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« on: April 09, 2012, 05:07:48 PM »
This is looking pretty nice so far and I'll definitely keep my eye on it.
Some complaints, concerns, and questions though (disregarding the fact that this is pre-alpha):
- Changing the rollercoaster type to wooden didn't actually change the track type (really hoping this won't be the case in the final game)
- No supports (yet, I'm assuming)
- some textures from what I could see, look a little rough (cruise ship,etc.)
- Framerate dips to 30fps every once in a while (would be amazing if they could get it to stay constant)
- Will there be option to create buildings and scenery yourself? How varied is the selection?
- Is this retail?
Though what I've seen in that video looks promising when you consider it is pre-alpha, I can;t help but feeling that it will be overshadowed by RCT 3D b/c of the backlog of customization items, assets, and options that have already been created and will likely end up in the 3DS version. I really don't think this game will be able to achieve the same level. Thing is, I'm not really able to compare the games b/c N-Space hasn't shown us 1 second of footage from the game. If they can successfully port RCT 3 without too many graphical concessions, a horrid framerate, or ridiculously aggressive Level of Detail system (good draw distance, etc.). I'll likely stick with RCT 3D, but the lack of media make me feel like the game will be a massive disappointment (shovelware). In that case, I will definitely be watching this VERY closely.