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Gaming Forums => General Gaming => Topic started by: ThePerm on March 19, 2019, 01:33:34 PM

Title: Google Stadia
Post by: ThePerm on March 19, 2019, 01:33:34 PM
Everything sounds great until your internet doesn't work.

Also, be weary of that style matching tech teqila showed. That is going to lead the way to advanced deep fakes.
Title: Re: Google Stadia
Post by: pokepal148 on March 19, 2019, 01:45:21 PM
But how many ducks can it render at once Phil Harrison? Can you answer me that?

Title: Re: Google Stadia
Post by: ThePerm on March 19, 2019, 01:47:15 PM
the question is can I play Assassins Creed Origins on this Wii U now?
Title: Re: Google Stadia
Post by: broodwars on March 19, 2019, 05:50:09 PM
Complete lack of ownership, a reliance on internet infrastructure that doesn't exist outside 3 cities across the US, and latecy-prone gameplay? And all this from a company known to arbitrarily ban accounts, potentially stealing someone's entire Stadia library on a whim?

I hope this thing dies in a catastrophic fire. It's an anti-consumer as it comes, and it's exactly everything bad the game industry has been moving toward for the last decade.

Hopefully Sony & Microsoft take this backlash into account when designing their upcoming hardware.
Title: Re: Google Stadia
Post by: lolmonade on March 19, 2019, 06:51:34 PM
I didn't watch the presentation but heard the play-by-play.  I have 100 mbps and a 1TB data cap that we get close to hitting each month with netflix and video games.  I don't see how this fits in my life without paying extra on other bills, and even when I paid for 200mbps up with a 2TB data cap, I've had enough issues with consistent connection with my garbage ISP that it's a non-starter for me. 

There's some neat ideas here (save state sharing, not being tethered to just the console box - provided you have the right set of alternate hardware, linking to youtube walkthroughs and it timestamping it to the point you're at so you can watch the point without being stuck or having to muddle through, some of the streaming features), but I have 0 confidence it'll work as advertised.

Hopefully Sony & Microsoft take this backlash into account when designing their upcoming hardware.

Given interviews with Phil Spencer in recent memory, I suspect Microsoft will be following a very similar model, even if it's just a half measure as "offering" a stream console and then having the more traditional console.  Physical media is being ushered out the door and I don't see the clock being turned back on that.
Title: Re: Google Stadia
Post by: Mop it up on March 19, 2019, 07:02:08 PM
I don't like the idea since I'm an old fogey, but this is probably the future.
Title: Re: Google Stadia
Post by: ShyGuy on March 19, 2019, 07:31:36 PM
A look at the logo and our old friend Phil.

(https://i.imgur.com/mUcFHQd.jpg)

A shot of the controller

(https://i.imgur.com/zOpqell.jpg)
Title: Re: Google Stadia
Post by: ThePerm on March 19, 2019, 08:56:34 PM
They didn't have the decency to not use the Xbox/Dreamcast button layout.

I sort of want to launch my own console for tinkerers. Like the Ouya, but with more usb ports and better built in game creation software.
Title: Re: Google Stadia
Post by: Adrock on March 19, 2019, 10:07:22 PM
I like that the controller has some orange on it. Other than that, I’m not really interested in this since I’m still buying physical media like an a-hole.
Title: Re: Google Stadia
Post by: ThePerm on March 19, 2019, 11:59:07 PM
 I'm still buying VHS tapes. Too bad one of my VCRs died. That totally sucks too because I planned on watching old commercials. I usually watch those on youtube, but it sounds like a fun hunt.
Title: Re: Google Stadia
Post by: nickmitch on March 20, 2019, 05:49:08 PM
They didn't have the decency to not use the Xbox/Dreamcast button layout.

Also has the d-pad in the primary position, which I don't like, but that may just be a me thing.
Title: Re: Google Stadia
Post by: ShyGuy on March 20, 2019, 07:52:14 PM
Will this finally offer a decent gaming platform for MacOS?

Title: Re: Google Stadia
Post by: ThePerm on March 20, 2019, 09:27:13 PM
They didn't have the decency to not use the Xbox/Dreamcast button layout.

