Author Topic: Famitsu talks to Miyamoto  (Read 12195 times)

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Offline kirby_killer_dedede

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Famitsu talks to Miyamoto
« on: November 24, 2004, 06:25:22 AM »
Over at DSCentral (dshandheld.com), they've got the info on a new Miyamoto interview.  The highlight, though, was that Nintendo's going to be taking the DS online much sooner than expected.  Miyamoto said that both Nintendo and SquareEnix are working hard on setting up servers to get the DS online soon.  Hopefully we won't have to rely too much on DemaSked now (though I am curious what DemaSked might actually be...).
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Offline Ian Sane

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RE: Famitsu talks to Miyamoto
« Reply #1 on: November 24, 2004, 06:37:07 AM »
Square Enix working on it too?  Very interesting.  And best of all if they're actually setting up servers and have a third party involved with the process then they're likely taking it very seriously.  That's good because I've been worried that NCL is going to go online in a way that only works for Japan or only works for the DS.  But since they have SE involved it's going to be more flexible and not just fit Nintendo's needs alone.

Offline cmoney

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RE: Famitsu talks to Miyamoto
« Reply #2 on: November 24, 2004, 06:51:04 AM »
This is good news, indeed. Now if only I had the cash for a DS. I have to decide between that and the Logitech® Z-5500's. Arg.

Offline Bill Aurion

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RE: Famitsu talks to Miyamoto
« Reply #3 on: November 24, 2004, 07:08:49 AM »
There is also more interesting stuff in the interview that isn't DS-related

1) Super Mario 128 is still in dev for the GC (I'd like it pushed back, but whatever)
2) A new Pokemon GC game is in development by "strong allies"
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Ian Sane

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RE: Famitsu talks to Miyamoto
« Reply #4 on: November 24, 2004, 07:33:34 AM »
Super Mario 128 still on the Cube, huh?  That's cool for us Cube owners though I'm a little worried about the Revolution launch.  I guess it doesn't have to have Mario but it needs something big.  But then their plan might be to release Mario 128 for the Cube when the Revolution launches and then because of backwards compatibility sell the game to both userbases.

As for a new Pokemon game well that could be anything.  There's no way to know if it's the 3D RPG we've always wanted or Pokemon Snap 2.  It would be really interesting if it was the 3D RPG we've always wanted.  Releasing a major killer app like that for the Cube this late could create another Gameboy scenario where the ultimate seller is released at the end of one system's life but because of backwards compatibility the success continues onto the next system.

At the very least Nintendo seems commited to giving the Cube a full life and supporting it to the end.  That's great for us and a good way for them to keep the fans they have until the Rev comes out.

Offline UncleBob

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RE: Famitsu talks to Miyamoto
« Reply #5 on: November 24, 2004, 08:07:19 AM »
I liked Pokémon Snap...
Just some random guy on the internet who has a different opinion of games than you.

Offline SgtShiversBen

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RE: Famitsu talks to Miyamoto
« Reply #6 on: November 24, 2004, 08:14:30 AM »
Same here, I though Pokemon snap was pretty darn funny.  I still have my Squirtle sticker on my 64, and I was I think 16 at the time :-D    The thing I don't like about this though, is that Nintendo said the same thing when the GameCube was about to launch.  I remember them saying that there were 15-20 games in development specifically for online puposes.  Well, look how that turned out.  Hopefully this will become a successful venture and then we can finally have a RTS game come out for this bad mamma jamma.
"The next step is already being prepared for Revolution. [It's] not just a portable, not just a console -- it's exactly what we wanted in that it's the birth of a completely new platform." - Youichi Wada [Square Enix]

Offline - NintendoFan -

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RE: Famitsu talks to Miyamoto
« Reply #7 on: November 24, 2004, 08:33:51 AM »
I am also very surprise at the fact that Super Mario 128 is still on the GameCube. I would think they would have by now made it a Revolution launch title.

Offline MaleficentOgre

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RE: Famitsu talks to Miyamoto
« Reply #8 on: November 24, 2004, 08:42:41 AM »
I think the mario on gamecube was a bad translation.  I think that the game is still in development now.  I'm not sure if its coming to gamecube.  the secret is which console its on.  but seeing as how cube has two years to go I wouldn't be surprised.

Offline - NintendoFan -

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RE: Famitsu talks to Miyamoto
« Reply #9 on: November 24, 2004, 10:33:07 AM »
I would be surprised, I mean unless they have another Mario game in the works for the Revolution launch, then I hope they have a equal or better game for the launch.

