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Gaming Forums => Nintendo Gaming => Topic started by: NRevolutionR on August 03, 2005, 01:11:58 PM

Title: Metroid Prime 3 Revolutionized
Post by: NRevolutionR on August 03, 2005, 01:11:58 PM
Hey everyone, just found this info on the web.


Copy/pasting the entirety of an off-site document is a no-no. Not citing the source is also considered naughty. For those interested in reading the article, you can see it here:

http://cube.ign.com/articles/638/638879p1.html
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 03, 2005, 01:24:59 PM
Shame on you for posting IGN news without citing it.

Shame on you for breaking Luminoth Temple rules #1 and #2.
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on August 03, 2005, 02:50:35 PM
what i have said before about metroid revolution

It sounds as if they have parts planned in third person without the suit.  Likely flying or stealth/undercover missions.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mjbd on August 03, 2005, 03:02:31 PM
I just hope the video we saw is very represenative of how it will look.  Echoes looked better than that tech demo they showed.  I think this is a very good move though, Nintendo needs a few killer titles to release at launch, and they dont get much bigger than Metroid.  Sounds like Retro is pretty optimistic about making the game very pretty, and sound excited about the new controller.  I really hope this is a launch title.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 03, 2005, 03:24:01 PM
I doubt it -- cuz it's gonna look better.  The Varia Suit model in the teaser was still using the textures from Echoes.
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on August 03, 2005, 04:14:03 PM
"they have parts planned in third person without the suit. "

so she going to be nude alright better metroid nudty than mario/zelda/DK nudty.

"The 'engine' [we developed] underwent drastic improvements between Metroid Prime 1 and 2, and will see even more between 2 and 3," the company stated. "Our engineers are a very talented and dedicated bunch, and they're constantly looking for ways to make our games run smoother with more detail."

yeah very talented easy when one of them has 3 arms!!!O_O look in np in some issues they the a guy has 3 arm it blowing my mind.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: KnowsNothing on August 03, 2005, 04:28:19 PM
We're definitley going to be flying the ship, it was hinted at E3 what with the new guns on Samus's ship.  I really doubt she'll be going suitless, bu you never know.
Title: RE: Metroid Prime 3 Revolutionized
Post by: PaLaDiN on August 03, 2005, 04:33:28 PM
I was going to say something but I couldn't remember it anymore after reading stevey's post.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 03, 2005, 05:29:55 PM
LOL

"they have parts planned in third person without the suit. "

Noooo Samus should never leave the suit unless in very rare and special ocasions, like it usually happens. One of her biggest appealing is how her identity is secret, even if we already know she's a woman, shes still a very intriguing character precisely because all we see is the suit and those beautiful eyes... I hope that at least they implement the third person part well, the Metroid series is pretty unique, and although Im willing to accept departures form the series like Hunter or Pinball, I really dont want this to be a gradually "FPS-ation" of the franchise.

Not to mention how most people are surprised she's a woman, believe or not there are many of them out there, its really nice to see their expression when they finally know. (usually when Im finishing MP 1 or 2) "oh my... she's a woman!!??" ^_^ thats priceless.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 03, 2005, 05:39:51 PM
It sounds as if they have parts planned in third person without the suit. Likely flying or stealth/undercover missions.

Flying with the ship is expected, of course, but I don't see anything else besides that...I'm glad they aren't adding crappy 3rd person suit bits...

The quote I like is this one: "We plan on taking advantage of a number of new features in the Revolution, including the controller," which finally proves that the Revolution is more than a new controller...
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on August 03, 2005, 06:26:07 PM
Their keeping it in first person during the suit parts, but it is possible they will allow for optional third person modes during scenes without the suit.  I don't mind being out of the suit to blend in with the crowd in city where you're collecting a bounty.  It fits more with Metroid than pinball or a death match game that seems to have not recieved the best impressions at E3.

The E3 vid was done on modified Cube hardware even though Reggie claimed it was on REV hardware at the show.

The E3 clip confirms co-op which means that other humanoid characters may be able to wear Samus' vaious other suits.  Or there could be other aliens with their own suits, ships, and technologies (visors/weapons).

I can't wait to see what the ship looks like on the inside.  


I have faith they will use the new lighting engines to create new levels of atmosphere and ambience.  The GameCube can already do awesome polygons, so any system three times its power will have no problems with expansive environments with lots of characters at a smooth framerate.  They talked about detail too, which makes me think of the bugs flying around in MP2, the way the visor will fog up, and cube mapping.  I don't care what Capcom says about temperature; a regular tv will get the job done.  If I watch Laurence of Arabia on my nineties tv does it make it look any less real?  They're real actors!  End of argument.  Resolution is nothing but that, resolution; it doesn't make graphics look any better.  If anything it will show more imperfections.  With that said I wish REV at least supported wide screen.  I don't care about progressive scan or interlace; its all jargon about resolution standards or the absence there of which is why it hasn't been adopted as quickly as the "annalysts" who are recieving payolla predicted.  I can't believe these giant publishers are bowing down before the hype machines.


The greatest news here is that they will use the new controller's features.  I would predict that includes at least a gyro and a trackball which means free aiming similar to the Hunters game but with analog control.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: nickmitch on August 03, 2005, 07:01:58 PM
I think that the quote did imply suitless. But definately no nudity.

She might have on that little attire from the end of Zero mission.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 03, 2005, 07:50:10 PM
I don't mind being out of the suit to blend in with the crowd in city where you're collecting a bounty

Metroid isn't about that...It's about being alone on mostly uninhabited worlds, not "Samus goes to New York" (thanks, Mario )

They talked about detail too, which makes me think of the bugs flying around in MP2, the way the visor will fog up

Retro is the king of detail, don't worry...

Edit: Oh wait, I've had a rather credible source tell me that Samus WILL be going to New York!  Check out this boxart he sent me!
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on August 03, 2005, 08:39:23 PM
she is a bounty hunter isn't she?

Title: RE: Metroid Prime 3 Revolutionized
Post by: KnowsNothing on August 03, 2005, 08:39:59 PM
Mario's a plumber, isn't he?
Title: RE:Metroid Prime 3 Revolutionized
Post by: MrMojoRising on August 04, 2005, 12:05:56 AM
Quote

Originally posted by: Bill Aurion

Edit: Oh wait, I've had a rather credible source tell me that Samus WILL be going to New York!  Check out this boxart he sent me!


MP3 is a gamecube game now?

MP3 is a music file?

I'm so confused...
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 04, 2005, 02:52:45 AM
yeah, the story doesnt have to make much sense, shes a bounty hunter, but the Metroid experience is about loneliness, every time you land on a planet, somehow you know you are basically the only human there, and for awhile, one can believe that there arent many lifeforms, going into a city could ruin that, but if they do it right, it could be awesome, a big, cold and over-populated city can make you feel lonely also. All I say its that is hard to achieve, so just leave her in her suit, please
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 04, 2005, 03:57:00 AM
Quote

Originally posted by: MrMojoRising
Quote

Originally posted by: Bill Aurion

Edit: Oh wait, I've had a rather credible source tell me that Samus WILL be going to New York!  Check out this boxart he sent me!


MP3 is a gamecube game now?

MP3 is a music file?

I'm so confused...

Good, because that was the point...
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on August 04, 2005, 04:19:40 AM
"The E3 clip confirms co-op which means that other humanoid characters may be able to wear Samus' vaious other suits. Or there could be other aliens with their own suits, ships, and technologies (visors/weapons)."

That MP:H story line duh.

"Not to mention how most people are surprised she's a woman, believe or not there are many of them out there, its really nice to see their expression when they finally know. (usually when Im finishing MP 1 or 2) "oh my... she's a woman!!??" ^_^ thats priceless. "

So put the nudety at the end of the game as a bonus.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Pale on August 04, 2005, 04:54:09 AM
man...

man...

I vote for a stevey appreciation thread.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NRevolutionR on August 04, 2005, 07:49:08 AM
What are the Luminoth Temple rules #1 and #2  ?
Title: RE: Metroid Prime 3 Revolutionized
Post by: TMW on August 04, 2005, 07:53:24 AM
#1.  You do not talk about [blank].

#2.  You do not talk about [blank].
===

I'm surprised this got leaked, really.  I wonder who leaked it?  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Renny on August 04, 2005, 09:21:18 AM
I vote for a stevey appreciation MONTH. That would motivate me to finally update my av.

#3. u r nt matur eenuf 4 teh [blank]!!!1
Title: RE: Metroid Prime 3 Revolutionized
Post by: vudu on August 04, 2005, 09:26:07 AM
Quote

That would motivate me to finally update my av.
Please do.  That Reggie-Bjork thing has really been creeping me out lately.
Title: RE: Metroid Prime 3 Revolutionized
Post by: kirby_killer_dedede on August 04, 2005, 11:42:43 AM
Full interview:

http://en.wikipedia.org/wiki/Metroid_series

Check the MP3 section.

The most exciting thing is that Yamamoto is composing the music.
Title: RE:Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 04, 2005, 11:52:07 AM
Quote

Originally posted by: TMW
#1.  You do not talk about [blank].

#2.  You do not talk about [blank].
===

I'm surprised this got leaked, really.  I wonder who leaked it?


It was an excited, pants-wetting member who also frequented the Nsider forums (thus first leaking it there).  He claims he didn't realize such an action wasn't allowed, did it out of giddy schoolgirl excitement, but Rules 1&2 and the site FAQ state it clearly.

They terminated his account and took his name.  He's also JEOPARDIZED our chances of seeing any exclusive content in the future.  That rotting vomitus mass.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on August 04, 2005, 12:54:00 PM
To be realistic since it was reported by IGN Matt and the other IGN editors probably have a membership to the same sight.  And I am sure they asked Nintendo for permission to write the article.

Nintendo and Retro aren't stupid.  They know anything written on the web is fairplay to getting released to the public.  They knew that and posted that interview.  Notice the information in that is not very specific.  They basically told us the game completes a triology (which might mean the last Retro Metroid for while) and it uses the Revolution controller for something unique.  BIG DEAL.  Yawn.

I don't think you have to worry about losing your exclusive stories on the sight.

Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 04, 2005, 01:27:47 PM
Oh, so it wasn't fair that guy, who accepted the site's user-agreement and still distributed the material, got banned?

The interview was taken down before I even got to read it.  That's one exclusive already lost.
Title: RE: Metroid Prime 3 Revolutionized
Post by: kirby_killer_dedede on August 04, 2005, 03:10:15 PM
...exactly how do you gain membership?
Title: RE: Metroid Prime 3 Revolutionized
Post by: nickmitch on August 04, 2005, 05:13:07 PM
Yeah, I wanna join.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Galford on August 04, 2005, 05:43:02 PM
I'm glad to hear that MP3 will be the last of the Prime games.
That will mean the story will not bleed on forever.

Metroid Fusion left the doors wide open on what Nintendo could do next.
I just hope they get some good sci-fi writers to do Metroid 5 justice.

PS - Everyone does remember the ending to Fusion right???
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 04, 2005, 05:43:11 PM
and the real purpose of the leak has been revealed... cause I also want to be a member its something with the myNintendo thing Im not sure Im elligible since Im not in USA...

I saw that here: http://www.luminothtemple.com/
Title: RE:Metroid Prime 3 Revolutionized
Post by: BlackNMild2k1 on August 04, 2005, 07:23:50 PM
I am a member and I needed no code, but the funny thing is that when I joined it switched me back to my really really old screen name from when I first signed up to Nintendo.com X amount of years ago.  

What i Mean is I log in with my current screen name and then they refer to me by a screen name I haven't used in 7+ years.  Its kinda wierd.

p.s. I believe I know how you can become a member, all you have to do is.....
....who's there......*looks around room*....hey what are you doing h*THUMP*........
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on August 04, 2005, 07:31:21 PM
I'm a member on nintendo.com, can you give me an invite to the luminoth temple?  
Title: RE:Metroid Prime 3 Revolutionized
Post by: IceCold on August 04, 2005, 08:50:19 PM
Think you need to be a member, and register a North American copy of MP2:E, so sorry mantidor, I don't think you'll be invited. I registered etc and I got one - I had registered a while ago.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 05, 2005, 03:09:50 AM
Its not like there is a latinamerican version of the game, is there? Im pretty sure what Ive got is the northamerican version, what else could I get here? Nintendo doesnt even translate the games.
Title: RE: Metroid Prime 3 Revolutionized
Post by: vudu on August 05, 2005, 09:09:24 AM
Just go to the site and try logging in with your nintendo.com user name.  That's what I did and it let me right in.  (Note:  I have MP2 registered.)  
Title: RE:Metroid Prime 3 Revolutionized
Post by: nickmitch on August 05, 2005, 11:10:35 AM
I have it registered but they said I wasn't eligible!
Title: RE: Metroid Prime 3 Revolutionized
Post by: vudu on August 05, 2005, 11:31:08 AM
Do you have your GameCube registered?  If so, I have no idea why it won't let you join.  Perhaps you need a certain number of games registered.  I have about 15 or so.
Title: RE:Metroid Prime 3 Revolutionized
Post by: BlackNMild2k1 on August 05, 2005, 12:12:51 PM
Quote

Originally posted by: TVman
I have it registered but they said I wasn't eligible!


Are you old enough to watch an R rated movie or buy M rated games?
Title: RE: Metroid Prime 3 Revolutionized
Post by: nickmitch on August 05, 2005, 12:21:21 PM
No, but I do those things anyway.
Title: RE: Metroid Prime 3 Revolutionized
Post by: vudu on August 05, 2005, 12:37:23 PM
BnM hit the nail on the head.  You have to be 17+ to gain access.  Sorry TVboy, I'm so funny you lose.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Morales on August 05, 2005, 12:46:08 PM
Does anyone have a list of features that the Retro poll frome a while back mentioned?  I remember some like flying the ship and 3rd person camera, but draw a blank on the others.
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on August 05, 2005, 04:17:23 PM
I remember some of the choices from the nintendo.com poll on Prime 3.  One was about missions outside of the suit.

Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 05, 2005, 05:25:27 PM
yeah I remember the winning choice was "all of the above", Im still hoping they'll avoid suitless action....
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 05, 2005, 05:33:10 PM
I guess it really depends on what "suitless action" means and for how long...I wouldn't mind something like what was done in Zero Mission for a shorter period of time...
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on August 05, 2005, 06:09:58 PM
I was thinking about blending in with the crowd; some real undercover stealth.  You bust up in a bar full of galactic criminals, pirates, and smugglers dressed up as Samus Aran people are going to go nuts trying to get out or kill you.

I want to see parts of the game like Blade Runner.  I want to see what makes Samus special without the suit.

Imagine how these lonely pirates will act when they see a gorgeous blonde walk into their space station; a little different from how they will act if they know she's the BMF in the galaxy.
Title: RE:Metroid Prime 3 Revolutionized
Post by: nickmitch on August 05, 2005, 07:38:36 PM
Quote

Originally posted by: vudu
BnM hit the nail on the head.  You have to be 17+ to gain access.  Sorry TVboy, I'm so funny you lose.


Now I'm gonna go cry and study up for my driving exam.

And maybe some cutscenes of Samus running around w/o her suit.
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on August 06, 2005, 04:29:11 AM
"I was thinking about blending in with the crowd; some real undercover stealth. You bust up in a bar full of galactic criminals, pirates, and smugglers dressed up as Samus Aran people are going to go nuts trying to get out or kill you."

um she only hunt the space pirates and metroids. because they kill her family and cut off her arm.
Title: RE: Metroid Prime 3 Revolutionized
Post by: KDR_11k on August 06, 2005, 07:04:25 AM
I would only tolerate an out-of-the-suit sequence if the gun she carries is no smaller than a BFG9000. If they add another stealth sequence they've lost my sale.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 06, 2005, 07:49:02 AM
her arm wasnt cut off O_o...

I just want the Metroid experience, even if they add too many things, I just want to get some awesome bosses and be freaked out when a metroid stucks to my head and sucks my energy, and since its guaranteed the game will have that  my sale is a sure thing, I just want everything to pull off right, and since what they are adding is new stuff I think is normal to feel a little doubtful about it, but if someone can do it is those guys, they did pull off the first person view flawlessly despite the "controversy", didnt they?

Title: RE:Metroid Prime 3 Revolutionized
Post by: IceCold on August 10, 2005, 10:39:09 PM
As to the music going in different directions - I say go for it. I loved all the music from the first two, but I'm ready for a change. I know that it will fit in, if only because it blended in perfectly before, and there is no reason for Retro to do any different. And regarding suitless missions, well, I won't pass a decision on that until/if it happens. It really does depend how it's implemented, so we'll see. There has to be something though (apart from the Rev controller) that really evolves the Metroid series - I'm sure there will be some great new ideas and I'll be waiting.

Sorry for straying, but I just read Pale's comment from earlier, and I couldn't resist replying.

Quote

Originally posted by: Pale
I vote for a stevey appreciation thread.
There is one post from Stevey that has, if nothing else, stuck in my head. Usually I read the others and think nothing more of them. But whenever I see his name now, I think back to this post for some reason. He was replying to a post stating that politicians act like they know everything and enact stupid laws, and they should stay away from games. This is what he said, in its entirety.

