Print Page - Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default

Nintendo World Report Forums

Gaming Forums => Nintendo Gaming => Topic started by: Soren on April 01, 2015, 07:24:04 PM

Title: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Soren on April 01, 2015, 07:24:04 PM

I couldn't be happier right now. The game still doesn't have an official title, but just look at that gameplay trailer! This is going to be the greatest thing ever.

Wii U saved.

Zelda who?


The Japanese title is apparently "Illusory Revelations #FE" and it's coming out in Japan this holiday season. Soooooooo 2016 NA release?
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Evan_B on April 01, 2015, 07:41:26 PM
Most likely a 2016 release, however, I wouldn't be surprised to see it very early in the year- occupying that "Bravely Default" space in February, perhaps. Atlus does a damn fine job of localizing efficiently and the game looks far in development.

While some of those characters look over-designed, I really like the look of this title. Those roaming NPCs that are one color emphasize an aspect of the Wii U that I have enjoyed a whole lot: the abundance of color in a number of its exclusives.

Oh, and it's an RPG for the Wii, which brings our current tally up to... two! Yeah!
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Triforce Hermit on April 01, 2015, 07:55:28 PM
Didn't care for this too much until the trailer. Now I'm defintely going to buy now that I seen it. It isn't a disappointment anymore like the Last Guardian.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Mop it up on April 01, 2015, 08:17:05 PM
Now I need to play Fire Emblem games. And SMT games.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: broodwars on April 01, 2015, 09:51:14 PM
What we saw in the trailer reminded me a LOT of the Persona series, so hopefully the game takes after that instead of the incredibly disappointing (so far) SMT games.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Evan_B on April 01, 2015, 11:05:14 PM
What we saw in the trailer reminded me a LOT of the Persona series, so hopefully the game takes after that instead of the incredibly disappointing (so far) SMT games.
It's looking pretty vibrant, I jus hope it doesn't stray away from the mature themes both series have.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Luigi Dude on April 02, 2015, 12:38:12 AM
What we saw in the trailer reminded me a LOT of the Persona series, so hopefully the game takes after that instead of the incredibly disappointing (so far) SMT games.

I wouldn't be surprised if because of the poor Wii U sales they decided to aim more at the Persona audience then SMT since Persona is the more popular series.  Might explain why it's taken so long to finally get some footage since it probably had a big shakeup during development early on.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Stratos on April 02, 2015, 02:35:06 PM
Happy to get anything on a console for FE so hopefully this leads to a full FE game on Wii U.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Enner on April 03, 2015, 12:53:12 AM
It lives!

http://www.nintendo.co.jp/wiiu/asej/index.html

The Japanese title for the game is Genei Ibunroku #FE ("sharp F E") which translates to Illusory Revelations #FE, according to Siliconera.

It seems some net circles are disappointed on first impression of the new trailer. Some were expecting a straight cross over title that clearly kept the heavy-hearted motions of the two series. Some didn't want to see another Japanese game infused with the maximum dosage of Japanese anime, manga, and popular culture.

As someone who doesn't have deep, specific attachment to Shin Megami Tensei or Fire Emblem and quite enjoys the light-hearted zaniness that can come from Japan's creators, this new trailer pushes all the right buttons for me.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: ClexYoshi on April 03, 2015, 03:40:55 AM
the first persona game when it was localized was called Revelations: Persona, or Megami Ibunroku Persona.

the four character art images at the beginning of the trailer seem to depict modern high school versions of Marth, Caeda, Cain, and Abel. Tiki is prominently featured as well between posters bearing her name and the scene where you straight up see her. she has a different design from the poster (More modernized) and the cutscene where you see her (Standing in front of the altar wearing something closer to a Jpop Idol costume version of her actual FE1 appearance)

likewise, we see our hero with more vibrantly blue hair, a rapier, and a cape with blue on the outside and red on the inside... kinda like Marth. the female protagonist also gets blue-ish hair in her transformed state and rides aorund on some sort of flying hooved quadruped and wields a polearm... much like Caeda, the first Pegasus Knight. we also see Red Dude on a motorcycle, which is... the closest modern day equivalent you'd get ot a cavalier. this is why I believe this is Cain and his counterpart is Abel.

I'm guessing that we're dealing with some sort of modern urban japan setting that at the Dark Hour/TV Land/Whenever the Fire Emblem Hashtag is used on Japanese twitter that people who paralell characters from Fire Emblem become their fantasy hero counterpart, and that we're going to see some sort of glammed out weird tarrot card monster version of Medeus.

Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: NeoStar9X on April 04, 2015, 04:58:16 PM
Enjoyed the trailer but even more please by what it means in the end. Instead of a direct crossover ala Project X Zone where you have actual characters and locations merged together it seems like they very well could be merging the themes and overall elements of both franchises together to create something new that ultimately in the end reflects both series but  is original. I think in the end that might end up being the better choice..
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Stratos on April 04, 2015, 05:12:54 PM
It would also explain why the game took so long. They are building a quality game from the ground up and with the "Nintendo Difference" watching over the shoulder I expect great things.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: NeoStar9X on April 05, 2015, 11:12:34 AM
GameXplain and IGN both have analysis videos up. GameXplain's is as usually very informative. The IGN one is surprisingly decent this time around. Both are over 20 minutes long.

GameXplain - https://www.youtube.com/watch?v=ge4XXLVKS0Y - 26:44 minutes

IGN - https://www.youtube.com/watch?v=yD0j7RueFrc - 23:58 minutes
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: TOPHATANT123 on June 16, 2015, 10:01:59 PM
https://m.youtube.com/watch?v=tHkhJ1LvtkM

Noone else seems to be talking about this so I may as well.
The game looks balls to the walls crazy and was my personal highlight of the event, if also hilariously devoid of all context. It boggles the mind that they felt it nessisary to devote 4:47 to Yoshi, an established franchise which reviewers already have their hands on, whereas Genei Ibun Roku #FE got a tiny 2:18 slot without an explanation of even which genre it belongs to. For what is essentially a new IP they have done a terrible job of communicating what it actually is or why you should be excited for it, would it really have killed them to subtitle the trailer or even given the game a tentative title that is pronounceable by the English tounge?
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: azeke on June 17, 2015, 01:05:14 PM
Live on Treehouse...
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Enner on June 17, 2015, 02:01:30 PM
The Treehouse Live demo was all the things I expected and wanted. GIR#FE is going to be a mad J-Pop Idol, SMT X FE, JRPG fest.

My only fear now is that it is a bit much for some folks.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: TOPHATANT123 on June 17, 2015, 02:13:29 PM
Hmm ok this is what was shown in no particular order.
- Points out ths genre is a JPOPRPG due to the large influence of music.
- Anna is the shop keeper.
- Voice actors were selected on how well they can act and sing.
- Music, dance choreography and costumes were designed by famous Japanese artists.
- Dungeons and over world were inspired by real life locations, developers had to get up early to take photos when no one was around.
- You may have to revisit dungeons multiple times.
- Dungeons feature puzzles eg giant maid outfits.
- Encounters are not random and can be avoided if you time a first strike.
- Animations are very flashy, could get annoying.
- A main story with side stories for each of the characters.
- You can build relationships with party members.
- Gamepad is your cell phone and allows you to text with party members.
- There are conversation choices that allow you to shape your protagonist. Paragon/renegade.
- Antagonists are the idolosphere(?) and feed on performa, our innate performing aspirations.
- Music will play a part in gameplay and in turn affect the over world.
- Combat system uses the FE weapon triangle and SMT element system.
- Leveling system is taken from FE, even the sound effects are the same.
- Idolosphere suck colour from the world and leave people with feelings of utter despair.
- Something to do with Tsubasa's lost sister.
- Fire Emblem characters are initially hostile but after a certain point join your side.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: ejamer on June 17, 2015, 03:20:33 PM
...
My only fear now is that it is a bit much for some folks.


Still cautiously excited about this... but starting to worry that I'm one of the folks you are talking about...
Seems pretty far down the J-Pop road for my tastes.   :confused;
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Enner on June 17, 2015, 03:48:53 PM
http://www.nintendo.co.jp/wiiu/asej/character/index.html

The character page has been updated and it has voice samples!

My only fear now is that it is a bit much for some folks.
Still cautiously excited about this... but starting to worry that I'm one of the folks you are talking about...
Seems pretty far down the J-Pop road for my tastes.   :confused;

The songs are being produced by avex trax, a big Pop song factory of Japan. GIR Sharp FE is going full J-Pop.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: TOPHATANT123 on June 17, 2015, 04:36:58 PM
"You'll notice this is a call back to the fire emblem series" he says as two idols fire beams of energy in the shape of love hearts into a demon.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Soren on June 17, 2015, 05:20:55 PM
I can't wait to watch this segment later. I want this game.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Enner on June 17, 2015, 08:56:27 PM
https://www.youtube.com/watch?v=ZRcGHIp8KvY

And the Treehouse Live archive is up.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: azeke on June 17, 2015, 10:31:18 PM
"You'll notice this is a call back to the fire emblem series" he says as two idols fire beams of energy in the shape of love hearts into a demon.
By the way, these two idols were an obvious Callie and Marie homage. Someone at Atlus liked Splatoon.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Nile Boogie Returns on June 17, 2015, 11:49:31 PM
I do not understand anything about this game....I wish it clicked to some degree but I don't...why is she singing....dresses? I hope you guys enjoy it.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Enner on June 18, 2015, 12:19:15 AM
I do not understand anything about this game....I wish it clicked to some degree but I don't...why is she singing....dresses? I hope you guys enjoy it.

The premise of the game is that the girl, Tsubasa, wants to become an idol like Kiria (KOH WAH SHI TAI!). Tsubasa is being helped by Itsuki (blue hair pretty boy) and Toma (red hair pretty boy). AT THE SAME TIME, dangerous beings are sucking the life out of people in modern day Tokyo. Tsubasa and co. are Mirage Masters and call on their Mirages (i.e. Fire Emblem character spirits) to battle back the darkness. Also, the dungeons are derived from Tokyo locations and cultures, such as the fashion-centric Shibuya. Also, the random battles take place on concert stages and you can literally defeat evil with a pop song. Lastly, the first big bad bears a resemblance to Tsubasa's missing sister.

It makes sense!
I swear it makes sense!
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Evan_B on June 18, 2015, 01:41:06 AM
See, when I heard Atlus was developing the game, I knew it was going to "Japanese".

But this game is SO damn Japanese ITS MAKING MY MIND MELT. And I love every second of it. I wonder if they'll talk about archways too...
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: ejamer on June 18, 2015, 08:59:55 AM
I do not understand anything about this game....I wish it clicked to some degree but I don't...why is she singing....dresses? I hope you guys enjoy it.

The premise of the game is that the girl, Tsubasa, wants to become an idol like Kiria (KOH WAH SHI TAI!). Tsubasa is being helped by Itsuki (blue hair pretty boy) and Toma (red hair pretty boy). AT THE SAME TIME, dangerous beings are sucking the life out of people in modern day Tokyo. Tsubasa and co. are Mirage Masters and call on their Mirages (i.e. Fire Emblem character spirits) to battle back the darkness. Also, the dungeons are derived from Tokyo locations and cultures, such as the fashion-centric Shibuya. Also, the random battles take place on concert stages and you can literally defeat evil with a pop song. Lastly, the first big bad bears a resemblance to Tsubasa's missing sister.

It makes sense!
I swear it makes sense!


Thanks for the summary!


This game doesn't sound like it's in my wheelhouse at all. Still preordered... but damn, that's a lot of Japan-flavored crazy in a small package.
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: Enner on June 18, 2015, 01:38:24 PM
http://www.gamespot.com/articles/the-fire-emblem-shin-megami-tensei-crossover-is-pe/1100-6428306/

Why all the idols?
Quote
Yamagami and Takada also explained why the game is so heavy on Japanese pop idol culture and why so many characters are shown singing.

"This is why the characters are all entertainers: in Japan, similar to Greek mythology, there's the idea of the gods being connected to the arts," Takada said. "It's a shamanistic element that's been interpreted by Atlus. The idea is, Japanese priestesses would dance and the dancing would bring them closer to the gods. We wanted to spin this in an Atlus way, so all the characters in the game have some connection to the arts, and that connection and their ability to express themselves attracts the Mirages to them. People who are good at singing or dancing or acting have really strong bonds with Mirages."
Title: Re: Shin Megami Tensei x Fire Emblem: Confirmed to still exist thread
Post by: TOPHATANT123 on June 18, 2015, 04:54:58 PM
Very insightful interview, nice to know the method behind the madness. For example I didn't appreciate the design of Ivan from Devils Third until Itagaki told the story how he is based on a monk who had his ears ripped off by ghosts.
https://en.wikipedia.org/wiki/Hoichi_the_Earless
Title: Re: Shin Megami Tensei x Fire Emblem: So. Much. JPop.
Post by: ShyGuy on June 20, 2015, 04:44:18 AM
Are they fighting Bayonetta enemies?
Title: Re: Shin Megami Tensei x Fire Emblem: So. Much. JPop.
Post by: Enner on June 20, 2015, 05:01:40 AM
Are they fighting Bayonetta enemies?

Um, they just seem to be shadowy creatures from the Idolosphere.
Title: Re: Shin Megami Tensei x Fire Emblem: So. Much. JPop.
Post by: Shaymin on June 20, 2015, 08:22:42 AM
That's pretty much what you fight in Persona 3/4 (though once you hit the battle screen they become actual enemies).
Title: Re: Shin Megami Tensei x Fire Emblem: So. Much. JPop.
Post by: ShyGuy on June 21, 2015, 11:55:35 AM
Making the crowds colored silhouettes is clever.
Title: Re: Shin Megami Tensei x Fire Emblem: So. Much. JPop.
Post by: TOPHATANT123 on June 21, 2015, 08:16:30 PM
Tidbits from the website that have gone unnoticed...


http://www.nintendo.co.jp/wiiu/asej/world/index.html (http://www.nintendo.co.jp/wiiu/asej/world/index.html)
New high quality GIF of character conversation emotes and walkin' around the city. Blink and you'll miss it but you can see an un-silhouetted guy in a suit standing next to a terminal, my instinct says save point but we have already seen you can save anywhere. Also there are posters of the Tsubasa on the buildings, so this must be after her musical debut.
http://www.nintendo.co.jp/wiiu/asej/world/mirage.html (http://www.nintendo.co.jp/wiiu/asej/world/mirage.html)
Another GIF showing off some super slick battle animations. Looks as though the fire emblem mirages are sealed inside the weapons, like Fi basically.
Image of Itsuki and Chrom in front of the shrine together.
http://www.nintendo.co.jp/wiiu/asej/world/stage.html (http://www.nintendo.co.jp/wiiu/asej/world/stage.html)
Not much to note here but you get a look at the cutscenes without the youtube compression.
http://www.nintendo.co.jp/wiiu/asej/character/itsuki.html (http://www.nintendo.co.jp/wiiu/asej/character/itsuki.html)
Never before seen character artwork for Itsuki.
https://pbs.twimg.com/media/CHrm0VvVEAAFPyF.jpg (https://pbs.twimg.com/media/CHrm0VvVEAAFPyF.jpg)
New character artwork for Tiki.
https://www.youtube.com/watch?v=KdrPI7R7kXA (https://www.youtube.com/watch?v=KdrPI7R7kXA)
1:45 Silhouettes of more unannounced Fire Emblem characters.
1:49 Unidentified Fire Emblem character, looks suspiciously like Abel.
1:52 For a few frames you can see Tiki performing a ritual in front of the shrine, followed by some more characters doing "Hey look at me" animations, looks like promotions or something like that.
https://youtu.be/gKaHMqkjGS8?t=58s (https://youtu.be/gKaHMqkjGS8?t=58s)
0:58 Two unidentified Fire Emblem characters, a swordsman with red hair and black armour, and another with a lance and cream armour.
https://www.youtube.com/watch?v=ZRcGHIp8KvY (https://www.youtube.com/watch?v=ZRcGHIp8KvY)
Itsuki has a rapier in the first save file and a lance in the second.
Last one, at 35:22 there is a place called "Crepes Dia" which is a persona reference.



