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Messages - John Rairdin

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TalkBack / John Plays Star Fox Returns With Star Fox 2
« on: January 16, 2016, 04:41:30 AM »

John is back from his break and is ready to play a lot more Star Fox!

John Plays Star Fox is back, let's start 2016 with something special. Behold, Star Fox 2! You'll want to note the similarities with Star Fox Command as well as Star Fox Zero.

I'm sure the comment thread in this YouTube video will produce some healthy discussion.
oh it already has  ;)

TalkBack / Best of Star Fox Assault Parts 1-5
« on: October 27, 2015, 06:05:00 AM »

Highly condensed funny injected directly into your eyes.

Check out these highlights from the first five episodes of Star Fox Assault. For more you can check out our youtube channel, where we are posting new Star Fox videos every week until the release of Star Fox Zero on Wii U. Don't forget to susbscribe to NWRTV.

You can also watch the entire, ten part playthrough using this playlist.

TalkBack / Star Fox 2 VS Star Fox Zero: Walker Comparison
« on: August 26, 2015, 01:24:11 PM »

Frame rates have come a long way.

We all know the (chicken) walker from Star Fox Zero was an idea lifted from the unreleased Star Fox 2. But just how similar are the walkers? How do the transformations compare? What does 60 frames per second look like when compared to 10 frames per second? All of these questions are answered for you in the video below!

TalkBack / Happy 20th Anniversary Virtual Boy!
« on: August 14, 2015, 12:10:37 PM »

Our little Virtual Boy is growing into a Virtual Man.

We're celebrating the Virtual Boy. It may have been short lived but it certainly left an impact. Celebrate with us by sharing memories of the Virtual Boy and by checking out some of the great new content we've been posting.

Remembering the Virtual Boy Launch

Virtual Boy Wario Land Review Mini

Mario's Tennis Review Mini

Mario Clash Review Mini

TalkBack / Re: Mario's Tennis Review Mini
« on: August 12, 2015, 07:00:49 PM »
What's the story here? Is the 3DS finally getting Virtual Boy games for its VC? Because it really, really should.

No, that would make Way too much sense ;)
We're celebrating the Virtual Boy's 20th birthday in North America. Justin already wrote a great feature on the console's launch, and this is just one of several reviews that will be going up through the end of the week.

Podcast Discussion / Re: Episode 439: Grapple Dem Tears
« on: August 12, 2015, 03:42:58 PM »
This podcast was what got me interested in games journalism in the first place. Jonny, it was an honor to meet you and get to hang out at E3. Thanks for everything you contributed to RFN. I have no doubt that it will continue to be the best Nintendo podcast on the web for many, many years to come.

TalkBack / Mario's Tennis Review Mini
« on: August 12, 2015, 08:33:51 AM »

Still waiting on multiplayer DLC

The Mario Tennis franchise is largely well liked within the Nintendo community. Whether joining a few friends for a doubles match on a home console, or playing through the RPG like single player of the Game Boy games, Mario Tennis is sure to bring a smile to your heart. However, the series’ origins as Mario’s Tennis tell a different tale; one that lines up perfectly with Nintendo’s modern day apprehension towards virtual reality technology.

As the game starts up, you’ll be greeted by Mario who promptly hits a ball towards your face. This is Mario’s Tennis not yours, so back off! If you survive Mario’s brutal onslaught and make it to the main menu you’ll find a few basic options for play. You can choose between singles or doubles, and then choose to play a single match or a tournament. Interestingly the option for a single match will read “1P VS COM” from which we can infer that at some point a two- player option was likely planned to be added to the game. The Virtual Boy was intended to eventually have a link cable so that two systems could play together. With the system’s short life, this never happened. As a result, Mario Tennis is left as a pretty shallow single player experience. Before starting your match you’ll also select a difficulty and your player(s). There are seven characters to choose from: Mario, Luigi, Peach, Yoshi, Toad, Koopa, and Donkey Kong Jr.

With character’s chosen, you now enter the red and black hellscape that is the Mushroom Kingdom. Evidently this game takes place in the “Bowser is victorious” branch of the Mario timeline. Despite the limited color palette, the character sprites all look great. They’re big, cartoonish, and expressive whether winning or losing. The 3D also works reasonably well as you take on a fairly low perspective behind your character. The 3D helps you to see when the ball is lined up with your racket. While there isn’t much to the game it plays reasonably well. Your character moves with the left D-pad, the A button hits the ball normally, and the B button hits the ball higher. That’s really all there is to it. No crazy moves. No signature Mario power-ups. Cartoon characters and hellish environment aside, this is just tennis. That’s the true disappointment of this game. Mario may claim that this is Mario’s Tennis but he’s not adding anything to it beyond name recognition.

