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New North American (NPD) Sales Thread
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ruby_onix:
I've decided to make another North American sales thread.

The last thread was locked because it spun into an argument about sports games. So let's try to stay on topic this time.

Here are the numbers from the first thread, plus some new ones.


- January 2003 -

PS2: 443,334
XBox (Holiday Bundle): 154,604
XBox (System): 9,724
GCN (Jet): 26,741
GCN (Platinum): 20,735
GCN (Indigo): 14,283

Cumulative Installed Base
PS2: 15,204,853
XBox (Holiday Bundle): 1,709,679
XBox (System): 3,026,672
GCN (Jet): 1,487,732
GCN (Platinum): 321,352
GCN (Indigo): 1,181,624


- February 2003 -

PS2: 484,000 (+8% over January sales)
XBOX: 197,000 (+20%)
GCN: 164,000 (+103%)
GBA: 282,000 (+6%)

Cumulative Installed Base
PS2: 16,802,000
XBOX: 4,962,000
GCN: 3,828,000
GBA: 12,441,000


- March 2003 -

???


- April 2003 -

???


- May 2003 -

PS2: 288,127
Xbox: 123,614
GCN: 84,408
GBA: 402,662

Cumulative Installed Base
PS2: 17,735,608
XBox: 5,378,727
GCN: 4,179,083
GBA: 14,124,184


- June 2003 -

???


- July 2003 -

???


- August 2003 -

???


- September 2003 -

PS2: 334,000
Xbox: 172,000
GCN: 165,000
GBA: 410,000

Cumulative Installed Base
PS2: 19,139,000
Xbox: 6,002,000
GCN: 4,695,000
GBA: 15,909,000

Tie Ratios
PS2: 7.19
Xbox: 5.91
GCN: 5.79
GBA: 3.18


- October 2003 -

PS2: 300,000 [-10% over September sales]
Xbox: 176,000 [+3%]
GCN: 254,000 [+54%]
GBA: 401,000 [-2%]

Cumulative guess?
PS2: 19,439,000
XBox: 6,178,000
GCN: 4,949,000
GBA: 16,310,000


- November 2003 -

GCN - 1,325,108
PS2 - 1,123,167
Xbox - 775,897
GBA - 2,124,690

...or maybe:
PS2 832,000
GCN 748,800
Xbox 491,400

(the math looks to support the second set more)

Backwards cumulative guess?
PS2: 20,318,000
XBox: 6,711,000
GCN: 5,705,000
GBA: 17,689,000


- December 2003 -

PS2: 1,940,000
GCN: 1,160,000
XBox: 1,080,000
GBA-SP: 2,260,000
N-Gage: 15,000

Backwards cumulative guess?
PS2: 22,258,000
XBox: 7,791,000
GCN: 6,865,000
GBA: 19,949,000


- January 2004 -

PS2: 338,000
Xbox: 192,000
GCN: 131,000
GBA: 299,000

Cumulative Installed Base
PS2 - 22,596,000
XBox - 7,983,000
GCN - 6,996,000
GBA - 20,248,000


- February 2004 -

PS2: 363,000 [+7% over January sales]
Xbox: 204,000 [+6%]
GCN: 137,000 [+5%]
GBA: 353,000 [+18%]

Cumulative Installed Base
PS2: 22,958,000
Xbox: 8,187,000
GCN: 7,133,000
GBA: 20,601,000

Tie Ratios
PS2: 8.10
Xbox: 6.58
GCN: 6.09
GBA: 3.42


- March -
PS2: 294,437
Xbox: 198,445
GCN: 163,028
GBA: 496,614


- April -
PS2: 188,669
Xbox: 297,351
GCN: 96,050
GBA: 292,570


- May -

PS2: 253,454
Xbox: 216,997
GCN: 77,827

Cumulative Installed Base
PS2: 23,602,719
Xbox: 8,817,578
GCN: 7,464,696

Tie Ratios
PS2: 8.4
Xbox: 6.8
GCN: 6.4


- June -

PS2: 427,000
Xbox: 262,000
GCN: 109,000
GBA: 521,000

Tie Ratios
PS2: 8.43
Xbox: 6.88
GCN: 6.55
GBA: 3.60


- July -

PS2 - 290,000
XBOX - 245,000
GAMECUBE - 93,000
GBA - 400,000

or maybe...

PS2: 305,000
Xbox: 202,000
GCN: 93,000
GBA: 395,000

Cumulative Installed Base
PS2: 24,433,000
Xbox: 9,367,000
GCN: 7,672,000
GBA: 22,579,000

LTD Tie Ratios
PS2: 8.52
Xbox: 7.01
GCN: 6.68
GBA: 3.67


- August -
PS2: 211,690
Xbox: 216,911
GCN: 108,953
GBA: 312,568


- September -
PS2: 253,295
Xbox: 265,067
GCN: 114,789
GBA: 527,133


- October -
PS2: 289,000
Xbox: 217,000
GCN: 110,000
GBA: 464,000


- November -
PS2: 694,000
Xbox: 708,000
NGC: 350,000
GBA: 1,100,000
NDS: 479,000

- December -
???    
ruby_onix:
I also dug up a whole bunch of hardware-sales-related PGC links.

February 03:
Nintendo (sort of) follows Microsoft's lead by giving away a free game with their $149 GameCube.
Linkie

If you preorded Wind Waker, you'd get Ocarina of Time and the unreleased Master Quest as a preorder goodie.
Linkie
Linkie
Some stores were taking to selling the disks, and not even asking for a Wind Waker preorder...

