The game still does not have an official name. It won't be "X".
Pretty much shows how full of **** most third parties are when they say the Wii U isn't powerful enough to handle the games they're making.
This game pretty much confirms what I've been saying for years now, the gap in graphics between the Wii U and the Xbone/PS4 isn't going to be that big and hardly noticable to the average person. The footage from the newest trailer easily stands up to the gameplay footage that was shown for those systems yesterday.
Pretty much shows how full of **** most third parties are when they say the Wii U isn't powerful enough to handle the games they're making. This game easily blows away anything third parties developed for the 360/PS3 and rivals their current Xbone/PS4 games as well.
Wrong. The average person can definitely tell the difference. And they can definitely tell the difference between SD and HD. Especially if you have them side by side. Casuals are blind, they'll be able to tell the difference.
Wrong. The average person can definitely tell the difference. And they can definitely tell the difference between SD and HD. Especially if you have them side by side. Casuals are blind, they'll be able to tell the difference.
I won't put words in his mouth, but I believe Mannypon is referring to studies such as this
http://www.coolest-gadgets.com/20091014/study-shows-people-difference-hd/ (http://www.coolest-gadgets.com/20091014/study-shows-people-difference-hd/)
which largely imply otherwise. I fully confess that, unless the TV is fairly large, I myself usually can't tell the difference unless they're side by side (which they won't be for most folks who're playing videogames!).
EDIT: Are you fucking kidding me? They displayed HD and SD content on a CRT television. THEY LOOK THE FUCKING SAME.
Once again, they need a larger control group.
You might as well suggest to your mechanic to be sure to trap rainbows in the dream cage to give you better mileage on your car.
While I think there is something up with EA's attitude towards the Wii U, in general I trust the opinion of the programmers who know hardware and are working with it over us fanboys armchair quarterbacking this from a hundred miles away with no knowledge or experience in it whatsoever. Are you a developer? Are you working with the hardware? No? Then what do you know about any of this?Using that same logic, everyone, including and especially you, should STFU about Wii U hardware. Are you a CEO? Are you working on contracts with the companies that develop the technology in the components that make up the hardware and the companies that fabricate them? Do you know anything about the economics or bookkeeping of a company like Nintendo? No? Then what do you know about any of this?
Wrong. The average person can definitely tell the difference. And they can definitely tell the difference between SD and HD. Especially if you have them side by side. Casuals are blind, they'll be able to tell the difference.
What if X is Xenosaga Episode IV?
Hey Triez, think we'll get a Gundam Wing game? ;)
Until there is a trailer that largest part isn't walking I stand by my statement.
Until there is a trailer that largest part isn't walking I stand by my statement.
Until there is a trailer that largest part isn't walking I stand by my statement.
Try the two hours of Treehouse footage. I love how people can find everything to complain about with a great looking game.
Glad to see the online play confirmed, I'm now looking forward to this game.Yeah the announcement of 4 Player Quests is probably done more about me getting this game then anything in the past.
The latest trailer/nintendo direct about the game has been translated and subtitled. You have to make sure closed captioning is on. There are few grammar mistakes here and there I believe.
https://www.youtube.com/watch?v=rtNzxuly294 (https://www.youtube.com/watch?v=rtNzxuly294)
Everything about this game makes it poised to be a really special event. Lets hope NOA does its job and pushes this with some great marketing.I've come to realize that it must not be NoA's Primary job.
I don't understand what you mean by "jerky transitions".
I have also never cared for the "holy trinity" of MMOs. Just because it makes sense to specialize in those three areas doesn't mean healers are necessary in a game. Sharla was extremely fun to build offensively after I realized that heals don't matter much in the Xenoblade combat systems.
I don't think this game has a wide enough appeal to be the showcase of a holiday season. I think it's much more likely we get this in August or September and then Mario Maker gets pushed into the holiday slot.
If Mario Maker becomes the "central hub" game for amiibo like Skylanders/Infinity it will win Christmas.
Iwata - "For the last game, I remember some people asking, "It's a game created by Takahashi-san, so why aren't there any robots to ride?" (laughs)."
Takahashi - "That's true. (laughs) So this time, we created two major pillars, open world and robots, and built various content based on these concepts. The open-world concept was a high hurdle to overcome, but I believe figuring out how to make both human characters and robots coexist and function in this world was another hard challenge we faced."
Yokota - "Right. In the middle of development, we decided to make it compatible with online play, so we had a "mass construction" to change the main character into an avatar and rewrite some of the story to match with the content."
...
Takahashi - "This being the very first HD game from Monolith Soft, we started by forming a team, and delving into experimental development. We first decided that the key pillar would be making it an open world. We continued on development deciding that we wanted to make the robots (Skells) another key pillar. But along the way, we adopted the notion of having the game loosely connected online, and that became our mantra. We changed the main protagonist to an avatar, and had to abandon many of the things we had built up to that point."
