Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ssj4_android

Pages: 1 [2] 3 4 ... 7
26
TalkBack / RE: Broadcom Provides Bluetooth and Wi-Fi for Wii
« on: May 17, 2006, 12:18:38 PM »
Hmm, Bluetooth? I though they'd go with something proprietary. Hopefully, they use the version with the 100m range. Now, they better support WPA and more routers for WiFi!  

27
TalkBack / RE: Microsoft and Sony Unite to Support the Wii
« on: May 15, 2006, 07:39:43 PM »
Now, why doesn't Microsoft let Nintendo sell Rare games on the VC?

28
TalkBack / RE: Australian DS Lite Date Announced
« on: May 05, 2006, 10:44:51 AM »
So, this is around $150 US? How much was the original?

29
TalkBack / RE: DS Lite Gets a US Release Date
« on: May 04, 2006, 08:49:11 AM »
June 11 is almost a month after May 15. How does it arrive just in time for the mario game?

30
TalkBack / RE: Revolution Name Announced!
« on: April 27, 2006, 09:27:35 AM »
Celda all over again? At least they didn't call it Wind Wanker. Seriously, did some Japanese people come up with this without even asking someone who lives in America?

31
TalkBack / RE: Iwata Promises Cheap Games
« on: March 29, 2006, 12:51:49 PM »
Sweet, allowing a USB hard drive is a good idea. Why couldn't MS do that? Anyway, I have a spare 30 GB external drive lying around. Upgraded my laptop hard drive, and got an external USB exclosure for that for around $10. Anyway, I wouldn't think it would be too hard to lock it to the hard drive for most people. Just use some information you get over USB (does anyone know if there actually is any?), upload that to Nintendo's servers, have them sign/encrypt the data (which would include your serial number), and then check it on playing. Then they just have to make sure they don't leak their private key. Perhaps they could have two, one to encrypt the static data, and one to encrypt your HDD information.
Anyway, I kind of hope they offer a cheap subscription service, like Yahoo Music Unlimited or whatever, only for games.

32
TalkBack / RE: Nintendo WiFi Connection Interview
« on: March 26, 2006, 09:46:15 AM »
It is gamespy matchmaking stuff, isn't it? And the ammount of RAM limits the compatability? I thought that would be the fault of the hardware they were using. They should've been able to use better hardware to increase compatability, right? I'd imagine some people make hardware with built in WPA as well.
And as for more players taking more juice, the DS has some form of speed stepping or whatever? IE, do the processors even use less power when they're not being fully utilized?
And I don't like friend codes. I'd rather have a unified screenname that you can add people to all games with. Plus, it avoids the confusing situation of having two Matt's in one game and things like that. I hope they change it for the Revolution.
EDIT: Oh, and I wonder what they'll charge third parties after the first year.

33
TalkBack / RE: Rev to Support CD-ROM Games on Virtual Console
« on: March 26, 2006, 09:38:58 AM »
So, I assume this means only game downloads, and not original media? Original media could be cool. Maybe they could even add in old DOS games?

34
TalkBack / RE: Nintendo WiFi Connection Interview
« on: March 25, 2006, 02:08:45 PM »
They ****ed up while designing the DS's hardware in respect to WiFi, and they better know it. No WPA support and not being able to connect right through many routers. And the 2mbps connection shouldn't be what's limiting it to 4 people. I've play 16 player games (Halo 2) over a 1.5 mbps connection. It's more likely the memory and power.

35
TalkBack / RE: WiFi Hotspots at UK Retailers From Today
« on: March 22, 2006, 08:31:07 AM »
So, the UK gets the demo stations before the US? Or are they in US stores now as well? (Nintendo's store doesn't count).
Anyway, they get the games later, so it makes more sense.

36
TalkBack / RE: More DS Lite Details and Comparisons
« on: February 28, 2006, 11:55:49 AM »
So, what happens when you try to turn off the backlight in the games that allow it? It switches between the brightest and least bright? Also, I hate not being able to see LCDs outside. Why couldn't the original DS have started with the good backlighting? Same with my laptop. It looks as bright as the brightest when in a slightly darkened classroom, but I can't see it at all on the highest brightness outside.

37
TalkBack / RE: New Release Date for The Legend of Zelda: Twilight Princess
« on: February 20, 2006, 07:17:38 AM »
Didn't they do something like this for the Zelda: Oracle games? How did those games compare to the sales of other handheld Zelda games?
Back to TP, they only have 1.5 GB to work with. Can they fit that much more in? I wonder if they're actually still working on it now, or if they pushed it back just to be closer to the Revolution launch? Either way, it will probably have less bugs. Although, some of the Zelda bugs were kind of fun...