March 03:
Sales info?
Linkie

April 03:
Price cut speculation:
Linkie

May 03:
Pre-E3 price cut speculation:
Linkie

E3 2003!
Linkie
Basically, Sony gave you the option of having a mere $20 price cut, or a free Network Adaptor when you buy a PS2. Microsoft followed with a $20 cut of their own. Nintendo responded by letting you choose to get the $50 GameBoy Player free instead of a game.

Nintendo missed their fiscal-year (ending March 31) targets.
Linkie
They only earned 67 billion yen...

August 03:
A quarterly report?
Linkie
Nintendo earned 11.5 billion yen, but only shipped 80,000 GameCubes in that entire quarter. Stores had more stock than they wanted. Nintendo's warehouses were full. So Nintendo shut down their GameCube factories. Until November.

September 03:
After their ineffective GB Player offer, Nintendo falls back to their "plan A" from E3. $99 GameCube. No extras. Takes effect Sept 25.
Linkie

October 03:
$99 is having an effect.
Linkie

Nintendo's first ever loss. Three billion yen in the red (for the fiscal half-year ending in September). Because of a 40 billion yen drop in the value of their sizable American investments, thanks to the yen/dollar currency exchange, and lower than expected GameCube sales (before the price cut).
Linkie

Good first week of October.
Linkie


November 03:
Nintendo's still happy.
Linkie

Zelda bonus disk 2 almost here.
Linkie

GameCube back in production.
Linkie

Mario Kart bonus disk came packed with first-printings of the game. Hope you preordered (or didn't miss out, despite preordering).
Linkie

October numbers.
Linkie

December 03:
Nintendo's #1 during the week of Thanksgiving.
Linkie

More positive Nintendo numbers.
Linkie

January 04:
GameCube still going to meet target sales?
Linkie

Nintendo points out that great end-of-year sales helped them beat the XBox for "all of 2003".
Linkie
It appears that Nintendo nearly sold out of units halfway through the month, allowing Microsoft to nearly match them in December, and Sony to ever-widen their unstoppable lead.

More numbers?
Linkie

Assorted Nintendo-centric 2003 figures.
Linkie

Nintendo not going to meet target sales after all?
Linkie

March 04:
Mainstream media finally notices, because Nintendo addresses, the GameCube shortage issue. Hopefully it's already resolved by now.
Linkie  
Mario:
February 2004 NPD numbers have arrived.

Nintendo GameCube

1 GCN FINAL FANTASY CRYSTAL 243,380
2 GCN MARIO KART: DOUBLE 81,233
3 GCN SONIC HEROES 76,506
4 GCN BOND 007: EVERYTHING 42,264
5 GCN SUPER SMASH BRO MELEE 40,174
6 GCN MARIO PARTY 5 35,399
7 GCN NFL STREET 32,618
8 GCN LUIGI'S MANSION 31,057
9 GCN SUPER MONKEY BALL 30,954
10 GCN SUPER MARIO SUNSHINE 27,317
11 GCN PAC-MAN PLAYER'S BND 20,612
12 GCN NEED SPEED: UNDERGRND 19,760
13 GCN YU-GI-OH! FALSEBOUND 18,310
14 GCN DRAGONBALL Z: BUDOKAI 17,480
15 GCN NAMCO MUSEUM 15,992
16 GCN SW:ROGUE SQUADRON III 15,266

Gameboy Advance

1 GBA METROID ZERO MISSION 151,807
2 GBA MARIO BROS 3: MARIO 4 71,991
3 GBA YU-GI-OH! TRNMNT 2004 61,061
4 GBA POKEMON RUBY 54,016
5 GBA POKEMON SAPPHIRE 50,472
6 GBA TEENAGE MUTANT TURTLE 40,489
7 GBA SONIC BATTLE 38,275
8 GBA DONKEY KONG COUNTRY 33,866
9 GBA YU-GI-OH! SACRED CARD 30,665
10 GBA SUPER MARIO ADVANCE 2 29,658
11 GBA SONIC ADVANCE 2 28,183
12 GBA CRASH BAND2:N-TRANCED 28,045
13 GBA NAMCO MUSEUM 27,592
14 GBA QUAD DESERT FURY 27,473
15 GBA SPONGEBOB: BATTLE 27,366
16 GBA CRASH BANDICOOT: HUGE 27,304

Overall

1 GCN FINAL FANTASY CRYSTAL 243,380
2 PS2 NFL STREET 167,935
3 GBA METROID ZERO MISSION 151,807
4 PS2 NEED SPEED: UNDERGRND 120,155
5 PS2 BOND 007: EVERYTHING 115,944
6 PS2 JET LI: RISE TO HONOR 104,084
7 PS2 CHAMPS NORRATH:REALMS 101,684
8 XBX HALO 88,979
9 PS2 MAFIA 88,473
10 XBX BOND 007: EVERYTHING 88,038
11 PS2 SONIC HEROES 84,098
12 GCN MARIO KART: DOUBLE 81,233
13 PS2 ONLINE PACK 80,512
14 GCN SONIC HEROES 76,506
15 GBA MARIO BROS 3: MARIO 4 71,991
16 PS2 MADDEN NFL 2004 69,684
17 PS2 MX UNLEASHED 65,683
18 PS2 TRUE CRIME STREETS LA 65,472
19 XBX NFL STREET 61,618
20 GBA YU-GI-OH! TRNMNT 2004 61,061

 
Berto2K:
That is quite a showing by FFCC.  Amazing what a little advertising will do (and a name).  Impressive numbers all around for Cube and GBA.

(Funny that Halo is still #1 seller on xbox.)
Rob91883:


I wish I had friends to play FF:CC, but  a lot of my friends aren't hardcore gamers.  But I still hope it sells well, because I want a better game from Akitoshi Kawazu's Game Designers Studio.  
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