Author Topic: Pikmin 2 and Mario 128 in 2003!  (Read 15981 times)

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Offline Lev

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Pikmin 2 and Mario 128 in 2003!
« Reply #25 on: February 07, 2003, 04:55:10 PM »
no, the gamecube IS 64 bit, the person before was right.

it is extremely possible for a new zelda to come out by Q4 2004, especially if they keep with the cel shading. After all, wasn't Ocarina and MM two years appart?
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Offline Clonester

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Pikmin 2 and Mario 128 in 2003!
« Reply #26 on: February 07, 2003, 04:56:04 PM »
I thought the Gamecube processor was 32 bit, but I am probably mistaken.

Anyways, I really hope this game is NOT rushed. That may have led to Mario Sunshine not being as good to many and not the killer app many have come to expect from a Mario game. A lot of criticism was coming Nintendo's way for not releasing a Mario game at launch for the Gamecube, and they didn't have many big name games coming out at the time, so it was more than likely a top priority for Nintendo to release M. Sunshine ASAP. Miyamoto & team can do wonders with time in their hands. He wants to cut down development time, but I really hope it isn't rushed.

PS. Mario Sunshine wasn't too rushed, but the time was not taken (mostly in thinking up the game) to develop it to full potential.
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Offline GerbilSoft

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Pikmin 2 and Mario 128 in 2003!
« Reply #27 on: February 07, 2003, 05:02:59 PM »
Hmm... I just did some research, and it *IS* 64-bit - the data bus is 64-bits wide. Yet Nintendo advertises the GameCube as 128-bit... (Maybe the processor has 128-bit registers, but the data bus is 64-bit?)

Offline LOUiE

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Pikmin 2 and Mario 128 in 2003!
« Reply #28 on: February 07, 2003, 05:42:07 PM »
All I know is I'm buying anything Zelda related and I'll buy both Mario 128 and Pikmin 2.  I loved Pikmin and can't wait for the game with more of everything.

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Offline dolphin558

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Pikmin 2 and Mario 128 in 2003!
« Reply #29 on: February 07, 2003, 05:58:47 PM »
Why isn't SMS not considered the true sequel to Mario 64?  
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Offline GerbilSoft

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Pikmin 2 and Mario 128 in 2003!
« Reply #30 on: February 07, 2003, 06:03:31 PM »
Because the SMS is an 8-bit console by Sega released in 1986... (Sega Master System)

Oh, you mean Super Mario Sunshine! Probably because they didn't feel like calling it "Super Mario 64 2", because that's a bit awkward.

Offline Lev

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Pikmin 2 and Mario 128 in 2003!
« Reply #31 on: February 07, 2003, 06:05:47 PM »
i have never seen nintendo advertise the gamecube as 128-bit.

there have been no titles with 128 in the name and mario 128 doesn't even exist yet, so you can't include that.
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Offline Koopa Troopa

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Pikmin 2 and Mario 128 in 2003!
« Reply #32 on: February 07, 2003, 07:41:51 PM »
Quote

How can it be called Mario "128"? GameCube is a 64-bit machine.



This is considered the 128bit generation, regardless of how many consoles really have 128bit CPUs. I think it would still be considered the 128bit generation if NONE of the consoles had 128bit CPUs.  


EDIT:  Hmm gotta remember the reply button under everyones name's will actually make you reply TO the person's post
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Offline Hemmorrhoid

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Pikmin 2 and Mario 128 in 2003!
« Reply #33 on: February 08, 2003, 12:28:23 AM »
Now im irritated, Rick help us out.  
When Mario 128 was officially confirmed some months ago IGN were posting the videos of Mario 128 from E3 2000 right?
I gotta check it up. Anyway, Mario 128 nonetheless has been in development very long whereas SMS really seems to be a port from a N64 developed but GCN enhanced games, thats what several gaming sites like IGN assumed.

About the new Zelda, couldnt it be possible that another Zelda has been under development parrallel to Wind Waker? In a totally different style?
LZ 2005

Offline jme

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Pikmin 2 and Mario 128 in 2003!
« Reply #34 on: February 08, 2003, 12:52:07 AM »
This is sort of off topic but work with me...

Okay, you know the game select area of Super Mario Sunshine, where you control mario and jump around and stuff to select a new game or a saved game or options? Well the graphics were just as great as those in the game (sunshine) but it was a sidescroller sort of thing (you could only go left or right, not near or far)

Don't you think it would be a great idea to remake SMB 1 2 and 3 with those style graphics? Have everything identical, from the level layout to the warps, to the enemies, but just with a HUGE facelift? Since those games are pretty short and aren't REALLY 3D I'm sure they could fit all 3 onto 1 disc, even with the graphic update. Oh and of course unlockable original versions too.
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Offline Hemmorrhoid

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Pikmin 2 and Mario 128 in 2003!
« Reply #35 on: February 08, 2003, 09:35:28 AM »
THe idea for a game aint bad, but first I dont want anymore remakes and secondly i dont want too many mario games either.
LZ 2005