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Messages - NWR_pap64

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51
TalkBack / Re: Trent Oster Talks WiiWare and Wii U 
« on: April 18, 2012, 01:49:50 AM »
I just knew NinSage was going to barge in and say that somehow the developer is "wrong" in his statements, never mind the fact that they worked directly with Nintendo and know what he is talking about.


Here's the thing: this guy isn't a no name indie developer that made a 2 dollar game and put it on WiiWare and is complaining about it. He is a developer with years of experience creating and selling games. MDK2 in particular is a cult classic, people WERE excited for its re-release on WiiWare. So I believe him when he says that they ad a lot of issues working with Nintendo and plan on not developing for the system any further. It's called being cautious.


Games take money to make. If a platform isn't generating profit, then it makes no sense for the company to keep supporting that platforming. They need to re-invent strategies and focus on other platforms. It's a very simple and basic business concept that has been around for ages. So why do people take a very deep offense when a developer comes out and says that the Wii and WiiWare has issues and because of that they are doubtful of the Wii U?


OK, I get it... When the Wii first came out, we all got tired of people undermining its success and ignoring its game, failing to give the system some credit. I get it, I was there, I was part of the fanboy brigade against the Wii bashing. But now, I have seen how Nintendo has worked with the Wii and realized that they have made mistakes, especially when it comes to digital distribution and online play. Not everyone is out there to badmouth the Wii and spits in people's face, these developers are just stating that the Wii is not as profitable as they hoped it would be.


THIS IS NINTENDO'S PROBLEM TO DEAL WITH.


Ever since WiiWare first arrived it has been nothing but mistakes left and right. They failed to bring a proper storage solution at launch, instead waiting a year after the fact to implement it. They failed to provide a solid demo system, and when they did, it was too little, too late AND was extremely limited. They failed to advertise the service's games outside their own games and a few carefully select games. THESE ARE REAL ISSUES.


Nintendo must realize that the gaming landscape is not the same as it was a few years ago. They need to evolve. I get their need to be different, but different isn't always better, and it won't kill them to implement basic ideas if it means more people will enjoy them and thus generate more profit in the long run.


So basically, I think Nintendo fanboys need to stop demonizing developers when they come out and state that the Wii isn't a valuable system for them to work on. The Wii is far from the perfect system, so people need to stop living in a bubble that claims it is.

52
TalkBack / Re: Kingdom Hearts 3D: Dream Drop Distance Impressions
« on: April 13, 2012, 01:42:05 PM »
I was going to argue that Birth by Sleep did progress the story, but then remembered that it was a prequel. Still, it was  mainline game that offered brand new Disney worlds, characters to play as and it ties itself to Re: Coded and Dream Drop Distance in many forms.


While I find it slightly disappointing that there are very few worlds in this game (in comparison to Kingdom Hearts 2), it's great to hear that at the very least its a solid effort. Though, like everyone else, I want Kingdom Hearts III badly.

53

Characters from the three companies will collide in a strategy RPG.

http://www.nintendoworldreport.com/news/29778

First details about Capcom, Sega and Namco Bandai's 3DS game, Project X Zone (pronounced Project Cross Zone), have appeared on the latest issue of Famitsu. The game will be a strategy RPG in which characters will be in pairs for various battles. This is reminiscent of Namco X Capcom, a strategy RPG developed by Monolith Software that also featured crossovers from the two companies, though gameplay footage has yet to be released.

The character pairs from each company are as follows:

Capcom

Ryu & Ken (Street Fighter 0), X and Zero (Mega Man), Demitri and Dante (Darkstalkers and Devil May Cry), Chris and Jill (Resident Evil)

Sega

Shinguji Sakura and Ogami Ichiro (Sakura Wars), Pai and Akira (Virtua Fighter), Kurt and Riela (Valkyria Chronicles), Ulala and Touma (Space Channel 5 and Shining Force EXA)

Namco Bandai

Sanger Somvold (Super Robot Wars), Jin and Ling Xiaoyu (Tekken), Kos-Mos and T-elos (Xenosaga), Yurie and Estel (Tales of Vesperia), Kaito and Black Rose (.hack)


54
TalkBack / Taiko Drum Master Coming to 3DS
« on: April 11, 2012, 03:34:52 AM »

After rocking the Wii, the beating drum game makes its 3DS debut this summer.

http://www.nintendoworldreport.com/news/29781

Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb ("Taiko Drum Master: Little Dragon and the Mysterious Orb.") has been announced for the Nintendo 3DS and will be coming this summer, the latest issue of Famitsu revealed.

