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Gaming Forums => General Gaming => Topic started by: azeke on May 24, 2013, 01:23:32 AM

Title: What are you playing?
Post by: azeke on May 24, 2013, 01:23:32 AM
It's not everyday you buy new games (http://www.nintendoworldreport.com/forums/index.php?topic=36196.0) or beat them (http://www.nintendoworldreport.com/forums/index.php?topic=41328.0). Or feel the need to ask for help (http://www.nintendoworldreport.com/forums/index.php?board=10.0).

Most of my gaming is just playing four or five random games from my collection, slowly progressing through, level by level every day.

I think we need a thread to post random thoughts about games we just play.

Last evening i played:

Super Mario Galaxy 2

Still on Grandmaster Galaxy (http://www.youtube.com/watch?v=ZIJWYFCutL0). I made an effort to collect all remaining stars but they weren't kidding with the very last level. Even if i stock up on some lives in the first level i still waste them on in segment with electric bars (switching from platforming to pointing action when you have to fly in space in the middle of this sequence is kinda disorienting) and last sequence with lots of turtles throwing crap at me. Also that last star coin in that level i think implies that to get it, i might need to try to save up cloud power up all the way from the beginning without getting any damage.

Rayman Origins

Steadily finishing up. This might be an issue with Wii controls (i use classic controller) but controls and physics feel somewhat even looser and floatier than before, after playing and getting the hang of Rayman Legends Challenge App. Might be because Rayman Legends tightened things up majorly or just playing with two different controllers make that much difference.

Rayman Legends Challenge App

As usual -- an hour or so to gather some silver cups, while watching (more like listening) cycling on tv.

Rhythm Paradise (Rhythm Heaven DS)

After i collected all 50 medals, game started giving perfect opportunities non-stop one after another. I still have 20 or something games not perfected. Some of them i never will i think (Moai Doo Whoop games... ugh). Guitar stuff that unlocks by the end is pretty cool. I hated guitars at first but once it clicked, i love it especially levels when you have to twang the strings with shoulder button. Sometimes i play "Rockers 2 (http://www.youtube.com/watch?v=Aa5lAFVchGQ)" just for no reason, cause i already perfected it long ago.

It's still kinda funny how weird scoring is in this game, getting "Super" (medal) is sometimes is much, much more challenging than "Perfect" ("Shooter (http://www.youtube.com/watch?v=unKQm5Zpzno)", i'm looking at you).

Find Mii

It's my second 3DS, so i'm still on the first game. I beat it once, but from i remember second game unlocks only after second playthrough, so that's what i am doing. I'm in the last room.

It goes without saying that i freaking love all these games.
Title: Re: What are you playing?
Post by: S-U-P-E-R on May 24, 2013, 01:30:23 AM
I am playing Skullgirls and Ultimate Marvel vs Capcom 3. Mastering fighting games is a never ending process, y'know.

I've also been playing Saints Row 3 because I like funny games where you kill cops.
Title: Re: What are you playing?
Post by: ShyGuy on May 24, 2013, 01:45:36 AM
Super Metroid, (friggin' wall jump) Resident Evil Revelations (friggin' dodge) Serious Same BFE (friggin' lack of gonzo action so far)
Title: Re: What are you playing?
Post by: Dow Jones on May 24, 2013, 01:58:14 AM
Played some MH3 using Online for the first time ever tonight and that was fucking awesome!! I also try and play Find Mii as much as possible since I didn't know before last year's Anime Expo that it existed and how to use it. So much regret but I love it now.


I also play 90's Pool on my lunch breaks. Hahaha.
Title: Re: What are you playing?
Post by: ejamer on May 24, 2013, 07:50:48 AM
Marvel Pinball 3D is currently hogging most of my gaming (and sometimes non-gaming) time at the moment. I really enjoy the Blade and Fantastic Four tables.  My only complaint: who is this annoying Yoshidious guy who tops all my friend list scores by a healthy margin?
 ;)


For a "real" game, I'm making good progress on Professor Layton and the Miracle Mask.  Currently mid-way through chapter 4... but keep falling asleep while playing in bed.


Finally, I'm still working through Ys Book I & II on Wii Virtual Console after having started during the RFN retroactive, and have recently finished the Burnland section.  This gives an idea of how little TV time I get for gaming - unless you count Disney Princess games or Dog Island with my young daughter.
Title: Re: What are you playing?
Post by: azeke on May 26, 2013, 01:55:22 PM
Still making progress on Rayman (Origins on Wii and Challenge App on Wii U), SMG2 (got 241st star, didn't get the star coin).

Also.

Ghost and Goblins on Wii Arcade
My best result on one continue so far is level 5, but this morning i couldn't even get through level 3...

Tetris Axis on 3DS
Had two matches online, got my ass kicked. Apparently i even had one friend playing the same game at the same time, dammit Nintendo why couldn't you do proper invite system...
Title: Re: What are you playing?
Post by: magicpixie on May 26, 2013, 02:41:23 PM
Gran Turismo 5.  I recently purchased a steering wheel and pedals, and lemme tell you, racing games with a wheel is so much better than with a controller.  Makes me wish I had the room to build one of those sim rigs that some guys have.  Never really understood how some people got so deep into these games, but now I'm beginning to understand.

Also, still picking away at Far Cry 3.  It seems I'm into the homestretch of the game's storyline.  So far, the game has been fantastic.  I'm really enjoying the predator/prey setup they have on the islands.  I recall scouting around an encampment, stalking among the bushes and trees.  Little did I know, I was being stalked by a komodo dragon(a good sound system/headphones are vital)!  It attacked me, so I made a run for the encampment and headed straight towards the nearest baddie.  As I approached, I changed course and headed back into the bushes.  The dragon kept going and engaged the baddies and took out most of the encampment on its own.  Emergent gameplay ftw!  Taking over the outposts is really the highlight of this game for me.  It's a lot of fun scouting out the environment and planning your moves ahead of time, and then having to improvise when the plan goes awry.

I checked out Defiance last night as part of the free weekend on Steam.  Seems like an OK MMO, I guess, but it felt dead.  I dunno, not really worth $50.
Title: Re: What are you playing?
Post by: Sarail on May 26, 2013, 03:17:45 PM
I'm really hoping once Project CARS drops on Wii U, that Logitech will put out a decent force feedback steering wheel/pedals set for the console. I can't wait to get my hands on that game.
Title: Re: What are you playing?
Post by: shingi_70 on May 26, 2013, 03:41:17 PM
Fable II - Was in the mood for a WRPG and the Sims so I decided to play the one game that adds them both together.
10000000- Nice little indie Puzzle RPG I got after watching the GiantBomb quick look.
Forza 3- Drive Club, Gran Tursimo 6, and Forza Fuve got me in the mood for a racer.
 
Title: Re: What are you playing?
Post by: Sarail on May 26, 2013, 07:58:31 PM
Currently playing Tales of Phantasiap (GBA ver.), and I'm finishing up the last bit of sidequests before I take on the final area/boss of the game. Really enjoying my play-through - so much so that I can't believe I missed out on this back during its original release. Battle mechanics are great, game controls really well, characters are decently fun, and the graphics are great for the GBA conversion.
Title: Re: What are you playing?
Post by: Sarail on May 26, 2013, 07:58:40 PM
Currently playing Tales of Phantasia (GBA ver.), and I'm finishing up the last bit of sidequests before I take on the final area/boss of the game. Really enjoying my play-through - so much so that I can't believe I missed out on this back during its original release. Battle mechanics are great, game controls really well, characters are decently fun, and the graphics are great for the GBA conversion.
Title: Re: What are you playing?
Post by: ejamer on May 26, 2013, 08:39:19 PM
Currently playing Tales of Phantasiap (GBA ver.), and I'm finishing up the last bit of sidequests before I take on the final area/boss of the game. Really enjoying my play-through - so much so that I can't believe I missed out on this back during its original release. Battle mechanics are great, game controls really well, characters are decently fun, and the graphics are great for the GBA conversion.


This is a great game. It's what really turned me onto the Tales of games, and I've been a fan ever since.


That said, I seem to recall a few awkward moments where the game really didn't give you a fair idea of where to go and what to do next.  One part in particular, where you have to sleep at a specific inn to trigger a required event, forced me to check a FAQ after wasting a moderate amount of time. 


Also, voice "acting" on GBA?  That was amazing!
Title: Re: What are you playing?
Post by: Sarail on May 27, 2013, 09:41:09 AM
Oh, no doubt, on the voice acting. And yeah, I've had to use a FAQ a time or two playing this game. No big deal, though.
Title: Re: What are you playing?
Post by: BlueBerryShadow on May 27, 2013, 02:14:55 PM
Currently playing Resident Evil Revelations, Red Steel 2, Super Metroid, Metroid Other M. (First time playing any of the Metroid games, pretty decent I must say.)
Title: Re: What are you playing?
Post by: azeke on May 27, 2013, 02:59:04 PM
Half Life Deathmatch LAN match on dm_crossfire
It's still great. Played an hour or so during lunch break with colleagues. So many memories of playing this map when i was a student...

Ghost and Goblins Arcade
Got to 4th level and then fell to platforms in the very beginning, lost all lives in there. Aside from that, 4th level is pretty easy. At least i got to practice this part.

Rayman Origins
Nothing really new -- just collecting lums.
Title: Re: What are you playing?
Post by: magicpixie on May 27, 2013, 04:25:31 PM
Had a hell of a time trying to contain Kevin Durant in my My Player season in NBA 2k13.  Pulled away late in the third when he was on the bench, but he was still on fire when he came back into the game.  I've been a big fan of this series since 2k11, I think, and they've really done a good job improving with each year.  I would really like to see 2k get access to the NFL license again, some day, but they've really dropped the ball with the NHL and MLB games.
Title: Re: What are you playing?
Post by: NWR_insanolord on May 27, 2013, 05:34:26 PM
2K didn't lose the NHL license, they just chose to stop making NHL games based on how poorly theirs was doing compared to EA's. That's why a few years ago they made one for the Wii but not 360/PS3, because they had no competition from EA there.
Title: Re: What are you playing?
Post by: Adrock on May 27, 2013, 07:17:04 PM
I've been switching between Donkey Kong Country Returns 3D and Resident Evil Revelaitons HD. I put Super Metroid on hold. Maybe one day I'll return to Batman Arkham City,
Title: Re: What are you playing?
Post by: NWR_insanolord on May 27, 2013, 07:41:41 PM
I've been playing Metroid Prime for the first time recently. I've had the Trilogy disc sitting here since it came out, and the release of Super Metroid, which I've also been playing, as well as my summer desire to play through some of my backlog, have gotten me to boot it up.

I've also been playing a trio of platformers in Super Mario 3D Land, Donkey Kong Country Returns 3D and New Super Mario Bros.
Title: Re: What are you playing?
Post by: ShyGuy on May 27, 2013, 08:20:44 PM
The Prime series is magical.
Title: Re: What are you playing?
Post by: Oblivion on May 27, 2013, 08:25:36 PM
Yeah, I've been playing that too due to getting the Trilogy the other day. I still think that the Wii Remote+/Nunchck control scheme is better for FPS's than keyboard/mouse is.
Title: Re: What are you playing?
Post by: broodwars on May 28, 2013, 01:42:15 AM
I'm currently playing Soul Sacrifice on my Vita, as well as Resident Evil: Revelations HD & Call of Juarez: Gunslinger on PS3.  It's unfortunate that Soul Sacrifice is as addictive as it is, because I've barely even touched the other two and both are quite good at what they aim for. In fact, I question why Gunslinger is even saddled with the Call of Juarez name, because I dismissed that game when it launched because of the bad name that series has. It wasn't until all these podcasts started talking about it and saying that it was surprisingly excellent that I gave it a try.
Title: Re: What are you playing?
Post by: magicpixie on May 31, 2013, 06:08:04 PM
I actually made some progress in Saints Row: The Third's story last night.  Usually when I play that game, I get sidetracked by all the craziness and end up accomplishing essentially nothing.  But I've been watching some Saints Row IV trailers, and I really want to finish up before that comes out.
Title: Re: What are you playing?
Post by: azeke on June 01, 2013, 03:53:47 AM
In the last three days, i've played Special 8 - Crown level (http://www.youtube.com/watch?v=fBfhSQfE8eM) of Super Mario 3D Land almost exclusively. I just really wanted to beat it and be done with it.

I've unlocked it a month ago, but and finally managed to do it this morning. I think i dumped additional 7-9 hours on this.

For some stupid reason, i wanted to beat it with regular Luigi or Mario. Didn't want to do it with a racoon suit. First i played as regular Luigi, but after first day i switched to regular Mario and did it with him. It's much, much easier to do with racoon suit (http://www.youtube.com/watch?v=ikqpXDIYNFk&t=1m).

This level is really tough, guys. I think by now after playing it so many times i can write an essay about an each individual platforming challenge.

This is the kind of challenge that makes you learn a lot. Like Rayman Challenges App on Wii U taught me a lot how to properly handle somewhat obtuse platforming physics of Rayman 2d games, this level did the same for me for SML 3D Land.

I learned how to do a rolling jump (http://www.youtube.com/watch?v=avrHM5AH5_4) (you can beat entire game without knowing it's even there, i am not sure if it's a compliment or a slight to game designers).

I re-learned that flying goombas send you way higher up like launch pads when you jump on them with jump button already pressed (i actually sorta knew it, cause i DID beat Lost Levels which had a few levels with like this, i just didn't understood completely how it worked).

I realized how to properly use Mario's momentum in his jumps and while the difference is too fine for normal levels, that S8 Crown level really demands it.

One of the most amusing parts was the very last one with the letters saying THANK YOU!. I got to it yesterday two times, but for some reason i thought i had to jump on the actual letters and fell from them instead of getting on convenient and completely safe levitating platform below.

Also funny how i didn't realized what was i exactly am i jumping on, until after i fell from letter "Y" in THANK YOU!.

What an amazing game, what an amazing level.

Along with Gunman Clive i also downloaded 3DS demo of Rayman Origins, because i remember how i couldn't beat the Playing the Shade challenge (http://www.youtube.com/watch?v=1NAGcTPQmTQ) in it at all, despite trying for at least hundred times and i wanted to know if i really got better at 2d platforming a year after. Or at least in 2d "Rayman platforming" because of a slightly borked physics of it.

I beat this challenge on Wii a week ago, and this demo also took me like five tries to beat this time around.

After that i played a shooting level from the demo and while i remember having a bit of trouble collecting more than 300+ lums on this particular level, on 3DS it was reworked extensively and i got 490 on first try.

Also i was reminded again how butchered that port was.
Title: Re: What are you playing?
Post by: ejamer on June 04, 2013, 12:03:54 PM
Pulled a couple old games off the shelf to start playing.

First up, Ninja Gaiden: Dragon Sword (DS). Very early on, I have to say that I'm loving the production values, but the action-based gameplay is really hurt by the touch controls. (Not that they did a bad job with touch-based controls, just that I find nearly all touch-based games to be somewhat awkward and imprecise.) Still seems fun enough and I look forward to playing more.

For console play, I pulled Metroid Prime Trilogy (Wii) off the shelf so that I could get enough friend vouchers stored up to unlock everything before online services are shut down - that happens at the end of the month, I believe?  It's pretty easy to get 10 vouchers to send, and luckily I've got two Wii consoles so sending them back and forth a couple of times won't take that long.  If there is anyone else (in North America) looking to exchange vouchers before the deadline, drop me a message.
Title: Re: What are you playing?
Post by: Ceric on June 04, 2013, 12:18:58 PM
You might want to check JP.  He just recently started the collection and we talk about it on Nintendo Free Radio 18.

Right now, after Megaman 3 convinced me I'm bad at games, I started playing Super Ghouls N' Ghosts  because hey if your going to be bad at something be bad at the hardest.
Title: Re: What are you playing?
Post by: ejamer on June 04, 2013, 01:53:24 PM
You might want to check JP.  He just recently started the collection and we talk about it on Nintendo Free Radio 18.

Message sent. If anyone else wants some before WiiConnect dies off, I'd be happy to oblige.

Quote
Right now, after Megaman 3 convinced me I'm bad at games, I started playing Super Ghouls N' Ghosts  because hey if your going to be bad at something be bad at the hardest.

What could possibly go wrong?  Good luck with this.  I enjoy playing the G'nG series on and off, but probably have never gotten past level 3 in any of the games from the series.  Fun times.
Title: Re: What are you playing?
Post by: Ceric on June 04, 2013, 02:56:27 PM
You might want to check JP.  He just recently started the collection and we talk about it on Nintendo Free Radio 18.

Message sent. If anyone else wants some before WiiConnect dies off, I'd be happy to oblige.

Quote
Right now, after Megaman 3 convinced me I'm bad at games, I started playing Super Ghouls N' Ghosts  because hey if your going to be bad at something be bad at the hardest.

What could possibly go wrong?  Good luck with this.  I enjoy playing the G'nG series on and off, but probably have never gotten past level 3 in any of the games from the series.  Fun times.
I'm already past level 4  :cool;  (with a heavy abuse of the single save state)
Title: Re: What are you playing?
Post by: jvgsjeff on June 05, 2013, 07:41:11 PM
I'm playing Animal Crossing New Leaf, Kirby's Adventure, and Batman: Arkham City. Having a lot of fun with them all.
Title: Re: What are you playing?
Post by: ejamer on June 05, 2013, 09:34:13 PM
Almost done with Ys Book I & II.  Put a little bit more time in tonight, but have resorted to using a guide to get through the Shrine close to the end of Book II.  That maze-like structure is more than I'm willing to swallow for this game right now - drawing my own guide and working through what needs to happen in what order would take far longer than the game deserves.  Hope to finally finish over the weekend.
Title: Re: What are you playing?
Post by: TJ Spyke on June 05, 2013, 10:13:21 PM
jvgsjeff, did you import the New Leaf or do you live in Japan? Because the game is not out yet in other regions.
Title: Re: What are you playing?
Post by: shingi_70 on June 05, 2013, 10:23:08 PM
State of Decay.
Title: Re: What are you playing?
Post by: Adrock on June 05, 2013, 10:26:07 PM
jvgsjeff, did you import the New Leaf or do you live in Japan? Because the game is not out yet in other regions.
A retailer may have broken street date.

Since I unlocked Raid Mode in Revelaitons HD, other games don't matter. Rachael, on the scene!
Title: Re: What are you playing?
Post by: Oblivion on June 05, 2013, 10:54:16 PM
Dishonored, Mark of the Ninja, and Hitman: Absolution. I've been kind of addicted to stealth games lately.
Title: Re: What are you playing?
Post by: jvgsjeff on June 05, 2013, 11:34:42 PM
jvgsjeff, did you import the New Leaf or do you live in Japan?

No, but I got an early copy from Nintendo to blog about my experiences with the game. (The link is in my signature if you're interested).
Title: Re: What are you playing?
Post by: magicpixie on June 06, 2013, 12:15:03 AM
Played a bit of Remember Me tonight after my hockey game.  So far, I've been pleasantly surprised with the quality of the title, especially considering some of the reviews out there.  Everything I'd seen up till now about this game looked a bit "janky".  The combat, camera, writing...  But so far, and I've only played about 2 hours, the game has been a nice surprise. 

The cyberpunk dystopian aesthetic is at times gorgeous and depressing.  The music is outstanding.  Dialogue, voice acting, and other sounds(footsteps, punches, etc...) are kind of an inconsistent mix.  Visually, the game is... stunning?  There is a weird plastic-like sheen to many of the textures, but the world, as I said earlier, is extremely well-realized so far.  There is a moment where you step out of the neo-Paris slums, and enter into the privileged area, and my jaw just fell to the floor.  To me, this moment reminded me of the first time I stepped out of the rocket and into Columbia in Bioshock Infinite.

I can see how the combat might become a chore later on, but so far it isn't terrible.  It's actually an interesting take on the system that's been done so often since Arkham Asylum, with a focus on the creation of combos.

After reading a few press reviews, I wasn't sure I would pick this game up.  I was ready to just wait until next week for The Last of Us(which has been getting rave reviews).  I ended up going on "word of mouth" from various internet people who were praising the game's ambition.

Edit: Some screenshots I grabbed from the game(click to embiggen):
(http://imageshack.us/a/img11/8027/rememberme2013060600194.th.png) (http://imageshack.us/photo/my-images/11/rememberme2013060600194.png/)
(http://imageshack.us/a/img96/1845/rememberme2013060600193.th.png) (http://imageshack.us/photo/my-images/96/rememberme2013060600193.png/)
(http://imageshack.us/a/img849/937/rememberme2013060600192.th.png) (http://imageshack.us/photo/my-images/849/rememberme2013060600192.png/)
(http://imageshack.us/a/img593/315/rememberme2013060600191.th.png) (http://imageshack.us/photo/my-images/593/rememberme2013060600191.png/)
Title: Re: What are you playing?
Post by: NWR_insanolord on June 06, 2013, 09:10:39 AM
I started The Legend of Zelda: Link's Awakening this morning and played through the first two dungeons. I hadn't played this game in probably close to 15 years, but I remember it being really great, and so far it's living up to that.
Title: Re: What are you playing?
Post by: shingi_70 on June 08, 2013, 08:21:57 AM
I'm stuck in the last dungeon is LA.  :(


Still playing State of Decay and its a fun yet technical messy game. My main problem is outside of the basic controls there aren't any tutorials on how any of the game systems work. It took me a few days to realize I could start  upgrading my base and build outposts at different places in the environment. I haven't lost any members of my community yet, but I might have to for one of the achievements. 
Title: Re: What are you playing?
Post by: MukiDA on June 08, 2013, 09:56:09 AM
I'm burning through Platinum The Trinity's challenge mode in BlazBlue on my Vita. I might also wrap up the more difficult stages in Gabrielle's Ghostly Groove...
....

.....

DON'T JUDGE ME.
Title: Re: What are you playing?
Post by: Ceric on June 08, 2013, 10:56:24 AM
How is that game?
Title: Re: What are you playing?
Post by: azeke on June 09, 2013, 02:46:51 AM
I had to wait for someone to open office doors for me and i didn't bring my 3DS or DS with me. Soooo, i played a game called "Bounce" on my outdated Nokia dumbphone.

It was kinda awesome, for ten minutes at least. Ball has two forms, different abilities for each, there are almost metroid-like maze structure, gates that you have to open by doing something on other side, jumppads and so on.

Controlling with phone buttons is awkward but it was manageable.

Yeah this one (http://www.youtube.com/watch?v=vcagyakpTW0), only in black/white.
Title: Re: What are you playing?
Post by: ejamer on June 16, 2013, 09:59:58 AM
Super Monkey Ball 2 (GC).  8 Bracelets.  #"*@$#^.   Thinking of switching to a different game in the not-too-distant future if I can't get past this roadblock soon - maybe Luigi's Mansion.


Edit: Ok, finished 8 Bracelets with a bit of perseverance, along with the rest of the stages in world 7... only find that some of the stages in world 8 make that one look tame by comparison.  Definitely dropping Luigi's Mansion into my GameCube for a while to help me regain some sanity.


On happier notes:


Still making steady progress in Ninja Gaiden Dragon Sword (DS) and enjoying that game completely. The parts where you have to blow into the mic are too gimmicky for my liking, but this is a fantastic game. Can't believe that it's less than $2 at Canadian GameStop stores.


Also playing a lot of Animal Crossing with my wife. She went from having virtually no interest to being quite excited to check in daily and see what's happening in our town... so that ended up being big a win, since the game is more fun when it's shared. The island is a lot of fun, and I think they did a great job balancing the new and old features. Not a revolution from what was expected, but a nice tweak on the established formula. This is a game that I'll be playing 15-30 minutes per day for many months to come.
Title: Re: What are you playing?
Post by: azeke on June 17, 2013, 03:46:10 PM
Since last week i've been at other city for work. It sucked working so much during E3 week with hotel's internet being somewhat spotty and internet at work restricted. At least i took my xbox with me and we played quite a lot of games with my colleague.
First we played some Gears of War 2 in co-op. It was kinda hard for both of us because of dual analogs and my friend just like me is accustomed to playing shooters on PC, but it was still enjoyable enough. Especially with some booze. Restarting missions over and over again because we couldn't understand what to do or where to go, wasn't very fun though.
I also took xbox wireless usb adapter and connected xbox joysticks to my notebook. Then we tried a few NES games on emulator in coop.
We specifically wanted to play Battletoads vs Double Dragon, because it was one of the games we played a lot as kids. We beat it within two nights but had to do savestates a lot, because we didn't really wanted to waste time and were pretty wasted themselves.
Going for more nostalgia, we also played a few levels in Battle City (http://en.wikipedia.org/wiki/Battle_City_(video_game)). It was probably our most played game on Dendy (http://en.wikipedia.org/wiki/Dendy_(console)) (russian NES knock-off). Even to this day many people remember this game as simply "The Tanks game". Part of why "World of Tanks" is so popular here is because of that old pirated game that everyone played as a kid.
This night we started Lara Croft and Guardian of Light.
This game is so awesome.
Amazing co-op action, great puzzles. You can play it in singleplayer but i recommend to try to play with a friend -- it gets so much better when you're not alone when game suddenly screws you over with traps or over the action moments..
Title: Re: What are you playing?
Post by: NWR_insanolord on June 18, 2013, 12:08:31 AM
I've been playing a whole lot of different things lately. In addition to FIFA and Mutant Mudds on the Wii U, I've been playing a ton of things on 3DS, including a ridiculous amount of Animal Crossing, Donkey Kong Country Returns 3D, replaying Super Mario 3D Land, and Picross-e, and I also went back and started up DS games Super Mario 64 DS and Advance Wars: Dual Strike again, because I clearly didn't already have enough going on.
Title: Re: What are you playing?
Post by: magicpixie on June 18, 2013, 11:56:36 PM
It's been a while, but I jumped back into Sleeping Dogs tonight for a little bit.  I didn't do any missions or anything of any real significance, but I had a ton of fun just exploring the landscape via various methods of travel.  The game is still really pretty, and the combat system is awesome.  I love getting on a motorcycle and flying down the road at high speed and using other cars as ramps.  I know S-E has its head up its ass and all, but I really hope they greenlight another game like this.
Title: Re: What are you playing?
Post by: azeke on June 22, 2013, 09:22:16 AM
I've finally came back from business trip.

On our last night in hotel we played some more Lara Croft (still have three or so levels left). Some really ingenious puzzles in there. I wonder if they change level for singleplayer cause while some challenges can be done alone, some require second person...

Then on the next day, we played some Contra 4 in airport while waiting for our delayed flight. Occasions like these is why i bought extra Contra 4 cartridge. We both had a blast. Not only the game itself is great by itself, it also has a huge nostalgia boost. We only got to third boss on easy and i was out of continues by then. There are some issues with shared screen, i killed my pal too many times in vertical waterfall area because i moved too far.
Title: Re: What are you playing?
Post by: alegoicoe on June 22, 2013, 04:37:37 PM
Tackling Mega Man 5 for the first time and enjoying the hell out of Luigi U's short and sweet levels :cool;
Title: Re: What are you playing?
Post by: ejamer on June 22, 2013, 05:31:42 PM
I've basically lost ownership of my 3DS since my wife has become engrossed with Animal Crossing, but that means the TV is free so I'm turning back to console games for now.


Putting the last bit of effort into Ys Book I & II (Wii Virtual Console), having reached the Goddess Tower and climbed to the top of the Belfry. Looks like there is some more fetch questing to do before the final encounter... but this game must be just about done.  Hopefully it'll be crossed off my list this weekend?


Also started Luigi's Mansion (GameCube).  Rather enjoying this game early on, and think that what I've seen so far holds up extremely well for a launch game from two generations ago. Not sure I enjoy the game enough that I want to invest in the 3DS sequel yet.
Title: Re: What are you playing?
Post by: Three4Flinching on June 30, 2013, 01:45:12 PM
I´m currently playing Aliens: Infestation on DS. Think its great so far, the only problem i´m having is keeping people alive when I encounter bosses, think I have lost about 6 soldiers.


Probably my favvorite Alien game since Alien vs Predator on PC (1999), it really captures the mood from the movies.
Title: Re: What are you playing?
Post by: Pixelated Pixies on June 30, 2013, 02:34:16 PM
I´m currently playing Aliens: Infestation on DS. Think its great so far, the only problem i´m having is keeping people alive when I encounter bosses, think I have lost about 6 soldiers.


Probably my favvorite Alien game since Alien vs Predator on PC (1999), it really captures the mood from the movies.

I enjoyed that game too. I managed to get to the last boss without losing a character (by which I mean, I reloaded when I lost a character). When I finally did let them die in facing the last boss it was really very satisfying, lol.
Title: Re: What are you playing?
Post by: Three4Flinching on June 30, 2013, 04:39:32 PM
I´m currently playing Aliens: Infestation on DS. Think its great so far, the only problem i´m having is keeping people alive when I encounter bosses, think I have lost about 6 soldiers.


Probably my favvorite Alien game since Alien vs Predator on PC (1999), it really captures the mood from the movies.

I enjoyed that game too. I managed to get to the last boss without losing a character (by which I mean, I reloaded when I lost a character). When I finally did let them die in facing the last boss it was really very satisfying, lol.


I can understand why people don´t like permadeath, but I have always liked it. For me it makes the game all the more exciting when you have to be more carful with your resources.


And in this particular game I think it lends greatly to the overall feel and suspense (allthough it´s not  real permadeath). In the movies the aliens are much stronger then the humans and there are going to be alot of casualties.
Title: Re: What are you playing?
Post by: Pixelated Pixies on June 30, 2013, 07:40:24 PM


I can understand why people don´t like permadeath, but I have always liked it. For me it makes the game all the more exciting when you have to be more carful with your resources.


And in this particular game I think it lends greatly to the overall feel and suspense (allthough it´s not  real permadeath). In the movies the aliens are much stronger then the humans and there are going to be alot of casualties.

I actually do enjoy permadeath in certain games. I embrace it fully, for example, in Fire Emblem. It just so happened that in the case of Infestation it was exceedingly easy to just reload the last check point as very little progress was ever lost, plus I thought it was would be really funny (given how disposable the characters are) to keep the same crew until the very end. As it turned out, I think it made the game more enjoyable. I feel that game would have been a little on the easy side had I not played it the way I did.
Title: Re: What are you playing?
Post by: azeke on July 01, 2013, 01:54:59 AM
New Super Mario Bros U:

I've beat all levels and collected all stars (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaWzYJ-79g) but still had only four stars on my save.

Apparently i also need to catch Nabbit once in all worlds, and i simply ignored him entire game. Now i first have to wait till he appears, he comes up like Perfects in Rhythm Heaven games and just like Perfects you only have three tries. It's just a hassle to play levels you already collected everything on just to lure him out and then traverse overworld (which i dislike) to the level where Nabbit is. Last time i couldn't get him in three tries and that was just groove killing.

I also played challenges a LOT. Special challenges i feel are the most fun. Simple time trials are just brutal, especially the ones in Desert world levels (what's wrong with you, designers? why do you place the most vicious and tiring stages in entire game in the SECOND world for the third time in the row?).

Also, during the challenges where you have to collect coins with Lakitu i found out that analog stick works better for flying on a cloud.

And weird (or cool?) how they hid propeller suit inside Super Star World. It doesn't come up anywhere else in the main game, except in one of the Special Challenges.

I have more notes on entire game but i'll post them once i will finish FINISH the game.

Speaking of annoying overworlds. I tried again (http://www.nintendoworldreport.com/forums/index.php?topic=40642.0) with SMB3. Yeah, no. Still can't squeeze out any enjoyment out of this game. "Weird" jumping, more emphasis on air control, confusing overworld, baffling level design, don't like speed system and how flying suit requires levels to have runways to lift off.

While digging through my box of GBA carts further i also played DKC3 for the first time. First part with swimming Dixie was confusing (again, overworlds... this is a platform game people, why am i not platforming out of the gate?) but once i got to actual level. I enjoyed it A LOT. More so than first DKC that i beat on GBA. I just played for a few levels to test if cartridge works. Looking forward to playing DKC2, and then will come back to it later.

More GBA carts. Super Mario World. Again, played it for testing, just three or four levels. I like jumping in this game more, it feels closer to first SMB and NSMB. Spinning jump is kinda weird but okay. Yoshi doesn't float, but Luigi does. Okay, i can live with it. Also i love this music.

Gunman Clive (3DS)

It's not amazing, but hey, it's just 2 euros.

I like the artstyle. Crayon sandy look, like a Wanted poster. Wiggling texture lines also make for nice visual effect, reminds me of some of the early 90s animation.

While it's supposed to be Mega Man tribute, jumping feels too floaty for Mega Man game. And both Clive and Ms. Johnson take too much time to change direction, which can mess you up during boss fights. And overall it feels like all animations are a bit slower than they have to.

It also has that Rayman Origins disease, where everything is hand-drawn (or looks like it) and game actively hides all pixels from you which is kinda crucial when you demand pixel-perfect jumps from a player. Again just like Rayman Origins game plays like it's more suited for analog stick than D-pad, which is somewhat true i guess, considering it was a phone game with touch controls initially.

I also loved random aliens and that rider in space.

I beat as Clive in less than hour or so, and then went for second playthrough with secret character and now i'm playing for the third time with Ms. Johnson. Level 9 with a duck is pretty hard, so much spam.

Very solid game on unbeatable price.

Bayonetta (360)

God dammit, that Burning City chapter. I think i had to replay the very first part like twenty or so times to get even silver. And later even that rank was obliterated by obnoxious QTEs later in this chapter. I think i "replayed" that one QTE where i had to press X in exactly at the right moment, not a millisecond before and not millisecond after dozen times or so.

I'm getting the hang of crafting and items stuff. It was just so overwhelming at first.

Some interface issues. Like after shooting angels minigame i just don't understand how to quit without buying anything. B button requires me to spend some Sonic rings on stuff i don't really want and only then i can quit. I'd also appreciate single button press to skip cutscenes or just option to skip them all during replays.

Also i want that training loading screen accessed separately from the main menu, so that i can practice combos. Or maybe it is there, i just didn't find it.

Currently stuck on that two headed dragon boss. How many times do i have to fight him? It's like fourth time. And i didn't really enjoyed fighting him first three times.

Still despite all these issues i enjoy the game lot. I remember i said wow out loud when i entered into Paradiso garden. The environments overall look great.

Of course the gameplay is the main course in this game and it's amazing. It's not even that hard, if you're okay with getting Stone Awards. I still can't get how and when i am supposed to use guns, for now i just use them to kill groups of those flying heads. Also i during Burning City chapter i kept forgetting, charged into burning angels all the time and got burned. I just don't have the patience to lure them out for Witch Time. I also wonder if that first free torture attack that you sometimes get on the very first enemy in the area is random or it is determined by some conditions.
Title: Re: What are you playing?
Post by: azeke on July 03, 2013, 01:27:38 AM
Bayonetta
I'm stuck on second Jeanne fight. I kept replaying her fight over and over and over until i just gave up at 1am. I think i need LOTS of green lollipops for this boss fight. Now that i figured out how to craft them and how to set them on d-pad buttons (thanks for derpy interface, Kamiya!) i can stock up on them.

I'm still playing Kid Icarus after it's lively discussion on the podcast (http://www.nintendoworldreport.com/forums/index.php?topic=42073.msg800584#msg800584). Multiplayer is actually pretty addicting, guys.

Really reminds me of online shooter arenas. Not THAT fast, but still pretty hectic. It gets incredibly fast during melee encounters, just a hurricane of dashes and dodges and combos.

I got the hang of powers in multiplayer. It was so satisfying to get kills with "Playing Dead" power where you fake your death and become invisible for a few seconds to sneak up on unsuspecting enemy who thought he just killed you. NOPE, have drill in your face!

Also multiplayer is giving mad points for simply playing, you got hearts and sometimes bonus weapons regardless if you win or lose.

I mostly played "Dark vs Light" mode, that is basically your regular Team Deathmatch that turns into "Hunted/President" mode halfway through. I tried one round of "Free for all" but it feels completely different and is probably too hectic for my tastes. You also need to pick different weapon and power-set for this mode because what worked in slightly slower "Dark vs Light" doesn't work in Free for all.

I also started replaying story levels simply to fill up wall of achievements. I tried to beat first chapter on difficulty 9 and got through flying section which is usually harder because you have no powers there and have to rely only on your skills and twitch reaction, but i died during the short land section after that (and i didn't even entered additional arena with the tank). And died again on Twinbellows, so my final score was on rather underwhelming 7.

I also replayed that dreaded Pandora's Labyrinth chapter, and i think i am getting better with circle pad cause this time i wasn't constantly falling down from the platforms by mistake.

This game, man. So much fun.

Assasin's Creed 2

This game has problems. Starting from retarded plot (saving the world by murdering people, okay), pretty bad battle system, manipulative game systems that are designed to keep you keep wasting those hours in the game (ridiculous amount of random unrelated side missions, collectathon with weapons, feathers, clothes, paintings, codex pieces, hidden writings, buildings and statues in your home town).

But the core gameplay of simply roaming the city and climbing up buildings is just so fun. It's so fun you sometimes can't help but to take that side mission just because.

Overall i think i enjoyed platforming challenges in assasin temples more than the main story, where it's basically Prince of Persia Sands of Time gameplay. And music and visuals during the puzzles segment (http://www.youtube.com/watch?v=_ewQHsaM72E&t=19s) really creep me out. I like it.
Title: Re: What are you playing?
Post by: RABicle on July 03, 2013, 08:07:50 AM
I just played through this game over the weekend. it's pretty indie, so you might not have heard of it, but it was called Portal 2, teh sequel to Portal!
Anyway it was really good. Maybe even one of the best games I've played.
Title: Re: What are you playing?
Post by: broodwars on July 03, 2013, 10:36:56 AM
Looking at those impressions, it's a pity, Azeke, that the time disparity between our regions would make it very difficult (if not impossible) to bring you onto NFR someday.
Title: Re: What are you playing?
Post by: azeke on July 05, 2013, 12:05:32 AM
More notes on Kid Icarus Uprising.

Interestingly, intensity level does not actually set difficulty for the level. It does look like difficulty setting, but it's really not.

Yes, monsters DO get harder and more dangerous, but once you get through flying section, land section will let you just run past the majority of monsters and you can skip all the additional mini-bosses and optional secrets and arenas as you like.

I've been trying to beat the first level on intensity 9 and did it yesterday, After you get through sky section, i just ran, not stopping for anything, right to the boss arena. Twinbellows on 9 is rather tough, and i mostly have been dying on him during my seven or so tries to beat the level.

The game doesn't even reward you in any way except for more points for beating chapters on higher levels. I didn't get any achievements or anything for beating level on 9. Yes there are achievements requiring minimal intensity, but from what i've seen it's just measly 5 or 6.

Intensity is all about loot and points. By running past everything you miss on a lot of hearts and sometimes won't even get back the amount of hearts you put in the cauldron when you made the bet.
Title: Re: What are you playing?
Post by: ejamer on July 05, 2013, 03:11:38 PM
Finally got around to starting Tales of Monkey Island Chapter 5: Rise of the Pirate God.


Still early on (just escaped from the crossroads) and finding it to be very much "more of the same".  Telltale Games always seem to put just enough humor and interesting plot points into their games to make them worth playing, but never manage to really create interesting puzzles. Plus there are unfortunate engine glitches, more noticeable on Wii although certainly not exclusive to the system.


So even though I'm enjoying the game - a given, since I've already played through the first four parts and am now back for more - it's clearly not something everyone will like. Shame this game didn't get a retail release on Wii, as it would be much easier to recommend if the buy-in wasn't so high.
Title: Re: What are you playing?
Post by: magicpixie on July 08, 2013, 04:49:22 PM
Running through Persona 4: Golden on Vita now.  I loved the original on the PS2, and since I've obviously run through all the games in my backlog, I figured now would be a good time to dig into this version.  I think the silly rumour running around since someone registered the Persona5 website got me itching to play this game again.
Title: Re: What are you playing?
Post by: Ceric on July 08, 2013, 05:23:47 PM
More notes on Kid Icarus Uprising.

Interestingly, intensity level does not actually set difficulty for the level. It does look like difficulty setting, but it's really not.

Yes, monsters DO get harder and more dangerous, but once you get through flying section, land section will let you just run past the majority of monsters and you can skip all the additional mini-bosses and optional secrets and arenas as you like.

I've been trying to beat the first level on intensity 9 and did it yesterday, After you get through sky section, i just ran, not stopping for anything, right to the boss arena. Twinbellows on 9 is rather tough, and i mostly have been dying on him during my seven or so tries to beat the level.

The game doesn't even reward you in any way except for more points for beating chapters on higher levels. I didn't get any achievements or anything for beating level on 9. Yes there are achievements requiring minimal intensity, but from what i've seen it's just measly 5 or 6.

Intensity is all about loot and points. By running past everything you miss on a lot of hearts and sometimes won't even get back the amount of hearts you put in the cauldron when you made the bet.
I know a few levels require 9 pretty early on for an achievement.  I'll have to dig out my copy.  Though I think its good that the stronger weapons are earned with the higher difficulty.
Title: Re: What are you playing?
Post by: Oblivion on July 08, 2013, 06:02:54 PM
Running through Persona 4: Golden on Vita now.  I loved the original on the PS2, and since I've obviously run through all the games in my backlog, I figured now would be a good time to dig into this version.  I think the silly rumour running around since someone registered the Persona5 website got me itching to play this game again.


What a coincidence, I am also playing this game right now. I recently got a Vita for this game and I'm really digging it. I still feel like the plot for P3 was superior though. So far this is like an anime Scooby Doo.
Title: Re: What are you playing?
Post by: broodwars on July 09, 2013, 01:13:51 AM
Well, I gave Saints Row 3 a try...and surprisingly after a few hours I was just...bored.  For all the promised wackiness, at its heart it's just another open world gangster game where you're expected to make your own fun shooting a ton of cops.  I wasn't expecting that.  I doubt I'll play much more of it.

On the flipside, I decided to finally play that $10 copy of Borderlands 2 Sony paid me to download a few months ago.  While I really didn't like the 1st Borderlands (generic environments, no memorable characters, almost no villain, and nothing of interest if you're not a big Loot fan), surprisingly its sequel is clicking with me for whatever reason.  It doesn't make sense considering Borderlands 2 just seems to be the same game, just in an Ice area rather than desert, but I think I'll be sticking with the game.
Title: Re: What are you playing?
Post by: azeke on July 09, 2013, 11:58:20 PM
Assassin's Creed II: Brotherhood
I only played first tutorial level. It looks like combat system is reworked significantly, countering feels like is now one hit kill and hey, gamepad works now! No Xpadder needed.
Oh, and thanks UPlay again for making me tinker around to even start play this. Had to reinstall the game like three times and use registry editing tools to make it all work.


Mirror's Edge
Ah, the good ol' "let's make our heroes look all kewl and young and hot and stuff and they're like totally rebeloius and fighting nazis and ****". Cheap looking flash animated cutscenes don't help, really clashes with games' otherwise great presentation.

I was using standard controller layout for tutorial and first level, and entire time pressing LB to jump was weird. It also feels like putting aiming on left stick would have worked better with this kind of game, rather than using "standard" first person shooter configuration with "LS walks, RS aims". I will experiment with other layouts next time when i will play the game.

But otherwise, really cool gameplay concept and great looking game.


Then i went just started playing whatever on Steam:

Geometry Wars 1
Good old Geometry Wars. How does second game fare? Wii/DS games? I think my local games shop had Geometry War: Galaxies for a few bucks.

Jamestown
Plot aside, plays just like a regular shooter. Co-op is nice, i want to play this with pals someday. I don't understand the system with regular peashooter shots and "special" laser beam though. Laser beam is so much better there is really no reason to use peashooter.

Also, stupid  pointer based menu controls.

Hotline Miami

Aw, yeah. The most amazing soundtrack coupled with a bug fest of game. Because this great music always makes me want to do stupid dangerous things i switch buggy Steamworks on and use game's half-baked controller support.

I think i beat like two levels and gave up on level 11 at 2 am. The level where SWAT comes in the end was pretty cool. Knocking out cops and getting away from building full of corpses was fun.

I am using owl mask, cause i want to find all secrets. Didn't really found any.
Title: Re: What are you playing?
Post by: ejamer on July 10, 2013, 08:50:52 AM
...

Geometry Wars 1
Good old Geometry Wars. How does second game fare? Wii/DS games? I think my local games shop had Geometry War: Galaxies for a few bucks.

...


The Wii/DS games are very good.


Many different stages with special rules will either seem like a gimmick, or a great way to keep the game fresh. Same could be said about the 2-player vs/co-op modes. Depends on how dedicated you are to chasing high scores. One nice thing is that it includes the original game as well - so if you don't want to jump into the extra modes then you can just play the basic Geometry Wars.


I didn't like the control scheme on DS and would recommend the Wii version (with dual analog controls via the Classic Controller) first.  Not that the DS is unworkable or even that bad... but using 8-way shooting with buttons or stylus-based aiming just didn't work for me.


Although not certain, I'd wager that using the online high score feature works better on 360 - if only because you'll have a bigger and more active group of people playing.  I haven't even checked to see if the Geometry Wars Galaxies boards are still online for Wii.


Final comment: Galaxies probably wasn't worth the initial asking price for most people. Selling an arcade experience for a few bucks is much more appealing than $30-40.  That's a non-factor now though, as Galaxies can be found for very low prices if you look around.
Title: Re: What are you playing?
Post by: lolmonade on July 10, 2013, 11:46:53 AM
I've been dividing my time between the following for the past week.
 
Animal Crossing: New Leaf
 
This is my first foray into an Animal Crossing game, and I find myself having hot/cold streaks when playing it.  The first few weeks I owned it had me frantically working to collect as many bells and upgrade my house/complete public works projects ASAP.  In the past week or so, I've cooled to it a bit, getting a little tired of bug hunting on the island to accumulate bells, and all my house upgrades are almost 600,000 bells at this point.
 
I feel compelled to play each day to ensure progress doesn't stall, but at this point it's feeling more like work than actual enjoyment.  I may take a break for a few days to recouperate and regain interest, because I really do like the game despite these nagging problems.
 
 
Gravity Rush
 
I decided to replay through Gravity Rush after not having touched my Vita for a few months.  This game reminds me so much of Spiderman 2 in that the combat is unweildy & sloppy, the writing and storytelling are underdeveloped, the enemies are a bit too generic/bland and it's much too short.
 
But it's also like Spiderman 2 in that your character (Kat)'s means of transportation is a unique mechanic I've never seen in any game before, and it's exhilarating traversing the different parts of the city, picking things up and throwing them with your gravity fields, and compels me to continue playing despite those glaring issues.
 
Although I got this game for free as part of my PS+ membership, I may purchase the sequel, assuming the sequel is an improvement to the original to the game. 
Title: Re: What are you playing?
Post by: azeke on July 11, 2013, 02:46:58 AM
Assassin's Creed II: Brotherhood
Seems great so far. While visuals and animation look top-notch as usual, cutscenes still look somewhat jankie like in II. Story and characters' motivation still make zero sense (why didn't Ezio kill Rodrigo? because), but who gives a ****. This is a game where i can roam around Rome and marvel at Pantheon and other historical buildings. Though when i tried to get on top of it, i discovered Ezio lost his climb-jump ability which is slightly annoying.

New slightly RTS-y features look good so far. Map is improved, now it actually shows me locations (thank god) and i can zoom in and out. Combat system actually while felt reworked at first is actually the same from ACII just with damage doubled and kill streaks. Kill streaks are cool though and help to deal with crowds of enemies.

Full synchronization stuff wasn't really demanding so far, but i heard this will become a nuisance. But so far i liked having an additional challenge put on story missions.

Mirror's Edge
I was using standard controller layout for tutorial and first level, and entire time pressing LB to jump was weird. It also feels like putting aiming on left stick would have worked better with this kind of game, rather than using "standard" first person shooter configuration with "LS walks, RS aims". I will experiment with other layouts next time when i will play the game.
Yeah, tried "left handed" layout and it's not working for me. It's a shame they don't allow to fully customize controls and we just have four presets to choose from. "Inverted shoulders" setting feels the best so far.
I only played time trial for the first level -- really helps to figure out the physics and controls.
Title: Re: What are you playing?
Post by: Oblivion on July 11, 2013, 02:48:17 AM
Damn, you play a lot of games.
Title: Re: What are you playing?
Post by: azeke on July 11, 2013, 02:52:17 AM
Damn, you play a lot of games.
Beats sitting and whining on forums all the time.

i still sit and whine on forums anyway
Title: Re: What are you playing?
Post by: Oblivion on July 11, 2013, 02:54:49 AM

Beats sitting and whining on forums all the time.

i still sit and whine on forums anyway


They should make that a game someday. :P
Title: Re: What are you playing?
Post by: azeke on July 11, 2013, 11:41:29 PM
More Assasin's Creed 2: B. Nothing special, just good old fun platforming in tombs.

Also i found an ideal path to run through second and third levels in Ghost'n'Goblins reliably after trying out different routes in third level on my lunch break.

Now i have to train on those weird flying platforms in level 4, that's only hard part of the level, the rest is incredibly easy. Dragon snake boss is a wimp, i have no idea why Arino had so much trouble with him.
Title: Re: What are you playing?
Post by: NWR_insanolord on July 13, 2013, 03:26:39 AM
In addition to the usual high amounts of FIFA and Animal Crossing, I've bees spending a lot of time with Sid Meier's Civilization V: Brave New World. It's really a perfect refinement of the formula, largely adding late-game conent, increasing the importance of international trade, and improving diplomacy, one of the weak points of the game up to this point.
Title: Re: What are you playing?
Post by: azeke on July 13, 2013, 02:15:47 PM
Sorry for interrupting that great forum drama queens fight thing you had. It's just silly weird me, talking about them videogames.

With Assasin Creed and Ghost 'n' Goblins i kinda got into medieval european kinda mood and subsequently played:

l'Abbaye des Morts (http://www.locomalito.com/abbaye_des_morts.php) -- had this free game on my disc for years. Really cool stuff. Despite (or thanks to) ZX Spectrum-like visuals, game still can bring a few lyrical and horror notes added to a pretty short but challenging game. It's Castlevania-like adventure but you have no combat you just go around and jump avoiding enemies, entire game is played on directional buttons.

Despite shortness, i am playing for a few days and still can't beat final boss.

Maldita Castilla (http://www.locomalito.com/maldita_castilla.php) -- very nice Ghost 'n' Goblins clone from the same developer. Also free and pretty cool. The effort locomalito brings into his free games is very impressive. I wish lots of commercial indie games i payed good money for, had at half of polish his games have. Game is not as brutal as any GnG but still very enjoyable.

Bayonetta -- i think i'm getting the hang of the combo system. Bayo's panthera form is pretty cool. Now i'm on a boss level which looks like another QTE-fest, i bailed out after trying to play for 15 minutes very late at night. I'll resume next day.

And of course the most medieval game of them all:

Scribblenauts: Unlimited -- it's weird that this game doesn't support controller, but considering the nature of the game it's understandable. There a few interface problems, like entering buildings and areas could have been done better, but it's not a big deal. Otherwise it look and plays just like any other Scribblenauts game, except in 1080. I filled crab cages with hamburgers and fooled fisherman. Then i got to ride king lobser, gave mob man a knife, met Shyful Shoggot, got to clean harbour from toxic wasted using black holes.

It's Scribblenauts, man.
Title: Re: What are you playing?
Post by: Caliban on July 13, 2013, 05:57:03 PM
Fez because of the Steam Summer sales, and I got my Wii Classic Controller Pro working with GlovePIE so that I can play it wonderfully, and comfortably. I just need to prefect the joystick parts of the script, but Fez doesn't really need analogue control so it's no big deal for now. I'm only at the beginning of the game, but I'm impressed. Stuck on the initial stage haha, I have one last cube to find. The game has this attention to detail, care, and it seems like it might have been a pain in the ass to QA. All worth it in the end I guess.
Title: Re: What are you playing?
Post by: azeke on July 17, 2013, 04:02:06 AM
Spent entirety of the evening playing 3d brawlers.

First i briefly checked out MGS: Revengeance demo again, hoping i would get combat system better now that i can comfortably play Bayonetta. Nope, it still feels weird, because of no dodge action (?), which is a huge part of Bayo's combat and sword swinging mechanic still feels clunky and stops the action too abruptly. I might still eventually get the game on PC and hopefully once i put more effort into the game it will feel better.

Then four or so hours of Bayonetta. I unlocked parrying move (Mahaa-Kalaa) and while nifty, it's incredibly demanding of my reaction time. I never can trigger it on purpose and usually just don't risk it and just spam dodge.

After so many hours into the game it feels like dodge should have been put on face button or on RB because pushing trigger all the way feels like too time consuming for mechanic that demands millisecond level precision.

Another move i unlocked was turning into a cloud of bats for a moment to nullify damage when you press dodge a millisecond or so after you've been hit. Again it's waaay too much for my reaction and at first i didn't even used it, but after realizing that this basically extends the dodge time period for a few frames after i take damage i appreciate this a lot. Of course, i am not able to do this on purpose, but once in a while it activates when i'm too slow for a simple dodge or Witch Time dodge. Win-win.

I also started to mess around with different weapons and stuff. I have a fire and lightning claws, but i'm not sure how to switch them to lightning all i have so far is fire which while more powerful also slower than regular attacks. I also had a sword, but eventually i switched back to regular no weapons loadout.

I was fighting Jeanne for the third time and only then i realized that all this sick moves she did in previous encounters on me like super fast sword and parrying my attacks by creating a magical shield i can now do too! Pretty awesome feeling.

Also bosses are tedious. It just takes way too much time to deal with them, especially if you're fighting them for the first time and just figuring out what to do.

Their design somewhat makes up for it, but still, 15 minutes of doing the same stuff to kill a boss is too much.

Capcom is having a sale on Xbox right now, and i was thinking over if i should buy DMC HD collection (15$ for gold owners, which i'm not but it still shows me as 15$...) and maybe DMC4 (5$, also on Steam for the same price) while it's cheap enough. I didn't, but still downloaded DMC4 demo.

It's kinda weird how "tame" DMC4  feels compared to Bayo. Also yet another different combat system. Demo was kinda bad i wanted to check out action sequences more but it kept giving me platformy and puzzley challenges instead and even put me on a timer. It looks great though. Very clean and sharp (i wish Bayo was like that).
Title: Re: What are you playing?
Post by: broodwars on July 17, 2013, 04:20:55 AM
Well, I'm coming up on the end of the main Borderlands 2 story.  So far, the game's...well...it's not "bad" per say.  The game's systems are certainly well-made and the shooting feels good.  But at the same time, it really feels like a game that's more addicting than it actually is fun.

It feels really good to find better guns and fill up XP bars, but at the same time none of the missions (even the side missions) have felt the least bit satisfying.  In fact, the side missions have gotten increasingly tedious since they usually mean backtracking through large segments of areas I just DID in the most recent story missions, fighting the same floods of enemies.  And the way that enemies in these areas level-up with you pretty much ensures you never feel as empowered as you should feel doing these bonus missions outside the main story.  The comedy is also really terrible, usually centered on groan-inducing pop-culture "parodies".  I do like the characters, though.  I just wish the game actually did anything interesting with them.
Title: Re: What are you playing?
Post by: NWR_insanolord on July 17, 2013, 08:07:45 AM
According to my Wii U's Activity Log I've now spent over 100 hours with FIFA 13. I really am disappointed that the game won't be hitting the Wii U this year, as I think it's one of the best uses of the GamePad I've seen. I may end up holding off on this year's version and instead sink more time into my career mode file in this one. I need to get my beloved Sounders into the Premier League and win the Champion's League with them, and that's likely to take a while.
Title: Re: What are you playing?
Post by: ejamer on July 17, 2013, 12:39:34 PM
Picked up Dragon Quest V on DS, and can't put it down yet. The series is unabashedly old-school, but has always been right up my alley. This game in particular has done a great job of throwing you into multiple bite-sized adventures early on - so you play for a half-hour or so and feel like you've actually accomplished something. It's really a nice way to get your into the game and very different from other RPGs I've been playing recently where the main quest is so overwhelmingly large that you feel like you are just treading water for the first 20 hours.
Title: Re: What are you playing?
Post by: magicpixie on July 19, 2013, 04:31:57 PM
I tried to get back into Crysis 3 the other day, hoping to clear some of my backlog, but that game is the definition of generic shooter to me.  Absolutely gorgeous but devoid of fun.

I've finally managed to get my wheel settings locked in to where I'm comfortable playing F1 2012 on my PC.  I've read a lot of sim-enthusiasts aren't too keen on this license in Codemasters's hands, but I'm really enjoying the game.  Also, playing around with rFactor 2, which is an odd experience.  The game is a hardcore sim-racer that is currently in an incomplete form.  I've been having some fun tracking down tracks and cars to add to the experience, and so far, driving into walls has never been more fun!
Title: Re: What are you playing?
Post by: Ymeegod on July 19, 2013, 05:59:36 PM
Would skip over DMC HD collection and just start with 4.  DMC 4 demo really doesn't do the game justice, the actual game has some nice combat moves/weapon switching and two different playable characters with their own style.

Really depends on the gamer though, some fans found DMC4 to easy though compared to other entries in the game.  If you're looking for a challenging game then I would go with DMC (the orginal not the reboot) or the Ninja Gaiden series.
Title: Re: What are you playing?
Post by: azeke on July 23, 2013, 11:33:51 PM
Bayonetta

Finished it on Normal.

Epilogue was just amazing. It felt like a long tv series and in the finale they just went all in with all characters marching in a grand city-wide parade with confetti and all cast walking past you and waving at the crowds (me).

The entire time feeling was like: "hey! remember me, it's me mook #132!? Remember how you killed me? These were fun times, huh? And me, mini-boss #34! And me! And me!".

The game had like five or so endings, it was like Lord of the Rings only you didn't want to go to the bathroom.

Two credits sequences (both playable), two dance ending numbers and a motherload of unlocked content including humongous, wallpaper featuring everyone in the game (also adding to the feeling of the game saying you goodbye), music, 3d models, art gallery and hard mode.

The game deifnitely has some problems, bike and starfox levels were way too long considering how shallow and unrewarding both of them were. Some of the QTEs in the beginning (level 3 particularly) are placed so badly and are so harsh it might kill any desire to continue. But overall the game feels like it gets better as the it progresses. In the beginning you will have boss reused four times, some dodgy cutscenes and safe environments but by the end it gets so much better with everything.

Absolutely crazy designs are definitely the game's main achievement. Bosses, some levels, demons, even regular mooks look otherworldly and very original.

Such an amazing game. Will keep playing it on hard and will try to get all golden statues. I tried first level on hard and felt like it was doable.
Title: Re: What are you playing?
Post by: azeke on July 29, 2013, 12:38:52 AM
I checked it out yesterday. My impression:

(http://gifatron.com/wp-content/uploads/2013/05/arrested-development-dont-know-what-expected.gif)

Based from impressions online i thought i'd see more than just a fan-made level pack. Stupid me.
Played a bit further. It definitely improves.

The final castle in the first world was actually brilliant. One level right before it had a pretty smart alternate exit placement which led to global yellow switch.

Apparently coloured switches unlock some Mario trivia at Yoshi's house. Not super substantial but okay. Though i vaguely remember yellow switch blocks appearing in regular level as well...

Music is generic in a elevator jingle sense, but that's what NSMB games' music is about so it's okay.

After beating first world, i'm again at Desert world, where as always in 2d Mario games i just lose the will to progress. Level design also crashes down to the same fanmod pack levels it had before.

I guess they only had one talented level designer and he only did castles and later levels in all the worlds.
Title: Re: What are you playing?
Post by: azeke on July 30, 2013, 12:34:25 AM
Assasin Creed: Brotherhood
Near the end.
Full synchronization feels like it was made to force you to play missions at least twice. Still getting those meaningless 100% and completing all random quests is probably my favorite part of the game so i don't mind much.

Economics system is kinda wonky and confusing but workable. Shop quests add another level to overall already super collectathon-ish nature of the game.

Assassin's contract management is actually pretty fun. I find myself spending too much time there.

After the ending i will still have:

Also, Ubisoft's achievements are kinda stupid. The have a separate achievement for every sequence and every Romulus lair you do. It's like "You've completed World 1! Here is your achievement!", "You've completed World 2! Here is your achievement!". What's the point of achievements if you're hitting them just going by the storyline?

Super Meat Boy
After completing the game earlier this year, i was just playing randomly beating a level or two. I got achievement for beating first world without dying. Funnily i did it without knowing, because apparently you don't have to beat final boss level in world 1. So i have wasted about three hours trying to beat all levels AND boss level trying to get achievement i already had. Ah well.
Got through seven or so of Cotton Alley levels. Absolutely sadistic stuff.
Spent an hour or so trying to get all bandages on first world. Got two (http://www.youtube.com/watch?v=TOfGZB1YHhA) bandages (http://www.youtube.com/watch?v=NU_4uz-L6RY) i missed in dark world. Still have two bandages missing...

Milon's Secret Castle
Got to third floor today. Then i got the air balloon ship and died. Still not sure how to continue in this game. Will resume from save i made after getting to third floor.
I watched Game Center CX coverage of this game but apparently i forgot everything.
It's pretty tough, but i still enjoy the basic gameplay enough to put up with all bullshit game does.
Title: Re: What are you playing?
Post by: Adrock on July 30, 2013, 11:02:23 PM
I finally tried Shinobi 3DS. Yikes! The game is obscenely hard (par for the course for this series) though Easy mode gives you infinite lives. I'm probably not going to finish it. In fact, I may trade it in this weekend.
Title: Re: What are you playing?
Post by: ThomasO on July 31, 2013, 11:59:21 AM
I'm playing EarthBound for the first time. It's fun but really frustrating at times. I reconfigured my control schemes to be more like Mother 3, so opening and navigating menus would be less tedious.
Title: Re: What are you playing?
Post by: ejamer on July 31, 2013, 01:37:12 PM
Damn... Bit.Trip Runner is absolutely kicking my ass.  I hate rhythm/timing-based games.
Title: Re: What are you playing?
Post by: Oblivion on July 31, 2013, 02:04:48 PM
Then don't play it.
Title: Re: What are you playing?
Post by: MagicCow64 on July 31, 2013, 05:53:06 PM
Assasin Creed: Brotherhood
Near the end.
Full synchronization feels like it was made to force you to play missions at least twice. Still getting those meaningless 100% and completing all random quests is probably my favorite part of the game so i don't mind much.

Economics system is kinda wonky and confusing but workable. Shop quests add another level to overall already super collectathon-ish nature of the game.

Assassin's contract management is actually pretty fun. I find myself spending too much time there.

After the ending i will still have:
  • to complete romulus lairs (love PoP-style platforming, that enormous labyrinth level though... and you have to make it in 8 minutes too...),
  • get all feathers (just three left, at least there are only ten of those),
  • will ignore borgia flags, because no way i'm roaming around just to collect 60+ i have left,
  • definitely will upgrade all the buildings (almost done just 1-2 left of each type), not sure if i will get all landmarks cause they're pricey and i'm not getting enough money (and it doesn't even look like it's worth it anyway, i bought Coliseum and it's giving measly 40 florins, why bother),
  • will definitely try to get all portraits.
  • oh yeah and those Truth puzzles (not enjoying them as much as in ACII, those decrypting puzzles with weird symbols got too confusing)
  • might try to get at least some Guild mission challenges, i've already almost filled Assasin's Guild on


Enjoy the rest of the last (and only) good Assassin's Creed game.

As for me, I started playing through The Last of Us, taking death turns with my brother. Quite stunning at first, and the first few infected encounters are harrowing, but now I'm about 4 hours in and pretty damned bored. Game design is dull, and the enemies stop being intimidating after you feel out the limits of the AI.
Title: Re: What are you playing?
Post by: NWR_insanolord on July 31, 2013, 06:40:28 PM
I've been playing a lot of smaller stuff on my Vita lately.

First, Kung Fu Rabbit, a 2D platformer with shades of Super Meat Boy that's also available on Wii U. It takes a little while to get challenging, but once you get toward the end in world 1 it starts getting hard.

Another Vita game I've been playing a lot of is Velocity Ultra. It's sort of a shooter, even though there are levels without any enemies in them. Your ship has the ability to teleport, which is necessary to get through the obstacle-laden levels as you rescue survivors of an attack. This is now one of my favorite games on the system.
Title: Re: What are you playing?
Post by: ejamer on July 31, 2013, 07:21:30 PM
Then don't play it.


And where's the (masochistic) fun in that?


Finally got to the first boss.  The final stage of the first world took way longer than it should've.  Gotta say I'm not a huge fan of having the boss introduce new attacks close to the end that require luck or trial-and-error to get past, but at least it's quick to get back into the fray.  Not like 1-11 where every failure close to the end of the stage would require a full restart - ugh.
Title: Re: What are you playing?
Post by: azeke on July 31, 2013, 11:54:09 PM
Enjoy the rest of the last (and only) good Assassin's Creed game.
Nah, i loved all games so far in the series.

I like roaming cities and platforming challenges in these games too much to be turned off from the series.

I played an hour of that seemingly final sequence. It's a bunch of missions where i have to use Apple of Eden as a weapon. So terrible. Nothing is explained and they don't allow to use anything else but the Apple. Can't use my sword, can't use my dagger, can't use my crossbow, can't call for other assasins.

It would have been fine if using apple was at least fun enough by itself, but no its' mechanic is just so super clunky and stupid.

And you can't even do other stuff in the city while during this sequence, like actually enjoying the game by doing side story stuff. No, they put me in a tunnel which only goes one way and only gave me a crappy apple to work with.

Ah well. The end is near.

Castlevania: Lords of Shadow
I played Steam demo a bit. It looks great, very good UI. Actual battle system is decent enough, but the battles get a tad too drawn out. I got out of the village to the horse riding segment and that's where i lost interest.

Still looks like a good game. Might get it sometime in the future.

Bayo
Still trying to get those platinum statues. Still trying to just get through Vestibule (first level) on Hard. Second segment in Vestibule on hard is very different because you only have lightning claw monsters that you're supposed to finish off with torture attacks and they are THE toughest individual mooks in entire game and are impossible to pull long combos on (which you need to get enough magic points for Torture Attack).

I think you're supposed to use Dodge offset a lot but i still can't execute it reliably. It almost feels like Alfheim challenge where they teach you basic mechanics by putting in a position where you can win only by using it a lot and mastering it.

Speaking of. Alfheim challenges where you have limited punches and kicks are the worst. I think this one requires specific combinations of weapons and unlocks and i don't like when game forces me to play with different weapon/loadout/power-up.

I tried out ice skates and magical whip and they're neat but both have their downsides. Ice skates well, you're on ice all the time, kinda hard to control (at least you look FABULOUS while fighting). Whip is slower than regular fists but allows to pull enemies toward you.
Title: Re: What are you playing?
Post by: azeke on August 01, 2013, 04:24:30 AM
A few thoughts after some Kid Icarus session on my break:

They really should have done something about 3d platforming. It's dodgy enough when you're just trying to to stay on a platform, but then there are enemies shooting at you while you can't even dodge cause you will fall off.

They should have learned a thing or two from Bayo where Kamiya made it impossible to fall from platforms during dodges.
Title: Re: What are you playing?
Post by: Sundoulos on August 01, 2013, 07:54:44 AM
Finally got around to playing the campaign of Starcraft 2: Heart of the Swarm.  I'm basically having the same problem I've always had with the series.  It's fun enough I guess, but I kist don't really care for playing as the Zerg.  I knew that buying a whole expansion that centered around them wouldn't be fun for me, but I was a sucker and bought it, anyway.   
Title: Re: What are you playing?
Post by: shingi_70 on August 01, 2013, 11:23:37 AM
I got crackdown for free on GFG so i'm replaying that.
Title: Re: What are you playing?
Post by: TJ Spyke on August 01, 2013, 02:30:07 PM
I got crackdown for free on GFG so i'm replaying that.

What's GFG?
Title: Re: What are you playing?
Post by: shingi_70 on August 01, 2013, 04:50:49 PM
Games for Gold. The xbox live version of PS+'s instant game collection.
Title: Re: What are you playing?
Post by: NWR_insanolord on August 01, 2013, 05:21:27 PM
GFG is nowhere near on the same level of selection as PS+. Don't put them I'm the same league.

This is the point where TJ Spyke runs in and argues the fact that you can't keep the dozens of games a year you get from PlayStation Plus completely nullifies its existence.
Title: Re: What are you playing?
Post by: azeke on August 02, 2013, 01:27:55 AM
Hydroventure (Fluidity) on 3DS
I kinda stopped playing the game week after i got it, which i think is because when they removed metroidvania structure they also lost my long lasting interest. When playing La-Mulana and Toki Tori 2 i always kept wondering "what is there behind that rock wall? or how should get on that island, maybe i should go around it?" when i wasn't playing during the day even when i was working. That was why i basically played these games every night of every weekday until i beaten them.

3DS game lost me in the middle of Fairy tale book (second world after Dinosaur book).

It's still a great game and they added a bit more character to the art compared to first one which was dry on purpose, first game was supposed to be a schoolbook or something after all.

I can understand that they wanted make the game conform "handheld game rules" where you're not supposed to commit more than a few minutes at a time to the game, but then some of the levels get pretty elaborate and will definitely take you more than five minutes to beat like Diamond Mine level yesterday. It had at least five-seven operations you had to do in specific order and that's not counting collectible stuff on the side.

Kid Icarus: Uprising
Just grabbed a few minutes in the morning before going to work. Just replaying some levels to fill achievement wall. Fused some weapons to get rid of duplicates in my weapons list. I've been playing this game on and off for more than a year, and just this morning i discovered you can actually buy new weapons. They have "First Blade" with absolutely ridiculous OP stats. It costs 145 000 hears though, and i only have 14 000 at the moment. I wonder if i will be able to use it in multiplayer matches.

Also looking up on the internet just now i discovered that the game has hidden options menu. Neat.
Title: Re: What are you playing?
Post by: Phil on August 02, 2013, 03:21:33 PM
I think I'm going to go back to BioShock Infinite on PS3. I only played it once, for about two or three hours. Then The Last of Us was available at the library, and that put the kibosh to that.


I'm also wanting to continue Ys Seven, Project X Zone and as always, Animal Crossing: New Leaf.
Title: Re: What are you playing?
Post by: jvgsjeff on August 02, 2013, 06:44:28 PM
I'm playing Animal Crossing: New Leaf, Theatrhythm Final Fantasy, and I'm replaying Zelda: A Link to the Past.
Title: Re: What are you playing?
Post by: pokepal148 on August 02, 2013, 07:24:15 PM
GFG is nowhere near on the same level of selection as PS+. Don't put them I'm the same league.

This is the point where TJ Spyke runs in and argues the fact that you can't keep the dozens of games a year you get from PlayStation Plus completely nullifies its existence.
when you reveal your service by announcing that the first two free games are ones that have had at least 3 sequels each there really isn't much contest.
Title: Re: What are you playing?
Post by: shingi_70 on August 03, 2013, 09:40:25 AM
GFG is nowhere near on the same level of selection as PS+. Don't put them I'm the same league.

This is the point where TJ Spyke runs in and argues the fact that you can't keep the dozens of games a year you get from PlayStation Plus completely nullifies its existence.


I never said they were in the same league. I said they're similar purchases. Intresting to note all the games picked thus far have sequels coming out soon or is a big franchise.


Halo 3- Halo 5 and Halo TV hits next year. Most recent game was spartan assult.
Assassins Creed 2- AC4 hits this year and this was probably a ploy to get AC3 out of peeps minds.
Dead Rising 2 stuff- Dead rising 3 is a launch title.
Title: Re: What are you playing?
Post by: azeke on August 05, 2013, 12:02:24 AM
Unreal Tournament 99
Played a bit on LAN (Oblivion map) on work. Our corporate network fell apart so we couldn't get anything done anyway.

Had a great time. It was so sad seeing this series going down the drain with half-assed U3.

Retro Game Challenge (aka "that game with Arino")
This game (and Sakurai's games i guess) are living proofs that achievement based gameplay is as legitimate way to enjoy games as any.

The game is structured by games, and you're progressing by achieving artificial aims in them one by one.

The games are all supposed to remind of the early Famicom games. I really liked Haggleman, at first i didn't even knew about the flipping mechanic and just jumped and used my ninja stars. It was a really nice suprise when i read about the tricks with wall flipped in alphabethical or reverse-alphabethical order. And each of the game is like that -- all of them have enough content to be published as full releases in 85.

I also liked shooting games.

Boy constantly remarking on your game gets kinda grating though. I imagine it gets just as annoying with Arino's voice in japanese version.

Kid Icarus: Uprising
Speaking of Sakurai's games and achievements. It's really amazing what this game does with them. I really wish Sakurai's "achievement wall" with hundreds and hundreds and hundreds of side goals for you to do in a game became Nintendo's standard.

I don't even care if anyone else knows how many achievement i unlocked, i just want to have this kind of wall in say Mario games.

I didn't even played the game, i was just messing around fusing weapons to get specific weapons for achievements.

Assasin's Creed: Brotherhood
That was a baaaaad ending if i ever saw one. ACII was fantastic, it was completely out of the left field and left more questions than answers. And Brotherhood's ending was the same but it lacked that all-changing Minerva addressing Desmond moment, of course i was still surprised when Desmond killed Lucy but it just wasn't the same. It was a bad kind of WTF.

I didn't liked how you couldn't play during credits like in previous game. Ubisoft credits are so ridiculously long.

On the next day, i booted up the game to finish up some quests at 10AM and... finished at around 9PM (yeah, i know, i was as shocked when i looked at UPlay timer). And i still didn't get everything. I completed "The Truth" and it was okay, but it still didn't made the ending better.

Shop quest to get that last type of armour is bullshit. It requires shrunken head and you get one only if you invest 1 000 000 into weapon shops. Which would be fine by itself considering i now have a stable income and bought most of the landmarks in Rome, but you can invest only once in 20 minutes. And you can only give 5000-7000 florins at a time. Do they really expect me to spend 200 * 20 minutes to get that last armour?

Also names of tradeable goods are kinda funny. Budhist beads, shrunken heads, tomatoes... I am sending my four top-class assassins to Constantinople to get one tomato? Also, no game, Constantinople is not the island in Mediterranean sea.

Two of the Michelangelo's war machine missions are so broken. Controls are super clunky, which is understandable for medieval machines i guess, but they really shouldn't have put additional bullshit Full Synchronization requirements on top of it. I don't i will ever be able to do Tank mission and Flying Machine mission with 100%.

Cristina mission were meh. They tried to tell this love story throughout events of ACII, but it would have been better if they tried to integrate it more to the main story. Loading screen with Ezio constantly chasing Cristina was a nice touch though.

Overall, great game which falls a bit by the end. Few bugs here and there. But it's still worth it. ACII and/or Brotherhood are my easy recommendations for everyone.

Bayonetta
Finally made it through first level on hard. Camera in second segment is just so broken, it sways all over the place (http://www.youtube.com/watch?v=xNm4opzJthA), it was okay with regular angels on normal mode, but these monsters with lightning claws are just so fast, keep moving all over the place, can hit you almost instantaneously, and if they will uppercut you to the air, they will do three undodgeable hits that will take at least 50% of your health.

This was seriously the hardest challenge game gave me so far. At least i'm glad to know it will get much easier after that.
Title: Re: What are you playing?
Post by: Morari on August 05, 2013, 05:24:03 PM
THIS POST HAS BEEN CENSORED FOR YOUR PROTECTION

--Bureau of Internet Morality
Title: Re: What are you playing?
Post by: magicpixie on August 05, 2013, 11:03:06 PM
Man I had some goooood times in high school playing UT.

I finally picked up a 3DSXL for Shin Megami Tensei IV which proves that I like cutting or something.  Loving the game so far, but coming straight out of Persona 4 Golden, I miss my digital waifus.  Looking forward to beating this game and moving on to Fire Emblem, Ace Attorney, and Pokemon later this year.

Oh, I also took advantage of a promotion over at iRacing for a free 3 month subscription w/ the beginner Mazda MX-5, about 8 tracks, and a few other cars.  Haven't raced online yet - I've pretty much just been testing the cars on the tracks, but so far, I'm really digging the physics of the cars I've tried.  I get the appeal, but I doubt I'll continue with a paid subscription after the 3 month trial.
Title: Re: What are you playing?
Post by: azeke on August 05, 2013, 11:36:36 PM
Almost ten years ago, we used to play demo for Unreal Tournament 2003 on work. It had only one level (bunker or something) but it was all we needed.

Though this weekend i was reminded how backwards their server configuration was and always were, when we tried to set up a LAN game. I remember how confusing it was to set up dedicated server for it. Adding bots required restarting server or something.

Played some multiplayer for Assasin Creed: Brotherhood last night. It took some time to find games (played some Retro Game Challenge while the game was searching for sessions and people say they don't understand the point of handheld gaming at home where they have HDTV and a computer).

The game is more or less game of hide and seek with some tag sprinkled in with elaborate rules. It's pretty okay, though feels very shallow. At least they added some upgrades progression. Still, it's refreshing to play a game online that isn't about shooting people.
Title: Re: What are you playing?
Post by: azeke on August 06, 2013, 11:40:28 PM
Assassin's Creed "somebody, stop me!" Revelations:
I've barely played twenty minutes of the game and already starting to see how's it's worse from previous games. Combat system was touched again and made even more OP. Finishing animation is the same in almost all cases, and a really ridiculous one at that, where Ezio turns to the guy with his back (if he was facing him, he will turn just to do this animation), and kill the guy with a sword over his head. Facial models for some reason got even more funky looking, AC is probably the only series where with each iteration faces looks worse and worse and worse yet.

Ah well, i will try to blast through this game and III as fast as possible to prepare myself for IV.

Bayonetta
Unlocked killgore yesterday. I was like: "ahahaha, what is this?" when i tried this out for the first time. Probably the most overpowered and gamechanging weapon yet. I like it.
The main problem with this game is sequences where you make one mistake and you're dead. And most often than not, these sequences are placed right in the middle of a long level and dying there ruins your overall level score. You can miss one QTE or miscalculate how far the rolling ball from you and you're out.

It was funny when i moved myself towards the projectiles to do Mahaa-Kalaa parrying when i played a bit of Kid Icarus yesterday. Same way you  reflexively keep waggling your 3DS or gamepad in other Mario games after playing NSMB.
Title: Re: What are you playing?
Post by: magicpixie on August 07, 2013, 03:41:39 AM
I think Brotherhood was where I stopped having fun with the AC series.  I'm hoping that 4 does something to revitalize that for me.

I revisited Splinter Cell: Conviction today in preparation for Blacklist later this month.  The game is definitely more accessible than the previous entries in the series; I definitely feel like a ninja most of the time.  And despite the Mark system taking away control from the player, I love being able to plan out my kills and execute marks at lightning speed.  I also really enjoyed the environmental interaction during interrogations.  I'm debating which platform to pick up Blacklist on.  PC will be the best-looking, no doubt, but multiplayer might be better on PS360(likely more players).

I've actually been revisiting a lot of older games from this gen.  I recently started up Arkham Asylum(kept trying to use detective mode in Splinter Cell) and Perfect Dark Zero.  It's amazing how much games have improved over the course of just one(loooong) generation. 

i replayed Uncharted not too long ago, and man, that game's controls still suck.  Combined with the bullet-sponge enemies, it's amazing I ever finished that game.  I guess that's a testament to the storytelling ability of Naughty Dog's writers.

And with Lightning Returns on the horizon, I felt the need to catch myself up on the FFXIII series.  Then I played XIII-2 and I remembered why I never finished it in the first place.  Gads, it's a good thing X and X-2 HD are coming out soon.
Title: Re: What are you playing?
Post by: Oblivion on August 07, 2013, 03:47:18 AM
Skip Uncharted and go for the second one. You'll thank me later. Then skip Uncharted 3 and go for The Last of Us. Once again, you'll thank me later.


(The Last of Us is not an Uncharted sequel, in case I confused ya. :P)
Title: Re: What are you playing?
Post by: broodwars on August 07, 2013, 04:12:41 AM
I've started playing Dragon's Crown on my Vita, and so far it's pretty OK. It has some stupid UI issues (which seems to be a recurring issue with Vanillaware games), but I'm a couple of dungeons in and I haven't wanted to break something yet or felt tempted to fall asleep.  That's a marked improvement from every other Vanillaware game.  :P: :

And yes, I'm playing as Boobie Lady right now. And yes, her walking and ESPECIALLY her running animation are downright painful to look at.  She's also kind of a hard character to use because of the way she has to continually stop and recharge her MP so she can continue attacking.  I'll probably switch to playing as the Elf as my 2nd character at some point, as she's another Ranged character and that's my preferred style of play.
Title: Re: What are you playing?
Post by: azeke on August 07, 2013, 11:37:22 PM
Kilgore in Bayonetta are so, so deliciously broken and awesome. I mean it's bazookas that are attached to your each arm AND leg, how cool is that?

Challenges where i had to do limited punches and kicks are now actually doable. Simplest and fastest combo of "punch-kick-punch" can halve even Brave's health meter and just obliterates lesser mook angels.

Kilgore rocket blasts are arguable stronger than actual Wicked Weaves and certainly better in terms of area of effect.

It got to the point where at all times i'm only choosing between two loadouts: guns+kilgores (little bit easier to do combos) or kilgores+kilgores (to do some real quadruple rocket damage coming from all limbs).

Ass: Revelations
Tower defense in Assassin's Creed game? What is this? Why did they do this? It sucks! Why. Why.

Otherwise, it's pretty okay so far. It's good that they changed buttons a bit and fixed some of the UI issues this series had for a while (like when you stand near shop and can't speak to an owner you have to run away from it, come back and then respective action will show up). Putting eagle sense on a left stick push is a definite improvement. I'm not convinced that dividing weapons into two circles per stick is better though. By now Ezio's arsenal is so big it's kinda hard to remember which weapon belong to which circle and which stick you should move.

Not so keen on new bombs feature. I mean it's just bombs. Yet they made entire meta game out of it. Why? There are like few dozens of different types of them in the game... How many different bombs do you really need?
Title: Re: What are you playing?
Post by: Adrock on August 10, 2013, 08:46:32 AM
I bought Dragon's Crown on PS3 yesterday. It's pretty good. I'm still trying to get the hang of the controls. Run and attack are the same button. That's not a new concept, but I'm not sure it works as well in this game since attacking is most of what you do. I admit I'm probably just used to games that either map running to analog sensitivity or by double tapping the analog stick in the direction you want to run.

Searching for treasures is mapped to the right analog stick and moving a cursor around. It's a bit jarring, especially when you have an auto-food item that you don't want to use yet. This is most likely a lot easier to mange using the PS Vita's touchscreen.

The game is pretty tough in the beginning while trying to get the timing on combos right and getting to know the controls. I started with the Amazon. I might try the Fighter next.

The game is gorgeous, but it's obvious where a team as small as Vanillaware is limited, namely the mostly static "cutscenes." The narrator sounds like Edward Roivas from Eternal Darkness. The character designs are indeed initially distracting, but not in the way most people talk about the game. It's more comical than anything else. The character designs are, for the most part, significantly more exaggerated than most Vanillaware titles, but I actually prefer the more subdued designs in Odin Sphere and Muramasa. Still, it becomes less distracting once you delve further into the game. I stopped noticing it because things are too busy getting kicked/sliced.

Apparently, you have to unlock online multiplayer. What the what?

Unrelated: I wish Vanillaware would port Grand Knights History to 3DS. I would love to play it.
Title: Re: What are you playing?
Post by: azeke on August 10, 2013, 09:10:07 AM
Apart from going crayzee from Wonderful 101 demo, i also played Jelly no Puzzle (http://qrostar.skr.jp/index.cgi?page=jelly&lang=en).

It all started innocent enough. My colleague at work said he was playing Swapper and had a hard time with one puzzle, he then showed me solution which he thought was amazing while i guffawed at it and brought up many other games with much more BS puzzles. Then i remembered that Jelly game and gave the link to my friend.

Soon enough we all played it. I remember how i couldn't get through level 10 half a year ago. I guess i got much better cause i managed to get level 15 in a few hours.

Design in this game very impressive. Extremely hard puzzles based on a few simple rules and yet each and every single one is very unique and looks impossible at first.
Title: Re: What are you playing?
Post by: NWR_insanolord on August 10, 2013, 02:00:46 PM
I picked up Rayman Origins for the first time in probably over a year. Man, I barely played this game back then, didn't even finish the first world. I'm not sure why, because I recall it being very good, and my playtime today solidified that. There are so many 2D platformers these days, but this one stands out with its incredible graphics and really polished gameplay.

The fact that I have so much content left in this one makes it unlikely I'll be buying Legends any times soon, but the more I play the more I'm convinced that if and when I do buy it, it's going to be on Vita. I'm not sure why, but I just really like handhelds for this kind of game.
Title: Re: What are you playing?
Post by: azeke on August 11, 2013, 02:45:35 AM
I finally figured how to use Classic Controller in Wonderful 101 demo. Game became even more wonderful.

