Author Topic: Mafia GX: Scrapheap  (Read 44241 times)

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Offline 18 Days

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Mafia GX: Scrapheap
« on: October 02, 2006, 08:54:25 PM »
Screw you guys.

Seriously.

I was so pumped no I'm so pissed.

I was just a bloody townie. As if Mrs Arrow would get a bad role. Shove it up your arse guys.  
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Offline Zach

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RE: Mafia - GX: Scrapheap
« Reply #1 on: October 02, 2006, 09:00:57 PM »
OMG!!! Its one thing to be killed on the first day, but I cant believe I was so obvious that the Bounty Hunter Risked his own life to kill me!  This has got to be the luckiest bounty hunter ever!

Either that or the bounty hunter is working with someone who can find out my role (All I can think of is the Librarian, as the cop would have only been able to make his first investigation tonight).
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Offline Smoke39

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RE: Mafia - GX: Scrapheap
« Reply #2 on: October 02, 2006, 09:01:34 PM »
At least I didn't have to sacrifice my avatar.
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Offline 18 Days

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RE: Mafia - GX: Scrapheap
« Reply #3 on: October 02, 2006, 09:14:12 PM »
URGHGAHGHAA I WANNA PLAY!
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Offline Shift Key

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RE:Mafia - GX: Scrapheap
« Reply #4 on: October 03, 2006, 12:01:20 AM »
I already hear whispers of people eager to host the next Mafia game, so don't get too angry. You'll be back into it before you know it.

Offline Zach

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RE: Mafia - GX: Scrapheap
« Reply #5 on: October 03, 2006, 07:42:55 AM »
easy for you to say.
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Offline couchmonkey

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RE: Mafia - GX: Scrapheap
« Reply #6 on: October 03, 2006, 09:33:19 AM »
Sorry 18 Days, not that I had anything to do with it, but I felt bad when I saw you on the dead peeps roll-call this morning. Also for the newbies!
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Offline Zach

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RE: Mafia - GX: Scrapheap
« Reply #7 on: October 03, 2006, 02:49:56 PM »
So what am I? Chopped liver?!?!?

Just kidding, I have been playing since mafia five, so Ive been around a few times, and this is the first time I have died on the first night.  Poor 18 days is all too familiar with early deaths (I should know, I killed her in the AC mafia, and I hosted the mafia where she was voted out first, at least I let her go out with a bang!) and now this happens.  Now I know how it feels, and I would like 18 days to know I had nothing to do with her death this time around (other than the fact that my mafia made the hit, I didnt give any say).

I guess I will find out what happened to me when the bounty hunter dies, or when the game ends, whichever comes first.
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #8 on: October 03, 2006, 02:55:51 PM »
Clear a spot for me, guys. I may be joining you soon.
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Offline Zach

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RE: Mafia - GX: Scrapheap
« Reply #9 on: October 03, 2006, 03:02:59 PM »
I welcome all.  (Except for that d@mn bounty hunter, and one other person who I cannot mention.)

Just kidding bounty hunter

Edit: I can mention him now, IT WAS MATT!!!
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Offline 18 Days

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RE: Mafia - GX: Scrapheap
« Reply #10 on: October 03, 2006, 06:04:00 PM »
Nah it's cool Zach. I wouldn't expect you to be apart of knocking me off. And anyway, unlike some, I don't hold grudges.
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Offline MattVDB

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RE: Mafia - GX: Scrapheap
« Reply #11 on: October 03, 2006, 09:40:16 PM »
Wait, so I was a townie, was killed by the bounty hunter, and he got away with it?  This is lame.  I knew I'd be a target, but by golly if I wasn't a townie.  I sent out those first messages to everybody when I was a townie, but then I got corrupted.

I never acted with the mafia.  In fact, they only contacted me ever once.  It's a shame it ended this way.  By the end of the game, you'll all know why I'm a bit more hacked then I should be.  

Offline Shift Key

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RE:Mafia - GX: Scrapheap
« Reply #12 on: October 03, 2006, 10:48:06 PM »
Quote

Originally posted by: MattVDB
I never acted with the mafia.  In fact, they only contacted me ever once.  It's a shame it ended this way.  By the end of the game, you'll all know why I'm a bit more hacked then I should be.


Hahahaha didn't I tell you that you'd become a target for the Mafia because you were a vocal townie. You just weren't aware of being a Mafia member, the propogandist played you like a violin.

Offline MattVDB

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RE: Mafia - GX: Scrapheap
« Reply #13 on: October 03, 2006, 11:53:34 PM »
What?  I got a total of two messages from my propagandist.  The first one totalled nothing more than "Idiot", and then a quote.  The second was much more pleasant, but saying I was played?  That play style was all me, in an attempt to get the townie voting block together.  It was beginning, but the biggest members have been getting kicked faster than I've seen before.  I've considered myself townie, and put out a request for a hit against Stabby only because I wanted back into the true townie crowd.  Sorry I let you guys down.

*shakes head* "played like a violin"  lol *shakes head*

Offline Shift Key

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RE:Mafia - GX: Scrapheap
« Reply #14 on: October 04, 2006, 12:03:23 AM »
Hehe, yeah, its about a balance between "keeping your cards close to your chest" and "rallying the townies by drawing attention to yourself"

As far as the propogandist goes, it sounds like he determines what you vote, without needing to consult you. If that were to happen to me I would either shut the hell up and support the Mafia or spread the word to the townies to kill the propogandist.

Offline KnowsNothing

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RE: Mafia - GX: Scrapheap
« Reply #15 on: October 04, 2006, 02:11:31 AM »
I am dead.
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Offline Zach

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RE:Mafia - GX: Scrapheap
« Reply #16 on: October 04, 2006, 07:25:59 AM »
Quote

Originally posted by: MattVDB
Wait, so I was a townie, was killed by the bounty hunter, and he got away with it?  This is lame.  I knew I'd be a target, but by golly if I wasn't a townie.  I sent out those first messages to everybody when I was a townie, but then I got corrupted.

I never acted with the mafia.  In fact, they only contacted me ever once.  It's a shame it ended this way.  By the end of the game, you'll all know why I'm a bit more hacked then I should be.
Yeah, thats right, how horrible for you.  You broke the rules, and betrayed your mafia.  The corrupted townie is supposed to be a SLAVE to the propagandist.  Not rise up and give him away, and thats just as bad as a mafia member giving away his comrades (like what happened in the last game)  
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Offline Smoke39

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RE: Mafia - GX: Scrapheap
« Reply #17 on: October 04, 2006, 09:56:26 AM »
Good times, bad times
How life loves a tragedy
Heartbreaks, heartaches
How life loves a tragedy
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #18 on: October 04, 2006, 10:39:45 AM »
Quote

Originally posted by: MattVDB
What?  I got a total of two messages from my propagandist.  The first one totalled nothing more than "Idiot", and then a quote.  The second was much more pleasant, but saying I was played?  That play style was all me, in an attempt to get the townie voting block together.  It was beginning, but the biggest members have been getting kicked faster than I've seen before.  I've considered myself townie, and put out a request for a hit against Stabby only because I wanted back into the true townie crowd.  Sorry I let you guys down.

*shakes head* "played like a violin"  lol *shakes head*


Well, I didn't get much of an option, as by the time I logged on you had already revealed I was a mafia member. I couldn't do anything else because you had to go to work that day. Sure the idiot comment was a bit harsh, but you went totally against the rules and set me up as target #1 right off the bat. Why'd you decide to do that in the first place, anyway?

So yeah, people. I was the propagandist and corrupted MattVDB. But MattVDB revealed I was mafia and that doomed me from the start. Khush tried to rectify the situation by making me invulnerable that day, but it was all for naught.

And I thought I had convinced the townie doctor to protect me, but that clearly didn't work out.

And Khush, having my death be a parody of the Black Knight from Mony Python and the Holy Grail is the best death ever for me.
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Offline Zach

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RE: Mafia - GX: Scrapheap
« Reply #19 on: October 04, 2006, 10:58:12 AM »
Yeah stabby, you got a great death, Khush had to go and make my character richard simmons *shudders uncontrollably*
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #20 on: October 04, 2006, 11:13:01 AM »
Hey, glad you liked the death. Sorry Zach. Reading the bio on your character it said no one knew who was under the mask, so I tried to think of the most unlikely candidate. Unfortunately, not all deaths are equal. It just came to me. Since the Matt incident refuses to die, let me make a brief outline of what happened. Though some of this is speculation.


Matt starts contacting people to make a townie alliance.
Stabby gets wind of this and decides to corrupt Matt to use this townie alliance for the mafia
Matt misreads the corrupted townie role. Feels that since Stabby hasn't contacted him, he is to vote how he wants.

Matt votes Stabby and pretty much reveals his role. This is in violation of the corrupted townie role.
I log on and start reading my messages. Learn there is something wrong.
Check the thread. Dang. This is a disaster.

How to rectify. I send Matt's some pm's informing him that what he's done is in violation of the role.
Talk to Stabby what can be done. Finally decide the best thing is to grant Stabby immuntity from the vote. Best way to make it up to him.
I don't want it to appear I'm meddling in the game so I let people believe it was the townie doctor.
Matt pm's back. He gets the role, it was a misunderstanding. We move on from there.

Not much happening the next day. Some votes for Stabby but that's to be expected after the excitement of yesterday.
Then, I get a pm asking from a player asking if Matt is still ruining the game.
I play dumb and ask for info on what he means.
Matt has been contacting townies, posting speculation that I'm the one who saved Stabby. Wonderful
PM Matt. Please don't go saying I'm interferring with the game. It was the only solution after what happened.

The killer sends in his hit. It's for Matt. Soon the ordeal will be over.
Stabby wins the vote. Matt pms a bit earlier before that he wants to be a townie.
Getting ready with the story
Bounty hunter sends in a hit for Matt. Wants to know if he would die for hitting a corrupted townie. No, he wouldn't.
I post the story.

Matt is now upset bounty hunter didn't die for killing a townie. He told me that was his choice. Now let's look at the rules:

If the propagandist is killed, the corrupted townie has a choice. Stay with the mafia or join the townies again. If he joins the townies, this action will be revealed in the story the next day. He is free to reveal anything he may know.

Now, I'm sorry this may not have been clear enough but you are not a townie until the start of the next day when your choice is revealed. During the night, you are still a mafia member. A corrupted townie. The reason you are not a townie is because no one knows that fact yet, The mafia wouldn't know, the bounty hunter wouldn't know, the librarian wouldn't know. The switch occurs at the start of the day.

I'm sorry the game didn't go as you hoped but I tried to be as fair and reasonable with you as possible and I'm getting tired of the complaints. I have my hands full with 18 other people who have roles, not to mention all the questions I get. This situation has just worn me out.  
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #21 on: October 04, 2006, 11:18:17 AM »
Khush, considering the scale of the problem, you did as good of a job as you could.

And question #2 for MattVDB: Why'd you tell people that it was Khush? I think that's what put the final nail in my coffin.  
"I am going away, but the State will always remain" - Louis XIV, on his deathbed.

