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New North American (NPD) Sales Thread
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AMac2002:
"You people are forgetting Ninja Gaiden and MGS.TS"

And Splinter Cell: Pandora Tommorow.

Oh and here's the Hardware sales for Feb. 04.

February Hardware Sales

PS2: 363,000 [+7% over January sales]
Xbox: 204,000 [+6%]
GCN: 137,000 [+5%]
GBA: 353,000 [+18%]

Cumulative Installed Base

PS2: 22,958,000
Xbox: 8,187,000
GCN: 7,133,000
GBA: 20,601,000

Tie Ratios

PS2: 8.10
Xbox: 6.58
GCN: 6.09
GBA: 3.42
ruby_onix:
Feb 2004 hardware numbers added to the first post.
Nemo:
What is a 'tie ratio'?  Is that the games sold divided by systems sold for the month (or overall)?
ruby_onix:
Yep. It's the average number of games sold per-system. Also known as the "attach rate". I'm pretty sure it's measured "overall", not "monthly".

It can tell you all sorts of things, like if a console only recently started outselling another one, it can highlight that, because people tend to buy games over a span of time, not all at once, so newer console owners usually have fewer games than the early-adopters.

Plus it can tell you a lot about profit. Like, lets assume that console makers get $5 per-game in royalties (I think it's more, but there are material costs to consider). And that the GameCube usually sells at a $10 loss (which it doesn't, but whatever). Then Nintendo needs an attach rate of "2" in order to break even. The rest is pure profit. But the XBox usually sells at a $50 loss (again, this is just made-up) on average. Then Microsoft would need to hit an attach rate of "10" just to stop losing money. Of course, this info would be much more useful if we knew some real profit/loss numbers to go with them (over the entire lifespan of the console), instead of just making them up.
mjbd:
Anyone have any numbers on 1080 Avalanche?  It had some pretty stiff competition from SSX3, but hopefully it still manged to sell fairly well.  Its an awsome game to play over warppipe.  
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