It depends KDR, what kind of games do you like? I can't imagine you liking anything that isn't on a Nintendo platform, based on your general comments on these boards.
Oh I do have like 40 games for the PS2. It just seems that "next gen" has exterminated any trace of the many genres that thing had (well, okay, traces remain but they tend to be of very low quality while game prices have of course gone up).
Geometry Wars 2 is great. You might want to check out Braid as well, although I still maintain that that game is an acquired taste.
I already beat Braid, overall I found it overrated (the only difficult puzzles were when I didn't know about a game mechanic) but I suppose it's meant as a deconstruction of the 2D platformer (too bad it's come out at a time where many gamers don't even remember that genre anymore). I still maintain that Toki Tori was better because you knew exactly how the game would behave rather than having to guess. Anyway, this is getting off-topic.
Dual analog shmups don't work well IMO. Mouse or stylus aim, sure but pointing into a direction with the analog stick doesn't work very well (maybe because the analog stick exerts different force and friction depending on its position while mouse or stylus aim has the same forces and friction no matter where you aim).
I'm not sure about CC, I don't like beat 'em ups at all. My reaction speed is pretty slow and that doesn't work with close combat in games so I prefer ones with bullets that travel some time between shooting and hitting or missing (I also prefer higher damage systems because I hate the feeling of not damaging enemies much so I'd rather have one-shot-kills even if it means my character dies faster too). That applies to ALL genres, beat 'em ups just usually have almost zero ranged combat and tend to feel like there is no way to avoid getting hit (seriously, HOW? You move slow as molasses and can't block) so the only way to survive is to keep hitting enemies fast enough that they flinch and cannot attack. Well, the Cv games don't feel much like close combat because you retain your usual mobility while attacking, there are no combos and you can move fast enough to avoid enemy attacks. Er, sorry, off-topic again.
Anyway, it seems like modern shooters are becoming more like close combat with weapons hitting instantly and no real way to dodge, instead having to use cover and flanks (which would be equivalent to blocking and combos) along with tons of luck (because weapons are randomly inaccurate and the same approach can net you a flawless victory or death depending on how the dice or bullets fall).
In short, if you don't like Counterstrike or Madden the next-gen market has only low quality garbage to offer for you.