Author Topic: Manhunt 2 from Rockstar? Whoa...  (Read 76424 times)

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Offline NinGurl69 *huggles

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RE: Manhunt 2 from Rockstar? Whoa...
« Reply #175 on: June 01, 2007, 09:16:06 AM »
The game is a sandbox title.  But instead of sand, you have body parts.

[Svevan-speak] "Gore is part of the game's aesthetic."

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Offline AwesomeMan

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RE:Manhunt 2 from Rockstar? Whoa...
« Reply #176 on: June 01, 2007, 12:40:39 PM »
seeing and reading this makes me, want No More Heroes, cause as Suda 51 said, MORE VIOLENCE than this

Quote

There is no point in the kills in MH2, except survival at the very crudest level of existence.


well survival is a much better reason for killing than 'bossman sez to"

Offline Kairon

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RE:Manhunt 2 from Rockstar? Whoa...
« Reply #177 on: June 01, 2007, 01:30:58 PM »
Yeah, isn't survival the only reason for killing that society seems inclined to forgive?

Oh GOD you guys have GOT to watch Dogville. By the end of the movie, you totally agree with how the heroine realizes that people need to be killed.
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Offline Gamebasher

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RE:Manhunt 2 from Rockstar? Whoa...
« Reply #178 on: June 03, 2007, 11:50:36 AM »
Not when it´s done in such horrific ways. So that is a hint why the game is called "Manhunt"! See?
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Offline Kairon

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RE:Manhunt 2 from Rockstar? Whoa...
« Reply #179 on: June 03, 2007, 12:03:28 PM »
Quote

Originally posted by: Gamebasher
Not when it´s done in such horrific ways. So that is a hint why the game is called "Manhunt"! See?


You mean the title ISN'T a reference to the unparalelled Cynthia Rhodes?!?!?!?!
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Offline AwesomeMan

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RE:Manhunt 2 from Rockstar? Whoa...
« Reply #180 on: June 03, 2007, 12:47:01 PM »
it is still no worse than killing cause bossman said to. hell they deserve the horrific deaths, if anyone was being tortured in an asylum as a part of an experiment, anything they do to their captors is wholly deserved.  

Offline S-U-P-E-R

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RE:Manhunt 2 from Rockstar? Whoa...
« Reply #181 on: June 03, 2007, 04:58:52 PM »
Quote

Originally posted by: Gamebasher
Manhunt 2 is indeed violence in a very sad way. A MURDER simulator, and it doesn´t matter if it is virtual puppets that gets killed to me. If the U.S. Military can PRACTISE kills in a videogame, so can civilians!

I might be late to the show here, but the military has never used a video game to practice killin' dudes. I don't know why people still believe this.

Offline ShyGuy

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RE:Manhunt 2 from Rockstar? Whoa...
« Reply #182 on: June 03, 2007, 05:36:38 PM »

Offline S-U-P-E-R

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RE:Manhunt 2 from Rockstar? Whoa...
« Reply #183 on: June 03, 2007, 06:09:36 PM »
If that actually was completed, I really still don't think they used it. Running patterns with a keyboard and mouse isn't really much of a killing simulator.

Offline ShyGuy

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RE: Manhunt 2 from Rockstar? Whoa...
« Reply #184 on: June 03, 2007, 07:04:59 PM »
Waggling a wiimote isn't much of a killing simulator either.

I saw a thing about it on TV once years ago. The trainees shot guns in it too.

Offline Kairon

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RE:Manhunt 2 from Rockstar? Whoa...
« Reply #185 on: June 03, 2007, 07:19:55 PM »
Quote

Originally posted by: S-U-P-E-R
Quote

Originally posted by: Gamebasher
Manhunt 2 is indeed violence in a very sad way. A MURDER simulator, and it doesn´t matter if it is virtual puppets that gets killed to me. If the U.S. Military can PRACTISE kills in a videogame, so can civilians!

I might be late to the show here, but the military has never used a video game to practice killin' dudes. I don't know why people still believe this.


Hmmm...

The Convoy Skills Engagement Trainer

Quote

So, the Army has developed the Convoy Skills Engagement Trainer. The trainer strives to make the experience of convoy duty as realistic as possible. A real rifle sits mounted on a real gun turret, in front of three, wrap-around white screens.

