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Gaming Forums => Nintendo Gaming => Topic started by: BlackNMild2k1 on June 13, 2011, 11:59:11 AM

Title: Super Smash Bros. for WiiU (& 3DS)
Post by: BlackNMild2k1 on June 13, 2011, 11:59:11 AM
We know that the game has been announced as coming to WiiU & 3DS.


So I figured all of you would enjoy Nintendo's latest Iwata Ask which is all about the new Smash Bros.


Iwata Ask: Smash Bros.
http://www.andriasang.com/e/blog/2011/06/09/iwata_asks_smash_bros/ (http://www.andriasang.com/e/blog/2011/06/09/iwata_asks_smash_bros/)
Quote from: summary
Internal talk about creating a new Smash Bros. first started a bit after the release of Super Smash Bros. Brawl on Wii in 2008.

This was about the time Nintendo first asked Sakurai to make a 3DS game. Iwata realized that fans would want a new Smash Bros. for the 3DS, but he was unsure if it would be okay to ask Sakurai to make another Smash Bros. immediately following Brawl.

When Iwata first mentioned the development of Wii U to Sakurai, it seems that Sakurai immediately realized that they'd need to make Smash Bros. for both platforms.

Iwata had actually intended to ask him if he'd like to make the game for 3DS or for Wii U.

Sakurai had actually begun thinking about what he'd do with the next Smash Bros. while he worked on Kid Icarus.

He felt that it would be wrong to make a mere extension of Super Smash Bros. Melee (GameCube) and Super Smash Bros. Brawl. He did not feel that it would be right to just increase the volume, adding 50 characters or doubling the stages for instance.

He also felt it would be wrong to just improve the visuals. This is why he felt that selecting to make the game for the console just because it would have greater performance would be wrong.

Making a portable version had its appeal for him, as they'd be able to do a number of new things. At the same time, there would be limits, as they'd be handicapped in some areas when it comes to offering the usual enjoyment areas of Smash Bros.

Specifically, Sakurai feels that a portable system makes the game a more "individual" experience in that, compared to a console, it's easier to make players attached to the data that they've built up and collected. The fact that you're carrying the hardware with you makes for a more personal experience.

The difficulty here is that the current Smash Bros. games haven't relied on rewards, collecting money or raising your character's level. There's no element of gaining experience to make your character stronger, Iwata noted.

Adding the notion of experience would pose a dilmena, explained Sakurai, as there are some players who would get into such a game, while others would not like it. Iwata added that placing a focus on experience would also make the game lose its instant play quality.

What Sakurai hopes to do is have the 3DS version of Smash Bros. allow players to build up their character through battle and rewards, then take their custom character to the Wii U version to face off against everyone. He feels it could be nice if they can make the "personal" portable space and the stadium-like "public" console space mesh together.

Iwata summed it the basic idea nicely: players would spend time on the 3DS version, building up their character and collecting stuff, then show off their skills on the Wii U version.

Sakurai noted that as the Wii U is an HD system, this version could offer 60 frames per second visuals, high quality graphics, dynamic effects, and smooth character movements.

While it is important to have both versions of the game be enjoyable on their own, Sakurai feels that connectivity between the two versions will make the experience even more enjoyable.

Closing off the little section offering vague hints about the new Smash Bros. games, Sakurai said that his aim with the 3DS version is to offer players a slightlydifferent experience from conventional Smash Bros. games. He believes that there is merit in having skilled and unskilled players play together, so one emphasis will be on elements of players helping one-another.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Snake-Arms on June 13, 2011, 12:26:25 PM
Leveling up in Smash sounds like an awesome idea.  I just hope they make a robust match-making system for online that puts similarly skilled players together.

That is to say if the online is actually adequate this time around. >_>

Brawl would probably be my most played game had it not been for the putrid online.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on June 13, 2011, 12:54:09 PM
I think leveling up is cool as long as it's purely cosmetic in multiplayer. Maybe earn different costumes and such, or just to show how much experience you've gained like the way certain FPSs do now.

Oh and Ridley playable for Smash 4. He's been in all 3 games all I want is him playable, he's like Nintendo's last modern day all star except for Little Mac.
 
Quote
Nintendo Power: There was a rumor at one point about Ridley being playable. Was that ever a consideration?

Sakurai: I think that would probably be pretty impossible. [Laughs] If we had put our best efforts into it, we may have been able to do it. But he might have been a little slow. Would that be all right? [Laughs]
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on June 13, 2011, 10:57:03 PM
Quote
He did not feel that it would be right to just increase the volume, adding 50 characters or doubling the stages for instance.
That still shouldn't stop him from adding 50 characters and doubling the number of stages. I mean, don't stop there, but it's certainly a good place to start. Smash Bros. is inherently a multiplayer game. Anything that makes that experience more fun and more engaging should be considered 1st.

And the 3DS version just doesn't seem like a great idea, but I'm willing to keep and open mind. As long as I don't need the game to unlock stuff in the WiiU version, I won't feel the need to get it if I'm not a fan.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on June 14, 2011, 03:05:59 AM
Quote
He did not feel that it would be right to just increase the volume, adding 50 characters or doubling the stages for instance.
That still shouldn't stop him from adding 50 characters and doubling the number of stages. I mean, don't stop there, but it's certainly a good place to start. Smash Bros. is inherently a multiplayer game. Anything that makes that experience more fun and more engaging should be considered 1st.

Considering Sakurai says he's going to have the staff handle balancing the characters this time, I take that as a confirmation the game will probably have a large cast of characters added so we should still get at least 50 characters.  I mean, he says he was the sole person responsible for all the character strength settings in the previous Smash Bros, but would like others to do the job this time.  To me, this says he's planning on the game having a huge roster that will make it ridiculously hard for him to decide all the attack settings by himself and so he's going to have a group of others do it instead this time to make things much easier.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on June 14, 2011, 11:55:20 AM
Quote
He did not feel that it would be right to just increase the volume, adding 50 characters or doubling the stages for instance.
That still shouldn't stop him from adding 50 characters and doubling the number of stages. I mean, don't stop there, but it's certainly a good place to start. Smash Bros. is inherently a multiplayer game. Anything that makes that experience more fun and more engaging should be considered 1st.

Considering Sakurai says he's going to have the staff handle balancing the characters this time, I take that as a confirmation the game will probably have a large cast of characters added so we should still get at least 50 characters.  I mean, he says he was the sole person responsible for all the character strength settings in the previous Smash Bros, but would like others to do the job this time.  To me, this says he's planning on the game having a huge roster that will make it ridiculously hard for him to decide all the attack settings by himself and so he's going to have a group of others do it instead this time to make things much easier.

Isn't this the most wondeful piece of news ever?! I sware he has a grudge against certain characters while he buffs the hell out of his own. But I never gave it thought that there could be so many he wouldn't be balancing them himself, that is great consideration!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: UltimatePartyBear on June 14, 2011, 06:03:40 PM
Quote
The difficulty here is that the current Smash Bros. games haven't relied on rewards, collecting money or raising your character's level. There's no element of gaining experience to make your character stronger, Iwata noted.

Uh, what about the stickers in Subspace Emissary?


And I don't see how Ridley is impossible.  He's basically Bowser with wings.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on June 14, 2011, 09:57:58 PM
They have 25GB to work with. The game better damn well be packed with content. I just hope it's content that people actually want as well as content that fits naturally into what the series is all about. Many of us previously wanted a fleshed-out Adventure mode after that cock-tease in Melee. However, The Subspace Emissary showed that it doesn't really work. This has nothing to do with the horrible enemy design or poorly crafted story. The gameplay doesn't lend itself well to a side-scrolling action-platformer/beat-em-up. Sakurai would be better off making a separate game with its own gameplay engine.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: JasonMaivia on June 19, 2011, 03:22:06 AM
No More Clones
  Even in Brawl, they still exist.  Link & Toon Link, Fox and Falco, Gannon and Capt. Falcon, Ness & Lucas....
They may not share the exact same moves or abilities, but they're still might close to one another.  Creating fun, balanced fighting games with lots of characters isn't easy, but if you're in it to make money, you have to show that you can do as well as the Street Fighters, King of Fighters, the Virtua Fighters, the Guilty Gears, and the rest.  The King of fighters games have managed to keep a large cast of characters feeling unique and different from one another.  There's often been move set changes here and there, but you were also getting something a bit different with each new iteration of the game.


Back to Smash Bros..  Take Link and work on making him a better character.  Then, you either get rid of Toon Link or change all of his attacks completely.  The Zelda series shows Link using different attacks with weapon and items (Hammer, Biggeron Sword, Bombchu, Ice/Fire Rods, Candle, Special attacks, etc.), and interacting with different characters (Fairies, Epona, Goron, Cuckoos, ets..), so there shouldn't be a reason why you have two Links with the same moves. 


No more cloning of special attacks
  Pikachu and Sonic.  Shiek and Zelda.  Fox, Falco, AND Wolf.  Slightly different, but mostly the same.
I say, give them something different.  There are a series of games that these characters come from, why not have different moves for them all.  With a larger team of developers, this'll probably come true.


Adding Characters
Like I've said, it's not easy to have a large cast and keeping them balanced, but I doubt that the next Smash Bros roster won't grow.  Nintendo has a bunch of characters that have gone unused in playable form, like Krystal, Daisy, Little Mac, the cast from the Custom Robo games, Birdo, hundreds of Pokemon, Starfy, Tom Nook, the cast of Golden Sun, the protagonists from the Famicom Detective Club games, and Toad (Super Mario), and now, there's a new generation of character that could be added, like Miis,  Roselina, Midna, Ashley Mizuki Robbins, Captain Rainbow, and more.

  Will most gamers outside of Japan know who these characters are?  No, but it shouldn't matter much.  Most didn't know what Fire Emblem was, and was still okay with having Marth and Roy on the roster.  Hopefully, adding unfamiliar faces will get Nintendo into thinking that some of these games shouldn't be hidden from the rest of the world.  R.O.B was also unknown to the masses when it was introduced again in Smash Bros. Brawl.  I don't think it'll hurt to add more unpopular characters.  It just may do us some good in the end.

Third Party Characters
  Will we see them again?  I hope so.  It was refreshing to see them, and actually got some people interested when they saw Sonic or Snake.  Like Tatsunoko Vs Capcom, there shouldn't be a need to only add the most popular characters for the western world to enjoy playing as them, but in this case, it's probably better off sticking to, since the amount they'll add will be limited to only a few character slots.
  You won't get the entire main cast of Sonic the Hedgehog characters, but you'll get Sonic, and maybe Tails and/or Robotnik.  Mega Man would be nice, but which version should be used?  Would it be the original, X, Zero, Legends, Battle Network?
 

Street fighter cameos would be a good one as well.  We've seen Cammy out of her element of 2D fighters in Capcom's Cannon Drill, a 3d brawler/Shooter.  Personally, I'd love to Rainbow Mika Nanakawa appear once more in any video game, and having her in Smash Bros. would put a goofy smile on my face.
 
  Will Snake return, or will Konami allow another one of their characters to join?  Goemon and friends from the Mystical Ninja series would really surprise me.  It's a known series that have been around Nintendo consoles for many years.   
  There's also Castlevania which would please many gamers, but if they really want to go weird on us, they'd add a character from the Tokimeki Memorial series, with music and stages (school, park, beach, shopping center, etc.).  I know, it's really japanese, but there's also a shortage of female characters.  The series have plenty of girls/women to choose from.


                                                                                           (continued in next post...)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: JasonMaivia on June 19, 2011, 04:36:29 AM






In-Game Content
  As was said, the Wii U will have 25GB to use for games (I don't know about 3DS).  There's plenty of room to do much of whatever is on a hardcore gamer's mind (dreams).  So what can they do to fill up that space?  First off, there's no need to fill it up to the brim, but there should still be more than just a roster, level, sound and music upgrade.


 -Bigger and Better Level Editor. 
There shouldn't be a reason not to do this.  It may also reinvigorate the trading scene between Nintendo gamers.


 -Better online service
Online sucked in SSBB.  Period.
Maybe the co-op mission modes could be online as well, which would get players wanting to team up more than ever to complete them for unlockables, currency, etc..


 -Better Story mode (the main story of Smash Bros.)
Why not?  Better is better.  It's always fun to see these characters of different worlds interact with one another (start new friendships and rivalries), add a new last boss instead of just the Hands, keep the story a co-op multiplayer game for the sake of having the option there for those who want it.  Branching paths/alternate story routes is always a plus and adds replay value.


-Better Arcade Mode
  Each character to have their own story that'll also dish out more info about them as you 'play through to the end.  It's a good way for players to understand the relationship each of these characters have with one another...especially for the characters that haven't had a game in a looooooong time, or isn't well known outside of Japan.
  High scores and completion times to be shown and shared on online leaderboards.


-Alternate Costumes/More Colors
 Samus could have her Fusion, Light, and Dark suits (they aren't just different color schemes)
 Mario could have Dr. Mario or his old, blocky N64 look
 Little Mac would have his NES, SNES, and Wii look
 Daisy could have her princess gown or sports gear.
 The list goes on


-More info on the characters and games
 While the trophies helped a little bit, there could be more to get gamers the info about what they're looking at or playing as on-screen.  Videos to show off the games in which the items, characters, or stages have come from would be awesome.  Watching the origins and evolution of Daisy, Luigi, Samus, and even third party characters, like Sonic, Mega Man, and Goemon would be pretty neat.  It could also show the evolution of the Smash Bros games, which would be really entertaining for some, and educational for others.


  I've always loved how Working Designs added bonus videos in their games, showing how the games they've worked on, like Lunar Silver Star Story Complete and Lunar 2: Eternal Blue.  I had never seen something like it before, and it still is rare to see such a thing to be included in today's games.  Having such a thing for Super Smash Bros would be really cool, and I'm sure more gamers will love to see how things go behind the scenes.  They may even appreciate their hard work a lot more.




That is all.  Please tell me what you think
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on June 19, 2011, 01:18:14 PM
I'm not sure what you mean about cloning of special attacks between Sonic and Pikachu or Zelda and Shiek. The Star Fox guys I get it, but mainly just wolf. Still though Fox and Falco are so much more different than before, it's like Mario and Luigi to me. The actual animations aside from that illusion and Fox Fire are totally different. If those specials were changed a bit especially for wolf I think most of us would be much happier.

Story mode, nah just leave it out. We got a huge one last time and it was lame. Put all that effort into the multplayer and event modes. 

If the trend continues as far as characters go the roster will be upped by another 13. I'd be happy with 10 new and unique movesets. Most deserving and without a doubt we will have Dixie, Little Mac, Ridley and probably Samurai Goroh. After that is anyones guess.

It is sounding like we will get a better online mode and possibly costumes this time around, at least on the 3DS. So i'm not worried about that.

Just that and Sakurai not balancing everyone himself is all I need.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: JasonMaivia on June 19, 2011, 01:28:53 PM
I'm not sure what you mean about cloning of special attacks between Sonic and Pikachu or Zelda and Shiek.

I was talking about their final smashes.  Pikachu and Sonic flies around the screen at free will, and Zelda and Shiek both shoot an arrow.  The main differences are that Sonic flies faster than Pikachu, and Shiek's arrow shot bends a bit instead of just a straight shot from Zelda.

I still think that Zelda and Shiek should have their own final smash attack.  They did it right with Samus/Zero Suit Samus.  Both forms have unique attacks, which is cool.

Plus, I think the story mode made the characters so much more interesting than in previous Smash Bros. games.  I was hoping that they'd go several leaps forward and give more to those who appreciated it.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on June 19, 2011, 03:38:55 PM
Oh I see, what was one of the coolest things added to Star Fox 64 became one of the worst things about Brawl. Three landmaster tanks really?!

I'm glad Brawl was delayed as long as it was, who knows what other shortcuts could have been made.

It's just at the end of the day story mode was just a bad kirby game. As stated above the mechanics of smash bros just don't fit well in a full on side scrolling adventure. There was allot of potential, I thought the story was cool, but how it actually felt to be played was crap.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on June 19, 2011, 10:09:10 PM
No More Clones
They may not share the exact same moves or abilities, but they're still might close to one another.  Creating fun, balanced fighting games with lots of characters isn't easy, but if you're in it to make money, you have to show that you can do as well as the Street Fighters, King of Fighters, the Virtua Fighters, the Guilty Gears, and the rest.  The King of fighters games have managed to keep a large cast of characters feeling unique and different from one another.  There's often been move set changes here and there, but you were also getting something a bit different with each new iteration of the game.

Brawl was the third game in the Smash Bros series and has a roster of 39 characters and out of those 39, 34 of them are unique.  The third King of Fighters was KOF 96 which had a roster of 29 characters total.  Not to mention King of Fighters got to cheat by coping and pasting some of it's characters from other SNK fighting games, unlike Smash Bros which actually creates all it's new characters from scratch because Nintendo doesn't have other fighting series they can borrow from to help fill out the roster more.

This is what always annoys me when people start complaining about clones and b!tching that there aren't enough unique characters in Brawl.  No other high profile fighting series has had a roster with 34 unique characters in only it's THIRD INSTALLMENT.  Some fighting games have had twice as many sequels and still have yet to have a game that contains anywhere close to that many unique characters.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: JasonMaivia on June 20, 2011, 12:00:17 AM
Who's b!tching?
Unlike most fighting games, Smash Bros. only gets 1 game made per generation.  So, why can't a 12-year-old fighting game franchise do as well as the others?
People complained how the Conduit couldn't perform or entertain as well as most first person shooters, and how dated it feels...but they're only on their 2nd game in the 2nd year of the franchise's life.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on June 20, 2011, 12:02:50 AM
We've heard this argument from you many times so I'll offer 3 counterpoints.

1. It's less about the reused moveset than the characters that are cloned. Ganondorf is Nintendo's second most recognizable villain and by far the worst offender. Why the hell does he not have his own moveset? HE'S MOTHERFUCKING GANONDORF. Moreover, why does he have Captain Falcon's moveset? Makes no sense. So Melee was rushed, fine. Pass granted. With Brawl, Sakurai was given NO set deadline. If he wanted to "clone" Captain Falcon, make it Blood Falcon, Samurai Goroh or someone else from F-Zero and NOT the main villain of one of Nintendo's most popular franchises. By the time Brawl was released, Sakurai had 3 whole Zelda games to draw influences from. No excuses. He even had Ganondorf pull out a different sword in Brawl just to taunt everyone... FAIL!

2. "Clones" seemed like characters included in Melee due to time restraints in order to boost the roster. Fair enough. However, we all know Sakurai was given free reign with Brawl. It seems like fewer original characters were included so Sakurai could focus on modes that ultimately wasted everyone's time, like the Subspace Emissary. Unlike Melee, one is left to wonder if "clones" were in Brawl just so an adventure mode that plays like a bootleg Kirby game could be included. So instead of getting Daisy, Dixie Kong, and Dark Samus, we got to fight fucking Duon and Tabuu, who have nothing to do with Nintendo's rich history of memorable characters.

3. You keep comparing Smash Bros. to other fighting games. It neither plays nor resembles the most well-known series such as Street Fighter, Soul Calibur, Virtua Fighter, Dead of Alive that receive sequels far more often. I think the expectations are higher because there are fewer installments. There were roughly 6 years between Melee and Brawl. People expect greater yields for having to wait so long for a sequel even though the game isn't being developed during the entirety of the series absence. And since Nintendo has such a wide array of great characters and franchises to choose from, people will always want more characters and everyone has a dark horse favorite.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on June 20, 2011, 03:33:41 AM
We've heard this argument from you many times so I'll offer 3 counterpoints.

1. It's less about the reused moveset than the characters that are cloned. Ganondorf is Nintendo's second most recognizable villain and by far the worst offender. Why the hell does he not have his own moveset? HE'S MOTHERFUCKING GANONDORF. Moreover, why does he have Captain Falcon's moveset? Makes no sense. So Melee was rushed, fine. Pass granted. With Brawl, Sakurai was given NO set deadline. If he wanted to "clone" Captain Falcon, make it Blood Falcon, Samurai Goroh or someone else from F-Zero and NOT the main villain of one of Nintendo's most popular franchises. By the time Brawl was release, Sakurai had 3 whole Zelda games to draw influences from. No excuses. He even had Ganondorf pull out a different sword in Brawl just to taught everyone... FAIL!

Yeah Ganondorf still being based of of Captain Falcon is Sakurai trolling everyone, but it's only one character.  The other clones still make sense considering who they're based off of.  Of course Lucas and Wolf shouldn't even be considered clones since they only share a few moves while the majority of their attacks are completely different.  Hell, the only thing that even makes Wolf considered a clone is his Final Smash, since even his B moves which might look similar to Fox and Falco's, manage to have some key changes that make playing as him quite different.

Quote
2. "Clones" seemed like characters included in Melee due to time restraints in order to boost the roster. Fair enough. However, we all know Sakurai was given free reign with Brawl. It seems like fewer original characters were included so Sakurai could focus on modes that ultimately wasted everyone's time, like the Subspace Emissary. Unlike Melee, one is left to wonder if "clones" were in Brawl just so an adventure mode that plays like a bootleg Kirby game could be included. So instead of getting Daisy, Dixie Kong, and Dark Samus, we got to fight fucking Duon and Tabuu, who have nothing to do with Nintendo's rich history of memorable characters.

Melee added 14 new characters, with 8 of them being unique and 6 clones.  Brawl added 17 new characters with 15 of them unique and the 2 clones being mostly unique anyway which is far greater then any of Melee's clones.  What about this fact haven't you seem to have learned over the last 3 years.  Sakurai had more time to work on Brawl which is why we got twice as many unique characters added then Melee did. 

Plus once again the Subspace Emmissary didn't affect the output of the characters since the people working on it were completely different then those who worked on the characters.  The reason Brawl had a team as big as it did was so that they'd be able to work on all the different parts of the game without one area effecting the other.  Unlike the previous two games when Hal made them and only had a limited amount of staff, for Brawl, Nintendo got Game Arts to be the core team that made all the characters and stages, and then when Sakurai wanted to make the Subspace Emissary, they hired a bunch of freelance designers as well as sent a bunch of Monolith Soft employees to make it.

If the Subspace Emissary didn't exist, that all the people that were brought in to make it, never would have been brought in, meaning everything else would have been the same.  But that same still would have been twice as many unique characters then Melee, which is a huge improvement for a sequel to do last time I checked.

Quote
3. You keep comparing Smash Bros. to other fighting games. It neither plays nor resembles the most well-known series such as Street Fighter, Soul Calibur, Virtua Fighter, Dead of Alive that receive sequels far more often. I think the expectations are higher because there are fewer installments. There were roughly 6 years between Melee and Brawl. People expect greater yields for having to wait so long for a sequel even though the game isn't being developed during the entirety of the series absence. And since Nintendo has such a wide array of great characters and franchises to choose from, people will always want more characters and everyone has a dark horse favorite.

Yeah and Brawl went well above and beyond what the average fighting series sequel provides.  Brawl added 17 new characters that weren't in Melee, with 15 of these new characters completely unique.  All the series you mentioned above are lucky if they even add 5 new characters per sequel with at most they might add close to 10, but never anywhere close to 17 with 15 unique ones.

I know why people want more characters, but they have to be realistic.  Even though Smash Bros isn't a traditional fighting game, it's still just as hard to make characters in Smash Bros as the other series since it takes a lot of time to create brand new and unique characters from scratch, and then think up about 20 different attacks for them to do and then animated all those attacks in a way that is double and will make the characters somewhat playable.  Unless they do what the DBZ fighters do and just fill the roster with clone after clone in order to get over 100 characters.  Of course that kind of brings us back to the original point of this argument doesn't it.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on June 20, 2011, 08:48:15 AM
You'll have to excuse me as I'm responding on my phone so if I miss a point or 2, keep in mind that I can't read your post while I type/text this response.

1. Ganondorf is one character but he's a pretty important character across ALL Nintendo games. It gives the impression that corners were cut. How did Sakurai get this wrong? Keeping Ganondorf pretty much in tact from Melee was a conscious decision but no one can figure out why. People don't want clones so this **** doesn't happen again.

2. Look, dude, I'm just responding so don't get snippy with me. You can post those numbers all you want but this isn't about the number of characters being unacceptably low. In fact, I don't recall saying that the number of characters in Brawl wasn't substantial. Rather, my point is about why people don't like "clone" characters.

I haven't been able to verify that Subspace Emissary was handled by a separate part of the team, but that's besides the point. It doesn't change the fact that the adventure mode was a colossal waste of development resources. Maybe those programmers and artists wouldn't have been brought in otherwise, maybe they would have. In hindsight, people would have rather seen that time, energy, and money put towards something they actually care about: more characters. For Smash 4, people are weary of the same thing except now they know the mode sucks out loud  and if Sakurai/Nintendo are going to bring in people to work on the game, might as well put them to work on more characters/stages.

3. And no one said Brawl didn't bring more to the table than other series. YOU brought that up. No one is disagreeing with you on that end. However, the difference between Smash Bros. and just about every other non-crossover fighting game franchise is that all of the characters already exist. People complain about clones mostly because they all have favorites, not necessarily because X number of characters isn't enough. So you can keep dropping numbers as if people can't count, but it's not really the same thing.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on June 20, 2011, 11:55:18 AM
Ganondorf has the move set he has because that is the moves he has in the Smash Bros Continuity.  More than Likely I would ditch Ganondorf and bring in Ganon or the WW version to give him a new moveset but, what would you give him anyway?  I want Super Princess Peach in the next game and for Princess Peach's move set to be tweaked a little more sport oriented and given to Daisy.  Do I realistically think that will happen.  No, but it would be better for the game.  Toon link has how many games under his  belt,  I'm thinking 4 right off the top of my head (Wind Waker, Phantom Hourglass, Spirit Tracks, and 4 Swords)  by and far I think that makes him the most versed version of Link.  OoT Link has to be in because he is the most famous.  Toon Link needs to be in because he really is the most Prolific.  Though the problem becomes they both have the same basic movesets because they are both essentially the same character.  You should realistically only have different specials.

I guess what I'm getting at is that yes straight clones are bad but, characters will naturally fall into different Archetypes because that is who they are.  Toad and Mario both use jumping attacks while Luigi has his Mansion excursions to vary things but, you can argue that is similar to Kirby.  Its going to happen naturally its more important to make every character feel like they should even if that makes them similar to someone else.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: UltimatePartyBear on June 20, 2011, 05:19:45 PM
I think the Links' B moves should be a little more differentiated, but it's probably a little too late for that now since the games that would inspire them are a bit dated and from the time before Nintendo's rise in popularity.  Or maybe not!  It's speculation time, anyway.  Wind Waker had some unique items that could have worked well, like the Deku Leaf, for example.  There's also the different kinds of seeds that could be shot from a slingshot in the Oracle games.  Toon Link could fire one of those at random instead of an arrow, with effects such as a mini-tornado, fire, etc.  There are a lot of other items from the history of the Zelda series to draw from.  I think adult Link should keep the classic bombs and arrows, though he should be able to bowl bombs along the ground like in Skyward Sword.  Adult Link should have the spin attack still, and Toon Link should get something else for his Up+B recovery move, and get the hurricane spin for a Final Smash.

Speaking of which, Final Smashes need to be fixed.  Some of them are nearly useless, and some are nearly guaranteed victories.  Too many of them break the normal flow of gameplay completely.  I think they should be very powerful moves that fit into the regular game, and not cinematic nonsense.  None of them should be guaranteed KOs.  If that can't be done, then they should be dropped entirely.

It also wouldn't hurt my feelings to only have one Link in the roster.  They dropped Dr. Mario and Pichu instead of trying to turn them into not-quite clones, after all.  There wasn't any pressing need to save Young Link.  They can also drop the Ice Climbers, but I only say that because I hate them.  ;)

I found it incredibly odd that Brawl gave Mario FLUDD but didn't give Luigi the PolterGust to match.  Now that Super Mario Sunshine is even more forgotten and the Galaxy games have made the spin attack even more a part of Mario, FLUDD will likely be dropped again, and yet Luigi's Mansion 2 is going to make the inclusion of the PolterGust even more fitting.  I find it a little sad that there was a chance for some nice symmetry, but it was missed.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Morari on June 20, 2011, 06:26:22 PM
No other high profile fighting series has had a roster with 34 unique characters in only it's THIRD INSTALLMENT.

Mortal Kombat Trilogy. Discounting the palette-swapped ninjas (who all had completely unique specials), the game came pretty close. :P

Let's not forget about Marvel vs. Capcom 2 (3 has less, but none are clones) either... :P
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Arbok on June 22, 2011, 01:52:59 AM
As someone who has played Ganondorf as their primary character for two games now, I would be quite sad if they got rid of that character type... because its dramatically different from Captain Falcon.

Still, I think the better solution would be to give it to Black Shadow or someone from that franchise.

Let's not forget about Marvel vs. Capcom 2 (3 has less, but none are clones) either... :P:

Marvel vs. Capcom 2 is, according to that game's own intro movie, the fourth installment in that series:

1. X-Men vs. Street Fighter
2. Marvel vs. Street Fighter
3. Marvel vs. Capcom
4. Marvel vs. Capcom 2
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: shinyray01 on June 22, 2011, 03:23:20 AM
If anything, I don't want more third party characters in the next smash bros. game. It's best to keep it as an Nintendo all-star brawler which was established in melee (or in the first game, haven't played that one). I think it's best to give priority to more Nintendo characters than third party characters. I mean they're still some Nintendo characters that hasn't represent their franchise in playable format. Saki, Isaac and Ray MK III are good examples of this. The addition of third party character takes away space for character who have a higher right to be in the game :-\

Also would like to see more variety in the next Smash bros. I would rather have one more Fire Emblem or Metroid character as to having 3 new character from the Mario or Zelda series.  I would rather see Elza from the Last Story playable rather than Minda. It's more logical to include a character from a new IP rather than a character who so far has appeared in one Legend of Zelda Title. 

now about clones, If Street fighter fans have no problem with Ryu and Ken, then lets not at least complain about Mario and Luigi.

and please Sakurai give every character their own unique target stage, that was my only disappointment in brawl.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on June 22, 2011, 08:51:00 AM
I agree with the no more 3rd party characters thing ONLY if Nintendo creates a spinoff crossover game full of 3rd party characters. That way Smash Bros. stays true to itself and we get an entirely new game.

Anyway, the main thing I want from the new Smash Bros. is enhanced gameplay that makes it feel new again as I felt Brawl was just Melee+. I want it to feel like Smash Bros. and it's own thing at the same time, like the difference between Melee and the original.

Also, I would prefer a Smash Bar over the Smash Ball (which can still be toggled off) though I admit this won't happen, but mostly the entire idea of the Final Smash needs to be revamped. Some of them are way overpowered and others are pointless (looking at you, Peach). It needs to be scrapped and rebuilt from scratch if it's there at all. Well, that, or every character should just have the Landmaster tank...
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on June 22, 2011, 11:17:52 AM
Honestly,
I like the game to ship with no Third party characters what-so-ever but, I wouldn't mind if you could bring them in from games you own from their respective companies.  You have MGS then Snake is brought in and playable.  Have Sonic then Sonic.  These wouldn't be unlocks.  They be self contained character files loaded from memory on load.  That would be cool.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: UltimatePartyBear on June 22, 2011, 04:57:20 PM
So third party characters as DLC, primarily as bonuses when you buy other games?  That would certainly help sell third party games on the Wii U, and get around that whole "Mega Man isn't in Brawl because nobody asked in time" thing.  I like it.

I think the most iconic classic NES era third party characters would be appropriate inclusions, even over Nintendo's own D-listers, and aside from Little Mac and Ridley, most of the suggestions I'm seeing really are D-listers.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on June 22, 2011, 05:01:07 PM
Hey if we are going with D - Listers I like to have Old Man from Zelda and Error.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Sarail on June 22, 2011, 10:42:52 PM
Hey if we are going with D - Listers I like to have Old Man from Zelda and Error.
ONLY if it's the Old Man from Legend of Neil.  That's the only acceptable way.
Title: Sakurai say's best Smash yet.
Post by: Caterkiller on August 04, 2011, 12:12:01 PM
http://www.n-europe.com/news.php?nid=16027 (http://www.n-europe.com/news.php?nid=16027)
 
Quote
Masahiro Sakurai spoke recently about the upcoming Smash Bros. games for Wii U and 3DS and promised that they will be better than anything we have seen before.
 
There are apparently many aspects of Brawl that could be improved upon and once we see the high quality of Kid Icarus on 3DS, we will realize just how great the new Smash Bros games could possibly be.

Sakurai:
Quote
There are many things that can be improved upon even in Brawl. Also, I think you can base your expectations of the new Smash Bros. once you see how well-made Kid Icarus is. The director of each game is the same, but because I regularly change my team around after projects, we will be able to see how good the team is then.

This will get us talking for 20 minutes. He also mentioned the character roster would be very similar since Nintendo hasn't created many new characters lately. If I don't see Ridley, Little Mac, and Dixie I will throw the biggest hissy fit!
 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: BeautifulShy on August 04, 2011, 12:20:37 PM
All I really care for returning characters from Brawl is Pit. He is basically my main in Brawl. As for any other Nintendo characters I'd like to see some characters from Xenoblade, The Last Story or Pandora's Tower. Who knows maybe there will be more exposure for the characters. 3rd party characters would be Classic Megaman, Soma Cruz and Geno.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on August 04, 2011, 12:24:54 PM
That's pretty much the dumbest comment ever made about the roster. There are many characters that haven't made it into any Smash Bros. title. We can all name our own personal favorites.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: King of Twitch on August 04, 2011, 12:31:10 PM
Wow, I wonder if he's implying air battles or 3d movement?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on August 04, 2011, 12:38:50 PM
Wow, I wonder if he's implying air battles or 3d movement?
I'm actually sort of hoping they take Smash into fully 3D arena's like the other circle ring fighters.  Even if its only some stages.  That would be interesting.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: BeautifulShy on August 04, 2011, 01:07:00 PM
Look I guess what I am saying is that I was pretty much happy with the whole Brawl Roster. I'd just like to see Pit return the most. I really can't think of any other Nintendo characters I want in that are new to the series. No need to get on me about my previous comment Adrock.:)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on August 04, 2011, 01:33:17 PM
Sorry, I'm replying on my phone and didn't see your post.  My previous post was regarding Sakurai's comment about how the roster would be mostly the same since Nintendo hasn't introduced many new characters since Brawl. That's silliness because Nintendo has the richest selection of memorable characters in all of gaming.

EDIT: After going back again and rereading my last post, I'm getting a chuckle over how pompously dickheaded it sounds in relation to Maxi's post. Wow, my bad. Just to be clear, I was responding to Caterkiller's link/post.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on August 04, 2011, 01:47:35 PM
He mentions Kid Icarus and it's quality as to how well the new smash will be presented. I played it and thought it was pretty cool, nice graphics, voice work, and the presentation are all I can really go by though. The game styles are completely different and if all he is going to do is switch teams around what are we judging? That he can make a quality game? I think we know that already.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: BeautifulShy on August 04, 2011, 02:54:11 PM
Fair enough Adrock. Glad we could understand one another.

Caterkiller maybe Zap's post about air battles could work out. A few of the Nintendo characters can utilize flight in their games in some form. Mario has his cape/racoon tail, Link has the Deku Leaf. Samus has her ship. Star fox characters have their Arwings. Maybe the next Smash bros game will have some type of flight versus ground fighting system. All characters will have their ground fighting style but all of them can switch on the fly to their flight fighting style.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on August 04, 2011, 05:45:11 PM
Well that does make some kind of sense, considering how in Brawl he wanted more aerial battles. By that he included more floatiness with the characters and several stages that used wind and/or falling to be stuck in mid air. Not to mention 3 of the new characters had big ol' wings to glide on.
 
http://www.nowgamer.com/features/1000225/wii_u_uncovered.html (http://www.nowgamer.com/features/1000225/wii_u_uncovered.html)
Quote
You’re developing a new version of Smash Bros. for Wii U. How do you intend to take advantage of the console’s unique controller?
I will think about this once Kid Icarus is complete. But as it is a game of a competitive nature, I do not think that any one person should have an advantage.
Smash Bros. Brawl was a complete experience. What can any sequel offer in addition to that game?
There are many things that can be improved upon even in Brawl. Also, I think you can base your expectations of the new Smash Bros. once you see how well-made Kid Icarus is. The director of each game is the  same, but because I regularly change my team around after projects, we will be able to see how good the team is then.
There can’t be many high-profile Nintendo characters left to add to Smash Bros. Who’s left that you’d like to include?
That is completely undecided, but it is true that Nintendo has not created many new characters lately.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on August 05, 2011, 05:04:27 AM
Sorry, I'm replying on my phone and didn't see your post.  My previous post was regarding Sakurai's comment about how the roster would be mostly the same since Nintendo hasn't introduced many new characters since Brawl. That's silliness because Nintendo has the richest selection of memorable characters in all of gaming.

Sakurai was responding to the question about high-profile characters, and said that Nintendo hasn't made many new ones recently which is the same thing he said three years ago on the Smash Bros Dojo.

http://www.smashbros.com/en_us/gamemode/various/various33.html

Quote
When they’re all lined up like this, it becomes obvious that there is roughly 6-year blank before and after Pikmin. While there have been big series since then like "Animal Crossing," "Brain Age: Train Your Brain in Minutes a Day," and "Wii Sports" it does seem that coming up with a completely new character-driven series has gotten more difficult recently.

Sakurai's comments aren't about how they won't add that many new characters over Brawl, they're about how he feels Nintendo hasn't created that many new iconic main characters from new IP's that are hugely successful that can be added.  Most of the new main characters that Nintendo has created are from series that had niche type of success, or stayed Japan only and had mediocre to bad sales. 

So yeah, he never actually said they won't add that many new characters, just that their won't be many from the new IP's that Nintendo has created since most of the new character-driven IP's that Nintendo has released in the last decade, haven't been all that popular.  Which means the roster will be just like Melee and Brawl where most of the new characters that get added will be from existing IP's that are already represented in Brawl since that's where most of the truly memorable Nintendo characters are currently from.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on August 05, 2011, 09:00:39 AM
So be it. I'll amend mÝ statement: That's the dumbest way to phrase that belief about the upcoming roster. Here's a better way: Since Nintendo hasn't introduced many new IPs in recent years, roster additions may be mostly taken from older IPs. Or should I blame the translation?

In any case, I disagree. Characters don't necessarily need to be from a super popular, high selling or recognizable franchises to be included, new or old. That's why I don't really understand the sentiment. Smash Bros celebrates all of Nintendo so I don't think sales and such matters much to fans. They want to see everyone, even the new/niche ones like Captain Rainbow, Shulk, Elza, Pious Agustus (long shot, not really new) and Frey/Freia from Zangeki no Reginleiv (if Nintendo owns the rights).
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: NWR_insanolord on August 06, 2011, 04:02:47 PM
I'm still pulling for the floating disembodied head of Dr. Kawashima.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on August 06, 2011, 04:13:20 PM
Did anyone else read that comment as Sakurai saying that Kid Icarus is going to kick ass?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 03, 2012, 02:18:33 AM
Ok so I know it's not on anyone elses mind but mine but I want to talk about Smash Bros!


Here are the most likely candidates that I imagine seeing in the next Smash.

(http://img831.imageshack.us/img831/7141/smashroster2.png)

Bowser Jr - Hated the guy in sunshine but since he appeared with the other Koopa Kid's he's grown on me. Not to mention he is the only other Mario character to hold a relevant role in the series.


Ridley - It's not so much his size but the wings and tail which really make him awkward. Ridley recieved giant wings in Metroid Prime, so give him smaller wings like in Super Metroid(smaller than Charizard even), and his tail could lag behind like Olimar's Pikmin with the same reach. Sakurai said his inclusion would have been impossible, but in the same thought said if they put forth their best efforts they could have done it. He has appeared in every smash since the beginning and each time his presence gets greater and greater. No one from Metroid is more deserving.

Palutana - This is Sakurai's new baby so she is getting in, especially with the role she has in Uprising. No question.  Same goes for Medusa.


Dixie - Data is in Brawl, she will be in Sm4sh. She deserves it too especially after Rare gave her the 64 bit finger through Tiny Kong.


K Rool - Despite Nintendo having something against Rare's Kremlings, I think he is in for sure.


Lilttle Mac - Recently revived and just missed the cut as an assist trophy he's in.

Samurai Goroh - F-zero needs at least one more rep! I think Black Shadow has a good chance, but Goroh has more history.

Roy - Data was in Brawl, chances are he will make it back. Maybe Luigified as well. Chrom is the new fire emblem guy on the block.


Victini - Either him or Zoarark as the 5th gen rep. Though by the time this comes out the 6th gen will have started. So Victini and Zorark may get passed over.


Isaac - Golden Sun needs some love! He was an assist trophy and his unique attacks would make for an awesome move set!


Saki - Sin and Punishment should get a rep as well, I think they deserve it.

Megaman - it's only natural.

Snake is getting back in since Kojima's son was the one who begged to get him in. Just nerf him and I will be fine. Sonic is going no where. 

Geno and Skull Kid are just dreams that will probably never happen.  Those two and Kamek. But I left out the retro/wtf character.

So who thinks we at least get a teaser for Smash at this years E3 despite only having several months of work going into the game?


Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on April 03, 2012, 02:33:02 AM
Nerf Snake? I agreed with your post until you said that.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 03, 2012, 03:00:44 AM
I'm looking at my post above from last August and I'd still like to see those characters, namely Pious Agustus especially if Silicon Knights is, in fact, working on a sequel. Smash Bros. would certainly give the IP more exposure.

I would definitely like to see more variety especially from the newer IPs. The series could use more female characters. Daisy comes to mind but I'd settle for her as a costume (not palette swap) for Peach. Mona from Warioware would be neat-o.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: NWR_insanolord on April 03, 2012, 04:03:28 AM
Given that it's Sakurai's game, and the history of clone-ish characters in the series, I think Dark Pit is fairly likely, in addition to Palutena.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 03, 2012, 04:25:52 AM
As for newer IPs, I think Xenoblade and the Last Story have a decent chance at getting playable representation.

As for older IPs, Ray Mk deserves a shot, Drill Dozer, and Takamura. Takamura was Nintendos first Samurai. Made a few cameos recently but none of his own games since the NES. Also Sherrif could work as that wtf character, but he has real guns so maybe not.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 03, 2012, 06:21:36 AM
I was hoping for Palutena in Brawl. I think she has a much better chance of making it in Smash 4. Medusa too. When Magnus was first revealed, I immediately thought he was created specifically so he could appear in a Smash Bros. game. That would give Kid Icarus 4 characters which is only a lot if other series aren't well represented or not represented at all. Dark Pit will probably remain a palette swap for Pit.

If we're talking 3rd party characters, obviously I'd want Jill Valentine... But I wouldn't hold my breath.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on April 03, 2012, 09:49:19 AM
I don't think poor Lucario is going to make it into the new Smash.  I also think the game isn't coming out for a good 3 years.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on April 03, 2012, 10:05:38 AM
http://www.nowgamer.com/features/1000225/wii_u_uncovered.html (http://www.nowgamer.com/features/1000225/wii_u_uncovered.html)
Quote
Smash Bros. Brawl was a complete experience. What can any sequel offer in addition to that game?
There are many things that can be improved upon even in Brawl. Also, I think you can base your expectations of the new Smash Bros. once you see how well-made Kid Icarus is. The director of each game is the  same, but because I regularly change my team around after projects, we will be able to see how good the team is then.

Now that we've seen just how well made Kid Icarus is, how's everyone's excitement level?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on April 03, 2012, 01:07:38 PM
Over 9000?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 03, 2012, 01:35:34 PM
After Kid Icarus: Uprising, Palutena is 100% guaranteed to be in the next Smash Bros.  She's the second most important character in that series, has appeared in all three games, hell in Japan the series is actually called Palutena's Mirror.  Plus after Uprising she's become extremely popular among Nintendo fans all around the world.  She fits every single category Sakurai has talked about is a major factor when deciding characters.  Important to series, worldwide appeal, and modern day relevance.  Not to mention, MAJOR KID ICARUS: UPRISING SPOILERS: You fight her as a boss later in the game so she also has a full moveset ready to go


And I doubt there will be anymore Kid Icarus characters.  Unless Uprising manages to sell over 10 million in the next few months, the Kid Icarus franchise will still be one of the lesser franchises in Smash Bros in both number of games sold and popularity.  Sakurai gives out character representation based on the popularity and history of the series.  Kid Icarus only has 3 games, one was a million seller, one didn't do well and stay North America only, and the newest one is coming 20 years after the last and sales haven't been finalized yet.  Since Sakurai has probably decided on the full roster by now or pretty close to, I doubt Uprising early sales are going to be high enough to put Kid Icarus on the same level the other franchises with 3 or more characters so far in Smash Bros.  Kid Icarus fits fine with series with 2 characters, but isn't to 3 or more levels yet.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on April 03, 2012, 01:40:06 PM
I really doubt Sakurai has the whole list ready already.  I can see him keeping it in a bit of flux till darn near the end.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 03, 2012, 02:17:24 PM
Most fighting games either have their full rosters decided right before development or shortly after it starts.  Considering they started development of the next Smash Bros after Uprising was done, that means they've been working on it for at least over a month now.  If the roster hasn't been finalized I'd imagine it's pretty close, which means unless Uprising puts up millions in the next few months, Kid Icarus will still be at lesser IP status.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on April 03, 2012, 02:52:18 PM
We know he doesn't quite work that way.  Obvious characters can be worked on but I think right now there are a whole lot of characters and they are paring them down in Battle Royale style but not really.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 03, 2012, 02:55:54 PM
Yeah but Ceric during Brawl Sakurai pointed out that the entire roster was finalized during the first month of development. Sonic was the only late game addition. Chances are the same will be done with this game. I bet Sakurai had all the characters down while developing Kid Icarus.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 03, 2012, 02:58:30 PM
Not to mention, MAJOR KID ICARUS: UPRISING SPOILERS: You fight her as a boss later in the game so she also has a full moveset ready to go
Just to play devil's advocate, (I guess I'll use a spoiler tag here) having a move set hasn't stopped Sakurai and his team from just making one up. In fact, most of the moves in the game are completely made up.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 03, 2012, 04:16:42 PM
Ok this is my last one for now. 4 new franchises, 5 counting Megaman, and Geno being a symbolic union between Square Enix and Nintendo. Still no WTF character, can't figure anyone out. I guess Jill from Drill Dozer could work as well. I feel like Sakaurai will try and add a new Zelda character but who in the world can he pick? Demise I suppose.


(http://desmond.imageshack.us/Himg594/scaled.php?server=594&filename=mysmashroster3.png&res=medium)


Is there anyone else who truly deserves a spot? This is a 52 character roster and that is already huge but 2 more couldn't hurt!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on April 03, 2012, 04:20:21 PM
I feel that robots are under represented.  So Fi should be on the lineup.   Her main ability will be to stop other players and explain an obvious action to them throughout the fight.  Each time acting as a hit to that player.  She will then go and defeat them with the power of Dance.
 
Also like to see Mallow from Super Mario RPG out there.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Evan_B on April 03, 2012, 05:17:45 PM
I'm gonna say that Palutena remains as Pit's Final Smash and either Magnus or Hades represents the Uprising crew. Also, Ghiraham makes a better choice than Demise, who could be a costume alt for Ganondorf.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on April 03, 2012, 05:40:32 PM
That's kind of how I see Demise being. I think one of the draws for this game will be costumes that turn one character in to another, same skills/movesets but different speech. Peach -> Daisy; Ness -> Paula; Pokemon Trainer -> Female Pokemon Trainer; Yoshi -> Birdo? (meh); Mario -> Dr. Mario

Basically like clones, but better.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 03, 2012, 06:10:25 PM
Well, I hope that clones are out unless they are character swaps.

Personally, I can see Nintendo releasing Smash Bros.  with only Nintendo characters again, but having 3rd party DLC characters which Nintendo throws some bones back to those developers for use...and good friendly vibes.  Then I can see things like a Capcom character pack with Mega Man, Ryu, and Stryder.  A Konami character pack with Solid Snake, Pac Man, and  Simon Belmont.  A Sega Character pack with Sonic, Tails, and Shinobi.  Ect.  Ect. 

Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kytim89 on April 03, 2012, 06:22:02 PM
Here is my List of characters for the next Smash Brothers:
 
Travis Touchdown
Jack from Madworld
Megaman X
Okami
Bayonetta
 
 
Levels:
 
Monster Hunter Tri (LAgiacrus and Rathalos appear and obliterate the stage)
Resident Evil 4
Call of Duty
 
 
 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 03, 2012, 06:39:02 PM
Ok this is my last one for now. 4 new franchises, 5 counting Megaman, and Geno being a symbolic union between Square Enix and Nintendo. Still no WTF character, can't figure anyone out. I guess Jill from Drill Dozer could work as well. I feel like Sakaurai will try and add a new Zelda character but who in the world can he pick? Demise I suppose.
I remember when I unlocked Young Link in Melee. I wish he was Majora's Mask Link and could put on different masks and transform. They didn't have Final Smashes back then but clearly Fierce Deity Link would be 10 kinds of awesome. I think Midna with Wolf Link or even just Imp Midna could work.

If any Square Enix character makes it, I would expect it to be Cloud or Sora. I'm not saying I'd necessarily want Cloud as he barely qualifies, showing up as an NPC in Chain of Memories. He's still Square Enix's most recognizable and popular character.
So Fi should be on the lineup.
Oh, Ceric, I almost internet punched you until I read the rest of your post. +1 for the lulz
Okami
Oh, kytim, you crazy, crazy n00b. You play as Amaterasu in Okami. Also, Bayonetta has never been on a Nintendo console so if that rule still applies, she's ineligible.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 03, 2012, 07:13:19 PM
If any Square Enix character makes it, I would expect it to be Cloud or Sora. I'm not saying I'd necessarily want Cloud as he barely qualifies, showing up as an NPC in Chain of Memories. He's still Square Enix's most recognizable and popular character.

I wouldn't count out the Slime from Dragon Quest as having a good chance of being the Square Enix represenative.  The Slime is the mascot of the series and way more popular in Japan then Sora and Cloud.  Plus Nintendo publishes the series in the West now since they're trying to make it more popular in order to keep the series exclusive in Japan.  What better way to try and make Dragon Quest more popular in the West then including it's mascot in one of Nintendo's best selling series.

Yeah Sora and Cloud have the bigger western appeal but I wouldn't count out Nintendo and Square Enix trying to use Smash Bros as a Trojan Horse to keep increasing Dragon Quest popularity.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on April 03, 2012, 07:18:38 PM
I'm going out on a limb here.  I'm not sure if this will happen, but I am making the bold prediction that Mario will be in the next Smash Bros., possibly in both the WiiU and 3DS versions.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Sarail on April 03, 2012, 07:46:50 PM

I just want to see Jill from Drill Dozer, Ray 01 from Custom Robo, Saki from S&P, Little Mac, Krystal (her SFA setup), Shulk from Xenoblade, Palutena, and Midna (on Wolf Link)... as far as Nintendo characters go.


From the third-party side of things: I'd like to see Simon Belmont, Travis Touchdown, Viewtiful Joe, Black Mage (from FF), Rayman, Klanoa, Lloyd from Tales of Symphonia, and.. of course, Mega Man (though, I'm more partial to his X variant.)


Gimme those as far as new characters go, and I'll be beyond a happy camper.


...and take out the clones! ...but keep Falco...


Edit: I also think whichever new Fire Emblem lead character is gonna be in the new 3DS game has got an automatic entry, too. But I still think FE's only gonna be represented by two characters again... thus Marth or Ike has gotta go. Ike would be my option to get the kick.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on April 03, 2012, 08:47:39 PM
Characters I want in the next Smash Bros.:

PLAYABLE:
ASSIST TROPHIES:
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 03, 2012, 10:28:00 PM
Actually, I want Final Smashes and Assist Trophies to disappear...forever. 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 03, 2012, 11:01:59 PM

@ Kytim - The sad thing for the rest of us is that the man behind Travis Touchdown wants him in Smash Bros as well. YUCK!


Here are the most likely newcomers. These are the most viable characters left and the only viable 3rd party. Even then half of them have no chance in heck. I think this covers everyone but Mask Link, Tingle, and the new RPGs from Nintendo.


(http://desmond.imageshack.us/Himg33/scaled.php?server=33&filename=newbs.png&res=medium)


I just realized that the Sukapon character will be the new Mr G&W/ROB.


Last thing, the Street Fighter director said if one of them gets in it would be M Bison.


I don't have links to everything just trust me.

Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Stogi on April 03, 2012, 11:27:32 PM
I don't know who the hell Poo is but I want him in there. I mean...c'mon...his hair alone is a worthy addition.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Sarail on April 03, 2012, 11:46:38 PM
Actually, I want Final Smashes and Assist Trophies to disappear...forever. 
You can always turn 'em off, ya know. Options never hurt anyone. ;)

Cater, are you saying that Mega Man is the only viable third-party character? He's the only one listed in your chart anyway...

Stogi... Poo is from Earthbound. And I'd actually LOVE it if he made it into Smash. Would make a great martial arts style character - a nice change of pace for a Smash character.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on April 03, 2012, 11:56:42 PM
I loved Final Smashes, they added a lot of fun to the game. And as Racht said, you can turn them off if you don't like them, it's better than making those of us who like them have to lose them.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Stogi on April 04, 2012, 12:02:44 AM
I like Final Smashes, but I hate how impossible it is to dodge some of them. That might have been the point, but every good fighting game has a counter.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: NWR_insanolord on April 04, 2012, 12:06:39 AM
They need to balance the final smashes better. We never played with them on because some were barely useful while others were hugely powerful. If they fix that I'm fine with them returning.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on April 04, 2012, 01:00:16 AM
Technically Okami Wii was a port, so I don't think Amaterasu qualifies.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 04, 2012, 01:29:59 AM
I loved Final Smashes, they added a lot of fun to the game. And as Racht said, you can turn them off if you don't like them, it's better than making those of us who like them have to lose them.

There are more 3rd party, but I honestly don't see even Megaman getting in. I know times have changed but not one developer cared about getting their characters in Brawl except for Sega and specifically Kojima, I doubt Sakurai is going to approach anyone about getting their characters in except for Square Enix for potential Mario RPG guys.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 04, 2012, 03:31:56 AM
I think to make Smash Brothers 4 special, I would try to approach developers that had classic characters we love from the SNES, and NES era of games.

The biggest three characters I would want to see added are Mega Man, Bomber Man, and Simon Belmont.  I think all of those characters are cool and fit in the world well, and could even have very unique move sets for the series.  If we got those three and Tails, I would be very happy.

The only new Nintendo characters I MUST see is a better representation of villains in the game and NO, NO, NO, clones...even Falco must go.  Costume swap characters are ok. 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 04, 2012, 03:39:10 AM
The clones that we have now just need to get a little more Luigified. Falco and Wolf are just 3 special moves away from being their own characters. Just look at the animations for the Smash attacks, they are completely different. Just a little more tweaking and they could truly be their own. Same goes for Lucas, the Smash attacks are fine but the specials are too similar.

The truest of the true clones is Ganondorf. I hate how Sakurai specifically said he would not have been in the game if he didn't have a specific body type to C. Falcon. Even Falcons moves come from the original concept of Smash Bros with a cast of generic fighters, so why not just give him something else if nothing get's pulled from the actual Zelda games? Aside from the affects of his attacks they almost stayed 100% the same from Melee. 


Oh and Toon Link, give him a Deku Leaf and a usable wand then we can talk.


Here is an interesting thought for all those interested in Geno.


After Brawl was released...
Quote
Sakurai also mentioned that even among Nintendo characters, there were some they couldn't consider due to intellectual property rights issues.
Who else in the world of Nintendo could have possibly been tangled up intellectual property rights? Not Krystal, she made her Brawl appearance. That's right... Geno!


He made a cameo in M&L: Partners in Time so I honestly think he has a good chance considering Sakurai thinks of him as a Mario character and polled him for the Japanese audience way back during Brawls development.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 04, 2012, 07:03:49 AM
Didn't Geno make a cameo in Mario and Luigi: Superstar Saga? Would they really have any issues with the rights when he already showed up in a different game? I have a feeling it wasn't him.

Personally, I can name several Mario characters I'd rather see than Geno. I'd start with Daisy but only if she's a Peach costume or if Peach gets a Super Princess Peach moveset and Daisy adopts Peach's Melee/Brawl one. There are too many Mario characters as is.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 04, 2012, 09:24:14 AM
Well, about the clones, and Luigi...I want a fully different Luigi, with Luigi's Mansion 2 coming out I expect a completely different Luigi.  I want a Gannondorf with a sword and dark magic. 

I really like the idea of costume changes for characters...and if that means tweaking their character a little to still make them play different EVEN BETTER.  But, I don't want clones wasting the rooster of this game.  I agree a game should not have 50+ characters in it.  It should have a smaller number of varied characters that play different. 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on April 04, 2012, 09:59:00 AM
I think if they add Black Shadow, then they can reword Gannondorf to be more sword and magic and Black Shadow can be the heavy Captain Falcon. Luigi should definitely have more vacuum.

And I want some damn Waluigi.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 04, 2012, 10:11:51 AM
I agree a game should not have 50+ characters in it.  It should have a smaller number of varied characters that play different.
What about 50+ characters that all play differently? Probably unlikely but a girl can dream.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Dasmos on April 04, 2012, 10:20:38 AM
Clones aren't that bad. They only thing that sucked with Fox/Falco/Wolf is they all had the same Final Smash. They play differently enough that different characters suit different players. You can't play the same way with Captain Falcon as you do with Ganondorf, the same applies with Luigi and Mario.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on April 04, 2012, 10:28:31 AM
They had the same final smash, but they had different elements that made Wolf's the best. ;)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 04, 2012, 11:01:04 AM
I think people's issue with clones is that they they're not different enough to warrant occupying entire roster spots. Rather than having say, Falco and Wolf as separate characters, they should be alternate costumes that play exactly like Fox and those 2 roster spots could be Ridley and Poo who wouldn't play anything like any other character (or at least, presumably so). I'm not saying I necessarily agree; I'm just trying to explain their line of thinking. The only clone that bothered me was Ganondorf because he really just didn't make any sense. Ganondorf and Captain Falcon aren't even from the same series. That'd be like if Daisy was introduced in Smash Bros. 4 as a clone of Marth.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on April 04, 2012, 11:16:28 AM
Considering my main is Wolf - a "clone" of Fox - I'd have to disagree with the clone haters. The clones are different enough to be useful in their own right (except for Ganondorf, he just sucks).
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on April 04, 2012, 01:02:39 PM
I don't know who the hell Poo is but I want him in there. I mean...c'mon...his hair alone is a worthy addition.

He's from Earthbound. He's pretty awesome.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 04, 2012, 01:20:59 PM
The clones in Melee were added when Sakurai realized their roster was too small and they had enough time to implement them.

In Brawl many of those same characters received individual attacks.

Fox/Falco/Wolf - Up, Down, Side Smashes are 100% different in animation. Nothing about them is similar. hooray!
now it's all the specials that are somewhat different in looks or properties but almost the same. That's where people feel they are clones. But they are extremely loose clones of each other.

Ness/Lucas - again the smashes are 100% different. Lucas even inherited Mewtwo's style of up smash and down smash. It's the special attacks which have different affects but look largly the same.

Link/Toon Link - Ok Falco got some much needed work, why is this guy only faster with more knockback? Sakurai did big Link wrong and gave Toon Link nothing special to call his own.

Falcon/Ganondorf- Slightly different animations, but it's the specials which keep them super similar.

Since they are porting everything over from Brawl I bet some characters are going to get majorly tweaked. They've got all the time in the world and roughly about the same amount of brand new movesets to work with considering the stars that are left.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on April 04, 2012, 02:41:37 PM
If any Square Enix character makes it, I would expect it to be Cloud or Sora. I'm not saying I'd necessarily want Cloud as he barely qualifies, showing up as an NPC in Chain of Memories. He's still Square Enix's most recognizable and popular character.

I wouldn't count out the Slime from Dragon Quest as having a good chance of being the Square Enix represenative.  The Slime is the mascot of the series and way more popular in Japan then Sora and Cloud.  Plus Nintendo publishes the series in the West now since they're trying to make it more popular in order to keep the series exclusive in Japan.  What better way to try and make Dragon Quest more popular in the West then including it's mascot in one of Nintendo's best selling series.

Yeah Sora and Cloud have the bigger western appeal but I wouldn't count out Nintendo and Square Enix trying to use Smash Bros as a Trojan Horse to keep increasing Dragon Quest popularity.
Forget the Character.  I want a Rocket Slime level.

 
Also, I'll say it again.  I don't want Princess Peach, turn her to Daisy, give my Super Princess Peach.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: the asylum on April 04, 2012, 10:27:49 PM
Mortal Kombat 7 had 63 characters. Sure a good chunk of them were a copy/paste from MK6 and MK5, but still. With the six year development time that SBB had you'd think they'd have more to show for it

But enough of that. Give me any Custom Robo or not-Falcon F-Zero pilot as a playable character and I'm happy
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on April 05, 2012, 12:41:08 AM
Mortal Kombat 7 had 63 characters. Sure a good chunk of them were a copy/paste from MK6 and MK5, but still. With the six year development time that SBB had you'd think they'd have more to show for it

But enough of that. Give me any Custom Robo or not-Falcon F-Zero pilot as a playable character and I'm happy

I don't think SBB had 6 years.  I thought it started soon after the E3 2006.  6 years would mean it's coming out this year.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on April 05, 2012, 03:02:38 PM
I agree a game should not have 50+ characters in it.  It should have a smaller number of varied characters that play different.
What about 50+ characters that all play differently? Probably unlikely but a girl can dream.

Honestly, I would overwhelmed by that. A fully balanced 50 character roster? I wouldn't even know where to start on picking a main!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 05, 2012, 03:21:32 PM
If that's the worst thing you can say about it, I'd consider it a win.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 05, 2012, 06:32:45 PM
Smash Bros.  I never wanted a main.  I just wanted to play the game. 

Though, I did gravitate towards Yoshi, Link, and Samus...but they are my favorite characters...though I really hate Yoshi's Egg roll move.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on April 06, 2012, 01:12:49 PM
I agree a game should not have 50+ characters in it.  It should have a smaller number of varied characters that play different.
What about 50+ characters that all play differently? Probably unlikely but a girl can dream.

Honestly, I would overwhelmed by that. A fully balanced 50 character roster? I wouldn't even know where to start on picking a main!
Unfortunately, to have a fully balanced 50 character roster, the game would take 17 years to finish.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 06, 2012, 01:46:54 PM
I agree a game should not have 50+ characters in it.  It should have a smaller number of varied characters that play different.
What about 50+ characters that all play differently? Probably unlikely but a girl can dream.

Honestly, I would overwhelmed by that. A fully balanced 50 character roster? I wouldn't even know where to start on picking a main!
Unfortunately, to have a fully balanced 50 character roster, the game would take 17 years to finish.

At least this time around Sakurai has expressed that he wants a team of people to balance the characters rather than just doing everything himself. I mean I love the guy, but why does he have to be god in that regard? MK, King DDD, and Snake can just run rampant on some characters, it's just a load of crap! Glad he's taking a different stance!




(http://desmond.imageshack.us/Himg713/scaled.php?server=713&filename=smashroster4.png&res=landing)


I don't like Krystal, but I could see her getting in over Peppy and Slippy if Star fox isn't done with.


Crome from this new fire emblem or Roy.


Victini could be replaced by Zoroark, Genosect or Meoletta. As a matter of fact, if 6th gen is around by then expect that mascot to be included.


Goroh or Black Shadow, I think Goroh has a bigger chance.


Sukapon is a robot, he will be the new ROB or G&W just you wait! Only cause Sakurai talked about him before and I know he likes that thing.


Back in the Melee day's Sakurai said something along the lines of "I don't view Toad as a fighter." Maybe things have changed since NSMBW, but I think Bowser Jr is a much more likely candidate. I like him now that he doesn't have a paint brush and he used a mini Koopa Clown Car.


In Brawls coding here was actually code for damaged characters. MetaKnight with a broken mask and C. Falcon with a cracked lens. I think we can expect things like that in the next Smash. Though they did look a tiny bit violent I doubt they would go over board. Tattered clothes the higher the percentage sounds cool!


All Sakurai's talk of customization I think we can expect full on costumes like the Strikers outfits and even pieces to mix and match as we please. Wario being the only true costume change is a load of BS. Who would not love to play as peach in her Tanooki suit? Beyond that I expect at least in the 3DS version you will be able to dress up Ganondorf in DK's clothing. Or Peach in DK's clothing, Pro would like that.


Been checking Sakurai's Twitter but it's all in Japanese, still if he has something to say about Smash i'll find out about it.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 06, 2012, 02:53:25 PM
Star Fox won't be getting any new characters because that series has fallen in popularity big time since Brawl.  Back in 2005 when Sakurai was starting development of Brawl, Star Fox was still one of Nintendo's top series represented in Smash Bros.  The problem is after Command did poorly in 2006, Star Fox hasn't been a huge brand for Nintendo anymore and the recent port of SF64 didn't do that great either, of course it was just a port.

So right now in 2012 when Sakurai's deciding the roster, Star Fox is one of the least popular series represented in Smash Bros which pretty much kills any chance of any new Star Fox characters getting in this time.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on April 06, 2012, 03:10:39 PM
As long as they keep Wolf. :(
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 06, 2012, 03:23:51 PM
I think Krystal has a reasonably good chance of making the roster. I'm not a Krystal fan by any means but she's an important member of the Star Fox team and has a unique moveset. If SF gets a new character, it'll be her for sure.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 06, 2012, 03:24:42 PM

As long as they keep Wolf. :(

Wolf will be safe since he's mostly a unique character and is a villain.  Sakurai even said one of the reasons he included Wolf because he wanted more villains playable.  Falco on the other hand I could see getting the boot if Sakurai feels Star Fox doesn't deserve 3 characters anymore since he's much closer to Fox moveset then Wolf is and is just another hero character so he's not filling any minority quotas.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on April 06, 2012, 03:40:47 PM

As long as they keep Wolf. :(

Wolf will be safe since he's mostly a unique character and is a villain.  Sakurai even said one of the reasons he included Wolf because he wanted more villains playable.  Falco on the other hand I could see getting the boot if Sakurai feels Star Fox doesn't deserve 3 characters anymore since he's much closer to Fox moveset then Wolf is and is just another hero character so he's not filling any minority quotas.
Thats not true.  What about the Birds and Anthropomorphic Minority.  In fact we need the exact opposite.  More Star Fox to fill that Quota.  No Discrimination.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on April 06, 2012, 04:31:46 PM
Sakurai needs to start updating the SmashBrosDojo again.  It needs to become the official site for the new Smash games.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on April 06, 2012, 05:12:58 PM
Smash Dojo was the official site for Brawl, it probably will be for the next Smash game too. It's too early to start updating though since the game is just barely started (Sakurai said development wasn't gonna start till KI:U was finished).
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 06, 2012, 09:04:49 PM
The Smash Dojo was a cool way to connect to fans but this time around, I'd prefer Sakurai go on radio silence for the majority of development. There's almost no way to avoid info if he's updating every weekday. I like being surprised.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on April 06, 2012, 11:40:07 PM
The Smash Dojo was a cool way to connect to fans but this time around, I'd prefer Sakurai go on radio silence for the majority of development. There's almost no way to avoid info if he's updating every weekday. I like being surprised.
I agree.  Smash Dojo is almost Single Handedly why I'm so disappointed with Brawl initially.  He had pretty much already blown his load.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on April 07, 2012, 12:05:12 AM
I loved the Smash Dojo, getting a taste of the game made it easier to wait for it
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 07, 2012, 12:38:08 AM
The Smash Dojo was a cool way to connect to fans but this time around, I'd prefer Sakurai go on radio silence for the majority of development. There's almost no way to avoid info if he's updating every weekday. I like being surprised.
I agree.  Smash Dojo is almost Single Handedly why I'm so disappointed with Brawl initially.  He had pretty much already blown his load.

Then just don't check the updates.  The Smash Dojo lead to Japan Time which was the greatest promotion in gaming history.  Every night at 2-3 (depending on the time of year) was basically Christmas for gamers, always wondering what the next update would be.  Not to mention how insane the internet would go when we got new characters revealed.

Of course because of all the excitement I can see how hard it can be for people to avoid the updates because they'll be talked about everywhere.  But then again, both Melee and Brawl had their rosters leaked weeks before the final game came out so in reality you'll all end up having the game spoiled before you play it anyway.  Not to mention both Melee and Brawl were released in Japan before America so even if someone doesn't leak the roster, as soon as that game is released in Japan the floodgates will open anyway, so unless you guys live in Japan, you'll have everything spoiled early no matter what, even if the Dojo didn't exist.

For Smash Bros, the series is just to powerful to keep quite.  In order to truly avoid any info before release, you'll have to literally live in the woods and not talk to any other humans until the very day the games released in North America.  For the rest of us though, bring on the Dojo because I want more Japan Time.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 07, 2012, 01:04:02 AM
No franchise is too powerful to keep quiet, especially from a company a secretive as Nintendo. If Sakurai went on radio silence, we would know nothing until he wanted us to know. Avoiding a leaked roster a week or 2 before release is much easier than avoiding bits of information officially released every weekday for like a year.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Arbok on April 07, 2012, 01:05:20 AM
Something about seeing Luigi Dude post about Smash Bros always brings a smile to my face... good times.

Anyway, slightly disappointed that no one has offered any representative from Advance Wars (not that I think the chances are that great, but surely I'm not the only one who loves that series and would like to see it get some representation in Smash).
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 07, 2012, 02:05:59 AM
Like Luigidude said, every day was Christmas with Brawl updates! The only real spoilers were characters and stages, majority of the time it was music, items, and special moves from established characters.

I don't see how anyone could be disappointed unless they didn't like the actual gameplay. It's Smash Bros, you know what you are getting, and how long does the surprise of unlocking a brand new character last? To me it's just a novelty, and a character being revealed to me online or through actual gameplay is exactly the same. And seriously stay away from the website and all Smash discussions. Nearly impossible but if one get's spoiled it's more or less there own fault. Sakurai even hid specific spoilers, he went so far as to give you one more chance just in case you clicked the link, hahaha.

What I love about characters being revealed to me early is that I always envision how I will play this character to his or her fullest potential. That feeling of anticipation is rivaled by nothing! Which is absolutely nothing like spoiling story elements from a story driven game.

All my brother ever wanted in smash was Dedede. I remember one morning he woke me up so early before school and just started screaming at me to come and look at the computer! Who doesn't love those moments? Are you just going to wait until you see a commercial and have it spoil 4 or 5 brand new characters like that? It's better with the dojo, because then you can feed off the excitement of everyone else and have memorable conversations to get you even more hyped.

But it's been almost half a decade since the last Smash and we are all much more grown up and cynical. So I'm expecting people(on this site any way) to be super skeptical about everything until they actually play the game. I know a few of us(by us I mean all of you and not me) on this site pretty much said Brawl was their last smash. Not me however, love to play party like and competitively. So with a near guarantee of a much more robust and smooth online experience I know I will get almost everything I want out of the next installment.   
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 07, 2012, 11:52:43 AM
I don't see how anyone could be disappointed unless they didn't like the actual gameplay. It's Smash Bros, you know what you are getting, and how long does the surprise of unlocking a brand new character last? To me it's just a novelty, and a character being revealed to me online or through actual gameplay is exactly the same. And seriously stay away from the website and all Smash discussions. Nearly impossible but if one get's spoiled it's more or less there own fault. Sakurai even hid specific spoilers, he went so far as to give you one more chance just in case you clicked the link, hahaha.
That's why. Yeah, you can try but good luck with that. Every topic on these boards gets derailed. You can't avoid this information unless you just give up going on the internet and talking to people.

You asked how long the surprise of unlocking a brand new character is. My answer: About as long as any other surprise in a game is (with the exception of something of the magnitude of Aeris' death). I appreciate it more when I don't know. For example, Geno's cameo in Superstar Saga meant more to me because it was a complete surprise and that didn't affect the game whatsoever. It's hard to explain that sense of discovery.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 07, 2012, 05:33:25 PM
It's hard to explain that sense of discovery.

No I understand completely actually, I should have spoken with more empathy. Because I would have felt the same way about Gen in M&L if someone spoiled it for me.

I guess for me fighting games are a held in a completely different regard. I think everyone knew that Falco would save Fox in Adventures, though a friend of mine didn't. if I told him before hand he would be pissed. I guess a better example is James leading Fox out of Venom, that was epic and being that young, nothing would have prepared me for that surprise. But again for me these are story driven elements. For fighting games or racing games I personally love to know who is in right way, since there is no sequence of events that could truly break the game for me since it's almost nothing but gameplay to look forward too.

So enough about all that, here is what we know. Supposedly both the 3DS and U versions will be worked on at the same time. Brawl is being ported over to Wii U and 3DS as a starting templet, and they've only just started working on the game early last month or february, when ever the heck Uprising went gold. I completely expect a short interview at the very least, but does anyone expect a CGI teaser trailer? Not even gameplay as that would be too soon, but maybe a 15-30 seconds of brand new concepts and a few new characters? I hope hope hope hope so, but to be perfectly realistic nah. Love to hear someone elses thoughts.


Last thing for all you Japanese speakers, is there anyone willing to keep translate Sakurai's twitter from time to time? It's rarely smash related, but it gives me insight into his mind and what I can predict for the next smash.
https://twitter.com/#!/Sora_Sakurai (https://twitter.com/#!/Sora_Sakurai)
Edit: Actually my browser did a rough translation for me. God he posts a lot. Hopefully he slips out some smash info! Let's blitz him with Ridley and Geno recommendations! And only those 2! Everyone else is pretty much a given.

Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 07, 2012, 06:13:57 PM
We may get a CG teaser at E3 similar to what Nintendo back in 2006 with Brawl.

Best case scenario is that Nintendo, realizing how important it is to get Smash Bros. out as soon as possible, started quietly recruiting talent and putting a team together last year and began pre-production with Sakurai overseeing their progress but focusing on finishing Kid Icarus Uprising. That would have allowed Sakurai and the rest of Project Sora to jump right in and ramp up development last month when Uprising went gold. Again, best case scenario.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 07, 2012, 06:35:42 PM
Yeah, I think we can easily see a CGI or more likely a real time video of what the game will be like.  The reason is simple Smash Bros will be a great chance for Nintendo in one single video show gamers what all of Nintendo's characters and worlds could look like in HD.  In fact if Nintendo spent time really doing HD right...then many characters will have different designs adding details to the mix. 

I want to see Donkey Kong and Pikachu with fur textures.  I want to see vein textures in the pikmin to make them look more like plants.  I what to cloth textures in the jeans and clothes of Mario and Link. 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Evan_B on April 08, 2012, 12:11:46 AM
I would hope that they do a tease for Smash Bros. this E3, after all, if they're going to mention it lightly last E3, the crowds are going to be hyped. If it's even like the silly Brawl video, it'll be A-okay with me. However, I doubt they'll have any of the character models ready by that point, so those brief bursts of gameplay we saw in the original Brawl video won't be happening.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 08, 2012, 01:20:20 AM
They'll probably show a short 30 second CGI teaser with Mario and Link fighting then some major third party character will show up at the end.  This will cause the crowd to go wild even though Nintendo didn't have to show any real footage which will be a win/win for them.

Then at their big Fall conference they have every year in either September or October we'll get the first real trailer with real gameplay characters and stages.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kytim89 on April 08, 2012, 06:15:45 AM
It will never happen, but the Battletoads and TMNT would make good additions to the next Smash Brothers game.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: millerball on April 08, 2012, 07:09:40 AM
I don't think they'll have any third party characters at all this time. Imagine how much of a pain in the ass it will be for them in ten years to make new deals with Konami and Sega just to be able to release brawl on the successor to WiiU. If they keep it 100% Nintendo characters they can re-release the games as they please until the end of time.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 08, 2012, 10:01:46 AM
Considering how re-release crazy Nintendo is, I would hope they had the foresight to negotiate those terms in the first place. In Konami's case especially, Nintendo held all of the cards since Kojima asked Sakurai to include Solid Snake. Since Smash Bros.is Nintendo's IP, they should be able to re-release the game indefinitely.

I still think it would be a good idea for Nintendo to make 2 games: Smash Bros. and a Vs. game.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: the asylum on April 08, 2012, 01:35:14 PM
Don't know if this means anything, but Nintendo was able to re-release DKC2 without having to alter or remove the Chief Thunder poster in Cranky's Museums.

Chief Thunder, you will remember, is from Rare's Killer Instinct, a property which Rare, not Nintendo, owned
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 08, 2012, 07:44:50 PM
Well since Smash Bros is such a huge series, I don't think Nintendo has much of a problem negotiating deals with third parties for it.  If Sega and Konami cause trouble for any re-release of Brawl, Nintendo can easily ban Snake and Sonic from future Smash Bros.  Since Smash Bros is currently bigger then Metal Gear and Sonic, it would be rather foolish for either company to mess with Nintendo since Smash Bros is pretty much the biggest advertisment to both.

Of course if Microsoft or Sony were to buy either third party then we get into legal hell.

Don't know if this means anything, but Nintendo was able to re-release DKC2 without having to alter or remove the Chief Thunder poster in Cranky's Museums.

Chief Thunder, you will remember, is from Rare's Killer Instinct, a property which Rare, not Nintendo, owned


That was such a small thing that's easy to look over that I doubt anyone even remembered at Nintendo or Rare.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Sarail on April 16, 2012, 06:46:05 PM
I'd be a betting man that Sakurai is gonna make a drive to have GameCube controller support for the next Smash. It wouldn't be difficult at all to create a dongle/adapter that plugs into a usb slot on the console - and on this dongle/adapter would be 4 'Cube controller ports. And it'll be packed in with the next Smash, too.

The tourney crowd is gonna want it, and I'm sure Sakurai has this built into the back of his mind as he and his team develop the next game.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 16, 2012, 07:38:28 PM
I don't really see that happening...I see the use of the classic controller Pro, but not double dipping into the Gamecube controller again.  It just isn't needed. 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Sarail on April 16, 2012, 07:51:43 PM
I highly disagree. The CCPro is a GameCube controller NOT. The placement of that control stick is vitally important to how Smash feels and plays. Serious Smashers know this, and I assure you Sakurai knows this, too. If Nintendo can stick a 3DS stand in with a flagship title, then it most certainly can manufacture and ship a USB/GameCube controller port with Smash.

Trust me. It is needed. Hundreds of thousands of Smash fans will agree with me on this.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 16, 2012, 08:26:47 PM
I like the Gamecube controller for Smash Bros. but I don't see that happening either. Eventually Nintendo has to abandon that controller because they're old and Nintendo doesn't even make them anymore. It was easy to make the Gamecube controller compatible with Brawl because the Wii has the controller ports and the console was only 1 generation removed. We're all just going to have to get used to playing Smash Bros. without the Gamecube controller.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on April 16, 2012, 08:52:55 PM
I don't think they're gonna bring back actual GC controller support. They cut it from the Wii models, they've weened us off it. If anything, we'll see a GC WiiMote attachment or even standalone controller.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on April 16, 2012, 10:10:48 PM
I use the classic controller pro, so I think I'm good.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 17, 2012, 01:55:05 AM
The GC controller is amazing for Smash but it's time to move on. All the tourney Smashers except for me are all "B" words! The classic controller pro is epic and will work just fine. The button placement is more like N64 game, and if you played with N64 controller like I did you put your big ol hand on the outer prong.

Even for single player online, the tablet will be just fine. I am amazed I still have some really good GC controllers left, but seriously it is time to let it go.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on April 17, 2012, 01:57:23 AM
I never used the Wii Remote + Nunchuck combo with Brawl and I can't see using gimmicks with the new one either.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 17, 2012, 03:19:10 AM
Yes, I agree seriously...we don't want Nintendo to be stuck with GC controllers for the game...plus I think the Classic Controller is a better controller than the Gamecube controller in general.

Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Padawan of Windu on April 17, 2012, 11:09:08 AM
If that rumor from GoNintendo about Nintendo licensing characters from Square turns out to be Geno and Mallow for Smash Bros, revealed at E3, I will suffer the happiest heart attack possible for a human to experience.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 17, 2012, 12:22:46 PM
I think we all will Padawan, I think we all will.

Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on April 17, 2012, 12:43:45 PM
I believe the GC controller was the greatest controller of all time.  It fit perfectly in my hands and the weight and everything just felt right.  I'd be fine if Nintendo created a GC version of the classic controller pro.  I'd rather not have to give up playing smash with a gc controller though.  I will if forced, but I really don't want to do that.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on April 17, 2012, 02:03:44 PM
I'm sure Sakurai is begging someone over there to do it. It'd be nice to have a "new" controller accessory to go with the WiiU other than the uPad.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 19, 2012, 09:45:12 PM
Does anyone know where it was stated that Sakurai finalized the Brawl roster within the first month or 2 of development?

It might be stated in the May 2008 Nintendo Power, but I feel like I read it online in Iwata asks or something. But I seriously can not find it. Any help?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 19, 2012, 10:49:46 PM
Does anyone know where it was stated that Sakurai finalized the Brawl roster within the first month or 2 of development?

It might be stated in the May 2008 Nintendo Power, but I feel like I read it online in Iwata asks or something. But I seriously can not find it. Any help?

It was at the 2008 GDC where Sakurai was a speaker that year.

http://www.wired.com/gamelife/2008/02/sakurai-talks-a/ (http://www.wired.com/gamelife/2008/02/sakurai-talks-a/)


Quote
Sakurai said that the character roster, except for Sonic The Hedgehog, was decided on in the planning process — before any development began on the game. "To tell the truth, the decision to include Sonic was not made until 2007," said Sakurai.


So in other words, about 99% of the next Smash Bros roster has already been decided by now.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 20, 2012, 01:56:14 AM
Luigi Dude thank you! I was trying to tell people even though Sakurai put a poll out before Brawls release, it meant almost nothing aside from Sonic being included.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: FZeroBoyo on April 20, 2012, 02:27:04 AM
You know what this game needs?


Board the Platforms. Or functioning online. Either one's good.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on April 20, 2012, 02:31:58 AM
Online for SSBB was fine for the first month or two, then it went downhill.

I want the ability to play all of the past stages and characters (I miss Hyrule Castle from the first game), whether it be on the disc or even DLC.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on April 20, 2012, 02:49:50 AM
It was fine for the second month when there were enough people to play, but not too many people to clog the servers.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 20, 2012, 03:02:59 AM
Yeah, I want the Melee style Adventure mode.  Don't give me a stupid story...just give me one level designed after each main characters world, and let it be a fun side scrolling beat'm up adventure. 

Give me Board the Platforms back, and the fun trophy collecting game from Melee. 

Home Run Derby was cool...but I would rather them flesh that out more...make it more interesting somehow.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 20, 2012, 04:53:33 AM
Luigi Dude thank you! I was trying to tell people even though Sakurai put a poll out before Brawls release, it meant almost nothing aside from Sonic being included.

Actually the poll meant more then just Sonic getting in, that poll is going to help determine which characters end up getting into the next Smash Bros.  Sakurai did something similar with Melee on it's Japanese website showing the characters who were the most requested to get in and well, here were the results.

Bowser
Princess Peach
Wario
King Dedede
Ganon(dorf)
James Bond
Mewtwo
Banjo & Kazooie
Toad
Mew
Marth
Mr. Saturn
Pokemon Trainer
Gooey
Diddy Kong
Sukapon
Meta Knight
Lugia

Notice how characters in Blue appeared in Melee and characters in Red ended up being added to Brawl.  So in reality any polls Sakurai ask for are going to be more about seeing who'll get in the next Smash Bros then the current one.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 20, 2012, 09:55:38 AM
Luigi Dude thank you! I was trying to tell people even though Sakurai put a poll out before Brawls release, it meant almost nothing aside from Sonic being included.

Actually the poll meant more then just Sonic getting in, that poll is going to help determine which characters end up getting into the next Smash Bros.  Sakurai did something similar with Melee on it's Japanese website showing the characters who were the most requested to get in and well, here were the results.

Bowser
Princess Peach
Wario
King Dedede
Ganon(dorf)
James Bond
Mewtwo
Banjo & Kazooie
Toad
Mew
Marth
Mr. Saturn
Pokemon Trainer
Gooey
Diddy Kong
Sukapon
Meta Knight
Lugia

Notice how characters in Blue appeared in Melee and characters in Red ended up being added to Brawl.  So in reality any polls Sakurai ask for are going to be more about seeing who'll get in the next Smash Bros then the current one.

It's so funny you said that. I was literally thinking the exact same thing. Hey do you have the Brawl poll, the one that included Ridley and Geno?

Going to make one final roster, at the very least people respond to this thread when there is a nice visual.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on April 20, 2012, 10:00:33 AM
Mr. Saturn was in Melee as an item and both Pokemon appeared in Pokeballs, though I think Mew was in SSB.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 20, 2012, 10:12:56 AM
While I don't doubt that Sakurai used the polls to cull fan opinions, it seems superfluous. Additionally, using polls puts newer characters at a disadvantage though I'm sure the polls aren't the end all be all in terms of roster decisions.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 20, 2012, 10:54:07 AM
While I don't doubt that Sakurai used the polls to cull fan opinions, it seems superfluous. Additionally, using polls puts newer characters at a disadvantage though I'm sure the polls aren't the end all be all in terms of roster decisions.

No of course not. It's only a general guideline of what we may expect. Otherwise how in the world would we have gotten Game and Watch or Rob.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on April 20, 2012, 12:16:07 PM
I still don't get Rob.  But Sakurai is a little different.  I think that's what makes him such a good game maker.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 20, 2012, 03:09:50 PM
I still don't get Rob.  But Sakurai is a little different.  I think that's what makes him such a good game maker.

ROB got in because Sakurai likes to put in one really old WTF type miscellaneous character in the games just like Game and Watch was in Melee.  For the next Smash Bros, my guess would be the Sheriff from Sheriff will be the character to represent this spot.  The original Arcade game came out in 1979 which is one year before the first Game and Watch device was even released.  Plus the Sheriff is also the first Nintendo game that involves the player controlling an actual on screen character, which would make the Sheriff Nintendo's oldest videogame character.  There's also the fact that a version of the game was included as an unlockable in the original Wario Ware back in 2003 so even though the original Arcade was Japan only, the rest of the world was exposed to it in some way in the last decade. 

So yeah, I'm betting right now that the old obscure character this time is going to be the Sheriff.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 20, 2012, 03:56:36 PM
Sheriff came to mind as well. But how will he deal with the guns? No guns at all and sticks of dynamite or something?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 20, 2012, 04:27:34 PM
Sheriff came to mind as well. But how will he deal with the guns? No guns at all and sticks of dynamite or something?

If they leave his character model looking similar to how it looked in the original game and how his Melee trophy looked where he's just a few pixels it could work.

http://nintendo.wikia.com/wiki/Sheriff_%28character%29 (http://nintendo.wikia.com/wiki/Sheriff_%28character%29)

This way the gun won't look anything close to realistic and will shoot pixels lines out which will allow his gun to be OK to certain countries ratings boards as well as the character maintaining his WTF factor like Game and Watch and ROB.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on April 20, 2012, 05:06:35 PM
Besides Sheriff, are there any other old obscure characters that could fit this bill?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on April 20, 2012, 05:12:36 PM
Maybe Stanley from Donkey Kong 3?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 20, 2012, 05:44:16 PM
There's also the Sky Skipper.

http://nintendo.wikia.com/wiki/Sky_Skipper (http://nintendo.wikia.com/wiki/Sky_Skipper)

http://www.youtube.com/watch?v=_hG6Z-kHw9I (http://www.youtube.com/watch?v=_hG6Z-kHw9I)

Probably the most obscure Nintendo related older videogame character since the game was never popular and hasn't been mentioned since except for a very small cameo in the Gameboy Camera.  Sheriff and Stanley at least got trophies in Melee and games featured in Wario Ware.  Sky Skipper is about as forgotten as possible.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 20, 2012, 08:59:42 PM
(http://desmond.imageshack.us/Himg135/scaled.php?server=135&filename=smashroster5.png&res=landing)


Shulk, Little Mac, Sukapon, Saki, Ray, and Sheriff. These 6 I believe are the most likely to be represented as a new series. If Sheriff stay's pixelated like G&W he would work, though I certainly would love a modern update to him. The only problem with that is i'm assuming he would have evolved with realistic guns. Unless... he can make the pistols from the old western look fairly cartoony. I could deal with that.


I am generous towards Star Fox, and Fire Emblem getting 4 characters but I certainly would not be surprised.


Goroh, Ridley, Dixie and K Rool I think are the most deserving of all. Lot's of relevance in their respective series, and basically the last stars to shoot for from an older series.


Sakurai really needs to do something with the 2nd Link and Ganondorf. How nice would it be if they got completely unique move sets? Other than that, I can't see Tingle making it in or any other villian, though I would personally love Skull Kid wearing Majora's Mask.


Palutena and Bowser Jr, just seem like the only choices for Mario and Kid Icarus new comers.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Evan_B on April 21, 2012, 01:25:16 AM
I'd love to see Shulk added in, and I will once again throw in the potential for Ghirahim. Sheik has only appeared in one game, and Ghirahim was a fun enough villain to warrant his own spot in the roster. I think a lot of cool stuff could be done with him.

Agree with Bowser Junior, but not too keen on Palutena. I think Hades or Viridi would be a better choice, personally.

In addition, has anyone from this board been following the progress of Project M, the mission to alter Brawl into a more Melee-esque game? The engine's been altered and many characters have had their movesets changed, mostly all for the better. It's a very cool project, free to play, and insanely easy to download to your Wii, even if you don't have a hacked version... just don't get too attached to those custom stages.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 21, 2012, 01:45:42 AM
I can never get into hacks like that when it isn't the official game. If I really loved it and got any good at it, I would always feel empty that in an official tourny it wouldn't play like that.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on April 21, 2012, 02:04:44 AM
I can never get into hacks like that when it isn't the official game. If I really loved it and got any good at it, I would always feel empty that in an official tourny it wouldn't play like that.


Agreed. I don't really care about hacking games and hardware. It's completely pointless and ruins the developers' ambition when creating the game.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on April 21, 2012, 11:15:06 AM
I freaking love Project M.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Sarail on April 21, 2012, 03:21:39 PM
I've been playing Brawl+ for the longest time. So much better than the original Brawl - in fact, I'm hosting a Brawl+ tourney at my apartment tonight. Gonna have about 12 participants... should be a blast.

Don't be afraid to mod your game, guys. Brawl has so much more potential...if you'll just let it be unlocked.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on April 21, 2012, 05:58:42 PM
If these guys are spending all their time hacking and modifying Brawl to suit their needs, then why don't they just utilize their talents better and open up their own game studio and create a game from scratch?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Evan_B on April 21, 2012, 07:12:34 PM
If these guys are spending all their time hacking and modifying Brawl to suit their needs, then why don't they just utilize their talents better and open up their own game studio and create a game from scratch?
Well, they potentially could. But Project M is so good that Sakurai would be wise to recruit the team for Smash Bros. Wii U. It's far superior to Brawl as a competitive vehicle and the movesets are far more likable. You don't even need to hack your Wii to use it, it's almost like an expansion pack.

IMO.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 21, 2012, 07:19:55 PM
Wow...Project M sounds pretty cool.

I am still sad nobody said Jill from Drill Doser should be in th next Smash game.  I really want to play with her...and her move set could be awesome.  I would love an attack that could drill through walls. 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on April 22, 2012, 01:41:12 AM
Seriously though: Project M is the best mod for Brawl ever made, and the most supported. Demo 2 came out last week and would be completely occupying my time if it wasn't for Xenoblade.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Sarail on April 22, 2012, 09:56:09 AM
Wow...Project M sounds pretty cool.

I am still sad nobody said Jill from Drill Doser should be in th next Smash game.  I really want to play with her...and her move set could be awesome.  I would love an attack that could drill through walls. 

I've mentioned Jill countless times in the past. She's an assist trophy in Brawl... but I would LOVE for her to become playable in the next Smash!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 22, 2012, 11:57:25 PM
Stanley from DK3 sounds awesome...he can have bug spray that does random effects on the players...making them slower, faster, jump lower, or lose strength...it could be a fun meta-game. 

Also I still want Bomberman.  He deserves to be in the second best party multiplayer game around...second to his game of course.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 23, 2012, 12:25:02 AM
Also I still want Bomberman.  He deserves to be in the second best party multiplayer game around...second to his game of course.

He would be a great fit for the series but Konami killed Hudson, so poor Bomberman has no chance of ever appearing in a Smash Bros now.  Konami has shown no interest in Hudsons IP's so they're not going to lobby for him like they did for Snake and I doubt they'll be enough fans demanding him to make Sakurai want him like he did for Sonic.


Hell unless someone buys the IP from Konami I doubt we'll even see a real Bomberman ever again. :'(
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 23, 2012, 02:41:15 AM
Unless, Sakurai is a big Bomberman fan...or someone on his team is.  I am quite depressed about the fate of Bomberman actually...it was a great series, that should of and could of always been more. 

