Intuitive On-the-Ground and In-the-Air Controls Define the 5th Iteration of Beloved Franchise
REDWOOD CITY, Calif.-- Experience the soul of SSX™ remixed, re-energized and fully realized. Electronic Arts Inc. announced that SSX™ Blur, developed exclusively for Nintendo Wii™, ships to North American retailers today, and on March 9 in Europe under the EA SPORTS BIG™ brand. The game fully maximizes the intuitive capabilities of Nintendo’s next generation console while staying true to the fast action-packed gameplay that you have come to expect from the franchise. Developed by EA Montreal, SSX Blur is huge air, insane speeds and monster tricks delivered in a fresh, innovative, Wii-a-fied package.
Experience the familiar as well as the unexpected. You’re still ripping down the slopes, but this time you’re carving and catching air with the revolutionary new on-the-ground and in-the-air control system. SSX Blur delivers the essence of the critically acclaimed franchise but takes it to the next level with the capabilities of the Wii. Use the Nunchuk to tear down the mountain and use the Wii Remote to paint a virtually unlimited array of aerial maneuvers. Every second of your SSX Blur experience will be maxed out with motion.
Your favorite characters return to the mountain to tackle 12 freshly laid tracks on three distinctly themed peaks. Feel the tunes intensify as you pick up speed and stick your tricks, with dynamic music mirroring your gameplay experience. Keep grooving, bombing and boosting to fill your groove meter and you’re set to let your Uber Tricks loose on the mountain. SSX Blur is on-the-ground and in-the-air excitement from top to bottom.
SSX™ Blur is available for the Nintendo Wii and has an MSRP of $49.99. The game has been rated “E" (Everyone) by the ESRB and 3+ by PEGI. For more information, log onto www.ssxblur.com.
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Originally posted by: ShyGuy
Were there this many control whiners when the analog stick debuted?
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Originally posted by: Smash_BrotherQuote
Originally posted by: ShyGuy
Were there this many control whiners when the analog stick debuted?
Excellent question...
I'd guess "yes", although I don't remember.
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Originally posted by: ShyGuy
Were there this many control whiners when the analog stick debuted?
QuoteWell, some reviews say that the controls are amazing, and that they can't go back to regular SSX.. guess I'll find out for myself when I play it.
Originally posted by: hudsonhawkQuote
Originally posted by: ShyGuy
Were there this many control whiners when the analog stick debuted?
Yeah, finding a game unplayable due to its controls shouldn't be grounds for a bad score, right?
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Originally posted by: hudsonhawkQuote
Originally posted by: ShyGuy
Were there this many control whiners when the analog stick debuted?
Yeah, finding a game unplayable due to its controls shouldn't be grounds for a bad score, right?
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Originally posted by: ShyGuy
Well, sucking at or being unwilling to learn the new control scheme shouldn't be grounds for a bad score. Halo 2 would get a 3.0 from me if that's allowed.
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Originally posted by: GoldenPhoenix
"Tilt and tumble" Wii.
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Originally posted by: KDR_11k
I don't think that's a very fair example. Halo 2 used a very well-established control scheme. Every (non-Wii) console FPS since Turok on the N64 uses a variation on that control scheme. There's no reason for a reviewer to base their score on that, because there's nothing novel or surprising about it.
That doesn't mean it's a scheme everyone has to like. I hate dual analogs because you can't hit anything smaller than a barn with it (fortunately Earth Defense Force 2 has no enemies that are smaller than a barn) so I don't care how long they have been established, I still don't think they work well.
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Originally posted by: hudsonhawk You're not the audience for the game, so the score doesn't need to reflect your needs.
QuoteWhere did you find this? I've always wanted to play Odama, but I couldn't see spending $50 on it.
Originally posted by: GoldenPhoenix
I found a copy of ... a discounted, 13$ Odama that was brand new.
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Originally posted by: Professional 666
So is the big control flaw the fact that the tutorial motions for Ubertricks don't directly reflect the actual required motions for Ubertricks during gameplay?
If so, that is pretty retarded on EA's part.
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Originally posted by: vuduQuoteWhere did you find this? I've always wanted to play Odama, but I couldn't see spending $50 on it.
Originally posted by: GoldenPhoenix
I found a copy of ... a discounted, 13$ Odama that was brand new.
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Originally posted by: Professional 666Quote
Originally posted by: Professional 666
So is the big control flaw the fact that the tutorial motions for Ubertricks don't directly reflect the actual required motions for Ubertricks during gameplay?
If so, that is pretty retarded on EA's part.
IS THERE A DISCREPENCY OR NOT?