Yokota - "Right. Each game connects with up to 32 players randomly, including the main player. Most of the time, you will not see other players or what they are doing, even if they're in the same field."
Iwata - "But, you can feel each other's presence faintly in real-time."
Yokota - "Yes. For example, if a player defeats an enemy and gets an item they don't want, they can offer to give that item to another player who is connected with them."
Iwata - "So, that item will be delivered to another player who requests it?"
Yokota - "Correct. And sometimes, there are random missions assigned to the 32 players who are connected, such as "Go defeat 10 bugs!" and "Go gather 10 pieces of fruit!""
Iwata - "What should the players who want to focus on their own game do if they receive these missions?"
Yokota - "They can just ignore them. But even if they don't participate, they can still see the progress of the mission, like the number of bugs defeated. "
Iwata - "So even if some players decide to ignore the mission, they can see that other players are defeating bugs. "
Yokota - "Right. And if the mission is completed, a reward goes out to everyone connected."
Takeda - "Um...so even the players that didn't participate in the mission get a reward, too?"
Yokota - "Yes, everyone is rewarded."
Takeda - "Well, that's pretty nice. (laughs)"
Yokota - "If players clear missions like these, sometimes a special mission like a boss battle is activated. This is the only time when up to four players can actually connect and complete a mission together."
Iwata - "So this is when players could actually see the people they are connected with for the first time."
Takahashi - "Right. I also think we were able to express a game with a great sense of abundance. For example, the main story itself is actually shorter than Xenoblade Chronicles. But when you combine all the story elements including the side quests, the amount of text in the new game far surpasses that of the previous game."
It's weird how they didn't think of online until so late given how the design of this game is already so much like an online game. It also sounds like a pretty weird setup. Is there a way to specifically play with friends only?
Not happy about the DLC. But at least they didn't put the content into Amiibos that they make like ten figures of and sell immediately to scalpers.
Not happy about the DLC. But at least they didn't put the content into Amiibos that they make like ten figures of and sell immediately to scalpers.
...
With the effusive praise of The Witcher 3: Wild Hunt and the building excitement of Fallout 4, I have developed a sort of melancholy that Xenoblade Chronicles X will compare very poorly at the end of 2015. Richard's takeaway from playing the game for so long has somewhat confirmed many fears I had for Xenoblade Chronicles X: Poor writing, poor pacing/structure, unsatisfying quests, and generally a game that is behind the curve of current PC MMORPGS and big console RPGs.
...
Poor writing, poor pacing/structure, unsatisfying quests, and generally a game that is behind the curve of current PC MMORPGS and big console RPGs.If the game had a strong multiplayer component then I could look past stuff like this, but it sounds like it may be too limited to be worthwhile. I've certainly gotten less enthusiastic for this game, but it's still early, so we'll see how it looks when more opinions get out there.
I was excited to hear it would be on Treehouse Live. After a while, I looked away. I just want this game to be out already!
I was excited to hear it would be on Treehouse Live. After a while, I looked away. I just want this game to be out already!
I'm not watching any more publicity shots or video for the game either. They've already sold me, I'm already thrilled. Video at this point doesn't do anything to make it more attractive. All I want is the chance to start playing. :)
To reiterate his point, Mr Pranger used Xenoblade Chronicles as an example, explaining it wasn’t popular enough in the West to justify a local release, and pointing fingers at Nintendo of Europe:
You look at something like even Xenoblade Chronicles. People love that game, you know, within a certain group. That game is not the type of game that just pulls in enough to justify the costs on that. So that’s like, we got it in the States by luck, that NoE decided “Oh, we’ll take the fall. We’ll localize that.” Okay, cause someone is going to have to eat the costs somewhere, because that game is guaranteed to not sell enough to justify how big that game is. You know, hundreds of hours, all voiced. That’s a lot of money that goes into that.
And people are like “Why do you guys hate money?” We don’t. That’s why you literally can’t make everything. And people don’t like finding out that their fanbase is actually too small to justify the costs of the thing they want.
This tangentially related to the Xenoblade Chronicles series:Going by NOA logic they should stop selling games all together since their branch isn't turning a profit.
http://www.nintendolife.com/news/2015/08/chris_pranger_from_nintendo_treehouse_discusses_harsh_realities_of_localisation (http://www.nintendolife.com/news/2015/08/chris_pranger_from_nintendo_treehouse_discusses_harsh_realities_of_localisation)QuoteTo reiterate his point, Mr Pranger used Xenoblade Chronicles as an example, explaining it wasn’t popular enough in the West to justify a local release, and pointing fingers at Nintendo of Europe:
You look at something like even Xenoblade Chronicles. People love that game, you know, within a certain group. That game is not the type of game that just pulls in enough to justify the costs on that. So that’s like, we got it in the States by luck, that NoE decided “Oh, we’ll take the fall. We’ll localize that.” Okay, cause someone is going to have to eat the costs somewhere, because that game is guaranteed to not sell enough to justify how big that game is. You know, hundreds of hours, all voiced. That’s a lot of money that goes into that.