38
TalkBack / RE:Opera Browser Confirmed for Nintendo DS
« on: February 15, 2006, 12:13:08 PM »
BTW, why not link to their Nintendo DS forums?

39
TalkBack / RE: Opera Browser Confirmed for Nintendo DS
« on: February 15, 2006, 12:02:27 PM »
Yay! I was thinking Opera should make it, since they pretty much have the best browser for ARM9. Hopefully it doesn't have to use RAM on the cart though, or at least have it come out in the USA.

40
NWR Feedback / RE: Official New Site Bug List
« on: February 12, 2006, 08:25:19 AM »
No, I cleared the cookies, not the cache. Your ads run through that thing?

41
NWR Feedback / RE: Official New Site Bug List
« on: February 11, 2006, 05:38:30 PM »
Alright, got sick of not being able to see it, and deleted all my planetgamecube.com cookies. And now it works. (The thing saying cookie error kind of gave it away)
EDIT: The DICE event page still says "Variable START is undefined." Perhaps you want to assign 0 to START?

42
TalkBack / RE:Details from D.I.C.E.
« on: February 11, 2006, 05:35:38 PM »
Quote

Originally posted by: ~*Adolph*~
Look if you could download demos online than someway or another someone will
start to hack it. I don't want someone to hack Nintendo's website I download a new demo
and my DS is permantly broken because some guy with a PSP is angry he has crappy games so to get revenge he makes a virus.

I don't want a DS virus or Worm or whatever when gonline. If I have to go in store to download them
no big deal.

How much you wanna bet it will be similar to how they did that Nintendogs thing a while back.

I'll probably buy something if I have to go to Gamestop or reserve something.
God knows when I play mario kart at mcdonalds I usually buy food.

Metroid voice sounds cool to me. I can't wait to download Brain games.


As it has been said, you can download demos online, and use a ralink 2500 card to send them to the DS. Plus, the Super Mario 64 download has been hacked to boot DS code from the GBA slot. However, this just lets users hack their DS's. AFAIK, no one has actually been able to transmit the code they want executed over wireless, though. The executables are signed, plus I very much doubt Nintendo would be hacked. Downloading demos over the net would be pretty safe.

Of course, if someone could hack the DS online, they could do it from the store.

43
NWR Feedback / RE: Official New Site Bug List
« on: February 11, 2006, 01:11:32 PM »
Same messge.

44
TalkBack / RE: Nintendo Talks Wild World and Wi-Fi at GDC
« on: February 02, 2006, 07:44:40 AM »
Will there be video feeds? I can already name off several mistakes Nintendo made with their WiFi connection:
1. Security. You can take a pirated game online, which means you can edit the files and play online, which means it's very possible to cheat.
2. Their 802.11b hardware. It can't connect to many access points, plus it doesn't support WPA or WPA2.
3. No universal friends list, or any way to tell your friends are online.

45
TalkBack / RE: Nintendo Conducts Focus Surveys for its Virtual Co
« on: January 11, 2006, 01:14:48 PM »
Wait, you wouldn't be able to download unlimited games with the subscription service? Go with what Yahoo is doing, unlimited downloads that work as long as you keep paying. Please, don't be greedy. Unless the subscription was $2 a month for 9 games or something. Perhaps multiple tiers are good? And, I want Excitebike 64 and Dr. Mario 64. Never played 4 player Dr. Mario.
I wonder if these games will be rendered at a higher resolution? I believe the N64 was either a fourth or a half of normal NTSC TV resolution.

46
TalkBack / RE: Twilight Princess to Use Revolution Controller
« on: December 23, 2005, 06:21:46 AM »
They need another year to finnish the game though? What's taking them that long? If implementing the revolution controls takes more than a month or two, they just shouldn't do it. They can't be adding too much more stuff to it, the GCN disks are pretty small.

47
TalkBack / RE: Reggie Will Rock Mario Kart DS on Monday
« on: December 17, 2005, 09:26:49 AM »
Yeah, is there anything preventing us from changing our names to NOA_Reggie?

48
Nintendo Gaming / RE: 2-3 Times as powerful as GC true, sez IGN
« on: December 14, 2005, 06:32:51 AM »
They're launching with SSB, right? They've got their "killer launch title". They just need to make the system more powerful.

49
TalkBack / RE: Revolution
« on: December 13, 2005, 09:12:02 AM »
I do think it will make a difference if this "shell" comes with the system and all seperate controllers.

50
TalkBack / RE: Revolution
« on: December 12, 2005, 12:10:54 PM »
It's almost guarenteed that there will be many less third party games available for the Revolution than there were for the Gamecube though.

Pages: 1 [2] 3 4 ... 7