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Messages - EasyCure

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51
Nintendo Gaming / Re: Why should Nintendo drop the GamePad?
« on: March 19, 2014, 09:16:19 PM »
So, Ian, how exactly would you propose Nintendo do that without pissing people off? Yes, its usually just talk when games say things like "i'm going to boycott X because Y pissed me off!" but usually those are just games; you drop $350 on a new system, and more on some games, and suddenly Nintendo says they're dropping support for this system to release a new one, wouldn't you be pissed? Why should you give them your money again??

And what do you want them to release? Higher spec'd console without a gamepad? Higher spec'd console that CAN utilize the gamepad but doesn't make it a key feature? How do they get 3rd parties to make the games for it after they've already abandoned the Wii U? How should they market this (lol) new system to the masses, and more so how do they do it without looking foolish?

I'm sorry but releasing a new console any time soon isn't the easy fix you expect it to be. There was a thread recently speculating what would happen if Nintendo bought the Xbox division from MS, and many thought that was the answer. A lot of very good points were made, such as even if Nintendo couldn't merge Wii U and XbO  together for this generation, they would at least have tech and patents for the next generation. Yeah that'd be really cool and all but Nintendo will always have this stigma of being for kiddies/casuals/non-gamers etc. Maybe I'm cynical but I honestly picture too many fanboys rage quitting the brand simply because Nintendo is behind it. Even in the best case scenario where Nintendo does everything we know they should but don't realize is right (leave xbox live untouched for example, or leave western dev teams to do what they've been doing instead of shoehorning Nintendo characters into everything), the simple fact that Nintendo is behind the scenes would scare a lot of gamer's away, whether they'd be right to do so or not.


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General Chat / Re: Smart watches: The latest in unnecessary technology
« on: March 19, 2014, 09:03:51 PM »
I'm digging the Moto360 but I can't find any videos of the display in action. I like the fact that it looks more like a watch but I also want to make sure i can see the damn thing; I wouldn't like if some text is cut off because of the rounded display.

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Nintendo Gaming / Re: Why should Nintendo drop the GamePad?
« on: March 19, 2014, 07:57:57 PM »
Why Nintendo should drop the GamePad is to show how sturdy the device really is.
You sir just won this thread.

If you're going to do something as extreme as removing the pack-in controller then I think outright replacing the Wii U is the better move.  I think that needs to be done ASAP to give the PS4 as little time as possible to build an insurmountable lead.
I couldn't disagree more with that idea.  If Nintendo were to decide to bail on the Wii U now, I would not buy their next console.  And I'd imagine there's a fair amount of Wii U owners who would feel the same way.  To get something out quickly enough to not be too far behind the PS4 for it to matter they'd have to rush something out, there'd be a lack of games at launch, probably no third party support, gamers on other consoles would continue to ignore Nintendo, and the spiral would continue.  Maybe I'm wrong, but that seems like a bad strategy.

Agreed. I honestly don't know why so many people just assume that canning the Wii U and releasing a new system right away is a good idea, even if Nintendo were to offer some sort of buy-back or trade-in program to those that already bought a Wii U. It's a much bigger risk to Nintendo and no matter what incentives they offer, it will just lead to more problems.

54
Nintendo Gaming / Re: Wii U in Review (News & Rumor Consolidation)
« on: March 17, 2014, 08:23:25 PM »
I miss the gifting feature. I miss the NWR Secret Santa we did every year. That was fun.

:) Thanks! I miss it too.

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Most systems are boring. The GameCube, N64, SNES, and Dreamcast are the only ones that ever stuck out to me.

You think so? I thought the N64 was a very sleek looking upgrade to the boxy SNES upgrade, which by comparison only looked better than the super dull NES. N64 had muscle car-like curves and I dug that.

56
NWR Forums Discord / Re: Unclebob posts bumps
« on: December 25, 2013, 11:26:04 AM »

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Hm well I won't argue your opinion because I've already stated the racers I've played in the last few years were all in the Mario Kart and Excite series, and the last NFS I played was in 1997 or so; I can't speak for how they control. What I do know is that I've given Gran Turismo a shot before and I thought that came played unwieldy, and was afraid NFS:MWU would control just as bad as I thought that game handled, but luckily it turned around for me and I can handle even the fastest cars.

I have to find your name in the Wii U friend code/network ID thread and add you; maybe we'll get to race in the future.

Yes, Caliban is crazy. I keep trying to beat his times but outside of a single Ambush event,  I got nothing.

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Ian Sane:  I agree with you.  The sword mechanic was the most interesting and failed mechanic of Zelda 2.  I liked the idea of having to fight, and be concerned about positioning and attacks from both sides  and being able to duck and such added depth to the combat, but then the sword was so short it made the game unplayable.

This is why I think a sequel or remake is justifiable.  I would love to see Dungeons take on a bigger size, like exploring mini worlds of Super Metriod, with the same environmental storytelling that made Super Metriod so great.  It could also be used to help give clues for puzzles and traps. 

