Internal talk about creating a new Smash Bros. first started a bit after the release of Super Smash Bros. Brawl on Wii in 2008.
This was about the time Nintendo first asked Sakurai to make a 3DS game. Iwata realized that fans would want a new Smash Bros. for the 3DS, but he was unsure if it would be okay to ask Sakurai to make another Smash Bros. immediately following Brawl.
When Iwata first mentioned the development of Wii U to Sakurai, it seems that Sakurai immediately realized that they'd need to make Smash Bros. for both platforms.
Iwata had actually intended to ask him if he'd like to make the game for 3DS or for Wii U.
Sakurai had actually begun thinking about what he'd do with the next Smash Bros. while he worked on Kid Icarus.
He felt that it would be wrong to make a mere extension of Super Smash Bros. Melee (GameCube) and Super Smash Bros. Brawl. He did not feel that it would be right to just increase the volume, adding 50 characters or doubling the stages for instance.
He also felt it would be wrong to just improve the visuals. This is why he felt that selecting to make the game for the console just because it would have greater performance would be wrong.
Making a portable version had its appeal for him, as they'd be able to do a number of new things. At the same time, there would be limits, as they'd be handicapped in some areas when it comes to offering the usual enjoyment areas of Smash Bros.
Specifically, Sakurai feels that a portable system makes the game a more "individual" experience in that, compared to a console, it's easier to make players attached to the data that they've built up and collected. The fact that you're carrying the hardware with you makes for a more personal experience.
The difficulty here is that the current Smash Bros. games haven't relied on rewards, collecting money or raising your character's level. There's no element of gaining experience to make your character stronger, Iwata noted.
Adding the notion of experience would pose a dilmena, explained Sakurai, as there are some players who would get into such a game, while others would not like it. Iwata added that placing a focus on experience would also make the game lose its instant play quality.
What Sakurai hopes to do is have the 3DS version of Smash Bros. allow players to build up their character through battle and rewards, then take their custom character to the Wii U version to face off against everyone. He feels it could be nice if they can make the "personal" portable space and the stadium-like "public" console space mesh together.
Iwata summed it the basic idea nicely: players would spend time on the 3DS version, building up their character and collecting stuff, then show off their skills on the Wii U version.
Sakurai noted that as the Wii U is an HD system, this version could offer 60 frames per second visuals, high quality graphics, dynamic effects, and smooth character movements.
While it is important to have both versions of the game be enjoyable on their own, Sakurai feels that connectivity between the two versions will make the experience even more enjoyable.
Closing off the little section offering vague hints about the new Smash Bros. games, Sakurai said that his aim with the 3DS version is to offer players a slightlydifferent experience from conventional Smash Bros. games. He believes that there is merit in having skilled and unskilled players play together, so one emphasis will be on elements of players helping one-another.
Nintendo Power: There was a rumor at one point about Ridley being playable. Was that ever a consideration?
Sakurai: I think that would probably be pretty impossible. [Laughs] If we had put our best efforts into it, we may have been able to do it. But he might have been a little slow. Would that be all right? [Laughs]
He did not feel that it would be right to just increase the volume, adding 50 characters or doubling the stages for instance.That still shouldn't stop him from adding 50 characters and doubling the number of stages. I mean, don't stop there, but it's certainly a good place to start. Smash Bros. is inherently a multiplayer game. Anything that makes that experience more fun and more engaging should be considered 1st.
QuoteHe did not feel that it would be right to just increase the volume, adding 50 characters or doubling the stages for instance.That still shouldn't stop him from adding 50 characters and doubling the number of stages. I mean, don't stop there, but it's certainly a good place to start. Smash Bros. is inherently a multiplayer game. Anything that makes that experience more fun and more engaging should be considered 1st.
QuoteHe did not feel that it would be right to just increase the volume, adding 50 characters or doubling the stages for instance.That still shouldn't stop him from adding 50 characters and doubling the number of stages. I mean, don't stop there, but it's certainly a good place to start. Smash Bros. is inherently a multiplayer game. Anything that makes that experience more fun and more engaging should be considered 1st.
Considering Sakurai says he's going to have the staff handle balancing the characters this time, I take that as a confirmation the game will probably have a large cast of characters added so we should still get at least 50 characters. I mean, he says he was the sole person responsible for all the character strength settings in the previous Smash Bros, but would like others to do the job this time. To me, this says he's planning on the game having a huge roster that will make it ridiculously hard for him to decide all the attack settings by himself and so he's going to have a group of others do it instead this time to make things much easier.
The difficulty here is that the current Smash Bros. games haven't relied on rewards, collecting money or raising your character's level. There's no element of gaining experience to make your character stronger, Iwata noted.
I'm not sure what you mean about cloning of special attacks between Sonic and Pikachu or Zelda and Shiek.
No More Clones
They may not share the exact same moves or abilities, but they're still might close to one another. Creating fun, balanced fighting games with lots of characters isn't easy, but if you're in it to make money, you have to show that you can do as well as the Street Fighters, King of Fighters, the Virtua Fighters, the Guilty Gears, and the rest. The King of fighters games have managed to keep a large cast of characters feeling unique and different from one another. There's often been move set changes here and there, but you were also getting something a bit different with each new iteration of the game.
We've heard this argument from you many times so I'll offer 3 counterpoints.
1. It's less about the reused moveset than the characters that are cloned. Ganondorf is Nintendo's second most recognizable villain and by far the worst offender. Why the hell does he not have his own moveset? HE'S MOTHERFUCKING GANONDORF. Moreover, why does he have Captain Falcon's moveset? Makes no sense. So Melee was rushed, fine. Pass granted. With Brawl, Sakurai was given NO set deadline. If he wanted to "clone" Captain Falcon, make it Blood Falcon, Samurai Goroh or someone else from F-Zero and NOT the main villain of one of Nintendo's most popular franchises. By the time Brawl was release, Sakurai had 3 whole Zelda games to draw influences from. No excuses. He even had Ganondorf pull out a different sword in Brawl just to taught everyone... FAIL!
2. "Clones" seemed like characters included in Melee due to time restraints in order to boost the roster. Fair enough. However, we all know Sakurai was given free reign with Brawl. It seems like fewer original characters were included so Sakurai could focus on modes that ultimately wasted everyone's time, like the Subspace Emissary. Unlike Melee, one is left to wonder if "clones" were in Brawl just so an adventure mode that plays like a bootleg Kirby game could be included. So instead of getting Daisy, Dixie Kong, and Dark Samus, we got to fight fucking Duon and Tabuu, who have nothing to do with Nintendo's rich history of memorable characters.
3. You keep comparing Smash Bros. to other fighting games. It neither plays nor resembles the most well-known series such as Street Fighter, Soul Calibur, Virtua Fighter, Dead of Alive that receive sequels far more often. I think the expectations are higher because there are fewer installments. There were roughly 6 years between Melee and Brawl. People expect greater yields for having to wait so long for a sequel even though the game isn't being developed during the entirety of the series absence. And since Nintendo has such a wide array of great characters and franchises to choose from, people will always want more characters and everyone has a dark horse favorite.
No other high profile fighting series has had a roster with 34 unique characters in only it's THIRD INSTALLMENT.
Let's not forget about Marvel vs. Capcom 2 (3 has less, but none are clones) either... :P:
Hey if we are going with D - Listers I like to have Old Man from Zelda and Error.ONLY if it's the Old Man from Legend of Neil. That's the only acceptable way.
Masahiro Sakurai spoke recently about the upcoming Smash Bros. games for Wii U and 3DS and promised that they will be better than anything we have seen before.
There are apparently many aspects of Brawl that could be improved upon and once we see the high quality of Kid Icarus on 3DS, we will realize just how great the new Smash Bros games could possibly be.
There are many things that can be improved upon even in Brawl. Also, I think you can base your expectations of the new Smash Bros. once you see how well-made Kid Icarus is. The director of each game is the same, but because I regularly change my team around after projects, we will be able to see how good the team is then.
Wow, I wonder if he's implying air battles or 3d movement?I'm actually sort of hoping they take Smash into fully 3D arena's like the other circle ring fighters. Even if its only some stages. That would be interesting.
You’re developing a new version of Smash Bros. for Wii U. How do you intend to take advantage of the console’s unique controller?
I will think about this once Kid Icarus is complete. But as it is a game of a competitive nature, I do not think that any one person should have an advantage.
Smash Bros. Brawl was a complete experience. What can any sequel offer in addition to that game?
There are many things that can be improved upon even in Brawl. Also, I think you can base your expectations of the new Smash Bros. once you see how well-made Kid Icarus is. The director of each game is the same, but because I regularly change my team around after projects, we will be able to see how good the team is then.
There can’t be many high-profile Nintendo characters left to add to Smash Bros. Who’s left that you’d like to include?
That is completely undecided, but it is true that Nintendo has not created many new characters lately.
Sorry, I'm replying on my phone and didn't see your post. My previous post was regarding Sakurai's comment about how the roster would be mostly the same since Nintendo hasn't introduced many new characters since Brawl. That's silliness because Nintendo has the richest selection of memorable characters in all of gaming.
When they’re all lined up like this, it becomes obvious that there is roughly 6-year blank before and after Pikmin. While there have been big series since then like "Animal Crossing," "Brain Age: Train Your Brain in Minutes a Day," and "Wii Sports" it does seem that coming up with a completely new character-driven series has gotten more difficult recently.
http://www.nowgamer.com/features/1000225/wii_u_uncovered.html (http://www.nowgamer.com/features/1000225/wii_u_uncovered.html)QuoteSmash Bros. Brawl was a complete experience. What can any sequel offer in addition to that game?
There are many things that can be improved upon even in Brawl. Also, I think you can base your expectations of the new Smash Bros. once you see how well-made Kid Icarus is. The director of each game is the same, but because I regularly change my team around after projects, we will be able to see how good the team is then.
Not to mention, MAJOR KID ICARUS: UPRISING SPOILERS: You fight her as a boss later in the game so she also has a full moveset ready to goJust to play devil's advocate, (I guess I'll use a spoiler tag here) having a move set hasn't stopped Sakurai and his team from just making one up. In fact, most of the moves in the game are completely made up.
Ok this is my last one for now. 4 new franchises, 5 counting Megaman, and Geno being a symbolic union between Square Enix and Nintendo. Still no WTF character, can't figure anyone out. I guess Jill from Drill Dozer could work as well. I feel like Sakaurai will try and add a new Zelda character but who in the world can he pick? Demise I suppose.I remember when I unlocked Young Link in Melee. I wish he was Majora's Mask Link and could put on different masks and transform. They didn't have Final Smashes back then but clearly Fierce Deity Link would be 10 kinds of awesome. I think Midna with Wolf Link or even just Imp Midna could work.
So Fi should be on the lineup.Oh, Ceric, I almost internet punched you until I read the rest of your post. +1 for the lulz
OkamiOh, kytim, you crazy, crazy n00b. You play as Amaterasu in Okami. Also, Bayonetta has never been on a Nintendo console so if that rule still applies, she's ineligible.
If any Square Enix character makes it, I would expect it to be Cloud or Sora. I'm not saying I'd necessarily want Cloud as he barely qualifies, showing up as an NPC in Chain of Memories. He's still Square Enix's most recognizable and popular character.
Actually, I want Final Smashes and Assist Trophies to disappear...forever.You can always turn 'em off, ya know. Options never hurt anyone. ;)
I loved Final Smashes, they added a lot of fun to the game. And as Racht said, you can turn them off if you don't like them, it's better than making those of us who like them have to lose them.
Sakurai also mentioned that even among Nintendo characters, there were some they couldn't consider due to intellectual property rights issues.Who else in the world of Nintendo could have possibly been tangled up intellectual property rights? Not Krystal, she made her Brawl appearance. That's right... Geno!
I agree a game should not have 50+ characters in it. It should have a smaller number of varied characters that play different.What about 50+ characters that all play differently? Probably unlikely but a girl can dream.
I don't know who the hell Poo is but I want him in there. I mean...c'mon...his hair alone is a worthy addition.
Forget the Character. I want a Rocket Slime level.If any Square Enix character makes it, I would expect it to be Cloud or Sora. I'm not saying I'd necessarily want Cloud as he barely qualifies, showing up as an NPC in Chain of Memories. He's still Square Enix's most recognizable and popular character.
I wouldn't count out the Slime from Dragon Quest as having a good chance of being the Square Enix represenative. The Slime is the mascot of the series and way more popular in Japan then Sora and Cloud. Plus Nintendo publishes the series in the West now since they're trying to make it more popular in order to keep the series exclusive in Japan. What better way to try and make Dragon Quest more popular in the West then including it's mascot in one of Nintendo's best selling series.
Yeah Sora and Cloud have the bigger western appeal but I wouldn't count out Nintendo and Square Enix trying to use Smash Bros as a Trojan Horse to keep increasing Dragon Quest popularity.
Mortal Kombat 7 had 63 characters. Sure a good chunk of them were a copy/paste from MK6 and MK5, but still. With the six year development time that SBB had you'd think they'd have more to show for itI don't think SBB had 6 years. I thought it started soon after the E3 2006. 6 years would mean it's coming out this year.
But enough of that. Give me any Custom Robo or not-Falcon F-Zero pilot as a playable character and I'm happy
I agree a game should not have 50+ characters in it. It should have a smaller number of varied characters that play different.What about 50+ characters that all play differently? Probably unlikely but a girl can dream.
Unfortunately, to have a fully balanced 50 character roster, the game would take 17 years to finish.I agree a game should not have 50+ characters in it. It should have a smaller number of varied characters that play different.What about 50+ characters that all play differently? Probably unlikely but a girl can dream.
Honestly, I would overwhelmed by that. A fully balanced 50 character roster? I wouldn't even know where to start on picking a main!
Unfortunately, to have a fully balanced 50 character roster, the game would take 17 years to finish.I agree a game should not have 50+ characters in it. It should have a smaller number of varied characters that play different.What about 50+ characters that all play differently? Probably unlikely but a girl can dream.
Honestly, I would overwhelmed by that. A fully balanced 50 character roster? I wouldn't even know where to start on picking a main!
As long as they keep Wolf. :(
Thats not true. What about the Birds and Anthropomorphic Minority. In fact we need the exact opposite. More Star Fox to fill that Quota. No Discrimination.As long as they keep Wolf. :(
Wolf will be safe since he's mostly a unique character and is a villain. Sakurai even said one of the reasons he included Wolf because he wanted more villains playable. Falco on the other hand I could see getting the boot if Sakurai feels Star Fox doesn't deserve 3 characters anymore since he's much closer to Fox moveset then Wolf is and is just another hero character so he's not filling any minority quotas.
The Smash Dojo was a cool way to connect to fans but this time around, I'd prefer Sakurai go on radio silence for the majority of development. There's almost no way to avoid info if he's updating every weekday. I like being surprised.I agree. Smash Dojo is almost Single Handedly why I'm so disappointed with Brawl initially. He had pretty much already blown his load.
The Smash Dojo was a cool way to connect to fans but this time around, I'd prefer Sakurai go on radio silence for the majority of development. There's almost no way to avoid info if he's updating every weekday. I like being surprised.I agree. Smash Dojo is almost Single Handedly why I'm so disappointed with Brawl initially. He had pretty much already blown his load.
I don't see how anyone could be disappointed unless they didn't like the actual gameplay. It's Smash Bros, you know what you are getting, and how long does the surprise of unlocking a brand new character last? To me it's just a novelty, and a character being revealed to me online or through actual gameplay is exactly the same. And seriously stay away from the website and all Smash discussions. Nearly impossible but if one get's spoiled it's more or less there own fault. Sakurai even hid specific spoilers, he went so far as to give you one more chance just in case you clicked the link, hahaha.That's why. Yeah, you can try but good luck with that. Every topic on these boards gets derailed. You can't avoid this information unless you just give up going on the internet and talking to people.
It's hard to explain that sense of discovery.
Don't know if this means anything, but Nintendo was able to re-release DKC2 without having to alter or remove the Chief Thunder poster in Cranky's Museums.
Chief Thunder, you will remember, is from Rare's Killer Instinct, a property which Rare, not Nintendo, owned
Does anyone know where it was stated that Sakurai finalized the Brawl roster within the first month or 2 of development?
It might be stated in the May 2008 Nintendo Power, but I feel like I read it online in Iwata asks or something. But I seriously can not find it. Any help?
Sakurai said that the character roster, except for Sonic The Hedgehog, was decided on in the planning process — before any development began on the game. "To tell the truth, the decision to include Sonic was not made until 2007," said Sakurai.
Luigi Dude thank you! I was trying to tell people even though Sakurai put a poll out before Brawls release, it meant almost nothing aside from Sonic being included.
Luigi Dude thank you! I was trying to tell people even though Sakurai put a poll out before Brawls release, it meant almost nothing aside from Sonic being included.
Actually the poll meant more then just Sonic getting in, that poll is going to help determine which characters end up getting into the next Smash Bros. Sakurai did something similar with Melee on it's Japanese website showing the characters who were the most requested to get in and well, here were the results.
Bowser
Princess Peach
Wario
King Dedede
Ganon(dorf)
James Bond
Mewtwo
Banjo & Kazooie
Toad
Mew
Marth
Mr. Saturn
Pokemon Trainer
Gooey
Diddy Kong
Sukapon
Meta Knight
Lugia
Notice how characters in Blue appeared in Melee and characters in Red ended up being added to Brawl. So in reality any polls Sakurai ask for are going to be more about seeing who'll get in the next Smash Bros then the current one.
While I don't doubt that Sakurai used the polls to cull fan opinions, it seems superfluous. Additionally, using polls puts newer characters at a disadvantage though I'm sure the polls aren't the end all be all in terms of roster decisions.
I still don't get Rob. But Sakurai is a little different. I think that's what makes him such a good game maker.
Sheriff came to mind as well. But how will he deal with the guns? No guns at all and sticks of dynamite or something?
I can never get into hacks like that when it isn't the official game. If I really loved it and got any good at it, I would always feel empty that in an official tourny it wouldn't play like that.
If these guys are spending all their time hacking and modifying Brawl to suit their needs, then why don't they just utilize their talents better and open up their own game studio and create a game from scratch?Well, they potentially could. But Project M is so good that Sakurai would be wise to recruit the team for Smash Bros. Wii U. It's far superior to Brawl as a competitive vehicle and the movesets are far more likable. You don't even need to hack your Wii to use it, it's almost like an expansion pack.
Wow...Project M sounds pretty cool.I've mentioned Jill countless times in the past. She's an assist trophy in Brawl... but I would LOVE for her to become playable in the next Smash!
I am still sad nobody said Jill from Drill Doser should be in th next Smash game. I really want to play with her...and her move set could be awesome. I would love an attack that could drill through walls.
Also I still want Bomberman. He deserves to be in the second best party multiplayer game around...second to his game of course.
Unless, Sakurai is a big Bomberman fan...or someone on his team is. I am quite depressed about the fate of Bomberman actually...it was a great series, that should of and could of always been more.
I dunno why someone didn't make a Bomberman Party game...that took different multiplayer vs modes that Bomberman could have and create fun mini games around it. 5-6 simple and fun verse modes would have made a killer download game.
I dunno why someone didn't make a Bomberman Party game...that took different multiplayer vs modes that Bomberman could have and create fun mini games around it. 5-6 simple and fun verse modes would have made a killer download game.Ever hear of the Bomberman Land series? Or Bomberman Blast for a more traditional version.
