Author Topic: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default  (Read 73454 times)

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Offline TOPHATANT123

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #50 on: October 16, 2015, 03:25:46 AM »
Eleanora

Kiria

Offline Enner

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #51 on: October 16, 2015, 04:34:46 AM »
Character commercials! Those two are looking good.



Offline TOPHATANT123

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #52 on: October 21, 2015, 09:04:15 PM »
Fusion Speculation + Persona 2 Innocent Sin Impressions


So there are some Famitsu scans floating around that basically confirm some more party members, however what I had been thinking about is how character progression works in this game. In SMT 4 you simply talk to the demon and it joins your party, whereas in P1 & P2 you get tarot cards you can tend combine into demons. From the looks of it this game doesn't contain any sort of negotiation so I'm left wondering if it really has any depth at all. This is what the directors said about it in broken google translate English.

"Q) Please tell me the presence or absence of replacement and training elements of the mirage!
 A) Now work in the mirage and the master, since it has the setting with an emphasis on both the buddy feeling, mirage is all fixed.But, there are elements that mirage it's self changes."

Looking into the E3 video it is clear that it does have some sort of fusion/promotion (more likely promotion) system. Comparing the dungeon scenes and the boss scene we see that the skills are different, can't read it so I'm just going off symbols, eg...

Tsubasa Dungeon Lv 5 - Tsubasa Boss Lvl 22
Dia 10EP                          Dia +1 9EP
Spear 5EP                        Spear 5EP
Status 10EP                     Status 10EP
Zan 10EP                         Zan 14EP
Session 1SP                    Media 22EP
                                        Bufu 10EP
                                        Session 1SP

Dia has been improved SMT 4 whisper style and zan looks like it's been moved up to Mazan as well two new skills, in one case Itsuki loses one of his skills so it's not an A to B progression. It's pretty obvious this has something to do with Tiki's shire and the bro fist in one of the trailers. When you get to the ding-a-ling exp screen after the battle you can see next to the human exp bar there is a mirage exp bar that is either already full or empty. Just taking a wild stab in the dark but I'm guessing that once the bar is full you can go to the shine and mutate the mirage using items and armour and such to change their skill sets/weaknesses/ +1 to skills.




As for Persona 2 Innocent Sin I'm really enjoying it, almost everything from the original has been changed or improved making it feel very fresh despite going straight from 1 onto 2. Oh and the intro is awesome.
The game still uses the isometric sprite based stuff for overworld but now you can change the camera 8 positions around the character. It's similar to SMT 4 in this respect but I find it disorientating and jerky at times since you don't have that 360 control. With the camera movement you don't have to go into first person for dungeons any more, as a consequence the dungeons have had more effort put into them as they can't just be narrow one space corridors. The map system seems to be ripped exactly from Persona 1 and isn't fit for purpose most of the time since the layouts are more intricate.

As for the battle system the grid based tactical stuff in Persona 1 it has been removed completely and replaced with a system where you are still on a grid but it's basically all for show as you can move anywhere in one turn and have infinite range. It's a shame it lost a layer of depth however it does fix the typical rpg trope of everyone stands around the monster and takes turns to hit it then return back to where they started, the positioning of your members depends on which attacks you are doing and who you are attacking so it really feels like you are doing battle rather than taking turn whacking each other, it's just unfortunate this doesn't factor into gameplay. One of the cool additions to gameplay though is the fusion spells, so the attacking order is not determined by agility but put them, and fusion spells can be activated by 2 or more party members to do a super powerful pair up attack. by doing the right spells in the right order. Initially the game doesn't tell you how to do the spells and you just have to keep trying different combinations. It's kinda like that flash game doodle god and keeps me switching up the party often to try and unlock them preventing battle from getting too stale.
"So what if I try Earth, Fire, then water, ok that makes a super powerful thunder spell, let's move guy 2 and guy 3 and try Earth, Water then Fire, oh that makes a powerful whirlpool spell."

Additionally the negotiation has been fleshed out with a system where you can make pacts with demons, do pair up negotiations with 2 or more party members, and it's been balanced so that you won't ever see the same line of text twice in a conversation.

My issue with the battle system is that it is completely devoid of challenge what so ever, regular enemies do about 0-5 damage and bosses do around 20 if you are lucky. if you have never played an rpg before this would be a good place to start. Where as the first game was too hard, this game is laughably easy.