Watching playthroughs helped me:

http://youtu.be/eiIWeutoj4Q -- this guy made to platinum using Sword almost exclusively
http://youtu.be/lRdRo5MxaJY -- very useful tutorial

I also found Wonder Pink and Wonder Yellow. Yellow's hammer kinda sucks, it's powerful enough, but it doesn't have any combos or even launcher. Pink's whip i feel is even more useful than Sword, it can cover almost entire screen and it can even fire fireballs somehow.

Reading in-game tutorials helps. I had a real hard time in a stadium with three tanks and they just kept spamming lasers and cannonball at me, Cannonball i could deflect with pudding, but lasers kept destroying me. Thanks to a tutorial hint i now know that Sword can be used to deflect laser beams. Later enemies, scorpions are still very hard.

And they called this mission "Easy A"...
Title: Re: What are you playing?
Post by: azeke on August 11, 2013, 11:30:42 PM
Continuing my Platinum weekend, i was replaying Bayonetta for platinums. Took me many replays and hours but i managed to get platinums on two more levels.

It's looking good for my prospects to get all platinums.

The worst part to get platinums is easily alhfeims (special hidden challenge rooms). First of all they're all hidden and on top of that some of them are extremely hard. I remember how i stubbornly played from 2am to 4am and still couldn't make one particularly devious alfheim earlier this week.

Had to use guide to find alfheims. One of them won't even show up until you destroy one random garbage bin, major bullshit.

Alfheims that put special limitations on you require heavy exploiting of the game mechanics and more often than not -- special weapon or item. They're like puzzles that way, only you're still having trouble executing them even if you theoretically know how to do it.

Still i am so glad i got two more platinums in a day.

I also unexpectedly got a platinum rank on Wonderful 101 demo. This demo is one the best games i played this year already.
Title: Re: What are you playing?
Post by: shingi_70 on August 12, 2013, 01:06:20 PM
Just four games currently.


Animal Crossing: New Leaf
Denpamen 2 (its actually what i'm playing right now)
Shining ForceL The Sword of Hajya
Defender's of Oasis


The 3DS has pretty much become my main games machine. Plan to get a Wii U this year so that might change.

Title: Re: What are you playing?
Post by: NWR_insanolord on August 16, 2013, 07:47:25 AM
I've been going back and playing more New Super Mario Bros. U lately. I got this at launch but it got lost in all the other games I bought at the time and then never got back to it.

I'm surprised how much I'm loving this game. It's got fantastic level design, and despite still sticking somewhat to the series' visual style it tweaks it enough to look really fantastic in 1080p.

I ran into a weird instance where I must have hit a secret exit at one point so that I ended up in World 7 after only beating 1-3. And since the worlds aren't numbered in this game, they've got the weird food names, I didn't realize it was world 7 until I beat it and went back to the menu and saw the flag icons on my save file.

Really, I think this game is spectacular. I've argued that each NSMB game has been an improvement over the previous one, but I think this one takes even more of a step. I fully believe that this game deserves to be in the discussion for best 2D Mario game along with Mario 3 and Mario World.
Title: Re: What are you playing?
Post by: toddra on August 17, 2013, 12:47:46 PM
I gave up on Fall Out New Vegas, I reached some sort of dead end before the game even got interesting so I will have to start that one over from the beginning when I get around to playing it again.

I tried to get into FF12 but it is not happening so far, the story is so boring and the battle system is not much of a system. it is like just an interactive movie but all you have to do is go from one checkpoint to the next nothing to fun there.

I did try this game called Maximo and so far I am really loving that. It is a PS2 I guess remake or modern take on Ghosts N Goblins or something like that anyways its awesome and lots of fun. I like those types of games pick up and play no BS getting in the way. I like a game to have a deep story but not to get in the way of the actual game.

As soon as I get bored with that I will be either trying God of War next or if I get my 3DS before then whatever games I get with that. I took too long of a break from gaming I missed out on so much.
Title: Re: What are you playing?
Post by: magicpixie on August 17, 2013, 10:02:44 PM
Final Fantasy XIV: A Realm Reborn open beta is this weekend, and I played a bit earlier today.  They're having a bit of trouble with their servers, but I managed to get in after a bit of initial frustration.

The game is gorgeous.  Obviously, it isn't as technically proficient as something like Crysis 3, but the artstyle really helps to mitigate some of the compromises the game has to make in order to accommodate the MMO infrastructure.  I played FFXI for way longer than I'd ever care to admit, so I'm looking forward to giving this a shot.  I didn't get a chance to play when it first released, since I wasn't PC gaming at the time, but I did get a quick look in just before the game went offline for the big overhaul.
Title: Re: What are you playing?
Post by: Silenced on August 17, 2013, 10:45:19 PM
Been playing some Halo 4 matchmaking, as well as some Reach and H3 here and there (Reach only for the zombie mode, Flood is awful, and H3 for the ridiculously unbalanced Battle Rifle).
Title: Re: What are you playing?
Post by: azeke on August 21, 2013, 02:46:16 AM
Last Sunday, my friend came over for a few hours. He wanted to check out my 3DS, and i gave him

Kid Icarus
He said "wow!" during intro video of the game, so i guess Iwata was right in the end.
He got the hang of controls easier than me, being right handed and everything. He played most of the Viridi level (probably the most visually stunning level in the game) and died in the middle of TPS segment.

I also keep thinking about "switch the dialogue off" option that you get after beating the game. It's probably easier to concentrate fully on the game to pull of higher difficulties and/or beat some hard treasure hunt challenges with no dialogue, but i feel like i miss the banter a lot.

He also played a bit of Gunman Clive, Ducktales and because it got him all nostalgic i mentioned i have that Contra game that is very similar to NES game and we can play it together. So we played some Contra 4. So good.

Find Mii II
It's annoying how limited this game is. It's free and i don't mind it much, but it's quite fascinating how limited they made party management in these games. Sword - magic - next and that's it. You can't even view your party fully before battle starts. When battle starts you might want to use poison magic or buff magic first, but if respective cats are in the tail of the line i have keep pressing next rotating the line to get to them.

II is still much better than I because they added team ups and potions. Team-ups are great addition, i've got fifth level green Iwata and it's very handy when i get green cat to pair him with it. Didn't do much with potions, because when i start a battle i am already all out of coins i get from daily walks.

Overall, both games feels like F2P bullshit mobile games, only they extorts streetpasses and footsteps from you instead of actual money. You can only play them a few minutes a day and they're about as shallow these IAP infested mobile games.

Ducktales: Remastered
Love it. When i watched Quick Look i thought i will hate super long cutscenes, but i ended up loving them. They added to nostalgia feeling massively and added even more character to already colourful game. Cutscenes even managed to get emotional when Scrooge decides to give up all treasures to save his nephews closer to the end.

Have absolutely no beefs with design of the game, people may call it outdated, but i play NES games all the time and this game felt more natural to me than many modern games i played in the last two years.

Spending your money in gallery feels like monkey work. Why do i have to press a bunch of buttons to get all these hundreds of individual art pieces one by one? It's still a cool thing to have, i just wish it was all there in one piece without the hassle of buying everything individually.

The biggest problem for me is spotty hit detection (?). I'm not sure if it's by design or it's a bug, but it seems you can't kill enemies by pogo jumping when they're in certain animations. Like when skeleton starts to stand up, and you jump on him during that animation, YOU will take damage instead of him. It just feels weird.

Game is pretty hard, i remember how in the first two days i set it to hard and couldn't beat a single level, on third day i gave up and set it to normal.

Pikmin: New Play Control
When i got Pikmin 3 i played about an hour of it and then stopped because i wanted to play previous games first.

I beat first game and started second one. It took me one weekend and two workdays. Watching speed run (http://www.youtube.com/watch?v=wG9cQtRWYBo) helped me a lot, guy was getting four parts in one day, i felt good about myself when i was getting two parts in one day! Before watching this i didn't even used horn/march ability, but it's actually crucial. Pressing A so much to do mass attack is annoying.

Camera rotation in P3 felt too jerky, almost gave me motion sickness. First thing i noticed in first game that camera controls much more smoothly.

In diary it's quite funny how serious and no bullshit Olimar is despite his cutesy appearance.

Took me awhile to get the trick for the final level, i think i wandered around it for a good hour or so...

Final challenge has that humming background noise which with lively tune makes for a unsettling eery feeling, similar to how Majora's Mask town music feels in final hours.

It took me three game days to beat final level. At first i tried to set up bridges and fight final boss, but it became apparent that defeating the boss might take entire day. So i set up bridges in one day, went to sundown and had entire next day to defeat final boss.

That boss is hard. Took me like four or so replays. I guess you're supposed to feed him bombs (or yellow pikmin carrying bombs, heh) and when he swallows it and it detonates inside, shocking him for a few seconds, and then use LOTS of regular, no-bomb pikmin to do usual tackle attack while he's dazed.

Anyway i beat him, he gives up the final piece of the ship (piggy bank! really?) and i'm out of time. Had to use third day just to pick up the last piece.

Interesting that ending video showed me entire bestiary and there were monsters i never saw, i looked them up and apparently they're only available in certain locations for limited period of time, don't think it's worth replaying some levels just to see them especially when i know they're still in sequels.

Monsters in Pikmin get scary at times, but these two bonus monsters were especially unsettling: smoke monster that comes crawling to your base and leaves poisonous trail behind it and that rock thing with eyes.

Overall, Pikmin 1 feels kinda barebones in presentation, options and content, but it's still a great, charming game. It feels like that time constraint mechanic was put in to force player to replay levels again and again and inflate playtime that way. And it worked, i think i replayed every day at least two times, first time just for reconnaissance and to plan my actions in second playthrough.

Pikmin 2: New Play Control
Just started this. Played until day 4.

Right from the start, from the intro logo game looks tremendously better visually. Intro has different seasonal variants and even the game's logo is alive. Lots of options in main menu compares to measly three in first game -- i didn't even checked them out yet, but i guess it should tell you this game is more fully featured than first.

Jump in production quality between 1 and 2 was huge. Starting cutscene looks much more elaborate, the entire game looks much better.

I like Piklopedia, it pretty neat that you can interact with illustrations in it by throwing carrots and controlling camera.

They've also touched on a game mechanics a bit, like plucking pikmins from the ground takes less time because you have two characters and throwing pikmin feels a bit faster.
Title: Re: What are you playing?
Post by: broodwars on August 21, 2013, 03:08:50 AM
Lately I've only been playing a few games:

DuckTales Remastered - I really don't get where all the whining is coming about with this game. It's a prettier version of an old NES game, and I really don't think WayForward ever pretended that it was ever going to be much more than that. I've only completed one stage so far (the Moon), but so far I'm enjoying it.  I could do without some of the cheap deaths I've had, but once again...HD remaster of an old NES game.  The cutscenes do go on too long, but so far they haven't bothered me too much.

Mario & Luigi: Dream Team - I'm up to the desert portion of the game, and it's been pretty solid so far. Characters talk WAAAAAAAAAY too much and WAAAAAAAAY too often, but the battle system's as enjoyable as ever and the 3D's surprisingly good.  This game also has a mini-achievement system, because my OCD really needed that.

The Bureau: XCOM Declassified - I've played through 2 story missions so far, and while it's obvious that this isn't a 9-10 tier game, I've enjoyed my time with it so far. I have issues w/ the suicidal AI and the somewhat bare-bones story, but so far the game's slight strategic edge and more than a little Mass Effect-y feel is really clicking with me.  The game's definitely missing a LOT of polish, though.
Title: Re: What are you playing?
Post by: shingi_70 on August 21, 2013, 10:41:12 AM
Animal Crossing New Leaf: slowed down to playng about two hours a day which is a better pace, so I won't burn out.


Dead Rising 2 case zero: Free on xbox live with the main game to hype up DR3. Been playing it mutiple times to get all of the combo cards and hit level 5.


Thomas was alone- Game is charming and simplistic.
Title: Re: What are you playing?
Post by: azeke on September 07, 2013, 04:32:23 AM
Spent entire week chilling at home and playing videogames. So what i was playing.

Burnout: Paradise:
I am constantlty finding myself getting off track during races. The open world city itself doesn't change when you start a race, no arrows or fences so i was taking wrong turns all the time. It took me a while to notice that UI has special flashing signals showing when to take left or right turn.
The other thing bothering me is how you can't retry a race if you fail it. Going ALL the way back to start of the race is too much a bother.
And overall it's kinda weird how game tried it's hardest to hide menus. I am guessing it was an effort to create complete immersion but it got weird at times. Like there is no option to quit a race -- you just stop and stay that way for a few seconds and then game takes you out of the race.
Otherwise, it's a great game. I'm only competing in races and survival modes far. I tried stunt track challenge, and i was eh. Probably need to practice for it properly.

Fez:
An interesting puzzle platformer game. Nice music and sound effects. The fact that it is MADE OF ideas from Mario 64 and Zelda is highly amusing. I like how it's like Metroidvania with lots of interconnected worlds, though right now i am the stage where i'm just wandering randomly between worlds. Still figuring out how 3d map connecting worlds works and how do i go back to my home village.

Assasin's Creed: Revelaitons:
.. or how i learned to stop worrying about Full Synch and love the game. While in Brotherhood i went out of my way completing everything and doing all with 100% sync, with this iteration i kinda stopped caring.
I realize fully how the game is basically a map-pack for Brotherhood, but i still love the core gameplay of just roaming the city, now in Istanbul. Yesterday i had a mission where Ezio infiltrated a palace as singer. It already started good when i finally got a free chance to beat up musicians that previuosly bothered me so much in previous games. Even Ezio loved it. And then he started singing song while dressed as musician. Hilarious stuff (http://www.youtube.com/watch?v=se4Aek5X4CM). Actual gameplay in this mission was good too, except for some weird camera stuff.
I also played three additional missions on an island with Desmond's memories, they were Portal-like with Desmond recalling his life, it was kinda cool but frustrating at times (par the course for me playing puzzle games).
I think with this one i will just finish main story in here and as less as optional stuff as i can while supresing my OCD.

Link's Awakening:
Finally managed to make a breakthough in Eagle's Tower. Last six months or so it was like this: i try to play this level, get frustrated within 10 minutes and switch to something else. Pretty typical for me and Zelda games. Puzzles just kill everything else i enjoy in them, mainly music and action gameplay.
I destroyed pillars but now i am the last floor (?) and can't figure where to go next...


DuckTales:
Stuck on that last level in vulcano. Sequences with chains just kill me. Controls when you have to jump from one falling chain to the other are just to hard for me. Not sure why, but it feels like it's designed with stick in mind instead of d-pad. Even with a stick it's not a given that won't fall down from a chain for some reason. Everything is worsened by the fact that i you fail to catch just one chain, lava under them will kill you. There three parts with chains in the last level: just before the final boss, one right after the boss and yet another sequence with even more falling chains after that. And in each you lose a life if you fail even one jump from chain to chain. I never got through the first screen of the third sequence...

Ms. Pacman:
I am playing it on Namco Museum GBA cart. It's pretty addicting and hard. Definitely feels better and more nuanced than original game. Because of GBA's resolution you run the game either with vertical scrolling (which sucks cause you lose the view of entire maze and can't plan out where you should go next) or in "fullscreen mode" when everything is extremely tiny (ms pacman is barely few pixels high). It works and controls fine though.

With all that said all these games in combined playtime didn't even made a tenth of what i played of


The Wonderful 101:
I started replaying levels looking for all collectibles and hidden challenge rooms. Some of the rooms are absolutely impossible to find. Challenge rooms in operation 4A and in 6A are making me crazy. I knew where they should be and when to look for them, but i guess i am missing for some internal condition and they aren't showing up. It's probably something dumb like in Bayonetta where one challenge room was only activated if you destroyed one random non-descript garbage urn.
I like game's achievement system, where sets of achievements unlock new playable characters. Don't know if i ever be able to unlock Bayonetta considering one of the achievements in her set is the one where you need to platinum everything in the game...

Also have a bit of TW101 picspam from my miiverse:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRHKkf4Bd2IJjj) (https://miiverse.nintendo.net/posts/AYQHAAABAADYUV6oM3lgtg)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRHGPfgWDHn-Pj) (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW03drgJA)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRHV_TcU4WlR7p) (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEYnJWnqw)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRHZHCIOyIqUNw) (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEYn_wIdw)


somewhat offtopic note:
The only reason i've found time to write all this is because i'm in the other city for family event and my five year old cousin took my 3ds to play. Funny thing is, he had some Samsung tablet, but still wanted to play with mine 3DS. He specifically asked for "Mario". I am pretty sure he only knows Mario from Mario 3D Land that i once showed to him.
So here's some anecdotal experience about how tablets overtook handhelds for you.
Title: Re: What are you playing?
Post by: azeke on September 10, 2013, 04:05:25 PM
Injustice: Entre nosotros hay dioses (thanks Costa Rica for a free game!)

The premise of the game was always a turn-off for me (almighty heroic Batman versus evil bad Superman, eugh). I also didn't liked demo on Xbox, combat system didn't made a lick of sense. But a free game is a free game, so i downloaded it.

Plot-wise it is your regular Kingdom Come + Brave New Metropolis (great episode from Superman: Animated series) + parallel universes stuff. Dialogues are full of references to comic book stuff. I really liked some one-liners after the battle was over in story mode. Green Arrow's chapter was especially good with that.

QTEs before some battles are okay, a little bit of variety to gameplay. I still don't know what to think about actual fighting. Most of the times i find myself on relying on one universal combo (back A, down Y to juggle the enemy) that works with everyone instead of trying to make sense of special moves and combos.

Speaking of combos, some are just ridiculous. I couldn't even do few last tutorial combos. Had to beat Supes for 15 minutes or so to execute X, X, back forward Y by some chance.

Because there is no no separate button for blocking, i never do. Just jumping away feels much simpler.

I got used to weird X Y A three button system but B button that switches stances or something feels useless.

I also have problems with executing "back forward" combos on a stick -- my character just jumps instead sometimes. It's probably something with me, because i have the same problem on all fighting games on all systems be it Street Fighter on 3DS or Tekken on Wii U.

Some of the special moves feel pointless, like Cyborg has two special moves with hookshot to jump away from an opponent. Why? What for?

Well at least story mode is still fun. DLC Advertisement in the beginning is annoying though.

Etrian Odyssey: 4 demo
Used one of the three tries, game is rather slow paced, so it took me three or four sessions to finish just the demo.
I really like the music in this game. The art style is also pretty charming, scantily dressed underaged girls or not. That smith girl is pretty adorable.
I was playing on casual and didn't had too many trouble, i still died two times when i got too cocky with FOEs but judging from the demo it looks pretty doable.

Overall i liked it. Might get the full game some later time.

Guadia Quest (DQ-like RPG in Retro Game Challenge DS)
It's cool how they included a full RPG in there. And it's not even the last game. It definitely feels like the JRPG from 80s with all menus and random encounters. Guadia system feels underdeveloped though, once you get your guadia, he just sits there in the slot and randomly attacks your enemies. Or not.

Oh and also some Wonderful 101 and Bayonetta, but really haven't much to say -- i was just going for the remaining achivements and collectibles in both.
Title: Re: What are you playing?
Post by: Sarail on September 10, 2013, 10:31:12 PM
Final Fantasy XIV: A Realm Reborn

Reboot. v2.0. Eorzea has changed, and the planet of Hydaelyn is all the better for it. I played v1.0 from the very inception, and to see all of the changes that have taken new shape and form is quite incredible.

The first thing that struck me were the intuitive opening game mechanics. Everything is set up, step-by-step, to pull the player into how everything functions. Whenever a new mechanic presents itself, a pop-up dialogue box will appear teaching the player about the new function. Very, very user-friendly.

But most importantly, the game's lore and beginning story is what has pulled me in the most. v1.0 had a small bit of story - Director Tanaka truly tried creating something unique...I just assume he got lost in the process of trying to bring everything together. But Yoshida? No way. This guy has everything under control. Battle mechanics, story, play control, the world - oh god, the WORLD. Eorzea has never looked better. Every area feels incredibly organic, and every small, tiny facet of detail oozes with charm. And the new Luminous graphics engine does this game justice.

I'm sure I've already clocked in over 30 hours since launch last week, and I still cannot get enough. I log in, and there's just so much to see and do. I can only imagine what the first expansion is going to bring - new lands to explore, new storyline elements, new weapon classes/jobs. I can't wait.

Naoki Yoshida, you are a godsend. Thank you.
Title: Re: What are you playing?
Post by: broodwars on September 11, 2013, 02:56:14 AM
I'm currently actively playing 3 games:

Rayman Legends (Vita) - I'm enjoying it, but not as much as Origins. There's just something about the worlds this time that's not clicking with me as well as the 1st game. Plus, I really don't like the Murfy stages, which slow a relatively fast platformer down to a tedious crawl controlled by idiotic AI who get to do all the fun Rayman stuff while you're left poking at the screen.

Killzone Mercenary (Vita) - It only took 1.5 years, but the Vita finally has a quality FPS to call its own. Running on the Killzone 3 engine from the PS3, this game seems impeccably polished and the shooting just "feels" right. I have some issues with the controls, but so far I'm digging this game. I can see me getting a lot of play out of the SP doing "contract" mode, too, which is a GoldenEye style mission replay with special conditions.

Puppeteer (PS3) - I've only completed the First "Act" but this is easily proving to be one of the most charming games I've played all year. It's an exceptionally easy game made with children in mind, but it has that right touch of dark fantasy and imagination that I think can appeal to a wide audience. It's also so visually interesting with how committed it is to the whole "puppet stage show" presentation, with the "sets" rapidly changing and morphing to suit the current "scene" as the narrator keeps the story moving. There are plenty of secrets to find to prod you into replaying stages, and even the extras have a nice level of polisht o them.
Title: Re: What are you playing?
Post by: Oblivion on September 11, 2013, 03:01:10 AM
Once I can play KZ:Merc on my Vita TV, then I'll be happy. For some reason the controls felt really bad to me so I ended up playing three minutes of the beta and deleting it.
Title: Re: What are you playing?
Post by: broodwars on September 11, 2013, 03:17:14 AM
Once I can play KZ:Merc on my Vita TV, then I'll be happy. For some reason the controls felt really bad to me so I ended up playing three minutes of the beta and deleting it.

Considering the ENTIRE menu interface is touch-based, I don't think that would work too well on the Vita TV right now.
Title: Re: What are you playing?
Post by: Oblivion on September 11, 2013, 03:33:22 AM
Can't I just use the built in cursor interface to bypass that?
Title: Re: What are you playing?
Post by: broodwars on September 11, 2013, 03:36:34 AM
Can't I just use the built in cursor interface to bypass that?

Depends on whether Sony really wants you clicking your sticks EVERY time you pause the game.
Title: Re: What are you playing?
Post by: brianblivesay on September 12, 2013, 08:18:54 AM
;D -What are you playing?- :Q
Title: Re: What are you playing?
Post by: Oblivion on September 12, 2013, 01:41:21 PM
Finally installed Battlefield 3 on my PC, thinking my little laptop couldn't handle it... I was right. On low settings at 720p I could get around 25 FPS max. If I enter a huge area that Battlefield is known for? 15-18 FPS. I mean, it's doable, but I think I'll just go back to the PS3 version until I can get it to run better.


And just for shits and giggles I ran it at 1080p on Ultra and got around 5 FPS. But damn those five frames were fucking beautiful.


Also been playing a deluge of JRPGs on my PSP and Amnesia: A Machine for Pigs.
Title: Re: What are you playing?
Post by: azeke on September 12, 2013, 02:41:13 PM
The story for me the first run left me scratching my head in a mass of confusion, so what I've done is read through game faqs, wiki, etc. on the history and in combination of beating it once and now knowing even more backstory the games really gelled perfectly.
Yes, story is quite incomprehensible. Watching game's director commentary (http://www.youtube.com/watch?v=EwvSd4kcfdk) helped to give it a bit more sense, but even after watching most of it it still doesn't quite feel complete. Thankfully Kamiya's next game (W101) has a much better plot.

After playing the Wonderful 101 demo three times I've noticed similar instances with what Platinum has done there too.
Yes, they're very, very similar. I even created a thread (http://www.nintendoworldreport.com/forums/index.php?topic=42496.0) where i talk about comparison between two games.

Okay, my own update.

Injustice. Beat story mode (http://www.nintendoworldreport.com/forums/index.php?topic=41328.msg809651#msg809651), but probably spend a bit more time with it with missions and stuff.

Pacman Championship Edition DX
It took me a while to get into this game. But after i understood what i am supposed to do in each mode, i started enjoying the game a lot. Scoring system is kinda obtuse which is probably why getting into higher part of the leaderboard was rather easy -- not many people made sense of it i guess.

WarioWare: Twisted
I thought i beat this game a year ago! Apparently not. Recent NeoGaf discussion mentioned some "Mewtroid" mini game, so i checked that and it's not unlocked yet in my game. So now i want to get it, but the problem is i don't know which mission i still haven't beaten: none of them shows as new or as unfinished...
Still it was nice to play it once again. Such a great game.

Fluidity: Spin Cycle
Kinda forgot that i had on my 3DS. I never had with previous game, as with other Metroidvania-style games, i kept playing it no-stop until i beat it. The sequel lost interconnected world and i guess lost my long term interest. It's still a quality game though.

I was just gettting 5 stars on a few previous levels. Some of the levels are pretty hard to 5 star -- they're big and you need to do a lot of different actions towards final goal. And just one mistake and you can say your fifth star goodbye.

Ikaruga
Praised be Costa Rica, giver of free games!
I already have Gamecube version, but it's more convenient to have on Xbox (my wii is in other room connected to other TV). Of course, unbeatable price of nothing helps too.
Ikaruga... It's Ikaruga, man. Aspect ratio is a bit different but it's otherwise it's still the same game.
I probably should play it properly, constantly changing polarity and stuff and gathering chains, but i am just playing just as a regular shmup and still have fun. I don't think i ever got through past second level on any versions.
Title: Re: What are you playing?
Post by: azeke on September 18, 2013, 04:47:17 AM
Kid Icarus: Uprising
I've finally did it. I beat level 7 (the one with Thanatos) in less than 15 minutes. I think i've spent majority of my lunch breaks on work in the last two months trying to do that.

It was so hard because of two reasons:
1) that one platforming sequence (http://www.youtube.com/watch?v=6daPJRC8jKw&t=15m) where one wrong movement of a circle pad will kill you instantly and you will have to repeat this whole sequence from the start. That takes lots of precious seconds and even minutes if you screw up there.
2) The level almost has no straight corridors that you can run through using super speed items. The majority of the level consists of halls that are closed down until you kill all monsters in it. Also elevator segment and part where you move on rails also have fixed speed. Player simply doesn't have enough areas that he can boost through to cut his play time.

Ah well, at least i got two achievement for it: the one for doing the level in less than 18 minutes and the one for doing less than 15 minutes.

There is a third achievement on this level that asks you to see Thanatos' all forms before defeating him but i was never able to do that for some reason. He always mixes up his forms and always skips one in my playthroughs. There is probably some trick to it...

Wonderful 101
Still collecting Platinums on Normal. Hadn't even touched Hard mode aside from one mission i did by mistake. Funny thing is i didn't realize i am doing level on Hard until almost the very end.

I've played W101 for 65+ hours since i got it, and only have 87 something heroes. No secret characters yet, though i am one achievement away from two of them. These are some tough achievements though.

Bayonetta
Same, collecting platinums on Normal. Last thing i did was getting platinum on Temperantia (http://www.youtube.com/watch?v=y5RmEpJkP9U) boss fight. That was kinda annoying because i just couldn't NOT to mess up a bit and always got hit and even a small damage downgraded me to Gold instead of Platinum.
In the end i managed to get Plat with bigger combo rank outweighing some small damage. This boss has  (by force) taught me how to preserve your combo meter and how to spam my magical force fields against his eye laser attacks. I had to resort to using butterfly ability that absorbed some damage from bosses lightning fist attack from afar that he does after you rip his one arm. Had a lot of problem getting the timing of the dodge for this attack and then just gave up and used butterflies.
Title: Re: What are you playing?
Post by: broodwars on September 18, 2013, 08:10:27 AM
I'm currently playing Kingdom Hearts HD and...I'm finding myself wanting to play something else instead. I really didn't like the original Kingdom Hearts when I first played it on PS2 and I still find it pretty "meh" now. The camera is awful, the combat lacks almost any kind of punch, the level design sucks (even by Kingdom Hearts standards) and even then the story was all over the place. Still, I really liked Kingdom Hearts 2 (and Birth By Sleep) despite all the harm it brought to the series, and it was good to get a refresher.

I also finished Killzone Mercenary. Excellent game. Not much more I want to say about that game for now till the next NFR recording.
Title: Re: What are you playing?
Post by: AnGer on September 19, 2013, 03:38:36 AM
Can't disagree. Kingdom Hearts I has almost painfully slow combat and whenever I go back to it, I am surprised by how little you can do compared to KH II and above. You could say they matched the series' growing craze to its combat system.

Currently playing something faster-paced, namely Ys: The Oath in Felghana, which I theoretically have finished, but since Falcom is apparently a bunch of jerks, I need to replay it on every difficulty to get access to all of the bonus content.

Hooray for New Game+ at this point, because importing stats, cash and weapon lv. makes it less tedious to do the easier difficulties
Title: Re: What are you playing?
Post by: azeke on September 19, 2013, 03:48:22 PM
Kid Icarus: Uprising:
Replayed Medusa's final fight (level 9). I actually played it just once more than a year ago and apparently i never touched it since, becase forgot everything about this level.

This level is being final one, we even get the same "villains parade" thing that Kamiya's games have too, where designer wants to evoke a feeling of accomplishment and even pride of how far you came from humble beginnings in the first level.

Because i am playing KI: U, Bayonetta and W101 back to back to back they kinda start to blend in for me -- they're are all skill based action games with almost endless achievement based replay value. I even found out how to block projectiles in Kid Icarus which brings these 3 games even closer. All these games in their finals bring all the monsters you encountered in the game in chronological order and throw them at you -- not even for the challenge of it, but to cause a short term nostalgia where you think of "simpler times" in level 1.

Medusa's level brings out entire parts of previous levels and i really liked how they were toned down both in colour (almost black and white) and in sound (background sounds and music are heavily dampened and bosses are completely silent). It gives the same eerie feeling that drown Hyrule castle in Wind Waker gave.

Medusa explains how she recreated parts of previous levels and resurrected previous bosses and that sets up the fact she is fake too and was created exactly the same way very nicely.

Final credits also contribute to the feeling of eeriness. Palutena's and Pit's laughs sound more weird than genuine and we very soon get to know that "final" level was merely just a third of entire game and that Medusa was just a ruse all along created by the actual main big bad.

Medusa's level takes ridiculous amounts of time (as final level should) and i failed to make it in 35 minutes and that's easier achievement of the two for this level, the other one requires you to finish the level in less than 25 minutes. There's also achievement for beating it without special weapon and armour you get just for this mission.

Anyway, such amazing games. All three of them.


Fast Racing League (WiiWare on Wii U)
This was the first time i played the game with wiimote+nunchuck and found that this option just feels better that classic controler that i used before. Yes, you change polarity by waggle but it's totally fine.

Just like with F Zero GX, i hit my ceiling pretty fast. I'm at the second cup and i'm completely outmatched by bots. Environmental hazards on third and fourth tracks just kill any chances for me to get even in top 5 and that's not guaranteed even on much safer first two tracks. Maybe i should practice on single races more.

I also wish this game had strafing mechanic like F Zero had, that would probably make car handling a bit easier... As of now turns just feel to drastic at times.

Rayman Legends (xbox 360)
Thank you, Bosnia for a free game! Seriously, what's up with all these free games on Xbox Live lately?..

I already have paid for Wii U port, but a free game is a free game. I will still going to play it on Wii U when the disc will arrive. I mostly just wanted to try out the replacement control scheme for Murphy levels that they did for Xbox and PS3 ports.

And now that i played it -- i love it. It not just adds a new wrinkle to old and tried running and jumping -- it adds completely new rhythm element to it. Touch controls in Wii U version were workable but they were really the same idea that NSMBU already used. This, though is really cool i think.

Playing this game on Xbox controller is interesting. First, with movement it definitely feels like 360's stick is how the game was designed to be played with (considering that Origins was originally XBLA game). On the other hand, using trigger to run doesn't feel as good as using ZL on Classic controller. And because face buttons are all used up (B is for all things Murphy does, A is jumping, X is slapping, and Y is... Y only works in menus actually) there is just no other button to put "run" on.

Because of how Murphy function is replaced i wonder if lum rankings on Wii U are different because touch controlled Murphy simply has more possibilities to get lums -- like tickling skeletons hanging from the ceiling or squashing bugs crawling on walls.

I also love, love, love stop-motion looking eating animation in mexican death/food world. And i never expected to see Half Life enemy in this game. I like how some levels now have flying heart in the loading screen -- grabbing that becomes a micro game on it's own with a very real reward because you get lums if you grab a heart and then get another heart .

Ropes are still wonky, just like they were in Origins. Animation where they give me awards after each level seems superfluous since they already showed me what trophy i get when i enter the exit. They also lost entire timer mechanic which is a shame because that basically doubled levels in Origins -- you had to play all levels in two completely different ways -- first as a collectathon, then like a speed runner.

And now the bad part -- the game feels way too short, it could be just me becoming better at Rayman's controls, but i just 100%-ed half of the first world in less than a hour and it doesn't feel like the game has as much content as Origins did. Even if you simply count lums on paintings, "Back to Origins" is 270 something while all other worlds combined that i see so far don't even make a 200 combined...
I honestly start to doubt if they indeed had a full game back in February, because even THIS doesn't feel like a full game compared to Origins. They added some levels from Origins and now these reworked levels make for half of levels in a game, seriously? What did you had before then?

Rayman Legends Challenge app (Wii U)
Just checked it out to see if challenges are stil online. When i tried to launch it Wii U started downloading update for it, but i ignored it and just ran the app leaving update to download in background.
Challenges are still there, though it became ghost town now. Maybe this "update" will remove challenges or something.


Prince of Persia: Forgotten Sands (Wii game on Wii U)
Finally managed to push through one nasty part where i had to push two panels in quick succession while juggling my tornado and flying bubble powers.

Only to get stuck again 10 minutes later on yet another nasty puzzle. Puzzles in this game annoy me even more that Zelda's. LoZ puzzles at least adhere some logic (if i will understand this logic is another question). Puzzles here are more like chess problems only there are like dozen pieces on the 20x20 board instead of two-three on 8x8 board. Very time consuming to go through all combinations and wonky controls don't help solving at all.
I'm at the puzzle with coloured jem stones that i need to rotate.

Cover says that has original game is included -- i'm guessing it will only unlock after i beat the game, right?
I also tried Sands of Time costume -- it's pretty funny how they didn't bothered to update the model and now it looks too blocky compared to everything else.
Title: Re: What are you playing?
Post by: magicpixie on September 19, 2013, 04:08:38 PM
Got my copy of GTA V today, so I'll be able to take a break from poopsocking it in Final Fantasy XIV.  Man, that game is great, despite every effort by Square-Enix to sabotage it.  The MMO community is just as I remember it; a disheartening blend of assholes, noobs, try-hards, and some decent folk looking to have some fun.
Title: Re: What are you playing?
Post by: Fatty The Hutt on September 19, 2013, 06:48:11 PM
Prince of Persia: Forgotten Sands (Wii game on Wii U)
Cover says that has original game is included -- i'm guessing it will only unlock after i beat the game, right?

No, should be available. I have played it  but have not finished the main game. I can't remember how you access it but fiddle around with the menus. It is there.
Title: Re: What are you playing?
Post by: Sarail on September 21, 2013, 06:10:22 PM
Got my copy of GTA V today, so I'll be able to take a break from poopsocking it in Final Fantasy XIV.  Man, that game is great, despite every effort by Square-Enix to sabotage it.  The MMO community is just as I remember it; a disheartening blend of assholes, noobs, try-hards, and some decent folk looking to have some fun.
What server are you playing on? Sounds like the wrong one. Join my Backloggery gang and I (Lindy's with us, too!) on Hyperion. LOTS of helpful folks there.

But yeah, FFXIV is great.
Title: Re: What are you playing?
Post by: Adrock on September 23, 2013, 08:38:51 AM
I put more time into Mutant Mudds yesterday than The Wonderful 101. Mutant Mudds is deceptively difficult. Some of those jumps are out of contreze. I like it and I paid so little for it. My plan is to beat both games before I get The Wind Waker next weekend. I hear The Wonderful 101 is a pretty short game.
Title: Re: What are you playing?
Post by: azeke on September 23, 2013, 11:43:01 PM
I hear The Wonderful 101 is a pretty short game.
You've been lied to:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRImGXQb5vI7BX) (https://miiverse.nintendo.net/posts/AYQHAAABAADYUV6opgNiJA)
Title: Re: What are you playing?
Post by: Adrock on September 24, 2013, 07:23:05 AM
Are you trying to get/unlock everything? I'm just trying to beat the game.
Title: Re: What are you playing?
Post by: azeke on September 24, 2013, 07:35:35 AM
Are you trying to get/unlock everything?
Unlocking everything is nearly impossible, but yes.

I'm just trying to beat the game.
That will take you about 15+ hours.
Title: Re: What are you playing?
Post by: Adrock on September 24, 2013, 07:53:34 AM
I'm just trying to beat the game.
That will take you about 15+ hours.
Then, no, I wasn't lied to.
Title: Re: What are you playing?
Post by: azeke on September 24, 2013, 08:27:26 AM
It'll take you longer to "beat" W101 than Eternal Darkness (http://www.nintendoworldreport.com/forums/index.php?topic=37892.msg803461#msg803461), that's for sure. So i guess that makes Eternal Darkness a micro game then.

google search is fun (http://lmgtfy.com/?q=hours+to+beat+adrock+site%3Awww.nintendoworldreport.com%2Fforums)
Title: Re: What are you playing?
Post by: Adrock on September 24, 2013, 09:01:28 AM
I don't really understand what you're getting at or why you're being so snide about this. Yes, I completed all three paths of Eternal Darkness in about 15 hours. What exactly is your point? What does Eternal Darkness have to do with anything? If you're merely pointing out that I took the time to play through all three paths in ED and I only want to complete W101 once, keep in mind that I just turned 18 when I played through ED. I don't have as much time to spend on video games at 29. I really just want to finish W101 at least once before The Wind Waker comes out so as not to increase my backlog.

And by the way, posting LMGTFY only works when someone didn't google something they easily could have which isn't the case here at all. I swear, your posts just don't make sense to me sometimes.
Title: Re: What are you playing?
Post by: ejamer on September 24, 2013, 10:21:52 AM
Xenoblade Chronicles (Wii)

I love this game, but circumstances made it so that I just couldn't dedicate the time/effort to finish it off.  That's about to change (I hope).

After nearly a year-long hiatus, I've gotten back into the game. My latest save file had me start off at Machina Village, and now I'm about to enter Prison Island.  There can't be much more in the game... however, I admit to being surprised at how much content remained already. Getting carried away with exploration and rebuilding and as many side-quests as I can find has that effect though. (Roughly 120 hours spent in-game so far. Not close to getting 100% but I've been pretty thorough for an initial play through.)

At this point, the game is dominating my free time to the point it's disrupting my sleep. Not sure if I want the experience to end... but absolutely thrilled to be closing in on the ending.  Haven't enjoyed a video game this much in a long, long time.


Toki Tori 2+ (Wii U)

Heard good comments about the "open world" structure from people here at NWR, and their recommendations were right on the money. Not playing too seriously yet - just messing around a little and will probably put it down and restart later on - but have absolutely loved what I've played so far. Little things like learning different songs on your own (experimentation or observation) and searching for different paths to explore really make this game enjoyable for me.
Title: Re: What are you playing?
Post by: azeke on September 24, 2013, 10:26:21 AM
^ i'm just noting that you consider game with initial playthrough worth of 15+ hours as «short», yet at the very same time think of 15 hour 100% playthrough of Eternal Darkness as significant timesink.
I used lmgtfy because forum didn't allow me to post regular long ass google link, bbcode parser just broke halfway through
 
Aaaanyway, back to topic. Apart from P* stuff, lately i've been playing:

Prince of Persia: Forgotten Sands
I don't know. I play this game for 40 minutes and then i just kinda don't want to. I came back to this game after not touching it for a year, was camera as bad back then? Or did new abilities i unlocked add too much 3d complexity to the levels? Did Ubisoft just ran out of QA budget halfway into the game?

My problems is that camera where you enter the bubble is always looking the opposite way where you want. Manual camera control is also rather cumbersome to work with because of slow pointer controls. Camera becomes even more problematic where they fix it in specific spots during battle sequences.

Still, it's a nice game. But i'm fully expecting it will take another month to finish it at this pace i'm going. So no «lightning fast» achievement for beating the game in less than 10 hours for me. Speaking of achivements, this game has lots of them. I'm guessing they unlock concept art and developer videos, cause that's all locked for me.

Some of the later locations are very nice looking at least. Water temple and Sky temple are very beatiful, jaggies or not. Even random rabbid in the sky didn't spoil the view.

I also appreciated how they based art style of the game around distintly Persian/Babylonian designs and not on Arabian Nights like before.

Desktop Dungeons: Endless Beta
It's a crime against gaming humanity that developers are taking so much time turning their amazing freeware roguelike/puzzle mashup into fully featured game. Their freeware version already was filled to the brim with content 4 (four, i repeat f-o-u-r) years ago.
I appreciate that they're adding even more features, tutorials and nice new art. But this has to end somewhere.
I shouldn't be complaining because i am in paid beta program (that was before i started hating kickstarter and i think that was even before kickstarter even emerged) meaning i get to play their game throughout development cycle.
But it's such a pity more people don't know this game and instead are playing and praising hundreds other kickstarter roguelikes, that suddenly became in vogue while DD was and is in development.
As to actual game -- well main gameplay of DD hasn't changed they just added lots more «singleplayer» missions, as in not randomly generated. Each class now has a set of predetermined missions you can take to win more preparation stuff.
Title: Re: What are you playing?
Post by: oohhboy on September 24, 2013, 10:49:56 AM
Desktop Dungeons is still not gold?! I played that a couple years ago when it was free and it was pretty nice, burned a couple hours. It was pretty much fully featured at the time. I couple more classes, maps etc, it would be ready to sell for real money. But 4 fucking years? The hell are they doing?

Playing Ace Combat 3DS. 44 hours in, all planes unlocked, not all weapons and colors. Some of the medals are really obtuse and I have no idea how to get them without looking it up. Nice game to whip oprn and play a quick session before closing the lid.
Title: Re: What are you playing?
Post by: Adrock on September 24, 2013, 11:36:24 AM
^ i'm just noting that you consider game with initial playthrough worth of 15+ hours as «short», yet at the very same time think of 15 hour 100% playthrough of Eternal Darkness as significant timesink.
No. I didn't. And I would appreciate if you would stop putting words in my mouth in an attempt to make me sound like a hypocrite.

Looking at the link you provided, I made no claim that Eternal Darkness was a "timesink." I'm not sure how you came to that conclusion when that wasn't even that point of that post* and no comment was made on the matter. However, to address that, I wouldn't consider 15 hours to be a "timesink." Even in 2013 when I don't have oodles of free time to spend playing video games, I think I can set aside enough hours within 12 days or so to complete The Wonderful 101 (and Mutant Mudds Deluxe). That's the entire point which I addressed in the post you originally quoted yet seemingly did not read entirely.

More importantly, I'm not really sure why you're so focused on me saying I heard the game was short (and bear in mind 15 hours to complete The Wonderful 101 is your estimate, not mine as I have yet to complete the game). Regardless, a game being short is not inherently a negative comment about its quality. My favorite game is Super Metroid. I originally beat it in around seven hours. I have beaten it in less than two and a half. I consider all that time to be the best hours I've spent with any video game.

*I remarked that I didn't believe Precursor Games' estimated completion time using my actual completion time of Eternal Darkness put up against the estimated completion time by some of the same people
Title: Re: What are you playing?
Post by: azeke on September 28, 2013, 12:40:10 PM
Viewtiful Joe
I ordered GC version about the same time i started playing W101. I finally received it this morning.

Only managed to beat first boss. That helicopter gave me quite a beating. At the start VFX meter isn't very big, so i didn't have enough slo–mo to dodge through its bullets.

You definitely can see the foundations for later Platinum Games stuff in here: timing based dodge mechanics, shop for upgrades, combos and rankings for each enemy encounter.

I also tried Devolution on Wii U with this game and it works great. But i will still probably keep playing it on Wii, because Gamecube controller feels slightly better for this game (if only GC had workable d-pad then it'd be perfect).

Beat City
What a weird game. First minute i started the game i had no idea what's going on. It was like, cutscene then loading screen (loading in DS game?!..), then another cutscene, then another loading, then another cutscene. What was that?..

Actual game, once you finally get to it, is a Rhythm Heaven clone. Music isn't as catchy, it's just rather generic electronic beats.
Instead of of showing us some animation to go along with song, Beat City shows pulse-like line like in more traditional rhythm games.

lt's a poor man's Rhythm Heaven, but it's more than fine by me, considering i did get it on poor man's price new.

Kid Icarus: Uprising
Trying to beat level 2 on 9th (hardest) difficulty. «Nothing harder» is right. You need to pick your gear and upgrades very meticulously, if you want to get through.

Flying section is the easiest part - spheres will help to get through the most spammy sections where you get about five or so enemies at the same time and at this difficulty even the weakest eyeball-like enemy emits up to five bullets.
The hardest sections are the fight when you meet Magnus and after that - boss battle with Gaol. My latest strategy is to use Trade-off ability when you sacrifice all your health toward increased attack and speed right before the boss. Then i restore all my health back with drink of the gods that is always there right before the boss room and still have a few minutes with upgraded stats.

Wonderful 101
Achievement hunt! Did the one where i had to do no damage run on maglev section. It had one neat gotcha moment, where right after cutscene ends, a rocket is flying right at you and you need to react in a fraction of second. Last part of maglev segment is especially overwhelming with all rocket spam you need to avoid while reflecting occasional laser beams.
The other achievement was kinda BS. I understood from the name that it's something to do with rides on 2–B. What i didn't get was that i am supposed to enter last after all my team on both rides. Fidgety Unite Build also doesn't help.
Title: Re: What are you playing?
Post by: magicpixie on September 29, 2013, 01:23:27 PM
Started playing Shadow Warrior today.  It's pretty fun and looks great.  I got a kick out of Lo Wang's cheesy wisecracks, and the old-school healthkit gameplay is a nice switch from regenerating shields that FPS games seem to be unable to stray from these days.  I'm having a bit of trouble figuring out what to set the FOV at, as everything I do seems to warp the edges of the screen when I move, and it's making me feel a bit queasy.  Also, the controls feel a bit floaty which seems at odds with the old-school nature of the game, though, that could just be my keyboard acting up on me.

Melee combat is satisfying, which you can't always say in first-person games.  I've unlocked a few combos so far, and they work as intended.  I don't know why, but there was an option in my menu to swap out the normal katana for the Saint's Row purple dildo bat, which I obviously used.  It's stupidly fun to decapitate enemies with that.
Title: Re: What are you playing?
Post by: shingi_70 on September 29, 2013, 01:32:26 PM
Halo Combat evolved anniversary, Ascend Hand of Kul, and Temple Run. 
Title: Re: What are you playing?
Post by: broodwars on September 29, 2013, 01:50:24 PM
After recently finishing Saints Row 4, I'm playing Lost Planet 3 and...it's actually pretty good, if you can look past basically how uninspiring the gunplay is. I really like what they've done with the story and characterization, and the world has a very "lived in" feel to it that clicks with me. Plus, it puts me in the cockpit of a giant mech within the first 30 minutes of play.  :P:
Title: Re: What are you playing?
Post by: azeke on October 02, 2013, 01:39:30 AM
Listening to Radio Free Nintendo episodes 351 and 352 inspired me to try:

Ninja Gaiden (NES):
Are people calling this game one of the hardest games of all time serious? After Ghost'n'Goblins this game is a breeze. You have something like 15 freaking health points, with that the game might as well play itself for you.
I got to third level's boss on my first try. Of course i died like four or five times but never ran out of continues (from GameCenter CX footage i vaguely remember that continues are limited).
Of course it's tricky and constant enemy spam is cheap in this game. But hey so is your Sonic like move where you jump spinning with your sword. Half of the "hard" platforming sequences with instant death i just ran through not stopping for nothing.
I didn't even used any of my power-ups, simply didn't figured out how to use them.

Still, i liked this game a lot. Even comparable easiness of the game is rather enjoyable because you feel like unstoppable robot with infinite health just powering through everything.

Also, on somewhat related note, after discovering a wonderful genre of 3d beat-em-ups with Bayonetta and W101, i'm thinking of getting Ninja Gaiden Black from 360 marketplace. Which is really stupid of me considering i'm already drowning in games across seven platforms (GBA, DS, 3DS, GC, Wii, Wii U, PC).

Prince of Persia: Forgotten Sands (Wii):
It was the first Wii game i tried on Wii U's Gamepad. Playing it like that with Gamepad on my bed and me sitting nearby crouching with wiimote and nunchuck was one of the weirdest gaming experience i had in a while.
Door puzzle where i needed to connect dots on rotating disc was a great test for Gamepad's built-in sensor bar. It worked great.
As for the game: i beat last tower of the god and i think i am at the final boss.
These two last temples were seriously gorgeous looking. Broken camera or not.

Ghost'n'Goblins: Arcade:
This made a nice contrast with somehwat easy Ninja Gaiden earlier. Good ol' GnG, you hate me so much. By now i figured out strategies and routes how to get to level 4 reliably and i once got to level 5.
And yeah, playing it on a gamepad on my lap with classic controller in my hands was just as weird.
Title: Re: What are you playing?
Post by: Oblivion on October 02, 2013, 11:20:07 AM
Final Fantasy XIV. I'm actually surprised about how much fun I'm having. I'm a Cat-Girl Lancer. :)
Title: Re: What are you playing?
Post by: magicpixie on October 02, 2013, 05:32:56 PM
I've been on a break from FFXIV lately, just so I can get to some of the other games that are releasing now.  This next little period is insane, and it looks like it'll just get worse.  I know some people who are already burning out on the endgame in XIV, and some people are getting sick of the "elitists", so it'll be nice to hide away from some of that for a while.  I took my Bard to 50, and I haven't yet completed the main story, but it has been great so far.  I've seen people say that XIV is this gen's best FF, and I can't really object to that(though, with XIII and XIII-2, that really isn't saying much).

I've shelved GTA V for now.  The game is technically a marvel.  Yes, there are framerate issues and such, but I think the game looks incredible for the systems it it on.  After playing Saint's Row IV, travelling between missions feels like such a chore in GTA and even being able to swap between characters doesn't really help all that much.  I was surprised by how much I liked the dialog and the over-the-top characterizations of all the side-characters.  I still hate the driving controls, and the PS3 controller isn't helping much there.

I got a chance to try out both this year's PES and FIFA games for the PC.  I liked last year's PES game more than FIFA, but felt FIFA's overall presentation was far superioir to PES's.  This season, both games are actually quite different.  FIFA feels like it's taken a step toward PES territory, with the way the players move and feel, imo, while still keeping the advantage in presentation.  It was really quite jarring to go from one to the other and see just the differences in presentation and how much more polished FIFA is.  That said, I think both are great games, it's a shame that Konami didn't make PES easily available via digital download on PC(still not on Steam afaik).
Title: Re: What are you playing?
Post by: Sarail on October 02, 2013, 06:07:29 PM
Final Fantasy XIV. I'm actually surprised about how much fun I'm having. I'm a Cat-Girl Lancer. :)
OBLIVION! What server, yo?! Join Hyperion!
Title: Re: What are you playing?
Post by: Oblivion on October 02, 2013, 06:21:38 PM
I'm in Mateus. :( I'd have to create a completely new character to join up with you, right?
Title: Re: What are you playing?
Post by: Stogi on October 02, 2013, 06:53:53 PM
Beat the living **** out of XCOM. Lost two countries because they're pansies. Ended up with a full team of psychic ballers but lost all but three during the final stage. Double tap for the win though!

Great game. I got lucky plenty of times until eventually I couldn't be stopped (sans the last level). Murdering aliens with my mind powers.

One thing I hated though, was that I couldn't discontinue my mind-meld with an enemy. So if I didn't get them killed in four turns, they would turn against me. So I pretty much I had to use them as a suicide bomber, which is fine, but when they're the last dude on the map, it's just an inconvenience.
Title: Re: What are you playing?
Post by: Sarail on October 03, 2013, 12:30:58 PM
I'm in Mateus. :( I'd have to create a completely new character to join up with you, right?
Nope. In a few days, the World Transfer service is going to open up, and for the first five days, it'll be free to transfer over one character of your choosing. Go for it. We have a blast on Hyperion!
Title: Re: What are you playing?
Post by: Oblivion on October 03, 2013, 02:59:23 PM
Okay, cool. I'll be sure to join you when that goes live.
Title: Re: What are you playing?
Post by: Ceric on October 03, 2013, 05:00:59 PM
That actually reminds me.  Is Hyperion stable yet?  Is it past the initial MMO launch rush?
Title: Re: What are you playing?
Post by: azeke on October 04, 2013, 12:25:00 AM
Prince of Persia: Forgotten Sands (Wii)

Wow, that ending went all Majora's Mask on me. Really creepy and weird. I didn't even understand what exactly happened and had to read the description on Wikipedia.

Final boss turned out to be a mess. It's quite apparent they just stopped caring by the end of the game -- lots of unpolished moments. I basically had to do three same actions and each time they showed me the same cutscene. There were very slight variations, but it just felt extremely lazy.

I remember listening to rather lengthy discussion of this game on one of the podcasts, but now i can't find it here. Forgotten Sands isn't even in the database and my Google skills are failing me.

Can anyone help me out or i am imagining things?

Oh and i still can't unlock anything, no developer diary, no art, and most importantly -- no original game. What's up with that? What am i supposed to do there?

I also tried additional "secret maps", hoping beating them will unlock me original game.

Damn that speedrun challenge (http://www.youtube.com/watch?v=_Y_HBbiaEHs) is absolutely brutal. Also it's funny how little they cared about this post game stuff, because this particular speedrun challenge looks unfinished, looking almost like Portal or Mirror's Edge with it's sterile environments with no textures on them.

These levels feature pure 2d and 3d platforming which was always my favourite parts of both Prince of Persia and it's sister series Assassin's Creed.

There is no way i am going through main game again, achievements or not. But i think i will spend a few more days trying to beat these "secret map" levels.

Prince of Persia: Rival Swords (aka Two Thrones, Wii version)
I am not sure if i will start the game proper right after finishing another PoP. I just checked if the disc was working after getting the game.

First of all, yesh, this game looks rough. Models are almost PS1 level. I remember playing Two Thrones on my PC, and i think it was rather a beautiful game for its time. Also apparently this game only support 4:3 aspect ratio (or it could be a glitch in the latest firmware update that changed a lot in Wii mode).

Controls feels surprisingly great though. Even better than in later Forgotten Sands. My main problem with PoP: FS controls was that prince was too eager to run up the wall -- basically if you just run into it, he will start doing that wallrun thing. In Rival Swords, prince is doing wall run only when you hold B button and it feels much better for me.

Surprisingly, camera also feels better, even with wii controls. When you twist wiimote, camera rotates left and right, which is great because it's quick and doesn't interfere with any other buttons. You can run and jump and control camera at the same time. Feels so much better than camera control in Forgotten Sands where you had to stop and then work with unwieldy and slow pointer controlled camera.

I never finished that game on PC so now i am looking forward to beating it properly. Sometime next year...

Donkey Kong Country Returns (3DS)
That Donkey is a huge bulking monster with lots of momentum. This game is even more momentum based than recent Rayman games. I don't remember him having THAT much weight in the first DKC game...

Speaking of old DKC games, i probably shouldn't have started this game, and should have tried to beat DKC2 and DKC3 on GBA first...

Controls are kinda weird: default scheme with circle pad is workable but it doesn't let you control the game with D-Pad. Why. Alternate control scheme with D-Pad changes all the button layout and now you have to use shoulder buttons to stomp and stuff. Again, why? After playing a bit i got used to playing with circle pad, but i wish i could use d-pad with normal button layout.

Still a great game, lots of secrets. Time attacks are very challenging and basically are made for you to break the game's system's apart -- just like with Rayman, only in time attack i started to get platforming in this game.
Title: Re: What are you playing?
Post by: Sarail on October 04, 2013, 09:22:24 AM
That actually reminds me.  Is Hyperion stable yet?  Is it past the initial MMO launch rush?
Yes, absolutely. I mean, sure, there's going to be maintenance to all servers in time. But as far as the initial instability and login errors are concerned...it's all fantastic now.
Title: Re: What are you playing?
Post by: Adrock on October 04, 2013, 08:39:30 PM
The Wind Waker HD
I barely remember anything about this game. It's practically brand new to me. Granted, I only completed the GameCube original once because I was in college at the time (I started it again once or twice, but never got far), but I figured something would jog my memory. I spent like an hour running around Windfall Island because I didn't know where anything was (and I was trying to find all four Killer Bees).

And goodness, this game's art just really pops in HD. I'm not one to gush over graphics especially since I've had a PS3 for over four years. It's definitely Wind Waker's art. I want to pop in the GameCube version just to compare.

The music is just amazing. I was a bit worried that my memories of the game wouldn't hold up and my favorable opinion of the game was mostly nostalgia, but I'm digging it and I've mostly just been putzing around. I was supposed to rush to find Tetra, but I gathered some pigs and literally threw them in a pigpen instead.
Title: Re: What are you playing?
Post by: Oblivion on October 04, 2013, 09:03:40 PM
I'm not one to gush over graphics especially since I've had a PS3 for over four years.


heh
Title: Re: What are you playing?
Post by: Adrock on October 04, 2013, 10:28:09 PM
HD is just part of gaming now. I look back at the progression of graphics from a few pixels to the HD era. We've come a long way, but the longer you're exposed to something, the less you appreciate it. However, great art design, to me, can be timeless. The Wind Waker definitely has that appeal. We've all seen HD collections of PS2 games. They don't hold up as well as The Wind Waker. Update Twilight Princess (and possibly Skyward Sword), it wouldn't look as good.
Title: Re: What are you playing?
Post by: Oblivion on October 04, 2013, 11:00:31 PM
My "heh" was more to the fact that a seven year old console is what got you used to "good" graphics.


And you must not have seen TP or SS running on the Dolphin. Far more stunning than WW, imo.
Title: Re: What are you playing?
Post by: Adrock on October 05, 2013, 12:30:18 AM
I don't play games on PC though I've watched my brother game on PC for the last two years or so. I've mostly been exposed to PS3 which still look good to me. PC games look better, but they don't make PS3 games looks bad. Mainly, I've just gotten used to seeing games beyond standard 480p be it on PS3 or PC and I find myself less impressed by graphics. I know that makes me sound spoiled, but it's also helped me appreciate art design more. It's just far more important to a game's look. Something like Wind Waker still holds up even for a 10 year old game.
Title: Re: What are you playing?
Post by: ejamer on October 05, 2013, 11:33:35 AM

Just started playing through Dead Space: Extraction (Wii).


It's not a proper Dead Space which is a disappointment in many regards but it looks good (enough), plays well, and tells a fun story (so far). Shame this game took so much flak on release. Maybe on-rails shooters aren't for everyone, but I think it's turning into a pretty fantastic experience.
Title: Re: What are you playing?
Post by: broodwars on October 05, 2013, 09:59:13 PM
HD is just part of gaming now. I look back at the progression of graphics from a few pixels to the HD era. We've come a long way, but the longer you're exposed to something, the less you appreciate it. However, great art design, to me, can be timeless. The Wind Waker definitely has that appeal. We've all seen HD collections of PS2 games. They don't hold up as well as The Wind Waker. Update Twilight Princess (and possibly Skyward Sword), it wouldn't look as good.

I'd actually argue the Sly Cooper games hold up as well, and for much the same reason: they used very similar cartoony art styles that hold up well over time.
Title: Re: What are you playing?
Post by: Adrock on October 06, 2013, 09:31:08 AM
I'll take your word for it as I didn't know about the Sly Cooper collection. I was specifically referring to the collections with more realistic, non-cel shaded stuff like God of War, Devil May Cry, and Metal Gear Solid. That's also why I brought up Twilight Princess as a point of comparison.
Title: Re: What are you playing?
Post by: magicpixie on October 06, 2013, 04:34:51 PM
Picked up Game Stock Car 2013 and played a bit of it recently.  It's really nice to play a racing game with tracks that I haven't seen much of since these seem to all be located in Brazil.  The game is based off the rFactor 2 engine, I believe, and it shows.  The game is fairly utilitarian graphically, but the physics simulation is great.  I've had a bit of difficulty figuring out how to set this game up to work with my G27 as the menus don't seem to be very helpful.  I really would like to figure this out, because as it is now, throttle and brake inputs feel almost digital and it's near impossible to get the amount of control I want.

Finally got my confirmation e-mail from the Race Room team.  Despite being a time-trial game f2p game, Race Room is actually quite fun.  The handling and physics seem pretty good, and the game in general runs like butter.

I was looking forward to the new console launches specifically for Forza and Drive Club, but these two games are really dulling any enthusiasm I had.  Assetto Corsa and Project Cars and the fact that there has been little info regarding compatible wheels on the new consoles will make it even easier to put off purchasing the two consoles for a while.

Necroed: Egads, GSC 2013 is fricking amazing, Forza can go EABOD.  As earlier, the graphics engine is ancient and the UI is unintuitive like I've never seen before.  For some reason, brakes were assigned in my control settings to some unknown input, and always at 100%.  Once I fixed that, I fell in love with the handling simulation in this game.  Momentum and balance play a huge factor in cornering - poorly timed shifts can to throw the cars off if you aren't careful.  If Reiza ever get big enough to make a big-budget AAA racer, I think they would have the hands-down best product out there.

Also been trying to get gold medals in the Challenge portion of F1 2013.  I've seen people say that this offering is akin to a roster update in sports games, but I feel like the changes Codemasters have made to the handling and tire modelling are quite significant.  It is much easier to lose your back end if you aren't careful on the throttle, and tire-wear is much more harsh.  If you aren't smooth with your inputs, you can easily burn through good tires in a few laps.  Understeer in 2012 was definitely an issue, but it seems much better in 2013.  Ultimately, this series is a great middle-ground between true hardcore racing sim, and arcadey racers.
Title: Re: What are you playing?
Post by: azeke on October 17, 2013, 11:38:39 PM
Bastion:
Started this game properly. Wow, gamepad controls are pretty bad. It defaults to auto-aiming and in default configuration was buggy or something, because alternate attack wasn't working at all for me until i set it up properly myself.

It's a shame because the game is great with keyboard and mouse, i really wish they could make a better control scheme for it.

Assassin's Creed: Revelations:
You know what. Aside from usual Ubisoft jank, it's actually pretty great. The music is really good, II only had one good track in the beginning (main theme), and i don't remember anything from Brotherhood at all. Revelations already had two music pieces i really liked so it's already beating all other AC games for me.

Galata Tower sequence (http://www.youtube.com/watch?v=msw0I5VDplw) was also pretty cool. I know, it's cinematic garbage with super dilluted 3d platforming and i as mainly Nintendo guy, supposed to hate it. But i enjoyed it, what are you going to do?..

Bomb system is retarded and i don't use it at all. And it seems they knew that most players would ignore it because in one mission where i had to use bombs they placed a box with four of them just in case i didn't had any.

Moments where some random templar assassin creeps up to me and tries to stab me are very intense. Music goes all Hitchcock and you have a second or so to react. They also happen in the most unfortunate moments: like during one stealth mission this guy tried to kill me and i had to defend myself ruining my cover.

Wonderful 101:
Still takes up most of my gaming time. Unlocked four or so secret characters by now. Got 82 achievements out of 101. Filled almost entire row for normal difficulty with plats. Only have 9-C and 8-C left.

Replaying finale boss for the second and third time was just as hilarious and amazing. When you can't help but tear up from awesomeness even on replaying the finale you know this is a special one...
Title: Re: What are you playing?
Post by: azeke on October 18, 2013, 01:15:12 AM
Puzzle Kingdoms:
If you didn't knew this game is made by creator of Puzzle Quest, same cheesy kinda-bad artwork would clue you in:
(http://s019.radikal.ru/i611/1310/76/105d5218147d.jpg)
Also has the same generic fantasy type "plot", if you can call it that.

They changed puzzle system for this one and it took ten or so minutes for me to figure out. It went from Bejeweled system to sorta Yoshi's Cookie where you have to move entire rows and columns.

Previous Puzzle Quest games felt too random at time because of random puzzle pieces that fell from the top and sometimes could combo in a very unpredictable manner. So it was kinda hard to fight with any strategy in mind, when your AI enemy could get a lucky strike of 6 or so combos, fill in all attack slots in one turn and then demolish you in the next one. Spells that randomly changed the board also didn't help.

With this new system randomness is a bit more controlled. Strings of three or more combos are extremely rare. Also the board shows you what piece is going to appear from each side so you can plan ahead accordingly:

(http://s005.radikal.ru/i209/1310/7d/2ebbc7c3d200.jpg)

It's an okay game, just what i need to spend my lunch break on work. The biggest problem for me so far is special mini-game where i have to destroy all the pieces from board -- i just can't destroy all of them because when you move pieces you always add a new piece on the board.

Viewtiful Joe:
Got zoom power. Now that i have full powerset combat system becomes kinda messy and doesn't feel as tight as in other beat'em ups. It just feels like there are too many options for you at any given moment.

It IS limited with extent of your gauge and i know you're supposed to string your attacks and constantly keep restoring your gauge with bottles from destroyed enemies to get huge points. But this system just didn't clicked with me yet.

Flying bus puzzle was kinda annoying. You do realize you need to use power to solve it, but which one and at what moment? Those two pink robot girls were also annoying. I did beat them but it felt like i missed some trick.

Currently i'm on a hotel level.

Super Smash Bros Melee:
While i am playing GameCube games, i decided to go back to this one and try to figure out how to actually play it again. I watched great documentary about Melee (http://www.youtube.com/watch?v=6tgWH-qXpv8&list=PLoUHkRwnRH-KTCH3tJ9WvsWWPEgUu-y6d) and it kinda hyped me up.

I tried to play Smash games, many, many, many, many times. Could never understand it. The second when i push my stick up and my character jumps, my brain just breaks.

Still don't understand if i can do smash attacks in the air or not. Can't even do smash attack reliably on the ground.

The game is so reliant on stick movement and it's intricacies and it's probably my biggest hurdle.

Apollo Justice:
It feels like writers are just doing combinations by now.

The usual scheme is that we have innocent defendant who we have to prove is not guilty and witness who was the killer. I think starting with third (?) game they really started to play around with the formula. We got guilty defendants that we had to prove are NOT guilty, we had guilty prosecutors and finally with this one we got guilty attorney. The next game should finally make the judge a murderer -- he's the only one who they haven't played with.

First case already was pretty hard, probably one of the most contrived ones in the series.

Watching Trucy and her cute animation when she steps from heel to toe, made me realize series has became like an japanese idols group where they constantly have to "update" their girls roster, because previous ones cross magical 21 years limit and becomes "too old". When you look at it that way she isn't all that different from Maya, her animations and reactions are very similar, same fighting pose with her fists, same sulking pose and all.

And of course newest game feature a new girl, who is also quirky and energetic and has sunny attitude. I'm onto you, Capcom, you won't trick me again with your moe ways...

Link's Awakening:
I've just beaten Face temple that was a huge maze spread on to three-four levels, and now i'm at the last dungeon and it's an even bigger maze. Ugh.

What's most annoying is that mini-bosses keep respawning so you have to kill them again and again when you're simply roaming between rooms trying to figure out where to go.
Title: Re: What are you playing?
Post by: magicpixie on October 19, 2013, 10:13:56 PM
Man, I feel like I've said this before, but Game Stock Car 2013 is the best racing game I've played in a long time.  I just started futzing around with karts, and I'm having way too much fun throwing these things through these tracks.  Karts are super light, and, with the track designs, really zip around.  The extremely tight steering radius takes some getting used to, and even though I still really suck, the bendy tracks are just a riot to navigate.  It really makes you work to find and hit your apexes, and plan a few steps ahead just to set yourself up for the next corner.  I haven't even tried the F1/F3 or the Minis yet, and I've barely started messing around with the namesake stock cars.

For under $30 this game really delivers on content.  And since it's on PC, you can count on a ton of community mods that you can pick and choose from to customize your experience to your own liking.  rFactor 2(GSC uses the rFactor engine) is a great racing sim, but the experience is brought down by the fact that it is currently unfinished and relies almost completely on user-generated content.  GSC 2013 is fantastic right out of the proverbial box.

I also started to replay Apollo Justice a few weeks ago, but didn't get very far since the last two months have been absolutely nuts for games.
Title: Re: What are you playing?
Post by: ShyGuy on October 20, 2013, 09:35:51 PM
I picked up the The Bard's Tale in the latest Humble Bundle and am playing it in Linux. Great sense of humor, I can see why it has such a good reputation.
Title: Re: What are you playing?
Post by: azeke on October 21, 2013, 12:15:26 AM
Assassin's Creed: Revelations:
Finished. People who said it was a bad game, can go and eat a bowl filled with something nasty.

It's a great game. My favorite story in entire series so far, great ending and the best ending sequence gameplay-wise of all AC games.

II and Brotherhood had great endings, but it was crazy story twists that made them good. Gameplay was really, really lacking in both.

The ending in Revelation starts as your regular carriage mission and then they turn it on it's head and it becomes something great and crazy. And then it becomes even more crazy in the end. Loved it.

Portal-like levels where we get to know Desmond's and Clay's lifestories were kinda stupid. By the end their sound effects and visuals got too disturbing and i still have to finish Clay's two last levels because it got tad too intense for me (those flashes in church, ugh). Ending of Desmond's missions was great though.

Altair's missions were okay and the final sequence with Ezio lightning the torches and Altair putting them out in the past was wonderful.

Music was also pretty (http://www.youtube.com/watch?v=KWd2FyWdphk&list=SP6350E05FACAB726D) cool (http://www.youtube.com/watch?v=VnsKBsfpAjM&list=SP6350E05FACAB726D).

By the end, i actually started using bombs and they weren't all that bad and pretty useful. It's still stupid they put so much effort on bomb crafting system.

The only genuinely bad parts in the game were tower defense sequences. But i only played them whopping two times during my entire game. Which is again stupid that they made entirely new gameplay system for something i spent about ten minutes in total. I "won" first tutorial-like tower defense mission and lost the second one. After i lost my assassin's den, it took me about two minutes to recapture it, which made this whole sequence even more moot and pointless.

The main part why i enjoy series so much -- 3d platforming is still very much there, and this time they toned down full synchronization considerably, which made it a bit less annoying.

Revelation probably DOES have less content that previous game but do you really want even more collectathon pieces and more generic thief/mercenary/romani missions? I still collected all 100 animus fragments, not for the stupid UPlay achievement, but because i simply enjoy traversing the city by itself.

Assassin's Creed III (Wii U):
This is my first AC game on console and wow... It looks like that bowl of something nasty! I shudder to think how it looks like on 360 and ps3...

Even rather drab Revelations with it's grey/black colour effect was still a great looking game and II and Brotherhood were outright gorgeous looking on PC. Now, this?.. Framerate, jaggies all over the place... I think it's better to play it on gamepad because it's lower resolution hides these flaws much better.

I now have to think long and hard if i will still want to get ACIV on Wii U or should i go back to superior looking PC version...

I am still very early in the game and map hasn't even appeared yet. I really want to see how they did map management on gamepad.

Mario Kart Wii:
Had friends coming over. At first we wanted to try some racing game and i discovered i have no split screen PC racing games! Burnout Paradise has no split screen and has some weird sound issues anyway. After searching around i just gave up and booted up Mario Kart.

It was my friend's first time playing it and he didn't understand much what was going on, and i also completely forgot how to drift. We still had fun.

Donkey Kong Country 2 (GBA):
That sword boss was really great. And i love how vertical the game gets, especially with Dixie where you climb way up and then jump off and glide down to get to places you can't with Diddy.
First game feels almost pedestrian in comparison, seeing how non-linear DKC2 is.

I level warped in four levels or so, which felt cheap, because i didn't actually beat the level -- i just found a secret that teleported me to the end of it. I feel like actually replaying them to get as much stuff as i can.
Title: Re: What are you playing?
Post by: Fatty The Hutt on October 21, 2013, 11:40:31 AM
I picked up the The Bard's Tale in the latest Humble Bundle and am playing it in Linux. Great sense of humor, I can see why it has such a good reputation.
Is this a remake of the old Commodore 64 game? I loved that game as a kid.
Title: Re: What are you playing?
Post by: ShyGuy on October 21, 2013, 02:20:09 PM
I believe it is a "reimagining" It originally came out in 2004 and pokes a lot of fun at common RPG tropes, like killing a rat in the cellar and opening chests in people's home. It looks like it comes with the original three games from the 80s but I haven't tried them yet.
Title: Re: What are you playing?
Post by: Stogi on October 21, 2013, 09:25:41 PM
I played it on Android. It's actually quite deep.
Title: Re: What are you playing?
Post by: azeke on October 22, 2013, 12:50:47 AM
Assassin's Creed: Revelations:
Done. Finished Clay's missions. It was pretty stupid. Stupid ending, rather stupid and unnecessary revelation about the traitor in previous games.

Eh, whatever. I guess these missions are supposed to replace puzzles. Well they definitely cranked up weirdness for these ones.

Assassin's Creed III:
I got over performance hit from PC versions and can play the game without constantly wincing now.

Got to Boston. Map on Gamepad is too zoomed-in, i wish it was displaying bigger part of the city so that i could look further than one block around me.

UI is kinda weird. I don't like how they display historical data. Firstly, the picture and text are angled and take a small part of the screen.

(http://s018.radikal.ru/i528/1310/98/2994d1132d1bt.jpg) (http://s018.radikal.ru/i528/1310/98/2994d1132d1b.jpg)

So much space is wasted. It's hard to read that small font on TV, so i have to lift gamepad closer to my eyes and read it there. Another thing is that you have to press B four or five times to exit from this screen now.

On the other hand they added notifications list, so you can always bring back database entries you missed when you didn't feel like reading. That's cool.

Controls feel a bit more touchy-springy compared to previous games. Your character is too eager to jump over stands and fences when you hold ZR. I will probably get over it.

Other than that it's fine so far.

Rhythm Paradise (Rhythm Heaven) DS:
I got "Superb" on all mini-games half a year ago and so now i am just collecting missing "Perfects". Still got about 10-20 of them. As i said it turned out that in some mini games "Superbs" are much harder than "Perfects", so eventually i will do it.

People who said touch controls didn't work as accurately as they could are wrong. Big gimmick of this game was using touch controls in a very unusual way that requires some practice to master. It is accurate, and even then timing is actually pretty generous (Rhythm Heaven games for GBA and Wii are much stricter with timing).

Like, doing the action not when stylus touches the screen, but when you lift it. Or guitar mini-games when you have to strum it in a very specific way. I'm guessing as usual this went beyond reviewers' learning capabilities and they chose to blame the game instead.
Title: Re: What are you playing?
Post by: MagicCow64 on October 22, 2013, 07:21:53 AM
I was baffled by how much worse nearly every element of AC III is compared to II-rilogy. The parkour controls are worse, the menu system is terrible, the combat is even awfuler than usual, the cities are lame, the side missions stripped down and lazy, story incoherent and hard to follow, main character boring, I could go on and on. I loved Brotherhood, but after III I don't think I'll be touching another game from this series.


Oh also, you're spot on about the Gamepad map. A persistent interactive map could have been a game-changer, but instead they slapped on an ugly, slightly expanded, untouchable minimap. Yech.
Title: Re: What are you playing?
Post by: azeke on October 22, 2013, 07:37:55 AM
Oh also, you're spot on about the Gamepad map. A persistent interactive map could have been a game-changer, but instead they slapped on an ugly, slightly expanded, untouchable minimap. Yech.
Dammit, i was hoping this map was so empty and busted because i haven't unlocked something yet. I'm still very, very early in the game.

Imagine playing AC and just looking down and seeing all targets and icons all around you. And they really should add multiple targets, it's stupid that they haven't done this after so many games. Like you can mark one target as your current one and a few others nearby that you plan to do after.
Title: Re: What are you playing?
Post by: jarodea on October 22, 2013, 09:24:49 PM
This thread started in May, well it's not too hard to sum up the games I've played since then (bold are games I am currently playing):The only one I've beaten is Gunman Clive.
Title: Re: What are you playing?
Post by: azeke on October 24, 2013, 02:41:10 AM
Enough Plumbers (http://notdoppler.com/enoughplumbers.php):
I have dim memories of playing this game years ago and after watching Patrick checking out second one (http://www.youtube.com/watch?v=euTuABkiqc8&t=26m39s), i wanted to play them both again.

What an inventive little game! Really interesting puzzle platformer with cloning mechanics. I was stuck on level 14 for a while, but the final solution turned out to be much easier than i thought.


Ninja Gaiden (NES):
I'm on level 5 (meaning that when i start the game from the beginning every two days or so on my breaks, level 5 is now when i give up). Need to figure out how to do that wall to wall jump. You know the one. Yes, THAT one.

The game is all about patterns, all enemies have predetermined behaviors and they're all very simple to kill individually. Some trouble might start when the game starts spamming them but "don't stop for nothing and keep running" mantra works for majority of the game.

Despite that enemy behaviors are wildly different, majority of them are killed if you simply stop for half a second and slash (range on this sword is bigger than you think). Birds are easy, either duck and wait for them to fly closer and slash or jump over them and let them fly off screen.

Speaking of screen, screen border is actually your main weapon in the game, not only you can simply ignore most enemies by running past them or just by letting them run off screen themselves, you can even abuse it to change the position of especially uncomfortable enemy.

There is one dude in the beginning of level 5-1 who is standing on top of a pillar and throws knifes at you. He is rather bothersome, but you can manipulate screen border near him a bit and he will fall off that pillar. Level 5 also introduces white dudes who throw boomerangs at you -- so far they're the only enemy that you NEED to use power-up against.

Because i have big health bar i find that strategy "harm yourself to abuse invincibility state" (thank you, La Mulana, for teaching me this!) works wonderfully in this game.

Assassin's Creed III:
The beginning of this game is weird. It takes them three hours or so for them to give me full access to the city, before that i just go from mission to mission. Just roaming the city and collecting stuff is one of my favorite things to do in the series and they won't let me until i am done with all tutorial missions.

Even when they give me access, it still feels rather empty:
I don't even know what viewpoint synchronization does anymore, because it sure doesn't unlock any shops that's for sure.

Fast travel system... I still didn't figured it out how to actually use it, so i won't whine much on it yet, but i just hope that you don't actually need to roam around in this underground maze every single time you want to move to point to point. Because that would defeat the whole point of "fast" travel system.

Full synchronization on fort siege mission was annoying. But at least it made me learn some new moves. I like new cornering mechanic and how you can whistle to attract guards. But human shield mechanic is a pain to use, and it's always better just to run away when you see guys starting line fire.

Rifles take too much to reload. I mean what happened, Ezio and even Altair had much better guns with zero reloading time. I know, i know: "MUH REALISM", but this is a videogame. At the very least, they could have added some kind of active reload system from Gears of War to it -- that might have made it more fun. So far, it's better to fire a rifle, ditch it and then pick up another one from corpses that you don't have to reload.

It was kinda funny in this mission how one of my men climbed on top of a roof, positioned himself right above the guard and then jumped off it to kill... a dog standing nearby. Really? I'm not even sure if it was a bug or something but it was funny either way.

Franklin's speech about picking older women for lovers (http://www.youtube.com/watch?v=8JzXG-G3Asg) was absolutely hilarious. It turned even more hilarious when i googled around and found out it's 100% real (http://en.wikipedia.org/wiki/Advice_to_a_Friend_on_Choosing_a_Mistress).


Scribblenauts Unlimited (PC):
A perfect opportunity for my new wireless keyboard and mouse. I tried to play it before but it was hard to play with my setup -- i really don't want to play games on my monitor anymore and my TV is in across the room from my PC.

First time when i tried to play i couldn't really understand the controls, it just didn't make sense. Yesterday i finally got it: the game was made with Wii U touch controls in mind first and foremost and in PC port they didn't bother to change them at all. So this game is actually most controlled by mouse mostly and keyboard is only used for typing.

But controls aside -- this is such a great game. So much fun and charm. Now that i am actually playing it i love it so much and i am so sad that Wii U version was delayed to in Europe until it became completely irrelevant. I could have played this wonderful game on Wii U launch a year ago... In August, i finally caved in and got Steam version on sale for 4 bucks. I would had zero problems with buying this great game fully priced a year ago, WB. Your loss, once again.

I love humour in this game so much. like there are lockers at fire fighters station. What's inside them? Mini giraffe, hungry platypus that will eventually eat said giraffe and a pink fireman helmet.

Most of the puzzles are very easy and but still very fun. Like when you give fire fighters' mascot dog a little helmet of its own, a little fire truck will appear and then the dog will get into it and ride away!

And i love how game is both a guided experience and at the same time gives player some freedom to have fun. I had one mission where i had to make pizza and after i gave the cook tomatoes, dough and anchovies (whatever that is... i only know that from movies), he asked me to add special ingredient of my own.

Of course, being mature well-adjusted adult i am, i added boogers to the mix. Guy who ate this pizza enjoyed it well enough.

Some puzzles didn't really made sense though. Like most of art gallery. It felt like for some paintings, anything could do. When gnome asked to add something on the painting i randomly added a rat and it worked. So either this was a very well implemented Pratchett reference (http://en.wikipedia.org/wiki/Dwarfs_(Discworld)#Cuisine) or anything would have worked.
Title: Re: What are you playing?
Post by: Pixelated Pixies on October 24, 2013, 05:53:21 PM
Currently playing Pokémon Y. Let me tell you, Pokémon is far less monotonous when combined with Jack Daniels and Gypsy Punk.
Title: Re: What are you playing?
Post by: ymeegod on October 25, 2013, 05:32:07 AM
My titles for the week:

Metro: Last Light (360)--loved the first 3/4 of the game but then the story takes a dive in the wrong direction.  Still once in awhile an linear story driven fps is what I need and this filled the void.

Disney epic mickey castle of illusion  (3DS)--talk about disappointed.  Didn't have the Disney 'charm'. 

Devil Survivor 2 (3DS)--kept dying due to cheap shots by the AI and overwhelming boss battles.  Wouldn't have minded so much if they just included an retry option but they don't.  :( 

Ratchet and Clank All 4 One (PS3)--a lot of people bash this game as being the worst in the series but I enjoyed even though I played it offline with just the AI :(.  Captain Quark needs his own game.

Title: Re: What are you playing?
Post by: azeke on October 26, 2013, 05:06:23 AM
Candy Box 2 (http://candybox2.net/):
This game absolutely annihilates my productivity at work lately. I can't get anything done for two days now.

I played first game (http://candies.aniwey.net/) and overall liked it, though it was very obtuse and very grindy at first. While second game also has some slow waiting moments, but in 2, even grinding became so much fun.

Not sure if they made it more clear or i got smarter, but with Candy Box 2 i understood everything pretty much right away. After struggling previously with 1, i know what kind of screwed-up logic it expects of me now, so in first day i breezed through starting phases and puzzles very quickly.

Then i left my work PC on for the night, so that game would keep harvesting candies and lollipops. That helped somewhat in the first game, because you could boost your health with lots and lots of candies, but not so much in 2 -- now all encounters are designed to be impenetrable if you're trying to force yourself through. All of them require you to get some specific item or new ability or potion or something.

Back then, playing 1 i gave up on Developer that comes after Satan in Hell. On 2, i got to castle, and then to Developer again, who feels like final boss, because he has has infinite lives (not just ridiculous amounts like billion or something, it actually says "so much hp!" in his healthbar). Still, looking at my inventory, i still have ways to go, because i barely have 15% of all items in the game.

Just now, on the third day, i came to work and saw some more things to do in this game. What a delightful little HUGE game.

Arkanoid DS (with Taito Paddle controller):
Finally got my order (http://www.nintendoworldreport.com/forums/index.php?topic=36196.msg810477#msg810477) delivered.

Dial feels kinda loose... I read up other impressions and people on forums said that wheel is supposed to have some resistance to it. The one i have -- you can touch it and it goes spinning and spinning.

It still works great though. I prefer to hold with two fingers, but when i gave it to my friend he started to move it with just one finger and it worked for him just fine.

Game itself, well it's Arkanoid, pretty much the same game we played on NES. Same music, same gameplay. There was one weird thing about first levels though -- they don't take entire screen width which is weird considering already low resolution of DS. Hopefully it gets wider so that you can really use that dial.

Dial really make a difference for a game like this, now you can move your ship pretty much instantly across entire field AND still be very precise.

Ass 3:
Full synchronization is so painful in this game. Even the most simple missions become aggravating if you go for 100%, because you have to figure out all the intricacies of controls and all "AI" patterns. I'm on 4th sequence and i think i replayed every mission in sequences 2 and 3 at least 5-10 times to get full sync. It was mostly because of controls and just general lack of polish.

Brotherhood also had that flaw -- that game also had missions (http://www.youtube.com/watch?v=aoKyA1i1E-k) that had completely broken and unrealistic full sync requirements that were nearly impossible to execute with controls of the game. It's like these requirements were written by a person who never actually played the game (which might very well be true considering ridiculous sizes of AssCreed development teams). Fortunately these missions were all optional stuff.

III has these kind of missions right in the beginning of the story, where you just getting to the grips with new controls and mechanics. SO ANNOYING.

In one mission (http://www.youtube.com/watch?v=2O8ixh7reIA) i really wanted to maim and kill every single soldier in that fort (including George Washington and John Fraser) because it wanted me to be completely stealthy, not to be detected and not kill anyone. And it's almost impossible to stay stealthy with these controls -- like, i am hiding in a bush and then make a run for the next bush. I jump over the fence... and cling to a nearby wall instead of hiding in the bushes that are right freaking there. Or i am hiding in the bushes and touch some random barrel or a rock and now Haytham starts climbing this thing, ruining his cover.

They also removed neat stealth feature that Revelations had. In eagle vision you could see trails and routes or the guards so that you could plan your actions. But now it's gone.

Yes, let's make a game with emphasis on stealth and remove stealth features and make new controls that are literally antithetic for all things stealth!

Just now writing this, from the comments of the video linked i knew that i should have switched to fists -- then i could attack guards without killing them. I suspected as such but never actually tried it and thanks game for never telling me this.

Even after doing all these optional objectives you're not done -- you have to find a way out of fort and meet with that indian lady. First time i did all that stealth mission by some miracle and then i thought it was all over and then just ran out of fort and towards her. Of course all the soldiers in the fort saw me and ran after me.

Let me tell you something -- these guys are just relentless. It's very hard to lose them in the forest and the worst part was when i met indian lady and.. she started to fight redcoats that are chasing me. Of course i HAVE to be anonymous to finish this damn mission so i started running circles trying to lose them BUT apparently Zio once she started fighting she keeps fighting, and she started following these redcoats! It was so stupid. I need to become anonymous to talk to you and but i can't become anonymous because you keep following these soldiers! UGH!..


... Woosah... Woosah...

But at least i now figured out that new fast travel system. It's actually very good! You need to unlock new teleportation points by wandering in a maze but once you did you can then move to this point at any moment in the game from the map. Very handy.

Last night i finished Haytham missions. Let me tell you, it was like 2 am and i was very tired and sleepy and but DAT ending made me go "WAIT, WHAT?!" along with Desmond. I literally sat up in my bed. I now vaguely remember something about that reveal before game's release, but thankfully i forgot all of it. Man, it was a great moment!

It pumped me up enough to stay for two more hours playing as Haytham's son. I really liked new tree climbing mechanics -- it's so fast and smooth. Hunting.. was eh, it's okay i guess.
Title: Re: What are you playing?
Post by: AnGer on October 27, 2013, 12:42:00 PM
Been playing some Etrian Odyssey Untold: The Millennium Girl in the new Story Mode. Which isn't bad, but isn't the best thing to happen since the invention of sliced bread. It's what I'd call "a safe bet" and somehow goes to show that it is not the best idea to write a story on top of an existing game from a franchise where FF–esque storytelling was never a part of the engagement.
Title: Re: What are you playing?
Post by: magicpixie on October 27, 2013, 02:24:57 PM
Last night i finished Haytham missions. Let me tell you, it was like 2 am and i was very tired and sleepy and but DAT ending made me go "WAIT, WHAT?!" along with Desmond. I literally sat up in my bed. I now vaguely remember something about that reveal before game's release, but thankfully i forgot all of it. Man, it was a great moment!

It pumped me up enough to stay for two more hours playing as Haytham's son. I really liked new tree climbing mechanics -- it's so fast and smooth. Hunting.. was eh, it's okay i guess.

I've been thinking about that reveal for quite a while now, and I was wondering what kind of impact it would have had on someone who hadn't played any of the previous games.  I thought it was pretty cool the way they played around with my expectations like that.

I've read some reviews for Arkham Origins, and it irks me that so many outlets are down on this game just because it doesn't change anything about the series.  So far, I'm having a great time being the gotdamned Batman again.  Not every game in a series needs to be a revolution for it to be a solid outing.  Of course, 25% off, and being visually stunning on PC helps a lot.  There isn't too much to say about the game, since it's so similar to Arkham City, just bigger.
Title: Re: What are you playing?
Post by: oohhboy on October 28, 2013, 03:04:38 AM
I can understand why Origins is getting marked down. Yeah, you are the GODDAMN BATMAN, but it is too much of the same too soon without the level of polish or innovations the previous games have. It is a game in search for a reason to exist outside of more money and it doesn't have one. It got pushed out the door because it's almost time for next gen and the accounts say that to maximise our profits we should use the engine one more time.
Title: Re: What are you playing?
Post by: ShyGuy on October 28, 2013, 02:09:02 PM
I think there are some nice refinements in Origins. The side missions are better integrated into the story, the design of the characters is generally better, and I think the story is more enjoyable (so far).
Title: Re: What are you playing?
Post by: MagicCow64 on October 28, 2013, 08:10:04 PM
Last night i finished Haytham missions. Let me tell you, it was like 2 am and i was very tired and sleepy and but DAT ending made me go "WAIT, WHAT?!" along with Desmond. I literally sat up in my bed. I now vaguely remember something about that reveal before game's release, but thankfully i forgot all of it. Man, it was a great moment!

It pumped me up enough to stay for two more hours playing as Haytham's son. I really liked new tree climbing mechanics -- it's so fast and smooth. Hunting.. was eh, it's okay i guess.

I've been thinking about that reveal for quite a while now, and I was wondering what kind of impact it would have had on someone who hadn't played any of the previous games.  I thought it was pretty cool the way they played around with my expectations like that.

I've read some reviews for Arkham Origins, and it irks me that so many outlets are down on this game just because it doesn't change anything about the series.  So far, I'm having a great time being the gotdamned Batman again.  Not every game in a series needs to be a revolution for it to be a solid outing.  Of course, 25% off, and being visually stunning on PC helps a lot.  There isn't too much to say about the game, since it's so similar to Arkham City, just bigger.


The problem with the reveal in AC III is that it could have made the game much more interesting if they'd just stuck with the premise that you were playing for the other side. All kinds of ludo-narrative interest there! Which could have been more complicated and engaging than the famed over-rated Bioshock hat trick.


I haven't played Arkham Origins, but I'm encouraged by some of the low-end reviews. It reeked of an expansion pack cash-in from the moment it was announced, and the usually PR-arm aligned Gamespot had the guts to give it a 6/10 for being lame. It's time for reiteration to get lashed.
Title: Re: What are you playing?
Post by: ejamer on October 28, 2013, 10:28:30 PM
Zenonia (3DS) - Meh.  For a game that won a handful awards as an iOS title, I can't really say it's worth playing on your 3DS. From the terrible translation work to the grind-heavy, generic gameplay there just isn't much here to draw you in. On the upside, it is a pretty harmless hack-and-slash that will eat up a bunch of time and isn't actually "bad"... just not the best use of your time or money in my opinion.


Liberation Maiden (3DS) - Probably enjoying this more than I should be. It's pretty mindless action, and I doubt I'll drop significant time into it beyond the initial playthrough... but I like the production values and find the controls to be pretty tight with the circle pad. If this game was much longer I'd probably enjoy it less. Glad I purchased it on sale due to the short length, but still would recommend giving it a shot if the concept (flying a mech over future Japan blowing up lots of stuff in a full 3D environment) sounds interesting.
Title: Re: What are you playing?
Post by: azeke on October 30, 2013, 12:40:09 AM
Candy Box 2 (http://candybox2.net/):
Okay, this here, this game is one of the best games i played this year. Guaranteed top 10 spot from me.

Under the unassuming ASCII-aesthetic hides Skyrim made in browser. And probably it will take you about the same time to finish it, too. I still haven't closed the tab that i opened last week when started the game. Of course most of it was me just standing and grinding for candies and lollipops (very convenient that you can just leave it and do other things, like you know work, while the game plays for you).

As i said despite that combat is very basic, developer still makes some absolutely mindblowing things with it. All battles are either won by grinding or by applying some crazy new trick using items you have.

Two days ago i was stuck and then had to resort to wiki (http://wiki.candybox2.net/). Oh my...

There is so much stuff in it. And the solutions... Wow.

Also -- start clicking everywhere you see. Because i didn't and i was out of a very crucial items very early in the game and later even didn't realize i had entire new area available for me -- i simply didn't recognize it as a place i can go to (ASCII graphics, what are you going to do).

Assassin's Creed III:
I am starting "to get" the controls. Finally. It seems like Ubisoft's solution to scarcity of buildings in colonial America's setting was to make character able to jump across the widest streets. Even if you won't make it, you will land on the street after falling of a roof with seemingly no damage.

About the first stealth mission that i had so much trouble with (because of broken AI and controls that are anti-stealth). There is a person who posts very extensive videos about ACIII stealth missions (http://[url=http://www.youtube.com/user/InTehVaria/videos). He has a lot of insight into the game's (broken) systems and employs them to do perfect runs of stealth missions.

Story... Is okay i guess. I found it kinda weird when game made a small time skip and after teenaged Connor we now have gruff buff Connor seemingly in his thirties now. Okay whatever.

I don't yet understand "restoration of Davenport's mansion" thing. I realize it's replacement for upgrading your town in ACII but i just don't feel it for now. I especially don't like how you have to move from captain's hut to Davenport's mansion back and forth constantly. Either on foot or by water it takes too much time.

Played first naval mission. It was very cool, if a bit shallow. Seeing my crew duck under the fire while my ship is getting shredded by cannonballs is really, really cool.
Title: Re: What are you playing?
Post by: azeke on October 31, 2013, 03:09:30 AM
Pikmin 2 (Wii):
Still can't get over how good this game looks. Those flower petals and seasonal changes every time you boot the game...
Messed around for an hour trying to progress. I only have purple, white and red pikmins. I can see an area with blue pikmins and their onion but can't get there yet. I also have electric gates but no yellow pikmins yet.

Also i forgot how to dig up stuff. My treasure meters goes crazy dinging and i don't know what am i supposed to do. Been a few months since i played it.

Enough Plumbers 2 (flash game (http://www.notdoppler.com/enoughplumbers2.php)):
Started sequel right after beating the first one yesterday. Graphics and animations got much better, and backgrounds and overall style have a bit of Paper Mario look.

Just looking at level select screen you can see the improvements: leaderboards of sorts, more levels and possibly hidden world behind pink tube on the ceiling (?):
(http://i056.radikal.ru/1310/5f/00e099962c36t.jpg) (http://i056.radikal.ru/1310/5f/00e099962c36.gif)

New power-ups are very cool, i liked level with space man where entire level was mirrored horizontally.

Level 9 (http://www.youtube.com/watch?v=tmm4F1npN1c&t=3m48s) was so manic and crazy, i still don't understand how i managed to beat it.

Bayonetta (360):
I am trying to get Platinum on Gates of Paradise (http://www.youtube.com/watch?v=2FIFeGw1Kv4) for a few months now. It's not supposed to be THAT hard and it's not the longest level in the game. I've already platinum'd much longer and much harder levels by now but i have big problems trying to plat this one.

The first hurdle is that alfheim (http://www.youtube.com/watch?v=2FIFeGw1Kv4&t=6m44s) where you have to make five torture attacks. For some reason, if torture attack doesn't kill the enemy it won't count. This additional requirement demands very deliberate magic use from the player. You even have to incorporate taunt-dancing to increase your magic bar into your tactics to properly finish it.

Still, the best way to increase magic is to hit enemies, so for this level you have to use the fastest weapon you have, preferably the one that has small damage (so that you won't kill enemies too fast leaving you without the chance to execute torture attacks on them). Guide recommends using sword, but i am using lightning claws.

Even verses after that alfheim are troublesome: right after that you have two pairs of Graces and Glories (http://bayonetta.wikia.com/wiki/Grace_and_Glory) (as in -- four fastest and the most dangerous enemies in the entire game, yes, including bosses). By this point i already beat one pair of them in the alfheim but i did with torture attacks in mind so switching to regular fights where you just have to kill as fast as possible and don't have infinite retries is desorienting.

And after that i still have more troublesome verses. I am especially bad at laser corridor sequence (http://www.youtube.com/watch?v=2FIFeGw1Kv4&t=28m56s) -- simply because i don't really have much opportunities to train for it because it is so late in the level.

Also it's funny how Bayonetta is still the only game that makes me literally sweat. I have to wash and change after especially intense sessions.
Title: Re: What are you playing?
Post by: magicpixie on November 02, 2013, 01:22:56 AM
I picked up Splinter Cell Blacklist shortly after launch for the PC, but there were some major issues with running the game in DX11.  I couldn't get the game to start up without crashing, so I angrily put the game aside, hoping for some patches.  I decided to boot the game up tonight, and after patching the game, everything seems to run fine now. 

I probably enjoyed Conviction more than most people, but I can see why people were upset with the direction the series took.  So far, I'm really enjoying Blacklist, with the exception of the new VA for Sam Fisher.  He isn't bad, it'll probably just take some more getting used to.  I really like the way the game is balanced toward the three play-styles; it really feels like you can play whichever way you choose.  Personally, I enjoy the "Panther" play-style the most.  Ghosting missions can be tricky in spots, but it's definitely a very rewarding feeling when you get a section right.  I'm curious if anybody actually predominantly uses the "Assault" style; I don't feel those kills are at all satisfying.

I was really ticked off at Ubisoft for releasing a broken game on PC for a while there.  While all is not forgiven, being able to play Blacklist is making me feel a lot better.  The game feels a lot more complete than the previous games, while the balance between the different play-styles is, to me, easily the best.

Edit: Still loving the game so far, trying to Ghost as much as possible creates a lot of these incredibly tense moments that are so much fun.  I find it helps to be decisive in your movements, as it seems that any kind of hesitation or delay on my part always ends poorly.  Movement on the left joystick is a bit touchy for me.  I kind of wish the pressure sensitivity for the different speeds Sam can move at could be adjusted.  I feel it's too easy to get up to a running speed, while the sensitivity range for crawl speed is too small. 

Conversely, I've just completed a section of forced combat that was just... dreadful.  I get why they put these sections into the game, I just hate them.  Normal levels are designed to be a sandbox for you to play in, with plenty of options for stealth and general ninja-ry.  The forced combat sections remove way too much of the freedom and I felt like I had to cheese the game to get through them.

Speaking of cheesing the game, some stealth elements are way OP.  I was doing one of the side missions for the cyberhacker dude(can't remember his name) in Pakistan, and it's basically horde mode.  I found a stairwell with a pipe running along the ceiling that I could cling to, with a dark corner to hide in.  I could basically hide on the pipe and, with enough patience, defeat all enemies.
Title: Re: What are you playing?
Post by: ejamer on November 03, 2013, 03:41:38 AM
SteamWorld Dig (3DS eShop):  So this game received a lot of positive word of mouth. I wanted to try, but was a bit skeptical that it would live up to the reviews. Glad to admit that I was wrong: the game deserves every bit of hype it's received.


My only complaint is that digging starts off a bit slow... but a steady stream of power-ups helps to make the game more complex as you progress, and new environments and caves to explore ensure it stays compelling. This is one of those rare games that I've had a hard time putting down, playing late into the night at twice so far when I really should've been resting. Even typing this up makes me eager to go play again right now... in fact, I think I will. You should too!
Title: Re: What are you playing?
Post by: magicpixie on November 03, 2013, 12:54:42 PM
Battlefield 4 on PC.  I'll admit to being one of "those" people who actually enjoys the single-player campaigns of these kinds of games.  I've heard this one is really short, but from what I've played it is a massive improvement over Battlefield 3.  I still don't like the tendency of these games to just drop you into a random soldier's life with no explanations.  I often feel little connection to the story because the game drops you into these campaigns with no clues as to what the heck you're doing.  Sometimes, you don't have any idea who you're shooting at, or why.  It gets worse when, as the story progresses, things actually get even more vague and aimless.

Only played the first mission so far, but everything feels a bit tighter than in 3.  I'm having much more success picking off enemies, and graphically, the game is just tits.  One thing I don't like is the suppression system.  When you are taking fire, stability is significantly reduced, and it feels like no matter where you aim, you will miss.  It's a feature that's been around for a while, and has been tweaked endlessly, but it seems that no matter how they tweak it, they can't seem to get it right for everybody.  YMMV.

If you've played one of these types of games before, you know what you're in for: big set pieces, plenty of explosions, and spotty AI.  These kinds of campaigns are all about "go big or go home" and technically, Battlefield 4 is backing that up.  The way this game looks, it has no right to be running 1080p/60fps, but it is, and that astounds me.  If the PS4 can match/approach this, it'll be a fantastic launch title to add.

I've only been playing the game through my TV speakers so far, but I'll try with my headphones later.  So far, the sound is, as expected, excellent.

I like the scoring system they've added to the SP game from MP for your actions.  Headshots are worth more than regular kills, you can get points for "squad kills" which I assume is just another way of saying assist, and there are bonus points for killstreaks.  I don't remember, but I think that's a new feature for SP.  I believe mission scores are linked to SP weapon unlocks, so there is an added incentive to perform better during your missions.

For as much flak as these set-piece shooters receive, I usually enjoy myself for however little time they last.  It really is like being in a Michael Bay movie.  Or course, the real meat of these games is in multiplayer, which is another beast altogether.  EA are having issues with their PC servers, don't know if that is happening for their console versions, but they had plenty of issues with Battlefield 3 servers, too.  It reminds me of just how crappy an online-only console would have been.  I remember Battlefield 3 had an issue where I(and just about everybody else) couldn't get into a match for over a week, though, that was apparently due to hackers.

On a side note, I really miss arena shooters like UT.  I understand that the proliferation of console shooters(and the subsequent rise of controllers) means that there is less appetite for that style of game, but I really wish somebody could revive that genre.  I'm really hoping that Titanfall can approximate that style of gameplay, which CoD multiplayer actually does feel like at times.
Title: Re: What are you playing?
Post by: azeke on November 03, 2013, 11:55:32 PM
Bayonetta (360):
This weekend was all about Bayonetta. Got platinums one two levels and now working on the third one.

Facing Grace and Glory -- most challenging enemies in Bayonetta, made me appreciate Kamiya's attention dispersion trick he does to make his games hard.

You can't concentrate just on one enemy you're currently fighting, other guys on background aren't gonna just wait and stand there. You have be aware of where they are and if they're about to launch their attack.

Grace and Glory make this task especially hard. First of all, they always come in pairs. Secondly, both of them are the fastest enemies you'll ever meet. They strafe and jump all around the arena even if you manage to catch one of them in your combo the second one can still get you from where you don't see him and will kill you in three undodgeable hits.

And the worst thing, is in later levels, you will get to meet Gracious and Glorious (http://bayonetta.wikia.com/wiki/Gracious_and_Glorious) who are same enemies but removed of one single weakness regular GnGs had -- now it's nearly impossible to pull Witch Time on them. These two are the only thing between me and Platinum rank on "Paradiso: Sea of Stars".

You can see it as early as Viewtiful Joe. Wonderful 101, as the most recent game is ALL about dispersing your attention. You see the entire battlefield and have to look out for everyone.

Also i randomly found out that you can teleport (http://bayonetta.wikia.com/wiki/Umbran_Spear). I am playing this game for almost a year now and only now figured it out. What a game. Also description for this ability is absolutely terrible -- when i bought i had zero idea how to use it.

Assassin's Creed III (Wii U):
That combat system... is ridiculous. You can just spam counter button and pull of ridiculous kill streaks. I even got to use human shield mechanic a few times. It's still super janky and unreliable.
Title: Re: What are you playing?
Post by: azeke on November 05, 2013, 01:42:45 AM
AiRace Speed (3DS):
This has become my new game to play while in toilet. Previous holder of that dubious title was Zen Pinball. Online leaderboards make both these games very addicting. I am constantly motivated to shave off one more millisecond off my friend's time to be number 1. Only to find that he/she improved my time even more on the next day.
Some funny achievements there too, like crashing right before the finish.

Rayman Legends (360):
I really like "replacement" control scheme for touch-based Murphy levels. I played Rayman Challenge and also own full game on Wii U, so i can actually compare. That's why i decided to finish singleplayer on 360 first, and then i miiiight do the same on Wii U...

Interestingly, online stuff on 360 is less smooth than on Wii U. When i entered Challenges mode, there was a loading screen to connect to Ubisoft servers, while Wii U version never does that, you just enter it and bam -- you're there. Weird.

Going from Wii Classic Controller and GamePad to Xbox controller to play Rayman is a bit weird at first, but doable. Mainly i missed d-pad.

Still can't get over how much the game seems to be lacking in content compared to Origins. Third of the levels is ripped directly from Origins and yet they still have less teensies to collect than previous game did (teensies here are like stars in Mario 64)? And not only teensies, but Legends also less worlds (again, one of the worlds is Origins levels)?

The game is still very solid though. Music is great if a bit rehashed from previous game (or it's just because i played Rayman Challenge App too much and hear all these tracks there).
Title: Re: What are you playing?
Post by: ShyGuy on November 05, 2013, 12:39:32 PM
What is the replacement control scheme for Murphy levels?
Title: Re: What are you playing?
Post by: azeke on November 05, 2013, 01:53:53 PM
Originally on Murphy levels, you control things by touching and dragging stuff.

On 360, PS3 and i'm guessing PC, you control your character as usual and just have to press B button to move things around in predetermined manner.

I really like it because that way you're not losing control and still platforming.
Title: Re: What are you playing?
Post by: magicpixie on November 06, 2013, 11:26:12 PM
So, I've been playing CoD: Ghosts on PC since GMG had a pretty nice deal on it.  There have been rumours that the Xbone version has a pretty steady framerate, while the PS4 version has a few framerate drops here and there.  I'm inclined to believe that, because, for whatever reason, Ghosts runs crappier than BF4 does on my PC, and that's just silly.  The game looks okay, but you can definitely see it's current-gen heritage.  At times, it feels like they just threw some effects in because they could, without really giving much though to optimization.

The campaign starts off pretty awesome, in my opinion.  It's like the team thought "Well, we've done nukes before, what can we do to kick it up a notch?"  Giant space lasers, thank the Good Lord Reagan.  The general plot of the game so far is more interesting to me than the previous entries in the series, but the execution is as ham-fisted as usual.  The Giantbomb guys were saying they took the shortcut to making you care for the characters by making them familial connections... and a dog.  I think I agree with that assessment, and it isn't a really effective technique, really.

I think I enjoy the MP from CoD more than I do Battlefield's.  While Battlefield effectively mimics large scale warzones, the fast-paced gameplay of CoD really does remind me of old-school arena shooters, minus obvious things like rocket-jumps.  I think everybody knows what they're getting into with the CoD series, and if you aren't already tired of it, you've already probably bought it.  I was just trying out the new "Extinction" mode and it was a lot of fun.  It isn't very different from the other wave-based survival modes that have been packaged into games lately, but I do think this one is worth playing.  I dunno if previous versions had them(Black Ops II did), but Ghosts gives you the ability to play MP matches against bots, if that's your thing.  I played a few rounds of free-for-all earlier, and the bots are competent.  I tried an 18-player match on one of the larger maps, and it was just a clusterfark.  There seem to have been a lot of complaints about spawning in this game, and I totally agree.  It feels like spawn points are poorly thought out, and I swear I saw multiple people spawning together.  I tried a 10-player match on the same map, and I had a much better time.  I never went too long without seeing any action, but there was time to strategize and build some tension.

So far, Ghosts is... meh.  I don't think I would recommend it as a next-gen title, unless you have to get your fix and you are abandoning current-gen completely.  I'm fairly certain that Xbox Live and PSN communities will be strong for the foreseeable future.
Title: Re: What are you playing?
Post by: azeke on November 07, 2013, 12:49:28 AM
Luigi's Mansion 1:
Ehmm... What's up with these controls? They don't feel good in either "standard" or "sidestep" variant. It's like they put RE style tank controls on BOTH sticks.

This is what messes me up when catching ghost. Or they just break away randomly and then you have to do the routine where you stand with your flashlight off in the middle of the room luring ghosts out again.

Bayonetta:
Got Plat on Temperantia level and then got Pure Platinum on Prologue for the heck of it.

Unlocked Sai Fung (Bruce Lee style gun nun-chucks). They are very cool looking (http://www.youtube.com/watch?v=-Q45V7PEpMQ), but so, so weak. Not even all that good to raise combo points -- lightning claws are still better.

After struggling in Alfheims enough, i finally caved in and started using cursed sword Shuraba. It's SO much easier now. Sword is very fast and has very different combos from other weapons and that throws me off a bit.

After figuring out teleportation trick i started using Z targeting in this game more. Dodging with Z targeting (RB, then press B when someone attacks you) is more precise and much faster than pressing right analog trigger. Still it's not ideal to constantly keep focusing, so i sometimes switch between two and change my fingers positions accordingly.

Made a quick reconnaissance run into Broken Sky level. Seems doable enough. Jeanne's hair weaves that keep destroying the plane while i'm going though the level are annoying though.

With that i have only 3-4 levels left from full Platinum on Normal. Tower to Truth is gonna be rough, but aside from that -- should be easy enough. Couple of boss levels, one gimmick Space Harrier level. The end is near.

Super Mario Land 1:
DAT third world. All these random easter island statues running and flying around...

I kinda like how different the game feels. Not physics, no, it sucks. I mean levels that are designed completely differently than in other Mario games.

All other Mario games make their levels allowing and encouraging you to just run through them, pressing run button all the way.

SML constantly stops you. Enemies are positioned to kill you if you try to run through them head on. It more like a Sonic game in that regard.
Title: Re: What are you playing?
Post by: magicpixie on November 10, 2013, 01:01:24 PM
Call of Duty: Ghosts - for all the flak this game is getting(and deservedly so), there is a core here that is fantastic.  The tech issues are well-known, the netcode is as it always has been, but the game just feels tight when you get into it.  I got a message upon startup saying that new automatic graphics optimization settings were available, and I decided to let the game choose mine.  It turned down the res and graphics options and made everything look like a pixelated mess.  Strangely enough, it was easier to spot and target enemies at mid-long range.  It kind of reminded me of days past when people would play FPSes @ 640X480 for the faster framerate and being able to better discern enemies from the environment.

Battlefield 4 - good lord, EA have released yet another buggy mess.  However, when everything works as it should, the experience is unrivalled.  Level destruction and deformation is awesome, and maps often look completely different at the end of matches.  It is almost crucial to play this game with a group of friends in a squad just for the advantage that being able to communicate and support each other takes the game to a whole new level.  "Levolution" feels like it's being ignored by the community right now, partly because the skyscraper crashes servers, and partly because after a while, it loses some of the "wow" factor.

Ace Attorney 5 - I'm slowly digesting this one; I just started the third episode.  I love the charm and personality of the series, and it's packed in this game, too.  I love the graphic style, and the animations are great.  The localization is a bit spotty, as I've noticed numerous errors already.

Assassin's Creed III - After watching a few Let's Plays, I'm really excited to play Assassin's Creed IV on PC.  I'll be getting a new video card next week, and it comes with a code for ACIV.  In the meantime, I restarted III on PC, and so far, it's better than I remember.  It might be because the Haytham part was the best part of the game, but I'm also playing the game a bit differently.  I'm going for 100% sync on missions, and really trying to get the most out of how those missions are designed.  I don't know how far I'll get before the 22nd, but hopefully I can get more out of this run than the first.
Title: Re: What are you playing?
Post by: azeke on November 12, 2013, 02:00:52 AM
Bayonetta:
This is gonna sound weird, but Bayonetta actually makes for a great pick up and play game.

You can catch 10-15 minutes before going to work and then resume the level after getting home in the evening. Missions within levels are pretty short and you're free to turn off console between missions to resume next time.

And it's more or less endless: there are always things to strive for: if you're done platinuming (i'm almost there, i'm in the middle of Tower to Truth and it looks promising enough and after that only two boss level left) you can go for Pure Platinum, if you did that you can go for harder difficulty and so on.

This makes me wish Kamiya made 3DS game in this style.

Space Harrier tribute level that i Platinumed this saturday is actually not that bad. Once i understood combo system, it became much more enjoyable than on first playthrough.

Earthbound:
Starting to enjoy it more. I usually don't like RPG (or anything with numbers). Finally getting into game's humour.

Dark Souls (PC):
In what world this can be considered a "hard" game? Hype around this game is stupidly ridiculous. I am really starting to suspect people who think this is supposed to be hard don't really play videogames much at all.

Yes you die, a lot, but your death means so little -- you keep all your items and stats, you even get your potions refilled. The only thing you lose is money (souls) and your time.

Just don't act stupid and you'll get through. Yes, there are some traps, but they're not even the same galaxy as, say, "La Mulana" or "Milon's Secret Castle". And again, you can resume all your progress by coming back anyway.

Black Mesa:
I was stuck in fridge for some reason. And just as i got out of it, game crashed on me.

I started playing it year ago trying to get more comfortable with dual analog controls on FPSs (my idea was to pick the game that is slow enough for me cope with unnatural controls), HL2's controller support isn't perfect but workable.

Link's Awakening:
Did color dungeon, it's pretty insignificant both as a dungeon and with it's reward.
On the last boss.

Super Mario Land:
Also on the last boss. I didn't expect him just to pop out right after i beat previous one. I was all prepared to to see Daisy turn into monster once again, but nope -- new boss. Classic Arino moment.

Viewtiful Joe:
Got through Hulk Davidson. His level was pretty annoying with puzzles. Hulk himself was pretty tough (he's fun though), but it becomes doable once you figure out patterns. Videogames! And of course, this game has a shmup level too...
Title: Re: What are you playing?
Post by: Stogi on November 12, 2013, 06:57:54 AM
KINGDOM OF ALAMOR

Playing this because it was free on PSN Plus. Gotta say, it's pretty entertaining. It's like an RPG and God of War were mashed together. I like the fact that I can reset all my level up points at any given time for just some cash. That means I can go stealth mode for part of the game, pay some money and reset, go beast mode with a great sword, pay some money and reset, and then destroy people with meteors as a sage. Nothing is set in stone.

The gameplay is really the only reason to play this game. The story is more of the same J.R.R. Tolkien-esque bullshit of evil races, smart small races, monsters and beasts. The gameplay, however, is fun. Simply that; it's fun. I like how can I change my approach at any moment. I also like that there is an incentive to use all of your talents. Doing racks up a bar much quicker than spamming an attack and at it's peak, you can go Super Sayain.

Anyway, check it out if you like RPGs and God of War and free.
Title: Re: What are you playing?
Post by: azeke on November 13, 2013, 12:52:19 AM
Bayonetta:
Platinumed Tower to Truth and now i am just two boss levels away from full platinum row on normal.

Feels pretty good.

While i am 97 hours into the game i still didn't use most of the weapons. i only used guns, shotguns, bazookas and lately lightning claws. Still have to learn how to use whip and sword properly.

Dark Souls:
Played for another hour. Killed that tall black armour dude. Used the same trick as before for both previous bosses: lured him out and positioned him near ladders, then climbed to the roof (he can't climb) and jumped off swinging with an axe. Then few dodges and i repeat the routine.

Now i think i have to kill that steel boar thingy. Game gave me special skulls that attract monsters and i tried throwing them from the bridge above hoping boar will stand where i will be able to do the same jumping trick, but no dice.

Still have no idea what humanity system does. Or kindling. Or reverse hollowing. Sometimes i get humanity as an item and sometimes it just says i have 1 humanity.

Whatever.
Title: Re: What are you playing?
Post by: MagicCow64 on November 13, 2013, 03:05:28 PM
Bayonetta:
Platinumed Tower to Truth and now i am just two boss levels away from full platinum row on normal.

Feels pretty good.

While i am 97 hours into the game i still didn't use most of the weapons. i only used guns, shotguns, bazookas and lately lightning claws. Still have to learn how to use whip and sword properly.

Dark Souls:
Played for another hour. Killed that tall black armour dude. Used the same trick as before for both previous bosses: lured him out and positioned him near ladders, then climbed to the roof (he can't climb) and jumped off swinging with an axe. Then few dodges and i repeat the routine.

Now i think i have to kill that steel boar thingy. Game gave me special skulls that attract monsters and i tried throwing them from the bridge above hoping boar will stand where i will be able to do the same jumping trick, but no dice.

Still have no idea what humanity system does. Or kindling. Or reverse hollowing. Sometimes i get humanity as an item and sometimes it just says i have 1 humanity.

Whatever.


I would highly recommend playing through Dark Souls with a guide. It's systems and items and whatnot are just too arcane otherwise, especially if you're playing offline. But here's one tip: do NOT use the Fire Keeper Soul you find in the church, give it to a Fire Keeper to boost your estus.
Title: Re: What are you playing?
Post by: azeke on November 14, 2013, 11:24:17 PM
I would highly recommend playing through Dark Souls with a guide. It's systems and items and whatnot are just too arcane otherwise, especially if you're playing offline. But here's one tip: do NOT use the Fire Keeper Soul you find in the church, give it to a Fire Keeper to boost your estus.
I had no idea what you just said, but thanks i'll keep that in mind.

Manual that comes with a game is a joke, twelve pages and only one has anything to say about game's mechanics. Everything else is keyboard controls (that i don't use) and online stuff notes.

Bayonetta: (360)
Done. Platinumed last level, unlocked Jeanne, unlocked endless Angel Slayer mode (http://www.youtube.com/watch?v=IIcoFOosS9U).

Tried out playing as Jeanne. It's kinda funny to see two Jeannes in cutscenes. She loses Witch Time on dodge (still can do it by parrying with Mahaa Kalaa though), but instead you're getting infinite dodges.

Also tried out sword in Angel Slayer. Wow, it's actually easy mode -- you can just spam X and will have endless ridiculous combos.

Not sure if will go for hard playthrough. My entire platinum run clocked to seven hours, so realistically i might do it in one two days. Maybe to prepare for Bayonetta 2 sometime next year.

But for now -- i am done. Wow. Put over 100 hours into it.

Punch Out!!: (Wii)
Played it on GamePad while watching TV. Not sure if i got better or GamePad has less lag than TV but i did better than last time i tried it on Wii U.

Because i was constantly distracted by TV i noticed that theoretically you can play blind jut going by sound cues, similarly to Rhythm Heaven games.

I'm stuck on contender mode Hondo. His hondo rush move is what does me in. At least i am able to properly block half of the times now.
Title: Re: What are you playing?
Post by: azeke on November 17, 2013, 11:13:40 PM
Ninja Gaiden (NES):
Got to fifth boss, big gladiator dude. No idea how to dodge his fireball attack or if i even can.

Punch-Out!! (Wii):
Yep, TV lag is definitely there. Switching between Gamepad and my TV made it really obvious. My plasma ideally should have very little lag in game mode, but it's there. Maybe it's something to do with Wii mode...

Skullgirls (free weekend on Steam):
Couldn't even get through first stage in story mode. Impenetrable.

Viewtiful Joe (GC):
Breezed through shooting sky stage and spent a few hours fighting shark boss. His fight made realize how cramped the screen really is in this game. Joe is relatively big and he can jump as high as entire screen, so visible area is very limited.

Shark dude and Hulk Davidson both have very fast attacks that can span many screens and ideally you should be able to tell where they're coming from at any moment. But when they go off screen, you can't see them and when Gran Bruce appears on screen with his chomp attack you barely have a second to react and dodge it.

Sound cues help somewhat, but i wish there was an option to mute music a bit.

Solution for shark boss is to be aggressive. He replenishes his health so you need to deal as much damage as fast as you can. You need to spam zoomed-in kicks and keep hitting him at all opportunities.
Title: Re: What are you playing?
Post by: magicpixie on November 18, 2013, 07:33:18 PM
Ace Attorney: Dual Destinies: Just beat the third episode, and I'm am, once again, totally in love with the series.  There is so much wackiness stuffed into each of these characters, I'm wondering if the creators of this game got into Rob Ford's personal stash.  Every episode so far has managed to make a character my favourite with each quirk. 

Also, my new video card arrived today.  Special thanks to Canada Post for updating their tracking system to show that it was delivered Friday afternoon and making me lose my **** over the weekend.  Redeemed my Assassin's Creed IV code, and now I'm just waiting on uPlay to let me activate the game.  In preparation for this game, I almost beat Assassin's Creed III again; I'm very near the end, but I don't feel the need to push through completely.  I found this run much more enjoyable than my first, possibly due to skipping every optional quest.  I found that I enjoyed Connor's character much more this time(mostly when he was an "adult").  The biggest complaints about this game still exist.  The intro/tutorial section is way too long, and some of the mission failstates aren't exactly clear.  I feel like the AI's detection ability isn't consistent enough to make this a legit stealth game ala Splinter Cell.  The naval battles are awesome, and they looked great on my PC.  I hope that ACIV actually improves on that, and by all accounts, they have.  Free-running is mostly good, with the occasional times where I would want to go one way, but the game would interpret my input completely differently.  I think the game could have done a better job of helping you keep track of enemies in combat.  There were occasions when enemies would be off-screen, and it would be really hard to see when they were going to shoot you in time to take action.  Eventually you kind of get used to working around that, by being more aware of your environment, and limiting your exposure to those situations.

Also wanted to mention that, to celebrate the release of NFS: Rivals, I jumped back into Most Wanted for about 20 minutes.  I didn't do any races/events, I just drove around the city.  At first, I couldn't get the hang of the controls: a) since I've been playing so many sims with my wheel recently, and b) the handling model feels so foreign to me.  It took me about 2 minutes to get reacquainted with the handling and controls, which is definitely a credit to the system.  I'm not sure the same could be said the going back the other way.  Still not sold on Rivals, hearing that the framerate is locked to 30fps on PC is kind of a bummer.
Title: Re: What are you playing?
Post by: azeke on November 18, 2013, 11:52:55 PM
^ It's actually very cool how videocard manufacturers bundle games with their stuff. That's how i got Brotherhood.

While AI in ACIII does ruin stealth i think controls are an even bigger problem.

Split Second (PC):
I think we and my pal have finally found our split-screen racing game.

We also tried out Blur, but it felt off, mainly handling and weird drifting. It was still fun enough in "poor man's Mario Kart" way.

So, Split Second. Explosions and stuff. You're like "oh, oh, i wonder if i can crash this tower!" and "look at this hanging truck! and BAM here it goes down". It's pretty Bay, i know, but i am not judging.

Bad thing is that you have to unlock most of the stuff in single player. And there is no local co-op campaign. So if you just want race with a pal from the get go you only have three maps and three cars to choose from.

Whatever, it's still fun.

Punch Out!! (Wii):
Finally beat up Hondo in title bout. Had to prolong till round 3. Knocked him out two times in first two rounds but couldn't do it third time -- not enough time and Hondo Rushes that are nearly impossible to block (especially coupled with TV lag).

At least he had enough in third round and didn't get up after his fifth KO.

According to his profile it took me 50 or so tries to beat him. I'm pretty sure i had less trouble with Sandman before. Title bout mode Kaiser was also surprisingly hard as i remember (he had unblockable instant knock-out attack).

I am now fighting Bear Hugger. Oh man. That squirrel of his (http://www.youtube.com/watch?v=zC4OdtmwnnU). Super entertaining fight. It's not just adorable, it's also a gameplay element -- you have to watch out for that squirrel to know that this is a delayed attack.

Animations in this game are just amazing. And so full of little details. Like Hondo reading his "manga" comic books in between rounds. You can even tell that he reads it from right to left!

And the moment you're knocked out camera instantly flies away from your view to show you falling down -- it's so fluid it really takes you away by surprise first time this happens.

And recovery after almost knock-down (http://www.youtube.com/watch?v=9XCSB16vlgY). Very empowering.

I am still not sure how energy system works (that number inside heart near my health). It's probably something like stamina in action games.

Probably the only thing i don't like about this game is pointer controlled menus. It's a small nitpick but i just don't like that i should constantly switch between NES style and vertical orientation all the time.

God of War (uh... PCSX2, i guess):
Oh man, so much macho bullshit. Rather laughable at how hard they try. Voice acting... Kratos is better than others, but some of the gods are pretty bad.

Gameplay wise, it feels rather shallow after playing VJ, Bayo and W101. Maybe combo systems will get more involved later on.

I'm still not comfortable with dodge put on right stick. Fixed camera also messes me up a bit. Probably that's why took me too much time to take down Hydra.

Levels have alternate routes? From what i see there are two ways to go into Athens. Cool, i guess.
Title: Re: What are you playing?
Post by: AnGer on November 22, 2013, 11:11:48 AM
The Legend of Zelda: A Link between Worlds (3DS)

This is probably the game that comes closest to what I want Zelda to be. It is non–linear save for a few dungeons, none of the items are completely limited to a respective dungeon (like in Twilight Princess, where you had an item and never used it again after finishing "its dungeon"), they do fun new stuff with the items, the music is awesome, the dungeons have some neat extras that reward exploring, rupees are worth something again (yay), gameplay is fast–paced, there is only very little you need to do before getting to a dungeon... I'm in love with this.  :D
Title: Re: What are you playing?
Post by: lolmonade on November 22, 2013, 02:08:27 PM
My PS+ Membership has resulted in me having more games than I can probably ever get around to playing, but I decided to dive into Hotline Miami for the Vita.  I hadn't heard anything about the game before playing it, but I have to say I've really become enthralled with it.
 
There's some thin storyline of the main character being a vigilante/serial killer who wears animal masks taking out houses full of henchmen (Russian mob?), which is also interlaced with short segments occasionally depicting you talking to 3 people in a dark room wearing animal masks while they speak in vague questions & accusations. 
 
The gameplay?  It's like if you took the controls of Smash TV, and instead of being in one room with waves of enemies, you have to navigate a building to take-out armed enemies & animals (so far, I'm not sure if there are more enemy types later in the game).   You can use doors to stun enemies, and you can use weapons (pipes, clubs, machetes, swords, guns) to take out enemies, but guns make you more easily detectable from enemies nearby.  I have a few gripes with the gunplay, but all in all it's very addicting to string together kill combos & clear-out a floor in a quick, efficient manner.
 
Definitely would recommend this to anyone to try out, as long as you don't mind a violent game.  Definitely don't pass it up if you have PS+.
 
 
Title: Re: What are you playing?
Post by: azeke on November 22, 2013, 10:48:45 PM
It's a crime to write about Hotline Miami and not mention it's amazing music. These tracks coupled with overall atmosphere will make feel you like serial killer yourself.
Music is the best part of it, considering gameplay while very good was hampered by numerous critical bugs in PC/Steam version.
Title: Re: What are you playing?
Post by: ShyGuy on November 23, 2013, 04:01:03 AM
Played two games with my cousin tonight:

Assassin's Creed 4: Black Flag (PS3) suprisingly good! At least the first couple of hours. Great looking, with a charming protagonist and an intersting environment. This is the first AC game I have played since AC1 (which I didn't care for) Maybe I will pick it up for the Wii U.

Young Justice: Legacy Think of the graphics of the early PS2 with some of the worst looking cut scenes I have ever seen. The brawler style game play is also clunky, boring and repeptitive. Too bad. The Wii U didn't miss anything!
Title: Re: What are you playing?
Post by: Adrock on November 23, 2013, 07:18:55 AM
Super Mario 3D World
It's bangarang.

Peach's floaty jump isn't as useful as it was in Super Mario Bros. 2, mostly because it doesn't last long. I may switch to Mario because Peach is noticeably slower than the other characters. I'm still trying to get the hang of the cat suit. Sometimes, I press the wrong button when trying to climb.

It's obvious that the game was built for four players so the stages feel rather large while playing solo. I wouldn't necessarily call that a negative. It just makes avoiding enemies a lot easier than it was in Super Mario 3D Land. That makes the game even easier than Mario titles typically already are. It may (and probably will) get way more difficult later on.

The graphics are excellent. They're as good as graphics in a Mario games are ever going to get unless Nintendo changes the art direction. There are no jaggies or pop up and from what I've read, the game runs at 60 frames per second all the time, even when there are things everywhere. Not that Mario games will never impress again or can never improve in terms of graphics (since what can be done with art can't really be quantified), but the art direction doesn't really lend itself to looking better than it does here. For what Nintendo has been going for with the Galaxy games and 3D Land, they topped themselves off with 3D World.
Title: Re: What are you playing?
Post by: lolmonade on November 23, 2013, 07:35:55 AM
It's a crime to write about Hotline Miami and not mention it's amazing music. These tracks coupled with overall atmosphere will make feel you like serial killer yourself.
Music is the best part of it, considering gameplay while very good was hampered by numerous critical bugs in PC/Steam version.


You're absolutely right.  That music is what really brings you into the game and makes it so atmospheric.
Title: Re: What are you playing?
Post by: azeke on November 29, 2013, 02:25:55 AM
Bravely Default (demo):
Know what? This feels a lot like mobile game. Like you can unlock stuff with time using your streetpasses to speed it up (and full game can use real money for that?). And you can use your sleep time? Definitely sounds like mobile game.

Otherwise it's a regular RPG with new gimmick -- brave and default system. It's really cool how you can abuse braves and kill lesser monster in one hit.

Interface was kinda confusing at first, but it's actually really fast and comfortable.

I really like how models of my characters change depending on jobs. I chose one of my guys to be performer and now he looks like Elvis and other funny anachronistic stuff like that.

I'm on devil girl boss in demo. She keeps killing my dudes with hurricane spell in one hit. Maybe i need to level up to get through her...

Sonic: Lost World (demo):
Hey, this is actually a very nice game! Looks nice and finally -- it's a 3d Sonic game with controls that work (for me). I usually play it like Mario -- slowly and methodically collecting stuff, usually on first running speed (pressing ZR).

First level alone has like 20 alternate routes, lots of replay value, maybe even too much because collecting all the red stars will take you five-six replays of the same level.

Mii Force (3DS streetpass game):
Also feels like mobile game because of how it keeps eating your streetpasses and coins to keep playing.
The game itself is very solid shooter. Rotating slots mechanic is really cool. Achievements and hats as per usual for streetpass games.

Probably best streetpass game of them all.

Toki Tori 1 (Wii U):
After enjoying Toki Tori 2 so much (second best game on Wii U, after Wonderful 101), i had to buy and play first game (and it's just 2 bucks anyway). TT1 is very different from second game which had metroid elements and had no items, first game is more like a regular puzzle platformer. The only thing common is main character and how hard some of the puzzles are.

It's really cool that game has touch interface. Makes for a great game to play while you eat/watch TV.

Ninja Gaiden:
Still on final boss. Finding new patterns to level 6 enemies so that i could get through them reliably.

Oh and 4-2 music is great (http://www.youtube.com/watch?v=zP_D_YKnwi0).

Viewtiful Joe (GC):
Took me entire evening to beat Another Joe's level. It was so, so annoying. Both puzzles on the level and the boss himself. Cramped screen and bosses just keep running away from you and you have to look for them...

I will keep at it, but now i really don't think i will finally meet the point where i will start to enjoy this game more. Combat system just doesn't feel as good and fluid as in Bayo or W101. Maybe it's because the main gimmick are mode based (slow, speed, zoom) put on top of regular punches or kicks instead of fully fledged combo and weapons system.

Super Mario 3d World (Wii U):
Bought it this morning the moment it went online on PAL eShop. Had to get up at 6AM for this. I had to go to work so didn't had much time to play it.

I only played 1-1 with and tried out all available control options: gamepad, wiimote (workable enough if you don't have anything else), wiimote+nunchuck (controls almost the same as in Mario Galaxy games only crouch is now put on B button), wiimote+classic controller pro (same as gamepad, but it's really cool that it is supported at all).

My favorite one is probably wiimote+nunchuk (simply because it's the lightest and the most flexible option) though pressing B to crouch is kinda disorientating at first.

I already made arrangements and am going to play it with my two pals tomorrow. Can't wait.
Title: Re: What are you playing?
Post by: azeke on December 04, 2013, 05:26:05 AM
Super Mario 3d World (Wii U):
It feels like evolved 3d Land. First worlds are already harder than 3d land's regular level so far, so that's good.

3d Land's levels were like SMB1's linear levels stringed onto a 3d wire. In 3d World, levels are built similarly only now there are shoebox-like square/rounded arenas placed between simple lines. Because of a multiplayer, game provides more wide environments and wants to you to roam around there for a bit and not to breeze through it as you could in more "corridor"-y 3d Land. I am guessing this is why roll jump was nerfed that much. It went from the fastest and longest jump to roughly the same as regular long jump.

As i learned by 3d Land i am now playing for full completion right from the go, because i fully expect that at some moment the game will require me to to collect everything, as in: find all green stars, collect all stamps, get all golden flags and finish all levels with all characters. So if i don't get all three stars and stamp and golden flag in one go, i switch to other character for second or third runs.

6-1 level stamp was really, really EVIL (you can barely see it even by rotating camera in free mode) and i still can't find 6-3 stamp!

Beep-bopping blocks level was amazing. Especially amazing if you got a lot of clones and/or playing with someone.

Double cherry is really fun and inventive. It's cool that you can manage your crowd somewhat, like change their formations from one line to rectangle or square by bumping into walls.

I like how many things that look like are only available with cat suit can actually accessed using other techniques, like spin jump (done exactly like in Sunshine). You can even reach the tip of a flagpole from the ground using it, provided there is a wall nearby.

I wish there was option for split screen considering we were playing two player and we could have each screen for themselves.

Uncharted 2 (friend's PS3):
Checked out a few of PS3 games. Seeing how U2 is hailed as one of the bests, i played it for a few hours.

I am very underwhelmed.

First gripe started even before i started the game, when my friend showed me where he is on his save. Main character didn't look like he is "inside" the environment, it felt he was a balloon floating a centimeter above the floor. The feeling got even stronger when i actually started playing the game myself and entered the building (earlier sequence when he was walking on snow was fine). My dude just doesn't feel like he belongs the moment he enters the building.

There was no bumping into the wall animation which helps to anchor the character as a physical object constrained by the walls and not as a 3d sprite that flies around and freely clips through geometry.

3d platforming feels janky, even the worsts Prince of Persias and Assasin's Creeds feel better. ACIII controls are pretty bad (for stealth that is) but even they are miles ahead of what i was given to work with in Uncharted.

Starting from the most basic things like movement of the character the game kept disappointing with basically every aspect. Wonky stealth controls... Mashing button as a combat system, really?

Enough plumbers 2:
Speaking of clone Marios.

Last levels get pretty hard, some of the have to be done in five-six steps. I was stuck on level 20 for a few days. Of course, it was because i was overcomplicating things. The actual solution is shorter than mine while i added two unnecessary steps.

Level 22 (http://www.youtube.com/watch?v=aUaSf39SrZ4&t=15m45s) was hilarious.

Bravely Default (demo):
I grinded for a few levels and beat devil girl. Abusing braves and then splurge with four attacks in one turn while fun can get pretty dangerous. For bosses it's sometimes better to keep defaulting with physically weak characters to keep them out of danger and keep dealing some damage over many turns with more durable fighters.

I maxed out my first selection of jobs and switched to others. Streetpass relay trick helped me restore my village and unlock all the stuff.

This demo already feels like a full game and i didn't even visited all locations that are in the game.

I am now facing rock boss and he is almost impenetrable.
Title: Re: What are you playing?
Post by: Oblivion on December 04, 2013, 10:34:50 AM
There was no bumping into the wall animation


That's incredibly hilarious because yes there is a wall animation. It's one of the awesome things that Naughty Dog has in there PS3 games (I don't think U1 had it, however). U2, U3, and The Last of Us has has that sort of animation. The Last of Us has even more than just wall clinging.
Title: Re: What are you playing?
Post by: Dow Jones on December 04, 2013, 05:06:37 PM
The Walking Dead: Season 1 on Vita.
Title: Re: What are you playing?
Post by: MagicCow64 on December 04, 2013, 09:09:55 PM
Okay, after a long hiatus (aside from playing through Last of Us with my brother over the summer), I borrowed/bought some PS3 games to get a mainstream fix and check out a few titles in which I've been interested.


First up, to address Azeke and Oblivion:

Uncharted 2:

I'm a few hours in and also underwhelmed. I agree with Azeke, in that it feels like there's a two-inch air-hockey table buffer around the character at times, kind of reminiscent of early Tomb Raider games (e.g.). It's not a big deal, it just highlights the general lack of interactivity most graphics heavy corridor games of the previous generation (if you can say that now). Controls and camera feel a bit chunky. When the game is linear I wish it was less so, but when it's more open (stealth) it's extremely frustrating. It's not nearly as dour and self-important as Last of Us, but the basic movement and action are not as solid. Soundtrack is really good though! I'm going to keep going with it and see if it grows on me.


Dead Space 3:


Picked this up for cheeep used, which was the only way I was going to bother after the pretty negative fan reaction. I'm about 1/3 of the way through the game (I think), about to head to the planet (I hope). I actually haven't noticed much of the decried co-op-y-ness so far, unless it's taking the form of all-around lackluster design. So far in the first part of the game in the derelict armada it's a spiritless retread of Dead Space 1 without the novelty or tension. In general, I hold video game stories to porn standards: unimportant unless distractingly bad. It's distractingly bad here. The game opens with a summary of the first two games that appears to completely retcon the lore and render the previous action on The Sprawl pointless, unless that already happened in prior DLC or motion comics or some ****. Also, the fact that 200-year-old ships are chock full of compatible ammo, benches, and suit stations is just dunderheaded.


The crafting system is needlessly complex, and feels like the designers just outsourced design and balancing completely to the user. No new enemy types or gameplay elements after four hours. I'll probably finish it just to complete the apparently moth-balled series, but so far: boo. Extraction remains the best game in the franchise.


GTA V:

Picked up from a save file midway through the game, because I don't give much of a rat's ass about the series, having hated previous entries, but wanted to experience the cultural zeitgeist. I was surprised, however, by how much they've improved the car handling. It's no longer frustrating and awful to drive around, largely because of the very smart move to make the cars nigh-indestructible. No more constantly flying through the windshield or catching whips on fire. The on-foot stuff is also better, a big step up from the in my opinion unplayable third-person shooting of GTA IV. Also, the reviews weren't kidding, the environments in the game are shockingly pretty at times.


It's unfortunate then that the characters and story are insufferable. Unbelievably crass and juvenile. At the same time, the game is very story focused, so it's difficult to ignore. Also, the character models and animations mostly look like garbage, which stands out like a sore thumb against the technically outstanding environments. A very odd duck, this game. I put about five hours into it, and will probably call it a day.
Title: Re: What are you playing?
Post by: Oblivion on December 04, 2013, 09:32:13 PM
You guys are silly.
Title: Re: What are you playing?
Post by: magicpixie on December 04, 2013, 10:21:15 PM
Oh sweet merciful Jesus, I just hopped back into Assetto Corsa's early access, and WOW, what a difference a few weeks makes.  Kunos have promised to keep updating the game on a regular schedule, and so far they have delivered. Anti-aliasing options have been improved and the effect on the game's visuals is dramatic.  They've also seemingly further optimized the visuals and improved the framerate on a lot of people's rigs.  The game looks fantastic, though, it will be interesting to see how it performs when you are doing more than just time-trials.

I feel they've made some improvements to the force-feedback through my G27 setup.  In a lot of sims, I feel like the FF is far too... stiff, I guess, but here, it all seems to feel appropriate to the driving conditions.  Whether you're eating too much of the kerb, or locking the wheels, it feels like everything is being transferred to your hands.  I'm having a hard time deciding which game does it better right now, this or Game Stock Car.

They've added a few new tracks, and some new cars.  I think there are 15 cars now, and maybe 9 tracks or so.  Each car they've decided to introduce to the game has been pretty different, so that everybody can have a car to suit their own tastes.

That said, the game still is just in early access.  I'm not sure when exactly the team have targetted a final release, nor do I know what level of completion the game is in.  There are still a few rough edges that need tending.  I noticed during replays, that shadows and reflections have a tendency to pop in and out, randomly, which is a little jarring.  Many of the off-track details seem unfinished.
(http://imageshack.us/a/img35/2624/n7sx.png)
 (http://imageshack.us/photo/my-images/35/n7sx.png/)
Need for Speed Rivals PC - picked this one up during one of the Black Friday online deals for $25.  I heard that there was a command line entry you could input to force the game to run at 60 fps, but I forgot to do so and ended up playing at 30 fps.  To be honest, I was underwhelmed with the graphics.  It doesn't seem to be much of a progression from Most Wanted, but I'm looking forward to bumping up the fps to see if that doesn't help things a bit.  The unskippable tutorials at the beginning of the game are atrocious, and put Nintendo tutorials to shame.  They take so long, especially when you just want to jump in and wreck ****.  Once they're out of the way, though, the game is a lot of fun to play.  It was kind of fun to know that the cops that were chasing me right out of the gate were live players, and matching wits with them was a lot of fun.  It was very fitting for me when I managed to escape my first few chases, and gain some SP, only to lose them all wrecking in normal traffic on my way to a hideout.
Title: Re: What are you playing?
Post by: azeke on December 05, 2013, 01:05:08 AM
I wish i could see that wall bump animation. I still can't see it on video (http://www.youtube.com/watch?v=MmoFZv5VlrM&t=1m09s) of the first levels with the player who plays the game like me -- constantly running around and bumping into walls.

I am not talking about wall clinging animation that you do by pressing a button, that's a duh and not awesome because everyone does that today. I am talking about a passive ability like in Assassin's Creed games.
Title: Re: What are you playing?
Post by: Pixelated Pixies on December 05, 2013, 12:56:57 PM
Killzone: Shadow Fall (online multiplayer)

When you suck as much at First-Person Shooters as I do these games can really grind you down. I've put maybe 10 hours into the online portion of Shadow Fall and I'm absolutely done with it. Half the time I have no idea why I died or who killed me. Everyone else seems to be bullet sponges while I appear to go down in one shot. I appreciate that in reality there is no difference between the damage I take and the damage everyone else takes and that this perception is merely the product of me sucking ass, but the point stands, when you aren't very good at these types of games the perception is that everyone else appears capable of surviving an encounter whilst your avatar appears to have a target tattooed to their forehead.

Let me put it this way, playing Shadow Fall over this past week has given me a new found appreciation of why Nintendo has removed competitiveness from Mario Kart. Losing is fine. Losing often can be frustrating. Losing constantly? Well, that's just not fun.

The truth is that I'm just not a very competitive person, and that mentality extends to the way I play games. As with Fighting games, I find First Person Shooters to be incredibly stressful and spending hours online dying over and over again is pretty demoralising. I like to check in with the genre every couple of years out of curiosity, hence why I picked up Shadow Fall, but I think my curiosity has been satiated.

These games aren't for me.




On a brighter note - Resogun, Flower and Soundshapes are all delightful!
Title: Re: What are you playing?
Post by: ejamer on December 05, 2013, 02:13:33 PM
Super Mario Galaxy 2 (Wii)


So this has been sitting on my shelf for a while, but gaming time has been pretty limited and it never seemed like the "right time" to start playing another Mario game.  Wow.  I feel like an idiot of having something so amazing just sitting there, not being actively enjoyed. 


This game is utterly fantastic, and even though I really liked Super Mario Galaxy it's hard to think of anything the sequel doesn't improve upon.  The best part is that my kids actively request that we play a level every day - it's just as exciting for them to gather stars and see what challenge Mario will find next as it is for me.
Title: Re: What are you playing?
Post by: azeke on December 06, 2013, 04:35:30 AM
Super Mario 3d World (Wii U):
After "finishing" the game, i can now say that bosses are kinda bad in this game. Mostly because there aren't really all that many of them. Galaxy 1 and 2 i think had more and all were very different.

Car boss encounter takes way too much time. Square boss was probably the best.

I think i liked 3d Land bosses more simply because it reproduced SMB1 boss battles with the bridge and a button and made it work and also because of the final final boss level. I remember that i was really blown away with awesome music, scenery and tenacity of the boss who just wouldn't give up.

Final final boss level in 3D World is very cool and it makes a lot of sense for what the game is, but i wasn't as amazed by it. Probably because it wasn't non-stop run as 3d land's battle and i was constantly forced to stop and wait.

I still hadn't reached final final final level, so that may change though.

I like how game gets trollish at times. Not as trollish as "I wanna be the guy" or Cat Mario (http://www.youtube.com/watch?v=B1Eyz8HgA_A) but it does have it's fair share of tricks. Like if you enter the stage and see flagpole right away, there's going to be more to it than meets the eye. And that even happens more than once.

Still can't find the damned stamp in 6-3, at least i can grind there for lives while i am looking for it after few later levels demolished my lives counter (namely Red Hot Run (http://www.youtube.com/watch?v=eJQTdHLTCU8) and Grumblump inferno (http://www.youtube.com/watch?v=z1BcbAZl6DM) [if you click on this video, humanity will be wiped from history because of intensity of the spoilers within, so please don't]).

Double cherry is very cool and but kinda underutilized. Game encourages you to get an army of clones and spam fireballs but apart from that there are no advantages to having a lot of clones. So they put gates that block you from getting stars and stamps that require you having clones inside the level to justify having this power-up.

Boomerang still remains the most useful power-up.

Rosalina's spin move makes the game closer to Galaxy because you now can be more sloppy and not forced to jump on everyone's head. Rosalina's Fire dress is even more gorgeous that Peach's.
Title: Re: What are you playing?
Post by: shingi_70 on December 06, 2013, 02:07:28 PM
State of Decay Breakdown

I picked up the DLC for State of Decay and I've been playing that a bit off and on. This new game mode is pretty fresh being more sanboxy style horde mode to what I would consider my current GOTY. Its been a slow burn however with Permadeath in this one being much more serious than in the base game.

My one complaint I have which is that some of the systems have this type of in Game free to play style mechanics. I went to make a Watchtower for my base yesterday and it said it would take an hour in real time to build. But if I had a party member who knew carptentary I could pay the in game cash to complete it automatically. You never play real money but it can be a bit annoying.

I'm still on the first Breakdown level and I'm playing it safe not really going out at Night yet until I move to another base.
Title: Re: What are you playing?
Post by: MagicCow64 on December 06, 2013, 03:10:30 PM
Super Mario 3d World (Wii U):
After "finishing" the game, i can now say that bosses are kinda bad in this game. Mostly because there aren't really all that many of them. Galaxy 1 and 2 i think had more and all were very different.

Car boss encounter takes way too much time. Square boss was probably the best.

I think i liked 3d Land bosses more simply because it reproduced SMB1 boss battles with the bridge and a button and made it work and also because of the final final boss level. I remember that i was really blown away with awesome music, scenery and tenacity of the boss who just wouldn't give up.

Final final boss level in 3D World is very cool and it makes a lot of sense for what the game is, but i wasn't as amazed by it. Probably because it wasn't non-stop run as 3d land's battle and i was constantly forced to stop and wait.

I still hadn't reached final final final level, so that may change though.

I like how game gets trollish at times. Not as trollish as "I wanna be the guy" or Cat Mario (http://www.youtube.com/watch?v=B1Eyz8HgA_A) but it does have it's fair share of tricks. Like if you enter the stage and see flagpole right away, there's going to be more to it than meets the eye. And that even happens more than once.

Still can't find the damned stamp in 6-3, at least i can grind there for lives while i am looking for it after few later levels demolished my lives counter (namely Red Hot Run (http://www.youtube.com/watch?v=eJQTdHLTCU8) and Grumblump inferno (http://www.youtube.com/watch?v=z1BcbAZl6DM) [if you click on this video, humanity will be wiped from history because of intensity of the spoilers within, so please don't]).

Double cherry is very cool and but kinda underutilized. Game encourages you to get an army of clones and spam fireballs but apart from that there are no advantages to having a lot of clones. So they put gates that block you from getting stars and stamps that require you having clones inside the level to justify having this power-up.

Boomerang still remains the most useful power-up.

Rosalina's spin move makes the game closer to Galaxy because you now can be more sloppy and not forced to jump on everyone's head. Rosalina's Fire dress is even more gorgeous that Peach's.


I actually think the bosses are better than Galaxy, largely because you can wipe most of them out very quickly, which becomes its own thing (as I discovered in the Boss Blitz level). There's also some way to take out car Bowser really fast that I did once but have no idea how. Final boss was quite cool, but yeah, I was expecting a final tier to it that didn't arrive. I like the double cherry; like most of the power ups, it's fun in its own right even if the practical goal is just to get to a certain point with the power-up intact. I more so dislike the later instances where you have to go into a level with a power-up that isn't available in-level, which felt a bit cheap to me. But this only happens 3 or 4 times as I recall.


I'm starting to doubt if I will actually be able to beat Champion Road. I got to the first green star once out of maybe 50 attempts. This is a first for the Mario series for me, discounting NSMBU challenges.
Title: Re: What are you playing?
Post by: magicpixie on December 07, 2013, 06:38:19 PM
Picked up the DLC episode for Phoenix Wright. I've only just started it, and already my brain is all "WTF?!"  Really digging the wackiness in the episode so far.

I found out how to "unlock" photo mode in Assetto Corsa, and, while it was something I only played with in Gran Turismo 5 in passing, I feel like the options presented in AC might help make it a bigger feature for me.  Being able to change the time of day, and even the position of the sun really provides a new dimension to take really killer pictures.  When Kunos add a livery feature, I can see myself losing hours just trying to find that perfect shot.  The devs released their 0.3 update on Friday, which added two new tracks, including the big-boy layout at Silverstone, and I think two new cars, including the McLaren MP4.  My favourite combo right now is running the P4/5 Competizione on Silverstone GP, those S-curves are just too much fun.

Picked up Injustice Ultimate Edition for $25ish from the Steam VGX sale last night.  It's a fun fighter, I'm liking it more than MK so far.  I really like the interactive sets.  Didn't get to play it much last night, so I'm looking forward to getting deeper into it.
Title: Re: What are you playing?
Post by: Phil on December 08, 2013, 01:15:18 PM
In addition to Super Mario 3D World, I don't know why, but I'm a sudden kick of playing GameCube games. I've put a fair amount of time into Star Fox: Assault, which I've gotten all bronze medals, almost all of the silver medals, and Wolf unlocked in multiplayer. Going to go for all flags and the rest of the silver medals now.


A game I began last night was Final Fantasy: Crystal Chronicles. I remember enjoying it when it came out, and I'm having fun with it. Wish I could do multiplayer, though.



I started Custom Robo the other night, which is a game I got in a trade. Never played it before, unlike Star Fox Assault and Crystal Chronicles, so I'm interested in getting more into it.
Title: Re: What are you playing?
Post by: magicpixie on December 08, 2013, 07:43:41 PM
That's funny, for my own nostalgic kick, I went and installed UT2004 last night and had a blast playing Face3 instagib + low-grav against bots.  It's no match for the original Face, but boy did I miss that style of game.
Title: Re: What are you playing?
Post by: Adrock on December 08, 2013, 08:48:18 PM
I played NHL '94 last night. That is the first hockey sim I've ever played. It was so slow, but I won 1 to 0.
Title: Re: What are you playing?
Post by: NWR_insanolord on December 08, 2013, 08:55:32 PM
Have you played the NHL 94 mode in NHL 14? It's fun, but it feels mostly like a stripped down NHL 14 with a few presentation tweaks.
Title: Re: What are you playing?
Post by: Adrock on December 08, 2013, 09:25:52 PM
Nah, my friend and I played the old SNES version. I had no idea who any of those players were. I don't really follow hockey though I won Flyers tickets at work last year and that game was awesome. I appreciated hockey a lot more after that.
Title: Re: What are you playing?
Post by: NWR_insanolord on December 08, 2013, 09:32:20 PM
Oh god, the SNES ones were awful. That console was better than the Genesis in most ways, but EA's sports titles were just so much better on Sega's platform.
Title: Re: What are you playing?
Post by: Adrock on December 08, 2013, 10:30:34 PM
Blast processing at its finest!

I finally played Kid Icarus: Uprising. It's good, but the controls are terrible... for a left handed person. I can imagine it being pretty good with the Circle Pad Pro XL. Right now, it feels like I'm trying to write with my right hand. I'm considering just buying the Circle Pad Pro XL just so I can actually enjoy this game.
Title: Re: What are you playing?
Post by: azeke on December 08, 2013, 10:36:16 PM
I finally played Kid Icarus: Uprising. It's good, but the controls are terrible... for a left handed person.
It works good with finger/thumb stylus if you have original 3DS (also left-handed). 3DS XL's touchpad got too big so right thumb can't reach the entire area of it now.

I recommend putting the system on your lap to move the weight off your left hand.

Also Kid Icarus is an amazing game.
Title: Re: What are you playing?
Post by: Adrock on December 08, 2013, 10:45:56 PM
I don't have the thumb stylus and I gave my original 3DS to my brother anyway.

I was using the stand that came with the game which works well, but it's unusable with either Circle Pad Pro. I wish Nintendo molded the peripheral to fit into the stand. Oh well. I'll probably prop my elbow on the arm of my couch.

I didn't really want to buy the Circle Pad Pro XL. Between this and (eventually) Monster Hunter 4. It may be worth it.
Title: Re: What are you playing?
Post by: Halbred on December 09, 2013, 10:04:33 PM
NINJA BIG BOOBS

Uh, I mean Senran Kagura. It's actually pretty fun. Mindless hack 'n' slashing with good character progression. I'm working on grinding all the girls (sigh) to their highest Yin/Yang attributes. Yeah, the game is 110% cheesecake, but that's what I like. Maybe not worth the asking price, but you ARE getting two surprisingly large games for that $30.

METAL GEAR RISING: RAIDENVENGEANCE

Only a few missions in, but I really like it. The world of MGS4 through Raiden's eyes is really cool. You take down an advanced Metal Gear RAY in the first mission, and from what I hear, it only gets crazier from there. Platinum's imprint is everywhere here, but I do miss some of the other MGS characters--you'd think they'd be more involved after the fall of SOP, but whatever. It's very enjoyable.

LINK BETWEEN WORLDS

Beat it 100%, went back for Hero Mode but didn't stick around long. You get killed so very easily in Lorule it's not even fun anymore. Still, this is one of the best Zeldas in recent memory and certainly the best 2D Zelda since Link's Awakening. I'm also playing Oracle of Seasons and I'm not liking it very much.
Title: Re: What are you playing?
Post by: magicpixie on December 12, 2013, 07:36:50 PM
I'm weak.  I said I wouldn't, that I had enough racing sims on PC to get me through.  But I went and bought Gran Turismo 6 digitally.  It's a bit of a departure from the handling models in the PC games I've been playing, but it's a lot of fun.  The menus are much quicker and responsive than GT5, and load times in general are vastly improved.  The game looks and runs pretty well, and I haven't run into too many framerate issues.  I really like the new suspension model, even though it has some serious issues(braking downhill tends to send the ass-end of cars airborne).  The AI is... special.  When you're behind them, they are fairly tame and waiting to be passed.  As soon as you make your move, they become much more aggressive and seem to disregard racing etiquette altogether.

The nature of these games(in early career mode, at least) is to provide a decent racing experience in short bursts.  A lot of the early races are short, 2-3 lap affairs.  In these situations, the AI can't be too realistic, or else you wouldn't have much chance since you always start in last.  The way these events are structured tends to encourage racers to exploit the handling system which has always favoured overly-aggressive driving, and practically drifting through turns.  It all makes for a much more immediately rewarding racing experience than some of the more realistic sims out there.  I found myself dive-bombing the AI through corners that no real racer would ever dare make a pass attempt and loving every second of it.
Title: Re: What are you playing?
Post by: jrlibrarian on December 16, 2013, 03:21:32 AM
Far Cry 3: Blood Dragon

I picked this up a while ago in a Steam sale, but just got around to playing through it the past two nights. The references and jokes were amazing, and the game itself was obviously very well-made, as it was a mod of the Far Cry 3 engine (which I still need to play). I didn't bother freeing all the garrisons or anything, since the payoff wasn't anywhere close to worth it.


On a different note, maybe it's just cause I recently played the new Tomb Raider, but using the bow and arrow in this game felt way more satisfying than using any of the other weapons, the Killstar notwithstanding.
Title: Re: What are you playing?
Post by: oohhboy on December 16, 2013, 09:11:05 AM
World of Tanks. Played a couple hours. An alright time waster. Had a look at the money store. The prices were at the "Go get fucked level". A very expensive free to play game.
Title: Re: What are you playing?
Post by: azeke on December 19, 2013, 03:26:52 AM
Things i played last week or so.

World of Tanks (Xbox 360 version):
It's kinda shallow. Nothing really to it -- just a regular third person shooter of sorts with tanks of course.
It's alright i guess, but i don't see myself really getting into it.
Played Mii Force while in the lobby waiting for a game to start. Had a lot of streetpasses this weekend.

Scott Pilgrim (Xbox 360):
Got it for 2.5 bucks. Tried out online co-op mode. Super laggy. Whatever, it's more than worth it for singleplayer alone.

Also good if i will have friends over -- though just a demo was fine for that as is -- this demo is so long i never really went into demo limits playing for an hour or so with friends.

Super Mario 3d World (Wii U):
I finally gave in and check a few hints for stamp in 6-3 (https://miiverse.nintendo.net/posts/AYQHAAABAAC_UqFIYjJaEg). Finishing off last stars and stuff.

Assassin's Creed III (Wii U):
OMG. Had a marathon of playing it for most of my waking hours for four days straight.

Such a gargantuan game. So many things to do -- so many collectables and stuff. By the end had to consult internet constantly -- for collectables that are hidden or broken and for full sync requirements that i couldn't figure out.

Finished the story and it's not good. Just like in all other Assassin's Creed games, i guess (except probably Revelations). Chapter with father and son was the best probably and that chapter 3 twist was really good. But apart from that -- very dull.

I didn't do any naval missions until almost the end and then did them all in a matter of few hours with full sync. Ironically the tutorial naval mission (https://miiverse.nintendo.net/posts/AYQHAAABAAAhUqFIqfCKpQ) was the hardest one to full sync. There was also another one later which had another stupid full sync requirement but it wasn't super bad.

Other than that all other naval missions went in a matter of minutes. Which was probably why people liked them so much. Oh and rogue waves:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRQH6roKLTtKW2) (https://miiverse.nintendo.net/posts/AYQHAAABAAAhUqFIqed_BA)

Homestead mission were another good part. I actually liked them: they were basic enough and you felt like you're making a difference of sorts. I even liked missions where i had to stalk these people while examining their daily routine: it had that feel of chill country life to it. Though Norris did annoyed me somewhat with his laziness and refusal to do anything of note.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzROswP0quwn5J3) (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW4BX1eew)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRO_h9MiYCqu6k) (https://miiverse.nintendo.net/posts/AYQHAAABAAC_UqFIZONG7w)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRO_oV0u6uNSbZ) (https://miiverse.nintendo.net/posts/AYQHAAABAAAhUqFIgV6OQw)


Around 90% and 40+ hours into the game i discovered that the game actually has a notebook where you can look up your progress on missions. Stuff i found there made really depressed...
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRQIY34IHA_1dJ) (https://miiverse.nintendo.net/posts/AYQHAAABAAC_UqFIjU8wwg)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRQGGGYizIzt3f) (https://miiverse.nintendo.net/posts/AYQHAAABAAAhUqFIqV9ekQ)
I think doing these missions objectives and collecting stuff took the overwhelming majority of the entire playtime. Delivery requests, hunting map (oh god), feathers, pivots, underground map, chests (including that last one that is hidden and not depicted on any map)...

And i am still 1% away from 100%!

I need to finish thief missions and the last frontiersman objective that requires me to reveal all the maps. And by this point i just don't i know if i have it in me to do it. Because i did and collected everything else by this point i can't even combine activities and basically i have to run all over the cities and frontier to uncover all gray areas. And i just don't know...

I don't like how B makes horse rear because i constantly keep pressing it.

Checked out multiplayer. It became so cluttered, there so much stuff, social and so many modes compared to Brotherhood's multiplayer which was kinda empty.
Title: Re: What are you playing?
Post by: shingi_70 on December 19, 2013, 11:36:12 AM
Animal Crossing New Leaf
Etrian Odyessy IV
Denpamen 2
Space Harrier 3D
Title: Re: What are you playing?
Post by: MagicCow64 on December 20, 2013, 08:54:21 PM
Some new games to wash out the blang blang I've caught up on already during my PS3 foster parenting:


Guacamelee:
This was on sale on the PSN store so I thought I'd give it a shot. It looks/sounds very good, and is scratching the Metroid-style game itch, probably moreso than it would otherwise given the drought of titles like this. I like the chicken and dead world switching mechanics, very smooth, with some tricky platforming. The game seems very short, though, and relies too much on gauntlet rooms as padding. The controls also feel a little bit loose to me, but not a huge deal. So far I'd say this succeeds on style over core gameplay, sort of the opposite of Shadow Complex. Mostly it has me aching for a new 2.5 Metroid picking up after Fusion. 


Heavy Rain:
My first David Cage game since Indigo Prophecy, which I thought was pretty terrible outside of its atmosphere. So far Heavy Rain is super dopey and slow paced, but has a lot of camp value in the stilted dialogue and melodrama. I have a weird hate/love thing for this kind of game, but will assuredly finish it. I'm trying to turn it into a sociopathic behavior simulator to see if I can affect events at all. My favorite run was as the private detective: I forced my way into that prostitute's apartment, asked her no questions as she shouted at me to leave, had an asthma attack, and then walked away as some guy attacked her.


The Wolf Among Us:
I've read the comics up to current issues, so it's weirding me out how they're deviating in some very fundamental ways from the source material while using some of the major characters. This version of the Fable-verse is very grimy and noirish, lots of cursing and wife-beating type violence. Not digging it so much, but will play the next chapter. As always with Telltale, gameplay is meh, but remains weirdly compelling and runs on my shitty old laptop.
Title: Re: What are you playing?
Post by: magicpixie on December 21, 2013, 10:44:40 PM
Finally picked up Tearaway during the PSN sale for $17.  The game is full of charm and personality, and I can see why so many people have fallen in love with it.  The creation aspect of the game is integrated really well, and is actually a lot of fun.  At first, I didn't think I'd care for it, but it's quickly become my favourite part of the game.  The camera integration hasn't done much for me, though, but maybe that changes later in the game.  I've heard a lot of praise for the rear touchpad integration, but to me, it's a bit inconsistent.  Maybe it's my Vita, but I'm having trouble getting it to consistently register my touches, especially on inputs that require me to press and hold the touchpad.  The actual gameplay, so far, is ok/good at best.  I don't feel all that connected to the gameworld, and I'm having some difficulty feeling the motivation to keep moving forward.  The levels are mostly seamless, but they feel disjointed, and somehow just disparate.  To me, the creation system is where I've had the most fun.  It feels like a system that becomes more rewarding as you put more effort into it.  Penis-snowflakes are great and all, but as soon as you step out of your twelve year-old self, seeing your imagination rewarded so immediately is a great joy.
Title: Re: What are you playing?
Post by: Adrock on December 23, 2013, 05:56:27 PM
As stated in another thread, I just received my Circle Pad Pro XL in the mail so I tried out Kid Icarus Uprising immediately. Right now, the controls are just a different kind of weird. Aiming is better, but moving Pit is now awkward. I heard the controls take some getting used to either way so I hope it's just a case of learning the controls rather than me being especially uncoordinated.

I've been getting through the game okay, but Pit looks like a drunk person while I'm fumbling with the controls. It's still fun though. The style and gameplay are certainly unique. The Circle Pad Pro XL can kind of fit on the 3DS stand, but it's not as sturdy. I just gave up and propped my arms on pillows.
Title: Re: What are you playing?
Post by: azeke on December 24, 2013, 12:14:03 AM
^ Kid Icarus is one the games that use analog controls to distinguish walking and running (http://aztez.com/blog/2013/03/14/walking-and-running-implementation/). On top of that it also throws Sakurai's signature dashing mechanic which i never understood in any of his games.

It won't be much of a problem on earlier levels but in some later levels will require at least some precise positioning of yourself so it's better to get with the grips with it. And of course it's crucial in multiplayer.

As to what i played.

Super Hexagon:
After some fumbling with drivers (Seriously? THIS is the game that crashes unless i have newest video drivers installed? Out of all 70+ games i have on steam? This is the one? Installing new AMD drivers snowballed into installing some other crap i don't want, like .NET Framework 4.5 that surprisingly requires 3 Gb of free space on hard disk? That night was just a constant stream of "Seriously?").

It's mostly the same game as free flash game Cavanagh posted on his site (http://terrycavanaghgames.com/hexagon/). First "level" is virtually that -- same music and patterns + crazy tilting for extra confusion. Two later levels add more patterns and even more confusing effects. I can't survive for more that 2 seconds  on the hardest one that is available to me (Hexagonest (http://www.youtube.com/watch?v=UrPXBSh4mqU)).

I should probably play it with a keyboard -- trying to play it with bumpers on xbox controller just doesn't feel right and i constantly make mistakes. My record on flash version is 50 seconds and i can't do even half of that on Super Hexagon's first level -- maybe it's controls or extra confusion effects or slightly larger hitbox not sure.


Super Mario 3D World:
Beat "Blast Block Skyway" yesterday after whining (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW4bmR2pg) about (https://miiverse.nintendo.net/posts/AYQHAAABAAC_UqFI1u8Pqw) it on miiverse. I always had big problems with disappearing blocks (Mega Man's disappearing blocks are fine because they're very slow). The solution is to adapt to their fast rhythm and do small jumps to synchronize with the beat.

After unlocking the very last last last world i beat the last Toad level (pretty cool one) and played a bit of Champion Road. The beginning isn't too bad but then -- disappearing blocks again... I looked up the video walkthrough, but dude was using racoon suit which is kinda cheating. I want to beat it with regular Mario like i did with final secret level of Super Mario 3d Land (http://www.youtube.com/watch?v=fBfhSQfE8eM).

With final world unlocked i am going into the phase where i start replaying levels with all characters. Thankfully i already beat a few of them with all characters already because i deliberately changed characters when replaying levels for stars or stamps. Some of the earlier easier level i obviously cleared with just one character i gather i am going to just breeze through them.

Some people consider it a chore but i don't think of it as one. I am still playing a videogame. Still having fun. I am thankful that the game gives me semi- meaningful reason to keep replaying levels. I do wish i didn't have to beat mystery houses with all characters too though.

Hotline: Miami
They updated it. Yay? Maybe they finally fixed all the bugs?.. Year after release?

Now the game shows me some configuration screen that isn't controller friendly...

My save is now gone. Well not a big deal but it's just yet another additional bug.

Even said configuration screen doesn't even work properly! I set the option to switch bumpers and triggers buttons and it did nothing. V-sync option also doesn't work.

On top of that when i restarted it, the game deleted save again and started from the beginning again.

What a piece of ****. If not for the soundtrack i wouldn't even bother.
Title: Re: What are you playing?
Post by: magicpixie on December 24, 2013, 10:53:00 PM
Gran Turismo 6
It's been a few weeks since I booted the game up, but the changes that PD made to the economy got me back in.  I'm happy to see the daily log-in boosts reinstated.  The game still feels really good, though I feel like the tire model is a bit spotty.  The AI is the weakest part of the game, still, and I hope that any future iterations work on that aspect of the game above adding new cars.  The AI has a tendency to be far too conservative when they're ahead, and far too aggressive when they're behind.  They seem to completely disregard me when they are trying to pass me, and I've often been plowed into by AI hell-bent on making the pass.  I've heard a few people in various podcasts describe the early game in the GT series as a perfect tutorial for beginner drivers, and I couldn't disagree more.  While the system is great for helping beginners come to grips with the handling model and the various physics systems, the short duration of the races, and the motivation to finish first is much more likely to teach beginners to be overly aggressive instead of proper race etiquette, imo.  The fact that they've gated online behind these early races just makes that more of an issue.  To me, I'm more interested in race strategy then in divebombing and sliding through corners.

Call of Juarez: Gunslinger
I've got a few days off work for the holiday season, and, as such, I've decided to clear out some of the games I started and never finished.  CoJ was one of those games since, at the time, my mouse was really crap and it really hindered my performance.  I jumped back in this morning, and I remembered just how awesome this game was.  For an ADS shooter, the gunplay is remarkably crisp and satisfying.  The game is fast-paced, and the scoring system is rewarding.  I think I'm close to the end, since it's starting to feel repetitive, and from all accounts, the game doesn't overstay its welcome.
Title: Re: What are you playing?
Post by: Adrock on December 26, 2013, 09:56:52 PM
I've revisited Resident Evil: The Mercenaries 3D. My goodness, trying to get an S on some of those stages is ridic. I would prefer to unlock everything by playing through the game, but I may just use up Play Coins since I'm not really using the Play Coins for anything else. Right now I have 299 and I'm completely finished Find Mii I and II.

I also played some Resident Evil: Revelaitons on Wii U. I'm still in the middle of Trench difficulty in Raid Mode. I feel like it's more difficult to upgrade than on 3DS. One, you can't use Play Coins to buy weapons. Two, the cost of upgrading things might be higher though it's been a while so I may be imagining things. I've never actually played the Wii U version online. That could make things easier. I don't remember having this much trouble on some of the stages in the 3DS version and I didn't have the Circle Pad Pro.

Also, I've put Kid Icarus Uprising on hold. I haven't had the urge to continue playing even though I know I have to I'm order to get used to the controls.
Title: Re: What are you playing?
Post by: BranDonk Kong on December 26, 2013, 10:41:11 PM
Super Mario 3D World, Rayman Legends (Wii U), Battlefield 4 (PS4).
Title: Re: What are you playing?
Post by: NWR_insanolord on December 26, 2013, 11:56:18 PM
I've been playing a lot of FIFA 14 and Madden 25 on PS4. I basically bought the console because of the convenience of remote play in sports games, and that's allowed me to sink a lot of time into them. I'm really enjoying both of them.
Title: Re: What are you playing?
Post by: Sarail on December 27, 2013, 09:29:26 AM
Bioshock (Steam sale), Legend of Zelda: Spirit Tracks, and Super Mario 3D World are my current Now Playing titles. I'm seriously impressed by the scope and atmosphere in Bioshock. It's groovy.
Title: Re: What are you playing?
Post by: BranDonk Kong on December 27, 2013, 10:51:26 AM
Insano, playing on the toilet much?
Title: Re: What are you playing?
Post by: NWR_insanolord on December 27, 2013, 05:30:04 PM
Insano, playing on the toilet much?

No, mainly just in other parts of my house.
Title: Re: What are you playing?
Post by: magicpixie on December 28, 2013, 04:35:49 PM
Started playing a point-and-click adventure game called The Dark Eye: Chains of Satinav.  The art style is beautiful, and the animation, while somewhat "incomplete", fits the art style once you get used to it.  The dialogue is fairly well-written, and the voice acting is mostly good.  I have encountered a few lines that don't really match the context of the game, but so far it has been a positive experience.

The puzzles are pretty well-integrated, with plenty of clues to point you in the right direction.  I've found myself stumped a few times, but that's nothing unusual for this genre.  I haven't played many "modern" p&c adventure games, but the increased graphical fidelity makes pixel-hunting much more of a chore.  I find myself just automatically hitting the "highlight everything you can interact with" button instead of just waving my cursor around aimlessly.

(http://imageshack.us/a/img560/1961/bsfu.png)

(http://imageshack.us/a/img834/4871/nj0r.png)

Title: Re: What are you playing?
Post by: Oblivion on December 28, 2013, 04:49:01 PM
Been playing Skyrim: Legendary Edition and Tales of Xillia.
Title: Re: What are you playing?
Post by: ejamer on December 28, 2013, 09:25:42 PM
Been playing Mutant Mudds (3DS). That game gets a lot of love... but I'm not feeling any.


Difficulty is almost always of the "cheap" variety, with projectiles from off-screen enemies being one of my least favorite ways to die. Controls are ok, but have a bunch of little oddities (small extra height boost from jetpack, weird momentum) that makes everything feel slightly less natural and tight than I like in a platformer. Level design is more often boring than anything.

Feels like a throwback to the Commander Keen-type platformer, so maybe if you have nostalgia for old-school PC platformers it would be more appealing? Although they were fun back in the day, I have no interest in revisiting those games and now wish I had listened to my gut after playing the demo and skipped this game despite the strong reviews it had garnered from some corners.
 :(
Title: Re: What are you playing?
Post by: NWR_insanolord on December 31, 2013, 02:59:02 AM
While listening to old RFNs I got to the Super Metroid Retrospective episode (142) and after about 20 minutes of it I picked up the GamePad sitting next to me and started up a new file of the game. Every time I play this it strikes me how quickly it starts; you get the morph ball and two missile tanks before you hit the first save point. I've never actually completed this game, even though on my first ever playthrough on the Wii VC release I got all the way to the beginning of Tourian before drifting away from it.
Title: Re: What are you playing?
Post by: UncleBob on December 31, 2013, 08:24:32 AM
Been playing Mutant Mudds (3DS). That game gets a lot of love... but I'm not feeling any.


Difficulty is almost always of the "cheap" variety, with projectiles from off-screen enemies being one of my least favorite ways to die. Controls are ok, but have a bunch of little oddities (small extra height boost from jetpack, weird momentum) that makes everything feel slightly less natural and tight than I like in a platformer. Level design is more often boring than anything.

Feels like a throwback to the Commander Keen-type platformer, so maybe if you have nostalgia for old-school PC platformers it would be more appealing? Although they were fun back in the day, I have no interest in revisiting those games and now wish I had listened to my gut after playing the demo and skipped this game despite the strong reviews it had garnered from some corners.
 :(

Agreed.  I did enjoy Mutant Mudds before the released all the extra levels - but the new stuff was so punishing and repetitive that, sadly, I never finished it and don't really intend to.  There's "I'm going to make this jump hard" challenging, then there's "I'm going to make this jump require pixel-perfect accuracy and missing it is going to delete your save file and make you start over" challenging. ;)
Title: Re: What are you playing?
Post by: Halbred on January 12, 2014, 09:31:47 PM
I'm slowly working through Metal Gear Rising: Raidenvengeance. It's really good, although I'm having trouble getting the hang of blocking effectively. The TMNT2/Vanilla Ice reference in the sewer level made me laugh out loud.
Title: Re: What are you playing?
Post by: smallsharkbigbite on January 12, 2014, 10:57:12 PM
Agreed.  I did enjoy Mutant Mudds before the released all the extra levels - but the new stuff was so punishing and repetitive that, sadly, I never finished it and don't really intend to.  There's "I'm going to make this jump hard" challenging, then there's "I'm going to make this jump require pixel-perfect accuracy and missing it is going to delete your save file and make you start over" challenging. ;)

Mega Man's one of my favorite all time franchises and I really felt the Mutant Mudds love.  I doubled up on the Wii U version when it was on sale and I got through it a 2nd time.  It was really challenging at points but I felt the controls were fair and I couldn't blame deaths on them.  If you are digging the game at all, but find it too challenging, pick up the Wii U version.  It's alot easier since it has mid-point saves within levels.  I breezed through it after working to get through some of the 3DS levels. 

I'm playing GT6 too.  I didn't start it until after Christmas but it does start slow and give few credits.  I really enjoy the game, but the AI is a sore point.  I just like all the great cars, great physics, and the challenges.  The online challenges really add alot since you can get some easy money and they are generally more fun than the early challenges I'm going through now.  I did find it amusing that the top cars cost $20M dollars and Sony is trying to sell DLC at $7M for $50.  So if I was trying to get 1 of the prestigious cars (not necessarily great cars), I could pay about $150 and download it.  Seriously would anyone do that? 

I actually jumped back into GT5 a little bit too.  I was trying to catch up on online races and try to get the last few trophies I had.  GT6 is really a minor step over GT5, but I have dozens of hours in 5 so I'm sure I'll get my monies worth in 6.

I'm playing NR2K3.  I'm in my 5th season of my career.  I love the customization of this game.  If you don't like the way the AI races, you have many tools to tweak it and get it to be near perfect.  The more seasons I get in the more tweaks I get in leading to a really challenging solid game.  I started my career in 1993 because Bobby Labonte and Jeff Gordon were rookies that year.  I won the championship in 1996 for my first championship, but after 18/32 races in 1997 I'm lagging in points tied for 3rd.  I'm just struggling with consistency this year.  My championship year I only had one DNF, I already have 4 this year (just blew up at Pocono) and I have a long road to try to get another championship this year.

Risk 2 - I really have fun playing the same time risk.  This is my typical time killer game if I don't want to get too involved in a game. 

Demon's Crest - Just picked it up, I've been looking for a decent price since I recently learned about this game.  I haven't played it much, but it seems really solid from what I've seen and I'm happy I tracked it down. 

Plants vs. Zombies 2 - This is really the first F2P game that I've liked.  Playing endless modes are an easy way to get additional coins to use to get by difficult levels.  The game in general is much more difficult than the first, but I thought the first was too easy.  I also appreciate all the gameplay elements that they've added.  I think they've done a great job.  I'm about a third of the way through, we'll see if I get annoyed by the F2P elements and change my mind. 

Ken Griffey Jr Baseball SNES- Just completed a season of winning the world Series with the Indians.  It was the best season I've had with it.  I started 18-0 before losing my 1st game.  I finished the regular season 24-2.  I rolled through the playoffs 11-1.  Had some really great games despite my stellar record.  I think this is still one of my favorite baseball game to date.  So easy to get into and still challenging to win.

NHL 97 Gen - I'm working through a season with the Bruins.  I'm 58-9-3 right now.  I'd love to get to 70 wins, we'll see.  This is a long term series, I generally cut off my seasons and enter playoffs sooner, but I wanted to get through one complete season.  I went through a stretch of like 23 unbeaten games when I was playing it more regularly.  Now that I play only a couple of games a week, I'm more susceptible to losses. 
Title: Re: What are you playing?
Post by: azeke on January 13, 2014, 01:52:43 AM
Long holidays, not much work, so i'm playing loads of games.

R-Type:
Lots of depth with force usage -- you can keep it as Gradius style option as additional cannon, you can use it as a sort of melee weapon, throwing it back or forward, or if you attach it to your nose or tail it will be like a shield of sort. Really loving it though i am very easily overwhelmed against bullet spam and die a lot.

Kid Icarus: Uprising:
hit 50 hours (https://miiverse.nintendo.net/posts/AYQHAAABAAAhUqFJ50dB_Q), almost cleared out first achievement wall. Work is kinda slow these days, so i'm mostyl just sitting in the office playing it.

Wonderful 101:
Got platinums on entire normal row (https://miiverse.nintendo.net/posts/AYQHAAABAAC_UqFJXIXjDQ). Went through entire hard mode (didn't care for ranks, so it's mostly silver and even some consolation prizes -- but whatever). Started 101% hard and honestly it's not as hard as i expected.

Punch Out!! (Wii):
Got to Soda Popinski title defense. Absolutely impossible. Soda in his first fight had some pattern in attacks that was the only thing that allowed me to bring him down, now his attacks are more unpredictable and he hits almost instantaneous. Very hard. So far i'm just practicing for his fight and doing exhibition matches with previous fighters for achievements.

Swapper (PC):
No controller support, huh? Played for twenty minutes or so until it became uncomfortable to play on keyboard and mouse that are placed sideways from my TV. I really need some kinda of table in my room, so i could put keyboard and mouse in front of TV and play more PC games, especially shooters that i almost stopped playing after TF2.

As to game itself: really like the look. Though spaceman running backwards looks kinda silly. My friend played this game and really loved puzzles in this game for how ingenious they were. I wasn't impressed when he showed me one. That's probably my main reason to play it: so i could compare my experience with his and with Toki Tori 2 which is an AMAZING puzzle platformer and one of the best games of 2013 for me.

Papers Please:
It's probably the first thing that was made in the west that treats this subject right. For someone who grew up in Soviet Union i know this stuff all too well: absurd bureaucracy, power abuse, complete dehumanization of the system. I might even say it's still very much there.

The music and sound effects remind me of Kin Dza Dza (http://www.youtube.com/watch?v=CfB4JJHxlRQ) (caught it on TV last week, rewatched it for like hundredth time, absolute masterpiece. Too bad it is completely inaccessible for most westerners).

What i appreciate the most about Papers Please is the humour: it really is the best thing to cope against the System. You could just paint an oppressive bleak painting but who'd ever want to play that?

Even the control system adds to the general feeling of clunkiness of the entire thing. All that papers cluttering your table and how you have to constantly move them around with your mouse.

By the way the best strategy is to keep your family hungry and give them food on each second day. That way you'll be able to save enough money for... for what passes in this game for a "good" ending.

Republia Times:
Precursor to Papers Please: simulator of newspaper editor. Has the same overall feeling and message. Also recommend it.

Hotline Miami:
"Beat" it, i guess. Played through entirety of the game with controller, which is probably not the preferred experience but whatever (it probably made bosses much harder that it should have been).

I mostly played with melee weapons: knifes, bats or just bare fists resorting to guns only when i had to -- against huge guys or if enemy placement just doesn't allow me to sneak in and kill him without anyone noticing. The only gun i liked to use was the one with silencer -- that way i could take almost anyone and no one raised an alarm.

Story is incomprehensible but who cares. Music is great, atmosphere is almost hypnotic and really puts into blood filled rush like nothing else.

Too bad about constant bugs, crashes, save losses, no steamworks support, no steam big picture support and other performance problems.

Hydroventure: Spin cycle (aka Fluidity: Spin cycle, 3DS):
First wiiware game was so, so good. When they made second one "better fit for handheld experience" dividing one interconnected world into many smaller levels they largely destroyed a lot what made the first game so good. Now to collect everything you have to replay same levels doing the same stuff over and over again, oh and also you have to be perfect about it so you can get five stars.
Year after i got it i barely got through second world -- replaying the same levels to collect stuff is just not fun at all (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEc3eUILQ) D:
Title: Re: What are you playing?
Post by: ejamer on January 13, 2014, 01:19:15 PM
...

Hydroventure: Spin cycle (aka Fluidity: Spin cycle, 3DS):
First wiiware game was so, so good. When they made second one "better fit for handheld experience" dividing one interconnected world into many smaller levels they largely destroyed a lot what made the first game so good. Now to collect everything you have to replay same levels doing the same stuff over and over again, oh and also you have to be perfect about it so you can get five stars.
Year after i got it i barely got through second world -- replaying the same levels to collect stuff is just not fun at all (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEc3eUILQ) D:


I know some people prefer the portable sequel, but I totally agree with your assessment. It's still a nice design and has some good ideas, but is just not particularly fun for me.


Replacing exploration and experimentation with time challenges, and forcing players to replay levels multiple times since they won't have necessary power-ups in some cases the first time, is a huge turn off. I much preferred the open world design from the original game - even though I ended up revisiting the same areas multiple times when searching for secrets.


Anyone looking for the best version of Fluidity/Hydroventure should really look to the WiiWare release.
Title: Re: What are you playing?
Post by: Khushrenada on January 13, 2014, 02:58:36 PM
Animal Crossing: New Leaf and pretty much only New Leaf. I now have 270 hours logged onto this sucker. You'd think I'd be near finished but nope, still have a lot to find and do. Waiting for Gracie to show up for one last fashion check so I can finally open up the final Nookling Shop upgrade. I do wish this game was faster at giving you the products you want. I've been buying Fortune Cookies for 4 months and still have not got a Super Star. I've gotten everything else two times over. How long must I keep buying these things to get it? C'mon already!

That said, I did pop in Donkey Kong Country Returns a couple weekends ago. I've been wanting to play this for months but put it off with other games and finally said, heck to it, just do it and went through the first couple worlds. Overall, I like what I've seen. The Time Trial challenges are nuts though. Holy! Talk about your hardcore gaming experience right there. Still, I'm loving the nostalgia factor that Retro has done with this game while incorporating their own spin on it. I'm even more pumped about Tropical Freeze even if I end up putting off playing it for a while like this game.
Title: Re: What are you playing?
Post by: magicpixie on January 19, 2014, 03:53:58 AM
I downloaded Warframe on PC the other night, and gave that a quick shot.  The game is barely competent.  The jumps are typical MMO-floaty, and the targetting feels really loose.  Presentation is acceptable, but I don't really know what's going on.  As it stands, the game dropped me from a tutorial mission, into a mission, and I'm not exactly clear on what's going on.  So far, it seems like all I need to worry about is shooting at things that move.  I did notice the chatlog being spammed by WTS and WTB requests, so it felt just like any other MMO in that regard.  I think the devs really took advantage of teh F2P model, since the game already feels single-minded in its determination to get you attached to the loot-grinding system.  Not sure if I'll give this another shot, since I don't have anybody to play it with right now.

Kunos just released a new update for the Assetto Corsa early access, which, along with several tweaks to the gameplay, added a new BMW as well as some AI events.  In total, there are 4 races that have AI in them now, none of which you are able to change the options(number of laps, time of day, etc...) for, with the exception of AI difficulty of course.  I think the number of AI is limited to 11 as of now, but that may change in the future. 

The AI is, for the most part, ok.  At best, it doesn't match up to the best human drivers, but for a novice like myself, that isn't the biggest concern.  I prefer an AI that is more interested in providing a solid racing experience, and for me, that means they aren't perfect, and that they do follow some amount of racing etiquette(even if I don't).  So far, in that sense, the AI is on the right track.  I've seen AI opponents push too hard, and brake really late, locking up the wheels and sending smoke everywhere, losing precious time.  I've seen some AI miss an apex and hit kerbs hard enough to balance on two wheels for a few seconds before landing and continuing on their way.  I've tried to pass AI, and sometimes, it feels like they actually try to defend their positions.  I've even had the impression that some AI were actively making the effort to not send me into the wall(Shift 2 Unleashed, and the Gran Turismos are really bad for this).  All in all, there's plenty of room for improvement, but the potential is definitely there.

On top of those additions, the team at Kunos have added a new tire model, and it definitely feels like they've tweaked the FFB for wheels.  I also feel like the graphics have been further optimized, as I'm noticing less and less detail pop-in during replays.  The framerate also feels like it's more solid now than ever.
Title: Re: What are you playing?
Post by: Weetrick on January 19, 2014, 02:29:40 PM

I watched a lot of AGDQ this year and discovered an appreciation for speed-running, so I dug out my old consoles to replay Super Metroid, Goldeneye and Donkey Kong Country!


For modern games, I've been playing Assassin's Creed IV: Black Flag (Wii U). I really like it, but I'm confused at the critical response to this game. A lot of critics say ACIV "saved the franchise", since ACIII was so poorly reviewed. I don't get it, since I feel like ACIV has a lot of the same problems and frustrations that ACIII has - weird controls, annoying tailing/eavesdropping missions and instant desychronization. Personally, I enjoy both so I don't understand the huge difference in critical opinion.




World of Tanks. Played a couple hours. An alright time waster. Had a look at the money store. The prices were at the "Go get fucked level". A very expensive free to play game.
World of Tanks (Xbox 360 version):It's kinda shallow. Nothing really to it -- just a regular third person shooter of sorts with tanks of course.It's alright i guess, but i don't see myself really getting into it.


I was wondering why they made such a big deal when they announced this was coming to X360.
Title: Re: What are you playing?
Post by: oohhboy on January 19, 2014, 03:29:31 PM
Played WoT a little more and the irritation really started to set in to the point I have just stopped. In order to force a lot of very different "tanks" to "Play" together in nice looking tiers and classes. There is a stealth/sight system instead of a normal, "If I can see it, I can shoot at it" type gameplay. Each tank has a camo/sight range which is completely arbitrary which means if someone else "spots" someone, you can see them, but it gets ridiculous when they leave sight range where they "Disappear" despite driving off in an open field with you pointing the gun at them.

You don't have to do any ranging and shooting is all about camping. Point gun at tank, wait for the circle to shrink fire, server randomly places shot in circle, some black magic armor/deflection angle numbers crunched, damage done, repeat until dead. All of this is suppose to make it so historically good tanks don't dominate other tanks of the same "Class" that were straight up awful. But it removes the unique functions of each tank and takes most of the skill out of shooting.

Then there is the EXP grind system with the money mill. The grind is crazy long. The gameplay modes doesn't ever seem to be more than Team deathmatch with a base flag to help break dead locks. So no Battle of the Bulge or Operation Babarossa for you. Just buch of dudes one side, more dudes otherside, ??, Profit?!.

Don't play this if you have a liking for anything other than the most shallow aspects of "tank" combat.
Title: Re: What are you playing?
Post by: azeke on January 19, 2014, 11:34:21 PM
World of Tanks is HUGE.

Like a few times bigger than WoW as far as i know.

The most interesting aspect of it is clan metagame. From what i've been told there is an incredibly developed system that allows you to join clans, then you're given territory (as in actual real world territory, like Moscow oblas') and neighboring clans can challenge you, so if they win they take over.

I'm not super interested in the main gameplay itself but that metagame sounds interesting just looking from an outside. Similar how you read about what's going on in EVE Online, even if you know you will never actually get to play it.
Title: Re: What are you playing?
Post by: MagicCow64 on January 20, 2014, 02:41:38 PM


For modern games, I've been playing Assassin's Creed IV: Black Flag (Wii U). I really like it, but I'm confused at the critical response to this game. A lot of critics say ACIV "saved the franchise", since ACIII was so poorly reviewed. I don't get it, since I feel like ACIV has a lot of the same problems and frustrations that ACIII has - weird controls, annoying tailing/eavesdropping missions and instant desychronization. Personally, I enjoy both so I don't understand the huge difference in critical opinion.



I swore I was done with the series after III, which I thought was a total mess, but IV came with my new souped up laptop, and I put it on to test out the graphics capabilities, and ended up getting hooked, which I did not think would happen.

While it does have the issues you mention (parkour movement feels broken at times) I think it manages to improve open combat, which was horrible in III, which makes the game much less of a chore to play. The expanded foliage cover system also makes stealth approaches to missions viable, which was not the case in III. Finally, IV is just a much more pleasant game world. Pretty tropical islands and sunsets and whales and stuff instead of grim colonial America. (You an go to New York, but it's half burned down!)
Title: Re: What are you playing?
Post by: Phil on January 20, 2014, 03:04:30 PM
I have been playing way too many games at once:


Saints Row IV
Mario & Sonic at the Sochi 2014 Olympic Winter Games
Cave Story 3D
Rhythm Thief & the Emperor's Treasure
Shinobi (3DS)


And I still have Dragon's Dogma checked out from the library!
Title: Re: What are you playing?
Post by: Caliban on January 20, 2014, 08:15:54 PM
Unepic. I'm enjoying it. Made me laugh a few times from the banter between the two characters. Nothing special in terms of gameplay mechanics so far. I would say it's Demon's/Dark Souls in 2D, but the mood isn't as brooding.
Title: Re: What are you playing?
Post by: ejamer on January 20, 2014, 09:52:10 PM
Unepic. I'm enjoying it. Made me laugh a few times from the banter between the two characters. Nothing special in terms of gameplay mechanics so far. I would say it's Demon's/Dark Souls in 2D, but the mood isn't as brooding.


I'm very curious about this game, but have enough of a backlog that playing what I've already got sounded like a smarter option. Looks interesting though.
Title: Re: What are you playing?
Post by: azeke on January 21, 2014, 04:35:34 AM
Rhythm Heaven (DS):
After i got "Superb" on all mini-games, all that is left is get "Perfect"s on remaining 16 mini-games. I've been trying it for a few months, and now i finally did perfect on "Shooter 2 (http://www.youtube.com/watch?v=SxfUxSrpFN4)".

It shouldn't be that hard, because i've achieved superb's on all of them before and superb's are actually harder to get than perfect, but i guess i just lost my rhythm sense over the months. I try to do one, fail, and just turn it off for a month or two...

Drummer's duel (http://www.youtube.com/watch?v=ddbVFuwW9aY) seems to be absolutely impossible to perfect (because of fast rhythm variations near the end). But Love lab (http://www.youtube.com/watch?v=fLFsZnnvq8A), Moai De Whoop (http://www.youtube.com/watch?v=YImQl5jyUW4), Splashdown 2 (http://www.youtube.com/watch?v=egcoNvXx3mU), Glee Club 2 (http://www.youtube.com/watch?v=EVh7D95cZ08) -- all seem very doable, i just have to keep at it.

Trials: Evolution (PC):
This game is super dumb fun. You can't help but holler and go yeah along with biker dude as he's doing mad jumps and crazy flips.

Some of the gimmick levels can be a miss, but i loved the one where you have to carry a bomb.

It's just such a shame Ubisoft decided to move the series to iOS/Andoid rather than 3DS... The biggest disappointment of last E3. It would work so great...

Dark Souls (PC):
Game finally started to open up a bit. I've opened most of the doors in undead burg. Met Capra Demon -- yeah, i will get to him later once i level up a bit and figure out all that magic stuff.

I've met sorcerer and the other dude who promised me miracles, not quite sure what's difference between them are but whatevs. Also apparently there are different kinds of miracles and different kinds of magic depending on which school or covenant you join?.. I'll figure it out eventually i guess.

Saw the priest dude in the church who shoot lightnings. From afar. The other stone headless dude who also shoots lightning was awaiting me under the smithy -- i tried to hit him but i guess he's inulvnerable or something. I just ran past him and got to forest. Then i wandered there a bit, killed a few trees until i met two huge undead knights who engaged me from both sides of the corridor... Yeah...

I also wandered a bit around Firelink Shrine. Apparently the giant crow that carried me here is still sitting there. For some reason i never noticed it, though i did hear it screeching.

Walked around the graveyard under Firelink shrine. Skeletons are annoying and apparently can only be killed by riposte. It's cool i guess, but very hard to pull of when you have a few of them on you.

By the way riposte sound effect is one the most satisfying sounds ever.

Apparently there is something wrong with PC version because i have a rather noticeable sound lag which throws me off a bit when i climb ladders and hear someone's steps. These are actually my steps they just sound a second after they should be.

Visited New Londo Ruins, but didn't found enough bravery in me to cross the bridge across the bog. Probably the creepiest area of them all so far, ugh.

Viewtiful Joe (GC):
I finally gave up and restarted the game on Kids difficulty. I was on level 5 and it's not even that super hard, but just EVERYTHING from enemies unpredictable patterns and stage hazards kept annoying me to no end. Got through first two levels on kids difficulty in half an hour and will probably finish the game that way.
Title: Re: What are you playing?
Post by: Oblivion on January 21, 2014, 11:42:32 AM
Dark Souls (PC):
Game finally started to open up a bit. I've opened most of the doors in undead burg. Met Capra Demon -- yeah, i will get to him later once i level up a bit and figure out all that magic stuff.

I've met sorcerer and the other dude who promised me miracles, not quite sure what's difference between them are but whatevs. Also apparently there are different kinds of miracles and different kinds of magic depending on which school or covenant you join?.. I'll figure it out eventually i guess.

Saw the priest dude in the church who shoot lightnings. From afar. The other stone headless dude who also shoots lightning was awaiting me under the smithy -- i tried to hit him but i guess he's inulvnerable or something. I just ran past him and got to forest. Then i wandered there a bit, killed a few trees until i met two huge undead knights who engaged me from both sides of the corridor... Yeah...

I also wandered a bit around Firelink Shrine. Apparently the giant crow that carried me here is still sitting there. For some reason i never noticed it, though i did hear it screeching.

Walked around the graveyard under Firelink shrine. Skeletons are annoying and apparently can only be killed by riposte. It's cool i guess, but very hard to pull of when you have a few of them on you.

By the way riposte sound effect is one the most satisfying sounds ever.

Apparently there is something wrong with PC version because i have a rather noticeable sound lag which throws me off a bit when i climb ladders and hear someone's steps. These are actually my steps they just sound a second after they should be.

Visited New Londo Ruins, but didn't found enough bravery in me to cross the bridge across the bog. Probably the creepiest area of them all so far, ugh.



How cute. <3 If you ever need something explain without spoilers, I'm your guy. The twenty things you brought up in that post I can explain.
Title: Re: What are you playing?
Post by: NWR_insanolord on January 23, 2014, 09:09:47 AM
My backlog is too massive for me to have any real hope of playing through all of it, but I've decided to at least try. I started a couple things that I had sitting on my 3DS in the last few days.

First, I started playing through my Ambassador copy of Metroid Fusion. As I said in the other thread, I recently beat Super Metroid, and I was still in the mood for more so I moved on to this. It's a significant improvement over the SNES game in a lot of ways, and the story stuff isn't really bothering me too much, so I'm having a really good time with it.

Then, I began The Legend of Zelda: A Link Between Worlds. I'm somewhat infamous around these parts for my hatred of Link to the Past, and I've been meaning to go back and try it again lately but Nintendo refuses to release it on the Wii U VC, so I caved and began this game which I bought at launch for some reason. I'm barely into it, but so far I'm enjoying it.

Finally, I started the Bravely Default demo. This might seem counterproductive as it would seem to increase my backlog, and it has. As someone whose only real experience with JRPGs is the original Final Fantasy, the old-school nature of it makes me feel right at home. I've always been fascinated with the concept of job systems, and this seems like a good place to start. It's brutally hard; my party has been wiped out multiple times already, but I'm really liking it and now plan to pick the game up upon its release.
Title: Re: What are you playing?
Post by: NWR_insanolord on January 23, 2014, 07:48:36 PM
To keep up my streak of digging into my backlog, I booted up Rune Factory 4. I'd always been intrigued by the series, being a pretty big Harvest Moon fan, but had never gotten around to playing one until now. Wow, there is a ton of stuff going on in this game. It takes Harvest Moon and then slaps on Diablo and SimCity to give you tons of different things to do. I've only scratched the surface, but I like it so far.
Title: Re: What are you playing?
Post by: MagicCow64 on January 26, 2014, 01:08:27 AM
Assassin's Creed IV:

I've gone into several times already, but to summarize my opinion of this series I thought ACII was good, but kind of empty, AC: Brotherhood was truly great, AC: Revelations was starting to wheeze, and ACIII was a mess and a chore to play.

I started IV to test out my new souped up Asus laptop, and got hooked against my expectations. The environments are beautiful and the radically open structure of the game is refreshing compared to the frog march of ACIII. I thoroughly enjoy all of the naval aspects, and the sense of powering up your ship as you go along is really satisfying. I also think I'd play a full-length whaling simulator, but I do love me some Moby Dick. The story is basically nonexistent/incoherent, which is fine with me, as it's not taking itself as tiresomely serious as ACIII, and Edward Kenway is amiable enough. As a bonus, there's no ludonarrative dissonance about senseless amoral killing because you're a pirate! There are some truly awful tailing/eavesdropping missions, though. It's clear at this point that they need to junk most of the standard gameplay design that hasn't evolved since II.

I actually like the meta-game stuff, which seems to be a standard complaint about this game. It's actually kind of funny, with employees complaining about how restrictive the settings for the series are and how annoying it is to pump out a new game every year. And there are some surprising connections with the present day narrative of past games, on top of a fun little espionage simulator (kind of like a light version of the home office in Deus Ex).

My biggest complaint at about the halfway point for main missions, side activities and collectibles is that there's just too damn much to do. I'll probably put 60 hours into this thing. I feel like they could shave off 30-40% of the activities and have the best game in the series. As of now I'm starting to get burnt out on picking up all the random chests and animus pieces scattered about, and I've barely touched the Assassin missions or underwater levels. Plus the second wave of naval and ground assassination assignments. And there's also the whole Kenway's fleet thing that I haven't touched because I refuse to engage with uPlay crap.

Even if you're weary of this series, I'd recommend giving it a shot, especially if you can resist collector-itis.
Title: Re: What are you playing?
Post by: shingi_70 on January 26, 2014, 01:42:35 AM
Tales of Vesperia
Xcom enemy Unknown
Fire mblem Awakening.
Title: Re: What are you playing?
Post by: azeke on January 26, 2014, 03:37:04 AM
Rhythm Heaven Fever (Wii):
Got one perfect and a two superb medals. Playing the game on Wii U GamePad is such a joy -- you can plug headphones and you don't need to look at or move wiimote at all because it's all button based. Playing on gamepad also diminishes lag greatly which is crucial for this kind of game where you can be off by a few milliseconds and it's game over.

Such a great game. People praise EAD for being the best in the business, but for me Nintendo SPD with Rhythm Heaven and WarioWare series is just as good if not even better at what they do.

Still have three last medals, but they are Remix 9, Remix 10 (sooo long!) and Love Rap 2. The timing for beats in Lover Rap is almost impossible. I have no idea how i got Superb on the first one.

La Mulana (Steam):
I have no idea why i'm replaying this after beating it on Wii. For achievements, maybe? Looking at the clock at my save i might have a chance at beating the game in 10 hours should i choose to continue (getting achievement for beating it in 8 hours doesn't look probably because i remember how much i still have ahead of me).

I beat three bosses so far, unlocked seven or so levels (that's maybe half) -- all within three hours. Have fourth boss ready waiting for me, but i need to find one specific weapon to deal with him.

Music is still awesome, game is still awesome and now that i vaguely remember solutions to puzzles from last year, game becomes even more enjoyable. Until one of the bats of birds hit you...

FEZ (Spreadsheet edition):
"Beat" the game as in collected enough stuff for game to show me 2001 style ending. Now i am solving remaining puzzles. I have 30 cubes and 11 anti-cubes. I've cracked one code but still have a numerical system and alphabet to figure out.

I remember how people noticed that FEZ was the first game in year that forced them to use actual pen and paper to solve puzzles and decrypt made-up languages. These guys you obviously never played La-Mulana which has not one but two made-up languages.

I'm not sure if i feel like doing the frequency analysis (http://en.wikipedia.org/wiki/Frequency_analysis) for the language in FEZ, but i might have need to, cause i'm running out of options.

It's kinda lame that the solution to a number of puzzles is just pressing buttons in specific order, i prefer you would actually interact with a world somehow like in Toki Tori 2 (which has became THE game for me to compare all other puzzle platformers to).

QR codes are kinda funny: creator probably thinks everyone has iPhones or something. Whatever, i used 3DS to solve them.

Music is very 80s, with emphasis on spacey electronic stuff. Funny how so many games have started doing this: Hotline Miami, Blood Dragon.

Currently stuck in red room, which is probably the hardest level platforming-wise in the game. You have to be very precise with timing and be quick because water is advancing from below.
Title: Re: What are you playing?
Post by: azeke on January 31, 2014, 02:52:36 AM
AiRace Speed:
Finished all tracks, still have about five last gold medals and four or so achievements...

Wonderful 101:
Getting through 101% hard and collecting last achievements. Achievement requiring you to basically play the game for yet two more times on easy and very is gonna suck... Got all wonderful and geathjerk files, but i am still missing last underground hidden item...

101% hard despite the name isn't super hard. Removing slowdown when drawing actually doesn't do much a difference -- or i am simply became that good. Yeah -- no game still kicks my ass every now and then. Still, i got two platinums by just playing and not going for score, so i don't suck completely...

FEZ:
Got all golden cubes, still have 8 last anti-cubes left... Magnet puzzles are one of the best uses of rumble feature, probably ever. I wonder how people playing with keyboard are supposed to solve this...

I got all artifacts and have a book that i can use to decrypt the language but i couldn't be bothered.

If the last cubes will turn to be unsolvable unless you start decrypt, i will probably leave it as is and claim the game finished -- after all, i already got one ending. Or just look up solution...

La Mulana:
Still re-playing. Got majority of the main weapons: axe, knife and such. I can get chained whip that is way too much hassle to struggle with somewhat broken controls to get to the area -- i remember first time it took me hours if not days to get there...

Opened majority of the worlds. Killed third and fourth boss, have fifth, Viy, coming up -- only have to find Ankh somewhere to summon him -- pretty sure i should get it from other world, probably Endless Corridor...

The puzzle in Endless Corridor where you have to touch portal in specific order is annoying because it's the first one that requires you to start decrypting the first language of La-Mulana, piece the info from two random tablets from two different worlds together and then actually find a way to execute it properly. By some miracle i managed to do it without knowing any of that in WiiWare version. This time i guess i will just look up the solution -- after all i am trying a speed run of sorts.

I am six hours in and i don't think i will be able to do it in ten... Still achivement for 14 hours might still be good enough.

Dark Souls:
Game has surprisingly many 3d platforming challenges despite not really built for that. Clumsy controls get somewhat cumbersome when you need to land on a small platform by jumping or rolling into it from the ledge above.

Found way to come back to Undead Asylum -- it's cool that tutorial area after you leave it is getting populated by much harder enemies. Thing with an egg that trades things with you is pretty stupid -- apparently you have to quit the game and load it again to finish the trade? Yeah...

Level up dialog sucks: i still don't understand how many souls exactly i need to level up or to boost my stats. I grinded souls a bit (the area where dragon keeps killing dudes for you on a bridge helps) and boosted my faith and affinity so now i can use magic. At first reading how many uses scrolls have i thought that it would be useless, but uses actually replenish at bonfires so that changes things drastically.

Explored graveyard a bit -- those giant skeletons... Got to catacombs and found myself on a ladder between two skeletons. Yeah...

Bit Trip Runner 2: Rhythm something something funny subtitle:
Got the game on sale on eShop last night. Ended up playing for three hours after starting it (https://miiverse.nintendo.net/posts/AYQHAAABAAAhUqFKzHuhnw)... Great, addicting game.

Visual get somewhat busy for me though. Sometimes my vision gets confused as what obstacle exactly is coming up next and i mess up (or i just suck). Despite featuring simpler visuals, retro levels have even more of that -- you can easily miss a golden brick because it blends with a background (or it was the intention?).

Leaderboards amongst friends is a very cool feature -- even somewhat generic games can becomes very addicting simply because you want to trump your friends' records over and again. I had it with AiRace Speed and Zen Pinball and looking at yet another competition here...
Title: Re: What are you playing?
Post by: Adrock on January 31, 2014, 07:57:49 PM
I just put a few minutes into A Link to the Past. Still good though I forgot how limiting the save feature is especially after playing Link's Awakening not too long ago. You can only start from Link's House or the Sanctuary even when you save in a dungeon. Boo/hiss
Title: Re: What are you playing?
Post by: Shaymin on January 31, 2014, 09:27:05 PM
Isn't this why restore points exist?
Title: Re: What are you playing?
Post by: Oblivion on January 31, 2014, 11:57:34 PM
Yes, azeke, that's the point. It was just like that in the original game. (Er... if the fourth in the series can be the original game.
Title: Re: What are you playing?
Post by: Adrock on February 01, 2014, 07:47:15 AM
Isn't this why restore points exist?
Yes, probably. I went right for the save option due to force of habit. I was only pointing out how I forgot about A Link to the Past's save structure. I haven't played the game in over a decade. I thought it was like Link's Awakening where you start from the last entrance you used.

I'm also not used to Link's sword. It's much smaller than Link's Awakening. I've forgotten quite a bit though I remembered to pull the left switch in one screen because the right one released snakes. I'm pretty excited about rediscovering the game.

I ran into a bit of retconning already. Someone mentions the legend of how the Master Sword was forged which isn't how Skyward Sword tells it. I guess you can explain that away by saying the person was retelling a legend which changed over time as oral history often does. It seems far more likely that Nintendo's attitude was just, "Meh, story..."
Title: Re: What are you playing?
Post by: magicpixie on February 03, 2014, 09:20:54 PM
Hurrrrr...

So, EA/DICE decided that it would be a good idea to run a player appreciation event during the entire month of February, y'know, since they've fixed everything.  They're probably trying to drum up sales of BF4/Premium, as well as get some people back into the game who left during the shitty launch.  Pachter speculated, and EA said as much, that the troubles they've had with the BF4 launch have not affected sales, but I'm sure the higher-ups at EA are smelling another worst company in America(however deserving they may be) award.

So, like a sucker, I decided to give it another shot.  Played a few matches over the weekend, and things went pretty well.  I mean, I still suck, but the game seemed fairly stable.  I didn't encounter much rubberbanding, or anything out of the ordinary.  So, today, I figured I'd get my frag on.  First match went well, but the last few have been frustrating.  I've had crash-to-desktops(with the lovely error message that "something went wrong"), sound glitches, textures not being drawn properly, and for a while I was unable to connect at all until I restarted the Battlelog client.  Not a great way to try to promote your game.

Gads, the game is so bloody fun when it's working, it is really tragic that the game is still having issues 3/4 months after launch.

The Last of Us - With the Left Behind DLC coming out on the 14th, I've gone back to revisit one of my favourite games of 2013(and the generation).  It's actually kind of a strange feeling playing a game like this when you are already familiar with its various systems.  I find myself moving with much more purpose through all the stealth portions, and spending much more time trying to enjoy the environment and stumble upon any little tidbits I may have missed on my previous runs.

I made it to the hotel, just after leaving Bill, and I hit a bit of a roadblock, much like I did the first time I played it.  I didn't like this section before, and it seems I still don't like it.
Title: Re: What are you playing?
Post by: Oblivion on February 03, 2014, 09:40:05 PM
I feel the same way. II recently finished my sixth or seventh playthrough and I basically spent my playthrough slowly exploring the whole damn game.


However, I disagree about the par you are at, but I was one of those fucking crazies that beat the game on Survivor.
Title: Re: What are you playing?
Post by: ShyGuy on February 03, 2014, 10:27:10 PM
Bit Trip Runner 2: Rhythm something something funny subtitle:
Got the game on sale on eShop last night. Ended up playing for three hours after starting it (https://miiverse.nintendo.net/posts/AYQHAAABAAAhUqFKzHuhnw)... Great, addicting game.

Visual get somewhat busy for me though. Sometimes my vision gets confused as what obstacle exactly is coming up next and i mess up (or i just suck). Despite featuring simpler visuals, retro levels have even more of that -- you can easily miss a golden brick because it blends with a background (or it was the intention?).

Leaderboards amongst friends is a very cool feature -- even somewhat generic games can becomes very addicting simply because you want to trump your friends' records over and again. I had it with AiRace Speed and Zen Pinball and looking at yet another competition here...

Yoshidious aka Greg 'The Sweet Prince' Leahy seems to be the reigning king of Bit Trip Runner.
Title: Re: What are you playing?
Post by: Shaymin on February 04, 2014, 06:11:26 AM
The Left Behind DLC replaces every character model with Kirk Cameron.

You're welcome. :)
Title: Re: What are you playing?
Post by: Oblivion on February 04, 2014, 10:31:43 AM
Wait what
Title: Re: What are you playing?
Post by: magicpixie on February 04, 2014, 11:39:08 AM
Lol, I just got that.  Will the infected be feeding on party-sized subs?
Title: Re: What are you playing?
Post by: Br26 on February 04, 2014, 06:10:30 PM
Total Extreme Wrestling 2013, by Greydog Software. I think only the nerdiest of wrestling fans have heard of it, but I can spend all day buidling my promotion and getting my guys over. Think the GM mode in the WWE games but far more extensive. Tough learning curve, but once you get the hang of it, it's fun.
Title: Re: What are you playing?
Post by: Fatty The Hutt on February 04, 2014, 06:15:35 PM
Bit Trip Runner 2: Rhythm something something funny subtitle:
Got the game on sale on eShop last night. Ended up playing for three hours after starting it (https://miiverse.nintendo.net/posts/AYQHAAABAAAhUqFKzHuhnw)... Great, addicting game.

Visual get somewhat busy for me though. Sometimes my vision gets confused as what obstacle exactly is coming up next and i mess up (or i just suck). Despite featuring simpler visuals, retro levels have even more of that -- you can easily miss a golden brick because it blends with a background (or it was the intention?).

Leaderboards amongst friends is a very cool feature -- even somewhat generic games can becomes very addicting simply because you want to trump your friends' records over and again. I had it with AiRace Speed and Zen Pinball and looking at yet another competition here...

Yoshidious aka Greg 'The Sweet Prince' Leahy seems to be the reigning king of Bit Trip Runner.
He's the King of Star Wars Pinball too. I hate that guy.
Title: Re: What are you playing?
Post by: azeke on February 05, 2014, 12:14:41 AM
He's the King of Star Wars Pinball too. I hate that guy.
Befriend me, see my Zen Pinball 3D scores and weep ;p

Super Meat Boy:
Finishing up dark world and collecting bandages. I switched to using right trigger as run button because weird SMB physics often requires you to switch "run mode" on and off independently from jump button and that is hard to do when you're doing it with one finger. Now i can do it with run on pointer finger and jump on my thumb. Run mode even feels like it is analog controlled (?!) -- as i said weeeird platforming physics.

La Mulana:
Five bosses done (http://steamcommunity.com/id/azeke/stats/LaMulana). With 8 something hours on my save and there is no way i'm doing the rest in remaining 2 hours.

Did special effort to do "Run to Ruin" achievement which requires to do one puzzle in a hard way instead of much easier solution involving hidden passage through a wall. That requires mastering (again) weird platforming physics of La-Mulana -- you need to make effort to abuse double jump momentum and avoid falling off platforms because that takes way too much time and you need to loop around entire level filled with spikes and platforms in 16 seconds.

I did it because i remember doing it in WiiWare version (for the hell of it, because obviously it doesn't have braggable achievements) and boy it was SO much easier to do with Wiimote compared to 360 controller. While i generally use left stick, i was forced to use 360's abhorrent d-pad because as bad as it is, it's still a d-pad and thus will never mess up inputs and press "down" or "left" unless i really meant to do it, like 360's stick tends to do.

Bit Trip Runner (PC and Wii complete version):
Speaking of wiimote superiority.

I started playing first game on steam because i loved playing second on on Wii U. Within one day i beat first world and got to later levels of second one. Then for the heck of it, i checked out Wii version on Bit Trip Complete disc.

Maaan, within the hour i beat world 1 AND 2 and got to the half of world 3. It's not because i already memorized sequences -- it's simply because of controller (and/or maybe lag?).

Wiimote's mushy buttons are so much better for this than 360's clicky buttons, it's not even funny. It's much easier to mash them very fast (which you will do in Runner often) when there is basically zero effort to press buttons and they're basically "transparent", compared to 360's buttons which you need to put some however small force to "penetrate" to make them click and then they even have very small but noticeable cooldown time to "unpress".

It gets crucial when you need to press A button four times within half a second. I casually do perfect runs on Wii version while i struggled to even beat same levels with 360 controller on PC.

I can't even do it with a keyboard in Steam version -- because keyboard's space button is even more clicky and has even bigger travel distance to press and unpress.

SpaceChem (Steam demo):
I always wanted to get into it but it just looked so intimidating. Yesterday i watched this video (http://www.youtube.com/watch?v=tTRt0gtNSVk) and it explained mechanics of the game enough for me to start it.

It feels like... work. Not because it's tedious or boring but because that exactly what i do for work. I am programmer and i get paid to solve problems exactly like that. I still enjoy SpaceChem, a lot, just as much i do enjoy devising good algorithmic solutions and implement them in my project AND get paid for it. So it feels weird to do this for fun and spend brain cells that you otherwise save for work. I might never actually buy full game because of this...

It doesn't feel like that with other puzzle game, because Spacechem is probably as close to programming as game gets -- it's basically post machine (http://en.wikipedia.org/wiki/Post–Turing_machine) and it's complete (http://en.wikipedia.org/wiki/Turing_completeness) meaning that you can compute anything with it if you put enough effort.

Interface is weird and needs a bit more polish but workable. Game is borked at the moment (http://steamcommunity.com/app/92800/discussions/0/630802979715100397/) but there's a workaround.
Title: Re: What are you playing?
Post by: Fatty The Hutt on February 05, 2014, 01:23:35 PM
He's the King of Star Wars Pinball too. I hate that guy.
Befriend me, see my Zen Pinball 3D scores and weep ;p
I shall do just that! I am always up for some more self-loathing.
Or you can send me a req: Sensei-K
Title: Re: What are you playing?
Post by: MagicCow64 on February 05, 2014, 01:52:32 PM
Quote

SpaceChem (Steam demo):
I always wanted to get into it but it just looked so intimidating. Yesterday i watched this video (http://www.youtube.com/watch?v=tTRt0gtNSVk) and it explained mechanics of the game enough for me to start it.

It feels like... work. Not because it's tedious or boring but because that exactly what i do for work. I am programmer and i get paid to solve problems exactly like that. I still enjoy SpaceChem, a lot, just as much i do enjoy devising good algorithmic solutions and implement them in my project AND get paid for it. So it feels weird to do this for fun and spend brain cells that you otherwise save for work. I might never actually buy full game because of this...

It doesn't feel like that with other puzzle game, because Spacechem is probably as close to programming as game gets -- it's basically post machine (http://en.wikipedia.org/wiki/Post–Turing_machine) and it's complete (http://en.wikipedia.org/wiki/Turing_completeness) meaning that you can compute anything with it if you put enough effort.

Interface is weird and needs a bit more polish but workable. Game is borked at the moment (http://steamcommunity.com/app/92800/discussions/0/630802979715100397/) but there's a workaround.

You ever hear of this? http://www.slate.com/articles/technology/bitwise/2014/01/robot_odyssey_the_hardest_computer_game_of_all_time.html

Games:

Tomb Raider


I'm liking this game a lot more than I expected. Tons of stuff to scrounge around for, puzzle caves, constant XP boosts. It feels like a non-sleazy way to juice the players brain for reward dopamine constantly, without resorting to Assassin's Creed style gamification. Shooting gameplay is kind of lame, but unfortunately par for the course these days.

Metro: Last Light

I had the impression that this was sort of a more approachable take on Fallout, but so far it's an extremely linear shooter of the older school variety. You can take a ton of damage, which makes things flexible, so that's kind of refreshing in the context of today's military shooters and cover shooters. Looks really nice on my PC. Not lighting my world on fire, but I'll most likely finish it.
Title: Re: What are you playing?
Post by: lolmonade on February 06, 2014, 10:43:06 PM
I played Outlast on PS4 for a good 10 minutes before I realized I can't play the game for the same reason I can't bring myself to watch horror movies anymore: I don't like being startled/scared.
Title: Re: What are you playing?
Post by: azeke on February 07, 2014, 01:03:05 AM
You ever hear of this? http://www.slate.com/articles/technology/bitwise/2014/01/robot_odyssey_the_hardest_computer_game_of_all_time.html
No (born and raised in Soviet Union, remember?), but it looks interesting enough. Though it seems there is no modern port of it to any platform. There was some guy who said he's done homebrew DS port of it but he's gone silent since 2009,

I played Outlast on PS4 for a good 10 minutes before I realized I can't play the game for the same reason I can't bring myself to watch horror movies anymore: I don't like being startled/scared.
Same: i have no idea why i bought Fatal Frame 2 on Wii -- because i don't see myself playing it in any near future because of this.
Title: Re: What are you playing?
Post by: ymeegod on February 08, 2014, 07:37:53 PM
Throwing in the towel on Project X Zone.  I'm not even at the halfway point yet (but I'm at 20 playing hours) and the game is tiresome at best.  To many characters, little backstory, and there's really no strategy needed. 

Instead I'm finally getting around to playing Mario and Luigi Dream Team. 
Title: Re: What are you playing?
Post by: Soren on February 09, 2014, 11:27:33 PM
Total Extreme Wrestling 2013, by Greydog Software. I think only the nerdiest of wrestling fans have heard of it, but I can spend all day buidling my promotion and getting my guys over. Think the GM mode in the WWE games but far more extensive. Tough learning curve, but once you get the hang of it, it's fun.


I played the free version (2005?) and it was alright. It's insanely niche but it scratches an itch. I'm downloading WWE 2k14 just so I can get my hands on the Universe mode, while at the same time being able to hop in a play a match or two.


Knytt Underground
This game is consuming me at the moment. Chapter 3 is such a massive map. I've clocked in approx. 10 hours and I still have only 60% of the map uncovered and I've only rung two of the six bells. But I haven't felt cheated by the game in any way. Partly because I'm still discovering new rooms every time I fire up the game. And the puzzles and challenges keep coming in such a way that make the game easy to digest in quick hourly bursts.


Lego City Underground
Very funny and entertaining game. I'm currently sticking to the story, but with what I'm seeing of the open world so far, I could very well spend tons of hours finding everything. It's just a question of if I want to.


F1 2012
Loved playing the Dirt series on Xbox. Codemasters works wonders with these niche simulation games. Since I'm already an F1 fan this game is right up my alley. It's perfect once it clicks, but it does have a steep learning curve, even with some assists turned on.

Title: Re: What are you playing?
Post by: azeke on February 10, 2014, 12:15:08 AM
Wolf Among Us (first free episode on Xbox360):
Abysmal performance: jittery animation, eye piercing framerate, loading screens that take about the same time as scenes they load in.

Absolutely mindblowing to see these hacks getting critical recognition while they keep producing broken products game after game after game.

Art style is very cool though, and 80s theme that somehow became all the rage recently is appreciated. But it's a shame seeing it wasted on such a dreck.

Rayman Legends (Xbox360):
Beat Luchador boss -- it begins exactly like one of the bosses in Super Meat Boy and but later part is different. Noticed some slowdown when lots of fireball appeared at once -- now i want to check out how the same part perform on Wii U.

Played Mariachi Madness (http://www.youtube.com/watch?v=Q9yxnJ_3IPA) which is amazing like all musical levels. I can't say that musical levels is the best thing in this game because there is only one level per world in this game and five levels is less than 1 percent of the entire package, but they're nice distraction.

Wonderful 101:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzReZkbASxhw0tQ) (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEd0zlv1g)
After 130+ hours, i'm at the last stretch. Only have the last grand finale operation and epilogue left on hardest difficulty.

Unlocked Rodin -- he's amazing and probably the most useful of all secret characters so far. Lots of damage AND combo points: been getting platinums without even trying (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW6vzxJBg) with him.

Metroid (3DS VC):
Restarted it. This time with a printed map by me -- because aint nobody got no time to deal with no in-game map. Got batteries, rockets and L thing (whatever it does) by memory and used map to get freeze ray.

Had a few friends coming over this saturday: played some SplitSecond then

Super Mario 3D World:
Weirdly, Plessie level that is usually kinda boring to play by yourself becomes very fun in multi. We all had to coordinate to decide which way to go and often went laughing like "where are you going, man?".

Also later, i showed them Beep Block Skyway (http://www.youtube.com/watch?v=N2A0eMd69A4#t=7m05s). As great to play it by yourself it becomes exponentially more fun to play with three people with each one having a crowd of clones.
Title: Re: What are you playing?
Post by: azeke on February 14, 2014, 02:49:01 PM
Maverick Bird (http://terrycavanaghgames.com/maverickbird/) (free web game):
Great music. Cavanagh is master of making you trip through the game with his signature psychedelic visuals and sound effects. The feeling when you literally pierce your previous score with a sound effect and music and colours change really messes you up in a good way. My highest score is 23.

Jelly no Puzzle (pc freeware, also has HTML5 web version (http://martine.github.io/jelly/)):
I was stuck on level 19 for a few months now, trying and failing to solve it on my lunch breaks. FINALLY, was able to break it yesterday and immediately solved a dozen levels after that. A few of them were very easy. Got to level 34.
Generally to solve the level in this game you need to find the only possible final configuration that jellies have to be in and then go backwards from that to figure out a way for you to position them in that configuration.
Also remember that puzzles in this game are designed in "rigid" way like a diamond -- can't add anything and can't remove anything without ruining it. Every single thing is important and often the parts of the level that you don't understand why they're even here turn out to be the key to solution.
By the way i checked if HTML5 version works on Wii U or even 3DS. For some reason it almost works on 3DS (you can click on blocks moving them left, but there's no way to simulate right click to move blocks to the right) but doesn't work at all on Wii U.

The Swapper: (Steam)
Controller support that they added is rather clunky.  Feels almost like playing the game with XPadder profile. Still it's workable and i appreciate they added it.
As to gameplay itself. Puzzles in this game are nothing like puzzles in Jelly no Puzzles. They are extemely "loose", meaning one can solve them all without knowing any rules and just by messing around.

In fact that's exactly how i am playing the game. I still don't know and don't care to know what each coloured rays of light do exactly -- what for if i solved every single puzzle in the game without this knowledge just by messing around mindlessly?

Still, the atmosphere and sci-fi theme are very cool.

Super Mario Bros Deluxe (3DS VC game, free game for registering NNID):
It's SMB, alright. Ridicilously small screen of GBC definitely gets in a way. And the worst part isn't even that you can't see too much ahead but that you sometimes can't see what's on top of you and what's right below. You can stop and press up or down to scroll screen vertically, but that's not always possible.
I'm mostly playing it to replay Lost Levels that are supposedly included in this version.
Title: Re: What are you playing?
Post by: Sarail on February 14, 2014, 08:09:52 PM
As of two weeks ago, I started back playing Final Fantasy XIV: A Realm Reborn. My curiosity piqued a couple of fortnights ago with the imminent Patch 2.1, A Realm Awoken, and now I've jumped head first into all of the new content. And wow, are there tons of it. New Hard Mode dungeons based on previous low level areas, Copperbell Mines and Haukke Manor, the Crystal Tower raid dungeon (incredible, really), and the new Duty Finder Roulette - which allows for obtaining the highly sought after tomestones of mythology and philosophy...a currency used to purchased higher level and better overall gear. New questlines have been created extending the original 2.0 release's story, too. Oh, and there's the new Lion's Den PVP area which I haven't even participated in yet.

So much new content. Seriously, join me on Hyperion! We'll have a blast.
Title: Re: What are you playing?
Post by: Phil on February 14, 2014, 08:55:19 PM
Recently I've been playing these games:

Ratchet & Clank: Into the Nexus (PS3) - I find it funny how I used to rent games at Blockbuster for exorbitant cost and now I can just check out games from the library, have them hold titles under my name, ask for specific games if they don't possess them yet, etc.

Anyway, about the game, it's nice to see the series go back to its roots after two admitted failures of the franchise. It's a short game, maybe five hours, but there's the series mainstay challenge mode to add more time to the game.

Shinobi (3DS) - I don't care for particular parts of the game (tilting the 3DS to dodge rocks down a water slide), and levels are too long, meaning if you die, you basically have to redo 10-50 minutes of gameplay. At least, that's how it is in every mode besides Beginner. That mode offers unlimited lives. The action is awesome, I feel like a badass beating down foes, parrying, wall jumping, etc. Wasn't a bad buy at $15, even though I know it is available for much cheaper elsewhere.

Animal Crossing: New Leaf (3DS) - Loving my town. It looks so awesome. There's something truly cool about putting a lot of effort in something and over time it becoming something really remarkable. It's a good feeling.

Final Fantasy Crystal Chronicles (GCN) - Playing this game solo, as the requirement for multiplayer is way too much money. Still, I love this dungeon crawler with hack and slash gameplay. The soundtrack is one of my absolute favorites. So earthen and rustic. The game's visuals still look pretty impressive to this day.
Title: Re: What are you playing?
Post by: MagicCow64 on February 14, 2014, 10:26:55 PM
Darksiders II (WiiU)

What a strange platypus of a game this is. Sort of Zelda, sort of Lords of Shadow, but with a gun mechanic and a loot-based RPG system and a Prince of Persia traversal backbone. Here I was expecting a relatively straight Zelda clone.

I'm about halfway through and I'm having an assortment of issues with it. The combat is mostly a pain in the ass, and the gauntlet rooms drive me nuts. You can't shield, only dodge, and it's hard to keep track of the damage you take as there's little feedback. I find myself dying unnecessarily after getting picked at by crowds and not realizing my health is plummeting until it's too late.

The style of the game is kind of terrible, like it was based on prog rock album covers. It's saved somewhat by Death's entertainingly campy delivery. Big chunks of the game world are kind of bleak and uninviting, though, which makes the game less appealing to pick back up after a gap. And there's not much to do outside of dungeons, so it's just kind of one to next to the next.

Overall the controls feel a bit laggy, the reticule is slow and clumsy, and Death runs too slow, which can cause impatience in the sprawled out dungeons. There's also an absurd amount of crap loaded onto the controls, and it's kind of impossible to fight fluidly while using different abilities because you have to think about which of five or six combinations of shoulder buttons to hold down.

Outside of weapons the gear system feels kind of pointless, as Death never seems to get appreciably stronger as I go along. The skill tree is also a bit of a whiff, I almost never use those abilities.

On the whole, though, I'm enjoying it, because it's core is basically Zelda-dungeons with Prince of Persia sprinkled on top, and the level design is quite well done. In a world where games like this were still being made regularly, I'd probably not like it nearly as much, but this is probably about it until Zelda WiiU. I'd say the whole is substantially better here than the sum of the parts.


Title: Re: What are you playing?
Post by: BranDonk Kong on February 14, 2014, 11:55:17 PM
Titanfall (beta) - XBox One

Technically I'm just downloading it right now, I'll probably put up a Twitch stream tomorrow night.
Title: Re: What are you playing?
Post by: Oblivion on February 15, 2014, 12:18:33 AM
Good luck getting into a game. Server failure is pretty common right now. More like Titanfail amirite?
Title: Re: What are you playing?
Post by: magicpixie on February 15, 2014, 03:25:10 AM
Don't worry, this is EA we're talking about here.  I'm sure everything will be running fine by the time the game launches...
Title: Re: What are you playing?
Post by: broodwars on February 15, 2014, 11:12:58 PM
I'm playing Danganronpa on the Vita. If you love Virtue's Last Reward and Phoenix Wright, go buy this game. It takes the best aspects of both and blends them together in a very delightful mix. There's even a bit of Persona in there with the way you can spend time with characters to gain skills & stats for use in the courtroom sequences. Hell, its court battles blow the **** out of Phoenix Wright's increasingly stale version.
Title: Re: What are you playing?
Post by: magicpixie on February 15, 2014, 11:32:52 PM
I watched the first few episodes of the anime, but it didn't really catch my attention.  If I didn't find the anime all that exciting, is the game any different?

Also, *facepalm* at the Titanfall beta.  I signed up for the PC beta, and I've now received TWO Xbox One beta keys, this latest one coming after the announcement that the beta will be open to all on the Xbox One.  On the bright side, apparently they are planning on opening the beta up on PC, too, leaving some seriously salty people who paid for beta codes.

I've heard that Titanfall succeeds at making noobs feel better about their crappy skills, which is great since I'm a noob.  I was playing BF4 and got my ass reamed by some 12 year old for hurting the team, despite having a score in the top-10 on a large conquest map.  I kind of remembered why I stopped playing online for over 10 years.

I played a bit more of Call of Juarez: Gunslinger today.  I really like this game in bits and pieces, but the formula wears thin after 30-45 mins.  Then it gets put back into the backlog until I feel like playing it again.  The game manages to recreate the feel of some of those old lightgun games, which is really damned awesome.  I think the game sometimes pulls you away from the experience a little too often with the narration of the storyline.  Sometimes, with a game like this, you really just want to get in and blast away.

And after a bunch of time with Assetto Corsa and Gran Turismo 6, I tried to put a bit of time into F1 2013.  Boy, Codemasters's force feedback and wheel simulation is terrible after playing the two aforementionned games.  I tried forever to dial in a setting that I would feel comfortable driving with, but I could never get it right.  The feedback feels incredibly delayed at times, and sometimes disappears altogether.  It took me a while to realize that I'd need to go into my wheel's settings and change the degrees of rotation manually, which helped immensely.  After spending a while with a bunch of different racing games, from Gran Turismo to rFactor, I can really understand the disdain for Codemasters latest games from the hardcore sim community.  The games are great fun for the uninitiated, but once you expand your horizons, it seems impossible to go back.
Title: Re: What are you playing?
Post by: broodwars on February 15, 2014, 11:41:02 PM
I watched the first few episodes of the anime, but it didn't really catch my attention.  If I didn't find the anime all that exciting, is the game any different?

I haven't seen the show, so I couldn't tell you.
Title: Re: What are you playing?
Post by: azeke on February 16, 2014, 02:33:58 AM
Also, *facepalm* at the Titanfall beta.  I signed up for the PC beta, and I've now received TWO Xbox One beta keys
You should sell those, make some money.

I've heard that Titanfall succeeds at making noobs feel better about their crappy skills, which is great since I'm a noob.
Well the first weapon in the game is a smart gun, which has a reticule taking half of a screen and it auto-aims to everyone who gets inside it. It makes sense because this is a game made to be played with incredibly crappy dual analog control scheme on consoles.

This reminds me of how i loved TF2 because of how less demanding on your aiming skill it was. There were maybe two classes where your mouse twitch reaction made a big difference.
Title: Re: What are you playing?
Post by: Shaymin on February 16, 2014, 08:34:23 AM
Also, *facepalm* at the Titanfall beta.  I signed up for the PC beta, and I've now received TWO Xbox One beta keys
You should sell those, make some money.

It'd be worthless. They opened the beta for everyone on Xbone.
Title: Re: What are you playing?
Post by: ejamer on February 16, 2014, 08:55:04 AM
Etrian Odyssey Untold (3DS) is pretty much spectacular. Granted I have a thing for old-school dungeon crawlers... but they did a great job polishing the game and giving some narrative to make it easier to start playing with a "standard" party.
Title: Re: What are you playing?
Post by: Oblivion on February 16, 2014, 11:09:38 AM

Well the first weapon in the game is a smart gun, which has a reticule taking half of a screen and it auto-aims to everyone who gets inside it. It makes sense because this is a game made to be played with incredibly crappy dual analog control scheme on consoles.


Your console hate literally makes no sense when the same gun is present on the PC version. PC master race fail
Title: Re: What are you playing?
Post by: BranDonk Kong on February 16, 2014, 12:03:27 PM
On a side note, the game really isn't that fun. Granted I only just played the tutorial and one multiplayer match (which I got into instantly), but I don't see this being a $60 game, especially with no single player mode. $40 would be more like it. I guess it's kind of cool that they added a double jump and wall running, but you look absolutely retarded running (while you can't aim), but wall running and jumping has your gun right in front of you. Again, I only played one match, went 5 and 10 on minion kills and had one titan kill...but I turned it right off after that match.
Title: Re: What are you playing?
Post by: azeke on February 16, 2014, 12:35:12 PM
On a side note, the game really isn't that fun.
Granted i didn't actually played it myself and don't see myself ever paying EA for it but i really liked what i saw from Giant Bomb's footage.

It's fast like UT but doesn't seem like a endless slog of die-shoot-die-shoot-die like CoD seems to be.

Traversal options remind me of Unreal Tournament, of course UT had way more tricks -- like you could do double sidejump, then wall jump, then do another double jump off that. All the while shooting.
Title: Re: What are you playing?
Post by: magicpixie on February 16, 2014, 01:58:11 PM
Yeah, that's about my impressions, too.  I finally got my PC key and I played 4 matches.  The game is fine, but I doubt it would hold my attention for very long.  The game is best as a pilot, as the traversal system is actually pretty fun.  I really enjoyed playing cat and mouse with the mechs, and the system of wall-running makes it much more difficult for them to anticipate where you will attack from.  There were a few times when my mech would be ready, and I would ignore it because I was having way more fun playing on the ground.

Also, I refuse to call them anything but mechs.
Title: Re: What are you playing?
Post by: Oblivion on February 16, 2014, 02:22:29 PM
Are they not called mechs in game?
Title: Re: What are you playing?
Post by: oohhboy on February 16, 2014, 02:28:26 PM
Are they not called mechs in game?
Thats the joke.
Title: Re: What are you playing?
Post by: BranDonk Kong on February 16, 2014, 02:33:17 PM
I wonder what they call those things in the game TITAN fall. Jebus H Cripes. I guess having it "fast" like UT is necessary for a multiplayer-only game, but you just look stupid running and jumping with two hands on a pistol in front of you that shoots JFK-style magic bullets.
Title: Re: What are you playing?
Post by: Oblivion on February 16, 2014, 04:08:27 PM
No need to be an ass, Brandogg. It was an honest question, you could act like a decent person and either answer it or ignore it.
Title: Re: What are you playing?
Post by: Adrock on February 24, 2014, 12:36:14 AM
The Last of Us
This is a really great movie I'm supposed to be playing...

The gameplay so far is pretty shallow: walk, hide, press the square button a bunch of times. The Last of Us does a lot in terms of advancing the cinematic element in games, but I also think that's exactly what's wrong with the industry these days. Games are far more focused on telling a story than being fun, instead of telling a story AND being fun or even just being fun. Maybe I'm just an old man at 29 and I just don't get modern video games. I cherish the gameplay parts more than anything else. I'm have some difficulty staying engaged when I feel like I'm barely doing anything interactive. I'm going to stick it out for now; I just hope it gets better (from what I hear, it does). If it doesn't, I'll probably just watch the cutscenes on youtube.

Also, a lot of "fucks" in the dialog. I use the word so it's not about being offended by it or anything like that, but I find it distracting when used excessively.

The Legend of Zelda: A Link Between Worlds
I was hoping I'd like the art style more in person. I don't. It's an odd choice. Nintendo wanted to make a sequel to A Link to the Past, but the game doesn't capture the spirit of its predecessor. If they weren't going to match the look, I don't know why they didn't just go with the toon style. A Link Between Worlds looks so generic.

More importantly, the stages are a bit more confusing than A Link to the Past. I had some trouble knowing where I could even go as some paths in dungeons aren't especially clear. I found myself running in circles not knowing what to do. Maybe it's easier with 3D on (I always leave it off). Hyrule feels smaller, but that might just be because the view is zoomed in and Link runs faster. The sliding screen is clearly a throwback to A Link to the Past, but it makes less sense here because the map isn't split into a grid.

The game is a bit directionless. Fans have wanted less handholding, but this is perhaps overdoing it as there's barely any hint of where to go next. I'm supposed to collect two more pendants. I've just been running around, cutting grass/bushes, and collecting rupees since I have no idea where to go or what to do next. I think I need flippers, but I need the Pegasus Boots first. I happened upon the power glove and suddenly Ravio is selling **** out of my house. Sure, okay. There's no real indication that I was supposed to do that. Most Zelda games pick up after the whole collect-three-artifacts-then-watch-a-major-plot-point happens so I just need to soldier through until then.

The Master Sword was mentioned already (and Link is holding it in promo art) so I presume it shows up later and no longer sleeps forever. Nice, Nintendo. Really doing a bang up job adhering to that official timeline.
Title: Re: What are you playing?
Post by: azeke on February 24, 2014, 02:52:19 AM
This is a really great movie I'm supposed to be playing...

The gameplay so far is pretty shallow: walk, hide, press the square button a bunch of times. The Last of Us does a lot in terms of advancing the cinematic element in games, but I also think that's exactly what's wrong with the industry these days. Games are far more focused on telling a story than being fun, instead of telling a story AND being fun or even just being fun. Maybe I'm just an old man at 29 and I just don't get modern video games. I cherish the gameplay parts more than anything else. I'm have some difficulty staying engaged when I feel like I'm barely doing anything interactive...
My main problem with this trend is that the people who do this kind of games and and people who consume and like it seemingly lost ability get emotion and satisfaction out of the gameplay itself as a process.

Gameplay for them is something you have to suffer through, a token lip service you OUGHT to have, means to the end to tell their pretentious story. It would be justifiable somewhat if at least their stories were any good, but nope, these stories would have got them F at most at middle school literary classes.

Developers don't know anymore how to make player feel empowered, except that to show him a pretty CGI movie when your avatara does something awesome and player is fed awesomeness through this surrogate.

Videogame is a dance, a waltz between player and a game/developer where one partner completely dominating the other just makes for a sour experience.

A few notes on what i've been playing.

La Mulana (Steam):
Beat Baphomet and Palenque. Baphomet was pretty hard, Palenque was very easy. It was funny that i remembered that both of them have one last trick they try as they're dying and i knew what i have to do to survive.

Now, i have one boss -- Tiamat, then short boss rush and then final boss. As i remember from first playthrough, Tiamat is the hardest boss in entire game, even harder than final boss. And considering final boss has almost ten final forms, you can imagine what a hell it was to beat Tiamat the first time...

Also, as i was looking up puzzle solutions that i forgot from last year, i found that there is some sizable speed running community around the game. The current record holder completed the game in less than two hours (http://www.youtube.com/watch?v=L4a4O0HwstA) which very, very cool and totally doable by anyone actually, if one spends enough time with planning.

I don't think you even need to do any sequence breaking or resort to glitches because the game is already extremely non-linear.

Mega Man I:
Beat all robots which as i understand is not super hard. I do the same stupid routine with I and II -- i beat all nine robots then unlock Wily's levels and then stop for some reason and then a few months later i start over.

In 1, i am now stuck in the very first Wily level with the green flying platforms. It's kinda annoying that they're uncontrollable and when they don't align for you to jump on and progress though this hall level full of spikes. And then you just wait and wait for them to stand in a position and they never do...

Wonderful 101
Unlocked last 101st achievement, unlocked Kamiya (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW6-E9cTg) and Bayonetta. It was cool.

Pikmin 2 (Wii version):
I just can't get over how great this game looks. Those rose petals, smoke, water and lens flare when rockets take off...

And the game itself is no slouch. You can argue if Pikmin is RTS or not but it definitely can get just as addicting. I stayed up to 4 am playing it. At Sunday night. Fully realizing i will have to be at work merely a few hours later. And even at work you can't help but to think about strategy and how you should tackle the next day.

I don't like how the only way to get white and purple pikmins is to go underground, get through a few floors, find flowers, and feed regular pikmin to flowers there. But it's not a huge deal and some floors have direct exits to surface so you don't have to go ALL the way down and kill the boss again to get out.

Dungeons themselves are kinda weird, timer stops there and you are saved after each floor (thank god, because some of them are so deep, nine floors or even more, seriously?) but you don't get reinforcements. So you need to enter with a lot of pikmins. And you need specific pikmins in your party too. More than once i found that i need white pikmin to progress or dig up treasure after i entered the dungeon.

Olimar's journal is weird and touching at the same time. One time you read how Olimar thinks about his family or how adults lose childish innocence of looking at starry sky and then he writes something goofy. And now as i unlocked "Sales pitch" where robot adds his commentary on top of Olimar's comments and they're just as amusing.

Interesting how treasures are actually grouped thematically and if you finish collecting it all in one theme, you upgrade some ability like stronger punch or better traction on ice.

I really liked how different enemies are. Not just "here is red monster, kill it with red pikmins, here blue monster kill it with blue pikmin". There is an enemy that is best to kill without any pikmin, just by yourself. There are enemies that don't harm your pikmin but actually upgrade them.

DoDonPachi DaiOuJou (MAME):
I've actually been playing this and other shmups on and off few a few months now.

They're actually amazing. I highly recommend anyone to try them out if you can (plan to get one of the Cave's 360 games soon). The feeling when you finish a level without dying and without using bombs is really something else. It's just so exhilarating when entire screen gets covered with bullets and yet you find openings, survive and destroy everything.

I also really like mechanic where mashing shoot button does one type of fire and and holding is something else like laser.

At first this (http://www.youtube.com/watch?v=6vNuz4OEDJk) seemed absolutely impossible and completely overwhelming visually but now i can totally do it and i am not even THAT good at videogames to be honest. Cave's shooters have a "heart" for a hitbox meaning that only the center pixel of your ship matters and you actually can be a little sloppy dodging things. It's very doable.

I also play a bit of Toaplan shooters, namely Truxton and they're much harder mainly because your entire ship is the hitbox and if anything touches like your wing you're dead. So you can't be sloppy at all. And while there are only like ten or so bullets on screen at a time dodging them is harder because they're faster and again larger hitbox.

Toaplan shooters also have that quirk that they don't have auto-fire button on purpose and you're supposed to mash button the entire time.
Title: Re: What are you playing?
Post by: MagicCow64 on February 24, 2014, 04:46:47 AM
This is a really great movie I'm supposed to be playing...

The gameplay so far is pretty shallow: walk, hide, press the square button a bunch of times. The Last of Us does a lot in terms of advancing the cinematic element in games, but I also think that's exactly what's wrong with the industry these days. Games are far more focused on telling a story than being fun, instead of telling a story AND being fun or even just being fun. Maybe I'm just an old man at 29 and I just don't get modern video games. I cherish the gameplay parts more than anything else. I'm have some difficulty staying engaged when I feel like I'm barely doing anything interactive...
My main problem with this trend is that the people who do this kind of games and and people who consume and like it seemingly lost ability get emotion and satisfaction out of the gameplay itself as a process.

Gameplay for them is something you have to suffer through, a token lip service you OUGHT to have, means to the end to tell their pretentious story. It would be justifiable somewhat if at least their stories were any good, but nope, these stories would have got them F at most at middle school literary classes.

Developers don't know anymore how to make player feel empowered, except that to show him a pretty CGI movie when your avatara does something awesome and player is fed awesomeness through this surrogate.

Videogame is a dance, a waltz between player and a game/developer where one partner completely dominating the other just makes for a sour experience.



Totally agree. Even some reviews that lauded TLOU had offhand comments like "sure, the game is completely mediocre, but it's got an Oscar-worthy story!" Even if that were true it would be a completely misguided way to design a video game. And as you said, the stories are terrible. TLOU's script it abysmal. I really think game journalism is the lowest form of entertainment journalism, which itself is famously a joke. Read a book, people, learn what actual good writing is. I think this whole topic was best summed up by a game developer giving an interview once who said something along the lines of "Games and narrative don't go together like peanut butter and chocolate. They go together like peanut butter and tuna fish."

Game!

Puzzle Agent:

Weird little Layton clone with an intentionally lo-fi look to it. I enjoyed the one Layton game I played, but the formula wore thin for me halfway through. Puzzle Agent avoids this problem by being 2-3 longs, and it felt like a refreshing trifle as a result. Some of the puzzles do a poor job of explaining what you're supposed to be doing, but the hint system is always there to belay frustration.
Title: Re: What are you playing?
Post by: Adrock on February 24, 2014, 07:44:23 AM
Read a book, people, learn what actual good writing is. I think this whole topic was best summed up by a game developer giving an interview once who said something along the lines of "Games and narrative don't go together like peanut butter and chocolate. They go together like peanut butter and tuna fish."
I don't agree with this at all. Just because a book is printed and published doesn't mean it's good. The Da Vinci Code is well researched, but I wouldn't call it good writing. In fact, at that point, Dan Brown wrote two books with the same structure, including The Da Vinci Code's prequel, Angels and Demons (the other was Deception Point or something). I didn't even bother reading Brown's two follow-ups.

More apt to this discussion, I think you can have narrative in video games, but developers have to be smart about it. Super Metroid's story is pretty minimal and the development team made a lot of smart choices. The trick is to use gameplay as an impulse. Samus gets the strongest weapon in the game after the baby Metroid sacrifices itself. Who doesn't want to murder the **** out of Mother Brain at that point? Instead of watching the encounter, the developers hand the reigns over to the player. That's the difference between that scene in Super Metroid and that same scene all stylized in Other M. And brevity isn't necessarily the key to a successful game narrative. Rather, involving the player and making them feel that their actions matter is.

And no, quick time events do not count because they're very shallow attempts at player input. There's a scene at the beginning of The Last of Us where Joel kicks through a windshield except you have to press a button a few times. That's insulting to me as a player because Naughty Dog took that much longer for me to get to actual gameplay. Developers get so wrapped up in making movies that they seem to forget why they even have a job.
Title: Re: What are you playing?
Post by: MagicCow64 on February 24, 2014, 03:39:58 PM
Read a book, people, learn what actual good writing is. I think this whole topic was best summed up by a game developer giving an interview once who said something along the lines of "Games and narrative don't go together like peanut butter and chocolate. They go together like peanut butter and tuna fish."
I don't agree with this at all. Just because a book is printed and published doesn't mean it's good. The Da Vinci Code is well researched, but I wouldn't call it good writing. In fact, at that point, Dan Brown wrote two books with the same structure, including The Da Vinci Code's prequel, Angels and Demons (the other was Deception Point or something). I didn't even bother reading Brown's two follow-ups.

More apt to this discussion, I think you can have narrative in video games, but developers have to be smart about it. Super Metroid's story is pretty minimal and the development team made a lot of smart choices. The trick is to use gameplay as an impulse. Samus gets the strongest weapon in the game after the baby Metroid sacrifices itself. Who doesn't want to murder the **** out of Mother Brain at that point? Instead of watching the encounter, the developers hand the reigns over to the player. That's the difference between that scene in Super Metroid and that same scene all stylized in Other M. And brevity isn't necessarily the key to a successful game narrative. Rather, involving the player and making them feel that their actions matter is.

And no, quick time events do not count because they're very shallow attempts at player input. There's a scene at the beginning of The Last of Us where Joel kicks through a windshield except you have to press a button a few times. That's insulting to me as a player because Naughty Dog took that much longer for me to get to actual gameplay. Developers get so wrapped up in making movies that they seem to forget why they even have a job.

By "read a book" I meant "read a good book." I truly think that a lot of people praising modern day video game storytelling and saying things like AMC tv shows are the new Dickens probably haven't touched a literary novel outside of maybe having to read One Flew Over the Cuckoo's Nest or The Scarlet Letter in high school.

I agree with you about Super Metroid, though; that's the type and weighting of narrative I care to see. Another good example I would site is Half Life 2. The story is fairly minimal and you rarely ever loose control. There's still that "walk along with your gun down as sometimes jabbers at you" thing that has gotten out of hand in recent years, but it's implemented well in HL2.
Title: Re: What are you playing?
Post by: Phil on February 24, 2014, 05:48:50 PM
Horton Hears A Who has more depth and charm that the entirety of The Last of Us' story.  :cool;


Onto something more serious,


Ratchet & Clank: Into the Nexus - going to do my challenge mode run now


Kung Fu Rabbit - Liking this game. I thought it'd be over quickly, but there's more than meets the eye.


Yoshi's Island DS - Playing this in anticipation for Yoshi's New Island. I remember disliking the music when I originally played this game when it released, but I'm sort of finding myself humming along to many of the themes. That said, these new themes don't hold a candle to the SNES original. Also, this game is DARN HARD.


Donkey Kong Country: Tropical Freeze - My brother and I have made it halfway through World 3. Loving this game more than the original.
Title: Re: What are you playing?
Post by: azeke on February 26, 2014, 01:26:34 AM
A few updates from my last night:

Pacman Chamionship DX+ (Xbox 360):
I really like frantic and hyper nature of this game. Neon-styled visuals and effects also add to effect when you chomp down a line of hundreds of ghosts and suddenly speed up to twice the original speed.

It's kinda shame how little actual content game has. It's basically 7-8 maps and then bunch of time trials and other goal based challenges put on each map. But -- that's understandable -- not much you can do with Pacman without starting to change the main gameplay way too much.

Getting into top 5% of world leaderboard isn't super hard (i suspect it's because majority of players simply never bothered to go that far) but it still feels good. I got "S" on challenge where i have to collect 34 apples as fast as i can. After making sure i woke up as much ghosts as i can at the start to gain speed i got to 2:48 (original default time was 3:40 something).

It's stupid that apples are lined up in two rows on the left and right sides of the screen with separate counters so you can't just look there and immediately tell how much apples are left.

And i am still on the first map. I unlocked second map and but haven't started going at it. So completing everything will take me a while.

Mega Man I:
Beat Yellow Devil. I used emulator with save state right before his room to train for his attack pattern and memorize jumps sequence and now i can do it on first-second try starting from the beginning of the level.

Now i am facing some bubble machine -- it appears to be impervious to anything except blocks you throw with guts. Don't know exactly what i have to do here but will figure it out.
Title: Re: What are you playing?
Post by: Pixelated Pixies on February 27, 2014, 02:13:07 AM
Mario and Luigi: Dream Team

The opening 5 hours of this game have been very slow. I'm enjoying the aesthetic and there have been a few chuckles, but I really wish the complexity of the mechanics had been doled out quicker. The game clearly acknowledges that people might already have experience with the series, as evidenced by the fact that it allows you to skip certain tutorials, it's just a shame that Alphadream did not take this idea a step further by allowing experienced players to jump in at the deep end.

Seems like an enjoyable game though.
Title: Re: What are you playing?
Post by: broodwars on February 27, 2014, 02:25:41 AM
I am playing Castlevania: Lords of Shadow 2, and apart from a handful of signposting issues and a couple bad stealth sections, I've just been loving this game. The move to a Metroid-style series of connected areas (dare I call it... :cool; ...a Metroidvania?  :P: ) really did wonders for improving the game's pacing while really ratcheting up the exploration aspect. As for the combat, I'm not sure there's a development team in the industry better at stressing the sheer physicality of combat than Mercury Steam. There's just something about how the game is animated and framed (along with the controller rumble) that makes attacks just feel like they have a real weight and power behind them, and it feels really good.  I'm also digging some of the stuff the game's doing with the story, particularly with how Dracula's Castle is more framed as a barely-held-together representation of Dracula's mind than a physical location. Previous Castlevania games have made reference to something like this before, but it's actually a major aspect of the game here.

So yeah, **** the reviews. Lords of Shadow 2 is a blast, IMO.
Title: Re: What are you playing?
Post by: ymeegod on February 27, 2014, 07:30:07 AM
"Mario and Luigi: Dream Team"

LoL, at the 40 hour mark myself and just entering the last stage--so far it's a lot better than M&L: Sticker Star but not as funny as M&L: Bowser's Castle.

The badge system works a bit to well, namely I upgraded it so I couldn't take damage for 18 total rounds :0 which only left the Gaint battles which were a pain because they focused on the tilt and touch functions of the 3DS.

Overall I'm enjoying the hell out of it and should be finished with it by lunch today.

------------------------------------------------ 
Title: Re: What are you playing?
Post by: Dan Laser on February 27, 2014, 05:05:22 PM
The Legend of Zelda: A Link Between Worlds

I was stuck around the same place as you as well. I ended up just going to the hint guy just north of the village for help. I’m now past all that stuff and enjoying the game again!

You’re probably past it now, but if not: you don’t need the Pegasus boots, but you do need the flippers. To get the flippers you need to get to the Zora’s domain to the north east of the Witch’s house. Find the frog zora guy east of the witch’s house and merge with the wall to get to the other platform to the north. Keep moving north until you find the waterfall and run into the thief. Go inside to talk to the Zoras.

If you’re just trying to find the item for the Zoras, you buy the smooth stone back in the village from the guy sitting out on a carpet (usually just has a heart for sale). He’ll call you over telling you he has a new item when you get near. You don’t need to catch the thief guy.

Please ignore if not interested in the help...

I started Oracle of Seasons a while ago and I'm having the same problem of not know where to go. It's hard getting back into the game after putting it down for a while. I miss Navi!
Title: Re: What are you playing?
Post by: lolmonade on March 02, 2014, 10:01:08 PM
Started-up The Last of Us on Friday.  Without trying to spoil anything, that damn prologue hit me much harder than it would have if I weren't a parent.  I don't find the gameplay particularly amazing, but I'm pulled into seeing what happens to these characters.
Title: Re: What are you playing?
Post by: ThomasO on March 04, 2014, 12:45:25 AM
Finished Nine Hours, Nine Persons, Nine Doors, nearly 2 years after buying it. The story completely blew my mind. Will be getting the sequel once I drain some of my gaming backlog.
Title: Re: What are you playing?
Post by: Oblivion on March 04, 2014, 12:57:12 AM
Started-up The Last of Us on Friday.  Without trying to spoil anything, that damn prologue hit me much harder than it would have if I weren't a parent.  I don't find the gameplay particularly amazing, but I'm pulled into seeing what happens to these characters.

Gotta disagree about what you think of the gameplay, but I look forward to see what you think about the story. Some advice: slow down. Walk through all non-combat moments in the game. It allows you to relax and explore the area better, and you might even set off new interactions between Joel, Ellie, and the various characters you meet on your journey. Even after a fight, I tend to look over the battlefield for secrets, supplies, and character moments that I might miss.

Oh, and turn off Listen Mode. It makes it a far better and more balanced game.

Finished Nine Hours, Nine Persons, Nine Doors, nearly 2 years after buying it. The story completely blew my mind. Will be getting the sequel once I drain some of my gaming backlog.

God, what I wouldn't give to experience that amazing game again. I think I played it... two years ago on vacation in Florida and loved every damn second of it. Have fun with the sequel!
Title: Re: What are you playing?
Post by: ejamer on March 04, 2014, 01:19:50 AM
Finished Nine Hours, Nine Persons, Nine Doors, nearly 2 years after buying it. The story completely blew my mind. Will be getting the sequel once I drain some of my gaming backlog.


The second game is also well worth playing!


I think they improved gameplay in a lot of good ways, making the game a better overall experience. But the story isn't as twisted, which was a disappointment. (It's still pretty twisted mind you - just not as twisted.)
Title: Re: What are you playing?
Post by: Oblivion on March 04, 2014, 01:25:18 AM
Yeah, I felt like the lack of "gruesome-ness" and overall crazy awesome twists in the second game didn't make it as intense for me.


Don't get me wrong, I still loved the second one and I hope they get the third one off the ground, but the first one had this... magic that can't be replicated.
Title: Re: What are you playing?
Post by: lolmonade on March 04, 2014, 12:52:34 PM
Started-up The Last of Us on Friday.  Without trying to spoil anything, that damn prologue hit me much harder than it would have if I weren't a parent.  I don't find the gameplay particularly amazing, but I'm pulled into seeing what happens to these characters.

Gotta disagree about what you think of the gameplay, but I look forward to see what you think about the story. Some advice: slow down. Walk through all non-combat moments in the game. It allows you to relax and explore the area better, and you might even set off new interactions between Joel, Ellie, and the various characters you meet on your journey. Even after a fight, I tend to look over the battlefield for secrets, supplies, and character moments that I might miss.

Oh, and turn off Listen Mode. It makes it a far better and more balanced game.

I just got to the point where you're teamed with Ellie, so I don't think I'm rushing.  Given that I'm this early in the game, I'm sure I haven't played long enough to get the nuances of the gameplay, so I'll reserve judgement on that.  Thanks for the tips, I'll definitely try to pace myself.
 
I'll post back with more thoughts once I've gotten a chance to play more this upcoming weekend.
 
Title: Re: What are you playing?
Post by: azeke on March 05, 2014, 02:09:13 AM
Batman: Arkham City (Wii U):
I was stuck trying to enter police department because i thought i was supposed to do something with remote batarang. What i needed is to slide under the gate and because i played tutorial a long time ago i simply forgot about sliding.

Framerate is still bad and sometimes gets almost headache inducing.

Combat system is still meh and while it looks kinda fluid, it's very, very underdeveloped for something that makes for a bulk of the game. While counter move and cape move are instantaneous, dodge jump move is almost Monster Hunter slow (i.e. you have to commit to jumping two seconds before you will actually do the jump).

The whole system just doesn't gel with it's own parts and instead of clockwork mechanism of DMC/Bayo/W101 style games where each part of the combat fits right into it's own place, clicking with all others, in Arkham games we have a hulking shakey-wobbly Frankenstein monster of conflicting ideas.

It's still perfectly workable and gets enjoyable at spots.

Touch controls for switching weapons are stupid. They kinda sorta tried to design them so you could access them with your thumbs without changing the grip on gamepad, but it clearly doesn't work.

Open world looks like became the "go to" solution for publishers to inflate the longevity by throwing hundreds of their developer designing side-missions and putting random collectibles all the big map. At least Assassin's Creed has some variety to their missions. With Batman it's either beating dudes up or dealing with Riddler's BS, solving his puzzles. That's it.

It's more or less the same game as Asylum only a bit bigger. It's dumb, shallow but enjoyable enough, i might even go for 100%.

Oh and i loved what little i played with Catwoman, she plays especially like Spider-man with her whip. For some reason jumping with her across roofs makes my fear of videogame heights crop up every time despite mechanic being more or less identical to Batman's. Maybe it's because Batman looks more like a huge umoving jumbo jet while flying, while Catwoman swirls and rotates all the time.

Pikmin 2 (Wii version):
Stuck in the long, long underground cave. Lost most of my 100 crew to exploding monsters, purple and whites among them. And seemingly i still have more floors to clear. Not sure what i should do: try to soldier on or just give up and restart and collect all treasures all over again.

Also, Gatling Groink is the weirdest monster in the gamed filled with weird monsters. Just look at this:
(http://fc05.deviantart.net/fs71/f/2012/302/b/5/gatling_groink_by_paperskink505-d5jd1d4.png)
Fish with legs. With fire spewing cannon for a mouth. And glass armour on it's face. Yeah.

Fire Emblem: Shadow dragon (DS):
Finally made some progress. Was stuck on one map where i was constantly losing someone.
Now i am at mission where Gharnef is chasing me. He's completely invincible so if he reaches anyone it will be instant death for this character. He chases me for a few turns and then just goes away.

At first i tried splitting my army on two groups: slow and fast and tried to lure Gharnef away from my vulnerable slow units. This didn't work.

Then i figured out that i don't HAVE to go into mission with ALL of my guys, so i just picked skeleton crew with my fastest guys (four pegas riders, Marth himself, very fast archer and merc). They're still slower than Gharnef, but at least they can run for a while until he gets bored chasing me and teleports away.
Title: Re: What are you playing?
Post by: kbaker2002de on March 06, 2014, 12:31:54 AM
Hey guys, I don't really come around here often...ok basically never.  I have had a login for several years and have like 5 posts to my name.  Anyway, just excited to have a board to come in and interact with other gamers.


So I have been playing Thief, the new rebooted game from Eidos.  I have played it for about 12-13 hours, I am 4 chapters into the game's story, and I have cleared about 6 different side missions and have 10 more on tap I can do before moving on to the next story.  I also have the Bank Heist mission that was part of my purchase.  This game has been getting a lot of crap in the press, but I am really liking it so far.  I don't have a lot of complaints about the story, and there is so much content, that if you should be able to find something you like.  I remember the original Thief: The Dark Project, and it is one of my favorite games of all time.  I think some of the hate on the game is that it is too linear compared to that game.  This game is going for a similar vibe to what they did in Deus Ex:HR and in a way with Tomb Raider.  Which is a kind of Open-Linear style of gameplay.  You are basically going to go from point A to point B to point C, but you do have a lot of hidden passages, alternate routes and options of how to deal with guards and such.  So far I think if you know that going in, you will be very happy with Thief.  I am very happy with it so far, and if you liked the original Thief and you liked Human Revoluion, I think you will be pleased with Thief, especially if you get a good deal on it.


Caveat, I am playing this on PC through Steam.  I have read the console versions have a lot of issues.
Title: Re: What are you playing?
Post by: broodwars on March 06, 2014, 02:44:32 AM
I'm a couple of missions into Thief on PS4 as well, and...sadly...it's not really clicking with me. I'm not exactly sure what it is about the game that's not working, but there's just a certain...lack of forward momentum and somewhat poor level design that keeps me from getting sucked in.

Incidentally, I finished Lords of Shadow 2 the other day. It ends on a total anticlimax, but I still really enjoyed the game. I'm replaying it now on the hardest difficulty.
Title: Re: What are you playing?
Post by: Shaymin on March 06, 2014, 08:54:14 AM
Still playing through Danganronpa on the Vita, wrapped Chapter 3 last night... and all tasks at hand appear to have been completed. I know who I *want* to get bumped off next, but it's probably not going to happen because this game loves kicking you in the nuts with steel-toed boots.

I've also been doing mono-type runs of Pokemon X and I'm not sure what type I want to do next. Prove democracy works, will you?  (http://strawpoll.me/1260835)
Title: Re: What are you playing?
Post by: MagicCow64 on March 08, 2014, 07:28:38 PM
South Park: The Stick of Truth (PC):

Finished the game this morning, and as reported it is pretty short for an RPG. I wouldn't have a problem with this, except that the gameplay somehow manages to feel padded over a 12-hour experience. The core Paper Mario combat is okay, but the default difficulty is laughable, and the game douses you in equipment, patches, perks, strap-ons, etc., that let you completely steamroll enemies at every stage of the game. I think I died maybe twice the whole game, both times out of impatience.

The script for the game was hyped, and though visually the game is extraordinarily close to playing the show, I found the writing to be a real let-down overall. The plot is cobbled together out of recycled narrative components from the show, and never establishes a unique identity. A lot of the dialogue is fairly perfunctory, and given how long this game was in development there's surprisingly little interaction with NPCs outside of a handful of very barebones sidequests.

The game is at its best when it's giving the South Park treatment to video game tropes (audio logs on the spaceship, Planned Parenthood, Canada), but these moments are unfortunately rare.
Title: Re: What are you playing?
Post by: magicpixie on March 09, 2014, 05:23:04 PM
I also got to play the first little bit of South Park.  So far, I'm liking its humour.  It really is mostly fanservice so far, but I like the series(mostly) so that isn't a bad thing.  The combat system is a bit "simple", but that isn't a bit issue for me, tbh.  Honestly, all the complaints about the game being a bit short, right now, feel a little bit unjustified.  I can already see a game like this being shoved full of filler to pad out a 30+ hour experience really wearing out its welcome.  I'm looking forward to a game that I'll be able to pick up here and there and get a few laughs.

In anticipation of Dark Souls 2, I just started up a run of Dark Souls.  Been a while since I played last, and it took a while to get used to the controls and interface again.  I really hope they do a good job of communicating some of that vital information in the sequel, as I think it should be possible to do so without dumbing down the game.  I think some of the game's "intentional" obscurity falls into the trendy "hipster"mindset of being a part of some secret society that few others "get".  I'll have a bit over a month before the sequel's release, though, since I'm holding out for the PC version.  Hopefully, they've learned their lesson and the PC "port" isn't complete ass.

I picked up Thief on launch day, and tried to get into it.  The game featured a sound bug right out of the gate, and I had no dialog.  It was incredibly annoying, so I haven't played it since.  There's been a patch since, but I haven't tested it to see if my problem was resolved.  Many people are bemoaning the fact that this game is not a "Thief" game.  I was hoping to approach the game with an open mind, but that day one bug is hurting the game's chances in my books.
Title: Re: What are you playing?
Post by: Oblivion on March 09, 2014, 07:31:57 PM
In anticipation of Dark Souls 2, I just started up a run of Dark Souls.  Been a while since I played last, and it took a while to get used to the controls and interface again.  I really hope they do a good job of communicating some of that vital information in the sequel, as I think it should be possible to do so without dumbing down the game.  I think some of the game's "intentional" obscurity falls into the trendy "hipster"mindset of being a part of some secret society that few others "get".  I'll have a bit over a month before the sequel's release, though, since I'm holding out for the PC version.  Hopefully, they've learned their lesson and the PC "port" isn't complete ass. one bug is hurting the game's chances in my books.


lawl. What vital information did you feel that they didn't explain to you?
Title: Re: What are you playing?
Post by: magicpixie on March 11, 2014, 06:15:40 PM
Just a lot of stuff regarding the interface, menus, and even lore that didn't seem like they were properly explained, but then again, that was part of the game's charm.

Jumped into Titanfall's "campaign", and it's even worse than what CoD and Battlefield usually have to offer.  The multiplayer stuff is fine, but I still think Respawn would have been better off keeping the crap AI out.  They clutter the games too much, and that's coming from someone who sucks online who supposedly gets the most out of the bots being there.  The game is ugly as sin, and the fact that there are reports of uneven framerates on the Xbone really says a lot.  I haven't had many issues with framerate, aside from some random stuttering.  I've heard that can be fixed by forcing some graphics options outside of the game.

I have had a few connection issues.  I wanted to play the game at midnight launch(had it preloaded) but I couldn't connect to the servers.  When you select "Play" the game brings up a dialog that says "Attempting connection 1/10" or something, all the way up to 10.  The game had to probably go through that process 5 times before succeeding, where a screen would pop up saying "Initializing" and then nothing.  I tried that 3 times before going to bed last night.  My first attempt to connect to a game after work today resulted in me getting dropped just as the game began.  Since then, though, it's been smooth sailing, which, with EA's record lately, is remarkable.  I guess MS's Azure servers are a success.
Title: Re: What are you playing?
Post by: azeke on March 14, 2014, 01:19:30 AM
Catherine Demo (Xbox 360):
Hey, it's Pushmo with some dating sim and some anime stuff!

Constantly doing quarter rotation with a stick in puzzle parts gets old after some time, i guess this is why they recommend d-pad in controls screen.

Mass Effect 1 (PC):
Even after i stopped bothering trying to make gamepad controls work on PC, i still can't play it.

I get to first fight in the super long corridor and i just give up. Here:
(http://i.minus.com/i2jYydUZctV03.jpg)
Nothing feels right at all. I tried to get through it like five times and lose any drive to play any longer within a minute.

Devil May Cry 1 (PCSX2):
After trying to play a few missions, i changed default PS2 controls (jump button on triangle [Y on xbox]? really? and sword button on circle [A on xbox]? seriously?) to something closer to standard modern layout.

But even after that it all feels so archaic. I played NES games that feel more modern than that.

Options for crowd control are very limited, it's closer to say Battletoads rather than Bayonetta in terms of combat options.

I loved to abuse combo with leg sweep in Bayo to incapacitate multiple enemies around me, freeing myself to deal with other guys. DMC1 has nothing of the sort. From what i see, there is just one combo of dubious usefulness (?).

And are there really no distinction between hard and light attacks?

Even movement doesn't feel right, Dante moves too slow. And camera jumps between perspectives and confuses your movement constantly.

Beaten Phantom after dozen or so tries. My problem was that i was trying to roll too much instead of regular jumps. You only need to roll sideways when it spits fire at you or does that fire column attack. Also started using Devil Trigger to heal myself.

Trees in in that boss arena coupled with dodgy camera also got me in trouble a few times. Another problem i had with this boss is that he doesn't have unique sound cues for each of his attacks.

Ninja Gaiden (3DS):
Final boss' first form where it slides left and right on the ceiling spewing fireballs was very hard.  You need to figure the right movement pattern to dodge fireballs AND to find an opening to damage it.

But i did and got to final boss' final form. The way alien's head detaches and just scurries away after you hit it enough times is pretty funny.

When you die on this boss and get sent all the way to the beginning of level 6, isn't actually much of a punishment once you realize this is an opportunity to stock up on magic for boss fight.

Ninja Gaiden (Retro Achievements!):
I really liked the idea behind Retro Achievements. So i tried it on Ninja Gaiden (http://retroachievements.org/Game/1859).

Unfortunately it doesn't work from my work network (proxy stuff), so i had to wait until i get home. Even then it took me a while to set up their modded NES emulator, default settings are a mess: video isn't showing, sound is garbled and you need to set up gamepad controls manually. So nothing really works out of the box.

Whatever, i finally booted NG and played it for 15 minutes and got dozen or so cheevios. Cool stuff.

I kinda want to create and upload achievements for some other games now, namely Rhythm Heaven for GBA...
Title: Re: What are you playing?
Post by: ymeegod on March 14, 2014, 06:57:50 AM
Started Ratchet and Clank Into the Nexus and was surprised to find out how short this game is.  Nearly done and I only have 5 or 6 hours into it.  R&C 1-3 were something like 15-20hr long for me so this is only 1/3 that?  Not sure what's going on but it seem like platformers are getting shorter.  SM3D World and Land were both 10-12 hours to completely unlock everything yet SMG or even Sunshine were 20+ hours easily.

Anyhow, other than it being extremely short--it's also a bit dull.  There's only a couple of funny moments which is kinda at odds with the whole series.  Why does this game take it so seriously.  Can't recommend this one.

Title: Re: What are you playing?
Post by: Adrock on March 14, 2014, 05:46:39 PM
Cave Story 3D
Instead of playing through my backlog, I borrowed another game from my friend. Anyway, the game hasn't hooked me yet. I don't get the hype, but I'm willing to give it a chance.
Title: Re: What are you playing?
Post by: Ceric on March 14, 2014, 06:16:35 PM
...

Mass Effect 1 (PC):
Even after i stopped bothering trying to make gamepad controls work on PC, i still can't play it.

I get to first fight in the super long corridor and i just give up. Here:
(http://i.minus.com/i2jYydUZctV03.jpg)
Nothing feels right at all. I tried to get through it like five times and lose any drive to play any longer within a minute.

...
Really,  I liked the controls in the first one.  To the point that I take out large creatures I was suppose to use my Tank on with my on foot weapons for extra XP.  I didn't play them all on PC and I do hate Dual Analog gun controls so I'm not that great of a measuring stick.
Title: Re: What are you playing?
Post by: MagicCow64 on March 14, 2014, 07:22:59 PM
Cave Story 3D
Instead of playing through my backlog, I borrowed another game from my friend. Anyway, the game hasn't hooked me yet. I don't get the hype, but I'm willing to give it a chance.

I didn't really get the hype either. I went in expecting a Metroidvania game, and it . . . isn't that. It's closer to something like Master Blaster or Rambo NES.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on March 14, 2014, 09:21:06 PM
the most current game I play semi-regularly is AVGN Adventures. I am sort of in between homes right now so my PS2/PS3 are not accessible so I am left with my very non-gaming laptop and a Game Boy Color I picked up last week used. I guess you could count Tetris, I play that nightly on the GBC.
Title: Re: What are you playing?
Post by: azeke on March 20, 2014, 01:49:31 AM
Caesar III (PC):
Love, love, love this game.

Background: i started playing this game when i was still in school. In fact, i played it in school. I've probably replayed the game ten or so times in 15+ years since. Never managed to go further than fifth or fourth level, but it was more than enough.

This is a big reason why i love ancient roman historical stuff. Rome: Total War,  Rome TV series and all other documentaries, some odd books here and there.

The voice acting gave this game a great atmosphere with each person walking your streets expressing his own opinion on your city in somewhat cartoonish voices.

I knew of other games in the series: Zeus, Poseidon, Pharaoh and Cleopatra but didn't play them. However i did buy Emperor: Rise of the Middle Kingdom (http://en.wikipedia.org/wiki/Emperor:_Rise_of_the_Middle_Kingdom). One of the first games i bought in fact. Mind you, this is big because it was piracy ridden post Soviet country in the early 00s.

So i played that. It was also cool, but trading roman setting for chinese didn't do much for me even if i admit the Emperor has a lot of improvements over Caesar.

I gave the disc to my brother and i remember how he was obsessed with it, he said it literally blew his mind when the game showed him "how society works" with all these chains of production (wheat is gathered in the fields and goes to mill, resulting flour goes to bakery, bakery makes bread that then goes to market and is then getting distributed among locals).

Sometime around that time when i was playing Caesar again, i realized how actually mathematical and geometrical it is. The game is built on "agents" distributing different kinds of resources across your city so planning the most efficient routes in advance for your agents is crucial. You also need to plan the layout of the city, like this will be an industrial area and this will be your prestige district with villas or regular condos where the bulk or your workers will live.

Despite very mathematical engine behind the game, the game is kinda broken. In later missions you will find yourself fighting the engine quite a lot, trying to make your agents go the way you want them and finding out that you have nearly no means to control their movement at all (this is one of the improvements Emperor does).

The game turns into playing with an extremely tall tower of Jenga where you can place one innocent looking road and it will ruin your entire city because agents will start going there instead of distributing resources where they're needed and then your apartment complexes will start to crumble because they lack pottery and other BS like that and you will lose 200 of your working force just like that.

And you might never recover from this because if you lose that many workers and your entire infrastructure falls apart you have little to no wiggle room to dig yourself out of it.

Stability becomes very crucial later in the game, and achieving that kinda requires you to break the engine apart and find ways to abuse the way it works, almost puzzle like.

Like take this design:
(http://i.minus.com/ivBu9z80Fd5Br.jpg)
Living complex in the centre is provided water by a single fountain. It houses thousands of workers and has access to everything roman citizen needs. It's quite brilliant.

And that's not even touching the employment system and how sometimes you need to place one scrappy tent near new workshop or something to make it work because otherwise no one comes near it.

And yeah -- military system! There's something like an RTS in there. It sucks, honestly. Good thing you can mostly avoid it.

So now i want to actually finish it. And then play Zeus, Pharaoh and whatever other similar games i can find.

Super Mario 3d World (Wii U):
Finished last Marathon level (http://www.youtube.com/watch?v=-noMMlhFaEU). For some reason i finally managed to do it after i came back after partying with friends slightly drunk. Maybe i should drink it more often?.. Nah. More likely i reached critical mass after playing this level for that many months.

I'm also making progress on Champion's Road (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW8R2YEcw). I got to the first green star. That's my method to pass through ladder of disappearing blocks (http://www.youtube.com/watch?v=vSTpvzY77eA&t=46s). I've also seen runs when people use spin jump (http://www.youtube.com/watch?v=iO9TKNNQeDw&t=2m) or crouch pound (http://www.youtube.com/watch?v=3gVS15WODpQ&t=33s) to get through the very last step.

Oh and of course, i'm not using power-ups.
Title: Re: What are you playing?
Post by: Pixelated Pixies on March 20, 2014, 08:19:44 PM
M&L: Dream Team - I seriously need to put a bullet in this game tonight. Will it ever f***ing end?!

It's certainly not a bad game, but MAN does it wear out it's welcome. I was ready to slap a bow on this thing 30 hours ago!
Title: Re: What are you playing?
Post by: Pixelated Pixies on March 20, 2014, 09:01:51 PM
Dream Team Live Update

Boss Battles which involve motion controls, quick time events, and failure states which result in the same animations looping over and over again...not fun.

REPEAT! NOT FUN!
Title: Re: What are you playing?
Post by: ymeegod on March 21, 2014, 08:50:46 PM
Assassin's Creed IV: Black Flag

Loved the ship battles, diving, and spear fishing but there's always a downside to assassin's creed--the story.  The "future" missions always sucked but now they made it into a mockery with a bunch of minigames like Frogger for one.  Wish I could have skipped them altogether.

Title: Re: What are you playing?
Post by: lolmonade on March 21, 2014, 09:34:19 PM
South Park: The Stick of Truth.


It's essentially a Paper Mario game in disguise as a long episode of South Park.  I mean that in the best way possible.  Although the gameplay is simple, if you're a fan of South Park episodes where they go off the deep end a little, you'll enjoy this game.
Title: Re: What are you playing?
Post by: azeke on March 26, 2014, 05:24:20 AM
Assassin's Creed: Liberation (PC):
I'm at 50% and still the game is tutorialising me... Though truth to be told it is supposed to be short and with so many gameplay mechanics it's understandable that tutorials, when paced out, will span for a good chunk of all playthrough time, compared to a more full fledged game where it will only take you about 20% of the playthrough in the beginning.

There are very few moments when i am left alone and free to do what i actually enjoy in the AC games -- randomly wandering the city collecting stuff. In Liberation you're mostly walking between one bubble floating in the air to the other.
(http://i.minus.com/jejibSpoRNjUe.jpg)
^ that's what you'll be doing for the majority of the game. Walking towards the bubble.

Graphics is pretty good and i really like the lightning and brighter colouring compared to somewhat dour and grey III.

Chain kill mechanic is kinda stupid and i still don't understand when exactly it activates. Persona system is okay but nothing special. Full sync requirements are much more lax than in II or III. And even with that there were two or three full syncs that were pretty hard to achieve.

When Gerald character (http://static.tvtropes.org/pmwiki/pub/images/grald_blanc_acl_render2_8852.png) who is a David Bowie lookalike spoke i got all confused, because i was kinda expecting to hear goblin king Jareth's voice but instead he is your soft-spoken regular "french coward" type of guy. Ugh.

Super Mario 3d world (Wii U):
After doing no power ups run on final final final level of Super Mario 3d Land (http://www.youtube.com/watch?v=fBfhSQfE8eM), i felt like i could write an essay on it: how one should tackle each of the sections, why and how particular tricks one needs to do with which character -- this level was so demanding, one needed to know all the tricks and get to know the game physics inside out to beat it without using power-ups.

Champion's run in 3d World (http://www.youtube.com/watch?v=dIYvd5aqeV8) turned out to be much, much, much harder. I am pretty sure i spent more time playing this level alone than all other levels in the game combined. After finally beating this level with regular Mario i feel i can write not just an essay, but a novel on it.

The interesting thing about it is that around halfway in Champion's run it's better to change your grip from stick to d-pad because the challenges kill you instantly if you do the slightest analog movement in the wrong direction and you only need to move in cardinal directions anyway.

Now to do Champion's road with all other characters...

Ninja Gaiden Black (played on Xbox 360):
Such a smooth, smooth game.

Interesting how NG treats it's camera. God of War and Wonderful 101 place camera way up removing all camera control whatsoever, Bayo/DMC and other clones place it behind the character and a bit higher, but Ninja Gaiden places camera very low for character action game -- around chest or even waist level.  It sounds like it's not going to work especially with how much time you spend indoors inside cramped rooms, but it works fine.

Game is pretty lax in terms of difficulty and rankings: i am playing it for the time so i kinda noobing around and of course i have a very limited arsenal but even then i got "Master Ninja" and "Greater Ninja" rankings, which are the best and the second best ranks.

Compared to say Platinum games NGB is very smooth, not just with difficulty, but also in terms of pacing: lots of save points and always a save point right before the boss, lots of items, everything feels very streamlined.

Use of items is a big "no-no" in Platinum games, but NG doesn't care that i used life potion to restore my life and stil gives me "Master Ninja".

It's also very light on tutorialising (again compared to Platinum games), you have a lot more abilities unlocked right away and noone is teaching you how to move with left stick and such.

After finally playing it i see it as a bigger precursor to Bayo than DMC1, DMC1 despite starting the series and the entire genre feels positively ancient, while NGB and Bayo are very alike with combo systems and it feels Bayo took a lot more from it than from other games.

Even their stories so far are kinda similar: Bayo and Ryu both come to some mysterious closed off country. Bayo arrives by (awesome looking) train, Ryu comes by awesome Hindenburg clone that in the end (of course) blows up in a spectacular fashion (http://www.youtube.com/watch?v=rAHdo5aCBBM&t=7m50s).

So far i am having some trouble on chapter 4 with three ninjas who throw sticky grenades at me...
Title: Re: What are you playing?
Post by: Fatty The Hutt on March 26, 2014, 12:41:49 PM
Pokeymans Y
I have never played a pokeymans game before. Got this one for free through a Club Nintendo offer. So far, I am enchanted. Really enjoying it. My frog friend Froakie is already a badass and I caught and am leveling up that adorable Pikachu (peek-at-you). Everyone is so nice in the game. It is adorable in the same Japanese-y way as Attack of the Friday Monsters.
Title: Re: What are you playing?
Post by: azeke on March 28, 2014, 04:52:25 PM
Ninja Gaiden Black (played on Xbox 360):
Still wandering at Treion city. After dying a LOT to black ninjas with sticky grenades i more or less learned how to deal with them.

Game is kinda random. Sometimes things works, sometimes they don't. While combat system is definitely polished, it doesn't have the feel of the clockwork mechanism of Platinum games combat systems, where every single little part clicks with all others.

Sometimes i have the easiest time just spamming X with nunchucks at black ninjas, sometimes same black ninjas kill me in less of a second.

Whatever, after spending a few hours at chapter 5 i had enough and decided to start skipping fights that i am not sure i can win and just run past enemies i can skip. In that sense it got kinda similar to NES game.

After that there are three raptor thingies who are also pretty tough (though abusing flying swallow helps a lot), and when you defeat them and think that this is all, you get chapter's real real boss appear.

That thing has absolutely ridiculous amount of health and my hits can barely take away 2% of it at a time. Maybe it's Dark Souls type of deal and i should just run away from it?

Shinobi (arcade, III and Revenge):
While i am in the mood for ninja games, i checked out NG's main competitor. As it turns out, it's also pretty cool series.

Arcade game, while understandably barebones, is very cool, rather difficult (not as hard as NG games though) and lots of dirty level design tricks to make you lose.
Revenge on Genesis is kinda eh.
III though i loved from the first level. Great music, great controls, smart level design. I should buy 3DS Classics port sometime.
Title: Re: What are you playing?
Post by: terribledeli on March 28, 2014, 07:28:02 PM
Diablo 3: Reaper of Souls at the moment. The 2.0 patch really made the game.(Though, I always felt it was a worthwhile play. Not nearly as bad as folks complained it to be)

I booted up Dr. Mario on the Wii U VC yesterday as well. Played around for about 5 minutes then turned it off. It's the still the same I remember it. Still don't care for it.
Title: Re: What are you playing?
Post by: Phil on March 28, 2014, 08:00:01 PM
I'm currently enjoying my new PS Vita.

I have nine games for it already, and I keep skipping around to each one. Some time into this one, some time into that one, etc. I'm currently devoting the most time to LittleBigPlanet PS Vita and ModNation Racers: Road Trip.
Title: Re: What are you playing?
Post by: MagicCow64 on March 28, 2014, 09:51:51 PM
Rayman Legends (PC)

First off, I didn't love Origins. The basic gameplay felt pretty samey to me, and the controls seemed slightly off. I'm about halfway through Legends and it's a measurable improvement in some ways. Controls feel better, and I like that they modified the lum/teensy gathering stuff to get rid of floating bubbles and other time-limited lum chains. That **** annoyed the hell out of me in the first game.

I'm playing exclusively as the viking girl (and mods), as I find Rayman and his buddies to be ugly mofos, so that's an improvement (though extremely cosmetic). The music is great, better than the first game, though I find the actual music levels quite underwhelming, especially compared to the treasure chases from Origins. Also, the bosses so far flat out suck. I'm glad they replaced the mosquito schmup crap with a fist gun with regular platforming, but I really don't like that all the bosses are designed around this power-up. Overall level design is better than Origins, with more focus on dynamic levels rather than the lame powers of the first game (the quicksand level is a particular highlight in this regard).

The floating frog fairy levels, however, are kind of terrible. I could see how they could be fun in coop with touch controls, but single-player on a gamepad is miserable, outside of the race levels, where it becomes more like Bit Trip Runner.

Finally, it's frankly bizarre that over 1/3 of Legends' content is composed of levels from Origins. I can see having one full-length bonus world made of Origins best-ofs, but as is it practically feels like an in-game port of the original. Great for people who didn't play Origins, but a real slog for vets. Plus these levels bring back the mosquitos and timed lums and whatnot, which I wanted to forget. I guess this is what happens when a completed game gets delayed by 8 months and the team has to keep busy with something.
Title: Re: What are you playing?
Post by: Halbred on March 28, 2014, 11:17:32 PM
Yeah, they basically crammed all of Origins into that game, even the mosquito shooter levels. It's kinda strange.

Tonight I'm going to put a bow on Burial At Sea (episode 2). I like it much more than the first episode or even Bioshock Infinite generally. The stealth stuff really works, the story hooks into that of Bioshock 1 very well, and it's actually pretty lengthy.
Title: Re: What are you playing?
Post by: magicpixie on March 29, 2014, 03:03:22 PM
Yeah, I skipped the first Bioshock Infinite DLC, since most people were saying it wasn't that great.  I've heard that the second DLC is actually pretty good, so I picked up the season pass and started on the first DLC last night.  Combat is still meh, but the environment is, as always, phenomenal.  I really like the style in the game, and Elizabeth's new design rocks.  After playing so many modern shooters recently, I find myself continuing to use right-click to ADS, only to toss out a vigor.  That's a bit annoying, but I'll eventually adjust.

FFX Vita - Taking this one pretty slow right now.  Just made it to Luca, and the game holds up pretty well to me.  The FMV cutscenes are gorgeous, though I don't really know if they've been tweaked other than to make them widescreen.  The work done to the main characters' faces is very much appreciated, though there are times when they look a bit odd.  Most NPC characters look downright ugly in comparison.  There are some spots where the framerate seems to take a hit, but it really isn't much of an issue.
Title: Re: What are you playing?
Post by: Adrock on March 29, 2014, 07:02:18 PM
I was about to finally play Final Fantasy: Crystal Chronicles - The Crystal Bearers, but the batteries in my Wii Remotes are dead and I currently don't have any extras at home. It's possible in the near future that I post in the "What is your most recent gaming purchase?" thread that I dropped $40 on Nintendo's Official Wii Remote Charger.

/first world problems

Anyway, I just got back into playing Donkey Kong Country Returns 3D. I finally beat the temple stage that repeatedly frustrated me to the point where I put the game down for months. I'm currently in the Forest.
Title: Re: What are you playing?
Post by: azeke on March 31, 2014, 01:19:19 AM
I was about to finally play Final Fantasy: Crystal Chronicles - The Crystal Bearers, but the batteries in my Wii Remotes are dead and I currently don't have any extras at home.
AAA batteries in game controller are such a hassle to deal with. Replacing them, keeping track of them, recharging them. My rechargeable batteries i got 1-2 years ago are now going dead, so now i'm have to buy eneloops, because they apparently last longer.

Assassin's Creed 4 (Wii U):
Just started it, will come back to it after i deal with Liberation.

Game's nice, lots of improvements all around.

Circular menu(s) to switch weapons is gone. Two weapon circles (Revelations added second wheel) worked okay, but you needed to go into a separate screen to manage it, using just d-pad right from the game is much faster and smarter.

Artstyle is bright and colourful, which is good after dour III. Colours are so intense you can even feel how houses are scorched under the sun.

Framerate seemed okay at first, but has started to dip to III levels. Console-gaming...

I like separate sub window showing how many collectables you got in this area and how many are missing. These guys sure know how to pander to their audience. Good, because i am one.

I also loved how you could start collecting, syncing and jumping from high places right after you start the game. In earlier games it could take you a while to start the now all too familiar routine.


Super Mario 3d World (Wii U):
Just trying to finish Champion's Run with remaining characters (no power-ups). While doing that i checked out time attacks. Learned a few new things about how running works (THIS GAME, man).

Running physics is actually rather different from Super Mario 3d Land, rolling jumps are NOT faster than long jumps and regular jumps with running boost on are faster than anything else (trying to do anything else but regular jump will stop your running boost, so don't do that).

Another thing about running boost is that cats apparently get to it faster than regular characters. Running on all fours has it's advantages.

I messed around on the first level trying to minimize my time and best i could do is 53 seconds with Cat Toad (https://miiverse.nintendo.net/posts/AYQHAAABAAC_UqFNDW9vLw). Then i checked out speedruns youtube. Oh man...

Stuff these guys do is absolutely bananas (http://www.youtube.com/watch?v=QcV_9ggi4QA). And this is done with Peach who is usually slower than any other character! It's almost like Jungle Beat speed-runs where players never touch the ground until the very end of a level.

Ninja Gaiden Black (Xbox 360):
Basically spent all my weekend playing it. Didn't notice i stayed up until 4am today.

Bosses are actually not super hard, they have patterns, the hard part is staying alive because if any of their hit usually you will take up to 75% of your health.

You need to drink elixirs constantly to replenish health. I wish i didn't have to press Start everytime to do it, but what are you going to do. They could have used d-pad for that, but they didn't. Ah well. Switching weapons on the fly with d-pad would also be nice.

The segment where you need to blow up tower with arrows was very annoying, because of archers who keep shooting you back. You have about a second to aim for the tanks on a tower before archers will shoot at you and you can't even kill all archers because they respawn.

One thing i like about 3d platforming in this game is how slashing your sword during the jump adds a bit of forward momentum, similar how it works in recent Rayman games.

I loved how ingeniously the game showed me i could do that. The button for sword slash and opening crates is the same (X). There was a balcony that can only be accessed using this trick. They put a crate right on the edge of it, almost like tempting me to try to open it while jumping near it. I tried to do that and i did slashing in the air trick. Niiice.
Title: Re: What are you playing?
Post by: Stogi on March 31, 2014, 12:10:59 PM
REMEMBER ME

It's a game revolving around, you guessed it, memories. You use them to solve problems and traverse the story. For example, you steal a guards memory in order to access restricted areas. My favorite part about the game though is remixing memories. The game has you go into a persons memory and change little things that ultimately change the entire memory. For example, you'll remix someones break up. The break up originally was 'peaceful', meaning the woman just walked out. But when you're through with it, changing small things like the location of a chair to, more importantly, the safety on a gun, it ends up incredibly violent. This in turn changes the real world consequences and allows you to progress.

But even after all the cool little things you do, the game is a bit empty. It never really busts through the barrier into awesomeness. Even the fighting, which is pretty damn cool, could have been way better.

I'd like to see a sequel if only to have them less restrained by the conventions they placed in the first game and to experiment with the mechanics they built.
Title: Re: What are you playing?
Post by: magicpixie on March 31, 2014, 04:28:16 PM
I loved Remember Me, especially considering it was a new IP from a new studio.  I found the choice of a biracial woman to be both risky, and fresh at the same time.  DontNod went into some sort of restructuring called "Judicial Reorganisation" earlier this year, which a few publications reported as bankruptcy at the time.  I'm not exactly sure what the full story is with their studio, but I am hoping they get another chance to make something.  Remember Me was far from perfect, but I definitely saw some potential in it.
Title: Re: What are you playing?
Post by: azeke on April 03, 2014, 04:38:44 AM
Knights in Nightmare (DS):
This game has three separate submenus for tutorials.

Because it needs them. Such crazy and such crazy complicated game.

While at first the mish mash or turn based stuff and bullet hell shmup sounds pretty cool, they put even more systems on top of that that's just complicating things for no reason. And then they do it yet another five times.

I really dig the idea, i really do, it's super interesting, but come on... Still, i want to crack this game.

Jam with the band (DS):
Had the cart for a while but with recent news of wifi connection going down, i knew i had to downloaded a few tracks until it's too late.

Selection of downloadable tracks isn't super big (around 300+ tracks), though there some really neat songs uploaded by people, things like Queen's songs and pop stuff.

Midi audio quality is disappointing.

The game must be fun in company, where you can divide instrument parts between your friends and then play it all together like an orchestra.

In actual game i'm pretty rubbish so far. I can do the simplest one button stuff (thanks, Rhythm Heaven), but once they add d-pad buttons corresponding to different notes (closer to regular Harmonix type of rhythm games) and i just can't do it any good. I will keep trying.

Ninja Gaiden 2 (NES):
Very random game, new features seem to add more randomness than i can handle.

Shadow copies give me more attacking power but that also means i no longer have reliable and predictable enemy movements. Wind is adding even more randomness now my movement depends on external factor that i can't control at all and have to wait a lot for it to change. My "don't stop for nothing" strategy from first game just crashes and burns there.

I still can't progress further that that wind level...

Don't really like bigger emphasis on on scaling walls, especially combined with wind blowing -- yet another unreliable part of the gameplay added.

And why in the world my UI is all rainbow-like?

Bayonetta (360):
Somewhat randomly felt the need to play it again last night.

Yep. This game is still:
(http://gifrific.gifrific.netdna-cdn.com/wp-content/uploads/2012/04/Magneto-perfection.gif)
Did level 1 on hard for platinum rank. Then did it again because i forgot to save... Not even slightly annoyed at that because i enjoyed it both times.

While listening impressions about sound design in Lords of Shadow (http://www.nintendoworldreport.com/forums/index.php?topic=44150.0) reminded me of Bayonetta's sound effects.

So i rewatched "The Lost Chapter - Under Extreme Conditions (http://www.youtube.com/watch?v=IIcoFOosS9U)" combo video to remind myself how the game sounds like.

(i get so HYPE when re-watching this video every time, my fingers are moving by their own, and that is a mere shadow the HYPE that overwhelms me when i'm actually PLAYING and in the zone and in control of this chaos, i couldn't help myself but to fist pump during moments of especial badassery in this video)

So sound design in Bayonetta. Immaculate. Of course like with every other part of the game it's a part of a gameplay (sound cues that are warning you of incoming enemy attacks), but sound effects also contributes to the feeling of empowerment: grunts Bayo/Jeanne do (http://tvtropes.org/pmwiki/pmwiki.php/Main/KiAi) (think Bruce Lee grunts/screams), even the voice chosen contributes.

It's a commanding voice of the slightly older woman (not in story BS like "she's like 700 years old but looks like seven!". Her voice actually sounds in her thirties-forties. Yes she does sound like a teacher/librarian, but it's a good thing because this is the voice of authority, you almost instinctively cower when hearing this kind of old lady-ish sounding voice. When casting Umbran Elder, they even specifically asked for a very commanding, dry official sounding teacher/school principal voice, and you definitely feel the power and authority when she announces that you died (http://www.youtube.com/watch?v=vcJ3pQ-6-z4).

I am trying to bring a bit of variety to my combos and learn more techniques, but so far i almost instinctively keep defaulting to my 2-3 preferred old reliables ones. I also want to learn other weapons, so far i employed a whip on alternative loadout and try to pull some enemies towards me and then do the usual combo with regular loadout.
Title: Re: What are you playing?
Post by: Oblivion on April 03, 2014, 10:16:20 AM
Nerd.
Title: Re: What are you playing?
Post by: MagicCow64 on April 03, 2014, 10:00:54 PM
Arkham Origins (PC)

Against my better judgment I bit into this one, particularly as I'm not sure I'll be able to get Arkham Knight to run on my computer and I have no intention of buying a PS4 or Xbone at any point. Anyway, the opinions about this game seem to have bounced back a bit, and I recall a number of outlets claiming that it had a better narrative flow than the wobbly AC.

Pretty bizarre experience. On one hand, I was compelled to play through the whole thing based on the exhumed Rocksteady skeleton, but I also hated myself for doing it at points. I actually didn't mind that most of the map was recycled, as the tone of the environment was sufficiently different, and the focus was on missions (though it was laughable that they included the steel mill again). But boy, did they bork the combat. Counter system felt borderline broken, and given the huge emphasis on large crowds it was extremely difficult to keep combo chains going. I did manage to get the 30x challenge, but the 50x was in no way worth trying for. I eventually gave up on approaching the combat skillfully and just crutched by on the electro gloves.

Riddler challenges were 9/10ths insanely easy to the point of bafflement. Like, just blow open a plywood shed, or literally just press a button nearby. Crazy how half-assed the implementation was. Why even bother? Also nuts is the sequential challenge tree system, the a-la-carte AC version was leagues better. How is level 9 of combat "knock down two guys while sliding" and level 4 of stealth "complete a predator room without being seen"? Did they assign different teams to each tree?

And the story and writing were completely awful, to the point of distraction. It makes AC look like it was written by Warren Ellis. And the boss fights were either straight terrible (Deathstroke, Copperhead, final Bane) or super dull (enemy gauntlets). The actual missions were okay, if a bit uninspired design-wise, but the super-long hotel sequence almost got me to walk away. And I am truly ashamed of myself for going back into the hotel to grab missed enigma packs. Never again, I say to bullshit collectibles, never again!

I'd skip this one. Arkham Knight is pretty much guaranteed to be much better, even if it's on par with City. Asylum: 9, City: 8, Origins: 5.


Title: Re: What are you playing?
Post by: broodwars on April 04, 2014, 01:38:07 PM
Bayonetta will have its time with me eventually. I have the game installed on my PS3's HDD. I just haven't gotten around to it, largely because I had a really bad experience with the demo. In the demo, it felt like the game relied on dialing-in an endless list of combos, and that just didn't click with me. However, the new Devil May Cry and the Lords of Shadows games show that I can really get into those games if I'm in the right mood and the game is designed so you don't have to remember & execute flawlessly 5 billion combos like a fighting game tourney player.

But yeah, my recent experience playing Lords of Shadow 2 really reminded me of just how much impact really strong sound design and animation can have on a gameplay experience. I'm not sure if it really came across well in the podcast, but movement in the LoS games has a real weight; momentum; and power behind it that you really don't see often executed well in games.  And when you strike something in that game, the sound perfectly conveys that (particularly the synchronized block, where the game slows just a tad and there's a loud, ringing "CLANG!" that just sounds so satisfying).

As for what I've been playing, I've been playing some Final Fantasy X HD on my Vita and I just started Infamous Second Son last night. I'm saving a lot of my thoughts for the next show, but FF X plays very well on Vita. The way that game was designed, it's a very natural fit. As for Infamous, I'm really enjoying it...but the Open World stuff is pretty obligatory and it's pretty clear from the glitches I've already seen that this game came in pretty hot.

And by the way, Sony REALLY needs to find a better button icon to display onscreen to indicate the Dualshock 4's touchpad than a big black box. Seriously.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on April 04, 2014, 04:23:30 PM
The only game I been playing is that FreezMe demo someone posted a link to, other than that I will be in my own place again next weekend so my PS3 is coming out of the closet finally and will get some real use. My backlog is real long at the moment so I have plenty to look forward too. And I try to get around to AVGN Adventures once a week but I haven't this week. Only because its the only game I can play without internet and I have a connection but it is too slow to do much with. Even Netflix times out most of the time.
Title: Re: What are you playing?
Post by: azeke on April 07, 2014, 03:02:06 AM
La mulana (PC, Steam):
Yesterday, i read a wikipedia description on some other unrelated game (Alien Soldier (http://en.wikipedia.org/wiki/Alien_Soldier)). It's said that this game is known for having "unprecedented" number of boss battles. Whopping 32. I don't want to doubt a game that i didn't played (yet), but why La Mulana isn't as known for it's boss battles then, if it has more sub-bosses (http://lamulana-remake.wikia.com/wiki/Category:Sub-Bosses) and that's WITHOUT counting 8 main bosses? And you can't dismiss them because they're "sub" bosses: some of them can easily be final bosses in some 8/16-bit game.

Ah well.

Chakram (ring boomerang) is amazing, i should have used it more last time, it's VERY powerful and it comes back to you after bouncing off the wall so you don't have to buy many of them (1-2 is more than enough). Very useful against sub- and main bosses. Chi Yu (http://lamulana-remake.wikia.com/wiki/Chi_You) and Neptune sub-boss (http://lamulana-remake.wikia.com/wiki/Kulullu) were extremely hard to beat with regular weapons as i remember. It became much easier to kill them with chakram rings.

Beat final boss again. It is rather easy now that i remember all the patterns. So my final time is 14+ hours (this time doesn't count replays, so actual total time should be longer, around 30 hours, because sometimes i redid some parts trying to make better time). Couldn't get achievement for beating the game in 10 hours but making it in less 20 is nice enough.

I set up the ideal software combination that upgrades my character to the max. NOT coincidentally it fits computer's entire memory exactly, leaving zero MBs. Very cool, very japanese design, everything just falls into place.

Final boss itself. Some of her forms and the way she ultimately dies (http://www.youtube.com/watch?v=O4HpDNrHHP0&t=5m30s) are VERY disturbing. Entire game is kinda like that. A mix of religions and myths all over the world with a bit of "ancient aliens" story to spice it all up. Cool and kinda scary.

Of course as you kill the final boss entire ruins start to crumble and here the funniest part starts because you need to run for your life across all the levels back to the surface.

OF COURSE the most obvious exit gets blocked, then you remember one random hint NPC says to you and go there.

OF COURSE the most obvious route to this place also gets blocked. I laughed as my body got crushed by a trap that wasn't there before. Oh La-Mulana, you so crazy!..

I figured it out on third try, though i think i used an other way year ago when i beat it on Wii. And it's one of the great things about the game, extreme non-linearity, huge sprawling levels all interconnected with each other in mind-bending ways.

And this final escape is the ultimate test of your knowledge, because you need to figure the fastest way through different levels. I remember how i went for groceries yesterday and kept making routes in my mind while i was going to the market.

And with final boss gone here starts the actual reason i started replaying the game on PC. Hell temple (http://lamulana-remake.wikia.com/wiki/Hell_Temple). It wasn't available on Wii release.

I unlocked it. Read the instructions how to do it from the wiki and as per usual with this game, there is NO way one can figure it out by himself -- SUPER obscure and arcane stuff. Even simply getting there is nearly impossible.

If you can't tell by it's name it's an extremely hard additional level. Well it's not that bad. The moment where you fall down in the pit the first time and the writing HELL gets written on the wall is even pretty funny.

Enemies while tougher than usual, are not that bad, puzzles as per usual are the hardest part. I figured out the puzzle with a grenade and but now i am stuck on the room with four pillars.

At least i after i beat the game i can forget worrying about time and just keep solving Hell Temple room after room at my own pace.

Shinobi III (Genesis):
The game is kinda "cinematic". I really love the beginning, when you first go in the forest, leaves are flying around, and then you enter a cave and torches light up on the walls. And the entire game is like that: forest, then cave, then horse chase, then volcano and so on. Great variety of environments.

Jumping is kinda stiff and wall jumping requires some practice. Took me some time until i learned how to do the elevator level.

Also i constantly forget i can block in this game.

Flying brains in the lab level really like to exploit your moving deficiencies, constantly doing "cross-ups (http://streetfighter.wikia.com/wiki/Cross-up)" and flying at you when you jump from below and can't block.

I got to Alien brain boss and it killed me. Pattern is kinda hard.

Ninja Gaiden II (NES):
Hey, i can actually scale walls up and down! That changes EVERYTHING.

I was having a lot of trouble on wind level because i thought i have to jump to scale up the wall because that was how it was in the first game. But now i can just freely scale up and down everywhere!

I got to the level with water streams flowing everywhere. Yet another mechanic to screw up my movement, ugh...
Title: Re: What are you playing?
Post by: azeke on April 08, 2014, 12:03:13 AM
Spent last night trying get through two Gamecube games for the Nth time in years.

F Zero GX:
Still stuck on story chapter 3. How?!. I'm doing okay until second lap, but then they start boosting i am left behind. If i do the jumping on platform trick i can gain something but then they still overcome me.

As far as i can see from youtube videos, i need to glide down to minimize my air time during jumps. Okay, i did that. For some reason controls just don't feel good when i do that (also doesn't help that it's done in very brief segments and kinda hard to practice) and i am pretty sure after i do that once, during the next jump game thinks i am still tilting the stick down when i am not and that just messes me up completely.

Viewtiful Joe:
Still just annoying as i remember. I understand the game mechanically (after all i got to level 5), but nothing feels good.

I am completely baffled on what i am supposed to do when enemies circle you from both sides and do attacks BOTH low and high with no opening, what can i do then? Jump out of the way? But WHYY, that makes no sense!.. Why can't i stay there and do something?.. Is there REALLY no other way?
Title: Re: What are you playing?
Post by: azeke on April 08, 2014, 11:55:43 PM
^ small update on both games from last night.

F Zero: beat story chapter 3. But i didn't feel like i achieved or learned anything: i was doing the same thing, just got lucky i guess.

Viewtiful: beat first part of level 5 and got on a train. I watched Viewtiful Joe speed-run (http://www.youtube.com/watch?v=Xo5agDyzTxM&t=4m) on work to figure out why i am so rubbish in it and how i can get better. It's not a good tutorial material though, with all crazy semi-glitches this speed-runner does.

At least i learned how i should use zoom to do extra damage. So the system so far looks like: slow-mo for defense, zoom for attack, and super-speed is to kill lesser mooks faster.
Title: Re: What are you playing?
Post by: nickmitch on April 11, 2014, 03:34:48 PM
Finally playing 3D World.  I got through the first two worlds.  The cat suit feels OP.  I think I've already lost interest in getting all the green stars.  Maybe I'll go back for them.
Title: Re: What are you playing?
Post by: terribledeli on April 11, 2014, 11:35:24 PM
Running through Mach Rider. I had intended to play some Disney Magical World but with only one save slot, I'm giving the opportunity to my wife.

A tad disappointing there isn't more than one slot, and it appears to be likewise for Tomadachi.
Title: Re: What are you playing?
Post by: Fatty The Hutt on April 14, 2014, 10:28:31 AM
Disney Magical World
Finally finished all the "prologue" stickers and the freedom of the game has opened up nicely. I wish the music would change  more often but other than that, the game is scratching my "charming-game-aimed-at-preteen-girls-that-I-am-embarrassed-to-be-playing-but-damn-it-it's-fun-so-screw-you-all" itch.
Title: Re: What are you playing?
Post by: Phil on April 14, 2014, 05:45:46 PM
Like Fatty, I'm also playing Disney Magical World. However, after my first night of playing it, I've been distracted with Theatrhythm Final Fantasy (I went back to it after a two year hiatus, and am loving the crap out of it-- probably my favorite rhythm game ever made), and some Vita games.

I've been creating stuff in ModNation Racers: Road Trip, I beat Resistance: Burning Skies, and I started Tearaway.
Title: Re: What are you playing?
Post by: magicpixie on April 14, 2014, 07:25:49 PM
Still going back to Battlefield 4 multiplayer, which is amazing since I'm still really bad at it.  I still really enjoy the class-based combat, even if a lot of what you're doing is still "See man, shoot man".  The bugs are still there, though, apparently DICE have discovered that their server infrastructure was inadequate for the game, which they say is causing a lot of the issues with rubberbanding, and hit reg, and possibly other bugs.  They are currently beta-testing the new servers, which are searchable in the server browser.  Really shady of EA to publish two major titles within 6 months of each other, at full price, both of which seem unfinished.  Titanfall launched without things like private servers, and custom games, which are being added via patch, and everybody knows what's up with BF.  Shady, but not at all surprising.


Infamous Second Son - I just got my third power, and I feel like the game moves along at a really brisk pace, even when you are trying to 100% the areas.  I feel like many of the complaints I had about the first Infamous game are alleviated by the DS4 controller, which I really dig.  I wasn't overwhelmed by the visuals, but I've been playing on a decent-spec PC for a little while now, but they are very nice.  The particle effects are great, and the framerate, while variable, is fairly steady.  There are definitely moments that the game seems to chug along, but they are extremely rare, in my experience.  I wish the game could do a better job with the morality system.  Everything seems way too black/white, and doesn't really seem to fit any context.


I still have issues with the combat, and the way encounters play out.  There hasn't been enough enemy variety, and the way encounters play out doesn't leave much in the way of strategy.  You basically just "Pew, pew pew" your way through the city until everything is dead/subdued.  The few boss fights I've encountered have been extremely annoying, and the last boss I fought made me want to throw that conduit into a deep fryer.  I haven't even died during one yet, they are just really annoying.
Title: Re: What are you playing?
Post by: azeke on April 15, 2014, 12:41:07 AM
^ i've seen few Infamous quick looks, combat there made AC's braindead combat look good. Speaking of..

Assasin's Creed IV (Wii U):
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRyTaH41o3UBQA) (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW9SQB99Q)
As i said earlier, ACIV is very, very streamlined, lots of bullshit cut out. Losing the chase is pretty easy and you never become infamous no matter how many people you kill. Teleporting between sync points is a great addition.

Naval battles. I haven't yet got it fully yet, but i think i liked it in III more. Choosing between chain, fire and normal shots added a bit of a strategy to it and in IV you can't seem to do it. Like you could incapacitate one ship with chains destroying it's sails, fight another ship and then come back to finish off the first ship. Another thing is that ship now upgrades like a character in RPG and has levels and damage points, so at first you're very underpowered against ships with higher levels.

I 100%-ed two towns out of three during my first three hours and was even proud of it for a little while, until i zoomed out of city map to global map and realized that towns are but a very small part of a full picture. Carribean is full of Wind Waker-like small islands with random stuff put on them.

I really wish they added ability to just teleport to my ship instantly from wherever i am. Swimming back to my ship after i got one chest from a small island feels like exactly the bullshit time wasting that other parts of the game has slimmed down otherwise.

For some reason i always really, really liked transitions from on-foot sequences seamlessly to controlling vehicles, whether on screen or in videogames. Like Jackie Chan fights a score of dudes and then jumps into a car (through a window) and speeds away. All within one shot. Same how i fight some dudes, grab what i need, jump off a cliff into the water, swim back to my ship, take the wheel, my crew greets me and i resume with my pirate raids.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzRyRt0YdvcKLYb) (https://miiverse.nintendo.net/posts/AYQHAAABAAAhUqFNwhewUA)
^ the first moment when you activate travel speed, camera zooms out to ship view and my crew started singing was really something magical.

Super Smash Bros. Melee (Wii):
How do i smash? No seriously, i can't get it right and do it maybe one time out of three at best.
I think almost accustomed to weird movement of the game with jump put on stick. I should practice a bit more with targets.

La-Mulana (Steam):
Pushing through Hell Temple.

Met the first boss in hell, he is evilly placed to throw me into the pit constantly, i got tired of that and just used time stopper and killed him.

Now i am stuck in yet another puzzle segment. Then one with six blocks floating in the room.

Before that there was a very funny trap where out of a blue a huge arm appearred where the exit should have been, and punched me, sending me down in the pit again. I even got an achievement for this: "Welcome to La-Mulana, part IV: Super Punch".

Dark Souls (PC):
I shouldn't have been that afraid of the priest in the church, he dropped dead very fast. Now facing bell gargoyle on the roof. Even from the cutscene you can tell that this boss is a dual one, all gargoyles on the roof are grey stone, but the two of them are black and only one of them awakens in the cutscene, so i only nodded when second gargoyle flied in when i hit the first one enough times.

Ceasar III (PC):
Got to Miletus. When game gives me choice to choose between peaceful and warring province i always pick peaceful to avoid horrible RTS stuff, though i know i'm only delaying the inevitable because later levels have mandatory invasions in your cities.

The hardest part of entire game is remaining stability in your living areas with balancing food and wares to provide everything to keep it at the same level without downgrading. That's why growing your city is so hard, when you add new districts this disrupts your already working infrastructure and can even ruin it completely.

The cheap trick to finish levels is when you need additional 100 people to meet the requirement for the next level and you instead of growing your city in gradual way, you can just flood the entire area with cheap hovels with no regard to stability whatsoever. Once population reaches required level you just accept the promotion and leave this unstable mess for the next governor to sort out.

Another trick on how you can fight instability when growing already existing districts, is simply not doing it. You can create a simple small self-sustaining isolated village with everything in it sorted out. And then build yet another one away from it completely disconnected from it.

Divide and develop. You can have main living district, the other is industrial district and they have no road connection whatsoever. Interesting thing about this trick that you can still conjoin them somewhat, not with a road but with a building, like road on the left side of a building leads to the living district and road on the right side goes to industrial naval yard area. That way you can place warehouse that will get goods from industrial district and that will later be distributed in living area despite that there are no road connection between them.
Title: Re: What are you playing?
Post by: broodwars on April 15, 2014, 01:26:54 AM
Still playing Knack. I'm trying to make it my 1st PS4 retail game Platinum, a task made fairly annoying by required collectibles that seemingly have a 1% drop rate. Still finding it oddly enjoyable and relaxing despite its faults. Still playing Final Fantasy X HD on my Vita (oddly, I haven't even played my PS3 version yet beyond checking it for installs). Nothing else of note right now.
Title: Re: What are you playing?
Post by: MagicCow64 on April 15, 2014, 02:12:16 AM
@azeke

Yeah, naval combat takes some adjusting in ACIV, it's all based on camera movement now instead of switching ammo types, which . . . sort of makes sense once you get used to it, but makes multi-tasking in battle somewhat cumbersome in complicated scenarios like heavily defended forts.

For my part:

The Cave (PC):

Once again I fell for the old Double Fine trick of a seemingly cool concept on paper that faceplants on execution. This was their last chance for me, especially after I paid full price for fucking Stacking. The core adventure game stuff is pretty easy/mediocre, and the powers given to the individual explorers feel like an afterthought. I wouldn't have minded this game so much, except that traversal is mindnumbing and ladder-climbing in particular is maddeningly slow. Skip this!

Resident Evil: Revelujuahs (PC)

Not sure how I feel about this one yet. I dig that they moved back toward a strong sense of place and locked door progression, but the aiming feels slightly off to me, which is especially irksome given how wobbly the ooze monsters are. I gave the first comm officer boss a few shots and got wasted bad, this after the game was super easy up to that point. Not sure if I'm going to go back any time soon. I do like the scanning aspect, but wish it was more robust, with lore and enemy data and stuff included. Also, the flashback episode was atrocious, and what I assume RE6 is like.

Outlast (PC)

This game is wildly derivative of Amnesia, which would be embarrassing, except that I think this game takes the concept and puts it in a more interesting and varied environment with more articulated gameplay and better pacing. In Amnesia, I got bored halfway through once I figured out the essential phantom toothlessness of the monsters and the lack of progression danger. Outlast fixes those problems with persistent enemies and black-out lighting conditions, and creates some real tense situations as you're bolting away from psychos and looking over your shoulder, trying to get to the next whatever to hopefully checkpoint and take a breather before the next atrocity.

Title: Re: What are you playing?
Post by: magicpixie on April 15, 2014, 09:35:11 PM
I played a bit of the demo for Tesla Effect, the new Tex Murphy game.  I've never played any of the previous games, but I got some correspondence from Atlus advertising the game which got me interested.


I enjoyed what I played so far.  It's full of cheese and the puzzles seem like they could be fun.  Unless the game turns out really bad at release, I'll probably be picking this one up.
Title: Re: What are you playing?
Post by: Adrock on April 20, 2014, 10:10:59 AM
Seriously. **** you, 5-K Blast & Bounce.
I finally completed this level again with all puzzle pieces; this time in Donkey Kong Country Returns 3D. Never playing that stage again.

Pro-Tip Frustrated player-tip: Do NOT attempt to play through this stage without Diddy. If you die and have to restart the stage without Diddy, just reset and save yourself the frustration. There are no DK barrels here. You don't have a choice in Mirror Mode since Diddy is inaccessible and you only have one heart. F that right in the face. If you're azeke, just proceed as you normally would. I'm sure you'll be just fine.
Title: Re: What are you playing?
Post by: azeke on April 21, 2014, 12:29:29 AM
^ i don't know where you got the idea that i'm any good in DKC Returns. DK's humongous weight and momentum is killing me there.

Legend of Zelda: Phantom Hourglass:
Welp. I wasn't expecting to play a Zelda game this year, but here i am.

I actually really like it. There is less puzzle bullshit and game moves along at a much steadier pace: i constantly keep getting new gameplay types and new stuff. It's a welcome change, considering usually Zelda games take me years to finish (not metaphorically).

First stealth section was pretty intense but i did it with ten seconds left on first try.

Bayonetta (360):
I am doing platinum run on Hard difficulty. I don't think it even gives an achievement or something, i just do it for fun. As usual, level 3 (https://www.youtube.com/watch?v=_sXP_iJp2_c) was pretty tough to get Platinum because of how excruciatingly long it is. On Normal it took me an 1 hour 3 minutes (!), on Hard it was 39 minutes (because i got better + enemies are different).
Boss level (https://www.youtube.com/watch?v=Gnf3HFLtugA) right after was a breather, takes just 5 minutes. I got Platinum, but felt bad about it because i found out that i was just a hair off a Pure Platinum there (i needed 10'000 combo points more on combo for Pure).

Tropico 4 demo (360):
While i'm in a city building mood playing Caesar III on work, i wanted to check what options i have if i want to play similar game at home (as in: on a couch with a controller). Tropico 4 is what i found.

Controls are kinda weird and the camera zoom is backwards. Lots of things put on a d-pad which is not ideal on 360 controller. Still it's workable.

With tasks constantly coming in, you feel like you're doing a lot of busy work, it's almost like a Facebook game (not a good thing), especially considering there isn't much to building in this game -- you just put stuff on a map and that's it. You don't have to ponder on it's place in infrastructure, care about road access and manage distribution chains: most of it is done automatically.

I am still interested and i really like humour and portraits in this game:
(http://i1.ytimg.com/vi/vC1ttZ7kIkI/maxresdefault.jpg)

I have full version on Steam, i might research it's controller suppport or just wait for 5.

Rayman Legends (360):
Completed James Bond world. Stealth gameplay is pretty cool and probably the best original thing in this game which otherwise is kinda lika level-pack for Rayman Origins.

Got a few achievements. A few achievements require me to beat friends' scores on Challenges, but i don't have any friends set on 360. Anyone has Legends on 360 and cares to play challenges with me (https://live.xbox.com/en-US/Profile?pp=0&GamerTag=azekeprofit)?

Oh and i had a friend coming over, we played Samurai Gunn and Nidhogg. Both great fun.
Title: Re: What are you playing?
Post by: Ceric on April 21, 2014, 12:19:30 PM
If you had a gaming computer I might suggest the Anno Series to you Azeke.  From what you said above it may be your cup of tea.
Title: Re: What are you playing?
Post by: azeke on April 22, 2014, 12:45:47 AM
If you had a gaming computer I might suggest the Anno Series to you Azeke.  From what you said above it may be your cup of tea.
I have a great gaming PC which i play lots of games on, but i completely lost the wish to play on kb/m setup unless i'm at work where i am contractually obligated to sit staring at the monitor for hours.

My work PC isn't good enough to play even Samurai Gunn and that's excluding other complications such as the need to actually do some work.
Title: Re: What are you playing?
Post by: Fatty The Hutt on April 22, 2014, 04:12:22 PM
I am obsessed, obsessed, with Disney Magical World.
It is sad, really.
Title: Re: What are you playing?
Post by: shingi_70 on April 22, 2014, 04:12:36 PM
Assissan's Creed Freedom Cry.
Title: Re: What are you playing?
Post by: MagicCow64 on April 26, 2014, 08:39:55 PM
Knytt Underground (WiiU):

I didn't really know what to expect from this game, and was hesitant given the indie burnings I've received in the past, but I kind of love it. The first two chapters came off like a pretentious flash game, and I was pissed, but once the actual game kicks in it's kind of awe-inspiring. I don't even really know how to describe it. And I still don't really understand what's going on and I've gotten through half the map. Surprising **** is still popping up. So far I'd put this in a similar league as Toki Tori 2, way above Trine 2 and Mutant Mudds.
Title: Re: What are you playing?
Post by: broodwars on April 26, 2014, 09:00:43 PM
I've been playing Final Fantasy X HD on my Vita...a LOT of Final Fantasy X HD, actually. How much? Here's a hint: I've fully powered-up all 7 Celestial Weapons (as well as captured 10 of every monster in the game for the Monster Arena). I've never done that before, nor will I ever do it again. If you're at all familiar with Final Fantasy X's post-game content, you know how ridiculous that gets.
Title: Re: What are you playing?
Post by: ejamer on April 26, 2014, 10:14:55 PM
So playing Super Mario World 3D (Wii U) with my kids has been the only gaming I'm into lately. My 3 year old daughter is getting surprisingly good, but we've around world 3 or 4 the stages have gotten tough enough that she's not going to make it much further without a good deal of bubble/carrying through some of the tougher parts of each stage. Still, I'm pretty proud of her.


Since the kids aren't getting much further, decided it was time to start my own save file and push through some levels. Since I was already familiar with most of the early content, got to about 79 green stars this afternoon. Will start pushing into new content soon, and am looking forward to whatever crazy ideas are shown off next.


Oh, and in case there was any doubt: this is a fantastic game.
Title: Re: What are you playing?
Post by: Oblivion on April 26, 2014, 11:15:47 PM
I've been playing Final Fantasy X HD on my Vita...a LOT of Final Fantasy X HD, actually. How much? Here's a hint: I've fully powered-up all 7 Celestial Weapons (as well as captured 10 of every monster in the game for the Monster Arena). I've never done that before, nor will I ever do it again. If you're at all familiar with Final Fantasy X's post-game content, you know how ridiculous that gets.


Dude. Holy fucking ****.
Title: Re: What are you playing?
Post by: azeke on April 28, 2014, 01:00:59 AM
La Mulana: HELL TEMPLE (Steam):
I've basically spent my entire weekend playing in one excruciatingly hard sequence (http://www.youtube.com/watch?v=WsMler5TpR8) and the worst part is rooms after that are not as hard but if you mess up and fall down you will be sent back and will have to redo the hard part again.

It took me most of my saturday to learn how to get to where i stand here:
(http://cloud-2.steampowered.com/ugc/3335223429635079198/B74EBBA858842F2A7E64E7033025CAA473BD12F5/1024x576.resizedimage) (http://steamcommunity.com/sharedfiles/filedetails/?id=253772649)
The other half i spent trying to learn how not fall off it because of charging monsters in the next room.

Then i spent my Sunday trying to learn the right jumps here:
(http://cloud-3.steampowered.com/ugc/3335223429631104705/0B20FF01802B1B3777580412F23476ACB5360286/1024x576.resizedimage) (http://steamcommunity.com/sharedfiles/filedetails/?id=253718794)

Progress is extremely slow because one little slip up and i am redoing previous spike room again and that requires from 3 to 15 retakes (STILL, after basically spending a entire day in there).

This is unbelievably hard and grueling, dark souls my ass.


Caesar III:
It's 216 BC, i am governor of Miletus and Caesar seriously hates me. I've stupidly imported too much marble and overspent. Took two loans from him and couldn't return the debt (was a bit too busy trying to, you know, feed my people and repel barbarians).

So Caesar's all like: "okay, i'm through with you" and sent an army to arrest me. I am still deeply in debt but thankfully i have built an efficient weapon infrastructure and organized trade with other cities so that will give me some money (too bad traders come too infrequent).

But the most of my weapons goes to building an army. Two infantry legions and one unit of skirmishers (http://en.wikipedia.org/wiki/Velites).

Despite hating my guts and sending punitive detachment after me, Caesar still sends requests to me to deliver certain goods in time. Fish, weapons, furniture, whatever i got. Had to built and entire new industrial district for furniture alone. And i can't even use it myself, because people start demanding furniture only after they get enough pottery and i can't get that because i have no clay around me and should import it. Which i am not going to do because i am trying to make money, not spend it.

I raised taxes a bit and decreased monthly pay and also started to turn off industries more often. After i sent furniture to Caesar i turned that industry off completely to save on wages and that also freed me more men for building weapons.

So roman legionaries finally came. I knew where they will be coming from and placed my guys there. At first i wanted to cut down all shrubbery around me but then i noticed soldiers can't go through it, so i decided to use it. I placed my infantry legions in the bottleneck between two trees and put skirmishers behind them.

And it worked, it was like Thermopylae (http://en.wikipedia.org/wiki/Battle_of_Thermopylae) in miniature. Three heavy legions one after another trying to come through and dying under the rain of javelins.

Caesar instead of getting more angry at me, started to respect me more and my favour with him gone up, kinda funny but makes sense from gameplay side.

So now i've largely fixed my economy, amassed a good army and now all i have to do is to do all Caesar's deliveries and shower him with gifts to get in his good graces and i should be set.

Rayman Legends (Xbox 360):
Whoever called these levels "8 bit" has obviously no idea what 8 bit is. Filters are very disorienting, sometimes i even started to feel physically ill a bit. Last "8 bit" level (http://www.youtube.com/watch?v=0Ol6LiPpBls&t=25s) is very cruel because filters become so intense in the very last second you can't see a thing and don't know what to do. I had to redo regular filterless version of this level to see what i need to do there after failing three times on the last meter.

Apart from that timed invasion are also pretty tough, i got lucky on few and got golds on first tries but most of them require many playthroughs. Infiltration Station invasion (http://www.youtube.com/watch?v=_74L3V8I1DI) is the last level where i STILL can't get gold on, despite trying for a few hours. Apart from that, i got diamond cups on all worlds.

Though, i didn't touched Origins levels at all and will have to do those to get all 700 lums. Doing every other level nets you around 400 lums, leaving 300, almost half for playing rehashed levels (no, i am never letting this go, Ubisoft).

Zelda: Phantom Hourglass (DS):
Seriously loving this game. It moves swiftly, constantly throwing new mechanics at me. Everything in it is based on drawing scribbles on maps which is inherently fun.

Romanos shooting range min game is super fun.

And now i know where Ridiculous Fishing stole it's gameplay idea from.

Ghost and Goblins Arcade (MAME):
My strategy to make enemies disappear with a screen border is just as successful here as with Ninja Gaiden. The best strategy to beat red devils is not to fight them but to wake them up and then jump off of descend to somewhere making as much vertical space between you and the devil as possible and that will make the devil disappear.

Using this strategy and after finding the best routes i can safely get to level 5 on one life.

Level 5 is probably the hardest, especially that one place where you need to climb up but golem is standing right on top of the ladder so you wait until he moves to the right all the while enemies keep respawning. Even the music changes in that spot to be more dramatic.

The worst part is when you climb the ladder and because of controls you sometimes get stuck at the end and can't move out away from the ladder for a second leaving yourself with literally your pants down against the monsters.

Level 6 is funny at how seemingly impossible it is, it's filled with level bosses now turned mooks. Still i figured some robust strategies.

I looked up NES game playthroughs and it seems to somewhat different from arcade game and seems to be even harder with more troll items spread around.
Title: Re: What are you playing?
Post by: Fatty The Hutt on April 30, 2014, 07:10:36 PM
My youngest and I pulled out Let's Tap last night for a few rounds. That game is so dumb it's fun.


And that theme song. Who wouldn't smile?
Title: Re: What are you playing?
Post by: azeke on May 01, 2014, 12:53:11 AM
Super Hexagon (Steam):
Got 60 seconds on Hexagoner (http://www.youtube.com/watch?v=WCytd04_G_I). I did it earlier on work pc, but it turned out to be much harder on my home setup due to rather significant lag (around .1 or .2 of a second).

I am guessing it's a combination of wireless keyboard and plasma tv... I tried to play it with xbox controller and has a bit less lag and feels like workable but i still don't feel as comfortable with it as with regular arrow keys on a keyboard.

The game is all about those milliseconds, you already have to waste some time on trying to recognize the next pattern and do it in less than a second. Adding any more lag on top of it makes so much harder.

Now doing Hexagonest -- i had 29 seconds on work pc, but at home i can only muster 12.

Can't even think about doing Hyper versions yet, ugh.

Smash Bros Melee:
Still have hard time with controls. Doing target practice kinda helps but i still have numerous troubles trying to adapt. They seriously need to an option to remove jumping with a stick. I also can't reliably turn around on the ground and seemingly can't turn around in the air at all (maybe yet another dedicated button?). Still can't smash reliably.


Caesar III:
Finally beat Miletus. The final stretch to get 5000 people was pretty tough because expansion in this game without ruining your already working infrastructure is tough.

Stupid market lady stubbornly kept going for the fruits from across the city despite having a granary full of fish round the corner and a district with starving citizens.

To get enough points for culture to beating this level i built some theaters and academies in the middle of nowhere, few miles from any living districts. Apparently this culture meter doesn't care if anyone actually attends these buildings just as long as they're here.
Title: Re: What are you playing?
Post by: broodwars on May 02, 2014, 03:01:31 AM
I Platinum-ed South Park: The Stick of Truth the other day (#89, btw), and it's...incredibly "meh". I love how the game plays, but it would have been a much better game without the South Park license IMO. Much like the show it's based on, it often mistakes "crude & disgusting" with "clever & edgy". I can't hate the game for being true to the terrible show it's based on, but for a comedy game I found it surprisingly lacking in actual humor.

Still playing Final Fantasy X HD. Closing in on that Platinum, though it's all grinding spheres from here on out. Also playing Child of Light, a game I'm really trying not to say "meh" to but it's kind of hard not to. The game is gorgeous and I love the musical score, but there's kind of...nothing to the game.
Title: Re: What are you playing?
Post by: azeke on May 04, 2014, 12:58:13 AM
 King's Bounty: The Legend: (Steam)
After watching my friend playing Armoured Princess and beating it, i decided to come back to first game that i never finished way back when it came out.

Already put around 30 hours into it and feel like i'm maybe half way in.

It plays like Heroes Of Might and Magic only with one character. HoMM is my kind of RPGs and i honestly had no idea any other kinds of RPGs even exist (jRPGs? Eh, don't get them... WRPGS? Nope). Played some of HoMM III, a LOT of IV (still don't understand the hate it gets) and a LOT of V. It helps that HoMM IV was my first game i ever bought with my own money.

My friend says that one of main differences between KB and HoMM is that it's less intense: HoMM has several enemy AI players taking turns and they roam around and can capture our bases and castles at any time, so you always have to manage garrisons and resources.

KB doesn't have that so all you have is just enemy troops walking around the map. Still, it's is pretty engaging. And you get enough management with your character, his upgrade trees, spell book, rage spirits with his loot and even his family (wife and kids add to different stats).
(http://legend.kingsbountygame.com/img/scr/scr07_lo.jpg)

The main constraint you're gonna have through entire game is "Leadership". It limits the amount of units of one type you can have. So you can't raise a huge army even if you have 100k gold.

Another reason you can't have huge army is because everything is finite. Including units. If your Inquisitors will keep dying and you will keep restocking them at one location soon enough they will simply run out there and you will have to either find another place which sells Inquisitors or switch to another unit type.

Your stack is rather limited, so as you burn though units you will keep rotating through many, many types of units depending on where you are and how easy it is to restock them.

I am playing as mage and he is appropriately very weak. So even regular wandering mooks are too strong. Lots of avoiding and running away until i find one enemy that shows up as "weak" compared to me and crushing him. One by one you keep leveling up until you clear the entire location.

At first you want to keep your losses to minimum (ideally noone should die in your battles) because first ten or so hours money will be so scarce you could simply end up with no money to restock your army sufficiently for the next challenges.

After a while you will start to do a lot of quests with mad loot and visit other areas where money is literally lying around on the ground and cash will stop being a problem.

At that point i change my strategy and instead of running away from everyone stronger than me i start to attack them. Sure, i lose significant part of my army, but with 100k of gold i can restock all of them anew ten times over. And of course targeting harder enemies gives much more experience.

Rage mechanic is interesting, it's basically magic but instead of mana it takes rage, which you get only when you inflict lots of damage or receive it. And it naturally subsides as you roam the map, so i guess it's meant to force me to NOT to come back to closest friendly castle and replenish my 1 archer i lost and instead rush to another battle right away while i still have enough Rage left.

This time i am playing in english (game originally made in russian) and had to smile at translation errors, like children calling me "uncle" (http://tvtropes.org/pmwiki/pmwiki.php/Main/RussianNamingConvention). Another thing lost in translation is russian/soviet culture references, so if you see a pirate swearing by his cocked hat while he's not wearing any -- blame translators.

While the story and setting aren't super original, some of the dialogues and quests are kinda funny. Texts in dialogues seems to be forte of this developer -- my pal (guy who i watched playing Armoured Princes) LOVES text quests in Space Rangers series by the same studio. Lots of weird and funny stuff there.

Unfortunately the game doesn't have controller support and has other problems like black bars on widescreen displays. Probably the first game in two years where i was forced to actually sit by my home PC to play it. Because i am so close to my big monitor i even get some motion sickness when i rotate camera and rather intense rotation speed doesn't help. Still, ultimately it's worth it.
Title: Re: What are you playing?
Post by: broodwars on May 05, 2014, 01:51:27 AM
Finished Child of Light the other night. To say it was a disappointment would be an understatement. That game just drags in its 2nd half, as the enemies just get increasingly annoying & the game just stretches on with no end in sight and all for a story that makes no goddamn sense. Bleh. Nice music & visuals, though.
Title: Re: What are you playing?
Post by: Halbred on May 09, 2014, 10:22:12 PM
Way too much review stuff:

Mega Man 2 (GB Virtual Console): It's terrible.

Mega Man 3 (GB Virtual Console): It's great.

Moon Chronicles Episode 1: It's awesome.

Amazing Spider-Man 2: It's a shocking downgrade after ASM1.
Title: Re: What are you playing?
Post by: azeke on May 11, 2014, 01:22:01 AM
Controlling seemingly uncontrollable and mastering the impossible is a much better power fantasy than buff dude killing dudes. Think operator from The Matrix -- at first you only see incomprehensible stream of green letters but as you spend more time with it you start to see it and control it.

This is the reason i started to gravitate towards games where at first you go "WTF is going on?" but then as you play more it clicks and you start to master it. Things like bullet hell (http://www.youtube.com/watch?v=rSUkmUiv83s) or intense (http://www.youtube.com/watch?v=IIcoFOosS9U) hack'n'slash (http://www.youtube.com/watch?v=QYQWf6iyvB4) games.


Super Hexagon (Steam):
Super Hexagon is like that -- at first it seems completely impossible, but as you spend more time with it, it becomes bery doable. My friend asked what is my record on regular Hexagon mode, and when i said it's 100 something he couldn't believe it (he's still in the early phase so it seems impossible to him).

I play Super Hexagon as a rhrythm game because i just not that fast (my brain is the biggest lag here) to react as i go, so i memorize patterns and then try to execute motions without much of a visual feedback because it goes way too fast for me to actually analyze the situation i am in.

It works out for me in 70% percents of situations.


King's Bounty: The Legend (Steam):
Spent yet another 30 hours. Largely cleared out most of the areas, now working on Elven forest and Land of the dead. Still have Demonis which i haven't even visited yet.

Some of the story stuff in quests gets kinda funny (pirate asking me to send dowry decades late after he wed other pirate's daughter, me carrying flags between three toads) and kinda sad (elven dude mourning over his beloved's grave and asking me to take revenge on bandit who killed her and i do that, come back and see two graves).


Pikmin 2 (Wii):
Playing Wii games on Wii U has one cool feature: you can output your sound through gamepad, mute the sound on TV completely and play with headphones. Very nice if you want to spend a night playing games and don't want to wake anyone up sleeping in the house.

On the game itself. Diving into dungeons is kinda scary, because you're going deeper and deeper and monsters get stronger and stronger and there is no way to replenish your pikmin, so you have rapidly dwindling party. This is even more stressful than timer. Same challenge as roguelikes, even dungeons are randomly generated too. At least from time to time you encounter direct exits to surface where you can bail out and still keep your loot.

Last time i left the game i was in a situation like that where i was in a very deep dungeon, seven or eight floors in, and had only about 30 pikmins left against that walking fish that spits out bombs. I've amassed a lot of stuff and was afraid i am going to lose it all.

In the end it wasn't as bad as i thought. Fish with legs died pretty quickly and the floor directly below had an exit to the surface so i gladly jumped there. I think that loot i saved from this one run alone (and that dungeon yet isn't exhausted yet, it goes way deeper that that) easily amounted for 50% of the debt at least.


DMC HD Collection (360):
When Ninja Theory said they want to make DMC game for 21 century they got comments that DMC1 IS from 21st century, but i am guessing these smart alecks haven't actually played DMC1 recently. Today, DMC1 plays archaic, and feels like game from 94 not from 2001.

Platforming, horrendous fixed camera, controls (HD collection fixes them somewhat compared to original PS2 release, but they're still wonky), graphics, "maze exploration" level design, generic trash music -- all of this feels like "mammoth's ****" old playing today.

Ninja Gaiden Black is a rather shameless ripoff of DMC1 -- but it can be picked up today and it will play and look just as great as the day it came out, everything, every single thing DMC1 did that made it feel so dinosaurically archaic today NGB fixed or did better.

As i get more abilities game starts to open up as par the course, but still it feels barebones in terms of combos -- there are basically two -- one where you mash the only sword button and the one with pause after two slashes. Of course i don't need hundreds of combos, as any hack'n'slash player you just play and pick three-four of your faviouties and keep using them, but here i don't have any choice. Mainly i am missing combos with area effects, like roundhouse leg sweeps.

The worst thing of the combat is that there almost no tools of defense, the best defense is always just jumping away. Roll is kinda useless -- it can be used against specific types of attacks but even for that attacks regular jump is unquestionably better.

Oh and underwater sequences are just criminally bad. No option to fix inverted by default controls and half baked attack method with underwater gun that just doesn't feel any good.
Title: Re: What are you playing?
Post by: ejamer on May 11, 2014, 08:12:45 AM
Finally starting The Legend of Zelda: The Wind Waker (GC). The game is still beautiful and plays well most of the time. Just got Din's Pearl and moved to the next island before calling it quits for the moment.


One complaint: is it my imagination or is the camera quite bad? Seems to require lots of "babysitting" if you want a good view of what's going on.
Title: Re: What are you playing?
Post by: shingi_70 on May 11, 2014, 03:07:15 PM
MLB The Show 14: 25th first round draft pick to the tigers.

Child of Light
Stick it to the Man.
Title: Re: What are you playing?
Post by: Sarail on May 11, 2014, 05:32:30 PM
Playing Child of Light on Wii U alongside my still ongoing FFXIV journey to farm tomes for Atma books.

Child of Light...initial impressions after just a few hours of play? Battle mechanics are great. I love using Mr. Firefly to slow down one mob to advance my party members' "turn" to allow an attack that then counters the mob being slowed - knocks them back, causing them to have to restart their attack. It feels great when done correctly. Game oozes charm, and I actually like and appreciate the rhyming in all of the conversations. Different is good. Look on the outside of things to appreciate them.

Might pick up Kirby: Spicy Chicken Sandwich next week!
Title: Re: What are you playing?
Post by: Pixelated Pixies on May 11, 2014, 06:19:03 PM
Child of Light

I think I'm enjoying this a game a little more than some people appear to be.

While the first few hours were appealing simply because of the art, in the last 5 hours or so the mechanics have revealed themselves and I'm getting a real kick out of the battle system. At first the tactics seemed limited by only having two active party members, but as the cast of playable characters grew I realised that you can swap out party members without wasting a 'turn' meaning that your full roster is available to you at all times. Switching between characters who can hinder enemies, gather aggro, deal elemental damage etc is nothing new, but the system in Child of Light for jugging these dynamics two characters at a time is immensely satisfying.

The two active party member system, combined with the action bar mechanic for 'casting', can sometimes lead to odd situations such as casting a heal spell on a party member that then dies before the spell can be completed, only to have all 3 enemies take aim at the remaining party member and wipe them out. With better planning and orchestration, however, scenarios like this are uncommon.

I'm really not a fan of the writing, which feels stilted and forced, and the story is what it is, but the music, art and mechanics are all superb.
Title: Re: What are you playing?
Post by: Phil on May 18, 2014, 11:14:34 PM
I'm playing two games primarily now, with some Mario Golf: World Tour sprinkled in occasionally.

Disney Magical World (3DS)
The Amazing Spider-Man 2 (Wii U)
- Checked it out from the library. Was surprised to see it available and just hanging out on the game table!
Title: Re: What are you playing?
Post by: azeke on May 20, 2014, 06:50:08 AM
Earthbound (Wii U):
I finally got the second party member. Took me 8 hours to get there. 8 hours of just roaming around and pressing A button aimlessly.

At least now the main constraint of ridiculously cluttered inventory is eased somewhat.

I would have liked the beginning with just one character if i started as Jeff, his solo segment was way more interesting and funnier too.

Zombie dogs in Threed are no joke. They poison you, deal lots of damage and i think they also cast a few other negative effects (?). And these effects stack too. What is this, Dark Souls? I got poisoned, possessed and got homesick all at the same time.
Title: Re: What are you playing?
Post by: azeke on May 21, 2014, 01:06:47 AM
Super Street Fighter 4 (3DS):
Tried again to progress with Trials mode. Combos after level 7-8 start to demand frame perfect accuracy and that's just something i am completely incapable of doing it seems (so far).

I remember i barely finished tutorial in King of Fighter XIII demo (13 hits long combos by the end, very accurate timing required), Skullgirls demo (same) and Injustice (same, it took me almost an hour to beat because of one extremely long and demanding combo in the end).

I looked up videos of how i am supposed to do that and it was very amusing to see how he uses controllers (both PS3 and Xbox360) as arcade fight sticks:

http://www.youtube.com/watch?v=Z24Y5eYIRlc

Still not much help, because in the end regardless how you hold your controller/system and how you set your button layout, it still bottlenecks at my subpar reaction time. Accuracy of 1/60 a second seems unreachable.

Zack and Wiki (Wii):
That voice acting, ugh. Everyone going ~uguuu and utter other disgusting anime sounds.

Puzzle stuff is pretty good, but everything around it seems to be designed badly. A lot of stuff is timed: torches that light the dark cave where you need to solve the puzzle in go out after some time. Savage that you have to knock out with a bomb to use his fishing rod will eventually come into his senses and attack you. So you have a very limited time to figure out motion controlled mini-game and keep track if dude is going to wake up so you can run away. And then you need to redo bomb and worm routine (http://www.youtube.com/watch?v=sq04WPbyUbA) all over again.

I think it took me 6-8 retries to finally catch that damned fish, very tedious and annoying.

The other issue is insta-deaths. So you trial and error through the puzzle and something unexpectedly kills you. Then you're presented with choice: either spend some coins to revive yourself and continue from the same spot or redo the entire level again which might take up to five minutes and is just not very fun because you're repeating the same stuff.

Why even give the choice? Are they implying i will be rewarded somehow if i never spend a single coin on hints and continues? So i should never continue and always redo all levels each time i die, which is super tedious? And if there IS a reward for not spending a single coin what exactly they are rewarding me for? My stubborness and OCD? Certainly not my intelligence because you can just trail and error my way through everything granted if i always redo the levels.
Title: Re: What are you playing?
Post by: ShyGuy on May 21, 2014, 01:20:33 AM
I liked the graphics in Zack and Wiki. Not all the character designs, but artistically it reminded me a bit of Wind Waker. The final level though, sheesh!
Title: Re: What are you playing?
Post by: MagicCow64 on May 21, 2014, 01:02:55 PM
Zack and Wiki is one of the games of the Wii in my book, y'all must not have played much in the way of old-school PC adventure games.
Title: Re: What are you playing?
Post by: Phil on May 21, 2014, 03:44:12 PM
Zack and Wiki is one of the games of the Wii in my book, y'all must not have played much in the way of old-school PC adventure games.


The motion controls at the end are awful, imo.
Title: Re: What are you playing?
Post by: Ymeegod on May 25, 2014, 02:18:13 PM
Was having a great time with Bravely Default until I got to chapter 5--man talk about killing the game.  Not only do you have to repeat dungeons and bosses but they amped the enemies too much==requiring to grind quite a bit.

Grinding wouldn't be much of an issue but there's no "smart" AI autobattle system in place, you can only mimic your last moves which is nice enough for the first 1/2 of the game but at this point in chapter 5 enemies can easily knock out your entire party if your not careful. 

Think I'm going take a break from it and play some Injustice since I just bought that for the PC during Amazon's sale.
Title: Re: What are you playing?
Post by: ejamer on May 25, 2014, 03:03:22 PM
So yeah... Pikmin 3 is quite awesome.
Title: Re: What are you playing?
Post by: Pixelated Pixies on May 25, 2014, 10:10:02 PM
Zack and Wiki is great...that is all.
Title: Re: What are you playing?
Post by: azeke on May 26, 2014, 12:56:04 AM
Mega Man 1 (3DS):
Ooooooh, i get it now.

Flinging concrete blocks against Cutman works because "rock beats scissors".
Throwing boomerang against Elecman works because "cutting the wire".

Neat.

Another neat thing is that you can beat all bosses with just regular peashooter. Well maybe except for Fire Man. I might have to learn how to do that soon, because i remember from my previous playthroughs there will be a boss rush near the end of the game, and Fire Man will be one of the lasts and i usually lose too much of energy  fighting bosses before him. I distincltly remember having Ice beam almost at zero for some reason...

Ninja Gaiden 1 (3DS):
They finally activated access for 3DS owners for entire NES trilogy (after some whining on my part). For some stupid reason, you could only post screenshots of Wii U ports before.

Played it a bit just to test it out:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR9q_qc0_Vu0or) (https://miiverse.nintendo.net/posts/AYQHAAABAADtU2ySaWvOCg)


Metroid (3DS):
After almost 1 year of not wanting to play this game (http://www.nintendoworldreport.com/forums/index.php?topic=40194.0), i realised i'm not gonna progress at all unless i cave in and start using map with everything mapped out.

I could have persevered, if not for the copy-paste nature level design where entire parts of the levels are cloned hundreds times. And parts that aren't copied are not designed well to begin with. Who thought climbing that huge vertical pillar with disappearing blocks is gonna be fun?

So yeah, whatevs. Got pink suit, lots of rockets, sonic spin attack.

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR9z6X4PIddXn1) (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEiM1zUiQ)

Having to switch out between wave beam and freeze beam by going back to statues is stupid.

Got to Kraid and kill him. I used original and sophisticated strategy of going right towards him and spamming wave beams and rockets at his face. From what i can see (i watched Metroid episode of GameCenter CX [ugh that horrible TV Nihon "translation"]) all bosses in this game can be beaten that way. And it's not like bosses themselves do any smarter -- they also just spam **** at you with no rhyme or reason.

Metroid 2 (3DS):
Checked out second game. I think i like controls in this game more. Your character is bigger and jump is shorter -- which is good in my book because i don't like emphasis on air control. Also you shoot things under you by jumping and shooting down like in Contra.

Not looking forward to getting lost again, because this game also doesn't have built-in map.

Also playing (all on 360):
Rayman Origins -- challenges and finishing "Back to Origins" levels.
Bayonetta -- getting platinum ranks on Hard -- got it all up to level 7, thinking of doing "complete the game in 3 hours" challenge on easy
DMC HD Collection -- doing recon runs, i play the game using continues and without saving between missions and progressing as far as i can. After dying on my last continue i restart from the last save for real without using continues and knowing what i have to do. Got to hall with a poodle and four shields. I spent half an hour there hitting shields and thinking this is a puzzle of some kind. Apparently, all i had to do is to walk up to poodle and press Inspect button. Yeah.
Title: Re: What are you playing?
Post by: azeke on May 29, 2014, 05:37:13 AM
Wash_Doge (PC):
Let's say i had an opportunity to play the beginning of a game for a few hours.

It's ogre. Boring and kinda pointless.

If i wanted to play GTA, i would actually played GTA. But i don't want to play GTA. So why should buy this, obviously inferior GTA?

Graphics is underwhelming and even on ultra setting on PC don't look even remotely new or anything i haven't been already seeing on PC for many, many, many years now. ACII, III or IV look about the same and have bonus points for having setting much more interesting than generic concrete block-fest city.

I actually liked cover and takedown mechanic, it's much more intuitive and fluid compared to say Uncharted. Hacking is okay but incredibly shallow -- it all defaults to pressing X button from time to time. AR mini-games are kinda funny but also incredibly shallow and unsubstantial.

Random generator that makes biographies for people on the streets is kinda funny in a random way, like i met a rapper on the corner who is apparently software developer AND a little league coach. Or a chinese nation of islam member.

Driving controls suck at first, but it gets a bit more manageable after half an hour. Hacking during driving is kinda bad, because if you use it to lose chase (setting trafic lights to cause jams or activating road blockers) you need to look back to time it right and that will often lead to you crashing into something because you weren't looking where you're going.

Even just moving around feels wrong. Finding stuff and people in the environment is especially tedious. Profiler should help you with that but if anything it only gets in a way -- you constantly scan the same people and can walk right past the person you were looking for many times and profiler won't lock on him.

Assassin's Creed IV (Wii U):
Got awakened in the middle of the night by a neighbour watching a rather loud talk show, so i spent rest of it playing AC with headphones on.

As per my routine, i try to delay doing story missions as much as possible while doing extra missions all around the sea. ACIV has a lot of stuff to collect and it distributes them on hundreds of different small islands. Navigating to these islands and then coming back to my ship is kinda tedious. I try to save time by using fast travel but then i end up just spending almost the same amount of time in loading screen.

Story stuff is okay. Even out of Animus part got kinda interesting, i received ability to hack into other people's computers and those weird puzzle mini-games are back. I actually liked them a lot in II and Brotherhood especially that creepy background music.

Don't like RPG progression, in ACIII once you're fully equipped you could actually take down any ship you want, but not anymore no, now you have to level up and have no chance against level 574 frigate. There is no skill involved and it all just depends on how many hours you put into the game.

Game looks great in comparison to Watch Doge, even on inferior console hardware:

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-sdX802tSRMm) (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEig10SbA)

So lush and colourful.

Mega Man 1 (3DS):
Started dr. Wily's levels.

The part where i wait for green guys to come down is still annoying.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-boiEN5wZCyg) (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW_AisK7Q)

Got to Yellow Devil and started training on him using save-state (because eventually i want to do that in one go, starting from picking Wily in the menu and up to the ending without continues):
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-cZMcTqSQGg4) (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEiaWhKIQ)
I even tried to do my own made up challenges like killing him without taking damage or killing him with a regular peashooter gun. If NES Remix had these kinda of challenges i would have bought it right away, but alas...
Title: Re: What are you playing?
Post by: shingi_70 on May 29, 2014, 06:37:34 PM
Watch_Dogs:


Then game looks pretty great, but i'll admit it doesn't look like it did in the orginal reveal (but to be fair anyone who is surprised, or expected it to look like the reveal is dumbass.) Game is fun and stealthing around is pretty rewarding. I had to put it down after getting to greedy after blacking out and running into some guys who killed me. I concur that moving feel off but only when your in a fire fight and trying to move in and out of cover.

[/size]
Knack- I needed a pallte clenser after watch_dogs and I fotgot i'm playing on hard. I just hit a check point getting to the third section of chapter 4.[/size][size=78%] [/size]
Title: Re: What are you playing?
Post by: azeke on June 02, 2014, 03:26:46 AM
Batman Arkham Origins (Wii U):
Cutscenes are amazing, action, lightning, camera angles are just unbelievably good:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR_r_PEkAi5fTI) (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEi26OvVg)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR_jSL0V4Fmgsi) (https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yRq0wXQw)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR_LxO4m0fEn6P) (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW_HjSfFA)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR_OStYeOmvnSJ) (https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yRoeZ4gg)


Map on gamepad is really good, it's probably the only open-world title on Wii U that actually uses touch on gamepad -- you can set targets and fast travel just by touching the destination. That's cool.

Looks a bit better than Arkham City and framerate is definitely higher. It still starts to lag during battles with big crowds though.

Challenges are very cool. I never bothered to do those in Arkham City because they were just a bunch of rooms and a bunch of dudes you need to beat up. Now there is some linear progression to them and actual targets you need to hit so you feel you achieved something each time.

I kinda miss riddles that asked you to scan specific unique parts of environment be it special poster or statue or whatever. Those were kinda cool because they required designers to keep putting unique stuff in each place. Now all posters are mostly the same. The places are still packed with lots of stuff to look at though if that your thing, it's just that there are no point to it.

ACIV (Wii U):
Naval missions just get in a way of my enjoyment at this point, i see a fort and it's crazily defended: lots of cannon batteries, mortars, and even a navy of gunboats of it's own. I try to attack it and fight for five minutes and die because my cannons and hull armour doesn't have enough levels. I do that three times and just switch to something else...

Skulls of Shogun (Steam):
Pretty good turn based strategy game. Lots of angry birds-like crap which is offputting. Three star achievement system on each level, also pushing you for spamming stuff on facebook or something.
Another problem is that these three stars are kinda forcing you to replay the level but tutorial parts in the first levels won't turn off and there is no fast skip cutscene button combination from what i see.
Really like controls, it works pretty good both on mouse and controller.

Metal Slug 3 (Steam): emulation controller buttons are set weird by default, but workable
Smash Bros Melee: getting the hang of this. Even the jumping with stick almost stopped being a problem.
Mega man (3DS): still fighting yellow devil. Killed him with mega buster but took damage so i guess i'll keep at it until i do perfectly. Because why not.


Title: Re: What are you playing?
Post by: Ymeegod on June 07, 2014, 05:39:33 AM
In the beginning of ACIV the navel battles were pretty much one sided but once you do more of the main campaign, more weapons upgrades become available and you can easily knock out all those bases.  For now you should just focus on the smaller islands for quick cash and animal skins.

Finished up a couple of games this week:

Bravely Default (3DS)--man I was so loving this game up until chapter 5 when the story just takes a nose drive.  Hell not only did the story staled but there wasn't any new areas to even explore.  So for 2nd half of the game you just played repeated dungeons and boss battles (some of them you fight 5 freaking times). 

Super Mario 3D Land (WII U)--loved it.  Only gripe was the game was a tad bit easy with only one or two stages that even slowed me down.  Wished it had online so I could try the MP, couldn't get any of my friends to even look at it (COD whores the lot of them).

Thief (PS4)--sadly disappointed with this title as well.  The map system is a joke with a lot of places end in an deadend, forcing you to find hidden way around which was fine at first but there's no way to mark those "exits" so you'll end up having to hunt them down again and again while you do send missions.  Really wished for quick travel.  The story was forgettable, the characters undeveloped, and the gameplay was more or less the same ole stuff. 



Title: Re: What are you playing?
Post by: ShyGuy on June 07, 2014, 12:43:57 PM
I sampled a little of Wolfenstein: the New Order and Watchdogs last night. both on someone else's PS3

Wolfenstein - A little glitchy, a little obtuse. Some really annoying AAA-isms like quicktime-ish events, and 'quicktime events that have no meaning because they just activate a cut scene' Shooting itself was decent, Rage style level design with every room being unique.

Watch_Dogs - Like the concept, but the open world gameplay may not have been the best fit. Stealth control is a little awkward, but that may be because I'm currently playing a much better stealth game (Deus Ex) Graphics are decent but obviously pared down from previous reveals.
Title: Re: What are you playing?
Post by: azeke on June 12, 2014, 12:12:21 AM
Aside from staying up all night to watch Treehouse Live (http://www.twitch.tv/nintendo/) (AMAZING coverage, hours upon hours upon hours of new gameplay vids, LOVED Kirby, Yoshi, Bayo 1 and 2 footage yesterday) i also played some actual videogames:

Mario Kart Wii:
Played a few races with my nephew. Motion controls are totally workable, even learned how to drift with them properly. We got so carried away, i missed first 20 minutes of MS yesterday.

Batman Arkham Origins (Wii U):
One particular story segment (https://www.youtube.com/watch?v=mPltgOzumNE) made me very happy, it pulled from many comics stories at the same time and interweaves them all in a very smart way.

Combat system is getting troublesome enough to a point where i just want to avoid battles entirely. Main gripe is when you try to do ground takedown someone will always try to hit you and even if you press counter button you won't block because takedown animation is still going

Bosses are usual western developer style bosses -- as in brain dead awful. Just keep railing on them until they die, no imagination used whatsoever. I can only guess that weird people who liked Mr. Freeze boss in City have never played Platinum game (or just any japanese game in general) in their life.

I was stuck on Deadshot "boss" encounter which takes a lot of time and was very annoying because it was heavily based on "stealth" -- i.e. mindless repetition of the same actions and lots and lots of waiting.

Super Mario World (GBA):
Love cartoony look, lots of very cool animations. Music is also great.

Weird that i played through three worlds and don't remember going into a single pipe. Don't understand the purpose of spin jump, aside from destroying blocks under me, isn't it otherwise the same as short hop?

Cape is okay for slowing down my fall, but i don't like that it sends me too high bumping into the ceiling if i go too fast, i lose nearly all control over Mario and can't see where i am going to land especially when i'm on new level and don't know what's below me.

Levels feels about right in length, compared to 10 seconds levels of SMB3. Control at first feels just as fidgety and loose as SMB3 and at first i was constantly overshooting jumps but eventually i got a hang of it.

This game is definitely made with "run and stop, run and stop" design in mind. And even if you still run SMW won't punish you for that.

Had a trouble with third castle, the last stretch up to Lemmy's castle and castle itself. Good that GBA version never sends you back after running out of lives, it even resumes from checkpoint inside the level.
Title: Re: What are you playing?
Post by: MagicCow64 on June 12, 2014, 02:25:18 AM

Batman Arkham Origins (Wii U):
One particular story segment (https://www.youtube.com/watch?v=mPltgOzumNE) made me very happy, it pulled from many comics stories at the same time and interweaves them all in a very smart way.

Combat system is getting troublesome enough to a point where i just want to avoid battles entirely. Main gripe is when you try to do ground takedown someone will always try to hit you and even if you press counter button you won't block because takedown animation is still going

Bosses are usual western developer style bosses -- as in brain dead awful. Just keep railing on them until they die, no imagination used whatsoever. I can only guess that weird people who liked Mr. Freeze boss in City have never played Platinum game (or just any japanese game in general) in their life.

I was stuck on Deadshot "boss" encounter which takes a lot of time and was very annoying because it was heavily based on "stealth" -- i.e. mindless repetition of the same actions and lots and lots of waiting.


See I agree with your general assessment of stealth gameplay, but I really liked that Mr. Freeze fight. It was cool that you had a challenger who was just too strong to face head-on, and it dovetailed with the stealth orientation of the gargoyle room stuff. There's nothing in Origins that even compares in my book. There isn't a single decent boss fight in Origins, and that much heralded Deathstroke fight is just a fucking pain in the ass. And sure, that Joker fight at the end of Asylum was pretty dumb, but sheesh, compared to the end of Origins...
Title: Re: What are you playing?
Post by: azeke on June 12, 2014, 02:41:37 AM
Deathstroke fight was basically a glorified QTE sequence.
And you know what? It was the most fun i had with the boss in entire Arkham series.  Production values with crazy good graphics in cutscenes elevated that otherwise tepid Dragon Lair style encounter.
I accept that Arkham games are very, very low brow kind of deal, but once in a while i can't help to supress comparisons to other much, much, much better designed games.
Title: Re: What are you playing?
Post by: Khushrenada on June 12, 2014, 10:25:05 AM
Super Mario World (GBA):
Love cartoony look, lots of very cool animations. Music is also great.

Weird that i played through three worlds and don't remember going into a single pipe. Don't understand the purpose of spin jump, aside from destroying blocks under me, isn't it otherwise the same as short hop?


I would advise you to keep checking pipes. I think every level can probably be completed  without entering a pipe if my memory serves me correct but if you keep checking them, you'll find some that contain bonuses or alternate exits to new areas.

As for the spin hop, it doesn't have a lot of use but it's main function is that it allows you to jump on spiked enemies without getting injured and on a spiny, you can keep hopping on it infinitely as long as you keep moving along with it. Otherwise, the spin jump just blows things up. For instance, on the purple dragon enemies, instead of taking two jumps to kill, a spin hop blows them up in one jump. Likewise, if you jump on a Banzai Bill, it just falls off screen but spin hopping on it will blow it up.

However, maybe this is spoiler-y for you and you weren't actually looking for this info right now when posting those thoughts. In which case, sorry.
Title: Re: What are you playing?
Post by: azeke on June 12, 2014, 10:58:35 PM
Yeah that spin jump doesn't sound like super useful. I do use it sometimes for short long jumps though.
However, maybe this is spoiler-y for you and you weren't actually looking for this info right now when posting those thoughts. In which case, sorry.

No, i'm not crazy enough to scream "life destroying spoilerz!" when someone shares useful Mario information with me.

Title: Re: What are you playing?
Post by: Khushrenada on June 13, 2014, 12:18:06 AM
Yeah that spin jump doesn't sound like super useful. I do use it sometimes for short long jumps though.
However, maybe this is spoiler-y for you and you weren't actually looking for this info right now when posting those thoughts. In which case, sorry.

No, i'm not crazy enough to scream "life destroying spoilerz!" when someone shares useful Mario information with me.



Well, it was more about the pipes and alternate exits. If you aren't too worried about it, I'll mention this is the game that started the trend of ghost houses having alternate exits which the NSMB series has carried on with.

Super Mario World was the first true gaming experience I had. I'd played other NES games before of course like the Super Mario Bros. 1 and other things but that was always when visiting with someone and so in short periods. I wasn't able to really sink my teeth in and see a game to completion. With Super Mario World, I finally had that opportunity and it took a few months as I learned to develop the hand-eye coordination and controller memorization that you need to succeed. So, one time, when I messing around in a level with the cape, I was stunned to find a key and keyhole. Of course, such a thing would be obvious for me to find now. There were signs that a secret must be nearby like the outline of invisible blocks which for whatever reason, I'd never thought much about before. And when that key led to a brand new area on the map, it blew my mind. I'd just discovered this amazing secret!! And it led to another level and then another level. It took a long time to end up finding all the levels and secrets but every discovery of a new level was always a thrill as a new portion of the map was now used and more and more alternate routes opened up.

However, since you are quite familiar with video games, and even though this is your first playthrough of SMW, it probably won't feel as revolutionary as that and you'll probably clue in on some of the hints available. Still, I wouldn't be surprised if you have to do more exploring than most other Mario games require. When you mentioned going through the game without really going through many pipes, it just took me back to that time when I thought I'd beat the game and followed the path to Bowser through only to discover much later all that I had missed and all there was yet to see.

Enjoy.
Title: Re: What are you playing?
Post by: azeke on June 15, 2014, 11:47:33 PM
Crimsonland (Steam):
Bought immediately as it hit steam. I owe developer many, many hours back from decade ago so i was glad to give him some money back.

First levels are carbon copies of the levels from old game. I smiled as i kept recognizing them: "oh yeah, that was cool".

Of course main event isn't even singleplayer levels, because after you beat them you start going for score in survival mode -- i remember hitting a million and witnessed my friend doing 2 million run. Game really becomes all dependent on bonus power-ups at that level (https://www.youtube.com/watch?v=Qesk1y5dzM0) and you start to kill more monsters with nukes, ion chains and other power-up that pop-up on the map rather than with your weapon.

Batman Arkham Origins (Wii U):
Finished story. Of course, there is a ton of stuff left to collect and i will do that.

Firefly boss battle was pathetic how scripted it was.

Finally figured out timing on critical hits.

Many people praise batman combat system for how "fluid" it feels but after Bayonetta it feels almost as stilted as Monster Hunter because counter button DOESN'T cancel from any action like dodge in Bayonetta.

Did some combat challenges but no way i am doing the rest of those 100+ missions with this broken ass combat.
Title: Re: What are you playing?
Post by: Ceric on June 16, 2014, 12:37:43 PM
Played the Destiny Alpha this weekend.

I enjoyed it as a Titan.  It felt a little slower pace then some of your other FPS's but that was good for me.  The environments look good and once your on the ground there isn't any loading.  Anything periphery to the main gameplay needs fleshed out more.  Especially your team communication options.  There is a lot of depth that at the moment is a little more hidden than it should be but I expect that to be fixed by beta.  In general it was stable.

The PvP is well PvP.  Control is Capture points but they really only add bonuses to your kills.

In general though I felt the Alpha really didn't have enough content in it to make a truly informed judgement on it.
Title: Re: What are you playing?
Post by: azeke on June 30, 2014, 12:03:49 AM
Crimsonland (Steam):
Good ol' Crimsonland. I am still getting through main campaign. Also doing "not a scratch" challenges for previous levels, because because.

Considering this reboot is almost a verbatim copy of the old game the same problem remains true for the remake as well. Game is too dependent or random drops -- getting bad weapon (like flamethrower or a blow torch which is even worse) will mean you'll die in 50% of times. Sometimes it takes around 5 retries until you get a good weapon for this level.

Conversion to game controller went smoothly, though a few mouse dependent power-ups were redesigned.

Because aiming reticle is so close to you when you play with a controller and both are circular sprites i often found myself confused between them when there was too much going on.
Title: Re: What are you playing?
Post by: azeke on July 01, 2014, 08:13:25 AM
Crimsonland (Steam):
Finished quest on normal. Now i can start the real game -- survival mode. And doing some "not a scratch" runs on previous levels.

Desktop Dungeons (Unity web game):
I just want to have a casual 15 minute battle like i did with freeware version. I want to pick my class and go. But no-o-o-o, now you need to log in and there are so much stuff in the menus i am lost before i even start.

I did a few of the class challenges, but seem to stuck on Fighter Gold (http://www.youtube.com/watch?v=59hzHWbI9Bs). That kind of RPG min-maxing is completely beyond me it seems.

Really don't want to buy any preparation items for class challenges (because they cost gold and i don't want to spend any) but it seems impossible without them. This is personal annoyance of mine because i don't like to use items in games.

At least i managed to have a a good run in regular quest on normal difficulty and opened a new dungeon.

MGS: Revengeance demo (Xbox360):
I was trying this demo many times over the last year, because i know i will play the full game eventually as a fan of Platinum games. Yesterday, on seventh (?) try, i think i finally got the most basic understanding of how it plays and feel confident enough to make some comments.

Camera AI is absent completely, which is disappointing after Bayonetta where you could complete the game without touching right stick once. People compare camera in this game to Ninja Gaiden Black which isn't right, because NGB actually had rather "smart" camera -- as in it actually moved on it's own accord sometimes to give you a better view instead of you having to babysit it at all times like in Revengeance.

Parrying is weird. Combos are super weird, i've found stinger move and found cyclone sweep move, but couldn't find launcher combo that i've seen in the videos. Dodge by pressing A+X is also weird.

Overall combat system just doesn't make an entire solid picture for me yet, so far it's just separate puzzle pieces.

Cornerstone of all combat systems is defense, and so far i see three (four?) defensive moves 1) ninja run which is baffling so far, i mean it works but why is it here to begin with? 2) 3) blocking and parrying 4) dodging by A+X. So far they just haven't fell into place.

Why do i have to kill rocket launcher guys first before i engage cow robots -- i don't want this "stealth" BS in muh action game. Why can't i go in guns blazing and simply block rockets that these guys shoot from afar?

Blade mode kinda bothers because how it dominates the game at the expense of hack'n'slash in this supposedly hack'n'slash game. It bothers me even more when i watch videos from top players and find that most of the time of the video was spent in blade mode and in other similar QTEs.

And this blade is just a very counter intuitive control scheme -- you're controlling two analog sticks at the same time and it's kinda awkward on both settings: i do seem to be doing better with left stick on blade and right stick on camera though.
Title: Re: What are you playing?
Post by: Eiksirf on July 01, 2014, 12:39:50 PM
On Xbox 360, I'm currently playing through Dead Island. Playing with my wife, who's hooked even more than I am. It's a lot like Far Cry 3, which we loved, but with more uneven difficulty, and less developed storyline/characters.

(http://www.mobygames.com/images/shots/l/527647-dead-island-windows-screenshot-dancing-no-sir-that-guy-is.jpg)

On Nintendo 3DS, I'm roughly less than half way through Zelda: Link Between Worlds which is a much more open world environment than I expected, so I'm really enjoying it. I also never finished Link to the Past (tried twice!) so I don't even notice much of the lifted environments.

(http://lusipurr.com/wp-content/uploads/2014/02/A-Link-Between-Worlds-Screenshot-02.jpg)
Title: Re: What are you playing?
Post by: azeke on July 08, 2014, 01:52:04 AM
Mii Force (Streetpass Squad) (3DS):
I really like replaying rollercoaster level (http://www.youtube.com/watch?v=JSxECRq60pI). Entire game is very reminiscent of 16-bit shmups (Gradius, R-Type) which is good and this level is my favourite one so far.

Cool music, great colourful, neon-y environments and level's gimmick when you're tethered to rollercoaster line is very neat. There are a few alternative routes that you activate by blowing up arrows. It's very cool when you make loop-de-loops on a rail and entire level rotates around you.

Basically each level has gimmicks like that aside from general gimmick for entire game that you have many slots for many different weapons that shoot in many directions and you can rotate changing directions of your shots.


Viewtiful Joe:
Unfair off-screen attacks!.. Enemies that swarm on you with no chance to retaliate!.. Overwhelming visuals leaving with no idea what's going on!.. Enemies and bosses with obtuse attacks that require very distinct techniques that you're forced to look up in the internet to beat!.. Game that leaves you completely in the dark about 90% of it's systems and how you're supposed to play!.. Annoying environmental puzzles!.. Bosses that take WAY too long to beat!..

Sounds familiar? That's not what you think it is. These are my general complaints on Viewtiful Joe. The difference between basically identical popular complaints on Wonderful 101 is that one can totally overcome them with a bit of effort, while all these still remain relevant for VJ even after i put many, many hours into it.

Along with environmental puzzles (which are traditionally the most off putting element for me in action games), Cromarties (http://viewtifuljoe.wikia.com/wiki/Cromarty) are where the game becomes way too annoying for me.

After trashed by swarms of them, i gave up and looked up their attack pattern in the wiki (first two hits are random, one hit after that is reverse of second hit and the last hit is the same as second hit). How am i supposed to figure out THAT in the middle of a battle? Cromarties LOVE to surround me, and i am completely at loss there, jumping out of the way works but i just feel very stupid and not viewtiful at all doing so.

Train level: after dying due to timer a few times, i started ignoring everyone and just ran past most of the guys. Beat Alastor at the end of train level on my first try though i did use "take two".

Aside from complete obtuseness of the game the other thing i don't like is the sound: music is too loud and i can't hear any of the voices. And even beside that there is an overall "off", echo-chamber feeling with all sound effects. At least the music isn't as aggressively terrible as in DMC1.

While i got the combat system enough to comprehend what's going on in videos like this (http://www.youtube.com/watch?v=2_YpZxIC69o&t=1m30s) i still can't exactly pull combos like that. So far my general strategy start and ends with "put one guy into stunned SLOW! mode and then just go zoom and hit em with million punches. Then repeat with all other guys, one by one".

Now doing boss rush. At first i completely forgot how to beat even the first boss, it was a full year by now. After spending most of my Sunday playing it, i managed to get until fourth boss, Another Joe. Because i remember him being completely impenetrable for me due to baffling attacks that make zero sense, i looked up walkthrough (http://www.youtube.com/watch?v=DoBqqEkb-Ck) which of course contained ways to beat bosses five times faster than how i did it.

Looking back i realize it was a mistake to start on adult mode.
Title: Re: What are you playing?
Post by: azeke on July 14, 2014, 01:27:14 AM
Mii Force (3DS streetpass game):
Weird. I beat the last level in Oceania but new level hasn't unlocked. Do i have to collect all diamonds on all levels to progress or something?

Viewtiful Joe:
Spend most of my weekend finishing up the game.
Beat Fire Leo. It was enraging and then enraging twice as hard when i knew how to beat him because i completely forgot about red hot mode and never used it until this boss fight.
Now doing the final boss. He's also annoying like pretty much everything else in this game.

God Hand:
As i finish one Clover game, i checked out another. What can i say?

It's a hard game. It's a hard game. Ball-bustingly hard game. Ball-bustingly hard game. But fair. But fair (http://www.youtube.com/watch?v=XY90Jl-W6Bg).

Love the music and little dancing animation main character does. Gameplay feels great from what little i played. Can't wait to start this proper.
Title: Re: What are you playing?
Post by: Adrock on July 14, 2014, 07:45:52 AM
God of War Ascension
Nothing especially new here. I haven't played a God of War game in a while so I kept instinctively using the right analog stick to adjust the camera. There are too many instances where the camera will pan out really far just to show you Sony Santa Monica's huge set pieces. Nice graphics; it just sucks for gameplay. Speaking of, very few meaningful additions, just a lot of mashing the Square button until the enemies are gone and whatever is sealing me in that room goes away. The Amulet of Uroboros adds some nice puzzles so far. It reminds me of The Amulet of the Fates from God of War II, just fancier.

They're trying to give Kratos more depth which is appreciated if ultimately useless. After five games, he's mostly just "that angry guy." His motivations have been known since the original, but I don't think it's enough to carry six games without a true character arc. Ascension suffers the same problem as Ghost of Sparta. Once they showed how it all ends in God of War III, I'm finding it hard to care about the story. The tricky part about writing prequels is that they're tasked with keeping the audience interested without contradicting known future events. While there have been no contradictions so far, the game is barely keeping me interested. It doesn't use Greek Mythology as well as God of War II and III. At this point, I'm not sure there's anything that could really blow the whole series open besides Athena being the mastermind behind everything which would cause all kinds of problems with the rest of the series.

Ultimately, Ascension isn't terrible; there's just nothing new here even by God of War standards. I may even be too lenient on this because I'm borrowing this from a friend. I'm extremely glad I not only didn't buy this game but didn't buy it at full price.
Title: Re: What are you playing?
Post by: Eiksirf on July 14, 2014, 12:20:46 PM
I'm taking my time with Shovel Knight for 3DS. I thought it might be too challenging, but infinite lives and a fair number of continue points keep things balanced. The platforming is reminiscent of Castlevania, but toned down a bit on the action and stepped up a bit more with the jumping. The levels are laid out on an overworld and some village areas are a lot like Zelda II. Another fun thing is when random battles appear on the overworld map, the icon for that character slides around between the levels a bit before settling on a space, just like the enemy overworld encounters from Super Mario Bros. 3.

(http://images.nintendolife.com/news/2013/03/shovel_knight_confirmed_for_wii_u_and_3ds/large.jpg)

I spent the rest of my eShop money on Monster Manor for the StreetPass plaza. It's hard to explain, but it's more involved than Find Mii. It works fair just using play coins, so you don't really need a lot of StreetPass activity to try it. Each character you meet gives you a colored shape that you plug into the floorplan of the manor. This lets you explore that space, and you're looking to find stairs to the top floors, build rooms to get treasures, battle ghosts and upgrade your character with the rewards you find. Pretty involved for StreetPass.

(http://www.blogcdn.com/www.joystiq.com/media/2013/07/streetpassghost.jpg)
Title: Re: What are you playing?
Post by: RarityGamer on July 14, 2014, 02:26:38 PM
Mario Kart 8

Meh, already traded it in. Lacks sense of speed, unimaginative and creative tracks, the same unbalanced weapons and dodgy AI at 150cc. I'm sticking with Sega All-stars Racing Transformed.

Sonic Lost Worlds

Apart from the odd parts here and there, I've really enjoyed this. The controls work well and the switch between the precise platforming and running mechanic was done well. I'm not a fan of the whole Mario Galaxy style of levels, but the games still fun :)
Title: Re: What are you playing?
Post by: azeke on July 21, 2014, 01:50:38 AM
Devil May Cry (Xbox360):

Beat Nightmare, then Nelo Angelo, then Nightmare again. Now i am at what feels like the final level.

Currently there are 3:30 hours on my save and but you can safely make it 30 hours because me being me, i playing it without spending continues. That results with me retrying some of the missions at least five-ten times until i can do them in one go, without dying.

Another stupid thing i did was ignoring items in shops, because while one should definitely ignore health items and such, i shouldn't have ignored blue orbs and purple orbs. These upgrade my healthbar and devil trigger bar, so i was stupid not to get them earlier.

Trying to beat final Nelo Angelo with just three devil trigger letters is pretty painful.

With finale of Viewtiful Joe still fresh in my mind and with endings of Bayonetta and W101 that are burned inside my brain forever, i am playing last level of Devil May Cry and it's pretty amazing how strict Kamiya adheres to his own formula all throughout his games:


When i will get to play Resident Evil 2, i will be disappointed if there will be no finale in space with characters shooting flying space zombies.

Also when playing last battle (http://www.youtube.com/watch?v=sBi9mb2A5uA&t=9m55s) i had a thought that God of War creator took epic, somewhat greek feel of it, threw out everything else (including combat complexity) and spread it out for four games.

Constantly doing pinching motion where you press right bumper and press another button to roll, shoot your gun or do any other sword move is messing up with my fingers. When "pinching" i press buttons too hard and now my fingers hurt a lot after playing the game entire weekend.

I also briefly tried out DMC3. Oh my god, that intro (http://www.youtube.com/watch?v=x6YMXXutxI8)! Absolutely amazing. I can't wait to plough through DMC2 (ugh) and finally get to 3.
Title: Re: What are you playing?
Post by: azeke on July 22, 2014, 12:55:13 AM
Devil May Cry (Xbox360, HD Collection):
Disaster.

As a part of test run for the final mission i beat it and without giving it a thought saved OVER my main save. The game started over on hard difficulty and upgraded Dante and now my save that starts from final mission is gone.

And i worked so hard for it, doing one life run (no yellow orb continues)! And it saved that i used one continue, so i didn't get achievement for doing it in one life.

Thankfully, not all is lost, i found my save from Saturday which is four levels and two bosses before the final level. Better than nothing. I guess i will continue from that.

I tried out hard difficulty, it's rather easy now that i have Dante upgraded with most of the moves. Got S rank on mission 1, just for kicks.

Then started the game on normal and got S rank with "new Dante" (blank slate, no moves except for the most basic ones).

I can see myself doing this, S ranking entire game. I definitely enjoy this game way more than Viewtiful Joe, maybe it's 2d/3d thing. Even with horrible fixed camera angles and a rather limited moveset i just like playing DMC1 more.

Actual ending is surprisingly melodramatic. Dante who before that was a rather generic character with some rare flashes of amusing cockiness, suddenly became all feely-touchy. Whatever. Game is still cool.

Devil May Cry 2 (Xbox360, HD Collection):
Oh wow.

Game still has some of the combat complexity of the first game, but you don't have the chance to use it properly because enemies fall apart if you as much as fart in their general direction. There is no reason to use anything. Just walk around and press sword button from time to time.

RPG levels on swords and guns are baffling. Why would i upgrade them if i already one hitting all enemies in this game? And in general i find that RPG progression where you just boost your stats has no place in action games. It's much more rewarding to get new moves and weapons to diversify combat rather than just get stupid +20% to your attack.

Prince of Persia-style parkour is weird. It's cool that i can run up the wall and jump from it and shoot monsters below me when i am in the air, but what's the point?

I am starting to get why this game is so loathed.

Sengoku Basara 3 (Wii):
Played a bit. Combat system is solid but it feels like it's completely wasted during the main combat where you just mash buttons killing thousands of helpless soldiers.

You have guard, evasive rolls, air recovery, light and heavy attacks but you don't NEED any of that to slaughter armies of nameless minions.

Boss fights at the end of the missions are cool though and definitely feel very well designed.

I definitely like outrageous characters more than sour, serious dudes. The contrast is very striking compared to rather restrained Dante of DMC1 (i know he got way more cuhrrazee in DMC3 and i love it). Maedas are hilarious (http://www.youtube.com/watch?v=QxkKafIvqiA&t=2m54s).

Cutscenes and graphics are very impressive for a Wii game. Game plays great and smooth. Even local splitscreen looks decent enough.
Title: Re: What are you playing?
Post by: BranDonk Kong on July 22, 2014, 08:59:52 AM
Shadow of the Colossus (PS3 Remaster)

I don't know if I'm going to finish this game. It's just 16 boss battles in a row (after a long and pointless run on your horse with no enemies anywhere), and every boss is basically the same thing. This game gets way too high of reviews as far as I can tell.
Title: Re: What are you playing?
Post by: Oblivion on July 22, 2014, 11:34:23 AM
But what about the feeeeels the game gives you on your ride to your boss battle? ;)
Title: Re: What are you playing?
Post by: NWR_insanolord on July 22, 2014, 11:50:41 AM
Okay, so Shovel Knight is very good. I seem to like these modern retro-styled games more than the old games they're "inspired" by.
Title: Re: What are you playing?
Post by: Khushrenada on July 22, 2014, 01:15:00 PM
It's like modern silent movies. Mel Brooks did a silent movie comedy in 1976 called Silent Movie and then there was The Artist in 2012 as another example. In both cases, those movies are much better than the actual silent movies made in the early 20th century. And that's because there has been so much learnt in film technique, acting, direction, cinematography, effects, you name it. So, when these modern design techniques are applied to a silent movie, the result is that they are more engaging than the earlier films they are doing an homage to.
Title: Re: What are you playing?
Post by: NWR_insanolord on July 22, 2014, 01:43:47 PM
That makes sense.
Title: Re: What are you playing?
Post by: Oblivion on July 23, 2014, 12:25:49 AM
It's like modern silent movies. Mel Brooks did a silent movie comedy in 1976 called Silent Movie and then there was The Artist in 2012 as another example. In both cases, those movies are much better than the actual silent movies made in the early 20th century. And that's because there has been so much learnt in film technique, acting, direction, cinematography, effects, you name it. So, when these modern design techniques are applied to a silent movie, the result is that they are more engaging than the earlier films they are doing an homage to.

Fantastic answer.
Title: Re: What are you playing?
Post by: azeke on July 25, 2014, 02:20:19 AM
DMC HD Collection (Xbox 360):

DMC1:
I didn't take shotgun on my first normal run, so it made some enemies and bosses a bit harder than it should. It can be replaced somewhat by grenade gun but there are some tricks you can only do with shotgun.

I finished final boss on one life and still didn't get achievement for completing the game with no continues. I am guessing i accidentally used one continue somewhere and saved it.

Ah well. I guess i will do "one continue" run on hard now. Also trying to get S ranks, collect blue orbs and do secret missions. S ranked first two missions so far, not sure if i will commit to S ranking the whole thing because i know next missions will be much harder even though i am sufficiently upgraded now.

Stupid thing is i forgot to take shotgun again.

DMC2:
Did second mission. Game is still rather boring.

Fighting the temptation to unlock hard mode with cheats and play on that, because otherwise enemies just stand there looking at me without even trying to attack.

DMC3:
Played first few missions again to dissolve aftertaste of 2. This time even got to first boss. Still fantastic.

These first missions are very relaxed even if there are more enemies and they're more eager to swarm you, they don't actually do much. I barely have to roll. So far it's big contrast from DMC1 and Ninja Gaiden Black where enemy pressure is much more harsh and you generally have way less freedom to do combo styling.

Fantasy Zone II (MAME):
This is tough. And weird. Addictive though. I can only get to second zone and then i die because new enemies have weird patterns and stuff.
Title: Re: What are you playing?
Post by: ShyGuy on July 25, 2014, 07:38:19 PM
New Super Mario Bros U I got the game free for buying MK8. I seems a little ho-hum so far. I don't like the jumping physics, bring back the crispness of SMB1 jumping.
Title: Re: What are you playing?
Post by: ejamer on July 28, 2014, 09:11:57 AM
... I don't like the jumping physics, bring back the crispness of SMB1 jumping.


I said something similar recently and was nearly crucified for it. The NSMB jumping physics don't feel good to me at all - they feel mushy and a bit floaty - but apparently many people love them.  Guess it depends on what you are used to.
Title: Re: What are you playing?
Post by: azeke on July 31, 2014, 04:04:16 AM
Ninja Gaiden 3 (360 demo):
What a mess of a game... After a few minutes it quickly devolved into me just pressing random buttons, and not even touching left stick.

And that battle in the fog... What was that about?

Dragon's Dogma (360 demo):
Messy, but charming. Climbing on top of bosses is pretty fun but again messy and i don't understand how coop with pawns works. Combat system is kinda interesting.

Ghost and Goblins (MAME):
Playing a bit again. Can consistently get to 4th level on one life and then i start to fall apart, usually lose one life on 4 and then lose the rest on 5. I still can't break through that chokepoint where i have to climb the ladder with ogre walking around right near it.

DMC HD Collection (Xbox 360):

DMC1:
S ranked up to mission 10 (hard). Tenth was pretty hard to S rank, because of short time restriction you don't have enough time to get enough red orbs, so your only chance is to get through mission unharmed and get bonus from that. That is problematic because there are two Shadows -- one of the hardest enemies in entire game.

DMC2:
Killed monkey boss just by shooting it to death. Hydra boss in the next mission was harder to deal with, you first have to deal with it's tentacles and then come up close to it's head, it was kinda sorta neat actually. Demonic tanks (sic) in the next level were pretty easy, but demonic helicopter killed me and then i fell asleep because it was 2AM.

Super Mario Deluxe (3DS):
Ridiculously small screen is a big problem, so you have to be very cautious or just memorize all the levels.

Got to 5-1 on one life, i guess i am now trying to to beat it on one continue then. I might even try to do the same with Lost Levels when i will unlock it (yeah no, fat chance of that without grinding 1ups).

Extra modes in this game are as much if not more fun than actual game:

Very fun.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSOHNIotCXGAZg) (https://miiverse.nintendo.net/posts/AYQHAAABAADtU2yUZ577sQ)
Title: Re: What are you playing?
Post by: ejamer on July 31, 2014, 01:44:34 PM
Final Fantasy VII (PSOne Classic)


Wow. This game is supposed to be a classic... but I'm totally not feeling it.  I'm about 2 hours in for the third time. Both previous attempts to play through were abandoned because the script/translation is terrible, and neither the plot nor characters are the least bit compelling early on. Instead, everything (plot and character development) feels forced and completely linear.


I keep coming back to FF7 because of how often people rave about it, but every time my conclusion is the same: people raving must be viewing the game through rose-colored glasses or just have very different taste in games than I do.


Can anyone give some encouragement?  Will this game improve dramatically if I keep playing, or should I cut my losses and move on?


(For reference, I do enjoy classic JRPGs. I have played through and enjoyed all prior Final Fantasy games, the majority of the Dragon Quest series, and many others like Breath of Fire and Suikoden. It's not an issue with genre - just with this particular game.)
Title: Re: What are you playing?
Post by: Oblivion on July 31, 2014, 01:48:33 PM
VII is one of the most overrated games of all time. Second and third only to Ocarina of Time and Goldeneye 007.

If you aren't enjoying the beginning of VII, it's all downhill from there. The game only gets worse and worse.
Title: Re: What are you playing?
Post by: NWR_insanolord on July 31, 2014, 02:02:15 PM
VII is one of the most overrated games of all time. Second and third only to Ocarina of Time and Goldeneye 007.

This is the part where I make a crack about your age and then you get all angry and defensive.
Title: Re: What are you playing?
Post by: Soren on July 31, 2014, 03:25:59 PM
VII is one of the most overrated games of all time. Second and third only to Ocarina of Time and Goldeneye 007.


BigLebowskiYeahWellThat'sJustLikeYourOpinionMan.jpeg
Title: Re: What are you playing?
Post by: Adrock on July 31, 2014, 05:54:53 PM
You had to play Final Fantasy VII back in that generation to appreciate it. I didn't play it until 2000 which was pushing it. I played Final Fantasy IX first which made a few important changes (like not forcing you to watch summons every time). And I didn't care until the end of disc one when Sephiroth kills Aeris. If I was trying to play it today, I'd never get anywhere.
Title: Re: What are you playing?
Post by: Oblivion on July 31, 2014, 08:29:11 PM
VII is one of the most overrated games of all time. Second and third only to Ocarina of Time and Goldeneye 007.

This is the part where I make a crack about your age and then you get all angry and defensive.

*gasp* I am not THAT predictable...

 ;D
Title: Re: What are you playing?
Post by: Triforce Hermit on July 31, 2014, 10:15:18 PM
You had to play Final Fantasy VII back in that generation to appreciate it. I didn't play it until 2000 which was pushing it. I played Final Fantasy IX first which made a few important changes (like not forcing you to watch summons every time). And I didn't care until the end of disc one when Sephiroth kills Aeris. If I was trying to play it today, I'd never get anywhere.
Disagree. I played it around 2011 when I finally found a copy cheap enough. It is a magnificent game. Better then most of the other titles. But I'll agree that disc 1 is boring. I hate the entire beginning of the game, particularly everything about Aerith and Midgar.
Title: Re: What are you playing?
Post by: Nile Boogie Returns on July 31, 2014, 11:01:08 PM
Watching my son play Sin & Punishment 2 is like baking a pie with fruit from a tree you planted.




Currently playing Sin and Punishment 2 and remembering why Treasure was/are the best at what they do.
Title: Re: What are you playing?
Post by: oohhboy on August 02, 2014, 08:16:28 AM
Mario Kart 8.

**** my face, this **** is insane. The courses just want to **** with you on every level. Anybody who says this is stagnant need some brains beaten into them. I can't believe that after so many years, over so many games they can still surprise. The speed and tension is in your face. I find myself constantly over gripping like I am trying to break the laws of physics.
Title: Re: What are you playing?
Post by: Mop it up on August 03, 2014, 04:17:19 PM
I said something similar recently and was nearly crucified for it. The NSMB jumping physics don't feel good to me at all - they feel mushy and a bit floaty - but apparently many people love them.  Guess it depends on what you are used to.
Much as I like the NSMB games (for the levels and multiplayer), I agree that they don't control too well. I miss the sharp control of Super Mario World, and I have no idea why that didn't become the standard of control for not just Mario, but all platformers to follow.

Can anyone give some encouragement?  Will this game improve dramatically if I keep playing, or should I cut my losses and move on?
Myself, I felt the first 8 or so hours were the best part of the game. After you leave Midgar is when I felt things started going downhill. On the opposite end, some people feel the game gets better as you go, so who knows, maybe you'd be one of them.

There's also that you may want to beat the game just so you can say you beat it, and then be able to talk about one of the most influential games of all time. If you're into something like that.
Title: Re: What are you playing?
Post by: azeke on August 04, 2014, 12:27:33 AM
Ninja Gaiden Black (Xbox):
I come back to it after not playing for a few month and it still feels great.

Technically you can get through most of the encounters just by holding block and spamming izuna drops and flying swallow but it's so much more satisfying to pull off counters and just being more offensive even if the game severely punishes you for it.

Beat eel min-boss (https://www.youtube.com/watch?v=-Zgze5EC_vM&t=1h06m14s) and then did it again only with two eels -- have to keep track on both eels at all times, but they're not too bad, apart from forcing to multitask they have an easy pattern. Then beat claw monster (http://www.youtube.com/watch?v=-Zgze5EC_vM&t=1h14m).

And now underwater sequences. Ugh. Of all things to copy from DMC1 they could have at least cut THAT, but no-o-o-o...


New Super Mario Bros U I got the game free for buying MK8. I seems a little ho-hum so far. I don't like the jumping physics, bring back the crispness of SMB1 jumping.
I find the NSMB series the closest to SMB1. I find myself overshooting and having to adjust my position constantly in all other 2d Mario games. In SMB1 and NSMB i jump and land exactly where i wanted to.


Devil May Cry 2 (Xbox 360):
Lucia controls faster than Dante but the combat is still clunky. Mainly because dodge button is B instead of a trigger and on top of that you can't even dodge out of the middle of combo, so it's doubly worthless.

I literally fell asleep during Lucia's mission 5 (https://www.youtube.com/watch?v=4zuNDi2xiJA&t=2m09s). Seeing Armor of God 2 (http://www.youtube.com/watch?v=DkXCxFEQ3AY&t=5m31s) reference with aerodynamics test plane was cool though.
Title: Re: What are you playing?
Post by: pokepal148 on August 04, 2014, 12:41:56 AM
Playing a bit of Wind Waker HD which I finally picked up and honestly, eh, it may be the weakest of the 3d Zelda's I've played (excluding Skyward Turd.)

So far I only have Majora's Mask left to play but I'm not paying for the VC release if there is still talk of a remake.
Title: Re: What are you playing?
Post by: NWR_insanolord on August 05, 2014, 05:08:37 AM
With all the excitement about the announement of Renegade Kid's new project, I thought I'd go back and play the last thing of theirs I bought and then proceeded to never play: Moon Chronicles. It's certainly a neat little game: an old-school corridor shooter, but that's something I've been kind of in the mood for. My issue is I'm having trouble getting a good feel for the controls, even with the behemoth of the Circle Pad Pro XL strapped on. Not sure if that's the game, the hardware, or me.
Title: Re: What are you playing?
Post by: Eiksirf on August 08, 2014, 01:36:45 PM
Super Mario Deluxe (3DS):
Ridiculously small screen is a big problem, so you have to be very cautious or just memorize all the levels.

Got to 5-1 on one life, i guess i am now trying to to beat it on one continue then. I might even try to do the same with Lost Levels when i will unlock it (yeah no, fat chance of that without grinding 1ups).

Extra modes in this game are as much if not more fun than actual game:
 
  • collectathon levels where they hide special coins and yoshi egg all over standard SMB levels and you need to find them AND hit the score.
  • boo races with all new levels[/l][/l][/l][/l]
I missed this one, this game sounds awesome. 3DS eShop, I assume?

Etrian Oddysey Untold: The Millennium Girl

I'm playing through the story mode of Etrian Odyssey for the first time. A unique hook is that you use the touch screen to map out the labyrinth levels where the game's RPG combat takes place. There are lots of little quests to take for extra XP, but the combat tends to fall somewhere between grinding and tedious. I'm not sure how far into the game I am, but I've already sunk hours going back and forth between the first 8 similar levels and the village. The anime is cool and there's more voice acting than I expected.
[/list]
Title: Re: What are you playing?
Post by: BranDonk Kong on August 09, 2014, 12:14:09 AM
Fez (PS4). I just downloaded and started this game probably less than an hour ago. It's pretty cool - kind of annoying, but I hope I finish it. I also hope it doesn't take that long to finish. PS Plus Instant Game Collection is great, especially when you have a PS3 and a PS4.
Title: Re: What are you playing?
Post by: Oblivion on August 09, 2014, 01:06:50 AM
Cool... but annoying?
Title: Re: What are you playing?
Post by: azeke on August 09, 2014, 02:20:57 AM
Fez (PS4). I just downloaded and started this game probably less than an hour ago. It's pretty cool - kind of annoying, but I hope I finish it. I also hope it doesn't take that long to finish.
Main campaign took me about 15+ hours.
Puzzles are often way dumber than you think, most of them just ask you to input certain button inputs at a certain place.
Keep your iPhone nearby.
New game+ is basically a new game hidden inside the main one, but it will require way more time investment than it's worth.
Title: Re: What are you playing?
Post by: Triforce Hermit on August 09, 2014, 08:03:18 AM
Final Fantasy XIII: Plot is crap, main game is awful, battle system is fine though. Post game is amazing. Why the hell I have to slog through the entire game to just to enjoy it is beyond me. This game did not warrant two direct sequels. Still, I invested myself in this game so I'm going to probably buy the sequels.
Title: Re: What are you playing?
Post by: azeke on August 11, 2014, 01:33:53 AM
Aside from finishing up DMC1 (http://www.nintendoworldreport.com/forums/index.php?topic=41328.msg844485#msg844485).

Fantasy Zone (MAME):
Horizontal movement it's like a swimming in a ocean, speed is annoyingly variable because you're constantly fighting the flow and it changes back and forth so it's hard to adjust to this.
It's pretty hard. So far i got to level three and was one UFO away from seeing the third boss.

Fast Racing League (WiiWare):
Completed A set of challenges! They really should have added a few invisible walls in some of them -- i cheated with one challenge by simply jumping off one side of a road and landing further down on the spiral shaped road.

I still can't beat second cup though.

Mega Man 1 (3DS VC):
Stuck on second boss rush, the biggest problem is fire man. He destroys my healthbar and i don't have health enough left to beat Wily's machine.

Logical way to counter Fire Man is use ice beam but i wish i could use Ice Man's ability to float in the air, but i am guessing i can't actually do it, so all you have to do is spam ice beams.
Title: Re: What are you playing?
Post by: azeke on August 18, 2014, 03:08:05 AM
Spent most of my last week going through

DMC3 (360):
Game has great cutscenes that are not only amusing but are also showing gameplay features -- even with how outrageous these videos go, there will always be some move in the cutscene that you can actually do in-game, it's almost a tutorial in sense.

Game has many minor changes that just make sense and were long due for the series -- mission select right from the start, total ranking screen right from the start, lots of little things that just make playing the game much more pleasant.

Combo bar which shows how much time you have left until your combo dies is taken straight out of shmups. It's cool how combo mechanic forces you to diversify your moves because spamming the same move will lead to your combo downgraded.

It kinda bugs me how controlling the game is tied to RB button. Many moves including dodges are done with a combination RB and face button pressed and left stick pushed in some direction. So you're gonna be awkwardly clutching your controller lots of times while playing the game. It just gets physically tiring a bit. Playing Bayonetta again this weekend felt almost liberating after DMC3 because it doesn't require holding RB at all (jumping back into DMC3 required relearning controls though, because my fingers were still in Bayo mode and i kept pressing wrong buttons).

Targeting is kinda cumbersome to work with in big crowds though. Lots of time i had the wrong move coming out because game targeted the wrong enemy. Not a big deal though, because regular encounters with mobs in DMC3 are pretty easy (at least on normal). Only the bosses are actually hard and can kill you.

Simple jumping feels more efficient than rolls to evade attacks, because jump is one button and roll is again a combination of RB, jump button and left stick pushed left or right. As it happens jump has some invinciblity just like roll, so so far simple jump feels like the better way to dodge attacks.

Killed Virgil on first try, i used the dumbest strategy there is -- hit him, if he parries, roll away and hit him again. Nelo Angelo boss fights, who is a similar sword wielding boss and is the same character in DMC1 were more intense, varied and fun. Virgil 1 was kinda disappointing, but i expect next fights with him to be better.

Nevan was fun and cutscene you get after you defeat her was AMAZING (http://www.youtube.com/watch?v=LB2wHzkoR1M&t=32m20s). And, again, all that coolest stuff in the cutscene Dante just did? All playable! And that makes it a million times better.

After that was Godzilla dragonfly monster. Had to switch to Trickster for that one because of explosion attacks it does when i try to get close to it. Dashing away with Trickster made this boss much simpler.

Now i am up to mission 12. And have to fight some kind of horse carriage from hell. Fun times.

Bayonetta (360):
Squeezed some Bayo time in between DMC3 sessions.

I Pure Platinum'd Prologue (http://www.youtube.com/watch?v=XgOxQrJFKyg) on Hard and it was pretty painful, lots of retries. You need to move strategically around graveyard so that you combo doesn't die during all three waves. Combo limit for plat on Verse 1 is pretty harsh. Thankfully on Verse 2 combo ain't no thing, but it's still hard because you're facing Gracious and Glorious which are the hardest enemies in Bayo (WAY harder than any of the bosses except Jeanne or any other mooks, because of how fast they are).

Then got Platinum on Route 666 (http://www.youtube.com/watch?v=pSphmGNCZvk) which was just as hard. Verse 1, again, wants to never drop your combo for entire duration despite that there are enemies standing WAY away from you shooting fireballs that you can't get to quick enough without your combo dying. And Verse 2 was just a nightmare with three Gracious and Glorious AND a traffic that harms you if you're not careful. I kinda cheezed it with shotguns because their shots stuns and that stops their ultra fast attack patterns.

And finally i Platinum'd Remembrance of Time. The highlight there was Alfheim where i fought two Jeannes. Remember Gracious and Glorious? Jeannes are just as fast if not faster AND have have attacks that they can activate from afar. HAVE FUN.
Title: Re: What are you playing?
Post by: azeke on August 19, 2014, 01:06:43 AM
Last night.

DKC2 (GBA):
Bramble Scramble should be taught in schools. As an example how not to design platforming levels.

Organic artstyle that makes judging if whether you're gonna hit the obstacle or not harder than it should be (many years later Rayman did the very same mistake).

Most of the level you spend flying with the parrot who also has his own hitbox, so now you're twice as big. That makes a problem with undecipherable hitboxes on surrounding vines even worse.

Background is visually busy and sometimes makes it hard to see enemies.

Cheap offscreen attacks by dragonflies. And you need to attack enemies who are offscreen as well.

Unintuitive controls when moving from vine to vine when they're crossed:
(http://www.mariowiki.com/images/3/3d/BrambleScrambleL365.png)
^ screenshot is from Gameboy game, but these intercrossed vines are in SNES/GBA version too

Apparently i can only move from vertical vine to horizonthal vine only if i am positioned right. Before that i thought i had to jump off it which in half of the times lead to me hitting ceiling spikes.

Took me a few months to get through this level. I usually played it a few times, died and then put it aside for weeks.

DMC1 (360):
I have no idea why am still playing it. I guess it's THAT good.

I was just playing on Dante Must Die mode and tried to fill up encyclopedia of enemies which gathers information about all attacks they do and all tricks you can do to kill them. I still have a few entries not filled up. The only way to fill up entries is either to get hit by these attacks or to discover and execute these tricks -- then they will be recorded.

While i am at it, i also S-ranked first and second level. Took me a while to kill Phantom on DMD. He hits really hard on this difficulty, so you have to be very safe (or extremely reckless to destroy him with the fastest time possible).

DMC3 (360):
Defeated horsie from Hell (http://www.youtube.com/watch?v=_UIlVRUdqoY&t=18m55s). Cheesed it by dashing around with Trickster style and by shooting from afar with Spiral (sniper rail gun). Jumped on top of a carriage a few times and did a decent damage on top of it.

Next boss is Vergil 2 (http://www.youtube.com/watch?v=-cWM9lhEg8c&t=16m22s). Vergil 2 obtains a new weapon which is extremely similar to Ifrit from the first game, which was the best weapon to use against Nelo Angelo (Vergil) in the first game.

Now Vergil has Ifrit-like weapon with the same charged combo, same uppercut and most importantly -- the same divekick that i loved to abuse so much against him in DMC1. The tables has turned and now i am the sword wielding guy against hard hitting gauntlets.
Title: Re: What are you playing?
Post by: BranDonk Kong on August 19, 2014, 08:02:17 AM
The Last of Us Remastered (PS4) - dope ass game. Been stuck at the part where you first encounter a bunch of runners and a clicker for a bit...gotta come up with a strategy.
Title: Re: What are you playing?
Post by: pokepal148 on August 19, 2014, 12:20:06 PM
Ogre Battle 64. Been trying to grind some of my weaker dudes so that I'm not so overall underleveled.

But what's this? A TBS game with a story that (mostly) isn't country A has invaded country B? Say it isn't so. What madness.

I do love how they first introduce the ogres by basically having a rebel soldier find a dead imperial soldier and starts wondering how he died given that the rebels had just arrived and then another imperial screams for help
Title: Re: What are you playing?
Post by: Adrock on August 19, 2014, 09:36:18 PM
I finally opened Darksiders 2. Meh...

I was surprised there were no updates, mandatory or otherwise. I have no idea if that's because THQ is no more and the updates were yanked or if there never were any to begin with. I'll look it up, but I'm already typing this.

I'm going to give it more time. So far, it's pretty boring. I don't really care for Death. I liked War in the original more, and I would have preferred Fury over another overly-muscular dude. Then again, I have a feeling Fury would have just been scantily clad and heavy-chested and frankly, these kinds of character design cliches are tiresome. The voice acting and narration are way too over-dramatic. I feel like Vigil Games thought their story was grander than it actually is. And they cheat right in the beginning. After the first boss, Death is whisked away to a world than isn't Heaven, Hell, or Earth. What the fuc...

Still, I paid $10 for this game. I'm nitpicking so far. Ultimately, even if I don't finish it, I won't regret picking it up.
Title: Re: What are you playing?
Post by: Ceric on August 19, 2014, 09:39:02 PM
I was trying to finish Depression Quest.  Didn't realize it didn't save my progress ... Which is depressing.
Title: Re: What are you playing?
Post by: Shaymin on August 19, 2014, 10:35:17 PM
I was surprised there were no updates, mandatory or otherwise. I have no idea if that's because THQ is no more and the updates were yanked or if there never were any to begin with. I'll look it up, but I'm already typing this.

THQ went belly-up within a few weeks of the Wii U's launch, so they wouldn't have had a chance to get anything through Nintendo QA if they even cared to. I've had several clipping issues and at least two hard locks, which is apparently only an issue in the Wii U version.
Title: Re: What are you playing?
Post by: ShyGuy on August 20, 2014, 12:21:52 AM
I'm playing the AC IV and Call of Duty Black Ops II I just got in the mail. They are like Summer Blockbusters.
Title: Re: What are you playing?
Post by: MagicCow64 on August 20, 2014, 01:25:44 AM
Ogre Battle 64. Been trying to grind some of my weaker dudes so that I'm not so overall underleveled.

But what's this? A TBS game with a story that (mostly) isn't country A has invaded country B? Say it isn't so. What madness.

I do love how they first introduce the ogres by basically having a rebel soldier find a dead imperial soldier and starts wondering how he died given that the rebels had just arrived and then another imperial screams for help

This is one of the best games ever, but super hard. Beating this ranks for me along side with unlocking T.T. in Diddy Kong Racing as one of the hardest things I've pulled off. I highly recommend looking at a guide to the bevy of secret game systems/hidden characters as it makes the game a lot more fun and beatable.
Title: Re: What are you playing?
Post by: MagicCow64 on August 20, 2014, 01:32:28 AM
I finally opened Darksiders 2. Meh...

I was surprised there were no updates, mandatory or otherwise. I have no idea if that's because THQ is no more and the updates were yanked or if there never were any to begin with. I'll look it up, but I'm already typing this.

I'm going to give it more time. So far, it's pretty boring. I don't really care for Death. I liked War in the original more, and I would have preferred Fury over another overly-muscular dude. Then again, I have a feeling Fury would have just been scantily clad and heavy-chested and frankly, these kinds of character design cliches are tiresome. The voice acting and narration are way too over-dramatic. I feel like Vigil Games thought their story was grander than it actually is. And they cheat right in the beginning. After the first boss, Death is whisked away to a world than isn't Heaven, Hell, or Earth. What the fuc...

Still, I paid $10 for this game. I'm nitpicking so far. Ultimately, even if I don't finish it, I won't regret picking it up.

Yeah, I really couldn't get into this. It's not much of a Zelda clone, all told. It's really combat heavy with a not-great combat system, and it's approach to puzzles is more God of War than Zelda. I quit after I hit a get-three-things quest inside of a get-three-things quest in a generally shitty environment. Nonetheless, I guess this as close to a Zelda-clone as we get these days. I kinda feel the same way about Okami, which I thought was painfully mediocre on the actual gameplay, but nonetheless deserves a soft clap for trying to spread a form.

Title: Re: What are you playing?
Post by: azeke on August 20, 2014, 11:58:48 PM
Dark Souls (PC):
Spent last night going at Bell Gargoyles. As a single entity gargoyle isn't too bad, but of course as one can tell from the introducing cutscene the second one joins in the fun once once the first gargoyle goes down to 70% of health (or is it timer based?).

This boss fight is clearly made along the template of Agni & Rudra (http://www.youtube.com/watch?v=E9PXAO3_k9g). Two bosses, with somewhat limited set of moves (so that you can find openings, keep an eye on both of them and not get too overwhelmed).

Of course, Dark Souls, being the game it is, is around 10 times slower than DMC3. And you have less operating space on the roof fighting BG, because you can fall off the edge (pretty sure i died from that more often that from gargoyles themselves). Also in DMC3 (as is the case with all bosses) Agni & Rudra actually evolve and go through phases gaining new moves, while Bell Gargoyles' attack patterns stay the same.

The best way to fight A&R is actually to stand between them (because they harm each other and camera handles better that way), while this is a big "no-no" with Gargoyles (which is kinda more logical). Camera can also be a problem with Gargoyles, so once in a while you need to remove lock-on or switch it to other gargoyle.

I used Halberd which is extremely slow but this isn't a big problem against BGs because they're even slower. Usually i could manage to get first BG to 30-50% but then got caught by fire from the second. So i grinded a bit, upgraded Halberd, picked another armour with a bit more fire resistance and finally killed them.

I guess now i have to go underground, which i tried to postpone as much as possible. That place is creepy, yo.
Title: Re: What are you playing?
Post by: ShyGuy on August 22, 2014, 01:17:46 AM
Good Heavens, AC IV is like Pirates of the Caribbean 4. Is this the best game of the series?
Title: Re: What are you playing?
Post by: azeke on August 22, 2014, 01:33:23 AM
Good Heavens, AC IV is like Pirates of the Caribbean 4. Is this the best game of the series?
Best would be ACII or Brotherhood.

ACII is super cool with gorgeous Italian architecture that you can actually climb all over and stuff. Brotherhood is virtually the same game, but polishes a few things over II.

Revelation is again, the same game, but it probably has the best story of them all.

Naval stuff in IV is cool at first but gets obnoxious later on.
Title: Re: What are you playing?
Post by: ShyGuy on August 22, 2014, 01:44:22 AM
Maybe I should pick up ACII. The parkour is getting on my nerves. That and the collectathon that makes Star Fox Adventures look streamlined.
Title: Re: What are you playing?
Post by: azeke on August 22, 2014, 01:49:25 AM
Maybe I should pick up ACII. The parkour is getting on my nerves. That and the collectathon that makes Star Fox Adventures look streamlined.
This is actually why i enjoy AC series to begin with. So if you don't like these elements, i don't think you'll like any of them.
Title: Re: What are you playing?
Post by: ShyGuy on August 22, 2014, 02:04:19 AM
I would like the parkour if it didn't seem to get in the way so often. I'm trying to catch a courier and suddenly I jump and climb up the wrong ledge or get to close to haystack and dive in. I think it would actually work better if the environment was a little simpler.
Title: Re: What are you playing?
Post by: NWR_insanolord on August 24, 2014, 02:25:09 PM
I was going to go back and start up the copy of Galactic Civilizations II I got on Steam a while back but I got tired of jumping through the hoops of its DRM to get it to start and switched to the similar Endless Space instead. I'd describe it as the space 4X equivalent of Civ V, a bit streamlined with a simple and straightforward interface.
Title: Re: What are you playing?
Post by: oohhboy on August 24, 2014, 03:07:02 PM
I have had Endless Space for a long time, but the big problem with the game is combat. Nice to look at, but the fundamentals are so simple that you end up pretty much doing one thing. Get bigger ships, lasers and stick a combat hero on it, then go to town. Except that fleet strength isn't invasion strength so now you have to get another dumbass fleet to finish things off and it can take ages. Then there's the AI fleets you can't catch because they keep moving.

Everything else about it is good, but damn the combat.

Playing Napoleon Total War. Napoleon just about walks over just about everybody as long as you don't do anything dumb like not resting or challenge an army that has so many dudes that it can physically surround you and/or have another full stack of reinforcements at which point you run out of ammo. Massive killing fields with 20-1 K/D being fairly normal.

With the other generals you have to be a little bit more careful and pick good terrain since your not likely to stock them with the best dudes nor is the general the best.

The AI gets pretty funny at the end when you run up to huge full stack peasant armies sometimes without a proper general. The sheer number of bodies thrown at you is a real threat just from the attrition if you don't set up kill zones and have cavalry to shatter their units. Nit of good fun that can be had for pretty cheap.

(http://cloud-4.steampowered.com/ugc/28465633956137245/5E7930BDD2A5AFA8FF5D0C2992DAB9955AEE0CF9/)
Title: Re: What are you playing?
Post by: azeke on August 25, 2014, 12:30:25 AM
^ i fell off Total War series after playing LOTS of Rome and Medieval II.

Some of these days i will come back to it to try either Empire or Shogun II. Apparently, Rome II was a dud which is a huge shame.

Donkey Kong Country 2 (GBA):
Still the same complaints. Artstyle makes it too hard to judge where the platforms start and ends (which is kinda crucial in platformer game). I am at Mudhole March, and there are a lot of jumping on narrow lily pads.

Not only these lily pads are circular and have hard to discern hitboxes, control issues also make it harder than it should be. When i press B (or whatever roll button is) in the middle of a jump and land on a pad after that, Diddy will do the roll because it's saved in a queue of commands or something. Obviously that leads to Diddy slipping off the edge.

Dark Souls (PC):
Messing around. I was trying to kill that Black Knight on top a tower, but kept failing, so i changed approach and picked Thief's light armour.

Additional perk of Thief armour is that now you can get to enemies almost point blank without them hearing you. So this time i sneaked up to Black Knight, executed backstab with an axe and ran away. He chased me for a while on a winding stairs (the camera is so awful in there, very hard to see if BK is coming down), but then stopped and resumed his post on the tower.

I sneaked up to him again and did another backstab. After that he chased all the way down and i did the finishing blow as he was exiting the tower.

Then messed around with dragon on a bridge. You can goad to land on a bridge and then, when he is on the other side of a bridge you can make a run for it and reach the other side (saw it in a let's play, no way i could figure it out).

Area you unlock there is kinda useless because there is nothing in there. Some loot like Claymore -- too bad i can't wield it. Also it unlocks a new shortcut between areas but it's not too important.

Devil May Cry 3 (Xbox 360):
One thing i didn't mentioned before is that game looks gorgeous. Sure, DMC1 was also nice looking in spots and gothic artstyle and foreboding atmosphere really carried the visuals, but it was still carrying too much of a Playstation 1 jank.

(http://upload.wikimedia.org/wikipedia/en/b/b3/Capcom_DMC_Concept_Art_011.jpg)
^ even to this day, lots of games in similar setting (like say Dark Souls) look empty and drab by comparison to DMC1 with it's extremely rich environments.

DMC3 has similar gothic atmosphere with super detailed backgrounds that DMC1 had, but now it's all polished and actually looks like and plays like a modern game.

Getting S-ranks in this game will be much harder, all you needed to do in DMC1 was to hit time and orbs requirements, but now it's time, damage, orbs AND combo. The last one might the hardest to pull off because it forces you diversify your moves and relying on the same ones will lead to your combo dying.

I am near the end of a game and (OF COURSE!) it's a Boss Rush. Remember these bosses you had difficulty to defeat one by one, now you fight them all one after another. Oh joy. At least now i have some health refills between bosses and can't restore some of my life with devil trigger, Viewtiful Joe or Mega Man didn't have any of that in their versions of Boss Rush.

8 (eight) bosses in a row. Are you kidding me, Capcom.

Okay, it's actually not TOO bad, some of these bosses are kinda pushovers and with some i had enough practice to kill them reliably (Nevan). It's still extremely hard though especially with health dwindling after each boss.

Devil May Cry 4 demo (Xbox 360):
I remember checking out demo year or two ago, when i was only starting out with CUHRAYZEE genre. I wanted to compare my impression now that i am very well versed in it.

DMC4 looks gorgeous. Super clean and bright visuals - something i wish Bayonetta had. It almost makes DMC3 look bad, and 3 is a beautiful game to begin with.

Both levels i was playing with Nero and while somewhat similar to Dante he is generally slower, which i kinda like and has grappling and throwing mechanic which is okay i guess.

Level design is now much more open this time which reduces camera problems significantly. Games in this series kinda like to get into cramped spaces (castle corridors, winding stairs and such), it's about time they shed that element for better playability.

Also:
Rayman Legends (360) -- finishing "Back to Origins" levels. WHY, Ubisoft.
Devil May Cry 1 (360) -- finishing S-rank run on Dante-Must-Die mode and trying to complete files on all enemies. Apparently some moves you can only be performed on one difficulty and don't appear on other. So even after completing Dante-Must-Die mode, i will have to carry on with Normal mode (again) to do these moves for encyclopedia.
Title: Re: What are you playing?
Post by: Oblivion on August 25, 2014, 12:34:57 AM
Dark Souls (PC):
Messing around. I was trying to kill that Black Knight on top a tower, but kept failing, so i changed approach and picked Thief's light armour.

Additional perk of Thief armour is that now you can get to enemies almost point blank without them hearing you. So this time i sneaked up to Black Knight, executed backstab with an axe and ran away. He chased me for a while on a winding stairs (the camera is so awful in there, very hard to see if BK is coming down), but then stopped and resumed his post on the tower.

I sneaked up to him again and did another backstab. After that he chased all the way down and i did the finishing blow as he was exiting the tower.

Then messed around with dragon on a bridge. You can goad to land on a bridge and then, when he is on the other side of a bridge you can make a run for it and reach the other side (saw it in a let's play, no way i could figure it out).

Area you unlock there is kinda useless because there is nothing in there. Some loot like Claymore -- too bad i can't wield it. Also it unlocks a new shortcut between areas but it's not too important.

One: you need to learn to parry. Makes the entire game easy mode.

Two: that area is far more important than you realize. I won't spoil it though. You'll have to figure it out on your own.
Title: Re: What are you playing?
Post by: NWR_insanolord on August 25, 2014, 01:06:59 AM
I have had Endless Space for a long time, but the big problem with the game is combat. Nice to look at, but the fundamentals are so simple that you end up pretty much doing one thing. Get bigger ships, lasers and stick a combat hero on it, then go to town. Except that fleet strength isn't invasion strength so now you have to get another dumbass fleet to finish things off and it can take ages. Then there's the AI fleets you can't catch because they keep moving.

Everything else about it is good, but damn the combat.

You just described Civilization's combat pre-V. It's never really been the strength of the genre, although I think Civ V does a good job of adding tactical depth. I've never played any of the Total War games because I've never cared for real time strategy.
Title: Re: What are you playing?
Post by: oohhboy on August 25, 2014, 01:40:57 AM
I really like Civ 5 combat since actual tactics come into play instead of "Death Stacks". Making breakthroughs, exploiting weaknesses, good terrain, divide and conquer. You could have WW1 situations where you have to grind away until the other side gives or lighting war then move on to combine arms. I just wish you could swap positions of two units without having the need for a third space.

In the Total War series only the tactical battles are real time, the rest of it is a heavily streamlined 4x. You can auto resolve them if you want although the computer will cause a lot more casualties on your side than taking command yourself or have you lose a battle you would have otherwise won. Plus the battles go slow enough that it's almost turn based and you can still go slower by setting it at half speed if not outright pausing it. It doesn't have Starcraft's level of mirco management outside of properly sighting cannons so they don't shoot into the ground in front of them or the odd situational uses of certain manoeuvres.
Title: Re: What are you playing?
Post by: NWR_insanolord on August 25, 2014, 01:46:02 AM
Going way back, Master of Orion II had really tactical combat. It was also a pain in the ass with anything beyond relatively small fleets because it would take forever to finish a battle. I'd like to see someone come up with a Civ V-style system for a space game that was tactical, but not overly so.
Title: Re: What are you playing?
Post by: harvjones on August 25, 2014, 04:56:46 AM
tell me how i parry in sorcerer ??
Title: Re: What are you playing?
Post by: ejamer on August 25, 2014, 10:38:31 AM
So not only is the main game in Contra 4 (DS) awesome, but so are the unlockable bonuses included.
Getting the NES versions of Contra and Super C on my 3DS is tremendous added value.
Title: Re: What are you playing?
Post by: azeke on August 25, 2014, 01:38:35 PM
Getting the NES versions of Contra and Super C on my 3DS is tremendous added value.
Do they have download play like the main game?
Title: Re: What are you playing?
Post by: ejamer on August 25, 2014, 02:31:07 PM
Getting the NES versions of Contra and Super C on my 3DS is tremendous added value.
Do they have download play like the main game?

Will double-check to confirm later in the day, but I believe the answer is no (effectively limiting the emulated versions of Contra/Super C single-player affairs).


Edit: Confirmed lack of multiplayer for bonus games via Google. Not a deal-breaker for me because I'd be playing them solo either way.  But does the main game do download play? I thought it required multiple game cards.
Title: Re: What are you playing?
Post by: azeke on August 26, 2014, 01:39:24 AM
Bit Trip Runner 2 (Wii U):
The game is actually a bit deeper than it looks. It's not just "press buttons in predetermined order in a specific rhythm". Some golden bars are trickier to get than just "jumping gud". Like this gold bar here:
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSXR85c79BVq_u) (https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yUaKMK7Q)

Regular jump to get this gold piece would leave you an extremely narrow space to duck under enemy floating right after. The best way to do this is to jump AND kick in the air, because kick apparently some of the jump's animations shorter.

In the first game i used kick so that i could catch some gold bars with my leg (that was before i knew i could prolong jumps by simply holding the jump button).

And there is also dancing. Usually when you have any flat stretch of free land you need to dance to get additional points. Dancing also works on descending surfaces.

Getting good scores is kinda addicting, especially with friends' scores showing up before the level to give you motivation. But it does gets tedious after an hour or two.

Viewtiful Joe 2 (Gamecube):
Pretty much the same game as original, with all good and bad. Annoying environment that keeps harming me when i am in the middle of the battle are still there. Puzzles now have hints that activate after a while, and that's a good change from 1, because i can't stand puzzles in action games.

Another good change is that Silvia is now distinctly different character and she has some neat moves. Just her guns alone are very cool to use.

Starting tutorials are now actually spelling out the most important game mechanics to you instead telling uselessly telling how awesome Joe is. If only 1 did that i would have liked it more...
Title: Re: What are you playing?
Post by: pokepal148 on August 27, 2014, 01:26:59 AM
in chapter 1 of Ogre Battle 64 I managed to find a young dragon named Arcadia and was able to convince him to join me. I ended up reclassing Opal (she was an archer at the time and the only female member of my army with a good strength stat) into a dragon tamer and.helping the Dragon grow to the point where it became a red dragon. I then wound up putting Opal in a unit with a Cleric and an archer and called it a day.

Now today (around mid Ch. 2) I stumbled upon a Thunder Dragon who was happy to join me so I had to kick the Cleric and Archer out to make room. Now I immediately realized that a 3 member unit is a bit of a risk zone so I did some training.

The next story battle Opal got into a fight with someone and both dragons evolved to their final form. so I reorganized the unit to something like this because I wanted to test out their new back row attacks. (Which basically hit everyone in the enemy unit and have a chance of inflicting a status effect, Flarebrass's Crimson Note can lower attack while the Quetzalcoatl's Radient Gale has a chance to stun an enemy.

Dragon = D.                 D - X - D
Empty = X.                   X - X - X
Opal = O.                      X - O - X

Now I was worried that Opal would be just annihilated due to her lack of defense but she didn't have to worry about anything because the two dragons just made sure that anyone who survived their onslaught was either stunned or had a lowered attack.
Title: Re: What are you playing?
Post by: ainimama on August 27, 2014, 03:07:56 AM
Bleach Online  (http://www.gogames.me)- PC
MH4-3DSLL
SSD-PSV
D3-PS4
Title: Re: What are you playing?
Post by: NWR_insanolord on August 31, 2014, 07:33:27 AM
EA gets a lot of **** for being lazy with Madden and not doing much to improve the series because they don't have to due to being a monopoly, and a most of that's legitimate criticism, but I have to give them credit for doing a pretty fantastic job with this year's version. Madden NFL 15 (on PS4 at least) is the best football game in a long, long time.
Title: Re: What are you playing?
Post by: azeke on August 31, 2014, 07:38:20 AM
Long weekend, lots of gaming ahead!

Bit Trip Runner (Wii and Steam):
Finishing up on Wii, i think i only have four levels left. These last levels are hard (https://www.youtube.com/watch?v=-u7iSPv9JZw). First part of Gauntlet with small cubes moving in a sine shaped formation is already the hardest game ever been.

Also tried PC version again, it's still unplayable laggy mess. I really should look into what is the source of the lag on my setup on timing sensitive games like Bit Trip and Super Hexagon (i use the same plasma TV for PC and all consoles, Wii included, why PC has such a big input lag?).

Desktop Dungeons (Steam and web version):
My problem with new commercial DD release compared to free version (http://www.desktopdungeons.net/media/) is that new Desktop Dungeons has so much content it completely underwhelms going from somewhat barebones freeware.

Free version was perfect for lunch breaks where you didn't want to mess around you just hit "Adventure!" and played the game. It was simple and it was fine.

Commercial release added a behemoth of new options, systems, new metagames, new levels, new quests -- ridiculous amounts of content.

And levels demand mastery of these new systems from you, so you can't cheese levels on "Hard" anymore, you have to actively use all tricks in the book to even get to the boss, only to discover he has 1000 health and 200 attack (while you rarely reach 100hp even at level 9).

My favorite dumb strategy of using orc assassin (sacrificing spells you find in the dungeons to get experience + assassin kills anyone with lower level instantly no matter their HP) now fails most of the times.

Tutorials are great for learning these systems. I just finished tutorials on slowing down enemies and it was very enlightening. And there are about 20 more tutorials to finish.

Of course you can just play the game, but eventually you will face impenetrable wall and will have to learn.

Fantasy Zone (MAME):
Finally got to boss 3 (http://www.youtube.com/watch?v=6bUtUgnvrMo&t=7m32s).

It's quite tricky because the order your destroy his cannons matters, it's also the first boss where bombs become viable.

In his final phase he starts moving like crazy, and that's why i haven't killed him yet even he only had one cannon left.

Devil May Cry 3 (Xbox360):
Beat the game on normal.

Cube room with lots of platforming (http://www.youtube.com/watch?v=AqLvfCLElkc&t=10m32s) wasn't that bad, i guess practice with 3d Mario games helps (even if DMC camera is honestly awful by comparison to Mario's).

Killing 8 bosses in a row took me entire evening. The main trick was to sparingly use health refills and alternate between hard bosses (Beowulf, Agni&Rudra, Geryon, Cerberus) and easy bosses (Gigapede, Nevan, Doppelganger, Leviathan's Heart). Or you can cheat a bit and buy blue orb to refill health in the middle of a mission.

Also before all bosses there is chess board where you fight all pieces.

(http://img2.wikia.nocookie.net/__cb20090108171201/devilmaycry/images/5/5f/DamnedChessboard.jpg)

It might get challenging at first (Queen is especially dangerous as is expected from chess queen). And in general i really liked how that level actually follows real chess rules, like when you try to attack the King he does castling (http://en.wikipedia.org/wiki/Castling) and exchanges positions with a rook to protect himself. And when you kill the king all other chess pieces fall apart.

Fighting against the entire chess board is a really good practice to get in a rhythm with combat system.

DMC3 is much harder to keep combo going because moves get "stale" and you can't repeat them. And dodging is a bigger problem than in 1. Probably because it's hard for me to judge positional controls on 3d plane instead of sideways rolls i too often do backwards roll. In 3, it is much slower that sideways roll and that messes me up a lot. That's why simple neutral jump is almost always safer option of defense.

Penultimate boss was pretty awful, but it was saved somewhat by story importance because we had two brothers fighting together taking down the main villain (http://www.youtube.com/watch?v=l512QrqpoC8). From the start to the end it was very HYPE, even if the boss was lacking from gameplay perspective.

And the final mission which is a last showdown between sons of Sparda was the perfect culmination for the game. Again as it's always with Vergil, Beowulf and it's divekick saves the day in that fight.

After that i completed last remaining secret missions. Secret mission 4 was a nightmare: your only option is either to use a glitch (http://www.youtube.com/watch?v=qjxpdPlytrI&t=5m49s) or to use a weapon (https://www.youtube.com/watch?v=YPZWZ0sejZI&t=16s) that you don't get until way later in the game. I did it glitch way, because i simply didn't think to use bazooka there.

Also i started Vergil campaign on hard and started S-ranking mission on normal. Hitting enough combo and getting no damage in entire level is pretty hard, but i feel like i am getting better with each attempt.

These kind of action games (DMC, Bayonetta, Ninja Gaiden, Wonderful 101) usually take way more 100+ of hours to truly master and i am fully willing to commit to that, because it stays fun all the way. And they never really "end", in some sense these aren't really games but musical instruments of sorts. You can never stop getting better at playing guitar or piano -- there is always room for improvement. It's the same with character action games. Even open-world games with their mind numbing collectathon can't reach that many hours of playthrough.

I am still playing DMC1 (finishing Dante must die run), still playing Bayonetta 1 (Platinum run on Hard), still playing Wonderful 101 (getting Platinums for the rest of the board). I guess i am now adding DMC3 to this rotation.

Devil May Cry 4 (Steam):
I just couldn't help myself. Right after finishing DMC3 on normal i turned my PC on, downloaded the game and started it right away.

(http://cloud-4.steampowered.com/ugc/571150574240085566/3EA9D5DAB7AB1E0F110F94CA840712C6F6BD641B/1024x576.resizedimage) (http://steamcommunity.com/sharedfiles/filedetails/?id=307048361)
(http://cloud-4.steampowered.com/ugc/571150574313897952/FBDE06B42738453FFB7CA1BBA9F907BB2B879772/1024x576.resizedimage) (http://steamcommunity.com/sharedfiles/filedetails/?id=308195190)
(http://cloud-4.steampowered.com/ugc/571150574313918423/AE9F846A0E67132F737453BE40D461DE3AB668A4/1024x576.resizedimage) (http://steamcommunity.com/sharedfiles/filedetails/?id=308195467)

So beautiful... One of the most gorgeous games i played so far. Runs great (it was hitting 500+ fps on highest settings until i limited fps to 59 because my TV can't handle more anyway). It tends to crash with DirectX10, but runs completely fine with 9.

Game itself... It's DMC -- we have a new character, so combat system is refreshed a bit, he has new grappling moves and hookshot functionality (from what i remember from the demo, reboot DMC had it too and overall that new game took the most from 4 than from any other games in the series). Getting high combo ranks feels easier here than in 3.

My big problem with DMC3 was that Dante always had to do that breakdancing move when he got up after hit by enemies. So recovery was taking more time than i liked. In DMC4 Nero never falls down on his back and recovery is shorter (almost like Bayonetta who always lands on her feet), so that's a welcome improvement.

One thing that bothers me so far is that these first mission have a lot of platforming. DMC as a series was never good at platforming and this game is no exception. It's pretty bad, why they thought it was a good idea to add these elements i don't know. It's fourth game in the series already, and jumping still sucks as much as it did in DMC1.

Another baffling element is how empty the game feels, sure i appreciate that areas are now much more spacious because it's easier to control camera that way, but i don't like when i have to run around in empty corridors back and forth that much.
Title: Re: What are you playing?
Post by: azeke on September 02, 2014, 12:32:38 AM
Bit Trip Runner (Wii):
It's a perfect game to put on Gamepad (through Wii mode, which is a bit of hassle to set up) and play while listening to some sports (be it cycling or sumo).

Beat "The Gauntlet (http://www.youtube.com/watch?v=-u7iSPv9JZw)". Very annoying especially when i set it on Hard and on that mode if you miss even one gold bar, you're back at the start of the level. Took me a while to realize that, i even thought my game is glitching or something because i was doing fine but kept getting dragged back to the start because i was skipping gold.

Next level, "Beginning of the end (http://www.youtube.com/watch?v=HDu0g8Sn9gI)" is even harder. Sine-shaped formation (the most demanding sequence timing wise in the entire game) is now in the middle of a the level which is much worse than Gauntlet where it was right at the beginning.

Desktop Dungeons (Steam and web version):
I wasn't kidding that tutorials show you some mindblowing stuff:
(http://cloud-4.steampowered.com/ugc/571150574331328823/C95960B6976A7F6435E1BB4CCE6CF6C55F095D47/1024x576.resizedimage) (http://steamcommunity.com/sharedfiles/filedetails/?id=308453714)
Some of these tutorials are pretty hard as puzzles by themselves. Almost to the level of deviousness of Candy Box 1/2.

Devil May Cry 4 (Steam):
(http://cloud-4.steampowered.com/ugc/571150574330154424/3AE1B18F63804D0C6E09F91AFE9CB05F62756409/1024x576.resizedimage) (http://steamcommunity.com/sharedfiles/filedetails/?id=308430872)



Devil May Cry 2 (HD Collection, Xbox360):
Why am i doing this to myself?

Oh right.. Achievements!

"S-ranking a mission" -- thank god that they don't require you to S-rank entire game with that borked combat system. Trying to do it in one mission is hard enough as is.

You need to abuse that stupid system to make it work. Because you can't dodge out of a combo, you need to keep them as short as possible, basically it's the cycle of "do one-two hit by slightly tapping sword button, dodge away, shoot to keep combo going, when you see the opening, start hit'n'run routine all over". It sounds more exciting that it is.

I S-ranked mission 2 with Lucia. Doing it with Dante will be a bit harder because his moves are even more "stiff". One way to do it is just keep shooting and dodging (http://www.youtube.com/watch?v=QACBs5E1CZ4&t=41s) which is just ugly and very unsatisfying.

Because Lucia controls better than Dante AND her campaign is notably shorter i will finish Hard with her, then probably use cheat to unlock Trish, who i hear controls even better than Lucia and then do Must Die difficulty with her.

After doing that i will only have Bloody Palace-related achievements left.
Title: Re: What are you playing?
Post by: jimihan on September 02, 2014, 07:10:10 AM
Now I'm playing Watch Dogs(PC awesome game)  and Contra 4 (DS) .
Title: Re: What are you playing?
Post by: Adrock on September 02, 2014, 08:06:44 AM
I'm currently playing through Castlevania: Dawn of Sorrow. I picked it up again because I ran out of 3DS games to play while waiting for laundry. I remember very little about the game so it's almost new to me. There's a lot of grinding which oddly, I don't really mind. I spent half an hour last night doing the Blood Money trick, equip the Mimic soul (which gives you money for taking damage) and jump into spikes right next to a save room, heal and repeat. Otherwise, it's pretty impossible to get the $300,000 Soul Eater Ring on a normal play through. I don't think I got the Claimh Solais the first time I played Dawn of Sorrow like nine years or how ever long ago that was so I'm going for it this time.
Title: Re: What are you playing?
Post by: ejamer on September 02, 2014, 09:33:29 AM
... and Contra 4 (DS) .


Nice! Someone else digging this game - at least I hope you are digging it.


I'm loving the challenge mode right now, and have finished about 20 of the various challenges to get a handful of unlockables released. Things are starting to get tougher though.
Title: Re: What are you playing?
Post by: Adrock on September 02, 2014, 10:44:39 AM
I completed all the challenges , but I have never able to beat the campaign. Contra 4 is appropriately impossible.
Title: Re: What are you playing?
Post by: oohhboy on September 02, 2014, 01:24:16 PM
Contra 4 is suprisingly easier than Contra 3. You have more options in 4 and some weapons almost break the game. You also don't have to deal with the not so enjoyable mode 7 levels which can be hell on the eyes especially with the spinning boss from hell. Overall Contra 4 is just a fairer game.
Title: Re: What are you playing?
Post by: Manthony Chopkins on September 03, 2014, 12:50:46 AM
Currently playing through Professor Layton and the Miracle Mask. I love a good puzzler and Layton always delivers. Plus, whenever I listen to the music it always reminds me of Dark Cloud 2 for some reason.
Title: Re: What are you playing?
Post by: azeke on September 08, 2014, 01:00:09 AM
Fire Emblem: Shadow Dragon (DS):
One of the traps that always gets one of my characters killed is when i move my characters right to the border or enemies' reach but then when i move other units that were inside it, reach gets much bigger because enemies now don't have to bypass them. This leaves my character that was previously on the border open for the kill and i can't even move him/her away because i already used his turn.

I kept making this stupid error and got my characters killed again and again last night. Still stuck on chapter 16 (http://www.youtube.com/watch?v=XtGLct7ASTQ) because of that. It isn't even that hard -- i killed most the army there but i also want to recruit guys from the villages on the up left and that means i have to drag Marth there and because of constant reinforcements he can't go alone and needs an entourage to protect him.

Cycle of repeating the same actions, doing stupid mistake or getting a crit and resetting because you lost a character is tiresome.

Bayonetta (360):
I started watching LP by yoshesque (http://lparchive.org/Bayonetta/) again, which i initially dropped after seeing it was PS3 version. She eventually did switch to 360 later on... It wasn't really all that informative for me until the very end of chapter 3 (http://www.youtube.com/watch?v=0eMI21rFWmU) where they showed me the location very last witch tomb i was missing.

"Chapter 3: Burning Ground" is probably the level that i spent most of the time playing and replaying because of how tough and demanding first few missions are. It also has instant death QTE in the middle, but it stops being a problem after a few playthroughs. As far as i remember it took me a few weeks and countless retries to get platinum on Normal. I am so sick of this level.

Now that i have the motivation to play it again (to get to the last witch tomb) of course i made it a Pure Platinum run (on Hard). Because i hate myself or something.

It took me most of my Saturday, but i did it. It was a good opportunity to practice with Shuraba (katana sword).

Shuraba (http://www.youtube.com/watch?v=zvDxv2Qhrhw) is very weird, despite visual similarity it doesn't play like Dante with a sword at all. There is a Stinger-like move where Bayo lunges forward and some combos with pauses are somewhat similar to combos from DMC1 and DMC3 but it feels much more faster and not as deliberate.

I also learned to how to use Evil Harvest Rosary (leaves explosive balls after you dodge) and Pulley's Butterfly (you can take a few hits without them counting as damage).

Getting Pure Platinum AND the achievement for finding the last witch tomb was very satisfying.

Because i spent so much time and so many retries on that chapter i racked enough points to afford Platinum Ticket which unlocks secret and the hardest boss of the game (http://www.youtube.com/watch?v=lG-ocYMf0Xw).

To say that this boss is absolutely ridiculous is an understatement -- instant attacks, ludicrous damage and very small openings.

DMC1: still S-ranking Dante-Must-Die mode.
Desktop Dungeons: still finishing tutorials.
Title: Re: What are you playing?
Post by: Luigi Dude on September 09, 2014, 12:59:40 AM
Contra 4 is suprisingly easier than Contra 3. You have more options in 4 and some weapons almost break the game. You also don't have to deal with the not so enjoyable mode 7 levels which can be hell on the eyes especially with the spinning boss from hell. Overall Contra 4 is just a fairer game.

Contra 4 is easier when you get good at it, but Contra 3 is the more forgiving game overall.  Contra 3 allows you to set your lives up to 7 on the options menu, even on Hard mode, unlike Contra 4 that makes you start with 3 on Hard no matter what.  Your default weapon in Contra 3 is also much better then your default in Contra 4, which makes boss fights easier in Contra 3 if you die during them.  It also helps that you have bombs in Contra 3 as well which also helps during boss fights since you get a new one every time you die.

So yeah, Contra 4 is easier when you're able to keep your maxed out weapons, but if you lose those weapons, especially later on in the game you're kind of screwed at curtain parts, where Contra 3 is harder overall but if you lose you weapons because you died, you're not as screwed.
Title: Re: What are you playing?
Post by: pokepal148 on September 09, 2014, 12:40:13 PM
Fire Emblem: Shadow Dragon (DS):
One of the traps that always gets one of my characters killed is when i move my characters right to the border or enemies' reach but then when i move other units that were inside it, reach gets much bigger because enemies now don't have to bypass them. This leaves my character that was previously on the border open for the kill and i can't even move him/her away because i already used his turn.

I kept making this stupid error and got my characters killed again and again last night. Still stuck on chapter 16 (http://www.youtube.com/watch?v=XtGLct7ASTQ) because of that. It isn't even that hard -- i killed most the army there but i also want to recruit guys from the villages on the up left and that means i have to drag Marth there and because of constant reinforcements he can't go alone and needs an entourage to protect him.

Cycle of repeating the same actions, doing stupid mistake or getting a crit and resetting because you lost a character is tiresome.

Git gud n00b, it's horrible gamers like you that ruined future Fire Emblem games with casual whiny little entitled baby mode. :smug:

the sad thing is there are still idiots who think that way
Title: Re: What are you playing?
Post by: ejamer on September 09, 2014, 09:25:30 PM
I'd have more sympathy about the Fire Emblem stuff except he knows it's his own fault for repeating dumb mistakes. Get good, indeed.


So about to start a couple of new games after finishing off what I'd been playing:


Top of the list is The Incredible Hulk: Ultimate Destruction (GCN). Won't be the first time I've started, but always got pulled away before finishing. That's ok though - this is one of my favorite superhero games so replaying the opening levels doesn't hurt a bit. hopefully I'll see the finish this time!


Next up is Nightshade (NES). Fond memories of playing this way back in the day will be put to the test. At one point I could take down 3 out of 4 crime lords and really start to put the squeeze on Sutekh. Hopefully the odd combat controls will come back to me without too much difficulty.
Title: Re: What are you playing?
Post by: pokepal148 on September 12, 2014, 09:35:37 AM
I'd have more sympathy about the Fire Emblem stuff except he knows it's his own fault for repeating dumb mistakes. Get good, indeed.
Hear that Azeke? It's all your fault that the knight on the top right corner of the map managed to get a crit despite the fact that had he not gotten a crit he wouldn't have been anywhere near being able to kill you.

git gud

Next up is Nightshade (NES). Fond memories of playing this way back in the day will be put to the test. At one point I could take down 3 out of 4 crime lords and really start to put the squeeze on Sutekh.
(http://img2.wikia.nocookie.net/__cb20130820212053/tardis/images/4/45/Sutekh.jpg)
Title: Re: What are you playing?
Post by: Ymeegod on September 12, 2014, 11:08:05 AM
The trick in Fire Emblem is not to try to balance out your characters.  To many people switch low level party members in to try to level them up (or to get extra dialog) but to win at FE you're better off just overcharging the same damn party members you start with. 

For example in FE Shadow Dragon my Able and Frey were freaking beastly--and my Marth had his stats maxed out at that point.  Also key tip in FE is feed only your main character boasting items since your required to use them anyways and try to get them in early fights to level them up faster.  To many people avoid using Marth because if he dies, game over, but you really should boast him in early missions just to make the game that much easier in the end.
Title: Re: What are you playing?
Post by: ejamer on September 12, 2014, 01:27:55 PM
I'd have more sympathy about the Fire Emblem stuff except he knows it's his own fault for repeating dumb mistakes. Get good, indeed.
Hear that Azeke? It's all your fault that the knight on the top right corner of the map managed to get a crit despite the fact that had he not gotten a crit he wouldn't have been anywhere near being able to kill you.

git gud
...

Oh, I have lots of sympathy for dying from critical hits or surprise attacks... it's terrible when that happens. But moving units in the wrong order and leaving enemies unblocked so they can reach people previously assumed safe? Tactical errors in a tactical game don't make me feel bad at all, especially when that error has been repeated and the player admits they should know better.




Back to playing Monster Hunter 3 Ulitmate, doing high-rank quests in solo mode. Really should get online, but nobody on my friends list seems to play at the same times that I do so it's been mostly a solo act.  Still TONS of content to enjoy though.


Grinding a bit now to improve my bow collection. Feel like I really need to keep on top of having good elemental bows for different foes - otherwise I'm not skilled enough to finish some of the multi-monster challenges fast enough. Missions always become much easier when you go in properly equipped.


Also wondering when to start building armor to get new skills. It will have to happen before long, but until deciding which skills to target I'll keep rocking the (upgraded) leather armor that I started the game with.
Title: Re: What are you playing?
Post by: azeke on September 18, 2014, 01:41:49 AM
DMC3 (Xbox 360):
Turbo mode! Such a simple change -- boosting the game speed (http://www.youtube.com/watch?v=NA7UzCTA9qU) makes for a such a big difference! Game's now much more reactive and you have no time to think at all and just go and hit things which is great.

Even getting higher combo stops being a problem in that mode because you're just attacking relentlessly, non-stop.

I tried it on two first levels and got S rank easily, while it was somewhat a problem for me before on normal speed.

The game on normal now feels like like a snail pace by comparison, like "get on with it already!". Don't think i am coming back to normal speed.

Pikmin 2 (Wii):
Paid off the debt, but of course game doesn't even remotely stops there. Credits scene (https://www.youtube.com/watch?v=U-aKa6feMNo) was pretty cute though.

I unlocked new area and even from the start i see a dumbbell that will require me full 100 crew of purple pikmin (!) to lift. And then there is a Chaos Cave where the game specifically warns you how how hard it is.

Piklopedia is still great, probably the best thing in entire game (mainly because main gameplay is marred by caves tediousness). The writing is even better than in 1, really love it. Sometimes it's just Olimar going on about his feelings, or sometimes it's him trying to figure out the purpose of the objects he collects. Even the names of the objects are funny.

Quite a lot of ads with real companies in there. It's not super obstructive, and does help to root the planet to our world, but when you look at 7up bottle cap and read how it makes Olimar thirsty you can't help but roll your eyes a bit.

Ninja Gaiden Black (Xbox 360):
Aw yeah!.. Because i haven't played it for a few weeks i replayed the first level to get into the Ninja Gaiden groove.

First level in NG is so great (http://www.youtube.com/watch?v=LNeYhBOqwbs&t=4m10s). Game isn't as outrageous as other CUHRAYZEE games, but it makes up for it with unique feeling of being ruthless badass ninja. You can compare wackyness of DMC/Bayonetta/W101 to Jackie Chan while NG would be like more serious Jet Li or Donnie Yen.

It just feels so good to get back into it. I played first level once and then replayed it again and again trying for better rank (though NG series has way less emphasis on getting good ranks than Clover/Capcom/Platinum games).

The great thing about NG combat system is how intuitive it is. You can understand it in 10 seconds, don't even need to look up combos. But there is still an abyss of combat depth in there, i only now understood how to use charged heavy attack and Ultimate Techniques, even if i got through half of the game just fine without it. But now that i learned it, it makes a tremendous difference.

I got through underwater part (ugh developers, why do you keep adding these segments?) and beat boss after that, Doku. I stupidly used up most of my life refilling vials (NG games aren't balanced around not using items like Platinum games, so you can and SHOULD use life potions) and had only half of my lifebar.

After a dozen or so tries i figured out simple strategy of waiting for his attack, rolling sideways and hitting with a charged heavy attack. It was almost disappointing how easy it turned out to be.

After that was a puzzle with levers and flying platforms. I spend like 20 minutes on the boss himself, and then 40 minutes on trying to solve that puzzle. And i still couldn't do it, i just gave up and went to bed. I don't know what is it with me with puzzles in action games and why i am so completely inept at them.
Title: Re: What are you playing?
Post by: azeke on September 22, 2014, 01:41:20 AM
Stealth Bastard Deluxe (Steam):
With sequel coming to Wii U soon (and exclusively for some reason), and remembering how much fun the first Fluidity by the same studio was, i felt i had to play first game eventually.

Shadow mechanic is similar to Mark of the Ninja. MotN had brawler as basis and you had to kill mooks from time to time, while SBD is regular platforming where you don't engage enemies at all.

Gameplay grading depending on time and how stealthy you were keeps you replaying levels for S-rank. There is also hidden helix in each levels. Completing the game 100% will take you quite a lot of time. According to Steam i played for 5 hours and only 100% first world (there are six i think). That's not counting community levels.

As you play levels, special equipment unlocks. Stuff like decoys and teleporters can sequence break the game in a big way. A level that took you around 40 seconds (https://www.youtube.com/watch?v=8oFMuVMCMBQ) can be beaten in 6 seconds with equipment. Obviously, S-ranking with equipment is impossible, that would be too easy.

It's pretty cool, but it can get repetitive as all stealth games tend to be, especially when you're replaying levels 10-20 times in a row doing the same actions and perfecting your play.

Mega man (Retro Achievements (http://retroachievements.org/user/azeke) NES):
It's surprisingly playable with 360 stick. Still can't figure out how to make that darn emulator play in fullscreen, though.

There are some cool achievements for Mega man 1 in there, like taking no damage against Yellow Devil. No achievement for for not taking damage AND killing him with regular gun though.

I plan to do the same as i did with Ninja Gaiden -- i will do practice runs on 3DS version and will redo the game on raNES for achievements.

Devil May Cry 4 (Steam):
Major progress. Went through a score of levels and bosses. Echidna i killed on first try, had 5% health left though.

Credo boss fight (http://www.youtube.com/watch?v=z3uvcUCidpE&t=13m26s) was super, super fun. Loved it, especially the moment where you wittle down his health to 20% and boss changes ALL his moves to completely new, more aggresive ones. Had a hearty laugh when i got too used to his first set of patterns and was getting killed by second phase again and again. Took me 5-7 tries. Lots of fun.

Then was Agnus -- an okay boss, but nothing special (funny character though). And then came Dante 2...

My god, Dante's second boss fight. He is one of these annoying "perfect bosses" where to all your advances he has perfect canned response with very little (or no) room for recovery. I eventually found the pattern, (leap at him with a sword at certain distance so when he jumps with a sword i go under him and end up behind his back when he lands and do a combo) but it took more than an hour though. You can't shoot him, you can't hit him (he will hit you faster), you can't shoot him in the air (he will shoot you faster), you can't hit him from above with a sword (he will dodge and will do the same to you, only YOU can't dodge).

Apparently i was supposed to use Buster which i admit i constantly forget to use, but i did try it on Dante and could never figure you the timing.

Ah well. Finally beat him, with fingers all aching at 2AM, checked out next mission, looked how next boss looks like and called it a day.

Some of the secret missions were annoying too, especially the ones where jumping was required. Some other secret missions are gimmicks -- they require to use one specific ability and it's not even that hard once you figure it out. Like you need to use Hold ability in secret mission 3 (http://www.youtube.com/watch?v=Dn2gGeP1OUQ), stupid thing is outside of this mission this ability is useless otherwise.

And it's kinda how the whole game is, small oversights and general feeling of incompleteness here and there. Nero has way less moves than Dante in DMC3 (not "curhayzee" enough) and only has one weapon and one gun (even after i got Yamato it only actvates during Devil Trigger as an assist, nothing more).

I fully realize that the game soon should make a switch from Nero to Dante and he will have most of his DMC3 arsenal (at least i hope so), still that's the first half of the game, spent with a character that feels way more limited than Dante in previous game.

When Dante as a boss started switching styles, i wanted to be in his place -- to have an access to all his arsenal of moves. Should be soon though.
Title: Re: What are you playing?
Post by: azeke on September 24, 2014, 05:04:04 AM
Mega Man (3DS Virtual Console):
Beat it. Not "beat it" beat it, but just got to the ending. I will consider it beaten when i will get good enough to beat it in one go.

People who call it "****" (one of the recent NWR podcasts) are crazy. It's an exceptional game.

It's just that sequels do everything better -- boss and level design is tighter, production values are higher, music is better (even if original game's music was already great) and so on. But that doesn't make I a bad game at all. Mega Man 2 wouldn't exist in the first place without the foundation of 1.

There is some random factor with flying platforms though (later half of the Ice Man's stage) -- you can't control them and just have to wait until they got into a position. Things get worse with wonky hit detection -- sometimes you're just standing still on the platform but it shoots and for some reason game thinks you got hit and you fall down right through the platform to your death.

Random factor also happens with some bosses like Guts Man -- depending on his actions sometimes there is no way to defeat them with no damage. I thought that Fire Man was that way as well, but today i finally found the pattern and now can kill him with no damage taken.

Some technical problems namely, slowdown that happens when robot gets destroyed (white balls across the entire screen) is annoying -- you can't pause during it so you have to wait until this effect disappears to do anything.

It's not just annoyance, this slowdown can kill you in the transition between Dr. Wily's forms. Took me a few weeks to figure out how not to get hit by Dr. Wily's first form attacks. Once i discovered how effective scissors are against him, it got even easier (used electric attack before that which also adds it's own slowdown).


Devil May Cry 4 (PC, Steam):
I will never stop marveling how great the game looks:
(http://cloud-4.steampowered.com/ugc/548634682781423274/DEEE406D03D3725DB678C331A70643B571BBE52C/) (http://steamcommunity.com/sharedfiles/filedetails/?id=316489787&insideModal=1)
(http://cloud-4.steampowered.com/ugc/548634682806167145/EE0F43DDFAB612F3A5A0E46CFB192DF328B06B77/) (http://steamcommunity.com/sharedfiles/filedetails/?id=316953062&insideModal=1)

After one last boss with Nero:
(http://cloud-4.steampowered.com/ugc/548634682860608094/602AF3C5A708F32A99E977CFBD19C4FC611C7D75/) (http://steamcommunity.com/sharedfiles/filedetails/?id=317800725&insideModal=1)

... finally the great switch happened -- i finished with the first part with Nero and can now play as Dante.

It's almost a culture shock to go from Nero to Dante who is very simlar to DMC3 Dante. And not just DMC3 Dante but also Dante who can switch styles at any given moment of time (not just between missions). Switching with d-pad takes a bit getting used to, it's a bit of paradigm shift coming after DMC3. Dante is largely the same only feels a bit faster than in 3, even if we compare them at normal speeds.

Defeating the same boss (Echidna) with Dante this time was very weird, because i am now missing Nero (despite whining before how inferior he is compared to Dante), especially his Buster move.
Title: Re: What are you playing?
Post by: azeke on September 25, 2014, 12:12:24 AM
Vanquish (Xbox 360):
Did i "got gud" in the last two years? Last time i tried Vanquish two years ago (http://www.nintendoworldreport.com/forums/index.php?topic=39687.msg763308#msg763308) i couldn't even get through tutorial.

This time it took me about 10 minutes to learn controls. Compared to other Platinum games, it's shockingly not complex at all, almost shallow.

The feel of crazy, exhilarating action is still the same though:
(http://thecontrolleronline.com/wp/wp-content/uploads/2011/05/Vanquish_1.jpg)
(http://i415.photobucket.com/albums/pp236/Linkyshinks/Vanquish%20PG/2132409368_full.jpg)

Wow, what a game.

Most of other Platinum games' "lineage" comes from from Devil May Cry and even from earlier series like Mega Man and Final Fight. Bayonetta 1-2 and Wonderful 101 are like that.

This game is completely unlike them. This game is rooted in shoot'em up genre like Gradius and R-Type, it only pretends to be Gears of War-like cover based shooter on the most superficial level (speed up GoW up to 10x and get high on top of that -- THEN you're pretty close to Vanquish).

Despite controls being standard for any third person shooter, the game is designed around non-stop action, stuff constantly exploding and you sliding around all this chaos like a maniac:

(http://i4.photobucket.com/albums/y137/sqllius/Untitled-1.gif)

I hate console shooters for how brain dead primitive they are (Gears of War gets a pass from me for being so dumb it becomes good, also active reload), even on PC the last FPS i liked was TF2 five years ago.

This is still not as deep as Bayonetta/W101/NG, but it does it's best with shooting genre to make it as close to "cuhrayzee" action as possible.

The game is built very tightly around non-stop exploding action, it has that "arcade" feel that makes you keep playing it and re-playing it. I started playing it at 8PM last night and had to force myself to stop at 2AM.

What a great game.
Title: Re: What are you playing?
Post by: ejamer on September 25, 2014, 09:25:36 AM
The Incredible Hulk: Ultimate Destruction (GC)


This is such a fantastic action/brawler game, and one of my favorite superhero games ever made. The freedom of movement and somewhat open structure are really appealing, and the combat ramps up nicely with tons of different combos and special moves you can learn.


I'm really enjoying my time with it again... but those load times, oh my!
No wonder I never seem to be able to finish this game off. The worst is how much loading happens for every short challenge mission (which are fun enough you want to do them, but waiting 5+ seconds when starting/restarting/ending is an absolute momentum killer).


People sometimes ask what old games deserve a remake. This is it for me. Improve the graphics and get remove or reduce loading times, and I'd be happy to re-buy.
Title: Re: What are you playing?
Post by: Ceric on September 25, 2014, 02:17:59 PM
(http://thecontrolleronline.com/wp/wp-content/uploads/2011/05/Vanquish_1.jpg)
(http://i415.photobucket.com/albums/pp236/Linkyshinks/Vanquish%20PG/2132409368_full.jpg)

(http://i4.photobucket.com/albums/y137/sqllius/Untitled-1.gif)
Those Pictures make me want to play this game now.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on September 26, 2014, 06:34:23 PM
I have been playing Super Mario 3D World since I got my Wii U past all those annoying updates. All I can say is this is the best damn Mario game ever made and every single Mario fan, Nintendo fan, and gamer period, needs to be playing this game right now. Stupid ass youtube videos don't do it justice damn it you need to hound your friends show them this game and get more people to buy it so that Nintendo learns that THIS is how you make a Mario game.
Title: Re: What are you playing?
Post by: NWR_insanolord on September 26, 2014, 06:37:48 PM
I've disagreed with marvel_moviefan in the past, but in this case I am 100% onboard with him.
Title: Re: What are you playing?
Post by: MagicCow64 on September 26, 2014, 06:56:16 PM
Bang on, Azeke, I'd rate Vanquish as one of a handful of truly notable games from the PS360 generation. And it actually manages to be funny a few times!

I've been skipping around between a lot of stuff, so I'll just toss out a few brief appraisals:

Pushmo World (Wii U):

I didn't actually know what this game was like, and was sort of disappointed to find that it's kind of a "Catherine" like platform positioning thing, but I've gotten through about 2/3s of it and find it to be pretty satisfying. I feel like there's a little something missing that makes it propulsive to keep playing, but good for dropping in a half-hour here or there. Some of the harder puzzles are getting scary.

Splinter Cell Blacklist (Wii U):


I saw this was $20 on the eShop and bought it on a whim, as I enjoyed Conviction well enough for what it was, and my little brother wanted a more mainstream-type shooter game to tackle on the couch. Turns out there's no local co-op, so I did not do my research properly. But the game is still pretty good, fluid and satisfying, less action-scripty than Conviction. Tons of content, though a lot of the side missions seem to be lame "survive twenty waves" type things that don't gel with the core stealth emphasis. Looks great on the Wii U, but some pretty massive load times. Worse than Deus X.

Five Nights at Freddy's (PC):

Played this on the big screen with the lights out with my brother. It's a small-scale survival horror game where you're the night watchman at a Chucky Cheese type joint, where the animatronic animals come to life at night and try to kill you. We played it for an hour, couldn't get past the second night, and will probably not touch it again. But I legit screamed three or four times, so I'd recommend it as a one-off experience.

Adventures of Lolo (Wii U):

I always wanted one of these games as a kid, but could never get a hold of a copy. So I was pleased to see this on the virtual console. Great little game. You can beat it in about 4 hours, and the puzzles never get too crazy, but it'll definitely slow you down a few times. Plays and looks good for an NES game, though the repetitive music might drive you crazy. I'd say this is a must-play for anyone who likes the Chip's Challenge type of puzzle game.

Scram Kitty and His Buddy on Rails (Wii U):

Bought this months ago while drunk, found it utterly confounding, and didn't pick it up again until recently. I "get it" now, but something about the game really rubs me the wrong way. Controlling your gyro-cat feel like you're fighting the physics rather than interacting fluidly with the traversal system. It also gets really hard really early, and has very stringent level path locks. I'm maybe a quarter of the way through and I'm not sure I can even unlock any more levels. The boss-mouse goals are particularly aggravating. I would take a good hard look at a video review of this before buying, as in my case it is fundamentally not my kind of thing but I made an impulse purchase based on the strong reviews.
Title: Re: What are you playing?
Post by: azeke on September 30, 2014, 02:16:22 AM
MGR (Xbox 360 demo):
Yesterday i watched a few combo vids including ones with MGR. This is the combo video i liked -- little to no QTE and Blade mode is only used to cancel out long animations:
http://www.youtube.com/watch?v=Axg97eII5GQ

And this combo video i shrugged at -- it just transitions between one Blade mode to another Blade mode(though slashing two bullets in the beginning was cool):
http://www.youtube.com/watch?v=vnNyPArx_sQ

That inspired me to have another go with the demo. I still don't plan to start the game proper, just want to finally understand combat system. Still not feeling it, but i checked out blade canceling and it's indeed very useful even on the most basic level.

What really bothers me is that Raiden moves during slashes, it's very disorienting. Also B button doesn't seem to do anything. Sure you use it to activate finshers, but it's not used at all during other times. Feels like a waste of button.


DmC (demo of the reboot, 360):
And while i am replaying old demos, i decided to try DmC demo again, now that i played all previous DMC games.

Just like before i really like art style. It's bright, brash, in your face -- i love it.

Controls work, but it's hard to adjust after playing DMC3/4. Fingers reflexively keep trying to do old DMC stuff and i keep messing up. Button layout feels all over the place -- two dedicated dodge buttons, both triggers are used to switching between two types of weapons. It just feels like they wasted FOUR buttons on such trivial stuff like switching weapons and dodging.

Button layout is very important for action games, your character has dozens and dozens of moves at his/her disposal, effective and ergonomic distribution of functions on controller buttons is crucial. Bayo did it brilliantly, overloading different functions on the same buttons depending if you press them, hold them or double tap them.

DmC tries to remove combinations of button presses with stick movements. That is not what i wanted DMC series to fix. My problem with DMC3/4 was how most of the moves are tied to constantly pressing RB, which leads to me clutching the controller way too hard. Also you need to HOLD triggers while using your angel/demon weapons which is the same problem as before.


Fantasy Zone (MAME):
Level 2 and it's boss are still the hardest, because of those random things in foreground that obstruct your view and make it hard to see your ship. Boss 2 is also hard with it's bullet rain, you have to dodge this spam while shooting for quite a while. You can try to bomb him from above but it's kinda risky.

Level 4 -- laser is really good in this level and overall laser looks like the best upgrade so far, i tried 7-way shot and it's good but way too expensive and still worse than laser.

Got to boss 4, died first time because i didn't expect his attack, but it was actually pretty easy. After bullet hell of Cave shooters, boss 4 is nothing.

Got to level 5, the spam that was already getting ridiculous in previous levels is just off the charts there.

I think i am now ready to take this game to 3DS, release 3D Classic release on PAL eShop, SEGA!.. Or do retail release (http://segabits.com/blog/2014/09/26/sega-3d-reprint-archives-officially-announced-with-boxart-by-ken-sugimori/) like in Japan, i was gonna buy Streets of Rage and Shinobi ports either way. SEGA pls.


Vanquish (360):
Smoking a cigarette while in cover reminds me of that preview of Devil's Third Nintendo did during E3. This small feature is actually making me excited a bit for Devil's Third, just out of crazy hope that Itagaki once again will ripoff ex-Capcom developer to create an action game masterpiece of his own, like he did with Ninja Gaiden taking the template of Kamiya's Devil May Cry.

Weapons upgrading system kinda weird, it's a bit of a hassle too when you find two weapon drops of the same type and then i just feel i have to go back and forth to upgrade that weapon even if i don't even use it.

I still mostly go with standard weapon layout: assault rifle -- for precision and long range, heavy machine gun -- mid range and damage and shotgun -- for ridiculous damage up close. For some areas with bigger enemies, i swap out weak Assault rifle with something stronger like LFE gun.

Polished weapon balance reminds me of Unreal Tournament. They even have some similar weapons like disc gun. Just like in UT, in Vanquish your movement matters more than your aim and some weapons don't require twitchy aim (though it helps of course).

By Act 3, i upgraded shotgun fully and it is now absolutely ridiculous, it shoots as fast as a jackhammer. Extremely useful to take down bosses and Romanovs.

Romanovs at first used to be a problem, but now i can take down four at a time. LFE gun helps a lot, because it can knock out scores of them and shotgun to finish the job while they're lying down and can't do anything.
Title: Re: What are you playing?
Post by: MagicCow64 on October 02, 2014, 04:09:14 PM
More catch up, themed around Indie disappointment:

Stick it to the Man (WiiU):

I read some positive reviews of this, praising its script and quirky adventure-game mechanics. What I got was a short, painfully unfunny, painfully easy 2D adventure-lite. I felt like I spent half the play time standing around and listening to agonizing thought-dialogue that rarely had any bearing on the puzzles, which required almost no thought to solve anyway. Skip this ****.

Thomas Was Alone (PC):


Again, saw positive marks, and avowals that it was actually a game and not just a medium for a pretentious amateur writer to tell an "interactive story". There is a bit of meat to the platforming with a mild puzzle element, but it's overall not super compelling, and never gets to a satisfying challenge/reward level. The story is kind of interesting in concept, but overbearing in execution, with the standard posh British narrative (why has this become such a indie game trope?) gabbling all the time. The game manages to wear out its welcome while being fairly short.

The Fall (WiiU):

I was skeptical of this one, and its reviews are pretty mixed (6-9), but decided to give it a shot in this barren retail period. It's actually got one of the more compelling narratives I've seen in a game, in as much as it's directly tied into the set-up and gameplay progression. Good atmosphere, and some clever if not-too-hard adventure style item-based puzzles. The combat component kind of sucks, and happens too often, but it sort of works in the context of being in an emergency situation in an unpredictable and hostile environment. BUT the game ends abruptly on a "to be continued" cliffhanger. I had no idea this was supposed to be episode one of a multi-part project (the eShop description doesn't say this), and within the game itself you haven't unlocked several of your restricted abilities yet, so I was expecting another two hours or so of game. This soured me retroactively on the experience. I'd pick this up on sale, but I don't think it's worth the asking price as is.

Teslagrad (WiiU):

Again, mixed reviews, but I've been itching for a Metroid-style game, and decided to give it a go, despite being burned a number of times recently. It's . . . okay, as a most-positive appraisal. It looks good, with some neat animated characters (that need more frames of animation, but this could be a style thing), and controls well enough. I saw complaints about the map system, which does suck, but it's fairly inconsequential, as the progression is entirely linear. The bosses are indeed a bit aggravating due to the one-hit kill set-up, but not actually that hard, and are fairly in-line with the difficulty of the platforming. But the buik of the game is composed of fiddly magnet polarity physics puzzles, which is not my cup of tea. It never feels like you're exploring a mysterious castle so much as completing platform challenge after platform challenge, which gets grating. I felt similarly about Guacamelee, but that game pulls off its Metroid-lite aspirations with more panache. After you beat the final boss you get plunked at the beginning of the progression, with the encouragement to go back through it again to pick up the collectible scrolls that were inaccessible the first time around. Not sure what the end-game for doing this is, but I hope it's better than the "reward" for 100%-ing Guacamelee.
Title: Re: What are you playing?
Post by: Manthony Chopkins on October 02, 2014, 06:43:10 PM
Hyrule Warriors!! It's everything that I thought it was going to be! There is a lot more content that I thought it was going to have too, so I'll be plugging a lot of time into this. Fingers crossed that Groose is an unlock-able character.
Title: Re: What are you playing?
Post by: azeke on October 07, 2014, 12:19:38 AM
Donky Kong Country 2 (GBA)
This game is hard. I think i even started to look forward to minecart levels, because those are WAY easier than regular levels where i can spend up to 40 lives just to get to the mid-level checkpoint.

Level map is confusing, in Gloomy Gulch i couldn't figure out where to go and went to Klubba's hut thinking i have to go through there, unlocked secret level from there and went there thinking it's part of Gloomy Gulch.

The level i unlocked was Fiery Furnace (http://www.youtube.com/watch?v=DOpC48aXX2Y). Man, the timing on those barrels was unbelievably tight. The most reliable way to get through one part was to float with Dixie then get hit with a wasp on purpose and get an extra jump with Diddie that way.

The fact that i didn't know you can kill porcupines by rolling into their heads didn't help too. I only figured it out somewhere in Castle Crush...

Gunstar Heroes:
Frenetic action, fast, crazy, full of explosions, basically Contra on speed. Love it.

Underground level was amazing, especially with train full of mooks and they do all kinds of funny stuff, like there is fire in one of the cars and they just back and forth panicking, or how M. Bison clone starts to throw mooks out of the window at you:
(http://l.j-factor.com/gifs/GunstarHeroes-SmashTrain.gif)

Made a note to buy this game properly on Xbox 360 for achievements and stuff.

Hard Corp Uprising (demo on Xbox 360):
This... looks and sounds terrible. How can people even compare this to main Contra series, i have no idea.

Contra 4 looks, plays and sounds exactly like Contra, this does nothing of the sort.


Vanquish (Xbox 360):
Not only it's unrelenting non-stop exploding action throughout, but it's also hilarious. Love Burns.

"Unknown" boss and the funny scene right before him (http://www.youtube.com/watch?v=b8nkeCWESOY&t=25m15s) were really cool. "Unknown" has a very original look (literally made of GUNS), the way it moves is unnerving and funny at the same time. And once you dismantle the guns surrounding the core and see the core limping away from you on it's tiny legs -- it's hilarious.

"Spacey" part was also great (http://www.youtube.com/watch?v=l_YwQ-uIodQ&t=13m7s). People who say his game looks generic have no idea what they're talking about.
Title: Re: What are you playing?
Post by: broodwars on October 07, 2014, 04:05:03 AM
I've finished Middle Earth: Shadow of Mordor. While I like the game, it's not the gift from God everyone has made it out to be after Destiny turned out to be a colossal piece of ****. The much-vaunted Nemesis System only really comes into play if you're really terrible at video games, so it pretty much vanishes after the first 1/4 of the game when you gain a decent number of skills and perks.  It completely vanishes in the game's second half when you have the ability to Brand Orcs and have them do your bidding, since the game basically becomes just running up to every Orc Captain; blasting it down to 1/4 health; Branding it; and then walking away. My main issue with this game is that this is an open world game with large-scale mob combat and...absolutely nothing else. There is no gameplay variety whatsoever, so the game really feels like it's dragging before you even get out of the first of the two areas.

And **** that sequel-baiting ending. Calling it "half-assed" and "thrown together at the last minute" would be being extremely kind to it.
Title: Re: What are you playing?
Post by: azeke on October 07, 2014, 04:08:48 AM
That's bumming me out a bit, i watched a few videos on this game and got very hyped to play it (probably sometime next year).

I love Assasin's Creed games and like Batman Arkham games. 100%-ed most of them.

So a combination of the two in Shadow of Mordor with a bit of original ideas thrown in sounded like a winning formula for me.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on October 07, 2014, 12:50:40 PM
I got into NES Remix yesterday and pretty much can't stop playing. I also been getting real far in Super Mario 3D World I am up to the lava land map I think it is the last map I am not sure.
Title: Re: What are you playing?
Post by: azeke on October 07, 2014, 01:34:03 PM
I also been getting real far in Super Mario 3D World I am up to the lava land map I think it is the last map I am not sure.
You're not even close to the end.

This world does have some of the hardest levels in the game: the one with a dice and the one where you run on boosters non-stop.
Title: Re: What are you playing?
Post by: Ceric on October 08, 2014, 09:28:41 AM
I've finished Middle Earth: Shadow of Mordor. While I like the game, it's not the gift from God everyone has made it out to be after Destiny turned out to be a colossal piece of ****. The much-vaunted Nemesis System only really comes into play if you're really terrible at video games, so it pretty much vanishes after the first 1/4 of the game when you gain a decent number of skills and perks.  It completely vanishes in the game's second half when you have the ability to Brand Orcs and have them do your bidding, since the game basically becomes just running up to every Orc Captain; blasting it down to 1/4 health; Branding it; and then walking away. My main issue with this game is that this is an open world game with large-scale mob combat and...absolutely nothing else. There is no gameplay variety whatsoever, so the game really feels like it's dragging before you even get out of the first of the two areas.

And **** that sequel-baiting ending. Calling it "half-assed" and "thrown together at the last minute" would be being extremely kind to it.
So your saying that its Hyrule Warriors without the over the topness and brevity?
Title: Re: What are you playing?
Post by: Triforce Hermit on October 08, 2014, 01:42:06 PM
Playing Battlefield Bad Company 2 from Xbox's Free Games with Gold. This game is so much better then BF3 in so many ways. The campaign characters have development aside from throwing the **** everywhere in every sentence and its actually good. The MP requires you to use the environment as camouflage instead of clipping through walls. It just feels a lot better and is more fun.

Animal Crossing New Leaf honestly seems like a really fun game, but I don't think its my cup of tea. I'll keep playing to see if I end up liking it or not, but I don't know.
Title: Re: What are you playing?
Post by: broodwars on October 08, 2014, 01:48:50 PM
I've finished Middle Earth: Shadow of Mordor. While I like the game, it's not the gift from God everyone has made it out to be after Destiny turned out to be a colossal piece of ****. The much-vaunted Nemesis System only really comes into play if you're really terrible at video games, so it pretty much vanishes after the first 1/4 of the game when you gain a decent number of skills and perks.  It completely vanishes in the game's second half when you have the ability to Brand Orcs and have them do your bidding, since the game basically becomes just running up to every Orc Captain; blasting it down to 1/4 health; Branding it; and then walking away. My main issue with this game is that this is an open world game with large-scale mob combat and...absolutely nothing else. There is no gameplay variety whatsoever, so the game really feels like it's dragging before you even get out of the first of the two areas.

And **** that sequel-baiting ending. Calling it "half-assed" and "thrown together at the last minute" would be being extremely kind to it.
So your saying that its Hyrule Warriors without the over the topness and brevity?

No, unlike Hyrule Warriors there IS actual ambition to the game and what story there is is actually pretty good. The game's systems just don't mesh together in a way that they fulfill the game's potential. But in terms of gameplay variety, it's not that much better than Hyrule Warriors, yes.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on October 08, 2014, 09:41:42 PM
I been wanting to put in Hyrule Warriors but I can't stop playing SM3DW and NES Remix 1&2. I finally have a Saturday off for the first time in ages so I will see if I can get to it this weekend, if I am not bogged down in school. I did poorly on my last paper so I really need to do better though.

Currently I have yet to play Wonderful 101, Hyrule Warriors, Nintendoland and Avengers battle for Earth. After I get through with Mario 3D World, DK Tropical Freeze, and NES Remix, I still have New Super Mario Bros, and New Super Luigi to get through so its not looking like I will even get to any of those other games for a while.

It was like this when I got Wii, I got really into Wii Play and couldn't stop playing that forever but then one day I just turned it on and lost interest I expect that to happen with NES Remix sooner or latter. Considering I still regularly replay Super Mario World, and Super Mario 64, its not looking like I will ever get bored with 3D World.

I also have been contemplating just getting Destiny now on PS3 or pick it up and a PS4 for Christmas.
Title: Re: What are you playing?
Post by: NWR_insanolord on October 08, 2014, 10:49:55 PM
I've been playing Metroid Fusion on the Wii U Virtual Console and I've gotta say the more I play this the more I think it's a better game than Super Metroid. People complain about its linearity but Super isn't really any less linear unless you're going out of your way to sequence break, and the control setup, despite having two fewer buttons to work with, is so, so much better. Can't wait until Zero Mission hits the service as I've never had the chance to play that one and it sounds like it's even better.
Title: Re: What are you playing?
Post by: Adrock on October 09, 2014, 08:27:33 AM
I didn't mind the linearity. Despite an eight year gap, Fusion advanced the series very little beyond ledge grabbing and a few tense moments where Samus runs away from the SA-X. That doesn't make it a bad game and I really like Fusion. However, it's primarily why I hold Super Metroid in a much higher regard.
Title: Re: What are you playing?
Post by: Ceric on October 09, 2014, 09:05:58 AM
I've been playing Metroid Fusion on the Wii U Virtual Console and I've gotta say the more I play this the more I think it's a better game than Super Metroid. People complain about its linearity but Super isn't really any less linear unless you're going out of your way to sequence break, and the control setup, despite having two fewer buttons to work with, is so, so much better. Can't wait until Zero Mission hits the service as I've never had the chance to play that one and it sounds like it's even better.
Having played through Fusion before finally beating Super Metroid, I'm with you on this.
The big thing about is I don't get lost as often.  That right there made it a lot better game.
Title: Re: What are you playing?
Post by: ObbyDent on October 09, 2014, 10:29:47 AM
Why does a new game need to advance the series? Why not just make another new game?
Title: Re: What are you playing?
Post by: Adrock on October 09, 2014, 11:43:53 AM
Doesn't need to, but I'd like it to. Keeps things fresh.
Title: Re: What are you playing?
Post by: Luigi Dude on October 09, 2014, 12:22:50 PM
Why does a new game need to advance the series? Why not just make another new game?

Yeah, especially when there was an 8 year gap between Super and Fusion.  It's not like we were overwhelmed in 2D Metriod games during this time.  Hell, its been over 10 years since the last 2D Metriod these days, I wouldn't mind getting another one right now even if its gameplay is similar to Supers as well.

When there's gaps that long between installments, I'm not sure how anyone can get sick of the gameplay unless they're playing the previous installment over 9000 times during said gap in which case it's there fault, not the developers.
Title: Re: What are you playing?
Post by: ejamer on October 09, 2014, 12:45:48 PM
I might have enjoyed Fusion more if I hadn't played Zero Mission first. 


For me, Zero Mission was extremely close to my ideal Metroid. It didn't bring a lot of innovation to the series, but did bring all of the best parts of the series together into a finely tuned experience. My only complaint was that it felt a bit "hand holdy" with the mapping system - if there was an option to turn off the hint system of where players needed to go next, that might have been preferable.


Fusion plays similarly in many regards, but falls short due to the little details. Writing didn't impress at all - a real disappointment because the story had potential and exploring the idea of an overpowered, evil Samus that must be avoided and hidden from is a great concept. Backtracking felt worse here than in other Metroid games, although in retrospect the hidden connections between different sections of the map aren't lacking. There were also one or two spots where I remember getting stuck looking for obscure hidden passages - something common for the series, but that just didn't seem to be as nicely handled in Fusion as in other games.


Someday soon I'll play through Fusion again. Maybe it will hold up better than my recollections do.
Title: Re: What are you playing?
Post by: Adrock on October 09, 2014, 12:56:17 PM
When there's gaps that long between installments, I'm not sure how anyone can get sick of the gameplay unless they're playing the previous installment over 9000 times during said gap in which case it's there fault, not the developers.
That's pretty terrible reasoning. The length of time between releases shouldn't stop developers from innovating. There was a five year gap between the original and Metroid II. They made some significant improvements and it is a much better game. Three years after that, Super Metroid is even better. If you can improve things, even if it's already great, why wouldn't you do that?
Title: Re: What are you playing?
Post by: NWR_insanolord on October 09, 2014, 03:40:04 PM
I didn't mind the linearity. Despite an eight year gap, Fusion advanced the series very little beyond ledge grabbing and a few tense moments where Samus runs away from the SA-X. That doesn't make it a bad game and I really like Fusion. However, it's primarily why I hold Super Metroid in a much higher regard.

I think the platforming in Fusion feels a lot better than it does in Super. You mentioned the ledge grabbing, which is a nice addition, but Samus in general feels more natural to control. It's a fair point to say it didn't really change that much, but given the context of the release I don't have a huge problem with that. It's kind of like Pikmin 3 in that it's more of a refinement of its predecessors than a major change, but it having been so long since the last ones and there having been so few of them up to that point, combined with how high quality it is, makes that okay.
Title: Re: What are you playing?
Post by: azeke on October 10, 2014, 05:10:11 AM
Donkey Kong Country 2 (GBA):
Finished with 59%:
(http://thewiredfish.files.wordpress.com/2012/11/dkc2-ending.jpg)
Will i go for full completion? Nah, but i will try to check out more levels in the Lost World.

Overall, the best part of the game were bosses -- easy to figure out, rather imaginative, lots of phases (i like that). Even some story progression in their design like you kill a bird boss and see it's ghost flying away, and then that ghost bird comes up later as a boss.

Penultimate boss was very similar to Donkey Kong 94 final boss (https://www.youtube.com/watch?v=A1MMbDG_2uI) (still the best DK game i played).

Toxic tower was annoying because when you jump high with snake, you can't see where you are going to land (similar issue in SMB3) so there were lots of blind jumps. But the later half of that level turned out very cool because i was using all of my animal buddies came back there, so it was nostalgic in a way, as a last parade of sorts.

Minecart levels were okay -- it's just jumping. Flying levels were slightly annoying because of your hitbox doubles and levels usually have maze-like structure (especially that last race with a bird that you have to win to proceed, good for farming lives though).

Regular levels were the hardest of all, i was constantly missing platforms. Characters moving when i just press B to prepare to run was annoying.

Bayonetta 2 (demo on Wii U):
AWWWW YEAHHHHHH! The witch is back!

It doesn't feel good playing it on a Gamepad. It's probably my grip or hands but it's just too hard to access L and R shoulder buttons. And for a game like Bayonetta you need all the buttons. I had to set controls to Classic Controller and type B so that it matches button layout of original game on Xbox. Stick on CCPro is a "looser" than on Xbox which isn't a problem at all, and lack of analog triggers actually works as an advantage. Playing it that way feels even better than on Xbox.

Took me a while to adjust to new attack timings, i had re-develop new reflexes when to press dodges at the right time all over again.

Demo doesn't have abilities from late game, and i guess i got too used to rely on stuff like Moon of Mahaa-Kalaa (parry/deflect type thing) and Kilgore (rocket launchers).

At least the most basic "bread and butter" combos still work -- ol' reliable PPPPKKKK... that ends with flurry of wicked weaves is there. My favourite PPPKKK roundhouse sweep is still there (it looks slightly different, but works the same). Aside from basic PKP which throw enemies away from you with a weave they also added PKK which launches an enemy into the air. And in general a lot of combos now feature launching finishing hits.

The whip and the ability to pull enemies towards is there. It feels good to launch an enemy into the air, finish him with a long combo, then instantly switch to whips and pull another mook from the ground towards you and keep your streak going.

Now i can try to do stuff like this (http://www.youtube.com/watch?v=RcihhXg8j_o) or this (https://www.youtube.com/watch?v=qsXV7HuZgu8) myself. Okay, not really, i actually can't, there are some moves that are not unlocked in this demo (Afterburner Kick, teleport and others).
Title: Re: What are you playing?
Post by: MagicCow64 on October 10, 2014, 12:16:06 PM
In the stark light of an attempt at objectivity, I think you could make a strong argument that Zero Mission is the best 2D Metroid game. Some of the late-game secrets are mindblowing, and everything about the game is designed like a dream. Plus the crazy sequence-breaking you can do. Though nothing is technically a huge leap for the series, the concept of approaching a remake like this is pretty damn cool.


I also like Fusion a lot, and don't mind the more linear take on the formula. SAX is rad. I like less the Mega Man mini-boss style boss enemies, that devolve into races to see if you can pump enough missiles into them before they can kill you as opposed to learning more complex patterns. It's been brought up here before, but maybe the biggest quibble about Fusion is that the game is explicitly about Samus merging with a Metroid, and yet the game doesn't incorporate this meaningfully into the gameplay/ability system. Like, cluster missile you need to use twice, yay.
Title: Re: What are you playing?
Post by: NWR_insanolord on October 10, 2014, 12:24:23 PM
I think that's a fair criticism. The story conceits in Fusion do a good job of justifying a lot of the usual series tropes like reacquiring your powers and replenishing health and missiles, and it's a nice touch that you start out very susceptible to cold temperatures because of it, but it seems like they could have taken the "Fusion" aspect a lot further. In the end it's largely a vey traditional Metroid game, whereas the plot had the potential to be a lot more than that.
Title: Re: What are you playing?
Post by: Ceric on October 10, 2014, 01:33:46 PM
Shouldn't Samus get the ability to feed off of other things life force.  Though I guess that would make her a stone throw away from being the Nintendo Succubus.
Title: Re: What are you playing?
Post by: Mop it up on October 10, 2014, 04:47:58 PM
People complain about its linearity but Super isn't really any less linear unless you're going out of your way to sequence break,
It's more about how Fusion usually blocks off areas, preventing the player from exploring to look for hidden items and returning to areas with new abilities and such. There's less freedom in Fusion in that sense. I also didn't feel like the world design was as good as Super either. The controls in Fusion are certainly sharp and smooth though, no argument there. I still think it's a good game but it doesn't have the right balance of action and exploration/freedom for me.

Donkey Kong Country 2 (GBA):
Finished with 59%:
I think some of the issues you talk about are made worse in the GBA version, where the viewable area is smaller than on SNES.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on October 10, 2014, 09:21:26 PM
Fusion was the first Metroid game I ever played. I loved it but I got stuck and then got bored. I couldn't stop playing Super Metroid when I got it until I beat it then went back and beat it again to get 100%. It has been a while since I played either game but I think what I liked better about the SNES one was the controls and the atmosphere if I remember correctly. I also loved the music.
Title: Re: What are you playing?
Post by: ShyGuy on October 12, 2014, 02:30:50 AM
I've been playing some Diablo 3 on the PS4 with my cousin. Fun coop game.
Title: Re: What are you playing?
Post by: broodwars on October 12, 2014, 04:13:16 AM
I've started playing Alien: Isolation and...this is definitely an acquired taste. I'm up to Chapter 5, and I'm not sure it's my kind of game yet, mainly because it feels like the game gives you a great deal of tools at your disposal for the expressed purposes of punishing you with instant death-by-Alien if you actually use them.
Title: Re: What are you playing?
Post by: ejamer on October 12, 2014, 01:40:02 PM
Playing Phoenix Wright: Ace Attorney (DS) and finding it... "ok".  Doesn't live up to the cult hype, and feels rough compared to the sublime writing in Ghost Trick (DS), which I thought was supposed to be similar.  Despite the let down it's still a good story and has plenty of time to go off the rails (in a good way) as I get deeper into the game - only mid-way through the third chapter right now.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on October 13, 2014, 01:53:25 AM
I put some serious time into Shovel Knight and Dr. Luigi today. That is another amazing game on the console more people need to know about.
Title: Re: What are you playing?
Post by: NWR_insanolord on October 13, 2014, 08:22:54 PM
One of the seemingly dozens of space games that have been Kickstarted, Starlight Inception, had been sitting on my Vita unplayed for months until tonight. The game was apparently a complete mess at launch, but received a pretty massive patch later on, and I have to say I'm really enjoying it. It's got a real X-Wing/TIE Fighter vibe to it, which makes sense given it was made by some of the people involved in those games.
Title: Re: What are you playing?
Post by: Ceric on October 13, 2014, 09:26:52 PM
Bayonetta 2 Demo Presented by (http://img1.mypsd.com.cn/20101227/Mypsd_6725_201012271916020005B.jpg)
Title: Re: What are you playing?
Post by: azeke on October 14, 2014, 12:12:48 AM
Playing Phoenix Wright: Ace Attorney (DS) and finding it... "ok".  Doesn't live up to the cult hype, and feels rough compared to the sublime writing in Ghost Trick (DS), which I thought was supposed to be similar.  Despite the let down it's still a good story and has plenty of time to go off the rails (in a good way) as I get deeper into the game - only mid-way through the third chapter right now.
It takes some time to establish characters and arcs. Once the game accumulates enough characters and long standing mysteries, it starts to interweave them in wonderful ways.




Donkey Kong Country 2 (GBA):
I was watching GameCenter CX episode ass i playing the game. After i finished the game, i then watched the last episode and found out that Arino was forced not to stop after beating K. Rool and had to go to Lost World. Paused the episode on that moment and started playing DKC2 again to do the same.

You need to collect Kremkoins to unlock levels in Lost world. I already unlocked and beaten one, so that leaves four levels and a secret boss.

Collecting Kremkoins is tedious. There is nothing worse when i re-play the same level looking for secrets, find secret room and in the end see that i already got this particular Kremkoin earlier.

I wish Cranky's hints were saved somewhere, i bought a lot of them in the beginning of the game and by now completely forgot what was he talking about.

Vanquish (Xbox 360):
Finished the game and started Hard. The plot is stupid but loveable, similar to "so bad it's good" B-tier movie or Jack Bauer 24 series.

Penultimate boss was pretty hard, because for the first time in the game you were actually killing people instead of robots and i wasn't too keen on that. Once i stopped caring and started prioritizing killing guys it went much smoother.

The final boss wasn't as hard as i thought it would be. I was very careful (read: cowardly) and mostly was sliding away, only occasionally shooting cheap shots with Assault Rifle in slo-mo (probably the only boss where Assault Rifle is the best).

The end was okay though i could live without the QTE. Ending movie was kinda baffling for how awkwardly it was directed (https://www.youtube.com/watch?v=JnxbiX04BBg&t=41m). Smash bros style credits sequence was okay.

Bayonetta 2 (demo on Wii U):
Disregard what i said about Gamepad not being fit for the game. I just needed to play it a bit and clicked. It works great, even on Gamepad small screen.

Because of demo launch restrictions i had the console on since friday. Yesterday i decided i have squeezed enough from the demo after practicing enough to get Pure Platinums (http://abload.de/img/wiiu_screenshot_tv_01vmpy1.jpg) on each verse consistently (not during the same run though).

I checked in the Applications Log: between two demo launches, i've spent 12 hours there.
Title: Re: What are you playing?
Post by: broodwars on October 14, 2014, 01:47:31 AM
I've played some more Alien: Isolation and...****...this is probably the most never-wracking game I've played all year.  I'm really digging this game, but MAN...you REALLY have to be willing to buy into what Sega's selling. This is a no-holds-barred survival horror game, where it's very common to spend the better part of a half hour sneaking under tables, crafting makeshift equipment on the move, and slinking around corners while constantly crouch-walking and listening on your motion tracker for any sign of the one-hit-kill menace...and then sighing for relief as you claw your way to your first save station in the last 45 minutes. I'm playing the game on EASY and I'm still dying quite frequently, even now that I have Spaceballs: The Flamethrower.

For better or worse, the developers totally nailed the authentic Alien horror experience. If you enjoy that kind of experience, you'll love Isolation. If not, you'll despise it.
Title: Re: What are you playing?
Post by: Fatty The Hutt on October 14, 2014, 10:52:00 AM
Been playing Minish Cap, ostensibly to get some time in before my Club Nintendo post-play survey expired. Then it expired before I filled it out. Whoops.
No matter, Minish Cap is surprisingly charming and fun. So far, I am liking it better than Link's Awakening which I found got tedious nearer the end. I am just past the first dungeon and making my way the next challenge. I am playing it on Wii U. I've had it on 3DS since being "gifted" it as an Ambassador but never got round to it. I have played the Wii U version both on the big screen and on the gamepad. Both experiences are very satisfying.
Title: Re: What are you playing?
Post by: azeke on October 16, 2014, 12:15:59 AM
Donkey Kong Country 2 (GBA):
Beat Lost World tire level (Jungle Jinx), was pretty fun. Not as unbelievably hard as Fiery Furnace, but still extremely hard. I vaguely remember similar levels in DKC1 where you jumped on monster truck tires.

Back to collecting Kremkoins to unlock the next Lost World level, i guess...

Vanquish (Xbox 360):
(http://www.quickmeme.com/img/89/8933bcedfccd0b52b739d197f5315bd9a30c644eac5b429accf8de9883af019d.jpg)

I've spent almost three hours last night trying to beat Tactical Challenge One (http://www.youtube.com/watch?v=HFAho1qiU4E). It's the first and the easiest one and it's already kicking my ass.

Enemies are EXTREMELY aggressive, way more so than even on Hard. If you show as much as a toe out of a cover all 5 mooks will instantly home in on you. You need to memorize that map layout, where the covers are (not thigh-high puny covers, big ones, containers and tanks that you can semi-safely stand behind while shooting at one romanov knowing that the other two romanovs across the map can't hit you) and meticulously plan out your weapon choices, and how you move during every second of the level just to beat it.

Grenades suddenly become the most valuable weapon you have -- you don't really need to use them in the campaign, but in tactical challenges it's the only way to supress waves of incoming enemies. Top players can time grenade throw into the teleporting sphere so perfectly it blows up at exactly the moment robots are teleported in, before they can spread out all over the map. They just throw it at the sphere and slide away dispatching other enemies, knowing that when it will blast off three seconds later, it will kill the entire incoming wave.

Level design really shines through in how waves are designed, one of the hardest waves in the whole challenge is 3rd where you get three packs of flamethrower Romanovs with couple of yellow robots. Individually these enemies are not that hard to kill even if they are bullet sponges, but put in this particular combination -- it's harder than any boss in single player. Oh and there are three packs of them. If you as much as stand in the wrong place when this wave is teleporting in (like between two spawning points) you will be dead in two seconds.

And finally in the end you face Boogie with two Romanovs. Romanovs are not a problem and are easily killed by leftover walking turrets from the last wave, but Boogie... I fought TWO of them in the story simultaneously and it wasn't half as hard as this one. It is more intense because i've spend like 20 retries and 2 hours on this and if you die on him, you will have to start all over again. I usually get to him by 7th minute and spend the same time just trying to kill him alone.

So far i only managed to do it once with 15 minutes. Watching how people do it in 4 minutes (http://www.youtube.com/watch?v=aSlrg-TtfNc) or in even less (http://www.youtube.com/watch?v=NDlZzwod2YQ) is very enraging enlightening.

Diablo 3 (360 demo):
I miiiight get the full game to play with my friend (without local co-op i wouldn't have even bothered), so i decided to check out how it plays.

Oh boy. The deeper i get into japanese action games the biggest dissonance i start to feel each time when i try to play games with more primitive combat. I really try to shake the feeling "this combat is mindless, amoeba-level button mashing with zero thought put into it" and give it a fair shake, but it's getting harder and harder each time.

Button layout is okay, i guess. UI looks competently done for a console game. From the way the game looks you expect it to be twin stick shooter, but it's not, right stick is only used for rolls. Resolution is pretty low, but otherwise it plays fine.
Title: Re: What are you playing?
Post by: ejamer on October 16, 2014, 08:20:11 AM
I had forgotten how fantastic the music in PictoBits is.  Fun little game (maybe less so after everything is unlocked) and quite challenging when you try higher-level Dark stages... but the music makes the game for me.
Title: Re: What are you playing?
Post by: broodwars on October 17, 2014, 10:07:04 AM
I started up The Evil Within last night and...wow, this game looks like ****. Seriously, this thing takes up the max 50 GB a dual layer Blu Ray can hold, and I've seen better-looking PS3 games at a fraction of the HDD size and without having to hide its engine problems behind forced letter-boxing.

There's also some just plain technical incompetence. Take this image for instance, which I snapped 5 seconds into the game when I accidentally walked right through my "partner" NPC:

(https://pbs.twimg.com/media/B0HPjhqIgAEJrwm.jpg:large)

As for the game itself, it has a really slow wind-up, but once it gets going it's basically a less-interesting incarnation of Resident Evil 4. I enjoy the focus one exploration and adaptation, but it just doesn't have the magic RE4 did when I first played it.
Title: Re: What are you playing?
Post by: NWR_insanolord on October 18, 2014, 04:18:11 AM
I went back and played a decent chunk of Super Mario 3D World tonight. As time passes, I'm becoming more and more comfortable saying that's my favorite game of all time. Perfectly distilled platforming.
Title: Re: What are you playing?
Post by: ejamer on October 18, 2014, 09:29:29 AM
I went back and played a decent chunk of Super Mario 3D World tonight. As time passes, I'm becoming more and more comfortable saying that's my favorite game of all time. Perfectly distilled platforming.


Not sure it's my favorite game of all time, but certainly couldn't begrudge anyone who feels that way.
Super Mario 3D World is fantastic.
Title: Re: What are you playing?
Post by: Sarail on October 19, 2014, 11:04:51 PM
As always: Final Fantasy XIV - A Realm Reborn. After acquiring full Sol tome armour from Hunts, Duty EX, Primal HMs (basically anything that grants Soldiery tomestones), I started seriously pushing to complete Beastmen quests. And as of two days ago, I finally completed them after starting them earlier in the summer. There's five sets of beastmen tribes currently in Eorzea on the lower continents - Ixali, Kobolds, Sahagin, Amal'jaa, and Sylphs. And there's a bit of a surprise once you get all five to rank 8 (Allied standing.) Incredibly rewarding quest line and added items. And much respect for Yoshida and crew for pushing that surprise at the end of it all, as well. That kind of stuff is desperately needed in the gaming industry.

Revisiting: Dungeon Defenders. My brother convinced me to rejoin him on his crusade to levelling a character to lvl100, and I had completely forgotten how much of a total romp this game can be. It's crazy fun. I'm not so much a tower defence kind of gamer, but I make an exception for this game. It looks and feels like a Nintendo game, and that's probably why I adore it so much. Anyway, to keep it brief, my brother and I have been trying to level quickly and gain Mythical armour - the next step in armour once you hit lvl75. I've got three of four pieces now. :)

Brand new: Super Smash Bros. 4 (3DS). First thing's first - I'm a competitive player of Smash. I love it, and I don't know why. It's a thrill. One-on-one, no items (except Smash Ball), and any stage goes. That's my motto. I've made a finalised tier list now concerning my personal choices amongst grouping fighters in a 'Best/Great/Good/So-So/Awful' category, and so far, my personal tiers are as follows:

Best - Zero Suit Samus, Diddy Kong, Koopalings
Great - Bowser, Pac-Man, Link, Pit, Palutena, Robin, Fox, Pikachu, Wii Fit Trainer, Mii (Brawler), Falco, Wario
Good - Villager, Greninja, Captain Falcon, Mario, Sheik, Ike, Kirby, Meta Knight, Olimar, Mega Man, Jigglypuff, Dr. Mario, Duck Hunt, Mr. Game & Watch, Mii (Gunner)
So-So - Luigi, Rosalina, Donkey Kong, Toon Link, Marth, King Dedede, Little Mac, Charizard, Lucario, Shulk, Dark Pit, Ganondorf, Lucina, Mii (Swordmaster)
Awful - Peach, Yoshi*, Zelda, Samus, Sonic, Ness, R.O.B.

*Scott Thompson (oksoda) is a BEAST with Yoshi. I do not understand this. It's incomprehensible. Really.

And if you'd like to come Smash my head into the stratosphere with me as any of my three 'Bests,' then by all means, please come do it. I welcome all challengers. (I'm terrible, really.)[/b]
Title: Re: What are you playing?
Post by: broodwars on October 20, 2014, 12:13:15 AM
I have finished Alien: Isolation and...I'm exhausted, and the game went on about 3-4 game hours longer than it needed to. The development team made an unusual choice with the Xenomorph mythos, obviously basing it on the deleted scenes inserted in the Director's Cut of Alien.  I'll be interested to see how "canon" the Alien fanbase treats this game.
Title: Re: What are you playing?
Post by: Adrock on October 20, 2014, 09:30:21 AM
And if you'd like to come Smash my head into the stratosphere with me as any of my three 'Bests,' then by all means, please come do it. I welcome all challengers. (I'm terrible, really.)
I'm down. Maybe I can change your mind regarding Lady Fire Emblem (AKA Lucina). I'm not great either. In Classic Mode, I've only been able to max at 7.0 difficulty. I've seen video of someone beating 9.0 without damage.

I don't want to get too into it here. I've been keeping all of my Super Smash Bros. for 3DS thoughts in the threads Khush created in Handheld Gaming.
Title: Re: What are you playing?
Post by: Khushrenada on October 20, 2014, 01:13:16 PM
Don't hold back on my account. I believe in freedom of discussion and thread derailment. I'm surprised there hasn't been a matchmaking thread created for the game though. I'd have thought more people on this site might be wanting to compete with each other.
Title: Re: What are you playing?
Post by: NWR_insanolord on October 22, 2014, 02:37:48 PM
Since Nintendo finally set it up so you can play Off-TV in Wii mode without having to initiate it via the TV, played about half a dozen stars into Mario 64 tonight. Great game, but I'd kill for a 3DS-eShop remake that's basically all the extra content and enhancement but with proper controls.
Title: Re: What are you playing?
Post by: MagicCow64 on October 22, 2014, 03:30:15 PM
Pandora's Tower (Wii):


I picked this up for cheap at Fry's many moons ago, and finally got dry enough to give it a go. I actually dug the game, despite some of the pretty obvious criticisms, such as the fairly crappy graphics, low enemy count, repeat dungeons, sluggish controls, and annoyingly long boss fights. Working through the towers is fun, though, and I enjoyed the process of unlocking shortcuts to make runs back to the Observatory less onerous. Interacting with the environment and the enemies with the chain is satisfying and tactile (though swinging from grapple points fucking sucks). I even got OCD about maxing out the bond meter with Elena and crafting ingredients to upgrade weapons. I haven't really played a non-Nintendo Japanese console game in some time, so despite shortcomings I found this game refreshing.


That is, until I encountered a game-breaking bug in the final two dungeons that hard-freezes the Wii U (and Wii, based on forums). There was a workaround that let me get past this, but, on my final jaunt back to the observatory to feed Elena and rest, the workaround stopped working. I had all eight chains destroyed, and was on the doorstep of the boss. I spent over two hours trying every possible workaround posted, but to no avail. You have to beat the final twin dungeons in at most three runs, or you're fucking stuck. Apparently this was some problem with converting the game from PAL, and there is no solution. I put 20 hours into this goddamn game. I would not advise buying it under any circumstances with this glitch looming.


Donkey Kong Country Returns: Tropical Freeze (Wii U):


Picked this game back up after completing an initial run upon its release. I spent a good chunk of time going back and picking up missing puzzle pieces, a few of which were, like, jaw-dropping in obscurity, beyond anything in the first game (I'm looking at you Busted Bayou and Sea Stack Attack). I've now moved on to a Hard Mode run, and holy hell, I think it's actually more intense than the first game. The lack of checkpoints is alleviated somewhat by the selectable kongs, but I've spent over an hour on individual levels, and I came very close to throwing the gamepad during the Owl boss. Still, the design really shines in this mode, activating a level of consideration that usually doesn't factor into a regular playthrough. I'm about halfway through, and I'm already having doubts if I can get to 200% without harming myself or others. Frederick will be a nightmare.





Title: Re: What are you playing?
Post by: broodwars on October 22, 2014, 11:43:29 PM
I've played The Legend of Korra, which is a terrible game with godawful checkpointing and encounter design, as expected of Platinum Games.

On the positive side, I've also played a lot of Peggle 2. It's just more Peggle, but it's just as additive as the original game.
Title: Re: What are you playing?
Post by: ejamer on October 23, 2014, 12:21:27 AM
Pandora's Tower (Wii):
...
That is, until I encountered a game-breaking bug in the final two dungeons that hard-freezes the Wii U (and Wii, based on forums). ... Apparently this was some problem with converting the game from PAL, and there is no solution. I put 20 hours into this goddamn game. I would not advise buying it under any circumstances with this glitch looming.
...


One of the rare cases where I'm still glad to have imported a game after a local release is made available.
Really a shame about the bugs in the North American release.  :(



Title: Re: What are you playing?
Post by: Stogi on October 23, 2014, 01:53:09 AM
EXCITE TRUCK

I have some downtime so I've been playing some video games again. Immediately chose to play Excite Truck. I already beat the every living **** out of it, but I don't remember a thing except how incredible the last track was.

My god. I forgot how hilarious this game is. And how much it looks like ****, but I could care less. It's like they took a child's imagination playing with tonka trucks and put it in video game form. It's insane. Nothing is realistic except for basic physics, like water is wet and gravity makes things fall. And nothing stops you from constantly flying through the air flicking off birds while you sail over forests. mountains and lakes. It's amazing. And when you get even decent at it, you never ever lay off the gas or the turbo.

Now there are some definite cons, such as recycling tracks by running through them backwards, flying into barriers that clearly are only there so you don't skip a fourth of a track, or the controls getting in the way sometimes. It can get pretty frustrating or monotonous, but it's fun. It's fucking fun. And I still haven't made it to the final race. They definitely saved the best for last. I can't wait.

And I can't believe this was a launch title. Solid, solid game.
Title: Re: What are you playing?
Post by: Ceric on October 23, 2014, 10:39:18 AM
Play Excite Bot.  They sat down in the room and asked what could make this crazier.  Then did it.
Title: Re: What are you playing?
Post by: Stogi on October 23, 2014, 12:50:57 PM
I'm planning on playing it next!
Title: Re: What are you playing?
Post by: ClexYoshi on October 25, 2014, 05:57:23 PM
Uh-oh! Looks like I've decided today is a good day to venture deeper into the bowels of the NWR forums!  I believe this is a good place to start as any, as the subject is broad and the points don't matter! I'll catch you folks up on the last... I'unno, 5 things I've been playing, because otherwise it'd be clogged with Super Smash Bros. For 3DS and Shantae...!

1. Starbound

I decided recently it was time to start a 4th character and play the game vanilla since they are talking about updating it to 1.0 very soon. That being said... I'm not noticing anything different in the progression or recopies available to this new character. Have I missed a patch somewhere? it still says the version is Enraged Koala. the only thing I've noticed that's new is that some weapons now aim where you have your mouse cursor pointed ala' Terraria.

For the uninitiated, that's really what this game is. It's a Sci-fi spiritual sequel to Terraria where you choose from one of six alien races and end up orbiting a random planet with no food, no fuel, and little more than a flash light, a matter manipulator, and a rusty sword to defend yourself, and... while there are bosses and progression as you craft and find better swag, it really doesn't have a ton of structure. Sand box funtimes, pretty much. makes for an excellent podcast game still, even if I don't find myself enamored with the game like I did my first time through.

2. Batman (NES, Sunsoft)

I was at my local flea market a few weeks ago and stumbled upon a copy of this for $5 and immediately demanded to take it home...! I used to rent this all the time from Dollar Video back when I was like... 7? 8? holy wow.

Sunsoft is a really hit or miss developer, and Batman, while being brutal beyond words, is up in that upper tier of the third party's achievements along with the likes of Blaster Master and Journey to Silius. the game has a lot of parallels to Ninja Gaiden with being an action platformer that sports an emphasis on Wall Jumps, managing sub weapons and ammo for them, and very evil enemy placement. Also, it has a bitchin' soundtrack. Pretty much, before Rocksteady got into the batman game business, this was THE game to play starring the Dark Knight.

3. Kirby Super Star

Speaking of games I used to rent all the damned time at Dollar Video on nights my parents felt like getting a large Deep-Dish pizza and renting an action movie that has possibly more cheese in it than the Chicago-style pie, I used to rent Kirby Super Star all the time! While I didn't stumble upon it at a flea market on the cheap, I did happen to have enough coins after Super Smash Bros. and Azure Striker Gunvolt to get this pillar of fine gaming from Club Nintendo!

Full Disclaimer, Kirby Super Star is one of my favorite games of all time. currently sitting at #7 on that list, which while some would argue is pretty far down, I've played a crapton of games. Kirby Super Star is by and far my favorite Kirby Game, and... actually, I feel it was VERY appropriate for Club Nintendo to feature it at the same time Super Smash Bros. was coming out, because I feel Kirby Super Star is not only the genesis for Kirby and the Amazing Mirror, but also for Super Smash Bros...!

A. The physics for the platforming controls in a Kirby game are surprisingly similar to those in the Smash Bros. games. of course, this isn't a surprise consideirng the release of Kirby Super Star and the development of Dragon King for the SNES Super FX chip lined up quite well. of course, Dragon King would get moved to the N64, and eventually Sakurai would get the green light to let pre-established Nintendo characters become the fighters instead of the generic polygon fighters.
B. Blocking was introduced in Kirby Super Star by using the L and R buttons. When Kirby has the Mirror ability copied, this becomes a bubble shield that takes no chip damage.
C. The various characters that appear at ringside of the Mt. Dedede arena and the Megaton Punch arena, as well as the goodies found in the Great Cave Offensive show an interest to at least in some comical fashion to tie Nintendo universes together. This is actually furthered in KDL3 where Kirby Meets up with the characters from Shin Onigashima, Professor Hector, and Samus.
D. Copy abilities gained multiple attacks that all depended on a directional imput+ hitting the attack button. this would of course become the basis for the fighting system in Smash Bros games after a bit of further fleshing out.
E. The obvious inspiration that The Arena and the Music from the rest areas in Great Cave Offensive had on Melee's All-Star mode.
F. Kirby Super Star is the first example of a UI feeling like a Sakurai Menu. granted, he wouldn't get his flair for the truly abstract until Melee and Kirby's Air Ride, but the Corkboard menu separating Kirby's various adventures and the unlockable options and mini-games into buttons feels VERY much like something you'd see in Brawl or Smash 4.
G. Kirby's Super Star featured the germination of Kirby's various attacks having specific damage values and enemies in a kirby game having an HP bar that could be mapped by using attacks on the computer virus boss. This is a bit of a stretch, but I feel the idea of attacks in Smash Bros. games doing % damage could easily have come from this.
H. The eb and Flow of Master+Crazy Hand, Subspace bosses, and Master Core all REALLY feel like Kirby Bosses, particularly with Wham Bam Rock and Master Hand having so many similarities, Tabuu taking straight from the Kirby rulebook of teleporting around like a nut before doing sort of attack that finally gives him a vulnerable moment, or some of Galleom's attacks feeling very similar to the Heavy Lobster.

4. Super Smash Bros. for Nintendo 3DS

Still playing tons of Smash Run, still playing lots of intensity 9 Classic to get good equipment and such. I do like that from what I've peeked at SmashBoards, they are very seriously considering having a custom move Meta, and Nintendo's recent tournament really supports it as well. I feel Custom moves, Equipment, and Amiibo are probably going to be some of the finer points of the Smash 4 body as a whole, but people will continue to snob on these excelent additions because they dislike change or having to adapt to more content.


5. Shantae and the Pirate's Curse

Shantae is my #2 favorite game of all time. it is a flawed but beautiful little gem that OOZES personality and charm. It has a fun little narrative and it's very meta and self-aware. Also, it's the game that Castlevania 2 should have been.

Pirate's Curse feels so much more focused...! I'm glad Wayforward took the extra Dev time on this one, because it feels like a MUCH better version of Risky's Revenge. getting around is easy, the combat somehow feels even snapper, the game already has a better difficulty to it, and the pirate abilities feel  so darned natural.

I also learn that we're FINALLY learning more about some of the supporting cast of these games. I feel like I know more about Sky, Uncle Mimic, Rottytops, Mayor Scuttlebutt, and most importantly Risky then I ever did before...! Things feel so much more fleshed out, and it's great...!

So is the soundtrack. and the 3D effect. and the return to a ore balanced version of shantae 1's item system. and so much more. Shantae and the Pirate's Curse is easily the best of the trilogy thus far, and may just end up dethroning the original GB title from my list.
Title: Re: What are you playing?
Post by: Phil on October 25, 2014, 06:17:12 PM
Play Excite Bot.  They sat down in the room and asked what could make this crazier.  Then did it.


Without a doubt one of my favorite arcade racers ever. I would kill for a sequel. Speaking of which, are you sure Oblivion is back? Mwahahaha!
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on October 25, 2014, 07:08:22 PM
Uh-oh! Looks like I've decided today is a good day to venture deeper into the bowels of the NWR forums!  I believe this is a good place to start as any, as the subject is broad and the points don't matter! I'll catch you folks up on the last... I'unno, 5 things I've been playing, because otherwise it'd be clogged with Super Smash Bros. For 3DS and Shantae...!

1. Starbound

I decided recently it was time to start a 4th character and play the game vanilla since they are talking about updating it to 1.0 very soon. That being said... I'm not noticing anything different in the progression or recopies available to this new character. Have I missed a patch somewhere? it still says the version is Enraged Koala. the only thing I've noticed that's new is that some weapons now aim where you have your mouse cursor pointed ala' Terraria.

For the uninitiated, that's really what this game is. It's a Sci-fi spiritual sequel to Terraria where you choose from one of six alien races and end up orbiting a random planet with no food, no fuel, and little more than a flash light, a matter manipulator, and a rusty sword to defend yourself, and... while there are bosses and progression as you craft and find better swag, it really doesn't have a ton of structure. Sand box funtimes, pretty much. makes for an excellent podcast game still, even if I don't find myself enamored with the game like I did my first time through.

2. Batman (NES, Sunsoft)

I was at my local flea market a few weeks ago and stumbled upon a copy of this for $5 and immediately demanded to take it home...! I used to rent this all the time from Dollar Video back when I was like... 7? 8? holy wow.

Sunsoft is a really hit or miss developer, and Batman, while being brutal beyond words, is up in that upper tier of the third party's achievements along with the likes of Blaster Master and Journey to Silius. the game has a lot of parallels to Ninja Gaiden with being an action platformer that sports an emphasis on Wall Jumps, managing sub weapons and ammo for them, and very evil enemy placement. Also, it has a bitchin' soundtrack. Pretty much, before Rocksteady got into the batman game business, this was THE game to play starring the Dark Knight.

3. Kirby Super Star

Speaking of games I used to rent all the damned time at Dollar Video on nights my parents felt like getting a large Deep-Dish pizza and renting an action movie that has possibly more cheese in it than the Chicago-style pie, I used to rent Kirby Super Star all the time! While I didn't stumble upon it at a flea market on the cheap, I did happen to have enough coins after Super Smash Bros. and Azure Striker Gunvolt to get this pillar of fine gaming from Club Nintendo!

Full Disclaimer, Kirby Super Star is one of my favorite games of all time. currently sitting at #7 on that list, which while some would argue is pretty far down, I've played a crapton of games. Kirby Super Star is by and far my favorite Kirby Game, and... actually, I feel it was VERY appropriate for Club Nintendo to feature it at the same time Super Smash Bros. was coming out, because I feel Kirby Super Star is not only the genesis for Kirby and the Amazing Mirror, but also for Super Smash Bros...!

A. The physics for the platforming controls in a Kirby game are surprisingly similar to those in the Smash Bros. games. of course, this isn't a surprise consideirng the release of Kirby Super Star and the development of Dragon King for the SNES Super FX chip lined up quite well. of course, Dragon King would get moved to the N64, and eventually Sakurai would get the green light to let pre-established Nintendo characters become the fighters instead of the generic polygon fighters.
B. Blocking was introduced in Kirby Super Star by using the L and R buttons. When Kirby has the Mirror ability copied, this becomes a bubble shield that takes no chip damage.
C. The various characters that appear at ringside of the Mt. Dedede arena and the Megaton Punch arena, as well as the goodies found in the Great Cave Offensive show an interest to at least in some comical fashion to tie Nintendo universes together. This is actually furthered in KDL3 where Kirby Meets up with the characters from Shin Onigashima, Professor Hector, and Samus.
D. Copy abilities gained multiple attacks that all depended on a directional imput+ hitting the attack button. this would of course become the basis for the fighting system in Smash Bros games after a bit of further fleshing out.
E. The obvious inspiration that The Arena and the Music from the rest areas in Great Cave Offensive had on Melee's All-Star mode.
F. Kirby Super Star is the first example of a UI feeling like a Sakurai Menu. granted, he wouldn't get his flair for the truly abstract until Melee and Kirby's Air Ride, but the Corkboard menu separating Kirby's various adventures and the unlockable options and mini-games into buttons feels VERY much like something you'd see in Brawl or Smash 4.
G. Kirby's Super Star featured the germination of Kirby's various attacks having specific damage values and enemies in a kirby game having an HP bar that could be mapped by using attacks on the computer virus boss. This is a bit of a stretch, but I feel the idea of attacks in Smash Bros. games doing % damage could easily have come from this.
H. The eb and Flow of Master+Crazy Hand, Subspace bosses, and Master Core all REALLY feel like Kirby Bosses, particularly with Wham Bam Rock and Master Hand having so many similarities, Tabuu taking straight from the Kirby rulebook of teleporting around like a nut before doing sort of attack that finally gives him a vulnerable moment, or some of Galleom's attacks feeling very similar to the Heavy Lobster.

4. Super Smash Bros. for Nintendo 3DS

Still playing tons of Smash Run, still playing lots of intensity 9 Classic to get good equipment and such. I do like that from what I've peeked at SmashBoards, they are very seriously considering having a custom move Meta, and Nintendo's recent tournament really supports it as well. I feel Custom moves, Equipment, and Amiibo are probably going to be some of the finer points of the Smash 4 body as a whole, but people will continue to snob on these excelent additions because they dislike change or having to adapt to more content.


5. Shantae and the Pirate's Curse

Shantae is my #2 favorite game of all time. it is a flawed but beautiful little gem that OOZES personality and charm. It has a fun little narrative and it's very meta and self-aware. Also, it's the game that Castlevania 2 should have been.

Pirate's Curse feels so much more focused...! I'm glad Wayforward took the extra Dev time on this one, because it feels like a MUCH better version of Risky's Revenge. getting around is easy, the combat somehow feels even snapper, the game already has a better difficulty to it, and the pirate abilities feel  so darned natural.

I also learn that we're FINALLY learning more about some of the supporting cast of these games. I feel like I know more about Sky, Uncle Mimic, Rottytops, Mayor Scuttlebutt, and most importantly Risky then I ever did before...! Things feel so much more fleshed out, and it's great...!

So is the soundtrack. and the 3D effect. and the return to a ore balanced version of shantae 1's item system. and so much more. Shantae and the Pirate's Curse is easily the best of the trilogy thus far, and may just end up dethroning the original GB title from my list.



Kirby Super Star is also one of my all time favorite video games ever. It is in my top five for SNES and easily top ten all systems. It is also the ONLY Kirby game I have ever played that I actually like, unless you count Smash Bros. games as Kirby games.

The game I been playing lately is called Mighty Switch Force and Mighty Switch Force 2 on Wii U. I downloaded them as part of my deluxe digital promotion/shopping binge last couple of weeks and they are pretty fun.

I also spent some time replaying Super Castlevania 4 SNES on Wii U. Either its a lot harder than I remember it being, or the Game Pad is not a good controller for that game. I haven't tried Wii Classic Pro so I don't know if that works with Wii U Virtual Console or not. Maybe I should find that out.
Title: Re: What are you playing?
Post by: MagicCow64 on October 25, 2014, 07:22:05 PM

2. Batman (NES, Sunsoft)

I was at my local flea market a few weeks ago and stumbled upon a copy of this for $5 and immediately demanded to take it home...! I used to rent this all the time from Dollar Video back when I was like... 7? 8? holy wow.

Sunsoft is a really hit or miss developer, and Batman, while being brutal beyond words, is up in that upper tier of the third party's achievements along with the likes of Blaster Master and Journey to Silius. the game has a lot of parallels to Ninja Gaiden with being an action platformer that sports an emphasis on Wall Jumps, managing sub weapons and ammo for them, and very evil enemy placement. Also, it has a bitchin' soundtrack. Pretty much, before Rocksteady got into the batman game business, this was THE game to play starring the Dark Knight.

3. Kirby Super Star

Speaking of games I used to rent all the damned time at Dollar Video on nights my parents felt like getting a large Deep-Dish pizza and renting an action movie that has possibly more cheese in it than the Chicago-style pie, I used to rent Kirby Super Star all the time! While I didn't stumble upon it at a flea market on the cheap, I did happen to have enough coins after Super Smash Bros. and Azure Striker Gunvolt to get this pillar of fine gaming from Club Nintendo!

Full Disclaimer, Kirby Super Star is one of my favorite games of all time. currently sitting at #7 on that list, which while some would argue is pretty far down, I've played a crapton of games. Kirby Super Star is by and far my favorite Kirby Game, and... actually, I feel it was VERY appropriate for Club Nintendo to feature it at the same time Super Smash Bros. was coming out, because I feel Kirby Super Star is not only the genesis for Kirby and the Amazing Mirror, but also for Super Smash Bros...!



Yup, Batman is pretty great, owned it as a kid, played it a ton, rarely ever made it past that friggin machine boss at the end of the second level. This would be a great game to offer a second life with restore points, but I'm sure it's a licensing nightmare.


On the other hand, am I the only person who doesn't like Kirby's Super Star? I like Dreamland 2 a lot, but Super Star does nothing for me. It feels like an unsatisfying collection of minigames without the progression or heft of a full-on Kirby game. I've been baffled for years why some people hold it as not just the best Kirby game, but one of the best games ever.
Title: Re: What are you playing?
Post by: Luigi Dude on October 26, 2014, 12:39:59 AM
Pandora's Tower (Wii):

You have to beat the final twin dungeons in at most three runs, or you're fucking stuck. Apparently this was some problem with converting the game from PAL, and there is no solution. I put 20 hours into this goddamn game. I would not advise buying it under any circumstances with this glitch looming.

That's not true though.  If you keep reseting your system it'll eventually let you through.  The more runs you do the less likely the workaround will work, but if you keep reseting, eventually there will be a time the glitch doesn't happen and you can finish those towers even after 3 runs.  It took me more then 3 runs to beat it and I ended up resetting I'm sure a dozen times but it's still possible to get through the towers. 

Of course be sure to get all the dungeon exclusive items before you beat the final boss in the 13th Tower since on New Game + the glitch will work 100% of the time, making it impossible to revisit the 11th/12th towers again.  Luckily on New Game + you can go to the 13th Tower whenever you want so the game won't lock you out of being able to get all the different endings, but the 11/12th tower will be.
Title: Re: What are you playing?
Post by: Khushrenada on October 26, 2014, 02:25:30 AM
3. Kirby Super Star
Full Disclaimer, Kirby Super Star is one of my favorite games of all time. currently sitting at #7 on that list, which while some would argue is pretty far down, I've played a crapton of games. Kirby Super Star is by and far my favorite Kirby Game, and... actually, I feel it was VERY appropriate for Club Nintendo to feature it at the same time Super Smash Bros. was coming out, because I feel Kirby Super Star is not only the genesis for Kirby and the Amazing Mirror, but also for Super Smash Bros...!


I'm with you 100% on this. I've told friends of mine the same thing and I'm sure I've posted it here before when talking about this game. I never realized it at first but some time after playing Melee, I took Super Star for another spin and was amazed at all the connections I could see between it and Melee. Although the more one plays any game by Sakurai, the more connections you'll see between them all. Another thing you didn't mention in your list of similarities is how similar some of the attacks from various powers are to other fighters in Smash bros.

Kirby Super Star was the first Kirby game I played. I was interested in it because of the commercial advertising how it was 8 games in 1. Super Mario All-Stars was 4 games in one so it sounded like a heck of a package. Although when I first saw how short Spring Breeze and Gourmet Race were, I didn't think the whole 8 games thing was that special. However, the first time I played Revenge of Meta Knight, my mind was blown. That was incredible and, even now, there's something special about that game. It had an intensity to it. There was a ticking clock. You battle through and disable all parts of the Halbred to bring it down. You have the various villains talking and giving you their perspective of the events as you work to bring them down. The climatic battle with Meta Knight and surprise reveal of him without a mask leading to more questions and then the desperate race off the sinking Halbred to the lonely seaside ride of credits. I wanted to know so much more about Kirby and who Meta Knight was and why he wanted revenge. Sadly, I found out there were no answers on that front leaving it to always be a mystery.

I've played nearly all other Kirby games since then. While most have a lot of charm and elements that make them enjoyable, I've always been disappointed at how they can't compare to Super Star. The more I played other Kirby games and then went back to Super Star, the more I appreciated it. It is a game bursting with ideas and because it keeps things short, it doesn't wear out its welcome. The amount of copy abilities which have many different move sets, the helper AI that is actually pretty decent, the different game ideas, Milky Way wishes and its unique idea of Kirby getting his abilities, or Marx who I've always wanted to see return. And the music. I was just starting to appreciate music more because of the Donkey Kong Country games and I found the music in Super Star to be top notch. The save room music in The Great Cave Offensive which has been used in Smash Bros. All-Star mode rest area was so beautiful to me. I would just stay in those rooms and listen to the music repeat for awhile because it was so dreamy with a slight sadness to as well. (Much like the jingle that plays in Super Metroid whenever you get an item or upgrade. It starts out like a cheer of success but seems to end on a sad and lonely note.)

I don't repurchase games. In my personal game collection, I have very few duplicates. The ambassador games on 3DS is probably 90% of the reason I have duplicate games. Kirby Super Star Ultra is a duplicate game I was happy and willing to purchase. It's the best Kirby game and my SNES cart is a bit wonky plus this was the Ultra edition with new content. I just loaned it out to a cousin of mine who had never played a Kirby game and told him to give it a try. I was glad HAL went back to that game as I hoped it might cause them to understand why it was so exceptional and start making Kirby games to equal or exceed it. Whether that had a factor or not I can't say but since it's release, there have been a lot of good Kirby games made so I like to think it had a part in that. Good stuff.
Title: Re: What are you playing?
Post by: Mop it up on October 26, 2014, 03:00:44 PM
I first bought and played Kirby Super Star shortly after Super Smash Brothers Brawl came out, and people were talking about the similarities between it and the Subspace Emissary. Since I didn't like the SSE, I was curious if Super Star handled things any better. I don't remember if the game was on the VC at this time in 2008 but either way, I wanted the original SNES cartridge.

It has an interesting setup but the various games don't play as differently as I thought they might. The MetaKnight one feels different, but the rest pretty much play the same. I do like how Spring Breeze is a semi-remake of the original Kirby's Dream Land, that was clever. But it doesn't really matter that they aren't so different because together, they still form a solid Kirby game. I liked the different powers that the game introduced, there were some fun ones, and I also played the game in co-op with made it a lot more fun. But I liked to play as the partner instead of Kirby since the partner got to be different characters. I also liked how there was some exploration elements in Great Cave Offensive and Milky Way Wishes, I liked those the most since they had a little more depth than the others.

While the menu in the game may be a bit non-standard, it still has a theme and the icons are still more unified shapes, with all of them being squares, maybe a few rectangles. This menu still works fine, and is a far cry from the mess of more recent Smash games which are just a bunch of random shapes haphazardly plastered onto a screen, and also run several pages deep. But I think the menus for Brawl, Smash 4, and Kid Icarus Uprising were deigned by Sakurai's wife, someone who probably has never played a videogame in her life.

I actually just got the game from Club Nintendo when it was offered, mostly for the DDP points but I still made a run through it. Then I decided to sell my SNES cartridge, since I not only have it on Wii U but also in the Kirby collection for Wii. I also have the DS game too, but haven't tried it yet.

A little after I first played Super Star, I wanted another Kirby game. I had just gotten a bunch of Wii Points from something, so instead of tracking down an SNES cartridge of Dream Land 3 (which was kinda expensive) I downloaded it on Wii VC. I ended up liking this one more than Super Star and it remains my fave game in the franchise. I find the art style very charming and unique, plus the sprites are smaller so more can fit on the screen. Super Star sometimes feels claustrophobic with how huge everything is, it can be tough to see full areas and what's lurking just off the screen. The design of the game feels more focused and tight, which is another thing I appreciate, and I also liked the animal buddies and seeing what they can do with each power. This game was a lot of fun to play in co-op as well.

Super Star would probably be near the bottom on my own list of Kirby games but I do still think it's a good game.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on October 26, 2014, 07:11:34 PM
I am curious if other people who rate Super Star so highly are like me, it was their first Kirby game and the one that set the standard? I know I got it in a weird bundle for Christmas one year with a brand new smaller SNES 2, the weird part was I already HAD a Super Nintendo and my parents somehow thought it came with all the games pictured on the back so to them they were just buying a box of games. I ended up loaning my previous older SNES model to my sisters and making the smaller one my primary Nintendo console, my secondary console altogether as I was a Genesis first guy back then.


Anyways back on topic, I had a really hard time getting into other Kirby games after spending so much time with Super Star. Some of the mini games barely counted as games but the main games were pretty good on their own. I had the one on N64 and a couple of the Game Boy games and I just couldn't get into them the same as Super Star.


Also the GBA version is funky the controls are backwards and not customizable, maybe on Wii U they might be customizable but I don't think that version is on Wii U I am not sure.
Title: Re: What are you playing?
Post by: ClexYoshi on October 26, 2014, 09:55:41 PM
My first Kirby game was actually KDL2. I think that might be why KDL3 didn't wow me as much when I rented that. I also really liked the partner system in KSS and you didn't need to get an animal Helper+a copy ability to get what you want, and get multiple moves to use with that power you want in Super Star.

I also agree that the short snippets of interesting ideas is what makes Super Star such a breath of fresh air. taking the same engines and doing stuff  on the periphery is really facinating, and Spring Breeze kinda works as a frame of "Okay, this is what Kirby Games normally do, and all these mini-games are going to do something different!"
Title: Re: What are you playing?
Post by: Luigi Dude on October 26, 2014, 11:42:35 PM
My favorite Kirby is Return to Dreamland since it takes the gameplay Super Star started and puts in a bigger Kirby game that also has a great challenge as well.  The challenge rooms in Return to Dreamland alone are more fun to me then anything else Kirby related since they finally give players are real reason to get good at using Kirby's abilities. 

I've always liked Kirby games, but the biggest problem is they're just way too easy.  Even Super Star which is great and all, is still extremely easy (except for the True Arena in Super Star Ultra).  The challenge rooms in Return to Dreamland finally gave something for a more skilled gamer like me to really enjoy after playing the main game.  Of course even with the main game, I loved that Return to Dreamland also included a EX mode after you beat the game that made all the bosses much harder with entirely new attacks as well.  This made the True Arena in that game a blast to play as well.


I still haven't played Triple Deluxe for the 3DS but I've heard it does similar things so it could replace Return to Dreamland after I eventually play it.  For now though, Return to Dreamland is still king.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on October 27, 2014, 12:44:35 AM
My favorite Kirby is Return to Dreamland since it takes the gameplay Super Star started and puts in a bigger Kirby game that also has a great challenge as well.  The challenge rooms in Return to Dreamland alone are more fun to me then anything else Kirby related since they finally give players are real reason to get good at using Kirby's abilities. 

I've always liked Kirby games, but the biggest problem is they're just way too easy.  Even Super Star which is great and all, is still extremely easy (except for the True Arena in Super Star Ultra).  The challenge rooms in Return to Dreamland finally gave something for a more skilled gamer like me to really enjoy after playing the main game.  Of course even with the main game, I loved that Return to Dreamland also included a EX mode after you beat the game that made all the bosses much harder with entirely new attacks as well.  This made the True Arena in that game a blast to play as well.


I still haven't played Triple Deluxe for the 3DS but I've heard it does similar things so it could replace Return to Dreamland after I eventually play it.  For now though, Return to Dreamland is still king.


I guess I should point out my main issue is I don't buy hand held machines anymore and even when I did I wasn't that big into portable gaming so I miss out on the vast majority of the "good" Kirby games as a result from what I hear. My experience is limited mostly to the console games. I am considering getting a 3DS Xl at some point though so that might change in the near future.
Title: Re: What are you playing?
Post by: Luigi Dude on October 27, 2014, 11:16:32 AM
I guess I should point out my main issue is I don't buy hand held machines anymore and even when I did I wasn't that big into portable gaming so I miss out on the vast majority of the "good" Kirby games as a result from what I hear. My experience is limited mostly to the console games. I am considering getting a 3DS Xl at some point though so that might change in the near future.

Return to Dreamland was a Wii game.  You own a Wii U so it can still play the game, so if you love Kirby, try to find a copy of Return to Dreamland.  It was a 2011 release so some stores might still have it.
Title: Re: What are you playing?
Post by: Adrock on October 27, 2014, 12:14:51 PM
Return to Dreamland is a rare-ish Wii game. I never see it at the various Gamestops I walk in briefly to get Streetpasses. My friend's Play N Trade hasn't had it for ages. It's still over $40 used everywhere I've looked. On Amazon, it's between $80 to $100 new. I haven't checked Target in a while, but it wasn't there last time I checked.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on October 27, 2014, 02:08:58 PM
we don't have a very solid Wii used game scene around here, gamestop has put all Wii stuff into the bargain clearance bins already and Wii U stuff is very slim pickings. I will keep an eye out for it, I am still looking for a copy of DKC Returns and New Super Mario Bros. Wii those are top of my list right now.
Title: Re: What are you playing?
Post by: Mop it up on October 27, 2014, 02:34:51 PM
Kirby's Return to Dream Land was on clearance late last year and early this year, so I don't think stores still have it anymore. I was fortunate enough to see a new copy for $30 before things got insane, though that was still more than I was hoping to find. I'm not really sure why it's gotten expensive, I'm pretty sure the game sold decently around the same number of copies as Kirby's Epic Yarn which is dirt cheap now. I think for whatever reason, Kirby games just have this reputation of being valuable even when they're not rare.

I've seen a few used copies of the game recently in GameStops and I think they were $49.99 or something insane like that.

In any case, I like the game too, it's another fun co-op romp. I've played only with 2 players however, though I'm not sure if there's enough to do in the levels to make it be entertaining for 4 players. The challenge stages are a lot of fun also even though they are limited to one player, in fact part of the reason I bought Kirby's Dream Collection on Wii is that it had some new challenge stages in it.

I am curious if other people who rate Super Star so highly are like me, it was their first Kirby game and the one that set the standard?
I actually had a thought about this, but my previous post was already way too lengthy. I think that definitely could be a factor for some people, because the first game someone plays in a series is going to be introducing the most new stuff, making it the most novel experience. Take me for example, my fave Pokémon game is still Gold which is also the first one I played, and I think the reason it was the most enjoyable to me is because it was the freshest. Mind, I don't think there's anything wrong with this, just that it's something worth acknowledging.

The problem I have with the powers in Super Star is that it's tough to remember all the moves for each power, and it's annoying to pause the game all the time to check them. Sometimes simple is better. Most of the extra moves aren't very useful anyway.

My first Kirby game was the original Dream Land game on Game Boy. It's definitely not my fave though, because it's pretty short and Kirby doesn't even have copy abilities yet. My second was Kirby's Adventure on NES which was a lot more fun, and then Super Star was my third.

My own personal ranking of fave to least-fave Kirby games I played would probably be:

Kirby's Dream Land 3
Kirby's Return to Dream Land
Kirby 64: The Crystal Shards (this would probably be #1 if it had co-op)
Kirby's Epic Yarn
Kirby's Adventure
Kirby Triple Deluxe
Kirby Super Star
Kirby's Dream Land 2
Kirby's Dream Land
Kirby's Block Ball
Kirby and the Amazing Mirror
Title: Re: What are you playing?
Post by: Ceric on October 27, 2014, 03:47:47 PM
Always wanted to play the 64 one but I just haven't.
Title: Re: What are you playing?
Post by: ClexYoshi on October 27, 2014, 07:30:41 PM
SO many people are crazy about Kirby 64, but I'm kinda... Lukewarm on it. Kirby feels SUPER sluggish in that game and the Copy ability combination gimmick just seems like an extension of the ideas in KDL2 and KDL3 with the animal helpers augmenting a copy ability, but without say... having to have the quirk of trying to control Kine on land to enjoy the awesomeness of exploding lightbulb missiles. (That's actually what inspired Bright Man's Light Manbow ability in Rockman 4 MI. I think after I'm done with this post, I'm going to make a thread about Rockman 4 MI.)

Kirby 64 still has a bitchin' soundtrack that I am so glad got a ton of love in Canvas Curse and I hope Rainbow Curse handles music in the same way. I just like Kirby when he's wearing hats and has multiple functions to his Copy abilities. Return To Dreamland is probably my second favorite game in the series, then a tie between Adventure/Amazing Mirror, and then probably Canvas Curse.
Title: Re: What are you playing?
Post by: MagicCow64 on October 28, 2014, 11:22:47 AM
Pandora's Tower (Wii):

You have to beat the final twin dungeons in at most three runs, or you're fucking stuck. Apparently this was some problem with converting the game from PAL, and there is no solution. I put 20 hours into this goddamn game. I would not advise buying it under any circumstances with this glitch looming.

That's not true though.  If you keep reseting your system it'll eventually let you through.  The more runs you do the less likely the workaround will work, but if you keep reseting, eventually there will be a time the glitch doesn't happen and you can finish those towers even after 3 runs.  It took me more then 3 runs to beat it and I ended up resetting I'm sure a dozen times but it's still possible to get through the towers. 

Of course be sure to get all the dungeon exclusive items before you beat the final boss in the 13th Tower since on New Game + the glitch will work 100% of the time, making it impossible to revisit the 11th/12th towers again.  Luckily on New Game + you can go to the 13th Tower whenever you want so the game won't lock you out of being able to get all the different endings, but the 11/12th tower will be.


I dunno, dude, I must have tried at least twenty times going through all of the methods I've found posted. From what I pieced together on various forums, it seems that Elena will only go through so many generic "bonding" cutscenes between each master flesh feeding, and after I ran those out (and making flesh rot when going to 11/12 stopped working), it was hard locks all the way.
Title: Re: What are you playing?
Post by: Luigi Dude on October 28, 2014, 12:41:26 PM
I dunno, dude, I must have tried at least twenty times going through all of the methods I've found posted. From what I pieced together on various forums, it seems that Elena will only go through so many generic "bonding" cutscenes between each master flesh feeding, and after I ran those out (and making flesh rot when going to 11/12 stopped working), it was hard locks all the way.

Oh, that might be part of it.  My first time through I didn't get all the bonding cutscenes.  I just made sure I was at least high enough so I could reach the 13th Tower my first run but not much higher.  If the cutscenes are somehow effected to the glitch, I didn't see all of them so the glitch was more random for me making the towers still beatable, but if you saw them all, then you're probably locked out.


I guess the message for anyone who hasn't played the North American version yet is to not spend much time with Elena your first time through and make sure you got all the exclusive items from the 11th/12th Tower before you beat the boss of that Tower, because in New Game + you can never revisit those towers ever again.
Title: Re: What are you playing?
Post by: broodwars on October 29, 2014, 01:20:01 AM
I've been playing some Sunset Overdrive, and while my overall impressions of the game are very positive, I just don't want to play this game on an Xbone controller. I despise that thing's LB & RB buttons, which feel about as painful to press repeatedly as the GameCube Controller's Z button was. Naturally, Sunset Overdrive has you pressing those buttons a lot to switch weapons and boost on grind rails.

That aside, I love the way movement through the city just flows as you easily switch from grinding on rails to boosting on cars to wall-running to wall jumping. The combat feels pretty loose and not terribly satisfying and to me the skill system takes way too much effort to raise the meter, but overall this feels like the Ratchet & Clank game Insomniac's been trying to make since A Crack in Time.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on October 29, 2014, 01:37:06 AM
I started 1001 Spikes and catching up on my Virtual Console by going through the old Mario games and Castlevanias in order.
Title: Re: What are you playing?
Post by: ejamer on October 29, 2014, 03:38:16 PM
Shantae (3DS VC) - I've long been interested in trying this series, and the release of Pirate's Curse seemed like an ideal time to finally dig-in.  Although a (relatively) recent podcast decried some of the design decisions, so far I've been nothing but impressed given the time/tech limitations of when it was originally released.


Playing through the second temple now (not sure how many there are, guessing four or five) and looking forward to the reported improvements that other games in the series have made.
Title: Re: What are you playing?
Post by: Mop it up on October 29, 2014, 03:48:36 PM
It's a shame they didn't bother to fix the freeze glitch in Pandora's Tower because it sounds pretty nasty and game-breaking. One reason I haven't played it yet is because I was hoping someone would find a sure-fire way to avoid it, or someone would make a homebrew patch to stop it from happening, but it looks like neither of those things happened. I may end up not playing the game because I have a low tolerance for glitches.

SO many people are crazy about Kirby 64, but I'm kinda... Lukewarm on it.
Yeah, it is odd how slow Kirby moves in that game, not sure what they were thinking on that one. I do find it interesting how you find that many people love the game, because my experience is the exact opposite; most people don't like Kirby 64 very much that I've seen, and they say the same thing you said, that Kirby is slow. I think they said other things too but I don't remember.

What I really like about Kirby 64 is the level design, it's "2.5D" as Nintendo liked to call it at the time. Basically, even though movement was in 2D, the levels still utilised the third dimension to have things like winding pathways or stuff pop out of the background. I was disappointed that Return to Dream Land didn't build on this idea and was strictly 2D. Triple Deluxe has a few elements that use the extra dimension, but still not to the extent that Kirby 64 does. I'd love to see a new Kirby game that builds on Kirby 64's level designs.
Title: Re: What are you playing?
Post by: ClexYoshi on October 30, 2014, 12:12:42 AM
Have you ever played Klonoa: Door to Phantomile, Mop It Up? Ironically, I feel that Klonoa draws a lot from Kirby, and then Kirby 64 has the same sorts of levels, but without the ability to interact with the foreground or background, which is really a shame.

Ejamer, Shantae is my second favorite game of all time! the things that Johnny are irked by are things like the blind jumps and the need to grind and Shantae's attacks lacking range. The blind jumps are actually mitigated by investing in Float Muffins.

Title: Re: What are you playing?
Post by: Adrock on October 30, 2014, 12:53:14 AM
Float Muffins sound delicious.
Title: Re: What are you playing?
Post by: ClexYoshi on October 30, 2014, 02:34:34 AM
Float Muffins sound delicious.

They are so delicious that they let you bounce out of bottomless pits while you're on the sugar high they provide. They also make an excellent sequence breaking tool.
Title: Re: What are you playing?
Post by: Stogi on October 30, 2014, 09:16:03 PM
Beat the ever living shite out of Excite Truck. It was much easier than I remember. And that last level, while cool, just wasn't as cool either.

I tried Excite Bots but didn't really get into it.

I've been playing a bit of Fire Emblem 10 also, and it's a decent game. The strategy is tough but fair. If you die, it was because you fucked up and need to plan better. I like that. It's pretty hard to use anyone who can't take a punch though. So you get into these grooves of using the same people over and over again to take down pretty much everyone.

The signature series staple of having someone die and stay dead still infuriates me to no end, and not because I suck and it takes me a few times to know how to win, but because I can't simply restart the chapter. I have to either send my players to their death in a step by step process of suicide or reset the game. It's bullshit and a waste of time. It's honestly so maddening that I haven't touch the game in weeks.

I'm still in the mood for an RPG. I like strategy, so I may check out BWii or Xenoblade. I remember PRO loving BWii so I'm leaning towards that.

Though if anyone knows any great puzzles games, the head-scratching type, I'd be down for that too.
Title: Re: What are you playing?
Post by: Ceric on October 31, 2014, 10:55:31 AM
BWii is more of an Action Squad Game.
Title: Re: What are you playing?
Post by: Manthony Chopkins on November 01, 2014, 12:08:53 AM
Playing the new Shantae game! So much fun. Some of those heart squids and tinker bats are cleverly hidden. I also downloaded Woah Dave! last night. Very simple and addictive. Still trying to unlock Bonkers mode. It gets crazy on normal so I can't imagine the intensity of Bonkers difficulty.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on November 02, 2014, 12:26:05 AM
I downloaded some PS1/PS2 classics last night and as I was waiting for them to download and instal, then update and re-install, I got into some Symphony of the Night. I thought I beat that game till I went online and discovered to my shock I wasn't even close. I mean why let you beat the "boss" then roll the credits if you didn't actually beat the game? So I discovered to my shock (and delight) there is a second castle that I now have to explore and I don't know why I never new that. Anyways thanks to AVGN for mentioning it in one of his recent videos I have been having a lot of fun playing the second half of a game I thought I had beaten long ago.
Title: Re: What are you playing?
Post by: azeke on November 02, 2014, 01:13:58 AM
Loooong gaming vacation comes to an end. Two full weeks gaming more or less non-stop. I was mostly playing Bayonetta games (1 on 360, and 1+2 on Wii U), but also some other games in between:


Bastion (Steam):
This game works great to cool off and relax a bit after super tense Platinum game session. It can get pretty intense itself:
(http://cloud-4.steampowered.com/ugc/548638296749348051/B6A7E112E7CDE2E91634F0B52BCB017D2AE8D266/) (http://steamcommunity.com/sharedfiles/filedetails/?id=334521068)
but nothing on the levels Bayonetta reaches.

Ron Perlman sound-alike's narration is soothing. His voice and game's distinctive visuals work great together.

Gameplay is nothing special, especially on a controller where you don't even have to aim. Shield and it's timing based counters add some element of depth though.

I tried to activate four Idols at once for greater challenge. Yeah no, the very first pack of birds on the level kills me on these settings.


Bayonetta (360)
Got all platinums on all levels on Hard difficulty. It went easier than i thought.

Level "Tower to truth" is ridiculously long, and was very hard to platinum on Normal. Now, on Hard i know that if i can get Pure Platinums on a few easier verses i can relax a bit and get a few golds and silvers because it will average out to overall level Platinum in the end.

After that Lumen Sage boss turned out to be complete cake. I got Gold on him on first try, just by flailing Sai Fungs (https://www.youtube.com/watch?v=y4c60hov2-c) like a mad man and blocking everything he tries to send at me. He was like a toy in my hands. Got Platinum on third try.

In the final boss fight where i hit God so hard her soul flies away from her body and i have to direct it to the sun i kept crashing into various planets. First it was Neptune, then i destroyed Mars twice. Each time i was forced to turn off the console and then restart it because if i fail this part -- it will destroy my overall rank because this is considered "death" and i will have to redo the entire epilogue. So i had to turn the console off before planet death cutscene ends and it saves over, recording my "death".

That final boss has a lot of cheap things like that -- one particular attack (black hole that sucks you in) is also one hit death and i also had to retry this verse a few times because i was afraid it is just about to get me so i didn't risk it and restarted the verse.

Last two (https://www.youtube.com/watch?v=c5DBbx3ApJM&index=20&list=PLA417E5E5D903F09D) alfheims (https://www.youtube.com/watch?v=fnDF8CMQtMc&list=PLA417E5E5D903F09D&index=21) were very hard to platinum. I think each took like an hour or even more. Not only they have special conditions (like "no witch time" or "only wicked weaves can harm enemies") but on top of that all enemies are on fire so you can't even touch them. These alfheims forced me to learn dodge offset though and that is a good thing for future Non-stop Infite Climax run.
Title: Re: What are you playing?
Post by: azeke on November 05, 2014, 11:36:48 PM
Rose & Camelia (http://nigoro.jp/en/games/rose/) (free Flash game):
Hilarious game (http://www.youtube.com/watch?v=w5ForcJDk7s). Nothing mindblowing but really good for a laugh.

The absurdity of a young common-born girl slapping ladies of an old powerful family to earn their respect makes up for primitive and somewhat clunky gameplay. It's kinda sorta like Punch-Out only with mouse cursor. You can slap, dodge and even counter attack. Later enemies add some variations on this.

I also played second game (http://nigoro.jp/en/games/rose2/) and La Mulana mod (http://nigoro.jp/en/games/rose_l/), all just as entertaining. Gameplay is the same just with different cutscenes and dialogues.

Rhythm doctor (http://fizzd.itch.io/rhythm-doctor) (free Flash game):
Amazing game.

I haven't even seen it all, just first two levels and a boss. And what a boss it is (http://www.youtube.com/watch?v=w3Bzsb1fyRs)!

Anything inspired by Rhythm Heaven is gotta be good, but this is just amazing. Such a simple and seemingly rigid formula "press space on seventh beat" is twisted in each level into something new and exciting, combined with great original music.

There are some techincal problems with it being flash game (some browsers and plugins shenanigans), you're probably better off downloading offline version.


Shovel Knight (3DS):
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSn2rpAcVPPHBA) (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEyXtL-0g)

Had only 10 minutes to play before going to work, but it's great so far.

In the menu, B works as "ok" and A works as "cancel" the same how it is on Xbox button layout. Not a huge issue, just a bit confusing at first.

Because i spent some time figuring this out i went into actual game playing with only A and B, which was a mistake. Too many times i had to press button to check which button does what. This button confusion actually helped me when i wanted to jump over Black Knight's fireball but ended up reflecting it instead.

I was actually supposed to use X and B button layout, like with most 3DS games, duh.

Because i've seen lots of videos of this game i know you can destroy checkpoints for more points, but couldn't do it in there (maybe you need to beat the level once to be able to do this?).

Really like 3d here, it works great with background parallax scrolling.
Title: Re: What are you playing?
Post by: Soren on November 06, 2014, 08:27:03 AM
Because i've seen lots of videos of this game i know you can destroy checkpoints for more points, but couldn't do it in there (maybe you need to beat the level once to be able to do this?).


You can't break the checkpoints in the first level. But you can in every other level.
Title: Re: What are you playing?
Post by: NWR_insanolord on November 08, 2014, 09:20:17 AM
I complained on Twitter yesterday that Mario games could be too slow at times. EAD Tokyo apparently saw that, went back in time, and made Bowser World Level 3 in Super Mario 3D World. You basically have to run full speed the whole way, with tons of boost pads and tight corners. I died dozens of times before making it through, and I absolutely loved it.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on November 08, 2014, 10:25:27 AM
I complained on Twitter yesterday that Mario games could be too slow at times. EAD Tokyo apparently saw that, went back in time, and made Bowser World Level 3 in Super Mario 3D World. You basically have to run full speed the whole way, with tons of boost pads and tight corners. I died dozens of times before making it through, and I absolutely loved it.


whats your take on Sonic games then?
Title: Re: What are you playing?
Post by: NWR_insanolord on November 08, 2014, 10:53:40 AM
No Sonic game has anywhere near as good level design as 3D World. I also wouldn't want every level to be that way, which modern Sonic games tend to be if you leave out the werehog stuff or whatever other awful gimmicks they include. I really enjoy the Genesis games, which aren't completely about speed and have much better level design than any Sonic game in the last two decades.
Title: Re: What are you playing?
Post by: Phil on November 08, 2014, 08:23:32 PM
I just finished Teslagrad on the Wii U, and now I'm investing more time into The Swapper. From one puzzle platformer to another!

I'd really like to get back to Theatrhythm Final Fantasy: Curtain Call and Fantasy Life soon.
Title: Re: What are you playing?
Post by: NWR_insanolord on November 09, 2014, 06:56:58 AM
Continuing my run of going back to games I absolutely adored but drifted away from for some reason, I got back into Pikmin 3. This really is a perfect synthesis of the ideas of the first two games. There's a time limit that pushes you forward, but it isn't as hard and fast as the original. The ability to multitask returns, but this time the game actually designs puzzles that force you to use it. And this is one of the few first party Wii U games that really benefits from the GamePad, even (especially) while using the Wii remote and nunchuk controls.

I was a massive fan of the first two games, and this game is the best one yet. I hope we get to see another one some day.
Title: Re: What are you playing?
Post by: MagicCow64 on November 09, 2014, 03:15:05 PM
Continuing my run of going back to games I absolutely adored but drifted away from for some reason, I got back into Pikmin 3. This really is a perfect synthesis of the ideas of the first two games. There's a time limit that pushes you forward, but it isn't as hard and fast as the original. The ability to multitask returns, but this time the game actually designs puzzles that force you to use it. And this is one of the few first party Wii U games that really benefits from the GamePad, even (especially) while using the Wii remote and nunchuk controls.

I was a massive fan of the first two games, and this game is the best one yet. I hope we get to see another one some day.


I'm with you for the most part, but I think Pikmin 3 is almost the perfect synthesis of the first two games. The fruit system is in theory a pretty ingenious blend of the structure of the first two games, but it whiffs a bit by making fruit too plentiful/easy to get. I had like over 30 days of juice when I beat the game. Outside of that one section midway through, I felt very little pressure to work efficiently. This made a lot of the multitasking ability fairly moot in my book.


So basically while I am a fan of each Pikmin game released so far, I still think we're waiting for the king to arrive and perfectly calibrate the gameplay with time pressure.
Title: Re: What are you playing?
Post by: azeke on November 17, 2014, 01:25:44 AM
Devil May Cry 4 (PC):
Beat the game on normal. Ugh...

Such a great combat, cool new weapons. But the game itself...

Man, it gets aggressively terrible by the end. The rehashing in the second half is atrocious: enemies, locations, bosses are reused (and then resued AGAIN in a boss rush!). The final bosses were also pretty bad.

Also got S-rank on level 2. Took me a while. I constantly kept getting A on orbs because i was missing the spot at the top of tower (have to execute a very clunky jump with guns to reach it). The whole orb collectathon is annoying -- why do i have to do this and collect EVERYTHING while on timer? In an action game to begin with!

Checked out "Hard" difficulty (Son of Sparda). It feels a bit easier to get S rank on combo simply because there are more enemies and they don't die if as much as fart at them, so you can style on them and get considerable rank.

Assassin's Creed 4 (Wii U):
I am repeating myself, but naval stuff gets in the way. You can't go into many ports because ships defending are way over leveled than your ship. To clear sea map you need to destroy forts but i can't destroy even "medium" forts.

I tried attacking some of them for a few hours. It's no use until you fully upgrade. And to fully upgrade you need to get elite plans for for your ship weapons which are located on islands defended by forts and ships that you seemingly can't defeat without these plans.

After getting frustrated with naval battles, i just default into regular AC collectathon routine. it may be the same mind-numbing stuff as it always been, but it's still satisfying enough to be worth it.

My frustrations with underleveled ship might be because i actively avoid progressing through the story in favour of collecting stuff and doing side-missions, but it has neven been a problem in any other AC games so far: i could always go into any side mission, any time.

Kenway's Fleet component feels like mobile free to play game, it even has gemstones. The gameplay is shallow and everything is made slow on purpose.


Also playing some Desktop Dungeons on lunch breaks on work and some Bayo 2 in bed before going to sleep (still going through story mode).
Title: Re: What are you playing?
Post by: broodwars on November 17, 2014, 02:35:25 AM
I've been playing some Tales of Hearts R on Vita. The battle system is as fun as ever and the game runs quite smoothly & looks alright, despite being a remake of a DS game. What fills me with "despir", though, is the game's translation. Given that Bandai Namco was too damn cheap to dub the game, you'd think they'd put all their effort into making sure the text was properly polished. Well, it's...

(https://pbs.twimg.com/media/B2njuuZIUAAOMKF.jpg:large)

(https://pbs.twimg.com/media/B2nlKf0IYAELReo.jpg:large)

(https://pbs.twimg.com/media/B2noC1PIQAAH4zF.jpg:large)

(https://pbs.twimg.com/media/B2nvodsCIAABeJg.jpg:large)

(https://pbs.twimg.com/media/B2oAHAIIUAAXbXa.jpg:large)

(https://pbs.twimg.com/media/B2oBNdWIQAE0MR9.jpg:large)

...not.  But hey! You can buy a $30 DLC Season Pass to make what was already an incredibly easy game even more stupidly easy with a mountain of stat & gold boosts, SO I GUESS BANDAI NAMCO SKIMPING ON AN ALREADY BAREBONES LOCALIZATION WAS JUSTIFIED!

And with that, I leave you on one final image from RPGamer's review of the game:

(https://pbs.twimg.com/media/B2n05AiCUAEbrg6.jpg:large)
Title: Re: What are you playing?
Post by: Mop it up on November 17, 2014, 06:53:46 PM
Have you ever played Klonoa: Door to Phantomile, Mop it up? Ironically, I feel that Klonoa draws a lot from Kirby, and then Kirby 64 has the same sorts of levels, but without the ability to interact with the foreground or background, which is really a shame.
I missed this somehow, better late than never I guess. I didn't play this exact game, but I played the Klonoa game on the Wii which I believe is related to in some way. Some kind of remake perhaps? In any case, it did indeed have some good level design, but the gameplay itself is a bit one-note, especially compared to something like Kirby. It's been a while now though so I don't recall much specific about the game.
Title: Re: What are you playing?
Post by: broodwars on November 19, 2014, 01:36:21 AM
So in a 2 week span of huge releases that includes Call of Duty; several Assassin's Creed games; the Halo Collection; Tales of Hearts R; Far Cry 4; and Dragon Age: Inquisition, naturally the game I've been playing has been...LittleBigPlanet 3.  :P: : This one's made by the team that did the excellent Vita LittleBigPlanet, and this feels like a further extension of that game. The jumping's been tightened up a bit (Oddsock feels like a perfect union of Mario's jumping with Rayman's speed and wall traversal), the level design is actually enjoyable to traverse and full of new and different things to do, and the presentation is is just really well-done (with some particularly excellent usage of 1950s music).

One odd thing, though: the various "areas" are now broken up into stages linked by a hub level, with NPCs and sidequests. You even have a quest log!  :Q

I said back at E3 that Sumo Digital making this game meant it was in serious danger of actually being good, and I'm happy to see that seems to have proved true. We'll see how long the game can maintain this pace.

And oh yeah, if you pre-ordered the game, you got this:

(https://pbs.twimg.com/media/B2vpxWtCMAAZrv2.jpg:large)
Title: Re: What are you playing?
Post by: Ceric on November 19, 2014, 09:05:12 AM
And we will call it Broodling.
Title: Re: What are you playing?
Post by: Soren on November 19, 2014, 11:23:32 PM
My current rotation is:

Bayonetta 2 - started as soon as I finished the first game. Finished the prologue, and I'm already loving the Umbran Climax and how it integrates with the rest of the combat.
Mario Kart 8 - at least a few matches online.
Zelda: Minish Cap - Downloaded, not played yet.
Zelda: Link's Awakening - Played like, 5 minutes so far. So...
Title: Re: What are you playing?
Post by: azeke on November 21, 2014, 12:45:58 AM
Aside from Pure Platinuming Wii U Bayo (http://www.nintendoworldreport.com/forums/index.php?topic=44735.msg854488#msg854488)...

Ninja Gaiden Black (360):
What an incredibly polished game. Itagaki had a very clear vision of what this game should be. NGB commits to the vision of badass somewhat realistic ninja and executes it very well. Animation flows between stances realistically and sword doesn't just appear from nowhere, Ryu takes his sword and sheathes it back when he's not using it as you walk or run. Purposedly omitting some wacky combat stuff of Devil May Cry gave Ninja Gaiden Black rather unique "grounded" feel among similar action games.

I've finally defeated second boss fight with Alma and entered the pyramid. It feels like the final level. Also it got kinda scary with bugs and spooky music so i went to sleep.

Alma scorpion form was an incredibly tough boss. A lot of her attacks are very hard dodge. But once you stun her with wind run + flying swallow, you can take up to 40% of her life in one combo as she lies.

For how hard this boss is, she sure is pretty weak. If you luck out to dodge all her attacks and not whiff yours you can defeat her in less than a minute (http://www.youtube.com/watch?v=-Zgze5EC_vM&t=99m30s). But if you err just once she can one-hit kill you in less than a second. So either way this whole fight takes less than a minute long and it was kinda annoying to spend more time getting to the boss after dying and continuing than on the boss itself.

Fantasy Zone (MAME):
I've found how to defeat snowmen boss in level 5:
(http://cdn.wikimg.net/strategywiki/images/e/ec/Fantasy_Zone_stage_polaria_boss.gif)
Apparently once you kill enough of them you can just avoid their shots and after some time they stop shooting. "Avoid their shots" is easier said than done though, considering the bullet spam. One way to stay alive is to go behind the big snowman and to keep constantly circling around them. That is if there is any room for you there, sometimes big snowman refuses to move forward and you die because you have nowhere to do.

A-a-and as i suspected, level 6 gets even more more obnoxious with bullet spam...
Title: Re: What are you playing?
Post by: Triforce Hermit on November 21, 2014, 11:52:56 PM
L.A. Noire- Half way through homicide cases. Story drags a little, but still a lot of content. The game is genius at a lot of points and then sometime just plain ridiculous with the clues. You see a pencil and paper, pick it up, and then just write out the secret message. Because Phelps felt like it. Yeah, sure, no normal person would make that connection. You also see a water heater that was installed two days ago, but yet it is torn apart and for some reason just decide to fix it and get a clue.

Great game to invest time into though. I'm loving it, the humor, the music, the look of the cars and the city, and it does an excellent job of replicating the time period. Beautiful game. (Phelps was a stuck up little ass in the beginning. Now he is just always angry)
Title: Re: What are you playing?
Post by: Ceric on November 22, 2014, 07:24:59 AM
I was trying to play Wolf Among Us but after losing my progress in the room with the bloody bed when it locked on the ending cutscene of the episode and the ability to skip cutscenes not in the game coupled with how hard it is to find time to play this game the opportunity cost for this game had skyrocketed.  Telltale you are now in the same space as BioWare.

Fool me once shame on you Fool me twice were done.

Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on November 23, 2014, 01:05:28 AM
I got back into Super Mario 3D World after taking a couple of weeks off. I also have been really getting into Symphony of the Night now that I FINALLY figured out how to get to the second castle, something I didn't even know existed.

I also dug out my USB arcade joysticks and loaded up the MAME program for some arcade action this last week, lots of classics mostly TMNT and Bust A Move though.
Title: Re: What are you playing?
Post by: broodwars on November 26, 2014, 01:16:51 AM
I have finished episode 1 of Telltale's new Tales from the Borderlands series (PS4 version), and...wow, that was surprisingly good. For one thing, it's the first Telltale game I've ever seen where there were no major technical issues. Yes, even in the game's 2 major setpiece action sequences, there was no framerate stuttering or weird model glitching. I heard some minor audio glitching and I think I saw a guy talk once without moving his lips, but overall the game is just solid on the technical side. On the artistic side, the environments are way larger and way more detailed than previous Telltale games, and the game just has a really fun "heist movie" feel to it.

Besides the really funny "unreliable narrator" aspect to the story (the story's told by 2 characters, and they pretty frequently call each other on their B.S. if you push the story just a little too absurd), I really like that Telltale seems to have brought the whole "choice" aspect of their games back, albeit in a largely cosmetic fashion.

Now let's see how they **** it all up in Episode 2, particularly on the technical side.
Title: Re: What are you playing?
Post by: azeke on December 02, 2014, 02:24:35 AM
Zen Pinball (Wii U and 3DS):
I spent a LOT of time on playing Excalibur table (http://www.youtube.com/watch?v=dN7UE6Ptd94) on 3DS game. It's always my goto game when i need to kill a few minutes.

That's why i felt like checking out how the same table works on Wii U.

First of all: man, Excalibur table alone costs as much as entire 3DS game (with four tables). I guess they realize that it's their best table and they can get awat with pricing premium for it... And that entire "free-to-play" structure is kinda iffy, especially with awkward implementation on Wii U...

Then there are controls. It's weird that on 3DS you can control flippers with d-pad and face buttons but on the supposedly superior home console version you can control flippers only with awkwardlly placed shoulder buttons. Another weird control decision is taking out launching based on for how long you press A button. Now when you press A, you launch always it with 100% force and if you want more precise you need to use either right stick or touch screen and neither are as precise as it was on 3DS.

That's two strikes against Wii U version already.

Obviously the game looks better on console, but i would trade 3d for of all this bloom in an instant. 3d in Zen Pinball DOES actually enchance the gameplay, while all this shinyness of the table is just overwhelming sometimes.

And final and the biggest problem for me is that physics is very different on Wii U port. I don't know what it is or why -- but i am really struggling to reach my regular points. On 3DS version i can casually reach 10 millions no problems but here everything is off and i can't put the ball where i want. Some ramps have suddenly became completely inaccessible for some reason.

Maybe factory settings between two versions are different and maybe it's 3DS version that is in the "wrong" here, but i don't care -- 3DS version feels better for me.

So for nearly the same price you Zen Pinball 3DS plays better AND has more tables than just buying one Excalibur table on Wii U.

Red Remover (free flash game):
(http://abload.de/img/clipboard0152x4s.jpg)
Not even close to Jelly no Puzzle (http://martine.github.io/jelly/), but an okay puzzler to waste a few hours on...

It's physics based so that's already a big minus, because of the randomness factor that real-time physics adds. It simply doesn't feel as good to solve this kind of puzzles.

I solved all levels and got all pars, but i didn't go for "bonus mode" completion. This "bonus mode" simply to makes levels dark outside of a small circular area around the cursor. This is simply not fun and adds nothing to already lacking gameplay.

Ninja Gaiden Black (360):
After dealing with all annoying bugs in the pyramids, i entered labyrinth with even more annoying ghost fish. It's not even that hard, just annoying-- they zone in on you so fast, your only option not get bitten to death is just to keep running, jumping and slashing with a sword non-stop.

In the end of a rather short labyrinth level there was a ghost boss (https://www.youtube.com/watch?v=-Zgze5EC_vM&t=1h48m43s). He was even harder to get any hits in than Alma-scorpion. Had to resort to using lots of health potions and even had to use a ninpo magic a few times -- to avoid getting caught in his inescapable unblockable attacks (Alma had only on inescapable attack -- this boss has like three).

Whatever, i somehow defeated him. I don't really feel good about how i did it spamming health potions and such, maybe i will try to do it properly on replays...

After that i entered some kind of tower, just a few floors with regular monsters (some bugs and dinosaurs). It felt doable but it was too late and i was exhausted so next time...

Legend of Korra (Steam):
Game's achievement for completing all tutorial is glitchy and sometimes doesn't activate even after you complete story mode. Sometimes you need a few playthoughs to get it. So i decided to start the game afresh. And because i am a masochist i picked Extreme difficulty.

Enemies are absolutely relentless in this mode, easily on the levels of Ninja Gaiden enemies -- very little breathing room and you have to abuse mechanics a LOT just to say alive. Took me a few hours just to get through first two levels.

Also tried Pro-bending mode on Captain difficulty. That was even harder. Because i nullified my earth- and fire- bending levels when i restarted campaign, Mako and Bolin became useless -- their power depends on my bending levels. I managed to beat five teams and then got crushed by the very last one.

On this difficulty enemy players start to actively use their own counters, and sometimes it turns into a game of ping-pong with me and him/her sending the shot back and forth. With each deflect the shot become stronger until on fourth counter it turns red and if you get hit by it you instantly get knocked back no matter your health.

Also on this mode targeting really becomes important, so that you focus all your team shots on one player to overwhelm him.

Very frustrating. I think i need to replay the story a bit to upgrade my bending levels and then come back to pro-bending later.
Title: Re: What are you playing?
Post by: ejamer on December 02, 2014, 12:42:35 PM
Re: Zen Pinball on Wii U - you aren't alone in finding the 3DS versions better. Part of this is inevitably just what people get used to first... but I also had a hard time adjusting to the Wii U version. The problems you mention all exist, but I also couldn't find a view that was really comfortable with.


That said, the portable version have their own issues. The Empire Strikes Back table from Star Wars is broken in at least one spot, and some of the other tables have wonky moments too. Doesn't seem to be any fixes on the way either.
Title: Re: What are you playing?
Post by: Adrock on December 02, 2014, 04:23:49 PM
I decided to run through my Virtual Console copy of A Link to the Past I bought forever ago. I started it a while ago then put it down. I don't remember the last time I played through the entire game. It may be over a decade at this point. I don't know where anything is anymore. Some parts are familiar, like I know where Hyrule Castle and the Lost Woods are located on the map, but I'm drawing a blank on how the screens are organized. Whatever. It's like new to me then. I'm taking a lot of hits because I'm not used to the mechanics anymore.
Title: Re: What are you playing?
Post by: BranDonk Kong on December 02, 2014, 08:24:25 PM
The Walking Dead: Season One (Xbone)

Awesome game. Haven't had time to get into a game for a while, got both seasons (and 400 Days) on XBL Games with Gold for $25 combined. A little ways in to Chapter 2, excellent writing so far.
Title: Re: What are you playing?
Post by: MagicCow64 on December 02, 2014, 11:10:35 PM
Assassin's Creed Unity (PC):

Took the plunge against my better judgment, mostly because my computer came back from the Asus repair nightmare labyrinth and I wanted to put it through the paces.

Despite the online caterwauling about performance issues, I'm running it on high/ultra with better load times than previous entries and an almost consistent frame rate (it chugged for some reason in the underground rat king mission). Jaded as I am, I was actually impressed by the visuals for the first hour or so. The main character animates very well and the clothing textures/physics are probably the best I've seen. The lighting is also pretty damn good.

That's about it for the positives, though. They've revised the movement system yet again, and somehow made it worse than AC III/IV, which in turn was worse than the Ezio games. The down-climbing is theoretically an improvement, but everything is so goddamn sloppy that it really doesn't matter. They've also chucked a bunch of options from combat and "stealth" that make things a chore in various ways. It's harder, but not in a good way.

For all the blather about the improved mission design, I'm about 1/3 through and I'll be damned if I can discern a significant difference. There are still tailing missions, still insta-fail stealth stuff. A few bits didn't end the mission if you get caught, but instead eject you from the area, but really it just takes more time and is pointless.

Having spent a month in Paris last year, I am personally not a big fan of the city's aesthetic, but beyond that, the "true scale" thing just makes it a pain in the ass to move around a lot of the time, given the pokey climbing animations and wide streets in many areas. And most of Paris looks the same outside of major landmarks, with a dusty beige color palette. (Curiously a brief interlude into the 1890s looked way more vibrant and inviting. I'd rather play a game then!)

They've also spent less effort than ever explaining all the side crap and even the main plot. After the perfunctory opening stuff, it just plops you in the city with a nauseating array of mission icons. There's no indication of what anything is or what it does, often even after you activate tasks. Like, I walked up to an interaction point on a random short bridge, was presented a Nostradamus poem, and told to "solve" it. At least in previous games they'd have you talk to somebody to give you some rotecontext. Not so in Unity! When I wandered into what I guess is the home base of the game, the main character was almost literally like "yeah yeah, I get it, upgrade ****, get more revenue, later, not going to bother even asking your name".

Skip this ****! Don't do what I did!
Title: Re: What are you playing?
Post by: azeke on December 02, 2014, 11:35:55 PM
Re: Zen Pinball on Wii U - you aren't alone in finding the 3DS versions better. Part of this is inevitably just what people get used to first... but I also had a hard time adjusting to the Wii U version. The problems you mention all exist, but I also couldn't find a view that was really comfortable with.
View 6 (or 7?) i think works very well, i usually prefer camera that moves with the ball but still gives enough view of the table itself.


That said, the portable version have their own issues. The Empire Strikes Back table from Star Wars is broken in at least one spot, and some of the other tables have wonky moments too. Doesn't seem to be any fixes on the way either.
Yeah, it seems like after a while they abandoned 3DS version which is a huge shame.

I have no interest in playing anything else besides Excalibur from Zen. Even tables in 3DS version (except for Excalibur) are kinda bad (Shaman, Earth Defense Force and something Indiana Jones-like). I played a bit of Marvel tables and they were all pretty meh, Ironman table was kinda okay, but still underwhelming.

I played Mars table on Windows 8 version a year or two ago (it was free at the time) and it was solid enough but still nothing exceptional.

Also just last night i specifically tried out Pinball FX2 version on 360. For some reason, physics on that version feel exactly like in Zen Pinball 3DS port. Even when playing with 360's analog triggers ball goes exactly where i want it to go on Excalibur. So whatever they did on Wii U, it didn't happen on 360.

Also it's not as bloomy and bright as Wii U port, it feels a bit more subdued and "comfier" somewhat.
Title: Re: What are you playing?
Post by: broodwars on December 03, 2014, 01:43:34 AM
I have finished the first episode of Telltale's new Game of Thrones series and...well... :Q at that ending. If you had an issue with the lack of meaningful moral choices and big "watercooler" discussion moments in Telltale's last few series, you'll certainly get them here!

Also, the real Dinklege decided to show up for this game, not the fraud we got in Destiny. That said, as much as I got into the storytelling in this game, it is kind of shockingly ugly. Telltale went with a realistic art style, and with their limited technical prowess we ended up with a game that looks like it should have been on the PS2. It especially looks awful in their recreation of the iconic show intro.

(https://pbs.twimg.com/media/B35_EOsIgAAAYkD.jpg:large)

(https://pbs.twimg.com/media/B35bwG_IUAAvyji.jpg:large)
Title: Re: What are you playing?
Post by: NWR_insanolord on December 05, 2014, 03:32:30 AM
I love that there's a company like Nintendo out there who's willing to go all-in on a concept like Captain Toad as a full game. I'm absolutely in love with this game.
Title: Re: What are you playing?
Post by: BranDonk Kong on December 05, 2014, 10:43:52 AM
broodwars what are you playing the game on? I've been watching videos on YouTube and it looks fantastic. Sure the intro isn't as pretty as the show, but it's still pretty impressive with all the animation they did. The background imagery in the intro is just about as bland and jagged as it is in the game too, though that's definitely a penis pointing towards the west end of Ironrath.
Title: Re: What are you playing?
Post by: Ceric on December 05, 2014, 02:47:32 PM
He's playing on PS4 I'm sure.
Title: Re: What are you playing?
Post by: azeke on December 15, 2014, 01:44:58 AM
Bayonetta (360):
Very few things left to do in this version:


God Hand (pcsx2)
What a stupid, stupid game.

I love it.

Most of the moves are done like in smash bros -- a directional input plus a face button. But it still deep enough to stay interesting and is immensely satisfying.

First demon enemy is a tad too fast for me to react and i can only defeat him abusing god hand and by hitting him as he's down. Dodge is still a bit hard for me to do, because you need to move your finger from face buttons to right stick and that's why tend to just jump away from enemies rather than staying and dodging.

One of the most useful tricks in God Hand is to use roulette to reorient yourself instead of 180 turn. Roulette automatically targets on the closest enemy and then you can just cancel it without actually activating roulette move.

Speaking of 180 turns: each time camera makes jerky movement in this game i get motion sickness from it. That's a shame because otherwise the game is super funny and super fun to play. Even watching let's plays makes me dizzy slightly.

I really like side stuff like you can save random peasants and they will give you health and sometimes you need to do some kind of quest to save them like one peasant gets poisoned and you have to scour the level and find the antidote. It's not structured like missions on the menu or something, just a random side stuff you can do.

QTE are activated when you mess up and let the enemy trying to grab you. These QTEs give you chance to recover from that and they're extremely fast less than a fraction of a second to activate. And some counters come even faster like the counter against the first demon.

There are also pummelling QTEs when you stomp an enemy into the dirt and that's how i deal most of the damage to demons. I launch them into the air, get some hits in as they're floating in the air and as they fall i keep kicking them as they're down.

Combat system while not hard to figure out, actually has a lot of depth in it. Lots of context dependent stuff in there and you can combine moves in a very cool and flashy looking ways: like you can uppercut an enemy, juggle him for a while and then kick him while he is in the air and send him flying into the wall knocking other enemies along the way.

It's kinda hard for me to activate running mode with analog stick, maybe it's better on dualshock controllers. I can see people starting to run almost with no windup but i need some fast lane to start running.

Legend of Korra (Steam):
Finished on Extreme difficulty (starting from scratch).

Say what you want but Platinum knows how to do a satisfying videogame endings. They always reward you by upping the scale thousandfold and turning you into some kind of overpowered god so that you can go wild on the final boss and then to finish it up they give you easy mission to cool down during the credits. And they always do "Thank you for playing!" kind of message.

Extreme difficulty from scratch is completely unbalanced, and the only way to beat it is to abuse finishers and by parrying everyone and everything.

With normal healthbar if you miss even one hit you can die in two seconds, because as you're stunned everyone else will gang up on you. All enemies are become complete damage sponges and are much longer to kill than on normal mode (even with super-charged attacks!). The best option is to get a Talisman that halves your health but gives you twice the attack power. At this rate it doesn't matter if you go down in one second or two seconds (if you allow an enemy to hit you even once, you're gonna die either way), but boosting your attack is the only way to kill them in reasonable amount of time.

On Extreme difficulty, waterbending becomes the most viable because of it's long range and you can use super strong finishers whereever you are -- if you managed to stun an enemy, you just press B and he and everyonw standing close to him gets washed away by my finisher.

Firebending also gets cooler because if you spam it, it interrupts enemies' attacks and more interestingly it has a weird teleporting effect where after second or third hit in the combo you magically teleport towards the nearest enemy. Why? Probably to balance out that firebending is really bad at long range.

Speaking of teleporting, the air scooter talisman that you unlock for completing pro-bending at the highest difficulty does something like that. If you dodge an incoming attack you time slows down and you magically get carried away towards the enemy who attacked you. It gets the most weird when you dodge projectile from an enemy who is very far from you. It's like everything stop and an invisible hand grabs you and moves you towards the enemy. It's kinda like Vergil "Dark Slayer (http://devilmaycry.wikia.com/wiki/Dark_Slayer_Style)" teleport.

I STILL didn't unlock the achievement for doing all the tutorials -- there is some bug with it, and do this you might need to delete your save files or something and restart the campaign again, but i am not sure if i even want to at this point...


Stealth Bastard Deluxe (Steam):
No Guts, No Glory (https://www.youtube.com/watch?v=VmmHyHAOrpE&t=16s) part in 2-9 took me a lot to figure out, i tried to solve it a few times last month, but then last night i retried and randomly decided to jump instead of crouching and it worked.

Also progressed a bit into world 4 and S-ranked a few levels in world 3.

By this rate it will be a LONG while until i S-rank the first game and then will be ready to move on to the sequel on Wii U...
Title: Re: What are you playing?
Post by: MagicCow64 on December 16, 2014, 08:52:36 PM
Fire Emblem (GBA via WiiU):

I was hesitant on this, having never played a game in the series before, and also thinking I probably didn't have the patience to tackle a genuine strategy game at this point. But then four hours went by in a blur and I am now hooked on it in a way I haven't been with a game since, I dunno, Little King's Story? The core gameplay is streamlined just enough to keep you restarting checkpoints every time your crappiest dude/ette dies, while allowing for satisfying tactical engagements. The AI feels kind of sluggish and dopey until it smells blood and then all of the sudden a mage runs at a wall to wipe someone out you didn't realize was in range and that's 20 minutes of lesson learned. The options are surprisingly robust for a GBA game, too, text speed, game speed options, UI options. The dedicated explanation button also ensures that you're never in the dark about any stat category or item.

Some quibbles that I'm curious about whether or not they're cleaned up in later games:

-It's occasionally but very annoying when the cast swaps around and you lose personnel you've been keeping carefully leveled. I wish the cast was more stable and less redundant in certain categories (no thanks third axe guy/second crappy archer; where's my little dancing fife boy?!), but that would probably clash with permadeath.

-Attacks seem to whiff too often, even with no terrain or weapon disadvantages. Makes archers even more marginal.

-Random reinforcements from the edges of the map can screw you over if you haven't already played a scenario and know to expect them.

-Main avatars (Elliwood, Lyn) are unpleasantly weak and remain anemically leveled due to risk aversion. Not asking them to be Markuses, but they feel more like liabilities than protagonists most of the time.

-Speaking of which, Markus and a few others are ridiculously stronger and more versatile than anyone else. It's quite difficult at points not to just steamroll the enemies with your tanks and thus unbalance things even more.
Title: Re: What are you playing?
Post by: Ymeegod on December 17, 2014, 02:45:35 AM
"Random reinforcements from the edges of the map can screw you over if you haven't already played a scenario and know to expect them. "

Yeah, they never really address this with the series, but in later games they usually allow you one turn after enemy respawns.  In the first game they respawn and it's their freaking turn :( which is annoying as all hell in the later chapters.

The archers get an long bow which is quite deadly since it allows them 2+ attack range so they can attack without worrying about the counterattacks. 
Title: Re: What are you playing?
Post by: ClexYoshi on December 17, 2014, 03:15:00 AM
Fire Emblem (GBA via WiiU):

I was hesitant on this, having never played a game in the series before, and also thinking I probably didn't have the patience to tackle a genuine strategy game at this point. But then four hours went by in a blur and I am now hooked on it in a way I haven't been with a game since, I dunno, Little King's Story? The core gameplay is streamlined just enough to keep you restarting checkpoints every time your crappiest dude/ette dies, while allowing for satisfying tactical engagements. The AI feels kind of sluggish and dopey until it smells blood and then all of the sudden a mage runs at a wall to wipe someone out you didn't realize was in range and that's 20 minutes of lesson learned. The options are surprisingly robust for a GBA game, too, text speed, game speed options, UI options. The dedicated explanation button also ensures that you're never in the dark about any stat category or item.

Some quibbles that I'm curious about whether or not they're cleaned up in later games:

-It's occasionally but very annoying when the cast swaps around and you lose personnel you've been keeping carefully leveled. I wish the cast was more stable and less redundant in certain categories (no thanks third axe guy/second crappy archer; where's my little dancing fife boy?!), but that would probably clash with permadeath.

-Attacks seem to whiff too often, even with no terrain or weapon disadvantages. Makes archers even more marginal.

-Random reinforcements from the edges of the map can screw you over if you haven't already played a scenario and know to expect them.

-Main avatars (Elliwood, Lyn) are unpleasantly weak and remain anemically leveled due to risk aversion. Not asking them to be Markuses, but they feel more like liabilities than protagonists most of the time.

-Speaking of which, Markus and a few others are ridiculously stronger and more versatile than anyone else. It's quite difficult at points not to just steamroll the enemies with your tanks and thus unbalance things even more.

MagicCow, welcome to one of my favorite games from my childhood! let me go over some things to try and better help you in your journey through Elibe!

-Attacks whiffing is a fairly standard thing, and it takes characters having high skill Vs. the opponent's speed stats to get decent hit rates. Still, the Random Number Generator in Fire Emblem is not to be trifled with. often times, if you feel a move is going to be too risky to rely on a roll of the dice, reassess the situation and maybe use somebody to draw the enemy to a choke point or a similar point of advantage?

-the cast swaps once in your transition from Lyndis to Eliwood's stories. there's an unlockable hard mode that centers around Hector, but that runs in paralell to Eliwood's story and has many of the same maps, but has the benefit of playing as Hector, who is actually insanely good for a lord character, who are traditionally best treated like your king in chess. even still, Lyn is passable due to having high speed and skill growths like a myrmidon, and her Mani Katti/Sol Katti give her advantage properties Vs. Units a normal Myrmidon/Swordmaster would struggle upon. Eliwood does suck, though. :C

-protip; take any and all weapons of of Maracus. do it now. seriously. don't let him kill any more enemy units. See, Fire Emblem's level up system is another layer that some people will reset a chapter over just like a unit death. each unit gets assigned what is called Growth rates. these will be the percentage that your character will get a stat point in a stat upon level up.

Maracus is a paladin, which is the promoted version of a Cavalier. as you were taught with Wallace in the Tutorial, a unit may go to a max level of 20, but can use an item to promote as early as 10, thus missing out on 10 levels of rolling the dice for growth.

Maracus' Growths:

HP: 65 %
Strengh: 25 %
Skill: 50 %
Speed: 25 %
Luck: 30 %
Defense: 15 %
Resistance: 35%

By comparison, let's look at say... Lowen? (Who's not super great by any stretch of the imagination but gets 10 extra chances to roll the dice for level ups as a Cavalier before becoming a paladin himself):

HP: 90%
Str: 30%
Skl: 30%
Spd: 30%
Lck: 50%
Def: 40%
Res: 30%

Keep in mind that if you want a more offensive cavalier than Lowen, you also have the option of Sain when he rejoins, as he has much better STR and Skill growths.

- Rebecca is like... my favorite character and has something like the third highest speed growth in the game. But yeah. redundant classes is for having a back-up or an alternate set of growths to play with upon repeat playthroughs. you will NEVER get 2 bards/Dancers at the same time, because that'd mean they'd be able to rescue units, and recharge each other's moves for free experience and carry a unit across the map in a single turn to assassinate the boss for the cost of nothing.

That being said, you are spot on as far as a certain character or two. in one case, they have a guy whos' the only unit of his type you can get in the game and he has a class of weapons he uses all on his own. of course, this could be due to the fact that the game this is a prequel to has about 3 or 4 playable shamans.

-As a general rule of thumb, don't leave weaker non-merlinus units by the sides of a map, or by a stairwell.
Title: Re: What are you playing?
Post by: MagicCow64 on December 17, 2014, 03:26:48 PM
Thanks for the rundown! Here I was thinking that this game was bereft of the kind of opaque systems that undergird Ogre Battle, but I had no idea about the leveling growth rate stuff. Definitely would have made different choices had I been aware. So what I'm gathering is that you don't want to level people up to a higher class as soon as you are able, because you're permanently forgoing the stat boosts that come from levels 10-20 in the novice class? Drat, I was really itching to get another dread knight going with Oswin after Wallace went Mia at the act switch.


Also, good call with stripping Markus of his weapons, I totally hadn't thought of that, keeping him as a shield (plus you can always slip him a lance to take out a boss if you're in desperate straits).


Do you think it's wise/viable to just concentrate on levelling up a core group of 10-12 folks with the assumption that I won't allow any of them to die? I imagine I will have to whip out specific characters now and then for the narrative, but I should be able to just treat them like escort burdens.


Specifically: Is there a reason I should keep both Serra and Priscilla in rotation? Priscilla just seems better with the increased mobility.


Also: I realized I've been ignoring the affinity system. Is there a compelling reason to bother paying attention to this? It's definitely the least explained of the game systems and I can't tell if it affects battle outcomes, or how to build affinity or keep track of relationships.
Title: Re: What are you playing?
Post by: ClexYoshi on December 17, 2014, 04:55:13 PM
Do you think it's wise/viable to just concentrate on levelling up a core group of 10-12 folks with the assumption that I won't allow any of them to die? I imagine I will have to whip out specific characters now and then for the narrative, but I should be able to just treat them like escort burdens.


Specifically: Is there a reason I should keep both Serra and Priscilla in rotation? Priscilla just seems better with the increased mobility.


Also: I realized I've been ignoring the affinity system. Is there a compelling reason to bother paying attention to this? It's definitely the least explained of the game systems and I can't tell if it affects battle outcomes, or how to build affinity or keep track of relationships.

That's generally how I do it. Besides the special arenas you'll be finding, the beauty of Fire Emblem is that EXP, Weapons, and money are a trifecta of resources that needs to be managed. Enemies are finite, as are your weapons, which in turn makes you want to ration out that sparse amount of EXP. This leads to you not wearing through one weapon type too quickly, and keeps you from having to go to shops as often. Also, that's how I feel the game gets a lot of it's replay value is that you want to use different combinations of folks, get them to support with one-another, etc. Serra and pricilla are kinda a preference thing. Serra probably becomes the best non-Athos user of light tomes after she promotes, while Pricilla does have all the advantages and disadvantages of being on a horse while gaining Anima Magic when she promotes. Pricilla also has the advantage of being a good pair-up with Raven, who is probably one of the better melee guys in the game.


As for affinity, all it really does is give a small stat boost to whoever matches the tactician's affinity, and determines what a character conveys stat-wise to someone else whom they have support with. As for support, it's a system that was introduced in Fire Emblem 4 and probably my favorite part of the series. essentially, if you have units spend turns next to each other and they're compatable, they'll slowly gain points towards a support rank up. support ranks are gained by taking a turn to perform what is essentially a mini-dialogue between two characters that often reveals telling things about their character. after the support conversation, when those two characters stand adjacent to each other, they will give each other certain stat bonuses. each character is only allowed a certain ammount of support conversations per playthrough, and the game records what conversations you've unlocked previously.
Title: Re: What are you playing?
Post by: azeke on December 19, 2014, 01:14:58 AM
Lara Croft: Temple of Osiris (Steam):
(http://cloud-4.steampowered.com/ugc/552019793044512805/759A642DFDF3C36E499BA6B5F880AC35AC44F543/) (http://steamcommunity.com/sharedfiles/filedetails/?id=357095835)
Sequel to the great Guardian of Light. I planned to come over to my friend's and play it there but apparently the game requires DirectX 11 and his videocard can't do it. We played some other games instead and next day we went to my place to actually play the game.

First striking impression is how small characters are:
(http://cloud-4.steampowered.com/ugc/552019793044536683/7C911B6B3A78C78ED87AFEC1DC87F841ACF3A498/) (http://steamcommunity.com/sharedfiles/filedetails/?id=357096118)
(http://cloud-4.steampowered.com/ugc/552019793044552584/5E65B1C311351AF4D1BC4932D3430AC1146F9920/) (http://steamcommunity.com/sharedfiles/filedetails/?id=357096310)
Obviously game is four players now and environment and camera accomodate for that but sometimes this just makes it hard to find your hero on the map. It wouldn't be so bad if only the game didn't add "depth of field" filter on top of things so if you're far away from the camera you will turn into a blurry mess and will barely see yourself:
(http://abload.de/img/vf_laracrofttempleofolsr9x.jpg)

Otherwise it's still the same game. Despite that the game is playable with four players in co-op, you only have two characters with distinct abilities. Modern people: Lara and Carter have torch and a rope and egyptian gods (Horus and Isis) have magical staff and shield. If you're playing by yourself you get a mix of both sets of abilities -- enough to complete the game and solve all puzzles. It feels like Temple of Osiris is designed around two players just like Guardian of Light, if played with three or four players some people will be kinda redundant...

The same smart design that allowed levels and puzzles scale up and down depending on number of players is still there. Obviously co-op is preferred but the game is great even in singleplayer.

Loot system is kinda weird -- you collect points and jems (i still can't grasp if jems are a separate currency and how exactly they are converted between each other) and you can pay some amount of jems to open chests at the end of the level and in the hub for unlocks.

The game now has a hub world instead of a simple level select like it was Guardian of Light. It's cool i guess.

System of per-level challenges is still more or less the same: "beat level in X minutes", "collect 85 000 points", "do one particular thing". There is quite a lot to do if you care to get them all. Even hub world has some challenges.

Overall -- it's pretty much more of Guardian of Light -- and that's exactly what i wanted.


Crimsonland (Steam):
This was the game we played when my friend's PC coulnd't run new Lara Croft.

Playing it in co-op is cool, but the game wasn't designed for it, it mostly feels like you're playing by yourself. You can't revive each other when you die or give health or something, there is no in-game interaction between co-op partners.

Probably the most interaction you get in co-op is when you choose perks in survival mode because perks are shared between all players.

Ater i got the game on Steam, i was mostly playing campaign, and forgot that the actual meat in the game is survival mode when you just try to survive for as long as possible and keep getting perks all the way. I remember how after first million points the game was less about shooting and more about being lucky and grabbing the right perks (http://www.youtube.com/watch?v=S6H8EKiSU6o&t=6m) (mostly nukes and ion lightnings).

Even before that the game depends of luck and randomness a lot -- which weapon you're gonna get basically determines how long you will last.

Also we played some Gang Beasts and Samurai Gunn -- both are super fun.

Ghost and Goblins (MAME):
I laughed when saw the second part of 6. Red devils spawn out very close to each other so if you try to run away from the first you will only spawn second one. You need some careful traversin to despawn them both -- thankfully level 6 is very vertical so despawning red devils is as easy as jumping down the put in the middle. It's easy enough but requires a lot of time luring both of them out, running away from them and then coming back after they disappear.

After that are two big red devils previously one of them was a boss of level 5. Individually they're not hard to deal with, but two of them at the same time and not having much horizonthal space is pretty hard.

After some save scumming (only for training though, i fully intend to do proper run from the beginning later), i managed to kill them and then came the best part: i died because apparently i was using the wrong weapon. Game said: "this weapon has not effect try again with shield".

Capcom...

(http://media.tumblr.com/88b459dfadcdb51cb01afd3f86176152/tumblr_inline_mrwznlfFzL1qz4rgp.jpg)



Assassin's Creed 4: Black Flag (Wii U):
Finishing up. I captured all the forts, got around 80-90% of all collectibles and only have three chapters to go in the story.
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSwnuigDsUNJVR) (https://miiverse.nintendo.net/posts/AYQHAAABAACXVHhg61JkZw)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzSwlNOw3rzsLm0) (https://miiverse.nintendo.net/posts/AYQHAAABAACNUKE2XZ0xYQ)

Full sync is very easy for the most part, but a few missions in chapters 8-reminded me of the crazy full sync requirements from II/Brotherhood. Like there is a long mission and at the very end there is one condition that you need to fullfil as you're killing the last guy. And if you mess up, cutscene where you talk to him as he lies dying starts immediately and you can't press menu from that so if you messed up you can't retry from the last checkpoint and have to restart from the very beginning of the memory.

I even had to exit into Home menu once and then restart the game when i killed one guy "the wrong way".

Once you upgrade your ship naval battles stop being annoying and become boring instead. Now i mostly avoid boarding and just sink all ships because boarding takes too much time.

RPG leveling systems bolted on naval stuff was a huge mistake -- it made it too hard in the beginning and too boring in the end...
Title: Re: What are you playing?
Post by: BranDonk Kong on December 19, 2014, 01:24:16 AM
Ghosts 'n Goblins = awesome. AVGN beat it on his show once (NES version).
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on December 19, 2014, 05:23:22 PM
I been playing Watch Dogs on PS4.
Title: Re: What are you playing?
Post by: ClexYoshi on December 19, 2014, 07:55:24 PM
I'm playing... FF9 for the first time since it was new. it doesn't quite take as long as I remembered to hit it's stride, although I did spend 2 hours of in game time playing a stupid ass jump rope mini-game! so much for Excallibur 2!

other than that, I've been trying to practice for when I eventually record Armored Core to commentate over that. warming up to dark souls agian after lending that to my sister's boyfriend, and uh... yeah.
Title: Re: What are you playing?
Post by: marvel_moviefan_2012 on December 20, 2014, 05:23:50 AM
Got bored with Watch Dogs, started Destiny last night. Also going to check out Minecraft today and see what all that hype is about.
Title: Re: What are you playing?
Post by: ClexYoshi on December 22, 2014, 01:32:13 AM
(http://i6.photobucket.com/albums/y236/ClexYoshi/ArmoredCoreScreenshot2014-12-2121-34-38_zps370564f9.png) (http://s6.photobucket.com/user/ClexYoshi/media/ArmoredCoreScreenshot2014-12-2121-34-38_zps370564f9.png.html)

aaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!

I really, REALLY hate Chocobo Hot and Cold.
Title: Re: What are you playing?
Post by: Triforce Hermit on December 22, 2014, 07:33:37 AM
CoD: AW- Actually really fun though the only CoD games I've played online are this and MW.

Half-Life: Opposing Force
- New weapons are nice, new ideas are great, new enemies are cool, seeing Black Mesa after Xen is awesome, the game is all around harder, and other new features are added. This expansion is better then the base game!

@Clex- Would you believe me if I told you I invested well over 80 hours into that mini-game just to get everything? Because that mini game is a nightmare.
Title: Re: What are you playing?
Post by: lolmonade on December 22, 2014, 08:08:23 AM
Got bored with Watch Dogs, started Destiny last night. Also going to check out Minecraft today and see what all that hype is about.