Nintendo World Report Forums

Gaming Forums => Nintendo Gaming => Topic started by: Caliban on April 17, 2008, 09:36:46 PM

Title: The Conduit
Post by: Caliban on April 17, 2008, 09:36:46 PM
Preview. (http://wii.ign.com/articles/867/867498p1.html)
Images, and artwork. (http://media.wii.ign.com/media/142/14248157/imgs_1.html)
Tech demo. (http://wii.ign.com/dor/objects/14248157/the-conduit/videos/hightechwii.html)

I find it awesome that someone that does not have a publisher is showing more results than the big guys of the industry, with exception for Nintendo having Mario Galaxy as its own excuse for not showing lazyness.
Title: Re: Conduit
Post by: DAaaMan64 on April 17, 2008, 10:06:30 PM
This is what Wii needs, this will possibly help third-party support a lot :)
Title: Re: Conduit
Post by: animecyberrat on April 17, 2008, 10:35:58 PM
Looks pretty cool. I knew eventually someone would step up to the plate.
Title: Re: Conduit
Post by: Maverick on April 17, 2008, 11:44:13 PM
Whoa whoa wait.  Space Marines and giant alien bugs?  Count me in.  TO THE MAX.
Title: Re: Conduit
Post by: Adrock on April 18, 2008, 12:19:54 AM
Nice to see, but won't change a thing. One game won't make a difference and it's very discouraging that High Voltage is having such a hard time finding a publisher. They say there's no market for mature games on the Wii, but no publisher will actually publish mature rated games. Really? That makes sense?

Nintendo should publish this game but not wank around with advertising like they did in the past with Eternal Darkness and to a lesser degree, Geist. They need to prove that these kinds of games have an audience on the Wii.
Title: Re: Conduit
Post by: Crimm on April 18, 2008, 12:28:48 AM
Remember, this team made The Family Guy game...


Yeah...
Title: Re: Conduit
Post by: NWR_pap64 on April 18, 2008, 12:32:41 AM
Funny how the thread started hopeful and positive, and was shot down quicker that a disease ridden pigeon :p .

Also, this seems to be one of those "big space marines shooting aliens" FPS games we make fun of because of how constant they are on the 360.

Ironic, no? :p
Title: Re: Conduit
Post by: Nemo on April 18, 2008, 01:29:30 AM
This appears to be the FPS I've been waiting for.

Even if it looks like a 360 FPS, what's more important is that it can deliver with quality Wii controls. That's the potential that has me excited (potentially).
Title: Re: Conduit
Post by: ShyGuy on April 18, 2008, 01:39:38 AM
Interesting. This could stand out on the Wii.

edit: Wow, Their tech demo was impressive and completely shames the majority of Wii development thus far.
Title: Re: Conduit
Post by: IceCold on April 18, 2008, 02:04:13 AM
As Nemo says, the controls are the main draw. They just make FPS games so much better.
Title: Re: Conduit
Post by: NWR_pap64 on April 18, 2008, 02:38:14 AM
As Nemo says, the controls are the main draw. They just make FPS games so much better.

I agree with this sentiment. Medal of Honor Heroes 2's single player campaign was typical "go to point A, then B and finish the mission" gameplay, but the controls were butter smooth and just plain fantastic. By the final mission I was pulling headshots like a pro.

Even Red Steel with its questionable quality shines on occasion thanks to how easy it is to just point and shoot.

I'm so sold on FPS games on the Wii that when I tried playing some demos on my 360 I couldn't believe how awkward and slow the controls were. In Turok, for example, the raptors are vicious and attack VERY quickly, so you should be able to just point and shoot. But the turning and aiming is so slow that the raptors kill you before you even shoot a bullet.

The ideas are still raw and need more fine tuning, but the Wii's best shooters prove that a great game CAN be made on the Wii.
Title: Re: Conduit
Post by: NinGurl69 *huggles on April 18, 2008, 04:27:07 AM
oh-ho, a game made by RISK TAKERS!
Title: Re: Conduit
Post by: Kenology on April 18, 2008, 09:46:09 AM
It's damn shame these guys are having a hard time finding a publisher for this game.  It's times like this when Nintendo needs to just step up and support the project themselves.

Hopefully, High Voltage will nail the controls.  MP3:C and MOHH2 were just perfect.  As for pure FPS's though, this game is exactly what I want.  MOHH2 was a bit too plodding for my liking and there was a heavy emphasis on taking cover, which isn't a bad thing, but not the balls out, run-and-gun shooter mechanics I really want to see on Wii - something more akin to Turok 1 & 2 on N64.  Plus, I'm sick of the WWII theme. 

Anyways, this game looks like it could be awesome.  Here's hoping someone will step up soon.
Title: Re: Conduit
Post by: Crimm on April 18, 2008, 12:45:42 PM
Don't sweat the publisher issue.   It seems that they've lined one up but they haven't signed on the dotted line.

The IGN article will force the issue.
Title: Re: Conduit
Post by: UltimatePartyBear on April 18, 2008, 03:09:03 PM
I hope this game turns out well and sells very well.  It's a strange situation we're in that a flashy SF shooter feels like a breath of fresh air.
Title: Re: Conduit
Post by: NinGurl69 *huggles on April 18, 2008, 03:13:27 PM
At the least, their technology could be very useful to other developers.  Like Ubisoft phail

better looking minigames
Title: Re: Conduit
Post by: vudu on April 18, 2008, 03:16:48 PM
Guys, this is a game about giant, alien bugs invading Washington DC and an elite, secret government agent who must single-handedly save the human race.

If this were coming out on any other system we would be laughing our asses off right now.
Title: Re: Conduit
Post by: NinGurl69 *huggles on April 18, 2008, 03:19:17 PM
He's not bald, I bet.
Title: Re: Conduit
Post by: NWR_insanolord on April 18, 2008, 03:21:53 PM
Guys, this is a game about giant, alien bugs invading Washington DC and an elite, secret government agent who must single-handedly save the human race.

If this were coming out on any other system we would be laughing our asses off right now.

Maybe, but I've been waiting for another FPS with Wii controls for too long to care.
Title: Re: Conduit
Post by: Maverick on April 18, 2008, 03:22:33 PM
He's not bald, I bet.

No, he has emo hair to better match the Wii market.

Oh to the snap.
Title: Re: Conduit
Post by: Crimm on April 18, 2008, 03:23:24 PM
Guys, this is a game about giant, alien bugs invading Washington DC and an elite, secret government agent who must single-handedly save the human race.

If this were coming out on any other system we would be laughing our asses off right now.

I kinda am, actually.
Title: Re: Conduit
Post by: NinGurl69 *huggles on April 18, 2008, 03:26:22 PM
It's looks promising in the stills, but it could be another stiff slideshow like Killzone.

animations a-borked.
Title: Re: Conduit
Post by: UltimatePartyBear on April 18, 2008, 03:28:32 PM
I don't think we'd be laughing.  I think we just wouldn't notice.
Title: Re: Conduit
Post by: DAaaMan64 on April 18, 2008, 03:40:38 PM
I don't think we'd be laughing.  I think we just wouldn't notice.

A agree with this, I never notice at all unless my friends say something.
Title: Re: Conduit
Post by: ShyGuy on April 18, 2008, 05:25:20 PM
Vudu, the fact that it is a contrast to what we usually play on the Wii is what's making us notice. It's like Viva Pinata on the 360 or Killzone on the PS2.
Title: Re: Conduit
Post by: DAaaMan64 on April 18, 2008, 05:26:51 PM
Vudu, the fact that it is a contrast to what we usually play on the Wii is what's making us notice. It's like Viva Pinata on the 360 or Killzone on the PS2.

Killzone is different?
Title: Re: Conduit
Post by: Adrock on April 18, 2008, 05:58:56 PM
Maybe because it didn't look/play like Devil May Cry......

In any case, there are high hopes for games like this on the Wii because if it succeeds, it could open the doors for more "mature" games. It's only funny on a system that has these kinds of games in spades, like if another company comes out with a mini-game collection on the Wii, which is inevitable. It's cliche and lame.
Title: Re: Conduit
Post by: ShyGuy on April 18, 2008, 06:19:20 PM
That's the point. Killzone isn't different, but there was nothing comparable on the PS2 at the time, Thus, it stood out.
Title: Re: Conduit
Post by: NinGurl69 *huggles on April 18, 2008, 07:26:12 PM
I'd rather dabble in THE CONDUIT than Far Cryron M. Red: Vengeance
Title: Re: Conduit
Post by: ShyGuy on April 18, 2008, 07:36:28 PM
That was the most awesome pun ever typed.
Title: Re: Conduit
Post by: Kairon on April 19, 2008, 10:23:00 PM
I'd rather dabble in THE CONDUIT than Far Cryron M. Red: Vengeance

You summoned me?
Title: Re: Conduit
Post by: Dirk Temporo on April 19, 2008, 10:38:15 PM
I'm going to buy this game even if it's terrible.
Title: Re: Conduit
Post by: DAaaMan64 on April 19, 2008, 10:53:22 PM
I'm going to poop on this game even if it's good.
Title: Re: Conduit
Post by: Kairon on April 20, 2008, 04:27:01 AM
The only way that this could be better news is if Majesco was publishing it.

j/k
Title: Re: Conduit
Post by: Spinnzilla on April 20, 2008, 10:39:17 PM
Remember guys, this is still just a indepently published product.  The quality could go in even higher if they recieve more money from a publisher and such.

Also, I could have sworn nintendo once said something about "helping out smaller developers" or something to that extent.  What happened to that idea?
Title: Re: Conduit
Post by: DAaaMan64 on April 20, 2008, 10:41:23 PM
Remember guys, this is still just a indepently published product.  The quality could go in even higher if they recieve more money from a publisher and such.

Also, I could have sworn nintendo once said something about "helping out smaller developers" or something to that extent.  What happened to that idea?

It seems to be still going on, give the podcast a listen, it talks about the Blob game being developed by two random guys! 0_0
Title: Re: Conduit
Post by: Spinnzilla on April 20, 2008, 10:43:21 PM
Remember guys, this is still just a indepently published product.  The quality could go in even higher if they recieve more money from a publisher and such.

Also, I could have sworn nintendo once said something about "helping out smaller developers" or something to that extent.  What happened to that idea?

It seems to be still going on, give the podcast a listen, it talks about the Blob game being developed by two random guys! 0_0

to bad my internet refuses to make anykind of noise at all, or I would. 
Title: Re: Conduit
Post by: Darkheart on April 20, 2008, 10:46:38 PM
Studying Video Game Art and Design in Chicago Il always has us students looking at what kind of companies we can look to apply at when we graduate and all we have is Midway and High Voltage.  High Voltage has always been a joke at the school though because until recently, they have always made HORRIBLY crappy games.  Maybe times have changed and they want to be taken seriously again?

The tech demo impressed me, the game looks mediocre though in concept, perhaps some dev will use the tech for a different game.  I am interested in what pans out.
Title: Re: Conduit
Post by: UltimatePartyBear on April 21, 2008, 12:20:20 PM
I was impressed by the tech demo, too.  The surfaces look very nice.  I was actually surprised by the number of sides on the columns.  The only glaring flaw is the fact that nothing casts a shadow from that swinging lantern.  There's also the lack of reflections off of the water, but that's less noticeable.
Title: Re: Conduit
Post by: BeautifulShy on April 23, 2008, 10:51:04 PM
Over at Matt's blog he wrote that 10 publishers have come forward to support this title. No word on who these publishers are but lets hope that High Voltage gets one with deep pockets AND allow creative freedom.Here is the Blog entry.  http://blogs.ign.com/Matt-IGN/2008/04/23/87599/
Title: Re: Conduit
Post by: Kairon on April 24, 2008, 01:42:04 PM
Yay HVS!
Title: Re: Conduit
Post by: Dirk Temporo on April 24, 2008, 02:42:22 PM
10 publishers is quite a few. I'm glad to hear it.
Title: Re: Conduit
Post by: walkingdead2 on April 25, 2008, 10:15:33 PM
Whoa whoa wait.  Space Marines and giant alien bugs?  Count me in.  TO THE MAX.

to the max indeed.
Title: Re: Conduit
Post by: Bill Aurion on May 16, 2008, 10:45:31 PM
Trailer looks pretty good (http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_trailer_051608.html)...The game is definitely on my "to watch" list now...
Title: Re: Conduit
Post by: ShyGuy on May 16, 2008, 10:46:18 PM
Bill beat me to it. Trailer looks hot. HAWT.
Title: Re: Conduit
Post by: Kenology on May 16, 2008, 10:46:50 PM
Trailer looks pretty good (http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_trailer_051608.html)...The game is definitely on my "to watch" list now...

Indeed.  Do want.
Title: Re: Conduit
Post by: Crimm on May 16, 2008, 11:12:09 PM
Some of the background and settings were unimpressive but the models looked pretty good.
Title: Re: Conduit
Post by: DAaaMan64 on May 17, 2008, 12:02:37 AM
FINALLY A GENERIC 360/PS3 ESQUE SHOOTER, JUST WHAT NEEDED.

I could go for a action shooter, so I'm down for this.
Title: Re: Conduit
Post by: Dasmos on May 17, 2008, 12:36:47 AM
Ugh, I thought it looked horrible.
Title: Re: Conduit
Post by: DAaaMan64 on May 17, 2008, 12:47:03 AM
ya the graphics didn't seem very good.

NEEDS MORE BLOOM
Title: Re: Conduit
Post by: animecyberrat on May 17, 2008, 12:50:08 AM
I think it looked pretty good. Maybe not the graphics but it looks like it could be fun.
Title: Re: Conduit
Post by: NinGurl69 *huggles on May 17, 2008, 01:33:48 AM
It looks great considering all Wii games, save for the RE4 port, haven't successfully delivered on this level of simple graphics ambition.
Title: Re: Conduit
Post by: Smoke39 on May 17, 2008, 03:08:21 AM
Looks kinda bland to me. :/
Title: Re: Conduit
Post by: NinGurl69 *huggles on May 17, 2008, 07:01:46 AM
It's a western game, afterall.
Title: Re: Conduit
Post by: Nick DiMola on May 17, 2008, 09:03:42 AM
Seems to have some potential. Looked pretty decent for a Wii game. I'm definitely going to keep my eye on it.
Title: Re: Conduit
Post by: Bill Aurion on May 17, 2008, 11:33:13 AM
Looks kinda bland to me. :/

Keep in mind that it's a third party offering from a small developer that didn't have a publisher until very recently...It'll definitely improve...
Title: Re: Conduit
Post by: D_Average on May 17, 2008, 02:19:31 PM
Even if the graphics improve (which they should) the title and style of this game reek of blandness.  If it were not for the lack of FPS's on the Wii, this game would go unnoticed.
Title: Re: Conduit
Post by: ShyGuy on May 17, 2008, 02:48:14 PM
D_Average is right, But I imagine it's at least a year away, so I hope things will improve.

- Judging from the trailer it seems like a Men in Black / National Treasure theme.
- Adams, John Adams was the voice he was talking to and the protagonist's name was Ford. I think all the agents are named after US presidents.
- The all seeing eye game mechanic could add an adventure element of revealing hidden items, and it's a reference to the All Seeing Eye on The Great Seal.
- The aliens give me a Half Life 2 / Metroid Prime feel.
Title: Re: Conduit
Post by: Adrock on May 17, 2008, 03:34:53 PM
I just watched the trailer. I can't believe this game had or is having trouble finding a publisher. Even if the game sucks, they can cut the footage to make a good trailer/commercial and FPS starved Wii owners would eat it up.
Title: Re: Conduit
Post by: IceCold on May 17, 2008, 04:53:08 PM
A lot of it actually gave me Red Steel flashbacks..
Title: Re: Conduit
Post by: EasyCure on May 17, 2008, 05:01:55 PM
A lot of it actually gave me Red Steel flashbacks..

funny, some of the locations gave me a Geist Flash back. I kept wanting the player to pop out of his character and everything goes Slo-mo
Title: Re: Conduit
Post by: Smoke39 on May 17, 2008, 07:08:52 PM
Looks kinda bland to me. :/

Keep in mind that it's a third party offering from a small developer that didn't have a publisher until very recently...It'll definitely improve...
I'll be surprised if the general aesthetic changes much.  We'll see.
Title: Re: Conduit
Post by: Dirk Temporo on May 17, 2008, 10:33:42 PM
Looks like Perfect Dark. SOLD.
Title: Re: Conduit
Post by: NWR_insanolord on May 17, 2008, 10:58:32 PM
I finally got around to watching the new trailer. The graphics aren't the revolution that they were made out to be, but they're better than pretty much everything on the Wii not published by Nintendo or Capcom and they're only going to get better. I can't tell much about gameplay from the video, but it looks like it has promise. I really don't see how those final lines could be talking about anything other than online multiplayer, hopefully they go with something better that the WFC, I don't want to have to choose between what I hope is great gameplay and a superior online service (MoH: Heroes 2 and EA Nation). I hope this game does well and teaches publishers that a lack of competition can make up for a perceived lack of a market for a game in the Wii userbase. Though I was hoping that TimeSplitters 4 would be the game to prove that for FPSs.
Title: Re: Conduit
Post by: Caliban on May 17, 2008, 11:15:01 PM
As I was watching the trailer all I had in my mind was Perfect Dark. I've never played Perfect Dark, so I don't have any clue as to the origins of such thought.

I'm surprised no publisher had picked up this game before its unvieling by IGN. Were they that protective of their respectable repertoir of Wii games.
Title: Re: Conduit
Post by: EasyCure on May 18, 2008, 03:45:34 PM
As I was watching the trailer all I had in my mind was Perfect Dark. I've never played Perfect Dark, so I don't have any clue as to the origins of such thought.

I'm surprised no publisher had picked up this game before its unvieling by IGN. Were they that protective of their respectable repertoir of Wii games.

that makes me wish PD and GoldenEye007 were on VC. I stil have both games on my 64 but my control sticks are so warn out it makes them impossible to play properly (cant aim for sh*t cuz of it).
Title: Re: Conduit
Post by: DAaaMan64 on May 18, 2008, 05:15:34 PM
Maybe with WiiWare out they can release that GoldenEye 007 Mod.
Title: Re: Conduit
Post by: EasyCure on May 18, 2008, 10:28:52 PM
Maybe with WiiWare out they can release that GoldenEye 007 Mod.

doubtful (but i'll still dream about it)
Title: Re: Conduit
Post by: Dirk Temporo on May 19, 2008, 04:30:14 PM
Maybe with WiiWare out they can release that GoldenEye 007 Mod.

Are you talking about Goldeneye Source? There are a number of reasons that will never happen, the most important being licensing issues, and the fact that Goldeneye Source would be WAY too big for WiiWare.
Title: Re: Conduit
Post by: Spinnzilla on May 19, 2008, 06:44:13 PM
The hint at online mulitplayer at the end of the trailer made me happy.

I just wish nintendo would grow up and give the hardcore gamers what they want (voice chat, harddrive, etc).  I bet if nintendo released a harddrive, the vc and wiiware sales would rise because we wouldn't have to worry about space anymore. I don't understand nintendo's mentality.  Games like these need headsets and harddrives.

You gave mom's wiifit, now it's time to reward your faithful.

Anyways....I think the game looks pretty solid graphics wise.  Hope they don't rush the game out the door now. Polish could make this game look fantastic.  The hand and the ball-projector-thingy both look 360 quailty to me.
Title: Re: Conduit
Post by: UltimatePartyBear on May 19, 2008, 07:10:31 PM
I finally saw the trailer just now.  While I understand the attitude about generic FPS space marine games, the fact is the Wii ain't got none, and I daresay this one would have my interest regardless.

Also, IGN's movie viewer is an evil piece of crap.  I'd rather choke on buttered camels.
Title: Re: Conduit
Post by: NWR_insanolord on May 19, 2008, 11:00:10 PM
I'm going to quote Morari's post from the Light gun shell thread that was obviously meant for this thread because I want to respond to it but I don't want to clutter up that thread.

Just watched the trailer. The graphics look pretty good some spots, but rather bland in others. Unless the develop that All Seeing Eye tool into a fun mechanic, I fear the game will just be another generic FPS. Also, I couldn't help but notice that the aiming reticle looked to be moving around the screen, ala Red Steel. I really hope this is not the case, as that makes turning painfully slow. With the Wii, developers really need to look toward the PC and design games so that the screen moves around the reticle, thus making one's ability to look around much quicker and more precise.

I really don't think they should make the cursors like that in Wii shooters, it works on the PC with a mouse but on the Wii it would take away the feeling of pointing and shooting and be less precise. What this game should do is what EA did with Medal of Honor Heroes 2 and give a lot of options for fine tuning the controls to your liking. In that game you could change the size of the bounding box that determines what point away from the center of the screen moving the cursor begins to scroll the screen (tall and narrow lets you turn quickly and gives more freedom for aiming vertically with precision) and change the turning speed to the point that you can do a 180 degree turn at a speed that would cause major whiplash and injuries if an actual human were to do it, along with a bunch of other options.
Title: Re: Conduit
Post by: Morari on May 19, 2008, 11:58:45 PM
You're right, that was meant for here! I was wondering what happened to it... :\

All I know is that I couldn't stand to play Red Steel for more than an hour or so at a time precisely because of the reticle moving around the screen instead of the screen moving around the reticle. It sounds as-if this option in Medal of Honor could conceivable accomplish what I'd want, while still providing everyone else with that they want.
Title: Re: Conduit
Post by: NinGurl69 *huggles on May 20, 2008, 12:54:26 AM
Actually, Red Steel was just bad.  Don't use it to measure newer games.

Fixed reticule doesn't work on Wii anyway.
Title: Re: Conduit
Post by: Nick DiMola on May 20, 2008, 09:43:20 AM
All I know is that I couldn't stand to play Red Steel for more than an hour or so at a time precisely because of the reticle moving around the screen instead of the screen moving around the reticle.

I couldn't stand to play Red Steel for more than an hour because it was freakin' terrible.

Here is a question, what ever happened to FPS games that were broken up into missions ala Goldeneye, Perfect Dark, and Timesplitters? I actually love that approach and I think that in a lot of games it would actually make them better. There is nothing wrong with going through one continuous story, but every damn game doesn't need to do it. At least with the titles I mentioned above, the mission breaks allowed for settings to entirely change without much justification which gave the games a good amount of variety.
Title: Re: Conduit
Post by: Morari on May 20, 2008, 11:34:44 AM
Actually, Red Steel was just bad.  Don't use it to measure newer games.

Fixed reticule doesn't work on Wii anyway.

I don't see why it wouldn't. Wii is the first console that has a shot at making the FPS genre playable, and yet it's stuck playing like any other console. Moving the reticle around, especially having to move it to the sides of the screen in order to look to either side, is just not an elegant playing style. It's slow and clunky. There's a very good reason that first person shooters have always sucked on consoles, and it has a lot to do with slow, imprecise aiming. The Wii remote is basically a 3D mouse, which could theoretically be a very adequate alternative to the traditional PC setup.

And I didn't think that Red Steel was overall that bad. It was kind of bland visually, and the enemies were general dumb, but it had potential and certainly wasn't painful to play through. It was a lot better than Halo. :P
Title: Re: Conduit
Post by: RABicle on May 20, 2008, 11:55:12 AM
All I know is that I couldn't stand to play Red Steel for more than an hour or so at a time precisely because of the reticle moving around the screen instead of the screen moving around the reticle.

I couldn't stand to play Red Steel for more than an hour because it was freakin' terrible.

Here is a question, what ever happened to FPS games that were broken up into missions ala Goldeneye, Perfect Dark, and Timesplitters?
Half Life happend.
Title: Re: Conduit
Post by: Nick DiMola on May 20, 2008, 12:43:05 PM
All I know is that I couldn't stand to play Red Steel for more than an hour or so at a time precisely because of the reticle moving around the screen instead of the screen moving around the reticle.

I couldn't stand to play Red Steel for more than an hour because it was freakin' terrible.

Here is a question, what ever happened to FPS games that were broken up into missions ala Goldeneye, Perfect Dark, and Timesplitters?
Half Life happend.

Very true, too bad not many games do it as well as Half Life did it.
Title: Re: Conduit
Post by: Plugabugz on May 20, 2008, 12:53:34 PM

Also, IGN's movie viewer is an evil piece of crap.  I'd rather choke on buttered camels.

I agree, but just for completeness sake: BLASPHEMER!!!!!!!!

I'm not sure if i'm looking forward to this. I am, but i'm not. I'm not completely hooked. I want to go ooh first.
Title: Re: Conduit
Post by: Dirk Temporo on May 20, 2008, 01:14:53 PM
Actually, Red Steel was just bad.  Don't use it to measure newer games.

Fixed reticule doesn't work on Wii anyway.

I don't see why it wouldn't. Wii is the first console that has a shot at making the FPS genre playable, and yet it's stuck playing like any other console. Moving the reticle around, especially having to move it to the sides of the screen in order to look to either side, is just not an elegant playing style. It's slow and clunky. There's a very good reason that first person shooters have always sucked on consoles, and it has a lot to do with slow, imprecise aiming. The Wii remote is basically a 3D mouse, which could theoretically be a very adequate alternative to the traditional PC setup.

The difference being that you can pick a mouse up, and set it down again. In order to get "mouse control" with the Wii Remote, they would need to have a button that would effectively shut off the pointer until you let it go, so you could reposition it.

It wouldn't work.
Title: Re: Conduit
Post by: ShyGuy on May 20, 2008, 06:32:26 PM
how about a clutch you could grip and release?
Title: Re: Conduit
Post by: NWR_insanolord on May 20, 2008, 08:53:10 PM
No matter how you implement it it will not be as good as you can get in Medal of Honor Heroes 2. I want this game to be Medal of Honor Heroes 2's controls (and online system) with better gameplay and a campaign that doesn't suck.
Title: Re: Conduit
Post by: DAaaMan64 on May 20, 2008, 09:00:41 PM
I really was completely unimpressed with heroes 2. I had been coming out of a Team Fortress 2 stint, and Heroes is crap compared to TF2.  I will say it's components were the best part.  But give us MKWii online system instead.
Title: Re: Conduit
Post by: NWR_insanolord on May 20, 2008, 09:27:12 PM
MK Wii's online system was good, but the lobby system in MoH:H2 let you easily find a game with the number of people, the map, and the type of game you wanted, and it let you play with friends without entering friend codes or even inviting people. And the gameplay probably wasn't that great, I don't know the genre well (I've only owned 4 FPSs in the last 8 years) and I still found faults with the gameplay, but I liked the controls and the online play well enough to overlook them. I want those good parts in a better game.
Title: Re: Conduit
Post by: mantidor on May 21, 2008, 01:11:58 AM
Guys, this is a game about giant, alien bugs invading Washington DC and an elite, secret government agent who must single-handedly save the human race.

If this were coming out on any other system we would be laughing our asses off right now.

This is the description of pretty much every single FPS in the market right now, specially the "high rated" ones from Half-Life to Crysis.

At least this one has some weird organic weapons.
Title: Re: Conduit
Post by: Smoke39 on May 21, 2008, 01:36:09 AM
Yeah, like an ordinary assault rifle only with ORANGE LINES WHEN YOU FIRE! :rolleyes:
Title: Re: Conduit
Post by: Morari on May 21, 2008, 05:03:55 AM
The difference being that you can pick a mouse up, and set it down again. In order to get "mouse control" with the Wii Remote, they would need to have a button that would effectively shut off the pointer until you let it go, so you could reposition it.

It wouldn't work.

I'm not sure what you're getting at. You should never have to pick your mouse up and reposition it in a FPS. Perhaps you set your sensitivity far too low? You should be able to do a complete 360 degree turn with an effortless flick of the wrist. That said, I'm still not convinced that it wouldn't work on the Wii. If the trend is to push your reticle up against the sides of the screen in order to turn, then I guess I'll just never like any console FPS. I can play that way with an analog stick, why would I want to with the Wii remote?
Title: Re: Conduit
Post by: Smoke39 on May 21, 2008, 05:38:45 AM
That you should never have to lift your mouse when playing an FPS is completely ridiculous.  Even if you do have your sensitivity way up, any time you turn your hand ends up off center.  And don't even think about circle strafing (or going up spiral stairs or anything of the like, for that matter).

For a fixed crosshair to work, you'd need some kind of analog to lifting and recentering a mouse.  Whether or not such a mechanic would be too awkward with the remote is debatable.  It doesn't sound terribly intuitive to me, though.
Title: Re: Conduit
Post by: Morari on May 21, 2008, 10:44:57 AM
The cross hair would always be centered. That's the point. You simply wouldn't be able to move the crosshair around the screen, it would be fixed in the center and thus be much more closely tied into your looking as the screen would instead move around it. As opposed to moving the crosshair up against the side of the screen to pan in that direction, you could do so by simply point over that way, as you look always look around. This is how the FPS genre has always worked on the PC. It is clearly the best way of doing it as it eliminates the clunky need to look and aim separately. With the Wii remote this is an even more obvious solution, I think.
Title: Re: Conduit
Post by: animecyberrat on May 21, 2008, 10:52:51 AM
I don't get how yous aid you could play that way on a "console" FPS but not the Wii? That statement makes no sense to me.
Title: Re: Conduit
Post by: EasyCure on May 21, 2008, 11:01:41 AM
I don't get how yous aid you could play that way on a "console" FPS but not the Wii? That statement makes no sense to me.

neither did your post *migrane*
Title: Re: Conduit
Post by: mantidor on May 21, 2008, 11:12:35 AM
Yeah, like an ordinary assault rifle only with ORANGE LINES WHEN YOU FIRE! :rolleyes:

Thats already an overload of innovation for the FPS community.

Title: Re: Conduit
Post by: NWR_insanolord on May 21, 2008, 02:31:32 PM
The cross hair would always be centered. That's the point. You simply wouldn't be able to move the crosshair around the screen, it would be fixed in the center and thus be much more closely tied into your looking as the screen would instead move around it. As opposed to moving the crosshair up against the side of the screen to pan in that direction, you could do so by simply point over that way, as you look always look around. This is how the FPS genre has always worked on the PC. It is clearly the best way of doing it as it eliminates the clunky need to look and aim separately. With the Wii remote this is an even more obvious solution, I think.

It's clearly the best way with a mouse, I don't think it is with the Wii remote. I suppose they could include it as an option, the more options the better. If they were to do it they should make it so that when you hold down a specific button it freezes the camera and lets you aim with the pointer for precision (Kairon could correct me if I'm wrong, but I believe they did something along those lines (freezing the camera to aim) in Far Cry for the Wii).
Title: Re: Conduit
Post by: DAaaMan64 on May 21, 2008, 02:37:55 PM
Freezing the Camera to AIM was how they did in the first two metroid primes.

Something else to take note was how they did precision shooting in the Godfather and Scareface.  You'd lock on to an enemy then get to move within a square encompassing their body, allowing for easy, satisfying, and fun head shots.
Title: Re: Conduit
Post by: NWR_insanolord on May 21, 2008, 02:46:46 PM
Freezing the Camera to AIM was how they did in the first two metroid primes.

Something else to take note was how they did precision shooting in the Godfather and Scareface.  You'd lock on to an enemy then get to move within a square encompassing their body, allowing for easy, satisfying, and fun head shots.

I know it worked that way in the Primes (I didn't play the first 2, but I knew that), I mentioned that Far Cry did it because it did it with the remote pointer. The system in Godfather and Scarface sounds similar to the lock-on system in Red Steel.
Title: Re: Conduit
Post by: Smoke39 on May 21, 2008, 05:54:07 PM
The cross hair would always be centered. That's the point. You simply wouldn't be able to move the crosshair around the screen, it would be fixed in the center and thus be much more closely tied into your looking as the screen would instead move around it. As opposed to moving the crosshair up against the side of the screen to pan in that direction, you could do so by simply point over that way, as you look always look around. This is how the FPS genre has always worked on the PC. It is clearly the best way of doing it as it eliminates the clunky need to look and aim separately. With the Wii remote this is an even more obvious solution, I think.
I understand the system you're suggesting.  You completely missed the point of my post.  Like I said as an example, how would you circle strafe?  You can't keep pointing the remote further and further in one direction indefinitely.

Yeah, like an ordinary assault rifle only with ORANGE LINES WHEN YOU FIRE! :rolleyes:

Thats already an overload of innovation for the FPS community.
Unreal had an unconventional arsenal.  Half-Life and Opposing Force had organic weapons that were more than just colorful assault rifles.  Prey had funky weapons, though most of the organic ones were admitedly pretty conventional under their weird appearance.  So no, orange lines assault rifle isn't particularly inovative.
Title: Re: Conduit
Post by: Morari on May 21, 2008, 07:15:57 PM
The cross hair would always be centered. That's the point. You simply wouldn't be able to move the crosshair around the screen, it would be fixed in the center and thus be much more closely tied into your looking as the screen would instead move around it. As opposed to moving the crosshair up against the side of the screen to pan in that direction, you could do so by simply point over that way, as you look always look around. This is how the FPS genre has always worked on the PC. It is clearly the best way of doing it as it eliminates the clunky need to look and aim separately. With the Wii remote this is an even more obvious solution, I think.
I understand the system you're suggesting.  You completely missed the point of my post.  Like I said as an example, how would you circle strafe?  You can't keep pointing the remote further and further in one direction indefinitely.

Hm, perhaps I did. I apologize.

That is a valid point. Obviously circle strafing would work through that and a combination of the analog stick's movement, similar to pressing the strafe key and aiming the mouse. You certainly would run out of screen space sooner or later with the Wii remote however. Perhaps a lock-on system could be thrown in? Then all one would have to do is use the analog stick to strafe while locked onto an enemy.

I remember feeding that critter weapon little green balls of goo in Opposing Force. That thing was pretty fun in multiplayer. Prey was chock full of missed potential, but still ended up being a radically entertaining game. It was by far the best use the Doom 3 engine saw.
Title: Re: Conduit
Post by: Dirk Temporo on May 21, 2008, 07:39:19 PM
I'm not sure what you're getting at. You should never have to pick your mouse up and reposition it in a FPS. Perhaps you set your sensitivity far too low?

Even the pro FPS players don't have their sensitivity that high. It's impossible to actually AIM with your sensitivity that high. And what if you're turning right or left more than the other direction? Then you have to pick it up, no matter how high your sensitivity is.

Trust me, it wouldn't work.
Title: Re: Conduit
Post by: Morari on May 22, 2008, 05:55:46 PM
Well, I don't know about pro gamers as they take themselves far too seriously for my tastes. I've been an avid fan of the genre since playing the original Doom way back when. As I aged and became involved in more serious modding and multiplayer matches (mostly Quake  2 & 3), setting the mouse sensitivity high was one thing that had to be learned. By not having the sensitivity high, one can't aim fast enough to kill before being killed. I generally play with it set just below the maximum and never have trouble with precise aiming, you just need to know how to make softer, more subtle wrist movements. It takes a helluva lot of biased turning before you run out of real estate on a typical sized mouse pad.
Title: Re: Conduit
Post by: Smoke39 on May 22, 2008, 08:19:32 PM
If you set the sensitivity that high on the Wii remote your view would be spazzing the hell out.  It's easy to let a mouse sit still on your desk.  It's not so easy to hold something in the air perfectly steady.
Title: Re: Conduit
Post by: DAaaMan64 on May 22, 2008, 10:06:13 PM
If you set the sensitivity that high on the Wii remote your view would be spazzing the hell out.  It's easy to let a mouse sit still on your desk.  It's not so easy to hold something in the air perfectly steady.

After 10 minutes of playing, who actually holds the wiimote "in the air" in FPSs though?  I don't, it relaxes on one of my thighs ussually.
Title: Re: Conduit
Post by: animecyberrat on May 22, 2008, 10:13:25 PM
who actually plays an FPS for more than 10 to 15 minutes at a time though?
Title: Re: Conduit
Post by: Smoke39 on May 22, 2008, 10:33:09 PM
After 10 minutes of playing, who actually holds the wiimote "in the air" in FPSs though?  I don't, it relaxes on one of my thighs ussually.
You don't rest the remote, you rest your arm.  You're still holding the remote in the air with your wrist.  With the sensitivity as high as Morari's suggesting, I don't think it'd be very easy to control.

who actually plays an FPS for more than 10 to 15 minutes at a time though?
I do.
Title: Re: Conduit
Post by: animecyberrat on May 22, 2008, 10:35:39 PM
I wonder if me getting car sick has something to do with it but I never could play any FPS game for too long. That was what I liked about Halo online, I go in for the 2 minute match, get my ass handed to me, pass the controller on to the next guy, and wait my next turn.
Title: Re: Conduit
Post by: Kairon on May 22, 2008, 11:03:53 PM
who actually plays an FPS for more than 10 to 15 minutes at a time though?

Are you kidding? Hours here if I can get one I like.

I'd call myself hardcore, but I really do suck at 'em, I hate dual analog controls, and am more into comp-stomping than deathmatches. I mean...deathmatches are just sort of...chaotically boring...
Title: Re: Conduit
Post by: DAaaMan64 on May 22, 2008, 11:18:31 PM
Let it never be said that you are hardcore because you play First Person Shooters.

~ Thomas Jefferson
Title: Re: Conduit
Post by: animecyberrat on May 22, 2008, 11:19:14 PM
I love the genre myself, but I honestly get dizzy.
Title: Re: Conduit
Post by: Smoke39 on May 22, 2008, 11:33:02 PM
I mean...deathmatches are just sort of...chaotically boring...
Deathmatch is no more boring than a round of Smash Bros.  Good for some instant action, but anything'll get boring after a while.
Title: Re: Conduit
Post by: Kairon on May 23, 2008, 12:11:27 AM
I mean...deathmatches are just sort of...chaotically boring...
Deathmatch is no more boring than a round of Smash Bros.  Good for some instant action, but anything'll get boring after a while.

Smash Brothers is better because you generally last on the field much longer, and I can put it in stock mode. One of the things I most hate about score-based deathmatches is that it rewards aggression because the person with the most wins, and not the least deaths, wins. Believe it or not, I'm not a very aggressive guy.

Also, I can do comp stomps in Smash.
Title: Re: Conduit
Post by: Smoke39 on May 23, 2008, 12:25:08 AM
Dying quickly is irrelevant in games where you can just respawn instantaneously.  I hate FPSs like CounterStrike because you don't even get to play unless you're good enough.  Which creates a vicious cycle, since you can't get better without getting enough play time to practice.

And I would say first person shooters are pretty aggressive by nature, regardless of the type of scoring. :b  But anyway, who cares about winning?  The real fun is in blasting the hell out of your opponents, not winning the game.
Title: Re: Conduit
Post by: DAaaMan64 on May 23, 2008, 12:28:02 AM
BUT I MUST BE HARDCORE
Title: Re: Conduit
Post by: Kairon on May 23, 2008, 12:51:08 AM
Dying quickly is irrelevant in games where you can just respawn instantaneously.  I hate FPSs like CounterStrike because you don't even get to play unless you're good enough.  Which creates a vicious cycle, since you can't get better without getting enough play time to practice.

No, I like the immersion of the first-person viewpoint. First-person games are not about shooting, they're about running through an environment, having limited knowledge of you surroundings, and having bullets whizzing by your head even though you can't see the attacked. The most exciting thing in an FPS to me is RUNNING AWAY IN A PANIC. Only then does the game transcend play, and elicit an actual visceral emotion.
Title: Re: Conduit
Post by: Smoke39 on May 23, 2008, 01:08:42 AM
First-person games are not about shooting
Ah, but now you're talking about first person games and not first person shooters.  Analogously, not all side-scrollers are about shooting (e.g., platformers like Mario), but some of them are (e.g., shooters like Contra).

I certainly agree that the first person perspective has potential for more than just shooting (and some games have been poking at the notion, like Deus Ex and Metroid Prime), but I do like me some good twitch shooter action.
Title: Re: Conduit
Post by: ShyGuy on June 11, 2008, 01:29:59 AM
All Seeing Bump!

A press release: http://www.worthplaying.com/article.php?sid=52878

Highlights:
Online multiplayer CONFIRMED
Four stage texture composition (like Shaders?)
Q1 2009 release scheduled
Title: Re: Conduit
Post by: DAaaMan64 on June 11, 2008, 01:48:51 AM
Do we know the publisher yet?
Title: Re: Conduit
Post by: ShyGuy on June 11, 2008, 02:12:50 AM
Not yet, but let's cross our fingers and hope Ubisoft can grab hold and run this puppy into the ground!
Title: Re: Conduit
Post by: GoldenPhoenix on June 11, 2008, 02:31:04 AM
Do we know the publisher yet?

From what Matt said on a previous podcast we will not know a publisher for a bit longer. What High Voltage wants to do is continue funding the game themselves so they can have complete control over it, and when it is near completion and can't be changed much, they will announce a publisher.
Title: Re: Conduit
Post by: NWR_insanolord on June 11, 2008, 03:00:07 AM
Do we know the publisher yet?

From what Matt said on a previous podcast we will not know a publisher for a bit longer. What High Voltage wants to do is continue funding the game themselves so they can have complete control over it, and when it is near completion and can't be changed much, they will announce a publisher.

Doing it that way could wind up being really good or really bad, and it will be exciting trying to figure out which one.
Title: Re: Conduit
Post by: EasyCure on June 11, 2008, 04:07:56 PM
Do we know the publisher yet?

From what Matt said on a previous podcast we will not know a publisher for a bit longer. What High Voltage wants to do is continue funding the game themselves so they can have complete control over it, and when it is near completion and can't be changed much, they will announce a publisher.

Doing it that way could wind up being really good or really bad, and it will be exciting trying to figure out which one.

lets hope its the first on. I need another good shooter on wii
Title: Re: Conduit
Post by: DAaaMan64 on June 11, 2008, 04:11:34 PM
wat was the first good shooter again? wii fur babies
Title: Re: Conduit
Post by: NWR_insanolord on June 11, 2008, 04:15:16 PM
Do we know the publisher yet?

From what Matt said on a previous podcast we will not know a publisher for a bit longer. What High Voltage wants to do is continue funding the game themselves so they can have complete control over it, and when it is near completion and can't be changed much, they will announce a publisher.

Doing it that way could wind up being really good or really bad, and it will be exciting trying to figure out which one.

lets hope its the first on. I need another good shooter on wii

Oh, I hope it's the first one, but this is an unknown developer with their first big game and no publisher to help them. If they have a strong vision of what they want to do and there isn't much disagreement among the team then total creative control is certainly a good thing, but if they have any problems they have to be able to solve them internally and that could strain the team.

wat was the first good shooter again? wii fur babies

Medal of Honor was good online, I don't think there has been a truly good single player FPS on the Wii, just a lot of missed potential.
Title: Re: Conduit
Post by: DAaaMan64 on June 11, 2008, 04:24:56 PM
It was **** for single player as per the old Medal of Honor games.  And the online was leaps and bounds ahead of other wii games, but when compared to everyone else's online, just okay.
Title: Re: Conduit
Post by: NWR_insanolord on June 11, 2008, 04:29:10 PM
It was **** for single player as per the old Medal of Honor games.  And the online was leaps and bounds ahead of other wii games, but when compared to everyone else's online, just okay.

Both of those statements are true, but it was really good online for me because it was the first time I really spent any time with an online FPS.
Title: Re: Conduit
Post by: GoldenPhoenix on June 11, 2008, 04:30:55 PM
Metroid Prime 3 wasn't a truly good single player experience?
Title: Re: Conduit
Post by: DAaaMan64 on June 11, 2008, 04:37:01 PM
oh it was. But it wasn't a shooter in the same respects as most FPSes.
Title: Re: Conduit
Post by: GoldenPhoenix on June 11, 2008, 04:39:24 PM
oh it was. But it wasn't a shooter in the same respects as most FPSes.

You also forget FAR CRY. Sorry but someone had to bring it up before Kairon.
Title: Re: Conduit
Post by: animecyberrat on June 11, 2008, 04:40:17 PM
I actually liked COD3, and was very pissed about COD4 not coming to Wii even though the DS got it.
Title: Re: Conduit
Post by: ShyGuy on June 11, 2008, 06:52:02 PM
New Screens! http://www.livewii.fr/news/97893/De-nouvelles-images-de-The-Conduit.html?c=7

(http://i91.photobucket.com/albums/k302/shyguy70/0000143418.jpg)
Title: Re: Conduit
Post by: NinGurl69 *huggles on June 11, 2008, 06:59:14 PM
This game is important because it addresses a void in the library.

The WWII shooter genre is not that void.
Title: Re: Conduit
Post by: animecyberrat on June 11, 2008, 07:06:46 PM
Well I am certainly looking forward to it.
Title: Re: Conduit
Post by: Smoke39 on June 11, 2008, 07:33:14 PM
I think I'm the only person in the world who thinks the Spas 12 is ugly.  But that's okay, because they chose the kurz version of the mp5.
Title: Re: Conduit
Post by: NinGurl69 *huggles on June 11, 2008, 07:37:18 PM
Needs the Winnley Magnum.
Title: Re: Conduit
Post by: ShyGuy on June 11, 2008, 09:54:31 PM
the resolution the new screens are in indicates non-bullshots.
Title: Re: Conduit
Post by: NinGurl69 *huggles on June 11, 2008, 10:22:00 PM
They have my approval.
Title: Re: Conduit
Post by: ShyGuy on June 11, 2008, 10:36:26 PM
More screens from Cassamassina: http://media.wii.ign.com/media/142/14248157/imgs_1.html

(http://i91.photobucket.com/albums/k302/shyguy70/the-conduit-20080611021211070_640w.jpg)
Title: Re: Conduit
Post by: KDR_11k on June 12, 2008, 03:40:04 AM
Ewww, they need to de-uglify those particle effects, they make the game look like UT '99.
Title: Re: Conduit
Post by: Smoke39 on June 12, 2008, 03:48:36 AM
They need to de-uglify everything if you ask me. :/  Their lighting is too harsh, and their fancy normal mapping seems to be at the expense of texture quality.
Title: Re: Conduit
Post by: ShyGuy on June 12, 2008, 01:32:23 PM
This screen reminds me of Goldeneye

(http://i91.photobucket.com/albums/k302/shyguy70/0000143454.jpg)
Title: Re: Conduit
Post by: EasyCure on June 12, 2008, 06:50:33 PM
WOW that really does look like goldeneye... :(
Title: Re: Conduit
Post by: UltimatePartyBear on June 12, 2008, 07:04:40 PM
I just noticed something.  In the shot with the file cabinets, the door texture is upside down on the unopened ones.
Title: Re: Conduit
Post by: Dirk Temporo on June 13, 2008, 04:05:34 AM
Reminds me hardcore of Perfect Dark, which is easily my favorite console shooter.
Title: Re: Conduit
Post by: KDR_11k on June 13, 2008, 02:07:29 PM
That pistol is a Walther PPK, right? If so, it's no surprise that looks like a James Bond game with the suit sleeves and the golden watch.
Title: Re: Conduit
Post by: bustin98 on June 13, 2008, 02:17:08 PM
They need to de-uglify everything if you ask me. :/  Their lighting is too harsh, and their fancy normal mapping seems to be at the expense of texture quality.

That reminds me, I went back and played Chronciles of Riddick again on the Xbox. I had not realized how horrible the textures are in that game. The polygon jitters were obvious from the beginning though. Maybe normal mapping is over rated...?
Title: Re: Conduit
Post by: UltimatePartyBear on June 13, 2008, 02:30:02 PM
That pistol is a Walther PPK, right? If so, it's no surprise that looks like a James Bond game with the suit sleeves and the golden watch.

It looks like it has a flatter top than a PPK to me, but I'm no gun expert.  It reminds me of what a generic .45 tends to look like in a lot of video games.
Title: Re: Conduit
Post by: Bill Aurion on June 13, 2008, 02:38:57 PM
Nah, a PPK is much smaller...I'd say a USP, at least based on the placement of the laser sight...
Title: Re: Conduit
Post by: ShyGuy on June 13, 2008, 02:48:42 PM
Compare those hands to the ones in Alone in the Dark Wii. If you're going to put some effort and polish up ANY part of the game, doesn't it make sense to put the most effort into the things the player will constantly see closeup?

(http://i91.photobucket.com/albums/k302/shyguy70/aitd_021208_1.jpg)
Title: Re: Conduit
Post by: KDR_11k on June 13, 2008, 03:39:07 PM
That reminds me, I went back and played Chronciles of Riddick again on the Xbox. I had not realized how horrible the textures are in that game. The polygon jitters were obvious from the beginning though. Maybe normal mapping is over rated...?
I'd blame the consoles, normalmapping is perfectly sharp on the PC.

Shy: Yep, the alien weapon thing has a very low-res texture for something that's seen up close. Though maybe it's a placeholder, using the 3rd person versin until they finish the first-person one...
Title: Re: Conduit
Post by: EasyCure on June 13, 2008, 03:41:02 PM
thats disgusting..
Title: Re: Conduit
Post by: ShyGuy on June 13, 2008, 04:18:39 PM
Four new screens: http://www.nintendowiifanboy.com/photos/the-conduit/

I'm becoming obsessed with this game

(http://i91.photobucket.com/albums/k302/shyguy70/conduit_nwf_exclusive_002.jpg)
Title: Re: Conduit
Post by: KDR_11k on June 13, 2008, 04:33:30 PM
I think sci fi like Doom 3 lends itself better to normalmapping than realistic scenes.
Title: Re: Conduit
Post by: ShyGuy on June 13, 2008, 04:35:35 PM
Kairon needs to contact High Voltage for an interview.
Title: Re: Conduit
Post by: NinGurl69 *huggles on June 13, 2008, 07:13:33 PM
Is The Conduit the next:

1.  Red Steel
2.  Geist
3.  Die Hard: Vendetta
4.  Perfect Dark

???
Title: Re: Conduit
Post by: Crimm on June 13, 2008, 09:25:57 PM
Is The Conduit the next:

1.  Red Steel
2.  Geist
3.  Die Hard: Vendetta
4.  Perfect Dark
...
2426. South Park

???
Title: Re: Conduit
Post by: Morari on June 13, 2008, 10:24:59 PM
I wouldn't mind a second Geist...
Title: Re: Conduit
Post by: Flames_of_chaos on June 13, 2008, 10:30:07 PM
Is The Conduit the next:

1.  Red Steel
2.  Geist
3.  Die Hard: Vendetta
4.  Perfect Dark
...
2426. South Park
-9999. Target: Terror

???
 :-X

Or the next (http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/littlest_pet_shop_wii.jpg)
Title: Re: Conduit
Post by: ShyGuy on June 14, 2008, 10:25:40 AM
New interview http://the-conduit.webs.com/interviewqsandas.htm (3 news screens on the site as well)

LAN PLAY VERY LIKELY
Title: Re: Conduit
Post by: Mario on June 14, 2008, 12:48:26 PM
Lan play? Is this 2003?
Title: Re: Conduit
Post by: ShyGuy on June 14, 2008, 01:38:35 PM
Hush, You just wish your precious MKWII had that feature
Title: Re: Conduit
Post by: Morari on June 14, 2008, 01:54:44 PM
I wish every online-enabled game had that feature. Geeze, how difficult is it to make a couple of consoles with built-in wireless connections play together locally? I guess I'll just have to stay within my computer room for multiplayer games free of splitscreens. :(
Title: Re: Conduit
Post by: NinGurl69 *huggles on June 14, 2008, 01:55:58 PM
**** that, I'm not flying to Australia just to kart with Mario.

But Rab is flying our way this summer, so we'll have splitscreen =D
Title: Re: Conduit
Post by: Crimm on June 14, 2008, 09:48:58 PM
New interview http://the-conduit.webs.com/interviewqsandas.htm (3 news screens on the site as well)

LAN PLAY VERY LIKELY

There are questions about the...well realness of that site's interview.
Title: Re: Conduit
Post by: ShyGuy on June 14, 2008, 10:48:05 PM
That's why I am petitioning NWR to talk to High Voltage. Kairon has ignored my cries, will you heed the call Crimm?
Title: Re: Conduit
Post by: DAaaMan64 on June 14, 2008, 11:08:33 PM
is it really that difficult to schedule a phone interview?
Title: Re: Conduit
Post by: Arbok on June 15, 2008, 02:50:11 PM
Reminds me hardcore of Perfect Dark, which is easily my favorite console shooter.

Took the words out of my mouth, well save the favorite console shooter (Goldeneye forever). Anyway, yes, the early trailer and other shots give me a very Perfect Dark vibe to the whole thing. Let's hope the gameplay can at least, partially, measure up to that.
Title: Re: Conduit
Post by: Maverick on June 15, 2008, 04:14:35 PM
New interview http://the-conduit.webs.com/interviewqsandas.htm (3 news screens on the site as well)

LAN PLAY VERY LIKELY

Wait, was this a joke post?
Title: Re: Conduit
Post by: ShyGuy on June 16, 2008, 03:52:35 AM
Crimm has not heeded the call. Pale, will you aspire to an interview with High Voltage?
Title: Re: Conduit
Post by: Kairon on June 16, 2008, 01:24:12 PM
Crimm has not heeded the call. Pale, will you aspire to an interview with High Voltage?

Muahahahaha!

No, sorry. Really. I'm swamped at the moment. T_T
Title: Re: Conduit
Post by: ShyGuy on June 16, 2008, 02:26:23 PM
You have already been passed up, the petition is now directed towards Pale.
Title: Re: Conduit
Post by: BeautifulShy on June 16, 2008, 04:42:40 PM
Here is a real interview!
Http://nintendowiifanboy.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit
I would still petition Pale
Title: Re: Conduit
Post by: ShyGuy on June 16, 2008, 05:06:28 PM
That was a good interview, highly customizable controls and confirmation that the game could not have been produced at the same level on the Gamecube.
Title: Re: Conduit
Post by: NinGurl69 *huggles on June 16, 2008, 07:03:56 PM
"badass blue suit"

CAPTAIN FALCON POWER SUIT, CONFIRMED
Title: Re: Conduit
Post by: animecyberrat on June 16, 2008, 10:31:57 PM
It certainly sounds like it is going to be a good game. I hope they can get a good publisher and deliver on all the promises.
Title: Re: Conduit
Post by: NWR_insanolord on June 16, 2008, 10:42:33 PM
There are rumors that Nintendo is going to publish this themselves. I really hope not, the Wii needs more third-party support and this game's not third party anymore if Nintendo publishes it.
Title: Re: Conduit
Post by: animecyberrat on June 16, 2008, 10:45:47 PM
It'll be Geist all over again.
Title: Re: Conduit
Post by: GoldenPhoenix on June 16, 2008, 10:58:37 PM
There are rumors that Nintendo is going to publish this themselves. I really hope not, the Wii needs more third-party support and this game's not third party anymore if Nintendo publishes it.

Well if Nintendo backs it with marketing it could be a great thing in that shows traditional games sell on Wii even if they are not a Mario or Zelda game.
Title: Re: Conduit
Post by: Kenology on June 16, 2008, 11:21:24 PM
There are rumors that Nintendo is going to publish this themselves. I really hope not, the Wii needs more third-party support and this game's not third party anymore if Nintendo publishes it.

I was thinking the same thing.  I'm sure HVS will put the game in the hands of a competent 3rd party publisher who will do the game justice with an even more competent marketing campaign - print ads, TV spots, etc. with none of that airport layover foolishness that Nintendo tried with MP3:C.  Although in the end, I wouldn't care either way so long as the game is awesome (which I'm confident it will be), but it is a better look if this performs well under the banner of a 3rd party publisher.
Title: Re: Conduit
Post by: NWR_insanolord on June 17, 2008, 07:14:21 PM
Yeah, if the game is as good as they claim it will be I don't care who publishes it, I'd just prefer that it be one of the examples of great third party games on the Wii instead of just another great Nintendo game.
Title: Re: Conduit
Post by: walkingdead2 on June 18, 2008, 12:13:44 AM
the game does look good.  i just hope that it plays good.
Title: Re: Conduit
Post by: Kairon on June 18, 2008, 01:11:51 AM
Yeah, if the game is as good as they claim it will be I don't care who publishes it, I'd just prefer that it be one of the examples of great third party games on the Wii instead of just another great Nintendo game.

That would require third party PUBLISHERS stepping up to the plate now...

Though personally I would hope that THQ publishes it. Or maybe Eidos might bite?
Title: Re: Conduit
Post by: Smoke39 on June 18, 2008, 01:20:32 AM
In the interview Maxi posted, they said that a lot of publishers have come to them regarding the game.  Seem to me that they're in pretty good shape as far as getting the game published goes.
Title: Re: Conduit
Post by: Urkel on June 18, 2008, 02:24:18 AM
The issue isn't if this game will get published. It will. The issue is will it get published by a competent publisher.

Thus far third parties have been almost completely inept at marketing Wii games. Most third party games have no serious attempt at advertising and/or are ridiculously undershipped. And that's if the game doesn't suck in the first place.

My biggest worry at this point is if Ubisoft publishes it. Hey, they don't mind publishing upmarket games on the Wii, they just don't like making them. They know they can make an easy 100k in sales without having to spend a dime on advertising, but they can't be arsed to put any effort into making sure it sells beyond that.

That's why I hope Nintendo picks it up, like rumored. Yeah, it wont help things as far as the perception that only Nintendo published games sell, but it will at least have a real shot at being a million seller.
Title: Re: Conduit
Post by: Smoke39 on June 18, 2008, 02:32:10 AM
I didn't say the issue was if the game will get published.  What I was getting at was if they've got a bunch of publishers coming to them you'd think they'd have a good chance of getting the support of a competent one.
Title: Re: Conduit
Post by: animecyberrat on June 18, 2008, 08:28:32 PM
So who would be the best non-Nintendo publisher?


Naturally I am gonna vote for Sega because, 1 I love them so much and need more Sega games, 2, they at least seam to take the Wii seriously and 3, this is the kind of game they need to help out their lacking catalog.


Other then Sega I would go for any of the following

EA
THQ
Eidos
Midway(although I doubt they will take it seriously)
Activison (probably the best choice but not my favorite)


I can't think of anyone else who might do the game some justice.

Title: Re: Conduit
Post by: Dirk Temporo on June 18, 2008, 10:03:07 PM
Wow. You just listed every single publisher that I DON'T want getting their hands on this.
Title: Re: Conduit
Post by: animecyberrat on June 18, 2008, 10:04:29 PM
why not?


All of these publishers have the money to market it properly and aside from Midway actually take the Wii a little more seriously than most others.
Title: Re: Conduit
Post by: ShyGuy on June 19, 2008, 12:08:38 AM
What about...

Atari
Atlus
Sierra ?
Title: Re: Conduit
Post by: animecyberrat on June 19, 2008, 12:26:35 AM
companies who don't have money?
Title: Re: Conduit
Post by: Flames_of_chaos on June 19, 2008, 01:22:05 AM
What about...

Atari
Atlus
Sierra ?
Atari and Atlus no and Sierra is apart of activision since Vivendi owns Activision and Sierra.
Title: Re: Conduit
Post by: ShyGuy on June 19, 2008, 02:10:10 AM
Okay, replace Sierra with Majesco.
Title: Re: Conduit
Post by: NWR_insanolord on June 19, 2008, 02:24:57 AM
Kairon would just about explode if this promising new Wii game were to be published by Majesco if you get what I'm saying.
Title: Re: Conduit
Post by: animecyberrat on June 19, 2008, 12:33:17 PM
What about D3, Codemasters, or Namco-Bandai?
Title: Re: Conduit
Post by: Kairon on June 19, 2008, 03:58:43 PM
Actually, yeah, Sega's been getting more publisher-like... they might do a good job with it. I also prefer THQ myself.

D3 Publisher is new but their backing of Dark Sector shows that they've got the money to advertise.

Atlus has the passion, but they don't have the money or expertise to market beyond their niche base.

Kairon would just about explode if this promising new Wii game were to be published by Majesco if you get what I'm saying.

ohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgod
ohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgodohgod
Title: Re: Conduit
Post by: Dirk Temporo on June 19, 2008, 05:14:25 PM
What about Capcom?
Title: Re: Conduit
Post by: NWR_insanolord on June 19, 2008, 05:36:37 PM
Actually I think Sega's not a bad choice, as long as High Voltage keeps creative control. Sega would advertise and they're big enough to not skimp on it and they seem to like Nintendo platforms.
Title: Re: Conduit
Post by: ShyGuy on June 19, 2008, 07:58:17 PM
Insanolord has a good argument, I think Sega may be the best choice.
Title: Re: Conduit
Post by: animecyberrat on June 19, 2008, 08:25:22 PM
Wonder what the Sega Fanboys think of that idea?
Title: Re: Conduit
Post by: animecyberrat on June 20, 2008, 12:09:21 AM
wow, the I asked over at the Sega Forums what people would think if Sega published this game, it was unanimous they all think it is going to suck so they wouldn't buy it even then. Stupid fanboys.
Title: Re: Conduit
Post by: Kairon on June 20, 2008, 12:24:56 AM
wow, the I asked over at the Sega Forums what people would think if Sega published this game, it was unanimous they all think it is going to suck so they wouldn't buy it even then. Stupid fanboys.

This is why they lost. <angry face>
Title: Re: Conduit
Post by: animecyberrat on June 20, 2008, 12:35:25 AM
 >:(
Title: Re: Conduit
Post by: animecyberrat on June 20, 2008, 12:42:50 AM
well I was wrong, turns out the biggest complaint so far is Sega already has enough "mediocre" games on Wii to worry about they don't need to take on this project. I disagree this is something that could shine if they got their hands on it. Especially cuz they actually market their games pretty well and seam to care more about Wii than most other companies. But I have started quit a ruckus on the sega forums so Imma keep it going and see if anyone there takes notice.
Title: Re: Conduit
Post by: NinGurl69 *huggles on June 20, 2008, 01:44:51 AM
Sega publishing Conduit doesn't help Sega because it doesn't improve Sega's image as a GAME MAKER.

Sega has done a fine job this gen of being a maker of "new mediocre titles masked behind mascots."  The majority of the stuff they've made this cycle doesn't measure up to the Rabbids games.

I love Ghost Squad Wii, but it's a port of a good game that preceded our cycle.
Title: Re: Conduit
Post by: ShyGuy on June 20, 2008, 01:56:14 AM
I want a link this Sega Fanboy Forums, I say we do a drive by.
Title: Re: Conduit
Post by: Kairon on June 20, 2008, 12:21:34 PM
Sega publishing Conduit doesn't help Sega because it doesn't improve Sega's image as a GAME MAKER.

Sega doesn't make games anymore though. Not really anyways. They actually have been transitioning to more of a publisher role for western devs.
Title: Re: Conduit
Post by: NinGurl69 *huggles on June 20, 2008, 12:34:14 PM
Case in point, it's no wonder their image hasn't improved.

The Sega that Sega fans cry out about is just an empty gift box with Sonic wrapping.
Title: Re: Conduit
Post by: animecyberrat on June 20, 2008, 12:37:25 PM
Who cares? If it keeps their franchises alive. And I am sick of all the baseless Sonic bashing. Damn,at least his games all stay within the formula, instead of Mario who gets reinvented every damn game now.


Shyguy, the forums are at sega.com they just changed the home page a couple of weeks ago so it's a lot easier to find stuff now. Forums are at the top right.
Title: Re: Conduit
Post by: NinGurl69 *huggles on June 20, 2008, 12:48:55 PM
Obviously you care.

Sonic stays within the basic [broken] formula, and flops.  Congratulations, I'm not even sure how these franchises are still alive.
Title: Re: Conduit
Post by: animecyberrat on June 20, 2008, 01:01:50 PM
Time is up. I am going to just ignore your fanboysim.
Title: Re: Conduit
Post by: Nick DiMola on June 20, 2008, 01:23:09 PM
Sonic in 3D sucks for a number of reasons, here's 2.

1) The focus of the series shifted away from just going fast with light exploration. Now it has a stronger focus on defeating enemies.
2) Being about speed, putting Sonic in the third dimension makes him much harder to control effectively. Worrying about one plane was hard enough in the 2D Sonic games. Not to mention that the controls in general are just finicky.

Mario in 3D works because controlling Mario is more deliberate and thus easier to control. Oh and the camera is infinitely better in 3D Mario games than it is in Sonic games. Sure at times it gets a bit unwieldy, buy Sunshine gave you free control of the camera so it was inconsequential. Mario Galaxy does a stellar job with the camera especially considering Mario's movements around the spherical worlds.

Now don't get me wrong I actually liked the first Sonic Adventure, but the subsequent releases shifted focus too much. The games have been awful since. I think it would be hard to argue that the newer 3D Sonic titles are as good as the GBA/DS titles much less Sonic 1-CD.
Title: Re: Conduit
Post by: Kairon on June 20, 2008, 01:49:36 PM
Guys, do NOT BASH SEGA for contracting with Western developers.

Like Bioware. BIOWARE. BIOWARE!!!

Be THANKFUL FOR WESTERN DEVELOPERS!!!
Title: Re: Conduit
Post by: NinGurl69 *huggles on June 20, 2008, 01:55:06 PM
Mario Sunshine sucks, so that's not an issue.

Sonic, this franchise we have now, fundamentally sucks, particularly in the console space, because it can't succeed at doing "new" things.  Even if the "core" was solid, the "new" crap that's added typically distracts from it.  And it's difficult to tell if something new was actually "good" since these new qualities/characteristics end up not getting carried over to subsequent iterations (aside from everyone's favorite characters like Amy).

Sonic Adventure
Sonic Adventure 2
Sonic Heroes
Shadow the Hedgehog
Sonic Next Generation Quality Best Ever
Sonic and the Secret Meh
Sonic Okami Unleashed and Ignoring the Last Two Games

^ You can see what the "bumps" in this road are.

It's problematic that the franchise has to retreat to handhelds and "return to its roots" to keep the collective morale up.  Why aren't the console-Sonic developers able to restore the faith?

Even in Mario's "lukewarm" outtings, he still manages to raise the bar for himself.

Sonic's personal bar isn't as high, yet he manages to always crash into it.
Title: Re: Conduit
Post by: KDR_11k on June 20, 2008, 02:15:21 PM
Theoretically high speed movement works better in 3d since you can see much further ahead but Sega botched it. I'm sure it'd be possible to design a Sonic-like game in 3d that would surpass the 2d Sonic games by far (would need less direct platforming and more race-like controls with larger targets to jump at and stuff, wasn't Secret Rings supposedly like that?).
Title: Re: Conduit
Post by: ShyGuy on June 20, 2008, 02:31:54 PM
Two points:

One, Sonic 2D is more about gravity and momentum than just speed.

Two, Why in the name of Peter Molyneux are we discussing Sonic in this awesome FPS thread? YOU KNOW WHAT HAPPENS WHEN YOU COMBINE SONIC AND SHOOTING? SHADOW THE GTA CLONE HEDGEHOG.
Title: Re: Conduit
Post by: Kairon on June 20, 2008, 03:24:21 PM
Why in the name of Peter Molyneux are we discussing Sonic in this awesome FPS thread?

NWR is back to it's good 'ol ways of thread-derailing... and maybe even thread-bumping!
Title: Re: Conduit
Post by: ShyGuy on June 20, 2008, 03:58:38 PM
And (hopefully) making Kairon cry.
Title: Re: Conduit
Post by: EasyCure on June 20, 2008, 04:26:24 PM
It wont mean anything unless he brings back the sig

imagine:

Carmine M. Red
(Cai's-email)
NWR News Editor*


*new for 2008!
Title: Re: Conduit
Post by: vudu on June 20, 2008, 04:29:43 PM
Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com

How do you not have that memorized by now?
Title: Re: Conduit
Post by: Nick DiMola on June 20, 2008, 04:38:23 PM
Man, Kairon must get some serious spam.
Title: Re: Conduit
Post by: NinGurl69 *huggles on June 20, 2008, 04:47:56 PM
Posting an email address on a public forum that's easily web-crawled is what leads to spam.
Title: Re: Conduit
Post by: animecyberrat on June 20, 2008, 04:58:32 PM
I agree they aren't as good as the old games, I also don't think the new Mario games are as good as the old games. But I think it is for different reasons than what is stated. I honestly think it is perception and nothing more. Sonic is percieved to be Mario's enemy so Mario fans byd efault hate him and will find a way or reason to bash him. Prove me wrong but nobody has been able to do that. I grew up in a Sega dominant part of the world, so my perceptions are screwed. I don't care if it is the norm or not, all I care about is if I can find the good in the games, why can't everybody else? See the thing of it is despite the l;ack luster reviews and internet bashing the games still sell so therefore enough people find them playable they will continue to sell. Because it is perception. Case in Point.



My nephew who was only 7 years old LOVES all the new Sonic games, but does not care for the old ones as much. He also loves Mario Sunshine quit a bit. There is nothing unplayable or inherently bad about any of the new "Sonic" games, notice I do not lump Shadow in with that and it's not right to, Luigi's Mansion does not get lumped in with the other Mario games so stop bringing it up in a Sonic discussion. It falls under Spin-Off category. Same with the Extreme sports games like Riders, those are the equivalent of Mario Sports. Not the main serious, not relevant to the point.


Back to why I think Sega would be a good publisher, screw the fanboys on either side,

Sega bleeds a lot of money, just like Sony and MS, but one thing they are good at is marketing their games. The give them a pretty decent push whereas most other publishers who develop for the Wii don't. Plus unlike most other publishers, Sega has never said anything bad, publicly about the Wii or Nintendo in recent years. Hell they sing more praises of the Wii than anyone outside of Nintendo and their Wii offerings are better than most who cres if they are DC ports, isn't that better than Babyz Dance Off and Petz is for Kidz garbage that is flooding the Wii?


God you bring up Sega's best games and trash them for not being original? Nintendo's BEST games aside from Wii Fit and Wii Play on the Wii are ALL DIRECT SEQUELS, which you also COMPLAIN ABOUT. So don't talk **** on Sega for trying a little harder than even Nintendo is.


Title: Re: Conduit
Post by: Mario on June 20, 2008, 08:41:53 PM
Let's face it the real reason for a crap Sonic game is crap music. The classic ones are an orgasm of colour and sound. The knuckles rap sums up everything else.

I don't see any problem with Nintendo publishing it. Who CARES if some idiot says "lolol another first party game" to his fat friend via Xbox Live Voicechat. It's the best chance the game has, and the best chance I have of obtaining it.
Title: Re: Conduit
Post by: animecyberrat on June 20, 2008, 09:37:54 PM
The point isn't to impress Xbox fanboys the point is to prove to other 3rd parties that they can make money from these types of games. At least that is the idea.
Title: Re: Conduit
Post by: Dirk Temporo on June 20, 2008, 10:38:08 PM
Damn,at least his games all stay within the formula, instead of Mario who gets reinvented every damn game now.

Yeah, playing the same game over and over again only with a new title is AWESOME. Who needs something new and interesting when you could just play the same game you played last year?
Title: Re: Conduit
Post by: animecyberrat on June 20, 2008, 10:45:00 PM
what a idiot thing to say, none of the Sonic games are the exact same. They just play like past games. Stop with the fanboyism geez people.
Title: Re: Conduit
Post by: Flames_of_chaos on June 20, 2008, 10:54:39 PM
what a idiot thing to say, none of the Sonic games are the exact same.

Does not compute

Quote
Stop with the fanboyism geez people.

The irony is that this is coming from you.
Title: Re: Conduit
Post by: animecyberrat on June 20, 2008, 10:56:25 PM
Ok what he said was ALL of the Sonic games are the same game with a new title slapped on them, utter garbage. Each one is a direct sequel and plays like the last but they are all different enough to be original games. I wasn't bashing Mario for reinventing itself every itles, just asking how is that better than something staying consistent?
Title: Re: Conduit
Post by: ShyGuy on June 21, 2008, 12:06:38 AM
Hey people, I made a special thread just for you: 3D Sonic Game discussion: http://www.nintendoworldreport.com/forums/index.php?topic=25378.0
Title: Re: Conduit
Post by: animecyberrat on June 21, 2008, 01:00:09 AM
you're no fun. Something that I hope can't be said about the conduit.
Title: Re: Conduit
Post by: KDR_11k on June 21, 2008, 02:42:48 AM
if I can find the good in the games, why can't everybody else?

I guess people got spoiled by games serving them the good on a silver platter instead of handing them a torch and saying "it's behind the swamps of suck, the sewers of mediocrity, the dungeon of unplayability and behind the door labelled 'beware of the leopard'".
Title: Re: Conduit
Post by: animecyberrat on June 21, 2008, 01:08:36 PM
and what games are those?
Title: Re: Conduit
Post by: ShyGuy on June 21, 2008, 02:33:12 PM
Conduit, of course. ;)
Title: Re: Conduit
Post by: animecyberrat on June 21, 2008, 02:34:29 PM
It's might be good but that new Sonic game with the wolf is going to be better.
Title: Re: Conduit
Post by: EasyCure on June 21, 2008, 02:56:13 PM
Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com Kairon@aol.com

How do you not have that memorized by now?

i refuse to post someone else's email on public forum w/o permission
Title: Re: Conduit
Post by: Kairon on June 21, 2008, 05:18:37 PM
It wont mean anything unless he brings back the sig

imagine:

Carmine M. Red
(Cai's-email)
NWR News Editor*


*new for 2008!

I would if I could... /cry
Title: Re: Conduit
Post by: animecyberrat on June 21, 2008, 08:52:28 PM
why can't you again?
Title: Re: Conduit
Post by: Smoke39 on June 21, 2008, 08:56:02 PM
It's might be good but that new Sonic game with the wolf is going to be better.
Mr. Ford could kick Sonic's ass any day.
Title: Re: Conduit
Post by: animecyberrat on June 21, 2008, 08:57:27 PM
maybe, but this is wolf-Sonic we are talking about here not non-wolf-Sonic.
Title: Re: Conduit
Post by: Smoke39 on June 21, 2008, 08:59:36 PM
If Mr. Ford can handle an armored alien I think he could handle a silly little wolf-Link wannabe.
Title: Re: Conduit
Post by: animecyberrat on June 21, 2008, 09:05:10 PM
if Mr. Ford can kick Sonic's ass Mario should be a piece of cake.  ;)
Title: Re: Conduit
Post by: Dirk Temporo on June 22, 2008, 08:08:57 PM
just asking how is that better than something staying consistent?

Because it's interesting.
Title: Re: Conduit
Post by: Kairon on June 22, 2008, 08:34:41 PM
if I can find the good in the games, why can't everybody else?

I guess people got spoiled by games serving them the good on a silver platter instead of handing them a torch and saying "it's behind the swamps of suck, the sewers of mediocrity, the dungeon of unplayability and behind the door labelled 'beware of the leopard'".
and what games are those?

Hardcore games.
Title: Re: Conduit
Post by: animecyberrat on June 22, 2008, 10:34:10 PM
I thought Sonic was hard core.
Title: Re: Conduit
Post by: NWR_insanolord on June 22, 2008, 11:11:41 PM
You can't be hardcore unless you're rated M or have a difficulty level 2 ticks down from impossible.
Title: Re: Conduit
Post by: animecyberrat on June 22, 2008, 11:13:25 PM
Play Sonic Spinball. That is hard core to teh max.
Title: Re: Conduit
Post by: Kenology on June 23, 2008, 11:33:52 AM
Everyone buy Gyrostarr.  It looks cool and it'll help fund the Conduit.
Title: Re: Conduit
Post by: Spak-Spang on June 24, 2008, 06:27:57 PM
You know my wife loved Sonic Spinball as a kid...actually so did I, but we all had pretty bad taste in games as a kid. 

I remember that PLOK game getting good reviews and that game sucked.  But, I dunno people downplay Mario in a fight...

But the truth is Mario has some pretty amazing power ups that Brought into a fight could make him very formidable.

1)Cape Allows him to glide/float and reflect projectiles including bullets. 
2)Fire Flower:  Bouncing Fire Balls is pretty nice.
3)Giant Size increase and Invincibility.
4)Finally lets not forget all the cool suits.

 
Title: Re: Conduit
Post by: Morari on June 25, 2008, 01:07:48 PM
Spinball was nothing. It was alright to play on the Game Gear, but Crue Ball was all the rage as far as Genesis pinball games went!

What ever happened to Mario's tanuki suit? I want to see Mario with a gigantic, furry scrotum!
Title: Re: Conduit
Post by: EasyCure on June 25, 2008, 01:31:03 PM
Spinball was nothing. It was alright to play on the Game Gear, but Crue Ball was all the rage as far as Genesis pinball games went!

What ever happened to Mario's tanuki suit? I want to see Mario with a gigantic, furry scrotum!

he already has that he's italian afterall lucky for us he just keeps it in his pants.
Title: Re: Conduit
Post by: BeautifulShy on July 02, 2008, 01:00:11 AM
I found a interview about The Conduit.
http://thatvideogameblog.com/2008/07/01/interview-condiut-developers-high-voltage-talk-shop/
Title: Re: Conduit
Post by: ShyGuy on July 02, 2008, 03:18:32 AM
You're becoming quite the newshound Maxi.
Title: Re: Conduit
Post by: BeautifulShy on July 02, 2008, 03:47:27 AM
You're becoming quite the newshound Maxi.
Just trying to find something to do on here.
What does everybody think of the All Seeing Eye?
Title: Re: Conduit
Post by: EasyCure on July 02, 2008, 11:32:06 AM
You're becoming quite the newshound Maxi.

staff in 2011
Title: Re: Conduit
Post by: DAaaMan64 on July 02, 2008, 12:36:18 PM
It sounds like FPS goggles. Which is nothing new, but we'll see what it turns into.
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 02, 2008, 12:48:05 PM
true generation first personing
Title: Re: Conduit
Post by: GoldenPhoenix on July 02, 2008, 01:12:17 PM
I think Maxi is going to take Kairon's job. He is just waiting to make his move!
Title: Re: Conduit
Post by: EasyCure on July 02, 2008, 01:57:14 PM
I think Maxi is going to take Kairon's job. He is just waiting to make his move!

I'd let him have it if maxi's beat atleast ONE (NES) Megaman game... stupid Kairon!
Title: Re: Conduit
Post by: Kairon on July 02, 2008, 02:09:57 PM
T_T

I almost beat Megaman 2!!!
Title: Re: Conduit
Post by: EasyCure on July 02, 2008, 02:27:21 PM
T_T

I almost beat Megaman 2!!!

pffft!

I haven;t beaten a single Mega Man game yet. It is true.

why are you staff?

i've beaten all nes megaman games, MM7 on SNES, MMX-X5 (x6 was so horrible i stopped playing after beating the normal bosses) and somehow found MMLegends/64 not that boring enough to beat.
I only own one MMZ game, part 3 i think, andi beat that too. still looking for the others and thinking about getting into the ZX games but.. they're just so many damn itles to catch up on!

oh, and i beat MM2 when i was 4 years old. first game to ever beat without help of my brother.

i've lost all respect for you.
Title: Re: Conduit
Post by: BeautifulShy on July 02, 2008, 02:49:33 PM
I think Maxi is going to take Kairon's job. He is just waiting to make his move!

I'd let him have it if maxi's beat atleast ONE (NES) Megaman game... stupid Kairon!
Well I beat Megaman 3,4,and 6 when I was younger and I beat all of the Megaman games on the GC collection except 8.
Title: Re: Conduit
Post by: EasyCure on July 02, 2008, 03:11:41 PM
I think Maxi is going to take Kairon's job. He is just waiting to make his move!

I'd let him have it if maxi's beat atleast ONE (NES) Megaman game... stupid Kairon!
Well I beat Megaman 3,4,and 6 when I was younger and I beat all of the Megaman games on the GC collection except 8.

welcome new staff! Don't worry, 8 sucked. Alot :)

Aquaman was the first female robot to me, sorry Splash Woman (Clownman is a close second)

Edit: sorry, misremembered a few things:
Title: Re: Conduit
Post by: BeautifulShy on July 02, 2008, 03:26:34 PM
Yes I am a staff member! Where do I sign?kidding
Title: Re: Conduit
Post by: KDR_11k on July 02, 2008, 04:57:16 PM
Aquaman was the first female robot to me, sorry Splash Woman (Clownman is a close second)

For me it was Zero.
Title: Re: Conduit
Post by: Giusexxy on July 02, 2008, 05:19:46 PM
It seems to me that this is what we've been waiting for. There is obviously a ton of interest in a game like this on the Wii so why executives think this will bomb is beyond me. Yes I agree that Wii gamers are a jaded bunch and probably will scoff at any attempt at legitimate hardcore gaming but that's only true if the game is crap. If the game is good and effort was put into its design then I don't understand why they can't find a publisher and put this game into the hands of every hungry Wii owner just begging for a chance at a real game. They have to understand that the shallow gaming market will pass probably faster than it started and core gamers are going to be the main consumer of Nintendo products. Gaming executives need to read forums like these and actually care about their craft and their customer, because if you do that then the money is just a byproduct of good business. I hope somebody with the ability to do so, makes this game a reality. If they do and it succeeds then this can be the new face of things to come on the Wii.
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 02, 2008, 06:31:02 PM
"Gaming executives need to read forums like these"

ahahahahahahahaa
Title: Re: Conduit
Post by: Kairon on July 02, 2008, 06:31:39 PM
"Gaming executives need to read forums like these"

ahahahahahahahaa

Well, our forum at least. *pride*
Title: Re: Conduit
Post by: EasyCure on July 03, 2008, 11:49:25 AM
Aquaman was the first female robot to me, sorry Splash Woman (Clownman is a close second)

For me it was Zero.

you die now

"Gaming executives need to read forums like these"

ahahahahahahahaa

Well, our forum at least. *pride*

no no no theres no sucking up now, you suck as staff because you suck at megaman!

j/k i heart you and you /cry's
Title: Re: Conduit
Post by: Spak-Spang on July 03, 2008, 12:34:56 PM
This game is on my radar as one of the 3rd party titles I am really excited about.  It just feels like they are trying to capture that Perfect Dark feel with this game...and PD is still one of my favorite First Person Shooters, and multi-player games.

I hope Nintendo publishes this game, because Nintendo could push this hard and turn it into a great exclusive franchise for Nintendo.
Title: Re: Conduit
Post by: BeautifulShy on July 07, 2008, 05:02:17 PM
Here (http://Http://au.gamespot.com/news/6193374.html?om_act=convert&om_clk=morenews&tag=morenews;title;1) is another interview.
Also just to make it clear I do want to be staff but I am not sure I fit the requirements yet.
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 07, 2008, 05:29:03 PM
These Conduit people are doing a better job of advertising their game than Denis Dyack is.
Title: Re: Conduit
Post by: DAaaMan64 on July 07, 2008, 05:34:59 PM
Dyack is just Too Human anymore.  Needs a little more ED in his life.
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 07, 2008, 05:38:52 PM
"Needs a little more ED in his life."

ahahahahahhahah sausage
Title: Re: Conduit
Post by: BeautifulShy on July 07, 2008, 05:44:08 PM
"Needs a little more ED in his life."

ahahahahahhahah sausage
I shouldn't be laughing at that but I am.
I hope High Voltage reveals more information about the "all seeing eye"
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 07, 2008, 06:53:41 PM
Samus' X-Ray Visor, done!
Title: Re: Conduit
Post by: BeautifulShy on July 07, 2008, 08:10:36 PM
Samus' X-Ray Visor, done!
Lol. I needed a good laugh.
Title: Re: Conduit
Post by: EasyCure on July 08, 2008, 12:50:08 PM
But you wouldnt laugh at a good Erectile Dysfunction joke...

i take back my Staff comments
Title: Re: Conduit
Post by: Dirk Temporo on July 08, 2008, 03:50:27 PM
Nine and a half months of development left? D=
Title: Re: Conduit
Post by: EasyCure on July 08, 2008, 04:13:54 PM
think of it this way:

in that time High Voltage will give birth to a beautiful* bouncing baby FPS weighing in at 8.5/10 review pounds.

*the kind of beauty only a mother/fanboys would love
Title: Re: Conduit
Post by: Spinnzilla on July 09, 2008, 11:27:28 PM
http://wii.ign.com/articles/887/887708p1.html

new video and screen shots.  Pretty damn good looking if I do say so myself.  And the alien weapons look so much better.  Oh and an interview too.
Title: Re: Conduit
Post by: ShyGuy on July 09, 2008, 11:39:12 PM
Going over the video with a fine tooth comb.

The Good:
- Action is fast and furious
- Character animations look smooth
- Enemies reacting to being shot
- Hands are modeled decently

The UnGood:
- Street is a bit sparse
- No enviromental damage that I could see
- Tree leaves aren't moving
- Buildings look unfinished
Title: Re: Conduit
Post by: BeautifulShy on July 09, 2008, 11:52:20 PM
The graphics look great. I like the reloading animation.
Title: Re: Conduit
Post by: NWR_insanolord on July 10, 2008, 12:01:12 AM
This is the second video I've seen today that took me from not sure about a game to way closer to buying it.
Title: Re: Conduit
Post by: Spinnzilla on July 10, 2008, 12:54:06 AM
Anyone else excited about the 16 player online?  I hope HVS get their way with voice chat. :]
Title: Re: Conduit
Post by: NWR_insanolord on July 10, 2008, 01:17:53 AM
I'd be a lot more excited about 16 player online if I hadn't already played with 32 players in Medal of Honor Heroes 2, but 16 is good too.
Title: Re: Conduit
Post by: Spinnzilla on July 10, 2008, 01:30:18 AM
I'd be a lot more excited about 16 player online if I hadn't already played with 32 players in Medal of Honor Heroes 2, but 16 is good too.

Have you ever played Halo online?  I was kind of like "meh" when I heard it only had 16 player online tops, but when I played it...it was far more than servicable.   Had a much faster and chaotic feel to it than MOHH2 ever had.  And with heavily varied weapons the conduit is suppose to sport, the online should be pretty crazy.
Title: Re: Conduit
Post by: BeautifulShy on July 10, 2008, 02:13:59 AM
I think that 16 player online is fine. When I get this it will be my 3rd online title. Brawl was first, Mario Kart second.
Title: Re: Conduit
Post by: ShyGuy on July 10, 2008, 02:25:20 AM
How the "full" the online matches feels depends a lot on the map design and weapons. I've played some really chaotic 8 player online sessions
Title: Re: Conduit
Post by: Kairon on July 10, 2008, 02:47:53 AM
Yeah, hopefully they'll have some good level design to make this nice tech more than skin deep.
Title: Re: Conduit
Post by: Smoke39 on July 10, 2008, 04:28:30 AM
http://wii.ign.com/articles/887/887708p1.html

new video and screen shots.  Pretty damn good looking if I do say so myself.  And the alien weapons look so much better.  Oh and an interview too.
New media looks better to me.  The lighting feels like it's been cleaned up significantly.
Title: Re: Conduit
Post by: Kenology on July 10, 2008, 10:16:42 AM
The new media also shows off the controls, which look every bit as good as MOHH2.  The bloom on the lights of Mr. Ford's suit look really cool.
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 10, 2008, 12:46:16 PM
This looks good.  I hope the enemies respond to being hit by bullets, unlike the ones from last-gen's James Bond games, and Red Steel.
Title: Re: Conduit
Post by: bustin98 on July 10, 2008, 03:09:10 PM
I think there's something odd about the way the gun works in sniper mode. I don't know if its the lack of recoil or the way the enemies react, or just the flash of the bullets hitting the target. Kinda reminds me of Agent Under Fire.

The pistol looks good and seems like a satisfying response.
Title: Re: Conduit
Post by: Dirk Temporo on July 10, 2008, 03:35:33 PM
- No enviromental damage that I could see

You weren't seriously expecting that, were you?
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 10, 2008, 03:43:08 PM
Is the story more Men In Black or Perfect Dark, I wonder. not really
Title: Re: Conduit
Post by: ShyGuy on July 10, 2008, 04:10:09 PM
Yes I was, at least bullet holes in the walls and glass. I did see bullet holes in glass displayed in a separate screenshot, so maybe it's in there.
Title: Re: Conduit
Post by: GoldenPhoenix on July 10, 2008, 04:13:14 PM
Yes I was, at least bullet holes in the walls and glass. I did see bullet holes in glass displayed in a separate screenshot, so maybe it's in there.

I would think so. High Voltage seems committed to the game and at least putting it on par with other action FPS shooters so such an ancient detail like that would be ridiculous to overlook. They seem to be working their butts off to polish the game like crazy so I'm sure will continue to see improvements, and going by their track record of what they say vs what they do is solid so far. I know I read a couple weeks back they were going to work on the lighting and it looks like they have.
Title: Re: Conduit
Post by: BeautifulShy on July 10, 2008, 04:50:28 PM
 HVS talks about Conduit (http://Http://news.vgchartz.com/news.php?id=1429)
Title: Re: Conduit
Post by: BranDonk Kong on July 11, 2008, 01:02:34 AM
I've (and you've) got to admit, the game looks pretty goddamn good.
Title: Re: Conduit
Post by: Smoke39 on July 11, 2008, 01:08:14 AM
HVS talks about Conduit (http://Http://news.vgchartz.com/news.php?id=1429)
Interviews with HVS seem to be popping up all over the place.  I hope they don't get killed by being overhyped. :/
Title: Re: Conduit
Post by: GoldenPhoenix on July 11, 2008, 01:19:32 AM
I love how open they are in the interview, not to mention you get the sense they know what they are doing. I'm looking forward to seeing impressions on the demo build which will be shown behind closed door at E3.
Title: Re: Conduit
Post by: Urkel on July 11, 2008, 02:14:26 AM
The graphics are finally starting to live up to the hype.

I'm always impressed by their interviews because they sound like... like... like they know what they're talking about.
Title: Re: Conduit
Post by: GoldenPhoenix on July 11, 2008, 02:17:10 AM
It is nice hearing informative interviews instead of the top secret mumbo jumbo you hear from most published games.
Title: Re: Conduit
Post by: Plugabugz on July 11, 2008, 03:48:34 AM
We make games that will astound you with our backside-spanking-new Pizazz Engine that's capable of 32 belly flops a second.
Title: Re: Conduit
Post by: BeautifulShy on July 11, 2008, 03:58:12 AM
Yes Plugabugz the engine is good.
Title: Re: Conduit
Post by: UltimatePartyBear on July 11, 2008, 04:00:16 PM
I think there's something odd about the way the gun works in sniper mode. I don't know if its the lack of recoil or the way the enemies react, or just the flash of the bullets hitting the target. Kinda reminds me of Agent Under Fire.

It might be the way the bullets appear to come from your right when you're looking straight over the barrel through the scope.
Title: Re: Conduit
Post by: Dirk Temporo on July 11, 2008, 10:17:49 PM
I don't like the way the assault rifle sounds. Too weak sounding.
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 12, 2008, 12:55:40 AM
It's not an assault rifle, it's a submachine gun.
Title: Re: Conduit
Post by: Dirk Temporo on July 13, 2008, 03:29:48 AM
Long-ish two-handed automatic weapon with a scope? Looks like an assault rifle to me.
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 13, 2008, 06:17:21 AM
Long?  Not really.  Has the generic compact short-barrel design associated with SMGs.

Two-handed?  Many modern SMG variants include a foregrip for the 2nd hand.  Assault rifles without foregrips are also common, and traditionally did not come with one.

Scope?  Common on SMGs just as it is uncommon.  Same applies to assault rifles.  Depends on the application.

Weak gunfire sounds?  Sounds more like it's using pistol rounds, and not the familiar punch-packing NATO rounds you hear in games.

Looks like a fancy SMG, and sounds like an SMG.

But it's a mish-mash SMG design inside a run & gun sci-fi FPS, making it your low medium-end machine gun until you find an enemy with a BIGGER GUN to steal.
Title: Re: Conduit
Post by: ShyGuy on July 13, 2008, 06:34:02 AM
Sorry Pro you just got PWNED

http://www.defense-update.com/products/s/scar.htm

edit: new link, last site was borked.
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 13, 2008, 02:55:56 PM
AUGH, BLASTED CONTRACTORS

there's no foregrip
Title: Re: Conduit
Post by: Crimm on July 13, 2008, 05:57:07 PM
I had always thought the buildings in this game looked off.  They still do, but not as much.
Title: Re: Conduit
Post by: Terranigma Freak on July 13, 2008, 07:11:46 PM
Here's a quick comparison of the older screen and the newer screens.

The gun in the old screen shot.
(http://wiimedia.ign.com/wii/image/article/881/881019/the-conduit-20080611021353975.jpg)

New screen's gun.
(http://wiimedia.ign.com/wii/image/article/887/887708/the-conduit-20080709061825569.jpg)

Old giant bugs.
(http://wiimedia.ign.com/wii/image/article/867/867484/the-conduit-20080417032705723.jpg)

New bugs with environment map bump mapping. Not to mention you can compare the gun again.
(http://wiimedia.ign.com/wii/image/article/887/887708/the-conduit-20080709061826928_640w.jpg)
Title: Re: Conduit
Post by: ShyGuy on July 15, 2008, 07:35:57 PM
New gameplay video looks competent: http://www.gametrailers.com/player/36424.html
Title: Re: Conduit
Post by: GoldenPhoenix on July 15, 2008, 08:04:14 PM
New gameplay video looks competent: http://www.gametrailers.com/player/36424.html

Well the gameplay is looking pretty polished. The graphics may need some more improvements but the game is looking quite promising.
Title: Re: Conduit
Post by: KDR_11k on July 16, 2008, 02:24:56 AM
The gun was probably a third person model before, the bug looks like the same model with a reflectivity shader added (which might be active only in interior areas).
Title: Re: Conduit
Post by: kraken613 on July 16, 2008, 02:28:44 AM
For a Wii game thats impressive!
Title: Re: Conduit
Post by: KDR_11k on July 16, 2008, 02:47:49 AM
I think the environment could use some spicing up. Having the environment render the same way as the characters was a major advancement of Doom 3
Title: Re: Conduit
Post by: BeautifulShy on July 16, 2008, 07:27:10 AM
E3 impressions (http://Http://gonintendo.com/?p=49579)
Title: Re: Conduit
Post by: Mario on July 16, 2008, 10:35:48 AM
As painful as gohobos writing is to read, it sounds amazing.
Title: Re: Conduit
Post by: bustin98 on July 16, 2008, 10:43:20 AM
RMC is a lucky guy. I would love to see all that stuff.

I am really surprised at how the game is coming along, and High Voltage deserves all the praise they get. Too bad we won't see any other developer do the same kind of work.
Title: Re: Conduit
Post by: EasyCure on July 16, 2008, 10:47:28 AM
For a Wii game thats impressive!

it's thinking like this that makes me sad. All Wii games should look like this and we know it. Instead of saying "thats impressive for a wii game" when a game has as much polish as this we should be saying "why are we stil getting graphics worse than GC's?" when a below average game is shown (See: Ubisoft titles on wii).

oh wait we already bitch about it and devs don't listen to fans, oh well.
Title: Re: Conduit
Post by: vudu on July 16, 2008, 02:03:10 PM
As painful as gohobos writing is to read, it sounds amazing.

Totally agree.  RMC is very enthusiastic about this game.  I'm excited.

Quote
We got into talking about publishers, and while High Voltage wouldn’t give me a name, they had a truly horrible story to tell. One publisher they approached outright told them that they didn’t understand why High Voltage was making the game. They thought the project was great, but had no idea who they were trying to sell to. After saying that, the publishers said that they wanted to turn the game into a $20 project, and crap it out for a holiday release. Yes, the publisher really said “crap it out”.

I love this quote.  I love what is most likely Ubisoft.
Title: Re: Conduit
Post by: Stogi on July 16, 2008, 06:04:13 PM
Looks wonderful. I'm excited by their enthusiasm.
Title: Re: Conduit
Post by: Spak-Spang on July 16, 2008, 06:53:41 PM
As long as the gameplay and multiplayer aspects as above competent then this game will be my most anticipated game of the holiday season.

I hope Nintendo is the Publisher, because it will help it sell well...and if it sells good then Nintendo will help put more money behind the sequel.

Hopefully, they talk to Nintendo and figure out a means to get voice chat within the game before launch.
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 16, 2008, 07:00:09 PM
It's not coming this year.

It's time you looked elsewhere.  Like WiiMusic.
Title: Re: Conduit
Post by: BeautifulShy on July 16, 2008, 10:44:05 PM
 16 player and Wii speak Voice chat (http://Http://gonintendo.com/?p=49618)
Title: Re: Conduit
Post by: Spak-Spang on July 16, 2008, 11:41:34 PM
Really...the game isn't coming out this year? 

If that is true I am going to be truly depressed this winter...but hey I will be saving a lot of money.

Right now, the only games I need to get are:

Wario Land Shake,
Wii Fit,
Perhaps the new James Bond Game.
Bomberman
Title: Re: Conduit
Post by: Dasmos on July 17, 2008, 06:12:20 AM
I'm not sure if this has been posted, but IGN has a bunch of new videos up.

LINK (http://media.wii.ign.com/media/142/14248157/vids_1.html)

Still not sure about this game.
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 17, 2008, 12:06:23 PM
It's like Perfect Dark with a framerate minus Rare's next-generation character designs.

Good Enough *thumbs up*
Title: Re: Conduit
Post by: ShyGuy on July 17, 2008, 02:15:25 PM
The new videos look good, but the environments need polish IMO
Title: Re: Conduit
Post by: Stogi on July 17, 2008, 04:48:02 PM
I hope there's levels inside. Other than that, it looks great; better than I thought it would. :cheers:
Title: Re: Conduit
Post by: Spak-Spang on July 17, 2008, 05:06:10 PM
I think the environments will be polished up somewhat.  They have been spending their time polishing up the enemies and weapons for awhile...so I would hope after E3 polishing environments will be next on the agenda. 

Truthfully, I wouldn't mind some of the polish on the enemies disappearing for much better looking environments.  But, I know I am probably the only one on that.
Title: Re: Conduit
Post by: Bill Aurion on July 17, 2008, 05:08:34 PM
Still not sure about this game.

Good thing you have a long time to decide considering it's a 2009 game... =)
Title: Re: Conduit
Post by: BeautifulShy on July 19, 2008, 03:57:44 PM
screenshots and interview (http://Http://gamingnexus.com/FullNews/E3-2008-The-Conduit-Interview(with-exclusive-screenshots)/Item9370.aspx)
The interview is at the top.
Title: Re: Conduit
Post by: BeautifulShy on July 22, 2008, 12:41:41 PM
 More screens (http://Http://gonintendo.com/?p=50011)
Title: Re: Conduit
Post by: DAaaMan64 on July 22, 2008, 01:48:46 PM
This game is looking good. But it is exactly why I don't own a 360 or PS3.  I will buy this game, because it is LOOKING GREAT. But it's le generic shooter, so it's got only a limited appeal to me. 

However, a man obsessed with style as I am, I still enjoy a break into the generic jungle of shooters.

I WILL BUY LE CONDUIT.
Title: Re: Conduit
Post by: BeautifulShy on July 22, 2008, 02:29:23 PM
Did anyone listen to the interview that I posted?
Title: Re: Conduit
Post by: redgiemental on July 22, 2008, 02:51:09 PM
I did Maxi. It was a very good interview. Gives me confidence in the game because the team seems to consist of real gamers who are passionate about delivering a good Wii game.

The gun they were talking about that you could bank the shot by twist the Wiimote sounded very interesting too.
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 22, 2008, 04:14:48 PM
So unlike WiiMusic, amirite.
Title: Re: Conduit
Post by: redgiemental on July 23, 2008, 07:02:05 AM
Very much the opposite of Wii Music ;)
Title: Re: Conduit
Post by: BeautifulShy on July 23, 2008, 05:51:17 PM
 More screens (http://Http://gonintendo.com/?p=50274)
Title: Re: Conduit
Post by: Morari on July 23, 2008, 06:37:32 PM
Did anyone listen to the interview that I posted?

Yes. The developer sounds as if he's on the verge of crying throughout the entire thing. His vocal style does not lend itself well to audio interviews of iffy quality. :P
Title: Re: Conduit
Post by: BeautifulShy on July 23, 2008, 08:13:13 PM
Who cares about the voice of the developer when this game is gonna Kick Ass!
Title: Re: Conduit
Post by: EasyCure on July 23, 2008, 09:46:08 PM
New interview http://the-conduit.webs.com/interviewqsandas.htm (3 news screens on the site as well)

LAN PLAY VERY LIKELY

Here is a real interview!
Http://nintendowiifanboy.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit
I would still petition Pale

I found a interview about The Conduit.
http://thatvideogameblog.com/2008/07/01/interview-condiut-developers-high-voltage-talk-shop/


Here (http://Http://au.gamespot.com/news/6193374.html?om_act=convert&om_clk=morenews&tag=morenews;title;1) is another interview.
Also just to make it clear I do want to be staff but I am not sure I fit the requirements yet.


http://wii.ign.com/articles/887/887708p1.html

new video and screen shots.  Pretty damn good looking if I do say so myself.  And the alien weapons look so much better.  Oh and an interview too.


HVS talks about Conduit (http://Http://news.vgchartz.com/news.php?id=1429)

screenshots and interview (http://Http://gamingnexus.com/FullNews/E3-2008-The-Conduit-Interview(with-exclusive-screenshots)/Item9370.aspx)
The interview is at the top.

If they'd stop taking time to do all these interviews maybe we'd be getting this game sooner
Title: Re: Conduit
Post by: BeautifulShy on July 28, 2008, 08:35:39 PM
 E3 awards (http://Http://gonintendo.com/?p=50791)
Title: Re: Conduit
Post by: DAaaMan64 on July 28, 2008, 10:34:36 PM
Wait.. Q1? are they WANTING this to fail?
Title: Re: Conduit
Post by: NinGurl69 *huggles on July 28, 2008, 11:07:11 PM
It'll be fine cuz Nintendo doesn't make hardcore games to compete with it anymore.
Title: Re: Conduit
Post by: DAaaMan64 on July 28, 2008, 11:15:46 PM
It'll be fine cuz Nintendo doesn't make hardcore games to compete with it anymore.

Are you kidding me?!?!!!!?!?!?!























Nope.. I'm kidding you.
Title: Re: Conduit
Post by: vudu on July 29, 2008, 02:16:57 PM
Q1 seems like bad timing.  If you're going to wait until after the holiday season, you might as well wait until after MotionPlus comes out, too.
Title: Re: Conduit
Post by: Dirk Temporo on July 29, 2008, 09:53:22 PM
What does MotionPlus have to do with the Conduit?
Title: Re: Conduit
Post by: DAaaMan64 on July 29, 2008, 10:06:22 PM
What does MotionPlus have to do with the Conduit?

Bing I agree. FPSin' already works fine as on long as there are no serious gestures.

Any nunchuck grenade throwing wouldn't benefit either.
Title: Re: Conduit
Post by: KDR_11k on July 30, 2008, 07:44:22 AM
The "casual" games aren't affected much by the Q4-boost-Q1-drought sales effects. Let's see if Conduit can follow them since it's a Wii game.
Title: Re: Conduit
Post by: BeautifulShy on August 05, 2008, 08:44:12 PM
IGN has new videos.
Title: Re: Conduit
Post by: BranDonk Kong on August 06, 2008, 12:11:38 AM
Yeah, and after watching those videos, it makes me feel like basically every 3rd party (and Hell, even Nintendo...and Retro with MP3) has been really farting around when it comes to visuals on the Wii. The game looks fucking great.
Title: Re: Conduit
Post by: bustin98 on August 06, 2008, 12:18:14 AM
I was hoping the videos were going to be of areas we haven't seen yet. As it is I feel like I've played the E3 demo myself.
Title: Re: Conduit
Post by: Spinnzilla on August 06, 2008, 01:27:03 AM
it looks like they're already improving on the environment visuals.  (or it could just be me)
Title: Re: Conduit
Post by: BeautifulShy on August 06, 2008, 05:38:36 PM
I found a site that encompasses all of the information known thus far.
Http://The-Conduit.webs.com/index.htm
Title: Re: Conduit
Post by: vudu on August 06, 2008, 05:49:35 PM
I thought the links in your posts encompassed all of the information known thus far.

Seriously, what's with all the posts with nothing but an external link?  I'm not trying to be an asshat, but what's the point?  If we wanted links to stories without any input from the poster we'd all hang out at GoNintendo all day long. 
Title: Re: Conduit
Post by: BeautifulShy on August 06, 2008, 06:02:44 PM
OK I will try to be more talkative. So what is going to everyones favorite part of the game? I personally like the setting. Sure the story exudes B-movie flair, but I think thats what I like about it. Do you guys think the setting will cause any controversy?
Title: Re: Conduit
Post by: ShyGuy on August 06, 2008, 06:03:39 PM
Somebody is invading vudu's precious little bubble. DONT LET THEM POP YOUR BUBBLE VUDU

I don't mind links to other sources of information, it keeps me up to date on games that I am interested in.
Title: Re: Conduit
Post by: Arbok on August 06, 2008, 11:04:26 PM
Somebody is invading vudu's precious little bubble. DONT LET THEM POP YOUR BUBBLE VUDU

I don't mind links to other sources of information, it keeps me up to date on games that I am interested in.

Likewise. As someone who doesn't really read other game sites, the forums here tend to provide most of my info so I do appreciate the head's up from Maxi and others.
Title: Re: Conduit
Post by: BeautifulShy on August 06, 2008, 11:22:11 PM
I have to give credit to Flames of Chaos. From what I noticed he helps out alot as well. OK, back to The Conduit. What do you think of the control setup? Do you believe it will become a new standard?
Title: Re: Conduit
Post by: Spinnzilla on August 06, 2008, 11:32:36 PM
What do you think of the control setup? Do you believe it will become a new standard?

Yeah, probably.  I think the real time adjustment is a great idea.  That will become standard.  The visuals are bound to become standard, though.

I do hope this game sells very, very well.  It'll prove that wii owners want more fleshed out games with all the bells and whistles like the more powerful consoles.
Title: Re: Conduit
Post by: SpeedRaptor on August 12, 2008, 04:01:47 AM
I really like the fact that HVS is actually trying to push the Wii's hardware, both because, I mean, it's just good in general, but more developers can actually see third-party success. I have been keeping my eye on third-party developments for both Wii and DS, and both are showing more third-parties trying. Just providing a list  ;):

Moon(DS)
Dementium: The Ward(This one actually came out a while ago)(DS)
World at War(Wii)
Deadly Creatures(Wii)
MadWorld(Wii)(Thanks Maxi)
Soul Bubbles(DS)(Thanks Maxi)
Title: Re: Conduit
Post by: BeautifulShy on August 12, 2008, 05:52:09 AM
I like that about the title too SpeedRaptor. I would also add to your list Madworld for the Wii and Soul Bubbles for the DS.
Title: Re: Conduit
Post by: jakeOSX on August 12, 2008, 08:45:10 AM
this game is definitely on my to get list.

i just wish they would put out a release date so i could complain about how far away it was...
Title: Re: Conduit
Post by: BeautifulShy on August 12, 2008, 02:45:02 PM
I heard March 09 Jake.
Title: Re: Conduit
Post by: KDR_11k on August 13, 2008, 04:42:57 AM
I heard "when it's done".
Title: Re: Conduit
Post by: redgiemental on August 13, 2008, 05:24:09 AM
Any word on a European release?

Title: Re: Conduit
Post by: BeautifulShy on August 13, 2008, 05:57:47 AM
I haven't heard any other release dates other than March 09. Maybe they are planning a simultaneous release.
Title: Re: Conduit
Post by: Spinnzilla on August 13, 2008, 10:58:57 AM
I'm ready to see some examples of how online play is going to look.  I know this might be asking a little much but I hope we a have a deep online system similar to Halo or COD.  I'd be perfectly happy without it though.  I don't mean like forge or anything, maybe ranks or something.  (total bs Trust ranks would do). 

I wonder if they'll create brand new maps for multilayer or do what MOHH2 did and just grab places from the game and box them in?
Title: Re: Conduit
Post by: BeautifulShy on August 17, 2008, 06:40:41 AM
Http://4colorrebellion.com/archives/2008/08/17/4cr-interview-high-voltage-software/

Another Interview.
Well they are planning Lan play.
Title: Re: Conduit
Post by: ShyGuy on August 17, 2008, 06:56:32 AM
Quote
Did other games influence some of the gameplay elements in The Conduit?

Certainly Halo and Golden Eye were big influences for their brilliant accessibility.
Title: Re: Conduit
Post by: Morari on August 17, 2008, 10:31:14 AM
Hmmm... That not a very inspiring quote at all. :(
Title: Re: Conduit
Post by: DAaaMan64 on August 17, 2008, 02:35:12 PM
Sweet, whatever guys, I love the multi in both games.
Title: Re: Conduit
Post by: Dirk Temporo on August 18, 2008, 04:19:34 AM
Halo multiplayer was exactly the same as every other FPS. We should be looking at Perfect Dark and Unreal Tournament for multiplayer awesomeness, not Goldeneye and Halo.
Title: Re: Conduit
Post by: KDR_11k on August 18, 2008, 05:28:56 AM
But Halo and Golden Eye were more popular. Sure, the FPS hardcore denounced them as crummy games for non-gamers but in the end the market loved them.
Title: Re: Conduit
Post by: Bill Aurion on August 18, 2008, 06:26:01 AM
Yeah, the keyword is "accessibility," but that definitely doesn't need to have any baring on the quality of a title, nor what it encompasses...
Title: Re: Conduit
Post by: DAaaMan64 on August 18, 2008, 12:58:32 PM
Nah Halo all I ever did was charge someone with the assault rifle and punch 'em when I got close enough. Or run 'em over with the Warthog.
Title: Re: Conduit
Post by: Stogi on August 18, 2008, 01:30:23 PM
I hate that about Halo.
Title: Re: Conduit
Post by: DAaaMan64 on August 18, 2008, 01:44:40 PM
It probably really sucks online.
Title: Re: Conduit
Post by: Stogi on August 18, 2008, 02:08:00 PM
It made me want to write up that entire schpeelllllll about FPS's and what not.
Title: Re: Conduit
Post by: Bill Aurion on August 19, 2008, 03:21:14 PM
Hey, hey, hey, now this is interesting (http://wii.ign.com/articles/900/900088p1.html)...

Nintendo will be showing off The Conduit at PAX...Potentially publishing it?  Could be!

Edit:  Oh whoops, I never noticed the Talkback thread...Oh well! :tpg:
Title: Re: Conduit
Post by: Meteo on August 20, 2008, 12:15:49 AM
Quote
Did other games influence some of the gameplay elements in The Conduit?

Certainly Halo and Golden Eye were big influences for their brilliant accessibility.

I really want to want this game. However, they are missing out on a large part of the "brilliant accessibility": local multiplayer. This is pretty much a dealbreaker for me (it also kept me from getting that Medal of Honor game).

I really want to have a good fps on the Wii. I played a lot of Golden Eye and Perfect Dark, amongst others. I rarely played the single player modes though, it was generally all multiplayer matches (or some co-op when available). Online is great and all, but I first want to be able to play against people I know, in the room with me (just like in Golden Eye, etc.), or even better, local players in the same room against others online. LAN helps a little, but doesn't do much good without another television, etc. Without local multiplayer they are missing out on a huge part of the accessibility of the classics.

(Long time reader, first time poster).
Title: Re: Conduit
Post by: ShyGuy on August 20, 2008, 12:36:06 AM
Hello Meteo, welcome. Did you play Medal of Honor: Vanguard on the Wii?  it has 4 player splitscreen death match. I enjoyed the single player games as well.
Title: Re: Conduit
Post by: BeautifulShy on August 20, 2008, 01:08:24 AM
Welcome to the forums Meteo.
In the past I didn't like FPS other than Turok 2. I played Medal of Honor:Frontline on the GC and didn't like the controls. I didn't pick up a FPS till Red Steel. It made more sense to point and shot than messing around with past controls.The FPS and TPS that I have now are Red Steel,RE4:Wii Edition, Metroid Prime 3. I recently got MP2 and I can still play using those because the Prime series has good controls compared to the GC Medal of Honor games. I plan on picking up COD:World at War and of course The Conduit.
Title: Re: Conduit
Post by: DAaaMan64 on August 20, 2008, 01:20:19 AM
Hey Maxi are you born and raised in America? Just asking.
Title: Re: Conduit
Post by: BeautifulShy on August 20, 2008, 01:31:38 AM
Yes I was born in Montgomery Alabama and moved to California when I was 4. I have been in California since. I am 28 now.
Fps and sports games are probably my least liked genre but Wii makes them shine.
Title: Re: Conduit
Post by: IceCold on August 20, 2008, 02:04:03 AM
It doesn't have local multiplayer? That's ****.
Title: Re: Conduit
Post by: BeautifulShy on August 21, 2008, 08:18:34 PM
More screens (http://Http://media.wii.ign.com/media/142/14248157/imgs_1.html)
Title: Re: Conduit
Post by: Dirk Temporo on August 21, 2008, 09:16:04 PM
It doesn't have local multiplayer? That's ****.

Where does it say that?
Title: Re: Conduit
Post by: DungeonO on August 21, 2008, 10:49:05 PM
More screens (http://Http://media.wii.ign.com/media/142/14248157/imgs_1.html)


This game is really shaping up, visually. 
Title: Re: Conduit
Post by: Dasmos on August 21, 2008, 10:49:50 PM
It doesn't have local multiplayer? That's ****.

Where does it say that?
Quote
What can we expect in terms of multiplayer? Offline multiplayer? Online or perhaps LAN(linked system)?

Our plan is to deliver a solid multiplayer experience both online and LAN.

It's what it doesn't say.
Title: Re: Conduit
Post by: BeautifulShy on August 21, 2008, 11:01:08 PM
Welcome DungeonO, I hope you stay awhile.

The Conduit is probably my most wanted 2009 game.
Title: Re: Conduit
Post by: DungeonO on August 21, 2008, 11:18:11 PM
Welcome DungeonO, I hope you stay awhile.

The Conduit is probably my most wanted 2009 game.

Thanks!  I'm a regular over at IGN, but I'm getting a tad bit sick of the moderators there, so I decided to come back here (I used to lurk the PlanetGameCube boards.  Goodness, I remember wayyy back when Billy left PGC)

Anywho, the game looks very solid, and it is so refreshing to see a dev actually take a chance on the Wii. 
Title: Re: Conduit
Post by: DAaaMan64 on August 21, 2008, 11:29:46 PM
It doesn't have local multiplayer? That's ****.

Where does it say that?
Quote
What can we expect in terms of multiplayer? Offline multiplayer? Online or perhaps LAN(linked system)?

Our plan is to deliver a solid multiplayer experience both online and LAN.

It's what it doesn't say.

ah i hope they don't leave it out. I mean even when we LAN we still use split screen.
Title: Re: Conduit
Post by: KDR_11k on August 22, 2008, 02:13:04 AM
Maybe they want to do some things where what one player sees must be hidden from the others... Or maybe that whole advanced engine thing doesn't lend itself to splitscreen well (increased rendering load).
Title: Re: Conduit
Post by: Bill Aurion on August 22, 2008, 02:21:03 AM
Fewer games these days allow split-screen multiplayer...It's a rather scary direction the industry is headed... =(
Title: Re: Conduit
Post by: DAaaMan64 on August 22, 2008, 02:48:44 AM
Maybe they want to do some things where what one player sees must be hidden from the others... Or maybe that whole advanced engine thing doesn't lend itself to splitscreen well (increased rendering load).

So do what everyone else does, remove stuff so it does run!  LAN is great when you have 8 people, 2 consoles and 2 tvs!
Title: Re: Conduit
Post by: KDR_11k on August 22, 2008, 06:32:54 AM
Depending on how the game is designed the "stuff" you have to remove could very well be half the game.
Title: Re: Conduit
Post by: DAaaMan64 on August 22, 2008, 09:22:29 AM
I mean textures and such.  Graphical stuff.
Title: Re: Conduit
Post by: KDR_11k on August 22, 2008, 11:24:41 AM
Conduit uses a lot of shaders, that may not be scalable without looking really damn ugly.
Title: Re: Conduit
Post by: EXtoC4 on August 22, 2008, 12:17:01 PM
The lack of having local multiplayer doesn't really bother me, if at all. I am happy they're including LAN, so my friend can bring his Wii over and play some. However, I really doubt we do this too often.

Really, I'm just hoping for a super smooth online experience...one that's similar to MoH: Heroes 2. At the same time, I want stat-building or a hook (a la CoD4), that brings me back online day after day.

