Update on the game per Matts blog:
Winter Update: Things to Keep in Mind
Tonight, I posted an update on the in-limbo survival-horror Wii game Winter from development studio n-Space. I was happy to see that a lot of readers were really quite taken by the concept -- there are dozens upon dozens of comments asking how a project like this failed when mini-game-fests succeed. We all know the answer lays with publishers' unwillingness to release this kind of software on Nintendo's system, a horrible Catch 22 that will hopefully be obliterated with the debut of titles like MadWorld and The Conduit.
But I was also discouraged to see some people making statements such as "Looks pretty rough!" and "The graphics look good in parts, but need work in others." Makes me question how many people actually read the article. Just a couple quick points for those who didn't bother:
1. All the screenshots and video footage available come from a demo built by a small 12-person development team at n-Space in three weeks; and then three more to add a bit more polish
2. All the screenshots and video footage available come from a demo released to publishers just shy of TWO YEARS AGO. That would be March '07
Just something to consider. n-Space's Dan O'Leary and Ted Newman both indicate that the software house has come a long way since then and I have no doubt that Winter would like significantly better if a) the team had 12-plus-months to work on it and b) had a bigger team allocated to it. Let's also not forget that were the company to work on such a property today, it would undoubtedly benefit from all the techniques it has learned in the two years since the demo was created.
Personally, I really liked what I saw. The creepy aesthetic reminded me of Flashback.