Also has the d-pad in the primary position, which I don't like, but that may just be a me thing.

I never liked the Dpad in the primary position, but on ps4 it feels alright. I feel like they got the ergonomics down for that one. Though there was an intense scene on Uncharted 4 on the final boss fight where it became an issue, but it wasn't an issue until then. It hasn't been an issue on any other game.
Title: Re: Google Stadia
Post by: Ian Sane on March 21, 2019, 05:20:55 PM
I don't want this idea to work because it cuts off any customer ownership of videogames.  This would be the ultimate example of a game disappearing for good if taken off a service.  Even with downloads there is something on your device that theoretically could get hacked to work offline if it needs a constant connection.  This is like pre-VHS when any movie or TV show was broadcast only and if the owners lost the work, it was gone for good.  It's kind of ironic that in this case the NEWER works are at risk to be lost.  I suppose in theory this situation could arise for movies and music as well if everything moves to streaming with no downloads or physical copies at all.

But this idea seems like an idea for 20 years from now.  The latency alone is going to cause all sorts of issues.  And that's assuming you have a fast and stable internet connection with no data cap.  That's not feasible for a significant portion of the market.  I just don't feel we have the infrastructure in place yet for this.  I don't remember who said it, I think it might have been Bill Gates, but he said that in the future the internet will be like electricity where it seemingly just exists everywhere without you putting much thought into it.  I feel like this idea is for that time but we're not there yet.  Hell this is like skipping a step.  We don't have download only consoles yet.  To me that's the next step before outright streaming-only consoles.  Google is jumping from CD players to Spotify without the iPod in between.

While I don't like the idea I do think it's the future.  My views on consumer rights and ownership are outdated.  That doesn't mean they're wrong but the younger generation doesn't have the same value for this stuff that I do.  So society is going this way.  So I think for tech companies to be looking into this is a good idea.  Hell some day all of our "computers" might end up as dumb-terminals for online servers.  But it's too soon to seriously launch this as a product.  Turn based games like Civ are probably the only things that are going to play worth a damn.
Title: Re: Google Stadia
Post by: ThePerm on March 21, 2019, 08:32:59 PM
I think both hard experiences and soft experiences will exist side by side. Much like how PCs and consoles have existed.

Minecraft is a game that is streamed in a way. I used to frequent this server and we built giant cities of stuff. I was lucky enough to download a mod and copy my city. My friends city wasn't so lucky. It is lost forever.

I think this will be kinda good though for things like minecraft. In one of the demos they were talking about a fully destructible city. A fully buildable city is also intriguing. Previously the graphics for something like this was something simple like minecraft, but imagine a game that looks more like Uncharted 4 getting constructed. Minecraft uses 1 foot by 1 foot voxels, but imagine a game constructed out of really really small parts. We're going to have some really crazy co-creative experiences.
Title: Re: Google Stadia
Post by: MagicCow64 on March 23, 2019, 08:44:55 PM
So based on my Project Stream beta, I think the data caps are going to be a real issue.

I had no idea I even had one until the two times I got this weird janky pop-up from my ISP warning me about it. I was freaked out that I had a virus at first, but it turns out the Stadia tech gobbles data. I don't really understand why, as I had assumed it was basically equivalent to an HD movie stream. I don't understand how button inputs can push the bandwidth use so high.
Title: Re: Google Stadia
Post by: ShyGuy on March 23, 2019, 09:41:20 PM
I honestly expect Google to grease the palms of Comcast, Charter, and the like to get a data cap exemption for Stadia.
Title: Re: Google Stadia
Post by: ThePerm on March 23, 2019, 09:43:03 PM
Really how it should work is physics and telemetry data are processed client side and graphics are processed/synched server side.
Title: Re: Google Stadia
Post by: ShyGuy on March 24, 2019, 01:01:30 AM
I keep saying Stadia in my head to the tune of the Sega Jingle.

https://youtu.be/ALa8yoZdJUY


Stay-Di-Ahhh
Title: Re: Google Stadia
Post by: Adrock on March 24, 2019, 08:02:10 AM
Rejected Sega Intros (https://youtu.be/a5dZ5ZnwDEo)

Title: Re: Google Stadia
Post by: ThePerm on March 24, 2019, 05:50:35 PM
I like the Sega yell.