I dunno why someone didn't make a Bomberman Party game...that took different multiplayer vs modes that Bomberman could have and create fun mini games around it.  5-6 simple and fun verse modes would have made a killer download game.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on April 23, 2012, 03:55:48 PM
I think Bomberman is a good fit for Nintendo to acquire for most of the reasons that Spak said. A good, downloadable party game would be a really sweet way to launch the Wii U eShop, plus it adds to the IPs that Sakurai could use for SSB (if he added Sonic last minute, he can do Bomberman) and maybe even add a series Nintendo could work on for the 3DS. You can never have too much new software on that thing!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 23, 2012, 09:45:25 PM
I really wish a company like Nintendo would look into the vaults of classic video game characters that have disappeared because of licensing or companies failing...and seeing if they could buy those IPs...or license them for exclusives on their systems. 

There are many characters, mascots, stories, from the 8 bit and 16 bit systems that are just legacy characters that feel like Nintendo characters more than anything else. 

I feel it would be a great investment to obtain these IPs and revive them slowly...they could be like new IPs in some cases.  But it would also be a huge plus for a game like Smash Bros.  I would love to see characters like Mega Man classic, Simon Belmont, and Bomberman in Smash Brothers.  They represent an era for Nintendo...and in gaming.

To me Smash Bros franchise is a series based on the love of Nintendo and classic gaming.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 23, 2012, 10:00:06 PM
Would it be a great investment? Nintendo only has so many teams which are all working on Nintendo IPs. People are complaining that Nintendo doesn't make enough new IPs so picking up others companies' scraps makes this even harder to fathom. You could argue that reviving those old franchises would be like introducing new IPs but it's really not. They're dormant for a reason and reintroducing them to a modern audience is more trouble than it's worth. Nintendo has 2 better alternatives: makes something brand new or revive their own dormant IPs.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on April 24, 2012, 01:39:00 AM
Depends on the franchises picked up...and how Nintendo revived them.  New IPs are quite difficult to create, and there is no guarantee that the new IP will pick up an audience.  However, there is already an audience and fan base for some of these neglected IPs.  Of course I am not talking about picking up every IP...just choice IPs.  And bringing them up to the forefront again with a game like Smash Brothers is a great idea.

I would love to see what Nintendo could do with Adventure Island, Bonk,  Bomberman, Stryder, Mega Man, ect...and I know Nintendo has limited resources, but they could also outsource the games being created, with Producer Supervision from their directors. 

It is just a thought...and perhaps not the best one, but if people are all talking about Nintendo buying Sega for the IPs...because Nintendo could make a better Sonic, who is to say Nintendo can't make a better, Shinobi...
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on April 24, 2012, 08:15:10 AM
3 things regarding Sega:

1. Buying Sega is a little different than picking and choosing select IPs from the vaults of a variety of companies because of the history between Sega and Nintendo in the 1990s.

2. I think it would have been far more beneficial to pick them up 10 years ago when they still had some artistic integrity. That way, it wouldn't have been Nintendo trying to make Sega games, it would be Sega making Sega games with Nintendo's support and guidance. Imagine Miyamoto checking in and telling them that something doesn't work and giving them permission to delay the game instead of Sega just rushing a broken product to market. Even with personnel departures, Sega wouldn't have had 10 years to make many of their franchises into punchlines.

3. If Nintendo were to just go shopping for Sega's IPs, even today, I would prefer they bought Sega's entire catalog. Making a Nintendo vs. Sega Smash Bros. game wouldn't be the same if Nintendo was missing IPs.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on April 25, 2012, 02:05:16 AM
Unless, Sakurai is a big Bomberman fan...or someone on his team is.  I am quite depressed about the fate of Bomberman actually...it was a great series, that should of and could of always been more. 

I dunno why someone didn't make a Bomberman Party game...that took different multiplayer vs modes that Bomberman could have and create fun mini games around it.  5-6 simple and fun verse modes would have made a killer download game.


Ever play Bomberman Blitz on DSiWare? It's kind of like what you're referring to, with the bonus of online multiplayer.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 26, 2012, 02:08:52 AM
IGN has a recent interview with Sakurai on the game. He is really pushing connectivity. What can really be done?

http://wii.ign.com/articles/122/1223770p1.html (http://wii.ign.com/articles/122/1223770p1.html)




Edit


I guess I was due for another face palm.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: MegaByte on April 26, 2012, 02:39:22 AM
I dunno why someone didn't make a Bomberman Party game...that took different multiplayer vs modes that Bomberman could have and create fun mini games around it.  5-6 simple and fun verse modes would have made a killer download game.
Ever hear of the Bomberman Land series? Or Bomberman Blast for a more traditional version.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on April 26, 2012, 12:27:19 PM
So buy either the 3DS version or the WiiU and play online with everyone on both games?  That might work.  How it all works and what makes it special is yet to be seen though.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on April 26, 2012, 12:32:01 PM
IGN has a recent interview with Sakurai on the game. He is really pushing connectivity. What can really be done?

http://wii.ign.com/articles/122/1223770p1.html (http://wii.ign.com/articles/122/1223770p1.html)
Any chance you can quote the pertinent info?  IGN keeps crashing my browser.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on April 26, 2012, 01:10:23 PM
IGN has a recent interview with Sakurai on the game. He is really pushing connectivity. What can really be done?

http://wii.ign.com/articles/122/1223770p1.html (http://wii.ign.com/articles/122/1223770p1.html)
Any chance you can quote the pertinent info?  IGN keeps crashing my browser.

It was already up in Talk Back. This should work.

http://www.nintendoworldreport.com/forums/index.php?topic=37582.0
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kytim89 on April 27, 2012, 10:18:55 PM
Since the Wii U will have a better online system than the Wii currently has then could Nintendo patch Super Smash Brothers Brawl's online to make it more stable by using the Wii U's internet connection? Eveytime I try to play Brawl online it fails and it is going to be a long time before the next Smash Brothers game is released for the Wii U, so more people being able to get online with Brawl would help them until the next game is released.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on April 28, 2012, 02:45:24 AM
Since the Wii U will have a better online system than the Wii currently has then could Nintendo patch Super Smash Brothers Brawl's online to make it more stable by using the Wii U's internet connection? Eveytime I try to play Brawl online it fails and it is going to be a long time before the next Smash Brothers game is released for the Wii U, so more people being able to get online with Brawl would help them until the next game is released.

They can't since Brawl wasn't made to support any kind of future patching.

Of course since Sakurai's recent game Kid Icarus: Uprising for the 3DS supports patches and is getting some,the next Smash Bros for the 3DS and Wii U will support online patching so those games will have the ability to fix any problems.  But for Brawl that ship has sailed.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: NWR_insanolord on April 28, 2012, 03:00:13 AM
I'm not saying they will patch it, because they almost certainly won't, but Mario Kart 7 and Mighty Switch Force weren't designed to support patching either. They added that on the 3DS at a system level.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on April 30, 2012, 04:53:49 PM
I'm not saying they will patch it, because they almost certainly won't, but Mario 3D Kart and Mighty Switch Force weren't designed to support patching either. They added that on the 3DS at a system level.
Wasn't Twilight Princess patched at the system level?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on April 30, 2012, 10:26:15 PM
I think you had to download an update channel, or something.
Title: Confirmed characters in Smash?
Post by: Caterkiller on May 26, 2012, 02:02:34 PM
Someone asks Sakurai on Twitter if Geno from Mario RPG, Issac from Golden Sun, or Megaman would be in the next Smash. Of course Sakurai never answers any of our Twitter messages. EXCEPT THIS TIME!!!!!


He responds 2 out of 3!!!


Pretty sure this is legit!


Just scroll down.


http://nsider2.com/forums/index.php?showtopic=596270&st=0 (http://nsider2.com/forums/index.php?showtopic=596270&st=0)


I checked my own Twitter but nothing past the 23rd exists any more... I believe! But then again from the screen shot it say's expand under his name, shouldn't it say view conversation?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: MegaByte on May 26, 2012, 02:21:34 PM
Pretty sure it's not legit. The margin of the supposed tweet is one pixel shorter than the other responses. And you're right about View conversation.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on May 26, 2012, 02:26:15 PM
Yeah never mind! Nothing to see here! I just got too excited is all!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Shaymin on May 26, 2012, 02:46:44 PM
I think 1 out of 3 is more likely, and it'll be Isaac.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Mop it up on May 26, 2012, 04:53:30 PM
I think Geno and Isaac are plausible...

as trophies.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on May 26, 2012, 05:58:54 PM
Enough about Geno and Mallow. They were one-shot characters that have probably been forgotten by Square Enix.


They're about as likely to return as Stanley the Bugman from Donkey Kong 3 (arcade).
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on May 26, 2012, 06:24:04 PM
Don't hate on Stanley. He's just waiting for his big break. It'll probably be at launch on the Wii U's eShop.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on May 26, 2012, 07:08:58 PM
Geno won't get in because he's owned by Square Enix and if Square Enix was to include a character from Smash Bros, they'd want either Sora from Kingdom Hearts or Slime from Dragon Quest since those are the two most iconic Square Enix characters from games that are currently on Nintendo consoles.

I'm still betting my money on Slime being the Square Enix choice because of how close Nintendo and Square Enix are with that series now.  Unlike Kingdom Hearts which still appears on Sony consoles, Dragon Quest is exclusive to Nintendo consoles and Nintendo even publishes all the titles outside of Japan.  Plus there was the recent Fortune Street which was a giant Mario and Dragon Quest crossover with Mario and Slime both on the front of the cover to show they're the mascots of each series.  So yeah, I'm expecting Slime to be playable.

Isaac might have a chance but the recent Golden Sun sold pretty poorly which will probably kill it.  The only thing that might help him is the fact he was heavily requested for Brawl which helped get him in as an Assist Trophy but the series lack of popularity in recent years is going to make it tough.  Had Dark Dawn been a success I'd probably say he had a good chance but right now, I wouldn't bet on it.

And Mega Man is dead people, don't even try to get your hopes up.  If Capcom won't even put him in their own mascot fighter game Marvel vs Capcom 3, and still not put him in Ultimate Marvel vs Capcom 3, what makes people think they'd actually care to get him into Smash Bros?  Any Capcom character that gets into Smash Bros will either be Ryu from Street Fighter or some kind of character to represent Monster Hunter.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on May 26, 2012, 07:23:23 PM
I hope Mega Man makes it into Smash Bros. 4 so when we play online, I will literally choose him every time and just slide into you repeatedly for the entire match. You're not going to give me your friend code now, are you?

In terms of popularity, if any Capcom character makes it, I'd bet on someone from Resident Evil, probably Leon or Jill.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on May 26, 2012, 07:36:29 PM
I can see Slime as an item or assist trophy, but it'd be a really silly/fun character. I think at this point Sakurai is probably trying his best to cater to fan desires as much as possible, so him going to Square Enix and asking for Geno and maybe letting in a cross promotional character might happen.

But yeah, what Luigi Dude said about Mega Man is as true as it is sad. :(
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on May 26, 2012, 07:51:20 PM

And Mega Man is dead people, don't even try to get your hopes up.  If Capcom won't even put him in their own mascot fighter game Marvel vs Capcom 3, and still not put him in Ultimate Marvel vs Capcom 3, what makes people think they'd actually care to get him into Smash Bros?  Any Capcom character that gets into Smash Bros will either be Ryu from Street Fighter or some kind of character to represent Monster Hunter.


If Mega Man was dead then Capcom wouldn't have made Mega Man 9 and 10.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on May 26, 2012, 07:56:38 PM
If Mega Man is not in the game...but a stupid Resident Evil character is...I will personally risk becoming arrested and kick all members of the team in the crotch...twice.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on May 26, 2012, 08:06:09 PM
No way! I'd welcome Jill Valentine in every game. She could literally be a new block in Tetris and I would wholeheartedly support it. The Jill Valentine block is an automatic Tetris and one million points.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on May 26, 2012, 08:22:21 PM

And Mega Man is dead people, don't even try to get your hopes up.  If Capcom won't even put him in their own mascot fighter game Marvel vs Capcom 3, and still not put him in Ultimate Marvel vs Capcom 3, what makes people think they'd actually care to get him into Smash Bros?  Any Capcom character that gets into Smash Bros will either be Ryu from Street Fighter or some kind of character to represent Monster Hunter.


If Mega Man was dead then Capcom wouldn't have made Mega Man 9 and 10.

Mega Man 9 and 10 were two extremely low budget titles for downloadable services only.  Marvel vs Capcom 3 was a big budget retail game.  Mega Man was a playable character in both Marvel vs Capcom 1 and 2, but he's not in 3.  This basically shows just how highly Capcom thinks of Mega Man these days.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on May 26, 2012, 08:27:55 PM

And Mega Man is dead people, don't even try to get your hopes up.  If Capcom won't even put him in their own mascot fighter game Marvel vs Capcom 3, and still not put him in Ultimate Marvel vs Capcom 3, what makes people think they'd actually care to get him into Smash Bros?  Any Capcom character that gets into Smash Bros will either be Ryu from Street Fighter or some kind of character to represent Monster Hunter.


If Mega Man was dead then Capcom wouldn't have made Mega Man 9 and 10.

Mega Man 9 and 10 were two extremely low budget titles for downloadable services only.  Marvel vs Capcom 3 was a big budget retail game.  Mega Man was a playable character in both Marvel vs Capcom 1 and 2, but he's not in 3.  This basically shows just how highly Capcom thinks of Mega Man these days.


Who cares if Mega Man 9 and 10 were downloadable? That doesn't negate the fact that Capcom brought the series back to its 8-bit roots, showing fans that they do care about the character.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on May 26, 2012, 08:44:15 PM
To be fair, he's in the PS3 version of Street Fighter x Tekken.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on May 26, 2012, 09:33:33 PM
Who cares if Mega Man 9 and 10 were downloadable? That doesn't negate the fact that Capcom brought the series back to its 8-bit roots, showing fans that they do care about the character.

Both games were made when Inafune was still at Capcom.  Inafune was the one who got those games greenlite and only because of how low budget they were.  Inafune also got Capcom to greenlite a prototype for Mega Man Legends 3 which was going to be a download only demo to see how much fan interest was in the game.  After Inafune left, Capcom canceled it showing they didn't even care about how popular a prototype demo would have been because they just didn't care about the game period.

Inafune was the only one at Capcom keeping the series alive and with him gone, the series currently dead.  Now Capcom might revive it in the future but right now, the current management doesn't care.

To be fair, he's in the PS3 version of Street Fighter x Tekken.

 :@
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Shaymin on May 26, 2012, 09:37:33 PM
And it's not just regular Mega Man in SFxT - it's Mega Man as featured on the Mega Man 1 box.

So yeah, they're pretty much treating Mega Man as an object of mockery at this point.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on May 27, 2012, 02:42:01 AM
Does anyone know why exactly Capcom has been treating Megaman so crappy lately? Though I think box art megaman is cool, why does it seem like the company has it in for him?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: MysticGohan on May 27, 2012, 04:39:18 AM
Maybe a personal vendetta against Infaune?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on May 27, 2012, 07:03:59 PM
If Capcom doesn't care about Mega Man then they should give the series to Inafune.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on May 27, 2012, 07:12:55 PM
They probably couldn't give away too many rights to the franchise without hurting their own rights to Zero, who they seem to care more about.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on May 27, 2012, 07:26:25 PM
They probably couldn't give away too many rights to the franchise without hurting their own rights to Zero, who they seem to care more about.


Didn't Inafune create Zero? And how does Capcom care more about Zero than Mega Man? Yes they gave Zero his own series on the GBA, but that was over 7 years ago.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Dasmos on May 27, 2012, 09:25:59 PM
Because they've been including Zero in most of their crossover fighting game franchises lately. Both Tatsunoko vs Capcom and Marvel vs Capcom 3 have playable appearances from Zero, but not Mega Man.

Also the ZX games were essentially just an extension of the Zero series.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on May 27, 2012, 09:40:38 PM
Because they've been including Zero in most of their crossover fighting game franchises lately. Both Tatsunoko vs Capcom and Marvel vs Capcom 3 have playable appearances from Zero, but not Mega Man.

Also the ZX games were essentially just an extension of the Zero series.


I was talking about when Capcom made Mega Man Zero for the GBA, but that was the only time they gave Zero his own starring role.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on May 28, 2012, 02:25:58 AM
And Dasmos was talking about today when Capcom uses Zero to represent the franchise more than Mega Man himself in cross over games.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kytim89 on May 28, 2012, 11:54:36 AM
Capcom is the next SEGA. Mark my words. They ran out all of the talent (Mikami and Inafune), then proceed to abandon their lucrative franchises, which include millions of loyal fans. Then they proceed to run the franchises that are still running into the ground and flip the bird to their customers with their DLC debacle. The only game that I am looking forward to from Capcom is Reident Evil 6, and the wya things are currently looking that game might be the death knell to the franchise. Oh wait, they already did that with Resident Evil 5.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Dasmos on May 28, 2012, 12:21:10 PM
All the biggest forthcoming titles from Capcom look pretty promising. RE6 looks better than RE5, but I guess we'll have to wait and see. DmC looks good too, I'm really digging the style and as long as they don't fiddle with the gameplay too much I'm sure it'll be a fine game. Not to mention Lost Planet 3 actually looks not boring compared to the first two, so yeah not really sure where you're coming from, bro.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kytim89 on May 28, 2012, 03:18:13 PM
All the biggest forthcoming titles from Capcom look pretty promising. RE6 looks better than RE5, but I guess we'll have to wait and see. DmC looks good too, I'm really digging the style and as long as they don't fiddle with the gameplay too much I'm sure it'll be a fine game. Not to mention Lost Planet 3 actually looks not boring compared to the first two, so yeah not really sure where you're coming from, bro.

I just had some inner anger to vent onto this forum.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: NWR_insanolord on June 10, 2012, 01:55:00 AM
I said this on one of the live streams, but I may as well post this here as well: in the same way Game & Watch was the out of nowhere crazy character in Melee, and ROB was in Brawl, the Wii U crazy character just has to be Non-Specific Action Figure.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on June 10, 2012, 02:26:38 AM
I think Sakurai would love to something like that. Nintendo should really base a game around it to establish him as a franchise.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: NWR_insanolord on June 10, 2012, 02:31:26 AM
Maybe that's the eShop game Miyamoto's making.

EDIT: It would be worth it just to hear the announcer voice shout "NON SPECIFIC ACTION FIGURE" when you pick him on the character select screen. And yes, the beautiful thing is that with this being Sakurai, there's a real possibility he'll actually do it.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on June 10, 2012, 11:52:50 AM
From Sakurai's Twitter.

(https://p.twimg.com/AujfvnVCEAEJRLm.jpg:large)


Sakurai is starting up his brand new move sets! The one below looks like Dixie Kong to me. He say's they will be needed soon, chances are he is using them now.


(https://p.twimg.com/AujuagECQAAIkYJ.jpg:large)




Does anyone remember when I made this post above? Of course not it was almost 2 years ago. But I posted two pictures here from Sakurai's twitter, one of which has mysteriously disappeared. It was of a little action figure crouched on its knees. It was very monkey like and I bet a hint at a new comer. There is absolutely no way to get this picture back now that it's off Sakurai's twitter right?


There's no super secret forum vault where all things go just for such an occasion?



Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kairon on July 02, 2012, 07:00:25 PM
I was just reminded that Fire Emblem has a very extensive female character cast list. Why not add some of them to the next Smash Bros. instead of making it such a boy's club?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Sarail on July 02, 2012, 07:24:08 PM
I was just reminded that Fire Emblem has a very extensive female character cast list. Why not add some of them to the next Smash Bros. instead of making it such a boy's club?
I'd be ok with Lyn or Marisa joining the cast. Mostly Marisa, though. ;)
Title: Smash Bros Teaser Site?
Post by: Caterkiller on July 02, 2012, 09:59:15 PM
Been out of town and just not sure if this came up at NWR. But could this be the teaser site for the latest Smash Bros?

http://www.bandaigames.channel.or.jp/list/newtitle/ (http://www.bandaigames.channel.or.jp/list/newtitle/)

Bunch of random pictures that could have something to do with Smash if you try to use Adam West logic. Looks like nothing to me except for something resembling Brawls opening scene with the cliff and the water over looking the sun. Still All Star Battle being done by Namco Bandai has me thinking.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on July 03, 2012, 09:52:55 AM
Ready your faces and palms...

Super Smash Bros. is Done With New Characters (http://www.escapistmagazine.com/news/view/118217-Super-Smash-Bros-is-Done-With-New-Characters)

Please read the article first. That's a pretty sensationalist headline. Several sites are reporting the same thing.
Quote
Series creator Masahiro Sakurai is cautious about continuing to expand the already massive list of characters. "It isn't a matter of 'if the next game has 50 characters, that'll be enough,'" Sakurai said in an interview with Nintendo Power. "There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive."

"In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed."
I highly doubt he means "no new characters" or "fewer characters." Sounds more like he's talking more about changing up the gameplay which, unless I'm mistaken, is pretty consistent with what he's been saying all along. I could see him cutting the "clones" and merging them into one character because people keep complaining about that so the total number of new characters is the roughly the same even if they introduce completely new characters. For example, even though Fox, Falco and Wolf play differently, they get merged into 1 character and become costumes.

I just find it hard to believe that there wouldn't be any new characters when Nintendo is known for their rich history of unique characters. Sakurai talks about large casts and balance, but look at who they have working on the game. Tekken 6 had 43 chracters. Tekken Tag Tournament 2 apparently had over 50. From what I've read, the Tekken series is regarded as one of the most balanced fighting series. I'm not saying this means we should expect like 30 new characters, all balanced. Rather, we should not expect extremes. When putting what we know in context, expect the middle ground. It's silly to think there won't be any new characters. Sakurai just keeps driving home the idea that the focus of these new Smash Bros. games is placed on refining and evolving the gameplay and not simply on how many things can be stuffed into the game. I like that approach. I just find these "news" stories with their ridiculous headlines to be dubious at best.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on July 03, 2012, 10:14:23 AM
I've seen that headline everywhere and face palm because of it and not the quote from NP. I fully expect at least 6-10 new characters.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on July 03, 2012, 10:35:10 AM
Yeah, I was specifically talking about the headlines and how these sites are interpreting the Nintendo Power quotes because I feel like the quotes themselves are pretty straightforward.

10-15 new characters is a pretty safe bet, closer to 10 if they're all completely unique. Balancing the characters opens up half the roster to me since I might actually want to play as Bowser or King Dedede for more than a lark.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Sarail on July 03, 2012, 10:51:59 AM
Yeah, I was specifically talking about the headlines and how these sites are interpreting the Nintendo Power quotes because I feel like the quotes themselves are pretty straightforward.

10-15 new characters is a pretty safe bet, closer to 10 if they're all completely unique. Balancing the characters opens up half the roster to me since I might actually want to play as Bowser or King Dedede for more than a lark.
You should see Bowser in Project M. He's rad. Completely not borked now. I really hope it's how he plays come Smash 4.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on July 03, 2012, 11:02:23 AM
Yeah for some reason a lot of people don't seem to understand Sakurai's statements of he's not just going to increase the roster size and that's it as meaning he's not going to add any new characters.  For marketing purposes alone they'll need to add new characters just to get people's attention.

For my predications, going by the latest Smash Bros I'm guessing at least 10 new selectable characters.  Melee had a character select screen of 25, Brawl had a select screen of 35.  Just going by that I'm expecting the next Smash Bros to have a select screen of 45 characters, and if all the transformation characters from Brawl stay, that be at least 49 total characters which is pretty close to 50.


Of course with Nintendo actually using DLC for NSMB now for adding new levels, I wouldn't be surprised if they end up using DLC with the next Smash Bros as well.  I could see DLC being used for bringing back some of the cut characters and for making some of the more niche characters playable as well.  Since it'll be the more hardcore fans that buy DLC, I could see them using it to make some of the more popular niche characters that normally wouldn't be playable because they weren't popular enough.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: lolmonade on July 03, 2012, 12:54:53 PM
Count me in the dissenting opinion.  I took his comments as saying he wouldn't want a higher character count than what was in Brawl.
 
I would expect the same number of characters as Brawl, with them swapping out some of the clones/less popular characters with some new ones.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on July 10, 2012, 12:27:41 PM
Tekken Producer Harada says Smash Bros is a big priority for Namco. He doesn't believe a Tekken character will be welcomed by the Smash Bros fans, but still he doesn't know ultimately what will happen in the future.

http://www.nowgamer.com/news/1476943/smash_bros_wii_u_big_priority_for_namco_tekken_team_to_be_involved_harada.html?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on July 10, 2012, 12:54:37 PM
Like I already said, the only Namco character people should really expect is Pac-Man and that's it.  If Sakurai allows a 2nd Namco character to be added then I could see a Tekken character added because it's a very popular series, but realistically people should only expect one Namco character and that will be Pac-Man because he's their most iconic.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on July 10, 2012, 04:35:02 PM
Like I already said, the only Namco character people should really expect is Pac-Man and that's it.  If Sakurai allows a 2nd Namco character to be added then I could see a Tekken character added because it's a very popular series, but realistically people should only expect one Namco character and that will be Pac-Man because he's their most iconic.
I think Sakurai will allow them to design a unique character but Yeah I only see Pac-man being in there.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kairon on July 10, 2012, 06:02:31 PM
No Klonoa love? T-T
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: SonofMrPeanut on July 11, 2012, 01:30:18 AM
So I'd like to address a certain bit of news so everyone has their heads straight here:  Project Sora has dissolved today.  Sora Ltd. is the primary company which Project was a subsidiary of.  The company is still up and running, and Sakurai is still leading the development of the next Smash Bros. titles via Sora Ltd.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on July 11, 2012, 01:40:22 AM
I saw that. I guess it was to be expected.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on July 11, 2012, 07:11:11 AM
I am pretty sure Project Sora was created specifically for Kid Icarus: Uprising, so I am not shocked they shut down now.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on July 11, 2012, 08:52:47 AM
Semi-related: Here (http://m.kotaku.com/5925000/if-you-hate-capcoms-dlc-policy-read-this) is Katsuhiro Harada's stance on paid DLC. In terms of Smash Bros., it's most likely not up to him. If say Satoru Iwata insists, Sakurai is probably the only one who could step in and say, "No DLC" and get away with it. However, since I never have and don't want to pay for DLC, it's still nice to hear this from someone on the development side of gaming.

I'm on the fence over whether i think these new games will feature paid DLC. Along with Mario Kart, it's the perfect Nintendo IP to include paid DLC. At the same time, it's not really Nintendo's style. Then again, Fire Emblem on 3DS is Nintendo's first foray into the realm of paid DLC so who knows what will happen on that front?

I'm not opposed to DLC existing even if I don't particularly like the idea of it. If Smash Bros. had paid DLC, I might consider it depending on what it is. I think David Cox of MercurySteam said Reverie and Resurrection in Lords of Shadow were rushed (not surprised) and kind of forced on them by management (also not surprised) so if they are to do DLC again, they would want it to be planned from the beginning and be far more substantial. That said, I can only hope for the same in Smash Bros. if Nintendo goes that route. At the same time, they are making 2 separate games. What can they really add DLC-wise that could be considered worthwhile and not split the audience? I would strongly prefer not to pay for new stages and characters, but really, what else is there?

(I posted this for discussion's sake so I hope we can keep this friendly.)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on July 11, 2012, 09:59:38 AM
Personally, I like my DLC to be in the forms of what would be an expansion on PC.  Back in the day a lot of games would get there initial game out, they see how it sales, and then kick up production of an expansion if it had done well.  I don't like how it was done for the Mass Effect series where I had to get the DLC from the get go if I wanted the full experience. 

I would put in the hook for DLC in Smash Bros so, that it can be later revisited.  Ironically enough I would also put the hook for DLC in Nintendoland, but I would also make it so that certain games came with attractions.  Get Smash and Nintendoland gets a Museum with some games.  If you didn't want to get Smash you could just buy it as DLC.  That sort of thing.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on July 11, 2012, 01:18:18 PM
I could see DLC being used to include some of the popular niche characters and stages.  Right now Sakurai wants the characters that get added to be iconic from popular series, unless it's a classic choice like Ice Climbers.  This is why characters from Nintendo's more lesser series have no chance.  But Sakurai is aware that there is a high demand for them with the more hardcore fans.


http://www.smashbros.com/en_us/items/assist/assist12.html (http://www.smashbros.com/en_us/items/assist/assist12.html)

Quote
He rivals just about any main character.  There were many requests from users for his inclusion, and he IS pretty cool, so I did what I could to include him.  After all, this game does let you enjoy a dream cast of supporting characters!

Since it's usually the more hardcore that spend money on DLC, I wouldn't be surprised if DLC is used to make characters like Saki or Shulk playable since their series are very niche, but have a good sized cult following who would be willing to spend money to download them.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on July 11, 2012, 03:16:38 PM
Shulk would be very cool and having the Monado could open some very nice movesets, though for the coolness factor I'd rather have Dunban wield the Monado.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Evan_B on July 11, 2012, 04:36:54 PM
I think Shulk would be a great character, especially from a new IP like Xenoblade that has a LOT of promise- I wouldn't mind seeing a continuation of the story and a return to the gameplay mechanics, personally.

Also, I think Assist Trophies should be abolished, since a majority of them (Samurai Goro, Ray, Waluigi, Saki, etc) were just characters that almost had enough of a moveset to make it in.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on July 11, 2012, 04:48:05 PM
I still feel that with SB, having actual figures that you can buy at stores with NFC included in them so that you buy the figure at the store and then upload the character to the game when you get home.  You get the collectible and the new character or stage in the game all in one.  I'd buy them like that.  I'd rather not buy just the dlc by itself in this game.  I don't think I'd enjoy it enough to justify the cost of just the dlc but buying a figure with dlc as a bonus sounds pretty cool.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on July 13, 2012, 09:00:38 PM
I think Shulk would be a great character.


Every time I see the name "Shulk" I think of "She-Hulk".


(http://i.annihil.us/u/prod/marvel//universe3zx/images/thumb/6/68/She_hulk.jpg/406px-She_hulk.jpg)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on July 13, 2012, 09:21:37 PM
Also a great character! (http://www.youtube.com/watch?v=9sOMUh7_Dn0)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on July 13, 2012, 09:42:32 PM
Except she's kinda slutty.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on July 13, 2012, 09:43:38 PM
~* pArTy gUrL *~
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kairon on July 13, 2012, 09:46:30 PM
Except she's kinda slutty.

She isn't bad. She's just drawn that way.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on July 13, 2012, 09:54:34 PM
Except she's kinda slutty.

She isn't bad. She's just drawn that way.


I love Who Framed Roger Rabbit! Too bad Robert Zemekis is too obsessed with his creepy motion capture animation fetish (Polar Express, Jim Carrey's A Christmas Carol, Mars Needs Moms) to go back to live action or traditional animation. Zemekis and James Cameron (Avatar) must be good buddies in that respect.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on July 13, 2012, 09:56:14 PM
What?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on July 13, 2012, 09:57:46 PM
(http://i.imgur.com/07U21.jpg)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on July 13, 2012, 10:00:51 PM
What?


Robert Zemekis directed Who Framed Roger Rabbit, which combined animation with live actiors. He also directed the Back to the Future films, which were all live action.


Since then, he's been making films using motion capture animation, which is a type of computer animation using actors in special suits.

It basically goes like this:
Live actors wear special suits with motion sensors attached all over their bodies. These sensors track their movements, and a computer transfers this input to a digital character. The result of this makes the computer animation appear too lifelike, with characters that move in an incredibly realistic fashion. The only good thing about motion capture is that it makes computer animation easier because the live actors are doing all the work, and the computer just processes their movements.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on July 13, 2012, 10:02:18 PM
I know this. I want to know how that is relevant.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on July 13, 2012, 10:04:52 PM
I know this. I want to know how that is relevant.


Just ranting that he is basically obsessed with motion capture, and he is pretty much turning away any live action projects.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on July 13, 2012, 10:05:00 PM
(http://i101.photobucket.com/albums/m74/nickmitch889/shulkie20loves20iron20man.jpg)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on July 13, 2012, 11:03:38 PM
Also a great character! (http://www.youtube.com/watch?v=9sOMUh7_Dn0)
That's a really ugly She-Hulk Model and a Really boring stage.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kairon on July 13, 2012, 11:08:09 PM
That stage is like... the "Final Destination" of MvC3.

... I really dislike it when people only want to play on Final Destination.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on July 13, 2012, 11:31:49 PM
I know this. I want to know how that is relevant.


Just ranting that he is basically obsessed with motion capture, and he is pretty much turning away any live action projects.

In the last 11 years he has only done 3 movies anyways. Beowulf has a pretty good average. Also, he is doing a live action movie that comes out this year (called Flight). I should also point out that he only produced Mars Needs Moms, he didn't direct it (Simon Wells did).
Title: News from Sakurai
Post by: Caterkiller on August 07, 2012, 03:56:00 PM
http://www.ign.com/articles/2012/08/07/masahiro-sakurai-talks-super-smash-bros-4

Quote
"The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it," he said. "However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play.
"I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena," he said. "However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down."
Super Smash Bros. 4 is in development for Wii U and 3DS, with a release expected sometime in 2013.

Sounds good, don't know about that 2013 release though.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: NWR_insanolord on August 07, 2012, 04:37:01 PM
There is absolutely no way that game's coming out in 2013. I think there's a decent chance it doesn't even hit 2014.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on August 07, 2012, 04:57:35 PM
Well I could see the 3DS version making it out by Fall 2014 since it's probably be reusing a lot of Brawl's assets which will help speed up development for that game.  The Wii U version though, yeah that'll be 2015 at the earliest.  Since Sakurai loves to get the most out of what the systems can graphically do at the time, making a Smash Bros for a system more powerful then the 360/PS3 and pushing it's power for something like Smash Bros that has an enormous amount of content is going to take a long time.  I wouldn't be surprised if the Wii U version doesn't come out until even 2016.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on August 07, 2012, 05:22:01 PM
No way is it out in 2013, (since they just started development a few months ago) but I don't see it taking til 2016 either. I think Fall 2014 or Spring 2015.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on August 07, 2012, 06:14:22 PM
Well, Nintendo did hire Namco to help make the game.  Maybe they are hoping that will help fast track the game to release.  There is a small chance for a Christmas 2013 release.

That said, I expect it in 2014 at the earliest as well.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kairon on August 07, 2012, 07:59:19 PM
This 2015 talk is freaking me out! I don't think we'll see it in 2013, but dear god we better see it in 2014!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on August 07, 2012, 10:50:43 PM
Namco Bandai already had a prototype smash bros up and running before we even got an official announcement that they were working with Nintendo. Development may be farther along than we think. Still I don't truly expect the first game until early 2014 at the earliest.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: BlackNMild2k1 on August 08, 2012, 01:55:05 AM
I'd expect the 3DS version to hit first with the Wii U version to follow a few months later.

gotta force as many people as possible to double dip by giving them the portable version first before the big graphical showcase version.  I also wouldn't be surprised if this is aimed at Xmas 2013 to try and overshadow the PS4/720 release HYPE trains.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on August 09, 2012, 01:40:59 PM
Namco Bandai already had a prototype smash bros up and running before we even got an official announcement that they were working with Nintendo. Development may be farther along than we think. Still I don't truly expect the first game until early 2014 at the earliest.
They could very well have been working on it long before Sakurai ever got involved with it.  They may have been working on the functionality and everything except the roster, story, balance and details before he joined.  If that is true, there is a good chance it could come out in 2013.  You know Nintendo wants to get this game out asap.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: MagicCow64 on August 09, 2012, 02:14:44 PM
I'd expect the 3DS version to hit first with the Wii U version to follow a few months later.

gotta force as many people as possible to double dip by giving them the portable version first before the big graphical showcase version.  I also wouldn't be surprised if this is aimed at Xmas 2013 to try and overshadow the PS4/720 release HYPE trains.

Hm, good point, Ninty won't have a Zelda or a Mario ready to draw off attention from the new consoles, and Smash has probably the most active community of any of their properties. I bet they would love to launch holiday 2013. With full patching capability they might feel more comfortable releasing a somewhat rushed product.

Then again, Retro's project might be slotted to fill that gap, though unless it's based on an existing property it would by very unlikely to match Smash-level hype. 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: NWR_insanolord on August 09, 2012, 02:18:29 PM
I wouldn't be so sure they won't have a Mario. I think there's a pretty good chance EAD Tokyo will have something ready for next fall. I'd love for them to have a chance to do something other than Mario, but I don't see it happening this time around.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on August 09, 2012, 02:59:52 PM
They could very well have been working on it long before Sakurai ever got involved with it.  They may have been working on the functionality and everything except the roster, story, balance and details before he joined.  If that is true, there is a good chance it could come out in 2013.  You know Nintendo wants to get this game out asap.

The thing to remember is Sakurai loves to pack his games full of content and he has a lot of power thanks to his close relationship with Iwata. Kid Icarus: Uprising for the 3DS literally first started development in late 2008 when Sakurai even said they made an early prototype on the Wii, and yet the final game didn't come out until Spring 2012.  Didn't matter that they had a prototype ready in 2008 because the final game ended up being packed with so much content that it took over 3 years to make.

It's the same thing with Smash Bros as well.  It doesn't matter if Namco has an functioning prototype of the game already done because if Sakurai wants this game to have an insane amount of content like his last several games have had, it could easily end up taking over 3 years for the next Smash Bros to be made as well.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: MagicCow64 on August 09, 2012, 03:06:49 PM
I wouldn't be so sure they won't have a Mario. I think there's a pretty good chance EAD Tokyo will have something ready for next fall. I'd love for them to have a chance to do something other than Mario, but I don't see it happening this time around.

Actually, yeah, I forgot that they didn't make Galaxy 2. They might indeed have something ready to go.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kairon on August 09, 2012, 04:02:11 PM
I wouldn't be so sure they won't have a Mario. I think there's a pretty good chance EAD Tokyo will have something ready for next fall. I'd love for them to have a chance to do something other than Mario, but I don't see it happening this time around.

Actually, yeah, I forgot that they didn't make Galaxy 2. They might indeed have something ready to go.

Actually, I've been personally imagining a future where Mario Kart is the big Wii U game next fall.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Anth0ny on August 09, 2012, 04:02:38 PM
They'll claim a holiday 2013 release at E3, but the game will be delayed to March 2014. Calling it now.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on August 09, 2012, 04:12:19 PM
Actually, yeah, I forgot that they didn't make Galaxy 2. They might indeed have something ready to go.

Tokyo EAD did make Galaxy 2 though.  People have to remember that Tokyo EAD was just one studio with one team back when they made Jungle Beat and the first Mario Galaxy.  After Galaxy 1 was released, Nintendo split the studio into 2 different teams.  The problem is Wikipedia credits the first team with making Jungle Beat and Galaxy 1 and the second team with making Galaxy 2 and 3D Land because there was only one team before Galaxy 2.  The problem is, most of the major people who made Jungle Beat and Galaxy 1 were the ones who became that second team that did Galaxy 2 and 3D Land.

That's the thing, the Second Team at Tokyo EAD is the main team that is made up of all the major people that made all their previous games and is basically the whole studio.  The First Team on the other hand is just a small group of leftovers that has only made the DSiWare game Jibun de Tsukuru Nintendo DS Guide, and help Grezzo with the Ocarina of Time 3D port and Four Sword Anniversary download.

So no, I really wouldn't except them to have anything ready since the main Mario team last made 3D Land which came out Fall 2011, and the other team is way to small to even try and work on anything for an HD system.  Of course Nintendo did use Brownie Brown to help get Mario 3D Land out for its Fall release last year so they might be able to do the same for a Wii U game in 2013.  Of course the wild card is the is going to be Tokyo EAD's first HD game and since they love to get the most out of the Wii power, if they try to get the most out of the Wii U, that could easily result in time taking longer then they hoped.

Seriously, this is the one thing I worry the most about with Nintendo's top studio's for the Wii U.  Since there's going to be a huge, basically lightyear style jump between the Wii and Wii U, if these studio's want to really show off it's power like they did on the Wii, it will result in these top games taking longer because of how much more work they'll have to put in their Wii U games.  Now for Smash Bros it won't be much of a problem since Namco is experienced with HD development, but that won't mean anything again if Sakurai wants to pack the game full with as many things as possible.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: NWR_insanolord on August 09, 2012, 04:19:08 PM
Two years is enough time to make a game, especially another one in a franchise they know as well as they do. Since Galaxy 2 apparently could have been out at the end of 2009 but they bumped it out of the way of NSMBWii, you figure two years from Galaxy to Galaxy 2 and then 2 years from Galaxy 2 to 3D Land. I'd be surprised if their next game were any later than early 2014, with late 2013 a very real possibility.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Anth0ny on August 09, 2012, 04:26:31 PM
EAD Tokyo is definitely cooking something up for Wii U. I'm sure they were on it as soon as development wrapped up on 3D Land.

I think holiday 2013 is a safe bet for the 3D Wii U Mario. Nintendo is gonna need something big to compete with the PS4/720 launch. If Smash Bros isn't ready, Mario is their man.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on August 09, 2012, 04:48:01 PM
I agree a Fall 2013 for a 3D Mario is possible, but I still worry Tokyo EAD trying to push the Wii U's power could result in it taking much longer.  It took them 2 years to make 3D Land and that was still Gamecube/Wii power development.  There's a good chance jumping from that type of hardware to hardware more powerful then the 360/PS3 will result in development of the next 3D Mario taking longer then 2 years.

Of course Nintendo did use Brownie Brown to make some of the levels in 3D Land so it could make the Fall 2011 release.  So I guess if they do the same thing for the next 3D Mario and have other studio's work with Toyko EAD to make levels it could be done by Fall 2013.  Either way I like to just imagine the worst case scenario so I'll be glad when it doesn't happen and not mad if it does.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on August 11, 2012, 12:50:17 AM
I agree a Fall 2013 for a 3D Mario is possible, but I still worry Tokyo EAD trying to push the Wii U's power could result in it taking much longer.  It took them 2 years to make 3D Land and that was still Gamecube/Wii power development.  There's a good chance jumping from that type of hardware to hardware more powerful then the 360/PS3 will result in development of the next 3D Mario taking longer then 2 years.

Of course Nintendo did use Brownie Brown to make some of the levels in 3D Land so it could make the Fall 2011 release.  So I guess if they do the same thing for the next 3D Mario and have other studio's work with Toyko EAD to make levels it could be done by Fall 2013.  Either way I like to just imagine the worst case scenario so I'll be glad when it doesn't happen and not mad if it does.


Nintendo used Brownie Brown to help make Mario 3D Land? Source?


Is Brownie Brown owned by Nintendo? Because they helped develop quite a few 3rd-party games for the GBA and DS, including Heroes / Sword of Mana and Blue Dragon Plus (the latter series is ironically owned by Microsoft & Mistwalker). It would be very odd of Nintendo to loan one of their own studios to help make a game (Blue Dragon Plus) that's partially owned by a competitor (Microsoft).
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on August 11, 2012, 01:19:30 AM
Nintendo used Brownie Brown to help make Mario 3D Land? Source?


Is Brownie Brown owned by Nintendo? Because they helped develop quite a few 3rd-party games for the GBA and DS, including Heroes / Sword of Mana and Blue Dragon Plus (the latter series is ironically owned by Microsoft & Mistwalker). It would be very odd of Nintendo to loan one of their own studios to help make a game (Blue Dragon Plus) that's partially owned by a competitor (Microsoft).


http://mariocars.com/how-super-mario-survived-the-quake/ (http://mariocars.com/how-super-mario-survived-the-quake/)

Quote
Nintendo typically didn’t do many outsourcing on a Mario games. But Super Mario 3D Land (http://mariocars.com/super-mario-3d-land-2/) was on a rather parsimonious growth schedule; there was a charge to get it on shelves for a all-important holiday deteriorate to boost a sales of a Nintendo 3DS. One of a outward teams enlisted to get it finished was Brownie Brown, a Nintendo auxiliary also located in Tokyo. This was their initial outing over to a Mario team’s office.

And yes Brownie Brown is a Nintendo first party studio.  As I've said before, Nintendo has no problem letting some of their studio's develop games for third party developers, as long as those games appear on a Nintendo system.  Other Nintendo studio's that have done this besides Brownie Brown, would be Monolith Soft who made are Super Robot Taisen OG Saga: Endless Frontier and Dragon Ball Z: Attack of the Saiyans on the DS for Namco, and are also making the upcoming Project X Zone on the 3DS for Namco as well.  There's also Genius Sonority who helped make Dragon Quest Swords for the Wii, and Paon who made the Klonoa remake for the Wii as well.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on August 11, 2012, 08:09:15 PM
Nintendo used Brownie Brown to help make Mario 3D Land? Source?


Is Brownie Brown owned by Nintendo? Because they helped develop quite a few 3rd-party games for the GBA and DS, including Heroes / Sword of Mana and Blue Dragon Plus (the latter series is ironically owned by Microsoft & Mistwalker). It would be very odd of Nintendo to loan one of their own studios to help make a game (Blue Dragon Plus) that's partially owned by a competitor (Microsoft).


http://mariocars.com/how-super-mario-survived-the-quake/ (http://mariocars.com/how-super-mario-survived-the-quake/)

Quote
Nintendo typically didn’t do many outsourcing on a Mario games. But Super Mario 3D Land (http://mariocars.com/super-mario-3d-land-2/) was on a rather parsimonious growth schedule; there was a charge to get it on shelves for a all-important holiday deteriorate to boost a sales of a Nintendo 3DS. One of a outward teams enlisted to get it finished was Brownie Brown, a Nintendo auxiliary also located in Tokyo. This was their initial outing over to a Mario team’s office.

And yes Brownie Brown is a Nintendo first party studio.  As I've said before, Nintendo has no problem letting some of their studio's develop games for third party developers, as long as those games appear on a Nintendo system.  Other Nintendo studio's that have done this besides Brownie Brown, would be Monolith Soft who made are Super Robot Taisen OG Saga: Endless Frontier and Dragon Ball Z: Attack of the Saiyans on the DS for Namco, and are also making the upcoming Project X Zone on the 3DS for Namco as well.  There's also Genius Sonority who helped make Dragon Quest Swords for the Wii, and Paon who made the Klonoa remake for the Wii as well.


I don't think Nintendo owns Paon. On a related note, they also don't own AlphaDream (makers of the "Mario & Luigi" RPG series).
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 12, 2012, 07:20:23 AM
I'm curious to see if Smash Bros Wii U is gonna get any public exposure before it gets released. I'm really starting to think this is one of the things that can really make or break a fighting game in general.

Check it out: every good fighting game over the last 5 years or so has gotten location tests, arcade versions, promotional appearances at events, a good run in the hyperbolic time chamber with top players, etc. Brawl really didn't get much exposure before it came out, did it? Just an E3 appearance or something?

I think there's a better chance that some of the problems with Brawl, like bad character balance and motherfucking slips, would have been shot down during development if it wasn't developed in a bubble. I have personally seen stuff get changed (for the better) in fighting games because of feedback from players getting fresh pairs of eyes and hands on the game.

Namco has been really good about this. Tekken console versions are highly polished and they come out quite a long time after the arcade versions (sometimes after a couple arcade revisions!) and Soul Calibur 5 is the best SC in a long time - it was brought to events for many players to get their hands on. Maybe with Namco on board, this game can get some better pre-release exposure.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on August 12, 2012, 10:24:27 AM
That would be amazing! With Namco there are so many possibilities, still it's all up to Sakurai if the idea gets thrown out there.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on August 12, 2012, 10:36:41 AM
Slips rarely happened,so they didn't bother me.  And the so-called character imbalances are so subtle that only a tiny fraction of  people will notice (and please explain how Metaknight is overpowered, my hundreds of hours spent on Brawl show to me that at best he is a so-so character). Even with these "problems", Brawl is still one of the best fighting games of the last 10 years.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on August 12, 2012, 10:57:34 AM
Maybe we'll get a demo version.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on August 12, 2012, 11:38:42 AM
TJ I don't know man, MetaKnight is like a demon. Thay tornadoe has so much priority, his attacks have so little lag, he has about 6 jumps and he can kill with his smashes and shuttle loop. In casual play or tourney play he is a beast. That's why he was banned from tournaments, he really is that good.

Chain grabbing is so affective against big characters and some guys like Link and Ganndorf have the hardest time keeping up with the rest of the cast. You have to work insanely hard for one of those guys to keep up with Snake, Diddy or Metaknight.

Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: ThePerm on August 12, 2012, 11:47:11 AM
i could see 2013, and heres why. It will probably not be that good. Brawl didn't live up to my expectations, this will probably be more of the same. As for as 3d Mario Wii U, i recall in an interview they had that they created a software that made it much faster to make mario galaxy 2 levels. Mario Galaxy already looks pretty sweet. All they have to do to make it look better is better lighting, a better Mario model, and better textures. The addition of crazy shader capability hopefully will help things look amazing.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 12, 2012, 12:06:51 PM
Slips rarely happened,so they didn't bother me.
Even a couple times a match is too often. Even once is too often. I'm interested in finding out if anyone on this forum would leave them on if there were an option.

I heard the rate was 1% of all dashes/smashes but couldn't find a test to back it up. If true, though, it's substantial, but hell, you can tell by playing.

Quote
And the so-called character imbalances are so subtle that only a tiny fraction of  people will notice (and please explain how Metaknight is overpowered, my hundreds of hours spent on Brawl show to me that at best he is a so-so character).
I'll try to break this down without being mean. Really! (If you want I can post the mean version later :smug: )

In the hands of a good player, Metaknight dominates. Dominates tournaments filled with lots of good players playing other characters. This is due to his mobility and dearth of safe, fast, long-reaching moves. The further you progress into good player territory, the less you'll see non-Metaknight characters able to compete.

Quote from: stats from the last big tournament that allowed Metaknight
In the January tournament, four of the top eight players and 21 of the top 64 competitors in the singles tournament used Meta Knight. The doubles tournament saw a similar saturation, with all four players in the grand finals competing with the character.

Also here's a usage chart right from an MLG person!

(http://i227.photobucket.com/albums/dd250/Dazwa/CharacterUsage.jpg)

Conclusion: Smash Bros has bad balance and it is detrimental to the game. Although, what I originally had in mind when I posted was handful of unusably bad characters that I'd like to see moved up to viable, non-garbage status.

Quote
Even with these "problems", Brawl is still one of the best fighting games of the last 10 years.

Yeah not really. I think even most big Smash fans will tell you they liked Melee better :faust:
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: MegaByte on August 12, 2012, 12:41:08 PM
Ty, are those stats for matches including all the stage restrictions, etc. that such tournaments often have?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 12, 2012, 12:48:46 PM
Yeah, under the ruleset MLG was using in 2010 that allows 16 stages. Here's the post it came from if you want to look at a lot of charts and words:
 
http://www.smashboards.com/showthread.php?t=304174 (http://www.smashboards.com/showthread.php?t=304174)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: ShyGuy on August 12, 2012, 01:22:04 PM
Go back to your Sony Royale Ripoff thread, Nintendo hater!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 12, 2012, 01:26:23 PM
I promise I will never post in this thread again if someone gives me a Sony PSASBR beta code this week (http://i.imgur.com/I1x5c.gif)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kairon on August 12, 2012, 01:32:25 PM
I'd be a big fan of LESS characters in the next Smash Bros. if it meant that each character got more attention and designers had better control of game balance.

Of course, I'm nowhere near tournament level. I just Smash-spam with Pikachu or Peach. So I probably won't notice that much.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: MegaByte on August 12, 2012, 01:39:02 PM
My point was that if you leave out parts of the game, of course characters will be unbalanced even more. That's not to say that they aren't unbalanced to begin with, but tournament play will exacerbate the problem.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 12, 2012, 01:50:13 PM
I'd be a big fan of LESS characters in the next Smash Bros. if it meant that each character got more attention and designers had better control of game balance.

Of course, I'm nowhere near tournament level. I just Smash-spam with Pikachu or Peach. So I probably won't notice that much.
I'd be okay with that but I don't think it's necessary. You can balance a really large amount of characters if you just bring in outside people, which I'm pushing for. Will Nintendo sign off on invites to big events full of good players, or host stuff on their own with an open invite? Namco does...
My point was that if you leave out parts of the game, of course characters will be unbalanced even more. That's not to say that they aren't unbalanced to begin with, but tournament play will exacerbate the problem.
How does that necessarily imbalance the game further? I'd be inclined to say playing stages that move constantly further tilt things in favor of high speed and mobility characters like Metaknight.
 
I've got some interesting anecdotes about a tournament I ran out of my place back when the game was brand new, and I chose my own ruleset. I hate anecdotes but I think it illustrates some interesting causes and effects, so I may post it in a bit.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kairon on August 12, 2012, 02:21:20 PM
I'd like to suggest that Smash is for non-tournament players too, so I believe in keeping in mind that there are aspects of the game that are more important than high-end tournament balance.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Killer_Man_Jaro on August 12, 2012, 02:23:20 PM
In hindsight, Brawl absolutely cannot claim to have the most balanced roster of characters, but it was never really a problem for the group of friends I played with. We're far from tournament standard, counting frames and measuring hitboxes, but we're not incompetent at the game either and we weren't ever struck by balance issues. Unless you're at the uppermost level of play (which arguably takes away some of the fun of Smash Bros. with such limiting rules), I don't think it has that much of an effect.

As far as the roster for the new Smash Bros. is concerned, I also wouldn't mind a slight decrease in numbers, but I hope there can still be some brand new fighters as well. It would help if they just cut away the fat in Brawl e.g. guys like Wolf or Lucas, who are totally fine to play with, but they're perhaps a bit too close to other long-standing characters.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 12, 2012, 02:54:03 PM
I'd like to suggest that Smash is for non-tournament players too, so I believe in keeping in mind that there are aspects of the game that are more important than high-end tournament balance.
Competitive viability doesn't preclude wet and wild casual fun :D - it would be pretty easy to serve both audiences, really. I believe that a symbiotic relationship exists between casuals and tournament jerks. If a game is popular with the casual crowd, a certain percentage 'trickle up' into the tournament scene, and feed stream and youtube hits which turns into more support and money for tournament events. Likewise, a competitively viable game that gets a lot of talk and event coverage entices more new players to try the game that everyone is talking about, and sustains exposure for the game through online coverage, word of mouth, etc. Hell, who hasn't seen Evo Moment #37?

Games like Street Fighter, Soul Calibur I, II, V, Smash Bros Melee, Marvel vs Capcom 2 & 3, and Mortal Kombat 9 illustrate this really well. Casual fun *and* competitively viable (they sell well too!). Games like Brawl and Mortal Kombat 4-8 have dropped the ball on the competitive end, while games like Guilty Gear, Virtua Fighter, and Arcana Heart have not been a success with those filthy casuals.
 
In hindsight, Brawl absolutely cannot claim to have the most balanced roster of characters, but it was never really a problem for the group of friends I played with. We're far from tournament standard, counting frames and measuring hitboxes, but we're not incompetent at the game either and we weren't ever struck by balance issues. Unless you're at the uppermost level of play (which arguably takes away some of the fun of Smash Bros. with such limiting rules), I don't think it has that much of an effect.

I don't claim to be at the uppermost level of play either (just good enough to trash people that "think" they're good :smug: ), but to me, the differences between character capability is blindly, retna-burningly obvious. I mean, once you really explore a game and find out it has problems once you get to a certain level, it becomes less fun. And it is the fault of the designer, not the player. If you never get to that level, well, that's fine, fun is fun. Why limit the good part of the game to just casual players, though?
 
edit: if you still play with your friends, do some friendly $5 buy-in tournaments and see how long it takes for someone to start talking about balance. I give about it 10 seconds.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Killer_Man_Jaro on August 12, 2012, 03:46:20 PM
Maybe so. I live in Britain, where there's not exactly a massive amount of tournament opportunities. I wonder, though, if you removed Meta Knight from the equation (and I know some tournament rules ban use of Meta Knight entirely), if that would make a significant difference. I don't know. I feel like I can string together a decent performance with Mario, particularly with the underused potential of KO'ing people with F.L.U.D.D. in mind, but apparently he's low on the 'Tier Lists' that are out there. Then again, I play on all stages and set items to 'Low', so I'm probably so far removed from that competitive scene that I can't appreciate the disparity.

You know, at some point, I have to question why Smash Bros as a series is played at that high level. In my opinion, enforcing all these restrictions as far as what stages are "tournament-ready" and all that jazz takes some of the fun and the unique qualities away. There aren't many other fighting games where the layout and hazards of the arena impact the fight so strongly, and yet by limiting it down to the stages with no dynamic elements, it kind of becomes just like any other fighter. Wouldn't being able to use stage hazards to use your advantage and dealing with them show an extra kind of skill? Shouldn't the top tier players be able to deal what these stages throw at them?

Like I said, I don't know all the ins and outs. Lay into me if I'm talking absolute rubbish. But it does seem like competitive rules, in an effort to make proceedings "tournament-viable", often make the games a more sterile experience.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 12, 2012, 04:40:06 PM
Quote
I wonder, though, if you removed Meta Knight from the equation (and I know some tournament rules ban use of Meta Knight entirely), if that would make a significant difference.
I think you do see a greater variety of characters being used (the next best character doesn't tower over the other characters so much) but I guess Metaknight loyalists could be pretty butthurt. I think a lot of people don't really care so much, because the ship has sailed on Brawl as a competitive game. Some die hards might disagree with me though :D

Quote
In my opinion, enforcing all these restrictions as far as what stages are "tournament-ready" and all that jazz takes some of the fun and the unique qualities away. There aren't many other fighting games where the layout and hazards of the arena impact the fight so strongly, and yet by limiting it down to the stages with no dynamic elements, it kind of becomes just like any other fighter. Wouldn't being able to use stage hazards to use your advantage and dealing with them show an extra kind of skill? Shouldn't the top tier players be able to deal what these stages throw at them?

Like I said, I don't know all the ins and outs. Lay into me if I'm talking absolute rubbish.
No, you're asking good questions. I think my answer may also surprise you. First, that anecdotal story I mentioned earlier? Here it is:

Quote
I've got some interesting anecdotes about a tournament I ran out of my place back when the game was brand new, and I chose my own ruleset.

So the ruleset I picked looked like this:
Double elimination bracket. 3 stock + 7 min time limit, best 2 out of 3. No items :faust: . First stage in a set was a random "neutral" stage like Final Destination, Battlefield, or Animal Crossing (there were a few others I think). Characters could be picked double-blind if so desired by either player. After that, the losing player could pick whatever stage he wanted, then winner picks his character, then loser picks his character. By picking the stage before characters, I figured I could prevent horrific counter-picking against certain characters.

The game being relatively new and not having any world-class players in the neighborhood, I didn't think I would see any truly awful stage-exploiting gameplay. Actually, I kind of wanted to see it so I could get a handle on the stuff first-hand, and also reward the smartest, most merciless players if they had figured out some clever stuff.

If I remember right, the top 3 players or so leveraged from pretty gnarly stuff. #3 always picked flat stages without edges - like that Hyrule bridge one or Super Flat - so he could chain grab off the side of the stage off of any grab. #2 played Pit and his tactic was picking a stage he could circle around perpetually (like the old Hyrule ruins stage) and get a timeout victory off of any lead. #1 basically just killed everyone with Metaknight's superior slugging out and mobility. He* picked DK Jungle, or the Metroid Frigate stage that flips upside down most of the time for some reason.

Holy ****, the match between #1 and #2 was painful to watch every time #1 was up. Imagine circling around Hyrule ruins for like a solid hour. I wanted to die.

*it was me

So the answer to "Wouldn't being able to use stage hazards to use your advantage and dealing with them show an extra kind of skill? Shouldn't the top tier players be able to deal what these stages throw at them?" is actually YES, AND IT IS AWFUL. It's like some grim bloody fable where somebody makes a wish and they get a cackle and "more than they bargained for." There's only one right, effective way to play on hyrule bridge and flat world, and it's to chaingrab instantkill. There's only one right way to play on Hyrule Temple, and it's to get a lead and run away for the time limit. There's only one right way to that scrolling DK jungle stage, and it's to pick the most mobile character. If you exclusively play character X that loses for free on stage Y, you ought to know that any player worth their salt will pick stage Y.

So yeah, by playing on those really bad stages in a competitive environment, you actually reduce viable playstyles. A lot of the matches in the anecdotal tournament were really only decided by the first game on the neutral, "boring" stages - which ended up actually being the closer and more interesting matches of the tournament.

One more note, a lot of the permitted stages in the popular rulesets still have plenty of hazards. Just not the ones that heavily favor certain characters, or suddenly and randomly kill you.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: MagicCow64 on August 12, 2012, 11:28:08 PM
I'm pretty surprised to see Snake and Olimar so high on the tourney list. I enjoy Snake, but he feels unwieldy, and Olimar I've always considered a novelty character given how difficult it is to manage Pikmin in the chaos. I also would have assumed that King Dedede would be at the bottom of the list, and that ROB would be in the bottom tier.

Another surprising element: Most of the "good" players I've encountered are devastating with Mario. Really curious why he gets little tourney love.

But also glad to see that Diddy Kong is as awesome as I believe. He was a great consolation after they nerfed Jigglypuff.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on August 13, 2012, 01:23:01 AM
It's just a video game. Stop taking it so seriously. Ever heard of playing games for the fun of it?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kairon on August 13, 2012, 01:26:05 AM
I've got some interesting anecdotes about a tournament I ran out of my place back when the game was brand new, and I chose my own ruleset.

So the ruleset I picked looked like this:
Double elimination bracket. 3 stock + 7 min time limit, best 2 out of 3. No items :faust: . First stage in a set was a random "neutral" stage like Final Destination, Battlefield, or Animal Crossing (there were a few others I think). Characters could be picked double-blind if so desired by either player. After that, the losing player could pick whatever stage he wanted, then winner picks his character, then loser picks his character. By picking the stage before characters, I figured I could prevent horrific counter-picking against certain characters.

The game being relatively new and not having any world-class players in the neighborhood, I didn't think I would see any truly awful stage-exploiting gameplay. Actually, I kind of wanted to see it so I could get a handle on the stuff first-hand, and also reward the smartest, most merciless players if they had figured out some clever stuff.

If I remember right, the top 3 players or so leveraged from pretty gnarly stuff. #3 always picked flat stages without edges - like that Hyrule bridge one or Super Flat - so he could chain grab off the side of the stage off of any grab. #2 played Pit and his tactic was picking a stage he could circle around perpetually (like the old Hyrule ruins stage) and get a timeout victory off of any lead. #1 basically just killed everyone with Metaknight's superior slugging out and mobility. He* picked DK Jungle, or the Metroid Frigate stage that flips upside down most of the time for some reason.

Holy ****, the match between #1 and #2 was painful to watch every time #1 was up. Imagine circling around Hyrule ruins for like a solid hour. I wanted to die.

This is why the ONLY stage I consider worth playing is RANDOM. All stages. All items. Luck of the draw. Deal with it.

I'd like to suggest that Smash is for non-tournament players too, so I believe in keeping in mind that there are aspects of the game that are more important than high-end tournament balance.
Competitive viability doesn't preclude wet and wild casual fun :D - it would be pretty easy to serve both audiences, really. I believe that a symbiotic relationship exists between casuals and tournament jerks. If a game is popular with the casual crowd, a certain percentage 'trickle up' into the tournament scene, and feed stream and youtube hits which turns into more support and money for tournament events. Likewise, a competitively viable game that gets a lot of talk and event coverage entices more new players to try the game that everyone is talking about, and sustains exposure for the game through online coverage, word of mouth, etc. Hell, who hasn't seen Evo Moment #37?

Games like Street Fighter, Soul Calibur I, II, V, Smash Bros Melee, Marvel vs Capcom 2 & 3, and Mortal Kombat 9 illustrate this really well. Casual fun *and* competitively viable (they sell well too!). Games like Brawl and Mortal Kombat 4-8 have dropped the ball on the competitive end, while games like Guilty Gear, Virtua Fighter, and Arcana Heart have not been a success with those filthy casuals.

I agree with you, as long as this doesn't become a situation where "the ends justify the means except that they really don't." I want more balance, less exploits, less bugs... but first I want to be able to have fun playing it.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on August 13, 2012, 03:20:05 AM
Smash Bros Brawl - 11 million copies

Smash Bros Melee - 7 million copies

Once again, Smash Bros is not a tournament fighter series and was never meant to be.  The sales show most people who play Smash Bros don't care.  People buy Smash Bros because it a great party fighting series, not because they want to win money at Evo.

This is something some of you can't seem to realize.  The tournament side of Smash Bros makes up a very small percent of the real audience.  To say Nintendo need to please both sides is foolish when the tournament side makes up less then 1 percent of the overall fanbase.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 13, 2012, 05:36:18 AM
This is why the ONLY stage I consider worth playing is RANDOM. All stages. All items. Luck of the draw. Deal with it.
Actually this is what I like to play when I'm just playing some rounds with my pals at home.  You should see some of our dirty custom stages :D

It's just a video game. Stop taking it so seriously. Ever heard of playing games for the fun of it?
Tournaments are crazy fun, you should try one. Or make one :D


Smash Bros Brawl - 11 million copies

Smash Bros Melee - 7 million copies

Once again, Smash Bros is not a tournament fighter series and was never meant to be.  The sales show most people who play Smash Bros don't care.  People buy Smash Bros because it a great party fighting series, not because they want to win money at Evo.

This is something some of you can't seem to realize.  The tournament side of Smash Bros makes up a very small percent of the real audience.  To say Nintendo need to please both sides is foolish when the tournament side makes up less then 1 percent of the overall fanbase.

This is one way to look at it, yeah. Yes, they apparently designed Brawl not to be tournament friendly on purpose. Yes, Brawl sold more copies. Here are some more numbers:

Wii total sales: 96.56
SSBB sales: 11.12m
SSBB adoption rate: 11.5%

GameCube sales: 21.74
SSBM: 7.07m
SSBM adoption rate: 32.5%

Smash clearly has a lot of room to grow, I think. The adoption rate is way lower, and although I don't have month-by-month numbers, I kind of want to say the long-term sales were worse compared to Melee, and that's because people basically dropped the game for something else. Sustained popularity driven by a good metagame, word of mouth, and people running events is a real thing!

It's not foolish to want the game to be better - it doesn't take an amazing amount of effort and company resources to not design the game to be bad on purpose design a game with a good metagame. It's like some of bizarre us-vs-them exclusion that shouldn't even exist in the first place.

If Brawl had a balanced roster and no slips, do you think it would have sold worse?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Anth0ny on August 13, 2012, 11:06:11 AM
Smash Bros Brawl - 11 million copies

Smash Bros Melee - 7 million copies

Once again, Smash Bros is not a tournament fighter series and was never meant to be.  The sales show most people who play Smash Bros don't care.  People buy Smash Bros because it a great party fighting series, not because they want to win money at Evo.

This is something some of you can't seem to realize.  The tournament side of Smash Bros makes up a very small percent of the real audience.  To say Nintendo need to please both sides is foolish when the tournament side makes up less then 1 percent of the overall fanbase.

That could be said for any fighting game.

People buy Street Fighter because they love the characters!

People buy Marvel vs. Capcom because they love Marvel!

Street Fighter IV, with all its expansions, sold 2 million+ units. Marvel sold about 1 million. I can assure you that the competitive community in both of those games makes up less than 1% of the overall fanbase. Yet, they are catered to.

Why?

Because these are the fans who will be playing the game day and night every day until the next iteration comes out. These are the fans who will suggest/sell the game (and console) to their friends and family. To purposely dumb the game down with tripping and slow, floaty mechanics in Brawl was a huge blunder by Sakurai. To make things worse, he admitted in an interview that Melee is the sharpest game in the series.

With Namco Bandai on board, I hope to see Smash Bros return to form when it comes to balance and gameplay. Giving competitive players the finger only hurts the game in the long run. Smash 64 and Melee were fantastic competitive and party games that are still played today, I'd like to think more than Brawl. I know my group of friends dropped the game as soon as they realized their favorite characters (Samus and Captain Falcon) were nerfed to the point of being unplayable. And these guys have never played a competitive match in their life  ;)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Evan_B on August 13, 2012, 01:04:26 PM
Melee's physics, minus the atrocious wavedashing, are better than Brawl's. That's the only "return to form" I would want from that series.

Melee may have been sharp, but I found its game mechanics to be uncomfortable and too split-second. That's great for fast, technical players, but it leaves others alienated, especially when playing with someone who is adept at those controls.

To me, Brawl has a definite learning curve and solid mechanics, and is easy to pick up. Those who exploit the glitches in Melee's physics disorient other players and are clearly on another level of enjoyment. If you wanted a return to form, you wouldn't look at Melee- you'd look at SSB, which Brawl is much more a successor to than Melee. And I'm okay with that.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 13, 2012, 01:20:42 PM
Yes, Smash Brothers should absolutely remain simple to play. I feel like hand-mangling moves that you'd have to use to be able to compete would be another thing shot down by good player oversight (because they'd be able to find them).
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kairon on August 15, 2012, 02:10:49 AM
Question: why do people play points? I never play points, only stock.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 15, 2012, 05:34:41 AM
I don't know anybody that doesn't play stock either. I think they really want to avoid having to wait to play again if they get knocked out.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Silenced on August 16, 2012, 11:25:58 AM
I don't even remember what points is. I always played Stock.
 
So I see that some of the conversation here centers around clones. I hope that the movesets become more unique, because there are still a few present in Brawl, though there were a few cut out in the transition from Melee. Since I know this will be argued to a point, I have done my own moveset research of the trending cloning pairs. The movesets are as based off of a Gamecube controller.
 
First off is C. Falcon and Ganondorf.
 
Standard A (Falcon): Three-hit combo followed by rapid punching
Standard A (Ganon): Electric Punch (or shove)
Verdict: Not cloned
Over-A (Falcon): Roundhouse kick
Over-A (Ganon): The 'Sparta Kick'
Verdict: Not cloned
Up-A (Falcon): Brings leg up and then crashing down on foe
Up-A (Ganon): Brings leg up and then crashing down on foe after a few seconds of charge time, dealing more damage.
Verdict: Very similar/cloned
Down-A (Falcon): Leg sweep
Down-A (Ganon): Low kick
Verdict: Not cloned
Standard B (Falcon): Powerful punch that deals high damage after being charged for a second or two.
Standard B (Ganon): Powerful punch that deals high damage afetr being charged for a second or two.
Verdict: Cloned
Over-B (Falcon): Charge that punches enemy upwards.
Over-B (Ganon): Charge that slams enemy down.
Verdict: Very similar/cloned
Up-B (Falcon): Upwards movement that latches onto an enemy it connects with, then launching off of that enemy.
Up-B (Ganon) Upwards movement that latches onto an enemy it connects with, then launching off of that enemy.
Verdict: Cloned
Down-B (Falcon): Charging kick
Down-B (Ganon): Charging kick
Verdict: Cloned
Aerial A (Falcon): Double-kick
Aerial A (Ganon): Double-kick
Verdict: Cloned
Aerial Over-A (Falcon): Electric Knee
Aerial Over-A (Ganon): Downwards punch
Verdict: Not cloned
Aerial Up-A (Falcon): Flipping kick
Aerial Up-A (Ganon): Flipping kick
Verdict: Cloned (though many other characters share this move as well)
Aerial Down-A (Falcon): Downwards leg thrust
Aerial Down-A (Ganon): Downwards leg thrust
Verdict: Cloned
FINAL SMASH (Falcon): Falcon Drive: Sends a car out at a certain length, damaging anyone hit by it in a short scene on a racetrack
FINAL SMASH (Ganon): Charging Boar: Transforms into a giant boar that charges across the screen
Verdict: Not cloned
 
Now I think the main problem, and the main reason why people believe Ganon and Falcon to be clones, is that they share very similar or cloned special moves. However, looking at their standard moves, there aren't as many cloned movements. Since special moves are meant to be unique to the character, and the two fighters share very similar or cloned specials, this causes them to be labeled as clones. Similar, yes, completely cloned, no. But too similar for the taste of me and many other gamers. Especially since Ganon has had many video game appearances that attacks can be drawn from.
 
 
 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Evan_B on August 16, 2012, 11:41:50 AM
To me, points were just awesome things I could check at the end of each match. It feels quite epic to acknowledge that you have an Avenger KO.

Ganon and C-Falc's side B's are very different, with Ganon's being ten billion times more awesome. The grab mechanic and shield break are much better.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Silenced on August 16, 2012, 11:53:39 AM
The movement itself is similar (how they charge), which is why I didn't say it was exactly cloned.
 
Now onto Fox and Falco.
 
Movements as based off of a Gamecube controller.
 
Standard A (Fox): Two punches followed by rapid kicking
Standard A (Falco): Two punches followed by rapid punching (or feather swipes)
Verdict: Very similar/cloned
Over-A (Fox): Fast forwards kick
Over-A (Falco): Fast forwards kick
Verdict: Cloned
Up-A (Fox): Handstand kick?
Up-A (Falco): Double punch (or feather swipe)
Verdict: Not cloned
Down-A (Fox): Tail swipe
Down-A (Falco): Feather swipe (his tail feather)
Verdict: Cloned
Standard B (Fox): Lazer gun
Standard B (Falco): Lazer gun, shoots slower
Verdict: Very similar/cloned
Over-B (Fox): Quick dash
Over-B (Falco): Quick dash
Verdict: Cloned
Up-B (Fox): Fox cannon, sending player upwards in a blaze of fire
Up-B (Falco): Falcon cannon? Sending player upwards in a blaze of fire
Verdict: Cloned
Down-B (Fox): Reflecter
Down-B (Falco): Kicks out a reflector
Verdict: Very similar/cloned
Aerial A (Fox): Kick
Aerial A (Falco): Triple punch (or feather swipe)
Verdict: Not cloned
Aerial Over-A (Fox): Four rapid kicks (or maybe five)
Aerial Over-A (Falco): Sideways spinning movement
Verdict: Not cloned
Aerial Up-A (Fox): Strong flip kick
Aerial Up-A (Falco): Strong flip kick
Verdict: Cloned (the movement, strength, and general area of damage of these kicks makes it a different case then Falcon and Ganon's)
Aerial Down-A (Fox): Downwards spinning movement
Aerial Down-A (Falco): Downwards spinning movement
Verdict: Cloned
Aerial Back-A (Fox): Spinning kick
Aerial Back-A (Falco): Spinning kick
Verdict: Cloned
FINAL SMASH (Fox): Landmaster tank
FINAL SMASH (Falco): Landmaster tank
 
Here again we see more copied special moves, and even some standard movements are very similar, if not cloned. Even people against the "Falco is a clone" players agree that having a FINAL SMASH copied is ridiculous, even so that a third character has it (but other than that, Wolf is much more unique). The movesets are very similar, making these characters more alike than Ganon and Falcon. The main difference is that Fox has less air time (his jumps are quicker and he falls fast) while Falco has more (jumps are higher and he falls at a slower rate).
 
 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 16, 2012, 12:30:31 PM
A lot of those moves have very different functional differences that you're not giving them credit for. I don't really want to get caught up in a discussion sperging out over individual move properties, but stuff like Falco/Fox's gun functionality is radically different (hitstun/no hitstun) and makes the characters play very differently by itself, nevermind the other stuff.

In a fighting game, different properties on just one move can alter a matchup radically, or even alter the whole game if you tweak them. It's a really delicate ecosystem, really. So yeah, I'm okay with "clone" characters if they are as different as Fox and Falco. For CFalcon and Ganon, it doesn't really matter because they are both garbage, which is indicative of the much larger problem of character balance.

Ask me about how much happier I am to fight a Ken than Ryu as Dhalsim in SF4 :D
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on August 16, 2012, 01:09:55 PM
Ask me about how much happier I am to fight a Ken than Ryu as Dhalsim in SF4 :D
How much happier are you to fight a Ken than Ryu as Dhalsim in SF4?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 16, 2012, 02:14:01 PM
A lot, mostly because Ken's EX fireball doesn't knock down like Ryu's does. If Dhalsim gets knocked down, the other guy gets in close on Dhalsim and that's troubletown. Yes, one tiny difference on one move has a *big* effect on that matchup and how it gets played.

I tend to think that there's an even bigger difference between Falco and Fox. Also, I don't really remember so well, doesn't one of their side-B moves smash down when it hits air to air? I can't really hook my Wii up and check :brony
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Killer_Man_Jaro on August 16, 2012, 02:26:20 PM
I tend to think that there's an even bigger difference between Falco and Fox. Also, I don't really remember so well, doesn't one of their side-B moves smash down when it hits air to air? I can't really hook my Wii up and check

Yeah, that's Falco. Hard as hell to make effective use of it though, since he goes helpless after using it until he touches the ground.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kairon on August 16, 2012, 02:39:00 PM
I personally have no problems with clones. I like the subtle variations on a theme they allow, and like SUPER believe that they actually impart significant nuances that even casual players can appreciate and experience.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on August 16, 2012, 03:17:36 PM
Yeah nice to see other people agreeing for once that clones aren't a bad thing in fighting games.  Even if characters share certain moves, that doesn't mean they'll play 100% the same.  The reason I became a Luigi player in the first place was because in the original Smash Bros, Mario was my main at first because I liked his moveset the best until I unlocked Luigi.  Even though they were similar, the differences Luigi's moveset had fit my style of play much better.  I'm a hit and run fighter and my whole strategy revolves around making my oppenets follow me around the stage while I try and set traps with items.  Luig's Down-B being just one powerful hit and his Up-B at close range causing huge damage and great for KO's, fit my style much better then Mario's versions of these attacks that were multi-hit and required him to stay next to his opponents longer.  Of course Melee and Brawl have more changes to Luigi that make me prefer him over Mario way more now, but even back in the original when they were more similar, just those little changes made a big difference to me.

This is why when I see people complain about clones I just roll my eyes at them because these so called clones to the people that actually play and try and master them end up being completely different characters, even if the moves they have look somewhat similar to the character they're based off of.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Kairon on August 16, 2012, 03:36:53 PM
And to reiterate, I really believe that less skilled, more casual players (like myself) "get" those small differences and can access that part of the gameplay, not to mention just having more characters to heap our love onto in general.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: MagicCow64 on August 16, 2012, 05:14:01 PM
Absolutely. I'm not competitive, but I got a lot better at Melee (or maybe just liked it more) because I was able to expand my character set. I liked Link, but could never use him effectively. Solved with Young Link. Captain Falcon was too slippery for me, but Ganondorf became the only heavy character I felt natural using. I always hated Ness , but feel quite comfortable with Lucas. It just sucks they fucked up Marth in Melee and tried to compensate for it with Ike.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on August 23, 2012, 04:52:54 AM
So I guess Sakurai spoke at CEDEC and had some stuff to say about the new Smash.

From Magicbox on August 20th (http://www.the-magicbox.com/gaming.htm):

Quote
Masahiro Sakurai from HAL Laboratory, producer of Kirby and Smash Bros. series had an hour of keynote speech at CEDEC developer conference, he mentioned that in the upcoming Smash Bros title, all characters will have new skills, there are many new characters, and it is fun to work on these features.
I wonder what his definition of "many new characters" actually would be.   Is it 10 new characters? 20? 5?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on August 23, 2012, 11:33:36 AM
All the reports I've seen of that conference never mentioned that ALL characters will have new moves. I think something was lost in translation. Every other site has only reported the part about making moves for new characters is fun.

Oh how I would love for every character to get a few major revamps in just a few of their attacks, but for every character to get all new attacks? No way.


Actually what am I thinking? Of course each character will get new moves. It didn't happen from Melee to Brawl but it certainly isn't impossible.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on August 23, 2012, 03:19:13 PM
New moves could be as much as one or two moves being altered slightly.  Some characters will probably get full revamps, but most that are staying will probably keep a lot of their moves.  Link will probably be modeled after the Skyword Sword version so that gives a couple new moves.

It does sound like he's having fun with this again.  I think he got burned out with Brawl and is probably the reason why there were flaws with the balance.  Hopefully, he won't get burned out this time.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on August 23, 2012, 03:29:25 PM
That Magic Box links is not to be trusted since they added their own spin to what Sakurai said.  OMN had a better article that translated the original Famitsu source as just "It's fun making new skills for new characters."

http://www.officialnintendomagazine.co.uk/41045/smash-bros-wii-u-and-3ds-sakurai-confirms-new-characters/ (http://www.officialnintendomagazine.co.uk/41045/smash-bros-wii-u-and-3ds-sakurai-confirms-new-characters/)

So basically all Sakurai said is he's having fun making new characters in the upcoming Smash Bros.  Nothing about completely redoing old character movesets or he's adding many new characters.  All he said was he's making new characters and that's it, which shouldn't be a surprise since a crossover fighting series like Smash Bros will always have new characters added.


Magix Box has mis translated articles in the past so their statements on what Sakurai said were another mistranslation vs OMN which gives a more accurate meaning on what Sakurai was saying.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on August 23, 2012, 03:37:41 PM
I read it at first as full revamps for all characters. Again my reading comprehension is failing me. But if each character got something equivalent to Mario's fludd in the new game I would be happy. I don't mean a none damaging attack with pushing properties but something that is truly unique to their move sets in animation and effect.

In Brawl it was Mario/Fludd, Ganondorf/vacuume kick, Bowser/flying slam, Falco's Smashes and none specials, Kirby's yoyo break dance and I think that is it.

Man if DK can get a barrel roll and barrel throw man would I cry tears of joy! With a barrel throw he would just have a slightly better chance against ZSS and DDD, at least with Brawl's physics. At the very least give DK a down mid air special! Like a mid air clap that sends a paralyzing shock wave or something.

Bowser being able to shoot a stream of fire and smaller fire balls that travel would be nice as well. Though really big characters like him don't need EXTREME lag animation from darn near every attack they use. Then add in at least 1 or 2 quick, get-out-of-my-face spacing moves and he would be so much more viable.

I'd also love to see Yoshi using his tongue for more than grabs, either that or make it longer. More than that though I'd like his entire egg function to be changed. Eggs that follow yoshi, bounce or explode depending on the color, Maybe like a King Dedede or Peach mechanic he would randomly lay those giant eggs like in SMW2 that would cause a devastating hit. One can dream...
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Mop it up on August 23, 2012, 08:30:57 PM
Question: why do people play points? I never play points, only stock.
I do when playing with three other players, so that one or two people don't have to sit and wait whilst the others finish. We liked Time and Bonus matches, and I was pretty disappointed at bonuses being removed from SSBBrawl.

As far as clones go, I'm fine with them when they make sense. For example, of course Luigi is somewhat similar to Mario, he's his brother. But then we have Ganondorf being based on Captain Falcon's moveset, and that's just stupid. For me, the appeal of Smash Brothers is the characters, so I hope this time around they forgo single player junk and focus on adding as many characters and stages as they can, even if some characters are similar to others. It's not about variety, it's about people seeing their favourite characters in the game.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on August 25, 2012, 09:37:02 PM
I like points because the last 30 seconds are always hectic attempts to get that one last kill to take the lead or force a tie.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on August 26, 2012, 10:54:50 PM
The problem with cloned characters wasn't that they were cloned characters...every fighter has those...it was that people wanted or expected different things.

Example:  Gannodorf.  The more I played them the less I felt he was a clone.  He literally played completely different from Captain Falcon.  If I could play Falcon well it did not mean I could just move to Gannondorf and play him well.

That said...nobody wanted a Gannondorf that played like he did.  He didn't feel like the iconic character.  Which is why people complained...and is why in the new game he needs a brand new move list.  Where was his dark magic?  His giant sword?  It wasn't to be seen...and that was disappointing.

With the Star Fox characters, I feel that they just oversaturated the game with them.  Falco and Fox are fine and interesting...but once they threw in Wolf, it was three characters from the same universe which were too similar and not wanted.  They could have molded Falco and Wolf into one character and created an even more varying character from Fox. 

When I think of the sequels to Smash Brothers, the one thing I keep thinking is they kept on adding too much to the formula and making it more complicated.  Melee and Brawl both have single frames where if you land an attack perfectly it does more damage...this type of complexity in timing the moves took some of the joy out of the game. 

The level and stage designs of both Melee and Brawl made the game less enjoyable than the original because the levels themselves became a hinderance to the simple fighting and positioning in the game. 

Finally, I think the inclusion of assit trophies...too many new pokemon that had crazy screen effects and such had a negative impact on the experience. 

I want the new smash brothers to be innovative but I want it to go back to basics too.  Look at what things worked the best in brawl and Melee and say how can we just make this simpler and more elegant.  For example.  I loved being able to catch thrown objects, and the rolls to position yourself around other people.  The shields in Melee however were overly complicated and pointless. 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Anth0ny on August 27, 2012, 02:01:41 PM
I can't imagine some of the more iconic movesets being massively overhauled. Maybe small changes to select moves, like Mario's FLUDD or Falco's reflector in Brawl.

As for the clone discussion, speaking as a former Falco main, I can tell you he's a totally different character from Fox. I'm okay with clones, as they are a part of every fighting game ever made.

I'm not fine with a character as iconic as Ganondorf sharing such a similar moveset with Captain Falcon. Again, the two play very differently, but Ganon's moveset can easily be transferred to Black Shadow. Create something unique for arguably the greatest Nintendo villain of all time!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Stogi on August 28, 2012, 01:34:29 PM
I would really like to see the character total toned down to 15 maybe 20. Too many characters, while awesome to pit against, really end up taking the time needed to make a flawless fighting game. Mortal Kombat found this out the hard way.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on August 28, 2012, 01:44:54 PM
I would really like to see the character total toned down to 15 maybe 20. Too many characters, while awesome to pit against, really end up taking the time needed to make a flawless fighting game. Mortal Kombat found this out the hard way.
Remind me how many characters Melee had.  I believe that number is great.  Plus, it's okay to have a lot of characters as long as the balance is good.  The more you have, the harder it is to balance everything which I guess is the problem with Brawl.  Here's hoping that working with the Tekken people, Sakurai can figure that out this time.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Evan_B on August 28, 2012, 03:04:33 PM
I want characters to be done justice- and honestly, if you're making a Nintendo fighting game, shouldn't that be the case? That's what I like about Project M- they're going out of their way to give each character a play style that will make them equal and balanced with one another. The changes they've made arguably do this, but there's still room for improvement.

There is no reason for King Dedede to have a unique moveset while Ganondorf does not. Ganondorf is an iconic character with many moveset options, he shouldn't be a clone of a character whose moves were thought up on the spot. I understand tradition, but a little more effort would be much appreciated.

Clones don't need to have the same animations with different effects- if they had different animations, they wouldn't be clones! How about that. That's why Falco's moves could have had the same effects but with different animations in Brawl and people probably wouldn't have had as much of a problem. But the animations become ingrained with the character and new ones would change the effect of the mover drastically. There's a deep balance between animation and move effect, and that's something I'm not entirely pleased with. But, that's a fighting game for ya.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on August 28, 2012, 05:54:15 PM
I would really like to see the character total toned down to 15 maybe 20. Too many characters, while awesome to pit against, really end up taking the time needed to make a flawless fighting game. Mortal Kombat found this out the hard way.


Remind me how many characters Melee had.  I believe that number is great.  Plus, it's okay to have a lot of characters as long as the balance is good.  The more you have, the harder it is to balance everything which I guess is the problem with Brawl.  Here's hoping that working with the Tekken people, Sakurai can figure that out this time.

Oh here we go again  ::)

The Smash Bros series is a party fighting game where people get to play as Nintendo characters when they're with their friends.  Nobody give a **** how balanced the games are for tournament level play, on Final Destination with the items off.  This is why Brawl is considered by far the best Smash Bros to most people because it has the most characters, end of story.

If I had a choice between a roster of 50 characters that is somewhat unbalanced or a roster of 20 that is balanced, I'd easily take the 50 character roster because it means more Nintendo characters to choose from and more new movesets to use.  This is what 99% of the people who play Smash Bros feel as well because they want more of their favorite characters to choose from.  Removing characters just to please the tournament fanbase who makes up less then 1% of the overall fanbase would basically kill the series and be very stupid to do.

Of course for basic level play which 99% of all people play Smash Bros, Brawl was pretty well balanced which shows roster size doesn't mean much.  I still have yet to meet one of these God tier Meta Knight players because I don't go to tournaments.  Out of my group of friends, I'm one of the best players and I'm a Luigi player, and last time I checked Luigi is considered only Mid tier in Brawl, which shows the tier list means **** for basic play because I beat Meta Knight and Snake players in my group all the time.  Hell, I still kick a lot of ass with Captain Falcon in Brawl as well and he's considered of the worst characters in Brawl, which once again shows the tier list means **** for non-tournament play.

If Sakurai could balance out a 39 characters roster, I don't see him having a problem with a 50 character roster either, especially when he has Tekken people helping out as well.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on August 28, 2012, 06:02:17 PM
I have to agree with Luigi Dude, I don't want a paltry 15-20 characters, nor do I care what tournament players want.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Stogi on August 28, 2012, 06:26:12 PM
I'm not a tournament player and my favorite SSB is 64. I don't apply to your logic. While I would love a **** ton of characters to brawl with, the fact of the matter is the game suffers, either directly or indirectly. And I'm not even talking about balance since Link is my favorite character from the first game and he's pretty bad. What I think it is, is the time spent dealing with those extra characters doesn't allow them to experiment with what works and what doesn't, what should be added and what should be thrown out, resulting in a less fun game.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ian Sane on August 28, 2012, 07:08:30 PM
SSB was never meant to be a "serious" fighting game.  I remember when the first game came out and SF and Tekken fans all thumbed their noses at it.  It's a fighting game for people who are not fans of fighting games (kind of like Paper Mario is for RPGs).  If they focused on what the tourney folks wanted they would make it MORE like the other fighting games that the SSB audience was not necessarily interested in in the first place.  If you want to treat fighting games like serious business then go play Virtua Fighter or Street Fighter or King of Fighters.  There are tons of great game series for that.

Of course Nintendo can always just provide options to customize the game for all players.  So if some characters goof up the balance, fine, disable them when you play your tournament.

If Nintendo wanted to make a serious fighting game I don't think they would have come to the conclusion to have Pikachu in it and to have such a streamlined and simple way to execute special moves.  They should go for broke on characters as the various Nintendo IP references are a big part of the fun.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 28, 2012, 07:35:55 PM
 
Having a lot of characters vs having reasonable game balance is a false dichotomy, please drop it (see; SF4, UMVC3, Tekken). Also it's been made clear that there's going to be more characters anyway. What is actually going to determine the character balance depends on how the development process is handled - how much playtesting is gonna get done? Who are they going to bring in to do it?
 
I want the game to be balanced so it will be fun for a long time. Brawl was not fun for a long time.
 
SSB was never meant to be a "serious" fighting game.  I remember when the first game came out and SF and Tekken fans all thumbed their noses at it.
Did you know people felt the same way about the Marvel series before it picked up steam and became maybe the most beloved tournament fighter of all time?
 
Oh here we go again  ::)

The Smash Bros series is a party fighting game where people get to play as Nintendo characters when they're with their friends.  Nobody give a **** how balanced the games are for tournament level play, on Final Destination with the items off.  This is why Brawl is considered by far the best Smash Bros to most people because it has the most characters, end of story.

If I had a choice between a roster of 50 characters that is somewhat unbalanced or a roster of 20 that is balanced, I'd easily take the 50 character roster because it means more Nintendo characters to choose from and more new movesets to use.  This is what 99% of the people who play Smash Bros feel as well because they want more of their favorite characters to choose from.  Removing characters just to please the tournament fanbase who makes up less then 1% of the overall fanbase would basically kill the series and be very stupid to do.

Of course for basic level play which 99% of all people play Smash Bros, Brawl was pretty well balanced which shows roster size doesn't mean much.
I just kind of want to annoyingly nitpick this post to death. People care about balance, Brawl is unbalanced, people like Melee better, [citation needed] for 99%, nobody actually wants less characters because that is not a solution to game balance problems.
 
Quote
Out of my group of friends, I'm one of the best players and I'm a Luigi player, and last time I checked Luigi is considered only Mid tier in Brawl, which shows the tier list means **** for basic play because I beat Meta Knight and Snake players in my group all the time.  Hell, I still kick a lot of ass with Captain Falcon in Brawl as well and he's considered of the worst characters in Brawl, which once again shows the tier list means **** for non-tournament play.
No it only means your friends are garbage :smug:
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on August 28, 2012, 07:42:38 PM
Brawl was fun for a long time, it's STILL fun. And Brawl is pretty balances, 99% of people won't notice subtle things. And when I hear people say characters like Meta Knight are too strong, I laugh at them. A good player will win on skill, a good player can take someone that are consider "low tier" (I have to question who makes these tiers and what makes them thing they are the authority) can beat a similar skilled player that has a high tier character.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on August 28, 2012, 08:16:20 PM
Brawl was fun for a long time, it's STILL fun. And Brawl is pretty balances, 99% of people won't notice subtle things. And when I hear people say characters like Meta Knight are too strong, I laugh at them. A good player will win on skill, a good player can take someone that are consider "low tier" (I have to question who makes these tiers and what makes them thing they are the authority) can beat a similar skilled player that has a high tier character.


A skilled player can be good at any character. It has nothing to do with "tiers", only skill (and sometimes luck).
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 28, 2012, 08:22:54 PM
Brawl was fun for a long time, it's STILL fun. And Brawl is pretty balances, 99% of people won't notice subtle things. And when I hear people say characters like Meta Knight are too strong, I laugh at them.