The Conduit, all in all, just looks awesome.
Title: Re: Conduit
Post by: KDR_11k on August 22, 2008, 01:11:32 PM
I hate stat building, it just leads to stat whoring and is even worse if it gives advantages beyond maybe a pretty icon next to your name.
Title: Re: Conduit
Post by: Stogi on August 22, 2008, 01:21:30 PM
The absence of evidence is not the evidence of absence.
Title: Re: Conduit
Post by: KDR_11k on August 22, 2008, 01:34:20 PM
The absense of a feature in a feature list does imply absense in the product as well.
Title: Re: Conduit
Post by: Stogi on August 27, 2008, 06:50:37 PM
http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduitDF7_controladjust_07.html (http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduitDF7_controladjust_07.html)

Finally, a video that shows full customization.
Title: Re: Conduit
Post by: NinGurl69 *huggles on August 27, 2008, 07:30:06 PM
I guess they win.
Title: Re: Conduit
Post by: ThePerm on August 28, 2008, 01:17:52 AM
i need to work on a portfolio
Title: Re: Conduit
Post by: Spinnzilla on August 29, 2008, 01:39:55 PM
http://www.aussie-nintendo.com/?pageid=article&t=12314

interview.  from it, it sounds like they may be trying to get more than 16 players in online matches.
Title: Re: Conduit
Post by: Dirk Temporo on August 29, 2008, 04:22:40 PM
Sounds like a trainwreck waiting to happen, to be honest. Besides, sixteen is plenty.
Title: Re: Conduit
Post by: UltimatePartyBear on August 29, 2008, 04:47:39 PM
Possible product placement sighted (http://www.nintendoworldreport.com/media/15810/1/14.jpg), though I think it may be a coincidence given that HVS is in Illinois and the sign isn't an exact match.  Also, it's typically the publisher pushing to add such things.
Title: Re: Conduit
Post by: BeautifulShy on August 29, 2008, 05:04:10 PM
Spinzilla they are trying to get more than 16 but if it doesn't run smoothly they won't bother.
Party Bear I really don't mind product placement as long as the game is fun and plays great.
Title: Re: Conduit
Post by: EasyCure on August 29, 2008, 05:26:36 PM
http://www.aussie-nintendo.com/?pageid=article&t=12314

interview.  from it, it sounds like they may be trying to get more than 16 players in online matches.

maxi's dupe!??!
Title: Re: Conduit
Post by: BeautifulShy on August 29, 2008, 05:48:00 PM
I don't have a dupe he probably didn't read the previous news.
Title: Re: Conduit
Post by: EasyCure on August 29, 2008, 06:23:26 PM
:( take a joke, you're no fun
Title: Re: Conduit
Post by: ShyGuy on August 29, 2008, 11:17:42 PM
Played it, looks like a 360 game. Controls are very similar to Metroid Prime 3 but a little faster. Enemies work in the environment better than I thought, not too much clashing style. Booth guy from High Voltage was great, both knew their stuff. Asked me and everyone else after the demo play through what they didn't like about the game. I told him the enviromental damage and interaction felt a little muted. He told me they had to do that due to the nature of the game.

Tidbits!

- Want to do LAN play if Nintendo will let them
- 16 player online deathmatch, etc
- Heard about wiispeak at E3 like the rest of us
- Want to incorporate Wii speak, but waiting on Nintendo
- Would like to incorporate Motion Plus if possible.
Title: Re: Conduit
Post by: Spinnzilla on August 29, 2008, 11:24:42 PM
Did they happen to give out any more details about online other than what we already know?
Title: Re: Conduit
Post by: Mario on August 29, 2008, 11:36:20 PM
"- Would like to incorporate Motion Plus if possible."

Great 2010 release confirmed.
Title: Re: Conduit
Post by: NinGurl69 *huggles on August 29, 2008, 11:38:24 PM
2010 - the hardcore game is coming, just you wait!
Title: Re: Conduit
Post by: DAaaMan64 on August 30, 2008, 12:27:10 AM
ehh, I don't see why they should do that at all. Just don't do it.  I mean, I don't think they need to isolate the mark THAT much/
Title: Re: Conduit
Post by: Dirk Temporo on August 30, 2008, 12:42:58 AM
Played it, looks like a 360 game. Controls are very similar to Metroid Prime 3 but a little faster. Enemies work in the environment better than I thought, not too much clashing style. Booth guy from High Voltage was great, both knew their stuff. Asked me and everyone else after the demo play through what they didn't like about the game. I told him the enviromental damage and interaction felt a little muted. He told me they had to do that due to the nature of the game.

Tidbits!

- Want to do LAN play if Nintendo will let them
- 16 player online deathmatch, etc
- Heard about wiispeak at E3 like the rest of us
- Want to incorporate Wii speak, but waiting on Nintendo
- Would like to incorporate Motion Plus if possible.

WHY DIDN'T YOU ASK THEM ABOUT LOCAL MULTIPLAYER? YOU GO BACK THERE AND ASK THEM TOMORROW.
Title: Re: Conduit
Post by: DAaaMan64 on August 30, 2008, 01:41:28 AM
If shyguy doesn't, I will.
Title: Re: Conduit
Post by: ShyGuy on August 30, 2008, 02:33:56 AM
Split screen multiplayer? He only mentioned lan and online when multiplayer was brought up that I heard. I don't expect all the features to make it in, this was just their wish list
Title: Re: Conduit
Post by: Dirk Temporo on August 30, 2008, 03:11:53 AM
I know he didn't mention splitscreen. WHICH IS WHY YOU SHOULD ASK ABOUT IT.
Title: Re: Conduit
Post by: Meteo on August 30, 2008, 08:31:47 AM
Hello Meteo, welcome. Did you play Medal of Honor: Vanguard on the Wii?  it has 4 player splitscreen death match. I enjoyed the single player games as well.

I'll definitely have to check out Vanguard. It looks like Quantum of Solace may have local multiplayer as well (hopefully this one is a good Bond game).

I'll add to the chorus: Someone please ask the Conduit folks about local multiplayer!  I will buy this game if they have it!
Title: Re: Conduit
Post by: redgiemental on August 30, 2008, 09:45:23 AM
You should buy it regardless!!!
Title: Re: Conduit
Post by: NWR_insanolord on August 30, 2008, 09:49:28 AM
Yeah, this is shaping up to be one of the best Wii games we've seen yet, split-screen would be great but it shouldn't be a deal breaker.
Title: Re: Conduit
Post by: redgiemental on August 30, 2008, 09:52:58 AM
Exactly. It looks set to be a great game with a mass of features throw in with it or at least being experimented with.

And still people just want to bitch about one feature that may be left out.
Title: Re: Conduit
Post by: KDR_11k on August 30, 2008, 01:06:43 PM
Well, split screen is imperative for party play, would suck to have friends over but you can't play that awesome FPS because it won't eork with everyone on the same console.
Title: Re: Conduit
Post by: NWR_insanolord on August 30, 2008, 01:16:58 PM
There's no excuse for your friends not to all have Wiis and copies of the game and then you can play LAN.

That's right, I'm a blind Conduit fanboy.
Title: Re: Conduit
Post by: Morari on August 30, 2008, 07:39:10 PM
Well, split screen is imperative for party play, would suck to have friends over but you can't play that awesome FPS because it won't eork with everyone on the same console.

That's how real first person shooters generally work. It's been that way since DooM. LAN play is the most viable form of multiple regardless of the platform. Split screen are annoying anyway--everyone knows where you're at, how much ammo you have, etc!
Title: Re: Conduit
Post by: NWR_insanolord on August 30, 2008, 07:53:13 PM
Split screen are annoying anyway--everyone knows where you're at, how much ammo you have, etc!

You just have to work that into the game. When my friends and I used to play Perfect Dark it would be 3 on 1, but only the 1 was allowed to use the Farsight, the most ridiculously unbalanced weapon in the history of first-person shooters, that not only could fire through walls and not only had a secondary fire that let you see through walls, if you just sat there in secondary fire it would slowly home in on an enemy for you to kill. The one guy got the farsight and found a place to hide and everybody else had to find him, and without being able to see what he saw they'd never be able to do it in time. God, I miss that game.
Title: Re: Conduit
Post by: Meteo on August 30, 2008, 08:01:48 PM
Exactly. It looks set to be a great game with a mass of features throw in with it or at least being experimented with.

And still people just want to bitch about one feature that may be left out.

Without that one feature I have little reason to play the game. I pretty much only play FPSs for multiplayer, and that is against people in the same room. I don't want to have to have my friends be elsewhere just to I can play against them. LAN is nice and all, but I don't want people to have to bring 2, 3, 4 tvs over just so we can play Conduit for awhile.
Title: Re: Conduit
Post by: NWR_insanolord on August 30, 2008, 08:08:21 PM
Exactly. It looks set to be a great game with a mass of features throw in with it or at least being experimented with.

And still people just want to bitch about one feature that may be left out.

Without that one feature I have little reason to play the game. I pretty much only play FPSs for multiplayer, and that is against people in the same room. I don't want to have to have my friends be elsewhere just to I can play against them. LAN is nice and all, but I don't want people to have to bring 2, 3, 4 tvs over just so we can play Conduit for awhile.

Then you're just going to have realize that you not buying the game is going to be directly responsible for it being a commercial failure, causing third parties to never try to make good graphics or core gamer-focused games on the Wii ever again. Can you live with that on your conscience?
Title: Re: Conduit
Post by: ShyGuy on August 30, 2008, 08:40:00 PM
Daaman64 confirmed to me no split screen play. Oh, one another tidbit: They want to make a sequel that fleshes out the backstory for the agency.
Title: Re: Conduit
Post by: NWR_insanolord on August 30, 2008, 08:43:07 PM
Let's hope the game does well enough that somebody will be willing to publish a sequel.
Title: Re: Conduit
Post by: DAaaMan64 on August 31, 2008, 12:28:06 AM
I don't understand the disconnection between accessibility and no spit screen. WTF
Title: Re: Conduit
Post by: Meteo on August 31, 2008, 02:22:27 AM
Exactly. It looks set to be a great game with a mass of features throw in with it or at least being experimented with.

And still people just want to bitch about one feature that may be left out.

Without that one feature I have little reason to play the game. I pretty much only play FPSs for multiplayer, and that is against people in the same room. I don't want to have to have my friends be elsewhere just to I can play against them. LAN is nice and all, but I don't want people to have to bring 2, 3, 4 tvs over just so we can play Conduit for awhile.

Then you're just going to have realize that you not buying the game is going to be directly responsible for it being a commercial failure, causing third parties to never try to make good graphics or core gamer-focused games on the Wii ever again. Can you live with that on your conscience?

Yes, I can live with that. All the good graphics and core-focus don't matter if its not a game I want to play. I've never really been interested in the single player campaign in FPSs and I generally only play them against my friends and family and as such I don't have much interest playing against people online. There isn't much point in me buying the game if its just going to sit on my shelf and not see any use.
Title: Re: Conduit
Post by: Smakian on August 31, 2008, 02:46:06 AM
I got to play it some today and talked to the developer a bit. Some tidbits:

- No friendly AI in the game, in order to make room for more enemy characters.

- The developer claimed that the no split screen was due to being unable to preserve the graphical prettiness under those conditions.

- He did however say that they're attempting to implement a co-op system of some sort, so I don't know what that would be. Possibly something indirect along the lines of what was in Mario Galaxy.

- Both I and the two people before me got lost at one point or another in the level we were playing. The way you're supposed to go isn't always obvious or noticeable.

- There were some rough and missing animation issues, but not many, it looked fairly smooth. Also, the miniboss-like creature I encountered did not have all its AI implemented, and so kind of just shuffled back and forth firing at me.

As for my personal impressions...it's definitely very early. The controls felt loose, not as smooth as Corruption, although it might improve once one has a chance to sit down and fiddle with the control sensitivity settings (Which I really didn't like having to during gameplay, while enemies took potshots at me while I was helpless). I found it difficult to use the motion controls and not have my cursor flip out, so throwing grenades or melee attacking was troublesome. There are some interesting weapons I enjoyed using, but the overall thing feels sort of generic aside from the novelty of running on the Wii. The aliens look like every other alien in every other shooter ever. But, I only saw a few different enemies, hopefully there are more. And if the story is sufficiently interesting, that could tip the scales. Their hearts are in the right place and I admire what they're trying to do. But the game still needs a lot of work. I hope it works out for them.
Title: Re: Conduit
Post by: DAaaMan64 on August 31, 2008, 03:00:21 AM
They still have time, it was the e3 demo.

I will also throw in something I noticed, the AI does some stupid **** some times.

I played it twice where the AI was just running and not shooting at me, it would run behind me and just sort of run away for no reason even if it was within 5 feet of me.  If I just ignored it, it would run up behind me later and catch me off guard or I'd have to turn around and spend the time killing it.

I thought it felt real good, but I told them to implement a locking grenade throw like in Heroes 2.
Title: Re: Conduit
Post by: KDR_11k on August 31, 2008, 03:09:50 AM
Heh, assymetric coop could be nice, imagine one player running but all players having their own gun (make the player character a mutant freak for all I care) and all firing simultaneously.

Then you're just going to have realize that you not buying the game is going to be directly responsible for it being a commercial failure, causing third parties to never try to make good graphics or core gamer-focused games on the Wii ever again. Can you live with that on your conscience?

This is consumerism, not the salvation army! It's not our job to pander to the developers!
Title: Re: Conduit
Post by: Spinnzilla on August 31, 2008, 09:40:34 AM
I played it twice where the AI was just running and not shooting at me, it would run behind me and just sort of run away for no reason even if it was within 5 feet of me.  If I just ignored it, it would run up behind me later and catch me off guard or I'd have to turn around and spend the time killing it.

HVS said that was part of the AI intellegence, to run away and hide if it was out gunned.
Title: Re: Conduit
Post by: ShyGuy on August 31, 2008, 10:36:30 AM
Now I didn't have any problems with controls, which I thought was good considering you had to stand 3 feet from the TV.

I counted 5 different types of enemies: the shock troopers, the fast little green things, the flying bugs, the giant boss, and a larger, silver shock trooper.
Title: Re: Conduit
Post by: DAaaMan64 on August 31, 2008, 12:43:16 PM
I played it twice where the AI was just running and not shooting at me, it would run behind me and just sort of run away for no reason even if it was within 5 feet of me.  If I just ignored it, it would run up behind me later and catch me off guard or I'd have to turn around and spend the time killing it.

HVS said that was part of the AI intellegence, to run away and hide if it was out gunned.

Well they should do it some other way because the level was too small and linear to have enemies running away and hiding, because if you follow them down you will be within in 5 feet of them and they won't defend themselves.  They should shoot backwards or something.
Title: Re: Conduit
Post by: Caliban on August 31, 2008, 07:56:50 PM
I don't understand the disconnection between accessibility and no spit screen. WTF

hahahahaha

No offense DAaaMan64, but your mistake is pretty funny.
Title: Re: Conduit
Post by: DAaaMan64 on August 31, 2008, 08:50:56 PM
hmm.. I see the funny
Title: Re: Conduit
Post by: AV on September 01, 2008, 08:40:11 PM
i'm very disappointed in no split screen. I remember hearing otherwise. I don't care if its not as pretty I still want it.
Title: Re: Conduit
Post by: Stogi on September 01, 2008, 11:30:32 PM
Where does it say it WILL NOT have split-screen?

Anyone?

Like I said before, the absence of evidence is not the evidence of absence.
Title: Re: Conduit
Post by: BeautifulShy on September 01, 2008, 11:31:34 PM
Http://www.nintendowiifanboy.com/2008/09/01/the-conduit-gets-motionplussed/
Link says it all.
Title: Re: Conduit
Post by: NWR_insanolord on September 01, 2008, 11:34:38 PM
Where does it say it WILL NOT have split-screen?

Anyone?

Like I said before, the absence of evidence is not the evidence of absence.

Is the word of one of the developers when asked about it at PAX the evidence of absence?
Title: Re: Conduit
Post by: Spinnzilla on September 01, 2008, 11:36:56 PM
Http://www.nintendowiifanboy.com/2008/09/01/the-conduit-gets-motionplussed/
Link says it all.

zomg, I think this is completely unneeded.  This will no doubt just push back the development even more. ugh.
Title: Re: Conduit
Post by: NWR_insanolord on September 01, 2008, 11:40:22 PM
Yeah, it's obvious why they're using it in Red Steel 2, but what does it add to a standard FPS?
Title: Re: Conduit
Post by: Stogi on September 02, 2008, 12:02:43 AM
All I'm saying is, WHERE"S THE PROOF?!

Show me something, anything.

EDIT: I wonder what they're going to do with Motion+. I don't see much potential for it in FPS unless you want to pull off some MP3 or Red Steel type of interactions.
Title: Re: Conduit
Post by: Meteo on September 02, 2008, 01:26:06 AM
All I'm saying is, WHERE"S THE PROOF?!

Show me something, anything.

- The developer claimed that the no split screen was due to being unable to preserve the graphical prettiness under those conditions.

I don't know what more proof would be possible.

Anyway, personally, I'd much rather have a graphically not-as-pretty split screen mode included as opposed to no split screen mode at all. I mean, gameplay over graphics, right?  Plus, I assume it wouldn't affect the rest of the game modes having pretty graphics.
Title: Re: Conduit
Post by: Stogi on September 02, 2008, 02:01:33 AM
Thanks, I didn't see that post. I just assumed it was the same argument from a while back.
Title: Re: Conduit
Post by: BeautifulShy on September 02, 2008, 07:22:53 PM
Http://www.arstechnica.com/journals/thumbs.ars/2008/09/02/conduit-for-wii-360-looks-mostly-tight-controls-09-release

Just some things the team is implementing and they plan on fixing things that PAX participants said they had problems with.
Title: Re: Conduit
Post by: NinGurl69 *huggles on September 02, 2008, 07:32:25 PM
ahahahhaa 360 looks
Title: Re: Conduit
Post by: Bill Aurion on September 02, 2008, 09:36:38 PM
Yeah, it's obvious why they're using it in Red Steel 2, but what does it add to a standard FPS?

*shrug*

I guess you could use the MotionPlus for grenade throws...That'd be interesting...
Title: Re: Conduit
Post by: DAaaMan64 on September 02, 2008, 09:41:05 PM
Yeah, it's obvious why they're using it in Red Steel 2, but what does it add to a standard FPS?

*shrug*

I guess you could use the MotionPlus for grenade throws...That'd be interesting...


Why though? I'm not sure it would, I think they'll implement a locking grenade throw like in Heroes 2.  Currently Conduit doesn't have that.
Title: Re: Conduit
Post by: NinGurl69 *huggles on September 02, 2008, 09:50:01 PM
To actually advance the mechanics of grenade throwing in an FPS?

True variable height?  variable distance?  a direction other than "straight ahead"?  toss behind over your shoulder?  Roll around corners?  Drop at your feet as you flee a position?

A combat knife?
Title: Re: Conduit
Post by: DAaaMan64 on September 02, 2008, 09:53:10 PM
ya but most people like to shoot while throwing grenades. You can't do that with Motion+ because it only applies to the Nunny.

Although, combat knife would be amazing.
Title: Re: Conduit
Post by: Bill Aurion on September 02, 2008, 09:57:22 PM
ya but most people like to shoot while throwing grenades.

This isn't even realistic, so it'd be a welcome change...
Title: Re: Conduit
Post by: DAaaMan64 on September 02, 2008, 10:00:41 PM
ya but most people like to shoot while throwing grenades.

This isn't even realistic, so it'd be a welcome change...

No I disagree, I like accessible shooters, they are fun. Accessible shooters allow for less realism, and as such, I wanna throw my grenades and shoot.
Title: Re: Conduit
Post by: Bill Aurion on September 02, 2008, 10:02:18 PM
Yeah, throwing in the added strategy of using either grenades or shooting would lower accessibility, so it's probably not best for this game...SOMEONE needs to do it though!
Title: Re: Conduit
Post by: Mario on September 02, 2008, 10:03:02 PM
Use MotionPlus to grab enemy crotches, confusing everyone on screen while you sneak a grenade in.
Title: Re: Conduit
Post by: GoldenPhoenix on September 02, 2008, 10:03:26 PM
ya but most people like to shoot while throwing grenades.

This isn't even realistic, so it'd be a welcome change...

::Shoots Bill while throwing a grenade at him::
Title: Re: Conduit
Post by: Bill Aurion on September 02, 2008, 10:06:30 PM
Use MotionPlus to grab enemy crotches, confusing everyone on screen while you sneak a grenade in.

Uh oh, Tingle Wii FPS incoming!

::Shoots Bill while throwing a grenade at him::

HACKER!
Title: Re: Conduit
Post by: DAaaMan64 on September 02, 2008, 10:22:13 PM
Ah screw you all. I like Halo.
Title: Re: Conduit
Post by: Dirk Temporo on September 02, 2008, 11:05:12 PM
1. Hold button
2. Take grenade out
3. Throw grenade
4. Release button
5. Pull previously held weapon out

EDIT:

Quote
"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working [via system link]."

Wait what? Offline and online multiplayer, with LAN mentioned completely separately? But no split screen? What?
Title: Re: Conduit
Post by: NWR_insanolord on September 02, 2008, 11:08:09 PM
1. Hold button
2. Take grenade out
3. Throw grenade
4. Release button
5. Pull previously held weapon out

Seems straightforward enough.
Title: Re: Conduit
Post by: Spinnzilla on September 02, 2008, 11:36:43 PM
http://arstechnica.com/journals/thumbs.ars/2008/09/02/conduit-for-wii-360-looks-mostly-tight-controls-09-release

is this possibly saying split screen is in the game?

by the quote

Quote
"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working [via system link]."

it mentions offline multiplayer and LAN play as two different entities.  I may just be reading what I want to see, but who knows?  I've got my salt.
Title: Re: Conduit
Post by: EasyCure on September 02, 2008, 11:42:01 PM
ya but most people like to shoot while throwing grenades.

This isn't even realistic, so it'd be a welcome change...

::Shoots Bill while throwing a grenade at him after grabbing his crotch::

oh my..
Title: Re: Conduit
Post by: DAaaMan64 on September 02, 2008, 11:46:06 PM
http://arstechnica.com/journals/thumbs.ars/2008/09/02/conduit-for-wii-360-looks-mostly-tight-controls-09-release

is this possibly saying split screen is in the game?

by the quote

Quote
"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working [via system link]."

it mentions offline multiplayer and LAN play as two different entities.  I may just be reading what I want to see, but who knows?  I've got my salt.

They are talking about implementing it into single player dude. So like Co-op minus the full co-op. See Galaxy.

1. Hold button
2. Take grenade out
3. Throw grenade
4. Release button
5. Pull previously held weapon out

Seems straightforward enough.

Some of the most tense and white knuckled action was shooting at each other than having someone throw a stick grenade. It was awesome.
Title: Re: Conduit
Post by: Spinnzilla on September 02, 2008, 11:47:01 PM
http://arstechnica.com/journals/thumbs.ars/2008/09/02/conduit-for-wii-360-looks-mostly-tight-controls-09-release

is this possibly saying split screen is in the game?

by the quote

Quote
"We're going to ship with a full single player campaign and both offline and online multiplayer. We're also working with Nintendo now on getting LAN play working [via system link]."

it mentions offline multiplayer and LAN play as two different entities.  I may just be reading what I want to see, but who knows?  I've got my salt.

They are talking about implementing it into single player dude. So like Co-op minus the full co-op. See Galaxy.

Oh, well, damn my eyes!
Title: Re: Conduit
Post by: DAaaMan64 on September 02, 2008, 11:47:28 PM
Spinzilla, don't take that as me being rude. I asked about that personally at PAX.
Title: Re: Conduit
Post by: Spinnzilla on September 03, 2008, 12:09:52 AM
Spinzilla, don't take that as me being rude. I asked about that personally at PAX.

Oh, i didn't. I was just being goofy.  Sorry if I sounded offended, I wasn't.  No problem. :]
Title: Re: Conduit
Post by: ShyGuy on September 03, 2008, 12:44:28 AM
If I recall correctly, currently the grenade is thrown using a throwing motion and it goes wherever your aiming reticule is pointing at.
Title: Re: Conduit
Post by: DAaaMan64 on September 03, 2008, 01:12:12 AM
If I recall correctly, currently the grenade is thrown using a throwing motion and it goes wherever your aiming reticule is pointing at.

Correct, you throw with the nunchuck while you hold I think C.  It's annoying cause it means your gotta hold your reticule at the same spot, which it usually doesn't stay because of the intense battle or your to excited with the nunchuck. I mean you really wanna throw the nunchuck up and over you, so it kinda throws you off. I told the developers to follow the Heroes 2 thing at have the spot lock based off of the reticle.
Title: Re: Conduit
Post by: Bill Aurion on September 03, 2008, 01:23:52 AM
Pffffff, in a real fight you wouldn't have that luxury!  :tpg:
Title: Re: Conduit
Post by: DAaaMan64 on September 03, 2008, 01:39:46 AM
Pffffff, in a real fight you wouldn't have that luxury!  :tpg:

But this is video games, its about whether I enjoy it or not.  I'm sure in a real fight I couldn't sit on my ass either. I'm not saying this is how it has to be, I shouldn't have to say this part.  but it's a feature that regularly makes me enjoy video games more.
Title: Re: Conduit
Post by: Bill Aurion on September 03, 2008, 01:43:05 AM
Hey, might as well go all-out then!  You should have asked them to throw in live chickens for ammo!  That'd be pretty hilarious!
Title: Re: Conduit
Post by: GoldenPhoenix on September 03, 2008, 01:57:24 AM
Hey, might as well go all-out then!  You should have asked them to throw in live chickens for ammo!  That'd be pretty hilarious!

Bill please stop it, you should know that Ubisoft is listening!
Title: Re: Conduit
Post by: DAaaMan64 on September 03, 2008, 02:15:11 AM
Hey, might as well go all-out then!  You should have asked them to throw in live chickens for ammo!  That'd be pretty hilarious!

Bill please stop it, you should know that Ubisoft is listening!

You both suck, cause you just know that would be in TimeSplitters and TS rules face.
Title: Re: Conduit
Post by: KDR_11k on September 03, 2008, 03:53:10 AM
If throwing grenades while shooting is too unrealistic for you just give the player a shoulder mounted grenade launcher. Also give him four arms holding a gun each for 4 player single screen coop!
Title: Re: Conduit
Post by: Stogi on September 03, 2008, 10:18:19 AM
I'd like to start off by saying, could the nunchuck house the MotionPlus?

But let me digress....If I'm assuming correctly, MotionPlus requires calibration at the beginning of the game in order for it to know where and how you are manipulating the controller in space. It's because of this calibration that it knows where you are pointing even if it's off screen. Now stay with me for this next part. If it knows where your pointing off screen, then it can use that information accordingly in game. That is nutz and let me tell you why.

In a FPS, if they can figure out how to move and look around without the need for the wiimote, the possibilities for the genre EXPLODE. I remember waaaaaay back when I wrote a piece about how the revolution controller would work, describing the FPS genre in detail. One of the things I mentioned was the ability to shoot behind you. Now, that might actually be possible! But before I get into that, let me explain the setup.

NOTE: I'm assuming the nunchuck would need a motionplus upgrade for any of this to work, unless someone more clever than I can figure out an alternative setup.

Imagine the nunchuck controlling your "body" (both your movement and your view), and the wiimote controlling everything else. You would walk by using the analog stick and move your view around by tilting the nunchuck. Looking up would require you to tilt the nunchuck's nose up, similar to a plane. To look to the left or right, you would rotate the nunchuck on its side. The sensitivity could be changed to allow for slower or faster turning, but regardless, very subtle movement of the nunchuck is all that is needed to move the camera. These two control methods would result in circle strafing that would consist of tilting the nunchuck in one direction and holding the analog stick in the opposite direction. As crude and as uncomfortable as that may sound, it frees up the wiimote for possibilities that just weren't achievable before.

We all love the ease of aiming that only the wiimote can provide, but we dislike the fact that our aiming controls the camera in tandem. The idea of being able to shoot anywhere on the screen like a light gun intrigues us, but having a bounding box deliberately restricts us. With some clever programming and game and level designs, one could make an engaging experience regardless of the restrictions (MP3); but the fact still stands, at it's best, the wiimote acts more like a trackball than a pointing device. With this setup I am describing, the wiimote will act more like wand than a pointing device. The difference is huge. The reason being that the wiimote is finally detached from your view.

Now, imagine walking around in the game world with your nunchuck, looking at different objects high and low, left and right. You only have one item; a gun. With your wiimote controlling your gun 1:1, you have the ability to twist and turn, tilt and point, and rotate your gun however you please. And since your gun is independent of your view, you can manipulate and shoot the gun off screen. That means, I could literally shoot behind me or even shoot myself. But let me back track. When your pointing the wiimote at the screen, you will see your hand and your gun. You will have the ability to see exactly where you aiming, and more importantly, you have the ability to shoot anywhere on the screen. I hope I explained this well enough because I'd like to describe exactly why this is so monumental.

There are many reasons why this would change the FPS forever. For one, you could control anything 1:1 without disrupting your view. You could use your items in a 3D space without being restricted by your "window" or view. That means you could literally shoot blindly around corners, above crates and even behind you.

Interestingly enough, you could attach an item to your nunchuck, such as a flashlight or another gun. Since you are controlling the view anyway, it would work the exact same way it always has; with your aim attached to the center of the screen. So exploring that decrepit moonlit farm with your flashlight in one hand (nunchuck) and your gun in the other (wiimote) would be all the more engaging. The possibilities are seemingly endless, especially when you start thinking about other genres.
Title: Re: Conduit
Post by: KDR_11k on September 04, 2008, 07:59:23 AM
I'd assume the nunchuk can track gravity well enough to do that without any MP upgrades. I'm not sure it's all that great an idea though, shooting blindly won't do much as even small deviation from the proper angle can make you miss the target. You'd probably only hit a wall with that. Added difficulty would be that the gun would no longer necessarily point straight at the screen, it'd be hard to guess where the bullets will go. There's a reason real life weapons have sights that you're supposed to look down and there's a reason people in real life aim properly before shooting. Maybe if the gun had autoaim when aiming off-view or it was a third person shooter where enemies sneak up behind you...

What would work better than manipulating a gun like that would be other tools in e.g. a Zelda game, you'd directly perform actions with them (e.g. holding a deku stick and jamming it into the gears of a machine) instead of walking up to a point of interest and hitting "use".
Title: Re: Conduit
Post by: Stogi on September 04, 2008, 08:16:12 AM
I see what your saying, and yes, it would perfect for Zelda (especially because Zelda's camera system is almost flawless). But the point I was trying to make was that you COULD manipulate the gun like that, even if you wouldn't want to most of the time.

Really, the biggest advancement is the ability to shoot anywhere on screen without disturbing your view. Even if you are not pointing exactly straight, if your gun is pointed at the screen, you will see your aiming circle, and thus can accurately shoot anywhere. No Wii game yet has separated the camera and the gun other than RE4 but it would control way better than that game, since you can still run/duck/dive/jump.

Can you imagine how deadly you could become if you could literally shoot anywhere on the screen? I'd be like duck hunt, but a FPS.
Title: Re: Conduit
Post by: Mario on September 04, 2008, 08:30:25 AM
Remember you could use two wiimotes instead of a nunchuck.
Title: Re: Conduit
Post by: NWR_insanolord on September 04, 2008, 10:54:15 AM
Wouldn't it be simpler to just have a button that, when held down, freezes the camera and allows you to aim anywhere on-screen? Although FarCry on Wii had that and look how that turned out.
Title: Re: Conduit
Post by: Stogi on September 04, 2008, 11:54:06 AM
You could, but it would make the game feel more rigid.

This is more virtual reality than anything else.
Title: Re: Conduit
Post by: AV on September 04, 2008, 03:18:17 PM
on IGN's Podcast " Wii Voice Chat" they have an interview the the people behind Conduit. Pretty neato stuff.

 Clicky  (http://wii.ign.com/articles/907/907602p1.html)

They are working on LAN play for about 12 players. They got it to work in office and They just need the Nintendo Ok to allow it to happen. However they are still hesitant on Split screen.  It's the last 30 minutes of the podcast
Title: Re: Conduit
Post by: ShyGuy on September 04, 2008, 03:23:08 PM
Two wiimotes with motion plus, the balance board, Wii Speak, and Johnny Lee's headmotion tracker.

Holodeck v.01 alpha suckas.
Title: Re: Conduit
Post by: Flames_of_chaos on September 04, 2008, 03:34:03 PM
IGN's Wii podcast info for conduit:

state of the game:
-Game is in Pre-Alpha with a number of months for polish
-Single Player mode is basically done. the whole thing could be played through. balance and lighting being worked on bigtime
-now working on multipayer
-"heavy lifting done, Devil is in the details"

Publisher
-been unusual that they had full funding for the game from start to finish, regardless of publisher.
-announcement in less than a month (summary note: currently, HVS has announced that they will announce their publisher in 2 weeks), currently in the hands of the lawers
-Publisher is worth getting excited over and that it wasn't going to be a "me too" Publisher. larger one, but worth getting excited over.
-criteria for choosing included maintaining connections with the press and starting on a sequel
-they've been very picky about who they pick

feature set in relation to development time
-not going to do anything they didn't think they could in the set time
-highest quality shot for
-contemplating vehicles for sequel
-would like the conduit to be the definative shooter
-alot of positive feedback
-detailed feedback going to make it into the final game

Interface
-EVERYTHING is customizable, down to the way the user interface is set up
-runspeed was tweaked. sprint is being considered.

changes at High Voltage
-pressure is on since The Conduit got out
-Eric is getting ALOT of email
-no sexy alien fanart yet... thank GOD
-handwritten letters sent

LAN Play
-Final approval from Nintendo is shakey, but currently functioning in house with up to 12 players, with 16 on release.

Online
-focusing on bug-free quality experience. need more QA in terms of online features
-standards CTF, DM, and TDM at this point in time, but more is being looked into.
-16 players is the goal. framerate held up pretty tightly in the LAN tests. no sigificant lag.
-30FPS lock in all aspects is the goal

What sets The Conduit aside from the rest
-Control is the main thing. closer to a PC experience
-a truly console specific ACCESSIBLE game
-graphics important, but graphics aren't the point
-fixes the learning curve that dual analog presents
-AI has really taken a step forward

Wii Motion+ and WiiSpeak:
-WM+ and Speak dev kits coming early this month
-Speak likely, but NO PROMISES
-WM+ not as much. going to explore the possibilities
-WiiSpeak seems an obvious fit, going to explor the posibilities when the SDK comes in

Tech and Art:
-continuing to work on the tech and art as things go along
-recently put in depth of field. scope mode
-Dynamic lighting being put in

Splitscreen co-op/multiplayer
-co-op being explored for a sequel
-multiplayer not as feasible
-trying to explore modes for more core gamers

final stuff:
-they really want the approval of core gamers
-devloper blog coming
-they're excited where they're going, keep the interest up!
Title: Re: Conduit
Post by: Dirk Temporo on September 04, 2008, 05:25:59 PM
Bah. If Red Steel could manage split screen, so can the Conduit.

Maybe in the sequel...
Title: Re: Conduit
Post by: NinGurl69 *huggles on September 04, 2008, 05:27:15 PM
At what acceptable cost?
Title: Re: Conduit
Post by: Stogi on September 04, 2008, 05:49:32 PM
I'm glad they are going to make a sequel. You never know how good your game is until you release it.
Title: Re: Conduit
Post by: Meteo on September 04, 2008, 07:29:16 PM
Is there any way to get ahold of them (i.e. address I could write a letter to, etc.) to let them know I want split screen?
Title: Re: Conduit
Post by: Spinnzilla on September 04, 2008, 08:15:43 PM
LAN is nice and all, but it doesn't make sense.  Who wants to have a 4 TV, 4 wii set up just to play?

I really don't mid a dip in the graphics for some splitscreen.
Title: Re: Conduit
Post by: Morari on September 04, 2008, 08:19:46 PM
I recall LAN play being pretty popular with Halo. Still, it doesn't beat a traditional LAN party with laptops and Quake by any stretch of the imagination.
Title: Re: Conduit
Post by: ShyGuy on September 04, 2008, 09:04:49 PM
Geez, since when is splitscreen so hot? Were you all doing splitscreen FPS on the cube?
Title: Re: Conduit
Post by: DAaaMan64 on September 04, 2008, 09:12:04 PM
Geez, since when is splitscreen so hot? where you all doing splitscreen FPS on the cube?

I was. Fucking TimeSplitters dood.
Title: Re: Conduit
Post by: Spinnzilla on September 04, 2008, 09:12:39 PM
Geez, since when is splitscreen so hot? where you all doing splitscreen FPS on the cube?

It's just splitscreen coupled with LAN is a beautiful thing.  Playing 8 person matchings on the 360
 with all my friends in the same room is a beautiful thing.
Title: Re: Conduit
Post by: Meteo on September 04, 2008, 11:10:43 PM
Geez, since when is splitscreen so hot? where you all doing splitscreen FPS on the cube?

Yes, actually. Timesplitters has already been mentioned, and I'll add Goldeneye and Perfect Dark for the N64. Plus my friends usually had the Bond games on the Cube and we'd do splitscreen multi or Co-op with those as well. Considering the Cube's lack of online (and usually a lack of LAN options), it was the only way to do multiplayer. And I still prefer to do that than to have to have my friends or family somewhere else just to play against them. There is LAN, but that requires a lot more setup, and as mentioned above, even if LAN is set up, it can benefit from splitscreen as well.
Title: Re: Conduit
Post by: DAaaMan64 on September 04, 2008, 11:26:22 PM
Ya we played a lot of Nightfire too.
Title: Re: Conduit
Post by: Kairon on September 04, 2008, 11:30:37 PM
Friggin' splitscreen is my life man.
Title: Re: Conduit
Post by: BranDonk Kong on September 05, 2008, 12:38:43 AM
Publisher = EA, Actiblizzion, or Ubisoft. Possibly Sega, but I doubt it.
Title: Re: Conduit
Post by: KDR_11k on September 05, 2008, 07:56:54 AM
I recall LAN play being pretty popular with Halo. Still, it doesn't beat a traditional LAN party with laptops and Quake by any stretch of the imagination.

Halo LAN play had splitscreen so you didn't need as much equipment as people, with splitscreen you could still cart that many systems together so everyone has a full view but without splitscreen you can't do anything if you have fewer systems than people.

While LAN and Online-only multiplayer might work on the 360 and PS3 the Wii is a popular party system and you'll often have more people than systems. Multiplayer with people you know is the best advertisement a game can have, no splitscreen = no play at parties = no MP advertisement.
Title: Re: Conduit
Post by: redgiemental on September 05, 2008, 08:08:29 AM
Still very excited for this game.

I like their attitude and I think the games seems to be coming on well.

I'm more annoyed by lack of co-op than splitscreen competitive but different strokes for different folks.
Title: Re: Conduit
Post by: Morari on September 05, 2008, 07:52:29 PM
Multiplayer with people you know is the best advertisement a game can have [...]

I'd agree. Playing against anonymous persons online isn't usually very fun. LAN parties generally consist of people you know however. Y'know? ;)

I don't see why they don't drop the graphics down for one gamemode and just include a split-screen mode anyway. It'd make for a nice bullet point on the back of the box. Ultimately though, LAN play is a much better and more valuable feature that more games should include.
Title: Re: Conduit
Post by: AV on September 05, 2008, 08:36:36 PM
part of the greatness of the new TV's being Widescreen and big is that YOU CAN HAVE BETTER SPLIT SCREEN.

Call of Duty 4 is great split screen my friends and I gather around and play every once in a while.

I have a close set of real friends, online is nice and everything but i don't see why not have splitscreen.

It's a 2009 title so who cares if its march or june game? Remember hardcore gamers will buy the game they want even if its raining outside, don't worry about release date. I want split screen damn it.
Title: Re: Conduit
Post by: BranDonk Kong on September 06, 2008, 12:02:07 AM
A guy I work with has a roomate with a 73" HDTV, when they do split screen, it's like playing on 4 36" TVs.
Title: Re: Conduit
Post by: BeautifulShy on September 06, 2008, 12:06:41 AM
How much did it cost?
Title: Re: Conduit
Post by: Dirk Temporo on September 06, 2008, 01:38:26 AM
Geez, since when is splitscreen so hot? Were you all doing splitscreen FPS on the cube?

Yes.
Title: Re: Conduit
Post by: KDR_11k on September 06, 2008, 03:42:09 AM
Oh, right, coop was an important part of Halo's success AFAIK, it lets people of different skill levels play the game without the better ones crushing the weaker ones as everyone gets some alien butt to kick.
Title: Re: Conduit
Post by: Spak-Spang on September 06, 2008, 11:37:46 AM
True, Split Screen still has its place.  I think Split Screen LAN play is the best way to play Halo and other FPS with your friends.  Each team has their own TV and can plan attacks and cooperate together better than regular Online play. 

And if Conduit can have wireless LAN play, it will be a fantastic experience. 

Title: Re: Conduit
Post by: BranDonk Kong on September 06, 2008, 12:08:03 PM
I don't know about the cost, but gigantic Mitsubishi DLPs are relatively cheap.
Title: Re: Conduit
Post by: ShyGuy on September 06, 2008, 03:22:54 PM
I've hear Time Splitters and Halo 3 so far. Any other this-is-my-entire-life split screen games?

I've played two (both?) split screen shooters on the Wii, which is probably more than most of you hat0rz, and I don't care if Conduit doesn't have it. yes, this was a troll
Title: Re: Conduit
Post by: DAaaMan64 on September 06, 2008, 03:25:35 PM
The FPSes I played splitscreen on N64 and GC were
Perfect Dark
Goldeneye
Nightfire
Geist
Both TimeSplitters Future Perfect and 2
Title: Re: Conduit
Post by: ShyGuy on September 06, 2008, 03:28:33 PM
Please, N64 doesn't count. If it does, I'm going to start complaining that Conduit doesn't include a 2D 16bit fighting game.
Title: Re: Conduit
Post by: DAaaMan64 on September 06, 2008, 03:33:00 PM
Please, N64 doesn't count. If it does, I'm going to start complaining that Conduit doesn't include a 2D 16bit fighting game.

Just stating the facts man.
Title: Re: Conduit
Post by: Meteo on September 06, 2008, 06:44:41 PM
Please, N64 doesn't count. If it does, I'm going to start complaining that Conduit doesn't include a 2D 16bit fighting game.

Why shouldn't it count?  Did split screen become obsolete somewhere along the way as console generations advanced?  Did people stop wanting to play in the same room together (without having to set up a LAN)?

If part of the "core" audience they are aiming for is the core than has stuck with Nintendo over the years, well split screen is how pretty much everyone had to play multiplayer FPS' on Nintendo systems until the Wii. It's what many of us are used to and would still prefer to have the option to do (rather than having to send my friend elsewhere just so I can play against him as would happen with online).
Title: Re: Conduit
Post by: Kairon on September 06, 2008, 07:06:13 PM
If part of the "core" audience they are aiming for is the core than has stuck with Nintendo over the years, well split screen is how pretty much everyone had to play multiplayer FPS' on Nintendo systems until the Wii. It's what many of us are used to and would still prefer to have the option to do (rather than having to send my friend elsewhere just so I can play against him as would happen with online).

QFT.
Title: Re: Conduit
Post by: Spak-Spang on September 07, 2008, 06:25:01 PM
I have played online FPS, LAN FPS, and Splitscreen FPS multiplayer.

I will say my favorite was Splitscreen LAN, followed by Splitscreen.  There is just something fantastic about beating your friend in the same room and smack talking them in real life.  Over the wireless voice chat isn't the same.
Title: Re: Conduit
Post by: Spinnzilla on September 10, 2008, 08:35:21 AM
http://www.gamasutra.com/php-bin/news_index.php?story=20130

New interview with Matt Corso

http://www.worthplaying.com/article.php?sid=55574

and about them hiring a work while composer for the project.
Title: Re: Conduit
Post by: BeautifulShy on September 11, 2008, 04:30:35 PM
It's another interview (http://Http://www.konsolifin.net/juttu.php?site=cube&id=126)

Title: Re: Conduit
Post by: Morari on September 11, 2008, 07:52:56 PM
Please, N64 doesn't count. If it does, I'm going to start complaining that Conduit doesn't include a 2D 16bit fighting game.

Why shouldn't it count?  Did split screen become obsolete somewhere along the way as console generations advanced?  Did people stop wanting to play in the same room together (without having to set up a LAN)?

If part of the "core" audience they are aiming for is the core than has stuck with Nintendo over the years, well split screen is how pretty much everyone had to play multiplayer FPS' on Nintendo systems until the Wii. It's what many of us are used to and would still prefer to have the option to do (rather than having to send my friend elsewhere just so I can play against him as would happen with online).

Actually, split-screen first person shooters were always obsolete. DooM had LAN play over a decade ago, which is far superior regardless of system. The entire point of The Conduit is to have a nice looking game anyway, which is hard to do when processing two or four different screens at once.
Title: Re: Conduit
Post by: Meteo on September 11, 2008, 11:25:46 PM
LAN may have been around for a long time, but it is still inherently limiting when it comes to multiplayer play (i.e. set up, etc.).  As for the entire point of The Conduit, I would hope it would be to have a good game, not just a nice looking game. Anyway, there should be little reason for split screen modes to keep them from having a nice looking game in the other modes.
Title: Re: Conduit
Post by: NinGurl69 *huggles on September 12, 2008, 12:17:01 AM
Sure, cut the framerate in half and time-warp yourselves back to the golden days of N64 framerates.
Title: Re: Conduit
Post by: KDR_11k on September 12, 2008, 03:00:11 AM
LAN may be superior but when we're going superior why not just put the whole game on the PC?

Splitscreen makes sense on a console because the system gets used when friends are over without much preparation, that means you have one, at most two systems. You aren't going to play with two players when you could instead play another game that would support four if you have many people over.
Title: Re: Conduit
Post by: DAaaMan64 on September 12, 2008, 03:04:58 AM
Yes. I agree KDR.

I emailed them about this, I would recommend you do the same.

feedback@high-voltage.com

I haven't received a response yet. But whatever, do your part!
Title: Re: Conduit
Post by: Meteo on September 12, 2008, 11:54:38 AM
Sure, cut the framerate in half and time-warp yourselves back to the golden days of N64 framerates.

Even if the graphics were cut for the splitscreen mode, I would still expect at least GameCube level graphics if not better (since the rest of the game is supposed to be beyond what we've seen so far on the Wii graphics-wise).

-------------------

Thanks for the e-mail address, I shall send them feedback!
Title: Re: Conduit
Post by: DAaaMan64 on September 12, 2008, 01:25:38 PM
Thanks Meteo. Yes please drop them an email.
Title: Re: Conduit
Post by: EasyCure on September 12, 2008, 04:15:31 PM
Sure, cut the framerate in half and time-warp yourselves back to the golden days of N64 framerates.

Even if the graphics were cut for the splitscreen mode, I would still expect at least GameCube level graphics if not better (since the rest of the game is supposed to beyond what we've seen so far on the-Wii graphics).

-------------------

Thanks for the e-mail address, I shall send them feedback!

fixed?
Title: Re: Conduit
Post by: Meteo on September 12, 2008, 05:47:31 PM
Sure, cut the framerate in half and time-warp yourselves back to the golden days of N64 framerates.

Even if the graphics were cut for the splitscreen mode, I would still expect at least GameCube level graphics if not better (since the rest of the game is supposed to beyond [/b][what we've seen so far on the-Wii graphics)[/b].

-------------------

Thanks for the e-mail address, I shall send them feedback!

fixed?

Thank you, your fix is much better. I'll fix my post above.
Title: Re: Conduit
Post by: Dirk Temporo on September 12, 2008, 06:46:27 PM
Actually, split-screen first person shooters were always obsolete. DooM had LAN play over a decade ago, which is far superior regardless of system.

Everybody with friends disagrees with you.
Title: Re: Conduit
Post by: EasyCure on September 13, 2008, 01:36:17 PM
why the hell does everyone stil raggs on FC's?
Title: Re: Conduit
Post by: DAaaMan64 on September 13, 2008, 03:35:19 PM
cause they don't denote easy use, or have very full communication even when they are used.  It's very disenchanting to enter them and use them. etc
Title: Re: Conduit
Post by: NinGurl69 *huggles on September 13, 2008, 04:04:25 PM
Brawl is still plenty of fun.
Kart is still plenty of fun.
Title: Re: Conduit
Post by: DAaaMan64 on September 13, 2008, 04:29:36 PM
Brawl is still plenty of fun.
Kart is still plenty of fun.

but it could be significantly better and more competitive.
Title: Re: Conduit
Post by: NinGurl69 *huggles on September 13, 2008, 04:34:07 PM
Adding features/functions would be significant.
Removing friend codes would not be significant, as it's only a mild price of entry.
Title: Re: Conduit
Post by: DAaaMan64 on September 13, 2008, 04:38:09 PM
Adding features/functions would be significant.
Removing friend codes would not be significant, as it's only a mild price of entry.


Ya well it's a shitty seasoning on a great steak.
Title: Re: Conduit
Post by: Urkel on September 13, 2008, 05:23:57 PM
This is why Nintendo uses friend codes. (http://www.neogaf.com/forum/showthread.php?t=334990)
Title: Re: Conduit
Post by: DAaaMan64 on September 13, 2008, 05:27:45 PM
Needs parental controls. I'll fix any mother that stands in my way.
Title: Re: Conduit
Post by: NWR_insanolord on September 13, 2008, 05:36:36 PM
You have to remember that there is a pretty good reason for friend codes in this game, namely voice chat via WiiSpeak.
Title: Re: Conduit
Post by: Dirk Temporo on September 13, 2008, 10:57:53 PM
You have to remember that there is a pretty good reason for friend codes in this game, namely voice chat via WiiSpeak.

Or it could be like XBL where you can talk to ANYONE, not just people on your friends list.

Oh wait, that would make sense.
Title: Re: Conduit
Post by: NWR_insanolord on September 13, 2008, 11:04:19 PM
I have no desire to voice chat with random morons.
Title: Re: Conduit
Post by: Dirk Temporo on September 13, 2008, 11:26:12 PM
And because you don't, it means nobody does.
Title: Re: Conduit
Post by: NWR_insanolord on September 13, 2008, 11:38:18 PM
In a perfect world, yes, but that's not what I said.
Title: Re: Conduit
Post by: ShyGuy on September 13, 2008, 11:39:34 PM
Maybe if we're lucky, we'll get video chat for the Wii.
http://www.neogaf.com/forum/showthread.php?t=334990
Title: Re: Conduit
Post by: DAaaMan64 on September 14, 2008, 12:32:29 AM
In a perfect world, yes, but that's not what I said.

Well I do. I enjoy chatting with random morons in several games. Such as Team Fortress.
Title: Re: Conduit
Post by: EasyCure on September 14, 2008, 02:17:34 PM
why the hell does everyone stil raggs on FC's?

geez i didnt mean to start a debate here. The reason i posted this is because i'm some sort of sado-masachist when it comes to reading peoples stupid comments on Gonintendo. It's like some sort of guilty pleasure i cant escape, even though it always ends the same; I force myself to exit the site because i'm fuming mad at how stupid some people can be.

Luckily its nothing like that here, and i understand that some of you think that FCs are stupid, but the comments that go something like

"derrr i was hoping dis game wouldnt have friend codes, no buy for me srry"

that eat away at my brain. It's been almost two years since wii's launch.. who is honestly expecting a new online game to come out on wii that doesnt use FC's in some way? that sort of **** baffles the mind...
Title: Re: Conduit
Post by: Dirk Temporo on September 14, 2008, 07:12:49 PM
MOH didn't use friend codes, IIRC.
Title: Re: Conduit
Post by: EasyCure on September 14, 2008, 07:23:28 PM
*except for MOH ;)
Title: Re: Conduit
Post by: KDR_11k on September 15, 2008, 02:00:27 AM
Isn't MOH EA? They've got the power to get exceptions to any rules system manufacturers set.
Title: Re: Conduit
Post by: Rhoq on September 15, 2008, 01:35:26 PM
Isn't MOH EA? They've got the power to get exceptions to any rules system manufacturers set.

EA's work around was to have you create an account with their "EA Nation" on-line service. This not only bypassed Nintendo's awful friend code system, but also allowed you create a unique user name. Too bad there aren't any EA games that I'm interested in owning for the Wii.
Title: Re: Conduit
Post by: Spinnzilla on September 15, 2008, 08:48:33 PM
Hopefully the conduit will let you talk to your team in TDM and CTP, even if they aren't on your fc list.  Also a "request fc swap" option would be amazing (like they did in brawl, but for everyone you play).
Title: Re: Conduit
Post by: BeautifulShy on September 19, 2008, 12:00:06 AM
High voltage announces contest for control mapping (http://Http://www.gonintendo.com/?p=56418)

16 player voice chat confirmed with wii speak (http://Http://www.gonintendo.com/?p=56419)
Title: Re: Conduit
Post by: Spinnzilla on September 19, 2008, 12:03:05 AM
Hey, maxi, there's an error with your second link. ;)
Title: Re: Conduit
Post by: BeautifulShy on September 19, 2008, 12:15:05 AM
Better?
Title: Re: Conduit
Post by: Spinnzilla on September 19, 2008, 12:25:01 AM
Better?

No, but I got to myself using the keywords from the address.  Thanks for the FYI though!
Title: Re: Conduit
Post by: Dirk Temporo on September 19, 2008, 12:46:22 AM
Wait, jump and activate are going to be the same button? That sounds f***ing terrible.
Title: Re: Conduit
Post by: BeautifulShy on September 19, 2008, 01:02:13 AM
Does the second link work for everybody? It works fine for me.
Title: Re: Conduit
Post by: bustin98 on September 19, 2008, 10:58:36 AM
Does the second link work for everybody? It works fine for me.

Yes
Title: Re: Conduit
Post by: animecyberrat on September 19, 2008, 11:54:55 PM
so did they get a publisher yet? Sorry haven't had time to read through the rest of the thread yet, but I'm on it I promise.
Title: Re: Conduit
Post by: BeautifulShy on September 20, 2008, 12:19:27 AM
Rat they haven't found a publisher yet but we are going to find out in a couple weeks.
Title: Re: Conduit
Post by: animecyberrat on September 20, 2008, 12:36:43 AM
I so hope it is SEGA.
Title: Re: Conduit
Post by: BeautifulShy on September 20, 2008, 12:48:15 AM
Sega is publishing Mad World! So in my eyes they are on my good side.

Is anybody going to enter that contest with the controls.

Dirk it isn't as bad as it sounds. That activate is probably a context sensitive thing like in Zelda.
Title: Re: Conduit
Post by: Dirk Temporo on September 20, 2008, 02:13:59 AM
I still think it's a bad idea.
Title: Re: Conduit
Post by: BeautifulShy on October 02, 2008, 05:06:11 PM
some of the tech behind the game (http://www.gametrailers.com/player/40747.html)
Title: Re: Conduit
Post by: Spinnzilla on October 02, 2008, 05:10:10 PM
the game looks better everytime I see it. looks great. :]
Title: Re: Conduit
Post by: ShyGuy on October 02, 2008, 11:28:54 PM
Yeah, the graphics have gotten an upgrade effects-wise since I played it at PAX. More visceral weapons fire and the depth of field effect is nice (reminds me of Black)
Title: Re: Conduit
Post by: NinGurl69 *huggles on October 03, 2008, 12:13:44 AM
Yeah it's catching up to StarFox Adventures.
Title: Re: Conduit
Post by: ShyGuy on October 03, 2008, 01:33:29 AM
Not every game can have a cute dinosaur sidekick.
Title: Re: Conduit
Post by: BeautifulShy on October 03, 2008, 04:35:26 AM
8 videos (http://www.nintendoeverything.com/?p=4504)

This title keeps on getting more beatiful.
That rocket launcher is gonna be fun.
Title: Re: Conduit
Post by: GoldenPhoenix on October 03, 2008, 04:52:22 AM
This game is starting to look like a first-gen 360 game. It is amazing how each time a new trailer is released the game looks noticeably better. This better pay off for High Voltage because other developers need to get their butt kicked into gear and not slack off with visuals with lame excuses about the Wii's hardware.
Title: Re: Conduit
Post by: redgiemental on October 03, 2008, 08:57:33 AM
This games looks just awesome. Every new trailer just makes it look a little better.

I hope it actually gets a Euro release date soon.
Title: Re: Conduit
Post by: EasyCure on October 03, 2008, 10:19:29 AM
This game is starting to look like a first-gen 360 game. It is amazing how each time a new trailer is released the game looks noticeably better. This better pay off for High Voltage because other developers need to get their butt kicked into gear and not slack off with visuals with lame excuses about the Wii's hardware.

It would also help if HV license out their engine for this game, cuz other devs won't bother otherwise. Sure we'll probably still get the occasional shovelware but it'll be purdy! Oh and someone might actually try to make a good looking wiigame that isn't crap, and ports will look better too!
Title: Re: Conduit
Post by: BeautifulShy on October 03, 2008, 12:48:42 PM
HVS to announce Publisher in 1 to  2 weeks (http://wii.kombo.com/article.php?artid=12875)
Title: Re: Conduit
Post by: Spinnzilla on October 03, 2008, 01:00:17 PM
Anyone want to take bets on the publisher?

I don't think it's EA.  Activision, Take Two maybe.  They both have good marketing stragies (see Guitar Hero, GTA).  I think those two have the biggest chances. I dunno though.
Title: Re: Conduit
Post by: GoldenPhoenix on October 03, 2008, 01:05:31 PM
I am going to say EA.
Title: Re: Conduit
Post by: Caliban on October 03, 2008, 02:21:47 PM
Nintendo will publish it, yet High Voltage will stay as a 3rd party developer.
Title: Re: Conduit
Post by: Spinnzilla on October 03, 2008, 02:36:54 PM
http://multiplayerblog.mtv.com/2008/10/03/the-conduit-motionplus/

they're play testing it soon.
Title: Re: Conduit
Post by: BeautifulShy on October 03, 2008, 03:42:51 PM
Cool they got wii motion+ and Wii speak kits. Can't wait to play you guys.
Title: Re: Conduit
Post by: DAaaMan64 on October 03, 2008, 03:54:23 PM
The should get brain kits and implement splitscreen ;)
Title: Re: Conduit
Post by: Dirk Temporo on October 03, 2008, 04:20:12 PM
The should get brain kits and implement splitscreen ;)

Second.
Title: Re: Conduit
Post by: BeautifulShy on October 06, 2008, 08:52:17 PM
Destructoid Media Summit impressions (http://www.destructoid.com/-first-person-not-first-party-the-conduit-looks-like-a-solid-wii-exclusive-106489.phtml)
Joystiq impressions and video (http://www.joystiq.com/2008/10/06/joystiq-hands-on-the-conduit/)
1up impressions (http://www.1up.com/do/previewPage?cId=3170359)
Title: Re: Conduit
Post by: D_Average on October 14, 2008, 02:46:34 PM
Good News??

HE CONDUIT GOES HOLLYWOOD

High Voltage Software announces the voice-actors appearing in The Conduit

Hoffman Estates, IL – October 14, 2008 - High Voltage Software, Inc., one of the world's largest independent developers, today officially revealed the Hollywood voice-over cast of their exciting first-person action shooter, The Conduit.

Mark A. Sheppard stars as the voice of the main character, Mr. Ford. A British-born actor and musician, Sheppard’s TV credits include Battlestar Galactica, 24, Medium, Firefly, Burn Notice, CSI and The Bionic Woman. His film credits include Unstoppable, Evil Eyes, and In the Name of the Father.

“I think the story in this [The Conduit] is fantastic,” said Sheppard. “I think there’s a lot there for the player to enjoy.”

William Morgan Sheppard puts his incredible voice to the character of John Adams. William Morgan Sheppard spent 12 years as an Associate Artist with the Royal Shakespeare Company. His TV credits include Star Trek: The Next Generation, Babylon 5, and Kingdom Hospital. His film credits include Star Trek VI, The Prestige and Transformers. His video game credits include Medal of Honor, Metal Gear Solid 2, Escape from Monkey Island and Star Wars: Force Commander.

“It [The Conduit] has a resonance to it as a story;” said Morgan Sheppard. “It’s really quite exciting… and very well written.”

Last and definitely not least is Kevin Sorbo, who stars as the voice of the terrorist Prometheus. Sorbo is an American actor best known for the roles of Hercules in Hercules: The Legendary Journeys and Captain Dylan Hunt in Andromeda. His film credits include Kull the Conqueror, Avenging Angel, Prairie Fever, Meet the Spartans and An American Carol.

“It [The Conduit] looks like a riot,” said Sorbo, “I’m looking forward to it.”

The Conduit is tentatively scheduled for release in Q1 2009 exclusively for the Nintendo Wii.

source - http://kotaku.com/5063251/the-conduit-snags-two-sheppards-and-a-sorbo
Title: Re: Conduit
Post by: NinGurl69 *huggles on October 14, 2008, 02:56:13 PM
HERCULES CONFIRMED
Title: Re: Conduit
Post by: Stogi on October 14, 2008, 03:02:40 PM
lol

I hope he does his patented sliding stop.
Title: Re: Conduit
Post by: GoldenPhoenix on October 14, 2008, 03:12:11 PM
I love Kevin Sorbo.
Title: Re: Conduit
Post by: NinGurl69 *huggles on October 14, 2008, 03:47:33 PM
I think Hercules and the Maze of the Minotaur was my favorite of the TV films.

So gripping.
Title: Re: Conduit
Post by: DAaaMan64 on October 14, 2008, 04:02:30 PM
Things not to spend money on when features are needed...
Title: Re: Conduit
Post by: Dirk Temporo on October 14, 2008, 04:14:17 PM
Features? Like what?

Also, I hope the voiceovers from the Nintendo conference were placeholders.
Title: Re: Conduit
Post by: UltimatePartyBear on October 14, 2008, 04:16:46 PM
Am I the only one thinking it?

Sheppard Sheppard Sheppard Sheppard
Sheppard Sheppard Sheppard Sheppard
Sheppard Sheppard Sheppard Sheppard
Sorbo! Sorbo!
Title: Re: Conduit
Post by: DAaaMan64 on October 14, 2008, 04:51:52 PM
Features? Like what?

Also, I hope the voiceovers from the Nintendo conference were placeholders.

Split Screen
Title: Re: Conduit
Post by: Dirk Temporo on October 15, 2008, 04:11:48 AM
That's not a question of money.
Title: Re: Conduit
Post by: DAaaMan64 on October 15, 2008, 10:32:02 AM
That's not a question of money.

...how can it not be?
Title: Re: Conduit
Post by: ShyGuy on October 15, 2008, 10:49:39 AM
Quantum of Solace Wii has four player split screen. I suggest you purchase that game when it comes out. ;)
Title: Re: Conduit
Post by: NinGurl69 *huggles on October 15, 2008, 12:22:07 PM
aha aha aha aha aha
Title: Re: Conduit
Post by: DAaaMan64 on October 15, 2008, 02:22:21 PM
Quantum of Solace Wii has four player split screen. I suggest you purchase that game when it comes out. ;)

No.
Title: Re: Conduit
Post by: Dirk Temporo on October 15, 2008, 09:19:47 PM
That's not a question of money.

...how can it not be?

Uh... Because they said it was their choice not to include split-screen, not that they didn't have the resources for it.
Title: Re: Conduit
Post by: DAaaMan64 on October 15, 2008, 09:31:57 PM
That's not a question of money.

...how can it not be?

Uh... Because they said it was their choice not to include split-screen, not that they didn't have the resources for it.

They chose completely completely wrong.
Title: Re: Conduit
Post by: KDR_11k on October 16, 2008, 04:23:50 AM
Developer narcism at work again.
Title: Re: Conduit
Post by: DAaaMan64 on October 16, 2008, 04:30:55 AM
I'm not sure what you mean, but I'm not about to get myself hyped up about a yet another FPS.

I'm glad it'll probably have a good online system, I'm mad it won't have split screen that's all.

I've played it though, and it feels great.
Title: Re: The Conduit
Post by: NWR_Lindy on October 16, 2008, 01:47:58 PM
I'm curious to see how it compares to Metroid Prime 3, which I think is the best FPS-style game on Wii.
Title: Re: The Conduit
Post by: Nick DiMola on October 16, 2008, 02:00:43 PM
Yeah no split-screen is a terrible decision, and a terrible direction that the industry seems to be moving in. Nowadays with people buying bigger and bigger TVs, it only makes sense for split-screen to stick around with the massive screen real estate available.

I don't want to HAVE to play online to play multiplayer. Some of my best gaming experiences were on the N64 with 4 players going head-to-head in Goldeneye.
Title: Re: The Conduit
Post by: EasyCure on October 16, 2008, 06:45:47 PM
isolation + a headset = new 'social' gaming

move into the future guys

this is dissappointing but to be honest i'd rarely use it
Title: Re: The Conduit
Post by: Adrock on October 16, 2008, 08:05:40 PM
No split-screen? Really? REALLY? What the hell?

I remember when online gaming was the next big step in multiplayer gaming and now developers (or is it just High Voltage?) are actually taking sh*t out? How the Christ does that make sense?
Title: Re: The Conduit
Post by: Dirk Temporo on October 16, 2008, 08:08:07 PM
No split-screen? Really? REALLY? What the hell?

Welcome to a month and a half ago.
Title: Re: The Conduit
Post by: Adrock on October 16, 2008, 08:11:11 PM
Thanks and *insert a joke about your mother here*

I guess that shows how much I actually care about this game.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on October 16, 2008, 11:53:49 PM
The next big steps in gaming never had anything to do with keeping anything good, just sayin'.
Title: Re: The Conduit
Post by: KDR_11k on October 17, 2008, 12:09:15 PM
What about Conduit is a big step in gaming?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on October 17, 2008, 12:31:19 PM
uhh making a game for the market leader. yeah.
Title: Re: The Conduit
Post by: bustin98 on October 28, 2008, 05:45:43 PM
Sooo, rumor has it that Sega is going to publish. Funny how all it takes is a folder on an FTP site to make the Interwebs all excited.

Didn't they say that the publisher was going to be announced in a few weeks, a few weeks ago?
Title: Re: The Conduit
Post by: GoldenPhoenix on October 28, 2008, 05:58:33 PM
Sooo, rumor has it that Sega is going to publish. Funny how all it takes is a folder on an FTP site to make the Interwebs all excited.

Didn't they say that the publisher was going to be announced in a few weeks, a few weeks ago?

If it is Sega I think that is a good thing, say what you want about their game making skills (which is quite a bit) but they are a GOOD publisher.
Title: Re: The Conduit
Post by: Caliban on October 28, 2008, 06:35:10 PM
I'm glad they're only publishers for this game.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on October 28, 2008, 07:17:19 PM
What's with Sega bringing all the hardcore in 2009?
Title: Re: The Conduit
Post by: BeautifulShy on October 28, 2008, 07:19:51 PM
Bustin where did you find this info?
Edit:Nevermind. NintendoEverything is reporting it.
Title: Re: The Conduit
Post by: GoldenPhoenix on October 28, 2008, 07:25:51 PM
http://wii.ign.com/articles/924/924728p1.html (http://wii.ign.com/articles/924/924728p1.html)
Title: Re: The Conduit
Post by: BeautifulShy on October 28, 2008, 07:37:39 PM
Well if this proves to be true I know The Rat will be happy to hear this.
Title: Re: The Conduit
Post by: Snipper64 on October 28, 2008, 08:09:45 PM
I don't know if anyone mention this yet, but acording to wiinintendo.com, the conduct will be published by SEGA!

Direct quotes

"Don’t you just love leaks? Check out this Sega site: ftp://segapr.segaamerica.com/SEGA_GAMES/

All of that is straight from Sega, so it’s obviously official. You’ll see all the Sega titles and the media that is hosted on Sega’s website. Well, earlier today it seems there was another folder there that is now mysteriously missing. Yup, you guesssed it… The Conduit. So why would there be a folder for The Conduit (which was empty at the time by the way) that got taken away mysteriously after it was discovered? Sounds like Sega is The Conduit’s publisher to me. While there isn’t total evidence yet, it seems very likely to me that this is a real leak. Hopefully we’ll get an official announcement soon.

UPDATE: We now have a screenshot of the folder for The Conduit on the website. I updated the picture above with the screenshot.

UPDATE 2: There’s another screenshot of the empty folder if you hit the jump. This has to be legit guys. Looks like it’s Sega that is the publisher."

__________back to snipper64
If you want to see the artical, and screen shot, go to here!
http://www.wiinintendo.net/2008/10/28/sega-to-be-the-conduits-publisher/ (http://www.wiinintendo.net/2008/10/28/sega-to-be-the-conduits-publisher/)
Title: Re: The Conduit
Post by: BeautifulShy on October 28, 2008, 08:19:11 PM
Great find Bustin98 Snipper64.This looks pretty offical but I will wait for Sega or HVS to confirm it.
Title: Re: The Conduit
Post by: KDR_11k on October 29, 2008, 04:07:59 AM
Oh crap, that probably means 60€ (next to Nintendo games for 45€)...
Title: Re: The Conduit
Post by: BranDonk Kong on October 29, 2008, 09:28:28 AM
I'm pretty sure I placed a wager on Sega publishing this game several pages back...
Title: Re: The Conduit
Post by: NWR_insanolord on October 29, 2008, 09:33:47 AM
I said earlier in the thread that I thought Sega would be the best choice to publish this so I'm glad it looks like that will be the case.
Title: Re: The Conduit
Post by: Spinnzilla on October 29, 2008, 10:03:33 AM
glad to see the game is in good hands now.  Thank god Ubisoft didn't pick it up.
Title: Re: The Conduit
Post by: EasyCure on October 29, 2008, 10:40:14 AM
glad to see the game is in good hands now.  Thank god Ubisoft didn't pick it up.

I don't think High Voltage would of let them even if they wanted to, they'd be worried Ubisoft would turn the game into Imagine: Alien Warz
Title: Re: The Conduit
Post by: NWR_Lindy on October 29, 2008, 01:39:09 PM
It looks like Sega finally gave up and started going to outside sources to get some credible games.
Title: Re: The Conduit
Post by: BeautifulShy on October 29, 2008, 01:43:51 PM
How reliable is this Sega site.I think I remember them leaking  the info on Sonic Unleashed.What is the truth and false ratio of the site?
Title: Re: The Conduit
Post by: NWR_Lindy on October 29, 2008, 01:49:13 PM
This is real.  We got the press release announcing that Sega is the publisher this morning.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on October 29, 2008, 01:50:05 PM
I get my Sega trailers from their FTP ALL THE TIME.
Title: Re: The Conduit
Post by: BeautifulShy on October 29, 2008, 01:57:08 PM
Silks I take it you are going to wait till Sega or HVS makes the announcement before putting up the news, right?
Title: Re: The Conduit
Post by: vudu on October 29, 2008, 02:00:52 PM
The press release is the announcement.  ;D
Title: Re: The Conduit
Post by: BeautifulShy on October 29, 2008, 02:40:10 PM
I see.

Sorry I didn't get that much sleep last night so if I am asking these  silly questions you know why.
Title: Re: The Conduit
Post by: GoldenPhoenix on October 29, 2008, 02:43:15 PM
It looks like Sega finally gave up and started going to outside sources to get some credible games.

They've been doing that for quite awhile now, at least on other systems including the PC.
Title: Re: The Conduit
Post by: Flames_of_chaos on October 29, 2008, 03:38:12 PM
It looks like Sega finally gave up and started going to outside sources to get some credible games.

Well if Sega has to do that for better sales then it's a good business move for them. BUT then again it can backfire badly case and point the PS3 and 360 golden axe game. I think SEGA is treating the Wii as sort of like Dreamcast 2 and that's a good thing since Sega is putting its publisher muscle on Nintendo systems.
Title: Re: The Conduit
Post by: BeautifulShy on October 29, 2008, 08:06:24 PM
Part one of a 4 part interview (http://wiirincontrol.com/index.php?option=com_content&view=article&id=110:wide-marketing-campaign-in-the-works-for-the-conduit&catid=16:team-news&Itemid=107)
 Part 2 (http://wiirincontrol.com/index.php?option=com_content&view=article&id=111:the-conduit-qa-truly-next-generation-experienceq&catid=16:team-news&Itemid=107)
Part 3 (http://wiirincontrol.com/index.php?option=com_content&view=article&id=112:pushing-a-console-to-its-limits-the-new-standard-being-set-by-high-voltage-software&catid=16:team-news&Itemid=107)
Title: Re: The Conduit
Post by: redgiemental on October 30, 2008, 11:33:14 AM
Looking good. Sega strikes me as a very good choice of publisher. Looking forward to this more than any other Wii game at the minute.
Title: Re: The Conduit
Post by: Stogi on October 30, 2008, 11:50:06 AM
Not I. While I am looking forward to finally playing a decent FPS, I can't wait for MadWorld. That game is dieing to be played.

I still don't know how they are going to use motion plus for "total control" or whatever. MotionPlus seems like something you can't just shoehorn in.
Title: Re: The Conduit
Post by: Bill Aurion on October 30, 2008, 12:34:32 PM
Well they've already said that they'll add it, but it won't be a major part of the game...

As for Sega, they continue to be a better publisher than developer...They need to put some of those resources into bumping up their own ability...
Title: Re: The Conduit
Post by: Stogi on October 30, 2008, 01:34:11 PM
Own ability? pfff.....outsourcing is probably there best bet.
Title: Re: The Conduit
Post by: NWR_Lindy on October 30, 2008, 04:36:58 PM
What surprised the heck out of me was Valkyria Chronicles.  A Sega-developed RPG of all things, and it's getting really good reviews.
Title: Re: The Conduit
Post by: UltimatePartyBear on October 30, 2008, 05:09:50 PM
What surprised the heck out of me was Valkyria Chronicles.  A Sega-developed RPG of all things, and it's getting really good reviews.

Don't tell me that!  I just spent a few thou on home improvement!  I need to be saving money now.
Title: Re: The Conduit
Post by: ShyGuy on October 30, 2008, 08:03:54 PM
Don't tell me that!  I just spent a few thou on home improvement!  I need to be saving money now.

These are the not the words of a party bear, let alone the Ultimate party bear! Fiscal responsibility should not be on the agenda.
Title: Re: The Conduit
Post by: Bill Aurion on October 30, 2008, 08:06:39 PM
What surprised the heck out of me was Valkyria Chronicles.  A Sega-developed RPG of all things, and it's getting really good reviews.

Don't tell me that!  I just spent a few thou on home improvement!  I need to be saving money now.

Okay, let me give you a strike against it: it's an SRPG! (Sorry to those that happen to love the genre ;))
Title: Re: The Conduit
Post by: Snipper64 on October 30, 2008, 09:56:58 PM
Here is the press release, before I got hell for posting a pic. of the DSI, a hot link or something, wether or not this is also a hotlink, I don't know, but I think you guys deserve to read the details straight from the source.

PRESS RELEASE: SEGA Gets Zapped by High Voltage with The Conduit

SEGA to Publish Highly Anticipated Wii Title in Spring 2009

SAN FRANCISCO & LONDON–(BUSINESS WIRE)–SEGA® of America, Inc. and SEGA® of Europe Ltd. today announced a worldwide partnership with High Voltage Software to publish and distribute the Wii™ home video game system-exclusive title, The Conduit. The first-person shooter garnered multiple awards at E3 2008, including Best Wii Game by GameTrailers and three awards from IGN: Best Shooting Game (Wii), Best Graphics Technology (Wii) and Best Overall Wii Game. The Conduit is a stunning, futuristic title powered by a new game engine technology that delivers remarkable visuals and effects, as well as a rich interactive experience that is unlike any other title on the Wii.

“The Conduit is one of the most talked-about Wii games this year and High Voltage Software has only scratched the surface of the game in terms of what they have shown so far,” says Simon Jeffery, President of SEGA of America, Inc. “They have proven that graphical and technological innovation can be exciting to the Wii market, and SEGA is thrilled to partner with a team that truly shares our belief in the Wii’s gaming potential beyond the casual market.”

“High Voltage Software’s partnership with SEGA to publish The Conduit represents an important milestone for this studio,” said Kerry Ganofsky, CEO and founder of High Voltage Software, Inc. “SEGA shares our vision for the title and its tremendous potential, which is why we chose them from a long list of potential partners. With their support, we are confident that The Conduit will deliver the definitive shooter experience that Wii fans have been waiting for.”

The Conduit takes players into a dark story in Washington D.C. after a vicious alien invasion has rocked the country. An organization called the Trust has sent in Secret Service agent, Mr. Ford, to go up against the insect-like alien race known as “The Drudge.” Armed with an array of futuristic weaponry and an intelligence-gathering device simply called the “All-Seeing Eye,” players follow an intricate storyline filled with conspiracy, shady government activity and terrifying aliens.

The Conduit’s detailed control system allows players to customize and configure look sensitivity, turning speed, the dead zone and much more. As players delve further into the mystery behind the extraterrestrial invasion, shocking details reveal that the invasion may have been brought on with help from the government itself.

Powered by High Voltage Software’s groundbreaking Quantum 3 engine, The Conduit ensures that players will experience single and multiplayer gameplay with graphical fidelity never seen before on the Wii. The Conduit will also support the recently announced Wii Speak peripheral, allowing online multiplayer gamers the ability to chat as they destroy aliens in each terrifying level. Additionally, the game will take advantage of the Wii MotionPlus for optimal control.

The Conduit, exclusively for the Wii, is slated to ship in spring 2009. For more information on the game, please visit http://www.conduitgame.com. For screenshots and art, please visit the SEGA FTP site at http://segapr.segaamerica.com.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on October 30, 2008, 10:59:07 PM
It's on the front page already.
Title: Re: The Conduit
Post by: UltimatePartyBear on October 31, 2008, 12:47:47 PM
Don't tell me that!  I just spent a few thou on home improvement!  I need to be saving money now.

These are the not the words of a party bear, let alone the Ultimate party bear! Fiscal responsibility should not be on the agenda.

I'm sure I've pointed out the irony in my choice of username before.


Here is the press release, before I got hell for posting a pic. of the DSI, a hot link or something, wether or not this is also a hotlink, I don't know, but I think you guys deserve to read the details straight from the source

You're not getting hell.  A few people are just looking out for a new guy for once.  It's rare around here, so you should enjoy it.  :)

If you haven't already done so, read the rules (http://www.nintendoworldreport.com/forums/index.php?topic=24657).  Hot linking is another way of saying "using bandwidth that is not your own."
Title: Re: The Conduit
Post by: NinGurl69 *huggles on November 11, 2008, 11:01:15 PM
new media from Say-gah

screen 1 (http://img.photobucket.com/albums/v156/SixSidedVideo/screen3.jpg)
screen 2 (http://img.photobucket.com/albums/v156/SixSidedVideo/screen6.jpg)

final boxart (http://img.photobucket.com/albums/v156/SixSidedVideo/boxart.jpg)
Title: Re: The Conduit
Post by: DAaaMan64 on November 11, 2008, 11:02:51 PM
WHY DO THE GRAPHICS LOOK SO BAD IN SCREEN 1
Title: Re: The Conduit
Post by: BeautifulShy on November 11, 2008, 11:24:46 PM
Pro did you photoshop Dead Rising:Chop till you Drop?

Are you implying in the boxart that the framerate isn't gonna be good.
Title: Re: The Conduit
Post by: Deguello on November 12, 2008, 01:56:15 AM
No Maxi, those two screens are from a canceled 360 game called Frame City Killer.

It was one of Namco's retarded next-gen boondoggles that they canned tout de suite.  What's interesting is that The Conduit looks better than that game, which was going to be a 360 launch title, and not a crummy-looking one for the time.
Title: Re: The Conduit
Post by: BeautifulShy on November 12, 2008, 02:08:18 AM
You have lots of moxie calling me that.

I see. It is pretty funny that the conduit looks better.

Title: Re: The Conduit
Post by: DAaaMan64 on November 12, 2008, 02:12:59 AM
lolol what did he say? He edited it :(
Title: Re: The Conduit
Post by: GoldenPhoenix on November 12, 2008, 02:13:45 AM
new media from Say-gah

screen 1 (http://img.photobucket.com/albums/v156/SixSidedVideo/screen3.jpg)
screen 2 (http://img.photobucket.com/albums/v156/SixSidedVideo/screen6.jpg)

final boxart (http://img.photobucket.com/albums/v156/SixSidedVideo/boxart.jpg)

Liar that isn't of the Conduit.
Title: Re: The Conduit
Post by: BeautifulShy on November 12, 2008, 02:32:54 AM
lolol what did he say? He edited it :(

He called me Moxi.
Title: Re: The Conduit
Post by: KDR_11k on November 12, 2008, 07:27:49 AM
No Maxi, those two screens are from a canceled 360 game called Frame City Killer. [..] and not a crummy-looking one for the time.

Really? I remember people being outraged at how shitty it looked.
Title: Re: The Conduit
Post by: Deguello on November 12, 2008, 02:57:08 PM
Well compared to games like Tiger Woods and Tony Hawk it looked fantabulous.
Title: Re: The Conduit
Post by: Mario on November 12, 2008, 04:47:27 PM
Downhill Jam looks  great
Title: Re: The Conduit
Post by: BeautifulShy on December 08, 2008, 03:44:11 PM
A look at the manual (http://www.youtube.com/watch?v=m28qWrWTmS0)
the old manual (http://www.flickr.com/photos/25792657@N00/2592485170/sizes/o/)
Title: Re: The Conduit
Post by: BeautifulShy on January 08, 2009, 06:54:10 PM
Http://the-conduit.webs.com/apps/blog/show/237138-back-in-contact-with-hvs-

It seems that a representitive for the game will be visiting forums in the coming months.I think a staff member should get in contact with them and lead them over here.
Title: Re: The Conduit
Post by: GoldenPhoenix on January 08, 2009, 07:00:11 PM
Http://the-conduit.webs.com/apps/blog/show/237138-back-in-contact-with-hvs-

It seems that a representitive for the game will be visiting forums in the coming months.I think a staff member should get in contact with them and lead them over here.

Kairon get!
Title: Re: The Conduit
Post by: Halbred on January 08, 2009, 07:02:09 PM
Based on the PAX build, I am not hopeful about The Conduit. It looked bad for a PS2 game.
Title: Re: The Conduit
Post by: Bill Aurion on January 08, 2009, 07:04:52 PM
So can you tell us how it PLAYED?
Title: Re: The Conduit
Post by: GoldenPhoenix on January 08, 2009, 07:05:02 PM
Based on the PAX build, I am not hopeful about The Conduit. It looked bad for a PS2 game.

Vast majority who have played it disagree. I've seen the trailers and it looks pretty dang good visually.
Title: Re: The Conduit
Post by: BeautifulShy on January 08, 2009, 07:27:03 PM
Yes. I agree KDR.

I emailed them about this, I would recommend you do the same.

feedback@high-voltage.com

I haven't received a response yet. But whatever, do your part!

Kairon you can contact them here.
Title: Re: The Conduit
Post by: NWR_Lindy on January 08, 2009, 09:36:22 PM
Who cares?  It's just another generic first-person shooter that's identical to every other first-person shooter on any other platform.

Right?
Title: Re: The Conduit
Post by: DAaaMan64 on January 08, 2009, 10:19:47 PM
Who cares?  It's just another generic first-person shooter that's identical to every other first-person shooter on any other platform.

Right?

Correct. But hey, we like FPSes too. How are those generic FPSes going for you? Aren't they like 50% of your platform?

Based on the PAX build, I am not hopeful about The Conduit. It looked bad for a PS2 game.

Your wrong. It looked fine. I played it 3 times, I don't recall being disappointed with the graphics at all. I remember them being quite good and obviously impressive for a 3rd party.

Http://the-conduit.webs.com/apps/blog/show/237138-back-in-contact-with-hvs-

It seems that a representitive for the game will be visiting forums in the coming months.I think a staff member should get in contact with them and lead them over here.

Quick someone make a dupe account!
Title: Re: The Conduit
Post by: Kairon on January 08, 2009, 10:38:36 PM
Who cares?  It's just another generic first-person shooter that's identical to every other first-person shooter on any other platform.

Right?

I, for one, have ALWAYS welcomed FPS' on the Nintendo Wii. *hugs copy of Far Cry* T_T Oh so misunderstood!
Title: Re: The Conduit
Post by: IceCold on January 08, 2009, 10:54:38 PM
It may be a generic FPS but it has Wii controls.. enough for me.
Title: Re: The Conduit
Post by: Stogi on January 08, 2009, 11:37:06 PM
I really hope the multiplayer is great. FPS's aren't **** without multiplayer.
Title: Re: The Conduit
Post by: NWR_insanolord on January 09, 2009, 12:03:04 AM
It may be a generic FPS but it has Wii controls.. enough for me.

My exact feelings.
Title: Re: The Conduit
Post by: DAaaMan64 on January 09, 2009, 12:17:07 AM
I really hope the multiplayer is great. FPS's aren't **** without multiplayer.

lol well there is no spit screen -_- -_- -_-
Title: Re: The Conduit
Post by: NWR_insanolord on January 09, 2009, 12:35:49 AM
The only two good FPSs on the Wii so far both lacked split-screen multiplayer. Coincidence? Almost certainly yes.
Title: Re: The Conduit
Post by: GoldenPhoenix on January 09, 2009, 02:35:03 AM
Quote
Your wrong. It looked fine. I played it 3 times, I don't recall being disappointed with the graphics at all. I remember them being quite good and obviously impressive for a 3rd party.

You have to forgive Halbred, he has seeing problems, he also said AC: CF looked no different graphically from its predecessors when it in fact does.
Title: Re: The Conduit
Post by: NWR_Lindy on January 09, 2009, 11:16:44 AM
Correct. But hey, we like FPSes too. How are those generic FPSes going for you? Aren't they like 50% of your platform?

My platform?  Last time I checked I didn't have "a platform".  But the FPSes I do play are going great for me, thanks.
Title: Re: The Conduit
Post by: NWR_insanolord on January 09, 2009, 11:48:22 AM
Lindy's too busy playing his FPSs to respond to my PM. He probably read it and was scared by my challenge and deeply hurt by my smack talk.
Title: Re: The Conduit
Post by: GoldenPhoenix on January 09, 2009, 01:02:21 PM
Correct. But hey, we like FPSes too. How are those generic FPSes going for you? Aren't they like 50% of your platform?

My platform?  Last time I checked I didn't have "a platform".  But the FPSes I do play are going great for me, thanks.

Lindy you know your platform is the PS3. Don't try to fool anyone!
Title: Re: The Conduit
Post by: EasyCure on January 09, 2009, 01:26:34 PM
It's not a generic FPS if theres only like 5 others on the console ;)
Title: Re: The Conduit
Post by: Spinnzilla on January 09, 2009, 01:28:06 PM
I think he's thinking of the Xbox 360.
Title: Re: The Conduit
Post by: GoldenPhoenix on January 09, 2009, 01:30:19 PM
I think he's thinking of the Xbox 360.

Yeah PS3 doesn't even have enough good FPS games, much less anything else. BURN
Title: Re: The Conduit
Post by: KDR_11k on January 09, 2009, 03:43:58 PM
I think he's thinking of the Xbox 360.

Is there even a difference in the library?
Title: Re: The Conduit
Post by: GoldenPhoenix on January 09, 2009, 03:49:45 PM
I think he's thinking of the Xbox 360.

Is there even a difference in the library?

Yeah 360 actually has better games.
Title: Re: The Conduit
Post by: EasyCure on January 09, 2009, 03:53:48 PM
I think he's thinking of the Xbox 360.

Is there even a difference in the library?

Yeah 360 actually has better games.

In PS3's defense, its easy to have better games when you have more games than the competition. It's all about %'s
Title: Re: The Conduit
Post by: BeautifulShy on January 09, 2009, 04:01:56 PM
Sigh... Will you guys stop derailing topics.
Title: Re: The Conduit
Post by: GoldenPhoenix on January 09, 2009, 04:09:57 PM
Sigh... Will you guys stop derailing topics.

But it is fun!
Title: Re: The Conduit
Post by: BeautifulShy on January 09, 2009, 04:14:45 PM
Kairon did you contact HVS yet?
Title: Re: The Conduit
Post by: Stogi on January 09, 2009, 04:43:09 PM
So everyone wants Kairon to lead them here.............why? Do you really think they'll change anything at this stage of development?
Title: Re: The Conduit
Post by: GoldenPhoenix on January 09, 2009, 04:44:43 PM
So everyone wants Kairon to lead them here.............why? Do you really think they'll change anything at this stage of development?

No but it would be fun to interact with them and ask questions. That would be like saying "Why lead Miyamoto here, it isn't like we can change anything in Mario Galaxy".
Title: Re: The Conduit
Post by: Stogi on January 09, 2009, 04:48:01 PM
I guess. Though I have a feeling they wouldn't like us.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on January 09, 2009, 04:49:33 PM
We just want answers.

cuz we have questions.

Oh, and Kairon should request source copies of all their previous footage/trailers.
Title: Re: The Conduit
Post by: BeautifulShy on January 09, 2009, 04:52:13 PM
Yeah before it got derailed I posted that HVS was gonna visit forums and I suggested one of the staff get in contact with them so they can come here.
Well Stogi as long as we don't act rude or anything like that I'm sure they will like us.
I agree Pro.That would be nice.
Title: Re: The Conduit
Post by: GoldenPhoenix on January 09, 2009, 04:54:51 PM
I guess. Though I have a feeling they wouldn't like us.

If we temp ban you until they leave, everything should go smoothly. ;)
Title: Re: The Conduit
Post by: BeautifulShy on January 09, 2009, 04:59:54 PM
I guess. Though I have a feeling they wouldn't like us.

If we temp ban you until they leave, everything should go smoothly. ;)
I personal think Lindy should be temp ban but he's staff so that isn't gonna happen
Title: Re: The Conduit
Post by: Kairon on January 09, 2009, 05:05:13 PM
How do you know these comments weren't made in reference to their OWN game website and forums in the first place guys?
Title: Re: The Conduit
Post by: NWR_insanolord on January 09, 2009, 05:09:07 PM
Why would they want to be one their own site and forums if they had the chance to be with us? I'm pretty sure they're just too shy to come out and ask us if they could come here. You should go make it clear to them in the most threatening language possible that they're welcome here or else.
Title: Re: The Conduit
Post by: BeautifulShy on January 09, 2009, 05:14:02 PM
Kairon if you aren't sure just go ask over on that forum if they are talking about their own forum.
Title: Re: The Conduit
Post by: GoldenPhoenix on January 09, 2009, 05:14:47 PM
Kairon is being a lazy face!
Title: Re: The Conduit
Post by: Stogi on January 09, 2009, 05:15:16 PM
I guess. Though I have a feeling they wouldn't like us.

If we temp ban you until they leave, everything should go smoothly. ;)

You know, I'm not going to argue with that.
Title: Re: The Conduit
Post by: DAaaMan64 on January 09, 2009, 05:19:08 PM
Correct. But hey, we like FPSes too. How are those generic FPSes going for you? Aren't they like 50% of your platform?

My platform?  Last time I checked I didn't have "a platform".  But the FPSes I do play are going great for me, thanks.

I made an assumtion. You used that assumtion to dodge my original remark. You shouldn't do that.
Title: Re: The Conduit
Post by: UltimatePartyBear on January 09, 2009, 05:28:06 PM
Kairon did you contact HVS yet?

First of all, I can't believe how badly I misread that.  AIDS LOL

Second, here's the original quote:

Quote
I'm Josh Olson, producer on The Conduit, and we're planning to get much more involved on community sites and the forums in the coming months.  The problem, of course, is finding the time as we're full bore on the title.  Know though that we do get on the site, read the forums, listen to what you all are saying, and really appreciate your support.

That wording (the "the") suggests to me that he's talking about their own forums, not those of community sites, by which I'm pretty sure he means fan sites.
Title: Re: The Conduit
Post by: BeautifulShy on January 09, 2009, 05:51:01 PM
Could someone contact HVS or Sega to confirm this.
Title: Re: The Conduit
Post by: GoldenPhoenix on January 09, 2009, 05:53:06 PM
Could someone contact HVS or Sega to confirm this.

Maxi confirm.
Title: Re: The Conduit
Post by: Stogi on January 09, 2009, 06:01:07 PM
Agreed. It's up to you, Maxi.

Do the damn thing.
Title: Re: The Conduit
Post by: BeautifulShy on January 09, 2009, 06:04:21 PM
Alright I'll contact them.I'll go over and ask Sega first.
Title: Re: The Conduit
Post by: ShyGuy on January 09, 2009, 06:05:45 PM
I just want NWR to have more industry contacts so we get better scoops so there is more traffic then more clickys on the adsense which will lead to Crimm having better podcasting equipment.
Title: Re: The Conduit
Post by: NWR_insanolord on January 09, 2009, 06:07:08 PM
Kairon did you contact HVS yet?

First of all, I can't believe how badly I misread that.  AIDS LOL

I'm glad I'm not the only one.
Title: Re: The Conduit
Post by: Kairon on January 09, 2009, 06:10:53 PM
I just want NWR to have more industry contacts so we get better scoops so there is more traffic then more clickys on the adsense which will lead to Crimm having better podcasting equipment.

Well, that's something I can get behind!
Title: Re: The Conduit
Post by: Kairon on January 09, 2009, 06:12:28 PM
Kairon is being a lazy face!

.... /cries
Title: Re: The Conduit
Post by: BeautifulShy on January 09, 2009, 06:26:50 PM
Ok I signed up to the forums at Sega.com .I'm gonna ask someone else contact HVS because my connection isn't great.We could get this done quicker if someone helps me.
Title: Re: The Conduit
Post by: ShyGuy on January 09, 2009, 06:28:21 PM
Kairon I don't want to make you cry, but as newbie news editor, I'm beginning to suspect your journalistic credentials. Why not contact High Voltage? Why not start some interaction there? At least get a quote from them to post in an article on the front page so the site could get some clicks from GoNintendo. I love Kairon, that's why I push him so hard
Title: Re: The Conduit
Post by: Caliban on January 09, 2009, 06:30:54 PM
you're going to make him cry.
Title: Re: The Conduit
Post by: Kairon on January 09, 2009, 06:45:05 PM
I love Kairon, that's why I push him so hard

I know. I'm trying. I'm also /crying
Title: Re: The Conduit
Post by: BeautifulShy on January 09, 2009, 07:07:48 PM
Alright I posted a topic over on the Sega.com forums.I go by Maxi801 over there.Someone had Maxi already.
Title: Re: The Conduit
Post by: BeautifulShy on January 09, 2009, 09:02:12 PM
I got a response! Go check it out.
Title: Re: The Conduit
Post by: ShyGuy on January 09, 2009, 09:03:08 PM
link?
Title: Re: The Conduit
Post by: BeautifulShy on January 09, 2009, 09:16:32 PM
go to sega.com go check out the forums in the conduit section.
Title: Re: The Conduit
Post by: BeautifulShy on January 09, 2009, 09:18:44 PM
I sent a PM to the person that responded.
Title: Re: The Conduit
Post by: BeautifulShy on January 09, 2009, 10:25:35 PM
Has anybody contacted HVS yet?
Title: Re: The Conduit
Post by: Spak-Spang on January 09, 2009, 11:05:22 PM
I like how earlier people were commenting that The Conduit was going to be a generic FPS...and I ask what separates a FPS out from a generic FPS?  Only two things. 

1)Quality of game idea and execution.
OR
2)The sales and popularity of said game. 

Which is why the Halo series is not considered generic.
Title: Re: The Conduit
Post by: NWR_Lindy on January 09, 2009, 11:45:40 PM
Kairon did you contact HVS yet?

I sent them an email today.  We'll see what comes of it.
Title: Re: The Conduit
Post by: GoldenPhoenix on January 10, 2009, 12:07:03 AM
Kairon did you contact HVS yet?

I sent them an email today.  We'll see what comes of it.

Wow Lindy taking the initiative! Megaton!
Title: Re: The Conduit
Post by: Spinnzilla on January 10, 2009, 12:46:22 AM
I like how earlier people were commenting that The Conduit was going to be a generic FPS...and I ask what separates a FPS out from a generic FPS?  Only two things. 

1)Quality of game idea and execution.
OR
2)The sales and popularity of said game. 

Which is why the Halo series is not considered generic.

Also must have a million fanbois.

Halo fanboys are pretty cool, tehy trash talk people and doesn't afraid of anything.
Title: Re: The Conduit
Post by: ShyGuy on January 10, 2009, 01:26:28 AM
Jonathan Lindermann with the steal! Kairon is penalized!
Title: Re: The Conduit
Post by: Bill Aurion on January 10, 2009, 02:06:57 AM
I like how earlier people were commenting that The Conduit was going to be a generic FPS...and I ask what separates a FPS out from a generic FPS?  Only two things. 

1)Quality of game idea and execution.
OR
2)The sales and popularity of said game. 

Which is why the Halo series is not considered generic.

Also must have a million fanbois.

Halo fanboys are pretty cool, tehy trash talk people and doesn't afraid of anything.

No one is allowed to out-drunk me when drunk... >=|
Title: Re: The Conduit
Post by: Kairon on January 10, 2009, 02:20:24 AM
Jonathan Lindermann with the steal! Kairon is penalized!

I totally demand credit for the assist. Didn't you see my backhand pass?
Title: Re: The Conduit
Post by: BeautifulShy on January 10, 2009, 08:04:41 AM
Kairon did you contact HVS yet?

I sent them an email today.  We'll see what comes of it.
Great!
Jonathan Lindermann with the steal! Kairon is penalized!

I totally demand credit for the assist. Didn't you see my backhand pass?
Yep I did it was like one of Magic Johnson's.:)
Title: Re: The Conduit
Post by: Stogi on January 10, 2009, 11:45:17 AM
AIDS isn't funny.




Ok, it's pretty funny, except when you blackout talking to two skanks at your hotel bar in Cape Town, South Africa and wake up lying on your hotel room's desk.........naked, wondering WTF happened.
Title: Re: The Conduit
Post by: Spinnzilla on January 10, 2009, 12:08:12 PM
No one is allowed to out-drunk me when drunk... >=|

haha, actually I wasn't drunk at all.  It was an Arby & the Chief reference.
Title: Re: The Conduit
Post by: NWR_Lindy on January 10, 2009, 01:22:27 PM
Kairon tossed me the alley-oop.
Title: Re: The Conduit
Post by: Stogi on January 10, 2009, 01:31:44 PM
So is there an official release date? And have you already decided who is going to review it?
Title: Re: The Conduit
Post by: NWR_Lindy on January 10, 2009, 01:41:45 PM
It's gonna be reviewed by yours truly, first-person shooter boy.

What I'm looking for is something that's well-executed within the constraints of the Wii hardware.  In my mind, a good example of this is Mario Kart Wii, or Super Smash Bros. Brawl.  In both of these cases the developer took what they had to work with, did some ingenius stuff, and really impressed me.

In other words, I'm not going to look at it like, "This isn't Halo 3 or CoD4, this blows".
Title: Re: The Conduit
Post by: BeautifulShy on January 10, 2009, 01:46:51 PM
Great to hear.
Stogi I heard that March 2009 was the date.Maybe if HVS comes and visits you can ask them that question to be certain of it.
Title: Re: The Conduit
Post by: Kairon on January 10, 2009, 04:10:21 PM
In other words, I'm not going to look at it like, "This isn't Halo 3 or CoD4, this blows".

But then what will GP have to complain about?
Title: Re: The Conduit
Post by: BeautifulShy on January 10, 2009, 05:51:46 PM
All right I received a response from my PM.
The response I got (http://Http://boards2.sega.com/sega_board/privmsg.php?folder=inbox&mode=read&p=541389)
Title: Re: The Conduit
Post by: Flames_of_chaos on January 10, 2009, 08:36:15 PM
All right I received a response from my PM.
The response I got (http://Http://boards2.sega.com/sega_board/privmsg.php?folder=inbox&mode=read&p=541389)

You do realize no one is going to be able to look at it since the link points to a private inbox.
Title: Re: The Conduit
Post by: BeautifulShy on January 10, 2009, 08:52:35 PM
Oh well uh...
I asked them if they could forward the request to HVS to talk with us.
Their response was that if they did a Q&A it would be from a range of boards and that they would add NWR as one of their contacts.
Title: Re: The Conduit
Post by: NWR_Lindy on January 10, 2009, 10:26:25 PM
They'll likely tell me the same thing then.  I'd much rather have a full-fledged Q&A just from our board, though...that'd be awesome.
Title: Re: The Conduit
Post by: BlackNMild2k1 on January 10, 2009, 11:17:03 PM
So is this game looking like a must-buy? or a wait-n-see?
Are we organizing a mass buy (good or bad) just to make a "hardcore" point?
I need to know how much attention I should put towards this game or whether i should just tune out till it hit the bargain bin.

It looks good graphically & is aimed at a more mature "hardcore" audience, but thats all ii know about it.
Help me waste my time productively.
Title: Re: The Conduit
Post by: BeautifulShy on January 10, 2009, 11:26:15 PM
B&M it is a must buy.As you mentioned it looks great.The controls can be customized to everything you can think of.Unlike most 3rd party developers HVS takes the Wii seriously.It is a outstanding effort.
Title: Re: The Conduit
Post by: Mario on January 10, 2009, 11:30:08 PM
How about we wait until the game is out before declaring it outstanding.
Title: Re: The Conduit
Post by: BeautifulShy on January 10, 2009, 11:35:15 PM
Mario compared to other Wii 3rd party games it is a outstanding effort.Note I said effort at the end of the sentence.From what I have seen everything is working out great.
Title: Re: The Conduit
Post by: BlackNMild2k1 on January 10, 2009, 11:36:52 PM
So "A" for effort, buy it anyway (good or bad).

got it. whens the release date?
I can go waste time following other games now that I know I'm gonna buy this regardless of final result ;)
Title: Re: The Conduit
Post by: BeautifulShy on January 10, 2009, 11:42:20 PM
I've seen March 2009 for a while now.
Title: Re: The Conduit
Post by: DAaaMan64 on January 11, 2009, 12:48:42 AM
The game played great at PAX
Title: Re: The Conduit
Post by: ShyGuy on January 11, 2009, 02:31:06 AM
It did play very well at PAX. Smooth aiming motion, reasonably intelligent enemies, good feel to the weapons.
Title: Re: The Conduit
Post by: DAaaMan64 on January 11, 2009, 02:41:03 AM
good graphics.
Title: Re: The Conduit
Post by: NWR_Lindy on January 11, 2009, 06:49:45 PM
The more I hear about how great this game looks and plays, the more I feel like I'm being set up for disappointment.  Like it'll have really good graphics and story but it'll only have two-player local deathmatch or something.
Title: Re: The Conduit
Post by: Kairon on January 11, 2009, 07:08:41 PM
The more I hear about how great this game looks and plays, the more I feel like I'm being set up for disappointment.  Like it'll have really good graphics and story but it'll only have two-player local deathmatch or something.

Then you need to spend your time talking to Halbred. &P He won't sing the game's praises to you.
Title: Re: The Conduit
Post by: GoldenPhoenix on January 11, 2009, 08:07:03 PM
The more I hear about how great this game looks and plays, the more I feel like I'm being set up for disappointment.  Like it'll have really good graphics and story but it'll only have two-player local deathmatch or something.

You've managed to not be disappointed with Resistance so I think you'll do fine.
Title: Re: The Conduit
Post by: NWR_insanolord on January 12, 2009, 04:42:15 PM
The more I hear about how great this game looks and plays, the more I feel like I'm being set up for disappointment.  Like it'll have really good graphics and story but it'll only have two-player local deathmatch or something.

No worries there, it doesn't have local multiplayer at all! Also check your PMs.
Title: Re: The Conduit
Post by: DAaaMan64 on January 16, 2009, 03:09:15 PM
Based on the PAX build, I am not hopeful about The Conduit. It looked bad for a PS2 game.

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_devfeaturesvid_011509.html

Halbred watch the latest movie. It's looks great.

Lindy watch it too. I think you can tell from the features that they aren't going for disappointment.  Generic shooter maybe, but I think it's something I've wanted for a while.
Title: Re: The Conduit
Post by: IceCold on January 16, 2009, 03:25:51 PM
Wow the desaturation is an amazing idea to convey health loss. Has any other game done it yet?

I also liked the customisation, right down to the HUD.

The textures look good but the environments, not so much. And the jaggies are noticeable sometimes.

There also seem to be a lot of generic enemies.
Title: Re: The Conduit
Post by: Stogi on January 16, 2009, 03:28:21 PM
Great vid. The only thing I could wish for is better "getting shot" animations. It's fine and all when they die, but when they're getting shot nothing happens except blood spurts out.
Title: Re: The Conduit
Post by: KDR_11k on January 16, 2009, 03:56:44 PM
I don't think desaturation will help much in a game where everything is grey from the get-go...

I know plenty of games have visual effects when the player is low on health, I've seen games switch to greyscale and Black goes into slow motion when your health is very low.
Title: Re: The Conduit
Post by: Caterkiller on January 16, 2009, 04:00:52 PM
Awesome, never looked at this game until now.
Title: Re: The Conduit
Post by: Halbred on January 16, 2009, 04:12:02 PM
It's like this Conduit is some kind of Wii Holy Grail. I think the hype is setting us all up for disappointment. It doesn't even have local multiplayer? Quantum of Solace had local multiplayer, and that game was crap-tastic.

The game might look good (is looks average for a modern shooter), but will it play well? Will it NOT be generic? The enemies look like rejected Mantid concepts from Turok 2.

Look, I'm not trying to hate on The Conduit. I'm just refusing to give it the benefit of the doubt. I hope it's really fun--the Wii needs a good FPS game. But if I have low expectations going in, I'm more likely to be pleasantly surprised.
Title: Re: The Conduit
Post by: Bill Aurion on January 16, 2009, 04:19:01 PM
It doesn't even have local multiplayer? Quantum of Solace had local multiplayer, and that game was crap-tastic.

That's a really bad analogy, as if somehow lacking a mode immediately gives demerits to the other ones...Hell, if anything it's more comparable to 360/PS3 games with online-only multi...

Yeah, the game could end up mediocre, but these guys have clearly put a great deal of effort into enhancing the experience for the player, so I'm going to give them the benefit of the doubt...
Title: Re: The Conduit
Post by: NinGurl69 *huggles on January 16, 2009, 04:23:57 PM
Huh?  Is it really that bad for this game to be on par with the rest of the crap that leads this industry?
Title: Re: The Conduit
Post by: Spak-Spang on January 16, 2009, 06:33:45 PM
Plus, games that are mediocre could still be fun games.

Look at Earth Defense Force series...by all standards it is an average game, but by fun factor, the game is leaps and bounds ahead of first rank games like Halo series.
Title: Re: The Conduit
Post by: KDR_11k on January 17, 2009, 02:58:47 AM
Are there really any standards besides "fun"?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on January 17, 2009, 03:52:55 AM
Yeah, "not broken."
Title: Re: The Conduit
Post by: WuTangTurtle on January 17, 2009, 05:14:52 AM
I'm pretty impressed at what they got so far.....i hope other studios follow their lead.  I especially like those guns that disintegrate enemies.
Title: Re: The Conduit
Post by: KDR_11k on January 17, 2009, 05:52:41 AM
Meh, disintegrating enemies is a standard copout when you don't want to have corpses stay around forever, eating system resources.
Title: Re: The Conduit
Post by: GoldenPhoenix on January 17, 2009, 05:54:32 AM
Meh, disintegrating enemies is a standard copout when you don't want to have corpses stay around forever, eating system resources.

Which is why all the guns are like that right? ::rolls eyes::

I'd agree if that was all there was, but this is obviously in there for FUN. Something you seem to have an aversion to lately.
Title: Re: The Conduit
Post by: Stogi on January 17, 2009, 06:32:04 AM
I whole heartedly agree with KDR




's right to an opinion.
Title: Re: The Conduit
Post by: KDR_11k on January 17, 2009, 09:43:14 AM
Meh, disintegrating enemies is a standard copout when you don't want to have corpses stay around forever, eating system resources.

Which is why all the guns are like that right? ::rolls eyes::

I'd agree if that was all there was, but this is obviously in there for FUN. Something you seem to have an aversion to lately.

It's jsut that disintegration shouldn't be hailed like it's some great new idea because it has been in plenty of games that didn't mark it as a feature.
Title: Re: The Conduit
Post by: NWR_Lindy on January 17, 2009, 10:17:48 AM
Just because Halbred isn't impressed with The Conduit doesn't mean he has an aversion to fun.  It's still possible to not be impressed by a game but still consider other games to be "fun".

I'm most intrigued to see how they pull off the online.  I'm hoping it'll be as slick as Mario Kart Wii.  That's my benchmark.
Title: Re: The Conduit
Post by: BeautifulShy on January 17, 2009, 01:14:35 PM
Sorry to interupt but The Conduit,Madworld,House of the Dead:Overkill and Sonic and the Black Knight will be playable at Comic-Con.Febuary 6th-8th.
Here is the details (http://www.nintendowiifanboy.com/2009/01/13/try-out-segas-wii-line-up-early/)
Title: Re: The Conduit
Post by: ShyGuy on January 17, 2009, 01:55:15 PM
That was very rude Maxi! We are trying to discuss how fun the Conduit is, why on earth would we want to play the game?

My problem is that I find the first person perspective inherently fun, and will even play lousy FPS games.
Title: Re: The Conduit
Post by: BeautifulShy on January 17, 2009, 02:12:58 PM
That was very rude Maxi! We are trying to discuss how fun the Conduit is, why on earth would we want to play the game?

My problem is that I find the first person perspective inherently fun, and will even play lousy FPS games.
First bold:I'm sure you will have more fun playing it. I know you are joking
Second Bold:I haven't played many FPS's but as long as I can control the game without trouble than I can enjoy it.
Title: Re: The Conduit
Post by: mantidor on January 18, 2009, 07:29:38 PM
Obviously the lack of split screen happens because they are pushing the hardware already to the max, split screen would be probably impossible with this graphic quality. I'm sure someone has already mentioned it but better to be sure. :P

And yes, it is "aliens from outer space invade the earth" redone for the 111 millionth time, but it has some weird looking ball thing and fun organic weapons, that is enough for me to try it. I love FPS, but they've became basically the same game over the years, so any change no matter how dumb is actually welcomed.
Title: Re: The Conduit
Post by: KDR_11k on January 19, 2009, 09:40:08 AM
Metroid Prime 2's multiplayer mode was way uglier than singleplayer. Soemtimes gameplay takes precedence over graphics...
Title: Re: The Conduit
Post by: DAaaMan64 on January 19, 2009, 01:10:28 PM
Which is what the conduit needs!!!
Title: Re: The Conduit
Post by: BeautifulShy on January 25, 2009, 05:32:06 AM
Amazon has a tentitive date of June 9th 2009.In the latest videos they state a Spring 09 timeframe for release.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on January 28, 2009, 04:00:47 PM
Probably means Wii Sports Resort is getting pushed down a little later and Sega realizes The Conduit's chances of sales and publicity would get creamed if it was too close to that release.
Title: Re: The Conduit
Post by: NWR_Neal on January 28, 2009, 07:41:28 PM
Wait....no local multiplayer? Are you serious?
I understand that its difficult to get split-screen multiplayer running on a nice graphical engine, but that is freaking absurd.

I hate current first-person shooters...
The most fun I've had with the genre is with friends in the same room. There's a reason why I still have my N64 and Goldeneye and Perfect Dark on speed dial. I don't care if they're a bit dated, at least they can handle local multiplayer.
Title: Re: The Conduit
Post by: Flames_of_chaos on January 28, 2009, 07:59:47 PM
Wait....no local multiplayer? Are you serious?
I understand that its difficult to get split-screen multiplayer running on a nice graphical engine, but that is freaking absurd.

I hate current first-person shooters...
The most fun I've had with the genre is with friends in the same room. There's a reason why I still have my N64 and Goldeneye and Perfect Dark on speed dial. I don't care if they're a bit dated, at least they can handle local multiplayer.


I guess we have to rely on good old Red Steel and Quantum of Solace for local multiplayer HAZAA. It's a shame that Free Radical went kaput because someone found art assets and found out that there was a Wii version in development.
Title: Re: The Conduit
Post by: Ian Sane on January 29, 2009, 02:04:39 PM
No local multiplayer is really annoying but if the single player is a really awesome I would still buy it.  I actually enjoy a good single player mode in an FPS.  For me the single player in Goldeneye and Perfect Dark was the draw and the multiplayer was a cool bonus.  I know most of the world sees it exactly the opposite.

What sucks though is I only have one friend who also has a Wii and I want to play with my friends, not strangers.  If at least four of us owned Wiis then it wouldn't be such a big deal but one-on-one two player deathmatch is lame.

I'm surprised by the June release date.  I figure this was something to tide us over in the first half of the year as there isn't much on the release list.  By June Nintendo may have revealed more of the release list for the rest of the year and then The Conduit may not be such an essential purchase.  Let's say if Retro Studios revealed a FPS before then.  Would I even bother with The Conduit then or just wait until that game came out?  I don't want them to rush it but first quarter seemed like the ideal time to release it.
Title: Re: The Conduit
Post by: BeautifulShy on January 29, 2009, 02:48:21 PM
Ian as I mentioned it is a tenitive date and I got that from Amazon.The videos show a Spring 2009 date.
This is why we need to get in contact with HVS.Lindy how is that going?
Title: Re: The Conduit
Post by: Spak-Spang on January 29, 2009, 02:48:53 PM
Ian Sane:  I have to completely agree.  I do not play games online often...to me playing online is the same as playing a single player game, because there is no communal face to face interaction. 

So I buy all my games first and foremost with Single Player in mind, specially with FPSers. 
Title: Re: The Conduit
Post by: Pale on January 29, 2009, 02:55:37 PM
Us contacting HVS or Sega won't get you a release date Maxi.  They won't tell us until after they plaster it all over their websites.
Title: Re: The Conduit
Post by: ShyGuy on January 29, 2009, 05:40:33 PM
Yes, but KIDNAPPING HVS or Sega will get us a release date. Not saying anything, just putting the option on the table. Think it over, no rush. I'll check back tomorrow.
Title: Re: The Conduit
Post by: BeautifulShy on January 29, 2009, 11:30:54 PM
All right people you want your question submited follow this link.
Http://blogs.sega.com/usa/2009/01/28/ask-the-devs-submit-your-questions-for-the-conduit/

You can also go to the Sega.com Forums.
Http://boards2.sega.com/sega_board/viewtopic.php?p=2600987
Title: Re: The Conduit
Post by: BeautifulShy on January 30, 2009, 12:18:50 AM
Does anybody have any questions for HVS?
Title: Re: The Conduit
Post by: WuTangTurtle on January 30, 2009, 12:23:19 AM
Yes, but KIDNAPPING HVS or Sega will get us a release date. Not saying anything, just putting the option on the table. Think it over, no rush. I'll check back tomorrow.

i think that would just result in the game being delayed : (
Title: Re: The Conduit
Post by: BeautifulShy on January 30, 2009, 12:40:12 AM
So no one has any questions for them?
Title: Re: The Conduit
Post by: ShyGuy on January 30, 2009, 02:35:38 AM
How many polygons per character model?
Title: Re: The Conduit
Post by: DAaaMan64 on January 30, 2009, 03:00:53 AM
Get it delayed for multi
Title: Re: The Conduit
Post by: KDR_11k on January 30, 2009, 04:01:12 AM
Does anybody have any questions for HVS?

Just why the hell they aren't releasing their games in Europe.
Title: Re: The Conduit
Post by: Termin8Anakin on January 30, 2009, 08:42:43 AM
Lack of local multiplayer is pretty disappointing, but yeah, I'd still buy it.
I buy games for good single player more than multiplayer anyway.

But man, the level of customisation is orgasmic!
The game looks really promising, but I hope the hype around it isn't misplaced, like Eternal Darkness was for Gamecube (still a great game, but by the time it came out, we practically knew everything about it, so nothing was really scary or surprising anymore).
Title: Re: The Conduit
Post by: Spak-Spang on January 30, 2009, 11:42:47 AM
I know I am in the minority, but I still believe Eternal Darkness is over-rated.  It was an average game with a better than average story, and a really cool gimmick.

But the actual gameplay was average to below average. 

Title: Re: The Conduit
Post by: ShyGuy on January 30, 2009, 11:59:15 AM
The Eternal Darkness gameplay was bit tedious, but the atmosphere made the sum greater than the parts.
Title: Re: The Conduit
Post by: KDR_11k on January 30, 2009, 01:09:04 PM
The atmosphere of "yay another room full of stuff to hack to bits"?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on January 30, 2009, 01:30:46 PM
Better controls than RE and MGS.
Title: Re: The Conduit
Post by: Spak-Spang on January 30, 2009, 01:43:49 PM
I find it funny that HVS is spending most of its time making the best online multiplayer experience which is what we complain about most the Wii not having, and we complain about no local area play.

I don't disagree it is disappointing but I also find it ironic that is all.  There are plenty of other great Wii multiplayer games to play when friends are over I don't need The Conduit to have that play. 
Title: Re: The Conduit
Post by: KDR_11k on January 30, 2009, 03:12:03 PM
The problem is that a great multiplayer game should have both great online and local play, leaving one out hurts the game. No local multiplayer will hurt it on the Wii especially because many Wiis have multiple users and a multiplayer game that can only be played by one of the users isn't going to get used much when multiple are there. Local multiplayer with friends is the best way to advertise a game. The lack of local MP WILL hurt their sales.
Title: Re: The Conduit
Post by: Flames_of_chaos on January 30, 2009, 03:39:54 PM
I find it funny that HVS is spending most of its time making the best online multiplayer experience which is what we complain about most the Wii not having, and we complain about no local area play.