Title: Re: Google Stadia
Post by: azeke on March 25, 2019, 02:07:26 AM
People who say it's not gonna work because of poor infrastructure and data caps are hilarious.

How many hours did you spend today watching Netflix, Youtube and/or Twitch? Maybe not many if you have data restrictions but there are people who can easily hit 10 hours of streaming daily. Your infrastructure may be poor but both Netflix and Twitch prove that there are millions and millions and millions of people who are not encumbered by it at all. More importantly -- paying people.
Title: Re: Google Stadia
Post by: broodwars on March 25, 2019, 02:16:43 AM
People who say it's not gonna work because of poor infrastructure and data caps are hilarious.

How many hours did you spend today watching Netflix, Youtube and/or Twitch? Maybe not many if you have data restrictions but there are people who can easily hit 10 hours of streaming daily. Your infrastructure may be poor but both Netflix and Twitch prove that there are millions and millions and millions of people who are not encumbered by it at all. More importantly -- paying people.

Netflix, Youtube, etc. are not only passive media, but media that's easily compressible. They use far less data than something like streaming gaming and can allow for more latency. The estimates right now is that there would be 20 GB used per hour for 1 person to use Stradia.  I guarantee you that the strain on the infrastructure and resulting cost increase from the ISPs would be exponential if Stradia achieved even a serviceable user base.
Title: Re: Google Stadia
Post by: lolmonade on March 25, 2019, 08:49:31 AM
People who say it's not gonna work because of poor infrastructure and data caps are hilarious.

How many hours did you spend today watching Netflix, Youtube and/or Twitch? Maybe not many if you have data restrictions but there are people who can easily hit 10 hours of streaming daily. Your infrastructure may be poor but both Netflix and Twitch prove that there are millions and millions and millions of people who are not encumbered by it at all. More importantly -- paying people.

Once my ISP stops capping me at 1TB data, I'll take this dismissiveness seriously.  Especially with not having cable, my kids and wife using Netflix (especially during colder seasons) quickly bump us near our cap each month. 

Beyond that, even with a 100 mbps plan, my ISP has frequent enough outages where relying on the internet always being there would be crippling to my favorite hobby.

I don't know where you're located, Azeke, but in the US, ISPs have regional monopolies, which means they deliberately slow-walk speeds while kneecapping stuff like this with data caps.  The same company who is trying to sell us the all streaming future also gave up on what could have solved that problem - Google Fiber.  That's because they couldn't break past that same monopolization and pushing through local gov bureaucracies in order to force competition. 

I'm fine with Stadia being a tertiary option on the market, and maybe Google has some black magic that'll make this work better than expected.  But i'm not ready to take them at their word that they have the silver bullet that solves this problem.
Title: Re: Google Stadia
Post by: MagicCow64 on March 25, 2019, 07:04:58 PM
People who say it's not gonna work because of poor infrastructure and data caps are hilarious.

How many hours did you spend today watching Netflix, Youtube and/or Twitch? Maybe not many if you have data restrictions but there are people who can easily hit 10 hours of streaming daily. Your infrastructure may be poor but both Netflix and Twitch prove that there are millions and millions and millions of people who are not encumbered by it at all. More importantly -- paying people.

Netflix, Youtube, etc. are not only passive media, but media that's easily compressible. They use far less data than something like streaming gaming and can allow for more latency. The estimates right now is that there would be 20 GB used per hour for 1 person to use Stradia.  I guarantee you that the strain on the infrastructure and resulting cost increase from the ISPs would be exponential if Stradia achieved even a serviceable user base.