The people I play casually with are all good at games, and playing a terrible character will only result in ass-beatings. Please realize that this isn't just something that happens in a tournament environment. It does make players move on to better games, though.
 
Quote
A good player will win on skill, a good player can take someone that are consider "low tier" (I have to question who makes these tiers and what makes them thing they are the authority) can beat a similar skilled player that has a high tier character.
No, this is wrong. I don't know what further evidence you need than consistent tournament domination.
 
Quote
A skilled player can be good at any character. It has nothing to do with "tiers", only skill (and sometimes luck).
You can be "good" at any character, but it's noooooo good when you master Ganon and find out you've only scaled a molehill.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on August 28, 2012, 08:27:21 PM
Tournament selection just results because those people are afraid to try someone not so popular. Skills of the player will trump character selection, plain and simple. Most people don't care about the tournament environment or what those players think. People will still have fun, and them picking "good" characters won't make them any less likely to lose since it all comes down to skill (with a little bit of luck based on the stage and items, though that is an ESSENTIAL part of the Smash games).
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 28, 2012, 08:39:56 PM
Tournament selection just results because those people are afraid to try someone not so popular. Skills of the player will trump character selection, plain and simple. Most people don't care about the tournament environment or what those players think. People will still have fun, and them picking "good" characters won't make them any less likely to lose since it all comes down to skill (with a little bit of luck based on the stage and items, though that is an ESSENTIAL part of the Smash games).

So by that logic, if there were a joke character whose moves only did 1% damage and it moved like a garbage truck in quicksand, he'd still have a fair shot in a match with whatever other character, between two good players? That's effectively what you're arguing.

Furthermore, you suggest Smash tournament players bandwagon on Metaknight just because he's popular, not because he's too good. Then why doesn't this happen in other fighting games?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on August 28, 2012, 08:50:49 PM
It does happen in other fighting games, as you have even said.

And way to user hyperbole. No characters are anywhere near that bad in Brawl.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 28, 2012, 08:57:00 PM
It does happen in other fighting games, as you have even said.
Where? When? Top players don't bandwagon on single characters in relatively balanced games (SF4, MVC3, Tekken). They will on certain characters if they ARE substantially better than the rest (like in Brawl, or the top dozen or so MVC2 characters).

Quote
And way to user hyperbole. No characters are anywhere near that bad in Brawl.
How bad would a character have to be to not have a shot, then? Tell me.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Stogi on August 28, 2012, 09:50:59 PM
Jeez...I knew this would happen but I wrote it anyways.

I'm just going to say one last thing before I bail out of this thread for good: I also want all the characters unlocked from the get-go.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on August 28, 2012, 10:00:18 PM
Wasn't there a fighting game with a joke character modeled to look like Ken and Ryu?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on August 28, 2012, 10:05:06 PM
Wasn't there a fighting game with a joke character modeled to look like Ken and Ryu?

Yes, the character of Dan Hibiki. He was introduced in Street Fighter Alpha. He was basically Capcom's response to SNK making a character similar to Ryu and Ken in Art of Fighting named Ryo. So Capcom responded by taking Ryo's art design and tweaking it, then making the character weak (like his fireball going about 2 feet before evaporating).
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on August 28, 2012, 10:08:36 PM
Wasn't there a fighting game with a joke character modeled to look like Ken and Ryu?

Yes, the character of Dan Hibiki. He was introduced in Street Fighter Alpha. He was basically Capcom's response to SNK making a character similar to Ryu and Ken in Art of Fighting named Ryo. So Capcom responded by taking Ryo's art design and tweaking it, then making the character weak (like his fireball going about 2 feet before evaporating).


Isn't that considered theft? Couldn't SNK and Capcom sue each other for tweaking an existing character from another game?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on August 28, 2012, 10:11:21 PM
I just want lots of characters and balance. I played often competitively and casually. Casually, items on or off, free for all or 1vs1 I don't worry about balance too much cause I know my opponent won't or can't exploit certain characters.

But I like to play competively as well and there is nothing worse than literally being stuck in another characters infinite or chain grab because Sakurais gang didn't test the game enough or care enough to remove exploits like that.

Still I love Brawl way more than Melee. All I ask is can we have a fun party game where characters don't have OVERWHELMINGLY huge advantages over others? Slight advantages and disadvantages are one thing, but when one characters win ratio is 80/20 over another at high level play you know something is wrong.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Sarail on August 28, 2012, 10:13:55 PM
As I hold small Smash tourneys fairly often here at my apartment, I really want tons of characters with lots of balance.

It is possible to have your cake and eat it, too, folks.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 28, 2012, 10:14:52 PM
Jeez...I knew this would happen but I wrote it anyways.

I'm just going to say one last thing before I bail out of this thread for good: I also want all the characters unlocked from the get-go.

You could be a master troll if you meant to be :faust:

Yeah, all the characters should be unlocked. It's a pain in the ass when someone doesn't have save data at game night.
 
Capcom lost their case against SNK in court, so making a parody character was a their hilarious backup plan. Dan Hibiki is even funnier when you realize he has Ryo's body and Robert's head :faust:
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 28, 2012, 10:15:55 PM
As I hold small Smash tourneys fairly often here at my apartment, I really want tons of characters with lots of balance.

It is possible to have your cake and eat it, too, folks.
I just want lots of characters and balance. I played often competitively and casually. Casually, items on or off, free for all or 1vs1 I don't worry about balance too much cause I know my opponent won't or can't exploit certain characters.

But I like to play competively as well and there is nothing worse than literally being stuck in another characters infinite or chain grab because Sakurais gang didn't test the game enough or care enough to remove exploits like that.

Still I love Brawl way more than Melee. All I ask is can we have a fun party game where characters don't have OVERWHELMINGLY huge advantages over others? Slight advantages and disadvantages are one thing, but when one characters win ratio is 80/20 over another at high level play you know something is wrong.

These posts. This this this this a thousand times over!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on August 28, 2012, 10:22:29 PM
Wasn't there a fighting game with a joke character modeled to look like Ken and Ryu?

Yes, the character of Dan Hibiki. He was introduced in Street Fighter Alpha. He was basically Capcom's response to SNK making a character similar to Ryu and Ken in Art of Fighting named Ryo. So Capcom responded by taking Ryo's art design and tweaking it, then making the character weak (like his fireball going about 2 feet before evaporating).


Isn't that considered theft? Couldn't SNK and Capcom sue each other for tweaking an existing character from another game?

They didn't literally just steal them, they just made them similar. Think of it like Fei Long being based on Bruce Lee but different enough to avoid a lawsuit. Capcom and SNK were both good sports about it and liked taking jabs at each other.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 28, 2012, 10:26:13 PM
I don't know if you could call it sporting to file suit, lose, and then make a parody character. Their relationship clearly got better by the time they started making crossover games, though. I always thought it would have been incredibly funny if SNK made Dan the strongest character in SvC Chaos...
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on August 28, 2012, 10:33:51 PM
Still I love Brawl way more than Melee. All I ask is can we have a fun party game where characters don't have OVERWHELMINGLY huge advantages over others? Slight advantages and disadvantages are one thing, but when one characters win ratio is 80/20 over another at high level play you know something is wrong.

Once again, high level play makes up less then 1% of the Smash Bros audience.  To the other 99% of people who play Smash Bros, Brawl was very well balanced and characters like Meta Knight didn't have huge advantages over everyone else.  Get the tournament bullshit out of here because it makes a very very very very very very small percent of the audience and doesn't represent the way the game actually is to most people.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on August 28, 2012, 10:34:11 PM
I can't find anything on Capcom suing SNK. The only Capcom lawsuit I can find is them suing Data East over Fighter's History.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on August 28, 2012, 10:35:27 PM
I don't think I'm fond enough of any Gen V pokemon to really look forward to any particular one being in the game.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on August 28, 2012, 10:39:01 PM
I can't find anything on Capcom suing SNK. The only Capcom lawsuit I can find is them suing Data East over Fighter's History.


But Capcom could technically sue SNK for stealing and tweaking Ryu/Ken -> Ryo character.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 28, 2012, 10:40:59 PM
Once again, high level play makes up less then 1% of the Smash Bros audience.  To the other 99% of people who play Smash Bros, Brawl was very well balanced and characters like Meta Knight didn't have huge advantages over everyone else.  Get the tournament bullshit out of here because it makes a very very very very very very small percent of the audience and doesn't represent the way the game actually is to most people.
It's a far greater percentage of people that get good enough to run into problems with the game, not just tournament jerks. Tell me, what is the downside of having balanced characters for all levels of play?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 28, 2012, 10:44:53 PM
Maybe I'm wrong about their being a Capcom vs SNK lawsuit? I feel pretty confident I read about one. But I think maybe we should curtail Dan Hibiki chat in this thread...
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on August 28, 2012, 11:05:39 PM
Still I love Brawl way more than Melee. All I ask is can we have a fun party game where characters don't have OVERWHELMINGLY huge advantages over others? Slight advantages and disadvantages are one thing, but when one characters win ratio is 80/20 over another at high level play you know something is wrong.

Once again, high level play makes up less then 1% of the Smash Bros audience.  To the other 99% of people who play Smash Bros, Brawl was very well balanced and characters like Meta Knight didn't have huge advantages over everyone else.  Get the tournament bullshit out of here because it makes a very very very very very very small percent of the audience and doesn't represent the way the game actually is to most people.

Smash is designed in a way so everyone can play in what ever way thy want right? To me everyone includes the groups who only play free for alls, the group that only plays 1vs1 with pokeballs, the group that only plays teams, the group that loves to only play giant brawl, the group that plays nothing but stamina, the group that loves 1vs1 with no items, etc. we are all included when it comes to everyone. So if we have the option to manipulate everything within the game, why oh why oh why is it so bad to have balance among the cast for the competive folks?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Dasmos on August 28, 2012, 11:11:04 PM
Tell me, what is the downside of having balanced characters for all levels of play?

Pretty much this. Why does it seem that some people in this thread are arguing for an unbalanced roster?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on August 28, 2012, 11:18:52 PM
No one is, but some people think the problem is worse than it actually is.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 28, 2012, 11:21:12 PM
I think because someone falsely juxtaposed it against having a large roster. Whoops! That or they're literally crazy.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 28, 2012, 11:29:09 PM
It kind of boggles my mind that anybody would not want the game to be better, held to higher standards, and/or perfect in every way. Certainly there's no harm in aiming higher than just having the same game again but with more characters? I think the roadmap to this is pretty clear, and it's to bring in better balance testing and general design oversight. There is literally zero downside to this.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on August 29, 2012, 12:24:27 AM
Pretty much this. Why does it seem that some people in this thread are arguing for an unbalanced roster?

No, the argument was about some people wanting the next Smash Bros to have a smaller roster then Brawl so it could be more balanced, which I responded would be dumb since most people who play Smash Bros play it for larger rosters and movesets and don't care much about balance.  I then added, that Brawl was pretty well balanced for basic level play which is how most people play Smash Bros even though it had 39 characters, showing a bigger roster wouldn't make the game more unbalanced since the last game was pretty well balanced.

Then people started complaing about how unbalanced Brawl was because of one character at high level play, which me and TJ Spyke have been responding that high level play as one character doesn't represent the over balance of the game for everyone else.  So as you can see, nobody is arguing for an unbalanced roster.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on August 29, 2012, 12:36:21 AM
I think the deal is people want a better experience.  Brawl, Melee and SSB are not bad games.  In fact, when you talk to fans everyone has there personal favorite...and for different reasons.

I perfer the original, because the pacing, and balance seemed spot on for me.  The levels were smaller, and never distracted from the battle...but still added strategic elements, and items were better thought out and not too crazy.  It was a simplier game which meant it was easier and more enjoyable for people to just pick up and play...which is actually what makes the best FPSers in my opinion. 

Now, some people perfer Melee, because it added a ton to the formula and really brought the experience to a next generation level.  Everything was enhanced and really helped the play experience.  However that added complexity made it harder to master, and the speed was much faster and the new scrolling levels and more detailed levels made things harder to play.  Some level choices were just not enjoyable.

Brawl is somewhere inbetween Melee and the orginal.  Slower paced, the gameplay enhances of Melee are tweaked and somewhat simplified.  The single player more robust...but also some say it is the most disappointing part of the game. 

Basically, I think everyone wants a better game...the best game we can get...they just believe different things will make the game better.

Me, I want more characters...because I want to play as many Nintendo characters as possible...that is what makes the games fun...but I want characters that feel unique and special...so fewer "clones." 

I want new engaging balanced levels.  I don't care if I have a stage for each character.  I want well designed enjoyable stages from each franchise...and if good ideas are created for more franchises then I want multiple stages from those franchises...but I want levels that are simpler...and do not hinder the combat...and please no crazy scrolling levels...those are the worst...only seconded by levels that are too large to realistically play on.

Finally, I want a further blending of Melee and SSB64.  Brawl had an ok return to some simpler game mechanics, but I want to see more leanings toward SSB than Melee...in a less is more sense.  Do not just add a billion Pokemon because you can...choose 20-25 good pokemon to attack...make them simple attacks that do not distract too much.  Please just do away with assit trophies.  Move away from final smashes, and simplify items.  I don't need 100 items to have a fun experience.  Create 20-30 iconic items for the series and just balance the items out. 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 29, 2012, 12:54:04 AM
I wouldn't say just one character causes problems in Brawl's balance. The bottom 10 characters or so are like, crippled bad, and I think that's just as severe a problem.

The thing I have a beef with is denying there's a balance problem, being proven wrong, and then further backtracking and saying it doesn't matter for "99%" or whatever wild estimate of players like that makes it okay. Nintendo was pretty negligent letting Brawl ship in the condition it did. Smash on Wii U can meet with way bigger successes on every front - casuals, tournament players, copies sold, critical reception, or whatever - if the basic steps to protect a decent metagame are made.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on August 29, 2012, 01:48:32 PM
I wouldn't say just one character causes problems in Brawl's balance. The bottom 10 characters or so are like, crippled bad, and I think that's just as severe a problem.

The thing I have a beef with is denying there's a balance problem, being proven wrong, and then further backtracking and saying it doesn't matter for "99%" or whatever wild estimate of players like that makes it okay. Nintendo was pretty negligent letting Brawl ship in the condition it did. Smash on Wii U can meet with way bigger successes on every front - casuals, tournament players, copies sold, critical reception, or whatever - if the basic steps to protect a decent metagame are made.

Bottom 10, so that includes Toon Link? I've seen some very good TL players, and I thought I was pretty good as him, but I got my ass kicked multiple times. Now if I'm against a player who is using Lucario or Falco, I have no chance to survive. Like I said, anyone can become skilled with any character, it takes practice and knowledge of their moveset.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on August 29, 2012, 02:21:40 PM
Toon Link isn't considered a bottom tiered character. That would actually be Link. Actually, if memory serves, almost all the Zelda characters are bottom tiered.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: marty on August 29, 2012, 02:44:08 PM
Once again, high level play makes up less then 1% of the Smash Bros audience.  To the other 99% of people who play Smash Bros, Brawl was very well balanced and characters like Meta Knight didn't have huge advantages over everyone else.  Get the tournament bullshit out of here because it makes a very very very very very very small percent of the audience and doesn't represent the way the game actually is to most people.
Pretty much this.  I don't know how people can bitch about a game for it not having the properties of the games it stood in opposition to.  If Nintendo wanted to make a technical fighter, they would--they made a slot-machine styled brawler instead.  I prefer it that way and don't understand why anyone would want Nintendo to focus on turning the series into something it's never been just to satisfy a virtually non-existant demand.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on August 29, 2012, 02:46:43 PM
Maybe I'm wrong about their being a Capcom vs SNK lawsuit? I feel pretty confident I read about one. But I think maybe we should curtail Dan Hibiki chat in this thread...
Wait, Dan's going to be in the new Smash Bros. game?!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on August 29, 2012, 03:08:13 PM
Once again, high level play makes up less then 1% of the Smash Bros audience.  To the other 99% of people who play Smash Bros, Brawl was very well balanced and characters like Meta Knight didn't have huge advantages over everyone else.  Get the tournament bullshit out of here because it makes a very very very very very very small percent of the audience and doesn't represent the way the game actually is to most people.
Pretty much this.  I don't know how people can bitch about a game for it not having the properties of the games it stood in opposition to.  If Nintendo wanted to make a technical fighter, they would--they made a slot-machine styled brawler instead.  I prefer it that way and don't understand why anyone would want Nintendo to focus on turning the series into something it's never been just to satisfy a virtually non-existant demand.
So you're saying the game should be more unbalanced?  Nobody has said they want the game to be like other fighters other than being better balanced than Brawl, which most traditional fighting games are better balanced than Brawl.

I'm not a fighting game fan at all.  I love the Smash Bros. games though and Melee is my favorite.  I'm not a tournament player nor am I a fan of watching fighting tournament play.  But something was off about Brawl and some characters were better than others.  That's a fact.  I want better balance in the new Smash compared to Brawl.  If they need to lower the number of characters to do it, then fine.  If they can balance better with more characters, that's just gravy.  But saying it's okay to be unbalanced because all other fighters are balanced and SB is the anti fighter game is beyond ridiculous.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: marty on August 29, 2012, 05:03:57 PM
So you're saying the game should be more unbalanced?  Nobody has said they want the game to be like other fighters other than being better balanced than Brawl, which most traditional fighting games are better balanced than Brawl.

I'm not a fighting game fan at all.  I love the Smash Bros. games though and Melee is my favorite.  I'm not a tournament player nor am I a fan of watching fighting tournament play.  But something was off about Brawl and some characters were better than others.  That's a fact.  I want better balance in the new Smash compared to Brawl.  If they need to lower the number of characters to do it, then fine.  If they can balance better with more characters, that's just gravy.  But saying it's okay to be unbalanced because all other fighters are balanced and SB is the anti fighter game is beyond ridiculous.
Where do I say I want the game more unbalanced?  Oh, that's right--i didn't.  Glad that straw-man bullshit is behind us... let's see what else you have to say about things I didn't say...  Some characters are better than others... fact!  Okay, well, that's going to be true of every fighting game when there are different characters.  You want better balance even if it means less characters ... I don't.  I want more, not less, content, even if it means the game isn't balanced.  It is okay if SB isn't perfectly balanced because it isn't a pure fighting game.  Your last sentence makes zero sense.  Complaining about balance in SB is like whining that there isn't rocket jumping in CoD.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Mop it up on August 29, 2012, 06:17:04 PM
I actually feel SSBBrawl has more balanced characters than Melee, but Melee has far better item and stage balance. It's also a much better game overall. Balance isn't the issue I have with Brawl, it's randomness. No one I know likes the game because it's too hard to follow and it doesn't feel like you really have much pull over the outcome of anything. Despite Melee having a faster game speed, no one had trouble playing that game.

That said, I feel the original game has the best pacing, style, and stages. I'd actually like if they went back to the drawing board and pulled from the first game, matching its style but adding a lot more content to it.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Sarail on August 29, 2012, 06:19:38 PM
I miss the bowling pin sound effects when you whack your opponent...
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Evan_B on August 29, 2012, 07:25:36 PM
Long story short- I want a Smash Bros. where it doesn't feel like a chore you play as the heavyweight characters. Boom kat.

Maybe this is why they got Namco working with them- so they can maybe have some semblance of balance?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on August 29, 2012, 07:30:03 PM
So you're saying the game should be more unbalanced?  Nobody has said they want the game to be like other fighters other than being better balanced than Brawl, which most traditional fighting games are better balanced than Brawl.

I'm not a fighting game fan at all.  I love the Smash Bros. games though and Melee is my favorite.  I'm not a tournament player nor am I a fan of watching fighting tournament play.  But something was off about Brawl and some characters were better than others.  That's a fact.  I want better balance in the new Smash compared to Brawl.  If they need to lower the number of characters to do it, then fine.  If they can balance better with more characters, that's just gravy.  But saying it's okay to be unbalanced because all other fighters are balanced and SB is the anti fighter game is beyond ridiculous.
Where do I say I want the game more unbalanced?  Oh, that's right--i didn't.  Glad that straw-man bullshit is behind us... let's see what else you have to say about things I didn't say...  Some characters are better than others... fact!  Okay, well, that's going to be true of every fighting game when there are different characters.  You want better balance even if it means less characters ... I don't.  I want more, not less, content, even if it means the game isn't balanced.  It is okay if SB isn't perfectly balanced because it isn't a pure fighting game.  Your last sentence makes zero sense.  Complaining about balance in SB is like whining that there isn't rocket jumping in CoD.


No fighting game has perfectly balanced characters. And that really isn't a big deal.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on August 29, 2012, 07:33:05 PM
Once again, high level play makes up less then 1% of the Smash Bros audience.  To the other 99% of people who play Smash Bros, Brawl was very well balanced and characters like Meta Knight didn't have huge advantages over everyone else.  Get the tournament bullshit out of here because it makes a very very very very very very small percent of the audience and doesn't represent the way the game actually is to most people.
Pretty much this.  I don't know how people can bitch about a game for it not having the properties of the games it stood in opposition to.  If Nintendo wanted to make a technical fighter, they would--they made a slot-machine styled brawler instead.  I prefer it that way and don't understand why anyone would want Nintendo to focus on turning the series into something it's never been just to satisfy a virtually non-existant demand

On my crappy phone, hope this is clear.
No one said anything about turning it into Street fighter or Tekken with combos and such. We want smash to be smash. Still in Brawl characters like Bowser, Yoshi, Link, Ganondorf and many many more have HUGE disadvantages to characters like MetaKnight, Snake, Marth, DDD, Diddy Kong and Wario. To the point that it is literaly unfair.

Just because one doesn't play in tournaments doesn't mean some day they won't how to infinite another character that is susceptible to it.

All I want is a balanced roster of like 45-50 characters. That does not mean I want to hold tournies and play nothig but FD the rest of my life. I would love the option to be able to pick the character I love the best and not have to worry about exploits in the game. There is absolutely nothing wrong with that.

Because of Brawls nature of being able to play in any way i want, why cant I have the optipn of balanced tournament play?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on August 29, 2012, 08:42:59 PM
I still think the best items were in the original.  The items played a part of the game, but didn't become essential...except for the crazy baseball bat. 

I also miss the silly and fun sound effects of the original. 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on August 29, 2012, 09:02:43 PM
No fighting game has perfectly balanced characters. And that really isn't a big deal.
That's right. No fighter has perfect balance. Most have almost all of their matchup odds no worse than 6-4. That's all I'm asking.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on August 30, 2012, 03:04:49 PM
So you're saying the game should be more unbalanced?  Nobody has said they want the game to be like other fighters other than being better balanced than Brawl, which most traditional fighting games are better balanced than Brawl.

I'm not a fighting game fan at all.  I love the Smash Bros. games though and Melee is my favorite.  I'm not a tournament player nor am I a fan of watching fighting tournament play.  But something was off about Brawl and some characters were better than others.  That's a fact.  I want better balance in the new Smash compared to Brawl.  If they need to lower the number of characters to do it, then fine.  If they can balance better with more characters, that's just gravy.  But saying it's okay to be unbalanced because all other fighters are balanced and SB is the anti fighter game is beyond ridiculous.
Where do I say I want the game more unbalanced?  Oh, that's right--i didn't.  Glad that straw-man bullshit is behind us... let's see what else you have to say about things I didn't say...  Some characters are better than others... fact!  Okay, well, that's going to be true of every fighting game when there are different characters.  You want better balance even if it means less characters ... I don't.  I want more, not less, content, even if it means the game isn't balanced.  It is okay if SB isn't perfectly balanced because it isn't a pure fighting game.  Your last sentence makes zero sense.  Complaining about balance in SB is like whining that there isn't rocket jumping in CoD.
Actually, I asked a legitimate question based on what you said and the fact that the argument has been about balance.  I never said you said you wanted it unbalanced.  I asked if that is what you said for clarification.  The argument was about making the game more balanced than Brawl.  You state Smash is the anti fighter and say we want it like other fighters.  I state the only thing anyone said about being like other fighters is better balance than Brawl had.  So I couldn't find any other argument other than wanting it less balanced in your reasoning.  You didn't state clearly what you thought else we wanted from Brawl to be like fighters and as I didn't see any other argument, I asked if that was actually what you were saying.  You now say you didn't.  My last sentence made sense based on my understanding of your argument. 

So please tell me what you think we are asking for in Smash to change to be more like other fighters if it isn't balance?  If you could quote others who have said they want Smash to be like other fighters outside of balance, that would be helpful.

I also don't actually remember complaining about the balance per se.  I just stated I'd like it to be better than Brawl's balance.  I liked Brawl a lot and played it a lot.  I'm not a good player, but even I think the balance can be better.  I don't think that is complaining.  It's pointing out something that can be better.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on August 31, 2012, 10:28:13 AM
Well, I think he was trying to say...other "real" fighters have several characters 30+ sometimes and are fairly balanced with characters.

Super Smash Bros Brawl is the antifighter...that doesn't mean it should be unbalanced or that you can use Brawl being an antifighter as an excuse for being unbalanced.

Smash Bros is the antifighter because it does not follow the traditional fighting standards.  You don't have to learn complicated button presses for combos.  You don't have to do difficultish joystick controls for combos...you don't have to have too many buttons to play. 

Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on August 31, 2012, 01:23:21 PM
Well, I think he was trying to say...other "real" fighters have several characters 30+ sometimes and are fairly balanced with characters.

Super Smash Bros Brawl is the antifighter...that doesn't mean it should be unbalanced or that you can use Brawl being an antifighter as an excuse for being unbalanced.

Smash Bros is the antifighter because it does not follow the traditional fighting standards.  You don't have to learn complicated button presses for combos.  You don't have to do difficultish joystick controls for combos...you don't have to have too many buttons to play. 


This is why I like it so much.  The game is not complicated but you can get better by practicing and knowing how your player moves and everything.  If the balance is better than Brawl, I think this game could be better than Melee in my opinion, regardless of the number of characters.  To be honest, I'd rather have more characters as well, as long as it's balanced properly. :)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: marty on August 31, 2012, 01:57:43 PM
@Louieturkey


I don't know why you have a hard time understanding that I was agreeing with Luigi Dude and catekiller.  The perceived balance problems of the SB games don't detract from their value to the vast majority of people that bought the game.  Taking away characters would decrease the value of the game to most people, even if the balance were better.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on August 31, 2012, 08:27:29 PM
@Louieturkey


I don't know why you have a hard time understanding that I was agreeing with Luigi Dude and catekiller.  The perceived balance problems of the SB games don't detract from their value to the vast majority of people that bought the game.  Taking away characters would decrease the value of the game to most people, even if the balance were better.
Never said I wanted to take away characters.   All I said was if the balance got better compared to Brawl and they had to take characters away to do it, I'd be fine with that.  If they can do it and add more characters, I'll be super stoked!

And Caterkiller wants better balance as well.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: marty on September 02, 2012, 11:17:25 AM
I still don't see what I'm saying that you find so objectionable. 


The success of SB has never hinged on balance.  More content (characters, moves, stages, items) is going to serve far more players than balance would, since the perceived balance issues seem to matter most to competitive players, who try to rebalance the game based on their own ruleset and probably would continue to anyway, regardless of how much Nintendo did to balance the game.  Making low level play better, with more content, is going to improve the game for more people than focusing on high level play would.  Nintendo should focus their effort on the low level players, not the high level ones (since there are so few, relatively speaking).  I'd be fine with better balance, too.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on September 02, 2012, 11:35:28 AM
The success of SB has never hinged on balance.
Before you go any further about success, you might want to think about how you define success. Just sales? Or being the best game it can be?

Quote
More content (characters, moves, stages, items) is going to serve far more players than balance would, since the perceived balance issues seem to matter most to competitive players, who try to rebalance the game based on their own ruleset and probably would continue to anyway, regardless of how much Nintendo did to balance the game.  Making low level play better, with more content, is going to improve the game for more people than focusing on high level play would.  Nintendo should focus their effort on the low level players, not the high level ones (since there are so few, relatively speaking).  I'd be fine with better balance, too.

I'd like to post again, over and over again, that the amount of content vs character balance is a false dichotomy, a choice that isn't really made. Artists and designers make the characters and stages and whatever, and different people fine-tune the combat design (unless something is very very wrong in that studio).

Having a balanced metagame is important for the sustainability of Smash. These games only come out like once every what, 5 years? They have to last us a long time and I don't think it's an infinitesmal number that plays the game a lot and gets good at it. I don't want to play Wii U Smash for just a couple months, get good enough to realize there are serious problems, and them drop it. :(

Alternate smug tournament jerk post: not everyone stays an unskilled casual scumsucker forever, have fun with Ivan Ooze (http://www.youtube.com/watch?v=O-g4TqMFemY).
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on September 02, 2012, 12:43:55 PM
There's 8 minutes I'll never get back.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on September 19, 2012, 03:59:42 PM
More confirmation that Sakurai is in complete control. Don't look at it as the Tekken Team not working on the game at all because I think that's what some people think. That's not what he's saying. What we know is that various members from various Namco Bandia teams including the Tekken Team will be working on this game. I am sure something was lost when translating thi.


http://nintendoeverything.com/99673/harada-on-the-involvement-of-namco-bandais-tekken-team-on-smash-bros/ (http://nintendoeverything.com/99673/harada-on-the-involvement-of-namco-bandais-tekken-team-on-smash-bros/)


Quote
According to Harada:
“We’ll be providing our expertise when asked, but it’s not like we’ll (the Tekken Team) be making the game.”
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on September 19, 2012, 07:47:35 PM
Basically, it means the Tekken Team is on standby...they will probably be the team that tweaks play control and balance...which is probably a good thing. 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on September 20, 2012, 06:07:30 PM
So according to recent reports, the Fire Emblem: Awakening DLC on the 3DS has been pretty successful for Nintendo.  Even though the game has sold over 400k, the money made from DLC is close to the equivalent to what Nintendo would have made if they sold 100k more copies.

http://www.neogaf.com/forum/showthread.php?t=492256 (http://www.neogaf.com/forum/showthread.php?t=492256)

So if a smaller series like Fire Emblem can make good money off of new character and map DLC, how much more would Nintendo think a way bigger series like Smash Bros could make?  Yeah, I think there's a pretty good chance Nintendo is going to include future DLC in Smash Bros.

My prediction still stands that they'll probably use DLC for some of the more popular niche characters like Shulk and Saki since the characters are from series that have a smaller fanbase but pretty hardcore and would be willing to spend extra money on DLC.  I also wouldn't be surprised if they use DLC to include cut characters like Mewtwo and Roy again since they still have a good sized audience that would be willing to pay for them as well.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on September 20, 2012, 06:15:42 PM
I hope that through the disc and DLC, you will be able to get every character and stage that has ever appeared in the SSB series (I still hate that the N64 Hyrule Castle has never been used again), same with the Mario Kart series. Imagine being able to get the uber Mario Kart game, with every single stage and character ever used all in one game?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on September 20, 2012, 10:02:44 PM
That actually sounds quite awesome.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on September 20, 2012, 10:09:16 PM
Actually Niche characters are the way NOT to do download content. 

You should actually tie Niche character downloads with another more popular character.  Perhaps DLC is 2-3 characters per purchase.  A niche Character, a classic character, and a new popular character. 

So for example I can see.  Jill from Drill doser being a niche character, Doctor Mario being a classic character, and Toad being a Popular new character. 

Or Nintendo could just win the internets with a nude suit samus download...
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on September 20, 2012, 10:22:03 PM
And Zach would be the first person in the world to download it.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on September 20, 2012, 10:28:21 PM
You should actually tie Niche character downloads with another more popular character.  Perhaps DLC is 2-3 characters per purchase.  A niche Character, a classic character, and a new popular character.
True. Niche character stand a better chance of not being ignored if it's packaged with a character people really want.

I hope for no DLC. Smash Bros. would likely be the only game that could convince me to get everything. I'm sure Nintendo knows this is true for scores of people.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Anth0ny on September 22, 2012, 10:10:16 AM
I imagine niche characters like Shulk would be the last DLC characters in Nintendo's mind. With a game like Smash Bros, you can expose the lesser known characters to more players than ever before (see Marth and Roy in Melee). If it wasn't for Melee's success, we probably wouldn't have Fire Emblem in North American today.

I could see them offering a "Melee pack" or "Brawl pack" of characters, consisting of a couple of newcomers from each game. Old stages will probably be available as DLC as well. Don't forget music. Alternate costumes? New 1P modes? Trophies and stickers?

The possibilities are endless with DLC in a Smash Bros game.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on December 07, 2012, 06:33:42 PM
[Note: This will never happen]

Since the 3DS game is supposedly the Adventure Mode, I thought it'd be really cool for the story to have like an invasion angle with 3rd party characters showing up in Nintendo Land (not the amusement park). Then, you get to unlock them in the Wii U game by connecting with the 3DS game (such as once you defeat them in the 3DS Adventure, you can connect to the Wii U game and have the Warning! Challenger Approaching match). If you don't have a 3DS or the game, the 3rd party characters would be released as paid DLC.

I know Sakurai doesn't want too many 3rd party characters, but this would be a neat-o way to include a Dream Team of them. If they're treated as special challengers, the focus is still primarily on Nintendo's own franchises. I think it makes more sense than Snake and Sonic just showing up and being like, "We're going to be in this game now, kthnx."
Title: Smash Update. READ IT
Post by: Caterkiller on December 13, 2012, 04:59:13 PM
http://gengame.net/2012/12/masahiro-sakurai-says-not-to-expect-any-smash-bros-news-anytime-soon/ (http://gengame.net/2012/12/masahiro-sakurai-says-not-to-expect-any-smash-bros-news-anytime-soon/)
 
Quote
To put it succinctly, I’ll need to have you guys wait a while longer. I hardly ever write anything on Twitter any longer, and that’s because I think right now is the time to stop tweeting and start putting in a real effort here. If I could put it a really harsh way, I think it’d be better if I could be forgotten by gamers for a while.

I don’t like it when a tweet or whatever leads to needless speculation getting spread around. For example, when I tweet about playing some game, some people immediately get the idea that that character is in the new Smash Bros. Then people fan the flames on it, people start to think it’s really true, people get angry about it. Nobody benefits.

I got asked once by a student ‘Is Fox really strong in Smash Bros. Brawl because you like Star Fox?’ Absolutely not. I don’t balance things based on that. These are very important titles that the creators and fans are leaving to me. In the worldwide online rankings, Fox’s winning record is right in the middle of all the characters. The idea with him was a character that suicided often, but made up for it with other skills, but I guess that prominence gave him this image of being really powerful.

Instead of talking about what Smash Bros. will be like. I’m just going to say ‘I’m making you wait for it!’ and keep going along. I want to put my all into a full-on launch that really makes that wait worth it.
Good, I say get off twitter and I like how he pointed out rabbid fan behaviour. Maybe people who read this can have conversations that are a little more sensible. I used to wonder, does he even take a second glance at our Twitter responses? Obviously after Namco was involved and criticized he made a statement. But it's nice that he can see our constant bickering over stupid stuff. And by "ours" I mean "them" not us...
Another thing to note is that he might actually look at competitive teir lists or what ever type of tracking system they have for Brawl. Not saying he will design the games with that stuff in mind, but I'm glad he is aware of it.
I suppose E3 will be the first time we get real info on this.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on December 13, 2012, 05:14:49 PM
Good. Keep it that way. I would even go as far as to say they shouldn't even update the Smash Dojo like they did with Brawl. It's hard to avoid info these days. I want to know as little about the games as possible until they come out.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on December 13, 2012, 06:19:26 PM
Well this does show Sakurai is well informed about the Smash Bros fanbase and knows what they like and don't like.  If he knows about all the speculation and the anger people start having, tells you he's browsing message boards, reading messages sent to him and seeing fan reaction himself.  This means when deciding what new characters get in, he does have a good idea on who people want added to the roster.  It also shows he knows about the complaints people had with the Subspace Emissary as well so people shouldn't expect an adventure mode in the next Smash Bros to end up the same way again.
Title: Sakurai Speaks about Nintendo Direct!
Post by: Caterkiller on January 23, 2013, 06:32:00 PM
Bumping this because of Sakurai's twitter this morning.


He basically say's this Nintendo Direct told us to wait until E3 for Smash related info. Then he more or less say's he will put out a better trailer/presentation at E3 than this Nintendo Direct, or is he upping the new smash trailer from the Brawl one? I don't speak Japanese.


https://twitter.com/Sora_Sakurai (https://twitter.com/Sora_Sakurai)


いましがたNintendo Directで「WiiU、3DSの『スマブラ』最新作について、今年のE3で映像公開する」ことが発表されました。普通のゲームは映像等ができてからの発表ですが、今回は製作発表が先になったので、お待たせしてしまいますね。しかし、よりよいものを出していきます!

Send it through Google translate!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on January 23, 2013, 07:21:18 PM
Ok.

Quote
"WiiU, the 3DS" Nintendo Direct only just in Smash Bros. "for the latest work, published in the E3 video of the year" that was announced. Ordinary game is an announcement from the video and be equal, making this announcement because it has reached its destination, but to have kept you waiting. However, I will put a better one!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: azeke on January 23, 2013, 11:11:40 PM
They will have to one up Snake's Brawl announcement somehow...

Ezio? Mickey? Bayo?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on January 23, 2013, 11:33:53 PM
Assuming the rules for 3rd party characters from Brawl still apply, Mickey didn't originate in a video game. Ezio is eligible in that he starred in Assassin's Creed II: Discovery on DS. Who really remembers that game though? Connor would make more sense since ACIII was at least a Wii U launch title.

Bayonetta would be cool (and I still think she's a possibility), but one-up than Snake? Her game is niche a best despite the cult following. The only character that would definitely one-up Snake's surprise announcement is Sonic and he's already in. Hopefully, he makes the cut. Mega Man is a possibility, but Capcom keeps trying to convince people that Mega Man has no audience. A Resident Evil character might do the trick. Jill looks pretty awesome in Marvel vs. Capcom 3 so there's definitely a moveset for her even if they remove her gun moves. As much as I love Jill, I'd still go with Mega Man personally.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on January 24, 2013, 06:52:48 AM
Well with Namco working on the game, I'd still put my money on Pac-Man appearing.  Sure his current games don't get much attention but he's still a huge icon for the original arcade game and one of the most recognizable gaming characters in the world because of it.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on January 24, 2013, 02:29:32 PM
Plus, a Pac-Man stage would be awesome. Imagine fighting in one of the mazes.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on January 24, 2013, 06:38:15 PM
Plus, a Pac-Man stage would be awesome. Imagine fighting in one of the mazes.

(http://img.photobucket.com/albums/v287/luigidude/04_Toru_Iwatani_Pac-Man_Reveals_Secret.jpg)

It really would work perfectly.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Mop it up on January 24, 2013, 07:00:16 PM
Yeah, I think Pac-Man is pretty much a guarantee. I'm hoping that's it for third-party characters, but it probably isn't...
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: NeoStar9X on January 24, 2013, 08:13:49 PM
Pac-Man would be good as a stage. As a fighter I don't know. Do they go with how he or she (if they include Mrs. Pac-man....always enjoyed that game more) is in the games. Or the version that has arms and legs. I don't mind that look but I know that freaks some people out for some reason.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on January 24, 2013, 08:20:07 PM
Since they used the arms and legs version of Pac-Man in Street Fighter X Tekken, I would assume they would use that version if he (or Ms. Pac-Man) is included in Super Smash Bros. 4.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on January 24, 2013, 08:25:13 PM
I don't see how that conceivably works as a stage. Looks pretty difficult to KO anyone.

I'd imagine Pac-Man would have arms and legs just so he could do more than wakka wakka wakka.

I don't think Pac-Man will be the only 3rd party addition though I don't see them going overboard. Bayonetta (if she makes it in) could be considered 1st party depending on how Nintendo cut the deal for Bayonetta 2. They may have acquired the rights to the character. Really, I'm hoping for some surprises. Snake came out of nowhere and Sonic just seemed inevitable after that. On the Nintendo side, only ROB wasn't an obvious additon.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on January 24, 2013, 08:28:28 PM
I don't see how that conceivably works as a stage. Looks pretty difficult to KO anyone.

You simply open up the top. Part of the fun would be racking up such a high percentage in order to get the kill. Plus, the warp things would be really fun to strategize around.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on January 24, 2013, 08:30:51 PM
Maybe have the stage change dynamically like the PictoChat stage did in Brawl?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on January 24, 2013, 08:36:13 PM
I can also imagine a Ms. Pac-Man game that plays in the background with the level scrolling as Ms. Pac-Man goes from the top to the bottom of the stage. Players can then be KO'd from the top or bottom half that's missing. Maybe the level changes as the game progresses.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: tendoboy1984 on January 26, 2013, 02:00:18 PM
Well with Namco working on the game, I'd still put my money on Pac-Man appearing.  Sure his current games don't get much attention but he's still a huge icon for the original arcade game and one of the most recognizable gaming characters in the world because of it.

Pac-Man Championship Edition DX is one of the best arcade games I have ever played, and it got great reviews.
Title: Sakurai still in pain
Post by: Caterkiller on February 27, 2013, 03:40:25 PM
So Sakurai's pain is still going on and just may hinder development of the new Smash Bros titles even more than it already has. Check the link to see the whole article.


You know I had similar issues for about 2 years with my right sword arm before I felt the relief. His is more severe than mine but I've decided I am going to twitter him my insight on the subject. Anyone fluent in Japanese able to help me translate it so I can copy and paste it to him? It would be pretty short. When it comes to some doctors and issues like this I personally can never trust them when I keep getting perscribed pills that mask the pain until I'm addicted.





Quote
"I think the one word I've said the most this year, by far, is 'Ow!'" he wrote. "Not only am I getting calcific tendonitis, but they've also found what are apparently several ruptures in the muscles. My upper arm hurts, and there's this chronic dull pain in my elbow joint as well. On the lower arm, there's this feeling of fatigue around the flexor muscles that turns into pain when I use a keyboard or game controller with my fingers.


[font=.HelveticaNeueUI]http://www.polygon.com/2013/2/27/4035046/why-masahiro-sakurais-bum-right-arm-is-hindering-work-on-the-new[/font]
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Oblivion on February 27, 2013, 03:42:53 PM
The pain of the director shouldn't hinder development. :(
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on February 27, 2013, 03:57:02 PM
The pain of the director shouldn't hinder development. :(

I suppose it shouldn't but he's so hands on with his projects there is no other way around it.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on February 27, 2013, 04:09:53 PM
Man, that guy has really got to lay off himself.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Louieturkey on February 27, 2013, 04:33:13 PM
Man, that guy has really got to lay off himself.
Zing!
Title: Re: Sakurai still in pain
Post by: tendoboy1984 on February 28, 2013, 11:06:39 PM
So Sakurai's pain is still going on and just may hinder development of the new Smash Bros titles even more than it already has. Check the link to see the whole article.


You know I had similar issues for about 2 years with my right sword arm before I felt the relief. His is more severe than mine but I've decided I am going to twitter him my insight on the subject. Anyone fluent in Japanese able to help me translate it so I can copy and paste it to him? It would be pretty short. When it comes to some doctors and issues like this I personally can never trust them when I keep getting perscribed pills that mask the pain until I'm addicted.





Quote
"I think the one word I've said the most this year, by far, is 'Ow!'" he wrote. "Not only am I getting calcific tendonitis, but they've also found what are apparently several ruptures in the muscles. My upper arm hurts, and there's this chronic dull pain in my elbow joint as well. On the lower arm, there's this feeling of fatigue around the flexor muscles that turns into pain when I use a keyboard or game controller with my fingers.


[font=.HelveticaNeueUI]http://www.polygon.com/2013/2/27/4035046/why-masahiro-sakurais-bum-right-arm-is-hindering-work-on-the-new (http://www.polygon.com/2013/2/27/4035046/why-masahiro-sakurais-bum-right-arm-is-hindering-work-on-the-new)[/font]


Sakurai has a Twitter account?


I find it funny that so many individual developers have Twitter accounts, but Facebook is reserved for more corporate PR stuff.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on March 01, 2013, 12:33:16 AM
Sakurai has a Twitter account?

He's had one for years, it's actually VERY well known and has been mentioned many times here and on the podcasts. Sakurai loves to post pics of his cat on Twitter.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on March 01, 2013, 01:08:41 AM
There can never be too many cats pictures.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on March 01, 2013, 02:42:54 AM
He even posts his action figures that he uses to make the in game attacks and poses. He posts very often too. Though looks like recently he slowed down a bit. He needs to.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: pokepal148 on March 01, 2013, 07:17:46 AM
its a shame... sakurai is my favorite dev
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on March 01, 2013, 10:19:57 AM
Wasn't one of his reasons for cutting down on the twitter the fact that everyone assumed all his tweets had something to so with Smash Bros?
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: pokepal148 on March 01, 2013, 01:38:37 PM
Sakurais cat confirmed for brawl
yeah probably
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on March 01, 2013, 02:03:12 PM
Sakurais cat confirmed for brawl
yeah probably

Sakurai's cat actually appears in the Pokemon Stadium 2 stage of Super Smash Bros. Brawl: http://super-smash-bros.wikia.com/wiki/Easter_egg (http://super-smash-bros.wikia.com/wiki/Easter_egg)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: pokepal148 on March 01, 2013, 04:31:30 PM
Sakurais cat confirmed for brawl
yeah probably

Sakurai's cat actually appears in the Pokemon Stadium 2 stage of Super Smash Bros. Brawl: http://super-smash-bros.wikia.com/wiki/Easter_egg (http://super-smash-bros.wikia.com/wiki/Easter_egg)
yeah i know, he's going to update the nintendogs assist  trophy to have his cat with the dog just playing, rolling around the screen
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: pokepal148 on March 01, 2013, 04:35:25 PM
crimm thats the sequel to the paper smash bros blog post where you say the cat will be in the wii u game because it was on his twitter feed
tbh smash has among the worst fanbases ever
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on March 01, 2013, 04:47:17 PM
Not worse than the Los Angeles Lakers' fan base.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on March 01, 2013, 07:12:04 PM
Your both right!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on March 02, 2013, 04:25:09 AM
Sakurai response to support from people outside of Japan.

https://twitter.com/Sora_Sakurai/status/307412825977008128 (https://twitter.com/Sora_Sakurai/status/307412825977008128)
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Sarail on March 02, 2013, 09:16:40 AM
Hah. Sakurai has blocked me from seeing his tweets. Hilarious, but sad at the same time. :/
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on March 02, 2013, 01:21:57 PM
Hah. Sakurai has blocked me from seeing his tweets. Hilarious, but sad at the same time. :/
I want to know what on earth you could have done to out-troll me
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on March 02, 2013, 03:26:59 PM
Wait he actually read yours and understood your silly messages? Maybe he read my helpful tweets and also blocked me!
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Sarail on March 02, 2013, 10:17:07 PM
Hahaha. Yeah, apparently. All I remember posting, were retweets of random photos he would post with the message, "CONFIRMED. 'New item/character/thing' in Smash Bros. 4!"

I probably only did it maybe four or five times. I guess that was enough to block me. It's a shame... as I really enjoy his cat photos. :(


 EDIT: If I were to ever get a new forum tag, it should read, "Sakurai hates me."
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on March 02, 2013, 11:25:12 PM
Hahaha. Yeah, apparently. All I remember posting, were retweets of random photos he would post with the message, "CONFIRMED. 'New item/character/thing' in Smash Bros. 4!"

I probably only did it maybe four or five times. I guess that was enough to block me. It's a shame... as I really enjoy his cat photos. :(

You have to remember that English isn't Sakurai's first language, so he probably misunderstood what you were typing.  To him it might have looked like you were intentionally spreading false information instead of being funny, which I can see why he got angry.  Dude probably gets thousands of messages each day from people saying they heard a rumor that this character is going to be playable and if it's true so if he thought you were one of the people responsible for these false rumors he'd ban you.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on March 13, 2013, 11:32:17 AM
Not sure I like the following statement. I am the type who enjoys playing 1vs1 with no items and free for all with items balls to the wall. This doesn't sit well with me at all. Almost sounds like options will be taken away.




Quote
Here's how one guy, who wrote in to Brawl producer Masahiro Sakurai, put it: "The other day, I had my first run at Smash Bros. Brawl online play. What I found was that nobody ever went on the attack; it was like everyone was taking the approach of waiting for the other guy to take the offensive. There were no items, either. I wanted to shout at them 'This isn't how you do Smash Bros.'! As the producer, what do you think of fights like this?"
 
Sakurai — who's still recovering from a repetitive-strain injury to his arm that's keeping him from playing video games for the time being — took time out in his Famitsu column this week to respond. "The idea of Brawl's 'carefree brawling' motto was to get rid of as many restraints as possible and allow people to choose whatever play approach they liked," he wrote. "I'd like people to take some freer approaches with their gameplay, but the sort of battle style you describe in your letter is not interesting or fun. That's why I'll probably be thinking of a way to deal with that in the next game. We've learned a lot about net play since Brawl was released, after all, so a lot more is possible."
Read it all here.
http://www.polygon.com/2013/3/13/4098010/sakurai-discusses-why-smash-bros-brawl-online-isnt-exactly-thrilling?utm_medium=referral&utm_source=t.co
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on March 13, 2013, 11:45:28 AM
I take it as Sakurai talking about people basically just sitting around and waiting for others to go on the offense, which is indeed very BORING to watch. So I do hope he does something about that. Go and watch a MMA fight where the fighters basically do nothing for minutes at a time (it does happen), it makes for a lousy fight and the crowd will start booing loudly.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on March 13, 2013, 12:27:09 PM
You know what scratch that. I realized he is talking about taunt parties. I stopped playing Random because of it. People literally sit in 4 corners of the screen and taunt the whole time. If you attack they gang up against you. Can't stand it! Apparently getting a draw does something useful, except it doesn't.

Never mind Sakurai is in the right. I thought he meant defensive players who strategies by letting appoints attack first.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Ceric on March 13, 2013, 02:12:15 PM
I would not be surprised if their is a Debuff that makes you easier to Smash the longer you are away from the other players.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on March 13, 2013, 07:11:14 PM
I love the idea of a debuff for nonaggressive fighting.    Actually, I could see this being implimented into the entire game.

Agressive fighting, with combos and such gives you a slight boost i speed to help connect more combos, but only for a shorttime.

Successfully dodging, evading, and blocking attacks gives you a small defensive boost.

Singling one charcter out only gives you a debuff against only that charcter.

One character beingattacked by many players and being beaten mercylessly gives them a kinda tank like big defensive bonus.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Mop it up on March 13, 2013, 07:14:20 PM
There should be a taunt limit online where a player explodes if they do it five times.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on March 13, 2013, 07:20:16 PM
I like Mop's idea. But doesn't "rating" the opponent fix that? Label that guy a jerk, change settings to "no jerks" and no one has to play him ever again.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on March 13, 2013, 07:22:13 PM
I like Mop's idea. But doesn't "rating" the opponent fix that? Label that guy a jerk, change settings to "no jerks" and no one has to play him ever again.

Doesnt stop douchebags on Xbox Live, where u can block someone (so u never get matched up with them again).
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: nickmitch on March 13, 2013, 08:04:07 PM
Nintendo can make it work better. I'm sure someone over there will figure it out.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on March 13, 2013, 10:54:15 PM
I think having a block  user function is important for any online system...and should be system oriented so you can block the user from all games.

That said, I think it is more positive to build into the game systems that will discourage that behavior. 

A simple idea could be taunts:  Taunts debuff your player for the entire match 2% damage and defense.  If you are taunting someone you think you are better than them...why not prove it...by playing at a disadvantage.  The first one or two taunts isn't too damaging, but if you do 5 taunts and are now doing 10% damage and receiving 10% more damage that is pretty significant.  Can you imagine players with a taunting complex realizing that they have just made their character 20% disadvantage over all players with just 5 taunts.  If you do 10 taunts well you are pretty much screwed.

In fact all problems with the problematic play styles and strategies can be modified by positive/negative in game influences on the matches.

Like the list I had above you can come up with many different methods and it can even be a type of in game balancing of the match. 
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on March 13, 2013, 11:03:25 PM
I want to write a really long post about online matchmaking systems when I get to my computer. This sort of goofy stuff can pretty easily be prevented without implementing extra rules like debuffs or whatever.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: ShyGuy on March 13, 2013, 11:13:44 PM
I want to write a really long post about online matchmaking systems when I get to my computer. This sort of goofy stuff can pretty easily be prevented without implementing extra rules like debuffs or whatever.

More tripping is needed.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Spak-Spang on March 14, 2013, 12:47:50 AM
SUPER:  Perhaps, but the debuffs and buffs are also implemented to rewards different styles of play and discourage others.  It doesn't rule out a strategy as being viable, but it might hurt it. 

I think it was you who mentioned the King maker player...that player whom takes a lot of damage and is easy to kill so people run after to kill that player and such...debuffs and buffs could help eliminate or neutralize that style of play...and could make a more fun game and environment. 

Though, I also would like a combo counter in the game, but that is because often I can't tell if I am really doing a combo or not...unless the game can count and show it to me.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on March 14, 2013, 04:59:57 AM
Yeah, I did talk about kingmaker, nice of you to bring that up :faust:.

Implementing a debuff or penalty for running away won't really work, because the condition isn't that discrete. If it's the best tactic, people will do it to just the maximum that they can, touch another character or something to prevent the penalty, and go back to what they were doing.

In random matchmaking, a time ruleset would pretty much solve this, I think. Maybe +1 for kills and -0 for deaths would be best? If it's stock and more than two players, well, people are just going to run away. Stock teams should be fine, though.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on March 14, 2013, 01:33:47 PM
Just to be clear the issue is not people being defensive and running away it is this.

http://m.youtube.com/watch?feature=relmfu&v=NJuDxCgH6CM

It is all the rage on random wifi. If you are uncool and try to fight they all gang up on you and continue not fighting. I stopped playing random mostly because of this. It is a major thing, but how do you prevent it?

Just look up brawl taunt party.Now I see videos people posting how they crash taunt parties 3 vs 1. It's the worst for anyone who wants to fight like the game intended regardless of the settings.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: TJ Spyke on March 14, 2013, 01:43:10 PM
Wow, that was boring and lame. I really hope there is some option in the next game to let people block players who do that crap. Why even do an online match? If u just want to taunt, go to Practice mode.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on March 14, 2013, 05:25:55 PM
Is that a real question? That's Trolling 101, TJ.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: S-U-P-E-R on March 14, 2013, 06:27:33 PM
Yeah, real talk, +1/-0 scoring so you have less to lose by attacking, and enforce 4 random players to minimise collusion. I also feel like this would be less of a problem if Brawl netplay wasn't terrible :faust:

I enjoyed your long abloobloobloo youtube comment, TJ
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: MagicCow64 on May 14, 2013, 05:30:07 PM
Pac Man confirmed:

http://www.gamespot.com/news/new-pac-man-game-launching-this-fall-6408345
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on May 15, 2013, 01:21:16 AM
Hahaha, even without this game I figure Pacman is likely for an inclusion in Smash. I don't like him that much but he is an icon.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: ShyGuy on May 15, 2013, 02:54:33 AM
I heard Goku is going to be in the next Smash.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Luigi Dude on May 15, 2013, 06:06:51 AM
I heard Goku is going to be in the next Smash.

That rumor is from a guy who says he heard it while installing a mango juice machine at NCL headquarters.  There's nothing more to say.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: azeke on May 15, 2013, 06:10:03 AM
I also know from a very reliable source that Superman will also be in Smash.

You know what that means...

PS also heard something about Jesus DLC.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Caterkiller on May 15, 2013, 10:52:01 AM
I heard Goku is going to be in the next Smash.

Even I didn't post that dumb old rumor.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Adrock on May 15, 2013, 11:09:14 AM
I thought Shy Guy was joking. Maybe he should have made it more absurd. I heard Cthulhu is going to be in the next Smash.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: lolmonade on May 15, 2013, 12:19:05 PM
I thought Shy Guy was joking. Maybe he should have made it more absurd. I heard Cthulhu is going to be in the next Smash.

Only as an assist trophy, otherwise he'd be too OP.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: Mop it up on May 15, 2013, 07:23:22 PM
I already expected Pac-Man, but now I'd say he's pretty much guaranteed.
Title: Super Smash Bros. for Wii U.
Post by: Khushrenada on June 11, 2013, 10:43:39 AM
Looking good. 2 new characters revealed for the game. A Villager from Animal Crossing and Mega Man! Looks like third party characters are still being included. Looks like a Mega Man stage will be included with a Dr. Wily castle fortress in the background.
Title: Re: Smash Bros.
Post by: Doctor Video Games on June 11, 2013, 10:46:28 AM
Pretty sweet that they did a largely MM2 influenced Megaman. Truly, the best one!

There are still big looming questions though. Will ~slips~ return? :evil;
Title: Re: Smash Bros.
Post by: Luigi Dude on June 11, 2013, 10:56:59 AM
FUCKING AMAZING!!!!!

(http://img.photobucket.com/albums/v287/luigidude/frnXxyMgifpagespeedcer922DOE7HG_zpse6a7c08f.gif) (http://smg.photobucket.com/user/luigidude/media/frnXxyMgifpagespeedcer922DOE7HG_zpse6a7c08f.gif.html)

Holy ****, they actually managed to surpass Brawls reveal.  Snake can go **** himself, Megaman's the real deal.  Never in a million years would I have expected them to actually get the Classic Megaman but they did.  My guess is Sakurai must have really wanted him in the end because I doubt Capcom would have asked for this when they couldn't even put him in their own crossover fighter Marvel vs Capcom 3.
Title: Re: Smash Bros.
Post by: Oblivion on June 11, 2013, 10:58:54 AM
I was actually underwhelmed. :(
Title: Re: Smash Bros.
Post by: Do_What on June 11, 2013, 11:06:01 AM
It's an announcement trailer, but I like what I saw. I'm really impressed with the artwork in the backgrounds. Some of them are just super gorgeous.
Title: Re: Smash Bros.
Post by: shingi_70 on June 11, 2013, 01:09:35 PM
(http://[url=https://lh6.googleusercontent.com/-8E2UvIKynkA/UbdTwJPdmcI/AAAAAAAACHQ/vzDH9kaEZFE/w572-h303-no/smashbros1.gif]https://lh6.googleusercontent.com/-8E2UvIKynkA/UbdTwJPdmcI/AAAAAAAACHQ/vzDH9kaEZFE/w572-h303-no/smashbros1.gif[/url])
Title: Re: Smash Bros.
Post by: Drizzt on June 11, 2013, 01:20:41 PM
I can't wait, my body is ready!
Title: Re: Smash Bros.
Post by: Khushrenada on June 11, 2013, 01:32:41 PM
I really like the look of Mega Man though. That's what stands out the most to me. I'm really impressed by how they modeled him.
Title: Re: Smash Bros.
Post by: Caterkiller on June 11, 2013, 02:33:15 PM
Melee and Brawl both had stronger reveals to me, only because 5 new characters were introduced in each. Despite that the whole thing was great and the art styles work great for both! I like the character designs so much more here compared to Brawl or Melee, especially Bowser and Link.

On the meaningless yet still cool side of things, Bowser can run now on his feet, Samus has her cool other M design, DK lost weight, and absolutely no hint of other characters from any other series! If Sakurai keeps this up there might be some real surprise when the game is released.

Sky Loft stage moves like Delfino Plaza, Animal Crossing stage, original boxing/wrestling ring and  battle field looks as pretty as ever.

The game generally looks about the speed of Brawl, certainly not as fast as Melee which is fine by me. Just keep out the tripping, so far so good!

Mega Man fans must be jumping for joy! This can only mean good things for his future. So I'm happy for them.

I'd love to say that Dixie Kongs inclusion in DK Freeze means good things for her in Smash but I'm to so sure. I suppose if info was passed between studios that Sakurai wanted Dixie in Smash, Retro was asked to include her in DK or maybe even the other way around. Wait what I'm saying? Of course Dixie will make it in this time around.
Title: Re: Smash Bros.
Post by: Mop it up on June 11, 2013, 02:55:52 PM
The Villager and Mega Man are both inclusions I'm happy to see.

The Wii Fit U Trainer is not.
Title: Re: Smash Bros.
Post by: Caterkiller on June 11, 2013, 04:05:28 PM
Wii Fit Trainer has won me over!

http://m.youtube.com/#/watch?v=vQD1yJinzeQ&desktop_uri=%2Fwatch%3Fv%3DvQD1yJinzeQ

Sakurai will also post new screen shots on Miiverse Monday through Friday.
Title: Re: Smash Bros.
Post by: Khushrenada on June 11, 2013, 04:24:30 PM
I thought at first it was going to be some kind of satirical joke or criticism when I saw the headline for the Wii Fit Trainer and it turns out to be real. After the initial shock, I love it.

Sometimes people want to get serious about Smash Bros. You know, Final destination and no items to make it a complex brawler. But this is what Smash Bros. is all about. Just a blending of what Nintendo has been doing in the last few years thrown together in a crazy melee situation with a few references of nostalgia.

I also like the idea hit upon of having a villager from Animal Crossing be that representative. It makes such good sense since how do you say any of the Animal Crossing residents are any better than the others to brawl? Plus, as a villager, you have many tools/weapons that you use in the game so that person would be better equipped for fight.

The big thing I wonder about right now was the amount of powers that Mega Man seemed to have. Was that all his moves, smashes and attacks included? Or have they added extra moves to all the characters? Or is just like how Kirby wears many different hats when copying abilities so they gave Mega Man the names of robot master to call moves he can copy from other competitors like Kirby does?
Title: Re: Smash Bros.
Post by: Adrock on June 11, 2013, 04:29:02 PM
Snake can go **** himself, Megaman's the real deal.
Ehh, Snake fit surprisingly well. He was an awesome character in Brawl. Other characters deserved a roster spot more, but I was pleased with Snake's inclusion. I hope he's in the new one.

I'm totally digging Wii Fit Trainer. She's exactly the kind of character that should be in a Smash Bros. game because Wii Fit is such an important gam... software for Nintendo. This is what Smash Bros. is about. I hope some of the Find Mii enemies show up in the game somewhere.
Title: Re: Smash Bros.
Post by: Soren on June 11, 2013, 04:34:28 PM
Sakurai totally sold me on Wii Fit Trainer...damn.
Title: Re: Smash Bros.
Post by: Ian Sane on June 11, 2013, 04:37:33 PM
Wii Fit Trainer is no less silly than Mr. Game & Watch.  My only objection to her is that she comes from the Wii Series, which I would conveniently like to pretend doesn't exist when playing a celebration of Nintendo's history.  But they've had Yoshi's Story **** since the first game and had the DK Rap in Melee.  You have to take the good and the bad.
Title: Re: Smash Bros.
Post by: Adrock on June 11, 2013, 04:43:21 PM
The DK Rap is glorious. You shut your whore mouth.
Title: Re: Smash Bros.
Post by: Shorty McNostril on June 11, 2013, 05:17:04 PM
Is there anything new in this game besides a few new characters?
Title: Re: Smash Bros.
Post by: Seacor on June 11, 2013, 05:31:02 PM
There is already a Smash Bros Wii U thread.  Can a forum moderator please "merge" these 2 topics?

http://www.nintendoworldreport.com/forums/index.php?topic=34785.0 (http://www.nintendoworldreport.com/forums/index.php?topic=34785.0)
Title: Re: Smash Bros.
Post by: Khushrenada on June 11, 2013, 06:22:58 PM
Bah. That thread has had its day in the sun. If people still had things to discuss in it, it wouldn't have become inactive. New thread for new conversations. Welcome to the new NWR.
Title: Re: Smash Bros.
Post by: Adrock on June 11, 2013, 06:49:51 PM
I know it was probably just a throwaway cutscene for the trailer, but the part where the Animal Crossing Villager gets a Smash Bros. invite could have plot implications. Maybe the characters are actually from their respective worlds now and not just trophies that fight. I want a whimsical, lighthearted story, goddammit! ****.
Title: Re: Smash Bros.
Post by: stevey on June 11, 2013, 07:23:37 PM
The best news so far is that they finally fixed Bowser from being too slow and unplayable. And it only took 3 games to do him right.
Title: Re: Smash Bros.
Post by: Luigi Dude on June 11, 2013, 08:40:30 PM
Ehh, Snake fit surprisingly well. He was an awesome character in Brawl. Other characters deserved a roster spot more, but I was pleased with Snake's inclusion. I hope he's in the new one.

Oh I still think Snake should stay in the games because he's a great character with a unique moveset.  My comment was more about how this reveal is better then Brawl's since Mega Man is a much more important character to me then Snake and so this trailer was better then Brawls because Mega Man > Snake.

Seriously, we know have Mario, Sonic and Mega Man together in a game.  That's basically the holy trinity of classic gaming for me right there.
Title: Re: Smash Bros.
Post by: Adrock on June 12, 2013, 08:09:57 AM
The trailer for the new games was better than Brawl's by default for more gameplay footage. We all know what Smash Bros. is about, but it's still nice to see how far along the game is.

Mega Man has me far more excited than I was for Snake (I was way more excited to see Pit and Wario) even though I actually like the Metal Gear Solid series more than Mega Man.
Title: Re: Smash Bros.
Post by: Mop it up on June 12, 2013, 03:47:24 PM
Soooo... Any chance we'll get Bomberman? Along with Mega Man, Bomberman is the other third-party character who has a good history on Nintendo platforms.
Title: Re: Smash Bros.
Post by: Luigi Dude on June 12, 2013, 05:14:48 PM
Soooo... Any chance we'll get Bomberman? Along with Mega Man, Bomberman is the other third-party character who has a good history on Nintendo platforms.

Depends on if Sakurai wants him or not.  He's more then likely the one who went after him because I doubt Capcom cared.  Well right now Konami already gutted and murdered Hudson, and has shown no interest in any of their IP's including Bomberman.  I'd imagine if Sakurai wanted Bomberman they'd allow it, but that will depend on if he wants him.  Maybe if enough fans wordwide demand him he could get in like Sonic did for Brawl, but that could be hard considering Bomberman popularity isn't anywhere close to that high.

But I never thought Mega Man would get in because the classic series hasn't been popular for a long time but he did.  So maybe Bomberman could have a decent chance.  Of course if this game is only going to have two third party characters like Brawl did, the second third party is more then likely Pac-Man because of Namco's involvement.
Title: Re: Smash Bros.
Post by: Spak-Spang on June 12, 2013, 05:48:35 PM
Wow, Nintendo should just buy all of Hudson's IPs if they were just thrown aside.  I would love Nintendo to get those IPs and the rights to make new versions.
Title: Re: Smash Bros.
Post by: EasyCure on June 12, 2013, 10:18:56 PM
Regarding MegaMan's vast array of moves, I personally believe everything shown was a combination of moves; specials, smash, and regular attacks. For example Hard Knuckle looks like a nice arial smash, such as Ness' Down-A. The flame attack looks like a ground-based down-a smash (like Samus' but covers both sides).

Since Smash Balls appear to be back, I wonder what MM's would be.. shouldn't be another super charged shot (ala Samus) so I was thinking.. Rush Power Adaptor? Am I the only one that played MM6 and 7?? I feel like a rush/beat/auto super combo is too played out.

Also, if Rush Coil is his recovery up-B move, how would that work in mid-air? Perhaps Rush Coil is an item or assist trophy..

So many questions!
Title: Re: Smash Bros.
Post by: Adrock on June 12, 2013, 10:46:03 PM
Ha, I'm glad I made it in your sig. :)

No idea what Mega Man's Final Smash could be. Rush Coil probably works like Sonic's Up Special where the spring just appears. I wonder if Bad Box Art Mega Man will made an appearance.

I just realized there's a pretty good chance that Nintendo is culling interest in DLC characters from the Super Smash Bros. Miiverse Community.
Title: Re: Smash Bros.
Post by: Caterkiller on June 13, 2013, 02:57:12 AM
So like Shaymin mentioned in the wrong thread the next characters said to appear tomorrow are Mii(yuck), Pacman(hey cool), and Little Mac(YABADABADOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!)

This came from a guy who posted on Neo Gaf on the 9th. He said "his unlikely prediction" would be, Animal Crosser, Mega Man, Wii Fit Trainer, Little Mac, Pacman, and Mii.

That is just too specific! Especially with the boxing ring already revealed I think we can expect these new characters tomorrow.

That's 6 brand new series representatives! Brawl had like what? 6 as well if you count Wario and that was only after you had the game and unlocked everything. These 6 are all initial reveal new comers! That is nuts! As much as I used to hate Mii's before Miiverse and don't want them as a character now, I could see Sakurai doing some awesome stuff with them. I trust the man.

I expect 6 to 9 more new characters from existing franchises after these first 6. Mewtwo and Dixie will be in that 6 to 9 so count on it. As for Ridley I honestly think his chances have increased greatly. Sakurai hinted in 08 that basically he never once thought of Ridley playable saying he would be "impossible" and then following it up with "well if we really worked at it we could probably do it." I know that sounds more negative than positive but after going back on his word concerning the animal crossing series, it's open season for everyone now.

The Animal Crosser wasn't considered because the series didn't lend it's self well to a fighting game. Sakurai's paraphrazed words not mine. With the complete turn around and the inclusion of the super nonviolent Wii Fit Trainer, Sakurai's ideals about what constitutes as a playable character have been flipped. I think this bodes well for Ridley supporters like me.

I mean Ridley is often seen as a character who just couldn't be done right? There is more controversy over him than any other potential newcomer. He might be seen as more of a WTF character then WFT. I think Sakurai is going to capitalize on this especially since back in Brawl he really wanted more Metroid representation but had to resort to a 2nd Samus.
Title: Re: Smash Bros.
Post by: Adrock on June 13, 2013, 07:34:01 AM
I like Ridley. He's probably my favorite Nintendo villain. I'd still rather see Dark Samus.

Two years ago, when Smash Bros. for 3DS and Wii U was announced, there was talk from Iwata and Sakurai about how the games would connect to each other. The 3DS would be a more "individual" experience where players build up a character then bring it to Wii U. If they stick to that, Mii is an easy choice and it could have storyline implications. Iwata mentioned that focusing on raising character levels would make the game lose its instant play quality, but I think it can work in a single player story mode. Having that built-up Mii in regular multiplayer matches would risk severely unbalancing the game so there could be a Mii with static stats for regular matches and a different mode for a personalized Mii.

I don't know if I would use Mii as one of my main choices, but I think it should definitely be in the game. No Nintendo character should be off limits. That's not in the spirit of the series. All those Special Streetpass Miis could show up in the game as enemies. Then, haters nationwide would be able to live their dream of punching/blowing up Reggie and Iwata.
Title: Re: Smash Bros.
Post by: MagicCow64 on June 13, 2013, 09:29:33 AM
Blag, I was really hoping the Wii Fit Trainer took the Mii bullet this go round. But I guess it was never realistic to expect Miis to NOT be in this game.
Title: Re: Smash Bros.
Post by: Adrock on June 13, 2013, 03:05:21 PM
Sakurai Officially Confirms No More Tripping (http://kotaku.com/no-more-tripping-in-the-new-smash-bros-513187770)

I'll post a celebratory gif when I get home from work.
Title: Re: Smash Bros.
Post by: TJ Spyke on June 13, 2013, 03:07:49 PM
Meh, the whiners didn't like it but tripping was never a big problem.
Title: Re: Smash Bros.
Post by: Adrock on June 13, 2013, 03:11:58 PM
You're literally the only one who didn't mind it. Good for you, but for the rest of us, WEEEEEEEEEEEEEE!!!!!!
Title: Re: Smash Bros.
Post by: ThePerm on June 13, 2013, 03:13:05 PM
I wanted to play as Mii's in the last game. They should throw bowling balls for sure. Not having Pacman would be a totally missed oppertunity given namco is developing the title. However.....Namco opens up a ton of possibilities.

Still. If they are going to have Megaman...might as well throw in some Capcom characters.....
Title: Re: Smash Bros.
Post by: Adrock on June 13, 2013, 04:28:46 PM
Celebration gif as promised. Yes, it had to be Liz Lemon.
(http://i.imgur.com/aCYobXb.gif)
Title: Re: Smash Bros.
Post by: EasyCure on June 13, 2013, 04:54:24 PM
@ad rock: glad you pointed it out. I felt bad when I realized I didn't quote the poster of such an awesome joke but by the time I updated my Sig I forgot which thread I was in. Damn you tabbed browsing!!

As for Rush Coil, I guess you're right but I feel like that would ruin how perfect everything else we've seen about the character is. From his signature jump to his death 'solo soon, to make Rush Coil work in midair just seems so.. Off.

I'm still hoping his final smash is Rush Adapter themed. I feel like not enough people have played 6 and 7 so it would be the perfect little obscure reference that Smash is known for.

Yesterday i thought of how cool it would be if his final smash was turning into X and unleashing hell with multiple charged shots or even a nova strike.. Then it just made me drool at the thought of how cool a separate X character would be.. ****, let that be one of megas skins or even a clone! If they can do fox falcon AND wolf, why not at least an X clone (because, you know, also including Zero would cause the world to implode).

I need to stop getting my hopes up..

@catterkiller: I kept wondering why they were in a boxing ring.. Biggest DUHHhhh moment I've ever had lol. Thanks.
Title: Re: Smash Bros.
Post by: Adrock on June 13, 2013, 05:04:39 PM
Don't feel bad. I just read your sig and was like, "I remember that."

I wouldn't mind them turning some of these characters into costumes which should totally be in the game. Namco Bandai always has alternate costumes in their fighting games so I'm hoping they convinced Sakurai to go all out instead of just Wario.

I didn't connect the boxing ring to Little Mac either. I feel oddly ashamed of this.
Title: Re: Smash Bros.
Post by: EasyCure on June 13, 2013, 05:13:40 PM
Little Mac: forever the under dog
Title: Re: Smash Bros.
Post by: Caterkiller on June 13, 2013, 07:00:43 PM
E3 is probably done with by now. 4pm or 5pm? Either way we should be hearing about veterans and new comers in the coming weeks from the website.

As much as I am frothing at a possible Ridley announcement I think it would be wise just to show those 6  characters and just let the rest show up when the game comes out. I certainly didn't care about the roster being spoiled, it just makes me happier knowing who is in ASAP, but I know a lot of mystery was lost with Brawl since the majority of the newcomers were starters.
Title: Re: Smash Bros.
Post by: EasyCure on June 13, 2013, 09:21:44 PM
I posted this in the talkback thread but those generally die out fast, so here goes:

Awesomely stupid indeed; the dude can store projectiles in his pocket!

Regarding a possible subspace mode.. I was looking at the trailer again and while I believe the Wii U footage is just custom scenes for the trailer, like Brawl, I think there may be an adventure mode in the DS version.

I can't link the video now (lazy/mobile) but there's a clip of Mario jumping by himself in what I originally thought was a dkcr inspired level, but the design felt off and didn't match anything from other series known to be represented in the game. What really stood out as odd was simply the fact that the scene only shows Mario and no other character.

I'll link the clip when I'm home..

here is the link to the video (http://youtu.be/xvudMu-5kIU?t=1m2s)

edit: here's a still image (http://imgur.com/SGbwu05) Maybe I'm just reading too much into it, but I can't think of anything outside of DKCR that this level looks like and its odd to just show mario jumping around platforms arbitrarily in what is known as a fighting game.

And while we're at it, I took another still for you guys. Since Cater' pointed out that the boxing ring might be a clue to Lil Mac being revealed, where do you think this stage is from (http://imgur.com/iThSCyN)? looks like something out of Fire Emblem to me, but I'm not a fan of the series; just happens to look like the level from Brawl.
Title: Re: Smash Bros.
Post by: Luigi Dude on June 13, 2013, 10:15:35 PM
And while we're at it, I took another still for you guys. Since Cater' pointed out that the boxing ring might be a clue to Lil Mac being revealed, where do you think this stage is from (http://imgur.com/iThSCyN)? looks like something out of Fire Emblem to me, but I'm not a fan of the series; just happens to look like the level from Brawl.

It's an arena from Fire Emblem.
Title: Re: Smash Bros.
Post by: BlackNMild2k1 on June 13, 2013, 10:26:42 PM
So what was wrong with this thread:

Super Smash Bros. WiiU (& 3DS) (http://www.nintendoworldreport.com/forums/index.php?topic=34785.0)

? ? ?
Title: Re: Smash Bros.
Post by: Adrock on June 13, 2013, 10:33:27 PM
Some wiener who doesn't post here nearly enough probably started it. We've moved on.
Title: Re: Smash Bros.
Post by: BlackNMild2k1 on June 13, 2013, 10:40:49 PM
Some wiener who doesn't post here nearly enough probably started it. We've moved on.

oh.... ok :(

(http://i55.tinypic.com/fd7ciu.jpg)
Title: Re: Smash Bros.
Post by: Spak-Spang on June 13, 2013, 10:44:58 PM
I really want Miis to be in the game as way to have custom characters.  Imagine your Mii being given a speed, weight, and strength based on the look of the character.  Then take those stats and like characters choose moves from other characters.  Simple stuff.  Not too complex.

Basic moves:  Mario
Smash moves:  Link
Up Special: Bowser
Special: Star Fox
Down Special: Fox
Side Special: Mega Man

Final Smash:  Princess Peach

Whatever you want...those simple variations would make Mii custom fighters quick and easy to make.  Then based on your weight it calculates what strength percentages it should be given. 

Of course some special moves could be locked to character specific specials.  Like Kirby's suck will not be able to be used with Miis.   Same with Yoshi's tongue attack. 

Just a simple idea how Miis in Smash could be amazing.
Title: Re: Smash Bros.
Post by: nickmitch on June 13, 2013, 11:01:48 PM
I feel like that might be too exploitable to make a character that's unbalanced. But, I'm not an expert at fightman games.
Title: Re: Smash Bros.
Post by: TJ Spyke on June 13, 2013, 11:06:25 PM
What if they made it so the Mii randomly copied the entire move set of another fighter on the roster, but you didn't know who til the match started? LOL, it would be hilarious (though I imagine the uptight tournament players would want the Mii banned since they don't like fun stuff).
Title: Re: Smash Bros.
Post by: Soren on June 13, 2013, 11:24:23 PM
Manly tear


(http://img.gawkerassets.com/img/18qqrhxzz5cv0png/ku-xlarge.png)
Title: Re: Smash Bros.
Post by: Spak-Spang on June 14, 2013, 01:29:37 AM
Well, I think its a balancing act for a create a character. 

Most create a characters need to be carefully balanced.  But...I think often the balances are placed within the moves themselves.  We have seen with clones changing speeds and power strengths can give characters drastically different feels.  Well, a Mii character creator can work just like that.  If you want stronger attacks you will make a Mii that is heavier, but will be slower.  If you want a faster, weaker character lighter.  All these things can be done in the background, and player may not even think about making the perfect Mii.  They are just bringing there own Mii into the game.

Then that same level of customization and balance can be used for the Miis moves you select. 
Title: Re: Smash Bros.
Post by: Caterkiller on June 14, 2013, 01:53:54 AM
So word is going around that Sakurai and the team is having difficulties with the 3DS version. Specifically with multiple character fighters, which I can only assume are guys like Ice Climbers and Pokemon Trainer. Also in an article from Kotaku, Sakurai mentions that all the characters from Melee and Brawl may not make it into Smash 4.

Personally I don't see how Shiek/Zelda and Ice Cimbers are any more difficult to program on the 3DS than they were for the Wii and GameCube. There has to be more to it than that. They didn't even use exact quotes in the article, so who knows exactly what was meant in context.

As far as potential cuts he talked about how difficult it was for 3rd parties to get involved with as well. I expect no Snake, as well as the majority of the Melee cuts like Pichu and Dr Mario. Brawl was a very good cast of worthy characters. And no, Lucario did not replace Mewtwo, the only similar animations they have are of Neautral B and Up B. if anything, the last minute Sonic addition booted Mewtwo who had more character data than any of the other 6 cuts.

Now read the articles after I have influenced you.


[font=.HelveticaNeueUI]http://www.ign.com/articles/2013/06/13/smash-bros-wii-u-3ds-might-not-release-at-the-same-time[/font]



[font=.HelveticaNeueUI][/size]http://kotaku.com/dont-expect-a-lot-of-third-party-characters-in-the-nex-513203533 (http://kotaku.com/dont-expect-a-lot-of-third-party-characters-in-the-nex-513203533)[/font]
Title: Re: Smash Bros.
Post by: ThePerm on June 14, 2013, 02:15:15 AM
What if they made it so the Mii randomly copied the entire move set of another fighter on the roster, but you didn't know who til the match started? LOL, it would be hilarious (though I imagine the uptight tournament players would want the Mii banned since they don't like fun stuff).

There is a character in soul calibur that does that. Soul Calibur is made by namco. Namco is making this Smash Bros.
Title: Re: Smash Bros.
Post by: Doctor Video Games on June 14, 2013, 04:22:41 AM
What if they made it so the Mii randomly copied the entire move set of another fighter on the roster, but you didn't know who til the match started? LOL, it would be hilarious
Yeah, that's Mokujin from Tekken, Edge Master/Charade/whoever in Soul Calibur.

Quote
(though I imagine the uptight tournament players would want the Mii banned since they don't like fun stuff).
  I bet it's sure fun to strawman tournament players nonstop when you yourself have never been to a tournament!
Title: Re: Smash Bros.
Post by: Adrock on June 14, 2013, 08:40:26 AM
So word is going around that Sakurai and the team is having difficulties with the 3DS version. Specifically with multiple character fighters, which I can only assume are guys like Ice Climbers and Pokemon Trainer. Also in an article from Kotaku, Sakurai mentions that all the characters from Melee and Brawl may not make it into Smash 4.
Since they specifically mention the 3DS version, this may have something to do with the lag of transforming characters in multiplayer matches.
Quote
As far as potential cuts he talked about how difficult it was for 3rd parties to get involved with as well. I expect no Snake, as well as the majority of the Melee cuts like Pichu and Dr Mario. Brawl was a very good cast of worthy characters. And no, Lucario did not replace Mewtwo, the only similar animations they have are of Neautral B and Up B. if anything, the last minute Sonic addition booted Mewtwo who had more character data than any of the other 6 cuts.
I'd expect some of the clone characters to get cut if the Melee cuts are anything to go by. Mewtwo was the only character with a unique moveset from Melee to get booted. The clone characters could get relegated to alternate outfits. Sakurai mentioned in a recent interview that he felt custom costumes took away from the individual characters, but in context, it sounds like he was referring to just putting sunglasses or different articles of clothing on characters as opposed to different outfits each of these characters have worn. Who knows? The world needs more Robot Ness.

Sadly, it seems there's a chance Snake may be out though I find it encouraging that Sony used Raiden in Playstation All-Stars Battle Royale instead of Snake. No one would pick Raiden as a first choice. I figured Nintendo had a hand in that, probably in their original deal with Konami to include Snake in Brawl. Regardless of whether Snake ever reappears in another Smash Bros., perhaps Nintendo wanted to make sure he didn't show up any other fighting game that wouldn't be on Nintendo hardware. Or maybe Kojima blocked it because he wants to keep the door open for Snake to return to Smash Bros. It was bizarre enough that Snake made it in Brawl since the last time he appeared on Nintendo hardware was Twin Snakes, four whole years before Brawl. If Snake showed up in a Sony exclusive Smash Bros.-type game, it'd be even harder to justify including him in the next Smash Bros.

Fortunately, I'm confident that Sonic will return because Nintendo and Sega have a good working relationship and Sonic has seen most of his post-Dreamcast appearances on Nintendo hardware, including the next like five being Nintendo exclusive. Really, I want all characters with a unique moveset to be made a priority to return.
Title: No Cross Platform Play In Smash
Post by: Caterkiller on June 14, 2013, 11:13:45 AM
http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/ (http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/)

No cross platform play, which is somewhat relieving for me.

Also he mentions customization among characters on the 3DS that can then be shipped over to the Wii U version. Yet he doesn't want customizable costumes... He say's costumes would take away the uniqueness from each character. I certainly hope that only applies to random things like Tanookie Tails for every character, Dark Nut armor, etc. Otherwise how does he explain guys like Wario? Or heck, even Pikachu and Jigglypuff with their extra articles of clothing?


So the only things that come to mind are:

1 - Custom entrances

2 - Custom victory themes

3 - Custom taunts

4 - Custom projectiles (looks different but function exactly the same)

5 - Custom visual effects when characters attack

6 - Custom emblems people can draw and stick on their character
Title: Re: Smash Bros.
Post by: Adrock on June 14, 2013, 11:33:10 AM
Oddly, I felt the some of the color palettes choices took away the uniqueness of the characters. Mario didn't have a Fire Mario option until Brawl, but he had that weird BBQ sauce colored one in the original. What?

I think the custom costumes thing refers to random articles of clothing on characters that didn't already need any to differentiate themselves such as Pikachu and Jugglypuff like you said. So we won't have Mario putting on a random leather jacket. That doesn't mean we're definitely getting costumes that characters have worn in other games (e.g. Fusion Suit for Samus), but right now, it hasn't been ruled out. I've wanted alternate outfits since the first game. Like I said in my previous post, we NEED Robot Ness.
Title: Re: Smash Bros.
Post by: shingi_70 on June 14, 2013, 11:34:36 AM
No cross platform play is disappointing and makes it less likely I'll get both games. I wonder what the reasons for it are as PASBR has cross platfrom play.
Title: Re: Smash Bros.
Post by: Adrock on June 14, 2013, 11:44:19 AM
No cross-platform because the games have different stages. 3DS has more stages based on handheld games. Wii U has more stages based on console games. I think they said the games share some stages.
Title: Re: Smash Bros.
Post by: Ceric on June 14, 2013, 12:42:33 PM
That does seem odd about no Cross-play.  Even if it just limit the selection of stages to the shared one.
Title: Re: Smash Bros.
Post by: broodwars on June 14, 2013, 02:50:33 PM
It's unfortunate that the two versions of Brawl won't have cross-play.  That was one of the most enjoyable aspects of PlayStation All Stars last year, as it meant you had the biggest possible pool of players to play against and it didn't matter which version your friends had.  Granted, PSASBR is the same game on both platforms with minor control differences, but I don't see why Nintendo couldn't have allowed cross-play between players on stages shared between the two versions.

On the flip side, the two versions having distinct stage lists does mean it's pretty likely that I'll buy both versions of Smash U. Well played, Nintendo.
Title: Re: Smash Bros.
Post by: Phil on June 14, 2013, 02:58:49 PM
It's unfortunate that the two versions of Brawl won't have cross-play.  That was one of the most enjoyable aspects of PlayStation All Stars last year, as it meant you had the biggest possible pool of players to play against and it didn't matter which version your friends had.  Granted, PSASBR is the same game on both platforms with minor control differences, but I don't see why Nintendo couldn't have allowed cross-play between players on stages shared between the two versions.

On the flip side, the two versions having distinct stage lists does mean it's pretty likely that I'll buy both versions of Smash U. Well played, Nintendo.


Nintendo must know my love for stages, so they have me hook, line and sinker!
Title: Re: Smash Bros.
Post by: pokepal148 on June 14, 2013, 03:25:18 PM
That does seem odd about no Cross-play.  Even if it just limit the selection of stages to the shared one.
at least they have a decent excuse to divide them. i wonder if we will see characters divided Ie: Chrom is 3DS only while Ike is console only
Title: Re: Smash Bros.
Post by: pokepal148 on June 14, 2013, 03:26:45 PM
It's unfortunate that the two versions of Brawl won't have cross-play.  That was one of the most enjoyable aspects of PlayStation All Stars last year, as it meant you had the biggest possible pool of players to play against and it didn't matter which version your friends had.  Granted, PSASBR is the same game on both platforms with minor control differences, but I don't see why Nintendo couldn't have allowed cross-play between players on stages shared between the two versions.

On the flip side, the two versions having distinct stage lists does mean it's pretty likely that I'll buy both versions of Smash U. Well played, Nintendo.
have they ruled out using the 3DS as a controller(although why would you want to)
Title: Re: Smash Bros.
Post by: Adrock on June 14, 2013, 03:49:39 PM
If you didn't have a Pro Controller, you might want to. The alternative is using the Wii Remote and Nunchuk for local multiplayer. Ew.

Anyway, I'm not entirely sold on the 3DS version. Right now, we know it has exclusive stages and some kind of customization that can be linked to the Wii U game. I need more info over what sets it apart. I'll probably get it eventually, but the urgency is entirely reliant on what it offers.
Title: Re: Smash Bros.
Post by: Ian Sane on June 14, 2013, 04:52:44 PM
I just realized a potential flaw with having two version of this game.  Isn't this effectively taking away one of the Wii U's most promising titles?  The 3DS is clearly the more popular system so if a 3DS owner gets his SSB needs filled by the 3DS game he has less incentive to buy a Wii U.  He doesn't NEED a Wii U to get his SSB fix.  There has been discussion on this forum about the possibility that NSMB 2 hurt Wii U sales because it fulfilled the public's desire for a new 2D Mario game, thus ruining any system-selling potential of NSMB U.  I don't have a Wii U because I don't NEED a Wii U to get the gameplay it currently offers.  If Nintendo is offering that same gameplay on the 3DS then WHY BUY A WII U?

Sony has had the problem that their handheld offerings are too similar, or are sometimes the same exact game, as their console games so a PSP or PS Vita seems pointless if you already have a PS3.  With SSB isn't Nintendo effectively doint the exact same thing, only their handheld is the more popular brand and the one people will see as the "main" one and the console as the unnecessary one?
Title: Re: Smash Bros.
Post by: Luigi Dude on June 14, 2013, 06:16:56 PM
I just realized a potential flaw with having two version of this game.  Isn't this effectively taking away one of the Wii U's most promising titles?  The 3DS is clearly the more popular system so if a 3DS owner gets his SSB needs filled by the 3DS game he has less incentive to buy a Wii U.  He doesn't NEED a Wii U to get his SSB fix.  There has been discussion on this forum about the possibility that NSMB 2 hurt Wii U sales because it fulfilled the public's desire for a new 2D Mario game, thus ruining any system-selling potential of NSMB U.  I don't have a Wii U because I don't NEED a Wii U to get the gameplay it currently offers.  If Nintendo is offering that same gameplay on the 3DS then WHY BUY A WII U?

The thing with 2D Mario is it's primarirly a single player series where Smash Bros is multiplayer.  Smash Bros has had a long history of people playing together with friends and parties.  I imagine most Smash Bros fans would prefer the Wii U version because it'll be the better one for multiplayer versus 2D Mario where the single player experience people want is the same on either system.

This is the reason NSMB DS and Wii sold around the same while Mario Kart Wii sold 10 million more then Mario Kart DS.
Title: Re: Smash Bros.
Post by: pokepal148 on June 14, 2013, 11:24:39 PM
it seems to be being handled more like the oracle games imo.
Title: Re: Smash Bros.
Post by: NWR_insanolord on June 14, 2013, 11:38:29 PM
The comparison I'd make would be the Mario Golf/Tennis games on GameCube and GBA, which connected in various ways, exchanging content, but it was all passive connectivity.
Title: Re: Smash Bros.
Post by: pokepal148 on June 14, 2013, 11:47:17 PM
but are the stages going to be exchanged?
Title: Re: Smash Bros.
Post by: Adrock on June 14, 2013, 11:51:21 PM
I doubt it.
Title: Re: Smash Bros.
Post by: NWR_insanolord on June 15, 2013, 01:08:07 AM
They'll be paid DLC.
Title: Re: Smash Bros.
Post by: broodwars on June 15, 2013, 01:25:07 AM
They'll be paid DLC.

According to IGN, there are currently no plans for Smash Bros. DLC: http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed
Title: Re: Smash Bros.
Post by: Caterkiller on June 15, 2013, 01:43:39 AM
They'll be paid DLC.

According to IGN, there are currently no plans for Smash Bros. DLC: http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed (http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed)

The cool thing about it is they aren't purposely trying to nickel and dime us. If they have to cut characters and other features to make a dead line but decide they might want to release them later via DLC I am all for it!

Ok so more updates from Joystiqs interview.

1 - No Subspace story mode. Each character gets their own little movie apparently and its unlocked right when you turn on the game.

2 - Majority of effort is being placed on playable characters and stages.

3 - All characters, attacks and items will be nearly identicle. 3DS being technically inferior may have trouble pulling off what the U can.

4 - "Sakurai left himself an out on that explanation, however, saying that if there are items on the Wii U version that can't technically be accomplished on Nintendo 3DS, he'll leave them out of that version."

Becareful with this one now, interpret it wisely. I am absolutely certain he isn't referring to items literally(like what we randomly pick up and chuck at each other) but items as in different aspects of the game. I am also certain judging by the previous context of the information given within this interview Sakurai means that he'll leave out complex U Smash aspects from the 3DS version. Basically assuring us that 3DS Smash won't hold back Wii U Smash.

Again I say, so far Sakurai is hitting all the right notes.

If balance is decent, with great netcode and online modes, this will be THE game to play online.



[font=.HelveticaNeueUI]http://www.polygon.com/2013/6/14/4429220/super-smash-bros-for-wii-u-nintendo-3ds-removes-tripping?utm_source=twitterfeed&utm_medium=twitter[/font]
Title: Re: Smash Bros.
Post by: NWR_insanolord on June 15, 2013, 01:51:34 AM
They'll be paid DLC.

According to IGN, there are currently no plans for Smash Bros. DLC: http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed

Yeah, I saw that, but when Nintendo says "We have no plans" it sometimes means "We don't want to talk about that right now."
Title: Re: Smash Bros.
Post by: Mop it up on June 15, 2013, 02:17:59 AM
1 - No Subspace story mode.

