On
Wonderful 101:
The camera indeed can be zoomed in and out how you like and will stay that way. Coloured circle on the ground right under your leader will help you to find where he is in the crowd. Only leader matters, so you really only has to care about your leader while everyone else are expendable.
Game appears hectic and chaotic only at first, but actually you really have to focus only on 3-4 objects on the screen at all times: your leader (who is highlighted), two-three enemies and general environment with your and enemy littles dudes scattered around.
You
can cancel attack animation by hitting Y. Or any other animation really.
Game doesn't mess up your block timings. First of all, turning into a jello pudding takes some time, something like a quarter of a second, so you have to block a bit in advance. Secondly, pudding doesn't stay up for long and falls apart after a while. Thirdly, some (if not most) attack animations have different variants and timings to them.
There are times when enemy will fake you out, will do the motion but won't follow it through, and THEN a second later will hit you when your pudding felt apart . Countering this behavior is pretty easy actually, if first pudding didn't connect, do a second one. Or even easier -- just dodge. Dodge is instantaneous and provides 100% reliable getaway at all times.
Picture in picture mode is a bit of hassle but not a big issue i think. Definitely a less issue than in Pikmin 3, where you're
forced to keep gamepad near you because you need to press buttons on it, even you're controlling the game with wiimote and nunchuck. While W101 allows you to play with your Pro Controller or Wii Classic Controller just fine.
Game even understands when you launch it with a Classic Controller and you don't have to switch options -- it just works. I am not sure if that was in demo, but it's like that in full game.
Recruiting enemies mechanic isn't depended on timing. Circling enemies around works differently in two cases:
- when enemy is shocked (stars around his head), then your guys will lift him and throw him, inflicting massive damage for some reason
- when enemy is done and is just about to die, he will go into that "self destruct state", when his body will start shining with purple light for a second or so and then he explodes. You need to circle the enemy during that state, THEN they will change sides.
Though maybe this works differently in easy mode and you can indeed recruit enemies without reducing their health to zero.
About tutorials: game actually has lots of tutorials. They appear one time in designated areas to help you out with the new mechanics. All the basic mechanics are are described there. After appearing in your corner, they will go into Help section on gamepad, so if you want to you can read previous tutorials. Tutorial are super short -- usually just a picture and a few words. The problem of course is that no one ever bother to check even that.
They are TOO unobtrusive and respect the player too much, assume too much of him. That's
the very same people who will bitch about hand-holding tutorials killing all enjoyment in few cherry picked Nintendo games, and then they go and get lost completely in a game that doesn't throw hundred tutorials into their face for the first hour or so.
DuckTales:
Yeah, that last sequence after the last boss... I spent more time trying to get though it (and the one that comes after it) than in all other levels.
Mario & Luigi: Dream TeamMusic for the game is made by a freelance composer,
Yoko Shimomura, Mario&Luigi series is the only thing she does for Nintendo. Most of her her work is for Square.
On TV segment:
What's with the fan-made trailers with Inception music for every show?
Breaking Bad is one of the best shows ever made. Almost as good Avatar for me. Even if the ending will suck, journey will be well worth it. I hate, HATE bad endings and "making the plot as they go along" types of shows, but Breaking Bad is probably worth risking having a half-baked ending.
Speaking of fan-made trailers, here is a very nice one for BB:
http://www.youtube.com/watch?v=OyIbLKKcKgQOn demo limitsFunny how you started talking about it right when i booted up demo for EOIV and saw that three uses counter.
Oh and The Wonderful 101 demo has 15 uses in Europe not 10. Which sucks either way, of course. I basically had my Wii U running 24/7 on this demo first two-three days, because i didn't want to use too much uses for it.
In the end i ended up with 20 hours 55 minutes spread across three demo uses (i have 64 hours 50 minutes in a full game by the way).