That sounds about right. I put about 50 hours (shudder) into AC: Odyssey over two months, and both times got warned I was close to the 1 TB data cap.
Title: Re: Google Stadia
Post by: BranDonk Kong on March 25, 2019, 07:51:06 PM
The Netflix comparisons are actually very relevant, for data caps, etc. They say 4k 60fps would need 30Mbps, which is about twice what Netflix uses for 4k 30fps. However, no one is forcing anyone to use it. But also, if you have a data cap, try to switch to a different ISP, if possible. Data caps are horse **** and serve no purpose other than do nickel and dime customers.
Title: Re: Google Stadia
Post by: broodwars on March 25, 2019, 08:19:08 PM
The Netflix comparisons are actually very relevant, for data caps, etc. They say 4k 60fps would need 30Mbps, which is about twice what Netflix uses for 4k 30fps. However, no one is forcing anyone to use it. But also, if you have a data cap, try to switch to a different ISP, if possible. Data caps are horse **** and serve no purpose other than do nickel and dime customers.

Except the telecom companies have regional monopolies, so not everyone has the ability to just switch internet providers. I'm sure if they could, they'd have done so and there wouldn't be a captive audience to enforce data caps on. Sometimes, the only provider in your area is Company X. In my area, it's Spectrum.
Title: Re: Google Stadia
Post by: BranDonk Kong on March 25, 2019, 08:27:25 PM
I have spectrum too, they don't have caps (here at least). They absolutely suck and bright house had much better pricing and customer service...but at least they still don't have caps and still don't gaf about the DMCA.
Title: Re: Google Stadia
Post by: BranDonk Kong on March 25, 2019, 08:31:00 PM
Note I did say "try" though. We actually have a couple options in my area, Spectrum and AT&T. Seems to be pretty rare though.
Title: Re: Google Stadia
Post by: ejamer on March 26, 2019, 09:48:00 AM
Ah, so is this equivalent to Apple Arcade? I had ignored the thread so didn't realize what Stadia was.

Mostly the same reaction from me. I understand this is the future... but I'm behind the curve, baby! Still rocking those old-school cartridges where I don't require internet to play and can buy used games for pennies on the dollar. Rad!
Title: Re: Google Stadia
Post by: Ian Sane on March 26, 2019, 12:21:55 PM
Still rocking those old-school cartridges where I don't require internet to play and can buy used games for pennies on the dollar. Rad!

What system are you playing cheap cartridges on these days? lol The Intellivision?  Not so many cheap carts on retro Nintendo systems these days.
Title: Re: Google Stadia
Post by: ejamer on March 26, 2019, 01:49:37 PM
Lately, DS carts have been really cheap locally... I've bought a bunch of games for $5 each.
I still miss the Wii days where we had such a glut of choice for $15 and under.  Oh well.
Title: Re: Google Stadia
Post by: ThePerm on March 26, 2019, 04:22:55 PM
I think we'll use the service because it'll be easily accessible. It won't be our favorite though.

This is probably going to be great for Free to Play games, or MMO games. We have no idea about pricing. I have this suspicion ads will be found throughout the games. I don't mind games with bill boards. You're playing some Fantasy game and it has billboards. That would be funny.

Sega is supposed to be deep in on this though we haven't seen anything substantial from them. Maybe a new Phantasy Star?

When FFXI came out I had friends who became total homebodies and would not leave their house. Being able to play an MMO on the go would be good for society. Though I imagine MMO car crashes would happen.
Title: Re: Google Stadia
Post by: Ian Sane on March 27, 2019, 02:16:53 PM
Lately, DS carts have been really cheap locally... I've bought a bunch of games for $5 each.
I still miss the Wii days where we had such a glut of choice for $15 and under.  Oh well.

I hasn't even thought of the DS when you said "carts".  My mind immediately goes to something more bulky.  The DS is a fantastic system for collectors right now.  It's new enough that its merely considered "old" as opposed to "retro" so it's quite affordable.  And it's one of the last systems where nearly everything is physical.
Title: Re: Google Stadia
Post by: ThePerm on March 27, 2019, 04:30:31 PM
Stadia would be good for ephemeral games too. Like say you could publish games like youtube videos then it would be very easy to release your game fan fiction.
Title: Re: Google Stadia
Post by: BlackNMild2k1 on October 06, 2019, 11:33:40 AM
I just now found out about this console (....how out of the loop am I O_o) when looking up the new Avengers Game and realizing that it wasn't coming to Switch, but coming to something called Stadia.

Well.... while I like the idea in theory, I have to agree with most that this will be a hard "NO" for now, but depending on how things playout..... I guess we will see?