The game is set to be released on July 12 in Japan and priced at 5,040 yen. While the exact details as to what the 3DS version of the rhythm game will contain in terms of modes are unclear, it is expected that it will retain the same gameplay as previous entries in the series.

The Taiko Drum series has been featured several times on the Wii, though none of them have made it outside of Japan.


55

The son of Donkey Kong invades the 3DS, while Sonic the Hedgehog's fifth Game Gear apperance makes an encore.

http://www.nintendoworldreport.com/news/29780

Sega's Sonic Blast for the Game Gear and Nintendo's Donkey Kong Jr. for the Famicom will be making their 3DS Virtual Console debuts in Japan next week.

Sonic Blast was originally the fifth Sonic game released for the Game Gear. The game will be released on April 18 for 300 yen.

Also on the April 18 is Nintendo's Donkey Kong Jr., the sequel to Donkey Kong starring his son. The game will be priced at 500 yen. There is no word on whether these titles will make their North American Virtual Console debuts as well.


56
TalkBack / A New Pac-Man Game on the Way?
« on: April 10, 2012, 05:05:22 AM »

A new trademark seems to indicate it!

http://www.nintendoworldreport.com/rumor/29762

Namco Bandai has filed a trademark in Europe for a game called Pac-Man Smash, starring the company's own mascot Pac-Man. The trademark was filed on April 4, 2012.

The details regarding what the game is going to be and on what system it will appear on are very scarce at the moment. The name "Smash" seems to indicate that it might be a party game in the same manner as Pac-Man Party for the Wii and 3DS.

If the game turns out to be a reality, expect an announcement from Namco in the weeks heading to E3 2012.


57
TalkBack / Just Dance 4 Coming Exclusively to Wii?
« on: April 10, 2012, 05:04:12 AM »

Amazon's French site may have leaked the news on the latest entry of Ubisoft's smash dance series.

http://www.nintendoworldreport.com/rumor/29764

Amazon France has accepted pre-orders for what seems to be the fourth game in Ubisoft's Just Dance series. Ubisoft has yet to confirm the existence of a fourth game, but due to the series' yearly game releases, all signs seems to indicate that this will be a reality.

The interesting thing about this rumor, though, is that Amazon France is only taking pre-orders for the Wii version of the game, indicating that if Just Dance 4 does come out, it will be only for Wii. Last year, Just Dance 3 made its debut on the Xbox 360 as a Kinect title and on the PlayStation 3 using the Move controller. The Wii version of the game managed to outsell both versions, likely inspiring the rumored decision to make the fourth game just a Wii effort.

Regardless, until Ubisoft confirms or denies the existence of the game, this is strictly a rumor.


58
TalkBack / First Set of Fire Emblem 3DS DLC Revealed
« on: April 10, 2012, 05:02:32 AM »

Marth may not always fight for his friends, but he does headline the first set of DLC.

http://www.nintendoworldreport.com/news/29766

Nintendo has shed details on the first set of DLC for the 3DS's Fire Emblem: Awakening. The first round of DLC will feature classic Fire Emblem character Marth.

Once players download him, they must clear a map. When they do, Marth will join them as a playable party member.

Marth will be available as a download on April 19. The download will be free of charge until May 31, 2012. Past this date it will be priced at 300 yen (approximately $3.70 in American currency).


59
TalkBack / Bravely Default: Flying Fairy to Feature Multiple Endings
« on: April 10, 2012, 04:59:55 AM »

The original 3DS RPG from Square Enix will have many resolutions to its story.

http://www.nintendoworldreport.com/news/29763

Square Enix's Bravely Default: Flying Fairy will have multiple endings, producer Tomoya Asano told in an interview with Famitsu.

While the game will have one set storyline, it will follow multiple characters across their journey and gain new jobs. Of the four main characters, two have already been revealed.