Quote

Shut up! They're lisening. No one want taxes on video game that why the ESRB had to cavin or the ass hole would never give up till the gov. would make all game idiotic so people might never think for them self and become lap dog to what ever they want and go to war for what ever resone/lie and belive it because they want us to be retart about gov.
Title: RE: Metroid Prime 3 Revolutionized
Post by: vudu on August 11, 2005, 08:46:58 AM
Wow.  I have no idea what that says.  It hurt my brain.

Stevey, out of curiosity, how old are you?
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 11, 2005, 10:02:34 AM
I want to know what country Stevey is originally from.
Title: RE: Metroid Prime 3 Revolutionized
Post by: kirby_killer_dedede on August 11, 2005, 12:26:03 PM
Please Retro.  FMV cut-scenes?
Title: RE:Metroid Prime 3 Revolutionized
Post by: couchmonkey on August 11, 2005, 12:55:15 PM
If Rev is as powerful as the other two systems, I don't think FMV will really be necessary, but I have to admit I really wished for some FMV during the opening sequence of Metroid Prime 2.  It was a really cool sequence, but it felt "gamey".
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 11, 2005, 01:16:47 PM
Quote

Originally posted by: kirby_killer_dedede
Please Retro.  FMV cut-scenes?

Pffff, I'm sick of FMV...I demand all cutscenes use the ingame engine...
Title: RE:Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 11, 2005, 01:57:57 PM
Quote

Originally posted by: couchmonkey
If Rev is as powerful as the other two systems, I don't think FMV will really be necessary, but I have to admit I really wished for some FMV during the opening sequence of Metroid Prime 2.  It was a really cool sequence, but it felt "gamey".


Quote

Originally posted by: kirby_killer_dedede
Please Retro.  FMV cut-scenes?


I'll have you know that the entire intro/flashback portion where Samus views the Federation Trooper records of the Ing attack on the crew&ship was FMV.  Starting with the Trooper ship approaching Aether, ending before Samus pays her respects to the fallen Trooper.  Of course, the FMV ran at 60fps, which would make it convincing enough to look like in-game footage.

Why was it FMV at all?  Realistically, GameCube would not have been able keep a high framerate given all the Troopers and Ing running around.
Title: RE:Metroid Prime 3 Revolutionized
Post by: IceCold on August 11, 2005, 03:52:39 PM
With more space on the Rev disc, I expect there will be some FMVs. But Sunshine didn't need them, and I don't think MP3 will.
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on August 11, 2005, 05:07:39 PM
"her arm wasnt cut off O_o..."

but why when she suitless she still has it on? but she was hurt so badly she need chozo blood.

"Please Retro. FMV cut-scenes?"

but only cool nonstory cutscenes

"I want to know what country Stevey is originally from" "Stevey, out of curiosity, how old are you?"

O_o why who are you?
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 11, 2005, 05:35:54 PM
kinda of spoiler if you are really anal about not watching her without the suit unless you complete the game

http://en.wikipedia.org/wiki/Image:ZM-ending-7.gif

see? two hands,
Title: RE: Metroid Prime 3 Revolutionized
Post by: nickmitch on August 11, 2005, 06:33:20 PM
Stevey: Did you aquire that missing arm info from nintendojo?

I liked the Prime2 FMV and I hopes there's more, some realting to space pirates and Samus' origins.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 11, 2005, 07:27:01 PM
oh damn I missed that....I thought that the cube was indeed so awesome that it could play that scene in real time Im feeling dissapointed.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 13, 2006, 11:08:26 AM
**Note Originally posted in a wrong thread...thought it would get more attention here.**

I have been trying to tackle how to design the controls...and additional power ups.

Here is what I have got.

A-Button Missles
B-Weapon
Crosshairs (Change visors)
Hold B down + Crosshairs (Change Weapons)

Now you don't need a button to lock on with free look, and you don't need a button to allow free look so that frees up two buttons. (The final two buttons we have.)

1 will be used for Grappling Beam/Other Suit Options which will be used to a much greater extent this time.

1 will be used for jumps.

(The final two buttons are on the Analog handle, and are used mostly for movement abilities to help mental design of the controller)

Ok, so the grappling button only works when you are targeting a Grapple spot, so that allows that button to be also used for Dashes to evade. What more it will also allow for use to incoporate a missing powerup from this series...the speed boost (or speed boots or whatever)

Once aquired you hold the button down and eventually pick up speed. New Puzzles and Boss battles will of course use this new power.

Scanning with the scan visor works as such. Activate the visor select an item and hold B to start scanning. While you are scanning you can look around the rest of the room...and once it is done the information will pop up.

This opens of the potential for another new upgrade. Multiple Targeting System. (Like Metroid Prime 2's target missles, but now you can scan multiple items at the same time. Again opening up new puzzles and boss battle elements.) The Multiple Targeting System is what allows you to fire multiple missiles now in the game.)

I believe this control scheme completely keeps the gameplay of the original 2 games, and evolves it into something more.

But, hey what about those Grappling Beam thing I said will be more useful. Imagine. Targeting a place to hang, and then easily looking around and shooting your opponent with missiles, or just charged shots. (Again boss battles can use this to get you to target weak points on monsters.) You can even Swing to avoid incoming attacks and fire at the same time.

Now imagine all those options that are designed for SINGLE player elements moved to a Multiplayer arena. It completely works and creates a completely original multiplayer experience.

Now add in a variety a different bounty hunters. The morph ball and other Alt forms. for different characters.

This would be the ultimate online battle experience.

About the Dashing system. With it designed as it is, you can dash forwards, backwards, left, right, and do the same in the air while jumping. This gives you incredible freedom to dodge, evade, and maneuver in ways never available within the game before.

I also hope for move Morph ball powerups and such.

Bombs, Spider Ball, and Super Bombs are nice. But I would like the return of the space ball (for jumping) and more forms of alt attacks.

(PS: Another change I would make is making charged shots slightly heat seeking. Not as great as the missles, but still something to help assist targeting...and make charge shots more valuable.)

Title: RE: Metroid Prime 3 Revolutionized
Post by: KnowsNothing on April 13, 2006, 11:14:05 AM
I think I'd rather have my primary weapon as the A button, it seems easier and more comfortable, put missles on B plz
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 13, 2006, 11:27:37 AM
Knowsnothing:  Well, you could do that.  However, it would make switching weapons in my system harder, because it would be very difficult to press and hold A and the D-Pad.

I wonder if there is a means around this?  Have any ideas?

Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on April 13, 2006, 11:43:56 AM
Hmm...

I'd actually prefer my primary weapon to be on the B-trigger. Since it's a trigger, it's much easier to keep depressed than the A-button. The Revolution controller's shape is such that gripping B should be natural, while I think that pressing A requires slightly more effort and might affect the ergonomics slightly more.... but that's just my non-hands-on opinion.

Hmmm... I really need to take some time later and read through your control scheme Spa-Spa, then perhaps I could come up with my own personal variation. &P

~Carmine M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 13, 2006, 11:48:07 AM
Kairon:  I would love to hear your thoughts, and your revisions and evolution.

To me the game design starts at the controls of a game, and I love to analysis and create my own ideas.

Love to read yours.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on April 13, 2006, 11:52:04 AM
I'd love to write them, but I've got class in 10 minutes! &P

~Carmine M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: trip1eX on April 13, 2006, 12:18:23 PM
Well I think the controls will make more  use of Revmote's unique functionality.  


Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on April 13, 2006, 12:44:27 PM
I really cant decide between the A button and the B trigger button for shooting. Metroid games are about firing rapidly, and triggers arent really good for that compared to the more normal buttons that you push with your thumb. But is easier to manipulate the dpad and the B button simultaneusly than dpad and the A button.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on April 13, 2006, 01:11:35 PM
A - Jump
B - Primary Weapon
D-Pad - Change Visor/Weapons (Hold B)
Z1 - Missile
Z2 - Morphball

Ideally, I'd think you could do dash maneuvers just by jerking the Revmote in a certain direction, such as through a twisting motion...If that didn't work, then Morphball could be moved to Select and Dash could replace it as Z2...
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 13, 2006, 01:32:18 PM
I can't believe I forgot to mention a morph ball button.  Yeah, I would do select or something for that.  Usually you don't have to quickly get into or out of morphball mode.

I personally like having all the movement/suit items on one controller and then the shooting and weapons on the stick.

However, I am sure different control schemes can be made to suit everyone.

The Twisting idea would be great for dashes, but my idea I thought allowed for several different type of dashes to exist and allowed for a Speed Boots powerup and such.

You could also turn the stick completely vertical or something like that to turn into the morphball perhaps...

Title: RE: Metroid Prime 3 Revolutionized
Post by: UltimatePartyBear on April 13, 2006, 02:28:10 PM
In Zero Mission, dashing happens if you just keep going in the same direction without stopping.  I don't see why there'd need to be a button for it on the Revolution, either.  If you didn't want to start dashing you could just pull back on the analog stick a bit.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on April 13, 2006, 02:28:24 PM
Quote

Originally posted by: Spak-SpangYou could also turn the stick completely vertical or something like that to turn into the morphball perhaps...


...genius...

~Carmine M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on April 13, 2006, 03:17:04 PM
Now that I think about it, since the controller is so small, the so-called "unreachable" a-b buttons in the botton of the remote can be used for things like the map and something else.

Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on April 13, 2006, 07:19:40 PM
a rough idea of where i'd go with samus' design

too wide to post i believe.  

Title: RE: Metroid Prime 3 Revolutionized
Post by: TMW on April 13, 2006, 07:27:28 PM
Pseudo gothic/medival armor?  

This would be like Prine of Persia 2, sacrificing style for Godsmack.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on April 13, 2006, 07:48:03 PM
=|
Title: RE: Metroid Prime 3 Revolutionized
Post by: PaLaDiN on April 13, 2006, 07:54:56 PM
That could be Dark Samus, I guess...
Title: RE: Metroid Prime 3 Revolutionized
Post by: wandering on April 13, 2006, 09:20:35 PM
Just for reference, here are the controls used in the press demo:
a - jump
b - fire weapon
shoulder buttons on analog attachment - switch visors, scan, lock on
select - morph ball

edit: here's an interesting case of controls being sacraficed because of the lack of buttons, BTW. Having to cycle through visors could get annoying. And, I don't know what button controls missles, but I assume they'll probably take up one of the d-pad slots which would normally go to another weapon. Though perhaps hand gestures will be used to make up for it: if you could pull back on the controller to 'cancel' special visors or weapons, there'd be no need for a button for your primary weapon, and no need to cycle through 4 visors just to go from your scan visor to your primary one.

Quote

a rough idea of where i'd go with samus' design

too wide to post i believe.

I kind of like it....
 
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on April 13, 2006, 10:17:24 PM
i wasn't sure what to do for the stomach area, everything i came up with had been done

A button:  jump
B button:  arm cannon
Dpad:  visor/cannon selection, scrolling left to right for combat weaponry, and up and down for elemental or alien aquired weapons
Z1:  scan/lock on
Z2:  press to toggle dpad between visor and cannon selection

using thumb from analog stick:  

X button:  map
Y button:  ball


Weapons like missiles and grappling beam would be amongst the general combat weaponry; stuff you would start with in deathmatch.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on April 13, 2006, 10:37:08 PM
I'd like to see some sort of "hold certain button + simple hand twist" gesture to change weapons.  Recall how Samus' changed her finger positions, seen thru the Prime1 X-Ray visor, corresponding to a different beam weapon.

I also remember the Midas Glove episode from the C.O.P.S. cartoon.
Title: RE: Metroid Prime 3 Revolutionized
Post by: TrueNerd on April 13, 2006, 10:43:37 PM
You're all assuming this game even has different visors and beams, or as many of them as we've previously seen. Maybe the weapons will be like Fusion where your new beam/missile type simply replaced your old one. Maybe the formula of this game will be wildly altered to suit the controller better. Maybe MP3 is secretly a 3D remake of Super Metroid. I mean, probably not, but we simply don't know yet.

Maybe the controller will have a mic on it and we can just shout "scan visor, plasma beam." And unlike my unruly Nintendog, Samus will do it because her only purpose is to please us.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: wandering on April 14, 2006, 01:16:23 AM
Quote

You're all assuming this game even has different visors and beams, or as many of them as we've previously seen. Maybe the weapons will be like Fusion where your new beam/missile type simply replaced your old one. Maybe the formula of this game will be wildly altered to suit the controller better.

Now I'm going to sound like Ian here, but, the formula shouldn't have to be altered to fit the controller better. At least not when that means limiting functions to match a smaller set of buttons.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 14, 2006, 04:52:19 AM
If you nix the lockon functions of the game then you don't have to sacrifice as much.

Remember the demo was limited because it was using code and game mechanics from Prime 2, not being created from the ground up for the Revolution.

I think those small a/b buttons would be great for morphball and map selection.  I like the idea of somethings taking a little more time to pull off.

The weapons being changed out...I don't like, unless you are talking about gathering special upgrades for different types of power beams.  Like getting the wave beam and then an additional powerup that makes it shooter wider beams.

Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on April 14, 2006, 12:12:02 PM
what smaller set of buttons? the remote alone has 11 buttons (and yes the dpad counts as was shown in Metroid Prime), with the Nunchaku thing it whould be 13, thats actually one button more than the GC controller.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on April 14, 2006, 01:22:08 PM
10 buttons...The "Home" button will not be a gameplay button...
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on April 14, 2006, 05:36:36 PM
really? I never heard about it... so we know what the "home" button does?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Dirk Temporo on April 14, 2006, 06:34:04 PM
I imagine it's used for menus and the like.
Title: RE: Metroid Prime 3 Revolutionized
Post by: wandering on April 16, 2006, 12:24:40 AM
Quote

If you nix the lockon functions of the game then you don't have to sacrifice as much.

I hope they don't, though.

On an unrelated note, NEWS! According to Wired, according to an off-hand comment by Matt Cassa-etc, the rev will be playable at E3.

(When that's 'news', you know Nintendo fans are starved. But you know what they say, meals taste better to starving man.)  
Title: RE: Metroid Prime 3 Revolutionized
Post by: TMW on April 16, 2006, 07:57:50 AM
I always figured, at the Very Least, Zelda was going to playable with Rev controls at E3, if just to "give us a taste".

But latley I've started to get the feeling there will be a nice spread of first party titles available.  

Title: RE: Metroid Prime 3 Revolutionized
Post by: Dirk Temporo on April 16, 2006, 11:48:51 AM
Didn't one of the Nintendo reps actually say in an interview that it would be playable?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on April 16, 2006, 11:56:04 AM
I think someone said the wolf parts would be playable.  I imagine they'd have the Rev capabilities, too.  I expect them to at least tell us what they are.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Artimus on April 16, 2006, 12:57:39 PM
Uh...the significance of that quote is that Metroid Prime 3 will be playable, not that the Rev will be. Nintendo has already said that REPEATEDLY. We just didn't know if MP3 would be one of the games...
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 16, 2006, 12:57:44 PM
Obviously the Revolution is going to be playable at E3.

The system is coming out THIS year.  If Nintendo can't have working demos of most of their launch games at E3 then Nintendo is in trouble.  We don't need just a taste...Nintendo needs to have a showing that completely proves the Revolution's controller and concept.

I expect to see quite a few games running and playable.

Metroid Revolution
Smash Brothers Revolution
Red Steel

should all be playable...and perhaps even Mario Revolution and more.

This E3 is going to be huge for Nintendo...it has to be because last year they basically sat out and didn't show anything.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: BlackNMild2k1 on April 16, 2006, 01:44:19 PM
I expect MP3 to be playable along with RS & SSB too

but I also expect Z:TP to be playable in two different sections of the Nintendo booth, since it is a bait and switch game (bait you into buying the game to play on your GC only to make you switch to Rev to fully enjoy all the features).  I foresee Z:TP in the GC section with the wolf sections playable, and also in the Rev section with the fishing section(among others) playable.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on April 16, 2006, 02:51:28 PM
Quote

Originally posted by: Artimus
Uh...the significance of that quote is that Metroid Prime 3 will be playable, not that the Rev will be. Nintendo has already said that REPEATEDLY. We just didn't know if MP3 would be one of the games...

We didn't?  I really don't see how anyone would NOT expect to see MP3 playable...
Title: RE:Metroid Prime 3 Revolutionized
Post by: Artimus on April 16, 2006, 02:59:50 PM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Artimus
Uh...the significance of that quote is that Metroid Prime 3 will be playable, not that the Rev will be. Nintendo has already said that REPEATEDLY. We just didn't know if MP3 would be one of the games...

We didn't?  I really don't see how anyone would NOT expect to see MP3 playable...



I said we didn't know, not that we didn't expect it.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on April 16, 2006, 03:40:51 PM
When something is expected 100%, it's pretty much the same thing as knowing... =)
Title: RE: Metroid Prime 3 Revolutionized
Post by: wandering on April 16, 2006, 08:15:05 PM
Quote

When something is expected 100%, it's pretty much the same thing as knowing... =)

The Bush Doctrine.

