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Gaming Forums => General Gaming => Topic started by: ejamer on April 25, 2013, 11:25:44 AM

Title: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on April 25, 2013, 11:25:44 AM
We have a thread where many people track/brag about new purchases... why not one to talk about games that you have finished (or are at least finished with)?


Recently, I've made a concerted effort to reduce my backlog and have completed the following games:
So what about you?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Pixelated Pixies on April 25, 2013, 12:38:54 PM
I've finished these games up in the last two weeks.
 
Luigi's Mansion 2 - Adorable, funny, pretty... almost overstays it's welcome.
 
Harmoknight - So...much...polish! Also, those bird levels are hard as nails!
 
The Walking Dead Episodes 1-4 - Great character development and some good story threads. I'm not as enamoured with the gameplay though.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on April 25, 2013, 01:02:15 PM
Depends on what you mean by "beat".

I "beat" NSMB U last sunday, credits and all. But to 100% it, like i did with NSMBWii, will probably take just as much time.

Great final battle. I wish entire game was as zoomed out like in final boss fight. Enormous levels with huge changing environmental hazards and a tiny little red-blue speck that is Mario.

I already posted my thoughts on La Mulana (http://www.nintendoworldreport.com/forums/index.php?topic=40292.msg789632#msg789632) and Donkey Kong 94 (http://www.nintendoworldreport.com/forums/index.php?topic=41293.0) endings.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: lolmonade on April 25, 2013, 01:16:13 PM
Metal Gear Rising: Revengance was the last game I beat.
 
I had a great time with it.  You're certainly not going to get much of a story to it (which may be good/bad, depending on your preferences for Kojima storytelling), but I feel the game does a great job of making you feel powerful while still providing new challenges throughout the game.  The slicing is incredibly satisfying, although I can't place my finger on what about it makes it so compelling to do. 
 
The only big negative I have against the game is that it's woefully short, but I can see myself playing through it a few more times to get all the weapon/costume upgrades. 
 
Definitely look into it if it goes on sale anytime soon, and you're a fan of 3D Action games.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on April 25, 2013, 02:49:05 PM
Depends on what you mean by "beat".


Totally subjective. I don't care if people see credits roll, but that's typically when I consider a game beaten to a satisfactory level. Everything afterwards is gravy.


The topic is just to give people who actually play through their games a place to talk about it instead of only encouraging posts from people who thrift/buy games.


Quote
I already posted my thoughts on La Mulana (http://www.nintendoworldreport.com/forums/index.php?topic=40292.msg789632#msg789632) and Donkey Kong 94 (http://www.nintendoworldreport.com/forums/index.php?topic=41293.0) endings.


Awesome to hear that you finished La Mulana - Congrats! Having kids has limited TV time, and it's been a long time since I sat and enjoyed a console game.  Really need to get back on that game sometime though - it left a tremendous impression early on, and even if some puzzles become too obscure later it's something I'd like to keep playing.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on April 25, 2013, 03:31:28 PM
Thirty Flights of Loving (PC) Fun, short PC game, not much gameplay, but the story telling is fantastic. Made by the same guy who did Gravity Bone

Little Inferno (Wii U) Twisted, TWISTED puzzle game, enjoyed the ending.

Games I will probably never 100% complete but enjoy: Need For Speed U, Nano Assault Neo
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: AnGer on April 25, 2013, 04:15:33 PM
Kingdom Hearts Re:coded.

Turned out to be more entertaining than I expected from a port of a mobile phone game. I still need to finish up some of the post-game stuff though.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: alegoicoe on April 26, 2013, 09:08:49 PM
Castlevania: LOS, beautiful but deeply flawed in execution.


Trine 2, also a very good looking game with amazing art design, but the physics sucks.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on April 26, 2013, 10:33:43 PM
I need to go back and finish Trine 2
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: S-U-P-E-R on April 26, 2013, 10:44:25 PM
I've been beating XCOM on a weekly basis for the last month. I can't stop!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: alegoicoe on April 26, 2013, 11:03:53 PM
I need to go back and finish Trine 2


I enjoyed it a lot, but some puzzles just don't work, especially when the physics start getting wonky, afterwards it becomes more about trial and error which can get frustrating very quickly.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on April 30, 2013, 01:52:57 AM
Deus EX Human Revolution (Mac). An amazing game that far more heavily favors stealth over brute force than the original game. It's a weird design decision since the first game gave no XP for taking down enemies, only for progressing through the game, sidequests and exploration. It meant the optimal way to play the game is not to completely sneak through a level, but to knock everybody out without being seen giving you maximum XP.

The level design is a touch more linear than the original, but the levels are much larger, especially the city hub levels full of places to explore. The dialouge sequences are well done. While the facial expressions aren't really up to snuff when it comes to readability, the VA more than makes up for it along with the ability to consider what you are going to say next. The opposite of this are the infamous boss fights which are brutal stand up fights completely out of tone with the rest of the game.

If you haven't played this and have a WiiU, this should be a game you should get.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on May 07, 2013, 10:54:10 AM
I "beat" Nano Assault Neo.

Again, i'm stretching definition of "beat" here, i just beat all four "campaigns" (three levels+boss each) and unlocked survival mode. "I'm done with it" is probably closer.

Main problem with the game is balance, most enemies in later level take way too many shots to kill and that turns it into a bore. Last "campaign" was especially unfun with swarms of extremely durable enemies.

I like arcade difficulty and online leaderboards make the game a bit more fun, but as of now i'm done.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Pixelated Pixies on May 07, 2013, 12:00:45 PM
Main problem with the game is balance, most enemies in later level take way too many shots to kill and that turns it into a bore. Last "campaign" was especially unfun with swarms of extremely durable enemies.

Yeah, Nano Assault EX it reminded me of Bit.Trip Fate in that sense.
 
I thought Nano Assault EX was a decent game, but I did find it a little boring.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on May 08, 2013, 12:36:45 AM
I was talking about Wii U game, and it's disheartening to hear that 3DS game has the same problem.

Shin'en sure can provide great visuals, but i wish gameplay in some of their game was better.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on May 08, 2013, 12:52:29 AM
What about the original Nano Assault on the 3DS? I'm curious to see how the original cart game fared to the downloadable sequels.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on May 08, 2013, 12:58:35 AM
What about the original Nano Assault on the 3DS? I'm curious to see how the original cart game fared to the downloadable sequels.
From what i understand EX is the same as original game with some patches.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on May 08, 2013, 01:00:59 AM
What about the original Nano Assault on the 3DS? I'm curious to see how the original cart game fared to the downloadable sequels.
From what i understand EX is the same as original game with some patches.


Glad I didn't buy it because I was really tempted to yesterday.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on May 09, 2013, 03:01:12 PM
100%-ed Toki Tori 2. Took me 40+ hours (what? i'm slow methodical about my games).

Had to ask on MiiVerse for the last collectible (https://miiverse.nintendo.net/posts/AYQHAAABAADYUV6lwXehLw). It was incredibly obvious in retrospect, but it probably would have taken me another hour of roaming around. MiiVerse is perfect for this and i got a hint literally minutes after i posted my question.

Great game. Highly recommended if you can deal with hard puzzles. Amazing how many different things you can do in the game with just two basic actions.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Pixelated Pixies on May 09, 2013, 03:11:47 PM
After playing Mega Man 3 for Retroactive I decided to play through Mega Man X 2 again for some perspective on the series. For my personal tastes I still prefer the original series, but goddamn if X 2 isn't just a great game. So much fun.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on May 13, 2013, 08:48:28 AM
Zero Escape: Virtue's Last Reward (3DS)


Really enjoyed the story. I feel like the writing was probably better here than in 999, although the plot was less spectacular. Playing through multiple times for different endings was also made much easier (and faster, and clearer) than in the previous game - something much appreciated given how complicated the storyline gets.


Still a hard game to recommend openly, because there is more reading than actually playing involved. But anyone who liked 999 or Hotel Dusk and has an interest in wild science fiction should consider giving this game a shot.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on May 13, 2013, 10:14:30 AM
So, we played this at almost the same time, huh?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on May 13, 2013, 01:13:02 PM
So, we played this at almost the same time, huh?

Looks like it.  Took me a long time to finish since it was often played either right before bed (and I'd fall asleep while playing) or while other activities were going on. The log, flow, and skip features were excellent in this game, and very helpful for me!


Worth noting that Oblivion started a separate thread for discussion here:
http://www.nintendoworldreport.com/forums/index.php?topic=41496 (http://www.nintendoworldreport.com/forums/index.php?topic=41496)
Hasn't really gotten into any details yet, but will probably move into spoiler territory pretty quickly because otherwise there won't be much to discuss.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on May 19, 2013, 12:51:24 AM
Serious Sam: BFE.

It took Too long to become a Big Fucking Encounter. The last level is absolutely epic. It also needed more varied environments, it's 100% set in Egypt, so it's all sandy yellow. The level designs aren't as creative as the first 2 games. It's not a bad game or anything, just takes too long to hit peak explosions.

Stange for me to say this, but they needed to Micheal Bay the **** out of this game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Do_What on May 19, 2013, 10:35:50 AM
Final Fantasy II/IV on the Super Nintendo. This is my first time playing it and it's really really good. The difficulty does spike super high in the last dungeon. I feel like the instances of random battles increased rapidly and I gained six or seven levels before I got to the final boss, which was a pain with the move that leeches life and the other move that drops you down to 2 hp. Good game overall. I like how short it is.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on June 02, 2013, 03:39:50 PM
Finally finished Professor Layton and the Miracle Mask (3DS) and was pleased with the game overall.


The puzzles were slightly disappointing. There were some clever brain teasers, but all too often the puzzles felt either too simple or intentionally too obtuse. After four previous games in the series, maybe it's understandable if the puzzle well is starting to run dry.


Luckily, this shortcoming was largely made up for by great presentation values another strong story. The Layton universe has been consistently entertaining and none of the DS releases looked as impressive as this entry. Worth noting that the 3D effects in particular were very well done - making Miracle Mask one of very few games I've played where the 3D was cranked up more often than not while playing.


If the Layton series does come to an end after the next game, maybe that's not such a bad thing - I'd rather enjoy every game than see them start to drop in quality over time.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: magicpixie on June 02, 2013, 10:19:24 PM
Just beat Saints Row the Third.  This game is ridiculous and I love it.  The last few missions were mostly annoying, especially the one for the mayor.  I loved how colourful the characters were, and the customization options were great. 

The game was a little bit easy, which is saying a lot, because I like easy games.  Controls felt a really good, and the camera was almost perfect.  I never found myself fighting either.  I prefer the way the cars handle in this game to the way they handle in the GTA games, and I felt the gunplay was a bit more responsive.  I liked the wrestling combos they threw into melee combat, but in terms of melee, Sleeping Dogs is the champ.

I can't wait for Saints Row IV.  I know some people don't like the wacky direction the series is going in, but I;m really digging it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on June 08, 2013, 10:56:49 AM
Just finished Disney Princess: Enchanted Journey (Wii) with my daughter.  Not much of a game, but harmless enough. She's 3 years old and loved it to pieces so I consider owning it a win.  We'll probably go back to The Dog Island now that this is finished, with return visits to Belle's ballroom once in a while for variety.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on June 08, 2013, 03:25:27 PM
Finished with Rayman Origins. 246 lums, 10 teeth and Land of the Livid Dead.

Loved the art and gameplay, loved bosses, levels and music.

Even years after, controls still feel loose and somewhat borked in places. One of the latest occurrences happened when mine character kept releasing ropes when i released run button. Mechanic of running up the wall is even more wonky, though it was somewhat touched on in Legends i think.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: magicpixie on June 08, 2013, 04:39:35 PM
Just finished Remember Me, and overall, the game is much better than I was anticipating(perhaps due to lower expectations).  I really enjoyed playing the game, though I don't feel like I'll ever replay it.  The visuals were fantastic, as was the OST.  Combat was okay, though I wish there was more freedom and variety when it came to creating combos.

The design of the game's world is phenomenal at times, which is sad since there is so little interaction with it.  And what's with developers creating these beautifully rendered worlds, and then sticking so much of the game's action in sewers and corridors?  I feel like a lot of the complaints about this game stem from the fact that there seems to be so much potential in this world, but so much of it goes untouched.  I think this game's world could make for a great setting for an Assassin's Creed-like open-world style game, but instead, we got something that felt a lot more like Devil May Cry to me.

That said, I actually did enjoy the way encounters were structured in the game.  Passed a certain point, you rarely fought one type of enemy at a time; you are often confronted with multiple enemy types, forcing you to strategize and prioritize your fighting style.  Again, expanding on the combo system would have been great.  Perhaps throw in debuffing attacks like stuns and DoTs.

The story was intriguing at times.  I found the concept of remixing memories to be well done, but I wish they would have expanded more on it.  I felt a great sense of unease every time I had to go in and hack someone's brain.  It would have been nice to include a few more scenarios, other than hack this guy's brain and make him think he's killed someone.  As is expected of Capcom games like this, there is a level of cheese that almost seems intentional and it is supported to full effect by the voice actors at times.

Remember Me is by no means perfect, and it is probably far from great.  But I enjoyed the heck out of my time playing through it.  I'm really looking forward to what DontNod can do with their next game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: JiliK on June 09, 2013, 07:49:56 PM
I'm not sure if it counts because of the unlimited continues, but I played through Trouble Witches Neo on XBLA for the second time a couple of weeks ago. A pretty enjoyable shump I thought, though I'm by no means an expert. It is wrapped in a cringe-worthy and occasionally creepy ainme shell though and, even though I count it as a plus, the voice acting is some of the most hilariously terrible I've ever witnessed.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on June 13, 2013, 03:54:52 PM
Little Inferno (PC)



Picked this up as part of the recent Humble Bundle and enjoyed playing it. The art style is great, as is the sound design. Gameplay is incredibly simple: buy stuff, burn it, then repeat. To keep things interesting there are hidden combos to discover by burning related items, and you have to balance cost and waiting times to keep the game moving. You also get occasional messages from a neighbor to drive the story along.


However, there is no way to lose and no real penalties for poor choices; the game is a constant grind towards the end no matter how you approach it. Luckily the humor offers just enough incentive to keep you going until the end; it is a relatively short game after all. The message was a little bit heavy - but don't worry. It's still flammable.


Recommended, although it's not as tight or as clever as World of Goo (made by the same team) in my opinion.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on June 15, 2013, 03:45:26 AM
The Last of Us (PS3)

Daaaaayuuuum. This game man, this game. Definitely worth the experience. It really isn't a game. An experience.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Do_What on June 16, 2013, 07:04:33 AM
Remember Me


It's thoroughly mediocre in almost every way. The combat system is combo based, and there are only four combos you can learn. All the fights are arena fights. so you get to a point and progress stops and you have to clear out all the enemies. Later in the game it becomes nearly impossible to actually complete combos because you are swarmed with eight to twelve enemies at once and can't get around them. You have powers you can use to counteract this, but then you'll still have five enemies immune to that power coming at you, and the evade system does not regularly allow you to keep with your combos. It never will if you have to evade twice in a row. So when you need to do combos to refill your health or decrease the cool down time between special moves and can't do them it gets frustrating. Especially in the third wave of enemy encounters.
The game is buggy as ****. I had to restart segments multiple times because a robot enemy would spawn with no A.I. No a.i. meant I couldn't kill it and it didn't move and so I couldn't move on. Tere are segments where enemies get stuck in walls and physically restrict your progress (sentry bots). There's a segment where I couldn't progress because the game wouldn't let me use my gun. It just wouldn't come on. So that was sucky.


I guess people just aren't familiar with sci fi with this exact same plot, but the story is mediocre and boring. I see people praising it and I don't get it. It's not bad, but it's barely competent. It's a generic story about a corporation that stores memories and can remix them and stuff. There's a generic resistance force we see little to none of and some finger wagging and super duper monologueing about philosophy 101 stuff. Kill me. There's nothing new there. And I only like the main character and her mother and that's it. Everyone else is insufferable.
But I mean. Overall I had a decent time with the game. I just don't see how people are so in love with it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Pixelated Pixies on June 16, 2013, 03:44:34 PM
Oracle of Ages - In the vein of Link's Awakening but with a more detailed world, Oracle of Ages was a very enjoyable game let down by a few instances of obtuse design.
 
For the most part OoA uses the time travel mechanic in an intelligent and contained way. There are sections of the map, however, which are difficult to navigate because of the way this mechanic is utilised. In some cases the player is required to visit one time period to move along a path and then switch to the other time period in order to continue. Sometimes this is very apparent and progress is speedy, but in other cases it is decidely unclear.
 
For me, OoA was also let down by an extremely frustrating level 7. This dungeon is designed around the raising and lowering of water levels (A familiar concept for any Zelda fan), but the effects of changing the water level are never made clear because the game itself makes no effort to highlight them. This level was made more infuriating for me because a certain 'control quirk' caused me to waste hours looking for an alternate path that did not exist. I'm not embarrassed to say that I had to use a youtube guide on at least two separate occasions for this level.
 
Those issues aside, however, I thought OoA was a blast. There is just enough variety in the puzzles that I never found myself getting tired of them and the dungeons and boss battles are brisk enough that for the most part the game moves along at a fast clip. Link's Awakening is more noteworthy largely because it managed to do it first ('it' being the condensing of the A Link to the Past formula on to a handheld), but OoA is a fantastic game and a more than worthy sequel to that handheld classic.
 
As enjoyable as it was though, I feel like I now need a palette cleanser before I dive into Oracle of Seasons.
 
To Steam!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on June 17, 2013, 03:53:46 PM
I recently finished Remember Me, and while I liked it more than Do_What did, it's definitely a game with serious problems. You'll hear more about it on NFR episode 19, our next full episode.

I'm also very close to finishing Call of Juarez: Gunslinger, which despite the dubious reputation of its franchise is an excellent little $15 downloadable FPS. It's Cel-shaded and quite colorful, which already separates it from most FPS games. The score-based combat is simple, but enjoyable. Surprisingly, though, it's the game's focus on narrative (the entire game is former bounty hunter Silus recounting his adventures to some folks at a bar) that really makes it stand out and shine. The game could use some more scenario variety as the combat does get a little tiresome towards the end, but I have no problem recommending the game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on June 22, 2013, 02:10:20 AM
I have beaten The Last of Us, and it is very good...and good god is it long. My final time on my first playthrough was 17 hours. That's not too far off from my completion time on a Mass Effect game. Sheesh. Man, the facial animation is amazing, though. I don't think I've seen a game this generation that's conveyed expression and subtle nuances as well as The Last of Us.  It's a very buggy game, though. The AI will glitch every once in a while, keeping conversation sequences from enabling, and trees and other terrain elements will flicker in and out of existence as you walk to them.

It's going to be hard to argue that The Last of Us isn't the front-runner for Game of the Year this year.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Pixelated Pixies on June 26, 2013, 03:00:01 PM
Just this moment I beat Animal Crossing!
 
I purchased a lucky ticket which rewarded me with a Metroid in a Jar that when interacted with plays the opening music from Super Metroid and the sound of the creature screeching. So...game over.
 
*drops the mic*
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: BranDonk Kong on June 26, 2013, 03:05:34 PM
New Super Mario Bros U
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: magicpixie on June 30, 2013, 12:15:18 AM
I finally finished off The Last of Us.  I'm not a zombie/survival/stealth fan, typically, so there were times when I had to force myself to play.  I ended up playing alongside a few Let's Plays which was a really neat experience with this kind of game.

Ultimately, I loved the game; it felt very much like a slower-paced Uncharted game to me.  I think my biggest beef with the game is with the way it's been hyped, strangely enough(though, if that's the game's biggest issue, I'd say the dev team did a pretty bang up job).  To me, TLoU does nothing new, and actually commits some of the cardinal sins of game design according to recent complaints in the industry.  The game frequently takes away any player agency in favour of flashy setpieces/cutscenes.  Friendly AI is immersion-breaking as anybody who has played knows.  Sneaking around, trying to remain silent, only to have the silence broken by Bill's stomping boots is silly in an environment like this.  Sometimes, the rules of the stealth sections feel poorly defined; sometimes enemies seem to know exactly where you are when you're hidden, sometimes they will look right at you and not even see you.  The game is obviously pushing the PS3 hardware to its limits, as the framerate takes occasional hits.  I think some of these aspects have been glossed over, and it's really disappointing to me, because these complaints are levied heavily at other games and are often used to bemoan the current state of the industry.  Heck, this game should have been universally panned simply for its use of QTEs, or at least that's what I've been led to believe.

That said, I totally understand the fever for this game.  There is a level of polish here - real craftsmanship - that is all too rare in the industry.  The art, sound, performance capture, and environment design are all top notch.  The Last of Us doesn't really do anything new in terms of game design; everything has been done before from a strict gameplay perspective.

I read a thread on the Neogaf that asked, "Why can't we get more games like The Last of Us".  Some people pointed to Naughty Dog, some to the creative directors, and some to Sony for giving Naughty Dog the freedom to create.  I think the answer that most aligned with my feelings was one that said that we already have plenty of games like the Last of Us.  We just don't have enough good ones.  In the end, we complain about a lot of things in game design.  But we are willing to forgive when the total package adds up to an experience like this.  I can't wait to see what Naughty Dog does on the PS4.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on June 30, 2013, 12:19:57 AM
Flashy cutscenes? Did we play the same game?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: magicpixie on June 30, 2013, 12:37:07 AM
Don't get me wrong, they were incredibly well-done.  I just think that, in any other game, lengthy cutscenes that you have no control over is considered bad game design.  In TLoU, it serves a greater purpose, but there was one cutscene that I still remember where after it finished, the game waited for me to input a command for a good 30 seconds because I didn't realize the game had started again and I didn't have my controller in hand.

I think a lot of what is wrong with games journalism is that the medium is still relatively young, and as such, the way people write about them is still growing alongside it.  I think what a lot of people complain about in other games as a general flaw of game design, is really a flaw in execution.  Whereas other games would get panned for what I consider to be a heavy overall reliance on cutscenes to tell the story, TLoU gets praised because it is, generally, done extremely well.  So, when I use the term "flashy cutscenes", I'm really using it to reflect the way it is viewed in other games, and projecting it onto its use in TLoU.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on June 30, 2013, 01:09:17 AM
Well, I disagree on your opinion of cutscenes in video games. If they are done well, I welcome it. Hell, most of the time for me, I enjoy the cutscenes more than the gameplay itself.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: nickmitch on June 30, 2013, 03:04:21 AM
Rayman Origins. Liked it. Backlog too full to go back for unlockables.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on July 01, 2013, 07:48:23 AM
Ys Book I & II (Wii Virtual Console) - Enjoyed the game at times, but there was a bit too much BS design in place and that end boss simply wasn't enjoyable or rewarding enough to justify the effort. In the end regret playing this game as the problems outweighed any enjoyment I got. Not recommended.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on July 07, 2013, 05:31:01 PM
Finished SMB3.

Had to force myself to finish it, since i still didn't enjoy the game (http://www.nintendoworldreport.com/forums/index.php?topic=40642.0). The very last boss fight was nice though, once i figured i can hide under platform on the right.

Moon jump physics, that forces me to press back in the air so that i don't overshoot the platforms. No traction that forces me to press back again after i landed to stop. And overall the game has that Sonic Syndrome, where the game lies to your face that it's about speed and momentum and then does everything in it's power to stop you from running. Emphasis on air control, that i don't like because regular Mario has very little of that (i think i used flying suit Mario like five times). Overworld -- why do i have to go into these areas with tubes in and out to come to another area? Baffling level design -- some levels are like 30 meters long with no pits, other are spiky hell that spread over a mile. And other annoyances like that bullshit castle that is full of bullshit.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ceric on July 07, 2013, 06:02:56 PM
Beat Batman Arkham Asylum.  Didn't I just play Metroid: Other M?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on July 07, 2013, 06:13:04 PM
Beat Batman Arkham Asylum.  Didn't I just play Metroid: Other M?

You're comparing a piece of **** like Other M to a masterpiece like Arkham Asylum?  Them's fighting words, Mister.  I think you and me are going to be settling a few things on the next NFR, pardner.  ;)

Speaking of sacred cows, I recently finished Mighty Switch Force 2, and it's just as "meh" as the first game was, which is appropriate since it's more or less the same game with the same progression and the same gameplay tricks.  True, you have a water hose now and there are some interesting new puzzles, but I really felt by the 5th or 6th stage that I had seen all the "new" MSF2 had to offer and it was just going through the motions.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Pixelated Pixies on July 07, 2013, 06:37:53 PM
Beat Batman Arkham Asylum.  Didn't I just play Metroid: Other M?

You're comparing a piece of **** like Other M to a masterpiece like Arkham Asylum?  Them's fighting words, Mister.  I think you and me are going to be settling a few things on the next NFR, pardner.  ;)


I've been very vocal in my criticisms of Other M in the past, but it's certainly not a 'piece of ****'. Flawed? Definitely. It does, however, do many things quite well. The boss battles were mostly great, it managed to create a sense of tension (albeit one that differs tonally from that seen in previous Metroid games) and the action (with the exception of the terrible First-Person controls) was snappy and satisfying.
 
I actually kind of want to play that game again.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Luigi Dude on July 07, 2013, 06:53:04 PM
I actually kind of want to play that game again.

Do it.  On replays you can actually skip all the cutscenes so it's all action no filler.  Trying to speed run it without having to deal with any cutscenes usually takes around 5 hours for me, so it's not that lengthy either.  One of the reasons I've replayed it several times.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ceric on July 07, 2013, 07:41:18 PM
I actually kind of want to play that game again.

Do it.  On replays you can actually skip all the cutscenes so it's all action no filler.  Trying to speed run it without having to deal with any cutscenes usually takes around 5 hours for me, so it's not that lengthy either.  One of the reasons I've replayed it several times.
That's only shaving 3 hours of gameplay time off.  I figure it be more.
Beat Batman Arkham Asylum.  Didn't I just play Metroid: Other M?

You're comparing a piece of **** like Other M to a masterpiece like Arkham Asylum?  Them's fighting words, Mister.  I think you and me are going to be settling a few things on the next NFR, pardner.  ;)

Speaking of sacred cows, I recently finished Mighty Switch Force 2, and it's just as "meh" as the first game was, which is appropriate since it's more or less the same game with the same progression and the same gameplay tricks.  True, you have a water hose now and there are some interesting new puzzles, but I really felt by the 5th or 6th stage that I had seen all the "new" MSF2 had to offer and it was just going through the motions.
If you really want to you can go ahead and listen to my review its up.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Sarail on July 07, 2013, 07:49:42 PM
Speaking of Metroids and female bounty hunters named Samus, I beat Kirby's Dream Land 3 (SNES) a few days ago on Wii U VC.

Fantastic game, and I see why Zach Miller enjoys the game so much over other Kirby games. The whole mechanic of teammate/powerup combo effects is truly great. It causes one to want to mix it up to create all sorts of variations of Kirby powers. It's really unique. I also realise I didn't get the full ending, as I didn't collect all of the secrets in each level (I only found four), so I may go back to the game down the road and try seeking those out for the actual final boss fight. Alien Dedede was great, though!

Next up... I'm either going to finish Need for Speed: Most Wanted or Darksiders II. Still trying to push myself to one or the other.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on July 07, 2013, 07:51:09 PM
If you really want to you can go ahead and listen to my review its up.

Oh hell no. Once I have NFR 19 up tonight, I'm done dealing w/ podcast stuff for a few days.  :P:
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Shaymin on July 07, 2013, 08:05:57 PM
/me adds "bag of popcorn" to the list of things to bring to the next taping

As for me, last game I beat was Mega Man X - still a darn good game and restore points actually make the Hadouken a reasonable way to clear the end bosses.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: alegoicoe on July 08, 2013, 03:06:16 AM
Megaman X on Wii U virtual console :cool;
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on July 08, 2013, 02:51:12 PM
Luigi's Mansion (GameCube)

Charming game that was lots of fun to play through. Not fun enough that I'm going to run out and buy the recent 3DS sequel... but I'll keep it in mind for the future. 

Easy to understand why some people weren't enamored with this game at launch. The pace is very slow, and replay value isn't the same as what you get with a standard Mario platformer. Of course, distinct pace and style are (arguably) some of its greatest strengths at the same time. I'm not sure I've every played something else that feels quite the same.

Recommended.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on July 08, 2013, 06:29:02 PM
The pacing was fine. The problem was that the game had the length of an extended tech demo. I got this game on launch in Japan and played it twice. Once when I woke up the next day to play it and finished it on normal before lunch. The next was to 100% on game+ which took even less time than the first run. The lack of replay value is a distant second to the lack of content. If you brought it now for 5 dollars, great, but eatting launch price for that left be a bit sour.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: TJ Spyke on July 08, 2013, 09:04:28 PM
I bought it on launch day for full price and found it to be more than worth it. Yes it's short, but it's great and fun while it lasts. Compare it to something like a golf game, which I would hate for even $4.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on July 09, 2013, 12:45:57 AM
NSMB: U

I'm still on four stars on my save (http://www.nintendoworldreport.com/forums/index.php?topic=41624.msg800449#msg800449). I did caught Nabbit in all worlds, the game even showed me message that i did. Catching Nabbit was the only time in entire game where i was forced to use inventory (except for cleaning it) for star power-up. It can be a bug or i'm missing some obscure condition again, but...

I don't care anymore. You don't want to give me my 100% completion, game? Fine then. I'm giving it to me myself. There, i finished NSMBU with 100% completion. I beat all levels, i collected all stars including on Star World, and found all exits. That's 100% in my book.

Final notes.

It's a shame that U version ditched Superplay videos that were accessed from the game itself in Peach's castle. It's more or less replaced by MiiVerse and notifications with youtube links to videos, but i wish i could just see where that one star is right from the game without asking anyone or going to internet.

Stars in 3-4 and 5-6 were bullshit. Not as bullshit as that one star (or exit) in NSMBWii that you took by drowning in quicksand for five minutes, but still pretty bullshit.

I loved how many shortcuts and secrets overworld has, it somewhat sweetens the hassle of dealing with it. My favorite alternative route was the castle in the clouds where the entire area of the level and one star is only accessible if entering the castle by this route. And on this part of the level, you go from right to left.

And finally my gripe with basically all 2d Marios i played. Desert Worlds. Usually second world in the game and the most annoying. Combination of how early it is and how hard it gets compared to first world almost made me ditch the Wii game. Similar thing with U and SMB3.

I think placing this world second is the reason why minuscule percent of players actually finish NSMB games.

Also i distinctly remember how i watched quick look for "Last Of Us" on TV, while playing the game on GamePad and i felt weird marveling at the graphics and animation detail on this game and at the same time collecting last Star Coins and catching Nabbit which felt like a chore by the end. It's like: "here are the cool guys are whizzing by and playing THIS, and i'm here in the dust doing my stuff".

Assasin Creed 2

What an ending, man. Very enjoyable mindfuck. The moment where Minerva addresses Desmond/player directly through Ezio's memories was really memorable.

My main problem with the game is that i don't really enjoy actual assasin's stuff. Missions, assassinations and combat were either boring or annoying. When i was repeatedly grabbing and kicking Rodrigo Borgia in the balls until he died (?) was the only downside of otherwise great ending. It was just sad to see such a great final environment and music marred by bad combat system and absent boss game design.

In the end the most enjoyable parts of the game for me were just chilling, roaming the city, looking for glyphs and feathers and codex pages, climbing up the towers and jumping from them (titillating considering i'm afraid of heights). Gorgeous environments, absolute pleasure to look at, Venice canals, carnival, all that italian architecture.

I also LOVED weird glyph puzzles, ambient otherworldly music and effects really did something with my head. Codex puzzle was also became neat when i realized what it is actually showing.

Platforming challenges in Assasin's tombs where great too. There were some killing to be made, but it was still pure Prince of Persia-style platforming.

I played it on PC, and there were quite a few big technical problems.

First, official controller support in the game is ATROCIOUS. You control camera by pressing triggers rotating it horizontally and you can't rotate it vertically at all and even beside that you can't map some actions to buttons. This is retarded and inexcusable. I was forced to use XPadder, took me a few days to set up everything more or less working. And because i had to emulate proper controls using keyboard/mouse i lost analog control over my movement, which was really annoying.

Hopefully Brotherhood (which i left installing before i left for work) will have proper controller support. The fact that there are quite a few Xpadder profiles for ACII on forums available and no profiles for Brotherhood is encouraging. This supposedly means official controls are already competent enough this time.

Second, UPlay ate my saves in the middle. I had to look over the internet for saves that were more or less close to where were i was, because another retarded decision by Ubisoft developers made it impossible to use later save and then just go back.

Third, some of the glyph puzzles seems to be glitching, they aren't showing me anything and don't even exit when i press any buttons. I had to close the window Alt F4. This could be because i messed around with my saves though, but again thank Ubi for that. Ah well, i can always see the reward for collecting all glyphs on youtube...

Fourth, map should show me locations. They probably didn't wanted to clutter the map with text, but come on, how am i supposed to know where Mercato Vecchio is by looking at this (http://static.gamesradar.com/images/mb/GamesRadar/us/Games/A/Assassins%20Creed%20II/Everything%20Else/Guide/Maps/Bulk/Florence-treasures-lg--screenshot.jpg)? You can look for locations in in-game database and it will tell you what you did and what you missed in each city but all location are only indicated by pictures and are not connected to actual place on the map. Stupid.

Overall, i loved the ending, the music, environments, architecture, just roaming around the city and looking for stuff just feels so nice. Too bad about technical stuff, but messing around to fix them was worth it ultimately. Looking forward to Brotherhood and eventually III on my Wii U.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Drizzt on July 09, 2013, 03:26:03 PM
Crisis Core Final Fantasy VII:
The game was really good, it was the main reason I purchased a psp. The story, music, graphics, and presentation were excellent. My only gripe was with the battle system, the battles weren't random because you knew when they were going to occur but they weren't like other RPGs where you could avoid them if you wanted either. The mission system was also kind of pointless but it extended the game and gave you better equipment. Anyone who likes RPGs, FFVII or has a psp should definitely check this game out.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on July 09, 2013, 03:50:14 PM
I guess it wasn't pointless if it gave you better equipment. :P
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Drizzt on July 09, 2013, 03:52:44 PM
Only about 10% of the missions gave you better equipment. Some later missions give you basic items that don't help you, so if they'd cut out the filler missions it would've seemed more necessary.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on July 09, 2013, 04:08:27 PM
It's a good thing I never really did the mission then. You like the story? Didja cry?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on July 13, 2013, 02:03:53 PM
Tales of Monkey Island Ch.5: Rise of the Pirate God


So I finally sat down and finished off this series. Not bad, not great, pretty much par for the course when it comes to TellTale games. In the end, my expectations were met and the dialog was funny enough to keep the whole thing moving.


Technical issues close to the end on Wii were absolutely horrendous, with audio repeating/skipping/cutting out and an abundance of graphical glitches too. This wasn't really a surprise though: the TellTale engine is terrible on all platforms, with Wii being especially rough in patches, so this was expected going in.


Might've enjoyed this more if I had played through everything in a shorter time span instead of playing one episode every 8 months or so - especially since each episode was at most a couple hours long. As it stands I can't really recommend the game to anyone unless they are already a Monkey Island fan going in.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Do_What on July 14, 2013, 08:25:17 AM
i'm halfway through Project X Zone and that's about as far as I think I can make it. I've played 20 hours of it and am only on chapter 21 and the chapters seem to only be getting longer and more frustrating. There's no strategy, and the game wants you to grind without actually giving you an opportunity to do so. Every battle goes the same way after somewhere around chapter four or five. You fight a reasonable number of enemies, then double or triple that number spawn in after you've killed a few. It's just so boring. I do not recommend it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on July 14, 2013, 11:55:50 AM
Resident Evil: Revelations Wii U.

Finally finished this after about 18 hours of single player. Not as good as RE4, but few games are. Like it better than RE5.

The controls and animations are both stiff in places, and the storyline is as convoluted as ever, but that is part of Resident Evil's charm.

I would mind seeing another Resident Evil Revelations style spin off.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on July 16, 2013, 03:14:36 AM
Finally fninshed l'Abbaye des Morts (http://www.locomalito.com/abbaye_des_morts.php).

That last boss was kinda annoying, because it's hard and the game has no saves or anything, so if you lose you gotta start all over again. At least the game is pretty short.

Still, the ending was well worth it. Surprisingly polished game all around and gets emotional at times for a freeware title.

Check this out if you want a game to occupy you for an hour.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on July 21, 2013, 02:37:50 AM
Well, I finally beat Borderlands 2 and it was...long.  Really, really, REALLY long.  And not terribly funny. And I still have 4 pieces of DLC to get through.  And I'm typing in sentence fragments.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on July 21, 2013, 10:23:50 AM
The fans had overhyped the **** out of Borderlands. The Villain has some good lines, but the plot was to flimsy too support the script. Out of the DLC only one of them is actually any good. It really needs to be played with other people, but since it doesn't have server support, the ping is in the 400-500, even when playing with someone across town.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on July 28, 2013, 01:53:58 AM
Dear Esther

This is not really a game. AAA publishers keeping trying to push games into a more streamlined cinematic experience, but I think indie titles like this and Thirty Flight of Loving do a much better job of interactive fiction.

They do this at the cost of game play though. Dear Esther's only form of interaction is walking. The only challenge really is understanding the story. It's told by an internal monologue by the protagonist, that is often cryptic and filled with metaphor. There are also subtle clues scattered around the enviroment, but those are left open to interpretation.

I recommend giving this a shot, but keep in mind its limitations.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on July 28, 2013, 04:50:51 PM
Is the mod and retail release any different? I actually have both but I've never really tried either of them.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: marty on July 28, 2013, 09:02:28 PM
I got Hotline Miami a while back on a gog sale.
Kind of cool but definitely not for everyone; it's bloody and violent in a way that's a bit unnerving.  The 80's vibe works in a way that doesn't at all feel like a joke and really like the dev was going for something that would hold up well with something like John Carpenter movies (Prince of Darkness, They Live, and especially Assault on Precinct 13).  On the downside, finishing the game has pretty much turned me off from playing it again.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on July 28, 2013, 10:22:59 PM
I've seen comparison shots and the retail Dear Esther is much prettier. I think there is additional dialog as well.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on July 28, 2013, 10:25:47 PM
Lego City Undercover

I beat the story mode with 32 hours under my belt and 40% completed. There are a ton of things to do in this game. It's pretty easy most of the time, but that is standard for a Lego. Great humor and a fun little world to explore. Definitely worth the price, it's in my top five Wii U games.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on July 28, 2013, 10:31:16 PM
Do the extremely long load times detract from the experience? That's my only worry.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Lucario on July 28, 2013, 11:31:00 PM
Fire Enblem: awaking, very hard (on classic mode) the best game i have ever played on a handheld. :D
but i am stuck on the sega game shonbi hardest BOSS FIGHTS IN THE WORLD anyone  other any tips with the last boss? :(
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on July 29, 2013, 03:44:21 PM
Do the extremely long load times detract from the experience? That's my only worry.

I lived with it, but I'm not really picky about load times. I timed it and it was about two minutes, twenty some seconds from Wii U menu to running around the streets of Lego City, and about thirty seconds load for mission levels.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on July 29, 2013, 03:46:13 PM
Fire Emblem bothers my analytical brain. When a character dies, I want to start over because I failed. The limited days in Pikmin 1 bothered me in a similar way.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on July 29, 2013, 04:14:10 PM
I didn't like the 30 day limit in Pikmin when I first played it on the GameCube, but going back to it recently in the NPC version I found it to be an integral part of the experience. It's stressful, but it's supposed to be stressful; the game would be far too easy without it. It makes you multitask, and stops you from saying "Oh, I'll just get that part tomorrow."
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: TJ Spyke on July 29, 2013, 04:28:21 PM
I never found the 30 day limit a problem as long as you focus on work and don't just waste time. What annoyed me is beating the final boss and not having enough time to get that final piece back in time, so I had to waste a day just to bring 1 piece back.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on July 31, 2013, 02:20:30 AM
I've beaten a few things lately:

- New Super Mario Bros. 2 - Well, after beating NSMB U & a great deal of New Luigi U, this game was piss-easy.  Unfortunately, it was also rather dull and not terribly eventful. To make matters worse, the final dungeon in the bonus Star World is pretty much just the final main Bowser castle again, only slightly harder (albeit with an identical Boswer fight).  Overall, it wasn't a bad game but it was just completely forgettable.

- Borderlands 2: Tiny Tina's Assault on Dragon Keep - Much like the main game, it runs on for too long, but unlike the main game it's actually fairly entertaining and the story has some weight to it.  I really didn't expect after Tiny Tina annoyed the hell out of me in the main game to ever like her, but she definitely has some nice moments here.  I could have used a lot more variety in environments and the Archers in general can go **** themselves with their god-like aiming and Legolas-speed firing rate, but overall it was decent enough.  I don't know when I'll get around to the other DLCs, though.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on July 31, 2013, 08:41:17 AM
New Super Mario Bros. 2 - ... Overall, it wasn't a bad game but it was just completely forgettable.


Is it too harsh to say that sounds like par for the NSMB course?
 :confused;
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on July 31, 2013, 11:28:55 AM
New Super Mario Bros. 2 - ... Overall, it wasn't a bad game but it was just completely forgettable.


Is it too harsh to say that sounds like par for the NSMB course?
 :confused;

To some extent, yes, but New Super Mario Bros. U's OK.  I've gotten my money's worth out of that game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on August 12, 2013, 02:42:23 PM
Monster Tale (DS)


First, let me be clear that the game has some issues. Most notably: the level design just isn't that strong. It demands a lot of backtracking, with new "powers" hidden away in previous stages that often serve no purpose other than to unlock a different section of the map.


However, that and other nitpicks all pale in comparison to what the game gets right.


Monster Tale is a charming game. The art direction and animation are very cute. The "pet sim" and evolution aspects are neat and give completionists something to strive for. Controls are tight and gameplay gives you options (via special powers) for how you want to approach different situations - although I suspect many people will spam a few favorite powers instead of taking the time to unlock and switch between them all. Best of all, it's just fun to play.


There is nothing so new or innovative here that Monster Tale demands to be played... but anyone looking for a fun adventure on their DS (or 3DS) should give the game a shot.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: nickmitch on August 15, 2013, 08:27:11 PM
Professor Layton and the Miracle Mask.

I really like this series; although, I do get fatigued by the puzzles towards the end. The story is usually what brings me to finish them. The variety towards the end was better than normal, so I liked that. It seems like the series likes to play around with ideas to keep the core fresh, which is much appreciated. I was impressed with how quickly I adapted to the new pointing mechanic. Also the 3D translated well, to me.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on August 16, 2013, 04:29:29 AM
I beat The Last of Us on hard last night. Technically solid game, and there were some pretty tense parts, but I came down with bad third-person shooter corridor-itus after about four hours. And the game is surprisingly long. For the most part the difficultly just scales by adding more enemies to each encounter, that otherwise play out the same every time. I was expecting more from the experience (really surprised about all the praise for the game's story, which couldn't be blander or more derivative).

I also ended up just running through the final true gameplay portion, expecting there to be some kind of crazy final monster fight or something. Nope.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: toddra on August 16, 2013, 12:26:39 PM
last game I beat was Mortal Kombat Deadly Alliance on PS2, even when I had it come Gamecube I could never finish it because the button layout made some of the more useful combos difficult for me. But I found the PS2 style controller more fitting for that game and it was easier. The most "current" game I have played is Fall Out new Vegas but I have not come close to beating that somebitch.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on August 16, 2013, 12:39:15 PM
expecting there to be some kind of crazy final monster fight or something. Nope.


Then you completely missed the point of the entire game if this was your expectation.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: magicpixie on August 16, 2013, 04:52:59 PM
expecting there to be some kind of crazy final monster fight or something. Nope.


Then you completely missed the point of the entire game if this was your expectation.

Agreed, but I think we've all been a little bit conditioned by videogames to expect certain "tropes".  I think that's why the ending was so... perplexing to people at first.  People were expecting the traditional outcomes, but when Naughty Dog kinda threw in that "twist", I think it threw a lot of people for a loop.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on August 16, 2013, 05:28:18 PM
Eh, the point of the game was to kill bad guys over and over again. I was expecting some kind of escape sequence involving clickers to finish off the game (especially as you get that assault rifle, which is horrible against armored humans). Instead there was an easily circumvented soldier hallway as the finale. I hardly think that qualifies as some kind of avant-garde design choice or twist as opposed to off-key pacing. The game followed contemporary tropes rigidly the entire time before that.

And anyone, that's just one criticism of a pretty mediocre game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on August 17, 2013, 01:50:45 AM
Eh, the point of the game was to kill bad guys over and over again. I was expecting some kind of escape sequence involving clickers to finish off the game (especially as you get that assault rifle, which is horrible against armored humans). Instead there was an easily circumvented soldier hallway as the finale. I hardly think that qualifies as some kind of avant-garde design choice or twist as opposed to off-key pacing. The game followed contemporary tropes rigidly the entire time before that.

And anyone, that's just one criticism of a pretty mediocre game.


Wrong again. I'm not even going to bother to explain because you completely misrepresented the game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on August 17, 2013, 08:26:09 PM
You're right, I forgot to mention scrambling around alleys and nooks against the rhythm of the gameplay to scavenge stuff and pick up pointless tchotkes.  ;)

This review pretty much nails it, except for the fact that the story isn't good either. (Which doesn't really matter per se, as I don't credit games as a narrative medium.)

http://www.quartertothree.com/fp/2013/06/12/the-last-of-us-has-real-heart-but-not-much-else/

In general, I suspect that I am just not into Naughty Dog's style of game making. If I didn't dig Last of Us, do you think it would be worth it to give one of the Uncharted games a shot? I have access to my brother's PS3 for the time being and have been trying to take a look at its notable exclusives.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on August 17, 2013, 08:31:03 PM
Just stay away from Naughty Dog. We don't need you. :(
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: magicpixie on August 17, 2013, 10:18:18 PM
I won't say one way or another whether you'd like Uncharted if you didn't enjoy TLoU.  They are very different games, but at the same time, quite similar.  Obviously, combat mechanics and the third-person view are similar.  I think TLoU's slower pace during combat sequences makes the combat system(and that controller) much easier to deal with.  My memory's a little foggy of the later games in the series, but Uncharted has some serious bullet-sponge enemies.  I found that TLoU gave you a lot of freedom when it came to how to complete each encounter(helped by some really spotty AI).  I've been amazed at how various LPers have chosen to approach various situations and manage to succeed.  Uncharted is basically shooty-shooty-bang-bang with interactive climbing sections.

Ultimately, the games do boil down to a similar formula of combat section -> cutscene -> rinse and repeat.  Most games don't get away with that, but Naughty Dog has found a way to make their games compelling enough to enough people to escape that criticism.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Silenced on August 17, 2013, 10:43:21 PM
Haven't played many games in a while, but I did beat Halo 4 on normal quite a while ago.
 
The story was... eh. I felt as though the Diadact wasn't explained well enough, and his 'demise' was pretty pathetic. Really? The guy survives huge explosions and one Pulse Grenade sends him off. Personally, I think he's still alive.
 
I also had a good laugh at Master Chief's emotional moments. His voice actor isn't really fit for a dramatic shouting of "Cortana!"
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on August 18, 2013, 12:42:37 AM
Spec Ops: The Line

The gameplay is pretty standard for a third person shooter although none of the guns have any feel to them.

But the warcrimes, so many warcrimes. It is a grisly deconstruction and commentry on games like COD, BF, etc done well. It would recommend playing this game on this alone.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on August 18, 2013, 12:52:08 AM
I feel like they did the gameplay like that on purpose.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on August 18, 2013, 03:06:25 AM
It certainly makes sense they did it that way. Adds to the unrealness and sets the average violence low so when it does bring in the rain, you feel it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on August 18, 2013, 05:00:29 PM
I won't say one way or another whether you'd like Uncharted if you didn't enjoy TLoU.  They are very different games, but at the same time, quite similar.  Obviously, combat mechanics and the third-person view are similar.  I think TLoU's slower pace during combat sequences makes the combat system(and that controller) much easier to deal with.  My memory's a little foggy of the later games in the series, but Uncharted has some serious bullet-sponge enemies.  I found that TLoU gave you a lot of freedom when it came to how to complete each encounter(helped by some really spotty AI).  I've been amazed at how various LPers have chosen to approach various situations and manage to succeed.  Uncharted is basically shooty-shooty-bang-bang with interactive climbing sections.

Ultimately, the games do boil down to a similar formula of combat section -> cutscene -> rinse and repeat.  Most games don't get away with that, but Naughty Dog has found a way to make their games compelling enough to enough people to escape that criticism.

Hrm, that sounds like it maybe wouldn't be so great. The core combat of LoU was pretty unexceptional, only livened up by the flexibility you mentioned. On the other hand, I couldn't take LoU seriously, given the ridiculous AI and uber-heavy tone, so maybe a bouncier Naughty Dog vehicle would jibe with me better.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Lucario on August 18, 2013, 08:26:39 PM
Professor Layton and the Miracle Mask.

I really like this series; although, I do get fatigued by the puzzles towards the end. The story is usually what brings me to finish them. The variety towards the end was better than normal, so I liked that. It seems like the series likes to play around with ideas to keep the core fresh, which is much appreciated. I was impressed with how quickly I adapted to the new pointing mechanic. Also the 3D translated well, to me.
Love your new avatar! :D
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on August 20, 2013, 01:50:31 AM
Kentucky Route Zero at least the first two parts that have been released.

Stunning game, gorgeous simplistic art style and fantastic music and audio. Similar to dear Esther in the fact that it is a story driven exploration game with no real puzzles or challenges. It can be disconcerting not having the sense of accomplishment from solving a puzzle, but if you can get yourself out of that mindset, the game really shines.

The game consists of exploring maps and visiting places. You look at things and you talk to people. The conversations are interesting because the responses you choose are wildly different. You are making your own story and choosing the motivation and backgrounds of people, it's really intriguing.

Once again, an indie title that does "interactive fiction" so much better than any triple A game out there.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on August 20, 2013, 01:55:43 AM
Speaking of interactive fiction, I just beat Gone Home. Even though I wouldn't say it is worth the price I paid, it is a very good and spoke on many volumes to me.


I feel like depending on your past experiences you will find something to take from this game. If it ever goes to $10, I'd say go buy it immediately.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on August 20, 2013, 02:24:01 PM
It is on my Steam wishlist!
 
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Pixelated Pixies on August 20, 2013, 06:40:21 PM
I really want to play both KRZ and Gone Home! They both sound incredible. Unfortunately I just have too much other media to digest right now.
 
Word to the wise - Italo Calvino is no f***ing joke.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Lucario on August 20, 2013, 11:32:35 PM
It is on my Steam wishlist!
And with that i invite you to the steam thread! ;D
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on September 01, 2013, 03:46:42 PM
Wonderful 101:
Just beat the game. It was orgasmic. Final level alone makes Asura's Wrath look like a dry, boring schoolbook, both in terms of cosmic scope and absolute crazyness.

Also, me and my buddy beat "Lara Croft and the Guardian of Light" yesterday. Ending movie was rather disappointing. It just started so abruptly and ended the game so fast i didn't even get it's over at first. It also looked rather cheap, even mid-stage cutscenes looked better in previous levels.

Still, Guardian of Light is a great co-op game. Highly recommended.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Gwellin on September 03, 2013, 02:44:15 AM
EarthBound.

Played for the first time, and beat it. Such a strange game, but I have to say that I quite liked it. Well, besides the rather difficult and sometimes brutal parts of the game—but that's me being more used to the easy RPGs they're making nowadays.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on September 03, 2013, 01:33:59 PM
Well, I recently finished Killer is Dead, and it is indeed the true successor to Killer 7...in that it's also a pretty average game and doesn't make a whole lot of sense.  :P:   The combat can be fairly enjoyable up until enemies are able to attack you with both melee and ranged at the same time (thus making racking up combos fairly impossible), and the dodge mechanic is especially satisfying.  The game just feels like a lot of disparate ideas thrown together with no real cohesion, and the boss fights are pretty disappointing for a Suda 51 game.

Oh, and lest I forget...Killer is Dead is also one of the most sexist games I've ever seen.  Women in this game are completely ineffectual; stupid; or there for the sheer purpose of being ****ed for power-ups.  I just about reached my breaking point when I reached the train level and the characters started talking about how the men needed to take down the runaway train because "trains are a MAN'S passion. Women and children don't belong there."  I would have turned the game off right there out of disgust if it wasn't the second-to-last stage.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on September 12, 2013, 01:01:01 PM
Injustice

Oh wow, story mode is so short in this game. I literally finished it in two sittings. I remember how Mortal Kombat's story mode took me more than a week to finish and it was the best single player mode in a fighting game i played.

In this game story mode is built very similarly but it's inferior to MK in many ways:

1) as i said ridiculously short, just not enough meat in there
2) story mode is divided in "chapters" where you play as one character for a few fights.  MK's chapters i remember being pretty long, there have been like seven or more fights for each character. Some chapters took me entire evenings to get through. Injustice's chapters have just four-five fights per character. That's just not nearly enough to learn all the moves and get the general feeling of a fighter. Just as you are getting it, nope -- the chapter has ended, here's a new character -- start all over again.
3) the other problem with chapters is that there is just not enough of them, so roster isn't represented fully in it and that'd be understandable, if not for the fact that you play as Batman during three chapters. Three chapters as Batman, while everyone else gets one and some characters aren't in story mode at all.

My favourite characters to fight with were Superman and Green Arrow. Many other character i simply didn't get. Flash was pretty fun but i had no idea what most of his moves do, so i just spammed throws and regular kicks. Also couldn't make sense of Wonder Woman's stance system. Couldn't understand how to fight with Lex Luthor properly.

Ah well, i still enjoyed it enough, and the price being zero Costa Rican colones makes it easy to ignore these flaws.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on September 15, 2013, 06:26:04 PM
I finished Puppeteer a few days ago, and it is excellent.  It is, however, a game that you really have to be in a certain frame of mind to enjoy, as its mechanics ARE simplistic and cutscenes DO go on too long.  However, in my experience the game was so incredibly charming, cleverly presented, artistically impressive, and fun that those faults didn't really bother me.  This game is very much the kind of game I've always wanted out of the Kirby franchise (which this game shares some similarities with).

For more, check out the upcoming NFR episode 24 in a few weeks.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: AnGer on September 15, 2013, 06:37:00 PM
Ys I & II Chronicles on PSP.

With Ys seven, I was questioning the opinion of some people calling the series a "Zelda knockoff" because it felt more akin to Seiken Densetsu to me, although it featured a fair amount of things not typical for a straightforward ARPG.

Ys I & II on the other hand were much closer to a Zelda game, but still feel different. Combat, while still a little tactical, is faster and more direct, the lack of handholding felt refreshing (although it was a tad bit annoying to recheck everything because it has absolutely no handholding whatsoever) and for once, auto heal was done right.

On the looks side, I need to state that I am a sucker for Falcom's anime look. The character portraits look lovely, but not too out of place or too generically bishoujo-ish (which has taken over every anime style game nowadays). The music on the other hand... ergh. I used the "Chronicles" music and it sounded just not right – too speedy, too "pop-ish" and while not bad in and of itself, not befitting the game.

While not perfect by any means, Ys I & II: Chronicles is a game that should be played, because it felt really long since playing such a fun ARPG for me.

On to Ys: The Oath in Felghana... and after that, Memories of Celceta.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on September 21, 2013, 09:16:54 PM
Just finished the story in Splinter Cell: Blacklist. There is about 75% of a really good stealth game in here. Unfortunately, the game likes to put you in full combat situations, especially at the end of a mission and then your stuck shooting your way out.

They have three modes of play in the game that they score you on: stealth-non-lethal, stealth-lethal, and assault, but they seem to force you into the preferred playstyle of whatever cut scene throws at you.

There is even a couple first person shooter sections in one mission, and they are not the best

Online play is fun when you can find a match through Ubisoft's bork U play servers, but I don't have the time to dedicate to online
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on September 25, 2013, 01:28:16 PM
Finally finished Xenoblade Chronicles (Wii U). The game was fantastic, and the ending payoff was worth it.

Despite having no issues with earlier bosses (I was leveled pretty well due to focusing on finishing as many side-quests as possible during the game) the final battle was tough - it took a couple of efforts to put him down, although could have been faster if I had just used my head sooner and improved my strategy.

Have considered starting again, carrying over my stats and equipment and stuff, or going back to look for more quests and hidden bosses... but think I'll give the game a break for a bit. Will be nice to come back to in the future.


Now bring on X already!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Shaymin on September 30, 2013, 12:23:32 AM
If you heard the aforementioned NFR 24, I mentioned having two maps left in Fire Emblem Awakening. That's not true anymore.

I made the right choice at the endgame, but I made several wrong ones and would love a chance to redeem myself - curse my utter lack of time preventing me from making sure I get everyone.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on October 01, 2013, 09:20:18 AM
StarDrive (PC:4X).

This game is an unfinished clusterfuck of some good unfinished ideas with terrible implementation mixed in with broken gameplay, poor UI, poor controls, incomplete quests, bugs, shallow senseless tech tree. This game should still be in early beta but the Dev pushed it out to release for god knows what reason. Avoid.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on October 30, 2013, 04:17:11 AM
Enough Plumbers (http://notdoppler.com/enoughplumbers.php):
What a great game.

Not just "great" for a flash game. It's simply great, period.

I seriously DID NOT expected that final boss. Great use of cloning gimmick and numerous power-ups throughout all 25 levels. Nice music too. Cool ending screen.

Now, onto the second one (http://www.notdoppler.com/enoughplumbers2.php)!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on October 30, 2013, 11:52:16 AM
Well, I finished Lost Planet 3 a few days ago, and it ended in a satisfactory manner, though I could have done without all the cover-based shooting the game just throws at you in the last few hours (this is not a cover-based shooter).
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: magicpixie on November 02, 2013, 10:53:56 PM
So I just finished Splinter Cell Blacklist, and I really had a good time.  For the most part, the game gives you the freedom to play around the levels any way you want.  There are multiple approaches for each encounter, and each is viable depending on your preferences/skill level.  The game was actually a bit longer than I was expecting, though the forced combat/stealth sections kinda broke the flow of the game for me.  I really liked the final mission, with the exception of the boss encounter, which ended with a confusing/annoying QTE.

The story is completely cliche, and so are the characters, but I think the videogame context allows that to still be fun.  Flying around on the Normandy... er... the Paladin is a neat approach to creating a hubworld where players can pick and choose from a set of missions to complete, though I do miss being able to shack up with a waifu.

The cash-upgrade system doles out new toys and features at a nice rate; I always looked forward to the moments after a mission where I would spend my cash to buy new weapons/upgrades.  When I settled on a loadout that worked for me, I never changed it.  By the end of the game, I wasn't spending any cash because all of my gadgets/weapons were fully upgraded.  The cash could still be useful if you want to go back and beat the missions again and complete challenges with other weapons.

Finally, I just want to mention that even though EA and Ubisoft suck for creating another service in between me and my games, being able to return games on Origin is awesome.  And UPlay units, no matter how trivial the rewards, is awesome, and how I always felt achievements should be implemented.  Rewarding gamers with in-game trinkets is a nice gesture, much more than just a useless e-peen score.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on November 03, 2013, 03:46:39 AM
Blaster Master: Enemy Below (3DS Virtual Console) - Solid old Gameboy Color game, but I liked the NES version better. Glad to have save states for the last little bit, as there are some tough points and finding the right path in maze-like levels can be tough and time-consuming.


Dragon Quest V (DS) - Fantastic old-school RPG with a nice bump in production values for the DS release. I think liked IV better in retrospect, due to stronger characters, but the story seemed better paced here. Looking forward to VI in the near future.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on November 04, 2013, 05:04:05 AM
Candy Box 2 (http://candybox2.net):
What a game. I never beat the first one, but the second one captivated me much more and is more streamlined (as "streamlined" as possible for a game that likes to screw with you as much).

So i finally opened candy box and genuinely laughed out loud when i saw what's in it.

Basically to make a final push i had to eat a lot of candies (millions) and give my healthbar final boost enough to get through last bosses.

I got all items except for one. The last one i will probably get if i will win arcade games in one of the houses. Intriguingly, i still have the other house locked.

"Super RPG" in arcade is actually very interesting. RPG stripped to the barest minimum. It's all shop -- battle -- shop -- battle. And battle is just pressing attack button. While it sounds way too simple, the RPG experience is still the same: you are strapped for money and have to pick the right option between sword, shield or health to get through the next battle.

And as always for RPGs i suck at it. Whatever, i beat the main game, and while there are some post game stuff, i'm already satisfied with this game and myself enough.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: magicpixie on November 04, 2013, 07:53:29 PM
Just beat the campaign in Battlefield 4.  It's a Michael Bay movie; dumb, dumb, dumb.  But fun.  Even the score during the ending credits sounds like something from The Rock.  There are some silly glitches, the AI is dumb as ever, and they never get you in a mission where you get to fly a fighter or a helicopter.  But the game is gorgeous.  Now I just get to hope that multiplayer works.

Out of curiosity, I did a little experiment.  I was originally playing the game on high settings @ 1080p.  But I figured I wanted to see what the Xbox One version might look like.  So I dropped the res to 720p/ultra.  It was actually a bit jarring to go from 1080 to 720 even with the bump in detail.  I gave myself time to adjust to 720p, and I eventually did.  It isn't horrible, like some people would have you believe.  Bumping the res up to 900p, which is what I believe the PS4 is running BF4 at, the difference wasn't quite as pronounced.  I felt like I had to try to find things that looked better, though the difference is there.  Both versions should be great for everybody that picks it up, as the next-gen versions are both going to have 64-player multiplayer modes.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Lucario on November 04, 2013, 10:32:17 PM
Enough Plumbers (http://notdoppler.com/enoughplumbers.php):
What a great game.

Not just "great" for a flash game. It's simply great, period.

I seriously DID NOT expected that final boss. Great use of cloning gimmick and numerous power-ups throughout all 25 levels. Nice music too. Cool ending screen.

Now, onto the second one (http://www.notdoppler.com/enoughplumbers2.php)!
agreed it's fantastic!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on November 05, 2013, 08:30:02 AM
SteamWorld: Dig (3DS eShop) - So roughly a week after starting, I polished off this game. Fantastic game and one that I recommend highly. The upgrade path and overall pacing is just right, the game is meaty enough but doesn't overstay it's welcome, and despite a bit of hand-holding there is lots of room to explore the environment.


My final scores after beating the game were solid in every category except time to completion... but that's no surprise since I really took my time exploring and trying to excavate every possible ore along the way. Does anyone know if there are multiple endings based on scores, or a reason to replay after completion?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on November 05, 2013, 12:37:15 PM
I want to get a 3DS primarily because of SteamWorld Dig.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Louieturkey on November 08, 2013, 07:22:38 PM
So I finally beat Tomb Raider.  I may or may not try to get the platinum with the online stuff (gotta find a partner since I've heard nobody plays the online stuff anymore).  I really enjoyed the game.  It was fairly easy throughout, but that didn't bother mean much. 
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on November 14, 2013, 06:25:20 AM
Super Mario Land:
It's very short but it's challenging enough so you won't blast through it in one go. That and bad physics.

Nice tunes. Decent variety with completely new world.

Didn't expect final boss to appear right there after i defeated fourth boss. I thought i will just move to next world but nope. Took me by surprise. Killed him with just one heart left.

Looking forward to playing second game. I tried it before but never started it properly. From what little i saw it was a much better game in graphics, controls and content.

Link's Awakening:
I guess i'm on a gameboy roll. Finally finished it. More than two years after i started it.

That trade sequence (http://www.zeldadungeon.net/Zelda04-links-awakening-trading-sequence.php) was usual Zelda bullshit. Hate that crap. How was i supposed to know that i need to go under the bridge to finish sequence and get looking glass? People call Zelda 1 impenetrable but for me it's the other way around: it's the only Zelda game where i didn't need to use guide to look up for some BS puzzle.

Last boss had surprisingly many forms. And in general this game feels very full and complete for GameBoy game. Controlling the game with just two buttons is kind of a hassle but understandable. What is not justifiable is how text messages appear when you just touch stuff (like stones). It's just annoying.

At least the music was still great (one of the two things i like about the series).
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on November 18, 2013, 05:56:45 PM
Kirby Mass Attack (DS) - Some neat moments. Low challenge level should be expected, but there are plenty of hidden medals to find and extra challenges to complete if you are so inclined. Also worth noting there are a nice batch of mini-games - another Kirby staple it seems. Not sure what to think about this one... not really interesting enough to recommend for most gamers but nothing "wrong" with the experience.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on November 21, 2013, 01:37:21 PM
Batman Arkham Origins

Not as good as the first Arkham Asylum, about on par with Arkham City but for different reasons.

The story and pacing (at least for the first 3/4 of the game) is more even paced and interesting than City, and the additions to combat and stealth arenas are appreciated. The biggest problem with the game is the lack of variety in missions. You get new side quests as the story progress, but almost everyone boils down to jumping into a group of thugs and beating them up. It gets tedious towards the end of the game, maybe I should have stuck more to the story.


The combat also needs some polish as counter are a little spotty and sometimes so is the camera.



Give Batman's batarangs more power, and his stunning arsenal a longer time. Make the thug circles areas larger and with some height differential. Give us more variety in the stealth arenas.

The problems with game seem to be issues facing the series as it moves forward. It's went in a open-world direction, but that is the part that works the least. The city is empty except for thugs, and they get more and meaner as the game progresses. You will be going around looking for Enigma data packs and the rooftop you land on suddenly has six armed thugs that you have to beat down before proceeding.

I think the series needs to emulate Hitman or Splinter Cell more than Assassin's Creed or inFamous.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: magicpixie on November 21, 2013, 04:02:21 PM
Totally agree on Arkham Origins.  I think that's why so many people view Asylum as the best.  I think if they find a way to expand on the investigation-mode stuff, both in terms of increased interactivity, and just more in general, they could be well on their way to something really great.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on November 22, 2013, 01:56:41 AM
You could replace Origins to Asylum in ShyGuy's impressions and that would easily be mine impressions and complaints  (still have to start City properly).
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: lolmonade on November 26, 2013, 04:13:10 PM
I beat Hotline Miami.  My thoughts haven't changed from the "What are you playing" thread, but I just wanted to mention that I still have no comprehension of what is happening story-wise. 
 
I can't tell if they were being purposefully vague to leave the story ambiguous, or if it's more a matter of the indie tradition of making an "loldeep" story of some sort.
 
That being said, I haven't been that entranced with a game in a while, and wholeheartedly suggest anyone try it out if they get the opportunity.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on November 26, 2013, 07:30:28 PM
Super Mario 3D World
I completed the first eight worlds with all stamps and green stars so far. Technically, I beat the game. There's at least one more because I'm three stages into it. I unlocked the fifth playable character, but have not used said character yet. All in all, Super Mario 3D World is excellent. The game doesn't have the impact that 3D Land had, but it does just about everything better. I hope Nintendo moves on from it for now and tries something else with Mario lest the formula wear thin. Still, Super Mario 3D World is probably my favorite Wii U game out though there isn't much competition in that regard.

I plan on collecting the rest of the things and finishing the remain worlds (based on the stamps, there isn't much left) . However, I will probably start a different game (e.g. The Last of Us) or go back to one I never finished (e.g. Tomb Raider, The Wonderful 101).
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on December 05, 2013, 10:14:50 AM
Time Hollow (DS)


Closer to a visual novel than a game. Puzzles generally require very little thought or effort and you can't really deviate from the expected story. Speaking of which, the story was... kind of disappointing. The twists never really blew my mind and it felt like you were running in circles a lot of time. However, seeing it through to the end did hold my interest.


Overall I'm happy with the experience but couldn't really recommend others go out of their way to track it down. Stick with 999 or Hotel Dusk if you want a similar but better experience, in my opinion.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on December 06, 2013, 03:58:27 AM
Enough Plumbers 2:

Ending boss was a tad easier than in first one. The ending screen was all kinds of awesome though. If you don't plan to play the game yourself, i highly recommend to look at it in all it's glory (http://s020.radikal.ru/i716/1312/18/62c73737f16b.jpg). Miyamoto's hanging skeleton was probably critique at Nintendo.

Last four or so levels were very hard. They were very long and pretty hard to do, especially with game's wonky hitboxes.

If you liked Double Cherry power-up in 3D World you should check out both these games. They're free anyway.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on December 16, 2013, 09:03:33 AM
The Legend of Zelda: Link's Awakening DX
This is the first time I've completed the DX version and not much has changed from what I remember though I forgot most of this game. The extra dungeon is nothing to write home about, but the effort is noted (still makes me wish they went the extra mile for The Wind Waker HD). As far as Link's Awakening goes, it's still good. I have three heart pieces left and I have no idea where they are. I don't think I'll go back for them.

The revamped special ending (completing the game without dying) is a little clearer on Marin's fate (In the original, Marin flies across the Game Over screen with wings, whatever that means) though the ending itself is surprisingly depressing for a Zelda game. No spoiler tags ahead because this game is forever years old and the statute of limitations for spoilers has since expired. Sure, Marin (supposedly) turns into a seagull like she wished and can fly off wherever she pleases, but she's a seagull and everyone she has ever known ceases to exist. On top of that, Link is stranded in the middle of the ocean with no food or supplies (same as the original).
That trade sequence (http://www.zeldadungeon.net/Zelda04-links-awakening-trading-sequence.php) was usual Zelda bullshit. Hate that crap. How was i supposed to know that i need to go under the bridge to finish sequence and get looking glass? People call Zelda 1 impenetrable but for me it's the other way around: it's the only Zelda game where i didn't need to use guide to look up for some BS puzzle.
The Owl in the screen right above the bridge hints that there's a secret under a bridge, of which there are two such bridges over water in the game. This may be a throwback to A Link to the Past where you get one of the bottles from a hobo camping under one of the bridges. As you probably know by now, the trade sequence does ultimately net you the optional boomerang which is fiendishly over-powered.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ceric on December 16, 2013, 09:39:10 AM
Harmonknight
I beat it last Night so my list wouldn't be so pathetic.  I think the game could be a little more forgiving on the hits.  Have a better variety of Songs.  Have levels where you could pick the character.  Its an ok rhythm game.

LoZ:  A Link Between Worlds
If you enjoyed the original LoZ and the ones similar you'll like this game.  It does point out that some weapons need either enhanced or trimmed, boomerang.  I like the compact design and I always felt like I was doing something right to the end.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on December 16, 2013, 10:21:45 AM
Orion's Odyssey (DSiWare)


The game is pretty  much exactly what I expected: a cute, kiddie story used to present a bunch of tangram puzzles. There are a couple of additional modes that can help ramp up the challenge and a point system that allows you to earn currency to unlock bonus items from the in-game "store".


I had kickstarted the game because it sounded like a nice option for our kids (not yet... but when they get just a little bit older) and was a cute idea. Not sure I would outright recommend it to gamers, but it fully lives up to my expectations for a $5 DSiWare title. If you ever remember playing with tangrams as a child maybe you'd enjoy it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on December 20, 2013, 09:41:41 PM
Uncharted 2:


Hated this game. The shooting gameplay just got duller and duller as they upped the enemy counts and introduced goofy bullet sponges. Story was atrocious, can't believe this got praised so much for being an interactive action movie. The Prince of Persia-lite stuff was sloppy and stiff, and the setpieces were so ludicrous that I couldn't even enjoy them as over-the-top spectacle. I thought Last of Us was substantially overrated, but it looks like a gem next to this game. At this rate, Naughty Dog might make an actually good game in five years.


Dead Space 3:
Good lord is this game too long. I can't believe I'm complaining about the campaign of an action game being too long, but here we are. The initial portion in the haunted armada was fairly ho-hum stuff, but it looks much better in retrospect compared to the ice planet. The problem with this game is not so much the co-op focus, though that ends up being an obvious problem, as it is that they tried to convert this franchise into a Borderlands-style loot game. All of the optional missions are just loot raids. Which stops being satisfying at all once you upgrade the useful parts of your Rig and make a mega plasma cutter about halfway through the game. Seriously, if you play this game, don't bother with the optional stuff, it just adds 3-4 hours to the game of completely generic gameplay for unnecessary components. Plus the mainline game will at least be a bit more challenging this way.


Overall this game felt so lazy and rote that it almost seemed like the team was pissed off at what they were being forced to do with the franchise. It's also glitchy as hell, and compensates for it's bad design by having ammo, health, and resource drops off of every single enemy, at least on default difficulty. Even if you're curious about this game, I would just read a plot description and leave it at that (spoiler: it's really stupid). Blegh.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on December 23, 2013, 08:43:10 AM
Super Mario Galaxy 2 (Wii)


Great game, although a few of the boss battlers were disappointing.  Loved the constant variety and most of the creative levels.  Currently sitting at about 110 stars collected, and have just started the first bit of post-game content - expecting to play for another day or two before reaching 120, not sure how much further I'll continue playing (for now) after that.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: UncleBob on December 23, 2013, 09:49:59 AM
That trade sequence (http://www.zeldadungeon.net/Zelda04-links-awakening-trading-sequence.php) was usual Zelda bullshit. Hate that crap. How was i supposed to know that i need to go under the bridge to finish sequence and get looking glass? People call Zelda 1 impenetrable but for me it's the other way around: it's the only Zelda game where i didn't need to use guide to look up for some BS puzzle.
The Owl in the screen right above the bridge hints that there's a secret under a bridge, of which there are two such bridges over water in the game.

Also, if you clear out the fisherman's lake in Mabe Village, he mentions something about trying your luck at the sea.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on December 23, 2013, 10:25:34 AM
That trade sequence (http://www.zeldadungeon.net/Zelda04-links-awakening-trading-sequence.php) was usual Zelda bullshit. Hate that crap. How was i supposed to know that i need to go under the bridge to finish sequence and get looking glass? People call Zelda 1 impenetrable but for me it's the other way around: it's the only Zelda game where i didn't need to use guide to look up for some BS puzzle.
The Owl in the screen right above the bridge hints that there's a secret under a bridge
I probably read that hint months if not years ago.

This may be a throwback to A Link to the Past...
That i didn't play.

As you probably know by now, the trade sequence does ultimately net you the optional boomerang which is fiendishly over-powered.
I only looked up in the wiki that i need looking glass to progress and didn't care enough to do any more additional steps.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on December 27, 2013, 06:43:57 AM
DuckTales: Remastered (Wii U)


Enjoyed the game. It was (in easy mode) much easier than I remembered, but I'm guessing that harder difficulties would fix that very quickly. Found it disappointing that in a fully voiced game there was no mouth movement for the sprites - something I could probably overlook in 8-bit days.  Also should note that I found the final "escape" sequence pretty annoying. Not sure if it was control issues or my issues though.


Some people complained about obtuse level design due to hidden passages, but they must really come from a different era of gaming. In my mind, if there is one part of the level that has noticeably different visual appearance than all other areas, or an odd/unexpected piece of stage design, then players should wonder why and check it out. In almost all cases of hidden passages or secret items, there were clear hints about where the player should go.


Some people also complained about the cutscenes that were added... but I think they were a good addition. Yes, they tended to be too long but brought the game together (nobody reads manuals anymore) and gave the game a nice shot of nostalgia for anyone who watched the old cartoon.  (Plus they are easy to skip anyway, so there really isn't much reason to complain.)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on December 27, 2013, 08:22:05 AM
That trade sequence (http://www.zeldadungeon.net/Zelda04-links-awakening-trading-sequence.php) was usual Zelda bullshit. Hate that crap. How was i supposed to know that i need to go under the bridge to finish sequence and get looking glass? People call Zelda 1 impenetrable but for me it's the other way around: it's the only Zelda game where i didn't need to use guide to look up for some BS puzzle.
The Owl in the screen right above the bridge hints that there's a secret under a bridge
I probably read that hint months if not years ago.
You asked how you were supposed to know you had to look under the bridge. Well, the game tells you. Post-NES, Nintendo has been pretty good about telling players how to progress. There's always a hint somewhere. The proximity of the hint to what it's hinting at is literally one screen (though you have to walk around to get in the water). Not to sound insensitive, but it's not the game's fault you didn't mind your surroundings. Granted, I'm not terribly fond of the trade sequences in Zelda games, but I didn't find this one especially difficult or unfair.

To be clear, I'm not making fun of you as I have a very embarrassing Link's Awakening story myself. Back in the day, I put the game down for like eight months because I couldn't beat the final boss. I had no idea you could you jump over his arms and the thought never even crossed my mind. I eventually beat him by walking back and forth across the bottom of the screen. I had half a heart left after using the medicine. About a year later, a classmate in high school told me how to actually beat Dethl. If I had the Internet back then, I would have saved myself a lot of cursing.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on December 27, 2013, 09:49:09 AM
I had no idea you could you jump over his arms and the thought never even crossed my mind.
...

Sigh.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on December 29, 2013, 11:10:03 PM
>snip<
Shadowrun Returns

It feels more like a game engine than an actual game. All the mechanics are there, it's just that they needed a more talented campaign designer/writer. 95% of the game feels too easy until you hit the last fight like a brick wall.  The level design felt more like I was playing a DnD adventure in scale instead of some far more grand. The lack of loot drops mean all items upgrades are done in the shop and they lack meaning and fullness as the delta between weapons are too small.

But the true saving grace is the Steam Workshop where you can effectively find unlimited content to play to the heat death of the universe. With this in mind, the packaged campaign becomes more of an introduction into Shadowrun. If you can buy it cheaply like now, go nuts.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on December 30, 2013, 01:15:38 AM
>snip<
Games!


Guacamelee:
The art style of the game and its attitude kind of wore thin part way through, and there were a few BS secrets. I was also irked that an area of the game is roped-off DLC from the beginning, takes some of the jazz off a Metroid-style game. Still, there are some good platforming challenges throughout, and some of the boss fights were quite good, even if the final boss was a bit of a fizzle. I wish 100%-ing it had some effect other than a slightly different cutscene. I got it on sale on PSN, and would've been somewhat displeased if I had paid full price. I guess Super Meat Boy spoiled me on indie game value.