I don't disagree it is disappointing but I also find it ironic that is all.  There are plenty of other great Wii multiplayer games to play when friends are over I don't need The Conduit to have that play. 

The main point is why can't we have both? A lot of awesome games on Wii that has a real good offline and a real good online mode such as Mario Kart and Super Smash Bros Brawl and Castlevania Judgement.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on January 30, 2009, 04:33:40 PM
^ There's something wrong with that statement.
Title: Re: The Conduit
Post by: Chozo Ghost on January 30, 2009, 07:26:50 PM
The lack of local MP isn't a big deal to me. Yeah, it sucks to play MP with total strangers online, but you can share your codes with people you are at least acquainted with online (such as the members on this site) and they way you aren't playing against TOTAL strangers, even if they aren't what you consider close friends. Isn't that enough?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on January 30, 2009, 07:32:38 PM
We'll be wii-speeking too.
Title: Re: The Conduit
Post by: WuTangTurtle on January 30, 2009, 09:15:19 PM
^ There's something wrong with that statement.
agreed.
Title: Re: The Conduit
Post by: GoldenPhoenix on January 30, 2009, 09:23:57 PM
Great new editorial from HVS is up at IGN. It goes over the history of the game, the risks they took, and how they are still taking suggestions.

http://wii.ign.com/articles/949/949610p1.html (http://wii.ign.com/articles/949/949610p1.html)
Title: Re: The Conduit
Post by: Termin8Anakin on January 31, 2009, 10:11:09 AM
Good read.
Definitely shows how dedicated they are to this project, and a great insight into the industry.

It's also good that Sega isn't trying to take a stranglehold on anything either, merely providing whatever resources are needed to get the job done the right way.
Title: Re: The Conduit
Post by: bosshogx on January 31, 2009, 01:36:29 PM
This may sound like a dumb question, but here goes:

Who here is REALLY going to buy this game at launch?

By that I mean buy it day one, no matter the reviews.  It's kind of like how you have so much faith in a game that you will just take the plunge.  I'm always interested in seeing just how often back up their talk.

It's funny that this generation of gaming for Nintendo fans has really set us back on our heels.  Had motion control not been added, you'd know for a fact how games would play out.  Case in point, how many of you are going to be a day one purchaser of the upcoming Punch Out!! game for the Wii.  You just know it will be motion controlled and play completely differently from past versions.  Does this change your position on purchasing it day one?  Are you now going to wait and see the reviews first or charge in and hope for the best?

Me?  I'm a day one purchase for The Conduit.  These guys have put so much effort into their project and are really trying their best to prove that the Wii audience is for everyone, including the hardcore.  I applaud and support their efforts, and to prove it I will buy their game day one.  I don't even have to hope that they won't disappoint, I know they won't.   8)
Title: Re: The Conduit
Post by: DAaaMan64 on January 31, 2009, 02:13:07 PM
I'm going to purchase it day one, I believe the game will be at least mediocre, because it was at least mediocre at PAX. heh
Title: Re: The Conduit
Post by: KDR_11k on January 31, 2009, 02:35:31 PM
Bosshog, that's not a matter of controls. There are tons of games that got hyped up like the next coming of whatever you're waiting for but turn out to be fairly mediocre or even terribly shitty games.

Thhat the developer is enthusiastic doesn't mean anything either. I've seen a video of the Turning Point: Fall Of Liberty designer (or whatever) talking about how much he liked how it turned out but the game is generally considered a total piece of ****. Every developer is enthusiastic about his gam but not every developer is capable of turning that enthusiasm into a great game.
Title: Re: The Conduit
Post by: BeautifulShy on January 31, 2009, 02:58:53 PM
I plan on getting The Conduit and Punch Out!! Wii day one.
Title: Re: The Conduit
Post by: ShyGuy on January 31, 2009, 03:03:31 PM
Day One.
Title: Re: The Conduit
Post by: Spak-Spang on January 31, 2009, 03:34:40 PM
The Conduit represents a 3rd party developer (a small one at that) taking a huge risk and developing a game out of a PASSION to do it right.  Does that mean the game will be perfect?  No I am expecting a pretty average story that probably uses traditional FPS game design elements and nothing really revolutionary or new in any way shape or form.

But I expect it to PLAY great, and to be a great bold step in the right direction.  For that reason, I am buying this game...maybe not day one, it depends on my finances, but I will buy this game, and will be happy to support it...even if it is just average.

However, that said, I expect it to be the BEST first person shooter released on the Wii at the time it is released.
Title: Re: The Conduit
Post by: GoldenPhoenix on January 31, 2009, 05:10:18 PM
I think The Conduit is really different from Turning Point, this is a game where a company's livelihood has been resting on for quite some time. In addition to that the developer has sought out ways to improve the game and taking it to heart. It shows that they are willing to accept that some things may not be for the best and are willing to adjust that based on critiques from those outside of the company, more so then most developers.
Title: Re: The Conduit
Post by: Termin8Anakin on January 31, 2009, 05:45:50 PM
This game was never going to be the second coming of whatever. HVS never said that it would be totally revolutionary or redefine FPSs.

All they have ever said is that they there is a lack of software catering to hardcore players on the Wii, and they hope to remedy that with The Conduit. Considering the extensive focus testing, research and openness to consumer feedback - namely, hardcore player feedback - they are pretty much giving us the greatest game they can possibly make. Nothing about this game appeals to the casual market at all, I reckon.

I will be buying this day one.
Title: Re: The Conduit
Post by: Kairon on January 31, 2009, 06:00:40 PM
I'll be pre-ordering this for day one, definitely. Also, my younger bro has told me he's getting his own copy.
Title: Re: The Conduit
Post by: Caliban on January 31, 2009, 06:26:48 PM
That article from HVS on IGN was great.

If I pre-ordered then no doubt it's a day one purchase.
Title: Re: The Conduit
Post by: bosshogx on February 01, 2009, 12:40:26 AM
Maybe they'll read all of our "Day one" passion and give us some free "Day one" swag.  Oh, how about a free shirt that simply says, "Day one" on the front and "The Conduit" on the back. ;D

Actually, I'll just be happy if their bold move encourages other 3rd parties to follow in their footsteps of making good hardcore centric titles.
Title: Re: The Conduit
Post by: Tanatoes on February 01, 2009, 01:16:32 AM
It should come as no surprise that I've already pre-ordered it on Amazon.  Hope to see some of you online when it comes out!
Title: Re: The Conduit
Post by: BeautifulShy on February 01, 2009, 01:19:46 AM
I'll be there Tanatoes.
Great new editorial from HVS is up at IGN. It goes over the history of the game, the risks they took, and how they are still taking suggestions.

http://wii.ign.com/articles/949/949610p1.html (http://wii.ign.com/articles/949/949610p1.html)
Excellent Read. It's interesting to find out what happens behind the scenes.
Title: Re: The Conduit
Post by: King of Twitch on February 01, 2009, 01:24:17 AM
What's this Conduit thing? Is Sandra Bullock in it?
Title: Re: The Conduit
Post by: ShyGuy on February 01, 2009, 02:21:21 AM
Sandra Bullock plays crab spider alien #4.
Title: Re: The Conduit
Post by: Spak-Spang on February 01, 2009, 09:03:49 AM
Sandra Bullock plays crab spider alien #4.

I would buy that DAY 0.
Title: Re: The Conduit
Post by: Tanatoes on February 01, 2009, 10:15:04 AM
Sandra Bullock plays crab spider alien #4.

And you can hit her for MASSIVE DAMAGE!  (Or not)
Title: Re: The Conduit
Post by: Flames_of_chaos on February 01, 2009, 01:38:33 PM
I'm still on the fence about this one, the lack of local multiplayer hurts and the fact that High Voltage is hit and miss is a little discouraging however I'm still cautiously optimistic and I should probably get this eventually when I'm more stable financially(stupid economy).
Title: Re: The Conduit
Post by: Ian Sane on February 02, 2009, 12:09:50 PM
Quote
Who here is REALLY going to buy this game at launch?

Well I do plan on looking at reviews so I guess it depends at what point most reviews have come out.  With some games most of the major sites have reviews up on or shortly before release day.  Some games take a few days before you get the reviews.

Living in Canada the game is hardly ever here on day one anyway.  And I don't think I'll keep a close eye on the release date.  It'll probably be a "oh it comes out tomorrow" game for me.

If it gets good reviews though I'll buy it right away.  Probably technically not day one but close enough I guess.
Title: Re: The Conduit
Post by: KDR_11k on February 02, 2009, 01:11:48 PM
After seeing your game library I have to ask you for your definition of "good".
Title: Re: The Conduit
Post by: Ian Sane on February 02, 2009, 01:47:43 PM
Quote
After seeing your game library I have to ask you for your definition of "good".

Depends on how much I'm interested in the game to begin with I guess.  If I'm not really that interested you need a higher score.  But something like the Conduit can make due with an average of 80% or higher.  That would be the lowest I'd go though and on a console that isn't so starved for first person shooters I would be more picky.
Title: Re: The Conduit
Post by: vudu on February 02, 2009, 02:07:26 PM
I'll buy it day 2.  Like Ian, I'd like something (anything) on the final game.  As long as it's at least "good" I'll pick it up.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 02, 2009, 02:48:51 PM
Then I'll go ahead and get it Day 1 and you and Ian can wait for my impressions on Day 17.
Title: Re: The Conduit
Post by: UltimatePartyBear on February 02, 2009, 03:28:15 PM
I'll get it day one unless I forget or can't get to a store or something.  Either that, or I'll preorder from Amazon and get it on day 5 or later because I refuse to pay for shipping.
Title: Re: The Conduit
Post by: BeautifulShy on February 02, 2009, 04:00:55 PM
Ok a Sega blog entry states that June 9th is the date of release.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 02, 2009, 04:21:09 PM
They are ruining my Day 1 plan.
Title: Re: The Conduit
Post by: EasyCure on February 03, 2009, 11:37:53 AM
Gone are the days where i could juts ask for this for my birthday, and wait patiently until then to get it..

I'll probably buy it day one only because if i don't, I'll forget about it and never buy it.
Title: Re: The Conduit
Post by: WuTangTurtle on February 03, 2009, 06:41:13 PM
You know I've actually boughten games that have been given review scores as low as a 6 out of 10.  The way I see it is if the pros outweigh the negatives and I can see myself enjoying the game for what I'm paying for I'll definitely buy it.  Actually one game I bought was reviewed at 3.5 out of 10 by most places but that was largely due to the original batch of the game having a critical game stalling bug.

As for the Conduit, If I ever find my way out of unemployment it will most likely be a first week buy for me.....I'm lazy and also refuse to pay shipping via amazon.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 03, 2009, 06:43:58 PM
free super saver shipping is good
Title: Re: The Conduit
Post by: Spinnzilla on February 03, 2009, 09:39:56 PM
Obama needs to hurry up and buy my copy of The Conduit.
Title: Re: The Conduit
Post by: KDR_11k on February 04, 2009, 04:30:31 AM
You know I've actually boughten games that have been given review scores as low as a 6 out of 10.

I've bought worse but usually at a much lower price.
Title: Re: The Conduit
Post by: Flames_of_chaos on February 07, 2009, 07:57:00 PM
- 16 players online confirmed
- worldwide online play
- region-specific play as well
- use friend codes to play online with specific people
- Online game modes: Deathmatch, Team Deathmatch, Capture the Flag
- Medical Facility, Training Complex are some of the multiplayer maps
- All multiplayer maps taken from single-player
- WiiSpeak support reconfirmed
- No Splitscreen
Title: Re: The Conduit
Post by: Spinnzilla on February 07, 2009, 08:19:47 PM
region specific match finding? yay!
Only 3 types of modes? A little dissapointing but MOHH2 only had that and that kept me entertained for months.
I hope for customizable options on match types.
But wiispeak use is a definite plus.

can't wait for this game!
Title: Re: The Conduit
Post by: Schadenfreude on February 07, 2009, 08:52:22 PM
New Comic-Con vids up.

http://www.gametrailers.com/game/8720.html (http://www.gametrailers.com/game/8720.html)
Title: Re: The Conduit
Post by: SirSniffy on February 08, 2009, 12:27:18 AM
I don't even like shooters, but I liked the gameplay in this. At some points, there was a little slowdown/choppiness, but nothing drastic. Everything moved pretty fast, and the game looks AMAZING for a Wii title...lots of atmosphere. So far I have had to eat crow about 2 games that I had badmouthed.
Title: Re: The Conduit
Post by: Stratos on February 08, 2009, 01:06:45 AM
- No Splitscreen

That is a major letdown for me, especially since LAN was also blocked (mean old Nintendo). I care more about local multiplay than online.
Title: Re: The Conduit
Post by: Dirk Temporo on February 08, 2009, 06:50:26 AM
New Comic-Con vids up.

http://www.gametrailers.com/game/8720.html (http://www.gametrailers.com/game/8720.html)

Wait, what happened to the cool bubble-based health system?

The Dev Diary from the 16th of January had it...
Title: Re: The Conduit
Post by: vudu on February 08, 2009, 06:13:27 PM
Any word on the number of friend codes you can add to your list?  The ridiculously small max number on Brawl and Kart is a pain in the ass.
Title: Re: The Conduit
Post by: Spinnzilla on February 08, 2009, 06:33:35 PM
anybody else notice that the background audio has been bumped up a bit?
Title: Re: The Conduit
Post by: NWR_Neal on February 08, 2009, 10:01:56 PM
The gaf/GoNintendo caught me talking to Mark Shepherd (VA from the Conduit).

http://gonintendo.com/?p=72012

That's my friend playing and I'm faintly talking in the background.
Title: Re: The Conduit
Post by: Dirk Temporo on February 09, 2009, 04:48:58 PM
You know, I'd like to think that the Conduit could be the Wii's Halo, but I know it won't. Not with a storyline and characters as goofy and generic as they are. Aliens invading DC? A "special agent" named Mr. Ford? Come on now. This is above Perfect Dark on the goof scale. And that's INCLUDING Elvis, and the fact that the main character's name was Joanna DARK.
Title: Re: The Conduit
Post by: NWR_pap64 on February 09, 2009, 05:00:58 PM
You know, I'd like to think that the Conduit could be the Wii's Halo, but I know it won't. Not with a storyline and characters as goofy and generic as they are. Aliens invading DC? A "special agent" named Mr. Ford? Come on now. This is above Perfect Dark on the goof scale. And that's INCLUDING Elvis, and the fact that the main character's name was Joanna DARK.

I agree that it will never be Halo because its on a different league.

Developers should stop trying to be the next Halo and focus on making a good game. I think Conduit will do well by itself, but no need for it to be the next Halo.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 09, 2009, 05:50:31 PM
Halo's no big deal when you look at Mario Kart Wii.
Title: Re: The Conduit
Post by: Dirk Temporo on February 10, 2009, 12:58:33 AM
I agree that it will never be Halo because its on a different league.

Developers should stop trying to be the next Halo and focus on making a good game. I think Conduit will do well by itself, but no need for it to be the next Halo.

Well yeah, but I also think they could have done a much better job on the story and dialog than they did. Even Mark Shepherd can't save the whole business from being pretty damn goofy.

That said, I believe I will enjoy this game immensely and I won't let such a thing keep me from playing it.
Title: Re: The Conduit
Post by: GoldenPhoenix on February 10, 2009, 02:48:03 AM
Am I reading this right? Halo has a good story and characters? Halo's story is pretty much a generic alien invasion/war rehash. In fact out of all the various FPS games out there I'm not sure Halo would even be close to the top when it comes to story. It is really a sad state for the FPS shooter if their goal is to copy the quality of Halo's story!  So with that said,  I don't think the Conduit has to do much to be even close to Halo's level story wise (seriously who plays Halo for its story? Most play it for the multiplayer and it shows), interaction will be key.

Title: Re: The Conduit
Post by: Kairon on February 10, 2009, 03:14:33 AM
Halo has an epic BACKSTORY. It doesn't have a good story, but the universe and reasoning behind everything is pretty evocative.

That said, I really hope that The Conduit gives me a Perfect Dark sort of vibe in its single player. PD showed me that you could have a cheese sci-fi story, but it could be done really well. Well, maybe it wasn't cheese. The first mission in PD was a brilliant set-up for the Alexandra character, which pays off towards the end too. And play that mission again in Blonde mode... well... let's just say that I'd love PD to death even if there was no multiplayer for it.
Title: Re: The Conduit
Post by: GoldenPhoenix on February 10, 2009, 03:27:18 AM
Halo has an epic BACKSTORY. It doesn't have a good story, but the universe and reasoning behind everything is pretty evocative.

I take it you haven't seen too many sci-fi TV shows or movies? Not to mention that Halo has been milked to the point where there are several novels to flesh out the games. When it comes to story implementation in the games themselves it is pretty weak and standard fare, basically a stop gap in between the shooting of lots of stuff. 

What I hope Conduit does is integrate the story into the gameplay flow more, like Half-Life 1&2, Bioshock, Call of Duty, and others of that nature. It is one thing to watch a B movie in a video game and being able to interact with a cheesy b-movie as the plot is moving around you. That will be key, no matter how B-movie like the plot is. It may even help to poke fun at itself.
Title: Re: The Conduit
Post by: Stogi on February 10, 2009, 04:42:46 AM
I could really give two shits about the story (same as Halo and even Perfect Dark). If you asked me what the story line was of any major FPS to come out in the last 10 years, I couldn't tell you. Point.

Secondly, this whole nonsense about no split-screen is about as close to a deal breaker as a game could get. I don't care about the graphics. That's not why I continue to play goldeneye even in its old age. It's all about fast, competitive gameplay; something that split-screen lends itself better to. It's sad really. For a company that seems to have its hand on the pulse of the Wii gamer, they really misstepped. If it doesn't have split-screen, the graphics, which they have professed is "top-notch", will simply come off as more of a plea to gamers than an actual feature; a lure if you will, to hearts and minds wanting something akin to games on other consoles but not what Wii owners really want; a tight, multi-occasional FPS.
Title: Re: The Conduit
Post by: KDR_11k on February 10, 2009, 05:07:22 AM
and the fact that the main character's name was Joanna DARK.

That's obviously a thinly veiled play on Jeanne D'Arc. Hell, Berthold Brecht had the exact same idea before (St. Joanna of the Slaughterhouses) and that guy is held up as a great writer.

Quote
Am I reading this right? Halo has a good story and characters?

From what I heard it does slightly outperform the average Arnold Schwarzenegger movie. The Conduit seems to take the id Software approach to story ("story is as important to games as it is to porn").
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 10, 2009, 12:46:54 PM
The Conduit is for non-casuals, so local multiplayer is out of the question.

...

?
Title: Re: The Conduit
Post by: EasyCure on February 10, 2009, 01:04:52 PM
Halo has an epic BACKSTORY. It doesn't have a good story, but the universe and reasoning behind everything is pretty evocative.

That said, I really hope that The Conduit gives me a Perfect Dark sort of vibe in its single player. PD showed me that you could have a cheese sci-fi story, but it could be done really well. Well, maybe it wasn't cheese. The first mission in PD was a brilliant set-up for the Alexandra character, which pays off towards the end too. And play that mission again in Blonde mode... well... let's just say that I'd love PD to death even if there was no multiplayer for it.


Whoa whoa whooooa there... You meant "There was no multiplayer for ME" right!!?!?!?
Title: Re: The Conduit
Post by: GoldenPhoenix on February 10, 2009, 01:10:57 PM
I could really give two shits about the story (same as Halo and even Perfect Dark). If you asked me what the story line was of any major FPS to come out in the last 10 years, I couldn't tell you. Point.

Secondly, this whole nonsense about no split-screen is about as close to a deal breaker as a game could get. I don't care about the graphics. That's not why I continue to play goldeneye even in its old age. It's all about fast, competitive gameplay; something that split-screen lends itself better to. It's sad really. For a company that seems to have its hand on the pulse of the Wii gamer, they really misstepped. If it doesn't have split-screen, the graphics, which they have professed is "top-notch", will simply come off as more of a plea to gamers than an actual feature; a lure if you will, to hearts and minds wanting something akin to games on other consoles but not what Wii owners really want; a tight, multi-occasional FPS.

This is extremely unfair to High Voltage. The game is more then visuals, that is an aspect (BTW Goldeneye had great visuals for the time and I doubt it would have held up as well without polish put towards them), they are also doing an unbelievable amount of work into customization, adjusting gameplay mechanics (like the all seeing eye), adding a robust online multiplayer mode with 16 players, no region lock, random and friend matches, and also there are reports it has a lobby. If they can get all that polished, that is an amazing achievement for a relatively small developer. It is looking to be the most fully featured FPS we have on the console, heck it is one of the most fully featured games period on Wii.
Title: Re: The Conduit
Post by: Stogi on February 10, 2009, 01:30:42 PM
Sure it's impressive. Don't get me wrong, a great FPS on the Wii is something to behold. Still, I find it rather odd that when focusing on multiplayer; even though every Nintendo console in history has more than one controller port, they decide to abandon split-screen and literally abandon an entire population of people who either: A) don't like to play online or B) can't afford to.

That's why I said it was "close" to a deal breaker. If it plays well, I might be able to forgo the thought of the hilarious moments I've had playing goldeneye and pick it up regardless.
Title: Re: The Conduit
Post by: KDR_11k on February 10, 2009, 03:09:13 PM
I'm calling red herring on your argument there GP, none of the things you listed are relevant to splitscreen multiplayer. Sure, it's work but it's a very small amount of work compared to making a whole game and it would have greatly increased sales through the Wii's "played it at a friend's house" style of game recommendation.
Title: Re: The Conduit
Post by: Dirk Temporo on February 10, 2009, 03:36:35 PM
Am I reading this right? Halo has a good story and characters?

Halo has a DECENT story and characters, augmented by the game itself having a large-scale epic feel. Not quite as much excitement when you're running through the streets of DC as a secret agent named "Mr. Ford" and fighting aliens called "The Drudge," who you seem to learn new things about as a matter of course instead of actually discovering new things about them in the course of gameplay.

That's obviously a thinly veiled play on Jeanne D'Arc. Hell, Berthold Brecht had the exact same idea before (St. Joanna of the Slaughterhouses) and that guy is held up as a great writer.

Having an idea and executing it are two extremely different things.
Title: Re: The Conduit
Post by: GoldenPhoenix on February 10, 2009, 03:56:55 PM
I'm calling red herring on your argument there GP, none of the things you listed are relevant to splitscreen multiplayer. Sure, it's work but it's a very small amount of work compared to making a whole game and it would have greatly increased sales through the Wii's "played it at a friend's house" style of game recommendation.

The game needs to come out sometime and split-screen is not super easy to pull off. You need to not only downgrade the visuals but still optimize it to play well with split screen. I'd rather they focus on polishing what they have and give us a very good online mode then worry about split screen where there is a good chance it would rushed and both could turn out unpolished.
Title: Re: The Conduit
Post by: Stogi on February 10, 2009, 03:59:43 PM
Where the hell is that dude who always bitch about online when you need him? I think his handle was Samus_Aran or something like that.

GP: Putting in online isn't super easy to do, but their doing it. It was a design choice and I feel they made the wrong one.
Title: Re: The Conduit
Post by: Pale on February 10, 2009, 04:01:45 PM
I obviously am only guessing the situation here, but I'm sure it went something like this.

HVS: The fans are really going to want split screen multiplayer. We know this because we are fans and that's what we would want.

--A test is done where they just quickly simulate four viewpoints running on one Wii. It runs like absolute piss.--

HVS: Crap, well we're going to need X amount of time to make a graphically dumbed down version that can run four times over.

Sega: We picked you up and slotted you into our marketing plan for this Summer. You can not delay now or else!

HVS: Crap, well I guess we'll just have to say we are sorry to the fans and promise it for the sequel.
Title: Re: The Conduit
Post by: GoldenPhoenix on February 10, 2009, 04:07:30 PM
Where the hell is that dude who always bitch about online when you need him? I think his handle was Samus_Aran or something like that.

GP: Putting in online isn't super easy to do, but their doing it. It was a design choice and I feel they made the wrong one.

I know it isn't super easy to do but I'd rather they put online in there then split-screen. As much as we (yes I do too) wanted split-screen online would be far more important in its reception. Split-screen over online would have been seen as archaic and I have no doubt the backlash would have been far worse (Remember how people were freaking when there were some reports SSB:B was not going to have online?). Now with that said they better have a stable and FUN online mode or people will have legitimate reason to be upset!
Title: Re: The Conduit
Post by: Pale on February 10, 2009, 04:10:07 PM
I think I would have rather had no brawl online instead of broken brawl online.

At least then I wouldn't get depressed every time I tried to play against someone.
Title: Re: The Conduit
Post by: GoldenPhoenix on February 10, 2009, 04:10:53 PM
I think I would have rather had no brawl online instead of broken brawl online.

At least then I wouldn't get depressed every time I tried to play against someone.

Lol true, but that is in hindsight. ;)
Title: Re: The Conduit
Post by: Flames_of_chaos on February 10, 2009, 04:12:41 PM
I obviously am only guessing the situation here, but I'm sure it went something like this.

HVS: The fans are really going to want split screen multiplayer. We know this because we are fans and that's what we would want.

--A test is done where they just quickly simulate four viewpoints running on one Wii. It runs like absolute piss.--

HVS: Crap, well we're going to need X amount of time to make a graphically dumbed down version that can run four times over.

Sega: We picked you up and slotted you into our marketing plan for this Summer. You can not delay now or else!

HVS: Crap, well I guess we'll just have to say we are sorry to the fans and promise it for the sequel.

Pale you win this thread.
Title: Re: The Conduit
Post by: KDR_11k on February 10, 2009, 04:13:52 PM
I'm calling red herring on your argument there GP, none of the things you listed are relevant to splitscreen multiplayer. Sure, it's work but it's a very small amount of work compared to making a whole game and it would have greatly increased sales through the Wii's "played it at a friend's house" style of game recommendation.

The game needs to come out sometime and split-screen is not super easy to pull off. You need to not only downgrade the visuals but still optimize it to play well with split screen. I'd rather they focus on polishing what they have and give us a very good online mode then worry about split screen where there is a good chance it would rushed and both could turn out unpolished.

It should have been extremely high priority considering how important splitscreen is! Splitscreen isn't so complex that adding it will eat the time they need to make the game good! If they had put it on their priority list at the start (which they would probably have done if they really had thought of it themselves instead of being reminded of it by the screaming fans) they'd have designed the multiplayer levels with the performance of splitscreen in mind.

Online may make it look less archaic but I'm pretty damn sure it would have sold more with splitscreen because multiple users on one console is how most Wiis are operated.
Title: Re: The Conduit
Post by: GoldenPhoenix on February 10, 2009, 04:16:02 PM
I really don't think you are going to get too many casual gamers to play Conduit, most who are buying it are the type of gamer that WANT to play games online. Conduit is not a party game, it is a shooter where split-screen is rarely used anymore.
Title: Re: The Conduit
Post by: KDR_11k on February 10, 2009, 04:21:46 PM
That depends on how you define casual. People who are casual from the PC POV (pretty much anyone who'd play an FPS on a console) are definitely going to have friends over and play FPSes with them and they were enough to make Halo a massive success. If you mean the people those casuals call casual, sure, they aren't goign to play FPSes but they aren't relevant here anyway.
Title: Re: The Conduit
Post by: GoldenPhoenix on February 10, 2009, 04:26:46 PM
That depends on how you define casual. People who are casual from the PC POV (pretty much anyone who'd play an FPS on a console) are definitely going to have friends over and play FPSes with them and they were enough to make Halo a massive success. If you mean the people those casuals call casual, sure, they aren't goign to play FPSes but they aren't relevant here anyway.

Halo 3 is a good example of it not being easy to pull off split-screen, it is pretty bad even for two people (they had to shrink the boarders). Not even sure if the game had deathmatch with splitscreen. Still that was a game made by a huge team with a gigantic budget. If they couldn't even get it right, what chance does HVS have in a limited time on a limited budget?
Title: Re: The Conduit
Post by: Spinnzilla on February 10, 2009, 04:28:48 PM
I've never had a problem with Halo 3 on split screen.  System link vs. play is quite fun.
Title: Re: The Conduit
Post by: GoldenPhoenix on February 10, 2009, 04:29:34 PM
I've never had a problem with Halo 3 on split screen.  System link vs. play is quite fun.

I'm talking about the black bars.
Title: Re: The Conduit
Post by: Stogi on February 10, 2009, 05:07:18 PM
What are you talking about? You can play up to four online! I've played many hours with a buddy multi-team.
Title: Re: The Conduit
Post by: Flames_of_chaos on February 10, 2009, 07:04:20 PM
W
That depends on how you define casual. People who are casual from the PC POV (pretty much anyone who'd play an FPS on a console) are definitely going to have friends over and play FPSes with them and they were enough to make Halo a massive success. If you mean the people those casuals call casual, sure, they aren't goign to play FPSes but they aren't relevant here anyway.

Halo 3 is a good example of it not being easy to pull off split-screen, it is pretty bad even for two people (they had to shrink the boarders). Not even sure if the game had deathmatch with splitscreen. Still that was a game made by a huge team with a gigantic budget. If they couldn't even get it right, what chance does HVS have in a limited time on a limited budget?

Well Halo 3 also has a native resolution 576p  so I'm not surprised :P.
Title: Re: The Conduit
Post by: Spinnzilla on February 10, 2009, 07:49:56 PM
http://gonintendo.com/?p=72277#comments

pretty bad interview.  It's everything we've heard already, but damn...when did Eric start looking so scene/emo?

Also, they picked the absolute worst footage to show for the conduit.  That early "characters models and guns look okay, but everything else is BLEH" footage.
Title: Re: The Conduit
Post by: NWR_pap64 on February 10, 2009, 08:02:50 PM
See? I told you guys that even the smallest issue would hurt HVS and their efforts.
Title: Re: The Conduit
Post by: Stogi on February 10, 2009, 08:07:42 PM
Smallest issue? Says you.
Title: Re: The Conduit
Post by: King of Twitch on February 10, 2009, 09:39:03 PM
omfg. i could've had this game done by now
Title: Re: The Conduit
Post by: D_Average on February 11, 2009, 11:20:44 AM
If I had friends in reality I'd be very disappointed about the no local multiplayer.  I used to have a great time with local multi Excitebike 64.
Title: Re: The Conduit
Post by: Stogi on February 11, 2009, 12:41:57 PM
That's the saddest thing I've ever heard.
Title: Re: The Conduit
Post by: Meteo on February 11, 2009, 01:21:36 PM
it is a shooter where split-screen is rarely used anymore.

Hence why I at least hardly play shooters any more.  I'd gladly come back to shooters though if they'd bring back the reason I play.
Title: Re: The Conduit
Post by: BeautifulShy on February 18, 2009, 04:54:25 AM
All right I found another Video Interview.

Http://youtube.com/watch?v=PsdrmyDwklo

Its pretty long but informative.
Title: Re: The Conduit
Post by: SirSniffy on February 19, 2009, 04:04:31 PM
I can't view that video for some reason. Damn, he dissed the Wii...you should not trash the system you are developing for!
http://www.gametrailers.com/player/45651.html (http://www.gametrailers.com/player/45651.html)
Title: Re: The Conduit
Post by: prisonbreak on February 19, 2009, 06:20:58 PM
He didn't diss the Wii, he dissed "the system" which was referring to friend codes.
Title: Re: The Conduit
Post by: Spinnzilla on February 19, 2009, 11:44:59 PM
Everyone hates friend codes.  Why can't they just do away with the system?

Eric still looks like a total douche to me. 
Title: Re: The Conduit
Post by: bustin98 on February 19, 2009, 11:53:21 PM
He's sporting the Japanese man-girl Cloud style of hair, only the wrong color. And not long enough. That or some stuupid EMO rock band.
Title: Re: The Conduit
Post by: KDR_11k on February 20, 2009, 03:08:58 AM
Everyone hates friend codes.  Why can't they just do away with the system?

I think it's got something to do with Nintendo seeing online multiplayer as an extension of local MP and wants to prevent situations like XBL where people insult each other all the time because they're anonymous. I think they should make it a rule that M rated games are exempt from the system since an M rating usually involves cuss language anyway and will not sell to people who aren't prepared to face immaturity online.

Also I wonder if it was deliberate that when he talked about how they want to make it run smooth all the time the game in the background was chugging massively...
Title: Re: The Conduit
Post by: Spinnzilla on February 20, 2009, 02:01:27 PM
But that's 90% of the fun on XBL!
Title: Re: The Conduit
Post by: Flames_of_chaos on February 20, 2009, 06:51:12 PM
But that's 90% of the fun on XBL!

Actually I'm sick of those types of people on Xbox Live that I restricted voice chat to people only on my friends list also I can careless about xbox live that today is my last day as a gold member and I'm probably not renewing for a while.
Title: Re: The Conduit
Post by: GoldenPhoenix on February 20, 2009, 07:26:40 PM
But that's 90% of the fun on XBL!

Actually I'm sick of those types of people on Xbox Live that I restricted voice chat to people only on my friends list also I can careless about xbox live that today is my last day as a gold member and I'm probably not renewing for a while.

I agree, I cannot stand voice chat at all ESPECIALLY on Xbox Live.
Title: Re: The Conduit
Post by: ShyGuy on February 20, 2009, 07:49:28 PM
Do you voice chat on Animal Crossing?
Title: Re: The Conduit
Post by: GoldenPhoenix on February 20, 2009, 07:59:41 PM
Do you voice chat on Animal Crossing?

No I don't even have Wii Speak.
Title: Re: The Conduit
Post by: UltimatePartyBear on February 20, 2009, 08:03:49 PM
I cannot stand voice chat at all ESPECIALLY on Xbox Live.

At all?  Are you saying you've never encountered voice chat that wasn't horrible, or would you hate it even if it were (hypothetically) civil and productive?
Title: Re: The Conduit
Post by: Stratos on February 20, 2009, 08:24:18 PM
I cannot stand voice chat at all ESPECIALLY on Xbox Live.

At all?  Are you saying you've never encountered voice chat that wasn't horrible, or would you hate it even if it were (hypothetically) civil and productive?

Civil & Productive + Voice Chat = Paradox

This makes me think of GoldenPhoenix  :D
(http://fanboys-online.com/comics/20060521.jpg)
Title: Re: The Conduit
Post by: UltimatePartyBear on February 20, 2009, 08:46:47 PM
I said hypothetically!  I'm curious whether the language and attitudes are the cause of the hate or if they're merely why Xbox Live is hated more, in which case perhaps there's some other reason for the hate.
Title: Re: The Conduit
Post by: Stratos on February 20, 2009, 09:26:33 PM
I'll bet demographics bring a lot to the table. I always hear that its immature, pre-pubescent boys screaming profanity that brings down a gaming experience on XBL. If the Wii had easy voice chat then maybe we could compare the two to see if it is a general age issue online or if most of the immature people are on XBL.
Title: Re: The Conduit
Post by: GoldenPhoenix on February 20, 2009, 09:30:46 PM
I'll bet demographics bring a lot to the table. I always hear that its immature, pre-pubescent boys screaming profanity that brings down a gaming experience on XBL. If the Wii had easy voice chat then maybe we could compare the two to see if it is a general age issue online or if most of the immature people are on XBL.

My only experience in this is on game console launches. The Nintendo crowds tend to be far more civilized then the MS or Sony crowds who can get quite obnoxious.
Title: Re: The Conduit
Post by: Peachylala on February 20, 2009, 11:52:38 PM
I highly disagree GP, I'm pretty sure we have the same amount of douchey people in the Nintendo fanbase as Sony and MS does. Personal experience sometimes makes these opinions.
Title: Re: The Conduit
Post by: bustin98 on February 21, 2009, 01:02:05 AM
I've been in two Nintendo launch lines. Gamecube and Wii. Well, Wii was more of a 'We have Wii in stock but you have to wait until 8am to buy it' line. Still, I was the line for the GC. And there were mainly moms and grandmas in the Wii line with maybe two others who were actually buying it for themselves.

Yeah, my lines have been pretty civil :) (And bor-ing)
Title: Re: The Conduit
Post by: Flames_of_chaos on February 21, 2009, 02:30:55 AM
The Wii line was civil here in NJ, they representative handed out tickets so that people can come back when the store opens so that the ticket holder will be guaranteed a system. The best buy, target lines were another story.
Title: Re: The Conduit
Post by: BranDonk Kong on February 21, 2009, 10:00:31 AM
I would have waited in line for a Gamecube, but I got a Japanese one as soon as the region mod was announced, a couple weeks before the US release...Rogue Squadron 2 (US), and the Japanese Luigi's Mansion as well.
Title: Re: The Conduit
Post by: KDR_11k on February 21, 2009, 01:42:12 PM
I'll bet demographics bring a lot to the table. I always hear that its immature, pre-pubescent boys screaming profanity that brings down a gaming experience on XBL. If the Wii had easy voice chat then maybe we could compare the two to see if it is a general age issue online or if most of the immature people are on XBL.

Wouldn't surprise me if the XBL population is more immature since the system is aimed squarely at the "mature" demographic which consists of a lot of kids who want to look like adults (and hence swear a lot because that makes them feel adult too).
Title: Re: The Conduit
Post by: BranDonk Kong on February 21, 2009, 03:09:20 PM
That's part of the beauty of XBL though, you can cuss out little kids and have no remorse, since they're playing a rated M game.
Title: Re: The Conduit
Post by: Kairon on February 21, 2009, 03:35:18 PM
The Wii line I was in was great. All us Nintendo fans were there because of love, not because it was going to be rare. We all agreed that we were being irrational and anyone could just walk in and buy it the next day. So we were relaxed and having fun. The PS3 people on the other hand were sort of stressed out.

...very ironic now that I think about it.
Title: Re: The Conduit
Post by: Stratos on February 22, 2009, 01:39:19 AM
I think we should all agree to go wait in line together for this game just for fun. We could pick a game like Mario Kart DS and play it in line together as well since we will all (quite obviously) be in different lines.
Title: Re: The Conduit
Post by: Snipper64 on February 24, 2009, 09:05:11 PM
You probaly have ansewerd this like 10 times by now... but what is the OFFICIAL Release date?!

I tried looking it up, but got like 4 diffrent dates, I can't tell which one is right....
Title: Re: The Conduit
Post by: Flames_of_chaos on February 24, 2009, 09:42:44 PM
June 9 2009
Title: Re: The Conduit
Post by: BeautifulShy on March 06, 2009, 11:39:04 PM
Alright there is going to be a new trailer tonight.
It will be on the show Gametrailers TV at 10pm pacific time 1 am eastern time on Spike TV.
Here are the details (http://Http://gonintendo.com/?p=74921)
Edit:OK slight correction.On the west coast it will show at 1 am.
Title: Re: The Conduit
Post by: Stratos on March 07, 2009, 02:22:02 AM
Both the Conduit trailer and the Boom Blox trailer are on the GT main page now.

The Conduit trailer seems to hint a bit more at the story and plot but not by much.
Agent Ford sounds a bit like John McCain, I thought that was funny.

Nice to see footage of the Boom Blox space and water levels as well.
Title: Re: The Conduit
Post by: ShyGuy on March 07, 2009, 12:23:16 PM
The new trailer is polished. WiiSpeak is confirmed, 16 player online.
Title: Re: The Conduit
Post by: BeautifulShy on March 07, 2009, 01:20:23 PM
Well we knew those for a while but it is nice to know it is still in there.:)
Title: Re: The Conduit
Post by: ShyGuy on March 07, 2009, 01:28:16 PM
Re-confirmed.
Title: Re: The Conduit
Post by: Spinnzilla on March 07, 2009, 07:07:02 PM
Those guys in the suits don't look awful anymore!  Hurray!

That really bothered me.
Title: Re: The Conduit
Post by: ShyGuy on March 07, 2009, 09:43:20 PM
Yeah, they have really polished this puppy up nice. The lighting on the giant bugs has improved, and it wasn't terrible to begin with. The only major graphical sniggle I have left is the enviroments are a little flat and barren in places. Other than that, they've really polished up the character models, the animations, and the effects.
Title: Re: The Conduit
Post by: BeautifulShy on March 07, 2009, 10:54:59 PM
Yeah the enviroments was the only thing that needs work.There is 3 months till launch.So there is some time left.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 08, 2009, 03:31:34 AM
Washington D.C. is pretty barren, neverminding the people and vehicles.
Title: Re: The Conduit
Post by: KDR_11k on March 08, 2009, 04:24:09 AM
Normalmapping can't really help with present day architecture. That's also why FEAR's levels looked so bland while sci-fi FPSes tend to have more interesting areas (mostly because they don't have to make sense).
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 08, 2009, 05:45:45 AM
Exactly.
Title: Re: The Conduit
Post by: jakeOSX on March 08, 2009, 02:47:55 PM
"if you just want to run around and shoot stuff, then have at it"
Title: Re: The Conduit
Post by: Dirk Temporo on March 09, 2009, 05:41:33 PM
So what do you think the chances are of Nintendo/somebody coming out with an actual headset for the Wii?
Title: Re: The Conduit
Post by: jakeOSX on March 09, 2009, 06:16:55 PM
they came out with that headset thingy for the DS, so it isn't too far fetched...

well except they did wii-speak, so...

*flips coin*
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 09, 2009, 06:32:57 PM
-10
Title: Re: The Conduit
Post by: Stogi on March 10, 2009, 05:51:13 PM
NEEDS MOR BRITISH NAVY
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 10, 2009, 05:56:26 PM
Commandar BOND, are you listening?!
Title: Re: The Conduit
Post by: Stratos on March 10, 2009, 07:28:16 PM
Quote
Nofsinger confirmed that WiiSpeak support is still included, and described to 1UP that it took a lot of effort for High Voltage’s audio engineers to do so.

I find it interesting that their engineers had trouble getting Wii Speak to work well with it. Do you suppose that this is due to how it was designed? Is WS not made to communicate between that many people?
Title: Re: The Conduit
Post by: jakeOSX on March 10, 2009, 08:14:05 PM
i suspect that it was more of an issue of the game's sounds. how do you only transmit when i am screaming profanities, rather than every time a grenade goes off
Title: Re: The Conduit
Post by: Stratos on March 10, 2009, 10:07:33 PM
i suspect that it was more of an issue of the game's sounds. how do you only transmit when i am screaming profanities, rather than every time a grenade goes off

True, this game does have more loud noises to deal with as opposed to City Folk.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 13, 2009, 03:29:31 AM
>> The Conduit (http://sixsidedvideo.com/media/wii/theconduit.html)
March 2009 teaser trailer

(the recent one)
Title: Re: The Conduit
Post by: GoldenPhoenix on March 13, 2009, 03:57:04 AM
>> The Conduit (http://sixsidedvideo.com/media/wii/theconduit.html)
March 2009 teaser trailer

(the recent one)

What a cool trailer.
Title: Re: The Conduit
Post by: BeautifulShy on March 17, 2009, 09:51:12 PM
 Storyline interview (http://Http://wii.ign.com/articles/963/963610p1.html)

Well this is the last piece to The Conduit puzzle. The insperations to the story are nice hints as to what to expect.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 17, 2009, 10:11:28 PM
I can expect HANS SOLO in the plot.
Title: Re: The Conduit
Post by: Dirk Temporo on March 17, 2009, 10:16:55 PM
And again the new screenshots host a regular-looking health bar. Where the hell are my goddamn bubbles?
Title: Re: The Conduit
Post by: ShyGuy on March 26, 2009, 12:55:55 AM
off screen vids at GameTrailers. http://www.gametrailers.com/game/8720.html

The ending of second one is well done.
Title: Re: The Conduit
Post by: BeautifulShy on March 26, 2009, 01:05:34 AM
Yeah the game is looking nice.
Title: Re: The Conduit
Post by: Dirk Temporo on March 26, 2009, 03:37:05 AM
More health bars! Am I seriously the only one put off at the thought of a regular health bar after they were using the bubble system before?

EDIT: Enemies running blindly into poles while trying to shoot you THROUGH them doesn't bode well for the AI. Also this dude's bounding box is HUUUUUUUUGE and his turning sensitivity is loooooooooooow.
Title: Re: The Conduit
Post by: Stogi on March 26, 2009, 03:55:51 AM
Maybe the AI is only as good as you are...
Title: Re: The Conduit
Post by: Dirk Temporo on March 26, 2009, 06:03:39 AM
Excellent theory.

I actually think I figured out the health bar thing. Bubbles don't come in until you get that badass nanosuit or whatever.
Title: Re: The Conduit
Post by: BeautifulShy on April 06, 2009, 08:31:18 PM
So I was looking around for conduit info and Sega is going to get a press release out in the coming weeks about Multiplayer.Also the game is finished so HVS is working on bugs and such.There is also an interview at the top of the page.

Http://theconduit.info/
Title: Re: The Conduit
Post by: Stogi on April 06, 2009, 09:58:29 PM
"So I was looking around for conduit info and Sega is going to get a press release out in the coming weeks about Multiplayer"

Split-screen?
Title: Re: The Conduit
Post by: BeautifulShy on April 06, 2009, 10:16:01 PM
You got to wait it out Stogi.
Title: Re: The Conduit
Post by: GoldenPhoenix on April 06, 2009, 10:22:19 PM
"So I was looking around for conduit info and Sega is going to get a press release out in the coming weeks about Multiplayer"

Split-screen?

"We are pleased to announce that after much thought and consideration that we offering pay as you play online multiplayer!"
Title: Re: The Conduit
Post by: BlackNMild2k1 on April 06, 2009, 11:15:21 PM
Don't forget the "we plan to have split screen multiplayer as a low cost DLC to be released later"
Title: Re: The Conduit
Post by: Dirk Temporo on April 07, 2009, 12:20:07 AM
Quote
We decided to shoot a little more toward the Teen rating, only because the project might open up a little bit larger demographic especially for Wii owners, rather than just going super-hardcore, blood, heads popping off, things splattin' all around where we could still get the same effect but still obtain that Teen rating so you don't have to be 17 to enjoy the game.

Because that stopped Halo, right? ITT: bad logic.
Title: Re: The Conduit
Post by: Stogi on April 07, 2009, 12:24:34 AM
I don't think the original Halo deserved the M rating.
Title: Re: The Conduit
Post by: DAaaMan64 on April 07, 2009, 12:25:31 AM
Don't forget the "we plan to have split screen multiplayer as a low cost DLC to be released later"

I'd do it.
Title: Re: The Conduit
Post by: BeautifulShy on April 07, 2009, 12:27:32 AM
Sigh
Title: Re: The Conduit
Post by: Stratos on April 07, 2009, 01:45:17 AM
Did anyone click Maxi's link and see the Official Box Art?
(http://img5.imageshack.us/img5/7404/conduitpackfrontfinal.jpg)
Title: Re: The Conduit
Post by: ShyGuy on April 07, 2009, 03:12:35 AM
The image file of the box art is corrupted?
Title: Re: The Conduit
Post by: Stratos on April 07, 2009, 03:17:33 AM
I don't know what's wrong with it but it was acting up when I was trying to copy it from the site as well.
Title: Re: The Conduit
Post by: KDR_11k on April 07, 2009, 03:45:43 AM
The box art looks kinda B-grade...

Quote
We decided to shoot a little more toward the Teen rating, only because the project might open up a little bit larger demographic especially for Wii owners, rather than just going super-hardcore, blood, heads popping off, things splattin' all around where we could still get the same effect but still obtain that Teen rating so you don't have to be 17 to enjoy the game.

Because that stopped Halo, right? ITT: bad logic.

Shooting alien bugs, even with blood spraying everywhere, is T. No need for unnecessary extra violence just to get the rating up to M. AFAIK games sell better with lower ratings and really, why should they not go for a T rating when it's within easy reach? They aren't Epic who thinks that chainsawing people to death is a vital part of a story about "loss and redemption".
Title: Re: The Conduit
Post by: DAaaMan64 on April 07, 2009, 03:57:32 AM
Whatever I like the box art, the colors are good.
Title: Re: The Conduit
Post by: ShyGuy on April 07, 2009, 03:59:08 AM
I just want to see the box art and I can not see it.

Edit: NEVER MIND FOUND IT

(http://i91.photobucket.com/albums/k302/shyguy70/515lw5uTs8L.jpg)

Extreme in a 80's action flick meets a 90's Image comic kind of way.
Title: Re: The Conduit
Post by: Stratos on April 07, 2009, 04:10:17 AM
How's this image?

(http://i729.photobucket.com/albums/ww295/SuperStratos/conduitpackfrontfinal.jpg)
Title: Re: The Conduit
Post by: ShyGuy on April 07, 2009, 04:14:00 AM
Michael Beihn is... Agent Gerald Ford.
Title: Re: The Conduit
Post by: BeautifulShy on April 07, 2009, 04:14:33 AM
Heh Shyguy beat you by a few seconds Stratos.
You know even the boxart is great.
Title: Re: The Conduit
Post by: Stratos on April 07, 2009, 04:23:17 AM
Heh Shyguy beat you by a few seconds Stratos.
You know even the boxart is great.

It was close enough that the warning that somebody else already posted while I was typing mine didn't appear to stop me and let me go over the new post.
Title: Re: The Conduit
Post by: ShyGuy on April 07, 2009, 04:24:49 AM
Double the pleasure, double the fun. Cyclops is packing heat.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 07, 2009, 06:26:06 AM
Note how Mr. Ford caresses his ball.  The alien watches him intently.
Title: Re: The Conduit
Post by: KDR_11k on April 07, 2009, 07:09:21 AM
He doesn't even touch the ball, that hardly counts as caressing.
Title: Re: The Conduit
Post by: decoyman on April 07, 2009, 11:52:00 AM
He doesn't even touch the ball, that hardly counts as caressing.

KDR, your homework for today is to practice being more fun.

;)
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 07, 2009, 12:03:55 PM
His ball rises cuz it's in such a good mood.
Title: Re: The Conduit
Post by: Dirk Temporo on April 07, 2009, 02:45:34 PM
Shooting alien bugs, even with blood spraying everywhere, is T. No need for unnecessary extra violence just to get the rating up to M. AFAIK games sell better with lower ratings

I again point you to Halo for both of these statements.
Title: Re: The Conduit
Post by: DAaaMan64 on April 07, 2009, 03:32:18 PM
We are actually taught that in school. Teen rated games sell way better than M games.

Plus I'm pretty sure Jet Force Gemini is more violent than Halo could dream of being and JFG is teen.
Title: Re: The Conduit
Post by: EasyCure on April 07, 2009, 05:40:43 PM
We are actually taught that in school. Teen rated games sell way better than M games.

Plus I'm pretty sure Jet Force Gemini is more violent than Halo could dream of being and JFG is teen.

You don't even need to be taught it in any school, its just common sense really. Same thing goes for movies, too. If Saw VI came out the same Friday as some Hannah Montana kids movie, which one has a better chance of being number one in the box office? Kids movie hands down, because no matter how much hype those saw movies have, the fact that its rated ARRUH keeps anyone under 17 from seeing it, which means less potential ticket sales.

The big difference between movies and games when it comes to ratings is, usually movies rated G or PG have the potential to sell twice as much as something rated higher because of the fact that the younger target audience in this case usually has mom or dad accompany them to the theater. Basically, +1 for every kid that wants to see the latest Disney flick.

oh and i never got into JFG. I think it was the art style.. it felt like it was trying to be cutsey and gritty at the same time. Then my friend pointed out how the female characters boobs bounced as she ran and i returned the game to him.
Title: Re: The Conduit
Post by: Mop it up on April 07, 2009, 06:25:25 PM
With the more powerful systems comes more realistic depictions of violence, blood, and gore, that's why something like Jet Force Gemini could get away with a T rating back then but not now.

If there is any blood splatter, that game is going to get an M rating. Goldeneye got a T rating because when you shot somebody, there would just be a red spot where you hit them, no splatter. In Perfect Dark, blood could end up on walls or pool under bodies, so it got an M rating.
Title: Re: The Conduit
Post by: EasyCure on April 07, 2009, 06:35:57 PM
With the more powerful systems comes more realistic depictions of violence, blood, and gore, that's why something like Jet Force Gemini could get away with a T rating back then but not now.

If there is any blood splatter, that game is going to get an M rating. Goldeneye got a T rating because when you shot somebody, there would just be a red spot where you hit them, no splatter. In Perfect Dark, blood could end up on walls or pool under bodies, so it got an M rating.

well thats more of a design choice. Just because systems get more powerful and can show more detailed violence, or blood with realistic splatter physics, doesn't mean it has to be done.

but then again i dont even know what this argument about ratings is or how i got involved in it lol
Title: Re: The Conduit
Post by: ShyGuy on April 07, 2009, 06:54:36 PM
Blanka bit my face off in Street Fighter II. Blood spurted out.
Title: Re: The Conduit
Post by: UltimatePartyBear on April 07, 2009, 06:56:45 PM
JFG had blood splatters out the wazoo.  It was a big selling point.  It got rated T because the blood was green.
Title: Re: The Conduit
Post by: Mop it up on April 07, 2009, 07:23:43 PM
JFG had blood splatters out the wazoo.  It was a big selling point.  It got rated T because the blood was green.
That, and the enemies were not human but instead aliens, of which didn't have a humanoid form. If humans are involved in the violence and blood that's when things turn mature.

You play as a human in Jet Force Gemini though... Are there blood splatters when your character is shot/killed?
Title: Re: The Conduit
Post by: GoldenPhoenix on April 07, 2009, 07:37:27 PM
You don't shoot humans in Halo
Title: Re: The Conduit
Post by: Mop it up on April 07, 2009, 07:52:02 PM
You don't shoot humans in Halo
In multiplayer you do.
Title: Re: The Conduit
Post by: GoldenPhoenix on April 07, 2009, 07:53:59 PM
You don't shoot humans in Halo
In multiplayer you do.

Ah true. They look like robots though! Not even sure if they bleed.
Title: Re: The Conduit
Post by: Mop it up on April 07, 2009, 07:57:27 PM
I can't remember if Halo 1 has blood when the humans are shot/killed, but I'm pretty sure it's that way in Halo 2.

It's hard to say really, sometimes the ratings by the ESRB seem arbitrary. I suppose it is possible that they've changed their guidelines a few times; with the increased performance of newer hardware and violence becoming more graphic, perhaps it doesn't take as much anymore for them to slap an M rating on anything with guns.
Title: Re: The Conduit
Post by: MoronSonOfBoron on April 07, 2009, 08:33:24 PM
Let's replace the blood with black dust and see if that changes the rating!
Title: Re: The Conduit
Post by: DAaaMan64 on April 07, 2009, 08:57:01 PM
You don't shoot humans in Halo
In multiplayer you do.

JFG as well. In fact, you also shoot dogs :P

Before E10 rating was created, there was some ridiculousness, like F-zero getting rated T. >.<
Title: Re: The Conduit
Post by: EasyCure on April 07, 2009, 09:03:08 PM
You don't shoot humans in Halo
In multiplayer you do.

JFG as well. In fact, you also shoot dogs :P

Before E10 rating was created, there was some ridiculousness, like F-zero getting rated T. >.<

lol what? i dont think i ever noticed the rating for that.. what kind of description did they use to qualify it as teen??
Title: Re: The Conduit
Post by: Stratos on April 07, 2009, 10:13:44 PM
Let's replace the blood with black dust and see if that changes the rating!

Prince of Persia: Sands of Time did that with sand and it got a T rating.
Title: Re: The Conduit
Post by: DAaaMan64 on April 07, 2009, 10:51:05 PM
You don't shoot humans in Halo
In multiplayer you do.

JFG as well. In fact, you also shoot dogs :P

Before E10 rating was created, there was some ridiculousness, like F-zero getting rated T. >.<

lol what? i dont think i ever noticed the rating for that.. what kind of description did they use to qualify it as teen??

"Fantasy Violence"
Title: Re: The Conduit
Post by: Mop it up on April 08, 2009, 12:01:19 AM
You don't shoot humans in Halo
In multiplayer you do.
JFG as well. In fact, you also shoot dogs :P
But is there any blood? That's the big factor usually.

Before E10 rating was created, there was some ridiculousness, like F-zero getting rated T. >.<
lol what? i dont think i ever noticed the rating for that.. what kind of description did they use to qualify it as teen??
Ah yes, F-Zero GX. The ratings descriptor mentions three things:

Comic Mischief
Mild Violence
Suggestive Themes

My guess would be that it is due to the suggestive themes, whatever those are. Does Captain Falcon hit on the ladies or something?

I still say Super Smash Brothers Melee would have gotten the E10 rating if it existed back then. I know that SSBBrawl received a T rating also but it is more gritty, in part due to Snake. Though I still don't think it deserves a T rating.
Title: Re: The Conduit
Post by: MoronSonOfBoron on April 08, 2009, 12:14:05 AM
Ah yes, F-Zero GX. The ratings descriptor mentions three things:

Comic Mischief
Mild Violence
Suggestive Themes

My guess would be that it is due to the suggestive themes, whatever those are. Does Captain Falcon hit on the ladies or something?
I believe it may have had something to do with some character designs, and the unlockable special movies.

SPOILERS: My Princia, Mandala Dance (http://www.youtube.com/watch?v=6GAJyKNGdOQ)
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 08, 2009, 12:18:46 PM
3D-rendered Captain Falcon is too intense for kiddies.  Like Dr. Manhattan with a layer of clothing.  I thought everyone knew by now.

ESRB wasn't aware of Falcon Man in the original Smash Bros. cuz he was a hidden character.  Now that he was freely available in Melee and Brawl, ESRB went "oh shits!  this is too much for 12yr-olds!" -- so BAM, Falcon Teen Rating.
Title: Re: The Conduit
Post by: ShyGuy on April 08, 2009, 01:28:09 PM
You know what I like about The Conduit? It's not a gimped HD down port or a PSP up port, it's not on rails, and it's not restricted to Japan and Europe only. Thanks, High Voltage.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 08, 2009, 02:26:46 PM
Hey, they're developing a game based on the fact that electricity can make pictures move on a flat box, not market analysis or demographics.

I said waow.

I'll upload the new trailer tomorrow.
Title: Re: The Conduit
Post by: Plugabugz on April 08, 2009, 03:16:31 PM
You know what I like about The Conduit? It's not a gimped HD down port or a PSP up port, it's not on rails, and it's not restricted to America getting the real version. Thanks, High Voltage.

Fixed.
Title: Re: The Conduit
Post by: ShyGuy on April 08, 2009, 04:13:15 PM
You know what I like about The Conduit? It's not a gimped HD down port or a PSP up port, it's not on rails, and it's not restricted to America getting the real version. Thanks, High Voltage.

Fixed.

I'll trade you Madworld for Fatal Frame 4.
Title: Re: The Conduit
Post by: Plugabugz on April 08, 2009, 05:09:15 PM
You'll trade me a game that's not coming to Europe for a game that i can't play?
Title: Re: The Conduit
Post by: ShyGuy on April 08, 2009, 06:15:01 PM
Yeah, I just read Europe is getting screwed over too. Sorry Dalton, the deal is off!
Title: Re: The Conduit
Post by: Mop it up on April 08, 2009, 06:25:18 PM
You know what I like about The Conduit? It's not a gimped HD down port or a PSP up port, it's not on rails, and it's not restricted to Japan and Europe only. Thanks, High Voltage.
That's what everyone should like about The Conduit. This company actually put some honest effort into creating an exclusive Wii game and people go and complain that it's like a generic XBox 360 game. The fact that it's even being compared to an XBox 360 game seems like a good sign to me.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 08, 2009, 06:29:53 PM
Old Gen Wii Generic Shooter VS. HD Next Gen 360 Generic Shooters

That's an absolutely valid comparison.  Complaints of Generic Person Shloopers on Wii also show that people hold Wii games to higher standards than the HD Shloopers.
Title: Re: The Conduit
Post by: ShyGuy on April 08, 2009, 06:41:10 PM
A few more posts and Prodaisy will have his own language

"Lotion Puss Hobo Shlooper LongCore"
Title: Re: The Conduit
Post by: BlackNMild2k1 on April 08, 2009, 10:16:19 PM
A few more posts and Prodaisy will have his own language

"Lotion Puss Hobo Shlooper LongCore"
that sounds like a dirty link that even curiosity couldn't get me to click
Title: Re: The Conduit
Post by: Mop it up on April 08, 2009, 11:01:40 PM
NinGurl69*huggles isn't creating his own language. He's using English words, they just don't make sense with the placement they are given. Unless changing the meaning of words qualifies as creating your own language...?
Title: Re: The Conduit
Post by: BlackNMild2k1 on April 08, 2009, 11:05:13 PM
Shlooper is an English word?
Title: Re: The Conduit
Post by: Stratos on April 08, 2009, 11:08:47 PM
Shlooper is an English word?

http://www.urbandictionary.com/define.php?term=Shloop
Title: Re: The Conduit
Post by: BlackNMild2k1 on April 08, 2009, 11:20:14 PM
Ooh a localized slang word.
Title: Re: The Conduit
Post by: Mop it up on April 08, 2009, 11:35:34 PM
Don't think I don't check before I make such claims. :P
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 09, 2009, 12:52:19 AM
I didn't know it was a word.
Title: Re: The Conduit
Post by: BeautifulShy on April 09, 2009, 06:08:23 PM
A little update on when that press release will be out.April 15th is when it will be.So it isn't to long.
Title: Re: The Conduit
Post by: GoldenPhoenix on April 09, 2009, 06:16:23 PM
A little update on when that press release will be out.April 15th is when it will be.So it isn't to long.

Great, looking forward to it.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 10, 2009, 01:56:11 AM
>> The Conduit (http://sixsidedvideo.com/media/wii/theconduit.html) * 480p
April All Seeing Eye (A.S.E.) trailer
Title: Re: The Conduit
Post by: BeautifulShy on April 12, 2009, 05:45:59 AM
On that site that I posted before they have an exclusive interview.There are some steps that you have to do before watching it though.
Title: Re: The Conduit
Post by: Stogi on April 12, 2009, 05:05:28 PM
What about the multiplayer announcement?
Title: Re: The Conduit
Post by: BeautifulShy on April 12, 2009, 06:00:00 PM
Dude April 15th.
Title: Re: The Conduit
Post by: Stogi on April 12, 2009, 06:01:47 PM
Damn you *new* tag!
Title: Re: The Conduit
Post by: BeautifulShy on April 12, 2009, 06:40:29 PM
Http://youtube.com/watch?v=RaiKhtMNYgY
Ok here is that interview.
There isn't much new about the game that we don't know already.The questions were thought of a while ago.Still a nice interview.
Title: Re: The Conduit
Post by: GoldenPhoenix on April 14, 2009, 09:15:17 PM
http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_mp_trl_041409.html (http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_mp_trl_041409.html)

The multiplayer trailer. What I found most interesting is that it appears you use the all seeing eye in the multiplayer mode.
Title: Re: The Conduit
Post by: Dirk Temporo on April 14, 2009, 09:24:01 PM
You can't select the individual weapons to have in multiplayer?

Super lame.
Title: Re: The Conduit
Post by: Stogi on April 14, 2009, 09:30:03 PM
What do you mean? They clearly had a vote on it.
Title: Re: The Conduit
Post by: EasyCure on April 14, 2009, 09:39:01 PM
just saw some footage of this on the nintendo channel and im impressed with the visuals. must give this game a shot come june!
Title: Re: The Conduit
Post by: ShyGuy on April 14, 2009, 11:47:27 PM
looks fast.
Title: Re: The Conduit
Post by: Spinnzilla on April 14, 2009, 11:59:12 PM
looks pretty crazy from the vids.  I can't wait. 
Title: Re: The Conduit
Post by: Adrock on April 15, 2009, 12:50:44 AM
I feel like the only person not excited about this game. It's pretty and has Kevin Sorbo, but nothing else is terribly striking about it.
Title: Re: The Conduit
Post by: KnowsNothing on April 15, 2009, 01:12:14 AM
I'm not really excited about it, especially since there is no offline multiplayer.  That online vid has me slightly interested because it seems to be the type of FPS multiplayer that I really enjoy, with the added benefit of being able to use the Wiimote...but that just makes the lack of local multi hurt all the more.

Sad face :( They pretty much lost me as a customer with that bummer announcement.  I'm definitely and old school be-in-the-same-room type multiplayer gamer.
Title: Re: The Conduit
Post by: MoronSonOfBoron on April 15, 2009, 01:26:22 AM
At least it's not brown.
Title: Re: The Conduit
Post by: KnowsNothing on April 15, 2009, 01:29:16 AM
I'm not really excited about it, especially since there is no offline multiplayer.  That online vid has me slightly interested because it seems to be the type of FPS multiplayer that I really enjoy, with the added benefit of being able to use the Wiimote...but that just makes the lack of local multi hurt all the more.

Sad face :( They pretty much lost me as a customer with that bummer announcement.  I'm definitely an old school be-in-the-same-room type multiplayer gamer.

I think I hit the quote button instead of modify.  I hope I got it right this time.  Well, at least that typo is fixed in the above quote.  Whatever.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 15, 2009, 01:31:23 AM
>> The Conduit (http://sixsidedvideo.com/media/wii/theconduit.html) * 480p
April Multiplayer trailer
Title: Re: The Conduit
Post by: ShyGuy on April 15, 2009, 02:07:38 AM
 KnowsNothing, did you enjoy Red Steel 2 and Medal of Honor:Vanguard?
Title: Re: The Conduit
Post by: KDR_11k on April 15, 2009, 06:14:57 AM
I'm not really excited about it, especially since there is no offline multiplayer.  That online vid has me slightly interested because it seems to be the type of FPS multiplayer that I really enjoy, with the added benefit of being able to use the Wiimote...but that just makes the lack of local multi hurt all the more.

Sad face :( They pretty much lost me as a customer with that bummer announcement.  I'm definitely and old school be-in-the-same-room type multiplayer gamer.

Go get Water Warfare instead then.
Title: Re: The Conduit
Post by: EasyCure on April 15, 2009, 10:42:54 AM
I feel like the only person not excited about this game. It's pretty and has Kevin Sorbo, but nothing else is terribly striking about it.

its a FPS on Wii built from the ground up and polished. That has me excited to at least try the damn thing, since wii controls are awesome for FPS's and i need my fix.

Guess your standards are much higher than mine though lol
Title: Re: The Conduit
Post by: BranDonk Kong on April 15, 2009, 12:02:17 PM
The game just keeps looking better and better. Split screen sucks to begin with, and especially on non-HD consoles, you just lose so much precious detail. I'll be getting this on day one. Hopefully with all the attention this game has been getting, it will go on to sell a couple million units, and Red Steel 2 will as well.
Title: Re: The Conduit
Post by: BlackNMild2k1 on April 15, 2009, 01:38:52 PM
New Multiplayer details 9 including WiiSpeak functionality
http://gonintendo.com/?p=79201

- online headcount was brought down from 16 players to 12 in order to keep things running smoothly
- Free for All mode: players frag each other until a predetermined frag count is met
- Marathon mode: get as many kills as you can in a certain time limit
- Three Strikes: play a match with only 3 lives to spare
- Last Man Standing: be the last man standing
- ASE Football: the player that holds onto the ASE the longest wins
- Bounty Hunter: take out specific targets, lose points for taking out wrong targets
- Team Reaper: play Quick Match and Marathon with sides
- Shared Stock: teammates share lives from a team pool
- Team Objective: capture the flag style, but with the ASE replacing a flag
- Team Objective 2: one ASE in a level, grab it and bring it back to your base to score
- WiiSpeak supported, but you’ll only hear the players that are actually standing close to you in the game
- at peak WiiSpeak saturation, you’ll hear the 6 closest players
Title: Re: The Conduit
Post by: ShyGuy on April 15, 2009, 02:47:57 PM
It depends on the size of the map, but 12 players isn't bad. That gives you 6 vs.6. I've found most games have a sweet spot between 4 vs. 4 and 8 vs 8. Anything more than that and you need a large enough map to have separate areas of combat happening.
Title: Re: The Conduit
Post by: Dirk Temporo on April 15, 2009, 03:46:48 PM
What do you mean? They clearly had a vote on it.

Weapon categories=/=individual weapons. It's Goldeneye vs. Perfect Dark, and a step backwards.

Split screen sucks to begin with

You shut your filthy disgusting mouth.

- WiiSpeak supported, but you’ll only hear the players that are actually standing close to you in the game

That's retarded. That's going to make teamwork completely impossible unless you all gather in your base to discuss your strategy first. What sort of idiot idea is that?
Title: Re: The Conduit
Post by: Stogi on April 15, 2009, 03:50:35 PM
I think your jumping to conclusions on two of those points.
Title: Re: The Conduit
Post by: Dirk Temporo on April 15, 2009, 03:53:38 PM
We clearly saw voting on weapon categories and not individual weapons, so I think it's a pretty safe assumption.

And what's to assume about "you can only talk to people near you"?
Title: Re: The Conduit
Post by: Stogi on April 15, 2009, 03:55:58 PM
For one, there might be the ability to customize your own category.

And two, "you can only talk to people near you" doesn't specify whether it's throughout the entire multiplayer or just in certain modes, like free-for-all (where it would make the most sense).
Title: Re: The Conduit
Post by: ShyGuy on April 15, 2009, 04:04:12 PM
Conduit occurs in the age before walkie talkies.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 15, 2009, 04:17:35 PM
The exclusion of ear-to-ear radio style chatter is odd.

The proximity system is, different.

If players' voices were subdued according to distance and are a part of the game's positional surround audio, that would be neat and immersive.

First person shooters have gone
1.  No major communication, to
2.  Text chat, then suddenly to
3.  Everyone having a voice and taking up space "on the air waves" aka sending more noise straight to your head/ear

There have been in-betweeny combinations of the above.  I'm not aware of any current in-game chat concepts that take further steps in inserting the player as an entity in the game world, particularly by voice.

Imagine you're camping beyond some corner.  You have opposing players approaching your corner, casually chatting.  Luckily for you, you can easily sense their approach because you can hear/track their voices coming around since the game processes their chat as in-game positional audio objects.  Close people can speak softly, far people can shout like idiots.

Not saying The CondumUnit went this far.  Just, imagine that.
Title: Re: The Conduit
Post by: BlackNMild2k1 on April 15, 2009, 04:21:34 PM
Hopefully there is a team speak (only to people on your team)
and then vicinity speak (those people closest to you).
& like Kashogi was leading towards, those should be determined by the play mode

Quote
Imagine you're camping beyond some corner.  You have opposing players approaching your corner, casually chatting.  Luckily for you, you can easily sense their approach because you can hear/track their voices coming around since the game processes their chat as in-game positional audio objects.  Close people can speak softly, far people can shout like idiots.
That sounds really good. Strategize your chater to only moments when you are sure that you aren't being listened to.
or being able to lure someone out of hiding by giving false intentions and positions through chatter.
Title: Re: The Conduit
Post by: EasyCure on April 15, 2009, 04:25:41 PM
The exclusion of ear-to-ear radio style chatter is odd.

The proximity system is, different.

If players' voices were subdued according to distance and are a part of the game's positional surround audio, that would be neat and immersive.

First person shooters have gone
1.  No major communication, to
2.  Text chat, then suddenly to
3.  Everyone having a voice and taking up space "on the air waves" aka sending more noise straight to your head/ear

There have been in-betweeny combinations of the above.  I'm not aware of any current in-game chat concepts that take further steps in inserting the player as an entity in the game world, particularly by voice.

Imagine you're camping beyond some corner.  You have opposing players approaching your corner, casually chatting.  Luckily for you, you can easily sense their approach because you can hear/track their voices coming around since the game processes their chat as in-game positional audio objects.  Close people can speak softly, far people can shout like idiots.

Not saying The CondumUnit went this far.  Just, imagine that.

Like XIII did with visual ques, just with, well audio
Title: Re: The Conduit
Post by: UltimatePartyBear on April 15, 2009, 04:28:00 PM
There have been in-betweeny combinations of the above.  I'm not aware of any current in-game chat concepts that take further steps in inserting the player as an entity in the game world, particularly by voice.

One of Tycho's recent posts (http://www.penny-arcade.com/2009/3/30/) on Penny Arcade seems relevant.  He talks about the difference between voice communication being part of the game and simply being a chatroom running concurrently.
Title: Re: The Conduit
Post by: NWR_Lindy on April 15, 2009, 04:32:48 PM
I highly disagree GP, I'm pretty sure we have the same amount of douchey people in the Nintendo fanbase as Sony and MS does. Personal experience sometimes makes these opinions.

You would also have 5-year-old kids, which I'm sure would get annoying as well.

XBL voice chat can get pretty ridiculous, but the user can also completely control it.  In-game muting and ignoring aside, you can easily set it up so that you can only voice chat with people on your friends list.  Yet everybody seems to act like 360 players have NO CHOICE but to listen to 13-year-old douchebags all day.  That's not the case.  And it's not like most 360 games have gameplay that requires group communication anyways, so muting people is usually no loss (which is exactly what UltimatePartyBear is getting at above).

The only reason you have a higher amount of douchebags with XBL is because there's probably ten times as many people playing online at any given time.  Thus, ten times the amount of douchebags.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 15, 2009, 04:33:15 PM
"Like XIII did with visual ques, just with, well audio"

Hmm but those were specific videogame-world cues that were meant to grab attention.  I'm thinking of a seamless audio experience meant to mimic natural spatial interpretation.  I want to believe there are gameplay scenarios where other online players aren't just your TV talking to you.
Title: Re: The Conduit
Post by: NWR_Lindy on April 15, 2009, 04:39:48 PM
As an aside, the one game that I've played that does use voice chat in a sensible manner is SOCOM: Confrontation on PS3.  That's because you literally use voice chat like a walkie-talkie, using R2 (?) as a push-to-talk button.  The game requires coordination, collaboration, and strategy, and the walkie-talkie-style chat is something that makes sense within its game world.  In most first-person shooters, the voice chat is super-annoying and serves no purpose, and is in fact no better than a Skype session between two strangers.
Title: Re: The Conduit
Post by: Snipper64 on April 15, 2009, 04:42:07 PM
Wow! I just heard about that proximity chat, SO cool! you could sneak up and easedrop on battle plans, you could confuse your opponent for talking in one place, and flanking him as he walks aimlessly towds your voice, or better yet, have one person be bait, crying for help, and as three baddies go to find him, you sneak behind and bazooka them.... There are so many options!

I have a personal vendetta against Sega, but this game could Completely change my out look at this party.
Title: Re: The Conduit
Post by: EasyCure on April 15, 2009, 04:44:26 PM
"Like XIII did with visual ques, just with, well audio"

Hmm but those were specific videogame-world cues that were meant to grab attention.  I'm thinking of a seamless audio experience meant to mimic natural spatial interpretation.  I want to believe there are gameplay scenarios where other online players aren't just your TV talking to you.

I should of rephrased it as "but better" and not "just audio"; True immersion that devs are too lazy to work on, so we'll never see it implimented.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 15, 2009, 04:50:59 PM
Wow! I just heard about that proximity chat, SO cool! you could sneak up and easedrop on battle plans, you could confuse your opponent for talking in one place, and flanking him as he walks aimlessly towds your voice, or better yet, have one person be bait, crying for help, and as three baddies go to find him, you sneak behind and bazooka them.... There are so many options!

I have a personal vendetta against Sega, but this game could Completely change my out look at this party.

You're jumping to conclusions.  We have no clue it really works that way.  All it might be is an invisible box that determines if you can group chat with someone to or not at all.  If a map has only 6 players in it, does that mean you can communicate with all 6 regardless of distance?  Is there a specific distance required?  We don't know.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 15, 2009, 04:57:34 PM
As an aside, the one game that I've played that does use voice chat in a sensible manner is SOCOM: Confrontation on PS3.  That's because you literally use voice chat like a walkie-talkie, using R2 (?) as a push-to-talk button.  The game requires coordination, collaboration, and strategy, and the walkie-talkie-style chat is something that makes sense within its game world.  In most first-person shooters, the voice chat is super-annoying and serves no purpose, and is in fact no better than a Skype session between two strangers.

This was common in the late 90s with PC gaming, where helper programs like Roger Wilco allowed walkie-talkie style chat.  A lot of solutions were trying to make a name for themselves, since many in-game voice methods sucked ass.  It was a time before broadband had widespread usage, so we didn't yet see any leading standards.
Title: Re: The Conduit
Post by: ShyGuy on April 15, 2009, 05:00:31 PM
As long as I can scream "L2P N00B" it's all good. I remember when voice chat first came around in Counter Strike. It wasn't really used productively.
Title: Re: The Conduit
Post by: UltimatePartyBear on April 15, 2009, 05:09:06 PM
And it's not like most 360 games have gameplay that requires group communication anyways, so muting people is usually no loss (which is exactly what UltimatePartyBear is getting at above).

Not really.  Tycho was lamenting that system-wide voice chat overrode more immersive uses of voice, such as the necessity to capture towers in Chromehounds to extend your in-game radio's range.  I think the point is that being able or unable to communicate with other players could have as much of an impact on gameplay as being able or unable to shoot them.  That's a game design opportunity that system-wide voice chat has simply nullified.
Title: Re: The Conduit
Post by: Dirk Temporo on April 15, 2009, 05:25:20 PM
As an aside, the one game that I've played that does use voice chat in a sensible manner is SOCOM: Confrontation on PS3.  That's because you literally use voice chat like a walkie-talkie, using R2 (?) as a push-to-talk button.

I don't see how that's any more sensible than voice-activated chat.

Anyway, if I can't communicate with people on my team, I'm going to be incredibly disappointed.

Of course, I probably shouldn't care since I'm still put off by the whole WiiSpeak thing anyway. What the hell is so hard about a headset?
Title: Re: The Conduit
Post by: Plugabugz on April 15, 2009, 05:36:08 PM
I like the idea of proximity based chat but unless the wii speak module is wireless all that will happen is the mic will pick up the vibrations from the wii on my desk and not actually me talking 6-7 feet away.
Title: Re: The Conduit
Post by: Dirk Temporo on April 15, 2009, 05:37:43 PM
In theory you're supposed to put WiiSpeak on top of your display.

Either way I still wish there was a headset.
Title: Re: The Conduit
Post by: Flames_of_chaos on April 15, 2009, 05:45:48 PM
I like the idea of proximity based chat but unless the wii speak module is wireless all that will happen is the mic will pick up the vibrations from the wii on my desk and not actually me talking 6-7 feet away.

Wii Speak has a noise canceling tech in it so the only issue is if you put the microphone in front of a speaker or if you have a loud surround sound setup.
Title: Re: The Conduit
Post by: Snipper64 on April 15, 2009, 06:27:28 PM
You're jumping to conclusions.  We have no clue it really works that way.  All it might be is an invisible box that determines if you can group chat with someone to or not at all.  If a map has only 6 players in it, does that mean you can communicate with all 6 regardless of distance?  Is there a specific distance required?  We don't know.

Take it easy, I'm just a hopefull kid :D

Besides I understand the details are not confirmed yet. Just wanted to point out IF it does work that way, many possibilities would be open up. Besides just spamming grenades, there would be a added huge element to the gameplay I have never seen on a FPS such as this one, and kudos to Sega for trying something new *Cough*... Lets hope they made a good choice.

On another note, does anybody have ANY idea how big the on-line maps will be? My guess there will the small, med. and large ones such as in Medal of Honor 2: Hero (A 32 player on-line game for wii that I HIGHLY recremand to anyone looking for a good online battle). I heard of the hospital level for online, sounds like there will be many rooms to hide in, long hallways open for fire, debris, and perhaps an outside? (hopefully). Please post if you know anything :D
Title: Re: The Conduit
Post by: GoldenPhoenix on April 15, 2009, 07:05:10 PM
12 players seems to be a fair number. Really the only games that work with a TON of people are games like Battlefield where the maps are massive with tons of different vehicles, classes, and squads.
Title: Re: The Conduit
Post by: BeautifulShy on April 17, 2009, 12:27:59 AM
I don't know if this was posted or not but June 23rd is the final release date for America. All I have to say is Happy Birthday to me.
June 26th is the Aussie Release date.
Title: Re: The Conduit
Post by: DAaaMan64 on April 17, 2009, 12:52:48 AM
Personally, the online multi sounds great. And not disappointing. Proximity chat could be cool.
Title: Re: The Conduit
Post by: KDR_11k on April 17, 2009, 03:23:33 AM
Split screen sucks to begin with

Split screen doesn't suck as much as having this great game with multiplayer support and friends over but being unable to play it with them.

That's retarded. That's going to make teamwork completely impossible unless you all gather in your base to discuss your strategy first. What sort of idiot idea is that?

I think that's limited to messages to everybody, team messages would obviously go to your whole team (with 12 players max the 6 closest players on your team are going to be your entire team). Of course it would be kinda cool if you could hear enemy chat if you get close enough to them...

Quote
- Team Objective 2: one ASE in a level, grab it and bring it back to your base to score

Yikes, doesn't one flag CTF usually require bringing the flag to the ENEMY base since it's much harder to stop someone who's running away from you than towards you and it should be easier to defend than score? If the enemy base isn't involved whoever holds the center can score as often as they want while going to the enemy base would mean encountering resistance on the way since they respawn there. Also it looks like they split deathmatch with a point and time limit into two modes and have two LMS modes with one being forced to 3 lives...
Title: Re: The Conduit
Post by: rbtr on April 17, 2009, 03:33:42 AM
I'm pretty sure Killzone 2 has "proximity chat", at least this is what I have gathered from watching my roommate play the game.  And I think I overheard the PS3 guy at work using it as a selling point for something or another. BLU RAYZ HOLD MORE, MORE CONTENTS (textures really...),  MORE GOODLIER GAMES...every time I talk to that guy I get pretty down on videogames...

Either way it's neat.
Title: Re: The Conduit
Post by: DAaaMan64 on April 17, 2009, 03:58:00 AM
lol goodlier
Title: Re: The Conduit
Post by: EasyCure on April 17, 2009, 10:10:13 AM
I don't know if this was posted or not but June 23rd is the final release date for America. All I have to say is Happy Birthday to me.
June 26th is the Aussie Release date.

Happy birthday to me as well, its the following day. Whose buying it for me!?

lol goodlier

maybe he meant godlier? either way:

lol
Title: Re: The Conduit
Post by: rbtr on April 17, 2009, 01:10:41 PM
quack
Spoiler tags spoil the joke...

This game looks neat

Title: Re: The Conduit
Post by: DAaaMan64 on April 17, 2009, 02:06:33 PM
I was just laughing at the sweet term goodlier.
Title: Re: The Conduit
Post by: BranDonk Kong on April 17, 2009, 03:01:33 PM
Yikes, doesn't one flag CTF usually require bringing the flag to the ENEMY base since it's much harder to stop someone who's running away from you than towards you and it should be easier to defend than score? If the enemy base isn't involved whoever holds the center can score as often as they want while going to the enemy base would mean encountering resistance on the way since they respawn there. Also it looks like they split deathmatch with a point and time limit into two modes and have two LMS modes with one being forced to 3 lives...
No. CTF is always when you go to the enemy's base - or a neutral location where the flag is located, steal the flag, and take it back to your base.
Title: Re: The Conduit
Post by: EasyCure on April 17, 2009, 03:05:21 PM
For the record I meant goodlier.  Which means the PS3 guy meant goodlier.  Which means I was belittling his intelligence.

Spoiler tags spoil the joke...

explaining the joke spoils the joke, we both knew you were belittling his intelligence when you mentioned PS3 :p
Title: Re: The Conduit
Post by: UltimatePartyBear on April 17, 2009, 04:39:22 PM
Yikes, doesn't one flag CTF usually require bringing the flag to the ENEMY base since it's much harder to stop someone who's running away from you than towards you and it should be easier to defend than score? If the enemy base isn't involved whoever holds the center can score as often as they want while going to the enemy base would mean encountering resistance on the way since they respawn there. Also it looks like they split deathmatch with a point and time limit into two modes and have two LMS modes with one being forced to 3 lives...
No. CTF is always when you go to the enemy's base - or a neutral location where the flag is located, steal the flag, and take it back to your base.

CTF with two flags is always like that.  When there's just one flag, I've seen it done both ways.  I think there was a clever hack in a Team Fortress Classic map (my memory is very fuzzy on this) that first featured the idea, or at least first exposed me to the idea.  In that map, you had to take the flag back to your own base.  I think the next step was a mode in Unreal Tournament 2K3 that worked the way KDR explained it.  That mode involved a ball instead of a flag and a ring you had to pitch it through, but that's just window dressing.
Title: Re: The Conduit
Post by: Stratos on April 17, 2009, 06:00:07 PM
Yikes, doesn't one flag CTF usually require bringing the flag to the ENEMY base since it's much harder to stop someone who's running away from you than towards you and it should be easier to defend than score? If the enemy base isn't involved whoever holds the center can score as often as they want while going to the enemy base would mean encountering resistance on the way since they respawn there. Also it looks like they split deathmatch with a point and time limit into two modes and have two LMS modes with one being forced to 3 lives...
No. CTF is always when you go to the enemy's base - or a neutral location where the flag is located, steal the flag, and take it back to your base.

CTF with two flags is always like that.  When there's just one flag, I've seen it done both ways.  I think there was a clever hack in a Team Fortress Classic map (my memory is very fuzzy on this) that first featured the idea, or at least first exposed me to the idea.  In that map, you had to take the flag back to your own base.  I think the next step was a mode in Unreal Tournament 2K3 that worked the way KDR explained it.  That mode involved a ball instead of a flag and a ring you had to pitch it through, but that's just window dressing.

I remember playing that mode in UT2k3. I liked doing the sacrificial score where you jumped in the goal with the ball and you plummeted to your death during the victory cheer. That was my first exposure to rag-doll physics.
Title: Re: The Conduit
Post by: Dirk Temporo on April 18, 2009, 10:21:08 PM
I think the next step was a mode in Unreal Tournament 2K3 that worked the way KDR explained it.  That mode involved a ball instead of a flag and a ring you had to pitch it through, but that's just window dressing.

Well you could also pass it and shoot it, so that's where the whole ball thing came into play. It was basically football but with murder.
Title: Re: The Conduit
Post by: bosshogx on April 18, 2009, 10:26:49 PM
I've gotta put my reserve down on this game, but would like to wait and see about any pre-sell specials.  Anywhere but Gamestop though...
Title: Re: The Conduit
Post by: BeautifulShy on April 19, 2009, 12:23:07 AM
I've gotta put my reserve down on this game, but would like to wait and see about any pre-sell specials.  Anywhere but Gamestop though...
Looked around and I haven't seen any other bonuses other than Gamestop.There is about 2 months left till release so hopefully some are bound to pop up.
Title: Re: The Conduit
Post by: ShyGuy on April 19, 2009, 12:33:03 AM
How much time is left for preorder? up to the week before?
Title: Re: The Conduit
Post by: Spinnzilla on April 19, 2009, 12:36:49 AM
I already pre-ordered it a month ago, when I still had money.  Amazon has become a good friend of mine recently. 

About the lack of split-screen; there was an interview recently where they said they did get it to work but it came too late in the build's process to include it.  For the love of god HVS, license your engine out!

The proximity voice chat is a smart idea in my book.  It clearly shows they thought about instead of just tacting it on.  I wonder if they'll have a "shout" mechanic though like in Halo. 
Title: Re: The Conduit
Post by: ShyGuy on April 19, 2009, 12:52:32 AM
Good news, Ghost Busters Wii has split screen coop. It comes out in June too.
Title: Re: The Conduit
Post by: decoyman on April 19, 2009, 03:23:07 PM
About the lack of split-screen; there was an interview recently where they said they did get it to work but it came too late in the build's process to include it.  For the love of god HVS, license your engine out!

This is a case where I would fully support a delay. :( Come on, guys, it's not like Nintendo fans aren't used to that sort of thing.
Title: Re: The Conduit
Post by: Stogi on April 19, 2009, 03:25:12 PM
About the lack of split-screen; there was an interview recently where they said they did get it to work but it came too late in the build's process to include it.  For the love of god HVS, license your engine out!

This is a case where I would fully support a delay. :( Come on, guys, it's not like Nintendo fans aren't used to that sort of thing.

QFT
Title: Re: The Conduit
Post by: NWR_insanolord on April 19, 2009, 03:32:25 PM
On this week's Listen Up Garnett Lee had nothing but good things to say about this game, even praising the story and saying the game would still be getting attention if it were on the HD platforms.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 20, 2009, 02:30:46 AM
Then why are there recent articles that mostly emphasize the game sucks?
Title: Re: The Conduit
Post by: KDR_11k on April 20, 2009, 02:53:44 AM
Because it's the gaming media?
Title: Re: The Conduit
Post by: Dirk Temporo on April 20, 2009, 04:54:29 AM
Then why are there recent articles that mostly emphasize the game sucks?

Where?
Title: Re: The Conduit
Post by: GoldenPhoenix on April 20, 2009, 05:03:33 AM
Then why are there recent articles that mostly emphasize the game sucks?

The same gaming media that gave GTAIV, MGSIV 10s and Killzone 2 close to a 10? Considering how the gaming media seems to be biased against Wii when it comes to traditional games because of the lack of visuals compared to PS3/360, I tend to not take them seriously anymore. We'll just have to wait and see.
Title: Re: The Conduit
Post by: KDR_11k on April 20, 2009, 05:18:21 AM
Especially considering GTA4 got rated higher than the GTA3s yet most people complained that it was actually worse...
Title: Re: The Conduit
Post by: Flames_of_chaos on April 20, 2009, 08:52:31 AM
GTA4 is overrated, the only GTA4 review I agreed with is from Destructoid and they gave it an 8.
Title: Re: The Conduit
Post by: DAaaMan64 on April 20, 2009, 11:02:16 AM
GTA4 is overrated, the only GTA4 review I agreed with is from Destructoid and they gave it an 8.

I completely agree, any of the higher ups around here that think GTA4 deserves that 10 is dumb.  So many things were taken out from San Andreas it's crazy. GTA4 is like HD porn. Everyone thinks they want it until they realise now they can see all the scars and skin problems. f-that.

HOWEVER, I have played many hours of GTA4 and I must say I love the helicopter.
Title: Re: The Conduit
Post by: GoldenPhoenix on April 20, 2009, 12:15:11 PM
I definately would not say GTAIV is a bad game, but the perfect scores show how enamored the gaming media is with pretty games. I'm afraid that with High Voltage pushing the visuals so much in all their press information that the press will actually put more importance on comparing the visuals to 360/PC instead of Wii games.
Title: Re: The Conduit
Post by: Stogi on April 20, 2009, 12:59:47 PM
That's not fair. Any press that compares the Conduit to 360 and or PC graphics as a means to judge the graphics is an idiot. Instead, use Mario Galaxy or MP3.
Title: Re: The Conduit
Post by: EasyCure on April 20, 2009, 01:15:41 PM
That's not fair. Any press that compares the Conduit to 360 and or PC graphics as a means to judge the graphics is an idiot. Instead, use Mario Galaxy or MP3.

Its not but arent the gaming "media" still comparing other games to PS360 titles anyway? I know the last non-NWR review i read threw in one of the seemingly obligitory "while the art style is good, the limitations of the wii blah blah blah woulda looked better on an HD platform"
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 20, 2009, 01:26:01 PM
I definately would not say GTAIV is a bad game, but the perfect scores show how enamored the gaming media is with pretty games. I'm afraid that with High Voltage pushing the visuals so much in all their press information that the press will actually put more importance on comparing the visuals to 360/PC instead of Wii games.

HVS knows that talking about graphics is a cheap way to grab those first-day sales.  They'll withhold talk on the gameplay, for better or worse (better, if people are pleasantly surprised the game plays very well).
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 20, 2009, 01:39:22 PM
That's not fair. Any press that compares the Conduit to 360 and or PC graphics as a means to judge the graphics is an idiot. Instead, use Mario Galaxy or MP3.

Its not but arent the gaming "media" still comparing other games to PS360 titles anyway? I know the last non-NWR review i read threw in one of the seemingly obligitory "while the art style is good, the limitations of the wii blah blah blah woulda looked better on an HD platform"

Yeah, why the **** bother including that kind of statement.  They have a Wii knowing it's not an HD platform.  Feasibility doesn't cross their minds?  Where are the complaints about PSX games not reaching the technical scope/depth of Ocarina of Time?

I guess I should approach reviews like

"while the font style is good, the limitations of the reviewer blah blah blah woulda written a better article had they have been a good writer, a player that can actually play video games, and someone with a realistic understanding of gameplay and game machine technology"
Title: Re: The Conduit
Post by: ShyGuy on April 20, 2009, 01:40:04 PM
I want every 360/PS3 review to state that it would look better on a PC.
Title: Re: The Conduit
Post by: KDR_11k on April 20, 2009, 02:39:27 PM
I want every game to get a 1/10 in graphics with a "would look better on a hypothetical holodeck" qualification.
Title: Re: The Conduit
Post by: vudu on April 20, 2009, 02:58:08 PM
I already pre-ordered it a month ago, when I still had money.  Amazon has become a good friend of mine recently. 

???  Amazon doesn't charge you until they ship the game.
Title: Re: The Conduit
Post by: Morari on April 20, 2009, 03:25:25 PM
I want every 360/PS3 review to state that it would look better on a PC.

As do I... As do I...
Title: Re: The Conduit
Post by: Mop it up on April 20, 2009, 07:42:25 PM
This is why I could never be a reviewer, as all of my reviews would say something like "this game would be better if it had Mario in it."

My point? Everyone has a personal preference, and this, I believe, doesn't factor into a true reviewer's score of a game.
Title: Re: The Conduit
Post by: EasyCure on April 20, 2009, 07:48:55 PM
That's not fair. Any press that compares the Conduit to 360 and or PC graphics as a means to judge the graphics is an idiot. Instead, use Mario Galaxy or MP3.

Its not but arent the gaming "media" still comparing other games to PS360 titles anyway? I know the last non-NWR review i read threw in one of the seemingly obligitory "while the art style is good, the limitations of the wii blah blah blah woulda looked better on an HD platform"

Yeah, why the **** bother including that kind of statement.  They have a Wii knowing it's not an HD platform.  Feasibility doesn't cross their minds?  Where are the complaints about PSX games not reaching the technical scope/depth of Ocarina of Time?

I guess I should approach reviews like

"while the font style is good, the limitations of the reviewer blah blah blah woulda written a better article had they have been a good writer, a player that can actually play video games, and someone with a realistic understanding of gameplay and game machine technology"

What the hell, did i make pro mad?
Title: Re: The Conduit
Post by: ShyGuy on April 20, 2009, 07:52:34 PM
You make me mad Dalton.
Title: Re: The Conduit
Post by: EasyCure on April 20, 2009, 08:35:05 PM
You make me mad Dalton.

is that anything like Dalton-mad? cuz people die when me and my moist homies get Dalton-mad...

not that i'm threatening you, just sayin...
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 20, 2009, 08:36:13 PM
That's not fair. Any press that compares the Conduit to 360 and or PC graphics as a means to judge the graphics is an idiot. Instead, use Mario Galaxy or MP3.

Its not but arent the gaming "media" still comparing other games to PS360 titles anyway? I know the last non-NWR review i read threw in one of the seemingly obligitory "while the art style is good, the limitations of the wii blah blah blah woulda looked better on an HD platform"

Yeah, why the **** bother including that kind of statement.  They have a Wii knowing it's not an HD platform.  Feasibility doesn't cross their minds?  Where are the complaints about PSX games not reaching the technical scope/depth of Ocarina of Time?

I guess I should approach reviews like

"while the font style is good, the limitations of the reviewer blah blah blah woulda written a better article had they have been a good writer, a player that can actually play video games, and someone with a realistic understanding of gameplay and game machine technology"

What the hell, did i make pro mad?

You don't, the media does.
Title: Re: The Conduit
Post by: EasyCure on April 20, 2009, 08:52:03 PM
That's not fair. Any press that compares the Conduit to 360 and or PC graphics as a means to judge the graphics is an idiot. Instead, use Mario Galaxy or MP3.

Its not but arent the gaming "media" still comparing other games to PS360 titles anyway? I know the last non-NWR review i read threw in one of the seemingly obligitory "while the art style is good, the limitations of the wii blah blah blah woulda looked better on an HD platform"

Yeah, why the **** bother including that kind of statement.  They have a Wii knowing it's not an HD platform.  Feasibility doesn't cross their minds?  Where are the complaints about PSX games not reaching the technical scope/depth of Ocarina of Time?

I guess I should approach reviews like

"while the font style is good, the limitations of the reviewer blah blah blah woulda written a better article had they have been a good writer, a player that can actually play video games, and someone with a realistic understanding of gameplay and game machine technology"

What the hell, did i make pro mad?

You don't, the media does.

phew! you're one dude/daisy i'd never wanna get mad.. not sure why its your weirdness*

it makes me mad too though >:[ I can't wait for this game to come out so i can play the **** out of it ust to spite the media.. or something

*odd because your weirdness is hwat makes me like you as a poster
Title: Re: The Conduit
Post by: GoldenPhoenix on April 20, 2009, 08:55:16 PM
Easycure makes me mad.
Title: Re: The Conduit
Post by: EasyCure on April 20, 2009, 09:59:19 PM
Easycure makes me mad.

who doesn't though :p
Title: Re: The Conduit
Post by: Stogi on April 20, 2009, 10:17:30 PM
Easycure makes me mad.

who doesn't though :p

Mingy? hehe

Anyway, I really hope the wait hasn't been for nothing. This game is vying for the title of "Definite Wii FPS." I hope it at least plays well.

Title: Re: The Conduit
Post by: EasyCure on April 20, 2009, 10:23:24 PM
Easycure makes me mad.

who doesn't though :p

Mingy? hehe

Anyway, I really hope the wait hasn't been for nothing. This game is vying for the title of "Definite Wii FPS." I hope it at least plays well.



that's all i'm hoping as well. I don't carea bout the graphics so long as i can tell what i'm shotting at and where i'm being shot from, i just want the damn thing to play well.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 22, 2009, 01:33:09 PM
I do have hopes for this games.  I hope that when I shoot a human enemy at point-blank range with an assault rifle, that the game provides a visual indication (some animation) that the bullet actually met and damaged the target, unlike the craptastic programming found in last gen's 007 shooters, which scarred me for life.

This is one reason why RE4 is so satisfying.  Even with just a pistol, you can get feedback from every shot, making it a joy to shoot a regular enemy in different places as they try to approach you, letting time pass between each shot just so you can see them flop around and animate.

[Detective Washington] "SHOOT TO MAIM!"
Title: Re: The Conduit
Post by: EasyCure on April 22, 2009, 02:34:33 PM
I do have hopes for this games.  I hope that when I shoot a human enemy at point-blank range with an assault rifle, that the game provides a visual indication (some animation) that the bullet actually met and damaged the target, unlike the craptastic programming found in last gen's 007 shooters, which scarred me for life.

This is one reason why RE4 is so satisfying.  Even with just a pistol, you can get feedback from every shot, making it a joy to shoot a regular enemy in different places as they try to approach you, letting time pass between each shot just so you can see them flop around and animate.

[Detective Washington] "SHOOT TO MAIM!"

This makes me even more weary to ever want to meet Pro IRL
Title: Re: The Conduit
Post by: Stratos on April 22, 2009, 04:34:36 PM
I think it would be fun.
His language already is very infectious. I can't look at the title Silent Hill Shattered Memories in the same light ever again. I almost changed the title of the thread to reflect the way he says it.

It would be fun to play Conduit with him and discussing the merit of Lotion Puss.
Title: Re: The Conduit
Post by: Stogi on April 22, 2009, 07:05:41 PM
I do have hopes for this games.  I hope that when I shoot a human enemy at point-blank range with an assault rifle, that the game provides a visual indication (some animation) that the bullet actually met and damaged the target, unlike the craptastic programming found in last gen's 007 shooters, which scarred me for life.

This is one reason why RE4 is so satisfying.  Even with just a pistol, you can get feedback from every shot, making it a joy to shoot a regular enemy in different places as they try to approach you, letting time pass between each shot just so you can see them flop around and animate.

[Detective Washington] "SHOOT TO MAIM!"

This makes me even more weary to ever want to meet Pro IRL

LMAO

I was thinking the same thing.
Title: Re: The Conduit
Post by: ShyGuy on April 22, 2009, 10:06:59 PM
Let's ask Rabicle if Pro talks like this in real life. Cause that would be awesome. It seems to be a combination of:

Dwight Schrute
Jamie Hyneman from Mythbusters
Bobcat Goldthwait
Title: Re: The Conduit
Post by: EasyCure on April 23, 2009, 10:26:55 AM
Let's ask Rabicle if Pro talks like this in real life. Cause that would be awesome. It seems to be a combination of:

Dwight Schrute  <--- (I don't know who this is)
Jamie Hyneman from Mythbusters
Bobcat Goldthwait

Besides the one exception i've noted above, that sounds awesome and completely changes my opinion. Now i'd love to hang out with Pro IRL.
Title: Re: The Conduit
Post by: ShyGuy on April 23, 2009, 11:51:31 AM
http://www.nbc.com/The_Office/dwights-blog/
Title: Re: The Conduit
Post by: Stratos on April 23, 2009, 06:17:03 PM
So are we planning a road trip to Pro's place for the Conduit launch now considering how many people want to meet him?  :D
Title: Re: The Conduit
Post by: Armak88 on April 24, 2009, 01:15:14 AM
we would but it doesn't have local multiplayer....
Title: Re: The Conduit
Post by: bustin98 on April 24, 2009, 02:01:55 AM
We'll have one group with Pro and another with UncleBob, though UB will need to find a place with better than dial up Internet access. It may not have local play but a wireless router might solve that issue. Or some tunneling software...
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 24, 2009, 04:33:14 AM
buh
Title: Re: The Conduit
Post by: EasyCure on April 24, 2009, 09:53:12 AM
We'll have one group with Pro and another with UncleBob, though UB will need to find a place with better than dial up Internet access. It may not have local play but a wireless router might solve that issue. Or some tunneling software...

I guess i could settle with a UB visit but.. Pro is where its at man, for reals.
Title: Re: The Conduit
Post by: Plugabugz on April 24, 2009, 10:36:51 AM
Given Sega is publishing, i'm still slightly concerned (hence dry and padded) that Conduit will wind up with a fantabulously wrecked PAL translation.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 24, 2009, 01:30:16 PM
Send an email to HVS, asking them to not **** up?
Title: Re: The Conduit
Post by: bustin98 on April 25, 2009, 12:47:23 AM
This image, from this point of view, reminds me of the satelite control room in Goldeneye that you have to protect Nadia while she messed around:

http://wiimedia.ign.com/wii/image/article/976/976196/the-conduit-20090424021114815.jpg
Title: Re: The Conduit
Post by: EasyCure on April 25, 2009, 02:46:38 PM
This image, from this point of view, reminds me of the satelite control room in Goldeneye that you have to protect Nadia while she messed around:

http://wiimedia.ign.com/wii/image/article/976/976196/the-conduit-20090424021114815.jpg

I think its obligatory in FPS games.
Title: Re: The Conduit
Post by: Stratos on April 26, 2009, 04:50:54 AM
This image, from this point of view, reminds me of the satelite control room in Goldeneye that you have to protect Nadia while she messed around:

http://wiimedia.ign.com/wii/image/article/976/976196/the-conduit-20090424021114815.jpg

I think its obligatory in FPS games.

The dreaded quintessential defend/escort mission is up there with the dreaded quintessential forced stealth section.
Title: Re: The Conduit
Post by: Spinnzilla on April 26, 2009, 09:56:00 AM
But man, who didn't love shooting all of those monitors?
Title: Re: The Conduit
Post by: Stratos on April 26, 2009, 03:25:07 PM
But man, who didn't love shooting all of those monitors?

Sometimes I would go through levels and try to destroy every object in them from glass to tables and monitors and lights. Good fun.
Title: Re: The Conduit
Post by: Mop it up on April 26, 2009, 03:28:31 PM
I love how the chairs in Goldeneye would explode when you shot them. It made no sense. What material are those things made of?
Title: Re: The Conduit
Post by: Stratos on April 26, 2009, 03:33:30 PM
They were exotic torture devices and booby traps. Sit down in one and someone sneaks up behind you and BANG! They shoot the chair, it blows up and you die. Even the body armor blew up. In multiplayer I would destroy the extra one if I already had some on so no one else could use it.
Title: Re: The Conduit
Post by: Mop it up on April 26, 2009, 03:39:04 PM
You sound like a very devious player. Remind me to not play The Conduit with you.
Title: Re: The Conduit
Post by: Stratos on April 26, 2009, 03:42:51 PM
You sound like a very devious player. Remind me not to play The Conduit with you.

But...but, I WANT to play Conduit with you Mop it up. It would be fun.  :'(

Title: Re: The Conduit
Post by: Mop it up on April 26, 2009, 03:44:27 PM
Okay but you have to agree to not use devious tactics.

Ah dirty floors, you quoted my grammatical error...
Title: Re: The Conduit
Post by: Stratos on April 26, 2009, 04:49:24 PM
Okay but you have to agree to not use devious tactics.

Ah dirty floors, you quoted my grammatical error...

Now to be quoted for time immemorial. :)

But I LIKE devious tactics like hiding proximity mines in the shadows. That was always fun to do in Goldeneye with the cave level. To move anywhere you had to throw mines to set off others that were already set. If there are proxy mines in Conduit then maybe you could use the 'All Seeing Eye' tool to detect them.

Have HVS talked at all about special weapons like mines and rockets or anything? Seeing the alien teck makes me think of the alien weapons from Perfect Dark.
Title: Re: The Conduit
Post by: EasyCure on April 26, 2009, 05:35:21 PM
Okay but you have to agree to not use devious tactics.

Ah dirty floors, you quoted my grammatical error...

Now to be quoted for time immemorial. :)

But I LIKE devious tactics like hiding proximity mines in the shadows. That was always fun to do in Goldeneye with the cave level. To move anywhere you had to throw mines to set off others that were already set. If there are proxy mines in Conduit then maybe you could use the 'All Seeing Eye' tool to detect them.

Have HVS talked at all about special weapons like mines and rockets or anything? Seeing the alien teck makes me think of the alien weapons from Perfect Dark.

remote/proximity mine the body armour then pick it up and its invisible.... :)
Title: Re: The Conduit
Post by: Snipper64 on April 26, 2009, 06:27:09 PM
Ahh... the mines in all 007 games are very fun, you have the lazer mines that only an idiot would trip over, but also had prox. mines and det. mines, all of which were great to use. I hope the conduit has some sort of mine/s :D
Title: Re: The Conduit
Post by: BlackNMild2k1 on April 26, 2009, 06:37:40 PM
Am i gonna have to buy Animal crossing (for the WiiSpeak) to get the most fun out of this game with all of you?
Title: Re: The Conduit
Post by: BeautifulShy on April 26, 2009, 06:40:46 PM
BlackNMild you can get it seperate from ACCF.
Title: Re: The Conduit
Post by: Stogi on April 26, 2009, 10:32:25 PM
Dude you guys are so shady! Where's the honor? The balls?

I hope the Conduit includes a grenade launcher. Golden Eye's grenade launcher is still my favorite videogame weapon.
Title: Re: The Conduit
Post by: EasyCure on April 27, 2009, 10:35:31 AM
Dude you guys are so shady! Where's the honor? The balls?

I hope the Conduit includes a grenade launcher. Golden Eye's grenade launcher is still my favorite videogame weapon.

YES! I used to be king of the grenade launcher among friends. No one knew how to aim with the damn thing so they never bothered with it, but me.. oh man. I could blow your **** up from clear across the Temple. The best moments were when i'd launch one super high, it'd bounce off a wall and explode above their heads for an instant death. Then there was banking a shot around a corner, priceless!

**** i gotta fire up goldeneye!
Title: Re: The Conduit
Post by: vudu on April 27, 2009, 02:47:44 PM
But I LIKE devious tactics like hiding proximity mines in the shadows. That was always fun to do in Goldeneye with the cave level.

remote/proximity mine the body armour then pick it up and its invisible.... :)

Psh, my friends and I would just throw proximity mines on spawn points.  Nothing like getting blown up 4 times in a row without even touching the controller.  ;D
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 27, 2009, 04:18:13 PM
I guess it's confirmed that Wii Speaking is open for all Team Friends in multiplayer.

I wanted to post something with more Hatorade(R), but I ran out of juice.
Title: Re: The Conduit
Post by: BeautifulShy on April 27, 2009, 04:28:42 PM
You got a link for that Pro?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 27, 2009, 04:39:39 PM
RawMeatCowman.profit
Title: Re: The Conduit
Post by: BeautifulShy on April 27, 2009, 04:43:16 PM
Just checked over there and there is more info than that. Could you post the details?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 27, 2009, 04:57:18 PM
High Voltage discusses more multiplayer details for The Conduit - WiiSpeak limited to friends/friends of friends, Friend Code details, and more
The following information comes from Josh Olson, Producer at High Voltage Software…

* Proximity voice only applies for Free-for-All games. Team chat is used for Team Reaper and Team Objective game types. You can’t, however, talk to members on the opposing team in team games.
* You can only talk to Friends and Friends of Friends with WiiSpeak per Nintendo guidelines. While we would have liked to have been able to open it up to everyone, we’re obligated to follow Nintendo’s requirements.
* You can mute/unmute anyone, both in the Lobby and in-game.
* There is a ranking and XP system.
* You can add Friends in-game without having to manually enter a Friend Code either through sending a console friend request to a Wii console friend or through our UI if a player is a Friend of a Friend. For everyone else, you’ll have to manually enter their Friend Code. Again, we’re obligated to follow Nintendo requirements for Friend Codes.
* We won’t be supporting DLC or system updates for The Conduit. It’s something that we’ve looked at very closely and plan to implement moving forward with our future titles.

Well, that news on WiiSpeak is going to make things a bit more difficult. It really shows you just how Nintendo can impact a game with their restrictions on voice chat.


Full post here

Link


Posted April 27th, 2009 at 12:49 pm | News by RMC, Wii
Comments RSS | Leave a Comment | Trackback

55 Responses to “High Voltage discusses more multiplayer details for The Conduit - WiiSpeak limited to friends/friends of friends, Friend Code details, and more”
MrBubbles Says:

April 27th, 2009 at 12:51 pm
I really, really, hate Nintendo.

LAN play was one thing but this, dohohoho.

What Nintendo won’t stoop to keep their family friendly image at our expense.

In before insane people try to damage control by mentioning XBL, while ignoring PSN is a free service and doesn’t house the same amount of idiots.

King_Dodongo Says:

April 27th, 2009 at 12:55 pm
the conduit support is fine, RMC, but you need to support campaign other games like muramasa and LKS

cheswick Says:

April 27th, 2009 at 12:56 pm
@MrBubbles: I don’t find PSN any better in terms of morons on it. I think it really depends on the game you’re playing.

Kenichi340 Says:

April 27th, 2009 at 12:57 pm
This game is sounding better and better.

keyz Says:

April 27th, 2009 at 1:01 pm
Mr. Bubbles

“PSN is a free service and doesn’t house the same amount of idiots.” LMAO!!!!!! Really? Everytime i go to my friends house who has a ps3 it sounds just as bad as xbl. Calling us insane for not wanting that on our system is insane. Why do you come to the wii message boards ? Sounds like someone has a problem. If you like psn, go to the playstation room. For this news, it still sounds bad ass. Atleast we have voice chat and its refreshing to hear about the mute feature. I also like how they implemented the add a friend without the friend code. I cant wait to play this game!!!!!!!!!!!

MrBubbles Says:

April 27th, 2009 at 1:02 pm
It depends but whenever Nintendo games are handicapped by lack of full on voice speak, people tend to mention the fact XBL sucks means this is a good reason to exclude it.

Olimar_91 Says:

April 27th, 2009 at 1:04 pm
“I really, really, hate Nintendo”

I think you’re on the wrong site then.

MrBubbles Says:

April 27th, 2009 at 1:04 pm
This is what Nintendo fans actually believe, it’s a shame. I don’t blame you, it’s the company who caused you to be like this.

Oh well.

Maybe if you actually bought the console you’re criticizing you would see the flaws in your argument.

Scarpine Says:

April 27th, 2009 at 1:05 pm
Oh, it must be a real joy to read Nintendo’s requirements for online communication and friend codes.

Waynebrizzle Says:

April 27th, 2009 at 1:05 pm
Online sounds as good as MK’s at least, if not better. That’s always what I was hoping for.

lorddarkflare Says:

April 27th, 2009 at 1:06 pm
Very true. Also, PsN DOES have issues because of the fact that it is free. One thing being that devs have to pay for the bandwith and that may be a problem later on in regards to content. And let us not forget the suckfest which is Psp online.

t27duck Says:

April 27th, 2009 at 1:08 pm
“* We won’t be supporting DLC or system updates for The Conduit. It’s something that we’ve looked at very closely and plan to implement moving forward with our future titles. ”

Awesome. No security patches means once the game is hacked it’ll be overran with cheaters. GG Nintendo.

bradford1872 Says:

April 27th, 2009 at 1:08 pm
they need to start a marketing campaign for the parental controls on the wii. If they did that then maybe they wouldn’t have so many limitations on wii speak

MrBubbles Says:

April 27th, 2009 at 1:09 pm
@Olimar_91

Everything about the Wii is half-assed. I own more Wii games than Ps3 games and it’s disheartening to see fanboys like him justify this handicapped voice system with insane arguments like HURRR DURR MY THUMBS ARE TOO FAR FROM THE CONTROLLER TO HIT MUTE PLAYER, MURR.

Jesus Christ, do you people actually believe what you write?

Someone is annoying, mute them. I never had to mute anyone over the 4 months I have had my Ps3.

EatChildren Says:

April 27th, 2009 at 1:12 pm
Nintendo still don’t have a top tier online service no matter how vehemently people argue for it.

Look, MKWii was awesome and The Conduit sounds plenty enjoyable, but in the grand scheme of things Nintendo really don’t step up to standard of online gaming. It’s very frustrating, as I can see that they want to do things their own way and try things others are not (eg: parental controls), and I respect them (to a degree) for this, but rather than offer ALTERNATIVES for those who want full features they just crap all over it for everyone.

Disabling Wii Speak for non-friends is just silly. The whole “I DONT WANT TO HEAR ANNOYING PEOPLE” argument is moot, as a simple mute function, which The Conduit already has, would fix this.

Instead, Nintendo just stop the communication outright. Ironically, it doesn’t matter if the title is rated for the whole family, or for adults only; everyone still must follow the same strict rulings.

Come on Nintendo. Cut the rot.

Eternal Rain Says:

April 27th, 2009 at 1:14 pm
” There is a ranking and XP system”

That’s all I needed to hear. WiiSpeak support is unimportant to me, just give me a ranking system like World at War and I’ll be fine.

Waynebrizzle Says:

April 27th, 2009 at 1:14 pm
I still say friend codes should be a parental control instead of standard.

MrBubbles Says:

April 27th, 2009 at 1:18 pm
Still, despite all this, you have to admire High Voltage for still putting up with these limitations.

They want to put out a FPS experience on Wii that rivals PS3 and 360 shooters.

And this experience is coming to Wii with not just graphical downgrade, but communication downgrade in general. As well as LAN play getting the axe too.

HighVoltageSoftware has to have masochists who are running the company or just dedicated fanboys for the Wii. I’m leaning on both.

Logical Thinking Says:

April 27th, 2009 at 1:21 pm
There is a reason why Nintendo put in all these limitations, because they don’t alienate people like the PC internet models does. Do some simple research people before you whine again about this subject.

keyz Says:

April 27th, 2009 at 1:24 pm
MrBubbles

“I never had to mute anyone over the 4 months I have had my Ps3.” Do you know what room your in? Your making yourself look stupid man. For not being able to talk to random people, sure thats annoying, but thats what nintendo believes is right. If your that worried about talking to random people, there one thing you can do….stop playing your ps3 and make friends like everybody else. You guys come in here and act like its the end of the world if you cant talk to everybody on your wii and how the ps3 is sooooooooo much better becuase of it. Sales show different. People seem pleased with the wii and its online. You ps3 and xbox fanboys that dont have lives are the only ones who have a problem with it. If its that hard to meet friends, Nintendo is not going to be able to help you with that problem bub.

Eternal Rain Says:

April 27th, 2009 at 1:24 pm
@Logical Thinking
I don’t play PC games, so what limitations do they have? I always thought of PC games as being more free because of things like mods.

MrBubbles Says:

April 27th, 2009 at 1:28 pm
I had a feeling you would show up Rain. To rain down on my parade, dohohoho. What’s your take on this?

keyz Says:

April 27th, 2009 at 1:28 pm
LMAO

Logical Thinking Says:

April 27th, 2009 at 1:30 pm
I wasn’t talking about any PC online limitations, I was talking about Nintendo trying to keep console online models different than that from PC’s. Microsoft and Sony consoles are basically casualized gaming centric pcs, which means they brought over all the PC’s values with them. Nintendo has done studies and found that most people (hardcores are the minority) have severe complaints with the PC online model, with some even avoiding said games online due to them. Examples of these problems includes racism, obnoxiousness and solicitations.