Bravely Default: Flying Fairy was originally announced at the Nintendo 3DS Conference held in Japan last year. Since its announcement, several demos of the game have been released along with AR cards.


60
TalkBack / Returning to Poké-mania
« on: April 10, 2012, 01:42:47 AM »

Do you have what it takes 2.B.A Master?

http://www.nintendoworldreport.com/feature/29712

Returning to Poké-mania features the staff of Nintendo World Report recounting their experiences and memories of Pokémon's biggest and most popular era, from the early days of the card game and anime to the launches of the movies and game sequels.


61
Podcast Discussion / Re: Episode 10: STREETPASS TENGOKU
« on: March 29, 2012, 07:58:50 PM »
Yay for Minoru! It was great to hear him since he's been on board for a while now yet he had not spoken until now.

Also, thanks for the shout out guys! And don't worry about Dream Drop Distance. By this point, the series mainly caters to the fans of the series, which is sad because one of the reasons the first Kingdom Hearts game was great was because it was an inviting mix of Disney and Square and there was something for everyone, young and old, to enjoy.

You can bet I will pick up KH 3D when it comes out. Even if the story is convoluted by now I still love the series. It represents a massive nostalgic moment in my life.

62
TalkBack / Re: Kid Icarus: Uprising Review
« on: March 20, 2012, 02:31:57 AM »
I think we can all agree that there is no real, absolute voice that can decide whether or not a game is worth it. Famitsu has always been seen as a respected gaming publication and yet look at how we are discussing their opinion on games and if they are "right" or "wrong". The one thing that could be agreed on is if a game is well made or not. In this case, Kid Icarus is a well made game. But is it a game EVERYONE will enjoy? No idea, all we can do is agree to disagree and share what we got out of the game.

63
TalkBack / Mario Party 9 Review
« on: March 12, 2012, 06:12:07 PM »

Wii like to Party with Mario and friends!

http://www.nintendoworldreport.com/review/29520

Almost five years ago, the Wii got its first Mario Party game, Mario Party 8. While many fans enjoyed the entry, some felt the series had reached its lowest point. Many hoped the next game would successfully improve on the standard formula. But while 8 was the first Mario Party game to be released on the Wii, for a long time it looked like it could be the last one, too. In 2010, Nintendo released Wii Party, made by the development team (now known as NDCube) responsible for the Mario Party series. Many worried fans took the existence of this new party game as a sign that Mario Party was no more. Thankfully, Nintendo later confirmed the release of Mario Party 9, a game that, even though it took five years to get here, is the brightest the series has ever been.

Rather than just sticking to its traditional formula while adding new concepts and mechanics on top of it, Mario Party 9 completely redefines itself by eliminating features and giving extra focus to the basics. Players no longer gather coins in order to buy and collect the most stars. Now, players collect mini-stars, with the player holding the most at the game's end winning. This change eliminates the stress of collecting as many coins as possible and trying to get to Toad's location on the board. Much like previous Mario Party outings, players gather mini-stars by completing mini-games and other games of chance sprinkled throughout the board.

Boards, another change seen by the franchise in Mario party 9, no longer run in a loop. These playing fields now have a clearly defined beginning and end. Instead of individual players moving around the board at their own leisure, the group instead travels together in a vehicle. Whenever a player's turn is up, they act as the captain of the vehicle. This allows all players to participate and focus on reaching the finish line rather than moving around on their own. As limiting as this may sound at first, the vehicles in Mario Party 9 are actually a clever addition that speeds up the pace of the game, ousting superfluous actions within a player's turn and making the process flow smoothly.

Even with the streamlined approach to traveling, though, the boards, excitement, and unpredictability of the Mario Party franchise is still present. At the middle and end of a board there are boss battles in the form of a mini-game played against the board's villain. The objective behind them, aside from taking down the boss, is to gain mini-stars to add to the final tally. There are also special spaces that can yield surprise mini-games, as well as board events and more. Each board even has its own set of traps and events that make exploring them that more enjoyable.