Heavy Rain:
I was impressed that you're allowed to actually screw up the story majorly and never resolve anything. I did my first playthrough as poorly as possible to see if it would change anything, and it kind of does! You can cut off about 1/3rd of the game by letting characters die/get arrested and get an unintentionally hilarious David Lynch ending. I played through it again trying to do everything right and got the ideal outcome, but I wish I had just let it lie. Also, terrible game, script and controls were awful. There was one sequence where you're trying to escape the cops while helping a wounded person hobble along, and I had to restart it 7-8 times because I couldn't walk around three stationary cars in a row without running out of time. Worth trying if you're interested in incorrect evolutionary paths in the video game family tree.



Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ceric on December 30, 2013, 11:27:51 AM
Tearaway
I actually beat this a week or so ago but I was holding off for the NFR GotY Show.  Its a good game as a package.  Any individual part wouldn't hold up alone.  The story is good and the whole papercraft conceit is really followed through for the whole game.  It has a charm to it but it really is an easy platformer.  I think its a good length.  In fact it could have been just a tad shorter for me.  I got it for $20 from Amazon and I feel like I got a good deal. 

Easily the Media Molecule game I've enjoyed the most.  Though for a game with customizing the story to you it really doesn't have any true re-playability except as comfort food.  Good game worth playing for anyone with a Vita.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: UncleBob on December 31, 2013, 08:37:05 AM
To be clear, I'm not making fun of you as I have a very embarrassing Link's Awakening story myself. Back in the day, I put the game down for like eight months because I couldn't beat the final boss.

Funny.  I have a similar Link's Awakening story.  I had borrowed it from a friend, rushed through the first part of the game, made it to the Face Shrine, then got stuck on this screen...

(http://www.zeldadungeon.net/Zelda04/Walkthrough/06/023_Thumb.png)

Now, it's much, much more obvious seeing it in color - but I was playing back on ye olden black and green Game Boy (and the non-DX version of the game).  I totally didn't see the hints (which seems obvious to me now).  Gave up, and gave him the game back.  This was before the days when you could just look anything up on the internet.  Well, technically, it was very early in those days, but we didn't have internet at home (god, I sound old, don't I?) and the school frowned upon using the internet for such things as video games.  Although it was really awesome when I used the school's network for Quake deathmatch.  Until the wrong person found out about it. :(

Several months later, I was over at my friend's house and picked up his Game Boy - Link's Awakening was in it.  I booted it up and saw my save file was still there, exactly where I left it.  I started back playing it and discovered the thing I was overlooking in about three minutes or so.  I promptly stole the game back from him and beat it that night (or, perhaps, early the next morning... pretty sure I stayed up past my bedtime on that one). :D
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on January 01, 2014, 08:31:10 PM
Assassin's Creed 4: Black Flag (PS4) - Fun game and a real return to form for the series, but man the actual "assassin" on-foot gameplay is really getting tired and the game is way too long and the game world is waaaaay too big.  The modern-day stuff is just as bad as always, which is a real shame considering that Kenway's story is one of the best in the series.

Congrats, Ubisoft. This game was so long and so draining that I probably won't buy Watch Dogs now. Or whatever 2014's main Assassin's Creed game is.  I just can't take another massively huge Open World game for a long time.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: relewis2011 on January 04, 2014, 07:31:48 AM
Pokemon X! Still have quite a bit of post-game content to get to, but I'm moving on to Link Between Worlds for now...which I've already made it through the first three dungeons! This game is brilliant. From the wonderfully composed music, the great graphics, to the perfectly implemented merge ability (albeit the easier dungeons and puzzle solving, I'm not complaining as I can progress through the game rather quickly and still have a blast doing it), I've already deemed this as my runner up for GOTY.[/size][/color]
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on January 05, 2014, 09:01:06 PM
Crimson Shroud (3DS)


Lived up to the billing and beyond. Really, really enjoyed this game - although not sure if I want to keep playing for New Game+ content/ending right now.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on January 05, 2014, 10:02:18 PM
Tales of Xillia (PS3) Spoiler-free, by the way.

Not really sure how I feel about this game. On one hand, I adore the two main characters, Jude and Milla, and their interactions.  Even a moment where most fans hate Jude, I found it to be believable and a part of his character. I also love the "skits", or extra scenes, that you can play if you so wish. While I question putting so much character interaction and development in option scenes, they were usually worth spending the extra time you had to put in to watch them. They were also the source of the game's comedy relief, so I guess that is a plus.

On the other hand... there's a lot to complain about:

Pretty much every other character, including their development and motivations. Their development was all over the place, from spread to thin and far out, to all at once. Especially for one particular main character, Alvin. My god, was he a train wreak.

Graphics. The in-game cutscenes were generally incredibly wooden, similar to how Final Fantasy does their in-game scenes. At certain parts, however, it definitely ruined some really intense moments.

Sound design. Whether it was in a cutscene, gameplay, or animated cutscene, the voice of the characters were overwhelmed by the sound effects and music in the background. While you can change that in the options, the animated cutscenes could not be changed, so I was forced to leave subtitles on for fear of missing anything.

Level and monster design. Ho. Ly. ****. I don't think I've ever more bored walking around in a JRPG before. Every fucking time you need to get through an area and fight monsters while doing so, 70% of the time it's the same looking green fields corridor with enemies and loots littered next to trees. On top of that, the enemies were the same 7 or so monster templates with different palette swaps or small variations.  By the end of the game I was so sick of fighting the same monsters in the same looking places despite being on the other side of the world I just avoided all the enemies to get to the next area. This right here is the biggest issue in the game for me.

Rushed ending leaving me unsatisfied with the 40+ hours I put into the game.

So... yeah. I loved a few characters enough to keep on going, but after a while most of the game felt like a chore and I was rolling my eyes at a few points. That said, there are a few times in the game were I felt that hit just the right spots, especially mid-game. Still, it's hard for me to recommend this game to anyone, unless you can easily forgive the typical JRPG tropes driven up to 11.

TLDR; The two very awesome main characters may or may not be worth the rest of the games shitty level design and cringeworthy moments from the other characters.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on January 18, 2014, 04:39:29 PM
Demo of Bravely Default:
That took me so long because i'm not that good at RPGs. Also the demo itself is long enough to easily pass as full game itself.

According to activity log it took me 16 hours spread over 13 play sessions.

I liked it, though now i not sure if i ever will get the full game. Not because i was confused by demo or turned off by something. I'm kinda exhausted of RPGs because of it.

I don't want to play full game now, but i liked the demo enough. Fun and inventive combat system, great visuals, nice music. I might buy it sometimes later just as a sign of support...

PS probably picking Crimson Shroud was not the most wise decision... And i still have barely played Earthbound...
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on January 19, 2014, 03:59:09 AM
RE:Mercs

Got is for 8.50NZD ~ 6USD from the eshop, so a no brainer. The mission system is dumb and it's missing Leon and Ada also lacking CCPro support still. It is however more fun than Revelations Raid mode which is a bullet sponge simulator. It's a bit hard to maintain a combo compared to RE4 as there are less zombies attacking you and the AI tends to spawn zombies off screen standing idle instead of sending them after you especially apparent on some of the bigger, more open maps.

A good bit of fun if you can get it for cheap as a fresh copy.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on January 19, 2014, 12:16:14 PM
I think The Mercenaries 3D is missing Leon because of the whole Leon-and-Chris-were-never-in-the-same-game thing (until Resident Evil 6). That's pretty silly and even with that being the case, I would have rather had Ada than Krauser. Still, I wanted all the important characters. Sheva is notably missing. I'm not as disappointed in that since I unfairly dislike Sheva for being such a useless AI partner. Josh was awesome in Resident Evil 5.

The missions are pretty much just training exercises for the later stages which are next to impossible without upgraded skills.

The game doesn't have Circle Pad Pro support because the peripheral was released months after the game. I hoped Capcom would patch The Mercenaries 3D to work with the Circle Pad Pro, but I never really expected them to.

There are several spawn points throughout the stages and enemies eventually make their way to you, but the game encourages you to move instead of taking a stand in one spot. They will always run towards you if you're in their vicinity. As for combos, constantly moving and upgrading certain skills helps immensely. I recommend either playing as Rebecca (her from-behind melee move is pretty strong) or just using Play Coins to unlock her loadout for other characters. You can, conversely, earn an A or better through stages 5-5 to unlock it that way.

It's far from a perfect game, but you got it at a great price.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on January 19, 2014, 02:56:49 PM
Some of the maps are just too large for the AI. The Cargo container map and the red exploding barrel factory are way too large. Even when you are running around, you still get combo breaks from the lack of guys to kill. It's irritating to see from a gameplay perspective and comes off as a flaw as in level 5-EX the AI appears to be set "Fully ON" which means idle dudes on the otherside of the map is less of an issue.

A lot of characters have death or near death moves. Krauser has the Stinger/neck stab. Barry gets a headbutt which is almost always lethal. Hunk has The End/Executioner. Jill has the insanely funny neck breaker. Any time you're not killing with melee is time wasted. Depending on level and character I can pretty routinely hit the kill limit of 150 with about a minute to spare.

The weapon set I like the most is Claire's as it has a pistol that can be used as a ghetto SMG along with controlable amount of damage, a nade launcher with a safer level of friendly fire and a power weapon in the form of the semi-auto sniper rifle. Rebecca's weapon set is nice, but the SMG is harder to control burst wise which means it's much harder to "pick" the melee attack you need. The nade launcher means melee is mostly out of the question, but that set is unlikely to run low on ammo.

I would have rather have Ada over just about any of the males to balance out the roster. Sheva was barely a character even for a RE game. She was suppose to be your local liaison, but she never ever does anything job related or otherwise. There was never a reason to care for her other than you gameover if she dies.

Level 5-EX is a whole load of BS sometimes as the Mini Bosses have absurd amounts of health that require multiple mag dumps to kill. Level 1 to 3 is a massive waste of space and could have been done in one level or not at all. It's terrible as a tutorial and makes for equally terrible filler.

It's not a bad game at the price I got it at, definitely a bit of fun as a short arcade experience, but one would feel a little burned if you brought this at full price and a fool if you got it second hand.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on January 19, 2014, 03:52:33 PM
Ha, exploding barrel factory. I can't say I disagree. I often have to shoot a grenade across a very long distance just to keep a combo going. Usually, my combo gets broken. I saw a video of someone getting a perfect 200 max combo on the final stage though he lucked out a few times. I just recently finished that one yesterday on my first try (surprisingly). I think my max combo was 40-something since I couldn't find anyone to kill to keep it going. I had another long combo that got broken because I almost died from a Red Executioner. Luckily, neither the solider with the knife not the Executioner next to me bothered to attack while I resuscitated.

I only recommended Rebecca for her loadout. The melee move I mentioned seems to be her strongest one. For someone just starting the game, she's a good character to use and probably the second one people unlock. I stuck with Jill for most of my time with the game because she's Jill. I normally use HUNK now since his melee moves are strong, even Triple Shot will usually kill regular non-Los Illuminados enemies (except when he stupidly misses based on positioning). Still, I like Rebecca's loadout because the grenade launcher is good for clearing out crowds if overwhelmed and near dying and it can kill most stronger enemies with the Giant Killing skill pretty easily, even Super Salvador who is a stupid cock otherwise.

Sheva's absence is notable mostly because The Mercenaries 3D is primarily based on Resident Evil 5. I don't care for the character because besides being useless, she seemed included to alleviate those ridiculous racism claims. I just like Ada as a character so I was bummed she didn't make the cut.

I didn't pay full price, but I paid more than you did though I did buy it in 2011. I'd like to see a sequel to The Mercenaries 3D. I've had a lot of fun with the game so far.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on January 20, 2014, 05:29:27 PM
I just finished up playing through an obscure SNES gem that I'm not sue how many people have ever heard of. The game's called Super Metroid. I'm not usually one to beat games, even ones I absolutely adore like Super Mario 3D Land, but this one just grabbed me. The world is just brilliantly designed, and while the story is fairly light, it may be the best Nintendo's ever produced.

There aren't many games that I'd recommend to literally everyone, but I would say if you have any interest in gaming as a medium you owe it to yourself to at least try it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on January 21, 2014, 08:25:19 AM
Super Metroid is my favorite game ever, but I didn't really appreciate it until after I finished it. The game is also the source of a couple personal gaming failures. I fell down the pit where the Etecoons teach you how to wall jump and I couldn't do it for the longest time. If I remember correctly, I went back to my last save and was able to avoid it, but then I progressed to the space jump upgrade and couldn't do that either. My neighbor's cousin had to teach me the timing to continuously space jump which was maybe a year later. You know when I say I'm terrible at video games? That's not hyperbole.

Anyway, Super Metroid is one of the few really complete games. There's nothing about it I felt could have been done better taking into account the time it was released. I'm really glad you enjoyed it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Caliban on January 21, 2014, 05:09:12 PM
I want to get a 3DS primarily because of SteamWorld Dig.

It's on Steam: http://store.steampowered.com/app/252410/
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Mop it up on January 21, 2014, 08:00:42 PM
RE:Mercs

The Mercenaries 3D
I bought this game cheap on a whim, which was kind of a mistake since I had no plans for it, and so I still haven't played it. Are either of you folks interested in trying some co-op with a n00b?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on January 21, 2014, 08:04:23 PM
Sure thing. You got Steam or some way to communicate with you in realtime?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Mop it up on January 21, 2014, 08:08:52 PM
We could use NWR's chat. The only other option would be AIM.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on January 21, 2014, 08:09:04 PM
Same. I do not currently have some other way to communicate, but I'm sure I can figure out something since it's 2014 and all. I think oohhboy is suggesting voice chat for strategy purposes. You can get by just making sure you don't die.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on January 21, 2014, 08:13:17 PM
It would help. Having some way to talk to each other makes connecting easier because you know, Nintendo.

Edit: In NWR chat now. I need you to add my ID 3222-5727-4873. The we are good to go.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Mop it up on January 21, 2014, 08:17:09 PM
I'm hard of hearing, so voice chat is too much to concentrate on to try to understand it. I don't have a PC mic anyway, so text is the only option for me, I'm afraid. If that changes your mind, I understand.

EDIT: Oh, didn't realise you wanted me to play now, but I can swing it. Be ready in a few minutes.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on January 21, 2014, 08:31:30 PM
Oh, you guys are playing without me.
(http://i.imgur.com/tHMgZzx.gif)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Mop it up on January 21, 2014, 10:50:29 PM
Hee hee, sorry mate. Too bad the game is limited to two players! Maybe we could try and pick a date and time to play, Adrock? I believe I already have you added.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ymeegod on January 22, 2014, 02:33:39 AM
Have to agree Oblivion with the disappointing Tales of Xillia.  Not sure what people saw in this game but what I played was a broken story (with twists that make little to no sense) and a lame combat system.  The new "link art" made the game in a spam fest of special arts which made the game all to easy (think I died once in the game).

Was so looking forward to another Tales game but this one was an failed attempt.  You're better off replaying the old Tale games if you really have an JRPG itch.


Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on January 22, 2014, 02:46:05 AM
You're better off replaying the old Tale games if you really have an JRPG itch.

And speaking of which, we have an old Tales game releasing next week, as my favorite in the series (Tales of Symphonia) is releasing on PS3 in an HD re-release.  :P:

Haven't gotten around to Xillia, myself. I still need to finish the Epilogue from Graces F.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on January 24, 2014, 12:16:28 PM
Ace Attorney: Apollo Justice:
That last case was quite something. Time travel paradox is not what i would expect from AA game... Yet it worked for that case, i think.

Too bad all previous cases before kinda sucked and felt half-baked. I understand that they wanted to connect them in one huge case and they left them open ended so that they could be tied up in the end. But the case with singer wasn't part of the last case and yet still had numerous hanging threads just left hanging there: like you know, THE MOTIVE of the crime was left completely unexplained. There were a few comments from the Judge that would explain motives of the killer a bit and make him more sympathetic, but nope! Case closed and never addressed.

The explanation for Apollo's powers went way too long. They didn't have to conjure all that stuff about genetic skills interacting with bracelet because temperature of the body.. bla-bla-bla, bla-bla-bla.

It's magic! Done. Stop yourself. I get it, it's magic.

The other thing that bothers me, is how they had a mother who knows she has two kids and doesn't even try to meet them. Again! They had the same situation in the last game too. It bothered me there and bothers me here even more because it wasn't funny the first time.

Ah well. It's still AA game: outrageous characters, courtroom antics, stepladders. I liked how flashback scenes looked and sounded intentionally lo-fi. They probably went a bit overboard and sprites looked more like NES than GBA. But still it was cool.

Assassin's Creed III: Tyranny of King Washington:
Similar story -- underwhelming beginning -- good/okayish end. First two episodes is just a rehash of the same content.

Seeing pyramid in the middle of New York was cool though.  And Save the Bear mission (http://www.youtube.com/watch?v=leXMOEMSI7U) was cool too.

It's still ACIII though, and that means horrible stealth missions, complete absence of any QA whatsoever and full sync requirements that you might get or not get because of random events. Last episode had less of that though.

Animal powers make it a bit more fresh but it seems like designers thought that giving such overpowered abilities would be too easy and decided to double or triple number of enemies in all locations. So you better hope you're invisible because if you're caught, 20-30 guards will be on to you and animal power are hard to use in the heat of the battle due to clunky control scheme.

God help me, i am now seriously considering playing AC3: Liberation now...
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: magicpixie on January 26, 2014, 05:23:19 PM
I just finished my replay of Uncharted 2.  I played the game on the lowest difficulty this time because I just wanted to blow through it.  After playing TLoU, there were plenty of moments in this game that made me wish I could throw a bottle or a brick to distract a sentry.

I had forgotten just how impressive this game was from almost all technical aspects.  Visuals are stunning, audio and superb, and the narrative is just another example of how far ahead of the competition Naughty Dog can be.  There are obvious flaws with some of the gameplay decisions, but most of those end up being minor quibbles.  For instance, at times, despite some superb level design that does a really good job of indicating where you need to go, I never really have a good grasp on just what the limits of Nate's jumping abilities are.  Instead, it seems like there are some jumps that you are allowed to make, and some you aren't, regardless of whether the physics of it work.  In some cases, a jump looks like it will fall short, but Nate gets some magical extension of the jump and he reaches the ledge.  Some of the puzzles would have been much easier to solve if that wasn't such a guessing game.

I think someone here mentioned that they wished there were more contextual animations for things like running into walls.  I am inclined to agree with this, as going through the game again, those animations are far too limited in their triggers.  There also happens to be a lot of sliding when you need to activate a lever or a switch and Nate's character model isn't in exactly the right location to begin the animation.  Obviously, there are limits to what the PS3 can do, so hopefully a PS4 iteration can increase that level of immersion.

Combat is the area that I can imagine being the most divisive.  It works well enough, but, and this might have to do with the controller, I never fell in love with it.  Melee is fun enough, but the gunplay never felt quite as empowering as it should.  Enemies are bullet-sponges, and it is really pronounced in the last 30ish minutes of gameplay when you have to fight the blue smurf-guardians.  There are far too many encounters that start with 4 or 5 enemies, and then grow every time you dispatch the first wave.  After playing Tomb Raider on PC, and experimenting with mouse + keyboard, I really miss the precision aiming afforded by that setup.

The standout of the series is presentation and narrative, and this game really nails it.  I really enjoy the interactions between the characters.  Voice acting(performance capture?) is top notch, really solidifying the cinematic experience of the game.  I like that characters continue to converse during lulls in combat, something that I think BioWare got away from in Mass Effect 2 and 3.  The personalities of all the characters have been meticulously crafted, and everybody feels fairly consistent.

After finishing Uncharted 2, it's really neat to see just how much they improved on the first game.  Still having TLoU relatively fresh in my mind, it's incredible to see just how much they've managed to build on their formula.  I look forward to whatever it is Naughty Dog brings to the PS4(Uncharted 4 by all estimations) and seeing just what steps they take to improve on an already great formula.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on February 10, 2014, 01:58:32 PM
Metro: Last Light (PC)

Got really sick of this game about 2/3s of the way through. Once the impressive graphics and atmosphere wear off, you're basically left with a non-interactive railed exhibit, with occasional perfunctory shooting sequences. Human fighting is okay, but there's no reason to use the stealth mechanics because the game is really easy and there's plenty of ammo on non-Ranger difficulty (and I wasn't about to pay for a hard mode). Monster fighting is awful, though, just a chore, made worse by several instances of "fight endlessly spawning creatures while waiting for an extremely slow elevator/trolley/whatever." Also, the writing is really bad and there are some godawful boss fights. I'd skip this one.

Tomb Raider (PC)

Enjoyed this one for the most part. It's actually more like Arkham Asylum than Uncharted, just with mediocre shooting action instead of good brawling action. I got burnt out on the "collect 10 mushrooms!" stuff, but did go back and get all of the GPS caches and journals and whatnot. I quite like the vertical arrangements of the larger areas and the general design density. Overall I could have done with 75% less combat and 75% more environmental puzzles.

I think it would've been cool if they'd limited Lara to the bow for most of the game, with maybe some limited handgun ammo. With that you could have fewer combat encounters with much greater impact, perhaps a hard limit on how many cultists are on the island (similar to the Treasure Island book) instead of the illogical thousands seen in the actual game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: magicpixie on February 15, 2014, 03:23:09 AM
The Last of Us DLC - Left Behind

For $15, it's tempting to say that this single player DLC is overpriced.  At the same time, with new assets, and the whole performance capture aspect, I can understand that the content was probably pretty expensive to create.  Overall, there's not really anything here that wasn't in the original game.  It's gameplay sections spliced together with cinematic sequences, and sections where characters converse with each other while you walk around.  Again, the appeal of these games lies in Naughty Dog's ability to create a cohesive world with likeable and/or believable characters.

For the most part, I think they did a pretty good job with this content.  Animations are still top notch.  Voice work is astonishing.  I really enjoyed Ellie's character, and getting the chance to explore her past(and some parts from the main game) was most welcome.  I loved the pacing - combat and exposition gameplay was cleanly delineated, and the plot mechanic they used to do so was executed perfectly.  My biggest complaint with the story was that the plot's main twist kind of fell flat to me, mostly because it felt to me like Ellie and Riley were acting years beyond their 14ish years.  Of course, that may have just been a way to show that kids growing up in such an oppressive environment are forced to mature faster.  I think Ellie may have been even more foul-mouthed in the DLC than the main game.

Actual gameplay was a mixed bag for me.  The sandbox arenas are back with the twist that enemy encounters are not just limited to one type.  Infected and survivors both inhabit the same encounters, opening up new tactical opportunities to pit foe against foe.  I had fun with this mechanic, but in such a short DLC, encounters were obviously limited.

There was also a bit of a quirk to one of the encounters.  I had to get a generator up and running before crossing a parking garage.  Before attending to the generator, I explored the entire room before doubling back.  As soon as I picked up an item I needed, a bunch of enemies spawned out of nowhere.   A minor quibble, but it was definitely jarring.

Ultimately, I felt a bit disappointed with this DLC.  I loved getting back into Ellie's perspective, and I loved getting back into that world.  Seeing a bit more about who Ellie is raises some questions for me about Ellie's reaction at the end of the main game, and the discussion I have with myself is compelling.  I think the DLC's length really shines a light on its weakest component, the combat, and makes it really hard to justify the price.  But if you loved The Last of Us, and you loved Ellie as much as I did, there are enough moments here to make you smile.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oblivion on February 15, 2014, 11:08:41 AM
I, on the other hand, loved the DLC and what it did that video games are generally too afraid to do. Considering how much I enjoyed it, I felt the price was completely justified. This is all subjective, of course.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on February 17, 2014, 04:00:55 AM
I have finished Danganronpa, though I have much to do before I've "completed" it. Man, that game has some really awesome moments, but it kind of plummets into some real cheesy crap towards the end and common sense just flies out the window. Still highly recommended, though.

On a sidenote, the bonus mode that unlocks when you beat the game is just...bizarre... :Q
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on March 11, 2014, 12:12:29 AM
Arkham City (Wii U):
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRm_sV4Lo5sC9B) (https://miiverse.nintendo.net/posts/AYQHAAABAAC_UqFMSgysfQ)
Also collected all 440 doodads.

Open-world and/or collectathon design can be slapped onto any genre be it platformer (Mario), 3d space shooter (Elite), city roaming simulator (Assassin's Creed), primitive brawler (Arkham games) or anything really.

Collecting aspect ensures that people with mild OCD will enjoy this part either way, but the main gameplay routine be it walking, flying or jumping that you're doing in between collecting, should also pull its weight.

I do enjoy platforming or roaming the cities, but i can't say i like brawling as Batman as much. It's okay i guess but the combat system just never really clicked with me.

One of the problems that spoils entire game, not just the combat, is overcomplicated controls -- most of the dozens and dozens and dozens of things you do in the game are mapped onto combination of different buttons pressed in some order. It's just as demanding as fighting game where you need to memorize combinations of button presses.

And it's not just button presses -- moves also differ depending if you're pressing it once or twice or hold it. Plus there's a timing placed on top of all this heap of game mechanics.

Bayo's combat is enjoyable by itself, but in Arkham games it's a slog you need to push through to get to good story parts. That's why i didn't bothered with combat arena challenges in the game.

There are so much stuff you can do, so many moves but some of them are so situational and arcane, you will miss majority of this stuff unless you start doing challenges that will force you to do this on purpose, like glide boost kick (http://www.youtube.com/watch?v=kXVxLZRVV00) or grapple boost takedown (https://www.youtube.com/watch?v=2wJt23_nOlI).

Still, it's a good game, and you definitely feel how big it is. VA, story stuff, comic book fanservice are best parts. Oh and flying with a grapple hook is also pretty cool in a Spider-man 2 kind of way.

I still kinda want to playand finish Origins... Halp.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on March 17, 2014, 04:53:33 AM
The Swapper:
According to steam, entire playthrough took me 7 hours. A good hour of it took me to solve one particular puzzle wasn't that hard in hindsight.

My impressions about quality of puzzles hasn't changed: they're still stull too "fussy", and can be solved just by trying out things in random ways until it kinda solves itself. There is no thought put into them, no "trick" behind them, like every single puzzle in Jelly no Puzzle has.

Probably the only puzzle i felt was genuinely well designed mechanically was the one where i had to place spaceman on four pad on both floors and ceilings:
(http://i.minus.com/ibtKfcSrdv0S9i.jpg) (http://steamcommunity.com/sharedfiles/filedetails/?id=238484841)

There are two endings, i chose suicide over taking over other man's body to save myself. It's kinda irksome that you can't come back after one ending and choose differently to see second ending. But no big deal: i just watched the other ending on youtube.

The plot is okay, good even. Certainly better than most. Nothing super special that wasn't explored in good sci-fi stories half a century ago, but the attempt is appreciated.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: josephhotseat on March 19, 2014, 01:06:38 AM
I don't have much to say about the games I've finished since I starts with one and end up with another one  :-[

But I already finished The Walking Dead Episodes 1-3, I am now playing episode 4.  ;)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on March 26, 2014, 02:03:26 AM
Ninja Gaiden (both on 3DS and on Retro Achievements (http://retroachievements.org/user/azeke) emulator):
I've already cleared the game on 3DS a few times before but it was using a save state starting from 6-1 so i didn't counted that.

I wanted to do it all in one sitting. Also i was skipping all cutscenes and was missing out on "amazing" story.

The most important thing you need to remember to beat this game is "don't stop for nothing". Enemies in this game are not there for you to kill, they're here to stop you from moving on. So don't pursue them if you're not progressing at the same time.

Screen border is your most efficient weapon -- use it by running all the time and getting everyone (mostly birds) cut by the border and vanish. There are places where by abusing enemy AI you can make them go into the border and disappear completely.

The other thing is that you need to treat your health almost like an item or an ammo. You have lots of health so why not use it? Getting yourself hit is sometimes the best option you have. You can hit yourself on purpose and use temporal invincibility to get through impossible segment, or even use knockback animation that otherwise is the bane of your gameplay.

The hardest part in the entire game is probably 5-3, because of a segment where you need to jump two times right towards the dudes with rocket launchers while the green dude is jumping at you AND you have a white bird on your tail AND a bat appears on second jump:

(http://i.minus.com/iCsswTSQ91oTG.jpg)

You can cheese through the first jump by getting fire magic earlier but it won't last enough for the second jump... You need to slash in the very millisecond you land to kill rocket launcher guy before he fires and knocks you back into the pit.

The part right before it can also get tricky:
(http://i.minus.com/is7iMFiystvPh.jpg)
Cheetah appears running at you right when you land your second jump -- there is a window of quarter of a second for you to react and jump out of the way.

Stupid thing about the final boss isn't that it sends you back to 6-1 after you die (i've played level 6 so many times, i've memorized all right patterns i need to do to finish it in one go so it's not really a problem), but that your magic depletes completely between boss phases so if you want to do all final boss phases in one go there is no reason for you to save your magic for later phases, because come phase 2 your magic will be zero whether you used it or not.

I can do phase 1 without magic, i can do phase 2 without magic, but the last phase is just too much to handle with just a sword. It's much simpler to stock up on magic by replaying level 6 (get at least 80 magic) then remove the head with two fire blasts and then just start spamming alien's belly with further blasts.

Music. While 4-2 (http://www.youtube.com/watch?v=u2LF2t4YlBI&list=PL85DC373E4DF2BC52) is definitely the shining gem in the soundtrack (even developers realized that and made it the music for the ending sequence), after playing the game back and forth so many times i got to appreciate other tracks as well: 5-1 (http://www.youtube.com/watch?v=2boY0DCuXKE&list=PL85DC373E4DF2BC52) is HYPE incarnate, 5-3 (http://www.youtube.com/watch?v=-m7b470qVds&list=PL85DC373E4DF2BC52) sounds like something written in times of Bach and Mozart and to be played on a clavier.

Because i played on raNES (i.e -- PC) i needed some PC controller setup. Xbox controller that i otherwise for everything else on PC clearly won't do because of atrocious d-pad.

So i dusted off my bluetooth receiver and used gloverpie program to connect my Wiimote and Classic Controller Pro. It is such a hassle to set up and i always have to do a few times for it link up properly and the worst thing is that you need to do it each time anew for each session.

At least once i got it working, it felt very good. Classic controller's d-pad is awesome.

There is still some small lag with this setup though, i feel like reaction time on button presses need some tightening up because i found a few moves way too hard to do with this setup, like climbing the wall vertically -- it's much easier to do on a keyboard of all things.

After finishing the first NES game, the next day i received Ninja Gaiden Black in the mail! Spoiler: it's also awesome!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: lolmonade on April 04, 2014, 10:29:46 PM
Just beat inFamous: Second Son.  It's sort of a mixed bag compared to inFamous 2, but overall i'd say I had just as much fun as the last one. 


The protagonist, Deslin Rowe, is a surprisingly enjoyable character that's fun to play as, and his brother Reggie is an entertaining opposing force to him throughout the story.  That said, the downside is that those two characters are the only ones you really care about.  inFamous 1 had an interesting feel of you unraveling this complex story with a crazy twist near the end.  inFamous 2 had a feel like you were fighting against the clock to prepare yourself against the prophesied beast.  The downside of Deslin being so jovial in trying to get his powers is that there doesn't feel like there's much weight to the story until a pivotal moment late in the story that drives everything towards the conclusion. 


The powers are pretty neat.  Deslin's power is that he can absorb the powers of other conduits, which acts a means of gaining new powers.  I won't delve into what powers you get, but they all have strengths & weaknesses.  The best part about the new powers, and this is probably the biggest improvement over the other games, is that they allow you to traverse the city so much more effectively than Cole was ever able to.


Overall, a lot of good fun, if maybe a little less compelling from a story standpoint.  Can't deny it's probably one of the better games for PS4 right now, so I'd say it's worth the purchase.  I'd give it about an 8/10.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on April 07, 2014, 01:32:11 AM
Assassin's Creed: Liberation (PC):
Finished it. Save file says i spent 15 hours on it, though it felt longer (maybe it doesn't count replays). Also note that i tried to prolong the story as much as i could and collected almost everything and did all extra missions.

Did full sync on everything. It wasn't as hard here as in main games, conditions mostly are pretty lax and you can get them on the first go, there were probably just 3-4 missions that i had to replay many times to get full sync.

As usual for this series, it gets annoying when full sync depends on broken game mechanic (like vehicle control in Brotherhood was amazingly broken and made it impossible to full sync without using glitches or missions in III that depended on your ally AI -- so infuriating when your full sync relies on somewhat random mechanic that is completely out of your control).

There was one mission that depended on "stealth running": run through predetermined path while guards will shoot at you if they see you and you're on a timer and oh... DON'T GET HIT even once.

One "boss" mission that had full sync requirement to never get hit i did after many retries but i had to figure out almost perfect positions and moves i need to execute. Almost perfect because combat system is very wonky and not reliable at all, your moves may or may not work and enemy AI also acts somewhat randomly.

After spending an hour on this, i got enough of it and bought lots of smoke bombs. The other two "boss fights" i cheesed through just by spamming bombs and killing everyone while they cough.

I collected most of the doodads, but was missing few voodoo dolls and assassin coins. When i looked it up, it told me that these two voodoo dolls are not on the map and only appear during two special missions that i have to replay in full. Yeah, no, not gonna do that.

Pocket watches are rather blatant attempt to give you something to spend your money on, given that they don't have any importance for neither gameplay or story.

Story is stupid as per usual (for all videogames i could say), but the mission where i had to scare soldiers with voodoo magic was funny. By the end plot got very hokey, but that's par the course for the series (after all so far the only legitimately semi good story was in Revelations).

Also there was one character (http://assassinscreed.wikia.com/wiki/George_Davidson) who looked normal in most of his missions, but in his last mission he suddenly became a pimp (http://www.youtube.com/watch?v=9Y9xy_jjqPI&t=11m50s). A hat with feather, purple outfit and he even changed the manner of his speech to match. Am i supposed to laugh or cringe, i honestly have no idea...

Overall the game is very fully featured for a console game brought to handheld. They didn't really change anything. Probably the only thing lacking compared from console games is sound design: from somewhat mediocre music to small selection of citizen's reactions. It gets bizarre hearing people sighing constantly as you run past them, it's almost like i'm playing Pikmin or something, they sigh in almost exactly the same way.

Despite all my whining about this and that, it's a good game.

I can honestly recommend it if you want to check out some AC game but not sure which. Sure, II or Brotherhood are better picks, but they're also extremely long. If you want something with a smaller commitment both in price and time and gives a good representation of the entire series with warts and all (good city roaming and collecting, mediocre/tolerable everything else), it might be worth checking out.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on April 07, 2014, 01:37:02 AM
Infamous Second Son - "Eh"/10

I just beat this game last night, and while it's decent enough and has its strong moments the game overall just felt really flat to me. It doesn't hit any of the highs that Infamous 2 hit, and the powers are REALLY too similar. This is the first Infamous game where I really felt the repetition sit in, and I'm really not looking forward to playing the game again on the game's cartoonishly-evil path.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on April 07, 2014, 06:48:12 AM
I just finished Knack, and aside from a final boss encounter that is total bullshit (no checkpoints in a multi-stage encounter where you die in two hits? Really?!!!)...I actually had a reasonable time with the game. Maybe it's because I played the game at a fairly leisurely pace over the course of several months and maybe it's because I gamed the system quite a bit by importing a ton of rare collectibles in from the companion App, but I found the game surprisingly relaxing. Sure, the game is brutally unforgiving, but at the same time most of the time (once again, "**** you", Final Boss) the challenge was pretty fair and its leads to a fairly relaxed flow of battle. You study your opponents' attack patterns for openings, you dash in, and you annihilate them. If you mis-time your movements, 1/2 your health gets wiped out. If you time it perfectly, you slaughter everyone.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: nickmitch on April 11, 2014, 03:48:21 PM
Recently beat Pikmin 3.  I got all the fruit and, in total, took 58 in game days.  I feel like I wasted so many days trying to figure things out and not actually getting fruit.  The multitasking aspect felt weird.  You couldn't really do anything while not controlling the other characters.  You either had them waiting somewhere or walking someplace.  Maybe I was trying to fight enemies in one area and move fruit in another somewhere else instead of just focusing on fruit and population.  Though, using that feature to stock up on spicy nectar turned out to be an excellent strategy, so the feature is clearly useful.

I really liked this game.  Exploring the world is really fun, especially as you get more Pikmin types.  I didn't like that you get blue Pikmin at the very end of the game, (the next area is the final boss) but the world really opens up after that.  Getting the fruit always felt like a realistic goal and typically felt rewarding.  Enemy regeneration was a constant pain that often slowed progress.  I don't mind the day structure, since without it there's no urgency, but I wish the days were longer.  There was a time or two where I had to retrieve fruit/harvest organs from an area boss and ran out of time.  And most of the bosses are a trek; even though, the game has good ways of having you create new paths and shorts around the levels.

Also, this game looks great, and the Pikmin are totes adorbs.

8.5/10
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on April 11, 2014, 10:46:19 PM
Batman Arkham Origins: Blackgate Deluxe Edition HD Remastered Game for Gamers Limited Edition eShop Version
6/10
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRuHT88FQoalG2)
Finished the main story in 7 hours, 80% complete on Normal difficulty. The game is great good alright. The exploration can be fun. Moving around in the 2.5D space can be a little janky at times as you find out where you can go and grapple. But once you do everything clicks, specially once you begin acquiring upgrades for you gadgets. Unfortunately the combat never clicked for me. It felt unresponsive and muddled. As you got more upgrades to your batsuit you could reel off more impressive combos but it never felt satisfying. All it took is one missed button prompt to break up the flow of the fights. Some bad guys required specific movements (stunning them with the cape, then flipping over them to attack them from behind) that were hit-or-miss. Things did not get better with the boss battles. For me it just became an exercise in frustration. Hit them once, die while trying to figure out the next pattern. Rinse and repeat until dead.


I know there are alternate endings to the game but I don't think I'll replay this game for them. I'll just watch them on YouTube. Maybe I'll go back and 100% it, but the game didn't motivate me enough right now. At least it's short enough that I could finish it.


Knytt Underground
9.5/10
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRfCpNkjZDyTie)
This game is probably the best eShop game I've played so far, if not the best Wii U game overall. I enjoyed the sense of exploration and the story. The environments and the music combined in ways I've rarely seen before. The first 2 chapters in the game were great starters for the real meat of the game: Chapter 3. It is a truly massive world, and while it does use parts of the first 2 chapters, there's still plenty of stuff to explore. The good thing is those first 2 chapters taught you everything you needed to know about the game and overcome the environmental puzzles the last chapter throws at you. And the secrets...oh there's plenty of those, too. Secret passages. Secret areas. Secret puzzles. Even secret rooms in the menu screen.


My one main gripe with the game concerns the ending.It is not satisfying at all. The game just abruptly ends, just like Chapters 1 and 2 ended. That felt really frustrating because you go all over this big beautiful world ringing all the bells of fate, and the game doesn't even give you a chance to ring the final bell! Yes, I can appreciate that game ultimately teaches me that it's all about the journey and not the destination. But dammit I spent so many hours and I really wanted that last moment of gratification. And the game took it away from me.


Aside from that, I will say I loved the story. It's one of the few games I've played that deals with the concept of faith in a way that does it justice. It doesn't force you to pick a side because it understands that we all have biases. Instead it molds the supporting characters in such a way that you can experience the story through your own personal lens, or take the opposing point of view and see how it feels. I will disagree with Daan's review on this site and say that while there is lots of swearing, I never saw it as childish or unnecessary. It fit well with the characters and the mood of the story at the time and never felt gratuitous.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on April 16, 2014, 05:49:26 AM
Jelly no Puzzle (freeware puzzle game on PC):
(http://i.minus.com/ikCiGjZrPJU42.jpg)

Last level requires some real ingenious thinking and now finally after few weeks of tackling it on my lunch breaks i finally solved it. Levels 40 and 19 were the highlight.

Unquestionably the hardest block puzzle game i ever played. Superbly crafted levels and extremely tight design where literally every detail matters and is a part of final solution.

Last week i showed the game to my colleague, he basically went though most of it it since then and really, really loved it (with some harm to his professional duties i'm afraid). Last time i checked he was also stuck on 40. Even though he solved at much faster pace than me i at last was still the first to crack final level.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on April 20, 2014, 01:25:09 PM
Etrian Odyssey Untold: Millennium Girl (3DS)


Solid game. I enjoy dungeon crawlers, and the Etrian Odyssey series is pretty solid in that regard. Untold adds a bit of story and a pre-determined party to make it an easy introduction point. (Advanced users can skip those features, and might prefer to build a party of their own choosing.)


Regarding the game itself, my only let-down was the "final" boss being far too easy - but in RPG tradition there are multiple optional bosses to take on along the way that should give you a run for your money, and the real final boss that can be attempted as a post-game to challenge if you so desire.


Glad to have played it, well worth owning in my opinion The only question is which to get between this remake and Etrian Odyssey 4 - but I think that depends on what you are looking for. I liked 4 slightly more but felt Untold was an easier entry point into the series.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on May 01, 2014, 12:43:25 AM
AiRace Speed (3DS):
Done. Got all achievements. The last two ones where i had to keep getting "low energy shield" warning for 60 seconds straight (got it by finding sparse enough area with a slow ship and scraping the floor doing circles while keeping the shield meter in the red whole time) and the one with keeping nitro for 120 seconds without crashing (i stupidly mixed up 120 secs for 1:20 and was confused why am i not getting it, until i realized that it's 2 minutes and none of the regular levels are long enough to last 2 minutes with nitro on whole time).

The game itself is alright i guess. The gameplay gets stale rather quick and environments are kinda bland. What saves it is achievements and friends leaderboards. Checking if you friends beat you and then beating his time is pretty fun.

This game reminded me of NY Racer (http://en.wikipedia.org/wiki/New_York_Race) (game based on flying taxi part in Fifth Element) -- man i played it a lot back then. I remember it having great, vertical 3d spaces.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on May 11, 2014, 05:03:11 PM
It may have taken almost a year, but I finally completed every level in Donkey Kong Country Returns 3D. I have neither the patience nor the desire to go through Mirror Mode and Time Attack Mode. I'd say 90% of the game is really fun, and the rest makes me want to punch something due to the extreme difficulty. I can finally open my copy of Donkey Kong Country Tropical Freeze now.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on May 16, 2014, 04:19:14 AM
After more hours invested than you would believe, I have Platinumed Final Fantasy X HD for my 91st Platinum. I killed all the Dark Aeons, Nemesis, and Penance. I fully-upgraded all the Celestial Weapons. I maxed out the Sphere Grid for EVERY character.  Yet despite all the sheer bullshit I had to do to get this Platinum, it's still easily my favorite game in the series with one of the best stories and cast of characters.

Unfortunately, then Square-Enix made a sequel, and man did it suck by comparison. But that's a game for another time.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Phil on May 16, 2014, 08:19:15 AM
91st? That's some dedication! How many of those are games that were grinds or unfun? Which ones did you enjoy getting platinum on the most?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on May 17, 2014, 01:53:34 AM
91st? That's some dedication! How many of those are games that were grinds or unfun? Which ones did you enjoy getting platinum on the most?

Sorry for the late reply, but I had to look through my list a bit. For the most part, there are only a few games on the list that were a pure grind or "unfun". Of the 91 games I've Platinumed, it's hard to argue that I hated any of them more than I hated Resonance of Fate. Man, **** that game and everyone who made it. Pure grind from beginning to end. "How much of a grind?" I spent 110 hours on that game, and 5 of those were playing the ENTIRE game a second time in New Game+.  The combat system is pure, convoluted tedium. If you're wondering why I stuck it out for so long, it was one of my earliest Platinums, and I was unemployed at the time. It is BECAUSE of that game that I draw the line at Platinuming most Japanese games. Hell, after that game I'm amazed I stuck it out with Ni No Kuni, because that was one tedious, ****ing mess.

There are a few other games that were unpleasant, but for other reasons. For instance, Dark Void was an interesting concept, but the game was released unfinished so there were entire levels that failed to load required objectives into the environment and the game as a whole crashed fairly often. When the game worked it was pretty decent, but it rarely did. Likewise, Fallout 3 is a crash factory on PS3. It barely works, even by Bethesda's standards. It's because of that game that I didn't stick it out with Fallout New Vegas or Skyrim (which were far worse).

Generally speaking, I've seen a pretty clear delineation between the trophy lists in Western games vs. Japanese games: Western lists tend to favor skill and collectables, while Japanese lists tend to favor time investment and doing every single task possible. I hate Japanese trophy lists. They're made for obsessive-compulsive people without lives, which makes sense when you consider their otaku culture.

As for my favorite Platinums, I combed through the list a bit and here are a handful of them: Bioshock, Final Fantasy 13, Final Fantasy 10 HD, Batman: Arkham Asylum, Rayman Origins, Castlevania: Lords of Shadow, Dead Space 2.  In general, each of these games are pretty hard Platinums, but the pursuit of those Platinums caused me to invest myself into learning and understanding depths of the games' mechanics I hadn't really appreciated before. 

Having to complete Bioshock and Dead Space 2 on the games' hardest difficulty modes without any revival mechanic (and in the case of Dead Space 2, without the ability to SAVE more than 3 times) really made me come to appreciate their respective level designs and the sheer options available to you at any particular time. If you don't explore the bonus content in Final Fantasy 13, you won't appreciate the complexity and mechanical precision you're capable of with that battle system.

So yeah, the best lists push the player to their limits, but they're fair. They make you re-examine the way you look at the environment and gain better understanding of why the game is designed the way it is.  Unfortunately, most trophy lists are sheer checklists, especially Japanese ones.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on May 19, 2014, 04:57:11 AM
 Super Hexagon (Steam, PC):

I am not finished but i'm done with this game for now.

Main reason is because i am tired of trying to make it run smoother than 20fps on my home PC. It runs great on my outdated work computer, but just absolutely refuses to play nicely on my monster PC at home dropping frames, tearing frames and overall lagging.

I tried almost everything: switching to regular monitor (instead of plasma TV), setting monitor refresh rate to 59 instead of 60, turning v-sync off (it helps somewhat, but game still lags), updating AMD drivers, lowering output resolution and running it fullscreen or window. Nothing works.

On work PC i have five of the six levels beaten (you need to survive 60 seconds on them). On my home PC i barely finished third and even that with huge effort and after mutlitple tries, because Steam at first didn't register the achievement for whatever reason and i had to reset local data and redo it.

Had a lot of moments like this where i was less than a second from beating the level, very frustrating especially when you're unsure if the progress will be ultimately recorded or not:
(http://i.minus.com/iQxoN3klP8hh8.gif)

The other big reason for stopping is this:

Open Hexagon (http://www.youtube.com/watch?v=5CKJ4ulHO28).

It's freeware clone of Super Hexagon and it runs like a dream on anything. Playing Super Hexagon at home feels like moving in a barrel of honey, movement in Open Hexagon feels like moving through ether: extremely fast and responsive with zero resistance.

So yeah, i guess until i find a way to circumvent my work network conditions so that i could connect to my steam profile from work, i will be content with Steam registering that i only beat half of the game. And from time to time dabbling in Open Hexagon should i want my hexagon fix.

Still, all these tehcnical whinings aside, i greatly enjoyed the game. I wouldn't have bothered with all these tinkering in the first place if i didn't thought it's worth it.

I recommend anyone to check Super Hexagon out, or Open Hexagon or even an early prototype made in flash (http://terrycavanaghgames.com/hexagon/) if you don't want to commit yourself to downloading and installing software.

Controlling seemingly uncontrollable and mastering the impossible is a much better power fantasy than buff dude killing dudes. Think operator from The Matrix -- at first you only see incomprehensible stream of green letters but as you spend more time with it you start to see it and control it.

This is the reason i started to gravitate towards games where at first you go "WTF is going on?" but then as you play more it clicks and you start to master it. Things like bullet hell (http://www.youtube.com/watch?v=rSUkmUiv83s) or intense (http://www.youtube.com/watch?v=IIcoFOosS9U) hack'n'slash (http://www.youtube.com/watch?v=QYQWf6iyvB4) games.

The intense learning curve where you go from "WTF is this?" to becoming the master of this chaos is incredibly satisfying and about million times more fun than any "press A to awesome" hollywood aping "experiences".

You are having Hero's Journey as you learn the game and overcoming it's challenges, you, not yet another made-up short haired dude, brooding hero #234 who saves yet another loli/princess/world. You, personally you defeat the game and take control, instead of game developer graciously "allowing" you see his badly written and directed movie by pressing the start button.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: nickmitch on May 21, 2014, 11:05:54 AM
I beat Zelda: Link Between Worlds last week.

The game was really fun.  I liked that the wall mechanic worked just about anywhere, and in places where it didn't work, you could tell easily.  I thought I'd be able to break the game somehow with it, but I guess it was more polished than that.  Buying/Renting the items was never a problem for me; I even ended the game with maxed out rupies.  So, that mechanic never had much give and take, and I almost always had all of the items at all times.  As for the items themselves, the boomerang felt totally useless, even after the upgrade.  The fire rod was kind of OP, especially after the upgrade.  As for the difficulty factor, I died once because I wasn't paying attention (something happened on TV) and then twice in the battle tower thing (forgot to pack a potion).  I used a guide twice, once for the last master ore (didn't think to look in a place I hadn't explored yet :P) and for the last two maimais (I wanted that great spin).  As an aside, the Treacherous Tower gets a LOT easier after maxing out the sword and getting the great spin.  I did feel that some of the bosses were too easy (especially after sword, health, and tunic upgrades), but some were challenging enough.

Also the SHOCKING TWIST ENDING! was pretty cool.

8/10
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on May 25, 2014, 07:31:39 PM
I've utterly finished Transistor for my 93rd Platinum (the 92nd was Amazing Spider-Man 2, btw) and..."meh." I didn't "hate" the game, but it's hard to think of a more underwhelming game I've played in at least the last few months. The combat's fine, but it's ALL you can do in this game. The story is so boring & poorly told that the developers go out of their way to obfuscate it to make it "mysterious" and the voice acting almost put me to sleep several times with how completely flat it is. I do not recommend it. Just go play Bastion again.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Pixelated Pixies on May 25, 2014, 08:48:56 PM
As someone who wasn't exactly enraptured with Bastion either, I found the first few hours of Transistor to be similarly underwhelming. In fact, for the first few hours I would have agreed with your assessment Brood.

However, I'm now in what feels like the closing stages of the game, and things have changed drastically (at least for me). The core relationship between the Transistor (or whoever is inhabiting it) and Red has subtly and quite inexplicable began to affect me. It was so subtle that I almost didn't realise it, but somewhere along the line I actually began to care about who these characters were and what they might have meant to each other before the events of the game. It was surprising, because I really didn't feel like the story was pulling me in; I suspect that the outstanding visuals and superb music somehow managed to create a persuasive crack in my resolve, through which the story (such that it is) was able to seep in. I still don't think the story is great, but there's enough intrigue and world-building there to pull me through.

And I've had pretty much the same experience with the combat system, in that it's only been during the past few hours that it's finally clicked for me. Although I could sense that there was depth to the combat, I really wasn't finding much satisfaction there until the latter half of the game. Indeed, only in the last couple of hours have I managed to unlock enough 'memory' (upgrade slots) to support the combination of 'functions' (skills) that feels balanced and effective.

Throughout my play-through, however, I have been using the maximum number of 'limiters' (enemy buffs) which make the enemies more difficult but reward you with more experience, so perhaps that might have caused some early frustration for me, and from which I am only now reaping the rewards. In any case, I'm now finding the depth of the combat to be very satisfying.

I'm actually planning to post something about this very topic in the next few days. The two most recent games that I've played through have been Child of Light and Transistor, both of which are very aesthetically pleasing games, both have immensely satisfying battle systems that only make their depth apparent towards the end of the game, and both are arguably hampered by their story-telling conceits.

Both games, in fact, have brought to mind The Last Story. That game had an awesome battle system that was only brought to bear in the very final encounter.

On which point: What I wouldn't do for a sequel to The Last Story.

Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on June 08, 2014, 03:20:32 AM
I just finished Deus Ex: Human Revolution: Director's Cut: Wii U Edition Very satisfying, I spent waaaaaaaaaaaaay too many hours playing the game (I bet around 70 hours total) I think I would currently rank it as the second best Wii U game I have played.

There a four possible endings you can choose after defeating the final boss, and I went with the "tell everyone the unaltered truth edition"  It is was the most Rorschach ending. NOT EVEN IN THE FACE OF ARMAGEDDON, NEVER COMPROMISE
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Drizzt on June 14, 2014, 12:29:37 AM
Last Window: The Secret of Cape West

   A marvelous addition to the DS library, the game takes everything from Hotel Dusk and improves upon it. Kyle Hyde remains a superb protagonist and the interactions he has with the various tenants are both memorable and at times comical. The narrative is very well thought out and encourages the player to unravel the mysteries of both the apartment and its residents. The core gameplay of Hotel Dusk is present with a few minor improvements, such as now being able to combine items and access things faster. The detail in the apartment is astonishing; Kyle has something to say about every object in the residence even the toilet paper roll holders! The music is excellent and makes segments which might otherwise be boring, stay fresh.

A new feature, which I did not take full advantage of, is the novelization of the game. After you finish a chapter in the game you can read the events of that chapter in book form. The game has a built in bookmark and the ability to listen to your favorite in game tunes while you read. After finishing each chapter of the novel a top secret section, which is only supposed to be used when you get stuck, appears, open it up to get hints, but the manual strongly discourages you from doing this as resisting these sections unlocks a special bonus upon completion.

This was the first game I’ve ever imported and I do not regret the decision. Anyone who likes mysteries, puzzles, visual novel style games, or Hotel Dusk will be right at home in Last Window. I cannot recommend the game enough.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on June 17, 2014, 01:12:33 AM
Just finished playing through Mario 3 on the Wii U VC. I honestly don't see how anyone can find this game especially hard. If you have trouble with this, you might want to consider giving up on video games altogether and move to a less intensive hobby like knitting or Chinese Checkers, because you've clearly lost any skills you may have once had.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on June 17, 2014, 01:54:58 AM
Blok Drop U Short and simple, things get complicated towards the end. Still, enjoyed it for $2.00
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on June 17, 2014, 07:21:02 PM
Watch Dogs (PC)

This game started out sort of okay, and the hacking puzzles were initially engaging, but my god, every additional hour with this thing just got worse and worse. It's incredibly thin and soulless while still having an overwhelming amount of "stuff" to do. I gave up on any side activities early on and stuck to the campaign, but ended up having to quit out of several missions and grind for experience points so I could unlock upgrades that made mission chokepoints doable without failing 20 times. I think I'm done with Ubisoft "AAA" games for a good long while.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on June 21, 2014, 11:54:17 PM
Pikmin 3 (Wii U) - Really enjoyed the game. Not quite enough to 100% the fruit or go back for missions right now though.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on June 22, 2014, 10:55:44 PM
Batman: Arkham Origins:
Arkham games are guilty pleasures of mine. I know these games are subpar, but i keep coming back. Combat system is very western, as in completely half baked and not very well thought out at all.

Collectathon aspect is rather tedious, though not on Assasin's Creed levels.

Setting and story are made to appeal a very low common denominator, but thankfully i am not (yet) snob enough to deny myself of simple, even dumb entertainment.

Spent 38 hours to finish story and collect all Enigma doohikeys. The reward for doing it is this:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSE_4I0LvK_-xB) (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW_0ozNNA)
^ a reminder of an even bigger collectathon of the last Arkham game (Origins has 200 thingies to collect, City had 400 or so).

Progression system is kinda interesting because it's a set of basically achievements that only activate one after another. Previously you could do Riddler's challenges in any order, but now they're ordered and you can't do next challenge until you did previous one.

This screwed me up with Predator challenges because i simply ran out of stealth missions in the story before i could do all of them. The one way to replay stealth missions is to play new game plus but after 15 minutes i gave up.

10 minutes after my save got corrupted for some reason and i even felt some kind relief because now i don't have to do anything.

I really liked story (Joker/Red Hood/Harley Quinn sequence was amazing) and cutscenes were sick.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on June 23, 2014, 11:52:09 PM
Metroid:
Finally (http://www.nintendoworldreport.com/forums/index.php?topic=40194.0):
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSFPy_cK5gWO5L) (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEk_xP6AA)

13 something hours. Started in january of 2013. Finished yesterday.

The biggest problem is copy-pasted environments, even the escape sequence has repeating elements. You can't figure where you are exactly just by looking at the screen and layout of the platform -- they are re-used all over it could be any of the dozen rooms that have the same platforms.

Rather floaty jump which only gets worse when boss starts spamming his attacks and then you move like you're surrounded by oil.

For final sequence i preferred to freeze metroids and running past them rather than spending precious hardly earned rockets to finish them off. Strategy "screen border is your best weapon" still works.

The font in "The End" text is hilariously off for the game it's in:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSEzO_sT1KAy8b) (https://miiverse.nintendo.net/posts/AYQHAAABAACaU2ySUHvqfw)

It also is very similar to Super Mario 2 ending font (http://3.bp.blogspot.com/-um7XxQRNMK4/Trg12a3o-LI/AAAAAAAABWo/4Is0WoFOeak/s1600/super_mario_bros_2_ending.jpg).
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NotMario on June 26, 2014, 11:09:20 PM

I finished Kirby: Triple Deluxe yesterday and I think it's probably my favourite standard style Kirby game. I'm not a huge fan of Kirby's standard style games usually (being games like Kirby's Adventure, Return to Dreamland etc.) but I really enjoyed this one.

I thought it had some cool uses of 3D, especially with the background and foreground layers of the levels. The segments of levels with the laser Kirby holds to kill enemies and blocks in the background while avoiding obstacles in the foreground was a cool idea, as were other items like the canon.

The bonus games were cool too. Kirby fighters was a fun little Super Smash Bros-esque mode that I'd imagine would be more fun if you had someone else to play with locally. The real gem, though, is Dedede's Drums. I really loved these levels and it's a shame there's only four. I would totally buy a full eShop game because it has a lot of potential to be fleshed out.

My only real complaint is that - like most Kirby games, the game is very, very easy.
I did unlock the mode at the end where you play through the game as King Dedede but I think I'll go back to that later. Good game though!

Also, hi everyone! This is my first post!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on June 28, 2014, 08:24:48 AM
...
Also, hi everyone! This is my first post!


Yay! Welcome to the forums, and thanks for sharing some great impressions about Kirby.  :)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on June 29, 2014, 11:45:48 PM
La Mulana: Hell Temple:
70 hours on my Steam account. 30 of these i spent to beat the game second time (http://www.nintendoworldreport.com/forums/index.php?topic=41624.msg830515#msg830515) (first time was on Wii) and the rest was to beat Hell Temple. Probably last 15 hours i've spent in this room:
(http://cloud-2.steampowered.com/ugc/3335223429635079198/B74EBBA858842F2A7E64E7033025CAA473BD12F5/1024x576.resizedimage) (http://steamcommunity.com/sharedfiles/filedetails/?id=253772649)

Unbelievably hard sequence (http://www.youtube.com/watch?v=WsMler5TpR8) (remember THAT room from VVVVVV? Yes, THAT one. Now, make it around ten times harder and you're getting close) that is followed by this room:
(http://cloud-3.steampowered.com/ugc/3335223429631104705/0B20FF01802B1B3777580412F23476ACB5360286/1024x576.resizedimage) (http://steamcommunity.com/sharedfiles/filedetails/?id=253718794)

which is nowhere as hard, but you really need to memorize all the right jumps because one slip -- and you're back in Hell and have to redo previous ultra hard room again.

After spending way too many hours trying to do this myself, i gave up and used this speedrun (http://www.youtube.com/watch?v=xF2bJx1Uews&t=14m21s) as a primer on the right jumps for second room. I could have eventually done it myself but i simply didn't get enough opportunities to train in second room because of how hard it is to get there in the first place.

Took me another 4 hours to get the sequence right and i finally was able to progress further. I even wrote the right inputs on the same piece of paper that i used more than a year ago to decrypt puzzles of La Mulana.

Bosses that come after that were a joke compared to what you already been through. I used Lamp of Time but they all could have been easily beaten without it.

The last room is one final joke game pulls on you because more than half of it is made of fake floors and walls and of course if you fall you'll be back in Hell and will be sent back to redo most of the level.

Which isn't THAT bad, because by now i've memorized all the right inputs to beat these two rooms.

The reward you get for completing this crazy challenge (http://steamcommunity.com/sharedfiles/filedetails/?id=278272969) is highly inadequate but hilarious all the same.

(https://warosu.org/data/vr/img/0015/72/1398473105890.jpg)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ceric on June 30, 2014, 09:44:08 AM
I beat Shovel Knight

I did all the content you could in the first go and still somehow only managed 81% completion rate...  Over 200 deaths... Over 66000 Gold Lost... Over 112000 Gold Gained...  and I forget my time.  I just squeaked it in right before talking about it on NFR.

The last boss is satisfying enough but in it's own way a little disappointing.

Overall I don't think this game is a 10.  I give a good solid 8 at minimum.  I don't think it has that universal appeal to break out to the 9 range.  A lot of reasons I liked this game was the same reasons I liked Zelda 2.

If you liked Zelda 2, Castlevania 3, and Megaman in general your going to love Shovel Knight.  Though I have a hard time thinking this game being more than neat if you grew up after SNES.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Eiksirf on July 01, 2014, 12:45:37 PM
I just wrapped up Gears of War 3 last week. Played on co-op. I like couch co-op, and Gears does it better than most, so I got what I expected here. The storyline was tired and the game didn't do anything new, so I'm not surprised Cliff got out at this point. Final boss fight was ridiculous. Still, fun enough for what it is.

(http://www.thegameeffect.com/contentMedia/images/users/ThrawnOmega/gow3-screenshot-9-3-2012.jpg)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on July 02, 2014, 12:32:01 AM
I need to finish my Gears 2 playthrough. Gears series is extremely dumb and enjoyable because of it. I usually never play it by myself.

I am rubbish with dual analog FPS, but this one dumbs the gameplay down enough so that even i and my PC centric friends can manage.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on July 02, 2014, 04:37:38 PM
The Gears of War games have always been to me a great non-traditional example of "gameplay over graphics." The presentation is technically impressive but stylistically awful, but if you can get past that it's a really well put-together shooter.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on July 11, 2014, 12:21:47 PM
Stick it to the Man With the glut of eshop titles over the last month, I'm afraid this game will get overlooked. Great style and humor, very polished for an indie title. The gameplay breaks down into a simple adventure mode and action platforming while being chased by evil agents.

The platforming is a little annoying but most of the somewhat hard sections can be bypassed once you have gotten past them once. There are glimpses of bionic commando style arm swinging that could be developed more.

The adventure game is very well written but pretty easy. The difficulty never ramps up.

The story is a lot of fun and they leave it open for a sequel, so I hope to play that some day.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Eiksirf on July 11, 2014, 12:57:01 PM
I just finished up Legend of Zelda: Link Between Worlds for 3DS. This has been my favorite Zelda game in a while, though I skipped Skyward Sword. The world is pretty open with lots of actions and sidequests available, and a lot of the weapons are doled out early with some surprises later on that made this one unique compared to other Zelda games.

(http://static1.gamesrocket.com/ga/images/product_images/31244/images/screenshots/The-Legend-of-Zelda-A-Link-Between-Worlds-eShop-Code_13760610205.jpg)

It borrowed a lot of its layout from Link to the Past, but I wasn't so familiar with that game that it bothered me. The dungeons were clever and the new wall-flattening technique is much more interesting than things like trains in the recent DS games.

The storyline was more thought out than usual, falling maybe third below Ocarina of Time and Link's Awakening for me.

Loved the combat, enemies and bosses. Bosses tended to be a bit on the easy side and Link probably gets too overpowered once you start really collecting hearts and health items.

Gives me hope for Zelda on Wii U.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ThomasO on July 12, 2014, 08:50:41 PM
I just finished Virtue's Last Reward. The final Beginning or end ending left me unsatisfied to be honest, and I saw some of the twists from miles away, such as the setting was on the moon, Sigma had the appearance of an old man, and Akane was the old woman.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on July 15, 2014, 01:03:01 AM
Viewtiful Joe (GC):
This goes into SMB3 category for me. I appreciate amazing game design and it's historical value but personally couldn't enjoy this game much at all.

Some similar complaints too:


I fully realize it's all personal and the game IS great. I just don't like playing it.

Finale was amazing, epic, great adrenaline pumping music. You can definitely see the seed of W101 orgasm of a finale in there.

My biggest problem apart from obtuse puzzles are enemies with attack patterns that you're forced to google to find how to counter them. There is absolutely ZERO possibility to figure it out by yourself, because you have no time for calm observations.

For this reason Cromarties (http://viewtifuljoe.wikia.com/wiki/Cromarty) for me were harder than any boss in this game. Even harder than infamous Fire Leo boss. I spent almost three hours just in one area of the final level because i simply couldn't get through a group of three cromarties in the end. The way they swarm me, do attacks that you can't interrupt at all and i wasn't able to crowd-control them to save my life. And it becomes ten times worse when one of them has bazooka -- then he will fire at you from afar, way offscreen. And it beomes ten times worse again when there are two bazooka guys.

After doing boss rush and Fire Leo one after another, i am sure i can deal with all of them. Because i did. By now i read up on all their patterns and know more or less ideal way how to kill them. But cromarties are pure chaos that i can't control at all.

And it's not even all, environmental hazards don't go away while you're struggling with enemies in this game. I'm pretty sure i lost more lives to lasers, fire and lava in this game than to actual enemies. The elevator level that i spent hours in, didn't only had cromarties -- it was also extremely narrow and on the left had laser beam and on the right had fire.

The game has a GREAT combat system that despite it's complexity is based on a very few concepts. Too bad that i didn't understand even the basis of it for the first 20 hours. I realized (by myself, because game isn't going to explain anything) that:



Great! 20 hours of not using Mach Speed at all and of course i will fail at boss that requires you to use it. Thanks for explaining this feature to me, game!

I am eternally grateful for this game for existing and for paving the way for other, bigger and better games (W101).

Games industry was extremely quick to copy the formula of 3d hack'n'slash in DMC1 and that created such landmark titles such as Ninja Gaiden Black and that cross-pollination of ideas between many different developers pushed the genre immensely until they produced the perfection of Bayonetta.

But i am very grateful that not many other 2d hack'n'slash games, if any, copied VJ's combat system because of how i personally disliked it.

Thank you and curse you, Joe the Viewtiful.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on July 22, 2014, 12:14:28 AM
Super Hexagon (Steam):
Done (http://steamcommunity.com/id/azeke/stats/SuperHexagon). Again. Got the last Steam achievement for doing 60 seconds on Hyper Hexagonest (http://www.youtube.com/watch?v=GScC4YCjOdQ).

I actually did that a long time ago. But for some reason Super Hexagon is very picky about hardware. It is amazing to see this game chug and lag on rigs that handle stuff like Watch Dogs on ultra. And on top of that there is a small difference between no-DRM version and steam version that adds it's own little lag.

These milliseconds amount for almost unplayable state on harder difficulties, that is why i can't play it on my home computer due to combination of my video card, monitor and even keyboard all adding up their own lags.

On my work computer i am over 100 seconds in most of the modes but i can't access Steam from there.

I had to use my colleague computer, login to my steam account from there and beat 60 seconds like that for the last achievement.

Took me a few hours and a bit of adjustment for the new keyboard, but i did it.

Hopefully now i can move on from Super Hexagon. Even now as i type, i want to play it again for more time. Must resist. And there is also Open Hexagon. Thankfully Open Hexagon doesn't have achievements so i don't have any preset targets to aim for. If it did i might have spent as much time with it, trying to get them.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on August 10, 2014, 11:33:24 PM
I just finished Master Reboot. I say finished because there is bug in the final fight (or maybe it was meant to be that way?) anyway, until a patch I am calling it a stalemate ending.

Anyway, it was fun, Tron meets Inception meets the original PS1 version of Silent Hill. I recommend to the Wii U eshop frequenters, although I believe it is on PC and PS3 as well.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on August 11, 2014, 12:58:50 AM
Shovel Knight. (Wii U)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSQqrNgnMeWT6M)
I don't think I need to say anything more than what's been spoken on this site and on podcasts. This game is truly awesome. Believe the hype and play the crap out of Shovel Knight.
9.5/10


NES Remix. (Wii U)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSLcOIQxSMX-2g)
I liked it more than I thought I would. Still don't think it's worth $15 but you can't beat free. Main challenges were fun and the remix stages kept things fresh for the most part, though I was hoping for more variety from them. Even some of the crappier games had okish challenges. Pinball was a total crapshoot. Clu Clu Land, Mario Bros. and Ice Climbers challenges were god-awful. But Zelda and Super Mario Bros. were enough to keep me entertained, and that was good enough.
7.5/10

Earthbound. (Wii U)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSLL4HMCuZBBnT)
Went back to this game after I left it last fall. I'm glad I stuck through some of the more hellish parts because the endgame really did it for me. I'm not going to spoil it but I felt like that final battle and the ending more than made up for some of the more questionable gameplay issues that made the game a tedious labor during the middle parts.
8.0/10
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on August 11, 2014, 12:58:57 AM
Devil May Cry 1 (HD Collection, Xbox360):
After beating the game on normal, i started Hard campaign and S-ranked all levels. So now i am the king of hell (http://www.phantombabies.net/images/King_of_Hell_1_fs.jpg). That's what bonus picture says. It's very similar to ending screens of Viewtiful Joe, Bayonetta and Wonderful 101 -- every single character from the game poses for you.

I used speedrun (http://speeddemosarchive.com/DevilMayCry.html#100pDMD) for reference as to how cut the time and still collect everything and beat every single secret mission.

Last boss fight with Griffon (http://www.youtube.com/watch?v=9NGTcXzQzp8&t=24m55s) was probably the hardest to S-rank, took me most of the Saturday. Final boss fight was tough too, but surprisingly i even got a "special bonus" on it.

"S" is the highest rank you can get on the level, but special bonus is given for nearly perfect playthrough -- with little to no damage and exceptionally short time. I only got special bonuses on three levels (took too much damage on others).

Overall i found that S-ranking on Hard with a fully upgraded character (all unlocked moves, double healthbar and long Devil Trigger) was easier for me than simply beating the game on Normal. I can't even imagine how people do it starting from scratch with a blank character. Speedrun guys do it taking no damage at all. Very impressive.

After beating it on Normal and Hard, the time on my save file is around 8 hours. Estimating that in average each level took me about 5 tries on both runs, that makes 40 hours.

Okay, the game itself.
(http://www.phantombabies.net/images/devilmaycry_fs.jpg)
This game is grand-daddy of all modern hack'n'slash games. It created completely new genre and created entire series that followed it's path: modern Ninja Gaiden, modern Shinobi, Bayonetta and W101, even God of War, the retarded sibling of the hack'n'slash family tried (and failed).

It is still halfway in the 90s and some of the UI and especially fixed camera feel very Playstation 1. Electronic cacophony they used for a music also sounds dated. Story is eh, but who cares about stories. Voice acting is decent, except for that one scene (http://www.youtube.com/watch?v=H8qG4AlK1qk).

The gameplay tho. Combat system is great and enemies are designed and fine-tuned to work against it, forcing you to learn and get better.

Obviously DMC1 isn't as crazy deep and fluid as later games that followed it's path, but there are still lots of things to learn in this game: counters, roll cancels, enemy step, re DT.

Overall tone and atmosphere of the game is closer to horror than outright "cuhrayzee"-ness of later games. DMC1 feels a bit more meditative, restrained, even melodramatic by the end. It still has a few flashes of WTF (Dante's son?.. okaaaaay).

Landmark title. Required reading for all interested in action game genre.

Devil May Cry 2 (HD Collection, Xbox360):
Oh boy.

They botched combat system -- the cornerstone and the main attraction of the series.

Combos are busted, dodging is extremely slow. You have to finish the combo and only then you are allowed to roll away, how am i supposed to react to attacks and dodge if can't do it instantly?

Instead of unlocking new moves as you go, you "upgrade" your weapons by simply boosting their stats which is stupid, because it leads to other bad design decisions, like instead of making genuinely hard and tricky enemy -- they simply increase it's health and call it a day.

Story is bad, and voice acting by the end becomes outright cartoonish (http://www.youtube.com/watch?v=JBbXci31v7g&t=1m34s) (and not in a good way). Two playable characters allowed them to rehash most of the levels and bosses twice to pad the length. Some of the bosses were kinda cool though. If only the combat system actually worked...

Watch Accounting Nightmare's retrospective (http://www.youtube.com/watch?v=34JMNANd_8M) for a bit more detail.

I finished it on Normal a week ago and hoped i will find it in me to continue past, to grab more achievements but i couldn't and just played DMC1 and 3 instead.

The game has a few good things, like allowing you to replay previous missions once you beat the game (in the first game you had to mess around with save files and could only play missions in linear order). Italian/european setting is kinda sorta cool, but aside from garbled names it doesn't amount to much.

But overall it's a bad, bad game. You know it's bad when you see lots of developers hiding under nicknames (INOYAN, KISABON) in the credits (http://www.youtube.com/watch?v=2fFl1DQFjig&t=17m42s), like they were ashamed of it (just like in Famicom days). For reference, there were no nicknames in the credits of DMC1.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: harvjones on August 24, 2014, 11:37:52 AM
The Walking Dead season 2 and The Wolf amongst us was one of the best game i played like story wise and love how choices got story turned out and that's really brilliant, telltale games really developing something better than other crap games
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on September 09, 2014, 08:51:26 PM
Recently finished Legend of Legend of Zelda: The Wind Waker (GCN).

Solid game, and I can see why people fell in love with the game. The art style is fantastic and still looks great today. Combat is very solid for a Zelda game, and although dungeons are few they are well-designed as always.

Many people complain about the Triforce hunt close to the end of the game... but I didn't find it a chore at all. That's a personal thing though. I play I like to take breaks between events in the main quest and do some exploring, so by the time I was tasked with finding the Triforce there were only a few pieces left.

Probably the best game I've played this year.


Other games I've finished lately:
* Contra 4 (DS) - Ok, I haven't finished on Hard mode and probably never will, but I'm ok with that. I'm a huge fan of this game; it was one of the last "must own" DS games I was watching for and I'm thrilled to own a copy.
* 3D Classics: Kid Icarus (3DS) - Liked the original on NES, so also like this prettier remake. The dungeons can be frustrating though. Twice I got to the dungeon boss while in eggplant form, which seems like it shouldn't be so easy to have happen.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: lolmonade on September 10, 2014, 09:11:05 AM
This past weekend I completed Fire Emblem: Awakening.  Overall I really, REALLY enjoyed the game, but have a few thoughts to share:
- I found myself so afraid of losing some characters that I'd end up repeating a level several times if I made mistakes that caused me to lose a character I liked.  I think I'm going to have a 2nd playthrough of the game and see if I can apply what I learned playing the first go-around in a "accept all deaths" playthrough, but I can see myself getting stuck if the wrong characters get wiped-out.  Anyone have input on this?
- Frederick is like a battering ram.  The only times he ever seems remotely in danger is against magic users, but for weaponed enemies?  I could literally have him run stupidly into the middle of the map just to have a bulk of the enemies target him and get stomped, and use the rest of the support characters to pick-off the remains and keep them leveled-up. 
- I like the "support" system at face value, but it sort of discourages mixing & matching support.  Once Chrom & Robin met support level "A", their support attacks & more consistent Crits together made them a juggernaut, but I had to force myself to split them once I got into later levels where the game sort of necessitates you leverage the mounted characters to cover a much larger distance.
- I pretty much used an "attack strategy" through most of the game, especially in ones where support enemies regenerate, has anyone here tried use a defensive strategy, or try to pull enemies on a more individual basis?
 
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ceric on September 10, 2014, 11:59:18 AM
Frederick is the Trap character in the FE.  You have to force yourself not to lean on him at the beginning for the betterment of the team.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: lolmonade on September 10, 2014, 04:51:21 PM
Frederick is the Trap character in the FE.  You have to force yourself not to lean on him at the beginning for the betterment of the team.

I get that, but it didn't detract me at all from progressing my characters, I just used him as a meat shield.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Drizzt on October 19, 2014, 08:05:12 PM
Professor Layton vs. Phoenix Wright Ace Attorney: A true gentleman won't find this game objectionable

   Professor Layton vs. Phoenix Wright is how crossovers should be done. The game takes two successful franchises, and blends them together in a way that not only respects and highlights the source material, but also creates an entirely new franchise.

        The game’s strength lies in its characters, Both the Ace Attorney and Layton games feature a cast of interesting, and extremely likeable, individuals. This game takes it one step further by not only introducing unique new faces, but also bringing together ones long time players of either series remember, and showcasing how they interact. The game’s plot centers around the enigmatic town of Labyrinthia and the bizarre events that have been plaguing it. The core gameplay is split up into two parts, As Layton you explore various locales, collecting evidence, solving puzzles, and learning as much as possible about the secretive community. As Phoenix you partake in the town’s macabre witch trials, using the previously gathered information to save your client from a gruesome fate.

        The soundtrack is superb including beautiful new compositions as well as remixes of staple songs from either series, the first time you start the game and hear the title theme you know you are in for a treat. Players of the original games will appreciate the copious amounts of fan service casually referenced as the narrative proceeds, the respect and admiration given to the franchises is apparent, and a welcome sigh of relief to those skeptical about how this pairing would work. 

https://www.youtube.com/watch?v=yz0-xcOY_8c&index=1&list=PLz5gUls4mkX_GyguKZnENYfhGjJSgqB9D

        This game is great for anyone, if you are a fan of both games you probably already have it, if you have only played one series and are curious about the other give it a try you might like it, and for newcomers the game is still extraordinary but a lot of the references will fly over your head.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on October 22, 2014, 03:47:51 PM
Finally finished off The Incredible Hulk: Ultimate Destruction (GC).