IGN has a recent interview with Sakurai on the game. He is really pushing connectivity. What can really be done?Any chance you can quote the pertinent info? IGN keeps crashing my browser.
http://wii.ign.com/articles/122/1223770p1.html (http://wii.ign.com/articles/122/1223770p1.html)
IGN has a recent interview with Sakurai on the game. He is really pushing connectivity. What can really be done?Any chance you can quote the pertinent info? IGN keeps crashing my browser.
http://wii.ign.com/articles/122/1223770p1.html (http://wii.ign.com/articles/122/1223770p1.html)
Since the Wii U will have a better online system than the Wii currently has then could Nintendo patch Super Smash Brothers Brawl's online to make it more stable by using the Wii U's internet connection? Eveytime I try to play Brawl online it fails and it is going to be a long time before the next Smash Brothers game is released for the Wii U, so more people being able to get online with Brawl would help them until the next game is released.
I'm not saying they will patch it, because they almost certainly won't, but Mario 3D Kart and Mighty Switch Force weren't designed to support patching either. They added that on the 3DS at a system level.Wasn't Twilight Princess patched at the system level?
And Mega Man is dead people, don't even try to get your hopes up. If Capcom won't even put him in their own mascot fighter game Marvel vs Capcom 3, and still not put him in Ultimate Marvel vs Capcom 3, what makes people think they'd actually care to get him into Smash Bros? Any Capcom character that gets into Smash Bros will either be Ryu from Street Fighter or some kind of character to represent Monster Hunter.
And Mega Man is dead people, don't even try to get your hopes up. If Capcom won't even put him in their own mascot fighter game Marvel vs Capcom 3, and still not put him in Ultimate Marvel vs Capcom 3, what makes people think they'd actually care to get him into Smash Bros? Any Capcom character that gets into Smash Bros will either be Ryu from Street Fighter or some kind of character to represent Monster Hunter.
If Mega Man was dead then Capcom wouldn't have made Mega Man 9 and 10.
And Mega Man is dead people, don't even try to get your hopes up. If Capcom won't even put him in their own mascot fighter game Marvel vs Capcom 3, and still not put him in Ultimate Marvel vs Capcom 3, what makes people think they'd actually care to get him into Smash Bros? Any Capcom character that gets into Smash Bros will either be Ryu from Street Fighter or some kind of character to represent Monster Hunter.
If Mega Man was dead then Capcom wouldn't have made Mega Man 9 and 10.
Mega Man 9 and 10 were two extremely low budget titles for downloadable services only. Marvel vs Capcom 3 was a big budget retail game. Mega Man was a playable character in both Marvel vs Capcom 1 and 2, but he's not in 3. This basically shows just how highly Capcom thinks of Mega Man these days.
Who cares if Mega Man 9 and 10 were downloadable? That doesn't negate the fact that Capcom brought the series back to its 8-bit roots, showing fans that they do care about the character.
To be fair, he's in the PS3 version of Street Fighter x Tekken.
They probably couldn't give away too many rights to the franchise without hurting their own rights to Zero, who they seem to care more about.
Because they've been including Zero in most of their crossover fighting game franchises lately. Both Tatsunoko vs Capcom and Marvel vs Capcom 3 have playable appearances from Zero, but not Mega Man.
Also the ZX games were essentially just an extension of the Zero series.
All the biggest forthcoming titles from Capcom look pretty promising. RE6 looks better than RE5, but I guess we'll have to wait and see. DmC looks good too, I'm really digging the style and as long as they don't fiddle with the gameplay too much I'm sure it'll be a fine game. Not to mention Lost Planet 3 actually looks not boring compared to the first two, so yeah not really sure where you're coming from, bro.
I was just reminded that Fire Emblem has a very extensive female character cast list. Why not add some of them to the next Smash Bros. instead of making it such a boy's club?I'd be ok with Lyn or Marisa joining the cast. Mostly Marisa, though. ;)
Series creator Masahiro Sakurai is cautious about continuing to expand the already massive list of characters. "It isn't a matter of 'if the next game has 50 characters, that'll be enough,'" Sakurai said in an interview with Nintendo Power. "There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive."I highly doubt he means "no new characters" or "fewer characters." Sounds more like he's talking more about changing up the gameplay which, unless I'm mistaken, is pretty consistent with what he's been saying all along. I could see him cutting the "clones" and merging them into one character because people keep complaining about that so the total number of new characters is the roughly the same even if they introduce completely new characters. For example, even though Fox, Falco and Wolf play differently, they get merged into 1 character and become costumes.
"In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed."
Yeah, I was specifically talking about the headlines and how these sites are interpreting the Nintendo Power quotes because I feel like the quotes themselves are pretty straightforward.You should see Bowser in Project M. He's rad. Completely not borked now. I really hope it's how he plays come Smash 4.
10-15 new characters is a pretty safe bet, closer to 10 if they're all completely unique. Balancing the characters opens up half the roster to me since I might actually want to play as Bowser or King Dedede for more than a lark.
Like I already said, the only Namco character people should really expect is Pac-Man and that's it. If Sakurai allows a 2nd Namco character to be added then I could see a Tekken character added because it's a very popular series, but realistically people should only expect one Namco character and that will be Pac-Man because he's their most iconic.I think Sakurai will allow them to design a unique character but Yeah I only see Pac-man being in there.
He rivals just about any main character. There were many requests from users for his inclusion, and he IS pretty cool, so I did what I could to include him. After all, this game does let you enjoy a dream cast of supporting characters!
I think Shulk would be a great character.
Except she's kinda slutty.
Except she's kinda slutty.
She isn't bad. She's just drawn that way.
What?
I know this. I want to know how that is relevant.
Also a great character! (http://www.youtube.com/watch?v=9sOMUh7_Dn0)That's a really ugly She-Hulk Model and a Really boring stage.
I know this. I want to know how that is relevant.
Just ranting that he is basically obsessed with motion capture, and he is pretty much turning away any live action projects.
"The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it," he said. "However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play.
"I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena," he said. "However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down."
Super Smash Bros. 4 is in development for Wii U and 3DS, with a release expected sometime in 2013.
Namco Bandai already had a prototype smash bros up and running before we even got an official announcement that they were working with Nintendo. Development may be farther along than we think. Still I don't truly expect the first game until early 2014 at the earliest.They could very well have been working on it long before Sakurai ever got involved with it. They may have been working on the functionality and everything except the roster, story, balance and details before he joined. If that is true, there is a good chance it could come out in 2013. You know Nintendo wants to get this game out asap.
I'd expect the 3DS version to hit first with the Wii U version to follow a few months later.
gotta force as many people as possible to double dip by giving them the portable version first before the big graphical showcase version. I also wouldn't be surprised if this is aimed at Xmas 2013 to try and overshadow the PS4/720 release HYPE trains.
They could very well have been working on it long before Sakurai ever got involved with it. They may have been working on the functionality and everything except the roster, story, balance and details before he joined. If that is true, there is a good chance it could come out in 2013. You know Nintendo wants to get this game out asap.
I wouldn't be so sure they won't have a Mario. I think there's a pretty good chance EAD Tokyo will have something ready for next fall. I'd love for them to have a chance to do something other than Mario, but I don't see it happening this time around.
I wouldn't be so sure they won't have a Mario. I think there's a pretty good chance EAD Tokyo will have something ready for next fall. I'd love for them to have a chance to do something other than Mario, but I don't see it happening this time around.
Actually, yeah, I forgot that they didn't make Galaxy 2. They might indeed have something ready to go.
Actually, yeah, I forgot that they didn't make Galaxy 2. They might indeed have something ready to go.
I agree a Fall 2013 for a 3D Mario is possible, but I still worry Tokyo EAD trying to push the Wii U's power could result in it taking much longer. It took them 2 years to make 3D Land and that was still Gamecube/Wii power development. There's a good chance jumping from that type of hardware to hardware more powerful then the 360/PS3 will result in development of the next 3D Mario taking longer then 2 years.
Of course Nintendo did use Brownie Brown to make some of the levels in 3D Land so it could make the Fall 2011 release. So I guess if they do the same thing for the next 3D Mario and have other studio's work with Toyko EAD to make levels it could be done by Fall 2013. Either way I like to just imagine the worst case scenario so I'll be glad when it doesn't happen and not mad if it does.
Nintendo used Brownie Brown to help make Mario 3D Land? Source?
Is Brownie Brown owned by Nintendo? Because they helped develop quite a few 3rd-party games for the GBA and DS, including Heroes / Sword of Mana and Blue Dragon Plus (the latter series is ironically owned by Microsoft & Mistwalker). It would be very odd of Nintendo to loan one of their own studios to help make a game (Blue Dragon Plus) that's partially owned by a competitor (Microsoft).
Nintendo typically didn’t do many outsourcing on a Mario games. But Super Mario 3D Land (http://mariocars.com/super-mario-3d-land-2/) was on a rather parsimonious growth schedule; there was a charge to get it on shelves for a all-important holiday deteriorate to boost a sales of a Nintendo 3DS. One of a outward teams enlisted to get it finished was Brownie Brown, a Nintendo auxiliary also located in Tokyo. This was their initial outing over to a Mario team’s office.
Nintendo used Brownie Brown to help make Mario 3D Land? Source?
Is Brownie Brown owned by Nintendo? Because they helped develop quite a few 3rd-party games for the GBA and DS, including Heroes / Sword of Mana and Blue Dragon Plus (the latter series is ironically owned by Microsoft & Mistwalker). It would be very odd of Nintendo to loan one of their own studios to help make a game (Blue Dragon Plus) that's partially owned by a competitor (Microsoft).
http://mariocars.com/how-super-mario-survived-the-quake/ (http://mariocars.com/how-super-mario-survived-the-quake/)QuoteNintendo typically didn’t do many outsourcing on a Mario games. But Super Mario 3D Land (http://mariocars.com/super-mario-3d-land-2/) was on a rather parsimonious growth schedule; there was a charge to get it on shelves for a all-important holiday deteriorate to boost a sales of a Nintendo 3DS. One of a outward teams enlisted to get it finished was Brownie Brown, a Nintendo auxiliary also located in Tokyo. This was their initial outing over to a Mario team’s office.
And yes Brownie Brown is a Nintendo first party studio. As I've said before, Nintendo has no problem letting some of their studio's develop games for third party developers, as long as those games appear on a Nintendo system. Other Nintendo studio's that have done this besides Brownie Brown, would be Monolith Soft who made are Super Robot Taisen OG Saga: Endless Frontier and Dragon Ball Z: Attack of the Saiyans on the DS for Namco, and are also making the upcoming Project X Zone on the 3DS for Namco as well. There's also Genius Sonority who helped make Dragon Quest Swords for the Wii, and Paon who made the Klonoa remake for the Wii as well.
Slips rarely happened,so they didn't bother me.Even a couple times a match is too often. Even once is too often. I'm interested in finding out if anyone on this forum would leave them on if there were an option.
And the so-called character imbalances are so subtle that only a tiny fraction of people will notice (and please explain how Metaknight is overpowered, my hundreds of hours spent on Brawl show to me that at best he is a so-so character).I'll try to break this down without being mean. Really! (If you want I can post the mean version later :smug: )
In the January tournament, four of the top eight players and 21 of the top 64 competitors in the singles tournament used Meta Knight. The doubles tournament saw a similar saturation, with all four players in the grand finals competing with the character.
Even with these "problems", Brawl is still one of the best fighting games of the last 10 years.
I'd be a big fan of LESS characters in the next Smash Bros. if it meant that each character got more attention and designers had better control of game balance.I'd be okay with that but I don't think it's necessary. You can balance a really large amount of characters if you just bring in outside people, which I'm pushing for. Will Nintendo sign off on invites to big events full of good players, or host stuff on their own with an open invite? Namco does...
Of course, I'm nowhere near tournament level. I just Smash-spam with Pikachu or Peach. So I probably won't notice that much.
My point was that if you leave out parts of the game, of course characters will be unbalanced even more. That's not to say that they aren't unbalanced to begin with, but tournament play will exacerbate the problem.How does that necessarily imbalance the game further? I'd be inclined to say playing stages that move constantly further tilt things in favor of high speed and mobility characters like Metaknight.
I'd like to suggest that Smash is for non-tournament players too, so I believe in keeping in mind that there are aspects of the game that are more important than high-end tournament balance.Competitive viability doesn't preclude wet and wild casual fun :D - it would be pretty easy to serve both audiences, really. I believe that a symbiotic relationship exists between casuals and tournament jerks. If a game is popular with the casual crowd, a certain percentage 'trickle up' into the tournament scene, and feed stream and youtube hits which turns into more support and money for tournament events. Likewise, a competitively viable game that gets a lot of talk and event coverage entices more new players to try the game that everyone is talking about, and sustains exposure for the game through online coverage, word of mouth, etc. Hell, who hasn't seen Evo Moment #37?
In hindsight, Brawl absolutely cannot claim to have the most balanced roster of characters, but it was never really a problem for the group of friends I played with. We're far from tournament standard, counting frames and measuring hitboxes, but we're not incompetent at the game either and we weren't ever struck by balance issues. Unless you're at the uppermost level of play (which arguably takes away some of the fun of Smash Bros. with such limiting rules), I don't think it has that much of an effect.
I wonder, though, if you removed Meta Knight from the equation (and I know some tournament rules ban use of Meta Knight entirely), if that would make a significant difference.I think you do see a greater variety of characters being used (the next best character doesn't tower over the other characters so much) but I guess Metaknight loyalists could be pretty butthurt. I think a lot of people don't really care so much, because the ship has sailed on Brawl as a competitive game. Some die hards might disagree with me though :D
In my opinion, enforcing all these restrictions as far as what stages are "tournament-ready" and all that jazz takes some of the fun and the unique qualities away. There aren't many other fighting games where the layout and hazards of the arena impact the fight so strongly, and yet by limiting it down to the stages with no dynamic elements, it kind of becomes just like any other fighter. Wouldn't being able to use stage hazards to use your advantage and dealing with them show an extra kind of skill? Shouldn't the top tier players be able to deal what these stages throw at them?No, you're asking good questions. I think my answer may also surprise you. First, that anecdotal story I mentioned earlier? Here it is:
Like I said, I don't know all the ins and outs. Lay into me if I'm talking absolute rubbish.
I've got some interesting anecdotes about a tournament I ran out of my place back when the game was brand new, and I chose my own ruleset.
So the ruleset I picked looked like this:
Double elimination bracket. 3 stock + 7 min time limit, best 2 out of 3. No items :faust: . First stage in a set was a random "neutral" stage like Final Destination, Battlefield, or Animal Crossing (there were a few others I think). Characters could be picked double-blind if so desired by either player. After that, the losing player could pick whatever stage he wanted, then winner picks his character, then loser picks his character. By picking the stage before characters, I figured I could prevent horrific counter-picking against certain characters.
The game being relatively new and not having any world-class players in the neighborhood, I didn't think I would see any truly awful stage-exploiting gameplay. Actually, I kind of wanted to see it so I could get a handle on the stuff first-hand, and also reward the smartest, most merciless players if they had figured out some clever stuff.
If I remember right, the top 3 players or so leveraged from pretty gnarly stuff. #3 always picked flat stages without edges - like that Hyrule bridge one or Super Flat - so he could chain grab off the side of the stage off of any grab. #2 played Pit and his tactic was picking a stage he could circle around perpetually (like the old Hyrule ruins stage) and get a timeout victory off of any lead. #1 basically just killed everyone with Metaknight's superior slugging out and mobility. He* picked DK Jungle, or the Metroid Frigate stage that flips upside down most of the time for some reason.
Holy ****, the match between #1 and #2 was painful to watch every time #1 was up. Imagine circling around Hyrule ruins for like a solid hour. I wanted to die.
*it was me
I've got some interesting anecdotes about a tournament I ran out of my place back when the game was brand new, and I chose my own ruleset.
So the ruleset I picked looked like this:
Double elimination bracket. 3 stock + 7 min time limit, best 2 out of 3. No items :faust: . First stage in a set was a random "neutral" stage like Final Destination, Battlefield, or Animal Crossing (there were a few others I think). Characters could be picked double-blind if so desired by either player. After that, the losing player could pick whatever stage he wanted, then winner picks his character, then loser picks his character. By picking the stage before characters, I figured I could prevent horrific counter-picking against certain characters.
The game being relatively new and not having any world-class players in the neighborhood, I didn't think I would see any truly awful stage-exploiting gameplay. Actually, I kind of wanted to see it so I could get a handle on the stuff first-hand, and also reward the smartest, most merciless players if they had figured out some clever stuff.
If I remember right, the top 3 players or so leveraged from pretty gnarly stuff. #3 always picked flat stages without edges - like that Hyrule bridge one or Super Flat - so he could chain grab off the side of the stage off of any grab. #2 played Pit and his tactic was picking a stage he could circle around perpetually (like the old Hyrule ruins stage) and get a timeout victory off of any lead. #1 basically just killed everyone with Metaknight's superior slugging out and mobility. He* picked DK Jungle, or the Metroid Frigate stage that flips upside down most of the time for some reason.
Holy ****, the match between #1 and #2 was painful to watch every time #1 was up. Imagine circling around Hyrule ruins for like a solid hour. I wanted to die.
I'd like to suggest that Smash is for non-tournament players too, so I believe in keeping in mind that there are aspects of the game that are more important than high-end tournament balance.Competitive viability doesn't preclude wet and wild casual fun :D - it would be pretty easy to serve both audiences, really. I believe that a symbiotic relationship exists between casuals and tournament jerks. If a game is popular with the casual crowd, a certain percentage 'trickle up' into the tournament scene, and feed stream and youtube hits which turns into more support and money for tournament events. Likewise, a competitively viable game that gets a lot of talk and event coverage entices more new players to try the game that everyone is talking about, and sustains exposure for the game through online coverage, word of mouth, etc. Hell, who hasn't seen Evo Moment #37?
Games like Street Fighter, Soul Calibur I, II, V, Smash Bros Melee, Marvel vs Capcom 2 & 3, and Mortal Kombat 9 illustrate this really well. Casual fun *and* competitively viable (they sell well too!). Games like Brawl and Mortal Kombat 4-8 have dropped the ball on the competitive end, while games like Guilty Gear, Virtua Fighter, and Arcana Heart have not been a success withthose filthycasuals.
This is why the ONLY stage I consider worth playing is RANDOM. All stages. All items. Luck of the draw. Deal with it.Actually this is what I like to play when I'm just playing some rounds with my pals at home. You should see some of our dirty custom stages :D
It's just a video game. Stop taking it so seriously. Ever heard of playing games for the fun of it?Tournaments are crazy fun, you should try one. Or make one :D
Smash Bros Brawl - 11 million copies
Smash Bros Melee - 7 million copies
Once again, Smash Bros is not a tournament fighter series and was never meant to be. The sales show most people who play Smash Bros don't care. People buy Smash Bros because it a great party fighting series, not because they want to win money at Evo.
This is something some of you can't seem to realize. The tournament side of Smash Bros makes up a very small percent of the real audience. To say Nintendo need to please both sides is foolish when the tournament side makes up less then 1 percent of the overall fanbase.
Smash Bros Brawl - 11 million copies
Smash Bros Melee - 7 million copies
Once again, Smash Bros is not a tournament fighter series and was never meant to be. The sales show most people who play Smash Bros don't care. People buy Smash Bros because it a great party fighting series, not because they want to win money at Evo.