Quote

Uh...the significance of that quote is that Metroid Prime 3 will be playable, not that the Rev will be. Nintendo has already said that REPEATEDLY.

ahaha, that's what I meant to say. That mp3 will be playable. Yes.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 17, 2006, 05:42:38 AM
I am curious.  Matt said FULLY PLAYABLE.  So I wonder how far along they are on the game.  Obviously that doesn't mean they are finished with the game...but it could mean they are close.  Perhaps the single player game is done and they are working on multiplayer...or vice versa.  

It would be really amazing if the game was practically finished.  

I also wonder about Super Smash Brothers Revolution.  In one since I am sure they were able to use some of the old code and tweak the balance of the game, adding new levels and characters.  The hardest thing to figure out is the control mechanics.  Yet, they have a HUGE staff working on this game and Nintendo could be ready to show us something really impressive.

Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on April 17, 2006, 06:10:20 AM
I think that is nearly impossible that the game is ready. They had like what? 1 year and few months of development? and this isnt like echoes where the control scheme was stablished and they just expanded the game based on that, this time they have to implement completly new mechanics from the ground up. The advantage this time is that they dont need to start building an engine from the scratch, but still, echoes alone took more than this time frame.

I really would prefer for them to take their time, because I felt echoes a little rushed. The game is very polished and I love it, but the main theme, you know, the echoes part and the echo visor were practically never used, except for some sensors that were nothing more than glorified keys, and the final battle, I had this impression that Nintendo wanted to use the game as a counter-meassure for halo 2 (which really didnt do well at all) and pushed Retro to have the game ready on a time near halo 2's launch.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on April 17, 2006, 06:38:06 AM
"and this isnt like echoes where the control scheme was stablished and they just expanded the game based on that, this time they have to implement completly new mechanics from the ground up."

It took Retro TWO WEEKS to implement a likely control scheme in the MP2 demo...
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on April 17, 2006, 07:27:50 AM
There are many factors to consider when dealing with MP3's development time, including but not limited to:

1. Retro had a hand in designing the revolution controller.
Recent Ubi Soft comments have suggested that the controller was shown to thrid parties before E3 3005. This suggests that Retro knew of the controller's capabilities in early 2005, which would give them a 1.5 year spread between then and a speculated Fall 2006 launch.

2. Retro designed the MP2 demo in two weeks.
The control scheme appeared to not weird them out too much.

3. The MP2 demo was internal.
This demo was first known to exist at TGS 2005 in Oct 2005, but Retro did NOT know this demo would be shown publically. It was an internal demo, and it is highly likely that the demo was created much earlier in 2005.

4. The revmote changes everything!
Obviously, Retro will have to re-evaluate their level designs and game design tenets in order to accomodate and challenge the new control scheme, creating new puzzle dynamics, as well as new over-arching gameplay dynamics. For example, will the "lock-on" function exist in MP3? This will evidently take a bit of time to figure out.

5. MP2 Echoes released stateside in Nov '04.
It released in Japan in May '05, but one wonders what they've been at since Nov '04 anyways.

6. Retro helped NST a little with Hunters.
Maybe not a lot, but that may have slowed them down just a day or two...

And who knows what other factors to consider! Yet still, if we're going to construct a timeline, I think we should take all the above and more into account, especially the very specific timeline of the Rev controller's development and Retro's own involvement in that.

~Carmine M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 17, 2006, 08:05:32 AM
Kairon:  Great points about the time.  I still believe that the game can be further along than any of us can believe.  It has to be.  Nintendo needs to show with Metroid Prime 3 both a great single player and multiplayer experience to help sell the controller and sell Nintendo's online system.

Going through your points most of them are very positive to the game being more complete than incomplete.  

1)I believe the game structure will be very similar to that of Metroid Prime 2 but without the lockon system.  Everyone believes this lockon feature is a neccessity to the Adventure part of the game...but I don't see it as such.  Scanning, solving puzzles, and determining how to kill enemies is the adventure, and the free hand control actually opens up MORE possibilities not less.  And I am sure Retro has had ideas since Metroid Prime that they would have liked to implement but didn't because of limitations of the lockon system.

2)Retro helping NST actually helps them be FURTHER along with the MP3 not less.  What I mean is, Retro has been already working with NST and Nintendo to create a free look Metroid experience and a strong Metroid multiplayer experience.  In many ways NST's Hunters was the perfect experiment for the bigger MP3's multiplayer experience.  

Retro will be impressing all of us with its creation coming soon...I can promise you that.

Title: RE: Metroid Prime 3 Revolutionized
Post by: PaLaDiN on April 17, 2006, 09:16:47 AM
I'm still naively hoping there's no multiplayer.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on April 17, 2006, 01:24:16 PM
I think hoping there are less features in a game is pretty lame...
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on April 17, 2006, 01:40:54 PM
To be honest, Ill rather get more clever puzzles, more weapons and beams, or more mini bosses that are usually awesome over a multiplayer feature any day. At least we are not forced to use it I hope .





Title: RE:Metroid Prime 3 Revolutionized
Post by: Nosferat2 on April 17, 2006, 02:00:32 PM
Quote

Originally posted by: Bill Aurion
I think hoping there are less features in a game is pretty lame...


As do i. But i would rather not have the Multiplayer aspect take away from the Single palyer experience a la MP hunters and Halo 2. I have not played either but i heard various conplaints that the single palyer campaigns blows on both especially on Halo 2.

Give me a New Metroid prime like 1 and 2 but expand on the Multiplayer that was on MP2 without fuking up the real MP3. I will be Lived and have a coniption, be hella pissed, if MP3 is anything less than MP1 and 2. In fact i want it to be bigger and badder than the privious titles as there is more disk space.

OH AND RETRO CAN YOU GIVE US A DAMN ENDING WORTHY OF THE TRILOGY"S FINALE!! THE FIRST TWO ENDING KINDA SUCKED FOR GAMES OF OTHERWISE SUPERB QUALITY.
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on April 17, 2006, 02:07:46 PM
I want X-TREME online deathmatch only in MP3! With big swords! and Samus in a Bikini! ....yeah, that'd be freaking sweet.


But seriously, Paladin, why all the multiplayer hate?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 17, 2006, 02:23:07 PM
The Multiplayer Hate comes from people who see Metroid as a single player game surrounded with the sense of a lonely Bounty Hunter fighting for her life on a violent world all alone.

I don't understand why Retro including Multiplayer would take away from the single player experience.  I am all for a robust and enjoyable single player experience.  But too much of a game can be well TOO MUCH.

Metroid Prime and Metroid Prime 2 were fantastic in scope.  Metroid Prime felt right, but could have had a few more bosses.  Metroid Prime 2 felt much better with bosses, but then the scope of the bosses were too big...and I didn't enjoy that as much.

So if we received games of the size and scope of Metroid Prime 1 or 2 and then also had a robust multiplayer mode with online play I think we would be in heaven...and if the Multiplayer mode was not in the game then I would feel Nintendo not only ignored an opportunity to create a new Metroid experience and new online fanbase.  (Hey Halo literally defined Xbox, so a Great Metroid online experience would define Revolution)  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on April 17, 2006, 04:09:26 PM
I'd LOVE Metroid Multiplayer.

I'd HATE Metroid as a FPS deathmatch.

~Carmine M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: PaLaDiN on April 17, 2006, 04:26:29 PM
Metroid Echoes could have been even better if they'd stripped away the crappy multiplayer and spent the time focusing more on singleplayer.

Metroid Hunters singleplayer sucks, doesn't even feel like metroid and was directly sacrificed to make a good multiplayer game.

You tell me where all the multiplayer hate comes from.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on April 17, 2006, 04:26:42 PM
Quote

Originally posted by: Spak-Spang
I don't understand why Retro including Multiplayer would take away from the single player experience.  I am all for a robust and enjoyable single player experience.  But too much of a game can be well TOO MUCH.

I seriously don't see why people would think this...Retro is awesome at the single-player adventure...If needed, they could even get NST to do the multiplayer portion...
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 17, 2006, 05:30:42 PM
Bill:  I feel that way because a game can be too long.  I want to enjoy a game to the fullest, but I don't believe every game should be required 40 or more hours of game.  Video games are already a huge commitment of time, and money.  As such I am monetarily limited to what games I can buy and play.  

Beyond that I have a wife, school, work, and church.  My time pushes me away from gaming to the point that I barely have the time to finish a game anymore.

Side Quests are great and mini games are great, but to create a game experience too long or too involved hurts the game in the end.

Look at it this way.  A 3 hour movie is good.  A 6 hour movie is not good.  Now with video games the time spent can be broken to smaller segments, but the same still applies.

Finally, great bands know how to craft an album.  You create a unique sound and style for that album and you create songs within that style or theme of the album until you explore all the elements, and end the album.  You may have written 25 songs but only 12-15 make it on the album because they are the best songs, and fit the best.  If you put too much your songs begin to sound the same and get muddled.

Gaming is the same way.  How many times in a single game can you do the EXACT same thing over and over...eventually it gets boring or too much.  The experience needs to end.  Nintendo has always been great about that.  Super Mario 3 had really great suits and that boot thing, and a level of giant enemies...but you only saw the boot in like one single level and it made that level unique and special.  The giant world was only a few levels.  Nintendo understood that minimalizing is important for the experience.

I want Retro to create the best Metroid Prime 3 they can.  I want it to be innovative and blow my mind, but I also want them to create an amazing multiplayer aspect of the game, because the multiplayer I will revisit more than the single player mode.  (Specially if the single player mode is a long game.)

And it isn't a good idea to give NST the multiplayer aspect, because the control needs to feel the same in both elements, and if NST is coding the multiplayer aspect then it won't feel exact.  Besides, I want to give Retro another chance at Metroid multiplayer because they deserve it.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on April 17, 2006, 06:20:19 PM
Haha, I was quoting the first bit of the quote about multiplayer, not about the length...Length of a game does not equal its overall enjoyment to me...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 17, 2006, 06:26:05 PM
Ha.  That is funny Bill.  Sorry for the confusion.  I didn't find the first part at all contraversial.  

But hey that above answer has the reason why I think Multiplayer is important too.  It is what is most revisited when I play games, and I enjoy to show people games and let them play...multiplayer modes allow me to do that more than single player modes.

Title: RE: Metroid Prime 3 Revolutionized
Post by: trip1eX on April 17, 2006, 06:53:28 PM
I'm all for short games.  I pcgame alot and I'm excited about the episodic content Valve is going to releasing shortly.  HL2:Episode 1 is going to be about 6 hours long for $20.  

For me I think it's just going to be easier to get into those types of games.  I'll be able to finish 'em,  replay 'em more frequently and $20 is alot easier to swallow than $50.


I don't mind if games don't have multiplayer.  Honestly it gets a bit generic that every multiplayer game has deathmatch or something.  It usually feels tacked on.   AT this point in time if you're going to do it then do it right and make it robust because those are the only multiplayer games I'm going to bother with anyway.
Title: RE:Metroid Prime 3 Revolutionized
Post by: IceCold on April 17, 2006, 08:06:14 PM
Quote

Metroid Hunters singleplayer sucks, doesn't even feel like metroid and was directly sacrificed to make a good multiplayer game.
It was made by NST, and everyone knew a long, long time ago that it was multiplayer-centric. It was even a surprise to see that the single player mode was as long as it was. I'm sure that a Retro Metroid game won't be like that..  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Knoxxville on April 17, 2006, 08:48:18 PM
It has probably been stated, but I think that a co-op multiplayer would be ace.  Certain bosses could be restructured where teamwork is neccessary to beat it.  Like, rather than everyone just taking pot shots at it when it's weak spot shows, have it like where some one has to pull or stand on something at the right time to trigger an environmental effect which leads to the weak spot being shown....I know it's a simple example, but you guys get my drift.

Remember how in PSO sometimes you would have to separate to have everyone stand on a "floor key" to unlock a door?  It's kinda like that in concept, but I hope that Retro can institude it much less lamer than that.....get REALLY CREATIVE, RETRO!!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on April 17, 2006, 09:14:35 PM
"Look at it this way. A 3 hour movie is good. A 6 hour movie is not good."

Watch The Best of Youth.  Freaking excellent six hour movie.

And Metroid should not be co-op, for a variety of reasons.  Something like Halo is co-op because it's just bloodshed.  Metroid is too complex for co-op.
Plus it's Metroid.  I mean, come on.
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on April 17, 2006, 09:23:48 PM
See? this is why Nintendo needs a second first-person-shooter/adventure. Hello Geist 2 for the Rev!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on April 17, 2006, 09:50:12 PM
No, hello RED STEEL!

~Carmine M. Red
Kairon@aol.com
Title: RE:Metroid Prime 3 Revolutionized
Post by: Artimus on April 17, 2006, 11:18:05 PM
Quote

Originally posted by: Spak-Spang
Look at it this way.  A 3 hour movie is good.  A 6 hour movie is not good.  Now with video games the time spent can be broken to smaller segments, but the same still applies.


No, it doesn't still apply. Not in the same way, at least. I agree that 120+ hours is a little ridiculous (and rarely engaging), but games can be very long without being too much. It's like a novel. A 250 page novel can be just as good as a 1500 page novel. But the 1500 isn't inferior.

It's all about balance. A 6 hour movie can be fantastic (someone mentioned Best of Youth, also Angels in America). As can a 1500 page novel. And an 80 hour game. All that matters is what developers decide to do with the time that is given them (speaking of really long, but really great, movies).
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on April 18, 2006, 03:28:44 AM
120 hour TP > 40 hour TP
Title: RE:Metroid Prime 3 Revolutionized
Post by: Knoxxville on April 18, 2006, 04:49:57 AM
Quote

Originally posted by: Hostile Creation
And Metroid should not be co-op, for a variety of reasons.  Something like Halo is co-op because it's just bloodshed.  Metroid is too complex for co-op.
Plus it's Metroid.  I mean, come on.


And thererin lies my point....it would BE complex on purpose!  This would lend itself to going more of the engaging, adventurous route rather than a FPS shoot-everybody-except-you route, see?  I mean, hell, it coldn't be anymore complex than Odama is.....Nintendo gamers are a different breed....I believe we could handle it and wrangle out an entirely new experience in the process.  All I'm saying is, if they are dead set on multiplayer, let the modes at least try to be as ambitious and unique as the source material.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 18, 2006, 05:16:57 AM
120 TP > 40TP is not what I believe at all.

I believe that TP main quest at about 30-40 hours is excelent.

And

Side quests and mini games should take up the rest of the game for more adventure.

Those side quests could include mini dungeons, boss battles what not...but I don't want the game to be my entire life for 100 hours.  It would literally take me 3-4 months to beat...if not longer.

Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on April 18, 2006, 05:51:58 AM
Quote

Originally posted by: Kairon
I'd LOVE Metroid Multiplayer.

I'd HATE Metroid as a FPS deathmatch.

~Carmine M. Red
Kairon@aol.com


As much as I dont like multiplayer I have to agree with this, the question is how to make a multiplayer "metroid" experience? I like the boss co-op idea, the only bad thing would be that Samus' character would be lowered somehow, because until now she had never needed help from anyone.

How about if a group of players control a gang of space pirates and have to hold a fort or something? or how about controlling a metroid? It would rock with the new controller to manipulate a flying thing.


Title: RE:Metroid Prime 3 Revolutionized
Post by: Knoxxville on April 18, 2006, 08:02:37 AM
This is what I'm talking about!..ideas like that for multiplayer.  That's the point I'm making...instead of taking on your average generic multi options, be different and creative....something that would of course work with the series' mythos, but would still prove engaging and enveloping!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Requiem on April 18, 2006, 12:46:15 PM
Quote

Originally posted by: Spak-Spang
120 TP > 40TP is not what I believe at all.

I believe that TP main quest at about 30-40 hours is excelent.

And

Side quests and mini games should take up the rest of the game for more adventure.

Those side quests could include mini dungeons, boss battles what not...but I don't want the game to be my entire life for 100 hours.  It would literally take me 3-4 months to beat...if not longer.



It would be like building a wagon. After the months pass, you'll be pleased with your shiny new red wagon that you....yes you....built yourself.

Aren't you proud?


Aren'y you proud of yourself?







Too bad you don't have anyone to pull the wagon....
Title: RE: Metroid Prime 3 Revolutionized
Post by: wandering on April 19, 2006, 01:34:07 AM
Quote

I don't want the game to be my entire life for 100 hours. It would literally take me 3-4 months to beat...if not longer.

If it's good, what on earth is wrong with that? I like good experiences to last as long as possible! Is that weird?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 19, 2006, 05:36:29 AM
What is wrong with that?  I have a life...and it isn't video games.

Video Games is a hobby.

If it takes too long even a good game, I won't finish.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Dirk Temporo on April 19, 2006, 09:46:08 AM
I replayed Deus Ex the other week. It took me 20 something hours to beat. I imagine that my first time through, it took me about 40 hours. I wanted it to last longer.
Title: RE: Metroid Prime 3 Revolutionized
Post by: wandering on April 19, 2006, 07:26:06 PM
Quote

What is wrong with that? I have a life...and it isn't video games.

Video Games is a hobby.

If it takes too long even a good game, I won't finish.

