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I thought all of those ideas were brilliant the second I saw them. Ever since I saw Kirby's Tilt 'n' Tumble I thought "they gotta put motion control into a standard controller". But the remote doesn't just add to what's there like Nintendo's previous controllers did. It takes away previously standard features. We basically have an NES controller with motion control.
I'm not sure, Ian, how you couild be happy with the n64 controller but not happy with the REV controller... becasue the n64 controller was almost as big of a departure. With the n64, they replaced the d-pad with a hard-to-use analogue stick (oh, I know they allowed the use of a d-pad on the controller....by utilizing a multi-pring solution that was far more clumsy and confusing than the multi-attachment solution they're using for the rev, but that's beside the point. The point is, you couldn't, say, play Mario 64 with a d-pad if you wanted to.) And, they replaced the snes' diamond button configuration with 2 primary buttons and what was essentially a second d-pad. And, they removed the long-standard select button. The psx controller was a natural evolution of the snes pad...the n64 controller was, on the other hand, a huge departure.
Of course, if you look closely, almost all of NIntendo's controllers have been huge departures from the norm. The only consistant 'standard' Nintendo has utilized in nearly every one of their controllers/handhelds has been the a and b buttons. Everything else has always traditionally been fair game. With the snes, they gave us the x and y buttons, which were intentionally colored and off-set in such a way so as to make clear they were secondary, in addition to the standard a and b. With the N64, Nintendo replaced the x and y buttons with 4 small c-buttons that were intended more for camera control than action. With the cube, Nintendo replaced the c buttons with 2 secondary, grey, bean-shaped x and y buttons, and added another analogue stick for camera control. With the rev, Nintendo is replacing the x and y buttons again with a d-pad, and is replacing the secondary analogue stick with motion control. Oh the humanity!
IN ADDITION, realizing that a small minority won't be content with the drastic, unbearable change from 6 action buttons, a d-pad, the z-button and 2 analogue sticks to 5 action buttons, a d-pad, 1 analogue stick, and motion control - Nintendo is also providing a traditional shell that mimics the functionality of old school controllers. This in the fine tradition of the n64 controller, which had the unecessary but appreciated addition of a third prong with an old-school d-pad.
So, really, Ian, what on earth is the problem? If Nintendo had replaced the cube controller with a motion controlled wand with no buttons whatsover I could see the merit of your complaints....but, as it stands, does the loss of 2 buttons REALLY mean that much to you?
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Now if the shell and the remote together were the standard then it would be different. It would be like taking what's there and adding a removable motion sensor wand. Maybe in the end that's what we'll get but Nintendo has only really pushed the remote thus far.
What does it matter? The setup you suggest would give devs the option of using either a standard controller + motion control setup and freestyle motion control setup. Since developers already have the option of using both of these setups (as well as the undoutably superior wand + nunchaku setup), why do you care what Nintendo 'pushes'? Developers have the ability to use whatever they feel is best for their games, isn't that what you'd consider to be the important thing?