My early impressions haven't changed much - still a huge fan of this game. The steady progression of new and more powerful moves keeps you feeling Hulk-like while the movement through environments is mostly fluid and enjoyable. Side-missions are often entertaining while the main story can be pushed forward quickly if that's your preference.


But those loading times... ouch. If that could have been avoided the game would be much more enjoyable.
Highly recommended despite a couple of flaws/limitations.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on November 01, 2014, 07:33:42 PM
Donkey Kong Country 2 (GBA version):
24:43, 91%, 38/68 DK coins, 6 pages of Scrapbook filled.

It says i only have 13 feathers, but that can't be right, i probably spent some of them on that ostrich mini-game.

Obviously i had to collect all kremkoins to unlock all lost world levels and then -- final final boss. So basically i went through game twice -- first time and then going for kremkoins as i watch 100% let's play (http://lparchive.org/Donkey-Kong-Country-2-(by-Metroixer)/). I was also watching GameCenter CX episode on the game but that is not meant to be a comprehensive walkthrough.

But both videos taught me moves i had no idea you could do until i have "beaten" the game: where one monkey climbs another's back and you can throw it, and then i had another revelation when i saw that you can also throw a partner up. You will need to use both these moves to find all bonus tokens and unlock real ending.

I also had no idea about exclamation mark after level's name after you collect all bonus tokens.

In Lost World, Fiery Furnace and Klobber Karnage were the hardest. Both had gimmicks with barrels where you had to be nearly perfect with timing. Lost world's secret boss was kinda disappointing, it was basically the same as "final" boss only with harder patterns and just one phase.

From "let's play" i discovered that there is yet another level that unlocks if i will collect all DK coins, but at this point i can't be bothered and calling this an end (i suspect GBA version has even more unlockable stuff to reward you for collecting additional collectables that weren't in SNES version).

Overall: hard game with some cool bosses. Lots of bullshit with collectables -- usually secret passages through the walls are marked by trail of bananas, but in many cases there is nothing. You just have to know it. Or look it up as i did.

Same goes for level design. There is a LOT of stuff especially in later levels that you just have to know and remember.

Game also has some weird controls for a platformer. When i press B to prepare to run, monkey does a roll and slightly moves forward. This messed me up on a narrow platforms countless times. Busy graphical design that makes it hard to distunguish where is what doesn't help.

But the biggest techical problem is wonky hitboxes, especially with animal buddies. Sometimes you get hit, sometimes you don't. In flying levels your hitbox doubles making them even harder.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ClexYoshi on November 01, 2014, 10:54:58 PM
I just finished Shantae and the Pirate's Curse (both a normal mode and a pirate mode platyorugh) and... it's amazing. it blows Risky's Revenge out of the water, and is such a well designed game on the overall, and... I finally feel like I have a better sense of Sequin Land as a world then the other two games ever gave me. It's very tight as a metroidvania and has much better pacing than Risky's Revenge or... even the original on the GBC. I'm not sure if this is going to replace the original as one of my favorite games of all time. I only try to keep one game per a series on the list for diversity's sake, so... yeah. not sure.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Triforce Hermit on November 10, 2014, 09:00:18 AM
Call of Duty 4 Modern Warfare: The story is generic, but the game does an extremely good job of story telling which surprised me. Better then Halo 3. The multiplayer is okay, but nothing to write home about unless you meet hackers which make it more entertaining.

Chronicles of Riddick Escape from Butcher Bay: Everything but the shotgun and tranquilizer gun suck. Some parts of the game have very bad design which makes sneaking around damn near impossible. The guards eat away your damn health which makes any form of not sneaking very difficult. The ideas surrounding the game are great, the story is okay, and the gameplay for the most part is excellent.

Animal Crossing: New Leaf:  Great game for pacing yourself. Unfortunately its not my cup of tea, but I do play it sometimes just to see whats new. My brother loves it though.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on November 11, 2014, 04:00:56 AM
I have finally...at long last...finished The Wolf Among Us on my PS4. I would have beaten this game months ago, but some HDD issues on my PS3 caused me to lose my save data. Now that I've finally beaten the thing on PS4, I'm quite satisfied with the end result. It doesn't hit as many highs as some previous Telltale games and you can see more than a bit of influence from Telltale's previous Jurassic Park release towards the end of the game, but overall it's probably the most consistently-good "season" Telltale's had. The game just flows well, and it has easily the fewest technical issues I've ever seen in a Telltale game, pretty much limited to some framerate hitches here and there.  The downside of that flow is that the game really didn't have much in the way of any interesting moral choices. You're pretty much just playing out a 4-5 hour movie where occasionally you can flavor the experience a bit. Sure, that's what The Walking Dead was as well, but that game hid that better.

The other downside of this game is that it makes me want to jump into the Fables comics now, and that ****'s just way too expensive and takes up way too much physical storage for me.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on November 11, 2014, 10:34:27 AM
Shantae (GBA, via 3DS VC)
Despite a few odd bugs that kicked in at the very end, this game was a delight. It blew away my expectations for a GBC action game and convinced me to buy in for the rest of the series. I can understand how some people wouldn't like the way multi-hit enemies slow exploration down, or the inconvenience of a large sprites/small screen combination... but I consider both of those to be common problems with the platform rather than limited to this game.


This game is a perfect use of Virtual Console - making high quality, hard to access otherwise games available to the masses. Highly recommended.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on November 16, 2014, 12:44:16 AM
I have beaten Sonic Boom: Shattered Crystal on 3DS. It is...incredibly forgettable, which is a notable step-up for the Sonic franchise. The platforming is ultimately competent and there's nothing overtly wrong with the game (which is typical of Sanzaru), just that it's not a game you'll ever come back to and you'll probably forget you even played it a few days later.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on November 16, 2014, 06:54:28 AM
Forgettable is definitely a step in the right direction. I wish I could forget the werehog, or Sonic kissing a human girl.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Shaymin on November 16, 2014, 09:34:04 AM
Or Knuckles roiding up.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on November 16, 2014, 09:38:14 AM
For all the 3DS version's issues, at least it isn't the Wii U version. I watched the Giant Bomb Quick Look (http://www.giantbomb.com/videos/quick-looks/) for that the other day. Eesh.  Still, I'll probably get decent mileage out of "BOUNCE PAD!" and "RINGS ARE COOL!" (29 minutes in on the QL if you're curious) on the next NFR. :P
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on November 16, 2014, 04:32:46 PM
That was a pretty good quick look. Sonic Boom is a TV show and the game looks like a cheap TV-tie in game made by a C-teir developer. This game could have been Phineas and Pherb or something and it would be about the same.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Shaymin on November 16, 2014, 05:16:26 PM
Finished The Wolf Among Us on 360 today.

Telltale, you write a decent story but you can't code worth a damn. If it wasn't the load times or jerky framerates, it's the text switching to Spanish and then German in the middle of the climactic scene.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on November 16, 2014, 05:28:32 PM
Switching the lanage at random would be a great insanity effect if they ever actually get to make a new Eternal Darkness.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ceric on November 16, 2014, 05:51:15 PM
Switching the lanage at random would be a great insanity effect if they ever actually get to make a new Eternal Darkness.
That would make for a really trippy Brawl Level as well.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on November 16, 2014, 07:46:22 PM
...
Telltale, you write a decent story but you can't code worth a damn. ...


So true!  I own a bunch of Telltale games and usually enjoy them well enough because of the writing/stories, yet it feels like every release on every platform is plagued with technical issues. The worst part? There really is no excuse for that to happen. Budgets are clearly limited, but these games aren't exactly technical showpieces to begin with.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on November 16, 2014, 10:35:30 PM
Telltale, you write a decent story but you can't code worth a damn.
From what i can tell playing TWD and from impressions of "second season" their writing is pretty terrible too.

Not as bad as their technical skills though. Nothing is worse than that. They are reigning champions of unapologetically shipping broken games year after year after year.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on November 16, 2014, 10:46:20 PM
Telltale, you write a decent story but you can't code worth a damn.
From what i can tell playing TWD and from impressions of "second season" their writing is pretty terrible too.

I wouldn't go that far. In fact, I've found their writing in general tends to be excellent, if extremely on the soap opera/noir side. Frankly, given the low quality of everything else that is The Walking Dead, it's kind of amazing how well Telltale managed to pull off good products in that franchise.

Quote
Not as bad as their technical skills though. Nothing is worse than that. They are reigning champions of unapologetically shipping broken games year after year after year.

Now that's just being unfair. Yeah, I've had MORE than my fair share of technical issues with Telltale over the years (most notably Telltale's games repeatedly REFUSING to backup to my cloud storage, leading to me losing my entire Season 1 & 2 TWD progress and having to start over with season 1 so I can get back into season 2), their bugs tend to fall on either the hilarious ...

(http://cloud-4.steampowered.com/ugc/595879242652169496/316081ABFBF3AE368ED0C68EF4F79B7542B8C7F6/1024x576.resizedimage)

...or mildly obnoxious (the framerate: a continual Telltale issue). Their games are perfectly playable, which is more than can be said for most developers these days.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on November 17, 2014, 05:01:28 PM
I might be one of the few people who appreciated Telltale a lot more when they were making actual adventure games. I thought the second two Sam and Max seasons were pretty good, as was the Back to the Future game. And, somewhat perversely, I actually really enjoyed the Jurassic Park game as a sort of digital rollercoaster (I find it funny now how that game got lambasted for doing a lot of what their new stuff is praised for; what a difference a few years makes in this increasingly non-interactive medium!). I quite like the first Walking Dead season, and also agree that it's the best piece of anything in the franchise, but at that point they were still keeping up the pretense that it was a game.


They threw all that out the window with The Wolf Among Us and Walking Dead Season 2. Both games might as well not have controls outside of dialogue wheels. And the illusion of choice has become laughably transparent. This would be more forgivable, but I'm with Azeke, the writing of the most reason games has gotten terrible. I've read all of Fables, and they butchered the property from where I'm standing on top of a providing a narrative that was slopped together and incoherent on its own terms.


Splinter Cell: Blacklist (Wii U):



So I finally got around to playing the back half of this game so I could make room on my harddrive for Smash Bros. I liked the game well enough for what it is at first, but it really gets worse the more you play it. The level design gets crappier as it goes along (and tosses in more and more aggravating tank-dudes), it shoe-horns in utterly atrocious drone control and FPS segments, and the fact that you can't upgrade things at a satisfying pace without doing all the mindless Ubi-brand side activities and Uplay challenge shenanigans made me give on trying to play the game in an interesting or varied way. I regret the $20 I dropped on this.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on November 19, 2014, 11:17:54 PM
Bayonetta (Wii U) - 7.5/10
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSpWMXkHcLro2Z)
Originally I only wanted to play a few chapters just to get a feel for the gameplay, but I ended up sticking through till the end to experience the story. I'm glad I did because things really didn't make much sense until the very last chapters.  Overall the game is good, not great, with the rewarding combat system making up for the shitty QTEs and janky camera. I had my fair share of stupid deaths but there was never really a moment where I felt like quitting out. Eventually I'll go and try and get better awards for some chapters.

Fire Emblem Awakening (3DS) - 10/10
Finished the main story, almost all the spot pass stages and one of the DLC packs. I love this game. I'm glad I got to experience it. I loved the character relationships, even though I haven't really unlocked most of the child characters. I'm also glad for all the side battles that allow me to play with some of the characters I would normally ignore on the main story.

Mario Kart DLC Pack 1 (Wii U) - 8/10
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSpe5gwi987qtd)
Finished both cups with 3 stars on 150 and Mirror. The tracks overall are very good, and the DLC pack accomplishes the goal of getting me back online with this game, which is good. Now if they'd only fix the matchmaking...

Super Smash Bros for 3DS (3DS) - 7/10
I won't be playing the game much after this week, so I'm basically done with it. It's a great game on 3DS, but it only made me want the Wii U version more. I couldn't really get over the awkwardness of the controls and I was always afraid I was going to break my circle pad during intense game sessions. What little I played of the online was surprisingly good. I hope for something at least close enough for the Wii U version. Let's hope indeed.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on November 22, 2014, 03:20:34 AM
Steam World Dig Wii U

Very satisifying game, just short enough to leave you wanting more. I would call it a mix of Dig Dug and a Metroidvania. It really blends exploration, getting loot for upgrades and tunnel building strategies together in a really well balanced experience. Shows a ton of polish for an indie game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on November 23, 2014, 01:23:32 AM
I have beaten LittleBigPlanet 3's campaign stages, though I'm by no means done with the game. There's still a ton of side levels to take on and collectibles hidden in previous stages I'll never use, but I've finished the story missions. Overall, I'm quite happy with the game, even if the "final boss" is a perfect case study for why this series needs to ditch even having lives and the story content is definitely on the short side. I also feel like there are way too few levels featuring the new characters, considering how radically each changes the way you play the game. I ran into a few bugs as well, but they were relatively minor and basically resulted in a handful of unintended deaths over the course of the game.

What really sold me on this game were the improvements in the jumping physics; the increased effort towards presentation; the dramatically "deeper" levels (it boggles my mind that this game doesn't support 3D televisions); and the just obvious amount of passion and creativity on display in the level design. If you haven't been able to get into past entries in the series, I'm not sure it will convert you, but it's definitely the first console LBP game where the story content felt like more than just a brief tutorial on using the level tools.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Triforce Hermit on November 26, 2014, 05:59:57 AM
L.A. Noire- Ending took too long to get too and the story dragged on a lot, but it was satisfying. Overall, I'm really happy with it and how it gave out the happy ending to the only hero in the game who was from the marines.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on December 02, 2014, 10:29:37 PM
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSr4ocsY-XHKcL)
Guacamelee! Super Turbo Championship Edition (Wii U) - 7/10
Fun indie platformer. The combat is pretty good, but the constant amount of kill rooms make the combat a tedious chore. There constant barrage of memes and puns can get a bit old. There's a rewarding experience in here though, it's just something you wouldn't want to play again once you're finished. The new boss battle in this game is actually one of the better boss battle in the game.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSs0PEwx0WHjC0)
SteamWorld Dig (Wii U) - 8.5/10
First hour of this game was definitely giving me "is this it?" vibes. But once you clear the first area the game really opens up and it starts getting really challenging. I had a couple of silly deaths, but it's nothing you really have to worry about. The upgrade system is well implemented and the game's finale is actually pretty fun. The final areas really force you to think three moves ahead, otherwise you will not get the all the loot for your upgrades. I would say this is one of the better games in the eShop right now. Must play if you haven't already.

(http://i.imgur.com/P1u0cP1l.png)
A Bird Story (Steam/Mac OS) - 8/10
I cried like a baby. Minimal game interaction (it can be argued the interaction broke the flow of the story more than once) and a pretty predictable story. But it's still better than most stories simply because it knows how to show, not tell. It's not perfect but it's one of the better hours I've spent playing games this year.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on December 07, 2014, 11:24:51 AM
Bastion (Steam):
(http://cloud-4.steampowered.com/ugc/548639018340759994/1DB638328423003D2AE6EF91D44A7082A49B4841/) (http://steamcommunity.com/sharedfiles/filedetails/?id=339896363)

"This game is trying to be X but does this in such a broad strokes it might as well not..." That would be the sentence that i would apply to most of Bastion.

It's trying to tell some kind of deep story, but it makes zero sense -- even if for a videogame story it's filled with blank places that are never filled and just outright plotholes.

It's trying to build backstories for the characters, but they all ultimately feel samey and tell basically the same thing.

It's trying to grab with it's narrative, but most of often than not you are wondering what is going on and why.

The combat system is kinda sorta interesting but not really?.. Countering with a shield feels satisfying when you do it with good timing but other than that it's all mindless Diablo-style mashfest. That's why later levels turn into a slog.

Controls are weird. Despite that the game was released in 2011 when dual stick controllers were a thing for a few decades, Bastion uses NES Ikari Warriors/Commando style controls. Sure it's probably because controller support was patched in later and the game was designed with mouse-keyboard in mind, but still it's just weird.

The good parts are great visuals and music.

The game is very colourful with great hand-drawn art:
(http://cloud-4.steampowered.com/ugc/548638296798698416/132F054B6E306B8D4964EF2D147FE3958C38B862/) (http://steamcommunity.com/sharedfiles/filedetails/?id=335581113)

Caelondia's themed music is western/country style tunes, while Ura music has a middle-eastern feel. Music is accompanied by superb narration from Ron Perlman-voicealike.

Overall game plays okay-ish and it eventually gets boring, but visuals and music and narration kept me coming back for more.

While i finished the story (steam says it took 13 hours), there are lot more to do, New Game Plus, leveling up more weapons, weapons' challenges, replaying backstory mission with more idols and checking out how story changes when you make other choices...

If only the combat felt a bit better i would be motivated to come back and do all that, but alas...
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on December 08, 2014, 12:03:58 AM
Planetary Annihilation

Yeeeessssss *Shiver*.
(http://cloud-4.steampowered.com/ugc/28475900382934611/9D82BDE5FAD63866AD4005D439D25C123FE8A367/)(http://cloud-4.steampowered.com/ugc/28475900382957840/9134E5D365C36597275AD1EFA9E71256FE90BFBD/)
I need a smoke. (Non-smoker)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Phil on December 10, 2014, 03:34:38 PM
Last night I reached the end of Killzone: Mercenary for the Vita. I am really amazed how much I'm enjoying this game. It's one of my favorite FPS games now, though it's not my favorite genre-- not even close.

Anyway, I like how everything you do in the game awards money to purchase new weapons and unlocks. I love how each of the nine missions in the game encourages to play through them with different objectives after completing them initially. There's covert contracts that have you playing stealthily through levels, getting stealth kills, and that kind of stuff.

The multiplayer isn't too bad either. I just wish you didn't die so quickly. I'm more a fan of Halo in that regard. Mercenary is more when you're spotted, you're pretty much dead.

I wholly recommend the game to Vita owners, and I hope to have a detailed review on my site this week.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on December 11, 2014, 08:07:29 AM
I completed A Link to the Past again a few days ago. I got all the heart pieces for the first time ever though. There are a couple really, really stupid ones that I just never bothered with before. The two I absolutely never got before this play-through relied on randomized nonsense. The first gave you 30 seconds to dig up the heart piece and there is no method to improve your chances. The second gave you two chances to find the heart piece in a room full of chests. They both cost Rupees and there's a strong chance that you earn it back in the mini-games. I just didn't bother before because it was needlessly time consuming. I may have missed another one or two in previous play-throughs of the game.

Graphically, the game still has a certain charm to it. Even blown up on a 55" TV, it looked good. Everything else didn't age as gracefully. There a certain early 90s design stuff that are totally unacceptable these days that I never thought about in the five or so times I've completed A Link to the Past over a decade ago, namely how pixel precise Link has to be positioned to pick up pots and how he can't break them with his sword. It sounds so minor, but it makes a huge difference. The save system is pretty weird as well. Even if you save inside a dungeon, the game still starts you at predetermined spots when you restart the game (three in the Light World, one in the Dark World). I take things like that entirely for granted these days. I don't play a lot of Virtual Console games, but I often just started abusing save states. I don't know how I managed to complete this game so many times in the past without punching things. Until you get at least the blue mail which is pretty late in the game, you take so much damage per hit.

Anyway, the bosses, while still fairly easy, are far better than many subsequent games in the series. There are several bosses that do not force you to use the item you found in that same dungeon. It never really made sense to me that Ganon or whomever would send giant monsters to the exact dungeon that also houses their one weakness. There are also a few optional items that you don't even find in dungeons. It forces you to explore the world for more than rupees you'll never use anyway. I also hoped there would be more of that in Zelda games, especially now with the upcoming open world Zelda.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Triforce Hermit on December 14, 2014, 04:57:35 PM
Half-Life (PC)- Shorter load times do wonders! And now I can hear what people are saying. God the PS2 version sucks. Wonderful game though. So much better then Half-Life 2.

Half-Life: Blue Shift (PC)- Nice purely because of the new perspective of the Black Mesa incident. Otherwise, pretty much standard Half-Life. Some bad design with lighting though because the flashlight sucks.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on December 15, 2014, 10:12:02 AM
I don't tend to beat games very often, and when I do it usually takes a while, so I guess it's not that surprising that I just beat New Super Mario Bros. U. All I can say is, this is what the first game in this sub-series should have been. This isn't just a nostalgic throwback, this is an actual step forward in 2D Mario game design from Mario 3 and World. In an era in which EAD Tokyo is pumping out amazing 3D Mario games at a good clip, this doesn't feel out of place. Can't wait to start the Luigi pack.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on December 15, 2014, 01:19:34 PM
Finally beat the first Phoenix Wright (DS) game. It was... good, I guess? Didn't really catch my interest and seemed to overstay it's welcome. Reality didn't live up to the reputation for me, but maybe that's because I like the characters and story and gameplay from Ghost Trick (DS) so much more and was hoping that this older game could live up to the same standard.


Timing is good. Reinforces that buying the digital trilogy just wouldn't be a good idea for me, although I might play though another game in the series at some point in the future.


Also got sucked back into Monster Hunter 3 Ultimate (Wii U) again. Finished off almost all of the Moga Village quests - up to Mark of a Hero, which I haven't attempted yet - and was pleasantly surprised with the ending cinematic after beating the HR level stages. People who didn't play/watch the original MH3 probably won't care, but I thought the movie was nicely done and nicely turned the side-story of Unfortunate Mask into something more funny/memorable than it would've been otherwise.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: BranDonk Kong on December 19, 2014, 03:39:09 PM
The Walking Dead: Season One (Telltale Games, Xbox One)

I don't think I've ever played a game like this before (style-wise or story line-wise). The story telling is simply masterful, you'll actually become attached to some of the characters. I feel like a total pansy, but I actually had a couple tears come out during the last (pre-credits) scene where you make Clementine kill Lee (you) so she doesn't have to see him turn into a Walker. I don't think that's ever happened with a game before.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ian Sane on December 22, 2014, 05:36:06 PM
So I just completed the Mass Effect Trilogy.  I realized after beating ME1 that it was the first PS3 game I had completed aside from really short stuff like Street Fighter IV.  The game hooked me.  Usually I'm not that invested in stories because videogame stories are usually terrible.  But this was like a great novel or a movie but it's better because it's a videogame.  *I* am Shepard.  I'm not observing the story I'm experiencing it which is the whole draw of videogames.  This trilogy is pretty close to where I want videogames to go.  I would like a little more interaction with the world like Zelda does as this is mostly shooting and dialog choices (the first game has some rough exploration which I hoped would be refined in the sequel but was probably axed by EA to make the game more of a shooter) but this still really delivered.  I find myself attached to characters where days later I'm still thinking about their fates and what could have happened if I had made different choices.  I hadn't played a Bioware game before so I guess the dialog wheel is something they've done before but I don't know why every game doesn't have this.  It's not a cutscene anymore if I can have input into where the conversations goes.  It becomes gameplay.  Most of the time it doesn't really impact what happens but it just adds this personal touch.  It involves the player much more emotionally than MGS-style 30 minute cutscene crap does.

I find Nintendo's infatuation with Wii Sports titles annoying because I can't help but feel that they could instead be working on something like this.  They could probably surpass it.  Although the game doesn't really play like Metroid Prime it connected with me in the same way.  Retro could make something with this scope and ambition but they've been working on sidescrollers.  We justifiably make fun of ME3 being a Wii U launch title as it is incomplete without the other two games but it still runs circles around Nintendo's own Wii U launch lineup.  Nintendo wonders why their console doesn't sell but they're not yet even showing titles that match the titles that showed the full potential of the previous gen.

Now there's the ME ending which created enough controversy that Bioware made a free extended cut because of all the complaints.  I installed the extended cut before playing so I haven't seen the original take on the ending.  The first time I reached the end I screwed up and shot the Catalyst out of curiosity and doomed everyone.  Ooops.  I was pretty mad about that but thankfully you can just restart the last mission and choose a different ending.  However I again didn't really understand what I was supposed to do.  All I noticed was this light in the center so I assumed I go into the light and make my choice.  Nope.  That's the synthesis one.  I was unsure which choice I would make but changing the DNA of all living creatures really turned me off.  Actually it wasn't that bad of a choice as I died but achieved peace for the galaxy.  I served the greater good by sacrificing myself.  Still I was curious about the other endings and I didn't try to pick that one and changing everyone's DNA still bothered me.  In the cutscene everyone seemed fine with it but I think that's unrealistic and in reality there would be many who wouldn't have wanted it.

Thinking about it I realized that destroying the Reapers was the ending I would have chosen as that was my character's original intent when I beamed aboard the Citadel.  That was the rationale I had used earlier when I let Ashley die.  I had already promised Kaiden I would go back for him and turning back for Ashley would break that promise.  The only problem I had with destroying the Reapers is that it would also destroy EDI and the Geth.  Not that I truly considered them to be alive.  Organics might have a soul as we are not certain of who or what created us but the Geth were created by the Quarians and they did not give them a soul or would even know how to do such a thing.  Still I didn't destroy them because I preferred peaceful co-existence but if it was down to them or the Quarians I would pick the Quarians without hesitation.  So I destroyed all the synthetics to save the true lifeforms.  But what bothers me is I wasn't given the choice I would have made if the game let me and that's probably the common beef with the ending.

The Reapers being represented by a child is fitting because their logic is childlike.  Synthetic/organic conflict is inevitable so they, as synthetics, destroy organics to prevent this?  That's stupid and I should have been able to point that out.  The Reapers are the very synthetics that fail to understand organics that they are trying to "save" us from.  And they're wrong because I proved that synthetics and organics can co-exist when I brokered peace between the Geth and Quarians.  My friends Joker and EDI are actually in a loving synthetic/organic relationship.  All throughout the game I can resolve conflicts with my words and charisma.  Why at the very end when I have something to say that could possibly stop the Reapers and save everyone do I not even get the chance to try?  They could have let me say something and still not convince the Catalyst or encounter some complication that doesn't allow me to only destroy the Reapers.  That's still acceptable.  Much like I tried to save both Ashley and Kaiden but had to sacrifice someone, I tried to save everyone but couldn't.  That's still in character.  But instead I don't even try as if I was just using the Geth and EDI as a means to an end?  That sucks.  I wasn't really playing Shepard, I was being myself, making the decisions I would have in the same scenario.  *I* would have pointed this out to the Catalyst.  Overall the game does a fantastic job of giving me the option to say the sorts of things I would have said but it failed to offer that here.  If they added this it would have been a good ending even if the overall results were the same.  It's okay to make a hard choice as long as all alternatives were considered.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ceric on December 22, 2014, 05:47:20 PM
My Beef with the ending is making me collect all those advantages and then not actually showing a single one.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on December 22, 2014, 06:12:16 PM
How you managed to still trash Nintendo in a post about Mass Effect is beyond me...
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on December 22, 2014, 07:11:48 PM
He's very good at what he does.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on December 23, 2014, 01:24:55 AM
Iansane thinks Mass Effect is the apotheosis of video games. It's almost like he could just stick to Game Informer's recommended picks from here on out and never trouble his brain about Nintendo again . . .
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on December 23, 2014, 02:30:31 AM
As much as i can judge by few hours i spent with Mass Effect until i gave up due to unplayable controls (BioWare took out controller support on PC, so points to Wii Sports for being actually playable) it belongs to a variety of "shallow sci-fi" i intensely dislike. When it takes a generic dime-a-dozen world saving fantasy story and dresses it up "space is kewl" decorations. Think Star Wars.

Enemies in ME might as well been orcs and NOTHING would change.

Sci-fi is my favourite genre ever. In books, movies or any media. My definition of sci-fi is when it presents a fascinating idea (be it time-travel, or clones, or alternate universes or anything really) and runs with it through the entire duration. Good characters or even a plot is secondary to the presentation of ideas for me.

I generally don't really care about characters, development or romance. I don't really give a **** who fucks who. Give me ideas, give me something with at least some semblance of original thought in your book and i am sold.

Asimov's books are pretty bad as stories but are amazing sci-fi, then ones that leave you astounded by the scale and depth of ideas presented long after you finish them.

Thankfully, last few years have been a godsend for thoughtful and original sci-fi flicks (D9, Gravity, Interstellar even last two Cruise flicks).

Judging by the discussion of this series it's part dating sim, part mediocre third person shooter with a bad ending. Dating sims (as in -- any game where the crux of the gameplay is juggling relationships) are okay i guess, provided it actually respects you and your choices and projects your input (however small) into the ending. Walking Dead game didn't and was a failure for it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Triforce Hermit on December 23, 2014, 08:16:42 AM
Fire Emblem is a better dating sim. At least it requires some effort to make two units marry.

In ME, just talk to them after every mission and choose the top choice all the time and then they ask you to bed (sometimes you will have to choose the bottom choice *gasp*).
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ceric on December 23, 2014, 08:50:50 AM
...
(BioWare took out controller support on PC, so points to Wii Sports for being actually playable)
...
Now that I think about it I did use the mouse and keyboard for it.

Yeah, Asimov books that I've read could really be classified as Mysteries.  In fact most Sci-Fi I've read I would classify as Mystery.  Its generally about solving something.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on December 26, 2014, 12:11:27 AM
Assassin's Creed IV: Black Flag:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSy0VFws9uiVry) (https://miiverse.nintendo.net/posts/AYQHAAABAACXVHhhSuMdQw)
I completed most of the missions previous week.

All it was left for me to do were destroying Legendary ships and messing around with Kenway's fleet.

These four naval battles were bosses of sort and on top of each of the ships being tougher AND faster than me they all had their special gimmicks. It was a good thing because by the time you usually start to beat Legendary ships you are way overpowered for any other ships in the Carribean.

HMS Prince is always in the fog or a storm, so you're always fighting her and the elements at the same time.

La Dama Negra spams you with her insane mortar power, but if you manage to get in up close she is easily dispatched.

Impoluto LOVES (http://i.ytimg.com/vi/b6HjzLMQjUo/maxresdefault.jpg) to ram you (http://theinsightfulpanda.files.wordpress.com/2014/01/screen-shot-2014-01-01-at-12-14-36-am.png), so you need to stay away from her and keep spamming mortars.

And finally the hardest of them all: HMS Fearless and Royal Sovereign:
(http://theinsightfulpanda.files.wordpress.com/2014/01/ac4_fearless_and_sovereign.png) (http://theinsightfulpanda.files.wordpress.com/2014/01/ac4_fearless_and_sovereign.png)

Two legendary ships at the same time, each faster and tougher than you. You will need some very careful manoeuvring so that they wouldn't surround you from both sides.

The right strategy is to be constantly turning so that you wouldn't get between them and keep ramming and shooting at one of them.

Once one of the ships goes down, remaining one changes tactic and basically turns into Impoluto ramming you like nobody's business. This part of the battle is just as hard because last ship is still faster than you so she will always get to you no matter how fast you're trying to ran away from her.

After i collected last treasures i found out i am still one treasure away from 100% sync. Apparently one last treasure map is unlocked through Kenway's Fleet mini-game:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSxauugUdxveVM) (https://miiverse.nintendo.net/posts/AYQHAAABAAAEVHhg9PN0Lw)
At least by this time i realized i can send more than one ship... That made battles a bit more interesting, but not really.

Kenway's Fleet is still the stupidest and the most boring part of the game. Doubly so, because in the best traditions of Free-to-Pay mobile games it has arbitrary restrictions by time: once i sent my ship i have to wait 10-24 hours until it "finishes" it's mission.

So, in the last 5 days all i did was -- booting the game in the morning and sending more ships until finally this morning i unlocked the last treasure map. Then a quick dive into underwater smuggler's den and i have full 100% sync.

Overall:
Great game. Around on the same level as ACII or Brotherhood. Decent story and lots of stuff to do. Diversity of mission is probably the best among all AC game so far.

Full sync requirements are MUCH more relaxed compared to previous iterations and that is a HUGE plus if you want to 100% these game. No more retrying the same story missions dozen of times just to hit one particular requirement at the very end. Also, sync requirements are removed completely from side missions so that's an even bigger plus -- because in previous games the most insane and broken FS came from these missions (most of the vehicles side missions from Brotherhood were impossible to full sync, not just "impossible" as in "really hard" but actually impossible due to broken AI).

The game basically is divided between naval stuff and normal assassin's stuff. Naval stuff dominates over usual city roaming gameplay a bit too much though. And there isn't really all that many cities to roam around in.

The only city that is even comparable to cities of II or Brotherhood is Havana but even that is fairly small. Most of other walking space are island villages, jungles and lots of small Wind Waker style islands with a single chest or on it.

At least Havana and jungles provide a welcoming change from ACIII's bland cities and forests:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSywoA4LdZtrjk)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-sdX802tSRMm)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSxajpAKRdT6dr)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSyNTDYUk1G_3k)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSyH69wCCXSz35)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzStPfK4Ahk00PM)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSycwWgwaUi1u4)

Then there are sea missions:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSwlNOw3rzsLm0)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRyRt0YdvcKLYb)
The first moment where you zoom out to travel speed and your crew starts to sing shanties was very cool.

RPG progression with ship was a think a mistake -- it made sea battles way too hard in the beginning and way too easy in at the end.

And the only way to upgrade your ship so is by spending metal that you can only get from sea battles. So it's a vicious circle of grinding levels with easy ship until you become overleveled.

One trick to i used a lot to defeat several ships at once was to get some damage to a big ship or a fort then destroy a small ship and board it:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSwnuigDsUNJVR)
When you start boarding sequence all enemy ships graciously stop attacking you and wait until you're finished. After you finished boarding you can choose to repair your ship and continue damaging other ships.

I would actually preferred if they kept naval battles system from ACIII because there was a bit more skill involved than just "be level 40 to defeat this ship or get lost".

Story and sci-fi elements:
Did i mention i LOVE sci-fi? I always liked modern parts of AC and sequences where AC got weird with "First Civilisation" stuff. I LOVED creepy puzzles from ACII and Brotherhood and i loved completely out of the blue ending of II.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSyG00coOCwaHI)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSyGkrwCwe3m4y)

Black Flag develops AC: Liberation's "Abstergo Entertainment" idea where they pretended Ubisoft is a subsidiary of Templars and that AC games they do is but a side product to their Animus research:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSyGojYNqUFdtk)

Pretty cool villain too.

The story in the past was alright i guess. I wished there was more of Haytham in the end but what i got was okay too.

So, again, great game. Worth spending 63 hours to 100% it.

Freedom Cry, here i come!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on December 28, 2014, 06:44:37 PM
Watch_Dogs

(http://i91.photobucket.com/albums/k302/shyguy70/watch-dogs-wii-u-screenshot-1_zps61af814b.jpg) (http://s91.photobucket.com/user/shyguy70/media/watch-dogs-wii-u-screenshot-1_zps61af814b.jpg.html)

Infamous for being a downgrade, infamous for being delayed, infamous for being Ubisoft-tastic, The hot 2014 GTA style game finally came to the Wii U and I played it all the way through. I found a way to get through this type of game, I just ignore 90% of the side content and plowed ahead on the story mission. It still took me 55 hours, but I play games pretty slow.

This very much your typical sandbox city crime game, the twist on it is the "hacking." If you have your phone out, prompts pop up on various items around the world, and you can unlock more options in your skill tree as the game progresses. The two big advantages are during car chases and gunfights. In car chases you can trigger various traps and delays against your opponents, and they are definitely needed as the driving controls are mediocre. During gun fights, or more to be more accurate, while hiding before the gun fight, you spy on your enemies with cameras and use traps to kill or distract them. Sometimes you can clear the field without even pulling a trigger.

I think the combat is actually the best part of the game, if only for the extra options they give you. If you just try to run and gun you will probably die way too often.

The story is pretty threadbare, and they pad it out by throwing in various missions to pad out the game. Not much positive is accomplished by Aiden Pierce by the end of the game.

Watch_Dogs score: 6 out of 10

If you are hungry for a modern open-world game for your Wii U, give it a shot after the price comes down. Add an extra star if you like the Assassin's Creed games.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: BranDonk Kong on December 31, 2014, 01:58:43 AM
Metal Gear Solid V: Ground Zeroes - I don't know / 10

It apparently took me 201 minutes to beat this game, which is probably much longer than it should have, but it's actually the first MGS game I've played with the intention of...playing. I only have 6% completion, but I guess that's because there are a bunch of side missions that get unlocked. Pretty cool story, cinematic scenes are amazing. I would have been pissed if I paid full price for it (was it ever full price?), but I think I only paid like $10 at Target a couple of weeks ago (though it's on the PlayStation Store for like $6 right now). Anyway, I've seen cut scenes from other MGS games and the stories seem like they get incredibly bizarre, but this one didn't seem that far out there (though a little hard to follow). Anyhow, for a $10 game, I'd probably give it a good 8/10 - though that may change as I do plan on going through most, if not all, of the other missions. For anything above that the score goes down because, well, it's an at-most 201 minute (main) game. Also, Hideo Kojima must be the most conceited person in the gaming industry, every other name in the credits is Hideo Kojima, with titles that are just made up in order to put himself in there again.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ObbyDent on December 31, 2014, 02:44:59 AM
Metal Gear Solid V: Ground Zeroes - I don't know / 10
every other name in the credits is Hideo Kojima, with titles that are just made up in order to put himself in there again.


u mad
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on December 31, 2014, 02:50:26 AM
That does seem like exactly the kind of thing Hideo Kojima would do. If you're taken aback by that I'm not sure why you'd be playing his game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: BranDonk Kong on December 31, 2014, 10:30:15 AM
Didn't say I'm taken aback, just it's a little over the top.

Post concept: Hideo Kojima
Director of button typing: Hideo Kojima
Quality control: Hideo Kojima
Execution of Post button: Hideo Kojima
A Hideo Kojima Production
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on December 31, 2014, 08:49:17 PM
Being over the top is Hideo Kojima's area of expertise.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Khushrenada on December 31, 2014, 09:08:34 PM
I need to start doing this more.

NWR poster of quality: Khushrenada
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on January 01, 2015, 03:44:49 PM
Hyrule Warriors

(http://i91.photobucket.com/albums/k302/shyguy70/ruzxthspd70apbpyvjtq_zpsg3dfuec8.gif) (http://s91.photobucket.com/user/shyguy70/media/ruzxthspd70apbpyvjtq_zpsg3dfuec8.gif.html)

Finally finished the Legend, aka Story, mode. Easily the best Warriors game I have played. The levels are much tighter and there is a faster pace and urgency to the missions. Add in the Giant Bosses, enemy variety, the items and the crafting and it is a lot of fun. The story is decent but the new blue haired character is a little annoying. I am getting into adventure mode now and I think I may like it even better.

Protip: Fi is a beast on the battlefield, who knew?

Legend of Zelda- Hyrule Warriors Score: 8 out of 10
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Phil on January 02, 2015, 08:15:13 AM
Being a hack when it comes to story (seriously, become some C-quality movie director, since that's what his game stories make himself look like he wants to do) is Hideo Kojima's area of expertise.


Fixed that for me.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Khushrenada on January 06, 2015, 05:40:48 PM
Quality Supporter of Phil's Posts: Khushrenada
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on January 07, 2015, 11:50:07 PM
Assassin's Creed IV: Black Flag: The Return of Adewale: More of the same: Freedom Cry (PC):
This DLC for AC4 actually has extra Aveline mission but it's very short and insignificant.

Main gimmick of this DLC campaign is that slaves you free contribute to your progression. The more of them you free the more upgrades and special weapons you unlock.

There are at least two obvious problems with that.

Firstly, the game that tries to present horrors of slavery itself treats slaves as a resource, dehumanizing them into mere units of measurement for your experience levels.

Secondly, slaves never run out. No matter how many of them you free, there will still be new cages and auctions and caravans of new slaves coming in. Not only this robs you of the feeling of satisfaction you feel when you "clear" an area in Assassin's Creed game, this also makes you feel you aren't doing a difference.

Outside of that controversial mechanic -- it's the same AC4: Black Flag. Music is different though. I actually like naval battle theme (http://www.youtube.com/watch?v=2naIt1_2iCc) more than in original.

The only new weapons are guns. Adewale gets blunderbuss which is basically a shotgun that you can kill entire crowds with in one shot.

Because i was playing on PC i got to see what i was missing when i played AC4 on a console. And honestly, not that much. Yes, framerate is much better -- but i got used to "AC on a console" experience by now. Outside of that -- superficial lightning effects that only make picture worse with obnoxious bloom, volumetric fog and smoke that also make it hard to see what is going on (http://www.youtube.com/watch?v=_J4oQBkjG8A&t=17m54s), some physics on objects (like sails flailing on the wind which is stupid because that's not supposed to happen and realism aside it simply looks bad).

I didn't care enough to 100% it and bad full sync requirements didn't help to motivate me. I am guessing because the story is so short they tried to prolong the campaign with full sync requirements that are much more strict and BS than in the main game.

DLC for ACIII did crazy things not just with alternate history plot (evil Washington) but also by giving you crazy overpowered powers, Freedom Cry does nothing of the sort, it's just some more of the Black Flag.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Phil on January 23, 2015, 12:12:04 AM
I finished Sonic Boom: Shattered Crystal last night, and I think it's a by-the-numbers platformer. All four characters are gathered so soon in the game that it makes the need to return to levels needless if you're just collecting everything, that is. I would have preferred the characters to unlock at a more stretched out pace. Anyhow, I don't think there's anything fundamentally wrong gameplay-wise. It's just that the experience is so quick so fast, much like the speedy hedgehog himself, that it makes the $40 price tag really hard to bite down on.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on January 23, 2015, 04:25:48 PM
I have played through and finished my first run through Lightning Returns: Final Fantasy 13. I'm saving the bulk of my thoughts for tomorrow's NFR 51, but suffice it to say that it's an extremely flawed game with some spectacularly bland sidequests, but I rather enjoyed it. The combat system is excellent, and the game does its damnest to try to salvage something worthwhile from FF 13-2's story. It ends on a tremendously big note that puts a nice bow on the trilogy as a whole, with some nice callbacks to the previous 2 games. If you liked the first two games...you probably already played this, but if you haven't I recommend it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on January 25, 2015, 07:50:43 AM
So it turns out the last time I put down Metroid Fusion, which was a while ago, I was literally ten minutes from the end. Finished it up just now, and I'll say that it's a fantastic package. It improves upon its predecessor Super Metroid in a lot of ways, but also does its own thing, and I think that's a great combo. Really hoping Nintendo gets around to putting Zero Mission up on the VC soon.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: BranDonk Kong on January 25, 2015, 11:55:50 AM
Wow I never finished Metroid Fusion (or Super Metroid, Metroid Prime 2 or 3...or played Other M) but I did spend a good amount of time with it. I think I was actually playing it on my Xbox (I do/did have it for GBA though), in my opinion it makes a better console game than a handheld game. I need to finish it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on January 25, 2015, 12:04:19 PM
It was only the second game in the series I've beaten, after Super Metroid. Something tells me I'll be going back and playing more of Prime in about four days, so that'll probably be the next one I knock out.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ceric on January 25, 2015, 03:50:17 PM
I've beaten all of the Metroid games but Metroid, Metroid 2, & Zero mission.  Which ironically means I have a better completion percentage with Metroid than Zelda & Mario...
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on January 28, 2015, 01:47:11 PM
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSzExaUrWFoGTb)
Captain Toad: Treasure Tracker (Wii U) - 8/10
I loved this game very much, but it's a perfect example of what you see is what you get. This is all Captain Toad, all the time. Anytime the game deviates from the mechanics that makes a Captain Toad level great the game suffers. The bonus 3D World levels are terrible, the coin rush levels are fun but slightly pointless, and the Mummy Me mini-game (and it's hellish final level "Mummy Me Maze Forever") don't add much to the game. The main levels though are a masterclass and there are some expertly designed puzzles and levels within them. The replay value is very low, but for $40 this game works perfectly.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRuxk5kr1M-DHq)
Advance Wars (Wii U) - 9/10
Finally finished the main story over the holiday period. This is a brilliant game, and though I lost my patience a bit at times, I attribute this more to my gaming habits nowadays. Had my younger self played this when it came out I would have sunk so many hours into it. The final battle was incredibly difficult but satisfying at the end.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSu9E-8VtMEkfN)
Thomas Was Alone (Wii U) - 7/10
A very good story wrapped up in a relatively easy platformer. While the gameplay is simple there are several good moments that make the entire product worthwhile. It's short enough that you can get through it in one sitting but you'll want to play it in stints of 10-15 minutes.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on February 02, 2015, 11:50:56 PM
Mega Man 1 (3DS VC and retroachievements (http://retroachievements.org/user/azeke)):
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSedEOU79oKJSv) (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaXC3VBXNg)
Done. My routine is to play the game on 3DS and use it as practice of sorts and after i beat the game there, i go to retro achievements emulator (hardcore mode, so no savestates) and beat the game.

I could go for more achievements (like beating Yellow Devil with no damage, i can consistently do it on 3DS) but it took me too much time as is. I basically dedicated my entire evening to finish it in one go.

Playing the game that started it all made me think of how ideas established in this game were put into the foundation of so many other games and series:

Level select: this not only gives player to freedom to tackle levels in any order he likes, but more importantly this adds a lot more to level and boss design.

Every boss (at least in the level select) has to be designed to be beatable with default weapon, because player can pick him as first level. But player can also go back and replay the level and the boss with different weapon only to discover that it now feels completely different. This adds tremendous replayability.

To this very day, games like DMC, Bayonetta and W101 are designed with that in mind -- all bosses are designed to work against ALL weapons in the game, even if this is early boss and the weapon in question you only get around 90% into the game. Discovering that first boss is extremely weak to late-game weapon on replaying the level is incredibly satisfying.

Defeated boss = weapon for you: this is not only the trademark of Mega Man, but is also one of establishing elements of DMC series. As a reward for defeating the boss you get it's weapon. This not only gives emotional boost but also tremendously widens the gameplay

Now that you have multiple weapons with different properties, you're free to experiment and try out all kinds of combinations of weapons and enemies. This mechanic also forces designer to create some REALLY different and distinctive bosses and their respective weapons -- you simply can't go with "sword 1", "sword 2" with that approach.

This formula gave us three headed dog that turns into ice-nunchucks and a vampire lady that turns into electric guitar so you can kill enemies by rocking out (http://www.youtube.com/watch?v=oskw8aGIFk0). Post battle cutscenes where boss turns into a weapon and main character tries out it's abilities for the first time have become one of the most satisfying and funny things (http://www.youtube.com/watch?v=PK6UaPnRYcc&t=39s) Capcom ever done.

So yeah. Mega Man. It's a cool game, somewhat janky in places, especially where these guys are involved:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzShzEbU2jui_fX) (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaXDXMxsBQ)
Not only sometimes you're forced to wait until they come down for you, the game sometimes glitches out and you can fall right through them when they shoot.

Boss design could be a bit tighter in places -- like Gutsman feels way too random and there isn't much you can do if he decides to come at you.

Controls. It's crazy when people say how Mega Man has no inertia (http://www.neogaf.com/forum/showthread.php?t=864869). To me it always felt like he slides like a cow on a ice track. After i stop holding right he still slides a few additional pixels forward and this has always bothered me -- especially in places where you have to stand just right to not to take damage like udner cannons that hang from the ceiling and shoot in all cardinal directions.

Outside of a few bad spots it's still a great game with great music.

What's next? I could go to NES sequel (i've played some of it but didn't "finish" finished it), maybe try some of the GB games, i also want to check out "Powered-Up" remake of 1.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Phil on February 03, 2015, 09:58:04 AM
I beat Jet Set Radio on the Vita two days ago. It was a little challenging, but that was more to do with the wonky character movement and some physics-based problems. For instance, I shouldn't lose all my momentum when I boost jump onto a grind rail when I'm at a perfect angle.

I was thinking about getting all the Graffiti Souls, but I didn't realize you had to get Jet rankings on every level to do so. I thought they were all collectibles in levels like the ones I got.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ceric on February 03, 2015, 09:59:31 AM
I want to play power up.  Shame you can't get it on Vita.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on February 03, 2015, 10:32:20 AM
I want to play power up.  Shame you can't get it on Vita.
I tested it on PPSSPP emulator on my toaster on work. It runs fine, especially compared to Ultimate Ghost and Goblins that was running miserably..
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on February 08, 2015, 01:26:17 AM
I have played and completed Grim Fandango. Twice: once with the terrible Tim Schafer-mandated Tank controls, & once with good controls.

Score without a guide: 0/10. Games like this are why Adventure games died in the first place. Just a lot of cryptic B.S., with puzzles often hidden in the Pre-rendered backgrounds and behind bad camera angles. Score with a guide: 5/10. If you know what you need to do and how to do it, it's a purely average story that's heavy on atmosphere, but is rather pedestrian overall.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Phil on February 08, 2015, 01:35:48 AM
I reached the end of Kick & Fennick. It's a Vita title that's a PlayStation Plus freebie game for this month, but I got the game through other means. It's really fun and has a fresh idea for a 2D platformer. You play as Kick and use a large gun to blast yourself to different platforms with the gun's recoil. It opens up to some very tricky midair launching using the recoil to avoid hazards and the like.

I will link to my review (http://www.superphillipcentral.com/2015/02/kick-fennick-vita-review.html) in case anyone is interested in playing the game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on February 08, 2015, 02:27:49 AM
I reached the end of Kick & Fennick. It's a Vita title that's a PlayStation Plus freebie game for this month, but I got the game through other means. It's really fun and has a fresh idea for a 2D platformer. You play as Kick and use a large gun to blast yourself to different platforms with the gun's recoil. It opens up to some very tricky midair launching using the recoil to avoid hazards and the like.

I will link to my review (http://www.superphillipcentral.com/2015/02/kick-fennick-vita-review.html) in case anyone is interested in playing the game.

I've been playing it as well. I'm not fond of how finnicky the platforming gets once they introduce bounce pad chains in the 4th chapter, but it's a pretty interesting game overall. Game's more than a little buggy, though: I've had the game force me to replay missions because it didn't save when it told me it did.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Louieturkey on February 11, 2015, 04:21:29 PM
I beat Epic Mickey 2 with my son last month.  We had a blast.  He enjoyed it so much he wanted to start over.  The controls can be annoying in some ways and some parts of the co op make the game easier and other parts make it harder.  The biggest issue with solo play is getting Oswald to do what you want.  The issue with co op play is that they add in mini games for Oswald that aren't there in solo so it adds time.  It's almost faster to play solo and just drop out the moment one of those mini games is required, let the computer controlled Oswald do the task and then have the partner jump back in.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ClexYoshi on February 14, 2015, 03:45:18 AM
So, uh... I just finished Rogue Legacy. it's the first game I've played in a while that I feel super strongly opinionated enough about to really talk at great detail. not to take away from stuff like bayonetta or smash or anything but... Rogue Legacy was an emotional roller coaster, and it's a game that I still am not sure if I really liked or not, but I feel making a forum post here will help me sort this out.

The idea of the procedurally generated... almost anything turns me off, but especially the idea of the roguelike, which has the twofold effect of layering level design like a kid who dumps out all his legos and just snaps the ones he has in reach together as hastily as possible for no regard for... much of anything, really. then you have to combine this hapazard melding of things with even more random! random events, random character generation, random, Random, RANDOM! and if you lose? BACK TO THE BEGINNING! oh, and we're changing everything around so your past experience means nothing, shithead! you can in theory do it on your first shot, but you have to have the patience of a saint and the reflexes of a ninja, not to mention some good, blind luck...!

At the same time though, Rogue Legacy isn't quite as random as one might think. sure, the kinex that make up the castle get shuffled in and out and all around, and you are technically playing new characters of a randomized class with randomized sub-weapon(s) and a randomized set of traits, but the big thing is that you keep the loot you've gathered in your last run to spend, and there are plenty of very much permanent upgrades to be found around the castle that get randomly generated in each run...! In turn, mastery of Rogue Legacy is less about throwing yourself against it until you have a proper set of win conditions that the game has graced you with in it's RNG, and more about throwing yourself at the random castle with your random character and trying to come up with a game plan.

Are you going to go seek out bosses? try to clear as many rooms as you can for loot before dropping dead? have a character with a lot of survivability scout out the castle before locking it down with the magic dungeon guy? farm out the special fairy chests for stat boosts because the ammount of stat boosts you can buy eventually caps out? in that regard, it's less metroidvania and more pre-planning and getting a snowball rolling. it did a lot to just put me under that "okay, just one more run really quick" mentality, and I think that's why I kept playing for as long as I did.

That being said, this game is kinda a mess.

I dislike the atheistic quite a bit. it simultaneously goes for cartoony caricatures while at the same time having this very super dower tone in the music and enviroments. the heroes all have a run cycle that beats out the "I've **** my pants" run that the characters in monster hunter have for over the top stupid run cycles, as characters all basically do the Cossack all over the castle, all with their swords held out like they're playing Skyward Sword. Monster designs that honestly could have looked cool had there been a bit more contrast to the art style end up looking really bland, and rooms/enviroments get INCREDIBLY repetitive. The music all sounds like they took chiptune muzak (which if you know me, I'm a HUGE fan of chiptune stuff) and mixed it wtih a slap bass and... it honestly sounds as generic as this game looks. I suppose sound effect wise i like the sound design (besides maybe when you have a room filled with fireball launchers and the turret things and there's CONSTANT explosions).

This game also lays the references on heavy, what with the Hedgehog's Curse, the Barbarian King/Queen class being one giant Skyrim reference, the asteroids thing with Herodotus' Remix boss fight, the whole matrix joke with "The One" trait, etc... the one I did get a chuckle out of was when you went to check your hero's status on the pause menu and a Magic the Gathering card pops up with their stats.

I feel that there's a lot of things that were poorly thought out about this game. Class balance is all over the place, and made me truly regret dumping money into unlocking a couple of the character classes. until you know what the **** is going on and how you should play the game, progress will be PAINFULLY slow, especially if you waste money on something you're not going to need... at the same time, you might waste a ton of money regardless, as Charon, the ferryman stands watch at the castle and takes all your unspent money for you new heir, which really starts to bite into your funds.

The endgame is VERY poorly thought out. while the rooms have set enemy placements and such, the enemies will scale based on a couple of factors. there are 3 tiers of recolor of every enemy outside of bosses and mini-bosses. when the enemies scale enough, they upgrade in tier without really re-arranging their placement, and they keep gaining health... to a point even after you've bought all the upgrades and can only randomly upgrade your stats via stats you find in chests. you can either grind the castle in a very tiring fashion for these stat upgrades, or you can quickly realize that the rate unto which the enemies scale is stupidly rediculous and around New Game +3, you should stop trying to fight enemies, as they only give you useless money.

Sometimes that's a little hard because remember what i mentioned about the enemies upgrading in tiers when they scale and enemy placement not accomodating for this? yeah, the game rapidly devolves into bullet hell where you will assuredly die in one hit. did I mention you're not a spaceship with a bomb to get rid of projectiles in this game?

I also have to say, some of the vision impairment disabilities you can get on your heirs give me really bad headaches, especially far-sightedness, Near-sightedness, and Nostalgic.. the blurry filters mess with my head really bad, and the sepia tone with a wax filter over everything makes the Maya (the attic area of the castle) impossible to explore thanks to the thick, rolling fog in that area on top of the stupid old timey filter.

So, I dunno. it seems like it's a deep game, then you learn it's tricks, you realize just how little content is there, how poorly balanced classes are, and how much the depressing and moody music gets to you. I suppose it does make for a good podcast listening game considering how... kinda dumb the story is and how you just have to work at it until you know what room layouts are going to be like so you can take a quick fraction of a second peak into a room so you're not blindsided and prepare yourself to go in by attacking the stupid thing that's camping you on the other side of the door. I mean, I don't know what I was expecting out of a 'roguelike' 'metroidvania' made by the people that brought us such classics as Don't **** Your Pants. I'm very glad I didn't pay for this game, but rather got it via PS+.

tl;dr, My final verdict is not reccomended except for Charon, because that boat guy has made off with some mad skrillah.

EDIT EDIT: http://www.kongregate.com/games/rete/dont-****-your-pants FROM THE MAKERS OF ROGUE LEGACY
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on February 14, 2015, 04:26:32 AM
Quote
it has come to my attention that S*it gets sensored here

Just a PSA, in case people don't know, the fucking profanity filter is enabled by default, but you can disable that **** in your forum profile.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ClexYoshi on February 14, 2015, 05:09:23 AM
Thank you, J.P.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on February 16, 2015, 10:09:33 AM
Moon (DS) - Not sure what to say about this one. It's a solid, but not spectacular, corridor shooter. A bit too easy (when played on normal mode) throughout, and only the last couple of levels seemed to really pick up and be more tense/enjoyable with more enemies and a full complement of weapons to scroll through.


The fact that it's a DS game makes you look twice, but I wish there was a greater sense of exploration or story built into the game because it feels like a great engine that could have churned out a better end experience. Does anyone know how this compares to the Dementium games? I played a bit of the first one, but can't recall if the story/atmosphere was better than in Moon.


That sounds kind of negative, but I did enjoy the game and play all the way through. Is the 3DS remake worth the $12 or $13 currently being asked? Probably... but I wouldn't personally go much higher.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on February 17, 2015, 11:07:59 PM
Gunman Clive 2:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTBIAMUFgwd2o3) (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKE96gzByg)

I've mostly played it on a commute, one level at a time and so i was able to prolong this rather short game over two weeks.

It's markedly better than first game.

It felt like with this game beril took EAD Tokyo approach and made sure every single level out of 24 had some kind of cool gimmick or surprise in it: dinosaurs, pandas, starfox levels, shinobi-style horse riding levels, local gravity distortions --  name it, and this game has it!

Bosses are also surprisingly good -- many phases, decently hard.

Level design is serviceable, but not particularly good -- way too many cheap places where you are absolutely have to take damage (especially with some alternate characters). Or maybe it's the "floaty" controls -- beril does have to cater to future mobile versions after all. Physics in gravity levels could have been tightened a bit -- but ah well.

Ninja Gaiden Black:
Beat Normal.

Obviously as with all good action games, beating normal is but a first small step towards discovering the game's intricacies and gitting gud FOR REAL.

After completing Normal i unlocked Hard mode, mission mode and one costume. I looked up conditions for other costumes and of course the costume i want the most (blue Ryu from NES Trilogy) is only unlocked after beating Very Hard. Fat chance of that happening any time soon -- i tried out first level of just Hard and got killed two minutes in. That first level is still great though.

Also rewatching intro for the game (http://www.youtube.com/watch?v=XN6oXjGHapk) after completing the game is quite eye-opening simply because of how many enemies (and bosses!) featured in this intro you will never even see on Normal mode. That is a clashing dissonance with DMC style philosophy where you always get the chance to see ALL cast of enemies on any difficulty with higher difficulties amping the challenge just by changing the behaviors and/or re-balancing encounter with different monsters.

Unique things about Ninja Gaiden compared to say Bayonetta or DMC:

First and the most important difference is pressure that enemies put on you. In other games of the genre enemies are mostly punching bags for you to get S/Platinum -ranks. In Ninja Gaiden breathing room is extremely small leaving little to no space for "styling on enemies", you are very restricted both in which actions you can do without getting punished and in terms of very narrow timing windows.

Combat system is much easier to get a handle of, even easier than Bayonetta which already was very casual friendly: the gist of combat in Ninja Gaiden all revolves around a simple concept:
Attack countered by --> Block/counter countered by --> grab countered by --> dodge.

Or, even simpler -- you're vulnerable whenever you're not blocking (including when you're attacking). But if you block too much -- you will get grabbed.

There a quite a few moves, but as per usual, only a handful of moves are viable to use. If Bayonetta's only has 4 essential combos, Ninja Gaiden has barely 2 per each weapon.

NG also has much less emphasis on shooting. Default ninja stars can only be used to stun minor enemies and to shoot in the air to get extra hover time. There also a few bosses that force you to use arrows -- and it kinda gets crappy -- NGB is good only when it invokes the feeling of badass ninja slicing monsters. Just standing there aiming with a bow feels stupid (not speaking of how dangerous it is).

For defense -- there a lot of tricks to get invincibility frames like jumping and immediately dodging as you land or using special techniques like Wind Run. You are also invincible when executing Ultimate Techniques and doing Ninpo magic so these are somewhat easy ways to cheese the game.

Ultimate Techniques and essence chaining is when you absorb orbs that fall of bodies by holding strong attack button and releasing an invincible series of attacks that will instantly kill any enemy (-ies) if it connects.

Interesting thing about bosses is that they're both unforgiving AND have very little health. The biggest challenge is always learning how to avoid their attacks and how to get your attacks in without getting hit or grabbed which is much worse. But once you find the strategy -- they all die within a minute. Easier said than done though, because openings for both defense and offense are quite tight.

Another huge difference is that the game has no visible lock-on UI and no way to change the target. This might be a problem when instead of one enemy you will attack another, especially with Flying Swallow where the target is very often completely off-camera.

Camera is... interesting. It will be a shock at first but the most important thing about camera in this game is that you only need to press RT to recenter it occasionally and that is it! Just press RT from time to time. And never ever, EVER touch right stick during the combat.

All in all, amazing game and a very unique experience. Probably way too hard for it's own good, though.

Have some cool combo video, so that you could anchor my wall of text to a visual representation of how NG plays:
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on February 22, 2015, 11:37:37 PM
Metal Gear Solid: Twin Snakes (GC game on Wii):

10 hours something. Game gave "Hyena" rank -- not sure if it's good or bad...

The highlight of the game are boss fights -- the entire game is pretty much a sequence of boss fights one after another. Because game's clunky controls can't allow for an actual "action" (as in -- everything takes about five seconds to do, so it might as well be turn based) bosses spend most of the encounter talking to you instead of, you know, trying to kill you. And even if they deign to attack, their attack is usually a very delayed one, usually taking up to ten seconds to actually hit you.

And you need all that time because the biggest enemy in the game is again the controls -- not the bosses. You will spend more time fighting UI and controls, rather than enemies.

There is some decent boss encounters that were designed with these control deficincies in mind, but i can't help to feel that those efforts would be of better use fixing them, rather than on designing around them.

Voice acting and dialogues are okay i guess, outside of Snake's VA who sounds WAY too forced and constipated. Dialogue writing is infested with linguistic filler, such as "huh" (every other phrase no matter the character ends with "huh") or just Snake repeating the last words of what was just said.

Characters randomly starting to talk about the most random things would be cool, if it wasn't the most trite truisms that are presented as profound, deep thoughts. I guess it worked on illiterate teenagers who played the game at the time though, so i guess mission accomplished.

Game tries to make their villains compelling characters and it kinda works. Most of them spend their last minutes telling you the story of their lives, so that you could "feel" for them and so that character could go on about what is the meaning of all this. The writing is kinda eh during these moments, but some of them were poignant enough.

Final battle was very cool in both gameplay (for a change) and hype. The last half of an hour of the game is basically the ending of an Hollywood action movie with both amping up the stakes and the villain that just REFUSES to die.

After finishing Normal run, i can go for Hard difficulties or try Boss Rush mode. Also Twin Snakes has dog tags -- collectibles you take from dead corpses of the enemies, including bosses. On this run i only collected tags from Vulcan Raven and Liquid Snake, that's just 2 out of 28. And top it all, game actually has two different endings, so there is quite a lot of replayability there.

The question do i want to strugle with controls again?

Gamecube differences:
Due to placement of the button on GC controller, it's very easy to confuse with Y and Z buttons.
Start+A to call radio -- Why? Just Start doesn't do ANYTHING, no you need to use Start+A to call your friends.

Matrix style cutscenes exclusive to Twin Snakes felt so clashing with the rest of the game it was realy obvious where the original game ends and insertions start. I was playing the game and watching Let's Play of the original version ("Metal Gear Scanlon") at the same time to see differences -- and i don't think it really ruins original game or anything.

It's still the same game with better graphics and somewhat improved (but still shitty) controls.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on February 24, 2015, 03:30:41 AM
I have completed the first episode of Capcom's new Resident Evil Revelations 2 experiment on PS4 (and the other non-Nintendo platforms). Overall, it's....OK. It suffers from much the same problem RE6 had in that it's competent, but scattershot: the game's constantly cribbing from other disparate properties in a desperate attempt to find something "anyone" could like.

"Do you like rage zombies? We've got those!"
"Do you like slow zombies like the old RE games? We've got those!"
"Do you like Silent Hill-style crazy monsters? We've got those (and we even gave them the same properties as the Regenerators from RE4)!"
"Do you like the gritty, bloody environments of the Saw movies? We've got those!"
"Do you like the spooky nighttime woods environments of Alan Wake? We've got those!"
"Do you like exploring for secrets that can only be found with a special doodad & then upgrading your crap like in the original Revelations? We've got that (in the form of a pointing girl & a flashlight)!"
"Do you like shooting a zombie in the face so you can run up & punch them? We've got that!"
"Do you like the forced co-op play that no one liked in RE5? We've got that!"

It all just leads to a game that feels like it doesn't have an identity of its own. It doesn't go as far as RE6 did and have shoot-outs with infected gunmen, but it's still kind of problematic. I'd also harp on the visuals (which are at best circa-2009 PS3, which just looks hilariously out-of-date on PS4), but on the other hand this is only a $25 game. Allowances can be made. There's also the "spend BP for skills" upgrade system from RE6, if you're into that.

Oh, and if you were into the original Revelations' Raid mode, that's here too.

The one nice thing that the game has from the original Revelations, though, is that it has the TV-style cliffhanger thing nailed, and with these episodes literally releasing every week for the next month it works even better than in the first game. I'm wary of where this game is going, but I'm definitely looking forward to next week's episode.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on February 28, 2015, 11:10:06 AM
Metal Gear Solid 2: Substance (PC):

16 hours. "Elephant" rank.

Controls:

Bad controls continue to be a major downside. While MGS2 introduces a lot of new abilities, actually controlling them is also a new kind of cumbersome.

This is especially emphasized by the weapon you get closer to end-game. Then you're forced to take down the final boss using only this weapon. It controls clunky even by MGS standards, which is saying A LOT.

I have no idea what is wrong with Kojima and why he insisted on making the most stupid broken control layout game after game.

Control scheme actually reminds me of Link's Awakening, of all things, because it has similar top-down view and two slots where you constantly switch actions alloted to them. Link's Awakening did this because it was Gameboy game with just two buttons. MGS uses this controls scheme because... Who knows.

I think one of the biggest problems of MGS1 and 2 is that they're top-down games with separate first-person mode. And you can't move in first person mode -- you can just look around and maybe shoot. This is a huge hassle. This turns boss fights where you need to aim precisely into a cycle:
1. Move around dodging bosses attack
2. When opportunity arises, enter first person mode and try to shoot the boss
3. When you see that boss starts attacking, you exit first person mode and run around some more, going back to step 1.

Two separate modes for top-down and first person view also impede your vision. You often enter the room or a corridor and face a guy right in front of you that you can't see because he is beyond the border of top-down camera.

From what i can tell by MGS3 demo, third game finally embraces full third-person camera so you can FINALLY SEE IN FRONT OF YOU WHEN YOU'RE MOVING. This is such a basic thing, but it took MGS three games to get there...

Stealth:
There were a lot of ways to cheese with stealth in MGS1, so it never really was super limiting. Not anymore -- most of these workarounds were "fixed" out. Alert level doesn't reset between rooms, so you can't just exit the room if caught and then enter it again to reset alert level. If you're discovered, guards call backup unit and you get swarmed by dozens of guys. Also even if you take out a guard, his officer will start to call him on the radio and will send a additional guys to check on him after a while.

It get so obnoxious at times it's much easier to just give up, lie down and die rather than trying to run away and then waiting out until alert level goes down to normal.

This is a schoolbook example of how smarter AI doesn't improve the gameplay but make it worse -- enemies are so smart and relentless it is a chore to do anything, even just moving around.

And this is a problem because 2 has a lot more backtracking than first game. 1 is more or less basically going from point A to B. There are only two instances in MGS! where you needed to go back.

In 2, you're going in circles constantly, looking for cards, weapons and other things that are gating your progress. And it gets annoying because again -- stealth is a chore in this game.


Bosses:
Bosses are worse than in MGS1. First of all there are less of them. And all of them, except for one, are copies of MGS1 bosses:

Olga is still done by the template of Revolver Ocelot.
Vamp is a complete rehash of Revolver Ocelot fight.
Fortune is a rehash lol you kinda fight her, but it is so short it's barely a thing
Fatman is that one original boss. He is very cool actually.
Harrier is a rehash of Hind D boss fight.
Solidus is a rehash of Grey Fox fight.
And of course Metal Gear Rays fight is a rehash of Metal Gear Rex fight.

Actually there is an ingame explanation why it is this way, but the problem is even those original MGS1 bosses weren't strokes of gameplay genius (because of barely working controls).

At least they're not really complete rehashes, since now you have more abilities and weapons and there a bit more ways to kill them. Or not to kill them because MGS series famously allows for completely non-lethal runs where you don't kill anyone, even bosses. I would totally go for non-lethal run of MGS, just like i keep replaying and replaying Bayonetta, DMC and W101 for hundreds of hours, but the problem is MGS controls like crap.

Another problem about bosses is that you don't even fight few of the introduced villains and the one other villain you never actually get to kill. It's just disappointing because after introducing such a cast cool characters you kinda start to savior the moment you face them and how it's gonna play out. And in the end you never actually fight one bad guy and the other one escapes.

Voice acting:
Raiden's actor tries the same inflections as Hayter, but instead of "trying too hard to sound badass" it sounds like "whiny" with him. Actor's not bad and actually there is one dramatic piece when he talks about his past where his performance is really good.

But then they also try to do some drama scenes with Otacon and it just feels too jarring because Otacon is a comedy character with exaggerated "weakling" voice and it just too hard to take seriously when he still keeps that same voice on when you're supposed to cry or something. Also revelations about abundant incest in his family was weird and felt completely unnecessary. "Just like my japanese animes indeed".

At least Otacon is still good for comedy, and in the beginning it was hilarious when he tried to imitate Mei Ling from the first game.

Music is a bit better, in the first one it was kinda generic. Main theme track (https://www.youtube.com/watch?v=jUho_LJbFfs) really stands out.

And finally

The story:
I don't even know anymore.

MGS1 story was shoddy as well, but at least it was "fun".  Same how 24 is **** writing through and through but it's incredibly amusing and entertaining ****.

MGS2 is still fun and gameplay scenarios are often fun and outrageous and outrageous and fun, but then the ending comes and drops 16 ton weight on you.

And it's not like i don't understand it or something. Sure, it's complicated (way too much for it's own good), but i still got most of it in broad strokes.

The main problem is WHY. Why everything really? Not just why character X did this -- i understood motivations for the characters. I just don't understand what was the point of dropping it all on me.

(https://goofybeast.files.wordpress.com/2007/10/mgs2-ending.gif)

It's not even THAT crazy -- it's just filled with the most random things all crammed into one messy ball of plot threads.

And the usual crap from MGS1 with spouting out truisms and pretending it's some profound revelations is still there -- it's just all loaded to the end instead of being sprinkled throughout the game.

Hey, guys did you know that children carry parents DNA? Did you know that DNA is a sequence of digital bits and thus our bodies is nothing but carriers of genetic information from past to the future? If you didn't get it from the first game, second game will hammer this message again, even harder.

For those who actually read some books, like Sirens of Titan (http://en.wikipedia.org/wiki/The_Sirens_of_Titan) or any of the Lem (http://en.wikipedia.org/wiki/Summa_Technologiae) bo (http://en.wikipedia.org/wiki/The_Futurological_Congress)oks (http://en.wikipedia.org/wiki/A_Perfect_Vacuum) this is trite and done subject. And done so much better too -- the ending to Sirens of Titan? Now THAT was some mindbending life-changing revelationary stuff. MGS2 after that feels like a fart in a bottle.

So to sum it up:
It's a still a good game at least. I had a lot of fun when game got wacky as VIDEOGAMES should.

But is it a GREAT game? Let alone the best game of all time? I guess it all depends how you illiterate or young you were when playing this game, i guess. If ideas presented in the game were something that you never encountered before and if they felt like some deep philosophy to you -- well i guess it worked on you.

Personally i found the plot too "been there, done that when i was 15 years old".
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on March 04, 2015, 01:24:03 PM
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzS2dw2UJDbPTyn)
Shantae and the Pirate's Curse (Wii U) - 9/10
The best game in the series is the first one I've played, and I'm glad for it. I never felt overwhelmed by the platforming or the gameplay. I did have an issue with the character depictions, but overall the writing and the comedy were some of the best in a game. Pretty fun to explore and try and 100%, with only a few items hidden in impossible locations requiring the use of an FAQ. Highly recommended.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzS2-rKQpOVaCIF)
Bayonetta 2 (Wii U) - 10/10
This is pretty much the best game that's on the Wii U right now. The combat system retains all the good things from the first game and implements some new things as well. Combat in general feels a lot more intuitive and there are fewer frustrating moments. Gone are the insta-death QTEs, but the over the top elements are still there and are still quite enjoyable. The boss battles are very enjoyable and while the final boss fight isn't as epic as the first one in terms of scale, there's still so much good in this game, and the experience is very rewarding.

The Starship Damrey (3DS) - 6/10
Meh. Really simple adventure game and not much else really.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on March 04, 2015, 04:17:16 PM
Resident Evil Revelations 2 (PC):


Played through the first "episode" last night. It's kind of underwhelming. Revelations 1 wasn't particularly great, but I quite liked the atmosphere of the ship and sort-of melding of the old style locked door progression. The goo monsters were kind of dopey but at least they were distinctive. So far Revelations 2 takes place in bland environments with bland "zombies or whatever" enemies that fail to be intimidating, or are wildly derivative of other games (Outlast, Silent Hill). I also truly wonder at how this series became so obsessed with co-op partners and melee. Like, we've gotten to the point here we have a mandatory little girl character who can only use bricks. Sheesh. And you spend most of your time (if you are me) crouching around with the flashlight or magic little girl finger looking for shiny objects. Scanning in the first game was a much better version of this system.


Oddworld: New and Tasty (PC):


This was one of the few games I was jealous wasn't on a Nintendo system back in the day, so I was quite pleased to see this get remade and come out on PC. Unfortunately it's kind of awful so far. The controls are finicky and aggravating, combined with dexterity-based gameplay, making for a pretty lousy experience. I wasn't missing anything after all! It does look really good and the animations are charming, at least.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on March 06, 2015, 01:06:53 AM
Teslagrad (Wii U) - 5/10
There's a good game hidden in here somewhere. But the combination of a steep difficulty curve and one hit kills really takes a toll on you. Add to that random hard locks and it's a miracle I manage to plow through this game like I did. I'm not going to bother with the secret ending. The storytelling was good but it's hard to care once you're going through a difficult magnet puzzle for the 150th time and you're praying the game doesn't freeze. No screenshot because apparently I can't post one? Ugh, what a disappointment.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: iandemel on March 11, 2015, 03:49:41 PM
Here's the recent one I've completed I believe. The game that I completed is "The Beatles: Rock Band" for the Xbox 360.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ClexYoshi on March 11, 2015, 08:16:14 PM
Chrono Trigger:

So, as some of you may or may not know, today happens to be the 20th anniversary of Chrono Trigger's Japanese release for the super famicom. so, I thought I'd give it a playthrough for old time's sake and give you guys some thoughts and impressions!

Chrono Trigger is an RPG where you play as a young man named Crono, a well intentioned young man who takes it onto himself to right the wrongs of time along with his friends. He's a silent protagonist who who wields glowing green bubbles of death and a mean Katana as he travels about time with his friends Trunks and Son Goku. I-

... what? you mean I haven't been playing Chrono Trigger? I mean...

(http://puu.sh/gvM1S/41b7dcf769.jpg) This certainly LOOKS like Crono and this game has plenty of time travel in it! I'll admit, they really did a nice job making the models here in this PS4 version look good but...


Okay, enough with the ruse. this is actually my thoughts and impressions on Dragon Ball Zenoverse! (at least I think it should be spelled Zenoverse and not Xenoverse...)

So, for those of you not listening to Cha-la Head-Cha-la on your MP3 player this second, this is a DiMPS developed RPG Brawler that uses a license as trotted out in Japanese video game development as Star Wars is for western development (Hey! they even both have Kinect games!). Dragon Ball Z kinda represents the loud and over-the top shounen anime style, and so many tropes of the genre found their genesis and popularity in Akira Toriyama's 1989 Manga, which was a sequel to a much more lighthearted and comedic romp that found itself styled after Journey to the West.

THIS GAME HAS NOTHING FOR YOU IF YOU ARE NOT A FAN OF THIS SERIES. None of this crap is gonna make sense if you have no knowledge of these characters. the story will be gobbledy-gook, as it's all about repairing the timeline to a TV series as it gets corrupted. they do little to nothing to try and ease you in, and you aren't going to get why these events are important other than "oh, they changed history so the good guys get their asses stomped in. best I better go Time Squad my way into the past and fix it!"

The mechanics will be a bit milquetoast and even awkward to somebody who's just coming off of say... Bayonetta 2 or something, but I feel it's servicable, and fun enough, as there's a lot of content here in the form of side quests, the main story, playing online with friends or strangers, and going through the incredibly addictive process of trying to tweak and craft the right skills/gear for your custom DBZ OC that it's got a charm to it. there's an inexplicable joy that my inner teen cries for as I go about  through the major story events of Dragon Ball Z with my curvy Majin lady who's dressed as a sentai super hero and has an attack that hypnotically forces some of the most brutal gods of death and destruction the universe has ever known to dance the Parapara.

This game does feel like it has the DBZ Filler in a sort-of way too, what with how GRINDEY it gets. the story missions drastically JUMP in difficulty  between each one, and so you'll be repeating the quests to get EXP, money, and sometimes drops. there's also crafting. this game feels like it's made from parts of an MMORPG. The way this game skinner boxes you can be somewhat despicable.