2 - Majority of effort is being placed on playable characters and stages.
I really hope these are true, this is what I want from the game.

Also, about the DLC thing, I think they're just trying to assure people that they aren't holding anything back and creating DLC before the game even launches. They have to figure that DLC for this game would be popular, so I'm sure they'll make some after the game releases.
Title: Re: Smash Bros.
Post by: Luigi Dude on June 15, 2013, 03:57:35 AM
http://www.polygon.com/2013/6/14/4429220/super-smash-bros-for-wii-u-nintendo-3ds-removes-tripping?utm_source=twitterfeed&utm_medium=twitter (http://www.polygon.com/2013/6/14/4429220/super-smash-bros-for-wii-u-nintendo-3ds-removes-tripping?utm_source=twitterfeed&utm_medium=twitter)

Quote
"At this point we have no plans for downloadable content," Sakurai said. "Our goal is to have a Smash Bros. that has enough content, in terms of characters and stages, and that's where all our energies are focused. There's no fundamental opposition to downloadable content if it's something that felt like it worked. We haven't really decided whether we're going to do it or not. We're not opposed to it, we just need to work on completing the full package."

So yeah, I wouldn't rule out DLC eventually coming either.
Title: Re: Smash Bros.
Post by: NWR_insanolord on June 15, 2013, 04:06:20 AM
The dangers of selective quotes. After reading the whole thing, I am now absolutely certain the exclusive stages will be DLC in the other games. It makes too much sense.
Title: Re: Smash Bros.
Post by: Caterkiller on June 15, 2013, 04:23:32 AM
So I'm trying to start a Donkey Kong with Barrel Roll movement.

Can anyone and everyone else join in and draw or text out something like this?


Not only do I want DK's iconic barrel roll move, I really want to see if Sakurai goes for it with enough support behind it.

Anyone in? Bustin, Phish, Racht and Shayman can all draw very well!
If you do, post in the actual Smash Brothers Miiverse board.


By the way Phisfood lost his password and says password recovery isn't working for him.
Title: Re: Smash Bros.
Post by: Adrock on June 15, 2013, 06:42:53 AM
1 - No Subspace story mode.

2 - Majority of effort is being placed on playable characters and stages.
I really hope these are true, this is what I want from the game.

Also, about the DLC thing, I think they're just trying to assure people that they aren't holding anything back and creating DLC before the game even launches. They have to figure that DLC for this game would be popular, so I'm sure they'll make some after the game releases.
I agree on both counts. I'm not against Sakurai trying an Adventure Mode again, but it needs a complete overhaul. I still prefer focus on the non-Adventure Mode stuff which really is the heart of Super Smash Bros.

The more I think about it, the less I'm worried about DLC either way. Brawl was packed with content. It's difficult for anyone to say that Sakurai didn't pull out all the stops for the game. Sure, most of us would have wanted more characters and stages, but that's just the nature of the game. Even if there were 20 additional characters and stages, we could all think of one that didn't make the cut. I expect the same for these new games. So I don't believe they're holding anything back just to have DLC. If something had to be cut, they'll consider it an option after the game is released.

And judging by Nintendo's first forays into paid DLC, any Smash Bros. DLC would be pretty robust. Characters and stages are obvious choices. If you play online, you'll probably be forced to download patches.
Title: Re: Smash Bros.
Post by: broodwars on June 15, 2013, 07:09:14 AM
I'm really not fond of what this new Smash Bros. single-player experience sounds like: arcade mode with a movie at the beginning. It sounds almost as lazy as the SP in PlayStation All Stars, and lack of compelling SP content has been a major problem this entire series (especially given how Nintendo's online support has either been non-existent or nearly non-functional). Yeah, Subspace Emissary was a mess of cobbled-together ideas that didn't really work together, but at least it was an attempt to give a meaty SP experience.
Title: Re: Smash Bros.
Post by: Adrock on June 15, 2013, 07:23:38 AM
I only really played the single player mode in Super Smash Bros. to unlock stuff in multiplayer mode. If they could figure out a way to make it more interesting and fun, I'm all for it. If not, I wouldn't want them to bother. No partial credit given for effort.
Title: Re: Smash Bros.
Post by: Caterkiller on June 15, 2013, 11:01:28 AM
I really could care less for an Adventure mode. I wanted in Melee, then got bored so fast. I wanted it expanded for Brawl and just couldn't stand it after it was all over. I think enough people were vocal enough to let them know we don't want or need it. I don't see it as being lazy at all, especially if it means the majority of resources and effort go to what anyone and everyone will continuously play for years to come.

Arcade, Event Match, Board the Platforms, Race To the Finish, All Star(oh lord), Home Run Contest and Hit the Targets are all anyone really loves in single player. Add in a few more modes like that and everything else should be focused on the multiplayer, just so we have a better game.
Title: Re: Super Smash Bros. for Wii U.
Post by: Mop it up on June 15, 2013, 08:17:58 PM
As far as I'm concerned, complaining about single-player modes in Smash Brothers is like complaining about single-player modes in Mario Party: the game is meant for multiplayer and single player is just an afterthought. If anything, the SSE is a great example of why they shouldn't even try.
Title: Re: Super Smash Bros. for Wii U.
Post by: Evan_B on June 15, 2013, 10:25:11 PM
I think the method of character death in Adventure mode just doesn't work- it would be far more interesting to give the player a certain amount of stamina like in special melee/brawl and have them progress through a level, avoiding attacks from grunts and the like without depleting it, than watching yourself get thrown around all over the place in these odd levels.
Title: Re: Super Smash Bros. WiiU (& 3DS)
Post by: BlackNMild2k1 on June 16, 2013, 12:23:50 AM
Have you guys seen all the pics from the New Super Smash Bros. Wii U!?

(http://i.imgur.com/Xi67op7.jpg)

http://minus.com/mIjRA5mLm0oNc (http://minus.com/mIjRA5mLm0oNc)   <--- More Pics

(http://i.imgur.com/dl33xS3.jpg)

(http://i.imgur.com/jsoGrd1.jpg)

Wii Fit Trainer is gonna be the first one I play as.

(http://i.imgur.com/2DMIww7.jpg)

http://minus.com/mbsPOuCycDrRiF (http://minus.com/mbsPOuCycDrRiF)    <--- More Pics

Looks Amazing
(http://i.imgur.com/eXCJGpX.jpg)
Title: Re: Super Smash Bros. for Wii U.
Post by: ThePerm on June 16, 2013, 12:51:00 AM
no dlc, because you'll be able to go to a gumball machine and grab near frequency figures
Title: Re: Super Smash Bros. for Wii U.
Post by: broodwars on June 16, 2013, 01:03:36 AM
As far as I'm concerned, complaining about single-player modes in Smash Brothers is like complaining about single-player modes in Mario Party: the game is meant for multiplayer and single player is just an afterthought. If anything, the SSE is a great example of why they shouldn't even try.

The problem is that Nintendo doesn't have a great track record of providing ways to play that game multiplayer. They ignored online play in Melee, and Brawl's online was notoriously abysmal (not to mention, it relied on Nintendo's crappy Friend Codes system). And honestly, the same ol' multiplayer gets really tiresome after a while, and sometimes just don't want to deal with other people and their issues.

I liked what Subspace Emissary and Melee's Adventure mode tried to do because it provided a different experience with the same rules.  And after Mortal Kombat provided such an awesome story mode and an extensive (and constantly changing) Challenge Tower, I'm not accepting excuses that MP-focused fighting games can't have good single-player content.  Hell, Subspace Emissary might have worked if Sakurai had focused on taking advantage of Nintendo's vast catalog of enemies and game worlds (rather than just making up generic ones to replace them).

I think when you put out a game with single and multiplayer content, it's your responsibility to ensure that both are well-thought-out and fun. So far, Nintendo's half-assed every Smash's SP content in favor of the MP content. Eventually, I lose interest in the Multiplayer, and since the SP is crap I now don't have a reason to play the game ever again. Nintendo shouldn't give up on making a great, well-rounded Smash Bros. game just because they've failed before. Cutting features isn't "solving" a problem. It's running from it.
Title: Re: Super Smash Bros. for Wii U.
Post by: Oblivion on June 16, 2013, 01:05:36 AM
The Last of Us is another recent success in both the multiplayer and story department.
Title: Re: Super Smash Bros. for Wii U.
Post by: Mop it up on June 16, 2013, 01:23:55 AM
And honestly, the same ol' multiplayer gets really tiresome after a while, and sometimes just don't want to deal with other people and their issues.
This one's simple: Play a different game!
Title: Re: Super Smash Bros. for Wii U.
Post by: broodwars on June 16, 2013, 01:44:13 AM
The Last of Us is another recent success in both the multiplayer and story department.

As I hope to discover as soon as my copy of Last of Us manages to find its way out of the unholy nexus that apparently is Kentucky, according to the tracking info (seriously, the thing just sat in a Kentucky carrier office for about 24 hours).
Title: Re: Super Smash Bros. for Wii U.
Post by: Spak-Spang on June 16, 2013, 06:02:11 AM
To each his own I guess.  When Melee came out, the Adventure mode and classic modes were my most played modes.  I loved running through the modes by myself. 

I would love to see those modes come back with a vengeance.  Subspace was wrong because they had stupid enemies nobody carried about and felt uninteresting.  Adventure mode is simple.  Create simple side scrolling levels based on each game universes world.  Try to give each game universes world a different challenge with the games.  Some games could have overlapping themes.  For examples:

Mega Man, Metroid themes could be based on 2D sides scrolling shooting action.  Characters could only jump and shoot.  Limiting the moves of the characters can give variety to the levels.  Mega Man levels only give characters one jump, but Metroid levels give you 2 jumps and focused on exploration.

Mario, Donkey Kong, and Kirby levels are based on platforming, and all attacks are gone, except jumping.  Then you have to get power ups from those worlds.  Kirby levels could have a triple jump mechanic adding to make them feel different.

F-Zero and Star Fox could be racing levels with Environmental hazards to deal with.  Like the cars racing through...and you have to get on the correct path.  This could create an interesting experience.

So you can see, an Adventure mode trying to capture the themes and play styles of the original games could be fun. 
Title: Re: Super Smash Bros. for Wii U.
Post by: NWR_insanolord on June 16, 2013, 06:39:52 AM
Multiplayer should certainly be the focus of development, but it would be nice if they could also manage to improve upon the single player modes. The Subspace Emissary was a clusterfuck, but I liked a lot of the ideas they had with the adventure mode in Melee. Going more in that direction and expanding on those concepts could produce something really great.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BlackNMild2k1 on June 16, 2013, 10:11:05 AM
(http://i42.tinypic.com/2vtpctz.jpg)

E3 Trailer

Nintendo Developer Direct

Gameplay: Sakurai as Mega man vs Mario
Title: Re: Super Smash Bros. for Wii U.
Post by: Sarail on June 16, 2013, 10:58:23 AM
So I'm trying to start a Donkey Kong with Barrel Roll movement.

Can anyone and everyone else join in and draw or text out something like this?

Not only do I want DK's iconic barrel roll move, I really want to see if Sakurai goes for it with enough support behind it.

Anyone in? Bustin, Phish, Racht and Shayman can all draw very well!
If you do, post in the actual Smash Brothers Miiverse board.

By the way Phisfood lost his password and says password recovery isn't working for him.
I'm going to get some new drawings going this next week. So hang tight. Plan on bombarding the new Smash Miiverse community. ;)
Title: Re: Super Smash Bros. for Wii U.
Post by: Mop it up on June 16, 2013, 02:44:03 PM
It'd probably be best if the Wii U version focused on multiplayer and the 3DS version on single player, as that's likely the most common way people will play each version.
Title: Re: Super Smash Bros. for Wii U.
Post by: BranDonk Kong on June 16, 2013, 02:54:15 PM
I like adventure mode.
Title: Re: Super Smash Bros. for Wii U.
Post by: Arbok on June 16, 2013, 08:29:12 PM
Since Smash Balls appear to be back, I wonder what MM's would be.. shouldn't be another super charged shot (ala Samus) so I was thinking.. Rush Power Adaptor? Am I the only one that played MM6 and 7?? I feel like a rush/beat/auto super combo is too played out.

Yellow Devil? He was shown during the character trailer. Could be a game boss, but could also be the character's smash ball move.
Title: Re: Super Smash Bros. for Wii U.
Post by: broodwars on June 16, 2013, 08:32:55 PM
Since Smash Balls appear to be back, I wonder what MM's would be.. shouldn't be another super charged shot (ala Samus) so I was thinking.. Rush Power Adaptor? Am I the only one that played MM6 and 7?? I feel like a rush/beat/auto super combo is too played out.

Yellow Devil? He was shown during the character trailer. Could be a game boss, but could also be the character's smash ball move.

I imagine that Mega Man's Final Smash would be a sequence of attacks using every one of Mega Man's Boss Powers, but amp-ed up.
Title: Re: Super Smash Bros. for Wii U.
Post by: Khushrenada on June 17, 2013, 02:27:41 PM
My experience with Super Smash Bros. is usually a whole lot more single player than multiplayer. For me, it is all about unlocking everything and enjoying all the surprises of different kinds of trophies and other past Nintendo reminders. As such, I usually learn to play the characters in a such way that is beneficial to beating the events and other challenge modes of the game. But then when I play multiplayer, I'm pretty terrible at it.

I appreciate the ambition that was shown in making the subspace emissary and trying to add a story to the game for single play but it was all too disjointed and a bit repatative. I think the adventure mode in Melee was closer to being on the right track for how a single player segment could be done but when I try to think of how to make a single player mode work for Smash Bros., I find I can not think of any good idea for what to do. It's an odd beast.
Title: Re: Super Smash Bros. for Wii U.
Post by: Luigi Dude on June 17, 2013, 04:16:59 PM
I appreciate the ambition that was shown in making the subspace emissary and trying to add a story to the game for single play but it was all too disjointed and a bit repatative. I think the adventure mode in Melee was closer to being on the right track for how a single player segment could be done but when I try to think of how to make a single player mode work for Smash Bros., I find I can not think of any good idea for what to do. It's an odd beast.

The best idea for a single player to work is for Sakurai to design it like he designed Kirby Super Star.  Several shorter gameplay modes that are different from each other, but when combined together can create a longer experience.  This type of design would fit Smash Bros so much better as well.

Anyone who's played Kirby Super Star should know what I'm talking about.  Have one mode that's a simple platforming type like Spring Breeze that's short and easy for anyone to play.  Have another mode like Gourmet Race where every level is a race of some kind.  Do another like The Great Cave Offensive that's a Metroid style exploration game with a ton of trophies and CD's to find.  Another can be like Revenge of the Meta Knight were it's now more action based with lots of fighting now.  Then finally do a Milky Way Wishes mode where it takes pieces from all the previous modes and combines them for an epic ending.

Seriously, something like that with various Nintendo themed levels in each mode, and enemies and bosses from different Nintendo series would be perfect for Smash Bros.  Good way to give a good sized single player experience with lots of variety, without making it one long mode of doing the same thing over and over again like the Subspace Emissary was.
Title: Re: Super Smash Bros. for Wii U.
Post by: pokepal148 on June 17, 2013, 05:27:27 PM
tbh give subspace all of the crap you want it got one thing right

it exposed you to characters you normally wouldn't touch with an 18 foot long pole...

theres a reason why i mained the Pokemon Trainer
Title: Re: Super Smash Bros. for Wii U.
Post by: Mop it up on June 17, 2013, 05:46:08 PM
One major problem with the SSE is that it was designed to be completed by all characters, which greatly limited the possibilities, and this will be an issue with any type of 1P mode they try to create. The best course of action would be to make it like the old Break The Targets, and have stages unique to each character that can play to the strengths and weaknesses of each one and require the use of their skills and abilities. Melee's adventure mode length would be perfect for this idea. The only problem here is that, if they want to have lots of characters, that's way too much work to create individual adventures for each character.

I just can't see a way to make the 1P content of Smash Brothers be up to the quality of the multiplayer, and this is why I think they shouldn't even bother. The modes already in (except adventure) are good enough for me, especially now that they offer co-op.
Title: Re: Super Smash Bros. for Wii U.
Post by: pokepal148 on June 17, 2013, 05:50:05 PM
To each his own I guess.  When Melee came out, the Adventure mode and classic modes were my most played modes.  I loved running through the modes by myself. 

I would love to see those modes come back with a vengeance.  Subspace was wrong because they had stupid enemies nobody carried about and felt uninteresting.  Adventure mode is simple.  Create simple side scrolling levels based on each game universes world.  Try to give each game universes world a different challenge with the games.  Some games could have overlapping themes.  For examples:

Mega Man, Metroid themes could be based on 2D sides scrolling shooting action.  Characters could only jump and shoot.  Limiting the moves of the characters can give variety to the levels.  Mega Man levels only give characters one jump, but Metroid levels give you 2 jumps and focused on exploration.

Mario, Donkey Kong, and Kirby levels are based on platforming, and all attacks are gone, except jumping.  Then you have to get power ups from those worlds.  Kirby levels could have a triple jump mechanic adding to make them feel different.

F-Zero and Star Fox could be racing levels with Environmental hazards to deal with.  Like the cars racing through...and you have to get on the correct path.  This could create an interesting experience.

So you can see, an Adventure mode trying to capture the themes and play styles of the original games could be fun. 

i feel like if it was set up more like the target test in melee it would be great.
Title: Re: Super Smash Bros. for Wii U.
Post by: Khushrenada on June 17, 2013, 06:04:02 PM
I appreciate the ambition that was shown in making the subspace emissary and trying to add a story to the game for single play but it was all too disjointed and a bit repatative. I think the adventure mode in Melee was closer to being on the right track for how a single player segment could be done but when I try to think of how to make a single player mode work for Smash Bros., I find I can not think of any good idea for what to do. It's an odd beast.

The best idea for a single player to work is for Sakurai to design it like he designed Kirby Super Star.  Several shorter gameplay modes that are different from each other, but when combined together can create a longer experience.  This type of design would fit Smash Bros so much better as well.

Anyone who's played Kirby Super Star should know what I'm talking about.  Have one mode that's a simple platforming type like Spring Breeze that's short and easy for anyone to play.  Have another mode like Gourmet Race where every level is a race of some kind.  Do another like The Great Cave Offensive that's a Metroid style exploration game with a ton of trophies and CD's to find.  Another can be like Revenge of the Meta Knight were it's now more action based with lots of fighting now.  Then finally do a Milky Way Wishes mode where it takes pieces from all the previous modes and combines them for an epic ending.

Seriously, something like that with various Nintendo themed levels in each mode, and enemies and bosses from different Nintendo series would be perfect for Smash Bros.  Good way to give a good sized single player experience with lots of variety, without making it one long mode of doing the same thing over and over again like the Subspace Emissary was.

Actually, this idea has a lot of merit. I'm thinking especially in the Milky Way Wishes part. Every franchise would have their own planet. Planet Mario, Planet Zelda, Planet Mega Man, etc. And they could have a couple sidescrolling levels or some type of adventuring leading up to any stages in the game for those characters on which you would battle them much like battling the boss of the planet in KSS. Then at the end, you would have picked up some items or acquired a way to go to the final destination planet to fight Crazy Hand, Master Hand or any other final boss they might think up.

Another idea that occured to me is what you could achieve by doing this. In the past single player mode was a way to unlock characters or stages or trophies. But what if they took a page out of the F-Zero GX playbook and added quick little video clips. Much like how if you beat an Expert GP with any racer you would unlock a quick little usually comedic video starring that racer, I think that would be a great new addition to the Smash Bros. achievement stuff. You have a trophy room and now a video room. It would offer another great bit of fan service.
Title: Re: Super Smash Bros. for Wii U.
Post by: Mop it up on June 17, 2013, 06:09:29 PM
"Fan service." There's that term again. I'm a little confused by it, and I often see the little extras and cameos like trophies, stickers, etc. called "fan service." Is this stuff really what fans want to see? Little trinkets are preferable to seeing this stuff as playable characters and stages? I'm a fan of many Nintendo franchises, and I don't want any of that kind of fluff, all I want are playable characters and stages. Am I alone in this?
Title: Re: Super Smash Bros. for Wii U.
Post by: Sarail on June 17, 2013, 06:16:18 PM
Nope. I'm with you, Mop. I want a big roster with lots and lots of stages to play around in. All of that extra stuff is nice, but I want the next Smash to bring the meat and potatoes - bigger roster than Brawl and more stages than the previous game entries. Actually, I'd bring back EVERY previous stage, and have them listed under a "Classics" header in stage selection.

For the love of jeebus...just GIVE ME FREAKING MIKE JONES.
Title: Re: Super Smash Bros. for Wii U.
Post by: Shorty McNostril on June 17, 2013, 07:12:26 PM
108 screenshots.

http://www.kotaku.com.au/2013/06/108-terrific-shots-of-super-smash-bros-on-wii-u/
Title: Re: Super Smash Bros. for Wii U.
Post by: Luigi Dude on June 17, 2013, 10:47:11 PM
"Fan service." There's that term again. I'm a little confused by it, and I often see the little extras and cameos like trophies, stickers, etc. called "fan service." Is this stuff really what fans want to see? Little trinkets are preferable to seeing this stuff as playable characters and stages? I'm a fan of many Nintendo franchises, and I don't want any of that kind of fluff, all I want are playable characters and stages. Am I alone in this?

Stickers and Trophies aren't stopping more characters and stages from being made.  They're nothing more then nice extra's for people to enjoy and if you don't like them then don't bother trying to collect them.  Seriously, unlike what some of you think, they're not taking away resources from the rest of the game.  Hell, most of the trophies in Brawl were character models that were copied and pasted from various Gamecube games and didn't require the Brawl team to create ****.

This isn't an indie game being made by 5 newcomers on a low budget with limited resources.  This is a 100+ dev team with lots of experiences and a huge budget.  Having a few people work on the extra bits isn't going to effect the character and stage development when they still have plenty of people to handle those.
Title: Re: Super Smash Bros. for Wii U.
Post by: Mop it up on June 17, 2013, 11:04:40 PM
Stickers and Trophies aren't stopping more characters and stages from being made.
Except that I wasn't talking about only trophies and stickers, and I was also including Assist Trophies under trophies. I'm talking about pretty much everything that isn't characters and stages, such as the videos that Khushrenada mentioned. This stuff definitely does use up a lot of resources.
Title: Re: Super Smash Bros. for Wii U.
Post by: Luigi Dude on June 17, 2013, 11:32:51 PM
Except that I wasn't talking about only trophies and stickers, and I was also including Assist Trophies under trophies. I'm talking about pretty much everything that isn't characters and stages, such as the videos that Khushrenada mentioned. This stuff definitely does use up a lot of resources.

Considering the Assist Trophies have worse graphics, limited animations compared to playable characters and usually do one attack, I doubt they took away resources either.  They're no different then the Pokemon, quickly thrown together characters to be summoned in battle.  This is why they look bad compared to the playable characters because not much effort is put into them.  Hardly anything that will prevent a real playable character from being added.

And on the issue of video's, those are usually outsourced to a separate animation studio anyway, so they wouldn't effect the main team in any shape or form.  The example Khushrenada used was F-Zero GX and the video's mentioned were made by 5 different studio's.

http://www.mobygames.com/game/gamecube/f-zero-gx/credits (http://www.mobygames.com/game/gamecube/f-zero-gx/credits)

Movie Production:     Avant Inc., Digital Media Lab Inc., Wilco Dream Studio Inc., Nice+Day Inc., Nova Inc.


So if Smash Bros had video's like that, they'd be done by separate studio's as well.
Title: Re: Super Smash Bros. for Wii U.
Post by: Mop it up on June 17, 2013, 11:37:56 PM
I mostly just don't like Assist Trophies, the PokéBall item is plenty for that concept. But every little thing adds up.

And resources = money. The cutscenes in Brawl were definitely expensive, money that could have been spent on more character and stage designers. So who makes the extra stuff is irrelevant. But the question posed was a form of "What do fans want to see?", and everyone has their own wants for a game like this.
Title: Re: Super Smash Bros. for Wii U.
Post by: Khushrenada on June 18, 2013, 05:24:26 PM
I'm up for more characters and stages provided they are worthwhile. And while I recognize there are differences to Fox, Falco and Wolf, their moves all feel the same and they just unimaginative to me. There's a greater difference in the moves between Kirby, Metaknight and King Dedede for example. And as well, does anyone like stages that move ala Icicle Mountain in Melee or Donkey Kong Jungle Beat's level in Brawl? So, if we get more stages like that, then I wouldn't consider that a benefit. I'd rather it be smaller to weed out the redundancies in characters or undesired stages than making it bigger with new stuff that won't be used or isn't that unique.
Title: Re: Super Smash Bros. for Wii U.
Post by: Adrock on June 18, 2013, 05:50:34 PM
I wasn't a fan of the auto scrolling stages, especially the vertical scrolling ones. I didn't think it was possible to make a mediocre Jungle Beat stage, but here we are.

I'm still hoping for a far more robust stage editor. No more generic pieces. I feel like that's what can really set these new Smash Bros. games apart from their predecessors. People get really creative with these things.
Title: Re: Super Smash Bros. for Wii U.
Post by: Mop it up on June 18, 2013, 10:37:39 PM
I'm up for more characters and stages provided they are worthwhile. I'd rather it be smaller to weed out the redundancies in characters or undesired stages than making it bigger with new stuff that won't be used or isn't that unique.
This may work for regular fighting games, but Smash Brothers is a different case. Since Smash Brothers takes characters from all throughout Nintendo's illustrious history, then there are lots and lots of characters that different fans want to see. And some of these characters are naturally going to be similar to others; Luigi is a perfect example of this. He's Mario's brother, of course the two are similar. But he's an important part of history and has many fans, so both he and Mario are included instead of just one of them. So even if some characters are similar, the game still benefits more from a large roster than a smaller one with more uniques.

Stages are a somewhat similar idea, in that they represent scenes from games, so the game also benefits from having lots of them from various games to appeal to various fans. The difference is that there's probably more leeway in making them more unique from each other, but I still don't mind when a few are similar with some key differences. As for the scrolling stages, I actually like the Ice Climbers stage, it fits the game it's from, but all the others feel a little lazy in comparison. Only a couple of stages should be like this, and only the ones that actually make sense. The "Mushroomy Kingdom" stage in Brawl for example, didn't work.
Title: Re: Super Smash Bros. for Wii U.
Post by: pokepal148 on June 18, 2013, 11:01:11 PM
I'm up for more characters and stages provided they are worthwhile. I'd rather it be smaller to weed out the redundancies in characters or undesired stages than making it bigger with new stuff that won't be used or isn't that unique.
This may work for regular fighting games, but Smash Brothers is a different case. Since Smash Brothers takes characters from all throughout Nintendo's illustrious history, then there are lots and lots of characters that different fans want to see. And some of these characters are naturally going to be similar to others; Luigi is a perfect example of this. He's Mario's brother, of course the two are similar. But he's an important part of history and has many fans, so both he and Mario are included instead of just one of them.
except they aren't complete clones of eachother. in brawl luigi has been given a moveset that takes mario's moveset and modifys a bunch of things to give him a unique feel. falco has been given somewhat similar treatment as well.

Quote
So even if some characters are similar, the game still benefits more from a large roster than a smaller one would more uniques.
so there could be 100 characters all with a variation of fox's moveset and you would be happy? am i reading this correctly?
Quote
Stages are a somewhat similar idea, in that they represent scenes from games, so the game also benefits from having lots of them from various games to appeal to various fans.
i'm sorry but i don't think anybody wants to see the electroplankton stage return.
Quote
The difference is that there's probably more leeway in making them more unique from each other, but I still don't mind when a few are similar with some key differences.
to an extent this is true but nobody wants a million final destinations.
Quote
As for the scrolling stages, I actually like the Ice Climbers stage, it fits the game it's from, but all the others feel a little lazy in comparison. Only a couple of stages should be like this, and only the ones that actually make sense. The "Mushroomy Kingdom" stage in Brawl for example, didn't work.
But you just said 'the game also benefits from having lots of them from various games to appeal to various fans.'

my issue with this is that your saying that the game could be complete garbage as long as there are 180 characters and stages and you would be happy.
Title: Re: Super Smash Bros. for Wii U.
Post by: nickmitch on June 18, 2013, 11:04:33 PM
Quote
So even if some characters are similar, the game still benefits more from a large roster than a smaller one would more uniques.
so there could be 100 characters all with a variation of fox's moveset and you would be happy? am i reading this correctly?

Clearly, you're not.
Title: Re: Super Smash Bros. for Wii U.
Post by: Kytim89 on June 18, 2013, 11:18:58 PM
It would be nice if Megaman X was made available for the roster along side the classic Megaman.
Title: Re: Super Smash Bros. for Wii U.
Post by: mysticgohan on June 19, 2013, 12:47:25 AM
That'd be cool, and Zero! Hell, I wish Capcom would make a Breath of Fire game, A sequel to II would be nice :) And no, III was not a direct sequel to II, I yes, II no :p

Title: Re: Super Smash Bros. for Wii U.
Post by: Spak-Spang on June 19, 2013, 02:10:38 AM
I would love for Smash Bros to have stickers or trophies.  I like the idea of collecting stickers and unlocking sticker paper to be able to create your own Nintendo scenes.  Its a little touch, but it could be fun.  Specially if you can share them on Miiverse.  Though stay away from having the "sticker" white border.  That ruins any effect you might have. 

Assist Trophies I could do with out.  The Pokemon balls make sense and having them in the game is pretty cool.  Having an awesome Nintendo character like Lil Mac regulated to an assist trophy isn't fun. 

I would rather drop those and add a couple of them as characters. 

I also love the idea of all classic levels being in the game.  You should at least be able to make all Brawl and Melee levels with HD graphics.  Then you can make new levels...and it is OK for new levels to revisit some ideas from previous games in new ways. 
Title: Re: Super Smash Bros. for Wii U.
Post by: Spak-Spang on June 19, 2013, 02:18:51 AM
To each his own I guess.  When Melee came out, the Adventure mode and classic modes were my most played modes.  I loved running through the modes by myself. 

I would love to see those modes come back with a vengeance.  Subspace was wrong because they had stupid enemies nobody carried about and felt uninteresting.  Adventure mode is simple.  Create simple side scrolling levels based on each game universes world.  Try to give each game universes world a different challenge with the games.  Some games could have overlapping themes.  For examples:

Mega Man, Metroid themes could be based on 2D sides scrolling shooting action.  Characters could only jump and shoot.  Limiting the moves of the characters can give variety to the levels.  Mega Man levels only give characters one jump, but Metroid levels give you 2 jumps and focused on exploration.

Mario, Donkey Kong, and Kirby levels are based on platforming, and all attacks are gone, except jumping.  Then you have to get power ups from those worlds.  Kirby levels could have a triple jump mechanic adding to make them feel different.

F-Zero and Star Fox could be racing levels with Environmental hazards to deal with.  Like the cars racing through...and you have to get on the correct path.  This could create an interesting experience.

So you can see, an Adventure mode trying to capture the themes and play styles of the original games could be fun. 

i feel like if it was set up more like the target test in melee it would be great.

See I would take a different approach.  Target Test should be in the game...because it focuses on the characters abilities and makes challenges specifically for them.  I love that game and should be in the game.

Another single player mode I would bring back is Race to the Finish, but instead of one single race.  I would craft a single race for each character, which focuses on character specific abilities like in Target Test.  racing to the finish now requires you to have a mastery of all characters for you play.  And Miiverse can post the top scores of your friends.

Finally Adventure mode is different.  Adventure mode I feel should be about the adventure and level.  So instead of crafting levels for characters.  You modify and change the rules of the characters for the level.  Which gives you the ability to craft levels that "feel" like the original characters game. 

A Zelda Level could have you searching through a dungeon finding keys and ultimately an item that is the weakness of the boss. 

A Mario level could only allow a single jump...with more Mario physics in place.  A Super Metroid Level could have you searching for items that give you your special abilities back, which will allow you to progress through the level and face a boss. 

The ideas match the level...and you design the characters to fit.  It wouldn't be hard at all.

This would give the game 3 enjoyable single player experiences.  One main experience for unlocking characters and such.  And 2 miiverse competitive experiences.  Heck you can even make race to the finish a multiplayer online experience...and have specially designed levels that can allow players to set up traps and such in the game and fight. 

It could be called Fight to the Finish. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BlackNMild2k1 on June 19, 2013, 10:26:41 PM
Welcome to SSB:WWE U

(http://i1.minus.com/jVfNPfFZEyz4x.jpg)
(http://i1.minus.com/jVfNPfFZEyz4x.jpg/img)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on June 19, 2013, 10:43:05 PM
THAT'S WHAT HE DO
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on June 20, 2013, 01:32:20 AM
Can we merge the two topics?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Sarail on June 20, 2013, 01:36:12 AM
I hope the new Smash is using the No Mercy game engine.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BlackNMild2k1 on June 20, 2013, 02:13:58 AM
Can we merge the two topics?

They already did ;)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on June 20, 2013, 10:17:52 AM
Can we merge the two topics?

They already did ;)

Booooo.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on June 20, 2013, 11:18:54 AM
http://www.gamespot.com/features/smashing-the-definition-of-smash-bros-6410475/

Great article from Gamespot.

I love how much information has been constantly spilled out even though E3 is over.

So this customization thing. It sounds to me like different battle affects or slightly different animation will be included for the characters.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on June 21, 2013, 02:46:44 PM
Great interview from Kotaku.

]http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-53074439 (http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390)


Quote
Kotaku: I know that you can't talk too much about the characters that will be in the next game, but for previous Smash Bros. games, have there ever been characters that you wanted to include but couldn't figure out a good mechanic for them, like a way to fit them into the game?


Sakurai: Yeah, there's been a lot of instances like that. For example, there are places where we planned to have a character but then implementing that character just didn't work out. Or we wanted to implement some character but there was too much overlap with other characters from the same title, and it didn't work out. Or there's places when I wanted to implement some character, but the image for how it works in the game just never comes to fruition.


Caterkiller: known cut concepts are Balloon Fighter and Diddy and Dixie combo.


Quote
Kotaku: Do you ever talk to the high-level competitive players when you're balancing Smash Bros.?


Sakurai: Mostly I don't incorporate feedback like that. Basically, Smash Bros. is designed to be sort of targeted at the center, intermediate players, and if you think of sort of a skill graph or something where if you're targeting just the peak of that performance level, you're targeting a very small group of people. We wanna avoid a situation where it becomes a game sort of like other competitive fighting games, where it's only apreciated by a very small, passionate group of sort of maniac players. We definitely don't want that sort of situation. It's supposed to be a fun game for a wide variety of people.
But that's not to say that I don't appreciate very high-level competitive play, the type of very refined competitive gameplay that happens in other fighting games. Personally, I have a lot of experience playing in the arcade scene, and personally came out as a champion of a 100-person battle in arcade Street Fighter II.


Kotaku: Recently?


Sakurai: A long, long time ago. So I don't wanna ignore that there's that type of pleasure to be had from the game. Q
Caterkiller: I can't believe even this upsets teh hardcore! Elitist A holes. I'm glad he is striving for a balance that doesn't focus on one or the other.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on June 21, 2013, 09:11:37 PM
Kotaku: I know that you can't talk too much about the characters that will be in the next game, but for previous Smash Bros. games, have there ever been characters that you wanted to include but couldn't figure out a good mechanic for them, like a way to fit them into the game?


Sakurai: Yeah, there's been a lot of instances like that. For example, there are places where we planned to have a character but then implementing that character just didn't work out. Or we wanted to implement some character but there was too much overlap with other characters from the same title, and it didn't work out. Or there's places when I wanted to implement some character, but the image for how it works in the game just never comes to fruition.

------------------------

This quote upsets me alittle and I call BS.  He complains about overlapping, but then padded his games with clones.  Star Fox getting 2 clones for the same character.

If there is overlap give us the characters, just try not to make them clones...or at least clones that work.  Or don't give us the characters, and don't give us clones either...but the addition of real clones makes the above statement BS.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on June 21, 2013, 09:28:11 PM
I think the only true over lap in Brawl was Ganondorf and Toon Link. When I look at Falco, Wolf and Fox I see characters that are similar because they come from the same series and all battled the same way. Yet their animations and properties are very different. Same goes for Ness and Lucas and to a lesser extent Mario and Luigi.

Melee's clones are not Brawls Semi clones. The Brawl semi clones do have individuality.

It's funny I never see nearly as much flak for Toon Link when nearly all of his animations are the same big Link's.

Though I do have to question Sakurai's refusal to give Ganondorf his own completely unique move set. He wouldn't even be in the game if it wasn't for being similar to Falcon. At least in Melee anyway.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Arbok on June 21, 2013, 11:52:49 PM
Though I do have to question Sakurai's refusal to give Ganondorf his own completely unique move set. He wouldn't even be in the game if it wasn't for being similar to Falcon. At least in Melee anyway.

As someone who mained Ganondorf for two games but doesn't really care for playing Captain Falcon, I would wager it has a lot to do with the very different playstyles between the two. Of the Melee clones, those two were the most different.

I think the game benefits from having a "heavy weight Captain Falcon".

...However, ideally that spot shouldn't be going to Ganondorf. Adding in Black Shadow from F-Zero  with the current Ganondorf moveset, and then making room for Ganondorf to be truly his own character, would be my dream solution for this.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on June 22, 2013, 09:23:03 PM
If you are going to do a clone of a character and change the weight portions...I understand that.  Every fighting game has done that...I mean there are basically only so many moves you can have in a game. 

If you do that...I think you should keep it in the same franchise which is what Sakurai did mostly right.  However Ganondorf is the exception to prove the rule and it sucked big time. 

Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on June 25, 2013, 08:40:48 PM
I think the game benefits from having a "heavy weight Captain Falcon".
Funnily enough, Captain Falcon is actually heavier than Ganondorf. In fact, Captain Falcon is the heaviest character in SSBMelee, even moreso than Bowser, which is just nuts. You may have been talking about his strength instead, but still, I thought it was funny.

Isn't the other popular F-Zero character Samurai Goroh? He looks like a brute, I'll bet Ganondorf's moves would suit him well.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on June 25, 2013, 09:51:10 PM
I think the game benefits from having a "heavy weight Captain Falcon".
Funnily enough, Captain Falcon is actually heavier than Ganondorf. In fact, Captain Falcon is the heaviest character in SSBMelee, even moreso than Bowser, which is just nuts. You may have been talking about his strength instead, but still, I thought it was funny.

Isn't the other popular F-Zero character Samurai Goroh? He looks like a brute, I'll bet Ganondorf's moves would suit him well.

Once again people would complain about a sword missing! ;)

Here is cool article from some French site.

http://www.p-nintendo.com/articles/interviews/masahiro-sakurai-nous-parle-de-ssbb-235210 (http://www.p-nintendo.com/articles/interviews/masahiro-sakurai-nous-parle-de-ssbb-235210)

Use Google translation for your protection. When reading it, I don't see how anyone can't be excited.

Also no information blowouts like with Brawl as he said before. There just might be real secrets this time around.


Update: A link to a decent translation. Our Smash enthusiasm stinks.
[font=.HelveticaNeueUI]http://m.neogaf.com/showpost.php?p=66421646&postcount=149[/font]
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on June 27, 2013, 05:08:15 PM
From Sakurai via Miiverse.

"I wanted to thank you for all the posts. It’s not just me who reads them—so do other Smash Bros. staff members and other people who work with us. (Sorry for being unable to respond to your questions.)"

Its always good to know Sakurai and the team read our posts and suggestions. Too bad so many are contradictory. And despite pushing characters, the last interview I posted confirmed that the time they look into fan polls and things of that nature are long over with.

Anybody read the French interview?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 27, 2013, 08:19:21 PM
Anybody read the French interview?
Yes, sir.

1. I agree and disagree that raising the number of characters and stages isn't enough to evolve the series. More doesn't automatically mean better. However, it's not simply the addition of a character that should be considered, but how a character changes how the game is played. For example, Zelda/Sheik in Melee was especially unique. Besides the fact that she had double the moves, I remember the first time I realized that I could transform back into Zelda after getting launched as Sheik and use Naryu's Wind to get back onto a platform if Sheik was too far to do so herself. Brawl doesn't let you do that because the transformation takes too long, but a character like that still changes the game, enough to make things interesting.

Sakurai does kind of address this later in the interview when he mentions the thought process of including new characters. "What can this character do that existing ones cannot?" EXACTLY. That's why people bemoan the inclusion of "clones." They play differently, but they're variations of an existing character. New characters can't all be game-changers. However, if he's wondering how the series can evolve, it starts with picking characters that surprise people, characters that change the way people play the game. There's always some way to evolve or improve a game and a gap between releases helps a series like this from becoming stale. I still believe Super Smash Bros., like many of Nintendo's primarily multiplayer games, should only appear once per console.

When it comes to stages, I think a more robust stage editor will drastically help evolve the series. Look what people have done taking sprites of old Mario games and making their own stages. Additionally, swimming underwater could open up level design.

2. DLC always seemed like a forgone conclusion for the series. I expected it with these new games so I'm very surprised that it's not a definite at this point.

3. I don't think patching will be an issue. Basically, you don't get to play online until you update to the latest patch. That way anyone who plays online has the most up to date version and there won't be issues of someone with a patch playing against someone without.

4. I'm glad that he reiterated that he's sharing the burden of balancing the game and creating attacks with others on the team. Namco Bandai is a really great developer to be helping out in this regard.

5. I wasn't a fan of The Subspace Emissary, but Sakurai's reasoning for not including a similar story mode is weak. "Oh, people watched the cutscenes on the internet instead of playing the adventure mode." Sorry, no, that's terribly reductive. Some people watched the cutscenes instead of playing the adventure mode because the adventure mode sucked balls. Make a better adventure mode and people will want to play it. Also, all cutscenes of popular (and sometimes not so popular) games end up on the Interwebz. Is he suggesting that companies shouldn't bother with a story mode or cutscenes in their games from now on?

6. I like the Playstation All-Stars Battle Royale name drop. I actually like the game, but it's only really fun with more than two players. You need more players to make the matches more interesting whereas, to me, Smash Bros. is still enjoyable no matter how many people are player.

7. Sakurai can't talk about player created content such as a stage or character editor. I'd be very surprised if there wasn't at least a stage editor. A character editor seems a bit trickier. Miis are an obvious choice though I wonder if the Fighting Alloys will be replaced by Miis. I still kind of hope the Polygon Team or Wireframes return.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on June 28, 2013, 01:33:23 AM
Here is another interview guys! Sakurai basically says he does Mega Man more justice than the Marvel VS Capcom guys. He even discusses how his philosophy for adding characters has changed since Brawl! Read it and lets talk about it! All this info is so great!

http://www.polygon.com/2013/6/26/4465706/masahiro-sakurai-discusses-mega-man-smash-bros-s-other-new-characters?utm_source=twitterfeed&utm_medium=twitter

@ Adrock - I think DLC will be coming. I am almost certain. I really like that they aren't forcing it on us, but rather try to make a complete game first and when its out they might consider it later. I couldn't be happier with his answer.

I can't believe he thinks patches might be difficult. I bet everyone on his team understands it better than him.

And yes, reading that he is sharing the burden of balancing and attack creations just fills me with joy. When I look at Bowser now, I see Namco's Ganryu so clearly. Already in his forward Smash, Neautral B, and Dash A there is less lag on Bowser even with the new animations. I trust this team so much more than the last one.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: EasyCure on June 29, 2013, 08:44:30 PM
You know, I automatically knew his team mailed Mega Man from that trailer but it never once crossed my mind that Capcom didn't do him justice in MvC. I've played the game a ton of times at the arcade and Mega is always my first pick simply because I grew up with him more than say Street Fighter or Marvel characters. It's disappointing looking back and realizing your favorite childhood character was merely a shell of itself.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on July 03, 2013, 01:02:27 AM
A character poll for Smash!

http://www.surveymonkey.com/s/G29JF3F
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on July 03, 2013, 08:56:08 AM
Pick four? Hmm...

1. Dark Samus
2. Palutena
3. Bayonetta
4. Mona

It took everything I had not to immediately pick Daisy. I would love to see her in the games, but I'd be fine with her as a Peach costume (as long as Deanna Mustard records new lines).

A case can be made for pretty much all of those characters except Dark Pit (wasn't he essentially a palette swap in Brawl), Balloon Fighter (based on the trailer, one of the Villager's moves is Balloon Fighter-based, probably up+special) and Banjo-Kazooie who is owned by Microsoft. I felt the four I picked could really change the game and don't have any weird barriers (I suppose Dark Samus can fly, but I digress). I intentionally picked all female characters as the series could use more.

I'd be very surprised if Palutena didn't make the cut, the other three are iffy. I also expect Little Mac, Dixie Kong, and Pac Man to make the roster.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Sarail on July 03, 2013, 02:17:50 PM
A character poll for Smash!

http://www.surveymonkey.com/s/G29JF3F (http://www.surveymonkey.com/s/G29JF3F)
No Mike Jones or Jill from Drill Dozer? Psh. Poll is defunct.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on July 04, 2013, 03:14:53 AM
I took the poll.

I selected Bomberman he was the number one pick for me.  And still I believe he could add a lot of game play and variety to the game. 

He is my number one want...and I think he deserves to be in the game.  To many Bomberman was their first experience with a multiplayer party game.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 08, 2013, 09:22:08 PM
Not to be a thread bumper, but Sakurai added a new screen:

(http://www.smashbros.com/update/images/daily.jpg)

Certainly has better graphics than Wii Fit.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on August 09, 2013, 02:47:12 AM
Not to be a thread bumper, but Sakurai added a new screen:

(http://www.smashbros.com/update/images/daily.jpg)

Certainly has better graphics than Wii Fit.

Its futile to post, no one likes Smash Bros around here anymore...

But since you're here I'm going to guess that's a taunt right there. Her red dot labeling her core strength is in back of her but in the mirror its in front of her, it's gotta be a hint towards a secret character.

Did you see the one with the glowing sun like orb in front of her? That might have been a taunt to but I hope it wasn't, it was too cool looking.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on August 09, 2013, 05:09:35 AM
You should rehost Sakurai's daily images, because the change, you know daily.

Yesterday, it was fit lady now it's Luigi.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 09, 2013, 07:29:57 AM
Its futile to post, no one likes Smash Bros around here anymore...
I hope you're joking. I love talking about Smash Bros. I probably have the most posts in this thread. Even with Sakurai's daily pic, there isn't that much to talk about since he posts fairly typical stuff. They're fun images, but they're hardly discussion worthy.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 09, 2013, 01:21:17 PM
You should rehost Sakurai's daily images, because the change, you know daily.

Yesterday, it was fit lady now it's Luigi.

Excellent point. I should've noticed that in the image URL.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on August 09, 2013, 08:50:18 PM
Its futile to post, no one likes Smash Bros around here anymore...
I hope you're joking. I love talking about Smash Bros. I probably have the most posts in this thread. Even with Sakurai's daily pic, there isn't that much to talk about since he posts fairly typical stuff. They're fun images, but they're hardly discussion worthy.

Looking back, its pretty much just me and you. As long as you're posting consistently I will bring relevant discussion 5 days a week. Some things that really intrigued me from interviews at E3 just didn't capture anyone else's attention like I thought they would. So I had to take my Smash talk else where.

Still with all the new Pokemon stuff there is lots to talk about! Sakurai already mentioned during E3 he asks the Pokemon company who is going to be the hot new Pokemon and so far that goes to Mewtwo and Lucario. The Mega forms from these two Pokemon(mostly) Mewtwo are becoming the face of Generation 6. With so much data from past games on them already I think both of them are just about guaranteed.

We've got two months until the world wide release and these guys seem like the mascots surprisingly. I bet the Pokemon line up in Smash is going to be: Pikachu, Jigglypuff, Pokemon Trainer, Lucario, and Mewtwo.

So if they do make it, how do they implement the Mega forms if at all? I'd personally hope for just costume change rather than a final smash or Shiek mechanic.

Oh yeah, find my posts on Miiverse and help me get Dk a roll attack!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 09, 2013, 08:59:54 PM
Well, Mewtwo didn't make Brawl, so he can have his mega form be the final smash. It'd make sense because the mega form is supposed to be a supped up version, right? I think it'd be kinda like Wario's final smash.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: EasyCure on August 09, 2013, 09:24:34 PM
Don't like Smash? You crazy!

I even updated my avatar to honor MegaMan's debut in Smash4. I just don't have much to add to the discussion at this point in time :/

With that said, I secretly hope one of his alt colors is the pink scheme he uses with Quickman's power. When I was a kid, for some reason, it reminded me of a onsie pj set I had that got ruined in the washing machine. If they bring back clones.. PROTOMAN!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on August 09, 2013, 11:19:57 PM
I don't see the pokemon trainer getting replaced but I could see them add a second trainer who uses newer pokemon.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 09, 2013, 11:44:14 PM
I'd be worried that Pokemon would overload the roster at that point. You already have Pikachu, Jigglypuff, and Pokemon Trainer with either Lucario, Mewtwo, or both. That would be a sixth representative from that franchise. Though, a newer set would be appreciated. The first gen is already well represented.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on August 10, 2013, 01:42:01 AM
I'd be worried that Pokemon would overload the roster at that point. You already have Pikachu, Jigglypuff, and Pokemon Trainer with either Lucario, Mewtwo, or both. That would be a sixth representative from that franchise. Though, a newer set would be appreciated. The first gen is already well represented.

You know here's the thing though, with Brawl the intention was at least 5 Pokemon reps, possibly a 6th if Plusle and Minum were really what they seemed to be. It would have been 6 Pokemon slots to Mario's 5 if Dr Mario made it back. I'd think Pokemon is the one series that could get away with it just because of how vast its icons can be.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 10, 2013, 01:59:51 AM
That's a good point. I keep forgetting about all of the "almost" characters.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 10, 2013, 02:40:48 AM
You know here's the thing though, with Brawl the intention was at least 5 Pokemon reps, possibly a 6th if Plusle and Minum were really what they seemed to be. It would have been 6 Pokemon slots to Mario's 5 if Dr Mario made it back. I'd think Pokemon is the one series that could get away with it just because of how vast its icons can be.

The thing is if they add another Pokemon Trainer while keeping the previous one, and having Lucario and Mewtwo both, that would not only have 6 slots in the select screen, but 10 Pokemon characters total.  That's just way too many and Sakurai wont do it.

This is probably the main reason why Mewtwo didn't make the final Brawl roster despite having the most data of the cut characters.  Sakurai probably realized Mewtwo being in would have made it look like Pokemon had way too much representation since it would have had 5 slots and 7 characters total, and that's why he was the only unique moveset that didn't return.


Mario is Nintendo's most popular franchise and so it'll always have either the most slots on the select screen, or equal to Pokemon.  Now transformation characters from Zelda or Pokemon might give them more overall characters then Mario, but on the select screen itself, no other series is going to upstage Mario.  Doesn't matter if in Brawl's original roster Pokemon was going to have more slots, because Sakurai changed his mind during development for a reason and having too much representation was probably that reason.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 10, 2013, 04:50:40 PM
So, Waluigi confirmed?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on August 10, 2013, 05:04:39 PM
So, Waluigi confirmed?
not to my knowledge
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on August 10, 2013, 06:04:49 PM
I've been playing some Brawl and Melee on my Dolphin emulator, and I'm getting hyped for the fourth entry in the series again. I really hope they keep it more similar to Brawl than Melee.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on August 10, 2013, 06:09:06 PM
Its futile to post, no one likes Smash Bros around here anymore...
I like Smash Brothers, I just don't have much to say at this time, and sometimes when I do think of something, I'll scroll down and find that someone else already said it. But I at least read the thread, if nothing else.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 10, 2013, 06:33:27 PM
So, Waluigi confirmed?
not to my knowledge

I was replying to LuigiDude's post about Mario having the most slots, implying that his presence would make room for all of the discussed Pokemon characters.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on August 10, 2013, 06:44:29 PM
You have to remember that gen 1 is easily the most iconic for pokemon. there are many people who to this day have only played red or blue.

as for the pokemon trainer himself the 3 pokemon in his arsenal can be seen as a representation of this: (http://17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com/d6ea533612f1d83145e30aab01bb0268cbd98bc3.jpg__576x480_q85.jpg)
with venusaur and blastoise represented by their previous evolutions the pokemon trainer embodys the three pokemon that began everything into one character slot.

at the same time it could also be seen as representitive of this
(http://images2.wikia.nocookie.net/__cb20101216224260/inciclopedia/images/e/e8/Laboratorio_Pokemon_azul.PNG)
the three pokeballs that heavily determine your path in the game. choosing charmander means choosing to face Brock and Misty at a disadvantage before being allowed to soar. squirtle can solo the first gym only to be met neutral by the second be walled by the third and fourth, while bulbasaur meets little major difficulty until the 6th and 7th gyms.

besides, were worrying about mario not having characters. I think the portly plumber has more then enough friends to manage(bowser jr for Smash U)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 10, 2013, 07:52:15 PM
Um, duh?

Nah, but I see your point. It'd be weird to see the representation shift to say Gens IV and V.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 10, 2013, 08:30:01 PM
Well for Pokemon Trainer, I could see Charizard staying because he's the most popular of the Gen 1 starters and his moveset is the most unique since there's no other flying dragon starters that could easily replace it.  For Squirtle and Ivysaur though, a lot of their moves could easily be given to another first level water starter and mid evolution leaf starter.

Even though I don't mind the amount of Gen 1 representation, I wouldn't be surprised if Sakurai decides to try and balance things out more with this game.  He seems to have listened to fan complaints very closely from Brawl and one of the complaints was that Gen 1 had too much representation.

I'd say to keep an eye out for when Pokemon Trailer is revealed in the future.  So far, we've had 3 Mario veterans already revealed on the Smash site and yet only 1 Pokemon veteran even though Pokemon is the second most popular franchise in Brawl.  My guess is in October around when X/Y are released, Sakurai is going to add a Pokemon veteran on the site, and if it isn't Pokemon Trainer, I think there's a good chance his Pokemon might have been changed.  Because if he's using the same Pokemon, I don't see why Sakurai wouldn't show him off since he was the only other selectable Pokemon character from the start in Brawl with Pikachu.


Seriously, Pokemon X/Y comes out worldwide on October 12th.  So far we've been getting a new Veteran around every month since E3.  Olimars update was the week of the Japanese release of Pikmin 3 and Luigi's update was less then a week before North American release of Mario & Luigi: Dream Team.  The week of Pokemon X/Y's release is around the time we'd be do for a Veteran update that so happens to be on the release of the newest Pokemon worldwide.  I just fits way too perfectly.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on August 10, 2013, 10:41:53 PM
You know here's the thing though, with Brawl the intention was at least 5 Pokemon reps, possibly a 6th if Plusle and Minum were really what they seemed to be. It would have been 6 Pokemon slots to Mario's 5 if Dr Mario made it back. I'd think Pokemon is the one series that could get away with it just because of how vast its icons can be.

The thing is if they add another Pokemon Trainer while keeping the previous one, and having Lucario and Mewtwo both, that would not only have 6 slots in the select screen, but 10 Pokemon characters total.  That's just way too many and Sakurai wont do it.

This is probably the main reason why Mewtwo didn't make the final Brawl roster despite having the most data of the cut characters.  Sakurai probably realized Mewtwo being in would have made it look like Pokemon had way too much representation since it would have had 5 slots and 7 characters total, and that's why he was the only unique moveset that didn't return.


Mario is Nintendo's most popular franchise and so it'll always have either the most slots on the select screen, or equal to Pokemon.  Now transformation characters from Zelda or Pokemon might give them more overall characters then Mario, but on the select screen itself, no other series is going to upstage Mario.  Doesn't matter if in Brawl's original roster Pokemon was going to have more slots, because Sakurai changed his mind during development for a reason and having too much representation was probably that reason.

Well I didn't mention anything about a new Pokemon Trainer and honestly I don't see another 3 in 1 being added to the roster. And if interviews are anything to go by it was Sonic who put a hold on guys like Mewtwo returning. Completely new everything from model, moves, voice work, Subspace scene, stage, music, trophies, stickers, etc. He was put in the game after the roster was finalized and that must have took some effort and time away from guys like Mewtwo.

I know Sakurai doesn't want the roster to have too many Mario or Pokemon characters, he said as much years ago, but the fact is there was an attempt to have Pika, Jiggs, Lucario, Trainer, Mewtwo and Plusle & Minum. That's 6 slots with 8 move sets and 9 Pokemon total. I can't imagine any more than that with all those guys included in the next game except Plusle and Minum.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on August 10, 2013, 11:31:42 PM
a second trainer to cover the other gens without taking up many character slots makes perfect sense especially if they steal a design from one of the female player characters or better yet...

(http://cdn.bulbagarden.net/media/upload/thumb/8/84/HeartGold_SoulSilver_Blue.png/243px-HeartGold_SoulSilver_Blue.png)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 11, 2013, 04:27:52 AM
Really doubt they're going to have two trainers. It would be too confusing on the character select screen. Much more likely that they'll swap out a couple of the Gen 1 starters. Or maybe the 3DS game would have a trainer of a different gen.

Also doubt that we'll see both Lucario and Mewtwo at this point. They're tonally similar without being exact clones, and I suspect they'd put in a more differentiated solo Pokemon before they'd bloat out the pocket monster roster in such a fashion.

Pokemon aside, who else seems likely at this point? I'd say it's pretty certain we'll see:

-Miis (if they put in Wii Fit Trainer, hard to see how the ever creeping Miis don't make it in)
-Dixie (apparently almost in the last game, and now she's back in the Returns series--but would she be a Diddy clone?)
-Little Mac (based on that so-far accurate NeoGaf rumor, plus the boxing ring arena spotted in promos)

That's three I'd bet on, plus the confirmed Wii Fit Trainer, Villager, and Mega Man. There was a 10 character jump to Brawl (13 if you count the Mewtwo, Pichu, Dr. Mario loss). Can we expect 4-6 more, or should they be taken seriously about the modest roster expectation?

Edit: Also, we can safely assume that R.O.B. is gone, right? Amirite? I would also not be shocked if we saw the end of the Ice Climbers, Snake, and Wolf.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 11, 2013, 09:11:08 AM
I don't see why R.O.B. or the Ice Climbers would be axed. They're the sole representatives of their series. Only clone characters and Mewtwo were cut previously and in Mewtwo's case, Sakurai added two new Pokemon characters (counting Trainer as one, of course). I could see Wolf getting nixed (or becoming a costume for Fox).

As for Snake, I think he'll return, but I wouldn't be surprised if he didn't. He was a guest character. I'd be extremely shocked if Sakurai started cutting Nintendo characters before Sonic and Snake, clones notwithstanding.

Ultimately, I'd like to see more franchise representation in the new games. I was never great at using the Ice Climbers, but I absolutely want them in the games. I hope Sakurai doesn't go too crazy with Assist Trophies.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on August 11, 2013, 12:43:43 PM
Wolf is the only one i can see getting cut. maybe they will axe toon link and try to recreate Link as a middle ground between his two brawl representitives. I could also see lucas become an alternate costume for Ness and they may try to cut Ike for Chrom although i think Ike has become too popular for them to axe him. the kirby representatives likely won't change and Samus will likely remain the sole representative of the Metroid franchise. DK, Diddy, Yoshi and Wario likely aren't going anywhere, Pit could be joined by a member of uprisings crew (i think a magnus/gaol tag team would be quite interesting), olimar i believe is confirmed to return as well and unless nintendo truly is that desperate to kill f-zero captain falcon is all but confirmed.

on the subject of Pokemon it comes down to market research. if your popular and have movies then you are likely safe. Mewtwo is likely going in on that logic, Lucario is also likely safe given how popular he is to this day and Charizards return in the anime will likely secure the Pokemon Trainers return. pikachu is @%$#!& pikachu end of story so the only pokemon who is really in danger on that here is jigglypuff who has been in Smash for far too long for her to get the boot.

The mario series can easily shove in Bowser Jr. and has enough characters(geno) to round off their side of the roster and the Zelda franchise can easily give a character like midna/wolf link a chance to shine but the question is if we assume that they only add one new pokemon who will it be?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 11, 2013, 12:55:32 PM
Like you said, it matters who the "hot" Pokemon are. I think that may make Blaziken a reasonable choice. It's getting a mega evolution and a Torchic is being distributed specifically to bring that to players.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 11, 2013, 01:12:26 PM
a second trainer to cover the other gens without taking up many character slots makes perfect sense especially if they steal a design from one of the female player characters or better yet...

(http://cdn.bulbagarden.net/media/upload/thumb/8/84/HeartGold_SoulSilver_Blue.png/243px-HeartGold_SoulSilver_Blue.png)

(http://i101.photobucket.com/albums/m74/nickmitch889/1016167_zpsf1285aeb.gif?t=1376241096)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 11, 2013, 01:41:15 PM
Wolf is not getting cut.  All of Wolf's A attacks and throws are completely unique while Falco still shares several A moves with Fox, and his B attacks have more differences between Fox then Falco's B moves do.  Plus one of the reason's he was put in was because Sakurai wanted more villain characters characters to be playable, so he's helping to diversify the roster, while Falco is just another hero that the game already has enough of.

Out of the Star Fox characters, Falco is the most likely to be removed since there's nothing really special or unique that he's contributing to Smash Bros, and since Star Fox has lost a lot of popularity since Brawl, Sakurai probably feels Star Fox doesn't deserve 3 characters anymore.  And since Wolf is the way more unique of the two, Falco is the one who's most likely to be cut.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on August 11, 2013, 01:58:19 PM
Wolf is my main on Brawl, they better not cut him. <3


But seriously, Falco is more of a clone of Fox than Wolf is. Though it's almost tradition to have Falco in the game so Wolf may be the one to get cut this gen.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on October 31, 2013, 04:24:49 AM
I think this deserves a good bump now, since to many this is a potential megaton.

(http://img.photobucket.com/albums/v287/luigidude/daily-2_zpsf0a6c686.jpg) (http://smg.photobucket.com/user/luigidude/media/daily-2_zpsf0a6c686.jpg.html)

So characters having alternate skins and costumes is now a real possibility.  So so much potential that's possible now it's crazy.

Doctor Mario is guaranteed to come back now.  Pichu could potentially come back as a skin as well.  Lucina will probably be an alternate skin for Marth.  Ike could stay as a skin for Chrom or even Roy can come back as a skin as well.  Pokemon Trainer and Villager will get their Female counterparts as well.

Wow, I could go on forever now.  Seriously, for such a simple picture it sure opens the door to many possibilities.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on October 31, 2013, 04:56:25 AM
Let's not go overboard.  ALL that could happen.  Or it could simply be a fact that the trainer has 2 skins because the trainer was a male or female in the Wii Fit games. 

If that is the case this is just jumping to quite large conclusions.  Though, I hope it is true.  Skins are the perfect way to flesh out the character roster without having too many characters on screen.  You could even give skins slightly different attributes so you can have your clones, but not take up characters. 

Though, all of that is just speculation and I would think is not likely at all.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 31, 2013, 07:56:16 AM
Obligatory Daisy mention.

I don't want to get too excited as Wario had an alternate costume in Brawl and Sakurai left the rest of that potential on the table. If every character gets alternate costumes, which of Sonic's 41 supporting characters that are just slight variations of him should be chosen? I don't know what would be a bigger troll: including Silver, Shadow, and Amy Rose only because they're hedgehogs or including Knuckles and Tails but not also letting them glide and fly respectively since they'd just be character skins. The Internet rage would make an excellent "Youtube Reacts" video.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on October 31, 2013, 11:22:26 AM
Blank slate characters lend themselves towards complete alternates like Villager, Pokemon Trainer and Wii Fit Trainer. I seriously doubt we will see things like Waluigi for Luigi, Daisy for Peach or King K Rool for Bowser. What this Halloween update does tell me though is that real alternate costumes have a real chance this time outside of Wario.

Peach may get Daisy's clothing again but I am certain there will be now Shadow, Wart, or Cranky Kong skins.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 31, 2013, 11:47:07 AM
Waluigi for Luigi and King K. Rool for Bowser don't make sense. That'd be like Wario being an alt for Mario. Daisy is at least the same size and build as as Peach.

I wouldn't be surprised if there were legitimate alternate skins/costumes for all characters in the new games, but I'll enjoy the game ether way.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ShyGuy on October 31, 2013, 01:24:03 PM
Who would Ridley be an alternate skin of? The AC villager?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on October 31, 2013, 02:31:11 PM
Who would Ridley be an alternate skin of? The AC villager?

Charizard.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on October 31, 2013, 07:18:16 PM
Now some characters like Game & Watch or the Ice Climbers I could see not getting any since there's not really any alternative choices for them, but I imagine the most obvious choices will get in.  These are the alternate choices I imagine are most likely at the moment.


Mario - Doctor Mario

Peach - Daisy

Bowser - Bone Bowser (he's been in quite a few games since his first appearance in NSMB DS so it's the most likely)

Donkey Kong - Funky Kong (he just Donkey Kong with some clothes on, so a pretty easy skin to do)

Yoshi - Yarn Yoshi

Link - Skyward Sword Link  (his current design is based off Twilight Princess so I could see an alternate for his Skyward Sword design)

Zelda - Skyward Sword Zelda (Assuming Zelda is still based of her Twilight Princess model, I could see her Skyward Sword design as an alternative as well)

Sheik - Skyward Sword Impa (if Zelda gets a Skyward Sword alternative, I could see Sheik getting an Skyward Sword Impa alternate as well.  Yeah it doesn't make sense for Zelda to turn into Impa but as an alternative skin it doesn't have to)

Toon Link - His blue crab pajama's from Wind Waker

Ganondorf from Twilight Princess - Ganondorf from Ocarina of Time

Pokemon Trainer - Female Pokemon Trainer

King Dedede - Masked Dedede from Super Star Ultra

Marth - Lucina

Villager - Female Villager

Snake - Naked Snake (since the port of MGS3 was on the 3DS, that's probably the most likely alternative for Snake)

Sonic - Shadow (the easiest alternative to make for Sonic so the one I'd expect)

Mega Man - Proto Man

Pac Man - Ms. Pac Man
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on October 31, 2013, 07:42:23 PM
The only Ganondorf I want to see is toon Ganondorf with 2 swords.  Literally the best Ganondorf Nintendo designed.

Actually I would love a Ganondorf that played like Zelda with a swapping mechanic.  So if people liked the clone you could use him, but he also could change and pull out swords for a different move set.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 31, 2013, 09:54:43 PM
There are enough F-Zero characters to make a heavy Captain Falcon. Black Shadow comes to mind.

Wind Waker Ganondorf was my favorite iteration of the character. I still see them using "realistic" Ganondorf though if they give him an original moveset, maybe they can base it primarily on The Wind Waker or a combination of Ocarina of Time, The Wind Waker, and Twilight Princess. Toon Ganondorf could be his alternate costume though that might confuse with Toon Link being a separate character.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on October 31, 2013, 10:25:04 PM
ANY CHANCE OF lUCARIO OR ZOROARK?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on November 01, 2013, 08:12:35 AM
Lucario should be an alternate skin of that tree in the background of Battlefield.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on November 01, 2013, 09:14:45 PM
I'm buying the theory that this opens up more possibilities for skins. At the very least, it's getting people talking about the idea, so maybe Sakurai would at least consider expanding on the idea.

Some suggestions are ridiculous, though.

Daisy/Peach; Dr.Mario/Mario; Sonic/Shadow; Male PKMN Trainer/Female PKMN Trainer seem as awesome as they are obvious.

I highly doubt that pallet swaps would jump franchises though. That part seems silly.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ShyGuy on November 01, 2013, 10:09:57 PM
I remember when Nintendo pallete-swapped Mario for Luigi in Super Mario Bros. What a ripoff.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on November 02, 2013, 11:31:36 PM
The real question is when Sakurai will confirm Commander Video.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on November 07, 2013, 07:33:26 AM
Marth announced (http://kotaku.com/marth-joins-the-smash-bros-fray-promptly-seduces-prin-1460040578)

No surprise here, but hey, we get new screenshots. (Too lazy to post each screenshot)

I still hope they change the title of these games. It doesn't really matter in the grand scheme of things; the titles are just very plain.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Sarail on November 07, 2013, 11:27:51 AM
I take it like this...

The "for" in the title is just that - it's as if you're saying "four." So, just insert a "4" in its place. Tada!

Super Smash Bros. 4 (Wii U) and Super Smash Bros. 4 (3DS)

Because that's what it is.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: broodwars on November 07, 2013, 01:37:53 PM
Heaven forbid we have a Smash Bros. game without the same damn Fire Emblem character, because there are certainly no other characters in history of Fire Emblem with a fencing-type moveset.  ::) If Sakurai follows tradition, we'll probably eventually find out Chrom from Fire Emblem Awakening's in the rotating Roy/Ike slot.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on November 07, 2013, 03:17:01 PM
How about a Fire Emblem character that uses a different weapon? Hecotr used an Axe and Ephraim used a Spear.


Or to make a really interesting twist, make it the 'Tactician' personal avatar character. Let gamers import their character from the 3DS game akin to your character in Mario Tennis. Making a sword/magic combo would be a much more unique and interesting choice.


Sometimes I think Nintendo should create their own hardcore fighting game similar to Soul Calibur. They have enough 'core' characters to pull it off.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on November 07, 2013, 04:34:26 PM
Heaven forbid we have a Smash Bros. game without the same damn Fire Emblem character, because there are certainly no other characters in history of Fire Emblem with a fencing-type moveset.  ::) If Sakurai follows tradition, we'll probably eventually find out Chrom from Fire Emblem Awakening's in the rotating Roy/Ike slot.

Oh yes, Sakurai was going to remove the most popular Fire Emblem character who's the icon of the entire series in Japan, you know, the country Fire Emblem games are most popular in.  The same character who had both his games remade for the DS last gen, making him the star of 4 out of the 13 Fire Emblem games, more then any other Fire Emblem character by far.  Oh yes, that would make so much sense.  ::)

Might as well complain that Pikachu is still playable even though there's a ton of other electric type Pokemon around. Marth is a permanent character who will continue to be in every Smash Bros because he is Fire Emblem, just like Pikachu is Pokemon.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on November 07, 2013, 05:15:51 PM
Besides that…Marth is popular in SMASH BROS.  I mean it would be like dropping Ken from Street Fighter 4, because you could use another character from the universe that plays exactly the same.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on November 07, 2013, 09:19:44 PM
I still hope they change the title of these games. It doesn't really matter in the grand scheme of things; the titles are just very plain.
Hm, would you prefer one of these?

Super Smash Bros. U
NEW Super Smash Bros.
Super Smash Bros. DX
Super Smash HD Bros.
Smashed Super Bros.
Tales of Smash Bros.
NEW Nintendo All-Star! Great Melee Super Smash HD Bros. DX
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on November 08, 2013, 02:22:25 AM
None of the above. Nintendo All-Stars Battle Royale.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on November 08, 2013, 01:40:11 PM
Smashed Super Bros.
This. Oh please this.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on November 08, 2013, 06:44:32 PM
None of the above. Nintendo All-Stars Battle Royale.
D'oh, how could I forget that one? And of course, there's also "Mario & All-Stars Fighting Transformed."
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on November 08, 2013, 09:49:58 PM
Nintendo Fighting
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on November 09, 2013, 05:46:34 PM
Fox Mcloud in: Final Destination
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: tendoboy1984 on November 21, 2013, 01:34:17 AM
Here's the best title of them all:


Mario Bros. Smash Peach: Tag Team Fisting
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on November 27, 2013, 11:13:30 PM
Nintendo has in the past two Smash Bros. games included a comedy/novelty character. In Melee it was Mr. Game & Watch; in Brawl it was R.O.B. Anyone have any guesses for who it might be in this one? My pick, a longshot but a great pick: Fred Savage.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on November 27, 2013, 11:32:47 PM
Nintendo has in the past two Smash Bros. games included a comedy/novelty character. In Melee it was Mr. Game & Watch; in Brawl it was R.O.B. Anyone have any guesses for who it might be in this one? My pick, a longshot but a great pick: Fred Savage.
Wii fit trainer
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on November 27, 2013, 11:47:08 PM
Yeah, I guess that could fit the bill. Still, a guy can dream.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on November 28, 2013, 02:07:40 AM
I don't think Wii Fit Trainer is the novelty character. She was unveiled with Villager and Mega Man. She's also from a fairly new series. That contrasts both Mr. Game and Watch and R.O.B. both of which are older characters and among the last to be unlocked/revealed.

I'd suggest Sheriff except he uses a gun and Sakurai has been adamant about not including that. He doesn't really do much except move and shoot. Since he's such a simple character, there isn't much room to get creative (http://www.youtube.com/watch?v=9C_HReR_McQ) and invent a moveset. I also feel like he might been too reminiscent of Mr. Game and Watch as I'd imagine he'd be 2D and have limited animation.

If you follow the pattern of novelty characters, Game and Watch originated in 1980 (according to Wikipedia) and R.O.B. Was released in 1985. Perhaps the next novelty character will have debuted after R.O.B. Mach Rider was released a few months after R.O.B. If you want to take it a step further, Startropics was released in 1990. That would mean the novelty characters in each Super Smash Bros. game debuted in 1980, 1985, and 1990. My pick is Mike Jones from Startropics. I don't believe this is the first I've suggested him.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on November 28, 2013, 02:10:35 AM
I don't think either of those examples would really be a novelty character. I'd see them more along the lines of the Ice Climbers, where they're mostly just really obscure.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on November 28, 2013, 03:24:40 AM
It's difficult to think of a whole new obscure property they could drop in. Play as a Virtual Boy? Gameboy Printer? As was mentioned stuff like Mach Rider, Star Tropics, Takamura, Pushmo, or Chibi Robo are just low-profile as opposed to oddball.

If they want to go for weird/annoying they could go for Tingle or Waluigi, but I doubt they'd use more characters from those franchises.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on November 28, 2013, 12:05:17 PM
I don't think either of those examples would really be a novelty character. I'd see them more along the lines of the Ice Climbers, where they're mostly just really obscure.
I lumped Mr. Game and Watch and R.O.B. together mainly due to age and obscurity. No one really thought they were going to be added to the roster. The same can be said of Wii Fit Trainer, but she's newer and well-known. How are you defining novel in terms of potential candidates and the two aforementioned characters? Many characters in Super Smash Bros. can be considered novel. For example, Zelda can transform and there are two Ice Climbers who are severely handicapped when separated or if Nana is knocked out. The Ice Climbers are novel and obscure. Mr. Game and Watch and R.O.B. are both unique in their releases. Mr. Game and Watch hadn't appeared on a traditional Nintendo handheld or console (until the Gallery series). Besides cameos, R.O.B. was only featured in two NES games.

StarTropics has never been released in Japan. There aren't a lot of Nintendo games that can be said about. I don't think StarTropics was ever even mentioned in the trophies either. I'm not suggesting him out of fandom as I may have played the game a few times at most.

They're not that old and their obscurity can be debated, but the Elite Beat Agents can be considered novel.
It's difficult to think of a whole new obscure property they could drop in. Play as a Virtual Boy? Gameboy Printer? As was mentioned stuff like Mach Rider, Star Tropics, Takamura, Pushmo, or Chibi Robo are just low-profile as opposed to oddball.
After Mr. Game and Watch and R.O.B., I'm having a hard time thinking of characters in the same vein that work naturally, but there are no set rules to this. Neither Mr. Game and Watch nor R.O.B. fit into an easily defined category. For the purposes of this discussion, we're defining their common traits. The traits I've been using are: they're old, they were mostly forgotten, and they had unique releases.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on November 29, 2013, 12:59:01 PM
Nintendo has in the past two Smash Bros. games included a comedy/novelty character. In Melee it was Mr. Game & Watch; in Brawl it was R.O.B. Anyone have any guesses for who it might be in this one? My pick, a longshot but a great pick: Fred Savage.

I like to call those guys WTF characters. While not retro or seemingly long forgotten I think Wii Fit Trainer fits the bill really well. Just for that shock value of "can that really be a character?"

Sheriff seems like someone who could fit that status if he stays pixelated with a pixelated gun of course. Though not as important to Nintendo's history, there is one obscure character that Sakurai admitted he considered for Melee but then thought he was too obscure, that was Sukapon. The pink, Vector Man like robot from Joy Mech Fight, Japan only I believe but it was Nintendo's first fighting game.

I want him in so bad but I honestly think Ridley has better chances.

Ridley, Dixie, Little Mac, Sukapon... One day...
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on November 29, 2013, 07:11:14 PM
I don't see how the Wii Fit trainer isn't the WTF character. She was completely unexpected. Just about all the reactions from the E3 reveal were, "WTF? HER?". The only other character to top her would be Professor Layton.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on November 30, 2013, 03:31:20 PM
I think the answer here is obvious: Balloon Fighter. For some reason, Nintendo loves Balloon Fight, so I'm sure they really want that character in the game. The unlock message will probably even have a link to the eShop where you can buy Balloon Fight, or if you already have the game downloaded then he'll be available from the start.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on November 30, 2013, 05:46:36 PM
I think a big part of Nintendo's love of Balloon Fight is I'm pretty sure I remember reading that Iwata was involved in its development.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on December 01, 2013, 04:44:43 PM
Yeah, I recall hearing that too. And if Iwata wants Balloon Fighter in Smash Brothers, none would dare defy him.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on December 01, 2013, 04:50:39 PM
I remember reading that Balloon fighter was originally playable in the first game but they dropped him. I think he turned into Mr Game & Watch in Melee.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on December 01, 2013, 07:02:11 PM
I would love Balloon Fighter in Smash Bros, because frankly he could be an interesting character with different mechanics.

I would probably give him a down special that it is make a balloon.  One Balloon allows him to float at the level he is at.  Two Balloons allows him to "fly" and Three Balloons his max gives him fast controls in the air.  However, he can not double jump and he can only make 3 balloons max while in the air.  (Balance)

Then other attacks could be based on air attacks.  A Dart projectile, a Dive and rise attack that is like Luigi's not powerful, but up close gives you a big Smash attack, and this is mostly used defensively to get him up in the air for his attacks. 

I dunno about his regular attacks though.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on December 01, 2013, 08:08:42 PM
What about magnus from Kid icarus:uprising?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on December 01, 2013, 09:39:19 PM
Balloon Fighter is contained within Melee's data. Sakurai has gone on record stating that while he tried to include balloon fighter as a playable character he couldn't figure out what to do with him after his balloons popped. Now the villager's up special uses two balloons modeled in the exact same was as Balloon Fighter. That is Sakurai's way of including him spiritually without actually including the character. Sadly Balloon Fighter has zero chance at this point.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on December 01, 2013, 10:14:15 PM
Balloon Fighter is contained within Melee's data. Sakurai has gone on record stating that while he tried to include balloon fighter as a playable character he couldn't figure out what to do with him after his balloons popped. Now the villager's up special uses two balloons modeled in the exact same was as Balloon Fighter. That is Sakurai's way of including him spiritually without actually including the character. Sadly Balloon Fighter has zero chance at this point.
Well he could be an assist trophy
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stogi on December 01, 2013, 11:10:46 PM
So everyone in here seems to be speculating about the roster, but does anyone want to speculate about the game modes?

I heard someone mention stock-switching, so you can play as multiple characters in one match. That's a fantastic idea.

How about a mode where dying first is the objective? First one to die wins. Or person with the most death wins. It would certainly flip the game on its head. You could even have stages that make a race of it, like a giant tunnel that zigzags downward and you pretty much just fight the entire time floating in the air trying to stall other players so you finish (die) first. Maybe there is some hazards on the walls as well.

I guess more simply put, how about a race mode?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on December 02, 2013, 01:23:55 AM
Stogi, you would have to have special maps for that and it would be interesting.

Modes I want to see again: 
Classic Mode Return:  I liked the classic 1 Player challenge mode.  It was a set of basic challenges that changed because of the characters.  It was a fun and quick way to game.

Race to the Finish:  This was by far my favorite mini game, and it is sad that it was never expanded on.  I would like to see Race to the Finish return in two forms.  An online time race mode which has you trying to be your friends best time.  These levels should be specially designed for each character so that the course can be extra devious and have a couple of short cuts. 

But it should also come with a randomly generated map that can be played with 4 people at a time that are racing each other to the finish.  This level could have unlockable and random skins representing different games.

Smash Volleyball or Smash Soccer:  This is a simple game that has the characters attacking a ball like pong which the other team must hit back.  Smash Attacks make the ball go much faster, and Special attacks can slow the ball down, speed it up, or help you set the ball up for another players attack.  Sure it is basically Tekken Ball, but it sounds awesome.

Single Screen Challenges:  This could be a Smash Puzzle mode, which has players trying to complete a puzzle task on a single screen with their characters.  Each character can have 2 different puzzles
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on December 02, 2013, 11:16:23 PM
Maybe something in vs mode that lets you adjust things like the size of certain characters
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on December 03, 2013, 04:50:01 AM
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRNnxnUXTxhEGj) (https://miiverse.nintendo.net/posts/AYMHAAACAABtUhpvFHs_eQ)

Find Mii boss and a stage! Ahaha, niiice!..
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on December 03, 2013, 07:25:55 AM
I was hoping this would be a thing.

Anyway, I like individual "Break the Targets" stages to return.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BranDonk Kong on December 05, 2013, 10:14:19 PM
So, does anyone think it's true that Sakurai will consider putting Reggie in the new Smash Bros if the change.org petition hits 100,000...because that would be fucking great.

https://twitter.com/NintendoAmerica/status/408059837352660992 <-- posted by Reggie on NOA Twitter
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on December 05, 2013, 10:27:23 PM
Can a change.org petition be anti-signed? Asking for a friend.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on December 05, 2013, 11:21:23 PM
You have one ;)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on December 06, 2013, 01:05:49 PM
So, does anyone think it's true that Sakurai will consider putting Reggie in the new Smash Bros if the change.org petition hits 100,000...because that would be fucking great.

https://twitter.com/NintendoAmerica/status/408059837352660992 <-- posted by Reggie on NOA Twitter

Absolutely not. What's really happening is that during the VGAX's Nintendo will show Donkey Kong and Smash Bros. A new character will be revealed in both. Cranky Kong(already confirmed) and then Reggie, as Mii. Just trust me this is exactly how it's going down. Reggie will be in the game but only as a customizable and playable Mii. 

Find Mii stage looks great! Skull Kid looks even better, though I wish he was a character, Ridley had better chances than him.

For new modes some kind of multi stock tag system needs to be in. Aside from that I can't really think of anything new for this type of game. Maybe the long jump contest with each character...
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on December 06, 2013, 02:19:14 PM
Good call Caterkiller, that Find Mii stage now seems like a strong indicator that the Mii is in the roster. It'll piss people off, so at least there's that.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on December 07, 2013, 09:25:03 AM
The only problem with the Mii is how do you quickly and easily get your Mii to look like you?  I guess it could be as simple as picking a Mii when you select your character, or create a new profile for yourself. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on December 07, 2013, 10:27:06 AM
Import your Mii from the system, a Wiimote or from a local 3DS. Wouldn't be that hard to implement.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on December 08, 2013, 09:29:59 PM
I WANT LUCARIO!!!(or Zoroark or Magnus ::) )
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on December 09, 2013, 12:31:56 AM
I WANT LUCARIO!!!(or Zoroark or Magnus ::) )
We heard you the first time
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on December 09, 2013, 12:49:43 AM
I WANT LUCARIO!!!(or Zoroark or Magnus ::) )
We heard you the first time

The first thousand times...
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on December 09, 2013, 02:22:31 AM
Steel Diver gun :D
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzROD4Wg3mFR0mg) (https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFkwmHghA)
Some 3DS stuff getting recognition lately.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on January 20, 2014, 05:59:00 PM
This today from Sakurai (via Miiverse)
Quote from: Sakurai
To be clear, the new Super Smash Bros. games do not feature a story mode like The Subspace Emissary.
I know most folks didn't dig SSE but I hope there is some sort of single-player aspect. It would greatly increase the overall value of the game for me.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on January 20, 2014, 06:23:43 PM
Classic Adventure Mode is coming back!!!!!!!!

You heard it here first.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on January 21, 2014, 02:30:15 AM
I know most folks didn't dig SSE but I hope there is some sort of single-player aspect. It would greatly increase the overall value of the game for me.

Sakurai already said back at E3 the game would still have a single player mode, it just wouldn't be a story driven thing like The Subspace Emissary.  So there could still be a pretty good sized Adventure mode in the game, it just isn't going to have a story with lots of cut-scenes like The Subspace Emissary did.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Dasmos on January 21, 2014, 07:45:44 AM
Man, the cut scenes from the SSE were almost the best thing about SSBB! The one where Captain Falcon helps out Captain Olimar still gives me chills.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on January 21, 2014, 02:42:06 PM
I know most folks didn't dig SSE but I hope there is some sort of single-player aspect. It would greatly increase the overall value of the game for me.

Sakurai already said back at E3 the game would still have a single player mode, it just wouldn't be a story driven thing like The Subspace Emissary.  So there could still be a pretty good sized Adventure mode in the game, it just isn't going to have a story with lots of cut-scenes like The Subspace Emissary did.
yay
you saved Christmas
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on January 21, 2014, 07:36:42 PM
Wasn't a comment like that already made before? Seems like something I've heard before.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: rlse9 on January 21, 2014, 11:30:48 PM
I thought the cutscenes in Subspace Emmisary were pretty entertaining.  I never finished the entire thing but I got most of the way through and found it very enjoyable.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on January 22, 2014, 12:24:16 AM
The Cut Scenes were awesome.  What was bad was the horrible enemy design, and level design.  I never felt like the levels were truly crafted for individual characters, and I thought the enemies were horrible, and combat was boring.

It felt very generic and very NON-Nintendo. 

Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on January 22, 2014, 08:08:32 AM
The Subspace Emissary was designed in such a way that every character could make it through each stage. That combined with also being designed for multiplayer made Brawl's adventure mode feel like a copy of a copy of a generic level design.

Remember that ridiculous final jump in Samus' Board The Platforms on N64? Most of the characters couldn't make that jump and even Samus could just barely. The bonus stage was built around Samus' abilities. If an adventure mode is to work, it'd be best if every character had their own set of like five or six stages with regular free-for-all stages in between. That would be ideal though it's a **** ton of work and would likely only work single-player.

Otherwise, maybe if only certain characters could run through certain stages and play off their strengths. Kirby, King Dedede, and Pit have multiple jumps and are assigned a stage only they can get though, but Dedede is heavy, so he and Bowser are assigned a different stage that Kirby and Pit aren't. All the stages could be franchise mash-ups such as bits of Hyrule colliding with the Mushroom Kingdom. And multiplayer could work here since they would be designed around specific abilities and attributes rather than a character.

Also, every enemy should be an Assist Trophy so no more lame, forgettable, and generic foes. That also means there should be tons of them and some of them have to be a bit more sophisticated instead of being glorified Pokemon. They can be attacked and thrown. They can block, dodge, jump and grab ledges. On top of that, some should have more than one attack. Maybe you'll run into Ashley more than once. Work it into the story which still doesn't need (and preferably doesn't have) long cutscenes.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on January 22, 2014, 08:51:40 AM
I loved the original 1 player mode and Melee's Adventure mode.  Where it had generic battles with a twist.

I do think that certain franchises work best with a simple level based in its world with its enemies…and then if there is a game franchise that the world doesn't work with a special level make it a battle royal.

For example:  Punch Out could be a battle royal against L'l Mac and L'l Mac clones that other Boxers.  You could even have it designed where NO SPECIAL moves are available.

I really wanted more levels inside the various universes of the series.  Having enemies that we recognize is important. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on January 24, 2014, 08:47:51 AM
These popped up a few days ago. Apparently, they're legit as Sakurai hasn't done damage control on the leaks like he normally does. We'll see, I guess.
(http://i.imgur.com/4IQsq4q.jpg)

Anyway, I am really excited about the changes to edge-hogging. Granted, I used that a lot in the original, but countering it was something I always advocated.

The new Kid Icarus stage is looking interesting and we can cross Viridi from the playable character list, not that I pegged her as especially likely.

And the Spirit Tracks stage removes Link as the conductor (to be replaced by Alfonzo) when Toon Link is present. Nice attention to detail.

This is shaping up to be the best Super Smash Bros. yet (I still consider them to be two parts of the same game). I need to manage my expectations though since I felt the same way about Brawl before I actually played it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on January 24, 2014, 11:03:51 AM
Honestly I be surprised if she wasn't a character.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on January 24, 2014, 05:16:52 PM
Yeah even if the current pics are fake, Palutena is still pretty much guaranteed to be playable anyway.  She meets all of Sakurai's requirements for characters to be playable and has been the most requested Kid Icarus character by far.

Hell if the picture is real I wouldn't be surprised if Sakurai leaked it himself considering the Kid Icarus stage with Viridi was shown the next day.  Trolling people like that is something I can 100% see Sakurai doing.  And then next week we'll get a Nintendo Direct on Wednesday before Nintendo reveals their Q3 results with everyone expecting Palutena to be revealed and then a completely different newcomer like Little Mac is revealed instead.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on January 24, 2014, 06:05:34 PM
Yeah even if the current pics are fake, Palutena is still pretty much guaranteed to be playable anyway.  She meets all of Sakurai's requirements for characters to be playable and has been the most requested Kid Icarus character by far.

Hell if the picture is real I wouldn't be surprised if Sakurai leaked it himself considering the Kid Icarus stage with Viridi was shown the next day.  Trolling people like that is something I can 100% see Sakurai doing.  And then next week we'll get a Nintendo Direct on Wednesday before Nintendo reveals their Q3 results with everyone expecting Palutena to be revealed and then a completely different newcomer like Little Mac is revealed instead.

Exactly!

I'm really looking forward to these new ledge mechanics, hopefully edge hogging can't be abused this time around.

Also removing conductor Link when Toon Link is playable is a nice touch of detail. Sakurai cryptically hinted at Ridley without using his name directly. Yeah it sounds like a stage hazard but I've always held on to the fact that an Other M stage hazard Ridley could be completely different from a possible playable Brawl/Super Metroid Ridley since one is a clone of the other. Keep hope alive!
                                                                                                                                                         
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on January 31, 2014, 09:05:27 AM
Lucario announced. Someone here might be mildly happy about this.
(http://i.imgur.com/v7qLJMN.jpg)

Honestly, I never got the hang of Lucario. I'm glad he's back though. Ideally, I want every character to return, even though I wouldn't mind if some didn't.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on January 31, 2014, 11:01:16 AM
I wonder why they did, honestly. I figure they would have brought a Gen 5/6 Pokemon in to replace him.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on January 31, 2014, 02:47:33 PM
At this point, Lucario has basically become the second mascot of Pokemon right behind Pikachu because of how insanely popular he's become with the fanbase.  They tried to replicate his success with Zoroark for Gen 5 but that Pokemon failed to catch on and never became as popular.  This is one of the reasons why for Gen 6, Lucario played a major role again not only with his new Mega form but even had an important storyline role in the game as well.  This is the same reason Mewtwo is more then likely coming back in this Smash Bros as well since he's always been a pretty popular Pokemon and they made him very important in the newest gen again as well. 

I mean really now, this was official artwork Nintendo released to hype up X/Y.

(http://img.photobucket.com/albums/v287/luigidude/1391150021495_zps7ff0376e.png) (http://smg.photobucket.com/user/luigidude/media/1391150021495_zps7ff0376e.png.html)


This was the point where Mewtwo and Lucario were pretty much confirmed to both be in the newest Smash Bros.  You don't just take two of the most popular Pokemon that have both been in Smash Bros, and then give them new forms and make them important to the newest game in the series again, and not have them return.


And before anyone says that's their Mega forms but Lucario is normal in the screen shots, the Mega evolutions are more then likely Mewtwo and Lucario's Final Smash attacks in this game.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on January 31, 2014, 08:59:30 PM
Yeah, they've been pushing Mewtwo a lot lately.  I'd be shocked if he wasn't back.  I mean, he got two forms in Gen 6, had new movie, and was featured in Pokemon Origins.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on February 01, 2014, 06:54:49 PM
If they're going to bring back Mewtwo then I wonder if they'll still add a new Pokémon. That's already a lot of Pokémon before even getting to someone new...
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on February 01, 2014, 07:04:45 PM
Jigglypuff, Pikachu, Mewtwo, Lucario...and Pichu? Maybe they will go back and add in Pichu as well. Or rebrand him as Pulsum and Minum and make them a type of Pikachu/Ice Climbers hybrid. That would at least make the character fresh.

They could have the Pokemon trainer actually fight. Use the tools like the fishing rod, bike and throw pokeballs as weapons or to call different monsters for each individual move. Now that would be a surprise entry.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on February 01, 2014, 07:31:17 PM
I thought the Pokémon Trainer was confirmed to be back with the same three Monz, but maybe not.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on February 01, 2014, 08:47:02 PM
Sorry if this was covered in this thread: With Nintendo moving to expand the NFC of the GamePad, would it make sense for Smash 4 to include some sorta trophy battle mode.  A deck of cards that you can battle with or even the trophy in the games you can but in the store. I know in the past I attempted to collect all the playable fighters in Brawl as trophies (I was missing like half and quit).
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on February 01, 2014, 08:53:32 PM
Pokemon Trainer isn't on the site, so I don't think he's been announced.  I'm not sure who the "it" Pokemon is this gen who could make a good Smash Bros character, so I think that the roster might not see any new ones.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on February 01, 2014, 08:56:07 PM
Sorry if this was covered in this thread: With Nintendo moving to expand the NFC of the GamePad, would it make sense for Smash 4 to include some sorta trophy battle mode.  A deck of cards that you can battle with or even the trophy in the games you can but in the store. I know in the past I attempted to collect all the playable fighters in Brawl as trophies (I was missing like half and quit).