The real star of the show here though is the dialogue and interaction between npcs and party members, almost everyone has something interesting to say and after every event in the story will refresh their text with something new. As rumored the story is excellent and revolves around rumors, what if rumors were reality and if enough people think it the rumor will become true? This story conceit also factors into the gameplay in that you can talk to npcs and demons to spread your own rumors, for example "I heard Shop X sells weapons, the quality is bad/good/great but the prices are low/medium/high" or "I heard they built a casino in town, I heard it's easy to win at the ... machine". Going through the story I was actually surprised how many call backs there were to the first game that would have gone straight over my head had I not played it, although from the outside the story looks very different I think almost every character from the first game makes a cameo in someway or another. Initially I was thinking of skipping the sequel Eternal Punishment but I think I'm going to have to faff about with PSN since I would want to see the story to it's fullest conclusion.

Goes without saying the music is on point, bit less in your face with the Engrish than the first game but I don't have a preference either way to be honest.

Offline Evan_B

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #53 on: October 22, 2015, 08:03:37 AM »
I would hope that the Mirages would be able to class up, so that fusion would evolve a bit. The multitude of playable characters makes me think that certain ones will be more or less viable for specific "maps" or dungeons. We still have yet to see the Fire Emblem aspects of the battle system, after all.
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Offline Enner

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #54 on: October 22, 2015, 04:20:39 PM »
I'd imagine the only Fire Emblem aspects of the battle system would be the weapon triangle. I was about to say assist attacks from pairing up, but I think the SMT games have something like that already.



Offline TOPHATANT123

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #55 on: October 22, 2015, 04:38:01 PM »
Having swords, spears, axes and bows isn't exactly new either. Kinda like Tekken x Street Fighter and Street Fighter x Tekken, I consider this game to purely be Shin Megami Tensei gameplay with Fire Emblem characters, for FExSMT I would look no further than the Devil Survivor series.

Thinking about it one inclusion they could make from the Fire Emblem series is the support system, it would explain some of the cutscenes set in the store or the coffee shop or the movie theatre. Say from C - A you can chill with party members at places around Tokyo, for S you watch a side story or do a side dungeon then debut and unlock the duel attack option for that character.

Mamori
Barry
The Barry one in particular is really bizarre, and it looks like Tiki is a party member as well.
« Last Edit: October 23, 2015, 03:22:04 AM by TOPHATANT123 »

Offline TOPHATANT123

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #56 on: October 29, 2015, 08:04:56 PM »
Let's see, so I finished Persona 2 Innocent Sin. OveralI I'm kinda dissapointed, yeah the story of Innocent Sin is better than 1 however the game commits the trifecta of RPG sins of being...
A.) Too Easy
B.) Too Slow
C.) Too High An Encounter Rate
In my honest opinion Persona 1 is the better game since while encounter rate is equally as high, the game is hard and fast. Like the fire triangle if you can remove one of the detractors you can make any RPG fun. For SMT 4 the balance is just right, the battles are fun with loads of depth, encounter rate is a tad high but battles are over quick if you know what you're doing. From observations of GIR#FE I see that the battles are super slow with big flashy animations, the battle mechanics look solid although it remains to be seem if it'll have the depth of something like the press turn battle system.   However luckily the encounter rate is effectively zero if you have good timing so I doubt it'll get on my nerves like P2 Innocent Sin.

It's funny how the penultimate boss of Innocent sin is literally Hitler and just before the end of the game something really bad happens meaning you have to go back in time to fix it thus justifying the sequel, which I will get round to eventually, although I think I'm gonna take a break to avoid burnout. I hear Eternal Punishment shares these problems although instead of being too slow and too easy, it's even slower and too hard, but for the story I will push on.

Offline Evan_B

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #57 on: October 30, 2015, 12:05:05 AM »
I was reading your comments on what you expected of GIR#FE's battle system and it made me realize I have never actually watched a full battle. So I went back and I watched the E3 stream. And now I want this game even more.

I wonder how the session system really works, as in, how do you create them with team members or if it's just an automatic thing. I would hope it takes some sort of support classing or synergy grinding that improves them (of course, this could come from just learning skills), but if not, I truly wonder how... maybe characters session based on attacks they possess that also target weaknesses?