Let's take the Dragon Balls for example... you know, the thing the whole franchise is named after? yeah. So... you get Dragon Balls for beating time patrollers... sometimes. how do you get time patrollers to show up? well, you do a quest and fuffil a certain condition, and then the time patroller shows up... sometimes. of course, you need to get 7 of the things to summon the eternal dragon, Shenron to grant your wish.

There's 11 wishes to choose from. some of these are things like re-creating the cosmetic looks of a character, getting a chance to Respec, asking for an instant level up, Rare crafting materials you could be spending your time farming instead of farming Dragon Balls, asking for a bunch of money that you probably got more of just farming for the damned balls than Shenron would actually give you... but let's say you're a completionist.

There's a clothes set you can wish for.
there's an accessory that you can wish for.
there's an option to wish for character unlocks to play as during side quests and other modes. he gives you one each time you wish and there are 3 to be unlocked only through wishing from Shenron.
There's 6 super moves to get from him. he gives you 3 at a time with each wish.
There are 2 ultimate moves you can get from wishes, one at a time.

that's 9 wishes you need to make for completion's sake. that's 63 dragon balls minimum. that you farm from a guy that might decide to drop one and might decide to show up should you fuffil the condition for him to show up.

besides the serious camera issues and some control problems, there's also the way this game is framed, in that EVERYTHING is done from the hub world. when you finish a quest, you are spit back at a spot in the hub world. even from multiplayer lobbies.  this means every time you want to quest with friends, you gotta hike your ass from the pre-determined point on the map all the way back to the quest desk, connect to the server, and invite your friends.

Speaking of the servers, I think they weren't prepared for how many people would buy this game. often times you get booted from single player because of connection issues with the server. it's not quite always online DRM, but it's damn close to it, and that makes it VERY frustrating.

In the end though, it's still fun. there's just enough complexity to the fighting such as perfect guards and such to where there's some technique to fighting other than mash square. the character customization is top notch, as not only do you choose how they look, but you also choose clothes for them and you combine skills from various fighters or a few they made just for the game to really make your character stand-out. the Mentor system is quite cool also, making you study under characters from the show to learn their techniques.

Overall, I like it, and i'm probably still going to try and get a lil' OCD completionist about it.

Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on March 11, 2015, 10:25:33 PM
Wrapped up a couple of adventure games.

The big one is Grim Fandango Remastered. First off I'm glad I got the chance to finally play thing game, and to judge it on its gameplay and not on the insane hype that has been building up since the early 2000s. I have to say that I thoroughly enjoyed the story and the voice acting. There was a genuine interest to search every nook and cranny, and to hear every interaction Manny Calavera had with his surroundings. Ultimately though, what starts off as a joyous romp through the game's world goes tedious fairly quickly, as your constantly being forced to adapt to the adventure game logic the game throws at you. The progression made it seem like you were advancing, but miss one slight detail and the game grinds to halt. You're clicking away at the screen wondering what the hell you're missing. After too many moments like this, I just decided to experience the story a use a walkthrough when needed. Thankfully the last third of the story eases up these unique adventure game moments (just slightly). The story packs so much of a punch though, it's truly worth trying out. This is an adventure game-ass adventure game though, so be prepared.
I also played through Stick it to The Man. By contrast, this game is on the other end of the adventure game scale. It's very simple, and while there are a few puzzles that will make you think for a second, there's nothing that sent me searching for a walkthrough. The map on the GamePad made it easy to keep track of all my interactions, and the more linear levels offered a brief change of pace, letting the story breathe and take full center stage. It's not as good as Grim Fandango's, but the writing is still top notch, and the cast provides some good laughs. Unfortunately the game is way too short and there's really no replay value. Compared to Grim Fandango though, the short playtime made it a little bit more enjoyable, so it gets the slightly better score. Get in on sale for sure. I also played The Old Tree, a free 15 minute adventure game with some nice puzzles. It's a trippy game that can be finished by the time you finish your coffee break. And it's free. Can't beat free.

Grim Fandango Remastered (Steam) - 7/10
Stick it to The Man (Wii U) - 8/10
The Old Tree (Steam) - 7/10

(http://i.imgur.com/O9z0cmNl.jpg)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTDLjbw2EJgLmJ)
(http://i.imgur.com/Rm7Ok9jl.png)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on March 23, 2015, 06:47:11 PM
I also just finished Stick it to the Man (Wii U).  Not quite sure what to say about the game. I love the style, and the humor is pretty decent throughout. Gameplay was interesting - it felt like a nice throwback to some classic adventure games, but still unique and distinct from those experiences. But it's very short, offers no good reason to play through more than once, has an underdeveloped story, and lacks any significant challenge.

There are some unique Wii features. Lifting your gamepad up to point at the TV provides a neat mind-reading experience, but it's not very convenient to use. I found that playing off-screen and using the touch screen was more convenient than playing on the big screen and using the control sticks to maneuver your psychic hand... but both methods play well enough to be enjoyable.

Overall, the game is easy to recommend despite my minor misgivings. Anyone with a soft spot for point-and-click adventures is likely to enjoy this title, and it's definitely worth trying. Buying while on sale is preferable though - if only because it's a limited experience.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on March 24, 2015, 12:20:43 AM
Metal Gear Solid 3: Snake Eater:
(http://img4.wikia.nocookie.net/__cb20081110202126/metalgear/images/5/51/Fields_of_white_flowers_(MGS3).jpg)

Unquestionably the best MGS game yet. The story finally shed teenage pretentiousness of 1 and 2 and went back to basics -- pure (spy) action movie. It's bigger than 1 and 2,  it's longer and has better bosses.

Controls:
A new third person camera is a huge improvement -- finally you can freaking see where you going without switching to dedicated first person mode. You almost can't tell that this was added later in a re-release. There is a one boss fight that is much easier to do in "top-down" mode but otherwise the game plays like a traditional third-person action game.

On the other hand you lose the radar screen. It was the most important UI element in both 1 and 2, mostly because neither top-down nor first person view allowed to see much. Much of the game you spent looking at the radar, almost like playing Pac-Man entire time. Radar also showed viewing cones for each enemy. Now you don't have a radar and can only rely on what you see with your own eyes. It kinda sucks sometimes, because as great as traditional third person camera is there will still be situations where you will miss an enemy and he will see you and raise an alert. There are motion detector and active sonar but both are kinda crappy and not an adequate replacement.

CQC controls make combat out of the stealth mode enjoyable for once, slamming dudes into the mud is very satisfying. In 1 and 2, combat was a clunky mess, one could say it was intentional -- to punish you when you lose stealth, but i would say it's just KojiPro can't design action gameplay for ****. Lying down, getting up and rolls are still clunky -- this was a problem in the final boss fight. Also sticking out from the grass while aiming with my sniper rifle requires you to press and hold both bumpers and both triggers at the same time -- come on, this is just bad design.

UI:
Start menu...  i can see why it was made that way, but it's just you spend WAY too much time in there. You cure yourself, you eat food, you change your outfits, you manage your inventory and do few other routines. Half of these things could have been done in the actual game without putting them dedicated menu. This menu loads 3d models for every entry so there is a bit of a lag on every input you do and overall UI in this game is pretty laggy and "waits" for something each time you press the button instead of just instantly switching to next screen.

Life/stamina bars system made it so most enemies and bosses don't really do too many damage (except for The Fury who is appropriately enraging because he can fly up to you and destroy your life bar you in a few seconds) and even if they do some damage, you can just go to menu and "cure" yourself, eliminating all damage to your lifebar.

Collectibles:
MGS1 Twin Snakes and 2 had dog tags that you could take from guards after executing some stupidly complicated "hold up" procedure. Hold-up still exists in MGS3 but this time you take information from the enemy (could be because soviet soldiers never carried dog tags). This works pretty well -- when threatened mooks can tell plenty of interesting stuff: where are the secrets on this location, codes for special frequencies and other stuff. Also, it's MUCH easier to do than in Twin Snakes and 2.

MGS3 has green frog toys hidden in all locations, the problem is while dog tags were tracked from the main menu (btw why couldn't i check which tags i have without exiting the game? stupid), frogs are never tracked anywhere. Though i guess you can write down all location names on paper and check it if you found a frog in there. Also i noticed at least one frog during the chase sequence and that is just some evil BS. I was moving so fast i barely even noticed the frog was there, let alone shooting it.

Non-lethal:
I was going for no-kill playthrough and it went pretty smooth. When i completed the game my stats showed me that i have exactly one death on me. It took me some investigating and recollecting to figure out who it was (also why can't i see my stats anytime from the game to check if i killed anyone? why do i have to wait for the end? stupid).

Apparently it was KGB guard from literally the first mission of the game -- i tranq'd him on the rope bridge and when i was walking by, bridge started to wobble and his unconscious body slipped off to the river. My non-lethal playthrough was ruined in the beginning and i had no way of knowing that. Somewhere near the end there is a way to see if you killed anyone -- without spoiliing anything: it shows you "the souls of those whose lives you took" and you can see who exactly it was. A lot of enemies have unique designs depending on locations so you can figure out exactly when and where it happened.

Bosses:
(http://fc09.deviantart.net/fs23/f/2007/357/4/5/Metal_Gear_Solid_3_Villains_by_FirstPriest.jpg)

As i said The End is one of the greatest bosses in history -- amazing one hour long boss fight. He is also very forgiving -- he shoots tranqs and thus only hurts your stamina bar not lifebar. Because his boss fight is so slow, somewhat clunkyness of controls doesn't matter.

The Pain and The Fury were annoying more than anything else. Pain was at least ridiculous by himself -- dude that can control the bees, but Fury was kinda boring.

The Fear is probably second best boss in the game after The End. Just like with The End there are dozens and dozens of way to defeat him both lethally and non-lethally and the use of in-game systems is very ingenious.

The Boss herself gameplay wise was kinda a rehash. We already seen quite a few bosses done by the same "shoot from the back and hide" template in 1 and 2 (Ocelot, Vulcan Raven). Aesthetically and emotionally it was still great though, see this field of flowers? Beautiful aint it?

The Sorrow was also very cool but he is just a gimmick. At least he's good for showing you souls of those you killed.

There are couple of bosses outside of Cobra Unit and they're generally pretty good (Volgin, Ocelot, Shagohod).

The ending sequence was pretty similar to the one in MGS1 but much longer, so long it even kinda got tiresome. Also they added escort mission to it. If you somehow figure out how to cure and more importantly -- FEED your partner it should go smooth so it shouldn't be as annoying after that.

The story:
The story is super straightforward for MGS game. . This game doesn't really go into parody and deconstruction like 1, doesn't mock and criticize the player and the society like 2 -- it's just a "simple", straight faced spy action flick. And it is so much better for it.

I can understand people who call it the best game ever, but personally the gameplay is still not there yet. And even emotionally it didn't really do much for me though The Boss was a great antagonist.

Cool game. If you want to check what MGS is about and want only to play one game -- check out this one.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on March 30, 2015, 12:50:32 AM
Rayman Legends (360):
FINALLY.

I finally got all teensies. I played and 100%-ed actual Legends part of the game way back in 2013 when i got the game.

Then it took me another two years to beat Origins copypasta levels -- because it was that much of a chore.

And even after that, i found out that i was missing Gold Cup on some levels. So i had to run around everywhere on level select area to find it. UI there was so confusing by the way:
(http://i2.minus.com/jdGKuslNM8f68.jpg)
I've played this game for two years already but up to this moment i haven't realized that gold, silver and bronze cups on the frame of the painting (under king and queen teensies icons) are SEPARATE from gold, silver and bronze cups that are floating above the painting. Floating cups refer to lum counts you get on the level, while cups on the frame... i honestly have no idea what they measure.

Usually you get lum count Gold cup automatically after you 100% a level. But there are a few pesky levels where it's impossible to get 600 lums unless you're absolutely perfect. You need to grab extra heart in level loading screen and then never get hit to get additional lums each time you find heart inside levels. Even bigger challenge are pink lum lines -- you can't allow to go out of sequence or else you will lose 40+ lums and can kiss your gold cup goodbye.

Mysterious Inflatable Island and Beware of the Mini Murray are like that -- lots of pink lines and a very tight lum count that makes getting Gold Cup on them much harder than on other levels.

I also friended several people to get achievement for beating friends scores in Challenges. That was a chore comparable to replaying Origins levels.

Last two achievements (getting final level of awesomeness and getting a million of lums) would require me to play Challenges for yet another year or so by my estimation, so i will say i am okay and say i am done.

Overall, Legends is quite a disappointment after Origins. Inexplicably for the game that has been delayed, it has less content than previous game and to make up for that they include nearly all Origins levels to pad it.

Online challenges are pretty cool and addicting, but i kinda burned on them after playing Wii U Challenges App (pretty sure i played Challenges App for longer than actual full game on 360).

Music levels were very cool, but they are like four of them.

Origins was a completely new thing (even if physics was too wonky). Legends is "less of the same" sequel.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on March 30, 2015, 09:56:31 AM

Overall, Legends is quite a disappointment after Origins. Inexplicably for the game that has been delayed, it has less content than previous game and to make up for that they include nearly all Origins levels to pad it.

Online challenges are pretty cool and addicting, but i kinda burned on them after playing Wii U Challenges App (pretty sure i played Challenges App for longer than actual full game on 360).

Music levels were very cool, but they are like four of them.

Origins was a completely new thing (even if physics was too wonky). Legends is "less of the same" sequel.

It's a shame, too, as I felt like Legends actually nailed the physics/controls compared to Origins, and had some stand-out level design (quicksand level comes to mind). My god that final world was disappointing . . .
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on April 01, 2015, 11:43:53 PM
The Legend of Zelda: A Link Between Worlds (3DS):

I loved this game start to finish. Screenshots look shitty, but in motion and full 3D the game looks great and is super smooth. Overworld/Lorule design was very satisfying. Painting mechanic was great and jelled beautifully with both the game design and 3D presentation. I played it on Hero (cart I bought had already beat the game), and the difficulty was brisk, making every upgrade and heart piece meaningful. Money was the most useful its been in any Zelda game. The loose progression was awesome and I greatly enjoyed not intuiting the structure of the game (it took me to the last quarter to realize how I was supposed to get the Pegasus Boots). There was one or two underwhelming dungeons, but overall I thought they nailed the focused scope while allowing for shortcuts/alternate solutions if you had certain items. The smaller dungeons also allowed you to jump in and out, which I did a number of times, hitting a wall or dying, but having a new mid-dungeon enhancement or master ore piece that you can turn around on obstacles in the overworld. The story was so minimal as to be perversely distracting in its absence, but I still managed to be surprised by one thing. I thought Octoball was whack at first, but then I got into when going for the prize. Beats the **** out of bunny catching in Spirit Tracks.

Super Mario 3D Land (3DS):

Though the game initially offered no resistance, I enjoyed myself thoroughly for the first half or so, partially due to the to-me-novel 3D of the New 3DS. (I'd never touched a regular 3DS before, so had no conception of the effect, which apparently actually works well with the New 3DS.) But man, compared to 3D World's post-game, the Special worlds of 3D Land kind of blow. Way too much recycling, some levels more than once, with boring/frustrating time/shadow chasing modifiers. A cool moment or sequence here or there, but also some obnoxious remixes that added nothing other than irritation to the base stages. Overall level design feels a bit banal and restrictive (numerous times I tried to experiment with shortcuts only to get executed by invisible walls). I did like the idea of re-interpreting Super Mario Bros. Bowser fights as platforming boss obstacles, but in execution it only gets mildly interesting in the final level.

Having completed the final special level, I did a Google search to see if there's any point in getting all of the star coins and flags. It turns out that there's a special EX final level if you never die more than five times on any stage (on top of all of the coins and flags), and if you **** that up, no 8-Crown for you! This is really irritating. The penalty for dying more than five times is having the cheater-leaf boxes appear and beep at you. No way in hell I'm going to re-do the game with that in mind, and yet I am aggravated that I will never touch that last level. Bad design choice!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on April 01, 2015, 11:54:19 PM
It turns out that there's a special EX final level if you never die more than five times on any stage (on top of all of the coins and flags), and if you **** that up, no 8-Crown for you! This is really irritating. The penalty for dying more than five times is having the cheater-leaf boxes appear and beep at you. No way in hell I'm going to re-do the game with that in mind, and yet I am aggravated that I will never touch that last level. Bad design choice!
That's not how it works.

Beeping white leaf box does appear when you lose more than five lives. But it's mere appearance doesn't block anything. This rule was only effective in NSMB Wii and even then it didn't locked you out of anything except your final stars on save file weren't shiny anymore. 3D World has exactly the same rule about white leaf boxes.

It will lock you out if you TAKE white leaf power-up.

To unlock Crown-Crown you need to complete all levels with Mario and Luigi and get gold flag on each of them (with either Mario or Luigi -- no matter, as long as you get gold flag once -- it counts).

I agree about 3D Land post-word being weaker compared to 3D World. 3D World had like four post-words stringed one after another, all with original ideas and cool gimmicks. 3D Land just rehashed levels from the first half.

I still think 3D Land is the better game, overall
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Khushrenada on April 01, 2015, 11:57:40 PM
Having completed the final special level, I did a Google search to see if there's any point in getting all of the star coins and flags. It turns out that there's a special EX final level if you never die more than five times on any stage (on top of all of the coins and flags), and if you **** that up, no 8-Crown for you! This is really irritating. The penalty for dying more than five times is having the cheater-leaf boxes appear and beep at you. No way in hell I'm going to re-do the game with that in mind, and yet I am aggravated that I will never touch that last level. Bad design choice!

That doesn't sound right to me. I think if there is a stage where you did die more than 5 times, you can just replay it and if you beat it in less than 5 tries, it will then count that new attempt as if it was the only time you played the level and not hold the first time with more than 5 deaths against you.

EDIT: There. Azeke confirms what I thought. Just replay any troublesome level.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on April 02, 2015, 12:18:14 AM
Ha, yeah, you guys are right, I totally misread this: http://www.ign.com/wikis/super-mario-3d-land/Unlockables

I just read through it and somehow thought the shiny star requirement was part of the progression to getting the final level. Although playing through all levels with both Mario and Luigi is in itself a bit of barrier. But I'll probably do it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on April 02, 2015, 12:37:37 AM
^
Just make sure NOT to use power-ups in that bonus level and don't use yellow platform at the very end and you'll be granted happiness in life.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on April 03, 2015, 07:52:13 PM
^
Just make sure NOT to use power-ups in that bonus level and don't use yellow platform at the very end and you'll be granted happiness in life.

 Thanks, I will try my best, though I could never make it more than 2/3s of the way through Champion's Road.

I'm also baffled as to why you rate 3D Land over World. Land is good and all, but I feel like World outclasses it in every way, even single player only.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on April 05, 2015, 11:41:29 AM
3D World learns a lot from the example set by 3D Land and is a better overall game. 3D Land was the trailblazer. I can't speak for azeke, but I give 3D Land bonus points for being so original.

8-Crown without power-ups is insane. I couldn't do it. I just barely beat the stage with power-ups.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Triforce Hermit on April 05, 2015, 01:22:47 PM
System Shock 2: Usually I don't like the older PC only FPS games that are typically proclaimed to be the greatest thing ever. It mainly seems like nostalgia saying they are good. This is not the case with System Shock 2. It is a very, VERY good game! Especially if you like trial-and-error gameplay. I'll point out my only negatives.

- Beginning of the game drags. You are stuck mainly with melee weapons until you invest in skill some more
- End game is a pain in the ass. The replicators (think Circus of Value) don't carry a lot of ammunition, heath becomes scarce, the enemies with a lot health pop up frequently further depleting your ammo reserves, and energy weapons don't affect any of them either which is a pain in the ass too.
- The physics in this game are the worst I've ever seen. Jumping is awful, enemies can back up through walls sometimes, its basically a mess.

If you like Bioshock gameplay, its basically a more advanced version of it with stats, attributes, and the sort. Weapons jam, you can upgrade them anywhere, you can hack turrets and security systems, etc. I would rate it 9/10.

The middle part of the game is wonderful fun and the negatives are outweighed by the positive fun I had playing it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on April 06, 2015, 01:34:08 AM
I'm also baffled as to why you rate 3D Land over World. Land is good and all, but I feel like World outclasses it in every way, even single player only.
It's this
but I give 3D Land bonus points for being so original.
plus minute differences in platforming between World and Land.

You wouldn't know it by playing the game casually but 3D Land is actually a lot about momentum. You can't beat special 8-Crown if you don't know how it works.
Game had three speeds and regular jumps and boost jumps have different arcs depending on which speed you're on.

3D Land allowed you to carry that momentum throughout entire level -- you could have long jumped and roll jumped through most levels.

3D World nerfs long jumps and roll jumps (http://www.youtube.com/watch?v=avrHM5AH5_4) and overall makes everything it can to stop you from moving too fast.

Also i liked SMB1-style bosses of 3D Land a lot more. Final Bowser fight in Land was much better too.


I "beat" one game yesterday.

Bayonetta (360):
Three (?) years and more than 200+ hours later i can finally say i am done with it. With 360 version at least. I think...

I've completed Non Stop Infinite Climax. The skill gap between doing gud on Normal and Hard was huge. NSIC will require to master combat system in full and skill gap to get platinums is even higher. I am not there yet, so i just ran through it to beat with additional goal to make it in less than three hours for entire playthrough -- doing this unlocks Bangle of Time. Had to redo some of the level to get better time and finally made it in 2:57.

I collected all 101 crows on all three difficulties.

I defeated Rodin, who is one of the most unfair BS bosses ever (completely by design):
I used Climax Brace just like on the video and it felt a bit cheap. I plan to do it "properly" without overpowered Climax Brace on U version -- it definitely feels doable.

The weapon you get for beating Rodin is super cool - you can basically get the ability to conjure enemy weapons out of thin air.

From this point on i shall fully transfer to U version. I am currently now stuck Pure Platinuming Hard campaign there.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: GaziSalahuddin on April 06, 2015, 12:09:30 PM
I have played many games and also finished them. I have finished GTA San Andreas, Delta Force, Freedom Fighter, IGI I,II, Spider Man, Commando Strike Force, Tomb Raider etc..
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on April 09, 2015, 05:04:43 AM
I have finished Final Fantasy Type 0 HD. It is the most disappointing game I've played all year, without question. The combat's excellent and the mission design is varied & interesting, but good god...the story & characters...ugh...
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: GaziSalahuddin on April 10, 2015, 12:47:42 AM
I have finished Grand Theft Auto San Andreas and Prince of Persia T2T.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on April 13, 2015, 02:19:15 PM
Breath of Fire (GBA) - Although I've played through large portions of this game many times on both SNES and GBA, I've never finished it before... so actually completing this SNES-era RPG is a proud moment for me. 


The game design clearly has some weak points, including offering players poor direction at times and occasionally hiding important (or even necessary) items unnecessarily. But it also feels like a game that offers a lot of character and interesting game ideas to a genre that sometimes feels stale. On the whole, I really enjoyed the experience and look forward to playing other games in the series.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Triforce Hermit on April 14, 2015, 01:10:51 AM
Borderlands 2: Spent $10, got at least 35 hours of content. It improved upon the first one in every single way, shape, and form.

And I like how I get all the references from the first one and how 90% of the online population has never played the first.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on April 14, 2015, 02:51:27 AM
I've been finishing a lot of games lately.

Kirby's Dream Land 3 (Wii U) - 7/10 - A third rate SNES platformer, outshined by the superior DKC and Mario World series, and released well over a year after the N64 had already launched. It's ok and not much else.

Kirby's Epic Yarn (Wii) - 9/10 - 100% file. Yes, it's easy, but the world is so gorgeous and presented in such a way that it's hard not to want to explore it all. I loved it.

Kirby and the Rainbow Curse (Wii U) - Neal Ronaghan/10 - Long levels and slightly repetitive design bog down a really pretty and clever game. Some ideas are criminally underused (including a double cherry-like designed course), other feel like they were beaten to the ground. Boss battles are recycled with mixed results and all the sense of exploration present in Epic Yarn is gone from this title. Somehow managed to complete 78% of the file on my first play through. But I don't think I'll be going back to it.

Fire Emblem (Wii U) - 10/10 - I freaking love this game. My 4th play through of Eliwood's story, first time I finish it without anyone dying.

Pokemon Shuffle (3DS) - 6.5/10 - I got 10 hours from it, and managed to capture a few legendary Pokemon. But I don't care for Pokemon games anyway so it don't mean much. It's competent as a match 3 puzzle game, and it's less obtrusive about its microtransactions than other similar games, so I guess that's a plus.

Liberation Maiden (3DS) - 6.5/10 - Got it on sale and I'm glad I did. Did not love the controls as a lefty, and even though it's a cool little game, the gameplay just didn't work for me.

NightSky (3DS) - 7/10 - I like it, but I still prefer Knytt Underground way more. The game is just too easy.

Trine Enchanted Edition (Steam) - 8/10 - I like the floaty as **** characters and the sometimes stupid puzzles the 2nd game threw at you, so this was right up my alley. I still think the second game is better though.

Super Mario 64 (Wii U) - 9.5/10 - This game is a goddamn masterpiece even with that shitty camera. Having never finished the game, I can now say I did it, and with 120 stars to boot. Thank you, Nintendosave states.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTH0c-kTfwSOZ8)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTGxQgIxnpkFSc)
(http://i.imgur.com/Rpti1Gul.jpg)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTGWaXsLBECbcp)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on April 16, 2015, 09:56:18 AM
Mighty Switch Force 2 (Wii U) - I don't feel like this game got much hype, maybe because it was too similar to the predecessor... but I really enjoyed it. Level designs are fun with a nice level of difficulty. Just completing stages is easy enough, but beating the par times can be quite challenging because you need to know the level well and be able to get to the end with no mistakes.


Finished the game, although missed a bunch of babies and goal times. Won't actively push to get those, but will happily revisit the game and try to clean that up later.  Very glad to own this little game, and totally enjoyed my time with it so far.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on April 20, 2015, 02:00:30 AM
Metal Gear Solid 4: Guns of the Patriots:
(http://abload.de/img/snakemoreowuak.jpg)
(http://i.imgur.com/vcQ40Xv.jpg)

The story and setting:
By the end, i found that i actually don't hate it. Sure, it's a clusterfuck, a complete mess crammed with all characters from all three prior games with nary a rhyme or reason aside from nostalgia pandering. None of the motivations make sense! But... i kinda liked it. Final battle (despite controlling like ass but that's MGS for you) was petty cool.

MGS4 is BIG on fanservice. They love to pat themselves on the back and constantly go "hey, remember THAT game? huh, how good was that?". Whether you're playing or in a cutscene you get "flashback" scenes to previous games. When i finished the game special counter happily reported that there was more than hundred flashbacks in entire game. One act (out of 5) is ENTIRELY nostalgia level set in the same location of a previous game. I think that overreliance on nostalgia somewhat cheapens the game. I think the effect would have been much bigger if i was a long-time fan and hadn't blasted through the series this year.

The setting is pretty interesting. It might be the best thing about the entire game. Dystopian world that is completely depednant on constant war, pivate PMCs dominating over conventional state armies, fetishization of all things military, turning populace into barely sentient fodder for war economy:
Commercials are very much like "Would you like to know more?" clips from Starship Troopers and they paint a very interesting if bleak world.

Gameplay:
Game changes (yet again) controls closer to traditional third-person shooter (or at least PS3 versions of TPS with bumpers for shooting). It's annoying to play the series and each time having to adjust to new control scheme and they still can't get it right. Jumping, ducking, and lying down are still put on one button which leads to constant confusion when you lie down instead of dodging in the middle of a boss battle.

Compared to MGS3 you don't need to spend as much time in the menu, camouflage is now semi-automatic and there is no healing so it's back to MGS1-2 system where you heal by eating rations or just by lying down. You still have to manage weapons and items limited inventory though and it can get annoying especially when game for some reason will insist on giving you specific weapons and switch to it, just because Snake used them in the cutscene. There are weapon mods system but i used it just once -- to buy silencer for MK23.

Codec is also toned down significantly -- there are only two frequecies you can call and one of them is "fan-favourite" Rosemary who gives the most generic advices about my psyche and is completely useless. Ocaton is still good for some laughs here and there, but it's not enough. I can't even call Drebin myself, he only calls me when he wants to feed me yet another stupid Beauty and the Beast backstory.

Act 1 and 2 were petty good with you thrown into battlefield where you could directly change income of the battle. It's a pity you can only take side of the rebels in both acts. Act 3 was Assasin's Creed tailing sequence, hollywood style chase sequence and a few hour long cutscenes. Act 4 was nostalgia pandering time and Act 5 was a small MGS2 tanker style area with two bosses. It sounds petty bad but it was redeemed somewhat with cutscenes by the end.

Overall it was 6/10 attempt to tie all storylines from all games together. Was it neccessary to begin with? MGS3 is by far the best game in the series because it started from a blank slate, it ignored the mindfuck of MGS2 and was so much better for it.

Then comes MGS4 and clumsily tried to tie it all together, which basically amounts to babbling "nanomachines" each time they need to explain something:

The ending has somewhat redeemed it and it was a strong and definite finale to the series and a character.

Technical problems:
Mandatory install i can deal with. But crashes and freezes depending on completely random factors are inexcusable. Game was frezing on me in the middle of Act 5 and i had to "fix" it by deleting game data and reinstalling it (takes around 10 minutes but it took me hours to figure it out). Apparently this just happens to some PS3s and it can even brick you blu-ray drive...

Bosses:
Bosses are usually the best part about MGS games. MGS4 has two and a half good bosses: Crying Wolf which was half decent and Metal Gear vs Metal Gear fight, maybe Screaming Mantis. All others were more annoying than anything.

The phase after you defeat BBs is weird, i don't know even know if i like it or hate it. They deliberately mix sex appeal of beaties dismantled of their battle suits with horrific depictions of war but i don't either worked for me. Especialy with all those terrible edgy backstories they gave them.

Final battle, while cool, has so much QTE it's barely a battle.

Some cutscenes in the middle get super tiresome with all badly acted melodrama, but action cutscenes with Raiden were cool and final cutscene tying all together was neat.

I really liked how game was showing me stats after finishing each act -- that is super useful if you want to do non-lethal playthroughs. However frantic, action filled chase sequences in act 2 and act 3 especially are too hard to do without killing people and that's where i gave up on non-lethal run.

It says it took me 14 hours on my save, but you can easily make it 20 because i had to redo Act 3 in it's entirety because it froze on me near the end and i didn't save.

I was given "Bear" rank by the end. I liked how (FINALLY) you're given clear explanations for all these animal ranks. Now i finally know that "Iguana" rank means that i tend to collect all items on the levels. Bear means that i like to use CQC.

MGS3 > MGS1 > MGS2 > MGS4

MGS4 is still okay and worth playing IF you played all other games. GOTY though? Haha, nope.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on April 20, 2015, 08:15:01 AM
Dark Void Zero (DSiWare) - I had wanted to play this game ever since reading the hype on release that it was better than the big budget Dark Void game and a loving tribute to retro gaming, but never seemed to get around to buying it. I'm glad that I finally did.

The game doesn't take itself too seriously, offers a fun retro feel without falling into the worst design pitfalls common to the era, and even includes a chuckle-worthy backstory that deserves to be read. With a variety of weapons to try, optional collectibles and bonus challenges on each stage, and high score tracking there is a reason to try playing through multiple times. With only three levels it's a pretty short burn too - at least, once you get past the learning curve enough to stop dying frequently. (The game does offer reasonable checkpoints in each stage and auto-saves after you complete each level... but you probably will end up restarting once or twice until getting used to the controls.)

Is Dark Void Zero a "must play" experience? Not really. The game is short and the difficulty is uneven in spots. The whole retro-revival scene is strong enough now that better games are available if that's your thing. But quick, cheap fun is a win in my books. I do recommend this game for anyone who likes old-school 2D games or has a soft spot for NES-era gaming.


Batman: The Brave and the Bold (DS) - Reviews of the game are pretty accurate: it's a great game but very short. That probably made it hard to recommend when first released, but if you can find a cheap copy now and don't mind low-difficulty then I'd recommend it to Batman fans of any age. Just be aware that it has the same tone as the animated series: light and humorous, showcasing lesser known heroes and foes instead of being a gritty or serious action game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ian Sane on April 23, 2015, 04:43:20 PM
If you ask me to describe what happened in the ending in MGS4 my response is "uhhhh..."  People talk and talk about something or other forever and by the time it's over I forget what the hell the topic was in the first place.  Come to think of it MGS2 is the same thing.  All I remember about the plot of that game was that they didn't let me play Snake and Otacon cries a lot like he always does.

MSG1&3 work because they're basically just dumb fun action movies.  "Bad guys have taken over this.  Go stop them."  There's weird twists here and there but the overall idea is pretty easy to grasp.  2&4 try to be intellectual, except they're written by the same 13-year-old-trapped-in-a-man's-body so they're confusing and dumb and dumb in the way that's annoying.

Though a big problem is that MGS2 is basically a big "**** you" to the fans but here it sits right in the middle of the series and cannot be outright ignored.  So they have to reference it in later games.  MGS3 could ignore it because it was a prequel.  Sequels cannot.  Sorry, stupid Raiden and his dumb family and Revolver Ocelot being controlled by someone's fucking arm have to impact the entire future storyline of the series because back in 2001 Kojima thought he was being all cute and clever by making a game that played the player.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on April 23, 2015, 10:45:56 PM
Super Mario Land 3: Wario Land (GB via 3DS):

I initially kind of hated this game, given how much I love Wario Land 2 and 3 (and Shake It! (4 sucks, though)). It occupies a weird pubescent space between Mario Land 2 and the full realization of the Wario Land design in 2. But then I got used to it and came to appreciate it's vibe. The power-ups are limited, but satisfying, though being tiny Wario fucking sucks, and it's bogus that taking a hit with a power-up drops you to this state rather than the non-spike Wario base state.

The game plays footsie with later mainstays, like secret exits, collectable treasure, and triggering world events that alter the landscape of previous levels. Oddly, though, it drops the secret exit design element for the last three worlds, almost as if the director got tired of the gimmick partway through (even though there's an entire secret world early on!). It looks pretty good with an impressively expressive Wario and detailed sprites all around, though with a lot of repeated tile sets. This is offset by some unique settings, like the pirate ship and rail road levels. Some of the platforming gets tricky as it goes along, and finding the chests is very satisfying.

But boy, was I friggin' disappointed by the ending. I'd found all of the treasures on my own, and was expecting some kind of secret final area or some such, but instead it just factors into a calculation that mildly changes the final cutscene. Which, incidentally, I was 200 coins away from getting the maximum. This had a pretty significant souring effect on the whole experience.

Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on April 24, 2015, 01:53:32 PM
If you ask me to describe what happened in the ending in MGS4 my response is "uhhhh..."  People talk and talk about something or other forever and by the time it's over I forget what the hell the topic was in the first place.
You're better off not trying to understand the hack'n'eyed mess that is the plot MGS4.

I gave this game my full attention and it is still fresh in my mind and boy -- it's a complete and utter nonsense.

Half of the characters' motivations directly contradict with their own actions and the other half have no motivation whatsoever. They just do things because nanomachines reasons.

Finished:

Zombie Incident (3DS):
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTR3ZiQeC7g4Fi) (https://miiverse.nintendo.net/posts/AYQHAAABAAAtVHhl1g2Lqg)
I got this game for few euros and don't think it was worth it. Though i apparently spent 7 hours playing it.

If only it wasn't so tedious. Jumping on enemies especially when they're fly just beneath the ceiling gets old very fast.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on May 12, 2015, 01:29:53 AM
DMC1 (DMC HD Collection):
Finished finished. I S-ranked Dante Must Die mode (after doing the same on Hard mode).

Penultimate level with final boss alone took me two weeks to get right -- the time limit is brutal and boss patterns are highly random and disruptive. He stacks his attacks on top of another -- up to three and some combinations make not getting hit a complete random occurrence.


Tight time limit also forces you to go into extremely dangerous strategy to get some damage instead of just running away all the time.

S-rank time limit is 8 minutes on Dante Must Die and the best i could do was 8:30, thankfully i got enough points in other areas so it was enough to scrounge for S-rank overall.

After, i went into Normal mode and unlocked last entries in bestiary attacks book. It's kinda weird how that achievement for unlocking entire book (http://www.xboxachievements.com/game/devil-may-cry-hd-collection/achievement/63350-I-Read-You-Like-A-Book.html) is worth just 15 points, yet it's the hardest achievement by far, requiring multiple playthroughs and directly contradicting other achievements.

Anyway, i am "done" done with DMC1.

I also made an effort to finish DMC2 as much as i can. The only two remaining achievements for it are for beating 5000 and 9000 Bloode Palace levels. This is gonna be 4-5 hours commitment, and i don't know if i have it in me to actually do it.

I specifically wanted to finish other DMC game to concentrate fully on DMC3 more which requires an even bigger time commitment because of it's astounding depth.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on May 18, 2015, 12:37:55 AM
Metal Gear Solid: Portable Ops:
This awkward fanart i think somehow fits well for this game:
(http://www.360psp.com/wp-content/uploads/2013/07/Metal-Gear-Solid-Portable-Ops.jpg)

18 hours which is i think the longest any MGS took me. Final rank is Kerotan -- i am guessing that it's not good, because i was dying a lot. There isn't much of a reward for doing no-kill run, so i didn't bothered and killed most of the bosses with lethal weapons. In regular missions i mostly tried to go with tranq gun and regular old close quarter combat, though sometimes i played with a character with low CQC stat and it kinda sucked.

Main problems of the game:


I kinda liked the story and comic-book style cutscenes. Also that credits song:
I barely noticed any other credit songs in the series, but "Calling to the Night" is really, really good.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Triforce Hermit on May 21, 2015, 12:23:52 AM
Psychonauts: I can't remember the last platformer/collect-a-thon I have 100% in a while. This game lives up to a lot of the hype people give it. It is creative, has great character personalities, good plot, etc, all the praises it usually gets. Black Velvetopia, despite speed running through it my first time, is my favorite level simply because of the art design. I found the ending overall to be really nice.

However, the game suffers from "some" problems. First of all the mouse and keyboard are a TERRIBLE means of playing. I luckily have the patience to learn the controls, but they are infuriating when you first start out. Telekinesis, especially when it plays a role in boss fights, it rage inducing because of what a pain it is to use. Second of all, the first boss in the game is actually the most difficult one. This being due to unavoidable attacks + hard to use controls as you just started the game make it really irritating.

Some....scratch that, ALL OF THE PLATFORMING IN THIS GAME IS AWFUL! Trying to balance on ropes, using trapezes, grinding on rails, sliding down hills are all horribly controlled. It made me resort to using the levitation ball to actually skip a lot of these sections. You see how bad it all is in the Meat Circus at the end of the game when you have do a quick run through an assortment of the crap. Given it is not as difficult as people say (whiners), but it is still downright terrible.

Overall, great game, but so many minor nuisances make it hard to enjoy sometimes.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Triforce Hermit on May 28, 2015, 11:29:08 PM
Valkyria Chronicles (9.75/10) : Short comment on the story. Its not anything revolutionary, but it is one of the best love stories (personally) in a very long time and a simple war story. It did a good job of keeping my attention and the bonus maps kept the story flowing very well and not seem abrupt (except the beach vacation one).

Moving onto the gameplay, this is one of the best Tactical RPG systems I have ever seen because there is a lot of room for creativity, devising strategies, and planning. You want to get A ranks? Well there is no set way to do it. The world is your oyster here and your mind is very important, more then the levels of your units (more on that later). There are tons of possibilities with class loadouts, creative exploitation of game mechanics (smoke grenade are a good example), and orders. I did use a walkthrough for a large portion of this game, but I found myself messing up instructions or the instructions not working. So what I did is make my own improvements to their strategies and found a way to do some of these in less turns. And unlike some other games where you can get a "god loadout" (Fire Emblem Awakening and Bravely Default come to mind), most maps have their own unique feature that this is prevented, therefore most maps aren't too boring or repetitive. Quickly on leveling, it isn't what a match rides on. You can be lvl 20 on a map with lvl 8 enemies, but still lose your A rank easily because of bad decisions.

Bad points about the game. 1) Some maps are way to stupid. Put Rosie here, use up all but two turns. Then put Alicia out and win. Another example is just putting Alicia out and only using her and getting an A rank (and I did this several times). 2) Most of the special weapons you hunt down aces for are completely worthless. The only notable weapons are the ultimate flamethrowers in the game, which are pretty much it. Otherwise there are like 8 sniper rifles that are worthless. 3) To get A ranks in most maps, it relies HEAVILY on the save/reload function.

Side note: The anime is garbage. Welkin is a retard and Alicia is a typical tsundere which was painful to watch.  Valkyria Chronicles 2 is supposed to be trash. Valkyria Chronicles 3 is supposed to be decent, but Sega won't internationalize it. So Sega hit gold once and then ruined it basically. Sounds about right.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on June 05, 2015, 06:04:43 PM
Legend of Zelda: Twilight Princess (Wii) - Played through the game along with the recent RetroActive event, and really enjoyed it overall. 


The pacing is too slow initially and has some odd moments right up until the end, the Wii controls are rather disappointing (enough so that I'd much rather own the GameCube version), and despite some strong dungeon design the game wouldn't rate in my list of "Top 5 Zelda Games"... but all of that negativity fades away when I think about the overall quality of the experience.


Anyone who hasn't played it should try to find time. Despite minor flaws, the game holds up extremely well nearly a decade after release.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on June 06, 2015, 12:48:50 AM
Mighty Switch Force 2 (Wii U) - I don't feel like this game got much hype, maybe because it was too similar to the predecessor... but I really enjoyed it.
I firmly believe that Switch Force 2 is one of the better, if not best, games on the eShop. 100% par times was a nightmare but gives you an appreciation for the mechanics and level design, which are all polished much more than the original.

Also, the soundtrack is silly and bizarre.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on June 06, 2015, 02:18:45 AM
Mighty Switch Force 2 (Wii U) - I don't feel like this game got much hype, maybe because it was too similar to the predecessor... but I really enjoyed it.
I firmly believe that Switch Force 2 is one of the better, if not best, games on the eShop. 100% par times was a nightmare but gives you an appreciation for the mechanics and level design, which are all polished much more than the original.

Also, the soundtrack is silly and bizarre.


The soundtrack is great, but I feel the game was just a bit too under the radar for its own good. Not the game's fault really. Some of the latter levels are really good, but I don't think they hold a candle to the best stuff from the first game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on June 10, 2015, 09:31:00 PM
Mario and Donkey Kong: Minis on the Move (3DS eShop) - Wow, there is a ton of content in this game!

The main gameplay is a Pipe Dream type of game - you place (or sometimes move/rotate) tiles that provide a path for your character to walk on, trying to help them get from the starting tile to the goal. If your character falls off the board, bumps into a trap, or runs out of time before getting to the goal you will have to start over. There is more to consider once you start playing, but that's sufficient for a rough overview of the game.

When you start playing, you soon find there are four different modes available, each that tweak the rules slightly to provide a different experience. I actually preferred either the purely action-based Mini Mayhem or the puzzle experience of Puzzle Palace over the slightly more random Main Event. Giant Jungle uses the same rules as Main Event, but remains enjoyable  simply because the massive boards offer so much more flexibility for you to play with.

But wait, that's not all! There are also mini-games and a "toy collection" to unlock, and a full level editor that allows you to create your own levels and share them online.  The unlockable bonuses didn't impress, but the level editor is very nice and helps to ensure you'll never run out of challenges to try.

I got this game just before Club Nintendo shuttered, and am glad to have picked it up that way. It's a solid experience overall, and they cram a ton of different modes into the game, but somehow it still felt kind of disappointing... Maybe that's because the so-called Main Event mode was the least interesting one for me, or maybe it's because I miss the excellent DSiWare Minis March Again! gameplay.

Still an easy game (and series) to recommend for any puzzle game fans though.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on June 11, 2015, 01:55:02 AM
I finally finished Box Boy. Loved the small portions of gimmicks they fed you, but they never felt like they built on each other very much and the game kind of felt like it dragged on. It's a great but though, tons of content for a relatively cheap title.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on June 11, 2015, 10:49:17 PM
Uncharted: Drake's fortune:

Liked:


Hated:



Meh:
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: lolmonade on June 15, 2015, 10:04:34 AM
Picked-up The Walking Dead: Season 1 Complete edition on PS4 back when it was on sale for about $5.
For the few under a rock like me that didn't know, you play as Lee, a convict who gets freed on the way to prison during a zombie apocalype, who encounters a girl whose home alone and decides to take her along to protect her while looking for safety.

I'm not typically one for Zombie apocalypse games, but this game's narrative only uses it for a backdrop & source for tension, this kind of story could be done for about any sort of survival scenario because the story is more about making hard choices for the sake of surviving & protecting Clementine.  The game establishes some very tense moments through dialog choices and situations where you have to make quick decisions under time constraints, that gives you the impression of your choices having consequences.  The characters in the game will often make you choose sides between other survivors as well, possibly dictating how they react torwards you and what'll happen to them (I can't confirm this, as I haven't had a chance to play through it again).  It doesn't seem like the choices you make in the game affect the overall narrative as much as which NPCs align with you, but I wouldn't say that's a mark against the game, given the narrative is more about the relationships you foster with other survivors and how events shape your relationship wtih them.
 
And that's probably the game's biggest strength - how well is fleshes out characters (with the exception of a few minor ones).  Most characters have a pretty well defined set of personality traits/flaws, and while their dialog or actions may surprise you at first, upon retrospect, they make sense with context of their core character.  Ones which aren't as well defined are mostly due to the limited amount of time you spend with them in the game.
 
From an "adventure" game standpoint, the game is pretty simple, which for my sake works relatively well.  I think it would hinder the narrative if the puzzles were so obtuse that you spend an inordinate amount of time scouring the levels for an obscure item that didn't make any sense.  There are primary tasks which draw the story forward, as well as usually a side tasks you can do to draw favor from side characters that seem like they could also shape their opinion of you.
 
Overall, once this game sunk its teeth into me, it wouldn't let go of me until it chewed my corpse clean.  Absolutely engrossing story & brief enough to where even if it doesn't grab you like it does me, it'd probably be worth giving a run on a sale price.  Highly recommend, looking forward to season 2 going on sale so I can continue the story.  9/10.
 
 
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on June 16, 2015, 11:19:07 AM
Uncharted 2:
Graphics look insane, first game's visuals were brought down by textures popping a bit too often and overall low framerate, and U2 fixes both problems and still looks even better. More details, bigger vistas, more colours, more variety.

Give me a smoothly performing game and a great art-style with something to look at and that will be A+ for graphics from me (NOT resolution which is superfluous). Assasin's Creed II and Devil May Cry 4 were previous candidates for the most gorgeous games i played but U2 tops them and then some. Some of the vistas... Wow.

The biggest highlights were in later parts where i was left alone in a huge space and had to climb all over that place. The temple with mirror puzzle was just amazing.  Later temple was basically clockwork level from Mario 64 only encased in ice and gorgeous looking. Stellar art design.

(http://boardgamegeek.com/camo/d1bedaef273dc396c279c3df9a018390fcbe4f7c/687474703a2f2f666330382e64657669616e746172742e6e65742f667335312f662f323030392f3239372f342f372f556e63686172746564325f54656d706c655f30325f62795f617274717565656e32332e6a7067)

Shooting is still a bother for me. It's still the same terrible cover based shooting on dual analog. Melee was changed a bit but it's still stupid. Grenades put on left trigger is an improvement.

Platforming is still wonky and overall "characters in hamsterball" air-hockey feeling is still there and from i checked of U3 they still haven't fixed models sliding on the floor and not really touching walls where they should be. Which is weird because they have great animations but can't fix such an obvious problem in all their game. Maybe they are so afraid of clipping -- they'd rather leave some additional space between environment and characters?

Outside of annoying shooting and other minor grips it's a gorgeous game. If you, unlike me, are decent with console TPS, it will be a great game for you even.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on June 20, 2015, 11:19:05 PM
Uncharted 3: Drake's Something:
(http://lostlevel.com/wp-content/uploads/2011/10/uncharted3_footage.jpg)
One really cool thing that Uncharted does since the very first game is that Drake has a great "pain face" and he often complains how painful his stunts are or like when grenade is thrown nearby he goes "no, no no!".

There is something humorous in seeing main character taking so much punishment and seeing his fear. It's almost like Jackie Chan when he winces and tries to subdue the pain by rubbing bruised spot.

It is a great example of both physical comedy and a very strong character establishing trick.

Gameplay wise U3 is nearly identical to previous game which WAS identical to U1 from gameplay viewpoint. The only two new things are shooting upwards as you hang from a ledge (i am pretty sure it was taken from some capcom? game) and ability to throw grenades back.

But graphics looks even better from 2 while still keeping relatively high framerate, no Assassin's Creed's "console standard 20fps framerate" here.

Game flows from setpiece to setpiece, each time showing great colourful environments, from London underground to stunning looking ship graveyard, to ship to plane (obviously both will be destroyed as you are in them, plane escape was especially cool with The Living Daylights (https://www.youtube.com/watch?v=17SP5sAM5do&t=1m05s) ripoff homage) and so on.

(http://geekrevolt.com/wp-content/uploads/2012/01/uncharted-3-plane.jpg)

It's quite obvious that these games are constructed around locations and setpieces first with everything else including story rigged on top of the string of planned vistas. Not sure why they need four script writers for this if the only thing they do is provide justification for characters to move from point A to point B and write some snappy dialogs in between. This method also stunts any characters development, and there is basically none. And not just within one game, characters in entire trilogy stay completely static. So while you do have some okay archetypical characters in there, i don't your story is all that hot, lady.

Overall, it's still some cool looking romp. It's still great sightseeing experience at least, Bay-type summer blockbuster.

Shooty bang-bang is still annoying for me, but i think i am getting better at this. Or they made it easier...

Ace Attorney Investigations: Miles Edgeworth:
(http://elder-geek.com/wp-content/uploads/2010/02/main2.jpg)

It took me almost a year to finish it. "Thanks" to a series of power outages at home i was able to give my DS more time and complete the game.

Not quite sure what is even wrong with it. It has everything previous games had, but something is missing and the result is mostly boring.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on July 04, 2015, 05:56:09 AM
Journey (PS3):
I liked it, i guess. It was like one of those animated abstract shorts, where you can't really tell what exactly happened but visuals and music were great.

It wasn't anything revelatory, but it was an okay 2 hours.

Legend of Zelda: Phantom Hourglass (DS):
It's one of the most enjoyable Zelda games i played. Too many other games in the series sooner or later pissed me off with illogical puzzles, but geometrical nature of puzzles in Phantom Hourglass jived with me much more.

Simple act of drawing on a map, marking stuff, is very enjoyable by itself, like you are a kid who is drawing his own fake pirate treasure map and imagines his adventure.

Phantom Hourglass kept open-worldish nature of Wind Waker quite well, lots of things to do and collect and just sailing through ocean isn't as dull as it was in WW (in original release). You fight pirates, jump through random obstacles, fight back boarding parties, collect rupees, and salvage treasures (hi, Ridiculous Fishing).

This also allows for some non-linearity like i was stuck trying to enter goron temple (i was supposed to bomb random unmarked wall) so i quit and instead went into ice temple.

Ice temple had good level design and hook shot is an interesting mechanics.

I liked hammer in Mutoh temple, cool thing about it is that it's actually fairy holding it and you can attack any enemy from afar. Flipping puzzles with hammer was annoying at first, but then i stepped on one of them and saw that puzzle piece you're standing on won't flip and that makes these puzzles much easier.

Boss in Mutoh temple was cool in several ways. First of all it just looks interesting -- design is something out of Shadow of Colossus. Then this boss battle has a unique camera perspective that's like playing standard third person Zelda game like wind waker or ocarina.

Boss battle design itself uses the fact that only lower screen of DS has touch capability, so you need to change perspective by jumping high in the air so bosses weak spots can enter lower screen and you could hit them with your flying hammer.

Final boss was pretty cool as well.

Overall, great game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: lolmonade on July 08, 2015, 01:58:00 PM
Wrapped up Telltale's The Walking Dead: Season Two.
 
I found several of the new characters largely disappointing.  I've often forgotten their names throughout the span of the series until something happens to them..  Part of this is that their personalities are generally a bit bland, but the bigger problem is just how many survivors you encounter through the span of the 2nd season.  Season one's survivors were generally sparse with the exception of the starting group you encounter as the main character, with the survivor count not getting higher at that point.  In Season 2, you encounter an already established group of nearly a dozen people, and while not everyone survives, you keep encountering a new batch of people at every turn. 
 
That brings up a second grievance for me - In Season Two, there are just too many damn survivors.  Season 1 had you be a part of a desperate group's struggle to survive until they could find a safe haven or plan to exit the mess, with the walkers being nearly the only true threat.  Season Two went hard into the direction of "people being the real monsters".  What worked well in Season one was that the desparate situation with the walkers forced hard decisions.  The hard decisions in Season Two to me were largely due to people being shitty, which after a while made me more callous in my decision making because of getting fed up with the way the characters were acting. 
 
The pacing is challenged at points, too.  Season 1 was sometimes almost painfully slow, with spikes in the drama & tension, up until Episode 4 where all the **** just starts rolling downhill like a freight train, but it worked well in immersing you in those slow desparate situations where the story needed to show you'd die a slow death by doing nothing.  Season two rarely gives you a breath to explore, observe, or take in the events that have happened.  It's a constant stream of shitty circumstance coupled with finding a way out of it. 
 
And what the hell about the Kenny surviving Season 1 makes any sense?!?!  In whichever way the story is directed, it's almost heavy-handedly implied that Kenny sacrifices himself for the sake of either a) Being with Ben in his last moments & putting him out of his misery, or b) Dropping down into the building to boost Krista to safety and getting mauled by walkers in the dark.  I like the character, but to me it spoils the weight of Season 1 and also cheapens the opportunity to have a meaningful relationship with a new set of surviving cast in Season Two.
 
That's a lot of complaints, but honestly, as a whole, there's still a lot to like about Season Two.  Still does a great job of ratcheting up tension, making you make decisions where there's no "good" answer, and giving you the impression that your choices matter, even if they don't.  Its biggest problem has to do with challenges in pacing, memorable characters outside of the already established ones, and being the follow-up to a game that did so many things right.  A good following story & conclusion (hopefully) to season 1, let's hope Season 3 has a new progtagonist altogether with a new story.
 
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on July 09, 2015, 03:04:15 PM
Mighty Switch Force! (3DS)
Mighty Switch Force! 2 (Wii U)


Finally played the original 3DS thanks to Humble Bundle, and that gave me enough courage to return to the sequel and finish up the last few par time for 100% completion. I love this game so much, and I think I prefer the sequel to the original
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on July 09, 2015, 10:18:29 PM
I think that, despite some of Phantom Hourglass and Spirit Tracks' flaws, they are inventive and clever Zelda games. However, thinking back on that Goron Temple boss, I don't remember Spirit Tracks having any boss battles that were as unique. While I do think Spirit Tracks is a better game, Phantom Hourglass does have it's moments, as well.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on July 10, 2015, 10:24:30 AM
I think that, despite some of Phantom Hourglass and Spirit Tracks' flaws, they are inventive and clever Zelda games. However, thinking back on that Goron Temple boss, I don't remember Spirit Tracks having any boss battles that were as unique. While I do think Spirit Tracks is a better game, Phantom Hourglass does have it's moments, as well.


The DS Zelda games seem to get a lot of hate due to the controls. I don't love stylus-only controls... but the games were so well made that I felt it was easy to overlook any problems. Bosses were very well done, and offered some smart use of the dual screens. Glad to hear others speaking positively about them as well.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Triforce Hermit on July 10, 2015, 12:02:27 PM
Phantom Hourglass was great! Others felt that the Ocean Temple or whatever it is called was boring and repetitive. I can see that argument, but I disagree. It was challenging and the enemies at least kept my attention. The new floors were always exciting to get into. The later levels were especially well done and I loved the way you discovered them.

Spirit Tracks was boring. The pan flute system was bad. Transportation boring. The tower was boring and poorly designed, being a pain to go through. The dungeons were uninspiring. Going on underwater tracks was pretty, but...that it is.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on July 10, 2015, 02:54:01 PM
...
Spirit Tracks was boring. The pan flute system was bad. Transportation boring. The tower was boring and poorly designed, being a pain to go through. The dungeons were uninspiring. Going on underwater tracks was pretty, but...that it is.


Disclaimer: I never actually got to play that one, and it's high impossible to find now. I always just wrote off the negative comments previously because Phantom Hourglass was so much better than what "the masses" seemed to suggest.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ymeegod on July 16, 2015, 09:23:49 AM
(http://static3.gamespot.com/uploads/scale_tiny/1197/11970954/2504174-91tf3cersal._sl1500_.jpg)
My thoughts on Evil Within.

It's a pretty solid survival action game that's held back by some glaring flaws like the auto-save and instant death.  There's tons of "cheap" deaths and while I usually don't mind repeating a few minutes of gameplay but repeating the same CGI cutscenes was pointless.  And the quick-save is a hit or miss on some of these missions, usually saving at odd times like a few seconds apart to being so sparse that you curse the developers each time you die. 

And you'll die plenty.  168 times for my first playthrough :(.  There's a total lack of ammo and the drop rate is a joke at best.  Even on normal mode it takes 3 pistol shots to down one zombie but the chances of him dropping ammo is like 5% or so and even then it's usually one or two rounds.  Some weapons are pretty much useless like like Magnum since there's only ammo for it in a few chapters so really you shouldn't bother firing the gun until the last chapter (believe me you'll want to save that ammo). 

Some weapons are just plain weak.  When's the last game you played where the grenades didn't kill everything in the blast zone?  It takes two grenades to down even the weakest of zombies (and that's with it fully upgraded).  The melee weapons are one hit wonders then breaks.  Your fists, even at 240% extra damage output is a joke (you'll have to hit the weakest zombie at least 10 times).

----------------
The sneaking missions where the highlights of the game IMO but of course the game had to end with a horde mode, waves of waves of zombies with no ammo.  Curse you.

----------------

It's the closest thing to Resident Evil (1) that I've played in a while and it has it's moments but you'll want to use a guide (namely there's keys to find and you'll want to know what locker to pick) and you'll want to play only a few chapters a day.  One can only accept so many cheap deaths in one DAY:(.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on July 20, 2015, 01:56:40 AM
Metal Gear Solid: Peace Walker (360):
(http://abload.de/img/140625083548804q4a.jpg) (http://www.youtube.com/watch?v=dRwgVIr3pco)
People call it the game with the most content in the series. This is wrong, it's content is actually on lower side.  It's just previously optional non-canon levels (like Snake Tales in MGS2) has become mandatory and endless grind for everything makes it seem longer. Main story is about 30 missions, but extra ops are way over 100.

It wouldn't be so bad if it was optional, but a lot of content and arguably the best content is hidden there. Game hides it's second and third ending in these extra ops. Monster Hunter missions are all there.

After getting first, fake ending you get credits sequence and that's where the real grind begins. You're encouraged to replay missions for S-rank, play extra ops, collect people for your army, upgrade your equipment, collect design docs and look for a man who manages to escape my base SEVEN times and runs away to hide in a jungle.
(http://abload.de/img/1402532376978ixr4j.jpg)

Some extra ops are not that bad and are pretty amusing in their own right (like ghost missions), but it doesn't change the fact it's all the same locations just reconfigured slightly.

Game is designed around the grind and it's impossible to get S-ranks and get everything and everyone on the levels on first playthrough. You simply don't have an equipment for it. Level-1 weapons suck so much you're likely to go out of ammo by the middle of a mission and if you don't have supply marker -- that's the end of a mission.

Only after you get tuxedo, sneaking and battle suits with special bonuses you have a chance. And even then boss battles pretty much require to get max-leveled up rocket launchers to complete them in less than 10 minutes.

Game has a decent variety in it's missions. First is a regular sneaking mission where your goal is to get through the level unnoticed. Your main tools there are tranq gun, close range combat and smoke grenades. Or you do it without gun and just sneak up on soldiers and poke banana in their backs pretending it's a gun and holding them up that way.

AI boss battle missions are pure combat without any sneaking at all. Just take the most powerful weapons you have: rocket launchers and mini-guns. Air strike markers are very effective.

Vehicle boss battles are a mix of sneaking and combat. First you dispatch a squad accompanying a vehicle (preferably without being seen). Even on default difficulty there at 20+ guys so you need to take out squads of four five times at least. Smoke grenades are pretty much mandatory. Then you need to damage the vehicle until a commander notices someone stole his squad and shows up and you tranq him.

All three types of mission have different rewards if you do them the right way. S-rank for sneaking missions, vehicle itself in vehicle battles and mech parts from AI bosses. Vehicles are used in Outer Ops -- yet another skinner box only you not even playing them -- just assign soldiers and vehicles and then wait for next turn to see the outcome.

It took me few retries to realize that AI parts and just "parts" are actually separate and to collect AI boards you need to destroy specific parts, while to collect actual parts for your Metal Gear you need to only destroy AI pod without damaging other parts.

Weird QTEs sequences when you take out AI boards scenes reproduce a scene of David Bowman from "2001" dismantling HAL while he begs him to stop as he loses his identity board by board. It was a cool scene in the movie, but repeating them time after time during first playthrough and then even more later is stupid. AI boards actually become one of the most obnoxious grindy parts because you have to fish for specific boards and they might or might not appear after you spent 10 minutes fighting AI boss.

Gameplay and controls are alright i guess. I just really got soured on them after facing the grind that is post-game. I got to second ending completed half of extra ops and S-rank half of main ops and after 40 something hours i think i am done. I just watched let's play to see post-post-game stuff.

They totally knew what they were doing with designing the game around grind -- there is ALWAYS some carrot hanging in front of you -- for me right now it's a mine that will allow to Fulton (http://en.wikipedia.org/wiki/Fulton_surface-to-air_recovery_system) guys much more easily and even reach S-rank soldiers who were previously unaccessible. I am resisting the urge to come back and grind a bit more to see this mine in action.

Story is pretty crappy, just like 4. 4 was heavily relying on fanservice for entire series, while PW is basically does the same just for one game -- MGS3. You're constantly fed with flashbacks and The Boss (http://metalgear.wikia.com/wiki/The_Boss) worship gets almost intolerable. Ending is supposed to provide a connection between MGS3 and MGS4 but it's clumsily executed. I didn't even realize it was supposed to be a moment where main character finally becomes "villain" from later games in chronology.

Just like with MGS4, setting and extra information is ultimately the most interesting parts of the game. There are hours and hours of recordings with characters talking about geography, flora, fauna and political situation of Central America post Cuban Missile Crisis, theory of AI, MAD (https://en.wikipedia.org/wiki/Mutual_assured_destruction) and million other things.

Making all bosses into vehicles and robots was very disappointing. That robs the player of actual interaction with the boss -- what can a tank or walking robot say to you -- he just roars.

Monster Hunter missions were prolonged, too grindy and controls are still not fast enough where combat becomes actually enjoyable. In other words -- very representative of Monster Hunter.

So overall. It's alright. Grind is stupid, but it DOES get addicting and fulfilling to play more to unlock more and more and more stuff. I almost kind wish i played it on a handheld. I also played it by myself and i suspect it's less grindy and more fun to play with a buddy but ah well.

So now i would rank series like that:
3 > 1 (TS) > PW >  4 > 2

Where only MGS3 is a great game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MDG94 on July 21, 2015, 10:09:44 AM
I know I am late to the party but I fairly recently played Monster Hunter 4 Ultimate on 3DS. Now the way I see there is no end to this game. I have played about 50 hours of this game and there is no end. From what I understand you can play it for hours and hours and never get tired of it. I have gotten my fill and I will say this game is amazing. If you are a grind whore when it comes to RPGs you will love this game. If you want a RPG or just even a game that has a big gripping story to keep you interested, you will hate this game. but let me say, for me this game is so much fun. There is so much depth to the game play. I will say though that at first I was like you know it's fun but it's not amazing. However, once I started playing multiplier, the game just opened up for me. But, in all seriousness, if you have a 3DS....PLAY THIS GAME!!!! ;D
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: zalmute on July 21, 2015, 03:06:03 PM
The last game I have completed lately was Megaman 10. I am a big fan of the series and I have completed this game once before, when it first came out. Here are some jumbled and random opinions-The music is pretty good as always. I think its better than Megaman 7's soundtrack but not as good as 9. Gameplay I love how the playable characters have different strengths and weaknesses. I stick to Megaman mostly but playing the others is fun. One thing I want to note is that I felt the robot master's weapons were somewhat hard to use. Triple blade is great but its angles change during a jump so you have to account for that. Electric wool is this game's top spin as far as difficult to use weapons go. Playing with wii remote sideways made things challenging because my big hands kept hitting the trigger which in this game switches your items like mega man x.



Minor Spoiler- This game had an amazing boss however. The robot master archives- the reoccurring boss in the first Wily stage. You fought a computer that had access to various robot master's special weapons and fight patterns from other games in the classic series. Fan favorites such as elec man and slash man appear. Characters like slash man and Frost man from mega man 7 and 8 had sprite graphics for them which American fans may not have seen before.

I changed my opinion of this game having played it again. It was one of my lower ranked Mega man titles however I think I will place it mid way. My new order of favorite to least- 9,3,2,8,5,10,1,4,6,7, megaman & bass.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on July 21, 2015, 09:15:06 PM
Stealth Inc 2: A Game of Clones (Wii U) - Wow, I really enjoyed this game. Everything just feels really good, and there are some interesting puzzles to work through. MiiVerse integration is great and provides a nice sense of community as you explore the overworld. And after you finish, there are hidden levels to find and beat, time challenges to try and overcome, and a full set of level creation/sharing tools. Highly recommended, and I'm actually glad it's not a Wii U exclusive because more people should get to enjoy this game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: BranDonk Kong on July 30, 2015, 10:14:16 PM
Batman Arkham City (PC) - The last fight and reveal was a let down, but what a great game. Definitely going to pick up Arkham Knight for PS4 soon. Sometimes the combat would get frustrating, but most of the time it was fun to find ways to take people out from above, below, beside, through traps, etc. I'm a big an of knocking out one guy in a room (that I know they'll discover the person), then I do an explosive gel quick drop and blow it up when they come to check him out. The story was pretty great, even though the end was basically the ending of SAW II, but with Clayface. The graphics are fantastic (especially at 1080p 60FPS running on Nvidia GRID on my SHIELD Android TV).
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on August 09, 2015, 01:17:37 PM
Her Story (Steam) - Plenty of mixed feelings here. The core gameplay mechanic, the "desktop simulator", is absolutely brilliant. The game had me jotting down notes and for those first 2 1/2 hours I was immersed trying to gather clues and thinking of new keywords and search terms. I was there, I was the detective and I was going to figure out all the details from this case. Even the artificial limit of only being able to pull up 5 videos at a time didn't feel like an unnecessary constraint. It was very well done overall.

Unfortunately by the time you begin to unfurl the mystery you find out that the story is not good at all. I'll try not to spoil, but aside from a few chilling moments (the acting was pretty good overall) the story just doesn't feel rewarding. Minor spoiler I guess It feels like a massive collection of red herrings, and even though the story goes down the most realistic path, everything about makes you want for it to go down the more fantasy scenario.

Story Spoiler: I'm also disappointed that the game forced an ending on you. It felt like a brave choice to allow you to go through plot points in almost any way possible, and I thought the reward was going to be a totally ambiguous ending where there was no ending. You chose when to end the story. Sadly, that wasn't the case.It was a total let down.

Spoiler: I've read the story takes some cues form Barlow's previous work: Silent Hill Shattered Memories. I haven't played it so I don't know if it's true or not.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on August 16, 2015, 11:48:43 PM
Mega Man X (Wii U Virtual Console) - So I've got mixed feelings here. I strongly prefer the feel of older 8-bit games. They are more challenging, and I think they do more interesting things overall (although probably not fair to compare the first X game to a whole series of NES classics).  Despite that, MMX was a solid game and worth playing. I enjoyed my time with it, and would probably be happy to play again.


It did encourage me to immediately go back to MM10 on WiiWare though, to kind of wash the taste out of the beautiful but watered down 16-bit gameplay.  *8-bit elitism is the best elitism*
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on August 17, 2015, 05:39:24 PM
The last 2 games I beat were Battletoads on NES and Snake Rattle & Roll via Rare Replay. Even WITH the ability to rewind gameplay, **** BOTH of those games. Never seen such kill crazy games in all my life, and SR&R's final boss is just...ridiculous: instant 100% Health Regeneration if you aren't constantly mashing the attack button as he bounces between instant kill boulders...on an icy floor.

And don't get me started on the final 3 stages of Battletoads, ESPECIALLY Clinger Winger.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ian Sane on August 17, 2015, 08:06:49 PM
The really annoying thing about Battletoads is that it COULD have been one of the best beat-em-ups on the NES.  That first level is awesome and if it stayed with that sort of approach you would have got a game that gave the TMNT and Double Dragon games a run for their money.  As a kid I actually figured the game was mostly a beat-em-up because the game generally feels that way up to the Turbo Tunnel, which is where we all got stuck.  We figured if we beat the Turbo Tunnel that it would continue with beat-em-up levels but it doesn't.  Instead the game completely abandons that gameplay and is really more about insanely difficult gimmick levels.

You know how the DKC games have levels that vary from the typical gameplay?  There are vehicle levels, swimming levels, climbing levels, barrel blast levels, ones where you play as the animal helpers.  Imagine if after the first level of DKC that those gimmick levels composed the remainder of the game and the standard sidescrolling platforming levels never ever reappeared.  That's Battletoads and that's actually a good example of how Nintendo turned Rare into something special.  Rare was very ambitious but they had poor restraint.  Battletoads throws every crazy idea they can think of but it's nothing but crazy ideas.  Nintendo reigned them in and had them mix levels with elaborate gimmicks with more conventional ones.  So Battletoads feels like several ideas that could probably have been the basis of their own game while DKC feels like one gameplay style that just has some levels that bust out some cool creative ideas.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on August 17, 2015, 08:46:15 PM
...


Partly true, because there are tons of gimmicky levels in Battletoads, but mixed in with lots of BS.  There is tons of beat'em up gameplay left in Battletoads after the first level.  The surf level comes to mind immediately, and the one where you are climbing through pipes, and I'm pretty sure there were a couple of others.


Also, people who are still crying about the Turbo Tunnel need to STFU.  It's hard, and depending on your reaction time very well might require memorization to complete. But it's not the end-all-be-all of impossible levels that people make it out to be, and not even close to the worst moment in Battletoads.  Especially because it's dirt easy to score a bunch of 1-ups in the rappelling stage just prior to the speeder bikes.


As a kid, I loved Battletoads because of the wild diversity it offered (even while I hated it for the brutally unfair difficulty spikes). If it just stuck to the pure beat'em up levels then the game wouldn't have been nearly as exciting or enjoyable - especially because the controls weren't actually that great.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on August 17, 2015, 10:09:05 PM
Speaking of Donkey Kong Country, I finished Tropical Freeze last week and man, there's a lot of mixed emotions going on with that game. The sheer levels of frustration coupled with moments of platforming bliss make this pretty much the second best platformer on the Wii U (personal preference goes to 3D World). I haven't played the Returns series yet, but I prefer what Retro did with the art style compared to what Rare did. I feel this game will age better than the SNES games in terms of overall art style and looks.

I never go used to the controls, but I think it had more to do with me not settling on a particular control scheme. I played with the control sticks whenever I was playing off-TV, and played with the D-Pad on the Pro Controller whenever I had TV to myself. It was definitely good to switch on the fly from those control options.

That said, **** the Barrel blast levels, and **** the ride levels that go back and forth between 2D and quasi-isometric views.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on August 18, 2015, 09:44:14 AM
Oh, D-pad is the way to go no matter what controller you're using. It's so much more tactile, I think the only exception would be in the water levels.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on August 25, 2015, 01:49:24 AM
Metal Gear Solid: Ground Zeroes (Steam):
(http://images.akamai.steamusercontent.com/ugc/432697227729707314/05F42FB452BA1682EA70A26F943C3C8738E0DD86/) (http://steamcommunity.com/sharedfiles/filedetails/?id=505679689)
50+ hours playing a game with two hours "campaign". Paid demo for an actual MGSV coming out in a week. Good thing i got both in a bundle for 30$ and just before second devaluation of my local currency which could have made it 1.5 more expensive.

Graphics look amazing, lightning is especially impressive with searchlights and shadows.

For the first time in the 25 year old series, Metal Gear has controls that are not trainwreck. Even 2D games had somehow found a way to be stupidly overcomplicated for what little you could do and 3d games had it much, much worse.

The entire game is just one map around 300 meters squared. After a while you'll memorize it in it's entirety. Side-ops are additional missions with different goals on the same map.

There is definitely not enough content there to call it full game or even half of a game. To circumvent this they went with Peace Walker route concentrating on pure gameplay to push player to replay mission with better rank or with some other conditions. And it works because for once gameplay is enjoyable by itself and carries the game after you're done with the story. Creative team redesigned stealth mechanics, level layout and controls from the ground up and made the gameplay the best it ever was.

I should especially note Deja Vu mission which is a great fanservice treat for original MGS. "Recreating" scenes from that game in GZ environment is kinda like flashbacks from MGS4 only more interactive than just "press the button to reminiscince". And Deja Vu has a few additional challenges that feature Robin Atkin Downes (voice of Miller) doing his best to impersonate nearly every character from MGS series culminating in MGS1-themed quiz in the end.

(http://images.akamai.steamusercontent.com/ugc/432697227713682310/99D82B1F75ED1775E67CB8B46F2399DC24CDBF66/) (http://steamcommunity.com/sharedfiles/filedetails/?id=503300518)

One of my personal favourite moments was when i discovered that in "eliminate two targets" mission i can shoot one of the targets with a sniper rifle from helicopter landing zone across the entire map (280 meters). Coincidentally, second target happens to walk by near that landing zone five minutes in as you start the mission.

(http://images.akamai.steamusercontent.com/ugc/1467398677396833888/45BE5D72D908CBF836BD7DD6F1FCE85396F9A55E/) (http://steamcommunity.com/sharedfiles/filedetails/?id=499230192)

So i go there, tranq everyone on my way, knock out Palitz, immeditely call for helicopter, carry Palitz to landing zone, kill Glaz with sniper rifle as helicopter lands and evacuate with one target. This takes around six minutes which in combination with bonus for being unnoticed nets me S-rank. Ideally it's better to extract both targets but taking Glaz alive takes way too much time because he is walking around the admin building surrounded by 20 guys and security cameras.

Another great memory was in the mission where i had to find cassette tape. You start the mission in the back of a truck and Miller tells you have leave the truck to do this and that, but it's actually better to just stay put because ultimately truck gets exactly where you need to be -- inside the admin building. So truck stops and cassete happens to be very near and you need around a minute to get there, grab it and get back to the truck, just in time for clueless truck driver to come back and smoothly get you out of there, completely unnoticed. It's all fine and dandy on Normal, but Hard mode adds a few complications and you can't make back to the truck before driver takes off. So i decided to experiment and tranquilized the driver as he left the truck, then i did my thing with casette tape, came back, kicked the driver back to his senses, and quickly hid on the truck before he noticed me. Obviously he spent some time looking around after that but 30 seconds later he just resumed normal routine and drove me back to completing the mission again completely unnoticed.

The last thing i did to get 100% was marking trials on normal, which is a stupid design because all trials on Hard unlock just by completing them two times while on Normal you HAVE to mark everyone on the map which is a huge chore. "Destroy anti-air cannons" mission was the most annoying to mark people on because everyone are on full alert and there are a LOT of guys there and you can't kill soldiers because if you do they will be replaced and you just have to mark yet another soldier. It took me an hour and seven retries to do it. Technically, you can do marking trials in minutes but that will require a lot more time than one hour to work out ideal route where you can mark everyone AND somehow stay unnoticed.

There are a few technical problems. Game is kidna "wonky" in general and things happen or don't happen randomly. Sometimes helicopter comes in 12 seconds, sometimes it's take him a minute. Sometimes soldiers notice you through the wall, i would have understood if they heard me or something, but how can they hear me through 2 meters of solid concrete? Sometimes this activates Reflex mode and you can't even shoot them to shut them up because the wall is in the way.

On PC there is an annoying problem with mouse cursor appearing constantly. Standard for any PC game nowadays mouse cursor should disappear when you start playing with controller, but GZ it just stays there. There are a few workarounds but i just put cursor into the corner of a screen.

A bigger problem is pop in. It's very jarring to look around with binoculars and see objects and soldiers appear before you like they fell from the sky. Game engine otherwise is a wonder of optimization providing great visuals, fast loading and smooth performance even on outdated PCs, but i wished they increased limit for number of objects appearing on screen at the same time.

Kiefer Sutherland replacing Snake is a bit weird at first, but he's fine. It's not like previous VA was that good to begin with, it's just people got used to his always constipated tryhard voice he put on over the years. Sure Kiefer has that signature slur (check out this great parody of Kiefer's Snake (http://www.youtube.com/watch?v=Wt0wg9jQEbI)), but at least he sounds natural.

So in general, a great "two hour" game. Highly recommended if you want to get what Metal Gear Solid games are all about, just be wary that story (what little there is) won't do much for you if you didn't played previous games and might even turn you off with some icky stuff (torture, rape in audio tapes, some gore).

This is an inversion of usual for Metal Gear games where story has always been a big pull and gameplay dragged it down.

Ground Zeroes has great, fantastic gameplay that carries short and somewhat offputting story.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Fatty The Hutt on August 25, 2015, 11:46:38 AM
Speaking of Donkey Kong Country, I finished Tropical Freeze last week and man, there's a lot of mixed emotions going on with that game. The sheer levels of frustration coupled with moments of platforming bliss make this pretty much the second best platformer on the Wii U (personal preference goes to 3D World). I haven't played the Returns series yet, but I prefer what Retro did with the art style compared to what Rare did. I feel this game will age better than the SNES games in terms of overall art style and looks.

