Your issue, then, is with the cutscene, not the voice acting. I don't like watching extended cutscenes either. That's like going to the theater to watch a movie but they stop the reel right in the middle and force you to solve a puzzle first. It seems silly to ask the audience to partake in something other than what's intended. Games are meant to be played, movies are meant to be watched, books are meant to be read and so on. If Nintendo insists on putting little movies all over their videogames, then, yeah, I want the cutscenes to be as cinematic as possible. There should always be an option to fast forward or skip cutscenes altogether. The voice acting should be there for people who don't want to read text, who find it more engrossing. The option to fast forward/skip should be there for people who don't want to be bothered. I think that's the fairest way to go about it. Personally, I think cutscenes in videogames is lazy storytelling. I wish more companies would try to tell their stories through the action in the game.