In any case, I wanted to go back to your idea of "flashy" attacks, which, by most JRPG standards, yeah, these seem to be long- but I don't think the battles will be. The stream showed several battles being cleared with a few session attacks (even without them, they moved pretty quick), but I wouldn't say there's anything on par with older Final Fantasy titles in there. The game looks flashy as hell though, and that dungeon navigation and enemy avoidance is very smooth. I'm loving the presentation of GIR#FE the more I see it, and I don't think it's any lesser than Persona 5 in quality or overall style, as someone mentioned earlier in the thread.
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Offline TOPHATANT123

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #58 on: October 30, 2015, 12:40:53 AM »
Well it's certainly a lot faster than dragon quest 8, one thing I like about #FE is that there isn't any hang time between each move so once you have everything queued up it flows quite nicely, the special moves though look quite drawn out so I suppose it would be something you reserve for bosses. From the footage most attacks even without weaknesses did quite a lot of damage so the battles rarely lasted more than a few turns, but I wouldn't put much stock in how the actual game is balanced from a demo save.

I respect the difference in style between P5 and #FE,  in terms of fidelity I'd have to give it to Persona, which is to be expected when it's on more powerful hardware and has been in the cooker much longer. One thing that strikes out to me in P5 is the thick black outlines around everything giving it a comic book feel. For #FE I find the cut scenes to be drop dead incredible especially the Fire Emblem style 3d prerendered stuff, whereas in the 2d stuff the colour is a bit more saturated.

In terms of gameplay though I'm most looking forward to SMT 4 Final since I adore the press turn battle system, there's nothing more satisfying than coming across a boss, working out it's weakness, organising your party on the fly to counter the boss, then exploiting it's weakness over and over and over, watching your damage per turn sky rocket. It rewards having a well prepared set of demons and heavily punishes sloppiness. What I just love about the series in general is that levelling and grinding is mostly negligible to your performance in battle, it's all about team building and being prepared for whatever the game throws at you.


Three new trailers this week. Most interesting is the battle and dungeon one, the session attacks are way faster than I remembered them. Difficulty may be an issue though it's probably a played up save for the purpose of the trailer, as well as the fact that there is adjustable difficulty. We get a glimpse of the skill screen although this isn't all there is to getting new skills as we see some of the characters already have a full bar with the word mastered beneath it. In Persona your demon can only rank up 8 times getting new skills and better stats along the way, in SMT 4 demons can level up as much as you want but after a few levels they will stop learning skills. I'm guessing the shrine is where you get the promotions with a Fire Emblem class tree then to unlock the skills and +1's you have to battle and rank them up.


Another thing I noticed is that some skills have a little horse or dragon symbol next to them.
« Last Edit: November 01, 2015, 09:44:14 AM by TOPHATANT123 »

Offline Evan_B

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #59 on: October 30, 2015, 08:12:47 PM »
As I've said in the past, SMTIV's combat system does not make the game hard, it just makes it cheap. Being smirked by a random encounter and completely screwed over is never satisfying, but at least the game is easy to save (and with quick restart, it's punishing death penalties are negated). Battles are fast paced, and one thing I often praise is the Demon growth system and it's fusion tactics. While Final doesn't bring much new to the table, it does seem to be making some much-needed improvements to the battle system, which is satisfying in familiarity but a bit too basic, in my opinion. I live for thrilling battles, one of the reasons Xenoblade and the Last Story appealed to me so much, and which there's always a soft spot in my heart for turn-based combat, there needs to be a bit more meat to the combat of it isn't going to feel tedious after a while.
« Last Edit: October 30, 2015, 08:15:53 PM by Evan_B »
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Offline TOPHATANT123

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #60 on: October 30, 2015, 08:53:17 PM »
Yes the random element with smirk isn't very fair (and that seems have been done away with in final). If the enemy gets a random crit there is a random chance they get another turn and yet another crit! As for the weakness system though I feel that if your party has an easily exploitable weakness you deserved to get punished for it.

Offline Enner

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #61 on: November 06, 2015, 03:17:12 PM »
A new trailer for Oribe Tsubasa:
https://www.youtube.com/watch?v=kN3W-dKUs8I

And some details for the Side Stories of the game:
http://gonintendo.com/stories/246269-genei-ibun-roku-fe-info-on-side-stories-songs-on-vocal-cd-and

Looking nice!