I never go used to the controls, but I think it had more to do with me not settling on a particular control scheme. I played with the control sticks whenever I was playing off-TV, and played with the D-Pad on the Pro Controller whenever I had TV to myself. It was definitely good to switch on the fly from those control options.

That said, **** the Barrel blast levels, and **** the ride levels that go back and forth between 2D and quasi-isometric views.
That game is too hard. I want to love it but it's really hard after repeating a level so many times in a row just to get through. When I sit down to play, I want to feel like I got somewhere, you know? I remember getting much further in the original DKC. Mind you, I was a lot younger then. But I have played the VC version recently and I don't think it's nearly as difficult as Tropical Freeze. Freeze looks and sounds great, though.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ymeegod on August 25, 2015, 04:32:27 PM
Finished up The Order 1886.  Enjoyed the game but it's missing 1/3 of the game.  A lot of questions go unanswered and the final boss battle underwhelmed.  Also the QTE was a joke, not only was there a ton of it but it was lackluster even compared to other QTE gameplay. Get ready to press X or triangle, here it comes, so EXCITING.

I can see promise in the setting/plot so hopefully there's an proper sequel but I would have been a bit annoyed if I bought this at $60.  It's easily 1/2 of a game and should be been priced as such.

------------------------------------

Trine 3 sounds like it ran into the same issue, ran out of funds so it was released rushed/unfinished.  *sad* face.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on August 28, 2015, 04:23:00 AM
I just completed my first playthrough of Until Dawn and...wow, talk about a game completely surpassing my expectations. I didn't really know what to expect of this game going into it. I'd completely avoided the media for it, it got almost no advertising leading up to release, and all signs pointed to Sony quietly slipping yet another minor game out the door.  From what little talk I'd heard of it, I was expecting a dumb B-Movie Slasher flick with Heavy Rain elements. What I wasn't expect was one of the best horror games I've played in years, and possibly the first modern successor to the original style of Resident Evil. Hell, there's actually a LOT of Silent Hill: Shattered Memories in here as well, right down the psychologist you talk to inbetween the early chapters that allegedly changes the way some scenes play out (I would have to replay the game to truly see it, so I'll take the reviewers' word on that).

The game is just exceptionally well-paced and dripping in atmosphere, and it gets a lot of leverage out of what's actually a very small set of environments when you think about it. The game feels a lot bigger than it actually is. Likewise, the game's much-touted "Butterfly Effect", where small choices you make early on have major repercussions later, is really a lot simpler than the game makes you think it is. However, by the end of the game I don't feel like I've been mislead. Everything that happened in my game felt like a natural extension of the choices I made, and the ending I received (6 survivors: 2 men, 4 women) felt like a fitting conclusion to the story I wove. I wasn't sure how I felt early on about how the game shifts from stereotypical horror to ****ing serious horror halfway through, but by the end it was really working for me.

As far as the gameplay's concerned, if you've played Heavy Rain you should have a pretty good idea what to expect here. Until Dawn's a David Cage-style Adventure game, where you spend most of your time guiding your character around spooky hallways/snowy paths and ruined rooms, every once in a while stumbling across a collectible you can examine for more backstory and (in the case of these totem items) glimpses of potential dangers for your characters. The rest of your time, you're engaging in extremely elaborate Quick Time Events with an unusual twist: sometimes, it's not only OK to do NOTHING but it can even be the BEST thing you could do in that given situation. As for the QTEs themselves, with one exception they're pretty damn easy: press the button before the timer runs out, select a choice before time runs out, and move the right stick in a direction before time runs out. No button mashing QTEs AT ALL, the bane of my existence in these sorts of games.

The one QTE that's the exception, though, is the one I had the hardest time with: sometimes, you'll be in a situation where your character needs to hide or otherwise NOT MOVE. In those cases, you need to hold the Dualshock 4 ABSOLUTELY, POSITIVELY STILL. You cannot move even a fraction of a quarter of a tenth of a millimeter, or you fail the event and get caught and potentially die.  This means you're spending sometimes 20 seconds holding your breath just like the characters are doing trying to do your damnest not to move. It's quite the experience.

And no, you can't cheat and set your controller down. The dualshock 4's rumbling while all this is going on to simulate your character's heartbeat, which is just enough movement when stationary to trigger the failure state. And you can't load a checkpoint. When you make a choice in this game, it autosaves and you have to just live with what you've done.

So yeah, it's a pretty damn interesting game, which is why it makes sense that Sony (as they do all their more interesting games) just kind of threw it out there without any fanfare.  Still, I had a blast with the game. In many cases, it reminds me of what The Order 1886 was trying to do but didn't quite get there: putting out a cinematic experience, but still incorporating heavy elements of player choice to make the player experience their own.

On a side note, it's been a ****ing insanely good year for Adventure games this year: The Book of Unwritten Tales 2, Life is Strange, Tales From the Borderlands, King's Quest, and Until Dawn have all been exceptional. Really, the only one I've played this year that hasn't been has been Telltale's Game of Thrones, which has thoroughly underwhelmed me at pretty much every opportunity.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on August 31, 2015, 05:16:08 AM
Super Mario World (VC on Wii U):
(https://d3esbfg30x759i.cloudfront.net/ss/WVW69iVq0uEJ9mocuz)
Cape was okay, good thing i was forced to use it only once for progression and it was very clearly marked. No bullshit from previous game.

Last boss was pretty long, especially because you have to beat entire level before him. DKC bosses might have taken inspiration from here before they also take around six hits and take different forms with wildly different attacks.

I didn't expected him to be real final boss because it was just the end of world 7, but apparently it was real ending all right.

I looked it up and there are indeed secret worlds after that but i don't think i am gonna bother looking all over in previous levels. I don't really want to look up where every single secret exit because if i am googling everything what's even the point. And i wanted to play every level hundreds of times looking for secrets even less. Also didn't find any switches because of this.

I would have gladly played more but controls still feel too slidey and uncontrollable. Not to the levels of 3 but still enough to demand pressing back button after each jump.

Batman Arkham Origins: Cold, Cold heart (PC):
(http://www.nerdist.com/wp-content/uploads/2014/01/Heart-of-Ice-2.jpg)
First hour or so i was fumbling around because i completely forgot how to play these games. Took me a while to remember just how terrible the combat in these games is. And stealth for that matter.

Game starts you with a full arsenal from main game except they remove glue which conveniently decomposes thus answering the question why it was absent from later games in continuity. Weirdly there were no tutorial for those complicated gadget moves but i remembered my bread and butter ones by experimenting -- mostly knockout bomb and batclaw knockout.

Plot for DLC has been directly taken from Heart of Ice (http://en.wikipedia.org/wiki/Heart_of_Ice_(Batman:_The_Animated_Series)).

Final boss was pretty terrible, just like all bosses in this series. Some people for some reason liked Mr. Freeze fight in Arkham City, and it is rehashed here only in even stupider form.

It's still a good power trip fast food-tier dumb game -- you get to fly around as Batman (only two districts though), beat up goons and feel good while mashing buttons. Decent two hours spent.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on September 28, 2015, 01:58:55 AM
I just finished the Swapper for Wii U thanks to the Curve sale going on.

An absolute masterpiece. Deserves every bit of praise it has received, and it's just the epitome of what an Indie Puzzle Platformer should be.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on October 21, 2015, 02:42:28 AM
Life is Strange (PS3) Spoiler post full of spoilers.

Holy ****, this game. One thing I will say is that I feel vindicated in my decision to sacrifice Chloe. There's actual weight in the choice, and having to re-live the bathroom scene one final time puts all of your decisions in line. You realize that by keeping Chloe alive you were denying Nathan the opportunity to escape his hell, and if Kate committed suicide in your playthrough it put someone else's life in the balance for no reason. Chloe stays alive, Nathan isn't forced to confess when he's arrested for her murder, and Jefferson potentially goes on to kill Victoria or Max. The game is telling you in a subtle way that you did **** up, and it also add more context to the nightmare scenario before it (which was probably one of the best gaming experiences I've had, ever).

The "sacrifice Arcadia Bay" option just doesn't work, in part because of the jarring way it ends. I think my opinion of the game would have been different had I chosen that ending originally. Max and Chloe's relationship also seems to have more meaning when you sacrifice her, giving people the kiss they were probably waiting for all this time.


I think this is probably one of the best games I've played this year, and ever. The storytelling managed to overcome most of the other shortcomings this game has had, and while it puts some pressure on Season 2, I hope Dontnod find an equally interesting story to tell in the future.


EDIT: I have to add that The Swapper was also one of the best stories I played this year as well, aside from being a great puzzle game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on October 21, 2015, 03:24:31 AM
Life is Strange (PS3) Spoiler post full of spoilers.

I actually picked the opposite path to the one you did, though I had to stew on the decision for about 5 minutes going back and forth on it. For me, the reason I eventually went with the option I did is because the series has really pushed the angle that going back in time and changing things tends to make things worse in the long run. So immediately after the game makes this point in the grandest way possible, Max is supposed to go back in time again for the mother of all resets? No. I felt it was more important to the narrative of the game that Max, for the first time in this series, has to accept the consequences for what she has done, rather than running away to perform another reset.  Plus, after everything that's happened, I don't feel like Max would let the alternative event happen. Also, People can rebuild from the aftermath of my choice.  It was a very hard choice, though.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on October 21, 2015, 09:42:14 AM
Life is Strange (PS3) Spoiler post full of spoilers.

I actually picked the opposite path to the one you did, though I had to stew on the decision for about 5 minutes going back and forth on it. For me, the reason I eventually went with the option I did is because the series has really pushed the angle that going back in time and changing things tends to make things worse in the long run. So immediately after the game makes this point in the grandest way possible, Max is supposed to go back in time again for the mother of all resets? No. I felt it was more important to the narrative of the game that Max, for the first time in this series, has to accept the consequences for what she has done, rather than running away to perform another reset.  Plus, after everything that's happened, I don't feel like Max would let the alternative event happen. Also, People can rebuild from the aftermath of my choice.  It was a very hard choice, though.

Now that I've had the chance to sleep on it, I don't think there's a "bad" or "non-canonical" ending. I think the game does an excellent job of proving that every action has a deep, profound impact. Maybe I moved more towards the ending I chose because my choices at the time lead to the death of Kate, someone who never deserved to die like she did. You can't rebuild from that, and when something like that lingers with you, I guess it pushes you a certain way. I loved that the game had the drive to do that because it meant players had different point of approach with the overall narrative.

While I agree with why you chose that specific ending, I like my ending. Mostly because it felt complete, but also because I got them to kiss, and even though it felt hammy at the time, I think it help solidify that emotional bond between you(the player, not Max) and Chloe. Ultimately, I think your enjoyment of the game comes down to whether you like her or not, and the writers did a good job for the most part.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on October 30, 2015, 10:57:46 AM
Just finished Life is Strange myself, after taking a break after episode 3 to wait for the whole thing to finish. And what a total crock it was. I let it trick me into thinking the narrative was actually dynamic, but it was almost as on rails as the Telltale stuff. The only real thing you can change is the suicide which mainly just changes some details in episode 3 and has little effect on 4 and 5 outside of some dialogue variants. And the ending is a just a binary input at the end that doesn't depend at all on anything that comes before it. Also, that nightmare section was an awful slog and an excuse to reuse assets. It added nothing to the story or characters, and given that the game is throwing the "friendship is magic" angle in your face every 30 seconds anyway it was totally unnecessary. It's also disappointing that the game veered into generic thriller territory in Episode 4, I was hoping more was going on.

In general, I'm bitter at the end because I really want someone to actually do one of these narrative games for real, and time travel mechanics was a brilliant way to potentially go about it. Like, imagine if the gameplay was real and you could warp about through the pictures at will, tweaking details and following chains of cause and effect throughout the whole thing. It would probably have to be only four hours long, but I'd much prefer that. I'll keep dreaming.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on November 02, 2015, 11:10:15 PM
Lost Dimension (PS3) - 7.5/10

Just finished my first and probably only playthrough of the game. I came away frustrated by the game and feeling relief after finally reaching the end, even if it's the "bad" ending, is good enough for me. The game just can't get away from it's own story and clunky levels. It sucks because there are some hints of good storytelling, but you're so bogged down by meaningless dialog that other one-dimensional characters. The gameplay is also a mix of good things (fun character abilities, fairly decent combat) and bad (overall level design, constant grinding). I'm about to upgrade to a PS4 so I won't be coming back to this game for a long time. Maybe that will be enough for me to get me back and give this game a fresh pair of eyes.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on November 09, 2015, 12:36:24 AM
Assasin's Creed: Rogue (PC):
(http://abload.de/img/2015-11-08_00002nfrvr.jpg) (http://abload.de/img/2015-11-08_00002nfrvr.jpg)
100%, full sync, 34 hours.

On the shorter side, considering that 100%-ing II Brotherhood, Revelations, III AND Black Flag took me over from 60-100 of hours each send help.

(http://abload.de/img/2015-09-01_00005m9rmr.jpg) (http://abload.de/img/2015-09-01_00005m9rmr.jpg)
(http://abload.de/img/2015-10-31_00001s4qg3.jpg) (http://abload.de/img/2015-10-31_00001s4qg3.jpg)
(http://abload.de/img/2015-11-01_00002n9qc5.jpg) (http://abload.de/img/2015-11-01_00002n9qc5.jpg)
(http://abload.de/img/2015-11-01_0000301r06.jpg) (http://abload.de/img/2015-11-01_0000301r06.jpg)
(http://abload.de/img/2015-11-01_000049oow0.jpg) (http://abload.de/img/2015-11-01_000049oow0.jpg)

Rogue doesn't do anything new. It combines american colonial setting (and characters) of III, ship battles of IV, building upgrading from II plus grenades from Freedom Cry.

The only dubious novelty it introduces is playing for "bad guys". As it turns out -- it doesn't make much a difference.

Modern setting plot is kinda disappointing -- IV sci-fi plot was very good, almost as good as mindblowing meta-ending of II. Rogue is picking up from IV and does the same trick as IV introducing a complete blank slate of a player which you know NOTHING about AND keeping that up to the end. IV actually did a very interesting twist with that character and made him/her quite important in the overarching plot, but Rogue doesn't. The game just ends. Good job.

(http://abload.de/img/2015-09-01_00007huryb.jpg) (http://abload.de/img/2015-11-08_00002nfrvr.jpg)
(http://abload.de/img/2015-11-01_000150wobr.jpg) (http://abload.de/img/2015-11-01_000150wobr.jpg)
(http://abload.de/img/2015-11-01_00013maqc5.jpg) (http://abload.de/img/2015-11-01_00013maqc5.jpg)
(http://abload.de/img/2015-11-08_00001ghrr8.jpg) (http://abload.de/img/2015-11-08_00001ghrr8.jpg)
(http://abload.de/img/2015-11-01_00009m3pnm.jpg) (http://abload.de/img/2015-11-01_00009m3pnm.jpg)

Graphically it looks like slightly boosted III and IV with with some added lens flare effects. Cheap, but hey it works.

(http://abload.de/img/2015-11-01_00019mhrym.jpg) (http://abload.de/img/2015-11-01_00019mhrym.jpg)
(http://abload.de/img/2015-11-01_00008g2qt6.jpg) (http://abload.de/img/2015-11-01_00008g2qt6.jpg)
(http://abload.de/img/2015-11-01_00012yyrsc.jpg) (http://abload.de/img/2015-11-01_00012yyrsc.jpg)

I liked it. Nothing new, but a good entertaining collectathon/climbing simulator.

The Room (Steam):
(http://images.akamai.steamusercontent.com/ugc/401178534930146890/D9141A5BA89226F96A14405FE81FBE3530A4A5F2/) (http://steamcommunity.com/sharedfiles/filedetails/?id=546829432)

Visual design is just very pleasing on the eye -- all these cogs, buttons, lenses, levers, knobs looks cool. Sound effects add to somewhat creepy-ish hollow atmosphere of an old attic.

Puzzles aren't particularly hard and all solutions just require you to pay attention. Generally if you can't solve it in several minutes -- it's usually better to activate a hint.

Some of the mouse controls are kinda iffy which betrays game's mobile roots.

But otherwise it's a very cool puzzle game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Lucario on November 09, 2015, 07:23:21 PM
Beat Skyrim, (joined the Stormcloaks)
I found the last boss to be way to easy, maybe it was my armour but my god ten hits from my greatsword?
srsly?
Other then that a Fantastic game that makes it on my top twenty favourite games.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: TOPHATANT123 on November 28, 2015, 11:09:05 PM
I beat the main story of Dragon Quest 8. Just an incredible game with tons of humour and personality, 125 hours flew by like it was nothing. Now bring on the post game!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on November 30, 2015, 05:51:42 AM
Metal Gear Solid V: The Phantom Pain:
(http://abload.de/img/clipboard0214rhd.jpg)

Just by sheer playtime alone this is by far and away should be my game of the year.

And yet, i have a hard time admitting it. I have no right saying that i don't like this game having spent 200+ hours in it, and yet i kinda want to say it.

This is a game that simultaneously shows off all the bests and worsts of what modern videogame developer can do all in one idiosyncratic package.

Graphical and technical tour de force and exploitative free to play practices. Game design mastery and obnoxious late-game grind. Great voice-acting (yes, Kiefer included) and glaringly unfinished and disjointed story. Amazingly directed cutscenes and unsatisfactory ending to 25 year old series.

Phantom Pain picks up amazing Ground Zeroes gameplay and controls and wraps them in open-world skin. This was meant to provide a living evolving ecosystem that you can influence and game somewhat delivers on that, but the biggest impact it makes is this:

(http://images.akamai.steamusercontent.com/ugc/428195787334300575/F8B317F348EAEFAAC779F825E9C055553E8C0AC6/) (http://steamcommunity.com/sharedfiles/filedetails/?id=517858134)

Because of how empty the world is, you will be running towards some distant points a LOT. Upgrading Snake so he could run at 4x the speed is basically mandatory. Of course there is a horse and vehicles but both have their downsides of their own.

Breadth of tactical options available to you is astounding. TPP provides easily the most varied gameplay of the series, whether you play lethally or non-lethally, use weapons or helicopter, dispatch soldiers with your bare hands or hold them up -- it's all fair game.

As you get more and more weapons and items you become almost overpowered and that's where the game starts to actively push back. Enemies are setting up landmines, start to wear body armours and shields and are aware that Big Boss is out there kidnapping their comrades.

(http://images.akamai.steamusercontent.com/ugc/431573128771491597/5C5D019F72E6C7F742AC323A45375FD67C7ACB59/) (http://steamcommunity.com/sharedfiles/filedetails/?id=514901365)
(http://images.akamai.steamusercontent.com/ugc/431572596315973366/49F4531034B0A1CDE28F07180F87BC56E7A37837/) (http://steamcommunity.com/sharedfiles/filedetails/?id=513323988)

Buddies make you even more overpowered, especially Quiet and D-Dog. Having a dog around means that you will never ever get caught by an enemy you didn't see because "dog" will automatically marks everyone for you. While Quiet straight up kills dudes and can just kill everyone around if you don't stop her.

As to Quiet, her boss battle is a traditional sniper battle and it's the only good boss battle in the game (out of like two the game has). It's very good though -- you're constantly on your toes hiding and trying to find Quiet constantly changing sniper spots looking all around you with binoculars and listening for her song.

In a good MGS tradition -- there are a TON of ways you approach this, including some absolutely ludicrous ones (http://giant.gfycat.com/EmotionalSneakyGiraffe.gif).

(http://images.akamai.steamusercontent.com/ugc/428196161232293895/5F6E5A00267BF4505613DB90775EB4A7131964E1/) (https://steamcommunity.com/sharedfiles/filedetails/?id=520970384)
(http://images.akamai.steamusercontent.com/ugc/392169271225390652/2009F518B6412C74AC711DA86DCB4E0962A3F621/) (https://steamcommunity.com/sharedfiles/filedetails/?id=532961654)

Because the game is divided into missions and is non-linear you're not forced to do entirely non-lethal playthrough. You can retry mission and basically time travel to relive previous adventure in different way and as a bonus open world design enforces permanency on everything.

Taking out outposts, destroying comm equipment, disrupting power generators and anti-air systems -- this status is kept throughout even if you go back to previous mission and find out that radar that you just destroyed is destroyed there too.

Game is leniently balanced so you can S-ranks even if you kill people. I mostly got S-ranks on my first try and had to retry them only to hit additional in-mission challenges.

Out of these missions "listen to all conversations" type is the most tiresome to get. It's dependant on enemies AI and how they interact with each other. There are a conditions: obviously, both soldiers should be present (so taking them out before conversation is out of the question), conversation might happen during specific time of day and in specific place and oh, sometimes if there has been an alert previously (any alert -- even from across the map) -- conversation isn't gonna happen. And sometimes conversation doesn't happen because the game glitched out or something.

Conversation that are not part of mission objectives are actually nice when they happen. It's cool to see soviet soldiers in Afghanistan portrayed as human beings, like one soldier wanting to come back to see his daughter, another advising his comrade to wear warm sweater to not to catch cold in freezing night shifts and so on.

Spoken russian is occasionally wonky (american accents) but translation is very good.

Sometimes climbing over a rock is kinda janky and interestingly they knew it because one mission optional objective places diamond in a place where you can only get by "skyrim-ing" yourself up a rock.

Story:

First fake ending was pretty bad, it gave no resolution whatsoever, more it actually had the gall to tease what will happen next should you just proceed playing the game further. Compare to Peace Walker which had a very definitive first ending and should you want you could have stopped there.

Bad ending is made worse by the last terrible two missions, first you get story heavy mission with the main villain explaining his nefarious and barely motivated plan in a classic Bond fashion while Snake just silently sits there. And that scene is just so bizarre.

And then "final" boss which is a damage sponge which is impossible to beat unless you grind your rocket launchers or helicopter. Boss' design is very shallow as well -- just keep shooting at it. Grind in advance and then just shoot.

And after that first ending you get post game which is even more underwhelming in terms of content.

Good thing that main gameplay is SO GOOD i don't mind playing it more. And even 50-100 hours i was STILL getting new and new weapons and ways to change up the game in new ways.

Story is a disjointed mess. It's disjointed because of episodic format, and a mess in other ways.

Characters are all weird -- Snake is suddenly a mute, Huey is now a shady mad scientist (think Baxter Stockman), Revolver Ocelot is Ocelot only by name. In every other games Ocelot is a very memorable, cartoony character, outrageous, smarmy, dramatic.

Compare
(http://33.media.tumblr.com/2b8bd986389c27e060878b74a0578f90/tumblr_npda3lI08r1tg07vxo1_400.gif)
(http://abload.de/img/clipboard015yoan.jpg)
(http://31.media.tumblr.com/tumblr_mamy9hxML71rb8fpgo1_500.gif)

With THIS guy:
(http://www.imfdb.org/images/thumb/5/5b/MGSV_URAGAN_Ocelot_1.jpg/600px-MGSV_URAGAN_Ocelot_1.jpg)

And then the second ending which i didn't even understood and had to listen to podcast to realize the significance of it. And even there i was like: "that's it?".

Post- post- game missions are amazingly even more terrible, especially "A Quiet Exit" which is awful. It requires you to grind but doesn't tell you this. And if you entered this mission without knowing it in advance -- "YOU CAN'T EXIT, SUCKER!". The option to abort the mission is disabled in this mission and this mission alone. I was trying to beat it with what i measly equipment i had for three days, all to no success.

(http://images.akamai.steamusercontent.com/ugc/401179644837062302/AC2D38801475BC47955595552AEF8FF07623859B/) (https://steamcommunity.com/sharedfiles/filedetails/?id=555599115)
(http://images.akamai.steamusercontent.com/ugc/400055083637021791/44ABCD6C289122CC4109D60921A5BF19CE51098A/) (https://steamcommunity.com/sharedfiles/filedetails/?id=565669045)

Overall, my favorite missions were Subsistence missions where you are thrown in having nothing -- no weapons, no items, no armour -- no NOTHING and have to get everything on-site. It really forces you to tackle these missions creatively. My solution to the mission where i have to destroy communication equipment was just grabbing a landmine nearby set it up in a room and step on it on purpose destroying comm in the process (just one mine won't kill Snake).

Late game stuff was just me grinding while running around with invisible suit.

Collecting all animals took a long time in particular. By the time i was finished with main content i already had all animals that you can actually encounter in the game, but apparently there are "invisible" enemies that you can only catch with cages left in very specific areas.

(http://images.akamai.steamusercontent.com/ugc/400055083619194741/C6DC671C2FE08DEA8FFCFDD3F650E86E0DF023D8/) (https://steamcommunity.com/sharedfiles/filedetails/?id=562680205)

It is just so lazy -- it's like a collectible that is not shown on the map, you can't see it in game and there is about 60% chance cage will catch an useless gerbil instead of animal you wanted. They didn't even model these animals -- all you see is 2d picture of what the cage caught.

And then there is online stuff where Konami uses all their dark knowledge of mobile gaming to entice you to pay microtransations by using artificial resources with contrived economy. They even use nukes to encourage you into their online mode.

Overall:

Amazing, great game. Variety in situations and in ways you can tackle game challenges is staggering.

But just like with Peace Walker grinding can get obnoxious. Especially when this grinding is not just used to prolong your game time but also to force your hand to pay real money.

Thank you and curse you, Konami former videogame maker.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on December 30, 2015, 12:41:14 AM
Stealth Bastard Deluxe (Steam):
52 hours. 3000+ deaths. S-ranked and collected doohickeys in all levels:
(http://images.akamai.steamusercontent.com/ugc/364029076288423964/1998420E65BE538AEBA512DAF3189FA0D68E523A/) (http://steamcommunity.com/sharedfiles/filedetails/?id=587722173)

There are more levels in DLC but i think i will pass.

I started playing this game because sequel was out on Wii U (then -- exclusively) and Curve Studios made an excellent Fluidity on WiiWare. And finally and most importantly -- it was given away in one of the Humble Bundles.

Overall the game was... tiresome. While there definitely were some flashes of outstanding game design:
(http://images.akamai.steamusercontent.com/ugc/364029076280377058/1ECDACC6D19FCCE809D824B92C1E94F6606D4413/) (http://steamcommunity.com/sharedfiles/filedetails/?id=585993803)
But it was quickly buried under tedious repetition trying to S-rank levels.

Repetition has always been a bane for stealth games and it hits SBD especially hard because you are supposed to replay levels for perfect S-rank until you get everything right and because enemies are completely static and predictable in their behavior, S-ranking always just devolves into figuring one final solution and executing it perfectly. On many levels this involves pulling very timing specific jumps, sometimes even consecutively. Imagine spending two minutes of setting switches in a very specific order and screwing it all up because you were quarter of a second late or early to jump on a specific place. And now do it all over again. I spent way too much time on some levels because of timings specific stuff.

Like from from video the beginning of 5-6 (https://www.youtube.com/watch?v=sjdw4KDqBqw) doesn't look all that hard, but it's actually one of the most annoying sequences in entire game, because you have to tail a bot in a very specific manner (somewhat rigid controls and invisible low ceiling make jumping between pits in the beginning way harder than it should be) and any deviation will lead to death. And it actually becomes even more annoying with later part where you need to figure out rather complex sequence of block pushing and pulling switches while bots are going round and round. This part makes first segment so much worse because one slip-up -- and you do that annoying bit tailing sequence all over again. 5-7 took me weeks and the solution (https://www.youtube.com/watch?v=MT0OdPf8h4U) was bordering on a glitch almost (you're directly in sight of a bot but it's so brief it doesn't notice you).

Overall worlds 5 and 4 were by far the most finicky and tedious to do. Other worlds were almost a breeze to S-rank by comparison, even later worlds. It feels like these worlds were designed by some other guy likes super tight timing too much.

On some levels there are other clones who also want to get out and you cooperate with them. Most likely they're there to help you and get killed at the last moment (sometimes -- by your own hand) but in one memorable level i had to race other clone for survival. These guys add to overall cynicism theme of a game:
(http://images.akamai.steamusercontent.com/ugc/364029076284820783/643E9EFCA696AF42EA77F64463DD5D586F829579/) (http://steamcommunity.com/sharedfiles/filedetails/?id=586922733)

Overall: okay, but tedious. Sure you may opt NOT to S-rank levels, but i suspect it will be even less interesting in that case.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on December 30, 2015, 09:06:31 AM
Stealth Bastard Deluxe (Steam): ...


So I really enjoyed the sequel on Wii U.  From reading this, it sounds like the sequel was better enough that it's not worth going back for Stealth Bastard Deluxe?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on January 01, 2016, 08:14:29 AM
Siesta Fiesta (3DS eShop) - The game looks gorgeous and has some fun ideas... but it simply wasn't enjoyable for me.


A lot is asked from the player with respect to controls, but often special effects feel random enough that asking for precise positioning was frustrating instead of fun. Having the "ball" land in either far corner was often a problem because the bed wouldn't shift over that far - perhaps because I had adjusted the pen location accidentally during play. And the end of level popper - which seems to spin fast enough to be truly random - gave me 0-point skull heads at least 75% of the time regardless of how I changed my timing. When you do beat the game, the ending only asks you to go back and get all gold medals... I had earned only a single gold medal during the initial play through of levels, so (virtually) shelved the game at that point. Absolutely no interest in going back through again.


Some of those issues are surely my fault, but the game consistently felt like it asked a lot without giving suitable rewards in return. Power-ups all felt like risk/reward mechanisms instead of ever giving you the feeling of more control over what happens. Despite being absolutely charming, I felt like the game design never lived up to the art design. Play AlphaBounce instead.


Would like to play some other games from Mojo Bones. Even though I just didn't enjoy Siesta Fiesta enough to give even a tepid recommendation, the game was well-made and you could tell a lot of love went into the development.


Attack of the Friday Monsters! A Tokyo Tale (3DS eShop) - The Rock-Paper-Scissors (with a couple of twists) gameplay was quite simple, but the charming story kept this game moving along nicely and left me wanting more once it was done.


Overall very happy with all three of the Level-5 games that I've played now. Would probably rank Crimson Shroud first, then Attack of the Friday Monsters, then Liberation Maiden... but that's a soft ranking. The first two could easily swap spots. Each game had flaws, but was really interesting and worth trying.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Triforce Hermit on January 16, 2016, 02:30:10 PM
Earthbound Beginnings (VC): Nice quirky little game. Short and sweet. My only problem with it is the lack of direction and how few actual boss fights there are. But still very nice....for a NES game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: JamesGoblin on January 30, 2016, 07:46:55 PM
If I remember correctly, it was Starcraft II, back in 2004.

After that I played exclusively MMOs (WoW, Warhammer, Age of Conan...) which one can't exactly "beat" - you either play them for years if they are good, or just walk away.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on February 03, 2016, 07:49:08 AM
Just finished Dragon Quest VI (DS) and really enjoyed the ride. Story was fun, there were very rarely any notable sticking points, and other than some grinding at the very end to boost my job levels I never felt like the game got too repetitive. There weren't many big surprises along the way - but that's what I expect from a DQ game.


There are still a bunch of secrets left to discover in the main game if I want to go back for them, and post-game content also available. Not sure if I'll keep going right now or not... but will probably futz around a little bit before moving on.


This game was able to nicely whet my appetite for VII and VIII coming out on 3DS later this year, and reminded me why I enjoy the series so much.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on February 14, 2016, 10:45:28 PM
Shovel Knight on Wii U co-op only. I started a single player campaign, but I don't think I'm going back to it. And I tried the Plague of Shadows DLC that unlocks after defeating the final boss. I don't think I'm going back to that either.

The game was fine, nothing spectacular. The art style is great though it's more 8-bit inspired because it looked too good at times. Yacht Club Games definitely nailed the retro-chic graphics. I recommend Shovel Knight, particularly co-op if you can stand the idea that it costs $39 for the privilege. I'm not bemoaning my purchase. I knew what I was getting into, and I decided it was worth the cost. The Shovel Knight Amiibo is very nice. I mention that bit about cost only as a warning for anyone interested. I can see it being too high for some people.

The game gets annoyingly difficult right in the middle of the game without warning. It has a decent difficulty curve then there are parts where it's m-f-ing bananas. The final boss is an asshole. Also, the plot twist is insultingly bad.

I haven't decided what I'm going to play next. I'm definitely going to complete Majora's Mask first before starting another game. My choices are Xenoblade Chronicles, The Last Story, Paper Mario: The Thousand Year Door, and Bayoneta 1 and 2. I'm leaning toward Xenoblade Chronicles because I legitimately considered buying the 3DS port for $20 new, and I think if I restart it on Wii (I got to the first town way back when), it'll be easier to convince myself for good that I really don't need a worse version of a game I already own.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on February 15, 2016, 02:40:23 AM
Xenoblade, The Last Story, and TTYD are like, the trifecta of some of my favorite "modern Nintendo RPGs". If you're looking for a brief experience, however, I'd go for TTYD or the Last Story. TTYD is more charming, the Last Story has a lot of heart but some technical problems (both have amazing combat systems, though).

Haven't played Bayo 1 and 2. I gotta do that.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on February 15, 2016, 05:04:38 AM
I'm probably not doing myself any favors as far as knocking down my backlog by starting with Xenoblade Chronicles which I heard is like an 80 hour game. I should probably not start with 47473927473 RPGs in a row. Based on your recommendation, I'll probably go with The Last Story. I've had it much longer than Paper Mario: The Thousand Year Door, and it was the one Operation Rainfall game I wanted most. Besides the admittedly silly reason in my previous post, Xenoblade Chronicles appears to be seen as a more transcendent RPG experience. No one really talks about The Last Story.

I should probably also finish Skies of Arcadia Legend though I'd definitely have to restart that one. I was about 40 hours in and I haven't played it in like 12 years.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on February 15, 2016, 08:53:07 AM
Shovel Knight on Wii U co-op only. ...

I bought the Amiibo for co-op play, and feel that (for me) it's been worthwhile.

If you like the base game, then co-op play works well and adds a nice bit of depth. There is a nice amount of interaction in general levels - sometimes players get in each others way, other times it's helpful to have an extra shovel around. Bosses get more health so it's not just a cakewalk.

The cost is high to get in, and I really hope the Shovel Knight Amiibo will see more use in future games... but with kids who like to join in (and who are young enough they need the help) and a brother who was crashing at our place for a couple weeks, co-op play has been a fantastic experience.


I agree with recommendations for The Last Story, mostly because it's on my short list too.  ;)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on February 15, 2016, 10:07:39 AM
I'm going to go ahead and vouch for The Last Story as well. I put around 44 hours into it, but HLTB tags most people's experiences at around 21 hours. It's a very fun experience, specially once you get into a groove with the combat style.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on February 17, 2016, 06:19:58 PM
Majora's Mask is in the bag. I almost forgot how infuriating the Lunar Children stages are. Well, just Goht's stage and maybe Gyorg's stage. Goht's stage is stupid because at no point in the game are you asked to be that precise with Goron rolling. Gyorg's stage forces you to dolphin jump out of the water, a move I literally never used before that section. Every time you fail, the game forces you to watch a cutscene of a gate opening which you can't see from where you are. Collectively, that's really bad game design.

The prize for completing those sections are heart pieces (though two are optional in that you have to go out of your way for them) and, if you attained every mask, the Fierce Deity Mask. This is one of the few times Nintendo managed to not disappoint with rewarding players for completing optional tasks and quests. The Fierce Deity Mask makes the final boss a total joke, but you earned it so I think the trade-off there is fair.

Majora's Mask's end game is pretty good. The last dungeon is the best in the game (as well among the best in the series) and the Anju/Kafei side-quest is probably the one of the last most people tackle. I did that one right after Stone Tower. Granted, a couple of the masks you get during that quest are used to complete some odds and ends in the Bomber's Notebook so those are likely the absolute last. The Lunar Children stages notwithstanding, it's possibly my favorite final section of any Zelda game. At least the Lunar Children section isn't a fetch quest.

The plot isn't great. It's too vague for its own good. Nintendo has rarely excelled at storytelling in The Legend of Zelda series, and that's no different here. Characters, namely the main villain, lack motivation. There are too many questions and not enough evidence to support any conclusions or theories. What was the relationship between Majora's Mask and the moon? Who the hell even was Majora? Why was there an Elysium-esque field inside the moon? Who are the Lunar Children? I could go on. I kind of hate having to always chalk it up to "Nintendo sucks at writing."

Anyway, I've settled on phase one of my backlog reduction list. I'm almost finish Shantae and The Pirate's Curse so I may start with that just to get it out of the way.

1. The Last Story
2. Metal Gear Solid: Snake Eater 3D
3. Paper Mario: The Thousand Year Door
4. Bayonetta 1 and 2 (I intend to play them back-to-back)
5. Xenoblade Chronicles

While it isn't in my backlog, I may insert Twilight Princess HD before Xenoblade Chronicles. Once I get through those, I'll decide where to place The Wonderful 101 (likely first in phase two), Lollipop Chainsaw, Mario and Luigi: Bowser's Inside Story, Skies of Arcadia Legend, Muramasa: The Demon Blade, Madworld, Earthbound (I never finished it, got to the Lost Underworld), Chrono Trigger DS, and Ico/Shadow of the Colossus Collection. There are other games in my backlog, but those are what I remember off the top of my head. Those are plenty. My goal is to not buy another game until at least phase one is complete. There are a lot of games here, and I'm not confident I'll beat them all before NX launches. Wish me luck.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: michaelbaysuperfan616 on February 17, 2016, 06:32:31 PM
It probably doesn't count but I completed classic towers in Mortal Kombat X for PS4 last night before bed. The ending was not very interesting at all. The character was Total Khan. I don't know why I chose him I just thought I would try someone different than the normal.

I didn't pay much attention to the story in 9 so I am not sure if this is a direct sequel, a reboot, or if it picks up somewhere else in the timeline or if they are ignoring the timeline but it didn't really seem to make much sense either way. I am still disappointed that the MK team doesn't try better at making quality end game cinemas when they put so much effort into the rest of the game. With the rich story, the background of the franchise and the capabilities of the technology at their disposal it just makes me sad they don't put in more effort where it actually counts. To be fair I didn't finish story mode yet so maybe that is where the effort went, but I am not sure when, or if, I will get around to going back to story mode.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on February 17, 2016, 11:49:42 PM
Let me just chime in one last time about the Last Story: It's admittedly extremely cliched and predictable, but I'll be damned if it isn't one of the most satisfying RPGs I've ever played. The combat system alone is worth the price of entry- it doesn't become the amazing mob-destroying, pants-shitting monster of a system until around chapter 10 (which is "technically" 1/5 of the way through the game but not really), and then even after that there's EVEN MORE awesome folds that appear. I NEVER EVER EVER thought I'd play a JRPG with a combat system that had its own sniping and stealth systems within it that were really well implemented, but the Last Story sure as hell does. It also has mounted combat, "gimmicky" boss battles where you have to pull off certain combinations of moves and tactics to beat things, and has this absurd progression of events where things escalate to a point where you, a normal mercenary, are fighting these incredibly epic bosses and you just go to town on them. To top it all off, the game takes place in this amazingly charming and quaint town that evolves around you as you continue to play through it, and there's so many cool little side quests and stupid things that you get to do there that make the game so enjoyable.

Just thinking about it makes me want to go replay it. It's just so detailed, so rewarding, and yet, streamlined in an incredibly economic fashion that doesn't sacrifice gameplay for story and allows you to fully immerse yourself in the wacky world. While Xenoblade Chronicles blew me away with scale and scope, The Last Story is so intimate and lovable that I honestly have a hard time comparing them because I loved them so much.

Now, I also really, really, REALLY like Pandora's Tower, so maybe I'm just a JRPG fiend. But I think starting with The Last Story and ending with Xenoblade is a good choice.

I had, but quickly grew bored with, Assassin's Creed IV: Black Flag, but azeke's big post about Rogue made me feel very nostalgic about it, and now I'm considering picking it back up. I also kind of wanted to get Watch_Dogs, too. Since I don't really have a backlog (or one that I am ready to face just yet), I am looking for something to play. With Pokken coming out next month, though, I should leave my schedule open for practice.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: TOPHATANT123 on February 18, 2016, 12:13:04 AM
Speaking of Nintendo games with good writing; Pandora's Tower.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on February 18, 2016, 02:29:10 AM
I was a bit curious as to whether or not the Wii U VC version of Pandora's Tower does away with the Dusk/Dawn Tower glitch, which almost ruined the end of that game for me (the gimmick in that tower saved it, though). If there's one aspect of owning the physical copy that I can't stand, it's that.

But yes, Pandora's Tower has an amazing backstory that you can miss entirely if you don't go snooping around. Underrated game and likely the most overlooked of the three Rainfall localizations, but in no way a bad title. Just less ambitious.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on February 18, 2016, 05:17:51 AM
You've pretty much sold me on The Last Story already in the earlier post. The hype is real. I hope I share your enthusiasm for the game. I don't expect to hate any of the games I listed, except maybe Lollipop Chainsaw, and even then, it seems like dumb fun.

I still have Pandora's Tower shrink-wrapped. I keep hearing good things. I mostly bought it because I wanted to support the game. I wasn't planning on playing it, but I may now.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Luigi Dude on February 18, 2016, 01:05:21 PM
I was a bit curious as to whether or not the Wii U VC version of Pandora's Tower does away with the Dusk/Dawn Tower glitch, which almost ruined the end of that game for me (the gimmick in that tower saved it, though). If there's one aspect of owning the physical copy that I can't stand, it's that.

Nope, NOA just dumped the exact unaltered North American version on the eShop so the glitch is still their on the Wii U version.  Shows how little they cared about that game that they couldn't be bothered to put the PAL version instead that doesn't have the glitch.

Oh well, anyone that hasn't played Pandora's Tower should still try it.  Outside of the nasty glitch that'll make you reset over a dozen time to clear the last 2 towers, the rest of the game is still really fun.  It's kind of like if Castlevania and Majora's Mask had a baby.  The combat is pretty good and the Bosses are legit awesome, easily the highlight of the game.  Oh yeah and the true final boss theme is amazing.

Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on February 18, 2016, 03:28:17 PM
A good description. Yes, the boss battles of Pandora's Tower are awesome and it shows how far you can go with relatively simple mechanics. There's some puzzling stuff, some thrilling combat, and more to be found.

It's a shame they didn't bother to address the glitch, as it's the one thing that would make me buy the game again. It's still an awesome experience, it's just sad that it will forever be marred by that technical aspect.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on February 18, 2016, 04:42:56 PM
Yeah, Pandora's Tower is pretty good, as mentioned it's evocative of what Castlevania would be like if it had approached a 3D transition differently (or at least if it had built on that one PS2 game). Unfortunately the final glitch is fucking severe and can be impossible to overcome, as was the case in my run as I had been doing all the scenes with the waifu and thus had nothing to fall back on for the workaround. If you do give it a shot take special care to avoid interacting with her too much.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on February 18, 2016, 05:44:34 PM
Unfortunately the final glitch is fucking severe and can be impossible to overcome, as was the case in my run as I had been doing all the scenes with the waifu and thus had nothing to fall back on for the workaround. If you do give it a shot take special care to avoid interacting with her too much.
All you have to do is save before you leave the observatory and reboot the game before heading to the next tower. Every time you go back, but yeah.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on February 18, 2016, 10:18:52 PM
I got through the first tower and never went back to the game. I just never felt the urge to go back to the game. It came out at the worst possible time.

I did beat Axiom Verge. Man, that game just failed to leave a mark on me. The first 2 hours were really good, but then the game fell apart after that. I got lost way too many times, the boss battles were pretty infrequent after the initial set of bosses (including the cheap ones like fighting yourself and the "boss battle" that follows it) and the upgrades just failed to deliver. At to the fact that the final battle is a bit on the cheap side (though I was able to exploit it a bit) and that you need to surpass a certain % of items and map discovery to see the "true" ending and I have a hard time coming back to this game with the backlog I currently have. Major props should go to Tom Happ for making this game, but I feel like this will go down as one of those early indie titles in a new console generation: pretty good but ultimately unmemorable.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on February 18, 2016, 10:24:42 PM
Unfortunately the final glitch is fucking severe and can be impossible to overcome, as was the case in my run as I had been doing all the scenes with the waifu and thus had nothing to fall back on for the workaround. If you do give it a shot take special care to avoid interacting with her too much.
All you have to do is save before you leave the observatory and reboot the game before heading to the next tower. Every time you go back, but yeah.

Wait, you talking about just for the last two towers or every time throughout the game? Because I just want to emphasize that you can get completely stuck no matter how you try to work around the final freeze glitch depending on what you do up to that point in the game.

@soren

Yeah, I completely agree. I was initially super enthused about the game and posted as much here, but the back half really falls apart. It becomes clear that the areas are mostly just tile set changes, and there are hardly any bosses at all. At one point the game leaves you with no direction and it becomes a real pain to trudge around trying to find something to do. The drone upgrades later on are interesting on paper, but the game doesn't really utilize them to a notable degree.

So just for posterity, I do not consider it on the tier of legit good Metroid clones. That tier is still only occupied by Shadow Complex.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on February 18, 2016, 11:02:03 PM
The drone upgrades later on are interesting on paper, but the game doesn't really utilize them to a notable degree.

So just for posterity, I do not consider it on the tier of legit good Metroid clones. That tier is still only occupied by Shadow Complex.


Yes! I kept waiting for something cool to do with that little drone but aside from a few main weapon upgrades you can get after you initially get him (which are more tests of endurance than anything else) he's kinda worthless. I only got the necessary upgrade to progress the story so maybe I'm missing out on something else.


There were a few "oh ****, nice!" moments (the first time you discover a secret world, the first time you fast-travel through Indi with Oracca, the hallucination in Ukkin-Na) but those are few and far between all the dull parts.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on February 18, 2016, 11:19:07 PM
Wait, you talking about just for the last two towers or every time throughout the game? Because I just want to emphasize that you can get completely stuck no matter how you try to work around the final freeze glitch depending on what you do up to that point in the game.
In what way? I never had the game freeze up or glitch on me up until the last two towers.

I also caved and repurchased Black Flag. Here we go again...!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on February 20, 2016, 04:01:39 PM
I started The Last Story yesterday then decided I really needed to just finish Shantae and the Pirate's Curse. I only had one full level left and some extras to collect to get the good ending.

The game was fine, nothing to write home about. It suffers from Wayforward Technologies' occasional annoying game design. I liked the pirate gear Shantae gets over the transformations. I would play Shantae and the Pirate's Curse again.

Next up: The Last Story
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on February 21, 2016, 10:18:44 PM
Legend of Zelda: Spirit Tracks:
Great ending:
(http://www.zeldadungeon.net/wp-content/uploads/2015/02/ST-Holding-Hands.gif)

Final sequence used train theme in a very cool way and final boss was epic in usual Zelda fashion.

Also before that, fight with Byrne was pretty exciting as well (great use of 3d camera):

Both these boss fights and later dungeons used controlling two characters at once gimmick. In some puzzles it was almost like RTS with level of multitasking required.

Speaking of two characters, Zelda in this game rocks. The animation where she shrieks at the sight of mice is kinda cute, especially because she is in the body of a huge armoured knight.

Dark dungeon near the end was annoying and confusing. Especially because if you died you had to climb entire tower and then some just to enter it again. Which is weird because otherwise game is very respectful of my time as a portable game and has very generous checkpoints.

Just like with Phantom Hourglass i loved how game used map drawing as game design element. Touch controls worked fine just like with PH, even dreaded flute segments took a minute each -- you just had to pay minimal attention. I highly suspect that people who had problems with them dearly need some gud to git.

Overall, a solid game. I do wish train was faster in overworld. Enemy spawns on overworld are supposed to diversify moving around and make it less boring but it was more annoying than anything especially with the way game chugged when tanks appear. Just for that alone i enjoyed Phantom Hourglass so much more.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on February 21, 2016, 11:24:05 PM
I finished Firewatch, but that's not a game you can talk about without spoiling it. Suffice it to say that's impeccably written and performed excellently by the voice actors. It's a very good game as well.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Lucario on February 21, 2016, 11:26:38 PM
But isn't it like $20 for 3 hours of gameplay?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on February 21, 2016, 11:51:03 PM
But isn't it like $20 for 3 hours of gameplay?

It has close to zero gameplay. I would also disagree about the quality of the writing.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on February 22, 2016, 12:29:11 AM
(http://awesomegifs.com/wp-content/uploads/thats-just-like-your-opinion-man-300x180.gif)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on February 23, 2016, 12:06:00 AM
Ha, I mean, there's two parts if I remember correctly where you have to following a homing beacon. I think that qualifies as gameplay.

Otherwise I ignored every conversation I could because I found the voice actors annoying on top of everything. From what I understand this does not alter events at all. It also ran kind of terrible on my decent laptop for no reason that I could discern. Come to think of it, The Witness also ran like ass for a game with simple effects and geometry, although it had a larger scope.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on February 23, 2016, 12:18:20 AM
Continuing my swing through the games of 2013, I just finished up Super Mario 3D World. Not much to say beyond just marveling at how good EAD Tokyo is at making platformers. I think their level design has improved with every successive game in the series, and I'm really excited to see the next one, which I have to figure is going to be an NX launch title.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on February 25, 2016, 10:52:35 AM
God Hand (on PCSX2 emulator):
(http://abload.de/img/godhandresultsqmpe2.jpg)
What a game (http://www.youtube.com/watch?v=p869JF62xzU). A very special and unique game in so many ways.

Like:

There is no jump button.

Dynamic difficulty. The better you do, the harder game becomes. Get hit few times and game drops AI level to make it easier. And it's not hidden from you, each time AI level changes there is a big screen prompt and behind the screen audience sighs or applauds depending if you go up or down.

Customizable controls with a pool of 100+ of moves and you can set them to face buttons and put them in attack string in any order depending on what you need and who you face.

And probably the most unique feature -- tanks controls and camera that is fixed behind and just above Gene's head. This even gave me motion sickness at first.

That camera is indefensible. The way how i can't push stick in any direction and JUST GO in that direction is maddening because it works that way in literally all other game. If you want to run away it means you will be turning your back to enemy and won't see what they are doing. There is a radar but it doesn't REALLY fix visibility problems at all -- it simply existing confirms that camera is such a problem they had to address it somehow.

Camera goes from bothersome to outright terrible when you face more than one enemy because they can and will encircle you and could even launch projectiles from behind your back. It might not have been that terrible if game had more distinct sound cues like Bayonetta that inform what enemies are doing even when you can't see them, but God Hand also has a bug which drops sound effects if there are too many, which leads to some attacks being  silent.

Tank controls stunt not only camera and visibility but also movement. You can only move forward/back, to go left/right to you have to rotate and THEN go in that direction. There is a side dodge but: 1) side-dodge is NOT strafe because it's works with lock-on and you are basically circling around the closest enemy instead of just going sideways in a line 2) it's on a right stick, which means you have to move your thumb away from face button and then back.

This is a problem with dealing with attacks that are so wide there is no time to side dodge them until you get hit let alone taking your time to rotate yourself 90° and start moving left. There is a trick that allows you to side-dodge super fast but you have to press face button and push right stick in a very quick succession repeatedly which is impossible unless you're using "claw" fingers setup or move second thumb over to right side.

Because camera refuses to work with multiple enemies active, highlight of the game is bosses that you fight 1 on 1. The game kinda sorta turns into 2d fight with weird perspective, like "dynamic", over the shoulder perspective on 3DS version of Super Street Fighter IV:

(http://thegamebakers.com/bossfights/godhand_azel/godhand_azel_02.gif)

You kinda can overcome too many enemies problem by luring them to you one by one by taunting or throwing boxes at them. But later parts of the game feature areas with up to 8 enemies ALL activated instantly the moment you enter the area and it's a complete cluster.

And many bosses come in varieties of three, or even five! All of them attacking you and with the way camera works half of them will be behind you often readying to fire their projectile attacks while you can't see them.

Aside from clunky movement, the combat is fantastic. It's very different from other action games, mainly because enemies are more "solid" than in other games and various states of enemies and your own are extremely important here (staggering, stun, dizzying, guarding, guard blocking, anger and so on). In Bayonetta, you stagger everyone, mash attacks and when they connect -- enemy can't do anything because they're stunned from now as long you keep pressing buttons. In God Hand it's not a given your attack even flinches an enemy if it connects and most likely it is you who will get hit instead.

The key is to do so called counter-hits -- time your attack so that they connect in enemy's certain frames of attack animations. I am not good to at it, so i can't juggle crowds of fools and kick them all into each other (https://www.youtube.com/watch?v=30a-hDoKVSw), so my personal dumb strategy is to manage my bars to maximize God Hand usage.

I used moves like Yes Man Kablaam, Granny Smacker and/or Chain Yanker.

Granny Smacker is a move that can put enemies in dizzy state very fast (otherwise takes a LOT of hits OR guard breaking and my reflexes are not fast enough to do it) by bonking him/her on a head in extremely exaggerated fashion.

Once they're dizzied they can't retaliate and pummel QTE will activate near them. You can now safely execute Yes Man Kablaam move which raises your God Hand meter. If you're fast enough (pummel QTE lasts only 4 seconds) you can hit enemy with YMK twice. And just as you're finishing second hit you instantly activate QTE to start wailing on an enemy and get even more God Hand meter.

Chain Yanker move enters this system because it can pull any enemy from any distance and puts them in dizzied mode instantly. Then again, do Yes Man Kablaams and pummel for more meter.

I absolutely can't fathom people getting so good at this game that they can beat it without activating God Hand or roulette move even once (so called "Kick Me" sign challenge (https://www.google.com/search?q=Kick%20Me%20sign%20challenge)).

My puny game clear result above looks pitiful compares to these guys. I tried to to make it no death playthrough, but gave up on the last boss. Just couldn't muster enough motivation because it was exactly that  -- the last boss -- what's the point? I know i can beat him -- because i did, it just took me several continues, so after several days i just ate 1 death and left it at that.

At least credits sequence was well worth it. The game in general is absurd and hilarious:

(http://www.godfist.com/godhandfan/images/fan_art/038.jpg)

You will be facing gorilla wrestlers, mongolian wrestlers, punks, mohawk punks, robot mohawk punks, dominatrices, zebra dominatrices, spiked traffic cone dominatrices, fat clowns, midgets, power ranger midgets, wizard midgets. It is an insane and unapologetic circus of mooks and villains all lining up to savour the taste of your fist.

Out of all bosses Great Sensei was probably the hardest of them all. He has a sword that is like 5 meters long so he can easily reach me from way afar AND his attack come extremely fast AND he can clone himself into 5 clones with the most obnoxious attacks where you are basically stunlocked to death if any of them as much as touch you with the tip.

Azel and Elvis bosses were also very good. Gorilla was just funny.

Some later levels were even harder than bosses. With huge crowds of enemies that you had somehow to deal with despite inadequate camera. The way how later enemies become very stun happy makes it even harder.

Case in point -- midgets! Midgets Five boss fights is probably the most annoying boss fight in history of videogames because of those little midgets screaming in their voices, thrashing about stunning you constantly and shooting lasers from all over the place.

As game progresses you unlock more and more versatile and powerful moves, it's almost like RPG. This was the main reason why insisted on completing the game without dying -- you get a hefty bonus for beat each level without dying -- to buy new moves and several power-ups. There is in-game gambling (casino and chihuahua races) to earn money. You can also do extra challenges for money and i did that because i am still fighting and it's not as boring as gambling.

God Hand also has amazing music:

Overall:
Classic of the genre. Deep combat unlike anything that came before or other. Tank controls are super clunky to deal with. Super funny tho.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on February 28, 2016, 10:29:49 AM
Fire Emblem: Shadow Dragon (DS):
This one took me five years if not more. I lost my first cart on chapter 20 something and had to restart on new one three years ago.

It took so much time because gameplay is kinda tedious. I try one approach and lose my hero because i didn't notice one enemy or due to a critical hit -- and i restart the map.

Inventory management between and during battles also doesn't help matters.

Characters are all so one dimensional, i realize this is a remake of a Famicom but they should have spruced it up instead of producing a faithful but boring remake.

Music is kinda generic and battle music gets old pretty fast.

Those rare moments when everything fits into place, RNG behaves and i manage to keep all my characters alive, properly upgraded and properly equipped were what kept me returning throughout all these years.

Final level looked almost impossible at first. Four isolated groups have to survive under waves of incoming enemies. But apparently it can be easily done with just Marth (with Falchion) and two mages with warp and "heal everyone on the map" spells. You can teleport Marth right in side the citadel near final boss where he will wreck house and kill everyone around the boss and two-hit Medeus himself provided mages keep healing him.

I thought that i have to not only to kill the boss but also escape the map as with all regular levels, so at first i tried to clear the map and close all spots from where reinforcements come. I managed to do that but one of my mages (Marth's sister) ended up trapped alone against waves of enemies. At that moment i decided that have nothing to lose and went right for the boss and warped Marth right near Medeus where he proceeded to kill him in two turns and game ended. I didn't manage to save Elice that first time so i had to reload map save checkpoints several times to manage to keep her alive.

"Where they are now" credits sequence is kinda cool, but if anything it just exposes how generic all characters really are. If they die they all receive the same "died in chapter n and vanished from pages of history" message, regardless of who they were. If they stay alive all they get is brief mention where they go afterwards and who they marry (or not).
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on March 02, 2016, 07:51:18 PM
Teslagrad (Wii U) - Posted my thoughts in the "What are you playing?" thread so will only summarize here. The game was a disappointment, because it had good ideas but failed to live up to expectations. It was still ok, and I don't regret playing... but that's hardly a glowing endorsement.


Note: technically didn't finish because the game hard-locked my console twice during the final boss fight. I'm marking it done anyway.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on March 27, 2016, 02:12:18 AM
Finished Gravity Rush Remastered and went ahead and cleared the DLC missions after that. Story complaints aside (spoiler alert: I found out there is no "bad ending", that's just the regular ending because really shitty cliffhangers while you wait for Gravity Rush 2 are apparently a thing.) It felt great to control Kat and the game gave you a good sense of progression as she slowly because a bad-ass gravity controlling queen. The gameplay mixed things up well for the most part even if the boss battles were a bit stale. The game's finale doesn't seem as dauntingly hard and even I managed to beat it on my first try. Overall there is something very nice here and I am curious as to how things change in Gravity Rush 2.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on March 28, 2016, 08:40:09 AM

Finished The Swindle (Wii U) properly, after coming very close to giving up.


The game was great, I enjoyed the overall experience tremendously and found myself constantly wanting to try one more level - sneaking through randomly generated levels, stealing loot and hacking computers, and upgrading my character. The upgrade paths were mostly obvious due to pricing, but there were some questions the first time through about what to prioritize because I wasn't sure how different tools actually worked.


The first time through the game I lost... unable to pull off the ultimate swindle before my time expired. During my second attempt it was a quick and comfortable win because of the knowledge and skill I had build up. It felt satisfying to see such improved results with practice.

Unfortunately, there is one problem that needs to be brought up. Near the end there are bugs that can (and likely will) cause your console to hard-lock which were incredibly frustrating. Not sure exactly what causes the problem, but the only way I could beat the final stage was to use a fresh play (ie: make sure it's the first level you attempt after loading your save) and avoid hacking things as much as possible - especially avoiding the Hack Drone command. There were some other bugs I found during my time with the game, but none as upsetting or frustrating as having to power down the console multiple times in one day.

If a patch comes out to fix that issue, then The Swindle gets a high recommendation from me. Until that patch arrives I'm not sure what to say... it depends on your willingness to overlook serious bugs, I guess.
 :-\
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: lolmonade on March 28, 2016, 09:43:04 AM
Finished Gravity Rush Remastered and went ahead and cleared the DLC missions after that. Story complaints aside (spoiler alert: I found out there is no "bad ending", that's just the regular ending because really shitty cliffhangers while you wait for Gravity Rush 2 are apparently a thing.) It felt great to control Kat and the game gave you a good sense of progression as she slowly because a bad-ass gravity controlling queen. The gameplay mixed things up well for the most part even if the boss battles were a bit stale. The game's finale doesn't seem as dauntingly hard and even I managed to beat it on my first try. Overall there is something very nice here and I am curious as to how things change in Gravity Rush 2.


I loved Gravity Rush on Vita.  Did you play the Vita version?  Is this distinct from that version in any way?


The story is pretty weak sauce IMO, but the joy of this game came from the gravity mechanic that made traversing the city a joy, even if I felt the enemies & landscape felt pretty one-note.  I can tolerate a weak story again in Gravity Rush 2 if they at least add some variety in that regard.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on March 28, 2016, 01:12:43 PM
Did not play the Vita version, but I would think the Dual Shock's gyro works well for those who did play it.


But yeah, the story is mostly inconsequential. The gravity mechanic was so well done, and as you leveled up your powers it made the game much more fun in a way something like Rodea the Sky Soldier wasn't (you were pretty much locked into your flying powers there and that's it). I'm glad the game didn't bombard me with more combat as I got closer to the end. but I feel like it needs to be tweaked for the sequel.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on April 14, 2016, 12:21:12 PM
Assasin's Creed: Unity (PC):
(http://abload.de/img/2016-01-07_00008vejhe.jpg) (http://abload.de/img/2016-01-07_00008vejhe.jpg)

What an awful game.

This game screwed up every single component of the series.

They changed climbing and descending to make it more controllable and less prone to random jerky movement in the wrong directions but if anything it made things worse. Character is not supposed to climb any stuff unless you press A, except Arno STILL climbs some stuff occasionally and moves all over the place. And getting inside windows is a huge hassle which might work or not despite having a dedicated button that only does that nothing else.

(http://abload.de/img/2016-01-07_00001r5jrd.jpg) (http://abload.de/img/2016-01-07_00001r5jrd.jpg)

Combat is probably the worst thing in this steaming pile. It is slow (i. e. bad) and clunky. "Light" attack animation takes 3 seconds! It is still more or less same AC combat which was never been good, but at least it wasn't as actively detrimental before.

(http://abload.de/img/20160410130059_1lrd31.jpg) (http://abload.de/img/20160410130059_1lrd31.jpg)

Because the game has loot and RPG style leveling system it inevitably has godawful balance making earlier missions exercise in frustration and later mission -- boring invincible walk in the park. At the start if enemies as much as breath on you, you will die. Halfway into story ALL enemies start using their guns killing you randomly in one shot unless you have leveled up your health at least three times which is impossible unless you spend 20 hours grinding for sync points and money.

I suspect they made main character is so ridiculously underpowered to motivate people use their microtransations or play online modes something. Thanks, Ubisoft.


(http://abload.de/img/2016-01-07_00013gsjzi.jpg) (http://abload.de/img/2016-01-07_00013gsjzi.jpg)

"Stealth" (as much as term is applicable for this series) has also gone to ****. They added dedicated cover mechanic, but it's buggy and would rather move me in any other direction other than the one i want. Also there is no option NOT to kill people.

(http://abload.de/img/20160408001346_1e0k7n.jpg) (http://abload.de/img/20160408001346_1e0k7n.jpg)

Sync points are used to level up my character, but curiously story mode will only give you like like third of all sync points, majority of them are in co-op missions.

The problem(s) with these co-op missions that they are balanced with four players in mind and are pain if you're playing by yourself. There are clearly way too many enemies for just one player. Co-op missions are also completely detached from the story, so you are schizophrenically going back and forth in timeline creating confusion with characters you have yet to meet in the story dying and vice-versa.

And finally insane hitching. This game is just too damn big for it's own good. Hundreds of characters on screen, superdetailed environments and models. The result -- game stutters all the time and sometimes hangs up for a second or two. I can deal with low framerate (i have 100%'d two AC games on Wii U after all) but this is a new low.

(http://abload.de/img/2015-12-19_00006alk79.jpg) (http://abload.de/img/2015-12-19_00006alk79.jpg)
(http://abload.de/img/2016-01-07_00018d0kh8.jpg) (http://abload.de/img/2016-01-07_00018d0kh8.jpg)

They kinda tried to do something about it by making distant districts engulfed in N64-type fog of sort but it doesn't work. You can tell that the scale is the problem because when you enter some kind of dungeon of other confined space, game stops hitching. Also DLC campaign Dead Kings has only three districts and that one performs much better. While Paris in main game has like 15 districts, of which 3 i never stepped into even once, each bustling with crowds.

(http://abload.de/img/20160410202330_1j1d0b.jpg) (http://abload.de/img/20160410202330_1j1d0b.jpg)

Level design actually has quite a lot of alternate routes. You can go in guns blazing through a corridor full of baddies (and die in one random shot from the roof) OR you can get in through a back door. The problem with these alternate routes is that these doors often require lockpick skill level 3 which you can only unlock after basically you have completed the game. And it's not just alternate routes, a big portion of chests are also locked behind this lockpick BS. I can't even indulge my collectathon addiction whenever and wherever i want because of their stupid progression.

(http://abload.de/img/2016-01-07_000168akim.jpg) (http://abload.de/img/2016-01-07_000168akim.jpg)
(http://abload.de/img/20160409153515_1n9kth.jpg) (http://abload.de/img/20160409153515_1n9kth.jpg)
(http://abload.de/img/20160410234500_1o7c17.jpg) (http://abload.de/img/20160410234500_1o7c17.jpg)

Progression balance is sacrificed for tacked on online mode and microtransactions. Full sync requirements are pretty bad too, co-op missions have their unique collectathon items that only appear when you're playing which is a terrible design descision. Especially when these sync points are hidden behind locks and if you don't have level 3 lockpicks -- you will likely have to replay this entire mission from the beginning if you want 100% sync (which i gave up on almost immediately when starting this game).

(http://abload.de/img/20160412022646_158eeb.jpg) (http://abload.de/img/20160412022646_158eeb.jpg)

I kinda liked some of the story beats especially with Elise being a Templar and technically your enemy:
(http://abload.de/img/20160409213337_12renp.jpg) (http://abload.de/img/20160409213337_12renp.jpg)

Assasin's Creed in my opinion is great when it has weird sci-fi together with historical stuff. But apparently there are morons people who dislike "modern" futuristic sci-fi part of the story and Ubisoft it feels like catered to them starting with this game by placing future part of the story closer to past rather than modern times.

(http://abload.de/img/20160410160910_1xlcfq.jpg) (http://abload.de/img/20160410160910_1xlcfq.jpg)

If only they polished it properly it could have been at least an okay if inoffensive entry in the series.

Johnny's Payday Panic (3DS):
I've spent 18 hours on this game.
(https://d3esbfg30x759i.cloudfront.net/ss/WVW69jF_5uoA4GzLND) (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKFPj9ltNQ)

Sure gameplay gets repetitive by the end, but i didn't mind it because i was mostly playing it on a bus to and from work. As you keep playing mini-games change adding newer gimmicks making your job easier and faster to do until you could make a burger in seconds instead of 10 seconds as before.

Level-up mechanic is kinda weird because it's partly real-time (?). I turned my 3DS off and when i opened the game next day i discovered that i leveled down on one of my jobs. Starting from there i basically never turned this game off, just keeping it paused in Home menu when i closed the system.

I dunno i enjoyed it. It feels rather cheaply made but EBA inspired style carried it somewhat:
(https://d3esbfg30x759i.cloudfront.net/ss/WVW69jF_6uYoTKIWLk) (https://miiverse.nintendo.net/posts/AYQHAAABAAAtVHhqU-IW0g)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on April 14, 2016, 10:23:51 PM
@azeke RE: Unity

I'm with you on this game being a total steaming pile even in comparison to ACIII. I think the issue with the climbing getting worse despite theoretically having more control is that there are simply too many details on the architecture and the game is running headfirst into the perils of ever greater realism applied to a silly core gameplay conceit. This both slows things down in an already clunky series and makes it that much harder for the pathing AI to accurately figure out what minute movements you're trying to make while free-climbing.

That's kind of a bigger picture issue that's hard to think of a solution to, whereas the awful combat is baffling. To counter complaints about it being to easy/slaughtery, they just made the enemies annoying pieces of **** to fight without actually revamping the simplistic combat. And smoke grenade spamming still works as well as it ever did. The only upshot to this game is that it broke me of collectoritis once and for all.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on April 17, 2016, 12:38:38 PM
DuckTales: Remastered

Despite being a huge Disney Ducks fan, I never played the original Ducktales on the NES. When you're a kid in a small town, your options are limited. Hearing the voice actors again was a treat.

Finally playing it and it feels great. Interestingly, the pogo stick mechanic in Ducktales feels so much better than in Shovel Knight. Great sense of exploration too. Some of the enemies and appearances don't make sense, but that's how it was in the NES days.

The only irritating part was the final sequence You can spend almost all of the previous game using the pogo stick to get around everywhere, but now, you are forced to not use it, if you want to make the timed jumps without dying

Score: 6.5 out of 10
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on May 02, 2016, 01:05:40 PM
Mirror's Edge (2008, Steam):
(http://images.akamai.steamusercontent.com/ugc/275094074047961996/54998FEDDF27E77F95E23B751C3616EEFFCE16FC/) (http://steamcommunity.com/sharedfiles/filedetails/?id=677194132)

This game is one of the best western developed 3d platformer i played and definitely the most original. Developer definitely put in quite an effort to realize their vision of fully first person platforming. This perspective makes ME different from basically all other 3d platformers from Mario 64 to say Prince of Persia.

Big problem with this this is that player loses spatial awareness -- it's much harder to see where exactly the character is at any moment. It is harder to time jumps because you can't see edges of platforms because they go under you as you're running.

This problem might have been solved by adding some kind of helper UI like top-down mini-map. Even if they didn't want to compromise their art-style they could still add cues like controller rumble when nearing the edge or adding audio cues or visual aids like special hand or feet animations. But nope. Faith exhales from time to time but these audio effects seem to be random. Missed opportunity because they basically completely ignored a way to give player more information and ultimately -- more control.

Lining up jumps is also harder in first-person but at least aiming reticle and a special button to reorient your viewing angle to the closest red target helps with it somewhat.

(http://images.akamai.steamusercontent.com/ugc/275094074047963528/94F1157AF6FA0B420EDDDCDA252DAAEE8873F8A7/) (http://steamcommunity.com/sharedfiles/filedetails/?id=677194309)

Aside from signature visual look, levels are designed to be very natural and organic: there are lots of random stuff scattered around and building and platforms are placed with all kinds of angles -- there are almost no 90 angles. This makes the task of lining jumps so much harder. With some of hardest jumps in time trials it turns into a lottery -- you hit the right angle maybe one time out of five.

City's realistic look creates yet another unaddressed problem -- stumbling into all kinds of random level geometry from poles to garbage cardboards to electric boards on walls. If you as much as touch a pixel of of these obstacles with shoulder you stop dead in tracks (Sonic problem). In time trials i often strafe around them losing momentum in the process but it's still better than losing all my speed entirely:

(http://images.akamai.steamusercontent.com/ugc/275094074047373798/9DC5725616A723AF64573F0B3F5F4A3B2349C88A/) (http://steamcommunity.com/sharedfiles/filedetails/?id=677116046)

All these problems kinda made me think about octagonal gates on Nintendo controllers and how levels and controls were designed in 3D Land/World. Nintendo made jumps so much easier with both level design and movement "favouring" 90 turns (despite what some ignorant people say movement in 3d Land is NOT strictly 8-way but it kinda pivots into these directions).

Because of all these issues time trials (that are the ultimate test of gaming's controls) in Mirror's Edge amount to rote repetition of inputs (because you can't really see what are you doing and where you are in relation to objects) and a lots of luck and patience because some of the maneuvers are gonna be 1/10 chance.

(http://images.akamai.steamusercontent.com/ugc/275094074047964652/D4ED8E3798ED2F5E777F42BF0113E57E5210DCAB/) (http://steamcommunity.com/sharedfiles/filedetails/?id=677194478)

Still despite all this randomness and wonkyness there are a lot of neat things you can do with these controls:


Which makes randomness of platforming only more disappointing because there are clearly quite some space to apply player's skill it's just goes to complete waste because of these niggling little problems.

(http://images.akamai.steamusercontent.com/ugc/275094074043673018/36B8910BFDF5DE8982393D4A591AEA17FC02D363/) (http://steamcommunity.com/sharedfiles/filedetails/?id=676437103)

Of course all these problems are only exposed if you want to push the game (and your patience) to the limit in time trials. Just beating the story will be mostly okay because you won't be running against time in those. Story however has other problem -- combat and guns. While in most levels you can run away from cops, some later levels have heavy machine gun dudes that will always kill you if you just try to run past them forcing you to actually take guns into your hands and kill them which is criminally terrible both in how it feels and how antitethic it is to everything else in this game. Combat feels especially awful when you are running around everywhere under fire trying to find the exit and dying repeatedly.

However actual platforming level-design is not bad at all, aside from weird angles. You often have 2-3 ways to approach each challenge often with the easiest way highlighted in red. Figuring out alternate, much faster roads is part of the challenge.

Overall:
Great art-style, good title song, platforming is wonky but very cool when it actually happens. Time trials are frustrating. Combat and shooting are godawful.

I spent 24 hours on it, most of it in time trials.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: chesron4 on May 03, 2016, 06:49:08 AM
My headache would kick in within half an hour if I play this game, lol.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on May 09, 2016, 10:27:41 PM
Metroid 2: (Gameboy on 3DS VC):
(https://d3esbfg30x759i.cloudfront.net/ss/WVW69jLqssA_VDN2Lm) (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKFQWTmJEw)

Took me over a year playing (http://www.nintendoworldreport.com/forums/index.php?topic=41624.msg865864#msg865864) on and off, mostly off until i started a conscious effort to complete all my unfinished games (as evidenced by my recent posts here). Playing it on a handheld is good for this because i get at least two hours of play guaranteed every day (commute from/to work).

I screwed myself by trying to sequence break. The way the game is designed is that you're not supposed to advance into next zone until you cleared all Metroid in each zone, then you earthquake happens and you get an access to new area that was previously blocked off by lava. However, sometime last year i got too impatient and brute forced my way into next zone by passing through lava barrier and tanking the damage. It was all fine and dandy until i unlocked most of the map and suddenly had to find that one metroid that got away on entire map.

After several days of scouring all over it myself, i gave up and printed out a complete map and marked all metroid spots i clearly remembered and checked spots i was iffy about in game until i finally found it.

However i kinda like their decision to divide map into zones. This makes exploring without an in-game map easier because you only have to remember the layout of just one zone at a time and as long as you do them in order (unlike me) you should be good. I also wished i discovered the counter that says how many metroids i have to kill to advance (shows up during pause) sooner. When i passed through lava barrier i thought that maybe i was supposed to do it that way and if i knew about the counter it could see that i'm wrong and i missed 1 metroid somewhere.

After i got through that trouble, it was just straight path until the end.

Final sequence was pretty cool, with entire environment changed to look like abandoned lab with tubes and wire all over the place. Overall Metroid 2 is more diverse than first game though there are still some copy-pasted layouts. More variety in tiles helps with memorizing the map and helps to figure out where you are with just a glimpse instead of wondering which one of the dozen cookie-cutter locations this is.

Combat with metroids and bosses is more or less the same as in 1. With floaty jump and somewhat slow attacks it all amounts to endurance test and rockets spamming, it's kinda lacking in grace. Basically for all of them just stock up on energy and rockets and go at it.

Overall, cool game. Better than 1. Great power-ups, especially spider-ball. But i am looking forward to finally having an in-game map in the third game.

PS. while looking for screenshots and i found this cool article about the game:
http://ettugamer.com/2015/01/28/a-maze-of-murderscapes-metroid-ii/
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on May 09, 2016, 11:37:58 PM
In the same boat as you, zeke. Trying to clear out a backlog with little new content coming out in 2016.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: elvshaunt2 on May 10, 2016, 06:46:46 AM
Not much to worry, since summer is coming.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on May 10, 2016, 11:24:24 AM
Beat Shantae and the Pirate's Curse (on Wii U)
(http://www.technobuffalo.com/wp-content/uploads/2014/10/Ammo-Baron-Shantae-and-the-Pirates-Curse.jpg)


Kicked a few bucks to charity in the Humble Bundle, mostly to get Affordable Space Adventures. Tried this one too though and found a very competently executed 2D platformer with some Metroidvania tendencies.
 
Shantae controls very precise, music is super catchy and the visual presentation is coherently cartoony throughout. The powerups aren't very unique but they make you considerably more mobile. The story was decent enough, gameplay is varied and the dialogue is generally light-hearted and kinda funny.


Things I didn't like: all the women have stupidly skimpy costumes and the game actively contrives dumb reasons to dress them up in more ridiculous outfits. They make jokes about it, but it still feels at odds to give all these women a lot of agency and simultaneously dress them in bikinis and corsets the whole time. Just kind of a "can't have your cake and eat it too" situation, imo.


Also the final dungeon can go straight to hell with its insane spikey death traps everywhere. It felt rewarding to beat, but the difficulty absolutely skyrockets there. Lastly, concerning the ending: turns out to get the full boss battle you need to collect every bit of dark magic. But I saved in the final dungeon and I'm definitely not gonna backtrack, find all these secrets and go through it again. Watched it on YouTube though and yes it does look like a much cooler ending, but yeah no way.


Final verdict: 8/10 a very polished, fun platformer, with a few things I disliked, but overall would recommend! Kinda feel guilty only paying them a few bucks, since for most of the 12 hours it took me I was having a blast.

Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Lucario on May 11, 2016, 12:09:36 AM
Fallout 4
Not as great as excepted, but still a really great game, and of course the modding community is already amazing.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ClexYoshi on May 12, 2016, 07:51:21 PM
Dark Souls 3

So, before I start talking, lemme post my final build for my first playthrough.