I mean, mandatory internet connection, but that's where data caps may come in to play.
But also lots of people tend to have a spotty connections at time, depending on if they are hardwired or wireless, so that could also become an issue.

Of course Stadia also has scalable graphics/resolution based on connection speed
(https://i.imgur.com/im1tBiM.jpg)

but since there is a version of the game that scales from 720p to 1080p.... why doesn't it exist for the Switch that has a large and rapidly growing ownership? (what are the comparative US/EU/WW unit sales numbers for Switch v PS4 v XB1 btw, I haven't really seen that in a long time.)

But the one major thing I see this has going for it is, no console needed, just an internet connected device.
No downloads, no patches, and auto saves, which means you just need to log in and start playing.

and while you can play the Stadia on a rage on "internet connected" devices, which means you can play on the go.... what happens if you take the train to work, and go through tunnels and constantly lose connection?

What if 3-5years down the road Google decides this venture didn't make enough money and the servers are too much to maintain after year 7... do they just send you a download code (for the game and platform)? or transfer your ownership to Steam or something?
If I spent $600 on games for this thing, and I want to play them randomly 10 years from now..... and I still own the Chromecast Ultra from the "pre-order" is Google going to allow me to access content I already paid for!? that's a major concern of mine.
I know Google will be around, but doesn't mean Stadia and all it's servers will be..... :/

And the controller is d-pad dominant..... I'm not sure how many "serious gamers" are going to like that over their PS4's and XB1's


I don't see this getting as much support as Google is going to hope for, unless they can make deals with the major cable providers and/or get non-competitive Gov contracts broken so they can lay their own fiber across the damn country.


and this thing comes out next month?
https://store.google.com/product/stadia (https://store.google.com/product/stadia?gclid=Cj0KCQjwoebsBRCHARIsAC3JP0Lb_e_pfZNA0XP2pJ5zaII2bPGbUosWBKRSnkEqFdUMW1g1BxTgF9waAg5SEALw_wcB)

$129 on pre-order for the "founders edition"
Title: Re: Google Stadia
Post by: ejamer on October 08, 2019, 04:00:21 PM
... 10 years from now ...

I know some people might view 10 years as the distant future, but I'm old already and "10 years from now" probably isn't enough to clear out my current backlog.

Digital streaming services for gaming sound like a glorified rental system for people who have easy access to uncapped broadband - not a bad thing, but not my thing.
Title: Re: Google Stadia
Post by: MagicCow64 on October 08, 2019, 06:42:32 PM
... 10 years from now ...

I know some people might view 10 years as the distant future, but I'm old already and "10 years from now" probably isn't enough to clear out my current backlog.

Digital streaming services for gaming sound like a glorified rental system for people who have easy access to uncapped broadband - not a bad thing, but not my thing.

If it was actually a rental system, I'd be much more into it. Like, I'd probably pay $~20 over a weekend or two to play through a shiny new single-player adventure game that I would only ever play through once anyway. I have very little interest in digital licenses over physical games in the first place, though, unless they're heavily discounted.
Title: Re: Google Stadia
Post by: ejamer on October 08, 2019, 06:50:37 PM
... I have very little interest in digital licenses over physical games in the first place, though, unless they're heavily discounted.

Yeah - I've complained about this a bunch of times, but do y'all remember when the selling point of digital was how much cheaper the games will be once we cut out the middle men who are driving up prices? I'm still finding that retail purchases are consistently cheaper if you keep your eyes/ears open for sales.
Title: Re: Google Stadia
Post by: BlackNMild2k1 on October 09, 2019, 04:11:33 AM
... 10 years from now ...

I know some people might view 10 years as the distant future, but I'm old already and "10 years from now" probably isn't enough to clear out my current backlog.

Digital streaming services for gaming sound like a glorified rental system for people who have easy access to uncapped broadband - not a bad thing, but not my thing.

ok, so if you bought this thing now, bought a bunch of games, where only some of them you kinda played immediately, and then by the time you got through the majority of your currently backlog, decided to revisit the backlog accumulated on the Stadia, but the servers for some reason have been shut down and licenses not issued for you to do some sort of direct download, or access from another service.... then what do you do?
Title: Re: Google Stadia
Post by: nickmitch on October 10, 2019, 10:37:36 PM
So, Google thinks that streaming on Stadia can become faster than console play because of a concept they're calling "Negative Latency (https://www.engadget.com/2019/10/10/google-stadia-negative-latency/)".

