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Messages - KDR_11k

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1
Podcast Discussion / Re: Episode 798: That China Warrior Je Ne Sais Quoi
« on: November 21, 2022, 07:27:22 AM »
Is it time for ZADETTE?

2
One interesting part of the Steam Deck verification process is that they also consider font size, if the text is too small it doesn't get verified.

3
Podcast Discussion / Re: Episode 788: Bullets Are for Demons, Not for Walls
« on: September 12, 2022, 03:44:39 PM »
Sorry to burst your microcomputer kusoge bubble but they didn't include the various computer versions of the Turtles games either, not even the PC version of 1 with the impossible jump because they awkwardly rescaled the levels.

4
Podcast Discussion / Re: Episode 784: Psyduck, You Sucker
« on: August 15, 2022, 06:44:10 AM »
I played DNF back when it came out, before they even patched in the 4 weapon inventory. It was just boring. The netcode worked better than that of any contemporary Unreal Engine 3 games since you didn't have to lead targets to compensate for lag but I ran into an aimbot maker advertising his wares within a few matches and never returned. I hear the DLC had some good parts but what kind of masochist would buy DLC for Duke Nukem Forever?

5
There was a PS2 remake of Assault Suit Leynos, might be on download services for newer consoles too.

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Podcast Discussion / Re: Episode 769: Hangin' and Bangin'
« on: May 02, 2022, 08:35:17 AM »
Don't bother trying to translate the language in Tunic, it's not necessary and the language isn't a simple letter substitution. It's designed around phonemes so it's essentially like Hiragana for English.

7
Podcast Discussion / Re: Episode 766: Who Owns Your Pac-Mom?
« on: April 11, 2022, 10:04:00 AM »
I think European copies of rare games are generally worth less than the US version. When I checked what my copies of Ninja Cop and Gotcha Force were worth it wasn't that much.

Elden Ring isn't actually THAT hard, turns out the people who yell "git gud" hamstring themselves by ignoring like half the mechanics and acting like it's cheating to use them.

8
I guess adding the various computer versions would require a lot of different emulators and rights negotiations...

9
I'll suggest with endless games, ask yourself regularly if you're still having fun (or having fun frequently enough since some games give you small impulses of fun at long intervals) and if the answer is no quit playing it. Applies to finite games too, you don't need the game's permission to stop playing. And if you keep having fun for a long time that's great too!

10
Podcast Discussion / Re: Episode 758: We Stared Into the Kirby Abyss
« on: February 14, 2022, 11:44:02 AM »
According to Tesla, when you have an S and an X your next model should be the 3.

11
The language police only cares if your dog doesn't go "ouaf ouaf".

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TalkBack / Re: Blackwind (Switch) Review
« on: January 20, 2022, 02:32:56 PM »
First we need the Garshasp dadcore reboot.

13
Podcast Discussion / Re: Episode 732: The Blaster Master Bombshell
« on: August 01, 2021, 10:49:52 AM »
In honor of Fuga releasing I'll nominate another "sacrifice your characters" game: https://www.mobygames.com/game/nintendo-ds/valkyrie-profile-covenant-of-the-plume

I'm not 100% certain that hasn't been a Retroactive before, it's been so many years...

14
Konami was pretty good at improving games in home ports, e.g. Contra Arcade is usually considered inferior to the NES version.

15
Gradius 3 Arcade seemed less like "amping up the difficulty" and more like rushed, badly tested design. It's full of bugs, insanely hard and the Japanese version doesn't even have continues! It's full of slowdown too, the reason the SNES version is easier is that they redesigned a lot of the garbage parts. Like the infamous cube rush, which just throws 100 homing cubes at you that may home in so quickly that you cannot possibly dodge them so you have to guide them into forming a wall that will catch further cubes but if you're unlucky a cube may just decide to clip through the wall and kill you anyway. Even pro players will give up entirely if they lose a life in certain areas because recovery from the checkpoint is impossible. Yet the longer you stay alive the harder it gets so strategic deaths are a part of playing the game too.

Gradius 4 continues the trend by being made in an even shorter time frame and being even glitchier.

16
"Defective" club?

17
Depends, does Snoop Dogg appear in any Tom Francis games?

18
TalkBack / Re: R-Type Final 2 (Switch) Review
« on: May 10, 2021, 03:32:08 AM »
The continue count increases per run regardless of difficulty, you'll still get 99 or even infinite continues (don't ask me why those are different things) on R-Typer or Practice now.

The path branching happens from the four crystals that show up just before the stage 5 boss (i.e. just before the branching point), the top 3 being the three different stages and the fourth apparently a random one.

I never found R-Type particularly reflex driven, at least not at Normal or below. It's more about learning when enemies attack from where and how you should approach that, where to put the Force pod and where to move. There's very little randomness or chaos to enemy actions, except maybe the bosses so most parts of a level will act in a fairly predictable manner allowing you to just act, not react.

20
The setup of Children of Morta always reminds me of Legacy of the Wizard:
https://youtu.be/Ktp1FNt6DGo?t=319

I don't know if you've already tried it, Gui, but 20XX is a good Megaman X roguelikelike with single screen coop. The sequel just entered early access on PC and has better graphics if the look of 20XX is a dealbreaker but it's not finished yet.

21
TalkBack / Re: Capcom Arcade Stadium (Switch) Review
« on: February 27, 2021, 05:39:36 PM »
Giant Bomb suggested that Capcom apparently lost the rights to the Mercs name, hence the lack of the US version of that game.

22
TalkBack / Re: Azur Lane: Crosswave (Switch) Review
« on: February 24, 2021, 01:43:22 AM »
Yeah, the story is just insipid. It could be vaguely interesting if the aliens were more present but instead it's all some no stakes competition and constant character introductions. Also it stars the worst character design in the game, god damn Shimakaze is terrible.

23
Brouzouf

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Podcast Discussion / Re: Episode 708: Can't Out-Edge Mario
« on: February 08, 2021, 01:02:06 PM »
I had a retail copy of Baldur's Gate 2 back in the day, the manual was a small book that explained all the rules. I remember reading that a LOT trying to understand it.

25
Podcast Discussion / Re: Episode 704: Paid CeX Acts
« on: January 11, 2021, 01:11:58 PM »
So did Jon have his copy of Monster Monpiece on his Vita when the store was turned off?

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