This is something some of you can't seem to realize. The tournament side of Smash Bros makes up a very small percent of the real audience. To say Nintendo need to please both sides is foolish when the tournament side makes up less then 1 percent of the overall fanbase.
Ask me about how much happier I am to fight a Ken than Ryu as Dhalsim in SF4 :DHow much happier are you to fight a Ken than Ryu as Dhalsim in SF4?
I tend to think that there's an even bigger difference between Falco and Fox. Also, I don't really remember so well, doesn't one of their side-B moves smash down when it hits air to air? I can't really hook my Wii up and check
Masahiro Sakurai from HAL Laboratory, producer of Kirby and Smash Bros. series had an hour of keynote speech at CEDEC developer conference, he mentioned that in the upcoming Smash Bros title, all characters will have new skills, there are many new characters, and it is fun to work on these features.I wonder what his definition of "many new characters" actually would be. Is it 10 new characters? 20? 5?
Question: why do people play points? I never play points, only stock.I do when playing with three other players, so that one or two people don't have to sit and wait whilst the others finish. We liked Time and Bonus matches, and I was pretty disappointed at bonuses being removed from SSBBrawl.
I would really like to see the character total toned down to 15 maybe 20. Too many characters, while awesome to pit against, really end up taking the time needed to make a flawless fighting game. Mortal Kombat found this out the hard way.Remind me how many characters Melee had. I believe that number is great. Plus, it's okay to have a lot of characters as long as the balance is good. The more you have, the harder it is to balance everything which I guess is the problem with Brawl. Here's hoping that working with the Tekken people, Sakurai can figure that out this time.
I would really like to see the character total toned down to 15 maybe 20. Too many characters, while awesome to pit against, really end up taking the time needed to make a flawless fighting game. Mortal Kombat found this out the hard way.
Remind me how many characters Melee had. I believe that number is great. Plus, it's okay to have a lot of characters as long as the balance is good. The more you have, the harder it is to balance everything which I guess is the problem with Brawl. Here's hoping that working with the Tekken people, Sakurai can figure that out this time.
SSB was never meant to be a "serious" fighting game. I remember when the first game came out and SF and Tekken fans all thumbed their noses at it.Did you know people felt the same way about the Marvel series before it picked up steam and became maybe the most beloved tournament fighter of all time?
Oh here we go again ::)I just kind of want to annoyingly nitpick this post to death. People care about balance, Brawl is unbalanced, people like Melee better, [citation needed] for 99%, nobody actually wants less characters because that is not a solution to game balance problems.
The Smash Bros series is a party fighting game where people get to play as Nintendo characters when they're with their friends. Nobody give a **** how balanced the games are for tournament level play, on Final Destination with the items off. This is why Brawl is considered by far the best Smash Bros to most people because it has the most characters, end of story.
If I had a choice between a roster of 50 characters that is somewhat unbalanced or a roster of 20 that is balanced, I'd easily take the 50 character roster because it means more Nintendo characters to choose from and more new movesets to use. This is what 99% of the people who play Smash Bros feel as well because they want more of their favorite characters to choose from. Removing characters just to please the tournament fanbase who makes up less then 1% of the overall fanbase would basically kill the series and be very stupid to do.
Of course for basic level play which 99% of all people play Smash Bros, Brawl was pretty well balanced which shows roster size doesn't mean much.
Out of my group of friends, I'm one of the best players and I'm a Luigi player, and last time I checked Luigi is considered only Mid tier in Brawl, which shows the tier list means **** for basic play because I beat Meta Knight and Snake players in my group all the time. Hell, I still kick a lot of ass with Captain Falcon in Brawl as well and he's considered of the worst characters in Brawl, which once again shows the tier list means **** for non-tournament play.No it only means your friends are garbage :smug:
Brawl was fun for a long time, it's STILL fun. And Brawl is pretty balances, 99% of people won't notice subtle things. And when I hear people say characters like Meta Knight are too strong, I laugh at them. A good player will win on skill, a good player can take someone that are consider "low tier" (I have to question who makes these tiers and what makes them thing they are the authority) can beat a similar skilled player that has a high tier character.
Brawl was fun for a long time, it's STILL fun. And Brawl is pretty balances, 99% of people won't notice subtle things. And when I hear people say characters like Meta Knight are too strong, I laugh at them.
A good player will win on skill, a good player can take someone that are consider "low tier" (I have to question who makes these tiers and what makes them thing they are the authority) can beat a similar skilled player that has a high tier character.No, this is wrong. I don't know what further evidence you need than consistent tournament domination.
A skilled player can be good at any character. It has nothing to do with "tiers", only skill (and sometimes luck).You can be "good" at any character, but it's noooooo good when you master Ganon and find out you've only scaled a molehill.
Tournament selection just results because those people are afraid to try someone not so popular. Skills of the player will trump character selection, plain and simple. Most people don't care about the tournament environment or what those players think. People will still have fun, and them picking "good" characters won't make them any less likely to lose since it all comes down to skill (with a little bit of luck based on the stage and items, though that is an ESSENTIAL part of the Smash games).
It does happen in other fighting games, as you have even said.Where? When? Top players don't bandwagon on single characters in relatively balanced games (SF4, MVC3, Tekken). They will on certain characters if they ARE substantially better than the rest (like in Brawl, or the top dozen or so MVC2 characters).
And way to user hyperbole. No characters are anywhere near that bad in Brawl.How bad would a character have to be to not have a shot, then? Tell me.
Wasn't there a fighting game with a joke character modeled to look like Ken and Ryu?
Wasn't there a fighting game with a joke character modeled to look like Ken and Ryu?
Yes, the character of Dan Hibiki. He was introduced in Street Fighter Alpha. He was basically Capcom's response to SNK making a character similar to Ryu and Ken in Art of Fighting named Ryo. So Capcom responded by taking Ryo's art design and tweaking it, then making the character weak (like his fireball going about 2 feet before evaporating).
Jeez...I knew this would happen but I wrote it anyways.
I'm just going to say one last thing before I bail out of this thread for good: I also want all the characters unlocked from the get-go.
As I hold small Smash tourneys fairly often here at my apartment, I really want tons of characters with lots of balance.
It is possible to have your cake and eat it, too, folks.
I just want lots of characters and balance. I played often competitively and casually. Casually, items on or off, free for all or 1vs1 I don't worry about balance too much cause I know my opponent won't or can't exploit certain characters.
But I like to play competively as well and there is nothing worse than literally being stuck in another characters infinite or chain grab because Sakurais gang didn't test the game enough or care enough to remove exploits like that.
Still I love Brawl way more than Melee. All I ask is can we have a fun party game where characters don't have OVERWHELMINGLY huge advantages over others? Slight advantages and disadvantages are one thing, but when one characters win ratio is 80/20 over another at high level play you know something is wrong.
Wasn't there a fighting game with a joke character modeled to look like Ken and Ryu?
Yes, the character of Dan Hibiki. He was introduced in Street Fighter Alpha. He was basically Capcom's response to SNK making a character similar to Ryu and Ken in Art of Fighting named Ryo. So Capcom responded by taking Ryo's art design and tweaking it, then making the character weak (like his fireball going about 2 feet before evaporating).
Isn't that considered theft? Couldn't SNK and Capcom sue each other for tweaking an existing character from another game?
Still I love Brawl way more than Melee. All I ask is can we have a fun party game where characters don't have OVERWHELMINGLY huge advantages over others? Slight advantages and disadvantages are one thing, but when one characters win ratio is 80/20 over another at high level play you know something is wrong.
I can't find anything on Capcom suing SNK. The only Capcom lawsuit I can find is them suing Data East over Fighter's History.
Once again, high level play makes up less then 1% of the Smash Bros audience. To the other 99% of people who play Smash Bros, Brawl was very well balanced and characters like Meta Knight didn't have huge advantages over everyone else. Get the tournament bullshit out of here because it makes a very very very very very very small percent of the audience and doesn't represent the way the game actually is to most people.It's a far greater percentage of people that get good enough to run into problems with the game, not just tournament jerks. Tell me, what is the downside of having balanced characters for all levels of play?
Still I love Brawl way more than Melee. All I ask is can we have a fun party game where characters don't have OVERWHELMINGLY huge advantages over others? Slight advantages and disadvantages are one thing, but when one characters win ratio is 80/20 over another at high level play you know something is wrong.
Once again, high level play makes up less then 1% of the Smash Bros audience. To the other 99% of people who play Smash Bros, Brawl was very well balanced and characters like Meta Knight didn't have huge advantages over everyone else. Get the tournament bullshit out of here because it makes a very very very very very very small percent of the audience and doesn't represent the way the game actually is to most people.
Tell me, what is the downside of having balanced characters for all levels of play?
Pretty much this. Why does it seem that some people in this thread are arguing for an unbalanced roster?
I wouldn't say just one character causes problems in Brawl's balance. The bottom 10 characters or so are like, crippled bad, and I think that's just as severe a problem.
The thing I have a beef with is denying there's a balance problem, being proven wrong, and then further backtracking and saying it doesn't matter for "99%" or whatever wild estimate of players like that makes it okay. Nintendo was pretty negligent letting Brawl ship in the condition it did. Smash on Wii U can meet with way bigger successes on every front - casuals, tournament players, copies sold, critical reception, or whatever - if the basic steps to protect a decent metagame are made.
Once again, high level play makes up less then 1% of the Smash Bros audience. To the other 99% of people who play Smash Bros, Brawl was very well balanced and characters like Meta Knight didn't have huge advantages over everyone else. Get the tournament bullshit out of here because it makes a very very very very very very small percent of the audience and doesn't represent the way the game actually is to most people.Pretty much this. I don't know how people can bitch about a game for it not having the properties of the games it stood in opposition to. If Nintendo wanted to make a technical fighter, they would--they made a slot-machine styled brawler instead. I prefer it that way and don't understand why anyone would want Nintendo to focus on turning the series into something it's never been just to satisfy a virtually non-existant demand.
Maybe I'm wrong about their being a Capcom vs SNK lawsuit? I feel pretty confident I read about one. But I think maybe we should curtail Dan Hibiki chat in this thread...Wait, Dan's going to be in the new Smash Bros. game?!
So you're saying the game should be more unbalanced? Nobody has said they want the game to be like other fighters other than being better balanced than Brawl, which most traditional fighting games are better balanced than Brawl.Once again, high level play makes up less then 1% of the Smash Bros audience. To the other 99% of people who play Smash Bros, Brawl was very well balanced and characters like Meta Knight didn't have huge advantages over everyone else. Get the tournament bullshit out of here because it makes a very very very very very very small percent of the audience and doesn't represent the way the game actually is to most people.Pretty much this. I don't know how people can bitch about a game for it not having the properties of the games it stood in opposition to. If Nintendo wanted to make a technical fighter, they would--they made a slot-machine styled brawler instead. I prefer it that way and don't understand why anyone would want Nintendo to focus on turning the series into something it's never been just to satisfy a virtually non-existant demand.
So you're saying the game should be more unbalanced? Nobody has said they want the game to be like other fighters other than being better balanced than Brawl, which most traditional fighting games are better balanced than Brawl.Where do I say I want the game more unbalanced? Oh, that's right--i didn't. Glad that straw-man bullshit is behind us... let's see what else you have to say about things I didn't say... Some characters are better than others... fact! Okay, well, that's going to be true of every fighting game when there are different characters. You want better balance even if it means less characters ... I don't. I want more, not less, content, even if it means the game isn't balanced. It is okay if SB isn't perfectly balanced because it isn't a pure fighting game. Your last sentence makes zero sense. Complaining about balance in SB is like whining that there isn't rocket jumping in CoD.
I'm not a fighting game fan at all. I love the Smash Bros. games though and Melee is my favorite. I'm not a tournament player nor am I a fan of watching fighting tournament play. But something was off about Brawl and some characters were better than others. That's a fact. I want better balance in the new Smash compared to Brawl. If they need to lower the number of characters to do it, then fine. If they can balance better with more characters, that's just gravy. But saying it's okay to be unbalanced because all other fighters are balanced and SB is the anti fighter game is beyond ridiculous.
So you're saying the game should be more unbalanced? Nobody has said they want the game to be like other fighters other than being better balanced than Brawl, which most traditional fighting games are better balanced than Brawl.Where do I say I want the game more unbalanced? Oh, that's right--i didn't. Glad that straw-man bullshit is behind us... let's see what else you have to say about things I didn't say... Some characters are better than others... fact! Okay, well, that's going to be true of every fighting game when there are different characters. You want better balance even if it means less characters ... I don't. I want more, not less, content, even if it means the game isn't balanced. It is okay if SB isn't perfectly balanced because it isn't a pure fighting game. Your last sentence makes zero sense. Complaining about balance in SB is like whining that there isn't rocket jumping in CoD.
I'm not a fighting game fan at all. I love the Smash Bros. games though and Melee is my favorite. I'm not a tournament player nor am I a fan of watching fighting tournament play. But something was off about Brawl and some characters were better than others. That's a fact. I want better balance in the new Smash compared to Brawl. If they need to lower the number of characters to do it, then fine. If they can balance better with more characters, that's just gravy. But saying it's okay to be unbalanced because all other fighters are balanced and SB is the anti fighter game is beyond ridiculous.
Once again, high level play makes up less then 1% of the Smash Bros audience. To the other 99% of people who play Smash Bros, Brawl was very well balanced and characters like Meta Knight didn't have huge advantages over everyone else. Get the tournament bullshit out of here because it makes a very very very very very very small percent of the audience and doesn't represent the way the game actually is to most people.Pretty much this. I don't know how people can bitch about a game for it not having the properties of the games it stood in opposition to. If Nintendo wanted to make a technical fighter, they would--they made a slot-machine styled brawler instead. I prefer it that way and don't understand why anyone would want Nintendo to focus on turning the series into something it's never been just to satisfy a virtually non-existant demand
No fighting game has perfectly balanced characters. And that really isn't a big deal.That's right. No fighter has perfect balance. Most have almost all of their matchup odds no worse than 6-4. That's all I'm asking.
Actually, I asked a legitimate question based on what you said and the fact that the argument has been about balance. I never said you said you wanted it unbalanced. I asked if that is what you said for clarification. The argument was about making the game more balanced than Brawl. You state Smash is the anti fighter and say we want it like other fighters. I state the only thing anyone said about being like other fighters is better balance than Brawl had. So I couldn't find any other argument other than wanting it less balanced in your reasoning. You didn't state clearly what you thought else we wanted from Brawl to be like fighters and as I didn't see any other argument, I asked if that was actually what you were saying. You now say you didn't. My last sentence made sense based on my understanding of your argument.So you're saying the game should be more unbalanced? Nobody has said they want the game to be like other fighters other than being better balanced than Brawl, which most traditional fighting games are better balanced than Brawl.Where do I say I want the game more unbalanced? Oh, that's right--i didn't. Glad that straw-man bullshit is behind us... let's see what else you have to say about things I didn't say... Some characters are better than others... fact! Okay, well, that's going to be true of every fighting game when there are different characters. You want better balance even if it means less characters ... I don't. I want more, not less, content, even if it means the game isn't balanced. It is okay if SB isn't perfectly balanced because it isn't a pure fighting game. Your last sentence makes zero sense. Complaining about balance in SB is like whining that there isn't rocket jumping in CoD.
I'm not a fighting game fan at all. I love the Smash Bros. games though and Melee is my favorite. I'm not a tournament player nor am I a fan of watching fighting tournament play. But something was off about Brawl and some characters were better than others. That's a fact. I want better balance in the new Smash compared to Brawl. If they need to lower the number of characters to do it, then fine. If they can balance better with more characters, that's just gravy. But saying it's okay to be unbalanced because all other fighters are balanced and SB is the anti fighter game is beyond ridiculous.
Well, I think he was trying to say...other "real" fighters have several characters 30+ sometimes and are fairly balanced with characters.This is why I like it so much. The game is not complicated but you can get better by practicing and knowing how your player moves and everything. If the balance is better than Brawl, I think this game could be better than Melee in my opinion, regardless of the number of characters. To be honest, I'd rather have more characters as well, as long as it's balanced properly. :)
Super Smash Bros Brawl is the antifighter...that doesn't mean it should be unbalanced or that you can use Brawl being an antifighter as an excuse for being unbalanced.
Smash Bros is the antifighter because it does not follow the traditional fighting standards. You don't have to learn complicated button presses for combos. You don't have to do difficultish joystick controls for combos...you don't have to have too many buttons to play.
@LouieturkeyNever said I wanted to take away characters. All I said was if the balance got better compared to Brawl and they had to take characters away to do it, I'd be fine with that. If they can do it and add more characters, I'll be super stoked!
I don't know why you have a hard time understanding that I was agreeing with Luigi Dude and catekiller. The perceived balance problems of the SB games don't detract from their value to the vast majority of people that bought the game. Taking away characters would decrease the value of the game to most people, even if the balance were better.
The success of SB has never hinged on balance.Before you go any further about success, you might want to think about how you define success. Just sales? Or being the best game it can be?
More content (characters, moves, stages, items) is going to serve far more players than balance would, since the perceived balance issues seem to matter most to competitive players, who try to rebalance the game based on their own ruleset and probably would continue to anyway, regardless of how much Nintendo did to balance the game. Making low level play better, with more content, is going to improve the game for more people than focusing on high level play would. Nintendo should focus their effort on the low level players, not the high level ones (since there are so few, relatively speaking). I'd be fine with better balance, too.
According to Harada:
“We’ll be providing our expertise when asked, but it’s not like we’ll (the Tekken Team) be making the game.”
You should actually tie Niche character downloads with another more popular character. Perhaps DLC is 2-3 characters per purchase. A niche Character, a classic character, and a new popular character.True. Niche character stand a better chance of not being ignored if it's packaged with a character people really want.
To put it succinctly, I’ll need to have you guys wait a while longer. I hardly ever write anything on Twitter any longer, and that’s because I think right now is the time to stop tweeting and start putting in a real effort here. If I could put it a really harsh way, I think it’d be better if I could be forgotten by gamers for a while.Good, I say get off twitter and I like how he pointed out rabbid fan behaviour. Maybe people who read this can have conversations that are a little more sensible. I used to wonder, does he even take a second glance at our Twitter responses? Obviously after Namco was involved and criticized he made a statement. But it's nice that he can see our constant bickering over stupid stuff. And by "ours" I mean "them" not us...
I don’t like it when a tweet or whatever leads to needless speculation getting spread around. For example, when I tweet about playing some game, some people immediately get the idea that that character is in the new Smash Bros. Then people fan the flames on it, people start to think it’s really true, people get angry about it. Nobody benefits.
I got asked once by a student ‘Is Fox really strong in Smash Bros. Brawl because you like Star Fox?’ Absolutely not. I don’t balance things based on that. These are very important titles that the creators and fans are leaving to me. In the worldwide online rankings, Fox’s winning record is right in the middle of all the characters. The idea with him was a character that suicided often, but made up for it with other skills, but I guess that prominence gave him this image of being really powerful.
Instead of talking about what Smash Bros. will be like. I’m just going to say ‘I’m making you wait for it!’ and keep going along. I want to put my all into a full-on launch that really makes that wait worth it.
"WiiU, the 3DS" Nintendo Direct only just in Smash Bros. "for the latest work, published in the E3 video of the year" that was announced. Ordinary game is an announcement from the video and be equal, making this announcement because it has reached its destination, but to have kept you waiting. However, I will put a better one!