Noticed something else, there is a remix of the Fire Emblem main theme. https://youtu.be/ZRcGHIp8KvY?t=12m56s They talk over it but it's recognisable.
Title: Re: Shin Megami Tensei x Fire Emblem: So. Much. JPop.
Post by: Stratos on June 23, 2015, 05:46:09 PM
Nice to see Ephraim confirmed as a character. Now to hope for Soren and Nephenee.
Title: Re: Shin Megami Tensei x Fire Emblem: So. Much. JPop.
Post by: Enner on July 07, 2015, 04:03:17 PM
Famitsu has new coverage on Genei Ibun Roku #FE (Name Not Final). Siliconera has some of the details:
http://www.siliconera.com/2015/07/07/shin-megami-tensei-x-fire-emblems-main-story-will-be-around-30-hours/

The game is feature complete and is now in QA. The timing makes sense given the lengthy E3 2015 demo and the targeted Winter 2015 release date.

The main story will be ~30 hours with ~30 hours of side content. I am delighted by these estimated times. After seeing a friend grind through Persona 4 for 70-80+ hours, it's nice to have shorter JRPGs. Besides, my time will probably sucked up by Xenoblade Chronicles X (happily sucked up, I hope).
Title: Re: Shin Megami Tensei x Fire Emblem: So. Much. JPop.
Post by: Soren on July 07, 2015, 05:02:33 PM
A 30 hour game with an optional 30 hours of side quests is nice. Still have no idea how I'm going to sink into Xenoblade.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Evan_B on July 07, 2015, 11:47:58 PM
The Last Story was a 25-30 hour RPG and one of my favorite RPGs last gen. I like titles that don't drag themselves out too much.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on September 26, 2015, 08:58:38 PM
http://www.siliconera.com/2015/09/25/shin-megami-tensei-x-fire-emblem-composer-on-the-challenge-of-video-game-music/#jqLLtc0QPaluXDIY.99


Blog post from the games composer Yoshiaki Fujisawa. The short of it all is that the composer was contacted in late 2013 about the project, like Sawano with Xenoblade it was his first work on a video game. While difficult at first he received help from the sound team at Atlus and eventually go into a groove producing many "groovy" tracks. Also Easter egg alert: one of the characters in the game was made in the image of the composer.

In terms of Shin Megami Tensei I blasted through 4 and fell in love with it, next I think I'll move onto the PS2 titles like SMT 3 or maybe Persona 4 since they are dirt dirt cheap on amazon.


In terms of Fire Emblem I have played through 7, 8 and Awakening. Awakening I liked a lot and is probably one of my favourite games period, 7 was enjoyable yet a little dated, but still easy to appreciate. 8 was more of the same with an overall disappointing story, although I will go back to it at some point for a second play through. Shadow Dragon is out on the eshop in Europe but I have no intention of playing that train wreck. Hopefully sometime soon Radiant Dawn is selected on the eshop dartboard.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Evan_B on September 27, 2015, 02:13:15 PM
Shin Megami Tensei IV is "MECHANICALLY" one of my favorite RPGs on 3DS, and I haven't gotten into Persona because I really just don't like the mood of those games.

SMT: Strange Journey is another game the #FE team has made, and that along with SMTIV have me excited for this title. The fact that Atlus is making this game makes me excited. It also looks gorgeous.

But most importantly, it's not being made by Intelligent Systems and it looks to be as little about Fire Emblem characters as possible. Because Fire Emblem Awakening was one of the most disappointing 3DS games in my library.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on September 27, 2015, 03:11:20 PM
I found a deal on Persona 1, 2 and 3 portable on PSN so I'm going with them for the time being. I like Persona 1's battle system although it seems a lot more messy and less refined than SMT 4, the story on the other hand is utterly incomprehensible. It feels like I'm missing some exposition some where.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Enner on September 29, 2015, 12:42:04 AM
http://www.nintendoworldreport.com/news/41228/genei-ibunroku-fe-adds-two-new-playable-characters-three-mirages

New characters!
According to Siliconera, Tharja is Kiria's Mirage.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Enner on October 02, 2015, 02:51:46 AM
http://www.nintendo.co.jp/wiiu/asej/character/kiria.html

The character page has been updated!

Barry Goodman, American otaku, is a big fan of Mamori Minamoto, the elementary school idol of traditional Japanese music.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on October 04, 2015, 07:45:37 PM
Do you even dungeon crawling?
Well yes as a matter of fact I do because I've been playing Persona 1. Perhaps the black sheep of the franchise this 2009 remake of the 1996 PS1 game was a mere £4 on PSN a week ago. I'm nearing the very end of the first half of the game although I'm also nearing the end of my patience with it's final boss, more on that later.

Starting the game up you are greeted with a flashy opening sequence, this is one of the additions to the remake along with animated cutscenes, the other half of the game that was cut for the US release and a completely redone soundtrack.

The story follows a group of Japanese school kids in a non specific Japanese town, without spoiling it the story is absolutely nonsensical at least towards the beginning but it does get better with some genuine emotional moments. The cast all have distinct personalities and have a decent amount of characterisation. I think the biggest issue that makes it hard to connect with them is that they are all so nonchalant about the demonic apocalypse, the fact that demons are roaming the streets barely phases anyone as if this kind of thing happens often. In SMT 4 going to Tokyo for the first time hit me like a tonne of bricks, Tokyo under the firmament oozes atmosphere whereas Mikage just doesn't. Now the story contains two paths, you spend some time meeting all the characters then you are presented with a choice; you can either run away from school to bring down an evil corporation and save the world, or you can golden sun it and just politely turn down the offer, then after following a specific list of illogical instructions you unlock an alternate story that recycles very little from the main story. Like SMT 4 the margin for error to get the good ending is stupidly narrow so if you don't want the game to abruptly end 10 hours before the end with no explanation I suggest following a guide. You can only have 5 party members in the game however one of the character slots is not fixed, you can get a different 5th party member by declining the offer of the first guy who comes along to join your team. I think each party member has unique dialogue so that must of been a massive amount of work for something so obtuse to obtain.

The music is pretty good although unfitting at times. For some reason the games director is also the games composer which is perhaps a testament of how understaffed ATLUS are. My favourite track is the boss theme.

The battle system is typical SMT with a twist. You and the opposing demons are on an isometric grid with different attacks having different types of range. For example shotgun will be able to fire at multiple enemies in a cone, where magic will be able to reach anywhere on the opposing grid however magic will consume sp. There is no press turn in this game which is a system in SMT 4 that would basically allow you an extra go if you exploit a weakness, so less emphasis is put on exploiting these weaknesses, making the game less punishing and a bit easier if you don't know what you are doing, but if you do know what you are doing it is much harder. In SMT 4 the difficulty curve was completely backwards whereas in Persona the game starts easier but gets insanely difficult at the end. At the moment the game has given me an ultimate Persona to beat the game, oh wait, you can't equip that Persona until you are level 62 and you are level 44. I'm sorry what?! I really don't know if I can realistically finish this game at this point, guess I'm gonna have to go heavy on the podcasts and turn off my brain for a few hours to get up to level 62. Oh and on a side note amount the bosses give a hilariously large amount of exp, like if you don't skip it the ding-a-ling-a-ling of experience going up can last 10+ minutes.

Demon negotiation is done by choosing persuasion techniques presented by your party members, such as Dance or Sing. The demon will respond and that will move the needle on one of it's emotions on the matrix, once it reaches zero it will act on that emotion, sometimes acting on multiple emotions at the same time . There's happy, eager, sad and angry, if you want to recruit the demon you want to try to make it eager, sadness will make it flee, happiness will charm it and angry will provoke it.

You talk to the demons to get spell cards that you can fuse into Personas, these personas have completely different play styles since they will have skills that change up how you play (until you realise nuclear is overpowered). And there are loads of different skill types/weaknesses in this game: Sword, Lance, Axe, Fire, Ice, Rush, Tech, Wind, Death, Electric, Expel, Light, Dark, Gravity, Nerve, Occult, Curse, Whip, Thrown, Arrow, Fist, Gun and Blast. They seem to have scaled it back for SMT 4 where they have like 9.

Should you play Persona 1? Yes, with a walkthrough, and a playlist of podcasts for the end game. It's held my interest thus far but I wasn't as deeply infatuated with it as I was SMT 4.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on October 05, 2015, 11:23:16 AM
Well would ya look at that, I was just talking about how good SMT 4 is and they go and announce a sequel. (http://i738.photobucket.com/albums/xx24/anthonydranfield/560e5dea922e9_zpszxojkzui.jpg)
http://www.famitsu.com/news/201510/06090028.html
"God killing is the keyword!"
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Evan_B on October 05, 2015, 01:04:13 PM
I'm pumped. Loved SMTIV and the art for this looks awesome.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on October 07, 2015, 04:09:41 AM
Two new trailers up on Nintendo's YouTube. The second one is a little more spoilery than the first although it's definitely more interesting.
Itsuki
Tsubasa
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Enner on October 07, 2015, 04:49:00 AM
Yup. Still looking like my kind of jam. The game's visuals compare poorly side-by-side to Persona 5. While it is not surprising, it is a minor bummer.

As for potential spoilers, I wouldn't be surprised if most of what is seen in the longer, new trailer is from the first part of the game. Most of the scenes remind me of what happened early on in Persona 4.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Evan_B on October 08, 2015, 02:01:57 AM
Since Tsubasa's story seems to be the primary focus of the game, I also think a lot of that stuff is from early in the the game. I'm wondering if Atlus will be going the distance to match the English VAs with their respective songs for the localization as well. Maybe, maybe not. Since it's such a crucial part of the narrative, it would be a nice gesture.

I think the concert and animated cutscenes are very well-done, actually, but the in-game stuff does look a little stiff. I'm sure a lot more effort is being put into Persona 5 seeing how ridiculously popular the franchise has become. However, this #FE has a completely different feel (whether you like it or not), and I can see why they chose this art direction as a contrast. I'll be honest, the pastel coloring is really making me warm and fuzzy.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on October 15, 2015, 02:12:00 PM
Well I finished both quests in Persona 1, it's decent I suppose although doesn't hold a candle to SMT 4, to be fair it's to be expected considering SMT 4 is fundamentally 17 years younger. Now onto Persona 2; like SMT 4 the game was split into two parts however the only way to play the second part is the botched PS1 version, so I guess I'm going to skip that one for now. I read Persona 2 has the argueable best story in Megaten or something like that so I'm looking forward to it.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on October 16, 2015, 03:25:46 AM
Eleanora

Kiria
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Enner on October 16, 2015, 04:34:46 AM
Character commercials! Those two are looking good.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on October 21, 2015, 09:04:15 PM
Fusion Speculation + Persona 2 Innocent Sin Impressions


So there are some Famitsu scans floating around that basically confirm some more party members, however what I had been thinking about is how character progression works in this game. In SMT 4 you simply talk to the demon and it joins your party, whereas in P1 & P2 you get tarot cards you can tend combine into demons. From the looks of it this game doesn't contain any sort of negotiation so I'm left wondering if it really has any depth at all. This is what the directors said about it in broken google translate English.

"Q) Please tell me the presence or absence of replacement and training elements of the mirage!
 A) Now work in the mirage and the master, since it has the setting with an emphasis on both the buddy feeling, mirage is all fixed.But, there are elements that mirage it's self changes."

Looking into the E3 video it is clear that it does have some sort of fusion/promotion (more likely promotion) system. Comparing the dungeon scenes and the boss scene we see that the skills are different, can't read it so I'm just going off symbols, eg...

Tsubasa Dungeon Lv 5 - Tsubasa Boss Lvl 22
Dia 10EP                          Dia +1 9EP
Spear 5EP                        Spear 5EP
Status 10EP                     Status 10EP
Zan 10EP                         Zan 14EP
Session 1SP                    Media 22EP
                                        Bufu 10EP
                                        Session 1SP

Dia has been improved SMT 4 whisper style and zan looks like it's been moved up to Mazan as well two new skills, in one case Itsuki loses one of his skills so it's not an A to B progression. It's pretty obvious this has something to do with Tiki's shire and the bro fist in one of the trailers. When you get to the ding-a-ling exp screen after the battle you can see next to the human exp bar there is a mirage exp bar that is either already full or empty. Just taking a wild stab in the dark but I'm guessing that once the bar is full you can go to the shine and mutate the mirage using items and armour and such to change their skill sets/weaknesses/ +1 to skills.




As for Persona 2 Innocent Sin I'm really enjoying it, almost everything from the original has been changed or improved making it feel very fresh despite going straight from 1 onto 2. Oh and the intro is awesome.
The game still uses the isometric sprite based stuff for overworld but now you can change the camera 8 positions around the character. It's similar to SMT 4 in this respect but I find it disorientating and jerky at times since you don't have that 360 control. With the camera movement you don't have to go into first person for dungeons any more, as a consequence the dungeons have had more effort put into them as they can't just be narrow one space corridors. The map system seems to be ripped exactly from Persona 1 and isn't fit for purpose most of the time since the layouts are more intricate.

As for the battle system the grid based tactical stuff in Persona 1 it has been removed completely and replaced with a system where you are still on a grid but it's basically all for show as you can move anywhere in one turn and have infinite range. It's a shame it lost a layer of depth however it does fix the typical rpg trope of everyone stands around the monster and takes turns to hit it then return back to where they started, the positioning of your members depends on which attacks you are doing and who you are attacking so it really feels like you are doing battle rather than taking turn whacking each other, it's just unfortunate this doesn't factor into gameplay. One of the cool additions to gameplay though is the fusion spells, so the attacking order is not determined by agility but put them, and fusion spells can be activated by 2 or more party members to do a super powerful pair up attack. by doing the right spells in the right order. Initially the game doesn't tell you how to do the spells and you just have to keep trying different combinations. It's kinda like that flash game doodle god and keeps me switching up the party often to try and unlock them preventing battle from getting too stale.
"So what if I try Earth, Fire, then water, ok that makes a super powerful thunder spell, let's move guy 2 and guy 3 and try Earth, Water then Fire, oh that makes a powerful whirlpool spell."

Additionally the negotiation has been fleshed out with a system where you can make pacts with demons, do pair up negotiations with 2 or more party members, and it's been balanced so that you won't ever see the same line of text twice in a conversation.

My issue with the battle system is that it is completely devoid of challenge what so ever, regular enemies do about 0-5 damage and bosses do around 20 if you are lucky. if you have never played an rpg before this would be a good place to start. Where as the first game was too hard, this game is laughably easy.

The real star of the show here though is the dialogue and interaction between npcs and party members, almost everyone has something interesting to say and after every event in the story will refresh their text with something new. As rumored the story is excellent and revolves around rumors, what if rumors were reality and if enough people think it the rumor will become true? This story conceit also factors into the gameplay in that you can talk to npcs and demons to spread your own rumors, for example "I heard Shop X sells weapons, the quality is bad/good/great but the prices are low/medium/high" or "I heard they built a casino in town, I heard it's easy to win at the ... machine". Going through the story I was actually surprised how many call backs there were to the first game that would have gone straight over my head had I not played it, although from the outside the story looks very different I think almost every character from the first game makes a cameo in someway or another. Initially I was thinking of skipping the sequel Eternal Punishment but I think I'm going to have to faff about with PSN since I would want to see the story to it's fullest conclusion.