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Offline UltimatePartyBear

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RE: Mafia - GX: Scrapheap
« Reply #22 on: October 04, 2006, 11:31:14 AM »
If it makes you feel any better, Khush, at least I got what I wanted.  

Offline Zach

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RE: Mafia - GX: Scrapheap
« Reply #23 on: October 04, 2006, 11:34:41 AM »
Dont worry about my death Khush, I was just pulling your leg.
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #24 on: October 04, 2006, 11:50:30 AM »
Partybear, I'm not sure what you're referring to. I know you sent me a pm a while back but I had to clear it out to make room for the ones I've been getting during the game. Your going to have to be more specific for me to understand what you're talking about.
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #25 on: October 04, 2006, 11:57:58 AM »
Heh, I just whipped up an avatar about how Gazelle must feel in his current situation.

EDIT: does a version with no text look better?

"I am going away, but the State will always remain" - Louis XIV, on his deathbed.

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Offline UltimatePartyBear

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RE: Mafia - GX: Scrapheap
« Reply #26 on: October 04, 2006, 12:00:30 PM »
When I declined your invitation, I asked you to stir up some controversy to make the death thread more fun to read.

Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #27 on: October 04, 2006, 12:03:12 PM »
That's right too! I remember that now. Yes. That was my purpose all along. By the Stabby, I like the avatar with the words. I think it's hilarious. Although, I thought maybe you'd have the line, It's only a flesh wound.
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #28 on: October 04, 2006, 12:10:05 PM »
Good idea!

Edit: Can I still win if my mafia wins after I died?
"I am going away, but the State will always remain" - Louis XIV, on his deathbed.

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Offline Zach

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RE: Mafia - GX: Scrapheap
« Reply #29 on: October 04, 2006, 02:43:26 PM »
if its like the other games, we should still be winners if Legends pulls a win, even though neither one of us was really able to contribute (especially me)
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #30 on: October 04, 2006, 02:52:33 PM »
Yep. You get a win if your mafia wins the game. Even if you died along the way.
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #31 on: October 04, 2006, 03:11:22 PM »
That's good. Come on, Legends! You can still pull it off!

I think I'll actually enjoy watching how this unfolds. Normally when I die in Mafia I just stop and wait for the ending to come up, but this game I know stuff the townies don't soit's funny to watch them bumble around.
"I am going away, but the State will always remain" - Louis XIV, on his deathbed.

"Chimps are like fine wine: I drink them both." - A friend of a friend of mine.

Offline 18 Days

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RE: Mafia - GX: Scrapheap
« Reply #32 on: October 04, 2006, 06:05:01 PM »
Not with Stevey as your leader you can't.
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Offline KnowsNothing

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RE: Mafia - GX: Scrapheap
« Reply #33 on: October 04, 2006, 06:09:02 PM »
hey guys I heard that bill is mafia and I know cuz I'm dead
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Offline 18 Days

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RE: Mafia - GX: Scrapheap
« Reply #34 on: October 04, 2006, 06:20:46 PM »
I know stevey is mob because he finally got to carry out his stupid 'vedetta' he's been having since Mafia 6 or whatever. What a stupid clown. Where's my husband or my lover? Why arn't they voting him out of vengance for me?
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Offline stevey

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RE: Mafia - GX: Scrapheap
« Reply #35 on: October 04, 2006, 06:31:43 PM »
Dude just cause you died dosen't mean it was me! shut up
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Offline 18 Days

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RE: Mafia - GX: Scrapheap
« Reply #36 on: October 04, 2006, 06:40:33 PM »
Did anyone else here want me dead?
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Offline wandering

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RE: Mafia - GX: Scrapheap
« Reply #37 on: October 04, 2006, 06:43:05 PM »
I did!

edit: but I didn't kill you. In case that wasn't clear.
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Offline Mario

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RE: Mafia - GX: Scrapheap
« Reply #38 on: October 04, 2006, 11:18:01 PM »
... and the entire balance of the game was tipped overnight!

Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #39 on: October 04, 2006, 11:22:02 PM »
Alright! Way to go 18 Days. You know the rules. Dead people aren't supposed to talk or speculate. While I understand why you think this way, you aren't the one who recieved the pm's for the hit. I am and I know who the real culprit is. And I don't need you slandering other players. The funny thing is, I was thinking of letting you know who put the hit out for you yesterday and then you do something like this. So, good for me being afraid you might let the information out.


By the way, is this how you get kicked out of other mafia games? jk.
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Offline MattVDB

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RE: Mafia - GX: Scrapheap
« Reply #40 on: October 04, 2006, 11:22:02 PM »
what put the nail in your coffin stabby is when everybody I had contacted during the first day, voted for you, just like they said they did.  The only reason I voted when I did, at the beginning of the day, was because Khush said I could vote against you.  

I had misread the role, that I was given the freedom to do what I wanted to do, but if at the end of the day, I didn't follow what Stabby had me do, I would be killed.  So, based on that, the difference being me having some freedom until he talked to me, I PMed Khush.  He said, sure, if you must.  Well, just before I headed out to work, I put my vote down.  Everybody who told me the day before that they were voting for Stabby did.  Maybe 1 or 2 people were picked up during the day.  So, had I not voted, it all would have happened anyway.  But, because I did vote, Stabby got saved.  That's what got me more then anything.  

I knew I didn't have a chance at surviving this game.  I was only trying to give that chance to the rest of the townies that didn't become so vocal about their role.  I was trying to get them together so that they could vote together, even if I died.  Well, that seems to have failed.  Go me.  Instead, rather than Stabby being voted off the first day and me being revealed as townie (which I fully believe would have me still be alive now, but hey) I only got townies killed off.  Sorry team townie, and sorry Stabby.  I shouldn't have ratted you out.  I'm actually honored that I was the guy you went to corrupt to help legends win.  What I did wasn't fair, and I hope the rest of the legends team would forigive me.

NOTE TO FURTURE HOSTS: The corrupt townie role doesn't work/sucks.  Just an FYI.  You can't talk to the mafia, because you don't know them, and no townies will trust you.  You have no ability to vote how you want to, and you have no way to go out on a limb on anything.  You are basically dead, and are just there for somebody else to play.  It's an interesting dynamic for whoever is controlling them, but for those being controlled, it sucks.

Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #41 on: October 05, 2006, 06:03:10 AM »
I thought that was the case Matt. But what bugs me is that in the pm I even specifically said, you couldn't vote for Stabby unless it was clear that he couldn't be saved because there were too many votes against him. Even then, you couldn't vote for him until there was an hour or two left in the day. I was very specific on when you could vote against him and the only reason I allowed it was to help you cover up your role that way. Still, I'd rather just forget this problem and move on.

I understand what your saying about the corrupted townie role. I just wanted a role where a townie was working with the mafia. If investigated, the person would still be seen as townie. So that way, the mafia would have an inside man. At the same time, they had a chance to grab another good player for their team. I think it could work in the future but if used again, I'd say the thing to do is just have the mafia choose someone before the game and that person gets instantly recruited to the mafia, becomes a full-fledged member and knows the other members but still gets to keep townie status. That would probably make it better.
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Offline Nyladrin

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RE: Mafia - GX: Scrapheap
« Reply #42 on: October 05, 2006, 10:20:56 AM »
So yeah, I'm still confused as to who killed me.
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Offline couchmonkey

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RE: Mafia - GX: Scrapheap
« Reply #43 on: October 05, 2006, 10:42:03 AM »
*Channel to the spirit world* The bomber put a time bomb on Bill, and you were one of two people caught in the blast.

The bomber is scary in this game.
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Offline Bill Aurion

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RE: Mafia - GX: Scrapheap
« Reply #44 on: October 05, 2006, 11:21:16 AM »
That's what you get for voting for me when it was obvious that I wasn't Mafia... =|
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #45 on: October 05, 2006, 11:33:59 AM »
Wow, it's getting pretty crowded in here.
"I am going away, but the State will always remain" - Louis XIV, on his deathbed.

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Offline Crimm

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RE:Mafia - GX: Scrapheap
« Reply #46 on: October 05, 2006, 04:25:16 PM »
Man... I only got to kill 3 people!

Shoulda gone after the other day ShyGuy.
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Offline stevey

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RE: Mafia - GX: Scrapheap
« Reply #47 on: October 05, 2006, 07:42:17 PM »
I missed the vote
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #48 on: October 05, 2006, 09:55:24 PM »
Well, I didn't think I'd have to remind people of this but I guess I was wrong. Don't do what 18 Days just did. Dead people are not supposed to talk or blurt out information they know or think they know. Heck, the reason you may be here is to shut you up. So, no more talking. If you want to pm other dead people theories, that's fine. I can't stop that. But influencing the game by telling people who to vote or if they are voting correctly is a no-no. If you are unsure how to act in a dead thread, I suggest you look back a little in the funhouse thread and find the dead person thread from the last mafia game. That was acceptable behavior.

Goodnight.
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Offline 18 Days

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RE: Mafia - GX: Scrapheap
« Reply #49 on: October 05, 2006, 11:49:35 PM »
Well done on everyone taking 3 days to figure out what should've been obvious the moment I was killed.
And I can't be held soley responsible for this too. stevey was a clumsy fool. Apparently he even PMed the wrong people by mistake. As in townies were getting messages like "hey who are you going to investigate tonight?" Wnat to give yourself away anymore.
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #50 on: October 07, 2006, 11:22:16 AM »
Really? Strevey seemed that he was a competent leader from his PMs to me, though there weren't very many of them due to my quick death.

And how on earth can most of my mafia be killed so quickly. It seems like every night one of us died. Whoever is the mole must be furiously PMing people.  
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Offline Zach

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RE: Mafia - GX: Scrapheap
« Reply #51 on: October 08, 2006, 09:20:34 AM »
Im not sure about that Stabby, for all we know Stevey was just bad luck.  You were betrayed, and the only way I can think of for me to have died is that I must have been on the librarian's list, and the bounty hunter is working with the librarian (perhaps the bounty hunter was on the list as well).  The only other person who could find my role is the cop, but they would only have made their first investigation that night.

Edit: Also there is the fact that if the mole is "furiously PMing people" like you say, then the mole is breaking the rules, as he is only supposed to PM Khush. (That would be just our luck if someone else on our team didnt know the rules of their role (no offense matt))
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Offline Garnee

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RE: Mafia - GX: Scrapheap
« Reply #52 on: October 09, 2006, 05:35:26 PM »
I love the fact that my internet often goes out for days at a time, thus requiring me to not vote in Mafia games, thus disqualifying me.

If you're reading this, Mediacom, F*** YOU!
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Offline couchmonkey

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RE:Mafia - GX: Scrapheap
« Reply #53 on: October 10, 2006, 05:14:59 AM »
All my effort paid off...oh wait, I'm dead.