Mario’s Tennis is a shallow game that doesn’t take advantage of its characters. More interestingly it is a isolating, solitary experience. When presented with modern day VR technology, Nintendo has always protested saying that the experience is too isolating. Mario’s Tennis makes a strong argument for this. It causes one to realize that Nintendo isn’t simply avoiding the future, they’re speaking from experience.

TalkBack / Xeodrifter Instagram Giveaway
« on: July 26, 2015, 03:29:06 PM »

Get free stuff just for following us!

The Nintendo World Report Instagram is back and better than ever! To celebrate, we're giving away five copies of Xeodrifter. All you have to do is head on over to our Instagram page and follow us. That's it! Even if you don't win, your Instagram feed will thank you for the glorious, Nintendo themed posts that will grace it on a daily basis.

Winners will be announced on Sunday, August 2.

TalkBack / Re: Satoru Iwata: 1959 - 2015
« on: July 12, 2015, 10:24:53 PM »
A very sad day. My prayers go out to his family.

TalkBack / Re: Nintendo Play Station Superdisc Discovered
« on: July 03, 2015, 10:44:34 PM »
Why does it have 5 video outputs? three of which appear to be composite, one rf, and one s video. No one needs that.

TalkBack / Armikrog
« on: July 03, 2015, 05:05:06 AM »

The 90’s are back, in all their stop motion glory!

Please Note: The author of this article backed this title on Kickstarter. His view, therefore, may be slightly skewed by a pre-existing interest in the game. Please keep this in mind while reading.

Crowdfunding has given the world a fantastic opportunity to dig classic genres and franchises from the depths of obscurity, and bring them back into the waiting arms of their fans. Thanks to this, our digital marketplaces run rampant with retro throwbacks and Metroidvanian adventures. The Neverhood was not a pixel art platformer and it didn’t feature any character upgrades. It was a point and click adventure game, developed by the creator of Earthworm Jim, and released in 1996 by Dreamworks Interactive. Animated entirely in clay, it stood out from others in the genre. Unfortunately, while the game received positive reviews, it was not a commercial success. While the game did receive a sequel in the form of a more marketable 2D platformer, it wasn’t what fans had wanted. As the rights to the IP passed from Dreamworks to EA it became even more evident that The Neverhood would never receive a proper sequel. However, in 2013, it was announced that the team behind The Neverhood and Earthworm Jim would once again unite on a new project entitled Armikrog, which would serve as a spiritual sequel to The Neverhood.

Armikrog tells the story of Tommynaut and his alien, talking dog, Beak-Beak. Upon crash landing on an alien planet, they are quickly discovered by a hostile creature. Seeking a place to hide, they run inside a huge tower called Armikrog. With the creature waiting outside they have no choice but to explore the tower and uncover its mysteries.

Like its predecessor, Armikrog is a point and click adventure game animated entirely in clay. The developers at Pencil Test Studios have taken point and click quite literally as that is the extent of your control. There does not appear to be any complex inventory system. Upon picking up an item, Tommynaut simply stows it away inside his chest. When you click the place that an item can be used, Tommynaut will automatically grab the correct item and use it. This serves to alleviate some of the “use everything on everything” situations often encountered in point and click games. At the same time, some may feel this system over-simplifies the gameplay. I would state, however, that right from the start Armikrog presents you with some fairly tough puzzles. This is the type of point and click that you’ll want to play with a notebook handy for writing down strange symbols, which may or may not be hints for a much later puzzle.

Perhaps the game’s most interesting mechanic comes in the form of switching between Tommynaut and Beak-Beak. At any time you can simply click on Beak-Beak to begin playing as him. The opposite can be done to switch back to Tommynaut. When playing as Beak-Beak you’ll see in black and white, and be able to see some things that Tommynaut can’t. Early in the game you’ll have to use Beak-Beak to find a series of hidden symbols within the first few areas of the tower. Tommynaut can then input these symbols into a puzzle to open a door. Beak Beak can also recover small items from areas that are too small for Tommynaut to enter and bring them back to him. Beak-Beak can also transform when fed certain items. In the demo he was able to grow wings and fly Tommynaut to safety at one point. This could potentially lead to some A Boy and His Blob esque moments of navigational puzzle solving, but we’ll have to wait until we see more to know if they truly take advantage of that mechanic.