Plus, a Pac-Man stage would be awesome. Imagine fighting in one of the mazes.
I don't see how that conceivably works as a stage. Looks pretty difficult to KO anyone.
Well with Namco working on the game, I'd still put my money on Pac-Man appearing. Sure his current games don't get much attention but he's still a huge icon for the original arcade game and one of the most recognizable gaming characters in the world because of it.
"I think the one word I've said the most this year, by far, is 'Ow!'" he wrote. "Not only am I getting calcific tendonitis, but they've also found what are apparently several ruptures in the muscles. My upper arm hurts, and there's this chronic dull pain in my elbow joint as well. On the lower arm, there's this feeling of fatigue around the flexor muscles that turns into pain when I use a keyboard or game controller with my fingers.
The pain of the director shouldn't hinder development. :(
Man, that guy has really got to lay off himself.Zing!
So Sakurai's pain is still going on and just may hinder development of the new Smash Bros titles even more than it already has. Check the link to see the whole article.
You know I had similar issues for about 2 years with my right sword arm before I felt the relief. His is more severe than mine but I've decided I am going to twitter him my insight on the subject. Anyone fluent in Japanese able to help me translate it so I can copy and paste it to him? It would be pretty short. When it comes to some doctors and issues like this I personally can never trust them when I keep getting perscribed pills that mask the pain until I'm addicted.Quote"I think the one word I've said the most this year, by far, is 'Ow!'" he wrote. "Not only am I getting calcific tendonitis, but they've also found what are apparently several ruptures in the muscles. My upper arm hurts, and there's this chronic dull pain in my elbow joint as well. On the lower arm, there's this feeling of fatigue around the flexor muscles that turns into pain when I use a keyboard or game controller with my fingers.
[font=.HelveticaNeueUI]http://www.polygon.com/2013/2/27/4035046/why-masahiro-sakurais-bum-right-arm-is-hindering-work-on-the-new (http://www.polygon.com/2013/2/27/4035046/why-masahiro-sakurais-bum-right-arm-is-hindering-work-on-the-new)[/font]
Sakurai has a Twitter account?
Sakurais cat confirmed for brawl
yeah probably
yeah i know, he's going to update the nintendogs assist trophy to have his cat with the dog just playing, rolling around the screenSakurais cat confirmed for brawl
yeah probably
Sakurai's cat actually appears in the Pokemon Stadium 2 stage of Super Smash Bros. Brawl: http://super-smash-bros.wikia.com/wiki/Easter_egg (http://super-smash-bros.wikia.com/wiki/Easter_egg)
Hah. Sakurai has blocked me from seeing his tweets. Hilarious, but sad at the same time. :/I want to know what on earth you could have done to out-troll me
Hahaha. Yeah, apparently. All I remember posting, were retweets of random photos he would post with the message, "CONFIRMED. 'New item/character/thing' in Smash Bros. 4!"
I probably only did it maybe four or five times. I guess that was enough to block me. It's a shame... as I really enjoy his cat photos. :(
Here's how one guy, who wrote in to Brawl producer Masahiro Sakurai, put it: "The other day, I had my first run at Smash Bros. Brawl online play. What I found was that nobody ever went on the attack; it was like everyone was taking the approach of waiting for the other guy to take the offensive. There were no items, either. I wanted to shout at them 'This isn't how you do Smash Bros.'! As the producer, what do you think of fights like this?"Read it all here.
Sakurai — who's still recovering from a repetitive-strain injury to his arm that's keeping him from playing video games for the time being — took time out in his Famitsu column this week to respond. "The idea of Brawl's 'carefree brawling' motto was to get rid of as many restraints as possible and allow people to choose whatever play approach they liked," he wrote. "I'd like people to take some freer approaches with their gameplay, but the sort of battle style you describe in your letter is not interesting or fun. That's why I'll probably be thinking of a way to deal with that in the next game. We've learned a lot about net play since Brawl was released, after all, so a lot more is possible."
I like Mop's idea. But doesn't "rating" the opponent fix that? Label that guy a jerk, change settings to "no jerks" and no one has to play him ever again.
I want to write a really long post about online matchmaking systems when I get to my computer. This sort of goofy stuff can pretty easily be prevented without implementing extra rules like debuffs or whatever.
I heard Goku is going to be in the next Smash.
I heard Goku is going to be in the next Smash.
I thought Shy Guy was joking. Maybe he should have made it more absurd. I heard Cthulhu is going to be in the next Smash.
Snake can go **** himself, Megaman's the real deal.Ehh, Snake fit surprisingly well. He was an awesome character in Brawl. Other characters deserved a roster spot more, but I was pleased with Snake's inclusion. I hope he's in the new one.
Ehh, Snake fit surprisingly well. He was an awesome character in Brawl. Other characters deserved a roster spot more, but I was pleased with Snake's inclusion. I hope he's in the new one.
Soooo... Any chance we'll get Bomberman? Along with Mega Man, Bomberman is the other third-party character who has a good history on Nintendo platforms.
Awesomely stupid indeed; the dude can store projectiles in his pocket!
Regarding a possible subspace mode.. I was looking at the trailer again and while I believe the Wii U footage is just custom scenes for the trailer, like Brawl, I think there may be an adventure mode in the DS version.
I can't link the video now (lazy/mobile) but there's a clip of Mario jumping by himself in what I originally thought was a dkcr inspired level, but the design felt off and didn't match anything from other series known to be represented in the game. What really stood out as odd was simply the fact that the scene only shows Mario and no other character.
I'll link the clip when I'm home..
And while we're at it, I took another still for you guys. Since Cater' pointed out that the boxing ring might be a clue to Lil Mac being revealed, where do you think this stage is from (http://imgur.com/iThSCyN)? looks like something out of Fire Emblem to me, but I'm not a fan of the series; just happens to look like the level from Brawl.
Some wiener who doesn't post here nearly enough probably started it. We've moved on.
What if they made it so the Mii randomly copied the entire move set of another fighter on the roster, but you didn't know who til the match started? LOL, it would be hilarious (though I imagine the uptight tournament players would want the Mii banned since they don't like fun stuff).
What if they made it so the Mii randomly copied the entire move set of another fighter on the roster, but you didn't know who til the match started? LOL, it would be hilariousYeah, that's Mokujin from Tekken, Edge Master/Charade/whoever in Soul Calibur.
(though I imagine the uptight tournament players would want the Mii banned since they don't like fun stuff).I bet it's sure fun to strawman tournament players nonstop when you yourself have never been to a tournament!
So word is going around that Sakurai and the team is having difficulties with the 3DS version. Specifically with multiple character fighters, which I can only assume are guys like Ice Climbers and Pokemon Trainer. Also in an article from Kotaku, Sakurai mentions that all the characters from Melee and Brawl may not make it into Smash 4.Since they specifically mention the 3DS version, this may have something to do with the lag of transforming characters in multiplayer matches.
As far as potential cuts he talked about how difficult it was for 3rd parties to get involved with as well. I expect no Snake, as well as the majority of the Melee cuts like Pichu and Dr Mario. Brawl was a very good cast of worthy characters. And no, Lucario did not replace Mewtwo, the only similar animations they have are of Neautral B and Up B. if anything, the last minute Sonic addition booted Mewtwo who had more character data than any of the other 6 cuts.I'd expect some of the clone characters to get cut if the Melee cuts are anything to go by. Mewtwo was the only character with a unique moveset from Melee to get booted. The clone characters could get relegated to alternate outfits. Sakurai mentioned in a recent interview that he felt custom costumes took away from the individual characters, but in context, it sounds like he was referring to just putting sunglasses or different articles of clothing on characters as opposed to different outfits each of these characters have worn. Who knows? The world needs more Robot Ness.
It's unfortunate that the two versions of Brawl won't have cross-play. That was one of the most enjoyable aspects of PlayStation All Stars last year, as it meant you had the biggest possible pool of players to play against and it didn't matter which version your friends had. Granted, PSASBR is the same game on both platforms with minor control differences, but I don't see why Nintendo couldn't have allowed cross-play between players on stages shared between the two versions.
On the flip side, the two versions having distinct stage lists does mean it's pretty likely that I'll buy both versions of Smash U. Well played, Nintendo.
That does seem odd about no Cross-play. Even if it just limit the selection of stages to the shared one.at least they have a decent excuse to divide them. i wonder if we will see characters divided Ie: Chrom is 3DS only while Ike is console only
It's unfortunate that the two versions of Brawl won't have cross-play. That was one of the most enjoyable aspects of PlayStation All Stars last year, as it meant you had the biggest possible pool of players to play against and it didn't matter which version your friends had. Granted, PSASBR is the same game on both platforms with minor control differences, but I don't see why Nintendo couldn't have allowed cross-play between players on stages shared between the two versions.have they ruled out using the 3DS as a controller(although why would you want to)
On the flip side, the two versions having distinct stage lists does mean it's pretty likely that I'll buy both versions of Smash U. Well played, Nintendo.
I just realized a potential flaw with having two version of this game. Isn't this effectively taking away one of the Wii U's most promising titles? The 3DS is clearly the more popular system so if a 3DS owner gets his SSB needs filled by the 3DS game he has less incentive to buy a Wii U. He doesn't NEED a Wii U to get his SSB fix. There has been discussion on this forum about the possibility that NSMB 2 hurt Wii U sales because it fulfilled the public's desire for a new 2D Mario game, thus ruining any system-selling potential of NSMB U. I don't have a Wii U because I don't NEED a Wii U to get the gameplay it currently offers. If Nintendo is offering that same gameplay on the 3DS then WHY BUY A WII U?
They'll be paid DLC.
They'll be paid DLC.
According to IGN, there are currently no plans for Smash Bros. DLC: http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed (http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed)
They'll be paid DLC.
According to IGN, there are currently no plans for Smash Bros. DLC: http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed
1 - No Subspace story mode.I really hope these are true, this is what I want from the game.
2 - Majority of effort is being placed on playable characters and stages.
"At this point we have no plans for downloadable content," Sakurai said. "Our goal is to have a Smash Bros. that has enough content, in terms of characters and stages, and that's where all our energies are focused. There's no fundamental opposition to downloadable content if it's something that felt like it worked. We haven't really decided whether we're going to do it or not. We're not opposed to it, we just need to work on completing the full package."
I agree on both counts. I'm not against Sakurai trying an Adventure Mode again, but it needs a complete overhaul. I still prefer focus on the non-Adventure Mode stuff which really is the heart of Super Smash Bros.1 - No Subspace story mode.I really hope these are true, this is what I want from the game.
2 - Majority of effort is being placed on playable characters and stages.
Also, about the DLC thing, I think they're just trying to assure people that they aren't holding anything back and creating DLC before the game even launches. They have to figure that DLC for this game would be popular, so I'm sure they'll make some after the game releases.
As far as I'm concerned, complaining about single-player modes in Smash Brothers is like complaining about single-player modes in Mario Party: the game is meant for multiplayer and single player is just an afterthought. If anything, the SSE is a great example of why they shouldn't even try.
And honestly, the same ol' multiplayer gets really tiresome after a while, and sometimes just don't want to deal with other people and their issues.This one's simple: Play a different game!
The Last of Us is another recent success in both the multiplayer and story department.
So I'm trying to start a Donkey Kong with Barrel Roll movement.I'm going to get some new drawings going this next week. So hang tight. Plan on bombarding the new Smash Miiverse community. ;)
Can anyone and everyone else join in and draw or text out something like this?
Not only do I want DK's iconic barrel roll move, I really want to see if Sakurai goes for it with enough support behind it.
Anyone in? Bustin, Phish, Racht and Shayman can all draw very well!
If you do, post in the actual Smash Brothers Miiverse board.
By the way Phisfood lost his password and says password recovery isn't working for him.
Since Smash Balls appear to be back, I wonder what MM's would be.. shouldn't be another super charged shot (ala Samus) so I was thinking.. Rush Power Adaptor? Am I the only one that played MM6 and 7?? I feel like a rush/beat/auto super combo is too played out.
Since Smash Balls appear to be back, I wonder what MM's would be.. shouldn't be another super charged shot (ala Samus) so I was thinking.. Rush Power Adaptor? Am I the only one that played MM6 and 7?? I feel like a rush/beat/auto super combo is too played out.
Yellow Devil? He was shown during the character trailer. Could be a game boss, but could also be the character's smash ball move.
I appreciate the ambition that was shown in making the subspace emissary and trying to add a story to the game for single play but it was all too disjointed and a bit repatative. I think the adventure mode in Melee was closer to being on the right track for how a single player segment could be done but when I try to think of how to make a single player mode work for Smash Bros., I find I can not think of any good idea for what to do. It's an odd beast.
To each his own I guess. When Melee came out, the Adventure mode and classic modes were my most played modes. I loved running through the modes by myself.i feel like if it was set up more like the target test in melee it would be great.
I would love to see those modes come back with a vengeance. Subspace was wrong because they had stupid enemies nobody carried about and felt uninteresting. Adventure mode is simple. Create simple side scrolling levels based on each game universes world. Try to give each game universes world a different challenge with the games. Some games could have overlapping themes. For examples:
Mega Man, Metroid themes could be based on 2D sides scrolling shooting action. Characters could only jump and shoot. Limiting the moves of the characters can give variety to the levels. Mega Man levels only give characters one jump, but Metroid levels give you 2 jumps and focused on exploration.
Mario, Donkey Kong, and Kirby levels are based on platforming, and all attacks are gone, except jumping. Then you have to get power ups from those worlds. Kirby levels could have a triple jump mechanic adding to make them feel different.
F-Zero and Star Fox could be racing levels with Environmental hazards to deal with. Like the cars racing through...and you have to get on the correct path. This could create an interesting experience.
So you can see, an Adventure mode trying to capture the themes and play styles of the original games could be fun.
I appreciate the ambition that was shown in making the subspace emissary and trying to add a story to the game for single play but it was all too disjointed and a bit repatative. I think the adventure mode in Melee was closer to being on the right track for how a single player segment could be done but when I try to think of how to make a single player mode work for Smash Bros., I find I can not think of any good idea for what to do. It's an odd beast.
The best idea for a single player to work is for Sakurai to design it like he designed Kirby Super Star. Several shorter gameplay modes that are different from each other, but when combined together can create a longer experience. This type of design would fit Smash Bros so much better as well.
Anyone who's played Kirby Super Star should know what I'm talking about. Have one mode that's a simple platforming type like Spring Breeze that's short and easy for anyone to play. Have another mode like Gourmet Race where every level is a race of some kind. Do another like The Great Cave Offensive that's a Metroid style exploration game with a ton of trophies and CD's to find. Another can be like Revenge of the Meta Knight were it's now more action based with lots of fighting now. Then finally do a Milky Way Wishes mode where it takes pieces from all the previous modes and combines them for an epic ending.
Seriously, something like that with various Nintendo themed levels in each mode, and enemies and bosses from different Nintendo series would be perfect for Smash Bros. Good way to give a good sized single player experience with lots of variety, without making it one long mode of doing the same thing over and over again like the Subspace Emissary was.
"Fan service." There's that term again. I'm a little confused by it, and I often see the little extras and cameos like trophies, stickers, etc. called "fan service." Is this stuff really what fans want to see? Little trinkets are preferable to seeing this stuff as playable characters and stages? I'm a fan of many Nintendo franchises, and I don't want any of that kind of fluff, all I want are playable characters and stages. Am I alone in this?
Stickers and Trophies aren't stopping more characters and stages from being made.Except that I wasn't talking about only trophies and stickers, and I was also including Assist Trophies under trophies. I'm talking about pretty much everything that isn't characters and stages, such as the videos that Khushrenada mentioned. This stuff definitely does use up a lot of resources.
Except that I wasn't talking about only trophies and stickers, and I was also including Assist Trophies under trophies. I'm talking about pretty much everything that isn't characters and stages, such as the videos that Khushrenada mentioned. This stuff definitely does use up a lot of resources.
I'm up for more characters and stages provided they are worthwhile. I'd rather it be smaller to weed out the redundancies in characters or undesired stages than making it bigger with new stuff that won't be used or isn't that unique.This may work for regular fighting games, but Smash Brothers is a different case. Since Smash Brothers takes characters from all throughout Nintendo's illustrious history, then there are lots and lots of characters that different fans want to see. And some of these characters are naturally going to be similar to others; Luigi is a perfect example of this. He's Mario's brother, of course the two are similar. But he's an important part of history and has many fans, so both he and Mario are included instead of just one of them. So even if some characters are similar, the game still benefits more from a large roster than a smaller one with more uniques.
except they aren't complete clones of eachother. in brawl luigi has been given a moveset that takes mario's moveset and modifys a bunch of things to give him a unique feel. falco has been given somewhat similar treatment as well.I'm up for more characters and stages provided they are worthwhile. I'd rather it be smaller to weed out the redundancies in characters or undesired stages than making it bigger with new stuff that won't be used or isn't that unique.This may work for regular fighting games, but Smash Brothers is a different case. Since Smash Brothers takes characters from all throughout Nintendo's illustrious history, then there are lots and lots of characters that different fans want to see. And some of these characters are naturally going to be similar to others; Luigi is a perfect example of this. He's Mario's brother, of course the two are similar. But he's an important part of history and has many fans, so both he and Mario are included instead of just one of them.
So even if some characters are similar, the game still benefits more from a large roster than a smaller one would more uniques.so there could be 100 characters all with a variation of fox's moveset and you would be happy? am i reading this correctly?
Stages are a somewhat similar idea, in that they represent scenes from games, so the game also benefits from having lots of them from various games to appeal to various fans.i'm sorry but i don't think anybody wants to see the electroplankton stage return.
The difference is that there's probably more leeway in making them more unique from each other, but I still don't mind when a few are similar with some key differences.to an extent this is true but nobody wants a million final destinations.
As for the scrolling stages, I actually like the Ice Climbers stage, it fits the game it's from, but all the others feel a little lazy in comparison. Only a couple of stages should be like this, and only the ones that actually make sense. The "Mushroomy Kingdom" stage in Brawl for example, didn't work.But you just said 'the game also benefits from having lots of them from various games to appeal to various fans.'
QuoteSo even if some characters are similar, the game still benefits more from a large roster than a smaller one would more uniques.so there could be 100 characters all with a variation of fox's moveset and you would be happy? am i reading this correctly?
To each his own I guess. When Melee came out, the Adventure mode and classic modes were my most played modes. I loved running through the modes by myself.i feel like if it was set up more like the target test in melee it would be great.
I would love to see those modes come back with a vengeance. Subspace was wrong because they had stupid enemies nobody carried about and felt uninteresting. Adventure mode is simple. Create simple side scrolling levels based on each game universes world. Try to give each game universes world a different challenge with the games. Some games could have overlapping themes. For examples:
Mega Man, Metroid themes could be based on 2D sides scrolling shooting action. Characters could only jump and shoot. Limiting the moves of the characters can give variety to the levels. Mega Man levels only give characters one jump, but Metroid levels give you 2 jumps and focused on exploration.
Mario, Donkey Kong, and Kirby levels are based on platforming, and all attacks are gone, except jumping. Then you have to get power ups from those worlds. Kirby levels could have a triple jump mechanic adding to make them feel different.
F-Zero and Star Fox could be racing levels with Environmental hazards to deal with. Like the cars racing through...and you have to get on the correct path. This could create an interesting experience.
So you can see, an Adventure mode trying to capture the themes and play styles of the original games could be fun.
Can we merge the two topics?