And people are like “Why do you guys hate money?” We don’t. That’s why you literally can’t make everything. And people don’t like finding out that their fanbase is actually too small to justify the costs of the thing they want.
Pranger was interviewed on the Part Time Gamers Podcast: http://www.chaingangmedia.com/ptg76/ (http://www.chaingangmedia.com/ptg76/)
I'll give it a listen later.
Basically, Nintendo has not money for those niche Japanese games we want (yet somehow companies such as Atlus and XSeed do). To be fair to Nintendo of America, they are recorded to have lost money last year on the investor reports. Also, Nintendo as a whole has just come out of several years of losses.
"We made some minor bug adjustments and revised some of the written content for localization. There were also some places where we made minor adjustments to the game balance, but none of the changes resulted in significant differences from the original (Japanese) version,
Nav Ball was better. The rest of the localizations are good so far. Except Skells. Dolls was also really dumb but Skells is awkward. I wish it was something else. Why not just Mechs or Mech Suits?
Dammit, I was debating the limited version on GameStop, but I held off and now it's sold out.
This is driving me nuts. Am I screwed on getting this thing?
(Please, let me dream for a moment before I wake back to reality.)
NA/EU review copies of Xenoblade Chronicles X are out. Time for me to get extra anxious.
http://www.animenewsnetwork.com/the-x-button/2015-11-05/long-division/.95022 (http://www.animenewsnetwork.com/the-x-button/2015-11-05/long-division/.95022)
In the first section of the column, it appears the inevitable has come to pass with Lin's JPN bikini-thong clothes being edited/censored.
While I default to Japanese games to keep everything as they go through localization, I'm not upset in this specific case of 13/15-year-old Lin's titillating costume sets.
All the while, Shin Megami Tensei sits there with a big middle finger flipped at European religion.
Just another reason to keep learning japanese.
(Yeah, yeah. They know more than me. They are professionals. They have rules they have to follow. The excuses go on. It still sounds like another unnecessary and unproductive decision that gets made to appease people who aren't even going to play the game. I mean, think about the themes in Xenoblade if you play through to the end. Now explain to me why we can't handle the name Lucifer or calling something a testament. Seriously?)
... People are complaining about this simply because it's Nintendo.
Maybe, but if so I'd argue that it's partly because Nintendo has a history of going overboard with these decisions.That was like 20 years ago, though. Time for people to let go.
wasn't Bayonetta a religious themed game and it was pretty hard core.
wasn't Bayonetta a religious themed game and it was pretty hard core.
Bayonetta is so ridiculously over the top it's hard for anyone to take it seriously. When Angels are portrayed as mechanical bird monsters and God is a giant naked women you fight in outer space, it actually becomes less likely to offend anyone just from how silly the whole story is.
Something like Xenoblade which is trying to be more serious and dramatic, has a finer line to walk since misuse of religuous names and themes can be a lot more annoying to a Western audience since they're expecting more from the story.
What he said.
(http://i91.photobucket.com/albums/k302/shyguy70/aifjlol_zpswe7gxjik.gif) (http://s91.photobucket.com/user/shyguy70/media/aifjlol_zpswe7gxjik.gif.html)
Gamers don't speak for everyone, but let's be honest, everyone isn't going out of their way to buy Xenoblade Chronicles X. Gamers are.
And Japan hipster-izing Abrahamic religions is so old hat that no sensible JRPG player would bat an eyelash at it. But, to be frank, we know nothing about what these references really were. So we can't exactly gauge the offensiveness of them before actually having seen them.
Which... we never will...
...So... yeah.
Personally, Xenoblade Chronicles played exactly how I wish a single-player version of an MMORPG would play, so I'm not expecting Xenoblade Chronicles X to drop the ball in this regard.The problem with this is that it felt like the original game was designed for multiplayer, yet it had no such option. As such, I felt lonely when playing it, and really wanted another player(s) to be able to control the other character(s), especially since the AI was so terrible. When it was hinted that X would have an online mode, I was very excited at the possibilities. After learning about how limited the online stuff is, I'm once again disappointed, as it feels like such a huge wasted opportunity.
Personally, Xenoblade Chronicles played exactly how I wish a single-player version of an MMORPG would play, so I'm not expecting Xenoblade Chronicles X to drop the ball in this regard.The problem with this is that it felt like the original game was designed for multiplayer, yet it had no such option. As such, I felt lonely when playing it, and really wanted another player(s) to be able to control the other character(s), especially since the AI was so terrible. When it was hinted that X would have an online mode, I was very excited at the possibilities. After learning about how limited the online stuff is, I'm once again disappointed, as it feels like such a huge wasted opportunity.