Would be nice to get something like that but I won't hold my breath. How about using the AR functionality of the 3DS to view your trophies or even animate them? Maybe even at a trading element with the trophies (and stickers if those return). Streetpass to trade extras you select and hope for good ones in return.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on February 01, 2014, 09:41:30 PM
Pokemon Trainer isn't on the site, so I don't think he's been announced.  I'm not sure who the "it" Pokemon is this gen who could make a good Smash Bros character, so I think that the roster might not see any new ones.

Based on the number of spitbacks I get from Wonder Trade, it'd be Aegislash. But a possessed sword/shield combo does not a fighting game character make... Honestly, the closest we'll get as far as XY-era Pokemon is any Pokemon that can Mega Evolve doing so (Charizard, Mewtwo and Lucario).

Hrm... MegaZard X on 3DS and Y on WiiU? Might be crazy enough to work.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on February 01, 2014, 10:15:24 PM
It'd be a cool subtlety between the games if Charizard's final smashes were based on that.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on February 01, 2014, 10:38:25 PM
You could do that for all of the Pokemon. Even make the starters that Pokemon Trainer has be different from version to version.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on February 02, 2014, 12:56:50 AM
I suspect Ridley will at the very least an assist trophy this time.

And frankly if the assist trophy characters get buffed so that each one is actually somewhat complex compared to your average pokemon I will be very happy.

For example the lakitu is joined with a pair of hammer bros to give you some fun while the metroid has a few space pirates going after it like in prime.

Heck give the koopalings an assist trophy where a few show up with their abilities based on the stage(wendy would appear in stages with more enclosed areas like the temple where her rings can have a chance to shine while lemmy would appear in more open stages.)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on February 02, 2014, 03:51:41 PM
You could do that for all of the Pokemon. Even make the starters that Pokemon Trainer has be different from version to version.

I dunno, you'd still need for Pokemon Trainer to have at least similar Pokemon.  Switching up the final smashes works for Mewtwo and Charizard, since they both have two.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on February 02, 2014, 04:45:40 PM
Just change the starters. I think Charizard should become it's own character and then give the Pokemon Trainer the most recent set of starters.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Sarail on February 03, 2014, 06:03:35 PM
After playing Project M 3.0, I really don't want a Pokémon Trainer character that uses three interchangeable Pokémon. I prefer having Squirtle, Ivysaur, and Charizard be standalone characters on the roster. Squirtle with Bubble as an attack is fantastic at "pushing" opponents away to set up combo attacks.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on February 18, 2014, 06:18:10 PM
I want "Scott Pilgrim" to be included, that makes sense right?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Phil on February 18, 2014, 06:43:36 PM
Hmm... for serious choices, I'd like to see:


Palutena
Shulk
Wonder Red (though that might be asking a lot since a new Smash game usually covers the last generation of Nintendo consoles, but I could be wrong due to not thinking too hard about that)
Dixie Kong or King K. Rool
Ray MK III
Krystal
Chrom
Ghirahim

Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Sarail on February 19, 2014, 05:33:48 PM
Ray MK III?

Nah. Ray 01, or go home. ;D
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on February 19, 2014, 06:45:34 PM
I want some more series represented. Let's see someone from the Wars series for example. Not sure who though, as I don't know who's the most iconic/popular there.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on February 19, 2014, 08:25:38 PM
I'm still holding out for Professor Layton.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on February 20, 2014, 12:56:02 AM
I want a Custom Robo Wii U. Or 3DS.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on February 20, 2014, 10:41:34 AM
I want some more series represented.
I'm very much in favor of greater series diversity. So far so good since Rosalina is the only new character announced from an already (well) represented series. At the same time, Brawl has no new Mario characters (unless you count Wario which I don't). There aren't too many holdouts from older IPs.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on February 20, 2014, 07:05:27 PM
There are plenty of IPs they could take a character from that they haven't yet used, the problem is if they want characters and/or IPs that are/were actually popular (and they probably do). And also how creative they're willing to get with a moveset to make it happen. For example, it'd be cool to see a character from a Rhythm Heaven game but building a moveset for a character who doesn't do much is no easy task.

But they did it with Captain Falcon and others, so they can do it again!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on February 20, 2014, 07:35:09 PM
Yeah, there are plenty of new to newish unused IPs that I think would be interesting like Harmoknight, Sakura Samurai, and Dillon's Rolling Western. Many of the notable older ones have already made it. Then there are the Japan-only ones that don't seem terribly likely. I'd still welcome any additions even if it's something like Donbe and Hikari from Shin Oni Ga Shima. I'd definitely like to see Mach Rider, Star Tropics and I'm curious if Sakurai can manage to make Urban Champion not a complete joke.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on February 20, 2014, 08:20:27 PM
Captain Rainbow and Birdo come to mind as potential characters.



Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on February 21, 2014, 08:25:23 AM
Diddy was announced to return today. I never really used him, but I want as many original characters to return. I wasn't expecting Sakurai to announce Dixie as a newcomer so soon after Little Mac was just unveiled, but I was surprised last week by the timing of showing Little Mac instead of Dixie because I still expect Dixie to be in the game. With Donkey Kong Country Tropical Freeze set to release, it seemed perfect to unveil a new DK character. I don't think this means she's not playable. Cranky is far less likely though certainly welcome.

It would be nice if Sakurai checked in on Nintendo's various teams to see the latest games in development so he could incorporate them into the latest Super Smash Bros. Besides Roy, Super Smash Bros. is typically a release or two behind. Sakurai was spotted visiting Platinum Games almost two years ago so that could be something. I've been thinking about how to incorporate The Wonderful 101. It could be as easy as just making Wonder Red playable with his Unite Morph as his Final Smash, but I think it would be better and more suitable of the Super Smash Bros. series if the seven main Wonderful Ones were one character. Having them all on-screen at the same time is probably not going to work, but cycling between seven movesets means not getting to certain characters in short matches. It probably wouldn't work if switching was automatic, but would it work if switching characters was done at random? As in, the player prompts when to switch but unlike Pokemon Trainer, there's no set order so switching from one Wonderful One would yield any of the other six. That would certainly lend itself to the hectic nature of the series though it may be too complex for a series that has added depth without becoming complicated.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Arbok on February 22, 2014, 12:04:50 AM
I want some more series represented. Let's see someone from the Wars series for example. Not sure who though, as I don't know who's the most iconic/popular there.

That gets a major round of applause from me.

Advance Wars is one of my favorite series, second only to Smash Bros, and would love to see better representation for it. My vote for a character from it is Sami, as she was a starter and would help fill up the female fighter ratio a bit more:

(http://i57.tinypic.com/2ah5ytt.jpg)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on February 22, 2014, 07:34:32 PM
Sami would be a good choice. I get the feeling Andy is most likely, though. He was kind of the "main" character of the GBA games, and those were also the first ones released in North America so he's probably the most recognisable character for the series.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on February 22, 2014, 08:04:24 PM
You know, if they don't bring back Snake, they could swap in one of the Wars characters and make it a bit more cartoon style.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on March 06, 2014, 09:15:08 PM
ZOROARK!!!!
Or magnus!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on March 10, 2014, 11:25:23 PM
I want some more series represented. Let's see someone from the Wars series for example. Not sure who though, as I don't know who's the most iconic/popular there.

That gets a major round of applause from me.

Advance Wars is one of my favorite series, second only to Smash Bros, and would love to see better representation for it. My vote for a character from it is Sami, as she was a starter and would help fill up the female fighter ratio a bit more:

(http://i57.tinypic.com/2ah5ytt.jpg)

I second this.  I think that although snake is a fun and interesting character, he totally didn't need to be in the game. 

Releasing a move set similar to his, but using an Advanced War character would incorporate another series into the game.  Also the above character is a female character which would add to the female characters, and would help establish the series, for having more strong female characters.

Finally it can increase the popularity of the series, and help promote a Wii U version of the game...which would be an awesome game. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on March 11, 2014, 11:41:35 AM
I wish we would get a Batallion Wars Wii U title. I enjoyed BWii and the gamepad would be useful for issuing commands and directing your troops.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on March 14, 2014, 08:17:07 AM
In other Super Smash Bros. news, Hideo Kojima revealed that he isn't involved with the new games so Snake is "unlikely." Nothing official, but it's something to consider. Kojima doesn't need to be involved for Snake to show up. I liked using Snake so if he doesn't come back, I'd welcome recycling his moveset.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on March 14, 2014, 04:18:26 PM
In other Super Smash Bros. news, Hideo Kojima revealed that he isn't involved with the new games so Snake is "unlikely." Nothing official, but it's something to consider. Kojima doesn't need to be involved for Snake to show up. I liked using Snake so if he doesn't come back, I'd welcome recycling his moveset.

Well even if Snake is still in the game, it's not like Kojima can just say "Oh yeah, Sakurai is going to reveal him next week."  Of course with Ground Zero coming out next week, that could actually happen.

"To celebrate the release of Metal Gear Solid V: Ground Zero, for every system that isn't related to Nintendo, here's returning veteran Snake."


It also turns out on the same day as that games release in Japan, Mario Party 3DS is being released over there as well.  So technically Wario could have a chance of being shown as well since he's in that game.  So take your bets folks, March 20th could be a big day.  Either Wario or Snake could be shown that day, or nothing at all since Sakurai still loves to troll every once and awhile.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on March 14, 2014, 04:23:23 PM
I'm hoping Iwata gets hip and bars Sakurai from giving characters the honor of being in Smash from companies not putting there new incarnations on Nintendo with being a Hallmark character.  Which Snake is not by any stretch of the imagination.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on March 14, 2014, 04:26:35 PM
Well even if Snake is still in the game, it's not like Kojima can just say "Oh yeah, Sakurai is going to reveal him next week."  Of course with Ground Zero coming out next week, that could actually happen.
He didn't have to say anything.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on March 17, 2014, 09:43:40 AM
I thought he was asked about it?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on March 17, 2014, 10:59:35 AM
Do you answer every question you're asked? Additionally, he's a higher up at a major corporation. Part of his job is side-stepping questions.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on March 17, 2014, 01:09:37 PM
I try to. :(
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on March 27, 2014, 10:52:19 PM
From Sakurai's Twitter.

(https://p.twimg.com/AujfvnVCEAEJRLm.jpg:large)


Sakurai is starting up his brand new move sets! The one below looks like Dixie Kong to me. He say's they will be needed soon, chances are he is using them now.


(https://p.twimg.com/AujuagECQAAIkYJ.jpg:large)





Does anyone remember when I made this post above? Of course not it was almost 2 years ago. But I posted two pictures here from Sakurai's twitter, one of which has mysteriously disappeared. It was of a little action figure crouched on its knees. It was very monkey like and I bet a hint at a new comer. There is absolutely no way to get this picture back now that it's off Sakurai's twitter right? There's no super secret forum vault where all things go just for such an occasion?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on March 27, 2014, 11:31:31 PM
Silly little thing:




Can Nintendo change the Title to something less generic?


 Super Smash Bros. 4 (Wii U) instead of "for" since it is the forth game in the series.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on March 27, 2014, 11:36:28 PM
Silly little thing:

Can Nintendo change the Title to something less generic?
I have a pet theory that they're gonna call them something like Super Smash Fire and Super Smash Ice just looking at the respective logos.
(http://www.smashbros.com/ru/images/index/image/logo-sb-3ds.png)
(http://www.smashbros.com/ru/images/index/image/logo-sb-wii.png)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on March 28, 2014, 02:32:52 AM
The real name for both games will be revealed at E3.  That'll be the time we finally get a good look at both games and what the differences between them will be so it makes sense their true names will be given as well.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on March 28, 2014, 08:08:52 AM
Sakurai already confirmed at E3 that "For Wii U" and "For 3DS" are the official names. He didn't say they are tentative or placeholder titles. Unless that changes, these are the final names. Boring yet ultimately inconsequential.

Personally, I always just refer to it as "Smash Bros" to friends or my brother. Eventually, they were going to run out of synonyms for "Melee" though I kind of like the sound of "Super Smash Bros. Clash" and "Super Smash Bros. Rumble." It just starts sounding silly once they're left with "Rumpus" and "Hullabaloo." Also available is "Ruckus."

"And if you want beef then bring the ruckus, Super Smash Bros. ain't nothin' ta **** wit." Okay, I'll see myself out.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on March 28, 2014, 03:21:20 PM
wu-tang vs. smash confirmed
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on March 28, 2014, 05:50:00 PM
Super Smash 3D Bros and Super Smash HD Bros.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: PSap29 on March 28, 2014, 10:37:32 PM
Has anyone else noticed that no characters have been revealed since Diddy?  Sakurai has been revealing 2 characters a month since E3, but none in March.  Could he be gearing up for another big character reveal or maybe a reveal for a new mode or feature?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on March 29, 2014, 01:02:18 AM
Has anyone else noticed that no characters have been revealed since Diddy?  Sakurai has been revealing 2 characters a month since E3, but none in March.  Could he be gearing up for another big character reveal or maybe a reveal for a new mode or feature?

I'm actually starting to think that he wasn't fucking around when he said not to expect all the veterans back. I mean, I'm sure like Yoshi and Captain Falcon are locks, but we might lose us a Jigglypuff, which would be devastating, and Rob, Snake, Wolf, Dorf, Lucas, which would be eh. I don't think there are too many newcomers left either. Maybe three.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on March 29, 2014, 04:27:05 AM
Has anyone else noticed that no characters have been revealed since Diddy?  Sakurai has been revealing 2 characters a month since E3, but none in March.  Could he be gearing up for another big character reveal or maybe a reveal for a new mode or feature?

We've been getting a new Nintendo Direct every 2 months so we're guaranteed one for April.  There's talk going around that Nintendo is going to reveal a bunch of new Mario Kart 8 info next week so that new Nintendo Direct could literally be a few days away. 

So yeah, we should be getting a newcomer pretty soon unless Sakurai uses the upcoming Direct to reveal Snake like he did with Sonic in the October Direct.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: PSap29 on March 29, 2014, 03:05:00 PM
Has anyone else noticed that no characters have been revealed since Diddy?  Sakurai has been revealing 2 characters a month since E3, but none in March.  Could he be gearing up for another big character reveal or maybe a reveal for a new mode or feature?

I'm actually starting to think that he wasn't fucking around when he said not to expect all the veterans back. I mean, I'm sure like Yoshi and Captain Falcon are locks, but we might lose us a Jigglypuff, which would be devastating, and Rob, Snake, Wolf, Dorf, Lucas, which would be eh. I don't think there are too many newcomers left either. Maybe three.

Yoshi, Captain Falcon, Ness, and Jigglypuff are all locks, since they've been there from the start.  I would be fine with Wolf and Lucas not making it in.  However, unless he's replaced by Girahim, I don't want to lose Ganondorf, he's one of the better characters.  It's pretty much been confirmed that Snake won't be back, which makes me sad since he was my main in Brawl.  I like ROB, but at the same time, I won't mind one way or the other if he doesn't make it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on March 29, 2014, 03:16:10 PM
I like how some people (not on this site) are freaking out and worried that Yoshi isn't going to be coming back.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on March 31, 2014, 04:14:29 AM
Well it looks like Luigi has a new Final Smash.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRtfjIEAC72MHf)



So now we know Sakurai has no problem changing characters Final Smash attacks so it should be interesting to see who gets new ones.  Pit should get a new one involving the Sacred Treasures from Uprising.  I'd imagine Donkey Kong will get a new one since his Bongo one in Brawl sucked.  I'd also hope Toon Link, Falco, Wolf and Lucas get new ones for obvious reasons.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stogi on March 31, 2014, 11:26:52 AM
Donkey Kong should use his horn from Tropical Freeze.

I actually hope everyone gets theirs tweaked if not just brand new final smashes.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on March 31, 2014, 11:31:12 AM
It should be expected to give them new smashes each game because if all of the old characters stay the same it makes each new game pretty much an expansion pack instead of a new game.



Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on March 31, 2014, 11:50:39 AM
I really hope Peach gets a Super Princess Peach inspired Final Smash. It should be at least the Rage Vibe, but it'd be great to fit all of them in.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on March 31, 2014, 11:53:10 AM
Maybe each Smash can be based on your status. One outcome if you are low on health, one if you have full health.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Enner on April 04, 2014, 04:12:11 AM
http://www.nintendo.com/nintendo-direct/04-08-2014/ (http://www.nintendo.com/nintendo-direct/04-08-2014/)

"Catch a new Nintendo Direct right here on April 8 at 3 p.m. PT.
We will share new details about Super Smash Bros. for Wii U and Nintendo 3DS."

Maybe a release date, new features, updated stage builder, music staff announcements, a new character, etc>


Also, this is probably the first time where we knew of a Nintendo Direct more than 2-3 days in advance.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on April 04, 2014, 04:31:59 AM
If its getting it's own Direct that they're announcing days before release, that means something major is about to go down.

(http://img.photobucket.com/albums/v287/luigidude/bf5.jpg) (http://smg.photobucket.com/user/luigidude/media/bf5.jpg.html)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on April 04, 2014, 04:37:21 AM
Also, this is probably the first time where we knew of a Nintendo Direct more than 2-3 days in advance.

I believe the Pokemon XY reveal Direct was aired on a Tuesday (morning) and announced the previous Friday. That's the closest we have.

Also, I'm expecting a delay out of 2014. For one version, anyway. The 3DS one.. Maybe they'll give them subtitles so we can go back to "CONFIRMED FOR (x)".
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BranDonk Kong on April 04, 2014, 09:12:34 AM
Call me crazy, but about the "real name" thing...Super Smash Bros. U and Super Smash Bros. 3D. Most obvious thing in the world.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on April 08, 2014, 06:49:06 PM
Well, I'm gonna chalk that Direct up as a moderate disappointment. I don't personally care about the online stuff, but the super restrictive parameters for the quasi-ranked matches looks like a big turn-off. And I'm sure it'll piss competitive folks quite a ways off that they purposefully didn't put in straight fight rankings.

And damn, the summer release speculation was half right in the worst way!

Separating the transformation characters seems like a good move, though I really hope they're not wasting roster slots on Ivysaur and Squirtle.

And finally, the new character reveal, blech. Some fugly Pokemon I've never heard of! Hooray.

Given that the 3DS version is dropping soonish, I think we're approaching full foster. I predict two newcomers for E3, one of which is certain to be Mii.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on April 08, 2014, 07:05:52 PM
For Glory: Is basically for those "smash snobs" and elitist. I intend to go in there and crush dreams!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Rodrigue on April 08, 2014, 07:07:55 PM
i feed on the tears of you who cry about features that don't concern you. a bloo bloo bloo, why won't nintendo solely cater to me?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on April 08, 2014, 07:09:47 PM
I haven't watched the Nintendo Direct, but the new info is nice. The alternative was the daily Miiverse updates which are nice; I love getting bulk info.

I doubt this is anywhere close to the full roster. I still expect Mii, Pac-Man, and Palutena as far as newcomers go, maybe a couple more. Some veterans like Captain Falcon and Ness are MIA as well.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on April 08, 2014, 08:32:32 PM
With what has been shown and what has been said, I'm not expecting much more content than what we've seen. I don't think they're going to be trying to stuff it full of content since they can just sell it as DLC later.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on April 08, 2014, 08:39:37 PM
I liked the Nintendo Direct.  I think the variety in the Final Destination stage will make playing that way much more tolerable.  I was hoping for more than one new fighter though, and Greninja was kinda WTF.

I loved the extra details on the announced fighters.  That was neat and answered a lot of questions for me.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on April 08, 2014, 09:43:28 PM
Heh. I read the name and thought it was Shedinja the ghost/bug monster they added as a playable character.


I was reeling for a minute.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on April 08, 2014, 09:48:53 PM
Now, THAT would be out of left field.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Seacor on April 08, 2014, 10:20:20 PM
After the disaster of Brawl online lag and disconnects, I was hoping they would work to resolve those issues in the next title.  Did anyone catch the following statements in the Nintendo Smash Direct?

"The Wii U will have online multiplayer as Brawl did... The 3DS version will have online multiplayer as well. Of course, if your connection isn't smooth you won't be able to play comfortably, so I hope you will find a way to connect at a fast access point to get ready for online.  For optimal results on the Wii U version, I recommend using a wired connection.  It's naturally more stable than wireless."  They even threw in a image of a Wii LAN adapter.

Is online going to be another Brawl disaster?  If customers experience Brawl levels of lag, is Nintendo going to tell us to purchase a Wii LAN adapter?  /facepalm

I hope I am wrong, they really did fix their past Brawl online mistakes, and there won't be anything to worry about.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on April 08, 2014, 10:32:20 PM


Is online going to be another Brawl disaster?  If customers experience Brawl levels of lag, is Nintendo going to tell us to purchase a Wii LAN adapter?  /facepalm


Eh, I saw that as being along the lines of the Nintendo that issued Wiimote fleshlights and friend codes. Watch out, your internet performance may dip and you might become badly confused and frustrated!

Greninja is bothering me less. I guess it makes sense that they'd add a new Pokemon from XY, and it's probably worth it if they do indeed axe the full triad of the Pokemon Trainer. And now they can save better reveals for E3. I am getting increasingly nervous that Jigglypuff is gone, though.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on April 08, 2014, 10:40:50 PM
It seems like a really dumb move to make the LAN adapter remark at this point. All it does is get people worried, and even if it's unnecessary, people won't know that for 8-9 months.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on April 08, 2014, 11:04:46 PM
The Villager's final smash is the greatest thing ever.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on April 08, 2014, 11:15:40 PM
Indeed it is. Mega Man's Final Smash looks good too. Pit's new Final Smash may pave the way for Palutena to be playable (it also looks cooler and more importantly, useful). I'm glad Kirby's Final Smash is now not awful.

I haven't played Pokemon since Blue so I had no idea who Greninja was, but he looks like an interesting addition. I'm still hoping Mewtwo is brought back. Not because he was even that great in Melee, I just want as many returning characters as possible.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on April 08, 2014, 11:32:54 PM
I'm hoping the LAN adapter remark was Sakurai's way of saying "Don't blame us if YOU'RE internet is shitty!".  I'm hoping so hard.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on April 08, 2014, 11:49:13 PM
By the way, I've been seeing some people say that "for Wii U/for 3DS" are the final titles, but I looked and couldn't find a source for this. Is there one, or are they still placeholders?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on April 09, 2014, 12:36:54 AM
My thoughts. 

This Direct was a great Nintendo Direct.

It basically confirmed 4 new-ish characters.  Zero Suit and Shiek are now 100% individual characters and are basically new characters now.  It is awesome and I know that adds more options for true female characters.  Also, the 2 newish Pokemon are nice.  One is completely new the other is going to be drastically reworked...and I don't think the other Pokemon will be individual characters.  I think they picked the best of the 3 that could be fleshed out. 

I also feel they gave us a lot of information and still held information back.  I really like the new moves and character changes that are being done.  I also really like the idea Smash Run, and that will be a killer feature for the 3DS version...and it is something that can only be done on the 3DS version...since I am sure they want to keep all potential modes playable in a party environment on the Wii U. 

It looks like Wii U's custom feature will be the custom moves...which could be interesting...but could also ruin the balance of the game.  Also separating out the for fun and for glory is a great idea...it gives two different levels, but I do wish that they would have a few more levels for play.  Final Destination is good...but I also feel some standard 2 and 3 platform levels with no random or moving elements would work for tournament play as well. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on April 09, 2014, 12:43:03 AM
I'm extremely pissed that they axed one of Brawls most unique characters and yet fucking toon link was one of the first ones confirmed to be returning.

My oninion on the trainer: maybe cut ivysaur off but squirtle and charizard have great potential together as a dynamic of racking up all of your damage with squirtle and then having to switch to charizard to get the kill.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on April 09, 2014, 02:34:20 AM
Don't assume that Pokemon Trainer is out. 

Now that there are no characters switching...probably because of the limitation of 3DS, the Pokemon Trainer seems less likely.

However, there isn't a single character switching character anymore...so maybe that role will be distinctly the Pokemon trainer with different Pokemon.  Maybe only 2 Pokemon instead of 3...and perhaps maybe different generations of Pokemon.

Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on April 09, 2014, 03:50:44 AM
Despite my apathy for new Pokemon characters, I'll go fucking ballistic if Jigglypuff is cut. That's really my issue here. I even made up for the horrific Brawl nerfing somewhat, I can't let that investment go.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on April 09, 2014, 04:13:22 AM
That Smash Direct was fantastic. Talking purely from a viewer perspective because i still don't understand how i am supposed to play it despite many attempts.

Marth being fabulous:
(http://i.minus.com/igH8GWqZkiZET.jpg)

Male trainer failing his moves:
(http://i.minus.com/i9XR6ta53185u.jpg)

Bros circling around back to back badasses:
(http://i.minus.com/iw60NyCyqfdST.jpg)

No words:
(http://i.minus.com/iwRUNqEYlfBqB.jpg)

Amazing looking background (reminds me of Lexx season 4 with two planets conjoined by an atmosphere):
(http://i.minus.com/i72dqgHlD3Yx6.jpg)

Oh and Mac is basically a Street Fighter character, he has an EX gauge, focus attack, shoryuken attack, and most of the Dudley (http://streetfighter.wikia.com/wiki/Dudley)'s moveset: boxing punches only, lunge attack, cross counter (i am pretty rubbish at SF too, but at least i understand it...). Maybe he can be my gateway character...
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on April 09, 2014, 07:58:24 AM
By the way, I've been seeing some people say that "for Wii U/for 3DS" are the final titles, but I looked and couldn't find a source for this. Is there one, or are they still placeholders?
I don't think they were ever placeholders. I've even seen reserve cards at Target with these names. IGN seems to be the original source for this info. (http://m.ign.com/articles/2013/06/13/e3-2013-smash-bros-wii-u-3ds-final-names-revealed) I'm still hoping for an 11th hour change because like I said before, I really like Clash/Rumble as subtitles. It isn't looking very likely at this point.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on April 09, 2014, 10:21:31 AM
The Villager's final smash is the greatest thing ever.
yes, yes it is
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on April 09, 2014, 10:30:35 AM
Really enjoyed this Direct. Watched it last night with my son and we were then inspired to break out Brawl and have some matches. I even beat him a couple of times. Of course, he mostly handed me my backside but it was very fun.


Not exactly looking forward to having to shell out for 2 or 3 copes of the 3DS version but I may have to so me and the kids can really get into it together. Of course, they do get an allowance...


I will, however, spring for the Wii U version a little later. All good from my perspective.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on April 09, 2014, 07:59:29 PM
I was thinking about HOW to change Pokemon trainer, and what could be cool is if they only have 2 Pokemon available instead of 3.  This could represent the idea of a 2 on 2 battle instead of with 3 characters, and help potentially with the game needed to have so many characters in memory.

But then how do you make the character more interesting?  Final Smashes are evolutions for the characters...that are permanent for the rest of the round.  Imagine, leveling up your characters to allow all their attacks to become more powerful, and have better stats in general.  This would be a pretty cool gimmick. 

Oh course for tournament play Pokemon evolutions could be achieved by KOing 3 or 4 characters with one Pokemon.

 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on April 09, 2014, 10:26:27 PM
One interesting thing is the removal of waddle dees/doos from dedede's arsenal. On the one hand a gordo is much more powerful but on the other in brawl waddle dees/doos could not be reflected back at D³ by things like a Franklin Badge or the Star Fox reflector (although using such a device would cause them to do no damage.)

I also strongly hope they do something about kirbyciding and chain grabs. Kill the first one for sure and make a chain grab much easier to escape from.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: EasyCure on April 09, 2014, 11:41:10 PM
What? Caterkiller hasn't come in to comment about Ridley!? FOR SHAME CATERKILLER!

The Yellow Devil explanation made me smile. Originally I thought they'd bring back the Adventure Mode of Melee and use characters from games, not made up Space whatever baddies. To know he'll appear in the Wily stage just makes me happy all over, and the fact that you can destroy it and cause damage to other players is icing on my Mega Cake.

I'm not a huge pokemon fan so the new guy doesn't really wow me, but he does look cool, and Charizard looks like a beast! Can't wait to try my hand at Charizard, and Little Mac looks fun to play as too.. Damn I need to just dish out the money for a 3DS so I can play this sooner rather than later.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on April 09, 2014, 11:47:25 PM
What? Caterkiller hasn't come in to comment about Ridley!? FOR SHAME CATERKILLER!
He did in Talkback
He looks great! Too bad for Ridley though. Boss confirmed...

My only hope is that what was clearly the Other M clone Ridley is the boss while a playable original Ridley is an actual character. Like Toon Link on the Spirit Tracks stage.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on April 10, 2014, 12:54:08 AM
The more I started thinking about Zero Suit Samus...the more the design frustrates me, and it really is a Japanese problem.

No, I am not upset about her bust appearing to have grown from last time...that is just an annoyance that gamers have to deal with.  But what is the deal with the rocket high heels? 

It is quite annoying to see female heroes drawn to wear the worst shoes for any real combat system.  It is really frustrating with Samus, because I have always felt she was a character about female empowerment. 

The design of her heel rocket shoes just looks stupid, and not very functional...and they should have been boots period.

**end rant**
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on April 10, 2014, 01:02:27 AM
Oh, but the skin tight outfit isn't a fucking problem? Oh my lordy, you guys are god damn hypocrites. Where the **** were you guys when she was "objectified" with her skin tight jumpsuit?

Or ****, when you got rewarded pictures of her in a bikini in the first three games?

But holy ****, add heels and all of a sudden OBJECTIFICATION! SEXISM! FEMALE EMPOWERMENT!

Oh shut the **** up. Samus was never about female empowerment. She didn't even have characteriszation until Other M, and we all know how that went. This is no different.


Oh, and don't blame this on Japanese culture. Don't make me laugh. We are just as bad here in the western world, but here we has sexualization but try to hide that and make people feel bad for liking sex. At least in japan they like sex and they are proud of it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on April 10, 2014, 01:14:51 AM
...I am not upset about her bust appearing to have grown from last time...that is just an annoyance that gamers have to deal with. 


No. Just no.


It's not just "an annoyance we have to deal with", it's unnecessary character design. It's problematic and it needs to stop.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on April 10, 2014, 01:29:55 AM
You know what...the skin tight outfit actually DOES bother me...thank you very much.  EXCEPT that it actually makes since if you are piloting a mechanical suit.  You are wearing extremely heavy mechanical armor. 

I always assumed that the skin tight suit was designed with Nero-connections to the suit.  That the suit is literally designed for the armor.

It actually makes since.  However, come on.  The heels are STUPID.  Who would go into combat and fight with heels?  Who would wear heels inside a mechanical suit?  Who would design mechanical rocket books which only women would wear, because they are designed to be attractive and raise the height of the woman wearing them?

The outfit of Zero Suit Samus, and even the name is subject to debate.  However, several decades and history of science fiction has shown a need for some sort of muscle and nero-connections to the mechanical suit...which usually equates to skintight (suba like) suits for both men and women. 

So I can excuse the outfit...even though it is not my favorite. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on April 10, 2014, 01:35:28 AM
...I am not upset about her bust appearing to have grown from last time...that is just an annoyance that gamers have to deal with. 


No. Just no.


It's not just "an annoyance we have to deal with", it's unnecessary character design. It's problematic and it needs to stop.

It is changing in the Western game design some.  But we really do need a change.  Brawl's design was pretty good.  It was a form fitting suit, but I didn't feel like it was designed to be sexy.  I do not feel that is true about Samus' design in this game. 

But seriously, US comics, Japanese comics and games, and such need to grow up.  Let's start treating female characters with respect.  It doesn't mean you can't make them attractive, or that they might wear attractive clothing...but we can think about their personalities and try to design realistic clothing for their task.

Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on April 10, 2014, 01:47:37 AM
You, sir, are fucking brainwashed.

To think that a skintight outfit is objectifying her less than heels is pure and simple craziness. I'm out. It's obvious that I can't hope to win against such

Actually, **** it, I will argue some more. Today my speech professor showed us some current country music videos for reasons that aren't relevant to this story. In every single one, about six of them, featured scantily clad women posing around a man or just in the middle of the shot directly looking at the camera, and by extension, the audience. You can find the same in most music. Western or otherwise.

You will find the same for Hollywood, too. That's American by the way. Not Japanese nor games.

Same for television. Take a look at any episode of GoT.

You are brainwashed to think that Japanese culture and games are so morally fucked up. That women are so objectified and demeaned in their culture, when it is just as bad, if not worse in American and other western countries.

If you want to call attention to this issue, fine, but don't fucking single out Japan as being the culprit when the rest of the world is just as bad.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on April 10, 2014, 02:29:08 AM
Brainwashed?

"You know what...the skin tight outfit actually DOES bother me...thank you very much.  EXCEPT that it actually makes since if you are piloting a mechanical suit.  You are wearing extremely heavy mechanical armor. "

Did you not read this part.

"The outfit of Zero Suit Samus, and even the name is subject to debate.  However, several decades and history of science fiction has shown a need for some sort of muscle and nero-connections to the mechanical suit...which usually equates to skintight (suba like) suits for both men and women. "

Or this part.

Basically, it does bother me.  I hate any over sexualizing female characters.  (My original post stated I accept that it is going to happen...but not because I like it...but because the world is stupid.)

However, high heels have often been used in adult industry, and glamour industry and its sole purpose is to make women look more beautiful by making them appear taller.  And you know what...there is a place for women to wear high heels, because THEY want to feel beautiful.  I have no problem with that. 

However, it kinda bothers me that they artists never taken into consideration practicality when designing women's outfits in games.  High heels would never be used by any real female hero in the field.  Be it Buffy, Super Girl, Wonder Woman, or Samus. 

Now, the Zero-Suit, the name is annoying and stupid, but I understand where it came from.  Samus is usually wearing a mechanical suit.  And going back to again to why her outfit could be debated as acceptable is that she was/is wearing a body suit arguably designed to link her into her armor.  There is actual purpose to her design in clothing...potentially.  Give me an argument why her boots MUST be rocket boots?  There is none. 

Yes, women are objectified in the west...but it is less.  You know why?  Because we had a several Woman's rights movements fight for equal rights and treatment, and the west still has problems, but it is better.  Yes, you can point to movies and music videos which are really the lowest common denominator to point to supporting this.

I actually live in Korea.  I know how at least Korea treats women, and when I visited Japan and talked to my Korean, Japanese, and foreign friends who have been to Korea...I have seen several signs that Japan has an unhealthy track record with how they treat women in their media.

But, you know what, if your argument to me is...I shouldn't be selectively upset but upset by all incidents...then I would agree with you...and I still find Samus' rocket shoes stupid. 

But brainwashed?  Seriously...that is your attack on me because I have a different opinion?  Which is actually NOT different. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on April 10, 2014, 02:31:52 AM
Yes,  America has a HUGE problem of using sex to target men.  It is like advertising for idiots.

Are demographic is 18-30 year old males...what do we do.  Sex, Violence, and if you can fit in some story go for it.

It is everywhere, I listed (even in my original post) American examples.  So again I don't know why are you so upset with me.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ShyGuy on April 10, 2014, 10:11:05 AM
This is big talk coming from somebody who has that scantily cald raptor as his avatar, posing all sexy like. ;)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on April 10, 2014, 08:32:41 PM
It's OK my Raptor is wearing rubber gloves.  (Though that is one aspect of the design I am not happy with.)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on April 10, 2014, 09:28:25 PM
Gloves and yet no pants.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on April 10, 2014, 09:42:23 PM
To be fair...no shirt either...it is wearing a backpack. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on April 10, 2014, 11:37:11 PM
I like Video Games.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ShyGuy on April 11, 2014, 01:29:54 AM
I like Video Games.

Who likes video games? Arguing about video games is the new hotness.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on April 11, 2014, 01:33:48 AM
I like Video Games.
Duuuuuude.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on April 11, 2014, 01:42:52 AM
Getting back on subject.  I kinda like the look of Greninja. 

The tongue as a scarf is clever...though I was hoping for some more interesting animations and attacks with the tongue. 

I would have loved for it to be treated more like a "whip" Spinning around and lashing out with it.  It could have been really interesting.  Not as special moves as just regular attacks.  Or at least as one regular attack. 

Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on April 14, 2014, 12:58:23 AM
What? Caterkiller hasn't come in to comment about Ridley!? FOR SHAME CATERKILLER!

I didn't say much on Ridley as Adrok pointed out and I'm sorry but yeah I am disappointed a bit. My hope isn't entirely diminished though. A few things really stick out to me and keep my delusions in order.

1 - For the second time Sakurai has yet to call Ridley by name. In the Japanese Miiverse he is referred to as "the trauma of Samus" and in english "An enemy from Samus's past..." Fast forward 8 months and he mentions other boss characters will make an appearance and proceeds to show Ridley's shadow. A big part of me is asking why is he being so cryptic with the way he is handling Ridley?

As far as I can remember, even with Melee, Sakurai has hinted at Secret characters but nothing like this. Sakurai likes to be vague and likes to troll as seen with his Miiverse posts. So I wouldn't put it past him to really mess with the fans expectations.

2 - Having one role in the game doesn't equate to a characters only role. ROB started as just another generic Goomba in our major subspace reveal with Brawl. Ultimately he was to be a secret character that was pushed right in our faces. Giga Bowser was once a boss and then became playable, even if just under special circumstances. Despite not even being the same person, Toon Link in the Spirit Tracks stage is replaced by Alfonzo when Toon Link is selected. To an even lesser extent, Donkey Kong and Donkey Kong in 75 Meters.

I think it's completely in the realm of possibility that even if Ridley is a boss he could still be playable. What was shadowed in the Direct was undoubtedly Other M Ridley. The boney tail, the spikes coming out of the shoulders, and the wing fingers extending past the skin are all from the cloned Other M Ridley. The Smash Bros brawl version of Ridley who was modeled after his Super Metroid/Zero Mission look could be the playable character. Oh and I bring up Donkey Kong and Donkey Kong in 75 meters because it still helps my case, they are different characters just like Other M Ridley and classic Ridley that stole the baby Metroid.

3 - Was anyone else even slightly puzzled at the choppiness of the shadow's animation? Aside from Giga Bowser, every boss that has come before has a very smooth transition from being idle to moving again. This Ridley shadow moved like someone was controlling him with an analog stick. Look back at any Brawl boss or master hand, the fluidity is there, even with yellow devil. After having 2 full on boss battles in Brawl I can't imagine this Ridley's movement pattern to be lacking fluidity even if the game is still under development.

With that being said it also came to mind that, what if that's Ridley's gimmick? He is really clumsy on the ground and weak but in the air he is a beast? Opposite of Little Mac? What if like Peach, Ridley has a hovering mechanic that just lets him float at a certain altitude and attack from there? That could be his unique gimmick and I do have some suspicion that was what we were seeing do to the choppy/sudden animation.

It's also come to my attention that during that portion of the direct Ridley's shadow did grab Pikachu. Seeing the shadow of Pikachu's tail and Ridley's body made me realize the wings are huge but his body isn't so big that he couldn't be playable.

4 - "Other bosses will make an appearance." In the context it just screams Ridley is a boss on Pyrosphere and nothing more. Once again though I think about the Brawl Dojo update, "There's a character named Ness who has appeared in the Smash Bros. series up until now, and Lucas is very similar." Does anyone else remember this and the wars and panic it started? Holy crap! Here is the link. http://www.smashbros.com/wii/en_us/characters/lucas.html

Other bosses will make an appearance huh? What does that mean exactly? I consider Metaknight and Ganondorf as bosses too and they will certainly make appearances.

I think those are all for my major points. Look I know I'm reaching especially with my last point but if Sakurai wasn't such a playful guy who toys with our expectations I would take everything at face value but until the game comes out with no playable Ridley I will always have hope.

I'm not saying Ridley is in, I only ever claimed that like 2 weeks ago, fufufu, but I think there is still a possibility. Though I'll shut up about it for now. Well for most of the time. For a week. I won't.

One thing that really stuck out to me during this Direct is how much Sakurai has decided to remove random elements from the characters themselves. He has acknowledged the people who like to play competitively and it's showing in more ways than just the For Glory mode.

1 - Random tripping gone! Nuff said!
2 - Olimar plucks Pikmin in a set order.
3 - King Dedede - Only throws Gordos now. They were insanely powerful in Brawl and that random bit of luck caused me a lot of games at home with my Dedede maining brother.
4 - No forced switches or changes mid match. None period. I think this is a great move despite losing a bit of uniqueness from the characters affected.
5- Diddy Kong's jet barrels no longer fly separately when they are knocked off.

These changes I think are all absolutely fantastic and it makes me really wonder about Luigi's torpedo, Peach's turnips, and Game & Watch's hammer. I'd rather all(or maybe the majority) of the unpredictable aspects of the game come from items and stage hazards and not the characters themselves and so far that's what is happening.



Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on April 15, 2014, 11:55:52 PM
The gordo change is interesting because as a person who used dedede as a secondary character I know that thrown waddle dees/doos cannot be reflected but gordos can, I wonder if the gordo will inherit that attribute from it's brethren,

My biggest concern however is with dedede's final smash being changed, mainly because I feel that his was relatively well balanced compared to most of them which were either usless/stupid, generic one blast triforce slash type deal, or super sonic with a few unique ones in the mix.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on April 16, 2014, 01:47:54 AM
My biggest concern however is with dedede's final smash being changed, mainly because I feel that his was relatively well balanced compared to most of them which were either usless/stupid, generic one blast triforce slash type deal, or super sonic with a few unique ones in the mix.

If his Final Smash is changed it'll probably involve him turning into Masked Dedede from Super Star Ultra where he'll gain his new hammer that fires missiles and the ability to do a movable hammer spin attack.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on April 17, 2014, 10:13:34 PM
In case you missed it: 128 new Smash Bros (Wii U) screens (http://endless-agb.minus.com/mbopyab0NE2JXz)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on April 17, 2014, 10:24:03 PM
In case you missed it: 128 new Smash Bros (Wii U) screens (http://endless-agb.minus.com/mbopyab0NE2JXz)

Who can possibly complain about a pick of the day when we've been given over 300 extra picks in like 2 weeks time?

So anyone want to comment on my Ridley delusions?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on April 18, 2014, 02:07:38 AM
So anyone want to comment on my Ridley delusions?

You're not delusional, you're post pretty much says it all.  Sakurai knows Ridley is heavily requested by fans and could be doing his best to troll everyone right now.  Considering how much time has passed since the Pyrosphere was first shown and he hasn't shown Ridley as a stage hazard yet, as well as what happened in the Direct, it does point more to Ridley being playable.  The more he prolongs our suffering, the more Ridley's chances only increase.

I mean, come on.  Sakurai pretty much knows what the Smash Bros fans are like and what's being talked about in the message boards.  It's like how when the Palutena picture which people still don't know if it's real or not was first revealed, and the next day we get a picture of the 3DS Kid Icarus stage.  Then the next week we get several Pit pictures and the Wii U Kid Icarus stage is finally revealed which in it's first picture of the stage shows a giant statue of Palutena.

Dude knows how to troll and since Ridley is such a heavily requested character, what better way to hype up his eventual reveal then by messing with fans for months on end.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on April 22, 2014, 08:30:06 AM
There's a new roster leak that I'm pretty confident is completely false. The only additional newcomer listed is Chrom. Ganondorf, Wario, Jigglypuff, Ice Climbers, Metaknight, Captain Falcon, and Falco are listed as returning veterans, meaning ROB, Wolf, Lucas, Ike, and Snake will have gotten cut.

Here's the supposed leaked character select screen:
(http://i.imgur.com/CEz3Vi9.jpg)
I suppose this could be an incomplete character select screen, but I'm still calling shenanigans. If you're even moderately skilled at Photoshop, these aren't hard to fake.

Anyway...

My friend wants to get better at Super Smash Bros. in preparation for the new games. We've been playing Brawl lately, but I suggested we go back to Melee since the new games seem to be un-Brawl-ing Super Smash Bros. The problem is if he gets attached to a character in Brawl that isn't in Melee, he's kind of starting from scratch when the new installments release anyway. Then, I remembered that Project M reinserted Mewtwo and Roy into Brawl's lineup. I gave it some thought, read up on it, and watched some videos then decided to give it a shot.

First, I really like that you don't have to hack your console to play the mod. A copy of the game is required and you go through the stage builder to load it.

Second, I'm surprised by how much was actually changed. Besides adding Mewtwo and Roy, I thought Project M was just a rebalancing of the characters. The speed in Project M was faster than Brawl but possibly slower than Melee though it's been a while since I played Melee. They added or completely changed certain moves. For example, Samus can change from fire to ice with the side-taunt. Snake is even more broken by giving him a knife and tranquilizer (which makes sense and should have been part of his moveset to begin with). They also changed his up-tilt to an uppercut instead of the split-kick, but I didn't understand what the purpose of that was.

Other changes included removing all stage hazards and auto-scrolling stages (sometimes replaced by a non-scrolling variation) which isn't surprising given the type of players who are modding the game. That's kind of a bummer because I liked some of the stage hazards. It would be nice in the new games to toggle off or adjust the frequency of them without going into full-blown For Glory mode.

Additionally, some older stages are brought back (e.g. Hyrule Castle from the original) while completely new stages were created like Skyloft (not at all like the one in the new games) and Dracula's Castle from Castlevania (for some reason).

I'm brining this up because Project M does many things right (even though it's tailored specifically for no-nonsense-tourney-players) that I'd love to see in the new games. Additionally, they totally get the costumes right (though not all character get alternates). Some examples: Mr. L, Dry Bones Bowser, Boxing Donkey Kong, Shadow Queen Peach, Pajamas Ness (though I would have preferred Robot Ness), and Hero's New Clothes Toon Link. It looks like we're going to get at least one for a few characters in the new games.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on April 22, 2014, 10:00:48 AM
I be surprised if parts of Project M did not make it into the new Smash.  I really doubt people involved with the project are going to miss that opportunity.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on April 22, 2014, 10:05:18 AM
You don't need to hack your system to play Project M.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on April 22, 2014, 10:26:00 AM
You don't need to hack your system to play Project M.
No one said that. In fact:
First, I really like that you don't have to hack your console to play the mod. A copy of the game is required and you go through the stage builder to load it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on April 22, 2014, 11:38:02 AM
That roster leak feels believable to me. There willl probably be one or two newcomers after Chrom, but those cuts make sense.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on April 22, 2014, 01:07:20 PM
They're definitely safe choices. I just don't believe anything got leaked, certainly not the character select screen.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on April 22, 2014, 01:40:29 PM
That leak, while a cool set up for the character screen is absolutely fake. Wario was pulled right out of Brawl and Ganondorf is a jacked up TP asset. Not to mention Captain Falcon looks really weird.


Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on April 22, 2014, 02:26:04 PM
That leak, while a cool set up for the character screen is absolutely fake. Wario was pulled right out of Brawl and Ganondorf is a jacked up TP asset. Not to mention Captain Falcon looks really weird.

Yep, it's even the first thing on his wiki page.

http://en.wikipedia.org/wiki/Ganon (http://en.wikipedia.org/wiki/Ganon)

(http://upload.wikimedia.org/wikipedia/en/5/5c/DarkLordGanondorf.png)


Plus I find funny about the leak is it's another Melee fanboy who thinks Wolf will get cut while Falco will stay.  Seriously, if any Star Fox character is getting cut it will be Falco first and formost.  Wolf has the more unique moveset of the two plus is helping to give the roster more diversity because he's a villain.  Any list that shows Falco staying while Wolf is cut pretty much confirms it's fake.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on April 22, 2014, 08:49:15 PM
I think it is an even toss up between either one being cut if they even cut one of them. I don't think they worry too much about hero-villain ratio just as they do not care too much about man-woman-thing ratio.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on April 22, 2014, 09:04:05 PM
They did turn two female characters into four (three?) female characters, so they're padding out the numbers a bit.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on April 23, 2014, 11:40:39 AM
Oops, misread what you said. Sorry about that.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on April 23, 2014, 06:40:36 PM
They did turn two female characters into four (three?) female characters, so they're padding out the numbers a bit.

I wouldn't call it "padding", per se.  They're spreading out 4 movesets to 4 characters.  If anything, that's a more accurate representation of the variety in the game.  Now, if Sakurai is doing this to make up for an otherwise shortened roster, then that's more like padding.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: EasyCure on April 23, 2014, 07:45:54 PM
In case you missed it: 128 new Smash Bros (Wii U) screens (http://endless-agb.minus.com/mbopyab0NE2JXz)

Who can possibly complain about a pick of the day when we've been given over 300 extra picks in like 2 weeks time?

So anyone want to comment on my Ridley delusions?

Actually your post was very well thought out. Much more thought that I would have put into it, even if it was a character I'm obsessed with. You kinda have me hyped now, I really hope its true and I'm not a huge Ridely fan (in fact, I played Other M only last year and I don't remember a Ridley fight so..)

Also, on Zero Suit Samus:

Besides the sexist argument, please lets not go there again, yes the design is super dumb. I'm fine believing in rocket boots, maybe even shrunken down to at least a sole padding at the bottom of her feet, to keep the slim suit design on the calves. But heels? Really?

Seriously they could have gone cheap and added rocket pads or actual tiny rockets at her ankles if they didn't want to design a big tough looking boot for her to wear. Personally I don't think it would look fugly, hell I'd even want them to look like the Stompers from the Super Mario Bro.s movie.. but heels!?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on May 03, 2014, 10:19:02 PM
So big question guys.

What do you think of the possibility that Sakurai and the gang will purposely hold back a few characters on the 3DS version to bring more hype to the Wii U Smash release? I'm betting at least 4 months between releases and when the Wii U version comes out even more characters will be revealed that will be free DLC on the 3DS.

I'm sure there will be plenty of modes that will really separate the 2 versions but nothing says hype like new characters and I just don't see the whole roster being shown to us even before the Wii U version. Thoughts?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on May 03, 2014, 10:57:41 PM
They could always have extra characters unlock in both games via connectivity, but offer the characters separately as downloadable content for those only purchasing one version.

This would complicate a season pass though maybe that's partially why Nintendo was so forthcoming with what was included in Mario Golf: World Tour's Season Pass. Since you'll know what you get and what you don't get before committing to a season pass, Nintendo can simply separate Season Pass characters from connectivity characters.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on May 05, 2014, 01:08:00 AM
You'd be gimping the 3DS version for a long time.  I'm sure they're will be some sort of connectivity bonus though.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on May 05, 2014, 02:32:14 AM
You'd be gimping the 3DS version for a long time.  I'm sure they're will be some sort of connectivity bonus though.

Well the music options already show they have no problem gimping the 3DS version.  The 3DS stages only have 2 songs per stage while the Wii U version gets what will probably be around 5-10 songs per stage like Brawl did.  The music is a pretty big part of Smash Bros to the fans and yet they're giving the 3DS version less songs, despite the fact it could easily hold more as well.

Yeah, the characters are a bigger deal then the music but it does show they're not making both versions equal and have no problem giving the Wii U version clear advantages over the 3DS.  So making it that the 3DS version won't allow players to have the full roster until the Wii U version is released, isn't really that different considering they want the Wii U version be a better deal to the fans.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on May 05, 2014, 07:36:10 AM
Is it really a better deal (as it currently stands)? In terms of content, at very least, you get more songs in the Wii U version, but it also probably costs $20 more.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on May 06, 2014, 01:53:56 AM
Is it really a better deal (as it currently stands)? In terms of content, at very least, you get more songs in the Wii U version, but it also probably costs $20 more.

Well to a huge fan of the music like myself it is.  Assuming the average stage in the Wii U version has around what the average stage in Brawl had, that's still around 3-5 times the amount of songs that the 3DS version will have.  So only $20 more for at least 3 times the amount of songs is a much better deal to me.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on May 06, 2014, 02:18:25 AM
And more of it will probably be orchestrated in the Wii U version, probably.

However, I don't think characters and songs really equate.  Besides, I'm sure Sakurai is packing the 3DS version with as many songs as possible.  Choosing the right character is everything in Smash, especially if you wanna be competitive.  It'd suck to play the game for months without your favorite character.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on May 07, 2014, 07:43:52 AM
The fewer amount of songs in the 3DS version probably has to do with the card size the game is using. I haven't checked in a while, but the largest card used to date was Resident Evil Revelaitons at 4 GB. All those songs could absolutely fit on a larger card, but I can see them aiming at 2 to 4 GB. In any case, it's entirely fair to consider the amount of songs included as part of a game's overall value. I won't argue that. For me, while I enjoy the music, value in a video game is primarily tied to interactive content.

Anyway...
(http://i.imgur.com/mPx1Hiy.jpg)
Here's a major blow to The Wonderful Ones being playable (particularly Wonder-Red who had the best chance). I suppose one can argue that all playable characters have their own trophies, but no character, veteran or newcomer, has been announced for the new games as a trophy first. This is a shame as I was really hoping at least Wonder-Red would make it on the roster. On the bright side, this confirms Platinum Games' involvement. I would not be surprised to see Jack from Madworld as an Assist Trophy. More importantly, the door is still open for Bayonetta to be playable.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on May 07, 2014, 09:45:33 AM
While the W101 would be an interesting set of characters especially with their abilities.  The problem being how they scale in battle since the whole concept is you get more powerful as you grow a team.

That being said they could make for some interesting assist items and I'm hoping that doesn't exclude them from an event or stage.  Those would be awesome.  Especially if the event had the W101 sheer over the top 'Yeah they did That' moments.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on May 07, 2014, 09:52:16 AM
Between Wii Fit Trainer and the Animal Crossing Villager, I'm sure Sakurai could've come up with something.

I'm thinking Bayonetta is in Smash.  Nintendo probably wants that cross marketing.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on May 07, 2014, 06:00:56 PM
The biggest problem for Wonder Red was the fact the roster for Smash Bros was probably finalized around Summer 2012 when development started, a year before his game was even released.  His game would have had to become such a success he reached Sonic levels of demand in order to be added last minute like Sonic was for Brawl.  So his chances for this Smash Bros were always pretty slim, even if The Wonderful 101 hadn't bombed.

Bayonetta at least had the Bayonetta 2 announcement made long before development was started and she's from an already established franchise that does have a nice following to it.  Her first game did better then any Mother game and most of the Fire Emblem's so it's not like she's from a series too niche for Smash Bros.  The only problem I still see for her is how extreme her character can be and how much they'd be willing to tone down without it ruining her appeal in the process.

But at least her chances are still much better then Wonder Red's ever were.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on May 07, 2014, 06:53:34 PM
I know now why you cry.
WonderRed, the dream is dead.
I ask Sakurai why?
My heart is lead and sinks to dread
For Metroid's dragon sky
His wings spread not and fight no days
Silent frozen stare always.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on May 07, 2014, 09:12:43 PM
Everytime I see Samus's rocket boots I think of Bayonetta. There is no problem toning a character down as they did that for Snake in the last title.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on May 16, 2014, 03:13:46 AM
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR7mn-UMTmE-Df)




Yep, it happened.  Not only does Villager have a female alternate custom, but he even gets an alternate male custom as well that chances his model up instead of being simply color changes.  If they're willing to change up the existing Male Villagers model for an alternate custom, then that's a good sign other characters will get customs like that as well like Mario getting a Dr. Mario alt, or even Marth getting a Lucina alt.  The dream is still alive.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Phil on May 16, 2014, 04:21:25 AM
Saw this earlier. Very happy. :)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on May 16, 2014, 07:13:04 AM
I want to say something that can adequately capture my excitement for the possibility of multiple alternate costumes for all characters, but the only thing I can come up with is, "Soon I will have a new apprentice, one far younger and more powerful."
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on May 16, 2014, 09:40:26 AM
It be nice to have costumes instead of clones.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on May 16, 2014, 12:09:05 PM
I don't want Wolf or Falco cut just so Fox can wear them as a skin. I doubt Sakurai will use completely different characters as alternates, just different actual costumes that the characters have had from their games.

I want Strikers Donkey Kong, Cat and Dry Bowser, and Light Suit Samus most of all.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on May 16, 2014, 12:09:17 PM
I suspect wolf will be reduced to an alt for fox with his own voice track
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on May 16, 2014, 01:01:58 PM
But why would they do that? Wolf is the complete opposite of Fox. Even Falco would be a better choice for an alt costume because they are much closer together in moveset and theme.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on May 16, 2014, 01:10:53 PM
Maybe they can keep Fox and Wolf separate and their alts are just members of the Star Fox and Star Wolf teams respectively.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on May 16, 2014, 02:28:24 PM
I think the cuts should be made in this way:

1.  Can we make this character different enough not to be a clone?

If Yes, then they stay on.
If No, they become a costume of the parent character.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on May 16, 2014, 02:59:20 PM

I think the cuts should be made in this way:

1.  Can we make this character different enough not to be a clone?

If Yes, then they stay on.
If No, they become a costume of the parent character.


And this is why Wolf isn't getting cut.  All of his A attacks and throws are already 100% different from Fox and even his B special attacks while somewhat similar to Fox, are still more different then Falco's special attacks compared to Fox.  Out of all the so called clones, Wolf has always been the least cloniest of all.  He already 90% original anyway with even some of the remaining 10% questionable.  I'd even consider things like his blaster and side special unique as well considering his blaster can cause extra damage at close range thanks to the blade on it and it doesnt shoot a long beam like Fox and Falco.  Plus his side special can cause a Meteor Smash if you hit someone with the end of it which causes Wolf players to have to use that move in completely different way then Fox/Falco players.


Considering just how much more attention was put into Wolf then the other so called clones it still blows my mind people honestly think he's going to be cut or even has a chance of being cut. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on May 16, 2014, 03:01:07 PM
If a Star Fox character gets cut, I think there's a 99% chance it's Falco. I never really understood his inclusion in the series in the first place.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on May 16, 2014, 04:22:30 PM
Plus, Wolf was my main. If he's gone, I don't know who I can replace him with. :(
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on May 16, 2014, 04:30:01 PM
If a Star Fox character gets cut, I think there's a 99% chance it's Falco. I never really understood his inclusion in the series in the first place.

Well according to the old Japanese Melee website, Falco was the most requested Star Fox character by the Japanese fans back in 2001.  Since the clones in Melee were added because they had to rush it for the holiday 2001 deadline, Falco would have been the most likely new Star Fox character since he was the most requested by the Japanese at least, and the easiest to make a clone out of Fox to help save time as well.

These days though, with the lack of popularity for Star Fox in general, yeah there's nothing to really keep Falco in anymore if Sakurai is going to decide to cut a Star Fox character since they already have Wolf as a nice alternative to Fox with Falco being the more redundant of the two.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on May 16, 2014, 07:38:03 PM
I would rather they just gave Falco a more unique move set. I hate the thought of cutting characters at all. Once in Smash they should be in for good.


Give him a really clever move set and drive fans wild speculating if this is hinting at a new Star Fox title starring Falco.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on May 17, 2014, 01:54:51 AM
If a Star Fox character gets cut, I think there's a 99% chance it's Falco. I never really understood his inclusion in the series in the first place.
falco's too popular with the tourney fans to cut.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on May 17, 2014, 01:56:00 AM
Would those be the same tourney fans Sakurai likes to troll at every opportunity?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on May 17, 2014, 11:32:32 AM
And yet he catered to them by making the two different online modes.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on May 17, 2014, 02:22:16 PM
The expansion of alternate costumes is definitely cool. It makes specific aesthetic sense with the Villager and Trainer characters, but the Little Mac variant seems like it's just for fun. Based on that, I'd say it's pretty open to have genuine alternate costumes for most characters rather than just palette swaps. At the same time, I think there's 0% chance that any of these costumes will have any gameplay effects. That would just be a little too confusing for general audiences. 

If a Star Fox character gets cut, and one probably should, I'd put my hat in the Wolf ring. Despite analyses that "Wolf isn't a clone at all!!" he's totally a clone, and less prevalent in the Star Fox series than Falco. And as was mentioned above, Falco was a popular request and is popular with competitive players, while Wolf has the infamous legacy of being the Landmastered final character reveal from Brawl. Based on meta-emotional voodoo reading, I'd say this puts Wolf at a disadvantage.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on May 17, 2014, 04:32:45 PM
Just because Sakurai gave tourney players their own online mode, doesn't mean he's suddenly catering to them.  Hell this mode is just a simple flat surface to each stage with the normal background still there and items disabled.  It was probably made by two guys in a week because of how simple it was to do.  Yes he gave them something to be happy about, but because of how simple it is to make such a mode, I wouldn't use that as an example he's going to go out of his way to make them 100% satisfied.

It goes like this, you remove Falco, it's easier for his players to play as Fox since both characters are fast, have similar weights and share most of their attacks.  You remove Wolf, his players have no one to go to since he's much slower, heavier and 95% of his attacks work completely different.  If it comes down to Sakurai removing a character that will anger a few thousand tournament player versus a character that will anger a few million normal players, Falco is getting the axe first.

Just because some people are still angry Wolf was the final character in Brawl instead of someone else they wanted, doesn't suddenly means he's getting cut to make up for their butthurt they should have gotten over 6 years ago.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Sarail on May 17, 2014, 05:10:47 PM
But what if they reconfigure Falco to play more like Wolf? Huh? Huh? Eh? Huh? :P

Falco's in, and he's getting a moveset change and stats readjusted to feel different.

Wolf? He's out.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on May 17, 2014, 05:46:27 PM
But what if they reconfigure Falco to play more like Wolf? Huh? Huh? Eh? Huh? :P:

Falco's in, and he's getting a moveset change and stats readjusted to feel different.

Wolf? He's out.


Source plox
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Sarail on May 17, 2014, 05:55:32 PM
But what if they reconfigure Falco to play more like Wolf? Huh? Huh? Eh? Huh? :P:

Falco's in, and he's getting a moveset change and stats readjusted to feel different.

Wolf? He's out.

Source plox
Plot twist.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on May 18, 2014, 03:28:10 PM
And yet he catered to them by making the two different online modes.

He catered to them, but he trolled them relentlessly in the process. You can't tell me the names of the modes aren't sarcastic, and making it so every stage has a Final Destination mode isn't trolling them. He's having it both ways.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on May 19, 2014, 02:09:32 PM
I'm betting they both stay in.  Falco's design wouldn't suit Wolf's weight, as would other aspects of Wolf's moveset.

I think Wolf gets a bad rap for looking too much like Fox.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on May 19, 2014, 06:34:05 PM
I blame the bad rap on all three of them having THE SAME LANDMASTER FINAL SMASH.


Change the smashes and it changes the entire frame of discussion. Though Crystal wielding the staff is long overdue as a Smash character.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on May 19, 2014, 06:39:30 PM
Krystal has a fighting style that no one currently in Smash has. If there were going to be three Star Fox characters she should definitely be one of them.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on May 20, 2014, 10:34:43 AM
Agreed, but it's still kinda hard to axe one of them (as discussed) and damn near impossible to justify having 4 Starfox characters.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on May 20, 2014, 10:59:28 AM
It would be easy to include 4 if there were working on another Star Fox game.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on May 20, 2014, 01:55:37 PM
Which they may not be, unfortunately.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on May 20, 2014, 03:52:25 PM
Even if they were working on a new Star Fox, the series has lost so much popularity that wouldn't be enough get a 4th slot in.  Franchise popularity during time of development is what determines what franchises get how many characters and right now, Star Fox doesn't have much compared to many of the others.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on May 20, 2014, 03:57:36 PM
If franchise popularity in and of itself were what determined it, there should be negative two characters from Ice Climber.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on May 20, 2014, 04:12:22 PM
If franchise popularity in and of itself were what determined it, there should be negative two characters from Ice Climber.

There are definitely exceptions, hahaha.

So anyone going to the tournament in LA? I plan to wait in line for my wrist band early in the morning and be there by 4pm. If Nintendo World Report is stuck at the actual convention center I can cover it for you all.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on May 20, 2014, 11:10:45 PM
An official survey concerning the Smash E3 tournament.

https://www.surveymonkey.com/s/HPMRWQ9

It asks for your favorite character. If you love me, you to will type in Ridley as I have. Pretty please?!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on May 20, 2014, 11:24:49 PM
I picked Wolf. I'm sorry. :(
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on May 20, 2014, 11:59:44 PM
I felt like being a jackass, so I voted for Slippy.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on May 21, 2014, 12:18:04 AM
Greninja or GTFO as far as I'm concerned.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on May 21, 2014, 06:25:31 AM
Alright who do I have to back hand to get some Ridley love around here?! I should smite the 3 of you into oblivion! Lucky for you I'm an honest, understanding, handsome man. >:(
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on May 21, 2014, 09:19:16 AM
I picked Lucas.  Gotta protect my main before I vote in newbies.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on May 21, 2014, 02:16:01 PM
I should smite the 3 of you into oblivion!

Hard to smite me into myself. ;D
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on May 21, 2014, 10:27:44 PM
Starfox adventures was horrible-
 www.youtube.com/watch?v=8LPQ6nT4UpA (http://www.youtube.com/watch?v=8LPQ6nT4UpA) 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: EasyCure on May 22, 2014, 08:49:18 PM
An official survey concerning the Smash E3 tournament.

https://www.surveymonkey.com/s/HPMRWQ9

It asks for your favorite character. If you love me, you to will type in Ridley as I have. Pretty please?!

DONE!

You're welcome, you honest, understanding and handsome man!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on May 22, 2014, 08:50:37 PM
After seeing the new screens and the redesigned Impa in Hyrule Warriors I am surprised we don't have her as a character in Smash (though that could be a future reveal).
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on May 22, 2014, 09:30:08 PM
Impa might still make it in. And if so, I don't think she would be based on Hyrule Warriors. It might have been too late to use that game to draw moves from.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on May 22, 2014, 09:36:30 PM
You can probably get an Impa character unlock through her NFP figure...only $29.99 bundled with the Happy Mask Salesman and Hyrule Palace Guard #2.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on May 23, 2014, 03:07:17 AM
I thought there was a chance they might cut Falco, and I suppose there still is, but now that Ike's confirmed to be in I'm a lot less confident in that.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on May 23, 2014, 04:04:41 AM
The fact Ike is returning pretty much guarantees none of the Star Fox characters are getting cut now.  This roster would have been decided during Summer 2012, when Awakening had sold over 400k in Japan, but hadn't had a Western release yet.  At this same time, Star Fox 64 3D sales were over 500k worldwide, so Star Fox and Fire Emblem would have been pretty similar in popularity when Sakurai was making his decisions.  If he decided at that time Fire Emblem would get 3 characters, then Star Fox is certainly keeping its 3 characters.

(http://www.smashbros.com/images/character/ike/main.png)

Also nice to see Ike with his Radiant Dawn design since it fits him as a heavy weight fighter better now.  My guess is since Marth is the lighter weight, faster swordsman, and Ike is the heavy weight, slow swordsman, Chrom will be the medium weight medium speed swordsman.

Of course I do like the idea of the My Unit character from Awakening being use to represent that game instead of Chrom.  Since the My Unit represents the player, that character could be considered the main character of Awakening as well.  If Sakurai decides that 3 blue haired sword users from Fire Emblem is too much, then the My Unit could be an interesting surprise with a Villager options to choose several different Male and Female designs.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on May 23, 2014, 07:32:01 AM
The fact Ike is returning pretty much guarantees none of the Star Fox characters are getting cut now.  This roster would have been decided during Summer 2012, when Awakening had sold over 400k in Japan, but hadn't had a Western release yet.  At this same time, Star Fox 64 3D sales were over 500k worldwide, so Star Fox and Fire Emblem would have been pretty similar in popularity when Sakurai was making his decisions.  If he decided at that time Fire Emblem would get 3 characters, then Star Fox is certainly keeping its 3 characters.
I'm not really seeing the correlation here and "pretty much guarantees" is a bold descriptor for what you're proposing. No offense, but you're basing this on extremely flimsy evidence. Bear in mind, I'm not saying Star Fox absolutely won't keep its three veteran characters. I just don't think we can use this character reveal as proof of anything except that Ike is playable.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Phil on May 23, 2014, 08:01:49 AM
Mr. Sakurai is a shrewd man, who doesn't have much method to his madness! There's no telling who is getting an invitation to the roster!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on May 23, 2014, 11:51:38 AM
Couldn't Link be your middleweight swordsman?

I also like the idea of the My Unit character being in the game for reasons stated above.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on May 23, 2014, 12:12:46 PM
Impa might still make it in. And if so, I don't think she would be based on Hyrule Warriors. It might have been too late to use that game to draw moves from.
They took music from mgs4 in brawl, that said if snake isn't confirmed at e3 he is out.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on May 23, 2014, 12:29:02 PM
Impa might still make it in. And if so, I don't think she would be based on Hyrule Warriors. It might have been too late to use that game to draw moves from.
They took music from mgs4 in brawl, that said if snake isn't confirmed at e3 he is out.
What?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on May 23, 2014, 12:36:27 PM
Yahoo!!!!

"Toon Link is cut! He appears on the Spirit Tracks stage! He can't be playable, it wouldn't make any sense! Lucario is cut! He replaced Mewtwo and now the new Pokemon from Gen 5 or 6 will replace him! It just makes sense! Ike is cut! He replaced Roy and now Chrom will replace him! You have to watch the patterns! Besides he's not relevant anymore, he wouldn't make sense!"

Yeah boy! I love the cheering for Ike but I love the salt from the goons even more! Keep the unique move sets coming Sakurai!

Like i've been saying from the get go, expect pretty much everyone from Brawl. The only really questionable ones are Squirtle, Ivysaur and Snake. I'm just not confident enough to to really judge Snake though because of Sakurai's relationship with Kojima.

Lucas will be back. Falco will be back. Wolf will be back. Mark my words and a 3rd Fire Emblem character will show up as well, most likely Chrome.


Also about Luigi Dude's sales/reps post there is somewhat of a relation. Sakurai does mention adding characters from games or series that made an impact. It's precisely why Sin and Punishment, Starfy and sadly Dillon's Rolling Western characters haven't been playable despite fitting in very well. Of course there is always an exception like Ice Climbers.


Star Fox has been in decline since forever but at one point it meant something and it has 3 fairly unique characters. While their specials are similar their normal and smash attacks are varied. Their animations and play styles are all very different and they have their fans. I don't think the Star fox count will get lowered at all.


With Fire Emblem Awakening doing better than ever and being very well received, I see justification for a 3rd(Chrome) and even a 4th(Roy) if time permits.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on May 23, 2014, 01:02:48 PM
I understand Marth's importance and why Roy was likely cut in Brawl, but I still really liked Roy, more than Marth in fact, and I definitely want him back on the roster.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on May 23, 2014, 01:05:23 PM
I am hoping that Roy and Mewtwo return. I enjoyed playing as both.


There is very little reason to have old characters cut barring a legal/ownership issue.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on May 23, 2014, 01:51:08 PM
My super character roster composed of 56 individuals! Ridley, K Rool, Mewtwo and Sukapon seem unlikely as they are all high on my list but not impossible. 16 new move sets compared to Brawls 17 or 18 depending on how you look at it.


Quote
(http://i102.photobucket.com/albums/m85/Romancedawn1/ScreenShot2014-05-23at100950AM_zps542ebd3e.png)


How can I make it smaller and not so blurry? Oh well don't read the names.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Phil on May 23, 2014, 02:38:18 PM
Happy that Ike is returning. I hope there's still a possibility of a FE newcomer like Chrom or Lucina.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on May 23, 2014, 07:35:36 PM
I guess this might mean we won't be getting a new Fire Emblem character, though I don't care either way.

It'll be interesting to see how they tweak Ike, though. I think he was in the middle or low on the tier, but in a 4-player match or the 1P modes, he could be a beast. I used him to complete all the 1P modes on Very Hard (or whatever it was named), and it was somewhat easy with Ike.

Also, Roy > Marth.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on May 23, 2014, 09:40:26 PM
I can guarantee a 3rd Fire Emblem rep without actually guaranteeing anything. You guys will just have to trust me on this one.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on May 24, 2014, 03:44:21 AM
With Awakening being the best selling Fire Emblem of all time, a character from that game is going to be playable.  Even when Sakurai was deciding the roster in Summer 2012, Awakening had already sold more in Japan alone then Path of Radiance sold worldwide.

Plus we need to remind people again that Roy was planned on being in Brawl early on in development so it's not like Sakurai is against the idea of 3 Fire Emblem characters in Smash Bros.  Stuff happened and Roy was eventually cut, but with Namco having lightyears more experience at making fighting games then Game Arts, it's not hard to imagine this Smash Bros development is going a lot better then Brawls did.  So this time around they can put in the latest Fire Emblem character who's probably Chrom, and still keep the previous new one Ike, because Namco's people design fighting games for a living and handling all these characters is much easier to them.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on May 24, 2014, 10:36:33 AM
I can guarantee a 3rd Fire Emblem rep without actually guaranteeing anything. You guys will just have to trust me on this one.


Did your dojo get to do mo-cap of some fighting moves for the game?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on May 25, 2014, 11:43:50 AM
I can guarantee a 3rd Fire Emblem rep without actually guaranteeing anything. You guys will just have to trust me on this one.


Did your dojo get to do mo-cap of some fighting moves for the game?

[laughs] I wish. Sadly Sakurai wouldn't ever need us for something like that since he doesn't use mo-cap. My prediction is just a hunch actually. But basically what Luigi Dude says rings true in my mind.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on May 25, 2014, 03:54:44 PM
I can guarantee a 3rd Fire Emblem rep without actually guaranteeing anything. You guys will just have to trust me on this one.
Your title makes you seem trustworthy enough, so I just might...
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on May 26, 2014, 07:37:34 PM
Lucario's cut? :'( :'( :@ :@ :@
WWHHAATT!!!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on May 26, 2014, 09:01:22 PM
Lucario's cut? :'( :'( :@ :@ :@
WWHHAATT!!!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on May 27, 2014, 10:32:45 AM
Lucario's cut? :'( :'( :@ :@ :@
WWHHAATT!!!

????????????????
http://www.smashbros.com/us/characters/lucario.html (http://www.smashbros.com/us/characters/lucario.html)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on May 27, 2014, 05:58:18 PM
They announce that Lucario is being replaced by Riolu because Nintendo has decided that everyone loves baby characters.


I'm still waiting for the new Smash Direct that reveals all of the additional characters are baby versions of the list revealed so far...and Pink-Gold Peach.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on May 27, 2014, 10:49:57 PM
oh u trollers :@
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on May 28, 2014, 10:07:55 AM
More like you trolled yourself. How did you get the idea he was cut? Are you limiting your intake of information for the game? He was confirmed a good while ago.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on May 28, 2014, 09:04:38 PM
Caterkiller said here that he was cut! :@
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on May 28, 2014, 09:39:38 PM
Caterkiller said here that he was cut! :@
No, he didn't. He was mocking people who were claiming that Lucario would be cut because they also said Toon Link and Ike would be cut. Read the post again, specifically note the quotation marks around the part he was saying characters were cut. Cheesus...
Yahoo!!!!

"Toon Link is cut! He appears on the Spirit Tracks stage! He can't be playable, it wouldn't make any sense! Lucario is cut! He replaced Mewtwo and now the new Pokemon from Gen 5 or 6 will replace him! It just makes sense! Ike is cut! He replaced Roy and now Chrom will replace him! You have to watch the patterns! Besides he's not relevant anymore, he wouldn't make sense!"

Yeah boy! I love the cheering for Ike but I love the salt from the goons even more! Keep the unique move sets coming Sakurai!
Reading comprehension fail.
Title: Re: Super Smash Bros. Invitational
Post by: Caterkiller on May 29, 2014, 02:44:50 PM
https://www.youtube.com/watch?v=eMQySEjyCUw


Holy smokes! I'll be there! With bells on!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on May 29, 2014, 10:47:04 PM
Caterkiller said here that he was cut! :@
No, he didn't. He was mocking people who were claiming that Lucario would be cut because they also said Toon Link and Ike would be cut. Read the post again, specifically note the quotation marks around the part he was saying characters were cut. Cheesus...
Yahoo!!!!

"Toon Link is cut! He appears on the Spirit Tracks stage! He can't be playable, it wouldn't make any sense! Lucario is cut! He replaced Mewtwo and now the new Pokemon from Gen 5 or 6 will replace him! It just makes sense! Ike is cut! He replaced Roy and now Chrom will replace him! You have to watch the patterns! Besides he's not relevant anymore, he wouldn't make sense!"

Yeah boy! I love the cheering for Ike but I love the salt from the goons even more! Keep the unique move sets coming Sakurai!
Reading comprehension fail.
sorry if you remember i was inactive for a fair while missed out on bits of the conversation.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on June 10, 2014, 08:28:24 PM
Anyone watching the Smash invitational?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 10, 2014, 08:36:40 PM
I am if only for as much new non-off-screen footage as possible. A few thoughts:

1. Zero Suit Samus seems overpowered. Also, her Final Smash is insanity.

2. I'm pretty disappointed that Fox still has the Landmaster tank. Ugh.

3. Rosalina looks taller than she does normally does.

4. The Pilotwings stage has a Mode 7 island. If they showed that before on Miiverse, I missed it.

5. I love the new stages. The New Super Mario Bros. U looked pretty awesome, surprisingly.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on June 10, 2014, 08:40:36 PM
I saw most of the quarter finals before I lost my connection. I loved everything except the announcers.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on June 10, 2014, 11:11:42 PM
I saw when Mega Man hit his Final Smash, and I haven't heard a reaction that loud since Wrestlemania.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 11, 2014, 12:46:00 AM
Pretty good day for Super Smash Bros. fans. Plenty of new footage and three new character reveals (or five depending on how you count Mii Fighters) along with a returning character. I'm still hoping against hope that Snake returns. With Sega, Capcom, and Namco now represented, it just doesn't seem right not to have one from Konami. I feel like a Castlevania character fits more, but Snake already has a moveset.

Anyway, there are quite a few veterans still MIA, but there's plenty of time before October to reveal them all. While we have a pretty impressive list of newcomers so far (e.g. Mega Man, Villager, Wii Fit Trainer, Rosalina, Little Mac, Greyninja, Palutena, Mii Fighter, and now, Pac-Man), I expect a few more. Melee had 14 and Brawl had 18 (less for both games if you're not counting "clones" though I am).
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on June 11, 2014, 01:03:59 AM
Yeah, just saw the Pac-Man reveal on the e-shop. It's nice and he seems like a fine edition even if I don't care for Pac-Man much as a character. Now Mrs. Pac-Man......
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on June 11, 2014, 02:13:33 AM
Pac-Man looks great and plays a lot like I envisioned he would.  When people would say Pac-Man wouldn't work in a Smash Bros because he lacks moves, I'd always bring up he could easily use things like fruit or even the ghost to help him fight, there was always a lot of potential.  Nice to see that not only did Sakurai do that, but he even expanded on it by giving Pac-Man other older Namco related arcade items to fight with as well.

This is why when people say a character doesn't have enough potential to be a character in Smash Bros, they need to learn by now that with enough creativity anyone can be a character.  Plus with the Gematsu leaker looking more accurate with each new reveal, don't be surprised if the Chorus Men from Rhythm Heaven are indeed playable in the end.  After what he did with Pac-Man, making someone like the Chorus Men playable isn't that farfetched either.



Actually thinking about the leaker, in the roundtable Sakurai mentioned the game was so huge they have hundreds of people helping to debug it.  If this leaker ends up being the real deal which right now they're looking pretty good, I wouldn't be surprised if that's how they got the info.  You get that many people working on something as big as Smash Bros, it's not that hard to imagine at least one of them would find a way to spill some of the beans.

Of course if this leaker is indeed true, people should remember they never spoiled Rosalina.  So even if Shulk, Chrom and Chorus Men are all in the game, there can still be other newcomers the leaker hasn't spoiled yet like.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 11, 2014, 07:38:18 AM
Does Pac-Man attack with the Ghosts in any of his games? I've played a few Pac-Man games beyond the original arcade version, but none that I played had Pac-Man use the Ghosts as attacks. Briefly googling it, the Ghosts have allied with Pac-Man in the past. I've yet to determine whether Pac-Man could summon them or anything like that. I never had trouble imagining Pac-Man as a selectable fighter. There are enough games to cull moves from without resorting to randomly placing him in a Mokujin robot like in Street Fighter X Tekken. Including the Ghosts is a nice throwback to the original, but if it isn't from the games, it seems like cheating in terms of creating special moves. It'd be like if Mario tossed out Goombas, even then he had a Goomba partner in Paper Mario. I suppose we can chalk it up to creative license. At the same time, Sakurai was pretty adamant about the way Mega Man was portrayed in Super Smash Bros. so it's weird to be super-strict in one instance and amenable in another.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 11, 2014, 09:32:57 AM
Wait, are you saying Sakurai was being super strict about Mega Man?  Is that because he only wanted the NES games represented in his moveset?  I don't think that's being too strict, since it still provides a lot of diversity.  Pac-Man had to have some liberties taken, but I'm glad Sakurai is the kind of insane genius to make it work.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on June 11, 2014, 09:57:25 AM
Bomberman sits on the sidelines...weeping.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 11, 2014, 10:22:41 AM
Wait, are you saying Sakurai was being super strict about Mega Man?  Is that because he only wanted the NES games represented in his moveset?  I don't think that's being too strict, since it still provides a lot of diversity.  Pac-Man had to have some liberties taken, but I'm glad Sakurai is the kind of insane genius to make it work.
Strict in the sense that all of Mega Man's moves are based on things from the actual games. I'm asking about Pac-Man because I don't remember him using his most well-known enemies as an attack before. Super Smash Bros. take plenty of liberties with characters which is fine. I was merely pointing out how Mega Man is portrayed comparatively.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 11, 2014, 11:12:52 AM
True.  I guess they're opposite ends of that spectrum, but I'm sure that's more out of necessity than stylistic choice.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on June 11, 2014, 11:40:35 AM
Mario doesn't have cape reflection move in any other game, though. Or Falcon's entire moveset. Sometimes Sakurai just makes up moves.

Best part of Pacman's moves is how it's a celebration of Namco arcade games.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 11, 2014, 12:09:08 PM
Mario doesn't have cape reflection move in any other game, though. Or Falcon's entire moveset. Sometimes Sakurai just makes up moves.
Super Smash Bros. take plenty of liberties with characters which is fine. I was merely pointing out how Mega Man is portrayed comparatively.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on June 11, 2014, 01:37:22 PM
Can't say I'm pleased at Pac Man's inclusion. I think I'd rather they just flush all the 3rd party characters out to make room for more oddball Nintendo characters.

But in this here reality, Pac Man does look pretty interesting to play as, and so long as we have Mega Man, Sonic, and Pac Man, they may as well toss Snake back in.

First wave of that leak is pretty complete, but I kind of doubt the second list. I suspect there are only one or two more newcomers.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Phil on June 11, 2014, 01:40:18 PM
Seems like that leaker has been right on the money so far! I wonder if Shulk, Chrom, and the Chorus Men are going to continue this leaker's streak of correctness!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BlackNMild2k1 on June 11, 2014, 02:06:38 PM
Are we going to get Bomberman to go with all these old school characters? I'm sure he would fit right in.

maybe as a DLC add on
Bomberman as a playable character
Bonk & Bubble Bobble as assist trophies.

Bonk runs through head first like a rhino
Bubble Bobble start capturing people in bubbles allowing them to get hit or float off platform.

Bringing back Snake would be good as well. He was a fun character to play as in the last game.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BlackNMild2k1 on June 11, 2014, 10:43:44 PM
Clueless Gamer: Team Coco Plays Super Smash Bros. for Wii U
http://teamcoco.com/video/clueless-gamer-super-smash-bros (http://teamcoco.com/video/clueless-gamer-super-smash-bros)


(http://i.imgur.com/LqqZcy1.jpg)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on June 12, 2014, 01:16:37 AM
Did I not say Reggie being in Smash would be the Mii debut? I knew that phony petition was setting us up for this. Mii looks amazing in all it's forms, Palutena looks amazing and Pac Man looks as fun as anyone else! These were the 3 characters I knew were being revealed yesterday.

So big leak is just coming true one character after another. I just hope like Rosalina there are others he didn't mention. Oh Ridley I long for you. Dixie too...
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on June 12, 2014, 02:31:50 AM
Well here's something interesting from IGN's stream of Smash Run.

(https://dl.dropboxusercontent.com/u/36300102/1402522022305.png)

That ghost looking enemy is from the Rhythm Heaven series. 




So far, every other enemy in Smash Run is from series with playable characters.  The source that leaked Wii Fit Trainer along with several others who've all been confirmed by now says Chorus Men from Rhythm Heaven will be a playable character as well.  So yeah, it's getting kind of hard to deny the leaker at this point when everything is pointing pretty heavily to them being correct.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on June 12, 2014, 02:53:59 AM
I'd prefer a tamburine monkey or any of the girls from Rhythm Heaven.
And if they wanted popular character from the series they should have gone with Wrestler who is at that point more popular than series itself.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 12, 2014, 09:39:21 AM
Who is this leaker that is so often referred to in this thread?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on June 12, 2014, 10:27:00 AM
I'm afraid that's information we can't leak.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 14, 2014, 07:56:08 PM
Got to play today at a Smash fest event.  It was awesome.  The demo was insanely short though.  The game definitely feels less floaty, like people are saying.  Megaman is crazy hard to use.  His charge shot is his side A smash attack.  I thought it'd be more like Samus.  I also got to play the 3DS version.  Smash run is really fun, but the level I got seemed to repeat characters in the stage.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: lolmonade on June 14, 2014, 08:06:34 PM
Got to play today at a Smash fest event.  It was awesome.  The demo was insanely short though.  The game definitely feels less floaty, like people are saying.  Megaman is crazy hard to use.  His charge shot is his side A smash attack.  I thought it'd be more like Samus.  I also got to play the 3DS version.  Smash run is really fun, but the level I got seemed to repeat characters in the stage.


I went on Wednesday evening, but didn't bother to try playing because the line was still ridiculous.  I have to say, the videos don't do the game justice, it just looks gorgeous in person.  Definitely excited for this game.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 14, 2014, 08:29:11 PM
I don't know how I let that point slip my mind, but you're absolutely right.  The game is just amazing to look at live.  It might be what sets the bar in a post MK8 world.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 20, 2014, 10:54:16 AM
Have we talked about the customization yet?  Sakurai said on Miiverse today that each character has 12 different special moves.

Personally, this makes me worry that I'm going to have to play the game a ****-tonne to get the right character/moveset.  I mean, even characters I don't normally play as might be 1000% better for be by just swapping the moves.  On the other hand, it's kind of exciting and could make being competitive with friends more fun/strategic since you never really know what you're going to get.

Any other thoughts?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 20, 2014, 12:33:23 PM
Personally, custom movesets are things I can see myself playing around with for a week or so then never touching again. I appreciate the effort, but I know I'm too lazy. This includes the Mii fighters.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 20, 2014, 02:09:31 PM
Yeah, I'm excited for Miis, but I'm worried I'll never get around to using them. :^/
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on June 20, 2014, 02:37:38 PM
Personally I'm not a fan of Customized Movesets in a fighter.

Simply I want to be able to see my enemy and know what moves they bring to the table.


Also if anything comes from Rhythm Heaven.  Elite Beat Agents should be represented.  Preferably EBA but Oundan (sp?) works for me too.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on June 20, 2014, 04:47:05 PM
I like it since it might make certain characters I wouldn't have normally played, something I want to play now.  It's kind of like how in a lot of fighting games, you'll have two characters that are clones of each other, but the slight difference one of the characters moves have over the other can make a huge difference to the person playing them.

So if there's a certain character in this game who's normal moveset you think is lame, now you can change it up and maybe turn that fighter into something great.  Hell, I wouldn't be surprised if some characters who are considered low tier with their normal movesets, can become top tier with the right change.  It's really a great way to help balance the game since everyone now has options to try and make fighters better.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BlackNMild2k1 on June 20, 2014, 06:55:18 PM
Have we talked about the customization yet?  Sakurai said on Miiverse today that each character has 12 different special moves.

Personally, this makes me worry that I'm going to have to play the game a ****-tonne to get the right character/moveset.  I mean, even characters I don't normally play as might be 1000% better for be by just swapping the moves.  On the other hand, it's kind of exciting and could make being competitive with friends more fun/strategic since you never really know what you're going to get.

Any other thoughts?

This should make the Amiibo's all the more important when playing with friends and at friends houses. You can load up your character, stats, settings, etc etc without having to manually reselect or play through your friends game to unlock all the things they haven't unlocked yet just to get your character to where it is.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 20, 2014, 07:37:48 PM
Hell, I wouldn't be surprised if some characters who are considered low tier with their normal movesets, can become top tier with the right change.
In that case, I'll wait until someone else does all the work and picks the best combination of moves.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 21, 2014, 09:52:22 PM
Speaking of balance, doesn't that present a whole new issue?  I know Sakurai has a bigger team on it, and is taking more time, but with so many characters and combinations, will that be enough?  Will one character/moveset be significantly OP?  It seems like a lot of variables that could break the balance.  I think the people who would normally be the ones to figure that out would likely ban customs (as is in the "for glory" mode).

Have we talked about the customization yet?  Sakurai said on Miiverse today that each character has 12 different special moves.

Personally, this makes me worry that I'm going to have to play the game a ****-tonne to get the right character/moveset.  I mean, even characters I don't normally play as might be 1000% better for be by just swapping the moves.  On the other hand, it's kind of exciting and could make being competitive with friends more fun/strategic since you never really know what you're going to get.

Any other thoughts?

This should make the Amiibo's all the more important when playing with friends and at friends houses. You can load up your character, stats, settings, etc etc without having to manually reselect or play through your friends game to unlock all the things they haven't unlocked yet just to get your character to where it is.

They better be good for that.  Honestly, better AI is cool and all, but it kind of sucks if I'm only gonna have to pay per character I wanna level up.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on June 22, 2014, 12:47:14 AM
Speaking of balance, doesn't that present a whole new issue?  I know Sakurai has a bigger team on it, and is taking more time, but with so many characters and combinations, will that be enough?  Will one character/moveset be significantly OP?  It seems like a lot of variables that could break the balance.

No matter how big the teams are trying to balance the game, they'll always be certain characters that end up better then others, that's just what happens with fighting games.  Yeah the custom movesets might make some too OP, but that has a chance of happening regularly without them anyway. 


But that's the nice thing about custom movesets is it allows others to maybe make characters who can rival the broken movesets.  The previous Smash Bros didn't have custom movesets and yet they still had some pretty OP characters in the tournament levels anyway.  Now with custom movesets, if someone ends up too powerful, other characters can maybe become just as powerful with the right changes.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 22, 2014, 01:23:07 AM
Right, but it would stand to reason that the risk of imbalance increases pretty significantly as the permutations go up?  Sakurai even implies that the game is more balanced without them.

Sure, the risk is never 0%, but an increase in man-hours towards balancing the game pulls that down.  Custom movesets likely brings that risk up even more than roster count, which for SSB4 is already expected to be pretty high.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on June 22, 2014, 10:26:29 AM
But now they can issue patches to the game to fix balance issues. I would hope they continue to release balnace updates to hammer out the kinks in custom moves.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on June 22, 2014, 01:13:36 PM
Check out this voice actor's current project as listed on IMBD (http://www.imdb.com/name/nm3540491/) (hint - it is the voice actor for Shulk). Confirmed as a fighter or just in as an assist trophy?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on June 22, 2014, 01:24:14 PM
I should add Morgan Freeman as God to this cast page.

It will be on Kotaku within an hour.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on June 22, 2014, 02:19:37 PM
Is IMDB's database updated by users? For some reason I thought it was a more controlled system.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 22, 2014, 06:40:29 PM
I'm pretty sure you just gotta log in.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on June 22, 2014, 06:42:03 PM
Wow, so I guess that could be anyone. Though it would be interesting if the actor or his agent did it without realizing the may have broken an NDA or two.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 22, 2014, 06:50:25 PM
Personally, I'd be shocked if Xenoblade wasn't represented in the game.  He should be an assist trophy at the least.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on June 23, 2014, 03:35:09 AM
Personally, I'd be shocked if Xenoblade wasn't represented in the game.  He should be an assist trophy at the least.

http://gematsu.com/2014/04/rumor-shulk-palutena-set-super-smash-bros (http://gematsu.com/2014/04/rumor-shulk-palutena-set-super-smash-bros)

Considering the leaker is looking pretty accurate, Shulk is pretty much a guaranteed playable character at this point.  This is the same source that said Wii Fit Trainer before last years E3 which already made them look pretty accurate.  Now most of the characters they've said would be in have been confirmed.  Every enemy shown to be in Smash Run so far have been from series with playable characters and with Rythm Heaven getting an enemy that points to it having a playable character which just makes the leak saying the Chorus Men all the more likely.  And if they're in, then Shulk and Chrom are in as well.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 25, 2014, 07:07:33 AM
A few random thoughts:

1. Some of the Final Smashes have not been changed, including but not limited to Mario, Fox, Bowser, and Donkey Kong. I never liked Bowser's because he has way too much history to just transform into a character Sakurai invented for Melee. I was really hoping he would get the Koopa Clown Car and you could fly around and drop Mecha-Koopas or those giant marbles. Donkey Kong's is similarly terrible. Give him Rambi. It's just so weird that they went out of their way to give Kirby and Luigi new Final Smashes, but kept others the same. Not that I use the Smash Ball terribly often, but go HAM or go home.