I also think focusing the game on combat learning new sword combos, item combos and such can be fun.  Allow Link to have his sword and 2 items available (one can be the shield, but you can choose not to use it, for more offensive power.  Then item combos and chains in combat can be made. 

This new mechanic could be used to allow for stronger enemies and mini bosses that require not just items to defeat, but knowing how to use combos against them. 



For some strange reason, when I read this post I pictured a game in the vein of Metroid: Other M and for a second it sounded like a good fit as a direct sequel to AoL, but only in dungeon design. But then, how would the overworld work? The game would feel awfully constrained to go from open exploration overworld to that quasi side scrolling for dungeons.

Also, bring back the healing ladies and just do away with the fairies for this title. It'll be the mature Zelda game fanboys have been asking for!

59
They took some getting used to at the start, but I wouldn't say they are terrible.

Like you Mop it up, I hadn't really played many racing games outside of Mario Kart for many years (exception; Excite Truck/Bots!) until NSF:MW, especially on the realistic front of things. The last NFS game I owned was on Sega Saturn, just to give you a frame of reference.

In the beginning every single car I found felt slippery and it looked like a drunk was behind the wheel, I couldn't keep the damn cars straight! Eventually I found the Dodge Challenger which handled a little sluggish compared to the other vehicles I had tried, and this helped me get used to the controls. Before I knew it I was winning races left and right. In fact, I beat ALL of the Most Wanted cars with the Dodge Challenger; only realizing later that I'd gotten better at the controls and may of had an easier time using my new favorite, the Audi.

Months later and I'm ranked 2nd among my friends list, which includes many NWR users. I'd love to dethrone Caliban but geez, that dudes a beast!

I say give the game a try when the mood is right and test out the different cars to see which one handles best to you personally, and avoid races all together until you're a little more used to the handling. The game is just fun enough driving around exploring the scenery/locating other cars or evading the police. Once you're used to one car, take on the races and watch how you'll improve with every win. I couldn't drift to save my life when I started, now I'm taking the tightest turns as smooth as eggs.

Also, it might help to think of it this way; stop comparing it to Mario Kart. The sense of speed is much greater and as a more realistic game, it makes sense that over steering left or right at those speeds would lead to problems. Just be glad it isn't so realistic that you flip the car trying some of those turns. If you still don't like it, that's a shame because I would have liked to add you to my friends list for it.

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TalkBack / Re: New York Comic Con 2013 Photo Round-Up
« on: October 15, 2013, 12:04:50 AM »
I went on Thursday and didn't see anyone looking this good :(

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Because that's when the work terrorist least expect it?

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Nintendo Gaming / Re: No multiplayer but we're expected to pay full price?
« on: September 30, 2013, 12:59:47 PM »
Yeah I know but I'd rather buy the disc, call me old fashion.

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Nintendo Gaming / Re: No multiplayer but we're expected to pay full price?
« on: September 30, 2013, 04:45:14 AM »
I'm the exact opposite, the discounted price and the amount of fun I had playing Arkham City would bump this up to at least an impulse near day 1 purchase.

Really the only thing holding me back is fact that Wind Waker will be out soon. I don't know why I feel the need to replay this in HD, but I must.

64
Wish I could help but I don't know how to help. In glad someone bumped the thread though because I've been meaning to ask if anyone else has issues with connecting to the ea servers. Something like 90% of my time playing I can't fucking connect and it's been this way the last few months. At first I had trouble connecting to miiverse and every other online application for the system, so I thought it was something on my end but everything else works fine.

65
TalkBack / Re: Former Nintendo President, Hiroshi Yamauchi, Dies
« on: September 29, 2013, 08:44:17 AM »
Late to respond since I've been off the forums for some time, but this surely is sad news as a long time Nintendo fan.

While I didn't know his importance to the company in my youth, only ever hearing he was a hard ass and the reason Nintendo has crap 3rd party support, an older more experienced me learned that he is the man responsible for not only years of entertainment, but shaping my life and yours. His company, through their products, have brought strong and lasting bonds to me because without these games I may not have made the same friends in my youth. Also the characters and stories brought they brought to life are so endearing that they almost feel a part of me. A part of all of us, for if this Nintendo didn't exist we would not be here on this very forum.

For this, I thank you Yamauchi-san, and may you rest in peace.

While he will be survived not only by his family but through his company, the saddest part of his death is the fact that  Miyamoto, too, will some day pass. While Yamauchi was the big boss, Miyamato is like the face of the company. Sure the youth of today, the new generation of Nintendo fans, may not know how face per say, but they know Mario, they know Link. The day Miyamoto dies is the day my childhood dies, even if I'm in my 50s when it happens.

66
I just don't trust them anymore. Ever since the original Ocarina of Time preorder, they've been accreting me with bonuses. The last time I did business with them was Fragile Dreams because of the preorder bonus soundtrack.. They acted me out of that and I stopped buying anything there.