An even larger world will just make me feel even more lonely that I can't explore it with someone else.
Again, those games sell millions of copies. It's not hurting their business. Any publicity is good publicity.
That's an interesting take because for me the isolation of a single player game is the appeal. I enjoy having some time to explore the game world at my own pace away from the numerous distractions in life. It's like reading a book. You don't usually books with someone else, it's the sort of thing you do when you have to time for yourself. A good single player games is specifically for when I want some "me time".Yes, but you see the point I was making is that Xenoblade felt as if it were designed for multiple people. Xenoblade felt more like the equivalent of a board game than it is a book, or maybe a playground, meant for many players. I'm fine with single player games that work well with one player, but I'm more of a social gamer so when something feels like it should be played with more than one player then that's what I want.
I stopped playing the first game, not because I got bored, but just because life happened and I was unable to play it for a little while and the game is complex enough that I couldn't just pop back in as if nothing happened. It took me a fair bit of time to wrap my head around how the game worked in the first place. This will probably have the same problem where I'll have a good streak of free time going and then something will come up that just writes off videogames for like a month and then I never return because of the investment in re-learning what the hell I'm doing. It's not the game's fault though that it doesn't fit my schedule. If this existed when I was in high school it would have been perfect.
I'm sorry, but this isn't a good thing. Games are getting more bad publicity then good. And this is reasonable, bad publicity such as poor corporate practices and other stuff that screws the consumers. And gamers buy into this **** still. It's fucking sad and pathetic.Again, those games sell millions of copies. It's not hurting their business. Any publicity is good publicity.
Agree on this.
Any publicity is good publicity assuming the game isn't a total piece of crap.GTA V did launch as a piece of crap. Still the best selling game ever made still iirc.
Mortal Kombat and GTA were not pieces of crap.
Is this seriously the state of game releases nowadays? Releasing them without flaws is considered above average?Yes.
Is this seriously the state of game releases nowadays? Releasing them without flaws is considered above average?
It's so disappointing that patches have lowered standards to such a level. Xenoblade Chronicles X at least launched with its patches immediately available on day one, though I think some post-release patches were also needed.
Haha. That's kind of funny, and not a big deal. But it is another case where I am left shaking my head, wondering why they felt it was necessary. Was the so-called "boob slider" really such a big deal?
The swimsuit stuff seems to have been handled well - they made changes only where it might have been a problem and left the rest alone.
Why the heck was there a boob slider in the first place? And why was a young teen sexualized? Oh right, because Japan.
NoA is making the right decisions here. Correcting mistakes of the past.
...
It basically comes down to Nintendo not wanting people making small breasted underage looking girls and then butting them in the revealing outfits. It the same reason why Lin was censored in the Western release as well. In the West, Nintendo is terrified of anything that might make it look like they're releasing a product aimed at pedophiles since you can imagine the shitstorm it could cause. Hence why they're taking this route and making sure no one can make underage looking characters.
Is The Sims 3 a parody game?
I guess I don't know what a "boob slider" is? are you talking about that thing in RPG games, or games like the Sims, when you create a new character you can adjust their bust size?
If there is one sad consequence of the feature's removal, it is that those who were hoping to match their bust size between reality and the game will no longer have the option.I don't think this is a case, as the slider wasn't available for male characters so people can't have the bust match their manboobs anyway.
If there is one sad consequence of the feature's removal, it is that those who were hoping to match their bust size between reality and the game will no longer have the option.I don't think this is a case, as the slider wasn't available for male characters so people can't have the bust match their manboobs anyway.
All nonesense, Sony gets away with releasing the same types of games on Playstation and nobody notices.
You joke but when I played Mass Effect I was trying make my character look as much like me as possible and I was annoyed that I couldn't make him... less athletic looking. I suppose most people would want their fictional avatar to be really attractive so they didn't think anyone would want to add a bit of a gut.So what you're saying is, they need to add in a beer-belly slider? Not a bad idea...
All nonesense, Sony gets away with releasing the same types of games on Playstation and nobody notices.
Sony has never published a game in the West that allows you to put underage girls in kinky pornographic fetish wear. You do realize all those pedo bait games on the Vita aren't published by Sony? Because if that's what you're going for Nintendo has allowed third parties to release similar titles on their systems, they just don't want to do it themselves just like Sony won't either.
https://youtu.be/_7lBVaLb0nw (https://youtu.be/_7lBVaLb0nw)
Load time comparisons between without the data packs and with. Load times is on par with the rest of the generation (long), but having the data packs is useful. The difference is profound when using the fast travel.
I have started seeing the game advertised on youtube at the start of videos. It's a decent little trailer and packs a lot into 30 seconds without being confusing. As we get closer and closer to launch my hype is increasing exponentially.That was really packed for 30 seconds and still managed to have most of it be walking.