While I won’t say one is better than the other, but I will say that it’s stupid to hate on Nintendo for being conservative and sticking with what works. You can thank the angry homophobic 13 year old Xbox live kid sprouting obscenities and racial slurs for Nintendo’s reluctance .

keyz Says:

April 27th, 2009 at 1:35 pm
What i think is great about this announcement. Because even with that bubbles guy us nintendo boys can stay positive.

1.In team matches you cant hear people on the other team( for strategic play)
2.You can mute people who you dont want to talk to
3. You dont have to manually enter your friends’ friends
4. You can send a console request or through their UI to get around friend codes
5. Theres a Ranking and XP system.
6. Theres a lobby system so you can talk to your friends before the game

Im so psyched. I personally love the wii speak implementation. They did it the right way and its come a long way since animal crossing. Hats off to HVS

Waynebrizzle Says:

April 27th, 2009 at 1:37 pm
I’m not going to argue that the limited communication is good, but some of you act like this is the first you’ve heard of the friend code system. Were you really expecting anything else?

Personally, if the game plays with relatively little lag, I’m good to go. I like communicating with other players on occasion, but most of the time it’s just not worth it for me. (online at least. I don’t ignore my friends or anything!)

keyz Says:

April 27th, 2009 at 1:38 pm
very nicely said Logical Thinking. I agree totally

Kindrik Says:

April 27th, 2009 at 1:38 pm
F***, Nintendo. This is bulls***. They’re shooting themselves in the foot and just ruining online multiplayer games for me.

MrBubbles Says:

April 27th, 2009 at 1:38 pm
@Logical Thinking

Blame Nintendo us? You jest?

Even Sakurai wanted to do voice over IP with Brawl but couldn’t.

Rahooligan92 Says:

April 27th, 2009 at 1:40 pm
I got mad when it said no universal voice chat, but then I read “XP and ranking system”, and suddenly, I’m happy.

and BTW, we should all just add each other, so we’d have this large system of condtui friends, and someway or the other, we’d manage to be friends of friends… so we can talk to each other.

OH, and MrBubbles… go get a life and quit replying to our posts. Take PSN’s dick out of your mouth and try talking then.
“DOHOHOHO”

Eternal Rain Says:

April 27th, 2009 at 1:40 pm
@MrBubbles
My take? All I care about is that the game has a ranking system like World at War. The WiiSpeak stuff doesn’t concern me since I honestly do not care for talking online with others while playing games, though it’s highly likely that this is solely because I’m still new to online gaming. I’d probably have more of an opinion if it was something I cared about, but I don’t really have one.

DLC probably would have been a nice thing to have, but I can live without it.

MrBubbles Says:

April 27th, 2009 at 1:41 pm
EXACTLY.

Kindrik, it’s one thing for Nintendo to aim and shoot themselves multiple times in their own foot with their online model.

It’s another to ask High Voltage Software to use Ninty’s gun and buy their own ammo to shoot themselves as well.

It’s mindboggling. And this is from the same Nintendo that let that old BMX game be released with nudity on the GC while Sony and Microsoft had their version censored.

keyz Says:

April 27th, 2009 at 1:46 pm
LMAO at mr bubbles. He gets one guy that i never see in here to say something like that and he jumps all over it. Now i see why the kid has so much trouble trying to meet friends. He didnt reply to my post though did he. He must think hes doing something good for the world when hes in here talking smack about nitnendo in a nitnendo room.

NeroSuferoth Says:

April 27th, 2009 at 1:47 pm
“They’re shooting themselves in the foot and just ruining online multiplayer games for me.”

Hahhahaah… yes, HARDcoreZZZ bitching about not being able to use Wiispeak freely will certainly be the “downfall” of Nintendo.

MrBubbles Says:

April 27th, 2009 at 1:51 pm
I find it very funny and very sad that the kids who insult me with terrible comments are the same people who look down upon the XBL fanbase for being racist and homophobic, etc. yet do so themselves here. Y

ou’re rude and obnoxious and the fact you twist everything to justify any criticism just goes to show how underage you truly are. I have a Ps3 and since I don’t have a Gaming PC, I compare the online model that HighVoltageSoftware wants to bring to the Wii.

I know, shocking.

You’re no better than they are and you proved it right here. If you can’t even put out rational arguments and especially if you insult me, I’m not going to argue with you.

MrBubbles Says:

April 27th, 2009 at 1:55 pm
@NeroSuferoth

The point —> Hi, Nero, I’m here.

Your head
v
v
v
v

What? What I’d miss?

If Nintendo wants to limit their online approach, let them do it by themselves. HVS got LAN play working on the Wii, isn’t that great? Oh nope, it doesn’t follow Nintendo’s insane guidelines this generation, can’t have none of that here (despite how Nintendo themselves had LAN play for Mario Kart Double Dash).

Your hyperbole sucks and you’re making stuff up, I never said they will kill hardcore gaming, I said their limiting OTHER developers who are making their system look even better to the crowd they so desperately are out of touch nowadays (Smiles, puppies, Fatal Frame IV etc)

Automation Says:

April 27th, 2009 at 1:56 pm
Boo they should’ve mentioned this in the first place rather than hyped it up so much.

Raaa Says:

April 27th, 2009 at 1:57 pm
Friends of friends is good enough for me, but I understand that some people get pissed off about it.

Eternal Rain Says:

April 27th, 2009 at 1:57 pm
You people realize that insulting MrB isn’t going to do you any good? At least try and be rational with your comments and don’t post crap like “eff off.”

I don’t agree with his opinions half the time, but at least I don’t just say to him “**** you” and the like.

:_O Says:

April 27th, 2009 at 2:01 pm
Wow, those restrictions are damaging. On top of that, there wasn’t any Wii Speak compability in Excitebots.

IAMERROR Says:

April 27th, 2009 at 2:03 pm
““* We won’t be supporting DLC or system updates for The Conduit. It’s something that we’ve looked at very closely and plan to implement moving forward with our future titles. ””

Sweet. Can’t wait to see the game ruined by glitchers like MPH and CoDWaW.

Is that dude floating?

Hey look, a guy under the map! Sweet!

NeroSuferoth Says:

April 27th, 2009 at 2:03 pm
My comment wasn’t directed at you Bubbles..

While I understand how some people would prefer a constriction free servise, I understand why they do it and frackly it doesn’t bother me that much.

What I meant was that is ludicrous to belive that the minority that represents the Wii’s hardcore crowd complaining about Nintendo trying to protect its on-line users from hate speech, solicitation and so on, will have an impact on how Nintendo handles its on-line servise.

linkdarkshadow Says:

April 27th, 2009 at 2:04 pm
I own a Wii and a PS3. I have more Wii games than PS3 games… a lot more(in other words, Nintendo fanboy here).
So I can say this without being too biased, Nintendo’s online system and its restrictions is a pile of decaying dog excrement topped with whipped cream and a cherry on top. The system tries to be safe, but because it is so safe it is numbingly shitty. Some people defend it, though don’t know why… because you will find idiots anywhere regardless of system.
Sony’s free online system in the other hand when compared, is light years ahead of Nintendo’s.

NeroSuferoth Says:

April 27th, 2009 at 2:05 pm
…and let along do some significant damage to the company.

MrBubbles Says:

April 27th, 2009 at 2:06 pm
@Raaa

I’m not even angry at the Friend Codes this time around, I don’t care about Friend Codes because the Wii will never had a universal type of buddy system. It just wasn’t designed like that.

I am angry that features like these are trimmed to please Nintendo…and it isn’t even their own game to begin with.

Sure there are guidelines they have to follow, just like all companies this generation have a system to weed out shovelware (just not Nintendo this time around).

But when the technology is there and it’s feasible why deny us a full-blown out FPS experience that can actually stand toe to toe with another FPS on a 360/Ps3 experience.

Doesn’t make a bit of sense, they don’t want a game marketed for the hardcore crowd to fall into little Billy’s hand and have him hear cuss words/etc?

It’s a part of life. People are jerks. And luckily we can deal with it online with the mute button.

unfortunate420 Says:

April 27th, 2009 at 2:08 pm
I don’t see a huge problem, but I also don’t chat to anyone other than friends when playing games as it is, so maybe that is why.

I like the systems they have implemented, though. I’m glad that when I play with friends, I can add “friends of friends” automatically without getting their friend codes.

Friend codes aren’t that great, we all know that, but at least some developers find ways to keep the process as easy and seemless as possible. We’ve lived with FCs since the DS went online a few years ago, so I think we’ll survive.

EA uses their own online system for Wii games, so maybe Sega should have considered hosting their own Conduit online mode so that there would be no restrictions.

One day, I’d love to see Nintendo adopt a parental control policy that let parents decide whether or not a game needs to be played with friend codes and if voice chat is okay. That would be a win for everyone. (Not for me particularly because I am not a super huge online gamer and only like to talk to select people when playing games online, anyway, but for the rest of you who HATE the restrictions…it’ll be a win).

I wish HVS would have embraced the idea of DLC and patched, though. Maybe for The Conduit 2, right?

TheWon Says:

April 27th, 2009 at 2:26 pm
Bubbles if there was a so called Hardcore gamer on the Wii. Those who are will just pirate the game anyway.
The people who want this game already have a 360 or PS3. They have been playing Halo and Killzone. So this game will just get passed up anyway.
No reason to put in the effort when you are fighting a up hill battle.

Chosenoneknuckles Says:

April 27th, 2009 at 2:33 pm
On top of that, there wasn’t any Wii Speak compability in Excitebots.

Not that a racing game actually needs it…

As for this whole shebang, even if I was getting the game I’m not a big online player anyway so whatever. Nintendo really should advertise and actually use the built in parental controls though, giving its long-time and traditional gamer fans the option to go without. It’s just silly really.

Nintendo’s Completely FUBAR « Gaming Addict Says:

April 27th, 2009 at 2:46 pm
[…] terrible friend code system. So when the guys at High Voltage Software mentioned that they were forced into only allowing voice chat with friends and friends of friends I can’t say that I was surprised, but I was definitely […]

gamepete64 Says:

April 27th, 2009 at 2:49 pm
I’m confused. So if we’re playing team deathmatch we can’t talk to our team unless they are our friend?

billwabo Says:

April 27th, 2009 at 2:51 pm
I was complaining for no wii speak on Excitebots but i’m all good with the wii speak support in The conduit. Thing is i want to talk to my friends, i don’t really care about strangers.

Gamekep Says:

April 27th, 2009 at 2:58 pm
Well even if some points are kindda bad (thanks Nintendo) there’s actually a lot of things that look better than alot of games

Shaanyboi Says:

April 27th, 2009 at 2:59 pm
F*** Nintendo and their lame-ass requirements….

no wonder the industry views them as a joke

Jonath Says:

April 27th, 2009 at 3:08 pm
There’s no point in arguing about it, it won’t lead anywhere. I for one look forward to playing with some fellow GoNintendo readers and their friends.

Super-Chris Says:

April 27th, 2009 at 3:33 pm
I really hate Nintendo sometimes.

Leave a Reply
Logged in as . Logout »



 



Your Ad Here
GoNintendo is proudly powered by WordPress
Entries (RSS) and Comments (RSS).
Title: Re: The Conduit
Post by: BeautifulShy on April 27, 2009, 05:00:43 PM
Lol Pro! I could of done without all the comments.
Title: Re: The Conduit
Post by: vudu on April 27, 2009, 05:03:54 PM
Someone's commented since Super-Chris.  Can you please update the post?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 27, 2009, 05:06:13 PM
Sure.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 27, 2009, 05:08:34 PM
Actually vudu, you suck.  Super-Chris was the lastest post in this time zone, and his comment sums up the post nicely.
Title: Re: The Conduit
Post by: Mop it up on April 27, 2009, 06:33:13 PM
But I LIKE devious tactics like hiding proximity mines in the shadows.
That isn't really a devious tactic because proximity mines are meant to be used in such a manner. Shooting the body armour is just plain low.

In Perfect Dark, I loved to stick a remote mine onto someone without them realizing it, then detonating it when they least expect it. When they've just finished stocking up on weapons and are about to hunt for a firefight and then suddenly explode, their facial expression is priceless.
Title: Re: The Conduit
Post by: Caliban on April 27, 2009, 11:01:45 PM
Those voice-chat limitations don't seem to me to be that deterring from a good online experience.
Title: Re: The Conduit
Post by: Stratos on April 27, 2009, 11:26:24 PM
But I LIKE devious tactics like hiding proximity mines in the shadows.
That isn't really a devious tactic because proximity mines are meant to be used in such a manner. Shooting the body armour is just plain low.

In Perfect Dark, I loved to stick a remote mine onto someone without them realizing it, then detonating it when they least expect it. When they've just finished stocking up on weapons and are about to hunt for a firefight and then suddenly explode, their facial expression is priceless.

It's like stickying some poor bloke in Halo. Good times.
Title: Re: The Conduit
Post by: bustin98 on April 28, 2009, 10:43:37 AM
I am so looking forward to The Conduit. Regardless of the voice chat. Though I am sure I will wish for a headset.
Title: Re: The Conduit
Post by: EasyCure on April 28, 2009, 12:38:03 PM
But I LIKE devious tactics like hiding proximity mines in the shadows. That was always fun to do in Goldeneye with the cave level.

remote/proximity mine the body armour then pick it up and its invisible.... :)

Psh, my friends and I would just throw proximity mines on spawn points.  Nothing like getting blown up 4 times in a row without even touching the controller.  ;D

Who says we didn't do that? It was always a race between me and my friend Joe to plant proxys at every spawn point of the facility then see who can kill the other first with the weakest available gun. Once one was dead, the other would race to put another proximity mine in the spawn point the other player died at and just see how long we could keep it going.
Title: Re: The Conduit
Post by: Stogi on April 28, 2009, 12:48:37 PM
Why is Golden Eye still so classic? I frustrates the hell out of me.
Title: Re: The Conduit
Post by: NWR_insanolord on April 28, 2009, 01:06:01 PM
Why is Golden Eye still so classic? I frustrates the hell out of me.

I think it's mostly memories and nostalgia. I'm a huge Perfect Dark fan but I know if I played it today that would quickly fade and it would feel very dated, though that wouldn't stop me from buying the rumored XBLA release.
Title: Re: The Conduit
Post by: EasyCure on April 28, 2009, 01:13:28 PM
Why is Golden Eye still so classic? I frustrates the hell out of me.

I think it's mostly memories and nostalgia. I'm a huge Perfect Dark fan but I know if I played it today that would quickly fade and it would feel very dated, though that wouldn't stop me from buying the rumored XBLA release.

This. Its funny that we played PD almost as much as Goldeneye (we have the memory cards to prove it) and it still just didn't feel the same..
Title: Re: The Conduit
Post by: Spinnzilla on April 28, 2009, 01:13:46 PM
I think a lot the fun was the ridiculousness of the weapons you could use.  Nowadays the games the games are loosing the "silly" edge.  Dude, double rocket launchers/grenade launchers/gold guns FTW.

Plus the throwing knives were beyond awesome.
Title: Re: The Conduit
Post by: bustin98 on April 28, 2009, 01:15:45 PM
Goldeneye has character. Its one of the first games, and still one of the few, that recognizes crotch shots. While that reason alone isn't the answer, its part of it. Seriously, when you play through some other FPS games, they are usually straight forward games of point and shoot. But when the game offers a touch of personality, it becomes a classic. Doom3? Nothing. Quake4? Nadda. Black? It doesn't get more straight forward than that. Quake 3 had that walking eyeball so that's something. Timesplitters? Monkey. Still not much of a classic though top notch.

Plus, a lot of people got into gaming thanks to the N64 and Goldeneye will forever hold a special place thanks to the frentic multiplayer action.
Title: Re: The Conduit
Post by: EasyCure on April 28, 2009, 01:20:35 PM
Goldeneye has character. Its one of the first games, and still one of the few, that recognizes crotch shots. While that reason alone isn't the answer, its part of it. Seriously, when you play through some other FPS games, they are usually straight forward games of point and shoot. But when the game offers a touch of personality, it becomes a classic. Doom3? Nothing. Quake4? Nadda. Black? It doesn't get more straight forward than that. Quake 3 had that walking eyeball so that's something. Timesplitters? Monkey. Still not much of a classic though top notch.

Plus, a lot of people got into gaming thanks to the N64 and Goldeneye will forever hold a special place thanks to the frentic multiplayer action.

What other games let you shoot hats off enemies and have the enemies NOT react of the shot was froma silenced pistol??
Title: Re: The Conduit
Post by: BlackNMild2k1 on April 28, 2009, 01:27:41 PM
One thing I loved from PD that I don't think anyone mentioned was the suitcases.
Throw them high up on the wall & let them do the work for you.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 28, 2009, 01:56:51 PM
Yeah all this Goldeneye love is proof CondomUnit will flop.  I can't imagine Pretendo fans trying a different shooter.
Title: Re: The Conduit
Post by: bustin98 on April 28, 2009, 02:26:35 PM
SHUT UP YOU DOODY HEAD! Get out of here with all your condom jive talkin
Title: Re: The Conduit
Post by: EasyCure on April 28, 2009, 04:00:39 PM
One thing I loved from PD that I don't think anyone mentioned was the suitcases.
Throw them high up on the wall & let them do the work for you.

That was good too, albeit a lil cheap. You could throw it anywhere and get an easy kill, but laying mines in spawn points as your oppenent was dying at another spawn point took hard work and effort :)

Title: Re: The Conduit
Post by: Dirk Temporo on April 28, 2009, 04:43:12 PM
Those voice-chat limitations don't seem to me to be that deterring from a good online experience.

Yeah, I can't imagine ever wanting to be able to communicate with people on my team who AREN'T on my friends list.

Oh wait.

PS: Perfect Dark is LITERALLY everything Goldeneye was, but more and better.
Title: Re: The Conduit
Post by: NWR_insanolord on April 28, 2009, 05:06:11 PM
Those voice-chat limitations don't seem to me to be that deterring from a good online experience.

Yeah, I can't imagine ever wanting to be able to communicate with people on my team who AREN'T on my friends list.

Oh wait.

PS: Perfect Dark is LITERALLY everything Goldeneye was, but more and better.

I agree with both of these points despite the sarcasm of the first.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 28, 2009, 05:17:57 PM
Friends of Friends can be communicated with, if it wasn't clear already.
Title: Re: The Conduit
Post by: Stogi on April 28, 2009, 05:26:13 PM
Ya, but I liked Goldeneye better for some reason.
Title: Re: The Conduit
Post by: EasyCure on April 28, 2009, 06:16:21 PM
Ya, but I liked Goldeneye better for some reason.

Same, and i still don't know why. I was super hyped for PD as were all my friends, and although it was an awesome experience, oftentimes someone would just say "hey, lets put in goldeneye!" and we'd stop in the middle of a game and go back to that classic. Even years later, when we'd reunite to play some of those "oldies" we'd end up choosing Goldeneye over PD. Even when the slow speed made us think "wtf!?" we'd rather turn on the Turbo code than pop in PD. I think there's only two of us out of our larger group that will still play it from time to time. Sad really, cuz it is better.
Title: Re: The Conduit
Post by: Mop it up on April 28, 2009, 06:20:15 PM
Ya, but I liked Goldeneye better for some reason.
Same, and i still don't know why.
Could it simply be because you played it first?
Title: Re: The Conduit
Post by: Stogi on April 28, 2009, 06:24:00 PM
Maybe...
Title: Re: The Conduit
Post by: EasyCure on April 28, 2009, 06:32:26 PM
Ya, but I liked Goldeneye better for some reason.
Same, and i still don't know why.
Could it simply be because you played it first?

Maybe.. or it could be that 4player goldeneye hardly ever choked on the framerate. Sure you could have like.. what 8 bots playing against you in PD? but how often did that ever really work out? It was a let down.
Title: Re: The Conduit
Post by: Mop it up on April 28, 2009, 06:38:12 PM
Maybe.. or it could be that 4player goldeneye hardly ever choked on the framerate. Sure you could have like.. what 8 bots playing against you in PD? but how often did that ever really work out? It was a let down.
It worked out fine for me but I guess I'm just used to choppy framerates. I always made sure not to use the hi-res mode and then the framerate was tolerable.
Title: Re: The Conduit
Post by: NWR_insanolord on April 28, 2009, 07:34:19 PM
I don't remember ever noticing the frame rate as a problem and we played 4 players with 4 bots all the time.
Title: Re: The Conduit
Post by: Dirk Temporo on April 28, 2009, 08:08:52 PM
It's called nostalgia goggles.

Play four-player PD with no bots. BAM. It's Goldeneye, but with more options.
Title: Re: The Conduit
Post by: Caliban on April 29, 2009, 01:15:17 AM
Those voice-chat limitations don't seem to me to be that deterring from a good online experience.

Yeah, I can't imagine ever wanting to be able to communicate with people on my team who AREN'T on my friends list.

I usually mute everyone else but my friends when I play online on the 360/PS3 because even when it's Team Deathmatch it's everyone for themselves for the majority of matches.
Title: Re: The Conduit
Post by: Chiller on April 29, 2009, 02:16:32 AM
I would concur that Goldeneye has the benefit of popping a lot of people's multiplayer FPS cherry.

I had some limited multiplayer FPS experience, but that was always netplay.  Goldeneye was the first FPS I had ever played that allowed four of us to sit around the same TV and just go nuts.  Of course, there were other factors, too, which made it a unique experience.  It was the first FPS I had ever had the ran well on a console.  It was the first FPS I played (with the possible exception of ROtT) that wasn't sci-fi, fantasy, or that took place in the past.  Even though the hits resulted in little more than a red blotch, it was also the first FPS I played that really allowed you to do more than just shoot someone in the chest.  Of course, I can't leave out one of the best parts: one-hit kills.  I suppose I am in the minority, but I love the action and fast-pace that it presses.  Things really felt more frantic when you were always one shot away from killing, or being killed.  It also opened up the door for knife kills, and slap kills.  Nothing would be more nuts than maniacally slapping away at someone with an automatic weapon, and actually getting the upper hand.

Goldeneye also holds a special place in my heart simply because of when it came out.  It was released during my senior year in high-school.  This was probably the last time where I could sit around with friends, hours at a time, without a care in the world, and just dick around with video games.  We wasted so many hours playing 007, listening to music, and beating the **** out each other for all of the dick moves we would pull (like proximity mines in the start points).  When Perfect Dark came out, we were already losing our vitality.  I was starting my junior year in college, worrying about buying books, worrying about work, and all of the other burdens that come with responsibility.  Sure, everything just worked better in the game, and there were a ton more options, but it wasn't as fresh, and we weren't as carefree.

Every once in a while, like othes here, we would bust out Goldeneye.  It is a shock to see just how dated it has become.  But, just because of dumb nostalgia, it will always be untoppable as far as the pure fun it exuded.
Title: Re: The Conduit
Post by: Stogi on April 29, 2009, 09:36:06 PM
WARNING! EXTREME SPOILER! DON"T READ UNLESS YOU DON"T CARE!

So I heard...

The Conduit will feature alien worlds and they're supposedly a hell of alot better than D.C.
Title: Re: The Conduit
Post by: Dirk Temporo on April 29, 2009, 09:54:05 PM
WARNING! EXTREME SPOILER! DON"T READ UNLESS YOU DON"T CARE!

So I heard...

The Conduit will feature alien worlds and they're supposedly a hell of alot better than D.C.

That doesn't surprise me in the least. I mean how can you have an alien invasion story without going to the alien world/ship at LEAST once?
Title: Re: The Conduit
Post by: Stogi on April 29, 2009, 10:43:51 PM
Well I guess not if you want it to be good, but the focus is on WORLDS
Title: Re: The Conduit
Post by: Spak-Spang on April 29, 2009, 10:45:00 PM
Goldeneye had the better single player game and better missions.  There are just some levels in Perfect Dark that fall flat, way flat, and there are other games that the level design is confusing and difficult to figure out what you need to do exactly to finish the level.

Goldeneye was more straight forward with its approach and its story much cleaner.

However, Perfect Dark's multiplayer experience blew Goldeneye out of the water.  Better designed levels, built for the chaos of large battles with bots made it amazing.  Add in all the variety and customization and you could play forever.
Title: Re: The Conduit
Post by: ShyGuy on April 30, 2009, 12:10:57 AM
I prefer real world environments.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 30, 2009, 12:26:41 AM
that aren't HD grey-brown.
Title: Re: The Conduit
Post by: Caterkiller on April 30, 2009, 01:26:10 AM
that aren't HD grey-brown.

THANK YOU!
Title: Re: The Conduit
Post by: Dirk Temporo on April 30, 2009, 02:05:52 AM
I prefer real world environments.

Rather blanket statement there. And sort of shuts out like 95% of all gaming.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 05, 2009, 01:10:12 AM
>> The Conduit (http://sixsidedvideo.com/media/wii/theconduit.html)
Story trailer
Title: Re: The Conduit
Post by: Plugabugz on May 05, 2009, 08:00:34 AM
I prefer real world environments.

I propose we make a game where we're flies in shyguy's room and we have to attack the person playing a game. Last person to be squished wins.
Title: Re: The Conduit
Post by: ShyGuy on May 05, 2009, 05:51:18 PM
One of the compelling aspects of first person is the sense of immersion that it gives while playing. In a real world environment, this sense of immersion is supported. Running around in an alien intestine breaks the suspension of disbelief and reminds me that I am playing a game.
Title: Re: The Conduit
Post by: broodwars on May 05, 2009, 05:59:51 PM
One of the compelling aspects of first person is the sense of immersion that it gives while playing. In a real world environment, this sense of immersion is supported. Running around in an alien intestine breaks the suspension of disbelief and reminds me that I am playing a game.

Oh I don't know...there's a sequence in Alone in the Dark where after you down this giant satanic bat you escape certain death by climbing up a cliff; climbing up through the posterior entry of the thing's corpse; march through its interiors; and walk out its mouth to freedom.  Yeah, it was a wierd and somewhat silly experience, but that didn't stop it being profoundly creepy (and make me wonder whether some of the people at Eden Studios should be committed).

Of course, part of that could be that I couldn't tell what in the world I was climbing up into until I was nearly at the "cave exit".
Title: Re: The Conduit
Post by: EasyCure on May 05, 2009, 06:03:19 PM
One of the compelling aspects of first person is the sense of immersion that it gives while playing. In a real world environment, this sense of immersion is supported. Running around in an alien intestine breaks the suspension of disbelief and reminds me that I am playing a game.

SPOILERZ!?!?
Title: Re: The Conduit
Post by: ShyGuy on May 05, 2009, 06:19:12 PM
I think Prey is a good example of what I'm talking about The game starts in the bar and it's cool, but then you get sucked up to the alien throbbing valve spaceship and it loses something.
Title: Re: The Conduit
Post by: Morari on May 05, 2009, 07:18:28 PM
The bar had a lot of interactivity. The rest of the ship did not. Prey also did not use it's awesome portal technology to quite the extents that it should have. Instead of aliens, perhaps Tommy should have traveled to the past and saved his culture from white invaders instead. That sounds like a much better game. ;)
Title: Re: The Conduit
Post by: GoldenPhoenix on May 05, 2009, 08:08:39 PM
I think Prey is a good example of what I'm talking about The game starts in the bar and it's cool, but then you get sucked up to the alien throbbing valve spaceship and it loses something.

Exactly. Prey was a good game but it did feel like it was on a downward slide after super awesome bar scene (and the first segments of the ship when you are chasing your family who is being hauled away).
Title: Re: The Conduit
Post by: bustin98 on May 05, 2009, 09:39:18 PM
IGN has multi-player videos. They look pretty good, damn sharp in motion. Looking at screenshots I was getting worried, but now I see I have nothing to be concerned with. Almost there!

EDIT: For those whose fingers are broken and can't type IGN without severe mental anguish:

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_gmp_alleydeath_050509.html

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_gmp_mellee_050509.html
Title: Re: The Conduit
Post by: BlackNMild2k1 on May 05, 2009, 09:53:50 PM
IGN has multi-player videos. They look pretty good, damn sharp in motion. Looking at screenshots I was getting worried, but now I see I have nothing to be concerned with. Almost there!
I keep clicking your post yet I don't seem to get any closer to any videos... :(
am i doing it wrong?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 05, 2009, 10:35:43 PM
I'm disappointed that grenade explosions don't push players around, even a little.
Title: Re: The Conduit
Post by: Spinnzilla on May 05, 2009, 10:39:41 PM
They had to nullify the grenading effects for the causals. 
Title: Re: The Conduit
Post by: broodwars on May 05, 2009, 10:52:16 PM
They had to nullify the grenading effects for the causals.

Actually, I'd say it was more likely removed due to a bug they couldn't nail down.  That's a physics-based feature, so it's possible it was causing issues they couldn't resolve with their physics engine or framerate.  It's not uncommon for game features to get the axe if they cause a problem too big to fix or the development team just plain runs out of time.  This team's been way too meticulous about their graphical presentation to let something that obvious just slide because they didn't notice it.
Title: Re: The Conduit
Post by: Spinnzilla on May 05, 2009, 11:07:53 PM
Nope, pushing grenades have been statisically proven to make the causal crowds say "meh" and walk away.
Title: Re: The Conduit
Post by: broodwars on May 05, 2009, 11:19:29 PM
Nope, pushing grenades have been statisically proven to make the causal crowds say "meh" and walk away.

And your source would be...?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 05, 2009, 11:23:06 PM
He's a casual.
Title: Re: The Conduit
Post by: ShyGuy on May 05, 2009, 11:31:14 PM
They players seem to fly back when they die, but it seems to be a canned animation rather than ragdoll physics. I guess the grenades don't do much damage.
Title: Re: The Conduit
Post by: NWR_insanolord on May 05, 2009, 11:35:24 PM
They players seem to fly back when they die, but it seems to be a canned animation rather than ragdoll physics. I guess the grenades don't do much damage.

I don't care how unrealistic that is, I love it. The thing I've hated most in every online FPS I've played is grenades.
Title: Re: The Conduit
Post by: DAaaMan64 on May 05, 2009, 11:39:18 PM
The only two weapons I saw in that multi was shotty and machine gun. neeed moree.

However, it looked promising. Very Halo like multi, which I love.
Title: Re: The Conduit
Post by: broodwars on May 05, 2009, 11:45:21 PM
The only two weapons I saw in that multi was shotty and machine gun. neeed moree.

Indeed.  Honestly, I found IGN's multiplayer videos to be extremely dull.  Just a bunch of guys running around shooting the same damn machine guns at each other with the occasional firework tossed at each other (I refuse to call those grenades).  Those videos were so profoundly generic that if a few character skins were swapped out I would have thought they were playing Call of Duty.  I don't know if IGN was allowed to take videos of more interesting areas and weaponry, but they really could have done better than that.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 06, 2009, 12:08:10 AM
They're not paid to be good.
Title: Re: The Conduit
Post by: ShyGuy on May 06, 2009, 12:21:11 AM
I liked that all the players were named after presidents. I was right about Ford and Adams.
Title: Re: The Conduit
Post by: bustin98 on May 06, 2009, 12:26:08 AM
One thing that people have complained about before is the physics engine. It doesn't use Havoc. I would at least like to see dead bodies bounce around by the grenades, but I don't think its a game killer. But the way the characters move is very floaty, nothing like Halo or Gears.

Also, the guns are voted on by the players. There could be more videos and they are just putting a few out at a time.
Title: Re: The Conduit
Post by: Stratos on May 06, 2009, 01:36:03 AM
One thing that people have complained about before is the physics engine. It doesn't use Havoc. I would at least like to see dead bodies bounce around by the grenades, but I don't think its a game killer. But the way the characters move is very floaty, nothing like Halo or Gears.

Also, the guns are voted on by the players. There could be more videos and they are just putting a few out at a time.

If they release them over time then they get more hits because people are returning every day to get more. Makes them more money.

Why don't they use Havoc? Did they make a proprietary physics engine too? Even Smash Brothers Brawl used Havoc.
Title: Re: The Conduit
Post by: DAaaMan64 on May 06, 2009, 02:15:22 AM
Cost of licensing it for the game maybe.

And are you sure Brawl used it?  Havok's own website says nothing about it: http://www.havok.com/content/blogcategory/29/73/
Title: Re: The Conduit
Post by: Stratos on May 06, 2009, 02:26:51 AM
Cost of licensing it for the game maybe.

And are you sure Brawl used it?  Havok's own website says nothing about it: http://www.havok.com/content/blogcategory/29/73/

I'm pretty sure I read it on the back of the box. Let me check, it's box is packed away at the moment, I'll get back to you on it in a few minutes.

The box is still back at my old place so I can't check there tonight.  Here's an article stating it instead. (http://gonintendo.com/?p=34360)
Title: Re: The Conduit
Post by: DAaaMan64 on May 06, 2009, 04:17:11 AM
interesting...
Title: Re: The Conduit
Post by: Dirk Temporo on May 06, 2009, 05:17:09 AM
If alien environments break immersion for you, that's a problem on your end, not the game's.
Title: Re: The Conduit
Post by: BlackNMild2k1 on May 06, 2009, 06:21:30 AM
maybe he's never been abducted before like us normal folk...?
Title: Re: The Conduit
Post by: UltimatePartyBear on May 06, 2009, 12:33:16 PM
Havok has made FPS games even more samey, so I can't say it's a total loss for The Conduit not to use it.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 06, 2009, 04:09:50 PM
I think I've seen story mode enemies get flopped around by the grenades.  I think it's been disabled for human players.  Disappointing cuz i'd have all sorts of fun with downed players like I do with enemies in RE4.

Eggs, knifing, moar grenades, shoot their knees out when they try to stand up--

THAT'S ANOTHER THING, I'd like to have a shooter where we could incapacitate arms to prevent firing (or make their muscles lock so they fired wildly) and make people trip if they're shot in the leg when they run.  Limping players can still fight on the ground somewhat using secondary firearms and melee weapons in close proximity, and possibly a suicide grenade (in the event the game DOES NOT alert deaths, such that adversaries would have to approach your body to confirm your death, while you play possum a little bit).

Totally rad.

Modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed in ANY STUPID DIRECTION THAT WOULD MAKE REAL PEOPLE TRIP AND FALL are a big turn off.
Title: Re: The Conduit
Post by: EasyCure on May 06, 2009, 04:15:59 PM
Pro gets turned on by realism
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 06, 2009, 04:19:01 PM
Yeah, and it's not the HD shiny-poo kind.
Title: Re: The Conduit
Post by: EasyCure on May 06, 2009, 04:34:39 PM
Whats realistic about shiny plastic GI Joes playing in the backyard?
Title: Re: The Conduit
Post by: Stogi on May 06, 2009, 04:40:14 PM
I think I've seen story mode enemies get flopped around by the grenades.  I think it's been disabled for human players.  Disappointing cuz i'd have all sorts of fun with downed players like I do with enemies in RE4.

Eggs, knifing, moar grenades, shoot their knees out when they try to stand up--

THAT'S ANOTHER THING, I'd like to have a shooter where we could incapacitate arms to prevent firing (or make their muscles lock so they fired wildly) and make people trip if they're shot in the leg when they run.  Limping players can still fight on the ground somewhat using secondary firearms and melee weapons in close proximity, and possibly a suicide grenade (in the event the game DOES NOT alert deaths, such that adversaries would have to approach your body to confirm your death, while you play possum a little bit).

Totally rad.

Modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed in ANY STUPID DIRECTION THAT WOULD MAKE REAL PEOPLE TRIP AND FALL are a big turn off.

I'm on your level. I want a game like that so bad, and I don't care if it looks like crap.
Title: Re: The Conduit
Post by: MoronSonOfBoron on May 06, 2009, 05:04:29 PM
I was playing Left 4 Dead last night with some clanmates, and we were having a jolly old time goofing off and shooting each other in the back when there were zombies bearing down on us from all sides. The thing about L4D is that Survivors fall over when their health falls past a certain point; not dead, but just unable to move until a teammate saves them. (And in our friendly-fire match, this led to hilarious griefing sessions where we downed each other to be used as zombie bait.)

Then I read the past couple posts.

I realize now that in most games, developers are often shy about taking control away from players in some form or another. Blizzard withheld knockback in WoW until last year, and there has been considerable outcry against Valve for the recently introduced stun weapon in Team Fortress 2. Similarly, grenades in FPS games have always done "about as much damage as a rabbit fart", when realistically a small detonation would tear someone up from even ten feet away.

In Left 4 Dead, gameplay centers around incapacitating Survivor players; the Special Infected "boss" zombies aren't meant to deal inordinate amounts of damage, and in fact are usually no more durable than the regular zombie, even as playable characters in Versus mode. The real power of the Special Infected comes from their ability to change the movement of the Survivors; they can stop their movement, separate them from the group, and even push or pull them into hazards.

Do the Survivor players complain? Never. For them, getting downed, stunned, knocked around or dragged halfway across the map is a fact of life, an accepted part of the kind of experience L4D aims to provide. Their first thought isn't "OMG STUNLOCK I RAGEQUIT" but rather "Oh snap! I hope my teammates come save me."

An aside: explosives don't send any characters flying, save for Special Infected corpses (which go flying half a mile anyways, even if you killed them with a teeny tiny pistol).

I think the "modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed" isn't just an AI issue, it's a systemic problem that can be traced back to the fact that the modern FPS genre is founded upon the "lone Rambo juggernaut" narrative, which has threadbare room for real player vulnerability. Physics-based gameplay mechanics add a whole new layer of vulnerability and interaction outside of the "point and click to change this number representing health" scheme.

In the end, what we end up with are a bunch of characters that run around shooting guns at each other and not much else; you could do a "demake" of most modern FPS games into something resembling Wolfenstein 3D and the experience would not change much.
Title: Re: The Conduit
Post by: Stogi on May 06, 2009, 05:17:27 PM
The problem is: developers seem to think that there are only two ways to make a FPS. Either like Halo or CoD4.

One is just over the top hysteria, and the other is realistic. There hasn't been a comfortable inbetween.
Title: Re: The Conduit
Post by: broodwars on May 06, 2009, 05:32:06 PM
The problem is: developers seem to think that there are only two ways to make a FPS. Either like Halo or CoD4.

One is just over the top hysteria, and the other is realistic. There hasn't been a comfortable inbetween.

Well, occasionally you get a game that goes against that grain like Bioshock or (from what I've heard) Portal, but yeah that does seem to be the trend.
Title: Re: The Conduit
Post by: Spinnzilla on May 06, 2009, 05:43:29 PM
The problem is: developers seem to think that there are only two ways to make a FPS. Either like Halo or CoD4.

One is just over the top hysteria, and the other is realistic. There hasn't been a comfortable inbetween.

Team Fortress 2?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 06, 2009, 05:46:30 PM
Whats realistic about shiny plastic GI Joes playing in the backyard?

The pixel shaders and HDR lighting and multiple cores that the industry insists increases immersion gameplay realism and art, of course.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 06, 2009, 06:04:35 PM
"I think the "modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed" isn't just an AI issue, it's a systemic problem that can be traced back to the fact that the modern FPS genre is founded upon the "lone Rambo juggernaut" narrative, which has threadbare room for real player vulnerability. Physics-based gameplay mechanics add a whole new layer of vulnerability and interaction outside of the "point and click to change this number representing health" scheme.

In the end, what we end up with are a bunch of characters that run around shooting guns at each other and not much else; you could do a "demake" of most modern FPS games into something resembling Wolfenstein 3D and the experience would not change much."

I've expressed pretty much that throughout the last decade (ALMOST 10 YAERS!?).

I like the presence of vulnerability because it prompts players to take care in approaching combat (i.e. no strafe-dancing in open arenas).  It also aides in producing that nerve-racking anxiety towards being killed within a second of enemy contact (one NATO round to the chest and no life meter to speak of is all that's needed to say goodnight) that Rainbow Six wonderfully exercised ten years ago, scarier than survival horror game IMO.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 06, 2009, 06:05:24 PM
The problem is: developers seem to think that there are only two ways to make a FPS. Either like Halo or CoD4.

One is just over the top hysteria, and the other is realistic. There hasn't been a comfortable inbetween.

These developers are weak children who goto tradeshow awards to high-five each other.
Title: Re: The Conduit
Post by: ShyGuy on May 06, 2009, 06:13:14 PM
I'd like to take this opportunity to plug an old favorite online FPS of mine, Urban Terror. www.urbanterror.net Windows Mac or Linux!

based on the quake 3 engine It has fast paced gameplay with a few nice additions

- Stamina bar to eliminate bunny hopping. This bar is also the same as your health bar, so if you have half health, your stamina runs out quicker.
- Locational damage. If you get shot in the arms or leg, you need to bandage yourself to stop the bleeding.
- Jump is also climb so instead of jumping onto a six foot ledge, you crawl up.
Title: Re: The Conduit
Post by: UltimatePartyBear on May 06, 2009, 06:26:43 PM
Modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed in ANY STUPID DIRECTION THAT WOULD MAKE REAL PEOPLE TRIP AND FALL are a big turn off.

With current controls, the choice is between robotic GI Joes and just plain robots.  Realistic FPS games remind me of what it must be like to remotely pilot a deep sea submersible, except the sub can randomly die with no warning.  I'll happily accept more realism once I can plug into the matrix, but until then I don't want to have to deal with managing my character's bodily functions in between shooting bad guys.

Vulnerability is another issue, but I think level design and technology have a ways to go before dying from one shot could feel fair.  Technology needs to advance to the point that enemy line of sight, suitability of environmental objects for cover, and whether or not bullets can penetrate certain objects are all intuitively obvious.  Level design in the "realistic" games I've played hasn't been set up to be playable, but to look good.  There are nice big open areas to show off the draw distance, but you can't go out there because it's a death trap, but the whole map is like that so you have to, so you're killed by a sniper and have to wait twenty minutes for the rest of your team to get killed by snipers before they can even see the objective, either.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 06, 2009, 06:42:22 PM
No smoke/distraction devices?  APC's to cover your movement?

Devs are lazy weak children.
Title: Re: The Conduit
Post by: MoronSonOfBoron on May 06, 2009, 07:55:05 PM
BUT I WAS TOLD WE WOULD BE FIGHTING MEN
Technology needs to advance to the point that enemy line of sight, suitability of environmental objects for cover, and whether or not bullets can penetrate certain objects are all intuitively obvious.  Level design in the "realistic" games I've played hasn't been set up to be playable, but to look good.

Exactly. It has nothing to do with technology, and everything to do with the design. Designers are not taking the time to think about how to introduce players to that concept of environmental consideration outside of visuals, when it's already well within their power to communicate what kinds of materials are present. We already have believable wood, stone, and metal textures on polygons of acceptable thickness, that make the appropriate sounds when struck by a variety of projectiles, but these are never incorporated very deeply into the gameplay itself.

Once gameplay actually incorporates new mechanics in an interesting and challenging manner, then the players will start to want them and use them.
Title: Re: The Conduit
Post by: Stogi on May 06, 2009, 11:38:06 PM
Modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed in ANY STUPID DIRECTION THAT WOULD MAKE REAL PEOPLE TRIP AND FALL are a big turn off.

With current controls, the choice is between robotic GI Joes and just plain robots.  Realistic FPS games remind me of what it must be like to remotely pilot a deep sea submersible, except the sub can randomly die with no warning.  I'll happily accept more realism once I can plug into the matrix, but until then I don't want to have to deal with managing my character's bodily functions in between shooting bad guys.

Vulnerability is another issue, but I think level design and technology have a ways to go before dying from one shot could feel fair.  Technology needs to advance to the point that enemy line of sight, suitability of environmental objects for cover, and whether or not bullets can penetrate certain objects are all intuitively obvious.  Level design in the "realistic" games I've played hasn't been set up to be playable, but to look good.  There are nice big open areas to show off the draw distance, but you can't go out there because it's a death trap, but the whole map is like that so you have to, so you're killed by a sniper and have to wait twenty minutes for the rest of your team to get killed by snipers before they can even see the objective, either.

I couldn't have said it any better myself. The potential for such a game is huge.

No radar. No HUD. Straight up kill or be killed intensity. Count your bullets and make everyone count. Sneak around like a ninja with a silencer and knife, or kick in the door wavin' the four four.
Title: Re: The Conduit
Post by: broodwars on May 06, 2009, 11:48:51 PM
Modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed in ANY STUPID DIRECTION THAT WOULD MAKE REAL PEOPLE TRIP AND FALL are a big turn off.

With current controls, the choice is between robotic GI Joes and just plain robots.  Realistic FPS games remind me of what it must be like to remotely pilot a deep sea submersible, except the sub can randomly die with no warning.  I'll happily accept more realism once I can plug into the matrix, but until then I don't want to have to deal with managing my character's bodily functions in between shooting bad guys.

Vulnerability is another issue, but I think level design and technology have a ways to go before dying from one shot could feel fair.  Technology needs to advance to the point that enemy line of sight, suitability of environmental objects for cover, and whether or not bullets can penetrate certain objects are all intuitively obvious.  Level design in the "realistic" games I've played hasn't been set up to be playable, but to look good.  There are nice big open areas to show off the draw distance, but you can't go out there because it's a death trap, but the whole map is like that so you have to, so you're killed by a sniper and have to wait twenty minutes for the rest of your team to get killed by snipers before they can even see the objective, either.

I couldn't have said it any better myself. The potential for such a game is huge.

No radar. No HUD. Straight up kill or be killed intensity. Count your bullets and make everyone count. Sneak around like a ninja with a silencer and knife, or kick in the door wavin' the four four.

Allow me to introduce you to Condemned: Criminal Origins.  That game had a lot of problems, but the combat was pretty close to that in how it dealt with firearms.
Title: Re: The Conduit
Post by: Stogi on May 07, 2009, 02:27:56 AM
Is that a 360/PS3 title?
Title: Re: The Conduit
Post by: GoldenPhoenix on May 07, 2009, 02:33:58 AM
Is that a 360/PS3 title?

Yes it is.
Title: Re: The Conduit
Post by: ShyGuy on May 07, 2009, 02:47:28 AM
It's a PC title too.
Title: Re: The Conduit
Post by: GoldenPhoenix on May 07, 2009, 02:52:37 AM
It's a PC title too.

And it is too scary to play.
Title: Re: The Conduit
Post by: UltimatePartyBear on May 07, 2009, 11:45:13 AM
No smoke/distraction devices?  APC's to cover your movement?

Devs are lazy weak children.

Smoke grenades and APCs announce your presence even if they're implemented correctly or usefully.  Also, they're never implemented correctly or usefully.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 07, 2009, 04:49:20 PM
Logging into a match is an announcement of your presence.
Title: Re: The Conduit
Post by: UltimatePartyBear on May 08, 2009, 10:33:54 AM
Singing Happy Birthday is an announcement of your presents.
Title: Re: The Conduit
Post by: EasyCure on May 08, 2009, 11:15:17 AM
Singing Happy Birthday is an announcement of your presents.

Checking the date on your calendar is an announcement of your present FAIL
Title: Re: The Conduit
Post by: MoronSonOfBoron on May 09, 2009, 05:20:51 AM
Forcing bad puns is a denouncement of your prescience.
Title: Re: The Conduit
Post by: bustin98 on May 09, 2009, 09:54:51 AM
Final code of the Conduit has been submitted. Its almost here... *giddy*
Title: Re: The Conduit
Post by: Killer_Man_Jaro on May 09, 2009, 12:50:54 PM
Cubed3 Online Multiplayer And Customization Impressions (http://www.cubed3.com/preview/279/)

Paraphrased...
Quote
Performance
* Eight players present for testing, playing on European Regional servers
* No lag or technical issues; the game remained at 60 fps throughout
* Wii Speak was present, but not used

Set-Up
* Setting up the matches is done via a voting system
* Players can vote for the game type, map and weapon sets
* Weapon sets range from human to alien and explosive packs
* Usual settings are also available for change, like points cap, respawn times, time limits etc.
* Standard game modes ahoy: Free For All, Team Deathmatch, Capture The Flag, Last Man Standing
* More interesting modes include...

Three Strikes
* Only two respawns provided
* Players used more careful and stealthy strategies for this game type
+
Bounty Hunter
* Each player is assigned to take down one opponent and must seek out & kill them for points
* As well as hunting someone else, somebody hunts you as well
* Ratios vary - two people may be searching for you, or you and another player may be competing for the bounty of a single enemy
* You may only kill your target or your would-be assassin
* Other players besides the above two are considered innocents and killing them will dock points from your total
+
ASE Football
* Apparently reminiscent of Halo's Oddball mode
* Players must gain possession of the All-Seeing Eye and hold it as long as possible
* Timers count how long a player has had it
* While holding the ASE, offence is restricted to melee and grenade attacks
* Others must kill the possessor to make the ASE free to pick up
* Gameplay resembled frantic cat-and-mouse chasing and turned into mad frenzies when the ASE was dropped & everyone attempts to grab it

Customisation Details
* All alterations can be done at the pause menu mid-game for quick testing and editing
* Everything from controller inputs, dead zones and sensitivity to speeds of running, turning & aiming can be changed
* HUD can be moved around screen, given different levels of transparency and all bars & meters can overlap

The Bounty Hunter game mode reminds me of an old PC shooter called The Ship. Deathmatches in this game type should be really intense.
Title: Re: The Conduit
Post by: ShyGuy on May 09, 2009, 12:54:00 PM
I thought the Conduit was 30fps. Is the multiplayer graphically stripped down for speed?
Title: Re: The Conduit
Post by: EasyCure on May 09, 2009, 12:57:00 PM
I think i'd really like Bounty Hunter Mode.. dammit, now i'm actually hyped for this game!

I thought the Conduit was 30fps. Is the multiplayer graphically stripped down for speed?

i would hope not, since keeping up the graphics is the reason we're not getting local multiplayer
Title: Re: The Conduit
Post by: bustin98 on May 09, 2009, 01:15:26 PM
Either Joystiq or Kotaku commented that the graphics in the multiplayer wasn't as nice as the single player game, said the environments looked flat.
That said, if you are competing online the less graphic stuff to worry about the better. Countrstrike players will drop their settings in order to achieve a more fluid framerate. Only the 'casual hardcore' players who have never played Counterstrike or Quake 3 will complain of the graphical fidelity.
Title: Re: The Conduit
Post by: EasyCure on May 09, 2009, 01:22:29 PM
Either Joystiq or Kotaku commented that the graphics in the multiplayer wasn't as nice as the single player game, said the environments looked flat.
That said, if you are competing online the less graphic stuff to worry about the better. Countrstrike players will drop their settings in order to achieve a more fluid framerate. Only the 'casual hardcore' players who have never played Counterstrike or Quake 3 will complain of the graphical fidelity.

you trying to call me "casual hardcore'!?!? THEMS FIGHTING WORDS BOY!

Actually, i'm pretty 'meh' about the whole thing. As long as i can see what i'm shooting at, or whats shooting at me, I'll be happy.
Title: Re: The Conduit
Post by: NovaQ on May 09, 2009, 03:50:07 PM
Bounty Hunter sounds pretty fun, and I like the harshness of Three Strikes. My FPS experience is limited to those on the N64, Timesplitters, Portal, and some friends' Counterstrike and Halo 2, so maybe these multiplayer modes have been done before and I missed them; regardless, I really like the sound of Conduit's multiplayer offerings so far (except for no local-multi, of course).
Title: Re: The Conduit
Post by: BlackNMild2k1 on May 09, 2009, 05:33:03 PM
they should have atleast put in a local multi w/ only bots (for practice). Why does no one do bots? PD was so much fun because of those bots.

What is the release date on this one(please don't say June)?

I want to get this to play multi with all of you on day one before some people have already memorized all the maps and honed their skills.
Title: Re: The Conduit
Post by: BeautifulShy on May 09, 2009, 06:11:58 PM
they should have atleast put in a local multi w/ only bots (for practice). Why does no one do bots? PD was so much fun because of those bots.

What is the release date on this one(please don't say June)?

I want to get this to play multi with all of you on day one before some people have already memorized all the maps and honed their skills.

Next month on the 23rd.
Title: Re: The Conduit
Post by: AV on May 09, 2009, 06:57:41 PM
i hope that E3 the big announcement is that Nintendo allowed LAN play. Now that would be pretty cool since no other Wii game uses it.

 
they should have atleast put in a local multi w/ only bots (for practice). Why does no one do bots? PD was so much fun because of those bots.

I wonder that too. I love how PD had personality bots, one is a revenge, one is shy, etc. That made it more interesting than 'easy, hard, insane ' difficulty.
Title: Re: The Conduit
Post by: Snipper64 on May 09, 2009, 08:16:52 PM
I had this game paid off at gamestop for over 4 months now... I am so giddy for this game!
Title: Re: The Conduit
Post by: Mop it up on May 09, 2009, 11:47:08 PM
i hope that E3 the big announcement is that Nintendo allowed LAN play. Now that would be pretty cool since no other Wii game uses it.
Does the Wii have the technical capacity for such a feature?
Title: Re: The Conduit
Post by: BlackNMild2k1 on May 09, 2009, 11:54:51 PM
Wireless LAN is technically possible, just need the software to support it.
Maybe through the homebrew channel.

You could also technically hook up Wii's through a USB hub and support LAN play that way too.
all that is needed is software to support it & a work around for the hardware cutoff.
Title: Re: The Conduit
Post by: AV on May 11, 2009, 09:52:38 AM
Wireless LAN is technically possible, just need the software to support it.
Maybe through the homebrew channel.

You could also technically hook up Wii's through a USB hub and support LAN play that way too.
all that is needed is software to support it & a work around for the hardware cutoff.

I remember during an interview with IGN on 'Wiispeak" podcast they mentioned they had it running. The only problem was Nintendo who vetoed the idea. Maybe Nintendo came to its senses.
Title: Re: The Conduit
Post by: Stratos on May 11, 2009, 02:44:18 PM
Wireless LAN is technically possible, just need the software to support it.
Maybe through the homebrew channel.

You could also technically hook up Wii's through a USB hub and support LAN play that way too.
all that is needed is software to support it & a work around for the hardware cutoff.

I remember during an interview with IGN on 'Wiispeak" podcast they mentioned they had it running. The only problem was Nintendo who vetoed the idea. Maybe Nintendo came to its senses.

The only real reason in my mind that Nintendo could bar it's use would be the risk of opening up the Wii to more hacking backdoors.

Though they may just paranoid about giving 3rd parties access to certain parts of the Wii's hardware comercialy. Hey, no one knew about that one ARM processor on the Wii until this January, right? There may be some things Nintendo just doesn't want devs playing aroud with.

Maybe HVS could pull and Hot Coffee stunt and leave the code in the game and leave a specific 'glitch' that would allow it to work and then let it slip on the internet a few months after launch. Hey, I can dream, right?  :rolleyes:

Oh, and the IGN Wii podcast is called Nintendo Voice Chat, FYI.
Title: Re: The Conduit
Post by: BeautifulShy on May 11, 2009, 04:48:45 PM
http://www.amazon.co.uk/gp/product/B001P81GY0/ref=pe_3551_15539111_snp_dp

For those that live in the UK you can grab The Conduit for 29.99 euros.The game will be released on June 26th in Europe.Grab it while you can.:)
Title: Re: The Conduit
Post by: Peachylala on May 11, 2009, 04:55:45 PM
If this game delivers: Sega will be swimming in cash, stupid "casual Wii lol" will be silenced for about a week, and High Voltage might just bump up their B grade status.

In this game fails: Third parties will ignore the Wii (they hate money), anti-Nintendo fanboys will fester, and Ian Sane will be a happy clam.

WHICH WILL HAPPEN? We'll find out in June. ;D
Title: Re: The Conduit
Post by: EasyCure on May 11, 2009, 05:11:00 PM
If this game delivers: Sega will be swimming in cash, stupid "casual Wii lol" will be silenced for about a week, and High Voltage might just bump up their B grade status.

In this game fails: Third parties will ignore the Wii (they hate money), anti-Nintendo fanboys will fester, and Ian Sane will be a happy clam.

WHICH WILL HAPPEN? We'll find out in June. ;D

Are we taking bets on this?? 2500 excitebot stars on the wildcard:

The Conduit delivers and Sega makes a shitload of cash, but Ian doesn't buy it ;)
Title: Re: The Conduit
Post by: Stratos on May 11, 2009, 05:18:53 PM
If this game delivers: Sega will be swimming in cash, stupid "casual Wii lol" will be silenced for about a week, and High Voltage might just bump up their B grade status.

In this game fails: Third parties will ignore the Wii (they hate money), anti-Nintendo fanboys will fester, and Ian Sane will be a happy clam.

WHICH WILL HAPPEN? We'll find out in June. ;D

I don't see how Ian will be happy about it. He wants core games to come to the Wii. Or did I miss some Ian hates Conduit thread somewhere?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 11, 2009, 06:34:46 PM
He'll just say it's another 3rd party non-casual game he won't buy.
Title: Re: The Conduit
Post by: Snipper64 on May 12, 2009, 06:28:42 PM
If this game delivers: Sega will be swimming in cash, stupid "casual Wii lol" will be silenced for about a week, and High Voltage might just bump up their B grade status.

In this game fails: Third parties will ignore the Wii (they hate money), anti-Nintendo fanboys will fester, and Ian Sane will be a happy clam.

WHICH WILL HAPPEN? We'll find out in June. ;D

I bet you the game does sell. The bet? The winner gets to watch the loser play Cocabo Fishing Master all the way through!

I take that back

Who ever wins.... still loses 0_o
Title: Re: The Conduit
Post by: ShyGuy on May 12, 2009, 07:51:17 PM
LAN lol. I think y'all are setting yourselves up for bitter tears.
Title: Re: The Conduit
Post by: AV on May 12, 2009, 09:24:48 PM
LAN lol. I think y'all are setting yourselves up for bitter tears.

I hope Nintendo oks it. They talked about on the podcast. It was a long time ago, High Voltage said they had it up and running, but for some retarded reason nintendo said no dice. Maybe now that the game is more high profile they may allow it. I fully expect it will NOT be in the final package but you never know.
Title: Re: The Conduit
Post by: Spinnzilla on May 12, 2009, 10:11:41 PM
I would like the option of LAN I've planned some very fun LAN Team Fortress 2 and Halo.
Title: Re: The Conduit
Post by: Stratos on May 13, 2009, 02:25:53 PM
Mario Kart Double Dash 16 player LAN was an unrealized dream for me...some day.  :'(
Title: Re: The Conduit
Post by: bustin98 on May 13, 2009, 02:52:59 PM
I have a LAN adapter on my Gamecube... and a copy of Mario Kart DD...
Title: Re: The Conduit
Post by: Snipper64 on May 13, 2009, 04:14:33 PM
They had LAL races on DD?!?! Talk about poor marketing, I loved that game, but never knew it had that option!
Title: Re: The Conduit
Post by: bustin98 on May 13, 2009, 04:32:00 PM
The only way you could get the LAN adapter was order it from Nintendo's Store online. Why advertise something you know less than 1% of the target audience would be able to do? It must have been one of those things Nintendo could point to and say 'See, we did LAN. What more do you want?'. There was even fan-made software you could get that allowed the game to be played over the net, though I never did it.
Title: Re: The Conduit
Post by: Stratos on May 14, 2009, 12:30:49 AM
You could get them in stores. Fry's and Wal-Mart carried them.
Title: Re: The Conduit
Post by: DAaaMan64 on May 14, 2009, 12:51:43 AM
The weren't to hard to find. I promise.
Title: Re: The Conduit
Post by: BeautifulShy on May 18, 2009, 01:31:01 PM
Http://gamingbits.com/content/view/5762/1/

Sega and High Voltage is having a contest. You can get lots of nice prizes. The contest runs from the 15th of May to June 23rd. The link has all of the important info.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 26, 2009, 07:33:24 PM
I just read some article that pointed out something really interesting to me, I may have heard these details before, but only today did it really sink in:

In the game, you come under attack from aliens AND terrorists.  Not one, not the other, but BOTH, working TOGETHER.  HOLY MOLY.

/INNOVATION

Title: Re: The Conduit
Post by: NWR_insanolord on May 26, 2009, 09:44:24 PM
I just read some article that pointed out something really interesting to me, I may have heard these details before, but only today did it really sink in:

In the game, you come under attack from aliens AND terrorists.  Not one, not the other, but BOTH, working TOGETHER.  HOLY MOLY.

/INNOVATION



Amazing, it becomes less generic by including more generic enemies. Just wait until E3 when they announce that there's going to be Nazis too.
Title: Re: The Conduit
Post by: Caliban on May 27, 2009, 01:59:19 AM
Zombies too.
Title: Re: The Conduit
Post by: ThePerm on May 27, 2009, 02:03:45 AM
the aliens engineer every non american thing?
Title: Re: The Conduit
Post by: BeautifulShy on May 27, 2009, 02:11:13 AM
If you guys haven't preordered this game Amazon is going to have a digital comicbook as a bonus.
Title: Re: The Conduit
Post by: broodwars on May 27, 2009, 02:32:11 AM
I just read some article that pointed out something really interesting to me, I may have heard these details before, but only today did it really sink in:

In the game, you come under attack from aliens AND terrorists.  Not one, not the other, but BOTH, working TOGETHER.  HOLY MOLY.

/INNOVATION



Amazing, it becomes less generic by including more generic enemies. Just wait until E3 when they announce that there's going to be Nazis too.

Just before release they'll also announce Ninjas and Pirates will be in there as well, maybe even Alien Ninjas and Pirates!
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 27, 2009, 02:51:23 AM
It reminds of one episode of The Tick, where evil time machine guy was kidnapping famous inventors.  It was off da hook.
Title: Re: The Conduit
Post by: BlackNMild2k1 on May 27, 2009, 02:53:45 AM
SPOON!!
Title: Re: The Conduit
Post by: EasyCure on May 27, 2009, 10:03:36 AM
It reminds of one episode of The Tick, where evil time machine guy was kidnapping famous inventors.  It was off da hook.

That reminds me, when i first saw trailers for Watchmen.. i kept having flashbacks to the Tick tv series lol
Title: Re: The Conduit
Post by: NinGurl69 *huggles on May 27, 2009, 01:31:16 PM
You're thinking big blue guy surrounded by masked weirdos in a Big City?  obligatory mention of Watchmen Sausage

That Tick episode was hilarious, tho.  Da Vinci's voice actor was the same guy who does Nega-Duck from Darkwing Duck (among other bad guys), sounds like a complete psycho when adding an Italian accent.
Title: Re: The Conduit
Post by: EasyCure on May 27, 2009, 01:49:40 PM
You're thinking big blue guy surrounded by masked weirdos in a Big City?  obligatory mention of Watchmen Sausage

That Tick episode was hilarious, tho.  Da Vinci's voice actor was the same guy who does Nega-Duck from Darkwing Duck (among other bad guys), sounds like a complete psycho when adding an Italian accent.

I remember liking the series when it was on, but don't remember much of it anymore. i just remember seeing the Watchmen trailers and wondering why Night Owl looked so familiar.. he reminded me of the bat guy from The Tick. Now that you mention it though, Dr. Manhattan does remind me of the Tick! lol
Title: Re: The Conduit
Post by: BeautifulShy on May 28, 2009, 08:58:01 PM
http://www.gametrailers.com/video/e3-09-the-conduit/49777
Title: Re: The Conduit
Post by: Stogi on May 28, 2009, 11:58:48 PM
That's the best trailer yet.
Title: Re: The Conduit
Post by: Stratos on May 29, 2009, 04:41:19 PM
I agree. I'm quite impressed with how fluid the animation is turning out.
Title: Re: The Conduit
Post by: GoldenPhoenix on May 29, 2009, 04:59:26 PM
Yeah, the animation in the game is why I'm not concerned by Gladiator when it is finished.
Title: Re: The Conduit
Post by: Stratos on May 29, 2009, 05:03:31 PM
Yeah, the animation in the game is why I'm not concerned by Gladiator when it is finished.

I fully agree with you GP. Gladiator will turn out fine visually.
Title: Re: The Conduit
Post by: Stogi on May 30, 2009, 12:11:26 AM
I just noticed something. Every time you fire, your reticule gets bigger, simulating the real life inaccuracy. Now this is in many games already, but I really like that.
Title: Re: The Conduit
Post by: BeautifulShy on May 30, 2009, 12:45:52 AM
I just noticed something. Every time you fire, your reticule gets bigger, simulating the real life inaccuracy. Now this is in many games already, but I really like that.

I just rewatched  the video again and I noticed that. Nice little touches that HVS puts in there.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 03, 2009, 06:01:35 PM
>> The Conduit (http://sixsidedvideo.com/media/wii/theconduit.html) * 480p
E3 2009 Commuter Nightmare trailer
Title: Re: The Conduit
Post by: Dirk Temporo on June 04, 2009, 01:50:36 AM
Maxi posted that like three days ago.
Title: Re: The Conduit
Post by: Stratos on June 04, 2009, 01:58:35 AM
But did Maxi post Pro's custom encoded, higher quality DivX version?
Title: Re: The Conduit
Post by: Dirk Temporo on June 04, 2009, 03:48:04 AM
I can see the advantage to having twenty seconds of gameplay in a slightly better quality.
Title: Re: The Conduit
Post by: DAaaMan64 on June 04, 2009, 04:11:33 AM
Jesus Christ ya negative ass ;)
Title: Re: The Conduit
Post by: ShyGuy on June 04, 2009, 03:35:52 PM
The game is out in 19 days. I'm so excited. I need to finish Bioshock before I start this one.
Title: Re: The Conduit
Post by: vudu on June 04, 2009, 09:23:58 PM
Another review is in. (http://gonintendo.com/viewstory.php?id=84840)  76%
Title: Re: The Conduit
Post by: DAaaMan64 on June 04, 2009, 10:00:19 PM
From them the cons are:

Repetitive
Dodgy Grenade Mechanic - The grenades were weird at PAX too.

This is all fine, I'm still buying it. I love run and gun.
Title: Re: The Conduit
Post by: D_Average on June 05, 2009, 11:16:03 PM
Unless it scores a Metacritic average of 97 or above (http://www.metacritic.com/games/wii/scores/), I'm not buying.  Thats my cutoff.  And I sincerely hope is does, as I'm getting tired of playing Mario Galaxy over and over and over.
Title: Re: The Conduit
Post by: AV on June 05, 2009, 11:51:31 PM
i traded in some games, and now I have it all paid off now. It should be tons of fun.
Title: Re: The Conduit
Post by: Dirk Temporo on June 18, 2009, 10:07:45 PM
New videos up on IGN.

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduitf_061609_1.html

Why is it that I seem to be the only one disappointed by the fact that they appear to have completely removed the bubble-style health system from the game? A regular life bar is just so... last-gen. Also boring.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 18, 2009, 11:17:27 PM
Do they appear to have removed it, or did the current player just not personalize the HUD to work that way?

I'd like clarification on this as well.
Title: Re: The Conduit
Post by: Dirk Temporo on June 19, 2009, 12:42:43 AM
Do they appear to have removed it, or did the current player just not personalize the HUD to work that way?

Bubble-style health system is not a HUD feature.
Title: Re: The Conduit
Post by: ShyGuy on June 19, 2009, 01:52:37 AM
Bubble style health is like the health in Resistance, right?
Title: Re: The Conduit
Post by: Dirk Temporo on June 19, 2009, 03:05:03 AM
Bubble style health is like the health in Resistance, right?

I don't know anything about that. I know it was in Far Cry 2. Basically you have a certain number of bubbles, which will regenerate, but if you completely deplete a bubble, you need to do something (find a medpack, stick yourself with a needle, whatever) to regenerate it.
Title: Re: The Conduit
Post by: KDR_11k on June 19, 2009, 03:19:15 AM
So it combines the flow breaking of regenerating health with the ability to **** yourself over with too little health left of the non-regenerating health systems?

Anyway, Metacritic lists two reviews from Nintendo publications, 76 and 80. Of course we don't know how capable they are of reviewing FPSes but that sounds like it's not going to be some mega-awesome GOTY FPS, just a regular one (of course I have no idea what the difference between a "merely good" and a "GOTY level" FPS is, they play the same to me).
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 19, 2009, 03:32:45 AM
Do they appear to have removed it, or did the current player just not personalize the HUD to work that way?

Bubble-style health system is not a HUD feature.

Oh i somehow confused the name with the visual saturation health indicator.
Title: Re: The Conduit
Post by: Ghisy on June 19, 2009, 07:56:17 AM
It only got 12 out of 20 (that's 60%) on a magazine I read every month.

Cons include:
- linear
- pretty slow
- gets boring

Pros:
- gameplay
- backgrounds look pretty good

I'm no FPS fan but I was on the fence with this game. Now I don't think I wanna get it.
Title: Re: The Conduit
Post by: BeautifulShy on June 19, 2009, 07:59:01 AM
What mag is that Ghisy?
Title: Re: The Conduit
Post by: Ghisy on June 19, 2009, 11:28:05 AM
^ It's a French magazine called "Joypad".
They're not as good as they used to be but I was still surprised by the very average score the game got.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 19, 2009, 12:21:32 PM
Average?  That proves it's the perfect, quintessential FPS game worthy of ALL platforms.

Pros: Gameplay?  Shows the game feels right, while other aspects are par with the rest of the industry.

NON-CASUAL GAMING HITS WII IN FINE FORM VERY SOON.
Title: Re: The Conduit
Post by: bustin98 on June 19, 2009, 01:23:05 PM
That review seems pretty lame. The gameplay is great, but its linear, slow, and boring. Doesn't that contradict? They need to break 'gameplay' down. If they like the controls, they need to say 'great controls'.

I really despise reviews like this.
Title: Re: The Conduit
Post by: DAaaMan64 on June 19, 2009, 04:07:49 PM
We new the game was gonna get an 8 or so. Arew we surprised?
Title: Re: The Conduit
Post by: Ian Sane on June 19, 2009, 04:46:07 PM
Quote
We new the game was gonna get an 8 or so. Arew we surprised?

Is that a "we knew this game would only be good enough to get around 8" or a "we knew reviewers would only give it an 8 due to anti-Wii bias"?

I typically wait to see what the bigger sites and mags have to say.  Not to say they're more credible I'm just more familiar with them and thus I have more perspective of how their tastes relate to my own.

I don't find the initial reviews encouraging though.  It isn't unexpected but that doesn't mean I don't want The Conduit to be a must-play GOTY contender.

I await and dread the inevitable "review scores don't mean anything" posts.  Unless of course it's in favour of Nintendo so the scores for Ocarina of Time, Metroid Prime or Super Mario Galaxy are all credible.  But not Red Steel or Wii Music, they're just "misunderstood".
Title: Re: The Conduit
Post by: vudu on June 19, 2009, 04:56:48 PM
Is that a "we knew this game would only be good enough to get around 8" or a "we knew reviewers would only give it an 8 due to anti-Wii bias"?

Most likely the first.  This looks like a good game.  But it doesn't look like a great game.  I don't think anyone expects this game to compare to Mario Galaxy or Brawl in terms of quality.

Look all the way back to the first page for my day one thoughts.

Guys, this is a game about giant, alien bugs invading Washington DC and an elite, secret government agent who must single-handedly save the human race.

If this were coming out on any other system we would be laughing our asses off right now.

Pretty much on target, no?
Title: Re: The Conduit
Post by: KDR_11k on June 19, 2009, 04:58:05 PM
FPSes sell heavily on their graphics and other secondary features because their primary features tend to be entirely identical. So many people are used to dual analogs already that some idiots honestly claim it works better than mouse and keyboard.

Anyway, I don't really care, I'd be hard pressed to tell why Bioshock is supposed to be way better than Doom 3
Title: Re: The Conduit
Post by: NWR_insanolord on June 19, 2009, 05:02:49 PM

Is that a "we knew this game would only be good enough to get around 8" or a "we knew reviewers would only give it an 8 due to anti-Wii bias"?

Probably a little of both, though it's hard to make the case for anti-Wii bias when both reviews so far are from Nintendo-specific magazines. Still, I have no problem buying an 8 game no matter what the platform and it's the best example of a genre I really enjoy on the Wii so I'm still fully planning to buy it.
Title: Re: The Conduit
Post by: Mop it up on June 19, 2009, 05:39:09 PM
So many people are used to dual analogs already that some idiots honestly claim it works better than mouse and keyboard.
Well maybe you misinterpreted what those "idiots" have said. Usually what I see them say (and what I say myself) is not that a controller works better than a mouse and keyboard, but that a controller is easier to use. Just because something technically functions better doesn't mean that everybody will be able to use it. I find a mouse to be way too finicky to be accurate so I need something that's less precise. That's right, for some people being too precise is a bad thing.
Title: Re: The Conduit
Post by: Ian Sane on June 19, 2009, 05:45:20 PM
Quote
FPSes sell heavily on their graphics and other secondary features because their primary features tend to be entirely identical. So many people are used to dual analogs already that some idiots honestly claim it works better than mouse and keyboard.

Anyway, I don't really care, I'd be hard pressed to tell why Bioshock is supposed to be way better than Doom 3

I'd figure the details make the difference, specifically the level design.  Because of my Nintendo loyality I'm so out of the loop with first person shooters that I can't make current comparisons.  But the details are why Goldeneye was better than Turok.  A few years back my brother got the Doom collection for the PC.  He played the **** out of it.  Later he got DOS Box going and started revisting Duke Nukem 3D.  He immediately noted that Duke didn't hold up while Doom did because of the level design.  In Doom it felt like every enemy placement and the arrangement was specifically designed to provide an intense experience and with proper game balance and a realistic challenge.  With Duke3D he noticed the devs went more for a "how about a level in ____ setting" feel but didn't put any thought into enemy placement or balance.  So one early level is hard as **** and then a later level is easy as pie.  Some levels have a logical layout, some seem arbitrary.  Some parts he was convinced required cheat codes to proceed, which he only required in Doom for the Final Doom levels (which unsurprising to him were not designed by id Software themselves).

So that sort of thing can make a huge difference.  Go back to the 16-bit days and someone from appearance could say that Mario, Bubsy and Aero the Acrobat all looked the same to him.  And in terms of basic game mechanics they are very similar.  But when you get to the details you immediately notice that Super Mario World gets all the little things right and those other games DON'T.

With widely copied genre games you can tell who really knows what they're doing and who just thinks they do.  The weak FPS games are the ones designed by guys who think it's just "first person view, shoot things with a gun".
Title: Re: The Conduit
Post by: BeautifulShy on June 19, 2009, 05:53:48 PM
Ian did you ever consider getting this game ever since the game was announced?
Title: Re: The Conduit
Post by: GoldenPhoenix on June 19, 2009, 06:13:29 PM
One review should not turn things into a Conduit bashing affair (especially one with lame reasons). IGN said they got a Perfect Dark vibe from the game when it comes to the single player (it even has some framerate hits here and there which is sad). It sounds like it is going to get an 8 or so, and frankly is that something be disappointed with? In case anyone didn't notice, most of the current "Next gen HD OMG beautiful" are lucky to get into the 9s. Personally an 8 or so is what I hope for and even I had some doubts because HVS isn't proven and this is one their first major games so they have learning to do. Looks like it was a great first effort!
Title: Re: The Conduit
Post by: ShyGuy on June 19, 2009, 07:13:18 PM
I will be playing Conduit next week. Where can I pick it up earlier than Wednesday?
Title: Re: The Conduit
Post by: GoldenPhoenix on June 19, 2009, 07:14:01 PM
I will be playing Conduit next week. Where can I pick it up earlier than Wednesday?

Go to HVS's office and ask nicely.
Title: Re: The Conduit
Post by: BeautifulShy on June 19, 2009, 07:17:33 PM
So I got enough money to grab this.I will be picking it up on Wednesday.
Title: Re: The Conduit
Post by: ShyGuy on June 19, 2009, 07:24:25 PM
I'm going to be gone on vacation starting Thursday night. I need more than one night of Conduit. NEED IT.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 19, 2009, 07:39:10 PM
I'm going to be gone on vacation starting Thursday night. I need more than one night of Conduit. NEED IT.

Don't go on vacation?
Title: Re: The Conduit
Post by: Ian Sane on June 19, 2009, 07:46:17 PM
Quote
Ian did you ever consider getting this game ever since the game was announced?

I was quite interested when it was first revealed and my interest has gone up and down throughout, depending on impressions and such.

I do find the hype for it annoying.  It seems the game gets a lot of hype solely because it's a competent FPS on the Wii.  And a lot of the people hyping it up are the same people that hype up EVERY Wii game of any significance.  That sort of association is like a reverse endorsement for me.  If you go a forum that's just general gaming, like the Penny Arcade forum for example, this game just isn't creating the same buzz.  But other Wii titles like Nintendo's own efforts and Boom Blox and Muramasa are so I can't claim an anti-Wii bias.  The Conduit appears to be of no concern with those that own more than just a Wii.  I don't see that as good sign.

I find the Wii has created largely a culture of mediocrity where many fans not only put up with the most pathetic of third party support but DEFEND it and act like it's actually really GOOD because they have nothing else.  THAT is who is hyping the **** out of The Conduit.

With third party Wii games I think the question should be "would someone who owns another console besides the Wii consider buying this?"  Quite often that answer is "no".  I'm not interested in games that are "good by Wii third party standards" because that's not much of an accomplishment.  The Conduit should be a big deal if it was released on ANY console.  It should give Halo or Resistance a run for their money, not just be a big fish in a small pond.
Title: Re: The Conduit
Post by: BeautifulShy on June 19, 2009, 07:52:53 PM
So I take it you aren't getting it.
Title: Re: The Conduit
Post by: Caliban on June 19, 2009, 08:00:51 PM
If you go a forum that's just general gaming, like the Penny Arcade forum for example, this game just isn't creating the same buzz.

Just wait until either Gabe , or Tycho write their opinion on the game.

I use my gaming intuition on what I want to try. If I didn't like it I just trade it back in. I do check for what kind of content the game offers, but not the opinions of others on whether they like it or not.

With third party Wii games I think the question should be "would someone who owns another console besides the Wii consider buying this?"  Quite often that answer is "no".

They're all fazed by the HD graphics. They're not fazed by the non-revolutionary gameplay elements that these HD games offer.
Title: Re: The Conduit
Post by: Stratos on June 19, 2009, 08:09:17 PM
If you own multiple consoles and wanted an FPS that had motion/pointer controls as opposed to traditional dual stick FPSes then I would imagine Conduit would be a big deal.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 19, 2009, 08:12:04 PM
Quote
The Conduit appears to be of no concern with those that own more than just a Wii.

Hey look, Ian making stupid and asinine generalizations. AMAZING.

It is funny on IGN Bozon said he prefers Conduit over Halo, and really I'm more interested in it then most FPS games. Seriously Ian, your spiel is getting old, good 3rd party games come out and you still whine. Conduit so far has gotten good reviews, and is a GOOD game going by most. The funny thing is that a game like Tiger Woods is considered best on Wii, but of course you blatantly ignore examples like that.

No one said the Conduit was going to be an amazing landmark game but most of us hoped it would be a good FPS perhaps in the vein of Goldeneye and PD, which it appears it is. Also to let other people's hype hut your interest in a game is silly at best. Have you thought that maybe you should think for yourself? I recall you using metacritic scores as a way of determining of your interest and not a heck of a lot else which is why you ignored Deadly Creatures. There is a built in bias against Wii games because many are quite different from the traditional big budget crap being spewed by developers now (and there are few gems in that mess). Just think Ian, while you are regurgitating the same tired and outdated crap you could be picking up some good Wii games.

Boom Blox Bash Party
Tiger Woods 10
Ghostbusters
Let's Tap
Klonoa
Grand Slam Tennis

All of which have came out within the last two months. Or you can buy a PS3 and pick up, um, its one good game in the last 2 months, Infamous. Or a good 360 game, like, uhhhh, not sure when it comes to the last two months.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 19, 2009, 08:17:09 PM
If you own multiple consoles and wanted an FPS that had motion/pointer controls as opposed to traditional dual stick FPSes then I would imagine Conduit would be a big deal.

If Conduit gets one slightly above average score it is the sux and because he says multisystem owners won't like it, that is the faczts
Title: Re: The Conduit
Post by: BeautifulShy on June 19, 2009, 08:26:28 PM
If I recall correctly Lindy was going to review the game for the site.Lindy when do you plan on getting the review up?
Title: Re: The Conduit
Post by: Stratos on June 19, 2009, 08:27:30 PM
Ian hasn't hated on the game yet, guys. He even started that he wants to wait until some of the bigger sites rate it.

He's merely stated two things.
First, the hype doen't appear to go far beyond the core Wii fanbase (by that I mean the Wii-only crowd). So this doesn't look like it will be a system seller (my conclusion)

Second, initial reviews are not boding well for this game being a GOTY contender or a game that get's close to Galaxy rating.
Therefore the game might not garner more attention and support from other other 3rd party publishers and developers even though it is the market leader (also my conclusion, but one I think Ian would agree with).

It not like he's said he wants the game to fail. He is just stating observations and facts along with some thoughts on what makes a good FPS stand out from the crowd.

Let's wait to jump on him after he goes and judges the game without playing it. :)
Title: Re: The Conduit
Post by: GoldenPhoenix on June 19, 2009, 08:43:23 PM
Ian hasn't hated on the game yet, guys. He even started that he wants to wait until some of the bigger sites rate it.

He's merely stated two things.
First, the hype doen't appear to go far beyond the core Wii fanbase (by that I mean the Wii-only crowd). So this doesn't look like it will be a system seller (my conclusion)

Second, initial reviews are not boding well for this game being a GOTY contender or a game that get's close to Galaxy rating.
Therefore the game might not garner more attention and support from other other 3rd party publishers and developers even though it is the market leader (also my conclusion, but one I think Ian would agree with).

It not like he's said he wants the game to fail. He is just stating observations and facts along with some thoughts on what makes a good FPS stand out from the crowd.

Let's wait to jump on him after he goes and judges the game without playing it. :)

Uh huh. Let's see.


Quote
The Conduit appears to be of no concern with those that own more than just a Wii.

Yeah, what a fair statement! At least it isn't worded as poorly as when he said only people that don't have other systems will like it, but still just as bad.

Quote
I find the Wii has created largely a culture of mediocrity where many fans not only put up with the most pathetic of third party support but DEFEND it and act like it's actually really GOOD because they have nothing else.  THAT is who is hyping the **** out of The Conduit.

Oh that is such a fair statement, not inflammatory in the least! I'd love to know what these pathetic third party games are that are hyped as REALLY good games.


Quote
And a lot of the people hyping it up are the same people that hype up EVERY Wii game of any significance.  That sort of association is like a reverse endorsement for me.

So even handed. Ok I take everything back. (Not really)

Also this super hype thing is a bit silly, I don't recall anything trotting the game out like it was going to be Game of the Year contender (at least no one sane). People were hyped because it looked like a fun FPS with very good controls with perhaps a bit of Perfect Dark like gameplay thrown in. I know I was excited for it because I really hate dual analog controls and this looked like a fun alternative to the stuff on the other consoles. My only fear is that it wouldn't come together well, but it looks like, by most indications, it has even if it may not be mind blowingly great. Seriously though the only mind blowingly great FPS IMO in the last few years has been Bioshock.
Title: Re: The Conduit
Post by: ShyGuy on June 19, 2009, 08:46:48 PM
I'm going to be gone on vacation starting Thursday night. I need more than one night of Conduit. NEED IT.

Don't go on vacation?

The person I am vacationing with would kill me. KILL ME.
Title: Re: The Conduit
Post by: BeautifulShy on June 19, 2009, 08:50:38 PM
I'm going to be gone on vacation starting Thursday night. I need more than one night of Conduit. NEED IT.

Don't go on vacation?

The person I am vacationing with would kill me. KILL ME.

Well how about this.We do a little Wi-Fi night on Wednesday.That would give you lots of play in a short amount of time.
Title: Re: The Conduit
Post by: BeautifulShy on June 19, 2009, 08:57:49 PM
I have a request of the staff.Could you post a FC topic for the game now.Thank You.:)
Title: Re: The Conduit
Post by: Stratos on June 19, 2009, 09:04:47 PM
I love broken street dates. I should go check if any places in my area have done so.
Title: Re: The Conduit
Post by: NWR_insanolord on June 20, 2009, 12:30:17 AM
The Conduit appears to be of no concern with those that own more than just a Wii.

I own a 360 as well as a Wii, and I'm more interested in The Conduit, even with these reviews, than every 360 FPS coming out this year combined.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 20, 2009, 01:00:01 AM
I love broken street dates. I should go check if any places in my area have done so.

I don't think it ships until Tuesday, so we won't get it until Wednesday, so sadly no chance of broken street dates. Can't wait to try this out and play online with some of you guys!
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 20, 2009, 01:02:09 AM
I have my WiiSpeak but haven't actually set it up yet. I guess I should do that this weekend.
Title: Re: The Conduit
Post by: Ghisy on June 20, 2009, 07:05:28 AM
Wow, I didn't think my post would cause such a response! It's like WW3 in here! o_O

That review seems pretty lame. The gameplay is great, but its linear, slow, and boring. Doesn't that contradict? They need to break 'gameplay' down. If they like the controls, they need to say 'great controls'.
I may have taken a shortcut here, let me translate parts of the review that deal with the gameplay:
- they say nunchuk+wiimote combination is pretty solid but it's limited when you have to do a hard turn in a corridor or aim at something above you (feels like you're "trapped in an invisible cube", as they say)
- they're not very happy with the way the enemies come onscreen: it feels like an "uninspired Time Crisis".
- they say enemy auto-lock even make things easier.

They do say that multiplayer experience brings something innovative on the Wii though.

(I hope my translation is okay, I'm not that good at translating things!  ;D)
Title: Re: The Conduit
Post by: BeautifulShy on June 20, 2009, 07:30:33 AM
http://www.gogamer.com/viewproduct.htm?productId=73463542&extid=june1909

It is a little bit cheaper. $41.90

Jump at the chance  now if you haven't preordered.
Title: Re: The Conduit
Post by: KDR_11k on June 20, 2009, 08:39:49 AM
Considering how Halo 3 expected me to perform headshots with the aiming equivalent of a brick on wheels and by the time I've had the crosshairs even close to an enemy was already screaming at me to run away and take cover because the enemies had landed the three hits it takes to deplete the health bar I think motion controls are a massive selling point for an FPS. The lack of local MP will prevent The Conduit from getting close to Halo's success though.

Generally aiming in 360 xPSes is so clunky I tend to run up and punch enemies into the face because it's less fiddly than dealing with the aiming system and weapons that have their damage balanced so badly that headshots are absolutely mandatory. I got umpteen deaths in the Red Faction demo because I preferred using the sledgehammer over the stupid peashooters and running up to a bunch of enemies tends to get you killed. Similarily I've died many times in Halo because I was too close to the enemies after punching one or two of them to death just to skip the aiming process. On the other hand in Red Steel I use the pistol in close combat because it's easier to click on the enemy's head than to use that stupid melee gesture (and I think shooting is faster too).
Title: Re: The Conduit
Post by: ShyGuy on June 20, 2009, 09:42:11 AM
I swear every time a game like this is reviewed, it is the first FPS the reviewer has ever played on the Wii.
Title: Re: The Conduit
Post by: BeautifulShy on June 20, 2009, 11:15:26 AM
Ok so I got Lindy to post a Wi-Fi night thread in MM&ST forum. It will be on the 24th at 3 pm PST.
Title: Re: The Conduit
Post by: D_Average on June 20, 2009, 12:20:30 PM
I may have taken a shortcut here, let me translate parts of the review that deal with the gameplay:
- they say nunchuk+wiimote combination is pretty solid but it's limited when you have to do a hard turn in a corridor or aim at something above you (feels like you're "trapped in an invisible cube", as they say)

Thats the same issue I had with MOH 2 for the Wii.  At times I would get caught in fits of endless spinning.  Completely ruined the experience.  Haven't played the game in over a year.

Its also worth noting that the game launches in 3 days, we've had what seems like 3 years of hype for it, yet none of the major or minor outlets have been given the go ahead to post their review yet.  Just the Nintendo mags.  Hmmmm.......
Title: Re: The Conduit
Post by: KDR_11k on June 20, 2009, 01:15:52 PM
Ok so I got Lindy to post a Wi-Fi night thread in MM&ST forum. It will be on the 24th at 3 pm PST.

Bawww, it won't be released by then here...
Title: Re: The Conduit
Post by: BeautifulShy on June 20, 2009, 01:26:36 PM
Well then we can do one for Europe in August.:)
Title: Re: The Conduit
Post by: ShyGuy on June 20, 2009, 02:18:15 PM
I'm gonna get wii speak this weekend. How do I test it out?
Title: Re: The Conduit
Post by: DAaaMan64 on June 20, 2009, 03:14:47 PM
I'm gonna get wii speak this weekend. How do I test it out?

WiiSpeak Channel.

This game will be good. Trust me a already played it. It looks great, played well. I'm happy.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 20, 2009, 05:41:58 PM
Quote
Its also worth noting that the game launches in 3 days, we've had what seems like 3 years of hype for it, yet none of the major or minor outlets have been given the go ahead to post their review yet.  Just the Nintendo mags.  Hmmmm.......

And why is this something to be concerned about? You see it happen all the time where maybe a couple of magazines get to review a game but the majority of the sites aren't given the OK to post their review until a certain time, it doesn't necessarily have to do with the quality of the game either. Heck some of the biggest titles around don't have reviews posted until launch day.
Title: Re: The Conduit
Post by: Stratos on June 20, 2009, 05:47:36 PM
Nintendo cut all of the right deals to post reviews early.

Though I kind of assumed IGN would be doing the first one wince they and HVS are so buddy buddy. IGN did launch their game into the spotlight.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 20, 2009, 05:49:59 PM
Nintendo cut all of the right deals to post reviews early.

Though I kind of assumed IGN would be doing the first one wince they and HVS are so buddy buddy. IGN did launch their game into the spotlight.

True but Sega is the publisher now. My guess is that they have a pretty big say in when the reviews come out. Also IGN hadn't even gotten the chance to try out multiplayer before Wednesday.
Title: Re: The Conduit
Post by: Stratos on June 20, 2009, 05:52:30 PM
I'm pretty sure the've played multiplayer before Wednesday. Or was that just them showing off videos of it?
Title: Re: The Conduit
Post by: GoldenPhoenix on June 20, 2009, 05:54:39 PM
I'm pretty sure the've played multiplayer before Wednesday. Or was that just them showing off videos of it?

They played it in a controlled environment, but they had yet to play the final product online (They talk about it on NVC that was released on Wednesday). They were going to play the HVS guys along with some others on Thursday I believe.
Title: Re: The Conduit
Post by: ShyGuy on June 20, 2009, 06:07:33 PM
This stupid Wii Speak keeps failing its performance check. Is there a topic somewhere for Wii Speak already?
Title: Re: The Conduit
Post by: NWR_Lindy on June 20, 2009, 06:32:18 PM
Speaking of WiiSpeak, where can I get it cheap?  It's $28 on Amazon.
Title: Re: The Conduit
Post by: Mop it up on June 20, 2009, 06:38:46 PM
Do you have Animal Crossing yet? I've heard of people snagging the bundle for around $40 so maybe you could find a deal like that somewhere.
Title: Re: The Conduit
Post by: NWR_Lindy on June 20, 2009, 06:40:25 PM
Funny you should say that.  Sweet mother of pearl, look at this deal on NewEgg!!

http://www.newegg.com/Product/Product.aspx?Item=N82E16878190050

$34.99 for the bundle, and free shipping!  In for one!
Title: Re: The Conduit
Post by: Mop it up on June 20, 2009, 06:42:44 PM
I'm tempted to buy some and sell them on eBay...
Title: Re: The Conduit
Post by: GoldenPhoenix on June 20, 2009, 06:42:55 PM
Funny you should say that.  Sweet mother of pearl, look at this deal on NewEgg!!

http://www.newegg.com/Product/Product.aspx?Item=N82E16878190050

$34.99 for the bundle, and free shipping!  In for one!

Holy crap is Lindy going to actually play AC with all of us? A miracle!
Title: Re: The Conduit
Post by: NWR_Lindy on June 20, 2009, 06:44:38 PM
Holy crap is Lindy going to actually play AC with all of us? A miracle!

Don't go getting all crazy now.  Although I'm tempted to come to your town and cut down all of your trees.
Title: Re: The Conduit
Post by: D_Average on June 20, 2009, 07:42:52 PM
Nintendo cut all of the right deals to post reviews early.

Though I kind of assumed IGN would be doing the first one wince they and HVS are so buddy buddy. IGN did launch their game into the spotlight.

Exactly.  IGN did them a solid back in the day by pimping a tech demo to the internets and securing their place as the Wii's Lord and Savior.  It just doesn't make any sense why their review wouldn't be up yet since they've had the final build a long time now, they always push to post reviews early, and they're always talking to HVS.

Unless HVS and Sega feels their game may receive a Meta score of 80 or less, its puzzling why they'd embargo review scores.  Though the fans of the game are extremely vocal, its really not that large of a crowd.  Maybe 65k.  Considering how Madworld sales went, and even Punchout to a degree, I'd think you'd want as much publicity for this title as possible, assuming you believe it'll review well.

That said, I find the lack of reviews, now almost 2 days to launch, a bit disconcerting.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 20, 2009, 08:29:22 PM
::feels like I'm talking to myself::

IGN said they hadn't gotten to play the final build of the multiplayer fully.

That was on Wednesday, thursday they were going to play that aspect fully. Friday review would be pushing things.
Title: Re: The Conduit
Post by: NWR_Lindy on June 20, 2009, 08:47:47 PM
I want to take some time to get down'n'dirty with the multiplayer.  That's going to take a couple of days.  Gamestop is saying it ships on the 23rd...I hope that doesn't mean I'll have to wait until Wednesday.

Oh well, at least I know that I'll actually get the game instead of a hardcover book, since I'm not dealing with Amazon this time.
Title: Re: The Conduit
Post by: bosshogx on June 20, 2009, 09:26:21 PM
Only a couple of days left to go.  Can't wait.  Hopefully this game will find a place in my heart and give me something to do in between trying to get through Title Defense mode in Punch-Out!!

Until I find Wii Speak for cheap (say $10 or so) it looks like I'll be resorting to the old standby: private chat via xbox live.  It was certainly a lifesaver when trying to finish the old Battalion Wars 2 multiplayer.  I still shake my head in disbelief over the way Nintendo handles anything online capable.  Codes, codes, codes!
Title: Re: The Conduit
Post by: BeautifulShy on June 20, 2009, 09:46:22 PM
http://www.amazon.co.uk/Sega-The-Conduit-Wii/dp/B001P81GY0/ref=sr_1_1?ie=UTF8&s=videogames&qid=1245528155&sr=8-1

For our European members you can grab the game on Amazon for 29.96 euros.
Title: Re: The Conduit
Post by: D_Average on June 20, 2009, 09:59:00 PM
::feels like I'm talking to myself::

IGN said they hadn't gotten to play the final build of the multiplayer fully.

That was on Wednesday, thursday they were going to play that aspect fully. Friday review would be pushing things.

That's odd, as the "final build" was finished long ago.  Maybe there were server issues again.....
Title: Re: The Conduit
Post by: GoldenPhoenix on June 20, 2009, 10:19:43 PM
::feels like I'm talking to myself::

IGN said they hadn't gotten to play the final build of the multiplayer fully.

That was on Wednesday, thursday they were going to play that aspect fully. Friday review would be pushing things.

That's odd, as the "final build" was finished long ago.  Maybe there were server issues again.....

I thought it was odd when I heard it, but yeah they basically said they hadn't really gotten into the multiplayer much yet and were scheduled to play guys at HVS and Sega the following day. Matt finished the single player campaign and I guess it takes 5-6 hrs (though that is pure gameplay, it does not take into account when you have to restart a level or die). It sounds like it will be getting an 8 or so from them. What impressed them the most was the PD vibe they got, and even Boze said he'd rather play Conduit then another Halo. So we shall see. I think the game will get around 80% when the reviews are averaged.

I hope you are wrong that the lack of reviews is because of score fears! (My guess is that you hope you are wrong too lol)
Title: Re: The Conduit
Post by: D_Average on June 20, 2009, 10:35:02 PM
::feels like I'm talking to myself::

IGN said they hadn't gotten to play the final build of the multiplayer fully.

That was on Wednesday, thursday they were going to play that aspect fully. Friday review would be pushing things.

That's odd, as the "final build" was finished long ago.  Maybe there were server issues again.....

I thought it was odd when I heard it, but yeah they basically said they hadn't really gotten into the multiplayer much yet and were scheduled to play guys at HVS and Sega the following day. Matt finished the single player campaign and I guess it takes 5-6 hrs (though that is pure gameplay, it does not take into account when you have to restart a level or die). It sounds like it will be getting an 8 or so from them. What impressed them the most was the PD vibe they got, and even Boze said he'd rather play Conduit then another Halo. So we shall see. I think the game will get around 80% when the reviews are averaged.

I hope you are wrong that the lack of reviews is because of score fears! (My guess is that you hope you are wrong too lol)

Indeed.  Need me some more games!
Title: Re: The Conduit
Post by: GoldenPhoenix on June 21, 2009, 03:03:05 AM
::feels like I'm talking to myself::

IGN said they hadn't gotten to play the final build of the multiplayer fully.

That was on Wednesday, thursday they were going to play that aspect fully. Friday review would be pushing things.

That's odd, as the "final build" was finished long ago.  Maybe there were server issues again.....

I thought it was odd when I heard it, but yeah they basically said they hadn't really gotten into the multiplayer much yet and were scheduled to play guys at HVS and Sega the following day. Matt finished the single player campaign and I guess it takes 5-6 hrs (though that is pure gameplay, it does not take into account when you have to restart a level or die). It sounds like it will be getting an 8 or so from them. What impressed them the most was the PD vibe they got, and even Boze said he'd rather play Conduit then another Halo. So we shall see. I think the game will get around 80% when the reviews are averaged.

I hope you are wrong that the lack of reviews is because of score fears! (My guess is that you hope you are wrong too lol)

Indeed.  Need me some more games!

I think it is a testament to the game that you, me, and Lindy all are interested in it even though we have other systems. Personally I think I'm ready for a more basic FPS experience in the vein of Perfect Dark or Goldeneye.
Title: Re: The Conduit
Post by: NWR_insanolord on June 21, 2009, 03:08:21 AM
::feels like I'm talking to myself::

IGN said they hadn't gotten to play the final build of the multiplayer fully.

That was on Wednesday, thursday they were going to play that aspect fully. Friday review would be pushing things.

That's odd, as the "final build" was finished long ago.  Maybe there were server issues again.....

I thought it was odd when I heard it, but yeah they basically said they hadn't really gotten into the multiplayer much yet and were scheduled to play guys at HVS and Sega the following day. Matt finished the single player campaign and I guess it takes 5-6 hrs (though that is pure gameplay, it does not take into account when you have to restart a level or die). It sounds like it will be getting an 8 or so from them. What impressed them the most was the PD vibe they got, and even Boze said he'd rather play Conduit then another Halo. So we shall see. I think the game will get around 80% when the reviews are averaged.

I hope you are wrong that the lack of reviews is because of score fears! (My guess is that you hope you are wrong too lol)

Indeed.  Need me some more games!

I think it is a testament to the game that you, me, and Lindy all are interested in it even though we have other systems. Personally I think I'm ready for a more basic FPS experience in the vein of Perfect Dark or Goldeneye.

Don't forget me. When IGN compared it to Goldeneye and Perfect Dark I only wanted it more. The only 360 FPS I'm really looking forward to is the XBLA remake of Perfect Dark.
Title: Re: The Conduit
Post by: KDR_11k on June 21, 2009, 03:37:20 AM
I don't think they'll have to worry too much about sales, there's a high demand for an FPS on the Wii. Onslaught stayed high in the WiiWare charts for a long time (many weeks at #1) and that has a metascore of around 66 (though IMO it deserves a higher score since it's a lot of fun). I'd say they should be able to get some good sales going if they position it right though they probably would have sold at least twice as much with local MP.

Quote
Its also worth noting that the game launches in 3 days, we've had what seems like 3 years of hype for it, yet none of the major or minor outlets have been given the go ahead to post their review yet.  Just the Nintendo mags.  Hmmmm.......

And why is this something to be concerned about? You see it happen all the time where maybe a couple of magazines get to review a game but the majority of the sites aren't given the OK to post their review until a certain time, it doesn't necessarily have to do with the quality of the game either. Heck some of the biggest titles around don't have reviews posted until launch day.

I always thought that was some sort of handicap since magazines get released on a fixed schedule while websites can update at any time.

http://www.amazon.co.uk/Sega-The-Conduit-Wii/dp/B001P81GY0/ref=sr_1_1?ie=UTF8&s=videogames&qid=1245528155&sr=8-1

For our European members you can grab the game on Amazon for 29.96 euros.

That's 30 pounds, not 30 Euros.
Title: Re: The Conduit
Post by: BranDonk Kong on June 21, 2009, 10:51:28 AM
I think I might need to play some Onslaught tonight.
Title: Re: The Conduit
Post by: Stratos on June 21, 2009, 04:40:18 PM
I think I might need to play some Onslaught tonight.

I recently started playing it again on and off. I never beat the campaign. It is full of awesome.
Title: Re: The Conduit
Post by: Mop it up on June 21, 2009, 07:03:02 PM
I may not own other current systems but if this game is being compared to ones released back when shooters were fun then that has me curious about it.
Title: Re: The Conduit
Post by: kraken613 on June 21, 2009, 07:13:19 PM
I am short on cash right now so I am hoping my Mom will lend me some to pick this up! I am looking forward to a good FPS on Wii. I will buy this as soon as I can though!
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 21, 2009, 07:18:25 PM
I will be getting this, and I already have m Wii Speak, so I hope to see as many of you online Day 1 for some online (unpracticed) mayhem.

I haven't played a FPS (unless you count MP) in a very long time(except for HL2 on PC).
Title: Re: The Conduit
Post by: Stratos on June 21, 2009, 07:32:15 PM
I will be getting this, and I already have m Wii Speak, so I hope to see as many of you online Day 1 for some online (unpracticed) mayhem.

I haven't played a FPS (unless you count MP) in a very long time(except for HL2 on PC).

I like that idea. I'll join you in just diving straight into the MP once I get it. Are you getting in on Tuesday? Thursday is the start of Bwii Days so I can play most of Wednesday and perhaps a bit of Tuesday before work. (Or is Wednesday the start of BWii days? I can't remember.)
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 21, 2009, 07:34:19 PM
I'm getting it on whatever day its at the store nearest me. I was planning for Tuesday though.
Title: Re: The Conduit
Post by: Stratos on June 21, 2009, 07:35:33 PM
I have to leave for work at 7PM Pacific time but until then I can play with you.
Title: Re: The Conduit
Post by: DAaaMan64 on June 21, 2009, 07:36:57 PM
I pre-order Amazon. So give me a few days.
Title: Re: The Conduit
Post by: Stratos on June 21, 2009, 07:39:40 PM
I pre-order Amazon. So give me a few days.

So you'll be ready once BWii days are done it sounds like? I'm assuming you did the free super saver shipping option so it will take about a week, right?
Title: Re: The Conduit
Post by: GoldenPhoenix on June 21, 2009, 07:43:30 PM
I pre-order Amazon. So give me a few days.

So you'll be ready once BWii days are done it sounds like? I'm assuming you did the free super saver shipping option so it will take about a week, right?

Get Amazon Prime if you order a lot from Amazon, it is a great thing.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 22, 2009, 12:57:46 AM
I'm practicing for BWii.
Title: Re: The Conduit
Post by: BeautifulShy on June 22, 2009, 01:25:40 AM
http://www.youtube.com/watch?v=A31ut78qu84

There is the commercial for those that haven't seen it.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 22, 2009, 01:31:12 AM
http://www.youtube.com/watch?v=A31ut78qu84

There is the commercial for those that haven't seen it.

Very good commercial that is almost 100% gameplay focused.
Title: Re: The Conduit
Post by: ShyGuy on June 22, 2009, 03:18:38 AM
Hey UncleBob, what time does Walmart stock their Wii games? If I wonder in at midnight Monday-Tuesday, will it be in the cabinet?
Title: Re: The Conduit
Post by: bosshogx on June 22, 2009, 08:12:58 AM
Hey UncleBob, what time does Walmart stock their Wii games? If I wonder in at midnight Monday-Tuesday, will it be in the cabinet?

From my old EBGames days, I can tell you that most retailers get the new games on the same day as it is released.  Most of the time, we'd receive a box of shipment around 10:30-11:00 in the morning with all of the new releases for the week.  The only exception was larger, big budget titles (mostly from first parties) that would ship the weekend before so that they'd be available for midnight openings and such.  I can't imagine that The Conduit is going to warrant that kind of attention, so I'd expect the game to arrive on the usual Tue/Wed just after opening.  I hope I'm wrong though.  :)

Also, here's a comic I wrote about my thoughts on The Conduit.  It's called "Typical Hardcore Gamer" and was originally written after the poor sales of Madworld and GTA: Chinatown Wars.  Enjoy!

(http://www.mondaynightcrew.com/images/comics/comic_0551_typicalhardcoregamer.jpg)
Title: Re: The Conduit
Post by: EasyCure on June 22, 2009, 10:24:23 AM
I will be getting this, and I already have m Wii Speak, so I hope to see as many of you online Day 1 for some online (unpracticed) mayhem.

I haven't played a FPS (unless you count MP) in a very long time(except for HL2 on PC).

If day one is wed, i'll try to get some online time. Its my birthday that day but i'll be kinda broke, so instead of going out my gf and i will just probably have dinner at home so.. Does anyone know how online multiplayer works, can i have her join me in a game against the rest of you or is it one of those stupid things where only one person per console even if we can have 12 people total in an online match.. i need answers!

I dont wanna spend my birthday playing a FPS with you guys and have her sitting next to me bored lol
Title: Re: The Conduit
Post by: BeautifulShy on June 22, 2009, 10:42:38 AM
- online headcount was brought down from 16 players to 12 in order to keep things running smoothly
- Free for All mode: players frag each other until a predetermined frag count is met
- Marathon mode: get as many kills as you can in a certain time limit
- Three Strikes: play a match with only 3 lives to spare
- Last Man Standing: be the last man standing
- ASE Football: the player that holds onto the ASE the longest wins
- Bounty Hunter: take out specific targets, lose points for taking out wrong targets
- Team Reaper: play Quick Match and Marathon with sides
- Shared Stock: teammates share lives from a team pool
- Team Objective: capture the flag style, but with the ASE replacing a flag
- Team Objective 2: one ASE in a level, grab it and bring it back to your base to score
- WiiSpeak supported, but you’ll only hear the players that are actually standing close to you in the game
- at peak WiiSpeak saturation, you’ll hear the 6 closest players


Thats from the press release about Multiplayer a few months back.

Lindy said he was going to review it. Said that he was going to try and get the review up before launch. Hopefully he addresses the multiplayer.

Title: Re: The Conduit
Post by: KDR_11k on June 22, 2009, 11:01:51 AM
I will be getting this, and I already have m Wii Speak, so I hope to see as many of you online Day 1 for some online (unpracticed) mayhem.

I haven't played a FPS (unless you count MP) in a very long time(except for HL2 on PC).

If day one is wed, i'll try to get some online time. Its my birthday that day but i'll be kinda broke, so instead of going out my gf and i will just probably have dinner at home so.. Does anyone know how online multiplayer works, can i have her join me in a game against the rest of you or is it one of those stupid things where only one person per console even if we can have 12 people total in an online match.. i need answers!

I dont wanna spend my birthday playing a FPS with you guys and have her sitting next to me bored lol

As has been said several times before, The Conduit has no local multiplayer, i.e. only one person can play per Wii. I suspect it's going to have a drastic impact on their sales numbers, could halve them or even worse. They've been told several times that people want local MP and they always refused. Can't blame anyone but themselves then.

The only announced Wii FPSes with local MP I know of are Water Warfare and The Grinder, the former is a WiiWare game, the latter won't be out this year.
Title: Re: The Conduit
Post by: BeautifulShy on June 22, 2009, 11:15:31 AM
I think EasyCure is talking about something along the lines of Mario Kart Wii where you have the option of going online by yourself or with a friend.
Title: Re: The Conduit
Post by: EasyCure on June 22, 2009, 11:22:34 AM
- online headcount was brought down from 16 players to 12 in order to keep things running smoothly
- Free for All mode: players frag each other until a predetermined frag count is met
- Marathon mode: get as many kills as you can in a certain time limit
- Three Strikes: play a match with only 3 lives to spare
- Last Man Standing: be the last man standing
- ASE Football: the player that holds onto the ASE the longest wins
- Bounty Hunter: take out specific targets, lose points for taking out wrong targets
- Team Reaper: play Quick Match and Marathon with sides
- Shared Stock: teammates share lives from a team pool
- Team Objective: capture the flag style, but with the ASE replacing a flag
- Team Objective 2: one ASE in a level, grab it and bring it back to your base to score
- WiiSpeak supported, but you’ll only hear the players that are actually standing close to you in the game
- at peak WiiSpeak saturation, you’ll hear the 6 closest players


Thats from the press release about Multiplayer a few months back.

Lindy said he was going to review it. Said that he was going to try and get the review up before launch. Hopefully he addresses the multiplayer.



If you meant this as a reply to me, thank you but thats a lot more information than i needed and you didn't address my only concern lol

I will be getting this, and I already have m Wii Speak, so I hope to see as many of you online Day 1 for some online (unpracticed) mayhem.

I haven't played a FPS (unless you count MP) in a very long time(except for HL2 on PC).

If day one is wed, i'll try to get some online time. Its my birthday that day but i'll be kinda broke, so instead of going out my gf and i will just probably have dinner at home so.. Does anyone know how online multiplayer works, can i have her join me in a game against the rest of you or is it one of those stupid things where only one person per console even if we can have 12 people total in an online match.. i need answers!

I dont wanna spend my birthday playing a FPS with you guys and have her sitting next to me bored lol

As has been said several times before, The Conduit has no local multiplayer, i.e. only one person can play per Wii. I suspect it's going to have a drastic impact on their sales numbers, could halve them or even worse. They've been told several times that people want local MP and they always refused. Can't blame anyone but themselves then.


This is what i was looking for! I forgot all about the uproar this caused. Since I haven't been following the Conduit news in the last month or so, i wasn't sure if this was fixed, and honestly i'm a little sad it isn't. It's not a deal breaker though, but i doubt i'll jump online come this wed. just because i feel bad having my gf watch me play a game rather than play one with me. Oh well.

I think EasyCure is talking about something along the lines of Mario Kart Wii where you have the option of going online by yourself or with a friend.

Didn't he just answer that though?
Title: Re: The Conduit
Post by: BeautifulShy on June 22, 2009, 11:27:46 AM
Why don't you just have her play every few matches then switch back.
Title: Re: The Conduit
Post by: EasyCure on June 22, 2009, 11:33:16 AM
Why don't you just have her play every few matches then switch back.

She's might find the controls a little intimidating, i don't recall her doing too well on some gamecube FPS's we've played, and having the camera tethered to the pointer might disorient her. I know we can adjust the controls and stuff but that might get annoying going back and forth, and playing together would be easier cuz i'd try to help her out a lil.
Title: Re: The Conduit
Post by: BeautifulShy on June 22, 2009, 11:36:36 AM
What GC FPS's did she play?

Title: Re: The Conduit
Post by: NWR_Neal on June 22, 2009, 11:41:34 AM
To be fair, High Voltage never was like "You want local multi? TOUGH! We'll do what we want to do!"
They've stated on a few occasions (including once to me at NYCC) that they wanted to have local multiplayer in the game, they just couldn't get it to work in time.

I think/hope they're working hard on making it work in The Grinder.
Title: Re: The Conduit
Post by: ShyGuy on June 22, 2009, 11:48:18 AM
I hope the "add a friend of a friend" feature will help link all of us together on the Conduit.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 22, 2009, 11:55:00 AM
The CondomUnit is the premiere non-casual Wii game.  To bring the HD gameplay experience to Wii owners, HVS has to assume the players don't have real-life friends.

Kinda funny that the PC, the "premiere" xPniS platform, doesn't care for local same-screen multiplayer.  Talk about fail.  This is why they are still manchildren.
Title: Re: The Conduit
Post by: EasyCure on June 22, 2009, 11:58:00 AM
I hope the "add a friend of a friend" feature will help link all of us together on the Conduit.

God yes. Thats the a bigger hurdle to me than no-local multi!
Title: Re: The Conduit
Post by: Djunknown on June 22, 2009, 01:59:23 PM
Its probably been covered, but what's the difference between the regular, so-bad-its-good cover art and the special new-world-order edition? I understand about the art book, and secret agent multiplayer skin but this?

Quote
The in-game “All Seeing Eye” (A.S.E.) Device featuring custom detailing and projected light. Allowing you to unlock puzzles and discover the secrets of The Conduit

So ummm, different ASE?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 22, 2009, 02:47:59 PM
Not sure I understand the issue.
Title: Re: The Conduit
Post by: kraken613 on June 22, 2009, 02:50:53 PM
My GameStop says they will have it Wednesday.... I really hope I can get $50!
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 22, 2009, 02:56:21 PM
I'm trading in Call of Duty: World of Not Doing the Job I Hired This Game To Do
Title: Re: The Conduit
Post by: EasyCure on June 22, 2009, 03:03:38 PM
I'm trading in Call of Duty: World of Not Doing the Job I Hired This Game To Do

Not very inventive but still a great one. Keep it up!
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 22, 2009, 03:16:00 PM
I also have a $25 GS giftcard for filling out surveys.  I think I've gotten $100 in giftcards the past two years since I joined this survey program.  I was invited into the program for buying so many games from one GS store.  I'm so non-casual.
Title: Re: The Conduit
Post by: KDR_11k on June 22, 2009, 03:25:35 PM
Its probably been covered, but what's the difference between the regular, so-bad-its-good cover art and the special new-world-order edition? I understand about the art book, and secret agent multiplayer skin but this?

Quote
The in-game “All Seeing Eye” (A.S.E.) Device featuring custom detailing and projected light. Allowing you to unlock puzzles and discover the secrets of The Conduit

So ummm, different ASE?

Yeah, an alternate skin for the ASE.

I think adding ingame stuff to special editions is extremely lame...

BTW, it seems over here we get only one version, it looks like this (http://www.amazon.de/gp/product/B0024OOH72/).
Title: Re: The Conduit
Post by: Snipper64 on June 22, 2009, 03:26:10 PM
My gamestop says it is coming out Tuesday (23)! Woot! (but some people are saying wensday ?!)

Who is right?
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 22, 2009, 03:53:51 PM
BTW, it seems over here we get only one version, it looks like this (http://www.amazon.de/gp/product/B0024OOH72/).

That box art looks alot better than the one we get here in the states.
Title: Re: The Conduit
Post by: BeautifulShy on June 22, 2009, 03:55:44 PM
My gamestop says it is coming out Tuesday (23)! Woot! (but some people are saying wensday ?!)

Who is right?

Well it depends on who gets their shipment in first.

I'm going to call around today see who gets it in tomorrow.
Title: Re: The Conduit
Post by: vudu on June 22, 2009, 04:39:24 PM
Do we know how many friend code slots are in the game?  If it's only 30 like in Mario Kart I'm going to punch someone in the neck.
Title: Re: The Conduit
Post by: ShyGuy on June 22, 2009, 05:03:15 PM
I heard there are 32 friend code slots.

Let us know what store has it first, Maxi.
Title: Re: The Conduit
Post by: AV on June 22, 2009, 05:23:38 PM
anybody want mine ??

I don't have wiispeak, but I can do Skyppe or something iChat in the background.
Title: Re: The Conduit
Post by: NWR_insanolord on June 22, 2009, 05:26:58 PM
Do you think we should make a "Real Friend Code Thread" for this in the Funhouse like we had for Brawl?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 22, 2009, 05:32:47 PM
hula... hoops?
Title: Re: The Conduit
Post by: NWR_insanolord on June 22, 2009, 05:35:11 PM
As I recall it went through several name changes; there was that and the game's name got changed to something else as well.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 22, 2009, 05:45:00 PM
moist... towelettes?
Title: Re: The Conduit
Post by: Stratos on June 22, 2009, 06:00:15 PM
Do you think we should make a "Real Friend Code Thread" for this in the Funhouse like we had for Brawl?

What was the purpose of that 'real Brawl thread' by the way? Was it to keep out the people who drop their code and run?
Title: Re: The Conduit
Post by: ShyGuy on June 22, 2009, 06:09:27 PM
Do you think we should make a "Real Friend Code Thread" for this in the Funhouse like we had for Brawl?

What was the purpose of that 'real Brawl thread' by the way? Was it to keep out the people who drop their code and run?

Yeah, the code droppers. And the noobs. And the unclean.
Title: Re: The Conduit
Post by: Stratos on June 22, 2009, 06:16:57 PM
So it's kind of like the "NWR True Thirty-Two?"
Title: Re: The Conduit
Post by: Dirk Temporo on June 22, 2009, 08:00:00 PM
She's might find the controls a little intimidating...having the camera tethered to the pointer might disorient her.

