Author Topic: Luigi's Mansion 2 Impressions  (Read 1260 times)

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Offline TheYoungerPlumber

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Luigi's Mansion 2 Impressions
« on: June 07, 2011, 02:56:05 PM »

The Younger Plumber plays a demo of the second game in his franchise.

http://www.nintendoworldreport.com/impressions/26607

After the Nintendo press conference, I got my plumber's mitts on Luigi’s Mansion 2 for 3DS. While the demo on display was fairly faithful to the original, the demo showed that the formula is still amusing and the creators are still very capable of creating zany ghosts with quirky tricks.

While the demo was relatively short, it provided a good feel for what the final game will offer. You (obviously) control Luigi, who is sent by Professor Gadd to investigate and capture paranormal specimens of interest. In the demo mission, Gadd tasked Luigi with capturing a bookworm ghost who is haunting one of the several mansions in the game. Luigi was transported electronically through Gadd’s gizmo (and Luigi is predictably freaked out).

The controls and mansion itself were very similar to what Luigi explored a decade ago on the GameCube. Luigi uses his vacuum to suck up coins and bills, tablecloths, and other fabrics. Luigi could not shoot water or any other items out of his vacuum in the demo, but pushing the alternate trigger button did result in some (placeholder) smoke.

I roamed through a sequence of rooms, darting to side rooms to find keys required to progress. Ghouls played pranks on Luigi as he explored, transforming a staircase into a ramp, popping out of an antique car, etc. A battle ensues, where Weegie must suck up the fiends. Instead of using a simple flashlight to startle ghosts, Luigi must use a charged-up flash (hold the A button). The longer the charge, the wider the flash grenade’s range. Once one (or more) ghosts are startled, you turn on the vacuum to yank and pull (pull back on the circle pad or yank with the whole system), using a turbo vacuum at choice times (pushing A when prompted) lest the ghost break free.

Again, the gameplay was very predictable but enjoyable. It’s not clear whether this sequel will have enough ghost variety and creepy (or silly) locales to keep the game feeling fresh, but as a fan of the GameCube launch title, I have high hopes.

::Michael "TYP" Cole
::Associate Editor
Nintendo World Report

"Only CHEATERS mess up!" -Waluigi

Offline mr_lakitu

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Re: Luigi's Mansion 2 Impressions
« Reply #1 on: June 12, 2011, 12:37:09 PM »
I love love LOVE that this is back. One of my GC favourites. So underrated :]
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