Can we merge the two topics?
They already did ;)
Kotaku: I know that you can't talk too much about the characters that will be in the next game, but for previous Smash Bros. games, have there ever been characters that you wanted to include but couldn't figure out a good mechanic for them, like a way to fit them into the game?
Sakurai: Yeah, there's been a lot of instances like that. For example, there are places where we planned to have a character but then implementing that character just didn't work out. Or we wanted to implement some character but there was too much overlap with other characters from the same title, and it didn't work out. Or there's places when I wanted to implement some character, but the image for how it works in the game just never comes to fruition.
Kotaku: Do you ever talk to the high-level competitive players when you're balancing Smash Bros.?Caterkiller: I can't believe even this upsets teh hardcore! Elitist A holes. I'm glad he is striving for a balance that doesn't focus on one or the other.
Sakurai: Mostly I don't incorporate feedback like that. Basically, Smash Bros. is designed to be sort of targeted at the center, intermediate players, and if you think of sort of a skill graph or something where if you're targeting just the peak of that performance level, you're targeting a very small group of people. We wanna avoid a situation where it becomes a game sort of like other competitive fighting games, where it's only apreciated by a very small, passionate group of sort of maniac players. We definitely don't want that sort of situation. It's supposed to be a fun game for a wide variety of people.
But that's not to say that I don't appreciate very high-level competitive play, the type of very refined competitive gameplay that happens in other fighting games. Personally, I have a lot of experience playing in the arcade scene, and personally came out as a champion of a 100-person battle in arcade Street Fighter II.
Kotaku: Recently?
Sakurai: A long, long time ago. So I don't wanna ignore that there's that type of pleasure to be had from the game. Q
Though I do have to question Sakurai's refusal to give Ganondorf his own completely unique move set. He wouldn't even be in the game if it wasn't for being similar to Falcon. At least in Melee anyway.
I think the game benefits from having a "heavy weight Captain Falcon".Funnily enough, Captain Falcon is actually heavier than Ganondorf. In fact, Captain Falcon is the heaviest character in SSBMelee, even moreso than Bowser, which is just nuts. You may have been talking about his strength instead, but still, I thought it was funny.
I think the game benefits from having a "heavy weight Captain Falcon".Funnily enough, Captain Falcon is actually heavier than Ganondorf. In fact, Captain Falcon is the heaviest character in SSBMelee, even moreso than Bowser, which is just nuts. You may have been talking about his strength instead, but still, I thought it was funny.
Isn't the other popular F-Zero character Samurai Goroh? He looks like a brute, I'll bet Ganondorf's moves would suit him well.
Anybody read the French interview?Yes, sir.
A character poll for Smash!No Mike Jones or Jill from Drill Dozer? Psh. Poll is defunct.
http://www.surveymonkey.com/s/G29JF3F (http://www.surveymonkey.com/s/G29JF3F)
Not to be a thread bumper, but Sakurai added a new screen:
(http://www.smashbros.com/update/images/daily.jpg)
Certainly has better graphics than Wii Fit.
Its futile to post, no one likes Smash Bros around here anymore...I hope you're joking. I love talking about Smash Bros. I probably have the most posts in this thread. Even with Sakurai's daily pic, there isn't that much to talk about since he posts fairly typical stuff. They're fun images, but they're hardly discussion worthy.
You should rehost Sakurai's daily images, because the change, you know daily.
Yesterday, it was fit lady now it's Luigi.
Its futile to post, no one likes Smash Bros around here anymore...I hope you're joking. I love talking about Smash Bros. I probably have the most posts in this thread. Even with Sakurai's daily pic, there isn't that much to talk about since he posts fairly typical stuff. They're fun images, but they're hardly discussion worthy.
I'd be worried that Pokemon would overload the roster at that point. You already have Pikachu, Jigglypuff, and Pokemon Trainer with either Lucario, Mewtwo, or both. That would be a sixth representative from that franchise. Though, a newer set would be appreciated. The first gen is already well represented.
You know here's the thing though, with Brawl the intention was at least 5 Pokemon reps, possibly a 6th if Plusle and Minum were really what they seemed to be. It would have been 6 Pokemon slots to Mario's 5 if Dr Mario made it back. I'd think Pokemon is the one series that could get away with it just because of how vast its icons can be.
So, Waluigi confirmed?not to my knowledge
Its futile to post, no one likes Smash Bros around here anymore...I like Smash Brothers, I just don't have much to say at this time, and sometimes when I do think of something, I'll scroll down and find that someone else already said it. But I at least read the thread, if nothing else.
So, Waluigi confirmed?not to my knowledge
You know here's the thing though, with Brawl the intention was at least 5 Pokemon reps, possibly a 6th if Plusle and Minum were really what they seemed to be. It would have been 6 Pokemon slots to Mario's 5 if Dr Mario made it back. I'd think Pokemon is the one series that could get away with it just because of how vast its icons can be.
The thing is if they add another Pokemon Trainer while keeping the previous one, and having Lucario and Mewtwo both, that would not only have 6 slots in the select screen, but 10 Pokemon characters total. That's just way too many and Sakurai wont do it.
This is probably the main reason why Mewtwo didn't make the final Brawl roster despite having the most data of the cut characters. Sakurai probably realized Mewtwo being in would have made it look like Pokemon had way too much representation since it would have had 5 slots and 7 characters total, and that's why he was the only unique moveset that didn't return.
Mario is Nintendo's most popular franchise and so it'll always have either the most slots on the select screen, or equal to Pokemon. Now transformation characters from Zelda or Pokemon might give them more overall characters then Mario, but on the select screen itself, no other series is going to upstage Mario. Doesn't matter if in Brawl's original roster Pokemon was going to have more slots, because Sakurai changed his mind during development for a reason and having too much representation was probably that reason.
a second trainer to cover the other gens without taking up many character slots makes perfect sense especially if they steal a design from one of the female player characters or better yet...
(http://cdn.bulbagarden.net/media/upload/thumb/8/84/HeartGold_SoulSilver_Blue.png/243px-HeartGold_SoulSilver_Blue.png)
Who would Ridley be an alternate skin of? The AC villager?
Heaven forbid we have a Smash Bros. game without the same damn Fire Emblem character, because there are certainly no other characters in history of Fire Emblem with a fencing-type moveset. ::) If Sakurai follows tradition, we'll probably eventually find out Chrom from Fire Emblem Awakening's in the rotating Roy/Ike slot.
I still hope they change the title of these games. It doesn't really matter in the grand scheme of things; the titles are just very plain.Hm, would you prefer one of these?
Smashed Super Bros.This. Oh please this.
None of the above. Nintendo All-Stars Battle Royale.D'oh, how could I forget that one? And of course, there's also "Mario & All-Stars Fighting Transformed."
Nintendo has in the past two Smash Bros. games included a comedy/novelty character. In Melee it was Mr. Game & Watch; in Brawl it was R.O.B. Anyone have any guesses for who it might be in this one? My pick, a longshot but a great pick: Fred Savage.Wii fit trainer
I don't think either of those examples would really be a novelty character. I'd see them more along the lines of the Ice Climbers, where they're mostly just really obscure.I lumped Mr. Game and Watch and R.O.B. together mainly due to age and obscurity. No one really thought they were going to be added to the roster. The same can be said of Wii Fit Trainer, but she's newer and well-known. How are you defining novel in terms of potential candidates and the two aforementioned characters? Many characters in Super Smash Bros. can be considered novel. For example, Zelda can transform and there are two Ice Climbers who are severely handicapped when separated or if Nana is knocked out. The Ice Climbers are novel and obscure. Mr. Game and Watch and R.O.B. are both unique in their releases. Mr. Game and Watch hadn't appeared on a traditional Nintendo handheld or console (until the Gallery series). Besides cameos, R.O.B. was only featured in two NES games.
It's difficult to think of a whole new obscure property they could drop in. Play as a Virtual Boy? Gameboy Printer? As was mentioned stuff like Mach Rider, Star Tropics, Takamura, Pushmo, or Chibi Robo are just low-profile as opposed to oddball.After Mr. Game and Watch and R.O.B., I'm having a hard time thinking of characters in the same vein that work naturally, but there are no set rules to this. Neither Mr. Game and Watch nor R.O.B. fit into an easily defined category. For the purposes of this discussion, we're defining their common traits. The traits I've been using are: they're old, they were mostly forgotten, and they had unique releases.
Nintendo has in the past two Smash Bros. games included a comedy/novelty character. In Melee it was Mr. Game & Watch; in Brawl it was R.O.B. Anyone have any guesses for who it might be in this one? My pick, a longshot but a great pick: Fred Savage.
Balloon Fighter is contained within Melee's data. Sakurai has gone on record stating that while he tried to include balloon fighter as a playable character he couldn't figure out what to do with him after his balloons popped. Now the villager's up special uses two balloons modeled in the exact same was as Balloon Fighter. That is Sakurai's way of including him spiritually without actually including the character. Sadly Balloon Fighter has zero chance at this point.Well he could be an assist trophy
So, does anyone think it's true that Sakurai will consider putting Reggie in the new Smash Bros if the change.org petition hits 100,000...because that would be fucking great.
https://twitter.com/NintendoAmerica/status/408059837352660992 <-- posted by Reggie on NOA Twitter
I WANT LUCARIO!!!(or Zoroark or Magnus ::) )We heard you the first time
I WANT LUCARIO!!!(or Zoroark or Magnus ::) )We heard you the first time
To be clear, the new Super Smash Bros. games do not feature a story mode like The Subspace Emissary.I know most folks didn't dig SSE but I hope there is some sort of single-player aspect. It would greatly increase the overall value of the game for me.
I know most folks didn't dig SSE but I hope there is some sort of single-player aspect. It would greatly increase the overall value of the game for me.
yayI know most folks didn't dig SSE but I hope there is some sort of single-player aspect. It would greatly increase the overall value of the game for me.
Sakurai already said back at E3 the game would still have a single player mode, it just wouldn't be a story driven thing like The Subspace Emissary. So there could still be a pretty good sized Adventure mode in the game, it just isn't going to have a story with lots of cut-scenes like The Subspace Emissary did.
Yeah even if the current pics are fake, Palutena is still pretty much guaranteed to be playable anyway. She meets all of Sakurai's requirements for characters to be playable and has been the most requested Kid Icarus character by far.
Hell if the picture is real I wouldn't be surprised if Sakurai leaked it himself considering the Kid Icarus stage with Viridi was shown the next day. Trolling people like that is something I can 100% see Sakurai doing. And then next week we'll get a Nintendo Direct on Wednesday before Nintendo reveals their Q3 results with everyone expecting Palutena to be revealed and then a completely different newcomer like Little Mac is revealed instead.
Sorry if this was covered in this thread: With Nintendo moving to expand the NFC of the GamePad, would it make sense for Smash 4 to include some sorta trophy battle mode. A deck of cards that you can battle with or even the trophy in the games you can but in the store. I know in the past I attempted to collect all the playable fighters in Brawl as trophies (I was missing like half and quit).
Pokemon Trainer isn't on the site, so I don't think he's been announced. I'm not sure who the "it" Pokemon is this gen who could make a good Smash Bros character, so I think that the roster might not see any new ones.
You could do that for all of the Pokemon. Even make the starters that Pokemon Trainer has be different from version to version.
I want some more series represented.I'm very much in favor of greater series diversity. So far so good since Rosalina is the only new character announced from an already (well) represented series. At the same time, Brawl has no new Mario characters (unless you count Wario which I don't). There aren't too many holdouts from older IPs.
I want some more series represented. Let's see someone from the Wars series for example. Not sure who though, as I don't know who's the most iconic/popular there.
I want some more series represented. Let's see someone from the Wars series for example. Not sure who though, as I don't know who's the most iconic/popular there.
That gets a major round of applause from me.
Advance Wars is one of my favorite series, second only to Smash Bros, and would love to see better representation for it. My vote for a character from it is Sami, as she was a starter and would help fill up the female fighter ratio a bit more:
(http://i57.tinypic.com/2ah5ytt.jpg)
In other Super Smash Bros. news, Hideo Kojima revealed that he isn't involved with the new games so Snake is "unlikely." Nothing official, but it's something to consider. Kojima doesn't need to be involved for Snake to show up. I liked using Snake so if he doesn't come back, I'd welcome recycling his moveset.
Well even if Snake is still in the game, it's not like Kojima can just say "Oh yeah, Sakurai is going to reveal him next week." Of course with Ground Zero coming out next week, that could actually happen.He didn't have to say anything.
From Sakurai's Twitter.
(https://p.twimg.com/AujfvnVCEAEJRLm.jpg:large)
Sakurai is starting up his brand new move sets! The one below looks like Dixie Kong to me. He say's they will be needed soon, chances are he is using them now.
(https://p.twimg.com/AujuagECQAAIkYJ.jpg:large)
Silly little thing:I have a pet theory that they're gonna call them something like Super Smash Fire and Super Smash Ice just looking at the respective logos.
Can Nintendo change the Title to something less generic?
Has anyone else noticed that no characters have been revealed since Diddy? Sakurai has been revealing 2 characters a month since E3, but none in March. Could he be gearing up for another big character reveal or maybe a reveal for a new mode or feature?
Has anyone else noticed that no characters have been revealed since Diddy? Sakurai has been revealing 2 characters a month since E3, but none in March. Could he be gearing up for another big character reveal or maybe a reveal for a new mode or feature?
Has anyone else noticed that no characters have been revealed since Diddy? Sakurai has been revealing 2 characters a month since E3, but none in March. Could he be gearing up for another big character reveal or maybe a reveal for a new mode or feature?
I'm actually starting to think that he wasn't fucking around when he said not to expect all the veterans back. I mean, I'm sure like Yoshi and Captain Falcon are locks, but we might lose us a Jigglypuff, which would be devastating, and Rob, Snake, Wolf, Dorf, Lucas, which would be eh. I don't think there are too many newcomers left either. Maybe three.
Also, this is probably the first time where we knew of a Nintendo Direct more than 2-3 days in advance.
Is online going to be another Brawl disaster? If customers experience Brawl levels of lag, is Nintendo going to tell us to purchase a Wii LAN adapter? /facepalm
By the way, I've been seeing some people say that "for Wii U/for 3DS" are the final titles, but I looked and couldn't find a source for this. Is there one, or are they still placeholders?I don't think they were ever placeholders. I've even seen reserve cards at Target with these names. IGN seems to be the original source for this info. (http://m.ign.com/articles/2013/06/13/e3-2013-smash-bros-wii-u-3ds-final-names-revealed) I'm still hoping for an 11th hour change because like I said before, I really like Clash/Rumble as subtitles. It isn't looking very likely at this point.
The Villager's final smash is the greatest thing ever.yes, yes it is
What? Caterkiller hasn't come in to comment about Ridley!? FOR SHAME CATERKILLER!He did in Talkback
He looks great! Too bad for Ridley though. Boss confirmed...
My only hope is that what was clearly the Other M clone Ridley is the boss while a playable original Ridley is an actual character. Like Toon Link on the Spirit Tracks stage.
...I am not upset about her bust appearing to have grown from last time...that is just an annoyance that gamers have to deal with.
...I am not upset about her bust appearing to have grown from last time...that is just an annoyance that gamers have to deal with.
No. Just no.
It's not just "an annoyance we have to deal with", it's unnecessary character design. It's problematic and it needs to stop.
I like Video Games.
I like Video Games.Duuuuuude.
What? Caterkiller hasn't come in to comment about Ridley!? FOR SHAME CATERKILLER!
My biggest concern however is with dedede's final smash being changed, mainly because I feel that his was relatively well balanced compared to most of them which were either usless/stupid, generic one blast triforce slash type deal, or super sonic with a few unique ones in the mix.
In case you missed it: 128 new Smash Bros (Wii U) screens (http://endless-agb.minus.com/mbopyab0NE2JXz)
So anyone want to comment on my Ridley delusions?
You don't need to hack your system to play Project M.No one said that. In fact:
First, I really like that you don't have to hack your console to play the mod. A copy of the game is required and you go through the stage builder to load it.
That leak, while a cool set up for the character screen is absolutely fake. Wario was pulled right out of Brawl and Ganondorf is a jacked up TP asset. Not to mention Captain Falcon looks really weird.
They did turn two female characters into four (three?) female characters, so they're padding out the numbers a bit.
In case you missed it: 128 new Smash Bros (Wii U) screens (http://endless-agb.minus.com/mbopyab0NE2JXz)
Who can possibly complain about a pick of the day when we've been given over 300 extra picks in like 2 weeks time?
So anyone want to comment on my Ridley delusions?
You'd be gimping the 3DS version for a long time. I'm sure they're will be some sort of connectivity bonus though.
Is it really a better deal (as it currently stands)? In terms of content, at very least, you get more songs in the Wii U version, but it also probably costs $20 more.
I think the cuts should be made in this way:
1. Can we make this character different enough not to be a clone?
If Yes, then they stay on.
If No, they become a costume of the parent character.
If a Star Fox character gets cut, I think there's a 99% chance it's Falco. I never really understood his inclusion in the series in the first place.
If a Star Fox character gets cut, I think there's a 99% chance it's Falco. I never really understood his inclusion in the series in the first place.falco's too popular with the tourney fans to cut.
But what if they reconfigure Falco to play more like Wolf? Huh? Huh? Eh? Huh? :P:
Falco's in, and he's getting a moveset change and stats readjusted to feel different.
Wolf? He's out.
Plot twist.But what if they reconfigure Falco to play more like Wolf? Huh? Huh? Eh? Huh? :P:
Falco's in, and he's getting a moveset change and stats readjusted to feel different.
Wolf? He's out.
Source plox
And yet he catered to them by making the two different online modes.
If franchise popularity in and of itself were what determined it, there should be negative two characters from Ice Climber.
I should smite the 3 of you into oblivion!
An official survey concerning the Smash E3 tournament.
https://www.surveymonkey.com/s/HPMRWQ9
It asks for your favorite character. If you love me, you to will type in Ridley as I have. Pretty please?!
The fact Ike is returning pretty much guarantees none of the Star Fox characters are getting cut now. This roster would have been decided during Summer 2012, when Awakening had sold over 400k in Japan, but hadn't had a Western release yet. At this same time, Star Fox 64 3D sales were over 500k worldwide, so Star Fox and Fire Emblem would have been pretty similar in popularity when Sakurai was making his decisions. If he decided at that time Fire Emblem would get 3 characters, then Star Fox is certainly keeping its 3 characters.I'm not really seeing the correlation here and "pretty much guarantees" is a bold descriptor for what you're proposing. No offense, but you're basing this on extremely flimsy evidence. Bear in mind, I'm not saying Star Fox absolutely won't keep its three veteran characters. I just don't think we can use this character reveal as proof of anything except that Ike is playable.
Impa might still make it in. And if so, I don't think she would be based on Hyrule Warriors. It might have been too late to use that game to draw moves from.They took music from mgs4 in brawl, that said if snake isn't confirmed at e3 he is out.
What?Impa might still make it in. And if so, I don't think she would be based on Hyrule Warriors. It might have been too late to use that game to draw moves from.They took music from mgs4 in brawl, that said if snake isn't confirmed at e3 he is out.
(http://i102.photobucket.com/albums/m85/Romancedawn1/ScreenShot2014-05-23at100950AM_zps542ebd3e.png)
I can guarantee a 3rd Fire Emblem rep without actually guaranteeing anything. You guys will just have to trust me on this one.