Sounds like you've got yourself a real winner. Intimidated by pointing at things.
Title: Re: The Conduit
Post by: kraken613 on June 22, 2009, 08:52:19 PM
IGN review- 8.6

http://wii.ign.com/articles/996/996847p1.html
Title: Re: The Conduit
Post by: Stratos on June 22, 2009, 08:57:30 PM
I'm a little worried about how they say some online matches can be terrible. I'm hoping it doesn't happen to us too often.

8.6 is nice.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 22, 2009, 09:00:20 PM
IGN review- 8.6

http://wii.ign.com/articles/996/996847p1.html

Oh noes it is a conspiracy to withhold bad scores like that! ;)
Title: Re: The Conduit
Post by: Stratos on June 22, 2009, 09:01:43 PM
Didn't Boom Blox get an 8.6 from them too?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 22, 2009, 09:11:29 PM
They said the controls are the bestest of the betterest.

With that framework set, the outlook of future Wii shooters should be bright, right?

Good, involving controls and a stable framerate (and everything else working without breaking, assumed), at last.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 22, 2009, 09:11:52 PM
Didn't Boom Blox get an 8.6 from them too?

I think it did
Title: Re: The Conduit
Post by: D_Average on June 22, 2009, 09:56:11 PM
IGN review- 8.6

http://wii.ign.com/articles/996/996847p1.html

Oh noes it is a conspiracy to withhold bad scores like that! ;)

Haha. 8)  I still think this is the higher end of scores we'll see for the game.  Good, just not revolutionary.  But for many reviewers, good = garbage.  Just you wait, somebody like 1up or Gamestop with give it a 6 and the internet will EXPLODE.  I'll have fun watching the mahyem from the sidelines, then I'll actually pick up the game and play it myself.   ;)
Title: Re: The Conduit
Post by: Snipper64 on June 22, 2009, 10:00:12 PM
Man, I can't wait for this!

But I will be disapointed as heck if the wi-fi is awfull like brawl...

While I dislike sega, I have high hopes for them, and I think they will get it right!
Title: Re: The Conduit
Post by: bosshogx on June 22, 2009, 10:30:57 PM
IGN review- 8.6

http://wii.ign.com/articles/996/996847p1.html

Oh noes it is a conspiracy to withhold bad scores like that! ;)

Haha. 8)  I still think this is the higher end of scores we'll see for the game.  Good, just not revolutionary.  But for many reviewers, good = garbage.  Just you wait, somebody like 1up or Gamestop with give it a 6 and the internet will EXPLODE.  I'll have fun watching the mahyem from the sidelines, then I'll actually pick up the game and play it myself.   ;)

Pile on top of that this generations view of scores and it will probably be safer to vacate the internet for a few weeks to let things die down.  Afterall, 9 in the new 7.
Title: Re: The Conduit
Post by: broodwars on June 22, 2009, 10:47:47 PM
IGN review- 8.6

http://wii.ign.com/articles/996/996847p1.html

Considering how slavishly gushing the IGN crew has been towards that game from the moment it was announced, I was expecting they'd at least inflate the score into the 9.0 range.  That would ordinarily throw the game into my "will pick up when the price drops" category, but I can't afford new games right now anyway so it's probably for the best.  The game looks quite solid, though.
Title: Re: The Conduit
Post by: D_Average on June 22, 2009, 10:56:23 PM
IGN review- 8.6

http://wii.ign.com/articles/996/996847p1.html

Oh noes it is a conspiracy to withhold bad scores like that! ;)

Haha. 8)  I still think this is the higher end of scores we'll see for the game.  Good, just not revolutionary.  But for many reviewers, good = garbage.  Just you wait, somebody like 1up or Gamestop with give it a 6 and the internet will EXPLODE.  I'll have fun watching the mahyem from the sidelines, then I'll actually pick up the game and play it myself.   ;)

Pile on top of that this generations view of scores and it will probably be safer to vacate the internet for a few weeks to let things die down.  Afterall, 9 in the new 7.

It's all Fran's fault.  He just had to introduce the internets to the monster that is 7.9 (http://www.urbandictionary.com/define.php?term=7.9)  When I was a kid, a 7.9 was a damn good score in Nintendo Power.
Title: Re: The Conduit
Post by: broodwars on June 22, 2009, 11:01:52 PM
IGN review- 8.6

http://wii.ign.com/articles/996/996847p1.html

Oh noes it is a conspiracy to withhold bad scores like that! ;)

Haha. 8)  I still think this is the higher end of scores we'll see for the game.  Good, just not revolutionary.  But for many reviewers, good = garbage.  Just you wait, somebody like 1up or Gamestop with give it a 6 and the internet will EXPLODE.  I'll have fun watching the mahyem from the sidelines, then I'll actually pick up the game and play it myself.   ;)

Pile on top of that this generations view of scores and it will probably be safer to vacate the internet for a few weeks to let things die down.  Afterall, 9 in the new 7.

It's all Fran's fault.  He just had to introduce the internets to the monster that is 7.9 (http://www.urbandictionary.com/define.php?term=7.9)  When I was a kid, a 7.9 was a damn good score in Nintendo Power.

When I was a kid, a 7.9 in Nintendo Power meant that company didn't pay Nintendo enough money to earn an 8.0.
Title: Re: The Conduit
Post by: DAaaMan64 on June 23, 2009, 12:03:01 AM
IGN says 8.6 (http://www.facebook.com/ext/share.php?sid=93633338778&h=gy1s5&u=1JaIH&ref=nf).
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 12:07:43 AM
Any generation of reviews that gives GTAIV a 10 deserves to be disqualified already.

edit: DAaaMan64 is a stealth marketer for Facebook?
Title: Re: The Conduit
Post by: Caterkiller on June 23, 2009, 01:50:09 AM
8.6? thats almost an 8.5 which is somehow more appealing. Good enough for me! I look forward to blasting you all away!
Title: Re: The Conduit
Post by: BeautifulShy on June 23, 2009, 01:53:26 AM
Unfortuately I didn't get to call any stores today. I'll go check out all the stores in my area.
Target,Walmart,Best Buy and Gamestop.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 02:03:09 AM
IGN review- 8.6

http://wii.ign.com/articles/996/996847p1.html

Oh noes it is a conspiracy to withhold bad scores like that! ;)

Haha. 8)  I still think this is the higher end of scores we'll see for the game.  Good, just not revolutionary.  But for many reviewers, good = garbage.  Just you wait, somebody like 1up or Gamestop with give it a 6 and the internet will EXPLODE.  I'll have fun watching the mahyem from the sidelines, then I'll actually pick up the game and play it myself.   ;)

Really the only review score I cared about was from IGN, I expect lots of "OMGZ it is not HD, it sucks!".
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 02:21:08 AM
Is Garnett Lee reviewing it at 1up? Curious what he says.

Hey, did Sega send NWR a copy for review? Anyone? Pap? Kairon?
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 02:24:27 AM
Is Garnett Lee reviewing it at 1up? Curious what he says.

Hey, did Sega send NWR a copy for review? Anyone? Pap? Kairon?

Lindy is reviewing it, not sure if he got a copy though. But it does mean we'll see the review from NWR early probably even before 2011.
Title: Re: The Conduit
Post by: BeautifulShy on June 23, 2009, 03:09:33 AM
Lindy said that he was going to try and get the review up before release.
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 03:10:27 AM
Anyone find an early release copy yet?
Title: Re: The Conduit
Post by: kraken613 on June 23, 2009, 10:38:26 AM
I have had no luck so far....
Title: Re: The Conduit
Post by: EasyCure on June 23, 2009, 11:25:42 AM
She's might find the controls a little intimidating...having the camera tethered to the pointer might disorient her.

Sounds like you've got yourself a real winner. Intimidated by pointing at things.

Pointing at things is easy but when you point off screen and your character starts spinning around, it might turn someone off the game.

Jerk Temporo ;P
Title: Re: The Conduit
Post by: BeautifulShy on June 23, 2009, 11:26:23 AM
Just called around and 1 target by me is suppose to be getting shipments of some games today at 11:45 am PST. While another Target has shipments at 4:00 pm PST.
Walmart when I called was busy when I called.
Gamestop and Bestbuy are not open yet. They open at 10:00 PST.
I'll give BB and GS a ring at 10:00 am PST.
Title: Re: The Conduit
Post by: KDR_11k on June 23, 2009, 11:36:10 AM
IGN says it's a good game though it doesn't really have a standout feature and says it'd probably not interest multi-platform owners. I don't know about them but I think of controls that actually let me aim properly as a major feature.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 11:47:12 AM
She's might find the controls a little intimidating...having the camera tethered to the pointer might disorient her.

Sounds like you've got yourself a real winner. Intimidated by pointing at things.

Pointing at things is easy but when you point off screen and your character starts spinning around, it might turn someone off the game.

Jerk Temporo ;P

This ain't Red Steak, but does CondomUnit prevent that?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 11:48:29 AM
IGN says it's a good game though it doesn't really have a standout feature and says it'd probably not interest multi-platform owners. I don't know about them but I think of controls that actually let me aim properly as a major feature.

That's a pretty major feature.  It also features Aliens AND Terrorists, so it one-ups both Call of Duty and Halo combined.
Title: Re: The Conduit
Post by: EasyCure on June 23, 2009, 12:03:59 PM
She's might find the controls a little intimidating...having the camera tethered to the pointer might disorient her.

Sounds like you've got yourself a real winner. Intimidated by pointing at things.

Pointing at things is easy but when you point off screen and your character starts spinning around, it might turn someone off the game.

Jerk Temporo ;P

This ain't Red Steak, but does CondomUnit prevent that?

I hope so because they really wanted to nail the controls, but if it happens my girlfriend will get frustrated and not want to play. We'll have to take turns playing Mercenaries mode in RE:4
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 12:10:54 PM
I haven't really had the spinning problem since Medal of Honor Vanguard (even then it was minor). Prime 3, MOHH2, and COD:WaW are all pretty good about it.
Title: Re: The Conduit
Post by: kraken613 on June 23, 2009, 12:18:22 PM
My Blockbuster doesn't even have a date for it in their computers.....

Gamestop said tomorrow but they only have 2 unreserved copies.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 12:20:50 PM
IGN says it's a good game though it doesn't really have a standout feature and says it'd probably not interest multi-platform owners. I don't know about them but I think of controls that actually let me aim properly as a major feature.

IGN doesn't say that, in fact Matt AGREES with you

Quote
I've no doubt that overzealous system-hating fanboys will assert that there is nothing particularly special about The Conduit, but I don't believe that. In my experience, the title features the tightest, most comfortable control scheme of any console-based first-person shooter to date and that's true because of an innovative, highly customizable configuration that's already changing the way developers approach FPSs on Wii. It's also an accomplishment that shouldn't simply be shrugged off.

Boze also said he'd rather play Conduit then another Halo in last weeks podcast
Title: Re: The Conduit
Post by: bustin98 on June 23, 2009, 12:43:50 PM
My Blockbuster doesn't even have a date for it in their computers.....

Gamestop said tomorrow but they only have 2 unreserved copies.

My Blockbuster gets games in on Fridays only. But they did not get House of the Dead Overkill nor Madworld. So my opinion of their buying department is "It sucks".
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 12:48:09 PM
I'm going to check Walmart and Fred Meyer tonight. Possibly Target and Best Buy too.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 12:56:04 PM
Most of northern California will not get it today despite NOA moving here, and it's always been that way.  Ship dates are simply days to be disappointed, unless there was a plan for stores to carry advanced stock.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 12:58:44 PM
Most of northern California will not get it today despite NOA moving here, and it's always been that way.  Ship dates are simply days to be disappointed, unless there was a plan for stores to carry advanced stock.

Usually the games we get on the ship date in WA are first party titles.
Title: Re: The Conduit
Post by: Ian Sane on June 23, 2009, 12:59:31 PM
Read through IGN's review and it's quite encouraging.  I've got a busy week ahead so buying the game on day one wouldn't do me any good since I don't have to time to play it.  That'll give me time to see what some of the other sites think and, most importantly, what NWR thinks.  I'll be able to get impressions from people who bought it as well.
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 01:00:07 PM
The problem is I am going on vacation Thursday, so I will only get one day with the game unless I find it early.
Title: Re: The Conduit
Post by: Peachylala on June 23, 2009, 01:02:35 PM
Read through IGN's review and it's quite encouraging.  I've got a busy week ahead so buying the game on day one wouldn't do me any good since I don't have to time to play it.  That'll give me time to see what some of the other sites think and, most importantly, what NWR thinks.  I'll be able to get impressions from people who bought it as well.
Here's the bigger question:

Are you even going to buy it? :/

Most of northern California will not get it today despite NOA moving here, and it's always been that way.  Ship dates are simply days to be disappointed, unless there was a plan for stores to carry advanced stock.
My local Wal-Mart sucks for game releases. Unlike other stores, it takes TWO more days for them to get it.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 01:05:15 PM
Read through IGN's review and it's quite encouraging.  I've got a busy week ahead so buying the game on day one wouldn't do me any good since I don't have to time to play it.  That'll give me time to see what some of the other sites think and, most importantly, what NWR thinks.  I'll be able to get impressions from people who bought it as well.
Here's the bigger question:

Are you even going to buy it? :/

Most of northern California will not get it today despite NOA moving here, and it's always been that way.  Ship dates are simply days to be disappointed, unless there was a plan for stores to carry advanced stock.
My local Wal-Mart sucks for game releases. Unlike other stores, it takes TWO more days for them to get it.

My wal-mart sucks worse then your wal-mart, they only put new games on the shelves on Tuesday for the most part (unless they street dated), so if I don't see a game on Tuesday I don't expect it in until the following week. Which is why I buy from my local gamestop where the people are nice, and they get games in on time.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 01:07:34 PM
Wii owners seem hopeful today.  I don't know what to make of it.
Title: Re: The Conduit
Post by: Peachylala on June 23, 2009, 01:10:03 PM
Wii owners seem hopeful today.  I don't know what to make of it.
Forecast seems cloudy, Pro?
Title: Re: The Conduit
Post by: BeautifulShy on June 23, 2009, 01:25:23 PM
So called GS and Walmart. GS isn't getting it till tomorrow.
Walmart might have it later today. Best buy will have it tomorrow.

So I have my plans set for today. Try and grab it from Target or Walmart.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 01:28:10 PM
Isn't Gamestop the only place offering the collector's edition?
Title: Re: The Conduit
Post by: BeautifulShy on June 23, 2009, 01:32:02 PM
Isn't Gamestop the only place offering the collector's edition?
Yes
Title: Re: The Conduit
Post by: KDR_11k on June 23, 2009, 01:33:48 PM
This ain't Red Steak, but does CondomUnit prevent that?

Please stop calling it CondomUnit, that name always makes me think you're referring to the Wii Motion Plus because of that sleeve it comes with.
Title: Re: The Conduit
Post by: vudu on June 23, 2009, 02:00:38 PM
The problem is I am going on vacation Thursday, so I will only get one day with the game unless I find it early.

Are you planning on dying on this vacation?
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 02:21:33 PM
The problem is I am going on vacation Thursday, so I will only get one day with the game unless I find it early.

Are you planning on dying on this vacation?

Quite possibly. I made a comment last night that an anticipated game was releasing this week, but I chose the vacation over the game. This somehow was also the wrong choice.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 02:22:43 PM
The problem is I am going on vacation Thursday, so I will only get one day with the game unless I find it early.

Are you planning on dying on this vacation?

Quite possibly. I made a comment last night that an anticipated game was releasing this week, but I chose the vacation over the game. This somehow was also the wrong choice.

Yes it was/is. I had a dream your plane was taken over by Aliens and you were nver seen from again.
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 02:31:20 PM
We're driving. In fact, we'll probably drive past your house.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 02:34:02 PM
We're driving. In fact, we'll probably drive past your house.

I think my dream included aliens in a car as well.
Title: Re: The Conduit
Post by: EasyCure on June 23, 2009, 02:42:19 PM
Read through IGN's review and it's quite encouraging.  I've got a busy week ahead so buying the game on day one wouldn't do me any good since I don't have to time to play it.  That'll give me time to see what some of the other sites think and, most importantly, what NWR thinks.  I'll be able to get impressions from people who bought it as well.
Here's the bigger question:

Are you even going to buy it? :/

Most of northern California will not get it today despite NOA moving here, and it's always been that way.  Ship dates are simply days to be disappointed, unless there was a plan for stores to carry advanced stock.
My local Wal-Mart sucks for game releases. Unlike other stores, it takes TWO more days for them to get it.

My wal-mart sucks worse then your wal-mart, they only put new games on the shelves on Tuesday for the most part (unless they street dated), so if I don't see a game on Tuesday I don't expect it in until the following week. Which is why I buy from my local gamestop where the people are nice, and they get games in on time.

My Wal-mart is the suckiest cuz theres some dude named Richard there who cut holes in his uniform so his man-nipples stick out. Its disguuuusting.


We're driving. In fact, we'll probably drive past your house.

Maybe you can stop buy and play a game or two! Just be sure to bring your own CondomUnit since GP already said she won't have one until Tuesday. bow-chika-wow-wow
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 02:49:50 PM
"A portion of a GamePro review...

Faulty controls and an utterly confusing story hamper down what could've been an otherwise fantastic title, but even with its shortcomings, The Conduit serves as a fun, interesting take on the FPS genre for the Wii."

Is there where the Gaming Press finally wages war on each other, leading to their self destruction?
Title: Re: The Conduit
Post by: BeautifulShy on June 23, 2009, 02:50:25 PM
I guess I am going out tomorrow to get this.
Title: Re: The Conduit
Post by: D_Average on June 23, 2009, 02:52:38 PM
Cassamaniac Video Review (http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_vdr_062209.html)

Gamepro review, followed by angry mob (http://www.gamepro.com/article/reviews/210916/the-conduit/)

Considering the bread and butter of the game is the online mode, and both sites had major issues (both couldn't access online at the press event, and IGN had lag issues just playing a few people from HVS and Sega), I'm going to hold off on purchasing until I know its not another "Brawl".
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 03:02:48 PM
From crappro

Quote
he Conduit doesn't blow Goldeneye's graphics out of the water the way Halo 3 outshines the original Halo or Killzone 2 completely destroys the original Killzone? I don't place the blame on High Voltage at all on this one, though -- they did a great job of squeezing every last drop of performance out of the Wii's tiny, bumblebee-like engine.

Quote
I almost couldn't help but wonder what the game would have been like on the 360 or PS3; I'm sure with the extra legroom, High Voltage could have presented a far more visually pleasing game.

Quote
What I couldn't stand, however, was the use of motion controls; for whatever reason, High Voltage mapped two critical functions -- grenade throwing and melee-to motion controls but even my grandmother knows that that was a dumb move.

Durr, maybe he should have remapped those features? Durr.

Quote
. I can't speak for the multiplayer because I didn't experience it

Review phails after reading comments like that.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 03:04:32 PM
Sounds like he's addressing screenshots.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 03:06:39 PM
The reviewer's probably a genius and knows he'll drive the most site traffic this way.
Title: Re: The Conduit
Post by: Peachylala on June 23, 2009, 03:11:25 PM
I didn't know this game was suppose to be like MGS4.
Title: Re: The Conduit
Post by: Dirk Temporo on June 23, 2009, 03:27:58 PM
Pointing at things is easy but when you point off screen and your character starts spinning around, it might turn someone off the game.

You can turn that off!

But holy crap. Now I've never really read Gamepro at all, but are they really that fantastically idiotic? Are they really that f***ing STUPID?
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 03:33:21 PM
I didn't know this game was suppose to be like MGS4.

Also anyone that says it doesn't "blow" away Goldeneye's visually, is well, an idiot to blunt.

Quote
But holy crap. Now I've never really read Gamepro at all, but are they really that fantastically idiotic? Are they really that f***ing STUPID?

I have to say, I agree with you 100%
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 04:06:58 PM
What was the name of the reviewer? He sounds inept at his job.
Title: Re: The Conduit
Post by: EasyCure on June 23, 2009, 04:08:23 PM
Pointing at things is easy but when you point off screen and your character starts spinning around, it might turn someone off the game.

You can turn that off!

I said i have faith in HVS doing top-notch controls because they really seem to care about that (as well as their graphics engine) but its still a wait and see situation because i don't know even know if she'll like the game at all regardless if it controls well.

Why are we even still talking about this though lol

Oh and that review was turd and so was the reviwer.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 04:10:09 PM
If that's the calibur a reviewer should have, I want to see unemployment levels drop thru the floor.
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 04:13:05 PM
Amazingly, The Gamepro troll still gave it 3.5 stars out of 5. INTEGRITY
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 04:14:07 PM
Amazingly, The Gamepro troll still gave it 3.5 stars out of 5. INTEGRITY

I noticed that, it was hilarious because the review pretty much insulted the game throughout.
Title: Re: The Conduit
Post by: bustin98 on June 23, 2009, 04:14:24 PM
The reviewer is Tae K. Kim.

He gushes over Madworld but stomps on The Conduit, without even trying the multi-player. Maybe he's afraid of getting his ass kicked.

Ok, 'stomps' is a little strong. But I firmly believe his complaints are just as exagerated.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 04:14:46 PM
.5 STARS!?  Amazingly generous.
Title: Re: The Conduit
Post by: Stratos on June 23, 2009, 04:16:52 PM
What was the name of the reviewer? He sounds inept at his job.

His grandmother was killed in a horrible accident where another old person did not use the strap/comdom properly and the remote flew out of his hand and struck his grandmother and killed her instantly. So he blindly and irationally hates the Wii.

I'm going to guess that Lindy gives the game something between an eight or a nine. That is my prediction.
Title: Re: The Conduit
Post by: kraken613 on June 23, 2009, 04:16:59 PM
My Walmart had it!!!!!!

But my Mom wouldn't lend me $50 and I don't get paid for 2 weeks......

ARG!!!!!!!
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 04:18:27 PM
Maybe you could go to the plasma donation center with a fake ID?
Title: Re: The Conduit
Post by: kraken613 on June 23, 2009, 04:22:11 PM
I just hope my blockbuster gets it by Thursday so I can at least try it out. My brother was visiting this weekend so we got one of those 1 week $10 unlimited rental passes and it goes through Thursday. Once I get paid I will buy this game.
Title: Re: The Conduit
Post by: Stratos on June 23, 2009, 04:28:41 PM
Maybe you could go to the plasma donation center with a fake ID?

Why would you need to use a fake ID?

That's actually not a bad idea. A friend of mine did that twice a week to help get through school. At $40 a pop, it is a pretty good deal.
Title: Re: The Conduit
Post by: D_Average on June 23, 2009, 04:32:17 PM
I just hope my blockbuster gets it by Thursday so I can at least try it out. My brother was visiting this weekend so we got one of those 1 week $10 unlimited rental passes and it goes through Thursday. Once I get paid I will buy this game.

I have a similar pass and I don't think I'll see it anytime soon.  For some odd reason, my local store has yet to bring in Sega's last two, Madworld and HOD.  May have to go to Game CRAZY!!!
Title: Re: The Conduit
Post by: kraken613 on June 23, 2009, 04:33:53 PM
My store has Madworld but not HOD. They are still saying they have no date in their computers....
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 04:37:38 PM
Maybe you could go to the plasma donation center with a fake ID?

Why would you need to use a fake ID?

That's actually not a bad idea. A friend of mine did that twice a week to help get through school. At $40 a pop, it is a pretty good deal.

I think kraken613 is under eighteen.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 04:41:48 PM
Shouldn't be playing mature games.
Title: Re: The Conduit
Post by: Stratos on June 23, 2009, 04:42:24 PM
Maybe you could go to the plasma donation center with a fake ID?

Why would you need to use a fake ID?

That's actually not a bad idea. A friend of mine did that twice a week to help get through school. At $40 a pop, it is a pretty good deal.

I think kraken613 is under eighteen.

I'm pretty sure you can still donate your blood, you just need a signed consent form from your parent or guardian. I know of minors that have donated before. You just need a form signed and to be driven there. Though some places may just not acceptminors as a policy but a number of them do.

Shouldn't be playing mature games.

Remember it is only rated Teen.
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 05:34:02 PM
Shouldn't be playing mature games.

Conduit has mature themes. Like when Agent Gerald Ford is distracted by a custody battle with his estranged wife over their eight children. He turns to a prescription pain killer addiction to deal with his problems. Then his father dies and he is reminded of his own mortality.
Title: Re: The Conduit
Post by: kraken613 on June 23, 2009, 05:35:30 PM
ARG!!!!

I convinced my Mom to lend me $50 and then I went back and they are SOLD OUT!!!!!

WHY!!!!!
Title: Re: The Conduit
Post by: Stratos on June 23, 2009, 05:36:23 PM
Shouldn't be playing mature games.

Conduit has mature themes. Like when Agent Gerald Ford is distracted by a custody battle with his estranged wife over their eight children. He turns to a prescription pain killer addiction to deal with his problems. Then his father dies and he is reminded of his own mortality.

Wha? Are you making this up?
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 05:38:55 PM
Shouldn't be playing mature games.

Conduit has mature themes. Like when Agent Gerald Ford is distracted by a custody battle with his estranged wife over their eight children. He turns to a prescription pain killer addiction to deal with his problems. Then his father dies and he is reminded of his own mortality.

Wha? Are you making this up?

Serious, it's in today's new Conduit trailer. Pro has it posted on Six Sided Video.
Title: Re: The Conduit
Post by: Stratos on June 23, 2009, 05:40:37 PM
I just watched the new trailer and there was nothing like that in it.
Title: Re: The Conduit
Post by: DAaaMan64 on June 23, 2009, 05:47:22 PM
I just watched the new trailer and there was nothing like that in it.

lol it's there. not looking very hard. Here I'll get you the ign link.
Title: Re: The Conduit
Post by: Ian Sane on June 23, 2009, 05:49:46 PM
Quote
I don't place the blame on High Voltage at all on this one, though -- they did a great job of squeezing every last drop of performance out of the Wii's tiny, bumblebee-like engine.

It seems everyone has gone away from the Lamepro review but I don't think it's very fair to judge a game's graphics like this.  If you do this then every portable game is going to get eaten alive because the hardware doesn't come close to the consoles.  I can see it for multiplatform releases since you should let the reader know how the different versions stack up.  But if a game gets every last drop of performance out of the hardware, unless it causes some gameplay breaking framerate drops, it should be get a perfect score on graphics.  On technical merits like sound and graphics Wii games should really be compared to other Wii games.  In terms of gameplay then I say all comparisons are fair, a game shouldn't get slack for being less terrible if the overall library is poor (not saying that applies to the Wii; think more like the CD-i or N-Gage).
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 06:00:41 PM
Quote
I don't place the blame on High Voltage at all on this one, though -- they did a great job of squeezing every last drop of performance out of the Wii's tiny, bumblebee-like engine.

It seems everyone has gone away from the Lamepro review but I don't think it's very fair to judge a game's graphics like this.  If you do this then every portable game is going to get eaten alive because the hardware doesn't come close to the consoles.  I can see it for multiplatform releases since you should let the reader know how the different versions stack up.  But if a game gets every last drop of performance out of the hardware, unless it causes some gameplay breaking framerate drops, it should be get a perfect score on graphics.  On technical merits like sound and graphics Wii games should really be compared to other Wii games.  In terms of gameplay then I say all comparisons are fair, a game shouldn't get slack for being less terrible if the overall library is poor (not saying that applies to the Wii; think more like the CD-i or N-Gage).

Can it be, I agree with EVERYTHING Ian just said? I'm SHOCKED
Title: Re: The Conduit
Post by: Dirk Temporo on June 23, 2009, 06:01:49 PM
I just watched the new trailer and there was nothing like that in it.

You know the word gullible isn't in the dictionary?
Title: Re: The Conduit
Post by: Stratos on June 23, 2009, 06:03:16 PM
I just watched the new trailer and there was nothing like that in it.

You know the word gullible isn't in the dictionary?

I had watched it earlier today. I didn't watch it in response to ShyGuys statement. I didn't believe him for a moment.
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 06:07:47 PM
Gerald Ford is having a crisis of character. Will you guide him through his attempt to repair his relationship with his alienated children? Can he successfully kick his addiction with a trip to rehab?
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 23, 2009, 06:09:25 PM
I just watched the new trailer and there was nothing like that in it.

You know the word gullible isn't in the dictionary?

yes it is.

http://dictionary.reference.com/browse/gullible (http://www.nintendoworldreport.com/forums/index.php?action=profile;u=11020)
Title: Re: The Conduit
Post by: kraken613 on June 23, 2009, 06:11:27 PM
This game is rising the Amazon charts very quickly.

Its in 8th for Wii and 28th in all video games.

Also sold out at Walmart.com
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 06:13:09 PM
This game is rising the Amazon charts very quickly.

Its in 8th for Wii and 28th in all video games.

Also sold out at Walmart.com

Well if Conduit is a good game and sells well, it will be a pretty monumental step for these types of games.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 07:01:36 PM
Looks like the game is going have to around an 80% average in scores, which is fine with me. Gamesradar gave it an 8.
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 07:03:40 PM
Metacritic has it at 79 http://www.metacritic.com/games/platforms/wii/conduit
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 07:07:17 PM
7.9 CONFIRMED
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 07:11:06 PM
Metacritic has it at 79 http://www.metacritic.com/games/platforms/wii/conduit

The sad part of that is the Gamepro score being counted.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 07:22:46 PM
I see how MetaCritic doesn't really matter.

It's just another site designed to make money off ad traffic based on silly gamer curiosities.

I also notice it's related to GameSpot and GameFaqs, showing it's part of a prestigious group of sites.
Title: Re: The Conduit
Post by: Peachylala on June 23, 2009, 07:24:46 PM
I see how MetaCritic doesn't really matter.
Wii Music says hi.
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 07:26:47 PM
Gamer Ankings has it at 78% http://www.gamerankings.com/wii/947068-the-conduit/index.html
Title: Re: The Conduit
Post by: D_Average on June 23, 2009, 08:17:34 PM
Here's the GamesRadar review. (http://www.gamesradar.com/wii/the-conduit/review/the-conduit/a-20090623124854618043/g-2008041813828831009)  8.0

Here's are some excerpts:

"If you’re reading this than we’ll assume you’re a seasoned gamer who knows his or her sh*t"

Ya, motherf##rs, sure got that right!  Pass me a Bud Light! 
=============
"The truth is you probably wouldn’t bat an eye at The Conduit had it appeared on PC, PS3 or Xbox 360. But there are millions of Wii owners out there starved for a classic FPS experience"

They make it sound as if the Wii is some sort of "Special Console" with "Gifted Players"....
=============
"Is it better than Killzone 2/Halo 3?  No."

Damn.  Sorry for asking
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 08:18:48 PM
Here's the GamesRadar review. (http://www.gamesradar.com/wii/the-conduit/review/the-conduit/a-20090623124854618043/g-2008041813828831009)  8.0

Here's are some excerpts:

"If you’re reading this than we’ll assume you’re a seasoned gamer who knows his or her sh*t"

Ya, motherf##rs, sure got that right!  Pass me a Bud Light! 
=============
"The truth is you probably wouldn’t bat an eye at The Conduit had it appeared on PC, PS3 or Xbox 360. But there are millions of Wii owners out there starved for a classic FPS experience"

They make it sound as if the Wii is some sort of "Special Console" with "Gifted Players"....
=============
"Is it better than Killzone 2/Halo 3?  No."

Damn.  Sorry for asking

Halo 3's epic and ingenious story trounces all.
Title: Re: The Conduit
Post by: grantimus on June 23, 2009, 08:55:57 PM
I haven't played the game, but I know enough about it to know that that Gamepro review is crap.  Bashing the controls?  Really?  I mean... REALLY?!  Change them, fool! 

Also, saying the graphical leap from Halo to Halo3 > Goldeneye to Conduit is simply absurd.  I have eyes, sir, and it's apparent to me that yours don't work.
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 23, 2009, 08:57:38 PM
also from the GamesRadar review
Quote
Stuff that sucks about reviewing games #475: You jot down a poignantly hilarious aside, heroically skewering a game for a specific fault… then you check the menu and realize that it’s optional/adjustable and you look like an asshole for not being thorough. The book hasn’t been written on how Wii FPSs should work, so The Conduit leaves you free tailor the interface to your specific liking.

&

Single-player features some pretty stellar voice work in a shell of rather vanilla conspiratorial intrigue, but that’s probably not what has so many of you interested. To be fair, just about any multiplayer that actually works is going to look pretty damned good on a system consistently starved for it, but Conduit’s still a cut above. The matches we played a few weeks back were both lag free and quick to load - basically nowhere near as horrid just about any other online Wii game ever made. Jump in, jump out – no friend codes required.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 09:01:07 PM
I still wonder about this argument about it being on PS3/360 that no one would care, is it really that relevant? I'm excited for the game because it will have great controls and is a throw back to two of my favorite console FPS games.
Title: Re: The Conduit
Post by: Stratos on June 23, 2009, 09:16:44 PM
I still wonder about this argument about it being on PS3/360 that no one would care, is it really that relevant? I'm excited for the game because it will have great controls and is a throw back to two of my favorite console FPS games.

It does sound like one of those obligatory remarks that reviewers seem to have to make to appease the 'true hardcore gamer crowd' that they aren't missing anything special on Wii. People have been making graphics remarks like that in Wii reviews since it first came out.

The lasy game to my knowledge that harkens back to the awesomeness of Goldeneye and Perfect Dark was Timesplitters 2. We're overdue for a quality title that is reminiscent of those games.
Title: Re: The Conduit
Post by: BeautifulShy on June 23, 2009, 09:20:20 PM
Has anybody gotten this yet? I'm going to head off to walmart.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 09:21:29 PM
lol no

Playing BWii instead.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 09:22:03 PM
I still wonder about this argument about it being on PS3/360 that no one would care, is it really that relevant? I'm excited for the game because it will have great controls and is a throw back to two of my favorite console FPS games.

It does sound like one of those obligatory remarks that reviewers seem to have to make to appease the 'true hardcore gamer crowd' that they aren't missing anything special on Wii. People have been making graphics remarks like that in Wii reviews since it first came out.

The lasy game to my knowledge that harkens back to the awesomeness of Goldeneye and Perfect Dark was Timesplitters 2. We're overdue for a quality title that is reminiscent of those games.

FPS games have been so much of the same thing lately, but they have have mostly been cinematic driven games that try to wow you with their visuals. Most seem to miss the point. You get the rare Bioshock that is impressive, but for the most part you have "Who can have cooler space marines with cooler cinematics".
Title: Re: The Conduit
Post by: broodwars on June 23, 2009, 09:26:20 PM
I still wonder about this argument about it being on PS3/360 that no one would care, is it really that relevant? I'm excited for the game because it will have great controls and is a throw back to two of my favorite console FPS games.

It's a question of whether we (as a gaming community) are welcoming this game because it's something unique and special, or whether we're welcoming it because everything else is crap.  That's the argument, anyway.  It's like how we all trumpeted Rare's games on the N64 (Goldenye and Perfect Dark nonwithstanding) as great games, just because they were the best of a very bad lot.

Nice to see that the reviews have (with the exception of GamePro's crap review) treated this game fairly, and aren't just over-rating it because it's on the Wii like some other games were (*cough*Madworld*cough*).
Title: Re: The Conduit
Post by: Dirk Temporo on June 23, 2009, 09:33:58 PM
It's like how we all trumpeted Rare's games on the N64 (Goldenye and Perfect Dark nonwithstanding) as great games, just because they were the best of a very bad lot.

What? The N64 library was FINE.

Quote
over-rating it because it's on the Wii like some other games were (*cough*Madworld*cough*).

Oooh. So close to having a sliver of credibility. MadWorld was a great game, and it's not our fault you hate fun.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 09:37:16 PM
Quote
It's like how we all trumpeted Rare's games on the N64 (Goldenye and Perfect Dark nonwithstanding) as great games

Speak for yourself BK, B-T, Goldeneye, PD (except for the framerate issues) and Conker are some of my favorite games, well, ever. Never was a huge fan though of Killer Instinct, Blast Corps or DK64 though.
Title: Re: The Conduit
Post by: kraken613 on June 23, 2009, 09:41:39 PM
On Neogaf some people have it and are saying the online is flawless and smooth. Lets hope! I should have it tomorrow if my Gamestop has some unreserved copies!
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 09:42:21 PM
On Neogaf some people have it and are saying the online is flawless and smooth. Lets hope! I should have it tomorrow if my Gamestop has some unreserved copies!

I think online is going to depend on NIntendo.
Title: Re: The Conduit
Post by: broodwars on June 23, 2009, 09:46:29 PM
Quote
It's like how we all trumpeted Rare's games on the N64 (Goldenye and Perfect Dark nonwithstanding) as great games

Speak for yourself BK, B-T, Goldeneye, PD (except for the framerate issues) and Conker are some of my favorite games, well, ever. Never was a huge fan though of Killer Instinct, Blast Corps or DK64 though.

I liked Goldeneye, Perfect Dark, and Conker (and I hold a soft spot for Jet Force Gemini, despite it being a real mess control-wise with some obnoxious collecting).  Overall, though, I look back on Rare's work on the N64 and it's really hit-or-miss with me with some insane collect-a-thons (Banjo-Kazooie and Tooie, Jet Force Gemini, and DK64).
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 23, 2009, 09:47:09 PM
On Neogaf some people have it and are saying the online is flawless and smooth. Lets hope! I should have it tomorrow if my Gamestop has some unreserved copies!

I think online is going to depend on NIntendo.

Well yeah, only 20 people got the game early, of course there's little load on the server.

Wait till the rest of the 37-person Wii FPS audience gets the game tomorrow, and everything will crash to a halt.
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 23, 2009, 09:51:58 PM
I was gonna drive to the store to see if they have it today, but now that no one else here has it yet, I'll just wait till tomorrow so online is the first thing I can do.
Title: Re: The Conduit
Post by: kraken613 on June 23, 2009, 10:03:31 PM
Newegg is now sold out too..... Is this going to be the first hardcore 3rd party mega-success for Wii?
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 10:06:23 PM
Newegg is now sold out too..... Is this going to be the first hardcore 3rd party mega-success for Wii?

Well the Guitar Hero games have already accomplished that along with Mario vs Sonic! But I hope this is a great sign, I know HVS would have huge smiles on their faces for being one of the first to really gamble on Wii and come away with a major hit, not only would it mean they get a good return on their investment but it would help establish them as a big 3rd Party contender with a brand name that people will recognize on Wii.
Title: Re: The Conduit
Post by: NWR_insanolord on June 23, 2009, 10:09:11 PM
I was planning on just walking into GameStop tomorrow evening and buying this, I'm beginning to think that may not be possible.
Title: Re: The Conduit
Post by: kraken613 on June 23, 2009, 10:13:28 PM
I will be very sad if I can find this no where also.... I knew I should have preordered! I just forgot how soon it was coming out until this weekend!
Title: Re: The Conduit
Post by: GoldenPhoenix on June 23, 2009, 10:14:42 PM
I was planning on just walking into GameStop tomorrow evening and buying this, I'm beginning to think that may not be possible.

I can.......BECAUSE I HAVE IT PREORDERED!
Title: Re: The Conduit
Post by: NWR_insanolord on June 23, 2009, 10:19:53 PM
I was planning on just walking into GameStop tomorrow evening and buying this, I'm beginning to think that may not be possible.

I can.......BECAUSE I HAVE IT PREORDERED!

The funny part is that the reason I was planning on getting it at GameStop was so I could preorder Wii Sports Resort because I figured it would be hard to find.
Title: Re: The Conduit
Post by: kraken613 on June 23, 2009, 10:28:54 PM
Well I think Nintendo will have enough Resorts around since by the time it comes out it will have been final for months! But it is bundled with plastic so who knows.... It will sell 1000 Million day one since it is a bundle. Which is good so M+ gets out.

I am really really really hoping my Gamestop has extra copies by the time I get there! My mom said I can't leave the house until I mow the grass and do the whole yard. So i'll wake up around 8-9 and be done by 11. Then Gamestop will only have been opened an hour.

The last game I was this excited/mad about "ship dates" was Galaxy...
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 11:14:51 PM
SIXTH STORE IS THE CHARM. Picked it up at the second Wal-Mart I tried. I'll be posting my code soon. Anyone else have it?
Title: Re: The Conduit
Post by: BeautifulShy on June 23, 2009, 11:20:12 PM
Sadly I don't have it yet.I will try and get it in the morning.Also ShyGuy please sign up for the Wi-Fi day tomorrow.I requested we do that because you weren't going to be able to play because of your vacation.
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 11:22:30 PM
Oh don't worry, I will be playing tomorrow after 6:30pm PSDT.
Title: Re: The Conduit
Post by: ShyGuy on June 23, 2009, 11:31:22 PM
Hey, where do I sign up for NWR Wi-Fi day? My code is 4812-4696-9154
Title: Re: The Conduit
Post by: BeautifulShy on June 23, 2009, 11:34:31 PM
It is in the Match Making forum.Lindy posted the topic.
Title: Re: The Conduit
Post by: kraken613 on June 23, 2009, 11:38:27 PM
This guy got the game and posted some about online. This is going to be a time suck for me!

http://www.youtube.com/watch?v=1WSjZCtiiOU&feature=channel
There are two videos.
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 12:04:58 AM
Okay, So I've played a half hour of online. Feels good, somewhere between Golden Eye and Halo. My only complaint is the walk speed seems pretty slow, but I think that is adjustable.

Played against a High Voltage guy, HVS-SGT and some guy who is really good called Batista.
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 24, 2009, 12:10:10 AM
Are there lots of people online?

And can you map the grenade throw to a button?
Title: Re: The Conduit
Post by: kraken613 on June 24, 2009, 12:15:50 AM
I am really getting excited! 11am tomorrow can not get here sooner!

We have the Wii's Halo right here I think. I can't wait to play with all you guys!
Title: Re: The Conduit
Post by: Djunknown on June 24, 2009, 12:22:58 AM
Got it on Amazon with free shipping, though I won't get it until next week :(

But hey, I saved %10, so silently, patiently, I wait.

Good to know that's it not overhyped, nor is it getting crapped on by everybody. I predict NWR will have a clan in future... ;D
Title: Re: The Conduit
Post by: BeautifulShy on June 24, 2009, 12:32:24 AM
Well I have my day tomorrow mapped out.

Walmart will be open at 6 am PST.So that will be my first spot. Target opens at 8 am.So I will hit the two targets then head over to Best Buy which opens at 10:00 then hit the 2 gamestops on my way home.

Gonna wake up at 4 am. I have to take the bus. Don't know if I am going to go to sleep now or just stay up till 4 am.Then head out.
Title: Re: The Conduit
Post by: kraken613 on June 24, 2009, 12:33:06 AM
Wow, I really think this game isn't going to bomb. Its gotten to #9 on the top 25 at Amazon!
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 12:45:03 AM
Okay, So I've played a half hour of online. Feels good, somewhere between Golden Eye and Halo. My only complaint is the walk speed seems pretty slow, but I think that is adjustable.

Played against a High Voltage guy, HVS-SGT and some guy who is really good called Batista.

That sounds realistic, probably a steady combat run.  Regular FPS running speed is too fast for precise line-of-sight aiming, cuz they suck.
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 02:05:06 AM
When I went to Target, they had a spot in case marked Conduit but the game hadn't came in yet. The clerk told me it was scheduled to come in Wednesday morning via Fed Ex.
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 02:07:43 AM
Are there lots of people online?

And can you map the grenade throw to a button?

I had no problem finding a full game

Actually, it seems for the motion controls you can only swap them between themselves. Which surprised me, because I could have sworn that in one of the video demo/interviews they mentioned swapping the motion controls as well. Perhaps they took it out?
Title: Re: The Conduit
Post by: BeautifulShy on June 24, 2009, 02:12:59 AM
When I went to Target, they had a spot in case marked Conduit but the game hadn't came in yet. The clerk told me it was scheduled to come in Wednesday morning via Fed Ex.

Did the clerk say what time the shipment was coming in?
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 02:23:39 AM
He didn't, but the earliest I have ever seen Fed Ex deliver is 8:30am. 10:30am is more typical. No 24 hour WalMart in your area?
Title: Re: The Conduit
Post by: KDR_11k on June 24, 2009, 02:57:14 AM
Halo 3 is better? I really question that because Halo 3 is also a damn generic FPS except with shitty controls.
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 02:59:09 AM
I got bored with Halo 3 single player and didn't bother to finish it.
Title: Re: The Conduit
Post by: BeautifulShy on June 24, 2009, 03:11:58 AM
He didn't, but the earliest I have ever seen Fed Ex deliver is 8:30am. 10:30am is more typical. No 24 hour WalMart in your area?
Unfortunately there isn't one close by.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 24, 2009, 03:17:09 AM
Halo 3 is better? I really question that because Halo 3 is also a damn generic FPS except with shitty controls.

Bozon said he enjoyed Conduit much more then Halo 3. So I guess it is all a matter of preference!
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 03:49:43 AM
Pro, you'll be happy to know the single player gets pretty hard in spots even on normal difficulty. FIST tested, mother approved.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 24, 2009, 04:02:31 AM
Pro, you'll be happy to know the single player gets pretty hard in spots even on normal difficulty. FIST tested, mother approved.

So is it cheap?
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 04:08:02 AM
Well, about a third of the way through the single player you have to assault a national monument and take out multiple conduits. This gets to be tough as if you rush in, the aliens blow you away quickly. If you hang back, the portals will just keep spawning reinforcements.

So you pretty much have to run up and head shot a group of aliens to kill them quickly, then spam the conduits with grenades or rockets. I had to crank the difficulty down a notch (ON THE FLY which was pretty cool) to get past it.

It's not cheap, but it is a tight spot.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 24, 2009, 04:09:27 AM
Well, about a third of the way through the single player you have to assault a national monument and take out multiple conduits. This gets to be tough as if you rush in, the aliens blow you away quickly. If you hang back, the portals will just keep spawning reinforcements.

So you pretty much have to run up and head shot a group of aliens to kill them quickly, then spam the conduits with grenades or rockets. I had to crank the difficulty down a notch (ON THE FLY which was pretty cool) to get past it.

Didn't know you could crank down the difficulty on the fly! BTW how are the gernade controls working now?
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 04:11:57 AM
Grenades work great for me. I don't know what Gamepro's problem was.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 04:16:24 AM
Fantastic observations.  Better than journalism.
Title: Re: The Conduit
Post by: bustin98 on June 24, 2009, 09:40:14 AM
In the forums of GamePro the reviewer said since they are a magazine he had an older build of the game. It was obviously missing some features but they decided to run with it anyway.
Title: Re: The Conduit
Post by: BranDonk Kong on June 24, 2009, 10:14:29 AM
Anyone found this at Blockbuster yet?
Title: Re: The Conduit
Post by: kraken613 on June 24, 2009, 10:30:12 AM
I just called my Blockbuster. No luck. They have two on order. 1 for renting 1 for sell and they don't know when they will have them.

I am about to call my Gamestop to see if they have it. Wish me luck! They have it! I am going to Gamestop in  about 5 minutes! YAY!


I got it! SCORE!

(http://img208.imageshack.us/img208/540/img29497445584.jpg)

Ill post my FC later!
Title: Re: The Conduit
Post by: KDR_11k on June 24, 2009, 11:29:57 AM
In the forums of GamePro the reviewer said since they are a magazine he had an older build of the game. It was obviously missing some features but they decided to run with it anyway.

So will they retract it like Eurogamer retracted their Grand Slam Tennis review after noticing the dev kit they used to play it had an outdated firmware that made the WMP lose a ton of accuracy?
Title: Re: The Conduit
Post by: kraken613 on June 24, 2009, 11:52:43 AM
There is an Icon that say "Friend Request". Does this mean you don't have to enter the FC on both sides? Just one has to add then you get to accept?

Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 11:53:43 AM
In the forums of GamePro the reviewer said since they are a magazine he had an older build of the game. It was obviously missing some features but they decided to run with it anyway.

So will they retract it like Eurogamer retracted their Grand Slam Tennis review after noticing the dev kit they used to play it had an outdated firmware that made the WMP lose a ton of accuracy?

Silly gaming press, when will they learn to review actual products?  I thought they were supposed to review video games!  Things that people can buy in stores!  Not some beta garage code!

This might've been a clever scheme by Sega/HVS to get the internet to **** all over a lucky press outlet, to show how unreliable professional paid video game journalism is.

Yup, MetaCritic really doesn't matter on Wii.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 11:55:35 AM
There is an Icon that say "Friend Request". Does this mean you don't have to enter the FC on both sides? Just one has to add then you get to accept?

What the hecks are you doing up so early?  This ain't no console launch.
Title: Re: The Conduit
Post by: kraken613 on June 24, 2009, 12:18:38 PM
It was 11am! Thats not that early! I am on the East coast!
Title: Re: The Conduit
Post by: Ian Sane on June 24, 2009, 12:28:28 PM
Those of you crapping on MetaCritic and GameRankings do realize that those sites have NOTHING to do with the score they give, don't you?  It's merely an average of all the other reviews.

"But review scores don't mean anything!"  Didn't I call this several posts back?  The Conduit doesn't get gushed over because it's merely a big fish in a little pond and this anti-review BS rears its head.  None of you **** on reviews when Super Mario Galaxy cleaned up.  If you look at the average Wii scores the best Wii games get killer scores.  So these guys know what they're talking about when they review Zelda or Metroid but not Wii Music?  That's idiotic.  If they're so biased why do the Wii games that are excepted to get fanatastic review scores still do?  And it's interesting that this anti-review stuff didn't exist the last two gens when Nintendo released GOTY candidates on a regular basis.  The Wii is your "team" and you just don't want to hear any criticism of it.

Though looking at the GameRankings score, IGN's is the only one that I view with any credibility.  Gamepro's review is idiotic and I don't trust the opinion of two official Nintendo magazines.  GameRankings is really only useful after the game has come out and there are many reviews to pick through.  Four reviews isn't a good sample size.  To me The Conduit is currently getting a very respectable 86%.
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 12:32:35 PM
I shot someone named Ian in Conduit last night. Was it you?
Title: Re: The Conduit
Post by: kraken613 on June 24, 2009, 01:03:12 PM
I played one round online. I am going to play some single player and mess around with the control settings.
Title: Re: The Conduit
Post by: Snipper64 on June 24, 2009, 01:05:59 PM
I went in yestorday, and ask for the game, they said give UPS 1-2 hours to get here. I hung out in town, killing time, 1-2 hours later, I go back and they say "Sorry, the shipment come in today, will be sold tomorrow...

Today I go in, and they say, wait 1-2 hours for UPS... OMG.... 1-2 hours later.... "Opps, this is a noon shipment, be in after noon"... (This is after yestorday they told me, yestorday was the day the game was comming in, not the day it was being sold)

So I came home today at noon, with no conduit game T_T
 :'( :'(
Man... I never had this sort of problems with gamestop before.... or should I be mad at UPS?
Title: Re: The Conduit
Post by: kraken613 on June 24, 2009, 01:10:43 PM
I walked in at 10:50 and they had copies...
Title: Re: The Conduit
Post by: D_Average on June 24, 2009, 01:17:06 PM
Garnett Lee's pre Conduit review blog (http://www.1up.com/do/blogEntry?bId=8995921&publicUserId=5324853).  Unlike some of the other idiots, he's going to wait until he can actually play multiplayer with the mass crowd before delivering a score.  He does give some details about the campaign though.  I'm curious to hear his final verdict as I respect Garnett and he usually tells it to you straight.

In addition, as I predicted earlier, 60 from G4 (http://g4tv.com/games/wii/51331/The-Conduit/review/).  Hence the reason to prevent early reviews.
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 01:36:24 PM
I read someone online say they mapped ASE to motion controls. I guess you can change it.
Title: Re: The Conduit
Post by: King of Twitch on June 24, 2009, 01:47:01 PM
"nine levels, with the first stage a 15-minute tutorial"

zzzzzzz
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 01:49:49 PM
The tutorial only took like five minutes for me(?)
Title: Re: The Conduit
Post by: kraken613 on June 24, 2009, 02:07:20 PM
I have it mapped the ASE to Wiimote, Grenade to +, and Melee to Nunchuck motion.

Whats everyone have their sensitivities set too? Turning and Cursor sensitivity mostly. I can't seem to get it to feel just right yet.

I am on the 2nd level so far. Its really great so is the online!
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 02:14:34 PM
I have the turning set pretty high, I can post the numbers tonight. I've found for Wii FPS its best to circle with the nunchuck while turning, makes it feel faster.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 02:16:42 PM
Those of you crapping on MetaCritic and GameRankings do realize that those sites have NOTHING to do with the score they give, don't you?  It's merely an average of all the other reviews.

"But review scores don't mean anything!"  Didn't I call this several posts back?  The Conduit doesn't get gushed over because it's merely a big fish in a little pond and this anti-review BS rears its head.  None of you **** on reviews when Super Mario Galaxy cleaned up.  If you look at the average Wii scores the best Wii games get killer scores.  So these guys know what they're talking about when they review Zelda or Metroid but not Wii Music?  That's idiotic.  If they're so biased why do the Wii games that are excepted to get fanatastic review scores still do?  And it's interesting that this anti-review stuff didn't exist the last two gens when Nintendo released GOTY candidates on a regular basis.  The Wii is your "team" and you just don't want to hear any criticism of it.

Though looking at the GameRankings score, IGN's is the only one that I view with any credibility.  Gamepro's review is idiotic and I don't trust the opinion of two official Nintendo magazines.  GameRankings is really only useful after the game has come out and there are many reviews to pick through.  Four reviews isn't a good sample size.  To me The Conduit is currently getting a very respectable 86%.

It is about content.

"Commercial" reviews used to be good.  Paid reviewers used to be experienced gamers you thought you can trust, and there were fewer of them with fewer press outlets in the earlier internet gaming press days, not counting the shards of the expanded IGN network.

These days, we're left to think, "how on earf did that get published?"

Reviews were favorable for a key handful of GameCube games, giving purchases a bright outlook.  None of them expressed how i'd get foaming-at-the-mouth sick of Mario Sunshine and StarFox Adventures, despite beautiful ratings.  Terrible aftertastes.

In more recent times, Brawl's personality actually sucks, and Mario Kart Wii's appeal has surprising longevity.  But enough of my preferences.

We thought the Famitsu guys were a big deal, tough to please, until time showed they're just stuck in some weird Japano-RPG-centric shell.

Wii reviews have popped-up as places to insert op/ed Wii condescension pieces more, and less an actual product review.  Old-school values (practice, discovery, mastery) haven't been valued/addressed by so-called old-school players (your gaming resume' only goes as far back as N64?  gtfo), and reviewers are at loss dealing with "new" motion values and the "new" expanded audience customers.

Game Informer, in its infinite wisdom, published an Eternal Darkness review in June 2001.  Something's not right.

Eurogamer reviewed Grand Slam Tennis and GamePro review Conduit based on pre-retail builds.  There's something inherently wrong in NOT reviewing the finalized consumer product.  And in GamePro's case the multiplayer feature wasn't evaluated at all, and the review was initially DEFENDED believing they had sampled the final product.  Not to mention there was that ExciteBots review by some turd that was skillfully done after only ~15 minutes of play.

We can thank GameSpot for showing us how intimate its publisher relationships were during the Monica Kane and Lynch Lewinski scandal.  $$$ for ***/100??  NOT BAD FOR A BUSINESS THAT RUNS ON NERDS WHO RIGHT ABOUT ELECTRONIC TOYS.

Oh right, Gerstmann, the guy sandwiched between Ms K and Mr L.  The guy Wii Bowled from a fucking couch, using long vertical penis-yanking strokes.  Why isn't it working?  Stand up and jerk it properly, you greasy jelly roll.  Funny enough, he provided the internet with the fairest, most accurate review of Twilight Princess.  But with this kind of track record, +1 - 1 = can't really care about this press outlet anymore.  So I blocked the domain in my router.

Last is IGN.  They're not only reviewers, they're MARKETERS.  What the hell?  Using FUD and condescension to sway opinions; publishing flamebait to drive site traffic which brings in eyeballs to see the FUD; nabbing "exclusives" to spearhead hype for the products they deem are worthy.  Writing the before/after pieces of a game product isn't enough?  Go that extra mile to get readers to buy/not buy what they say?  Yeah, **** off.

I actively disagree with everyone in these forums, but it is these visitors I observe to get the real, consumer-perspective low-down on games.
Title: Re: The Conduit
Post by: KDR_11k on June 24, 2009, 02:26:46 PM
Eurogamer actually reviewed a retail build of GST, they just put it into a Wii that's not a retail version. They then tried sticking it into a retail Wii (heard about the issue from another publication IIRC) and it worked fine. I think using the wrong console is more forgivable than using the wrong game because you wouldn't expect that to matter.
Title: Re: The Conduit
Post by: BeautifulShy on June 24, 2009, 02:27:44 PM
CONDUIT GET!!

I left at 4 am to go up to walmart.I decied to walk up there.Took about 1.5 hours.So I arrived at 5:15 am.45 mins till open time so I waited.6 am rolls around and I head to the electronics department.Check the case don't see it. Ask the clerk to check the back.No dice there,They check the CPU and it wasn't listed.Could that be because Walmart.com was sold out I think that is the case.

So I leave and grab breakfast at BK.It is around 6:45 at the time. I catch the second bus and I arrive  at target at 7:30.8:00 rolls around and they don't have it.Says that at noon they should get it. So I head to Gamestop and it is around 8:30 when I get there.GS opens at 10 am. So I just stall at Walmart which is next door. 10 rolls around and they say that UPS hasn't arrived so I just browse the Strategy guide. UPS shows up and I grab my game.

It took about 7 hours from start to finish.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 02:28:09 PM
Eurogamer actually reviewed a retail build of GST, they just put it into a Wii that's not a retail version. They then tried sticking it into a retail Wii (heard about the issue from another publication IIRC) and it worked fine. I think using the wrong console is more forgivable than using the wrong game because you wouldn't expect that to matter.

That is a fascinating development.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 02:30:15 PM
CONDUIT GET!!

I left at 4 am to go up to walmart.I decied to walk up there.Took about 1.5 hours.So I arrived at 5:15 am.45 mins till open time so I waited.6 am rolls around and I head to the electronics department.Check the case don't see it. Ask the clerk to check the back.No dice there,They check the CPU and it wasn't listed.Could that be because Walmart.com was sold out I think that is the case.

So I leave and grab breakfast at BK.It is around 6:45 at the time. I catch the second bus and I arrive  at target at 7:30.8:00 rolls around and they don't have it.Says that at noon they should get it. So I head to Gamestop and it is around 8:30 when I get there.GS opens at 10 am. So I just stall at Walmart which is next door. 10 rolls around and they say that UPS hasn't arrived so I just browse the Strategy guide. UPS shows up and I grab my game.

It took about 7 hours from start to finish.

Dude, this isn't a console launch.
Title: Re: The Conduit
Post by: bustin98 on June 24, 2009, 02:33:20 PM
CONDUIT GET!!

I left at 4 am to go up to walmart.I decied to walk up there.Took about 1.5 hours.So I arrived at 5:15 am.45 mins till open time so I waited.6 am rolls around and I head to the electronics department.Check the case don't see it. Ask the clerk to check the back.No dice there,They check the CPU and it wasn't listed.Could that be because Walmart.com was sold out I think that is the case.

So I leave and grab breakfast at BK.It is around 6:45 at the time. I catch the second bus and I arrive  at target at 7:30.8:00 rolls around and they don't have it.Says that at noon they should get it. So I head to Gamestop and it is around 8:30 when I get there.GS opens at 10 am. So I just stall at Walmart which is next door. 10 rolls around and they say that UPS hasn't arrived so I just browse the Strategy guide. UPS shows up and I grab my game.

It took about 7 hours from start to finish.

Don't forget impressions :D
Title: Re: The Conduit
Post by: D_Average on June 24, 2009, 02:43:12 PM
Last is IGN.  They're not only reviewers, they're MARKETERS.  What the hell?  Using FUD and condescension to sway opinions; publishing flamebait to drive site traffic which brings in eyeballs to see the FUD; nabbing "exclusives" to spearhead hype for the products they deem are worthy.  Writing the before/after pieces of a game product isn't enough?  Go that extra mile to get readers to buy/not buy what they say?  Yeah, **** off.

This may be true for the owners of the site but it certainly isn't true for those that actually write for it.
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 02:48:28 PM
Man alive, Maxi, man alive. That is dedication.

BTW, anyone get my Conduit friend requests in their Wii-Mail?
Title: Re: The Conduit
Post by: BeautifulShy on June 24, 2009, 03:03:44 PM
Shyguy I have some friend requests. I checked what that was and it is if you have added the system code you can send friend requests.
Title: Re: The Conduit
Post by: kraken613 on June 24, 2009, 03:04:03 PM
^

Did you add me? It still is saying I have no friends. Or activated ones I guess..... Just showing the codes nothing else.
Title: Re: The Conduit
Post by: BeautifulShy on June 24, 2009, 03:07:17 PM
I added everyone that was in the FC topic and Lindy.
Title: Re: The Conduit
Post by: BeautifulShy on June 24, 2009, 03:12:02 PM
Kraken I see that you are online but my Wii speak isn't working. Give me a few mins to correct it.
Title: Re: The Conduit
Post by: kraken613 on June 24, 2009, 03:21:56 PM
^
I don't have a Wii Speak.....
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 24, 2009, 03:22:40 PM
Just got home with my copy. (Special Edition cover, not the bad artwork one)
Gonna go upgrade my CPU in my computer and install a phone in my house, then I will meet you guys online in a few hours after in install the WiiSpeak.
Title: Re: The Conduit
Post by: BeautifulShy on June 24, 2009, 03:23:11 PM
Ah I see. Well I will hop online Kraken.
Title: Re: The Conduit
Post by: Dirk Temporo on June 24, 2009, 03:24:37 PM
Oh good, now G4 is also listing cons for The Conduit that apply to the vast majority of shooters on PS360, but for some reason they matter more on The Conduit because it's not as sexy, right?
Title: Re: The Conduit
Post by: BeautifulShy on June 24, 2009, 03:27:05 PM
I got a room open Kraken
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 03:36:55 PM
Oh good, now G4 is also listing cons for The Conduit that apply to the vast majority of shooters on PS360, but for some reason they matter more on The Conduit because it's not as sexy, right?

These journalists are at their sharpest this week, aren't they.
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 03:53:28 PM
I added you this morning Kraken.
Title: Re: The Conduit
Post by: kraken613 on June 24, 2009, 03:56:06 PM
I have two people from here active. Maxi, then a Mr.Ford.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 03:58:52 PM
Can you leave the matchmaking talk in the other thread now?  Thanks.
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 04:05:52 PM
Come play with us Pro!
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 04:07:11 PM
I have a job to do.

poast at work
Title: Re: The Conduit
Post by: Stratos on June 24, 2009, 05:54:23 PM
I just got back from buying the game. I'll writing down everyones codes now.


I'll be on in a few minutes.
Title: Re: The Conduit
Post by: Dirk Temporo on June 24, 2009, 06:17:04 PM
I wish I hadn't totaled my goddamn car so I could afford this game. ;_;
Title: Re: The Conduit
Post by: BranDonk Kong on June 24, 2009, 07:21:09 PM
Count me in, I've got it now, and Wii Speak too. My Wii Code is in my sig - I've already added a **** ton of you, but many have not added me back, please do so.
Title: Re: The Conduit
Post by: kraken613 on June 24, 2009, 07:22:41 PM
We need your Conduit code to add you....
Title: Re: The Conduit
Post by: BeautifulShy on June 24, 2009, 07:29:09 PM
I thought if both added each others system code they could do friend requests.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 07:34:07 PM
No ones friends in these parts.
Title: Re: The Conduit
Post by: Stratos on June 24, 2009, 07:45:53 PM
Count me in, I've got it now, and Wii Speak too. My Wii Code is in my sig - I've already added a **** ton of you, but many have not added me back, please do so.

I'm entering you now.

Maxi and I are playing one more game so try to hop on for that with us.
Title: Re: The Conduit
Post by: Stratos on June 24, 2009, 07:47:44 PM
Brandogg, it says your code is not valid...
Title: Re: The Conduit
Post by: BranDonk Kong on June 24, 2009, 07:57:03 PM
Hm, lemme make sure it's right, I won't be online for a little while though.

Edit - just double checked, it's the right code. You're entering it via the Wii Address Book right?
Title: Re: The Conduit
Post by: kraken613 on June 24, 2009, 08:02:54 PM
Why can't you just give us your Conduit code you see when you go to the multilayer option....
Title: Re: The Conduit
Post by: BranDonk Kong on June 24, 2009, 08:05:24 PM
Ok I'll do that in a little bit, just seems like the Wii Code is easier since people without the game can preregister you.

Edit - added Conduit Friend Code to my sig, but here it is again: 0045-0579-6525
Title: Re: The Conduit
Post by: Stratos on June 24, 2009, 08:38:23 PM
Ok I'll do that in a little bit, just seems like the Wii Code is easier since people without the game can preregister you.

Edit - added Conduit Friend Code to my sig, but here it is again: 0045-0579-6525

LOL, I entered your Brawl code. That's why it wouldn't accept it. I am a goober.
Title: Re: The Conduit
Post by: BranDonk Kong on June 24, 2009, 08:48:47 PM
Nice. I just played one regional match with 11 people, it was pretty smooth, but could have been better. Your character moves way too slow though - can you adjust that?
Title: Re: The Conduit
Post by: Stratos on June 24, 2009, 08:50:09 PM
Nice. I just played one regional match with 11 people, it was pretty smooth, but could have been better. Your character moves way too slow though - can you adjust that?

If you can, the secret is being kept from me.
Title: Re: The Conduit
Post by: BeautifulShy on June 24, 2009, 09:29:44 PM
Just added you brandogg
Title: Re: The Conduit
Post by: BranDonk Kong on June 24, 2009, 09:41:45 PM
Thanks, I'll add you when I get back online. I'll try to get everyone who has an FC for this game posted. My daughter's watching Happy Feet...eyes...closing...
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 24, 2009, 10:00:56 PM
The Conduit FC: 2321 3907 7101

BNM2k1
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 10:07:40 PM
I added you BnM.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 10:10:34 PM
What the hell is going on here
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 10:16:07 PM
So I picked up OverUnit: Condom Legend and The Condom Lord just before my shopping errands.

I guess i can try them out next week.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 10:24:08 PM
Oh, and apparently OverCondom: Dark Unit is a flop.  Cool manager guy told me nobody pre-ordered it, so the store only got 1 copy of it (the one I picked up), and it was already opened and destined to be the display copy.  They safely kept the disc so it was fine, and they gave me a free Minion toy too.

In other news, the store's stock of CondomUnit copies were already sold out by the time I picked up my pre-order.
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 10:55:38 PM
Conduit will make the NPD top 10. I'm calling it now.
Title: Re: The Conduit
Post by: Stratos on June 24, 2009, 10:59:26 PM
It was already in the Amazon top 8 for Wii yesterday.

Everywhere is selling out.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 24, 2009, 11:23:30 PM
It was already in the Amazon top 8 for Wii yesterday.

Everywhere is selling out.

It is kind of funny I went to Gamestop today around 4pm or so to pick up my preorder, well I guess I didn't preorder it! But they still had a couple copies left of the Limited Edition so I still got it
Title: Re: The Conduit
Post by: AV on June 24, 2009, 11:40:17 PM
 
Brandogg, BlackNMild2k1, kraken613

I added you as friends.

My code:

0861 1018 2670

I got my ass handed to me online. It's fun, I just haven't' got my bearings exactly.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 24, 2009, 11:52:57 PM
Is this the Matchmaking Thread?

HOLY ****, A 66-PAGE MATCHMAKING THREDD
Title: Re: The Conduit
Post by: ShyGuy on June 24, 2009, 11:56:56 PM
Your bitter because I never bought BWii to play with you, aren't you?
Title: Re: The Conduit
Post by: GoldenPhoenix on June 25, 2009, 12:00:01 AM
Is this the Matchmaking Thread?

HOLY ****, A 66-PAGE MATCHMAKING THREDD

You aren't the boss of this thread
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 25, 2009, 12:03:37 AM
You're no Wendy Koopa fan.  By that image she's just another Toilet Princess.

I keep revisiting hoping to see impressions.  But I get buried in friend code swapping.
Title: Re: The Conduit
Post by: BranDonk Kong on June 25, 2009, 12:04:36 AM
Added Mr Adolph Vega, and everyone in the Friend Code topic so far.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 25, 2009, 12:05:17 AM
AUGH
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 25, 2009, 12:05:25 AM
Did anybody get the ugly cover art edition?
Title: Re: The Conduit
Post by: ShyGuy on June 25, 2009, 12:13:50 AM
I proudly got the EXTREME cover art. Then found the cheat codes online for the Gamestop exclusives
Title: Re: The Conduit
Post by: AV on June 25, 2009, 12:15:03 AM
Did anybody get the ugly cover art edition?


you mean gamestop special edition ??

It didn't come in a sleeve like I thought, or the normal one ??
Title: Re: The Conduit
Post by: ShyGuy on June 25, 2009, 12:17:36 AM
I've already given some impressions, but do you have any questions Pro?
Title: the conduit..
Post by: BwrJim! on June 25, 2009, 12:28:46 AM
Its funny, I keep seeing reviews where the games are being compared to coutnerparts on other systems.   The Conduit (see on topic) is no stranger to this either.  Every review I see, I have always seen comparisons to other systems.  It is a shame too, but at least we all know the real dirt is in the experience and not the reviews, but still it would be nice to see a review given on the games merits rather than saying something like "theres not much new here if you have played (insert game here and system) a game in your life"   and so on .. ohz wellz.   

so tell, those of you who get to play this at the moment...   what are the multiplayer character selects like?


bajeebus  " Warning - while you were typing 15 new replies have been posted. You may wish to review your post. "

all in like a minute..
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 25, 2009, 12:32:02 AM
I got this cover
(http://img208.imageshack.us/img208/540/img29497445584.jpg)

as I bought mine at GameStop. Is this the GameStop special edition?
Did anybody get the agent holding the gun (aka ugly) cover?
Title: Re: The Conduit
Post by: ShyGuy on June 25, 2009, 12:34:54 AM
The multiplayer characters are:

Snake Eyes
Intel Bunny Suit
Iron Grenadier
Praying Mantis

and special Gamestop unlockable: Tommy Lee Jones with a gas mask. (The unlock code is at GameFAQs)
Title: Re: The Conduit
Post by: ShyGuy on June 25, 2009, 12:35:26 AM
Yes, I have the Image Comics Extreme cover.
Title: Re: The Conduit
Post by: AV on June 25, 2009, 12:39:27 AM
You're no Wendy Koopa fan.  By that image she's just another Toilet Princess.

I keep revisiting hoping to see impressions.  But I get buried in friend code swapping.

The game tosses you into the action and story pretty quickly.  I do enjoy how the story is presented and the hidden ways you get story by radio or TV that might be on. I stopped a few times to just listen. I tend to enjoy the voice acting in the game. The level design is fairly strait forward and linear but yet I am not bored. The story about aliens attacking maybe cliche but I very much enjoying fighting around Washington DC landmarks, something is cool about fighting aliens near the jefferson monument . The graphics are as advertised and I am very impressed by my Wii . It has a clean smooth look, it doesn't WOW YOU BUT I do manage to impress and feel better than majority of games.  The controls can be tweaked but the problem is trying to find what's right for you. I got used to Metroid Prime 3 aiming controls and those are too slow for this game. Tweaking look and bounding box is going to take time to find whats best for me.

The online mode plays smooth. I haven't had a problem with it, but my Router is on the same table as my Wii so I am probably getting the excellent speed without having LAN adapter connection. I don't have Wiispeak, but I do have skype and my PC monitor is working as my TV for this game so I can use skype at same time as I play the game.  The only problem in online is that I don't know the maps and people online so far are fairly good. The game only released today and already getting owned. I haver had any problems with the connection or choppyness and I have played several players online. I am not sure if 12 but a solid 8 to say the least.

So far I am very happy with this purchase. The fact it released in summer is perfect too since I have time to play it and enjoy online.
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 25, 2009, 12:44:13 AM
Well this is the Wii's Summer Online Blockbuster.

If this game doesn't make the Top20 for June NPD I will be surprised(it did release late in the month).
And if word of mouth keeps up, I can see a Top 10 appearance for July also.
Title: Re: The Conduit
Post by: AV on June 25, 2009, 12:45:05 AM
Its funny, I keep seeing reviews where the games are being compared to coutnerparts on other systems.   The Conduit (see on topic) is no stranger to this either.  Every review I see, I have always seen comparisons to other systems.  It is a shame too, but at least we all know the real dirt is in the experience and not the reviews, but still it would be nice to see a review given on the games merits rather than saying something like "theres not much new here if you have played (insert game here and system) a game in your life"   and so on .. ohz wellz.  



I am a Nintendo only player. Never played Halo or much FPS games outside of Metroid Prime, Perfect Dark, goldeneye, and time splitters so I hate how reviewers assume such things. My friend Tim and Sam have a 360 and they NEVER play online. They might download something from time to time, but they don't have time to play online. People just assume if you got a 360 you are online addicted gamer, but that's not true for everyone. I have played Halo but I don't own it or played single player. Most people only have one console and don't play videogames for a living so they don't play EVERY game released.
Title: Re: The Conduit
Post by: AV on June 25, 2009, 12:47:21 AM
I got this cover
as I bought mine at GameStop. Is this the GameStop special edition?

That's gamestop exclusive and they only carry those editions. Buy it anywhere else and you will get the 'normal boxart' without the art booklet.
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 25, 2009, 12:52:10 AM
there is an art booklet? I better go check inside my game case.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 25, 2009, 12:53:28 AM
I've already given some impressions, but do you have any questions Pro?

How much have you heard so far about multiplayer freezing?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 25, 2009, 12:55:06 AM
Well this is the Wii's Summer Online Blockbuster.

If this game doesn't make the Top20 for June NPD I will be surprised(it did release late in the month).
And if word of mouth keeps up, I can see a Top 10 appearance for July also.

The last time a Nintendo console tried to have a premiere mature game June release was June 2002 - Eternal Darkness on GameCube.

This is a very different June, indeed.
Title: Re: The Conduit
Post by: Stratos on June 25, 2009, 01:20:52 AM
I've already given some impressions, but do you have any questions Pro?

How much have you heard so far about multiplayer freezing?

It did happen once or twice to Lindy and one of the other guys I played with. But it never once froze for me and the very little lag I experienced was negligeble. I was only disconnected once from a game.

WiiSpeak can be an issue with some odd echo effects where things will be successively picked up by each others WiiWpeaks.  Also charging certain guns makes for some really annoying and irritating noises.

It might be best to try and move the microphone closer to you and away from your TV. I also had trouble hearing anyone else talking.
Title: Re: The Conduit
Post by: Mop it up on June 25, 2009, 01:34:47 AM
Maybe somebody could answer this question: How violent is this game? I know it is rated "T" so there can't be any gore in it, but is there any blood?
Title: Re: The Conduit
Post by: BwrJim! on June 25, 2009, 01:39:38 AM
Ahh, eternal darkness..  I ran a game store a few years back, they never could sell that game, I got in, and had to pull in every copy from all the other stores.. sold out ever since.   love that game..   play it at Halloween i do, and Killer Inst. on new years eve too..    somehow they ended up being holiday playing titles for me.. odd.. ohz well.   May the conduit have legs..   long enough to sell that engine!
Title: Re: The Conduit
Post by: BwrJim! on June 25, 2009, 01:40:00 AM
think goldeneye
Title: Re: The Conduit
Post by: Stratos on June 25, 2009, 01:46:01 AM
The only major gameplay issue I have so far is that either there is very little splash damage from explosives or there is not enough tactile response to know you are getting someone with a blast. There are times I swear a blast should have hit someone and it didn't even hit them. But I got over it fast and it is overall a minor annoyance.
Title: Re: The Conduit
Post by: ShyGuy on June 25, 2009, 01:51:26 AM
I had the Multiplayer "freeze" up on me once. It gives you the HUD with a black screen. I had to hit reset and the next time I connected it was fine.

The game isn't gorey, but there is violence. I think I saw some spurts of red stuff when I shot people and If you head shot the Praying Mantis Aliens their heads explode and goosh a little bit.
Title: Re: The Conduit
Post by: broodwars on June 25, 2009, 02:17:20 AM
Gametrailers has video reviewed The Conduit, giving it the coveted 7.8 score: http://www.gametrailers.com/video/review-the-conduit/51849
Title: Re: The Conduit
Post by: AV on June 25, 2009, 02:19:25 AM
hmmmmmm. i found kranken online and joined up with him and it said updating forever and he was the client.

is this a glitch or does it have to be more than 2 player ??
Title: Re: The Conduit
Post by: ShyGuy on June 25, 2009, 02:23:25 AM
I think when it says client it means that he had joined a private match. I think you have to have the match host as your friend.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 25, 2009, 02:26:53 AM
Haven't tried online yet but I think I'm pretty far in the single player campaign (not sure though), I Went through the big conduit and am in the bad guy's lair
Title: Re: The Conduit
Post by: GoldenPhoenix on June 25, 2009, 05:27:39 AM
OK peeps I beat the game, have to say I had fun from beginning to end (the last sequence was frustrating until I figured out what was the best approach to it). The AI is quite good, and while the game is linear it struck a cord with me and unlike so many other games I own, I actually played it from beginning to end in one day. It has a couple of twists (not to mention an opening for Conduit 2), and the story while not the most creative is well done, and both Kevin Sorbo along with Mark Sheppard do an excellent job (though I have to give the edge to Sorbo, but I think it was because they made Mr. Sheppard talk without an accent).  Anyway from what I seen HVS should be proud and I hope people actually buy it!
Title: Re: The Conduit
Post by: BeautifulShy on June 25, 2009, 05:36:22 AM
Here are my impressions. After tinkering with the controls I just said I'll go with the defaults. So far it is pretty good. The story is nice thus far. Got past the Library of Congress. You have to be careful with ammo especially with all these hatcheries around. I noticed something that certain things will heal you. In one of the stages the water will heal you. I wonder where the story is going to head.
Overall I am enjoying it.
Title: Re: The Conduit
Post by: NWR_Neal on June 25, 2009, 08:42:17 AM
I've been enjoying the campaign so far. I think I'm a level behind you, Maxi, because my next mission is the Library of Congress one.
Title: Re: The Conduit
Post by: BeautifulShy on June 25, 2009, 09:00:10 AM
I guess I better get going then.I gots ta save the president from himself.
Title: Re: The Conduit
Post by: BranDonk Kong on June 25, 2009, 10:01:01 AM
Maybe somebody could answer this question: How violent is this game? I know it is rated "T" so there can't be any gore in it, but is there any blood?
Yes, there is blood. Not a lot of it, but it's in there.
Title: Re: The Conduit
Post by: Peachylala on June 25, 2009, 11:54:15 AM
It's basically Goldeneye level violence.
Title: Re: The Conduit
Post by: ShyGuy on June 25, 2009, 12:17:49 PM
My favorite weapon so far is the special Pistol with the red laser sight on it. Boom, oneshot!
Title: Re: The Conduit
Post by: BwrJim! on June 25, 2009, 12:29:42 PM
Ok, now heres a fun question for those who have gone through the campaing

How long is it, and what type of player are you.   I.e.  are you the player who searches and looks at things to get a good feel, explorer type, or are you the guns blazing type and smashed your way through the game with a little stops here and there"?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 25, 2009, 12:30:38 PM
I've successfully not played this game at all yet.
Title: Re: The Conduit
Post by: BranDonk Kong on June 25, 2009, 12:32:37 PM
Pro you're becoming the new Mario (which is not necessarily a bad thing). SORRY FOR THE PERSONAL ATTACK!
Title: Re: The Conduit
Post by: GoldenPhoenix on June 25, 2009, 12:33:45 PM
Ok, now heres a fun question for those who have gone through the campaing

How long is it, and what type of player are you.   I.e.  are you the player who searches and looks at things to get a good feel, explorer type, or are you the guns blazing type and smashed your way through the game with a little stops here and there"?

Pretty much guns blazing, thogh I stopped to look around if the ASE. My main strategy for the game was hiding and sucking the enemies into searching for me so I could ambush them. It took me 4.5 hrs to beat it (that of course doesn't count the times I had to restart a level)
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 25, 2009, 12:39:05 PM
Pro you're becoming the new Mario (which is not necessarily a bad thing). SORRY FOR THE PERSONAL ATTACK!

YOU'VE ATTACKED MY PERSONAL

Mario is a role model.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 25, 2009, 12:41:04 PM
Pro you're becoming the new Mario (which is not necessarily a bad thing). SORRY FOR THE PERSONAL ATTACK!

I hope so, then Pro could possibly end up like Mario. We can only hope :P
Title: Re: The Conduit
Post by: BeautifulShy on June 25, 2009, 01:07:21 PM
Ok, now heres a fun question for those who have gone through the campaign

How long is it, and what type of player are you.   I.e.  are you the player who searches and looks at things to get a good feel, explorer type, or are you the guns blazing type and smashed your way through the game with a little stops here and there"?

I haven't completed the game yet.I'm on stage 9. I think that level has the last boss.

I pretty much am cautiously aggressive. I pretty much attack and fall back at times. I am also a bit of explorer. I use the ASE most of the time. I like how they did the story through the radio.
Title: Re: The Conduit
Post by: BwrJim! on June 25, 2009, 01:21:31 PM
how far are you in time wise with your play style..   I wonder if the AI handles those scenarios differntly?
Title: Re: The Conduit
Post by: kraken613 on June 25, 2009, 01:28:25 PM
I am just using human. I bumped my turn speed up too. I think I have finally found a good control scheme.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 25, 2009, 01:33:07 PM
Please explain to everyone how you achieved this, and why regular people would bother.

edit: YOU SNEAKY BUGGER, YOU ORIGINALLY POSTED ABOUT HAXORS
Title: Re: The Conduit
Post by: BeautifulShy on June 25, 2009, 01:43:14 PM
how far are you in time wise with your play style..   I wonder if the AI handles those scenarios differntly?

I wasn't really keeping track of the time but I just beat the game and it says 8 hours. I looked over the game stats and I have missed lots of things such as those messages. I think I got 3 and there is like 60 I think.

I'm wondering if anybody got any cheats unlocked? I got 2. Unlimited ammo and 1 hit kills. There is another one Firey deaths. Also some things related to the ASE.
Title: Re: The Conduit
Post by: kraken613 on June 25, 2009, 01:55:04 PM
Please explain to everyone how you achieved this, and why regular people would bother.

edit: YOU SNEAKY BUGGER, YOU ORIGINALLY POSTED ABOUT HAXORS

I didn't know if we where allowed to talk about it.... Using the Homebrew channel...
Title: Re: The Conduit
Post by: EasyCure on June 25, 2009, 01:57:35 PM
Please explain to everyone how you achieved this, and why regular people would bother.

edit: YOU SNEAKY BUGGER, YOU ORIGINALLY POSTED ABOUT HAXORS

I saw that too but wheres the edited tag???
Title: Re: The Conduit
Post by: NWR_insanolord on June 25, 2009, 02:02:31 PM
Please explain to everyone how you achieved this, and why regular people would bother.

edit: YOU SNEAKY BUGGER, YOU ORIGINALLY POSTED ABOUT HAXORS

I didn't know if we where allowed to talk about it.... Using the Homebrew channel...

There's a whole thread about the Homebrew Channel. As long as you don't talk about doing anything illegal with it like piracy you should be fine.
Title: Re: The Conduit
Post by: kraken613 on June 25, 2009, 02:05:07 PM
Well I will just post my comment and if they don't want me talking about it I wont.

I installed the game to my HDD with a USB Loader using the Homebrew channel. What a difference it makes in this game. The load times are cut in half or more! All the framerate drops in single player are gone! Then in multiplayer logging into Wifi Connection with the disk would take up to a minute or so. With the HDD install it takes about 10 seconds. It also makes the online play smoother too. I think this game has the greatest performance increase with an install than any other game I own.

I use HDD installs because it cuts loadtimes and then I don't have to have my disks out all the time. Plus with the USB loader GX it is one slick interface basically all my game covers in "cover flow". I use it just to back up games I have bought.
Title: Re: The Conduit
Post by: ShyGuy on June 25, 2009, 02:44:44 PM
If Pro gets banned, I'm leaving.
Title: Re: The Conduit
Post by: EasyCure on June 25, 2009, 02:46:27 PM
If Pro gets banned, I'm leaving.

edit: see sig
Title: Re: The Conduit
Post by: BranDonk Kong on June 25, 2009, 03:26:57 PM
Kraken, I did that too to cut load times (USB Loader GX, I found a 100GB HDD in my sister's dead PC so I said, "why not?"), but for some reason you can't access your Wii Friend Roster in the game (to send invites), and there are some pauses in the online menus, so I tend to stick to the actual game disc. Once I have everyone added I'll probably just use the HDD instead.
Title: Re: The Conduit
Post by: kraken613 on June 25, 2009, 03:30:39 PM
Well I don't use the Wii Friend Roster because I have no one on it....

There are a few pauses but the speed in load more than makes up for it.
Title: Re: The Conduit
Post by: DAaaMan64 on June 25, 2009, 03:34:04 PM
Wait what is this device called? I have HB, but I've been off the scene for a while. I saw that USB loader thing, but it looked like a pain in the ass to set up. More info? plz? I'll like to never take my games out of their package again.
Title: Re: The Conduit
Post by: kraken613 on June 25, 2009, 03:40:52 PM
http://www.mikeandheth.com/games/109-store-and-load-usb-wii-system-menu-4.html

There ya go! From the story on Lifehacker, its what I used. Its not that hard, a bit confusing until you get it done, then your like ahhh....
Title: Re: The Conduit
Post by: GoldenPhoenix on June 25, 2009, 03:44:59 PM
If Pro gets banned, I'm leaving.

Thanks, now you've turned my hope into a life goal! Also I thought you were supposed to be on a trip?
Title: Re: The Conduit
Post by: Stratos on June 25, 2009, 03:50:56 PM
Great. Pro and ShyGuy will be the new Mario-Bill scandal. :/

I've only played a level and a half of the campaign. I'd rather play multiplayer. Theres nothing like just jumping straight into the fire when I first get a game.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 25, 2009, 03:56:34 PM
But the multi stages are so bland.
Title: Re: The Conduit
Post by: Stratos on June 25, 2009, 04:02:49 PM
They're fine. I'm too busy killing people and dodging explosives..or hearing Lindy try to teach Mrs. Lindy how to play the game in the middle of a crazy match :) That was simply cute. I hear him say something like "You just need to point at the screen to shoot" And I hear a female voice asking another question. I'm like, "Lindy, are you trying to teach someone how to play in the middle of a match?" He says "We're trying" Then someone kills me. Though I think I did shotgun Mrs Lindy in the face. Oops  :rolleyes:
Title: Re: The Conduit
Post by: GoldenPhoenix on June 25, 2009, 04:08:49 PM
They're fine. I'm too busy killing people and dodging explosives..or hearing Lindy try to teach Mrs. Lindy how to play the game in the middle of a crazy match :) That was simply cute. I hear him say something like "You just need to point at the screen to shoot" And I hear a female voice asking another question. I'm like, "Lindy, are you trying to teach someone how to play in the middle of a match?" He says "We're trying" Then someone kills me. Though I think I did shotgun Mrs Lindy in the face. Oops  :rolleyes:

ROFL that is great. I must play with you guys soon
Title: Re: The Conduit
Post by: Stratos on June 25, 2009, 04:13:31 PM
When will you be on today, GP? I'll play some with you.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 25, 2009, 04:26:33 PM
When will you be on today, GP? I'll play some with you.

Sadly no time until this weekend.
Title: Re: The Conduit
Post by: Stratos on June 25, 2009, 04:34:51 PM
When will you be on today, GP? I'll play some with you.

Sadly no time until this weekend.

Sadly I'll have plenty of time this weekend. I got no hours this week (week goes from Friday to Thursday). So unless I find some hours at the three Pizza Huts I've worked at I'll be on most of the weekend.
Title: Re: The Conduit
Post by: kraken613 on June 25, 2009, 05:51:07 PM
Do you have Skype so we could actually talk while playing?
Title: Re: The Conduit
Post by: D_Average on June 25, 2009, 05:54:38 PM
Damn, my Blockbuster, or any one near me does not have The Conduit on order.  I think Blockbuster still hates Sega from the days of the Dreamcast fiasco as they have yet to pick up any of Sega's latest offerings.  All other new Wii titles have been coming in though.  Odd....
Title: Re: The Conduit
Post by: Stratos on June 25, 2009, 05:57:30 PM
Do you have Skype so we could actually talk while playing?

I need to look into that for a number of reasons. If I want my podcasting skills to improve that is something that would greatly benefit it. Unfortunately I do not have it or a computer near my Wii right now. I'll explore using it after my new computer comes. Right now I'm just using other peoples computers to communicate with you all here.

Damn, my Blockbuster, or any one near me does not have The Conduit on order.  I think Blockbuster still hates Sega from the days of the Dreamcast fiasco as they have yet to pick up any of Sega's latest offerings.  All other new Wii titles have been coming in though.  Odd....

My local Hollywood Video/Newly also a quasi-GameCrazy does not carry it nor intend to (for buying purposes). The lady there told me no one pre-ordered it so she didn't order any. I almost let her know of the lost opportunity because of how everywhere else in the surrounding area didn't have it or were sold out but I didn't. Too busy looking for a copy.
Title: Re: The Conduit
Post by: ShyGuy on June 25, 2009, 06:32:00 PM
Well, other outlets should have it now. Fred Meyer, Target, Shopco, Kmart, Wal-Mart, Best Buy...
Title: Re: The Conduit
Post by: GoldenPhoenix on June 25, 2009, 06:35:09 PM
Well, other outlets should have it now. Fred Meyer, Target, Shopco, Kmart, Wal-Mart, Best Buy...

V-A-C-A-T-I-O-N
Title: Re: The Conduit
Post by: D_Average on June 25, 2009, 07:18:54 PM
Damn, no Blockbuster or Game Crazy.  Are there any other major companies that rent I'm forgetting (besides Gamefly)?
Title: Re: The Conduit
Post by: kraken613 on June 25, 2009, 07:25:48 PM
So this is a video showing how much faster it loads with the HDD install.....

http://www.youtube.com/watch?v=-uqNkWd40XY
Title: Re: The Conduit
Post by: EasyCure on June 25, 2009, 08:29:39 PM
They're fine. I'm too busy killing people and dodging explosives..or hearing Lindy try to teach Mrs. Lindy how to play the game in the middle of a crazy match :) That was simply cute. I hear him say something like "You just need to point at the screen to shoot" And I hear a female voice asking another question. I'm like, "Lindy, are you trying to teach someone how to play in the middle of a match?" He says "We're trying" Then someone kills me. Though I think I did shotgun Mrs Lindy in the face. Oops  :rolleyes:

Hm glad i won't be the only one! This'll be me and my gf (if i ever pick up the damn game!) for sure lol.
Title: Re: The Conduit
Post by: Stratos on June 25, 2009, 08:35:38 PM
They're fine. I'm too busy killing people and dodging explosives..or hearing Lindy try to teach Mrs. Lindy how to play the game in the middle of a crazy match :) That was simply cute. I hear him say something like "You just need to point at the screen to shoot" And I hear a female voice asking another question. I'm like, "Lindy, are you trying to teach someone how to play in the middle of a match?" He says "We're trying" Then someone kills me. Though I think I did shotgun Mrs Lindy in the face. Oops  :rolleyes:

Hm glad i won't be the only one! This'll be me and my gf (if i ever pick up the damn game!) for sure lol.

You and Lindy could have a "Night with the Ladies" match and have the girls fight each other. That might balance things out.
Title: Re: The Conduit
Post by: EasyCure on June 25, 2009, 08:49:03 PM
They're fine. I'm too busy killing people and dodging explosives..or hearing Lindy try to teach Mrs. Lindy how to play the game in the middle of a crazy match :) That was simply cute. I hear him say something like "You just need to point at the screen to shoot" And I hear a female voice asking another question. I'm like, "Lindy, are you trying to teach someone how to play in the middle of a match?" He says "We're trying" Then someone kills me. Though I think I did shotgun Mrs Lindy in the face. Oops  :rolleyes:

Hm glad i won't be the only one! This'll be me and my gf (if i ever pick up the damn game!) for sure lol.

You and Lindy could have a "Night with the Ladies" match and have the girls fight each other. That might balance things out.

with video chat?!?
Title: Re: The Conduit
Post by: kraken613 on June 25, 2009, 10:29:35 PM
I am going to finsih single player tonight. I am on the 4th mission. I need to turn the difficulty down though. I have it at high and am having my ass handed to me!
Title: Re: The Conduit
Post by: BranDonk Kong on June 26, 2009, 12:53:19 AM
So far my favorite mode is Bounty Hunter, though every mode sucks when you're all in the same spot, because the framerate drops to Halo (Xbox) levels. Also, everyone jumps waaaaay too much. There should be a limit as to how often you can jump - say once every 3 seconds.
Title: Re: The Conduit
Post by: bustin98 on June 26, 2009, 01:20:19 AM
So, I'm looking for some pointers, maybe some settings you guys prefer. Single player, I do ok on as long as I don't have alot to focus on. Multi-player, I just want to cry in a corner and wish I was playing Halo 3. I over-react so much. I'm sure I just need more time to get used to it, but I'm not used to being on the bottom of the pile so consistently.

So, any tips or suggestions to make my time a little more enjoyable? Any private games this weekend?
Title: Re: The Conduit
Post by: Djunknown on June 26, 2009, 01:42:06 AM
Quote
So this is a video showing how much faster it loads with the HDD install.....

Fast...Boot.Times.  ;)

Quote
    You and Lindy could have a "Night with the Ladies" match and have the girls fight each other. That might balance things out.

with video chat?!?

In some circles, you have to pay for that sort of entertainment  ;D

Quote
So, any tips or suggestions to make my time a little more enjoyable?

Without the game in my possession yet, all I can tell you is practice, practice practice. That and fudge those controller settings until it feels like a second skin. Once I get the game, if you still need a training partner, hit me up. Won't be long now...
Title: Re: The Conduit
Post by: GoldenPhoenix on June 26, 2009, 03:02:56 AM
One thing I noticed about the game is that it has a GOOD manual with it that includes backstories on the characters. That is something you don't see often now, not only do you see multi language manuals, but they are usually in black and white, and are about as fun to read as a technical manual.
Title: Re: The Conduit
Post by: NovaQ on June 26, 2009, 08:51:58 AM
Damn, no Blockbuster or Game Crazy.  Are there any other major companies that rent I'm forgetting (besides Gamefly)?

Hollywood Video is one. Is Movie Gallery still an active, nation-wide chain?
Title: Re: The Conduit
Post by: AV on June 26, 2009, 10:17:14 AM
i accidently deleted my game file . I feel like a dumbass. I thought it said load file yes/no i said yes and gone. I don't like how load/delete/copy are close together in the file. Copy and Delete should be in a corner so I don't accidently hit that.

Anyway I got a new code

4898-3734-3868
Title: Re: The Conduit
Post by: AV on June 26, 2009, 10:20:38 AM
Damn, no Blockbuster or Game Crazy.  Are there any other major companies that rent I'm forgetting (besides Gamefly)?

Hollywood Video is one. Is Movie Gallery still an active, nation-wide chain?

Hollywood Video is GONE .

 http://www.bloggingstocks.com/2007/10/16/hollywood-video-parent-movie-gallery-files-for-chapter-11-bankru/

Not sure about that other place, but from the article they are having trouble too.
Title: Re: The Conduit
Post by: EasyCure on June 26, 2009, 11:09:46 AM

Quote
    You and Lindy could have a "Night with the Ladies" match and have the girls fight each other. That might balance things out.

with video chat?!?

In some circles, you have to pay for that sort of entertainment  ;D

We're a pretty tight woven crew here.. we'd never charge to gawk at eachothers girlfriends/wives while they handle our wiimotes
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 26, 2009, 12:10:19 PM

Quote
    You and Lindy could have a "Night with the Ladies" match and have the girls fight each other. That might balance things out.

with video chat?!?

In some circles, you have to pay for that sort of entertainment  ;D

We're a pretty tight woven crew here.. we'd never charge to gawk at eachothers girlfriends/wives while they handle our wiimotes

Speak for yourself, with such a bad economy out there, money is tight.  ;)
Title: Re: The Conduit
Post by: NWR_Neal on June 26, 2009, 01:24:09 PM

Quote
    You and Lindy could have a "Night with the Ladies" match and have the girls fight each other. That might balance things out.

with video chat?!?

In some circles, you have to pay for that sort of entertainment  ;D

We're a pretty tight woven crew here.. we'd never charge to gawk at eachothers girlfriends/wives while they handle our wiimotes

Speak for yourself, with such a bad economy out there, money is tight.  ;)

Bad choice of words.
Title: Re: The Conduit
Post by: D_Average on June 26, 2009, 01:31:43 PM
Damn, no Blockbuster or Game Crazy.  Are there any other major companies that rent I'm forgetting (besides Gamefly)?

Hollywood Video is one. Is Movie Gallery still an active, nation-wide chain?

Hollywood Video is GONE .

 http://www.bloggingstocks.com/2007/10/16/hollywood-video-parent-movie-gallery-files-for-chapter-11-bankru/

Not sure about that other place, but from the article they are having trouble too.

Hmm, that article is from 2007.  They must have saved themselves as the main website is still up and there are a couple stores near me.  Called one and they have one copy left so hopefully I can snag it in time!
Title: Re: The Conduit
Post by: AV on June 26, 2009, 04:13:54 PM
Damn, no Blockbuster or Game Crazy.  Are there any other major companies that rent I'm forgetting (besides Gamefly)?

Hollywood Video is one. Is Movie Gallery still an active, nation-wide chain?

Hollywood Video is GONE .

 http://www.bloggingstocks.com/2007/10/16/hollywood-video-parent-movie-gallery-files-for-chapter-11-bankru/

Not sure about that other place, but from the article they are having trouble too.

Hmm, that article is from 2007.  They must have saved themselves as the main website is still up and there are a couple stores near me.  Called one and they have one copy left so hopefully I can snag it in time!

Both Hollywood Videos near my mom's house is closed down for me.

online crashed twice for me. Once in a match, and second going in. GRRRRRRRRR
Title: Re: The Conduit
Post by: Stratos on June 26, 2009, 04:18:43 PM
I'll enter your new code next time I'm online, Mr. Vega.

One thing I noticed about the game is that it has a GOOD manual with it that includes backstories on the characters. That is something you don't see often now, not only do you see multi language manuals, but they are usually in black and white, and are about as fun to read as a technical manual.

GP, did you get the special edition with the art book? That is pretty neat to look at. I think it really shows how passionate they were about this game and has me looking foreward to the sequel (and how much they will hopefully expand the multiplayer options).
Title: Re: The Conduit
Post by: MoronSonOfBoron on June 26, 2009, 04:31:33 PM
Anyone know if the Killer Whale Helmet is actually in the game?
Title: Re: The Conduit
Post by: Stratos on June 26, 2009, 04:33:29 PM
Anyone know if the Killer Whale Helmet is actually in the game?

I haven't seen it yet. But I didn't get the special code to unlock the extra stuff so it may be with that. I'll have to look up the code and see what comes up.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 26, 2009, 04:46:56 PM
I found 2 pieces of cheese in the first level.

oh wait.
Title: Re: The Conduit
Post by: EasyCure on June 26, 2009, 06:15:08 PM
I found 2 pieces of cheese in the first level.

oh wait.

If I was on the fence about this gam, this comment woulda had me sold!

But I'm already sold,in fact I just bought the game. Will post my friend code the second I get home.

Whowill be online tonight??
Title: Re: The Conduit
Post by: Stratos on June 26, 2009, 06:18:14 PM
I found 2 pieces of cheese in the first level.

oh wait.

If I was on the fence about this gam, this comment woulda had me sold!

But I'm already sold,in fact I just bought the game. Will post my friend code the second I get home.

Whowill be online tonight??

It's the middle of BWii Days so I probably won't be on until really late if at all. BWii comes first until the 28th.
Title: Re: The Conduit
Post by: EasyCure on June 26, 2009, 06:47:14 PM
I should just spend the night adding everyones friend code for both games
Title: Re: The Conduit
Post by: Stratos on June 26, 2009, 06:54:18 PM
I should just spend the night adding everyones friend code for both games

Just make sure you keep them separated. I've had to go back and rewrite them down here twice because I didn't mark what game they were for properly. I had Conduit, Animal Crossing and BWii codes I was copying down plus a Wii system code. It was crazy.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 26, 2009, 06:57:48 PM
Quote
GP, did you get the special edition with the art book? That is pretty neat to look at. I think it really shows how passionate they were about this game and has me looking foreward to the sequel (and how much they will hopefully expand the multiplayer options).

Yeah the artbook is really neat to read after you beat the game (it spoils some things).
Title: Re: The Conduit
Post by: Stratos on June 26, 2009, 07:00:46 PM
It does? I don't recall anything earth shattering in it. Then again, the plot is pretty standard fare.
Title: Re: The Conduit
Post by: D_Average on June 26, 2009, 07:28:46 PM
Damn, no Blockbuster or Game Crazy.  Are there any other major companies that rent I'm forgetting (besides Gamefly)?

Hollywood Video is one. Is Movie Gallery still an active, nation-wide chain?

Hollywood Video is GONE .

 http://www.bloggingstocks.com/2007/10/16/hollywood-video-parent-movie-gallery-files-for-chapter-11-bankru/

Not sure about that other place, but from the article they are having trouble too.

Hmm, that article is from 2007.  They must have saved themselves as the main website is still up and there are a couple stores near me.  Called one and they have one copy left so hopefully I can snag it in time!

Both Hollywood Videos near my mom's house is closed down for me.

online crashed twice for me. Once in a match, and second going in. GRRRRRRRRR

Walked in there today and picked up the only copy.  So they still exist.  Unless of course, I somehow wandered into a predestination paradox.
Title: Re: The Conduit
Post by: kraken613 on June 26, 2009, 07:49:26 PM
I will be on tonight! I think Lindy said he would be too...
Title: Re: The Conduit
Post by: kraken613 on June 26, 2009, 10:20:47 PM
Gamespot have it a 6.5! Its not bad!!!!!! You CAN NOT compare to a 360 shooter! Why is everyone like "its too generic"! Halo is Generic and it got glowing reviews! I only normally look at IGN because Gamespot and most other main sites have gone down the tubes with Wii hate bias.

I just hope this incorrect reviews don't hurt the game sales. It deserves to sell well....
Title: Re: The Conduit
Post by: EasyCure on June 26, 2009, 10:33:15 PM
My friendcode:

EasyCure
1548 3010 8321
Title: Re: The Conduit
Post by: kraken613 on June 26, 2009, 10:34:55 PM
Your added. Just PM me or post if you want to play in a bit.
Title: Re: The Conduit
Post by: Peachylala on June 26, 2009, 10:53:28 PM
Gamespot have it a 6.5! Its not bad!!!!!! You CAN NOT compare to a 360 shooter! Why is everyone like "its too generic"! Halo is Generic and it got glowing reviews! I only normally look at IGN because Gamespot and most other main sites have gone down the tubes with Wii hate bias.

I just hope this incorrect reviews don't hurt the game sales. It deserves to sell well....
I can hear Sonic and the Good Gameplay crying far away.
Title: Re: The Conduit
Post by: Dirk Temporo on June 26, 2009, 11:24:10 PM
Gamespot have it a 6.5!

Jesus Christ, how did they justify THAT?
Title: Re: The Conduit
Post by: AV on June 26, 2009, 11:33:23 PM
My friendcode:

EasyCure
1548 3010 8321

THat was pretty fun. It ended pretty abruptly though. That second game with streets and explosives was really close . I attempted to add you as a friend. Whenever you log on again go to friend requests and accept me.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 26, 2009, 11:41:08 PM
Quote
The excellent control scheme is able to save this otherwise average adventure for a little while, but the many missteps of the campaign become suffocating before too long. The multiplayer, too, is entertaining for a few hours, but the seven maps are too simple and predictable to provide a consistently thrilling experience.

That is how they justify the review.

Quote
These situations are almost impossible to pass your first time through because you will need to memorize where the threats are positioned before you have a chance of survival.

Since you can't walk through the game without dieing once that is also a bad thing.
Title: Re: The Conduit
Post by: BranDonk Kong on June 26, 2009, 11:44:21 PM
They scored it poorly because IGN basically got this game published, and they hate IGN. That's how they justify the review. There's no way you could give it a 6.5, sure there are seven maps, but there are several multiplayer modes - including modes not found in other games.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 26, 2009, 11:46:35 PM
They scored it poorly because IGN basically got this game published, and they hate IGN. That's how they justify the review. There's no way you could give it a 6.5, sure there are seven maps, but there are several multiplayer modes - including modes not found in other games.

They talk about the multiplayer in one paragraph and really don't talk about the modes, just that there are 7 maps and that they suck. Also the reviewer is the same one that gave pictobits a 6.5.
Title: Re: The Conduit
Post by: kraken613 on June 26, 2009, 11:50:10 PM
My friendcode:

EasyCure
1548 3010 8321

THat was pretty fun. It ended pretty abruptly though. That second game with streets and explosives was really close . I attempted to add you as a friend. Whenever you log on again go to friend requests and accept me.

Ah, so that was you. I had to end it because Easy was lag jumping like crazy.

LOL 48 kills to 28 me against bustin 98 and bragdogg! haha
Title: Re: The Conduit
Post by: Dirk Temporo on June 27, 2009, 12:40:12 AM
Quote
The excellent control scheme is able to save this otherwise average adventure for a little while, but the many missteps of the campaign become suffocating before too long. The multiplayer, too, is entertaining for a few hours, but the seven maps are too simple and predictable to provide a consistently thrilling experience.

That is how they justify the review.

What up, Halo?
Title: Re: The Conduit
Post by: Stratos on June 27, 2009, 12:41:36 AM
It looks like BWii night dies for the night and I just got back home. So I'll probably be online tonight.

The Gamespot review is sad. I think the reviewer does not know how to enjoy games anymore. It is a dull job for him.
Title: Re: The Conduit
Post by: BranDonk Kong on June 27, 2009, 12:49:21 AM
Seriously this game fucking rules, and kraken613 is pretty damn good. Every time I thought I was going to get a winning ratio, he'd kill me. This is the first time I used lock-on, about 15 minutes into the game too, I had totally forgotten about it until tonight.
Title: Re: The Conduit
Post by: Stratos on June 27, 2009, 12:51:29 AM
Seriously this game fucking rules, and kraken613 is pretty damn good. Every time I thought I was going to get a winning ratio, he'd kill me. This is the first time I used lock-on, about 15 minutes into the game too, I had totally forgotten about it until tonight.

There's a lock on feature?!?!
Title: Re: The Conduit
Post by: Mop it up on June 27, 2009, 12:51:42 AM
It looks like BWii night dies for the night and I just got back home.
If you wanted to play co-op then I'd play a few with you. We can do better than "C" rank!
Title: Re: The Conduit
Post by: bustin98 on June 27, 2009, 12:51:46 AM
Lock on? God damn it. Still, I need pratice.

And of all the people I added, only 3 have added me. Do I offend? I just took a bath, I swear...
Title: Re: The Conduit
Post by: GoldenPhoenix on June 27, 2009, 12:52:03 AM
Seriously this game fucking rules, and kraken613 is pretty damn good. Every time I thought I was going to get a winning ratio, he'd kill me. This is the first time I used lock-on, about 15 minutes into the game too, I had totally forgotten about it until tonight.

There's a lock on feature?!?!

Yep. I never used it though. I mapped it to the control pad.
Title: Re: The Conduit
Post by: kraken613 on June 27, 2009, 12:52:27 AM
Yeah in that marathon it was close we both had about 10 kills then I got into my rhythm. 38 more kills after that! I played bustin98 after you left, I beat him 15-5 I had 10 kills before his first. So I decided to lighten up on him.

I got a room Stratos!
Title: Re: The Conduit
Post by: Stratos on June 27, 2009, 12:52:56 AM
It looks like BWii night dies for the night and I just got back home.
If you wanted to play co-op then I'd play a few with you. We can do better than "C" rank!

OK, I'll play a bit with you first. Don't we still have a few co-op missions to beat as well? I think we only finished two.
Title: Re: The Conduit
Post by: bustin98 on June 27, 2009, 12:54:59 AM
Its so easy to kill yourself in this game. Good thing they don't count against your score.
Title: Re: The Conduit
Post by: Dirk Temporo on June 27, 2009, 12:55:17 AM
What, exactly, does lock-on do? Center your screen on the target?
Title: Re: The Conduit
Post by: bustin98 on June 27, 2009, 12:56:31 AM
What, exactly, does lock-on do? Center your screen on the target?

Super cheat cheat mode, that what :P

Naw, it works like Metroid lock on.
Title: Re: The Conduit
Post by: kraken613 on June 27, 2009, 12:56:55 AM
Hey guys, I want to thank you for boosting my KD ratio from 1.37 to 1.52!

I think lock-on is kinda cheap, I don't use it.
Title: Re: The Conduit
Post by: Dirk Temporo on June 27, 2009, 12:57:44 AM
Sounds like hax to me. I vote no lock-on allowed. I wouldn't play with anybody using auto-aim in Perfect Dark either...
Title: Re: The Conduit
Post by: Mop it up on June 27, 2009, 12:59:07 AM
It looks like BWii night dies for the night and I just got back home.
If you wanted to play co-op then I'd play a few with you. We can do better than "C" rank!

OK, I'll play a bit with you first. Don't we still have a few co-op missions to beat as well? I think we only finished two.
You and I didn't play missions 1 and 3, I played those with Flames_of_Chaos. So if you didn't play those then they will be new to you!

We should probably pick this conversation up in the appropriate thread...
Title: Re: The Conduit
Post by: Stratos on June 27, 2009, 01:01:53 AM
It looks like BWii night dies for the night and I just got back home.
If you wanted to play co-op then I'd play a few with you. We can do better than "C" rank!

OK, I'll play a bit with you first. Don't we still have a few co-op missions to beat as well? I think we only finished two.
You and I didn't play missions 1 and 3, I played those with Flames_of_Chaos. So if you didn't play those then they will be new to you!

We should probably pick this conversation up in the appropriate thread...

OK, we play 1 and 3 then. I can't post anymore after this one so I'll see you there.
(thankfully I got enough money to order a new computer that will be here next month and I can post wherever I want again)
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 27, 2009, 03:32:21 AM
OK, so a few minutes ago I actually put the disc in my Wii and watched the demo movie from the title screen (but have not played anything, yet; was messing around in Overlord for an hour).

Is it me, or this game so exponentially classically generic that it's fresh?

Case 1)
Special Agent Hero's Hero + Aliens + Terrorists + Modern World Setting + Use of New Generation Controls = Fresh?

while

Case 2)
Bald/Faceless Marine + Aliens + Magnificent HD Colors + "Strong Story" + Stinky Old Controls = The Actual, timeless Generic?

GoldenEye hit the scene, fitting Case 1 more than Case 2, I believe.
Reviews are claiming "it's no Halo" or "it's no Killzone," which means it's a GoldenEye, and that's a bad thing, right?

Unlike GoldenEye, I think can stand Condom Unit's level design, cuz I can actually see the difference between 2 walls.
Title: Re: The Conduit
Post by: GoldenPhoenix on June 27, 2009, 06:36:54 AM
Lol at Gamefaqs, they went from supporting the game to bashing it.
Title: Re: The Conduit
Post by: BranDonk Kong on June 27, 2009, 09:59:16 AM
Lock on is nothing like auto aim, it's not that different then switching to iron sights really. It just focuses you *around* your enemy. Also, you don't have to enable it or map it to a button, just press Z on the nunchuck (default controls), same as in single player. It's not cheating in any way shape or form...you're just using the control already in the game. It just slows down the X and Y sensitivity, essentially.

Also, good to see you're on board now, Mar...Pro.

Does anyone think/know if we'll ever get updates to this game such as new levels/clan tags, etc? I know the game doesn't have built-in menus for that kind of stuff, but they could release a "Conduit Channel" or something to allow you to receive updates...I think.
Title: Re: The Conduit
Post by: kraken613 on June 27, 2009, 11:03:08 AM
Well I was looking to see if any Nintendo game has ever been patched. Well one has and it was major. COD:WaW on Wii was patched with two whole new multiplayer modes and a myriad of fixes. I was truly amazed to see that.

 I shot an email to High Voltage on the subject and if I get a response I will post it here. I think if anyone has problems with this game they should just email them. It might not see the improvements now but we will the Grinder or Conduit 2. They seem like a developer who wants their communities input.

I love this message below the video review.

Quote
"and once again GS reviewers show just how big of noobs they really are. GS frame of mind is something like this:

 Games too hard = bad gameplay design

Can't stand doing a simple task = tedious and uncalled for task

Generic story = it's not Halo so it's going to be docked for this

Seriously this site has taken a massive hit in credibility. What a joke GS. you guys really do suck at games, don't you?"

Theres about 6 comments like that to everyone for Gamespots review.


I am looking forward to Lindys review.
Title: Re: The Conduit
Post by: MegaByte on June 27, 2009, 01:21:49 PM
They seem like a developer who wants their communities input.
Definitely.  I was talking with several HVS execs at E3 and they said they want the community to help design their games.  For example, somebody mentioned that they should add a crossbow to The Grinder, and now they're planning on doing it.  They say they respond to pretty much every decently-written e-mail they get.
Title: Re: The Conduit
Post by: kraken613 on June 27, 2009, 01:34:51 PM
Quote
Hi, first off I want to tell you The Conduit is awesome! A solid 9 in my rating book!

So I have seen alot of glitches and some hacking of The Conduit on YouTube. So are you going to patch this? I have seen that COD:WaW was patched with two extra game modes. So it is possible to patch. I just hate to see a game you worked so hard on and risked it all on go down in quality because of fixable things!

I am looking forward to your response!


David Swanzy
Sent from my iPhone

Thats what I sent them.
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 27, 2009, 02:08:14 PM
Maybe you should have provided examples and links to the youtube videos so that they know exactly what you were talking about when you say glitches & hacking. You could save them alot of time by just telling them what the problem is so they can start addressing it & not have to search for it.

& you should have mentioned how CoD:W@W(Wii) was patched to fix lots of issues and even included 2 extra game modes to encourage the download of the patch. The way you worded it made it sound like they had DLC to get extra game modes.
Title: Re: The Conduit
Post by: kraken613 on June 27, 2009, 02:30:23 PM
Better?

Quote
Hello,

I emailed you earlier about patching the game.

"Hi, first off I want to tell you The Conduit is awesome! A solid 9 in my rating book!

So I have seen alot of glitches and some hacking of The Conduit on YouTube. So are you going to patch this? I have seen that COD:WaW was patched with two extra game modes. So it is possible to patch. I just hate to see a game you worked so hard on and risked it all on go down in quality because of fixable things!

I am looking forward to your response!"

I wanted to clarify some stuff. That was late at night so I forgot to add somethings.

I want to clarify that the WaW patch wasn't like DLC. It included a ton of improvements to the game and added some game modes to encourage the download. Hopefully Nintendo will work with you to get a patch out.

Then some examples of some glitches.
http://www.youtube.com/watch?v=tFVFr0W1_gI
http://www.youtube.com/watch?v=1X24lzA_ZQs
http://www.youtube.com/watch?v=ikdbHUMbKo0

Overall the online is great and smooth. But just a few issues to be ironed out.

Then here is someone who says they are hacking the game with codes.
http://www.youtube.com/watch?v=wC5qr-iPfbk&feature=player_embedded

 I just want the game to run as smooth as possible and see the issues in multiplayer ironed out. Also multiplayer seems to freeze up sometimes. I don't know if it’s the game or Nintendo's servers.

You guys made a great game and I can't wait for the Grinder and anything else you release. The Conduit deserves to be a success!

David Swanzy
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 27, 2009, 02:33:48 PM
much better as it leaves out alot of the guess work.

Now I'm off to watch some of the videos you linked to :)


edit:
In the 1st 2 glitch videos, I didn't even see what happened.
looked like he reloaded twice in the 1st one
but I didn't notice anything in the 2nd one at all.
Title: Re: The Conduit
Post by: kraken613 on June 27, 2009, 02:39:20 PM
^
In the second he spawned in the floor and couldn't move. The 1st he was able to double his clip size of the shotgun.
Title: Re: The Conduit
Post by: BeautifulShy on June 27, 2009, 02:52:47 PM
Wow I don't think I have come across these glitches.

The worst that happened to me was the  online game would load and I would have a black or skyblue screen.