Offline norebonomis

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RE: Famitsu talks to Miyamoto
« Reply #10 on: November 24, 2004, 12:43:38 PM »
HELLOOOOOOOOOOOOOOOO where is this interview? i want to read!  oh nevermind, dscentral.com hahaha. yeah, sorry i havn't had any coffee today. lets cross our fingers and hope the revolution is backwards compatible.  so we keep getting GCN games till the last second.
viva la revolution! <img src="i/expressions/devil.gif" border="0"><BR><a target=new class=ftalternatingbarlinklarge href="http://www.livejournal.com/community/nintendo_ds/">livejournal.com/~nintendo_ds[/url]<BR>

Offline Koopa Troopa

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RE: Famitsu talks to Miyamoto
« Reply #11 on: November 24, 2004, 01:34:34 PM »
::trying to find the point of norebonomis' post::
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Offline BlackNMild2k1

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RE:Famitsu talks to Miyamoto
« Reply #12 on: November 24, 2004, 01:42:22 PM »
....... compulsive poster

Offline norebonomis

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RE:Famitsu talks to Miyamoto
« Reply #13 on: November 24, 2004, 01:47:48 PM »
actually, i think i am a compulsive poster
viva la revolution! <img src="i/expressions/devil.gif" border="0"><BR><a target=new class=ftalternatingbarlinklarge href="http://www.livejournal.com/community/nintendo_ds/">livejournal.com/~nintendo_ds[/url]<BR>

Offline kirby_killer_dedede

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RE: Famitsu talks to Miyamoto
« Reply #14 on: November 24, 2004, 02:15:06 PM »
lol...

Actually, I'd like to know where the interview is as well, Bill, all they have at DSCentral is a few highlights.  Oh, and another highlight they had there, Miyamoto has called DS Online the first step to Nintendo Online.  This most likely means we'll see a tad bit more online titles for Revolution, methinks.
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Offline Gamefreak

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RE: Famitsu talks to Miyamoto
« Reply #15 on: November 24, 2004, 05:18:32 PM »
a tad more? If the revolution isn't fully online (as in, just about every game comes standard with online, like PC and Xbox games) then I'm going to be very disappointed.

Offline Bill Aurion

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RE: Famitsu talks to Miyamoto
« Reply #16 on: November 24, 2004, 05:24:09 PM »
If Nintendo doesn't package bottle caps with every game I'm going to be very disappointed as well...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Caillan

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RE: Famitsu talks to Miyamoto
« Reply #17 on: November 24, 2004, 05:33:56 PM »
Quote

Super Mario 128 still on the Cube, huh? That's cool for us Cube owners though I'm a little worried about the Revolution launch.

Quote

As for a new Pokemon game well that could be anything.


Well, what if they're developing the 3D Pokemon RPG we've always wanted for Revolution launch? Granted, it would make it look 'kiddie', but as long as there was another game to counter that (maybe an original shooter), then it would'nt be too much of a problem.  

Offline Gamefreak

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RE: Famitsu talks to Miyamoto
« Reply #18 on: November 24, 2004, 05:38:51 PM »
You people need to open your minds a bit more and stop acting like if Nintendo doesn't do something there must be a very good reason for it, even when there really isn't.

If I go and buy a PC game, it's expected I will be able to play it online, unless it's one of those rare extremely single-player centric games. I mean, what if you bought Timesplitters 3 and it didn't have multiplayer? Well on PS2 and Xbox everyone is going to expect that it has online as well. And at least 25 to 50% of people are going to choose the PS2 or Xbox version because of that. No one expects a GCN game to be online because quite frankly, Nintendo was just wimpy and scared it won't work out this generation, and just ended up making a big blunder instead. But what would be a Nintendo console theses days without it's very own blunder right? Look at Halo 2. OMG OMG it's another Halo!!!! And you go online!!! Apparently this thought crossed the minds of at least 2.4 million people who bought it the day it came out. Halo 2 earned more money on it's first day (over 130 million dollars) than any movie in history has made its opening day. Look at how much people play for MMORPG's on PC. Look at how much people play Warcraft III and Counter-Strike online (both of which are FREE. Nintendo says it can't do free online this generation because of costs...um, i've been playing free online for years on PC, Nintendo doesn't need to set up a centralized online system like Microsoft, it can let third parties handle their own servers like PS2 and PC).

Nintendo releases a broadband adaptor you literally have to hunt down in an epic month long quest, and then decide not to support it at all.

Anway, Nintendo made a big mistake. That's a fact. If everyone and their brother is peeing their pants at the though of Halo 2 or Gran Turismo 4 online then what's to stop them from peeing their pants at Mario Kart online or some other nintendo franchise. Remember Mario Kart 64 sold more copies in the US alone than Halo sold worldwide. And I'm not even going to mention Goldeneye. Many of you have no idea how much of the Goldeneye fanbase Nintendo lost to Xbox/Halo just because the GCN launched in a weird kid's color without a Nintendo published FPS (IMO they should have delayed Perfect Dark a year a half and released it at GCN launch, same for Conker's bad fur day...If those two along with Eternal Darkness were at GCN launch Xbox would be a distant third right now).      

Offline Bill Aurion

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RE: Famitsu talks to Miyamoto
« Reply #19 on: November 24, 2004, 05:44:23 PM »
"Remember Mario Kart 64 sold more copies in the US alone than Halo sold worldwide. And I'm not even going to mention Goldeneye."

Guess what?  They weren't online...   A game's online capabilities have nothing to do with its success, thanks for proving that...