Of course, gone are the status changing items common in the previous games. In their place are dice blocks with different numbers on them. Die hard fans of the franchise may see this as a con, as many would devise strategies based on what items they received, but the elimination of said items allows the game to flow more smoothly and keeps things interesting throughout the 15 to 30 minutes spent on a board. It is an idea first seen in Wii Party, and is greatly implemented in Mario Party 9. Games are much more interesting because the feeling of progression is satisfying, as events moves at a fast pace without sacrificing the excitement of the game. Luck is still a big factor, which means the best player isn't always the most likely to win in the end. The essence of what made Mario Party such a favorite among multiplayer game fans is still present, though it has been trimmed down so everyone can fully enjoy it without the feeling of lagging behind.

The trademark mini-games have also been slightly scaled down in terms of controls and design in order to fit in with the new simple design. Unlike Mario Party 8, which tried to utilize all of the Wii Remote's assets, Mario Party 9 has more straight forward controls, usually just using the Wii Remote on its side for classic controls or basic tilt motions. At first, it feels like it is relying on basic ideas rather than being more ambitious. In truth, however, the controls are polished. There is no learning curve when you begin each mini-game, which makes them more entertaining since players have the chance to enjoy the game instead of fighting against the controls.

Easily one of the best things about Mario Party 9 is its wealth of gameplay options. Players don't have to stick to the classic board gameplay in order to enjoy it. Mini-games can either be played on their own or through alternate game modes that play differently from the board game version. This adds a whole new dimension of gameplay, as the mini-games can still be fully enjoyed, but experienced through a new light. Such is the case of Perspective Mode, where the camera is placed on a different angle from the original game. As if the selection of over 80 mini-games wasn't enough, there are even more activities that sit independently from the other mini-games, Shell Bowling being an example of this initiative. Extras can also be obtained by collecting Party Points and using them to buy features such as new vehicles, or new stars and boards.

Even if the pros outweigh the cons in Mario Party 9, cons are still present. For starters, luck is still a major element of the game. Like I mentioned earlier, the best player doesn't necessarily become the winner, as even the player far behind can get ahead in just a few moves. While this is not a real game breaker, as it was in other entries of the series, those who want more skill out of their game will not really find it here. The boards themselves are a tad dull due to the more linear approach of traversing through them. There aren’t any real big surprises or secrets to discover, so once you have explored one, you know what to expect. There is alo no online component to speak of. The game is still best enjoyed with other friends, even if it does offer many single-player modes.

The Mario Party aesthetic, much like in the Mario franchise as a whole, has always been bright and colorful, and Mario Party 9 is no exception. It is easily the best looking game in the series so far, thanks to a widescreen mode (that wasn't present in Mario Party 8), consistent frame rate performance throughout, and great use of textures and lighting effects. The audio design also presents a bright and cheery disposition, though characters still repeat lines and the music won't stick around in your mind for long.

The five-year wait for Mario Party 9 has done great favors to the series. The game manages to keep the hectic and wild spirit Mario Party is known for while eliminating superfluous gimmicks and features that slowed the pace down instead of making it equally interesting for everybody. The more die hard fans might lament the loss of some of these features but it is all so well executed that few will pay attention to it. Add to this great graphics and tons of gameplay features, and you have what may be 2012's best party game on the Wii.


64
TalkBack / Re: Mad Dog McCree Coming to 3DS eShop
« on: March 12, 2012, 05:05:29 PM »
I really wanted the Wii version of this but could never find it. Was it actually released?
I don't see how this would work well on 3DS. Isn't it a light gun shooter?

Yeah, it was indeed released on the Wii. It was a game collection that included the game, the sequel and another lightgun shooter

65
TalkBack / Rovio's Angry Birds Still Coming to 3DS
« on: March 12, 2012, 09:15:43 AM »

Despite the delay, the hit game is still arriving on Nintendo's 3DS.

http://www.nintendoworldreport.com/news/29509

Rovio's hit mobile game Angry Birds is still being planned for release on the 3DS, chief marketing office Peter Vesterbacka recently confirmed to Joystiq at the South by Southwest (SXSW) Interactive festival, held in Austin, Texas.

Despite the game being available on nearly all major mobile systems, including iOS and Android, Rovio has yet to release the game on any handhelds or consoles. 

"As always, we have limited resources, so we can only do iOS, Android, PC and Mac for the launch, but the other platforms will follow shortly after," Vesterbacka mentioned to Joystiq.