As for the Wii U version, Mike Deitz and Ed Schofield of Pencil Test studios remained fairly tight lipped. They did however say that the reason the Wii U version is missing the August 18th launch set for the PC version, is in order to give it truly unique features. The Wii U version of Armikrog will not simply add off tv play, but will include features not present in any other version of the game. What will these features be? A few early Kickstarter images give us some hints. However, the guys from Pencil Test studios were adamant that those were just concepts and that we’d have to wait and see what they’d be doing in the actual game.

TalkBack / Star Fox Zero Gameplay with GamePad Feed
« on: June 16, 2015, 10:43:02 PM »

Double the screens, double the pleasure.

Ready for more Star Fox Zero? We've got a synced up video of both the GamePad and the Television.

TalkBack / E3 2015 Hype Trailer
« on: April 30, 2015, 02:31:00 AM »

It's never to early to book your ticket on the hype train!

Believe it or not E3 is only a month and a half away. This year Nintendo World Report and our YouTube channel NWR TV will be bringing you with us like never before. We'll be producing tons of video content every day of E3 so that you won't miss a thing. Go beyond the press conferences and join us on the show floor. We'll have exclusive videos of all the latest Nintendo games along with interviews discussing how these games play. Don't worry: we'll still be writing a bunch of stuff, too. Check out the video below and get excited for the most extensive E3 coverage we've ever produced (outside of that time in the early 2000s where we made a DVD).

TalkBack / Re: eShop Miners Episode: 1 All Bad Games
« on: April 21, 2015, 11:01:01 PM »
in fact I literally referred to it as "one of the eShop greatest hidden gems" in my review for 8-Worlds News.

Tyler, we must away to the mine!

TalkBack / Re: eShop Miners Episode: 1 All Bad Games
« on: April 21, 2015, 10:58:19 PM »
Do you take suggestions?

I am interested in The Keep and A-Train. I knew about both games through neogaf, and apparently they're supposed to be good. Both are on 3DS though...

I loved The Keep! Yeah I totally want to talk about that one now. Like Tyler said we'll need to figure out a capture card for a 3DS

>looks at Project Cars Screen
"wow what a good looking game I can't wait to... wait... are those just 2D pictures of trees? As in Donkey Kong style digitized trees? What year is it?"

might actually be able to watch live this week :)

TalkBack / Nintendo Direct Indie Roundup
« on: April 08, 2015, 05:16:25 PM »

Get your download on!

Nintendo loves a good sizzle reel. In the most recent Nintendo Direct we were treated to a long list of indie games that are headed to the Nintendo eShop on 3DS and Wii U. More than likely, there were a few games in the list you may not have known about. So for you, lovely reader, we present this breakdown of every indie game shown during the April 1, 2015 Nintendo Direct.


Release Date: 2015

In the distant future, a probe is stranded on an alien planet. The only hope for survival is to recover a powerful energy source beneath the surface of the planet. Forma.8 is somewhat Metroidvanian in structure but features a unique, touch screen based, control scheme that allows the player to fly freely through the air in a physics based world.

Dementium: Remastered

Release Date: Q2 2015

Coming off of the success of Moon Chronicles, another Renegade Kid FPS is getting the 3DS treatment. Dementium is a psychological horror game from a first person perspective. According to Renegade Kid, they’ll be addressing several issues that plagued the original version of the game, such as endlessly spawning enemies and a less than ideal save system.

Don’t Starve: Giant Edition

Release Date: Spring 2015

Don’t Starve is a game about survival in a hostile world. This procedurally generated game tasks you with gathering resources and staying alive, while the threat of permanent death looms over you. Each copy of the Wii U version of the game will include a second copy for you to share with a friend.

Affordable Space Adventures

Release Date: April 9, 2015

Promising to take full advantage of the Wii U hardware, Affordable Space Adventures is a stealth puzzle game. You’ll have to configure the various components of your ship to avoid detection. According to KnapNok Games, the Wii U Gamepad feels like part of the fiction as you use it to navigate the world.


Release Date: TBA

Control your very own space narwhal and attempt to stab your friends in the heart in this 2-4 local multiplayer combat game. Customize your space narwhal with unique outfits, such as a burrito.