(http://65.media.tumblr.com/a8daf937a673a384930ef9e1c31bc210/tumblr_o6xfp5biFZ1r4u2b2o1_1280.png)

(http://65.media.tumblr.com/b63ac61be1d534f84710fcbcc04ea11d/tumblr_o6xfp5biFZ1r4u2b2o2_1280.png)

This is probably middle of the road as far as Souls/Borne is concerned. the game actually feels like... really content-lite at this point? there's less bosses and even zones than even DS1 or Bloodborne. it's really kinda strange... The other weird thing is that in Bloodborne, it seemed like the folks over at From REALLY nailed boss design, but there's some really, REALLY awful bosses in this game... and it stands out, especially given this game's smaller boss count! there are really good ones though too. (champion Gundyr and Nameless King stand out immediatley in my mind.)

System wise, there's stuff I love and stuff I could live without. I like the balance between estus and ashen estus, and pretty much everything brought on by focus points and weapon arts. it feels like more than ever, it's doable to be a mage in a Souls game, and that Attunement is now worth leveling on a pure physical build depending on what weapon you're using and if the weapon art is a big part of what makes or breaks said weapon. I'm not so hot on the poise controversy, fast roll being so easy to attain, and the lack of stability in shields. even if you're using a greatshield with a really high stability ,it feels like blocking an attack eats up like... at least twice the stamina of a roll, and guard breaks are so devestating! combine this with how insanely long some of the attack chains on the regular mobs are in PVE, and like... it feels like the game isn't designed with blocking in mind, and that shields are meant to be a parrying tool and a suppliment for the dodge roll. Seriously, though, I'd fear for what would happen if they put Dark Woodgrain into a DLC or something.

lore wise, I'm glad they crutched more on the stronger Dark Souls 1 lore and gave some closure to certain characters, but at the same time, there's really not NPCs that stand on their own as their own thing. Seigward of Catarina takes the voice actor and appearance of Seigmeyer of Catarina but serves a role similar to Biorr of the twin fangs in what serves as a double Demon Souls reference later on. Anri of Astora is neat and following his/her questline through is important for one of the endings, but they ultimatley feel like a companion that should have been at your side the whole game and only factor into one little part of it. the one new NPC that really stands out to me in my mind that doesn't borrow that much from an existing character or archetype is Greirat of the Undead settlement.

in spite of all my bitching here though, I'm still playing a ton of this game, and I still love it, but I loved Bloodborne, and I loved Dark Souls, and I even loved Demon's souls!

That being said, I'm really looking forward to something like... I dunno, From Revisiting Armored Core or RUNE or one of their other odd IPs.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Luigi Dude on May 13, 2016, 08:14:15 PM
Bayonetta 1 + 2

So yeah, these games are awesome.  At first I only planned on playing til I beat the games on their normal settings but before you knew it I was addicted and I just spent the last 3 months straight playing both games.  I ended up playing each for around 80 hours, beating their hardest setting, even went for Platinum's on the normal difficulties as well which I dreaded at first but eventually ended up loving. 

I didn't really have the patience going for all Pure Platinums though, since beating levels without taking any damage is a little too much for me.  I was crazy enough to beat Rodin in both games which almost drove me insane since he's a cheap motherfucker that required days in each game just to train my brain enough to be able to handle him.  Still though, I did feel like a major badass when I finally beat him. Just a crazy experience the whole way.

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69jK1bmUOohPbNy)

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69jK1eJ01jmiiGS)

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69jFSeI489ocNm5)

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69jCAs5AWfYcsBf)



When it comes down to deciding which I liked more it's kind of hard to decide.   I liked the larger variety of weapons B2 provided, with most of them giving different styles of play allowing for more unique combat then B1.  On the other hand, B1 on Infinite Climax was a hard challenge that was still fair while Infinite Climax in B2 was pretty cheap, with some of the enemies and bosses having attacks almost impossible to predict and dodge in time, requiring you to basically cheat with Bracelet of Time against them which is insanely broken in this game.

So I'd say I enjoyed Bayonetta 2 more for normal play when I just want to **** around and kill everything as fast as possible because of it's smoother controls and better weapon variety, while I find Bayonetta 1 better for when I'm looking for a better skill based challenge on the hardest setting.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on May 14, 2016, 01:35:02 AM
Reading your impressions is bittersweet to me because while i am glad you enjoyed yout time with Bayonetta, i am also reminded that i lost my own Pure Platinum saves due to HDD malfunction.

I didn't really have the patience going for all Pure Platinums though, since beating levels without taking any damage is a little too much for me.
There is a trick that makes Pure Platinum challenge easier -- when you take damage you can exit to title screen and from there press "continue" and game will restart the encounter from the last checkpoint.

I was crazy enough to beat Rodin in both games which almost drove me insane since he's a cheap motherfucker that required days in each game just to train my brain enough to be able to handle him.  Still though, I did feel like a major badass when I finally beat him. Just a crazy experience the whole way.
Most people just Pillow Talk power-up which turns all your regular hits into overpowered wicked weaves. I know i did.

Also i recommend you to persevere through some grinding some and unlock nun-chucks in the first game, if you didn't already:
Easily one of the most unique and fun weapons in either games.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Luigi Dude on May 15, 2016, 02:54:46 AM
There is a trick that makes Pure Platinum challenge easier -- when you take damage you can exit to title screen and from there press "continue" and game will restart the encounter from the last checkpoint.
That certainly would make things easier.  Maybe I'll try it someday then, but right now I really need to work on the rest of my massive backlog.

Most people just Pillow Talk power-up which turns all your regular hits into overpowered wicked weaves. I know i did.

Yeah I eventually ended up just using a combination of Pillow Talk and Lt Col Kilgore, with Climax Brace equipped to finally beat him in the first game.  I tried to fight him without the Climax Brace but after a while I gave up on that since attacks just don't cause enough damage and when he gets low on health his attacks become way too fast for me to even react to anymore.  Of course even using those, it still required several more hours of practice since one mistake is all it takes to get my ass stuck in one of his combo's and suddenly most of my health is gone.  So many times I was just a few more hits away from killing him and then BAM, I'm cheap shot right before the final blow, only to have to spend another hour before I was that close again.  Still, I consider it a big win when I eventually won, even if it was the easier way to beat him since it was still insanely hard to me.

It's the same reason the only way I could beat him in the second game was by using Rosa with the Bracelet of Time since Bayo and Jeanne just don't cause enough damage to survive a longer fight, especially during the second half when his attacks can kill both of them at full health in a few hits anyway, making the only advantage they have over Rosa pointless.


Also i recommend you to persevere through some grinding some and unlock nun-chucks in the first game, if you didn't already:
Easily one of the most unique and fun weapons in either games.

I got the nun-chucks but didn't really use them too much.  Of course after watching that video I didn't realize how useful they could be so when I replay the game in the future I'll see if I can make good use of them.  I'd say my favorite weapon in both games was the ones you get for beating Rodin.  Being able to use all those different Angel/Demon weapons with it was just too good.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on May 15, 2016, 10:50:18 AM
Fire Emblem Fates: Birthright

Almost 40 hours. Completed the game, a half-dozen paralogues, 2 invasions, and almost every challenge that was presented in addition to the free DLC mission.

I like the game, but it's far from perfect. While it does feel like the social aspects of the game are being put at the forefront here, there's still a bit of strategizing to look forward to. More often than not though you'll just be looking to avoid the cheap death. I honestly felt the RNG was not on my side. Way to many times I would roll up to a battle I was confident in only to have my opponent connect when only had a 15% chance of doing so. That would almost certainly snowball into me losing a character, and frustration. The difficulty curve had an odd way of ramping up sometimes. The levels themselves weren't all that memorable aside from the one inside the dragon and the one with the spitting rocks and even then I'm grasping at straws. Even the final battle was a bit of a let down, part of the difficulty coming from not being able to save between the last two chapters. That caused me to go unprepared into the endgame and I got sloppy.

I loved the social elements though, loved the challenge from the paralogues (even though the logic behind them was paper thin) and I loved having my female avatar marry Rhajat (on the subject of her, I felt nothing for her overall.I get why she exists but ultimately she doesn't make up for what kinda made Tharja cool. Her parents also made no sense. One thing that did suck was the slight disparity between genders in this game. Losing Kaze in chapter 15 didn't help. I felt bad that I couldn't get a main character like Sakura to marry. The male options on this game were very limited if you didn't opt for a male avatar.

Overall I like it, but I feel like this game will be overshadowed by Conquest and Revelations. It's not a bad game per-se, but I feel like you'd be hosed if this was the only game of the 3 you played.

Well, on to Conquest now.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Phil on May 15, 2016, 04:52:41 PM
Ooh! I'm excited to get back into Fates now! Thanks for the writeup, Soren!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on May 17, 2016, 07:03:53 PM
Beat Star Fox Guard (on Wii U).


(http://cdn3.dualshockers.com/wp-content/uploads/2016/04/Star-Fox-Guard2.jpg)


This came out alongside Star Fox Zero, but honestly I've been playing this a lot more so far. Mostly because Star Fox Zero feels much more like a co-op game, though.

If you're at all into tower defense stuff, this really feels like the ultimate version of that. By monitoring 12 security cameras at once you gotta check for drones and robots that are trying to sneak into your base.
Select a camera that has a good aim at them, and take them out with the camera-mounted gun. There's a few special cameras, like ones that shoot charged shots, ice beams, or hover above to give you a good vantage point. Would've liked more of those though, flamethrowers, or maybe spike traps to slow bots down or something
This is exactly the type of thing Wii U excels at, with 2 screens for optimal control. This should've been a launch game!

Presentation is alright, a little light on music (the last planet has some cool tunes though!) and some sound effects get pretty repetitive. But the Star Fox layer of paint on top feels convincing. The robots are charming and kinda cute, there's voice acting, cutscenes, boss fights and everything. 100 Levels too, plus theoretically endless ones created online by others.

Plot is dumb in typical Star Fox fashion, but I'm glad I've finished this before Star Fox Zero because it feels like it sets the stage for Zero pretty well by fleshing out the world a little bit.
Haven't tried many of its functions yet, like the level editor, online mode or the Amiibo functionality, but I'm already pretty pleased with this purchase.

Minor gripe: from the 5 planets only 3 end in bossfights, would've preferred if all 5 did. Also the last boss is a lot easier than the second one, which just doesn't feel right.


There's no local multiplayer, but it's surprisingly fun to play this whilst others help check the cameras for incoming robots. Very quickly devolves into frantic yelling: "little dudes on cam 4!", "wait no a big yellow one on 12!", "the shield bot is almost at the core!"  etc.


Verdict: the most interesting evolution of the tower defense genre I can think of. A polished package overall that took me 7.5 hours to finish, and there's still quite a dozen extra missions and several modes to go back to. 8/10

Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on May 17, 2016, 08:12:04 PM
Edit: wrong thread.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on May 20, 2016, 02:51:07 PM
Ghosts n’ Goblins - 3DS
 
I originally fell in love with this game in the arcade. The music and sound effects are probably its most enduring hook, but I am also a huge fan of the demonic motif's pulpy art style.

The dark theme, art design, great musical score, interesting enemy design, and diverse progression of stage settings, gives the game narrative depth, and the scrolling pre-turn menu animation adds a sense of expanse.  The gameplay itself is punishing, capricious, and attritional, which strangely adds to the scope. Progress feels earned and takes time, which makes the world feel bigger. Trojan, another Capcom title I love, and a contemporary, is probably similar in length if measured by size of setting. But since it can be beat it in 15 minutes on one life, its world seems smaller.

As a kid, I completed stage 2 in the arcade, and stage 5 on the NES, but I never owned a copy (edit- except for the caveat below)  until now. I won't say I beat it because I used in-stage saves to complete it. I prefer playing it in 10 minute intervals. It would probably take me hours of continuous play to clear stages 3 and 6.

One of my all-time favorite games; I'll play it perpetually as long as I have the 3DS.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on May 20, 2016, 03:23:51 PM
^ i have arcade version of GnG on Wii and judging from all i seen from NES version (Gamecenter CX episode and a speedrun on AGDQ) it's a lot more trolly version.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on May 20, 2016, 03:57:25 PM
Were you saying the Wii or NES version was the troll-ier? I definitely think the arcade is easiest just based on the fact that I was able to clear level 2 as a kid on a couple quarters. I played the Wii version at a friends house and it was really difficult, but that was a long time ago and we were partying pretty hard while we were playing so I'm not sure how it compares with the 3DS. I had actually picked up a Capcom collection for a PS2 I got second hand a few years ago just to play GnG, but the music was recreated so poorly I never bothered playing since that is one of the game's chief attractions for me.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on May 20, 2016, 04:02:25 PM
Wii Virtual Console has both original Arcade version and NES port.

NES port is definitely more trolly with random wizards (?) added that turn you into duck or something -- they weren't in original game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on May 20, 2016, 04:19:30 PM
Interesting. There is an item that turns you into a frog in the NES version. I had memories of the same thing in the arcade, but after looking it up online, I see that you had to do a specific set of actions to get an angel appear who could turn you into a frog. It's coming back to me now. There was also a way in the arcade version to continue to use your weapons as a frog, but in the NES version you can't as far as I know. I just jump over the items.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on May 21, 2016, 07:25:12 AM
Fire Emblem - Awakening

I completed this game a month or so ago on Normal Casual, resetting when a character died unless it was really unlucky. I was trying to avoid power gaming, so I didn't read anything on character builds, or even much on mechanics. After it was over, I did a bit of research and began to replay it.  I had planned on writing about that play through since I still have to play a significant portion of the game (I didn't realize the paralouges needed to be unlocked by marriages). But I feel burned out after getting most of them opened and Galeforce queued. I kind of want to take a long break and switch to the 2016 games, but I have about six chapters of unseen paralouge content left, and all the DLC unpurchased.

I really enjoyed this game. It's beautiful, while still rough around the edges in places, and ridiculous, while still being compelling. I think the music is fabulous, the map design visually clever, and I love the 2D art and anime clips.
 
The gameplay is fun and interesting, and as a newcomer, I appreciate that the systems have apparently been simplified. I actually ended up not paying attention to most of it and just relied on the hit percentages and obvious strengths/weaknesses to plan tactics, which was somewhat liberating. The story and characters are obviously cliche at times, but I still found it engrossing, and enjoyed my time with the characters. The main story is compelling enough, and the anime clips enhance it immensely. The collatoral dialouge is frequently amusing. The avatar 2D art is outstanding.

I did feel a tension between getting the most out of relationships and enjoying the battles. The battles are more fun if they are harder, but it's tedious to build relationships if you have to keep resetting, and opening up dialogue trees often conflicted with preferred battle orders. It sounds like the Birthright/Conquest split will address this for me.

I had originally bought the 3DS as a retro machine, but this game has really piqued my interest in contemporary titles.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Lucario on May 22, 2016, 07:50:11 PM
I do think the relationship's are very well written. (in Europe anyway #nomemes)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on May 23, 2016, 04:46:14 PM
 I finished my Castlevania play through this weekend and was going to write it up, but as the credits were rolling, I realized that I had beaten it already.  It was another classic title I played a lot but didn’t own and I didn’t have a memory of getting past the Grim Reaper.  Outside of when you are using the stairs, it’s a fabulous game.  Still very hard, but not as torturous as GnG.  The visual design of the stages and the music are the highlights for me.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on May 27, 2016, 11:05:10 PM
After Platinuming Valkyria Chronicles Remastered, I finally got around to finishing Quantum Break on my Xbox One and...suffice it to say that the only emotion I experienced the entire game was the relief I felt when I was finally able to uninstall it and free up that 122 GB of storage it was hogging. Not since Rise of the Tomb Raider have I see so much money thrown at a project that made me feel absolutely nothing, just pure indifference from beginning to end. Bleh.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on May 28, 2016, 01:47:05 AM
When did you Buy Quantum Break? The writing was on the wall well before release. If you brought it post release you're your own perpetrator and victim.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on May 28, 2016, 01:09:22 PM
When did you Buy Quantum Break? The writing was on the wall well before release. If you brought it post release you're your own perpetrator and victim.

I bought it at release, played a few episodes, and then put it up for a few months. I only just now got around to finishing it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on May 28, 2016, 07:13:11 PM
After Platinuming Valkyria Chronicles Remastered, I finally got around to finishing Quantum Break on my Xbox One and...suffice it to say that the only emotion I experienced the entire game was the relief I felt when I was finally able to uninstall it and free up that 122 GB of storage it was hogging. Not since Rise of the Tomb Raider have I see so much money thrown at a project that made me feel absolutely nothing, just pure indifference from beginning to end. Bleh.
I sure hope you made a mistype there, because that is an absolutely disgusting amount of data.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on May 28, 2016, 09:22:24 PM
Nope that's real if you install the videos also as the streaming is unreliable. It takes up so much space they don't know compression has been invented. It's absurd, there is about 2 hours of footage, but it eats up more space than a Bluray at 77GB iirc.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on May 28, 2016, 10:50:30 PM
Nope that's real if you install the videos also as the streaming is unreliable. It takes up so much space they don't know compression has been invented. It's absurd, there is about 2 hours of footage, but it eats up more space than a Bluray at 77GB iirc.

Yep, and I think I know why the videos are so huge: you can collect 2 items every chapter that get reflected in extremely minor and disappointing ways in the TV episode that follows, but I never once saw the videos pause to branch. I suspect that there are 8 versions of all 4 episodes (For each Junction Point: 1 with no items, 2 with 1 item but not the other, and 1 with both items) relatively uncompressed in that 75 GB download.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on May 29, 2016, 02:41:26 AM
I am pretty sure that the problem of video pausing when switching branches was solved years ago if you know, ever played Star Wars: Rebel Assault or any of it's kin. You really, really don't need four version of the same thing. It's straight up laziness and incompetence.

Reminds me of how much space Titianfall took up since it didn't compress the audio so that took up more space than the game or graphics. They then blamed the "Lack" of CPU power to decompress audio so they left it uncompressed to make it easier on the system. This when it was released on the PC which has an order of magnitude more power than the Xbox One.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: broodwars on May 29, 2016, 10:10:24 AM
And I just remembered that you have to make a major choice before each TV episode that makes a big impact on that episode, so make that 8 different fully-rendered versions of each episode.

And I'm pretty sure video pausing during branching is still a thing to some extent. The BluRays for Beauty & the Beast & Lion King still do it for their additional musical numbers.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on May 29, 2016, 10:22:01 AM
Considering it was solved back when CPUs ran at double digit MHz, it's a **** Blu-ray player. The concept isn't even hard, you see elements on Youtube everyday, you buffer a couple seconds before the switch then using that time to read the next track buffering that. No pause.

The only thing that would get in the way is some hardcore DRM, but even then, you wouldn't have to decode until that point, you can still read ahead or hide the switch with a fade out since you are filming custom content with this in mind. In-game cutscenes do it to hide loading and camera movement.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on May 29, 2016, 04:37:50 PM
...Oh my god.

That is truly disgusting.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on June 05, 2016, 08:03:32 AM
Ninja Gaiden II (NES VC on 3DS and on PC with retroachievements (http://retroachievements.org/userInfo.php?ID=azeke&)):
(https://abload.de/img/ninjagaideniiswordofc2fyay.jpg)

As usual with NES games, i usually beat them on 3DS first (usually on commute), then redo it for realsies on retroachievements emulator.

Achievements feel very organic almost like they were they there from the beginning. Set of achievements wants you to complete a level with full magic bar intact, which means you have to find hidden magic symbol in the level and then defeat the boss while still not using magic. And it feels so natural for the game because the game was clearly designed to be beatable without using magic.

Well, almost. NGII new gimmick -- trailing phantom ninjas seem almost mandatory for flying bosses because you can't hit them without hurting yourself but your phantoms can. Phantoms don't use magic so they don't count.

Achievement for the first level also requires full health, which makes it one of the harder ones to get, ironically. But it's first level and it takes like a minute so it's okay.

Otherwise NGII's gameplay doesn't stray away too far from original -- don't stop for nothing, run past enemies, memorize spots where enemies respawn and methodically dispatch them 1 by 1, abuse screen border movement to despawn enemies and if push comes to shove -- use damage boost and invincibility frames.

Level design is very gimmick heavy -- every other level has something to it. It's either ice or running water or wind or darkness with lightning showing the way.

Many of the "annoying enemies" still can be dispatched by simply stopping, ducking and slashing. And now you don't even have to duck to kill birds. The annoyance comes from meticulous placement of scores enemies designed to send you into abyss unless you memorize how move through the barrage of enemies right.

Final stretch is easier than in 1, where you had to redo entire chapter from the start if you lost to one of the final boss' phases. Now you "just" have to redo the last level and don't have to redo boss phases from the start.


Her Story (Steam):
Games are toys, products of (industrial) design and the most important element of games are their mechanics: How was this constructed? Why exactly this or that part done in this particular way? What payoff developer expected based from these deliberate design decisions?

Because each interview is progressively opening up more and more pieces of truth (like rising the intensity in an action game in later levels) developer wants to kinda gate late content and this game it is achieved by sorting found clips by date and showing you only five clips on each request. Thus the most generic requests will just net you the earliest interviews and later stuff gets cut out.

Ending mechanic where player himself can decide when to end the game is quite interesting and there even a new game + of sorts where you can keep playing on to unlock the complete database.

Design wise -- very smart.

Plot twist itself is rather trite and kinda dead horsey (it's basically Prestige movie without Tesla magic (btw book was quite good too)), but it's execution with acting and writing is ingenious, especially considering inherent non-linearity of the format developer chose. Footage has a lot of details and actress' acting is nuanced enough to give out hints through repeated speech patterns or deliberate discrepancies.

There is no tomfoolery where certain clips are artificially hidden from you to keep intrigue up for longer: for example there is a request that is rather obvious in retrospect (just type game title) that will basically show you the gist of what and how happened. It's almost open-world in how free-form it is.

Overall: pretty cool. Sam Barlow continues to write the only interestingly told stories in videogames, while all others are content aping either movies or literature.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Shaymin on June 05, 2016, 09:28:17 AM
Re-beat 999 (DS) this weekend in anticipation of Zero Time Dilemma (refreshing myself on where the plot's going). As a standalone game, it's great, but as the first part of a trilogy it leaves a very thin hook to Virtue's Last Reward (luckily, Uchikoshi took that and ran with it).

There's definitely some points that I wished I could hit a giant OBJECTION! button, but the characters do eventually reach the same conclusion. And this is a game beatable in a couple of days, which I'm probably going to appreciate as I play the sequel.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on June 05, 2016, 08:29:08 PM
Gone Home Not as good as Dear Esther, the writing and focus was lacking. I really, really like the concept of walking around a "real world" house and exploring but by the end of my 4 hour play through, the seams were showing. At lot of nice details were put in, but I didn't feel compelled to care about the characters.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on June 23, 2016, 06:47:19 PM
Adventures of Pip [Wii U] - Middle-of-the-road platform game has an interesting concept but it's not enough to hold it together. Changing between sprites is fun, but gets tedious fast. The game is relatively short which is a plus. Very few times do levels wear out their welcome and there's enough of a challenge to keep platformer veterans engaged. A few challenges are pretty entertaining. Boss battles are mostly messy slogs where you try and figure out the full pattern before you die and then execute it to perfection on your second/third try. Presentation is very weak, slightly amateurish (seriously, no credits at the end) and lacks polish. If you've played every other platformer on Wii U and this game is on sale, give it a shot. Otherwise, plays the nearly dozen better indie platformers on Wii U first.

Star Fox Guard [Wii U] - This game is better than Star Fox Zero. There, I said it. Yeah it's an eShop game and yes it's very low budget and it shows in the presentation but I felt engaged during the main story missions. The bosses offered a nice twist on the gameplay and even as I was playing solo I felt enough of a challenge going from the GamePad to the TV screen. Finished all the main story missions in under 4 hours so it's perfect for short bursts. Highly recommended. 
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on June 25, 2016, 11:09:22 AM
Kid Icarus: 3D Classics

I finished my play through last night and got the middle ending. I had played the original only once, and very briefly, so this was really my first experience with the game. I enjoyed it quite a bit. The platforming aspects have a nice difficulty balance. I died frequently, but no level was frustrating to get through. I finished Ghosts n Goblins and Castlevania recently, and the lack of save states in Kid Icarus reaffirmed how much longer those two games would taken to finish if you had to start the stage over after every death. I didn't mind it with Icarus, because it would probably be too easy a game with in-stage saves. It did limit my ability to play around other people though (which is one of the main attractions of the 3DS for me) because I really needed to get into a grove at times. Being able to save in-stage alleviates a lot of the need for that. It took me 6:40 at an average of 16 minutes a session, compared with 5:33/11 and 4:51/12 for GnG and Castlevania respectively.

The combat was pretty easy, particularly the bosses, but the action-rpg elements add a little depth, as do the scaled endings. I didn't even realize that was a goal until after I finished the game and looked it up online. I will eventually play through it again to get the better endings, but I have some other action platformers to play first, and I also own Kid Icarus 2 and Uprising, and want to give those a whirl.

I'm happy I tried out the first couple levels of Uprising before finishing this game. It made the change in game style on the final level seem a great set up for the sequel.

Other than Pit's jumping mechanics, my favorite part of the game by far is the new 3D background art. It takes the game's original classical Greek theme and infuses it with a renaissance art style (for example, Hades seems more Dante than Ovid), which obviously itself was heavily influenced by antiquity. It really gives the game a unique look. I would love to see more NES classics get the same treatment.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on June 25, 2016, 11:49:00 AM
Ico (PS2):

You can definitely feel the influence of this game through later games. It left the mark big enough to inspire (better) games like Prince of Persia: Sands of Time and parts of modern Zelda even.

Castle setting reminds me of Gormenghast and maybe starting chapters of Song of Ice and Fire where Bran is climbing the roofs. And original Devil May Cry. I wonder if (stupid) decision to put jump button on triangle for western release was because Sony wanted to make it consistent with Ico which was released that year too. Very few games have a jump button on triangle.

The ending is very weird in a way that i actually like. It must have been some end of the year for PS2 owners playing Ico and MGS2 back to back.

The game overall is kinda boring even if it's not that long. The (deliberate) emptiness of the world and repetition of puzzles caused by a girl getting lost and dying set in quite fast by the end.


Still, pretty cool game for the time i guess. Though that resolution is inexcusable even for 2001 -- i played PS1 games in higher resolution.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on June 26, 2016, 05:59:43 PM
Just beat Advance Wars for GBA.
(https://upload.wikimedia.org/wikipedia/en/1/14/GBA_Advance_Wars.png)


So obvs I'm hella late to this title (only a decade and a half or so...) but was interested because I remember it getting rave reviews back in the day. Plus as someone who likes turn based games and stuff like Age of Empires, this was a no-brainer.


Impression though? Eh, a little mixed. It looks nice, music is okay, and there's a lot of units and ways to give them terrain advantages. That said, it moves pretty slowly and I hate myself for never checking to see if you can turn off battle animations. The campaign is pretty lighthearted which I suppose is part of the appeal.


The last mission though, yeesh it was just an outright battle of attrition. Slowly whittling away at the enemy's troops while they keep respawning new ones. Took me 30 in-game days which translates to several hours. On a handheld pick-up-and-play strategy game!
Maybe I'm just crap at strategizing but I found that neither full-out offenses, nor playing very defensively really worked very well. You block yourself in annoying ways when there's too many units closeby.

Rating: 6.5/10. It's a decent timewaster, but I'm not sure I believe the hype. Sami should be in Smash Bros. though, her design is cool.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on June 26, 2016, 10:34:52 PM
Sub Level Zero (Steam)

It's your 6DOF shooter in the traditions of Descent. It even looks a little like the old game too and has some intentionally lower rez textures to complete the look. It's a Rogue-lite so you are dealing with perma-death. But not all is lost! As you pick up Nanites aka cash which is used to craft weapons it also acts as exp which unlocks more powerful upgrades that you can then craft and perks to choose in future games.

Unlocking additional ships is done by meeting goals like killing xxx enemies with a damage type. The more specialised ships are far more powerful than the default ship as by design it is a jack of all trades so it doesn't excel.

There are quite a few weapons I can see so far and each one is pretty unique. Machine guns, lasers, bombs, you name it, its probably in there somewhere.

Enemies are easy to identify which greatly accelerate the important part of the game which is killing them. Most enemies are pretty straight forward but some are just dicks to deal with as they have homing attacks, massive shotgun blasts, rapid fire, sniping or just plain explosive. Later levels have waves of them requiring some very heavy weapons.

The controls are fantastic working wonders with a flight stick and the combat is visceral. Its got loot, but you are not drowning in it like Borderlands where 100% of the loot might as well be useless, quick decisions can be made so you can move on.

Two nags is that it doesn't have an on screen map and that currently you can't look up crafting recipes which means you have to remember them. But it is continues to be worked on post release so things like these might get some looking at.

Highly recommended if you play this type of game.

There is another 6DOF shooter I played for a half hour called NeonXSZ. In comparison it plays like a mess as it overflows with statistics, dumps you into an open world without any proper guidance and the procedurally generated world is all over the place sticking you with enemies you can't scratch not to mention nondescript. Pages of instructions. Poor combat, slippery movement and a UI that needs to be more readable at a glance. It has a massive focus on grinding. I wanted to like this but the core gameplay element of movement is just done so poorly it is just unforgivable causing me to bounce right off. The Steam reviews are a bit suspect as they tend to give an undue amount of praise for something they only played for 2 hours or simply contradict themselves.

Re: Advanced Wars. Ref future games

You open up aggressively at the start of any map and expand as far as you can. Then prep for first contact making sure you are holding a choke point and/or are ready to trade space to absorb the the initial impact with the forces on hand. Once you stabilise, smash your way out of the front. When you breakout into open country and have cleaned up behind you the AI doesn't have much of a useful response as it trickles in lower quality replacement units in a disorganized fashion which gets worse as you advance so you can take them apart at your leisure. This applies to any map which you can build units.

Exploit the fact the AI doesn't know about combined arms which mean it doesn't organize it's troops into armies, doesn't have a long term plan and don't have units support each other even when they are together. All it does is maximise immediate damage which means it will disorganize itself to achieve that.

Also watch for transport helicopters trying to snipe your HQ.

Pre-placed unit maps are really puzzles, so not much to say there.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on July 09, 2016, 07:46:40 AM
The Legend of Zelda (NES VC on 3DS):
(https://d3esbfg30x759i.cloudfront.net/ss/WVW69jXBXIAzuP3fd1) (https://miiverse.nintendo.net/posts/AYMHAAACAAADV0aDDFYzVw)
I finally completed it.

Similarities between the first Legend of Zelda and The Binding of Isaac are obvious -- UI is almost identical:

(http://images.akamai.steamusercontent.com/ugc/279596875699231616/2B2C9EBB34DCAEC2B48A5ED0E2139D9BEC0CE1B7/) (http://steamcommunity.com/sharedfiles/filedetails/?id=668926813)

BoI also takes some of the ideas of LoZ and builds new systems on top of it. LoZ has some special properties on hearts number: like sword beam is only active if you health is full. BoI goes one step further and doors that can only open if you have full health OR just one heart or a curse that boosts damage if you have half a heart (i.e. one hit away from dying) and so on.

It was kinda cool to play original game and retroactively recognize things that Binding of Isaac took, like one of the first bosses you encounter in Binding is actually one of the sub-bosses in the last dungeon of Zelda, and i knew of that just a week ago, because i obviously beat it only now. Spiders' (annoying) movement patterns are copied wholesale from LoZ. Some of the enemies can only be hurt from the back or the sides just like Zelda knights.

But this E3 i saw that this creative borrowing of ideas can go both ways because new Zelda game introduced yellow hearts which are the same as blue spirit hearts of The Binding of Isaac.

Okay so the game itself.

I've been trying to beat the game for years now. When i played on my original 3DS a few years back i managed to get to 8th dungeon -- and all by myself, without looking up anything which was and still is my big problem with all Zelda games (unintuitive puzzles gating my progression). I'd rather be left alone and look and wander and bomb random things rather than be stumped by a puzzle the logic of which i don't understand and get mad when i look up the solution. But then i lost 3DS and with it -- the game.

Obsessively playing Binding of Isaac for the last months and last E3 sale pushed me to buy it again and complete it.

I also had to look up where the last dungeon and this time i wasn't even angry when i saw the solution because i completely misunderstood "spectacle" in "spectacle rock" hint as a theater play and there was absolutely no way i would have gotten it by myself because i would have gone looking for things that look like theater stages instead of glasses. Still, 8 dungeons i found by myself -- that's the best ratio of any Zelda game i played so far.

Mages in the last dungeons were very annoying especially on that one room on the screenshot above where you have no space to move and dodge. I gotta admit i was spamming save-states on these rooms just to get through it.

The game unlocked second quest and i played it for some time and beaten two dungeons by inertia. 2nd dungeon placed in secret shop location was pretty cool -- i was surprised when i entered it wanting to buy a shield on cheap and discovered that they moved around all dungeons. But i don't think i will be coming back to it.

Still, cool game that inspired even better games. I kinda wished Zelda after that didn't shift the focus from action to puzzles that much, but it seems like new Zelda games is coming back to roots and is doing exactly that so i am excited.

Binding Of Isaac: Wrath of The Lamb: Eternal Edition: Not Rebirth, nor Afterbirth (Steam):

(https://abload.de/img/wheredoistart9mk5t.jpg)
With 490+ hours, it is my second played game after TF2.

Though a good 100 of those hours is just me leaving this game to run idly on my work PC. I arrive to work at around 8:30 so i use that half an hour to start a run and if it's worth keeping i keep game's window open in the background while i do my work until lunch break. Few times i kept especially promising runs on the pause like that for the night to resume them on the next morning. And one time i kept the run on pause from friday to monday.

Still, what made me play this seemingly simple game for 400 hours, collecting all 99 achievements?

The Binding of Isaac morphed from rather simple gamejam Zelda tribute into mechanical monster, bottomless well of depth with numerous versions/editions, 10+ endings, hundreds of unlockable items and secrets, tens of trinkets, a set of tarots cards, dozen playable characters each with their own strategies and item synergies and numerous ways to abuse the engine.

(http://images.akamai.steamusercontent.com/ugc/275095970469610856/A7D619E6D162BA9B5EA76EDF7C347D8ADC5E2511/) (http://steamcommunity.com/sharedfiles/filedetails/?id=686646297)

On the surface it's all rather simplistic and it WAS that way back in 2008 (http://abload.de/img/a2owpy37_lkjifkg-p7dpjkj0w.jpg) when i bought this game initially. I started it and 45 minutes in, beat Mom. "Okay that was fun, i guess". 7 years later i randomly started playing it again, and oh man have they added some STUFF since.

(https://abload.de/img/clipboard01pxk32.jpg)

When i came back i started to see how the game really works, first i realized that keys are the most important resource because they give you access to treasure room on each floor which are guaranteed to have an upgrade of sorts. Then i discovered wikis on the game and Platinum God (http://platinumgod.co.uk/original) site and oh man. It was like a abyss opening and day by day by day i was figuring out how to break the game further while it kept throwing new and new challenges at me.

After you beat Mom ten times you unlock new level with new boss, then beat it dozen times and you have two new chapters that require additional conditions to even enter, then yet another chapter beyond that and then finally the finale, the true real no-kidding-this-time ending. You need to beat penultimate chapter five times to unlock the item that allows to enter the final chapter.

And with each "final" boss game changes dramatically -- you unlock more beneficial power-ups, entire systems become available to you, metagame evolves into the sprawling mess of systems and synergies. After a certain number of "Mom kills" game reaches milestone where it activates new set harder enemies and bosses. And alternate characters! Metagame is vastly different for most of them which provides a satisfying variety:


"Harming yourself to become stronger" and sacrifice in general is a major theme of the game -- how far are you willing to go to reach the final boss? How much are you willing to sacrifice -- your health, your time? You arrive at final boss as some insane looking overpowered abomination -- but at what cost?

(http://images.akamai.steamusercontent.com/ugc/276226315520642209/2395926BA026A328D26A2DDE824D77DAF4B737A2/) (http://steamcommunity.com/sharedfiles/filedetails/?id=720219256)

And finally -- Isaac himself who is at the beginning has all stats on average but sometime into the game he changes and gains potentially the most overpowered item in the game -- The Dice.

The Dice exposes yet another deep and abusable mechanic of BoI -- item pools (http://bindingofisaac.wikia.com/wiki/Item_Pools). The Dice allows you to "reroll" items that you RNG gives you in treasure, secret, angel and devil rooms. So if you don't like what game has given you on a pedestal here? Use the dice to change it into something else that you haven't seen before. For the first level you have a chance to reroll item in treasure room twice giving you a chance to choose and pick between three potential items.

D20 item that you can get later gives you even more control over item pool because now you don't have to have item on a pedestal to reroll -- you can reroll randoms pickups that are just lying on the floor. Game gives you even more ways how to break the game with D20 than with D6 with synergies.

Eternal Edition:
Eternal edition is an official update to the game that adds hard mode. Apparently it is controversial because most players think it is way too hard. I think they're weird because as a reward for having to deal with very hard tanky regular enemies and bosses Eternal edition also gives you "eternal" white hearts like candies, which allows you to get more permanent health containers. This changes the balance between characters significantly. Characters who have low health as a handicap are not crippled by it so much because you can get more health if you're good at the game (and then trade all that health in to devil for deals anyway).

Reibrth:
This game is original Flash-based release, in the years than i haven't played it, creators have released revamped game on new engine with even more content and systems and even ported it to consoles (Wii U included).

I didn't wanted to buy it, because i didn't wanted to redo everything from the start, after spending so much time with original game. Still looking at some of the videos here and there it seems like Rebirth+Afterbirth is an even bigger monster. I WILL buy and play and complete that game too -- but some time later, now i need to rest from Isaac for a while.

TLDR:
Now imagine me playing this game till 4am and hearing THIS for the first time X-(
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Adrock on July 10, 2016, 09:19:24 PM
I finally beat Paper Mario after putting it down for the past three months after moving. It still holds up after 15 years. I'm eager to start The Thousand Year Door, but I'm going to hold off for a bit. I'll probably finish Twilight Princess HD before tackling more of my backlog.

I admittedly abused the "create restore point" feature. It really helped when slogging through Dry Dry Desert and repeatedly fighting Amazee Dayzees to grind for experience which is pretty much the only way to do so since the game greatly discourages it through the leveling up system (e.g. regular enemies stop giving you experience once you hit a certain level).

The item system is, unfortunately, total bullshit. When I played the game on N64, I remember not having many of my best items by the end of the game because Mario can only carry 10 at a time and there's no store close to the end to claim items. I still remembered that after all these years so I was better prepared this time. Of course, I also was fully leveled up this time and had better badges which let me skip most of the enemy encounters in the final chapter so I was able to preserve many of my good items for Bowser. Sorry, [soplier]Bowser is the final boss[/soplier].

Overall, Paper Mario is just a very charming game that probably didn't get the praise or attention it deserved as an end of generation release. It's so good that it makes me detest Sticker Star even more and leaves me feeling a little empty about Color Splash.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on July 11, 2016, 09:09:45 AM
Re: Advanced Wars. Ref future games

You open up aggressively at the start of any map and expand as far as you can. Then prep for first contact making sure you are holding a choke point and/or are ready to trade space to absorb the the initial impact with the forces on hand. Once you stabilise, smash your way out of the front. When you breakout into open country and have cleaned up behind you the AI doesn't have much of a useful response as it trickles in lower quality replacement units in a disorganized fashion which gets worse as you advance so you can take them apart at your leisure. This applies to any map which you can build units.

Exploit the fact the AI doesn't know about combined arms which mean it doesn't organize it's troops into armies, doesn't have a long term plan and don't have units support each other even when they are together. All it does is maximise immediate damage which means it will disorganize itself to achieve that.

Also watch for transport helicopters trying to snipe your HQ.

Pre-placed unit maps are really puzzles, so not much to say there.


Thanks, will keep this in mind if I ever end up going back to it or another entry of the series!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on July 17, 2016, 09:13:59 PM
BoxBoxBoy! (3DS) - 8.5/10

It's more BoxBoy with fewer tutorial stages. It's crazy how this series with just two games has now become comfort food gaming. It feels fun to drop in and clear a world and the close the 3DS lid and go about your day. The puzzles are fun and the final two worlds have very tough but rewarding puzzles. I approve of more BoxBoy.

Pocket Card Jockey (3DS) - 9/10

I haven't finished the game per se but I feel I can give an accurate assessment. Spoiler alert: it's really good! The solitaire games are fun by themselves but mixed with the strategic element of the horse race you can have either a total blast, a frustratingly unfair time, or both. Even with that it's fun to, again, fire up the 3DS and do a round on Growth Mode, another on Mature mode and then go about your day. It's a perfect handheld experience and everyone should play it. Go ahead.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on July 20, 2016, 05:20:36 PM
 Pokemon X - Story Mode
 
 I finally finished my first play through of a pokemon game last weekend. I thoroughly enjoyed it. [Aside from the core monster-collecting theme] the gym aesthetics, music, and multi-level environments were my favorite aspects of the game. I also found a significant portion of the dialogue surprisingly amusing.
 
 My final team was greninja, venasaur, gardevoir, talonflame, ageislash, and xerneas. I also used sylveon a lot before switching to xerneas for story purposes, and used vivillon a ton too. I probably raised another dozen or so pokemon 10-20 levels. Overall, I enjoyed using gardevoir the most, although she was somewhat sidelined towards the end.
 
 I thought the load times were fantastic and I wish all my 3DS games would open this quickly. However, I was frustrated with how slow the game is in other areas. I don't know if this is necessary to make the game accessible for the young audience (maybe slowing the flow of information makes it easier to comprehend) but the number and cadence of text boxes really slows down the combat. The menus also seem entirely too cumbersome, particularly for a touch screen device.

As result, I didn’t really get into the game until I started playing with the assistance of a type chart and an alphabetical listing of pokemon and their types. It was just too tedious to experiment with ineffective attacks, and I don't have time to commit to memorizing the monster types. I think I read that Sun & Moon is going to provide that information in-game, which will be a huge improvement for me.

I’m planning on buying Alpha Sapphire and Moon. I’ll probably go with torchic and litten as starters. The former because I didn’t get to use many fire or fighting attacks in X, the latter because I like the character design. I’m not sure if I’ll get AS in before Moon releases.
 
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oedo on July 20, 2016, 10:42:46 PM
Unless you really want a Pokemon fix between now and November, you might just wanna skip ORAS altogether. I loved Pokemon X too and was a bit let down when I played through Omega Ruby. It's a good game and I don't regret playing through it, but it's the first Pokemon game I've played that I would say is just "good" (rather than great or downright amazing like some of them have been). Many of the aspects you mentioned like the story, environments, and dialogue all felt like a step down and the Gen III Pokemon designs aren't the best imo (though given how wildly opinions can vary from one generation of Pokemon to the next, I'm sure some people would find that debatable). The one pleasant surprise is the DexNav feature which displays all the Pokemon available in any given area on the bottom screen and shows you which ones you've caught and how many you have left to catch, so I guess it might still be worth it if you're really enthralled with that part of the Pokemon games. They did a good job improving that aspect of it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on July 21, 2016, 08:18:45 AM
I think I have the itch because I was already contemplainting buying AS last night, lol. I can't see me waiting till Novemember, but I'll have the right expectations now so I'm not disappointed. Thanks.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on July 22, 2016, 09:54:51 PM
Persona 3 Portable:  Just finished this game off.  Mixed feelings in some ways. The combat system relies so heavily on hiding and hitting weaknesses, and the random level designs can feel tedious... but switching back and forth between dungeon crawling and relationship building prevents it from ever getting too tiresome.


Finally maxed the relationship with Mitsuru a couple of weeks before the end of the game, which was my personal goal. The spent the rest of the time before game end doting on her even though it didn't provide any bonuses - couldn't have maxed any other relationships anyway, and was too pleased with myself to worry about other stuff.


Final boss wasn't too bad because I had dumped all my stat boosting cards into two massively powerful personas before heading in. The battle took much longer than it should have though - I didn't know how to break the "reflect physical attacks" spell that had been cast, so was limited to much less powerful magic for a few phases of the battle.  Spoiler: All I had to do was hit it once or twice to shatter the barrier, and I could've gone back to doing massive damage... Oops.


I figure that should be a good primer for Tokyo Mirage Sessions... but will probably pick up something else in between to cleanse the palate between RPGs.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on July 27, 2016, 08:05:51 PM
Adventure of Zelda: Link to the Past - 3DS VC

I finished my play through last Monday. I beat the first two Zeldas when they were originally released, but I haven’t had any exposure to the rest of the games in the series until now. I can see why LTTP has such a strong reputation and I imagine it must have been really mind blowing when it first came out. The scope and intricacy of the world is impressive even by today’s standards.  I’m definitely in the camp that thinks “story” in a game is important, but I’m also of the mind that story-telling in this medium is most successfully advanced through visual or audial means. The brilliant sprite work and rich environments are evocative and excellent examples of how visuals can help add narrative depth to a world. I have always felt that LOZ is hampered by the cutesiness of the enemy aesthetic. LTTP addresses that deficiency very well.
 
I know by its reputation that the Zelda series is a dungeon crawler extraordinaire, but that really isn’t the focus of the first two games. For me, LOZ shines when you are exploring the over world, with the dungeons being largely hack-and-slash slogs. The dungeons are somewhat more distinct in AOL, but AOL is even more combat focused than LOZ. LTTP is firmly centered on dungeon excavation, and for me at least, presented more navigational challenges than combat ones. I don’t know if there is a term for horizontal platformers (I think "platform" implies vertical movement), but the underlying mechanic of trying to successfully navigate an object through a dangerous environment is a core feature of LTTP. That largely isn’t present in the first two games from what I can remember.

I’ll be starting Link’s Awakening soon. I’m tempted to replay AOL first to get a refresher (I re-beat the first quest of LOZ at the end of 2015) so I can be more conscious of the evolution of the series as I’m playing through it. But with five untouched Zelda games still left for me on the 3DS, I’d rather dive right into the new experiences. I've never been a big fan of puzzle type games, and was concerned that the "new" Zelda wasn't really for me, but LTTP has me excited to play more of the series.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on July 29, 2016, 04:31:53 PM
Super Ghouls n' Ghosts - 3DS VC

I am a big fan of the Ghosts n Goblins series, but I have to admit I’m smuggling in a lot of the arcade experience when I play the NES port. However, Super Ghouls n’ Ghosts is a beautiful game with a vibrant art design that really does justice to the arcade installments in the series. The environments are fabulous and include fun dynamic elements. The music and sound are great, even though I wish they would have retained more of the tininess of the original main theme and sound effects. The sprite work in general is much improved (although I’m not sure I like the transformation of Arthur from a don quixote-type to a HGH fueled superhero).

The volume and placement of enemies was the biggest challenge in GnG, but I found that more manageable in SGnG. The greater variety of weapon-types is probably a huge factor, but it also seems that the enemies are a bit nerfed. The red arremers in particular were much less lethal this time through (even without the crossbow). However, I think the pure platforming is harder in SGnG, and there is more of it.

The game lives up to its reputation for difficulty, but, I think SGnG is far less frustrating than GnG.  When I finished SGnG last night, I was sure I had done it more quickly than it took me to play through GnG. But when I checked the game log, I actually spent 30 minutes more on SGnG. I think that helps illustrate that the difficulty is less frustrating than in GnG, but I’m sure the freshness of the game to me was probably a contributing factor as well.  All-in-all, I think the difficulty actually works as story element. This is meant to invoke a crawl through hell with all the proverbial torture and torment. Dying so much plays into that trope.

My only real complaint is that slowdown is a pretty significant problem, especially in the latter stages of the game. It had an unfortunate side effect of both increasing the difficulty of the boss battles, while lessening their aesthetic impact.

Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ClexYoshi on July 31, 2016, 06:29:32 AM
7th Dragon III: Code VFD

I feel like Sega/Atlus did a good job sending this game to our own James Jones, because this game gets STUUUUUUUUUUUUUUUUUUUUUUUUUUUPID.


Okay, okay, I'm getting ahead of myself. lets get some positives out of the way. Yuzo Koshiro is still the friggin' man when it comes to composition and I feel coming out of crappy 3DS speakers or anything hooked up to the headphone jack doesn't give the audio design of this game justice. Also, if you love japanese voice acting, this game has a hell of a lot of that. The art design here is pleasant enough and I like a lot of the character design as well as designs for the dragons, and that there's... really only a couple of weird space alien things and a giraffe that they tried to pass off as a Dragon, which is good. The classes are also all wonderful and feel unique. a lot of them have multi-turn setup to get to what makes them great (this doesn't apply so much to the last two that are unlocked) and fiddling around with party composition is probably a good way to milk replay value out of this game, into addition to the battle system being snappy. the way it handles its encounters on a timer for the most part is pretty great too, and Dragons are fun to battle for the first half of the game before you get classes that can eliminate them in an efficient manner. Not to say I necessarily stopped having fun with the battle system at any point, given that's this game's most compelling content.

Now that I've cleared the air with a big ol' block of text about what i enjoy here, I have to really get into the things that chap my ass about this game. things that probably got to me a lot more than they probably should have.

Not necessarily a bad thing, but not a good one either... this game is essentially a game that seems like it was moved over from PSP development to 3DS. considering there were two of these games in Japan on the device and there is DLC that lets you use character models from that game, this may very well be the case. I actually like the SD look of everything in the original 7th dragon on DS. we're a little closer to having actual people here, but the character models are chibi people in comparison to how their artwork represents them. it actually is a bit of Pokemon X and Y syndrome in that regard, especially given the lack of 3D... at least the game's performance doesn't plummet to N64 levels in battles when there's a lot of enemies.

What is particularly on the not-good end of things is everything to do with the home base, Nodens. I think that having this place as the only real place for NPC interaction and the standard JRPG fare of cool-off period cheapens things. it not only makes the game world feel small in scope not having SOME sort of other towns or non-threatening areas to explore or check out. no, the two screens of Atlantis or Kazaak don't count. also, the latter is especially a shame given that it's a call-back to a fully realized JRPG town in the original 7th Dragon. Hell, if it wasn't for some of the dungeon design in this game, it would feel EERILY like the missing link between a proper Turn based RPG and say... FF13. More on that later.

The whole idea of upgrading Nodens is also superficial feeling, as the things that aren't items or skills research are pretty much a room that populates with NPCs and opens up a quest line. the quests themselves are thankfully spelled out for you and never tend to be horribly out of the way unless they pertain to a particular dungeon... then again, by the time you get to the bulk of the dungeoneering quests, you should hopefully have all dragons cleared out and be able to just spam opti-camo to get no encounters and have yourself a nice little walking sim to your next cutscene. other than that, some of the rooms seem to have little point to upgrading them. I feel like maybe the devs would have been better served thinning out the amount of dragon zenny and made it so you couldn't get a complete nodens until the post-game to make the choices more important.

Pro tip on that note; upgrade the sky lounge to level 3 ASAP and then become a complete whore with all the main NPCs, as they give you some pretty sweet rewards for spending some quality time with them while it cuts to black

This game's Narrative is where it falls apart. It starts off at Anime is Happening and ends somewhere between Sonic 06 retconning itself and complete and total ambivalence.  I might get a bit in-depth here for the sake of illustrating this. I will be just making a giant spoiler text block below.

Aside from this game's premise being Reign of Fire meets The Last Starfighter (7th Dragon 2020 for the PSP could very well be inspired by Reign of Fire directly), it's got so many tell-tale signs of just being anime. a bunch of the characters they introduce are fairly one dimensional. The potty-mouthed mascot, the sickly girl that just wants to help in spite of being a sick kid, the pervy but calm and collected boss, Koji Igarashi, the genetically engineered super solider that feels obsolete in your presence... harmless enough. this game treads familiar ground with time travel and the ancient kingdom of proud folks and the future that got blasted into the past. a lot of this seems to be narrative groundwork the previous games laid down and we're getting a best-of compilation while gaining a group of friends. although you have the cussy rabbit, this actually is got a sort of shoujou anime tone to it and it's lighthearted enough and it wasn't getting in the way. the game even made token attempts to really get me attached to some of these characters and revealed some dirty deets on some of the characters from the modern era to try and give some intrigue.

The things that should have given me warning signs that this game was going to jump off the deep end were when you learn that apparently dragonhood is how all life in the universe evolves and the incurable disease caused by the flowers was to weed out folks who don't have the potential for achieving dragonhood. Actually, alarm bells were ringing in my head that this was gonna be stupid and I pieced the plot twist together part of the way. the other thing that should have set alarm bells off is that they gave me this day off. this is a thing that usually only happens in a video game if **** is going to hit the fan. especially if you spend that day off making the nasty with another character. Mass Effect did it, so...

Yeah, in chapter 6, the game proceeds to kill off 99.5% of it's NPCs in an attempt to make you feel something. every main character that isn't Nagomimi dies, most of them from poisonus choking blood vomiting horribleness. the rest because your party personally has to kill them since they've become villans. by the end of it all, you're left with is some sort of vaguely defined Dragon god that your 9 person party was supposed to transform into but didn't, a bunny with a potty mouth, and a guy in a mask who's just been mysteriously following you only to spout nihilism at you in the end. Unit 13 (Jyu San Ba!) has essentially failed in their task to save humanity and killing VFD is a thing that you're really doing more out of spite than any hope that you can deus Ex Machina Humanity and Lucier-kind back from the abyss of death. of course you get the mickey mouse happy ending of pretty much retconning dragons out of existance and (mostly) fixing how you buttfucked time and space. I almost wish this game went full-on grimderp and Unit 13 embraced Dragonhood, or maybe your party leader at the time does and it makes you fight the final boss minus them and there were 8 different final bosses based on who your party leader's class or such, but that'd actually have been creative.

Seriously, **** the last two chapters, they ruin the whole game via a tonal shift so sharp it makes The Lone Ranger's butchering of native americans after the comic escape scene on a hand cart seem not terrible by comparison.



Also, speaking of wasted potential... the game makes you form 3 parties, and does a very token effort to sometimes split them up, but it's not like there's interesting interplay or interaction there. we get nothing like the phoenix cave or Kefka's tower from FF6. other than doing the big 9 person turn against bosses, the 3 team thing just feels like a wasted idea to get you to spend more of your near limitless money on the shop.


Also, this game's post-game content is terrible and difficulty spikes from room to room, making level grinding a nessessity almost constantly between each room of the extra dungeon.


Finally, I do want to say I applaud Sega's decision to make all the DLC free to early adopters. I feel like that's what the pre-order bonus on games should be now; treat the early adopters with respect and make folks who come in later have to pay for the extra content.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on August 04, 2016, 05:12:49 AM
Attack of Friday Monsters (3DS):
It was okay, i guess?..

It relies on nostalgia for specific time and place but obviously i wasn't there, so it just all flies by me.

I also got confused by the story: who are aliens, is main character alien or not, is his father alien or not, are aliens evil or not.

I completed the game but episodes 3, 4, 5 are marked as incomplete and it bothered me so i wanted to complete it in post-game but apparently i can't do it and all i can do now is just keep playing card game for a chance to get gleams to gather remaining four cards.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Triforce Hermit on August 04, 2016, 08:42:25 AM
MGSV TPP: Regardless of all the controversy, the **** story, the cut content, the controversy crap I don't care about, etc, this game is still the second best Metal Gear Solid game, with MGS3 remaining #1. I as happy with it, I am at 95% completion and just grinding animals, combat deployments, and trying to steal a nuke (nuke tab is broken so it is harder then it needs to be). The game stopped being fun at the last 5%. But the other 95% was great.

Azeke mentioned the Quiet Exit mission being bullshit. I can't tell him he is completely wrong, but the game is a great stealth sandbox if you take your time to explore your options. One of those options is mist parasites and night vision. It made completing the tasks easier (still a fucking bitch to do). S-rank was easy with it. I died once at the checkpoint, but it was pretty simple. Kill the soldiers who work as spotters for the tanks in the mist. Spam rockets. Done.

Ending was fine, except the huge fucking cliffhanger with "episode 51".

MGS3 3D: This port is a mixed bag. It still looks fine albeit the ending cutscenes looked worse then any other point of the game. You can crouch walk and use third person aiming which is unique. Circle Pad Pro/ N3DS is mandatory for competent controls. Sadly, the game suffers from frame drops and aiming with the N3DS nub, in the Fury and Fear boss fights especially, hurts your thumb. Still, it costs $20 on E-shop and that is a good deal imo.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on August 05, 2016, 06:54:09 PM
Beat Octodad: Dadliest Catch (on Wii U) today.


(http://www.bliptalk.org/wp-content/uploads/2014/07/OctodadDadliestCatch-Gameface.png)


This funny, short game (3 hours maybe?) is kinda old by now, 2010 I think, but had never played it. Basically you're the dad of a family and do chores like housekeeping, groceries, irresponsibly serving your kids hamburgers for breakfast, and going on a trip to the local aquarium. The (dadliest) catch? You're actually an octopus, posing as a human dad.


Controls are a real mess, but that's where the humour comes in. Octodad is impossible to control, even more so when you co-op and assign each player a single limb to flail around. Towards the end though they start demanding some more precise, faster movements from you. Most of the game you can just blunder through by sheer perseverance, but it's a minor annoyance when they want you to do complexer stuff that the game clearly isn't built for.


Performance on Wii U isn't great, not gonna lie. Loadtimes feel longer than necessary, and there are pretty noticeable framerate drops whenever it saves a checkpoint. Many lines of dialogue are subtitled but don't get spoken at all if you're too far away or interfere with their triggers in any way. The Gamepad clones the screen though, so you can effectively switch the channel for off-screen play which is nice.


Overall there's a lot to like here. Very casual-friendly for co-op, funny writing & scenarios, it's nice and short, rarely gets difficult and there's two more bonus levels outside the main story. None of its flaws managed to spoil any of the (many) laugh-out-loud moments we had with this, so it's all good.  7/10, recommended!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on August 09, 2016, 02:50:38 AM
No Man's Sky

Alright. It's finally here. Played for about two hours. First and foremost to answer the question of what exactly this game is.

This is a survival game first and an exploration game second. Expect to micromanage your inventory from the very beginning. Inventory slots are painfully limited. I managed to get a decent starter planet. No real hazards to worry about. I've already read of some harrowing experiences on people's first planets. Some minerals are in healthy supply. But other, specially the Plutonium needed to activate the Launch Thrusters every time you take off are much harder to get. Also, carbon for your life supply, zinc for something else, etc.

The first time you take off and you see other planets in your starter system is a really jaw dropping moment. That moment when you set off for a new planet really made the hair on my arms stand.

HUD elements are sometimes a bit too ambiguous. It might take you a while to figure out how to craft different items. I appreciate not even bothering with the training wheels but a little help is never bad. I keep getting "You have unredeemed items, to claim them please use the options menu" messages but I can't for the life of me figure out what items the game wants to give me. Also I've explored several planets but missed the way to scan flora or fauna. I've just been mining resources from it but not reaping the rewards of scanning them I guess. There's a lot of things the game doesn't tell you which could prove useful.

I like the game but I'm worried the gameplay loop is going to be extremely shallow. The planets have a bit of samey quality to them. I hope that the further I travel I really start to see more differences instead of different colored rocks.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ClexYoshi on August 09, 2016, 05:46:21 PM
No Man's Sky

Alright. It's finally here. Played for about two hours. First and foremost to answer the question of what exactly this game is.

This is a survival game first and an exploration game second. Expect to micromanage your inventory from the very beginning. Inventory slots are painfully limited. I managed to get a decent starter planet. No real hazards to worry about. I've already read of some harrowing experiences on people's first planets. Some minerals are in healthy supply. But other, specially the Plutonium needed to activate the Launch Thrusters every time you take off are much harder to get. Also, carbon for your life supply, zinc for something else, etc.

The first time you take off and you see other planets in your starter system is a really jaw dropping moment. That moment when you set off for a new planet really made the hair on my arms stand.

HUD elements are sometimes a bit too ambiguous. It might take you a while to figure out how to craft different items. I appreciate not even bothering with the training wheels but a little help is never bad. I keep getting "You have unredeemed items, to claim them please use the options menu" messages but I can't for the life of me figure out what items the game wants to give me. Also I've explored several planets but missed the way to scan flora or fauna. I've just been mining resources from it but not reaping the rewards of scanning them I guess. There's a lot of things the game doesn't tell you which could prove useful.

I like the game but I'm worried the gameplay loop is going to be extremely shallow. The planets have a bit of samey quality to them. I hope that the further I travel I really start to see more differences instead of different colored rocks.

as someone who's played a lot of Starbound, No Man's Sky really doesn't surprise me all that much... or at least, people's thoughts on it don't.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oedo on August 10, 2016, 03:29:22 PM
Yoshi's Woolly World

First off, I can’t get over how much I like the music in this game. They hit a lot of the notes that I expect from a game like this, but they do it exceptionally well. I’m positive that I’ll go back and listen to the soundtrack again at some point. Aesthetically, the game starts out great and gets even better in the later worlds. The tropical, jungle, and forest themed levels are particularly awesome and probably my favourite levels in the game.

On the gameplay side, I was pleasantly surprised to see how much the challenge ramped up in the later worlds as I tried to obtain all of the collectibles. A lot of the increased challenge came from the collectibles being more well hidden, which I expected, but there were more instances of difficult platforming and puzzle solving than I anticipated as well. It’s still not super challenging and that might disappoint some people, but there’s something to be said for a game that can be consistently challenging (to some degree) without feeling frustrating at the same time. That was clearly the intent with Woolly World and I think the game pulled off that balance well in the later worlds.

There was one minor drawback to this. It might seem a little unfair to hold this against Woolly World because it’s a problem games of this ilk often have in general, but I didn’t like the fact that I could sometimes miss collectibles on my first playthrough of a level because I was presented with multiple options and chose the wrong order to play them in, with no way of going back. In some instances I found I was missing an obvious clue, but other times there was no discernible way to tell which order I should play the level in. I did run into this problem less in Woolly World than I have in some other games, however, and in the end it was more of a minor, occasional annoyance than a real issue.

Another surprise for me was how much the gameplay varied in the later worlds. The basic gameplay concepts behind swimming up balls of cotton, swinging from knitted scarves that move throughout a level, or creating your own platforms by throwing things are far from new, but these concepts were still implemented really well around the arts and crafts theme and did enough to keep the gameplay feeling fresh throughout the game.

The bosses were laughably easy. There’s a certain degree of challenge in trying to satisfy the full health requirement to 100% a level, but even then it’s a straightforward fight once you’ve seen their simple attack patterns for the first time. It’s clear that this is an intentional design decision though and I didn’t mind all that much since the fights (and the bosses themselves) were still amusing.

Yarn Poochy. Yarn Poochy is adorable.

As a bit of an aside, this game has given me a greater appreciation for Good-Feel as a developer. I played Kirby’s Epic Yarn and while the aesthetic, music, and general premise are all fantastic, the gameplay felt somewhat lacking. Yoshi’s Woolly World has all of the aforementioned positives (if not to quite the same degree as Kirby’s Epic Yarn), but it also has compelling gameplay. There’s nothing amazingly innovative in this game in a gameplay sense, but it still felt like a good game from start to finish. When you pair good level design with Good-Feel’s ability to build a game around these unique aesthetics and themes, and to be able to do it with such creativity and attention to detail, you've got the potential for something special. When we hear about Good-Feel’s next big Nintendo project, it’s going to mean more to me now than it did before I played this game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Luigi Dude on August 10, 2016, 04:37:08 PM
As a bit of an aside, this game has given me a greater appreciation for Good-Feel as a developer. I played Kirby’s Epic Yarn and while the aesthetic, music, and general premise are all fantastic, the gameplay felt somewhat lacking. Yoshi’s Woolly World has all of the aforementioned positives (if not to quite the same degree as Kirby’s Epic Yarn), but it also has compelling gameplay. There’s nothing amazingly innovative in this game in a gameplay sense, but it still felt like a good game from start to finish. When you pair good level design with Good-Feel’s ability to build a game around these unique aesthetics and themes, and to be able to do it with such creativity and attention to detail, you've got the potential for something special. When we hear about Good-Feel’s next big Nintendo project, it’s going to mean more to me now than it did before I played this game.

Have you played Wario Land: Shake It?  If not then I heavily recommend playing it since that was Good Feel's game before Epic Yarn and shares more in common gameplay wise with Woolly World then Epic Yarn did.  That's one of the reasons I was disappointed with Epic Yarn because Shake It already showed Good Feel was capable of more compelling gameplay which Woolly World was a nice return to.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oedo on August 10, 2016, 09:49:41 PM
I haven't, but it's definitely on the list now after playing Woolly World. I know Europe got a Virtual Console release a while ago and North America figures to get it at some point as well, but looking around it seems that used copies are really cheap, so I might just pick it up that way sometime soon instead of waiting for it to show up on Wii U.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on August 10, 2016, 11:34:39 PM

I haven't, but it's definitely on the list now after playing Woolly World. I know Europe got a Virtual Console release a while ago and North America figures to get it at some point as well, but looking around it seems that used copies are really cheap, so I might just pick it up that way sometime soon instead of waiting for it to show up on Wii U.


You won't regret it. Wario Land Shake It! is a fantastic game - gorgeous art and animation (although I wish the animation was a bit smoother), a wonderful soundtrack with different music on each level, and superb level design across the board with creative boss battles as icing on the cake.


Beating the game isn't hard - unless you seek out the special hidden levels, or try to beat the challenges on each level. That ups the difficulty quite a bit, but also showcases the level design and requires you to really make the most of what's available each time.


When it came out lots of people complained wondering how a 2D game could be worth the asking price - but anyone who skipped playing Shake It! missed out on a true hidden gem for the Wii!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oedo on August 12, 2016, 03:18:50 PM
Yeah, every time I hear or see people talk about it they almost always have only good things to say about it. I'm not surprised to hear that the challenge comes from the optional content, since Woolly World is the same way. I'm fine with that given how well Woolly World pulled off structuring things that way.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on August 12, 2016, 11:29:34 PM
Reposting from the download thread:

I'll chime in and say that I think Wario Land: Shake It is the best of the three Good Feel games overall. Beautiful style, and it manages to redeem the shitty Wario Land 4 rush-back-from-the-end-of-level gimmick, while controlling perfectly for a Wario game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on August 13, 2016, 02:02:33 AM
I am pretty much done with No Man's Sky and Hello Games in general. At this point I would actually pay money to have all the mining and crappy space dogfighting taken out of the game and have it be a pure walking simulator experience. There's just no fun at all here.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oedo on August 15, 2016, 04:12:42 PM
Metroid: Zero Mission

With the buzz around its 30th anniversary, I had the sudden urge to play some Metroid and settled on Zero Mission. Somehow, even with all the the praise that surrounds this game, I was caught off guard by just how amazing it is. 

I’ll get the only real issue I have with Zero Mission out of the way first: it was a bad decision to not make the hard difficulty available to players right from the beginning. If the normal difficulty was very challenging and hard was effectively a “super hard” mode, this would still be a palatable approach. However, the normal difficulty in this game just feels a little too easy. This wasn’t an issue for me in the overworld, where more damage and less health would just mean I play a little more cautiously rather than running through the underground tunnels of Zebes with reckless abandon, blasting through anything that got in my way. Where it really hurts is during the boss fights. I got pumped up for the fight with Ridley, but when I actually got to the battle I don’t think it lasted even an entire minute. It was the same with Mother Brain and Mecha Ridley. However, as I said, that’s my only real issue with Zero Mission. Taken as a whole the game is fantastic.

I played Super Metroid recently when it came out on the New 3DS and there’s a stark difference in pace with Zero Mission. I played Super Metroid somewhat meticulously, since I’m by no means an expert on the game despite having played it before. By contrast, I feel like there’s a much greater sense of momentum in Zero Mission. It’s still obviously an exploration heavy game and often requires a thoughtful approach to reach new parts of the overworld, but even when I was exploring I felt like I was pressing forward at high speed. Part of this is attributable to the fact that there are Chozo Statues marking areas on the map and the fact that I was playing on the normal difficulty, where I didn’t have to worry about the enemies or hazards in the overworld as much, but Zero Mission just feels like a faster paced game in general. To that end, it’s amazing to me how the development team behind Zero Mission made a game that can feel this way. To make a game that so heavily leverages backtracking and precise overworld exploration feel like it has a constant sense of forward momentum at the same time seems like an incredibly difficult task, and yet they completely nailed flawlessly. People often talk about how indie developers have a difficult time making games that live up to the Metroid standard because these developers can’t make a large overworld feel as interconnected and cohesive as Nintendo can with Metroid. There’s a lot of truth to that and that may even be the biggest factor, but striking that balance between a great pace and exploration that still feels natural and consistently engaging is what sets Nintendo apart for me. I haven’t played nearly as many Metroid-inspired games as a lot of other people have, but Zero Mission feels like the pinnacle of this particular kind of game design to me.

The other thing I love about Zero Mission is that it’s just so cool. The general premise, the setting, the music, Samus, and even what story is present in the game. I’m not particularly well versed in Metroid and the deeper lore that surrounds it (though after playing this game that’s almost certainly going to change), but, following the series from afar, I was aware of major plot points like Samus being raised by the Chozo and parts of Zero Mission game taking place on the planet which she grew up on. And yet, despite the fact that I already knew this, the cutscene near the end where they show Samus as a child with the Chozo, before she gets her Power Suit back in the present, was still so cool to me. The masterful game design is what makes people love this series, but there’s an appeal to Metroid which you won’t find in most other Nintendo franchises even beyond that.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Mop it up on August 15, 2016, 05:19:42 PM
You won't regret it. Wario Land Shake It! is a fantastic game
I second this. I think this awesome game was an unfortunate victim that got drowned in all the hate over the infamous E3 with Wii Music and Animal Crossing City Folk. Of course, some of the reviews didn't help either, as I remember at least one reviewer who did not play / find the secret levels in the game and claimed it was short and easy. The secret levels are almost half the game, so he missed a lot from laziness.

One thing I'll warn about however is that Wario Land Shake It! is only in 4:3, not widescreen. When widescreen is enabled, it just has borders on the left and right sides of the screen. It's a bit of a bummer given the game's nice graphics, but it isn't a big deal gameplay-wise.

Good-Feel are a bit under-appreciated as a dev I feel. Or at least the three 2D platformers they've made are. They're pretty high quality, but I don't think any of them have sold all that well.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Luigi Dude on August 16, 2016, 12:23:16 AM
Good-Feel are a bit under-appreciated as a dev I feel. Or at least the three 2D platformers they've made are. They're pretty high quality, but I don't think any of them have sold all that well.

They've actually done pretty good.


Wario Land: Shake It: 1.06 million

Kirby Epic Yarn:  1.85 million

Yoshi's Woolly World:  1.37 million


Yeah none of their games have been Mario sized hits, but I'm pretty sure they all still made a nice profit and pleased Nintendo in the end.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Khushrenada on August 16, 2016, 12:45:36 AM
Considering Nintendo mentioned that Fire Emblem needed to sell around 750,000 units to be profitable, I think they're probably doing good with the numbers they're pulling in.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on August 16, 2016, 07:07:08 AM
I always worry about sales figures from Nintendo's perspective though.


Sometimes it seems like their viewpoint is skewed, as if something isn't a super mega-hit then they consider it a failure. Maybe that's a side effect of having so many multi-million hits in the stable and a limited set of development/translation resources to work with? I mean, why bother spending time on anything that isn't expected to sell as well as Mario? (Rhetorical question - I know there are many good reasons to expand their library with different types and brands of games.)


I see Wario Land Shake It with a million sales and think "wow, that's not bad at all", and just pray that Nintendo isn't looking at it and thinking "we should have churned out another Mario game instead".


Regardless, I'm glad the game exists. And that this conversation exists, because it reminds me to go back and play Shake It again.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on August 16, 2016, 08:37:28 AM
I think the fact that they keep going back to Good Feel and having them make that kind of game would indicate they're pretty happy with how they've sold.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Mop it up on August 16, 2016, 12:34:18 PM
They've actually done pretty good.
Wario Land: Shake It: 1.06 million
Kirby Epic Yarn:  1.85 million
Meh, if those are worldwide figures then I stand by my statement for these two, especially in the case of Wario Land. I also remember Kirby's Epic Yarn dropping in price quickly and eventually falling to $10 because of how much unsold stock stores had.

Considering the Wii U situation, Yoshi seems decent, and it's still for sale so it could get even better.

Considering Nintendo mentioned that Fire Emblem needed to sell around 750,000 units to be profitable, I think they're probably doing good with the numbers they're pulling in.
Sure, but my point was about popularity.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Luigi Dude on August 16, 2016, 02:19:59 PM
Meh, if those are worldwide figures then I stand by my statement for these two, especially in the case of Wario Land. I also remember Kirby's Epic Yarn dropping in price quickly and eventually falling to $10 because of how much unsold stock stores had.

Epic Yarn was released October of 2010 and Nintendo's own Q3 report said it sold 1.38 million by the end of December 2010 that year.

https://www.nintendo.co.jp/ir/pdf/2011/110128e.pdf (https://www.nintendo.co.jp/ir/pdf/2011/110128e.pdf)

Then their own end of year fiscal report has them selling 1.59 million by the end of March 2011.

https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf (https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf)

Then there's the Neo Gaf thread where the guy keeps getting updated info about Nintendo's shipments and has Epic Yarn at 1.85 million as of the end of December 2014.

http://www.neogaf.com/forum/showthread.php?t=963700 (http://www.neogaf.com/forum/showthread.php?t=963700)


Seriously I'm not sure were you live but worldwide Epic Yarn was a success that sold the majority of it's sales at full price.  A company like Nintendo isn't going to ship an extra 500k after the original sales if there's tons of unsold stock around.  If that was the case they could have cooked the books to make games like Other M cross the million mark by dumping even more stock.

Plus in the case of Epic Yarn, it's also the best selling home console Kirby game.  Seriously, just look at the charts from said Neo Gaf thread I linked above.

Kirby's Adventure: 1.75 million
Kirby's Super Star: 1.44 million
Kirby 64: 1.77 million
Kirby Air Rid: 1.35 million
Kirby's Epic Yarn: 1.85 million
Kirby Return to Dream Land: 1.79 million

Every other home console Kirby game not listed like Dream Land 3 and Rainbow Cruise never hit the million mark.  Which goes to show how impressive Epic Yarn did considering it wasn't even a traditional Kirby game and yet it managed to outsell every other home console Kirby game.  Hell, even when compared to the handheld Kirby games, Epic Yarn is the 2nd best selling Kirby spinoff behind only Pinball which did 2.19 million back in it's day.

Even Wario Land: Shake It did decently all things considered.  Yes it was a drop from the 2.20 million Land 3 and 4 both did, but at the same time Wario Land 2 only sold 1.48 million back in it's day which was a much bigger drop from the 5.19 million Land 1 did.  Wario World and Master of Disguise didn't even hit the million mark so it's not like it's the worst selling game in the franchise either.  Even when compared to the Wario Ware series, the original on the GBA only did 1.10 million, Twisted never even broke a million and Touched and Smooth Moves despite being casual friendly games on the casual monsters that were the DS and Wii sold just short of 2.5 million each.

So it's not like Wario has been a real gaming sales powerhouse outside of his first game on the GB which sold mostly on the fact it was called Mario Land 3 and still had very traditional Mario gameplay.  Of course even then it was a huge drop as well since Mario Land 2 sold 11.18 million, so the Wario series having drops between installments isn't anything new.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Mop it up on August 16, 2016, 02:34:40 PM
You're missing the context of my point. Given the quality of the games, I still feel they deserved to sell better. Comparing them to other games in their respective series doesn't show anything, as I also feel many games in the Kirby and Wario series should sell better as they're both great series. Things like profitability never entered the equation.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on August 16, 2016, 05:14:19 PM
I'm pretty sure Nintendo was fine with Good Feel's Wii output, and satisfied with Woolly World given the WiiU install base, but I also wonder about the increased production cost of WW given its HD assets and long dev cycle. Though the stuffed Amiibos probably helped out.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on August 18, 2016, 01:54:30 AM
Human Resource Machine (Steam):
(http://images.akamai.steamusercontent.com/ugc/271725976970435895/8B6F24C9EC1278EF184673DE22AE9F4D8F5B8CB8/) (http://steamcommunity.com/sharedfiles/filedetails/?id=742913351)

Too see it in action check out this webm (https://a.pomf.cat/kgfiuc.webm) i made or watch NWR video of James Jones playing the game (https://www.youtube.com/watch?v=iE-Y9Q39x2E).

I am cautious about "playing" these types of programming puzzle games. Being software engineer who does programming for living the idea of a game that forces you to work, calls it entertainment AND doesn't pay you is preposterous. It is like that picture where dude works on a forklift all day and comes back home to relax and play forklift simulator videogame (http://starecat.com/content/wp-content/uploads/work-is-done-today-time-to-go-home-and-relax-german-forklift-crane-street-cleaning-simulator.jpg).

Still i started HRM thinking i can finish it in a few days time. Because game features rather basic machine and starting puzzles are basically just exercises straight out of computer science textbooks i thought i can be done with it very quickly. And for many tasks i did, writing out the perfect (both in code size and speed) solution literally on my first try.

However few puzzles were much harder and had me trying to solve them in the span of several nights. I also had to write several vastly different solutions depending if i aimed for speed or tried to shorten the program.

Puzzle when you are asked by to split digits in a number (so that you get "437" and output "4 3 7") gave me a trouble, especially in efficiency challenge. It requires division by 100s and 10s but HRM can't do division by itself, and you have to emulate it by subtracting subtrahend repeatedly until you reach zero or negative value. To fullfill speed requirement i went way, way overboard with loop unrolling (https://en.wikipedia.org/wiki/Loop_unrolling) and had to wrote a program so long it reached program limit:

(http://images.akamai.steamusercontent.com/ugc/271726283027712576/19975E0D2641140714EB439AD064079C8EC2FFF3/) (http://steamcommunity.com/sharedfiles/filedetails/?id=743814863)

Another interesting problem was sorting. Sorting is a classical task in Computer Science and as a student i spent a lot of time studying various methods and reading "Art of Programming (https://en.wikipedia.org/wiki/The_Art_of_Computer_Programming)" which had an entire chapter dedicated to sorting alone.

