From IGN article (https://www.ign.com/articles/bayonetta-voice-actress-replaced-by-mass-effects-jennifer-hale):If I visited more often, I'd have posted this in the Bayonetta 3 thread (https://www.nintendoworldreport.com/forums/index.php?topic=54115.0) I made back when I hilariously thought the game would release in 2019. Boy is my face red...
“Various overlapping circumstances made it difficult for Hellena Taylor to reprise her role,” they confirmed. “We held auditions to cast the new voice of Bayonetta and offered the role to Jennifer Hale, whom we felt was a good match for the character.”
I'm looking forward to trying out some more of this series.Though it is not technically in the series, if you liked Symphony I would recommend Bloodstained. It feels more like symphony than any other game I have played and it is pretty recent so has some QoL improvements.
Though it is not technically in the series, if you liked Symphony I would recommend Bloodstained. It feels more like symphony than any other game I have played and it is pretty recent so has some QoL improvements.
Have they fixed the loading between areas on the Switch version?You didn't ask me, but yes. After the second major update, the loading between screens on the Switch version has been pretty good except in two rooms (I don't remember precisely which ones). I don't recall them being especially bad, just longer than the usual transitions.
I got distracted and did not try Resident Evil: Deadly Silence yet. However, I started up The Legend of Zelda: Spirit Tracks which still works here because ghosts. right? I managed to get the D-pad ROM hack to work. 🥳 Better than stylus-only though not a complete solution as a lot of things still require touch like menus and most items. Not too far yet. The train segments feel like eternity. They feel like the game is not respecting my time. I'm committed as I never finished Spirit Tracks, and I want to wash away the shame.
Funnily enough, I tried out Bloodstained back when it was on Game Pass. And I've gotta say... I didn't like it, unfortunately! I think I'll be okay to stick with the "real" thing, although I know a lot of people think the Metroidvania series went downhill after Symphony. I guess I'll find out...!I'm looking forward to trying out some more of this series.Though it is not technically in the series, if you liked Symphony I would recommend Bloodstained. It feels more like symphony than any other game I have played and it is pretty recent so has some QoL improvements.
Funnily enough, I tried out Bloodstained back when it was on Game Pass. And I've gotta say... I didn't like it, unfortunately! I think I'll be okay to stick with the "real" thing, although I know a lot of people think the Metroidvania series went downhill after Symphony. I guess I'll find out...!What didn’t you like about it?
although I know a lot of people think the Metroidvania series went downhill after Symphony. I guess I'll find out...!
I'd argue that Dawn of Sorrow is also just as good, but many others put that game down because of the anime artwork and touch screen sections.For interested parties: Castlevania: Dawn of Sorrow - Definitive Edition+ (https://www.romhacking.net/hacks/5610/) is an excellent ROM hack that covers both of those "issues" as well as many actual issues in the retail version, i.e. bug fixes, translation errors etc. I only played a bit last month to make sure I installed the hack correctly. While I didn't mind the touch screen stuff back in the day, the game is absolutely better without them.
For the theme of this I decided to go back and play more of Castlevania: Aria of Sorrow on the compilation they put out on Switch. The only Castlevania I'd really played before was Dawn of Sorrow, with little bits of some of the earlier ones on VC, so I'm pretty new to the series and I've heard this is probably the best one.Y'all are in for a treat. I wish I could experience these games for the first time again.
Dawn of Sorrow is great. Aria of Sorrow has a better story, and it showed significant improvements over Harmony of Dissonance. Dawn of Sorrow is like, more-Aria of Sorrow. Still fun, just doesn't bring anything new to the table.
Mainly I didn't like how grindy it felt. There were probably a couple of other things but I don't remember at this point. I do remember a problem of Dawn of Sorrow being a bit of a grindfest as well, but I still liked it overall, though that was many years ago now. Symphony of the Night largely avoided this problem.Funnily enough, I tried out Bloodstained back when it was on Game Pass. And I've gotta say... I didn't like it, unfortunately! I think I'll be okay to stick with the "real" thing, although I know a lot of people think the Metroidvania series went downhill after Symphony. I guess I'll find out...!What didn’t you like about it?
Mainly I didn't like how grindy it felt. There were probably a couple of other things but I don't remember at this point. I do remember a problem of Dawn of Sorrow being a bit of a grindfest as well, but I still liked it overall, though that was many years ago now. Symphony of the Night largely avoided this problem.That's fair. Trying to get all the shards as well as multiple of each shard to upgrade is very grindy. I vaguely remember Dawn of Sorrow having a similar mechanic. For me, Dawn of Sorrow > Ritual of the Night.
I hope that they find a way to release a collection of the DS games as well, even though I actually have Portrait of Ruin. The one that I missed, Order of Ecclesia, had to go and become the most expensive one!The DS games (first two more than the last one) all have some touch screen controls which Konami would have to commission someone to rework in addition to porting. I'm not confident it's interested at all in doing any of that. I suppose Switch and PS4/PS5 can get by with the touchscreen/touchpad functionality. I'm pretty pessimistic about it. A girl can dream...
Mainly I didn't like how grindy it felt. There were probably a couple of other things but I don't remember at this point. I do remember a problem of Dawn of Sorrow being a bit of a grindfest as well, but I still liked it overall, though that was many years ago now. Symphony of the Night largely avoided this problem.That's fair. Trying to get all the shards as well as multiple of each shard to upgrade is very grindy. I vaguely remember Dawn of Sorrow having a similar mechanic. For me, Dawn of Sorrow > Ritual of the Night.
You may like Harmony of Dissonance and Portrait of Ruin more as they're less grindy (don't quote me, it's been a while since I played these games).
So I guess in the case of Ritual of the Night, I probably should have grinded, since all the people who loved the game seem to be using all these crazy abilities the RNG never blessed me with.Yeah, I think that's another problem I have is the rare drops, though I s'pose that can still fall under the "grindiness" umbrella. I was okay with this concept in Symphony of the Night since, far as I could tell, any rare drop was just an armor or weapon, so none of it was something that enhanced gameplay in some way and didn't feel necessary to collect.
Yeah, I think that's another problem I have is the rare drops, though I s'pose that can still fall under the "grindiness" umbrella. I was okay with this concept in Symphony of the Night since, far as I could tell, any rare drop was just an armor or weapon, so none of it was something that enhanced gameplay in some way and didn't feel necessary to collect.Depends? The Crissaegrim, a rare drop, is arguably the best weapon in the game. Can’t speak for others, but I’d consider them enhancing the gameplay. Also, defeating Dracula in like seven seconds using the Crissaegrim was one of the wildest things I saw in a game at the time.
Blasphemous
Well this game fits this theme pretty well. It's one of those indie Souls inspired Metroidvania games, so of course it's filled with creepy and grim dark imagery all around.
The biggest problem is despite it being a Metroidvania, you don't really gain any new abilities that change the gameplay and how you move. Yeah there's some new attacks you can unlock but there's nothing like what an actual Metroid or IGA Castlevania give you in terms of increasing your mobility, which makes the backtracking in the second half of the game very tedious.
This makes me wonder what your favorite Metroidvania is (not counting Metroid or Castlevania games)?
I'm currently in that final area, Taito, currently trying to find where the game expects you to go since it just dumps you in a giant area full of demons 20 levels higher than your party and says "do whatever."