Yeah, I have a life too, I just don't see what that has to do with anything. When you get a new game, you have to beat it within a certain timeframe? Why? You've been playing Zelda for years, yes? What's wrong with spending a few months on one especially good chapter of the series?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on April 19, 2006, 07:34:14 PM
Hmmm....

If candy tastes good, I'll eat it. I don't care how small or how big it is, or even if I can only eat half of it. Sweet is sweet. Fun is fun.

~Carmine M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 20, 2006, 07:32:24 AM
Wandering and maybe Kairon:

Because there are several games I want to play.

Ok.  lets run through.  I want to play New Mario, Legend of Zelda, Red Steel, Super Smash Brothers Revolution, Zelda DS, Metroid Prime Revolution.

Those are just the games I think are coming out this year...and I may potentially have many more games I want to play.

Right now I am already limited to how many games I can buy.  (Probably 4-5)  Of those games, if one is so long that it takes me 1/4 of a year to beat with my schedule then I will probably NEVER FINISH IT.  That is a problem.  Or it means I will only buy 3 games so I can beat all of them.

Right now I think I have 3-4 games in my collection I enjoyed and really loved the game, but I have never beaten it because I got distracted with other games.  Some of them include really amazing games you would think everyone would finish.  

Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on April 20, 2006, 08:12:21 AM
Hmm...

Better to have gamed and lost than to have never gamed at all.

~Carmine M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 20, 2006, 08:44:22 AM
I guess.  

Really, it is just a matter of opinon on game length.  I dunno why I let it get outta hand with my opinion.  

I guess I just wanted to explain myself.  Still, I do believe that Nintendo was on to something when they talked about most gamers are not even finishing games anymore.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on April 20, 2006, 08:48:47 AM
I haven't finished a game since...wow...

I've finished a couple DS games, but if you look at my GC purchases, then I haven't finished a game since... uh... Pikmin? That can't be right, I hve to have finished more than that during the GC's entire lifespan! ...Does Donkey Konga count as finished?

And since the DS games I finished and LURV on with all my heart were short ones (Phoenix Wright, Sprung)... Hmmm...

~Carmine M. Red
Kairon@aol.com  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 20, 2006, 08:56:34 AM
A list of games I haven't finished and own:

Bomerman Generations
Metroid Prime
Geist
Ikarugi (Well this one is completely acceptable)
Mario Golf Mushroom Tour  (Does this count?)
SSX3 (I haven't beaten all of Peak 3 with even one character)

Mario Kart DS (I haven't completed the missions, or Mirror mode)

Can't think of the others right now.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on April 20, 2006, 09:02:54 AM
If my brother beats a game and I watch him do it, does that count?

~Carmine M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on April 20, 2006, 09:13:08 AM
You haven't beaten Metriod Prime?! *Gasp*
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on April 20, 2006, 09:23:45 AM
I...watched my younger brother play virtually the entire game and beat it... doesn't that count?

~Carmine M. Red
Kairon@aol.com
Title: RE:Metroid Prime 3 Revolutionized
Post by: BlackNMild2k1 on April 20, 2006, 09:41:44 AM
Quote

Originally posted by: Spak-Spang
A list of games I haven't finished and own:

Bomerman Generations
Metroid Prime
Geist
Ikarugi (Well this one is completely acceptable)
Mario Golf Mushroom Tour  (Does this count?)
SSX3 (I haven't beaten all of Peak 3 with even one character)

Mario Kart DS (I haven't completed the missions, or Mirror mode)

Can't think of the others right now.
you don't want to see my list of unfinished games, my list of "un-played*" games is multiple times longer than your "un-finished" games . I own around 50+ GC games!!

I honestly can't remember the last time I've actually finished a game... I think it was Twin Snakes and that was back when it came out.
Quote

Originally posted by: Kairon
I...watched my younger brother play virtually the entire game and beat it... doesn't that count?

~Carmine M. Red
Kairon@aol.com
Thats more than good enough for me, If I have a game that I know I'm not gonna beat(mostly cause I lost interest or just didn't have the time), I'll let my friends kids borrow it and tell them to call me when they get to the end of the game. I watch them beat it and I feel that that was good enough. Its seems like I just buy videogames nowadays to keep them occupied more than for me to actually play games.


*by un-played I mean some are un-opened by me and others I've only played enough to get through the opening game-playing intro(like the first level or training mission).
Title: RE: Metroid Prime 3 Revolutionized
Post by: KnowsNothing on April 20, 2006, 09:44:08 AM
You're both pathetic.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on April 20, 2006, 09:46:25 AM
/cry

~Carmine M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on April 20, 2006, 09:56:26 AM
Well I only own about 15 games total for my Gamecube, and much less for my DS.

Title: RE:Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on April 20, 2006, 09:12:03 PM
Title: RE:Metroid Prime 3 Revolutionized
Post by: EasyCure on April 22, 2006, 08:06:51 PM
a few months ago i went on a crazy gaming binge and bought the MegaMan X collection (the day it came out and was the first time i used my MegaMan controller my gf bought me), then two days later the two of us (my gf and i) went to ToysRUs in times square with her younger brother and i bought MP2 and Geist for 8.98 each!!!! i was amaazed lol. since they were both so cheap and i was in a spending mood i bought True Crimes NYC (yet i regret that i payed full price for it..) because it had been awhile since i had played anything overly violent (usually doesnt appeal to me). oh and i also went half on Mario Strikers with my gf, but thats stayed at her house and her brother wont stop playing it, so i'll probably have to get my own copy.
i played a new one everyday (except MP2, i knew that was one to give a little more attention to) and just tried to balance them all at once. MegaMan was easy becuase 1 and 2 i could beat in no time, so i'd do speed runs and switch to another game. Like i'd clean up a precinct in True Crimes, then complete one stage in Geist. Then i'd play thru megaman x3 and want to break something because it was only the second time i ever got to play it, then back to true crimes or geist.
granted i dont have a wife or go to school....so th ere is sometimes away from the gf and when not working, before or after work, that i could devote a little more time to gaming. but i see your point. actually as of today i havent beaten megaman x6 (HORRIBLE...), geist or mp2. with the latter two games, i actually am up to the final boss' but just havent bothered picking them up. i think i had video game over kill and now i spend more time playing guitar and the occasional smash bros.


and back to the topic of revolution controlls for MP3:
i always thought of playing it this way:

A- jump
B- arm cannon
the d-pad would be versatile in that there woudl be different modes of use for it, though it might be complex...
this is how i see it though
D-pad (standard) up: grapple beam/left: morph ball/down: missiles/right:.....??
hold z2+d-pad: visors
hold z1+d-pad: weapons

though after reading so many post about lock on, my method sucks. i thought i could fix it by saying it would be possible to lock on by moving the revmote towards the screen. that would make  extend samus arm straight towards the selected opponent to focus (lock-on) the target. it would make sense because i imagine samus holding her arm cannon at a slightly more relaxed; arm down, elbow bent, cannon facing forward. it would seem intuitive that if you would want to improve precision you would full extend your arm so that your elbow wouldnt be bent while aiming, thus locking on to the opponent in your reticule.
i dunno, i dont like my idea anymore
Title: RE:Metroid Prime 3 Revolutionized
Post by: Knoxxville on April 23, 2006, 06:21:44 AM
Quote

Originally posted by: Spak-Spang
Wandering and maybe Kairon:

Because there are several games I want to play.

Ok.  lets run through.  I want to play New Mario, Legend of Zelda, Red Steel, Super Smash Brothers Revolution, Zelda DS, Metroid Prime Revolution.

Those are just the games I think are coming out this year...and I may potentially have many more games I want to play.

Right now I am already limited to how many games I can buy.  (Probably 4-5)  Of those games, if one is so long that it takes me 1/4 of a year to beat with my schedule then I will probably NEVER FINISH IT.  That is a problem.  Or it means I will only buy 3 games so I can beat all of them.

Right now I think I have 3-4 games in my collection I enjoyed and really loved the game, but I have never beaten it because I got distracted with other games.  Some of them include really amazing games you would think everyone would finish.



This might be a little OT, but what you wrote right here, Spak-Spang, is the one of the biggest reasons why I feel we are rocketing toward another videogame industry crash that will make Atari's crash in the 80's seem pale by comparison.  Add this to increased used games sales and so many multiconsole releases and it's eventually going to equal disaster.  Just take a hard look around the next time you go to a game store and peep ALLLLLLL the used games that are slowly but surely selling for next to nothing and how quickly new game prices get slashed mere weeks after release if demand does not meet supply.

The good news is, I can't WAIT for the "buy 1, get 10 free" sales late in this decade!  JEEYEAH!!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stimutacs Addict on April 23, 2006, 01:07:42 PM
The Grapple Beam will be so much fun! Seriously, imagine pointing, shooting, latching, releasing, freefalling until you see another accessible spot, etc.

It will be better than webslinging, mark my words
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on April 23, 2006, 01:40:58 PM
I've been thinking that releasing the grapple beam as if it was a whip could be really cool.





Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on April 23, 2006, 02:05:13 PM
"You're both pathetic."

Seconded.  I finish every single game I play, often to 100% completion (or as close as is humanly possible).
Only game I currently own that I haven't finished is Fire Emblem, which I'm saving for summer, and I'm already partway through it.
SHAME :p
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on April 23, 2006, 02:37:34 PM
Hey! How exactly am I supposed to survey the e trapped into finishing everymaddeningly wide list of topics I find necessary for my creative and personal development if I let myself finishing every game I touch?

At a certain point, I can learn more about narratives and stories and real human experiences by watching a 2 hour netflix movie than from subjecting myself to a game which I've absorbed oodles of info from already and bear little or no enthusiasm for.

This is about my quest for knowledge, not my quest for "most finished games" recognition.

~Carmine M. Red
Kairon@aol.com  
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on June 05, 2006, 12:58:52 PM
Quote

Originally posted by: mantidor
I've been thinking that releasing the grapple beam as if it was a whip could be really cool.


Retro Loves me

So, new videos!, the visuals are looking great, and I like that bit where Samus was going through a rail path using the grapple bean, but it lacked detail to be honest and the animation of Samus was a bit stiffy, but overall Im very happy with what I saw.

Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on June 05, 2006, 01:07:33 PM
Well it's more of a prod than a whip =D

Oh, about the GI videos.
60MB for 2.5min of footage at 15fps is shittee.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on June 05, 2006, 01:39:02 PM
heh, true, but theres also the enphasis on the single player above the multiplayer which is non-existant, and they used the grapple beam more so Im happy

Samus coming out from below the ship rather than above is weird, I didnt like it that much in fusion or now in corruption, nothing is as cool as Samus doing an double jump when she gets out of the ship with the traditional fanfare appearance song.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on June 05, 2006, 01:40:10 PM
Retro is really working on making a very balanced and even game experience...much more than the original two Metroid Prime games were.

I have been very impressed with what I have been shown.

Responding to those that comment on me completing games:

Besides the comments about time, I also get easily distracted.  Usually I get a single game at a time, until I beat it...because if I get more than one most likely I won't beat the game, but instead get completely distracted by the other game...sometimes I go back, sometimes I don't.

This happens also if I stop the game for a period of time because school, work, life in general.

I guess its just a flaw of mine.

Title: RE: Metroid Prime 3 Revolutionized
Post by: KnowsNothing on June 05, 2006, 01:43:09 PM
Hey, the graphics were much better than I thought =o  Large environments and shiny stuff =

I know Ian will hate it, but I think it's pretty cool that Samus gets to interact with Galactic Federation troops and stuff like that.  The bounty-hunter side hasn't really been explored yet, and while I don't want there to be TOO much of it, it's cool to see it acknowleged and included.  I'm sure later on in the game you'll be alone on other planets.  I can't say I'm too fond of the idea of other bounty hunters, but whatever, as long as it's fun.

I would like to see a video of expert mode though....That was pretty sluggish =\
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ian Sane on June 05, 2006, 02:32:30 PM
"I know Ian will hate it, but I think it's pretty cool that Samus gets to interact with Galactic Federation troops and stuff like that."

Ah, whatever.  I'm just so happy they're still making "real" Metroid games.  I was really scared that Metroid Prime Hunters was going to be the template for future titles what with the remote's design supposedly being perfect for first person shooters.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on June 05, 2006, 03:15:39 PM
I'm happy Prime3 is entirely designed for 60fps fluidity.

There's no excuse for jumpy framerates with today's technology.
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on June 05, 2006, 03:20:56 PM
Quote

There's no excuse for jumpy framerates with today's technology.



Unless your making a game called Too Human

Title: RE:Metroid Prime 3 Revolutionized
Post by: Fro on June 05, 2006, 04:00:20 PM
There's definitely going to be more action, if the demo is any indication on the final game.  And probably a lot less backtracking.

The reason that video looks a little stilted is Game Informer encoded it at 15 fps.  The actual game is 60 fps.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on June 05, 2006, 07:07:11 PM
I know.  I did mention the video was "shittee" in the previous page.

And no, don't be lenient on Too Human.
Title: RE:Metroid Prime 3 Revolutionized
Post by: attackslug on June 05, 2006, 08:01:59 PM
The game DOES look much better than previously reported.  The lighting model is slick this time around.
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on June 05, 2006, 11:13:50 PM
shouldn't there be a new topic on this?  the first video looked good, i don't understand why i havn't seen this yet if it was at E3.

edit: i thought all the videos were new.  damn, you got my hopes up.

the nunchuck's accelorometers are on their way to gimm!ckville, it really sounds un-intuitive.  they should allow the player to use the remote to control the grapple beam (just make it a beam already) and the levers where you pull and turn and push.

 
Title: RE: Metroid Prime 3 Revolutionized
Post by: wandering on June 05, 2006, 11:32:17 PM
Quote

the nunchuck's accelorometers are on their way to gimm!ckville, it really sounds un-intuitive. they should allow the player to use the remote to control the grapple beam (just make it a beam already) and the levers where you pull and turn and push.

but...beams aren't switchable in this game...


Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on June 05, 2006, 11:43:44 PM
What do you mean?  What else am I missing about how this game controls?  Shouldn't the dpad be able to cycle through visors and beams?  Why do we need seperate buttons for the grapple, missile, and cannon?

Why is Japan trying to make this so complicated, it should be fairly simple to put a shooter on this controller.  They talk a lot about streamlining and all they do is make it more complex, even the GameInformer editor, a person who makes their living playing games, had trouble playing in the videos.  I've been a real supporter of this new interface and very much so because of how poorly the first two Metroid Prime games controlled; it is disheartening for this thing to have turned out so bass-ackwards.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on June 06, 2006, 12:09:09 AM
Get out!  Your sarcasm has nothing to do with DS sales!
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on June 06, 2006, 04:51:45 AM
haha

Seriously, how is stacking beams more complicated than having to change between them?

Title: RE:Metroid Prime 3 Revolutionized
Post by: Infernal Monkey on June 06, 2006, 05:23:23 AM
Quote

Originally posted by: nemo_83

Why is Japan trying to make this so complicated, it should be fairly simple to put a shooter on this controller.  They talk a lot about streamlining and all they do is make it more complex, even the GameInformer editor, a person who makes their living playing games, had trouble playing in the videos.  I've been a real supporter of this new interface and very much so because of how poorly the first two Metroid Prime games controlled; it is disheartening for this thing to have turned out so bass-ackwards.




Title: RE:Metroid Prime 3 Revolutionized
Post by: EasyCure on June 06, 2006, 07:51:22 AM
two thigns.

1. where the hell has Nemo been that he's missed all this MP3 info?
and..

2. Samus uses grapple beam to ride a rail like some sort of roller coaster
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on June 06, 2006, 08:12:16 AM
Thats the one part that seriously lacked detail as I said before, maybe is because of the draw distance, but Im sure Retro can do better than that, its like some hexagons put together to make the rail and thats it.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on June 06, 2006, 08:29:35 AM
In the demo...

the ship did two things: blow up a wall, and carry an object away

After watching that, I feel the need to play this before I play Zelda.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on June 06, 2006, 05:48:50 PM
Quote

Originally posted by: EasyCure
2. Samus uses grapple beam to ride a rail like some sort of roller coaster

Cool!  I wanna play. D:
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on June 06, 2006, 06:50:49 PM
WHOOOOOOOOOOOAAAAA!

I don't know if anybody saw it, but if you look at that giant beast thing (that kinda looks like a rhino), it is being controlled by Samus in her ball form. You can see her rolled up inside the things belly!
Title: RE: Metroid Prime 3 Revolutionized
Post by: wandering on June 06, 2006, 08:51:54 PM
Quote

Why is Japan trying to make this so complicated

Metroid is actually made in a whole 'nother country (TM)....

Anyway, saw the trailer. Technologically, I'm not sure it looks that much better than Halo 2 and the like. Visually, it's looking pretty darn good. Like most metroid videos/demos, it focuses too much on action for my taste, but some moments were really awe-inspiring.
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on June 07, 2006, 02:42:40 AM
All the previews of MP3 I have read only went into detail about the nunchuck and remote controls.  I havn't read anyone fully describe how exactly the game controls, I didn't realize there were other issues about the buttons (outside of the fact it shoots with A button instead of the trigger).