What the.... Now mods are coming in and changing my thread titles? Looks like funhouse behavior will eventually conquer the rest of these forums as I've always believed.
So your telling there's a chance?
I'm quite certain that the frontier net is going to help a lot with material acquisition- from what I recall, you can set it to obtaining Miranium, but there's other functions you can assign to each hex, balanced out by a funds transaction that is quite hefty.
I know that the level of complexity in battle systems that Xenoblade had (Melia's Elemental discharge system, for example) won't be on display but the fact that you can be a Skell-less Support combatant, as well as having tons of Skell customization, AND a number of different classe with specific equipment styles means I'm going to have a load of fun toying with variations.
For what it's worth, I want the strategy guide right frickin' now.
If I need to take out a civilization in order to make a nicer chunk or give myself the lead over the other civilizations, I'd go the war route then but I just liked terraforming and creating well functioning cities with all the amenities and exploring and collecting all science and tech upgrades. It just hit me how this game looks to have some of that element based on my perceptions of it. I hope I'm not setting myself up for disappoint but the closer we get to launch, the more I find myself getting hyped.
Monolith is currently supporting a handful of other Nintendo projects, specifically projects needing map design and "interesting adventure elements."
... The most important review I want to highlight is Phil Kollar's 7/10 review (http://www.polygon.com/2015/11/30/9817678/xenoblade-chronicles-x-review-wii-u-nintendo-monolith-soft). ...
The mech is the airship, why do people expect the airship to be unlocked from the start? It's standard RPG design.
Xenoblade X delivers results in line with other games on the system. That means a 1280x720 rendering resolution with a helping of post-process anti-aliasing and trilinear texture filtering.
More impressively, nearly every inch of the game world can be explored in full with nary a loading screen - aside from a couple short instances in New Los Angeles, of course.
Running through the city, you'll see huge Skells and crowds of NPCs appear out of thin air just metres from the player. Thankfully, we only found this distracting while exploring New Los Angeles, the game's central hub. Once out in the wild, pop-in can still be observed but it becomes somewhat less noticeable.
Xenoblade X operates at 30 frames per second with vertical sync engaged at all times and it manages to stick very closely to this target throughout. Open world games such as this often struggle with performance on consoles but we were pleasantly surprised by just how stable this game really is. We encountered a handful of drops in our 15 hours we spent with the game, but by and large, a locked 30fps is achieved. It seems that a great number of the aforementioned compromises were made in pursuit of stable performance. Given the results, we feel the team has made the right choice.
We're not looking at the latest in graphics technology here, but what the team at Monolith has achieved remains impressive nonetheless.
Depends. Which guild are you joining?
Sadly, I went for the cheap shipping from Gamestop and won't get my copy until well in to next week (maybe even the week after that if things turn sour). ...
I'm in the same state of waiting (from a different retailer, but not expecting it to arrive until late next week at best).
Not a huge deal for me because I don't care about online features... but really jealous of those who are already enjoying the game. Can hardly believe it's finally released after years of anticipation.
;D
Depends. Which guild are you joining?
I've chosen Pathfinders, but I take it you can switch pretty freely as the game goes along.
I also probably spent way too long designing a character but, if I'm going to play a game that could be 100 hours plus, I want a character worth looking at it, goldarn it! That said, why is my character mute? There were voice options! I sampled them all and finally selected one I thought was good for the character. So why can't my character now speak in that voice? It's more distracting to have the character always mute while everyone else is able to talk. It honestly doesn't make me feel like I'm the character when the person acts like a mute because I'm not a mute. I'm also not talking to the TV screen and joining in the conversations with the other non-playable characters while the character stays mute so how is this supposed to make me more related to the action and story? And what's up with the weird options of look interested / look puzzled? Just play the cutscene! I highly doubt that a different scene or story is suddenly going to happen in the game now based on this decision. It's just sort of silly.
I'm in. Just bought my copy at lunch. Will start it up tonight. Been a long, long time since I've bought a game on the same day it released and started playing it but I'd like to do that one more time in life.I think the next, and possibly last time I'll do that again is with the next Zelda.
The character is mute in Story sequences because hell if Nintendo is going to pay for 16 tracks of cut scene dialog. And the choices in the Story sequences are there mainly to affect the Player Character's Affinity to Non-Player Characters, I've been lead to believe.
Met up with Veronica while I was playing general squads, but I'm going to switch to friends only because I'm sick of the shameless "L+A begging" posts.
In case you run across Dyphrantes, that's me.
I reached Chapter 4 myself but instead grabbed Irina and Lin an went out into Primordial to complete quests. Irina is pretty reliable but pretty bland as a character, so I'll probably just switch back to Elma. I am an Outfitter, because it sounded like an unconventional guild and the equipment system in the game is so disgustingly complex and deep I decided it would be best to always be prepared for different situations. I already have the Skell support armor classes, so that's neat!
