Author Topic: Mario's Tennis Review Mini  (Read 2623 times)

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Offline John Rairdin

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Mario's Tennis Review Mini
« on: August 12, 2015, 08:33:51 AM »

Still waiting on multiplayer DLC

http://www.nintendoworldreport.com/review/40927/marios-tennis-review-mini

The Mario Tennis franchise is largely well liked within the Nintendo community. Whether joining a few friends for a doubles match on a home console, or playing through the RPG like single player of the Game Boy games, Mario Tennis is sure to bring a smile to your heart. However, the series’ origins as Mario’s Tennis tell a different tale; one that lines up perfectly with Nintendo’s modern day apprehension towards virtual reality technology.

As the game starts up, you’ll be greeted by Mario who promptly hits a ball towards your face. This is Mario’s Tennis not yours, so back off! If you survive Mario’s brutal onslaught and make it to the main menu you’ll find a few basic options for play. You can choose between singles or doubles, and then choose to play a single match or a tournament. Interestingly the option for a single match will read “1P VS COM” from which we can infer that at some point a two- player option was likely planned to be added to the game. The Virtual Boy was intended to eventually have a link cable so that two systems could play together. With the system’s short life, this never happened. As a result, Mario Tennis is left as a pretty shallow single player experience. Before starting your match you’ll also select a difficulty and your player(s). There are seven characters to choose from: Mario, Luigi, Peach, Yoshi, Toad, Koopa, and Donkey Kong Jr.

With character’s chosen, you now enter the red and black hellscape that is the Mushroom Kingdom. Evidently this game takes place in the “Bowser is victorious” branch of the Mario timeline. Despite the limited color palette, the character sprites all look great. They’re big, cartoonish, and expressive whether winning or losing. The 3D also works reasonably well as you take on a fairly low perspective behind your character. The 3D helps you to see when the ball is lined up with your racket. While there isn’t much to the game it plays reasonably well. Your character moves with the left D-pad, the A button hits the ball normally, and the B button hits the ball higher. That’s really all there is to it. No crazy moves. No signature Mario power-ups. Cartoon characters and hellish environment aside, this is just tennis. That’s the true disappointment of this game. Mario may claim that this is Mario’s Tennis but he’s not adding anything to it beyond name recognition.

Mario’s Tennis is a shallow game that doesn’t take advantage of its characters. More interestingly it is a isolating, solitary experience. When presented with modern day VR technology, Nintendo has always protested saying that the experience is too isolating. Mario’s Tennis makes a strong argument for this. It causes one to realize that Nintendo isn’t simply avoiding the future, they’re speaking from experience.


Offline kokumaker

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Re: Mario's Tennis Review Mini
« Reply #1 on: August 12, 2015, 05:15:39 PM »
What's the story here? Is the 3DS finally getting Virtual Boy games for its VC? Because it really, really should.

Offline Ian Sane

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Re: Mario's Tennis Review Mini
« Reply #2 on: August 12, 2015, 05:25:26 PM »
Until now I thought this game was called "Mario's Dream Tennis".  Some quick research reveals that that was a working title so I probably read it in some Gamepro preview or something.  So, yeah, the VB is so irrelevant that I've been calling one of its key titles the wrong name for 20 years.

So which Wii U game do I not know the name of?  Guess I'll find out in 2035!

Offline TOPHATANT123

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Re: Mario's Tennis Review Mini
« Reply #3 on: August 12, 2015, 05:30:47 PM »
All of your tennis is belong to Mario.

Offline John Rairdin

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Re: Mario's Tennis Review Mini
« Reply #4 on: August 12, 2015, 07:00:49 PM »
What's the story here? Is the 3DS finally getting Virtual Boy games for its VC? Because it really, really should.


No, that would make Way too much sense ;)
We're celebrating the Virtual Boy's 20th birthday in North America. Justin already wrote a great feature on the console's launch, and this is just one of several reviews that will be going up through the end of the week.

Offline Spak-Spang

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Re: Mario's Tennis Review Mini
« Reply #5 on: August 12, 2015, 09:52:17 PM »
Couldn't Nintendo easily make a quick buck or 2 by re-releasing these games with adding color to the graphics.  Same level design and game play, but not limited to the red color palette.  Seems like it would be a great idea.

Offline nhaines

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Re: Mario's Tennis Review Mini
« Reply #6 on: August 13, 2015, 04:15:31 AM »
Nintendo couldn't make a quick buck releasing Virtual Boy anything.  They'd have to write a system emulator and who knows what kind of processor this thing used.  Adding colors would likewise require entirely reprogramming the games.

That said, I would play the hell out of a Virtual Console release of Red Alarm.

Offline JRokujuushi

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Re: Mario's Tennis Review Mini
« Reply #7 on: August 13, 2015, 06:34:57 AM »
I'd be down for a Virtual Boy series of 3D Classics.