RETIRED!
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RE: Mafia - GX: Scrapheap
« Reply #54 on: October 10, 2006, 06:52:06 AM »
Oh well. I shouldn't have headed off that bandwagon against me the other day.  
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Offline decoyman

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RE: Mafia - GX: Scrapheap
« Reply #55 on: October 10, 2006, 09:58:09 AM »
You turned out to be evil, Wandering. It's just sad that there's no magical roast-in-a-barrel to bring you back as the vigilante this game and get the REAL bad guys...  
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Offline Zach

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RE: Mafia - GX: Scrapheap
« Reply #56 on: October 10, 2006, 10:00:59 AM »
At least now all of us ex-legends mafioso know who the mole was.  
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Offline couchmonkey

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RE: Mafia - GX: Scrapheap
« Reply #57 on: October 10, 2006, 10:02:31 AM »
You evil mafia types!  J-Love-1 is an orphan thanks to you!  And I've been punished for stalking Jody with an eternity of running away from Exploding Satan!.

On the bright side, if I'm lucky and manage to outrun him, then I can go to heaven.  
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #58 on: October 10, 2006, 10:21:26 AM »
I love the avatar. Simply brilliant. I would not thought of adding little photos in there like you did. That's great.
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #59 on: October 10, 2006, 10:31:55 AM »
Quote

Originally posted by: Zach
At least now all of us ex-legends mafioso know who the mole was.


Yeah.

...Would it be good or bad for us if the mole wins? Will we still win or not?
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #60 on: October 10, 2006, 10:50:57 AM »
The mole is a townie. So, at the moment, no, you can't win with the mole. That said, if the blackmailer of your mole is killed, then the mole has a choice. Stay townie or revert to mafia. If the mole chooses townie, your slim hopes for victory are dashed. If the mole chooses mafia, then you have a shot again. Hope that answers your question.
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #61 on: October 10, 2006, 11:23:02 AM »
Yeah, that answers my question.

Mole! You better kill your blackmailer and choose our mafia's side! Or else!
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Offline Zach

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RE: Mafia - GX: Scrapheap
« Reply #62 on: October 10, 2006, 12:16:08 PM »
I dont know if he is gonna do that, since he did betray us in the first place.  However, The mole is also our recruiter, so if he did decide to stay mafia, he would have a fighting chance if he managed to recruit someone.  

Edit: What if he recruits the blackmailer?
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Offline decoyman

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RE: Mafia - GX: Scrapheap
« Reply #63 on: October 10, 2006, 07:07:34 PM »
(decoyman scowls and pulls up the most evil-looking beanbag chair he can find)
Might as well make myself cozy.

EDIT:Yes, I was the MaxVelocity godfather... but in my dealings with all of you, I think I managed to get through the game without lying outright. And I was even truthful in most cases (the MattVDB situation, and trading suspicions with people and such). I may have alluded to things, but everything I said had at least some angle of truth in it. For example, yesterday when I said no pro-townie role should vote for me, I actually meant that I may have had a timebomb on me. Having Wandering as a corrupted townie made things... interesting, for sure. But we couldn't trust him, since he was, well, psychotic. In hindsight, I didn't have a timebomb on me, so it was actually ok for pro-townie roles to vote for me

So, I'm sorry if any of you feel deceived from anything I said. I think most of you had figured it out anyways, hence me getting voted off. But that's the name of the game. Deceit and sleight of hand, ya know? No hard feelings?

Now, AHEM... GO MAXVELOCITY!!  
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Offline Spak-Spang

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RE: Mafia - GX: Scrapheap
« Reply #64 on: October 11, 2006, 10:23:21 AM »
The thing that confused me was the Suicide Bomber shouldn't he die if he chooses to attack somebody?

I would write the role that at any time the Suicide Bomber can kill two people, however if  he does so he also kills himself.

If anybody votes to kill him and he is choosen as the one to die...three of the people that voted for him are randomly killed.

Finally, if the Killer chooses to kill him or a Hit is point out on him.  The killer/Hitman as also killed from the Bomber.

I guess another rule could be that the Police officer can catch the Suicide Bomber and as such turn him into a Townie.  

Anyway, those are my thoughts.


Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #65 on: October 11, 2006, 10:55:25 AM »
Actually, the bomber would die if he choose to take two people with him. It's time for mafia history.

The suicide bomber had it's start in Mafia 5, I believe. In that game, he automatically blew up on Day 3 and took two people with him. I think there was something else to the role but I forget all the details.

In Mafia 6, the role of the bomber was increased. In that game, everyone who voted for the bomber would die. And it did end up happening. We lost like 5 or 6 people in one go. That was fun. The bomber also had the option of killing himself and two other people at any time. And if anyone hit the bomber they would die.

Mafia 7 was kind of wierd for the bomber. In that game, Pale made a whole mafia of bombers. There were some differences. In that game, if one of the bomber's was voted for, only one person at random would die with the bomber. Also, if the bomber mafia made hits, there was a chance they would blow up with their hit. If anyone hit a bomber mafai member, they would die with the mafia member. All in all it was more different from what we've seen.

Mafia 8 was hilariously sweet. Zach knew that one person was going to be hunted for after some of the chaos in the previos mafia game, so he made her the suicide bomber. We lost like 7 or 8 people on the first day because they voted for her. Basically though. The bomber role just followed the one outlined in Mafia 6.

Mafia 9 introduced a new wrinkle. In that game, although the role was the same as Mafia 6 and 8, S-U-P-E-R gave the bomber a nemesis. That person acted like the killer in this game and was the only one who could successfully kill the bomber. However, once that person killed the bomber, he would lose his killing abiltiy and just become a townie. I was the bomber in that game. My first time as such and I ended up getting hit by the killer on the second day. It was his first hit and it was just a lucky one at that. He even said after that he wasn't trying to hit the bomber, he was just going for someone at random.



So, for this game, I took all of this into account. I kept the bomber role basically the same from Mafia 6 and 8. I still gave the bomber the option to end his life and take two people with him and I liked the idea of the killer being the only one who could defeat the bomber. However, remembering how it sucked that I didn't get to use my ability in the last game and that it is pretty long odds for the bomber to win the game, I added the wrinkle of timebombs. Personally, I like the result. I think it might be the biggest legacy I make to the game. Plus, I hoped it would prevent some bandwagons and add some more fear.
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Offline Spak-Spang

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RE: Mafia - GX: Scrapheap
« Reply #66 on: October 11, 2006, 12:13:42 PM »
Hmmm, I still think if the bomber chooses to hit anyone he should die.

Therefore he has a choice to in the game as a normal Townie, or do some damage as a bomber...but end his role in the game.

After all his name is suicide bomber, afterall.  


Offline decoyman

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RE:Mafia - GX: Scrapheap
« Reply #67 on: October 11, 2006, 12:32:51 PM »
Quote

Originally posted by: Khushrenada
Actually, the bomber would die if he choose to take two people with him.


If he wants to blow up two others, he also dies, Spak.

The bomber has got to be one of the most difficult roles to win with in Mafia. Strategy for this game: He plants timebombs on people whenever possible and just basically lays low, trying not to arouse suspicion. He lets the others kill each other off and get blown up by his timebombs. He also aims to find out who the killer is, and perhaps get this person voted off. If he can last until the end two, he can just target the remaining folks and detonate himself regardless of voting. Even if he lasts until the very end, but there's more than two others left, he can try (somehow...???) to get everyone to vote for him, and win that way. It's a tall order, if you ask me.
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #68 on: October 11, 2006, 12:46:30 PM »
I agree it's a hard role. Basically, all the bomber can hope to accomplish is to cause as much damage on the way out. That's why I like timebombs. It gives the bomber more of a chance and allows him an opportunity to make hits and take more people out giving him a better chance at winning. Actually, I think Wandering had an even better shot at tis game becuase he was your corrupted townie. He just had a whole mafia know not to vote for him. I also was wondering what would happen if your propagandist died. Wandering would be given the choice of if he wanted to join your mafia. Even though he couldn't win with the mafia, he'd know who you all were. That might have helped him even more. As long as he has one time bomb left, he still has a shot.
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Offline Spak-Spang

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RE:Mafia - GX: Scrapheap
« Reply #69 on: October 11, 2006, 01:05:16 PM »
I see now.

Sorry I got confused.

There are built in safe guards for the Bomber though.  Nobody wants to vote for him and get killed off.  And his biggest threat is the killer, which can be taken out with deception and such.

I wouldn't want to win as the Bomber though.  To me you can be the hero of either the Mafia or the Townies as the Bomber.  With the ability to kill 2 mafia, you can potentially cripple a Mafia team.  Or take out key townie members.

It may be a hard role, but it also sounds like one of the more enjoyable roles.  Can you imagine waiting to find both Mafia Doctors and chosing the take them out at the same time. PRICELESS.

Offline Zach

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RE:Mafia - GX: Scrapheap
« Reply #70 on: October 11, 2006, 02:52:54 PM »
Quote

Originally posted by: Khushrenada
Mafia 8 was hilariously sweet. Zach knew that one person was going to be hunted for after some of the chaos in the previos mafia game, so he made her the suicide bomber. We lost like 7 or 8 people on the first day because they voted for her. Basically though. The bomber role just followed the one outlined in Mafia 6.
Teehee, that was fun

However, while I would like to take credit for those 7 or 8 deaths, Too many people listened to pale and only 5 people were exploded (which was still a lot for the first day.

The best part of that however was this:

Quote

Originally posted by Stevey in mafia VIII day 1
No Zach wont reck his only mafia game and make everyone hate him to make 18 days a bomber + (s)he was a bomber last game....
That always makes me smile.

   
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #71 on: October 11, 2006, 04:35:17 PM »
Heh. I remember being caught in that blast.
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Offline stevey

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RE: Mafia - GX: Scrapheap
« Reply #72 on: October 11, 2006, 04:49:02 PM »
lol, both the King of Evil and Lord of Evil are mafia godfather:p

Quote

The suicide bomber had it's start in Mafia 5, I believe. In that game, he automatically blew up on Day 3 and took two people with him. I think there was something else to the role but I forget all the details.


and if he voted out the last voter died (atleased I got to killed BnM )

Quote

   
Quote

Originally posted by Stevey in mafia VIII day 1
   No Zach wont reck his only mafia game and make everyone hate him to make 18 days a bomber + (s)he was a bomber last game....


That always makes me smile.


your come uping will come, just you wait....  
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Offline Ceric

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RE: Mafia - GX: Scrapheap
« Reply #73 on: October 11, 2006, 10:44:23 PM »
Oh the Irony.  The moles killed each other...  Welp that sort of stunk for my team today.  I can't believe we still have 11 people... We kill so many a day I thought it was lower...
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Offline Shift Key

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RE:Mafia - GX: Scrapheap
« Reply #74 on: October 11, 2006, 10:54:09 PM »
Quote

With the ability to kill 2 mafia, you can potentially cripple a Mafia team. Or take out key townie members.


Well we just saw the bomber post-humously kill the two moles. Pretty funny stuff in hindsight.

Offline Deguello

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RE: Mafia - GX: Scrapheap
« Reply #75 on: October 11, 2006, 11:53:29 PM »
AHAHAHA  NOBODY GETS THE BEST OF GOROH

GUNDAM STILL SUCKS!
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Offline Pale

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RE: Mafia - GX: Scrapheap
« Reply #76 on: October 12, 2006, 02:58:52 AM »
Hrmm.  God damn killer.
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Offline Shift Key

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RE:Mafia - GX: Scrapheap
« Reply #77 on: October 12, 2006, 04:01:00 AM »
Quote

PM from: Pale
I knew the killer (you) would do me in.


lawl, I was the killer for all of 2 seconds. Never made a hit at all. I'll explain it all (its pretty funny for everyone else actually) once this game is through.