I just checked online a little before you posted the first email and no one was on. I played a regional match.I had to go through 2 options. First was the one that most of us got when we played regional. Then anybody close to you. Then finally anybody. Some people were on anybody but that is when I got the skyblue screen.
Title: Re: The Conduit
Post by: Stratos on June 27, 2009, 03:13:44 PM
I experienced my first crashing glitch. I heard the sounds of the level and say the notices that people were being killed, but I was floating in a strange cloudy orange/brown space. I could see another player in the distance but I couldn't move or quit or anything. I had to power off and start the game again. Odd.

I was playing late last night but on one was on.
Title: Re: The Conduit
Post by: NWR_Neal on June 27, 2009, 03:49:17 PM
I experienced my first crashing glitch. I heard the sounds of the level and say the notices that people were being killed, but I was floating in a strange cloudy orange/brown space. I could see another player in the distance but I couldn't move or quit or anything. I had to power off and start the game again. Odd.

I was playing late last night but on one was on.

I'm trying to play right now and this happened to me twice in a row. Damn it! I just wanna play some more multi!
Title: Re: The Conduit
Post by: MegaByte on June 27, 2009, 03:51:50 PM
I've had it happen several times where it seems like the controls don't respond and I just stay spinning around.  In fact it just happened at the beginning of a match... I apparently spawned inside of a crate and can't do anything.
Title: Re: The Conduit
Post by: Stratos on June 27, 2009, 03:53:04 PM
If hackers have already started wrecking the game it could be causing the issues.
Title: Re: The Conduit
Post by: EasyCure on June 27, 2009, 04:00:55 PM
My friendcode:

EasyCure
1548 3010 8321

THat was pretty fun. It ended pretty abruptly though. That second game with streets and explosives was really close . I attempted to add you as a friend. Whenever you log on again go to friend requests and accept me.

Ah, so that was you. I had to end it because Easy was lag jumping like crazy.

LOL 48 kills to 28 me against bustin 98 and bragdogg! haha

Oh so thats who that was! I'll add you next time i play MAV.
I was lag jumping like crazy!? I might of overused the jump button in one match (our explosives round) but thats it. I thought YOU were making the game buggy the whole time actually..

The first match or two i noticed you jump down from the top of a building and somehow appeared at the top again a second later. Then in the round we used explosives, i edged you out by one win at the end of the match yet the game declared you the winner, and in that final one with the tall buildings.. wow. You and MAV were both just disappearing/reappearing all over the place (the few times i found you guys) and then there was a continuing issue where respawning took FOREVER. The countdown would reach 0 and then reset. At one point one of you looked like you were stuck in a floor too, that was funny lol.

anyway, good games! I havent started the solo player campaign yet by the way, i just jumped into the multiplayer after adding everyone that was in the FC thread. The default controls were pretty good already, but i can't wait to tweak them to my liking so maybe i won't suck next time i hop online.
Title: Re: The Conduit
Post by: Stratos on June 27, 2009, 04:04:23 PM
My friendcode:

EasyCure
1548 3010 8321

THat was pretty fun. It ended pretty abruptly though. That second game with streets and explosives was really close . I attempted to add you as a friend. Whenever you log on again go to friend requests and accept me.

Ah, so that was you. I had to end it because Easy was lag jumping like crazy.

LOL 48 kills to 28 me against bustin 98 and bragdogg! haha

Oh so thats who that was! I'll add you next time i play MAV.
I was lag jumping like crazy!? I might of overused the jump button in one match (our explosives round) but thats it. I thought YOU were making the game buggy the whole time actually..

The first match or two i noticed you jump down from the top of a building and somehow appeared at the top again a second later. Then in the round we used explosives, i edged you out by one win at the end of the match yet the game declared you the winner, and in that final one with the tall buildings.. wow. You and MAV were both just disappearing/reappearing all over the place (the few times i found you guys) and then there was a continuing issue where respawning took FOREVER. The countdown would reach 0 and then reset. At one point one of you looked like you were stuck in a floor too, that was funny lol.

anyway, good games! I havent started the solo player campaign yet by the way, i just jumped into the multiplayer after adding everyone that was in the FC thread. The default controls were pretty good already, but i can't wait to tweak them to my liking so maybe i won't suck next time i hop online.

I think people bounce around when there is a good deal of lag.

I experienced the 'looping respawn counter' last night on a bounty hunter game. It was very frustrating. I wonder if it is a glitch or something. The counter does count down really fast when it gets stuck in loop mode.
Title: Re: The Conduit
Post by: kraken613 on June 27, 2009, 04:24:59 PM
MAV wasn't lagging it was just you for me. He came through smooth. If we both where crazy jumping for you I am pretty sure its on your end. Because MAV wasn't doing anything weird on my end.

I can't remember what game mode that was but some it doesn't matter your kills its on points or deaths.
Title: Re: The Conduit
Post by: Stratos on June 27, 2009, 04:30:28 PM
So there is a tie between points/kills/deaths and how long it take for you to spawn? Or were you still responding to EC?
Title: Re: The Conduit
Post by: kraken613 on June 27, 2009, 04:52:52 PM
I was talking to EC.
Title: Re: The Conduit
Post by: Stratos on June 27, 2009, 05:01:44 PM
I thought you were talking to him.

Though the mode that traks points instead of kills is the Bounty Hunter mode. But half of the people playing seem to not realize it and just kill anyone. Rather funny when someone does that and you watch their score decrease. I've done it once or twice when I get caught up in the start of the game.
Title: Re: The Conduit
Post by: BranDonk Kong on June 27, 2009, 05:09:40 PM
Bounty Hunter is awesome. We all need to get our code organized and play some Bounty Hunter tonight.
Title: Re: The Conduit
Post by: Stratos on June 27, 2009, 05:13:51 PM
I'm down with that. I actually find I prefer Bounty Hunter when I'm playing with friends over strangers.
Title: Re: The Conduit
Post by: kraken613 on June 27, 2009, 05:21:21 PM
Yeah, I will be on later.
Title: Re: The Conduit
Post by: Stratos on June 27, 2009, 05:23:52 PM
I'm going to be playing some BWii first since it is the last day of BWii Days and that is planned for around 4PM Pacific time, but after we finish there I'll hop over and join you.
Title: Re: The Conduit
Post by: Dirk Temporo on June 27, 2009, 07:00:37 PM
Lock on is nothing like auto aim, it's not that different then switching to iron sights really. It just focuses you *around* your enemy.

Sounds nothing like iron sights and completely like auto-aim to me. If it works at all similar to the lock-on in Metroid Prime 3, then it's a HUGE advantage over free-aiming.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 27, 2009, 07:09:55 PM
Conduit's Lock-on doesn't freeze the screen borders on the target like MP3 (perfectly centered).  The camera view leans/wobbles away from the center more like House of the Dead Overkill, with Conduit's bounding box settings still governing how much/fast the camera will lean away.

Someone COULD adjust the bounding box to make the lock act like MP3.
Title: Re: The Conduit
Post by: BranDonk Kong on June 27, 2009, 08:24:37 PM
It's not lock-on, it's targeting, and it's exactly lilke using iron sites actually, only it doesn't zoom in much, so you can't just aim right for the head.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 27, 2009, 09:05:28 PM
I don't know what it is.
Title: Re: The Conduit
Post by: Stratos on June 27, 2009, 09:08:02 PM
It's not lock-on, it's targeting, and it's exactly lilke using iron sites actually, only it doesn't zoom in much, so you can't just aim right for the head.

So wha your saying is that it keeps you directed towards an enemy but you still have to put the crosshairs on the person and pull the trigger?
Title: Re: The Conduit
Post by: kraken613 on June 27, 2009, 09:22:22 PM
Yep, thats what it does. It's assigned to the button not for crouching on the Nunchuck I think.
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 27, 2009, 10:16:07 PM
I just fired up The Conduit to see if anyone was playing, either I don't have everyones codes or no one is on right now.

But now I'm gonna go take a shower, and maybe check back again later.
Title: Re: The Conduit
Post by: kraken613 on June 27, 2009, 10:35:10 PM
No one was on. I am having issues connecting tonight.... I don't know if I will be on or not.
Title: Re: The Conduit
Post by: kraken613 on June 27, 2009, 11:14:25 PM
Alright I emailed Nintendo directly to see that they knew people where hacking it and what they did about it.

2 hours later I got this.

Quote
Hello David,

 
I want you to know that this issue is very important to us and we continue to look for ways to minimize abuse.  Please note that your comments regarding this matter have been shared with the appropriate departments within Nintendo for review.

 


To avoid situations like this in the future, we strongly recommend using the Friend Code feature.  It’s the best method players have to create a fair gaming experience.

 
Sincerely,

 
Travis Parton
Nintendo of America Inc.

First blurp is great.

The second.... GET RID OF FC's!
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 27, 2009, 11:16:42 PM
Don't play with Stranger Codes.
Title: Re: The Conduit
Post by: Djunknown on June 28, 2009, 12:09:34 AM
While I'm waiting for Amazon to ship, they sent me a PDF comic while I'm waiting... Nice freebie for the normal edition.

Title: Re: The Conduit
Post by: AV on June 28, 2009, 12:48:42 AM
Brandogg & Stratos I had fun tonight. Some games I sucked, some I did well.

I didn't think I wanted a Wiispeak but after hearing you guys I want one. A local place said they will give me $35 cash for Twilight Princess so I'm going to take them up on that offer and get a Wiispeak as soon as I can.  I haven't touched TP in months so it's not a loss. I already got almost a hundred hours from it and I don't see myself playing it in the future so I'll trade it in asap.

I heard you guys in the lobby and sometimes when I was near you . It was odd, since I couldn't respond to you guys asking if I could hear you. I can hear you. I feel silenced that I can't respond.

You guys totally need to be more talkative .
Title: Re: The Conduit
Post by: kraken613 on June 28, 2009, 12:52:22 AM
^
I feel the same way! I am going to order Wii Speak Animal Crossing bundle on Newegg on the 1st when I get paid!
Title: Re: The Conduit
Post by: BranDonk Kong on June 28, 2009, 01:02:15 AM
I kept getting pissed because in ASE Football and Bounty Hunter, it seems that half the people have no idea what the different game modes are, or why there's a target with a distance marker on one single opponent. Still though, those were some pretty great matches, I went to SP for a little afterwards and kept getting confused by the AI (which is very good, by the way) because it wasn't jumping around or throwing grenades at me...then I remembered it was SP.  You can get a WiiSpeak for $15 used at GameStop, if they have them. Man, I really, really like this game. $35 for TP is amazing, btw.
Title: Re: The Conduit
Post by: kraken613 on June 28, 2009, 01:06:21 AM
My gamestop doesn't have any used... I called and asked..  I kinda want the bundle since I have never played Animal Crossing. And $35 for WS and AC is a great deal.

Game froze... I am coming back! For the second time! Damn Nintendo servers for disconnecting me! Now thrid time!!!! Argggg!!!!!


Title: Re: The Conduit
Post by: BranDonk Kong on June 28, 2009, 01:37:58 AM
Oh, didn't notice that was with AC. Good deal, indeed.
Title: Re: The Conduit
Post by: kraken613 on June 28, 2009, 02:01:34 AM
4th fing time! Through two f'ing Ase footballs then it craps out!!'nn

I left that last time. I fucking hate ASE football in random matches!!!!!!
Title: Re: The Conduit
Post by: MegaByte on June 28, 2009, 02:15:12 AM
I kept getting pissed because in ASE Football and Bounty Hunter, it seems that half the people have no idea what the different game modes are, or why there's a target with a distance marker on one single opponent

Haha, I was in there with you in some of those matches.  Yeah, it would be nice if people knew the modes.
Title: Re: The Conduit
Post by: kraken613 on June 28, 2009, 02:37:14 AM
Damn it!!!! 5th time!!!!!! Ahhhhh!!!!! It's not my Internet. After the 3rd time I pulled up an Internet monitor stable connection the whole time!!!
Title: Re: The Conduit
Post by: kraken613 on June 28, 2009, 02:47:30 AM
I went to join you in team but it disconecteed for the 6th time!!!! WTF
Title: Re: The Conduit
Post by: AV on June 28, 2009, 03:22:09 AM
just give up for now kraken. maybe the servers are not working 100% and it'll be up again tomorrow. I hope.

Best Buy $10 rewards zone coupon I got. I'm selling Moon (DS) and Space Invaders Extreme (DS). Moon is just boring now. I'm halfway in the game and I just don't care anymore. Space Invaders was fun but to hard for me. I got into a hard level and I have been stuck for months. Zelda Twilight Princess is being sold too, that is just collecting dust.  So I should have more than enough to buy Wiispeak. I'll put the rest toward Wiisports resort at gamestop.I already got that reserved and $10 paid.
Title: Re: The Conduit
Post by: Stratos on June 28, 2009, 06:43:40 AM
I kept getting pissed because in ASE Football and Bounty Hunter, it seems that half the people have no idea what the different game modes are, or why there's a target with a distance marker on one single opponent

Haha, I was in there with you in some of those matches.  Yeah, it would be nice if people knew the modes.

Yeah, some times I assume my mode is the one picked and don't pay attention when an odd mode is picked. It could take me a little bit to catch on.

I got a couple lock ups as well. Pretty annoying to have to start the game again :/

Though I had an amesome killer game in the team mode. I got stuck being the only person on my team because the other player left. It was 3v1 and I wiped the floor with them. Like a 20 point lead. It was amazing. I just kept second guessing their moves and out gunning them. Priceless :)

Another time I was playing a last man standing and it was down to me and one other guy with one life and he had one more kill than me. The timer had less than a minute to go and I wasn't about to let him win by default so I charged him at the 3 second countdown and as the voice said '1' I got him. I was ecstatic. This game makes me happy :)
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 28, 2009, 01:00:32 PM
just give up for now kraken. maybe the servers are not working 100% and it'll be up again tomorrow. I hope.

Best Buy $10 rewards zone coupon I got. I'm selling Moon (DS) and Space Invaders Extreme (DS). Moon is just boring now. I'm halfway in the game and I just don't care anymore. Space Invaders was fun but to hard for me. I got into a hard level and I have been stuck for months. Zelda Twilight Princess is being sold too, that is just collecting dust.  So I should have more than enough to buy Wiispeak. I'll put the rest toward Wiisports resort at gamestop.I already got that reserved and $10 paid.

I'm not sure if it was just my local BB, but they had a clearance on lots of items and AC was one of them.
AC w/ WS was only $25, so make sure you look for a clearance table when you go to spend your Rewards Zone $$$.
Title: Re: The Conduit
Post by: AV on June 28, 2009, 02:43:50 PM
just give up for now kraken. maybe the servers are not working 100% and it'll be up again tomorrow. I hope.

Best Buy $10 rewards zone coupon I got. I'm selling Moon (DS) and Space Invaders Extreme (DS). Moon is just boring now. I'm halfway in the game and I just don't care anymore. Space Invaders was fun but to hard for me. I got into a hard level and I have been stuck for months. Zelda Twilight Princess is being sold too, that is just collecting dust.  So I should have more than enough to buy Wiispeak. I'll put the rest toward Wiisports resort at gamestop.I already got that reserved and $10 paid.

I'm not sure if it was just my local BB, but they had a clearance on lots of items and AC was one of them.
AC w/ WS was only $25, so make sure you look for a clearance table when you go to spend your Rewards Zone $$$.

i bought it a best buy.  downloaded the wiispeak channel and i'm ready to play with you guys.
Title: Re: The Conduit
Post by: decoyman on June 28, 2009, 02:52:08 PM
Wow, BnM, I'm going to have to check that out, even if just to snag a Wii Speak. ;)

I picked up the game, and have sent friend requests to everyone I have on my Wii Friends list. Haven't messed with friend code crap yeah, I said it! yet, though sounds like I may have to so I can play some of you guys.

Finished the single player campaign (though not 100% complete - those messages are hard to find!), and I have to say, I don't mind the length. The experience is fun, the graphics are really good, there's obviously a passionate team of developers behind this game. I like the little "danger high voltage" signs you see every once in awhile. What really strikes me, though, is the polish. The game's presentation is awesome. Framerate is constant, achievements are fun, the story is decent, the ASE is nice (though it's clear they drew a lot of inspiration from Metroid Prime – NOT a bad place to draw from, btw!), and all the options for finetuning controls are welcome. I think I've come up with a scheme that works very well for me, and I may not have been able to do that had there not been so much customization available.*

So, yeah! I think with this purchase, I've edged a little closer back towards "h4rdk0r3 64m3r," which relieves me a bit. I was concerned when I realized that Wii Sports Resort was my most anticipated release this summer! lol0rz 

* People are actually complaining about the level of customization? (Gamespot & 1up reviewers) Wow... Isn't this the sort of thing that people have always asked for? Mappable controller layouts, sensitivity adjustments, etc. Now, maybe the descriptions for these adjustments delve a little too far into jargon (bounding box, for example) that only the hardcore will know about, but... give me a break, a company that gives you options isn't doing it because they don't know how to make a good control scheme... they're doing it because they've listened to fans for so long, who've asked for just that. Just, shut up, guys. You lose credibility when you spout off crap like that, and it taints your entire review.

Edit: MAV, did you get the $25 deal??
Title: Re: The Conduit
Post by: GoldenPhoenix on June 28, 2009, 03:50:00 PM
Wow, BnM, I'm going to have to check that out, even if just to snag a Wii Speak. ;)

I picked up the game, and have sent friend requests to everyone I have on my Wii Friends list. Haven't messed with friend code crap yeah, I said it! yet, though sounds like I may have to so I can play some of you guys.

Finished the single player campaign (though not 100% complete - those messages are hard to find!), and I have to say, I don't mind the length. The experience is fun, the graphics are really good, there's obviously a passionate team of developers behind this game. I like the little "danger high voltage" signs you see every once in awhile. What really strikes me, though, is the polish. The game's presentation is awesome. Framerate is constant, achievements are fun, the story is decent, the ASE is nice (though it's clear they drew a lot of inspiration from Metroid Prime – NOT a bad place to draw from, btw!), and all the options for finetuning controls are welcome. I think I've come up with a scheme that works very well for me, and I may not have been able to do that had there not been so much customization available.*

So, yeah! I think with this purchase, I've edged a little closer back towards "h4rdk0r3 64m3r," which relieves me a bit. I was concerned when I realized that Wii Sports Resort was my most anticipated release this summer! lol0rz 

* People are actually complaining about the level of customization? (Gamespot & 1up reviewers) Wow... Isn't this the sort of thing that people have always asked for? Mappable controller layouts, sensitivity adjustments, etc. Now, maybe the descriptions for these adjustments delve a little too far into jargon (bounding box, for example) that only the hardcore will know about, but... give me a break, a company that gives you options isn't doing it because they don't know how to make a good control scheme... they're doing it because they've listened to fans for so long, who've asked for just that. Just, shut up, guys. You lose credibility when you spout off crap like that, and it taints your entire review.

Edit: MAV, did you get the $25 deal??

I just knew that would happen, listening to the fans is usually a formula for disaster (well unless you actually appreciate what they did like many of us here). Never has there been a big release title that I can remember that had a team so responsive to the fans.
Title: Re: The Conduit
Post by: kraken613 on June 28, 2009, 04:39:41 PM
I would go see at Best Buy but the closest one is almost an hour away.... Not worth it to save $10 over Newegg...

I will be ordering the it the 1st when I get paid! So I should get it by Friday or Saturday!

EDIT: Ordered it today should be here Wednesday!
Title: Re: The Conduit
Post by: BwrJim! on June 29, 2009, 12:12:23 PM
I have a fun idea, one of the things that is great with a game is if you can create your own scenarios inside whats available.  With Wii-Speak, we could something along the lines spirit tag.   Everyone allows the one person to hunt  to run off for x amount of time to set up without the wiispeak of course, then everyone else has some type of chilling sound playing through wiispeak or whatnot, basically an audio warning for the singled out player, and so on.  this is just the beginning, and I have made a bunch of great scenarios for other games (goldeneye in particular) and I'm sure we could come up with some fun and inventive ways to play!
Title: Re: The Conduit
Post by: BeautifulShy on June 29, 2009, 12:37:00 PM
Hmm I'm interested in what other ideas you have BwrJim!
Title: Re: The Conduit
Post by: AV on June 29, 2009, 12:38:15 PM
I have a fun idea, one of the things that is great with a game is if you can create your own scenarios inside whats available.  With Wii-Speak, we could something along the lines spirit tag.   Everyone allows the one person to hunt  to run off for x amount of time to set up without the wiispeak of course, then everyone else has some type of chilling sound playing through wiispeak or whatnot, basically an audio warning for the singled out player, and so on.  this is just the beginning, and I have made a bunch of great scenarios for other games (goldeneye in particular) and I'm sure we could come up with some fun and inventive ways to play!


thats neato.
Title: Re: The Conduit
Post by: BwrJim! on June 29, 2009, 01:08:19 PM
Yeah, i cant wait.. I will have my hands on the game on late 3rd of july, and once I wrap around all the options, I think i can come up with some great inspirational modes to play!!!!   


of course, thats on friday. hopefully people will still be playing.. heh
Title: Re: The Conduit
Post by: Adrock on June 29, 2009, 06:53:34 PM
The Gamecrazy manager at the other Hollywood Video I used to work at is creaming all over this game. Honestly, The Grinder looks more interesting.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 29, 2009, 06:58:17 PM
That's like saying Mario jumps.

Conduit is a kind of software people have wanted, now they got it and they're simply enjoying it.
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 29, 2009, 07:11:10 PM
I just played a couple games against Maxi. I had fun and I'm not much of a FPS person, but I went 2 for 2 against Maxi, but I'm gonna chalk it up to beginners luck. 2nd match was close as I broke the tie within the last minute and we almost killed each other at the same time just as the timer ran out. It was intense in the last 60 seconds (especially for being 1 on 1)
Title: Re: The Conduit
Post by: BeautifulShy on June 29, 2009, 07:14:52 PM
I'm not a FPS player at all. I don't think I have won one match vs you guys when it comes to Free for all.

Anytime you wan't to play BlackNMild let me know.
Title: Re: The Conduit
Post by: kraken613 on June 29, 2009, 07:28:40 PM
I have won most of them.... Sorry for beating all of you.... lol I can't wait to be able to laugh at you guys once I get my Wii Speak!!!!! Should be here Wednesday!!!
Title: Re: The Conduit
Post by: Stratos on June 29, 2009, 07:29:52 PM
You guys still playing?

I don't think I've gotten to play against BnM yet.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 29, 2009, 07:36:19 PM
I haven't gotten past the first locker room in the beginning of the game.
Title: Re: The Conduit
Post by: Stratos on June 29, 2009, 07:37:38 PM
Well, stop playing the single player and come join us online. The more the merrier I say.
Title: Re: The Conduit
Post by: EasyCure on June 29, 2009, 07:53:15 PM
I got my ass handed to me by Kraken the first time i took the game online (also the first time i loaded up the game, didn't know what controls were what just figured it out as i went along) but my second time online went much better.

By then i'd put in some time with the single player missions and got a feel for the controls, so when i hopped online and did a free for all deathmatch, i climbed up the ranks and went from the right side of the score bored to the left, woot! lol It's 16 players total right? Guess i ended up in the 7th spot after climbing my way up. It was very fun cuz i felt myself getting better at the game as i went through that 20min match. Still, some guys had insande number of kills.. The top player ("Chaos") had like 34 by the end of the game and i only had 20 something. I'd see his score shoot up so fast as i'm waiting to respawn and all i thought was "how is he getting this many kills so fast?"
Title: Re: The Conduit
Post by: Stratos on June 29, 2009, 07:54:55 PM
Are you going on tonight?
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 29, 2009, 09:25:05 PM
Stratos, when I logged on  I tried to join you, but you were busy in a match.

Me & Maxi played 2 games & then I logged off, and you were still busy.

I might jump in again tomorrow, if Im at home, but I couldn't say at what time.
Title: Re: The Conduit
Post by: EasyCure on June 29, 2009, 09:27:08 PM
I'm on right now BUT..

you're all gonna have to re-add my friend code. I deleted my game save by accident and the friend code went out with the bath water, so to speak.

I've re-added/requested everyone i could. Here's my new code:

3051-5467-5730
Title: Re: The Conduit
Post by: BeautifulShy on June 29, 2009, 09:30:34 PM
EasyCure I responded to your friend request just now.
Title: Re: The Conduit
Post by: BeautifulShy on June 29, 2009, 09:33:39 PM
http://www.nintendoworldreport.com/forums/index.php?topic=28705.0

Lindy's review is up.
Title: Re: The Conduit
Post by: EasyCure on June 29, 2009, 09:49:32 PM
Thanks maxi.

So I just played a 20min free for all. Came in 4th at 22 kils/14 deaths.the guy in fifth had 22kills/17 deaths so I just edgedhim out I guess.

The guy inthe lead had like 34kills damn! I don't know how they do it.. I avg about a kill a minute lol it was fun though, vented a little and let out myfrustration bypunching mother fuckers do death. Seriously half mykills were melee attacks.

Good times
Title: Re: The Conduit
Post by: Stratos on June 29, 2009, 09:54:30 PM
I'm going to add you after reading Lindy's review.

Will you guys be on then?
Title: Re: The Conduit
Post by: BeautifulShy on June 29, 2009, 09:55:34 PM
I am online right now.

I see that Kraken and Stratos are online. Gonna wait till another player shows up.
Title: Re: The Conduit
Post by: kraken613 on June 29, 2009, 09:59:48 PM
I'm going to add you after reading Lindy's review.

Will you guys be on then?

I will sometime around then.

I am doing the same!
Title: Re: The Conduit
Post by: BranDonk Kong on June 29, 2009, 10:19:20 PM
I'll be on in a little while. I always DVR Monday Night Raw so I can basically fast forward through the entire thing, after watching it...I'll be on.
Title: Re: The Conduit
Post by: EasyCure on June 30, 2009, 11:48:36 AM
Will anyone be on tonight? I think i need to vent again by smacking people around after shooting them in the face :) (hasn't been a good few days for me lol)

FYI, if anyone is on, i do have wii speak but i'm sorta losing my voice at the moment, so don't expect too much outta me.
Title: Re: The Conduit
Post by: BeautifulShy on June 30, 2009, 12:06:14 PM
I'll be on EasyCure.
Title: Re: The Conduit
Post by: EasyCure on June 30, 2009, 12:07:14 PM
Sweet. Have any idea what time?

At the latest i'll be on at around 7pm EST
Title: Re: The Conduit
Post by: BeautifulShy on June 30, 2009, 12:11:23 PM
Whatever works for you.
Title: Re: The Conduit
Post by: kraken613 on June 30, 2009, 12:11:54 PM
I will be on tonight too. One more day of no Wii Speak!

I will kick all of your asses and Stratos will kick all of our asses if he has the SCAR. So don't select Human or Near/Far weapons!
Title: Re: The Conduit
Post by: BeautifulShy on June 30, 2009, 12:14:14 PM
i personally like the chargeable weapons.

Title: Re: The Conduit
Post by: EasyCure on June 30, 2009, 12:27:42 PM
kick my ass all you want, as long as i get that satisfying feeling of punching someone in the face (virtually) it'll be a good game in my eyes.
Title: Re: The Conduit
Post by: BeautifulShy on June 30, 2009, 12:31:38 PM
Let me know when you are on EasyCure.
Title: Re: The Conduit
Post by: ShyGuy on June 30, 2009, 12:46:30 PM
I'm back from vacation and hope to get on tonight.
Title: Re: The Conduit
Post by: EasyCure on June 30, 2009, 12:48:51 PM
I'm back from vacation and hope to get on tonight.

Feel free to join us! The bigger the group, the better i say. Playing with Kraken and MAV that first night was fun but having a full game of 12 was sweet and frantic last night.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 30, 2009, 12:56:51 PM
What's the damage system like in multiplayer?
Title: Re: The Conduit
Post by: BwrJim! on June 30, 2009, 01:02:56 PM
I heard someone complain about splash damage somewhere.. still though, I eagerly await friday night when my wii returns!

Edit::Are there any numbers on sales yet?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 30, 2009, 02:25:50 PM
>350K in Japan.
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 30, 2009, 02:29:30 PM
I think he meant for The Conduit, not WSR ;)
Title: Re: The Conduit
Post by: kraken613 on June 30, 2009, 02:34:07 PM
The game doesn't even have a release date in Japan...

IGN podcast said they have no numbers but are thinking 150,000 first month... I honestly think it might be more.
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 30, 2009, 02:43:58 PM
My original guess was about 180k, but I decided to lowball to around 130k so that I could be surprised when it came in at above expectations
Title: Re: The Conduit
Post by: BranDonk Kong on June 30, 2009, 03:08:40 PM
Honestly just by judging the rank of the message board on gamefaqs, I'd predict it'll be about 350k for the first month (not the first week, which is the only thing that will show up in June NPD numbers).
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 30, 2009, 03:49:03 PM
That's why I lowballed, because it might only gonna be counted for 5 days, since this week could get counted into July NPD.
Title: Re: The Conduit
Post by: King of Twitch on June 30, 2009, 03:50:07 PM
What kind of world is it when a hardcore DS (derivative-shooter) game could sell as much as a Motion Plussed casual non-line sports game collection and Majesco can actually turn a profit?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 30, 2009, 05:26:02 PM
This is the New Generation.  GamePro doesn't have a 5AM video game TV show anymore, no sir.
Title: Re: The Conduit
Post by: EasyCure on June 30, 2009, 07:31:34 PM
Online now
Title: Re: The Conduit
Post by: BeautifulShy on June 30, 2009, 07:33:41 PM
I have a room open.
Title: Re: The Conduit
Post by: Stratos on June 30, 2009, 07:37:28 PM
Online now

I'll join you in a bit if I can connect properly.
Title: Re: The Conduit
Post by: EasyCure on June 30, 2009, 09:15:31 PM
Maaaan those weresomefun matches! things really picked up when jonnyboy and.stratos joined the game, both having wiispeak and all. Can't wait to here Kraken trash talk tho, he's really good.

Oh remember when I said how average a player I was? Well the last game of the night ended with me winning a free for all 19 to 17 to 16. how is it I finally win over kraken and no one but maxi is there to see it!?!?

Thanks for for the fun: maxi, kraken, jonnyboy, stratos.
Oh and id like to give bustin98 an honerable mention. He tried soo hard to join in on the fun. Next time dude!
Title: Re: The Conduit
Post by: kraken613 on June 30, 2009, 09:19:03 PM
I have played over 30 hours the past week......
Title: Re: The Conduit
Post by: GoldenPhoenix on June 30, 2009, 09:20:13 PM
And Ian won't join in with the fun because some reviewers didn't like the game. He'll have to stick to not having fun for the time being.
Title: Re: The Conduit
Post by: kraken613 on June 30, 2009, 09:23:53 PM
I finally win over kraken and no one but maxi is there to see it!?!?

Thats because it didn't happen....

(you see what I did there)


^
What????? This game is crazy fun! It deserves an 8.5 but that is still good! Online is EPIC!!!!!

The single player is a 6 or 7 but online is a 10! Its tons of fun and I can't even talk to people yet! Once I can smack talk the online is an 11!
Title: Re: The Conduit
Post by: BeautifulShy on June 30, 2009, 09:27:50 PM
I finally got my first win in free4all when it isn't 1 on 1.
Title: Re: The Conduit
Post by: EasyCure on June 30, 2009, 09:59:53 PM
I finally got my first win in free4all when it isn't 1 on 1.

I still don't know how that happened.. lol
Title: Re: The Conduit
Post by: BeautifulShy on June 30, 2009, 10:02:22 PM
Yes I was extremely lucky in that match.
Title: Re: The Conduit
Post by: Stratos on June 30, 2009, 10:08:14 PM
Like the new avatar, Maxi. I'm coming back on now.
Title: Re: The Conduit
Post by: BeautifulShy on June 30, 2009, 10:09:09 PM
Alright I'll hop on.
Title: Re: The Conduit
Post by: kraken613 on June 30, 2009, 10:12:57 PM
Like the new avatar, Maxi. I'm coming back on now.

I actually beat you when you had "your" gun! I told you your success wouldn't last!

Also Maxi, there is alot of echo and feedback on your side.
Title: Re: The Conduit
Post by: BeautifulShy on June 30, 2009, 10:16:08 PM
I don't know how to resolve that Kraken.
Title: Re: The Conduit
Post by: kraken613 on June 30, 2009, 10:16:36 PM
I don't know how to resolve that Kraken.

Headphones.... Or move it closer?
Title: Re: The Conduit
Post by: Stratos on June 30, 2009, 10:17:31 PM
You just have to deal with the feedback sometimes because not everyone has the luxury of having an isolated TV like you and I. He may have roommates or family members that share a common area. You can't really kick them out without being an ass. I don't advise that route. I had a person that tried that once.

It doesn't bother me that much. I actually like hearing other people there. sometimes you get to hear funny comments. Like Maxi's Mom saying it's his birthday. So we all wished him a happy birthday.
Title: Re: The Conduit
Post by: BeautifulShy on June 30, 2009, 10:19:15 PM
My Wii speak is right in front of me and I don't have headphone jacks on my TV.
Title: Re: The Conduit
Post by: BlackNMild2k1 on June 30, 2009, 10:38:41 PM
I just tried to join you guys and all I got was a black screen with a voice updating me as to who was in the lead with a play by play on the left of the screen

Now its happened twice, so I'm gonna go play Tiger Woods instead.
Title: Re: The Conduit
Post by: MegaByte on June 30, 2009, 10:46:15 PM
Happened to me too.
Title: Re: The Conduit
Post by: Stratos on June 30, 2009, 11:18:14 PM
I just tried to join you guys and all I got was a black screen with a voice updating me as to who was in the lead with a play by play on the left of the screen

Now its happened twice, so I'm gonna go play Tiger Woods instead.

I saw you for a second. :(
Try again. I find it happens from time to time. It just happened to me too.
Title: Re: The Conduit
Post by: kraken613 on June 30, 2009, 11:30:19 PM
Wii Speak almost here!

(http://img197.imageshack.us/img197/1579/68899341.png)
Title: Re: The Conduit
Post by: DAaaMan64 on June 30, 2009, 11:58:03 PM
Why is the main campaign so damn hard? shitt. I finally got this game.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on June 30, 2009, 11:59:53 PM
It's for serious gamers.  Have you gone soft already?
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 01, 2009, 12:02:20 AM
He's pudgy in the middle
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 01, 2009, 12:04:35 AM
Like a Reese's
Title: Re: The Conduit
Post by: ShyGuy on July 01, 2009, 12:06:42 AM
Okay, I'm getting on. LETS GET IT ON you know what I'm sayin'?
Title: Re: The Conduit
Post by: kraken613 on July 01, 2009, 12:08:29 AM
I will be on in a sec.
Title: Re: The Conduit
Post by: Stratos on July 01, 2009, 12:10:35 AM
Logging on as well.
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 01, 2009, 12:11:03 AM
I'll give it one more shot since I just made a 70ft putt in TW about 30 mins ago!!!
Title: Re: The Conduit
Post by: kraken613 on July 01, 2009, 12:11:18 AM
If we get a big enough group we should do Me and Statos against everyone!
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 01, 2009, 12:11:31 AM
So what's the damage system like in Multiplayer?
Title: Re: The Conduit
Post by: Stratos on July 01, 2009, 12:12:11 AM
Come on, Pro, join the Dark Side. We have cookies :)
Title: Re: The Conduit
Post by: Stratos on July 01, 2009, 12:12:31 AM
Who's opening a room?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 01, 2009, 12:13:36 AM
I don't have that kind of time.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 01, 2009, 12:13:47 AM
Who's opening a room?

WRONG THREAD
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 01, 2009, 12:20:46 AM
3 strikes and I'm out of here.
Game fucked up on me again. I got a brick wall floating in mid air and brown ground underneath me. my gun keeps spinning in circles around me and I hear people shooting while a play by play scrolls on the left side of the screen.

Maybe tomorrow guys, this game doesn't want me to play all of you.

edit: since i left the game running while you guys were playing, I decided to try and jump in again after the game ended. This time it was too full, so now I'm thinking you don't want me to play either.
Title: Re: The Conduit
Post by: Stratos on July 01, 2009, 12:42:11 AM
3 strikes and I'm out of here.
Game fucked up on me again. I got a brick wall floating in mid air and brown ground underneath me. my gun keeps spinning in circles around me and I hear people shooting while a play by play scrolls on the left side of the screen.

Maybe tomorrow guys, this game doesn't want me to play all of you.

this is why we needed to play a private match. Those things don't happen there. But everyone decided to scatter off like kids at Chuck E Cheese and no one appears to be in the same game. I opened a room if anyone sees this and will hop on.
Title: Re: The Conduit
Post by: kraken613 on July 01, 2009, 01:13:24 AM
I have joined you and Lindys room twice and its just been a black screen both times....
Title: Re: The Conduit
Post by: DAaaMan64 on July 01, 2009, 01:24:16 AM
3 strikes and I'm out of here.
Game fucked up on me again. I got a brick wall floating in mid air and brown ground underneath me. my gun keeps spinning in circles around me and I hear people shooting while a play by play scrolls on the left side of the screen.


That happened to me too!
Title: Re: The Conduit
Post by: kraken613 on July 01, 2009, 01:25:55 AM
Yep what was happening to me. This is all server side. DAMN YOU CRAPPY NINTENDO SERVERS!
Title: Re: The Conduit
Post by: Stratos on July 01, 2009, 03:07:32 AM
I have a theory. I wonder if sometimes the game actually 'double books' slots. So when the game starts there are actually more than the required number of players in a game. So someone gets a 'boot' but because it was an error to begin with the game locks up.

Another interesting theory/point is that I got in and the game locked up. But then I heard the "One Minute Remaining" call and decided to wait to the end of the match and see what happened. When time was up it showed the end match screen and scores and then I appeared in the ready room. Recall that if you join a room near the end of a match and it forces you to watch it and join in at the beginning of the next round. Maybe it is the same thing where it is making you wait for the end of the round because only a few minutes remain. Except a graphical glitch quasi drops you in the game for whatever reason instead of getting to watch from players views.

Just some ideas. Though I recommend playing private games because we never have had those lockup glitches there. Only random disconnects.
Title: Re: The Conduit
Post by: EasyCure on July 01, 2009, 10:07:39 AM
I LIKE PLAYING WITH ALL OF YOU IN PRIVATE
Title: Re: The Conduit
Post by: kraken613 on July 01, 2009, 10:39:12 AM
Almost here!!!!

(http://img11.imageshack.us/img11/7236/91126096.png)
Title: Re: The Conduit
Post by: BwrJim! on July 01, 2009, 10:50:02 AM
just a little curious.  To all of you experiencing problems in online mode, how many of you are using the hard drive solution or whatnot to speed up load times?  It could in theory cause sync issues. 

just curious.

THanks,
Jim
Title: Re: The Conduit
Post by: DAaaMan64 on July 01, 2009, 10:53:12 AM
I'm using the HD solution. I've seen the problem, but only tried once. I'll try again at it today or over the next couple of days.
Title: Re: The Conduit
Post by: AV on July 01, 2009, 10:54:31 AM
i no use harddrive.  It crashed for me a few times.

My router is about 1 foot away from my Wii so that's not a problem. Nor is over use since I'm the only one using it.
Title: Re: The Conduit
Post by: kraken613 on July 01, 2009, 10:57:42 AM
just a little curious.  To all of you experiencing problems in online mode, how many of you are using the hard drive solution or whatnot to speed up load times?  It could in theory cause sync issues. 

just curious.

THanks,
Jim

I was using the disk and having problems then went to the HDD and bam, loaded correctly first time. Its not because of the harddrive. Its because of Nintendos Servers....
Title: Re: The Conduit
Post by: BwrJim! on July 01, 2009, 02:31:42 PM
heck, if i can suffer through random dbz fights, then well ok no... nrvrmind.

although come friday night, i be huntin some kraken
Title: Re: The Conduit
Post by: DAaaMan64 on July 01, 2009, 02:34:32 PM
I just had 2 successful online matches. I don't think it is the HD solution.
Title: Re: The Conduit
Post by: kraken613 on July 01, 2009, 02:35:48 PM
Walked up to my door after taking college placement test and look what was there!

(http://img443.imageshack.us/img443/1446/img2983.jpg)
Title: Re: The Conduit
Post by: ShyGuy on July 01, 2009, 02:46:17 PM
Do you guys use the lock on button when playing online? I tried it last night and when you combine it with the rocket launcher, you can rack up some killing sprees. Feels a bit cheap though.
Title: Re: The Conduit
Post by: kraken613 on July 01, 2009, 02:50:33 PM
No, I think it is cheap.
Title: Re: The Conduit
Post by: BwrJim! on July 01, 2009, 02:58:05 PM
To all who have installed the wiispeak channel.   Have you tried after installation or playing the conduit switching it out for a usb headset?
Title: Re: The Conduit
Post by: Stratos on July 01, 2009, 03:03:30 PM
heck, if i can suffer through random dbz fights, then well ok no... nrvrmind.

although come friday night, i be huntin some kraken

Tonight, boys, we dine on Kraken!  :D

Do you guys use the lock on button when playing online? I tried it last night and when you combine it with the rocket launcher, you can rack up some killing sprees. Feels a bit cheap though.

I've tried it but I always forget to use it so no. It feels unnatural to me. I can aim just fine without it. Just ask Kraken when I use a SCAR on him ;)

To all who have installed the wiispeak channel.   Have you tried after installation or playing the conduit switching it out for a usb headset?

I guess I assumed someone has tried that but it it is a good idea. I don't have a USB one though.
Title: Re: The Conduit
Post by: ShyGuy on July 01, 2009, 03:07:12 PM
heck, if i can suffer through random dbz fights, then well ok no... nrvrmind.

although come friday night, i be huntin some kraken

Tonight, boys, we dine on Kraken!  :D

I assume Kraken tastes like Calamari
Title: Re: The Conduit
Post by: EasyCure on July 01, 2009, 03:40:05 PM
heck, if i can suffer through random dbz fights, then well ok no... nrvrmind.

although come friday night, i be huntin some kraken

Tonight, boys, we dine on Kraken!  :D


I assume Kraken tastes like Calamari

First of all, i fixed your post. Secondly, i've never had calamari but i'm assuming i won't like it.. normally i'd jump at the chance to squish this squid but i can't play tonight. Family is visiting all the way from spain and i'm obligated to spend time with them.. dammit.
Title: Re: The Conduit
Post by: BranDonk Kong on July 01, 2009, 04:01:41 PM
I don't think a regular USB headset would work, it would have been public knowledge by now.
Title: Re: The Conduit
Post by: kraken613 on July 01, 2009, 04:02:59 PM
No, it doesn't trust me I tried before ordering my Wii Speak.
Title: Re: The Conduit
Post by: Stratos on July 01, 2009, 04:03:22 PM
heck, if i can suffer through random dbz fights, then well ok no... nrvrmind.

although come friday night, i be huntin some kraken

Tonight, boys, we dine on Kraken!  :D


I assume Kraken tastes like Calamari

First of all, i fixed your post. Secondly, i've never had calamari but i'm assuming i won't like it.. normally i'd jump at the chance to squish this squid but i can't play tonight. Family is visiting all the way from spain and i'm obligated to spend time with them.. dammit.

Are you originally from Spain? I'd love to go there some day.

LOL, spellcheck wants to change Kraken to Karen. Ha Ha!
Title: Re: The Conduit
Post by: BwrJim! on July 01, 2009, 05:17:58 PM
"No, it doesn't trust me I tried before ordering my Wii Speak."

Well, I am thinking that the wiispeak channel download provides the driver needed to run it, once that driver is loaded, try a differnt mike.   Did you try it with Wii speak channel installed or was it not installed yet?
Title: Re: The Conduit
Post by: ShyGuy on July 01, 2009, 05:34:54 PM
I donno, would Nyko or Mad Catz or someone have a Wii headset available if this was the case?
Title: Re: The Conduit
Post by: Stratos on July 01, 2009, 06:12:45 PM
I donno, would Nyko or Mad Catz or someone have a Wii headset available if this was the case?

It probably depends on demand. Until now Animal Crossing was the only game that used it. I have a feeling Conduit has opened the floodgates and more games will start to use it. It already has a market with the various sound issues in game.

I think someone may be working on one.
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 01, 2009, 06:21:38 PM
we need this USB Wireless Headset (http://www.newegg.com/Product/Product.aspx?Item=N82E16826104227&nm_mc=OTC-17exta6&cm_mmc=OTC-17exta6-_-Headsets+and+Accessories-_-Logitech+Inc.-_-26104227), but it should only cover one ear unless they can do stereo/surround voice chat.

Stereo/surround Voice chat would be real good for a FPS as you could hear what direction the person talking to you is coming from. Could also make for some interesting gameplay concepts.
Title: Re: The Conduit
Post by: BwrJim! on July 01, 2009, 06:26:55 PM
I wouldn't forsee madcatz or nyko making anything.  If the channel is the driver, then it forces people to at least purchase the wii speak device first, then may a 3rd party like logitech could make a mic.. of course if you count rockband, developers could always just program in the functionality and let the users just get whatever.   but that would be easy and simple.

Title: Re: The Conduit
Post by: DAaaMan64 on July 01, 2009, 06:29:06 PM
Why would the channel be the driver? I deleted that channel but I'm pretty sure Wii Speak still works.
Title: Re: The Conduit
Post by: Stratos on July 01, 2009, 06:34:21 PM
It's not the driver. There was a system update that included the addition of WiiSpeak support.
Title: Re: The Conduit
Post by: AV on July 01, 2009, 07:04:35 PM
Something interesting happened to me in single player ( no i still haven't finished it )

I was in the Homeland level.  When I was fighting the two super giant creatures And the game froze. I was pissed off obviously, but I was worried that I would have to restart the level again. That is a big level and it took some time and a number of deaths to get to that point already.

When after I turned off the Wii . ( Held down the Power Button)

I went back into the game and went back into "Continue" and boom the last checkpoint is where I started. The game froze up but still it saved the last place I was. That's pretty damn cool. I wished it didn't freeze to begin with but I was happy I was exactly where I left off before it froze.
Title: Re: The Conduit
Post by: Stratos on July 01, 2009, 07:06:57 PM
Yeah, the game saves your checkpoint progress. I discovered that when I got bored on the second level and left halfway through the mission. I started the game back up and it put me at my last checkpoint. Pretty nice I think.
Title: Re: The Conduit
Post by: BranDonk Kong on July 01, 2009, 11:49:56 PM
You don't need the Wii Speak Channel to use Wii Speak. It would be nice if USB microphones would work at least - since that's basically what Wii Speak is, it's not a headset, since it lacks speaker output (though I guess if you want to get technical, all speakers can also be microphones...).
Title: Re: The Conduit
Post by: BwrJim! on July 02, 2009, 09:33:33 AM
"It's not the driver. There was a system update that included the addition of WiiSpeak support."  Oh yeah,. I forgot about that update..   how about this, try plugging in the wii speak mic into an updated computer system with new drivers.  See what the computer thinks it is.   I just checked on the mic from Rockband and it registers as a logitech.     just fun things to do really.   
Title: Re: The Conduit
Post by: DAaaMan64 on July 02, 2009, 12:44:45 PM
Yo I'm on bored and online. I've been having good matches online, plz add me pretty plz 3953-4941-5589
Title: Re: The Conduit
Post by: kraken613 on July 02, 2009, 12:59:38 PM
^
I am about to add you and I will play ya!
Title: Re: The Conduit
Post by: BwrJim! on July 02, 2009, 01:19:48 PM
Through all of these post we have all done, I am curious how the friend codes work with this game.   Say I take Kraken wii code there above me, and I enter it. and of course he does the same.  Now since our wiis now have each others phone numbers, in the conduit.. would I just be able to select something like, send friend request to this system? or is there more manual input?
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 02, 2009, 01:22:33 PM
you can do either.

If you already have is WiiCode then you can send a friend request, otherwise you input his conduit code and he is attached only through the game.


I was just about to add DaAaMan and play some Conduit, but I just changed my router and can't get my Wii to connect to it yet. Will someone with some computer savvy hop over to -->This thread<-- (http://www.nintendoworldreport.com/forums/index.php?topic=28060.msg528435#msg528435) and help me out.
Title: Re: The Conduit
Post by: kraken613 on July 02, 2009, 01:47:10 PM
Ah, you lagged out bad!

I have to go to work in a minute though. I will look at that thread when I get to work. I work at a computer shop so I am on the computer all day long.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 02, 2009, 02:36:42 PM
I'm surprised there's no Battery indicator in the HUD.

-1.3 from all review scores.
Title: Re: The Conduit
Post by: DAaaMan64 on July 02, 2009, 03:10:26 PM
I'm surprised there's no Battery indicator in the HUD.

-1.3 from all review scores.

Screw that, thank god there isn't.
Title: Re: The Conduit
Post by: BwrJim! on July 02, 2009, 04:18:32 PM
Sooo  DAaaMan64, howd you fair online?
Title: Re: The Conduit
Post by: kraken613 on July 02, 2009, 04:48:00 PM
Ah, lots of disconnects for me in the last 15 minutes....
Title: Re: The Conduit
Post by: ShyGuy on July 02, 2009, 05:36:08 PM
Didn't Nintendo use to have a website with online usage graphs on their website? I remember that back when Animal Crossing and Mario Kart DS came out. Does that web page still exist? Maxi? Vudu?
Title: Re: The Conduit
Post by: BeautifulShy on July 02, 2009, 05:45:12 PM
Didn't Nintendo use to have a website with online usage graphs on their website? I remember that back when Animal Crossing and Mario Kart DS came out. Does that web page still exist? Maxi? Vudu?
This is the first time hearing about this.

Back in 2005? I'll look for it.Don't know if I will find it.
Title: Re: The Conduit
Post by: kraken613 on July 02, 2009, 06:01:43 PM
Not anymore....

http://www.nintendowifi.com/global/index.jsp
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 02, 2009, 06:38:37 PM
Ah, you lagged out bad!

I have to go to work in a minute though. I will look at that thread when I get to work. I work at a computer shop so I am on the computer all day long.

My internet died. Been on the phone with Comcast pretty much the whole time since then.
Got a pretty sweet deal out of it though. I just now got my internet up and running again since my last post.

I would hop back on to finish that match we started, but I don't have anymore battieries for the wiimotes and the rechargeables don't hold a charge anymore
Title: Re: The Conduit
Post by: BeautifulShy on July 02, 2009, 06:42:09 PM
Maybe you can get a Wii remote charger.

There is a topic about it here (http://www.nintendoworldreport.com/forums/index.php?topic=24557.0)
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 02, 2009, 06:47:51 PM
Well I bought my rechargeables from radio shack back in January of 2007, they stopped working about 2 months ago.
They lasted me about 2.25yrs and only cost $30 with the charger (4 AA & 4 AAA). The AAA's are still working fine.

Will rechargeable packs do me good like that? I was thinking about getting some eneloops (or whatever they are called) since I hear so many good things about them.
Title: Re: The Conduit
Post by: BeautifulShy on July 02, 2009, 07:00:55 PM
I had my Nyko charger about 2 years. I think I got it for 35 dollars.So compaired to your experience it may not be as good as a deal as what you had.

It really depends on what you want. Are you going to use rechargeables on everything or just Wii remotes?

Title: Re: The Conduit
Post by: kraken613 on July 02, 2009, 07:22:17 PM
I use energizer rechargeables and they are still going strong.
Title: Re: The Conduit
Post by: Stratos on July 02, 2009, 09:10:55 PM
After a while those rechargeable batteries lose their ability to hold a charge. Since you already have the charger may as well just buy more batteries for it.

I don't have that issue anymore because my sister works in a doctors office and they use a lot of batteries on 24-hour cycles. A standard Duracell or Energizer cannot go for 48 hours straight so after 24 hours they switch them out. She gives be bags of half used bateries that will register full on my Wii. Pretty handy. I'm planning on stockpiling them so I don't have an issue for a long while.
Title: Re: The Conduit
Post by: Patchkid15 on July 02, 2009, 09:15:56 PM
Thatas a good deal... I personally like my Nyko Charger... There is no hassle to remove the batteries ever from the Remote
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 02, 2009, 09:16:43 PM
Do you recycle them?
Title: Re: The Conduit
Post by: Stratos on July 02, 2009, 09:22:00 PM
Do I have to take them to a special place to recycle them? I'm pretty sure you can't just dump them in a curbside recycling container.

Technically I am recycling them because they would just be thrown out if my sister didn't take them.
Title: Re: The Conduit
Post by: AV on July 02, 2009, 09:31:34 PM
"It's not the driver. There was a system update that included the addition of WiiSpeak support."  Oh yeah,. I forgot about that update..   how about this, try plugging in the wii speak mic into an updated computer system with new drivers.  See what the computer thinks it is.   I just checked on the mic from Rockband and it registers as a logitech.     just fun things to do really.

I plugged it into my Mac with the most up to date OS and it didn't recognize it at all. Nothing. I was expecting it to say USB Microphone but NOTHING popped up.

Whatever that big grey thing is in the middle of the wii speak cord that probably blocks it from being used on computers without special programming and allows that and only that to be used on Wii. I wonder what that thing is.
Title: Re: The Conduit
Post by: kraken613 on July 02, 2009, 09:51:15 PM
It pops up as Wii Party on a PC. There are just no drivers for it to work.
Title: Re: The Conduit
Post by: Caliban on July 02, 2009, 10:07:37 PM
Do I have to take them to a special place to recycle them? I'm pretty sure you can't just dump them in a curbside recycling container.

Technically I am recycling them because they would just be thrown out if my sister didn't take them.

You're in luck because a couple of weeks ago I was looking for information on such action. I hope this (http://72.3.227.101/drop-off-your-old-batteries.php?c=142&w=9100&r=Y) helps.
Title: Re: The Conduit
Post by: DAaaMan64 on July 03, 2009, 02:41:22 AM
Sooo  DAaaMan64, howd you fair online?

Excellent, I've had two problems of about 12 matches total.  It only has happened on the initial connection attempts.  I get that weird thing BnM described, like where my gun can rotate but I can't point fire, or be seen, not even move. However, only twice has it happened.

My matches have been real fun, let me recommend Team play over Free For All. FFA is to frantic, not strategy, or silence.  Team means sneaking around with someone and tricking other players, way more fun.
Title: Re: The Conduit
Post by: Stratos on July 03, 2009, 02:44:52 AM
Sooo  DAaaMan64, howd you fair online?

Excellent, I've had two problems of about 12 matches total.  It only has happened on the initial connection attempts.  I get that weird thing BnM described, like where my gun can rotate but I can't point fire, or be seen, not even move. However, only twice has it happened.

My matches have been real fun, let me recommend Team play over Free For All. FFA is to frantic, not strategy, or silence.  Team means sneaking around with someone and tricking other players, way more fun.

I've found it is when you are trying to connect initially to a match that is at maximun capacity. Sometimes trying to synch 12 systems is a bit much, especially mid-game.

I have also found that I like playing team matches better. Someone to watch my back.
Title: Re: The Conduit
Post by: kraken613 on July 03, 2009, 02:50:45 AM
^

You and I against everyone.  It was like 40-15! I like team too. I need to play some random matches to rank up more.
Title: Re: The Conduit
Post by: Stratos on July 03, 2009, 03:12:51 AM
^

You and I against everyone.  It was like 40-15! I like team too. I need to play some random matches to rank up more.

If you want to do it again there need to be more players.

Maxi and I versus you, ShyGuy and GK felt more balanced, but still off.
Title: Re: The Conduit
Post by: ShyGuy on July 03, 2009, 03:25:46 AM
6 vs. 6 in the hospital level would be nuts. That is a tight and brutal level.

I've been playing the single player more and it is hard in places, at least on guarded. The style of combat feels unique. It's not run and gun, it's not stop and pop, and it's not turtling. I think I would call it multi-tasking. Since you have rushing enemies, flying enemies and sniping enemies, plus spawn points and land mines, you have to face a lot of different attack styles all at the same time. I'm warming up to the alien weapons because they seem to do more damage.
Title: Re: The Conduit
Post by: Stratos on July 03, 2009, 03:58:27 AM
Yeah, I hated the alien weapons at first but I've grown fond of them. The bio-rifle or whatever it's called is really neat. I like how it reloads too.
Title: Re: The Conduit
Post by: BwrJim! on July 03, 2009, 08:26:24 AM
rank?  did someone say rank.. how does it track the rankings?
Title: Re: The Conduit
Post by: BeautifulShy on July 03, 2009, 09:30:21 AM
rank?  did someone say rank.. how does it track the rankings?
If you are thinking of something like Mario Kart Wii then it isn't here.When you play Regional or Worldwide matches you get XP. You can get XP by getting kills, Carrying the ASE for a while in ASE Football or Capturing the ASE.
Title: Re: The Conduit
Post by: Stratos on July 03, 2009, 06:01:21 PM
It basically shows how much a person plays. The better you are, though, the faster you climb this. I've seen a few in the gold ranks, but this one guy I played had this weird black and red alien insigna which I am assuming is the master final rank after the highest gold one.

I'm almost to the second gold rank.
Title: Re: The Conduit
Post by: kraken613 on July 03, 2009, 08:06:39 PM
Ah, I have tried playing public matches online all day and every time I do I get the black screen where I can see the HUD and the messages of who kills who but I can't more or get to the menus! 
Title: Re: The Conduit
Post by: DAaaMan64 on July 03, 2009, 08:29:44 PM
Ah, I have tried playing public matches online all day and every time I do I get the black screen where I can see the HUD and the messages of who kills who but I can't more or get to the menus! 

I might be able to give it a shot in a bit. :P
Title: Re: The Conduit
Post by: kraken613 on July 03, 2009, 09:31:19 PM
I got 229 XP in one match! lol

Half way to gold in the last rank before now.
Title: Re: The Conduit
Post by: Patchkid15 on July 03, 2009, 09:39:26 PM
Ah, I have tried playing public matches online all day and every time I do I get the black screen where I can see the HUD and the messages of who kills who but I can't more or get to the menus! 

I get that every so often...

Now can I ask a question... I have not played online much with The Conduit, but is there a way to select the gun you use in online matches. I notice people are using different guns than the one I am given at the start of the match
Title: Re: The Conduit
Post by: kraken613 on July 03, 2009, 09:45:41 PM
You automatically start with 2. You press right on the D-pad to switch. Then some are laying around and you press the reload button to pick them up.

Have you posted your FC in the FC thread here: http://www.nintendoworldreport.com/forums/index.php?topic=28633.0

Post yours and add us and we will add you!
Title: Re: The Conduit
Post by: Patchkid15 on July 03, 2009, 09:49:34 PM
Ok... I will keep an eye out for guns laying around... I knew how to switch guns.... I have to write my FC down and bring it back to my comp. I hate having my Wii and computer in separate rooms
Title: Re: The Conduit
Post by: kraken613 on July 04, 2009, 12:51:26 AM
I'm now the first gold rank!
Title: Re: The Conduit
Post by: BeautifulShy on July 04, 2009, 01:02:17 AM
I'm now the first gold rank!
I thought Stratos said he was.
Title: Re: The Conduit
Post by: kraken613 on July 04, 2009, 01:14:07 AM
I didn't mean the first person just that I was the 1st rank of the gold rankings.
Title: Re: The Conduit
Post by: BeautifulShy on July 04, 2009, 01:42:20 AM
I didn't mean the first person just that I was the 1st rank of the gold rankings.
Ah I see.
I have some ways to go before I hit that.
Title: Re: The Conduit
Post by: BwrJim! on July 04, 2009, 02:23:15 AM
wow, i just popped it in, jumped into a little single to experiment with controls and then went multi for a few fights..   its fun.. sure i got me but kicked... but it was fun. 
im going to take a break, then I will post my friend code.
Title: Re: The Conduit
Post by: GK on July 04, 2009, 02:24:48 AM
You & me both Maxi.

Well I ran into my first round of blatant cheating yesterday. Some guy actually scored a 99 in ASE Football. He boxed himself in a room while he had a friend guard him the whole time.
Title: Re: The Conduit
Post by: BwrJim! on July 04, 2009, 02:26:48 AM
i wouldn't call that cheating, thats actually pretty decent if they were winning..  its a desperate move, but its still valid. now what I want to do though, is cause some ambushes..  ;>

Wii Console Code
5146 3325 0417 3399

The Conduit
BwrJim!
2622 0588 9498
Title: Re: The Conduit
Post by: GK on July 04, 2009, 02:54:46 AM
Yeah, but in a match where it's supposed to be every man for himself, there shouldn't be anyone watching the person with the ASE's back.

BTW added you
Title: Re: The Conduit
Post by: kraken613 on July 04, 2009, 03:04:54 AM
I have gotten 99 by myself multiple times. Its not that hard if your good.
Title: Re: The Conduit
Post by: GK on July 04, 2009, 03:25:27 AM
Think my highest was 19 points. Lost the lead by one point. >.<
Title: Re: The Conduit
Post by: BeautifulShy on July 04, 2009, 05:43:59 AM
My highest has been 55.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 04, 2009, 05:56:10 AM
OK peeps I updated my friend code, check the friend code section!
Title: Re: The Conduit
Post by: Stratos on July 04, 2009, 06:17:08 AM
OK peeps I updated my friend code, check the friend code section!

Updated? Don't tell me you deleted your code too?

So does this mean I'll be able to actually play a game with you? Other than that one time with Mario Kart we have never played a game together even though we said we would.
Title: Re: The Conduit
Post by: AV on July 04, 2009, 11:15:04 AM
after playing kraken last night I played Regional.

I won the match 3x in a row.

I like the new controls that kraken told me. I didn't think I could move the grenades.
Title: Re: The Conduit
Post by: ShyGuy on July 04, 2009, 11:59:26 AM
Ah, that's who adv2k169 is. Mr. Adolph Vega. I thought I had seen the name before when I was playing last night.
Title: Re: The Conduit
Post by: kraken613 on July 04, 2009, 01:08:12 PM
So I bought a bunch of games off my friend for really cheap. One of them was COD:WaW. I can now say I can never play another Wii FPS unless it controls like the Conduit or Metriod.
Title: Re: The Conduit
Post by: ShyGuy on July 04, 2009, 01:31:03 PM
I didn't think COD WAW was that bad. The textures are muddy but the animation was solid. I think some of the online multiplayer maps are better too.
Title: Re: The Conduit
Post by: kraken613 on July 04, 2009, 01:56:24 PM
The controls is what I meant, I didn't put it in though! lol
Title: Re: The Conduit
Post by: decoyman on July 04, 2009, 02:35:09 PM
Hey Easycure, you want to play? I see you're online, and you're one of only three friends that I have. :P I set up a game if you want to join.

And, I just listed myself in the FC thread.

Name: Aaro
Code: 1977-8007-4445
Title: Re: The Conduit
Post by: kraken613 on July 04, 2009, 02:47:18 PM
Hey, we have matchmaking thread for future reference.

http://www.nintendoworldreport.com/forums/index.php?topic=28632.0
Title: Re: The Conduit
Post by: GK on July 04, 2009, 02:50:02 PM
I didn't think COD WAW was that bad. The textures are muddy but the animation was solid. I think some of the online multiplayer maps are better too.

I must say I do miss Upheavel & Cliffside.

----------------
Now playing: Matsuo Hayato - Episode 1 Main Title (M64) (Dai Ichiwa Main Title) (http://www.foxytunes.com/artist/matsuo+hayato/track/episode+1+main+title+(m64)+(dai+ichiwa+main+title))
via FoxyTunes (http://www.foxytunes.com/signatunes/)
Title: Re: The Conduit
Post by: GoldenPhoenix on July 05, 2009, 04:19:10 AM
Played my first online matches today (I know finally!). The first one was kind of lame with only 2 other people and it had bazookas. The second match was quite good though with a 6 on 6 team. While the framerate wasn't super smooth the gameplay wasn't affected much, in fact I had no problems with it. It is kind of nice playing a FPS that is pretty much back to basics. It also seems to have a pretty good match making system in it as well!
Title: Re: The Conduit
Post by: Stratos on July 05, 2009, 04:21:02 AM
When are you going to play again? Do you want to play some rounds tomorrow night?
Title: Re: The Conduit
Post by: BeautifulShy on July 05, 2009, 04:26:16 AM
I want to play you GP.:)
Title: Re: The Conduit
Post by: GoldenPhoenix on July 05, 2009, 04:28:43 AM
When are you going to play again? Do you want to play some rounds tomorrow night?

I don't play games with people who vote for Ninja Spirit.  >:(
Title: Re: The Conduit
Post by: Stratos on July 05, 2009, 04:34:54 AM
When are you going to play again? Do you want to play some rounds tomorrow night?

I don't play games with people who vote for Ninja Spirit.  >:(

You already didn't play games with me GP! Nothings changed. A

nd how do you know I voted for NS? You offered a fairly persuasive argument.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 05, 2009, 04:41:14 AM
When are you going to play again? Do you want to play some rounds tomorrow night?

I don't play games with people who vote for Ninja Spirit.  >:(

You already didn't play games with me GP! Nothings changed. A

nd how do you know I voted for NS? You offered a fairly persuasive argument.

::Looks into your eyes:: I can see it in your digital eyes.
Title: Re: The Conduit
Post by: Stratos on July 05, 2009, 04:45:25 AM
When are you going to play again? Do you want to play some rounds tomorrow night?

I don't play games with people who vote for Ninja Spirit.  >:(

You already didn't play games with me GP! Nothings changed. A

nd how do you know I voted for NS? You offered a fairly persuasive argument.

::Looks into your eyes:: I can see it in your digital eyes.

::Looks back into your eyes:: But you wouldn't play games with me anyway, what changes now?

All of this eye looking is rather interesting.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 05, 2009, 05:02:33 AM
When are you going to play again? Do you want to play some rounds tomorrow night?

I don't play games with people who vote for Ninja Spirit.  >:(

You already didn't play games with me GP! Nothings changed. A

nd how do you know I voted for NS? You offered a fairly persuasive argument.

::Looks into your eyes:: I can see it in your digital eyes.

::Looks back into your eyes:: But you wouldn't play games with me anyway, what changes now?

All of this eye looking is rather interesting.

I played Mario Kart Wii with you!
Title: Re: The Conduit
Post by: Stratos on July 05, 2009, 05:10:02 AM
When are you going to play again? Do you want to play some rounds tomorrow night?

I don't play games with people who vote for Ninja Spirit.  >:(

You already didn't play games with me GP! Nothings changed. A

nd how do you know I voted for NS? You offered a fairly persuasive argument.

::Looks into your eyes:: I can see it in your digital eyes.

::Looks back into your eyes:: But you wouldn't play games with me anyway, what changes now?

All of this eye looking is rather interesting.

I played Mario Kart Wii with you!

Once. And since then? That was, what, February, maybe March? Admit it, you just don't want to play games with me.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 05, 2009, 05:23:29 AM
Nope I'm not going to admit it because it isn't true. :P
Title: Re: The Conduit
Post by: Stratos on July 05, 2009, 05:25:16 AM
Nope I'm not going to admit it because it isn't true. :P

Good. Let's play Conduit. Right now. I'll go log on and wait for you.
Title: Re: The Conduit
Post by: Stratos on July 05, 2009, 06:15:17 AM
At least Maxi came and played with me. You didn't. Therefore youmust not want to play games with me :(
Title: Re: The Conduit
Post by: AV on July 05, 2009, 11:28:33 AM
you got wiispeak golden phoenix ??
Title: Re: The Conduit
Post by: BranDonk Kong on July 05, 2009, 12:06:57 PM
I just played the 3rd stage in SP, much better than the first two. I died about 6 times at the part where you exit the building and all the drones are attacking, though it was basically because I couldn't find the 3 nearby health packs.
Title: Re: The Conduit
Post by: DAaaMan64 on July 05, 2009, 01:11:05 PM
I actually really like some of the level's in the Conduit's Multi.  Of what I played I like the Pentagon and the Bunker a lot. Smaller levels are a lot more tolerable in team matches, can't recommend team matches enough.
Title: Re: The Conduit
Post by: kraken613 on July 05, 2009, 01:35:53 PM
My favorites are Infermery(I can own on this map got 65 kills once), streets, and warehouse.
Title: Re: The Conduit
Post by: EasyCure on July 05, 2009, 01:39:17 PM
Hey Easycure, you want to play? I see you're online, and you're one of only three friends that I have. :P I set up a game if you want to join.

And, I just listed myself in the FC thread.

Name: Aaro
Code: 1977-8007-4445

Sorry i missed this man, i only had the forums up to add a few more friend codes. I did see you online however, and tried to see if i could join in a game but you were busy in a match so i just signed off. i might be on later today, for a fairly long time actually.
Title: Re: The Conduit
Post by: BwrJim! on July 05, 2009, 02:17:08 PM
SOO how did the rockets and grenades go for the 4th.  by the time I signed on, no one was there. 8(

granted, i play a lot in the night time.
Title: Re: The Conduit
Post by: kraken613 on July 05, 2009, 02:20:18 PM
I didn't even play yesterday....
Title: Re: The Conduit
Post by: BwrJim! on July 05, 2009, 02:24:51 PM
well if i could kick the wife off of wiifit (god she thinks wiifit+ looks good) I will jump in.  sniff sniff.. 
Title: Re: The Conduit
Post by: Patchkid15 on July 05, 2009, 03:52:06 PM
I just finished playing some global matches... i cant seems to hit anybody. My Only kills were nade kills. Any suggestions on how i can improve
Title: Re: The Conduit
Post by: BeautifulShy on July 05, 2009, 03:59:24 PM
There is a lock on feature. It will help with keeping you focused on your target. Try to change up how you attack.Try out different things. Try and dodge better. The Melee strike can beat an enemy in three hits. It is a good way to weaken or finish an opponent. Take the time to get to know the levels.

Hope that helps Patchkid15.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 05, 2009, 04:08:52 PM
I probably should try the lock on feature, Johnny and James mutilated me in multiplayer (though I think I got better as it went on). Still trying to find the right controls for me.
Title: Re: The Conduit
Post by: kraken613 on July 05, 2009, 04:09:18 PM
Lock on is cheap though. Aim for the head! And make sure to always have a full clip before going to get someone too. Its not good to run out and die reloading!
Title: Re: The Conduit
Post by: Patchkid15 on July 05, 2009, 04:19:11 PM
Ok... i will try that stuff out
Title: Re: The Conduit
Post by: Stratos on July 05, 2009, 06:13:03 PM
James is on too? Where is his code?

And you still won't play with me  :P
Title: Re: The Conduit
Post by: EasyCure on July 05, 2009, 07:52:15 PM
So i was just in a team capture the flag match with Decoyman (i think) and i was doing good until i got disconnected from the damn game!

Lets try this again..

hm the second time we were tied, but there was this strange problem where i wasnt picking up the ASE... oh well
Title: Re: The Conduit
Post by: DAaaMan64 on July 05, 2009, 08:13:34 PM
I just finished playing some global matches... i cant seems to hit anybody. My Only kills were nade kills. Any suggestions on how i can improve
Try a different mode, Free For All is real bad when your just getting grips of things. Team matches things are slower, theres a team member behind your back and more strategy is involved.
Title: Re: The Conduit
Post by: EasyCure on July 05, 2009, 08:19:17 PM
I just finished playing some global matches... i cant seems to hit anybody. My Only kills were nade kills. Any suggestions on how i can improve
Try a different mode, Free For All is real bad when your just getting grips of things. Team matches things are slower, theres a team member behind your back and more strategy is involved.

This! I just finished my first team matches ever (capture the ASE) and it was a a nice change of pace then the free-for-all modes i've played so far. Not as hectic, and it felt good having other players watch your back.
Title: Re: The Conduit
Post by: BranDonk Kong on July 05, 2009, 10:07:22 PM
Just don't try to play a random game of ASE Football, since apparently no one knows how to play it, and they just kill random people. Same with Bounty Hunter most of the time, too.
Title: Re: The Conduit
Post by: BwrJim! on July 05, 2009, 11:37:36 PM
anyone going to be playing later tonight?
Title: Re: The Conduit
Post by: kraken613 on July 05, 2009, 11:39:17 PM
Use the matchmaking thread please: http://www.nintendoworldreport.com/forums/index.php?topic=28632.msg529200#new Post in there and I will tell you if I can play tonight or not!

Title: Re: The Conduit
Post by: BwrJim! on July 06, 2009, 12:04:20 AM
hehehehe..  Let me change that question then...

tonight, if anyone is online, do the friend matches offer more options in multiplayer?

Title: Re: The Conduit
Post by: kraken613 on July 06, 2009, 12:16:01 AM
Nope, only Voice Chat.

Seriously man, this isn't the matchmaking forums. Please use that thread....
Title: Re: The Conduit
Post by: Stratos on July 06, 2009, 12:43:43 AM
hehehehe..  Let me change that question then...

tonight, if anyone is online, do the friend matches offer more options in multiplayer?

You can voice chat in any of the modes. If you have exchanged FCs then you can talk to each other in public games.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 06, 2009, 12:52:19 AM
Lol it was kind of funny when James, Johnny and I were playing the infirmary and one other place wouldn't even start! It would say "you lose" right when the match is supposed to start and we'd be kicked.
Title: Re: The Conduit
Post by: kraken613 on July 06, 2009, 12:55:52 AM
You have James FC?!?!

Title: Re: The Conduit
Post by: GoldenPhoenix on July 06, 2009, 12:57:20 AM
You have James FC?!?!



No he was in the game with Johnny as Johnny's friend.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 06, 2009, 05:54:43 AM
Well Stratos and I had about 4 matches online, he massacred me on all but one, which ended in a tie. These reviewers must be on stupid pills because every level I've played seems pretty well designed in a old school Goldeneye/PD way. Most have a great balance between cover and multiple ways to drop in on someone.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 06, 2009, 12:34:02 PM
Is the lock-on cheap?
Title: Re: The Conduit
Post by: GK on July 06, 2009, 12:44:29 PM
Is the lock-on cheap?

Nah. It just turns the camera to focus on who you want to shoot it & you can see their health bar. You still have to actually aim the remote to actually hit them like in Bwii. Though on the crappy side, I've found myself locking onto the wrong player when more than one is on my screen & it's not always the guys closest to me. Oh & you can't lock on while using a gun's zoom in to snipe.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 06, 2009, 01:00:01 PM
"You still have to actually aim the remote to actually hit them like in Bwii."

That is not correct.  Once locked in BWii, you hit the target dead-on like Metroid Prime.
Title: Re: The Conduit
Post by: EasyCure on July 06, 2009, 01:38:27 PM
Is the lock-on cheap?

Nah.

Kraken will disagree with you here, and if a silly argument breaks out i'm gonna avoid this thread.
Title: Re: The Conduit
Post by: GK on July 06, 2009, 01:49:06 PM
"You still have to actually aim the remote to actually hit them like in Bwii."

That is not correct.  Once locked in BWii, you hit the target dead-on like Metroid Prime.

Really? While you don't need it, I noticed when I used the remote to line the crosshairs, enemies died faster.
Title: Re: The Conduit
Post by: GK on July 06, 2009, 01:51:39 PM
Is the lock-on cheap?

Nah.

Kraken will disagree with you here, and if a silly argument breaks out i'm gonna avoid this thread.

If it was cheap then why is my kill count so low online? I can come up behind people, lock on & fire away yet miss.
Title: Re: The Conduit
Post by: KDR_11k on July 06, 2009, 02:19:43 PM
Lag?
Title: Re: The Conduit
Post by: broodwars on July 06, 2009, 02:39:05 PM
Is the lock-on cheap?

Nah.

Kraken will disagree with you here, and if a silly argument breaks out i'm gonna avoid this thread.

If it was cheap then why is my kill count so low online? I can come up behind people, lock on & fire away yet miss.

It sounds like Metroid Prime 3's standard "lock on" system, where the camera would lock-on to the enemy but you still have to aim and shoot (which in Prime 3 was such a hassle that I pretty immediately switched the game to Prime 1 & 2 controls with the hard lock-on).
Title: Re: The Conduit
Post by: Patchkid15 on July 06, 2009, 02:40:03 PM
Hey Guys... When i add your FC's it just remains the number... Will it ever change to a name. or must i always recognize you as the number that destroyed me
Title: Re: The Conduit
Post by: GK on July 06, 2009, 02:49:42 PM
Lag?

Quite possible. My online accuracy is around 22%(2% higher than a day ago since I re-calibrated the remote) while in single player it's closer to 45%. Either way, locking on doesn't seem to give me a big edge.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 06, 2009, 02:57:50 PM
Is the lock-on cheap?

Nah.

Kraken will disagree with you here, and if a silly argument breaks out i'm gonna avoid this thread.

If it was cheap then why is my kill count so low online? I can come up behind people, lock on & fire away yet miss.

It sounds like Metroid Prime 3's standard "lock on" system, where the camera would lock-on to the enemy but you still have to aim and shoot (which in Prime 3 was such a hassle that I pretty immediately switched the game to Prime 1 & 2 controls with the hard lock-on).

It's actually more like HotD Overkill because the camera will still bob away from the target when you aim.

I'm curious if anyone here has managed to take considerable advantage of Conduit's lock-on.

Funny how Zelda has found its way into all sorts of games.
Title: Re: The Conduit
Post by: Dirk Temporo on July 06, 2009, 02:58:05 PM
Lock-on is not a replacement for skill, just a helping hand.

Still cheap. You don't have to worry about aiming to keep the camera focused on your target, so you can pretty much move and aim freely without any danger of them flanking you or getting out of your sight.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 06, 2009, 03:01:58 PM
Sounds like it enhances the age-old strafe dance.
Title: Re: The Conduit
Post by: BranDonk Kong on July 06, 2009, 03:04:32 PM
That's the thing though, you don't get locked in a "strafe mode" when you lock on to people, you still have full 3D movement. It's not as cheap as it sounds.
Title: Re: The Conduit
Post by: Dirk Temporo on July 06, 2009, 03:07:53 PM
That's the thing though, you don't get locked in a "strafe mode" when you lock on to people, you still have full 3D movement. It's not as cheap as it sounds.

Yeah, you can aim away if you want to, but guess what? Nobody wants to.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 06, 2009, 03:12:39 PM
The lock-on isn't for the "I think I R hardcorz" crowd.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 06, 2009, 03:14:13 PM
That's the thing though, you don't get locked in a "strafe mode" when you lock on to people, you still have full 3D movement. It's not as cheap as it sounds.

Yeah, you can aim away if you want to, but guess what? Nobody wants to.

So if you're aiming away while Locked, your strafe can wander off the typical radius?
Title: Re: The Conduit
Post by: EasyCure on July 06, 2009, 03:42:27 PM
Is the lock-on cheap?

Nah.

Kraken will disagree with you here, and if a silly argument breaks out i'm gonna avoid this thread.

If it was cheap then why is my kill count so low online? I can come up behind people, lock on & fire away yet miss.

I'm actually on your side but Kraken seems to be the only person here who chants "cheap" when the CAMERA lock-on is mentioned. Thats the important part here anyway, for those that aren't aware; Your reticule doesn't get locked on to the enemy, just the cameras focus. I don't see how that is cheap when you still have to aim at your opponent.
Title: Re: The Conduit
Post by: ShyGuy on July 06, 2009, 03:45:20 PM
It does get a little cheap with a wide hit zone like the shotgun or a splash damage weapon such as the rocket launcher.
Title: Re: The Conduit
Post by: kraken613 on July 06, 2009, 03:49:22 PM
For learning its great I would think. I don't like it because it can make your camera go a little wonky aiming at a person far away even if there is a closer person and it can get you lost. I feel I don't have lock-on in most other FPS with dual analog which is harder to aim with so why would I want to lose part of my freedom of the awesome controls by limiting my movement.

Yeah using a rocket launcher with lock on is almost auto kill.
Title: Re: The Conduit
Post by: EasyCure on July 06, 2009, 03:53:26 PM
It does get a little cheap with a wide hit zone like the shotgun or a splash damage weapon such as the rocket launcher.

I've never used it with either of those weapons so i wouldn't know lol
Title: Re: The Conduit
Post by: BwrJim! on July 06, 2009, 04:03:19 PM
With what I have played, the lock on system isnt for me.  When I lock on, it snaps to the center and for me, its always off to the left, so lock on shooting messes with me.  But it is handy to keep an eye on the opponent when they run around and what not..  I dont get "lost" in the action.

agree?
Title: Re: The Conduit
Post by: EasyCure on July 06, 2009, 04:12:41 PM
Agree. It's a good way to stalk on particular opponent if the need arises
Title: Re: The Conduit
Post by: Stratos on July 06, 2009, 05:08:35 PM
Agree. It's a good way to stalk on particular opponent if the need arises

I <3 Stalking  ;D I like to chant their name in freaky voices when they are you guys I know.

Hey Guys... When i add your FC's it just remains the number... Will it ever change to a name. or must i always recognize you as the number that destroyed me

I'm surprised no ones answered this for you yet. They will change, Patch. You have to be online with that person at the same time. It's the same in Mario Kart, BWii and any other game with online on Wii.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 06, 2009, 05:10:28 PM
Luckily I had my volume down when playing Stratos so I didn't need to hear his stalking voice
Title: Re: The Conduit
Post by: Stratos on July 06, 2009, 05:12:31 PM
Luckily I had my volume down when playing Stratos so I didn't need to hear his stalking voice

You mean you didn't hear me at all? That's a let down :(
Title: Re: The Conduit
Post by: EasyCure on July 06, 2009, 05:16:04 PM
I couldn't tell anyone apart when we all played. Hopefully that'll change so i know who is who
Title: Re: The Conduit
Post by: Dirk Temporo on July 06, 2009, 05:40:29 PM
Your reticule doesn't get locked on to the enemy, just the cameras focus. I don't see how that is cheap when you still have to aim at your opponent.

Because aiming at your opponent now consists of pointing at a non-moving target locked in position on your screen.
Title: Re: The Conduit
Post by: BwrJim! on July 07, 2009, 12:04:01 AM
OH... anyone remember that chatter monster from hellraiser?  imagine having that play quietly near the wii speak..    could get kinda creepy...   Has anyone found a great deal on wiispeak btw?
Title: Re: The Conduit
Post by: kraken613 on July 07, 2009, 12:25:32 AM
$15 used at Gamestop then Newegg has the AC:CF bundle for $35.
Title: Re: The Conduit
Post by: BwrJim! on July 07, 2009, 12:41:12 AM
I appreciate the information.. thank you.

edit::bejebus, i was playing online and I got 10 kills 29 deaths for the 2nd time playing.. wahoo... needless to say, I went in and adjusted the bounding box to a smaller area.  what zones does everyone like to use?
Title: Re: The Conduit
Post by: broodwars on July 07, 2009, 04:15:39 AM
Well, GoldenPhoenix, I have good news and bad news for you:

Good News - I've made up my mind, and I'm going to pick up the Conduit tommorow.  My local GameStop just can't seem to get rid of their last copy of the Special Edition, so now seems as good a time as any.

Bad News - To bring the price down to about what I can afford (and in some cases consider the game is worth), I'm going to be sacrificing my copies of Infamous and (through return) Overlord: Raising Hell.  Sorry, GP, but I'm just not enjoying Overlord like I thought I would after playing the demo.  It's become something of a monotonous dungeon grind, and I get enough of that in the RPGs I'm already playing (Persona 4, anyone?  ^_- ).  And with all the Sweeping Action every 2 seconds to make sure my minions go where they're needed, I'm feeling more like an evil air traffic controller than an evil overlord.  Also, my Wii's still out on loan, so I won't have that back till the weekend.  I'm sure there's more than a few people who have just been itching to shoot me, so after a bit of time with the Single-Player I'll throw out my Friend Code and I'll give online a shot.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 07, 2009, 04:46:54 AM
Brood is sexist, that is why he doesn't like Overlord. ;)

Seriously out of all the games you could compare it to, you compare it to Persona? The game is more like Pikmin (which was like Dungeon Keeper in many ways).
Title: Re: The Conduit
Post by: Stratos on July 07, 2009, 05:45:36 AM
Well, GoldenPhoenix, I have good news and bad news for you:

Good News - I've made up my mind, and I'm going to pick up the Conduit tommorow.  My local GameStop just can't seem to get rid of their last copy of the Special Edition, so now seems as good a time as any.

Bad News - To bring the price down to about what I can afford (and in some cases consider the game is worth), I'm going to be sacrificing my copies of Infamous and (through return) Overlord: Raising Hell.  Sorry, GP, but I'm just not enjoying Overlord like I thought I would after playing the demo.  It's become something of a monotonous dungeon grind, and I get enough of that in the RPGs I'm already playing (Persona 4, anyone?  ^_- ).  And with all the Sweeping Action every 2 seconds to make sure my minions go where they're needed, I'm feeling more like an evil air traffic controller than an evil overlord.  Also, my Wii's still out on loan, so I won't have that back till the weekend.  I'm sure there's more than a few people who have just been itching to shoot me, so after a bit of time with the Single-Player I'll throw out my Friend Code and I'll give online a shot.

Yay! I'm glad you decided to try it. Looking forward to seeing you online soon. We've got a pretty good NWR turnout online and I always see a few of us online every day.
Title: Re: The Conduit
Post by: Patchkid15 on July 07, 2009, 09:11:13 AM
Agree. It's a good way to stalk on particular opponent if the need arises

I <3 Stalking  ;D I like to chant their name in freaky voices when they are you guys I know.

Hey Guys... When i add your FC's it just remains the number... Will it ever change to a name. or must i always recognize you as the number that destroyed me

I'm surprised no ones answered this for you yet. They will change, Patch. You have to be online with that person at the same time. It's the same in Mario Kart, BWii and any other game with online on Wii.


Thanks Stratos... I havn't played much online with my Wii. I believe Mario Strikers was the only game i went online with friends.
Title: Re: The Conduit
Post by: decoyman on July 07, 2009, 11:04:23 AM
$15 used at Gamestop then Newegg has the AC:CF bundle for $35.

The manager at the Gamestop nearest me said she'd never seen a used Wii Speak come back in. So, you may be out of luck there, BwrJim. And if you don't want to hassle with selling a copy of a game you don't want to keep just to get the Wii Speak, you could try ebay. There's a seller (not related in any way to me, it just seems like a decent deal) selling Factory-sealed/New Wii Speaks with Buy-It-Now for 16.96, with 4.50-something S&H. So, that may be a better option... at least it's more tempting to me.
Title: Re: The Conduit
Post by: broodwars on July 07, 2009, 11:19:41 AM
Brood is sexist, that is why he doesn't like Overlord. ;)

Seriously out of all the games you could compare it to, you compare it to Persona? The game is more like Pikmin (which was like Dungeon Keeper in many ways).

No, I was just noting that like Persona there's a tendency towards lengthy dungeon grinding.  I've been comparing it to Pikmin since I first tried it, or maybe you didn't see my post from when I played the demo.  It's just...not as fun in the end as Pikmin.
Title: Re: The Conduit
Post by: EasyCure on July 07, 2009, 11:29:49 AM
Your reticule doesn't get locked on to the enemy, just the cameras focus. I don't see how that is cheap when you still have to aim at your opponent.

Because aiming at your opponent now consists of pointing at a non-moving target locked in position on your screen.

Have you played the game at all? The camera does't zero in on the player like you make it seem (non-moving target), it still jumps around a bit especially when the player you're locked in is running and jumping around. The only time there'd be a non-moving target on screen, its because the other guy is stupid enough to keep still and deserves to be shot; with lock-on or not.
Title: Re: The Conduit
Post by: broodwars on July 07, 2009, 12:26:47 PM
Just got back my GS with my copy of The Conduit.  Ooh...shiny... ;)  Turns out the store still had like 5 copies of the SE behind the counter...that's not encouraging.  I thought about getting the WiiSpeak, but they didn't have any used ones and $30 is way more than I'll pay for that thing.

Hey, on the back cover it mentions this version of the game having a custom ASE and an unlockable Agent skin.  I could have sworn I read that the custom ASE was a physical object you got when you pre-ordered.  Are these things in the regular version of the game as well, or are these truly exclusive to this version of the game?

Oh, and it turns out that I'll be getting my Wii back tonight.  My best friend's coming over to game out on some stuff, so I asked him to bring the Wii back along with him.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 07, 2009, 12:29:13 PM
Just got back my GS with my copy of The Conduit.  Ooh...shiny... ;)  Turns out the store still had like 5 copies of the SE behind the counter...that's not encouraging.  I thought about getting the WiiSpeak, but they didn't have any used ones and $30 is way more than I'll pay for that thing.

Hey, on the back cover it mentions this version of the game having a custom ASE and an unlockable Agent skin.  I could have sworn I read that the custom ASE was a physical object you got when you pre-ordered.  Are these things in the regular version of the game as well, or are these truly exclusive to this version of the game?

Oh, and it turns out that I'll be getting my Wii back tonight.  My best friend's coming over to game out on some stuff, so I asked him to bring the Wii back along with him.

No they aren't exclusive to that version, you can unlock them with a simple code (NWR had the exclusive reveal of the final promo code a week or so ago).
Title: Re: The Conduit
Post by: SixthAngel on July 07, 2009, 01:15:12 PM
Just got back my GS with my copy of The Conduit.  Ooh...shiny... ;)  Turns out the store still had like 5 copies of the SE behind the counter...that's not encouraging.

In my experience special editions aren't very special and get overproduced just like the regular edition.  I just don't think they send more then the shitload they get with the original batch.  I remember when Halo 2 came out and hearing about the new special edition for preorders and getting one thinking it would be neat.  Soon I realized that anyone who walked into the store for the first three weeks could pick it up because they had so many copies.  It didn't feel very special and that was the game that seemed to start this trend on consoles.  SE's are a joke.
Title: Re: The Conduit
Post by: bustin98 on July 07, 2009, 01:19:16 PM
Well, you can't walk into a store now and get the SE of the original Gears of War (new), but you can very easily get the greatest hits one. I'm glad to have the SE packages that I do have. Doom4 and Halo2 have such neat packages, I wish they would have continued the packaging into this generation.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 07, 2009, 01:47:20 PM
Halo 3 special editions, especially the Helmet one can STILL be found.
Title: Re: The Conduit
Post by: GK on July 07, 2009, 02:20:08 PM
When it comes to in game related features, generally there isn't much to them. At least on the Wii anyway. It would be a tad insane if the game designers programmed the game differently solely for Game Stop customers.

Anyone know if you can still get The Conduit comic if you order the game on Amazon?
Title: Re: The Conduit
Post by: Dirk Temporo on July 07, 2009, 03:22:10 PM
Have you played the game at all? The camera does't zero in on the player like you make it seem (non-moving target), it still jumps around a bit especially when the player you're locked in is running and jumping around. The only time there'd be a non-moving target on screen, its because the other guy is stupid enough to keep still and deserves to be shot; with lock-on or not.

Yeah, I played it at a friend's. It allows some wobble room but it still locks them on your screen. The fact that the camera lock ensures that they will never leave your screen is far too cheap for me.
Title: Re: The Conduit
Post by: EasyCure on July 07, 2009, 04:21:56 PM
Have you played the game at all? The camera does't zero in on the player like you make it seem (non-moving target), it still jumps around a bit especially when the player you're locked in is running and jumping around. The only time there'd be a non-moving target on screen, its because the other guy is stupid enough to keep still and deserves to be shot; with lock-on or not.

Yeah, I played it at a friend's. It allows some wobble room but it still locks them on your screen. The fact that the camera lock ensures that they will never leave your screen is far too cheap for me.

Fair enough, but your initial post on the matter made it seem as if one could lock on to a character and just press the fire button until they were dead, with no effort on their part. If that was the case then i'd agree its cheap, but its not so i still stand by my opinion that its a nice feature especially for beginners.
Title: Re: The Conduit
Post by: Dirk Temporo on July 07, 2009, 04:35:05 PM
I view it like auto-aim in Perfect Dark. I'll use it in single-player, but I would never ever ever use it in multiplayer.
Title: Re: The Conduit
Post by: EasyCure on July 07, 2009, 04:37:04 PM
Even the auto-aim in PD wasn't usefull (in multiplayer) because players moved to fast to make any use of it, so thats another feature i don't see as cheap.
Title: Re: The Conduit
Post by: Stratos on July 07, 2009, 04:47:19 PM
At least this SE has a better cover.
Title: Re: The Conduit
Post by: EasyCure on July 07, 2009, 04:48:21 PM
At least this SE has a better cover.

I like the cheesy 80s sci-fi look better :P
Title: Re: The Conduit
Post by: broodwars on July 07, 2009, 05:00:19 PM
Played through the first single-player level.  Spent 5 minutes actually playing the level, 20+ trying to reconfigure the controls to something comfortable.  I still haven't found that "sweet spot" on the controls yet, where everything's mapped as I would like and the turning is around the speed of a two-analog stick FPS.  I keep getting either too slow or too fast on the turning, so I keep getting something that feels "floaty".  They definitely picked a rather uninteresting and graphically-unimpressive level to start things off in, but it is only the first level.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 07, 2009, 05:02:47 PM
Played through the first single-player level.  Spent 5 minutes actually playing the level, 20+ trying to reconfigure the controls to something comfortable.  I still haven't found that "sweet spot" on the controls yet, where everything's mapped as I would like and the turning is around the speed of a two-analog stick FPS.  I keep getting either too slow or too fast on the turning, so I keep getting something that feels "floaty".  They definitely picked a rather uninteresting and graphically-unimpressive level to start things off in, but it is only the first level.

It is mainly a training level. Controls do take time but once you get them right it is great. It is almost overwhelming to have so many options in regards to how you want your controls!
Title: Re: The Conduit
Post by: Stratos on July 07, 2009, 05:03:41 PM
I still haven't changed from the default.
Title: Re: The Conduit
Post by: Patchkid15 on July 07, 2009, 05:04:25 PM
Played through the first single-player level.  Spent 5 minutes actually playing the level, 20+ trying to reconfigure the controls to something comfortable.  I still haven't found that "sweet spot" on the controls yet, where everything's mapped as I would like and the turning is around the speed of a two-analog stick FPS.  I keep getting either too slow or too fast on the turning, so I keep getting something that feels "floaty".  They definitely picked a rather uninteresting and graphically-unimpressive level to start things off in, but it is only the first level.

Things get much more interesting as you move on... I prefer levels where you are not confined to hallway after hallway, but rather given streets where you can see landscapes, makes the game feel larger... even though you are still basically locked in a hallway (only a street this time)
Title: Re: The Conduit
Post by: decoyman on July 07, 2009, 05:07:48 PM
I still haven't changed from the default.

I changed my bounding box size, bumped up the sensitivity a bit, and max'd the vertical look constraints. Would like a better control for my melee attack, as currently it spazzes out my view when I try to smash someone. Ends up in a lot of flailing around... :P
Title: Re: The Conduit
Post by: Stratos on July 07, 2009, 05:09:24 PM
I've thought about remapping the melee to the grenade swapping button to avoid that, and I may also up my turning speed.

You can increase your vertical look?!? Looks like I have to change soon, then.
Title: Re: The Conduit
Post by: broodwars on July 07, 2009, 05:13:05 PM
Is there any reason to even use Melee, or crouching for that matter?  If there's an issue I have with the controls, it's that there's something mapped to everything so it's difficult to map everything I want to use where I can most easily use them.  I suppose the odd placement of the Wii buttons themselves is to blame for that, as it always feels wierd to use the D-Pad for button commands in Wii games.  Right now I have Zoom on Up, ASE on Left, NW on Right, Spin on Down, Rel/Pick on A, Crouch on -, Pause on +, Next Grenade on 1, Score on 2, Jump on C, Lock on Z, and the motion controls set to defaults.

I'm tempted to banish commands I'm never going to use (like crouching or Melee) to buttons I'll never use (like 1 and 2, which are just way too far out of the way) just so I can free up the more useful buttons.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 07, 2009, 05:13:22 PM
I still haven't changed from the default.

I changed my bounding box size, bumped up the sensitivity a bit, and max'd the vertical look constraints. Would like a better control for my melee attack, as currently it spazzes out my view when I try to smash someone. Ends up in a lot of flailing around... :P

Here is what I Have (from what I can remember)

weapon change is mapped to Wii remote motion, gernade nunchuck still, melee A button, shoot b button, lock on down on control pad.
Title: Re: The Conduit
Post by: Stratos on July 07, 2009, 05:14:23 PM
I still haven't changed from the default.

I changed my bounding box size, bumped up the sensitivity a bit, and max'd the vertical look constraints. Would like a better control for my melee attack, as currently it spazzes out my view when I try to smash someone. Ends up in a lot of flailing around... :P

Here is what I Have (from what I can remember)

weapon change is mapped to Wii remote motion, gernade nunchuck still, melee A button, shoot b button, lock on down on control pad.

What do you do for jump?
Title: Re: The Conduit
Post by: GoldenPhoenix on July 07, 2009, 05:15:00 PM
I still haven't changed from the default.

I changed my bounding box size, bumped up the sensitivity a bit, and max'd the vertical look constraints. Would like a better control for my melee attack, as currently it spazzes out my view when I try to smash someone. Ends up in a lot of flailing around... :P

Here is what I Have (from what I can remember)

weapon change is mapped to Wii remote motion, gernade nunchuck still, melee A button, shoot b button, lock on down on control pad.

What do you do for jump?

I use the back trigger on the nunchuck
Title: Re: The Conduit
Post by: broodwars on July 07, 2009, 05:16:52 PM
btw, I'll post this in the appropriate thread as well, but here's my Conduit FC: 3051 - 5637 - 4480.

EDIT: Fixed
Title: Re: The Conduit
Post by: Patchkid15 on July 07, 2009, 05:17:12 PM
You can increase your vertical look?!? Looks like I have to change soon, then.

Yea... I will definitely have to change vertical look. It always seems the flying things are just out of view
Title: Re: The Conduit
Post by: Plugabugz on July 07, 2009, 05:42:57 PM
Any cheap UK deals on this yets?
Title: Re: The Conduit
Post by: broodwars on July 07, 2009, 05:50:17 PM
Grr...I was partway through the second level (I was at the part with the gas tanks) when suddenly my controls started spazzing out, my view was all blurry, and I couldn't access my Pause Menu anymore.  My nunchuck had been acting up earlier, so I decided to reset the game and see if it was all working right again.  Well, **** when I selected my profile on the start screen I accidentally deleted it, which also deletes all your saved Friend Codes and promotional codes.  Now I also have to reconfigure the controls again.  ****!
Title: Re: The Conduit
Post by: GoldenPhoenix on July 07, 2009, 05:55:50 PM
Grr...I was partway through the second level (I was at the part with the gas tanks) when suddenly my controls started spazzing out, my view was all blurry, and I couldn't access my Pause Menu anymore.  My nunchuck had been acting up earlier, so I decided to reset the game and see if it was all working right again.  Well, **** when I selected my profile on the start screen I accidentally deleted it, which also deletes all your saved Friend Codes and promotional codes.  Now I also have to reconfigure the controls again.  ****!

Karma.
Title: Re: The Conduit
Post by: broodwars on July 07, 2009, 06:00:52 PM
Grr...I was partway through the second level (I was at the part with the gas tanks) when suddenly my controls started spazzing out, my view was all blurry, and I couldn't access my Pause Menu anymore.  My nunchuck had been acting up earlier, so I decided to reset the game and see if it was all working right again.  Well, **** when I selected my profile on the start screen I accidentally deleted it, which also deletes all your saved Friend Codes and promotional codes.  Now I also have to reconfigure the controls again.  ****!

Karma.

**** Karma.  Mario Sunshine still sucks.   ;)
Title: Re: The Conduit
Post by: broodwars on July 07, 2009, 06:48:48 PM
After (again) putting in a whole slew of Codes of all sorts, I've managed to work my way back up to the third level and I think I finally have the controls where they work well for me.  The turning speed still isn't quite where I'd like it, but it's serviceable now.  I've relegated Melee to the 1 button, since I don't think that's going to get much use anyway (though I would have liked to put it on a button that would) unless Jump is barely used at all in the entire game (which is currently set to the C button right now).  I also followed GoldenPhoenix's lead and set Change Weapons to the Wiimote Thrust, which does work very well indeed.
Title: Re: The Conduit
Post by: kraken613 on July 07, 2009, 07:06:10 PM
You need melee in online thats for sure. Only things I have changed are sensitivity up, bounding box is smallest it can be. Melee is Nunchuck motion, + is grenade, and SE is Wiimote motion since I won't use it online.
Title: Re: The Conduit
Post by: broodwars on July 07, 2009, 07:14:38 PM
You need melee in online thats for sure. Only things I have changed are sensitivity up, bounding box is smallest it can be. Melee is Nunchuck motion, + is grenade, and SE is Wiimote motion since I won't use it online.

What about jumping?  I haven't even seen a reason to use it in Single-Player yet, let alone Multiplayer.  I'd like to have Melee on a button I actually use, but I just can't find a place for it that I don't need for something else.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 07, 2009, 07:20:51 PM
Quote
What about jumping?  I haven't even seen a reason to use it in Single-Player yet, let alone Multiplayer.  I'd like to have Melee on a button I actually use, but I just can't find a place for it that I don't need for something else.

Jumping has a major use in multiplayer if you want to stay alive.
Title: Re: The Conduit
Post by: kraken613 on July 07, 2009, 08:00:28 PM
Yep you jump then punch to live....
Title: Re: The Conduit
Post by: broodwars on July 07, 2009, 08:46:04 PM
High Voltage needs to fire their level designers before they really start serious work on The Grinder.  The Jefferson Memorial...good grief.  5 Conduits with drones continually spawning out of them (with drones already in place) with explosive drones as well vs...you and 2 health kits scattered around the area.  I've tried this at least a dozen times now, and although I can take out a couple of those conduits they always manage to slaughter me in the process.  Yeah, I have a rocket launcher...so what?  I can't get within decent firing range without getting slaughtered.  Ditto for grenades.
Title: Re: The Conduit
Post by: Patchkid15 on July 07, 2009, 08:47:46 PM
that was one of the hardest moments i know of so far... I am only on the 7th level though.

But yea i tried it about a dozen times. i eventually got it. I guess its just luck of the draw
Title: Re: The Conduit
Post by: broodwars on July 07, 2009, 08:57:50 PM
that was one of the hardest moments i know of so far... I am only on the 7th level though.

But yea i tried it about a dozen times. i eventually got it. I guess its just luck of the draw

Yeah, I finally managed to get past it, but it was pure luck when I managed to get past the guards and take out 3 of the Conduits, and then managed to barely slog my way out to the medkit over by the Human ammo stockpile outside the memorial.  And apparently I didn't find all the secret messages (I did find all the Trust Datas) so I'm going to have to go back through that level again later.  Oh joy.  And I scoured that level top to bottom, finding 3 messages and no sign of any others.
Title: Re: The Conduit
Post by: Patchkid15 on July 07, 2009, 09:00:37 PM
Yea i remember that whole battle consisted of my on almost zero health just running as fast as i could, bashing the drudge, and praying for Health Packs.

As for the Messages/Data Disks I really haven't cared much for collecting them. I usually just let them go. If i want to i will replay at some point and collect them then.
Title: Re: The Conduit
Post by: DAaaMan64 on July 07, 2009, 09:23:24 PM
High Voltage needs to fire their level designers before they really start serious work on The Grinder.  The Jefferson Memorial...good grief.  5 Conduits with drones continually spawning out of them (with drones already in place) with explosive drones as well vs...you and 2 health kits scattered around the area.  I've tried this at least a dozen times now, and although I can take out a couple of those conduits they always manage to slaughter me in the process.  Yeah, I have a rocket launcher...so what?  I can't get within decent firing range without getting slaughtered.  Ditto for grenades.

Oh god I hated that part. It was sooo annoying. I was ready to yell at the TV.
Title: Re: The Conduit
Post by: Dirk Temporo on July 07, 2009, 09:38:41 PM
You know, I've watched a couple demonstrations of that area online, and it doesn't really seem that difficult...
Title: Re: The Conduit
Post by: broodwars on July 08, 2009, 01:23:12 AM
You know, I've watched a couple demonstrations of that area online, and it doesn't really seem that difficult...

*raises eyebrow*

And yet you haven't done it yourself?  What was that about "ignorance" you were prattling on about in another topic?   ;)
Title: Re: The Conduit
Post by: ShyGuy on July 08, 2009, 01:32:07 AM
I'm 75% through the game and the Jefferson memorial is the hardest area so far. You have to cover a lot of ground with constantly spawning enemies to take out the conduits and this isn't Doom; you don't move very fast.
Title: Re: The Conduit
Post by: BwrJim! on July 08, 2009, 02:21:19 AM
melee is great for when you are blind and the enemy is near, great retreat device..  crouching works well in some areas that you want to hold down.. it also makes you a smaller target.  I was playing with the control setup and one thing to note.. there is horizontal tweak and a cursor tweak.  I bumped one of those to about 80 and it felt REAL REAL GOOD.  So just keep in mind that features overlap, or perhaps even, maybe are called out incorrectly..
Title: Re: The Conduit
Post by: AV on July 08, 2009, 10:54:30 AM
i'm curious about the secrets in the game.

I got a tiny % of the secret messages.

I got maybe 75% of the Blue Things.

If I go back into my file and look for them will the ones I already found be gone or will it reset ? If I only have 2 blue things left in a level will only 2 exist in the level now ? Or what ??

Title: Re: The Conduit
Post by: BranDonk Kong on July 08, 2009, 11:14:02 AM
The Jefferson Memorial is pretty hard. I mentioned that a couple pages back I think. There is a trick to pretty much just blasting through it, you just need to be wary of your position, and where the closest health packs are (I think there are actually 3 of them).
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 08, 2009, 12:01:26 PM
Played through the first single-player level.  Spent 5 minutes actually playing the level, 20+ trying to reconfigure the controls to something comfortable.  I still haven't found that "sweet spot" on the controls yet, where everything's mapped as I would like and the turning is around the speed of a two-analog stick FPS.  I keep getting either too slow or too fast on the turning, so I keep getting something that feels "floaty".  They definitely picked a rather uninteresting and graphically-unimpressive level to start things off in, but it is only the first level.

It is mainly a training level. Controls do take time but once you get them right it is great. It is almost overwhelming to have so many options in regards to how you want your controls!

I hope HVS has the insight to transfer your control option over to The Grinder through your save file on the Wii.
Title: Re: The Conduit
Post by: decoyman on July 08, 2009, 12:17:28 PM
I'm 75% through the game and the Jefferson memorial is the hardest area so far. You have to cover a lot of ground with constantly spawning enemies to take out the conduits and this isn't Doom; you don't move very fast.

One of the things you can adjust in preferences is running speed (!) in single player. Yes, I was surprised BUT HAPPY to find that. :D
Title: Re: The Conduit
Post by: broodwars on July 08, 2009, 12:25:52 PM
I'm 75% through the game and the Jefferson memorial is the hardest area so far. You have to cover a lot of ground with constantly spawning enemies to take out the conduits and this isn't Doom; you don't move very fast.

One of the things you can adjust in preferences is running speed (!) in single player. Yes, I was surprised BUT HAPPY to find that. :D

I've been tempted to mess with that, but messing with that stat feels like cheating so I've left it at the default.
Title: Re: The Conduit
Post by: BeautifulShy on July 08, 2009, 12:46:52 PM
i'm curious about the secrets in the game.

I got a tiny % of the secret messages.

I got maybe 75% of the Blue Things.

If I go back into my file and look for them will the ones I already found be gone or will it reset ? If I only have 2 blue things left in a level will only 2 exist in the level now ? Or what ??


Once you beat the game any blue disks that you found will not show up again in your 2nd playthrough.The Messages that you found will be visible and decoded if you found it the first time.
Title: Re: The Conduit
Post by: ShyGuy on July 08, 2009, 02:51:29 PM
I hope they use the same online system for the Grinder. What I mean is if you have friends playing the Conduit, I hope you can see they are online and tell them to come play the Grinder with you.
Title: Re: The Conduit
Post by: BwrJim! on July 08, 2009, 03:59:31 PM
That would be nice, or GASP!!!! a Channel Hub.. ohz noez....

Shyguy, you should add me too your contact list in the conduit.. 
 
im sad everyone.   but there is a bright side.   I decided that I wanted to speed up my game loads in the conduit through the use of a usb drive.   I had everything.  I took my USB drive, transferred all the cartoons and animations and portfolio i have done to the computer to have a nice clean drive.   good going!! 

then, i accidently tip over the drive and it dies.  8(...    but at least I was able to save my portfolio..  phew.. 

it was a good drive it was...

Title: Re: The Conduit
Post by: broodwars on July 08, 2009, 11:36:02 PM
After spending most of my day clearing out a long-awaited piece of my backlog at long last, I thought I'd try to get through another mission in The Conduit.  15 minutes into mission 4, my wrist develops Wiimote arthritus from all the rapid arm movements necessary to play an FPS on Wii.  And people wonder why I don't play more Wii games...the action-heavy ones are just nearly impossible to play comfortably for very long.  It looks like I'll probably have to slog through the Single-Player one mission a day or this is going to get really painful.  The mission itself is entertaining enough, though I could definitely do without the game to demand that I disarm invisible mines with the ASE while I'm also trying to fend off endlessly-spawning drones.
Title: Re: The Conduit
Post by: kraken613 on July 08, 2009, 11:53:59 PM
Rest the wiimote on your lap, I do and can play for hours.
Title: Re: The Conduit
Post by: Dirk Temporo on July 08, 2009, 11:55:37 PM
I've been tempted to mess with that, but messing with that stat feels like cheating so I've left it at the default.

I am left speechless.
Title: Re: The Conduit
Post by: kraken613 on July 09, 2009, 12:00:15 AM
You can't cheat with an option they give you in single player. Its not a cheat if it is included in the game...
Title: Re: The Conduit
Post by: broodwars on July 09, 2009, 12:21:19 AM
Rest the wiimote on your lap, I do and can play for hours.

I've tried that, but I've found that I don't have good mobility and my aim is bad when I do that.  Something like that didn't matter in an game like Metroid Prime 3 since I could just turn on the Prime 1 & 2 controls and just lock on to everything, but in a game like this where it absolutely matters that you can react quickly I find that I can't move fast enough with subtle wrist movements.
Title: Re: The Conduit
Post by: broodwars on July 09, 2009, 12:23:36 AM
I've been tempted to mess with that, but messing with that stat feels like cheating so I've left it at the default.

I am left speechless.

And yet you are speaking (in the internet fashion).  Make up your damn mind.

Seriously, it's a stat that makes your characters instantly faster or slower, which would tend to make the game at least feel easier on the faster settings since you can more easily run around opponents in SP.  I'd rather just get through the game on the default setting and then mess with the speed later if I so wish when I'm just doing clean-up duty on the Achievements.
Title: Re: The Conduit
Post by: kraken613 on July 09, 2009, 12:24:04 AM
I am really good and own everyone online and I do it....
Title: Re: The Conduit
Post by: broodwars on July 09, 2009, 12:27:00 AM
I am really good and own everyone online and I do it....
I probably need to adjust the sensitivity or the bounding box or whatnot if I'm going to play like that, then.  It's sluggish right now with small movements, which in general I prefer since I usually like the more tactile feel of small movements performing small actions on-screen (and large movements performing large actions).  It seems that it might be time to rethink that if I'm going to get heavy use out of the game.

Incidentally, I'm starting to rethink having grenade throwing set to the nunchuk movement.  Every time I need to do an involuntary movement like scratching my head or something I end up throwing a grenade.  It took me most of mission 4 to catch on that the reason I kept seeing these big booming white flashes in front of me is because I kept accidentally chucking flash grenades into the nearest solid object in front of me.
Title: Re: The Conduit
Post by: kraken613 on July 09, 2009, 12:28:31 AM
I have my sensitivity up and my bounding box is the smallest it can be.
Title: Re: The Conduit
Post by: BwrJim! on July 09, 2009, 12:54:35 AM
Thats where i cranked downt he nunchuk sense, and cranked out the wiimote melee attack.. seems to work for me..
;until i spaz on the controller trying to hit someone,...  my melee skills.. blowzor
Title: Re: The Conduit
Post by: broodwars on July 09, 2009, 01:03:10 AM
Thats where i cranked downt he nunchuk sense, and cranked out the wiimote melee attack.. seems to work for me..
;until i spaz on the controller trying to hit someone,...  my melee skills.. blowzor

I've been wondering this for a while now, but does cranking down on the nunchuck sensitivity have any negative impact on the game's usage of the accelerometer for grenade throwing, or just the amount of movement the nunchuck can do before the game registers that as a nunchuck movement and starts measuring the accelerometer?  The reason I've kept grenades on that motion is that I like that soft movements will register as soft grenade throws and hard movements hard throws.
Title: Re: The Conduit
Post by: BranDonk Kong on July 09, 2009, 01:40:50 AM
Every time I'm playing this and I scratch my balls, I throw a grenade.
Title: Re: The Conduit
Post by: BwrJim! on July 09, 2009, 10:24:47 AM
i call it jitter control.   I held my hand steady and the reticule jumped around a little bit.  So change the settings around.   The nunchuk, with major decrease didnt affect gameplay at all and brandogg could still scratch his balls.  Basically, cranking it down erased the accidents, while the opposite with the melee attack made it simple to do and i wouldnt go flying in many directions becuase of the thrust movement. 
Title: Re: The Conduit
Post by: EasyCure on July 09, 2009, 11:43:58 AM
Gamers need to shower more..
Title: Re: The Conduit
Post by: kraken613 on July 09, 2009, 12:21:42 PM
I convinced my girlfriend to get the game. She is going to give me her friend code later, she said I can post it and she will add you guys. She doesn't have Wii Speak and probably won't get it. She rarely plays Wii, she is a PS3/Sony fangirl.  I am afraid because she is probably going kick my ass in this game, she does in COD4 all the time....

But another sell for HVS.
Title: Re: The Conduit
Post by: BwrJim! on July 09, 2009, 01:41:31 PM
hazah!  I created a friend list in the proper section for everyone who wants to add the entire group.   

I have a question, how many times do people join an existing match and then when it starts, your off in some dark void where you can do nothing?

I think it happens at least 1 time a day for me.  8(
Title: Re: The Conduit
Post by: BeautifulShy on July 09, 2009, 01:47:28 PM
hazah!  I created a friend list in the proper section for everyone who wants to add the entire group.  

I have a question, how many times do people join an existing match and then when it starts, your off in some dark void where you can do nothing?

I think it happens at least 1 time a day for me.  8(

It only happens when I play regional matches.

Aparently HVS and Nintendo is trying to work things out with the problem.
Title: Re: The Conduit
Post by: BwrJim! on July 09, 2009, 02:05:03 PM
yeah, i was sad.. i had a chance to play with someone, not sure who from here just about 15 mins ago and i was stuck...  gonna try again..  too bad we have to reset the entire machine to get going again.. 
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 09, 2009, 02:09:40 PM
hazah!  I created a friend list in the proper section for everyone who wants to add the entire group.  

I have a question, how many times do people join an existing match and then when it starts, your off in some dark void where you can do nothing?

I think it happens at least 1 time a day for me.  8(

it happened to me 3 out of the last 4 times I tried to play.
The last time I played my internet died(in the middle of a match) and I spent 5-6 hours on the phone with comcast getting the issue resolved.
Have not even turned the game on since.

p.s. The internet drop issue wasn't entirely Comcast fault. I was having new router issues mixed with service issues from comcast. Problem is fixed, and I might even try to join a match or two today.
Title: Re: The Conduit
Post by: GK on July 09, 2009, 04:33:15 PM
Yeah, I see that sky way too many times. Either that or stuck in a screen that's not full loaded. Reminds me of those 3D games from waaaay back.
Title: Re: The Conduit
Post by: kraken613 on July 09, 2009, 04:36:10 PM
If that happens don't quit the game, just wait for the current game to end then you will go to the lobby and it will work on the next game. It hasn't happened to me in the past few days. It did a lot at first but not recently.
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 09, 2009, 04:57:23 PM
If that happens don't quit the game, just wait for the current game to end then you will go to the lobby and it will work on the next game. It hasn't happened to me in the past few days. It did a lot at first but not recently.

I did that and then it was too full for me to play in the next game... not sure how that happened.
Title: Re: The Conduit
Post by: kraken613 on July 09, 2009, 05:04:16 PM
I don't know... Worked every time for me. I think they have done some work on the matchmaking servers in the past few days. Stratos and I played team matches and every time it would put us on the same team. Where as before a few days earlier it was more random and we would get a mix of same and different teams. They can easily do stuff like changing the matchmaking to put friends on teams since the matchmaking is all server based. I have also noticed connecting to all the players in the lobby has seemed to speed up a bit too.

When was the last time you tried?
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 09, 2009, 05:15:31 PM
The last I tried, you were the person I was playing. Remember I lagged out cause my internet died. I think that was back on the 2nd or 3rd.
Title: Re: The Conduit
Post by: kraken613 on July 09, 2009, 05:20:20 PM
And that was your internet not the game right? We will have to play again!
Title: Re: The Conduit
Post by: GoldenPhoenix on July 09, 2009, 05:23:57 PM
It was kind of funny I was playing a team game last night and when I died I did not respawn, the timer kept on resetting. Finally all of my team died and didn't respawn either so the opposing team (who was left at least) just ran around the whole time. I had to turn off my console to get out of it.
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 09, 2009, 05:40:41 PM
And that was your internet not the game right? We will have to play again!
Yes we will, I think my router issue is solved, but I won't be sure till I test it out online.
Its having issues handshaking with my wireless card downstairs, but thats an entirely other issue.