...

says Greg Owns " ... And I can make it look like a PC game, that the average 19, 20-year-old rifleman or combatant right now grew up playing."


Quote

Full Spectrum Warrior was developed separately by the US Army funded Institute for Creative Technologies at the University of Southern California.

The game was created specifically for Army training purposes, but is now available commercially.

Full Spectrum Warrior, too, is being used in projects designed to help soldiers in certain mission-critical areas, particularly in interpersonal skills.
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Offline BlackNMild2k1

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RE: Manhunt 2 from Rockstar? Whoa...
« Reply #186 on: June 03, 2007, 07:57:49 PM »
I think you guys are missing what SUPER is trying to say. None of your examples are designed to simulate killing someone, they were designed to help the soldiers better communicate with each other and learn to work as a team.

What you guys should be pointing out is the video game that the military designed that allows a soldier to practice shooting another human in the head so that he can see what it feels like(goto therapy and get over it), or stab a man in his chest repeatedly to get the hesitation factor out of the way, or physically suffocate someone until they stop struggling just so all of their soldiers know how to detach themselves emotionally incase the situation comes up in real life.

When you come up with that, then you will have a murder simulator, and software that is designed to not only teach someone how to kill but give them somewhere to practice it.

Offline Kairon

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RE:Manhunt 2 from Rockstar? Whoa...
« Reply #187 on: June 03, 2007, 08:03:18 PM »
Ah, I see what you're saying.

We're getting there but the Wiimote is nowhere near the level of reality that level of play-acting would require.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Artimus

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RE: Manhunt 2 from Rockstar? Whoa...
« Reply #188 on: June 04, 2007, 12:27:49 AM »
It's cute that you guys find things like "communication" and "teamwork" to be so innocent. But, uh, the major difference between the military games and Manhunt is that those military skils are actually intended to make them more effect at their job...killing people! Now if it was like "SUPER Navy: Build Sandbag Dams in Rain Affected Areas" you might have a point.

Offline Shift Key

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RE:Manhunt 2 from Rockstar? Whoa...
« Reply #189 on: June 04, 2007, 01:06:59 AM »
Quote

Originally posted by: Artimus
It's cute that you guys find things like "communication" and "teamwork" to be so innocent. But, uh, the major difference between the military games and Manhunt is that those military skils are actually intended to make them more effect at their job...killing people! Now if it was like "SUPER Navy: Build Sandbag Dams in Rain Affected Areas" you might have a point.


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Offline BlackNMild2k1

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RE: Manhunt 2 from Rockstar? Whoa...
« Reply #190 on: June 04, 2007, 06:28:52 AM »
No one is arguing that the military doesn't kill anyone, what was being argued was the fact that the software(games) are not murder simulations. The military games do not let you practice killing people, and instead are intended to teach soldiers to think as a single unit and work as an extension of each other. They would be working on skills that will keep them alive as a unit, not skills that make them better killers.

The killing practice takes place out in the field, with real weapons and real people, not in the games.

p.s. The "job" of the Military is not to kill people, but to protect the interest of their respective government. Sometimes it involves killing, sometimes destroying a target, or just patrolling and securing an area.

Offline Kairon

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RE: Manhunt 2 from Rockstar? Whoa...
« Reply #191 on: June 04, 2007, 06:32:12 AM »
Well.... Yes they do. Why else mount a REAL WEAPON or a weapon of your own choosing on a REAL CAR or a car of your choosing? It's a convoy simulator, you don't think that convoys kill people?
Carmine Red, Associate Editor

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The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline BlackNMild2k1

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RE: Manhunt 2 from Rockstar? Whoa...
« Reply #192 on: June 04, 2007, 07:03:17 AM »
They could kill people, but now this is derailing into something else.
They would mount real weapons on real vehicles infront of a gaming screen to practice the communication from driver to shooter so that they are working together. They are not really practicing shooting anyone. They would be shooting at locations on the screen, but the exercise is so that coded military jargon speak can be barked out and the driver and shooter know what each other are talking about and can respond quickly.