Japan are the ones who make decisions on things like controls, otherwise the first two games would have had optional shooter controls.

In MP2, in the fight with the emperor Ing, I have to stop to press the right trigger to be able to look up so that I can then lock-on with the other trigger, then try and strafe while I charge a shot holding down the A button, meanwhile I have to press the clunky B button (that thing never feels like it clicks) very very quickly to be able to jump while side stepping, and then accidently press X turning to ball mode as I reach for Y trying combine my charged beam with my missiles.  Worst controls ever in a video game I swear to god, especially when the boss is fifty foot tall and Samus looks up about as fast as molasses in December.  It's a shame such a polished game controls like it is playing on the N64.

In order to do all the above in the fight and succeed, I have to shift my right hand after locking on so my index finger is hitting B while my middle finger charges A and hopefully hits Y when I want.  The game really out does Luigi's Mansion in forcing me to contort my hand and hold the pad in ways it was not meant to be.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on June 07, 2006, 03:39:32 AM
The E3 demo offered 2 control schemes.  One scheme to make journalists look like fools in their off-screen videos, and the other scheme to make more enlightened folk go "DUR, THE CONTROLLER REALLY DOES WORK GREAT, WATCH ME BREEZE THRU THIS DEMO AND POST FORGET-WHAT-I-SAID-EARLIER-IMPRESSIONS CUZ THERE'S ACTUALLY NOTHING TO FEAR, COMPADRES."

If it was just up to Japan, there wouldn't be a nunchaku attachment in the first place.

Get with the program.

~~~~~

I SEE YOU ADDED MORE TO YOUR POST.

You, and Ian.  You both perceive the Emperor Ing fight to be harder than it really is.  Your FAILURE in TACTICS forces your limited strategy to over-depend and thus over-burden the control scheme.  Plus, accidentally changing into the Morph Ball?  Now you're making yourself sound clumsy (I'd like to visit thesaurus.com, but i already know it'll say something that starts with an I and ends with Competent).

Must I capture video and draw diagrams to illustrate what to do in that fight?  and no, there's no silly struggling with the controls involved, either.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on June 07, 2006, 05:13:58 AM
Echoes got (more) awesome once you get the screw attack, I overused it everytime I could specially versus emperor Ing and it really helps a lot (besides the cool effect of crashing against him, sometimes I bounced back with such strength that I could almost reach the ceiling)

Its good to hear that we get the screw attack early in this game.

Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on June 07, 2006, 05:21:16 AM
I know what to do, the problem is I have to operate too many buttons in all the wrong places; it would be a lot easier if I could shoot with the trigger and not have to stop, hold and hold a button to aim to then lock-on, and thus hold a new button while having to operate three face buttons at the same time.  The X button is just in the way of my big man-thumb.  My hands are extremly articulate, I'm just finding the GameCube controller to be showing its age badly.

Also it would help if Samus didn't move like she weight seven tons.

And the screw attack is ridiculous.  I wish they would take that out of MP3 so bad it hurts.  I hate it, half the time I just bounce off into an abyss or the bitch won't wall jump.  I hate it, I hate the way it controls, I hate the rhythm, I hate that it works when I don't want it to and never works right when I need it, I hate they hardly explained how it worked and I was stuck in that godforsaken room for forever before I got out by tricking the game to thinking I had fallen to my death from the other platform, and I just wish they would give her a rocket pack that allows you to just fly the third time you press jump.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on June 07, 2006, 05:51:24 AM
wow, I thought pro was being harsh, but you really are clumsy, a flying pack? lol, the pacing of the screw attack got me at first but then I got used to it, is not that hard, and is just like the pacing of the 2D games.

Title: RE:Metroid Prime 3 Revolutionized
Post by: EasyCure on June 07, 2006, 07:15:14 AM
in an interview with some guys at Retro they said they would include different control schemes, but the only detail they gave was about switching the B and A buttons to shoot your plasma cannon. in a game like metroid where you have to continuously press down the fire button to shoot, and hold to charge, using A on the wiimote would cause less fatigue than using the B button.

in a shooter like Red Steel on the other hand, where you use automatic weapons in the beginning and can simply hold the B button to unload a round in to a crowd of lackeys, it makes more sense for the trigger button to be use. also keep in mind that Ubisoft keeps stating that you'll be shooting wildly in the beginning of the game because you'll have to, and as the game progresses and you get used to the controls, youll be pulling off more precise shots, which means less time on the trigger. that also means that even if you arent getting used to the aiming in the game, you're being forced to get better only becuase you'll have fewer rounds to shoot off.

Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on June 07, 2006, 08:16:47 AM
The screw attack never worked smoothly in Prime like the wall jump in Batman on NES, or Megaman, or even Sunshine on GCN.  It plain sucks as far as I'm concerned, it sucks as bad as the way you have to press B twice to jump fast while side stepping; half the time it doesn't work and I find myself floating in something ugly's crosshairs.  It's like they developed the game on some other controller and then tried to make it work on the GameCube; and my hands have not hurt so much from playing a game in years.  The controls get so bad during the fight with the emperor Ing it just isn't fun anymore.  

The game is hard for all the wrong reasons, Samus has to have so much life because she can't get the hell out of the way (or you speed into the enemies feet in ball form losing half a bar trying move out of the way faster).  I don't want to fight cheap bosses that spin around with seven tenticles I can't lock onto cause they are moving too fast.  I want artificial intelligence to challenge me rather than the controller.  This game is the poster boy for everything wrong with current pads, Nintendo got some funny thought that dual analog control was too complicated, and they came up with the solution to force players to hold buttons to be able to look sacrificing the ability to run while you discover the bad guy is just too damn high above you because Samus has trouble looking straight up.  And they did it because...they wanted A and B to be used?  

It's like in Fzero, the default controls suck; I set gas to one trigger, boost to the other, steering to one stick, and the drift/slide or whatever you want to call it to the c stick so I have full control.  Thankyou Sega, for allowing me to customize my controls, you rock.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on June 07, 2006, 08:37:28 AM
If you want Metroid in 3D there has to be compromises. Third person is the only way to make a more agile samus in 3D, but third person simply would suck for a metroid experience, we would be saying good bye to the claustrophobic corridors and tunnels that are a staple of the franchise because they would be frustrating in third person while in first person they are not.

Still, Once Samus is locked she can dash left and right (and tapping the buttons is not that hard seriously), and in corruption theres even a hypermode that looks awesome. Samus simply can't be as agile as in the 2D games, but I'd love to be proved wrong of course.

And your bitching about the screw attack scapes comprehension, I admit the wall jump is lame because is limited to specific surfaces, but the screw attack itself is the best translation Ive seen from a 2D move to a 3D move, It works exactly like the 2D counterpart given the obvious limits that 3D impose on the attack.
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on June 07, 2006, 08:47:26 AM
yeah but the real use of the screw attack is for wall jumps (long distances could have designed to be crossed using the grapple beam instead) and I know they can do better than they did with that.  the rocket pack would solve everything because you would just keep holding jump until you make the distance or height (about the time it shuts off from over-heating) and you would never change perspective (or bounce off a ledge).  i agree that third person just couldn't work but they can make her move a lot faster, they purposefully slowed the games down for Japanese consumers for various reasons (for one they barf).    

Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on June 07, 2006, 10:34:05 AM
Quote

Originally posted by: mantidor
she can dash left and right (and tapping the buttons is not that hard seriously)

I never got that down.  More often than not I end up just jumping up in the enemy's face.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on June 07, 2006, 11:14:00 AM
You have to do it while your moving --- For example

Hold left - Press B

Hold right - Press B

It's ridiculously easy. I think your trying to do a simultaneous left + B thing-a-ma-bob, which just doesn't work.

I bet you play alot of street fighter or something like that.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on June 07, 2006, 11:43:02 AM
Anyone else totally underwhelmed by the new trailer?  Looks way too much like some corny superhero F-Zero sh!t is getting in there.  The gameplay trailers look fine, for the most part, but some of that new one looked really crappy, to me.
Still excited, just doubtful about certain things.  We'll see.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on June 07, 2006, 11:46:00 AM
I think it's becoming obvious that Metroid Prime is an American-developed game. Make of that what you will.

~Carmine M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on June 07, 2006, 12:43:15 PM
And it took it three games to finally get there?  I don't think so.
I expressed my doubts, but I think that Metroid Prime 3 will be just as good (possibly better?) than the first two Metroid Primes.
I'm just not absolutely certain.  This trailer cast a few doubts, but nothing major.  That and I've only watched it once anyway.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Wackman on June 07, 2006, 12:54:24 PM
Quote

Originally posted by: Hostile Creation
Anyone else totally underwhelmed by the new trailer?  Looks way too much like some corny superhero F-Zero sh!t is getting in there.  The gameplay trailers look fine, for the most part, but some of that new one looked really crappy, to me.
Still excited, just doubtful about certain things.  We'll see.


well, other than the fact that samus runs/walks like she just crapped her pants, it looks inetresting to me. I was getting a bit bored with the prime series to be hounest and i was hoping for a bit of a change.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on June 07, 2006, 02:53:10 PM
AUGH, WEAKNESS.  WEAKNESS DEEPER THAN RIDLEY'S PIT OF DESPAIR IN THE PRIME3 DEMO.

~~~~~

ABOUT sidestep-dashing:  First requirement: must be locked-on to something.  Second, you TAP B.  Not simply "press B," you TAP B-button to initiate the dash.  Having trouble with this?  Go back to the Parasite Queen fight in Prime1 for practice.  Hell, practice locking on to the security poles at the beginning of the stage.

Causing the dash versus the normal floaty jump is a matter of how long the B-button is completely down to complete its input circuit.  This dates back to Super Smash Bros. Melee, Mario 64, Mario World, and even the original Super Mario Bros. -- Tap your jump button ever-so-lightly, ever-so-quickly to barely hop; Hold the jump button longer to cause a more elevated jump.  In the Prime games, it's not a hop, but a quick dash; holding Jump any longer causes the normal jump.

~~~~~

ABOUT Prime2's Screw Attack:  I agree the game does a poor job of explaining the mechanics.

The timing of the B-button is dependent on the relative elevation of her bounce.  There's a ceiling and a minimum floor to maitain.  Constantly pressing B doesn't work.  Pressing B near the top of a bounce doesn't work.  Pressing B beyond a certain elevation drop in her bounce doesn't work.

If I remember correctly, pressing B after your 2nd jump causes Samus to *fall* as she curls into a ball, then you press B again to initiate the first bounce...

The ideal timing creates the bouncing-ball trajectory.  Climbs up a little, falls a little, Jump -- and repeat.  The game recreates this effect well, and if I'm not mistaken it's actually slower and easier than in SUPER METROID.  Hell, if you know how to maintain flight with the Yellow Cape in Super Mario World, you ALREADY have the timing down!

Find a nice big gap with a bottomless pit in Sanctuary Fortress to practice.

Oh yeah, the Screw Attack in Prime2 has 3 uses:
1)  Traversing wide gaps
2)  Wall jumping
3)  FIGHTING EMPEROR ING, PHASE 1

~~~~~

PRO'S mICROSOFT pAINT GUIDE TO FIGHTING EMPEROR ING, PHASE 1 COMING UP.
[and I extend my thanks out to people who already know how to play the game]
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caliban on June 07, 2006, 03:20:56 PM
Quote

Originally posted by: Professional 666
Oh yeah, the Screw Attack in Prime2 has 3 uses:
...
3)  FIGHTING EMPEROR ING, PHASE 1
...


Uh, really? Hm, it never came to my mind using it on E-Ing's 1st form, yet I still beat it easily just by running and jumping around.

I've watched that new video twice, my impression is that the game is shaping up quite nicely, the only thing I regret is that I will have to wait until launch day or so to play the damn game.
Title: RE:Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on June 11, 2006, 11:29:17 PM
SORRY, I KNOW I SAID MS PAINT EARLIER, BUT I USED PAINT SHOP PRO INSTEAD.

SPOILERS BELOW

YES, THERE ARE SPOILERS

TURN BACK NOW

THERE ARE PICTURES, DO NOT LOOK AT THEM

THERE'S SPOILERS, mKAY?
.
.
.
.
.

~ A Guide to Beating Emperor Ing, Phase 1 (cuz it's easier than some people believe) ~

1.  Here's an overhead view of the arena.


The fight starts off with Samus in the middle of one side, the Emperor is already facing you, and the Emperor can easily reach one wall.


2.  Here's a cross-sectional view, with the typical standoff scenario.


We know we're supposed to target the tips of the tentacles (sorry, no schoolgirls here), and we know aiming directly up is bad for combat since the angular speed of aiming slows down as you get more vertical, plus you're stationary during manual aim.  Sure, people complained about it BLAH BLAH BLAH WAH WAH WAH, but the CONTROLS AREN'T REALLY THE PROBLEM, just the people =D

What's MORE significant is Samus's position relative to the tentacles.  Here, you're within the Emperor's REACH, and he can slap you around EASILY.  So WHY ON AETHER would you insist on standing there, struggling with your aim, giving the Emperor the upper hand literally, giving him the advantage?

I know aiming 'up' is hard, and I'm sure Retro knew this too.  But look at all that space BEHIND THE EMPEROR!  Wouldn't be nice to go over there, escape his reach for once and attack from a BETTER ANGLE?  THEN DO IT.


3.  USE THE F-ING SCREW ATTACK.

Why sooo many people didn't realize how useful it is escapes me.  Use the Screw Attack to quickly, safely travel just past Empy and land on the other side of the arena.

- When in-flight, Samus will NOT take any damage.  At the worst, Empy might slap you or bump into you, causing the Screwing to stop, and you're forced to land.  This is an advantage over the Morph Ball since you can still get tossed and hurt while in Ball form.
- When in-flight, there's a very very slim chance you'll hit a tentacle and damage it.  Chances are slim because the tentacles tend not to receive damage in the middle of performing an attack.  Don't expect to use the Screw Attack for directly offensive purposes.
- Upon landing, the game automatically turns you around so you're directly facing the Emperor.
- Based on how you timed your jumps, you might land on the Phazon bordering the arena.  BIG DEAL.  I'd rather land on the Phazon than get smacked with a direct hit from Empy.


In addition to all that, Empy will often attack you during your flight, and MISS...


4.  Empy's attack missed, you've landed, you're facing him, and you see he's NOT facing you.


With the additional distance between Samus and the tentacles, YOU DON'T HAVE TO AIM SO HIGH.  The angle is much gentler, and you can probably see all the tentacles grouped together within your visor without having to look up.  But if you wish to aim higher, you now have MORE TIME to aim, since it'll take up to a second for Empy to completely turn around -- but you'll already be locked-on by then.

I happen to ONLY use Seeker Missiles to strike the tentacles (save the other ammo for later).  I usually try to get multiple locks (via manual aim) while Empy is turning around.  If you were short on time and he's already facing you, try to get a couple locks on, fire a burst, and relocate using the Screw Attack.  Using the L-trigger's click can pickup more Seeker locks if the targets are within the visor's range.  Don't waste time trying to lock on to all 5 tentacles -- you should leave the scene before he attacks -- and you KNOW when he's going to attack cuz this is a Nintendo game so you'll SEE and HEAR the cues that signal he's setting up for an attack.


5.  You've taken out the tentacles, and now you're trying to strike the Core.

I simply use charged-up Annihilator shots.  There's plenty of ammo to go around, it does decent damage, and it releases much faster than Super Missiles/Missile Combos.

You should strafe in the opposite direction that the Core rotates, AND you should be taking advantage of Sidestep-Dashes to quickly reach the openings.  The Side-Dash is something you should've LEARNED A LONG TIME AGO in METROID PRIME, cuz it was useful during the Meta-Ridley fight, and it's also useful when dealing with Torvus' Glenchers/Grenchlers/whatever they are (it's much more effective to confront them head-on than to try to attack from a distance).

It's "ok" to use Sonic Booms, you just have to be good enough to pull them off properly.  The problem with Missile Combos is they take longer to release, and they give you another button to fumble with in the middle of all the strafing and side-dashing.  Simple charged shots are straightforward, easier to time, and easier to control.


After all that, REPEAT.  If you don't believe me and are too lazy to try it yourself, PM me and I'll link you a video that shows all this.

Your ammo and health shouldn't be too much to worry about cuz you can get it all back in PHASE 2.  Just clear out some of the 'eyes' and reserve a little area for yourself.  Roll in a little circle or triangle, dropping standard bombs at regular intervals.  The mushy globby Darklings will come around, get killed, and leave behind lots and lots of replenishments.  Phase 2 is simply your chance to recover before moving on to Phase 3!
 