It was kind of funny I was playing a team game last night and when I died I did not respond the timer kept on resetting. Finally all of my team died and didn't respond either so the opposing team (who was left at least) just ran around the whole time. I had to turn off my console to get out of it.

I think the word you were looking for was "respawn".
Title: Re: The Conduit
Post by: GoldenPhoenix on July 09, 2009, 05:42:15 PM
And that was your internet not the game right? We will have to play again!
Yes we will, I think my router issue is solved, but I won't be sure till I test it out online.
Its having issues handshaking with my wireless card downstairs, but thats an entirely other issue.

It was kind of funny I was playing a team game last night and when I died I did not respond the timer kept on resetting. Finally all of my team died and didn't respond either so the opposing team (who was left at least) just ran around the whole time. I had to turn off my console to get out of it.

I think the word you were looking for was "respawn".

DOn't know what you are talking about.
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 09, 2009, 05:45:09 PM
I could be wrong, but it sounded like you were saying that your character didn't respawn so instead of rejoining the game, you had to watch. The same thing happened with all your team mates(died and didn't respawn) so the other team was running around without anybody to shoot.
Title: Re: The Conduit
Post by: Stratos on July 09, 2009, 05:50:44 PM
If that happens don't quit the game, just wait for the current game to end then you will go to the lobby and it will work on the next game. It hasn't happened to me in the past few days. It did a lot at first but not recently.

It doesn't work everytime. I think my theory of the game booking too many players is true. I only have the glitch when I join a game that is full. So that may be where the issue is.

And Kraken, I think that matchmaking was luck. I was playing with Lindy and Adolph yesterday and we almost were never on the same teams. After Adolph left Lindy and I still never got on the same team until I lost my connection a couple of games later.
Title: Re: The Conduit
Post by: Snipper64 on July 09, 2009, 06:23:01 PM
Before I was upset it went from 16 players to 12... but thank god they did -_-

The worst part of the lag is you don't know if you are lagging or the other person is....
Title: Re: The Conduit
Post by: kraken613 on July 09, 2009, 06:58:25 PM
If that happens don't quit the game, just wait for the current game to end then you will go to the lobby and it will work on the next game. It hasn't happened to me in the past few days. It did a lot at first but not recently.

It doesn't work everytime. I think my theory of the game booking too many players is true. I only have the glitch when I join a game that is full. So that may be where the issue is.

And Kraken, I think that matchmaking was luck. I was playing with Lindy and Adolph yesterday and we almost were never on the same teams. After Adolph left Lindy and I still never got on the same team until I lost my connection a couple of games later.

When did you play yesterday? You should have posted!
Title: Re: The Conduit
Post by: AV on July 09, 2009, 09:21:32 PM
nobody was online a few hours ago so I went back into single player to get secrets.

Damn Jefferson monument ! I got all the blue things, but I was missing 1 hidden message. I am guessing I got the message but I died after and didn't find a checkpoint so it didn't count. GRRRRRRRRRR.

I'm playing on harder setting than normal but still looking everywhere for things and not finding it all but 1.
Title: Re: The Conduit
Post by: Stratos on July 09, 2009, 09:25:03 PM
nobody was online a few hours ago so I went back into single player to get secrets.

Damn Jefferson monument ! I got all the blue things, but I was missing 1 hidden message. I am guessing I got the message but I died after and didn't find a checkpoint so it didn't count. GRRRRRRRRRR.

I'm playing on harder setting than normal but still looking everywhere for things and not finding it all but 1.

That's funny, I did the same thing just now and am missing one message as well. I'm wondering if I missed a crack in a wall somewhere I could blow up because there was one like that on the Streets level that had a Trust weapons cashe and a hidden message.

@Kraken
I was on from like 2-5:30AM. I doubt anyone was awake. It also let me whale on all these bronze noobs without serious competition ;)
Title: Re: The Conduit
Post by: Dirk Temporo on July 09, 2009, 09:45:44 PM
I see what you did there
Title: Re: The Conduit
Post by: Stratos on July 09, 2009, 09:51:35 PM
Before I was upset it went from 16 players to 12... but thank god they did -_-

The worst part of the lag is you don't know if you are lagging or the other person is....

You, know, I wonder if they saw the issues with the game having more than 12 and so they removed the 16 player thing, but didn't quite remove all of the programming for it so the online matchmaking service still tries to let 16 people play and anyone above #12 who connects gets the lock up issue. Hope it is resolved for Grinder. It gets quite annoying.
Title: Re: The Conduit
Post by: broodwars on July 09, 2009, 11:51:06 PM
I'm currently making my way through the 5th mission: the White House.  One thing's for sure: I'm definitely a fan of the Carbonizer.  Pity its ammo is so rare.
Title: Re: The Conduit
Post by: broodwars on July 10, 2009, 12:35:28 AM
And that's that for mission 5, definitely a highlight in the campaign so far despite running into a nasty glitch halfway through where that "red eye" zoom lens on the drudge weaponry suddenly appeared over my screen when I was NOT in zoom mode.  Then when I died after that the game locked up.  Geez this game is glitchy at times.  I'm really starting to get annoyed with these secret messages, though.  Once again I got all the trust data and something like 4-5 secret messages and I STILL missed one somewhere.  Ugh.  I had some trouble with the rose garden, mainly because it took me a while to notice that there were 3 of those pods on the white house exterior itself.  Still, nothing too bad, though human weapons are nearly useless in these campaigns.  I did have to laugh at how Ford appears inside one of those Trust vaults in the Pentagon for the next mission, as it really does make you wonder how he got in there when the room was sealed.  Does the resistance now have transporters now?
Title: Re: The Conduit
Post by: Dirk Temporo on July 10, 2009, 12:41:44 AM
You know there's a "modify" button.
Title: Re: The Conduit
Post by: broodwars on July 10, 2009, 12:43:59 AM
You know there's a "modify" button.

*cricket sound*

Hmm..for a moment there it sounded like someone insignificant was being anal retentive.  Must have just been the wind.
Title: Re: The Conduit
Post by: MegaByte on July 10, 2009, 02:14:00 AM
I'm finally experimenting with control alternatives.  Right now, I've got:

A: Jump, B: Lock, C: Melee, Z: Fire, L: Crouch, D: Change weapon, R: Zoom, U: Reload, -: Change Grenade, +: ASE, 1: Stats, 2: Pause, Nunchuk: Grenade, Remote: Spin

The bounding box minimized and sensitivities are maximized.

I know it's a little weird to split up the gun controls between two hands, but it means that all of my attacks are now on one hand with easy access.  It also frees any potential wobble on my targeting hand except for spinning around, in which case, I wouldn't be on target anyway.  I've moved my grip to the D-pad/A instead of A/+/- to facilitate this new scheme.
Title: Re: The Conduit
Post by: ShyGuy on July 10, 2009, 06:00:09 AM
So I finally beat the single player story, definitely sets itself up for a sequel. My play time was about 12 hours. Does that include my multiplayer time?
Title: Re: The Conduit
Post by: KDR_11k on July 10, 2009, 12:10:38 PM
It's finally out, I bought it at noon, in the store they didn't even have it on the shelves yet, only on a trolley that was probably meant for stocking the shelves. My first annoyance was that I couldn't bind the remote to reload but that was fairly minor.

Anyway, after some SP play I went into a multiplayer match. Man, it felt like I have to upgrade my system, the framerate was piss poor and enemy movement was jumpy making the whole thing pretty much unplayable. It felt like the last time I tried to play FEAR online which was just plain terrible. I hope that goes away, it'd suck if the main component of the game was useless. Scratch that, it'd be plain fucking horrible if I ended up with a 50€ game that's almost worthless.
Title: Re: The Conduit
Post by: BwrJim! on July 10, 2009, 12:16:36 PM
sorry about your experience.  But since it just came out in Europe (right?) maybe the matches are really far spread apart where as in the USA the games seem pretty good so far..   less my suckiness. 

Title: Re: The Conduit
Post by: KDR_11k on July 10, 2009, 12:26:13 PM
Playing Water Warfare against people in JAPAN was more feasible than this! Seriously, why did it reduce the FRAMERATE?
Title: Re: The Conduit
Post by: Ymeegod on July 10, 2009, 02:03:45 PM
Well, just finished the sp and I kinda felt cheated.  It just ends...there's no big boss or real feel of an ended--just numerous drones of enemies and that's it.

Overall the game wasn't to bad but there's alot left out as well.  You go around collecting disks but they don't add much of anything (yeah it unlocks worthless bonus crap--I found them all my frist play though).  I wished the developer took the time to add more story, most games give you scraps of extra info though the collection process (think Metroid and the scanning).  They did have a selection where you can see a TV broadcast but thoughout the game you really didn't see any NPC's at all or any hint that anyone was there.  Think there was just one body that you see (he was a soldier holding a green glow rod) but where's the rest?  Sure they went with T rating but why couldn't you see the horde attacking others is beyond me.

I did love all the control options, couldn't believe all the options--a very big plus there.  But the game didn't use much in terms of motion.  I wish it used more for example, like moving both to dodge left of right or even quick-turn (yeah there's the button for 180% turn but what about 90% movement's instead?  It wouldn't be to hard to do neither.  Move the nunchuck forward and the remote back turn right 90% and the opposite for turning left 90%. 

Overall this wasn't the shooter everyone waited for but does shine hope for what the developer can do in the future.

Next up, Red Steel 2.  Going have to buy the motion plus finially :0.



Title: Re: The Conduit
Post by: KDR_11k on July 10, 2009, 02:10:52 PM
Another match worked better though that may have been because it was with explosive weapons so it was more about spotting and positioning than pinpoint aiming.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 10, 2009, 02:12:23 PM
Quote
Well, just finished the sp and I kinda felt cheated.  It just ends...there's no big boss or real feel of an ended--just numerous drones of enemies and that's it.

Not really that much different from some other FPSes that will go unnamed. I agree though no big boss fight sucks but for some reason that seems to be a problem in many FPS games.

Quote
Overall this wasn't the shooter everyone waited for but does shine hope for what the developer can do in the future.

I agree, if the game does well they may get more funding from a publisher to flesh things out a bit more. For a game that they pretty much self funded it is pretty impressive, and above all else, fun.
Title: Re: The Conduit
Post by: ShyGuy on July 10, 2009, 03:16:11 PM
You only fight the giant alien bugs four times and that's it. The hardest enemies in the whole game were the explosive mites.
Title: Re: The Conduit
Post by: BeautifulShy on July 10, 2009, 03:21:38 PM
I want to comment on the story.
The hidden messages are part of a bigger story. I found something about after a week after release.

Http://gamingbits.com/conduit/conduit.html

Keep in mind that this link shows the location of all off the messages in video form.

Sure the story isn't brought to you on a silver platter but if you take the initiative and research you will find some things that you might not have found otherwise.
Title: Re: The Conduit
Post by: Dirk Temporo on July 10, 2009, 03:25:48 PM
Hmm..for a moment there it sounded like someone insignificant was being anal retentive.  Must have just been the wind.

Hurr I'm magically more significant than anybody else on an Internet forum.

There's a modify button for a reason. Double-posting in the presence of an edit button is generally considered bad form, regardless of what forum you're on. I know you hate me because you think my Internet presence revolves around replying to the stupid posts you make, but I would have said the same to anybody making a double post.
Title: Re: The Conduit
Post by: Ymeegod on July 10, 2009, 03:56:18 PM
"explosive mites"  Damn you had a hard time with them?  Sure they do alot of damage but it only took one or two shots with the weakest weapons to make them explode.  That and they mostly come one at a time, once in a blue moon you'll get two of them but if you make one explode the other would too.  Also you didn't have to attack them, if they got close enough to you they would blow themselves up but they do a "cry" or something that takes them a second or two which is enough time for you to back petal away from the blast. 

I found the guy with the Hive cannon to be the hardest one.  The weaker weapons couldn't kill the fooker (kept healing himself or whatever than green glow meant) and that weapon splat out rounds which inficted alot of damage. 
-----------------------------------------

Thanks for the link, I didn't find all the messages but yeah they really don't add much in the scope of things and alot of them were just crap.  Oh well at least it's something but if I were you I'll watch that TV (can't really the mission it was either 7 or 8) and listen to the radio chips because they add a bit to the story more than though messages anyhow.

Title: Re: The Conduit
Post by: BeautifulShy on July 10, 2009, 04:02:17 PM
Well I think the messages compliment the TV and radio nicely.

I mentioned this before. I listened to the radio and watched the TV on my first playthrough.
Title: Re: The Conduit
Post by: decoyman on July 10, 2009, 04:31:05 PM
I didn't realize this till my second playthrough, but the "interact" action you can do with radios switches stations*. There's a bunch of different stations on most of them, and they add a decent amount to the story. I like how there's some lore behind the story, too. Lots they can do with a sequel.

*I thought it would turn it off, so never tried on playthrough #1.  :-[
Title: Re: The Conduit
Post by: Stratos on July 10, 2009, 05:49:27 PM
Some of the messages hint at conspiracy theories. But a lot of them just seem like nonsense.

Though, who wrote them?
Title: Re: The Conduit
Post by: Djunknown on July 10, 2009, 06:26:42 PM
That's the point. Its similar to GTA in that it takes talk radio, and makes a parody of it.

Played some multiplayer last night, only to be a victim of team killing! Seriously, that is sooo 1996. It looks like Halo-like douchebaggery has migrated to The Conduit in no time...

Stratos, did you have your Wii Speak on? I was in that same game with you, and  I got responses from ADV2k1, but that was it.

When I started a private game, Maxi joined, but he never replied when I talked to him. Hmmm....
Title: Re: The Conduit
Post by: GoldenPhoenix on July 10, 2009, 06:30:06 PM
I liked the slight twist towards the end of the game and the sequel shows quite a bit of promise if the ending is any indication.
Title: Re: The Conduit
Post by: Stratos on July 10, 2009, 06:31:12 PM
That's the point. Its similar to GTA in that it takes talk radio, and makes a parody of it.

Played some multiplayer last night, only to be a victim of team killing! Seriously, that is sooo 1996. It looks like Halo-like douchebaggery has migrated to The Conduit in no time...

Stratos, did you have your Wii Speak on? I was in that same game with you, and  I got responses from ADV2k1, but that was it.

When I started a private game, Maxi joined, but he never replied when I talked to him. Hmmm....

Yeah, I was fiddling with a USB keyboard earlier and forgot to replug in my WiiSpeak. I would have had to restart the game to get it working and I didn't want to leave the match and risk losing my spot since it was close to a full game. That was crazy though. Someone was lagging like crazy because I was robbed of a lot of kills and people were lag-flying everywhere.

Though it was funny because I didn't realize at first that my mic was unplugged and was all trying to talk to you.
Title: Re: The Conduit
Post by: BeautifulShy on July 10, 2009, 06:58:31 PM
I didn't play last night. I was busy with Mop_it_up's Smash night.
Something very odd about that.
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 10, 2009, 07:08:45 PM
I was busy with Mop_it_up's Smash night.
Something very odd about that.

Only if your speaking slang ;)
Title: Re: The Conduit
Post by: BeautifulShy on July 10, 2009, 07:12:53 PM
Let me clarify. I was playing Super Smash Brothers Brawl with Mop_it_up. So I couldn't of been joining in Djunknown's Conduit game.

Taking everything I say out of context for the loss.
Title: Re: The Conduit
Post by: broodwars on July 10, 2009, 10:28:43 PM
Just made my way through the Pentagon stage...am I the only person a little perplexed as to why there isn't environmental damage in this game?  We could break windows and minor objects in GameCube games, yet for some reason we can't in this one?  A little odd, especially when there are flying enemies outside taking potshots through the window cracks with homing rocket launchers that are a bit tricky to do the same way on your end.  Still, good level, though I'm starting to get tired of continually having to pull out the ASE for mine patrol while I'm trying to stave off Drudge hordes.  That level was also oddly resistant to even the light of the ASE in places, which made it a little dark compared to the rest of the game but nothing too distracting.  It was definitely nice to see the ASE actually used for combat purposes in removing the new enemy type's shields.  I take it that human weapons are much more useful in multiplayer than they are in SP?  Because of the sheer number of Drudge I can scavenge weapons off, I'm finding the Drudge weapons just more convenient and useful (especially with the charge function).
Title: Re: The Conduit
Post by: ShyGuy on July 11, 2009, 04:00:08 AM
I asked the HVS about damage way back at PAX 08. They said they had too much going on to add much enviromental stuff. BUT if you look at the Grinder play throughs, you see much more enviromental damage such as shooting out windows. I think they are improving on their tech.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 11, 2009, 04:33:12 AM
Just made my way through the Pentagon stage...am I the only person a little perplexed as to why there isn't environmental damage in this game?  We could break windows and minor objects in GameCube games, yet for some reason we can't in this one?  A little odd, especially when there are flying enemies outside taking potshots through the window cracks with homing rocket launchers that are a bit tricky to do the same way on your end.  Still, good level, though I'm starting to get tired of continually having to pull out the ASE for mine patrol while I'm trying to stave off Drudge hordes.  That level was also oddly resistant to even the light of the ASE in places, which made it a little dark compared to the rest of the game but nothing too distracting.  It was definitely nice to see the ASE actually used for combat purposes in removing the new enemy type's shields.  I take it that human weapons are much more useful in multiplayer than they are in SP?  Because of the sheer number of Drudge I can scavenge weapons off, I'm finding the Drudge weapons just more convenient and useful (especially with the charge function).

Yeah that is one thing that bothered me a bit, but like SHyGuy said their tech is improving and if Conduit is a success I expect really great things from them with a larger budget to work with.
Title: Re: The Conduit
Post by: KDR_11k on July 11, 2009, 05:41:59 AM
There were some destructible windows in the subway train.
Title: Re: The Conduit
Post by: Stratos on July 11, 2009, 01:17:55 PM
There were some destructible windows in the subway train.

And the pentagon level too. If you tried to snipe the enemies hidding on the other side of the alley you could break all the windows. They actually show up as red on your cursor too.
Title: Re: The Conduit
Post by: broodwars on July 11, 2009, 01:25:45 PM
There were some destructible windows in the subway train.

And the pentagon level too. If you tried to snipe the enemies hidding on the other side of the alley you could break all the windows. They actually show up as red on your cursor too.

Hmm...I was sniping them across the alley, but I never noticed any window-breaking.  Maybe the Drudge were all just standing in front of open windows.
Title: Re: The Conduit
Post by: Stratos on July 11, 2009, 01:28:34 PM
If you sprayed a lot of fire clearing the rooms you might have broken some of them already. I remember clearly it was when you were on one side of the building and there was enemy fire from the opposite side.
Title: Re: The Conduit
Post by: Mop it up on July 11, 2009, 05:56:53 PM
I actually saw a commercial for this game last night. I'm glad to see they're actually advertising for this game. They list some of the critic's comments, and I think it is kind of funny how the voice-over says "The best first-person shooter" but doesn't mention the "on the Wii" part.
Title: Re: The Conduit
Post by: BwrJim! on July 11, 2009, 09:25:36 PM
so what diffaculty level do you all play.. I always start on the hardest first.
Title: Re: The Conduit
Post by: broodwars on July 11, 2009, 10:12:16 PM
so what diffaculty level do you all play.. I always start on the hardest first.

I'm working off the default difficulty level (it's named what..."Guardsman" or something like that?), and aside from the Jefferson Memorial section of the third stage that's been just fine for me.  This game could really do with having multiple objectives and whatnot when you choose different difficulty levels, but then again sadaly just about anything would make this campaign more interesting.

I'm going to finish the campaign out and then see if online's really as great as folks are making it out to be.  Otherwise I'm just going to trade this in for credit towards the Metroid Prime Trilogy or Punch Out, because so far this game just isn't my cup of tea.
Title: Re: The Conduit
Post by: BwrJim! on July 11, 2009, 11:17:32 PM
In the matchmaking thread I just posted that i have a private room up for team reaper or what not for about the next 10 mins.. if anyone pops in i will be happy...  heeh 
Title: Re: The Conduit
Post by: AV on July 11, 2009, 11:54:08 PM
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.
Title: Re: The Conduit
Post by: broodwars on July 12, 2009, 12:06:55 AM
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...
Title: Re: The Conduit
Post by: BwrJim! on July 12, 2009, 12:34:10 AM
i like how the blue glowing death ray thingy can be turned on its side.. 
Title: Re: The Conduit
Post by: AV on July 12, 2009, 12:37:42 AM
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

well technically your tossing it with one hand, and holding the ASE in the other.
Title: Re: The Conduit
Post by: broodwars on July 12, 2009, 12:43:52 AM
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

well technically your tossing it with one hand, and holding the ASE in the other.

Then I suppose Mr. Ford just doesn't like the idea of shooting a pistol in his left hand and holding the ASE in his right in SP.   ;)
Title: Re: The Conduit
Post by: broodwars on July 12, 2009, 12:44:53 AM
i like how the blue glowing death ray thingy can be turned on its side..

The Carbonizer?  How do you "turn it on its side"?  Hold the Wiimote turned on its side?
Title: Re: The Conduit
Post by: BwrJim! on July 12, 2009, 01:51:09 AM
it glows blue and it shoots a pulse of 3 lights when charged, but if you tilt the wiimote ont eh side, it goes verticle and at a good range, all three shots hit the player and one more shot and they die.  I noticed it when I was shifting around.  Its really handy, its like an alien shotgun almost.   I wish I could tell you the name, but i havent really played single player enough to get that weapon.   
Title: Re: The Conduit
Post by: broodwars on July 12, 2009, 01:54:54 AM
it glows blue and it shoots a pulse of 3 lights when charged, but if you tilt the wiimote ont eh side, it goes verticle and at a good range, all three shots hit the player and one more shot and they die.  I noticed it when I was shifting around.  Its really handy, its like an alien shotgun almost.   I wish I could tell you the name, but i havent really played single player enough to get that weapon.

That sounds like the Deatomizer that you get in the 2nd level of the SP when you're just about to board the subway car.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 12, 2009, 02:42:40 AM
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

Don't know why that would be a bug, you have limited gernades to use and lets face it if you adept enough you aren't going to be hit with someones gernades as opposed to a gun.
Title: Re: The Conduit
Post by: broodwars on July 12, 2009, 03:03:17 AM
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

Don't know why that would be a bug, you have limited gernades to use and lets face it if you adept enough you aren't going to be hit with someones gernades as opposed to a gun.

If I understand the whole idea of ASE Football, when you're holding the ASE you're essentially playing "keep away" with the thing.  So the whole idea is to run around and evade and dodge everyone else coming after you for as long as possible.  It didn't sound like a mode where it would be intentional for the ASE carrier to be able to attack, hence why it sounded like a bug.  Come to think of it, I think I've tested out moving the nunchuck in SP while holding the ASE to make sure I couldn't accidentally throw a grenade while walking around with it, and I don't think I could do it there.  So it just seems a little odd.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 12, 2009, 03:06:02 AM
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

Don't know why that would be a bug, you have limited gernades to use and lets face it if you adept enough you aren't going to be hit with someones gernades as opposed to a gun.

If I understand the whole idea of ASE Football, when you're holding the ASE you're essentially playing "keep away" with the thing.  So the whole idea is to run around and evade and dodge everyone else coming after you for as long as possible.  It didn't sound like a mode where it would be intentional for the ASE carrier to be able to attack, hence why it sounded like a bug.  Come to think of it, I think I've tested out moving the nunchuck in SP while holding the ASE to make sure I couldn't accidentally throw a grenade while walking around with it, and I don't think I could do it there.  So it just seems a little odd.

Sounds like a design choice to be honest. I personally like it!
Title: Re: The Conduit
Post by: broodwars on July 12, 2009, 03:20:52 AM
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

Don't know why that would be a bug, you have limited gernades to use and lets face it if you adept enough you aren't going to be hit with someones gernades as opposed to a gun.

If I understand the whole idea of ASE Football, when you're holding the ASE you're essentially playing "keep away" with the thing.  So the whole idea is to run around and evade and dodge everyone else coming after you for as long as possible.  It didn't sound like a mode where it would be intentional for the ASE carrier to be able to attack, hence why it sounded like a bug.  Come to think of it, I think I've tested out moving the nunchuck in SP while holding the ASE to make sure I couldn't accidentally throw a grenade while walking around with it, and I don't think I could do it there.  So it just seems a little odd.

Sounds like a design choice to be honest. I personally like it!

Well, whatever works.  I suppose it does make sense that you'd be able to throw grenades behind you as you run to discourage players from following you, at least to slow them down.  Maybe High Voltage thought it'd be a bit dull being the ASE-carrier if all you could do is run till someone managed to kill you.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 12, 2009, 03:34:22 AM
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Wow, that kind of sounds like a bug, which judging by all the bugs I've run across in the SP wouldn't be unlikely.  I wonder if you can do that in the SP...

Don't know why that would be a bug, you have limited gernades to use and lets face it if you adept enough you aren't going to be hit with someones gernades as opposed to a gun.

If I understand the whole idea of ASE Football, when you're holding the ASE you're essentially playing "keep away" with the thing.  So the whole idea is to run around and evade and dodge everyone else coming after you for as long as possible.  It didn't sound like a mode where it would be intentional for the ASE carrier to be able to attack, hence why it sounded like a bug.  Come to think of it, I think I've tested out moving the nunchuck in SP while holding the ASE to make sure I couldn't accidentally throw a grenade while walking around with it, and I don't think I could do it there.  So it just seems a little odd.

Sounds like a design choice to be honest. I personally like it!

Well, whatever works.  I suppose it does make sense that you'd be able to throw grenades behind you as you run to discourage players from following you, at least to slow them down.  Maybe High Voltage thought it'd be a bit dull being the ASE-carrier if all you could do is run till someone managed to kill you.

It is tough to say whether it was intentional or not but at least, regardless of intent, it is an interesting twist.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 12, 2009, 03:37:46 AM
Quote
http://www.seganerds.com/2009/05/04/first-impressions-the-conduit-multiplayer/

These are impressions from May and they describe that feature of throwing gernades and melee attacks but on the flip side you are slowed down and can't shoot. Sounds like it was intentional if that was known almost two months before the game was released.
Title: Re: The Conduit
Post by: broodwars on July 12, 2009, 03:42:41 AM
Quote
http://www.seganerds.com/2009/05/04/first-impressions-the-conduit-multiplayer/

These are impressions from May and they describe that feature of throwing gernades and melee attacks but on the flip side you are slowed down and can't shoot. Sounds like it was intentional if that was known almost two months before the game was released.

My my...a double-post!  Oh noes, the world is going to end!  She didn't use the Modify button!  Duck for cover!  You'll bring down the almighty wrath of the vengeful god!   ;)

Yeah, it does sound like a design choice, so all well and good then.  I'm looking forward to playing some multiplayer matches the next time most of the folks here gear up for a big multiplayer session.  So far I've only had 2 people accept my friend code, though, so we'll see.  Incidentally, I used my real name for my profile name (my forum name doesn't fit) so don't be surprised when the name doesn't match.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 12, 2009, 03:50:05 AM
Quote
http://www.seganerds.com/2009/05/04/first-impressions-the-conduit-multiplayer/

These are impressions from May and they describe that feature of throwing gernades and melee attacks but on the flip side you are slowed down and can't shoot. Sounds like it was intentional if that was known almost two months before the game was released.

My my...a double-post!  Oh noes, the world is going to end!  She didn't use the Modify button!  Duck for cover!  You'll bring down the almighty wrath of the vengeful god!   ;)

Yeah, it does sound like a design choice, so all well and good then.  I'm looking forward to playing some multiplayer matches the next time most of the folks here gear up for a big multiplayer session.  So far I've only had 2 people accept my friend code, though, so we'll see.  Incidentally, I used my real name for my profile name (my forum name doesn't fit) so don't be surprised when the name doesn't match.

ROFL. I'll add you soon, I tend to be slow at that sort of thing!
Title: Re: The Conduit
Post by: GK on July 12, 2009, 08:25:19 AM
did you know when your playing ASE football you can still toss grenades when you have the ASE ? I didn't know that.

Yeah, found out the hard way when the guy with the ASE managed to get with a grenade. Melee attack also works too, but you throw a punch instead of swinging your weapon.
Title: Re: The Conduit
Post by: Dirk Temporo on July 12, 2009, 03:46:24 PM
I actually saw a commercial for this game last night. I'm glad to see they're actually advertising for this game. They list some of the critic's comments, and I think it is kind of funny how the voice-over says "The best first-person shooter" but doesn't mention the "on the Wii" part.

Well that's because nobody thinks it's better than FPSes on the PC, and it IS better than the ones on PS360.

EDIT:
DOUBLE POST

Rage, apocalypse, etc.
Title: Re: The Conduit
Post by: broodwars on July 12, 2009, 03:51:20 PM
I actually saw a commercial for this game last night. I'm glad to see they're actually advertising for this game. They list some of the critic's comments, and I think it is kind of funny how the voice-over says "The best first-person shooter" but doesn't mention the "on the Wii" part.

Well that's because nobody thinks it's better than FPSes on the PC, and it IS better than the ones on PS360.

Really, you think this game as an entire package (multiplayer AND single-player) is better than games like Bioshock, Call of Duty 4, etc.?  That's...umm...an "interesting" opinion there.  Maybe the multiplayer is up to snuff (I wouldn't know, as I haven't tried it yet), but you can't possibly argue the single-player is better.
Title: Re: The Conduit
Post by: Dirk Temporo on July 12, 2009, 04:01:16 PM
I can and I will on the sole basis that awesome controls>>>awesome graphics, which is the only thing separating CoD4 and its ilk from The Conduit.

I'm on the fence about Bioshock because while it did present some pretty neat philosophical elements, the gameplay was pretty lacking. The plasmids were nice, but they were all pretty standard affair, and if you're talking about specifically the console version of Bioshock, I'm still going with The Conduit because gamepad FPS controls are a pile of crap, and the multiplayer in The Conduit makes up for what it lacks in single-player (which, going by the single-player in the vast majority of FPSes today, is up to snuff for the most part anyway).

The Conduit finally brings the deciding factor between FPSes on the PC and the ones on the consoles to the Wii. The controls really are just that good, and that's why the only console FPSes I own are Goldeneye, Perfect Dark, and Timesplitters 2.
Title: Re: The Conduit
Post by: broodwars on July 12, 2009, 04:13:42 PM
I can and I will on the sole basis that awesome controls>>>awesome graphics, which is the only thing separating CoD4 and its ilk from The Conduit.

I'm on the fence about Bioshock because while it did present some pretty neat philosophical elements, the gameplay was pretty lacking. The plasmids were nice, but they were all pretty standard affair, and if you're talking about specifically the console version of Bioshock, I'm still going with The Conduit because gamepad FPS controls are a pile of crap, and the multiplayer in The Conduit makes up for what it lacks in single-player (which, going by the single-player in the vast majority of FPSes today, is up to snuff for the most part anyway).

The Conduit finally brings the deciding factor between FPSes on the PC and the ones on the consoles to the Wii. The controls really are just that good, and that's why the only console FPSes I own are Goldeneye, Perfect Dark, and Timesplitters 2.

Yeah, I have to admit the controls are better in the PC version of Bioshock than in the PS3 version (I own both), mostly because the PS3's flimsy L2 and R2 buttons are terrible for this kind of constant action.  Not by a large amount, but it is noticeable.  As for the gameplay, my only real problem with the game is that the game becomes pretty monotonous in the last 4th or so of the game when enemies are suddenly resistant to everything and your chemical weapon/machine gun/grenade launcher are the only weapons that kill anything reliably (and plasmids are useless).  Well, that and the final boss is extremely lame.  Otherwise, what I appreciate about the gameplay in Bioshock is that it is what you make of it.  You can handle most situations in at least a half-dozen different ways depending on your playing style, at least till the end of the game.  If you want it to be a straight-up shooter, you can do that.  If you want to go nuts with the various plasmid powers, you can do that too.  If you just want to go around clubbing things with your wrench, with the proper tonics you can even do that.

All too true about the plasmids, though.  I never did use more than the standard lightning; flame; and occasionally telekinesis (mainly for drawing in far-off items).  Ice was cool, but because you couldn't scavenge the bodies afterwards it wasn't cost-effective to use, and overall there just isn't enough Adam to really experiment with the plasmids unless you want to neglect most everything else.  At least Bioshock 2 looks to improve on that, at least based on the videos thus far.

Btw, if you liked Timesplitters 2 you should try Timesplitters 3 on the GameCube.  The single-player's not as good (mostly because it's lacking that cool aspect of Timesplitters 2 where the higher the difficulty level, the more of the level the game opened up to you and the more objectives you had), but it's still quite solid and funny.  Multiplayer is arguably more of the same, but in the case of Timeplitters that's not really a bad thing.
Title: Re: The Conduit
Post by: Stratos on July 12, 2009, 04:16:58 PM
I don't know why, but I missed TS3 back then for some reason.

I loved the different missions in TS2. Playing co-op was awesome. That's how we discovered you can catch on fire!...we both burned up shortly after  ;D
Title: Re: The Conduit
Post by: GoldenPhoenix on July 12, 2009, 05:26:44 PM
I actually saw a commercial for this game last night. I'm glad to see they're actually advertising for this game. They list some of the critic's comments, and I think it is kind of funny how the voice-over says "The best first-person shooter" but doesn't mention the "on the Wii" part.

Well that's because nobody thinks it's better than FPSes on the PC, and it IS better than the ones on PS360.

Really, you think this game as an entire package (multiplayer AND single-player) is better than games like Bioshock, Call of Duty 4, etc.?  That's...umm...an "interesting" opinion there.  Maybe the multiplayer is up to snuff (I wouldn't know, as I haven't tried it yet), but you can't possibly argue the single-player is better.

I know your didn't ask me this, but based on controls I'd go with the Conduit, and while all around I think Bioshock/CoD4 are far better games, it still is refreshing to go back to basics in online play. I think they can coexist on some level, but yeah I'd have to admit when push comes to shove they are better all around games (especially Bioshock, CoD4 really isn't that different from the previous CoD games)
Title: Re: The Conduit
Post by: broodwars on July 12, 2009, 05:43:41 PM
I actually saw a commercial for this game last night. I'm glad to see they're actually advertising for this game. They list some of the critic's comments, and I think it is kind of funny how the voice-over says "The best first-person shooter" but doesn't mention the "on the Wii" part.

Well that's because nobody thinks it's better than FPSes on the PC, and it IS better than the ones on PS360.

Really, you think this game as an entire package (multiplayer AND single-player) is better than games like Bioshock, Call of Duty 4, etc.?  That's...umm...an "interesting" opinion there.  Maybe the multiplayer is up to snuff (I wouldn't know, as I haven't tried it yet), but you can't possibly argue the single-player is better.

I know your didn't ask me this, but based on controls I'd go with the Conduit, and while all around I think Bioshock/CoD4 are far better games, it still is refreshing to go back to basics in online play. I think they can coexist on some level, but yeah I'd have to admit when push comes to shove they are better all around games (especially Bioshock, CoD4 really isn't that different from the previous CoD games)

Yeah, I didn't ask about the controls because at this point it should be obvious to everyone that no game is going to best an FPS with a well-implemented Wii control scheme.  It's simply a superior input device for first-person games, though my inability to hold the Wiimote steady for aiming has been my achilles heel playing them.  That's the one nice thing about PC or console FPS games: when I put the cursor somewhere, the cursor doesn't jitter around every time my arm's feeling cramped.  It makes aiming so much easier, especially sniping.
Title: Re: The Conduit
Post by: KDR_11k on July 12, 2009, 05:54:50 PM
I think The Conduit suffers badly when lag is in play though I haven't been playing that much MP yet (got some new timesinks in the form of Banjo Kazooie N&B and Picross DS and still have a lot of the SP campaign left to do).
Title: Re: The Conduit
Post by: DAaaMan64 on July 13, 2009, 12:25:54 AM
No lag, ever, once in the Conduit. Seriously.
Title: Re: The Conduit
Post by: BwrJim! on July 13, 2009, 02:56:52 AM
i have only had lag a little bit here and there, mostly good.  I ran across a hacker or two though when I set up that room.  Nothing beats taking a rocket to the face and the ground, surviving and then chasing me down when I try and get away.    His health never dropped.    maybe next time the private matches will work out better for me 8(
Title: Re: The Conduit
Post by: KDR_11k on July 13, 2009, 03:06:23 AM
No lag, ever, once in the Conduit. Seriously.

Maybe that's because playing with Americans means playing with people in your own country instead of people on the other side of the atlantic ocean?
Title: Re: The Conduit
Post by: DAaaMan64 on July 13, 2009, 03:44:24 AM
nah, no weh
Title: Re: The Conduit
Post by: KDR_11k on July 13, 2009, 01:58:16 PM
It's still laggy though playing with rapid fire weapons mostly works, spray and pray ( aiming suffers heavily from the low framerate). Trying to hit with precision weapons is pretty hard. Still a total WTF on the framerate, I've played Descent 3 on dialup back in the day and the framerate was unaffected, have we gone so many steps backwards that we can't even write netcode that doesn't **** the framerate when lagging?
Title: Re: The Conduit
Post by: Stratos on July 13, 2009, 06:57:43 PM
I seem to do fine with precision shooting. I get a lot of head shots with the pistol and SCAR. The SCAR is my baby.  ;D

Though from time to time I am all WTF when none of my shots seem to be hitting. That is no doubt lag. I almost wonder if one person with a bad connection can screw up the entire game. There was one where I was playing with Djunknown and Adolph Vega and it was chaos. 12 people in the Warehouse and the laggiest game I ever played. Everyone was missing everyone and everyone was skipping all over the place. I think one or two people with bad connections were causing it.
Title: Re: The Conduit
Post by: AV on July 13, 2009, 09:41:03 PM
I seem to do fine with precision shooting. I get a lot of head shots with the pistol and SCAR. The SCAR is my baby.  ;D

Though from time to time I am all WTF when none of my shots seem to be hitting. That is no doubt lag. I almost wonder if one person with a bad connection can screw up the entire game. There was one where I was playing with Djunknown and Adolph Vega and it was chaos. 12 people in the Warehouse and the laggiest game I ever played. Everyone was missing everyone and everyone was skipping all over the place. I think one or two people with bad connections were causing it.

I wish the servers would automatically toss out players. Your connection is too weak it is affecting other people.....
Title: Re: The Conduit
Post by: BeautifulShy on July 13, 2009, 09:44:57 PM
Hey in the matchmaking forum I have posted a topic about a 12 player Friend only Wi-Fi night.

http://www.nintendoworldreport.com/forums/index.php?topic=28818.0
Title: Re: The Conduit
Post by: ShyGuy on July 13, 2009, 10:00:29 PM
We need to push this thread to a hundred pages.
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 13, 2009, 10:04:41 PM
Hey in the matchmaking forum I have posted a topic about a 12 player Friend only Wi-Fi night.

http://www.nintendoworldreport.com/forums/index.php?topic=28818.0

I need to make an effort to participate in one of those.
Title: Re: The Conduit
Post by: BeautifulShy on July 14, 2009, 12:44:09 AM
Hey in the matchmaking forum I have posted a topic about a 12 player Friend only Wi-Fi night.

http://www.nintendoworldreport.com/forums/index.php?topic=28818.0

I need to make an effort to participate in one of those.
Well here is your golden opportunity.
Title: Re: The Conduit
Post by: broodwars on July 14, 2009, 01:19:36 AM
Hey in the matchmaking forum I have posted a topic about a 12 player Friend only Wi-Fi night.

http://www.nintendoworldreport.com/forums/index.php?topic=28818.0

I need to make an effort to participate in one of those.
Well here is your golden opportunity.

I swear you picked such a far-off date to ensure I'd have to hold on to my copy till then.   ;)
Title: Re: The Conduit
Post by: Stratos on July 14, 2009, 01:20:14 AM
Hey in the matchmaking forum I have posted a topic about a 12 player Friend only Wi-Fi night.

http://www.nintendoworldreport.com/forums/index.php?topic=28818.0

I need to make an effort to participate in one of those.

I've yet to actually play a game with you so you should join.
Title: Re: The Conduit
Post by: BeautifulShy on July 14, 2009, 01:23:17 AM
Hey in the matchmaking forum I have posted a topic about a 12 player Friend only Wi-Fi night.

http://www.nintendoworldreport.com/forums/index.php?topic=28818.0

I need to make an effort to participate in one of those.
Well here is your golden opportunity.

I swear you picked such a far-off date to ensure I'd have to hold on to my copy till then.   ;)

Maybe I did.  Maybe I didn't. The world will never know.
Title: Re: The Conduit
Post by: KDR_11k on July 14, 2009, 04:22:34 AM
I seem to do fine with precision shooting. I get a lot of head shots with the pistol and SCAR. The SCAR is my baby.  ;D

I doubt you're getting the framerate reduction from the lag though. I do, it's catastrophic, the cursor responds too slowly for accurate aiming. Jumpy players are a pretty regular ocurrance for me. Anything at close range is practically blind, melee hits are more luck than skill.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 14, 2009, 04:23:53 AM
I seem to do fine with precision shooting. I get a lot of head shots with the pistol and SCAR. The SCAR is my baby.  ;D

I doubt you're getting the framerate reduction from the lag though. I do, it's catastrophic, the cursor responds too slowly for accurate aiming. Jumpy players are a pretty regular ocurrance for me. Anything at close range is practically blind, melee hits are more luck than skill.

I knew the dopefish was more then a terrifying fish it curses you as well!
Title: Re: The Conduit
Post by: KDR_11k on July 14, 2009, 04:26:09 AM
Well, I can do precision shots just fine in Water Warfare.
Title: Re: The Conduit
Post by: MegaByte on July 14, 2009, 12:44:12 PM
I'm thinking there are two possibilities.  Bad netcode or constrained servers.  The latter could also explain why Water Warfare works better.  I don't think it's coincidence that online games on Nintendo's service tend to work worse in high traffic times like right after launch.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 14, 2009, 12:47:02 PM
I'm thinking there are two possibilities.  Bad netcode or constrained servers.  The latter could also explain why Water Warfare works better.  I don't think it's coincidence that online games on Nintendo's service tend to work worse in high traffic times like right after launch.

Has HVS ever created an online mode for their games where multiple people are playing?
Title: Re: The Conduit
Post by: DAaaMan64 on July 14, 2009, 01:00:20 PM
See my signature.
Title: Re: The Conduit
Post by: KDR_11k on July 14, 2009, 02:20:12 PM
I'm thinking there are two possibilities.  Bad netcode or constrained servers.  The latter could also explain why Water Warfare works better.  I don't think it's coincidence that online games on Nintendo's service tend to work worse in high traffic times like right after launch.

Water Warfare lags, it just lags differently. No matter how badly the server is loaded it should NEVER lead to a framerate reduction on the client because the rendering should be independent of the game simulation. Onslaught DID have framerate reducing lag when I played a match shortly after the US launch but the next match ran fine. Don't Wii games run P2P anyway, i.e. there is no server for anything outside of matchmaking?
Title: Re: The Conduit
Post by: Stratos on July 14, 2009, 03:58:38 PM
I'm thinking there are two possibilities.  Bad netcode or constrained servers.  The latter could also explain why Water Warfare works better.  I don't think it's coincidence that online games on Nintendo's service tend to work worse in high traffic times like right after launch.

Water Warfare lags, it just lags differently. No matter how badly the server is loaded it should NEVER lead to a framerate reduction on the client because the rendering should be independent of the game simulation. Onslaught DID have framerate reducing lag when I played a match shortly after the US launch but the next match ran fine. Don't Wii games run P2P anyway, i.e. there is no server for anything outside of matchmaking?

If they run P2P (which is how I understood they ran) then anyone with a poor connection can wreck the game. Wasn't that half the reason Brawl's online was so disastrous? MKWii used that correction trick so it was less noticeable.
Title: Re: The Conduit
Post by: BwrJim! on July 14, 2009, 04:48:10 PM
since were a little of the path of the topic, when i did friend matches in Dragonball z, the fights were pretty strong! and didnt notice any game crippling lag like i would with public random matches.
Title: Re: The Conduit
Post by: KDR_11k on July 14, 2009, 05:31:33 PM
Only one person added me to his friend list so far...
Title: Re: The Conduit
Post by: BeautifulShy on July 14, 2009, 05:35:13 PM
I added you yesterday KDR.
Title: Re: The Conduit
Post by: broodwars on July 14, 2009, 05:38:34 PM
Only one person added me to his friend list so far...

I'm pretty sure I added you last week.  Don't tell me we're looking at the revenge of the Smash Bros. Brawl Friend Code fiasco...
Title: Re: The Conduit
Post by: MegaByte on July 14, 2009, 08:46:43 PM
Only one person added me to his friend list so far...
I'm pretty sure I added you last week.  Don't tell me we're looking at the revenge of the Smash Bros. Brawl Friend Code fiasco...
Exactly what I was saying in the Conduit Friend Code thread.  I've added everybody on the list, but a large number of people still haven't shown up.  Heck, one time I was actually connected to somebody's number, and the name didn't show up until I actually joined their game.
Title: Re: The Conduit
Post by: kraken613 on July 14, 2009, 09:25:23 PM
The names of the people you add don't show up until you are online at the same time. Then once they are registered it does take a minute for the names to refresh.
Title: Re: The Conduit
Post by: Stratos on July 14, 2009, 09:28:47 PM
I have a couple like that. I'm actually thinking I might have messed up on some of the numbers and they are actually different peoples numbers. I'll probably leave those numbers there until I run out of room for new numbers and delete them. If they are genuinely people here and I haven't played with them by that point I doubt I ever will.
Title: Re: The Conduit
Post by: MegaByte on July 14, 2009, 09:29:24 PM
The names of the people you add don't show up until you are online at the same time. Then once they are registered it does take a minute for the names to refresh.
That is not true.  I go online and my friends have increased in number, yet nobody is online.
Title: Re: The Conduit
Post by: ShyGuy on July 14, 2009, 09:58:08 PM
Nobody is ever online when I check either.
Title: Re: The Conduit
Post by: BwrJim! on July 14, 2009, 10:40:29 PM
im on all sorts of time and im so lonely, so lonely sad and alone.

i've added ont he list i've made.  right now my son has a friend over for a sleepover...   but   hey, lets play soon!~
Title: Re: The Conduit
Post by: BeautifulShy on July 14, 2009, 11:10:58 PM
I have a question for people that hop online and wait for people to show up.
Do you post in this thread or the Matchmaking topic to say "Hey I'm online now." You know give some heads up to someone who might want to play.
Also you should PM people if their name isn't showing up.
Title: Re: The Conduit
Post by: Stratos on July 15, 2009, 03:18:40 AM
I'm too lazy to PM people like that. I also think some of them are old numbers from people who deleted their save files and had to post new numbers.
Title: Re: The Conduit
Post by: BeautifulShy on July 15, 2009, 03:21:54 AM
I'm going to be on now if anybody wants to play. I'll open a room up.
Title: Re: The Conduit
Post by: BeautifulShy on July 15, 2009, 04:43:48 AM
So the Conduit is released in Australia today. Did any Aussies pick it up?
Title: Re: The Conduit
Post by: Plugabugz on July 15, 2009, 05:58:46 AM
I bought it today, even though i'm not in oz. I got it for £30, and 500 bonus airmiles with it, so i'm happy.
Title: Re: The Conduit
Post by: Stratos on July 15, 2009, 06:20:04 AM
Who bundles air miles with games? Seems like an odd combination.
Title: Re: The Conduit
Post by: Plugabugz on July 15, 2009, 08:15:08 AM
Who bundles air miles with games? Seems like an odd combination.

The airline i got the miles with, give you airmiles if you go to the retailer (if they accept it) through the website. I just wanted the bonus miles. AND NOW I DO!
Title: Re: The Conduit
Post by: kraken613 on July 15, 2009, 05:12:34 PM
Aren't the NPD's usually out by now? They do come out the 15th right?
Title: Re: The Conduit
Post by: Stratos on July 15, 2009, 05:27:18 PM
Thursday is the word on the streets.
Title: Re: The Conduit
Post by: BwrJim! on July 16, 2009, 04:12:26 PM
Dume is one heck of a sharpshooter.   Through 2 windows slivers and across the streets stage, Dume would shoot once and I would fall.    I think I need to play more than 3 hours of playtime.  It  just doesnt cut it.

great gaming though, I had fun.
Title: Re: The Conduit
Post by: elmerion on July 16, 2009, 04:26:31 PM
I think there is a problem with the server or something, i checked twice today and there was nobody online, yesterday i waited form 20 min it finally found a game but it crashed when it started .-.
Title: Re: The Conduit
Post by: GK on July 16, 2009, 04:40:51 PM
When I can't find anyone on regional during the day, I give Worldwide a go.
Title: Re: The Conduit
Post by: AV on July 16, 2009, 04:57:52 PM
When I can't find anyone on regional during the day, I give Worldwide a go.

Since it is now out in Europe and Australia they are eager noobs online. 2 random games I won in worldwide without much if any lag. I played today and they got much better, oh well.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 16, 2009, 05:14:29 PM
Can't trust hackers.
Title: Re: The Conduit
Post by: Stratos on July 16, 2009, 05:34:32 PM
Can't trust hackers.

I suspect most of the 'hacker' sightings so far have actually been cases of bad lag. It appears that they are not taking damage but later in the same match I can kill them more easily.

Lag is hacking the game!  :o
Title: Re: The Conduit
Post by: BwrJim! on July 16, 2009, 06:45:12 PM
yeah, nothing beats chasing down and ememy then they "Bleed Out" in front of you...
Title: Re: The Conduit
Post by: Stratos on July 16, 2009, 06:55:36 PM
So Conduit didn't break the NPD Top 10 for June. Though the lowest number was PS3 Prototype @ 192k. Conduit wasn't expected to break 200k so then it's actually not surprising.

I wonder how far down from that they are. VGCharts is claiming 160k for American sales so far. Might be pretty close to accurate this time.
Title: Re: The Conduit
Post by: broodwars on July 16, 2009, 07:58:23 PM
It should be noted that The Conduit was only out for about a week when these numbers were taken.  I think we'll get a more accurate look at the game's sales when the July NPDs are released.
Title: Re: The Conduit
Post by: GoldenPhoenix on July 16, 2009, 08:25:38 PM
It should be noted that The Conduit was only out for about a week when these numbers were taken.  I think we'll get a more accurate look at the game's sales when the July NPDs are released.

If you look at the sales it wasn't a blockbuster unit moving month anyway, and some of those games have been out for close to a month like Prototype.
Title: Re: The Conduit
Post by: AV on July 16, 2009, 08:32:16 PM
can Nintendo World report maybe talk Sega into releasing a press report on sales ???
Title: Re: The Conduit
Post by: DAaaMan64 on July 16, 2009, 08:35:44 PM
can Nintendo World report maybe talk Sega into releasing a press report on sales ???

If they are good Sega will volunteer that information. If they are terrible they will release a Press Release indirectly blaming Nintendo.
Title: Re: The Conduit
Post by: bosshogx on July 16, 2009, 10:51:39 PM
Just finished playing my first couple of matches online and, wow, it was terrible.  Once I finish the single player it looks like this game won't be getting much play.  Sad.
Title: Re: The Conduit
Post by: broodwars on July 16, 2009, 11:42:25 PM
*sigh*  Looks like I'll be getting back to the Conduit a lot sooner than I anticipated, as my PS3 just died tonight with a total Disc Read Error.  $149 to get the damn thing repaired, and it's for what apparently is a software issue...not a hardware issue.   :'(
Title: Re: The Conduit
Post by: BwrJim! on July 16, 2009, 11:46:40 PM
bummer... (about the conduit online experience) were you with friends or worldwide? 

as for the ps3 issue, if its a software issue, you might want to check your license for the system, sony may be directly responible for it and you might be able to press them..
Title: Re: The Conduit
Post by: broodwars on July 16, 2009, 11:50:17 PM
bummer... (about the conduit online experience) were you with friends or worldwide? 

as for the ps3 issue, if its a software issue, you might want to check your license for the system, sony may be directly responible for it and you might be able to press them..

Considering my PS3 is a refurbashed model I bought off a 3rd party site 4 months ago, I think it's safe to say that Sony's clear of any responsibilities for it still working...unfortunately, my warantee with that seller has long since expired.  Besides, I've been concerned with the Blu-Ray reader for quite a while now, as it's had hiccups in reading discs before but they always went away and were never this bad.
Title: Re: The Conduit
Post by: Djunknown on July 17, 2009, 01:35:39 AM
Quote
Lag is hacking the game!

I had one guy who I was shooting with the shotty, then he went through the wall and disappeared! Didn't pursue, but he didn't get dropped either...

Title: Re: The Conduit
Post by: Stratos on July 17, 2009, 02:11:14 AM
Quote
Lag is hacking the game!

I had one guy who I was shooting with the shotty, then he went through the wall and disappeared! Didn't pursue, but he didn't get dropped either...

Yeah, that's a lag thing. I see it from time to time. The model is trying to catch up to where the game is saying it is.
Title: Re: The Conduit
Post by: Djunknown on July 17, 2009, 02:54:29 AM
Shocking... (http://www.destructoid.com/hacker-thinks-conduit-is-a-cheater-s-paradise-140066.phtml)

The source. (http://www.joystiq.com/2009/07/16/hacker-claims-the-conduit-virtually-unprotected-easy-to-foil/)

The in depthinterview. (http://thewiire.com/editorials/post/6047-how-easily-the-conduit-was-hacked)
Title: Re: The Conduit
Post by: BeautifulShy on July 17, 2009, 03:03:48 AM
I didn't want to post that because it might encourage people to follow that guys lead.
Title: Re: The Conduit
Post by: Stratos on July 17, 2009, 03:07:44 AM
A very neat read there, Dj, thanks.
I like good hackers. So the spawning issues were being caused by hackers. Interesting.

I didn't want to post that because it might encourage people to follow that guys lead.

What do you mean?
Title: Re: The Conduit
Post by: ShyGuy on July 17, 2009, 03:08:29 AM
Hax0rs are among us at the NWR.
Title: Re: The Conduit
Post by: Stratos on July 17, 2009, 03:10:21 AM
So Maxi doesn't want there to be more good hackers? Are you saying you're a bad hacker, Maxi?
Title: Re: The Conduit
Post by: BeautifulShy on July 17, 2009, 03:24:20 AM
Don't be silly Stratos. I have never and will never be a hacker.

I was saying that people might try to find a way around what this guy is doing if this info got out.

While I agree with what did at the start I think he should of just went to HVS and Nintendo with his findings so it could be resolved without letting nefarious people find out about it.
Title: Re: The Conduit
Post by: Stratos on July 17, 2009, 03:26:09 AM
Pah, people like that can and will find the info they need either way. I'm sure they know how to do a google search.
Title: Re: The Conduit
Post by: BeautifulShy on July 17, 2009, 03:29:10 AM
But if this guy went and just went to HVS and Nintendo there wouldn't be anything on the net to find.
Title: Re: The Conduit
Post by: Stratos on July 17, 2009, 03:32:28 AM
Like I said, they would find it anyway. How do you think the homebrew community started? Plus people were hacking Conduit before he came out with this. Hackers can just gut the game/system and find what they want.
Title: Re: The Conduit
Post by: BeautifulShy on July 17, 2009, 03:40:14 AM
I hope Nintendo and HVS get rid of all the hackers. It makes me upset these people do this stuff in games. Why the heck do these people do this stuff. It gets me riled up thinking about it.


I don't feel like discusing this anymore.
Title: Re: The Conduit
Post by: Stratos on July 17, 2009, 03:42:10 AM
...
Then let's talk about sales! What are everyone's predictions for July sales and end of year sales.You think Christmas will boost it or will it even survive to Christmas?
Title: Re: The Conduit
Post by: BeautifulShy on July 17, 2009, 03:47:05 AM
I think it will be 250k at the end of July.

End of the year I think it will cross 1 million.
Title: Re: The Conduit
Post by: DAaaMan64 on July 17, 2009, 03:58:13 AM
I think it will sell 1 copy total.
Title: Re: The Conduit
Post by: broodwars on July 17, 2009, 04:01:55 AM
185,000 at the end of July.  500,000 at the end of the year.
Title: Re: The Conduit
Post by: ShyGuy on July 17, 2009, 04:38:40 AM
CoD:WaW is still selling months and months later. I think the Conduit will be okay.
Title: Re: The Conduit
Post by: BwrJim! on July 17, 2009, 10:05:03 AM
Hey broodwars, you forgot the 3 year expansion plan of lifetime sales 1.5 million
Title: Re: The Conduit
Post by: BwrJim! on July 17, 2009, 10:06:30 AM
As long as they dont rush a sequel the games can do well.  The conduit is a happy game and it can only lead to inspiring creations of others.. THen again, I have call of duty WAW and have not gone too far in it.. No idea what the multiplayer is like..   

doh::double post..

 >:(
Title: Re: The Conduit
Post by: D_Average on July 17, 2009, 02:38:35 PM
94k by end of July
105k by end of year
Title: Re: The Conduit
Post by: GoldenPhoenix on July 17, 2009, 02:39:56 PM
I'm going to say 120k in June and 400k total in North America in the end.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 17, 2009, 03:09:18 PM
70K not including Whale-Mart.
Title: Re: The Conduit
Post by: ShyGuy on July 17, 2009, 03:29:37 PM
I personally bought twelve hundred and forty one copies.
Title: Re: The Conduit
Post by: Pale on July 17, 2009, 03:49:46 PM
70K not including Whale-Mart.
Correct me if I'm wrong, but I was under the impression that it wasn't that NPD didn't include Wal-Mart, it was that they estimated Wal-Mart's sales based on data collected from other places.
Title: Re: The Conduit
Post by: broodwars on July 17, 2009, 04:49:13 PM
Made it to the end of Mission 7 (the streets + subway section from the first level), though barely and with only a couple Trust Data found.  Man, that last section was a pain, where you had to fight off a seemingly-endless onslaught of drones and especially hive drones.  It took me about a dozen tries and having to exploit radiation grenades and the cover inside the tunnel but I finally got through it and it certainly was a decent level all things considered (though once again extremely dark like the Pentagon level).  I thought that was rough, but the very first room of the next level features guys who can kill you in 2-3 hits with their charge weapons, and they can seemingly spawn endlessly from all corners of the room.  Joy.  I'm tempted to use that cheat I apparently unlocked to give my weapons infinite ammo so I can go nuts on them all with the electro-grenade launcher thing and the carbonizer, but I guess I'll try to get through it "normally" first.

By the way, Destructoid has some numbers on the Conduit's first week in North America from NPD: 72,000.  Not as bad as I suspected it could be.

http://www.destructoid.com/the-conduit-sells-under-72k-in-us-during-june-140205.phtml
Title: Re: The Conduit
Post by: BwrJim! on July 17, 2009, 07:49:16 PM
please see matchmaking.
Title: Re: The Conduit
Post by: GK on July 17, 2009, 08:47:45 PM
I doubt I'll ever finish the solo game. I just get too frustrated by the constant enemy spawning areas. Where I'm at now I'm low on ammo due to killing those guys over & over before finding where they were spawning from.


----------------
Now playing: Andre Matos - Suitcase (http://www.foxytunes.com/artist/andre+matos/track/suitcase)
via FoxyTunes (http://www.foxytunes.com/signatunes/)
Title: Re: The Conduit
Post by: ShyGuy on July 17, 2009, 10:49:48 PM
Yeah, the single player gets tough in spots. I did turn the difficulty level down at one part.
Title: Re: The Conduit
Post by: broodwars on July 17, 2009, 11:40:09 PM
Yeah, the single player gets tough in spots. I did turn the difficulty level down at one part.

Yeah, I had to have the difficulty level cranked down to Low for the last two missions just so I wasn't pulling my hair out and throwing my controller at the nearest breakable object.  I just got tired of continually dying because there are 30 of them, 1 of me, and they continually respawn until you can fight your way to the switch that turns off their spawn point.  That seems to be the only way the Conduit knows how to make things difficult: just keep throwing more and more enemies at the player.  No strategy, no tactics, just sheer numbers.  Bleh.  Anyway, the singleplayer's done and I'm never doing that again.  It had its moments, but for most of the campaign it felt like Gauntlet mixed with Doom and random episodes of the X-Files, inducing just an overall feeling that I just didn't care about anything that was going on.  Hopefully, multiplayer makes up for the incredibly lacking singleplayer or this sucker's getting used as trade-bait for the Prime trilogy.
Title: Re: The Conduit
Post by: Djunknown on July 18, 2009, 12:16:40 AM
I'll come back to the single player campaign to get all the messages and Trust disks. Its not that bad, it....just is. HVS sold the concept, hopefully the inevitable sequel, as well as future projects will build upon it.

Quote
I hope Nintendo and HVS get rid of all the hackers.

Its a shame they can't (legally) patch this, just to keep the 1337ers on their toes at the least. Can HVS/Sega/Nintendo do server-side upgrades?

Title: Re: The Conduit
Post by: broodwars on July 18, 2009, 01:48:19 AM
Nope, multiplayer sucks too.  I've been through 4 matches now, and either I was either on the side of or against hackers or it's just not very fun.  The first game was alright, a game of capture-the-ASE where my team beat the snot out of the other team, but apparently the other team got lost and didn't realize that the only area of the map that mattered was the middle area where both teams' ASEs were.  We rarely ran into each other.  The second game, same idea, only 1 team (mine) ever got the ASE back to their base (once) on the Pentagon stage.  The other team decided to just base-guard and never made a serious attempt for our ASE, so they never even had a chance to score a point.  The third game I swear the other team were hackers or something, because we started out 3-on-3 with single ASE with close-quarters combat.  Suddenly, the game became 4-on-2 (with me being on the "2" side) and apparently every player on the opposing team started with the carbonizer.  Amusingly, neither team still won the match.

Then we have this last time, a bounty match where I spawned right from the outset of the game into a wall.  I can't move, I can't shoot, I can't quit, nothing.  I get to look at a cloud texture for the next 15 minutes.  Oh yay.  This game's going back to GS for trade-in credit very soon indeed...

Oh, and by the way twice now I've spawned into a match that apparently started "before" anyone joined, because the computer announced who was winning during the spawning process.
Title: Re: The Conduit
Post by: GK on July 18, 2009, 02:35:15 AM
Yeah there are...issues.

A lot of that sounds like just bad players. I've seen a lot of matches where other players apparently have no idea what type of match they're in or are simply ignoring the rules. I've lost points in Bounty Hunter more than once by killing someone that was shooting at me thinking I was his bounty.

Also sometimes when a team seems to be losing players will drop in the middle of the match. Worst I had it was a 2 on 6 when the other team's lead was widening.
Title: Re: The Conduit
Post by: broodwars on July 18, 2009, 02:39:18 AM
Also, is it just me or does the score counter just not work online most of the time?  In 3 of the now-5 games I've played, the score counter never updated from its initial amount. It made trying to figure out who was ahead rather...difficult.
Title: Re: The Conduit
Post by: Stratos on July 18, 2009, 04:17:19 AM
It always announces that, even when you just start. Every match online I've played has started by saying I'm in the lead. I figured everyone got that as everyone starts at zero.

I didn't have much issue with the spawning enemies, honestly. Maybe it's because I played the multiplayer first and got really good, but I just plow through fast, killing everyone in my path and take out the conduits -usually with grenades- then I mop up the stragglers that are left. I even went back to the one level I had trouble with before, the Jefferson Memorial one, and I breezed through that. It was one of the few levels I tried early on when I was still getting used to the game.
Title: Re: The Conduit
Post by: AV on July 18, 2009, 09:06:21 AM
Nope, multiplayer sucks too.  I've been through 4 matches now, and either I was either on the side of or against hackers or it's just not very fun.  The first game was alright, a game of capture-the-ASE where my team beat the snot out of the other team, but apparently the other team got lost and didn't realize that the only area of the map that mattered was the middle area where both teams' ASEs were.  We rarely ran into each other.  The second game, same idea, only 1 team (mine) ever got the ASE back to their base (once) on the Pentagon stage.  The other team decided to just base-guard and never made a serious attempt for our ASE, so they never even had a chance to score a point.  The third game I swear the other team were hackers or something, because we started out 3-on-3 with single ASE with close-quarters combat.  Suddenly, the game became 4-on-2 (with me being on the "2" side) and apparently every player on the opposing team started with the carbonizer.  Amusingly, neither team still won the match.

Then we have this last time, a bounty match where I spawned right from the outset of the game into a wall.  I can't move, I can't shoot, I can't quit, nothing.  I get to look at a cloud texture for the next 15 minutes.  Oh yay.  This game's going back to GS for trade-in credit very soon indeed...

Oh, and by the way twice now I've spawned into a match that apparently started "before" anyone joined, because the computer announced who was winning during the spawning process.

I have had problems but as of late they went away. Have you played against forum people like myself ? what time are you usually online ??

Once you play with me and other forum people you will really enjoy it. I think you need to sit through some of the crap and than the game fixes itself . The problems have drastically decreased as I played and it was mostly front loaded so keep that in mind.
Title: Re: The Conduit
Post by: Morari on July 18, 2009, 09:48:07 AM
[...] the campaign it felt like Gauntlet mixed with Doom and random episodes of the X-Files [...]

You just made this game sound like the most awesome thing to ever grace a television screen.
Title: Re: The Conduit
Post by: bosshogx on July 18, 2009, 10:14:44 AM
Was it just me or did anyone else find the multiplayer slow compared to the single player?  I'm not sure if this was the result of lag, or just how the game was retooled to handle the extra characters and such.
Title: Re: The Conduit
Post by: broodwars on July 18, 2009, 11:55:00 AM
Was it just me or did anyone else find the multiplayer slow compared to the single player?  I'm not sure if this was the result of lag, or just how the game was retooled to handle the extra characters and such.

Well, I found the movement speed to be seemingly slower in multiplayer than SP.  As for when I"m on, I was on last night at night EST (10 PM -> 1 AM or so I believe).  Haven't run into any of the forum people yet, so I played regional matches.

[...] the campaign it felt like Gauntlet mixed with Doom and random episodes of the X-Files [...]

You just made this game sound like the most awesome thing to ever grace a television screen.

Not when you consider how boring the Gauntlet games are and have always been when played on your own.
Title: Re: The Conduit
Post by: Plugabugz on July 18, 2009, 12:55:46 PM
My game has arrived and i got a free set of ASE-like speakers with it.

I will get a picture up later today.
Title: Re: The Conduit
Post by: Stratos on July 18, 2009, 12:59:04 PM
My game has arrived and i got a free set of ASE-like speakers with it.

I will get a picture up later today.

I want! Is that a Europe-only thing?
Title: Re: The Conduit
Post by: Plugabugz on July 18, 2009, 01:12:34 PM
My game has arrived and i got a free set of ASE-like speakers with it.

I will get a picture up later today.

I want! Is that a Europe-only thing?

I guess so! Sorry about the slightly blurry shots.

This is one one side:
(http://i735.photobucket.com/albums/ww352/fusionblue/18072009001.jpg)

And on the other:
(http://i735.photobucket.com/albums/ww352/fusionblue/18072009002.jpg)

It flips open to reveal the speakers themselves and the headphone jack and the cable which runs around the edge.
Title: Re: The Conduit
Post by: BwrJim! on July 18, 2009, 01:23:23 PM
so far, my matches have been about 90 percent positive.  I have been playing team reaper and whats great is people playing like a team without communication.   

me and 2 others would run the cooridors and destroy the enemy.. real good fun!

Brood.  me thinks you suffer the not too many players in my area yet.  I would give it time..

Title: Re: The Conduit
Post by: AV on July 19, 2009, 12:52:03 AM
i had speakers like that. They aren't very good and somewhat silent, and you will NEVER hear them if your outside.
Title: Re: The Conduit
Post by: Stratos on July 19, 2009, 02:56:36 AM
i had speakers like that. They aren't very good and somewhat silent, and you will NEVER hear them if your outside.

I was considering buying a pair off of eBay but the shipping for the ones I saw were pretty high since they are coming from the UK. And I had hoped to use them with my iPod. If they sound like that I'm probably better off getting a cheap local pair. The Conduit-ASE design is really neat and novel, but not worth $20 in my current financial state.
Title: Re: The Conduit
Post by: AV on July 19, 2009, 12:19:36 PM
i had speakers like that. They aren't very good and somewhat silent, and you will NEVER hear them if your outside.

I was considering buying a pair off of eBay but the shipping for the ones I saw were pretty high since they are coming from the UK. And I had hoped to use them with my iPod. If they sound like that I'm probably better off getting a cheap local pair. The Conduit-ASE design is really neat and novel, but not worth $20 in my current financial state.

I used mine for my ipod and suddenly it stopped working. I bought it at electronics shop for like $7. If your inside a room its ok, but I took it when I went swimming and I didn't hear a thing
Title: Re: The Conduit
Post by: BwrJim! on July 19, 2009, 07:33:25 PM
well, dont buy your ipods for $7  8P
Title: Re: The Conduit
Post by: AV on July 19, 2009, 08:04:52 PM
well, dont buy your ipods for $7  8P

sorry.

 ipod speaker accessories .
Title: Re: The Conduit
Post by: BwrJim! on July 19, 2009, 11:31:07 PM
heh.  must be a pick on vega day.. chalk it up to sf4 backlash.. nothin personal.  just fun
Title: Re: The Conduit
Post by: BwrJim! on July 20, 2009, 12:26:13 AM
Mongoose and I were in a 2 player capture match that well, lets just say it was more about playing with a friend than anything else.

Ryan, had to connect to you at the moment.
Title: Re: The Conduit
Post by: Djunknown on July 20, 2009, 12:48:31 AM
Quote
Then we have this last time, a bounty match where I spawned right from the outset of the game into a wall.

This happens to me once in a while. Chalk it up to a bug. I just reset and try again.

Quote
I've seen a lot of matches where other players apparently have no idea what type of match they're in or are simply ignoring the rules.

This happens to me in ASE football. I guess some people just want to grief instead of you know, try to win the game.

Quote
Worst I had it was a 2 on 6 when the other team's lead was widening.

*@#$ those droppers. Even if you lose, you can still get kills to get your EXP up. Sometimes people just have to take the loss like a MAN.

Quote
Mongoose and I were in a 2 player capture match that well, lets just say it was more about playing with a friend than anything else.

I wish there was a way to advertise a la Xbox Live or Mario Kart to other people saying, XXXX is on right now. CTF 1-1 is a surreal experience, but not something I'd repeat any time soon...  ;)
Title: Re: The Conduit
Post by: BwrJim! on July 20, 2009, 12:50:47 AM
just out of curiosity, whats you region?
Title: Re: The Conduit
Post by: Stratos on July 20, 2009, 03:04:30 AM
I played a Team Fortress 2 1v1 capture the briefcase match the other day. We ended up just dueling instead.
Title: Re: The Conduit
Post by: BwrJim! on July 20, 2009, 10:36:20 AM
This is how it went down.   

We started, on the pentagon level.

He went straight for the eye and so did I.  I dropped into the sewers and he moved on.   He got my eye I got his.   I was trying to ditch the eye to get him and threw some grenades.  He killed me and scored a point.   After that, I decided to keep pressing him and stalking to get closer and closer to his eye.  With a 10 sec respond time, I figure I can creep slowly so as not to get picked up on radar ambush him and get closer.   

This was the fun part as the press kept us engaged.  I wasnt sure If I was close enough, but I decided to run for the eye.  Death shortly follewed as he spawned in front of me.   Then, the one minute bell rang and I just charged in.  But it was interesting having only one other opponent.

Title: Re: The Conduit
Post by: DAaaMan64 on July 20, 2009, 11:16:20 AM
Dude I love the multi-player levels in the Conduit. Friggen Pentagon rules.
Title: Re: The Conduit
Post by: kraken613 on July 20, 2009, 12:42:21 PM
My favorite is Imfermery, I can totally own everyone on it. I once got 250 xp on it in one match.
Title: Re: The Conduit
Post by: BwrJim! on July 20, 2009, 12:59:16 PM
i'v only played online, and I am starting to get 4 kills in a row and what not on occasion. Im getting better, but still lack refinement.
Title: Re: The Conduit
Post by: BwrJim! on July 20, 2009, 01:00:58 PM
in fact, i may jump on for 15 mins or so...

::hmm::
I am logging into a team reaper region match and it looks like my rank reset or something.  its just showing the silver triangle. does always start like that and then update?
Title: Re: The Conduit
Post by: EasyCure on July 20, 2009, 01:47:22 PM
i'v only played online, and I am starting to get 4 kills in a row and what not on occasion. Im getting better, but still lack refinement.

It feels like forever since i've been on-line with the Cnoduit.. i miss that voice saying "killing Spree" on those rare occasions i'm doing well :(
Title: Re: The Conduit
Post by: BwrJim! on July 20, 2009, 02:10:22 PM
found you.. man i jumped in that free for all match and started to lay waste..  I forgot how spastic free for all was..   
Title: Re: The Conduit
Post by: GK on July 20, 2009, 02:31:39 PM
Dude I love the multi-player levels in the Conduit. Friggen Pentagon rules.

Pentagon & Street for me. I wish they made a map based on the airport from the story mode though.


----------------
Now playing: Mercyful Fate - Witches' Dance (http://www.foxytunes.com/artist/mercyful+fate/track/witches+dance)
via FoxyTunes (http://www.foxytunes.com/signatunes/)
Title: Re: The Conduit
Post by: BwrJim! on July 20, 2009, 02:39:52 PM
I wish they would take the time for a workaround for new maps..  that would be nice.


::edit::
i take it that whenever you level up to say silver, your triangle resets but with the new color?  my xp is somewhere over 400 now me thinks.
Title: Re: The Conduit
Post by: MegaByte on July 20, 2009, 03:26:37 PM
It looks like they discounted the Wii Speak again.  I just picked one up at Fry's for $9.90.
Title: Re: The Conduit
Post by: Stratos on July 20, 2009, 03:29:25 PM
It looks like they discounted the Wii Speak again.  I just picked one up at Fry's for $9.90.

And Mop it up still won't get it.

My favorite is Imfermery, I can totally own everyone on it. I once got 250 xp on it in one match.

But you forget so easily, Kraken ;)
Title: Re: The Conduit
Post by: BwrJim! on July 20, 2009, 03:31:29 PM
no fry's around here.  Just best buy and microcenter.   

Although I am pretty good at following the lead of other players and improvising.

see matchmaking thread.
Title: Re: The Conduit
Post by: Termin8Anakin on July 20, 2009, 04:03:48 PM
OK, bought Conduit a few days ago.

For all the hype about the controls, ironically they're my main complaint with the game so far....I still haven't been able to customise the controls to my liking just yet. I'm going to go for a full Metroid Prime 3 expert style scheme, which means a larger dead zone and slower turning speed.

I think a problem is the fact that you can't 'lock' the camera like you can with Metroid Prime's target lock, as in when there's no enemies on screen. Why? Because in MP3, pressing Z also means you can actually rest your hand. You can't do that in Conduit.
For me it's a big problem, though it might be small for some of you.

It's like how on PC, the mouse is resting on the table, and you don't actually have to hold it a few inches off the table.

I've just passed the train level and I haven't tried online yetl, but I think I'll go back to the first stage and play around with the controls again...see how that fares.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 20, 2009, 04:24:05 PM
You haven't learned to rest your Remote Fist on your right thigh or maybe a pillow on your lap?  You've been holding the Remote up at the screen just like the dude in the first Metroid Prime 3 promo footage this whole time?  My gosh.
Title: Re: The Conduit
Post by: EasyCure on July 20, 2009, 04:59:52 PM
You haven't learned to rest your Remote Fist on your right thigh or maybe a pillow on your lap?  You've been holding the Remote up at the screen just like the dude in the first Metroid Prime 3 promo footage this whole time?  My gosh.

Or you can do something less conventional and, whenever you need to rest your hand, just keep your aim dead center then cover the top of the wiimote to block the IR cameras from seeing eachother, and move your hand away. Keeps your characters weapon locked dead center and gives you the ability to rest up.

Or you can stop being a wuss :P
Title: Re: The Conduit
Post by: BwrJim! on July 20, 2009, 05:13:04 PM
That was fun, we had about 3 almost 4 players on a public game!! 

note to self, check batteries before entering match 8P
Title: Re: The Conduit
Post by: Dirk Temporo on July 20, 2009, 06:22:58 PM
It's like how on PC, the mouse is resting on the table, and you don't actually have to hold it a few inches off the table.

Anakin has no lap: CONFIRMED.
Title: Re: The Conduit
Post by: BwrJim! on July 20, 2009, 11:20:49 PM
soooooooo, whats everyones nickname in game with conduit?  mine is the same here as it is in the game.

::edit::
Well, Maxi and I just ran into two people who used a weapon that could basically mow everyone down.  Big white beam..   Turns out, the 1 kill at the begginning  of the game I got on him was because I stuck a grenade on him. The players name was YOUSUCK and well, he did.    but we persisted until he left..   
Title: Re: The Conduit
Post by: BeautifulShy on July 21, 2009, 02:19:36 AM
Good games Brw Jim!

You aren't bad.
Title: Re: The Conduit
Post by: BwrJim! on July 21, 2009, 02:39:14 AM
thanks, i was a bit off but im getting there.   I laughed each time i heard you groan over what was happening.  Cant wait to play everyone here in the wifi nights!

my biggest problem is my thrust on wii remote.  I tend ot spin wildly.. 8P

Great games though..  hunting you down is oh so fun.
Title: Re: The Conduit
Post by: Stratos on July 21, 2009, 03:18:05 AM
I really, really need to play this some more. Been so busy (but it's nice to have work again!),
Title: Re: The Conduit
Post by: GK on July 21, 2009, 09:40:57 AM
soooooooo, whats everyones nickname in game with conduit?  mine is the same here as it is in the game.

Same name here.
Title: Re: The Conduit
Post by: DAaaMan64 on July 21, 2009, 10:08:41 AM
DAaaMan

And I just played online for another hour. No problems.
Title: Re: The Conduit
Post by: JRNN on July 21, 2009, 10:32:45 AM
I hate running into those big white beam users theyre so hard to take down  :-\
Title: Re: The Conduit
Post by: Dirk Temporo on July 21, 2009, 01:37:26 PM
You guys are acting like it's a weapon not available to everyone in the match.
Title: Re: The Conduit
Post by: BwrJim! on July 21, 2009, 02:14:13 PM
well for one, someone spawned in front of me and melted me immediatly with it.  and I have never seen it, or at least where they place it.  could you say, give a common example?
Title: Re: The Conduit
Post by: JRNN on July 21, 2009, 02:22:09 PM
Team capture the ASE some dude named MSKING scored over 20 kills with no deaths with that white beam didnt find the spawn area of the weapon
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 21, 2009, 02:23:27 PM
STUPID HACKORS
Title: Re: The Conduit
Post by: JRNN on July 21, 2009, 02:31:47 PM
Could be, I had a Team ASE match with BwrJim! later and MSKING was playing too and he was playing pretty normal.
Luigi290 unlimited health he dominated a FFA punching people XD
Title: Re: The Conduit
Post by: BwrJim! on July 21, 2009, 03:28:27 PM
ahh, i was being a body shield for the captors in that one quite a bit.  also,   msking had the wiispeak dialouge bubble.   Soooo, either msking is from here or they hacked it in.   
Title: Re: The Conduit
Post by: kraken613 on July 21, 2009, 03:42:57 PM
Sometimes the Wii Speak bubble will show up on who ever has a Wii Speak. You can't hear them but it shows up. Just a glitch happens all the time.

^^
I once got 67 kills and 4 deaths.... Maybe they are just good.
Title: Re: The Conduit
Post by: BwrJim! on July 21, 2009, 03:44:49 PM
Yeah, MSKing was definatly practiced.
Title: Re: The Conduit
Post by: GK on July 21, 2009, 03:59:50 PM
I have gotta get back into this game...Maybe tonight after work I'll do some running & gunning.
Title: Re: The Conduit
Post by: Plugabugz on July 21, 2009, 04:23:33 PM
I am doing the singleplayer first before i venture out into the interwebs.
Title: Re: The Conduit
Post by: BwrJim! on July 21, 2009, 04:31:02 PM
see, i cranked the diffaculty on single player, stayed in the airport and have done nothing buy multiplayer since.   too fun, that run and gun.


see what i did there?
Title: Re: The Conduit
Post by: AV on July 21, 2009, 04:51:23 PM
I got an email from high voltage software. ( I have been giving them tons of advice of how to improve the game )

Quote
Hello friends,

Over the past year or so we have continued to receive a steady stream of fan feedback on our game, The Conduit.  This relationship with gamers has allowed us to integrate much of the feedback and make a better product.  We cherish the relationship with our fans and in keeping with tradition; we are now able to fulfill another request.

Today, we are excitedly writing to you to announce the grand opening of the High Voltage Software online store. The website for the new store is located at http://www.high-voltage.com and features a variety of Conduit-branded clothing and apparel.  We just received some amazing stuff including t-shirts, hats, and a wicked hoodie.  Quantities are limited and we expect the first shipment to go fast, but we will absolutely fulfill every order placed.

Finally, we wanted to thank you for your amazing support for our team and for The Conduit.  Your support means everything to us and we are anxious to see you sporting some Conduit gear, so when you do purchase something please take a picture of yourself wearing the gear and send it our way!

Thanks again for everything.

Sincerely,

High Voltage Software

http://www.high-voltage.com/store.htm

The prices aren't horrible overpriced, but they aren't cheap either. I guess they want free advertisement of the game to the masses. Sadly the iPod speakers are NOT something you can buy. Pretty neat
Title: Re: The Conduit
Post by: Plugabugz on July 21, 2009, 04:58:11 PM
Is it me or is the AI really spotty in places? I saw an enemy run away from me, then not turn back around until i got a headshot. Then he turned back around and started shooting at me. And in another case, someone ran at me then ran AWAY and kept running into the wall.
Title: Re: The Conduit
Post by: BeautifulShy on July 21, 2009, 05:19:59 PM
MSKING is over on Gamefaqs.

Yeah it can be a pain to beat those guys with the white beam weapon.
Title: Re: The Conduit
Post by: Stratos on July 21, 2009, 05:21:41 PM
Sometimes the Wii Speak bubble will show up on who ever has a Wii Speak. You can't hear them but it shows up. Just a glitch happens all the time.

^^
I once got 67 kills and 4 deaths.... Maybe they are just good.

It just shows who has the peripheral attached. Doesn't necessarily mean you can talk with them. I see it all the time.
Title: Re: The Conduit
Post by: BwrJim! on July 21, 2009, 09:42:07 PM
where does the perph install at anyways? 
Title: Re: The Conduit
Post by: Djunknown on July 22, 2009, 01:08:54 AM
It uses the USB port.

Quote
I got an email from high voltage software. ( I have been giving them tons of advice of how to improve the game )

So they open up a store with swag, but can't start giving banhammers?  :P

I haven't found any blatent hax0rsisms; The last match I was on had one guy clearly better than the rest, but I got him a couple of times with double KO's. I find it funny how I get double KO's. I shoot, they shoot, he dies, I die the second after.  :D
Title: Re: The Conduit
Post by: GK on July 22, 2009, 08:45:53 AM
I'll gladly take a double KO in those situations.

I wish you could hold onto a cooked grenade & kamikaze yourself every now & then because just tossing the grenade at your feet doesn't seem all that effective. I just go it alone & I guess steal the kill of the person shooting at me.
Title: Re: The Conduit
Post by: JRNN on July 22, 2009, 09:37:12 AM
I call those moments *Destiny Bond*  :D
Makes me laugh when i throw a grenade and it bounces off a wall back to me  :'(
Title: Re: The Conduit
Post by: GK on July 22, 2009, 11:01:23 AM
That wall one happens to me too. You'd think it would bounce off the wall & fly far enough to get the guy behind me but it never works out that way.
Title: Re: The Conduit
Post by: Plugabugz on July 22, 2009, 12:00:29 PM
Right now i'm attempting online play, i just completed the single player mode. It's been nearly 15 minutes and it's let me watch someone else, and that's it. Since then i have been attempting o actually play a game.

Is this normal?
Title: Re: The Conduit
Post by: BeautifulShy on July 22, 2009, 12:13:50 PM
No it isn't normal but it does happen from time to time.
Could you post your code.
Title: Re: The Conduit
Post by: Plugabugz on July 22, 2009, 12:20:07 PM
I gave up after 30 mins of just waiting.

1204-7577-3747
Title: Re: The Conduit
Post by: BeautifulShy on July 22, 2009, 12:23:59 PM
Here is mine.
2020-7423-4681

Did you want to play me?
Title: Re: The Conduit
Post by: Plugabugz on July 22, 2009, 12:53:44 PM
In about 2 hours? Is that ok?
Title: Re: The Conduit
Post by: BeautifulShy on July 22, 2009, 12:54:37 PM
Thats fine.
Title: Re: The Conduit
Post by: BwrJim! on July 22, 2009, 01:17:15 PM
hmmm fresh meat...  oh wait, ,thats the new season of hells kitchen just starting. heh

look forward to playing with you..
Title: Re: The Conduit
Post by: BeautifulShy on July 22, 2009, 02:57:19 PM
I'm going to hop on and see if you are online Plugabugz.
Title: Re: The Conduit
Post by: Plugabugz on July 22, 2009, 03:01:56 PM
I'm coming online now.
Title: Re: The Conduit
Post by: BeautifulShy on July 22, 2009, 03:06:28 PM
Alright I am online and waiting.
Title: Re: The Conduit
Post by: Plugabugz on July 22, 2009, 03:20:01 PM
I did a lot better than i thought i did...
Title: Re: The Conduit
Post by: BlackNMild2k1 on July 22, 2009, 03:33:41 PM
I gave up after 30 mins of just waiting.

1204-7577-3747
Here is mine.
2020-7423-4681

Did you want to play me?
In about 2 hours? Is that ok?
Thats fine.
I'm going to hop on and see if you are online Plugabugz.
I'm coming online now.
Alright I am online and waiting.
I did a lot better than i thought i did...

No wonder this thread grew in size so quickly. It's like you two are text messaging each other.
And thats only from this page. I didn't bother to scroll back through the last 6-7 pages to see what was going on there.
Title: Re: The Conduit
Post by: Stratos on July 22, 2009, 03:37:25 PM
Well, it makes sense, some people won't go into the smack talk section, but will be looking here.
Title: Re: The Conduit
Post by: BeautifulShy on July 22, 2009, 03:40:46 PM
I have a room open if anybody wants to play.
Title: Re: The Conduit
Post by: BeautifulShy on July 22, 2009, 03:54:47 PM
Good games Plugabugz. Really close matches.
Title: Re: The Conduit
Post by: Plugabugz on July 22, 2009, 03:55:37 PM
I really enjoyed that game. I see why multiplayer is so good now. I found maxi's weakness!
Title: Re: The Conduit
Post by: BeautifulShy on July 22, 2009, 03:57:20 PM
Yes it can be difficult to approach someone with a rocket launcher.
Title: Re: The Conduit
Post by: JRNN on July 22, 2009, 03:58:49 PM
Explosive weapon sets?
Title: Re: The Conduit
Post by: Plugabugz on July 22, 2009, 04:00:22 PM
Yes! It's my favourite. It turned into a cat and mouse match eventually.
Title: Re: The Conduit
Post by: BeautifulShy on July 22, 2009, 04:01:37 PM
Yes that was the match he won. The last match we played.

Do you want to play JRNN?
Title: Re: The Conduit
Post by: Plugabugz on July 22, 2009, 04:21:03 PM
I'm ready to jump back in now...
Title: Re: The Conduit
Post by: NWR_insanolord on July 22, 2009, 05:13:33 PM
I bought this day one and still haven't played it. I really should do that tonight.
Title: Re: The Conduit
Post by: JRNN on July 22, 2009, 05:26:25 PM
Cant right now but later tonight ill be on if anyone wanna play if you didnt add me my code is below or in FC thread
Title: Re: The Conduit
Post by: AV on July 22, 2009, 05:27:51 PM
grrr. i have been trying to jump in for a while . first time it froze and every other time after its full.
Title: Re: The Conduit
Post by: BeautifulShy on July 22, 2009, 06:10:30 PM
I'm done playing for awhile.
Title: Re: The Conduit
Post by: BwrJim! on July 23, 2009, 11:23:12 AM
there should be a staffers vs readers night
Title: Re: The Conduit
Post by: EasyCure on July 23, 2009, 11:53:23 AM
there should be a staffers vs readers night

I can take johnny on in 1v1, i'd like to see how i fare against the lot of them tho! Excellent idea
Title: Re: The Conduit
Post by: Djunknown on July 23, 2009, 11:18:22 PM
So I ran across my 1st definitive hax0r on the world servers, by the name of Nemy. He had a Carbonizer which needed no reloading, and I shot him point blank with the pistol, and his health didn't go down. 5 minutes in, he still had no deaths, and a ridiculous lead. I dropped out after he had 30 kills, whereas the 2nd place person had 10.

After  I loaded up the game after dinner, I seemed to have no luck joining games of any kind. I' spawn into the black areas, forcing reset after reset. I put the game away for its safety (why do you make me hit you?....)

As much as I'd like to let HVS know this is a problem, what can they do? They can't patch it, and they can't monitor every single game.

In short, a bad day for me  >:(
Title: Re: The Conduit
Post by: JRNN on July 24, 2009, 12:02:53 AM
So I ran across my 1st definitive hax0r on the world servers, by the name of Nemy. He had a Carbonizer which needed no reloading, and I shot him point blank with the pistol, and his health didn't go down. 5 minutes in, he still had no deaths, and a ridiculous lead. I dropped out after he had 30 kills, whereas the 2nd place person had 10.

After  I loaded up the game after dinner, I seemed to have no luck joining games of any kind. I' spawn into the black areas, forcing reset after reset. I put the game away for its safety (why do you make me hit you?....)

As much as I'd like to let HVS know this is a problem, what can they do? They can't patch it, and they can't monitor every single game.

In short, a bad day for me  >:(
Those hackers suck man!
Title: Re: The Conduit
Post by: JRNN on July 24, 2009, 12:05:02 AM
Good Game GK i had loads of fun with you and youre friend  :)
Yeah i could hear you guys threw wii speak i might get mine next week hehe sorry if i couldnt answer you guys  :P
Title: Re: The Conduit
Post by: AV on July 24, 2009, 12:17:33 AM
Good Game GK i had loads of fun with you and youre friend  :)
Yeah i could hear you guys threw wii speak i might get mine next week hehe sorry if i couldnt answer you guys  :P

i haven't seen your around . Good stuff man. I'm online typically at night. I didn't mean to sound like a jerk I just don't win with friends. Kraken and Stratos are hardcore awesome so I take my enjoyment when I can.




Title: Re: The Conduit
Post by: AV on July 24, 2009, 12:20:11 AM
So I ran across my 1st definitive hax0r on the world servers, by the name of Nemy. He had a Carbonizer which needed no reloading, and I shot him point blank with the pistol, and his health didn't go down. 5 minutes in, he still had no deaths, and a ridiculous lead. I dropped out after he had 30 kills, whereas the 2nd place person had 10.

After  I loaded up the game after dinner, I seemed to have no luck joining games of any kind. I' spawn into the black areas, forcing reset after reset. I put the game away for its safety (why do you make me hit you?....)

As much as I'd like to let HVS know this is a problem, what can they do? They can't patch it, and they can't monitor every single game.

In short, a bad day for me  >:(

I had a few problems today too. No hackers to my knowing but it took forever to actually get going. A few freezes.
I learned to reset the Wii, not turn off.
Last time I turned off it was hesitant to let me in. Said game data corrupted.
The data was fine but it didn't like it.

I would report that to high voltage software :

TheConduit@high-voltage.com
Title: Re: The Conduit
Post by: AV on July 24, 2009, 12:23:25 AM
I thought up a great new idea for a mode in multiplayer:


" Sport "

You get points depending on certain things that happen during the match.

Kill : 1 point

1st kill in the match : 4 points
Last kill in the match: 4 points

Thief: If somebody almost kills somebody else and you come in and finish him off : 3 points
Revenge : Kill who just killed you : 3 points

Killing spree: score multiplies by 2 the total killed ( 4 spree x 2  = 8 points or whatever )
King Killer: If you kill the 1st place person : 3 points
Kill the last place person -1
Suicide : -2
Murder suicide : Use a rocket or grenade and kill yourself off and kill somebody off : 2 points


So its essentially free for all death match but ads some finer details to make it more interesting.

And if any ties pop up, whomever has the best accuracy wins the tie.


I already emailed this to High Voltage. I don't know if its been done before. What do you guys think of this potential mode I thought up ??
Title: Re: The Conduit
Post by: Stratos on July 24, 2009, 12:26:09 AM
I like the premise. A good idea there, Vega.
Title: Re: The Conduit
Post by: GK on July 24, 2009, 12:52:52 AM
Good Game GK i had loads of fun with you and youre friend  :)
Yeah i could hear you guys threw wii speak i might get mine next week hehe sorry if i couldnt answer you guys  :P

Ah so you're the mysterious Ryan. Yeah, good game. I actually came on to test the latest changes I did with my setup. Didn't expect to actually run into anyone from here.
Title: Re: The Conduit
Post by: JRNN on July 24, 2009, 12:59:21 AM
Good Game GK i had loads of fun with you and youre friend  :)
Yeah i could hear you guys threw wii speak i might get mine next week hehe sorry if i couldnt answer you guys  :P


Ah so you're the mysterious Ryan. Yeah, good game. I actually came on to test the latest changes I did with my setup. Didn't expect to actually run into anyone from here.
:)
Title: Re: The Conduit
Post by: BwrJim! on July 24, 2009, 01:33:06 AM
is it me, or does it seem like you can deliver more damage when not using the lock on?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 24, 2009, 03:37:12 AM
I MADE IT TO THE THIRD STAGE

My controls are so awesome.
Title: Re: The Conduit
Post by: GK on July 24, 2009, 09:07:44 AM
is it me, or does it seem like you can deliver more damage when not using the lock on?

Dunno maybe your aim is just better without it. Some players here flat out refuse to lock on. It's not nearly as useful as the lock on/zoom(same button there) in COD: WaW. I should probably get out of the habit of using it myself.
Title: Re: The Conduit
Post by: BwrJim! on July 24, 2009, 10:53:01 AM
Yeah, one of the bad habits of mine as well.  How about a list of bad habits to make everyone better players..

1) Auto-Aim : For me, it locks on the and usually causes confusion when the enemy runs by me and what not.  I also seem to deliver better damage without it.

2) encountering enemies and running backwards and trying to dodge.  Turns out that if you encounter someone this is not the thing to do.  Example : Deatomizer and Shotgun, delivers full death damage when ontop of someone.  But if you back up, you are slower, they chanrge in quicker than you can retreat and next thing you know, you looking at your hand.
Title: Re: The Conduit
Post by: JRNN on July 24, 2009, 10:59:02 AM
Last night in one of my Free For All some dude named Alex was real lagged, I auto target him and the dude was flying all over the place making my camera spin around out of control, when i think i can hit him with my handgun he goes threw walls and still able to hit me i had to run away but still made me laugh.
Title: Re: The Conduit
Post by: BwrJim! on July 24, 2009, 01:47:27 PM
Just curious if that was the ShyGuy from here I saw yesterday or the day before?
Title: Re: The Conduit
Post by: GK on July 24, 2009, 02:25:53 PM
Yeah, one of the bad habits of mine as well.  How about a list of bad habits to make everyone better players..

1) Auto-Aim : For me, it locks on the and usually causes confusion when the enemy runs by me and what not.  I also seem to deliver better damage without it.

2) encountering enemies and running backwards and trying to dodge.  Turns out that if you encounter someone this is not the thing to do.  Example : Deatomizer and Shotgun, delivers full death damage when ontop of someone.  But if you back up, you are slower, they chanrge in quicker than you can retreat and next thing you know, you looking at your hand.

Gonna add not abusing the jump button. Never been a fan of jumping in a FPS game as you'll undoubtedly run into players that hop around like bunny rabbits the second anyone takes aim at them. It irritates me & I love it when a game doesn't make use of one. Reality is though, if I want to live longer I have to put on the rabbit ears & start jumping around more often.
Title: Re: The Conduit
Post by: Stratos on July 24, 2009, 04:27:44 PM
Yeah, one of the bad habits of mine as well.  How about a list of bad habits to make everyone better players..

1) Auto-Aim : For me, it locks on the and usually causes confusion when the enemy runs by me and what not.  I also seem to deliver better damage without it.

2) encountering enemies and running backwards and trying to dodge.  Turns out that if you encounter someone this is not the thing to do.  Example : Deatomizer and Shotgun, delivers full death damage when ontop of someone.  But if you back up, you are slower, they chanrge in quicker than you can retreat and next thing you know, you looking at your hand.

Gonna add not abusing the jump button. Never been a fan of jumping in a FPS game as you'll undoubtedly run into players that hop around like bunny rabbits the second anyone takes aim at them. It irritates me & I love it when a game doesn't make use of one. Reality is though, if I want to live longer I have to put on the rabbit ears & start jumping around more often.


I kill those folks as well in spite of that. Half of them bounce in a predictable way and their aiming is thrown off in the process.

So last night I got on and played a game with all gold ranked players. That was quite interesting.

People quit throughout the next few matches until it was just me and two other guys. I ended up wiping the floor with them. I got 11 straight kills in a row. One was a pretty good player but the other not so much. Another person joined who was fairly competent but it was too late to do much. I won with 49 kills and the second highest player didn't even get to 20. Everyone quite after that...I wonder why? ;D
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 24, 2009, 06:22:12 PM
Bunny-hopping-strafe-dancing-with-the-stars is probably I won't play public multiplayer.
Title: Re: The Conduit
Post by: Plugabugz on July 24, 2009, 06:23:51 PM
I need to play more of this Condiment game.
Title: Re: The Conduit
Post by: JRNN on July 24, 2009, 10:52:07 PM
Yeah, one of the bad habits of mine as well.  How about a list of bad habits to make everyone better players..

1) Auto-Aim : For me, it locks on the and usually causes confusion when the enemy runs by me and what not.  I also seem to deliver better damage without it.

2) encountering enemies and running backwards and trying to dodge.  Turns out that if you encounter someone this is not the thing to do.  Example : Deatomizer and Shotgun, delivers full death damage when ontop of someone.  But if you back up, you are slower, they chanrge in quicker than you can retreat and next thing you know, you looking at your hand.

Gonna add not abusing the jump button. Never been a fan of jumping in a FPS game as you'll undoubtedly run into players that hop around like bunny rabbits the second anyone takes aim at them. It irritates me & I love it when a game doesn't make use of one. Reality is though, if I want to live longer I have to put on the rabbit ears & start jumping around more often.


I kill those folks as well in spite of that. Half of them bounce in a predictable way and their aiming is thrown off in the process.

So last night I got on and played a game with all gold ranked players. That was quite interesting.

People quit throughout the next few matches until it was just me and two other guys. I ended up wiping the floor with them. I got 11 straight kills in a row. One was a pretty good player but the other not so much. Another person joined who was fairly competent but it was too late to do much. I won with 49 kills and the second highest player didn't even get to 20. Everyone quite after that...I wonder why? ;D
Niiiiiiice!
Title: Re: The Conduit
Post by: Djunknown on July 25, 2009, 12:33:20 AM
Quote
So its essentially free for all death match but ads some finer details to make it more interesting.

If there was a way to support a Mod Community, that would be a killer idea.

I hate to admit it, but I abuse the hell out of double KO's. Especially in when it becomes Rocket Arena. This is the first FPS that I know that doesn't penalize killing yourself. It should be the last. I just come in, fire my rocket, and hear the 'dooong'. I know I won't get a killing spree when rockets are involved, so I go in and take as many as I can... :rolleyes:

Title: Re: The Conduit
Post by: AV on July 25, 2009, 01:57:22 AM
**** !!   >:( :o  :-\ I had a ton of problems this past night playing online.

1st I found a hacker. He was invincible and we were playing that hunter game and he was the one to be hunted. So I dropped out.

I found Mongoose and we talked and tried to play together but the game he didn't enter. Grrr.

Than it took forever in making a connection, and froze.
I restarted the Wii and got in a match and the cloud screen of death.

All of this within like 15 or so minutes. I was doing fine before that, but these glitches became a pattern when it was just random before. I emailed high voltage the username of the hacker. Who knows if they can do anything about it.
Title: Re: The Conduit
Post by: GK on July 25, 2009, 07:19:57 AM
Hmm noticed youtubers are actually keeping track of hackers. Saw at least two videos where a list is being collected in the description area. According to the posters though, High Voltage can only pass the info onto Nintendo who does the actual banning...then I saw another video that shows that the hackers can get past the ban now anyway. 


----------------
Now playing: Palpable - Legend of the Mystical Ninja Oedo Hop OC Remix (http://www.foxytunes.com/artist/palpable/track/legend+of+the+mystical+ninja+oedo+hop+oc+remix)
via FoxyTunes (http://www.foxytunes.com/signatunes/)
Title: Re: The Conduit
Post by: BwrJim! on July 25, 2009, 10:02:58 AM
lame, people are changing a freekin txt file on the conduit disc for codes.  i mean, couldnt they make it even a little harder..  best goldeneye hacks I ever did was blow up doors to access the rest of the levels, and 1st life predator like invisibility.   Those two options made for some great expanded goldeneye life gaming for us.   but even then I had to go through the hex code hex by hex.   

by a cdtext file.  really?>  R EALLY?  lame...
Title: Re: The Conduit
Post by: BeautifulShy on July 25, 2009, 10:43:28 AM
Hey today is the 12 person Wi-Fi day. I am accepting 1 more person but it has to be before 11am PST. This is to give people time to add everybodys code.
If you are interested click on the 2nd link in my signature or check the Matchmaking forum.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 25, 2009, 05:13:19 PM
So I play the Jefferson stage last night, and I die 5 times in a row at the bottom steps of the memorial.  On the next try, I kick that room's ass, closing 3 of the 4 plain view Conduits from the entrance of the memorial with a hail-mary grenade for each.  What's the hell's going on?  Was I just getting used to the controls?

I'm beginning to remember why I don't like run-n-gun shooters.  But I refuse to lower the difficulty.
Title: Re: The Conduit
Post by: ShyGuy on July 25, 2009, 05:38:30 PM
HARDTIME LONGCORE. That's the hardest level in the game really.
Title: Re: The Conduit
Post by: KDR_11k on July 26, 2009, 03:28:45 AM
So I play the Jefferson stage last night, and I die 5 times in a row at the bottom steps of the memorial.  On the next try, I kick that room's ass, closing 3 of the 4 plain view Conduits from the entrance of the memorial with a hail-mary grenade for each.  What's the hell's going on?  Was I just getting used to the controls?

I'm beginning to remember why I don't like run-n-gun shooters.  But I refuse to lower the difficulty.

It's a bit luck based with the sniper shots from the alien grunts. If you have bad luck you get hit with them, on the difficulty I'm playing at that's over half the health lost (or instant death if you have less than that). The memorial wasn't too hard for me, I've seen a video where somebody used the rocket launcher, at that point I had 4 frag grenades so I just used two combat guns.
Title: Re: The Conduit
Post by: Plugabugz on July 26, 2009, 08:22:31 AM
I ended up just running through at high speed throwing grenades at the conduits first.
Title: Re: The Conduit
Post by: Stratos on July 26, 2009, 05:25:41 PM
Just perfect your aim online and then when you go through the level you mow the enemy snipers down like nobody's business.
Title: Re: The Conduit
Post by: ShyGuy on July 26, 2009, 06:01:44 PM
The second hardest place in the game is a couple spots in the sewers, the pods just keep the bad guys coming...
Title: Re: The Conduit
Post by: DAaaMan64 on July 26, 2009, 06:25:39 PM
I just beat the game. The one player gets real good some where around the last 3 missions. Authentically enjoyed myself.  All the cool guns come out to play, and the environments get less boring. I'd say this game is a like an 8 or an 8.5. Online mutli player is teh cools.
Title: Re: The Conduit
Post by: JRNN on July 26, 2009, 06:30:43 PM
My favorite mission so far is getting in the trust base after getting in the giant conduit.
Title: Re: The Conduit
Post by: ShyGuy on July 26, 2009, 09:45:39 PM
Yeah, the game picks up after the Pentagon boss fight.
Title: Re: The Conduit
Post by: kraken613 on July 26, 2009, 10:34:30 PM
I really need to play this more and finish the single player. I am 57% in and in the Pentagon.

Its gotten put to the side because I started Okami for the first time. HOLY CRAP ITS AMAZING!
Title: Re: The Conduit
Post by: JRNN on July 26, 2009, 11:48:23 PM
I really need to play this more and finish the single player. I am 57% in and in the Pentagon.

Its gotten put to the side because I started Okami for the first time. HOLY CRAP ITS AMAZING!
I know right?! I already finished it and im still messing around in it looking for all the scrolls and secrets
Title: Re: The Conduit
Post by: Stratos on July 27, 2009, 05:10:12 AM
Its gotten put to the side because I started Okami for the first time. HOLY CRAP ITS AMAZING!

I'm glad somebody else finally tried it. Pure awesomeness. Though I have not beaten the last dungeon. I'm afraid for the awesomeness to end. Never had that happen in a game before, where I refuse to finish it in fear of the awesomeness ending.
Title: Re: The Conduit
Post by: AV on July 27, 2009, 12:09:12 PM
i couldn't get into Okami. The brush stuff was to wonky and the japanese flavor while fresh felt so alien to me I couldn't "get into it". I gave up with the game after the swamp
Title: Re: The Conduit
Post by: EasyCure on July 27, 2009, 12:14:32 PM
My favorite mission so far is getting in the trust base after getting in the giant conduit.

That was the last mission i played, trying to get thru the giant conduit. I died and had to go out for family stuff, so i never got to beat it. I'll have to finish solo soon though, maybe i'll put in some game time each night this week, beat it, and get to play on-line this weekend!

Its gotten put to the side because I started Okami for the first time. HOLY CRAP ITS AMAZING!

I'm glad somebody else finally tried it. Pure awesomeness. Though I have not beaten the last dungeon. I'm afraid for the awesomeness to end. Never had that happen in a game before, where I refuse to finish it in fear of the awesomeness ending.

UGH i still need to finish Okami (though i barely started) AND Mushroom Men! As far as games made of pure awesomeness that you don't want them to end.. i've been there before, just can't remember the specific games. It's such a weird feeling to have.
Title: Re: The Conduit
Post by: Stratos on July 27, 2009, 06:16:32 PM
So you got your Wii back online? Does that mean we can plan our crazy AC party now?
Title: Re: The Conduit
Post by: EasyCure on July 27, 2009, 06:28:17 PM
So you got your Wii back online? Does that mean we can plan our crazy AC party now?

I was going to try and surprise you guys next time you went online, but yep!
Title: Re: The Conduit
Post by: BwrJim! on July 28, 2009, 03:24:40 PM
and its offical.. the conduit thread has slipped away..

Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 28, 2009, 03:49:11 PM
flop
Title: Re: The Conduit
Post by: KDR_11k on July 28, 2009, 04:25:19 PM
Oh, right, maybe I should bother with it again some time...
Title: Re: The Conduit
Post by: JRNN on July 28, 2009, 05:03:03 PM
4 black screens in a row.. not cool  :-\
Title: Re: The Conduit
Post by: Caterkiller on July 28, 2009, 05:16:50 PM
Guys I played up the 3rd level and just never picked up again. This was about a week after launch. Tell me it gets better? I just didn't get a Perfect Dark/Time splitters 2 feel from it right off the bat.

Havnt played multiplayer either.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 28, 2009, 05:27:13 PM
I enjoy the single player.  It's responsive.
Title: Re: The Conduit
Post by: JRNN on July 28, 2009, 05:41:51 PM
The single player if very fun and hard
Title: Re: The Conduit
Post by: DAaaMan64 on July 28, 2009, 05:53:19 PM
Ya well I turned the Diff down to easy. haha Then I enjoyed my run and gun FPSing. So I didn't have to do one room over and over again.
Title: Re: The Conduit
Post by: BwrJim! on July 28, 2009, 06:14:36 PM
i thought i saw a ryan pop in and out.   A lot of people like the last 3rd of the game from what I hear. 

as far as settings go, i like letterbox style deadzone and I also found cranking everything to start at 50 for calibration except the thrust on the wiimote.  Its cranked to 100. that way i barely move it and strike forward instead of moving it and spinning in a cirlce 8P
Title: Re: The Conduit
Post by: JRNN on July 28, 2009, 07:26:54 PM
I came on once or twice but Mario Kart got me on the hook now hehe
Title: Re: The Conduit
Post by: EasyCure on July 29, 2009, 10:00:18 AM
JRNN I should be able to add you to conduit tonight but i'm not sure if i'll be available for any games. Perhaps this weekend?

I haven't been on line since.. geez, how long ago was that time I played with Startos, Johnny, Maxi, Kraken and a few others? Musta been like a week or two after launch, no? But anyway, hearing about all these connection issues has me worried about trying to get on again. I don't want it to end up like Brawl where i stop playing the games main draw (multiplayer) because on-line is so buggy. Could it be because of an influx of hackers? The game was pretty damn smooth the first few weeks..
Title: Re: The Conduit
Post by: JRNN on July 29, 2009, 10:16:02 AM
Whenever you want Easy :) ill be playing some conduit later this after noon
Title: Re: The Conduit
Post by: BwrJim! on July 29, 2009, 11:22:31 AM
actually, the only time you have connection issues is in public matches. I have not yet spawned into the cloudy waiting room in any private matches.
Title: Re: The Conduit
Post by: JRNN on July 29, 2009, 11:35:57 AM
actually, the only time you have connection issues is in public matches. I have not yet spawned into the cloudy waiting room in any private matches.
Yeah those 4 in a row black screens were public i havent seen it happen on a private thats good
Title: Re: The Conduit
Post by: EasyCure on July 29, 2009, 12:11:35 PM
Well if thats the case then I won't have to fear my copy of the game collecting Wii Dust TM :P I'd prefer to play the game "with friends" then in those public matches anyway, it's much more fun.
Title: Re: The Conduit
Post by: JRNN on July 29, 2009, 12:16:03 PM
No chance to meet a hacker  :P
Title: Re: The Conduit
Post by: Djunknown on July 30, 2009, 12:26:26 AM
No chance to level up either.  :(

I played a match of 11- FFA ASE American Football against my better judgment, but I got on a roll by running and dodging racking up the points. Next thing I know, I win the damn thing! I got a whole heap of EXP points.  :o

Then I joined a team game where I got absolutely owned... :-\

The only match type that doesn't work in the public servers are CTF, or I guess CTASE. Without the ability to communicate with your team mates is an exercise in absurdity. I would to do a 12 player CTASE  one of these days...
Title: Re: The Conduit
Post by: EasyCure on July 30, 2009, 11:09:15 AM
What does leveling up do anyway?
Title: Re: The Conduit
Post by: BeautifulShy on July 30, 2009, 11:19:19 AM
It basically shows how much progress you have made in multiplayer. More kills,captures and wins=higher rank.
Title: Re: The Conduit
Post by: EasyCure on July 30, 2009, 11:22:30 AM
Well i can live without that then. I don't even like leaderboards so this is no big whoop, i'll keep playing with you guys and taking solace in the fact that i'm an average player :P
Title: Re: The Conduit
Post by: decoyman on July 30, 2009, 01:53:54 PM
Well, it's used for matchmaking, too, isn't it? So, as you get better, you'll still be, say, an unfillled bronze triangle, but you'll be matched up with other unfilled bronze triangle NEWBS, who you can then PWN.

Win-win! :P
Title: Re: The Conduit
Post by: EasyCure on July 30, 2009, 02:04:27 PM
Well, it's used for matchmaking, too, isn't it? So, as you get better, you'll still be, say, an unfillled bronze triangle, but you'll be matched up with other unfilled bronze triangle NEWBS, who you can then PWN.

Win-win! :P

Thats awesome. That means these hackers who have superduperultraubergoldplusplatinumhadsexandcameoutwithsomethingbetterthanboth ranks will NEVER ruin my game against newbs
Title: Re: The Conduit
Post by: Plugabugz on July 30, 2009, 02:05:04 PM
Is there a way to get a penalty to put your rank back down?

In mario strikers and mario kart if you disconnect from a game in-play it docked points from you.
Title: Re: The Conduit
Post by: Djunknown on July 31, 2009, 12:58:05 AM
Quote
Is there a way to get a penalty to put your rank back down?

You don't get the points for that particular match. Why would you drop half-way through the match willingly unless you didn't care?

That's the thing I like about how HVS did the point system. Its not a public leaderboard, so there's no e-peens on grand display. It tracks your personal progress, and getting to the gold rank is feasible for everyone, though it may take longer for others. So there's no real plateau. You get 25 points here, 50 points there, next thing you know, its the next rank!
Title: Re: The Conduit
Post by: BwrJim! on July 31, 2009, 02:17:26 AM
man, i tried to force the spawn glitch and had 5 successful launches.  argh.. but its okay, the 6th match made it happen!
Title: Re: The Conduit
Post by: Stratos on July 31, 2009, 04:19:55 AM
Quote
Is there a way to get a penalty to put your rank back down?

You don't get the points for that particular match. Why would you drop half-way through the match willingly unless you didn't care?

That's the thing I like about how HVS did the point system. Its not a public leaderboard, so there's no e-peens on grand display. It tracks your personal progress, and getting to the gold rank is feasible for everyone, though it may take longer for others. So there's no real plateau. You get 25 points here, 50 points there, next thing you know, its the next rank!

When you're ranked as high as I am '25 here and 50 there' don't do much for your rank.  ;)
Title: Re: The Conduit
Post by: KDR_11k on July 31, 2009, 01:02:38 PM
What does leveling up do anyway?

Increases your target priority for people who pay attention.
Title: Re: The Conduit
Post by: EasyCure on July 31, 2009, 02:18:51 PM
Quote
Is there a way to get a penalty to put your rank back down?

You don't get the points for that particular match. Why would you drop half-way through the match willingly unless you didn't care?

That's the thing I like about how HVS did the point system. Its not a public leaderboard, so there's no e-peens on grand display. It tracks your personal progress, and getting to the gold rank is feasible for everyone, though it may take longer for others. So there's no real plateau. You get 25 points here, 50 points there, next thing you know, its the next rank!

When you're ranked as high as I am '25 here and 50 there' don't do much for your rank.  ;)

^has a mental e-penis

Oh wait, wrong thread. Sorry.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 31, 2009, 02:49:43 PM
http://www.segasammy.co.jp/english/pdf/release/201003_1q_e_hosoku_final.pdf
SEGA Quarter 1 financial statement

The Conduit sold 150K units in North America, ending June 30, 2009.  Europe didn't receive the game until July 10.

LOL CAN'T TRUST NPD ANYMORE HUH
Title: Re: The Conduit
Post by: Plugabugz on July 31, 2009, 02:52:01 PM
Quote
Is there a way to get a penalty to put your rank back down?

You don't get the points for that particular match. Why would you drop half-way through the match willingly unless you didn't care?

That's the thing I like about how HVS did the point system. Its not a public leaderboard, so there's no e-peens on grand display. It tracks your personal progress, and getting to the gold rank is feasible for everyone, though it may take longer for others. So there's no real plateau. You get 25 points here, 50 points there, next thing you know, its the next rank!

But if the match making system works in a similar fashion to Mario Kart Wii... the higher up you go the less entertaining the people become.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 31, 2009, 02:56:20 PM
Indeed.
Title: Re: The Conduit
Post by: Plugabugz on July 31, 2009, 03:01:53 PM
And thats why i want to go back down! Does resetting the wii in-game make me lose points?
Title: Re: The Conduit
Post by: BeautifulShy on July 31, 2009, 03:02:46 PM
http://www.segasammy.co.jp/english/pdf/release/201003_1q_e_hosoku_final.pdf
SEGA Quarter 1 financial statement

The Conduit sold 150K units in North America, ending June 30, 2009.  Europe didn't receive the game until July 10.

LOL CAN'T TRUST NPD ANYMORE HUH
7 days in North America and it did that much. Can't wait to see July's sales.
Title: Re: The Conduit
Post by: Stratos on July 31, 2009, 05:02:08 PM
If it did 150k in one week then it could break 400k before Summer ends.
Title: Re: The Conduit
Post by: ShyGuy on July 31, 2009, 05:31:06 PM
So What the heck... NPD is about as accurate as vgchartz?
Title: Re: The Conduit
Post by: Caliban on July 31, 2009, 06:17:35 PM
I suspect these 150k "sales" are actually shipped numbers. Well they did sell 150k copies to retailers lol.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on July 31, 2009, 06:26:03 PM
By Sony's dictionary, that's also success.  So Conduit is a non-casual triumph every way you look at it.