"as in, just about every game comes standard with online"

And this is just a spoiled rotten comment, like a kid with a mile-long Christmas list..."Everything must go the way I want it or I'll pout" is what I see...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Gamefreak

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RE: Famitsu talks to Miyamoto
« Reply #20 on: November 24, 2004, 06:32:07 PM »
What I see is you being a narrow-minded Nintendo fanboy

If you think I'm the only one in the world who expects online multiplayer in games to be standard, then I laugh at you. Laugh I say.

As for Mario Kart and Halo, what I'm saying is look at Halo. Very popular, but not as much as Mario Kart 64 was. Now look at Halo 2. That thing is selling faster than any game in history. And it sure as heck isn't cause you can wield two guns at once or because they added three new types of enemies (three new enemies!). If Mario Kart were online, and Nintendo actually pushed online, you can bet it would have sold through the roof. And it would have helped if Mario Kart had actually lived up to Nintendo's usual standards instead of being just an average cookie-cutter, half-hearted sequel that didn't add anything substantial and made a lot of things worse.  

Offline Deguello

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RE: Famitsu talks to Miyamoto
« Reply #21 on: November 24, 2004, 07:02:38 PM »
"That's a fact. If everyone and their brother is peeing their pants at the though of...  Gran Turismo 4 online "

They are going to be SEVERELY disappointed this year.


"Nintendo doesn't need to set up a centralized online system like Microsoft, it can let third parties handle their own servers like PS2 and PC"

I believe that is how they handled Online stuff this generation.


"Look at how much people play for MMORPG's on PC. "

Time for my controversial comment.  They are less than people, and MMORPG's are less than games.  And besides, this doesn't support your "OMG ONLINE IS FREE (on PC)" argument.

I would like to know why people act like Live! is some kind of oustanding success, when clearly it is not by their same standards.  I know for a fact there are more connectivity cables sold than Live subscriptions.  And yes I am including the ones packed in with games like Four Swords, because MS packs Xbox Live Trials with games like Halo 2.  Hell, I bet there are more E-readers sold than live Subscriptions.  And yet I always hear about how connecitivity is stupid (it isn't, see DS) and a failure and how Live! is great (for people who qualify) and a success.

I don't want this to turn into another big thread about "OMG Online."

Anyhoo, I wonder who the "strong allies" are?  Square Enix?  Camelot?  ... ... ... ... ... ... ... EA?  Activision?
It's time you saw the future while you still have human eyes.

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Offline Ian Sane

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RE: Famitsu talks to Miyamoto
« Reply #22 on: November 24, 2004, 07:45:03 PM »
I don't think Nintendo has to have online support in every game next gen.  I do think that some of their major multiplayer titles like Mario Party and Mario Kart pretty much have to have it but not everything.  There's no need to make all the single player focused games online just for the sake of being online for example (much like how multiplayer isn't a requirement).  I also think the Revolution could spend the first year offline provided Nintendo has some announced online titles in the works so that people know it's coming.

The Revolution merely needs to have online as a suitable option for those who want it, like the PS2.  The Cube in theory had a model that allowed this but it didn't work out because Nintendo didn't set an example.  For the Revolution Nintendo needs one major online game (Mario Kart Online possibly), with a few minor online titles thrown in, to sell the concept to third parties and show them that online Revolution development is worthwhile.  Once the third parties come on board Nintendo could realistically get away with only one first party online title a year with third parties filling in the gaps.  They don't need to focus primarily on online gaming.  They just need to start the ball rolling to prove the concept and make it an option for those that want it.

And I agree with Deguello in that MMORPGs suck.  Nintendo probably could completely revamp the formula and actually make a good MMORPG however.  Personally I just want to play multiplayer Nintendo games like Mario Kart online.  I don't have any desire to play games that require online play.

Offline Deguello

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RE: Famitsu talks to Miyamoto
« Reply #23 on: November 24, 2004, 08:44:50 PM »
I hate to break it to you Ian, but MMORPG's cannot be fixed.  They all break down into level-grinding and weapon hunting, which gets boring FAST for people with cognitive brain function.  To change that part would be to not make an MMORPG.  It is a fundamental part.

"average cookie-cutter, half-hearted sequel that didn't add anything substantial"

Did you even play MarioKart Double Dash or are you just trying to be a prick?
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Offline BlackNMild2k1

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RE:Famitsu talks to Miyamoto
« Reply #24 on: November 24, 2004, 10:48:02 PM »
Quote

Originally posted by: Deguello
I hate to break it to you Ian, but MMORPG's cannot be fixed.  They all break down into level-grinding and weapon hunting, which gets boring FAST for people with cognitive brain function.  To change that part would be to not make an MMORPG.  It is a fundamental part.


You don't think Nintendo could make a MMORPG of Pokemon and make it actually fun indefinately?

Quote

Originally posted by: Deguello
"average cookie-cutter, half-hearted sequel that didn't add anything substantial"

Did you even play MarioKart Double Dash or are you just trying to be a prick?


I wasn't impressed with Mario Kart DD either, it seemed like more of the same only without some of the little things that I thought mad eMario Kart 64 fun.  they lost all the good deathmatch arenas and that certain something just wasn't there, but this isn't the place for a game review, so I won't give one.