Loving the streamlined questing and warping in the game, but landmarks feel a bit fewer an farther between. The way that enemies are placed definitely makes it clear that you cannot just complete a continent's frontier net and move on, and I do also like how they try to shepard you to the next logical story and continent, though the quests are a little less forgiving. I'm going to start Chapter 4 tonight, and delve deeper into Noctilium. This game is giving me everything I need, and by goodness, it's exhilarating to vault around on the edges of mountains, avoiding overpowered mobs.
So is there anywhere in the menu where I can find my current recruited members and their locations? I know Elma and Lin are inside the barracks, and Irina is just outside them, but I have no idea where to find the rest...
Don't worry about finding those people to add as your 4th. Those characters don't level you unless they come with you. Go pick up randoms or use the scout computer to find someone to fill the spot, that way you can get peeps higher level than you are to help out.
My package... so far away. Well, more like a day away on it's 3-day silent journey across the country.
Reading everyone's journey through the beginning of the game has be a bit jealous and super excited. SOON!
Has anyone picked up some of the non-story party members? I've enlisted H.B. (Though I've rarely used him because he's such a prick) and Alexa, whose voice acting is quite good.
Also on the way to getting my Skell lisence- dear god, that checklist...
“I tend to get bored with things pretty easily, so I’d like to keep creating things with different approaches every time,” says Takahashi. “Along those lines, I’d definitely like my next project to look and feel pretty different from this one. The ‘Xeno’ name, by the way, really just exists to make it clear that these are Tetsuya Takahashi productions.”
I'm pretty sure i've lost like ten hours of progress to the fact that this game doesn't seem to have an auto save function despite the fact that everything about it suggests it should.
Any one know how treasure deal works?
Or you could join the Prospectors and get salvage tickets for DAYS, y'all.
Is it just me, or is the boss in Chapter 9 ridiculously hard? The first sequence took a few tries, but I was lucky enough I guess Elma didn't die before I killed the minions (and stared dishing out 20k dmg?). The 2nd sequence twice I've come very close to killing him, but at 1/8 health he blows up all three Skells in succession (If Elma doesn't die early) and that is it. I've purposely avoided lowering the difficulty, but hell the game was not this difficult up until this point. And everyone is level 40.
The extra party members aren't horrible (except Hector), but overall they range from average to slightly above average. Idk I like Alexa myself. Just not enough character delved into there.
Loving the Beam Saber/ Psycho Blaster Class (Galactic Knight). Shield Trooper was disappointing and the Sword/Assault Rifle class was okay, but kind of boring. Galatic Knight is quick high melee damage. I just need to solve my problem with lack of TP.
Why do the data packs require so much extra free space than they actually need in order to download them?
Try the water purification plant line, those are some fun times.
I'm being a meandering dolt by spending the last 20-30 hours in between chapters 6-7. It might be 40-50 hours considering I got my Skell at the 42 hour mark and now my game clock reads 92. Wait... it is 50 hours. Oh boy.
The Normal and Affinity missions are fun! While it might not help against the perception of the game's lack of or weak narrative, I am reminded by the game to recommend doing any Normal mission you come across. Granted, some of them are trivial affairs. But others are longer stories that go places. Yesterday I completed one by the western part of Syvalum that surprised me. Under a more critical analysis, the story of that mission is an off-to-the-side thing. But it added a little bit of flavor to the game for me.
Try the water purification plant line, those are some fun times.
I'm being a meandering dolt by spending the last 20-30 hours in between chapters 6-7. It might be 40-50 hours considering I got my Skell at the 42 hour mark and now my game clock reads 92. Wait... it is 50 hours. Oh boy.
The Normal and Affinity missions are fun! While it might not help against the perception of the game's lack of or weak narrative, I am reminded by the game to recommend doing any Normal mission you come across. Granted, some of them are trivial affairs. But others are longer stories that go places. Yesterday I completed one by the western part of Syvalum that surprised me. Under a more critical analysis, the story of that mission is an off-to-the-side thing. But it added a little bit of flavor to the game for me.
I'm being a meandering dolt by spending the last 20-30 hours in between chapters 6-7. It might be 40-50 hours considering I got my Skell at the 42 hour mark and now my game clock reads 92. Wait... it is 50 hours. Oh boy.I did that. Probably 30-40 hours, but I'm doing it again now that I have the flight module.
