The available downloadable content adds up to a total of $13, which is almost as much as the $15 price of the game itself. In these packs, you get three different races to populate your city with (300 Wii Points each or 800 for all three), some new outfits (two at 100 Wii Points each) and some new buildings (one at 200 Wii Points and one at 100 Wii Points).
The block sizes for the content range between 1 and 3 blocks. The fact that the content is so small in size brings into question whether or not this downloadable content is actually a download. This is strikingly similar to the burgeoning video game controversy of whether or not downloadable content is truly downloadable, which is a point of criticism of the recent Professor Layton and the Curious Village. Along with that, the new buildings you can get aren’t immediately available after you download them: a new dungeon appears that you first have to beat before you can actually access your new buildings. In order to access any of these features you have to re-download an updated version of the game to access the downloadable content menu.
One bright spot about the downloadable content menu is the fact that it is in-game and easy to navigate, meaning players can spend their Wii Points straight from the game instead of having to boot up the Wii Shop Channel separately.
So...15 dollars for the original game, plus 13 dollars for the additional content equals...28 dollars for the complete game!People want DLC on the Wii for things like Rock Band where it's used in a good way and not just to nickel and dime people. Nobody wants this.
And yet, some fanboys WANT DLC on the Wii, for the sake of competition...
So...15 dollars for the original game, plus 13 dollars for the additional content equals...28 dollars for the complete game!People want DLC on the Wii for things like Rock Band where it's used in a good way and not just to nickel and dime people. Nobody wants this.
And yet, some fanboys WANT DLC on the Wii, for the sake of competition...
Since you mention it, I think the only genre that benefits from DLC is the music and rhythm genre.You can use the same logic for music games; they could have just added more songs during development...
Adding a couple of songs adds to the game's life and the possibilities are endless. The DLC in other games, though, are mostly superficial, shallow extras which could have easily been added during development.
Yeah, but with music games there are licensing issues which can prevent its inclusion during the development of the game. Stuff like levels, costumes and items can be done in a small period of time (I'm well aware that this stuff can take time and end up getting deleted, but sometimes its so small that its weird that they couldn't add it during development).Blah blah blah. Where you choose to draw the line is completely arbitrary without knowing the precise circumstances of each game's development.
I guess the general agreement is that DLC can be a double edged knife for both gamers and developers; On one hand, it expands the game's life without the need of releasing yearly expansions and patches, but can also be used to squeeze every dollar out of the gamer (especially if the content is already there to begin with and all you pay for is the key to unlock it).Basically.
Hmm, I hope this doesn't set a precedent...
I bought and downloaded the game. Still haven't played much of it. Not really sure if I want the DLC. At the moment. So far it's entertaining.You can read Japanese? You'll have to tell me what this game is like.
I plan on downloading $11 worth of that $13 DLC.
I plan on downloading $11 worth of that $13 DLC.Kairon supports the downfall of gaming confirmed.
I plan on downloading $11 worth of that $13 DLC.