Never Alone

Release Date: June 2015

Never Alone is a puzzle platformer that also offers players unique insights into the Inupiaq culture via documentary style video clips. The game can be played solo, or cooperatively with a friend. Explore a vast environment and perform heroic deeds on your quest to save your village.

Octodad: Dadliest Catch

Release Date: 2015

In Octodad you play as an octopus masquerading as a human. Control each of your tentacles as you struggle to perform mundane human tasks. Go at it alone or invite some friends to join in, as you each control a tentacle. Whatever you do, don’t let the humans find out you’re an octopus.

Ninja Pizza Girl

Release Date: 2015

Ninja Pizza Girl is a game about life, about bullying, about self esteem, about sticking to your values, also delivering pizza and a ninja. This rather odd take on a dystopian future promises a deep story, and fast paced pizza delivering action.

Antipole DX

Release Date: Summer 2015

This update of the DSiware title, Antipole, promises to be much more than a simple remake. Run, Gun, and control the flow of gravity as you play through brand new content that goes beyond the reach of the original game. As for the original content, it will all be presented with sharp new graphics and sound.

Life of Pixel

Release Date: Q2 2015

Life of Pixel is a loving homage classic gaming. The game features 80 levels of classically inspired platforming. In it, you’ll journey through the worlds of several different classic gaming systems including NES, SNES, and Gameboy.

Badland: Game of the Year Edition

Release Date: Spring 2015

Badland is a game that got its start on touch screen devices and should therefore feel right at home on Wii U. The game features tough, sidescrolling levels built around physics based gameplay. The game of the year edition features 100 levels of both single player and co-op game modes.


Release Date: Q3 2015

Taking heavy inspiration from games like Castlevania, Slain! is a blood fueled adventure about killing things and solving puzzles. The game features a retro art style, but not the cute pixel art we’ve come to expect from the indie community. Slain! is rendered in detailed 16bit sprites that put one in mind of the darkest SNES and Genesis games.


Release Date: June 2015

Runbow is a game about running in a rainbow colored world. Up to nine players locally can join in this multiplayer extravaganza of running, jumping, racing, and most likely dying. As you race against your friends platforms will disappear and new ones will appear, creating a crazy and chaotic environment. Because nine players locally isn’t chaotic enough.

Adventures of Pip

Release Date: May 2015

In Adventures of Pip you play as a pixel. As you conquer enemies, you absorb their pixels and become more and more complex. As he grows to 8 and eventually 16bit, Pip will grow stronger. He can shed these extra pixels when necessary to defeat enemies and solve puzzles.

Back to Bed

Release Date: May 2015

As the name implies, Back to Bed centers around guiding Bob, a sleepwalking man who has fallen asleep at his office, back to his bed. You control Bob’s subconscious guarding Subob. As Subob you’ll need to manipulate various objects in the environment to ensure that your physical body makes it home safely.

Space Hulk

Release Date: 2015

Set in the Warhammer 40k universe, Space Hulk it a turn based strategy game. Explore the dark corridors of an abandoned space vessel and fight for survival against a race of predatory aliens. The game features both a single player campaign and a co-operative campaign.

Race the Sun

Release Date: Q2 2015

Race the Sun is a fast paced, high score game in which you must race towards the setting sun. The courses are procedurally generated making each new run a whole new experience. The game ends at sundown, but making it that far is no easy task. The game also includes a world editor allowing you to create your own environments in which to race.


Release Date: Q2 2015

Dooors is a puzzle escape game in which you have to use the touch screen to search rooms for hidden secrets. The game utilizes every trick in the 3DS arsenal, including the touch screen, face buttons and even motion controls.

Dot Arcade

Available Now

A virtual recreation of an 8x8 light box arcade game. Dot Arcade includes three simple and fun games, complete with retro inspired cabinet art. Mr. Snake is a reimagining of a classic snake game. Dodge Club is all about navigating through an obstacle ridden playfield. Finally Rally Driver is a fast paced racing game.

Swords & Soldiers 2

Release Date: May 21, 2015

Redbeard the viking is back and he’s got a hole bunch of new enemies to face. Build your armies and ready your defenses in this side scrolling strategy game. Enjoy a vast campaign and local skirmish mode when Swords & Soldiers 2 launches exclusively on the Wii U.

Lionel City Builder 3D: Rise of the Rails

Release Date: Q2 2015

Save the world of the future’s crumbling economic infrastructure in this game about trains. You’ll be able to enjoy both a campaign and sandbox mode, in which you can customize cities and landscapes to your heart's content.