2. Toon Link is still a missed opportunity. He also still has the same Final Smash as regular Link. Boo/hiss. It makes the Final Smashes seems less special when some characters have the same one. It also feels lazy for a game that isn't for the most part.

3. One discussion video I watched mentioned that the games play closer to Brawl than Melee. This is mildly disconcerting as I find myself disliking Brawl more and more as the years go by. However, the removal of random tripping will help considerably.

4. I still think the 3DS version will negatively affect the Wii U version, but no where near as badly as New Super Mario Bros. 2 did to New Super Mario Bros. U. First, due to the kind of game Super Smash Bros. is, it's just better suited on a TV. Additionally, it's probably far easier for most people to gather a few friends to play on a single console than find a few people who each have a 3DS and the game. Second, I keep reading that the controls on the 3DS version are serviceable though ultimately far worse than the Wii U version, primarily due to the lack of options and the Circle Pad.

5. Speaking of the 3DS version, with Bayonetta 2 coming out a couple weeks later, I'm strongly leaning toward just waiting for a Buy 2 Get 1 Free sale that typically show up around October and November. Hyrule Warriors would be my third game.

6. On Monday's Miiverse Update, Link got a Skyward Sword-inspired non-costume. He's still in the tunic but it has the design of what Link wears prior to getting the tunic. Despite all the hints and hype over alternate costumes, this points to some characters not getting one. Boo/hiss. Again, it just feels lazy for a game that goes all-out in so many different ways. Still, it's not a huge deal, just mildly disappointing. If this and some of the Final Smashes are the worst I can say about the game, it's in very good shape.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on June 25, 2014, 09:58:55 AM
I can't believe Landmaster is still in.  I feel like he might be trolling us.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 25, 2014, 11:48:08 AM
I was expecting more shakeups with the final smashes as well.  Samus' being the same makes sense, but you make a point with Bowser. Hopefully Falco and Wolf (if they're back) won't also have landmasters.  If they don't then I'm fine with Fox having it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on June 25, 2014, 09:35:25 PM
Falco could get an amusing arwing airstrike thing that would be fun.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on June 26, 2014, 07:07:16 PM
About the 3DS's controls they are absolutely fantastic. Anyone who ever had to play with the classic controller or even remembers Smash 64 will feel right at home. Our bodies and mind are so glued to the Gamecube controller it's hard to see past it. It took me just 1 game to get over my Smash muscle memory and start smashing on people with ease. The 3DS button layout works absolutely perfect for Smash and once the game is out there will undoubtedly be control options. Too bad for the extra stick though, people just gotta deal with it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: EasyCure on June 26, 2014, 07:08:42 PM
Falco could get an amusing arwing airstrike thing that would be fun.

If Wolf comes back, they can give him a Final Smash similar to Snake's, where someone from his team flies in on the Wolfen, and Wolf rides the wing firing a canon. Am I the only one that liked Star Fox Assault?

Oh, but that's assuming Snake doesn't come back. I haven't been paying enough attention to the roster. After Mega Man was announced, I don't care. I'm sticking with him.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on June 26, 2014, 08:28:04 PM
Falco could get an amusing arwing airstrike thing that would be fun.

If Wolf comes back, they can give him a Final Smash similar to Snake's, where someone from his team flies in on the Wolfen, and Wolf rides the wing firing a canon. Am I the only one that liked Star Fox Assault?

Oh, but that's assuming Snake doesn't come back. I haven't been paying enough attention to the roster. After Mega Man was announced, I don't care. I'm sticking with him.


I actually feel SF Assault is a little unfairly treated. Other than the cheesy Saturday morning cartoon vibe I thought was a rather decent take on StarFox. I thought the multiplayer was enjoyable and would love for a 12-16 player version of it to appear in the next game.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 26, 2014, 08:51:28 PM
Too bad for the extra stick though, people just gotta deal with it.
I'm hoping for Circle Pad Pro compatibility. I never used the right stick in either Melee or Brawl, but the comfort and extra shoulder buttons would be greatly appreciated.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on June 26, 2014, 08:56:50 PM
You mean they haven't confirmed compatibility yet? I assumed it was an automatic inclusion because Smash, like Mario Kart, traditionally is inclusive of as many control styles as possible.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 26, 2014, 08:57:49 PM
Yeah, and Sakurai has a habit of giving every control style possible.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 26, 2014, 09:10:27 PM
It might be. I haven't read anything either way. Kid Icarus Uprising used the Circle Pad Pro so it's pretty likely Super Smash Bros. will as well. I'd honestly be surprised if it didn't.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on June 28, 2014, 06:38:43 PM
New character might be revealed at the World Hobby Fair in Japan on it's last day! That's tomorrow!  Or rather today in Japan!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on June 29, 2014, 11:35:59 AM
A few random thoughts:

1. Some of the Final Smashes have not been changed, including but not limited to Mario, Fox, Bowser, and Donkey Kong. I never liked Bowser's because he has way too much history to just transform into a character Sakurai invented for Melee. I was really hoping he would get the Koopa Clown Car and you could fly around and drop Mecha-Koopas or those giant marbles. Donkey Kong's is similarly terrible. Give him Rambi. It's just so weird that they went out of their way to give Kirby and Luigi new Final Smashes, but kept others the same. Not that I use the Smash Ball terribly often, but go HAM or go home.
If dedede's final smash is changed I'm going to be very displeased, just saying.

I'm still slightly annoyed by the changes made to the waddle dee toss. I enjoyed the random nature of waddle dees and felt they added alot to dedede as a character. the waddle dees are just so much fun to watch as they get pummeled around the stage and waddle doos have ended up saving a match for me(by locking a fleeing opponent so I could send them flying.)

I also even had a waddle doo screw up someones recovery and steal a kill for me (both the person who would have gotten the KO and the person who I stole it from were less then pleased, that part didn't end well for me I must say)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on July 01, 2014, 04:08:48 AM
Well beside the Wireframe alt, Little Mac now has his pink hoodie alt as well which is a full custom change instead of simple recolor like Link's Skyward Sword alt last week.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSHLXBQhmMZN0q)



I'm starting to think Sakurai just hates the Zelda series at this point.  Well the dream is still alive for non Zelda characters at least. :P: :



Edit: Of course come to think of it, maybe Link could still have some kind of alternate custom that Sakurai hasn't shown yet that is a full custom change.  Little Mac's Wireframe alt is technically a recolor (a really good one but the overall model is still the same) as well while this new one is the first real full model change with new clothing for Mac.  Maybe every character will get one full alternate custom that's different while the other ones are just simple color changes like previous games.  Sakurai might have felt the Skyward Sword model wasn't important enough to get a full change but there could still be another Link custom from a Zelda game that will get the full alternate treatment like Mac just got.

So the dream is still alive for everyone again, even Zelda characters.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on July 01, 2014, 05:39:57 AM
I have this really disturbing image in my head of Sakurai cackling manically last week as he posted the Link pseudo-costume Miiverse update. He probably also just paused a match where he, as Kirby, used a new Final Smash on a level 1 Ganondorf who still has a Captain Falcon-inspired moveset.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on July 01, 2014, 08:36:34 AM
The Villager alts and Male Wii Fit Trainer still give me hope for some more solid ones.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on July 03, 2014, 01:07:02 AM
Are you getting tired of your boring old sanity?
Do you want have your mind challenged and blown up?

Linger no more and watch this right this moment!
http://www.youtube.com/watch?v=p5qqA54K-jE
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on July 03, 2014, 02:22:44 AM
Are you getting tired of your boring old sanity?
Do you want have your mind challenged and blown up?

Linger no more and watch this right this moment!
http://www.youtube.com/watch?v=p5qqA54K-jE (http://www.youtube.com/watch?v=p5qqA54K-jE)


(http://i.imgur.com/JHmUaln.gif?1)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on July 11, 2014, 03:29:05 PM
So we're getting a new character Monday



(http://abload.de/img/smashukfs5.png)




Right now Shulk is the odds on favorite to be shown out of the three characters left in the leak.  Since Ike was shown just two months ago it seems too early for another Fire Emblem character like Chrom, and the Chorus Men seem more like the weird Game & Watch/ROB character Sakurai might want to wait until the games release to show.


Of course, once again the leaker never revealed Rosalina so there could be another new character that no one knows about ready to be shown.  Either way, Monday is going to be crazy.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on July 11, 2014, 03:49:53 PM
Apparently some higher up who worked on Xenoblade retweeted the 3DS Direct tweet, so NeoGaf is currently going crazy believing the new character to be Shulk.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on July 11, 2014, 08:52:50 PM
I wonder how many new characters Sakurai is planning to reveal prior to the release?  He said he's nearing the bottom of the barrel of reveal videos, but I wonder if that barrel was size for that summer 3DS release.  Might not be more than 2 left? Maybe?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on July 11, 2014, 10:20:09 PM
Apparently some higher up who worked on Xenoblade retweeted the 3DS Direct tweet, so NeoGaf is currently going crazy believing the new character to be Shulk.

The same person who RTs every Japanese direct announcement that Xenoblade Chronicles X has ever been in?

Though I think there's another possibility for that Xenoblade slot...
(http://images.bluegartr.com/bucket/gallery/56ca6f9f2ef43ab7349c0e6511edb6d6.png)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on July 11, 2014, 11:31:59 PM
Apparently some higher up who worked on Xenoblade retweeted the 3DS Direct tweet, so NeoGaf is currently going crazy believing the new character to be Shulk.

The same person who RTs every Japanese direct announcement that Xenoblade Chronicles X has ever been in?

Though I think there's another possibility for that Xenoblade slot...
(http://images.bluegartr.com/bucket/gallery/56ca6f9f2ef43ab7349c0e6511edb6d6.png)


Yeah, I believe its the same dude. I'd love it for Reyn to be in the game over Shulk only so I can use a "Reyn Time" taunt the entire time. :P
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on July 14, 2014, 06:00:42 AM
Rayman trophy. Hmm...
(http://i.imgur.com/cfh9FM3.jpg)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on July 14, 2014, 06:23:09 AM
Rabbids are the new playable character, confirmed.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on July 14, 2014, 10:12:39 AM
and what a fun surprise.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on July 14, 2014, 10:27:38 AM
So does this mean all of those "completed Wii U games" will be released?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on July 14, 2014, 10:44:14 AM
So does this mean all of those "completed Wii U games" will be released?
Ubisoft: LOL, no. **** you all.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on July 14, 2014, 10:52:28 AM
Well seeing that Lucina only gets a small box on the official website instead of a larger banner like the completely unique characters and her moves in the video look identical to Marth, I think it's safe to assume she's an alt for Marth.

So yep, looks like some characters becoming alternate characters with different voices is indeed happening.  So Docter Mario should pretty much be a guarantee by now and Daisey being a Peach alt should happen as well.  The Palutena trailer also makes Dark Pit as a Pit alt pretty obvious as well.

Well the dream of different alternate customs for characters with some of them being different characters is now a reality.  Looks like we won everyone.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on July 14, 2014, 10:59:13 AM
So does that mean Alternative Costumes…or does that just mean we actually have more clones taking up character spots?

It is nice to have 3 characters revealed in one video.  And it makes you think…you can't guess at all how many characters can be in the game. 

Even if we knew that only 2-3 more new character videos are waiting.  That could still mean 1 Vet character and 1 or 2 new characters revealed. 

I predict that Ganondorf will be revealed with Chrom in a video intro. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on July 14, 2014, 11:06:02 AM
Chrom looked like Robin's Final Smash.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on July 14, 2014, 11:07:05 AM
Well seeing that Lucina only gets a small box on the official website instead of a larger banner like the completely unique characters and her moves in the video look identical to Marth, I think it's safe to assume she's an alt for Marth.

So yep, looks like some characters becoming alternate characters with different voices is indeed happening.  So Docter Mario should pretty much be a guarantee by now and Daisey being a Peach alt should happen as well.  The Palutena trailer also makes Dark Pit as a Pit alt pretty obvious as well.

Well the dream of different alternate customs for characters with some of them being different characters is now a reality.  Looks like we won everyone.

Huh. Maybe? Is it possible? It just seems too good to be true. Like, wouldn't they be worried about confusion over the same character having different names? At the same time, it's hard to see Fire Emblem actually getting four slots.

Overall, the best part about this is the that it really "smashes" that leak wide open, especially if Chrom isn't playable, which he doesn't look to be. Now anything could happen again! (it won't)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on July 14, 2014, 11:56:49 AM
You know, with Captain Falcon also being shown along with Robin and Lucina, does anyone else get the feeling Sakurai is going to show all the characters before the games release?  We already had 2 Fire Emblem characters shown before today, and Sakurai had no problem leaving Captain Falcon hidden in Brawl.  Robin and Lucina (even if an alt for Marth), could have been some kind of unlockable to get in the game as well.  Revealing all this information now when he doesn't have to show this much, kind of points to that.

As we all know from his trolling, Sakurai understand the internet and message boards really well.  I'm sure he saw with Brawl how some stores in Japan broke the street date and released it a few days early and less then 24 hours later, the entire roster with pictures and movies of them were all over the internet.  I wouldn't be surprised if this time he's like "**** It", the entire internet is going to get the roster spoiled for them days before release anyway, so he wants to be the one to do all the spoiling this time.

I mean before today, we only got new reveals during Nintendo Directs.  Well know that Sakurai has no problem revealing new characters and trailer on the main site without a Nintendo Direct, who's to say he doesn't have a few more of events like today planned in the next few months?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on July 14, 2014, 12:09:19 PM
I expect him to reveal everything or close to it before the game's release, particularly because he was so butt hurt over people watching the Subspace Emissary cutscenes online. He seems to have the attitude this time of putting his hands behind his head, leaning back in his chair, and saying, "**** it, man." He's having a ball toying with people's emotions. Maybe it's personal. "So, today I released that clip of Ridley's shadow." /crosses off "Caterkiller" from list
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on July 14, 2014, 01:11:12 PM
Honestly, it's probably best if he does reveal all characters ahead of time. This way, there won't be false rumours that such and such a character is unlockable and doesn't actually exist. It might help quell some disappointment ahead of time by people upset that such and such a character didn't make it in by giving them time to get over it before the game releases.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on July 14, 2014, 02:08:30 PM
I think he'll reveal everything pretty close to the release, with possibly a Nintendo Direct focused on the move-sets of some of the more unique characters.

But to me, the trailer made it seem like Chrom was an alt.  Not sure about that one.
Lucina not having the full size block like other new comers was weird, eventhough she's labeled as a new comer on her page.  Not sure if that means she's Marth's alt like Luigi Dude said, but that theory makes sense.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on July 14, 2014, 08:13:50 PM
Other than Zelda games, this could wind up being the last new game I buy ever.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on July 14, 2014, 10:25:17 PM
Having rewatched the video, I think Chrom is a part of Robin's final smash.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on July 14, 2014, 11:22:51 PM
Yes, chrom is his final smash. The trolling in this video was epic.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on July 15, 2014, 06:54:14 AM
Lucina is a clone. I imagine Sakurai was sitting at his desk saying, "Come at me, haters." Quite frankly, I'm impressed by the amount of trolling he fit in 24 hours especially considering how busy he is.

Clones seem redundant with the ability to customize movesets. The roster is pretty robust at this point and some shoe-ins like Ganondorf and Wario have yet to be announced so I'm not too disappointed in this. Still, it seemed like one of those missed opportunities. Alts allowed for an insane amount of character additions as they'd be more-literal clones that do not require any rebalancing. If that's the difference between getting Daisy and not getting Daisy, I strongly prefer the former. If we get Daisy as a rebalanced Peach, that will shut me right up.

The roster is already so large, I'm finding myself not as bummed out about clones. There's so much variety and the addition of more female characters really does make a difference. With each game, this becomes less of an issue. In Melee, it was disappointing to get Pichu and not Wario, even though I understand why that happened (the development time was roughly what, like five weeks give or take). Sakurai has included many of the major omissions, notably regarding series representation. There are a few holdouts, mostly newer IPs and even then, we might still get characters like Shulk. And if we don't, I'm still pretty pleased that Mega Man and Pac-Man made the cut first.

For comparisons' sake, Brawl had 18 newcomers (three clones). So far, U/3DS has 11 newcomers (one clone for now, Mii Fighters have 32 varieties).
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on July 15, 2014, 07:05:02 AM
I really am going to miss Sakurai's trolling once everything's revealed and the game's out. He's a great game designer but a truly masterful troll.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on July 15, 2014, 10:58:55 AM
Agreed.  That's the best part about the Smash Bros development cycle.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on July 15, 2014, 07:02:04 PM
If snake himself doesn't return I kinda hope Sakurai creates a character specifically designed to be a crazy parody of him with snake's brawl moveset.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on July 15, 2014, 07:35:18 PM
I have had a fun idea for awhile.  Namco is working on this, and they have famously created a woodblock character that will switch move sets each round. 

With the Rayman trophy being a clue.  What if they made a Rabbids character...and each round they are randomly a different character.  However, in typical Rabbids fashion they are just not very good at it.  This could be represented by silliness like using French Bread or fish as swords, and other insane and stupid substitutions.  It could also be similar to a Dan-like character.

I would love if this happened, because it fits the character and adds us a really unique character to play as.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on July 15, 2014, 08:24:34 PM
Or they could be the new games' fighting polygon team/wireframes/alloys.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on July 15, 2014, 08:27:56 PM
He seems to have the attitude this time of putting his hands behind his head, leaning back in his chair, and saying, "**** it, man." He's having a ball toying with people's emotions. Maybe it's personal. "So, today I released that clip of Ridley's shadow." /crosses off "Caterkiller" from list.
Sakurai definitely makes a good supervillain.

Though it may not matter whether he wants to or not, Nintendo's been pretty spoiler-happy the last couple years and they may want to unveil everything in the game before release. They showed everything in MK8 a month before it came out, so we'll probably see that here too.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on July 15, 2014, 10:29:11 PM
Have they ever considered putting alternatives to Sandbag in the game? I for one would welcome the opportunity to beat up any of the following:

- Rabbids
- Tom Nook
- Clyde *Pac-Man ghost*
- Lanky Kong
- Slippy Toad
- Big the Cat
- Bowser Jr
- Fobby (actual punching bag thrown in for variety)
- Adam Malkovich
- Blissey
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on July 15, 2014, 10:30:48 PM
Lucina!Lucina!LUCINA! :@ Where's chrom!!!!!!
Nintendo you troller's!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on July 15, 2014, 10:44:12 PM
There is no Chrom. The Chrom is a lie.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on July 15, 2014, 10:52:02 PM
(http://t0.gstatic.com/images?q=tbn:ANd9GcQt9USl7GV_4s_r9zcp_NVECT5AMVglflYIczmMxGbWKT2ZcbRs)
(http://www.google.com.au/search?hl=en&site=imghp&tbm=isch&source=hp&biw=1920&bih=960&q=super+smash+bros+memes&oq=super+smash+bros+meme&gs_l=img.1.0.0j0i5l4j0i24l3.2172.12804.0.14619.25.21.0.0.0.0.534.3326.2-3j2j2j2.9.0....0...1ac.1.49.img..17.8.2896.r0Nh2yPXVZA#imgdii=_)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on July 15, 2014, 11:05:58 PM
You know, that actually makes me think of an interesting point. Would anyone care if Mario wasn't in Smash Bros.?

t's kind of funny because Mario platformers, Mario Kart, Mario Party and heck even the sports titles I'll pick up and those interest me because of the Mario name and characters. Smash Bros.? Have no interest in Mario. One of the last characters I would select to play. I guess I'm just more interested and happy to play with the lesser known characters who hardly get many games.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on July 15, 2014, 11:08:53 PM
(http://t0.gstatic.com/images?q=tbn:ANd9GcQt9USl7GV_4s_r9zcp_NVECT5AMVglflYIczmMxGbWKT2ZcbRs)
(http://www.google.com.au/search?hl=en&site=imghp&tbm=isch&source=hp&biw=1920&bih=960&q=super+smash+bros+memes&oq=super+smash+bros+meme&gs_l=img.1.0.0j0i5l4j0i24l3.2172.12804.0.14619.25.21.0.0.0.0.534.3326.2-3j2j2j2.9.0....0...1ac.1.49.img..17.8.2896.r0Nh2yPXVZA#imgdii=_)


OK, that got a pretty good laugh out of me. Good job, Lucario.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on July 15, 2014, 11:20:49 PM
Would anyone care if Mario wasn't in Smash Bros.?


Yes. People would flip out because while they say they want something new and innovative and outside their comfort zone they rarely follow through on their intentions.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on July 16, 2014, 02:21:12 PM
You know, that actually makes me think of an interesting point. Would anyone care if Mario wasn't in Smash Bros.?
If you're just talking about this new game, then yeah, I would be okay with that. The issue we're facing now is that there have been over 40 characters in Smash Brothers games. If they wanted to include all 40, with tweaks and such to update them, it wouldn't leave much time left for new characters unless the game was in development for like 5 or more years. I want to try out new characters a lot more than I want tweaked returning characters.

That said, the novelty of Nintendo worlds colliding has already worn off for me. What I want now is franchise-specific versions for Mario, Zelda, and Pokémon, all three of these series have lots of characters that I feel would make for interesting fighters in Smash Brothers, as well as plenty of locations for stage inspiration, none of which have a chance of making it into the normal Smash Brothers. For me, the series has become too bloated.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on July 16, 2014, 04:19:54 PM
Well maybe Sakurai isn't going to go clone crazy this time.

https://pbs.twimg.com/media/Bsp5iI2CUAA478W.jpg (https://pbs.twimg.com/media/Bsp5iI2CUAA478W.jpg)

According to what people who say they've translated this from Sakurai's latest Famitsu article, Lucina was originally an alt for Marth, but a certain character got cut during development and he decided to make her a clone instead because she was the quickest to make to replace the cut character.

So if this is indeed the case, other characters who we thought could be clones now will probably still be alts then.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on July 16, 2014, 05:33:52 PM
I wonder if the "certain cut character" was either Roy or Chrom.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on July 17, 2014, 12:19:14 PM
Boy oh boy that Sakurai! Just when I think I know something I don't know nothing!

I am extremely surprised Lucina was an alternate for Marth. Avatar characters I completely understand but completely different characters being costumes I thought for sure would be a no no. Now though, I could easily see Dark Pit, Impa, Demise and maybe a few others. Though according to some new leak there are only like 3 or 4 characters with different names and voice tracks.

Trollurai, Sakutroll, the troll formerly known as Sakurai... This guy has been amazing with the fake outs and lead ups. The moment Kirby went flying through a Mario Kart stage I realized what we were in for. The signs were there as early as that Wii Fit Trainer demo with the way it starts off but with this last trailer it's been kicked up like 35 notches. He really does play on our expectations. I mean with Twitter and Miiverse it's only natural he's got people watching for our general reactions but I swear he is following my posts and keeps tabs on me. Why I was chosen I'll never know but this is my gift , this is my curse and against the odds, I choose to fight!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on July 17, 2014, 12:54:04 PM
I think that I like this better. I'd rather have a ton of alts with different voices and everything that have them take roster spots.  Somehow makes the game feel deeper to me.

And on his trolling, I like how he got the Xenoblade guy to retweet that tweet to add an extra layer of trolling.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on July 17, 2014, 05:19:01 PM
I'm mulling over this "cut character". The cut character most likely had a sword since Sakurai is comparing him to Marth, Chrom and Lucina. I wonder if Shulk got cut.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on July 18, 2014, 03:48:53 PM
I'm mulling over this "cut character". The cut character most likely had a sword since Sakurai is comparing him to Marth, Chrom and Lucina. I wonder if Shulk got cut.
I doubt it.  He probably be the only representative of his series so move wise he could incorporate everyone's set.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on July 18, 2014, 07:39:25 PM
Maybe the cut character was Snake, maybe any negotiations with konami just didn't work out.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on July 19, 2014, 12:13:58 AM
I don't think that just because the character was replaced with a swordsman (swordswoman?) means that the character had a sword, just a slot on the roster.

Lucina was probably put in because she was the easiest to incorporate as a standalone character, by tweeking Marth's moveset.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on July 19, 2014, 04:13:14 PM
After reading his post on Miiverse about how we're getting close to the end of the newcomers, that's makes me think, that in itself could be trolling.He could still have like 10 more folk to announce not including veterans. Roster might hit 50+
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on July 19, 2014, 05:35:42 PM
After reading his post on Miiverse about how we're getting close to the end of the newcomers, that's makes me think, that in itself could be trolling.He could still have like 10 more folk to announce not including veterans. Roster might hit 50+

Unless they're mostly clones, 10 more newcomers is pretty high.  We're less then 2 months away from the Japanese release and there's still a lot of veterans left to show as well.  Sakurai likes to troll, but this is one of the cases where I imagine he's telling the truth so he can control the disappointed some will have when he eventually reveals the whole roster. 

He probably doesn't want a repeat of Brawl where people thought there were still more newcomers left only to be disappointed when the final game only had 3 they didn't know about.  He's trying to get people ready now by saying not many are left so when he eventually shows the last video, people will know this is it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on July 19, 2014, 06:37:10 PM
Oh the roster will be above 50 for sure but the majority of the unknown characters will be veterans for sure.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on July 20, 2014, 04:27:34 AM
Oh the roster will be above 50 for sure but the majority of the unknown characters will be veterans for sure.

Even that I wouldn't be so sure of.  Looking at the select screen I think the most likely is 10 rows across with 5 columns, leaving 50 select spots total with the bottom right being random like the demo's and Brawl.  In that situation we would have 49 selectable characters, just one short of 50.

The only way we get above 50 is if there's 9 rows with 6 columns, which would make 54 select spots with 53 characters total.  Problem with that is assuming the only veterans cut are Ivysaur, Squirtle and Snake, that would mean there's 6 more newcomers to hit that number.  Before the Robin/Lucina reveal it was only one newcomer per video, with Lucina sounding like the only direct clone exception making that video having 2 newcomers probably an exception as well.  Sakurai said before that video we were nearing the bottom of new video's which are normally just one new character.  Unless Sakurai's definition of near the bottom is greater then 5, having that many newcomers is just not happening.

I know some people keep wanting more and more, but right now, there's probably only 2 newcomers left to reveal, Shulk and Chorus Men.  Maybe a third we don't know about if Lucas got cut, but right now it looks like 49 selectable characters is the most realistic number, unless Sakurai was either lying about being near the bottom of new video's or he plans on revealing a bunch of Lucina style clones in them.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on July 20, 2014, 08:15:53 AM
49 is still a ridiculously large roster for a fighting game. Of course, I still want more, but I'm also far more impressed by the newcomers here than in Brawl. Sakurai also went back and fixed Zero Suit Samus as well as attempted to make Bowser more than a for-shits-and-giggles character.

If we're still going with the Gamatsu leak even after Chrom was (literally) kicked to the ground, I would like to see at least 53 total characters because I think the Zelda series should get a legitimate newcomer. Toon Link (justifiably) replaced Young Link, but they didn't take advantage of what makes him unique from regular Link. Also, I'm not entirely convinced that Snake doesn't return. We're dealing with two of the biggest trolls in the industry. Sakurai has been silent on the subject of Snake and Kojima says he's not involved. Does he have to? More importantly, can we trust him?

By my count, take Brawl's roster minus Ivysaur and Squirtle, that's 37. Plus Mewtwo (just having some fun), that's 38. So far, Wii U/3DS have 11 newcomers (or 13 if Mii Fighter get a separate box for each type), that's 49. If there are more newcomers left, additional spots are needed and four more newcomers isn't too hard to imagine. This is also assuming the game has an even grid as Melee did not.

Something to keep in mind: Melee had 14 newcomers, Brawl had 18 newcomers. If Wii U/3DS only gets two more newcomers, that will be the fewest amount of additions in the series. I understand that the larger the roster the more difficult balancing becomes. I'm just mentioning this for discussion's sake. I wonder how many more newcomers Sakurai could reasonably include.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on July 20, 2014, 11:54:17 AM
Oh the roster will be above 50 for sure but the majority of the unknown characters will be veterans for sure.

Even that I wouldn't be so sure of.  Looking at the select screen I think the most likely is 10 rows across with 5 columns, leaving 50 select spots total with the bottom right being random like the demo's and Brawl.  In that situation we would have 49 selectable characters, just one short of 50.

The only way we get above 50 is if there's 9 rows with 6 columns, which would make 54 select spots with 53 characters total.  Problem with that is assuming the only veterans cut are Ivysaur, Squirtle and Snake, that would mean there's 6 more newcomers to hit that number.  Before the Robin/Lucina reveal it was only one newcomer per video, with Lucina sounding like the only direct clone exception making that video having 2 newcomers probably an exception as well.  Sakurai said before that video we were nearing the bottom of new video's which are normally just one new character.  Unless Sakurai's definition of near the bottom is greater then 5, having that many newcomers is just not happening.

I know some people keep wanting more and more, but right now, there's probably only 2 newcomers left to reveal, Shulk and Chorus Men.  Maybe a third we don't know about if Lucas got cut, but right now it looks like 49 selectable characters is the most realistic number, unless Sakurai was either lying about being near the bottom of new video's or he plans on revealing a bunch of Lucina style clones in them.

See that's all assuming everything has to line up perfectly. Judging by the demo there is no reason why a row of 10 can't be above a row of 11 but still centered to fit symmetrically. Even if that weren't a possibility I am absolutely expecting character DLC. The base roster may sit at 49 or 50 but I'm betting at least 52 characters total.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on July 20, 2014, 12:34:19 PM
Knowing Sakurai, I wouldn't be surprised if he put in an odd number of characters, like 53, with the grid making it look like there are still more to unlock.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on July 20, 2014, 04:07:11 PM
Knowing Sakurai, I wouldn't be surprised if he put in an odd number of characters, like 53, with the grid making it look like there are still more to unlock.


THIS! Also I pretty sure there will be some sort of amiibo exclusive fighter that would fill those other spots. And just when you think 50+ is a lot, Naruto Shippuden 3Full Blast has like 80+
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on July 20, 2014, 08:33:33 PM
Hey... Where's Wario? :Q
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on July 20, 2014, 10:19:20 PM
Just because we are nearing the end of the newcomers, doesn't mean we will not get are return fighters.

But I actually expect several of the old fighters to be locked away as unlockable fighters.  It is the perfect system.  Let people play as the new character right off the bat...but unlock some of the older character people know and love.  If the roster they have shown today is the starting roster then Ganondorf, Wario, Mewtwo, and any other characters that are not yet shown are unlockable that would be pretty cool.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on July 20, 2014, 10:21:36 PM
Didn't Sakurai say he was running out of videos? As in not necessarily characters?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on July 20, 2014, 10:35:49 PM
Also, running out of videos doesn't necessarily mean running out of newcomers. Sakurai could keep a few new characters a secret until the game launches and just not have videos for them because the game is out.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on July 21, 2014, 12:06:36 AM
I know he said he was running out of videos, and that can be taken several different ways.  And the fact that several of the videos introduced 2 new characters (the Pokemon video and the Fire Emblem video) it doesn't surprise me that he is running out of new characters to show.

I could see a Zelda video that shows off a new character and also confirms old characters.  My post about characters hidden away is that, it is better to actually hide returning fighters not newcomers, because people want to immediately play the newcomers, so let them. 

Right now there are several returning fighters that have not been announced, that we all assume will be returning.  Wario, Ness, Gannondorf,

and there are several that people assume may come back:  Mewtwo, Pokemon Trainer...so why not lock them away until later?  Let them be the secret characters...that would be great fun to me.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on July 21, 2014, 05:18:38 PM
I didn't know Mii fighters were restricted to online friends match only. Seems kinda chessy
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on July 21, 2014, 05:56:16 PM
I didn't know Mii fighters were restricted to online friends match only. Seems kinda chessy

Nintendo clearly listens to RFN and took Greg's description of his Mario Kart encounters with BJ to heart.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on July 21, 2014, 10:11:33 PM
Also, running out of videos doesn't necessarily mean running out of newcomers. Sakurai could keep a few new characters a secret until the game launches and just not have videos for them because the game is out.

That's what I was getting at.  We have no real indicator to suggest how many more newcomers are left. And we all know Sakurai is the master of misdirection.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on July 21, 2014, 11:52:19 PM
Not sure when they posted this on the Super Smash Bros. website, but here's some detailed info on character creation and custom moves (http://www.smashbros.com/sp/us/howto/entry2.html). The most interesting bit to me is this pic:
(http://i.imgur.com/129uS3e.jpg)

I wonder if it checks to see which hats you earned in Streetpass Mii Plaza. I have so many hats!

I just bought my new TV on Friday. I'm so ready to suck at this game!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on July 26, 2014, 02:10:51 AM
Edit: double post sorry.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on July 26, 2014, 02:12:48 AM
Did anyone watch the tournament? I did good for a while and lost to the guy who eventually became the winner!

Please tell me you guys saw that strange man in a Mario hat making faces?! I think it's someone you all know well...
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on July 26, 2014, 03:03:27 AM
(http://i.imgur.com/wMA1Di3.gif)

All hail your new turtle overlords.

(https://pbs.twimg.com/media/Btbsw3ECMAAv1is.png)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Enner on July 26, 2014, 04:58:15 AM
The stream was really rough at first but found its footing as the hours went by. It was nice to see so much of the 3DS version and at such a high frame rate on Twitch.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on July 27, 2014, 02:23:52 PM
(http://i.imgur.com/IoDmgPl.jpg?1)


So uh I had a good time at the tournament. Get a load of that handsome devil in the Mario hat. Isn't he handsome?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on July 29, 2014, 11:17:36 AM
Not Enough CaterBaby.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on July 29, 2014, 10:16:35 PM
DAT FACE THO
Looks at the Caps lock button... :@
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on July 29, 2014, 11:38:22 PM
Wait, the trollmaster knows the "for" should be a "4". Even in the title.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 13, 2014, 02:40:59 PM
While I've thought about buying a 3DS XL and hear many people praising it's supposed worthiness over the regular 3DS, I just haven't fel the need to buy a redundant system. That said, the special edition Smash Bros 3DS XL is really getting me to seriously think about picking it up. Very nice.

Oh, and Meta Knight is confirmed. I expected it but it's still nice to have that confirmation. Kirby universe represent!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 13, 2014, 04:24:49 PM
Yeah, it looks quite nice.
(http://i.imgur.com/hh154Oc.jpg)

I wish I could justify buying one. I guess I'll just have to deal with my lame, boring regular 3DS XL.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on August 13, 2014, 05:39:09 PM
There's a very real chance I'll be working in Europe during the release of 3DS Smash Bros so this bundle is hitting me at the perfect moment.


I just need to do my research on region locking, since this might be my only 3DS.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on August 13, 2014, 06:01:38 PM
The 3DS has no villains in the image. Interesting choices.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 13, 2014, 06:26:44 PM
I just noticed that Kirby doesn't have angry eyes. Hopefully they change that for a N/A release.  ::)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 13, 2014, 11:48:13 PM
I'm really tempted to buy this Smash Bros 3DS if it does come to America.  Having a 3DS dedicated just for Smash Bros so my regular XL doesn't wear down faster is a pretty good deal.  Plus it looks great so I'd love to have it just for collection purposes as well.


Of course getting back to the Meta Knight reveal, does anyone else find it kind of funny Sakurai reveals him a day before Hyrule Warriors is to be released in Japan, which was the day many were expecting Ganondorf to be revealed.  So a character everyone expected like Meta Knight is revealed the day no one expected since everyone was thinking he wouldn't revealed someone a day before Ganondorfs reveal day.

Now watch as Ganondorf isn't revealed tonight just so Sakurai can continue the trolling, or better yet, he'll show someone like Ice Climbers tonight instead.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 14, 2014, 10:16:33 AM
I just noticed that Kirby doesn't have angry eyes. Hopefully they change that for a N/A release.  ::)
Now that you mention it his whole row doesn't.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 14, 2014, 10:18:07 AM
...
Ice Climbers tonight instead.
Think if he did that with them in  acute Zelda and Link style outfit.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on August 14, 2014, 11:56:57 AM
I think the Ice Climbers are out for good, unfortunately.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 14, 2014, 12:07:32 PM
I think the Ice Climbers are out for good, unfortunately.


Dude, we've gone over this, the only characters that have a remote chance of getting cut at this point are Ivysaur, Squirtle, Snake and maybe Lucas.  Plus there was already a screen shot months ago showing the polar bear from the Ice Climbers in Smash Run.  They're as safe as safe can be.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on August 14, 2014, 12:13:10 PM
Ice Climbers have been in the series for a long time now, are a unique character with a really obscure history, and have great troll potential. Sakurai would never cut someone who hits all those points.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 14, 2014, 01:35:50 PM
In light of some of the changes they made for what looks like Tech reason if Rosaline didn't have the Luma I be a little more worried about them not being in.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on August 15, 2014, 07:27:33 PM
While I've thought about buying a 3DS XL and hear many people praising it's supposed worthiness over the regular 3DS, I just haven't felt the need to buy a redundant system.
You could do what I did, wait until you find the XL on sale (the holidays are coming up soon enough, best time to buy), and then sell your original model. If you sell it around the holidays like I did, you should get more money for it, and then you can switch to an XL for a very minimal amount. I have no regrets.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 19, 2014, 03:33:35 AM
Looks like Sakurai is bringing back the Hotness Thread.


(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSVRj_E2kR2YM0)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 19, 2014, 07:37:39 AM
The Miiverse post says this costume is from Zero Mission. I haven't played Zero Mission in like a decade, but I thought the Zero Suit was from Zero Mission. Not that's it especially matters, I don't remember this outfit in the game. This looks like the outfit Samus wears in the 100% ending in Super Metroid (and a couple of the endings in Fusion, or the death animation in either game). In any case, this reminds me of Super Metroid more so it's the one I'm going to use.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Triforce Hermit on August 19, 2014, 07:56:02 AM
Its a Zero Mission ending costume.
(http://img3.wikia.nocookie.net/__cb20091018032731/metroid/images/2/24/Metroidzero08.png)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 19, 2014, 08:06:16 AM
Well, that explains why I never saw that in Zero Mission. Still, that's Samus' outfit in the two previous mainline games so it's weird that Sakurai credits Zero Mission.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 19, 2014, 12:02:51 PM
When I thought about it I sort of have a problem with here wearing something so skimpy.  I can't believe she be comfortable like that considering from her background she spent the majority of her life in a fully enclosed suit.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on August 19, 2014, 12:53:06 PM
Skimpy? She's in shorts and basically a sports bra. I see "skimpier" outfits just walking around my university campus gym

I can't believe she be comfortable like that considering from her background she spent the majority of her life in a fully enclosed suit.

Well, not really. She does her job in that suit. It's not like she's walking around her house or taking a **** with it on. Hell, in Prime 3 she wasn't wearing it until she approached the army vessel or whatever that was. Also, who wouldn't be comfortable in shorts?

If anything, these two outfits are far less "sexualizing" than the Zero Suit.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 19, 2014, 01:24:23 PM
Skimpy? She's in shorts and basically a sports bra. I see "skimpier" outfits just walking around my university campus gym

I can't believe she be comfortable like that considering from her background she spent the majority of her life in a fully enclosed suit.

Well, not really. She does her job in that suit. It's not like she's walking around her house or taking a **** with it on. Hell, in Prime 3 she wasn't wearing it until she approached the army vessel or whatever that was. Also, who wouldn't be comfortable in shorts?

If anything, these two outfits are far less "sexualizing" than the Zero Suit.
They've probably retconned it by now but, at one point the whole reason she had the suit to begin with was so that she could keep up with the race that rose her. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 19, 2014, 03:06:29 PM
Are some people really that upset by this?  If you're going to give characters alternate customs, something like this was always going to be the most obvious choice for Zero Suit Samus.  The only other alternate custom choices for Zero Suit Samus are her outfits from the original Metriod which are even skimpier, or her military outfit from the Other M flashback cutscenes, which last I checked, just reminding some Metriod fans of Other M's cutscenes causes them to have a mental breakdown.

Seriously, the big news here is we got another character with a real alternate custom, which just keeps increasing the chances more will as well.  Unlike Brawl were Sakurai outright said Wario is the only character who would get one, we've already gotten several and Sakurai has never once said these are the only exceptions this time.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 19, 2014, 03:20:22 PM
The Military uniform would be interesting.  It would make Samus look a lot like Cammy.


The original one that was a full swimsuit thing and Green hair be cool.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 19, 2014, 06:41:36 PM
Are some people really that upset by this?
Are you new? This is the Internet. People get upset over everything. Someone somewhere is upset that I used vowels in this post.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on August 19, 2014, 07:30:05 PM
Are some people really that upset by this?
Are you new? This is the Internet. People get upset over everything. Someone somewhere is upset that I used vowels in this post.


Hey buddy, don't you think you shouldn't spreading that vile vowel agenda around NWR? The world already has enough vowelists in the world without you bringing it into this thread.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on August 19, 2014, 07:53:27 PM
I think the outfit should be exclusive to the Wii U version, that should boost its sales.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 19, 2014, 09:00:52 PM
I think the outfit should be exclusive to the Wii U version, that should boost its sales.
So much so its an alternative for Wii Fit Trainer and Little Mac.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Enner on August 19, 2014, 09:07:53 PM
Well, that explains why I never saw that in Zero Mission. Still, that's Samus' outfit in the two previous mainline games so it's weird that Sakurai credits Zero Mission.

This is specifically the Zero Mission shorts and top. The Zero Mission top has a window between the collar bones and breast. Metroid was a leotard and a bikini. Metroid 2 and Super Metroid have bottoms that are practically panties. Metroid Fusion has a zip-up top that doesn't have the window between the collar and breast.

(http://img4.wikia.nocookie.net/__cb20110509044328/metroid/images/thumb/b/b1/Samus_2D_endings.jpg/250px-Samus_2D_endings.jpg)
(http://th05.deviantart.net/fs13/PRE/f/2007/038/4/7/Metroid_Fusion_Collage_EndingA_by_daPhyre.png)

I don't think I should be proud for knowing these things.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 19, 2014, 09:09:30 PM
How does that work in Fusion.  I thought the suit had become part of her.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Enner on August 19, 2014, 09:13:04 PM
How does that work in Fusion.  I thought the suit had become part of her.
Yeah, and the Metroid DNA has altered her. But it seems after getting the Varia suit back everything is fine for her.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 19, 2014, 09:26:50 PM
I don't think I should be proud for knowing these things.
No, be proud. I was too lazy to look it up and I didn't even notice Samus was wearing a different top.

I never really liked the Zero Suit and prefer the vest and shorts. She's a video game character so showing more skin has nothing to do with it. I always found the Zero Suit to not make sense. It's like Nintendo decided that Samus showing her midriff was too risqué so they throw a skin-tight unitard on her. Why is that a better choice?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 19, 2014, 09:36:59 PM
I skin tight suit under an armor suit makes more sense then you might realize.  That would be where all the sensor are for a hookup into the more rigid main suit.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 20, 2014, 01:39:24 AM
Shame disclosure: I find NeoGAF pretty problematic, but as the Smash hype has ramped up, I started checking in on their Smash 4 thread to see the daily updates and monitor leak bullshit.

So checked in tonight when I got home to see if there was a new daily picture, but instead, a hothot possibly/probably fake roster leak! I couldn't resist the fantasy of viewing:

http://i.imgur.com/B2BOrgt.png
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on August 20, 2014, 02:10:14 AM
Nothing is wrong with NeoGAF. Now gamefaqs...

Regardless, I don't see Wolf so it must be fake. :P:
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on August 20, 2014, 02:59:22 AM
This pic has been doing rounds for two days on 4chan.

What makes it suspicious for me is that Duck Hunt dog is not named by his official name. Though i don't really care either way.

I never understood the fuss about character roster in Smash games.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 20, 2014, 03:14:44 AM
Nothing is wrong with NeoGAF. Now gamefaqs...


Regardless, I don't see Wolf so it must be fake. :P:

Technically, according to this supposed leaker, Wolf, Lucas, Ice Climbers, Snake and the Chorus Men will be DLC characters.  Someone on Neo Gaf actually took the supposed leaked roster screen shot and edited it to include the supposed DLC characters and where they would fit on the select screen and the final result works really well.


(http://i.imgur.com/bvVusmp.jpg)


Now I'm not saying it's real but if it is fake, then whoever made it sure did a good job since some of these character models have never been seen before.  Of course the nice thing about this is since this roster including all these characters models, as soon as Sakurai reveals another character we'll know if it's fake or not.  If a character that hasn't been revealed yet looks exactly like how this supposed leak shows them, that means the whole things real and if they don't, it means the whole things false.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Triforce Hermit on August 20, 2014, 07:33:17 AM
I'm going to assume its fake. I don't see the possibility of the Ice Climbers being DLC characters.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on August 20, 2014, 08:33:19 AM
Fake because Snake.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 20, 2014, 09:10:50 AM
The original image looks horribly disorganized. Characters have been grouped by series in previous games in the series. Also, it looks like Dark Pit is just Pit mirrored (and has his hair colored black). Not sure I buy Dr. Mario returning as an entire character slot (seems perfect as a costume). On a related note, the entire top row being filled by Mario characters would be ridiculous. Add Bowser Jr. and not Dixie Kong? Ew.

On a personal note, I'd also rather see Medusa than the Duck Hunt Dog though I'm curious to see how a dog that only picked up ducks and laughed at you could be a playable character. I don't doubt it can be done considering some of the other choices in the past. I almost want that to be true just see it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 20, 2014, 10:19:02 AM
Bowser Jr? Please be fake!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on August 20, 2014, 01:41:24 PM
Duck Hunt Dog could be fun.


Of course the nice thing about this is since this roster including all these characters models, as soon as Sakurai reveals another character we'll know if it's fake or not.  If a character that hasn't been revealed yet looks exactly like how this supposed leak shows them, that means the whole things real and if they don't, it means the whole things false.


Knowing Sakurai, if this is a real leak he will change the look of the character poses on the select screen to keep us guessing when the next reveal happens.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 20, 2014, 04:21:00 PM
I was more skeptical last night, but today I'm leaning toward believing the leak. As was said, apparently the leaker would have had to come up with a number of professional-looking fake renders, along with a pretty believable update to the Duck Hunt Dog design.

Also, I find the existence of Dr. Mario and Dark Pit to actually lend credence to the leak. There was always going to be something questionable about the final roster, and reviving Dr. Mario as a full slot and adding a third Kid Icarus character seems right in line with Wolf being the final character in Brawl.

Plus Bowser Jr. does make sense as a character, I actually would have put money on him getting in ahead of Rosalina. I would have assumed as a lighter, speedier Bowser clone though . . .
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on August 20, 2014, 04:53:25 PM
That's a fake.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on August 20, 2014, 05:07:06 PM
put me down for fake as well
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 20, 2014, 07:57:17 PM
More robust evidence:


(http://s9.postimg.org/6c32zsigf/leakers.jpg)

And here's what looks like a potential smoking gun of verification, involving a scan from Famitsu that came out today:

(http://i.imgur.com/aoYlUTC.png)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 20, 2014, 08:07:11 PM
Well, I believe. Maybe it will be fun to beat up Bowser Jr. but I'd have preferred many characters ahead of him. Still, bring on the Duck Hunt Dog. What can he do?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on August 20, 2014, 08:34:17 PM
I think it's more likely to be real now, but I still call everything fake until proven otherwise. I've seen some pretty convincing fakes, and so it wouldn't surprise me at all if someone created a few new graphics for this leak.

I would try to point out how the select screen looks kind of messy as a reason it's fake, but, thinking back to when the 3DS menu was shown... that menu is sloppy too and I'd call it fake if I didn't know better. Plus, the remaining character choices are not surprising at all, something else that lends credence to it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on August 20, 2014, 09:11:53 PM
Duck Hunt Dog will be my new main!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 20, 2014, 09:24:40 PM
If duck hunt dog is in there I would want a a way too summon the duck in for a fight that would be a grapple and launch to competitors.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on August 20, 2014, 09:29:10 PM
Duck Hunt Dog will be the lamest addition to the series in SSB history, if true.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 20, 2014, 09:46:06 PM
No Professor Layton? Fake.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 20, 2014, 09:48:47 PM
Busted?
(http://i.imgur.com/LFXxnaT.jpg)
(Supposed source pic (http://imgur.com/r/smashbros/LFXxnaT))

Also, apparently, Mr. Game and Watch's character portrait overlaps Wario's. I take no credit for discovering these since I didn't. They were just some things I came across while trying to see if there was any credence to the leaks.

I'm still going with these being fake though I've been very wrong before. I kind of want it to be wrong too. Cutting Ice Climbers (or relegating them to DLC)? Bowser Jr. existing? Ugh.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on August 20, 2014, 09:51:55 PM
Duck Hunt Dog will be the lamest addition to the series in SSB history, if true.

Not even close.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on August 20, 2014, 09:53:16 PM
What was the dog image originally used for?

I'm also hoping it's fake, since there's no Advance Wars character present. Still holding out hope!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 20, 2014, 09:58:02 PM
Duck Hunt Dog will be the lamest addition to the series in SSB history, if true.
Not even close.
Besides the returning characters, it's the one thing about the leak I want to be true.
What was the dog image originally used for?
Fan art, maybe?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on August 20, 2014, 11:18:06 PM
I still don't believe that Sakurai who is very insistent on keeping details would make such a mistake as naming the dog just "Duck Hunt". Because that dog has an official name.

It would be the same as calling Ness "Earthbound".

If he did, i'd be disappointed in him.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on August 21, 2014, 12:47:37 AM
I have to say, I think Project M has ruined Smash Bros. 4 for me. No matter how good it will be, it can't possibly beat being able to put in any character I want, play any song I want on any stage I could ever want. I have all the extra content I could ever ask for without having to pay extra for it. I kinda view it like playing Minecraft on PC versus playing it on console. Both great experiences, but the "PC" version is simply better.

Hell, just the changes they made to Lucario alone in PM makes it completely worth the set up.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 21, 2014, 12:58:07 AM
Duck Hunt Dog will be the lamest addition to the series in SSB history, if true.

Please don't take away Pichu's claim to fame like that. It's the only thing he's got.

I still don't believe that Sakurai who is very insistent on keeping details would make such a mistake as naming the dog just "Duck Hunt". Because that dog has an official name.


None of the screens I've seen say "Duck Hunt Dog". That's just what we've been calling him.


Although if Ducky Dog is true, then that means from now on, people will be able to wish for any character to be in Smash no matter how ridiculous because somehow the Dog was able to be made into a fighter.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 21, 2014, 02:31:58 AM
Hmm, digging in to the various forums again, that Duck Hunt Dog source photo is being called out as not existing until today and possibly reverse-engineered.

The Mr. Game and Watch clipping thing seems inconclusive given the resolution of the "leak", but I would think someone who went through the trouble of faking a bunch of models wouldn't **** up like that.

But over all who knows. I'm still leaning toward legit, if only because of the screwy logic of the final roster, which doesn't really adhere to any heated fan wishes. There's no lobby for Bowser Jr. or Dark Pit, really. If this is fake, it will nonetheless go down in some form of sad history as one of the more agitating fakes of all time.

Regarding Duck Hunt Dog, I think it would be a pretty natural choice. I saw some post during this dig that pointed out that Melee had a retro hardware based character in the form of Game and Watch, and Brawl had ROB. Duck Hunt would fill this roll pretty well, as I think it is the most widely known zapper game. (Gotta assume it takes credence over the Super Scope or Virtual Boy)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on August 21, 2014, 03:40:42 AM
I was wrong about Mario Maker so I might be wrong again. That being said, I apply the same logic here as I did there. Why would these screens have a reason to exist and why would the appear now? I've seen it mentioned that it's an ESRB rating thing, but I remain skeptical.

Ice Climbers as DLC I don't buy. Either they're in the game or they're not. The technical problems that besieged "multiple combatants" on the 3DS version was either fixed, or it's something that they just tossed aside. Don't see it being rectified via DLC. And even if there's a patch it won't be until way after release.

Also, edited because I clearly cannot understand how the English language works.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Triforce Hermit on August 21, 2014, 05:50:03 AM
I still say fake purely because of Ice Climbers. They are more or less as a staple in SSB. That would be the same as getting rid of Marth or Zelda or Peach. If I'm proved wrong, oh well, but I'm sticking to it being fake.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 21, 2014, 08:04:45 AM
I've seen it mentioned that it's an ESRB rating thing, but I remain skeptical.
I saw this too. Someone countered it with a quote from the ESRB website stating that ESRB raters do not actually play the games they rate during the rating process. They will play-test some games after release to ensure that the rating was accurate. I'm too lazy to copy and paste the whole section here. It's on the FAQ.

In any case, this seriously hurts the credibility of the leak, unless of course the leaker's real name is something like Enrico Sebastian Rodrigo Benitez.
Quote
Ice Climbers as DLC I don't buy. Either they're in the game or they're not. The technical problems that besieged "multiple combatants" on the 3DS version was either fixed, or it's something that they just tossed aside. Don't see it being rectified via DLC. And even if there's a patch it won't be until way after release.
I stopped considering any technical issues of the sort once Rosalina and Luma was announced. If Sakurai's team could get them to work, the Ice Climbers shouldn't be a problem either.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 21, 2014, 09:14:06 AM
I do hope he adds a level that is based off of Virtual Boy.  Especially if it cycles through some of the different games.  Could be cool on 3DS.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 21, 2014, 02:16:01 PM
The only way I could see Ice Climbers as DLC is if it's a situation where they're DLC for the 3DS version but playable already on the Wii U version.  It's something we've talked about months ago, but it would be a way to ensure the 3DS version doesn't take away all the Wii U's attention.  Basically Sakurai will reveal the 5 DLC characters right before the Wii U versions launch, and reveal they're in this game but people will need to transfer them from the Wii U version to have them playable on the 3DS.  And then during this time reveal that they'll be added as individual DLC for the 3DS sometime in Summer 2015.

So this way going into the holiday season, the Wii U version would be the better deal to buy since it'd have more characters off the bat, plus it'd be a way to really ensure people who bought the 3DS version already will also buy the Wii U version as well if they want the full roster for that version since with all the hype going around, it might make it really difficult for many to wait until sometime into 2015 to buy all these characters separately on the 3DS, when many of their friends are rocking the Wii U version with everyone.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 21, 2014, 02:26:29 PM
Still, no King K. Rool, Dixie Kong, or Ridley but Bowser Jr., Dr. Mario and Duck Hunt Dog. Weird choices. Bloody Mushroom Kingdom taking over. Even worse, no Cranky Kong. It's like Tropical Freeze doesn't exist in Sakurai's mind or something.

If the leak is true, that puts the game at 53 fighters. That's a pretty robust experience. And then with Sakurai and the long list of achievements and tasks he includes in a game (like boss battles, home-run contest, attach the targets which all need to be completed with every character) this could be a really, really big time sink for completionists.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on August 21, 2014, 05:21:43 PM
The dog from Duck Hunt was/is actually one of my guesses as the oddball retro character for this new game. My other guess was/is Sheriff.

I could see there being some free DLC in order to get the games out on time. It's similar to how the Wii U launched without some features and had a day-one update to add them in.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 21, 2014, 08:22:05 PM
I still don't believe that Sakurai who is very insistent on keeping details would make such a mistake as naming the dog just "Duck Hunt". Because that dog has an official name.

None of the screens I've seen say "Duck Hunt Dog". That's just what we've been calling him.

(http://i101.photobucket.com/albums/m74/nickmitch889/1408587511877_zpsf7148fa1.jpg)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 21, 2014, 08:49:41 PM
Hallelujah! I can see it now! I've been blessed with the gift of reading. Praise the lord! I'm going to be a much more productive member of life now that I can read the articles in Playboy instead of just looking at the pretty pictures.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 21, 2014, 09:14:40 PM
Technically, it doesn't say "Duck Hunt Dog." It says "Duck Hunt" unless "Dog" is cut off by the angle the photo was taken, but it doesn't look like it is. That was azeke's point. One would think the character's name would have "dog" in it somewhere. Then again, that picture specifically shows a Duck Hunt duck so maybe the character is both the dog and duck(s) collectively. In that case, it might have made more sense to call them "Laughing Dog and Ducks." Still, I'm not really sure why the ducks would be helping the dog. Anyway, I've put way too much thought into something I don't even believe is real.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on August 21, 2014, 11:37:25 PM
Then again, that picture specifically shows a Duck Hunt duck so maybe the character is both the dog and duck(s) collectively.
That doesn't add up either.

Other paired up characters (Ice Climbers and Rosalina & Luma) are not called by the names of their respective games (Ice Climber and Super Mario Galaxy). They're called for who they are.

As any knowledgeable Nintendo fan knows, that dog has a name. Sakurai is absolutely crazy about keeping fanservice details like this in. Goofing up on such crucial thing is just not his style.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 21, 2014, 11:55:13 PM
What is the dog's name? We keep saying Duck Hunt Dog and you keep bringing up the name. I don't claim to be a Nintendo fan so that saves me the work of having to look it up and pretend I knew it all along.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 22, 2014, 12:14:47 AM
I think Duck Hunt could make sense if the character has a radically weird play style that mimics the player interaction in the original game somehow. Like was said, it wouldn't make a shitload of sense for the ducks and the dogs to be cooperating ala Rosalina and Luma. Olimar, Rosalina, and Robin (it appears) are already pretty technical characters.

There's also the confounding loop of "why would the leakers fake a model of the dog and duck and then screw up the name like that? No way they're that sloppy" and the response: "they screwed it up on purpose because people would assume if it was fake they wouldn't screw up something like that".

Hopefully the last picture of the day will add some more grist to the mill. If nothing else this has been a fun stunt ahead of the 3DS release.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 22, 2014, 12:33:07 AM
Then again, that picture specifically shows a Duck Hunt duck so maybe the character is both the dog and duck(s) collectively.
That doesn't add up either.

Other paired up characters (Ice Climbers and Rosalina & Luma) are not called by the names of their respective games (Ice Climber and Super Mario Galaxy). They're called for who they are.
In that case, it might have made more sense to call them "Laughing Dog and Ducks."
/facepalm

This is literally the sentence after the one you quoted. At least finish reading the post before trying to correct me.
Quote
As any knowledgeable Nintendo fan knows, that dog has a name.
Alright, hot shot, what's his name? I googled it. As far as I can tell, it's "Dog," sometimes called "Laughing Dog."
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on August 22, 2014, 01:42:48 AM
I thought it was Mr Peepers, because people kept referring to this article on this very site:

http://www.nintendoworldreport.com/feature/29565/making-of-a-myth-the-grueling-development-of-the-original-kid-icarus

^ great article either way, so you should read it.

But apparently it's been corrected or something and doesn't mention that name anywhere. I even checked archive and it still doesn't mention it anywhere (https://web.archive.org/web/20120215000000*/http://www.nintendoworldreport.com/feature/29565).

So i guess i was arrogant and wrong. So whatever.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 22, 2014, 10:19:26 AM
So whatever.

So whatever? This means the rumour is still valid. Duck Hunt Dog lives.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 22, 2014, 12:29:06 PM
Well we finally got a music page for this game.

http://www.smashbros.com/us/music/ (http://www.smashbros.com/us/music/)

Wow, and according to the page this is just for the 3DS version which is suppose to only have 2 tracks per stage.  Makes you wonder just how insanely massive the Wii U version is going to be since that's suppose to have a lot more music in it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Retro Deckades on August 22, 2014, 04:18:44 PM
Perhaps I've missed it, but I don't see any Mii selection on those supposed screenshots of the character roster.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on August 22, 2014, 05:55:58 PM
Good find on the missing Mii. More of a damning strike against the leak than the dog. For all anyone knows the dog may only have a "fan nickname" and no official one. Like how Mario and Luigi are plumbers is an American thing because of the TV show and general assumptions snowballing.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 22, 2014, 07:19:25 PM
If you look at the "leaked" images, it seems to treat the standard roster and custom play differently, with Miis only existing when playing with customized moves and equipment turned on. Still kinda confusing as to how the UI and modes are going to flow.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 22, 2014, 09:54:20 PM
Perhaps I've missed it, but I don't see any Mii selection on those supposed screenshots of the character roster.

Well, now that I've been blessed with sight thanks to the soccer lovin' Nickmitch, allow me to share the gift with you and open your eyes.

As seen in this image posted by MagicCow64:


(http://s9.postimg.org/6c32zsigf/leakers.jpg)


You'll notice in the Leaker 2 column at the bottom, an image to select Mii Fighters or Characters. This would suggest that the Nintendo characters are kept on a separate screen away from the Mii's and vice-versa. And as I recall at the Nintendo Digital E3 Presentation of Smash Bros. or else in the news afterwards, it was mentioned that the Mii Fighters would be handled separately or a bit differently in how/when you could choose/use them so that screen seems perfectly legit to me.

Believe in the leak.

The leaker is good, the leaker is great.
We surrender our will as of this date.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 22, 2014, 10:56:30 PM
The leaker 2 part looks more like a settings screen than anything else.

But I agree that Miis could be missing because they aren't allowed in certain modes, and the image is from one such mode.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on August 23, 2014, 12:07:57 AM
Leaker 2 seems to be the weakest of the three tbh. I don't really trust any of them though.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 23, 2014, 02:20:01 AM
So I dove back in, and here's a summary of the story so far:

A murky contact of a Brawl modding group supplied them with images from an ESRB DVD submission for Smash 4 3DS. The members of the group swore not to share the photos, but after a week someone had broken the covenant and a party, not one of the original circle, made it known that he would leak a few of the images. Some faction of the original group tried to beat the rogue leaker to the punch, planning to alter the images and leak them first to cast doubt on the whole thing when discrepancies and photoshop artifacts were noticed. But they weren't fast enough, and Leaker 1 happened. Leaker 2 and 3 then posted in response (the original 4Chan posts are quite antagonistic).

On Smashboards, someone claiming to be the first leaker has now said that he posted the DLC list as a trap to identify fakers who tried to pile on and claim they were in the know. The mods at Smashboards have "verified" the identity of this person, but that means absolutely nothing. 

I feel like there's going to be a murder involved in a week or two, which will not shed light on the truth of the leak.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 23, 2014, 02:45:59 AM
In other news, Nintendo is ready to use the 3DS to fight the iPod with its new killer app, Smash Bros music in Sleep Mode! Other sites are reporting the recent posting of Sakurai but here's the choice quote:


“One of the new highlights for this feature is the ‘Play in Sleep Mode’ option in the upper right. If you turn this on, you can listen to the tracks with your headphones even when your Nintendo 3DS is closed. The L and R Buttons will let you skip tracks. This means you can use it as a portable music player. Enjoy listening to the tracks you love by putting all songs in loop, shuffle, or selecting your favorite tracks!!”

Hot diggidy!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on August 23, 2014, 02:48:40 AM
Or you can download the package of all the songs ripped from the disc within hours of its release and play them on a real media player.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 23, 2014, 02:58:05 AM
But then I'd have to carry two devices in my pockets. One to play the game and the other to listen to the game's music. And I've only got 7 pockets in my jacket. Where am I supposed to keep all my drugs and guns then? Answer that one if you're so smart. This way, the 3DS combines both devices into one. It's genius! It's going to change the whole entertainment industry. Think, man!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 23, 2014, 06:34:20 AM
But then I'd have to carry two devices in my pockets. One to play the game and the other to listen to the game's music. And I've only got 7 pockets in my jacket. Where am I supposed to keep all my drugs and guns then? Answer that one if you're so smart. This way, the 3DS combines both devices into one. It's genius! It's going to change the whole entertainment industry. Think, man!
... or maybe you should get a Drug compartment in your Gun.   I mean your carrying your gun to protect your Drugs right?  Therefore if you lose the Gun you can't protect your drugs and your drugs get taken.  If you lose your drugs you don't have anything to protect with the gun then you don't need the gun.  Its the Perfect solution. One less thing to remember in the morning.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on August 23, 2014, 09:19:21 AM
Or you could get a Circle Pad Pro for your 3DS and hollow it out to keep your drugs in. And if you have an XL, when it's in the Circle Pad Pro it'll be large and heavy enough that it'd be a more than adequate substitute weapon for your guns.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on August 23, 2014, 07:24:01 PM
Isn't Nintendo already fighting the iPod with the 3DS Sound App? Download the inevitable MP3s of Smash Bros. music and you won't even need the game by that point and can still play the music on your 3DS.

Also, the bottom image of Leaker 2 looks like it could be the screen where you go to customise movesets.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on August 24, 2014, 08:46:48 PM
dark pit would just be a colour change for pit.
Obviously not true.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 24, 2014, 09:41:05 PM
But then I'd have to carry two devices in my pockets. One to play the game and the other to listen to the game's music. And I've only got 7 pockets in my jacket. Where am I supposed to keep all my drugs and guns then? Answer that one if you're so smart. This way, the 3DS combines both devices into one. It's genius! It's going to change the whole entertainment industry. Think, man!
... or maybe you should get a Drug compartment in your Gun.   I mean your carrying your gun to protect your Drugs right?  Therefore if you lose the Gun you can't protect your drugs and your drugs get taken.  If you lose your drugs you don't have anything to protect with the gun then you don't need the gun.  Its the Perfect solution. One less thing to remember in the morning.

You'd think so but then every time I take my gun out to get the drugs, someone ends up dead. The amount of misunderstandings that have occurred from it is ridiculous and has, quite frankly, been bad for business. Thus, I have to separate the two.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 25, 2014, 09:57:31 AM
Watch it before it gets taken down:

https://www.youtube.com/watch?v=lMdnEroxb30&list=UUsKwxhG3ioc6FDKupmlVHZQ&index=4 (https://www.youtube.com/watch?v=lMdnEroxb30&list=UUsKwxhG3ioc6FDKupmlVHZQ&index=4)

The leak is 100% real.

Here's a screenshot:

(http://i.imgur.com/ebNOw6R.jpg)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 25, 2014, 10:25:01 AM
Nuts. I was hoping to see some Duck Hunt dog action. Nothing in those videos. But as the comments below mentioned, Ganondorf is still a Captain Falcon clone. There goes some more Smash Bros. dreams crashing to the ground. It's interesting the Bowser Jr. just stays in the Koopa Clown Car/Balloon and uses that for his attacks. It's more like you are fighting that vehicle than Bowser Jr. Should have gone with Shadow Mario and paintbrush attacks.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 25, 2014, 10:48:43 AM
I guess that explains why Bowser didn't get the Koopa Clown Car as a Final Smash.

Still a bummer that Dr. Mario takes up an entire character slot. I would have preferred Daisy as a Peach clone since she's at least a different character. I hope the DLC part was true. I'd hate for Ice Climbers to have gotten cut entirely.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 25, 2014, 10:50:57 AM
That looks weird.  I figure at the very least the vehicle would slightly hover off the ground.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Triforce Hermit on August 25, 2014, 10:59:48 AM
That this is more or less true leaves me disappointed in the character roster choices.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on August 25, 2014, 11:03:59 AM
I kind of wish Bowser Jr could switch between the clown car and paintbrush/shadow mario style of play. But at least the clown car is unique.


Maybe this is just the final roster for the 3DS game and the Wii U title will be an entirely different beast of a roster.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 25, 2014, 11:21:33 AM
Sakurai already confirmed that both versions will have the same roster.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 25, 2014, 11:36:18 AM
Maybe this is just the final roster for the 3DS game and the Wii U title will be an entirely different beast of a roster.

Sakurai said both versions would have the same roster.  I still stand by my belief that characters like the Ice Climbers will be playable in the Wii U version but will need to be either transfered to be playable on the 3DS or offered as DLC on the 3DS latter on.

Seriously, we've even seen pictures of the polar bears in Smash Run.


(http://mii-gamer.com/wp-content/uploads/2014/05/smash-run-enemy.jpg)


(http://gematsu.com/gallery/albums/super-smash-bros-for-nintendo-3ds/april-8-2014/Super-Smash-Bros-for-Nintendo-3DS_2014_04-08-14_020.jpg)

Every other enemy in Smash Run is from series with playable characters but suddenly the Ice Climbers who were in the last 2 games get cut but one of their enemies remain?  Sakurai loves to troll but something like that isn't really his style.

I mean we have talked about this before.  The best way to make sure the 3DS version doesn't completely overshadow the Wii U version is to give it some characters that the 3DS version doesn't have and make it that 3DS players will need to buy the Wii U version to get them this Holiday.  Plus the 3DS character select screen shot shows there's still room for more character slots as well.  After Brawl were everything was so perfectly lined up, I don't see Sakurai allowing such an incomplete looking select screen unless there was going to be some way to fill it up later on.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on August 25, 2014, 12:08:28 PM
Someone on Kotaku mentioned it and the more I look at it Bowser Jr looks to be a Diddy clone. So why even bother putting him in the clown car if he's not going to hover?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 25, 2014, 12:18:15 PM
Here's a big trove of new image leaks, mostly trophies and menu stuff:

http://imgur.com/a/PzeCw
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on August 25, 2014, 12:20:49 PM
Maybe hovering is activated in his final smash or some other way.


I'm not saying the rosters won't end up the same, but upon initial release they may be very different and may even require each other to unlock everything. The leak could be showing the "final" 3DS roster and then when the Wii U version comes out there will be some way to add the Wii U characters to it.


I'm just saying we may not be looking at the final roster. Could be plenty of extra characters tucked away that we have no inclination of their existence.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on August 25, 2014, 12:25:44 PM
Here's a big trove of new image leaks, mostly trophies and menu stuff:

http://imgur.com/a/PzeCw (http://imgur.com/a/PzeCw)


Heh, half of these images are of the boobs and butts of female character trophies. Someone has a lot of something on their mind.


There is a Clown Car Lemmy statue which makes me think the koopalings will be skins/alts for Bowser Jr.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 25, 2014, 12:33:41 PM
"There is a Clown Car Lemmy statue which makes me think the koopalings will be skins/alts for Bowser Jr."

A roster-identical text rumor a few weeks back said that each character has 8 alts/palette swaps, and that Bowser Jr. has all seven koopalings for his.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 25, 2014, 12:40:38 PM
I like the commentary (Sakurai?) makes in the trophy descriptions. Some of it is so stupid.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on August 25, 2014, 12:41:26 PM
Maybe hovering is activated in his final smash or some other way.


I'm just saying, if he's a Diddy clone then just put him on foot and activate the clown car for his final smash. The car adds nothing during normal combat and it looks weird.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 25, 2014, 12:48:49 PM
This leak is such a colossal failure. I'd imagine someone is either getting fired for this or was planning on quitting and is just YOLO-swagging his way out.

I really wish Medusa was playable. Maybe next time. /sad face
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Triforce Hermit on August 25, 2014, 02:03:19 PM
Krystal, Candy Kong, Pauline, and Barbara scared the crap out of me as I was scrolling down

Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on August 25, 2014, 03:06:31 PM
Smash Bros is suppose to be out the 13th of September right?  Review copies could be in the wild now.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on August 25, 2014, 03:10:35 PM
Nope. October for the 3DS version. Wii U is still "Winter".
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on August 25, 2014, 03:39:44 PM
September 13th is the Japanese date for the 3DS version. So that's when all will be revealed, if it doesn't all get leaked before then.

I like the commentary (Sakurai?) makes in the trophy descriptions. Some of it is so stupid.
I remember hearing that he did write the trophy text for Brawl and Melee, so he probably wrote it here as well. I'm convinced he just makes stuff up half the time.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on August 25, 2014, 03:51:59 PM
September 13th is the Japanese date for the 3DS version. So that's when all will be revealed, if it doesn't all get leaked before then.


Oh, oops, yeah, you're right.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 25, 2014, 06:22:51 PM
Heh. So you know how Oblivion has talked about playing and modding Brawl in this very section of the forums? Well, the current explaination I've seen of why this leak could still be fake in light of these videos is that it could be someone has modded brawl to look like the 3DS game and added in Bowser Jr and Shulk since the stages shown are all Brawl specific. I love it. Those that want to believe do so and those that don't want to believe will find ways not to do so.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BranDonk Kong on August 25, 2014, 06:33:15 PM
You can't do that, and you can't add a second screen. The leaks are real.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on August 25, 2014, 07:23:24 PM
Fine by me. I've believed these leaks since they surfaced last week. Now that we know the characters, let's see the stages!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 25, 2014, 09:30:45 PM
Allegedly, the leaks came from someone preparing the ESRB footage.  That could explain the nature of the trophy pics.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 26, 2014, 12:06:24 AM
Heh. So you know how Oblivion has talked about playing and modding Brawl in this very section of the forums? Well, the current explaination I've seen of why this leak could still be fake in light of these videos is that it could be someone has modded brawl to look like the 3DS game and added in Bowser Jr and Shulk since the stages shown are all Brawl specific. I love it. Those that want to believe do so and those that don't want to believe will find ways not to do so.

Yeah, nah, the Battlefield stage is Smash 4 specific. It's all real. Checking back into the storm, it's a huge fucking mess. The first leaker came back with evidence that he was behind the old (now fake) Palutena leak. And posted a cipher that led to a list of the final five characters (BSG spoiler clone). And some other doinks were posting separate stuff. Some bizarre fight has broken out amongst some little cabal.

At this point, I think the leaked roster screen is the final roster. There's some slim chance that there's a DLC backup chunk, but there's no real source on that, and to me it seems unlikely that there would be a separate submission for characters that were DLC/unlockable in a different way (they would have to be pretty far along to even be ready for the Wii U launch).

But really, nothing is believable outside the pictures and video. That roster is almost cer
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 26, 2014, 01:11:58 AM
At this point, I think the leaked roster screen is the final roster. There's some slim chance that there's a DLC backup chunk, but there's no real source on that, and to me it seems unlikely that there would be a separate submission for characters that were DLC/unlockable in a different way (they would have to be pretty far along to even be ready for the Wii U launch).

Actually DLC content doesn't need to be rated if it isn't in danger of raising the games rating.

http://www.esrb.org/ratings/ratings_process.jsp (http://www.esrb.org/ratings/ratings_process.jsp)

Quote
Downloadable Content
Downloadable content (DLC) that will be appended to a previously-rated product need only be submitted to ESRB for rating if its content exceeds that which is in the existing "core" product. Otherwise, the rating assigned to the core product is applicable to the DLC as well. Where, however, DLC content exceeds the rating assigned to the core product, it must be submitted to ESRB and a different rating may be assigned to the DLC.

So as long as any DLC character wont raise the rating, Nintendo doesn't need to submit them.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on August 26, 2014, 02:25:30 AM
The only sliver of of suspicion I have left is the fact that Bowser Jr and Shulk are blatant clones of other established characters from previous games in the franchise.


Tinfoil hat fully on.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on August 26, 2014, 04:40:22 PM
I was team "fake as a $4 bill" till I saw the gameplay footage. No way thats fake. Also The Nintendo Ninja Team slapped copyright claim on the youtube channel so you know its real now.


On to the business. I don't believe this to be the final tally of characters, since it would be less awesome for WiiU players. I'm thinking certain things will be unlocked after the Smash 4 WiiU release.




"THE LEAKS ARE COMING FROM INSIDE THE (TREE)HOUSE"
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 27, 2014, 12:11:04 PM
So incase anyone didn't know, Sakurai has been adding new music the the music page since last Friday.  He isn't announcing when he does, but we've gotten 4 new tracks since Friday.  2 were added on Monday and now 2 were just added after the recent pic of the day.

http://www.smashbros.com/us/music/ (http://www.smashbros.com/us/music/)




Looks like he's going to make it so we get one track per franchise by the time the 3DS version is released in Japan.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 29, 2014, 08:41:31 AM
Shulk Debut Trailer
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Triforce Hermit on August 29, 2014, 09:37:57 AM
So they change Shulk's voice actor but keep Mumkhar's, Dunban's and Riki's? Don't like his new voice or redesign. His stage however looks like it goes through different stages. I did like his attacks. If you can really backstab in battle, then that is pretty cool. His final smash is neat, but I wonder if the characters chosen are random or if it is always Dunban and Riki.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oblivion on August 29, 2014, 09:58:09 AM
Shulk's voice is the same. All they did was take the soundbites from the Wii game. Watch the trailer again.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Triforce Hermit on August 29, 2014, 10:07:33 AM
Shulk's voice is the same. All they did was take the soundbites from the Wii game. Watch the trailer again.
I did. Still sounds different. Some it sounds like its from his original voice actor. But when he says "Now it's Shulk time", it sounds like someone else.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 29, 2014, 12:07:50 PM
Well now people angry over Zero Suit Samus alt can shut up.


(http://www.smashbros.com/images/character/shulk/screen-8.jpg)


Shulk's wearing shorts just as short and tight.  Hell, Nintendo even posted what his profile looks like in this alt on their Facebook page.


(http://i.imgur.com/Ze6nXsd.png)


They even gave him nipples for fucks sake.  Hell, if anything, you could say the real sexism is Samus not being allowed to go around top less as well since Shulk is allowed to show off his entire chest so why shouldn't a woman be allowed to do it if she chooses as well. ;)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 29, 2014, 12:22:26 PM
They even gave him nipples for fucks sake.
Wouldn't it look weird if he didn't have nipples?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on August 29, 2014, 09:09:37 PM
Maybe he was expecting tiny Monados.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Enner on August 30, 2014, 02:23:30 AM
Shulk's voice is the same. All they did was take the soundbites from the Wii game. Watch the trailer again.
I did. Still sounds different. Some it sounds like its from his original voice actor. But when he says "Now it's Shulk time", it sounds like someone else.

It sounds too much like the original to be a sound alike. Any difference might be due to the recording or mastering process. The in-game voices might have been recorded at a different time and/or studio than the reveal trailer.

Anyway, yay! Shulk!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on September 02, 2014, 08:02:51 PM
Shulk wasn't the only update on friday.

Pokemans, items, and assist trophies get detailed.

http://www.smashbros.com/us/3ds/ (http://www.smashbros.com/us/3ds/)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 03, 2014, 07:11:19 AM
Official: Only certain characters have a real alternative costume. Others, like Samus, just get palette swaps.

Not the biggest deal in the world, but still a bummer. I suppose at the rate Sakurai has been bending on the whole alternate costumes thing, we'll have them for every character by next game.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on September 03, 2014, 10:25:19 AM
Finally saw the female AC Villager in one of those update pics.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on September 03, 2014, 12:22:55 PM
Well with Sakurai saying everyone has 8 different choices, whether color or an alternate custom, that does play into what one of the rumors said where everyone would have 8 color/alt choices all together and for Bowser Jr, these choices would change him into the other Koopalings.


Well, looks like Roy will be playable after all.  :D
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on September 03, 2014, 12:56:25 PM
Some characters are gonna have 8 pretty boring pallet swaps.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on September 03, 2014, 06:57:08 PM
Link better have costumes from all the different Zelda games!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on September 03, 2014, 07:23:52 PM
Nah. He'll have a red tunic and a blue tunic and an orange tunic and a......... etc.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on September 03, 2014, 08:29:00 PM
. . .and a mohawk look?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on September 03, 2014, 11:47:25 PM
Since Lucina was originally going to be a Marth alt, that means Marth probably doesn't have one either.  Same thing with Mario and Pit since Dr Mario/Dark Pit were probably originally alts as well before becoming clone characters.

I still expect some of the obvious choices to still get in though.  Bowser will probably get a Bone Bowser alt, Peach a Daisey alt, King Dedede a Masked Dedede alt, Toon Link a Pajama alt, Ike getting his old Path of Radience design alt, and Pac-Man a Mrs. Pac Man alt as well.  Plus according to the rumor that Bowser Jr has all the Koopalings as alts, Olimar is suppose to have Alph as an alt custom as well.

So I wouldn't be surprised if we still get several others alts in the end.  Hey, at least we only have to wait less then a week now to know since the early Japanese copies will start leaking around Monday.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on September 04, 2014, 12:30:30 AM
I really hope the Fire Emblem alts are different characters and not pallet swaps. Lots they could get in there. Soren for Robin. Ephraim, Nephenee, and Hector for non-sword character representation.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on September 04, 2014, 01:04:00 AM
Soren for Robin.


Why must you be so cruel?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on September 04, 2014, 01:11:14 AM
Sorry that Soren is one of my favorite characters in FE. I figure the same for you. Plus he stands a better chance of getting in thy my favorite, Ephraim, thanks to the association with current Smash challenger Ike.

Truly I just wish Nintendo would make a more serious fighting game like Soul Calibur and cram it with Zelda and Fire Emblem characters. A pipe dream, I know. But dream I shall!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on September 04, 2014, 11:10:33 AM
...

Pac-Man a Mrs. Pac Man alt as well.
...
I hope they do Pac-Man Ghostly Adventure Pac-Man and Baby-Pac.  The Ghostly Adventure one though is easy money.  Just be changing the Mouth and Eyes.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 04, 2014, 12:05:54 PM
Ew, no. That Pac-Man redesign is an abomination. It's as bad as when Sega gave Sonic the Soap shoes for rail grinding.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on September 04, 2014, 12:20:52 PM
I like the redesign.  Plus I'm fairly sure the SSBU Model is the Ghostly Adventure one tweaked.

(http://www.gamecrate.com/wp-content/uploads/2014/06/SSB_Pac-Man1.png)
(http://www.leviathyn.com/wp-content/uploads/2014/06/Pac-Man-Confirmed-for-Super-Smash-Bros..jpg)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on September 04, 2014, 12:33:39 PM
Robin already has a girl and a guy alt.  The other alts are likely to be pallet swaps.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on September 04, 2014, 12:47:39 PM
Maybe there's an alt where Robin's a horse, to tie in with an upcoming Fire Emblem Awakening DLC pack.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 04, 2014, 12:53:54 PM
I like the redesign.  Plus I'm fairly sure the SSBU Model is the Ghostly Adventure one tweaked.
The Super Smash Bros. model is based on his most prevailing design, solid orange gloves, solid red boots, and dot eyes with the triangular cut, which dates back to the Japanese arcade artwork.

I hope Pac-Man gets his fancy, feathered hat from Pac-Land.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on September 04, 2014, 12:57:26 PM
Maybe there's an alt where Robin's a horse, to tie in with an upcoming Fire Emblem Awakening DLC pack.
Or On Horse so that you can remake the original Old Spice Man Commercial.

Look at Robin.
Now Look at Your Character.
Now back to Robin.
I know you want to be Robin.
But Alas You can't.
Now Look At Your Character.
Now Look back at Robin.
Robin now has Smash Ball and will be winning this match.
Now Look at your Character Flying.
Now Look at Robin who is now on a horse.




I like the redesign.  Plus I'm fairly sure the SSBU Model is the Ghostly Adventure one tweaked.
The Super Smash Bros. model is based on his most prevailing design, solid orange gloves, solid red boots, and dot eyes with the triangular cut, which dates back to the Japanese arcade artwork.

I hope Pac-Man gets his fancy, feathered hat from Pac-Land.
Which is what Ghostly Adventure Pac-Man is based off of.  They are working with the company that already has a high res model to start as the base.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 04, 2014, 01:40:58 PM
Wait, what? You said Super Smash Bros. Pac-Man is Ghostly Adventures Pac-Man tweaked. No. Sakurai ignored every single one of those changes: the red shoes with white laces, the fingered gloves, and eyes with pupils and sclera, as well as teeth though the Ghostly Adventures design doesn't always have teeth. Super Smash Bros. Pac-Man isn't based on or a tweaked version of Ghostly Adventures Pac-Man at all. They just skipped past that design entirely.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on September 04, 2014, 01:44:30 PM
Maybe there's an alt where Robin's a horse, to tie in with an upcoming Fire Emblem Awakening DLC pack.


Is Fire emblem still doing DLC releases?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on September 04, 2014, 02:45:26 PM
*Words as point flies over head*
They made all the Mario Models from scratch too?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 04, 2014, 03:09:12 PM
*Words as point flies over head*
They made all the Mario Models from scratch too?
Maybe they did for Super Smash Bros. I thought you meant the character design, not the actual polygonal model. No need to be shitty and condescending about it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on September 04, 2014, 03:13:04 PM
*Words as point flies over head*
They made all the Mario Models from scratch too?
Maybe they did for Super Smash Bros. I thought you meant the character design, not the actual polygonal model. No need to be shitty and condescending about it.
Sorry about that.  Communication is not my forte.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on September 04, 2014, 10:27:17 PM
Maybe there's an alt where Robin's a horse, to tie in with an upcoming Fire Emblem Awakening DLC pack.


Is Fire emblem still doing DLC releases?

Negative.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on September 06, 2014, 02:08:29 AM
There is public demo in some locations in Japan. There is a huge list of impressions on Neogaf, check it out. One of the things they mention is Fierce Deity Link alt.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on September 06, 2014, 09:42:08 AM
Favorite part: Despite being a showcase game for the New 3DS's controls, it doesn't support Frankenstick or Frankenstick Gigante.

Presumably because the IR port is used for Amiibos.

Nice troll, Nintendo.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 06, 2014, 10:01:21 AM
That's a bummer. I never used C-stick Smash attacks because I was so used to not using it. I was hoping for Circle Pad Pro support because it makes the 3DS more comfortable to hold and gives the 3DS extra shoulder buttons. This will take some getting used to... for a couple months until the Wii U version comes out and I never play the 3DS version again.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on September 06, 2014, 10:43:05 AM
Presumably because the IR port is used for Amiibos.
N3DS units have Amiibo support built-in into touchpad and shouldn't need additional interfaces like IR.

It's probably because they want to Virtual Boy the frankenstick.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on September 06, 2014, 10:49:11 AM
It's probably because they want to Virtual Boy the frankenstick.

It's seemed pretty clear right from the start that Nintendo would have much rather not released the Circle Pad Pro, and only did it to secure Monster Hunter (which was a totally legitimate and correct decision). Unless I'm missing something, I think only one first party game supports it, and only barely, although it was a game made by the same guy as Smash Bros.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on September 06, 2014, 02:44:02 PM
There is public demo in some locations in Japan. There is a huge list of impressions on Neogaf, check it out. One of the things they mention is Fierce Deity Link alt.


Hell, it's about time! May go back to Link being my main because of this.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on September 06, 2014, 04:27:25 PM
Presumably because the IR port is used for Amiibos.
N3DS units have Amiibo support built-in into touchpad and shouldn't need additional interfaces like IR.

I was referring to the current 3DSes (taco, XL) where the only way to use Amiibos is with a base that sends data back to the system over IR.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Dasmos on September 07, 2014, 04:27:50 AM
DIXIE CONFIRMED!!

(http://i.imgur.com/S8sxWcy.jpg)

as a Diddy palette swap...

It's pretty neat that Alph is a Olimar costume and that his name is changed in game as well.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on September 07, 2014, 10:54:44 AM
Sweet, Alph alt confirmed, it seems almost certain that Bowser Jr. will have the koopalings at this point.

And yeah, goodbye Dixie. I read that Fox also has a Wolf recoloring, so probably safe to assume he is indeed cut.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on September 07, 2014, 11:06:31 AM
And yeah, goodbye Dixie. I read that Fox also has a Wolf recoloring, so probably safe to assume he is indeed cut.

Mario had Wario and Luigi recoloring in Brawl.  I guess that means they were both cut from that game as well?

(http://img3.wikia.nocookie.net/__cb20081214051344/ssb/images/9/98/Alt-mario3.jpg)


Just because a character has a recolor that's based off another doesn't mean that character can't be in as well.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on September 07, 2014, 12:30:03 PM


(http://i.imgur.com/S8sxWcy.jpg)

Rosetta & Chiko? What version of the game is this? I though it was Luma?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 07, 2014, 12:36:24 PM
Rosetta & Chiko? What version of the game is this? I though it was Luma?
I think those are Rosalina and Luma's Japanese names.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on September 08, 2014, 10:57:37 AM
And yeah, goodbye Dixie. I read that Fox also has a Wolf recoloring, so probably safe to assume he is indeed cut.

Mario had Wario and Luigi recoloring in Brawl.  I guess that means they were both cut from that game as well?

(http://img3.wikia.nocookie.net/__cb20081214051344/ssb/images/9/98/Alt-mario3.jpg)


Just because a character has a recolor that's based off another doesn't mean that character can't be in as well.

I can't get the image to load, but yes, I do indeed think that, amidst widespread speculation/leaks that Wolf is cut, the fact that they added a Wolf alt for Fox further indicates that Wolf is cut. (Though Diddy's Dixie alt is from Brawl, actually, so probably nothing to read into there.)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on September 09, 2014, 11:52:50 PM
Demo is up on Japanese eShop. Mario, Villager, Mega Man and Link playable.

There are quite a lot of people with japanese 3DS's streaming it. The one i am watching:
http://www.twitch.tv/dentissbb
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Dan Laser on September 10, 2014, 11:35:17 PM
Here are the Smash scans from Famitsu (untranslated): http://warchamp7.com/famitsu-view (http://warchamp7.com/famitsu-view)

And here are the alt character colours and costumes collected together: http://i.imgur.com/vCCdRdv.jpg

Cool that some of Lucina and Shulk's colours seem to imitate other characters from their respective games. Same goes with Megaman, too, but that is less surprising but still cool. Looks like there are some other neat ones like Eliwood Marth, Medusa Palutena and the already mentioned above Fierce Deity Link, Alph, Wolf-coloured Fox.

Shulk comparison:
(http://img.photobucket.com/albums/v193/DanLaser/hVz6f9A.png)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on September 10, 2014, 11:52:54 PM
A bit more pallet swaps than I thought there would be, but I really like some of the color choices and the alts are all great.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on September 11, 2014, 01:04:33 AM
Well the game is out in Japan.  Apparently Falco is one of the first characters to unlock as well.  Of course I wouldn't be surprised if it's still beat 100 Man Melee/Brawl again.


(https://pbs.twimg.com/media/BxOf9w4CUAAsPTI.jpg:large)




Well, now the real fun will begin. ;D
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on September 11, 2014, 01:58:09 AM
Doesn't that screen basically only show 2 more character slots available?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on September 11, 2014, 03:31:37 AM
Doesn't that screen basically only show 2 more character slots available?

The size increases as the roster increases.  On the streams, after Falco, Ness and Dark Pit were unlocked, the select screen increased in sized and added another row so the final roster is going to be closer to what the leak showed a few weeks ago.

Oh and it turns out the ESRB leak was not the final select screen as well since the the streams show that Mii fighter clearly shows up as its own slot in the select screen, which the leak didn't have.  So in reality, it's still possible we could get four more characters that weren't in the leak since that picture showed an incomplete select screen since the final version clearly has Mii's fighter on it.

So since there was 5 more slots left and Mii fighter takes up 1, that means there could still be 4 more characters left to put in.  Ice Climbers, Wolf, Lucas and Chorus Men here we come. ;D


Ok, I really need to get some sleep now.  Anyone that's lurking, here's the links to biggest streams at the moment.

http://www.twitch.tv/yushako (http://www.twitch.tv/yushako)

http://www.twitch.tv/hamayama (http://www.twitch.tv/hamayama)

 I just now things will only get crazier while I sleep.  Can't wait to see the **** storm that awaits when I wake up. :cool;


Edit.


HOLY MEGAMAN FUCKING ****!!!

(https://33.media.tumblr.com/52720bbb225c653ad4cc385dc41294c3/tumblr_nbq83kLBwq1rn8um6o1_400.gif)

Right when I checked one last time before I went to bed the stream got to the Duck Hunt Dog.  Holy **** his moveset looks amazing.  He even summons characters from Wild Gunmen and Hogan's Alley to attack for him as well.jalakfhsdl;fhasfha;slfh;sljfalksd


My brain can't take anymore, Sakurai what have you done.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Dasmos on September 11, 2014, 04:03:58 AM
Duck Hunt Dog looks awesome. Maybe not as great as ROB, but who could be?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 11, 2014, 07:27:22 AM
So since there was 5 more slots left and Mii fighter takes up 1, that means there could still be 4 more characters left to put in.  Ice Climbers, Wolf, Lucas and Chorus Men here we come.
I'd strongly prefer Mewtwo and Snake over Wolf and Lucas, if only because the former have unique movesets. Your list is a safe bet. I suppose they could add another column for DLC characters, but that would be insane.
Quote
(https://33.media.tumblr.com/52720bbb225c653ad4cc385dc41294c3/tumblr_nbq83kLBwq1rn8um6o1_400.gif)
Duck Hunt Dog's laugh is his intro animation.
(http://i.imgur.com/Zch2AWw.gif)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on September 11, 2014, 09:48:56 AM
Sakurai has to prove his trollmanship by announcing the Chorus Men next.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on September 11, 2014, 10:12:12 AM
Holy crap that looks awesome.


Are we sure the character unlocks aren't random like they were in MK8?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on September 11, 2014, 11:08:42 AM
Yep, Bowser Jr indeed does have all the Koopalings as alternate customs and there voices change with each one as well.  They even get their own unique portraits.