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on June 12, 2006, 01:36:20 AM
the ing emperror is as stupid of a boss fight as the boost ball boss (i think that was the one i'm thinking of, it's been so long).  the aiming makes it ridiculous to try and target the tenticles and any time you do hit them he performs the most sick cheap crap spinning around slapping you with his phalices.  furthermore, the screw attack is as worthless as the targeting; i only end up taking a bath in phazon.  

the boss fight only highlights everything wrong with the controls, it's like they designed the fight so that is was counterintuitive to everything about the mechanics they had designed (it's like the boss was made to take advantage of all the weaknesses of the controls rather than making them make sense, which is just a suicidal idea).  i held my tongue most of the way through the game because even though the controls were archaic the usual enemy's attacks were nothing but an annoyance.  i always gave the game the benefit of the doubt that they kept the crap controls because they made sense for the ending, that you had to have these complexities to defeat the boss, but in reality the boss would be easier with just about any other first person game's controls, especially the much more intuitive and simple (and hence its success) Halo.  in the end MP's control scheme is a g1mmick, a brick wall keeping players from having fun, and its only purpose is to make the game different.  i don't want different for the purpose of being different.  i want what freakin works best even if it means making a whole new controller.  i don't want to curse loudly and have to hold myself back from ripping the GameCube pad in half.

i've said it before but the challenge of the game should be the puzzles.  look at the old Metroid or Zelda on NES, very very simple, two buttons, but those games are still a challenge and the reason is you have to search and solve puzzles.  Prime should stick to that path and expand upon it with much much much more AI (i don't feel Nintendo's AI has increased much from their first games, the enemies are still based soley on, hit me with x beam when i expose my butt).  the challenge should be in the game design and not in controlling the character in 3D.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Infernal Monkey on June 12, 2006, 02:01:06 AM
Quote

i don't want to curse loudly and have to hold myself back from ripping the GameCube pad in half.


Then don't hype yourself up on red cordial and Dragonball Z before you switch on the game.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mario on June 12, 2006, 02:02:11 AM
Puzzles in Metroid? I don't remember any in the original. All I remember was trying to stay ALIVE and lots of jumping. Metroid isn't Zelda.

The controls weren't archaic, normal FPS controls from 1991 would be archaic, not the 2002-introduced Metroid Prime control scheme. You're just trolling there.

Quote

in the end MP's control scheme is a g1mmick, a brick wall keeping players from having fun, and its only purpose is to make the game different.

No it's purpose is to make you feel like Samus, one it does very well according to the entire world.

... and for the last time, it's not an FPS, it's Metroid. Also Pro's post is perfect
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on June 12, 2006, 03:10:45 AM
"the aiming makes it ridiculous to try and target the tenticles"
- you tried to read my guide, and it's apparent you understood none of it

"any time you do hit them he performs the most sick cheap crap spinning around slapping you with his phalices"
- you need to learn to JUMP.  Better yet, Screw Attack to completely dodge that and many other wonderful attacks.  Again, already mentioned in the 'guide'.

"the screw attack is as worthless as the targeting; i only end up taking a bath in phazon"
- you know, you could cut the Screw Attack short by pressing the Jump button one less time, which is completely within your control.  But you seem to not like the Phazon so much you'd rather get slapped by the phalices -- also addressed in the 'guide'.

"but in reality the boss would be easier with just about any other first person game's controls"
- let's apply Dual-Analog controls.  The situation doesn't change significantly.  So you can freely aim and move at the same time?  Very nice.  Yet you still move around at Samus's walking speed, you're still running around beneath the tentacles, he can still reach you, and you're right where he wants you.  Given the proximity of the tentacles, the angle of spread amonst the tentacles are still wide enough to warrant considerable aiming time for each of them, especially when they don't all fit within your visor's view.  However, on your duey-analogy scheme, you'll have to worry about aiming, moving, beam weapons, missles, and jumping for dodg-- OH WAIT, I THINK WE RAN OUT OF THUMBS.  You're still in a dangerous position, you're still waiting to get slapped, and you still need a means of escaping if you wish to not get slapped (every attack is preceded by a specific shriek or sound. get. a. clue. If you DON'T want to get hit, DON'T stick around.).  Even with different controls, it STILL boiled down to tactics.  How do you get more tentacles/targets to fit within your view?  Distance yourself.  How do you effectively distance your self?  Screw Attack.  How do you dodge [blank] attack?  Get the hell outta there.  How do you effectively get the hell outta there?  Screw Attack.

Master Chef's gonna have a tough time without that nifty Chozo-Lumi technology.  It's not impossible... but if I can take care of that boss phase without losing more than half a bar of health, something is obviously lacking in the other school of thought.


"look at the old Metroid or Zelda on NES, very very simple, two buttons, but those games are still a challenge and the reason is you have to search and solve puzzles"
- 3D Nintendo bosses have been their own kind of puzzles since say, Mario64.  Even the Boost Guardian -- he's hard because... he's hard and your life is draining the entire fight -- yeah that fight was "unfair" [only a bit] but all the design traits of a puzzly-boss are there.  There are FREE windows of opportunity, and other windows you have to figure out and trigger for yourself.

You just failed to identify them.
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on June 12, 2006, 04:55:33 AM
I still say the game controls like an N64 game and beyond that if the game controlled in free form, Samus should run fast all the time (no b button needed), and she should be able to look anywhere and look fast like a person wearing a billion dollar combat enhancement suit should be able to.  It doesn't feel like Samus to me, it feels like I'm carrying a boulder everywhere I go in the 3D Metroids.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on June 12, 2006, 12:39:39 PM
That's just because you suck at games, nemo.  I had no trouble whatsoever on the final boss, or at any point in the game.  It controls brilliantly, much better than crap dual analogue FPS games, everything from dashing to changing beams to screw attack.  It's so simple.
Screw attack is awkward, and only useful in certain circumstances, but it's still easy to execute.  Also, I beat Emperor Ing Phase 1 with no trouble whatsoever, and I didn't use the screw attack.  I used a standard beam weapon.
Also, screw attack can destroy small enemies in one hit.  Very useful on those damn holographiky robots in Sanctuary.

Back to the trailer, I watched it again, a few times.  It looks much better than I recall, but some parts still concern me.  Mainly the girl bounty hunter (?) tagging along.  Friends in Metroid?  NO THANKS.  Plus she looks like she's ripped straight from Halo.
That's my only concern but it's really pissing me off.
Title: RE: Metroid Prime 3 Revolutionized
Post by: couchmonkey on June 12, 2006, 01:05:40 PM
I need to see this trailer...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on June 12, 2006, 06:21:53 PM
I think it's time to admit that Samus doesn't live in a vacuum and yes there can be live friendly people.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on June 12, 2006, 08:56:19 PM
Das legendary RIDLEY FIGHT!

~Carmine M. Red
Kairon@aol.com
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on June 13, 2006, 03:59:09 AM
Quote

Originally posted by: Hostile Creation
That's just because you suck at games, nemo.  I had no trouble whatsoever on the final boss, or at any point in the game.  It controls brilliantly, much better than crap dual analogue FPS games, everything from dashing to changing beams to screw attack.  It's so simple.
Screw attack is awkward, and only useful in certain circumstances, but it's still easy to execute.  Also, I beat Emperor Ing Phase 1 with no trouble whatsoever, and I didn't use the screw attack.  I used a standard beam weapon.
Also, screw attack can destroy small enemies in one hit.  Very useful on those damn holographiky robots in Sanctuary.

Back to the trailer, I watched it again, a few times.  It looks much better than I recall, but some parts still concern me.  Mainly the girl bounty hunter (?) tagging along.  Friends in Metroid?  NO THANKS.  Plus she looks like she's ripped straight from Halo.
That's my only concern but it's really pissing me off.



there is nothing wrong with my skills. the problem, as Nintendo has confirmed by changing everything about their controller, is that the game controls like complete ass. and the final boss fight is piss poorly designed (which makes no sense because there were so many other interesting bosses in the game).

those of you who are so in love with the Cube control set up are es-oh-el because Nintendo is completely changing it.  face it, part of the reason MP2 sold like a turd compared to Halo 2 is because the game just isn't fun.  the media didn't have fun, thus the reviews were, meh.  the only reason i played it is because i respected the first Prime's puzzles and bosses.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on June 13, 2006, 05:29:11 AM
I guess I'll way in two.  I like the first prime but the very last boss was a serious let down especially considering how annoying the level itself was.

I don't like MP:2.  I just don't it was neat but it got old quick.  Messed up on my Cube and know I'm stuck at the underwater boss fight where everytime I die I have to go through a big long puzzle to get back.  Great Design there Retro.  It's more then a little annoying and killed the somewhat minute want that I still had to beat the game.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on June 13, 2006, 06:04:34 AM
"there is nothing wrong with my skills. the problem, as Nintendo has confirmed by changing everything about their controller, is that the game controls like complete ass."

do you really believe that? the remote is not confirmation of anything, this is nonsense

"those of you who are so in love with the Cube control set up are es-oh-el because Nintendo is completely changing it."

Well, duh? its a new controller of course they'll change it :|, if it was GC 2 instead of Wii the control setup would be identical, theres no doubt about it. Echoes wasnt the reason Nintendo decided to use gyros and pointing devices at all.

" face it, part of the reason MP2 sold like a turd compared to Halo 2 is because the game just isn't fun.  the media didn't have fun, thus the reviews were, meh."

WTF?
seriously WTF!?

Your arguments hold no ground, accept you just suck at the game and move on :P


EDIT:

I missed this

" I like the first prime but the very last boss was a serious let down especially considering how annoying the level itself was."

The final boss was fantastic, the sign of a great final boss is that it makes you use all your abilities, and this one did that perfectly. Metroid Prime (the creature) is among my top five bosses of all ltime.

And the only annoying thing about the emperor ing was the parts when he didnt open his mouth, the rest was great, and it made you use almost all your abilities, even an extensive use of the morphball.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on June 13, 2006, 06:36:28 AM
Haven't gotten to the Emperor Ing in MP:2  I'm stuck on the Alpha Fish Thingy.  (I haven't played in a while but Ing are the dark creatures if I'm not mistaken.)  So your telling me there is another underwater fight... Blah...

I just felt the MP:1 the finally boss just wasn't hard enough compared to the some of the others.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on June 13, 2006, 06:43:49 AM
There aren't more underwater bosses. Emperor Ing is the final boss. The alpha blogg made me cringe too, but its just a matter of timing and dashing in the right moment, timing is essential like in any other Metroid game.  

Out of all the 3D metroids, and from what Ive seen in corruption, the closest to the 2D ones is echoes, not only the mini bosses and bosses, and the difficulty, but is also the most eerie and creepy with tentacles going out of the walls and stuff like that. The others are too shiny and metalic, the dont feel very metroid-ish.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on June 13, 2006, 06:52:16 AM
Well that might explain it.  The only 2D Metriod I like is Fusion.  (Though I haven't gotten to play Zero Mission yet)  Yeah.  It's not so much the boss its the amount of time it takes to get back to it when you lost the first time.  I get back and I've fully forgotten most of what I learned for the earlier battle.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on June 13, 2006, 11:06:05 AM
Nemo, from what I recall the reviews of the Metroid games were generally excellent.  Also, the controls are not bad, tons of  people disagree with you (me, prof, others in this thread), we find the controls to be perfectly adequate.
Also, I doubt Nintendo came up with the Wii controller just because the Metroid Prime controls weren't flawless.  (I'd also point out that most of the people who demo'd the game said it needed improvement, and that they felt more comfortable with the old control scheme; at least for the default setup).
Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on June 13, 2006, 12:37:59 PM
this is just like the debate at EGM over MGS3 online's controls.  the people who tried to debate the game was brilliant were exposed in the weeks later by other editors for not even playing the game anymore.  

for comparison, people still play the jesus out of Halo 2...that cannot be said for MP2 after people beat it.  MP2 was respected for its Zelda-esque-ness but reviewers never claimed the game to be genius.  look back at EGM, Halo 2 was the game that got the killer reviews while the MP2 reviews complained of the complicated dual world system and controls which had not improved any.    

you guys are being ridiculous making attacks on my skills.  you're doing nothing but forfeiting your argument by making unfounded attacks at me; you say i suck, but all i hear is, "we're out of counters."  you act like you made the game.  get over the fact it is not the immaculate masterpiece you convinced yourself it was during the two year Nintendrought.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: wandering on June 13, 2006, 12:54:50 PM
Quote

look back at EGM,

Argument FAILS.

I've actually never played MP2, but I was always annoyed by people who complained about the original's control scheme. Dual analog in metroid? Ugg. Maybe I'd feel differently after playing MP2....
Title: RE: Metroid Prime 3 Revolutionized
Post by: KnowsNothing on June 13, 2006, 01:13:10 PM
No, you really wouldn't.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on June 13, 2006, 03:18:53 PM
No one is saying Echoes is genius, and halo 2 isnt genius either, only its marketing campaign :P

 
Title: RE:Metroid Prime 3 Revolutionized
Post by: IceCold on June 13, 2006, 03:32:42 PM
Quote

for comparison, people still play the jesus out of Halo 2...that cannot be said for MP2 after people beat it. MP2 was respected for its Zelda-esque-ness but reviewers never claimed the game to be genius
Maybe because Halo 2 is a game heavily focused on multiplayer (including online) and it was designed that way?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on June 13, 2006, 03:36:06 PM
Can we say Counter Strike.
Title: RE:Metroid Prime 3 Revolutionized
Post by: TrueNerd on June 13, 2006, 08:19:39 PM
Quote

Originally posted by: nemo_83

for comparison, people still play the jesus out of Halo 2...that cannot be said for MP2 after people beat it.

Get back to me when you come up (read: make up) with a person who is still playing Halo 2's single player campaign. People are still playing Halo 2 because of the MULTIPLAYER. Echoes, while it has a multiplayer, is a single player game and therefore it simply cannot last as long as a multiplayer-centric game. So, just because we're not playing Echoes any more it automatically sucks? Who the f*ck is still playing Ocarina of Time? Does that game suck now too? Was there a memo that I missed?

This argument BLOWS.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mario on June 13, 2006, 08:50:35 PM
I still play Goldeneye, therefore Ocarina of Times end boss was bodged up because it was 2D, and Minish Caps puzzle elements didn't help the fact that there were no save points in Super Mario Bros ONE BIT.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Infernal Monkey on June 13, 2006, 08:56:39 PM
Quote

Originally posted by: nemo_83it feels like I'm carrying a boulder everywhere I go in the 3D Metroids.




Title: RE:Metroid Prime 3 Revolutionized
Post by: nemo_83 on June 22, 2006, 05:27:46 PM
"Get back to me when you come up (read: make up) with a person who is still playing Halo 2's single player campaign. People are still playing Halo 2 because of the MULTIPLAYER."

I've been on vacation but I believe they have talked about playing Halo 2 on the 1up podcast for the past two or three weeks; they also brought it up on the last EGM podcast I listened to.  People are playing it still despite new games like PDzero, GRAW, and Oblivion on 360.  And the campaign is multiplayer, you should know that.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smash_Brother on June 22, 2006, 05:35:32 PM
Quote

Originally posted by: Kairon
Das legendary RIDLEY FIGHT


Holy sh*t.

That cinches it: I'm buying MP3.
Title: RE: Metroid Prime 3 Revolutionized
Post by: nickmitch on June 22, 2006, 06:10:00 PM
Will MP:3 cause motion sickness with the new controls? Because MP:2E made me realize that I get motion sickness.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mac<censored> on June 22, 2006, 07:49:41 PM
What do the controls have to do with motion sickness?

If you get it, it seems like you're simply screwed for playing any sort of game with an first persona viewpoint, unless it's a very slow game...
Title: RE:Metroid Prime 3 Revolutionized
Post by: attackslug on June 22, 2006, 08:20:53 PM
MP 1 gave me some very bad motion sickness, as did MP 2. Other games to do it were Duke Nukem, Half Life 2, Timesplitters 2, and certain stages in Monkey ball 2.  Quake and Doom never did it to me, Geist didn't either.I think much of it has to do with a very fast framerate and the way the viewpoint moves ("viewbob", if you know what I mean) when walking around.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on June 23, 2006, 11:28:28 AM
I turned off the visor lag and found I didn't have that problem anymore.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Plugabugz on June 23, 2006, 12:52:31 PM
Prime 2 gave me motion sickness but it eased further into the game. It got progressively worse with Geist (meaning i could play for 20 mins at a time) until i refused to play. Hopefully MP3 won't do that.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on June 23, 2006, 06:31:53 PM
You pansies.  I'm IMMUNE to motion sickness.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on June 23, 2006, 07:44:56 PM
I give VIDEO GAMES motion sickness.
Title: RE:Metroid Prime 3 Revolutionized
Post by: cubist on June 27, 2006, 07:26:44 PM
Motion sickness huh?...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on June 28, 2006, 02:28:37 AM
I feel bad for people that can't help but get motion sickness. I've never had such a thing. Never from videogames or boats or planes or cars or whatever...

Never in my life.
Title: RE: Metroid Prime 3 Revolutionized
Post by: nickmitch on June 28, 2006, 05:41:18 AM
Geist gave me the worst motion sickness. I think it was all the floating. I couldn't even play long enough to really get in to the game. It was as though the motion sickness. It also hindered my progress in MP:2; although, MP:1 didn't give me that much of a problem.