Rovio recently announced a sequel, Angry Birds in Space, which will follow the same release pattern as its predecessor.


66
I enjoyed Birth by Sleep a lot, even if in comparison to Kingdom Hearts 1 and 2, it is a pretty light, streamlined game in terms of content. I really liked the story and how it told it through three different perspective, even if I agree that Terra and Aqua were as emotionally enthralling as a piece of toast.

Basically the problem with the games as of now is that each story now has to somehow line up with the rest of the games ala Star Wars prequels, and it hurts the quality of the games. This I find sad because Kingdom Hearts I think is a great success in crossover events. It was a concept that was insane but somehow worked. It also has a story I really liked.

67
I think design and content wise, Kingdom Hearts II was the best. It had a great variety of Disney franchises, some sweet Final Fantasy cameos, and the battle engine was really, really fun. It did, however, had the "weaker" story. The first Kingdom Hearts I think had the tightest story since it focused its development on Sora and friends and the Disney characters he visited. Nowadays, the story is about whatever organization trying to do something regarding hearts, and whatever protagonist is available at the time trying to defeat them while having an existential, emotional crisis in the process... and it features Disney characters and worlds. Don't get me wrong, though, Kingdom Hearts was still unnecessarily complicated and it was very emo every once in a while. The difference is that it was all countered by the cheery, silly and fun disposition of Disney, so it all managed to balance out, hence why the game is more iconic and more fondly remembered than any of its sequels.

68
TalkBack / Toki Tori 2 'Definitely' Coming to Wii U
« on: March 10, 2012, 12:59:27 AM »

Developer Two Tribes might be aiming for a launch window release.

http://www.nintendoworldreport.com/news/29511

Toki Tori 2, the sequel to the downloadable cult hit by Two Tribes, is "definitely" coming to the Wii U, according to a conversation at the 2012 Game Developers Conference.

In conversation about the much hoped-for Wii U port of their upcoming game, Collin van Ginkel, Creative Director and Co-Founder of Two Tribes, responded that "it will be on Wii U. Definitely. Yes."

However, the sense of secrecy around Nintendo's upcoming console was so palpable that van Ginkel immediately turned to colleague Martijn Reuvers, Managing Director for Two Tribes, and asked, "Can we say that?"

Thankfully, Martijn agreed, adding that "we're pretty sure that it's going to happen really quickly after launch. Maybe at launch but we don't know, depends on Nintendo plans."

While still short of a full and direct confirmation of the game being in active development for the Wii U, several reports have shown that Two Tribes is strongly behind the idea, including recently revealed concept art showing a screenshot of Toki Tori 2 displayed on the Wii U controller. The Toki Tori series has already appeared on WiiWare and will soon be released on the Game Boy Color Virtual Console so the possibility of the sequel arriving on the Wii U is high.

Keep an eye on Nintendo World Report for more details on Toki Tori 2 uncovered during the GDC meeting with Two Tribes.


69
TalkBack / Mad Dog McCree Coming to 3DS eShop
« on: March 10, 2012, 12:32:11 AM »

The cult arcade FMV shooter will be gracing the 3DS in non-3D fashion.

http://www.nintendoworldreport.com/news/29510

Classic FMV-based arcade title Mad Dog McCree will be coming to the 3DS's eShop soon, Ruud van de Moosdijk, VP of Development at Engine Software BV, told Nintendo World Report.

According to Moosdijk, Engine Software approached publisher Digital Leisure regarding the project. "We got in touch with them and said you know, Mad Dog McCree, you guys own the license, how about a 3DS version?"

While the game will retain the classic FMV-based gameplay of the arcade game, it will not make use of the stereoscopic visuals on the 3DS. "It's all full motion video," Moosdijk explained, "there's really no 3D in the 3DS version because how were you gonna do that?"

This isn't the first time the game has made an appearance on a Nintendo platform. The title was originally released as a Wii retail title bundled with other arcade FMV shooters like Mad Dog II: The Lost Bounty.

No release date was given, but Moosdijk said that it is coming "very soon".