Hoookay, I'm about 8.5 hours in and I just got obliterated three times in a row by the boss squad outside the Life Pod archive or whatever (lady in S&M gear with head tentacles) partway through Chapter 4. So far the game has been fairly even-handed with difficulty so long as you don't get into a fight with a high-level monster (though I feel like I'm getting one-shotted by these creatures too often while trying to get to mission waypoints), but with a level-14ish team I can't last 30 seconds against this crew. Granted, I barely understand what's going on with the game systems most of the time, but I'm fairly sure that I at least have all my battle points distributed and have the three other team members equipped with the highest level gear they can wear. Do I need to grind up to stand a chance here? I really can't fathom what I could be doing that incorrectly with arts management that would otherwise allow me to put up a fight in this situation.I grinded to level 20 and got level 20 gear, but was overkill at that point. But yeah you want to grind above level 16, probably to level 18. Northeast of New LA is Janpon Plains or something like with a ton grexes you can grind at your level.
MadicCow64: I was at about 25ish hours at that point so for me it was a cake walk ;D ; but make sure you have skills equipped on all your characters, equip augments in empty armor slots, if your character is level 10 you can class up, if you need a few extra bp try filling up some collectopedia panels, try fiddling around with your soul voice options and get some call outs that gel with your build, understand that if you click down the right stick in battle you can lock on an appendage and keep attacking it until it is destroyed which stops them from using one of their arts, the chapter 4 boss uses electricity so ideally you would want armor that has high electricity resistance which is the yellow lightning bolt in attribute resistance, holding R and then using one of the d pad directions that comes up will allow to give commands like concentrate on my target and so on, you can also access that by pressing + and using the menu.
R will cycle through the targeted enemy in a battle.
Water Purification quest line is awesome, as are the Professor B and Church/Equality lines of the game. The quests add a lot of character and depth to the story, and though they don't factor much into the overall narrative of the game its still nice that Monolith seems to have diversified their quest lines since the original Xenoblade.
I only found out about things like this by reading the manual after beating the game, and I was like why wasn't these explained in the game!
Anyone have general tips for someone who will probably be picking away at this 1/2 hr - 1 hr a night? Don't have the luxury of setting down a 2-3 hour chunk of time with my current schedule, expect it might make it difficult to make progress in this game.
A Story Mission requires an Affinity Mission that requires affinity with Gwin.
I forgot the Follow Ball existed.
Also the Blood Lobster segment, while funny, is also irritating due to the appearances at different times of the day.A Story Mission requires an Affinity Mission that requires affinity with Gwin.
Oh ****. I don't like him and haven't even used him at all.
I'm kinda bummed that I'm not really feeling it from the grand story or some of the Affinity Missions as much as I would like. So far, the best narrative moments of this game have been from a couple stand-out Normal Missions that get the bare minimum of production values.And then the game engine happens to make it foggy in Sylvalum when you confront the black skell after giving someone turn by turn directions in Cauldros and it's just brilliant.
Then I realized the mech I was given was a disposable power-up and turned the game off. Like, the fuel gauge is restrictive enough of an element to tie to the mech in a game with no running stamina . . .
Skell insurance is pretty reliable (I think it actually regenerates, as I've gone for days with a large number of wrecks but no repair cost), and you can even purchase workarounds that allow you to repair for free. It's a risk-reward system, which was a nice change of pace, considering the game starts to lose a sense of danger around level 40 or so.
Yeah, it was pretty rewarding. Did not realize that perfect ejects save insurance. Makes absolutely no sense, but now I see why I never have a problem with it.Oh.....
"Have a Biscuit" ;)"Is that a British accent we hear? Pip pip, old boy!" Or something to that effect.
I also figured out a strategy for avoiding Skell destruction that should have been obvious from the get-go: bail out at soon as you get aggro-ed and die "naked".Oh yeah, I was going to mention that but then forgot. It's kind of funny to think of machinery being more valuable than life, but that's the way it is in this twisted world!
So far I've realized a truth about this game. Skell customization is fun. Ground customization isn't. I am not happy with how there are so many classes focused on TP gain when TP builds so slowly (unless I'm doing it wrong). So being stuck with a Ramjet rifle and whatever melee I prefer which isn't much fun. Add to that armor isn't very good either and expensive as hell. And how most enemies anymore are built for Skells to be fighting. Not a ground crew. So trying to get into the Ganglion Antropolis is a pain in the ass.
Excited to start up H.B. to work towards getting the Police Skell model. I am not excited to start working with H.B.
Those Gwin affinity missions? I skipped all the scene. I don't even know what I was doing. I just didn't want to hear it.
If you want to maximize damage output and make equipment sets specifically tailored towards your build, yes, it is important. Essentially, it's crucial for any sort of online play. Otherwise, you would probably be okay with getting through the game without it.I didn't run into any issues getting through the game proper, nor the squad missions I've played so far, but now that I'm in the post-story parts, I might need it. Are there any good guides out there I could follow? It's a real pain to figure out all this stuff in the game, I may be an insomniac but I still value my time more than that.
It isn't enough to join a Conquest Squad, sadly. You have to be running with a group that is spending the time doing runs at it. Ah, so sad my Favorites list got flushed and my contact with Justin went away.Are you not interested in joining up with NWR folk?