Now that I think about it, I'm pretty sure that getting glasses is what started the motion sickness. . .
Title: RE:Metroid Prime 3 Revolutionized
Post by: wandering on September 14, 2006, 07:22:01 PM
So. I was kind of 'meh' on this game before....the demo level shown at e3 was neat but uninspired, I thought. But oh man, new media and my interest has shot way up. The new screens look beautiful in a surreal, creepy kind of way. And the new footage is giving off a very Halo vibe, and I mean that in a good way.    
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on September 14, 2006, 08:14:54 PM
A halo bibe can NEVER mean anything in a good way ... T_T

But the game looks so awesome, I can't wait for it. What I don't like though is the thing with a "boss" or superior of any kind saying to Samus where to go, its like fusion where adam basically leads you all the way and thats very un-metroidish... but theres very little we know about the game so I remain optimistic.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 14, 2006, 08:22:01 PM
Halo?

/cry

~Carmine M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: wandering on September 14, 2006, 08:24:53 PM
Quote

A halo bibe can NEVER mean anything in a good way ... T_T

Well...like it or not, you're on a space station, which aliens are starting to overrun, as you watch something large exploding out of a large window, as you interact with a human military fleet.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 14, 2006, 08:37:34 PM
See if Master Chief can be rolled up into a ball without getting killed.
Title: RE: Metroid Prime 3 Revolutionized
Post by: wandering on September 14, 2006, 08:54:29 PM
Yeah, well, see if Samus can use a rocket launcher.

Samus>>>>>>>>>>Master Chief
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on September 14, 2006, 10:08:28 PM
NOTHING LIKE HALO

NOTHING

(it does look awesome, but I still don't think I've seen enough)
Title: RE: Metroid Prime 3 Revolutionized
Post by: wandering on September 14, 2006, 10:36:03 PM
Search your feelings. You know it to be true.

By the by, I changed the 'footage' link above because gamevideos apparently doesn't let you link to individual movies. And, dang, the expert mode ign uses makes me nauseous.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on September 14, 2006, 10:37:58 PM
That Halo sucks and Metroid looks nothing like it, yes.
Title: RE: Metroid Prime 3 Revolutionized
Post by: wandering on September 14, 2006, 10:39:39 PM
The fact that Halo sucks is irrelevant. There are certain elements from Halo that Retro studios seems to be borrowing.
Title: RE: Metroid Prime 3 Revolutionized
Post by: King of Twitch on September 14, 2006, 11:09:38 PM
I also see this connection, starting with MP2. Just some small elements, that's all.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on September 14, 2006, 11:10:32 PM
Like a captain guy talking to Samus?
Because in all honesty, that's all I've seen in that footage.
Title: RE: Metroid Prime 3 Revolutionized
Post by: King of Twitch on September 14, 2006, 11:22:12 PM
what wandering said above "...space station, which aliens are starting to overrun, as you watch something large exploding out of a large window, as you interact with a human military fleet. " I only played a small bit of Halo 2 one player but that stuck out at me (not that any of this matters) but I may be wrong.
Title: RE:Metroid Prime 3 Revolutionized
Post by: WuTangTurtle on September 14, 2006, 11:57:46 PM
It totally has a Halo vibe, but to be honest I've always thought they had something in common.  However this really made me think about it some more.  Wasn't this how the first halo started or the 2nd i can't remember neither the 1st game or 2nd game's storyline because they both $ucked.

Actually i never beat Halo 2 because for some reason the sixth level always froze/lagged/crashed on me, 3 months later the xbox died on me.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 15, 2006, 12:32:20 AM
Quote

Originally posted by: ShaolinKilla
It totally has a Halo vibe, but to be honest I've always thought they had something in common.  However this really made me think about it some more.  Wasn't this how the first halo started or the 2nd i can't remember neither the 1st game or 2nd game's storyline because they both $ucked.

Actually i never beat Halo 2 because for some reason the sixth level always froze/lagged/crashed on me, 3 months later the xbox died on me.


How did Metroid Prime 1 have a Halo vibe? They were two different games, Halo was more shoot em up while Metroid was more adventure oriented. In fact I can't think of anything that is really similar except for the perspective (and even that is a bit different since you are seeing through Samus's visor).
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 15, 2006, 09:59:10 AM
How does Halo have any distinctive vibe to speak of?

You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on September 15, 2006, 10:49:43 AM
IGN: How will social networking be handled? Will there be anonymous friend codes like on the DS network, or will users be able to choose recognisable IDs like on Xbox Live?

David Yarnton: More details on that will come out closer to launch. But you will be able to play online, so for example with Metroid you will be able to play against friends online… [editor's note: at this point the Nintendo PR rep steps in to assert that Metroid has not been confirmed for online play].

Has this been commented on yet?

So does that mean the delay is partially to bring Metroid online?  That makes the delay more understandable, and worth the wait.

Title: RE: Metroid Prime 3 Revolutionized
Post by: couchmonkey on September 15, 2006, 10:54:09 AM
If so, I'm a little disappointed.  I didn't mind when they did this for Hunters, because the game was really focused on multiplayer and there were lots of other games available anyway, but I feel the lack of Metroid hurts the launch somewhat.

That being said, I've also heard on IGN that the game is playing extremely well now - on par with or better than mouse and keyboard - so if the extra time is allowing Retro to make the game totally super awesome AND add in online, I could definitely live with that.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Strell on September 15, 2006, 10:57:30 AM
Quote

Originally posted by: Professional 666
How does Halo have any distinctive vibe to speak of?

You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo.


Thread over.
Title: RE: Metroid Prime 3 Revolutionized
Post by: SixthAngel on September 15, 2006, 11:13:24 AM
Lets not turn this into a giant Halo bashing thread.  It does rip off old sci-fi movies particulaly Aliens (BR, dropships, the flood, and the marines are all basically identical) and Samus did the whole powersuit with an energy shield long before but the automatic atmosphere caused by using preexisting ideas is probably one reason I liked it.

Regardless of what kind of vibe you get from the trailer you have to admit it is different.  There is voice acting and humans that are not dead, as well as more cutscenes then Metroid usually has.  Different looks great though.

If they bring Metroid online I think the lock on concept will be thrown out of the window for both multiplayer and single player.  If the controls are as good as we have heard recently there is no reason to still have lock on either.
Title: RE: Metroid Prime 3 Revolutionized
Post by: RickPowers on September 15, 2006, 11:48:05 AM
Feel free to laugh at me now, but games like Metroid and Tennis make me want a NEW POWER GLOVE.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 15, 2006, 11:49:56 AM
Mouse + Keyboard:  You must have a desktop/apparatus seating arrangment to support these items to use them effectively.

Wang Wand:  You only need... yourself.

Wang Wand for the Wang Win.

Corruption is looking delicious.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Strell on September 15, 2006, 12:03:00 PM
Quote

Originally posted by: Professional 666
Mouse + Keyboard:  You must have a desktop/apparatus seating arrangment to support these items to use them effectively.

Wang Wand:  You only need... yourself.

Wang Wand for the Wang Win.

Corruption is looking delicious.


ITS CALLED A WANGMOTE, BITCH.

AND IT IS COPYRIGHT ME.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on September 15, 2006, 12:11:07 PM
Quote

Originally posted by: Professional 666
How does Halo have any distinctive vibe to speak of?

You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo.


This are the kind of things sigs are made for, Im so stoling it now. the ian quote will always be in my mind though!



I agree that Corruption is taking a different path, and its hard to not be skeptic, even when Metroid has gone away from its roots with Prime and Fusion and the result wasn't bad at all.

Title: RE:Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 15, 2006, 12:12:26 PM
Quote

Originally posted by: Strell
Quote

Originally posted by: Professional 666
Mouse + Keyboard:  You must have a desktop/apparatus seating arrangment to support these items to use them effectively.

Wang Wand:  You only need... yourself.

Wang Wand for the Wang Win.

Corruption is looking delicious.


ITS CALLED A WANGMOTE, BITCH.

AND IT IS COPYRIGHT ME.


 
Title: RE: Metroid Prime 3 Revolutionized
Post by: AnyoneEB on September 15, 2006, 12:14:59 PM
wandering: Expert mode should be fine when you are holding the controller, but definitely could be disorienting to watch someone else play. (Note: I have not seen the vid yet, but I did read the article on it.)

As a note, I have gotten to chance to play with Cornell's CAVE ( http://en.wikipedia.org/wiki/CAVE ) a bit where they had a modified version of Quake with no gravity or guns (they were planning on using the engine for something else) which was controllable by the orientation of the controler + the direction pushed on an analog stick. Although the 3D display did make it feel more immersive than the Wii could be, it was very easy to control: just hold forward and point my hand where I wanted to go. That's what the MP3 expert controls look like. They will feel very natural.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Strell on September 15, 2006, 02:02:19 PM
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Strell
Quote

Originally posted by: Professional 666
Mouse + Keyboard:  You must have a desktop/apparatus seating arrangment to support these items to use them effectively.

Wang Wand:  You only need... yourself.

Wang Wand for the Wang Win.

Corruption is looking delicious.


ITS CALLED A WANGMOTE, BITCH.

AND IT IS COPYRIGHT ME.





THE HELL I AM.

http://www.cheapassgamer.com/forums/showpost.php?p=1818747&postcount=183

EAT IT, BITCH.
Title: RE:Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 15, 2006, 02:24:33 PM
Quote

Originally posted by: Strell
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Strell
Quote

Originally posted by: Professional 666
Mouse + Keyboard:  You must have a desktop/apparatus seating arrangment to support these items to use them effectively.

Wang Wand:  You only need... yourself.

Wang Wand for the Wang Win.

Corruption is looking delicious.


ITS CALLED A WANGMOTE, BITCH.

AND IT IS COPYRIGHT ME.





THE HELL I AM.

http://www.cheapassgamer.com/forums/showpost.php?p=1818747&postcount=183

EAT IT, BITCH.


COOK IT RIGHT FIRST, BUTCH.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Strell on September 15, 2006, 06:00:44 PM
Oh, did it not have enough salt?

I never put enough salt.

SALT I GOT FROM YO MAMA.
Title: RE: Metroid Prime 3 Revolutionized
Post by: eljefe on September 15, 2006, 06:10:43 PM
Honestly, the new video is the best graphics I've ever seen in my life. That accounts for framerate, particle effects, character animation, style, and cutscenes. The Full Walkthru is PS3-worthy at certain parts, and on average, beats most offerings on 360!

http://media.wii.ign.com/media/748/748547/vids_1.html  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caterkiller on September 15, 2006, 06:52:07 PM
I am very impressed with the way Corruption is turning out. The new control scheme will have the game feeling completely new, and at the same time have FPS lovers all over it. With Prime we got pure Metroid in 3D, it made us happy. With Fusion the franchise was advanced forward a bit, giving us the same gameplay we have loved for years, pluss adding alot of story to drive the game forward. Then with Echoes, we were steadily given a tiny bit more story and cut scenes, along with our first bit of voice acted dialogue. Now with Corruption, Samas has allies that aren't dead(yet) are willing to fight with her, there is voice acting, and the cut scenes are alot more flashy so far than anything we've seen in the last 2 3D console titles.

I imagine Nintendo or Retro has wanted to flesh out and develop the Metroid universe since the franchise came back in full force last generation. And instead of throwing it at us all at once we were gradually getting it piece by piece. Well Fusion really threw alot at us story wise, but still. Oh and Hunters also had an amazing opening. What ever, im saying it was all bound ot happen, Metroid wasn't going to stay silent for ever. And im sure most of the game will have Samus all alone somewhere in some deep dark cavern.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on January 04, 2007, 12:06:39 PM
*coughmetroidprime3previewfrom topsecretplaytestcough*

*coughandanotheroneherecough*

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on January 04, 2007, 12:14:57 PM
I'm intrigued at the mention of a motion-sensitivity option that allows you to fully customize how fast you want to look and turn.

Also, it's great that they felt very comfortable playing it, mentioning how much it resembled PC shooters. That is, after all, exactly what everyone was hoping for; PC gaming on a home console.

But they mention something that takes the Wii further than playing a PC game. The ability to yank objects with your grappling beam and puzzles that require you to twist, lift, and flip pieces are just a few examples.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Artimus on January 04, 2007, 12:41:33 PM
This game is going to be better than the first Prime, I can feel it. Which immediately makes it one of the best of all time.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ThePerm on January 04, 2007, 02:57:51 PM
ok i can see why Zelda not have voice acting, but not metroid! Just as long as samus doesnt talk..then again she has already talked before.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Artimus on January 04, 2007, 03:19:40 PM
Quote

Originally posted by: ThePerm
ok i can see why Zelda not have voice acting, but not metroid! Just as long as samus doesnt talk..then again she has already talked before.


Certainly. Though I'd argue Zelda could use it (except for Link), especially consider their frigging mouths move.
Title: RE:Metroid Prime 3 Revolutionized
Post by: TrueNerd on January 04, 2007, 07:12:28 PM
... And I just really excited for Metroid again. It may be time for my annual Super Metroid playthrough.

I need this game before the summer, Nintendo. BEFORE THE SUMMER.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on January 04, 2007, 07:13:48 PM
Cannot wait for this game.  When is it supposed to come out.

I am frothing at the thought of this and Super Mario Galaxy.
Title: RE: Metroid Prime 3 Revolutionized
Post by: couchmonkey on January 05, 2007, 03:21:37 AM
I'm not the biggest Metroid fan, but I'm glad to hear this is coming along so nicely.

Personally, I find the Metroid Prime series' method of telling the plot through scanning objects and critters is pretty interesting.  It makes the story very "organic", you decide how much plot there is and you don't have to passively sit through tons of movies (though I wouldn't mind having a little more of those).
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on January 05, 2007, 03:26:47 AM
I'm still betting on this game being out by early June...If it isn't I'll cry... ;_;
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mario on January 05, 2007, 03:29:19 AM
I'm not expecting it earlier than November.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Artimus on January 05, 2007, 04:55:11 AM
I think if this doesn't come out before the fall then it's almost certain we won't see both Galaxy and Brawl this year.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on January 05, 2007, 05:06:59 AM
Imagine Samus with Peach's voice.

And imagine Samus talking as much as Link did in Ocarina of Time.

Samus would say:

"SAMUS"

and i think later she would say:

"SAMUS"

WOW, THAT'S QUITE A BIT OF VOICE WERK THERE
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on January 05, 2007, 05:32:51 AM
Quote

Originally posted by: Artimus
I think if this doesn't come out before the fall then it's almost certain we won't see both Galaxy and Brawl this year.


Both?  Brawl I can see being delayed, but Mario Galaxy, no way...Nintendo will have at LEAST two major titles for the holiday season...
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on January 05, 2007, 05:36:02 AM
one of these three triple A titles (Metroid, SMGalaxy, SSBB) has to come out before November right?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Artimus on January 05, 2007, 06:58:57 AM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Artimus
I think if this doesn't come out before the fall then it's almost certain we won't see both Galaxy and Brawl this year.


Both?  Brawl I can see being delayed, but Mario Galaxy, no way...Nintendo will have at LEAST two major titles for the holiday season...


Both meaning we won't see Galaxy AND Brawl, not neither Galaxy or Brawl.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on January 05, 2007, 07:12:11 AM
Reggie said "after March."  So if this is like the Wii launch date it won't be till November, if it's like the Christmas "Surprise"  We'll get it three months after everywhere else.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on January 05, 2007, 07:37:45 AM
DROUGHT DROUGHT DROUGHT
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on January 05, 2007, 08:02:51 AM
*prays for a May release against all hope*

Oh god, this brings back memories of fanboy delusions at earlier than possible release dates, like when I thought the Wii was a June launch.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: couchmonkey on January 05, 2007, 08:24:22 AM
RELAX GUYS, I just phoned Reggie and he said, "Pokemon, Wario Ware, Wii Play, and Mario Party 8 will be out from now to March.  Everything else is coming out after that."  So we're going to get everything else by April!!!  We just don't know which April.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mario on January 05, 2007, 12:19:25 PM
I just think the game will completely bomb if it doesn't have a holiday season behind it, like Metroid Hunters but worse. Mario Galaxy can stand on its own and still be alive during the holiday season so that's a better bet to release earlier. When the games will actually be ready though, who knows.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on January 05, 2007, 12:52:45 PM
Metroid Prime 2 was released in the Holiday season against Halo 2. We saw how sales of that shaped up.

What makes you think MP3 will do better this holiday season against Halo 3?

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on January 05, 2007, 01:15:30 PM
MP3 FOR EASTER HOLIDAY, THANKS
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mario on January 05, 2007, 01:19:46 PM
I don't think that made a difference. Most people I know who bought the first Prime found it too obscure / boring to give the second one a chance, and Echoes was the same thing but with a boring coat of dark purple (not that it wasn't great). However it still sold decently, over 500k is a success and MP3 should do at least that.