I can guarantee a 3rd Fire Emblem rep without actually guaranteeing anything. You guys will just have to trust me on this one.
Did your dojo get to do mo-cap of some fighting moves for the game?
I can guarantee a 3rd Fire Emblem rep without actually guaranteeing anything. You guys will just have to trust me on this one.Your title makes you seem trustworthy enough, so I just might...
Lucario's cut? :'( :'( :@ :@ :@
WWHHAATT!!!
Lucario's cut? :'( :'( :@ :@ :@
WWHHAATT!!!
Caterkiller said here that he was cut! :@No, he didn't. He was mocking people who were claiming that Lucario would be cut because they also said Toon Link and Ike would be cut. Read the post again, specifically note the quotation marks around the part he was saying characters were cut. Cheesus...
Yahoo!!!!Reading comprehension fail.
"Toon Link is cut! He appears on the Spirit Tracks stage! He can't be playable, it wouldn't make any sense! Lucario is cut! He replaced Mewtwo and now the new Pokemon from Gen 5 or 6 will replace him! It just makes sense! Ike is cut! He replaced Roy and now Chrom will replace him! You have to watch the patterns! Besides he's not relevant anymore, he wouldn't make sense!"
Yeah boy! I love the cheering for Ike but I love the salt from the goons even more! Keep the unique move sets coming Sakurai!
sorry if you remember i was inactive for a fair while missed out on bits of the conversation.Caterkiller said here that he was cut! :@No, he didn't. He was mocking people who were claiming that Lucario would be cut because they also said Toon Link and Ike would be cut. Read the post again, specifically note the quotation marks around the part he was saying characters were cut. Cheesus...Yahoo!!!!Reading comprehension fail.
"Toon Link is cut! He appears on the Spirit Tracks stage! He can't be playable, it wouldn't make any sense! Lucario is cut! He replaced Mewtwo and now the new Pokemon from Gen 5 or 6 will replace him! It just makes sense! Ike is cut! He replaced Roy and now Chrom will replace him! You have to watch the patterns! Besides he's not relevant anymore, he wouldn't make sense!"
Yeah boy! I love the cheering for Ike but I love the salt from the goons even more! Keep the unique move sets coming Sakurai!
Wait, are you saying Sakurai was being super strict about Mega Man? Is that because he only wanted the NES games represented in his moveset? I don't think that's being too strict, since it still provides a lot of diversity. Pac-Man had to have some liberties taken, but I'm glad Sakurai is the kind of insane genius to make it work.Strict in the sense that all of Mega Man's moves are based on things from the actual games. I'm asking about Pac-Man because I don't remember him using his most well-known enemies as an attack before. Super Smash Bros. take plenty of liberties with characters which is fine. I was merely pointing out how Mega Man is portrayed comparatively.
Mario doesn't have cape reflection move in any other game, though. Or Falcon's entire moveset. Sometimes Sakurai just makes up moves.
Super Smash Bros. take plenty of liberties with characters which is fine. I was merely pointing out how Mega Man is portrayed comparatively.
Got to play today at a Smash fest event. It was awesome. The demo was insanely short though. The game definitely feels less floaty, like people are saying. Megaman is crazy hard to use. His charge shot is his side A smash attack. I thought it'd be more like Samus. I also got to play the 3DS version. Smash run is really fun, but the level I got seemed to repeat characters in the stage.
Have we talked about the customization yet? Sakurai said on Miiverse today that each character has 12 different special moves.
Personally, this makes me worry that I'm going to have to play the game a ****-tonne to get the right character/moveset. I mean, even characters I don't normally play as might be 1000% better for be by just swapping the moves. On the other hand, it's kind of exciting and could make being competitive with friends more fun/strategic since you never really know what you're going to get.
Any other thoughts?
Hell, I wouldn't be surprised if some characters who are considered low tier with their normal movesets, can become top tier with the right change.In that case, I'll wait until someone else does all the work and picks the best combination of moves.
Have we talked about the customization yet? Sakurai said on Miiverse today that each character has 12 different special moves.
Personally, this makes me worry that I'm going to have to play the game a ****-tonne to get the right character/moveset. I mean, even characters I don't normally play as might be 1000% better for be by just swapping the moves. On the other hand, it's kind of exciting and could make being competitive with friends more fun/strategic since you never really know what you're going to get.
Any other thoughts?
This should make the Amiibo's all the more important when playing with friends and at friends houses. You can load up your character, stats, settings, etc etc without having to manually reselect or play through your friends game to unlock all the things they haven't unlocked yet just to get your character to where it is.
Speaking of balance, doesn't that present a whole new issue? I know Sakurai has a bigger team on it, and is taking more time, but with so many characters and combinations, will that be enough? Will one character/moveset be significantly OP? It seems like a lot of variables that could break the balance.
Personally, I'd be shocked if Xenoblade wasn't represented in the game. He should be an assist trophy at the least.
Falco could get an amusing arwing airstrike thing that would be fun.
Falco could get an amusing arwing airstrike thing that would be fun.
If Wolf comes back, they can give him a Final Smash similar to Snake's, where someone from his team flies in on the Wolfen, and Wolf rides the wing firing a canon. Am I the only one that liked Star Fox Assault?
Oh, but that's assuming Snake doesn't come back. I haven't been paying enough attention to the roster. After Mega Man was announced, I don't care. I'm sticking with him.
Too bad for the extra stick though, people just gotta deal with it.I'm hoping for Circle Pad Pro compatibility. I never used the right stick in either Melee or Brawl, but the comfort and extra shoulder buttons would be greatly appreciated.
A few random thoughts:If dedede's final smash is changed I'm going to be very displeased, just saying.
1. Some of the Final Smashes have not been changed, including but not limited to Mario, Fox, Bowser, and Donkey Kong. I never liked Bowser's because he has way too much history to just transform into a character Sakurai invented for Melee. I was really hoping he would get the Koopa Clown Car and you could fly around and drop Mecha-Koopas or those giant marbles. Donkey Kong's is similarly terrible. Give him Rambi. It's just so weird that they went out of their way to give Kirby and Luigi new Final Smashes, but kept others the same. Not that I use the Smash Ball terribly often, but go HAM or go home.
Are you getting tired of your boring old sanity?
Do you want have your mind challenged and blown up?
Linger no more and watch this right this moment!
http://www.youtube.com/watch?v=p5qqA54K-jE (http://www.youtube.com/watch?v=p5qqA54K-jE)
Apparently some higher up who worked on Xenoblade retweeted the 3DS Direct tweet, so NeoGaf is currently going crazy believing the new character to be Shulk.
Apparently some higher up who worked on Xenoblade retweeted the 3DS Direct tweet, so NeoGaf is currently going crazy believing the new character to be Shulk.
The same person who RTs every Japanese direct announcement that Xenoblade Chronicles X has ever been in?
Though I think there's another possibility for that Xenoblade slot...
(http://images.bluegartr.com/bucket/gallery/56ca6f9f2ef43ab7349c0e6511edb6d6.png)
So does this mean all of those "completed Wii U games" will be released?Ubisoft: LOL, no. **** you all.
Well seeing that Lucina only gets a small box on the official website instead of a larger banner like the completely unique characters and her moves in the video look identical to Marth, I think it's safe to assume she's an alt for Marth.
So yep, looks like some characters becoming alternate characters with different voices is indeed happening. So Docter Mario should pretty much be a guarantee by now and Daisey being a Peach alt should happen as well. The Palutena trailer also makes Dark Pit as a Pit alt pretty obvious as well.
Well the dream of different alternate customs for characters with some of them being different characters is now a reality. Looks like we won everyone.
He seems to have the attitude this time of putting his hands behind his head, leaning back in his chair, and saying, "**** it, man." He's having a ball toying with people's emotions. Maybe it's personal. "So, today I released that clip of Ridley's shadow." /crosses off "Caterkiller" from list.Sakurai definitely makes a good supervillain.
(http://t0.gstatic.com/images?q=tbn:ANd9GcQt9USl7GV_4s_r9zcp_NVECT5AMVglflYIczmMxGbWKT2ZcbRs)
(http://www.google.com.au/search?hl=en&site=imghp&tbm=isch&source=hp&biw=1920&bih=960&q=super+smash+bros+memes&oq=super+smash+bros+meme&gs_l=img.1.0.0j0i5l4j0i24l3.2172.12804.0.14619.25.21.0.0.0.0.534.3326.2-3j2j2j2.9.0....0...1ac.1.49.img..17.8.2896.r0Nh2yPXVZA#imgdii=_)
Would anyone care if Mario wasn't in Smash Bros.?
You know, that actually makes me think of an interesting point. Would anyone care if Mario wasn't in Smash Bros.?If you're just talking about this new game, then yeah, I would be okay with that. The issue we're facing now is that there have been over 40 characters in Smash Brothers games. If they wanted to include all 40, with tweaks and such to update them, it wouldn't leave much time left for new characters unless the game was in development for like 5 or more years. I want to try out new characters a lot more than I want tweaked returning characters.
I'm mulling over this "cut character". The cut character most likely had a sword since Sakurai is comparing him to Marth, Chrom and Lucina. I wonder if Shulk got cut.I doubt it. He probably be the only representative of his series so move wise he could incorporate everyone's set.
After reading his post on Miiverse about how we're getting close to the end of the newcomers, that's makes me think, that in itself could be trolling.He could still have like 10 more folk to announce not including veterans. Roster might hit 50+
Oh the roster will be above 50 for sure but the majority of the unknown characters will be veterans for sure.
Oh the roster will be above 50 for sure but the majority of the unknown characters will be veterans for sure.
Even that I wouldn't be so sure of. Looking at the select screen I think the most likely is 10 rows across with 5 columns, leaving 50 select spots total with the bottom right being random like the demo's and Brawl. In that situation we would have 49 selectable characters, just one short of 50.
The only way we get above 50 is if there's 9 rows with 6 columns, which would make 54 select spots with 53 characters total. Problem with that is assuming the only veterans cut are Ivysaur, Squirtle and Snake, that would mean there's 6 more newcomers to hit that number. Before the Robin/Lucina reveal it was only one newcomer per video, with Lucina sounding like the only direct clone exception making that video having 2 newcomers probably an exception as well. Sakurai said before that video we were nearing the bottom of new video's which are normally just one new character. Unless Sakurai's definition of near the bottom is greater then 5, having that many newcomers is just not happening.
I know some people keep wanting more and more, but right now, there's probably only 2 newcomers left to reveal, Shulk and Chorus Men. Maybe a third we don't know about if Lucas got cut, but right now it looks like 49 selectable characters is the most realistic number, unless Sakurai was either lying about being near the bottom of new video's or he plans on revealing a bunch of Lucina style clones in them.
Knowing Sakurai, I wouldn't be surprised if he put in an odd number of characters, like 53, with the grid making it look like there are still more to unlock.
I didn't know Mii fighters were restricted to online friends match only. Seems kinda chessy
Also, running out of videos doesn't necessarily mean running out of newcomers. Sakurai could keep a few new characters a secret until the game launches and just not have videos for them because the game is out.
I just noticed that Kirby doesn't have angry eyes. Hopefully they change that for a N/A release. ::)Now that you mention it his whole row doesn't.
...Think if he did that with them in acute Zelda and Link style outfit.
Ice Climbers tonight instead.
I think the Ice Climbers are out for good, unfortunately.
While I've thought about buying a 3DS XL and hear many people praising it's supposed worthiness over the regular 3DS, I just haven't felt the need to buy a redundant system.You could do what I did, wait until you find the XL on sale (the holidays are coming up soon enough, best time to buy), and then sell your original model. If you sell it around the holidays like I did, you should get more money for it, and then you can switch to an XL for a very minimal amount. I have no regrets.
I can't believe she be comfortable like that considering from her background she spent the majority of her life in a fully enclosed suit.
Skimpy? She's in shorts and basically a sports bra. I see "skimpier" outfits just walking around my university campus gymThey've probably retconned it by now but, at one point the whole reason she had the suit to begin with was so that she could keep up with the race that rose her.I can't believe she be comfortable like that considering from her background she spent the majority of her life in a fully enclosed suit.
Well, not really. She does her job in that suit. It's not like she's walking around her house or taking a **** with it on. Hell, in Prime 3 she wasn't wearing it until she approached the army vessel or whatever that was. Also, who wouldn't be comfortable in shorts?
If anything, these two outfits are far less "sexualizing" than the Zero Suit.
Are some people really that upset by this?Are you new? This is the Internet. People get upset over everything. Someone somewhere is upset that I used vowels in this post.
Are some people really that upset by this?Are you new? This is the Internet. People get upset over everything. Someone somewhere is upset that I used vowels in this post.
I think the outfit should be exclusive to the Wii U version, that should boost its sales.So much so its an alternative for Wii Fit Trainer and Little Mac.
Well, that explains why I never saw that in Zero Mission. Still, that's Samus' outfit in the two previous mainline games so it's weird that Sakurai credits Zero Mission.
How does that work in Fusion. I thought the suit had become part of her.Yeah, and the Metroid DNA has altered her. But it seems after getting the Varia suit back everything is fine for her.
I don't think I should be proud for knowing these things.No, be proud. I was too lazy to look it up and I didn't even notice Samus was wearing a different top.
Nothing is wrong with NeoGAF. Now gamefaqs...
Regardless, I don't see Wolf so it must be fake. :P:
Of course the nice thing about this is since this roster including all these characters models, as soon as Sakurai reveals another character we'll know if it's fake or not. If a character that hasn't been revealed yet looks exactly like how this supposed leak shows them, that means the whole things real and if they don't, it means the whole things false.
Duck Hunt Dog will be the lamest addition to the series in SSB history, if true.
Besides the returning characters, it's the one thing about the leak I want to be true.Duck Hunt Dog will be the lamest addition to the series in SSB history, if true.Not even close.
What was the dog image originally used for?Fan art, maybe?
Duck Hunt Dog will be the lamest addition to the series in SSB history, if true.
I still don't believe that Sakurai who is very insistent on keeping details would make such a mistake as naming the dog just "Duck Hunt". Because that dog has an official name.
I've seen it mentioned that it's an ESRB rating thing, but I remain skeptical.I saw this too. Someone countered it with a quote from the ESRB website stating that ESRB raters do not actually play the games they rate during the rating process. They will play-test some games after release to ensure that the rating was accurate. I'm too lazy to copy and paste the whole section here. It's on the FAQ.
Ice Climbers as DLC I don't buy. Either they're in the game or they're not. The technical problems that besieged "multiple combatants" on the 3DS version was either fixed, or it's something that they just tossed aside. Don't see it being rectified via DLC. And even if there's a patch it won't be until way after release.I stopped considering any technical issues of the sort once Rosalina and Luma was announced. If Sakurai's team could get them to work, the Ice Climbers shouldn't be a problem either.
I still don't believe that Sakurai who is very insistent on keeping details would make such a mistake as naming the dog just "Duck Hunt". Because that dog has an official name.
None of the screens I've seen say "Duck Hunt Dog". That's just what we've been calling him.
Then again, that picture specifically shows a Duck Hunt duck so maybe the character is both the dog and duck(s) collectively.That doesn't add up either.
Then again, that picture specifically shows a Duck Hunt duck so maybe the character is both the dog and duck(s) collectively.That doesn't add up either.
Other paired up characters (Ice Climbers and Rosalina & Luma) are not called by the names of their respective games (Ice Climber and Super Mario Galaxy). They're called for who they are.
In that case, it might have made more sense to call them "Laughing Dog and Ducks."/facepalm
As any knowledgeable Nintendo fan knows, that dog has a name.Alright, hot shot, what's his name? I googled it. As far as I can tell, it's "Dog," sometimes called "Laughing Dog."
So whatever.
Perhaps I've missed it, but I don't see any Mii selection on those supposed screenshots of the character roster.
(http://s9.postimg.org/6c32zsigf/leakers.jpg)
But then I'd have to carry two devices in my pockets. One to play the game and the other to listen to the game's music. And I've only got 7 pockets in my jacket. Where am I supposed to keep all my drugs and guns then? Answer that one if you're so smart. This way, the 3DS combines both devices into one. It's genius! It's going to change the whole entertainment industry. Think, man!... or maybe you should get a Drug compartment in your Gun. I mean your carrying your gun to protect your Drugs right? Therefore if you lose the Gun you can't protect your drugs and your drugs get taken. If you lose your drugs you don't have anything to protect with the gun then you don't need the gun. Its the Perfect solution. One less thing to remember in the morning.
But then I'd have to carry two devices in my pockets. One to play the game and the other to listen to the game's music. And I've only got 7 pockets in my jacket. Where am I supposed to keep all my drugs and guns then? Answer that one if you're so smart. This way, the 3DS combines both devices into one. It's genius! It's going to change the whole entertainment industry. Think, man!... or maybe you should get a Drug compartment in your Gun. I mean your carrying your gun to protect your Drugs right? Therefore if you lose the Gun you can't protect your drugs and your drugs get taken. If you lose your drugs you don't have anything to protect with the gun then you don't need the gun. Its the Perfect solution. One less thing to remember in the morning.
Maybe this is just the final roster for the 3DS game and the Wii U title will be an entirely different beast of a roster.
Here's a big trove of new image leaks, mostly trophies and menu stuff:
http://imgur.com/a/PzeCw (http://imgur.com/a/PzeCw)
Maybe hovering is activated in his final smash or some other way.
I like the commentary (Sakurai?) makes in the trophy descriptions. Some of it is so stupid.I remember hearing that he did write the trophy text for Brawl and Melee, so he probably wrote it here as well. I'm convinced he just makes stuff up half the time.
September 13th is the Japanese date for the 3DS version. So that's when all will be revealed, if it doesn't all get leaked before then.
Heh. So you know how Oblivion has talked about playing and modding Brawl in this very section of the forums? Well, the current explaination I've seen of why this leak could still be fake in light of these videos is that it could be someone has modded brawl to look like the 3DS game and added in Bowser Jr and Shulk since the stages shown are all Brawl specific. I love it. Those that want to believe do so and those that don't want to believe will find ways not to do so.
At this point, I think the leaked roster screen is the final roster. There's some slim chance that there's a DLC backup chunk, but there's no real source on that, and to me it seems unlikely that there would be a separate submission for characters that were DLC/unlockable in a different way (they would have to be pretty far along to even be ready for the Wii U launch).
Downloadable Content
Downloadable content (DLC) that will be appended to a previously-rated product need only be submitted to ESRB for rating if its content exceeds that which is in the existing "core" product. Otherwise, the rating assigned to the core product is applicable to the DLC as well. Where, however, DLC content exceeds the rating assigned to the core product, it must be submitted to ESRB and a different rating may be assigned to the DLC.
Shulk's voice is the same. All they did was take the soundbites from the Wii game. Watch the trailer again.I did. Still sounds different. Some it sounds like its from his original voice actor. But when he says "Now it's Shulk time", it sounds like someone else.
They even gave him nipples for fucks sake.Wouldn't it look weird if he didn't have nipples?
Shulk's voice is the same. All they did was take the soundbites from the Wii game. Watch the trailer again.I did. Still sounds different. Some it sounds like its from his original voice actor. But when he says "Now it's Shulk time", it sounds like someone else.
Soren for Robin.
...I hope they do Pac-Man Ghostly Adventure Pac-Man and Baby-Pac. The Ghostly Adventure one though is easy money. Just be changing the Mouth and Eyes.
Pac-Man a Mrs. Pac Man alt as well.