Offline Ceric

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RE: Mafia - GX: Scrapheap
« Reply #78 on: October 12, 2006, 05:51:04 AM »
Now that I'm dead.  I do think that limiting the Mafia investigator role to only there action night sort of gimped it.  I only got to investigate 3 people.  While even on day 8 with a good amount of people getting killed a night there is still 11 people left.

Then you couple that with the townies getting the Librarian and the Cop.  So they effectively could have (3 + # of nights) investigations.  While the best the Mafia could hope for is (1 + # of Nights/2), corrupting someone and the investigations.  I saw the reasoning but I think it's flawed with such a big group and the fact that the Mafias are individual.

Oh well.  Every Mafia plays out a little different.
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Offline Athrun Zala

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RE: Mafia - GX: Scrapheap
« Reply #79 on: October 12, 2006, 06:00:06 AM »
shame, it was cool having superpowers
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Offline Spak-Spang

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RE: Mafia - GX: Scrapheap
« Reply #80 on: October 12, 2006, 06:02:52 AM »
I think that Mafia actions should be limited to killing somebody that day, and/or recruiting.  

Then the Mafia investigations have an action every day.  Though, I think that perhaps the Mafia investigations should have a 50/50 chance of getting misinformation...as should the cop.  Only the Librarian gets 100% accurate information all the time.  And perhaps Mafia Doctors should be able act on their Mafia's turn even when the Townie Doctor is still alive, and then opporate freely every day once the townie Doctor is dead.

Another interesting tidbit might be to either allow the Mafia to recruit someone or hit somebody on their action, but not both.  (I dunno if it is already like that.)  Then in the story it should be shady and kinda deep throatish...but the story reveals that SOMEONE was recruited into the Mafia but the townies don't know who or which Mafia.

This would add more elements of distrust to the townies, as they would know 100% that someone that once could trust, is gone.  

Finally, I think if the Mafia (either Mafia or both) get dropped to 2 players left, they should be able to make an action each day as they are getting desperate...or one Mafia can merger with the other when only 2 players are left.  This would give the Mafias more of a chance.

As of right now, I don't see how the other Mafia can win.  There is too much stacked against them...unless they have done major recruiting.

 

Offline Pale

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RE: Mafia - GX: Scrapheap
« Reply #81 on: October 12, 2006, 06:05:37 AM »
I think the next mafia game should be only mafias, with odd people out being possible recruits.

Say you have 23 people.  You would set up 4 teams of 5 people to be mafias.  They all compete.  Voting still occurs.  The three people left out can only win the game by joining the winning mafia, and that is their choice.  The only catch to the whole thing is that they can't switch mafia's once they choose.

I dunno, just another idea I've been throwing around.
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Offline Pale

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RE: Mafia - GX: Scrapheap
« Reply #82 on: October 12, 2006, 06:06:48 AM »
PS: I had a lot of fun this game.  I got a cool role that let me rally the townies.  Too bad all my plans had to change when I got recruited.  It was still cool though.
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Offline decoyman

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RE: Mafia - GX: Scrapheap
« Reply #83 on: October 12, 2006, 06:24:24 AM »
(shakes fist) DEG!!! WE COULD'VE HAD IT IN THE BAG IF YOU'D JUST JOINED US!!!

I'm sad we lost you, Pale, the day after we got you. At least it was an excellent death story with awesome references. Nice job, Khush.
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Offline Athrun Zala

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RE:Mafia - GX: Scrapheap
« Reply #84 on: October 12, 2006, 06:28:08 AM »
Quote

Originally posted by: Spak-Spang
As of right now, I don't see how the other Mafia can win.  There is too much stacked against them...unless they have done major recruiting.
all the nights are MV action nights now, so they have a pretty good chance actually.....

shame pale was recruited
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Offline decoyman

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RE: Mafia - GX: Scrapheap
« Reply #85 on: October 12, 2006, 06:54:12 AM »
ALSO: see what townies make you do! They KNEW you were both on their side, and that there was a timebomb on Deg, and look what they made you do!!! Townies are the devil! Like a kindly mother hen, I took care of my buds. I would never send a friendly on a suicide mission against another friendly.

Perhaps it's more apt to call the townies the evil ones this game.

(BTW, nice avatars, Athrun, and Couchmonkey too, I forgot to say so before)
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #86 on: October 12, 2006, 07:42:16 AM »
Interesting comments. It really helps to know these things. Especially if I do another Mafia game but will judge afterwards how many people would ever want such a thing. Still, I'd like to address some of the things brought up.

Mafia Investigation. You have a valid complaint about the role and that's something I wrestled with after adding the second mafia is should there be an investigation every night. In the end, I decided not to because I wanted to keep the mafia's from discovering all the important townie roles too soon. Mainly roles like the doctor, cop, librarian, bounty hunter.With both mafias hunting these roles, they had the potential to pick them off faster. And you have to admit Ceric. For only three tries, you were able to find the blackmailer still and that was a big boost for your mafia.

Personally, I can't believe Deg went for the townie win. If he had joined the mafia, it would have been 5 men strong with ony ten other people left to kill. You get rid of the Killer and 4 other townies and it's game over. That just shocked me. Especially with Pale, the townie leader now recruited. Surely, he could fool the townies for a short while. I'm surprised Deg turned his back on the mafia. Does it mean the game is over? Not yet. Mafia 6 is the only game I won but I did it with a mafia and we faced the same odds. It was just me and the godfather. We had about 8 or 9 other people left and the killer was still on the loose also. But we managed to pull it out in the end. Unlike this game, we didn't have the ability to recruit. So, I think there's still a chance. Plus, maybe this will be the first game where the killer wins. That would be something.

Doctors. Spak made a great point. Unfortunately, in this game, the doctor ability has hardly come into play. Both mafia's have been unable to use that ability. Spak's idea that they only operate on their action nights was something I should have thought of. I just figured the doctor would have been more hunted but even the townie doctor has rarely come into play. He stopped one MaxVelocity hit but that's it. But, I definitely liked that idea and would put it into play next time. I feel sorry for the mob doctors in this game as they have been unable to really use their ability.

The librarian role. Was it overpowered or not? It's hard for me to judge at the moment. I'll want to hear Pale's retrospective when this is done to learn all the details. In this game, I let the librarian have 8 choices. We had 34 players so that's a little bit less then one quarter of the roles being given. Of course, knowing your own role makes it 9 people's identity. Of those 8 choices, 3 were mafia members, 3 were regular townies and 2 were special roles, the bounty hunter and the orginal killer. Now, that is a lot of information but I think the most valuable was knowing the special roles. Plus, you had to be careful contacting the other townies because they could be recruited and give you away or have their role changed. Plus, there is still a lot of information out there that has to be found. Although, I think I know what else happened, I'm not going to reveal that now but wait until the game is done. It justmainly involes hooking up with townies.

Still, I'm glad to hear you enjoyed it Pale. The idea came from the mafia game of yours. In that game, the mafia I was in pooled all of our knowlegde so that we knew who all else had a role and who were townies. The only thing we didn't know was who belonged to which mafia though we started deducing it pretty fast. Still, after that experience, it made me wonder what it would be like if one person playing the game knew everybody's role. Then, I realized that they would most likely blurt out all the information and it would be an easy win. So, then I had the better idea of just limiting it to knowing a select few. It's a role I would like to see hopefully carried on again in the game from time to time because I think it really is an interesting one and is probably the townies biggest advantage. One thing I was surprised about was that you got all 8 roles as soon as possible. I allowed it that one could leave choices and ask for a name at anytime in the game. That way, if the librarian survived close to endgame, he may want to use his remaining choices and see if he could locate any remaining mafia. That would be a big advantage too.

All in all, I'm pretty pleased with how things have gone this game. There are a couple things that, looking back, I might have changed. And a couple incidents of trouble. But for the most part, it's worked pretty well. From some of the suggestions Spak-Spang is making, I can't help but wonder if he should host a mafia game one of these days. But hopefully, everyone has managed to get some satisfaction out of it and at the very least, enjoyed the story. It's not easy coming up with a death for everyone. Let me tell you, I had nothing for Ceric for awhile. Maybe that's why he doesn't get mentioned much in the story but it took awhile to figure out how to kill a cab driver racing in a forest. Some deaths are hard and some write themselves.
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Offline couchmonkey

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RE:Mafia - GX: Scrapheap
« Reply #87 on: October 12, 2006, 07:49:17 AM »
This game has been a little too easy for the townies, I think.  I'm not sure how the last few days will play out, but while I was still alive I felt that we were in complete control.

edit: Wait, it sounds like Pale was recruited sooner than I thought.  Things might have been trickier than I thought.  Want to talk about the game so much, must keep quiet!
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #88 on: October 12, 2006, 07:55:14 AM »
Speaking of avatars, one that always struck me as funny was Pale's. The way it was cropped his hand on the right looks like he's holding a peice of paper. I always thought it was funny. Like he was advertising he was the librarian and that's his list.
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RE:Mafia - GX: Scrapheap
« Reply #89 on: October 12, 2006, 07:56:33 AM »
Quote

Originally posted by: Pale
I think the next mafia game should be only mafias, with odd people out being possible recruits.


I like that idea.  I think at least one of those left out should be the "non-town, non-mafia" roles that are usually in the games.  A killer, or bomber, etc.  It would make the mafias want them more.
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Offline Spak-Spang

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RE: Mafia - GX: Scrapheap
« Reply #90 on: October 12, 2006, 08:14:58 AM »
I should not host until I have more games under my belt.  I am just barely beginning to understand the game.

Still after this game, I don't think I would even be able to touch the dedication you put into this game.  Both answering questions and writing stories.  You have truly made this game great.

However, I do think we should have a brainstorm before next game and iron out the rules.  

Perhaps have a thread open for two days about open suggestions with everyone.  Then have 2-3 people who have hosted a game take those ideas and form Mafia XI. That way we can perhaps perfect the game further.  Even though I died first day I loved reading the stories and watching everything unfold.

Offline decoyman

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RE: Mafia - GX: Scrapheap
« Reply #91 on: October 12, 2006, 08:31:03 AM »
The only thing I might change would be to combine the librarian and cop roles. With the separate cop and librarian roles pooling their info, they could have investigated everyone suspicious by this point in the game.