Quote
"Negative latency" is a concept by which Stadia can set up a game with a buffer of predicted latency between the server and player, and then use various methods to undercut it. It can run the game at a super-fast framerate so it can act on player inputs earlier, or it can predict a player's button presses.
(emphasis added)

Some explanation (courtesy of Twitter (https://twitter.com/Nintendrew_/status/1181970326839840768)):
(https://i.imgur.com/o5teq3Z.png)
(https://i.imgur.com/VhGQFMA.png)
Title: Re: Google Stadia
Post by: nickmitch on October 10, 2019, 10:41:01 PM
Excuse the double post, wanted to separate my thoughts from the main thing.

I thought the idea was kinda silly when I first read it, but the explanation made sense.  My only issue is that how can there not be a near-infinite number of different inputs that Stadia will have to keep track of?  Will it just assume I'm going to progress in the game normally?  If I do something unexpected, I'll lose all the benefit of "negative latency".  But it's still pretty interesting.
Title: Re: Google Stadia
Post by: Ian Sane on October 11, 2019, 02:28:49 PM
The predictive element of negative latency makes it sound like you won't be really playing the game but rather being given the impression of playing the game.  Something as simple as a jump actually has lots of different variables that indicate if you make the jump correctly or fall to your doom.  There's speed, the point where the jump button was pressed, often how long you pressed the button, and in 3D games you also have the angle.  In the example given they would probably narrow it down to a handful of situations where you make or miss the jump and then pick one based on what is closest to what you actually did.  So you're not making the jump, you're triggering a little cutscene of the character making the jump.  That's like bad motion control games where your "swing" is just triggering a handful of pre-determined actions instead of faithfully recreating your movement.  At its extreme it sounds like Dragon's Lair.

And it's all a very convoluted solution to achieve something that already can be done with the existing console model.  I think Stadia can work well with games designed to accommodate potential lag like turn based genres (RPG, strategy) or ones like visual novels or point-and-click adventures where the timing can be off and it doesn't matter.  But the goal here is to be your standard first-choice for videogames which means it needs to do fast paced action games where lag is a major issue.  I think for now at least this would work best if it was presented as a compliment to existing game systems where it focuses on its strengths and establishes a niche.  Then if technology advances where lag is less of an issue the established customer base is there for Stadia to transition to the only console a person needs.
Title: Re: Google Stadia
Post by: ejamer on October 11, 2019, 03:56:50 PM
I'm less down on the negative latency concept than others - but it seems wasteful. You'll require a lot of extra processing and a fairly steady (and responsive) connection to be useful; I mean, you aren't really getting rid of input lag, just trying to make the effect less perceptible. If you have a crappy connection or bandwidth limitations, that's still going to limit you though.

There is some really good netcode out there for fighting games that require extremely precise timing. If that can work, and people don't get worked up about it, then I'm sure this can work too.
Title: Re: Google Stadia
Post by: Adrock on October 12, 2019, 10:14:38 AM
Movies are far more pervasive, consumable, and easily distributed than video games. A “long movie” is like two and a half to three hours in runtime. I know I can get through that. I’m a passive participant; I can’t get “stuck” in a movie. I don’t have to consult the internet to get to the next scene. More importantly, they’re complete. Even Director’s Cuts and George Lucas-esque fiddling Special Editions are considered completely separate versions. Unlike video games, there’s typically nothing about the movie file itself that prevents it from being viewed from beginning to end. maybe the file is corrupted, but they don’t need to be patched.

For those reasons, I just can’t get behind video game streaming services. I am grossly inconsistent when it comes to playing video games. I put a game as amazing as Breath of the Wild down for a literal year. I poured over 250 hours into it. I can’t sanction a future in which I don’t get to decide when I’m finished with a video game. If a movie gets pulled from a service, it’s likely available somewhere else in an official and/or unofficial means. You may need the right codec or whatever, but they’re super easy to find. I just don’t like any comparisons between video games and movies when it comes to streaming.