Because i tend to gravitate to the simplest algorithms i first wrote selection sort (https://en.wikipedia.org/wiki/Selection_sort), it was short (33 commands) but not fast enough. Then i started over and did rather complicated heap sort (https://en.wikipedia.org/wiki/Heap_sort) which theoretically should be much faster, however because of primitive nature of commands (modern processors can access memory at address 2x+1 all in one command, but in HRM you have to write like 8 commands to do the same) and input data being too short my code ended up slower instead. Then i restarted again and wrote insertion sort (https://en.wikipedia.org/wiki/Insertion_sort) algorithm which did the trick.

Re-learning all these things was kinda fun. Just like 15 years ago, i was once again stunned by the cleverness of heap sort algorithm.

The final puzzle with prime factors (https://en.wikipedia.org/wiki/Prime_factor) turned out to be much easier than i thought it was. For the first day i thought that i HAVE to actually calculate prime numbers (at least first 7 of them), but apparently i didn't, because the way algorithm works it outputs prime numbers by itself naturally.

Game's art style and atmosphere with story vignettes helped to make it more of a fun game. Background ambient music very old by the end and i was just muting it.

Overall: this "game" might be interesting if you want to learn the basics of CS and will be hard enough if you go for optimized solutions. Not sure if i recommend to people who just want to have a good time though, because i fully realize that spending an hour trying to optimize the program by one command is not everyone's idea of fun.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on August 18, 2016, 08:42:39 AM
Interesting comments - recently picked up Human Resource Machine again with my brother-in-law and his (teenage) kids. He and I both have CS degrees. He does more coding than I do these days, I tend to be limited to less demanding web-based development. But everyone enjoyed the game, with kids playing and adults givnig hints and trying to improve optimization after a level was solved.  It was a good little puzzle for the hour or so we played.


That time was also enough to convince me to pick the game up solo and finish some challenges that I had ignored previously. My first time through the game I spent maybe 3 hours to see the ending - but didn't satisfy a bunch of optimization challenges and ignored a handful of optional levels.


I like your approach of trying to actually maximize efficiency (not just meet the stated goals), but am not sure I enjoy the game enough to sit down and focus on the problems long enough to push for the best solutions for both size and speed.  I'm also not sure that I'm going to do the prime factoring level. It's the only stage I haven't even attempted, as each time when I reached that point my reaction was simply "nope, not interested in doing that right now".  Maybe another time.  :)


The one thing that left me disappointed in Human Resource Machine was the background story. I feel like there is some cute humor at play, but the payoff for beating this game just didn't live up my expectations after playing World of Goo or Little Inferno.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on August 18, 2016, 05:40:46 PM
 Link’s Awakening DX – 3DS VC
I finished my play through last night and really enjoyed the experience. The previous games in the series were firmly on the fantasy continuum, but LA has a more fairy-tale like tone. It works well with the game’s aesthetic and gameplay. The emphasis is squarely on puzzle solving and platforming over combat, to the point where combat is downright easy. It doesn’t detract from the game though because the complexity of the environmental puzzles would become annoying if it were as difficult to clear rooms in LA as in LOZ or AOL. The sequential dungeon-crawling structure of the game is similar to past Zeldas, but there is enough thematic changes to make it fresh. The story itself is surprisingly poignant. The fairy-tale tone also opened the door to some surreal elements which I think add to the game’s appeal. There are numerous easter eggs, the fourth wall is amusingly broken, and the NPCs are often interestingly idiosyncratic. It’s all executed well and adds a layer of cleverness to the game. LA is obviously revered and I understand why.


 As an aside, I really like the introduction of the roc’s feather and would have killed for that in LOZ. The wizzrobes crush me in the last dungeon.
 
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on August 19, 2016, 01:13:14 AM
Serious Sam: BFE.

It took Too long to become a Big Fucking Encounter. The last level is absolutely epic. It also needed more varied environments, it's 100% set in Egypt, so it's all sandy yellow. The level designs aren't as creative as the first 2 games. It's not a bad game or anything, just takes too long to hit peak explosions.

Stange for me to say this, but they needed to Micheal Bay the **** out of this game.

I feel the same way, I played a several hours of this and it still never ramped up to the fun of the previous games. Parts of it feel like your playing a mundan COD clone. The weapons are fairly hard to find as well.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: TofuFury on August 21, 2016, 04:40:21 AM
Tonight I defeated the final story boss in Dark Souls 2: Scholar of the First Sin. I still have plenty of DLC to complete and I'm working on completing the PVP covenant I'm in, so I have plenty of post game content to keep me busy.


Compared to the other games in the series, DS2 gets a lot of hate from Souls fans. It hides the lore from DS1, and instead focuses on doing its own thing. Honestly, while I still have to play 3, this is my favorite game in the Souls series so far. The locations are evocative, and I found myself having a lot of fun exploring this world.


While I understand many of the complaints Souls fans have for the game (soul memory, mob enemies galore, lacking an interconnected world), none of it bothered me. I died plenty, but always found a summon sign when I needed one. Mobs could be taken care of with careful planning. And I didn't miss the interconnected world of 1, though I do miss all the shortcuts.


As a whole, I felt DS2 was harder than 1 both in terms of normal enemies and bosses, though the bosses aren't quite as memorable as DS1. Still, the game provides plenty of help to take those bosses down, so I never felt stuck until I reached my first DLC boss.


While I'd recommend those interested in the Souls experience to start with 1. The difficulty ramps up with 2, so having some experience with 1 will prepare a player for 2.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on August 22, 2016, 07:56:16 PM
Just finished up NiGHTS: Journey of Dreams (on Wii).
(http://static1.gamespot.com/uploads/scale_super/gamespot/images/2007/324/reviews/840380-938874_20071121_002.jpg)

This was my first time playing a NiGHTS game because, like everyone else on Planet Earth, I never owned a Saturn. Expectations were pretty high for this sequel due to the cult-status of its predecessor, but this one is tough to recommend.

NiGHTS is this androgynous jester-like figure who flies around through rings and collects orbs. Keep hitting circles to get a combochain going for more points. Pretty simple, intuitive, arcadey stuff. Very few buttons used and a host of controller options (GameCube support!!) should make this easy, but it never gets to that Super Monkey Ball level of precision. Controls feel clunky in the flying levels, with no option to invert the Y-axis, auto-scrolling that seems to actively hinder how far you can look. There's also a few dull platforming levels (escort missions...) with confusingly laid out levels, overly simple puzzles and stiff controls.


Story however is where this game really trips up. You're playing the dreams of two meant-to-be adorable moppets, but these lil' shits hog all the screentime with their poorly delivered dialogues, dead-eyed stares and realisations about the meaning of friendship (barf). The game is plagued by cutscenes (and loadtimes) that play out the trite story, when all you wanna do is fly around as NiGHTS. I'm not making this up, the gametime logged on the file is 3.5 hours after completing both kids' story. But due to unskippable cutscenes (even on retries, always lovely) I spent a whopping 7.5 hours completing the game!


There's some stuff to like though: music is top-notch and there's a musicality to the better flying levels. Some of the visuals are nice enough, with the CGI cutscenes being real standouts (the in-engine ones are awful though). The world feels different enough to not be totally generic, with its cutesy Sega Nightopians, varied bossfights and main character of ambiguous gender. Gameplay is also different enough from most other games that it's easy to see why people like NiGHTS so much, although unfortunately controls are clunky throughout this particular instalment.


Verdict: NiGHTS: Journey of Dreams is just likable enough on idea, world, music and bossfights. Those positives keep it from being awful; but its clunky controls, plethora of annoying talkative characters, endless unskippable cutscenes, stupid lack of checkpoints are all actively conspiring against it. If this franchise interests you, go for the (HD remake of the) original if at all possible. 5/10

Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on August 22, 2016, 09:42:59 PM
Congrats on finishing the game!  I wanted to like Nights. Couldn't do it.  Didn't even finish the game before reselling, and I'm a bit of a game hoarder...   :-\
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: TofuFury on August 22, 2016, 11:05:33 PM
I'm glad you had fun with Nights Steefosaurus. I only had the chance to rent Nights, but I enjoyed my time with it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on August 24, 2016, 08:32:42 PM
Yeah NiGHTS is super likable, just a shame the Wii game has so many things holding it back. Hopefully they port over the original Sega Saturn game to Wii U (or NX) one, but I'm not holding my breath sadly. Is NiGHTS playable in the Sonic All-Star Racing games? Gotta be right, freaking Skies of Arcadia is in it and that franchise has been dormant for much longer.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Phil on August 24, 2016, 08:39:10 PM
NiGHTS was the flag bearer on the original, but became a racer along with Reala in Racing Transformed. In Transformed, Ristar became the flag bearer.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on August 24, 2016, 09:07:33 PM
NiGHTS was the flag bearer on the original, but became a racer along with Reala in Racing Transformed. In Transformed, Ristar became the flag bearer.


Nice! It definitely feels like NiGHTS deserves more exposure than they ever got. They're just a character that's hard to dislike, even if the game I played starring them was mediocre at best. Find myself making a lot more excuses for this game than I normally would for something of similar quality; kinda speaks to how it's a unique enough franchise that I really want to root for it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Phil on August 24, 2016, 10:42:25 PM
Apparently, Rodea the Sky Soldier has some similarities to NiGHTS. I own it for Wii U/Wii, but I've yet to try it out. Really interested in doing so when my review load isn't so big.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on August 25, 2016, 05:13:00 PM
Apparently, Rodea the Sky Soldier has some similarities to NiGHTS. I own it for Wii U/Wii, but I've yet to try it out. Really interested in doing so when my review load isn't so big.


I've read the Wii game is the best one of those two. Supposedly it plays a lot better with a pointer. Considered picking it up a while back, but it's still super expensive here and I've got way too many unplayed games as it is already. It's cool that with Rodea Sky Soldier, Yuji Naka is still trying variations on the 3D sonic/NiGHTS Into Dreams formula. You'd think someone would get bored with a similar way of movement after so many years but he's still trying to make it work, gotta admire that.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on August 26, 2016, 10:01:21 AM
Finally finished Help Wanted: 50 Wacky Jobs (Wii) last night.  It's a mini-game collection, and as always the quality of the mini-games varies...but it was fun and well made overall.  The story is weird enough to be funny, and the single-player structure is a pretty solid loop of earning/spending money and unlocking new jobs. Enjoyed it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on August 26, 2016, 04:09:45 PM
Apparently, Rodea the Sky Soldier has some similarities to NiGHTS. I own it for Wii U/Wii, but I've yet to try it out. Really interested in doing so when my review load isn't so big.

I've read the Wii game is the best one of those two. Supposedly it plays a lot better with a pointer. Considered picking it up a while back, but it's still super expensive here and I've got way too many unplayed games as it is already. It's cool that with Rodea Sky Soldier, Yuji Naka is still trying variations on the 3D sonic/NiGHTS Into Dreams formula. You'd think someone would get bored with a similar way of movement after so many years but he's still trying to make it work, gotta admire that.


Don't play the Wii U/3DS versions unless you really really hate your life.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on September 01, 2016, 09:52:46 AM
I beat The Legend of Zelda: A Link Between Worlds last night, it was a fun ride and very well balanced, of course owing a lot to A Link to the Past. I liked the non-linear approach to dungeons, although finding out how to get to the dungeons was half the challenge sometimes. Oh, and the ice dungeon sucks, and so does getting to it.

The items were all well done, and upgrading them added another layer. I should say all items except the boomerang, it wasn't really necessary in the game.

I could see where some would say the game was too easy, but I liked the level of challenge. If you get all the upgrades Link is pretty overpowered by the end, especially the Nice Fire Rod, which is a real death machine.

I still dislike the 'tennis game of death' Ganon likes to play. It's like a torture rhythm game!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on September 02, 2016, 03:56:25 AM
I beat The Legend of Zelda: A Link Between Worlds last night, it was a fun ride and very well balanced, of course owing a lot to A Link to the Past. I liked the non-linear approach to dungeons, although finding out how to get to the dungeons was half the challenge sometimes. Oh, and the ice dungeon sucks, and so does getting to it.

The items were all well done, and upgrading them added another layer. I should say all items except the boomerang, it wasn't really necessary in the game.

I could see where some would say the game was too easy, but I liked the level of challenge. If you get all the upgrades Link is pretty overpowered by the end, especially the Nice Fire Rod, which is a real death machine.

I still dislike the 'tennis game of death' Ganon likes to play. It's like a torture rhythm game!

I loved the game, but I also had the advantage of playing on a used cart that had Hero Mode unlocked, which really made all the game systems sing. They should really have the Hero option from the get go going forward.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ian Sane on September 02, 2016, 04:27:48 PM
Last night I beat Tokyo Mirage Sessions.  This is actually only the second RPG I've ever beaten, with Super Mario RPG being the other one.  Something about this game of all things inspired me to play it until the end.  I really liked the session based gameplay.  I feel like I really understood the strategy of the battle system and if I can do that then it makes sense that I would dig the game.  The final boss wasn't that hard actually.  I beat him in one try, which was nice because there's a big cutscene right before you fight him that I did not want to fast forward through on repeat attempts, and I never had any of my party die on me.  Ironically the hardest boss I faced was in an optional side quest.  In fact the whole last area which features a couple return matches with prior boss battles is quite easy and I think as your character powers up throughout the game they gain so many key abilities that the game becomes easier as it goes.

So far this is my favourite Wii U game, but I've only played a handful of titles.  It's funny because when it came out my primary motivation for buying it was that I figured it would be a rare collectible someday and if it turned out to be a great game that was a bonus.  No, this was worth buying because it's a great game and a lot of fun to play.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ThePerm on September 02, 2016, 11:11:12 PM
You never beat quest 64 Ian? :P

also Steefosaurus..idk Nights on Saturn is really fun ,but i didn't find myself wanting to continue Nights on wii.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on September 04, 2016, 09:41:58 AM
Finished Daxter (PSP).  It's not a horrible game or anything, but it certainly failed to live up to expectations. Reviews and ratings are extremely strong, actual gameplay and story aren't. At least it looks pretty good and seems ambitious on a technical front.  Although I don't regret my time spent playing per se, I really can't recommend it to anyone.


In an interesting move, the next game I've started is God of War: Chains of Olympus (PSP). As the game started I immediately noticed that it's also developed by Ready at Dawn. My expectations for gameplay have already been adjusted...
 :-\
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on September 08, 2016, 01:00:13 AM
Obduction (PC):

Okay, I'm going to have to retract some of my suppositions from the impressions thread.I thought I was 1/3 of the way through the game, but it was probably over 2/3s. The fourth world specced out by the lore and such just turned out to be a two-minute set-piece of sorts. And also, the game never actually got hard, and was significantly more simple than Myst, much less Riven. I suppose much of this is reflective of a Kickstarter budget/price tag, but I'm flabberghasted by reviews that claim this is a real mindbender of yore, almost knocking it for being too cerebral.

I should perhaps qualify the difficulty a bit: the final puzzle is a culmination of a base-4 alien numeral system transcribed obscurely on grids. This would be satisfying and tricky, but the trouble is that the game did not require you to actually figure out the notation until the last juncture, in which you're basically locked in a room. I hadn't previously bothered figuring the thing out because there's a tool in the main town that lets you punch in decimal numbers or grid arrangements, thus I assumed I could always go back and puzzle it out when the need arose. But it never did, because every panel up to the finale was solvable (and seemingly meant to be solved) by randomly noodling with it for a few seconds. Kind of bafflingly poor design, compounded by the final restricted area that wouldn't be a puzzle at all if you could go back and check the translation machine. So another really bad puzzle concept right there. If I hadn't taken certain screenshots, I would have been **** out of luck.

But I wasn't **** out of luck! A worksheet I screencapped with the in-game tool had a base-4 grid pattern transcribed on it that was a fairly high number. I plugged it into the final console, and lo and behold it got me within spitting distance of the actual node I needed to access, and two minutes of fiddling with the pattern later, I had overcome the only real challenging puzzle concept in the entire game, because it was actually stupid and they provided you with the ability to cheese it, in fact made this a completely viable, if not primary, solution path!

A pretty big disappointment overall. I assumed there would be a Riven-esque meta puzzle to tie it all together, involving a convoluted pathway through the worlds, but once you complete the initial "turn on all the trees" goal, that's it, aside from finding the entrance to the bleeder, which is not a puzzle but is total bullshit that cost me a half-hour at the very end.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Lucario on September 08, 2016, 08:44:46 PM
So no man's sky huh?
*sighs*
I loved this game I really did.
For 2 hours, then I noticed things, hey that things the same, why am I doing the same thing again. Then I Realised.
Unlike minecraft that has infinite replayability, No man's sky is just a fancy minecraft rip-off game. Everything gets super redundant real fast, and if I was going to play something like this... I'll think i'll just stick to MC and Subnautica.

Pros:
Beautiful world
Randomly generated
Cons:
Gets boring really REALLY fast
And now there's no multiplier and the developers lied, god damn it.

A playable game but very redundant.
4/10
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on September 09, 2016, 11:02:27 AM
Journey

Totally worth it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on September 09, 2016, 12:19:29 PM
Finished off God of War: Chains of Olympus (PSP). Despite some rough first impressions, it was pretty decent. Combo system ramped up well enough and it met most of the goals set out for an action-heavy game like this. The pacing was brisk and the game brief enough that it's easy to recommend for action junkies.


A shame that writing and characterization were so bad at times, and that the game panders so heavily to over-the-top violence and sexuality. Sometimes those choices were warranted considering the story, but sometimes they were simply in bad taste. Of course that probably shouldn't have been a surprise: the franchise doesn't exactly hide it's motives.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on September 10, 2016, 05:50:54 AM
Batman: Arkham Knight (PC):
(https://abload.de/img/20160910133137_1toq5y.jpg) (https://abload.de/img/20160910133137_1toq5y.jpg)

I was expecting deeply derivative product with now famous performance problems on PC, something like Assasin's Creed Unity. Was i wrong. This game is amazing.

(https://abload.de/img/20160910113855_19xqtq.jpg) (https://abload.de/img/20160910113855_19xqtq.jpg)

First Arkham game i liked well enough. It was a very good low-brow entertainment: satisfying power of Batman fighting mooks, exhilarating cape flying, some puzzle-solving and DC fanservice though the game targeted teenage boys a bit too blatantly with character designs. Combat was dumb and simplistic, bosses were bad as usual for western studio, but overall the game was enjoyable as a hamburger-tier game.

Arkham City was basically more of the same and put Batman in a huge city filled with pretty much the same but on a bigger scale: more mooks to fight, more puzzles and trophies to collect, more flying on cape through rings. It also solidified the structure, pacing of how the game dolls out challenges for you to choose from. There were 400 secrets that you had to do or collect (https://miiverse.nintendo.net/posts/AYQHAAABAAC_UqFMSgysfQ). Some of the challenges were quite annoying to do.

(https://abload.de/img/20160828165643_1e8pc8.jpg) (https://abload.de/img/20160828165643_1e8pc8.jpg)

Arkham Origins, in my opinion was the most polished out of them all which is a given because it came after City. Before Origins i wasn't really captivated by these games' stories, but i really liked Origins plot and especially it's ridiculously overproduced cutscenes. Otherwise it was kinda rehash of City but i thought it was overall a better made game. It added detective sequences and had less collectathon with just 200 secrets too (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW_0ozNNA).

By fourth game Arkham series has probably reached the peak of what hamburger-style AAA production can achieve. It builds on everything all 3 previous games did and makes the whole package better and more diverse. By the time i was done with Arkham City i was exhausted by the repetition, but not in this game.

(https://abload.de/img/20160905001431_1w8rho.jpg) (https://abload.de/img/20160905001431_1w8rho.jpg)

The strength of Arkham Knight is how proficiently it's made. It drips out new missions organically little by little not allowing player to be intimidated by hundreds of markers on open-world map. By adding several new types of activities with batmobile, finally Arkham games have achieved the level of variety where none of the activites don't actually get old by the end. There a lot of various side-missions you can make progress in simultaneously but most of them are not as prolonged as stuff in City and Origins and that's why it doesn't get repetitive.

(https://abload.de/img/20160902011915_199r3x.jpg) (https://abload.de/img/20160902011915_199r3x.jpg)

Fighting mooks or taking them out stealthily, flying, racing, racing with flying at the end, racing with vehicular combat, tank style vehicular combat, puzzles, environment puzzles are back (i missed them in Origins (http://www.nintendoworldreport.com/forums/index.php?topic=41624.msg836233#msg836233)).

Evev the bosses -- usually the worst part of any western AAA production are decent enough. The clearly realized where their strengths lie and made most bosses easy enough so not to get annoying. Some bosses are literally just one button press at the right time but it's so well done.

Story really goes some places and Hamill is delivering the best voice work of his career:


Plot pulls from BTAS, from "Killing Joke", "Death in the Family", "Under the Red Hood". Origins already had a great "Killing Joke" Red Hood flashback scene that was the highlight of the entire game, but Arkham Knight shoots amazing flashbacks and story pieces like that one after another.

Manic, deppressive atmosphere of the game with Batman getting the closest than ever to cross over the edge are helped by great camera work in hallucination scenes and small details like bugs crawling everywhere. Game managed to fool and pleasantly surprise me all the way to the end and even past that -- in New Game+

(https://abload.de/img/20160902034709_1v7qk7.jpg) (https://abload.de/img/20160902034709_1v7qk7.jpg)

And it looks amazing too:

(https://abload.de/img/20160910133518_16wpm3.jpg) (https://abload.de/img/20160910133518_16wpm3.jpg)

Pretty picture comes at a price and there are performance problems, especially during vehicular segments (game lags when rotating camera too fast or just when making sudden turns), but it is playable enough for other types activites: flying over the city districts is especially impressive.

(https://abload.de/img/20160830120730_1gpoks.jpg) (https://abload.de/img/20160830120730_1gpoks.jpg)

I always really liked layered 3d design of Gotham across it's many incarnations. Gotham in Shumacher movies with it's crazy architecture especially impressed me. Arkham Knight's Gotham is more vertical than ever with overpasses built over other overpasses, over ground train lines, gothic skyscrapers, futuristic towers, and construction cranes on top of the modern glass and steel buildings.

(https://abload.de/img/20160830084932_182oxs.jpg) (https://abload.de/img/20160830084932_182oxs.jpg)
(https://abload.de/img/20160830121358_1wzr01.jpg) (https://abload.de/img/20160830121358_1wzr01.jpg)
(https://abload.de/img/20160830085858_14zr9u.jpg) (https://abload.de/img/20160830085858_14zr9u.jpg)

This game introduces Batmobile as a main way to get around, to give it more purpose a lot of puzzles were made to justify it's presence and there are a lot of drone battles where you transform into Bat-tank and fight automated drone-tanks. Whole Batmobile business is kinda clunky but it helps to break monotony.

(https://abload.de/img/20160903212121_1qqqhf.jpg) (https://abload.de/img/20160903212121_1qqqhf.jpg)
(https://abload.de/img/20160830095030_1rrrq1.jpg) (https://abload.de/img/20160830095030_1rrrq1.jpg)
(https://abload.de/img/20160830090842_16rozx.jpg) (https://abload.de/img/20160830090842_16rozx.jpg)

Great game. Sure there are some problems with framerate but outside of that it's an apex of what modern game developer can do with established open-world formula. Very enjoyable game, all the way from beginning to the end.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on September 10, 2016, 07:35:48 AM
So you actually liked the tank battles?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on September 10, 2016, 12:15:36 PM
Yikes. Knight is easily the most repetitive game in the series with the generic side content and car-built city with few crafted interiors. It's the most Ubi-like game in the series that way.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on September 10, 2016, 12:39:05 PM
So you actually liked the tank battles?
They're not good, but tolerable. Just don't do too many of them one after another and spread them out given that game allows it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ShyGuy on September 10, 2016, 02:27:00 PM
The character models are bad, and the story is bad, and the driving is bad, and the game tone feels like an awkward denouement where Rocksteady proved they had their heads up their backside.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on September 13, 2016, 01:18:12 PM
Batman: Arkham Asylum (Steam):
After enjoying Arkham Knight (http://www.nintendoworldreport.com/forums/index.php?topic=41328.msg903310#msg903310) i decided to revisit original game and collect everything this time. Weird, i don't think i did 100% first time but i vaguely remembered the reward for 100% completion (i probably just looked it up and downloaded audio file or something)...

(http://images.akamai.steamusercontent.com/ugc/262721402380883620/61C44D511BD2B7E2AC863E8CFDE8177F69649EB5/) (http://steamcommunity.com/sharedfiles/filedetails/?id=761086348)

Coming back to the first game after so many years is weird. It has very much "Unreal game" look: plasticky models, texture visibly loading in and overall muddy look.

(http://images.akamai.steamusercontent.com/ugc/262721402386420213/1AB5928F38A4894AE7107B990069D46EA93E48C6/) (http://steamcommunity.com/sharedfiles/filedetails/?id=762002275)

And overall UI and man these designs are weird:

(http://images.akamai.steamusercontent.com/ugc/262721402385062312/BBB75096E310CCFC92768FFF95420599DDF2B6C7/) (http://steamcommunity.com/sharedfiles/filedetails/?id=761779284)

I think the idea was to make it look more like a comic book with yellow ink and sepia-like filter during pause.

Still it's impressive how many things they got right from the get go: signature death animations, DC fanservice, detective mode, grappling hook, cape flying, various gadgets. You can only grapple from the ground and that makes flying like in Arkham City onwards impossible but what is there is still very cool.

(http://images.akamai.steamusercontent.com/ugc/262721402380884165/DDEE422584ED4341684EBDE7FE559C0CD1D86423/) (http://steamcommunity.com/sharedfiles/filedetails/?id=761086411)

Also it is nice to play a Batman game in 60 fps for once -- all other Arkham games i played had much lower framerate. Fluidity of the action still doesn't fix stiff by design combat but it is something.

(http://images.akamai.steamusercontent.com/ugc/262721402395154748/19742C97B19DEDB146C4740876A8EECDE70CE2B2/) (http://steamcommunity.com/sharedfiles/filedetails/?id=763114120)

They were quite proud of the combat, because they even made up a name for it and emphasized it with combat challenges. And while it must have been good for western game standards for the time, it has huge problems (still does): keeping "freeflow" ™ up is much harder than it needs to be: if don't do anything for longer than .7 of a second -- it drops. If you whiff and Batman strikes at empty air because mook fell to the ground -- it drops. If you expect nearby enemy to attack after you finish the animation and you press parry button in advance but he doesn't in fact attack -- it drops.

All this makes completing combat challenges more of a grind of repetition until you luck into the sequence where everything goes your way instead of proper accumulation of skill.

At least after almost a decade i finally realized how critical hits in Arkham games work.

Hard mode where enemy incoming attack markers are disabled is kind cool but i don't think it makes much of a difference because after spending some time in combat challenges you start to recognize which goon is gonna attack you even before the marker even appears because he will be running towards you. This "removing enemy attack marker" mode is similar to Viewtiful Joe's hardest mode with the similar gimmick.

(http://images.akamai.steamusercontent.com/ugc/262721402380880437/E7C391D81AE81B7592871B64CE5568AA3A0D8B31/) (http://steamcommunity.com/sharedfiles/filedetails/?id=761085972)

Predator challenges however i genuinely enjoyed. They're more like a puzzle and figuring exactly how and in what order you need to do to hit all three medals was very interesting.

Completing 100% Riddler secrets was kinda disappointing though. There were all placed either right there in the open, or behind destructable wall or in the form of "aligning puzzle":

(http://images.akamai.steamusercontent.com/ugc/262721402386418833/85A165769E64CFD0DEDCC1E235A42AEA2933A27E/) (http://steamcommunity.com/sharedfiles/filedetails/?id=762002027)

That's just three types of puzzles across 243 secrets. Good that City started to bring much more variety to puzzle solution rather than just "enter Detective mode and rotate camera until you a question mark". On the other hand City also doubled number of secrets and introduced rather annoying AR missions.

Also because of the way levels are constructed it was annoying to spend 10 minutes going inside the building to pick up last 2 secrets and then spend 10 minutes going back outside because there is only one way in and out and you need to climb that very high elevator shaft.

I also made sure to look at Arkham City tease (http://steamcommunity.com/sharedfiles/filedetails/?id=761266979) in Warden's office. I even remembered exactly which wall needs how many explosive charges to get access to it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oedo on September 17, 2016, 11:48:05 PM
7th Dragon III Code: VFD

I really like the visual direction this game took. It’s certainly not beautiful in the same way as something like Bravely Default and Bravely Second, but that’s to expected since this all the environments are 3D in this game. What I really liked about the visuals, and the world in this game in general, was the attention to detail. One example of this is your party’s home base, Nodens, which is originally meant to be the building of a wealthy corporation. There are a lot of nice touches that make it feel like what you’d imagine a building like this to feel like; cafes and cafeterias on some floors, vending machines and benches on others, sunlight pouring in through the windows on the higher floors, a city skyline seen through a window in the Skylounge. There are a lot of NPCs scattered throughout the building as well and, with some fantastic music also present, it ends up feeling like an endearing place. The same attention to detail is extended to the other overworld locations, dungeons, and battle backgrounds as well. The first place you travel to outside of Tokyo in particular looks great.

Taking the story for what it is, it’s executed well and I enjoyed it. It’s fantastical and ridiculous, but that’s par for the course. I appreciate the fact that there was barely an attempt at trying to adequately explain a lot of the things that most games try (and fail) to explain; instead, the narrative just kept getting pushed forward and it kept the story interesting for me. I did feel like I was missing a lot of references, especially towards the end, since I haven’t played the previous games in the series, but the story is self-contained enough that I was satisfied with it in the end. I would like to see this series, or another series that is born from it, continue, as I think the overarching theme of hunting dragons across a futuristic Tokyo (and going back to the past to hunt them in Atlantis and to the future to hunt them in Eden) was really cool. I do wish they did more to expand the story and the background regarding the latter location I mentioned though. As for the characters, there are a lot of typical archetypes you’ll see in anime and JRPGs, but for the most part all the characters are likable (even the ones that you know will inevitably betray you to some extent) and I wanted to see them succeed or redeem themselves in the end.

Overall, the gameplay is great. It doesn’t do anything drastically different, but the team mechanic adds an interesting layer to the combat. Timed correctly, enemies can be debuffed in several ways, your team can be buffed in several ways, and fallen allies can be revived with team supports in the same turn, all without sacrificing any of your primary team’s actions. Buffs/debuffs do make a difference in this game and you’re limited to three primary party members in combat (as opposed to the standard four), so it’s a nice way to speed up the combat and a layer of strategy at the same time.

The dungeon crawling in this game is also very satisfying. There are random encounters, but the real fun of the game comes from hunting dragons, which can be seen roaming in the dungeons. The number of dragons (around 250, though I don’t remember exactly) seems daunting at first, especially since you don’t have a lot of fights against dragons under your belt when you first see it. However, once my team become stronger and I started to form strategies for beating dragons efficiently, it made it all the more satisfying to enter a dungeon and see that I’d knocked the number down by 30 or 40 a few hours later after clearing it.

There are some gameplay elements that I wasn’t as much a fan of. Instant kill moves are present in some boss battles and those are easily in the top five of things I dislike most when I come across them in JRPGs. The game also does a poor job telling the player what kind of other status ailments to expect when heading into a boss fight. Many JRPGs can get away with this, to some extent, but there’s really no reason for it in this game. There are no “surprise” boss battles; it’s blatantly obvious every time a boss battle is about to occur. Your team also has a navigator who is providing analysis and support from your base of operations on every mission, so there’s an obvious explanation in the story that could have been used to give the player a hint of what to expect (in fact this does happen in two or three of the boss fights, which makes it even more puzzling why it doesn’t happen for all of them). It may seem a little unfair to hold these things against this game specifically since they’re so rampant in the genre, but a poor decision is a poor decision no matter how often it happens. However, these are ultimately minor nitpicks.

The sections of the game where the party is split up into separate teams is probably going to be hit or miss for people, but I’m glad these parts of the game exist. As someone who grows irrationally attached to party members in JRPGs, I would have rolled with the same three party members I started the game with all the way to the end had it not been for these sections. It was fun to learn and use classes that I otherwise would have not used, and it was a nice change of pace from the classes my first team was comprised of. Because the second and third team party members also receive the same amount of experience and skill points as the first team in every battle while all your teams are together (which is for the overwhelming majority of the game), it’s also amusing to see how broken some classes become in between these sections. My third team struggled a bit when I first had to use them as my primary team, but when another one of these sections rolled around towards the end of the game, I was able to level up two of the party members’ skills so much that they were able to one-shot dragons by themselves with certain moves. Given that every class feels distinct and has its own style, it also greatly changes up the gameplay. What works for the first team will be different from what works with the second and third teams if they’re a mix of different classes, so the approach to combat has to vary from team to team in these sections depending on the team’s collective set of skills.

All of that is made true largely by the level of depth and versatility to the classes in this game. For example, during boss battles, one class (Duelist) can spend most of the fight setting up traps that don’t do a lot of damage, but can inflict useful status ailments. If you manage to set up all three traps within four turns, then a powerful attack is triggered at the end of that turn which deals a huge amount of damage. Given that the preparation required to create this scenario can take a lot of turns, you’re taking this class from playing a minor support role for most of the fight to being your hardest hitter. This is probably the most extreme example of it, but every class in the game has a varied enough set of skills that they can switch between playing of offense, defense, or support and remain useful in some manner.

I've played a lot of JRPGs on the 3DS this year and while this may not take the top spot among them, it doesn't feel out of place mentioning it alongside the likes of the Fire Emblem Fates games and Bravely Second. Overall, for me, 7th Dragon III Code: VFD is a great game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ClexYoshi on September 18, 2016, 04:46:53 AM
Hey! Oedo! you're in luck! the original 7th Dragon for the DS which got fan translated is all about Eden and the original Group that stabs Haze in the face!


I'm glad you liked this game more than me. I felt like I took a gamble on something I wouldn't normally and got burned for it. Go read my review of 7th Dragon III Code: VFD earlier in this thread~!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oedo on September 19, 2016, 07:51:53 PM
Ah, sorry to hear that you didn't like it as much Clex. I remember seeing your post a while ago, but I decided to wait until later to read it since I was planning on playing the game soon. It sounds like a lot of where the game let you down was in the story. I tend to be a lot more forgiving of JRPGs in that respect, but I can see how some parts of it might put people off. I found the whole "dragons are the ultimate form of evolution" explanation kinda questionable too, as much as I did end up enjoying the story in the end.

Thanks for the heads up on the original 7th Dragon fan translation! Seems like importing used copies of the game is still reasonably affordable, so I'm definitely going to look into that since this current flood of JRPGs won't last forever.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ClexYoshi on September 20, 2016, 04:08:31 AM
it was the story, and just... not really liking Nodens being the real only place to explore that isn't a dungeon.


As for the original 7th Dragon, it's really quite good and has more traditional JRPG flavor in how it handles towns, overworld, and dungeons. the more Etrian bits of the system are still there too.

The one thing that isn't exactly great is the fact that in the original 7th Dragon, Dragonsbane flowers are actually poisonus, and your party takes damage every time you walk on a tile with Dragonsbane on it. it also destroys the flower if you stamp it, but it can respawn in dungeons (on the overworld, you can actually get rid of it forever on the overworld by eating the damage from stepping on it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on September 20, 2016, 03:26:16 PM
So speaking of dragons, I just finished up Yoshi's Woolly World (on Wii U).
(http://www.technobuffalo.com/wp-content/uploads/2015/10/Yoshis-Woolly-World-16-1280x720.jpg)


As a relatively recent Wii U owner I've missed out on a lot of the 2D platformers the system offers. Rayman and DK are all still in the pipeline for me. All 3 looked gorgeous, but picked this one up first. I'm pretty bad at games so figured I'd start out easy.


Partial mistake there though; the later levels get pretty tricky still. It offers things like extra ability badges and even a mode where you get wings to compensate, but those still don't cover things like spiky pits or those damn blocks which flattened me constantly. Did really appreciate the winged "mellow mode" though, for co-op with someone who's never played a platformer before. Kinda too bad you can't have one player in mellow mode and the other in normal, but oh well.


Game looks amazing of course, and sound is decent too. I miss the saccharin song from N64 Yoshi's Story though! There's a ton of levels, well over 50, a decent amount of fun, but kinda easy bossfights, and absolutely endless collectibles. Collect yarn to unlock new Yoshi's, collect flowers to unlock more levels, etc. Kinda wish these things would stack perhaps though, I've got a bunch of flowers in every world but you need ALL of them for the extra level. Same with Yoshi's; I can't count the amount of levels where I got 4/5 yarnballs - not enough for a new Yoshi, since they don't combine with yarns from other levels.


Level designs vary nicely too, the last 3 worlds contain a host of standouts in particular. The earlier ones are a little samey perhaps though. If one is kicking your ass you can always pay to skip it in mellow mode, which is nice. I hate the checkpoints though, they're too sparse for a game this kiddy, and routinely having no checkpoints right before a boss is some real garbage. Also why no Kamek bossfight!?!


Overall I would recommend it, it's creative with its world, controls well, has fun boss fights, tons of stuff to collect. Have some nitpicks in terms of streamlining the experience, perhaps they can do that for the 3DS version. Rating: 7.5/10
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oedo on September 22, 2016, 04:40:25 PM
it was the story, and just... not really liking Nodens being the real only place to explore that isn't a dungeon.


As for the original 7th Dragon, it's really quite good and has more traditional JRPG flavor in how it handles towns, overworld, and dungeons. the more Etrian bits of the system are still there too.

The one thing that isn't exactly great is the fact that in the original 7th Dragon, Dragonsbane flowers are actually poisonus, and your party takes damage every time you walk on a tile with Dragonsbane on it. it also destroys the flower if you stamp it, but it can respawn in dungeons (on the overworld, you can actually get rid of it forever on the overworld by eating the damage from stepping on it.

So I guess the fact that this happens in Code: VFD in Eden is kind of a nod to the original game? It's stuff like this which makes me sort of hesitant to jump into a series with a second, third, or later entry without playing the games that came before it, because I always think seeing references to older entries like this is really cool and it's easy to miss them if you're coming in later. On the other hand, I guess I might not have even been interested in the original if I hadn't played this game first and playing the games in the opposite order will offer an interesting perspective too. Thanks again for telling me about this game!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on September 28, 2016, 06:08:25 PM
Joined the Team Known as Codename STEAM (3DS):

After taking a break a few hours in, I resumed this game last week and powered through to completion. This is an unusually difficult game to parse my reaction to and I would be hard pressed to give it a number rating. I found some elements of it to be frustrating throughout and some only frustrating until I had sufficiently figured the game out and/or gotten access to better characters/weapons. This is tough though because I think the point of the game is to keep you feeling pressured and moving decisively under adverse circumstances.

More granules:

-It's continually irritating not being able to see the whole map, walking into overwatch traps, etc. But this makes information a resource in the way that it isn't in the Fire Emblem games, and you gradually learn the right cautionary procedures. You've basically got to get in the game's headspace.

-Getting overwatched by enemies can be extremely annoying. Sure, you can do this to them, too, but I felt the triggers on your behalf are inconsistent and I generally did not find it advantageous to play the game in that kind of methodical/trappy way. Also, it's very annoying that you can't see how much "steam" or whatever the aliens have, or if they have that restriction at all while on defense. You can seemingly get overwatched by them until you die. Information restriction is one thing, but I feel like once you have a bead on alien health you should also be able to see how much juice they have for their overwatch/next turn. As is, I felt like semi-informed blitzing was the only way to play the game.

-As a result, easily half the characters are worthless gimmicks. I stuck with John Henry, Henry, and Lion as my core three members, and they are also the first three you get. The excitement of getting new characters wore off pretty quick when it turned out that they mostly suck after the initial stretch. Somewhat conversely, I was irritated that I didn't have a sniper character up until they introduced the sniper character, and then the game clicked much more. With properly equipped Fox on the team you can pull off some sick **** and depending on the map I leaned heavily on her for much of the game.

-Unpredictable enemy reinforcements are super annoying. But again, this keeps pressure on and ensures that you can't just creep forward and wipe out alien formations.

-One-time use specials per character is a cool feature that adds personality and flexibility in a pretty harsh game. But most characters have terrible personal radius special attacks that you rarely use because you really don't want to get up in an enemy group's face. Henry is not a particularly good character, but I used him in every mission because he had the only truly good special. In fact, I beat the final boss in a clinch when it exposed its weak point after seemingly endless hammering, allowing second-to-last man standing Henry to shoot his patriot rocket for one million damage. But in a way this only partially makes up for the fact that I almost never used the specials of the rest of team (John Henry, Lion, Fox).

-There is functionally no character progression. You can unlock new subweapons and steam boilers, but most of them suck. Your steam allotment always feels kind of weak, and most weapons don't do a satisfying amount of damage. The imprecise aiming and enemy wobble also makes hitting weak points frustrating. But I still managed to beat the game. So I'm not sure how I feel. Though I definitely hit a few points where I was like "If I die near the end of this 30 minute map, with a fucked save point, I'm just not going to play this game again." But each time I squeaked out a victory, at least twice with nearly dead last-man-standing Lion leaping into the goal zone while surrounded by enemies. Which was exhilarating.

So all in all, an odd duck. I feel accomplished for having beaten it, mostly not having a good handle on actual strategy, but the ideal strategy might have been the antic fumbling that I employed.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: pokepal148 on September 30, 2016, 10:55:07 PM
Balloon Kid is an odd but enjoyable game that's well worth your time.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on October 01, 2016, 10:55:51 AM
So speaking of dragons, I just finished up Yoshi's Woolly World (on Wii U).


Love the review. Mostly agree with it. I do think Rayman and DK Tropical Freeze are the two of the three best platforms on Wii U. So you probably won't go wrong with any of the two you pick to play next.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on October 02, 2016, 02:39:03 PM

Just finished up Severed, which was recently added to the Wii U eshop.
(https://i.kinja-img.com/gawker-media/image/upload/s--GPSvRjaP--/c_scale,fl_progressive,q_80,w_800/aipgbzzpyztsshvhlx3p.jpg)


Released earlier on Vita and iOS, this is now on 3DS and Wii U too. Gorgeous game from Drinkbox (they did Guacamelee) which has you starring as Sasha (pictured above) who loses part of her arm when her family gets attacked. A creepy spectre-figure hands you what looks like a living blade, and we're off to get our family back!


You move through the world in a way that reminds me of Killer7, in that you point a direction and press forward, but don't actually have complete movement freedom. On rails a bit? You find puzzles, secrets and fight all in first-person view on the Gamepad, using a stylus. The fights are really cool here, you swipe to hack away at gruesome enemies and parry their attacks. If you land a bunch of succesful hits you get in a brief trance-mode and can kill the enemies by severing (titledrop) their limbs. Those limbs are used to upgrade your blade.


The good: looks and sounds great, sparse storytelling that still manages to convey emotions without spelling things out for you. The Mesoamerican-inspired setting is relatively novel too in games! The fighting is cool with the touchpad, and having the giant map up on the TV really helps once you've taken care of all enemies in an area and want to explore for secrets.


The bad: you can't walk backwards, which isn't super annoying but sometimes you overshoot and then turning is a little cumbersome. Also I feel like the upgrade system is kinda janky, I had like 1600 spare giblets left at the end with nothing to spend them on. Maybe because I played on the easy mode, but yeah. Also if you're playing the whole thing in one go, touch controls might get tiring. I took my time though.
Last nitpick is the credits song. The whole game has moody pianos and then it ends with almost Sonic-esque rock? WHY? I get that they wanted a song called "take my hand" but did it have to be so jarring?


Last note: it's cool to have a main character with an obvious physical disability in a game. Don't see that a ton, I feel like. They almost ruin this in the final area, but then turn it into a situation where Sasha needs to accept the loss of this limb, so that's nicely done.


Severed is a tremendous game in my opinion. If you want something moody, bloody, pretty short (7.5 hrs for 100% on easy), and heavily using touch controls this comes highly recommended. 8.5/10

Love the review. Mostly agree with it. I do think Rayman and DK Tropical Freeze are the two of the three best platforms on Wii U. So you probably won't go wrong with any of the two you pick to play next.


Thanks! Yeah I'm thinking Rayman might be next, since I'm not great at games and get stuck easily on difficult platformers haha. But DK will happen eventually for sure, love the atmosphere in those games.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on October 09, 2016, 08:00:01 PM
I rage quit Grabbed by the Ghoulies midway through the second chapter. Something about getting the egg back from a skeleton. I got tired of the janky controls and the arbitrary conditions in every single kill room and the arbitrary health in each room of the freaking mansion. It just wasn't fun at all.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on October 10, 2016, 06:02:08 AM
10 000 000 (Steam):
Finally got the last achievement.
(http://images.akamai.steamusercontent.com/ugc/269475444208804926/1B6A1D2A817342AE38E76F40A6B2CAD2DD711C07/) (http://steamcommunity.com/sharedfiles/filedetails/?id=753456596)

It's a match-3 puzzle game but you need to match certain things to go past monsters and other obstacles and do it fast because game gets faster and faster.

I was kinda hoping to get more skill based gameplay akin to Puzzle and Dragons but it's closer to PuzzleQuest it it's randomness where pieces falling from the ceiling filling up empty spaces largely determine the outcome. Ah well.

I got to the end relatively quickly, but the last challenge to achieve 10 000 000 points on Explorer level took me a month of playing on lunch breaks. I even thought of clearing save and restarting it the game, but today i finally lucked into the win (http://steamcommunity.com/sharedfiles/filedetails/?id=778398057).

Randomness situation is worsened by controls forbidding to move pieces while your combo is still going. You need to match pieces constantly not to die because game doesn't stop as more pieces fall. Very often you might just die in the middle of a 5+ chain match without even a chance to even do anything because of this.

Whatever, i'm glad it's over.

Also got last achievements on Legend of Korra game (felt kinda sad) and Brothers: Tale of two sons -- funnily one of the last achievements was to sit on one bench that i missed, because back when i played the game i kept sitting on every bench i could see, but i missed one single one that actually leads to achievement.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on October 10, 2016, 11:02:46 AM
...


Posts like this are why I'm not a fan of "achievement" chasing. Sit on all benches, have some random and wildly unlikely thing happen, and get "rewarded"?  No thanks.


Finished Pikmin: New Play Controls (Wii) this morning. Not bad considering it's Canadian Thanksgiving and I'm sick as a dog.  The game was easy but totally charming. Didn't do very well with the final boss - but had lots of spare days and enough Pikmin in reserve to just brute force the battle.


My kids want to move on to Pikmin 2 right away, but I think we'll play something else first.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: supermario2k on October 10, 2016, 12:18:53 PM
It doesn't count as beating it but I crashed Minecraft! I created a pillar that goes way up into the sky made out of stone and then started a lava fall over it then I created a water fall to put out the fire and that only turned into that ugly **** that lava turns into when you pour water on it, and then I had a huge water fall so I tried to pour lava over the water to kill it off, in an endless cycle because the physics are weird in that game and I crashed my save. I had to disable autosave and go in and delete the entire pillar of destruction to restore that map.

Then I created a water world, where I flooded the entire world one water bucket spill at a time, and crashed the game again now I can't get back into that save. Apparently if you have too many water squares in a map it will crash. Sorry Kevin Costner I tried.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Lucario on October 10, 2016, 07:46:47 PM
How **** is your computer rat? XD
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: supermario2k on October 10, 2016, 09:28:40 PM
It's actually brand new, bought it a month ago. But I am playing the game on the PS4 dumb ass so nice try.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on October 11, 2016, 08:13:26 AM
Finished off Scurge: Hive (GBA) last night. Most of the game was very easy - enemies drop so much health when killed that it's almost hard to die on normal mode; in retrospect I should have upped the difficulty before starting - but the final boss took a few tries before figuring out a working approach.


Not quite sure what to think about the game now that it's finished. It's quite good except for one issue: there is simply too much repetition for my personal liking. Every stage used the same progression (get power-up, find keys, activate nodes, fight boss). The game would have benefited from variance at some point to keep you on your toes.


That said, the game is well designed and accomplishes what it sets out do. Scurge: Hive is a solid action game and remains easy to recommend.  The ending claims that the adventure is: "to be continued..." but I have my doubts the game sold well enough to live up to that promise - which is a shame, really. I'd be up for some more of Jenosa Arma's story.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Fatty The Hutt on October 11, 2016, 11:02:05 AM
Finished off Scurge: Hive (GBA) last night.
...
Not quite sure what to think about the game now that it's finished. It's quite good except for one issue: there is simply too much repetition for my personal liking. Every stage used the same progression (get power-up, find keys, activate nodes, fight boss). The game would have benefited from variance at some point to keep you on your toes.

Sounds a lot like that Streetpass space shooter game, Mii Force. I got bored fast with that one.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on October 19, 2016, 02:24:06 AM
The Legacy of Kain 2: Soul Reaver or Soul Reaver 2: The Legacy of Kain, whatever (PC):

I've glanced at this series before, but couldn't be bothered to figure out what was going on with the different titles and chronology or whathaveyou, but I saw this one for $2 or so on a GOG sale and it looked like the Dreamcast game I saw in EGM as a kid and thought looked cool. And I was jonesing for an actual full-fledged action adventure game, and had the notion that this series was well-regarded.

But looking in to it afterward, it seems like this game/series is mostly revered for its story, which would have been a big warning sign. This might be the talkiest non-RPG I've ever played, with frequent and agonizing chunks of time devoted to two verbose try-hard characters babbling gobbledygook exposition about some ongoing plot I could not care less about.

The actual game is only about 8 hours long, and a big portion of that is going back and forth through the same linear corridorish game world in "different" time periods, desperately trying to avoid participating in the awful combat system. There aren't any sidequests, there aren't any secrets, there's no inventory, and there are only 4 short dungeons and a handful of traversal obstacles between them. There is a "dark world" mechanic that is smoothly integrated, but it's severely underused to the point where I got stuck a few times because I forgot it existed.

The actual dungeons are decent, though, for what it's worth. Now I just want a goddamned real Zelda game. ::Looks into emulating Sphinx and the Cursed Mummy::
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: supermario2k on October 19, 2016, 11:45:54 AM
I hate this thread. You all suck. I never even have time to play very many games let alone beat any of them. That settles it this weekend I am locking myself in my apartment and playing at least one game from start to finish. Probably going to be Super Mario 3D World, its about time I finish that one.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on October 19, 2016, 02:10:31 PM
I hate this thread. You all suck. I never even have time to play very many games let alone beat any of them. That settles it this weekend I am locking myself in my apartment and playing at least one game from start to finish. Probably going to be Super Mario 3D World, its about time I finish that one.


I usually have to make a concerted effort to beat games - it usually takes an ongoing investment of time over a month or two because I usually don't have a lot of gaming time on a day-to-day basis.


It's funny how my approach to a game changes as I'm nearing the end.  Depending on how much I like a game, my reaction can be totally different!
* Xenoblade Chronicles (Wii) - the end was approached with trepidation, and sometimes I will choose to ignore the main quest (or even play a different game) because I loved the experience and don't want it to end yet
* Scurge: Hive (GBA) - just grinding to finish; even though I enjoyed the game a good deal, I've had my fill and want to be done with the game
* Pikmin 3 (Wii U) - simple satisfaction; the game is done, I'm ok with that; no rush to end or wasting time to delay myself from moving on
* Daxter (PSP) - pure spite; I've already wasted too much time with this game already and just want it to end, but am not willing to quit before finishing because the time invested is too high to back down now
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on October 19, 2016, 02:16:00 PM
Finished off Scurge: Hive (GBA) last night.
...

Sounds a lot like that Streetpass space shooter game, Mii Force. I got bored fast with that one.


I didn't get bored with Scurge: Hive. The challenge increased close to the end and I still think it's a good design overall.


But (as mentioned above) it had started to feel like a grind eventually instead of a natural progression or exploration of the environment.  Maybe the game was too drawn out and should have tried to cut an hour or two off the playtime?  Maybe one level should have included a mini-boss battle added midway through?


Still recommended, despite failing to live up to the "might be better than Metroid Fusion" feeling that it generated early on.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on October 19, 2016, 07:11:45 PM
The actual dungeons are decent, though, for what it's worth. Now I just want a goddamned real Zelda game. ::Looks into emulating Sphinx and the Cursed Mummy::

Oh wow that Sphinx & Cursed Mummy game is a deep cut right there. I remember kind of wanting to try it during the 3D platformer heydays. IIRC there's a pretty annoying gamebreaking glitch after the... second? Mummy stage, where if you save behind a door that's supposed to open and then die the trigger to open the door no longer exists, leaving you trapped forever with no solution but start a new game.



I hate this thread. You all suck. I never even have time to play very many games let alone beat any of them. That settles it this weekend I am locking myself in my apartment and playing at least one game from start to finish. Probably going to be Super Mario 3D World, its about time I finish that one.


Haha hey man don't turn it into a chore. Play what you want, when you want to. I once read that only ~15% of games get completed. While I'm definitely one of those "but if I don't finish it I can't check it off my list!"-people, it's useful to remember that completing games shouldn't be the goal, the goal should be to have a fun/enriching experience during your free time. (Altho Mario 3D World is great and the last main level is pretty stellar.)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: supermario2k on October 20, 2016, 11:02:43 AM
I know that man, I been gaming since the 80's. But I never have time to even do small gaming really. I work 50-60 hours a week and I have school on the side. I do my best but it's not easy. I do game, but mostly just Minecraft because it's easy to pick up and play and easy to put down and move on.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on October 20, 2016, 11:24:45 AM
I know that man, I been gaming since the 80's. But I never have time to even do small gaming really. I work 50-60 hours a week and I have school on the side. I do my best but it's not easy. I do game, but mostly just Minecraft because it's easy to pick up and play and easy to put down and move on.


Ah okay. I hope you can find the time to play and maybe even finish an engrossing adventure then this weekend!
This is why I love short eShop games. Things like Spy Chameleon, Nihilumbra, Year Walk, and Tengami. You can play them for just an hour or two and still make a lot of progress or even finish them, so you also get that satisfaction of completing a game.
Same reason why I really like that many retail games use level-based stories (Mario 3D World, Yoshi Woolly World, Splatoon, Rayman Legends). They give you easier "exit points" than open-world games, if you will. Fits better with a busy lifestyle.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: supermario2k on October 20, 2016, 06:39:43 PM
The tricky part is, while I do work regular hours, as a news reporter I am essentially on-call 24/7 depending on you know breaking news. Even Sunday's are not 100 percent.

But I did recently download Minecraft Pocket Edition to my phone so I have the ability to do some micro gaming while I am on the go.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on October 21, 2016, 05:07:24 PM
Haha hey man don't turn it into a chore. Play what you want, when you want to. I once read that only ~15% of games get completed. While I'm definitely one of those "but if I don't finish it I can't check it off my list!"-people, it's useful to remember that completing games shouldn't be the goal, the goal should be to have a fun/enriching experience during your free time. (Altho Mario 3D World is great and the last main level is pretty stellar.)

Lol, it took me a good portion of last year to figure this out.  I hadn't gamed in years, and the last time I did I had a lot more free time. I initially fell back into old completionist and power gaming habits and wasn't enjoying myself as much as I should. Good advice!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: supermario2k on October 21, 2016, 11:58:08 PM
I normally make time for Minecraft during the week so today I decided to try Minecraft Wii U edition. I have the PS4 version so that is my main one but I bought the Wii U one a month or so ago and it finally finished downloading today. NO my internet is not slow, I only plug my Wii U in when I plan on using it to save power so I had a bunch of games downloading. Anyways I tried it out today, I didn't like the controls as much as the PS4 version. Maybe I am just used to them so hopefully once I get used to them it will be better.

But I hate the save feature. It is so slow. Maybe that has something to do with the external hard drive I am using. It is a powered one, actually it is an older Seagate I used to use for my primary PC back up storage. It is a 1.5 TB drive. For some reason the Wii U keeps disconnecting from the hard drive so that makes downloading games, or installing updates, take forever. I think this is why I stopped gaming on it as much.

Needless to say I did go back to Super Mario 3D World and remembered why I quite. I am at the last castle but it requires 7 more stars to enter it and I just can't seem to get any more stars. I only play a few levels here and there but after about 20 minutes of looking for stars I give up and turn it off.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on October 22, 2016, 10:28:39 AM
Lol, it took me a good portion of last year to figure this out.  I hadn't gamed in years, and the last time I did I had a lot more free time. I initially fell back into old completionist and power gaming habits and wasn't enjoying myself as much as I should. Good advice!


I mean, it's easy to preach this but practicing is another matter entirely. Obviously this is the biggest first world problem ever, but right now I'm playing through Final Fantasy 8 which hasn't been fun since the first disc - yet here I am, a good 60 hours later, still doing grindy sidequests because I've committed to the idea of finally beating this darn game. :p Rationally I should just drop it and play something fun instead, but yeah.


Needless to say I did go back to Super Mario 3D World and remembered why I quite. I am at the last castle but it requires 7 more stars to enter it and I just can't seem to get any more stars. I only play a few levels here and there but after about 20 minutes of looking for stars I give up and turn it off.


That also annoyed me! Mario 3D World is sooooo close to being perfect in my opinion, but a few things really hold it back. Why the arbitrary limit on how many stars you need?! I just wanna see all the levels, not replay a bunch I've already seen. It's especially weird because earlier on they often let you advance by beating just one out of two levels on those crossroad section on the map. Why suddenly a hard barrier at the end then? Totally agree.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Phil on October 22, 2016, 08:37:34 PM
I beat Azure Striker Gunvolt 2 as Gunvolt. HIGHLY recommended game. It fixes a lot of problems I had with the original and makes for a really fun game. I hope to review it and share on NWR when I beat the game as Copen, the other character. Need to do, IIRC 80% of the challenges to get the final ending for each character.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: supermario2k on October 23, 2016, 10:18:02 PM
I made it all the way to the end of Super Mario 3D World, I died a few times on the last tower climb segment and gave up for a while. I spent the rest of the time testing all my recently purchased Game Boy games to make sure they all worked and so far every game is in working order.

Also looking through my Wii U purchases I remembered that I had already bought Kirby's Return to Dream Land so I played the first few levels of that. No I didn't get that far but I enjoyed the game a lot. I might put some time into this one. I just wish it didn't have that annoying shake the remote maneuver but I can I guess live with that if that. I wish  could play with the classic controller pro or even the Game Cube controller but since I am on a Wii U I don't know how to go about doing that if it even were possible.

I also spent some time in my PS3 digging through my retro library and spent a good twenty minutes on the first level of Gradius V. I don't want to make gaming into a chore that is for sure. I just wish I had more time to spend on a hobby I put way too much time and money into. Or I could scale back my purchases and keep just the stuff I know I will play but if I did that my entire library would be about 5 or so Super Mario games and Minecraft.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on October 23, 2016, 11:30:01 PM
I made it all the way to the end of Super Mario 3D World, I died a few times on the last tower climb segment...
You're not even close to the end though...
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on October 24, 2016, 08:13:00 AM
Finished, but only to the first set of credits, Thomas Was Alone (Wii U) last night. Not sure how I feel about the game.

It was nice, I guess. The narrative was very well done and clearly the best part of the game, but didn't live up to the comments from some reviews. (Seriously: I remember one review where the reviewer mentioned both laughing and crying over the course of the game. The story isn't that good.) The controls are pretty tight, but the actual platforming isn't challenging at all. The game mechanics introduced are interesting but not particularly innovative.

The design does do a great job of nudging you along asking you to try new things - but the pace of introducing new challenges is slow enough and the platforming easy enough that the entire experience felt like an inevitable grind to the end. Up and to the right, so to speak.

The threat of failure with the game is so low, that I'd almost recommend watching the game instead of playing it yourself. So that's not a stunning recommendation. But at the same time, I do think it was an interesting experience and am glad to have played it. (Also glad not to have paid full price, however.)  Did others try this game?  Am I a cold-hearted bastard for not empathizing more for the sentient quadrilaterals?

I made it all the way to the end of Super Mario 3D World, I died a few times on the last tower climb segment...
You're not even close to the end though...

Well, it's one of the ends and I think it's fair if people stop there after enjoying what the game has offered. Even though I really like beating games, I'm not always driven to beat them 100% or to see everything a game has to offer.

Without giving away too much, the requirements to unlock the "true final level" might be more than supermario2k would be willing to pursue right away, based on his previous comments. The final stage requires finding and beating everything else (stars, stamps, and gold flags at the end of every level). But even if you choose not to do that, there are a bunch of post-Bowser levels to play through if you want.

Speaking of which, I never did beat the final stage in that game. Hmm... might be time to revisit that game, thanks!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: supermario2k on October 24, 2016, 10:56:00 AM
Well Azeke if that is the case then I give up.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on October 24, 2016, 11:11:56 AM
Well Azeke if that is the case then I give up.
What i meant is that there are more worlds coming after that Bowser boss fight. Not levels -- full fledged worlds and arguably the best ones too both in terms of visuals and level design.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: supermario2k on October 24, 2016, 11:22:42 AM
I am sure as a gamer that is good news, I love this game but damn it I thought I was near the end. It's okay I am not ready for it to end I just never have time to play it as much as I would like. I should have known though I didn't think there were 8 worlds yet and most Mario games  have at least 8 worlds.

Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on October 27, 2016, 09:37:26 AM
Not on a Nintendo platform, but have finally slain a personal demon in Final Fantasy VIII (on PlayStation 1) after over a decade of slow progress and I wanna talk about it. This is gonna be huge, feel free to skip!
(https://www.thefinalfantasy.com/gallery/home/ff8/dynamic_previews/ff8-squal-rinoa_scale_800_700.jpg)

All right so this is the 2nd crazy-large PS1 Final Fantasy game, following the immense hype of FF7 in the year 1999. Spanning a whopping 4 discs, with gorgeous FMV sequences and a waltzy soundtrack, it is up there in terms of presentation with the best stuff on PS1. That said I have many issues, so if you remember loving this maybe just look away now.

Positives first:
+As said, presentation is top-notch. Some of the FMVs especially hold up to this day, although they don't have voicing. You can clearly see though where Square got the idea for that Spirits Within movie from.

+There's a neat "junction" system where you can connect magic spells to your attributes (strength, hp, etc.) to increase your stats. Put Cure or Full-Life on your HP and Fire on Strength to make the most gains. It's an interesting idea which I don't think I've seen anywhere else.

+The setting is pretty cool. It does that futuristic steampunk kinda thing from FF7, but more fleshed out. Sure there's weird things like how everyone's using melee weapons in a world where ballistic missiles exist, but eh.

+Furthermore the game includes its own cardgame which in its most basic form is surprisingly fun and robust, and you can win cards, which can be modified into items or spells to gain better "junctions" (stats).

+Lastly, the game starts out pretty high-stakes right away, with an encounter with a fiery demon and a military operation very early on. This game definitely got me hyped for other JRPGs too, for which I gotta give it credit.

Negatives:

-Oh man. The story is just absolutely idiotic, there's these 6 teenagers who are basically in mercenary school who need to save the world from an evil Sorceress. But every now and then they dream/hallucinate of being these three other dudes. Is it in the past? Future? Entirely unrelated? I guess I won't spoil it here, but let's just say everything gets INCREDIBLY convoluted. Totally consulted a "plot analysis" on GameFAQs afterwards to clear up the stuff I missed.

-The characters. Several of them are absolutely insufferable. Chiefly amongst them Squall, who has mastered the art of ellipses and facepalming. Then there's Seifer/Draco Malfoy, the requisite schoolgirl (this is a JRPG after all), a dude who punches people and has a Mike Tyson face tattoo, and a cowboy wannabe ladies man who I think is meant as a satire on American culture but is still just obnoxious. The only one I vaguely liked was Quistis and her storyline gets entirely sidelined after disc 1, great.

-So the junction system I mentioned earlier is interesting in concept, but in practice means a whole lot of micromanagement in menus. First you need to get a bunch of spells, then apply them to attributes, once the party switches you switch loadouts with currently active party members etc.
Plus it has this weird effect where characters become pretty replaceable. I think Quistis and Rinoa are meant to be "healer" types, but I loaded Quistis up with a bunch of Ultima to her Strength and Death to her status-attack to turn her into a walking battle tank. Cool I guess that you can decide who takes on what role, but it kinda makes the characters lack a distinct function?

-The levelling system. Enemies level at the same rate as your best character does, MEANING it's better NOT to level up if you wanna have an easy time! This runs so counterintuitive to RPG thinking. My first playthrough over a decade ago essentially became impossible because I had 1 dude at level 40 by disc 2 and so the monsters would regularly trounce my party in just a few hits. Eventually I got so frustrated I started over entirely, running from every battle where possible, chucking away a good 30+ hours of time invested. Which brings me to...

-Length. This game is gigantic. My final save was at 96 hours in. NINETY SIX! And that's not counting the 30 hours of a previous run. Sure I could've shaved a lot off this if I hadn't done a bunch of convoluted sidequests and had looked up the most efficient ways to quickly power up characters, but the game tells you none of that stuff. So much time wasted trying to find monkeys in forests because a sea monster I chucked pebbles at wanted me to deliver him a message.

TL;DR
: Final Fantasy 8 got me into JRPGs and has some interesting aspects. However, it's ridiculously long, padded at that, contains some really obscure systems it doesn't explain very well, stars a mostly annoying cast who keep droning on yet still manage to communicate poorly, and has an overly complex story that's ultimately pretty dumb. If you're gonna play this, get a GameFAQ up right from the start and cut every possible corner it lets you. Rating: 4.5/10
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on October 27, 2016, 10:09:25 AM
Not on a Nintendo platform, but have finally slain a personal demon in Final Fantasy VIII (on PlayStation 1) after over a decade of slow progress and I wanna talk about it. ...


But hey, at least it's better than Final Fantasy 7.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: supermario2k on October 28, 2016, 10:41:37 AM
Not on a Nintendo platform, but have finally slain a personal demon in Final Fantasy VIII (on PlayStation 1) after over a decade of slow progress and I wanna talk about it. ...


But hey, at least it's better than Final Fantasy 7.

Get out. We're done we can't be friends anymore.  :@
Final Fantasy 7 is gaming perfection. You will remember that when the awesome HD remake gets released. That game alone is the only reason I got a PS4.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on October 28, 2016, 03:12:19 PM
That's nostalgia speaking.


FF7 had great ambition, but lacked the technical chops to back up what it tried to do.
The game introduces many new things, but those new ideas were detrimental as often as they were beneficial.
Worst of all was the translation work... whew, what a hack job!


Seriously, it's not as bad as my trolling makes it out to be. But the game was always a huge letdown for me when compared to the polished (but more limited) experience of 6.


Here's hoping that the HD remake is the game that the original FF7 wanted to be, rather than the game it actually was. All it would take is significant improvements to the script, graphics, and gameplay.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Khushrenada on October 28, 2016, 06:13:41 PM
It's Square Enix. They'll make significant improvements to the graphics. Script and gameplay improvements are more murky.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Phil on October 28, 2016, 08:20:28 PM
Beat Gurumin 3D this evening! Took about 12 hours. Should remember this game this time instead of forgetting it like the PSP version. haha Maybe the second time playing it helps? Anyway, the camera is sometimes quite the pain even though you have control over spinning it around via the shoulder buttons or on the New 3DS, the little nub thing. I disliked how you have to beat all enemies, smash all jars, and then collect all treasures to "Master" a level. The former is annoying because there's no way to tell if you've beaten every enemy in a room while with the Cat Ears accessory you can at least get a tally of treasure chests and jars in each area. Some technical problems like stuttering music during loading transitions, but other than that, I'd give the game a C+. I recommend it. I hope to share a full review later.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on October 28, 2016, 11:04:59 PM
It's Square Enix. They'll make significant improvements to the graphics. Script and gameplay improvements are more murky.


Either way, it's cool they are doing a remake. I don't have much love for the game, but am in a stark minority. Most people agree that it's one of the defining classics in the RPG genre, and I don't deny that it had a huge impact on gaming in general.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on October 29, 2016, 12:04:14 AM
It's Square Enix. They'll make significant improvements to the graphics. Script and gameplay improvements are more murky.


Either way, it's cool they are doing a remake. I don't have much love for the game, but am in a stark minority. Most people agree that it's one of the defining classics in the RPG genre, and I don't deny that it had a huge impact on gaming in general.

A huge terrible impact.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on October 30, 2016, 11:25:11 AM
Very true. VII transformed the concept of a JRPG from "occasional-steampunk-with-mostly-fantasy-elements" into character-centric and character-distilled "unique" designs with little to no improvement in terms of plot. Also, I'm tired of Square Enix neglecting the Final Fantasy title that is ACTUALLY gaming perfection, Final Fantasy VI.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on October 30, 2016, 04:39:42 PM
... Also, I'm tired of Square Enix neglecting the Final Fantasy title that is ACTUALLY gaming perfection, Final Fantasy VI.


Nostalgia totally colors my viewpoint when it comes to FF6. It's a fantastic game and had tremendous personal impact on me. The fact that I own a GBA Micro solely dedicated to that game, ensuring it's always available to me, should prove my lack of objectivity.


Does FF6 really need a remake though? Unlike FF7 which missed the target in some aspects and could benefit from a new translation and some gameplay tweaks, I feel like FF6 comes much closer to hitting the goals they aimed for due to a tighter scope and better understanding of the technology being used to develop the game. A remake would increase accessibility, but between Virtual Console and (I think) iOS that might not be necessary. That said, getting hand-drawn graphics instead of sprites might be nice... or an orchestrated version of the soundtrack!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oedo on October 31, 2016, 05:22:20 PM
About a week ago I decided I wanted a Halloween themed game to play start to finish and I settled on Castlevania: Aria of Sorrow.

Aside from it being late October, part of why I wanted to play Aria of Sorrow again was because I see a lot of people put it ahead of Dawn of Sorrow and for a while now I’ve wondered why (not because I disagree necessarily; I just didn't totally know the reasoning). I think I’ve gotten a better idea of it now. Level design is the most important part of games like this and I do think Aria of Sorrow is the superior game in that regard. It’s not quite Metroid: Zero Mission in terms of having exploration that feels worthwhile and challenging yet seamless and fast-paced at the same time (which makes sense given that the greater focus on fighting enemies in this game, especially in the second half, will naturally slow down the pace to some degree), but it’s definitely closer than Dawn of Sorrow is. I felt like I was moving through the castle fairly quickly in Aria of Sorrow most of the time and I never really had to figure out where to go next; I could just keep pressing forward. Dawn of Sorrow did have a couple of head-scratching moments for me and the exploration wasn’t quite as intuitive from what I remember. Remove some of the other padding that was in Dawn of Sorrow like the touchscreen seal system and more of a focus on grinding as well and, yeah, Aria of Sorrow does feel like a more refined game.

When it comes to the RPG elements in this game, I’m somewhat conflicted. I’m sure at the time this game came out the fact that there was a leveling system was still seen as a cool (and differentiating) feature, but playing it now I’m not sure what a rudimentary system like this really adds to it. On the other hand, I do really like the ability to absorb enemy powers and the different weapons. The area designs and enemies are varied enough that it does seem like switching between (and acquiring) different abilities is worthwhile and makes a difference on how quickly you can progress through the game. The fact that there are a lot of different weapons with their own specific hitboxes is a nice way to vary the combat too and a lot of the more powerful late-game weapons are really cool (once I got Balmung there was pretty much nothing that could get me to switch off of it though). I guess I’d rather just have a game like this be balanced around weapon, item, and ability upgrades. If there is going to be a leveling system, I’d like to see a little more thought put into it so that it doesn’t feel like it’s just there (I do remember Dawn of Sorrow taking it a bit further). I’ll be curious to see what happens with Bloodstained in this regard.

As far as the story and presentation go, it is (predictably) a cool game to play around this time of the year. Maybe it’s not quite as creepy or haunting as some of the older Castlevania games or something like Shin Megami Tensei IV: Apocalypse, which I’m also playing, but Soma is Dracula’s reincarnation and you are fighting all sorts of horrible enemies in all sorts of horrible locations after all. The visuals and the great music add to that feeling as well. I am kind of disappointed that I can’t get the “best ending” without putting a lot more time into the game, but the “good ending” does provide a nice resolution to the story and I’m happy with that for now.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oedo on October 31, 2016, 06:16:36 PM
Oh boy. I was thinking about playing Final Fantasy VII and VIII (I haven't played either one for any significant amount of time) after the 3DS release schedule slows down later in the year, but after catching up with the newer posts in this thread some of you guys are making me reconsider.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: supermario2k on October 31, 2016, 06:25:30 PM
That's nostalgia speaking.


FF7 had great ambition, but lacked the technical chops to back up what it tried to do.
The game introduces many new things, but those new ideas were detrimental as often as they were beneficial.
Worst of all was the translation work... whew, what a hack job!


Seriously, it's not as bad as my trolling makes it out to be. But the game was always a huge letdown for me when compared to the polished (but more limited) experience of 6.


Here's hoping that the HD remake is the game that the original FF7 wanted to be, rather than the game it actually was. All it would take is significant improvements to the script, graphics, and gameplay.


I don't buy that nostalgia cop out at all. This game was heralded as ground breaking when it WAS NEW, nostalgia didn't play into that then. If you didn't get into it fine, if you didn't enjoy it also fine but the whole concept of mixing Materia was a fully fleshed out way of doing what they barely tried to do in 6. This was 6 done right. It mixed the futuristic dying world with the ancient magic of the old bygone era much better than 6. Of course I could just dismiss your enjoyment of 6 as pure nostalgia too you know. ::)

FF7 gets hated on because of the blocky graphics, hey even when it was new I wasn't impressed with the graphics, it wasn't really until Dreamcast that 3D graphics looked decent but the story of FF7 was a major hook, it reeled people in and the gameplay was fantastic. There were dozens of side quests, each character had their own story and made their own contribution to the game. There were dozens of party combinations. The story was very linear and it did things right that 6 tried to do but couldn't.

I was 16 when this game came out. I don't know about you but *I* sure as HELL do not remember my teen years with any sort of fond nostalgia at all. In fact not only do I hate it when people throw that out there, its misleading by the way, I just think when it's used people use it dismissively because they can't, or won't make a better argument. But if you are going to rag on 7 as being remembered fondly for nostalgia, a false equivelancy because 1, it wasn't a nostalgic time for me, 2 at that time I HATED Playstation so it doesn't drum up fond memories, and 3, then fall back on referencing the game that came earlier, on a system that is the very definition of nostalgic. I am sorry but no I don't accept that at all. Dislike the game all you want but don't tell me the ONLY reason I like it today is because I played it when I was a teenager, because, and this punches holes in that moronic, no idiotic, nostalgia claim every damn time, ADULTS were into FF7 when it was new and they had no nostalgia for it when it was new, GAMERS that grew up on SNES had no nostalgia for it because it wasn't FF6, it was FF7, its own game. Whenever someone praises FF2 or 3 or 4 they say oh it was ground breaking or great or whatever, but whenever someone praises FF7 its dismissed as nostalgia? No wrong, sorry.

The game garnered near perfect scores by everyone that reviewed it, the game nearly single handedly made not only Sony, and Playstation, the phenomenon it was, but also made RPG's a legit genre and took them mainstream.

I get how someone that either skipped the Playstation and stuck to Nintendo might dismiss the game, or at the very least downplay it's achievements, after all it is the game that cause the great rift between Square and Nintendo, so I understand someone who loved 6 would hate or belittle 7, because it's not on a Nintendo console.

If that is not a fair assessment of your situation fine, but I have seen no evidence you ever gave Playstation a fair chance so I have no reason to assume you gave FF7 a fair shake either, especially when you dismiss my enjoyment of it as nostalgia, something that I pointed out now is false, and then you fall back on a very much nostalgic game in the series.

I don't look back at 1997 with any rose tented glasses, that was the year of my second suicide attempt. That was the year I dropped out of high school. Did I play a video game that brought me some joy, sure, but I played that game YEARS later, in fact while it came out in 1997, when I was 16, I didn't get around to playing it until I was 22, so again how can you say my enjoyment of it when it was NEW was nostalgia and that my enjoyment of it today is just that? BTW, I don't replay it often in fact have only played it twice total, hence why I am looking forward to the remake, because the game is dog ass ugly and I would LOVE to experience it for the first time again, something I can do with an HD remake and not be "blinded" by nostalgia. Thanks. Also you said yourself you are blinded by nostalgia when it comes to 6 but that doesn't mean I am when it comes to 7, not when I didn't even experience at its peak.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on October 31, 2016, 08:54:31 PM
I'm not going to read spectrumy walls of text, so I'm just going to assume that it was acknowledging that FF7 is terrible. It broke the abstraction layer that made turn based RPGs playable, and shifted the medium toward an embarrassing and wrong-headed emphasis on pre-rendered story segments (and really, a focus on narrative in general).
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on October 31, 2016, 09:49:43 PM
Eh, I still think that 7 had more ambition than it could fulfill given how new the tech was and big their vision was, while 6 was kind of the peak of what they were able to do given the system constraints.  6 also felt like a more traditional JRPG, while 7 took risks - some of which clearly did not pay off in my opinion.

I'm totally ok for us to disagree though.  And if you accuse me of looking at FF6 with rose colored glasses I'll happily agree.

However... I want to address this comment:

Oh boy. I was thinking about playing Final Fantasy VII and VIII (I haven't played either one for any significant amount of time) after the 3DS release schedule slows down later in the year, but after catching up with the newer posts in this thread some of you guys are making me reconsider.

Don't reconsider!  Give them a shot!

Love them or hate them, they are landmark games and totally worth trying.  Worst case scenario, you find they aren't your thing and gain a greater appreciation for games you like more. Best case scenario, it will hit you the right way (like it hits many others) and you'll add a new game to your list of personal favorites.