Toto Temple Deluxe

Release Date: Summer 2015

Toto Temple Deluxe is a king-of-the-hill style game based around local multiplayer. You’ll need to capture an egg laying goat and hold it for as long as you can in order to win. For those without friends, the game provides bots with alterable skill levels.

The Bridge

Release Date: Summer 2015

Isaac Newton meets M. C. Escher in this logic puzzle game. Bend gravity, explore parallel dimensions, uncover alternate endings, and in general give physics the finger. Best of all, you don’t have to worry if you make a mistake as the game features a time-backtracking system.

Mutant Mudds Super Challenge

Release Date: Q2 2015

A whole new world of running, jumping, and shooting awaits in Mutant Mudds Super Challenge. Explore 40 brand new levels, full of the challenging action platforming you’ve come to expect from the series. The game will ship with cross buy for the Wii U and 3DS versions, as well as a loyalty discount for owners of the original.


Release Date: Q2 2015

You are a fish… with arms… and a shotgun. In this horizontal shoot ‘em up, you and up to three of your friends will fight through a series of 10-second long levels. After all, that’s as far back as these fish can remember.


Release Date: Q3 2015

Nova-111 combines turn-based and real-time action in a science fiction inspired world. Navigate your ship through twisted corridors as you attempt to rescue scientists who were lost in the cosmic real-time vortex.

Wind-Up Knight 2

Release Date: April 2015

In this 2.5D runner you’ll have to jump, duck, block, and slash, your way through an adorable fantasy world on a quest to prove yourself as a knight. Collect coins for points and be sure to stay wound up, or you might run out of steam before you reach the end of the level.

TalkBack / Re: John Plays Yoshi's Island DS and Mario 64 on Wii U
« on: April 03, 2015, 09:02:20 PM »

Out of curiosity, have you experienced any lag input with the Wii-U version of Mario 64? I'd seen at least one person on another forum complain that there appeared to be some slight lag on the Wii-U version, but not the Wii version, which has made me a bit hesitant about upgrading.
Not that I've noticed. I'd challenge anyone who mentions lag input on an N64 game to go back and play it on the original. To me it feels just as awkward as Mario 64 always has ;)

TalkBack / Re: Yarn Amiibo Coming to Yoshi's Woolly World
« on: April 02, 2015, 04:23:13 PM »
Screw you Nintendo. I told myself "Olimar and then you're done" but no... now they're adorable and soft...

TalkBack / Re: John Plays Yoshi's Island DS and Mario 64 on Wii U
« on: April 02, 2015, 04:21:58 PM »
There are exactly zero display options for Yoshi's Island DS that appear workable to me... which is disappointing. DS games that don't use both screens to display all the action, but instead use the lower screen for maps, inventory, etc.

The more I play it, the more I agree with you. This I get why Nintendo picked a Yoshi game from a marketing standpoint (brand awareness and all that) but it was far from being the best choice. Especially since it really doesn't even use the touch screen in a major way.

TalkBack / John Plays Yoshi's Island DS and Mario 64 on Wii U
« on: April 02, 2015, 04:33:55 AM »

Holding out hope for Super Mario 64 DS (Wii U)

As of yesterday, we've got two new systems to welcome into the Wii U Virtual Console library. Yes, that's right, those long awaited Nintendo 64 and Nintendo DS games are finally here. Now it's time to see how Nintendo has done bringing these games to the Wii U. Below are two videos diving deep into the games and their virtual console interfaces.

TalkBack / Cube Creator 3D Extended Look
« on: March 25, 2015, 10:07:37 AM »

Take a look at some of the new features included in the full version of Cube Creator 3D.

Big John Games has been kind enough to provide us with new footage of the upcoming 3DS release, Cube Creator 3D. The video highlights some of the game's unique features, including a Portal system that allows players to jump to different locations. The video also showcases the game's new combat engine and a variety of other refinements. The demo of Cube Creator 3D can be downloaded from the 3DS eShop.

TalkBack / Nintendo's Gamepads: Episode 4 (Finale)
« on: February 21, 2015, 08:01:59 AM »

What if I told you, that everyone else is just copying Nintendo?

In this epic final episode, we cover the Gamecube, Wii, 3DS, and Wii U. It's time to see how it all fits together, and how gaming as a whole has been influence by Nintendo's controllers.

Thanks for sticking with me through my first series here at Nintendo World Report. Don't forget to subscribe to NWRTV on YouTube for even more great content.

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