If you were to take some online expert counterstike team players that use headsets to communicate and then throw them out in a real-live situation with guns and live ammo and enemies. I could guarantee you they wouldn't know what the hell they were doing and would probably get killed really quickly, but they would know how to communicate, because thats what they were practicing in the games, not killing people.

Offline NinGurl69 *huggles

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RE: Manhunt 2 from Rockstar? Whoa...
« Reply #193 on: June 04, 2007, 07:12:33 AM »
There isn't much gameplay when it comes to killing people in these simulators.

If they REALLY wanted to learn, they'd play GHOST SQUAD.  OH YEAH
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Offline Kairon

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RE:Manhunt 2 from Rockstar? Whoa...
« Reply #194 on: June 04, 2007, 07:19:01 AM »
Quote

Originally posted by: BlackNMild2k1
They could kill people, but now this is derailing into something else.
They would mount real weapons on real vehicles infront of a gaming screen to practice the communication from driver to shooter so that they are working together. They are not really practicing shooting anyone. They would be shooting at locations on the screen, but the exercise is so that coded military jargon speak can be barked out and the driver and shooter know what each other are talking about and can respond quickly.

If you were to take some online expert counterstike team players that use headsets to communicate and then throw them out in a real-live situation with guns and live ammo and enemies. I could guarantee you they wouldn't know what the hell they were doing and would probably get killed really quickly, but they would know how to communicate, because thats what they were practicing in the games, not killing people.


I agree with you, I just wanted you to explain the difference better.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline ShyGuy

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RE: Manhunt 2 from Rockstar? Whoa...
« Reply #195 on: June 04, 2007, 07:50:17 AM »
Playing cowboys and indians as kids is a more realistic murder simulator.

Offline Gamebasher

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RE:Manhunt 2 from Rockstar? Whoa...
« Reply #196 on: June 06, 2007, 02:01:29 AM »
I hate to spoil the consensus here, if any, but the way I understand it the military games practise communication and cooperation to teach soldiers how to stand up against an enemy in a real world combat situation. Not all the way to being a murder simulator, I agree. But then, it is a combat simulator. Which is still better than than an outright murder simulator. Sort of teach them the theoretical necessities to carry out effective combat. But MH2 is just about thrashing in the most violent of ways whomever is in your way in that game, isn´t it? So that would indeed make it a murder simulator, wouldn´t it?

If I was going to escape from some prison facility, I could be OK with just taking out, or if real need be, killing somebody being a potential witness to my escape, the means of my escape. I wouldn´t need to smash the person up so badly even a coroner couldn´t ID the person.

So I maintain my stance that that game has been made with a story which justifies the conscious act of killing in the most violent ways the opponents in the game. Never because it would be needed. I have seen games where you are supposed to escape from somewhere, and where you just take out the captors one by one through the use of stealth, not savage violence. And by the way, the screams alone from such a killing method would surely attract more problems right away in the way on guards rushing to the scene from all directions. It is just Rockstar´s apparent liking for violence of that level which makes them create a story which justifies the horrendous violence. Something they got infamous for with the GTA games.    
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Offline oohhboy

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RE: Manhunt 2 from Rockstar? Whoa...
« Reply #197 on: June 06, 2007, 03:00:24 AM »
I be honest, I don't get GTA. It isn't the violence at all, but the fact it plays like crap on a stick. That being said, if Manhunt is a good game I will go buy it when I get a Wii.

People do savage things to one another. When I was a kid I killed my fair share of insects and what not in the most amusing ways I could find. I am not saying kids should play this instead of burning ants under a magnifiying glass, but I rather let people get their rocks off on this game than to have people go out and pay to watch Hobos fight.

But seriously, why would anyone try to derail a game over it's story. For most games, the story is equivalent to the minute of "conversation" at the beginning of a porno. It is there only to set up the action later on.
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Offline ShyGuy

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RE: Manhunt 2 from Rockstar? Whoa...
« Reply #198 on: June 06, 2007, 04:35:10 AM »
I think Splinter Cell is a murder simulator.

Offline couchmonkey

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RE: Manhunt 2 from Rockstar? Whoa...
« Reply #199 on: June 06, 2007, 05:20:11 AM »
The level of violence is just something I don't want to be exposed to.  I don't see this game as training people to become killers, but it's crude.
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