The fact that they can be divisive and draw strong emotions certainly isn't a reason to avoid them!  :)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Oedo on October 31, 2016, 11:48:40 PM
Oh boy. I was thinking about playing Final Fantasy VII and VIII (I haven't played either one for any significant amount of time) after the 3DS release schedule slows down later in the year, but after catching up with the newer posts in this thread some of you guys are making me reconsider.

Don't reconsider!  Give them a shot!

Love them or hate them, they are landmark games and totally worth trying.  Worst case scenario, you find they aren't your thing and gain a greater appreciation for games you like more. Best case scenario, it will hit you the right way (like it hits many others) and you'll add a new game to your list of personal favorites.


The fact that they can be divisive and draw strong emotions certainly isn't a reason to avoid them!  :)

I'll definitely still give them a shot at some point (I already bought Final Fantasy VII during a PSN sale a while ago), but they might get pushed further down my queue now. I would be more inclined to play them if I had a Vita I could take with me anywhere, but it's a little harder to justify sitting in front a TV with a JRPG that has a decent chance of not being as enjoyable as I'd like.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: supermario2k on November 01, 2016, 01:48:45 PM
I wouldn't say it is broken, nor would I say it is perfect. I was only saying that MY enjoyment of it, was not nostlagia because i didn't play it when it was new. The rest was a **** you to just say **** you.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on November 01, 2016, 04:11:41 PM
Delete your account.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Lucario on November 02, 2016, 06:08:42 AM
Gentleman! Final Fantasy 7 is a great game! It's true, but it's aged like old cheese.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on November 02, 2016, 08:53:23 PM
I'll just say this- I believe Final Fantasy is a series that values narrative over gameplay. While that might be your cup of tea, it isn't really why I play JRPGs, and while VII put Final Fantasy on the map in the West and paved the way for many other series to come, I can really only appreciate it as one the first successful venture into 3D for JRPGs. There are other games that were the first successful venture into 3D for their genre and- surprise- they have also received stellar reviews. But the fact that VII is being remade with only its story being kept intact is damning evidence of what elements are the most praised about the game and the franchise, in general.

Personally, I play JRPGs for customization and engaging battle systems, which is why I try to broaden my catalog of franchises whenever I can. When a game mixes a good narrative with a solid battle system and deep customization, I'm all for it. But I've never really found a Final Fantasy title that has engaged me from any of those angles with the exception of VI, which is refined in presentation and soundtrack, had a massive cast of characters, and just the right amount of freedom. But it's really the only Final Fantasy title I've enjoyed (outside of the Crystal Chronicles games- again, combat system, customization, atmosphere), and I'm not particularly interested or thrilled by the prospect of getting back into the series again. Especially now that it seems to be stripping away the turn-based, tactical nature of previous entries for action-based combat systems.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on November 02, 2016, 10:06:25 PM
I'll just say this- I believe Final Fantasy is a series that values narrative over gameplay. While that might be your cup of tea, it isn't really why I play JRPGs, and while VII put Final Fantasy on the map in the West and paved the way for many other series to come, I can really only appreciate it as one the first successful venture into 3D for JRPGs. There are other games that were the first successful venture into 3D for their genre and- surprise- they have also received stellar reviews. But the fact that VII is being remade with only its story being kept intact is damning evidence of what elements are the most praised about the game and the franchise, in general.

Personally, I play JRPGs for customization and engaging battle systems, which is why I try to broaden my catalog of franchises whenever I can. When a game mixes a good narrative with a solid battle system and deep customization, I'm all for it. But I've never really found a Final Fantasy title that has engaged me from any of those angles with the exception of VI, which is refined in presentation and soundtrack, had a massive cast of characters, and just the right amount of freedom. But it's really the only Final Fantasy title I've enjoyed (outside of the Crystal Chronicles games- again, combat system, customization, atmosphere), and I'm not particularly interested or thrilled by the prospect of getting back into the series again. Especially now that it seems to be stripping away the turn-based, tactical nature of previous entries for action-based combat systems.

I can't say I'm a huge turn-based RPG fan in general given that my interest expired with the SNES, but I agree with this. I really like FF VI, because it was my first RPG, and it had a compelling presentation and a bunch of unique characters with bespoke mechanics, lots of side quests, varied scenarios, secrets, etc. The story was just stringing it together, and the cut scenes were just brief intervals of sprites hopping around. I tried V after and hated the job system and found it overall unenjoyably primitive. I tried VII and found it ugly as hell, way too heavy on narrative, clunky in every aspect, mechanically generic due to the materia system, and worst of all incredibly slow due to the 3D battles, animations, summons, slow walking through the environments, loading, whathaveyou. I gave up on the second disc. I just don't think the gameplay is tenable in 3D, it requires the flexibility of abstraction provided by the 16-bit games.

The only other JRPGs I like are Earthbound, for its mechanics and aesthetic, and Chrono Trigger, for its great character tech system and time travel structure. I have the barest memory of the stories, but I'm sure they were nothing to write home about. Oh, and the pre-3DS Mario RPG games are good too, but those are practically poster children for mechanics over narrative focus.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Lucario on November 02, 2016, 10:13:08 PM
If you like RPG's that are very different and ground breaking like Earthbound, FF and Chrono Trigger try Undertale, it's a trip you won't forget!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Mop it up on November 03, 2016, 04:17:19 PM
Not on a Nintendo platform, but have finally slain a personal demon in Final Fantasy VIII (on PlayStation 1) after over a decade of slow progress and I wanna talk about it. ...
But hey, at least it's better than Final Fantasy 7.
Not sure if serious... At least FF VII is playable and doesn't do stupid things like level enemies with you, making leveling pointless and often a detriment.

The only thing I liked about FF VIII was the music. Blue Fields is still one of my fave pieces from any FF game.

Steefosaurus, don't let this stop you from continuing on and trying Final Fantasy IX! It's definitely the best FF on PSX, and one of my fave FFs in general. It doesn't get as much recognition because of its later release, even after the PS2 came out I think. No stupid gimmicks like leveling enemies, and the character personalities are done better, though the actual physical designs can be a little too goofy in a bad way. And of course, more stellar music awaits.

Does FF6 really need a remake though?
No, but that doesn't mean nothing could be made better about the game, aside from the obvious improvements in graphics and sound. As great as the SNES was during its time, the game was still limited by the hardware, and some of its ambitions could not be fully met. For example, I'm pretty sure there are more aspects they wanted to add into the second half of the game, but they did not have the time (or cartridge space) to implement them. Some of the story threads could also be better expanded upon now that there is no text limit. The character traits could be better balanced as well (for example, Cyan's skills don't make up for his poor magic in a game that's all about magic). Things like glitches have already been fixed in the GBA version and beyond though.

That said, I do not trust current Square to get it right. I wouldn't want to see the game have the kind of plastic-y look of, say, FF XIII, and they probably wouldn't keep the music faithful to the original instruments and such. There would probably be too many story cutscenes added to bog down the pace, and they would probably overplay things to be melodramatic, and turn characters like Terra and Cyan into a mountain of self-pity, removing any strength they once showed. On that note, any later FF spin-off tends to turn Terra into a pure mage, which is lame as she was such a good all-around character in the actual FF VI, dispelling the notion that a magic-user has to be weak.

In the end, it's possible to make a good remake of FF VI, but I don't expect one to be made.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on November 03, 2016, 06:24:58 PM
Not on a Nintendo platform, but have finally slain a personal demon in Final Fantasy VIII (on PlayStation 1) after over a decade of slow progress and I wanna talk about it. ...
But hey, at least it's better than Final Fantasy 7.
Not sure if serious...
...


(Was mostly kidding even though I'm not a fan of FF7. I haven't actually played FF8 enough to have a fair opinion.  Glad to see someone stick up for FF9 though; I feel like that game often gets forgotten or ignored unfairly.)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on November 04, 2016, 06:46:02 PM
Steefosaurus, don't let this stop you from continuing on and trying Final Fantasy IX! It's definitely the best FF on PSX, and one of my fave FFs in general. It doesn't get as much recognition because of its later release, even after the PS2 came out I think. No stupid gimmicks like leveling enemies, and the character personalities are done better, though the actual physical designs can be a little too goofy in a bad way. And of course, more stellar music awaits.

Haha yeah FF IX I've actually started once years ago & never made it far in, but certainly planning to return to it! Love the design of Vivi especially. Honestly I'd long ago figured out FF VIII was really too obtuse for its own good sadly, but it was my first major RPG so I wanted to finally finish the game that got me into the genre - against better judgement, perhaps.

Do hope that others reading along also heed this advice, the first two Final Fantasies on PSX may be a tough pill for those who love the earlier themes. But at the time it was certainly a groundbreaking switch for the franchise (and entire genre), so they're worth a look for historical significance alone...
It's rather ballsy of Squaresoft to throw so much they did for their big hit FF7 out the window when designing 8, particularly regarding the junction system, and while I don't think it worked it's still nice to see ambition.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on November 10, 2016, 09:49:55 PM
So managed to finish off New Super Luigi U (Wii U) with all star coins found up to Princess Peach's castle and all Nabbits caught. My kids have really enjoyed playing - and lately watching me play, as the levels are a bit too advanced for them - and were thrilled to save the princess.


I'm not really a fan of the physics in the New Super series, it always feels a bit too floaty compared to what I expect from a Mario game.  But in this game it's easy to overlook that because Luigi always feels kind of slippery and floaty - so the game controls very close to what I expect. Level design was mostly very good, although a couple of the star coins and hidden levels seemed kind of BS. Random butt stomping to find secrets when you have a short timer isn't good level design in my opinion - although maybe I missed some kind of tip off about where they were? Regardless, I enjoyed the game quite a bit and would recommend it. In fact, this is probably my favorite entry in the New Super series.


Not sure I care enough to do the handful of unlockable levels right now though. Will probably come back for them a bit later?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Phil on November 11, 2016, 12:04:01 AM
I beat River City: Tokyo Rumble for the 3DS the other night. It's a short game, maybe 4-5 hours, and it can become repetitive. However, the brawling, the leveling up, the different moves you can learn and unleash on foes makes the repetition not seem so bad. I liked doing some of the jobs for extra moolah and some new moves, but some of the jobs depend on luck to get, such as beating a character 3 times. You have to hope he spawns, and the odds of that are pretty rare.

As for the story, I think Kunio is hilarious, always calling his teacher "babe", who then gets severely ticked off by his lack of respect. He's more hilarious when I put it in my head-canon that Kunio was 45 years-old.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Luigi Dude on November 11, 2016, 12:39:09 AM
I'm not really a fan of the physics in the New Super series, it always feels a bit too floaty compared to what I expect from a Mario game.  But in this game it's easy to overlook that because Luigi always feels kind of slippery and floaty - so the game controls very close to what I expect. Level design was mostly very good, although a couple of the star coins and hidden levels seemed kind of BS. Random butt stomping to find secrets when you have a short timer isn't good level design in my opinion - although maybe I missed some kind of tip off about where they were? Regardless, I enjoyed the game quite a bit and would recommend it. In fact, this is probably my favorite entry in the New Super series.

Oh it's easily the best NSMB game and my 2nd favorite 2D Mario behind only Bros 3.  The fact it was meant to be a harder DLC remix of the main game allowed them to really go all out in design since they didn't need to worry about any casuals being overwelmed since Luigi U was aimed at the hard core Mario fans.  I hope Nintendo continues to do this with future 2D Mario games as well.


Not sure I care enough to do the handful of unlockable levels right now though. Will probably come back for them a bit later?

Do it, they're some of the best levels in the game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on November 11, 2016, 11:10:24 AM
BS The Legend of Zelda: Ancient Stone Tablets (SNES/Satellaview via Emulation)

(http://i.imgur.com/ubG8bRh.png)

Well, here's something I never thought I'd play. If you don't know what the Satellaview was here's a primer: https://en.wikipedia.org/wiki/Satellaview (https://en.wikipedia.org/wiki/Satellaview)

This is game is an interesting curio. It was broadcast in 4 hourly installments, and you had the option to save your data so it could roll over to the next week. It was the first Zelda game to include time-sensitive actions, an actual in-game clock, the ability to rent items and voice acting. While the voice acting is not preserved in this version of the game I played, I can play it for the first time in English with subtitles.

I don't really know how I feel about this game. Most of the stuff in the game was groundbreaking at the time, but now just feels ho-hum, probably because the game isn't being played the same. The score attack element that would have united players who originally played the broadcasts back then is now rendered meaningless. The dungeons are fairly simple and all the boss fights are exactly the same as in ALttP, if not slightly easier. The only challenge comes from trying to complete all the goals set forth by the game each week. At 50 minutes, the game wants you to do a lot in a short time and I was unable to complete 100% of my goals each week. But there's no real penalty other than less time to work with. You can warp back to previously completed dungeons and if you missed a key item, an NPC at the entrance will just give you the items you missed.  This is done so that progression doesn't come to a screeching halt, but it still feels kinda meh overall.

It would be interesting to see how Nintendo could release these games now. I hope Nintendo found a way to preserve these games because right now the only way we can play these broadcasts is thanks to the people who preserved the data. And that's not the case with all the games. For now, you can play the game via emulation, and of course it exists in legal grey area limbo. But I'm glad I got the chance to play it, even if it was in an incomplete state (the voice acting is not available, so the lines were delivered via text at the bottom of the screen, which got a bit annoying since you are also constantly doing stuff and it can be fairly easy to miss any hints).
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on November 14, 2016, 01:58:53 PM
Alpha Sapphire

I finished my play through of the story this past weekend. My main team was Blaziken, Vileplume, Florges, Sableye, Latias, and Gyrados/Kyogre.  I really enjoyed it. It seems that XY is more popular than ORAS on NWR and elsewhere. There were things I liked better about both, and I think they complement each other well aesthetically, so I don't really have a favorite. Both game environments are beautiful, but I particularly like the urban elements of XY and the wilderness areas of ORAS.  Overall I think I like XY's selection of Pokemon better, but I like the ORAS story better, I liked Team Aqua more than Flare, and I feel that ORAS is easier to play (I like the UI more, the DexNav and PokeNav Plus tools improve player quality of life, and the wild encounter rate seems lower and more easily avoidable in general).

I wanted to get the story wrapped up before Sun & Moon released but I'll probably slow play the post game. I liked being able to customize the move sets by sending my Pokemon to X for TMs. I'll probably wait to dig into Moon's main story until the Pokebank update comes in January (although the wording of what I've seen is still ambiguous as to whether Gen VII pokemon can be imported to Gen VI). In the meantime, I hope to pick up some xmas eshop deals on Y and OR. I'd love to have clean copies to run different team combinations through.
 
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Shaymin on November 14, 2016, 02:49:56 PM
Ever since Gen 4, transfer has been one way. So your Pokemon will go to Sun and Moon, but nobody's coming back.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on November 14, 2016, 03:09:51 PM
Damn, I didn't zoom in enough on the graphic I was looking at. Well, I guess I'll be playing Moon sooner than I thought.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on November 14, 2016, 04:32:30 PM
BS The Legend of Zelda: Ancient Stone Tablets (SNES/Satellaview via Emulation)
[...]

Well, here's something I never thought I'd play. If you don't know what the Satellaview was here's a primer: https://en.wikipedia.org/wiki/Satellaview (https://en.wikipedia.org/wiki/Satellaview)

This is game is an interesting curio. [...]

Wow there's something I've never even heard of! That's so... interesting? Thanks for sharing this, man gaming sure had weird innovations sometimes.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on November 27, 2016, 11:29:28 PM
Wow there's something I've never even heard of! That's so... interesting? Thanks for sharing this, man gaming sure had weird innovations sometimes.


It's odd. I don't think they're essential games, but once you've played almost anything Zelda even the CD-i games might sound appealing. At least these Satellaview games have some Nintendo development put into them.


----
Thumper (PS4)

This game damn near broke me. I spent as much time on the last 3 stages of final level as I did on the rest of the level. I'm not a fan of the "let's change the game mechanics up just for the last boss" school of game design trickery, so the ending left me more annoyed than pleased or accomplished. It's a neat idea but it loses impact after you've stacked several other challenging parts on top of one another just before.

That being said the game does deliver some stunning set pieces and even for someone as uncoordinated as me pulling off a stage with an S Rank, specially later in the game, felt very rewarding. Overall I like what the game did to spice up rhythm games, though I'm not good enough to keep playing past the ending. I'd still say go for it if you like rhythm games. There's something you might find appealing.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: pokepal148 on November 28, 2016, 02:30:17 AM
I beat Ace Attorney 2: Justice for All via the Trilogy. That final case is amazing.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on November 29, 2016, 11:23:00 AM
Okay this ain't even a review, just gonna vent. Rayman for PS1, let's go.
(http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves18/182516/PLAYSTATION--Rayman_Nov19%2016_48_07.png)
So for a 1995 platformer this all looks pretty great right? Colourful, the animation is supersmooth mostly too. Soundtrack is decent, sound effects less so. However presentation only gets you so far. See all those spikes? That's Rayman for ya.

So this game definitely credits several people as "tests" (?) in the end-credits. Not sure what they tested but it sure wasn't playability. It controls alright~ish, if a bit finnicky and sluggish which would be alright, were it not for the absolutely satanic level design.
This game does absolutely everything it can to willingly screw you over! Spike traps, off-screen death drops, enemies spawning behind you, invisible spikes, spikes with a longer hitbox than their sprite makes it seem. Some vital parts of the level can only be triggered by standing on specific spots (unmarked of course).

There's regular enemies who take 3+ hits, constantly duck under your punches, there's enemies too small to even hit at all, they all respawn constantly anyway. If they hit you, get out asap cos your invincibility frames are very short - there's one beetle in particular who can go straight to hell. He'll regularly drain your three-block healthbar. And then you can start a level all over, or maybe only halfway back if there's a checkpoint (way too few of them).

But why even have a healthbar if you're just gonna make almost everything a 1-hit kill? And of course your lum count resets everytime so good luck farming 100 of them for one measly extra life. Now, maybe I just suuuuuck hard at platformers, but I just cheesed the whole game with the 99-lives code which I used FOUR TIMES. That's 396 lives, almost all of which I lost!! Oh and of course it ends on a dissapointing bossfight where you don't even fight the actual bad guy, who's already barely characterised. Oh and just to put a cherry on top of it, you can't even get to the bossfight without 100%-ing all the levels! I was at like 40% max, so yelled a big loud swear at the TV and used another cheatcode to get there.

Rayman absolutely astounds me, because it became a big franchise right? For part two they literally built two full games (Tonic Trouble as a test and then Rayman 2). That's cool and all but who in their right mind played this and thought "yeah this needs a big-budget full 3D sequel! It'll be our new mascot!"
Sure Rayman 1 is gorgeous, but that's literally it's only selling-point. Maybe it just sold stupidly well or something? Look, I like Michel Ancel's work a lot and future Rayman games were much better, but this game was absolutely screaming for an Easy Mode or something.

Rating: Rayman is the biggest proof I've ever seen how 1 aspect (difficulty) can utterly destroy almost any merit an otherwise fine~ish game has. Recommended to absolutely nobody, watch it on YouTube if you must. 2.5/10 solely for the visuals.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on November 29, 2016, 12:18:59 PM
Okay this ain't even a review, just gonna vent. Rayman for PS1, let's go. ...


Fully agree.
I remember playing through this game on GBA at launch. Want to know how to make a bad platformer even worse? Stick it on a tiny, poorly lit screen and downgrade the (originally, pretty decent) music.


That said, I'm glad the series didn't die out after that first bad entry. Rayman Origins is pretty awesome.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on November 29, 2016, 12:37:25 PM
Fully agree.
I remember playing through this game on GBA at launch. Want to know how to make a bad platformer even worse? Stick it on a tiny, poorly lit screen and downgrade the (originally, pretty decent) music.


That said, I'm glad the series didn't die out after that first bad entry. Rayman Origins is pretty awesome.

Yikes that sounds even worse... I think there's another handheld version which is meant to be better, maybe GBC?
And yeah I hope this didn't come off too negative, but it was probably the most frustrating experience I've ever had with a game? I've enjoyed Rayman 3 and Origins in the past and am technically 1 level into Legends already, but this really kinda soured me on the character for now. Will continue with Legends soon though to remind me how good the franchise can be when handled well.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on December 05, 2016, 10:54:48 AM
Fire Emblem Fates: Revelations (3DS)

I finally did it. Officially 38 hours on Birthright, 34 on Conquest and 33 on Revelations. 105 hours for someone who doesn't have the time as he used to have is crazy. My complete playthrough off all games went from March until yesterday.

Revelations felt more like a victory lap than anything else for me. I had plenty of chances to level up the numerous characters I kept getting with every chapter. Even then I couldn't keep up. I tried marrying everyone, making sure to mix up the royal houses liberally. I rolled up to the last chapters with a pretty good, slightly over-leveled powerhouse team. It meant that the final battle wasn't overly difficult, but it still provided a fair challenge. I don't want to comment to much about the story because it never really strayed the normal tropes of the series. Some story beats seemingly came out of nowhere (Gunter's revenge story, for instance) and therefore felt clumsy and not properly fleshed out.

I loved Fire Emblem Fates. I love all Fire Emblem games. It's a formula that is fairly entrenched in me. I've said before that I have an irrational love with the series and therefore my opinions on the series have to be taken with a huge grain of salt. I don't expect everyone to play all three games, but having a full year with my favorite series was a real highlight.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: NWR_insanolord on December 06, 2016, 12:01:37 PM
There's still a lot of stuff left, but I hit the credits of Picross 3D: Round 2. This game is my 2016 game of the year. I never would have guessed this, but 3D picross may be the perfect video game puzzle, and is amazingly addictive. The tweaks for this version from the original add good depth and make the things you're chiseling away actually look somewhat like they're supposed to look. My only real complaint is that the controls are fairly clunky, and I was still tripping over them until the end. I'm not sure there was a great way to fix that, but it's still kind of annoying.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on January 06, 2017, 09:03:48 AM
The holiday season hasn't been particularly good. Not horrible, but busy in a way that simply hasn't been enjoyable or fulfilling.  But I did manage to play video games for 3 or 4 hours, which was enough to see the credits of And Yet It Moves (WiiWare).


So this was one of those indie titles that generated some buzz many years ago and has since been almost totally forgotten. It's also a game where the WiiWare version is likely the definitive version.


The goal is simple: get your little man to the end of the level. What makes the game interesting are the controls. Using your Wii remote as an NES-style controller, you can run and jump like in many platform games - but the novelty is being able to push the 1 button, pause all movement, and rotate the controller until you have a new screen orientation that suits you better. Ceilings become floors and vice versa, but in the WiiWare version you can also stop rotation at any point you desire (unlike the strict 90-degree rotations of the original release). All momentum you might have had prior to spinning the world is carried over, which can be dangerous or benefiical depending on what you are trying to do.


Did I like the game?  Yes, or else I would write so much about it. The design is interesting and it was enjoyable to play through to the end credits. The main game is quite short, and the difficulty low enough that you will always make steady progress towards that goal, but the game doesn't end there. A list of achievements encourages you to try new things, extra levels get unlocked for you to explore, while time trials urge you to revisit levels looking for short-cuts and efficiencies (if that's your thing). There are other modes also, although I haven't explored them yet.


Nothing here is going to blow you away, but it's a pleasant experience and offers plenty of content. Anyone interested in physics-based platformers would do well to check this game out - either on WiiWare or via other platforms.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on January 06, 2017, 11:23:11 AM
I finally finished Tokyo Mirage Sessions #FE.  After Chapter 3 I had to bump down the difficulty to Easy, and after another particularly tough boss fight the game almost wanted me to go full on casual. But I held steadfast, and even with DLC grinding I still had a tough final boss that lasted just over an hour. I finished all the side missions and feel satisfied by the conclusion. It's honestly a great game and a nice time capsule of a time and place for me. I know there will probably never be another game like this so I'm extra glad I got to play through it, even if it was a bit aggravating at times.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on January 06, 2017, 06:30:37 PM
I finally finished Tokyo Mirage Sessions #FE.  After Chapter 3 I had to bump down the difficulty to Easy, and after another particularly tough boss fight the game almost wanted me to go full on casual.

Nice, congrats! Any chance you remember how many hours you ended up with? I'm currently just past chapter 3 and have already lost so many battles/bosses the game unlocked "Friendly" mode for me and suggested to continue on that haha. I have zero shame about it though and I'm having more fun now; really like how the game constantly tells you stuff up front like what level you should be, whether something is a request or longer sidestory etc. Feels like it has more respect for the player's time than many RPGs do.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on January 08, 2017, 12:26:48 AM
As a masochist (A.K.A. someone who likes his JRPG difficulty right around "SMT Hard Mode"), I'm surprised to see people having so much trouble with Tokyo Mirage Sessions. I will admit that the chapter 3 boss is pretty difficult and requires some heavy planning in order to pull off in Hard mode, but after that, the game opens up a great deal in terms of Session and strategy design.

Either way, I'm glad to hear people got through to the end of it, no matter the difficulty. It's just such an amazingly joyous game to behold and it's unlikely we'll ever get another like it.

I finished off The Legend of Zelda: The Wind Waker HD today in preparation for Breath of the Wild, and being the first time I've ever fought the final boss (I've played up until the final dungeon on GCN), I was a bit underwhelmed. I went in prepped with three fairy bottles and I found the next-to-last boss (Puppet Ganon) more difficult, if only because the method of damaging him wasn't as clear. While the Twilight Princess Ganondorf battle isn't really difficult itself, it at least has a very powerful soundtrack and lots of variety in how you are meant to approach him- in Wind Waker, it's pretty obvious by the end of the game that the combat system is pretty weak, turning even Darknut battles into a bit of a joke, but I just hacked away at Ganondorf unless Zelda told me otherwise and, hey, I won.

Wind Waker does a lot of daring things in terms of aesthetics, travel, and setting, but it's everywhere else that the game lacks substance. Many sidequests are tedious even when factoring in the improved travel, and the dungeon design is very uninspired, with only the first two (and Forsaken Fortress) offering much of interest. Despite this, the game leans heavily on its charm and that's the big selling point, although I'd argue that sailing is more fun and rewarding in the eventual sequel, Phantom Hourglass.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on January 08, 2017, 10:31:45 AM
I ended up with about 45 hours total. The first 3 chapters on Normal and the remaining on Easy. Completed all the side-quests and did additional grinding in the DLC dungeons. I do agree that the game respects your time, although there were two times where I forgot to save and lost a considerable amount of progress. So I guess I'm closer to 50 hours if you count the progress lost. I guess I'm just too used to autosave at this point in my life. I also don't think I can put more than 50 hours in a single-player story game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on January 08, 2017, 02:29:05 PM
As a masochist (A.K.A. someone who likes his JRPG difficulty right around "SMT Hard Mode"), I'm surprised to see people having so much trouble with Tokyo Mirage Sessions. I will admit that the chapter 3 boss is pretty difficult and requires some heavy planning in order to pull off in Hard mode, but after that, the game opens up a great deal in terms of Session and strategy design.Either way, I'm glad to hear people got through to the end of it, no matter the difficulty. It's just such an amazingly joyous game to behold and it's unlikely we'll ever get another like it.


Can't speak for everyone here of course, but perhaps Tokyo Mirage found an audience slightly outside of the usual SMT games? I've certainly never played any of those, but Tokyo Mirage looked so bizarre and "nobody will make something like this ever again" that I wanted to give it a shot.
I'm pretty bad at games in general though, so no surprise to see that occur in quite a complex RPG too.


I ended up with about 45 hours total. The first 3 chapters on Normal and the remaining on Easy. Completed all the side-quests and did additional grinding in the DLC dungeons. I do agree that the game respects your time, although there were two times where I forgot to save and lost a considerable amount of progress. So I guess I'm closer to 50 hours if you count the progress lost. I guess I'm just too used to autosave at this point in my life. I also don't think I can put more than 50 hours in a single-player story game.


Oh nice, that's reassuring! I'm at like 25~ hours I think and while it is a fun experience I wouldn't want to do it for another 75. So knowing I'm roughly halfway there is nice to know, thanks! :) Totally agree that spending upwards of 50 hours on a single game is pretty ludicrous. I know people like long games like Skyrim, Fallout etc. but that's not something I can understand entirely. Much prefer my games to be 10 hours max, I mean that's an entire season of a Netflix show.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: BranDonk Kong on January 10, 2017, 02:58:20 PM
Super Metroid (SNES)
Awesome game. Had never really given it a serious go until a couple of weeks ago. Took 10 hours exactly (according to game timer) to finish with 80% completion - missing 2 reserve tanks and a bunch of middle upgrades. Ending is very cool but pretty predictable. For being nearly 24 years old, this game really holds up today. Makes me want to go back and finish Metroid Fusion and Metroid 2.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on January 17, 2017, 01:42:41 PM
Finished up Blek (on Wii U).

(http://browsertales.com/wp-content/uploads/2015/03/blek_puzzle_app_complete_walkthrough.jpg)

So this is a touch-controlled puzzlegame about handwriting that moved over to Wii U from iOS it looks like.
What you do is draw a black line (as seen above) that needs to touch all the coloured dots, but none of the black ones.

Where it gets tough is, you can't just draw one long line that touches all the dots and be done with it. Instead, as soon as the line touches the first dot or you let go of the stylus, the line you've drawn will repeat itself. Ultimately you can make some very complex movements that repeat each other several times. Pretty charming because it makes you feel like you have a very elegant handwriting, and seeing it replicated exactly has something appealing to it.
Presentation in general is great, smoothly fading in visuals with appropriate sound effects and charming voice samples whenever you mess up. You should really see this in motion, it's quite soothing.

At 60 levels this has a lot of content, but I have quite a few nitpicks. The difficulty really skyrockets around level 40 into incredibly precise and complex stuff. There's no level-skip or hint system, and since there's no easy way to go to a previous level you liked (you can only go back one level at a time, there's no level select), you can really easily hit a brick wall.

It also outright doesn't explain much; there's a way to draw two exact circles that turn into warp portals, but it's never explained. Found that out by looking at a youtube walkthrough for when I messed up a level for the 20th time. That and the difficulty ramp combined made the last 10 levels into a real chore for me, spent a lot of time trying to replicate youtube walkthroughs but not quite managing.

Overall, Blek is a neat lil' game going for 5 or 6 bucks I think. Is it more suitable for phones or perhaps 3DS? Possibly yeah, but the Wii U version is competently put together and plays well for the most part. The lack of a level select or a way to skip too hard levels really hurts it however. Maybe I'm just too dumb for these puzzles, but it really undermined the amount of fun I was having. Rating: 6.5/10



Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on January 17, 2017, 10:33:13 PM
BOX BOX BOY! (Nintendo 3DS)

With the recent announcement of BOX BOX BOX BOX BOX BOX BYE, I decided to finish off the bonus puzzles from the first BOX BOY! and move on to the sequel. I actually almost wish I had held off on those bonus puzzles from the first game, seeing as the last world pretty much introduces the mechanic of the sequel.

Anyway, what else is there to say about this monochromatic puzzler? Not much, honestly. It's pretty straightforward, and the difficulty of the puzzles really doesn't ramp up until you get to the post-game. I found this especially true in the first title, although I pretty much just powered through the sequel without many problems. I found most of the crowns to be quite easy to get in BOX BOX BOY!, mostly because of the absurdly high box limits they place on the majority of levels. There's tons of ways to be economic with you box placement, so I rarely had any trouble.

I know many people are a fan of the simplistic presentation and how it has dictated the puzzle design, but I find both titles pretty bland and I could really only play them in short bursts. Likewise, my main issue with the games are how they treat free-floating blocks and positioning- if you want it to be primarily block- and/or grid-based, why are there a number of puzzles that I felt I "cheated" because I put a block at an awkward halfway point? It kind of directly conflicts with the snapping mechanic that happens when Qbby hooks a ledge or creates two blocks vertically next to him. I don't know if others exploited this system, but I was confused as to whether it is supposed to be exploited.

The redeeming part of BOX BOX BOY! was actually the new shop item available for purchase- the comics! They're absolutely adorable and give a lot of charm to the characters, and while it is pretty much a straightforward puzzle game, I wish you saw more of the humor fond in those illustrations within the actual game. I could see a Ms. Pac Man-ish sort of intermission in between worlds to accentuate this. Anyway, both BOX BOY games are cute and never test your patience too much especially thanks to their really redeemable checkpoint system, but neither is a game that I think I'll return to in the future, and that's colored my opinion of them a great deal. While a lot of eShop games are designed to be played through once, there's a number that are much more satisfying because I can see myself going back to them, and BOX BOY just doesn't cut it. I'm not sure if this will color my opinions on whether or not I purchase the final game in the BOXY BOY trilogy.

7/10
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on January 19, 2017, 07:10:48 PM
SteamWorld Heist (Wii U)

Holy cow this game is really really good. I think I've discovered a personal pattern in which if I have a great, fun final boss fight, I can almost forgive any criticism of the game. This game definitely fits that bill. The early rounds are a bit of a struggle as you try and power through with low level characters and inferior weapons. But as you get your bearings the missions become more and more fun, and there's a certain level of strategy required for the boss battles. The final one was something special because once the process of beating it clicked, I was able to cooly create and execute a plan almost to perfection. It definitely left a good impression.

Now I'm going back and wrecking shop through the earlier levels to get all rep stars and complete all the challenge missions. This game is thoroughly enjoyable and I look forward to the next Switch game.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on January 30, 2017, 08:24:57 AM
Drill Dozer (GBA) - This game has a certain amount of quiet hype behind it. Developed by Game Freak, this game released pretty late in the GBA lifespan - well after the DS was available. Drill Dozer reviewed pretty well but didn't seem to sell many units, and is now often listed as a hidden gem for GBA.


So what did I think about the game? Well.... it definitely looks good. Graphics have a lot of charm and it feels like they really knew how to get good mileage out of the GBA hardware. Controls are tight and feel good, which is crucial because each level is quite long and would start to drag if the movement and pacing didn't feel good. Enemies and boss fights are creative enough and have some interesting patterns, although could have used a little more difficulty (or at least less hand-holding).


Despite many positives, I'm not sure that I enjoyed the game. It never really drew me in, either due to story or gameplay, and I could have easily set it down and just quit without feeling any regret. So despite being a technically solid release, it's hard to recommend.
 :-\
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: rygar on January 30, 2017, 11:31:29 AM
Drill Dozer (GBA) - This game has a certain amount of quiet hype behind it...Despite many positives, I'm not sure that I enjoyed the game. It never really drew me in, either due to story or gameplay, and I could have easily set it down and just quit without feeling any regret. So despite being a technically solid release, it's hard to recommend.
 :-\

Interesting, I agree on the hype part, I feel like I've heard the game referenced quite a bit on the NWR podcasts, but I didn't know it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on January 30, 2017, 01:11:11 PM
Drill Dozer (GBA) - This game has a certain amount of quiet hype behind it...Despite many positives, I'm not sure that I enjoyed the game. It never really drew me in, either due to story or gameplay, and I could have easily set it down and just quit without feeling any regret. So despite being a technically solid release, it's hard to recommend.
 :-\

Interesting, I agree on the hype part, I feel like I've heard the game referenced quite a bit on the NWR podcasts, but I didn't know it.


I feel like that verdict is too harsh because the game doesn't really do anything wrong. It's a solid game that seems to accomplish what it wants to do. But it just never felt compelling. There are a bunch of secret areas that opened up to explore now, but that's just not going to happen due to lack of interest.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Discord.RSS on January 30, 2017, 03:56:07 PM
Wrapped up Tokyo Mirage Sessions #FE too, with the true ending too, I think?.
Don't really feel like writing much since a lot has been said about this already, but yeah it totally won me over. I think the game does suffer a bit from an unappealing first dungeon, and I ditched the first two partymembers ASAP because they were a bit annoying initially.

That said however, this is a superb RPG really. Fantastic battle system that can get very complicated on higher difficulty settings (I lost so many times in a row to one boss the game unlocked the 'Friendly' mode for me haha). Vibrant setting, pretty catchy tunes, and it doesn't waste your time too much. Before every bossfight it gives you a recommended level to be at, you can fast-travel around right from the start, the Gamepad neatly keeps track of all your important main and sidequests, maps etc...

All that convenience stuff goes a long way for me, finished it after 48.5 hours with all major sidequests done. Playing it early on I thought this would be a typical 7 out of 10 good, not great game. But past the halfway point they suddenly give it another shot in the arm, and once you can reliably dole out 6-move sessions the battles become a lot more manageable. Really really loved it, straight to my Wii U top 3; I never replay RPGs, ever, and yet...Maybe... Rating 9/10!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on January 30, 2017, 04:32:13 PM
Glad you stuck with it, Steef!

I'm always on the fence with Game Freak's non-Pokemon stuff. I will admit I was quite enamored with the demo for Pocket Card Jockey, but I still haven't gotten around to picking up the full title. While I enjoyed HarmoKnight, I wasn't all that pleased with its inclusion of levels that change tempo in the middle of the game and I think the ranking system is way too punishing for the boss fights.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Khushrenada on January 30, 2017, 06:26:50 PM
Drill Dozer (GBA) - This game has a certain amount of quiet hype behind it...Despite many positives, I'm not sure that I enjoyed the game. It never really drew me in, either due to story or gameplay, and I could have easily set it down and just quit without feeling any regret. So despite being a technically solid release, it's hard to recommend.
 :-\

Interesting, I agree on the hype part, I feel like I've heard the game referenced quite a bit on the NWR podcasts, but I didn't know it.


I feel like that verdict is too harsh because the game doesn't really do anything wrong. It's a solid game that seems to accomplish what it wants to do. But it just never felt compelling. There are a bunch of secret areas that opened up to explore now, but that's just not going to happen due to lack of interest.

I agree with you. I remember when Drill Dozer came out as sort of a swan song for the GBA. It got a lot of high praise at that time so I was quite excited to pick up a copy and play it. Unfortunately, maybe it was too hyped up or was expecting something a bit different but it never really clicked with me. It wasn't frustrating or broken nor was there anything technically wrong with it per say. It wasn't that compelling either. I guess it was good enough that I finished it all as well but I have a hard time remembering anything about the game. I think it had a low difficulty which could be one reason for it not being memorable. Although it tried to put forth an interesting cast of characters and create a new IP, I remember nothing about them aside from Jill being a thief and maybe battling the police a few times in boss battles. I kept waiting for the game to give me a reason to love it but it just never seemed to come. I always forget I've even played it or owned it unless it gets mentioned by someone or is referenced in an article.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Khushrenada on January 30, 2017, 06:36:13 PM
Anyway, what else is there to say about this monochromatic puzzler? Not much, honestly. It's pretty straightforward, and the difficulty of the puzzles really doesn't ramp up until you get to the post-game. I found this especially true in the first title, although I pretty much just powered through the sequel without many problems. I found most of the crowns to be quite easy to get in BOX BOX BOY!, mostly because of the absurdly high box limits they place on the majority of levels. There's tons of ways to be economic with you box placement, so I rarely had any trouble.

I know many people are a fan of the simplistic presentation and how it has dictated the puzzle design, but I find both titles pretty bland and I could really only play them in short bursts. Likewise, my main issue with the games are how they treat free-floating blocks and positioning- if you want it to be primarily block- and/or grid-based, why are there a number of puzzles that I felt I "cheated" because I put a block at an awkward halfway point? It kind of directly conflicts with the snapping mechanic that happens when Qbby hooks a ledge or creates two blocks vertically next to him. I don't know if others exploited this system, but I was confused as to whether it is supposed to be exploited.

Also agree with a lot of this. After hearing so much about BOXBOY both when it came out and then with its sequel, I finally got around to purchasing the first game. While I appreciate the minimalist look in providing something different from other games, that minimalism seems to work against the game after awhile and I'd tire of the game after awhile. Short bursts is all I could do as well. It has some tricky sections but much of the game is pretty simple and the end result is I haven't felt that interested in picking up the sequel after playing the first game. Now there's a 3rd game and potential game cartridge copy of all 3 games coming but I'm just not sure if I'd even want to play more of it. It's a real push and pull of a sudden hard puzzle to solve into easy progress for awhile and back again all while having a mostly unstimulating interface. Yet, he dances at the end of a level. He dances.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on January 30, 2017, 09:13:46 PM
Oh, how he dances.

I'm having a crisis of faith because I want a Qbby Amiibo so bad, but I don't think I necessarily care enough for the series to get a third BOX BOX BOX BOY BOY BOY title. I mean, I guess Qbby is more popular than, say, Mallo from the Pushmo series, even though I hold that series in much higher regard.

Now I want a Mallo Amiibo.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Khushrenada on January 30, 2017, 10:15:59 PM
That's strange. If I had to choose over which character I like more, I'd choose Qbby over Mallo also even though I like the 'Mo series more than BoxBoy. I wonder why that is. The only things I can think of are that Qbby has a bigger stakes story compared to Mallo and that Qbby just has a bit of a better design which can be changed up with costumes for different looks while Mallo... has a weird squiggly face that you can't really place as anything. His look and face are harder to identify keeping one at a distance from embracing him where as a dancing box with eyes is easier to warm up to. That's the best I can come up with.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Luigi Dude on January 30, 2017, 11:24:43 PM
Drill Dozer (GBA) - This game has a certain amount of quiet hype behind it...Despite many positives, I'm not sure that I enjoyed the game. It never really drew me in, either due to story or gameplay, and I could have easily set it down and just quit without feeling any regret. So despite being a technically solid release, it's hard to recommend.
 :-\

Interesting, I agree on the hype part, I feel like I've heard the game referenced quite a bit on the NWR podcasts, but I didn't know it.


I feel like that verdict is too harsh because the game doesn't really do anything wrong. It's a solid game that seems to accomplish what it wants to do. But it just never felt compelling. There are a bunch of secret areas that opened up to explore now, but that's just not going to happen due to lack of interest.

I agree with you. I remember when Drill Dozer came out as sort of a swan song for the GBA. It got a lot of high praise at that time so I was quite excited to pick up a copy and play it. Unfortunately, maybe it was too hyped up or was expecting something a bit different but it never really clicked with me. It wasn't frustrating or broken nor was there anything technically wrong with it per say. It wasn't that compelling either. I guess it was good enough that I finished it all as well but I have a hard time remembering anything about the game. I think it had a low difficulty which could be one reason for it not being memorable. Although it tried to put forth an interesting cast of characters and create a new IP, I remember nothing about them aside from Jill being a thief and maybe battling the police a few times in boss battles. I kept waiting for the game to give me a reason to love it but it just never seemed to come. I always forget I've even played it or owned it unless it gets mentioned by someone or is referenced in an article.


My big issue with Drill Dozer is the game just plays too slow, which combined with the easy difficulty makes the game feel like a slog at times.  Now I actually 100% the game and some of the later hidden challenges are pretty difficult and a lot more engaging so I would heavily recommend anyone who's actually gotten that far in the game to at least try them since it's by far better then the rest of the game.

But yeah I can't blame people from being put off since the first 75% isn't the most engaging experience in the world.  Which is too bad since the last 25% is actually great.


Of course I must add that the thing that drove me crazy was how every time you get the 3rd Gear in the levels the music would change to the short and repetitive main theme for the rest of the stage which was bullshit since many of these levels started with great themes that were unique to each one, only to be ruined by the annoying main theme you'd have to here for the second half of them.  Seriously, who the hell thought this was a good idea?  It'd be like every time you got to the mid-point in a Mario game, you now have to hear the Invincibility theme play for the entire second half, replacing the much better and longer theme of the level with an much shorter and repetitive one that wears out it's welcome in the first 2 hours since it keeps playing in every single level.  The **** it's one of the most annoying music related choices I've ever heard in a videogame.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on January 30, 2017, 11:27:26 PM
That's the thing, Mallo is so oddly proportioned and lacking in character. I wish there was more to him. He needs that Fire-Emblem-Awakening sort of character redesign/reboot that Intelligent Systems seems to be so fond of.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Mop it up on February 02, 2017, 03:40:54 PM
Last month, I got back into Lego City Undercover. Since my old file wasn't very far into the game relatively speaking, I started from the beginning in order to refresh myself on the story. I'm glad they didn't use another licence for this game besides Lego, because it allowed them to come up with their own story and do whatever they wanted instead of just retelling something familiar with Lego figures, which isn't very interesting to me. The writing can be funny at times, but can also fall very flat, but I'd still rather have them try too hard than be bland. There are even some moments which felt like they were poking fun at video games and the sometimes ridiculous tasks in them, particularly in the mine level. Chase McCain is also more my kind of hero, he doesn't have super powers and instead relies on his wits (or lack thereof...) to get the job done, and even gets beat up now and then.

The gameplay is just as shallow as other Lego games, with the combat perhaps being even moreso. The increased focus on exploration and discovery helps make up for this, so it's still fun. Therefore, I enjoyed the city more than the missions, though they did still have their moments, often related to the story. I never did much exploration in the city until later, because I would often stumble across tasks that required disguises I didn't yet have. I waited until after completing the story and obtaining all abilities before I began tackling the city. In the beginning, I wasn't sure if I wanted to go for 100%, but they tried to make it as easy to manage as possible by separating the city into districts, as well as using the scanner to find objectives, so I appreciated the interface. I still ended up using an FAQ to find a few things, most notably a couple of the objects that are scattered around the entire city and therefore have no clues to their locations.

Overall, I'd give it a solid 8/10. Gameplay is the main thing that could be improved, as well as adding in co-op. If the Switch version has co-op, that would be the only thing which would tempt me to buy this game again. There are also performance issues, which include chuggy framerates and objectives sometimes glitching out, but it's no big deal. The couple of crashes did make me have to sit through the startup loading times when booting up again though...!
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on February 03, 2017, 07:47:20 AM
Last month, I got back into Lego City Undercover. ... The couple of crashes did make me have to sit through the startup loading times when booting up again though...!


We are also playing this game (again) around here and slowly creeping towards the 100% mark.  Just under 90% at the moment if I recall correctly... but it's been rising pretty rapidly.  One thing I'm not keen on is going back into missions to collect missed stuff there - I seem to recall that some missions had hidden collectibles that required costumes you hadn't unlocked yet, which seems like a pretty bogus way to create "replay value".


However, we are enjoying going through the city and cleaning up all kinds of little things we missed previously. As Mop It Up said, it really helps to have the scanner and any cheats for your map that help point out where you need to go. Otherwise there is no way we'd keep plugging away at the percentages (although my kids still like just exploring the world even without any specific goal in mind).


Would love to see this in a multiplayer mode, but they might have to improve how some stuff is handled in the overworld to make it work. I'm thinking about car chases, etc, where the game essentially stops and loads up a special scenario for you to do. Not sure how that would work unless you forced both players to take part any time one of those actions is started?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Mop it up on February 04, 2017, 01:52:19 PM
Every mission has something that requires an ability you don't yet have, even the final one, so you can never 100% a level on your first trip. I didn't mind it so much, it's kind of like how 3D Mario levels sometimes have a task you can't complete until you unlock some ability or powerup. I just waited until I had every disguise and ability before going back to replay the missions.

Co-op could be tricky yeah, but I think it's doable and would be a worthwhile inclusion, even if it ended up being a bit clunky. The only thing which would tempt me to buy the game again on Switch is if they added co-op.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on February 05, 2017, 12:08:13 AM
Resident Evil 7 (PC):

Spoilers!

Well, I finished this up quicker than I expected at a hair over eight hours, as it turns out I was halfway done when I wrote up my impressions.

And the game did not get any better from there; in fact, it got worse! The two final areas, a derelict ship and a derelict mine, are extremely bland, making the ho-hum house complex seem creative by comparison. And the mine is just a big monster closet, stuffed full of the same creatures (and slight variants) you've been fighting the whole game, which aren't good in the first place. Plus, as I learned early on, you can quite easily run past almost all enemies.

I was actually surprised when the end came, as the final boss is extremely underwhelming and easy (although the whole game is, really). I had a grenade launcher and magnum that I never actually used because I was saving them for when things got tight, but they were never remotely necessary. And the game is so scripted that I have zero interest in playing again on a decently challenging mode.

Overall, I'm kind of baffled at how positive a reception this is getting. I guess it's not as bankrupt as 5, but I am strapped to think of anything positive to say about it. I'd give it a 5/10 for being functional.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on February 05, 2017, 02:03:14 PM
Enter the Gungeon.

It's quite hard and I enjoy this a lot more than any variant of Binding of Issac which at this point feels obsolete compared to newer, better games.

The only real compliant I have is that item drops is a little too random as in it is almost absolutely so. You can have runs where you are loaded down with guns but that means you don't have the stat boosts like things as simple as having more health or status modifiers which enhance guns functionality. This results in some very uneven difficulty.

That said I appreciate that they are willing to let the dice roll as they happen with only a few nudges here and there, trusting in the player to make do.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: lolmonade on February 07, 2017, 12:08:20 PM
I "beat" Gravity Rush 2 (PS4).  I sort of played straight through the story mission beats rather than completing the side missions, which I'm finding myself regretting at this point as I go back to play through them all, because 1) they provide some side context to what you're doing in the main story, and 2) provide currency important to upgrading abilities, which could have been helpful in some boss battles & sequences I really struggled with earlier in game.


For anyone who has played the vita game or the remaster, the graphical improvement and size of the world will be jarring in comparison.  The world is so much larger in scale than before, both in land mass and distance between some of the land masses.  Additionally, they've added a bit more of layering to some of the newer areas, meaning there'll be veritcality to how you need to travel from place to place.


Enemies are a little more varied, which is appreciated.  The game has also included some variance on the combat with two different shiftable gravity styles beyond the standard - one which is more floaty and based on speed, and another which is like your character is weighed down but is a powerhouse.  You can shift between these and the standard combat style by different swipes on the PS4 touchpad, and it actually works surprisingly well.


Biggest hinderance to the game so far are the story missions.  It's clear they took note that the biggest gripe of the first game was the repetitiveness of the missions.  But some of the new missions include an over-reliance on stealth missions, which never play out very fun, and feel more like frustration when you're being limited in a game which the biggest joy playing it is when you're messing with gravity.  In some ways, it just seems like the devs came up with a neat concept to surround the gameplay around, but then couldn't think of inventive ways to twist gameplay in a way that didn't subtract from the fun of playing as this character.


Griping aside, I love the characters in the world, enjoy the story for what it is, and moving around in the world is still a joy.  While I beat the story proper, they've alluded to an epilogue that I won't delve into here at this time, I'm hoping it fills some story gaps I've had from the first game that I don't feel were addressed in the main story, especially if there's never another sequel in this series.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Luigi Dude on February 13, 2017, 10:38:42 PM
Xenoblade X


Finally, it's all over.

(https://d3esbfg30x759i.cloudfront.net/ss/WVW69kEICOgWTFifsN)


I started in October and it took almost 4 months and over 270 hours, but I have conquered Mira.  I even made sure to beat all the optional Super Bosses as well since I wanted to make sure citizens of NLA have nothing to worry about.  Well until the eventual sequel at least.

Anyway, awesome game that I just couldn't put down.  Now I loved the first Xenoblade as well, and put over 130 hours in that with most side quest completed but didn't go all the way like with X.  I'd say the combat is what kept me going since I liked the battles more in this game then the first Xenoblade.  The amount of customization I kept going through with my main character kept things pretty fresh for me even after 200 hours in. 

The one negative I have is the Skell battles become kind of repetitive after a while.  One of the nice things about normal combat is all the different variety and options you have but then the Skells take away a lot of that.  I mean at first getting the Skells is awesome but after a while I wish they would have fleshed out their combat more.  Hopefully the eventual X2 sequels focuses more on improving the Skell combat so it's as fleshed out as the in person combat.



Now lets see if I can get through with smaller indie titles in my backlog before Breath of the Wild comes out since that's probably going to consume me for another 4 months after it's released.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Evan_B on February 14, 2017, 12:32:58 AM
I'm impressed with XCX completionist files, and while I adore the game myself, it is one of those things that I will never 100% because of how non-transparent it is. I don't like sifting through wikias in order to progress through sidequests, and while I love the game, there's enough issues I have with some of its more absurd customization options and such that makes me feel that, at my already respectable 197 hour save file, I'm okay with walking away.

I completed Colony 6 in the original Xenoblade Chronicles and I've obtained an Ares 70 in XCX, those are the kinds of highlights that I can leave a game on. I will always appreciate both Xenoblade titles for the amount of detail, but the sidequests, to me, have always been something I can tackle if they are close to my narrative path. Finding a stranded girl in the middle of Oblivia and taking on her quests was worthwhile, to me. But XCX's design and continued reliance on gathering randomly generated field drops and low-percentage enemy drops is something I can't respect, and I don't feel like wasting my time for it. Unfortunately, XCX sort of relies on some of these types of quests in order to progress story and I don't like that.

If Monolith toned down their sidequest-padding/fetish just a bit and focused down on their character-driven sidequests (which are honestly some of my favorite parts of the game), they would be perfect. Hell, I still think they're perfect already since they dedicate themselves to interesting world design and immersion.

...I mean, who wants to talk about A Link to the Past?!

So I went full-ham and decided to do a 100% run of this game, which is definitely as time-consuming and intense as Xenoblade Chronicles X. Having played, but not completed, the game once before, I knew what I was doing going into the experience, and I admittedly had some help from one of my favorite 3DS games, A Link Between Worlds. I was surprised at how ambivalent I was upon completing the game. I really only found the design of a few dungeons to be all that impressive (Tower of Hera is always satisfying, and the Desert Palace has the neat mechanic of actually exiting the premises before going back in, and then dungeons 4 and 6 were really fun), while others were very frustrating because of how non-traditional they were. As I got further and further into the game, I respected how different a lot of these designs were, but just because they were different didn't necessarily make them fun. What was rewarding, however, were the bosses- with the exception of Moldorm. Lots of inventive ways of approach, yet the game never explicitly tells you how to exploit these bosses, and I managed to figure out a lot of their weaknesses all by myself.

There are a few moments in the game where ambiguous design and localization got the best of me. I went through pretty much the entire game not realizing that you could use the Pegasus Dash to knock apart piles of stones, and there's a few instances of hidden secrets that you really need to pay careful attention towards. However, the Magic Mirror environmental puzzles are really fantastic, and I feel that, if technology had allowed it, a dungeon that had you traveling back and forth between worlds in the way that you do on Death Mountain would have been the ultimate culmination of the mechanics of the game.

Speaking of the literal climax of A Link to the Past, however, I was underwhelmed by Ganon's Tower. While the design of the rooms was absolutely brutal itself, featuring a lot of rooms with Beamos and those mimic characters, as well as a nightmarish invisible flooring sequence, I steeled myself for the final battle upon reaching the top, and... just fought Agahnim again? And it's not all that difficult, either. And then you're given the freedom to stock up on Blue Potions before you finally fight Ganon. It doesn't feel all that exciting, and while later bosses in the franchise would be fought at the end of their respective dungeon, they also don't require some slightly secretive power-ups in order to defeat.

Ultimately, A Link to the Past feels like the opposite of XCX- a game where environmental cues are absolutely crucial and where everything means something. I was floored when I realized that undefeated tree outside the woodcutters' house turned out to be a secret passageway- but the fact that there's dialogue about its odd quality foreshadows this. It seems that the game was meant to be explored thoroughly many times over in order to find new things each time you completed a dungeon, and while its scale seems modest in this day and age, it's an impressive display of extremely dense world design that I hope Breath of the Wild doesn't skimp on, itself. While A Link to the Past is not my favorite in the series, I'm glad to say that I've completed it in full.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on February 14, 2017, 08:19:30 AM
Xenoblade X

Finally, it's all over.
...

Wow, nice job!

I had started the game, but set it down and never got around to picking it back up. Lack of story hurt in that regard - although I'm still excited to play after breaking down my backlog a little bit further.

...If Monolith toned down their sidequest-padding/fetish just a bit and focused down on their character-driven sidequests (which are honestly some of my favorite parts of the game), they would be perfect. ...

That would be awesome. I love the games for what they are, but agree that some of the side quests are pretty shallow.

Quote
...I mean, who wants to talk about A Link to the Past?! ...

Also awesome! When this game first came out, it blew away expectations of what adventures games should be. While the scope now seems limited now, the game world is still packed with interesting discoveries and layers.

Nice job to finish off this classic gem.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Mop it up on February 14, 2017, 05:23:22 PM
That's some devotion to Xenoblade X. I didn't bother to 100% either Xenoblade game since there's far too much pointless busy work, but there's still plenty else to do in the game. Having a mountain of side stuff also gave me lots of opportunities to progress my characters at any point in the game, so I still liked the amount of content even if I didn't bother with a lot of it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Luigi Dude on February 14, 2017, 10:38:33 PM
I'm impressed with XCX completionist files, and while I adore the game myself, it is one of those things that I will never 100% because of how non-transparent it is. I don't like sifting through wikias in order to progress through sidequests, and while I love the game, there's enough issues I have with some of its more absurd customization options and such that makes me feel that, at my already respectable 197 hour save file, I'm okay with walking away.

I completed Colony 6 in the original Xenoblade Chronicles and I've obtained an Ares 70 in XCX, those are the kinds of highlights that I can leave a game on. I will always appreciate both Xenoblade titles for the amount of detail, but the sidequests, to me, have always been something I can tackle if they are close to my narrative path. Finding a stranded girl in the middle of Oblivia and taking on her quests was worthwhile, to me. But XCX's design and continued reliance on gathering randomly generated field drops and low-percentage enemy drops is something I can't respect, and I don't feel like wasting my time for it. Unfortunately, XCX sort of relies on some of these types of quests in order to progress story and I don't like that.

Oh I agree with a lot of quest relying too much on random items which can be BS.  It didn't bother me too much since I actually spent the first 50 hours of the game pretty much just exploring Primordia, Noctilum and Oblivia on foot, since I was just blown away by the world and wanted to see more.  I also have an unhealthy obsession with constantly fighting enemies stronger then me just to see how strong my current team is.  I would usually see if I could take on enemies at least 10 levels higher then me and if I couldn't I would adjust my equipment, arts and skills and see if that would work. 

I didn't get my first Skell until over 60 hours into the game, and by that time, I was already insanely overleveled and had a **** ton of items already saved up so I was able to do many of the side quests when I started excepting them because I already had the required materials already.  I then tried to rush through the story as fast as I could before finally hitting the fetch quest wall to get the flying part for my Skell, which yeah became annoying.  It is rather funny though since I rushed through most of the story over-leveled but then I reached the final chapters and was underleveled since I stopped exploring and doing side quest because I was trying to finish the story.  The final boss was a real douche since I ended up being the same level as him with the rest of my team several levels lower.  It was pretty awesome though to discover some of the augments I had found from naturally exploring the game earlier ended up giving me the boast I needed after dying a few times since you can't go back to NLA at that section so I was desperately looking for whatever I could to win because I didn't want to restart the game and my earlier adventures are what gave me what I needed.

I actually planned on stopping after I beat the main story but after the plot twist at the end, I wanted to do some of the side quest at the end to see if any of them explain a little more about said twist.  Over the course of doing that I finished some Affinity Quest that helped explain more about the characters with some having some good stories to them which then made me obsessed with completing all of them.  So yeah I got addicted to learning more about the stories of each character and all the different races and lore of the world.  Because I was doing so many quests at once I found doing one usually ended up taking me in the area I needed to complete the other as well as I would usually end up accidentally getting the material I would need for a latter one.

So yeah even though I agree there was a lot of BS, the battle system and overall lore behind the game is what made me look past all that and eventually lead to an unhealthy obsession where I couldn't stop.

Wow, nice job!

I had started the game, but set it down and never got around to picking it back up. Lack of story hurt in that regard - although I'm still excited to play after breaking down my backlog a little bit further.

I agree the main story is weak but I feel Monolith Soft did a great job at the creating the setting and lore behind the game which is what made me want to keep going.  Quit a few of the side quest contain plots that are better then anything in the main story so it's worth getting back into if you really want to get engrossed in the world.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: oohhboy on February 17, 2017, 02:20:32 AM
Wow, there is a crazy person in this thread, but congratulations on 100% that game, something I haven't completed from burning out. If the game was a lot more focused I would have completed it even if I didn't 100% it. One day I will go back to it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: MagicCow64 on February 17, 2017, 02:39:21 AM
Yeah, that's a variety of impressive. The game is certainly set up to get you itching to clear all those hexagons, and I felt the call, but I just kind of flamed out on the game about 3/4s of the way through the main story. The mechs are fun to fly around in but I also found they made combat fairly dull and added another layer of equipment micromanagement that I really didn't want at that point of the game. I would have probably kept going to play out the affinity missions, but it's such a pain in the ass to manually assemble different teams in the city that I gave up on that too. 
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Phil on February 17, 2017, 10:15:00 PM
Last night I was able to Platinum Titanfall 2 on PS4. The final trophy I needed was a gauntlet one where you have to run and shoot through an area with near perfect to beat a specific time. Took about 2 1/2 hours to get the run down to beat the time and get the Platinum

As for my thoughts, here they are in review form:
http://www.superphillipcentral.com/2017/02/titanfall-2-ps4-xb1-pc-review.html
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: stalfo on February 18, 2017, 11:02:09 AM
Lifespeed for the 3DS. The game looks great and runs super smooth, but the game just lacks an IT factor that made me want to keep going back. Ran through story mode and a championship series or two and was done with it.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Ian Sane on February 23, 2017, 01:12:27 AM
So I just finished all the endings in 999 for the DS.  It's a pretty old game now but I only got it last year.  Getting the good ending requires getting a different ending first and those two endings only occur if you take a specific path.  The other endings, which are all "bad" ones, can all be reached multiple ways depending on how you do things.  There are numerous rooms you have to escape at different points and there are obvious junctions where you pick from several rooms.  So at first it's fairly easy to do another playthrough where you make sure to hit the rooms you've never played before and that will take you through three playthroughs.  You can fast-forward through dialog you've encountered before but you have to solve the puzzles of the rooms soon.  Each playthrough starts with the same room and you'll get very sick of it very quickly.

So I ended up using a walkthrough in the end to get the proper ending.  There are a couple rooms that only appear on the path to the true ending so when I encountered those I put the faq away and solved the puzzles myself.  I just used to faq to look up puzzles I already solved in previous playthroughs and to make sure that I made all the right decisions as you could easily steer the conversation in the wrong direction and get a bad ending.

I won't go into details but the ending is a little strange and I had to do some Googling to figure out exactly what was going on.  It has some twists that I honestly don't think anyone could guess ahead of time but that's kind of because they involve pseudo-scientific concepts.  You don't expect a story to suddenly present something like telepathy as a real thing, though it is cleverly written where you realize there were hints to it.

I enjoyed it a lot though as the repetition of repeated playthroughs is the only real downside as that becomes a little tedious.  I am now very interested in playing the sequel as I'm curious to see how the story connects to the first game.  Plus getting to play some new puzzles in the true ending after following a faq to repeat sections I already beat for a little while reminded me of how much I enjoy this gameplay the first time around and I'm now hungry for more.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on February 23, 2017, 08:09:08 AM
So I just finished all the endings in 999 for the DS.  ...

So I ended up using a walkthrough in the end to get the proper ending.  ... 


I am now very interested in playing the sequel as I'm curious to see how the story connects to the first game.  Plus getting to play some new puzzles in the true ending after following a faq to repeat sections I already beat for a little while reminded me of how much I enjoy this gameplay the first time around and I'm now hungry for more.


Nice job!


When playing the game, I also used a walkthrough after failing to stumble onto the "true ending" after several playthroughs. It diddn't seem like the game gave you any real clues about how to find the correct path - or if it did, the clues were too subtle for me to notice.


I think the first game had the best (and most insane) story, but there are significant improvements in gameplay with later titles in the series. The second game introduces a sort of conversation "map" so that you can jump into different threads of the game without having to replay from the beginning each time - a huge improvement. Definitely worth doing in my opinion.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: azeke on March 06, 2017, 05:45:35 AM
Binding of Isaac: Afterbirth+ (Steam):
(http://images.akamai.steamusercontent.com/ugc/92726196757538032/A71618458E44417B096D8093688A7749A160A2D3/) (http://steamcommunity.com/sharedfiles/filedetails/?id=877762190)
(https://abload.de/img/deathsknbhc.jpg)

The last secret is in my collection. I am at peace.

My second Isaac fever was finally subdued when 500+ hours after i started the game, i beat the last remaining challenge of Afterbirth+.

I took a break after religiously playing and completing old version (http://www.nintendoworldreport.com/forums/index.php?topic=41328.450) , but i knew i can't hold out for long. I was waiting for a sale and was watching youtube let's plays of the game on the side to prepare myself. Mainly northernlion and bisnap but also later started watching russian streamer neonomi who did Afterbirth 1001% in 40+ hours last summer.

Coinciding with me starting Rebirth+Afterbirth save file, these months there was also an explosion of sort of Isaac-related content, with both Antibirth and Afterbirth+ and it's mods coming out. It was very exciting times to both play and watch Isaac.


(http://images.akamai.steamusercontent.com/ugc/108482634784973142/437E82B92AF21289E4CC8546118DC51DD73122B8/) (http://steamcommunity.com/sharedfiles/filedetails/?id=824606545)

I jumped into Afterbirth after Flash version so all the incremental changes that grew over 2 years since Rebirth dropped on me all at once: new 60fps engine, full proper controller support, fundamental changes to core gameplay, Afterbirth's tanky level 1 bosses, tricky enemies like blue leeches that catch you on your muscle memory of dodging to the side and may other things.

The biggest change from flash version to BoI: Rebirth and onwards is that health is now capped to 10. Now you can't hoard 30+ HP like in Eternal Edition and just mindlessly go ham on similarly overpowered tanky enemies not even bothering paying attention to damage you're taking: no matter the kind of hearts you have their total number can't exceed 10. This caps a limit on grinding you can do and makes the game more skill based.

Abundance of new items added over Flash version tips balance towards the player -- it's so much easier to become overpowered and outright "breaking the game" (any kinda combination to pry any number of items and resources from the game) is easier than ever. See "Binding of Isaac: Rebirth – Death of the Middle Class (https://justabluddyblog.wordpress.com/2014/12/03/binding-of-isaac-rebirth-the-case-of-the-missing-middle-class/)" article for a good explanation why Rebirth and all it's followup are kinda "broken" in comparison to original game.

Ditching flash in favour of new engine and proper analog movement support also help making the game less random. Low framerate and wonky gameplay made achievements like "beat level such and such without taking any damage" kinda of wash because it was largely a random happenstance rather than a display of your skill.

(http://images.akamai.steamusercontent.com/ugc/92724032246240839/893E1A73422EFF0374E2E86A7D91D8C8DD7B34B4/) (http://steamcommunity.com/sharedfiles/filedetails/?id=858917180)

Rebirth made gameplay a lot tighter allowing for finer movement and dodging. To capitalize on that new precision they added a new character -- Lost that has no HP whatsoever and can't take damage period.

It was a bad idea. Binding of Isaac even if made less random is still not the kind of game that can sustain a character that dies in single hit. There are a LOT of teleporting/jumping enemies, enemies can spawn in right on top of you, suicide bomber enemies that spawn in and charge right away, enemies that can fire lasers from the other side of a screen or from OFF-SCREEN if you are in a big room -- hundreds of reasons how Lost can get hit and each of them ends the run.

Before starting playing Lost i never actually felt the need to restart my runs but with Lost you HAVE to do it to guarantee at least some semblance of survivability -- whether by finding or rerolling into powerful items that can stack on top of each other, boosting damage and then hoping you can kill enemies before they can hurt you. Or luck into getting three items out of 500+ random ones that allow to take SOME hits.

After reading the horror stories of Lost i decided on somewhat unorthodox playthrough to maybe make future Lost struggle easier.

Game gets harder after 4 Mom kills -- "Everything is terrible 1" event activates new enemies, bosses and room layouts. I decided to postpone it as late as possible. In a more natural progression "Everything is terrible 1" happens around hour 10. I managed to avoid it for 75 hours using a number of methods to skip Mom's heart boss and skip directly into Cathedral/Sheol. I even managed to unlock Lost during that time and beat Satan with him.

What finally forced me to finally break that barrier is that by random occurrence i turned into Blue Baby -- a character that otherwise unlocks way later (11 Mom kills while i still had just 3) and just couldn't pass on that chance to do some progress on that character way earlier than i am supposed to.

Funnily after activating "harder game" mode i barely noticed any difference so maybe it was all a waste of time...

But at least playing as Lost forced me play with a controller for finer analog movement after hundreds of hours of playing Binding of Isaac on a keyboard.

Other new characters are Lilith -- she can't shoot herself, but can command other familiar to shoot for her:(http://images.akamai.steamusercontent.com/ugc/199676059307225817/12A1EFD94410BFD6159F56B8FC5FFF7D439246D2/) (http://steamcommunity.com/sharedfiles/filedetails/?id=794755335)

Afterbirth had a funny glitch/feature -- if you set game language to Korean, Lilith recharges her active item (which increases number of her familiars) much faster than she is supposed to which kinda breaks the game because you can create huge crowds -- firing squads that annihilate everything that way.

Trying to complete the game as fast as possible will require some planning ahead, especially with my roundabout way of avoiding Mom Heart kills. You should do the most useful challenges and characters unlocks first and that will raise the probability of these items appearing because item pools are still small-ish and not filled out with other, less useful unlocks.

On the other hand useless or outright detrimental unlocks should be done as laste as possible. That's why the very last challenge i did was Suicide King which unlocks a card that kills me (it has it's own uses but is actively bad in most cases for obvious reasons). You don't want this card or other "bad" unlocks to take space in your possible random drop selection and "pollute" it.

(http://images.akamai.steamusercontent.com/ugc/92726196756802317/B88903D768766F86F600F8377F76AFDCF195DDA7/) (http://steamcommunity.com/sharedfiles/filedetails/?id=877581330)

Most of the in-game challenges are relatively easy and are just showcases for game's specific item combination gimmicks. However several challenges are extremely hard, like "Speed" challenge where entire game is sped up and you have to beat Mom in less than 15 minutes. It was brutal -- i remember having several close calls where i was literally 2 meters away from reaching the trophy and died because time ran out.

"Ultra Hard" is even harder and arguably the hardest challenge in the game where game doesn't drop hearts ever, you have all curses applied to you, all enemies are champions, and you have to reach the final final final boss of the game.

Greed and Greedier mode with some characters can also be very hard. After some getting used to and figuring out how to abuse room mechanics (Eve's Whore of Babylon, Judas' Book of Belial and Lilith's familiars so on) it becomes much easier. Characters that don't have room effect gimmick are harder. Keeper who is otherwise obnoxious to play as is suprisingly easy in Greed-ier modes but Cain, Blue Baby and especially Lost are brutal.

I had to resort to breaking the game to beat Greedier mode as Lost and Blue Baby. I was starting as Eve because she is the strongest from the start and was breaking the game and upgrading myself until i roll Missing Poster trinket which turns me into Lost.

Finding the last two items i was missing from my collection required breaking too -- i took 2 Steam Sales which reduced the prices of all items in shops to 0 and then just kept buying stuff until i stumbled into Mega Blast and Eden's Soul -- last Devil and Angel items i need to check on my collection page.

Afterbirth+ introduces new feature: Victory Runs and they help immensely with hard characters like Lost and especially Keeper. After completing the game game naturally you can restart it from the beginning with your end-game build and tear everything apart on early levels. You are overpowered from the start and will be fast enough to reach both Boss Rush and Hush in time quite easily. With some luck you can complete character's entire progression (both Angel and Devil line + The Void) in one go.

(http://images.akamai.steamusercontent.com/ugc/92724293180435927/0E2C2E2544A7673F539A960643199A60522AF475/) (http://steamcommunity.com/sharedfiles/filedetails/?id=860767512)

Whew, what a ride. I have Switch Binding of Isaac cartridge pre-ordered, but i am not sure if i will have the power to do this all over again. But it will be cool to have a physical version with physical manual either way.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: nickmitch on March 06, 2017, 02:26:02 PM
So I just finished all the endings in 999 for the DS.  ...

So I ended up using a walkthrough in the end to get the proper ending.  ... 


I am now very interested in playing the sequel as I'm curious to see how the story connects to the first game.  Plus getting to play some new puzzles in the true ending after following a faq to repeat sections I already beat for a little while reminded me of how much I enjoy this gameplay the first time around and I'm now hungry for more.


Nice job!


When playing the game, I also used a walkthrough after failing to stumble onto the "true ending" after several playthroughs. It diddn't seem like the game gave you any real clues about how to find the correct path - or if it did, the clues were too subtle for me to notice.


I think the first game had the best (and most insane) story, but there are significant improvements in gameplay with later titles in the series. The second game introduces a sort of conversation "map" so that you can jump into different threads of the game without having to replay from the beginning each time - a huge improvement. Definitely worth doing in my opinion.

I'm going to second those comments.  The sequel's mapping of the timeline is a fantastic addition.  I felt a little frustrated repeating certain elements in 999, and not having to do that again made a hell of a difference.  Still haven't played the 3rd one, but I bought it recently.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on March 06, 2017, 03:52:16 PM
I "beat" Gravity Rush 2 (PS4)

Currently half-way through the story missions. I hate anything having to do with stealth in this game. It seems contrary to Kat's purpose as a gravity shifter. I specially hate missions that have to trying to traverse entire sections of a map, only to fail and have to star the whole thing over again.

The game is visually stunning and a real showcase of the art direction and the PS4's graphical muscle. The Moon and Jupiter modes are and interesting wrinkle but I don't like the way they were presented (a series of interminable kill rooms meant to slowly ease you in to the mechanics, except you pretty much got them the first time around).
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ejamer on March 08, 2017, 08:25:13 AM
Mario & Luigi: Superstar Saga (GBA)

Great game. For anyone who hasn't played one of the Mario & Luigi series before, the series consists of cute and humorous RPGs set in the Mario universe. Battles are turn-based but allow you to dodge attacks (or do extra damage) by jumping or counter-attacking with hammers at the correct time. Gameplay is tight, but both very linerar and easy. Much of the value comes from humor and presentation instead of deep strategy (although the leveling up system does allow you some customization in where you put extra points).

Comments about this specific entry in the series? The writing and localization work is very entertaining, and does a great job of introducing new characters to the Mario universe (and Fawful makes appearances later, so is probably worth playing just for that bit of story background). Setting the game in the bean kingdom instead of the mushroom kingdom seems disappointing initially, gives lots of room for wacky story-telling and still feels familiar enough to be completely entertaining. There were a couple of odd moments where I needed to upgrade weapons to progress and didn't really know where to go without moderate wandering - in a game this linear, that felt awkward.

Highly recommended, even though I think that Bowser's Inside Story remains the pinnacle of the series.


Donkey Kong Country Tropical Freeze (Wii U)

I've made my feelings about Tropical Freeze pretty well known in the "now playing" thread. To summarize, I'm not a fan. Game has way too many moments of pure platforming BS to be enjoyable, although it does look and sound very good.

Got this game as a Club Nintendo reward. Wish they would have sent out a soundtrack instead... but can't argue with free.


That's two games down in one day (although both have been in the works for a good while to get to this point). Guess that makes room to start playing Zelda next, and something on my PSP for the upcoming business trip. The Warriors maybe?
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: pokepal148 on March 13, 2017, 04:25:42 PM
I beat Ace Attorney 3 which means I just need to do the bonus case for Ace Attorney 1 to finish off the entire first Trilogy. The third game is overall a bit stronger than the second game but the second game's last case still stands as the strongest case in the series so far.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Khushrenada on March 13, 2017, 05:49:23 PM
I'm in agreement there. Game 2 Case 4 is really memorable and stays with you no matter how many other cases you encounter. The series has had a hard time topping it. Easily one of the top 3 cases.

The order of games I've played in the series has been AA4, AA1, AA2, AA3, Investigations, AA5, and most likely AA6 before I get around to PWvPL. I haven't played 6 yet but while I've enjoyed things in the games since AA2 I've found that it has been harder for the series to surprise me as it goes on or that it complicates things to its detriment. The final case in AA3 just seemed to go on and on. I get that it was a big finale for the series at that time and trying to really play on a lot that came before but I was so glad when it was over and the Fey storyline seemed to be over with.

If you keep on with the series, I'll be curious about your thoughts but to me it now seems to be in a bit of a rut and it is the offshoots like Investigations and The Great Ace Attorney that interest me more because there are more surprises they can hold by having more new and unknown characters and a bit different gameplay. I wish the series had the guts to have stuck with Apollo and crafting his world. Now they've jammed Apollo in with Phoenix and the series is trying to juggle this whole crew of characters to keep all fans happy while struggling to come up with new ways to build on the characters history. I think they should separate them or start retiring some of the characters.

However, as much as I'd like to get into hashing out the whole series, I don't want to hijack or do it in this thread nor do I have the time needed to get into it all so I'll leave it at that. Glad you are liking it but be forewarned that the series does seem to rely more on the charm of its cast than on amazing cases. (But I still think 4 is worth a play through because I'm a big fan of Apollo, Trucy and Ema Skye perhaps because they were my first introduction to the series but I've preferred them to Phoenix, Maya and Gumshoe.)
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: Soren on March 14, 2017, 11:39:11 PM
I pried myself away from the Switch long enough to finish Shantae Half-Genie Hero on Wii U last weekend. It's an ok game, I would say better than Risky's Revenge but nowhere near as good as Pirate's Curse. I only played the main game once but I think it's enough to make a good opinion of the game overall. The gameplay feels good and Shantae's usual array of powers always feel good. The level design feels a bit lack in the sense that you keep traversing old levels but there's very little that opens up from them. The boss battles also felt a little lacking. There's plenty here to keep you occupied if you love Shantae but if you only want to play one game in the series Pirate's Curse is still the best option.
Title: Re: What is the last game you beat? Thoughts/impressions?
Post by: ClexYoshi on March 17, 2017, 10:24:30 AM
Huh. checking through this thread, I never mentioned my completed playthrough of Wild Arms in this thread! well, I have to rectify that!

First, the opening FMV, without commentary: