Author Topic: Pikmin 3  (Read 23585 times)

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Offline AV

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Re: Pikmin 3
« Reply #25 on: June 08, 2009, 09:21:27 PM »

Offline TJ Spyke

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Re: Pikmin 3
« Reply #26 on: June 08, 2009, 09:31:01 PM »
my guess it will be shown at TGS. Japan bought pikmin games allot more than Americans.  The could have shown it but since allot of japanese would want to play it and they are scared of coming to america because of H1N1 virus they rather just wait and have trailer and demo for Japan at TGS.

Nintendo RARELY ever shows anything at TGS, so I would be shocked if Pikmin 3 is there. I could see them doing another Fall Media Summit though.
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Offline AV

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Re: Pikmin 3
« Reply #27 on: June 09, 2009, 09:03:08 AM »
my guess it will be shown at TGS. Japan bought pikmin games allot more than Americans.  The could have shown it but since allot of japanese would want to play it and they are scared of coming to america because of H1N1 virus they rather just wait and have trailer and demo for Japan at TGS.

Nintendo RARELY ever shows anything at TGS, so I would be shocked if Pikmin 3 is there. I could see them doing another Fall Media Summit though.

Fall, TGS whatever.

Offline NovaQ

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Re: Pikmin 3
« Reply #28 on: June 09, 2009, 09:38:14 AM »
....

Do you not remember the pikmin commercials?

I remember Pikmin 1's commercials (especially with the help of Mr. Adolph Vega). You probably remember Metroid Prime 1's commercial, but what about the commercials for Metroid Prime 3? MP3 is a Wii sequel to a series that started on GameCube with some marketing push, which experienced some - but not overwhelming - success. When MP3 came along, there was very little advertising. That's the concern I was pondering over.

Now, I'm not trying to derail the thread with Nintendo-based negativity. I guess I was just tying thoughts from this recent blog post to this thread. No matter what kind of advertising the game gets, I'm really looking forward to playing it.
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Offline Stogi

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Re: Pikmin 3
« Reply #29 on: June 09, 2009, 10:55:14 AM »
Ok, you picked literally THE BEST COMMERCIAL EVER to compare to MP3 (which did have advertising, the "Wii would like to play"). And while I agree with you, I feel that Nintendo's marketing (on the American side at least) has been leaps and bounds better.

I'm not sure if Pikmin 3 will get alot of advertising, and I understand your argument (that you can't look at the trend; Nintendo's random), but who cares if it "flops" or not? It's guaranteed to sell at least a mil. And maybe that's a criteria Nintendo use in order to affixiate marketing funds.

I'll buy it.
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Offline DAaaMan64

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Re: Pikmin 3
« Reply #30 on: June 09, 2009, 11:56:41 AM »
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Offline NovaQ

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Re: Pikmin 3
« Reply #31 on: June 10, 2009, 02:03:08 PM »
Ok, you picked literally THE BEST COMMERCIAL EVER to compare to MP3 (which did have advertising, the "Wii would like to play"). And while I agree with you, I feel that Nintendo's marketing (on the American side at least) has been leaps and bounds better.

I'm not sure if Pikmin 3 will get alot of advertising, and I understand your argument (that you can't look at the trend; Nintendo's random), but who cares if it "flops" or not? It's guaranteed to sell at least a mil. And maybe that's a criteria Nintendo use in order to affixiate marketing funds.

I'll buy it.

Yeah, I hope it sells well. I plan on picking it up, too.
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Offline Stogi

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Re: Pikmin 3
« Reply #32 on: September 20, 2009, 08:01:53 PM »
So I literally just woke up from a dream. It was about Pikmin 3 and it was awesome. The view wasn't the same at all. I was behind Olimar with the camera looking upwards towards the tree-like stalks of grass and giant mushrooms and bugs.

GAMEPLAY

My goal was the same, but it played differently. For one, though you had a camp site, you could move it using the pikmin. Also, it could randomly be subject to attack. You could invest in your camps protection by using what was called hours. Hours let you build certain things such as huge bridges, walls, and other things of interest. You would gain hours by killing things or finding treasure (basically, progressing through the game).

Anyway, the world was completely different. Instead of stages, it was just one vast ever expanding map. The map was consistently about avoiding traps, exploring, and finding or killing things. I also had to utilize creatures in order to progress or to quickly go back from one place to another. To use these creatures, I had to utilize a new style of pikmin -- the ghost pikmin. These pikmin had the supernatural ability to control other animals. They can't die by conventional means, but if you possess a creature for too long, they disappear. In relation to the creature, the ghost pikmin could possess them for a short or longer periods of time. This was especially cool because not only could I control humongous creatures and make them do my bidding (using a butterfly to fly across a puddle), but it made for some really unique situations. For instance, to get past a colony of bulborbs, I decided to possess one of the mamas that was stranded, then hop in its mouth and use it too sneak by the rest of them.

Other new pikmin include: strong pikmin -- best for light missions where you don't have the means to take a whole bunch of pikmin, they can also throw other pikmin; slippery pikmin -- this pikmin can change shape including molding themselves to little tiny trampolines (though you need other pikmin to stretch them) and parachutes; fat pikmin -- though slow, these pikmin are a great way to hurt an enemy (especially if thrown by a strong pikmin), they can also roll down hills and be bowled to break barriers; scout pikmin -- pikmin with the ability to camouflage, great way to explore ahead; and finally, smart pikmin -- these are the best addition by far, one because their awesome, and two because they are hilarious.

You can teach smart pikmin one strategy to employ with however many pikmin their level of intelligence can handle. For instance, I can teach one to guard the base from enemies. Their intelligence also allows for the strategy to grow in complexity (from throw a pikmin to throw a pikmin on a tree to throw a pikmin on the back of bulborb). I can also teach them incredibly pointless things, like how to throw a pikmin to its death (the funny thing about this is, is that they feel so happy and proud of themselves when they do it; it's just so ironic that I found it hilarious). The more they perform their task, the higher a level they become (so throwing a pikmin to its death, though wrong, might be great way to smarten up your pikmin).

You also have to discipline them or reinforce them when they are doing something right by either slapping them (hilarious) or tickling them (equally hilarious).

But be careful, smart pikmin and ghost pikmin are extremely rare and invaluable, so you must take great care to never lose them. The other pikmin can be grown or, in a new feature, traded out (though they still have to be grown).

Anyway, I could use my pikmin in more unique ways such as making them build a tower so I could climb it and view the terrain. I could also make pikmin art (where you build them into shapes or using the different colors, images). This was useful if I wanted to scare something away; I could just make a giant angry face. It's also useful because it allows you to make custom formations.

VISUALS & SOUND

The visuals were gorgeous and clean. Everything was alive with animation. The grass swayed with the wind, bugs flew overhead, clouds casted a shadow on the ground, and it all seemed so perfectly random. The pikmin looked as cute as ever with their own caricatures of what they represented. The now how even more personality. They giggle when their happy, proud when they are picked, determined when we face down an enemy, and so tragically sad when they die. Though I will say, they now have hilarious screams when they are thrown to their death. The noises in the world are much better as well. For one, most the animals communicate amongst themselves more. There were better sound effects, such as trickling water or the thud of the pikmin hitting the ground.

----------------

In the end my dream was bittersweet....On the one hand, I am so ridiculously hyped for Pikmin 3. I'd go buy another wii just to play it. On the other hand, I know it'll never play like this and that makes me a sad panda.
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Offline Stratos

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Re: Pikmin 3
« Reply #33 on: November 09, 2009, 05:48:53 AM »
Quote from Miyamoto regarding Pikmin:
Quote
"Regarding the question of SD or HD, it must depend on each software. For example, we have to ask ourselves if HD is really necessary to develop Wii Fit. Won't HD be better for the games like Pikmin?"

This makes me wonder if Pikmin isn't going to be held back as a launch title for the next Nintendo system. We are beginning to approach that point in a generation cycle where games in development could get bumped to the next generation system.

Either way, hearing that Miyamoto views Pikmin as something deserving really good graphics is good in my opinion.
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Offline Caterkiller

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Re: Pikmin 3
« Reply #34 on: November 09, 2009, 12:02:24 PM »
I was happy to read that Miyamoto does think Pikmin would be best suited with HD visiuals. But I didn't think that it could be a new title for the next Nintendo. That would be awesome though.
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Offline Peachylala

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Re: Pikmin 3
« Reply #35 on: November 09, 2009, 12:49:35 PM »
Great, now I have to save up my work money to buy an HD TV now.  :(
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Offline Caterkiller

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Re: Pikmin 3
« Reply #36 on: November 09, 2009, 12:58:14 PM »
But its not like Nintendo can have HD graphics in its games right? Unless they release a brand new console, there really is no way to upgrade the visuals correct?
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Offline Ian Sane

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Re: Pikmin 3
« Reply #37 on: November 09, 2009, 01:04:20 PM »
Hearing Miyamoto discuss the possiblity of using HD graphics is encouraging.  The way things have been going, I've been expecting the next Wii to be only the most minor upgrade.  So it's good to hear some acknowledgement that there is some use for improving the specs.

Of course Pikmin would benefit from HD.  Pikmin is all about controlling an army of little creatures.  A higher resolution allows one to view more Pikmin at once.  Better hardware allows for more Pikmin to be on screen at once without a hit to the framerate.  Pikmin was one of the rare Gamecube games where it just HAD to be done on the Cube.  You couldn't do it on lesser hardware because you couldn't get 100 guys running around.

Offline decoyman

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Re: Pikmin 3
« Reply #38 on: November 09, 2009, 05:17:49 PM »
Little King's Story scratched my Pikmin itch for awhile, but I'm really looking forward to more info on this one. The good news, at least, is when we finally hear something we won't have to wait long to get it in our hands...

Also, Stogi, ghost Pikmin that can possess creatures sound awesome! 8)
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Offline Stratos

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Re: Pikmin 3
« Reply #39 on: November 09, 2009, 05:41:32 PM »
I'm just glad to hear it won't have gimped visuals like the Wii____ series. And typically a game with nicer visuals is more geared to the traditional/core market.
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Offline Mop it up

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Re: Pikmin 3
« Reply #40 on: November 09, 2009, 06:56:11 PM »
Has Pikmin 2 been released in North America yet?

Offline Stratos

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Re: Pikmin 3
« Reply #41 on: November 09, 2009, 06:56:48 PM »
Everyone is thinking it won't be coming stateside. And that was the one I really wanted to get again on Wii :/
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Offline Mop it up

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Re: Pikmin 3
« Reply #42 on: November 09, 2009, 07:18:44 PM »
I want it over the first one because it sounds easier. And I don't know if I could get the GameCube version because Little King's Story makes me think that the controls would be so much better with the pointer.

Offline Caterkiller

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Re: Pikmin 3
« Reply #43 on: March 20, 2010, 02:07:59 AM »
I hate to bump this, but here is some news for the people who lost all hope.

from www.n-europe.com
http://www.n-europe.com/news.php?nid=13932

Miyamoto say's "Pikmin 3 development is 'well under way"'.

So I guess we can really expect it at this years E3 for sure.
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Offline NWR_insanolord

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Re: Pikmin 3
« Reply #44 on: March 20, 2010, 02:20:45 AM »
Galaxy 2 in May, Metroid in June, Pikmin 3 in August, Zelda in November. I don't think it would be possible to ever top that.
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Offline stevey

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Re: Pikmin 3
« Reply #45 on: March 20, 2010, 02:50:46 AM »
More like E3 2011

Nintendo new policy forbids showing off a game more than 1 year before it's released. Better for hardcore fans to complain that Nintendo has no games than constantly harassing them asking about release dates and details with everyone else.
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Offline Stratos

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Re: Pikmin 3
« Reply #46 on: March 20, 2010, 05:37:34 AM »
I'll bet we see something at E3 even if it is just a teaser video admitting the project is coming.
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Offline Chozo Ghost

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Re: Pikmin 3
« Reply #47 on: March 20, 2010, 11:06:04 AM »
If Miyamoto says development is underway then that's something we can take to the bank. Miyamoto isn't some nobody who doesn't know what he's talking about, if he says something is happening then you can bet money that it is happening.
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Offline Peachylala

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Re: Pikmin 3
« Reply #48 on: March 20, 2010, 10:50:56 PM »
If Miyamoto says development is underway then that's something we can take to the bank. Miyamoto isn't some nobody who doesn't know what he's talking about, if he says something is happening then you can bet money that it is happening.
This is why he is the most respected person in game development, EVER. He may be pushing into the 50s in age, but he can still kick ass and take names.
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Offline NinGurl69 *huggles

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Re: Pikmin 3
« Reply #49 on: March 22, 2010, 04:28:57 PM »
Development may be underway, but it doesn't have to finish.

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