...
(http://www.gamecrate.com/wp-content/uploads/2014/06/SSB_Pac-Man1.png) |
(http://www.leviathyn.com/wp-content/uploads/2014/06/Pac-Man-Confirmed-for-Super-Smash-Bros..jpg) |
I like the redesign. Plus I'm fairly sure the SSBU Model is the Ghostly Adventure one tweaked.The Super Smash Bros. model is based on his most prevailing design, solid orange gloves, solid red boots, and dot eyes with the triangular cut, which dates back to the Japanese arcade artwork.
Maybe there's an alt where Robin's a horse, to tie in with an upcoming Fire Emblem Awakening DLC pack.Or On Horse so that you can remake the original Old Spice Man Commercial.
Which is what Ghostly Adventure Pac-Man is based off of. They are working with the company that already has a high res model to start as the base.I like the redesign. Plus I'm fairly sure the SSBU Model is the Ghostly Adventure one tweaked.The Super Smash Bros. model is based on his most prevailing design, solid orange gloves, solid red boots, and dot eyes with the triangular cut, which dates back to the Japanese arcade artwork.
I hope Pac-Man gets his fancy, feathered hat from Pac-Land.
Maybe there's an alt where Robin's a horse, to tie in with an upcoming Fire Emblem Awakening DLC pack.
*Words as point flies over head*They made all the Mario Models from scratch too?
Maybe they did for Super Smash Bros. I thought you meant the character design, not the actual polygonal model. No need to be shitty and condescending about it.*Words as point flies over head*They made all the Mario Models from scratch too?
Sorry about that. Communication is not my forte.Maybe they did for Super Smash Bros. I thought you meant the character design, not the actual polygonal model. No need to be shitty and condescending about it.*Words as point flies over head*They made all the Mario Models from scratch too?
Maybe there's an alt where Robin's a horse, to tie in with an upcoming Fire Emblem Awakening DLC pack.
Is Fire emblem still doing DLC releases?
Presumably because the IR port is used for Amiibos.N3DS units have Amiibo support built-in into touchpad and shouldn't need additional interfaces like IR.
It's probably because they want to Virtual Boy the frankenstick.
There is public demo in some locations in Japan. There is a huge list of impressions on Neogaf, check it out. One of the things they mention is Fierce Deity Link alt.
Presumably because the IR port is used for Amiibos.N3DS units have Amiibo support built-in into touchpad and shouldn't need additional interfaces like IR.
And yeah, goodbye Dixie. I read that Fox also has a Wolf recoloring, so probably safe to assume he is indeed cut.
(http://i.imgur.com/S8sxWcy.jpg)
Rosetta & Chiko? What version of the game is this? I though it was Luma?I think those are Rosalina and Luma's Japanese names.
And yeah, goodbye Dixie. I read that Fox also has a Wolf recoloring, so probably safe to assume he is indeed cut.
Mario had Wario and Luigi recoloring in Brawl. I guess that means they were both cut from that game as well?
(http://img3.wikia.nocookie.net/__cb20081214051344/ssb/images/9/98/Alt-mario3.jpg)
Just because a character has a recolor that's based off another doesn't mean that character can't be in as well.
Doesn't that screen basically only show 2 more character slots available?
So since there was 5 more slots left and Mii fighter takes up 1, that means there could still be 4 more characters left to put in. Ice Climbers, Wolf, Lucas and Chorus Men here we come.I'd strongly prefer Mewtwo and Snake over Wolf and Lucas, if only because the former have unique movesets. Your list is a safe bet. I suppose they could add another column for DLC characters, but that would be insane.
(https://33.media.tumblr.com/52720bbb225c653ad4cc385dc41294c3/tumblr_nbq83kLBwq1rn8um6o1_400.gif)Duck Hunt Dog's laugh is his intro animation.
It's so weird that Sakurai totally gets it in this regard yet Dr. Mario is a separate selectable character from Mario. Dr. Mario is just Mario masquerading as a licensed physician and illegally practicing medicine. I guess that's what makes him dangerous.
It's so weird that Sakurai totally gets it in this regard yet Dr. Mario is a separate selectable character from Mario. Dr. Mario is just Mario masquerading as a licensed physician and illegally practicing medicine. I guess that's what makes him dangerous.
Doen't Rayman have to be one of the playable fighters?
Why do you assume he's not licensed? Everybody's gotta have a fallback career, and with all those coins he's collected over the years he could definitely afford medical school.He spends plenty of time rescuing princesses, playing sports, and riding dirty to have time to attend medical school. Even if he did, he prescribed way too many pills to be an effective doctor. It's as if he isn't even trying.
It is the weirdest choice. The only thing I can think of for it is that a character just wasn't working and got cut and this was the fastest last minute replacement they could do.That makes sense and probably what happened. However, they could have cloned Mario and given us Toad. Mario and Dr. Mario are the same character. Dark Pit, for example, is a literal clone of Pit in Kid Icarus Uprising. He could and should have been an alt, but at least he's an actual separate character. Even Link and Toon Link are technically separate. They're different Links. The priorities are all over the place. It's so strange. Personally, I would have rather seen the time spent rebalancing say, Dark Pit used to give Toon Link some different moves. Make him closer to Luigi than Dr. Mario, some similar attacks and movements, but they're ultimately very different.
So if Wolf and Lucas aren't in the final version, even as DLC, I wouldn't be surprised if Dr. Mario, Dark Pit and Lucina were Sakurai way to remind everyone who complained about Wolf and Lucas what real clones look like again.That sounds extremely petty. Make the game worse because people on the Internet are weird? Fine, I guess. Sakurai is the same person who pouted about people watching the Subspace Emissary cutscenes on youtube so I suppose this is possible.
**** it, I'm just gonna put it out there:
(And I'm not saying this to troll fans or keep the hype up or whatever.)
I have a source who has been right about previous leaks and has worked on the European localization of the game. He says he has definitely seen moving models of Dixie, Ridley, Chorus Men and Mewtwo in the game and he's still confident that these four characters can be unlocked by linking the 3DS version to the Wii U version.
Now, I know how outlandish this sounds, and being a game journalist myself I'm taking this with a grain of salt myself, but we're talking about the guy who told me about the Bowser Jr. alts immediately after the ESRB leaks and has never been wrong about other stuff as well. Plus, the whole connectivity thing makes far too much sense, if only to get fans to buy both versions. *insert itprintsmoney.gif here*
Again, I swear on my soul that I'm not trolling. Time will tell. I thought Ridley was never gonna be in, but hey.
Haha, alllllright, I've wasted way too much time checking the NeoGAF thread since the ESRB leak up to the retail roster confirmation today, and I promise to stop feeding the beast on NWR from here on out. But I'll retire with this this:No, no, please continue. It's much appreciated.
Why do you assume he's not licensed? Everybody's gotta have a fallback career, and with all those coins he's collected over the years he could definitely afford medical school.He spends plenty of time rescuing princesses, playing sports, and riding dirty to have time to attend medical school. Even if he did, he prescribed way too many pills to be an effective doctor. It's as if he isn't even trying.
There's also that theory that Mario buys immortality at the cost of 100 collected coins, which quite frankly is a steal to live forever. We never really see him bank those coins. He still lives in a shack with his brother as a roommate.
About that Wii U menu option: Super Smash Bros. for Wii U will let you use the 3DS as a controller (http://nintendoeverything.com/super-smash-bros-for-wii-u-will-let-you-use-the-3ds-as-a-controller/)
But why would anyone want to? Buy real controllers, you silly poors.
Also, this makes the lack of Circle Pad Pro support even more ridiculous. Wii U gets another control option. At this rate, I feel like there will be Circle Pad Pro support but only in the Wii U version if you use the 3DS as a controller, not in the actual 3DS version.
The demo uses the CPP? Good to know. It feels weird without it.No, it doesn't. Who told you this?
That is unfortunate. Just another reason for me to get a "Smash Only" 3DS. Or maybe learn how to play with the D pad. (i never could understand how people did that on the Wii)
That is the one fear I have held ever since they announced Smash for the 3DS. Hate to see what will happen to the Wii U gamepad.
So I've been listening to the soundtrack.
Personal favorites so far.
Gerudo Valley: http://youtu.be/UB3D5WJX5lQ?
First, regarding the roster, Sakurai mentioned that even though many characters are included, there are some who worry about those who didn’t make the cut. He specifically addresses the absence of the Ice Climbers as well. It seems they were running in the Wii U version, but due to the required hardware power, the team couldn’t make them work in the 3DS game. There wasn’t as high a priority given to series that are unlikely to have another installment at this time.
I'm not sure what you mean by "map more than one function to one button." What functions would you want to map?Er, um, nuts, I can't remember, it's been like two weeks, but there was something.
Does anyone know if the 3DS version has single cart/download play with local friends, like Mario Kart 7 does?No.
No, nobody knows? Or no, it doesn't have it?Does anyone know if the 3DS version has single cart/download play with local friends, like Mario Kart 7 does?No.
Loving the Villager and updated Link. I can beat level 9 AI with Villager. Though I keep thinking Khush is the character since he has that as his avatar.
It does not have single cart download play. You want to play someone else? They need a copy.HOW WOULD YOU KNOW? DO YOU HAVE A COPY OF THE GAME ALREADY? HMMM? NO YOU DON'T!!!!
I'm just that awesome.Pffffft
I see that I rack up coins in the demo. Any word on if we will be able to transfer these over to our main games?Nintendo have been contradictory about it so we don't know at this time. The eShop page for the demo says that they will transfer to the full game, but an FAQ on Nintendo's website says that they are nontransferable and "just for fun."
Rascals! Scoundrels! Villains and knaves all of you! The 3DS version is a blessing! I'll continue to play it along side the Wii U. version for years to come! And the rest of you better be right there beside me!Caterkiller indeed!
If not I will spare no one on these forums in any Smash match ever! You will not want to play me even after a single day of play! "The destroyer!" You'll all say! "The ruiner of fun!"
Turns out, you are correct, Khush (https://www.nintendoworldreport.com/forums/index.php?PHPSESSID=0dfmi3gbch32sdjncngnaaenb2&topic=31466.msg849787#msg849787) :-[ :-[ :-[ :-[ :-[It does not have single cart download play. You want to play someone else? They need a copy.HOW WOULD YOU KNOW? DO YOU HAVE A COPY OF THE GAME ALREADY? HMMM? NO YOU DON'T!!
Turns out, you are correct, Khush (https://www.nintendoworldreport.com/forums/index.php?PHPSESSID=0dfmi3gbch32sdjncngnaaenb2&topic=31466.msg849787#msg849787)
It's me. I'm just that awesome.
Not usually a good idea to doubt Khushrenada.
Apparently, you can't change the item frequency in the game. It's either off or "OMG, items everywhere!"
Not usually a good idea to doubt Khushrenada.unless you're playing mafia.
I was just waiting for word from a primary source, i.e., someone that actually owns the game.
Apparently, you can't change the item frequency in the game. It's either off or "OMG, items everywhere!"This is actually one reason why I decided to skip the 3DS version.
BUT the guy at Gamestop, probably up to his usual lies, told me they are going to be available as DLC and that it was already confirmed, is that true or is he full of ****?No.
BUT the guy at Gamestop, probably up to his usual lies, told me they are going to be available as DLC and that it was already confirmed, is that true or is he full of ****?Why yes it is true. And now that you know, buy a $50 E-shop card. And while you at it, we have the Xbone deal available where if you give up your 360 and its entire library of games, you get $50 off. And there is this Vita deal...
I was kind of bummed about Ice Climbers not being in the game, if not for Pac-Man already selling me on it, that would have been a good reason to pass on it since I don't play online ever anyways and the Ice Climbers actually are my favorite characters to play as besides Mario and Pikachu. BUT the guy at Gamestop, probably up to his usual lies, told me they are going to be available as DLC and that it was already confirmed, is that true or is he full of ****?wut
BUT the guy at Gamestop, probably up to his usual lies, told me they are going to be available as DLC and that it was already confirmed, is that true or is he full of ****?Why yes it is true. And now that you know, buy a $50 E-shop card. And while you at it, we have the Xbone deal available where if you give up your 360 and its entire library of games, you get $50 off. And there is this Vita deal...
BUT the guy at Gamestop, probably up to his usual lies, told me they are going to be available as DLC and that it was already confirmed, is that true or is he full of ****?Why yes it is true. And now that you know, buy a $50 E-shop card. And while you at it, we have the Xbone deal available where if you give up your 360 and its entire library of games, you get $50 off. And there is this Vita deal...
Don't be an asshole because I asked a question that I hadn't confirmed I don't live on the fucking internet dude. I even expressed my doubts in the post so you didn't have to just assume I believed it I was only asking if others heard something I hadn't.
I got it. Unfortunately, some people think they are the center of attention and everything is directed to and about them.Oh, I so know that was totally directed right at MEEEE!
Adrock, the way you're approaching the modes seems more like work than fun. I hope you're enjoying yourself. :-\
This is probably my favorite Super Smash Bros. so far (it's at least on par with Melee)The single player modes have always felt more like work than fun. If nothing else, it's helping me familiarize myself with the characters. It is what it is. The heart of Super Smash Bros. is the multiplayer and I'm extremely satisfied with what Sakurai and his team have brought to the table.
My latest "brilliant" observation about this game is thusly: Master Hand is a dick. Fun, but a dick. That is all.Crazy Hand has several moves that can immobilize you and if he lands one while master hand is pulling his stupid card tricks you can say goodbye to your current stock.
I seem to be in the minority of people who just didn't like Brawl...
minority
who just didn't like Brawl...
No I think it's a rather vocal minority who outright doesn't like Brawl.
No I think it's a rather vocal minority who outright doesn't like Brawl.That's how I see it, but I'm not invested enough in this opinion to really care. I'm more surprised that Oblivion chose that one line out of my entire post to focus on.
Nah. Whether internet or offline (not this community of less than 20 people), when the question of whether or not someone likes Brawl is asked, almost every single one of them replies with a no. I have seen this question asked on reddit, tumblr, neogaf, my facebook, my current college dorm, my previous college, various non-Nintendo forums and websites, general video game forums, etc. They don't like Brawl and prefer Smash 64 or Melee or even PM to Brawl. And now that Smash 4 is out, I have not seen a single person say they liked Brawl over the new game.Much to my surprise, I keep hearing people laud Brawl. I was originally under the impression that it was like the black sheep of the series, but people really dig it. Brawl is a distant fourth to me. Again, I don't really care one way or another. It felt like I fell into an alternate universe when I started hearing all these people praising Brawl.
Just as clarification, just because you prefer melee over Brawl or Smash 4 over brawl does not automatically mean that you hate Brawl. while alot of people may prefer the other games in the series that doesn't mean they outright hate the game.No I think it's a rather vocal minority who outright doesn't like Brawl.
Nah. Whether internet or offline (not this community of less than 20 people), when the question of whether or not someone likes Brawl is asked, almost every single one of them replies with a no. I have seen this question asked on reddit, tumblr, neogaf, my facebook, my current college dorm, my previous college, various non-Nintendo forums and websites, general video game forums, etc. They don't like Brawl and prefer Smash 64 or Melee or even PM to Brawl. And now that Smash 4 is out, I have not seen a single person say they liked Brawl over the new game.
No Ice Climbers means 4 will always be No. 2.Hey, one of my brawl mains was nerfed into hell and the other one has charizard flying solo now so there.
My Smash 64 main has been getting nerfed since forever.Do you mean Kirby?
Much to my surprise, I keep hearing people laud Brawl. I was originally under the impression that it was like the black sheep of the series, but people really dig it. It felt like I fell into an alternate universe when I started hearing all these people praising Brawl.Interesting. This is about the exact opposite of my own experience. It's only been recently that I've seen other people show some criticism of Brawl; when the game originally released and for several years after, it seemed like everyone loved the game and I was the only one who could see all of its problems. Better late than never I guess, but this still feels too much like another case of "newer game > older game" rather than people turning on the critical thinking.
My Smash 64 main has been getting nerfed since forever.Do you mean Kirby?
My Smash 64 main has been getting nerfed since forever.Do you mean Kirby?
No, Samus. I don't think I really mained her since 64. I got more into Mr. Game & Watch and Ness in the Melee years.
I'm not terribly impressed by Smash Run. I've only played a few matches since I'm trying to unlock outfits and custom moves, nether of which I especially care about. They're both for completion's sake though the former specifically completes a challenge. I only have two challenges left, the other is "Complete All-Star Mode With All Characters" which includes the three Mii variations. The challenges are generally super-easy so this challenge is difficult due to how long it will take.I was mistaken. The two challenges I have left are "Collect 3 Types of Custom Outfits" and "Collect 10 Types of Smash Run Powers." I think the "Clear All-Star Mode With All Characters" thing is a milestone.
I'm not terribly impressed by Smash Run. I've only played a few matches since I'm trying to unlock outfits and custom moves, nether of which I especially care about. They're both for completion's sake though the former specifically completes a challenge. I only have two challenges left, the other is "Complete All-Star Mode With All Characters" which includes the three Mii variations. The challenges are generally super-easy so this challenge is difficult due to how long it will take.I was mistaken. The two challenges I have left are "Collect 3 Types of Custom Outfits" and "Collect 10 Types of Smash Run Powers." I think the "Clear All-Star Mode With All Characters" thing is a milestone.
Anyway, another character started giving me problems: Falco. I was using Ness and it took three matches to finally beat him. I tried using Busty Samus afterwards and it was a really close match. Finally, I did well using Link.
You know there are 3 challenge walls, right?I didn't, but I do now. I was thinking the challenges were absurdly easy. I just checked it; I can't even see the other pages yet. I guess I either have to clear a challenge on one of the other pages or finish the first page entirely in order to see them.
No, Samus. I don't think I really mained her since 64. I got more into Mr. Game & Watch and Ness in the Melee years.Samus seemed fine in Melee to me, but yeah she wasn't so good in Brawl. Kirby has it worse though, he was just so awful in Melee and didn't really recover in Brawl. Ness was made a lot worse in Melee also, but he was decent in Brawl.
My Smash 64 main has been getting nerfed since forever.Do you mean Kirby?
No, Samus. I don't think I really mained her since 64. I got more into Mr. Game & Watch and Ness in the Melee years.
You do realize you can buff Samus up to make her better in this game thanks to the equipment? Seriously, that's what I've loved most about this new Smash Bros is how thanks to the custom equipment, you can buff any character you want. My main Luigi got nerfed in the normal game, but once I got enough equipment I gave him a huge Attack boast and now I've created a custom Luigi that's better then he was in any of the previous Smash Bros.
Here I thought the customs movesets would be the big thing, but to me the custom equipment ended up being bigger since being able to increase Attack, Defense or Speed really is a game changer. So far I have yet to play as a character I don't like since I just increase the weak aspects of them to create something that's much better.
Double Post: The official site has had quite a few updates! Along with all the infor you can read on the news section here, there's character profiles for 3 secret characters. Spoiler alert! Also, the pics are gorgeous.
So, I went in to the customize character stuff and made a custom Villager with slightly increased attack, defense and speed. I also chose to use a modified gyroid riding move (side B) which has the gyroid curve upwards as it flies along. I figured all this would be fun to mess around with.My Smash 64 main has been getting nerfed since forever.Do you mean Kirby?
No, Samus. I don't think I really mained her since 64. I got more into Mr. Game & Watch and Ness in the Melee years.
