Interesting comments. It really helps to know these things. Especially if I do another Mafia game but will judge afterwards how many people would ever want such a thing. Still, I'd like to address some of the things brought up.
Mafia Investigation. You have a valid complaint about the role and that's something I wrestled with after adding the second mafia is should there be an investigation every night. In the end, I decided not to because I wanted to keep the mafia's from discovering all the important townie roles too soon. Mainly roles like the doctor, cop, librarian, bounty hunter.With both mafias hunting these roles, they had the potential to pick them off faster. And you have to admit Ceric. For only three tries, you were able to find the blackmailer still and that was a big boost for your mafia.
Personally, I can't believe Deg went for the townie win. If he had joined the mafia, it would have been 5 men strong with ony ten other people left to kill. You get rid of the Killer and 4 other townies and it's game over. That just shocked me. Especially with Pale, the townie leader now recruited. Surely, he could fool the townies for a short while. I'm surprised Deg turned his back on the mafia. Does it mean the game is over? Not yet. Mafia 6 is the only game I won but I did it with a mafia and we faced the same odds. It was just me and the godfather. We had about 8 or 9 other people left and the killer was still on the loose also. But we managed to pull it out in the end. Unlike this game, we didn't have the ability to recruit. So, I think there's still a chance. Plus, maybe this will be the first game where the killer wins. That would be something.
Doctors. Spak made a great point. Unfortunately, in this game, the doctor ability has hardly come into play. Both mafia's have been unable to use that ability. Spak's idea that they only operate on their action nights was something I should have thought of. I just figured the doctor would have been more hunted but even the townie doctor has rarely come into play. He stopped one MaxVelocity hit but that's it. But, I definitely liked that idea and would put it into play next time. I feel sorry for the mob doctors in this game as they have been unable to really use their ability.
The librarian role. Was it overpowered or not? It's hard for me to judge at the moment. I'll want to hear Pale's retrospective when this is done to learn all the details. In this game, I let the librarian have 8 choices. We had 34 players so that's a little bit less then one quarter of the roles being given. Of course, knowing your own role makes it 9 people's identity. Of those 8 choices, 3 were mafia members, 3 were regular townies and 2 were special roles, the bounty hunter and the orginal killer. Now, that is a lot of information but I think the most valuable was knowing the special roles. Plus, you had to be careful contacting the other townies because they could be recruited and give you away or have their role changed. Plus, there is still a lot of information out there that has to be found. Although, I think I know what else happened, I'm not going to reveal that now but wait until the game is done. It justmainly involes hooking up with townies.
Still, I'm glad to hear you enjoyed it Pale. The idea came from the mafia game of yours. In that game, the mafia I was in pooled all of our knowlegde so that we knew who all else had a role and who were townies. The only thing we didn't know was who belonged to which mafia though we started deducing it pretty fast. Still, after that experience, it made me wonder what it would be like if one person playing the game knew everybody's role. Then, I realized that they would most likely blurt out all the information and it would be an easy win. So, then I had the better idea of just limiting it to knowing a select few. It's a role I would like to see hopefully carried on again in the game from time to time because I think it really is an interesting one and is probably the townies biggest advantage. One thing I was surprised about was that you got all 8 roles as soon as possible. I allowed it that one could leave choices and ask for a name at anytime in the game. That way, if the librarian survived close to endgame, he may want to use his remaining choices and see if he could locate any remaining mafia. That would be a big advantage too.
All in all, I'm pretty pleased with how things have gone this game. There are a couple things that, looking back, I might have changed. And a couple incidents of trouble. But for the most part, it's worked pretty well. From some of the suggestions Spak-Spang is making, I can't help but wonder if he should host a mafia game one of these days. But hopefully, everyone has managed to get some satisfaction out of it and at the very least, enjoyed the story. It's not easy coming up with a death for everyone. Let me tell you, I had nothing for Ceric for awhile. Maybe that's why he doesn't get mentioned much in the story but it took awhile to figure out how to kill a cab driver racing in a forest. Some deaths are hard and some write themselves.