I just missed being able to use deception in my posts to appear innocent. It's my biggest weapon, and it's all for naught when someone KNOWS for certain exactly who you are. I thought I was being fairly convincing in my posts and contacts with others. The stand-off at the end of the Simpsons game was such great, tense fun, even though I ended up losing out. I don't know if that kind of situation could ever happen in this game, but we'll see.
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #92 on: October 12, 2006, 08:47:23 AM »
I don't mind Spak's suggestion but usually that's what we do when we post the sign-up thread. People will ask questions about roles and things they don't understand and it can help refine the rules abit before hand. The biggest issue I had was night actions and what order to put them in. As far as the cop and librarian go, I don't know if they should be merged. As I mentioned, there were different ways to play that role. As for the cop, I don't think he knew who the librarian was until a few days ago. I think it took awhile fro them to hook up. Plus, there were only like two people left alive on Pale's list before he died, so there could still be a lot of investigating to do yet. And I'm still not sure if the doctor has hooked up with anyone. It's funny because I thought knowing all the roles as host meant I'd know what everyone was doing but there's a lot I'm missing because of pms to people. I catch a snippet here and ther from questions I get asked but there's more going on then even I know.
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Offline Spak-Spang

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RE: Mafia - GX: Scrapheap
« Reply #93 on: October 12, 2006, 09:18:28 AM »
I think the Cop roll should be different.  I think that the Cop shouldn't be able to investigate people but arrest people.

If the cop arrests a Townie that person can not be vote for 2 days.  Or for story sake until evidence comes in to clear there name.  That is the only way the Cop knows for sure if somebody is clean or not.

If the cop catches a Mafia person.  That person can't act until they are broken out of jail.  During that time the Mafia can use their action instead of making a hit to free their man or men if more than one is caught.  

All of this is done behind the scenes. Except for townie releases.  When a town is released from jail, it is public knowledge that they are innocent and a townie.

I dunno...now that I wrote that I dunno if it would actually work.  I am just trying to find away that the cop can make arrests.  They aren't killing the people or but they are pulling people out of the game instead of just investigating them.  Ok I need more brainstorming on that idea.  

Thoughts ideas?

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RE: Mafia - GX: Scrapheap
« Reply #94 on: October 12, 2006, 09:44:21 AM »
I think this game, all in all, has been incredibly interesting

especially the situation I was in in the end XD
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Offline Ceric

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RE: Mafia - GX: Scrapheap
« Reply #95 on: October 12, 2006, 09:46:18 AM »
8 roles?  I didn't realize the Librarian had so many.  Yeah, Khush that really makes your argument on the investigations weak sauce.  Thats a lot of information to be able to start with.
I miss figured percentages I put them back when I have them right... I have a test on that tomorrow too.... Thats neither here nor there it all works out.

On the doctors.  I think it is a good idea to allow the mafia doctor to practice on their action day.  Just put a chance that they will be discovered by the Cop, just the Cop, for practicing without a license.

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RE:Mafia - GX: Scrapheap
« Reply #96 on: October 12, 2006, 09:46:27 AM »
Quote

Thoughts ideas?


I came across an interesting idea on the internets relating to jails and mafia games. I was originally going to use it in the game now known as star fox mafia, but eh. The idea is that, when someone is voted off, instead of getting killed, they go to jail. And then jail is a seperate thread where they can talk, and maybe try to break out. And there can be killings in the jail and other things.

...this jail variation lead me to toy with the idea of a mafia game that is heavily location based. You'd have seven or so threads representing different locations, and....well, I'm not sure what would come of that. Still thinking.

Anyway, back to the jail thing. I thought it might be interesting if the cop could choose each night whether he wanted to kill someone, guard the jail, or investigate someone. And, if you tried to escape while the jail was being guarded, you'd die. But if the jail wasn't being guarded, you'd rejoin the game. Or maybe you'd just escape off into the countryside, and "win" the game, with your role remaining a secret to everyone else playing. Still working on it.  
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Offline decoyman

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RE:Mafia - GX: Scrapheap
« Reply #97 on: October 12, 2006, 09:52:57 AM »
Quote

Originally posted by: decoyman
The only thing I might change would be to combine the librarian and cop roles. With the separate cop and librarian roles pooling their info, not to mention packets of info from the mole, they could have investigated everyone suspicious by this point in the game.


I forgot that part. There are so many ways to find mafia members this game (even the godfather, who is normally somewhat protected), I felt pretty naked out there I was trying to work ways to play with this role, and find somehow to discredit mole info, but because you are the one distributing this info, Khush, I was stumped. (But I do see why you set it up that way.)

I think the game may have been balanced before introducing the other mafia... but that kind of screwed things up a bit. Maybe adding a couple goons to the one mafia would have been the way to go.

Also, I don't mean to take anything away from the townies and how they're playing. They're being aggressive and tricky and overall playing well, I think. However, their "aggressive and tricky" seems to trump our "strategic and deceptive"
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Offline Zach

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RE: Mafia - GX: Scrapheap
« Reply #98 on: October 12, 2006, 10:30:58 AM »
Thanks for the complement on my mafia Decoyman.  I really liked the character I invented for you (the godfather's lover), I havent seen it used again though.  The only thing about my mafia was that it didnt get too interesting untill the end because everyone just kept bandwagoning (oh yeah, and the explosion in the beginning was cool too.)

I havent seen any of the other characters I invented either (bartender (moe) and the distraction (krusty, but he wasnt very useful anyway)), oh well.

One thing that I was going to do with the lover role though is that they would not know who the members of their mafia were, that way, if the godfather died, the lover might accidentally kill their own mafia.  However, because I did not get as many people as I had expected I decided to add the lover to the actual mafia.

Anyway, this is a good game khush, I think the reason the librarian was so powerful though was that pale was lucky enough to find the bounty hunter, otherwise the librarian would have known my role, but would have had trouble doing anything about it.  
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Offline Pale

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RE: Mafia - GX: Scrapheap
« Reply #99 on: October 12, 2006, 10:43:00 AM »
I was really torn with whether I should save my power or use it all at once.  I finally decided that I might as well make use of it as I was worried I would be killed right away anyway.  I got a pretty big allegience going right away.  I'm pissed Mario died so early, because we could have done a lot of damage.

What I'm most upset about is that I didn't take care of the killer right away.  =P for obvious reasons.  I should have been voting for him on day one, but for some reason I thout the mafia was more of a threat.
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #100 on: October 12, 2006, 10:57:43 AM »
Yeah, this has been a really interesting game (It would've been more interesting if I hadn't gotten killed on day 2, but oh well ).
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #101 on: October 12, 2006, 02:53:18 PM »
I've come across this jail idea before but I don't really get it. Last game S-U-P-E-R had a jail-breaker but I never understood what that was about and it was never used. So, I didn't bother putting that role in my game.

Now that the moles are dead, I'll tell you an interesting loop-hole. On day 2, I got a few pms from MaxVelocity members asking if they would have a mole in their midst that night. Decoyman, in particular, wanted to make sure he that MaxVelocity got one evening mole free because he wanted to talk to his gang without worry. I assured him the mole roles wouldn't go out until after the story. It got me wondering the what he needed to discuss. Did he want whoever was the mole to tell the mafia or something? Anyways, I sent the roles out that evening after the story was posted and told them to wait tomorrow for more information. So, the next day I sent out the instructions of what they were to do exactly. I was worried about Pale because the only MaxVelocity member he knew was Deg and Deg turned out to be the mole, which Pale knew also by being the librarian.

Anyways, as I waiting for the packages, it suddenly hit me. What if Decoyman wanted the mole to reveal himself and just have the mole send his package to mafia members. I checked back through my rules to see if I had posted anything on who the package could or could not be given to  but I hadn't. And when sending out my instructions, I realized that I had never specified that either. So, then I started sweating. If that happened would I deny it or not? Technically, it was a fair move. It negated the reason for the mole but if a mafia picked up on it and I hadn't said anything yet, should I deny them their brilliant gameplay? And the truth is, after thinking about, I would have allowed it. Yes, the mole was supposed to give away the mafia and this would have been contrary to the role but at the same time, the person could be playing to get back in the mafia and therefore keeping them strong to allow that. Because of the ambiguity on the mole's true alliegience, (remember, he's being blackmailed against his will) it could still be argued that he is playing within his parameters. However, that never came to pass and I didn't have to worry about that thorny issue. Plus, Pale pretty much forced Deg to send him the packages. Still, that would have been brilliant strategy.
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #102 on: October 12, 2006, 03:01:18 PM »
Jailbreak in S-U-P-E-R's mafia just meant I couldn't be killed by voting.
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #103 on: October 12, 2006, 03:03:58 PM »
Interesting. Glad I finally got to understand that one.
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Offline decoyman

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RE: Mafia - GX: Scrapheap
« Reply #104 on: October 12, 2006, 03:06:30 PM »
Wow... Yeah, that didn't even cross my mind, since the mole basically converts to townie, and it wouldn't be in his best interests to give the package to another mafia member... But yeah... It's kind of like planting a thought in a person's mind before you brainwash them or something

I just wanted to say a "goodbye" of sorts to whoever would turn out to be the mole, and ask them to use a random # generator to decide who would be leaked. I thought that would be the fairest way to do it, and I promised to do the same thing if I was chosen to be the mole. The group was playing really well and I'd enjoyed being a member of the team, so I wanted to say thanks. Lastly, I just told them to play hard and know that whatever role I ended up with, I'd be playing as deviously as possible to pull out a win, and I expected them to do the same.

Knowing what I know now, and fully understanding the blackmailer role, I would've also asked them to swear they'd come back to the mob if we could get rid of their blackmailer, lol.
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Offline Pale

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RE: Mafia - GX: Scrapheap
« Reply #105 on: October 12, 2006, 04:06:58 PM »
The only real problem with Khush's rules is the moles.  Saying the moles can only give out info in their packages is flawed.  It requires that people trust the moles too much...
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Offline vudu

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RE: Mafia - GX: Scrapheap
« Reply #106 on: October 12, 2006, 04:22:11 PM »
I see what you did there.
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RE: Mafia - GX: Scrapheap
« Reply #107 on: October 12, 2006, 05:36:00 PM »
you know, I think that the mole's biggest loophole is what happened to me....

ended up being a vigilante of sorts
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Offline vudu

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RE: Mafia - GX: Scrapheap
« Reply #108 on: October 12, 2006, 06:13:30 PM »
That's just because Pale knew you were a townie trapped as a mafia member and wanting to help.  He used you.  (Rather brilliantly, I might add.)  He had a teammate who he needed to kill but couldn't because there was a bomb attached to.  You were ready, willing and able to help out.  He would have succeeded if not for the awesome powers of the killer.
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Offline Athrun Zala

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RE:Mafia - GX: Scrapheap
« Reply #109 on: October 12, 2006, 06:30:26 PM »
Quote

Originally posted by: vudu
That's just because Pale knew you were a townie trapped as a mafia member and wanting to help.  He used you.  (Rather brilliantly, I might add.)  He had a teammate who he needed to kill but couldn't because there was a bomb attached to.  You were ready, willing and able to help out.  He would have succeeded if not for the awesome powers of the killer.
I wouldn't dare to say "brillantly", as after I told pale my situation I didn't have much to do, as I either killed Deg who I knew was mafia (although I didn't know he was the mole) and die, or kill someone else and die later as MV already knew who I was....
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Offline decoyman

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RE: Mafia - GX: Scrapheap
« Reply #110 on: October 12, 2006, 07:44:01 PM »
So, it was Pale... Wow, that was a great move, actually... an explosive situation masterfully defused.

I wish we had gotten him before he had a chance to railroad me out of the game
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Offline MaryJane

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RE:Mafia - GX: Scrapheap
« Reply #111 on: October 13, 2006, 02:52:41 AM »
i'm going to have to drown and smoke away my sorrows now...

wait a second it's friday I was going to do that anyway.