(http://i.imgur.com/YLAsZCv.jpg?1)
(http://i.imgur.com/cLmRBRy.jpg?1)
(http://i.imgur.com/hU5Uzho.jpg?1)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 11, 2014, 11:12:44 AM
It's so weird that Sakurai totally gets it in this regard yet Dr. Mario is a separate selectable character from Mario. Dr. Mario is just Mario masquerading as a licensed physician and illegally practicing medicine. I guess that's what makes him dangerous.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on September 11, 2014, 11:19:46 AM
http://www.youtube.com/watch?v=gVd_qn2qPoA

(http://cdn.brawlinthefamily.keenspot.com/comics/2013-11-08-526-SmashVotersMarth.jpg)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on September 11, 2014, 11:44:52 AM
It's so weird that Sakurai totally gets it in this regard yet Dr. Mario is a separate selectable character from Mario. Dr. Mario is just Mario masquerading as a licensed physician and illegally practicing medicine. I guess that's what makes him dangerous.

Why do you assume he's not licensed? Everybody's gotta have a fallback career, and with all those coins he's collected over the years he could definitely afford medical school.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on September 11, 2014, 11:58:39 AM
It's so weird that Sakurai totally gets it in this regard yet Dr. Mario is a separate selectable character from Mario. Dr. Mario is just Mario masquerading as a licensed physician and illegally practicing medicine. I guess that's what makes him dangerous.

It is the weirdest choice. The only thing I can think of for it is that a character just wasn't working and got cut and this was the fastest last minute replacement they could do. I wouldn't even mind it if they would at least change Mario's move set. Mario with FLUDD is the perfect fit for Smash Bros. The B button would spray a stream of water for damage like B for Bowser's fire breath. Up + B would be the rocket nozzle to launch him upwards for recovery and attack. Like Fox's rocket launch. Left/Right + B would be the Turbo nozzle were he would make a quick dash. Again, this is a bit like Fox's left/right special. Down + B would be a classic Mario Ground Pound. Like Bowser and his butt stomp. Then if you wanted to give Dr. Mario the classic Brawl move set, it wouldn't seem so redundant. However, there is Link and Toon Link and they are both pretty much the same so it isn't like this is unprecedented. It's just a shame that more isn't done with a character if they are going to use him twice and he has a wide variety of moves to choose from.

However, alts could be a great solution in the future. With Pokémon, maybe you could have more alts for a character. Mewtwo could be an alt for Lucario. Moltress or Ho-Oh could be alts for Charizard. This way, the roster can be expanded without having to make a ton of character slots.

Also, looking at Duck Hunt Dog in action on Youtube, he's sort of like Banjo and Kazooie with the duck flying and carrying him around. It's pretty cool.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on September 11, 2014, 12:47:19 PM
Pretty sure Dr. Mario is Mario's cousin: Samuel Mario. They just look strikingly similar. While Mario Mario went pursued a plumbing career with his brother, Luigi Mario, Samuel decided to try med school.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on September 11, 2014, 12:49:35 PM
Doen't Rayman have to be one of the playable fighters?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on September 11, 2014, 12:57:11 PM
If Wolf isn't in the final version then I wouldn't be surprised if Dr. Mario and Dark Pit are Sakurai's revenge to all the haters.  For 6 years people said Wolf was a worthless clone who could easily be replaced as a custome for Fox, despite the fact Wolf had completely different Attacks, Throws and even most of his specials worked quite differently then Fox compared to Falco.

Wouldn't be surprised if Sakurai was like, "I put all this work into Wolf but because he shares a few attacks with Fox you people act like he's no more then a palette swap."  Fine I'll remove him you ungrateful assholes and in his place, I'll put in Dr. Mario who's just Mario in a different custom, and Dark Pit, a character that literally is a palette swap, and give both there own slots."

So if Wolf and Lucas aren't in the final version, even as DLC, I wouldn't be surprised if Dr. Mario, Dark Pit and Lucina were Sakurai way to remind everyone who complained about Wolf and Lucas what real clones look like again.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on September 11, 2014, 12:58:08 PM

Doen't Rayman have to be one of the playable fighters?

Maybe Rayman's one of Pac-Man's alts.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 11, 2014, 01:08:49 PM
Why do you assume he's not licensed? Everybody's gotta have a fallback career, and with all those coins he's collected over the years he could definitely afford medical school.
He spends plenty of time rescuing princesses, playing sports, and riding dirty to have time to attend medical school. Even if he did, he prescribed way too many pills to be an effective doctor. It's as if he isn't even trying.

There's also that theory that Mario buys immortality at the cost of 100 collected coins, which quite frankly is a steal to live forever. We never really see him bank those coins. He still lives in a shack with his brother as a roommate.
It is the weirdest choice. The only thing I can think of for it is that a character just wasn't working and got cut and this was the fastest last minute replacement they could do.
That makes sense and probably what happened. However, they could have cloned Mario and given us Toad. Mario and Dr. Mario are the same character. Dark Pit, for example, is a literal clone of Pit in Kid Icarus Uprising. He could and should have been an alt, but at least he's an actual separate character. Even Link and Toon Link are technically separate. They're different Links. The priorities are all over the place. It's so strange. Personally, I would have rather seen the time spent rebalancing say, Dark Pit used to give Toon Link some different moves. Make him closer to Luigi than Dr. Mario, some similar attacks and movements, but they're ultimately very different.

Additionally, the inclusion of custom movesets makes the existence of clones all the more baffling.
So if Wolf and Lucas aren't in the final version, even as DLC, I wouldn't be surprised if Dr. Mario, Dark Pit and Lucina were Sakurai way to remind everyone who complained about Wolf and Lucas what real clones look like again.
That sounds extremely petty. Make the game worse because people on the Internet are weird? Fine, I guess. Sakurai is the same person who pouted about people watching the Subspace Emissary cutscenes on youtube so I suppose this is possible.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on September 11, 2014, 01:16:26 PM
And it looks like it's all over, final roster, same as the leak, and a message in Japanese that allegedly confirms that the full All Star mode is unlocked:

(http://i.imgur.com/hZVKQ1R.jpg)

(http://i.imgur.com/SdecBGR.jpg)

Now it is time for rest and healing.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on September 11, 2014, 01:37:10 PM
I still think there are some people that are unlocked via having both versions. DLC maybe another option.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 11, 2014, 01:45:05 PM
I'm in that camp too. Maybe it's just wishful thinking though.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on September 11, 2014, 02:15:40 PM
Looking at the Character Select Screen.  I think Khush is right. I think that Dr.Mario and Dark Pit are replacements for a character they just couldn't get to work in time.  Possibly Ice Climbers.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on September 11, 2014, 02:37:14 PM
Haha, alllllright, I've wasted way too much time checking the NeoGAF thread since the ESRB leak up to the retail roster confirmation today, and I promise to stop feeding the beast on NWR from here on out. But I'll retire with this this:

http://www.neogaf.com/forum/showthread.php?p=129524882#post129524882

Guy who claims to be game journalist who has leaked stuff before about other games says:

Quote
**** it, I'm just gonna put it out there:
 
 (And I'm not saying this to troll fans or keep the hype up or whatever.)
 
 I have a source who has been right about previous leaks and has worked on the European localization of the game. He says he has definitely seen moving models of Dixie, Ridley, Chorus Men and Mewtwo in the game and he's still confident that these four characters can be unlocked by linking the 3DS version to the Wii U version.
 
 Now, I know how outlandish this sounds, and being a game journalist myself I'm taking this with a grain of salt myself, but we're talking about the guy who told me about the Bowser Jr. alts immediately after the ESRB leaks and has never been wrong about other stuff as well. Plus, the whole connectivity thing makes far too much sense, if only to get fans to buy both versions. *insert itprintsmoney.gif here*
 
 Again, I swear on my soul that I'm not trolling. Time will tell. I thought Ridley was never gonna be in, but hey.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Triforce Hermit on September 11, 2014, 02:51:37 PM
The system link makes sense and I actually like it that way. But I'll believe it when I see it, grain of salt, etc, etc. GO RIDLEY!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 11, 2014, 02:53:59 PM
Haha, alllllright, I've wasted way too much time checking the NeoGAF thread since the ESRB leak up to the retail roster confirmation today, and I promise to stop feeding the beast on NWR from here on out. But I'll retire with this this:
No, no, please continue. It's much appreciated.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on September 11, 2014, 02:56:11 PM
Do no play with Caterkiller's feelings like that.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on September 11, 2014, 02:58:01 PM
There is that WiiU icon that nobody has explained on the title screen....?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 11, 2014, 03:01:25 PM
Well, I doubt it's a one time use thing. I figured it was for transferring the custom movesets, Miis, and Amiibo details if one doesn't have the 3DS peripheral.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on September 11, 2014, 04:18:47 PM
Why do you assume he's not licensed? Everybody's gotta have a fallback career, and with all those coins he's collected over the years he could definitely afford medical school.
He spends plenty of time rescuing princesses, playing sports, and riding dirty to have time to attend medical school. Even if he did, he prescribed way too many pills to be an effective doctor. It's as if he isn't even trying.

There's also that theory that Mario buys immortality at the cost of 100 collected coins, which quite frankly is a steal to live forever. We never really see him bank those coins. He still lives in a shack with his brother as a roommate.

If he really is using those coins to be immortal then I don't know how you could say he never had the time. If that's the case, who knows how old he is? Couldn't he conceivably be hundreds, if not thousands, of years old, which would have given him all kinds of time for medical school, even if he just chipped away a little bit at a time.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 11, 2014, 04:58:22 PM
If he's using the coins for immortality, he isn't using them to pay for medical school. As soon as he can, he's cashing in his savings to cheat death just a little longer.
Title: Re: Super Smash Bros. for WiiU (& 3D
Post by: NWR_insanolord on September 11, 2014, 05:00:11 PM
But he's got like 80 different jobs apart from saving princesses, so you've gotta figure he could scrape together the cash.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on September 11, 2014, 05:40:51 PM
Why is the Mii fighter only on the selection screen sometimes?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on September 11, 2014, 05:58:14 PM
People seem to be upset about the clones but Mr. Sakurai explained that.  If a character is even remotely different play wise...it doesn't matter how different...they get their own character slot.  Mr Mario has different moves and power balance. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 11, 2014, 06:16:07 PM
I'm not really upset over the clones mainly since I'm so impressed by the newcomers. The sheer number of characters in the game makes the clones feel less like roster-padding. My main issue is the choice of Dr. Mario, not necessarily that another clone was included. Apparently, he's sans-FLUDD Melee-esque Mario which does soften the blow of getting a clone and losing the Ice Climbers (barring DLC). He isn't merely a rebalanced Mario. That said, people seem to consider Lucina to be the worst clone because she's just just a rebalanced Marth. Dark Pit is supposedly close to Brawl Pit as in Pit was given new moves and Dark Pit has the old moveset.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on September 11, 2014, 06:28:31 PM
If Alph is just a reskinned Olimar, why can't he use Rock pikmin? Wouldn't that make him a different slot or am I missing something here.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on September 11, 2014, 08:55:47 PM
Olimar can't use Rock Pikmin either.  I think that was a nod to perhaps the game?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on September 11, 2014, 09:47:44 PM
Thanks. So much information to obsorb, from so many different sources. Then we have the treehouse stream in the am where I expect NO new info.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 12, 2014, 01:27:00 PM
About that Wii U menu option: Super Smash Bros. for Wii U will let you use the 3DS as a controller (http://nintendoeverything.com/super-smash-bros-for-wii-u-will-let-you-use-the-3ds-as-a-controller/)

But why would anyone want to? Buy real controllers, you silly poors.

Also, this makes the lack of Circle Pad Pro support even more ridiculous. Wii U gets another control option. At this rate, I feel like there will be Circle Pad Pro support but only in the Wii U version if you use the 3DS as a controller, not in the actual 3DS version.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on September 12, 2014, 04:45:46 PM
Given all the control options in Brawl I'm not at all surprised that's an option, but you're right that it makes the lack of CPP support more surprising.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on September 12, 2014, 05:58:25 PM
Given the plethora of control options you need to be in real short supply to consider using a 3DS.


Of course this could very well be the early test stages of Nintendo's future hybrid system.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on September 12, 2014, 09:32:08 PM
About that Wii U menu option: Super Smash Bros. for Wii U will let you use the 3DS as a controller (http://nintendoeverything.com/super-smash-bros-for-wii-u-will-let-you-use-the-3ds-as-a-controller/)

But why would anyone want to? Buy real controllers, you silly poors.

Also, this makes the lack of Circle Pad Pro support even more ridiculous. Wii U gets another control option. At this rate, I feel like there will be Circle Pad Pro support but only in the Wii U version if you use the 3DS as a controller, not in the actual 3DS version.

The 3DS version is pretty much just a demo for the Wii U.  The final 3DS game indeed lacks an Event Mode, Stagebuilder and has less stages then Brawl.  Not to mention out of those stages, Donkey Kong, Metroid, Yoshi, Wario, Sonic, Star Fox, and Pikmin just reuses there Melee or Brawl stages with nothing new.  In comparison, 4 of these series already have confirmed new stages in the Wii U game.

Oh and the ultimate kicker, the 3DS version has only 2 songs per stage, but it's been revealed has a lot of music from the Wii U version that can be unlocked but then only heard in the sound test.  If that doesn't prove the 3DS version is just an advertisement for the Wii U then I don't know what is.  This is why I wouldn't be surprised if the Wii U version does have a few more characters that 3DS owners will need to have transferred since the 3DS version has already shown has had no problem making it incomplete in the mode, stage and music departments.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 13, 2014, 08:00:03 AM
Thoughts on the demo:

To get the negativity out of the way, it's a bit light on content. It's just a demo, I'll live. Also, it really would have been nice if every Platinum Status Club Nintendo member got download codes, even if it was only two per member instead of four per selected member. Like many things, Nintendo could have handled it better. Still, it's nice to even get a demo and that there's no silly limit.

The menus are weirdly chaotic because of the different shapes. It had the same aesthetic as Kid Icarus: Uprising's menus (since Sakurai's wife designs them); it just looks disordered. This is just something I noticed, and it doesn't really matter.

Enough of that. The game, even using a Circle Pad, already feels better than Brawl. No tripping is fantastic. I've never been a technical player so I didn't notice the very specific things that advanced tourney players have mentioned like increased lag, the delay after performing attacks or movements and other such things. It just feels like a tighter experience than Brawl. I've previously read that the game is faster than Brawl yet slower than Melee, and that's about right. It's closer to Brawl which I think is a good thing. As much as I laud Melee, it was ridiculously fast. I could hold my own against friends and even my brother at times, but even with more training, there's a wall I hit where it feels more like work and less like fun to get better at the game.

I'm really not used to the button placement which is to be expected since I've been using the GameCube controller in Super Smash Bros. for nearly 13 years. I tried to use the Classic Controller a few times and it felt like I was cheating on my GameCube controller. On 3DS, I want Y to be special and B to be attack because that's where my thumb naturally falls when I'm holding the unit. I'm not faulting the game for this. Old habits die hard. I'm hoping my time with the 3DS version will get me prepared to use the Wii U Pro Controller. I'm getting the Wii U bundle so I can use the GameCube controller. I feel like at some point we're going to have to let it go.

Mega Man was the first character I chose because he had to be. Previous first choices are Samus, Zelda, and Pit. ZOMG, amazing. I couldn't find an image macro to adequately describe how I felt when I played as Mega Man for the first time. Anyway, Link seemed improved over Brawl which I felt severely nerfed him.

The graphics are nice on the 3DS screen. I thought the low resolution screen would really hurt the game, but it looks great. The sound isn't great, but I blame the speakers. I'll have to try playing with headphones.

Ultimately, I'm now looking forward to the game even more which is suppose is the point of demos. Can it just be October 3 already? Stupid normal passage of time.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on September 13, 2014, 10:14:00 AM
Villager is the best enhancement talent since SD Jones.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on September 13, 2014, 03:33:54 PM
I just can't get used to the demo's default controls, but fortunately the real game will have options for that.

From everything I've seen of the 3DS game (which appears to be all of its content), it looks like a pretty basic version of Smash Bros., comparatively speaking. I'm still on the fence of whether or not I want it; I'm hoping the Wii U version has a lot more modes and features, but I probably shouldn't hold my breath. Then again, I guess I could always sell the 3DS game when the Wii U one hits.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on September 13, 2014, 05:46:10 PM
The demo uses the CPP? Good to know. It feels weird without it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on September 13, 2014, 05:51:40 PM
The demo uses the CPP? Good to know. It feels weird without it.
No, it doesn't. Who told you this?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on September 13, 2014, 05:58:59 PM
I read it above from Adrock. Maybe I assumed that he meant CPP from "circle pad". Pity. Got my hopes up again.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on September 13, 2014, 11:56:18 PM
I believe he was referring to the standard circle pad on the system itself.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on September 14, 2014, 12:27:04 AM
So I've been listening to the soundtrack.

(http://img.photobucket.com/albums/v287/luigidude/frnXxyMgifpagespeedcer922DOE7HG_zpse6a7c08f.gif) (http://smg.photobucket.com/user/luigidude/media/frnXxyMgifpagespeedcer922DOE7HG_zpse6a7c08f.gif.html)


Personal favorites so far.


Gerudo Valley: http://youtu.be/UB3D5WJX5lQ?

Ballad of the Goddess/Ghirahim's Theme: http://youtu.be/JnwmMW_SXnc?

Darkworld/Dark Palace: http://youtu.be/O7zI2zGoiQk?

Mega Man 2 Melody: http://youtu.be/8MuoUmwhrn8?

Airman's Stage: http://youtu.be/3gX3ryloe1o?

Sparkman's Stage: http://youtu.be/_RGgqsl_gl8?

Gear Getaway: http://youtu.be/AV_TQMQiJyk?

Super Mario Bros Melody: http://youtu.be/vHhzz3LAUZI?

Rainbow Road Melody: http://youtu.be/Z4We1AwhvNs?

PAC-MAN'S PARK/BLOCK TOWN: http://youtu.be/y0ZvcZ5dw_I?

Vs Trainer (Pokemon X and Y): http://youtu.be/071-G3X7c24?

Star Wolf - Sector Z: http://youtu.be/xnV4u7K784g?

Super Smash Bros Melee Ver 2: http://youtu.be/gMl_IWNamZI?


Just posting the remixes but even the 3DS version has a great selection of old songs as well.  Once again, makes you wonder just how much music is going to be in the Wii U version.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 14, 2014, 03:01:43 AM
DLC ideas

1. Melee Bundle:
- Unlocks Ice Climbers, Mewtwo, and Roy
- A collection of Melee stages
- Unlocks Adventure Mode: Ice Climbers' Revenge. Popo and Nana are pissed they got cut from the retail release and start taking out every character on the roster. The story's climax has Mario grab a hammer only for the head to fall off while he helplessly continues the hammer animation to which Popo says, "Hammers betray you because they belong to me!" then he throws a hammer at Mario, sending him off the icy mountain and killing him. Dr. Mario, the character who stole Popo and Nana's roster spot, appears in the end credits scene. To be continued...

2. Brawl Bundle:
- Unlocks Lucas, Wolf, and Snake
- A collection of Brawl stages
- Unlocks the epilogue to Adventure Mode: Ice Climbers' Revenge called "No Clone is Safe." The clone characters band together to have the Ice Climbers removed from the roster once and for all. A fatal mistake. Nana doesn't know the meaning of the word "mercy."

3. New Bundle
- Unlocks Newcomers: probably Chorus Kids, Dixie, and two others for a total of ten DLC characters
- A collection of new stages and alts and costumes
- Unlocks Ridley is a Stage Hazard Option. Similar to how almost every stage has a Final Destination form, this gives almost every stage the option of having Ridley be a stage hazard (replacing other stage hazards for those that have one like Yellow Devil in Dr. Wiley's Castle) since he can fly and he's too big and too strong to be part of the roster. Also, Ridley's model is based on his Other M design because **** you.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 14, 2014, 10:23:23 AM
On a more serious note, here's the thing I feared most regarding the 3DS version and how I may potentially buy a New 3DS in the future: Broken Circle Pad. (http://kotaku.com/super-smash-bros-is-wrecking-some-peoples-3ds-handheld-1634549128)

Super Smash Bros. is such a competitive game. I can definitely see how this happened. Go easy on your poor Circle Pads, people.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on September 14, 2014, 11:32:24 AM
     That is unfortunate. Just another reason for me to get a "Smash Only" 3DS. Or maybe learn how to play with the D pad. (i never could understand how people did that on the Wii)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Triforce Hermit on September 14, 2014, 01:13:42 PM
That is the one fear I have held ever since they announced Smash for the 3DS. Hate to see what will happen to the Wii U gamepad.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ObbyDent on September 14, 2014, 02:27:41 PM
     That is unfortunate. Just another reason for me to get a "Smash Only" 3DS. Or maybe learn how to play with the D pad. (i never could understand how people did that on the Wii)

In another stupid move by Nintendo, you won't be able to do that. Custom controls are limited to flipping the face buttons and turning off tap to jump. The 3DS version is looking worse and worse by the second.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on September 14, 2014, 03:27:50 PM
That is the one fear I have held ever since they announced Smash for the 3DS. Hate to see what will happen to the Wii U gamepad.

Well the Wii U players can at least use other kinds of controllers that can easily be replaced if broken and are much cheaper to get as well, since the Gamepad is optional.  Of course even if people were using the Gamepad, the analog stick on it is actually designed for a game like this so it would still last much longer then the 3DS Circle Pad is going to.

Hey, maybe that's Nintendo's strategy to really sell the Wii U version this holiday.  Release the 3DS version first so everyone ends up breaking their 3DS by the time it comes out, requiring everyone to have to buy the Wii U version as well since they'll realize why Smash Bros is not a very handheld friendly series by then.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on September 14, 2014, 04:28:45 PM
I have to think the traditional analog sticks on whichever controller you'd be playing the Wii U game with would be a lot less likely to break. I never heard about that with the previous games.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BranDonk Kong on September 14, 2014, 04:38:30 PM
So I've been listening to the soundtrack.

Personal favorites so far.

Gerudo Valley: http://youtu.be/UB3D5WJX5lQ?


Yes. Gerudo Valley is my favorite song from any video game ever. That version is awesome too.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Triforce Hermit on September 14, 2014, 11:28:24 PM
I feel angry seeing Megaman Volnutt on my 3DS.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on September 15, 2014, 11:55:15 PM
Cute comic:
http://beapeabear.tumblr.com/post/97517842836/and-thats-why-theyre-friends
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on September 16, 2014, 09:25:59 AM
That comic was nice!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: lolmonade on September 16, 2014, 09:46:32 AM
I've played the demo on-and-off since being gifted the code.  I am shocked at how smoothly the game runs, and how good everything looks in the demo.  The e3 videos from the original teaser look like garbage in comparison in both areas, and they've either made vast improvements, or maybe this is just another case of not being able to effectively showcase a 3DS game without it looking like garbage (maybe both).
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Enner on September 16, 2014, 05:35:40 PM
Quote from: http://nintendoeverything.com/sakurai-addresses-ice-climbers-absence-in-smash-bros-wii-u3ds-and-more-in-new-famitsu-column/
First, regarding the roster, Sakurai mentioned that even though many characters are included, there are some who worry about those who didn’t make the cut. He specifically addresses the absence of the Ice Climbers as well. It seems they were running in the Wii U version, but due to the required hardware power, the team couldn’t make them work in the 3DS game. There wasn’t as high a priority given to series that are unlikely to have another installment at this time.

Good bye, Popo and Nana. :(
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 16, 2014, 09:58:50 PM
That makes sense and is completely reasonable. The Wii U and 3DS versions had to have the same roster and stages for crossplay so it isn't like the Wii U version could include Ice Climbers and the 3DS version not include them. That would make the 3DS version seem inferior.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on September 17, 2014, 12:33:13 AM
They should just release the Ice Climbers as DLC for the Wii U version in the future then.  Because lets be honest here, most of the real fans will be playing the Wii U version much longer then the 3DS version.  A year from now nobody is going to give a **** about the 3DS version anymore so if they suddenly where to release the Ice Climbers as Wii U only DLC, I doubt anyone will be offended since all the casuals buying the 3DS version right now won't care about the game next year and the rest of the fans will have the Wii U version and be more then happy to spend money to get the Ice Climbers back.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 17, 2014, 02:48:00 AM
Offending people should be the least of their worries anyway. These are two different games on two separate systems and they should be treated as such. And they are for the most part. The developers have made it abundantly clear that the 3DS version is already the inferior one in almost every way. The only thing it has over the Wii U version is Smash Run, a mode significantly limited by lacking online multiplayer.

Ultimately, it's ridiculous to intentionally make the Wii U version worse considering the games are mostly independent of each other. Crossplay would have been the only reason for roster parity and that was denied from the get-go, probably with good reason.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on September 18, 2014, 05:08:01 PM
This was a concern when Sakurai announced doing two versions (that the Wii U version would be gimped in some way).  Then he said not to worry about it.


WELL I GUESS I SHOULD HAVE BEEN WORRIED THEN!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ObbyDent on September 18, 2014, 07:22:38 PM
I've decided not to buy the 3DS version after a lot of deliberation. I decided to spend my 40 bucks on Theathrythm and I don't regret it. I hope the loss of a single character is the only lost for parity between the two versions. However, I don't think that will be the end of it. I've seen some speculation that the limitations of pokeball uses might also be in the Wii U version but that hasn't been confirmed or denied quite yet.


Personally, after hearing all this, I don't think the 3DS version should exist if it means gimping the already superior product.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on September 19, 2014, 01:27:20 PM
Well at least the newest picture of the day makes it very likely the Wii U version will have more stages.  In the 3DS version Fire Emblem only had one stage while now the picture of the day show the Wii U version will have 2 Fire Emblem stages.  Yeah the second one is Brawl's old one, but in the 3DS version, 8 series were only given their old stages without anything new.

Sakurai only said the roster would be the same between versions but nothing about stages.  So since Fire Emblem gets 2 in the Wii U, it shows he doesn't care about making stage representation for series being equal between versions, which should mean the overall stage count is going to be higher as well.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on September 19, 2014, 03:37:16 PM
This game is beautiful. The internet vids don't do it justice. When its not blown up to 3x its normal size, its flat out gorgeous.  BUT, as a guy who put over 1000hrs on melee...something feels different about this game. Once I get my XL it might play a bit better but this game needs to play on the big screen. And the circle pad takes some getting used to. When 4 people play the screen stretches to a extent that quints  out a bit.  It also possible that my main and my backup aren't playable so I can test out my skills.  Villager is LIFE
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on September 19, 2014, 03:47:25 PM
At times the players get to small and I personally feel that the stage is smaller than it should be.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on September 19, 2014, 05:06:17 PM
The demo's had the opposite effect on me, it's making me lean towards not getting the 3DS version, at least not right away. That and the control options in the 3DS game are pretty limited and I can't change them to what I want. With so many unknowns about the Wii U version and how the two will interact, it seems best to wait and see.

With 50 GB to work with, the Wii U game should have all stages from the previous three games, but they're not that generous.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 19, 2014, 07:12:42 PM
It's confirmed that you can change the controls in the 3DS version (which means this is likely in the Wii U version as well), just not in the demo. This alone may not change your mind, but it's one less thing to worry about.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on September 19, 2014, 07:49:26 PM
I know that there are some control options, I said that the options are limited and I can't change them to what I want. For example, there isn't an option to control the character with the D-Pad instead of the Circle Pad, and there is no option to map more than one function to one button.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 19, 2014, 08:19:53 PM
Hmm, I thought you meant change the control layout. My bad.

I suppose using the d-pad would save the Circle Pad from wearing down. I just can't imagine actually using it. You could double-tap to run. That would take some getting use to and I'm having trouble with the layout on demo as is.

I'm not sure what you mean by "map more than one function to one button." What functions would you want to map?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on September 19, 2014, 09:30:46 PM
After a a few hours with the demo, I'm confident that with a XL this game will feel much better to me. It took a minute to get used to playing without a wavebird, and having a fighter you understand ( Villager ...sweet mother).


A few weeks into the game with all the modes and tutorials unlocked, I'll be back to my highly mediocre state before too long.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on September 21, 2014, 12:25:26 AM
So after playing the demo, the controls on the 3DS actually work pretty well for me at least.  My only problem was the default setting in the demo for B on special attacks and A on normal attack is pretty bad and keeps messing me up.  For Smash Bros on this kind of controller, Y for attack and X for special work much better since it will then play like a Kirby game which is what Smash is based off of.  But since the final version will allow me to change this, it's a non issue in the end.

Oh and damn, Link really did get a huge buff like people have been saying.  Attacks hit hard, and arrows/bombs are actually useful for once.  I'm also really liking Mega Man with his wide variety of Normal Attack.  Oh and Villagers Up-B really is insane.  I accidentally feel to the very bottom of the stage and then did that move and was able to fly all the way back up.  He/She really is going to be the perfect troll character.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on September 21, 2014, 01:17:46 AM
I think the Final Destination version feels kinda small.  I hope there are longer options.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on September 21, 2014, 01:24:28 AM
I think they made stages smaller on purpose so that when stage gets zoomed out (during four player matches), characters don't turn into minuscule mesh of pixels due to 3DS' low resolution.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on September 22, 2014, 11:01:37 PM
That makes sense.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on September 23, 2014, 07:02:12 PM
I'm not sure what you mean by "map more than one function to one button." What functions would you want to map?
Er, um, nuts, I can't remember, it's been like two weeks, but there was something.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on September 28, 2014, 11:33:36 PM
Rascals! Scoundrels! Villains and knaves all of you! The 3DS version is a blessing! I'll continue to play it along side the Wii U. version for years to come! And the rest of you better be right there beside me!

If not I will spare no one on these forums in any Smash match ever! You will not want to play me even after a single day of play! "The destroyer!" You'll all say! "The ruiner of fun!"
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on September 29, 2014, 01:17:58 AM
I see that I rack up coins in the demo. Any word on if we will be able to transfer these over to our main games?


I'm planning to bite on the 3DS version at some point, the question is when. I'd like to get it now but I may wait until the NEW 3DS since it will fully use it.


Loving the Villager and updated Link. I can beat level 9 AI with Villager. Though I keep thinking Khush is the character since he has that as his avatar.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on September 29, 2014, 11:19:21 AM
Does anyone know if the 3DS version has single cart/download play with local friends, like Mario Kart 7 does?
I doubt it but I am ever hopeful. Otherwise, I am going to be "forced" to get two or three copies!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on September 29, 2014, 01:25:00 PM
Does anyone know if the 3DS version has single cart/download play with local friends, like Mario Kart 7 does?
No.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on September 29, 2014, 01:35:02 PM
Does anyone know if the 3DS version has single cart/download play with local friends, like Mario Kart 7 does?
No.
No, nobody knows? Or no, it doesn't have it?
Git Gud at Engrish, son! :P: 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on September 29, 2014, 03:02:57 PM
It does not have single cart download play. You want to play someone else? They need a copy.

Loving the Villager and updated Link. I can beat level 9 AI with Villager. Though I keep thinking Khush is the character since he has that as his avatar.

It's me. I'm just that awesome.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on September 29, 2014, 05:13:58 PM
It does not have single cart download play. You want to play someone else? They need a copy.
HOW WOULD YOU KNOW? DO YOU HAVE A COPY OF THE GAME ALREADY? HMMM? NO YOU DON'T!!!!

I'm just that awesome.
Pffffft
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on September 29, 2014, 06:00:57 PM
I see that I rack up coins in the demo. Any word on if we will be able to transfer these over to our main games?
Nintendo have been contradictory about it so we don't know at this time. The eShop page for the demo says that they will transfer to the full game, but an FAQ on Nintendo's website says that they are nontransferable and "just for fun."

Rascals! Scoundrels! Villains and knaves all of you! The 3DS version is a blessing! I'll continue to play it along side the Wii U. version for years to come! And the rest of you better be right there beside me!

If not I will spare no one on these forums in any Smash match ever! You will not want to play me even after a single day of play! "The destroyer!" You'll all say! "The ruiner of fun!"
Caterkiller indeed!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 29, 2014, 08:19:57 PM
I recall hearing that 500 coins transfer. Still, they're so easy to rack up that it doesn't really matter.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on September 30, 2014, 12:34:54 PM
It does not have single cart download play. You want to play someone else? They need a copy.
HOW WOULD YOU KNOW? DO YOU HAVE A COPY OF THE GAME ALREADY? HMMM? NO YOU DON'T!!
Turns out, you are correct, Khush (https://www.nintendoworldreport.com/forums/index.php?PHPSESSID=0dfmi3gbch32sdjncngnaaenb2&topic=31466.msg849787#msg849787)  :-[ :-[ :-[ :-[ :-[
It is about what I expected.  :( >:( :'(
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on September 30, 2014, 02:20:36 PM
Turns out, you are correct, Khush (https://www.nintendoworldreport.com/forums/index.php?PHPSESSID=0dfmi3gbch32sdjncngnaaenb2&topic=31466.msg849787#msg849787) 

No surprise there.

It's me. I'm just that awesome.

 8) 8) 8) 8) 8) 8) 8)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on September 30, 2014, 03:28:06 PM
Not usually a good idea to doubt Khushrenada.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on September 30, 2014, 05:00:17 PM
I was just waiting for word from a primary source, i.e., someone that actually owns the game. That's not doubt, that's due diligence!
I got what I needed.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on September 30, 2014, 05:12:33 PM
Played the demo for a long time today finally. I love the Villager character. Mega Man, no so much.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on September 30, 2014, 07:23:37 PM
Apparently, you can't change the item frequency in the game. It's either off or "OMG, items everywhere!"
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on September 30, 2014, 08:24:37 PM
Not usually a good idea to doubt Khushrenada.

Who are you to doubt El Dandy?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on October 01, 2014, 12:15:45 AM
Apparently, you can't change the item frequency in the game. It's either off or "OMG, items everywhere!"

I wouldn't be surprised if the Wii U version allows you to do it.  3DS version has already shown to lack features compared to previous Smash Bros that the Wii U looks to have, so item frequency will probably be Wii U exclusive as well.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 01, 2014, 12:22:09 AM
That's still such a lame thing to omit.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on October 01, 2014, 03:08:42 PM
Not usually a good idea to doubt Khushrenada.
unless you're playing mafia.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on October 01, 2014, 05:28:06 PM
That's the worst time to doubt me.


I was just waiting for word from a primary source, i.e., someone that actually owns the game.

My time machine isn't good enough for you?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on October 01, 2014, 07:25:29 PM
Vote: Khush

Come on he is clearly up to something in this tread. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on October 01, 2014, 08:52:41 PM
Apparently, you can't change the item frequency in the game. It's either off or "OMG, items everywhere!"
This is actually one reason why I decided to skip the 3DS version.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: marvel_moviefan_2012 on October 01, 2014, 10:34:41 PM
I was kind of bummed about Ice Climbers not being in the game, if not for Pac-Man already selling me on it, that would have been a good reason to pass on it since I don't play online ever anyways and the Ice Climbers actually are my favorite characters to play as besides Mario and Pikachu. BUT the guy at Gamestop, probably up to his usual lies, told me they are going to be available as DLC and that it was already confirmed, is that true or is he full of ****?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: azeke on October 01, 2014, 11:25:30 PM
BUT the guy at Gamestop, probably up to his usual lies, told me they are going to be available as DLC and that it was already confirmed, is that true or is he full of ****?
No.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on October 02, 2014, 01:26:06 AM
The Gamestop guy is believing the rumors that while turned out to be mostly true...are not confirmed. 

I could see the Wii U version being the only version with DLC.  And I would be OK with that.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Triforce Hermit on October 02, 2014, 09:48:06 AM
BUT the guy at Gamestop, probably up to his usual lies, told me they are going to be available as DLC and that it was already confirmed, is that true or is he full of ****?
Why yes it is true. And now that you know, buy a $50 E-shop card. And while you at it, we have the Xbone deal available where if you give up your 360 and its entire library of games, you get $50 off. And there is this Vita deal...
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ObbyDent on October 02, 2014, 12:09:00 PM
I was kind of bummed about Ice Climbers not being in the game, if not for Pac-Man already selling me on it, that would have been a good reason to pass on it since I don't play online ever anyways and the Ice Climbers actually are my favorite characters to play as besides Mario and Pikachu. BUT the guy at Gamestop, probably up to his usual lies, told me they are going to be available as DLC and that it was already confirmed, is that true or is he full of ****?
wut

Why would you believe him?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: marvel_moviefan_2012 on October 02, 2014, 12:10:55 PM
BUT the guy at Gamestop, probably up to his usual lies, told me they are going to be available as DLC and that it was already confirmed, is that true or is he full of ****?
Why yes it is true. And now that you know, buy a $50 E-shop card. And while you at it, we have the Xbone deal available where if you give up your 360 and its entire library of games, you get $50 off. And there is this Vita deal...

Don't be an asshole because I asked a question that I hadn't confirmed I don't live on the fucking internet dude. I even expressed my doubts in the post so you didn't have to just assume I believed it I was only asking if others heard something I hadn't.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on October 02, 2014, 03:44:47 PM
Well dude, you might not live on the internet, but you do go so far as to frequent a Nintendo forum, so it is by no means unreasonable to expect you to know better than what some random Gamestop goofus tells you.


But as to that topic:


Leak mania is over, but people have sorted through the 3DS rom dump and found pretty clear evidence for an as-yet-hidden in-game store for Smash Brothers. So there's like a 99% chance there's going to be some form of DLC. Whether that's costumes, stages, or characters, who knows. There's also an ad from the UK implying that connecting the 3DS version of Smash to the WiiU version will "unlock the full experience" or some such.


Sakurai has flat-out said, however, that the Ice Climbers were cut from the roster because they wouldn't work on the 3DS. They had them running in some form on the WiiU build, but did not continue developing them once it was clear they wouldn't fly on the 3DS. I guess there's some outside chance Sakurai will reverse his roster-parity stance and restore the Ice Climbers to the Wii U version, but I highly doubt it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Triforce Hermit on October 02, 2014, 05:06:43 PM
BUT the guy at Gamestop, probably up to his usual lies, told me they are going to be available as DLC and that it was already confirmed, is that true or is he full of ****?
Why yes it is true. And now that you know, buy a $50 E-shop card. And while you at it, we have the Xbone deal available where if you give up your 360 and its entire library of games, you get $50 off. And there is this Vita deal...

Don't be an asshole because I asked a question that I hadn't confirmed I don't live on the fucking internet dude. I even expressed my doubts in the post so you didn't have to just assume I believed it I was only asking if others heard something I hadn't.

That entire post was directed to insult Gamestop's employees and in no way, shape, or form to insult you.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on October 02, 2014, 05:12:07 PM
I got it. Unfortunately, some people think they are the center of attention and everything is directed to and about them.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on October 02, 2014, 07:29:00 PM
I got it. Unfortunately, some people think they are the center of attention and everything is directed to and about them.
Oh, I so know that was totally directed right at MEEEE!
You are SO going to GET IT!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 02, 2014, 10:37:31 PM
I scored an early copy. ZOMG, so good.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on October 03, 2014, 12:12:45 AM
*Slide*

*Drop, drop, drop, drop*

*Slide*

*Slide*

*Drop, drop, drop, drop*

*Slide*

*Slide*

*Drop, drop, drop, drop*

*Slide*

*Slide*

*Drop, drop, drop, drop*

*Slide*
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on October 03, 2014, 12:42:43 AM
error code 011-3139...
error code 011-3139...
error code 011-3139...
error code 011-3139...
error code 011-3139...
error code 011-3139...
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Enner on October 03, 2014, 06:21:40 AM
I managed to luck out with my eShop effort. It was slow to connect, but I got through.

Having the full game is such a joy. The vast amount of stuff there is to do is what I expect from Sakurai. While I lament the weakened single-player offerings compared to Super Smash Bros. Brawl, the custom moves and equipment are a treat for me who has spent hours in the Mech Lab of MechWarrior 3.

Also, my first hour in the game shows how rusty I am at Smash as I was beaten by the CPU Lucina before I unlocked her at my 4th bout with her. Granted, the character unlock matches are tougher than the default difficulty. Regarding Lucina specifically, the CPU has an easy time reading the player for the Counter special.

I customized my controls to have Shield on L, Grab on A, Jump on X, Attack on Y, and Special on B. My conflicting muscle memories between Super Smash Bros. Melee, the Super Smash Bros. for 3DS demo, and other 3DS games are causing havoc with my play on top of the not-ideal form factor of the 3DS XL. I hope I will be able to adapt.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 03, 2014, 08:46:40 AM
I've had the game since 7pm last night. It's weird that the Club Nintendo PIN is printed on the back of the cover insert. This is the first game I've purchased with that. The last 3DS game I bought was A Link Between Worlds which had a separate insert for the PIN. Not a big deal, just something I noticed. Some thoughts and impressions:

I changed the controls immediately. Y - Special, B - Attack, L - Shield, R - Grab, and tap up to jump turned off. I found myself accidentally pressing the default controls from the demo a few times, but I adjusted pretty quickly. Tilts are a bit difficult to pull off with the Circle Pad. The game is not really conducive for competitive play. I don't even mean tournaments. There were times I had to stop myself and hold back because I thought I was being too rough with the Circle Pad. The game works better in a casual oh-look-Smash-Bros-on-a-handheld way.

While I haven't tried every character, I haven't come across one I dislike, including veterans. Bowser, particularly, was not completely awful like he was before since he's at least somewhat mobile now. My friend hated King Dedede, but I haven't tried him yet. Of the newcomers, Little Mac is probably the worst I've tried (I've unlocked half of the remaining characters, most have been clones). To clarify, I don't dislike him, but he's going to require a lot of practice due to how terrible his air game is which, amazingly, is worse than I expected even with Sakurai openly admitting that Little Mac is truly awful in the air. I'm not even going to bother on 3DS due to the controls. Understanding the intracasies of spacing and dodging with Little Mac is going to require more precision than the Circle Pad allows. Oh well.

The best newcomer so far is Wii Fit Trainer though I kind of want to say Zero Suit Samus who has been changed so dramatically that she's practically a new character. And thank Jebus that Pit finally has some finishing moves now. I don't want to dwell on specifics about characters just yet (another time).

I only played one on one multiplayer. It worked really well the vast majority of the time. It only lagged once briefly and we played for about two and a half hours. That's a good sign. This friend is the only person I see regularly who will even have the game so I don't foresee myself playing three or four player matches too often. I only tried Smash Run once to complete the box on the challenge board. It's okay, nothing to write home about. Smash Run is handicapped by the lack of customizable options and the fact that you don't run into other players. For a series known for options and chaotic fun, it's strange that Smash Run is so limiting.

The other modes are standard Super Smash Bros. fair. Trophy Rush was odd. I tried it to complete a challenge, but I didn't really know what I was doing. In any case, the 3DS version has far less total content than Brawl but much more of the content I actually want: characters, and stages that don't suck. Still, as far as stages go, Mushoomy Kingdom is probably the worse so far because it was also terrible in Brawl. I didn't get far enough in it, but I heard they at least removed Level 1-2 so it just cycles Level 1-1. It would have been nice if they made it look like 8-bit Super Mario Bros. so it'd at least be fun to look at. I digress. The best new stage is difficult to pick because so many of them are f-ing awesome. Without spending too much time thinking about it, Magicant (even with the stage hazard-esque characters you can punch in the face to help fight with you), Mute City, and Dream Land immediately come to mind.

Ultimately, it's already better than Brawl, far, far, far better than Brawl. I already knew this from the demo. Still, the 3DS version feels like a demo of the Wii U version. I'm probably more forgiving of this since I'm paying less than $8 for it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on October 03, 2014, 11:51:10 AM
Charizard is just ridiculously strong this time. Like he has nice recovery, and a new side special that just tears things up,

although I do feel, just because flare blitz has that recoil, that it should be able to break shields but still,

I'm trying to use the whole equipment thing to try and speed him up a bit. I also switched his b-down to 'rock hurl'

And I'm using the whole equipment thing to try and speed him up a bit.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ObbyDent on October 03, 2014, 01:08:24 PM
Adrock, you think tilts are hard to pull off? Lucky you, thats all I can seem to do. Since I'm a failthy casual thats too used to the c-stick, I can barely seem to be able to pull off an A attack in any direction without it being an accidental tilt attack.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 03, 2014, 01:20:56 PM
With the Circle Pad, I seem to have two gears: nothing and FULL FORCE FOREVER. I'm trying to get used to tapping it. Just tap it in, give it a little tappy, tap, tap, tapparoo.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on October 03, 2014, 02:54:44 PM
Covertly downloading Smash from a restaurant wifi spot as I eat because my 3DS won't connect to the hotel wifi where I'm being housed. You made me do this Nintendo. I just hope it finishes downloading before I'm done...
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on October 03, 2014, 04:59:40 PM
I like this game. This game is fun. Very fun. Made being on the bus at 6:00 in the morning much more palatable.
I recommend this game to earl;y commuters. Any anyone who is a human.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on October 04, 2014, 09:57:39 AM
I completely forgot how many things there are to do in Smash games.  It's almost intimidating, especially sense this one has so much more content.

I also lost on a character unlock battle.  Almost ashamed to say that it was Wario, but I was using Shulk for the first time (well, second).  Incidentally, I'm really liking him as a character.  I thought I could get used to Ness (as a replacement for Lucas), but it's just not the same.  Still like him though.

Also, maybe it's just me, but Smash Run is hard as ****.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on October 04, 2014, 01:48:34 PM
Played it for about an hour last night before work. Smash Run doesn't wow me at all. The mini games are cool enough, but that's not what I consider the meat of the content anyway.


Zero Suit Samus and Shulk have impressed me a lot now that I'm looking for a third regular character to use after Kirby and Ike. Or it might just be that I'm still learning the controls and I'm spamming the same attacks and those two have some pretty devastating moves.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 06, 2014, 10:20:06 AM
I'm not terribly impressed by Smash Run. I've only played a few matches since I'm trying to unlock outfits and custom moves, nether of which I especially care about. They're both for completion's sake though the former specifically completes a challenge. I only have two challenges left, the other is "Complete All-Star Mode With All Characters" which includes the three Mii variations. The challenges are generally super-easy so this challenge is difficult due to how long it will take.

Currently, I'm playing through Classic Mode with all characters. I think I'm nine characters in. The new true final boss is awesome. I didn't like Tabuu in Brawl at all. It would have been nice if they used Nintendo, Sega, Capcom, and Namco bosses, but the doppelgänger part is still pretty cool.

I've tried all the characters and the only one I'm outright disappointed in is King Dedede. He's still terrible. I've heard people say Ganondorf is improved, but I still find him bulky. I typically switch between Busty Samus, Wii Fit Trainer, Link, and Mario (I know, he's surprisingly awesome in this game) though I can still hang with Zelda, Sheik, and Peach. I'm really enjoying the newcomers; they're easily the best batch in the series. I can see Rosalina and Luma causing some problems. I've lost twice to them I suspect because I was trying to use Palutena who doesn't hit as hard as you'd think for being a heavier character. The level nine CPUs seemed less tough in this installment. Maybe there's something to this whole Amiibo thing.

The Omega version of stages is a great addition. At the same time, I wish there was an option to turn off stage hazards because I want to play on the different platforms, but I don't feel like dealing with all the other **** going on. The Flying Men on Magicant, for example, are f-ing obscene. They're so strong and they always show up in the same part of the stage so you can technically camp there and hold your ground, that is if you want to be that person.

This is probably my favorite Super Smash Bros. so far (it's at least on par with Melee), and I'm not just saying that because it's the newest one. I seem to be in the minority of people who just didn't like Brawl, at least until Project M came out and that doesn't count. The 3DS version is the most well-balanced of the series. It has the best newcomers. The new stages are the best since Melee. I'd definitely dock the game points for lacking options that were in previous titles (e.g. no item frequency = boo/hiss). Also, some of the returning stages are disappointing, either because they are bad choices or they are really showing their age (e.g. Corneria). I have no doubt at this point that the Wii U version will be my absolute run away favorite game in the series.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on October 06, 2014, 11:11:20 AM
Adrock, the way you're approaching the modes seems more like work than fun. I hope you're enjoying yourself.  :-\


My latest "brilliant" observation about this game is thusly: Master Hand is a dick. Fun, but a dick. That is all.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 06, 2014, 12:05:59 PM
Adrock, the way you're approaching the modes seems more like work than fun. I hope you're enjoying yourself.  :-\
This is probably my favorite Super Smash Bros. so far (it's at least on par with Melee)
The single player modes have always felt more like work than fun. If nothing else, it's helping me familiarize myself with the characters. It is what it is. The heart of Super Smash Bros. is the multiplayer and I'm extremely satisfied with what Sakurai and his team have brought to the table.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on October 06, 2014, 12:11:40 PM
My latest "brilliant" observation about this game is thusly: Master Hand is a dick. Fun, but a dick. That is all.
Crazy Hand has several moves that can immobilize you and if he lands one while master hand is pulling his stupid card tricks you can say goodbye to your current stock.

On one of my online matches, I think I joined a room with DrewMG and Nron, I just got juggled around so I'll have to figure out how to deal with that (I already have a little surprise in store for dealing with people who try to get cheap shots on me when I'm making a horizontal recovery). It's remarkable how all of my friends matches have been buttery smooth while my random matches have been laggy as heck.

I also enjoyed that 10 minute ban I got for leaving a match that had to stop and reload every 3 seconds so that I could continue enjoying the Super Smash Bros slideshow.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ObbyDent on October 06, 2014, 12:35:15 PM
I seem to be in the minority of people who just didn't like Brawl...
minority
who just didn't like Brawl...


The vast majority of people do not like Brawl. You are definitely not the minority here.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on October 06, 2014, 12:41:21 PM
No I think it's a rather vocal minority who outright doesn't like Brawl.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ObbyDent on October 06, 2014, 12:57:49 PM
No I think it's a rather vocal minority who outright doesn't like Brawl.

Nah. Whether internet or offline (not this community of less than 20 people), when the question of whether or not someone likes Brawl is asked, almost every single one of them replies with a no. I have seen this question asked on reddit, tumblr, neogaf, my facebook, my current college dorm, my previous college, various non-Nintendo forums and websites, general video game forums, etc. They don't like Brawl and prefer Smash 64 or Melee or even PM to Brawl. And now that Smash 4 is out, I have not seen a single person say they liked Brawl over the new game.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 06, 2014, 01:10:55 PM
No I think it's a rather vocal minority who outright doesn't like Brawl.
That's how I see it, but I'm not invested enough in this opinion to really care. I'm more surprised that Oblivion chose that one line out of my entire post to focus on.

And to clarify, I didn't hate Brawl; I just didn't really like it. Brawl didn't feel like a step forward to me. There were a few good ideas, but collectively, it was hampered by some very bad ones. I must say that I feel like Super Smash Bros. for 3DS feels like a bigger step forward because it went back on many of those bad choices made for Brawl. Additionally, it introduced arguably the most important change in the series since Melee's directional, tilt, and charge attacks by drastically improving the edge game. Yeah, you can still camp, but edge hogging is now a thing of the past.

Some of the other additions like the red electricity after a particularly strong attack are welcome.
Nah. Whether internet or offline (not this community of less than 20 people), when the question of whether or not someone likes Brawl is asked, almost every single one of them replies with a no. I have seen this question asked on reddit, tumblr, neogaf, my facebook, my current college dorm, my previous college, various non-Nintendo forums and websites, general video game forums, etc. They don't like Brawl and prefer Smash 64 or Melee or even PM to Brawl. And now that Smash 4 is out, I have not seen a single person say they liked Brawl over the new game.
Much to my surprise, I keep hearing people laud Brawl. I was originally under the impression that it was like the black sheep of the series, but people really dig it. Brawl is a distant fourth to me. Again, I don't really care one way or another. It felt like I fell into an alternate universe when I started hearing all these people praising Brawl.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on October 06, 2014, 03:09:14 PM
No I think it's a rather vocal minority who outright doesn't like Brawl.

Nah. Whether internet or offline (not this community of less than 20 people), when the question of whether or not someone likes Brawl is asked, almost every single one of them replies with a no. I have seen this question asked on reddit, tumblr, neogaf, my facebook, my current college dorm, my previous college, various non-Nintendo forums and websites, general video game forums, etc. They don't like Brawl and prefer Smash 64 or Melee or even PM to Brawl. And now that Smash 4 is out, I have not seen a single person say they liked Brawl over the new game.
Just as clarification, just because you prefer melee over Brawl or Smash 4 over brawl does not automatically mean that you hate Brawl. while alot of people may prefer the other games in the series that doesn't mean they outright hate the game.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 06, 2014, 03:24:11 PM
On an unrelated note, I only check Miiverse for Sakurai's Super Smash Bros. Pic of the Day posts, but right under it was a pokepal post saying he was banned from online play for 10 minutes because he quit a match due to lag and someone told him to "get better internet." What a pompous ****.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on October 06, 2014, 10:36:46 PM
The Wii U version of "4" will be the best in the series for me. I would put the 3DS up there but the screen is just too damned small and the control pad while serviceable is less than ideal.! I need to get an XL and play and then I'll make a final judgement, but the amount of work Sakurai put into the content of this game is STAGGERING. If the Wii U ver. is simply on par and HD then we are talking 10's (i'm sure it will be more)  from a lot of press and GOTForever contention.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on October 06, 2014, 10:37:28 PM
No Ice Climbers means 4 will always be No. 2.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on October 06, 2014, 10:39:52 PM
No Ice Climbers means 4 will always be No. 2.
Hey, one of my brawl mains was nerfed into hell and the other one has charizard flying solo now so there.

Honestly without the Waddle Dees I feel like Dedede might as well be dead.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on October 06, 2014, 10:41:37 PM
My Smash 64 main has been getting nerfed since forever.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Dasmos on October 07, 2014, 02:50:36 AM
So Smash Bros seems to be sold out all over the city here, I've never really encountered this problem before so it's quite frustrating. To add to the frustration my 3DS won't connect to my WiFi at my new place for some reason, so downloading isn't an option either.

Eh, it's probably beneficial to me completing my assignments on time, but still annoying.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Enner on October 07, 2014, 07:37:23 AM
Super Smash Bros. for Wii U will be released Nov. 21 in the Americas and Dec. 5 in Europe.

http://www.gonintendo.com/s/238996-noa-pr-info-on-smash-wii-u-amiibo-and-captain-toad

And Smash 3DS is at 2.8 million units sold worldwide.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on October 07, 2014, 09:48:05 AM
We finally have confirmation that the game's coming out the day I'd have told you it would a year ago.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on October 07, 2014, 07:43:49 PM
My Smash 64 main has been getting nerfed since forever.
Do you mean Kirby?

Much to my surprise, I keep hearing people laud Brawl. I was originally under the impression that it was like the black sheep of the series, but people really dig it. It felt like I fell into an alternate universe when I started hearing all these people praising Brawl.
Interesting. This is about the exact opposite of my own experience. It's only been recently that I've seen other people show some criticism of Brawl; when the game originally released and for several years after, it seemed like everyone loved the game and I was the only one who could see all of its problems. Better late than never I guess, but this still feels too much like another case of "newer game > older game" rather than people turning on the critical thinking.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on October 07, 2014, 09:28:36 PM
My Smash 64 main has been getting nerfed since forever.
Do you mean Kirby?

No, Samus.  I don't think I really mained her since 64.  I got more into Mr. Game & Watch and Ness in the Melee years.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on October 08, 2014, 01:28:24 AM
My Smash 64 main has been getting nerfed since forever.
Do you mean Kirby?

No, Samus.  I don't think I really mained her since 64.  I got more into Mr. Game & Watch and Ness in the Melee years.

You do realize you can buff Samus up to make her better in this game thanks to the equipment?  Seriously, that's what I've loved most about this new Smash Bros is how thanks to the custom equipment, you can buff any character you want.  My main Luigi got nerfed in the normal game, but once I got enough equipment I gave him a huge Attack boast and now I've created a custom Luigi that's better then he was in any of the previous Smash Bros.

Here I thought the customs movesets would be the big thing, but to me the custom equipment ended up being bigger since being able to increase Attack, Defense or Speed really is a game changer.  So far I have yet to play as a character I don't like since I just increase the weak aspects of them to create something that's much better.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 08, 2014, 08:21:36 AM
I'm not terribly impressed by Smash Run. I've only played a few matches since I'm trying to unlock outfits and custom moves, nether of which I especially care about. They're both for completion's sake though the former specifically completes a challenge. I only have two challenges left, the other is "Complete All-Star Mode With All Characters" which includes the three Mii variations. The challenges are generally super-easy so this challenge is difficult due to how long it will take.
I was mistaken. The two challenges I have left are "Collect 3 Types of Custom Outfits" and "Collect 10 Types of Smash Run Powers." I think the "Clear All-Star Mode With All Characters" thing is a milestone.

Anyway, another character started giving me problems: Falco. I was using Ness and it took three matches to finally beat him. I tried using Busty Samus afterwards and it was a really close match. Finally, I did well using Link.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BranDonk Kong on October 08, 2014, 09:27:36 AM
http://www.ign.com/articles/2014/10/08/gamecube-controllers-will-work-with-more-than-just-smash-bros

Broken hearts everywhere - GCN adapter limited to *only* Smash Bros.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on October 08, 2014, 01:13:49 PM
Nintendo limiting support for 13 year old controllers? Shocking news.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on October 08, 2014, 01:38:12 PM
I'm not terribly impressed by Smash Run. I've only played a few matches since I'm trying to unlock outfits and custom moves, nether of which I especially care about. They're both for completion's sake though the former specifically completes a challenge. I only have two challenges left, the other is "Complete All-Star Mode With All Characters" which includes the three Mii variations. The challenges are generally super-easy so this challenge is difficult due to how long it will take.
I was mistaken. The two challenges I have left are "Collect 3 Types of Custom Outfits" and "Collect 10 Types of Smash Run Powers." I think the "Clear All-Star Mode With All Characters" thing is a milestone.

Anyway, another character started giving me problems: Falco. I was using Ness and it took three matches to finally beat him. I tried using Busty Samus afterwards and it was a really close match. Finally, I did well using Link.

You know there are 3 challenge walls, right? The challenges you list are just the first wall. Completing All-Star mode with every character is on the third wall. I'm going through All-Star right now. I've beat it with the top two rows of fighters starting on the third row now. I haven't unlocked Bowser Jr. or Duck Hunt Dog once I realized that by doing so it would keep the number of fighter in All-Star mode low. Less people to fight then the faster and easier it is. Plus, doing it this way will still count so I was able to beat it on Normal and Hard already. It's the same as Melee. I started to play it again while waiting for Smash 3DS to release and it's better if you beat the single player modes before unlocking all characters to make it faster and easier.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 08, 2014, 01:56:08 PM
You know there are 3 challenge walls, right?
I didn't, but I do now. I was thinking the challenges were absurdly easy. I just checked it; I can't even see the other pages yet. I guess I either have to clear a challenge on one of the other pages or finish the first page entirely in order to see them.

EDIT: I looked it up. I have to complete the first page to see second page then complete at least 25 challenges on the second page to see the third page. I already completed some of the challenges on the second page by just playing the game so the game is just waiting for me to complete those last two challenges on the first page. I guess I'll just play a few Smash Run matches to get that out of the way.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on October 08, 2014, 03:16:15 PM
The challenge panels work similarly to Kid Icarus Uprising. If you have any hammers, you could use them on your last two challenges. The other pages have their own set of hammers and you won't be able to use the ones from the first panel.

No, Samus.  I don't think I really mained her since 64.  I got more into Mr. Game & Watch and Ness in the Melee years.
Samus seemed fine in Melee to me, but yeah she wasn't so good in Brawl. Kirby has it worse though, he was just so awful in Melee and didn't really recover in Brawl. Ness was made a lot worse in Melee also, but he was decent in Brawl.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on October 09, 2014, 12:00:54 AM
My Smash 64 main has been getting nerfed since forever.
Do you mean Kirby?

No, Samus.  I don't think I really mained her since 64.  I got more into Mr. Game & Watch and Ness in the Melee years.

You do realize you can buff Samus up to make her better in this game thanks to the equipment?  Seriously, that's what I've loved most about this new Smash Bros is how thanks to the custom equipment, you can buff any character you want.  My main Luigi got nerfed in the normal game, but once I got enough equipment I gave him a huge Attack boast and now I've created a custom Luigi that's better then he was in any of the previous Smash Bros.

Here I thought the customs movesets would be the big thing, but to me the custom equipment ended up being bigger since being able to increase Attack, Defense or Speed really is a game changer.  So far I have yet to play as a character I don't like since I just increase the weak aspects of them to create something that's much better.

Yeah, but I'm still having fun playing with characters on random while I unlock everyone.  I might dive into the customization, but it was never the thing I was looking forward to.  I'm not the "customize everything" type.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on October 09, 2014, 12:04:56 AM
Double Post: The official site has had quite a few updates!  Along with all the infor you can read on the news section here, there's character profiles for 3 secret characters. Spoiler alert!  Also, the pics are gorgeous.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on October 09, 2014, 01:31:59 AM
Double Post: The official site has had quite a few updates!  Along with all the infor you can read on the news section here, there's character profiles for 3 secret characters. Spoiler alert!  Also, the pics are gorgeous.

I like that they updated the music CD offer page with a hint of some of the new Wii U music.

Egg Planet
Title (Metroid)
The Great Cave Offensive
Fight 1 (Fire Emblem Gaiden)
Xenoblade Chronicles Medley

All songs we didn't know about yet.  The Great Cave Offensive in particular is a big reveal since it kind of confirms that this picture Nintendo put on there Facebook page is the Kirby stage for the Wii U version which is Great Cave Offensive related.

(http://i1.wp.com/www.nintendolinked.com/wp-content/uploads/2014/10/Screen-Shot-2014-10-05-at-9.45.41-PM.png)

The Castle in the background and the minecart both look very similar to the one in Great Cave Offensive and now we know there's going to be a remixed related to that game as well.

Of course this kind of shows Sakurai really doesn't care for the Kirby games that weren't the ones he made.  Every other major Nintendo franchise gets stages based of the newest installments but for Kirby, Sakurai has never made a Kirby stage based off the newest Kirby games.  He only makes them based of off Dreamland 1, Adventure and Super Star which were of course the 3 Kirby's he made.  Yeah I love the Gameboy Dreamland stage in the 3DS version and I can see this stage being great as well, but it is kind of ridicules that Sakurai won't make any Kirby stages based off anything that isn't his when at this point the majority of the series he's had nothing to do with.

I guess he still holds a huge grudge against HAL despite leaving them over a decade ago.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on October 09, 2014, 12:33:57 PM
My Smash 64 main has been getting nerfed since forever.
Do you mean Kirby?

No, Samus.  I don't think I really mained her since 64.  I got more into Mr. Game & Watch and Ness in the Melee years.

You do realize you can buff Samus up to make her better in this game thanks to the equipment?  Seriously, that's what I've loved most about this new Smash Bros is how thanks to the custom equipment, you can buff any character you want.  My main Luigi got nerfed in the normal game, but once I got enough equipment I gave him a huge Attack boast and now I've created a custom Luigi that's better then he was in any of the previous Smash Bros.

Here I thought the customs movesets would be the big thing, but to me the custom equipment ended up being bigger since being able to increase Attack, Defense or Speed really is a game changer.  So far I have yet to play as a character I don't like since I just increase the weak aspects of them to create something that's much better.
So, I went in to the customize character stuff and made a custom Villager with slightly increased attack, defense and speed. I also chose to use a modified gyroid riding move (side B) which has the gyroid curve upwards as it flies along. I figured all this would be fun to mess around with.
Then I went to solo play to brawl with my newly improved Villager. I clicked the little wrench on the top right corner of the bottom screen, thinking this would be how you activate the improved version of the character. Nope. Gyroid still just goes to the side, does not curve upwards, like I equipped. Also, no discernible difference in attack, defense or speed.


So, what am I doing wrong? How do I use the custom guy?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on October 09, 2014, 12:58:01 PM
Make sure the wrench is turned on before you select a fighter. Once he's selected it will bring up the option to select the customised fighter.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on October 09, 2014, 04:34:32 PM
ugh. I knew it would be something simple.
Thanks, Soren
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on October 16, 2014, 08:14:31 PM
Just heard that "8-player" smash is a tag battle that is Amiibo based and not 8 separate players. Anyone else hear this baseless speculation?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 23, 2014, 11:22:18 AM
Some predictions for tonight's Nintendo Direct:

1. DLC announced with Season Pass.

2. There will be at least one 3DS-Wii U connectivity character. Free with connectivity, paid DLC for those without both versions.

3. Major focus on the Wii U exclusive mode. Rumors suggest a Mario Party-esque board game mode.

4. Wii U version will have exclusive alts/costumes.

5. Ice Climbers return, Wii U exclusive. Wishful thinking, but I'm going with it.

6. Wii U bundle will be announced.

7. Amiibo demonstration, new figures unveiled.

8. Event Matches return.

9.  Stage Builder demonstration.

10. Demo announced, same lamezorz restrictions as the 3DS demo. Club Nintendo emails sent for the unlimited demo to be released tomorrow and the 30-use limited demo for the non-special peons to be released next Friday.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on October 23, 2014, 12:33:05 PM
I'm really not expecting a whole hell of a lot of surprising new info. The Smash World board game mode has already leaked, as have a number of Wii U stages.


So I'm guessing we'll get a lot of Amiibo details, explication of WiiU exclusive modes, new trophies, maybe most of the WiiU stages (spoiler: they accidentally confirmed that Temple is returning in a previous PotD).


I'll go against Adrock with a dour prediction that we will get no new character information either via connectivity or DLC. At most there will maybe be a hint about costume or stage DLC, but no characters. We'll get newcomer trailers for Duck Hunt and Bowser Jr.


To get even more pessimistic, I'll also poo-poo the speculated 8-player mode. I bet it's either a tag-team set-up or an Amiibo play-along mode. So there.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on October 23, 2014, 03:32:51 PM
I would be happy with most of that, should it happen. I'm not really sure what to expect from this, in part because it's a stream and not pre-recorded. I'm sure at least a few of the 50 things have to be something lame like trophies, but they should show something compelling too.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 23, 2014, 06:48:25 PM
Man, Jungle Hijinx looks so cool.

Nice to see Mewtwo back (next Spring).
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on October 23, 2014, 07:04:04 PM
Welp, I was pretty wrong, which is a good thing. I can't imagine they'd have Mewtwo slated for Spring if that was the only DLC character. Cheers to more months of unceasing rumors! Though I think this direct pretty much debunked every existing "leak" that has gotten any attention.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on October 23, 2014, 07:06:27 PM
There's no way they're hyping a Spring 2015 release of just one downloadable character. Ice Climbers hype begin now!


The new Classic mode sound awesome.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on October 23, 2014, 07:10:40 PM
Welp, I was pretty wrong, which is a good thing. I can't imagine they'd have Mewtwo slated for Spring if that was the only DLC character. Cheers to more months of unceasing rumors! Though I think this direct pretty much debunked every existing "leak" that has gotten any attention.

According to Caterkiller, there is a leak regarding Chorus Men, Dixie Kong, Mewtwo, and Ridley as characters coming to the Wii U and being available for the 3D as well. The Mewtwo confirmation strengthens that leak but it leaves Ice Climbers in the cold again.

Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on October 23, 2014, 07:16:21 PM
So Ridley's going to be a playable character and a stage hazard? Ehhhhh Ice Climbers for the win please.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 23, 2014, 07:21:22 PM
Welp, I was pretty wrong, which is a good thing. I can't imagine they'd have Mewtwo slated for Spring if that was the only DLC character. Cheers to more months of unceasing rumors! Though I think this direct pretty much debunked every existing "leak" that has gotten any attention.
I think the Spainkiller (from neogaf) leak is still alive. His source mentioned seeing moving models of Ridley, Mewtwo, Dixie, and the Chorus Kids. So far, he's two for four. He never specifically mentioned Ridley being playable.

I'd still like to see all the cut characters return. Four to six months gives them plenty of time to add more than just Mewtwo.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: WindyMan on October 23, 2014, 08:03:15 PM
Nostalgia was leaking out of my eyes when I saw the Great Cave Offensive stage. Much, much nostalgia.


I need a Wii U now. Well, next month.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on October 23, 2014, 08:49:39 PM
Hrm, I dunno, that "moving model" bit seems like a stretch in regards to Ridley. He was quite clearly going to be a stage boss from that tease, not sure why a source would bring up visual knowledge of that as worth passing along with playable characters. But yeah, I guess Spankiller is still technically in the running, though I suspect from the various leaks that Chorus Kids were planned but scrapped for technical reasons, like Ice Climbers. But time will tell!


Edit: Just checked up on that rumor; Spainkiller followed up on his original post, apparently, by DMing a NeoGAF user that his source claims to have seen these models running on the 3DS version, so stage boss Ridley doesn't qualify. So technically there could be a different version as a character. I realllly doubt it though; if the DLC characters are as far off as Spring, I don't know that it makes sense for an NoE marketer or tester or whatever to have seen them running.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on October 23, 2014, 09:50:04 PM
Mewtwo is a character many people have been speculating for a long time for obvious reasons.  First in the normal roster, and then as DLC right after the normal roster was revealed.  Now this Spainkiller could be right in the end but right now, making a prediction that Mewtwo was going to be DLC and he ended up being doesn't exactly give the guy the most credibility in the world.  It's not exactly a Wii Fit Trainer type of prediction that also happened to have Mega Man and Villager as well that.


Personally I'd expect Lucas and Wolf to be added as well since like Mewtwo, they're characters that already have existing movesets from former Smash Bros so they're easier to make.  I could also see Ice Climbers maybe returning since if the requirement to get DLC involves owning both versions, realistically everyone who owns both is going to prefer the Wii U version anyway so making them Wii U exclusive shouldn't offend anyone since the only way to get the DLC characters involves owning a Wii U anyway.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on October 23, 2014, 10:04:17 PM
Here's a summary of the Nintendo Direct for those (Mop it up) who didn't want to watch the whole thing.

1. More starting characters in the Wii U version.

2. The Wii U version is in HD. Shocking, I know.

3. Up to eight-players, but only on certain stages. Not available online.

4. Bigger stages detailed. Hyrule Temple from Melee returns. There's a bigger version of Battlefield called "Big Battlefield." There are "special combat conditions" for this stage; he did not elaborate.

5. The Great Cave Offensive stage revealed. It has "Danger Zones (http://www.youtube.com/watch?v=d3D7Y_ycSms)" that will KO you automatically if you're above 100%.

6. Jungle Hijinx stage based on Donkey Kong Country Returns revealed. It has has two planes, a foreground and a background, to fight on which you move between with Barrel Cannons. Using a Barrel Cannon will surround a fighter in flames temporarily (visual cue, causes no damage), but using it again immediately while surrounded by flames will cause the fighter to blow up. This is probably to prevent Barrel Cannon spamming.

7. Wii U version has more stages than the 3DS version. There's a reel of stages from both versions. I'm not going to list them all. Wrecking Crew is new (I think). They showed the Mario Circuit stage from Brawl and a different Mario Kart stage based on Mario Circuit from Mario Kart 8. 75 M is back for some reason though it might actually be fun this time with 8-player battles. Also, it looks like the past stages have gotten an HD touch-up. No sign of stages from Super Smash Bros. on Nintendo 64.

8. Miiverse Stage revealed, same set-up as Battlefield. Miiverse posts will show up in the background. It will not be ready when the game releases.

9. Palutena, Viridi, and Pit have short conversations about the fighters in the Palutena's Temple stage if you pick Pit and use his down-taunt, like the codec conversations in the Shadow Moses stage in Brawl. There are some cameos (e.g. Chrom). You can also listen to Star Fox team's radio chatter in the Orbital Gate Assault and Lylat Cruise stages.

10. Gaur Plains is also available in the Wii U version, but Metal Face shows up at night and makes the stage annoying. He talks a lot and can be KO'd.

11. Ridley is a stage hazard in the Pyrosphere. Attack him enough and he fights with you. If he gets killed, that counts as a KO (sounded like only for the person who scored the KO, not against the player whose side Ridley was on) and you can KO him even if he's fighting with you. He can also transform into Meta-Ridley if he "consumes a certain type of energy." The segment ended with Sakurai drinking an entire bottle of Caterkiller's tears; he said it was the most delicious and refreshing beverage he's ever had. I may have made that last part up.

12. Coin Battle returns.

13. Stamina Battle returns.

14. Special Smash has a bunch of different options to create crazy matches. It doesn't affect your records.

15. Item frequency option returns. No mention of the 3DS version getting updated.

16. My Music allows you to change the frequency of songs that appear on the stage. This is the same as Brawl unless I'm mistaken.

17. Menu music can be changed.

18. **** ton of music. The Wii U version has more music than the 3DS version, but we already knew this.

19. There are more composers in the Wii U version.

20. Collecting CDs nets use more music. Some can be obtained by completing Challenges. Same as Brawl.

21. There are 140 Challenges, all on one page (3DS version has 105 split into three pages). Apparently, the Challenges are harder than ever.

22. Classic Mode in the Wii U version is different than Classic Mode in the 3DS version. You do not choose paths. It's skill-based and you advance based on performance. You can adjust the intensity like the 3DS version by using coins. Classic Mode can be played with two players! Looks like you get both trophies if you complete Classic Mode with two players using different characters.

23. Clearing Classic Mode shows you a short movie of the character you use, similar to Melee.

24. Unlike All-Star Mode in the 3DS version, you fight characters in All-Star Mode in the Wii U version in reverse-chronological order. It can also be played with two-players.

25. Event Mode returns. It's no longer a list of events. The event matches branch out on a map. There are different paths though he didn't specify if they unlock under certain circumstances. There are different difficulty levels for the events which yield rewards on Hard (possibly on Easy and Medium, but the example shown was on Hard). There are some two player Events as well which has a different map than the single-player one.

26. Smash Tour revealed, a board game mode for up to four players. Use your Mii to move around the board picking up fighters, items, and power-ups. If you land on the same space as another player, all players have to face off in a random battle and the winner can take another player's fighter. At the end, you play a stock battle with all the fighters you collected. This mode is a hard to explain. There are checkpoints that make you stronger and you can use items for strategy. If you're interested, it's probably better to watch this part to get a better idea of it.

27. Target Blast in the Wii U version is similar to Target Blast in the 3DS version. Notable differences include a larger bomb in round two (harder to hit off the platform) with a larger explosion. There are also three types of stages instead of just the one in the 3DS version.

28. Stadium Mode can be played multiplayer. Take turns in Target Blast. Play simultaneously in Multi-Man Smash. Take turns with up to four players or with two players cooperatively in Home Run Contest.

29. Special Orders Mode revealed. Not sure if I'm getting this right. In Master Orders, you buy a ticket (higher difficulty, higher price, better rewards) and you advance by completing the ticket's challenge (winning a special type of match). You get one chance to complete the challenge (lose, no reward) so you can't repeat the challenge to try to get that same reward. In Crazy Orders, it costs coins or a pass just to enter (not sure how you earn passes, but the same icon was on the Events map). Then, you complete as many challenges as you can within a set time limit to earn rewards. You have to beat Crazy Hand in a match to keep the rewards. If you lose, you get nothing.

30. Master Core has a new form: Master Fortress (only available in higher difficulty). It's reminiscent of the Zelda stage of Melee's Adventure Mode, just not Zelda themed. You have to find the Master Core and destroy it. This makes more sense than the 3DS version. After defeating the Master Shadow form in the 3DS version, the actual Master Core just sits there and you hit it until you can score a KO.

31. All the controller options shown. Changing the button layout seems to allow more freedom.

32. The GameCube controller adapter allows you to use GameCube controllers to play. Who knew?!

33. Using the 3DS as a controller requires Super Smash Bros. for 3DS.

34. Custom Characters with all the equipment can be transferred from 3DS to Wii U. This also includes Mii Fighters with their costumes and equipment.

35. **** ton of trophies, most are taken from console games. There are more trophies in the Wii U version.

36. Earn Final Smash Trophies by completing All-Star Mode with each character.

37. Trophy Box for showcasing earned trophies. Looks like a different way to organize them.

38. Photo Studio detailed. You can arrange your trophies and take pictures of them. It looks pretty robust. You can arrange them in a 3D plane and change the size of the trophies, for example.

39. Trophy Rush can be played with two players. You can team up or play competitively.

40. Masterpieces return. This is similar to Brawl, but they make a point of stating that start-up is quick (I presume because this was slow in Brawl). Demos of the games are timed and some are set up with pre-installed save data, probably to skip story/exposition and get right to gameplay. You can go right to the e-shop  of the demoed game from the Masterpieces menu to purchase it.

41. Amiibo detailed. Amiibo gives you a Figure Player that gains experience fighting. You can feed it extra equipment to gain experience. You can fight or team up against them or watch them fight for some reason. The Figure Player is tougher if you bring it to someone else's Wii U, and it can earn rewards.

42. Use the Wii LAN adapter if your wifi connection isn't stable (or you don't have one).

43. Notifications show up at the top of the main menu.

44. Two players can play online on the same Wii U.

45. You can host and join tournaments, as well as set up different rules and conditions for the tournament. The Tournaments feature will not be ready when the game releases. This seems to be a recurring theme.

46. Nintendo will host their own tournaments. Up to 64-players. You can watch replays, up to two minutes.

47. The GamePad can mirror the action on your TV, or you can set it up to also show the damage percentage, similar to the bottom screen of the 3DS version.

48. You can draw on photos taken in game then share them online. I'm sure this won't descend into crudely drawn penises everywhere.

49. Voice chat using the Wii U GamePad microphone... in between matches. This is done to keep the connection as strong as possible during matches.

50. Stage builder detailed. Use the stylus to draw platforms and set up pieces. There are five themes, but they're generic again. Boo/hiss

51. You can share photos, replays, Mii fighters, and custom stages, but... again and unfortunately, this feature will not be available when the game releases.

52. Bowser Jr. reveal trailer. All the "Joins the Battle" movies can be viewed from the game.

53. Register both Wii U and 3DS versions of Super Smash Bros. on Club Nintendo by January 13 to get a two-disc soundtrack, 36 tracks on each CD. Someone call Luigi Dude and tell him to post the Super Saiyin Coach.gif.

54. Mewtwo announced, no trailer. He will be available Spring 2015. Right now, it's for people who buy Super Smash Bros. on both Wii U and 3DS. I suspect he'll be paid DLC for those with only one version.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: EasyCure on October 23, 2014, 10:17:56 PM
I just paused the ND to share this little comment:

I love the slight pause the announcer gives after he announces Master Beast, just to make sure it really sunk in.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on October 23, 2014, 10:39:53 PM
Wow adrock!
I'm starting to gain some respect for you.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on October 24, 2014, 12:56:40 AM
53. Register both Wii U and 3DS versions of Super Smash Bros. on Club Nintendo by January 13 to get a two-disc soundtrack, 36 tracks on each CD. Someone call Luigi Dude and tell him to post the Super Saiyin Coach.gif.

(http://img.photobucket.com/albums/v287/luigidude/frnXxyMgifpagespeedcer922DOE7HG_zpse6a7c08f.gif) (http://smg.photobucket.com/user/luigidude/media/frnXxyMgifpagespeedcer922DOE7HG_zpse6a7c08f.gif.html)

At this point somebody really needs to edit this to make it Super Saiyan Level 3 because that's my level after this Direct.  Especially after that part in the Direct showing just how much more music is in the Wii U version.  If that comparison bar is anywhere close to accurate, then the soundtrack in the Wii U version is looking to be over 500 songs.  Makes me almost want to go Level 4 but then I'd have to acknowledge GT which outside of the music, I don't want to go there.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on October 24, 2014, 06:12:25 AM
3. Up to eight-players, but only on certain stages. Not available online.

5. The Great Cave Offensive stage revealed.

6. Jungle Hijinx stage based on Donkey Kong Country Returns revealed. It has has two planes, a foreground and a background, to fight on which you move between with Barrel Cannons. Using a Barrel Cannon will surround a fighter in flames temporarily (visual cue, causes no damage), but using it again immediately while surrounded by flames will cause the fighter to blow up. This is probably to prevent Barrel Cannon spamming.

22. Classic Mode in the Wii U version is different than Classic Mode in the 3DS version. You do not choose paths. It's skill-based and you advance based on performance. You can adjust the intensity like the 3DS version by using coins. Classic Mode can be played with two players! Looks like you get both trophies if you complete Classic Mode with two players using different characters.

24. Unlike All-Star Mode in the 3DS version, you fight characters in All-Star Mode in the Wii U version in reverse-chronological order. It can also be played with two-players.

45. You can host and join tournaments, as well as set up different rules and conditions for the tournament. The Tournaments feature will not be ready when the game releases. This seems to be a recurring theme.

46. Nintendo will host their own tournaments. Up to 64-players. You can watch replays, up to two minutes.

50. Stage builder detailed. Use the stylus to draw platforms and set up pieces. There are five themes, but they're generic again. Boo/hiss


These are all things I liked from the Direct.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on October 24, 2014, 07:25:46 PM
Here's a summary of the Nintendo Direct for those (Mop it up) who didn't want to watch the whole thing.
Just to clarify, it's because I was busy when it was aired.

Thanks for the roundup, but I already saw the one NWR posted. Though it looks like this one has some more details. I might as well go through what I think of the list.

1. Bummer, I wanted less starters. I wanna earn my characters, not have them handed to be on a platter!
2. Well it's specifically that it's in 1080p, making it the first retail game to be 1080p that isn't a port of an old game. I think that's something.
3. 8-players is nice but at this point, without online I don't think I'll be able to take advantage of it.
4. I like larger stages so yay, I just hope they are not limited to 5-8 players.
5. Sounds weird.
6. Sounds like a good Donkey Kong stage.
7. Since Smash 3DS has less stages than Brawl then there better be more than the 3DS game. And Brawl.
8. Sounds like a different version of the PictoChat stage, could be good.
9. Dumb.
10. Sounds stupid.
11. Shoulda been playable.
12. Never really liked Coin Battle.
13. Never really cared about Stamina, makes it too much like a boring ol' normal fighter.
14. Special Smash should have been expanded, such as allowing you to tweak individual players.
15. Needs more item frequency options.
16. Don't care.
17. Melee menu better be back.
18. Don't care.
19. Don't care.
20. Great, CD factory needs to be made again.
21. Meh.
22. Sounds same as always.
23 . I had no idea this was absent from Brawl, didn't remember that.
24. I prefer random order.
25. Sounds like Event Mode is better than ever.
26. Smash Tour, sounds simple but could be fun.
27. Doesn't sound as fun as Target Test or Board the Platforms.
28. Sounds same as always.
29. Still not entirely sure how Special Orders, works, but sounds interesting.
30. Could be a good boss.
31. Control options are always nice.
32. Might get an adapter.
33. Don't care.
34. Figured as much.
35. Don't care.
36. Don't care.
37. Don't care.
38. I expect to see lots of phallic imagery.
39. Don't know what this is.
40. Stupid.
41. Lame.
42. Not a bad idea.
43. Don't care.
44. Brawl could do this in friend matches, I assume this means it works in With Anyone now too?
45. Don't care.
46. Don't care.
47. Lame.
48. More phallic imagery.
49. Don't care.
50. Might be worthwhile now.
51. I'd be surprised if you couldn't since you could in Brawl.
52. Hate Bowser Jr, but the Koopalings make him acceptable.
53. Yup, plan to register.
54. Don't care about Mewtwo but nice to know there is a possibility of DLC.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on October 27, 2014, 12:08:37 AM
HOLY ****


That's right, the final boss theme to The Wonderful 101 is a track on the Mario Galaxy stage.  For anyone that hasn't heard this masterpiece yet, here it is.



Well I think the Mario Galaxy stage will win the award for stage with best song selection.  Tracks from Galaxy 1+2 and the Final Boss theme to The Wonderful 101.  Going to be real hard to top that.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on November 09, 2014, 12:23:51 AM
Well fellow music lovers, there isn't enough Saiyan coaches in the world to show my reaction anymore.  The default music lineup is already at 323 songs and has some pretty damn impressive choices.  And this is just the default lineup, we haven't even gotten to all the unlockables yet.



Yeah, at this point the game is basically going be an interactive music CD for me. :)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Arbok on November 09, 2014, 01:02:03 PM
The Brawl soundtrack was one of the best things about the game. Many of those songs have a healthy life on my iPod.

Like Luigi Dude, pretty excited about this gigantic collection of music for the latest Smash Bros. :-)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on November 10, 2014, 11:16:41 PM
I hope Nintendo has the smarts to release this on itunes for a digital download.  I would love to buy it.  But I don't have a 3DS or Wii U.  Nor am I getting one any time soon.  Nor would I buy this game twice for a CD.  But I would buy the collection outright for $15-20.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on November 11, 2014, 07:57:02 AM
The upcoming version update will address balance issues (http://kotaku.com/new-super-smash-bros-3ds-patch-will-address-balance-is-1657240044). I didn't think Nintendo was going to bother. Unfortunately (though unsurprisingly), you can't play locally with anyone still running an older version (1.0.3 or lower) and anyone who doesn't have the latest patch will not be able to play online. Weirdly, you can't playback previously saved replays after the update. I never saved any replays, but that's still strange to me.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on November 11, 2014, 12:02:02 PM
I remember on some old PC games that after an update you could not play old saves. I'm wondering if Nintendo cut some corners in making the patch and the replays were a victim of their method.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on November 11, 2014, 11:17:12 PM
It probably has to do with how replays are coded.  Maybe once the balance is changed the replays would accurately be represented?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MisterE13 on November 12, 2014, 09:22:39 AM
I remember reading that in previous Smash games replays were coded as a list of the players actions with everything else acting around it as it would have originally. Patches that change the way moves work or the way AI reacts could therefore completely change the replay.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Fatty The Hutt on November 19, 2014, 04:01:11 PM
For fun, and to try it out, I bought the game through Nintendo's website. It works! A download code was sent to me, I redeemed it online, on the website, remotely, with my NNiD and the game started downloading automatically to my Wii U. Very cool.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on November 20, 2014, 11:57:01 PM
IT'S LIVE, YOU GUYS!!

THIS IS NOT A DRILL!!!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on November 21, 2014, 01:46:30 AM
Some drunk early impressions during smoke breaks:

Game looks damn good.

Menu navigation is fucking nonsensical.

It sucks that the game doesn't remember your ID between different modes. This is mainly a problem because:

I'm playing this on the gamepad, and ****, I can tell in my bones how much better a GC controller would feel. My order got screwed in an Amazon glitch, and now I don't know when I can get an adapter.

Characters tried:

-Jigglypuff: Started with my old main from Melee, who didn't click in Brawl. Doesn't click here either. Perhaps Amiibo bait. Like that the spin goes quicker.

-Wii Fit Trainer: This character seems not to have gotten much attention post 3DS release. Feels jerky to play, but I'm sensing some affinity. Have no idea what's going on with the specials.

-Pacman: I started classic with him but got so wigged out within 30 seconds that I exited. This is for later.

Update:

-Tried the rest of the new starting roster characters. No big stand-outs, but I'm surprised that Robin feels pretty good to play as; I'd assumed the technical elements of the specials would make this character moot for me. Still hating Gamepad controls and getting constantly frustrated when I forget to assign my initials/re-mapped controls on the character select screen.

-Online: Played 4 or 5 matches online in both For Glory and For Fun. One, is there no way to play stock matches with strangers? If not, then the online loses much appeal for me, as I really do not jibe with time matches. Two, I'm getting tons of lag and pretty frequent screen stuttering. I'm not freak about this stuff, but things were pretty choppy, and there were several network errors on both the WiiU OS side and the Smash side when trying to find matches (though no disconnects when actually playing).
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: broodwars on November 21, 2014, 02:03:04 AM
Only put a little bit of time into my copy, enough to use Mega Man to send Rosalina (fittingly) into a Black Hole of death a few times. It's late, and I'm just too tired for any more play of a game like this. I don't care for the new Classic mode use Timed rules, as I play Stock-only. The Mario Galaxy stage is a bit too big, but it's nice. Oddly, I really like the New Super Mario Bros. U stage. It's constantly changing and you frequently have to switch up your tactics, which is just what I liked about a stage.  Overall, the game seems solid enough, and it can't be understated how much better this game feels without the 3DS' gimpy circle pad holding me back. I'll probably love it just as much as I did the previous games when fatigue isn't clouding my experience.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: UncleBob on November 21, 2014, 03:46:09 AM
Set up an 8-player computer match with all the Koopa Kids (and Bowser Jr.) while I registered the game and redeemed my soundtrack reward.  Yay!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on November 21, 2014, 07:55:05 AM
Tried an online match - had a few hitches but perfectly playable. (Though my judgment may be clouded by the fact that I was really feeling it with Shulk.)

From all reports, it's not a complete gong show, which puts it in the top class of multiplayer games released this year.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on November 21, 2014, 12:35:47 PM
It'll be interesting to see how the online is this weekend and through the holidays.

If it's fine now, it should only get better over time as traffic evens out.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on November 21, 2014, 02:48:30 PM
Set up an 8-player computer match with all the Koopa Kids (and Bowser Jr.) while I registered the game and redeemed my soundtrack reward.  Yay!
Unless they ganged up and beat the ever living snot out of Bowser Jr. I say the AI is broken.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: UncleBob on November 21, 2014, 03:47:47 PM
Actually, he was the first to go (99 Stock, 2.0).
Wendy won with like five lives left to go.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on November 21, 2014, 04:02:10 PM
Actually, he was the first to go (99 Stock, 2.0).
Wendy won with like five lives left to go.
Shaymin will be pleased by that result.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on November 21, 2014, 04:06:24 PM
Actually, he was the first to go (99 Stock, 2.0).
Wendy won with like five lives left to go.
Shaymin will be pleased by that result.

We're all pleased by that result.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: broodwars on November 21, 2014, 11:45:39 PM
Is it just me, or is All-Star mode in Smash U noticeably harder than its 3DS counterpart? I found the 3DS version exceptionally easy, but I'm getting routinely stomped in the Wii U version.

Played a bit of Smash Tour against the CPU. I can't stay I care much for it, given that the whole strategy of running around for 15+ minutes collecting fighters is pretty much ruled near-pointless in the final battle, where the best "score" determines who wins.

I'll say this for Smash U: I've yet to run into a stage I didn't like. There seems to be a deliberate avoidance of the "1 flat plane" or "just 3 platforms floating over an FMV background" design I complained about with Brawl's stages. I've seen a lot of varied designs and stages that constantly change, keeping the fight interesting.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on November 22, 2014, 12:08:03 AM
Just had a chance to play for an hour today but man, this is the real Smash Bros.  Being able to play with the Wii U Pro controller is so much better then the 3DS it's not even funny.  Tilts, I can finally do glorious tilts whenever I want, no more accidentally dashing.  Also being able to use the right stick for instant Smash attacks finally allows me to finally go full Luigi again.  Luigi's Smash Attacks have limited range which makes charging them pointless, hence why using the C-stick/right stick was always important for a Luigi player like myself in Melee and Brawl since you need to do them fast.  The 3DS version fucked a lot of my Luigi play up since it lacked a C-Stick, but now I'm back in business.


Is it just me, or is All-Star mode in Smash U noticeably harder than its 3DS counterpart? I found the 3DS version exceptionally easy, but I'm getting routinely stomped in the Wii U version.

Yeah the computer in general seems harder in this version.  Sakurai seems to have taken into account the better controls and buffed up the AI to make up for it.  Seriously, the first thing I did was transfer my best custom Luigi to the Wii U version, and then when I got enough gold I tried the 9 difficulty on classic.  On the 3DS, I can easily clear even 9 with the Luigi I created but on the Wii U version, I found myself struggling a lot more.  Sakurai really wasn't kidding about the Wii U version being the harder one to complete.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ObbyDent on November 22, 2014, 02:56:56 AM
Just an FYI, you can use the C-stick to charge your smash attacks, exactly the same as if you held a direction and the A button at the same time.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on November 22, 2014, 08:19:57 AM
I put a ton of time into the game last night, mostly five-player Smash so I mostly played the same few stages. We used four Pro Controllers and the GamePad so everyone was on even ground as far as controllers go. My friend's girlfriend is just starting to get into Super Smash Bros. and she chose the GamePad because she's a beast at Mario Kart 8 using the GamePad. I basically set-up the controls like the 3DS version: Y = Special, B = Attack, and X/A = Jump. I also switched shield and grab so the ZL/ZR = shield and L/R = grab. And of course, tap up to jump can die in a fire.

My other friend kept bitching about the controller, but I just kept refusing to let him use the adapter and GameCube controler. That was part of the fun last night. We were all having fun, but he was that guy getting frustrated and taking it too far. My brother won most of the matches because he's my brother and that's kind of how he does things. I won a few though mostly ended up second or third.

Anyway, some thoughts on the actual game;

The controls make the Wii U version feel like a completely different game. Perhaps not as sharply as going from Melee to Brawl, but the difference was enough that there was definitely an adjustment period. I'm not stating this as a negative, just felt it was noteworthy.

Having the 3DS version for over a month and a half took away the magic of "ZOMG, I'm playing a new Super Smash Bros. game!" I'm not docking points from the game for that. A new Super Smash Bros. game always felt like Christmas morning to me if that makes sense. You just can't replicate that level of excitement.

I've unlocked all the characters and a couple of the stages. I would have liked an option to connect the 3DS version to automatically unlock all the characters and equipment/custom moves. I think I have three more stages to unlock and I really don't feel like dealing with Smash Tour to get that one.

Speaking of, Smash Tour is pretty awful. I appeciate the effort, but once I unlock Pac-Land, I will never play Smash Tour again. Between the two, Smash Run is easily the better of the two new modes.