The cat says, "Moo."
Title: Re: The Conduit
Post by: GoldenPhoenix on July 31, 2009, 07:06:54 PM
So What the heck... NPD is about as accurate as vgchartz?

It would be funny if VGchartz was actually the most accurate all along. ;)
Title: Re: The Conduit
Post by: Stratos on August 01, 2009, 04:40:26 AM
Were almost to the 100th page for conduit :)

Quote
Is there a way to get a penalty to put your rank back down?

You don't get the points for that particular match. Why would you drop half-way through the match willingly unless you didn't care?

That's the thing I like about how HVS did the point system. Its not a public leaderboard, so there's no e-peens on grand display. It tracks your personal progress, and getting to the gold rank is feasible for everyone, though it may take longer for others. So there's no real plateau. You get 25 points here, 50 points there, next thing you know, its the next rank!

When you're ranked as high as I am '25 here and 50 there' don't do much for your rank.  ;)

^has a mental e-penis

Oh wait, wrong thread. Sorry.

You're just jealous ;)
Title: Re: The Conduit
Post by: BeautifulShy on August 01, 2009, 04:59:48 AM
Yep 100 pages coming up. 70 before release and 30 after.

I think sales will reach 1 million by the end of the year.
Title: Re: The Conduit
Post by: Stratos on August 01, 2009, 05:01:19 AM
Almost there...

Say, Maxi, do we have a date for the Conduit tournament yet over @ WAD or is it still 'mid-August'?
Title: Re: The Conduit
Post by: BeautifulShy on August 01, 2009, 05:06:51 AM
It is mid August. Likely sometime the week of 16th-23rd.
That is just my guesstimating.
Probably going to have to have more people sign up before getting a date set.
Title: Re: The Conduit
Post by: Stratos on August 01, 2009, 06:34:56 AM
That was one of the reasons I mentioned it, to get people here interested in joining it. I saw that BwrJim signed up.

LOL, how many of the members there are NWR people? There's you and I, Mop it up, Caterkiller and BwrJim. Am I missing anyone else?

I hope it isn't a bunch of 1v1 matches. I want a group fight with whatever weapons appear (though I loves me my SCAR :) )
Title: Re: The Conduit
Post by: BeautifulShy on August 01, 2009, 06:58:59 AM
That was one of the reasons I mentioned it, to get people here interested in joining it. I saw that BwrJim signed up.

LOL, how many of the members there are NWR people? There's you and I, Mop it up, Caterkiller and BwrJim. Am I missing anyone else?

I hope it isn't a bunch of 1v1 matches. I want a group fight with whatever weapons appear (though I loves me my SCAR :) )
There is Tanatoes and The North Sea. North Sea goes by TofuFury over there.

By my count that is 5 people that have the Conduit that is a member over there.
You and me,Caterkiller,BwrJim! and Tanatoes.
Title: Re: The Conduit
Post by: KDR_11k on August 01, 2009, 07:07:47 AM
http://www.segasammy.co.jp/english/pdf/release/201003_1q_e_hosoku_final.pdf
SEGA Quarter 1 financial statement

The Conduit sold 150K units in North America, ending June 30, 2009.  Europe didn't receive the game until July 10.

LOL CAN'T TRUST NPD ANYMORE HUH

Are those sales to consumers or sales to resellers? Don't blame NPD before then.
Title: Re: The Conduit
Post by: BwrJim! on August 01, 2009, 02:15:40 PM
shipped or sold, tis the questions of a lifetime.   Well I think its just shipments, meaning from one wharehouse to others.  Still though, if that counts then Capcom made themselves an auto hit by shipping 3million copies of Monster Hunter 3.. (oh btw, the demo is really neat)
Title: Re: The Conduit
Post by: BranDonk Kong on August 01, 2009, 11:25:39 PM
According to the report (it's at the bottom of the PDF) - those are units SOLD.
Title: Re: The Conduit
Post by: BwrJim! on August 01, 2009, 11:29:13 PM
right on, thats good news then..  it has been a staple that if 150k units sell, its considered a success and warrents a sequel.   Since Nintendos business model is still the same for the most part (less cheaper of course) thats good news.
Title: Re: The Conduit
Post by: BlackNMild2k1 on August 01, 2009, 11:35:01 PM
According to the report (it's at the bottom of the PDF) - those are units SOLD.

No it doesn't. It says Sales, but doesn't specify if its sold to retailers(who Sega is selling to) or sold to consumers(which they have no direct way to sell to.)
So the logical train of thought would lead you to believe that Sega sold & shipped 150k units of The Conduit tot he retailers.

NPD only tracks what the retailers sold (using educated guesses for Wal*mart & Toys R Us<i think>)
Title: Re: The Conduit
Post by: Djunknown on August 02, 2009, 02:14:30 AM
Quote
But if the match making system works in a similar fashion to Mario Kart Wii...

You'd hit a plateau, unless you're the super cream of the of the crop and that's that. For a bridge game MK Wii's VR ratings is a hardcore aspect. Getting to 9999 the legal way is out of reach for the average gamer. In my prime, the best I could get was 7800. When I was prepping for a tourney a while back (training with Team Reggie) the best I could get was 6500 or so, and would go back down when I had some bad races.

But its tough to compare because MK Wii is so prone to chance, (That blue shell that hit you just when you got to the finish line, costing you first place, that kart that pushed you out of bounds in Rainbow Road, etc) and unless you can make a comeback, that situation that was out your control costs you dearly. Conduit, not so much, aside from the rare, lucky shot/grenade here and there.

Last I checked, people normally play games to aim for the best, be at the top, not settle for average or better than average. Settling for a set rank and pwning n00bs may be fun for a while, but then you stagnate, and those n00bs start pwning you. :-[ The Gold players I've come across are not all god-like; they're prone to a well aimed shotgun blast or rocket, they just know how to stay alive longer. In short, man up, and grow a pair  ;)

Sure, The Conduit's system is very RPGish, but it does reflect some level or improvement, and not severely punish you if you had a bad game. When I started out, I was getting owned left and right. Now at the 2nd to last Silver rank, I can hold my own.

Or if you don't care for ranks, and can play with friends whenever you want to, more power to you. Whatever makes you happy.

Oh yeah, sales. A rough way to measure is how many full games you join. The more full games, its selling.

P.S Found a glitch when playing ASE football. My highlight of the match was carefully tailing the player who was tailing the one with the ASE, and getting them both. When I came to pick it up, nothing happened. After getting shot, I noticed that the ASE was still at the spot. So whoever was in the lead won the match by default, and became a FFA... :-\
Title: Re: The Conduit
Post by: BwrJim! on August 02, 2009, 02:37:24 AM
ve ran into that before, the ase was just floating and you couldnt pick it up.. like that shotgun every now and then..  here is a little advice.   you know that loading circle that happens inthe middle of the screen?  always aim at the top of that.  After watching a lot of people, most people are pointing down.. not too many vital spots down there..  well one, but not a death blow.   

I like the rankings.  It tells me how much someone has played and thats it.  kind of nice.   still should try out single player I guess, but multi is too fun.

Speaking of Multiplayer, where has everyone been?
Title: Re: The Conduit
Post by: BeautifulShy on August 02, 2009, 06:16:47 AM
I currently don't have a good connection. Got to hook up the computer. Had to move lots of things around this past week.
100 pages!! Wahoo!!
Title: Re: The Conduit
Post by: EasyCure on August 02, 2009, 09:42:54 AM
I might pop on today.. anyone gonna be on so I can plan a good time to "meet up"?
Title: Re: The Conduit
Post by: BwrJim! on August 02, 2009, 10:27:07 AM
later in the night for sure for me..  its family day, but night time.. its differnt.
Title: Re: The Conduit
Post by: EasyCure on August 02, 2009, 10:44:37 AM
Honest family man by day, brutal n00b pwner by night?

Ill be sure to add you,if I haven't already, Jim. My codes in the friend code thread.
Title: Re: The Conduit
Post by: GK on August 02, 2009, 12:30:33 PM
Been into Wii Sports Resort like crazy but I might show after work. Been debating trading The Conduit already so maybe another session with you all will sway my decision one way or another.

----------------
Now playing: The Megas - The Quick And The Blue/Quickman (http://www.foxytunes.com/artist/the+megas/track/the+quick+and+the+blue+quickman)
via FoxyTunes (http://www.foxytunes.com/signatunes/)
Title: Re: The Conduit
Post by: Plugabugz on August 02, 2009, 05:10:29 PM
Quote
But if the match making system works in a similar fashion to Mario Kart Wii...

You'd hit a plateau, unless you're the super cream of the of the crop and that's that. For a bridge game MK Wii's VR ratings is a hardcore aspect. Getting to 9999 the legal way is out of reach for the average gamer. In my prime, the best I could get was 7800. When I was prepping for a tourney a while back (training with Team Reggie) the best I could get was 6500 or so, and would go back down when I had some bad races.

But its tough to compare because MK Wii is so prone to chance, (That blue shell that hit you just when you got to the finish line, costing you first place, that kart that pushed you out of bounds in Rainbow Road, etc) and unless you can make a comeback, that situation that was out your control costs you dearly. Conduit, not so much, aside from the rare, lucky shot/grenade here and there.

Last I checked, people normally play games to aim for the best, be at the top, not settle for average or better than average. Settling for a set rank and pwning n00bs may be fun for a while, but then you stagnate, and those n00bs start pwning you. :-[ The Gold players I've come across are not all god-like; they're prone to a well aimed shotgun blast or rocket, they just know how to stay alive longer. In short, man up, and grow a pair  ;)

Sure, The Conduit's system is very RPGish, but it does reflect some level or improvement, and not severely punish you if you had a bad game. When I started out, I was getting owned left and right. Now at the 2nd to last Silver rank, I can hold my own.

Or if you don't care for ranks, and can play with friends whenever you want to, more power to you. Whatever makes you happy.

Oh yeah, sales. A rough way to measure is how many full games you join. The more full games, its selling.

P.S Found a glitch when playing ASE football. My highlight of the match was carefully tailing the player who was tailing the one with the ASE, and getting them both. When I came to pick it up, nothing happened. After getting shot, I noticed that the ASE was still at the spot. So whoever was in the lead won the match by default, and became a FFA... :-\

What i mean is i want a well balanced match of those who are learning and those who are very good. What happened three times in a row was i get chased around the arena by those who can kill you with three headshots, and they STILL manage to get you. In a 20 min marathon match they have 60 kills and 10-20 deaths while EVERYONE else has a more even number. It's those way-too-good people i dont like being in a match with.. coz frequently there's several of them and it just forces me to get up and reset the wii.
Title: Re: The Conduit
Post by: Stratos on August 03, 2009, 04:32:47 AM
Just quit the match. No need to reset.
Title: Re: The Conduit
Post by: Plugabugz on August 03, 2009, 06:13:31 AM
You can't quit a match while it's in-game can you? OR do you have to wait to the end?

Also... one of the chargeable guns (one of the drudge ones) sounds EXACTLY like Samus' Power Beam....
Title: Re: The Conduit
Post by: JRNN on August 03, 2009, 02:42:03 PM
You can't quit a match while it's in-game can you? OR do you have to wait to the end?

Also... one of the chargeable guns (one of the drudge ones) sounds EXACTLY like Samus' Power Beam....
Waiting for the match to end for what i know and you mean the Strike Rifle or the Pistol?
Title: Re: The Conduit
Post by: EasyCure on August 03, 2009, 04:25:11 PM
Speaking of Multiplayer, where has everyone been?

I tried to go on, again yesterday and, again, I was unable to play regional or worldwide matches because no players could be found. None of the 15 friends on my roster were on either, so i went back to the campaign mode.

Quick question, does the game count all the friend codes, whether the other person added your or not, as a "friend" when coming up with that total on the multiplayer screen that shows you how many are on-line? Cuz i noticed some friend codes were still jst codes, which I'm assuming means people have added me back on their ends and will from this point on be known to me as "Bastards".
Title: Re: The Conduit
Post by: Stratos on August 03, 2009, 05:39:43 PM
You can't quit a match while it's in-game can you? OR do you have to wait to the end?

Also... one of the chargeable guns (one of the drudge ones) sounds EXACTLY like Samus' Power Beam....

You can. I think you hit the 2 button or something to bring up a menu and you can choose to quit.

Speaking of Multiplayer, where has everyone been?

I tried to go on, again yesterday and, again, I was unable to play regional or worldwide matches because no players could be found. None of the 15 friends on my roster were on either, so i went back to the campaign mode.

Quick question, does the game count all the friend codes, whether the other person added your or not, as a "friend" when coming up with that total on the multiplayer screen that shows you how many are on-line? Cuz i noticed some friend codes were still jst codes, which I'm assuming means people have added me back on their ends and will from this point on be known to me as "Bastards".

Yeah, the total only counts people who have entered your code in return. I see it go up from time to time when people get around to adding me. Some of my blacks are people's old codes who accidentally deleted their save data and had to get new numbers. I think I need to add some of the more recent people as well. Too busy and lazy typically to do it, though.

I'm not working today so if you want to play I'm down for some playing.
Title: Re: The Conduit
Post by: BwrJim! on August 03, 2009, 05:48:10 PM
also, nintendo has had troubles the past few days with the player connection services.  I've been on conduit each night.. and same result. Jumped onto DBZ and it worked,  the I got a new error code 84020 i think. called nintendo and they said that it means there are tech diff. with the network matchmaking service.  so maybe they are adding/upgrading/forgetting about the servers.

who knows.  I have really only played online and when you guys arnt on.. well..  i just dont play.

OH and Gk cant see my friend code either in DBZ atm.
Title: Re: The Conduit
Post by: Stratos on August 03, 2009, 05:50:42 PM
I remember something similar happened on Mario Kart DS in it's first year. Also the Phantom Hourglass online once as well. I'm sure it will be back up in a day or two.
Title: Re: The Conduit
Post by: BwrJim! on August 03, 2009, 05:58:58 PM
still want to take you down stratos.
Title: Re: The Conduit
Post by: Stratos on August 03, 2009, 06:00:00 PM
You want to hop on in a little bit?

Give me about 30 mins and I'll meet you there.
Title: Re: The Conduit
Post by: EasyCure on August 03, 2009, 06:05:32 PM
Thats what i figured, I should have more "friends" but theres like 5 bastards that haven't added me! they probably never noticed my original FC changed, now i gotta hunt down who is who and go on a PM frenzy!

Thanks for the offer but i'm working till 8 EST and after the long day i've had, the last thing i wanna do is get frustrated at a video game. Some other time for sure, gotta get back on line with this thing... its making me uneasy that I couldn't connect to regional or worldwide matches for a second time. If this ends up like Brawl (where I can never connect to strangers) I might just sell it once i beat the campaign mode..

edit: If its tech. difficulties with their matchmaking services, then it eases my worries a LITTLE bit. That means its something everyone is experiencing.
Title: Re: The Conduit
Post by: Stratos on August 03, 2009, 06:06:45 PM
We could play some Animal Crossing instead if you want. We still need to do that.
Title: Re: The Conduit
Post by: BwrJim! on August 03, 2009, 06:10:18 PM
i cant at the moment.. making me some homemade lasagne!  tonight though.. your on.
Title: Re: The Conduit
Post by: EasyCure on August 03, 2009, 06:13:40 PM
We could play some Animal Crossing instead if you want. We still need to do that.

We do, but i think i'm just gonna crash once i get home.
Title: Re: The Conduit
Post by: Stratos on August 03, 2009, 06:16:37 PM
OK. Crash and burn. I know how that is. Work can leave you feeling like you wrestled a bear sometimes :P
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 03, 2009, 06:23:31 PM
Not sure why you guys 1) aren't using the Matchmaking forum to announce if you jump online so you can hopefully have FC-matches and 2) aren't using the Matchmaking forum.
Title: Re: The Conduit
Post by: BwrJim! on August 03, 2009, 06:29:53 PM
its the flow of the conversation. i believe. 
Title: Re: The Conduit
Post by: EasyCure on August 03, 2009, 06:35:22 PM
Speaking for myself here:

I don't use the matchmaking forum unless i really really really want to play against you guys. Yesterday I had some time to play, decided to try my luck at regional/worldwide matches and couldn't connect. No big deal though, I just played the next level of the solo missions, then moved on to Rune Factory. It wasn't this dire need to play with a condum unit.

As J!m said (thats what i'm calling him from now on), the rest just came with the flow of conversation. No need to be a forum nazi woulda never expected as much from our beloved leader.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 03, 2009, 06:55:45 PM
Darn this liquid pouring conversating.  Keep it in the right jar on the right shelf to get the right attention.
Title: Re: The Conduit
Post by: Plugabugz on August 03, 2009, 07:46:38 PM
You can't quit a match while it's in-game can you? OR do you have to wait to the end?

Also... one of the chargeable guns (one of the drudge ones) sounds EXACTLY like Samus' Power Beam....
Waiting for the match to end for what i know and you mean the Strike Rifle or the Pistol?

Yeah its one of those ones. It's literally identical.
Title: Re: The Conduit
Post by: Stratos on August 03, 2009, 07:52:43 PM
You can't quit a match while it's in-game can you? OR do you have to wait to the end?

Also... one of the chargeable guns (one of the drudge ones) sounds EXACTLY like Samus' Power Beam....
Waiting for the match to end for what i know and you mean the Strike Rifle or the Pistol?

Yeah its one of those ones. It's literally identical.

Yeah, they both probably pulled the sound from the same sound library. I remember that the noise of reloading your gun in Goldeneye is recycled all the time still to this day.
Title: Re: The Conduit
Post by: BwrJim! on August 03, 2009, 10:30:13 PM
lets not forget sabrewulfs firebat sound!
Title: Re: The Conduit
Post by: AV on August 05, 2009, 08:44:12 PM
i reviewed the game:

http://www.youtube.com/watch?v=Zd7opTNMW_0

Final Score: 7/10
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 05, 2009, 10:50:16 PM
Is that supposed to be a good (6+1) or a bad (6+1)?
Title: Re: The Conduit
Post by: BwrJim! on August 06, 2009, 12:22:02 AM
it kinda felt like the bad one..

Title: Re: The Conduit
Post by: DAaaMan64 on August 11, 2009, 01:40:28 PM
Shiiitt I had the most rediculous run on this game yesterday. I was doing so good. I played like 3 games.

1st game, walk around a corner, BAM 5 dudes standing on one spot. Rocket Launcher. Instant 5-kill killing spree.  I was doing insanely well. 16 kills to 5 deaths.  The next person had 8 kills.

2nd game, I don't remember anything awesome.

3rd game, was crazy as ****. I went on 3 - 4 5 man killing sprees. TWO 10 man killing sprees! It was CRAZY. I had 45 kills to 20 deaths, the next person behind me had 20 kills and 16 deaths. Our team was leading 93 to 60. Fucking crazy.

It was awesome.
Title: Re: The Conduit
Post by: EasyCure on August 12, 2009, 09:58:09 AM
Dammit i need to fix whatever the hell is preventing me from being matched with other players. I can connect to the servers fine, its just matchmaking that gives me problems. Something to do with the port forwarding on my router according to support.nintendo.com
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 12, 2009, 01:17:16 PM
You never followed my port-forwarding advice like you were supposed to 8 years ago.
Title: Re: The Conduit
Post by: EasyCure on August 12, 2009, 02:31:52 PM
You never followed my port-forwarding advice like you were supposed to 8 years ago.

Hahaha... i remember that. Thing is, i stopped using the LAN adapter because I was able to steal a neighbors wifi signal which, although weak at times, worked great at getting me online to play on-line pretty often.
Title: Re: The Conduit
Post by: DAaaMan64 on August 12, 2009, 02:37:32 PM
I'm on fios now, I should really take advantage of such things.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 12, 2009, 02:51:09 PM
You never followed my port-forwarding advice like you were supposed to 8 years ago.

Hahaha... i remember that. Thing is, i stopped using the LAN adapter because I was able to steal a neighbors wifi signal which, although weak at times, worked great at getting me online to play on-line pretty often.

So you're just lazy with broken internet?
Title: Re: The Conduit
Post by: KDR_11k on August 12, 2009, 04:31:51 PM
The Zero Punctuation review is up. While I think his "move the cursor too far" complaint is nonsense I do think that the "can't look up/down" complaint, while technically wrong, has merit: Who'd expect the maximum angle you can look up/down to be hidden behind the "vertical Wiimote sensitivity" option and why does it default to 50?
Title: Good News Hardcore Gamers ~Love Sega
Post by: BlackNMild2k1 on August 12, 2009, 09:21:55 PM
http://www.wired.com/gamelife/2009/08/mike-hayes-interview/

Quote from: Sega interview with Game|Life
Wired.com: MadWorld was a widely praised title, but sales were disappointing. Why do you think that is? Do you think that “core” games just don’t sell on the Wii?

Mike Hayes: It’s difficult because it was a critically acclaimed title; it was extreme but good. The thing that we’re saying is, Sega would be extremely arrogant to have a title that didn’t do as well as we thought on a platform and then say, “Those kind of games don’t sell on that platform.” I think if you take our slew of more mature games — House of the Dead Overkill did really well in Europe, and for some reason even though it’s a big (intellectual property) it did less well in North America. So that’s kind of like a win and a miss that’s kind of come out neutral.

MadWorld sales were very disappointing, but was that to do with the platform? Was it that people didn’t like the art style? Or that people didn’t like the way the game played through? It could be many things, which we’re obviously researching.



Wired.com: What about The Conduit?

Hayes: We actually regard The Conduit as a success. We shipped 300,000 units, sold through half of those and now it’s at the point where it’s selling consistently at a time when Wii sales are generally depressed in the marketplace. So what does that tell you? We still kind of don’t know.

What we can say is that we’ll still do mature games for the Wii market because with an install base of some 34 million in Europe and America (maybe half of whom don’t own Xbox 360s and PS3s)…. So even if you took half of those where they’re not into those (core) games, you’ve still got 8 million consumers to go for. So I think the sheer scale of the Wii allows a shooter, or a mature game, to be a niche but a successful niche. And because the development costs can be less on Wii, that means you can sell less to be successful…. We can take more risks on the Wii.

Wired.com: So Sega will continue to have a commitment to making hard-core games on the Wii, despite the sales of MadWorld.

Hayes: Absolutely. You’ll see more games in that genre coming from us.
Title: Re: The Conduit
Post by: Dirk Temporo on August 13, 2009, 01:28:46 AM
The Zero Punctuation review is up. While I think his "move the cursor too far" complaint is nonsense I do think that the "can't look up/down" complaint, while technically wrong, has merit: Who'd expect the maximum angle you can look up/down to be hidden behind the "vertical Wiimote sensitivity" option and why does it default to 50?

He also seems to think the Motion+ would have fixed any of those problems, which were ALL IR-related. I don't know what he's playing at.

Sounds like he needs to up the turn speed, turn on continuous turning, make his bounding box smaller, and stop being so butthurt.

And I don't understand his graphics complaints at all. Twilight Princess looks better than The Conduit? lol WHAT?
Title: Re: The Conduit
Post by: broodwars on August 13, 2009, 01:56:08 AM
The Zero Punctuation review is up. While I think his "move the cursor too far" complaint is nonsense I do think that the "can't look up/down" complaint, while technically wrong, has merit: Who'd expect the maximum angle you can look up/down to be hidden behind the "vertical Wiimote sensitivity" option and why does it default to 50?

He also seems to think the Motion+ would have fixed any of those problems, which were ALL IR-related. I don't know what he's playing at.

Sounds like he needs to up the turn speed, turn on continuous turning, make his bounding box smaller, and stop being so butthurt.

And I don't understand his graphics complaints at all. Twilight Princess looks better than The Conduit? lol WHAT?

I have factual problems with Yahtzee's review as well, but his opinions generally match up with my own.  The game does look like a half-assed PS2 game, mostly because all the graphical attention seems to have been put on the weapons and character models, leaving the environments looking pretty poor (it also doesn't help that the environments are pretty poor as well).  Twilight Princess does look better than The Conduit, and it's not even a close race.  It all comes down to artistic design, which TP has and Conduit does not.  His Motion + comments were just inane, though.  It's an FPS, and since Mr. Ford isn't swinging around a sword there's no reason Motion + would have made a damn bit of difference.  His complaints about the Wiimote waggling for attacks were just silly as well, since you can map the controls as you'd like.  I could understand if he complained that he couldn't find a control setting that worked right with him, as I think the general design of the Wiimote makes assigning a working arrangement a little difficult, but complaining about the default controls as if that's all there was is more than a little disingenuous.  I'm also surprised he didn't seem to mention online play at all.  But that's Yahtzee for you.  He hated Valkyria Chronicles as well, pretty much "just because" (and he hates RPGs).  Hell, it's hard to find a game he actually likes.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 13, 2009, 02:01:11 AM
Reviewing is his "game."
Title: Re: The Conduit
Post by: KDR_11k on August 13, 2009, 04:33:55 AM
He also seems to think the Motion+ would have fixed any of those problems, which were ALL IR-related. I don't know what he's playing at.

I think that was about the aiming too far bit. That may actually be possible to fix with WMP.

Quote
Sounds like he needs to up the turn speed, turn on continuous turning, make his bounding box smaller, and stop being so butthurt.

IMO the default controls were awful and requiring players to tune them to get anything decent is really bad. I doubt most people know what even half those terms in the option menu mean. I can get a Hudson FPS to control well with just one changed option in the menu (view speed) but I spent like half an hour changing the controls in The Conduit and still haven't found a sensitivity for the waggle that makes those motions comfortable to trigger and finding the option that allowed me to aim up and down was more luck than knowing what I was doing. I'd suspect that the average player would leave all that complicated stuff alone and just jump right into the game.

I'm also surprised he didn't seem to mention online play at all.

He never does, he just doesn't play online and only gets a local MP match going when it's absolutely necessary. He slammed Halo 3 for its singleplayer too and never bothered to play online (complained that 100$ for a game that's half arse is way too much). That's one of the few things he's consistent about.

He hated Valkyria Chronicles as well, pretty much "just because" (and he hates RPGs).  Hell, it's hard to find a game he actually likes.

I don't think he really hated VC that much but he was annoyed by specific things like the getting shot at while taking your turn, the overcomplicated menus and of course the Japanese storytelling. He did say it may have sold him on turn based strategy after all.
Title: Re: The Conduit
Post by: broodwars on August 13, 2009, 04:54:53 AM
I don't think he really hated VC that much but he was annoyed by specific things like the getting shot at while taking your turn, the overcomplicated menus and of course the Japanese storytelling. He did say it may have sold him on turn based strategy after all.

Yeah, I guess but when I can't remember a single positive thing he had to say about that entire game it's hard to see it as anything better than sheer dislike for the game.  I know it's his shtick (and it was expected), but it just seemed especially strong in that review (I guess because it's a Japanese RPG).  Incidentally, that complaint about the enemies being able to shoot your troops while they're moving around was particularly inane in that review considering your troops can do that as well (and, in fact, it's an essential part of your defensive strategy when positiioning troops at the end of their turns).  Hell, it's one of many VC elements I wish Nintendo would just outright steal to put into Fire Emblem.
Title: Re: The Conduit
Post by: BwrJim! on August 13, 2009, 12:54:21 PM
Maybe just maybe, if Nintendo didnt go the (E for everyone route) everyone route with thier games and support the efforts of 3rd parties like they used to, then maybe, just maybe it wouldnt be all up to SEGA to rebuild the market from scratch.

You want to know why Madworld, with AAA efforts all around hasn't sold well?  Call 18002553700 or better yet, head on over to the developer site www.warioworld.com and use the publisher question and comment section inside the site to ask Nintendo themselves.

In all reality, Nintendo has been so sustained off of the blue ocean strategy (and its a great one by the way, keep it going!) that they neglected the efforts they once put into helping the third parties.   Or maybe since they dont charge a pretty penny for media they control (cough cartriges) and they cant make as much off the 3rd party publishers, perhaps the attention to the greenback has blinded them?    Either way Sega, CHARGE FORWARDaand continue, for wone day it will pay off, you will get your cred back and you will win... muhahahahahahahah


whoops, lost concentration...   ;D
Title: Re: The Conduit
Post by: KDR_11k on August 13, 2009, 01:20:29 PM
You want to know why Madworld, with AAA efforts all around hasn't sold well?

Because it's a niche game that few people are willing to buy just like the previous brawler from the same developer, God Hand?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 13, 2009, 01:48:06 PM
Why would Nintendo "go back" to helping third parties that didn't yield much of a return (and pretty much ditched Nintendo later) in the first place?

Sink or swim, bitches.
Title: Re: The Conduit
Post by: BwrJim! on August 13, 2009, 02:42:47 PM
To help foster the audience they are trying to expand.  Inside that Blue Ocean Stat.  there are going to be people who start to crave more unique titles on thier wii.  Going up and down all the time can get boring, So the same old games wont excite them anymore.  With the darker mistress of more adult theme hiding in the corners it will take major effort on Nintendo's part to approach and offer thier "consumers" something to swallow thats beyond the normal sweet tasting gameplay.

 8)
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 13, 2009, 03:14:20 PM
Courting the old relics won't work cuz they don't care about the expanded audience.  NEW blood must be infused, or the old must be *reborn* like EA.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 13, 2009, 04:01:20 PM
I was thinking about Conduit's control layout.  There aren't enough functions.  There's like 3 buttons that are useless to me, mainly because those functions I set aside are useless.

I'd appreciate some sideways dodging, both standing and crouching, a dive or roll, i don't care.  BWii had a simple way of doing it by strafe+twist of the Nunchuk, but I rarely use it in that game.

A context button to bring up an-screen quick-select menu for tertiary functions like Metroid Prime 3 does would be nice, I just have no clue what else I'd throw in there.
Title: Re: The Conduit
Post by: Dirk Temporo on August 13, 2009, 06:21:51 PM
I'd appreciate some sideways dodging, both standing and crouching, a dive or roll, i don't care.

In an FPS? That's stupid, and completely unnecessary.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 13, 2009, 06:30:04 PM
I guess the problem is FPSs are inherently too ridiculous by convention to utilize extra movements.
Title: Re: The Conduit
Post by: BwrJim! on August 13, 2009, 07:53:47 PM
you know what my favorite items menu fuction was in what game?  Turok Rage Wars with the hat switch style operation!
Title: Re: The Conduit
Post by: BwrJim! on August 13, 2009, 08:32:05 PM
http://wii.ign.com/articles/101/1013201p1.html

looks like the listen..

hehe j/k
Title: Re: The Conduit
Post by: DAaaMan64 on August 14, 2009, 01:27:06 PM
lol this is hilarious to me, I used all default settings and had no problems at all. The only thing I changed was I put melee on nunchuck waggle and bombs on plus.
Title: Re: The Conduit
Post by: KDR_11k on August 14, 2009, 02:07:00 PM
I hated how your view turned back when your cursor returns to the center in the default setting and the up/down aim is limited to 50° or so.

Anyway, HVS talked about some licensed game they're doing that's inspired by Bionic commando but it looks like it's PSP, PS2 and Wii cross-platform.
Title: Re: The Conduit
Post by: Stratos on August 14, 2009, 02:55:29 PM
lol this is hilarious to me, I used all default settings and had no problems at all. The only thing I changed was I put melee on nunchuck waggle and bombs on plus.

I still haven't changed anything from the default settings. I only want to up my turn speed and increase the viewing arc above 50 degrees.
Title: Re: The Conduit
Post by: BwrJim! on August 14, 2009, 03:30:11 PM
i maximized the thrust wiimote setting as not to spaz out in melee attacks, turned the bounding box to a letterbox to help match the tv and thats about it. I also might of put everything else at 50%
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 14, 2009, 03:37:49 PM
After experiencing MP3, I knew exactly what I wanted to change.  The Defaults are inadequate.
Title: Re: The Conduit
Post by: broodwars on August 14, 2009, 04:58:46 PM
Anyway, HVS talked about some licensed game they're doing that's inspired by Bionic commando but it looks like it's PSP, PS2 and Wii cross-platform.

I suppose that game is "inspired" by Bionic Commando in much the same way as The Conduit was "inspired" by Goldeneye/Halo and The Grinder is "inspired" by Left 4 Dead?  Sheesh, does this company have a single original idea (jury's still out on Gladiator.  I'm sure it rips something off, but I just haven't found it yet)?

As the The Conduit's controls, I would have appreciated more default settings as well.  Even knowing what most of the settings did (and I'll wager most people don't), I had a lot of trouble finding a setting that worked right for me.  Even having a default at Metroid Prime 3 controls would have been a good start.
Title: Re: The Conduit
Post by: GoldenPhoenix on August 14, 2009, 05:02:02 PM
Anyway, HVS talked about some licensed game they're doing that's inspired by Bionic commando but it looks like it's PSP, PS2 and Wii cross-platform.

I suppose that game is "inspired" by Bionic Commando in much the same way as The Conduit was "inspired" by Goldeneye/Halo and The Grinder is "inspired" by Left 4 Dead?  Good Lord, does this company have a single original idea (jury's still out on Gladiator.  I'm sure it rips something off, but I just haven't found it yet)?

Sounds like virtually every other developer out there. Seriously HVS isn't the only one that does it. It is asinine to act like they are somehow worse then others in that aspect.
Title: Re: The Conduit
Post by: broodwars on August 14, 2009, 05:04:19 PM
Anyway, HVS talked about some licensed game they're doing that's inspired by Bionic commando but it looks like it's PSP, PS2 and Wii cross-platform.

I suppose that game is "inspired" by Bionic Commando in much the same way as The Conduit was "inspired" by Goldeneye/Halo and The Grinder is "inspired" by Left 4 Dead?  Good Lord, does this company have a single original idea (jury's still out on Gladiator.  I'm sure it rips something off, but I just haven't found it yet)?

Sounds like virtually every other developer out there. Seriously HVS isn't the only one that does it. It is asinine to act like they are somehow worse then others in that aspect.

Perhaps, but they just seem so much more blatant about it than most companies.
Title: Re: The Conduit
Post by: GoldenPhoenix on August 14, 2009, 05:11:21 PM
Anyway, HVS talked about some licensed game they're doing that's inspired by Bionic commando but it looks like it's PSP, PS2 and Wii cross-platform.

I suppose that game is "inspired" by Bionic Commando in much the same way as The Conduit was "inspired" by Goldeneye/Halo and The Grinder is "inspired" by Left 4 Dead?  Good Lord, does this company have a single original idea (jury's still out on Gladiator.  I'm sure it rips something off, but I just haven't found it yet)?

Sounds like virtually every other developer out there. Seriously HVS isn't the only one that does it. It is asinine to act like they are somehow worse then others in that aspect.

Perhaps, but they just seem so much more blatant about it.

Uh huh. They may state they are being inspired more often but that is the main difference. Halo was inspired by Tribes/Goldeneye, PD was inspired by Goldeneye which was inspired by the FPS genre on PC, almost every blasted FPS coming out was inspired by Half-Life, Godfather/Saints Row/Crackdown inspired by GTA3, and I could go on and on.

At least HVS is being inspired stuff now that isn't extremely common. I'd love to see more games like L4D, and the Bionic Commando style may be interesting if done right.
Title: Re: The Conduit
Post by: DAaaMan64 on August 14, 2009, 05:42:10 PM
i maximized the thrust wiimote setting as not to spaz out in melee attacks, turned the bounding box to a letterbox to help match the tv and thats about it. I also might of put everything else at 50%

Make the melee attacks nunchuck waggle. The Grenades "plus" and ASE wiimote waggle. Best config.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 14, 2009, 07:35:47 PM
"plus"?  are you mad?  nothing should go there.
Title: Re: The Conduit
Post by: Dirk Temporo on August 14, 2009, 07:44:57 PM
The Conduit was "inspired" by Goldeneye/Halo
\

I don't see what you're getting at. In terms of aesthetic, The Conduit is FAR more like Perfect Dark than either of those, and it's not like it could even be accused of copying or anything. It's a shooter. You shoot things. There's only so much you can do with that. Accusing it of being a rip-off is just silly.
Title: Re: The Conduit
Post by: KDR_11k on August 15, 2009, 02:45:25 AM
Anyway, HVS talked about some licensed game they're doing that's inspired by Bionic commando but it looks like it's PSP, PS2 and Wii cross-platform.

I suppose that game is "inspired" by Bionic Commando in much the same way as The Conduit was "inspired" by Goldeneye/Halo and The Grinder is "inspired" by Left 4 Dead?  Sheesh, does this company have a single original idea (jury's still out on Gladiator.  I'm sure it rips something off, but I just haven't found it yet)?

It's a licensed game anyway. In the interview the HVS guy said he believes people who buy licensed games want familiar gameplay elements so that's not an area to get really creative in.
Title: Re: The Conduit
Post by: Plugabugz on August 15, 2009, 09:37:35 AM
After experiencing MP3, I knew exactly what I wanted to change.  The Defaults are inadequate.

I want more of a "lock-on lock on" like MP1-3 than what The Condiment has with its wavering style. In online matches i sometimes shooting in another direction entirely (usually coz i throw a grenade and i'm not thinking quickly enough) and i end up dying anyway.
Title: Re: The Conduit
Post by: Dirk Temporo on August 16, 2009, 05:04:16 AM
Stop sucking.
Title: Re: The Conduit
Post by: KDR_11k on August 16, 2009, 06:23:56 AM
*looks at The Conduit*

STOP LAGGING!
Title: Re: The Conduit
Post by: BwrJim! on August 16, 2009, 10:59:14 AM
" It is asinine to act like they are somehow worse then others in that aspect."  once was old is new again..

Melee attack on the nunchuk and plus on the grenades sounds really really good..   I dont know if it will help with my aiming though, every now and then my grenades bounce off the cieling and come right back at me   >.<
Title: Re: The Conduit
Post by: JRNN on August 16, 2009, 11:00:54 AM
" It is asinine to act like they are somehow worse then others in that aspect."  once was old is new again..

Melee attack on the nunchuk and plus on the grenades sounds really really good..   I dont know if it will help with my aiming though, every now and then my grenades bounce off the cieling and come right back at me   >.<
What goes around comes around? :P
Title: Re: The Conduit
Post by: SixthAngel on August 16, 2009, 11:04:05 AM
Never had any control problems and I'm using the default.  I guess people love to complain about something.
Title: Re: The Conduit
Post by: KDR_11k on August 16, 2009, 11:45:04 AM
every now and then my grenades bounce off the cieling and come right back at me   >.<

If you use a button it autoaims the grenades so they land where you aim, if that's too far away the trajectory clips through the ceiling.
Title: Re: The Conduit
Post by: Flames_of_chaos on August 16, 2009, 01:54:47 PM
Anyway, HVS talked about some licensed game they're doing that's inspired by Bionic commando but it looks like it's PSP, PS2 and Wii cross-platform.

I suppose that game is "inspired" by Bionic Commando in much the same way as The Conduit was "inspired" by Goldeneye/Halo and The Grinder is "inspired" by Left 4 Dead?  Sheesh, does this company have a single original idea (jury's still out on Gladiator.  I'm sure it rips something off, but I just haven't found it yet)?

In a way Gladiator reminds me of a really bad Punch-Out.
Title: Re: The Conduit
Post by: BwrJim! on August 16, 2009, 01:57:07 PM
"If you use a button it autoaims the grenades so they land where you aim, if that's too far away the trajectory clips through the ceiling"
seriously?   SERIOUSLY???   wow, hidden feature.
Title: Re: The Conduit
Post by: KDR_11k on August 17, 2009, 02:15:03 AM
I assume it's to compensate for the lack of analog throwing with a button, be careful with that feature however since when you're fighting someone in a corridor and your aim is opff when throwing the grenade it gets aimed for the far end of the corridor instead of next to the guy you were shooting.
Title: Re: The Conduit
Post by: kraken613 on August 19, 2009, 02:12:37 PM
Sorry for the origin of the link...

http://gonintendo.com/viewstory.php?id=93633
Title: Re: The Conduit
Post by: ShyGuy on August 19, 2009, 02:21:57 PM
Man, Conduit looks so much better than COD:MW Wii
Title: Re: The Conduit
Post by: BlackNMild2k1 on August 19, 2009, 02:25:43 PM
Sorry for the origin of the link...

http://gonintendo.com/viewstory.php?id=93633

Question is, does this ban them just from The Conduit or does it ban them from Nintendo WiFi all together, meaning no more online games from that console?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 19, 2009, 02:29:32 PM
I support permanent the permanent banning idea.
Title: Re: The Conduit
Post by: KDR_11k on August 19, 2009, 02:39:32 PM
Sorry for the origin of the link...

http://gonintendo.com/viewstory.php?id=93633

Question is, does this ban them just from The Conduit or does it ban them from Nintendo WiFi all together, meaning no more online games from that console?

It's a total hardware ban.
Title: Re: The Conduit
Post by: ShyGuy on August 19, 2009, 02:46:48 PM
Permantly ban the mac address on their Wii. Make it a dead system. Little Jonny will buy a used Wii from Gamestop and won't be able to go online. Can't even download Virtual Console games. Scorch the earth baby!
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 19, 2009, 02:58:52 PM
THE MIDNIGHT BOMBER

WHO BOMBS AT MIDNIGHT

YEAH BABY!
Title: Re: The Conduit
Post by: BlackNMild2k1 on August 19, 2009, 03:00:19 PM
I can already imagine the chaos at the local Gamestop over used Wii consoles.
Title: Re: The Conduit
Post by: BwrJim! on August 19, 2009, 04:33:43 PM
actually, they have codes that circumvent the ban, and if people are cunning enough to get banned, i am sure they allready know their way around the mac ban.
Title: Re: The Conduit
Post by: kraken613 on August 19, 2009, 04:40:15 PM
^

Quote from the first post in that linked forum post.

Quote
and the MAC address changing code isn't working either
Title: Re: The Conduit
Post by: NinGurl69 *huggles on August 19, 2009, 04:45:51 PM
Victory.
Title: Re: The Conduit
Post by: Stratos on August 22, 2009, 05:01:46 PM
Looks like it can fire up the game again now...once I get it back from my friend who has it on loan.
Title: Re: The Conduit
Post by: Dirk Temporo on August 22, 2009, 11:49:10 PM
THE MIDNIGHT BOMBER

WHO BOMBS AT MIDNIGHT

Wow, fail.

It's the Evil Midnight Bomber What Bombs at Midnight.
Title: Re: The Conduit
Post by: kraken613 on September 28, 2009, 06:12:52 PM
Anyone play to see if the hackers have lessened?

I still haven't beat the single player mission... Maybe one day I will hop on and play some to see how the online is fairing.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on September 28, 2009, 07:53:22 PM
Whoa, another one of my backlogged titles.

"I still haven't beat the single player mission..."

None of that "wii haz no games" talk now, you hear?
Title: Re: The Conduit
Post by: EasyCure on September 28, 2009, 09:04:05 PM
DAMMIT WHAT DID YOU DO!

I hoped this thread died while a "casual" game like Rune Factory Frontier has a thread that strives on the first page of the forum, bah!
Title: Re: The Conduit
Post by: KDR_11k on September 29, 2009, 05:31:31 AM
None of that "wii haz no games" talk now, you hear?

Can we haz "Wii has no GOOD games" talk?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on September 29, 2009, 11:55:03 AM
Not you from, cuz you're the International Bargain Binner who's not necessarily out to grab the Good Games, but who finds the good In games.
Title: Re: The Conduit
Post by: kraken613 on October 03, 2009, 01:39:09 PM
Anyone seen if this is true?

http://wii.nintendolife.com/news/2009/10/did_nintendo_secretly_patch_the_conduit
Title: Re: The Conduit
Post by: BwrJim! on October 04, 2009, 12:52:42 AM
not sure if its true or not.  I am still on system menu 4.1 and well.. lets just say I am still looking at a room of black, waiting for the game room to reload...

so anyone else playing still?
Title: Re: The Conduit
Post by: DAaaMan64 on October 05, 2009, 02:30:28 AM
I played it today. But got that exact glitch twice, and gave up. (4.1), but I played the preview day for about an hour.
Title: Re: The Conduit
Post by: Stratos on October 11, 2009, 03:34:04 AM
This might just get me to start playing the game again. Especially since last I heard Modern Warfare Wii doesn't have WiiSpeak support. Though I have been hesitant to D/L quite yet.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on November 12, 2009, 04:30:44 PM
SHOW ME YOUR CONTROL SETTINGS

Your Control Settings.  Let you show me them.

Title: Re: The Conduit
Post by: Armak88 on November 12, 2009, 08:22:04 PM
I just got this game! I've played a little online, got the glitch a couple times, but other than that it seems good. I've dropped my code in the friend code thread, i'm in the process of adding everyone in there. Looking for some good games.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on November 12, 2009, 09:55:03 PM
Interest resurgence BANZAI
Title: Re: The Conduit
Post by: Spinnzilla on November 13, 2009, 12:09:09 AM
I wourd rike to pray some onrine conduit ths weekend.

any takers?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on November 13, 2009, 12:28:15 AM
Possibility looks good.

EDIT:  I will attempt to WII SPAEK as well!
Title: Re: The Conduit
Post by: Spinnzilla on November 13, 2009, 01:11:32 AM
aye, aye cappy tan. 


Wii'll both speak, then.
Title: Re: The Conduit
Post by: Stratos on November 13, 2009, 03:26:40 AM
What time tomorrow? I'm supposed to be off around 8-9PM Pacific time and will hop on after that.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on November 13, 2009, 04:02:37 AM
I'll aim for that.

GEDDIT aharharharharharhar
Title: Re: The Conduit
Post by: Spinnzilla on November 13, 2009, 11:18:56 AM
Send me your code sometime, Pro.  I'm guess both of you are on the west coast right?  (cause I'm east).
Title: Re: The Conduit
Post by: ShyGuy on November 13, 2009, 11:29:36 AM
I may hit this up
Title: Re: The Conduit
Post by: NinGurl69 *huggles on November 13, 2009, 06:41:09 PM
The FonduePit, TONIGHT 8:45 PM PST West Siiiide
http://www.nintendoworldreport.com/forums/index.php?topic=29881.0
Title: Re: The Conduit
Post by: EasyCure on January 29, 2010, 09:11:58 PM
Soo... I finally beat the Conduit. Who knew I was only one stage away! Is there more to the ending than what I just saw? I can't believe I haven't played this game since the Summer and I barely put in 10hrs for solo play and only 3 for multi.. I'm a bad gamer :(

Then again my overall accuracy is at a decent 50.40%! The pistol alone is at 70.26 % accurazy, with 122 kills woo! I have 186 headshots.. which is significant to me because 186 was the store number of a retail store I used to work at, and boy oh boy did I wish I could take some clean headshots in there...
Title: Re: The Conduit
Post by: Mop it up on February 01, 2010, 11:20:26 PM
How many of the lot of you have always wanted to grab a shotgun and shoot me in the face?

Soon you'll have such an opportunity.

1248-0235-5038
Title: Re: The Conduit
Post by: BlackNMild2k1 on February 01, 2010, 11:54:45 PM
You just bought this game?
Title: Re: The Conduit
Post by: Mop it up on February 02, 2010, 01:52:40 AM
That I did.

Perhaps we should set up a night to play? The lot of you can form a line to shoot me in the face. I'm going to make you feel guilty about it, but it will still be fun.
Title: Re: The Conduit
Post by: BlackNMild2k1 on February 02, 2010, 01:59:28 AM
It would only be satisfying if I could hear you scream.


So when are you getting that WiiSpeak?
Title: Re: The Conduit
Post by: Mop it up on February 02, 2010, 02:14:31 AM
Endless Ocean Blue World is shipping March 1st.
Title: Re: The Conduit
Post by: Stratos on February 02, 2010, 04:19:17 AM
I'm game for playing. Haven't played Conduit for a while and being busy has kept me from playing much Modern Warfare either.

This reminds me that I need to get Endless Ocean 2 as well.
Title: Re: The Conduit
Post by: NWR_insanolord on February 02, 2010, 02:02:37 PM
I bought this game when it came out but haven't played it yet. This may get me to finally start it up.
Title: Re: The Conduit
Post by: Mop it up on February 02, 2010, 06:40:53 PM
I knew you'd jump on the opportunity to blast my brains out, Insanolord. Though with you, your bizarre hatred of Super Mario World might motivate me enough to be the one who ends up doing the killing.
Title: Re: The Conduit
Post by: EasyCure on February 02, 2010, 06:49:33 PM
i kept the fact that i got my apartment hooked up with a wireless router soley to enjoy online games with you guys somewhat secret, until i blew my own spot announcing that i wanted to play excitebots with you people, and have been playing some online Conduit lately just to make sure i'm not TOO rusty when I play with the rest of you.

I'm still an average player, always dead center in the leaderboards, but ya know what? I'm okay with it. The important thing is i didn't get worse. Has anyone been playing this online w/o friends though? Is there still the hacker problem? Cuz i noticed a few weird thing in more than a few matches i've played..

But anyway, just like Excitebots i'm totally down to play this game with everyone here. I've already added the lot of you, i'll be sure to add mop_it_up too.

I never turn down the opportunity to spray a stranger in the face, ESPECIALLY if they ask me to. :)
Title: Re: The Conduit
Post by: Mop it up on February 02, 2010, 06:54:33 PM
I never turn down the opportunity to spray a stranger in the face, ESPECIALLY if they ask me to. :)
I didn't ask if you would, I asked if you wanted to.
I've a feeling that the experience could be quite cathartic for you folks.
Title: Re: The Conduit
Post by: EasyCure on February 02, 2010, 06:58:08 PM
I never turn down the opportunity to spray a stranger in the face, ESPECIALLY if they ask me to. :)
I didn't ask if you would, I asked if you wanted to.
I've a feeling that the experience could be quite cathartic for you folks.

Close enough? PS i added you just this second and sent you a "friend request" (i hate that term) so you can add me easily.

just to be different, i won't shoot you in the face with a shotgun.
Title: Re: The Conduit
Post by: BeautifulShy on February 02, 2010, 07:01:56 PM
I just added you Mop_it_up.

Maybe we can do that 12 person Conduit Match that I wanted to do for a while. 

EasyCure the last time I played The Conduit was I think 2 months back and that was with Stratos.
I haven't really been playing friendless matches at all so I can't answer you.
Title: Re: The Conduit
Post by: Mop it up on February 02, 2010, 08:44:02 PM
Well, it would be a little while before I would want to play. This game is going to take a little getting used to; I got a little headache when I played it last night, because the turning seems a bit oversensitive. I think I need to tinker around in the options until I can find a setting that's suitable. What I thought was neat was how you can place the on-screen displays wherever you want. Is that a standard option? Because it should be.

i added you just this second and sent you a "friend request" (i hate that term)
Why don't you like that term? You mean... you don't want to be my friend?  :'(
Title: Re: The Conduit
Post by: BeautifulShy on February 02, 2010, 08:49:23 PM
You can custimize everything. That is what I like about this game.

I tried playing earlier but my Wiimote kept on shutting off. Low battery.I can't wait to get a new charger.
Title: Re: The Conduit
Post by: EasyCure on February 02, 2010, 09:43:42 PM
You can custimize everything. That is what I like about this game.

I tried playing earlier but my Wiimote kept on shutting of. Low battery.I can't wait to get a new charger.

i recommend this energizer one i have (find the model number for you later). it's a little pricey compared to some other chargers i've seen (at $40) but not only does it come with 4 AA Batteries, standard AND car charger.. but it charges your batteries in 15mins! Some of the other chargers i've seen take like 4hrs and thats just too long of a wait if you're as impatient as i am. I've had this charger since wii launch and the batteries that came with it only recently lost their ability to hold a charge. I'd say thats pretty sweet!

Fake edit: eh, can't find the model number on this thing. Just look for the 15m charger!

 
What I thought was neat was how you can place the on-screen displays wherever you want. Is that a standard option? Because it should be.

i added you just this second and sent you a "friend request" (i hate that term)
Why don't you like that term? You mean... you don't want to be my friend?  :'(

1. I agree it should be a standard option.

2. No, we can be friends. I don't like the term because I shouldn't have to ever request to become someones friend. It just stems to my Myspace hatred I suppose.
Title: Re: The Conduit
Post by: Stratos on February 03, 2010, 12:41:35 AM
Anyone interested in playing this right now? I'm kinda itching to play it again.
Title: Re: The Conduit
Post by: Mop it up on February 03, 2010, 12:57:34 AM
Well, I s'pose I could give it a shot. Remember though, I've played the game all of one time, and that was single-player.

This is probably a bad idea...
Title: Re: The Conduit
Post by: Stratos on February 03, 2010, 12:58:21 AM
Pah! You'll do fine. If we get more people I'll play on your side.

Let me set up my Wii and add your code first, though.
Title: Re: The Conduit
Post by: Mop it up on February 03, 2010, 01:16:35 AM
Accepted Maxi and EasyCure, request sent to Stratos.
Title: Re: The Conduit
Post by: BeautifulShy on February 03, 2010, 01:22:44 AM
Thanks EasyCure for the recomendation.
I had this Nyko one since June 2007.So 3 years isn't that bad.
I just woke up after my nap and I should be able to play for a little bit.
Title: Re: The Conduit
Post by: Mop it up on February 03, 2010, 02:36:44 AM
Wow. The Wii Speak doesn't work very well with this game, I could barely make out what the two of you were saying. The quality seems much worse than Animal Crossing; I couldn't even tell which of you was talking. The echo was kind of freaky, I think I even heard my name a few times...
Title: Re: The Conduit
Post by: Stratos on February 03, 2010, 02:44:00 AM
I tend to shout the name of the person that kills me. I normally keep the WiiSpeak closer but this time it was farther away. I guess I'm used to AC where there is less background noise.

Kinda sad because I could hear myself just fine through the echo. I was really shocked when  I heard myself drinking my glass of milk through the echo. Maybe you didn't have the noise canceling option on? There is one in the options menu and its supposed to help keep out background noise. I think I also fiddled with the voice and music sound levels to make voices better heard.
Title: Re: The Conduit
Post by: Mop it up on February 03, 2010, 03:02:57 AM
I can't access the Wii Speak options since I don't have one.
Remember that my hearing is already impaired due to being partially deaf in one ear. I already sometimes have some trouble discerning what is said during Animal Crossing, so when the quality is reduced and major echo is thrown in, it's pretty difficult. Plus this game requires more concentration than Animal Crossing, so I'm also paying less attention to the voices.

Why do you shout the name of those who shoot you? The little information box already shows who killed who. I heard you say "Whew!" a lot, which was funny when it echoed until it faded out. And I think it's funny how you said I'm a cold-blooded killer when it was you who often shot me before I was ready/right when I respawned/in the back/when facing Maxi. :P
Title: Re: The Conduit
Post by: Stratos on February 03, 2010, 03:23:05 AM
You did the same thing to me too! I spawned on the street ledge and BAM! Fried with an energy bolt. Though I was more calling you a cold-blooded killer in shocked humor of how good and ruthless you were on your first online match. It is strangely humorous to think of 'sweet little innocent Mop it up' killing us.
Title: Re: The Conduit
Post by: Mop it up on February 03, 2010, 03:34:11 AM
You think I'm good? What game were you playing? I'm pretty sure I got last in every match...

I am sweet and innocent. Don't you go spreading lies about me. And hey, if you can't handle getting beaned in the head, then don't shotgun me in the face when the round has just begun and I haven't even picked up the controller. You reap the seeds you sow. :P
Title: Re: The Conduit
Post by: EasyCure on February 03, 2010, 12:58:24 PM
Sounds like I missed good times.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 03, 2010, 08:31:59 PM
I'm back from vacation.  How about some boiling Fondue Pit-ing this Thurs/Fri/Sat?
Title: Re: The Conduit
Post by: EasyCure on February 03, 2010, 08:59:32 PM
i'll try to be on tomorrow after work (any time after 6pm EST)
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 03, 2010, 11:35:14 PM
Yeah I'm down for that.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 04, 2010, 01:13:15 AM
Here's the official wi-fi meet-up announcement
http://www.nintendoworldreport.com/forums/index.php?topic=29881.msg582917#msg582917
Title: Re: The Conduit
Post by: Mop it up on February 04, 2010, 01:54:51 AM
I might be up for that. But if you're going to shoot me in the face, then you're paying for the plastic surgery.
Title: Re: The Conduit
Post by: Stratos on February 04, 2010, 05:42:22 AM
Watch out, she bites. ;)

I might be available on Friday or Saturday night after work as I don't think I'm closing or working that late this week. Though the boss if fond of changing the schedule on the fly :P
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 04, 2010, 05:14:13 PM
The Pit is heating up
http://www.nintendoworldreport.com/forums/index.php?topic=29881.msg582917#msg582917
Title: Re: The Conduit
Post by: BeautifulShy on February 04, 2010, 06:36:28 PM
For those of us with WiiSpeak problems I found some handy tips.

1.Go into options then Sound options.From there lower the SFX and music down to 5 or 6.Lower the better.
2.Turn up your volume on your TV.This way the people can hear you but not the in game noise since you lowered the ingame settings.
3. Move your Wiispeak closer to you.
4. Increase the WiiSpeak sensitivity.

Another tip is to use headphones for your TV if you have that option on your TV.
Title: Re: The Conduit
Post by: Mop it up on February 04, 2010, 09:36:56 PM
This game doesn't really have a grenade launcher, does it? That was my favourite weapon in Goldeneye on the Nintendo 64. I know there is that one secondary weapon you start with when using the Explosives weapon set, but that thing has a really unimpressive blast radius.
Title: Re: The Conduit
Post by: EasyCure on February 04, 2010, 09:41:28 PM
This game doesn't really have a grenade launcher, does it? That was my favourite weapon in Goldeneye on the Nintendo 64. I know there is that one secondary weapon you start with when using the Explosives weapon set, but that thing has a really unimpressive blast radius.

Yeah i don't count the TCP launcher as a grenade launcher replacement. I was KING with that grenade launcher in Goldeneye. That across the room grenade kill Pro did to me earlier? That used to be me!
Title: Re: The Conduit
Post by: Mop it up on February 07, 2010, 12:08:45 AM
So! All right. Hackers. Tell me about them, please. What kind of antics do they partake? I've seen a couple of weird things that seem like hacks. First of all, unless I'm missing a weapon, I see people firing rockets like a machine gun. Is this some sort of rapid-fire rocket hack? Secondly, I swear I've seen somebody shooting through walls. They camped at my team's base and there was constantly a stream of shots coming through walls. Unless, again, I'm missing a weapon that can shoot through walls.

So what's the deal here? Hacks? Or am I just going crazy?
Title: Re: The Conduit
Post by: Stratos on February 07, 2010, 12:10:47 AM
Probably hax. Though sometimes if there is enough lag it will appear like they are hacking in the matter of shooting through walls and such.
Title: Re: The Conduit
Post by: Mop it up on February 07, 2010, 12:16:46 AM
Yeah, I have seen some weird things due to lag, like players falling over dead when they weren't shot by anything. But the shots were constant throughout the last half of the match, so I don't think the lag would get that massive.
Title: Re: The Conduit
Post by: Stratos on February 07, 2010, 12:19:13 AM
I think every instance I've run into of non-stop firing has obviously been related to hax. I remember early on there was never any sort of streaming fire even in laggy games but once the hackers broke loose I started seeing it.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 07, 2010, 02:09:57 AM
HELL YEAH, RESCUED THE WHITE HOUSE, LOOKIN' GOOD, KICKIN' ASS
Title: Re: The Conduit
Post by: Armak88 on February 07, 2010, 03:44:47 AM
I've seen people with rapid fire rockets and invulnerability. Usually if my brother or I are playing we just drop out of the game when we see it, but one time my brother was in a team match where a hacker was on his team, so my brother loaded up on flash grenades and followed him around blinding him until he left. I thought it was pretty clever.
Title: Re: The Conduit
Post by: Stratos on February 07, 2010, 03:45:43 AM
I'll try that one some time.
Title: Re: The Conduit
Post by: EasyCure on February 07, 2010, 04:37:34 PM
ahaha thats badass of your brother. I might of mentioend here, but i might not have, when i got back into playing this game online i noticed a few odd things. The rapid fire rockets wasn't something I picked up on until you mentioned it Mop_it_up, because I never saw it directly but it did feel like i was hearing more of them firing than I should have..

One thing i definately noticed was that the player sitting atop the leaderboard for 3 games in a row seemingly had some sort of invulnerability going on. Point blank rockets had no affect on this guy.. i just kept my distance and went on trying to play fair with other players.
Title: Re: The Conduit
Post by: Mop it up on February 07, 2010, 05:37:00 PM
I'm not sure if I've run into someone who was invulnerable. It would be kind of difficult for me to tell that, because I'm a pathetic shot; I often unload an entire clip from the pistol and not a one hits the target.

I didn't know that flash grenades could affect teammates, since shots fired don't damage them. I might try that. Where can you get more grenades?
Title: Re: The Conduit
Post by: EasyCure on February 07, 2010, 06:24:44 PM
I'm not sure if I've run into someone who was invulnerable. It would be kind of difficult for me to tell that, because I'm a pathetic shot; I often unload an entire clip from the pistol and not a one hits the target.

I didn't know that flash grenades could affect teammates, since shots fired don't damage them. I might try that. Where can you get more grenades?


LIES! LIES LIES LIES DIRTY LIES!

As for flash grenades.. i think i've accidentally hit a wall and blinded myself before, so i'm sure they'd do the same to teammates. You can refill ammo at those green boxes that say "refill human ammo"
Title: Re: The Conduit
Post by: Armak88 on February 07, 2010, 10:26:09 PM
The flash grenades are in the white trust ammo boxes
Title: Re: The Conduit
Post by: Mop it up on February 07, 2010, 10:46:20 PM
What did I lie about?

You can damage yourself with all explosives, but rockets and regular grenades don't damage your teammates. I'm not sure about flash grenades though. I guess it's worth testing.

I didn't realize the ammo boxes give grenades too. So there are different colours, and the white ones give flash grenades?
Title: Re: The Conduit
Post by: EasyCure on February 08, 2010, 10:13:59 AM
Pathetic shot? LIES
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 08, 2010, 01:11:25 PM
We'll see.

Handguns-only.  Then Grenades-only.  This week.

THE FONDUEPIT
Title: Re: The Conduit
Post by: EasyCure on February 08, 2010, 01:26:44 PM
Looks like I'll finally have to get around to switching grenades to a button. I'm always accidentally bombing myself when I scratch my nose or something.
Title: Re: The Conduit
Post by: Mop it up on February 08, 2010, 06:21:41 PM
How would you know anyway? Do you follow me around or something? Have I run into you in a random Regional?
Title: Re: The Conduit
Post by: EasyCure on February 08, 2010, 06:53:30 PM
I was on the business end of your guns n grenades a few times.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 08, 2010, 07:08:29 PM
Settle your gooey dispute this week in The FonduePit
http://www.nintendoworldreport.com/forums/index.php?topic=29881.msg584099#msg584099
Title: Re: The Conduit
Post by: Stratos on February 08, 2010, 07:36:35 PM
Will it be cheese fondue or chocolate?
Title: Re: The Conduit
Post by: Mop it up on February 08, 2010, 07:43:03 PM
If you get close to me then you're going to get hit. In a large match like what I tend to find on random matches, the opponents have an easier time keeping their distance. Plus, I play team matches, meaning I respawn near my teamies and have to traverse half the map to meet our enemy. I need their cover too or else I'll never get close enough to do some damage.

The pistol takes the steadiest hand to use, so I'm not going to fair well in that pistol-only game.
Machine guns: aim in general direction
Shotgun or charge weapon: get close, boom
Rocket launcher or grenades: aim at ground by enemy

No real accuracy needed with those.
Title: Re: The Conduit
Post by: Stratos on February 08, 2010, 07:47:48 PM
I'm excited to try explosive ping pong.
Title: Re: The Conduit
Post by: Mop it up on February 08, 2010, 07:52:12 PM
I guess grenades-only is as close as we can get to using grenade launchers.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 11, 2010, 01:52:22 AM
"Let me show you my controls schemes!"

MY CONTROL SCHEMES

let me show you them

(http://img.photobucket.com/albums/v156/SixSidedVideo/concon1.jpg)(http://img.photobucket.com/albums/v156/SixSidedVideo/concon2.jpg)(http://img.photobucket.com/albums/v156/SixSidedVideo/concon3.jpg)
Here I show you them

I guess the default controls are OK for people playing on Painfully Easy and other casual gamers.  I found them immediately frustrating, here's why:

- Turning is slow.  The camera drags along, having a hard time catching up with the cursor.  A quick and smooth 90-degree turn is impossible.  A manual 180-degree turn puts me to sleep.  This turning speed makes the 180-degree shortcut a necessity, using up a button you'd probably want assigned to some other function.
- The dead zone is big.  Combined with the slow turn, sudden changes in direction lead to a jerky presentation.  It also requires you to aim pretty far off to the sides (in widescreen mode) to trigger any appreciable turning.
- The camera twitches too much.  It tilts the view angle for every little left/right displacement of the cursor.  This is a terrible design assumption implying Ford's in-game "eyes" are independent of the Player's, when the presentation/coordination of the two should be seamless (ideally).  My vision doesn't achieve this kind of sensitivity or  instability (when I'm sober).  It's like your eyes aren't allowed move in their sockets, locked in one direction, while you shake your head.  Very irritating.
- Doesn't look Up very high.  One doesn't have to look STRAIGHT UP, cuz that's not as necessary as you might think, but as a person you should be able look up a at a steep yet comfortable angle.


Here's things I considered for my controls:

- My ideal default.  I wanted a scheme that, at the least, felt nice as a starting point for ANY FPS-style game.  It's not intended to provide optimum/exploitive performance in The Conduit, just something widely useful.
- I have a big TV, and my face is only about 6-ft from the screen when seated.  Cursor performance is easily scrutinized.
- Quick turning.  Able to make sudden 90-degree turns with 180-degree turns kept nice and brief.  180-degree shortcut is practically unnecessary.  Dead zone had to be limited while sensitivity and turning were emphasized.
- Responsive, but stable, cursor.  Input-Cursor delay should be kept to a minimum, but not so sensitive that the inherent twitching becomes problematic.  But I admit, it's pretty sensitive (FLIES RIGHT OFF THE SCREEN).
- Stable camera inside the dead zone.  Stable camera GOOD FOR AIM.  Our vision is pretty damn stable, so minimize the twitching bullshit by reducing `Horizontal View` (while allowing a tiny bit to accommodate the next item).
- Smooth camera transitions.  Whether you change direction quickly or slowly, the camera/view should pan gradually without drastic pauses in/out of the dead zone.
- Easy circle-strafing.  The dead zone + turn speed also help you strafe around a defined corner without having to aim the cursor so far left/right (biiiig TV).  The shortened distance from center enables the cursor to return to the dead zone quickly with less panning of the camera.
- We can look up reasonably high.  Yay.  The vertical value of the bounding box has no function in the `Human` camera style; allowable Up/Down tilt is controlled by `Vertical View`.
- I don't care for large dead zones.  I realize the big dead zone helps for wide-view "snap-aiming" moments, but I don't find them necessary; control trade-offs and alternatives considered.  I suppose the Lock-On perspective helps alleviate that, but I don't mess with it.
- Overall, I wanted controls that helped the visuals mimic real-world movements, tactics, and perspectives; imagining how I would move around.  Our eyes can move relative to our head, the head moves relative to the body, the body moves relative to the ground, and the weapon just adds another movable FLOATING THING in front of our eyes-head-body.  Our vision, despite using several axes of movement, is stable yet independent of the weapons's line of sight.  In practice, the two components often separate but eventually have to match up to aim the weapon reliably.  This relationship, how it visually feels in action, was something I hoped to allude to in these custom settings.


BONUS

If you apply my settings and reduce the horizontal value of the bounding box all the way down (160 to 32), your stable zone will be almost non-existant, and the camera will drift easily for slight movements.  Seem familiar?  It's a replica of Metroid Prime 3's "advanced" control scheme.  (I just knew I stumbled onto some happy settings)


YOUR CONTROL SCHEMES, SHOW ME THEM

Try mine out, tweak it, whatever.

SHARE
Title: Re: The Conduit
Post by: Stratos on February 11, 2010, 04:06:41 AM
I still need to change mine from DEFAULT. LOL.
Title: Re: The Conduit
Post by: Mop it up on February 11, 2010, 04:24:06 AM
I had been using the defaults until tonight, when I saw your post. I just tried your settings and it's definitely an improvement. Your dead zone is too small for me, though that may be because I don't have a widescreen television. I've left that on the default as it seems to work just fine for me. The faster turning speed is definitely helpful, I always had trouble with the slow turning in multiplayer. I might tweak it a little more, I'll see how this pans out. I also swapped around the motion commands. I made the melee attack be the down arrow on the directional pad, and throw grenade is left. Switch grenade and turn around were put on the motions because I don't use those.

Anyways, unfortunately to say, the more I play this game, the more mediocre I find it to be. The weapons don't really go beyond the old standbys, and the seven maps for multiplayer have already gotten stale. I also don't like how many weapons have names that are just random letters and numbers, sometimes I don't know what a weapon is until I pick it up.

I discovered that the person I saw shooting through walls was not a hacker, but was instead exploiting a glitch. On some levels, it is possible to jump up and up and up in certain spots and leave the boundaries of the level, then face it and shoot back at it. The shots will come through the walls, but people in the levels can't shoot out. This can be done on the Streets and Pentagon that I know of, but there may be others. The statistics are also a little incorrect. It says I died 7 times in the campaign, even though I haven't been killed once. It also says my overall accuracy is 148%, and my accuracy with the rocket launcher is over 5,000%. Or perhaps I'm just that awesome?
Title: Re: The Conduit
Post by: Stratos on February 11, 2010, 04:26:57 AM
If you hit multiple people in a blast that may up your accuracy beyond 100% in the game. Though 50k does seem too high.
Title: Re: The Conduit
Post by: Mop it up on February 11, 2010, 04:35:02 AM
Glitchy game is glitchy.

18 rockets fired, 713 hits. There's no way that I hit 713 enemies with 18 rockets, that's impossible.

This whole experience has left me wanting a better shooter on Wii, though what I'm looking for may not be satisfied by any shooter currently on Wii. What was the word on the rumour about TimeSplitters 4?
Title: Re: The Conduit
Post by: Stratos on February 11, 2010, 04:44:22 AM
Maybe the 713 equals the number of places you hit? Like if you shot a player in the head that is one 'hit' but detonating a rocket causes the player to be hit in multiple locations (head, arms, legs, torso) so you get a very high accuracy rating. So if you detonate a rocket and hit 3 different people that could be 10-20 'points' you are hitting at the same time.

I dunno.

But I think TS4 is considered on hold since Free Radical got assimilated by Crytech. I don't think anyone has an idea what is happening to them right now or whether they are working on PC or console games.
Title: Re: The Conduit
Post by: Mop it up on February 11, 2010, 04:51:42 AM
Ah, multiple hits, I didn't think of that. I guess that would depend on how the game handles hit detection, and all that technical jargon I don't care about. I'm kind of curious though, does anyone else have higher than 100% accuracy for any weapon?

I didn't know Free Radical was acquired by another company. That's a shame, TimeSplitters 2 and 3 on GameCube are the only shooters from that generation that I really enjoyed. I just don't know if I could play a war game like Call of Duty or Medal of Honour. They just look so bleak, and dark, dramatic art styles have the tendency to cause me to feel depressed.
Title: Re: The Conduit
Post by: Stratos on February 11, 2010, 04:54:13 AM
I'd give it a rent first if you aren't sure.

Yeah, Free Radical was making that awesome looking Star Wars game when they went under last year. It was sad because the game was very far along.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 11, 2010, 02:41:39 PM
I don't care for Conduit's sci-fi weaponry, so to have timeless fun I have to strip it down to its core:  slingshots and firecrackers.
Title: Re: The Conduit
Post by: EasyCure on February 11, 2010, 10:22:50 PM
will no one else join Pro, Mop, Maxi, Deg, MARIO, and myself for some condom unit
Title: Re: The Conduit
Post by: Stratos on February 12, 2010, 04:18:40 AM
If you all are still up I will join you. Just got off of work.
Title: Re: The Conduit
Post by: Mop it up on February 13, 2010, 12:39:39 AM
lol 4:18 AM. I wish I could say I'm never up at that hour. Who knows what might cause that, it can't be those evening naps...
Title: Re: The Conduit
Post by: Mop it up on February 13, 2010, 03:08:02 AM
STRATOS
REMATCH
NAO
Title: Re: The Conduit
Post by: Stratos on February 13, 2010, 03:09:31 AM
In a little bit, I'm playing Modern Warfare at the moment ;) j/k

I'm actually leaving to go get my gf from work right now.
Title: Re: The Conduit
Post by: Mop it up on February 13, 2010, 03:10:41 AM
You can't run from me forever!
Title: Re: The Conduit
Post by: Stratos on February 13, 2010, 03:16:44 AM
:P
Title: Re: The Conduit
Post by: NinGurl69 *huggles on February 13, 2010, 04:14:18 AM
Hell yeah, another mission accomplished.  Michael Ford will have a movie and a video game based on his adventure after he's done.
Title: Re: The Conduit
Post by: BeautifulShy on February 21, 2010, 08:33:33 PM
Bumping this because in 5 mins I will be hosting a meet up for the game. I think I have everyone added here. Here is my code.2020-7423-4681
Get in touch with me before the 5 mins are up as I will not be able to respond.
Title: Re: The Conduit
Post by: BeautifulShy on February 21, 2010, 08:58:16 PM
Gonna open the room up.
Title: Re: The Conduit
Post by: Stratos on February 22, 2010, 03:37:43 AM
Wait, I thought the get together was this coming week?...

Or is this a different meet up?
Title: Re: The Conduit
Post by: BeautifulShy on February 22, 2010, 03:49:08 AM
Stratos check your PMs!
Title: Re: The Conduit
Post by: Mop it up on February 22, 2010, 03:57:40 AM
Maxi post here instead of using PMs!
Title: Re: The Conduit
Post by: Stratos on February 22, 2010, 03:59:24 AM
Mop it up check your PMs!  :P: Maxi check your threads! ;)
Title: Re: The Conduit
Post by: Mop it up on February 22, 2010, 04:05:19 AM
Stratos look over there!

*swipes your wallet*
Title: Re: The Conduit
Post by: Stratos on February 22, 2010, 04:06:10 AM
:(
...
LOL
Title: Re: The Conduit
Post by: BeautifulShy on February 22, 2010, 04:17:26 AM
Alright so you can play on Tuesday Stratos. Do you have a specific time you can play?
Title: Re: The Conduit
Post by: Stratos on February 22, 2010, 04:20:56 AM
Any time works for me since it's my day off. Though I'm getting up early yo take my gf to school since I do that on Tuesdays and Thursdays and I come home and sleep a couple more hours so maybe afternoon/evening is best?
Title: Re: The Conduit
Post by: BeautifulShy on February 22, 2010, 04:23:33 AM
Alright sounds like a plan.
Title: Re: The Conduit
Post by: Mop it up on February 22, 2010, 04:23:40 AM
*slips wallet in Maxi's pocket*

I found the thief! It was Maxi! Let's get him!
Title: Re: The Conduit
Post by: Stratos on February 22, 2010, 04:31:30 AM
Does this mean we put him in front of a Conduit Firing Squad? ;)
Title: Re: The Conduit
Post by: Mop it up on February 22, 2010, 04:35:32 AM
Ahem. Enough of that, I really need to go to bed.
I shouldn't have a problem meeting up with you folks on Tuesday. I'll be off work at 5PM, which is 2PM for you both, so it'll work out nicely.
Though will you also have some time to play Animal Crossing too? It's been a couple of weeks since I've played that.
Title: Re: The Conduit
Post by: Stratos on February 22, 2010, 04:36:18 AM
We can probably squeeze in some AC time as well.
Title: Re: The Conduit
Post by: BeautifulShy on February 22, 2010, 04:42:19 AM
I am heading to bed. My eyes are watering. Been playing games for the majority of the day.
Title: Re: The Conduit
Post by: NWR_insanolord on February 22, 2010, 06:18:59 AM
I'll try and get on with you guys Tuesday if I can. One of my goals for my break is to play at least a few of the games I have sitting here that I've never played.
Title: Re: The Conduit
Post by: Mop it up on February 22, 2010, 09:49:17 PM
Can I get a timeframe for when you folks want to meet up tomorrow? I would hate to sleep through it...

I'll try and get on with you guys Tuesday if I can. One of my goals for my break is to play at least a few of the games I have sitting here that I've never played.
Don't forget to post your friend code!
Title: Re: The Conduit
Post by: BeautifulShy on February 22, 2010, 09:51:28 PM
I thought that you said you were going to be off work at 5 pm EST. I thought that was the time you suggested?

Oh who is going to host it?
Title: Re: The Conduit
Post by: Mop it up on February 22, 2010, 09:53:57 PM
I am off work at 5PM, but I usually take a nap when I get home. Sometimes for three or four hours, so if a time isn't decided beforehand then I may not be awake...

Why can't you host again?
Title: Re: The Conduit
Post by: BeautifulShy on February 22, 2010, 10:00:58 PM
I could host but I don't have much room for any other players. I would have to know how many are playing. So far we have me,Mop_it_up,Stratos,EasyCure,Luxray,Insanolord*,Kytim*.

* I don't have them added because I don't have room.

 I would have to get a list of any additional players that are playing before Game Time.

How long does it take for you to get home Mop_it_up?
I need to know so I can set up a proper time.
Title: Re: The Conduit
Post by: Mop it up on February 22, 2010, 10:03:15 PM
Have you talked to those four other people and know they are coming?
I have plenty of space so I guess I could host if need be.

I'll be home around 5:20-5:30PM EST.
Title: Re: The Conduit
Post by: BeautifulShy on February 22, 2010, 10:13:25 PM
I sent EasyCure a e-mail about it yesterday about the meetup. He got back to me today saying that he would be playing. I told him that 5pmEST would be the time and has said he would be home at 5pm from work unless the snow snows him down but he said he would join. Stratos has his day off on Tuesday. Insanolord a few posts up said he would try to make it. Luxray20 posted on another for that he could play on Tuesday. Stratos talked to  Kytim about it and I am going to guess that Kytim agreed.

How about a 5:30 or 5:45 start time depending on when you get home.
When you get home tomorrow be sure to post here the start time.
Title: Re: The Conduit
Post by: Mop it up on February 22, 2010, 10:20:46 PM
Well if it's up to me, then 6M EST. Then I can have some food first.
Title: Re: The Conduit
Post by: BlackNMild2k1 on February 22, 2010, 10:26:51 PM
I might join you guys at that time. 2-3pm PST. I might be able to do that.
I haven't played The Conduit since the last lock out I had that kept giving me weird black screens while I listen to everyone else play, so I know I suck at this game.
Title: Re: The Conduit
Post by: Mop it up on February 22, 2010, 10:28:38 PM
Is your code in this game's friend code thread?
Title: Re: The Conduit
Post by: BeautifulShy on February 22, 2010, 10:44:36 PM
Is your code in this game's friend code thread?
Yeah it is. Check the second page of the Conduit FC topic. BwrJim! has a list of everybody up to that point of his post.
Title: Re: The Conduit
Post by: BlackNMild2k1 on February 22, 2010, 11:27:03 PM
I'm on a different Wii, I will have to fire up The Conduit and post the new one.
Title: Re: The Conduit
Post by: NWR_insanolord on February 23, 2010, 01:46:08 AM
I'll try and remember to pop the game in before I go to bed tonight and get a code so I can post it.
Title: Re: The Conduit
Post by: Stratos on February 23, 2010, 04:54:36 AM
3PM Pacific/6PM Eastern should work for me.

Kytme was interested and I told him afternoon/evening before reading this thread so we'll see tomorrow.
Title: Re: The Conduit
Post by: BeautifulShy on February 23, 2010, 05:09:55 AM
I sent Kytim a PM earlier with the new time and asked if he could post in this topic if we could play at that time so we shall see what comes of that.
Title: Re: The Conduit
Post by: NWR_insanolord on February 23, 2010, 06:34:34 AM
1548-7066-7106

I added everybody Maxi said was playing tonight.

EDIT: I'm kinda pissed that I can't map reloading to nunchuk waggle like I do in COD. Total control customization my ass.
Title: Re: The Conduit
Post by: Stratos on February 23, 2010, 09:46:25 AM
Really?! I'm in for some trouble then because I was planning on adjusting my controls to mimic my MWReflex setup more to avoid confusion and trouble. Now I'm probably going to be hucking grenades again accidentally. :P
Title: Re: The Conduit
Post by: BeautifulShy on February 23, 2010, 01:09:38 PM
Insanolord, JRNN in the FC topic is Luxray20 on another forum. I will see if I can add you Insanolord. I don't have much room on my list. BlackNMild I don't think you posted your different code.
Title: Re: The Conduit
Post by: BlackNMild2k1 on February 23, 2010, 01:24:04 PM
BlkNMild - 4726-9828-8748
Title: Re: The Conduit
Post by: BeautifulShy on February 23, 2010, 05:01:12 PM
So there is 1 hour till go time. I think Mop_it_up is hosting. I don't see her online at the moment. I am going to check to see if I can delete some people off my list in order to host if that is necessary.
Title: Re: The Conduit
Post by: Stratos on February 23, 2010, 05:29:07 PM
I'll host. I have plenty of room on my list for everyone here.

I'll add them all in a moment, I just want to eat something first.

Remember Mop it up is probably just getting home now and she wanted some time to eat something before playing.
Title: Re: The Conduit
Post by: BeautifulShy on February 23, 2010, 05:40:16 PM
Yeah I know Stratos. There is about 20 mins till go time. Also be sure to check our other forum. Crashman,Arkia, and Luxray20 has said that they want to play as well. I think you added them.But double check to be sure. Oh I got rid of a few people on my list that I haven't played and they really aren't on much. So it shouldn't be a hassle to host myself.
Title: Re: The Conduit
Post by: Stratos on February 23, 2010, 05:46:25 PM
Where are their codes? Or do I need to go over the WAD to get them?
Title: Re: The Conduit
Post by: BeautifulShy on February 23, 2010, 05:54:48 PM
I couldn't find Crashmans but here is Arkia's 2664-9945-5896
Title: Re: The Conduit
Post by: Mop it up on February 23, 2010, 05:58:09 PM
I'm going to be a bit late folks. I just got home, and I can't go without dinner. One of the lot of you can host if you so choose.
Title: Re: The Conduit
Post by: BeautifulShy on February 23, 2010, 05:59:32 PM
I shall host since I have everybody added.
Title: Re: The Conduit
Post by: Stratos on February 23, 2010, 06:05:45 PM
So many codes...
Title: Re: The Conduit
Post by: Mop it up on February 23, 2010, 06:14:49 PM
All right, I am ready. So is Maxi hosting?
Title: Re: The Conduit
Post by: Mop it up on February 23, 2010, 06:26:18 PM
Hm, all my rechargeable batteries are dead. My pair just died when I joined, and I forgot to charge my others. I'll have to search for some batteries...
Title: Re: The Conduit
Post by: Mop it up on February 23, 2010, 09:09:22 PM
Thanks for playing everyone, it was enjoyable. I'm sorry about the instances of being idle; I see some of you think you're so cool...
Title: Re: The Conduit
Post by: BlackNMild2k1 on February 23, 2010, 09:16:41 PM
I got served.....

I did get in a good double kill near the end of the last match, but that was my only shining moment. But I honestly haven't played that game since the multi-player matches during the first few days after the game came out back in July. Seeing how good everyone was though has kinda motivated me to pick the game back up, actually play the campaign mode and then maybe step back in to the arena and reclaim what was once my name.
Title: Re: The Conduit
Post by: BeautifulShy on February 23, 2010, 11:41:36 PM
Good matches everyone. I kinda hoped that we had more players. 6 is fun but 12 could be great!
Title: Re: The Conduit
Post by: NWR_insanolord on February 23, 2010, 11:58:58 PM
Sorry I didn't make it on with you guys, my old insomnia kicked in and I wasn't able to get to sleep soon enough to be up in time to play. I'm definitely up for it some other time, though.
Title: Re: The Conduit
Post by: BeautifulShy on February 24, 2010, 12:01:57 AM
Can you play now?
Title: Re: The Conduit
Post by: NWR_insanolord on February 24, 2010, 12:06:13 AM
Yeah, I've got time now.
Title: Re: The Conduit
Post by: BeautifulShy on February 24, 2010, 12:07:32 AM
Alright I will open up a room. If anybody else wants to join you may if you want to.
Title: Re: The Conduit
Post by: NWR_insanolord on February 24, 2010, 01:19:58 AM
I've got other things I want to do tonight, so that's all for me. That was fun. Mop_it_up is deadly with a rocket launcher. Quite different from COD; I'm not sure yet which I like better.
Title: Re: The Conduit
Post by: BeautifulShy on February 24, 2010, 01:22:35 AM
Good games Insanolord!
Title: Re: The Conduit
Post by: Mop it up on February 24, 2010, 01:25:43 AM
Did you all enjoy the light show from my flash grenades?

That was fun. Mop_it_up is deadly with a rocket launcher. Quite different from COD; I'm not sure yet which I like better.
Thanks! That's exactly why I lament its absence in Call of Duty. The two games really are quite different though, aren't they? I'd say that if The Conduit had all of the options as Call of Duty, it'd be a far better game. As it stands... it's difficult to choose.
Title: Re: The Conduit
Post by: BeautifulShy on February 24, 2010, 01:29:08 AM
No I didn't like the Flash Grenade lightshow.
Title: Re: The Conduit
Post by: Mop it up on February 24, 2010, 01:29:42 AM
TOO BAD! At least I amuse myself...
Title: Re: The Conduit
Post by: NWR_insanolord on February 24, 2010, 01:34:06 AM
The flash grenades got quite annoying; the whole weapon set, while not really bad, isn't anything special.

The fact that this and COD are as different as they are may mean I'll keep playing both of them.

The Conduit almost feels like Perfect Dark--at least a poor man's Perfect Dark--which is great because Perfect Dark is still probably my favorite FPS. The problem there is with Perfect Dark coming out on XBLA in less than a month I don't know if the Wii controls are enough to keep me coming back to this over that.
Title: Re: The Conduit
Post by: BeautifulShy on February 24, 2010, 01:36:58 AM
Well I don't think we played with all of the weapon sets. It is a good mix of weapons I think.
Title: Re: The Conduit
Post by: Mop it up on February 24, 2010, 01:38:56 AM
Yeah, I'll probably end up keeping Modern Warfare. There's no reason to choose one when I can have both!

I can't blame you for exclusively playing Perfect Dark on XBox, I'd probably do the same if I had one. I'm sure you'll return to these two games at some point though, if for no other reason than to join your fellow forum goers for a game. :)
Title: Re: The Conduit
Post by: NWR_insanolord on February 24, 2010, 01:58:05 AM
Well I have MW2 on the 360, but I've pretty emphatically chosen MW Reflex on the Wii over it, so I'll at least keep playing that, and I'll probably keep coming back to The Conduit for NWR Wi-Fi battles.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 01, 2010, 09:43:46 PM
Played a regional Conduit match, did decent for a few rounds.. when I finally got lucky and Human weapons were picked, I "pwned" a full 12 player match with the pistol in the pentagon.

End score: 37k/5d
One 10k massacre
Two 5k massacres
One 3k killing spree

I'm getting better at my headshots and I have you to thank for the awesome control setup

You're welcome. :reggie:
Title: Re: The Conduit
Post by: EasyCure on March 01, 2010, 10:05:43 PM
Quote
I haven't played The Conduit since the last lock out I had that kep this game

I just came here to ask if that's happened to anyone else. Oh well.

By the way, those games were fun last week. Anyone up for it tomorrow? I've been playing tonight and totally pwned my first 12 player match using my handy dandy pistol. I didn't even use tummy punches! I won the game with 37k/5d and the second place guy was at 24k lol!

I have to thank Pros controller swet-up for most of this, its really improved my game!!

Edit: pro beat me to this, so yes: Thank you Oh great Reggie incarnate!

Edit2: my phones been weird about copy/pasting lately so BnMs quote was cut off. I was referring to being locked to a black screen where you can hear other people play. In my situation tho, all I heard was creepy music while someone named Julian killed the **** out of a Jonathon. No sound effects tho, until the "5 mins remaining" voice
Title: Re: The Conduit
Post by: Stratos on March 02, 2010, 11:58:02 PM
Kraken and I are going to play some Conduit. Anyone care to join us?
Title: Re: The Conduit
Post by: Mop it up on March 03, 2010, 12:04:22 AM
That's the worst idea I've heard all day.

Count me in.
Title: Re: The Conduit
Post by: kraken613 on March 03, 2010, 12:12:07 AM
Man, I am going to SUCK! I haven't played since last August!
Title: Re: The Conduit
Post by: Mop it up on March 03, 2010, 12:14:29 AM
Yeah right. This is all a part of your ruse. I'm the worst player here, you'll see. You're going to win like a champ.
Title: Re: The Conduit
Post by: kraken613 on March 03, 2010, 12:16:13 AM
I used to own everyone. It might take me a few rounds though.
Title: Re: The Conduit
Post by: Mop it up on March 03, 2010, 12:16:47 AM
Don't disappoint me. I want to be impressed.
Title: Re: The Conduit
Post by: kraken613 on March 03, 2010, 12:18:48 AM
Haha, my reputation still floats around I guess....

Waiting.........
Title: Re: The Conduit
Post by: BeautifulShy on March 03, 2010, 12:25:30 AM
Who is hosting? Stratos or Kraken?
Title: Re: The Conduit
Post by: kraken613 on March 03, 2010, 12:27:03 AM
I think Stratos is but I see nobody on..... Remember I got a new code too.....

He says he is logging in now.
Title: Re: The Conduit
Post by: Mop it up on March 03, 2010, 12:31:21 AM
I just got a communication error when I tried to connect (error code 91010). Anyone else encounter this?
Title: Re: The Conduit
Post by: kraken613 on March 03, 2010, 12:32:13 AM
Nope, online right now. So is Stratos.
Title: Re: The Conduit
Post by: Mop it up on March 03, 2010, 12:34:25 AM
Well it worked this time, but don't be surprised if I get disconnected.
Title: Re: The Conduit
Post by: Stratos on March 03, 2010, 12:36:21 AM
Was that Kytim who left the game?
Title: Re: The Conduit
Post by: Mop it up on March 03, 2010, 12:37:01 AM
Yes it was, I just checked his code.
Title: Re: The Conduit
Post by: Mop it up on March 03, 2010, 12:56:05 AM
Well what do you know, a disconnection. Who didn't see that one coming?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 03, 2010, 01:09:12 AM
Does the host suck?
Title: Re: The Conduit
Post by: Mop it up on March 03, 2010, 01:24:14 AM
No. If the host had a weak connection then we wouldn't be getting an error code.
Title: Re: The Conduit
Post by: Mop it up on March 03, 2010, 01:36:31 AM
AMG that was the funniest thing ever Stratos! We were both just standing around, and I saw Kraken spawn right behind you! I literally yelled "Behind you! No! Stratos! You big stupid!" and he blasts you with a rocket from behind.
Title: Re: The Conduit
Post by: kraken613 on March 03, 2010, 01:48:14 AM
Damn disconnects! It was fun, we will have to play more sometime!
Title: Re: The Conduit
Post by: Stratos on March 03, 2010, 01:50:02 AM
Yeah, it was fun. To bad everyone was randomly disconnecting. I wonder if that was what was happening to Kytim. At least team games work out better with the disconnects because the team score doesn't get erased.

AMG that was the funniest thing ever Stratos! We were both just standing around, and I saw Kraken spawn right behind you! I literally yelled "Behind you! No! Stratos! You big stupid!" and he blasts you with a rocket from behind.

LOL, I was busy talking to you and heard the rocket go off and was all "...crap..."
Title: Re: The Conduit
Post by: Mop it up on March 03, 2010, 02:02:58 AM
Those disconnects were really getting on my nerves, they seemed to happen right when we had a good match going.

LOL, I was busy talking to you and heard the rocket go off and was all "...crap..."
You were wasting your time. I muted you all during matches.
Title: Re: The Conduit
Post by: Stratos on March 03, 2010, 02:11:12 AM
You were hitting me with the rocket launcher :P
Title: Re: The Conduit
Post by: Mop it up on March 03, 2010, 02:27:25 AM
I was trying to give you a high-five for a job well done.
Except I guess the job wasn't done and didn't go well.
Title: Re: The Conduit
Post by: kraken613 on March 03, 2010, 10:21:50 AM
After that first round I started getting used to the game again. It was fun to dominate with the rocket launcher!
Title: Re: The Conduit
Post by: Kytim89 on March 03, 2010, 10:39:20 AM
Mr. Ford.
Title: Re: The Conduit
Post by: vudu on March 03, 2010, 01:31:37 PM
I have to know--was Kytim using Wii Speak?  Does he sound like he's 12?
Title: Re: The Conduit
Post by: kraken613 on March 03, 2010, 02:23:03 PM
He actually never played with us. I don't think he was using Wii Speak in the lobby though.
Title: Re: The Conduit
Post by: Stratos on March 03, 2010, 05:25:12 PM
No, he didn't use WiiSpeak. I think he had connection issues because I dropped out and rejoined then jropped out again while we were waiting for someone else.
Title: Re: The Conduit
Post by: Kytim89 on March 03, 2010, 07:41:51 PM
No, he didn't use WiiSpeak. I think he had connection issues because I dropped out and rejoined then jropped out again while we were waiting for someone else.

I have a wii speak and actually heard some of you speaking, but the connection kept being interrupted. I tried to speak to all of you, but nothing happened.
Title: Re: The Conduit
Post by: BeautifulShy on March 03, 2010, 07:49:24 PM
I didn't see the Wii Speak bubble when you joined Kytim.
Title: Re: The Conduit
Post by: Kytim89 on March 03, 2010, 09:15:17 PM
I believe it was not plugged in, but I plugged it in and actually some one's voice.
Title: Re: The Conduit
Post by: Mop it up on March 04, 2010, 12:14:38 AM
You have to plug the Wii Speak into the system before you power it on in order for it to work.
You can still hear others even if you don't have one.
Title: Re: The Conduit
Post by: Kytim89 on March 04, 2010, 06:23:23 PM
When is the next match?
Title: Re: The Conduit
Post by: Mop it up on March 04, 2010, 06:25:09 PM
Whenever we're all free. We don't usually plan these things, they usually just happen.
Title: Re: The Conduit
Post by: kraken613 on March 04, 2010, 06:43:14 PM
I maybe would play some later, just post something and if I see it I will.
Title: Re: The Conduit
Post by: EasyCure on March 04, 2010, 09:12:53 PM
Oh i see, when i ask if anyone wants to play i get ignored but when Stratos does everyones all "oooh lets have fun without easycure!"

Thanks.
Title: Re: The Conduit
Post by: kraken613 on March 04, 2010, 09:13:44 PM
Stratos is cooler.....
Title: Re: The Conduit
Post by: EasyCure on March 04, 2010, 09:14:59 PM
Your opinion doesnt count cuz i havent seen you around the boards in forever...
Title: Re: The Conduit
Post by: kraken613 on March 04, 2010, 09:43:56 PM
I've been here watching you. Actually posted quite a bit in the general gaming section, I didn't realize everyone though I had disappeared.
Title: Re: The Conduit
Post by: EasyCure on March 04, 2010, 09:46:26 PM
i've barely made it out of the funhouse until today (and i was barely visiting as is) but the last time i remember reading a post of yours was.. well in this thread when the conduit came out. I think we even played a few matches together.
Title: Re: The Conduit
Post by: kraken613 on March 04, 2010, 09:48:12 PM
Well, I've been around and posting more since then. But since this year started I haven't had much time.
Title: Re: The Conduit
Post by: Mop it up on March 05, 2010, 12:21:34 AM
Oh i see, when i ask if anyone wants to play i get ignored
When was this? Perhaps we were all busy?
Title: Re: The Conduit
Post by: Stratos on March 05, 2010, 03:47:06 AM
Oh i see, when i ask if anyone wants to play i get ignored but when Stratos does everyones all "oooh lets have fun without easycure!"

Thanks.

Them's the breaks when you aren't as popular as I am ;)

Though remember I've badgered you to play a number of times and your stupid internet wouldn't let us.
Title: Re: The Conduit
Post by: EasyCure on March 07, 2010, 12:54:47 PM
Oh i see, when i ask if anyone wants to play i get ignored but when Stratos does everyones all "oooh lets have fun without easycure!"

Thanks.

That's different ;) I was at least willing to play and had the decency to not ignore your request :P



Them's the breaks when you aren't as popular as I am ;)

Though remember I've badgered you to play a number of times and your stupid internet wouldn't let us.
Oh i see, when i ask if anyone wants to play i get ignored
When was this? Perhaps we were all busy?

Actually I recall posting from my phone, and sometimes my posts don't go through in their entirety so perhaps no one saw it because it didn't show?

Besides, that was a fake tantrum. Just cuz its not in my sig anymore, doesn't mean you shouldn't all stop putting ;) and :P in each one of my post.
Title: Re: The Conduit
Post by: BlackNMild2k1 on March 11, 2010, 02:52:18 PM
I just reviewed Pro's control setup (at the repeated suggestion from EC :P) and I noticed that the main issue is the turning speeds and having a bounding box at all.

I thought of a way to solve that, but first I have 2 questions.
1.) What is the button set-up for most FPS on Wii?

2.) Is there a camera lock option?
Title: Re: The Conduit
Post by: EasyCure on March 13, 2010, 09:19:03 PM
I just reviewed Pro's control setup (at the repeated suggestion from EC :P) and I noticed that the main issue is the turning speeds and having a bounding box at all.

I thought of a way to solve that, but first I have 2 questions.
1.) What is the button set-up for most FPS on Wii?

2.) Is there a camera lock option?

1. Theres other FPS's on wii?

2. You can use the lock-on button (default to C i believe) as a sort of camera lock.
Title: Re: The Conduit
Post by: BlackNMild2k1 on March 13, 2010, 10:03:05 PM
so you can use the camera in the bounding box and then hold C to lock your cursor and move the screen?

Sorry for my ignorance on this, but I have not popped The Conduit back in since the last multi-player match and haven't found the motivation to do so since.
Title: Re: The Conduit
Post by: EasyCure on March 14, 2010, 03:37:26 AM
nvm it works the other way around; use C to lock the camera in place and move your cursor anywhere outside the bounding box that would normally result in your character turning.
Title: Re: The Conduit
Post by: gizmoo22 on March 14, 2010, 04:00:19 AM
That's good news! The wii really needs this to happen more often.
Title: Re: The Conduit
Post by: Stratos on March 14, 2010, 04:02:43 AM
1. Theres other FPS's on wii?

Modern Warfare Reflex is a superior FPS for me. The only thing Conduit has over it is WiiSpeak Support but the online trumps it 1000 fold. Lobbyies and the ability to invite friends to matches and lots more settings and the whole rankings/exp feature makes it much more engaging. Plus there aren't rampant hacking issues destroying the fun in games.

Plus the whole game looks nicer in both online and single player and the SP is much more engaging.

Adding WiiSpeak and local multi to Modern Warfare would be the only way I could see it improving.
Title: Re: The Conduit
Post by: BlackNMild2k1 on March 14, 2010, 04:21:54 AM
nvm it works the other way around; use C to lock the camera in place and move your cursor anywhere outside the bounding box that would normally result in your character turning.
What I think would work best (for me) is to use the bounding box, but be able to lock the cursor on the screen and move the whole camera with the cursor locked to wherever it was when I pushed the button. Then when I let go of camera lock, the screen will sit where I left it and go back to bounding box mode.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 14, 2010, 07:59:47 AM
I've been meaning to address your question, but haven't had a chance to fire up the game.

So what you're describing, in a real-world situation, is aiming your gun and maintaining that position, while allowing your eyes/head to turn and look elsewhere?  Sounds like it creates an on-rails situation that disconnects footwork from the camera, where you can walk in a straight line (your aim locked) and look around without deviating from your line, rather than causing steering that's directly determined by your camera.  This isn't possible on my scheme becuz mine assumes your aim and your "eye sight" are always tied together, for gaming purposes (while the real-world allows you to have a relaxed stance and not be in 100% aiming mode the entire time you hold the weapon).

You might achieve something close to that in Conduit by locking your camera (freezes your "forward" walking direction) and using a high Horizontal/Vertical View value to allow the camera to turn before your cursor exits the Bounding Box.  Of course, there's still no way to lock your cursor's position.  And when you release your lock, the camera will re-center to the current cursor position.

(http://img.photobucket.com/albums/v156/SixSidedVideo/nerf.jpg)
OH, YOU SEXY BEAST, YOU
Title: Re: The Conduit
Post by: BlackNMild2k1 on March 14, 2010, 02:00:57 PM
I just meant play as normal with the bounding box, but then at the push of, lets say the C button, the Screen would lock to the cursor and they would move as one allowing me to move the camera quickly in any direction as long as I hold the camera lock button. When I let go of the lock button "C" then the camera would stay where I left it until I moved out of the bounding box to move it again.

This would have no effect on character movement whatsoever as that would still be controlled independently by the analog stick.
Title: Re: The Conduit
Post by: Mop it up on March 14, 2010, 02:30:01 PM
The only thing Conduit has over it is WiiSpeak Support but the online trumps it 1000 fold. Lobbyies and the ability to invite friends to matches and lots more settings and the whole rankings/exp feature makes it much more engaging. Plus there aren't rampant hacking issues destroying the fun in games.
I'm afraid I still can't agree with you, mate. Features don't make a game enjoyable. The Conduit has better gameplay and better weapons, plus it has 12-player online games instead of ten. I still don't see how the graphics are better. Did they realize there are more colours than gray, brown, and green available? Plus the graininess makes my eyes water after a while. The Conduit is more vibrant and crisp. You're right about hackers though, the only hackers I've seen in Modern Warfare are on the leaderboards.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 14, 2010, 05:12:39 PM
I just meant play as normal with the bounding box, but then at the push of, lets say the C button, the Screen would lock to the cursor and they would move as one allowing me to move the camera quickly in any direction as long as I hold the camera lock button. When I let go of the lock button "C" then the camera would stay where I left it until I moved out of the bounding box to move it again.

This would have no effect on character movement whatsoever as that would still be controlled independently by the analog stick.

Ok, so you're saying once you press C, the bounding box "disappears" and any deviation your Wii Remote makes from the IR "origin" creates immediate turning?

I hope "lock-on" doesn't imply locking the cursor to the center of the screen.  That basically recreates classic "analog stick" control (aiming/looking via camera drag), creating a scenario where you use the advantage of the Remote (free-floating snap-aiming inside the bounding box, camera drag outside the box) then suddenly take it away (100% camera drag).

So far, no Wii FPS offers that sort of switcheroo.  So please try out my scheme first, since we're spending all this time on make-believe.
Title: Re: The Conduit
Post by: EasyCure on March 14, 2010, 05:16:01 PM
1. Theres other FPS's on wii?

Modern Warfare Reflex is a superior FPS for me. The only thing Conduit has over it is WiiSpeak Support but the online trumps it 1000 fold. Lobbyies and the ability to invite friends to matches and lots more settings and the whole rankings/exp feature makes it much more engaging. Plus there aren't rampant hacking issues destroying the fun in games.

Plus the whole game looks nicer in both online and single player and the SP is much more engaging.

Adding WiiSpeak and local multi to Modern Warfare would be the only way I could see it improving.

... really? I've posted in the MW thread and shown interest in the game...
Title: Re: The Conduit
Post by: Stratos on March 14, 2010, 05:30:02 PM
I know. I'm more stating it for others to see who might be on the fence.
Title: Re: The Conduit
Post by: EasyCure on March 14, 2010, 05:37:58 PM
Who are these "others" you speak of :P
Title: Re: The Conduit
Post by: BlackNMild2k1 on March 14, 2010, 05:44:30 PM
I just meant play as normal with the bounding box, but then at the push of, lets say the C button, the Screen would lock to the cursor and they would move as one allowing me to move the camera quickly in any direction as long as I hold the camera lock button. When I let go of the lock button "C" then the camera would stay where I left it until I moved out of the bounding box to move it again.

This would have no effect on character movement whatsoever as that would still be controlled independently by the analog stick.

Ok, so you're saying once you press C, the bounding box "disappears" and any deviation your Wii Remote makes from the IR "origin" creates immediate turning?

I hope "lock-on" doesn't imply locking the cursor to the center of the screen.  That basically recreates classic "analog stick" control (aiming/looking via camera drag), creating a scenario where you use the advantage of the Remote (free-floating snap-aiming inside the bounding box, camera drag outside the box) then suddenly take it away (100% camera drag).

So far, no Wii FPS offers that sort of switcheroo.  So please try out my scheme first, since we're spending all this time on make-believe.
Oh, I tried yours last time I played (sorta, not sure what your custom buttons were set to), but I just wanted to know if that was an option because the screen drag and free float is just a little disorienting at first. I'm sure i'll get used to it after more play time, but a "camera lock" button would make the transition a little smoother.

p.s. I'm not a FPS veteran and it's not my preferred genre to play.
Title: Re: The Conduit
Post by: Stratos on March 15, 2010, 04:22:23 AM
Who are these "others" you speak of :P:

'Them'.

There be bots in them thar waters...and Lurkers. Never know how many of them are out and about at a given moment.
Title: Re: The Conduit
Post by: Mop it up on March 16, 2010, 02:50:46 AM
Do you think there are really people out there who just read the boards?
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 16, 2010, 04:48:03 AM
Past experience tells me those people are not reliable.  They've shown up for Brawl, where I've crushed them, then permanently disappeared.

The Casual Bubble has clearly exterminated most of the regular participants.
Title: Re: The Conduit
Post by: BlackNMild2k1 on March 17, 2010, 12:19:47 AM
Look like a Conduit Sequel is on the way

The Conduit 2 is coming soon (http://www.gamereactor.eu/news/3146/The+Conduit+2+official+soon/)
Quote
When Gamereactor paid a visit to the High Voltage Software at this year's GDC we noticed a poster with in the same art style as The Conduit sporting an enormous 2 in the middle of it.

When asked about it, High Voltage chief creative officer, Eric Nofsinger, replied:

"We're very excited about it, the first one was great, but this is something much better."


When asked if it would be formally announced at E3, Nofsinger hinted that the announcement would be made sooner and that perhaps we would get to do more than just see it at E3. A playable The Conduit 2 in Los Angeles this June sounds like a distinct possibility.

Nofsinger did not divulge any details on the sequel to the Wii exclusive shooter that was published by Sega last summer.

Are we sure it's too late to ask more questions? actually, didn't I ask a question regarding a sequel to The Conduit.....?

edit: Actually I did
Question to ask HVS:
The Conduit 2..... will it happen? how many copies has the original sold up to this point?
And general ideas on what they would do for a sequel?

and....
In the HVS interview thread:
Oh, and does the second part of the interview use any forum inspired/provided questions?
Yes, I think I asked most of your questions.
I curious what their answer was and if that is the reason why NWR is holding back the second part of the interview?
Title: Re: The Conduit
Post by: Stratos on March 17, 2010, 06:14:25 AM
Maybe this is why they changed Grinder to a different game? They decided making 2 FPS games on Wii so close together would be hard to sell even with a number of differences?

I mentioned to my 360 friend how Grinder went multiplatform and was now what it was and he actually sounded quite interested in it. I was kinda surprised. But I guess 360 is so flooded with FPS' that something else if exciting to anyone.
Title: Re: The Conduit
Post by: Spinnzilla on March 17, 2010, 11:54:25 PM
This has me excited.  While the conduit was a fun romp for a little while, something was missing that made me want to play it more. 

Oh, and hopefully you guys can try to do something a little bit more about hackers this time.
Title: Re: The Conduit
Post by: Mop it up on March 18, 2010, 09:08:12 PM
All I want to see is the ability to have both friends and randoms in online matches. I actually don't care so much about local multiplayer as I don't really know anyone who would play a shooter with me (at least not one on Wii...).

The Conduit was good for a start, so if they build upon its potential then they may be able to create something great.
Title: Re: The Conduit
Post by: vudu on March 19, 2010, 02:05:04 PM
Do you think there are really people out there who just read the boards?

For what it's worth, I don't own The Conduit or MW Reflex, but I read everything you guys post in both threads.  Same goes for games like Animal Crossing, Pokemon, etc.  I value Stratos' opinion.  And if I ever did see MW Reflex for cheap I'll probably pick it up for the single player alone.  I've avoided The Conduit even then it's been available for $15.
Title: Re: The Conduit
Post by: BlackNMild2k1 on March 19, 2010, 02:14:09 PM
Do you think there are really people out there who just read the boards?
Actually there are lots of people that just read(and participate in) the forums that don't actually play games regularly. I actually go patches of time with out actually turning on my Wii and still post here on the regular. I buy more games that I ever have time to play and instead of playing when I do have free time, I usually watch movies or something (Netflix movie rotation).
Title: Re: The Conduit
Post by: ShyGuy on March 19, 2010, 03:03:41 PM
Yeah, free time is a killer for me. I will probably get Conduit 2 when it's release, but I don't know how much time I will spend with it.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 19, 2010, 05:39:06 PM
Do you think there are really people out there who just read the boards?
Actually there are lots of people that just read(and participate in) the forums that don't actually play games regularly. I actually go patches of time with out actually turning on my Wii and still post here on the regular. I buy more games that I ever have time to play and instead of playing when I do have free time, I usually watch movies or something (Netflix movie rotation).

That's part of the reason why I've setup Wi-Fi s.  If I anticipate a night for Wiinis Playtime, I sometimes do want to invite others. (and voila!  an "old" game gets to maintain some relevance)

I don't want a shooter with a singles-campaign that insults me (The SAS raid on a ship in a certain military drama was an immediate No-No).  Conduit is SO archaic in design that I don't take its "details" seriously.  What I do get out of it is quality feedback from controls that surpass my performance in Metroid Prime 3.  Anyone dismissive of the "default" controls" and whining about doing "extra work" to tailor the controls to is being disrespectful to "fan advice" that's out there (like giving pointers on aiming something like a handgun, modifying a golf stance, or Wii Archery aiming, or tweaking the button layout in Brawl; there's a reasonable layer of personal options the user should address and resolve).
Title: Re: The Conduit
Post by: Mop it up on March 19, 2010, 06:58:31 PM
*waves to the lurkers*

For what it's worth, I don't own The Conduit or MW Reflex, but I read everything you guys post in both threads.  Same goes for games like Animal Crossing, Pokemon, etc.  I value Stratos' opinion.  And if I ever did see MW Reflex for cheap I'll probably pick it up for the single player alone.  I've avoided The Conduit even then it's been available for $15.
Why do you read every thread? Is it to make sure everyone is obeying the rules? Have you not bought The Conduit because of certain negative reviews/opinions? Or are you just not very into shooters? Do you value Stratos's opinion only because he stated Modern Warfare is better?

I actually go patches of time with out actually turning on my Wii and still post here on the regular. I buy more games that I ever have time to play and instead of playing when I do have free time, I usually watch movies or something (Netflix movie rotation).
You're on here a lot. Do you have a desk job or something?
Title: Re: The Conduit
Post by: BlackNMild2k1 on March 19, 2010, 07:04:02 PM
I work from home. I do home loans. surf the net while on the phone.
Title: Re: The Conduit
Post by: Mop it up on March 19, 2010, 07:10:34 PM
I want that job. Too bad I don't know anything about finances...
Title: Re: The Conduit
Post by: ShyGuy on March 19, 2010, 07:48:19 PM
Manual underwriting of mortgages? Big ups.
Title: Re: The Conduit
Post by: Stratos on March 19, 2010, 08:23:55 PM
*waves to the lurkers*

The Princess is watching...always watching. ;)
Title: Re: The Conduit
Post by: ShyGuy on March 22, 2010, 12:30:28 AM
Jonny dropped a not so subtle confirmation of a sequel in the latest podcast.
Title: Re: The Conduit
Post by: DAaaMan64 on March 22, 2010, 12:00:13 PM
I'd play a sequel. But there are improvements I'd like to see.
Title: Re: The Conduit
Post by: vudu on March 22, 2010, 02:12:20 PM
Why do you read every thread? Is it to make sure everyone is obeying the rules? Have you not bought The Conduit because of certain negative reviews/opinions? Or are you just not very into shooters? Do you value Stratos's opinion only because he stated Modern Warfare is better?

Nah, it has nothing to do with being a mod.  I've done this for years.  It's partly because we can never seem to stay on track--just because the topic says the post is about one thing I may not be interested in everyone could be discussing something I am interested in instead.  Also, since NWR is the only forum I frequent on a regular basis I like to keep tabs on everything.

Regarding why I haven't played The Conduit, I'll direct you to the first post I made in this thread back on the day the game was announced.

Guys, this is a game about giant, alien bugs invading Washington DC and an elite, secret government agent who must single-handedly save the human race.

If this were coming out on any other system we would be laughing our asses off right now.

FPS aren't really my thing, although I do play them occasionally--for example, I like the Half-Life series.  When I do play them it's generally on PC because I think a mouse and keyboard is better than any other control scheme for the genre.
Title: Re: The Conduit
Post by: ShyGuy on March 22, 2010, 02:24:00 PM
U be Trollin'

Conduit 2: Alien Bugaloo
Title: Re: The Conduit
Post by: Mop it up on March 22, 2010, 05:37:18 PM
Fair enough Vudu, thanks for responding.
I'm actually similar, I read a lot more topics than I actually post in. Part of this has to do with that I was a lurker for years, and I haven't really broken that habit. Also, for the most part, I like that the topicality here is pretty loose, it can lead to some fun discussions. It can be annoying at times though, so I s'pose it is kind of a double-edge sword.
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 30, 2010, 01:38:50 PM
Conduit did a better job of selling empty promises than the first Red Steel, cuz Conduit actually controlled very well.  I sold Red Steel after playing into the first 3 missions (this was after beating Metroid Prime 3 years ago), so Conduit proved to be a better "forgiven first try" for setting my expectations for future First Person Wiiner products.  If a straightforward, simple, previous-gen PC FPS was properly ported to Wii with properly tuned controls -- could've been Serious Sam, or Soldier of Fortune, or No One Lives Forever; anything with an OK singles campaign -- before the Conduit came out, I would've made it my "first."  I was looking for shootey action to sell me the idea that these games would actually work well on Wii, and it all starts with controls and good-enough framerates.  Metroid doesn't count cuz its platforming roots put a lot of emphasis on dodging, and you don't really seek cover around corners since the enemies don't shower you with bullets.  Therefore, Conduit and Super Monkey Ball: Banana Blitz: Monkey Wars get the honor of being my first real First Person Wiiner experience(s).
Title: Re: The Conduit
Post by: NinGurl69 *huggles on March 30, 2010, 01:58:54 PM
I beat the second to last mission in Conduit last night (this game has LEGS?), Guardian setting.  The worst one yet.  The flimsy SyFy weapons yield no trigger-pulling satisfaction, and the high-health armored soldiers just slow down the action.  The only interesting part was being trapped with multiple Super Inviso Drudge, cuz it was more like Metroid Prime than a tired sci-fi FPS.

I prefer the missions dominated by human weapons and human targets, as they accommodate a more real-world tactical/military style of play.  Sneaking around with mild cover, then suddenly rushing them with quick and accurate aim, dish-out some double-tap headshots, then swing the crosshairs to the next threat, and so on.  The degree of control this play style demands is also a good judge for the control scheme/settings (does the game succeed or fail in this respect?).  The handgun brings so much joy to your inner virtual special operator.
Title: Re: The Conduit
Post by: ShyGuy on March 30, 2010, 11:23:58 PM
Yeah, the human architecture parts were better for me too. Two best levels in the game were the Jefferson memorial and the streets with the giant bugs.
Title: Re: The Conduit
Post by: Stratos on March 31, 2010, 03:06:28 AM
I really didn't like the streets with the giant bugs.

The pentagon level was fun because of the sniping across to the other side through windows that actually broke when you shot them.
Title: Re: The Conduit
Post by: BeautifulShy on April 02, 2010, 10:14:05 PM
There is going to be a cross forum Team Conduit tourney.

Here is the link to the matchmaking topic that Mop it up made.

http://nintendoworldreport.com/forums/index.php?topic=30992.0
Title: Re: The Conduit
Post by: NinGurl69 *huggles on April 03, 2010, 12:50:13 AM
I'm going to play the last mission right now.  For the first time.
Title: Re: The Conduit
Post by: EasyCure on April 03, 2010, 02:26:51 PM
that last mission sucked. it was boring as all hell, i miss the streets..
Title: Re: The Conduit
Post by: BeautifulShy on April 03, 2010, 02:31:10 PM
Last mission. Do you mean that one room where there was all the weapons in the room and you had to escape to a new world to avoid the self distruct countdown?
Title: Re: The Conduit
Post by: Mop it up on April 03, 2010, 02:51:07 PM
I haven't played more than a few missions of the 1-player mode. Is it worth completing?
Title: Re: The Conduit
Post by: BeautifulShy on April 03, 2010, 03:43:28 PM
It is worth completing to see where The Conduit 2 picks up at.