Offline TOPHATANT123

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #62 on: November 11, 2015, 03:10:37 PM »
Some information translated about the side quests and side characters by the good people at Serenes Forest.

Tiki is my Waifu
A high school girl known as “Tiki is my Waifu” who creates music with synthesised voice software. Her love for Tiki transcends gender and all logic.

Certainly unorthodox character designs, can't fault them for that.

Offline Soren

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #63 on: November 12, 2015, 08:46:42 PM »
Look at this gorgeous box art that's definitely not going to be the North American box art.



Edit: Bundle box art.


« Last Edit: November 12, 2015, 08:49:16 PM by Soren »
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Offline TOPHATANT123

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Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
« Reply #64 on: November 12, 2015, 09:01:26 PM »
https://youtu.be/ILOvAkmILV0?t=11m52s
Some gameplay of the class changes/weapon forging.
Songs from the game will be available in Joysound Wii Karoke U.
Here's a cool little easter egg I guess; one of the side characters in the game is a composer and his name is Sawafuji, the composer for the game is called Fujisawa. Also looks as if there are achievements, at 13:54.

Offline Enner

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Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
« Reply #65 on: November 12, 2015, 11:44:28 PM »
There's a fair chance that the box art will be the same outside of Japan. Fire Emblem and Xenoblade X have the same box art across regions.

Offline Evan_B

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Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
« Reply #66 on: November 13, 2015, 11:06:02 AM »
Dat Box Art.

Also, the battle music is awesome and I really like it. Now, the weapon crafting is certainly interesting and will definitely add to the play value of the game. I'm also interested in Class changing- I think it's a neat feature, I just wonder what the benefits will be. Mirages only feature in "summon" attacks, really, so are those features going to change? Will it change the ability of the Mirage Master as well? Will they learn different spells? Agh, the ambiguity is killing me!

Can someone remind me again why the Masters are sometimes in civilian outfits, sometimes it performance outfits, and sometimes in full-on Mirage cross outfits in battle?
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Offline Enner

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Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
« Reply #67 on: November 20, 2015, 01:11:46 AM »
https://youtu.be/P2k_b1xg9Dg

Did you ever want Tiki for an imouto (little sister)? Now you can. And she cosplays. Also, sings.

BEASTIE GAME!
« Last Edit: November 20, 2015, 01:30:10 AM by Enner »

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Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
« Reply #68 on: November 27, 2015, 02:50:31 AM »
https://www.youtube.com/watch?v=qQv2ZWR_Nmw

Maiko Shimazaki is here to help the young idols in their journeys!
http://www.nintendo.co.jp/wiiu/asej/character/maiko.html


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Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
« Reply #69 on: December 03, 2015, 05:17:59 AM »
https://youtu.be/2GTp64ws2qk

You gotta have a bishonen idol too, and Yashiro Tsurugi is here to do that. He also has the Mirage Nabarl by his side.
https://www.nintendo.co.jp/wiiu/asej/character/yashiro.html

https://youtu.be/sdlCRDqvPDk
The Overview PV gives you a quick glance of the game.

Offline Triforce Hermit

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Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
« Reply #70 on: December 03, 2015, 09:51:50 AM »
Oh no, not a bishonen.
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Offline Evan_B

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Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
« Reply #71 on: December 03, 2015, 02:59:05 PM »
Get your pitchforks ready, Atlus and Nintendo censored Kiria's concert outfit.

Don't make this game any less Japanese, please. What's next, Tsubasa's swimsuit costumes?!
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Offline Soren

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Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
« Reply #72 on: December 03, 2015, 03:52:32 PM »
Kiria's been wearing those pants since October. Go to the :35 mark on this trailer. People are bored.

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Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
« Reply #73 on: December 03, 2015, 04:01:01 PM »
I find the changes to Kiria strange. Out of all of the bikini outfits we've seen so far that was the least offensive/provocative in my opinion. Very bizarre.

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Offline Triforce Hermit

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Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
« Reply #74 on: December 03, 2015, 06:46:51 PM »
Anyone got a link to where this was reported/sparked? I'm not seeing it myself.
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