I'm glad Event Mode is back, but man, some of those rewards are pretty difficult to get.

**** Ridley. I won the match by just going after him then having him **** everyone up, but Ridley is so overbearing that is presence relegates Pyrosphere to For-Shits-And-Giggles status rather than being a stage I actually want to play one regularly. I said this about the 3DS version: I wish there was an option to turn stage hazards off that didn't force you into the Omega version.

All the new stages are pretty good. I don't recall outright disliking any of them, just disliking aspects for them. The larger stages like Palutena's Temple are borderline useless with less than seven or eight characters, but for that purpose, it serves it well.

I miss some of the stages from the 3DS version as well as past stages. I would have liked to see more returning stages, especially from the original updated in HD.

Hyrule Warriors makes me really dislike the fact that Midna is not a selectable character in Super Smash Bros.

Bring back Ice Climbers. And Snake. And Wolf.

I've barely scratched the surface of this game so I'll report back after more time with it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on November 22, 2014, 11:46:09 AM
I, too, spent a lot of time with the game yesterday. Either I've permanently lost fine motor ability due to spinal damage, or I just can't get into the swing of things with the standard diamond arrangement of buttons on the Gamepad. No matter how I assign the functions, it never feels fluid moving between jumping, regular attack, and special attack. I even tried the Wiimote+Nunchuk out of desperation, but holy hell does that suck even worse.

Non-related complaint: I am actually not wild about the stage selection.

-This has been said by others, but Yellow Devil and Ridley do completely ruin their stages. Nothing to be done about it. Metal Face, at least, is pretty easy to ignore on Gaur Plains.

- I would have much preferred Brinstar as a classic back-up for a Metroid stage.

-Why is there a Delfino plaza retro stage instead of a 3D World stage or Bowser's Castle stage?

-It blows my mind that they included two Mario Kart stages, two arcade levels, and two Animal Crossing stages in the face of glaring omissions.

-I don't dislike Kongo Jungle, but if they were bothering with 64 stages, only this?

-Great Cave Offensive sucks, as does Palutena's Temple, as does Pac Land.

-Yoshi's Island is a poor retro choice compared to other past Yoshi stages

-I like the Duck Hunt level quite a lot, and Orbital Gate Assault is pretty awesome. But a lot of the new levels feel kind of rote to me, platforms flying between locations. Would have liked more static stages.

I dunno, maybe I'm just spoiled, but I feel like the game could use 10 more stages, even if all were retro choices.

Other observations:

-As others have said, Smash Tour is fucking awful. It's choppy nonsense to play, can't be set to below 15 turns, and is 98% pointless because it all comes down to a somewhat modified time match in the end.

-Classic mode feels a bit bland to me in this iteration, and is also marred by mandatory 5+ matches in most runs. I think 5+ Smash is fine as an available option and to dick around with, but it's really not fun to engage with in a "serious" context, just too hard to play coherently.

-I'm really missing the inclusion of a more robust adventure-like mode. Events are good, but I don't care for the stadium modes this time around, and feel like the game is light on single player content.

Characters: I haven't fully locked in to anyone yet, still playing the field and have yet to try most veterans.
Duck Hunt probably has the most potential for me right now. Really like the timing element on the can and disc specials. Wish the gunman special didn't suck (at least as far as I'm playing). Ganondorf feels even slower this time around, to the point of being useless. I made a Mii Swordfighter, whom I kind of like, except that the forward special I chose is super easy to suicide with. Zero Suit Samus is a trip to play, I could see people getting crazy with her.

Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on November 22, 2014, 05:49:27 PM
Anyone want to sell their Gamecube adapter at hilariously inflated prices, then get a new one when the next shipment arrives? There's a shortage of adapters and the prices on eBay and Amazon resellers are insane.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on November 22, 2014, 09:40:37 PM
Sakurai himself basically said Ridley is too big. What on earth do I have to live for anymore?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: broodwars on November 22, 2014, 10:35:34 PM
Suffered through 3 rounds of the incredibly boring, incredibly random Smash Tour to unlock the Pac-Land stage. Totally not worth the effort, and I'm never playing that mode again. It doesn't matter at all how well you did in the board game phase. I did well in it one round & won the match. Did OK in another round and placed 3rd in the final match, but won overall because I'd knocked out one more CPU opponent than the runner-up did. This last match, I dominated the board game phase AND the final match, but because one of the CPU opponents knocked out more CPU opponents, they won the match. Complete bullshit. And THIS is what Sakurai and his team wasted their time on instead of Adventure mode? **** that.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on November 22, 2014, 11:45:25 PM
I dunno, maybe I'm just spoiled, but I feel like the game could use 10 more stages, even if all were retro choices.

I'd imagine we will get that many and more thanks to DLC.  For a game like this, I doubt Mewtwo is going to be the only kind of DLC they add.  Stage DLC for Smash Bros is the easiest kind of DLC to implement since stages are much easier to make then characters, plus there's so many from the previous Smash Bros that don't require effort and resources to add as well.  Especially after the Mario Kart 8 DLC which I'd imagine was a big success for Nintendo, adding more stages to Smash Bros is a literal gold mine for them.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on November 23, 2014, 04:25:04 PM
Anyone else using the Gamecube controller? Personally, I'm loving it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on November 24, 2014, 09:23:01 AM
I played Super Smash Bros. over a friends' house on Saturday night. We played seven-player Smash primarily and I was forced to use a GameCube controller as there were no Pro Controllers available. I felt right at home (despite being late and not wanting to ask to turn off tap up to jump) though I'm still going to play using the Pro Controller when available. Pressing L+R+A+Start is clearly meant for a GameCube controller and doesn't work well on the Pro Controller.

Eight-player Smash is a nice distraction, but it's too much for long periods. The problem is the way the camera zooms out on large stages. I have a 55 inch TV and it was still difficult to follow the action sometimes. I didn't feel like five-players needed to be a part of that mode. It felt mostly the same as it does with four players and getting locked out of so many stages that could still accommodate one extra player is a major bummer.

The level nine CPUs in the Wii U version are total dicks, or at least level nine Marth was. I couldn't beat him with Busty Samus or Wii Fit Trainer and they're the characters I use the most. I finally beat him using Link by spamming projectiles to distract Marth enough to even get a hit in. Marth was doing things I suppose is technically possible in the game, but no one would be able to pull off 100% of the time. That makes it not fun to play against level nine CPUs.

Pac-Land is a stage that could have been much better if it would just stop scrolling for a little bit. In fact, that's probably my issue with most of the horizontal scrolling stages (vertical scrolling stages are just terrible all around).

I wish there were more static stages. There's always some **** going on in many of the new stages. The background is moving or the platforms are moving or some asshole shows up and you have to deal with his stage breaking bullshit. This wouldn't be an issue if you could make themed stages, but the stage builder still hasn't reached its full potential.

Aw mah gawd, the music.

I still miss the barrel cannon item.

I'm still mighty impressed by the roster. In the next Super Smash Bros. I'd like to see more actual villains. In Brawl, the villains were more anti-heroes than villains, the only actual villainous newcomer was then axed in Wii U/3DS (Wolf). Wii U/3DS introduced a bunch of female characters which evened the roster out. Nintendo doesn't have too many villainous female characters. Off the top of my head, there's Medusa, Veran, Twinrova (since Koume and Kotake show up as stage hazards), and now Cia. Three of them are from Zelda.

I can't think of too many roster holdouts like in past games. Medusa, Midna, Dark Samus, Dixie Kong, and King K. Rool top my list and even then, they're more would-be-nice rather than must-have. And obviously, an easy way to bring in more characters is by making them alts.

I haven't tried online yet. I probably won't play it often anyway. My brother picked up the 3DS version so if anything, that will be the one I play online.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: GK on November 25, 2014, 10:47:14 AM
Anyone want to sell their Gamecube adapter at hilariously inflated prices, then get a new one when the next shipment arrives? There's a shortage of adapters and the prices on eBay and Amazon resellers are insane.

I gave up looking & settled for the Wired Fight Pad. Costs a little more & my brother is the only one that plays with a GC controller but at least it'll work with other games too.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on November 25, 2014, 05:59:44 PM
So here's a funny story. Today I've received a package in the mail, confused at what it might be. Before opening it, I Google the address and find out that it belongs to one of Newegg's facilities, so I open it up and find Super Smash Bros. for Wii U inside. After seeing it was from Newegg I then remembered that I pre-ordered this game a long time ago, for $5 off. I figured I could just cancel if I found a better deal, but I guess I can't cancel if I forget! Oh well, since Newegg is tax-free and free shipping, it's still a decent deal compared to anything I would have gotten at a retailer.

Short story shorter, Smash is in hand, but I can't try it out until later tonight.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on November 25, 2014, 06:20:24 PM
Based on a random tip, I pre-ordered an adapter from Walmart.com on Thursday after everywhere else was out, and it has now arrived. Super glad I did, as it looks like it might be stupidly expensive to ever get one if Nintendo doesn't do a second production run, which who knows, they might not. Anyway, it has really opened up the game for me, as I no longer feel like I'm playing with my feet. I'm nowhere near as good as I was in the height of the Melee days, but at least I feel like I can improve at this point and the game definitely plays better than Brawl.

I've thought more about the content, and I kind of see the limitations of what they could do a bit more. With such a huge roster, it probably becomes onerous or infeasible to have stuff like adventure mode and individual target and platform tests. The whole game is more about jumping between a lot of different activity types quickly (which makes Smash Tour all the more shitty and baffling). I still wish they'd used the Smash Tour energy somewhere else, and Target Blast is super-lame, but now that I'm in the groove of the core gameplay I don't mind so much. I'd still like some kind of adventure mode or even a SSE light; with this roster I'd prefer something that isn't intended to be run through with every character on top of Classic and All Star.

It still sucks that there are so many eight-player battles in Classic, though. Other than that, probably a 9/10 for me, and I'm sure I'll get my money's worth even if my interest trails off in a few weeks. Last yak is that if the 3DS version affected anything, it looks like it certainly thinned out the original stages for each version. I feel like I'd be extremely pleased if the WiiU version had the 3DS stages as well. I wonder how easy they DLC would be . . .
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on November 25, 2014, 07:12:30 PM
So here's a funny story. Today I've received a package in the mail, confused at what it might be. Before opening it, I Google the address and find out that it belongs to one of Newegg's facilities, so I open it up and find Super Smash Bros. for Wii U inside. After seeing it was from Newegg I then remembered that I pre-ordered this game a long time ago, for $5 off. I figured I could just cancel if I found a better deal, but I guess I can't cancel if I forget! Oh well, since Newegg is tax-free and free shipping, it's still a decent deal compared to anything I would have gotten at a retailer.

Short story shorter, Smash is in hand, but I can't try it out until later tonight.

So, what you are really saying is that you have yet to receive my blackmail package. Darn postal system!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on November 25, 2014, 11:57:43 PM
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSsEypMljjw4j4)

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSsJHoA5-jWCol)

I love charizards expression in this shot. It's so... unexpected
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: the asylum on November 28, 2014, 02:32:09 AM
jfc nintendo all you had to do to make stage editor better than brawl's was include spawnpoint markers
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ObbyDent on November 28, 2014, 02:39:49 AM
It's pretty crazy how they actually made it worse than Brawl's. smh
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on November 28, 2014, 02:41:57 PM
Why allow players to make their own stages when Nintendo can sell them a **** ton of stage DLC?  Seriously, I wouldn't be surprised if that's the reason for the stage builder not being expanded on.  Make a stage builder that's too good, and they might fear people will just use it to make there own stages that are closer to what the DLC stages are going to be.

Yeah it's dickish, but as Amiboo's show, Nintendo wants to maximize as much profit off this new Smash Bros as possible.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on November 28, 2014, 03:00:38 PM
Then... don't have a stage builder at all. Why make a shitty mode when you can just not do anything entirely?

And seriously, Nintendo knows its audience. Plenty of people would buy all DLC stages anyway. A competent stage builder isn't going to stop the nostaligia train. Just give people something that isn't in the stage builder. "ZOMG, the Deku Tree is in the background of that DLC stage. Fucking take all my money." Or sell people extra stage builder pieces. People would complain that it wasn't included in the first place... then buy it anyway.

I'm not saying Nintendo should do that. Rather, that makes more sense financially and logically than wasting resources making a limited and terrible stage builder for the purpose of making DLC seem more valuable. DLC in Super Smash Bros. would be valuable because it's Super Smash Bros. It would sell itself.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on November 28, 2014, 03:03:32 PM
I would gather that purchasing a set of DLC stages could then unlock those set pieces in the stage builder. Then you would not risk stifling possible sales.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on November 28, 2014, 03:28:15 PM
I think they just threw it in there because people wanted it; half-assed feature is better than no feature.  Admittedly, I haven't tried it myself yet, but I don't see why enough complaining wouldn't prompt Nintendo to add the spawn point thing in a future update and fix the biggest issue, should that be it.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: UncleBob on November 29, 2014, 07:45:18 PM
(http://img.photobucket.com/albums/v180/TheUncleBob/7wiiremotes_zps07f661fa.jpg)

Probably the only time outside of testing anyone has bothered to connect 7 Wii Remotes at once for Smash. ;)

I'm confused though, I thought the device limit for Bluetooth was 7... how'd they get around it for 8?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on November 29, 2014, 08:18:32 PM
Magic?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on November 30, 2014, 02:49:25 PM
I'm confused though, I thought the device limit for Bluetooth was 7... how'd they get around it for 8?
I thought the GamePad used something a little different because of the streaming.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: UncleBob on November 30, 2014, 03:01:29 PM
I presume it does, but seven Wii Remotes and a Wii U makes 8 bluetooth devices.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on December 01, 2014, 02:18:10 AM
I FINALLY FOUND A THREAD HERE FOR THIS! <3

good, because I've been recording videos of me and my Amiibo going Mano a Mano.

https://www.youtube.com/watch?v=EXSihIm2T60 (https://www.youtube.com/watch?v=EXSihIm2T60)

(not really sure how to do video embeds around here.)

You can go to my channel for the other two, or i can post them in the thread later, but this was me sparring with my amiibo the night after I got the game and leveled it to 50. if I had hair, I'd have been pulling it out because my goodness, this thing had me beat...! ;_;
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on December 01, 2014, 11:23:32 PM
I presume it does, but seven Wii Remotes and a Wii U makes 8 bluetooth devices.

Does the Wii U have to count as a bluetooth device?  I don't know the rules, but if 7 is the limit, I would imagine that meaning that one thing can have 7 things connected to it, per your example.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on December 02, 2014, 11:02:31 AM
You know I am perfectly content with the stage builder. What's missing from Brawl? All those different sized blocks and conveyor belts? Being able to out right draw what I want make this leaps and bounds better for me.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on December 03, 2014, 10:43:23 AM
You know I am perfectly content with the stage builder. What's missing from Brawl? All those different sized blocks and conveyor belts? Being able to out right draw what I want make this leaps and bounds better for me.

Ladders, Those spinning gears, surfaces with Ice Physics, statues that have a bit more of a setpiece-y feeling to them, conveyor belts, and a few other things of note.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Ceric on December 04, 2014, 10:44:55 AM
(http://img.photobucket.com/albums/v180/TheUncleBob/7wiiremotes_zps07f661fa.jpg)

Probably the only time outside of testing anyone has bothered to connect 7 Wii Remotes at once for Smash. ;)

I'm confused though, I thought the device limit for Bluetooth was 7... how'd they get around it for 8?
They didn't.  Bluetooth is used for the Wiimotes but its not used for the Gamepad.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on December 07, 2014, 08:42:23 PM
I realize they're called "Challenges" for a reason, but holy ****, some of them are so difficult. I spent longer than I thought I would completing the one where you have to clear All-Star Mode with Busty Samus solo without using recovery items. Busty Samus is probably my main, and even on Easy, that was tough.

Anyway, I haven't been playing other modes besides regular Smash much. I just got 50 trophies so that should tell you how much progress I'm making on that front. I kind of don't care though I'll probably run through the modes eventually, just not nearly as quickly as I did with the 3DS version (about 15 more characters to go in All-Star Mode). Still, I'm mostly interested in unlocking the CDs which I heard is easiest to do by running through Master/Crazy Orders. I've yet to try either mode.

I feel like the 3DS version has better new stages. There are far too many traveling stages and stage hazards in the Wii U version. The traveling stages aren't as intrusive, but there are definitely times where you're still fighting the stage. I like Jungle Hijinxs, but it'd be better if the platforms didn't disappear/crumble. I don't want to fight the stage. Even on some of the better new stages, some silly nonsense like that happens and makes it worse.

I touched on this in a previous thread, but I'll expand my thoughts here. The intrusive stages wouldn't be as much of a problem if the stage builder was better. Start with the Omega Form of each stage and then edit from there. I realize that's easier said than done. A more robust stage builder would require adaptable assets and a lot of them (though many of them already exist because they'd be based on things in the game). At the same time, I, personally, find that to be a better use of time and resources than say, spending an entire year on Orbital Gate which is a cool looking stage, but I only choose it for shits and giggles.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on December 08, 2014, 01:25:31 AM
I realize they're called "Challenges" for a reason, but holy ****, some of them are so difficult. I spent longer than I thought I would completing the one where you have to clear All-Star Mode with Busty Samus solo without using recovery items. Busty Samus is probably my main, and even on Easy, that was tough.

For the most part I really like that the Wii U version has more challenges based off of skill over the 3DS where many were unlocked just by playing every mode as everyone.  On the other though, some of these challenges are just total bullshit since the computer is so fucking cheap on the harder difficulty settings.

I just spent the last hour doing the Aura Master event on Hard Mode and that almost made me through my controller through the screen.  Having to fight a cheap ass computer that knows exactly when to block, can KO me in only one hit and is almost impossible to see is not fun Sakurai.  Especially when fucking Wii Fit Trainer's AI knows exactly when to knock one of those volley balls at Lucario, right after I shot the Auro Sphere when there's that slight second gap that doesn't allow you to activate your shield on time, which result in an instant KO.

Seriously, did Sakurai even bother to playtest some of this ****?  Wait, he probably did and then laughed his ass off because he knew the rage it would cause.  >:(
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on December 08, 2014, 05:05:20 AM
I just spent the last hour doing the Aura Master event on Hard Mode and that almost made me through my controller through the screen.  Having to fight a cheap ass computer that knows exactly when to block, can KO me in only one hit and is almost impossible to see is not fun Sakurai.  Especially when fucking Wii Fit Trainer's AI knows exactly when to knock one of those volley balls at Lucario, right after I shot the Auro Sphere when there's that slight second gap that doesn't allow you to activate your shield on time, which result in an instant KO.

Seriously, did Sakurai even bother to playtest some of this ****?  Wait, he probably did and then laughed his ass off because he knew the rage it would cause.  :@

I'd personally suggest abusing the large hitbox on Force Palm when you're at 200%. it comes out quick and controls a big space in front of him. You're still going to get cheaped out by random headers, but it works a lot better than trying to abuse Aura spheres. I suppose If you have it that Long-distance Fore Palms work even better in that regard, and you might as well make a custom set for Lucario that just focuses on blind attack from how banged up he starts the fight.

Also, I did some For Glory fightin' today! http://youtu.be/bhfUw3gUwP8 (http://youtu.be/bhfUw3gUwP8)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on December 08, 2014, 05:08:53 AM
I had a chance to play some multiplayer with a friend tonight for the first time (3DS version). We had a great time, slight lag, but perfectly playable. I somehow beat him 3 out of 4 matches, which I should not have been able to do because he's way better than me at these games. I think he was just too used to playing CPU opponents.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BranDonk Kong on December 08, 2014, 10:26:51 AM
Wii U GamePad is connected through WiFi direct (or a variation of it). Bluetooth is way too slow with too much latency to broadcast the video from the console to the GamePad.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on December 08, 2014, 12:30:46 PM
I'd personally suggest abusing the large hitbox on Force Palm when you're at 200%. it comes out quick and controls a big space in front of him. You're still going to get cheaped out by random headers, but it works a lot better than trying to abuse Aura spheres. I suppose If you have it that Long-distance Fore Palms work even better in that regard, and you might as well make a custom set for Lucario that just focuses on blind attack from how banged up he starts the fight.

I eventually got it by figuring out that Sheik always starts the round by throwing a grenade that leaves her open.  If you dash attack her right at the very start and then do a fast Smash Attack it instantly KO's her and if you're lucky, Wii Fit Trainer will drop down at the exact moment allowing her to be KO'd as well.  This would then create a situation where I now had 2 stock while the computer was down to one each right at the start.  Getting a KO on both a second time was still tough, but at least with 2 stock vs the computer with 1 each made things a lot more double.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on December 08, 2014, 03:49:43 PM
How do you do that one Kirby event where you have to eat all the food until you reach 0%? On Hard I mean. The stage doesn't help, tough to see things when it zooms out.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on December 08, 2014, 05:51:12 PM
How do you do that one Kirby event where you have to eat all the food until you reach 0%? On Hard I mean. The stage doesn't help, tough to see things when it zooms out.

I cheesed this one because I had a Caloric Immortal Warpstar, which gives you brief invincibility after you eat food. Other than having a badge like that, I'd suggest maybe shield healer, auto-healer, and crouch healer to assist in the healing process? Speed Crasher might also help by being able to run through enemies to get them off of you before eating some food.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on December 08, 2014, 06:05:39 PM
Question for all you Wii U smashers. If I import a fighter from my 3DS who has custom moves and abilities/badges, will that cause the Wii U to unlock them also without having to work away on acquiring them on the Wii U version? I ask since I've acquired all the custom movesets for 35 of the fighters on 3DS and have 84 out of 93 unique abilities. I'd rather not have to go through the process of unlocking and reacquiring all that.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on December 08, 2014, 06:33:39 PM
Nah, you have to unlock everything again. Importing only allows you to bring that custom fighter/Mii over, but once imported, it can't be changed in that game and it doesn't unlock those abilities/badges in that game. You would have to go back to the original game (3DS to Wii U and vice versa) and change the fighter then import again.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on December 08, 2014, 07:23:59 PM
Lame. Smash Wii U is officially the worst game ever.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on December 08, 2014, 11:28:44 PM
How do you do that one Kirby event where you have to eat all the food until you reach 0%? On Hard I mean. The stage doesn't help, tough to see things when it zooms out.

I cheesed this one because I had a Caloric Immortal Warpstar, which gives you brief invincibility after you eat food. Other than having a badge like that, I'd suggest maybe shield healer, auto-healer, and crouch healer to assist in the healing process? Speed Crasher might also help by being able to run through enemies to get them off of you before eating some food.

Also have Kirby absorb a King Dedede and use his B ability to eat the food, since you gain more health when you eat the food using Dedede's inhale move instead of just eating it normally.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on December 09, 2014, 07:46:09 AM
I've played some more of the game and I've now unlocked all the characters, and I have to say I really like this game. Unlike a lot of people I was a big fan of Brawl, and this feels like a much improved version of Brawl. The characters I liked before feel better and I really like a lot of the new additions. It took me a bit, but I'm really liking Mega Man, as well as Pac-Man and Villager. This is pretty much exactly the game I wanted.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on December 09, 2014, 05:27:57 PM
How do you do that one Kirby event where you have to eat all the food until you reach 0%? On Hard I mean. The stage doesn't help, tough to see things when it zooms out.

I cheesed this one because I had a Caloric Immortal Warpstar, which gives you brief invincibility after you eat food.
It doesn't look like custom equipment can be used in this event. Unless you somehow found a loophole that let you use it?

Also have Kirby absorb a King Dedede and use his B ability to eat the food, since you gain more health when you eat the food using Dedede's inhale move instead of just eating it normally.
Hey, that's something.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on December 09, 2014, 11:53:17 PM
Even in events that lock you to a single character, if you move the icon you use to select the difficulty over to the portrait of the character, it will let you select custom sets for that character.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on December 10, 2014, 01:07:21 AM
Yes, I know, but there are a few events that have no character box and therefore it's impossible to use custom equipment. Kirby's event is one such challenge. So unless you stumbled upon a glitch that let you use custom stuff, then you are unfortunately mistaken.

EDIT: The King Dedede trick was enough to help. I was finally able to do it after running around and inhaling all the food with his copied ability. Just had to wait for a run with some luck that spawned food away from them, and had little time to spare.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on December 10, 2014, 07:51:08 AM
I ran through Co-op Classic Mode a few times with a friend. It's really easy to rack up trophies and custom parts that way. Unfortunately, CDs were not common. We also ran through Co-Op All-Star Mode once on Normal. It came down to the wire. What sucks about Co-Op All-Star Mode is that both players have to make it through each round. I get it, but it complicates things. Still, I find these modes far more enjoyable with another player as it makes them feel different from playing them solo in the 3DS version.

I've completed 40 out of the 140 Challenges. That's going to take a while. Some of them don't sound remotely enjoyable. I think one of them is "Complete All-Sar Mode on Hard with Every Character." That's going to be a nightmare.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on December 10, 2014, 08:44:23 AM
Yes, I know, but there are a few events that have no character box and therefore it's impossible to use custom equipment. Kirby's event is one such challenge. So unless you stumbled upon a glitch that let you use custom stuff, then you are unfortunately mistaken.

Okay, you caught me in a bit of a fib about a video game.  :-[  Really, that seems like it'd be the most logical way to overcome a hard event match like that, and it's kinda stupid that they would let you customize on SO many other event matches, but not that one?!? I guess maybe they don't want you banging your head against the wall by choosing Ice breath as a custom move? maybe they thought having caloric speedster and healing items would break the balance of the challenge?!?

My apologies, Mop. I just wanted to participate in the discussion, advocate the use of Custom Moves since I spent SO much time farming Smash Run and Classic on the 3DS, and maybe provide a solution to your problem.

The reality is I can't be bothered with event matches at the moment. I've had so much stupid drama going on in my life. A lot of the times, I've been recording what little time I have had to spend with the game and I'm ultimately getting no views because... really, what am I bringing to the table that you can't get on various channels like Zer0's...?

Maybe I could do event match video guides? at the same time, I feel there's a niche already covered for that as well. :C Maybe I should just stick to doodling on screenshots.

Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on December 10, 2014, 11:11:28 AM
I've completed 40 out of the 140 Challenges. That's going to take a while. Some of them don't sound remotely enjoyable. I think one of them is "Complete All-Sar Mode on Hard with Every Character." That's going to be a nightmare.

I'm just going to use a Hammer on that one.  If it was the 3DS version with a much easier computer, then I'd probably try that one normally but with the Wii U's cheap computer on Hard, nope nope nope nope nope.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on December 10, 2014, 04:51:05 PM
It's going to be really hard to allocate those hammers. I mean, there's no way I will be able to complete all of the challenges anyway, but I want to maximize CD unlocks. I am sorely tempted to blow a few on Smash Tour challenges, though, so I never have to touch that mode again. Friggin' Metroid never spawns.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on December 10, 2014, 05:26:23 PM
Okay, you caught me in a bit of a fib about a video game.  :-[  Really, that seems like it'd be the most logical way to overcome a hard event match like that, and it's kinda stupid that they would let you customize on SO many other event matches, but not that one?!?
Oh, I'm sorry, I didn't mean to make you feel bad. It's just a frustrating challenge is all. Yeah, I guess they felt some of them would be too easy if you could just cheese them with certain custom equipment, so they disabled it for some.

I think one of them is "Complete All-Sar Mode on Hard with Every Character." That's going to be a nightmare.
Yeah, and I don't even think that's the worst one on the list. I certainly won't be bothering with all the challenges because most of the ones at the top are just no fun at all. And why play a game that isn't fun?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BiteThePillow on December 19, 2014, 10:36:28 AM
I don't have either of these new Smash games. Can someone tell me if they have unlockable game demos in the 3DS version, like they did in Melee and Brawl? If so, are the demos different between the 3DS and Wii U versions?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on December 19, 2014, 11:32:37 AM
Masterpieces (The demos you are thinking of) are only available in the Wii U version, with links to the e-Shop built in.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on December 20, 2014, 05:58:49 AM
Sorry to double post, but this bears reporting on!


https://www.youtube.com/watch?v=6vaR4RM-qr0


While not entirely practical for use with the 3DS version until we get New 3DS and New 3DS XL, what do you all think? I am actually pretty excited to use this with spacing back and fourth with safer tilts and more importantly, using it to buffer back airs and pivot grabs. <3 that is, if it's practical to excecute (and it does seem at first glance that it's easier to trian my hands to do than wave dashing was.)

EDIT: I did about an hour and a half of practice with Captain Falcon on Perfect Pivots, since the technique benefits him the most, just like how Wave Dashes benefited Mewtwo and Luigi the most in melee. the twitchiness of the input on this makes it VERY tough to master, and flubbing the input can leave you in a worse spot than a Wave Dash, but at the same time, I like that you're only using one hand to use a perfect pivot, so it's a lot easier to follow through with an option upon use of the technique, whereas I felt that Wave Dashes were too busy with both hands and tripped me up (For a Wave dash, one must do a short hop, then air dodge into the ground at an angle in melee. this requires the use of two buttons and the analogue stick to do, rather than just the two flicks of the analogue stick that a perfect pivot requires.) as a result, I found myself experimenting with the options that a Perfect Pivot provides me, even if I was getting a lot of running attacks away from my opponent rather than a tilt attack or a jab that would work as a safer alternative. My favorite thing about this is that it puts you in the perfect position to throw out back-airs, which is the bread and butter offensive move of quite a few fighters (Falco, Mega Man, Diddy immediatley come to mind.)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: BiteThePillow on December 20, 2014, 10:14:18 AM
Masterpieces (The demos you are thinking of) are only available in the Wii U version, with links to the e-Shop built in.


Well, that's disappointing, but expected. I was hoping for some portable game masterpieces, given the nature of the VC selection on 3DS versus that of Wii U, not that the masterpieces are a huge selling point. It would still be neat to have some short playable versions of New Super Mario Bros., Metroid Prime Hunters, Kirby Super Star Ultra, Sonic Rush, or a selection of Gameboy games.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on December 26, 2014, 08:05:29 PM
Edit: I'm an ignorant ****
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ObbyDent on December 26, 2014, 08:27:47 PM
Wait, are you positive the release date was March 31st, 2015? That is much earlier than initially announced.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on December 26, 2014, 09:27:36 PM
March 31st is the deadline you have to register both games on Club Nintendo to get Mewtwo for free. The release date has not been announced, just a vague "Spring 2015."
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on December 27, 2014, 10:35:57 AM
Whoops, my bad, had no idea there was a deadline for Mewtwo, previous post nuked.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on December 27, 2014, 05:59:02 PM
I have altogether some the skills I had in this game. I think I can blame it on using the GamePad. I just can't get comfy with that controller. I still have my custom black Wavebird from 05 but there is no GC adaptors for states in all directions. I need a Pro Controller but my pockets are leaky right now.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: GK on December 29, 2014, 10:40:50 AM
I have altogether some the skills I had in this game. I think I can blame it on using the GamePad. I just can't get comfy with that controller. I still have my custom black Wavebird from 05 but there is no GC adaptors for states in all directions. I need a Pro Controller but my pockets are leaky right now.

Thinking of getting one too. My nunchuck/remote skills from Brawl don't seem to cut it anymore so I've been experimenting with the other options. I wish they gave us the option to use the D-pad for something other than Taunt with the Classic Pro. I've never been fond of using the joystick in 2D games.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on December 30, 2014, 12:24:32 AM
Thinking of getting one too. My nunchuck/remote skills from Brawl don't seem to cut it anymore so I've been experimenting with the other options. I wish they gave us the option to use the D-pad for something other than Taunt with the Classic Pro. I've never been fond of using the joystick in 2D games.

This is kinda a hilarious post inasmuch that Super Smash Bros. is a game that was designed to innovate with what analogue control could do for a game. have you ever played with Wii Remote on it's side? do you have fun doing smash attacks by hitting two buttons with an attack directions and having to double tap to dash?

not to mention that it becomes impossible to vector in the direction you want if you only have 8 input directions. or do the trick where characters can angle their smash attacks. and it kinda ruins the premise of tap jump. and you can't angle your shield or are stuck with rolls/dodges that you have to double tap for.

I would not wish Smash bros. with a digital input against my worst enemy.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: GK on December 30, 2014, 01:41:42 AM
Thinking of getting one too. My nunchuck/remote skills from Brawl don't seem to cut it anymore so I've been experimenting with the other options. I wish they gave us the option to use the D-pad for something other than Taunt with the Classic Pro. I've never been fond of using the joystick in 2D games.

This is kinda a hilarious post inasmuch that Super Smash Bros. is a game that was designed to innovate with what analogue control could do for a game. have you ever played with Wii Remote on it's side? do you have fun doing smash attacks by hitting two buttons with an attack directions and having to double tap to dash?

not to mention that it becomes impossible to vector in the direction you want if you only have 8 input directions. or do the trick where characters can angle their smash attacks. and it kinda ruins the premise of tap jump. and you can't angle your shield or are stuck with rolls/dodges that you have to double tap for.

I would not wish Smash bros. with a digital input against my worst enemy.

My nephew actually prefers the Wii remote sideways. If it had a better button layout, I'd probably use it too. Not sure if he changes the buttons, I just know he apparently never blocks so he can better focus on the 1 & 2 buttons for attacking...

I don't vector. Never cared enough to bother with little tricks like that since I can play just fine without trying to break the game.

If the game was made well I should be able to do anything on every available controller the game allows me to use much like how in I can perform a Hadoken in a Street Fighter game with either a D-pad or analog yet I can consistently do it correctly with the D-pad which is why I prefer it. The D-pad is just my personal preference for a 2D game especially a fighter. Thus if the classic pro had d-pad movement & I ever wanted to try vectoring, I could probably do it just fine.

Meanwhile with Game Cube controls, CCP, & Wii U tablet, I'll randomly move down while trying to move forward with the exception of the nunchuck.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on December 30, 2014, 05:44:25 PM
Thinking of getting one too. My nunchuck/remote skills from Brawl don't seem to cut it anymore so I've been experimenting with the other options. I wish they gave us the option to use the D-pad for something other than Taunt with the Classic Pro. I've never been fond of using the joystick in 2D games.

This is kinda a hilarious post inasmuch that Super Smash Bros. is a game that was designed to innovate with what analogue control could do for a game. have you ever played with Wii Remote on it's side? do you have fun doing smash attacks by hitting two buttons with an attack directions and having to double tap to dash?

not to mention that it becomes impossible to vector in the direction you want if you only have 8 input directions. or do the trick where characters can angle their smash attacks. and it kinda ruins the premise of tap jump. and you can't angle your shield or are stuck with rolls/dodges that you have to double tap for.

I would not wish Smash bros. with a digital input against my worst enemy.

My nephew actually prefers the Wii remote sideways. If it had a better button layout, I'd probably use it too. Not sure if he changes the buttons, I just know he apparently never blocks so he can better focus on the 1 & 2 buttons for attacking...

I don't vector. Never cared enough to bother with little tricks like that since I can play just fine without trying to break the game.

If the game was made well I should be able to do anything on every available controller the game allows me to use much like how in I can perform a Hadoken in a Street Fighter game with either a D-pad or analog yet I can consistently do it correctly with the D-pad which is why I prefer it. The D-pad is just my personal preference for a 2D game especially a fighter. Thus if the classic pro had d-pad movement & I ever wanted to try vectoring, I could probably do it just fine.

Meanwhile with Game Cube controls, CCP, & Wii U tablet, I'll randomly move down while trying to move forward with the exception of the nunchuck.

and I like having nice digital input as well for games that play more rigidly and require that sort of hard input. at the same time, Street Fighter is build for very rigid and digital movement, such as walks and dashes always being the same space, jumps always having the same arc unless you're playing a game with air dashes, and attacks always manipulate your opponent in the same way.

in smash bros, your movement options are vast. merely hitting somebody with the same attack at the same percentage with the same level of stale on your move could produce different results because of the analogue directions you and your opponent hold during that attack. For example, Rosalina's forward Smash can be tilted up or down. the upwards animation actually works as a nice anti-air and should send my opponent out at an upward angle and so I prepare to turn around, jump and toss out a back air to follow through since he'll be high up, but my opponent Smash DI's down and then fast falls during his recovery to juke my attempt to keep him off stage.

I get where your desire comes from though, GK. I have had pLENTY of games where that's a real problem, especially on Xbox 360 where the d-pad is also complete crap.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: GK on December 31, 2014, 03:33:01 AM
Didn't think of it that way before. Something to consider for sure. I'll probably end up trying the pro controller eventually. I've noticed that the timing of my grabs dramatically improve with the WiiU pad. Same layout at a more convenient size might do the trick with some more practice. Maybe by then I'll stop crouching when I try to run at someone.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Nile Boogie Returns on December 31, 2014, 03:37:48 PM
I've noticed that the timing of my grabs dramatically improve with the WiiU pad.




Is that because the gamepad is faster than most/all TVs?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: GK on December 31, 2014, 11:21:22 PM




Is that because the gamepad is faster than most/all TVs?

Nah, not even using the small screen. Think it's just because that finger rests close to the L button. Compared to  hitting A + B on the remote/nunchuck & trying to not hit the R button while trying to press Z on the GC controller.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on January 14, 2015, 11:07:07 AM
The Super Smash Bros. CD Soundtrack Tracklist

"Red" CD
1. Menu (Original)
2. How to Play (Super Smash Bros. Melee)
3. Ground Theme / Underground Theme (Super Mario Bros.)
4. Super Mario 3D Land Theme / Beach Theme (Super Mario 3D Land)
5. Try, Try Again (Mario and Luigi: Dream Team)
6. Kongo Jungle (Donkey Kong Country)
7. Stickerbush Symphony (Donkey Kong Country 2)
8. Gerudo Valley (Zelda: Ocarina of Time)
9. Full Steam Ahead (The Legend of Zelda: Spirit Tracks)
10. Brinstar (Metroid)
11. Obstacle Course (Spring / Summer) (Yoshi's Island)
12. Green Greens Ver. 2 (Kirby's Dreamland)
13. Corneria (Star Fox)
14. Star Wolf / Sector Z (Star Fox 64)
15. "Battle!" (Trainer Battle) (Pokemon X and Y)
16. N's Castle Medley (Pokemon Black and White)
17. Mute City Ver. 3 (F-Zero)
18. Id (Purpose) (Fire Emblem: Awakening)
19. Wrath of the Reset Bomb (Kid Icarus: Uprising)
20. Dark Pit's Theme (Kid Icarus: Uprising)
21. Ashley's Song (WarioWare: Touched!)
22. Tortimer Island Medley (Animal Crossing: New Leaf)
23. Kapp'n's Song (Animal Crossing: New Leaf)
24. Jogging / Countdown (Punch-Out!!)
25. Gaur Plain (Xenoblade)
26. You Will Know Our Names (Xenoblade)
27. Balloon Fight Medley (Balloon Fight)
28. Bath Time Theme (Vocal Mix) (Nintendogs)
29. Save the World, Heroes! (Find Mii II)
30. Tomodachi Life (Tomodachi Life)
31. Pac-Man (Club Mix) (Pac-Man)
32. Tetris: Type A (Tetris)
33. Trophy Rush (Original)
34. Multi-Man Smash (Original)
35. Credits (Original)
36. Online Practice Stage (Original)
"Blue" CD
1. Battlefield (Original)
2. Super Mario Bros. Medley (Super Mario Bros.)
3. Athletic Theme / Ground Theme (New Super Mario Bros. 2)
4. Egg Planet (Super Mario Galaxy)
5. Circuit (Mario Kart 7)
6. Gear Getaway (Donkey Kong Country Returns)
7. Donkey Kong Country Returns (Vocal) (Donkey Kong Country Returns)
8. Ballad of the Goddess / Ghirahim's Theme (Zelda: Skyward Sword)
9. Main Theme / Underworld Theme (The Legend of Zelda)
10. Ocarina of Time Medley (Zelda: Ocarina of Time)
11. Temple Theme (Zelda II)
12. Title (Metroid)
13. Ending (Yoshi's Story)
14. The Great Cave Offensive (Kirby Super Star)
15. The Legendary Air Ride Machine (Kirby Air Ride)
16. Theme from Area 6 / Missile Slipstream (Star Fox 64 / Command)
17. Battle! (Team Flare) (Pokemon X and Y)
18. Battle! (Champion) / Champion Cynthia (Pokemon Diamond and Pearl)
19. Route 10 (Pokemon Black and White)
20. Fight 1 (Fire Emblem Gaiden)
21. Destroyed Skyworld (Kid Icarus: Uprising)
22. Stage Select (Pikmin 2)
23. Xenoblade Chronicles Medley (Xenoblade Chronicles)
24. Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World)
25. Tour (Animal Crossing: New Leaf)
26. Duck Hunt Medley (Duck Hunt)
27. Light Plane (Vocal Mix) (Pilotwings)
28. The Mysterious Murasame Castle Medley (The Mysterious Murasame Castle Medley)
29. Mii Plaza (Mii Channel)
30. Mario Paint Medley (Mario Paint)
31. Pac-Man's Park / Block Town (Pac-Mania)
32. Pac-Man (Pac-Man)
33. Master Hand
34. Credits (Smash Bros.): Ver. 2 (Super Smash Bros.)
35. Menu 2 (Super Smash Bros. Melee)
36. Results Display Screen (Super Smash Bros.)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on January 14, 2015, 05:25:05 PM
Good stuff. I actually created a Club Nintendo account for this CD and the MewTwo bonus. You did it Nintendo. And the surveys weren't that long to fill out either.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on January 15, 2015, 04:53:27 PM
On the one hand it's a free CD so I can't complain much, but still, where's the Mega Man music?  Did Sakurai allow Capcom to choose the track list for these CD's or what?  The Mega Man songs had some of the best remixes in the game and yet not a single one is on the CD and yet Pac-Man get 3 songs.  Same thing with not a single Mother song either even though it had 3 amazing remixes yet F-Zero which just had 1 song which was just another remix of Mute City gets that song thrown in.

Oh well, I already downloaded the games soundtrack so I'll just make a third CD with all my favorite tracks not on these 2 disc.  Actually considering all the stuff that's missing I can easily make a 4th as well.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on February 14, 2015, 07:00:34 PM
Breaking rumor!

Alleged images and footage of Rayman and Mewtwo on the character select screen:

https://www.youtube.com/watch?v=5Q27o-0vyMM

This is pointing toward legit, which I find kind of lame.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on February 14, 2015, 07:51:35 PM
Ehh, I'll take more characters even if Rayman wouldn't be my first choice especially with Ubisoft ditching Wii U. I'd still like to see Fire Emblem Roy (AKA Real Roy) as well as the Brawl cut characters, namely Ice Climbers and Snake. Won't happen, but you know, a girl can dream.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on February 14, 2015, 08:42:03 PM
Since we are getting Mewtwo back I don't see why they wouldn't bring back some of the others, especially someone who is a modified clone like Roy, Lucas, or Wolf. I'd buy a clone bundle as DLC just to add more fighters to the game.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on February 14, 2015, 09:32:54 PM
More characters, more stages is pretty much all I care about. This would be an easy season pass for me. Super Smash Bros. is pretty much the only game I play regularly (as in once every few days). I believe the Wii U version is the last game I bought.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on February 14, 2015, 11:29:02 PM
With a new Star Fox coming out this year, Wolf is pretty likely to return.  Lucas I could see since the Mother series is still pretty popular among the hardcore Nintendo fans in Japan and a lot of top Nintendo execs including Sakurai seem to have a good relationship with Itoi.

For stages, I wouldn't be surprised if we get stage packs based on the other games.  Like an N64 pack with several N64 stages, a Melee pack with Melee stages, Brawl with Brawl stages and then after all those they'll release a 3DS pack where we can play some of the 3DS stages on the Wii U version.  Yeah I'm sure they'll be a pack with brand new stages as well but for a game like this, I'd expect the majority will be previous stages since it's much cheaper to produce and most of the hardcore Smash Bros fans who'll be buying the DLC will be more excited for many of these older stages then newer ones anyway, especially for the N64 and Melee stages.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: GK on February 15, 2015, 01:50:04 AM
Think I'd pay DLC to have 75m removed from the game.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on February 15, 2015, 01:10:49 PM
I love 75m. It's certainly not something I'd want to play in a tournament, but it's beautiful chaos, especially with 8 players.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: GK on February 15, 2015, 03:25:19 PM
I think I dislike it so much mostly because I seem to always end up on it now that the online stage selection is randomized. There's been times where I've ended up there in back to back matches. Well that & I'm more likely to get KOed due to Donkey Kong & that bouncing thing than any of my opponents.

If I could bring back an older stage... the Frigate from Brawl.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on February 16, 2015, 01:56:33 AM
The worst thing about this rumor is that I was waiting for today to point out that no one had posted anything in this thread for a month and maybe it was time to unsticky it but it instead caused some posting to happen one day before I could make this post. No good things come to those who wait.  >:(
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on February 18, 2015, 10:22:33 AM
A quick heads up, Gamestop is now taking pre-orders for Gamecube Controller Adapters.

EDIT: Of course, this being Gamestop, they went ahead and bundled it with a GC controller.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on February 18, 2015, 11:02:08 AM
Thanks for the heads up. I needed a new GC controller anyways. I have 4 wavebirds but some are on loan to friends and I do hope to build up to 16 controllers + 4 Gamecubes for Double Dash lan play so no harm grabbing the controller as well.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Mop it up on February 18, 2015, 06:20:01 PM
They were offering pre-orders for the adapter by itself, but I think they may have filled the quota already. The release date on its page says May 1st which is pretty far away... I wonder why stock won't be ready sooner?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on February 18, 2015, 09:50:11 PM
Nintendo's factory partners are busy making more limited edition amiibos to drive the masses wild to bother with a limited run of another niche item that scalpers will buy in bulk and sell at exorbitant prices.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Phil on February 20, 2015, 07:58:30 PM
I think my favorite new stages in the game are Jungle Hijinks, Mario Circuit, Coliseum, Dr. Wily's Castle (yeah, even with the Yellow Devil), Pilot Wings, Wuhu Island, Mario Galaxy, Boxing Ring, and Mushroom Kingdom U.

I need to get back to this game, as it was my game of the year last year.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on February 21, 2015, 01:11:55 PM
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Enner on February 23, 2015, 05:00:53 PM
Some good humor with some of the clapping there. Samus is only the beginning!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Phil on February 23, 2015, 05:18:06 PM
Got an email from Nintendo that my Smash CD has shipped.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on February 23, 2015, 09:23:18 PM
Brace yourselves.

The pain is coming to Nintendo World Report.

"I'm really feeling it!"
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on February 25, 2015, 12:54:41 AM
New 3DS XL has had me going back and playing a lot more Smash 3DS considering that it's so much easier tto grind for custom moves and equips to fuel the Amiibo apocalypse! the stopping the roulette thing for classic is no longer nearly as painful thanks to the processing speed, and seeing as this is the first product in the XL line I have owned, I am very much enjoying the bigger display!

It's a bit disappointing that the C-nubbin' can't be mapped to tilt attacks or specials, but I suppose it's just nice to have easy back airs and access to some of the silly **** you can do with jump-cancel glide toss on Mega Man.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on April 15, 2015, 09:36:30 AM
So the update has been decrypted and the results are rather interesting.

http://www.reddit.com/r/smashbros/comments/32nymz/smash_update_106_decrypted_first_observations/ (http://www.reddit.com/r/smashbros/comments/32nymz/smash_update_106_decrypted_first_observations/)

Victory theme data for Street Fighters Ryu and Fire Emblems Roy along with Mewtwo and Lucas.  Looks like we know who the next DLC characters are going to be.  If Roy is indeed coming back with already 4 Fire Emblem characters, not only do I expect Wolf to eventually show up but I wouldn't be surprised if Squirtle, Ivysaur and even Pichu find a way back. 

Oh and Ryu, looks like third party character aren't limited to one per company.  Wonder if we might get another Sega and Namco character added as well?


Edit

And here's the rip of Ryu's Victory theme.

http://tindeck.com/listen/bydjc (http://tindeck.com/listen/bydjc)

Wonder if this means Sakurai is going old school Street Fighter 2 retro with him?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on April 15, 2015, 12:19:30 PM
Yikes, I really hope this one is bullshit. Roy would be super dumb. Ryu seems both far-fetched and boring. I bought the Rayman leak too easily, so I'm going to steadfastly regard this as fake, even after it turns out to be true.

After the Lucas reveal, I agree that Wolf is (unfortunately) likely, but there's no way Ivysaur, Squirtle, or Pichu are coming back.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on April 15, 2015, 12:57:50 PM
I am stoked for Roy to return. Haters gonna hate, he was my fav in Melee.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on April 15, 2015, 01:20:24 PM
I didn't entirely buy the Rayman rumor, but I admittedly leaned toward it being legit. I think the difference here is that this is apparently data mined from the update. I'm not ready to believe it. I'd welcome both Roy and Ryu though. I always liked Roy more than Marth though Lucina is my "main" so I don't know how often I'd use Roy.

Ryu is an interesting choice. Back in the day, when we all listed characters we'd like to see, Ryu made my Capcom list after Mega Man. I think Ryu would fit though I recall reading that Sakurai was against fighting game characters making it on the roster. I'm too lazy to verify that. Even if true, he has changed his mind before with both Pac-Man and Miis so I guess you never know. I would hope, however, that Nintendo worked out a deal with Capcom to get Street Fightet V (or anything really) in exchange for all the free advertising.

I'd be very surprised to see the other Pokemon back. Mewtwo has a following that the others don't. I'd bet on Wolf coming back, but there's no real evidence other than "Well, Lucas is DLC."
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on April 15, 2015, 01:45:54 PM
I would be happy to see Ryu- that's a huge fighting game character and it makes sense that he would be in Smash Bros, I just worry that his moveset would be too predictable. he is the one Capcom character I could see entering that deserves it, aside from Mega Man- Namco has Tekken but I don't think that's as iconic as Street Fighter, and Sega has absolutely nothing.

Wolf I can most certainly see coming back with that lovely Star Fox Wii U on he horizon, and it makes me wonder if Lucas will come with an announcement of Mother 3 for the west- probably not, but hey, here's hoping. They have a lot of potential to have some great announcements occur with these characters, and if they announce/release Lucas right around E3 alongside Mother 3 I'm sure we would all eat it up.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on April 15, 2015, 02:02:54 PM
Sega has Virtua Fighter (and Fighting Vipers... but really, just Virtua Fighter). Namco also has Soul Calibur. Final Destination looks Soul Edge/Calibur themed. Ryu is the obvious choice as far as fighting game characters go.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on April 15, 2015, 02:33:01 PM
A Soul Calibur character would be neat as a nod to Link being in SC2, but I don't know enough about the series to know if there's somebody iconic enough to be a representative. As far as other third parties go, I still think Simon Belmont makes the most sense given historical impact and potential for a unique and interesting move set.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ObbyDent on April 15, 2015, 02:34:28 PM
I want my fucking Mewtwo code. >.<
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on April 15, 2015, 02:54:36 PM
A Soul Calibur character would be neat as a nod to Link being in SC2, but I don't know enough about the series to know if there's somebody iconic enough to be a representative. As far as other third parties go, I still think Simon Belmont makes the most sense given historical impact and potential for a unique and interesting move set.
Agreed on Simon Belmont. I wonder which art style would be used: classic, Ayami Kojima's redesign, or MercurySteam's redesign. I personally prefer MercurySteam's.

As for Soul Calibur, I'd say probably Siegfried/Nightmare. Seigfried has been in every game in the series (temporarily as Nightmare in Soul Calibur I and II), including Soul Edge.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on April 15, 2015, 10:40:14 PM
Well Sakurai did say in an interview after E3 when Pac Man was revealed that Namco wanted Heihachi from Tekken as their playable character and Sakurai had to tell them he wanted Pac Man.  So if Namco wants Heihachi I wouldn't be surprised if they might get their chance with DLC.  Tekken is Namco's most popular fighting game and the most popular 3D fighting series of all time with Heihachi as the face of the series.  Plus he's shown up in other crossover like the PS2 version of Soul Calibur 2 and Sony Smash Bros.  There's also the fact the Tekken team is making the upcoming Pokemon fighting game along with the Wii U port of Tekken Tag 2 for the Wii U's launch with the Nintendo themed costumes so the Tekken series has gotten some interesting Nintendo connections going on recently.

Oh and Cutting Room Floor, the number one resource on hacking and discovering all things in every videogames data has confirmed the Ryu sound data is indeed in the recent update.

(http://i.imgur.com/kePePdy.png)


So this rip of Ryu's stage from Street Fighter 2 Arcade (http://tindeck.com/image/lgzgd/stats.png) (http://tindeck.com/listen/lgzgd) and Victory theme (http://tindeck.com/image/bydjc/stats.png) (http://tindeck.com/listen/bydjc) are truly located in the newest update. 



Unless Sakurai has found a new a truly evil way to troll, Ryu and Roy are as good as confirmed.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on April 15, 2015, 10:49:05 PM
Roy's our boy! I still those Ice Climbers though.

Also, now that level sharing is a thing I went and played with the stage builder and...holy crap it's pretty much worthless. I mean, aside from making your own version of Smashketball, there's just not enough tools to make a decent level. Working with the stylus feels good, but the lack of tools just bums me out. You guys can grab my crappy homage to the Simpsons' Escalator to Nowhere if you're on my friends list though. Try it out!

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTP_lsoiSnseLU)

And yes, I set the music to "Live and Learn".
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on April 16, 2015, 07:34:34 AM
What's weird to me about Ryu's victory theme and stage music is that they aren't remixed or updated in any way. They both sound ripped from Street Fighter II. Granted, Super Smash Bros. has included the original music and sound effects from older games, but Sakurai has gone all out before with hiring all those composers to remix songs so I'd expect the same here. I suppose there's nothing stopping remixes from appearing in an upcoming update (in addition to the originals) that actually include Ryu though it's odd that anything would be included in this update. Maybe this is a meta-troll, included only since Sakurai is aware that the update would be data-mined immediately so it was thrown in there to drive everyone crazy with rumors and speculation... SAKURAIIIIIII!!!!!

The more I think about it, the more I want Roy back. From what I understand, he isn't popular among Fire Emblem fans, but in Super Smash Bros., he's been heavily requested to return. I'll buy all the DLC characters and if Nintendo offers stages, I'll buy those too. I accidentally clicked the Mii costumes on the shop. It's like $9 for the costumes in both versions. That was a good laugh.

Anyway, what are everyone's thoughts on Mewtwo? I haven't played him yet. I played against a CPU Mewtwo in both versions then my friend picked him. I rarely used Mewtwo in Melee, but I'm glad he's back all the same.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ShyGuy on April 16, 2015, 01:00:26 PM
Hyruken!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on April 16, 2015, 01:22:59 PM
I almost wanna bet that instead of Ryu as a character, we'll get a Ryu costume for Miis. Roy too.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on April 16, 2015, 03:41:42 PM
Anyway, what are everyone's thoughts on Mewtwo? I haven't played him yet. I played against a CPU Mewtwo in both versions then my friend picked him. I rarely used Mewtwo in Melee, but I'm glad he's back all the same.

He's actually a great character this time.  Even though his moveset is mostly the same, all attacks that involve his psychic powers have been buffed bigtime so he actually feels like the legendary psychic Pokemon he should be.  His Smash Attacks have incredible KO power and a fully charged Shadow Ball is the strongest base charge shot in the game now (second overall to only fully Aura charged Lucario).  Oh and his Throws are extremely powerful with great range as well.

Yeah he's still very light, floaty and can KO'd pretty easily but his attack power more then makes up for his weaknesses this time, unlike his Melee counterpart who just sucked in every category. 
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on April 16, 2015, 06:50:19 PM
I'm going to not play as or with Mewtwo until the next patch, as he seems to be breaking the game in many ways.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on April 16, 2015, 09:43:45 PM
Roy's our boy! I still those Ice Climbers though.

Also, now that level sharing is a thing I went and played with the stage builder and...holy crap it's pretty much worthless. I mean, aside from making your own version of Smashketball, there's just not enough tools to make a decent level. Working with the stylus feels good, but the lack of tools just bums me out. You guys can grab my crappy homage to the Simpsons' Escalator to Nowhere if you're on my friends list though. Try it out!

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTP_lsoiSnseLU)

And yes, I set the music to "Live and Learn".
Pfft please, I set mine to Sonic Heroes.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTQMLtwNE9bXTb)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on April 20, 2015, 12:57:53 PM
If anyone wants Gamecube adapters, they're on sale at Nintendo's online store.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Spak-Spang on April 20, 2015, 06:28:45 PM
I almost wanna bet that instead of Ryu as a character, we'll get a Ryu costume for Miis. Roy too.

This makes way more sense, and it would be a fun costume.  I approve your prediction.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on April 20, 2015, 07:58:53 PM
Do the costumes change your win music for the Mii, though?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on April 20, 2015, 08:33:47 PM
Honestly, I can't tell.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on April 21, 2015, 10:40:33 AM
The only Roy this game needs is Roy Koopa.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on April 21, 2015, 08:30:58 PM
You mean that unused skin for Wendy?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on April 21, 2015, 08:34:47 PM
Roy should be a skin for Ike, besides even tho he is a assist I would like to see Magnus as a playable character.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on April 21, 2015, 09:04:19 PM
At first I was confused by the last couple posts, but now I'm totally convinced that Nintendo should patch the game so Roy Koopa is available as an alternate option for Ike.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on April 21, 2015, 09:10:54 PM
lol
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on May 03, 2015, 03:26:07 PM


Quote
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTT7Rb0a8bXP2k)
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHj3a06C7A
Vote Dixie and ride the waves of hype!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on June 13, 2015, 06:04:09 AM
https://www.youtube.com/watch?v=c6wsQkd6M5s (https://www.youtube.com/watch?v=c6wsQkd6M5s)

Well, GameXplain seems to have found some pretty concrete evidence that this is really a thing, unless somebody stepped up their game from ArtsyOmni.

https://www.youtube.com/watch?v=D8Jjz-V8jE4 (https://www.youtube.com/watch?v=D8Jjz-V8jE4)

https://www.youtube.com/watch?v=Nmo6rFJDFsA (https://www.youtube.com/watch?v=Nmo6rFJDFsA)

EDIT: https://twitter.com/RandomTBush this guy has outed himself by revealing further info. apparantly he's a data miner or something, but... yeeeah, way to paint a bullseye on your forehead, buddy!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 13, 2015, 07:01:28 AM
I've decided months ago that I will buy any and all Super Smash Bros. character and stage DLC.

Nintendo and Capcom have worked closely in recent years with Monster Hunter enjoying even greater success on Nintendo platforms. Still, with Street Fighter V currently a PS4 exclusive (verdict is out on inevitable Super and Ultra versions), it seems weird for Nintendo to advertise a game exclusive to a competing platform. Granted, we got Snake in Brawl and at the time, nearly four years had passed since Twin Snakes released. The difference is Sakurai did this as a favor to Kojima. I'm not a fighting game fan and I'm quite awful at them, but I still hope Nintendo and Capcom managed to come to an agreement to bring some iteration of Street Fighter V to a future Nintendo platform.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on June 13, 2015, 08:48:57 AM
Nintendo and Capcom have worked closely in recent years with Monster Hunter enjoying even greater success on Nintendo platforms. Still, with Street Fighter V currently a PS4 exclusive (verdict is out on inevitable Super and Ultra versions), it seems weird for Nintendo to advertise a game exclusive to a competing platform. Granted, we got Snake in Brawl and at the time, nearly four years had passed since Twin Snakes released. The difference is Sakurai did this as a favor to Kojima. I'm not a fighting game fan and I'm quite awful at them, but I still hope Nintendo and Capcom managed to come to an agreement to bring some iteration of Street Fighter V to a future Nintendo platform.

Well DLC characters in general are aimed more at the hardcore fans since not everyone who bought the original is going to be purchasing them.  The more hardcore fans would either be old enough to remember Ryu being a big deal to Nintendo during the SNES era, or just realize how big having Ryu in Smash Bros is even if his latest game isn't going to be on a Nintendo system.

This is why I wouldn't be surprised if why Ryu is DLC instead of being in the vanilla retail version since it's the fans that have to buy Ryu separately if they really want him vs him getting in for free with everyone else.  Plus this way any Nintendo fans who are mad Street Fighter V won't come to a Nintendo system can say, "**** you Capcom" and just not buy him.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 13, 2015, 09:18:31 AM
If Nintendo fans are mad Street Fighter V isn't coming Nintendo platforms, I don't think it's fair to be hold Capcom accountable. Nintendo could have paid Capcom for exclusivity like Sony did. Nintendo, additionally, didn't have to put Ryu in its own game. "**** you, Capcom" is completely misplaced blame. Street Fighter V doesn't get made if not for Sony. Nintendo (and Microsoft for that matter) could have stepped in. It's like when people were pissed when Bayonetta 2 was announced as Wii U exclusive. Nintendo was the only company willing to pick up the game.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on June 13, 2015, 12:52:30 PM
Hey that's just the way some people are.  I already see quite a few post on the internet saying Ryu doesn't deserve to be in since he hasn't been on a Nintendo system in decades, conveniently forgetting the 3DS port of SFIV which actually sold over a million worldwide, which is more then any Mega Man game has done during that period, as well as the fact that Tatsunoko vs Capcom was a Wii exclusive last gen.  So while SFV isn't coming to a Nintendo platforms, Ryu does have a somewhat noticeable presence on recent Nintendo consoles.


Anyway, new remix of Ryu's SFII theme has been ripped and it's pretty awesome.


As well as a remix of Ken's SFII theme.


Oh and Ryu's ending images are just too good.

(https://pbs.twimg.com/media/CHYnVMJW8AAXRNG.png)

(http://i.imgur.com/qrdQ0Us.jpg)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 13, 2015, 01:10:06 PM
Holy shiz, dem remixes. I wish there was a remix of Guile's theme. It goes with everything.

I'm all for Ryu. There will always be Nintendo characters people want in, but I think Ryu absolutely deserves a roster spot judging by his place in Nintendo history and the impact of Street Fighter on SNES. Mega Man and Pac-Man are almost entirely based on nostalgia. Ryu does break the whole single third party character thing, but hey, maybe Sega and Namco get new characters.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on June 13, 2015, 01:29:03 PM

(http://i.imgur.com/qrdQ0Us.jpg)

#dead
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on June 13, 2015, 02:04:53 PM
I am also all for Ryu. He is an iconic video game character with purpose to be in a fighting game. I'm very excited about him, and he will be a definite purchase.

Not Roy, though. Never cared for him in Melee or Project M, and I'm sure they'll be putting minimal effort into making him unique or improving the character. If course, I say that bow, but when my friends come to my place to hang out they're going to want a full roster.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on June 14, 2015, 06:31:46 AM

(http://i.imgur.com/qrdQ0Us.jpg)

#dead

Messatsu...!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on June 14, 2015, 11:06:22 AM
My body is ready after that video. Plus, holy crap that Game and Watch Amiibo is AMAZING!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 14, 2015, 11:25:31 AM
Anybody having any eShop luck yet?

I've gotten to the actual eShop music twice now, but still nothing.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 14, 2015, 12:17:00 PM
I'm not going to bother trying to download this until later this week, maybe Tuesday.

I'm a bit disappointed there's no season pass-esquire pricing option.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on June 14, 2015, 12:51:30 PM
I managed to play the announcement video on the eShop, but no dice downloading anything. We could be here a while.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on June 14, 2015, 02:54:04 PM
FWIW I was able to download the DLC by accessing the eShop through the game. $15 total for Ryu + his stage, Roy, Lucas and the Kirby stage (just the Wii U versions).
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: broodwars on June 14, 2015, 04:05:23 PM
I was able to purchase the DLC, but I can't download it or the general software update. When I try, I get an error saying it was getting no response from the server. And it's not my internet, because an internet test in the Settings confirmed that's working.

EDIT: OK, it took my Wii U around 10 minutes of continually checking Nintendo's servers, but it finally managed a successful download of the DLC and it's currently download the patch. Man, to think this is what Nintendo's servers look like on a console with probably less than 9 million active users. Just imagine what they'd look like if the Wii U was actually successful.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: TOPHATANT123 on June 14, 2015, 05:08:24 PM
The website has a handy resource for advanced Ryu moves. http://www.smashbros.com/us/characters/ryu.html Been messing around in training now for an about an hour or so just mastering it all.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: broodwars on June 14, 2015, 05:51:39 PM
I kind of like how Ryu plays, especially how you can chain his Down + B move into a Shoryuken Up + B for pretty good damage since the target is stunned & floating in the air. Lucas is just as boring an unnecessary as I remembered. It feels like they've changed Roy a bit from what I remembered, though: he feels a lot faster and seems to be more of a light fighter like Marth now.

As for the stages, none of them feel particularly interesting. The Miiverse stage is particularly boring, and it doesn't feel like Nintendo really gave a crap when they did Ryu's stage since there's no stage interaction and the arena is just 2 sets of floating platforms. Eh.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 14, 2015, 06:24:35 PM
Managed to buy and download during the rush, but only the Miiverse stage installed.

Went to a movie, and eventually got things up and running.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 14, 2015, 07:18:43 PM
I was able to purchase the DLC, but I can't download it or the general software update. When I try, I get an error saying it was getting no response from the server. And it's not my internet, because an internet test in the Settings confirmed that's working.
So after all that bitching that the characters were boring, a waste, and how you didn't want them in the game, you bought them anyway. I'm not terribly surprised since you've done similar things numerous times in the past with other games. I guess I don't really get the point. Way to vote with your dollars.
(http://i.imgur.com/oVfOg7R.gif)
it doesn't feel like Nintendo really gave a crap when they did Ryu's stage since there's no stage interaction and the arena is just 2 sets of floating platforms. Eh.
I'd argue the opposite as it's as true to the original stage as possible. If Ryu is going to be put in the game, Suzaku Castle is exactly the stage I'd expect. I don't know what kind of interaction you expected. There isn't a ton of stage interaction in the Street Fighter games, notably some background signs and boxes getting destroyed.

Anyway, some thoughts

I haven't tried Lucas yet. I expect him to be very close to his Brawl iteration. I chose Lucas as my CPU opponent when I played as Roy, who is awesome and significantly more awesome than he was in Melee (and Project M for that matter). He feels familiar since I play mostly as Lucina, but he's different enough that I'd like to get to know the ins and outs of his character. I tend to play Lucina on the ground really close which translates well for Roy though I try to take advantage of her length in the air which does not translate well for Roy. I like his Awakening DLC redesign.

I like Ryu. He's going to take some getting used to. I keep messing up his Street Fighter input moves because I press Special instead of Attack. I can see his extra Final Smash being a thing for all characters in the next Super Smash Bros.

It's nice to have Dreamland 64 back. I'm definitely looking forward to Peach's Castle and Hyrule Castle whenever they're released. The Miiverse stage is just Battlefield, but you know, a free stage is a free stage. I played Roy vs. Marth on it and one of the background posts was "I have never played Fire Emblem =("

I suspect there will be three more DLC characters: the winner of the ballot, Wolf, and maybe another returning fighter. Mewtwo is considered separate then we got two returning fighters and a new one today. I hope Ice Climbers, but Snake would be my choice is Sakurai still can't get them to work.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: broodwars on June 14, 2015, 07:24:13 PM
So after all that bitching that the characters were boring, a waste, and how you didn't want them in the game, you bought them anyway. I'm not terribly surprised since you've done similar things numerous times in the past with other games. I guess I don't really get the point. Way to vote with your dollars.

Nintendo's going to make whatever **** they want, regardless of what I do and I'm a completionist. Plus, my earlier reactions were more disappointment than dislike. When there are so many more interesting characters they could pick...we go these 3. Yeah, I'm not a fan of those 3 characters getting added since they're not interesting picks, but they're there so I got them. Didn't bother with the Mii skins, though.

Incidentally, having played a match with Ryu, I do like his particular play style. Reminds me of a mix of Little Mac & Mega Man.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 14, 2015, 07:36:27 PM
Nintendo's going to make whatever **** they want, regardless of what I do and I'm a completionist. Yeah, I'm not a fan of those 3 characters getting added since they're not interesting picks, but they're there so I got them. Didn't bother with the Mii skins, though.
So you didn't get everything? That's... like the opposite of being a completionist.
(http://i.imgur.com/xHmwo73.jpg)

In any case, I didn't get the Mii costumes either. I like that Miis are in the game, but I generally don't use them. Collectively, this is the most expensive game I've ever purchased (not even counting the 3DS version). I don't need to spend more money for things I won't use.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: broodwars on June 14, 2015, 07:54:07 PM
Nintendo's going to make whatever **** they want, regardless of what I do and I'm a completionist. Yeah, I'm not a fan of those 3 characters getting added since they're not interesting picks, but they're there so I got them. Didn't bother with the Mii skins, though.
So you didn't get everything? That's... like the opposite of being a completionist.

To quote my favorite line from Finding Neverland: "Well, we dream on a budget" and the Miis are terrible anyway. I'd rather play the actual characters those skins are for, or offer those skins ON said characters like Battle Network MegaMan.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on June 14, 2015, 10:49:09 PM
Well, after my booing at the announcement, I, like Broodwars, bought the characters anyway and spent a session playing through Classic with each of them to get a feel. I never liked Ness in 64 or Melee, but for some reason really cottoned to Lucas in Brawl, and I find myself liking how he handles here quite a bit. I played a lot of Marth/Roy in Melee, but moved off the FE characters in Brawl, and find Marth/Ike/Lucina shitty in 4, but Roy feels more "right" to me than the others by a decent margin. He seems to get around Marth/Lucina's lack of impact and Ike's sluggishness and bonkers-bad special ranges. And Ryu, whom I welcomed not at all, is actually quite fun to play, even if I can't get a grip yet on the weak/medium/strong input times. Stages are whatever, at least **** isn't flying around.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on June 14, 2015, 11:31:02 PM
Crap I wasn't expecting them all to appear today.  I still need to finish the clear All-Star on Hard challenge with everyone before downloading these 3.  Yeah I originally said months ago I was going to just Hammer that one but after spending hours on the clear Hard with Duck Hunt, I discovered a nice strategy that works for most characters.  But it's still hard for some of the character and Mewtwo inclusion made the match he's in more annoying since he goes in the corner and spams Shadow Balls.  I fear what the AI is going to do with Ryu after watching his video's since the computer will be pulling off all his strongest attacks left and right and probably combo my ass like crazy.

Well, time to get busy.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on June 15, 2015, 12:21:25 AM
Ryu is obscenely strong. His forward Smash and Shoryuken are stupidly powerful which is great when I'm using him. I haven't had the pleasure of getting hit by either yet.

Roy is my favorite of the four DLC characters so far. He plays differently enough from Lucina that I want to use him. I like that Sakurai had some of his animations changed so he isn't straight Marth Lucina. I'm similarly glad he retains the arc neutral-Special from Melee. The best change is his speed. He seems so much faster than he was in Melee. He's much more balanced. Getting close and taking advantage of his center-of-the-blade buff is easier for me to pull off in this game.

Right now, Lucina is my first choice. I'm competent with Palutena, Zero Suit Samus, Link, Zelda, Wii Fit Trainer, Peach, Sheik, and Samus. I'm working on Rosalina and Luma, Robin, and now Roy. I've largely just collected all the female characters in the game to use. I'd like to get better with Ryu, but I suspect that will take a significantly longer time. Hopefully, someone will post a Ryu strategy on the Youtubes.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on June 15, 2015, 12:33:00 AM
Yeah, after decrying Roy I have to say he feels the best out of all three new characters.

I can't seem to get the hang of Ryu. He seems really vulnerable in the air, similar to Little Mac in that you should keep him at the natural Street Fighter level of jump height in order to combo well. I want to play more as him, but Roy is the definite strong point so far.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: broodwars on June 15, 2015, 12:35:57 AM
I'm OK with Roy, but I'm having trouble maintaining control of him at times, since his dash feels almost as fast as Sonic. With his moveset, I'm used to the slower gait of Ike.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on June 15, 2015, 12:41:08 AM
That down aerial is certainly reminiscent of Ike.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on June 26, 2015, 12:22:29 AM
Well this shouldn't be a surprise to anyone but it's the first time Sakurai has officially said it. 

http://nintendoeverything.com/details-from-sakurais-new-famitsu-column-only-several-more-smash-bros-wii-u3ds-dlc-characters-planned/ (http://nintendoeverything.com/details-from-sakurais-new-famitsu-column-only-several-more-smash-bros-wii-u3ds-dlc-characters-planned/)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on June 27, 2015, 12:43:55 AM
Quote
– “From now until the end, it is going to be fan service”

*Breathes heavily*
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on August 01, 2015, 03:48:47 AM
So no offline tournaments...jeez Nintendo.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 23, 2015, 12:09:37 PM
PIPING HOT NEW RUMOR:

My bro pointed me to this Neogaf thread, http://www.neogaf.com/forum/showthread.php?t=1100339

To avoid visiting that website, the gist is that someone fake edited IMDB a while ago to list the English voice actor of Layton as having a credit in Smash 4. It was debunked quickly, but now that same voice actor posted this to Twitter (private account):


(http://i.imgur.com/BSbrxL2.jpg)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on August 23, 2015, 02:00:22 PM
Layton in Smash would be lame.

In my opinion.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on August 23, 2015, 02:18:45 PM
It's pretty plausible, though. It's a series clearly associated with Nintendo platforms, and Nintendo has a good working relationship with Level 5, having published some of the games in the west. If they could come up with an interesting move set for Wii Fit Trainer I don't doubt they could do the same with him.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on August 23, 2015, 02:29:43 PM
Well Layton was one of the third party characters I was originally betting on back in the day before Mega Man was even revealed.  The Layton series was a huge success in it's prime selling millions in every territory and it still has a good sized fanbase.  My original guesses for who the most likely third parties before E3 2012 were Layton and Dragon Quest Slime since those were the two most popular third party related characters associated with Nintendo systems at the time and both companies Nintendo had a good relationship with. 

Of course when Mega Man was revealed and it was announced Namco was helping develop, that changed those guesses but with DLC making anything possible as Ryu has shown, having Layton appear wouldn't surprise me one bit.  Hell, if Layton does appear then Slime might still get in as well since having Layton would show third parties not associated with Capcom and Namco have a good chance.  Dragon Quest is huge in Japan and since DQIX was a million seller in the West with Nintendo publishing, I wouldn't count that little blue guy out yet if this Layton news is indeed true.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 23, 2015, 05:01:37 PM
Layton in Smash would be lame.

In my opinion.

Your opinion is wrong.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on August 24, 2015, 12:11:14 AM
what would his moves be?
and is this the voting character?
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on August 24, 2015, 03:04:04 AM
Wii fit trainer exercises. Easy moveset.

Layton solves puzzles. What, do you want to move sticks into the right position as a moveset? Sure, you could utilize his skills from the absurd cutscenes but that's not a facet of the gameplay in any way.

He may be popular, but he's not iconic. I feel that most of the third party additions have been icons of gaming and Layton would be more of a weird novelty. Again, I can see why others would disagree, I'm just saying that's how I feel. There's more prominent characters out there.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Enner on August 24, 2015, 04:00:42 AM
Given how some people were disappointed because they thought Ryu was an obvious, boring choice, I think it would be neat to see a out-of-left-field or strange newcomer.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Shaymin on August 24, 2015, 06:58:51 AM
Final Smash: Slot machine to machine gun.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: NWR_insanolord on August 24, 2015, 07:06:36 AM
He could be like Rosalina and Luma and just attack people using Luke.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on August 24, 2015, 07:36:10 PM
He could be like Rosalina and Luma and just attack people using Luke.
like he full on just throws him ;D
I see nothing wrong with that! hehehe
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on August 24, 2015, 08:19:35 PM
He could run people over with the Layton mobile as a side smash, sword fight, maybe a hat cannon?

I dunno. Sakurai is the mad genius here. He'll figure it out.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Adrock on August 26, 2015, 11:59:08 AM
Shovel Knight rumor apparently corroborated by several sources.


This would be a great idea for Nintendo if true. It gives the character more exposure and strengthens its relationship with Yacht Club Games. Nintendo has been very supportive of indies this generation and I'd like to see that trend continue. I haven't played Shovel Knight yet, but I'll be all over that physical release. I'd still love to see Shante in Super Smash Bros.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: TOPHATANT123 on August 26, 2015, 12:16:45 PM
This rumour sounds very plausible with the special indie event coming up, won't have to wait long to see if it's true.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on August 26, 2015, 12:39:39 PM
...I take it back.

PUT LAYTON IN. PUT LUKE IN. ANYTHING BUT SHOVEL KNIGHT!

Seriously, the pandering to Yacht Club is ridiculous, since they've made one mediocre title and are made up of ex-Wayforward employees, who have a far more prolific franchise, more deeply ingrained in Nintendo history, and released a better game than Shovel Knight last week.

But hey, if you're all gonna waggle "It's what the fans want" in my face, I'll shut up and most-definitely skip on that DLC pack. But honestly, Shovel Knight is laughable.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on August 26, 2015, 01:03:18 PM
I think Nintendo should pander to all the indies, not just the ones I like.

Shovel Knight, Shante and Patricia Wagon for Smash.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on August 26, 2015, 01:15:19 PM
That would be my only exception. Put in Max from Mutant Mudds, Shantae, and Rusty and then I'll consider Shovel Knight.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: MagicCow64 on August 26, 2015, 01:56:41 PM
...I take it back.

PUT LAYTON IN. PUT LUKE IN. ANYTHING BUT SHOVEL KNIGHT!

Seriously, the pandering to Yacht Club is ridiculous, since they've made one mediocre title and are made up of ex-Wayforward employees, who have a far more prolific franchise, more deeply ingrained in Nintendo history, and released a better game than Shovel Knight last week.

But hey, if you're all gonna waggle "It's what the fans want" in my face, I'll shut up and most-definitely skip on that DLC pack. But honestly, Shovel Knight is laughable.

Yup, I'm in the same boat. And this isn't even a mediocre franchise yet. I hope at the utmost this is just a Mii sword fighter costume.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Wah on August 26, 2015, 08:59:31 PM
...I take it back.

PUT LAYTON IN. PUT LUKE IN. ANYTHING BUT SHOVEL KNIGHT!

Seriously, the pandering to Yacht Club is ridiculous, since they've made one mediocre title and are made up of ex-Wayforward employees, who have a far more prolific franchise, more deeply ingrained in Nintendo history, and released a better game than Shovel Knight last week.

But hey, if you're all gonna waggle "It's what the fans want" in my face, I'll shut up and most-definitely skip on that DLC pack. But honestly, Shovel Knight is laughable.

Yup, I'm in the same boat. And this isn't even a mediocre franchise yet. I hope at the utmost this is just a Mii sword fighter costume.
that would make a lot of sense to make it a costume..
I'm really hoping for Machamp! :rolleyes:
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Soren on September 30, 2015, 03:01:32 AM
September 30 Update:

- Mario Maker Stage
- Brawl Pirate Ship Wind Waker Stage (Wii U Only)
- Wii U Duck Hunt Stage now available on 3DS for free.

Mii Outfits
- Business Suit
- Toad Hat and Outfit
- Viridi Wig and Outfit (Kid Icarus)
- Hunter's Helm and Mail (Monster Hunter 4)
- Rathalos Helm and Mail (Monster Hunter 4)
- Fox McCloud Hat and Outfit
- Captain Falcon Helmet and Outfit
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: broodwars on September 30, 2015, 03:33:46 AM
Nice. I liked the Wind Waker stage in Brawl. I still really want Saphron City from Smash 64, though.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on September 30, 2015, 05:49:17 PM
Monster Hunter outfit!?! The MonHun community will go nuts with speculation that we could get a surprise cameo character as well like a "Hunter & Palico" character.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on January 02, 2016, 04:29:34 PM
I am looking at 2 official GameCube adapters for $15.99. Does anyone still need or want one? It's not a deal but I thought I'd post to make sure. I know how hard they are to find.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on January 02, 2016, 05:04:53 PM
I am interested in one if you are selling. And 16 is a pretty good deal.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Caterkiller on January 05, 2016, 01:16:41 AM
I am interested in one if you are selling. And 16 is a pretty good deal.

Sorry Stratos, by the time I got this message it was already too late.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Stratos on January 05, 2016, 06:32:55 PM
No worries. I can just grab one on Amazon now that I see they are available again.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: nickmitch on January 25, 2016, 08:14:58 PM
While we wait for our last two DLC characters, I had a thought.  Nintendo has a handful of amiibo with no use in Smash, currently.  When word got out about a Shovel Knight amiibo, everyone assumed he'd be in Smash.  Unfortunately, he's not.  But I kinda thought, why not?  There's still room to add characters relatively easily: as assist trophies.  I'm thinking maybe Nintendo could put out an update to Smash that lets you add assist Trophies (Shovel Knight, Splatoon's Inklings, Chibi Robo) by using the amiibo.  That could be a way to add fun content to the game that adds utility to existing amiibo while keeping Smash feeling fresh.  Also, could inspire more devs to get in on the amiibo action by saying "Oh, and you're character will be in Smash".

Sorry if this has come up before, but I thought it was a neat idea.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oedo on May 31, 2016, 11:01:30 PM
I didn't know where else to post this and I wasn't sure if we'd get a news post about it, but I thought it was worth sharing. Smash 4 at EVO 2016 will officially be the largest Smash Bros. tournament to date. The previous record was 1,926 (which was Smash 4 at EVO 2015), so they've topped that, and registration is still open for an entire month. A couple of figures in the Smash community hinted at Nintendo wanting to increase their involvement in the competitive Smash scene earlier this year and I hope they really do ride this momentum.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: ClexYoshi on June 01, 2016, 04:32:44 PM
I'm with you, Oedo. I'm interested to see how things shape up now that Bayo patch has hit and people are adjusting.


I still think she's incredible and that getting a succesful Witch Time read is devestating enough to take a stock.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on June 01, 2016, 09:26:53 PM
Maybe they'll nerf the top-tier waifu *** characters as well.
Buff Palutena!
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oedo on June 01, 2016, 11:26:20 PM
Sheik already got changes in the patch before this one. The waifu trio is still among the best, but a lot of top players vouch for Ryu, Cloud, and Diddy being on that level as well. I think Sakurai and his team are happy with where the game is at now considering Bayo was the only one who was affected by the latest patch.

I'm with you, Oedo. I'm interested to see how things shape up now that Bayo patch has hit and people are adjusting.


I still think she's incredible and that getting a succesful Witch Time read is devestating enough to take a stock.

Yeah, it seems like some people are writing her off, but she still has good tools and in a lot of ways it feels like the real development of the character is just starting after the patch. Most top players didn't pick her up in any real capacity because of the stigma associated with playing the her, but now that the patch has made her more of a fair character, maybe they give her a real shot. It would cool if we saw someone pull out a secret Bayo at EVO.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on June 02, 2016, 12:13:19 AM
Yeah, it seems like some people are writing her off, but she still has good tools and in a lot of ways it feels like the real development of the character is just starting after the patch. Most top players didn't pick her up in any real capacity because of the stigma associated with playing the her, but now that the patch has made her more of a fair character, maybe they give her a real shot. It would cool if we saw someone pull out a secret Bayo at EVO.
I'm going to have to disagree with you here. The patch didn't make her more "fair" it just made her tools immensely more sloppy and killed her combo potential. While it still exists, it's marred- not unlike the rest of the Smash 4 cast, which the dev team has insisted on nerfing to the point where combos are few and far between.

Rather than creating an interesting metagame, the developers have shied away from the "bread-and-butter" combos and encouraged strategic thought and utilization of tools... but only for the characters that were clearly superior. Others, like Mewtwo and Bowser, have had their tools improved, but not enough to leave a lasting effect on the metagame because speed or broken gimmick= better performance.

Smash 4 is still a young game, and hopefully its meta will evolve, but the patches have appeared more like fixing leaks in a ship's hull than actual balance. And that's sad.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oedo on June 02, 2016, 02:07:57 AM
It sounds like you have a fundamental issue with Smash 4 (or at least Smash 4 as a competitive game). That's fine, plenty of people do. But it doesn't mean that if they change a character to play by the same rules as everyone else, it's not actually balancing the game because you don't like those rules. That's exactly what making a character fair or balancing the game means. In the context of this game, she was the only character prior to 1.1.6 who could kill you with a relatively easy combo at extremely low percents regardless of what the other player inputs. Her combos are easier to escape now, but that just puts her in the same boat as everyone else. If the opponent doesn't react correctly or the Bayonetta player makes a couple of good reads, she can still combo and it's still going to hurt, just like every other good character in the game.

As an aside, true combos do exist in this game (even if they aren't of the high multi-hit or heavy damage variety that you see in 2D fighting games), and you do have characters who aren't considered top tier doing well. A top Japanese player won a U.S. major with Mewtwo a couple of months ago. A top Mario player very recently won a major over the #1 Smash 4 player in the world, who was using Sheik and Diddy (two "superior" characters). Another top Japanese player also nearly took out the #1 player earlier this year using Villager (and this was against pre-patch Sheik, who was considered the best character in the game). Like I said, if you have an issue with the game itself that's one thing, but in terms of balance there's a lot of room for different characters to grow and get good results.

Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: pokepal148 on June 02, 2016, 04:35:02 AM
Charizard was a sloppy mess when the game launched. He's just a much more coherent character now with the way they've tweaked him.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on June 02, 2016, 08:30:37 PM
It sounds like you have a fundamental issue with Smash 4 (or at least Smash 4 as a competitive game). That's fine, plenty of people do. But it doesn't mean that if they change a character to play by the same rules as everyone else, it's not actually balancing the game because you don't like those rules. That's exactly what making a character fair or balancing the game means. In the context of this game, she was the only character prior to 1.1.6 who could kill you with a relatively easy combo at extremely low percents regardless of what the other player inputs. Her combos are easier to escape now, but that just puts her in the same boat as everyone else. If the opponent doesn't react correctly or the Bayonetta player makes a couple of good reads, she can still combo and it's still going to hurt, just like every other good character in the game.

As an aside, true combos do exist in this game (even if they aren't of the high multi-hit or heavy damage variety that you see in 2D fighting games), and you do have characters who aren't considered top tier doing well. A top Japanese player won a U.S. major with Mewtwo a couple of months ago. A top Mario player very recently won a major over the #1 Smash 4 player in the world, who was using Sheik and Diddy (two "superior" characters). Another top Japanese player also nearly took out the #1 player earlier this year using Villager (and this was against pre-patch Sheik, who was considered the best character in the game). Like I said, if you have an issue with the game itself that's one thing, but in terms of balance there's a lot of room for different characters to grow and get good results.
I don't have an issue with Smash 4. It's just balanced terribly.

There are other options you can use to balance- like, say, combos with diminishing power, which is what many more traditional fighting games implement. They still encourage combo seeking, while Smash 4's method of balance is taking away combos in order to justify lower tier characters. But then again, Smash 4 was never meant to be a competitive fighting game- Sure, it's at Evo, and that's all well and good. But it's a party game first and foremost, and I firmly believe Sakurai intended that. Which is honestly how I'd rather play the game, despite my pathetic attempts to improve and play competitively.

Also, Charizard is still a terrible character because he only has three special moves. No, the one that deals damage to himself doesn't count.

I don't really try to take Smash seriously, and I find the people that do the same generally have a better opinion of the game. Just accept it for what it is- a poorly-balanced party brawler- and let the good times roll.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oedo on June 02, 2016, 11:29:28 PM
You keep saying it's a poorly balanced game, but you still haven't explained how it's poorly balanced. You're still talking about the general gameplay principles and now how it's meant to be a party game first. I'm not even necessarily disagreeing with that, it just has nothing to do with whether it's a well balanced game or not. The fact that multi-hit combos aren't emphasized as much in Smash 4 has nothing to do with the fact that there are numerous characters on the roster who are considered viable in a competitive setting and that the gap between the most viable characters isn't huge. Is a decent amount of the roster considered low tier? Sure, but when you're dealing with a roster of this size, that's always going to happen. The fact that Ultra Street Fighter IV emphasized combos a lot more than Smash 4 didn't stop that game from having a large percentage of the roster being characters who weren't real tournament threats. That has nothing to do with how much importance is placed on combos, reads, execution, matchup knowledge, etc. from one game to the next, that's just straight up due to the fact that taking a roster of 40+ characters and making them all viable is incredibly difficult. If you look at a top 16 for a major Smash 4 tournament, you're going to see a lot of character diversity. More often that not, if you get your ass beat, it's on you as a player, not the character.

Enjoying it as a party game only is great and I would hardly consider myself an expert on competitive Smash 4. I'm just not seeing the "poorly balanced party brawler" part. Their first priority was to make this game accessible to a broad audience, there's little doubt in my mind about that, but if they didn't care about Smash 4 in a competitive setting, they wouldn't have released a patch that only affected Bayonetta last month. I doubt anyone playing the game casually really gave a crap that she only needed to outplay you once in neutral to kill you regardless of what percent you were at or what you did after she starts her combo.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Luigi Dude on June 03, 2016, 12:12:05 AM
I don't have an issue with Smash 4. It's just balanced terribly.

You find me another fighting game with a roster of at least 58 characters that has the amount of viable contenders that this game has had.  Hell, Smash 4 has had more competitive viable characters in it's tournaments then a lot of fighting games with smaller rosters have produced, which is very impressive considering the wide variety of playstyles the 58 characters in Smash 4 have.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on June 03, 2016, 12:14:05 AM
The idea that balancing characters should revolve around nerfing them is inherently stupid. The highest level of skill comes from players that utilize technically challenging characters in order to win. Sheik, Zero Suit Samus, and Rosalina are examples of this. But taking away their good tools even if they're technically difficult to perform doesn't encourage high-level play. Likewise, Bayonetta's match up was different and more patient (and "easier" to perform), but she wasn't destroying the competition. There were no Bayonettas, especially those seemingly coming from unknown places, placing high in Smash tournaments. So what was the reason for the nerf? Well, a very obnoxious, loud portion of an already small fighting game community caused a big enough stink about it that it was hastily nerfed, rather than giving players a chance to actually learn the matchup. Sure, it makes people play the game longer because they have to learn the new mechanics of the game, but ultimately, wouldn't you rather just have a good game made in the first place...?

I don't hate Smash 4. I don't hate fighting games. I love them, even if I'm terrible at just about every one. But patching is my least favorite "enhancement" of the online-gaming era because, though it purportedly makes a broken game "better" it also smothers the potential a game had before that- and Bayonetta's stupid Marvel combos were different, fun to watch, and punished players that didn't have a comprehensive perspective of the game. Patches make it easy to forget how stupid your initial idea was, but its also a lazy excuse to put less effort into something.


I am in the group that believes games can be artistic in nature, but I don't think the industry is poised in that direction, and the nature of patches reflects this. You all keep saying "having a huge amount of competitively viable characters is a good thing!" But that's not what I'm arguing at all.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Evan_B on June 03, 2016, 12:19:39 AM
We can just agree to disagree, since everyone seems ready to jump at my throat just because I have a different opinion. I'll keep my nose out of the Smash thread from now on.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Phil on June 03, 2016, 01:03:20 AM
I haven't bought any DLC since Ryu because I fear that we'll get an NX port with all the DLC included. The good thing is that I don't feel like I'm missing out since the game is already a complete package. I think I can wait!  :)
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Oedo on June 03, 2016, 03:31:23 AM
We can just agree to disagree, since everyone seems ready to jump at my throat just because I have a different opinion. I'll keep my nose out of the Smash thread from now on.

It's not even like that man. If you feel like I'm jumping down your throat, I'm sorry. The thing is I don't even disagree with you on the fact that Smash 4 as a competitive game might be hindered by the fact that combos aren't emphasized as much (and I think this is actually a much more interesting discussion than the one we've, unfortunately, been having so far). It just does not mean the game isn't "balanced" well in the context of the way that term is typically used. Maybe that means something different to you, but I can only interpret that in the way that I've seen the word used almost everywhere else.

The highest level of skill comes from players that utilize technically challenging characters in order to win. Sheik, Zero Suit Samus, and Rosalina are examples of this. But taking away their good tools even if they're technically difficult to perform doesn't encourage high-level play.

Maybe I haven't done the best job in getting it across, but that's the point I've been trying to make this whole time. Her kill combos weren't technically difficult to perform. If the difficulty in executing her combos was high, that would be a different story. But the difficulty in performing her combos did not match the results the Bayo player got when he or she pulled them off. Ryu is a character that many players think has strong combo tools as well, but he hasn't gotten nerfed because his combos are difficult to execute. It's not that combos are made more difficult to perform simply because they're combos. They're adjusted when the difficulty in pulling them off doesn't line up with the results. A lot of Bayo's combos still exist in some form, they're just not as automatic or free now.

Anyway, I hope you do come back to the Smash thread, cuz I really thought this was just a discussion more than anything else. We don't have to agree with each other in the end, but there's nothing wrong with that.
Title: Re: Super Smash Bros. for WiiU (& 3DS)
Post by: Khushrenada on October 04, 2016, 12:42:21 PM
Was looking up dumb images for the current Mafia game that so many forum users should have been participating in but you'll just have to live with your shame. Anyways, came across this image that made me laugh and I just had to share it. Particularly for Caterkiller. Hello, old thread. It's been awhile.

(http://i0.wp.com/www.nintendolinked.com/wp-content/uploads/2014/09/BxrsjHgIYAAPTwH.jpg-large.jpeg)