Hooray for townies!
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RE: Mafia - GX: Scrapheap
« Reply #112 on: October 13, 2006, 04:07:20 AM »
You know now that Khush mentions it.  What has the Townie Idiot been doing the whole time?  They should have died by negligence because this far in the game there is almost no way what-so-ever that they didn't get any information.  They are a live role.
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Offline Dasmos

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RE:Mafia - GX: Scrapheap
« Reply #113 on: October 13, 2006, 04:22:54 AM »
stupid fellow townies
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RE:Mafia - GX: Scrapheap
« Reply #114 on: October 13, 2006, 05:04:17 AM »
Yeah, I'm going to call foul if the Townies win and the Townie Idiot wasn't doing his job. I'm holding out hope that my Mafia can still win this mofo, DO IT MaxVelocity!
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Offline MaryJane

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RE:Mafia - GX: Scrapheap
« Reply #115 on: October 13, 2006, 05:23:00 AM »
i know who the townie idiot is, as i was the cop, but sssshhhhhhh I'M NOT TELLING
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Offline Spak-Spang

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RE: Mafia - GX: Scrapheap
« Reply #116 on: October 13, 2006, 06:06:14 AM »
Ha I am placing my bets on either the killer or the Magician.  

The Killer may be able to kill the neccessary people to survive...and the Magician might be able to change roles with the killer, and then kill the Magician or something.  I dunno...anything can happen.

I just wish we actually knew what townies had been actually recruited, but that mystery keeps everyone guessing...and we just don't know.


Offline decoyman

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RE: Mafia - GX: Scrapheap
« Reply #117 on: October 13, 2006, 08:44:56 AM »
For awhile back there I was convinced that Legends had just happened to corrupt Bill, who would have been townie idiot. I don't see why anyone would keep saying they're mafia unless they had been corrupted and HAD to say that because they were the townie idiot. It turns out I was wrong, though it was an interesting strategy, I suppose...

Too bad it was a strategy that also happened to be filled to the brink with F41L l0l
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #118 on: October 13, 2006, 09:39:54 AM »
Ok, got a message from the townie idiot who has the following to say:

I've been very vocal on the PM side of things, with dealings on both mafia and townie sides.

I was the guy who tipped off the killer about Pale being recruited.
I was the guy who told Deguello he had a bomb on him (didn't affect things much as he was killed shortly after)
(There was more to the message but I edited it because there was still quite a bit of information that could give away the role.)



Well, I guess if the townie idiot was doing it by PMing which is fine. I just expected the info to be given in posts on the threads. Since I wasn't seeing that happening and there was all this talk of a big townie alliance, I figured that there should have been some posts by now and better make sure that the townie idiot did know their role. In the message I got, the townie idiot was angry how everyone is crying foul of that person still being alive. That wasn't the intent of my message nor did I mean to sound harsh or stern with the townie idiot in my post. If that cam across, I apologize. Since I hadn't seen this information get spread, I just thought I'd better make a reminder in case the person with the role was confused on what to do and because I expected something to have been leaked by now.
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Offline decoyman

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RE: Mafia - GX: Scrapheap
« Reply #119 on: October 13, 2006, 10:42:32 AM »
Hmm... but I thought the townie idiot was supposed to blab it to everyone, not just a select few. Oh, well.
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RE: Mafia - GX: Scrapheap
« Reply #120 on: October 13, 2006, 10:54:16 AM »
I was the guy who tipped off the killer about Pale being recruited.

Someone needs to explain to me how he got this information.  Either I'm not understanding the rules, or the mole did something against them.
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Offline Ceric

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RE:Mafia - GX: Scrapheap
« Reply #121 on: October 13, 2006, 12:02:54 PM »
Quote

Originally posted by: Pale
I was the guy who tipped off the killer about Pale being recruited.

Someone needs to explain to me how he got this information.  Either I'm not understanding the rules, or the mole did something against them.


That is true.  I don't see how he could have known when he knew.

Quote

The Townie Idiot

The townie idiot is a drunk who can't keep anything to himself. Any information he is given will be revealed, except for his role, strangely enough. The townie idiot is playing for the townies but he it can be hard tell. What does this mean? If the townie idiot is corrupted, he will tell eveyone he's corrupted and who corrupted him. If he's recruited, he becomes the mafia idiot and starts naming names. Consider him a whammy.


Unfortunately it was probably designed to be a more public thing but it didn't state it had to be.  Like the Mole the Idiot could just keep blabbing to one person like the mole could have sent his package to a mafia member.  As a description of a character that was good.  As a stating of the rules it was ambiguous.

Quote

This is significant because if that person ends up being recruited, he will know who the mole is. The mole must also be careful not to hit the townie idiot. The townie idiot will post the entire contents of the package including the mole's role.


Welp thats everything public about the Townie Idiot role.

With all this being said.  I can't argue with how the role has been played.  It's within the rules and for this game is fine now that I know they have been active.  I just would like to point these out so that if another mafia game would like to use the role that they now how to make it more to the spirit of things.  Personally I think that Town Idiot should have been like the mole.  He would send packages to Khush and Khush would state whether he thought they were to vague, to detail, and then tweak them to hide who it was better.  These packages could be sent to someone through Khush but there would be like a 1 in 3 chance that they would be posted in the beginning of the day stuff or they could just post them straight to the beginning of the day stuff, all though Khush.  I can definitely see why they did what they did.  The role could have used more buffers.

In fact there be a 1 in 3 chance to go to the intended recipient, 1/3 chance to go to a random recipient,  and a 1/3 chance to go to the board.  That would be interesting.

Final Verdict: Townie Idiot was a good idea but it didn't provide the balancing that it was thought to.  A little tweaking and this could be an interesting dynamic.
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Offline wandering

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RE:Mafia - GX: Scrapheap
« Reply #122 on: October 13, 2006, 12:08:17 PM »
It might be a good idea, in future games, to require everyone to forward their pms to the game master.
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Offline ThePerm

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RE: Mafia - GX: Scrapheap
« Reply #123 on: October 13, 2006, 12:14:16 PM »
um...iv had some trouble with my mailbox filling up..requiring that would just be mailbox death
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RE:Mafia - GX: Scrapheap
« Reply #124 on: October 13, 2006, 12:16:22 PM »
Quote

Originally posted by: ThePerm
um...iv had some trouble with my mailbox filling up..requiring that would just be mailbox death


QFT I need to dump my mailbox for a third time today. that's over 300 pms for one game.




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RE: Mafia - GX: Scrapheap
« Reply #125 on: October 13, 2006, 12:55:37 PM »
The Mole role needs to be changed for future games.  He should ALWAYS remain a mafia member.  He can only win as a mafia member.  This way he should choose to leak only the least damaging info (read: keep the godfather alive).  It would also be the mafia's goal to find the blackmailer's ASAP still.

That would have been a better way to go, calling the mole a townie when he was being blackmailed just opened the door for a lot misuse.  I know because I tried to cheat (before I knew it was cheating) by PMing the mole for the entire team.  Khush stepped in and kept that from happening.

Again, Khush, I don't want to sound like i'm complaining, because overall, it was one of my most enjoyable mafias.  It's just a future reference thing for anyone who may want to try the mole thing out in a future game.
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #126 on: October 13, 2006, 02:10:01 PM »
Oh yeah, I get that. That's the one of the perils of introducing new roles. They may not work as well as you thought they would. But, at least we can look back and see what worked, what didn't what needed to be changed and hopefully it will add another dynamic to the game.

As for PMing the game master, that would be way to much work. The amount of times I have to keep going through and deleting messages is amazing. When you have 34 players and they're asking you questions and sending hits, it's a quite a load. Plus, the game master would have to be on all the time, otherwise, people will be waiting and waiting for approval to just send a pm. That would be a lot of work.

When the game is over, I'll post an evalution on the roles and what I though of them. Although we've discussed some already, you may want to post other thoughts also about them. And I had a feeling you were trying to get Deg to reveal everything when you sent me that pm asking if you had to wait for the package.

By the way, Pale or Svevan, do you think you could unsticky day 8 and sticky day 9 instead. You may want to lock day 5 up also.
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Offline Ceric

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RE: Mafia - GX: Scrapheap
« Reply #127 on: October 13, 2006, 02:58:15 PM »
I seriously hope no one votes today.
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Offline Khushrenada

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RE:Mafia - GX: Scrapheap
« Reply #128 on: October 13, 2006, 03:18:09 PM »
Well, it would be an amazing first, that's for sure but it doesn't look like that's going to happen now.
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RE:Mafia - GX: Scrapheap
« Reply #129 on: October 13, 2006, 03:20:04 PM »
Haw-haw, take that, dreamers!

Offline Ceric

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RE: Mafia - GX: Scrapheap
« Reply #130 on: October 13, 2006, 03:23:34 PM »
*Marks in Shift Key's report card*
Does not play well with others
Rebellious

You had to ruin my non-vote...
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #131 on: October 13, 2006, 04:44:03 PM »
Oh, this is coming down to the wire. My money is on the Killer.
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RE: Mafia - GX: Scrapheap
« Reply #132 on: October 13, 2006, 10:22:35 PM »
MXVAELOCTIY FTW
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Offline Athrun Zala

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RE: Mafia - GX: Scrapheap
« Reply #133 on: October 14, 2006, 07:51:10 AM »
wow, it really seems like the townies are screwed now.....
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Offline decoyman

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RE: Mafia - GX: Scrapheap
« Reply #134 on: October 14, 2006, 09:40:06 AM »
"It seems like everything is falling into place nicely..."
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RE: Mafia - GX: Scrapheap
« Reply #135 on: October 14, 2006, 10:02:44 AM »
I knew I was dead, I told shyguy, lets hope there werent any recruitments, with luck you mafia will die tonight ^_^

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RE: Mafia - GX: Scrapheap
« Reply #136 on: October 14, 2006, 03:33:04 PM »
At this rate, it looks like Max Velocity is gearing up for a solid win. Those townies have no idea what they're doing - it's hilarious.
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Offline vudu

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RE: Mafia - GX: Scrapheap
« Reply #137 on: October 14, 2006, 03:51:40 PM »
Trying to influence the game from beyond is against the rules.
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RE: Mafia - GX: Scrapheap
« Reply #138 on: October 14, 2006, 04:19:39 PM »
So is summoning the dead, so get outta our thread.
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Offline BigJim

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RE: Mafia - GX: Scrapheap
« Reply #139 on: October 14, 2006, 08:11:40 PM »
'sup?

"wow."