I didn't run into any issues getting through the game proper, nor the squad missions I've played so far, but now that I'm in the post-story parts, I might need it. Are there any good guides out there I could follow? It's a real pain to figure out all this stuff in the game, I may be an insomniac but I still value my time more than that.
Correct me if I'm wrong, but do the post-game affinity missions explain away the post-credits cliffhanger? There were definitely hints of what was going on earlier in the game, but I wanted to know if there was actually any closure.
For ground gear you want Melee Attack XX (LOTS OF THEM), Overdrive Extend XX, Arts: Gain TP XX, Nullify [Whatever element you've invested in] Reflect, Art Cooldown XX ...
It isn't enough to join a Conquest Squad, sadly. You have to be running with a group that is spending the time doing runs at it. Ah, so sad my Favorites list got flushed and my contact with Justin went away.Are you not interested in joining up with NWR folk?
Gravidus, the Headless Emperor is so far the biggest bullshit tyrant. I can kill Luciel, the Eternal and Harmut, the Calamity, but this bastard's gimmick is crap. 100,000,000 HP. I run out of Skell fuel at 1/4 of his health.Tell me about the Black Skell ;).
Edit: I have officially run out of quests. I have a few affinity missions and maybe a Nopon caravan quest or two, but I can't find anymore. I have two related to Primordia to do though then I have 100% surveyed Primordia. Leaving me in the pickle of what to finish next. Oblivia has Gravitus, Sylvalum has Pharsis. Noctilum has Telethia. Cauldros I guess?
If we gonna do Ygg farming let's make up a date. I don't care for what runs we do, RP or Ticket grinding. Personally I prefer to just go through it normally :P:
I would love to do some conquest stuff.
If we could get a group of 4 to go after Ygg and farm tickets, I would be up for it. I would love it actually. I need a ton of a tickets.
I'm game. We can try to get something going when the next Yggralith pops up.I'm not sure if I have you folks added on Wii U. What are your NNIDs? Mine's Mop_it_up.
Pro tip: Grinding Joker the Unknowable in the Divine Roost is a good idea after you get an Ares 70.You don't even need something this strong, though it won't go as quickly. I could beat it in a couple of minutes using a lvl 50 Skell and the weapons Phoenix and a G2 Buster. The mobs will be defeated after using those two in succession, and then it'll take another couple uses to take out Joker. This is how I quickly went from the low 50s to the max level of 60.
I'm not sure if I have you folks added on Wii U. What are your NNIDs? Mine's Mop_it_up.
I have never tried the "global nemesis" stuff as even though the range is lvl 1-60, I'm guessing it takes endgame equipment to stand a chance. And I'll probably need better stuff than I have now, even. So I may not be much help, but I'll try!
I'm not sure if I have you folks added on Wii U. What are your NNIDs? Mine's Mop_it_up.
I'm not sure if I have you folks added on Wii U. What are your NNIDs? Mine's Mop_it_up.How many rejected friend requests have I sent you again? ;)
Are you thinking about checking out any of the Xenosaga games next? I was really tempted to play them after finishing Xenoblade Chronicles X, but the third episode seemed like it would be too difficult to find at a good price if I got that far (looking now it seems like the Japanese version is quite affordable, but that presents its own problems since it's the story and the world that interests me the most about the Xenosaga games).Well it's quite difficult seeing as in the PAL regions they bizarrely only released the second game which is supposedly the worst, but if they put them on PSN i'd be up for it.
Nope. I haven't even played the game since Tuesday last week. I thought I'd be diving back into it on the weekend but then various things came up in life. I think I'll finally get the chance tonight to sink some time back into it though. Not to worried though. Always knew I'd probably have more time to play this heavily during the Christmas break so anytime before then is just bonus.
I'm impressed with XCX completionist files, and while I adore the game myself, it is one of those things that I will never 100% because of how non-transparent it is. I don't like sifting through wikias in order to progress through sidequests, and while I love the game, there's enough issues I have with some of its more absurd customization options and such that makes me feel that, at my already respectable 197 hour save file, I'm okay with walking away.
I completed Colony 6 in the original Xenoblade Chronicles and I've obtained an Ares 70 in XCX, those are the kinds of highlights that I can leave a game on. I will always appreciate both Xenoblade titles for the amount of detail, but the sidequests, to me, have always been something I can tackle if they are close to my narrative path. Finding a stranded girl in the middle of Oblivia and taking on her quests was worthwhile, to me. But XCX's design and continued reliance on gathering randomly generated field drops and low-percentage enemy drops is something I can't respect, and I don't feel like wasting my time for it. Unfortunately, XCX sort of relies on some of these types of quests in order to progress story and I don't like that.
Wow, nice job!
I had started the game, but set it down and never got around to picking it back up. Lack of story hurt in that regard - although I'm still excited to play after breaking down my backlog a little bit further.