70
TalkBack / Re: Fave Five... Pictures of Sakurai's Cat
« on: March 09, 2012, 06:43:37 PM »
Ian, I assume Sakurai's cat is a Scottish Fold, a breed know for their ears being small and folded. I could be wrong, but I think that's it.


Regarding the Fave Five... This will so not cause massive debates :p

71
Podcast Discussion / Re: Episode 24: To the Darkness of Time!
« on: March 06, 2012, 07:41:59 PM »
I really hope the title of this episode is a King of the Hill reference! :D

72
TalkBack / Mario Party 9 Preview
« on: March 03, 2012, 08:37:42 PM »

The party won't start till Mario walks in.

http://www.nintendoworldreport.com/preview/29318

The release of Wii Party in 2010 was a rather confusing event. The game was developed by members of the Mario Party development team, leading many players to believe the series was finished after eight main entries and two handheld spin-off titles. The fact that a new Mario Party game hadn't been released since Mario Party 8 in 2007 raised even more suspicion as to the overall fate of the franchise, especially since Mario Party releases were like clockwork in the late '90s and the '00s. Fans, however, were happily proven wrong when Nintendo announced Mario Party 9 at E3 2011.

Mario Party 9 retains the board-based mini-game formula that made the series very popular. Up to four players can pick from the cast of 12 characters to join in and move around one of the seven stage-like boards. Instead of collecting coins and competing for stars, however, Mario Party 9 simply has each participant vying to collect as many mini-stars as possible. The boards, which each sport a different Mushroom Kingdom theme, often have unique tricks, traps, and obstacles that change the course of the game, keeping players mindful of their strategies.

Instead of plotting their own course across a board, players now travel together in special vehicles across the stages, with the participants taking turns playing the role of captain to drive the vehicle and pick up any mini-stars it moves over (or lose mini-stars by landing on "mini-ztar" spaces). Boards now have a clearly defined beginning and end; in the past, a course would just loop once players reached the starting point after traversing it. Now, the objective is to reach the end of the board, where players engage in a competitively cooperative effort to defeat one of six stage-specific bosses (each stage also includes one of six unique mini-bosses). Mario Party DS implemented a similar feature—where after a few rounds the player with the most stars would go on to face the boss—but Mario Party 9 is the first game in the console series to feature the concept.

Once a player lands on the respective space, the group gets to play a mini-game. There are over 80 new mini-games in this iteration of the Mario Party series spanning five categories (Free-for-All, 1-vs.-Rival, Bowser Jr., Boss, and Extra), as well as seven unique mini-game experience variants in Mini-Game Mode.

A common complaint levied toward the Mario Party series is that gameplay progression is slow. Mario Party 9 seeks to remedy this problem by including seven unique mini-game experience variants in Mini-Game Mode, where players can jump into the activities right away if they don't have time for the full board gameplay or have no desire for the extended gameplay sessions. Mario Party 9 also rewards players for going through the game up by giving them Party Points, which are used to unlock new modes and mini-games outside the main game.


73
TalkBack / Re: Fave Five... Mario Kart Games
« on: March 03, 2012, 04:56:34 PM »
Why do I get a feeling that the future of this series of features is never to create any sense of consensus amongst commenters? LOL.

Well, it wouldn't be a successful list without people complaining about it :p

74
Podcast Discussion / Re: Episode 104: K-Mark
« on: March 01, 2012, 05:34:05 PM »
I've played game #1. I actually like its music, and I liked the game at the time, while I recognize that I wouldn't go back to it because I know it won't have held up.

I agree that the controls were shoddy, but the concept was so wonderfully weird and the DS' features still novel, so it was a flaw easy to forgive, especially since I didn't really feel they prevented me from completing the mini-games.

This sums up perfectly why I love the game so much. It has flaws like replay value and on the whole it really did feel like a pretty tech demo for the DS. Still I didn't have any issues with the game in terms of controls, the music and characters were wonderfully quirky and it was a sweet love story.

75
TalkBack / Re: Theatrhythm Final Fantasy Impressions
« on: February 18, 2012, 08:35:22 PM »
No one is being "happy" here, Danny is just explaining how the DLC system works since all of it is being run on Nintendo's new online module, and considering how crappy it has been in the past, the fact steps are being made is worth being pointed out.

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