Offline Zach

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RE: Mafia - GX: Scrapheap
« Reply #140 on: October 14, 2006, 09:42:22 PM »
dam MaxVelocity.  Oh well, not like I could have done anything to prevent their victory in this one (having died on the first night)
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Offline ThePerm

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RE: Mafia - GX: Scrapheap
« Reply #141 on: October 14, 2006, 09:47:55 PM »
Vudu was the leader? I used the magician switch and Khrush said I was now a townie, from what I read in the rules was that NOTHING HAPPENS if you try to switch with the Mafia boss. If ShiftKey was the boss then congradulations for duping me big. That being said If nothing had happened I would have switched with shyguy to become the killer.  
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RE: Mafia - GX: Scrapheap
« Reply #142 on: October 14, 2006, 10:21:37 PM »
It's all so mysterious. I love it.
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Offline Shift Key

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RE:Mafia - GX: Scrapheap
« Reply #143 on: October 14, 2006, 11:55:03 PM »
I CALL SHENANIGANS

Khush has got some explaining to do.

1. The recruitment of the killer should have been done straight up. Shyguy was under the impression he had a say in the matter. You misled him.
2. The changes done by the magician did not seem to be consistent. There is a big case in there for mafia not being able to switch with townies. Now I don't know the full story because someone obviously fooled me, but my gut feeling is something strange happened on the last day.

PS I'm the townie idiot. A very confused townie idiot at the moment. But a townie idiot nonetheless.

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RE: Mafia - GX: Scrapheap
« Reply #144 on: October 15, 2006, 12:11:35 AM »
I bribed him with my Sammy Hagar in Atlantic City tickets.
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Offline Shift Key

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RE:Mafia - GX: Scrapheap
« Reply #145 on: October 15, 2006, 12:39:56 AM »
Quote

Originally posted by: BigJim
I bribed him with my Sammy Hagar in Atlantic City tickets.


Ah yes, every man has his price!

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RE:Mafia - GX: Scrapheap
« Reply #146 on: October 15, 2006, 01:20:23 AM »
Strange. I said the game was over and yet, another day has begun. I must mull this new development over.
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RE: Mafia - GX: Scrapheap
« Reply #147 on: October 15, 2006, 01:41:09 AM »
Nice one, it got the others all worked up.

Last Mafia standing! Living in the cloudy veil of newbiness was a strong asset there. Pretty happy to be 5th for a noob.

Good game guys.  
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Offline Shift Key

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RE:Mafia - GX: Scrapheap
« Reply #148 on: October 15, 2006, 02:13:59 AM »
Quote

Originally posted by: Khushrenada
Strange. I said the game was over and yet, another day has begun. I must mull this new development over.


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Offline Ceric

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RE: Mafia - GX: Scrapheap
« Reply #149 on: October 15, 2006, 06:19:56 AM »
Quote

The Mafia Recruiter

A third mafia member. He has the ability to recruit people to join the mafia. However, his ability is limited. On the mafia's action night, he will send me the name of the person he wishes to have join the mafia. He will also choose a number between 1 and 6. Then, I will roll a dice. If the number matches, it's a succesful recruitment. If not, the recruitment fails. Also, the person who is being recruited does not know any of this unless the recruitment is succesful. They will then be sent a PM, letting them know they are now mafia.


Where in the world did it come in that the Killer could reject being mafia on a successful recruit?  Yesterdays thread has me confused.
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Offline decoyman

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RE: Mafia - GX: Scrapheap
« Reply #150 on: October 15, 2006, 08:03:22 AM »
Ceric, you can't reject being recruited. Recruitment is supposed to be one of the ways the mafia is evened out with the uber-powerful townies and their librarian and the myriad roles they have. Yes, the townies also had a cop, the mole, and the magician (if used properly) to tell them who mafia were. This game, at least with the addition of the 2nd mafia, was stacked for the townies.

And now you're denying a legitimate action that was basically only one small way that the mafias could hope to even out with the townies. Sorry, Shy, but that's just not cool. As a mafia member (which you were, whether you agreed with it or not), your allegiance changes. You don't like it? Too bad. It's called playing fair.

BigJim used a mafia power and, with some luck, made the play of the game. And you won't honor that great bit of strategy? It's like playing chess, and someone gets their pawn all the way across the board, but you won't give them a queen. In fact, you take the queen they should've been given, change its color to your own, and set it up to checkmate him. Does that seem fair? Because that's basically what you did.

So, congrats, townies. Revel in the sacrifice your friend made. You may think I'm a sore loser or something, but in my book, the first sore loser was Shyguy.
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Offline ShyGuy

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RE: Mafia - GX: Scrapheap
« Reply #151 on: October 15, 2006, 08:10:26 AM »
Hey, I didn't make up the rule that I could choose to be recruited or not, Khush did. Plus, for what it's worth, I tricked BigJim into revealing himself to me.

Furthermore, it wouldn't have mattered if I was recruited, because I would have still killed BigJim (because the killer's motives remain intact even after recruiting, check the rules)

After that, the townies would have still voted the killer out, because that plan was set in motion days ago.

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RE: Mafia - GX: Scrapheap
« Reply #152 on: October 15, 2006, 09:12:18 AM »
Great game, winning or losing isn't as good as the way one follows to the conclusion, even if the townies won, my favorite moment wasn't that, it was changing with perm his doctor role and protecting him right before he was targeted, which left the mafia all confused and weirded out, thinking they had a hit on the doctor ^_^
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Offline stevey

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RE: Mafia - GX: Scrapheap
« Reply #153 on: October 15, 2006, 09:23:13 AM »
Since game is over it wouldn't matter if I'll start talking. First, I DID NOT PM THE WRONG PEOPLE! 18 days should be ban from the next mafia game for cheating! and if you wondering why I'm replying to it so late is because I couldn't got IM to talk to me (and still cant)  and wasn't sure if he was planing something or khush forgot to PM him his role...

Quote

Posted by khush
Anyways, as I waiting for the packages, it suddenly hit me. What if Decoyman wanted the mole to reveal himself and just have the mole send his package to mafia members. I checked back through my rules to see if I had posted anything on who the package could or could not be given to but I hadn't. And when sending out my instructions, I realized that I had never specified that either. So, then I started sweating. If that happened would I deny it or not? Technically, it was a fair move. It negated the reason for the mole but if a mafia picked up on it and I hadn't said anything yet, should I deny them their brilliant gameplay? And the truth is, after thinking about, I would have allowed it. Yes, the mole was supposed to give away the mafia and this would have been contrary to the role but at the same time, the person could be playing to get back in the mafia and therefore keeping them strong to allow that. Because of the ambiguity on the mole's true alliegience, (remember, he's being blackmailed against his will) it could still be argued that he is playing within his parameters. However, that never came to pass and I didn't have to worry about that thorny issue. Plus, Pale pretty much forced Deg to send him the packages. Still, that would have been brilliant strategy.


while thank you, that was pretty much my plan from day 1, and it worked when AZ pm me tell me about getting the mole role on day 3 too bad everyone died before it could be used...  
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Offline Ceric

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RE: Mafia - GX: Scrapheap
« Reply #154 on: October 15, 2006, 10:34:31 AM »
Thats right Khush.  Where in the rule does it state that the Killer had a say in the matter?

Quote

The Killer

The killer works alone. He is out for himself and himself only. He can only win by being the last one standing. The killer has a small advantage. Because he is an expert at what he does, he is the only one who can safely kill a time bomb or the bomber and not die. He can a make a hit every night against anyone he chooses. If he is corrupted, he does the propagandist's bidding. If he is recruited, he may win with a mafia victory.


Just like anyone else recruited.

Overall it was a good fun game but deviations from posted rules...  Should be explained.
(I especially like the story.)
I mean I'll play in another Khush game no problem.  I'll just have to pick the rules more then I thought I should have.
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Offline decoyman

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RE:Mafia - GX: Scrapheap
« Reply #155 on: October 15, 2006, 01:25:42 PM »
I agree with Ceric. And, Shyguy, you say you would kill BigJim the next day anyways... but if you're a member of the mafia, how does it make sense to kill one of your own members? You could've won this game, and instead you shot it down.

P.S. - Mantidor: that was you, eh? Nice one, I just thought Perm was being careless, and I had pretty much forgotten about the magician I think it's obvious that I greatly underestimated the impact that role could have on the game.  

EDIT: This is my last sour post on the end of this game. I really had a fun time leading my mafia to at least a chance at the win. If the ball had bounced a different way in even just one of our difficult situations (Deg leaving after the blackmailer was dead, Pale not getting killed the next day after he was recruited (how did the townies find out anyways??), or Shyguy actually joining us with his powers), we might've pulled it off. For what it's worth, I do think the townies played a great game: aggressive and smart.  
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RE: Mafia - GX: Scrapheap
« Reply #156 on: October 15, 2006, 01:35:46 PM »
Quote

it wouldn't have mattered if I was recruited, because I would have still killed BigJim (because the killer's motives remain intact even after recruiting


The Killer's motives are to kill and win. This was your chance to win. Even joining me for just one day and killing me the next would have led you to victory. You wanted to shank me deliberately so the townies would win. That's not consistent with the killer's motives. It's your choice, but call a spade a spade.
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Offline BigJim

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RE: Mafia - GX: Scrapheap
« Reply #157 on: October 15, 2006, 02:02:40 PM »
I have to applaud Khush for all of his effort as the host. The storytelling, answering the questions, working on actions, and everything seemed to go really smoothly, and it was fun.

I have some general suggestions about how to maybe tighten up the rules a bit.

I think that the mafias were slightly disadvantaged because even though there were 2, it was 29 vs. 5. That's a LOT of spying to find out any useful info, and only about 5 chances tops to do it… As this game sorta showed since almost all of the big townie rolls were among the last. Part of it was luck for them, but part of it was also the large number of regular townies to weed through. Had there been a more active cop, mafia would have been toast.

In hindsight, strategically the mafias may have wanted to team up for an agreed amount of time, and not try to bump each other off. I'd probably suggest either a mega-mafia when there are this many players, or at least grant nightly spy actions.

Pale's all-mafia idea sounds fun. That might be worth a shot.
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Offline Shift Key

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RE:Mafia - GX: Scrapheap
« Reply #158 on: October 15, 2006, 03:22:04 PM »
Quote

Originally posted by: BigJim

I think that the mafias were slightly disadvantaged because even though there were 2, it was 29 vs. 5. That's a LOT of spying to find out any useful info, and only about 5 chances tops to do it… As this game sorta showed since almost all of the big townie rolls were among the last. Part of it was luck for them, but part of it was also the large number of regular townies to weed through. Had there been a more active cop, mafia would have been toast.

In hindsight, strategically the mafias may have wanted to team up for an agreed amount of time, and not try to bump each other off. I'd probably suggest either a mega-mafia when there are this many players, or at least grant nightly spy actions.


You mean 5 vs 24 vs 5, right? :P

But yes, the large volume of townies to go through certainly hindered the mafia. There was a point where MaxVelocty were still 4 strong that I thought, "Man, we're screwed". The townie alliance wasn't as strong as the mafia had thought either, the bandwagoning of votes hid the fact that there were only a few of us which were actually organised behind the scenes. Some of the mafia did an excellent job of avoiding suspicion. It was a good game all up.

I would also increase the amount of spying that each mafia can do if we ever do a multiple-faction game again. Aside from working with the librarian for a bit, I had little actual info to work with for the majority of the game. I had to rely on pumping others for information, which has its risks.

Offline Spak-Spang

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RE: Mafia - GX: Scrapheap
« Reply #159 on: October 15, 2006, 03:23:10 PM »
Hmmm, interesting debate.  If someone is recruited to they shouldn't be able to keep there special abilities then.

