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Originally posted by: Professional 666
Nemo, you make it sound like the analog stick had no learning curve. When most people (YES, GENERALIZATION) picked up Mario 64 for the first time, they just RAN AND RAN AND RAN AND RAN, not realizing the benefits of analog sensitivity, and treating it more like an arcade joystick.
I believe the stick was an easy transition (at least for myself). I just ran around in the court yard for a while playing with my new found sensitivity; it was fun just playing with it and being able to tip toe. It was easier than learning to drive a car. Mario 64 got the analog stick right the first try for character movement (even today it is a standard that games like GTA can't meet). However, sticks were never accurate enough for things like aiming in first person.
The problem I see is there is not a traditional game for the Wii that says, this is how you do it. It's like the DS; we're going to be wading through experiments for the first two years.
Look at Metroid Prime 3: as immaculately as the adventure may be plotted out, the controls create more problems than they solve (at least with an analog stick the crosshair was fixed like in PC shooters).
"Can you mail me your advance copy of TP when you're done playing it please?"
Come on, did you not read the E3 impressions? The game was made for a pad. Or are you arguing the game design won't be genius as usual?