Goes without saying the music is on point, bit less in your face with the Engrish than the first game but I don't have a preference either way to be honest.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Evan_B on October 22, 2015, 08:03:37 AM
I would hope that the Mirages would be able to class up, so that fusion would evolve a bit. The multitude of playable characters makes me think that certain ones will be more or less viable for specific "maps" or dungeons. We still have yet to see the Fire Emblem aspects of the battle system, after all.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Enner on October 22, 2015, 04:20:39 PM
I'd imagine the only Fire Emblem aspects of the battle system would be the weapon triangle. I was about to say assist attacks from pairing up, but I think the SMT games have something like that already.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on October 22, 2015, 04:38:01 PM
Having swords, spears, axes and bows isn't exactly new either. Kinda like Tekken x Street Fighter and Street Fighter x Tekken, I consider this game to purely be Shin Megami Tensei gameplay with Fire Emblem characters, for FExSMT I would look no further than the Devil Survivor series.

Thinking about it one inclusion they could make from the Fire Emblem series is the support system, it would explain some of the cutscenes set in the store or the coffee shop or the movie theatre. Say from C - A you can chill with party members at places around Tokyo, for S you watch a side story or do a side dungeon then debut and unlock the duel attack option for that character.

Mamori
Barry
The Barry one in particular is really bizarre, and it looks like Tiki is a party member as well.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on October 29, 2015, 08:04:56 PM
Let's see, so I finished Persona 2 Innocent Sin. OveralI I'm kinda dissapointed, yeah the story of Innocent Sin is better than 1 however the game commits the trifecta of RPG sins of being...
A.) Too Easy
B.) Too Slow
C.) Too High An Encounter Rate
In my honest opinion Persona 1 is the better game since while encounter rate is equally as high, the game is hard and fast. Like the fire triangle if you can remove one of the detractors you can make any RPG fun. For SMT 4 the balance is just right, the battles are fun with loads of depth, encounter rate is a tad high but battles are over quick if you know what you're doing. From observations of GIR#FE I see that the battles are super slow with big flashy animations, the battle mechanics look solid although it remains to be seem if it'll have the depth of something like the press turn battle system.   However luckily the encounter rate is effectively zero if you have good timing so I doubt it'll get on my nerves like P2 Innocent Sin.

It's funny how the penultimate boss of Innocent sin is literally Hitler and just before the end of the game something really bad happens meaning you have to go back in time to fix it thus justifying the sequel, which I will get round to eventually, although I think I'm gonna take a break to avoid burnout. I hear Eternal Punishment shares these problems although instead of being too slow and too easy, it's even slower and too hard, but for the story I will push on.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Evan_B on October 30, 2015, 12:05:05 AM
I was reading your comments on what you expected of GIR#FE's battle system and it made me realize I have never actually watched a full battle. So I went back and I watched the E3 stream. And now I want this game even more.

I wonder how the session system really works, as in, how do you create them with team members or if it's just an automatic thing. I would hope it takes some sort of support classing or synergy grinding that improves them (of course, this could come from just learning skills), but if not, I truly wonder how... maybe characters session based on attacks they possess that also target weaknesses?

In any case, I wanted to go back to your idea of "flashy" attacks, which, by most JRPG standards, yeah, these seem to be long- but I don't think the battles will be. The stream showed several battles being cleared with a few session attacks (even without them, they moved pretty quick), but I wouldn't say there's anything on par with older Final Fantasy titles in there. The game looks flashy as hell though, and that dungeon navigation and enemy avoidance is very smooth. I'm loving the presentation of GIR#FE the more I see it, and I don't think it's any lesser than Persona 5 in quality or overall style, as someone mentioned earlier in the thread.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on October 30, 2015, 12:40:53 AM
Well it's certainly a lot faster than dragon quest 8, one thing I like about #FE is that there isn't any hang time between each move so once you have everything queued up it flows quite nicely, the special moves though look quite drawn out so I suppose it would be something you reserve for bosses. From the footage most attacks even without weaknesses did quite a lot of damage so the battles rarely lasted more than a few turns, but I wouldn't put much stock in how the actual game is balanced from a demo save.

I respect the difference in style between P5 and #FE,  in terms of fidelity I'd have to give it to Persona, which is to be expected when it's on more powerful hardware and has been in the cooker much longer. One thing that strikes out to me in P5 is the thick black outlines around everything giving it a comic book feel. For #FE I find the cut scenes to be drop dead incredible especially the Fire Emblem style 3d prerendered stuff, whereas in the 2d stuff the colour is a bit more saturated.

In terms of gameplay though I'm most looking forward to SMT 4 Final since I adore the press turn battle system, there's nothing more satisfying than coming across a boss, working out it's weakness, organising your party on the fly to counter the boss, then exploiting it's weakness over and over and over, watching your damage per turn sky rocket. It rewards having a well prepared set of demons and heavily punishes sloppiness. What I just love about the series in general is that levelling and grinding is mostly negligible to your performance in battle, it's all about team building and being prepared for whatever the game throws at you.


Three new trailers this week. Most interesting is the battle and dungeon one, the session attacks are way faster than I remembered them. Difficulty may be an issue though it's probably a played up save for the purpose of the trailer, as well as the fact that there is adjustable difficulty. We get a glimpse of the skill screen although this isn't all there is to getting new skills as we see some of the characters already have a full bar with the word mastered beneath it. In Persona your demon can only rank up 8 times getting new skills and better stats along the way, in SMT 4 demons can level up as much as you want but after a few levels they will stop learning skills. I'm guessing the shrine is where you get the promotions with a Fire Emblem class tree then to unlock the skills and +1's you have to battle and rank them up.


Another thing I noticed is that some skills have a little horse or dragon symbol next to them.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Evan_B on October 30, 2015, 08:12:47 PM
As I've said in the past, SMTIV's combat system does not make the game hard, it just makes it cheap. Being smirked by a random encounter and completely screwed over is never satisfying, but at least the game is easy to save (and with quick restart, it's punishing death penalties are negated). Battles are fast paced, and one thing I often praise is the Demon growth system and it's fusion tactics. While Final doesn't bring much new to the table, it does seem to be making some much-needed improvements to the battle system, which is satisfying in familiarity but a bit too basic, in my opinion. I live for thrilling battles, one of the reasons Xenoblade and the Last Story appealed to me so much, and which there's always a soft spot in my heart for turn-based combat, there needs to be a bit more meat to the combat of it isn't going to feel tedious after a while.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on October 30, 2015, 08:53:17 PM
Yes the random element with smirk isn't very fair (and that seems have been done away with in final). If the enemy gets a random crit there is a random chance they get another turn and yet another crit! As for the weakness system though I feel that if your party has an easily exploitable weakness you deserved to get punished for it.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Enner on November 06, 2015, 03:17:12 PM
A new trailer for Oribe Tsubasa:
https://www.youtube.com/watch?v=kN3W-dKUs8I

And some details for the Side Stories of the game:
http://gonintendo.com/stories/246269-genei-ibun-roku-fe-info-on-side-stories-songs-on-vocal-cd-and

Looking nice!
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on November 11, 2015, 03:10:37 PM
Some information translated about the side quests and side characters by the good people at Serenes Forest.

Tiki is my Waifu
A high school girl known as “Tiki is my Waifu” who creates music with synthesised voice software. Her love for Tiki transcends gender and all logic.

Certainly unorthodox character designs, can't fault them for that.
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: Soren on November 12, 2015, 08:46:42 PM
Look at this gorgeous box art that's definitely not going to be the North American box art.

(http://i.kinja-img.com/gawker-media/image/upload/s--HIriF3nV--/1516309858802844307.jpg)

Edit: Bundle box art.

(http://i.kinja-img.com/gawker-media/image/upload/s--GiKaMPx_--/1516309858910712979.jpg)
(http://i.kinja-img.com/gawker-media/image/upload/s--Wr9sx8A7--/1516309858976076947.jpg)
Title: Re: SMTxFE Genei Ibun Roku #FE JPop Extravaganza (Thread Name Not Final)
Post by: TOPHATANT123 on November 12, 2015, 09:01:26 PM
https://youtu.be/ILOvAkmILV0?t=11m52s
Some gameplay of the class changes/weapon forging.
Songs from the game will be available in Joysound Wii Karoke U.
Here's a cool little easter egg I guess; one of the side characters in the game is a composer and his name is Sawafuji, the composer for the game is called Fujisawa. Also looks as if there are achievements, at 13:54.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Enner on November 12, 2015, 11:44:28 PM
There's a fair chance that the box art will be the same outside of Japan. Fire Emblem and Xenoblade X have the same box art across regions.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Evan_B on November 13, 2015, 11:06:02 AM
Dat Box Art.

Also, the battle music is awesome and I really like it. Now, the weapon crafting is certainly interesting and will definitely add to the play value of the game. I'm also interested in Class changing- I think it's a neat feature, I just wonder what the benefits will be. Mirages only feature in "summon" attacks, really, so are those features going to change? Will it change the ability of the Mirage Master as well? Will they learn different spells? Agh, the ambiguity is killing me!

Can someone remind me again why the Masters are sometimes in civilian outfits, sometimes it performance outfits, and sometimes in full-on Mirage cross outfits in battle?
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Enner on November 20, 2015, 01:11:46 AM
https://youtu.be/P2k_b1xg9Dg (https://youtu.be/P2k_b1xg9Dg)

Did you ever want Tiki for an imouto (little sister)? Now you can. And she cosplays. Also, sings.

BEASTIE GAME!
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Enner on November 27, 2015, 02:50:31 AM
https://www.youtube.com/watch?v=qQv2ZWR_Nmw

Maiko Shimazaki is here to help the young idols in their journeys!
http://www.nintendo.co.jp/wiiu/asej/character/maiko.html

Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Enner on December 03, 2015, 05:17:59 AM
https://youtu.be/2GTp64ws2qk

You gotta have a bishonen idol too, and Yashiro Tsurugi is here to do that. He also has the Mirage Nabarl by his side.
https://www.nintendo.co.jp/wiiu/asej/character/yashiro.html

https://youtu.be/sdlCRDqvPDk
The Overview PV gives you a quick glance of the game.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Triforce Hermit on December 03, 2015, 09:51:50 AM
Oh no, not a bishonen.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Evan_B on December 03, 2015, 02:59:05 PM
Get your pitchforks ready, Atlus and Nintendo censored Kiria's concert outfit.

Don't make this game any less Japanese, please. What's next, Tsubasa's swimsuit costumes?!
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Soren on December 03, 2015, 03:52:32 PM
Kiria's been wearing those pants since October. Go to the :35 mark on this trailer. People are bored.

Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: TOPHATANT123 on December 03, 2015, 04:01:01 PM
I find the changes to Kiria strange. Out of all of the bikini outfits we've seen so far that was the least offensive/provocative in my opinion. Very bizarre.

OK
(http://i1030.photobucket.com/albums/y362/tophatant123/Wut_zpsdj4qefkc.png)


Not OK
(http://i1030.photobucket.com/albums/y362/tophatant123/Wut_zpsaivjwbvn.png)
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Triforce Hermit on December 03, 2015, 06:46:51 PM
Anyone got a link to where this was reported/sparked? I'm not seeing it myself.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Evan_B on December 03, 2015, 11:15:22 PM
(http://nintendoeverything.com/wp-content/uploads/genei-change-656x736.jpg)
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Enner on December 03, 2015, 11:40:06 PM
I didn't even notice the change when I watched the latest PV.
I've always thought the black underwear outfit was a bit much for Kiria and the game. Outside of summery stuff, I can't think of an East Asian MV or concert clip that has a performer with such an outfit. The pants look like something a pop idol would actually be wearing on the place and time Kiria's on.

I know the video game corner of the internet is extremely sensitive to such edits. I'm gonna stick my head out there and say that this change is more appropriate for grounding the game's fashion.

Of course, I guess I'll be seeing a concert clip of a singer totally in a bikini for an city concert at night in sometime by someone trying to prove their point.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Evan_B on December 03, 2015, 11:56:58 PM
I really don't care about it either way. What matters most to me is the spirit of Japanese performance and lifestyle is left intact in the game no matter what localization or censorship is performed. I agree, I have never seen a Japanese pop singer with an outfit quite like that. I suppose it was a little edgy originally.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Stratos on December 04, 2015, 12:00:14 AM
Are we sure that you can't change outfits and both will be available in the game?
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: ejamer on December 04, 2015, 12:33:52 AM

Both available?  Possible.  Not likely, based on Nintendo's recent trends when localizing games.

I think the costume change is in good taste.


Not sure that makes it necessary or even beneficial, and not sure that I like the continuing trend of Nintendo covering things up - whether they need to be or not - for Western audiences. (Oddly, the best solution seems to realizing that if it's not acceptable anywhere else in the world then it probably shouldn't be acceptable in Japan either... Set a higher standard worldwide, so to speak. But that suggestion clearly isn't going to gain any traction.)
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Shaymin on December 04, 2015, 12:35:55 AM
Finally, that stuff isn't even coming out in Japan.

(Notably also gone: The, um, access zipper. Or so I heard.)
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Luigi Dude on December 04, 2015, 01:58:08 AM
Holy ****, NOA is now censoring the original Japanese version of games.  Even NCL can't control Reggie anymore.


(http://img.photobucket.com/albums/v287/luigidude/ReggieBody.gif) (http://smg.photobucket.com/user/luigidude/media/ReggieBody.gif.html)

Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Triforce Hermit on December 04, 2015, 07:19:33 AM
That would seem something like different choice of apparel to show off the game. The outfit might still be in the game. But we know nothing about being able to change outfits (like Stratos said).


If this is censorship, I don't care. I'm playing for gameplay and narrative, not for lewd clothing. The people who complain about this stuff and make it a make or break situation for their purchase are.....I'm going to stop myself.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Evan_B on December 04, 2015, 04:50:59 PM
If you're playing a Japanese game for any reason OTHER than it's questionable content you're doing it for the wrong reasons.

That is why we play Mario and Zelda, right?
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Enner on December 05, 2015, 02:28:11 AM
That would seem something like different choice of apparel to show off the game. The outfit might still be in the game. But we know nothing about being able to change outfits (like Stratos said).

In this specific case with Kiria's big performance, this is a change to an FMV cutscene of the game. The costume change should be permanent.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Enner on December 18, 2015, 03:30:16 PM
A flashy video on the game's Extra Skills:
https://www.youtube.com/watch?v=bkEu0w8wGmY

Siliconera has an article to explain them:
http://www.siliconera.com/2015/12/18/shin-megami-tensei-x-fire-emblem-shows-off-its-unique-extra-skill-abilities/

Having elements of a character's performance in a commercial make its way in to an attack is just so right.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Enner on December 29, 2015, 05:46:48 PM
Heads up. If some rumblings bear out, we should brace for some low sales numbers for this game's debut in Japan.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Shaymin on December 29, 2015, 08:12:00 PM
Also, a word of warning from friend of the site Syrenne: The battle load times off a disc are bad. Like, FFV and VI PS1 port bad. (9 seconds.)
https://twitter.com/Sycoraxic98/status/680927541629067264
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Triforce Hermit on December 30, 2015, 10:27:42 AM
Well I toughed out the Anthology load times I supposed I can tough this out too. But there is no excuse for this.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Oedo on December 30, 2015, 09:04:37 PM
At first the numbers I saw surprised me (~24,000 according to Famitsu)... but, then again, do MegaTen/FE fans really have a reason to own a Wii U? I don't know how the media campaign was handled in Japan and what they marketed the game as, but I can see how this would be a hard sell given how it started out as "SMT x FE" and turned into something that didn't line up with most people's initial expectations.