You do realize you can buff Samus up to make her better in this game thanks to the equipment? Seriously, that's what I've loved most about this new Smash Bros is how thanks to the custom equipment, you can buff any character you want. My main Luigi got nerfed in the normal game, but once I got enough equipment I gave him a huge Attack boast and now I've created a custom Luigi that's better then he was in any of the previous Smash Bros.
Here I thought the customs movesets would be the big thing, but to me the custom equipment ended up being bigger since being able to increase Attack, Defense or Speed really is a game changer. So far I have yet to play as a character I don't like since I just increase the weak aspects of them to create something that's much better.
Welp, I was pretty wrong, which is a good thing. I can't imagine they'd have Mewtwo slated for Spring if that was the only DLC character. Cheers to more months of unceasing rumors! Though I think this direct pretty much debunked every existing "leak" that has gotten any attention.
Welp, I was pretty wrong, which is a good thing. I can't imagine they'd have Mewtwo slated for Spring if that was the only DLC character. Cheers to more months of unceasing rumors! Though I think this direct pretty much debunked every existing "leak" that has gotten any attention.I think the Spainkiller (from neogaf) leak is still alive. His source mentioned seeing moving models of Ridley, Mewtwo, Dixie, and the Chorus Kids. So far, he's two for four. He never specifically mentioned Ridley being playable.
53. Register both Wii U and 3DS versions of Super Smash Bros. on Club Nintendo by January 13 to get a two-disc soundtrack, 36 tracks on each CD. Someone call Luigi Dude and tell him to post the Super Saiyin Coach.gif.
3. Up to eight-players, but only on certain stages. Not available online.
5. The Great Cave Offensive stage revealed.
6. Jungle Hijinx stage based on Donkey Kong Country Returns revealed. It has has two planes, a foreground and a background, to fight on which you move between with Barrel Cannons. Using a Barrel Cannon will surround a fighter in flames temporarily (visual cue, causes no damage), but using it again immediately while surrounded by flames will cause the fighter to blow up. This is probably to prevent Barrel Cannon spamming.
22. Classic Mode in the Wii U version is different than Classic Mode in the 3DS version. You do not choose paths. It's skill-based and you advance based on performance. You can adjust the intensity like the 3DS version by using coins. Classic Mode can be played with two players! Looks like you get both trophies if you complete Classic Mode with two players using different characters.
24. Unlike All-Star Mode in the 3DS version, you fight characters in All-Star Mode in the Wii U version in reverse-chronological order. It can also be played with two-players.
45. You can host and join tournaments, as well as set up different rules and conditions for the tournament. The Tournaments feature will not be ready when the game releases. This seems to be a recurring theme.
46. Nintendo will host their own tournaments. Up to 64-players. You can watch replays, up to two minutes.
50. Stage builder detailed. Use the stylus to draw platforms and set up pieces. There are five themes, but they're generic again. Boo/hiss
Here's a summary of the Nintendo Direct for those (Mop it up) who didn't want to watch the whole thing.Just to clarify, it's because I was busy when it was aired.
Set up an 8-player computer match with all the Koopa Kids (and Bowser Jr.) while I registered the game and redeemed my soundtrack reward. Yay!Unless they ganged up and beat the ever living snot out of Bowser Jr. I say the AI is broken.
Actually, he was the first to go (99 Stock, 2.0).Shaymin will be pleased by that result.
Wendy won with like five lives left to go.
Actually, he was the first to go (99 Stock, 2.0).Shaymin will be pleased by that result.
Wendy won with like five lives left to go.
Is it just me, or is All-Star mode in Smash U noticeably harder than its 3DS counterpart? I found the 3DS version exceptionally easy, but I'm getting routinely stomped in the Wii U version.
I dunno, maybe I'm just spoiled, but I feel like the game could use 10 more stages, even if all were retro choices.
Anyone want to sell their Gamecube adapter at hilariously inflated prices, then get a new one when the next shipment arrives? There's a shortage of adapters and the prices on eBay and Amazon resellers are insane.
So here's a funny story. Today I've received a package in the mail, confused at what it might be. Before opening it, I Google the address and find out that it belongs to one of Newegg's facilities, so I open it up and find Super Smash Bros. for Wii U inside. After seeing it was from Newegg I then remembered that I pre-ordered this game a long time ago, for $5 off. I figured I could just cancel if I found a better deal, but I guess I can't cancel if I forget! Oh well, since Newegg is tax-free and free shipping, it's still a decent deal compared to anything I would have gotten at a retailer.
Short story shorter, Smash is in hand, but I can't try it out until later tonight.
I'm confused though, I thought the device limit for Bluetooth was 7... how'd they get around it for 8?I thought the GamePad used something a little different because of the streaming.
I presume it does, but seven Wii Remotes and a Wii U makes 8 bluetooth devices.
You know I am perfectly content with the stage builder. What's missing from Brawl? All those different sized blocks and conveyor belts? Being able to out right draw what I want make this leaps and bounds better for me.
(http://img.photobucket.com/albums/v180/TheUncleBob/7wiiremotes_zps07f661fa.jpg)They didn't. Bluetooth is used for the Wiimotes but its not used for the Gamepad.
Probably the only time outside of testing anyone has bothered to connect 7 Wii Remotes at once for Smash. ;)
I'm confused though, I thought the device limit for Bluetooth was 7... how'd they get around it for 8?
I realize they're called "Challenges" for a reason, but holy ****, some of them are so difficult. I spent longer than I thought I would completing the one where you have to clear All-Star Mode with Busty Samus solo without using recovery items. Busty Samus is probably my main, and even on Easy, that was tough.
I just spent the last hour doing the Aura Master event on Hard Mode and that almost made me through my controller through the screen. Having to fight a cheap ass computer that knows exactly when to block, can KO me in only one hit and is almost impossible to see is not fun Sakurai. Especially when fucking Wii Fit Trainer's AI knows exactly when to knock one of those volley balls at Lucario, right after I shot the Auro Sphere when there's that slight second gap that doesn't allow you to activate your shield on time, which result in an instant KO.
Seriously, did Sakurai even bother to playtest some of this ****? Wait, he probably did and then laughed his ass off because he knew the rage it would cause. :@
I'd personally suggest abusing the large hitbox on Force Palm when you're at 200%. it comes out quick and controls a big space in front of him. You're still going to get cheaped out by random headers, but it works a lot better than trying to abuse Aura spheres. I suppose If you have it that Long-distance Fore Palms work even better in that regard, and you might as well make a custom set for Lucario that just focuses on blind attack from how banged up he starts the fight.
How do you do that one Kirby event where you have to eat all the food until you reach 0%? On Hard I mean. The stage doesn't help, tough to see things when it zooms out.
How do you do that one Kirby event where you have to eat all the food until you reach 0%? On Hard I mean. The stage doesn't help, tough to see things when it zooms out.
I cheesed this one because I had a Caloric Immortal Warpstar, which gives you brief invincibility after you eat food. Other than having a badge like that, I'd suggest maybe shield healer, auto-healer, and crouch healer to assist in the healing process? Speed Crasher might also help by being able to run through enemies to get them off of you before eating some food.
It doesn't look like custom equipment can be used in this event. Unless you somehow found a loophole that let you use it?How do you do that one Kirby event where you have to eat all the food until you reach 0%? On Hard I mean. The stage doesn't help, tough to see things when it zooms out.
I cheesed this one because I had a Caloric Immortal Warpstar, which gives you brief invincibility after you eat food.
Also have Kirby absorb a King Dedede and use his B ability to eat the food, since you gain more health when you eat the food using Dedede's inhale move instead of just eating it normally.Hey, that's something.
Yes, I know, but there are a few events that have no character box and therefore it's impossible to use custom equipment. Kirby's event is one such challenge. So unless you stumbled upon a glitch that let you use custom stuff, then you are unfortunately mistaken.
I've completed 40 out of the 140 Challenges. That's going to take a while. Some of them don't sound remotely enjoyable. I think one of them is "Complete All-Sar Mode on Hard with Every Character." That's going to be a nightmare.
Okay, you caught me in a bit of a fib about a video game. :-[ Really, that seems like it'd be the most logical way to overcome a hard event match like that, and it's kinda stupid that they would let you customize on SO many other event matches, but not that one?!?Oh, I'm sorry, I didn't mean to make you feel bad. It's just a frustrating challenge is all. Yeah, I guess they felt some of them would be too easy if you could just cheese them with certain custom equipment, so they disabled it for some.
I think one of them is "Complete All-Sar Mode on Hard with Every Character." That's going to be a nightmare.Yeah, and I don't even think that's the worst one on the list. I certainly won't be bothering with all the challenges because most of the ones at the top are just no fun at all. And why play a game that isn't fun?
Masterpieces (The demos you are thinking of) are only available in the Wii U version, with links to the e-Shop built in.
I have altogether some the skills I had in this game. I think I can blame it on using the GamePad. I just can't get comfy with that controller. I still have my custom black Wavebird from 05 but there is no GC adaptors for states in all directions. I need a Pro Controller but my pockets are leaky right now.
Thinking of getting one too. My nunchuck/remote skills from Brawl don't seem to cut it anymore so I've been experimenting with the other options. I wish they gave us the option to use the D-pad for something other than Taunt with the Classic Pro. I've never been fond of using the joystick in 2D games.
Thinking of getting one too. My nunchuck/remote skills from Brawl don't seem to cut it anymore so I've been experimenting with the other options. I wish they gave us the option to use the D-pad for something other than Taunt with the Classic Pro. I've never been fond of using the joystick in 2D games.
This is kinda a hilarious post inasmuch that Super Smash Bros. is a game that was designed to innovate with what analogue control could do for a game. have you ever played with Wii Remote on it's side? do you have fun doing smash attacks by hitting two buttons with an attack directions and having to double tap to dash?
not to mention that it becomes impossible to vector in the direction you want if you only have 8 input directions. or do the trick where characters can angle their smash attacks. and it kinda ruins the premise of tap jump. and you can't angle your shield or are stuck with rolls/dodges that you have to double tap for.
I would not wish Smash bros. with a digital input against my worst enemy.
Thinking of getting one too. My nunchuck/remote skills from Brawl don't seem to cut it anymore so I've been experimenting with the other options. I wish they gave us the option to use the D-pad for something other than Taunt with the Classic Pro. I've never been fond of using the joystick in 2D games.
This is kinda a hilarious post inasmuch that Super Smash Bros. is a game that was designed to innovate with what analogue control could do for a game. have you ever played with Wii Remote on it's side? do you have fun doing smash attacks by hitting two buttons with an attack directions and having to double tap to dash?
not to mention that it becomes impossible to vector in the direction you want if you only have 8 input directions. or do the trick where characters can angle their smash attacks. and it kinda ruins the premise of tap jump. and you can't angle your shield or are stuck with rolls/dodges that you have to double tap for.
I would not wish Smash bros. with a digital input against my worst enemy.
My nephew actually prefers the Wii remote sideways. If it had a better button layout, I'd probably use it too. Not sure if he changes the buttons, I just know he apparently never blocks so he can better focus on the 1 & 2 buttons for attacking...
I don't vector. Never cared enough to bother with little tricks like that since I can play just fine without trying to break the game.
If the game was made well I should be able to do anything on every available controller the game allows me to use much like how in I can perform a Hadoken in a Street Fighter game with either a D-pad or analog yet I can consistently do it correctly with the D-pad which is why I prefer it. The D-pad is just my personal preference for a 2D game especially a fighter. Thus if the classic pro had d-pad movement & I ever wanted to try vectoring, I could probably do it just fine.
Meanwhile with Game Cube controls, CCP, & Wii U tablet, I'll randomly move down while trying to move forward with the exception of the nunchuck.
I've noticed that the timing of my grabs dramatically improve with the WiiU pad.
Is that because the gamepad is faster than most/all TVs?
A Soul Calibur character would be neat as a nod to Link being in SC2, but I don't know enough about the series to know if there's somebody iconic enough to be a representative. As far as other third parties go, I still think Simon Belmont makes the most sense given historical impact and potential for a unique and interesting move set.Agreed on Simon Belmont. I wonder which art style would be used: classic, Ayami Kojima's redesign, or MercurySteam's redesign. I personally prefer MercurySteam's.
Anyway, what are everyone's thoughts on Mewtwo? I haven't played him yet. I played against a CPU Mewtwo in both versions then my friend picked him. I rarely used Mewtwo in Melee, but I'm glad he's back all the same.
Roy's our boy! I still those Ice Climbers though.Pfft please, I set mine to Sonic Heroes.
Also, now that level sharing is a thing I went and played with the stage builder and...holy crap it's pretty much worthless. I mean, aside from making your own version of Smashketball, there's just not enough tools to make a decent level. Working with the stylus feels good, but the lack of tools just bums me out. You guys can grab my crappy homage to the Simpsons' Escalator to Nowhere if you're on my friends list though. Try it out!
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTP_lsoiSnseLU)
And yes, I set the music to "Live and Learn".
I almost wanna bet that instead of Ryu as a character, we'll get a Ryu costume for Miis. Roy too.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTT7Rb0a8bXP2k)https://miiverse.nintendo.net/posts/AYMHAAACAAADVHj3a06C7A
Nintendo and Capcom have worked closely in recent years with Monster Hunter enjoying even greater success on Nintendo platforms. Still, with Street Fighter V currently a PS4 exclusive (verdict is out on inevitable Super and Ultra versions), it seems weird for Nintendo to advertise a game exclusive to a competing platform. Granted, we got Snake in Brawl and at the time, nearly four years had passed since Twin Snakes released. The difference is Sakurai did this as a favor to Kojima. I'm not a fighting game fan and I'm quite awful at them, but I still hope Nintendo and Capcom managed to come to an agreement to bring some iteration of Street Fighter V to a future Nintendo platform.
(http://i.imgur.com/qrdQ0Us.jpg)
(http://i.imgur.com/qrdQ0Us.jpg)
#dead
I was able to purchase the DLC, but I can't download it or the general software update. When I try, I get an error saying it was getting no response from the server. And it's not my internet, because an internet test in the Settings confirmed that's working.So after all that bitching that the characters were boring, a waste, and how you didn't want them in the game, you bought them anyway. I'm not terribly surprised since you've done similar things numerous times in the past with other games. I guess I don't really get the point. Way to vote with your dollars.
it doesn't feel like Nintendo really gave a crap when they did Ryu's stage since there's no stage interaction and the arena is just 2 sets of floating platforms. Eh.I'd argue the opposite as it's as true to the original stage as possible. If Ryu is going to be put in the game, Suzaku Castle is exactly the stage I'd expect. I don't know what kind of interaction you expected. There isn't a ton of stage interaction in the Street Fighter games, notably some background signs and boxes getting destroyed.
So after all that bitching that the characters were boring, a waste, and how you didn't want them in the game, you bought them anyway. I'm not terribly surprised since you've done similar things numerous times in the past with other games. I guess I don't really get the point. Way to vote with your dollars.
Nintendo's going to make whatever **** they want, regardless of what I do and I'm a completionist. Yeah, I'm not a fan of those 3 characters getting added since they're not interesting picks, but they're there so I got them. Didn't bother with the Mii skins, though.So you didn't get everything? That's... like the opposite of being a completionist.
Nintendo's going to make whatever **** they want, regardless of what I do and I'm a completionist. Yeah, I'm not a fan of those 3 characters getting added since they're not interesting picks, but they're there so I got them. Didn't bother with the Mii skins, though.So you didn't get everything? That's... like the opposite of being a completionist.
– “From now until the end, it is going to be fan service”
Layton in Smash would be lame.
In my opinion.
He could be like Rosalina and Luma and just attack people using Luke.like he full on just throws him ;D
...I take it back.
PUT LAYTON IN. PUT LUKE IN. ANYTHING BUT SHOVEL KNIGHT!
Seriously, the pandering to Yacht Club is ridiculous, since they've made one mediocre title and are made up of ex-Wayforward employees, who have a far more prolific franchise, more deeply ingrained in Nintendo history, and released a better game than Shovel Knight last week.
But hey, if you're all gonna waggle "It's what the fans want" in my face, I'll shut up and most-definitely skip on that DLC pack. But honestly, Shovel Knight is laughable.
that would make a lot of sense to make it a costume.....I take it back.
PUT LAYTON IN. PUT LUKE IN. ANYTHING BUT SHOVEL KNIGHT!
Seriously, the pandering to Yacht Club is ridiculous, since they've made one mediocre title and are made up of ex-Wayforward employees, who have a far more prolific franchise, more deeply ingrained in Nintendo history, and released a better game than Shovel Knight last week.
But hey, if you're all gonna waggle "It's what the fans want" in my face, I'll shut up and most-definitely skip on that DLC pack. But honestly, Shovel Knight is laughable.
Yup, I'm in the same boat. And this isn't even a mediocre franchise yet. I hope at the utmost this is just a Mii sword fighter costume.
I am interested in one if you are selling. And 16 is a pretty good deal.
Maybe they'll nerf the top-tier waifu *** characters as well.Buff Palutena!
I'm with you, Oedo. I'm interested to see how things shape up now that Bayo patch has hit and people are adjusting.
I still think she's incredible and that getting a succesful Witch Time read is devestating enough to take a stock.
Yeah, it seems like some people are writing her off, but she still has good tools and in a lot of ways it feels like the real development of the character is just starting after the patch. Most top players didn't pick her up in any real capacity because of the stigma associated with playing the her, but now that the patch has made her more of a fair character, maybe they give her a real shot. It would cool if we saw someone pull out a secret Bayo at EVO.I'm going to have to disagree with you here. The patch didn't make her more "fair" it just made her tools immensely more sloppy and killed her combo potential. While it still exists, it's marred- not unlike the rest of the Smash 4 cast, which the dev team has insisted on nerfing to the point where combos are few and far between.
It sounds like you have a fundamental issue with Smash 4 (or at least Smash 4 as a competitive game). That's fine, plenty of people do. But it doesn't mean that if they change a character to play by the same rules as everyone else, it's not actually balancing the game because you don't like those rules. That's exactly what making a character fair or balancing the game means. In the context of this game, she was the only character prior to 1.1.6 who could kill you with a relatively easy combo at extremely low percents regardless of what the other player inputs. Her combos are easier to escape now, but that just puts her in the same boat as everyone else. If the opponent doesn't react correctly or the Bayonetta player makes a couple of good reads, she can still combo and it's still going to hurt, just like every other good character in the game.I don't have an issue with Smash 4. It's just balanced terribly.
As an aside, true combos do exist in this game (even if they aren't of the high multi-hit or heavy damage variety that you see in 2D fighting games), and you do have characters who aren't considered top tier doing well. A top Japanese player won a U.S. major with Mewtwo a couple of months ago. A top Mario player very recently won a major over the #1 Smash 4 player in the world, who was using Sheik and Diddy (two "superior" characters). Another top Japanese player also nearly took out the #1 player earlier this year using Villager (and this was against pre-patch Sheik, who was considered the best character in the game). Like I said, if you have an issue with the game itself that's one thing, but in terms of balance there's a lot of room for different characters to grow and get good results.
I don't have an issue with Smash 4. It's just balanced terribly.
We can just agree to disagree, since everyone seems ready to jump at my throat just because I have a different opinion. I'll keep my nose out of the Smash thread from now on.
The highest level of skill comes from players that utilize technically challenging characters in order to win. Sheik, Zero Suit Samus, and Rosalina are examples of this. But taking away their good tools even if they're technically difficult to perform doesn't encourage high-level play.