If the guy was being rude it only men's one of two things:

He's an uninformed idiot who doesn't want to feel inferior because he doesn't want you to know something he doesn't..

Or he's trying to get your money for the game but keep the figure himself (or to sell)

67
I feel you man. As bad as they say 007 Legends (or whatever it was called) I would of bought it just for more James Bond with wiimote controls.

68
Just to play devils advocate, and not because I share Ian's opinion, what if a Zelda bundle is just s way of Nintendo saying: hey get ready for another GameCube, we're going to blow our load with franchises, do get ready with this!

Of course, you'd have to ignore the (few) new experiences available, or soon to be available on the system, to believe a Zelda bundle means Nintendo is essentially giving up on the console.

I think at this point, fans and gamers alike would be happy with Nintendo if they just stopped being so secretive with what they're working on. Show us a beta you're working on with some brand new ideas and characters, give gamers hope that things will get better. When I was younger we had screens of Majoras Mask in Nintendo Power and gamers would speculate and wonder.. Now we get nothing but a promise that games are coming. To this day I'm curious what Conker 64 played like before it became Conker's Bad Fur Day, or how much of Dinosaur Planet remains before the Star Fox Adventures overhaul.

Then again, for all the Ians of the world....

 "there can be no true despair without hope." This would be their train of thought, when time after time a new game or idea I'd shown in early stages, only to be canceled or revamped in a Nintendo franchise mold. But I guess that's why Nintendo started showing games only when they were close to completion. Thanks a lot, cry babies.

69
TalkBack / Re: Castlevania: Whippin' Hearts
« on: August 19, 2013, 11:15:29 AM »
My first Castlevania was part 3, Dracula's Curse. We didn't own it, my brother and I borrowed it from a friend, bit I remember g having the same feeling when I saw the game cover art. We always borrowed each others games first thing in the morning, before class, and that was profanely the longest school day ever. I was already a little monster lover but that game stirred up my imagination, I was doodling skeletons and vampire bats instead of doing my school work.

Final bell rings and I'm staring at the cartridge the whole bus ride home. When I finally pop it in, and the introduction starts.. I was amazed. It was the most impressive thing I'd seen on nes at the time. Then again, my brother wasn't home so I wasn't forced to skip the into like we did for Zelda and Mega man games, which has some nice intros too.

One the opening had ceased, I remember the name entry screen. To this day, that music sends chills up my spine.. The rest is history. A history that includes many deaths at the hands of handless Medusa heads.

70
I misread the thread title and thought this would be about our best personal stories involving Nintendo in some way.
With that said, I would of mentioned how I recently scared my 27 year old cousin to death with the Majoras Mask BEN DROWNED creepy pasta. I had only heard about it recently but I told my cousin a few nights ago when he was high on expletive. He asked to sleep over that night. I told him the couch would be fine but he insisted my bedroom floor would be safer. If I wasn't so tired I would of fucked with hood head more lol..

But back on topic.. Good question when you consider they try the most minimum story telling. If I had to go with best overall story I'd go with Earthbound but I feel like that's not really a Nintendo game.. It's just earthbound.

What I like most about Nintendo's games is that they can add really small touches to a story that have great impact. At the start of the wind waker you learn about the great flood and you can imagine your own story behind it since they don't go into great detail. It ads so much to the legend of the Zelda series. Then there was that one part of Mario RPG, when you come across Luigi's star wish. Touching to this day. I think it's those small story bits that make a lasting impression and elevate the game story telling.

71
Nintendo Gaming / Re: Ducktales: Why did no one tell me?
« on: August 16, 2013, 10:57:08 AM »
That's really cool to think about. One of the rarest NES games came out almost 30 years after the systems release.

72
Nintendo Gaming / Re: Wonderful 101 matters in America
« on: August 13, 2013, 10:42:17 AM »
I was pretty drunk when I first played the demo, and while I had no idea what was going on, it was damn fun. My also drunk friends agreed :p

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Thanks for the responses. Still temped to buy this on pay day later this week but I shouldn't..

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I envy you guys. I have too many bills to pay at this moment, this game is going to have to wait. Luckily I still have a lot of games to play to keep me busy.. i just hate being late to the party, thus late to the forum discussions.

For those who are enjoying Pikmin 3, so far what is the MOST negative thing you can say about it. (i need to keep my hype levels down)

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Nintendo Gaming / Re: Wonderful 101 matters in America
« on: August 09, 2013, 09:26:03 PM »
Wonderful 101 looks like and E or T affair, I don't think they'd go for a download code for an M title..

I wouldn't mind if they did, but I would understand why it likely won't happen.

Why not? Shin Megami Tensei 4 on the 3DS is an M-rated title you can buy through digital download. Just throw a worthless age gate on the on-disc demo that any 2 year old could figure out how to get around and you're set.

Because this is Nintendo we're talking about..

who will release The Wonderful 101 on September 15th.

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