Still day one for me though. I'm glad they changed that costume, cuz it was the most bizarre looking thing in the trailers. And that's saying something. 
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Evan_B on January 05, 2016, 07:41:33 PM
This has strangely become my most anticipated game on Wii U in the future. I don't give a damn about Star Fox and we know nothing of Zelda so this is taking top priority.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: broodwars on January 06, 2016, 07:25:19 AM
This has strangely become my most anticipated game on Wii U in the future. I don't give a damn about Star Fox and we know nothing of Zelda so this is taking top priority.

Same here. I'm concerned that localization-shy/cheap NoA might choose to pass on bringing this over since it's not performing well in Japan. Even Atlus might find the return on investment prohibitive. The only thing really working in this game's favor is that the Wii U doesn't have much else this year.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Evan_B on January 06, 2016, 07:54:04 AM
I highly doubt NoA will pass this up after toting it so hard during last year's E3 and Nintendo Direct. This is not the same as Devil's Third in that it actually IS selling and will likely have better legs. Devil's Third was hush hush even during the E3 it was unveiled, and only featured in sizzle reels after that.

Also, Atlus will likely do their own localization. There's a high chance for decent sales in the West given Atlus' star power as of late.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: TOPHATANT123 on January 06, 2016, 10:02:22 AM
Best case scenario would be that it's localised by Atlus and published by Nintendo of Europe in both regions.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Soren on January 06, 2016, 10:59:48 AM
My only worry is this being a digital only release.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: ejamer on January 06, 2016, 11:55:00 AM
My only worry is this being a digital only release.


Same here.


The ridiculous loading times aren't good news. But much like Fatal Frame it's retail or nothing for me. If this comes out in North America as a digital only game I'm going to be pretty disappointed.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Triforce Hermit on January 06, 2016, 12:57:12 PM
Only reason I would want physical is if they offered an Atlus special edition standard. While I am always pro-physical over digital, in this case I would personally support digital. And know how NOA is? We will be lucky if we even get that.
Title: Re: Genei Ibun Roku #FE - Once you J-Pop, the fun don't stop...
Post by: Evan_B on January 07, 2016, 01:03:15 AM
I mean, Atlus is pretty good at doing special editions. I would take a Fortissimo release, myself. Even if that was the only physical form of release.

I'm desperate, here.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Soren on March 03, 2016, 05:50:36 PM
Release date, title, and original Japanes voice acting! Can't get any better than that.

EDIT: via Gaf:

Quote
Shin Megami Tensei = Tokyo Mirage Session
SMT = TMS
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: TOPHATANT123 on March 03, 2016, 06:08:03 PM
Excellent news, it will at least be receiving a physical release in Europe because of the "Also will be available in the Nintendo Eshop" emphasis on the also. Really looking forward to playing a meaty RPG on Wii U, and with non of the "Eat your Hamburgers Apollo" localisation approach that just wouldn't suit such a Japanese game.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Soren on March 03, 2016, 06:26:22 PM

From the Direct:

Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Evan_B on March 03, 2016, 06:38:26 PM
So happy.

So very... very happy.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Triforce Hermit on March 03, 2016, 07:02:12 PM
Anyone knows who is localizing it?
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Enner on March 03, 2016, 07:12:07 PM
Yay! I can now type out Tokyo Mirage Sessions #FE all the time instead!

Anyone knows who is localizing it?
Good question. I just assume it's Treehouse, but maybe it's Atlus USA? Bravely Default and Bravely Second I know were by some other group.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: ejamer on March 03, 2016, 07:21:22 PM
Yay! I can now type out Tokyo Mirage Sessions #FE all the time instead!

Anyone knows who is localizing it?
Good question. I just assume it's Treehouse, but maybe it's Atlus USA? Bravely Default and Bravely Second I know were by some other group.


Fingers crossed for Atlus USA. I have no confidence in Treehouse for a game that only want because it wantonly flaunts how different it is from North American culture.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Triforce Hermit on March 03, 2016, 07:40:00 PM
Well I was curious. I would LOVE for it to be Atlus USA. They do a great job and always include special editions. I'll be disappointed if it is Treehouse.

Still, I have something to plus in the next few months on the Wii U. So I'm happy  :D
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: broodwars on March 03, 2016, 09:09:52 PM
Late June is the perfect time for a huge JRPG like this, so I was happy to see that date come up during the Direct. The game? Not so much. Now the acronym makes me think of Japanese animation studio TMS.  ;)
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Evan_B on March 03, 2016, 09:20:10 PM
I'm hoping this is an Atlus job, myself. The choice to keep the dub in Japanese might seem lazy to some, but I see it as a very smart move, as the game is so distinctly grounded in Japan.

The estimated playtime for the game is apparently 25-30 hours, with an extra 10-15 more if you want to do all the sidequest stuff. That puts it in league with The Last Story rather than Xenoblade, which is fine by me.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: broodwars on March 03, 2016, 09:28:07 PM
I'm hoping this is an Atlus job, myself. The choice to keep the dub in Japanese might seem lazy to some, but I see it as a very smart move, as the game is so distinctly grounded in Japan.

Ugh...Nintendo's too cheap to dub the game (I wasn't able to listen to the Direct while I was at work)? That really brings down my hype for the game.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Evan_B on March 03, 2016, 09:39:20 PM
The game has J-Pop singles.

It is set in Tokyo.

It's about people attempting to succeed in the J-Pop industry.

While redubbing the songs themselves would be a madman's task, choosing to keep the characters Japanese is a respectable choice, and also allows them to get by with minimal censorship since Japan so crazy.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: TOPHATANT123 on March 03, 2016, 09:45:45 PM
A 4chan user correctly posted the new name and lack of dub before the direct so it's safe to assume what they say is legit. They claim that outfits are being toned down, hot springs dlc removed, Tsubasa aged up to 18 and localisation is being handled by ATLUS supervised by NOA.
http://personacentral.com/potential-tokyo-mirage-sessions-fe-localization-content-changes/

I agree that a dub would be nigh impossible considering they spent so much time and money producing the songs and voice acting for the Japanese version.

Here's the box art, ESRB logo seemingly confirms it's also getting a physical release in the North America.
(http://i738.photobucket.com/albums/xx24/anthonydranfield/Mobile%20Uploads/CcqTOLCWEAArSw__zpslxsj7rlu.jpg)
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Evan_B on March 03, 2016, 09:56:20 PM
A 4chan user correctly posted the new name and lack of dub before the direct so it's safe to assume what they say is legit. They claim that outfits are being toned down, hot springs dlc removed, Tsubasa aged up to 18 and localisation is being handled by ATLUS supervised by NOA.
http://personacentral.com/potential-tokyo-mirage-sessions-fe-localization-content-changes/ (http://personacentral.com/potential-tokyo-mirage-sessions-fe-localization-content-changes/)

I agree that a dub would be nigh impossible considering they spent so much time and money producing the songs and voice acting for the Japanese version.
...Crap. I mean, after reading the article, I guess it's nothing TOO extreme. I didn't really think any of the costumes WERE all that extreme... but the swimsuit DLC is, well, optional content, so I think it shouldn't really have much effect on the game. If people want to buy that stuff, they can.

Don't change Japan, NOA. The whole reason I want this game is because I really loved being there.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: ejamer on March 03, 2016, 10:07:42 PM

I disagree that leaving the Japanese audio is just cheaping out.  Budget is obviously a concern for a game that projects to be so niche - but using Japanese language with subtitles suits this game extremely well and would have been kind of disappointed if the Japanese audio was removed.

A 4chan user correctly posted the new name and lack of dub before the direct so it's safe to assume what they say is legit. They claim that outfits are being toned down, hot springs dlc removed, Tsubasa aged up to 18 and localisation is being handled by ATLUS supervised by NOA.
http://personacentral.com/potential-tokyo-mirage-sessions-fe-localization-content-changes/ (http://personacentral.com/potential-tokyo-mirage-sessions-fe-localization-content-changes/)

...

Ugh. My interest in the game is already waning.

I wouldn't buy the hot springs DLC, but hate stuff like this being removed on principal. For Nintendo this type of localization clean-up has been in the news non-stop over the past 3 months or so, but with this game in particular it seems inappropriate to tone things down for Western sensibilities.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Evan_B on March 03, 2016, 10:13:00 PM
I understand the localization aspects that have been cropping up, but as ejamer said, you have a perfect excuse to keep this game as it was because of the setting. Saying you're respecting the setting with audio and then censoring other aspects because it's too Japanese is kind of an odd paradox, if you know what I mean?

Plus, Atlus games are already niche and very Japanese. Why didn't this come up when Etrian Odyssey IV had young girls dressed in sultry clothing?
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Mop it up on March 03, 2016, 10:18:30 PM
I still don't understand what this has to do with Fire Emblem.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Evan_B on March 03, 2016, 10:20:10 PM
Nothing, which is why I'm excited for it.

Also the reason it will likely be a good game.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Triforce Hermit on March 03, 2016, 10:21:52 PM
NoA supervising Atlus? More stuff for the censor hounds to bark about at NoA's terrible decisions. Age changes are irrelevant, costume tone downs are irrelevant, hot springs dlc sounds like pure fan service. If this was actually Persona with Social Links? I would be outraged. This is not going to have anything of the sort so I don't care.


I find the Japanese only voice dubs lazy. But the game sold poorly and it is a surprise it is even coming over to be honest. I'll take it.


@Mop- It has Fire Emblem names....and...uhh...
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: broodwars on March 03, 2016, 10:22:50 PM
The game has J-Pop singles.

It is set in Tokyo.

It's about people attempting to succeed in the J-Pop industry.

While redubbing the songs themselves would be a madman's task, choosing to keep the characters Japanese is a respectable choice, and also allows them to get by with minimal censorship since Japan so crazy.

It's common practice in most dubs with songs to leave the songs in Japanese, so I'm not buying that.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Evan_B on March 03, 2016, 10:45:26 PM
NoA supervising Atlus? More stuff for the censor hounds to bark about at NoA's terrible decisions. Age changes are irrelevant, costume tone downs are irrelevant, hot springs dlc sounds like pure fan service. If this was actually Persona with Social Links? I would be outraged. This is not going to have anything of the sort so I don't care.
I will never, ever, EVER give two shits about modern Persona, which would hardly ever be censored because of its popularity. And yet, I care about this game because of its unique subject matter. So I guess it comes down to personal taste.

I haven't seen anything from the original trailers and such that I thought was too detestable (minus the one swimsuit reference in the reveal trailer), so I'm not raging too hard about localization and I can't see all that many changes coming about. I just find it to be a bit strange. Now, bringing up the point that the game didn't sell well is also crucial- and likely another reason they didn't redub it. But again, I'm not complaining since I like the Japanese language and such.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Shaymin on March 04, 2016, 12:05:52 AM
An Atlus game releasing day and date in Europe and North America? Nintendo are wizards, I swear.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Enner on March 04, 2016, 06:00:16 AM
It's common practice in most dubs with songs to leave the songs in Japanese, so I'm not buying that.

That's because Japanese music companies are crazy controlling. Also, the English localization companies probably can't afford to make a good English version of a Japanese song. The sort of talent you would need to pull it off is most likely doing more profitable things.

Nintendo of America chose the smoothest past here. Given the alleged vast amount of voice overs in the game as well as the musical nature of the game, an English dub would have been tough and costly. Finding the actors that will fit well with Japanese cartoon characters is tough already; finding ones that can sing as well I'd imagine to be night impossible. The notion of keeping the songs in Japanese is something that we're used to, but that doesn't hide the fact that is an awkward and arguably bad transition.

Perhaps this is thinking too highly of Tokyo Mirage Sessions #FE, but I think it best to approach the sub-only approach of the English localization as you would to a live-action foreign film.

Which brings me to...

A 4chan user correctly posted the new name and lack of dub before the direct so it's safe to assume what they say is legit. They claim that outfits are being toned down, hot springs dlc removed, Tsubasa aged up to 18 and localisation is being handled by ATLUS supervised by NOA.
http://personacentral.com/potential-tokyo-mirage-sessions-fe-localization-content-changes/ (http://personacentral.com/potential-tokyo-mirage-sessions-fe-localization-content-changes/)

Ah, Nintendo outside of Japan. You can't make it month without a culture clash and edited art.

Friend of the site Syrenne is playing the game and has described the likely-flashpoint of #FE's Chapter 2. Basic gist is that our teenage heroines will be dressing down to distract a salacious antagonist. That plot movement, along with deep cleavage and panties shots, is something that can be expected in a trashy and horny late-night anime series.

While I'll be disappointed with the inevitable edits, I can understand and respect Nintendo's decisions to give a second pass on these sorts of things.

Just because I can enjoy some gross, tactless, shallow, and provocative stuff doesn't mean the rest of the world has to put up with it all the time. And that world includes a company adjusting the audience aim of its products.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 100% less censorship!
Post by: Shaymin on March 04, 2016, 06:18:46 AM
To follow up on what Syrenne said: she's reaching out to Nintendo of America now, because Chapter 2's sick Japanese version might get the game AO-rated in North America.

Basically, it could be considered something that not even 4chan allows, and it's not messing with football.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Soren on March 04, 2016, 07:37:53 AM
It'll get edited and it will fit a T rating. People need to deal with it.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: ejamer on March 04, 2016, 12:02:06 PM
It'll get edited and it will fit a T rating. People need to deal with it.

My "dealing with it" will be a rationalization process. First, does the game offer something I want and (if so) exactly what is the appeal? Second, how much is it worth to me?

Right now, the answer to the first question is "yes". This game looks so far outside my usual tastes or interests, so crazy that my interest is piqued.  (That interest level gets boosted slightly due to the complete void of competition in the Wii U release schedule.)

The answer to the second question is much tougher and depends on how localization goes. Frankly, my interest is paying full price drops significantly if this moves from "a thing that doesn't make sense and probably shouldn't exist on the platform" to just a slightly weird JRPG. The further away from obscene spectacle the game moves, the less value if has to me.


Maybe NoA will make the whole process academic though, by moving the game to a digital-only release. In that case I wouldn't even consider buying so it wouldn't matter what localization does.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Evan_B on March 04, 2016, 12:41:39 PM
See, now that's a story point I'm just going to be amused with. What I mean is, I will enjoy seeing them try to censor it as best they can, because it sounds absolutely ridiculous. Still, aging the characters up while still indulging the audience that enjoys anime (no matter the type) seems like the wisest choice. I mean, let's face it- Tokyo Mirage Sessions #FE: A Genei Ibun Roku tale isn't going to sell gangbusters here in the west. It's a nice game on a niche console. Lowering the rating might entice younger players to get it, but keeping it high also means respecting the fanbase that would be interested in buying it. Tough call.

I just don't know. I've decided that I'll be taking a long break from video games after Zelda Wii U comes out because I can't  keep getting all worked up about this sort of stuff.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Evan_B on March 05, 2016, 02:39:02 AM
After reading up on the censorship debates going on with Fates and the ridiculous backlash, I'm not reversing my stance on the censorship but I'm definitely not going to make a big deal about it.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: pokepal148 on March 05, 2016, 03:09:01 AM
It'll get edited and it will fit a T rating. People need to deal with it.

"You censorship loving SJW hippies, don't make me call my friends at #Gamergate on this thread."
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Shaymin on March 05, 2016, 10:38:54 AM
Maybe NoA will make the whole process academic though, by moving the game to a digital-only release. In that case I wouldn't even consider buying so it wouldn't matter what localization does.

http://www.nintendo.com/games/detail/tokyo-mirage-sessions-fe-wii-u
Looks like a box to me. The direct said "in store and on the Nintendo eShop". It's getting a disc release (and I'm getting it for $40).
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Evan_B on March 05, 2016, 01:15:40 PM
You seriously think it's gonna have a low price point? For what purpose, to make it more accessible?
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: TOPHATANT123 on March 05, 2016, 01:34:13 PM
You seriously think it's gonna have a low price point? For what purpose, to make it more accessible?
In Canada shops offer E3 pre-order discounts, I assume this is what Shaymin is referring to.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: ejamer on March 05, 2016, 02:51:30 PM
You seriously think it's gonna have a low price point? For what purpose, to make it more accessible?
In Canada shops offer E3 pre-order discounts, I assume this is what Shaymin is referring to.


Yeah - I also preordered a couple of years ago, got a much better rate because CDN wasn't garbage at the time and there was a 30% discount.  Not sure if it's $40.  Probably $45 when I ordered?  Still an awesome deal, because it will probably retail for $70 or $75 in Canada on release...
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Evan_B on March 05, 2016, 03:01:45 PM
In Canada shops offer E3 pre-order discounts, I assume this is what Shaymin is referring to.
News to me. That's neat, though.

I'm hoping we get something similar to the Fortissimo Edition that Japan received, given it is, you know, Atlus. On the other hand, XCX's Collector's Edition was a bit overpriced, so it could go either way.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Soren on March 05, 2016, 04:25:02 PM
Amazon(USA) Placeholder page: http://www.amazon.com/gp/product/B01CKGI0TO
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Enner on March 06, 2016, 02:57:58 AM

I'm hoping we get something similar to the Fortissimo Edition that Japan received, given it is, you know, Atlus. On the other hand, XCX's Collector's Edition was a bit overpriced, so it could go either way.

I love art books and the one in the XCX special edition is nice, so it was a worthwhile purchase for me. But I can't argue against the extra $30 being used to pack in lackluster extras. That 1 GB USB key with the ridiculous DRM for the soundtrack sampler is unforgivable.

I don't have much hope for a good special edition for Tokyo Mirage Sessions #FE since Nintendo is publishing it. The best I'm expecting is a song sampler CD that is lesser than what Japan got and maybe some art pamphlet.

And of course I'll buy it because this game has captured my imagination (and maybe my heart).

I don't suspect we'll get it, but I so hope the outside-of-Japan version is being retooled to have high-speed-loading data packs. Those disc load times just look awful.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Evan_B on March 06, 2016, 10:04:01 AM
Development is finished and Atlus has likely moved on, unfortunately.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Triforce Hermit on March 06, 2016, 11:21:56 AM
I toughed out FF Anthology loading screens multiple times. I think I will deal with these just fine even if it is unfortunate.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Evan_B on March 06, 2016, 02:40:14 PM
Plus, the music is catchy as hell.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: nickmitch on March 06, 2016, 04:12:59 PM
I'm excited to play this game.  I'm glad they're not dubbing it because hopefully that can make a case for future games that don't normally get localized because of the cost.

The censorship is something to live with, not to be particularly liked.  I'm just glad it allows me the chance to play the game.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Evan_B on March 06, 2016, 04:22:23 PM
That's the truth, and there's no amount of complaining that will change it. I've kind of accepted it, and I'm just glad that the character designs are cool enough that censorship doesn't really ruin them.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Soren on March 07, 2016, 07:10:05 PM
Preorders are up on Amazon. $47.99 with Prime.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Evan_B on March 30, 2016, 10:07:42 PM
Recent discussion of this game on RFN has me even more interested, though the session stuff seems a bit odd to me. If the weapon triangle exists and there's a lot of variation in the party, why would you want people to start sessions with you? Maybe for consecutive weak point strikes, even when you're inputting for a character with a weapon weakness? It's a bit odd, but I'm sure we'll find out more.

Glad to hear that it's also a lot darker than it was initially portrayed. The pop idol industry may look pretty, but there's definitely disenchantment to be found there.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: TOPHATANT123 on April 21, 2016, 03:28:01 PM
http://www.gameinformer.com/b/news/archive/2016/04/21/atlus-localizing-nintendo-published-tokyo-mirage-sessions-fe.aspx

Nintendo has released a statement to Game Informer that says that the game is being localised by Atlus and that the style of localisation will be consistent with other Atlus titles. However any changes made will have been made because of regional requirements and regulations. Presumably they are talking about getting that T rating.

Interestingly enough Nintendo uses lots of past tense words when referring to it's localisation, so maybe the game is actually finished but are waiting until June to give it time to breathe, since Wii U just got Twilight Princess HD, Pokken Tournament and Star Fox Zero back to back.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Enner on April 21, 2016, 03:59:14 PM
I don't know if I would read in to the past tense that much. The work is most likely done, and the game is going through QC.

Gamestop has opened its preorders for the Stupid Edition of TMS#FE. Got my order in!
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Triforce Hermit on April 21, 2016, 05:12:33 PM
Hope the preorders don't disappear. I've got other games I'm investing in at the moment and I don't need this to disappear in two weeks.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Soren on April 21, 2016, 05:13:11 PM
I'm hoping the Amazon preorders open soon.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Evan_B on April 21, 2016, 05:37:15 PM
WELL I GUESS ALL THAT LOCALIZATION COMPLAINING WAS FOR NAUGHT THEN.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Enner on April 22, 2016, 02:30:30 AM
Don't so quick on that, Evan. While the game being Japanese-voiceovers-only and localized by Atlus has the purity crowd breathing a little easy, that won't stop the possibility of content being cut and not replaced. How the worldwide localization will handle the Chapter 2 incident is still unknown. Also, I wouldn't be surprised if the hot springs DLC got cut (Can't go to the baths with the child star!), and subsequently causing another furball over localization.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: ejamer on April 22, 2016, 08:18:05 AM
The PR statement from Nintendo about Atlus doing translation work is "nice". It shows an awareness that many people are unhappy with the way localization is being handled by Nintendo.


But that's about all it shows.


It sounds like Nintendo still controls what content is kept/cut, and all localization decisions outside of the actual translation. They even included a caveat in the statement that essentially suggest there will be some unpopular changes (ie: unneeded cuts and pointless changes just for the sake of protecting a Western audience) made to the game for release here.


That said, I guess it's best to wait and see what actually does get changed. Speculation is pretty useless and maybe Nintendo will surprise by doing a great job.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Soren on April 22, 2016, 08:27:31 AM
I'm so over localization controversies at this point.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Evan_B on April 22, 2016, 11:25:22 AM
Don't so quick on that, Evan. While the game being Japanese-voiceovers-only and localized by Atlus has the purity crowd breathing a little easy, that won't stop the possibility of content being cut and not replaced. How the worldwide localization will handle the Chapter 2 incident is still unknown. Also, I wouldn't be surprised if the hot springs DLC got cut (Can't go to the baths with the child star!), and subsequently causing another furball over localization.
Well, we should ask someone that has a Japanese copy of the game how many DLC packs there are, considering we know for a fact that there are five coming to the Fortissimo edition.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: TOPHATANT123 on April 22, 2016, 12:53:31 PM
Tokyo Mirage Sessions #FE - First Beats Trailer

The yellow text is a bit of an unusual choice, but I suppose it's something I'd just get used to. Another thing is that there is a new little effect to emphasise the Fire Emblem, as the logo starts out as Tokyo Mirage Sessions Fire Emblem then morphs into Tokyo Mirage Sessions #FE
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Enner on April 22, 2016, 01:45:12 PM
Those yellow subtitles are/were the color of choice in anime DVDs. I can't help but think it's a wink and a nod to that.


As for the DLC,
https://www.nintendo.co.jp/wiiu/asej/blog/vol036.html


This blog post has images of the hot springs DLC in question. Going on the NWR article, the DLC codes included in the outside-of-Japan Stupid Edition are the costumes.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Evan_B on April 22, 2016, 03:15:59 PM
I don't really need the hot springs DLC myself, but I don't think those swimsuits are too revealing. Nothing XCX level, anyway.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Evan_B on April 23, 2016, 01:10:31 PM
After watching more gameplay and hearing more impressions, I'm starting to see how important the creation of Sessions are within the combat, but I guess my real question is how they are formed- when you hit a weakness, do other characters automatically follow up with weakness strikes of their own? If that is the case, I can understand why continuously switching out party members for different dungeons- and, in fact, specializing certain characters around session "affinities", would be paramount. I wonder how skills unlock, though. I suppose Mirages, not the human characters, learn them?

So many questions that will likely be answered as soon as the game releases, but still!!! This combat system intrigues me so much!
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: pokepal148 on April 23, 2016, 01:51:59 PM
It'll get edited and it will fit a T rating. People need to deal with it.

"You censorship loving SJW hippies, don't make me call my friends at #Gamergate on this thread."
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: TOPHATANT123 on May 03, 2016, 03:23:54 PM
It's occurred to me that this is the first game in the Shin Megami Tensei family of games to have a non-silent protagonist.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Oedo on May 10, 2016, 06:39:25 PM
If anybody in Canada wants the special edition, EB Games has it up for the "reasonable" price of $120 (and apparently they're the only ones who will have it here). I'm hoping this is just a placeholder price and it's adjusted closer to release like Twilight Princess HD and Bravely Second.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Enner on May 12, 2016, 12:10:48 AM
http://www.nintendo.com/whatsnew/detail/bib4RuC7xxI8fX1lKYDJQs9Tt0_M2OGt

Details of the five DLC packs.

Looking more like we won't be getting those hot springs.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: ejamer on May 12, 2016, 09:17:41 AM
http://www.nintendo.com/whatsnew/detail/bib4RuC7xxI8fX1lKYDJQs9Tt0_M2OGt (http://www.nintendo.com/whatsnew/detail/bib4RuC7xxI8fX1lKYDJQs9Tt0_M2OGt)

Details of the five DLC packs.

Looking more like we won't be getting those hot springs.


Does the missing DLC matter to the story at all, or it's just fan service?
I likely wouldn't have purchased either way - only buying DLC if I really like game - so it's not a deal breaker.


Also, does this surprise anyone?  I mean, Atlus is doing the localization according to NoA and we all know they don't support hot springs or bathing suits. Of course Atlus was going to cut this content from the release.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: broodwars on May 12, 2016, 09:45:35 AM
Also, does this surprise anyone?  I mean, Atlus is doing the localization according to NoA and we all know they don't support hot springs or bathing suits. Of course Atlus was going to cut this content from the release.

Umm...what?

(http://ytimg.googleusercontent.com/vi/jxpDjNYJ9UY/0.jpg)

(http://lparchive.org/Persona-4-Golden/Update%2066/63-Fj1wkFTl.jpg)

(http://static.giantbomb.com/uploads/original/2/25716/1429698-p3fes_swim.jpg)
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: ejamer on May 12, 2016, 11:14:50 AM
Also, does this surprise anyone?  I mean, Atlus is doing the localization according to NoA and we all know they don't support hot springs or bathing suits. Of course Atlus was going to cut this content from the release.

Umm...what?
...



Intended to be sarcastic, after NoA's press release about how Atlus is handling all translation so if there are cuts it's on them.  Everyone knows that Nintendo is overseeing the localization even if Atlus does the actual translation work, so that blame shifting press release felt incredibly lame.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: Khushrenada on May 12, 2016, 11:45:51 AM
You know what else is lame? Sarcasm. People who use it are soooooo funny. Not.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: TOPHATANT123 on May 12, 2016, 11:48:29 AM
I think the fundamental difference is that Atlus is a small company that thrives on the good will of it's small audience, whereas I think Nintendo feels that by making their Japanese games slightly less Japanese they can reach a larger mainstream audience with lower ESRB ratings and content that makes mainstream audiences less uncomfortable. Without a time machine I'd say it's pretty much impossible to tell which approach actually works best. It's possible that those angry with the changes are a vocal minority that will buy the game anyway, and once they get their hands on it and realise the quality, will focus on the 99% that's there rather than 1% that isn't.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 9... 7... 51% less censorship!
Post by: Shaymin on May 12, 2016, 11:59:06 AM
As mentioned elsewhere, if the hot springs DLC is in the game proper as a bone for the six month localization time I reserve the right to laugh for a week.

And if it doesn't happen... welp, wasn't buying it anyway, nothing of value was lost.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: broodwars on May 12, 2016, 12:16:55 PM
Also, does this surprise anyone?  I mean, Atlus is doing the localization according to NoA and we all know they don't support hot springs or bathing suits. Of course Atlus was going to cut this content from the release.

Umm...what?
...



Intended to be sarcastic, after NoA's press release about how Atlus is handling all translation so if there are cuts it's on them.  Everyone knows that Nintendo is overseeing the localization even if Atlus does the actual translation work, so that blame shifting press release felt incredibly lame.

Yeah, I thought you might have been being sarcastic, but I couldn't tell for sure since sarcasm relies so much on tone and context. It helps to use emoticons, italics, or bolding to make sure your meaning is clear.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 9... 7... 51% less censorship!
Post by: Ian Sane on May 12, 2016, 01:24:43 PM
I think the fundamental difference is that Atlus is a small company that thrives on the good will of it's small audience, whereas I think Nintendo feels that by making their Japanese games slightly less Japanese they can reach a larger mainstream audience with lower ESRB ratings and content that makes mainstream audiences less uncomfortable. Without a time machine I'd say it's pretty much impossible to tell which approach actually works best. It's possible that those angry with the changes are a vocal minority that will buy the game anyway, and once they get their hands on it and realise the quality, will focus on the 99% that's there rather than 1% that isn't.

Anyone working at NOA that thinks that making THIS game slightly less Japanese is going to attract a larger mainstream audience should be fired immediately before their cluelessness causes serious damage to the company.  This game will sell to the same audience that Atlus sells their 3DS games to and no one else.

Would any of this removed content actually affect the ESRB rating?  That is the only visible indicator to the "mainstream audience".  How would anyone who didn't follow this game incredibly closely know there was some bathing suit scene in the game that would offend them in the first place?  Who is going to be all "well I was afraid there might be some scene with teenagers in bathing suits in this game but I somehow know there isn't so I'm going to buy it now."  And are any of the geeks that would buy this game going to complain about such a scene?  You figure Nintendo "censoring" their games has caused more of a shitstorm, since the target audience that actually plays such games doesn't like it.  The concerned parent groups are going to be looking at Pokémon and Mario.  They have no idea this game even exists.  There are probably just as likely odds of such a group playing an uncensored Atlus game on a Nintendo system and ASSUMING Nintendo made it and getting mad at them.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 9... 7... 51% less censorship!
Post by: broodwars on May 12, 2016, 01:43:36 PM
The whole thing reminds me of clueless Hollywood executives who force directors to make PG-13 versions of R-Rated films (particularly remakes, such as the case of Total Recall and Robocop). Yeah, you could do it and theoretically you could expand your audience, but at the cost of rendering your end product completely toothless & unsatisfying for the very people who were interested in such a product in the first place.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 92% less censorship!
Post by: ejamer on May 12, 2016, 01:57:06 PM
... are a vocal minority that will buy the game anyway, and once they get their hands on it and realise the quality, will focus on the 99% that's there rather than 1% that isn't.


This is true, people (myself included) will buy regardless. But it doesn't justify a stupid decision.


Unlike the PG-13 comparison, I'm not sure this really hurts the end product. The base game is (largely) unchanged. It's more annoyance on principle about unnecessary edits that are a waste of time, money and effort. Doubly so when the product is specifically intended to be a reflection (of sorts) of Japanese culture.


It's not a harmful decision. Just a dumb one.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 9... 7... 51% less censorship!
Post by: Ian Sane on May 12, 2016, 02:15:39 PM
The whole thing reminds me of clueless Hollywood executives who force directors to make PG-13 versions of R-Rated films (particularly remakes, such as the case of Total Recall and Robocop). Yeah, you could do it and theoretically you could expand your audience, but at the cost of rendering your end product completely toothless & unsatisfying for the very people who were interested in such a product in the first place.

I wonder if the theory of making something bland and inoffensive to appeal more to a mainstream audience makes sense in this day and age?  In the old days you had like three TV channels and your buying options were largely limited by what your local department store carried.  Getting anything niche meant you had to learn about something from magazines aimed at enthusiasts and order it by mail order.  Bland mainstream entertainment was what you accepted unless you were willing to work your ass off to find something else.  These days the internet has opened everything up so much.  It is so easy to learn of more specialized entertainment that fits your specific tastes and with online shopping you can easily obtain it even if Wal-Mart doesn't carry it.  So does this mainstream bland product loving person still exist or was it just something you were because it was too difficult to be anything else?

I see it more like there are people that want a game like Tokyo Mirage Sessions and people that want a game like Mario and people that want a game like Wii Fit and there is some crossover but not tons of it.  And all of these people need their platform of choice for videogames to offer the types of games they want.  You release a game like TMS to get that audience buying your console and buying games for it.  You don't assume such a title will have mass appeal and a console that just aims for mass appeal doesn't get the TMS audience on it because they'll go for something with more games that specifically suit them.  You get the larger audience by having variety on your console to attract a variety of tastes but that doesn't mean every game sells to most of that audience.  Some games might but others will only sell to a portion.  Nintendo's "every game for everyone" theory makes more sense in the pre-internet 80's than it does today.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 9... 7... 51% less censorship!
Post by: Evan_B on May 12, 2016, 02:51:15 PM
I'm honestly not surprised, but I am still bewildered. This is a game about Japanese customs, standards, and ridiculousness. I haven't read anything decrying the hot springs DLC as super sexualized or anything, just that it exists. How is that harmful? Are women not allowed to show skin in Nintendo-published games?

I'm pretty sure every western purchase is aware of Atlus' legacy and wouldn't be at all surprised by this- but it's not really harmful material in any way, at least not to the level of the in-game instance. This just shows Nintendo would rather avoid genre savviness in order for a few more bucks.

I'm still getting the game and I won't really miss the hots springs content- it WAS DLC, after all- but that won't stop me from calling Nintendo out on an unnecessary choice. Unless I'm mistaken, and there was a lot more steamy stuff going on in the pack- no pun intended- then I understand.

Just something we'll have to get used to, I guess.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 9... 7... 51% less censorship!
Post by: broodwars on May 12, 2016, 02:57:25 PM
The Hot Springs DLC apparently being cut just brings me back to my main problem with this release: just who is this game FOR? Nintendo claims they're bringing it over for hardcore JRPG fans, yet they've cut and altered content far beyond what longtime Atlus fans are accustomed to in Atlus releases. This practice of cutting and altering content is typical Nintendo M.O. for attempts at reaching a broader audience, but the game has no English dub and is still incredibly Japanese and Otaku-centric. At the end of the day, just who is Nintendo marketing this release to, because so far they seem to have forgotten that this game colossally bombed in Japan and they're just pissing off the niche audience that would buy it here, a niche audience who can just get their fill in the superior Persona 5 later this year on other consoles.

Nintendo will come out of this virtually unscathed since, to some, they can do no wrong. The reputation this release hurts is Atlus', who stake their entire existence on catering to niche audiences & just giving their fans what they want.

Not all games or movies are for children, Nintendo. Some of them can be Deadpool (the highest-grossing R-rated film of all time that succeeded based on aiming squarely for a very specific audience).
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 9... 7... 51% less censorship!
Post by: Soren on May 12, 2016, 03:24:17 PM
The Hot Springs DLC apparently being cut just brings me back to my main problem with this release: just who is this game FOR?


This game was made for Japanese audiences. The fact that we're getting it is beside the overall point of the game. Right now it's just a game that fills a spot on the release schedule and nothing more. I think NoA has been very up front in their treatment of it so far. I don't think it hurts Atlus that much because people are already assuming that Nintendo is ultimately pulling the strings with this. So I think Atlus will get a pass on this one.


Also, we've gone so far down the rabbit hole of this discussion and we've yet to answer the most important question of all (raised by ejamer): does this missing DLC even matter in terms of story?
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Ian Sane on May 12, 2016, 03:39:33 PM
I think it is telling that Nintendo tried to shift blame towards Atlus about the localization.  I thought the backlash Nintendo feared was concerned parents freaking out about objectionable content?  So shouldn't it be "It was us!  We're the ones protecting the children!"  But instead it's "Atlus did it!  They're the ones censoring your game!"  If they know that the likely source of backlash is from the fans that want the game without any cuts and not from concerned parents then why are they making these changes in the first place?  I could see them being completely oblivious to fan backlash but they seem to acknowledge that it will come and have already set up damage control.  Damage control for what you're doing on purpose and could just choose not to do?  Huh?

I think it fair to assume that anything that NCL is not doing but NOA is is NOA's own initiative.  I like to point the finger at Reggie a lot but he's the President and COO of NOA so ultimately decisions NOA makes fall on him since at the very least he didn't overrule.  I think it is unfortunately timing that he rose to his position around the same time and Nintendo's big Wii/DS mainstream lovefest.  He doesn't know games and his first real experience with the industry was during a major mainstream boom.  So I get the feeling that NOA is always looking for that next mainstream hit that will turn the corner and get things back to "normal".  So who is TMS for?  NOA can't conceptualize that because to them, or at least to the current management, games are for the mainstream.  So there is probably some blanket policy on ALL games to scrub certain content because you just never know when that mainstream buck is going to magically return.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: TOPHATANT123 on May 12, 2016, 03:45:18 PM
The Hot Springs DLC apparently being cut just brings me back to my main problem with this release: just who is this game FOR?


This game was made for Japanese audiences. The fact that we're getting it is beside the overall point of the game. Right now it's just a game that fills a spot on the release schedule and nothing more. I think NoA has been very up front in their treatment of it so far. I don't think it hurts Atlus that much because people are already assuming that Nintendo is ultimately pulling the strings with this. So I think Atlus will get a pass on this one.


Also, we've gone so far down the rabbit hole of this discussion and we've yet to answer the most important question of all (raised by ejamer): does this missing DLC even matter in terms of story?
It looks like the hot spring dlc is a swim suit costume for every character plus four 2-3 minute conversations between some of the characters. No gameplay connotations although you would be missing out on some dialogue. Not nearly as substantial as some of the fan service dlc in Fire Emblem.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with 9... 7... 51% less censorship!
Post by: ejamer on May 12, 2016, 03:48:59 PM
... This just shows Nintendo would rather avoid genre savviness in order for a few more bucks. ...

I wonder about this though.

As paid DLC, people who are interested (either in showing support for the game, or in the content itself) would willing buy while people who find it offensive would just ignore the hot springs content.  Why not leave in as much purchasable DLC as possible to maximize profit?  (Maybe the translation cost for that extra content wasn't justified based on the sales estimates for DLC portions - although if the fashion show update is coming then I'd assume this isn't the limiting factor. Only Nintendo would have the numbers to really know.)

...
Also, we've gone so far down the rabbit hole of this discussion and we've yet to answer the most important question of all (raised by ejamer): does this missing DLC even matter in terms of story?

Nobody seems to know, or at least nobody's talking. Seems doubtful, which is why my continued objections are only on principle. Hard to imagine optional DLC set in a hot spring being anything more than silly fan service.

Edit: Missed the post above talking about it. But that confirms what I'd expect.



One final note from me: although I like to blame NoA, since this is apparently a "for all regions" type of localization it's possible that cuts and changes in localization are due to restrictions from other regions, and NoA is just as disappointed at the needless modifications as the vocal minority are.  It's possible.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Soren on May 12, 2016, 04:10:07 PM
He doesn't know games and his first real experience with the industry was during a major mainstream boom.


I'm just going to go ahead and point out that Reggie first entered the company in 2003 when the Gamecube was still a thing that existed.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Ian Sane on May 12, 2016, 04:37:15 PM
He doesn't know games and his first real experience with the industry was during a major mainstream boom.


I'm just going to go ahead and point out that Reggie first entered the company in 2003 when the Gamecube was still a thing that existed.

...and the Wii and DS would have been in the planning stages along with the marketing strategies so "aim for the mainstream" is probably the first strategy he ever encountered.  Plus he didn't become President until 2006.  And who is cutting this content?  NOA.  He's the "boss" of NOA and has been in that position during the same time period that NOA became the embarrassing Nintendo relative that gets drunk at family events.  He deserves blame.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Evan_B on May 12, 2016, 07:14:09 PM
If it's literally just swimsuits and talking, I guess I could watch a vid of it online and lose nothing. So yeah, no problem there. If it were a boss fight or dungeon though, then I might be a bit miffed.

I honestly am so over this aspect of the game I almost didn't want to comment on it. I have just watched brief snippets and heard impressions, and what does remain still interests me- it looks gorgeous, has lots of style, and the battle system is crazy.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Enner on May 13, 2016, 02:56:20 AM
a niche audience who can just get their fill in the superior Persona 5 later this year on other consoles.

Hey, lets not a put a jinx on anything :p

Also I echo the notion that, this version being a localization effort for NA, EU, and AU/OC at once, other regions' content regulations may be in play.

Final echo: maybe Donald's supposition that the hot springs DLC is just in the base game for the international version will prove true.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Phil on May 14, 2016, 04:30:23 PM
Not bothered by any censorship or whatever. The game is coming, and back in the SNES era, stuff like this would have never come over. It's quite refreshing, as someone who grew up with the NES and moreover the SNES, to see a lot more games being localized that wouldn't have come over back in the day. So I can handle localization changes if that means the games come over. There's nothing egregious to me anyway, I don't think.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Evan_B on May 14, 2016, 04:39:53 PM
A game like this would have never come out back then because the SNES actually had a game library.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: ejamer on May 14, 2016, 06:17:02 PM

... So I can handle localization changes if that means the games come over.  ...


This seems like a terrible justification for supporting poor localization decisions. "Well, we could just not get the game at all so whatever they decide to offer we should accept gladly."  No!  When companies make choices that consumers disagree with, those decisions should be questioned with reasonable and appropriate feedback given if possible.


Times change as do available technologies and targeted demographics. It's perfectly valid for consumer expectations to change also. We don't live in the NES/SNES era any longer so shouldn't be satisfied with the same situation.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Phil on May 14, 2016, 07:20:07 PM
I didn't say that exactly, so your putting words in my mouth to argue some point I didn't make is unappreciated. Thanks, though.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Evan_B on May 14, 2016, 09:26:17 PM
You just said you don't care, which is perfectly understandable. I'm not getting too worked up about it myself, but in terms of faithfulness to original game, it is a bit disappointing.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: ejamer on May 14, 2016, 09:42:03 PM
I didn't say that exactly, so your putting words in my mouth to argue some point I didn't make is unappreciated. Thanks, though.


Yes, you did say that exactly. You said more, but that was clearly part of it.


You had basically two points: (1) you don't care about what's cut, so it's not big deal, and (2) hey, at least we're getting the games that we wouldn't have back in the old days. 


The first point is your personal view so I didn't feel it worth discussing. Some people won't care about the changes, others will see them as censorship, and a middle-ground (where I sit) simplly find them an annoying waste of resources that do nothing to improve the game or make it more appealing to the target audience.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Evan_B on May 14, 2016, 10:34:01 PM
Let's not get all worked up, people.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: ejamer on May 14, 2016, 10:48:07 PM
But... we're on the internet.  Isn't that the whole point?
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Enner on May 14, 2016, 11:56:50 PM
But... we're on the internet.  Isn't that the whole point?
Changing the point starts with you! Or else we'll sink all the way down in to vanishing pelvis lines.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Phil on May 15, 2016, 12:58:18 AM
I didn't say that exactly, so your putting words in my mouth to argue some point I didn't make is unappreciated. Thanks, though.


Yes, you did say that exactly. You said more, but that was clearly part of it.


You had basically two points: (1) you don't care about what's cut, so it's not big deal, and (2) hey, at least we're getting the games that we wouldn't have back in the old days. 


The first point is your personal view so I didn't feel it worth discussing. Some people won't care about the changes, others will see them as censorship, and a middle-ground (where I sit) simplly find them an annoying waste of resources that do nothing to improve the game or make it more appealing to the target audience.


Then something was lost in my post, and that's my fault. I didn't mean to say that everyone should be happy if a game is localized but big changes they don't like are made. It just doesn't ruin my experience with said game is all. Sorry for the confusion.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Order.RSS on May 15, 2016, 10:04:55 AM
Reading y'all's thoughts on this is pretty interesting. Personally I prefer my games with as little over-the-top cleavage/bikini anime fanservice in it as possible, but hey if it's a download I can skip, that's a-okay with me.

Personally I'm interested because I like turn-based Final Fantasy combat, which is hard to find on Wii U, and this game looks gorgeous. But man do some of the outfits look dumb haha! Oh well, not trying to hate on anyone here so I hope whether you get the version with swimsuits or without them, it'll be a cool game for everyone.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Mop it up on May 15, 2016, 02:25:21 PM
So does this mainstream bland product loving person still exist or was it just something you were because it was too difficult to be anything else?
Considering the continual extreme popularity of CocaCola, McDonald's, Call of Duty, etc., then yes, I would say that the bland mainstream people still far, far outnumber everyone else.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Evan_B on May 15, 2016, 02:37:22 PM
Personally I'm interested because I like turn-based Final Fantasy combat, which is hard to find on Wii U, and this game looks gorgeous. But man do some of the outfits look dumb haha! Oh well, not trying to hate on anyone here so I hope whether you get the version with swimsuits or without them, it'll be a cool game for everyone.
Mmm. Well, it seems like you're not really the target audience for this sort of thing. This game has FF-like turn-based combat if you like the first three entries, but it's vastly different from that franchise IV and onwards. If you like Sin Megami Tensei, this is more up your alley.

I'd say most JRPGs in general have skimpy and "dumb" outfits, though that's in the eye of the beholder. I personally think the outfits are quite nice. However, as I've stated before, it's not that I'll miss the swimsuits in particular, its that it's a pretty standard for the genre, publisher, and culture. They're kind of missing the mark with an unnecessary localization choice that isn't too far off- I mean, we do have swimsuits in the west, too.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Order.RSS on May 15, 2016, 05:23:01 PM
Mmm. Well, it seems like you're not really the target audience for this sort of thing. This game has FF-like turn-based combat if you like the first three entries, but it's vastly different from that franchise IV and onwards. If you like Sin Megami Tensei, this is more up your alley.


Never played any Persona or SMT, or any Atlus games for that matter haha. It's been a while since I gamed at all, but did play some Final Fantasy, Fire Emblem and a few of the GameCube RPGs. We'll see I guess, it'll probably be fine. Can definitely learn to overlook designs I don't care much for, especially since the rest of Tokyo Mirage looks really stylish. Knowing absolutely nothing about the whole J-pop stuff probably means it'll be extra bizarre to me, but frankly I'm excited for something kinda 'out-there'.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Evan_B on May 15, 2016, 07:53:00 PM
Mmm. Well, it seems like you're not really the target audience for this sort of thing. This game has FF-like turn-based combat if you like the first three entries, but it's vastly different from that franchise IV and onwards. If you like Sin Megami Tensei, this is more up your alley.
Well, how about Dragon Quest? It's more similar to that, in some ways, than Final Fantasy. As long as you're excited about something totally strange (and craving Wii U RPGs, I know, I'm in the same boat), then I look forward to seeing what you think!


Never played any Persona or SMT, or any Atlus games for that matter haha. It's been a while since I gamed at all, but did play some Final Fantasy, Fire Emblem and a few of the GameCube RPGs. We'll see I guess, it'll probably be fine. Can definitely learn to overlook designs I don't care much for, especially since the rest of Tokyo Mirage looks really stylish. Knowing absolutely nothing about the whole J-pop stuff probably means it'll be extra bizarre to me, but frankly I'm excited for something kinda 'out-there'.
The ****? I thought I wrote out a whole response to this...


Have you ever played Dragon Quest? I think those games remind me of the "pacing" of SMT-style game most closely, in contrast to Final Fantasy. Whatever RPGs you have played, I'm very interested to hear what you think of this game when it finally comes out! Like you, I'm eagerly looking forward to it because of the art direction, and also my console RPG lust (especially on Wii U). As a fan of Japanese culture (though not necessarily the J-Pop facet), and having lived and visited Japan in the past, that's a big reason for my personal appeal, but I hope to hear what aspects you end up enjoying, as well!
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: pokepal148 on May 16, 2016, 12:04:07 AM
All games should be played exactly as the developer intended. If the game was originally made in Japanese then you uncultured SJW-loving Heathens should play it in Japanese in order to respect the artist's original vision. The real reason Nintendo continues to put region locking on their consoles is to separate the true hardcore gamers from filthy casuals.

If you consider yourself a serious gamer, buy a Japanese Wii U/3DS and Japanese versions of every game you own and throw their western counterparts into a fire. It's as simple as that.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Order.RSS on May 16, 2016, 04:04:00 AM
The ****? I thought I wrote out a whole response to this...


Have you ever played Dragon Quest? I think those games remind me of the "pacing" of SMT-style game most closely, in contrast to Final Fantasy. Whatever RPGs you have played, I'm very interested to hear what you think of this game when it finally comes out! Like you, I'm eagerly looking forward to it because of the art direction, and also my console RPG lust (especially on Wii U). As a fan of Japanese culture (though not necessarily the J-Pop facet), and having lived and visited Japan in the past, that's a big reason for my personal appeal, but I hope to hear what aspects you end up enjoying, as well!


Oh yeah weird your reply is half there in the quote though, odd. But nope, never played any Dragon Quest either. Like, it's literally Final Fantasy 8-9, Pokémon, Fire Emblem, Paper Mario, and I never got very far in Baten Kaitos and Skies of Arcadia. Did recently buy Xenoblade X though, that really sold me on the Wii U to get back into gaming.


So far that's mostly been overwhelmingly complex, but luckily the Summer of No-tendo means plenty of time to sink in both meaty RPGs. Plus stylistically they're miles apart which is always a plus.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: trevasweet22 on May 20, 2016, 04:26:22 AM
Still pretty salty about what happened to the Fire Emblem Fates localization...hope they don't butcher much content away from the final product  :@


Watched a bit of the game's Japanese gameplay videos on Youtube and I found it a bit confusing/weird.  Been playing some Persona/SMT games so it's okay for me however I don't find it meshing quite nicely with Fire Emblem or it's probably just me...
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: TOPHATANT123 on May 20, 2016, 01:33:27 PM
Tokyo Mirage Sessions #FE - Hyped for combat


DJ MasterSeal is a bit grating but this is actually a pretty good video for explaining the game and how exactly it works. Somewhat similar to the Xenoblade Chronicles X survival guides.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: pokepal148 on May 20, 2016, 09:53:04 PM
I'm fine with having them cut the Hot Springs DLC. DLC is nothing mare then another way to alter and distort the original piece of work. If Hot Springs were meant to be a part of the game's artistic vision then they should have been included in the game itself. You can't draw a mustache on the Mona Lisa and call it art you uncultured savages.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Evan_B on May 21, 2016, 04:44:08 PM
The post above accurately displays what I love about Pokepal148.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: broodwars on May 22, 2016, 04:05:03 AM
I'm fine with having them cut the Hot Springs DLC. DLC is nothing mare then another way to alter and distort the original piece of work. If Hot Springs were meant to be a part of the game's artistic vision then they should have been included in the game itself. You can't draw a mustache on the Mona Lisa and call it art you uncultured savages.

So by that same practice, I guess the extra characters & stages in Smash Bros. & Mario Kart (as well as 99% of the content in Splatoon) is also "like drawing a mustache on the Mona Lisa." After all, it's DLC that couldn't be "part of the game's artistic vision" since it "wasn't included in the game itself."  ::)
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Order.RSS on May 24, 2016, 09:49:45 AM
DJ MasterSeal is a bit grating but this is actually a pretty good video for explaining the game and how exactly it works. Somewhat similar to the Xenoblade Chronicles X survival guides.


"Grating" is pretty generous haha! Yikes are these lines bad, almost purposefully so? "You know that DJ MasterSeal likes to SLAY" it's like someone's uncle trying to pose as young and hip on Snapchat or something hahaha. Maybe it's not so bad after all they're not dubbing it in English. ;) But yeah, looks good and the combat system doesn't seem toooooo complicated from this trailer so I didn't mind suffering through that awful voiceover haha.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: TOPHATANT123 on May 24, 2016, 01:00:00 PM
Yeah I didn't want to be too harsh, the narrator did as best he could, it was just the script he was given was atrociously bad.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Khushrenada on May 25, 2016, 06:49:27 PM
I'm fine with having them cut the Hot Springs DLC. DLC is nothing mare then another way to alter and distort the original piece of work. If Hot Springs were meant to be a part of the game's artistic vision then they should have been included in the game itself. You can't draw a mustache on the Mona Lisa and call it art you uncultured savages.

I wouldn't call it art either. More like an improvement or genius masterwork. Interestingly, those would also be the correct terms when referring to the Hot Springs DLC.


(http://serenesforest.net/wp-content/uploads/2015/12/famitsu-1712-hotsprings.jpg)

Genius masterwork.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Evan_B on May 26, 2016, 07:30:11 AM
http://youtu.be/mp9mzmq5Oas

Oribe Tsubasa a cute. A CUTE, I SAY.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Now with ALL OF THE censorship!
Post by: Enner on June 23, 2016, 02:27:58 AM
The NA and EU reviews are in and the thumbs are up. Can't wait to get my copy! I hope my hold for the special edition at Gamestop is ready.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Wii U GOTY by default
Post by: Enner on June 24, 2016, 11:53:50 PM
The Gamestop I went to had plenty of the Stupid Editions of this game in stock. In face, so much more than the regular edition that they won't be able to fulfill preorders for the regular edition of the game!

As for the game itself...
(http://67.media.tumblr.com/b542e476e74f49719713bcbe1e9deb1e/tumblr_o9b5buFaIi1v9airao1_1280.jpg)

This game gets me. I'm only 2 and a half hours in, but I'm really happy playing the game so far. Only minor quibbles so far:

1.  the graphical fidelity is clean, but modest
2. the menu button is on Y button as opposed to the expected X button.

Other than that...
(http://67.media.tumblr.com/c0723de65aeb643d84b6c6dd640d8323/tumblr_o9b45pxdu81v9airao1_1280.jpg)

Session attacks are going to be so fun to learn!

Oh, and those who felt as if they suffered through Xenoblade Chronicles X's opening lectures will be happy to know that this game kicks you in to the business in record time for a JRPG.

Ah, lastly I greatly appreciate how the dialog sequences have the familiar features you'd expect from a visual novel.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Wii U GOTY by default
Post by: broodwars on June 25, 2016, 01:03:34 AM
I'm currently at the first boss, and so far I'm digging it...with one exception: for a game that focuses SO MUCH on music, I'm finding the music in this game kind of...shitty, especially compared to the Persona series that this game draws so much obvious inspiration from.  Also, there really is no justifiable reason why the devs didn't allow off-screen play.

There also seems to be a fair amount of dialogue that the localizers just didn't care enough to give subtitles to.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Wii U GOTY by default
Post by: Enner on June 25, 2016, 01:29:10 AM
Just don't let Syrenne have her ear catch the Persona comparison. She's adamant on the SMT-ness of the collaboration. Sadly, few will understand the difference (myself included).

The music of Persona 3 and 4 delve heavily in to what Japan things of hip hop, rap, and maybe jazz. Tokyo Mirage Sessions' songs goes right to J-Pop and other things treble. As someone who let himself get eaten up by Love Live! School Idol Festival, TMS#FE's songs are my jam. (Fitting since Kiria is voiced by an actress who is on of the main nine characters of Love Live.) If you didn't know you disliked the more populous side of J-Pop, TMS#FE will make sure of it.

Of course, maybe the music is kinda bad, and I am unaware. The BGM of my first few hours of the game has been only pleasant, with the battle music delivering the expected beats.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Wii U GOTY by default
Post by: broodwars on June 25, 2016, 01:34:20 AM
I like the Vocal song Reincarnation well enough, but all the other music I've heard so far just sounds so....generic, and I can definitely see myself muting it after a few hours. I'm fine with good J-Pop, but so much of modern J-Pop just sounds like remixes of the same tune.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Wii U GOTY by default
Post by: broodwars on June 25, 2016, 02:02:36 AM
As for the difference between Shin Megami Tensei and the modern incarnations of the Persona series, I'd put it like this: Shin Megami Tensei is what you'd get if you took a Persona game; drained it of all personality and style; threw any story and characterization in the shredder; and then set the game in a post-apocalyptic world. If I'm being too subtle here, I vehemently dislike the other Shin Megami Tensei games (having played SMT 4, Devil Summoner 2, and Digital Devil Saga).

The Persona games took the SMT battle system, and they added a great sense of "style" and attitude to the experience, along with a strong focus on story and character relationships. They threw away the whole "demon negotiation" aspect of typical SMT because it was stupid, and they streamlined the game's systems to make them more approachable and less-inclined to just annihilate the player (it is by far the most popular franchise Atlus owns). Whereas the SMT series focuses primarily on dungeon-crawling, the Persona games split the experience between managing your character's daily social life to min-max the battle experience and actual dungeon exploration. Frankly, there's also just a tonal difference between the franchises, with Persona having a more optimistic, upbeat tone compared to SMT's dark & stoic tone.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Wii U GOTY by default
Post by: ejamer on June 25, 2016, 11:12:15 AM
...  There also seems to be a fair amount of dialogue that the localizers just didn't care enough to give subtitles to.


That's hardly a fair complaint - I mean, the localization team was already very busy. They had to prioritize what changes could be made.


(I'll keep beating dead horses as long as Nintendo keeps killing them.  It's not a joke though - localization resources are limited so there are always choices made about where their effort goes.)


Making a bunch of pointless changes means less time for useful changes. Deciding what is/isn't important might be a matter of opinion - but providing English translations so people know what is being said is clearly more important to me than changing character costumes to be more modest.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Wii U GOTY by default
Post by: broodwars on June 25, 2016, 02:59:07 PM
Made it up to the 2nd half of the 2nd dungeon last night before I just had to go to sleep for the night morning. The music's definitely improved from the 1st dungeon, and the combat's vintage Persona (if a touch on the extremely easy side). While it's nice that you can teleport back to your base at almost any time;heal up; and fuse new Persona create new Unities, it's annoying to then have to go back to the map; reselect the dungeon area; walk to the dungeon door; and then have to walk all the way back to where you were. The mid-dungeon teleporters help, but it still makes me groan every time I get a notification that I can make a new Unity or one of my party's weapons is maxed out. It's definitely a case where I wish they just created a temporary warp point there in the dungeon, as other games like Darksiders 2 do to get around this very monotony.

I'm a little concerned how quickly I'm unlocking Unities. Either this game's withholding the full list (possibly for FE-style class-ups) or there's a very limited number of skills and weapons in this game).

I also gave one of the DLC dungeons a look, and yeah...enemy levels skyrocket quickly, but I can very easily see those dungeons becoming game-breaking later on.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Wii U GOTY by default
Post by: Enner on June 25, 2016, 11:34:14 PM
There are Master Seals, more party members, and eventually back up sessions. I'm hopeful that there will be more numbers to grow.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Wii U GOTY by default
Post by: broodwars on June 26, 2016, 12:00:44 AM
I've been told by Shaymin that you only see Unities listed that you have at least 1 of the components for, so that explains the short lists right now.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Wii U GOTY by default
Post by: Ian Sane on June 27, 2016, 04:26:10 PM
So I've finished Chapter 1 and did my first side quest.  So far this game is great!  It has been pretty easy thus far (I haven't died once) but I've heard it gets harder.  I feel like I'm quite overpowered as by the time I got to the second dungeon boss I was effortlessly destroying the regular enemies with just a couple sessions and they hardly even had a chance to do damage to me.  I keep going out of the dungeon whenever I get new Unities so that involves a lot of returning to the dungeon and thus grinding some more.  Typically I would only bail from a dungeon if I needed to heal so this approach was causing me to play more battles than I typically would in an RPG, thus putting me at a higher level.

I really like the gameplay with the sessions and exploiting the weaknesses of the enemies.  If this is similar to a Persona game then I may need to try that series out.  There are a couple quirks that I needed to figure out.  First of all you pretty much should be using EP at all times.  But I didn't know how to replenish that other than with items so I was thrown off.  The pop machines work like inns.  Once I got that I understood the gameplay a lot better.  I figured a pop machine would dispense items to heal with.  Everything has some typical RPG equivalent but it isn't obvious at first. 

The story is pretty stupid but I like the main characters.  I would have preferred dubbed dialog but when the alternative was not getting the game at all this is an acceptable tradeoff.  I agree with others though that I feel like I'm missing something with the stuff that isn't translated, like the dialog in battles.  The game is also super Japanese and doesn't explain things in a North American context.  Like a profile will say the character is in "3rd Year".  I don't know what that is.  Is that Grade 12?  A more thorough translation might have addressed that.  The use of Yen also took some time to get used to since I have no idea of the conversion rate so if some item is 7000 yen is that a lot?  Once I got an idea of what other items cost and how much money I earn in battles it was fine to adjust but it isn't intuitive for me.

I think so far this would be in the conversation for GOTY even if there was a fuller crop of Wii U titles.  It seems like someone's labour of love, which is unfortunate for a game that didn't sell well in Japan, will not sell well here, cannot be ported to a more popular competing platform because of the Fire Emblem connection, and will probably have issues with re-releases due to being a joint work of Atlus and Nintendo.  This is too good of a game for a dying platform and us Wii U owners should be grateful for it.  If you like RPGs and you own a Wii U you should buy it.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Wii U GOTY by default
Post by: TOPHATANT123 on June 27, 2016, 04:35:34 PM
Typically people just knock off 2 zeros to get a rough approximation, eg 7000 Yen = $70

In the UK Tokyo Mirage Sessions #FE opened at #16 on the charts, which sounds bad but comparatively it did quite well for it's self when you consider Atlus's own Odin Sphere Leifthrasir debuted at #23 on PS4, and the Wii U's other Nintendo X Sega collaboration this week Mario & Sonic debuted at #32.


http://www.neogaf.com/forum/showthread.php?t=1239577 (http://www.neogaf.com/forum/showthread.php?t=1239577)
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Wii U GOTY by default
Post by: Shaymin on June 27, 2016, 04:50:32 PM
And I'd wager TMS had the smallest shipment, too.
Title: Re: Tokyo Mirage Sessions #FE (June 24) - Wii U GOTY by default
Post by: broodwars on June 27, 2016, 06:49:18 PM
If you like the combat system and style, Ian, you'll find the transition to something like Persona 4 or 5 pretty smooth. However, the modern Persona games have a considerable scheduling component to your time outside dungeons: in order to boost the levels your fused Personas are created at, you have to spend your limited time outside dungeons strengthening bonds with NPCs and your other party members. It can be a little stressful trying to min-max your limited time between when certain characters are or aren't available. I only mention this because one of the more relaxing things about TMS is that you can pretty much do what you want whenever you want to do it, so if you're expecting that in the Persona series...don't.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: broodwars on June 27, 2016, 09:20:21 PM
OK, after unlocking Kiria's first (?) Ad-Lib attack "The Labyrinth", I'm kind of miffed that that song didn't end up on the soundtrack CD. It's better than at least 3 of the songs that DID make the CD. The attack itself is pretty damn awesome, too, though oddly enough it seems to trigger less often than Touma's.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: broodwars on June 28, 2016, 05:15:52 AM
Reached Chapter 3 after spending quite a few hours knocking out requests and character side quests during the Intermission (incidentally, the person who designed that request for 3 Maca Leaves when the damn things have like a 1% drop rate off an uncommon enemy in the 3rd dungeon can go **** himself). Couple brief observations:

- I despised the sheer monotony of the 2nd story dungeon, but I really liked the 3rd story dungeon with its emphasis on photography. It also had pretty good BGM.

- I find Nintendo's insane demand to censor the 3rd dungeon (and Tsubasa's outfit at the end of that dungeon) hilarious considering one of Tsuabasa's Diva outfits is a pair of short-shorts & a sports bra and her Amrita Girl (FMV) outfit is LITERALLY a bikini! Why even BOTHER censoring swimsuits out of the game in ONE instance while keeping them in everywhere else?

- Kiria's...umm..."reaction" at the start of her 2nd sidequest is hilarious.  :D
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: TOPHATANT123 on June 29, 2016, 07:25:39 AM
Tidbits from the development staff.
http://www.gamespot.com/articles/tokyo-mirage-sessions-fe-team-talks-atlus-localiza/1100-6441341/

Quote
When I started out, games were created by just a handful of people. This one is on an HD device, which brings the number of development staff to over one hundred. Toward the second half of the development phase, I remember we had to convert conference rooms into office space. There was so much heat generated by PCs and people that the air conditioning could not keep up. The fact that it was hot even in wintertime is now a fond memory.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Ian Sane on June 29, 2016, 05:01:23 PM
Doing chapter 2 right now.  I got Kiria's first side mission shortly after starting it and it's pretty funny to halt everything and do that mission, which looks to take place over at LEAST a day, while the city is in darkness and people need to be saved and all that.  I guess that is no different than accumulating multiple days with overnight inn stays while the princess needs to be saved in other games.  Somehow in this setting it strikes me as silly, maybe because there aren't inns or any real day/night switch unless dictated by the story.

Nintendo's censoring is so scatterbrained.  I had a character scream "****" which if I was a parent would upset me more than a girl of legal age in a bikini.  This was in the voice acting as well as on screen.  I can't wrap my head around the thought pattern for which material to edit.  It's like whoever made the call just butted in at a few points but didn't play the whole game and the people putting in the edits only did so at the very specific examples that their boss pointed out.  So if Mr. Fussy noticed this one specific scene that shows too much skin they fixed that scene and ONLY that scene.  Instead of barrage of censorship it feels more like the game got as much in under the radar as they could.  It might just be that Nintendo's content police suck at their job and miss tons of stuff.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Enner on June 30, 2016, 01:58:04 AM
It's not about the bikini, it's about how it's used. Context matters!

I have yet to get to Chapter 2. Hopefully I'll get to it on Friday.

As for a teenager saying "****" in a T-rated game, that sound about right.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Oedo on June 30, 2016, 03:48:24 PM
This game is amazing. I'm not as far into it as I would like to be yet (hoping to change that in the next few days), but so far it has more than lived up to the hype I had for it.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Ian Sane on July 02, 2016, 04:02:55 AM
Having completed Chapter 2 now I got to say it really is pretty ridiculous that they removed the bikinis.  The same exact dialog would work fine with the original outfits.  I think someone would have to be REALLY overly sensitive to find it offense if that same plot had bikinis.  All this modelling talk and yet every photo has the model really fully clothed, like to the point where it wouldn't come across as sexy in the 50s, let alone today.  Tsubasa's normal Pegasus Knight costume shows more skin than her "censored" one!

The story still makes sense for the most part and the gameplay isn't affected so it's not the end of the world.  Still it doesn't come across as seamless.  Is Nintendo the most uncool company in videogames?  They must be, right?  If they didn't change these outfits no one would care but instead have created controversy by changing them.

If I was calling the shots I would age up the characters to 18 to avoid any underage controversy, would axe anything that could bump a game that is intended to be a 'T' game up to an 'M', and cut anything that might not matter in Japan but would clearly offend most Americans.  There are Japanese games that depict black characters in a blackface style for example and that would obviously not fly in America.  That Fire Emblem game had something where a lesbian was being tricked into a heterosexual relationship by being drugged or something like that.  NOA would be stupid to keep that in the game.  There are really obvious things that will trigger a PR disaster but an 18 year old modelling in a bikini is not one of them.  There are fighting games with younger characters in skimpier outfits that have been released here for years to virtually no controversy.  All NOA is doing to maintaining a fairly accurate image of a company that is out-of-touch with their customers.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Triforce Hermit on July 02, 2016, 06:29:55 AM
Seemed more like they wanted it to have a T rating instead of a Mature one to try and "convince more people to buy." And this wouldn't have been the first time a game has been censored just for that reason.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Shaymin on July 02, 2016, 10:48:37 AM
Or the game was originally rated B (12+) in Japan and god forbid the ESRB let boobs through.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Soren on July 02, 2016, 12:02:22 PM
In the original 2015 E3 trailer the game was expected to get a M rating, FWIW.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: ejamer on July 02, 2016, 03:09:22 PM
Seemed more like they wanted it to have a T rating instead of a Mature one to try and "convince more people to buy." And this wouldn't have been the first time a game has been censored just for that reason.


Deadpool.  They should've modifed content to go for a lower rating. That would've helped it be successful.
I don't buy that a T rating instead of M would be significant to sales, but I have absolutely no data to back that up.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Stratos on July 02, 2016, 03:43:10 PM
With games it is a different market than movies. Deadpool is far more popular than FE/Wii U. Couple that with the firecracker that Marvel films have been and it becomes more believable that they could get away with an R and make a big profit. Remember they were still taking a risk with an R rated Marvel film and it defied expectations.


TMS#FE is already a niche title so it has the odds stacked against it. For a game like that you need as many balls in your court as you can to tip the scales.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Soren on July 02, 2016, 03:51:10 PM
Making an M-rated Fire Emblem game is like trying to make a PG-13 Deadpool.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Ian Sane on July 03, 2016, 02:03:55 AM
Are you guys serious about this being threatened with a potential 'M' rating?  It has no blood and gore, no nudity, and no swearing beyond the one word I've encountered thus far (and I've seen that word in 'T' games before, the f-word is usually what moves something to 'M').  Unless they're showing bare tits in the Japanese version I don't see how this game could get an 'M' rating.  There doesn't appear to be anything here that wouldn't fit fine in a Final Fantasy game and none of those get 'M' ratings.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Enner on July 03, 2016, 04:52:27 AM
If I was calling the shots I would age up the characters to 18 to avoid any underage controversy,

Tsubasa and other characters have already been aged up. Tsubasa was originally 16/17 years old, I think.
(http://67.media.tumblr.com/b83e6b044ddd377b95fcc37b8f96db74/tumblr_o9q98aCZiI1v9airao1_1280.jpg)

Having just completed the infamous and contentious Chapter 2 myself, I can see the holes and seams of the edits and why Nintendo (and maybe Atlus) decided to go through with the edits.

Ultimately for me, a bikini shoot in the middle of Shibuya doesn't jibe with me at all (and if something similar has been done, then egg on my face). More so is getting in to a bikini for the sole purpose of ejecting a mirage out of a human. If the Japanese scenario had edged in to the dark nature of Japan's gravure idols, had earned showing those bikini idols in a narrative that goes beyond an excuse to show T&A, then maybe that would have been interesting. I assume that wasn't the case given how TMS#FE carries itself. And clearly Nintendo felt it didn't make sense or good taste to drop Tsubasa in to the Maxim Magazine/Girls Gone Wild video in the second chapter of the game.

I wouldn't have minded much if the Japanese scenario was intact. I'm not gonna lie to myself and say I didn't fiddle with the camera around Quiet in Metal Gear Solid 5: The Phantom Pain. Between the Japanese and the Worldwide scenarios, both are silly and kinda dumb episodes in a delightfully silly game. However, one version of the scenario has a creepier edge to it. If not by what is said and shown, then by what isn't said or shown.

(I don't know if it's irony or poetic coincidence, but as I'm typing this ads for League of Angles II are being shown in the ad spaces for the forum. This post is being made while being flanked by fantasy women in bikini cloth armor.
...
They look pretty~
Wait, What!)

Now that I'm past this chapter, I have all the edited costumes to look forward too.

Something I'm not looking forward to is getting new weapons with new skills that are contributing to the sinking feeling that I'm developing my characters all wrong.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: broodwars on July 03, 2016, 01:17:42 PM
I'm less bothered by the changes now than how half-assed they are. They went to all the trouble of creating that terrible-looking dark cloud effect over the 2nd boss' cleavage in the FMV, yet it's perfectly visible in the fight itself. They created a completely new outfit for Tsubasa in Chapter 1 (and covered up the girls in the 2nd dungeon background) so she wasn't in a bikini, yet one of her Diva outfits shows almost as much skin AND she's still IN that bikini in both the Amrita Girl FMV and the Ad-Lib attack itself. What was the point of these changes besides lying to the ESRB?
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Enner on July 03, 2016, 02:32:53 PM
What was the point of these changes besides lying to the ESRB?

(By 2nd boss, you mean Aversa, right? I didn't notice the cloud in the FMV. I must have been busy looking at the subtitle space or it went by too quickly for me.)

(Also, Nintendo isn't lying to the ESRB. The ESRB rated Dragon's Crown with a T rating. In Dragon's Crown there is a half-naked nymph chained to a bed that you can poke to make moaning sounds.)

I know I'm giving too much credit to Nintendo for reiterating this, but I really think some of the changes are coming from context rather than content. It's more about the angles, rather than the shapes. It's probably a small difference, but there is a difference between a bikini in gravure modeling and a bikin in a summer soda commercial. How I understand it, the former is basically softcore pornography while the latter is... a Carl's Jr's/Hardee's commercial, I guess.

Hey, I wasn't kidding when I said the difference might be small!
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: broodwars on July 03, 2016, 07:41:31 PM
What was the point of these changes besides lying to the ESRB?

(By 2nd boss, you mean Aversa, right? I didn't notice the cloud in the FMV. I must have been busy looking at the subtitle space or it went by too quickly for me.)

Here's a good video rundown of all the changes, some easy to understand...others less so:

Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: TOPHATANT123 on July 03, 2016, 08:03:03 PM
Can anyone explain what exactly Strike A Pose does? The description is "Grants each party member one turn" although I don't really understand what that means.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Shaymin on July 03, 2016, 08:12:54 PM
It brings all your party members to the front of the turn queue, even if they've attacked that turn.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Enner on July 03, 2016, 10:53:14 PM
Here's a good video rundown of all the changes, some easy to understand...others less so:


Forgive me if I skim through this on mute. It's just that... I don't think I have the mindset or stomach to watch and listen to a detailed and narrated video on a subject where my beliefs and opinions are pretty solidified at this point in my life. (This is all dumb and silly, there's a strong undercurrent of FOMO, I assume there's a strong and specific direction of taste in the localization leadership, I don't like how severe the fan persecution complex can get, but Nintendo should stop hating the boobs it orders to be made, I wish Nintendo would better know and anticipate the needs of different segments of their audience hah hah that's a pipe dream, blah blah blah.)

Oh wow, I just... like totally blanked Aversa's chest in that FMV. Like, I vaguely remember it, but it didn't stick to my mind.

-----

The edges of the budget for this game is becoming more apparent to me as I'm noticing and tracking how much time I'm spending in menus for... everything, really. It's not a knock against the game, but I think it's interesting to think about where the money was and was not spent.

I'm starting to fill in the skill slots for my characters and am getting super anxious over the builds. Granted, I've heard there's reforging, and I have the Skill grinder DLC dungeon to make things go fast. However, the tension over picking active skills is really heating up for me. I can imagine all these skills I'm forfeiting being useful!


EDIT: Ugh, my first wipe. And from a side quest that I got cocky with. Don't let off on a good saving habit, people!


It does make me wonder if Persona 5 will have an autosave. Probably not?
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Ian Sane on July 05, 2016, 02:32:13 AM
I just beat the fourth dungeon.  Things got really hard with the mid-boss as it kept getting sessions off and wiping out my team in a few turns.  Took some serious grinding, and frankly a well timed ad-lib performance (ie: fluke), to get by him.  Ironically the actually boss of the dungeon was easy in comparison and took only one try.  The big problem with that midboss is that he's a spear user which means that Itsuki is weak against him so he and his minions can easily kill him with sessions.  With other characters I can try to optimize my team so as to not use those that are weak to the enemy's attacks but you can't swap Itsuki out.  Around the same time I was also trying to complete one of those side quests where some random person's Performa has been taken my one of those "flaming" mirages.  That one was also a spear user and also was royally kicking my ass because of Itsuki being a sitting duck.  Kind of poor timing to have two spear related roadblocks at the same time so my game kind of grinded to a halt until I could, well, grind enough to beat them.

The game started off pretty easy frankly but now it seems that you have to really think about your strategy to avoid having the enemies session against you (defending prevents a session chain from occurring so don't be afraid to use it).  Savage encounters have also become quite dangerous and can easily kill your team so I find I'm saving much more frequently.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Enner on July 06, 2016, 03:11:48 AM
(defending prevents a session chain from occurring so don't be afraid to use it).

Oh man, I did not know that. This is super useful. I've just been bull-headed with trying to kill as fast as possible.

I'm mulling about in the beginning of the third chapter. Already, I'm feeling pressure in making good session set-ups. If I can't get a three person session in, I feel as if I'm doing something wrong.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Enner on July 11, 2016, 12:00:58 PM
(http://65.media.tumblr.com/c5dfa7cb18f46357b44b0725f5748389/tumblr_oa3c6hlmqU1v9airao1_1280.jpg)

The game has changed! Well, not really, but the damage will be higher.

Once your fighting cast reaches Stage Rank 8 or 9 (game tells you little about raising Stage Rank other than it being tied to battle participation), they will unlock the Open Audition Radiant Skill. Let those Sessions rain!

I don't know if this changes between difficulty levels, but I'm doing well so far in picking high-damage single target skills. I've been forfeiting any healing skill that can be done with an item (i.e. status aliment relief). Haven't had that bite back at me so far. 29 hours in and I just wrapped up Chapter 3.


EDIT: From @ZhugeEX on Twitter, Tokyo Mirage Sessions #FE sold about 50k in June.
A fair number, considering the challenges facing the game.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Soren on July 21, 2016, 01:05:40 PM
It did about as well as NoA was expecting. If you're still interested in the game you should probably get it sooner rather than later. This was probably a low shipment.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Shaymin on July 21, 2016, 08:59:40 PM
That's roughly double what it did in its first week in Japan, btw (which although shorter, was also kitty corner to Christmas and New Year's).
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: The Lucky Moose on August 22, 2016, 12:25:35 PM
So far probably my GOAT. Pokemon is still coming, which'll probably overtake it, but damn it I like this game, flaws and all. It just hit me at the right time.
Title: Re: Tokyo Mirage Sessions #FE - 2016 Wii U GOTY by default
Post by: Enner on November 01, 2016, 02:46:55 AM
Session Complete!
(http://66.media.tumblr.com/b6b2f093ce8fe66b33d915c59ef4896c/tumblr_ofy55eHc3e1v9airao1_1280.jpg)
(http://67.media.tumblr.com/2e3fe1163228bfd9e2d532ab05bdb094/tumblr_ofy5myQOoK1v9airao1_1280.jpg)

The game has bundle of problems that I mostly attribute to what I believe to be a short (<3 years) production time. Still, I just loved spending a little time each week on my days off playing this game. It was like playing an anime! Except it took way longer than the one cour shows that I neglected to watch as I was too busy playing this game.

The game is full of cliches and tropes, but I love the game's style so much. It is a joy for me to walk around the game's tiny slice of Shibuya. And now I've done nearly all the game has to offer and the story's done with many goodbyes said. I will dearly miss it, and will cherish the time I spent with it.