I’ve gotten to the point where I’m ready to embrace digital downloads. I don’t like that games can be pulled from digital stores without warning, but with storage solutions becoming larger yet cheaper, chances are I’ll have the required files, and that’s no different than if a physical card/cartridge/disc becomes damaged/lost/stolen. With downloadable content and especially patches, physical versions of games are practically useless now.
Title: Re: Google Stadia
Post by: lolmonade on November 19, 2019, 09:25:47 AM
I'm a sucker who decided to get a founders edition that's set to arrive today.  AMA.
Title: Re: Google Stadia
Post by: nickmitch on November 21, 2019, 11:50:10 AM
Why though?
Title: Re: Google Stadia
Post by: lolmonade on November 21, 2019, 02:21:41 PM
Why though?

I had use of a Chromecast Ultra, liked the idea of being able to grind Destiny 2 leveling on any screen, and was curious about whether streaming games could be handled by my rural internet.
Title: Re: Google Stadia
Post by: Adrock on November 21, 2019, 07:02:29 PM
I... was curious about whether streaming games could be handled by my rural internet.
Can it?
Title: Re: Google Stadia
Post by: pokepal148 on November 21, 2019, 09:34:59 PM
I can't believe this picture hasn't turned up in this thread.

(https://i.redd.it/vuxll0pqkjn21.png)
Title: Re: Google Stadia
Post by: lolmonade on November 26, 2019, 10:21:29 AM
I... was curious about whether streaming games could be handled by my rural internet.
Can it?

Honestly?  So far so good for me.  I've played mostly Samurai Shodown because I haven't bothered to go through the transfer process for Destiny 2 yet. 

With about 3 hours under my belt thus far:

- Only one noticeable stuttering/freezing, and it was during an intro sequence before the match actually started.
- No noticeable lag during gameplay, although I admittedly haven't played Samurai Shodown before.  A better one-to-one would be if they had Street Fighter V on here. 
- Visually it looks FINE.  Considering I JUST upgraded to a 4K tv this past month, I might also have a limited point of reference, but I wasn't able to notice anything damning about how it looked, could very well not be true 4k as some of the reporting has suggested.
- The set-up process was straightforward, if maybe a little involved.  I don't know how I feel about needing to use my phone for certain functions rather than a dedicated remote.
- Menus are bare-bones, which is to be expected since this is a glorified paid beta.

My friend who lives in Chicago also got one and has had lots of issues with stuttering and lost connection, which in theory shouldn't be the case because he's got better internet than me.  So obviously YMMV.

Happy to answer any other questions.
Title: Re: Google Stadia
Post by: pokepal148 on November 26, 2019, 12:28:41 PM

So good luck replacing the battery on that Google Stadia controller. (https://youtu.be/GBcSKgqbrBg)
Title: Re: Google Stadia
Post by: ejamer on March 08, 2020, 02:27:38 PM
What's the update?  Is Stadia still a thing?  And if so, is it a good thing?  The ads have died down and I haven't heard anything about it for a long while... so guessing the uptake isn't really buzz-worthy?
Title: Re: Google Stadia
Post by: M.K.Ultra on February 03, 2021, 01:31:00 PM
I was looking at Gamestop's listing for the Atari VCS (https://www.gamestop.com/video-games/arcade/products/atari-vcs-800-onyx-all-in-system-bundle/11094776.html) and found this as the top comment:
Jukebox 79 · a month ago 
Why Should We Buy This Instead Of A Stadia?

answers
Somefreakingdude · a month ago 
You don't "buy a Stadia". Stadia is a streaming platform, not a physical console.
Title: Re: Google Stadia
Post by: pokepal148 on February 03, 2021, 03:29:12 PM
What's the update?  Is Stadia still a thing?  And if so, is it a good thing?  The ads have died down and I haven't heard anything about it for a long while... so guessing the uptake isn't really buzz-worthy?
Here's the update. (https://arstechnica.com/gaming/2021/02/google-closes-stadias-dedicated-game-studios-after-less-than-2-years/?comments=1)