Reading the Mafia recruitment, I think that it was alittle too difficult to recruit.  I would simply put that when you attempt to recruit a die is rolled and if a 5 or 6 comes up then they are recruited.  The odds are 1/4 instead of 1/6.  I would balance that by making the Mafia choose to recruit or kill on their action. And if someone is recruited...it should be announced in the story that recruitment happened.  Not who...just that a successful recruitment was made.  Then people know to be suspicious, and will began questioning allegance.

Just some random thoughts.


Offline Shift Key

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RE:Mafia - GX: Scrapheap
« Reply #160 on: October 15, 2006, 03:30:23 PM »
Quote

Originally posted by: Spak-Spang
Hmmm, interesting debate.  If someone is recruited to they shouldn't be able to keep there special abilities then.

Reading the Mafia recruitment, I think that it was alittle too difficult to recruit.  I would simply put that when you attempt to recruit a die is rolled and if a 5 or 6 comes up then they are recruited.  The odds are 1/4 instead of 1/6.  I would balance that by making the Mafia choose to recruit or kill on their action. And if someone is recruited...it should be announced in the story that recruitment happened.  Not who...just that a successful recruitment was made.  Then people know to be suspicious, and will began questioning allegance.

Just some random thoughts.


Dice roll? Needs more paper-rock-scissors I think. If the target's move beat the recruiter's move, then the recruitment fails. Otherwise the recruitment is successful. How about that? Rather than go for pure probability give the event some interaction...

And yes, if someone is recruited I'd like to hear mention of it in the story. No names, just facts so I can start up some baseless accusations! Huzzah!

PS Rolling a 5 or a 6 on a die is a 1 in 3 chance, not 1 in 4.  

Offline KnowsNothing

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RE: Mafia - GX: Scrapheap
« Reply #161 on: October 15, 2006, 03:36:07 PM »
Mafia needs more rocks-paper-scissors.  EVERYTHING needs more r-p-s.

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Offline Spak-Spang

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RE:Mafia - GX: Scrapheap
« Reply #162 on: October 15, 2006, 04:33:47 PM »
Quote

Originally posted by: Shift Key
Quote

Originally posted by: Spak-Spang
Hmmm, interesting debate.  If someone is recruited to they shouldn't be able to keep there special abilities then.

Reading the Mafia recruitment, I think that it was alittle too difficult to recruit.  I would simply put that when you attempt to recruit a die is rolled and if a 5 or 6 comes up then they are recruited.  The odds are 1/4 instead of 1/6.  I would balance that by making the Mafia choose to recruit or kill on their action. And if someone is recruited...it should be announced in the story that recruitment happened.  Not who...just that a successful recruitment was made.  Then people know to be suspicious, and will began questioning allegance.

Just some random thoughts.


Dice roll? Needs more paper-rock-scissors I think. If the target's move beat the recruiter's move, then the recruitment fails. Otherwise the recruitment is successful. How about that? Rather than go for pure probability give the event some interaction...

And yes, if someone is recruited I'd like to hear mention of it in the story. No names, just facts so I can start up some baseless accusations! Huzzah!

PS Rolling a 5 or a 6 on a die is a 1 in 3 chance, not 1 in 4.




I am ok with Paper Rock Scissors.  Interaction is good.  The problem with that is cheating.  You could tell somebody you are trying to recruit them, and let them know what to pick.  Who wouldn't want to be in a Mafia and know more of what is going on.  That is the only reason I thought bad on that.

And you are right...1/3  Opps.  I dunno why I was thinking 8 in my head.


Offline vudu

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RE: Mafia - GX: Scrapheap
« Reply #163 on: October 15, 2006, 04:37:31 PM »
I demand that instead of Rock-Paper-Scissors people start saying Swords-Axes-Lances.
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Offline KnowsNothing

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RE: Mafia - GX: Scrapheap
« Reply #164 on: October 15, 2006, 04:46:40 PM »
NERD LOL
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Offline decoyman

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RE:Mafia - GX: Scrapheap
« Reply #165 on: October 15, 2006, 07:09:27 PM »
Quote

Originally posted by: Khush in Day 3 Thread
So, Antonio went over to James. "Here. I have some love letters from your girlfriend," he said, tossing over the letters. James looked at them. "He's not my girlfriend! And I have a wife!" said James, defending himself. "Then how come none of us have seen her?" asked Antonio, "As far as I'm concerned, your "wife" is just something you made up to keep people from knowing what your really up doing or thinking." "Well, at least my wife doesn't have a mohawk," retorted James, "and her name isn't Antonio Guster aka KnowNothing!" "How did you know? I hate you!" yelled Antonio, running away from James. But as Antonio ran across the scorched desert, he ran into a MaxVelocity trap! MaxVelocity wanted the papers Antonio had on Captain Falcon's mind control, hoping it would give them clues to the identities of the other Legends Mafia members. And so Antonio ran right into a minefield and was blown to bits. The papers he had were scattered everywhere in the air. The noise of the explosion brought many racers to the scene. "Drat!" thought decoyman, the MaxVelocity godfather, "Next time, I must kill my victim more quietly." The hitman ran over to Antonio's room at the hotel and searched through it. But there was nothing to be found there. It seemed Antonio was just a regular racer or townie who got mixed up in this crazy business.


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Offline MattVDB

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RE: Mafia - GX: Scrapheap
« Reply #166 on: October 15, 2006, 07:54:41 PM »
Now, I gotta wonder, did my talking all at the beginning get the townies together, or was I just killed off for talking?  It looked like it helped, but honestly, after I died, I didn't follow it nearly as much as I did before.

Next game, I promise you all that I will read through my role more carefully.  That was my bad, and I'm sorry for ruining the game for people early in the game.  

Offline ThePerm

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RE: Mafia - GX: Scrapheap
« Reply #167 on: October 15, 2006, 08:00:46 PM »
having been in contact with you, it didnt help much...we didnt get a real aliance going till about day 6..after that happened it was all gold
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Offline ShyGuy

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RE: Mafia - GX: Scrapheap
« Reply #168 on: October 15, 2006, 08:33:11 PM »
Yeah, I didn't really trust MattVDB until after he was dead.

By the way, Matt didn't really share anything about the situation with Stabby and Khush, it was simply alluded to in his PM to me that something was going on. I got more info through some cleverly worded PMs to Khush and Stabby, causing them to fill me in.  

Offline ThePerm

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RE: Mafia - GX: Scrapheap
« Reply #169 on: October 15, 2006, 08:36:12 PM »
also, anyone saying shyguy is stupid...forgets one thing...between Shyguy, Mantidor, Shiftkey, and me...we kept switching positions. The killer wasn't one person. Neither was the magician.  
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Offline Shift Key

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RE:Mafia - GX: Scrapheap
« Reply #170 on: October 15, 2006, 08:41:46 PM »
Quote

Originally posted by: ThePerm
also, anyone saying shyguy is stupid...forgets one thing...between Shyguy, Mantidor, Shiftkey, and me...we kept switching positions. The killer wasn't one person. Neither was the magician.


Except no-one actually wanted to swap with me. So I became the mouthpiece, expecting a hit on me anyday for bandwagoning those mafia hits.

Offline ShyGuy

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RE: Mafia - GX: Scrapheap
« Reply #171 on: October 15, 2006, 08:53:49 PM »
Shift Key was the kiler at one point too, right?

Offline ThePerm

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RE: Mafia - GX: Scrapheap
« Reply #172 on: October 15, 2006, 09:02:54 PM »
I was Doctor, Magician, Killer, and Regular Townie lol
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Offline Shift Key

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RE:Mafia - GX: Scrapheap
« Reply #173 on: October 15, 2006, 09:10:29 PM »
Quote

Originally posted by: ShyGuy
Shift Key was the kiler at one point too, right?


Sent By: Khushrenada
To: Shift Key
Date: 10/05/2006 03:00:46 AM
Hey Shift Key. Thanks to your steal as the drifter you are the killer.

================================================================================================================

Sent By: Khushrenada
To: Shift Key
Date: 10/05/2006 03:07:15 AM
Uh oh. Bad news. The magician used his ability. You are no longer the killer. Your role has been switched. You are now the townie idiot.

================================================================================================================

SEVEN MINUTES!! SEVEN FREAKING MINUTES!!!!

Offline Svevan

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RE: Mafia - GX: Scrapheap
« Reply #174 on: October 15, 2006, 09:29:09 PM »
It's funny how easy it is to be mafia - I sat back most of the game waiting for my power to unlock, did some dirty behind the scenes dealings, but had generally no action. I know the other mafia did a lot more work, but I think those of you townies with abilities did a ton more than all of us this game.
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Offline BigJim

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RE: Mafia - GX: Scrapheap
« Reply #175 on: October 15, 2006, 09:35:37 PM »
I was surprisingly more or less on top of the switching around for the last few days. The doc was a 50/50 shot based on my info (and I really did have a semi-elaborate vote history/role system.) If I had the chance to do it over, I'd reverse my moves and kill the killer and recruit the doc who wouldn't have a choice.

As for shyguy, I knew he wasn't always the killer. But he was the killer when I tried to recruit him, and he wanted a townie win regardless. It's his choice to lose for them, no worries.

Evan, you were probably also hindered because we didn't trust you. We thought you were the mole after our hit was protected. You probably would have been more "in" with the planning had we known better. Heh.

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Offline Crimm

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RE:Mafia - GX: Scrapheap
« Reply #176 on: October 15, 2006, 09:42:13 PM »
When I was the killer I had a very intricate system for deciding who to target: "anybody that PMed me got killed in that order."
If I had made it another day vudu was next up.  

I wasn't too worried about hiding who I was I figured with the relative ease of investigating people it wouldn't be long before I was found out.  I was either gonna go after the people that knew outright or try to hold out till the mafia either went after me or recruited me.
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Offline couchmonkey

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RE: Mafia - GX: Scrapheap
« Reply #177 on: October 16, 2006, 06:11:54 AM »
MattVDB introduced me to Spak and Vudu, Vudu introduced me to Pale, who passed on some top-secret Librarian info, which got me into an alliance.  But it seems like there were two alliances working separately for a while there when the moles started giving out info.  Ours was voting for the MaxVelocity mafia, while the others were voting for the Legends Mafia.

So I was involved in a small alliance from the start thanks to Matt.  I may not have trusted Vudu and Pale otherwise, not that it made a huge difference...we were always outvoted by the other townies right up until I died.
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Offline Sir_Stabbalot

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RE:Mafia - GX: Scrapheap
« Reply #178 on: October 16, 2006, 11:38:39 AM »
Yeah, ShyGuy contacted me and asked what was going on between MattVDB and me. Now, I though he was the townie doctor because he had asked about some parts of the doctor's role in his posts and PM'd me with this message:

Quote

If you're really a townie, perhaps someone can protect you?


So, I said I'd explain it if I survived that night, and I really thought the doctor would save me, and told our recruiter to recruit Shyguy, which didn't happen. As it turned out, ShyGuy wasn't apparently even the doctor and I died. He played me like a piano.

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