Prime 3s control scheme could also make Halo 3s seem archaic, but I really don't like comparing them because I still see Metroid as an adventure game.
Title: RE:Metroid Prime 3 Revolutionized
Post by: utarefsoN on January 05, 2007, 02:20:55 PM
Ill take a june release. It would make the most excellent birthday gift. The game will sell well no matter when its released if FOCKING nintendo will advertise the dam game. Halo only sells well becuase microsoft drops multimillions on ad campaigns. Anyonw rememeber when the first halo can out. I saw Halo commercials literally a year after the game was released. Halo 2 received similar treatment. Everywhere Halo. I have never in my life seen a Metroid COmmercial. EVER. I may have seen one in a magazine somewhere. If Nintendo makes gonja hype for MP3 then it will sell well, even if released in June. If they keep advertizing in Christmas the game will sell well over a million. But its nintendo so MP3 is focked. It will be Eternal Darkness 2007, though maybe to a lesser extent.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mario on January 05, 2007, 02:30:32 PM
Metroid Primes original commercial is one of the best videogame commercials i've ever seen, and Nintendo spent a lot of money on it.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on January 06, 2007, 06:19:34 AM
Metroid Prime has one of the best commercials I've ever seen.  It was spectacular.  Even the writing was great. "The cold silence of space only punctuates the feeling of death that emanates from this virtual and lifeless planet." I memorized it, it's that awesome.  (Actually I don't think that's exactly it, but it's very close.  Awesome commercial)
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on January 06, 2007, 06:48:26 AM
I watched that commercial again and again...

As for the subject, I'd love to see Retro make a follow-up game which uses the Metroid engine and control scheme for a game which is more along the lines of what people would consider a true Halo killer (multiplayer deathmatch, CTF, vehicles, etc.), but I firmly believe that Metroid is not and SHOULD not be forced to be that game.
Title: RE: Metroid Prime 3 Revolutionized
Post by: utarefsoN on January 06, 2007, 11:15:33 AM
I wish i seen the commercial..........but i didnt and that was the point of the commercial. Who cares how much they spent on the actual commercial, when it never aired. most of the The cost in ads is the airtime, not in prodution.

now could i see these commericials you people are talking about. I would like to see them too despite being 3 and 5 years later.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Requiem on January 06, 2007, 11:41:32 AM
I don't know who posted this....but these ideas are pretty badass .

Seriously though, do you think Retro is thinking as revolutionary as we are?

Quote

Originally posted by: Requiem
What if:

Samus was fighting this giant boss, whose attack was to suck things in (including samus). As the beast prepares the attack, Samus would have to first grapple beam herself to a hook. Then as she's literally hanging horizontal to the ground, you have to manuever your cannon in the general direction of the beast and charge and fire a super missle. Meanwhile, your view is going hay-wire as you shake with turbulence.

I think that would be a pretty cool boss.

Or What if:

Samus grapples to an object and the only way to blow up said object is to aim at your grapple beam and shoot a charged Wave beam at it. The beam then clings to your grapple and follows it like a trail of lit gun powder.

Or What if:

There is a boss that travels furiously fast, is enourmously huge, and is the first water boss in Metriod history (i think). Samus must grapple to it's back and as she hangs on for dear life, water ski as she tries to kill the damn thing! Knowing Retro, it would be crazy! Water would spray in your face, obstructing your view.

Or What if:

Samus obtains the ability to use bombs outside of her ball state. She grabs a bomb with her left hand and with the nunchuck, chucks it where ever she likes. There are two settings for the bomb: Gravity and Anti-Gravity. Gravity acts like a normal grenade, while Anti-gravity floats upwards very slowly. While Gravity bombs blow up on impact, Anti-gravity bombs must be shot. Anti-Gravity bombs also cause a much bigger explosion.

Or What if:

One of Samus's grapple beam upgrades turns it into a laserbeam type sword. Not neccessarily to attack with since that is not Metriod at all, but more to cut through vegitation, carve through blast-proof windows, and things of that nature (another way to advance exploration basically).

Or What if:

One of Samus's grapple beam upgrades allows for more than one grapple. This would be used to pull multiple triggers (similar to how Zelda's boomerang can lock on to multiple items, and used in basically the same fashion; i.e. puzzle-solving, boss-battle, taming a gaint beast to fly or swim). OOOOOOOOH!!!! That would be amazing! Imagine taming a giant manitee to explore an ocean. You can still shoot with the Wiimote. The nunchuck, however, would steer the beast (or it could steer itself, probably better). Or what if you tamed a giant pterodactyl to fly and access a new area, only to be shot at by Flying Space Pirates. That sounds like a sh!tload of fun, especially if the beast reacted to the shooting and swooped and tried to dodge.

Alright, that's enough for one day. You guys get the jist of it anyways...


Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on January 06, 2007, 11:46:48 AM
"There is a boss that travels furiously fast, is enourmously huge, and is the first water boss in Metriod history (i think)."

Someone didn't play Metroid Prime 2, it seems...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on January 06, 2007, 11:53:28 AM
And that is relevant to the discussion, how?

I'm poor...what can I say?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on January 06, 2007, 12:07:54 PM
It means you should play it!  

I personally think ideas like calling the ship for combat are really unique, and I don't think Retro is going to stop at that...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on January 06, 2007, 12:35:33 PM
Is it for combat? I thought it was a means to explore further?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on January 06, 2007, 12:39:12 PM
From what I've read, you can call on it for combat support at times...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on January 06, 2007, 02:20:42 PM
A few of those boss suggestions have elements that obstruct your view and hinder your perception.  While I think it can be really interesting, most people are prone to complaining about those sorts of things, calling them mistakes rather than brilliant details that more closely recreate the actual sensation of fighting ALIEN MONSTERS.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on January 06, 2007, 03:40:52 PM
You think?

I think people would flock to that; mentioning how cool it is in reviews and the like.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on January 06, 2007, 05:29:46 PM
The first Metroid water boss was in Super Metroid (the game that also introduced the suit that let you move freely under water...).
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on January 06, 2007, 05:41:59 PM
I figured Super Metroid had one too, but it's been ages since I played it (Since I don't like it!  Uh oh, here come the Metroid fans )
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on January 06, 2007, 05:57:16 PM
W


T


F


!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stimutacs Addict on January 06, 2007, 06:32:16 PM
seriously; there are elements of that game which I will never  comprehend

how can you not love that?

btw, miller light < dog urine
Title: RE:Metroid Prime 3 Revolutionized
Post by: IceCold on January 06, 2007, 06:48:20 PM
Quote

Originally posted by: utarefsoN
I wish i seen the commercial..........but i didnt and that was the point of the commercial. Who cares how much they spent on the actual commercial, when it never aired. most of the The cost in ads is the airtime, not in prodution.

now could i see these commericials you people are talking about. I would like to see them too despite being 3 and 5 years later.
Here (first movie - TV Spot 3)
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on January 06, 2007, 06:51:57 PM
Jesus Christ...

I don't remember that commercial being THAT good.

That was by far the best game commercial, if not the best commercial ever made; BAR NONE!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on January 06, 2007, 07:00:06 PM
Quote

Originally posted by: Bill Aurion
I figured Super Metroid had one too, but it's been ages since I played it (Since I don't like it!  Uh oh, here come the Metroid fans )


*shakes you* O:<
Title: RE: Metroid Prime 3 Revolutionized
Post by: utarefsoN on January 07, 2007, 06:59:02 AM
whoa   thanks icecold

man i just shat on myself. Those commercials rocked and the first one owned all. That was the best commercial i have ever seen for a video game. I wonder why it sold 1.5 million or so. Never seen it air though, i certainly would have remebered that.

Anyway lets all hope retro and nintendo put together something like that for MP3. For their and MPS's sake at least. Im buying 2 copies at launch whether they advertise or not.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Artimus on January 07, 2007, 07:20:38 AM
I have played SM many times but never owned it. That's why Virtual Console rocks!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on January 07, 2007, 09:02:09 AM
Bill and I generally have similar tastes when it comes to games, but I've got to say outright that I disagree about Super Metroid.  Definitely in my top ten favorite games ever.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ian Sane on January 08, 2007, 04:21:53 AM
I don't understand how anyone who dislikes Super Metroid could like ANY Metroid game.  It's kind of like the definitive Metroid game.  Aside from being the best it also is a great sample of the series as a whole.

I recall Bill saying he dislikes Pokemon Gold/Silver too, while otherwise liking the Pokemon series.  It's like he has some weird hatred against whatever game in a series is widely considered the best.

Regarding the Metroid Prime commercial I found it entertaining but I don't think it gave a good idea of what the game was about.  Sure WE know what it's about but at that point Metroid had been dormant for an entire console generation, one that because of the Playstation introduced a huge amount of people to gaming.  To this group Metroid means nothing to them so having a commercial with Samus blasting away doesn't tell them anything because they don't know Samus and don't know why a new Metroid game is a big deal.  In screenshots and in short clips Metroid Prime looks like a regular FPS which Nintendo pretty much has tried to market it as from day one.  It isn't and I think the series' selling power has been hurt by that.  To the general gaming public that never played a game before Final Fantasy VII Metroid Prime isn't this amazing adventure title.  It's a lousy attempt at a "Halo killer".  By marketing it as something it isn't it looks inferior because it really sucks at being a traditional FPS.
Title: RE: Metroid Prime 3 Revolutionized
Post by: couchmonkey on January 08, 2007, 05:06:19 AM
I can't say I've played enough Super Metroid to have a full opinion about it, but I do generally like the 3D games better than the 2D ones just because I find exploring in a 2D side-scrolling environment frustrating.

I don't know why someone would like Super Metroid less than Metroid or Metroid II...but again, Metroid II is the only one I've played a lot.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on January 08, 2007, 06:45:53 AM
"Bill and I generally have similar tastes when it comes to games, but I've got to say outright that I disagree about Super Metroid. Definitely in my top ten favorite games ever. "

Do note that I never said it was a bad game, it technically is a fantastically-made game...I'm just not a huge fan of 2D Metroid gameplay...

"I recall Bill saying he dislikes Pokemon Gold/Silver too, while otherwise liking the Pokemon series. It's like he has some weird hatred against whatever game in a series is widely considered the best."

Haha, Gold/Silver really is awful though, Super Metroid is good...This analogy fails!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on January 08, 2007, 12:06:22 PM
WHAT?!?!? G/S SUCKED! Ruby Sapphire were great revivals of Pokemon, but G/S were vastly overrated!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mario on January 08, 2007, 12:33:28 PM
I agree that G/S are awesome and it's a shame that it's irrelivant in todays Pokemon world, the release of that game was a massive event, it had way more impact than even the GBA ones, probably because it contained better Pokemon. A remake would unfortunately be pretty pointless too since you can already get the Pokemon in it.

I can't wait til Super Metroid is on VC, it and Metroid 2 are the only ones I haven't played. Oh yeah and Zero Mission but Metroid 1 is good enough for me.

I wonder if Prime 3 will have any DS connectivity? I can't really think of anything they could do with it though.
Title: RE: Metroid Prime 3 Revolutionized
Post by: utarefsoN on January 08, 2007, 01:19:45 PM
gasp....... at the thought of more console to handheld connectivity this generation. We saw came of that last gen. Please dont gove nintendo any more brite ideas.
Title: RE:Metroid Prime 3 Revolutionized
Post by: vudu on January 09, 2007, 06:25:33 AM
Quote

Originally posted by: Mario
I can't wait til Super Metroid is on VC, it and Metroid 2 are the only ones I haven't played. Oh yeah and Zero Mission but Metroid 1 is good enough for me.
You've almost not played as many Metroids as you've played.  

Played:
Metroid
Metroid Fusion
Metroid Prime
Metroid Prime 2

Not Played
Metroid II
Super Metroid
Metroid Zero Mission

I'm not counting Pinball or Hunters because they don't count.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on January 09, 2007, 08:06:32 AM
I like how I've still played every single Metroid game... =|
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on January 09, 2007, 08:20:57 AM
But you suck at games =D
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on January 09, 2007, 08:31:46 AM
I don't like Super Metroid but love Metroid Fusion.

(Though I've never played Super Metroid on a SNES before.  I played on the platform that shalt be named because I heard it was so good.)

Also Bill do you like book 3 of the Harry Potter series?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on January 09, 2007, 08:33:14 AM
I don't read Harry Potter, sorry...
Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on January 09, 2007, 09:03:00 AM
Quote

Also Bill do you like book 3 of the Harry Potter series?
Since when was that widely considered the best of the series?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on January 09, 2007, 09:13:34 AM
I know that I personally consider the 3rd book and 3rd movie the best so far.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Metroid Prime 3 Revolutionized
Post by: TrueNerd on January 10, 2007, 08:30:10 AM
Quote

Originally posted by: Kairon
I know that I personally consider the 3rd book and 3rd movie the best so far.

~Carmine "Cai" M. Red
Kairon@aol.com


Confirmed. Especially the movie part. The books could be argued one way or the other, but the third movie is at least a full head and shoulders above the other three.

Also confirmed: Super Metroid is the definitive Metroid game. While the GBA Metroids are damn good and have a tighter, more efficient control scheme, Super Metroid is a much bigger game that doesn't even think about holding your hand like you're some whiny girl. And, ya know, the grappling hook is AWESOME.

Title: RE:Metroid Prime 3 Revolutionized
Post by: JonLeung on January 10, 2007, 08:38:24 AM
Quote

Originally posted by: couchmonkey
I can't say I've played enough Super Metroid to have a full opinion about it, but I do generally like the 3D games better than the 2D ones just because I find exploring in a 2D side-scrolling environment frustrating.


That doesn't make any sense to me.  3D isn't necessarily frustrating, but by design can have many flaws that lead to frustration.  Crappy camera angles, obstructions, judging distance/height/angle especially when jumping, etc.  3D might be more "natural" when done well but how is 2D side-scrolling difficult?  You deal with one less dimension, plus it's more natural in 2D to be ominpotent of everything around you, like what's on the other side of a block that's in your character's face, for example.

 
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on January 10, 2007, 10:49:37 AM
I thought the first three books were terribly written, and really they are.  The third is a mild improvement.  The sixth one is probably the best as of now.
Anyway, that's irrelevant.  Super Metroid = Metroid Prime 1/2 (can't choose between them, so I judge them as one), followed by Zero Mission/Metroid Fusion, followed by the original.  Haven't played Metroid 2 yet.
Title: RE:Metroid Prime 3 Revolutionized
Post by: denjet78 on January 10, 2007, 12:51:08 PM
Quote

Originally posted by: Hostile Creation
I thought the first three books were terribly written, and really they are.  The third is a mild improvement.  The sixth one is probably the best as of now.
Anyway, that's irrelevant.  Super Metroid = Metroid Prime 1/2 (can't choose between them, so I judge them as one), followed by Zero Mission/Metroid Fusion, followed by the original.  Haven't played Metroid 2 yet.


I've never read any of the books but I've seen all the movies because my sister is absolutely in lust with him. I actually don't see the big fuss over it. I mean, the movies were actually rather good, compared to anything else that's been released as of late, but I think that's just because they actually put some effort into them. Outside of that, I'd say it's just another fantasy series. But, I also don't see the obsession with LotR either. In fact, the second movie just sucked so hard. It seemed like it went on and on forever. Everything in it is so cliched by now that really... well I guess I should shut up now before the wrath falls upon me.

Anyway, Super Metroid is "THE" definitive Metroid. Metroid Prime doesn't feel like it's a part of the main series. It feels more like a gaiden, a side-story. It's an incredible side-story though. The way that they handled the story telling was so perfect. If you wanted to you could just play through it like any other Metroid game. Or, you could scan everything and actually learn about Samus, the Chozo, how everything started. They couldn't have come up with a better way to do it. I didn't like Fusion much at all though. I kept wondering when the actual game was going to start. The whole thing felt like a big demo. I never really felt like I was playing the actual game, just waiting for the tutorial to end.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on January 10, 2007, 01:01:43 PM
"Metroid Prime doesn't feel like it's a part of the main series. It feels more like a gaiden, a side-story."

Don't just leave it at this, I want to see you try and explain how...

(And if I'm remembering correctly, Metroid II is basically a treasure (Metroid) hunt, definitely the weakest of the bunch...)  
Title: RE:Metroid Prime 3 Revolutionized
Post by: denjet78 on January 10, 2007, 03:10:54 PM
Quote

Originally posted by: Bill Aurion
"Metroid Prime doesn't feel like it's a part of the main series. It feels more like a gaiden, a side-story."

Don't just leave it at this, I want to see you try and explain how...

(And if I'm remembering correctly, Metroid II is basically a treasure (Metroid) hunt, definitely the weakest of the bunch...)


It doesn't feel like the stories are really about the Metroids, and they aren't. They're about the Phazon, which isn't mentioned in any other Metroid game or storyline. The Metroids really just feel like they're making a cameo appearance in the games in order for them to actually have a reason to put "Metroid" in the title at all. It's kind of like Zelda II. The game just doesn't feel like it fits in with the rest of the series. That's nothing on how good the games actually are. I mean, I really liked Metroid Prime even though I have a very hard time liking other games in first person. It's just that the story, and the fact that they turned it into it's own trilogy, not to mention the fact that we'll probably never hear about Phazon again, makes it all feel very "gaiden".

Of course I could be wrong and whenever Metroid 5 actually comes out it could very well tie everything together or at least imply that the Prime trilogy actually happened but for now it still feels split-off. It's like there are two Metroid universes:  The one for the main series, which is at Fusion (Metroid 4) right now and then the other one where Prime takes place. I know Prime is supposed to take place between the first and second games but the continuity just doesn't seem like it fits.

I'm not 100% exactly sure what it is, as I'm certain that I haven't been making a lot of sense so far, it just a feeling that it doesn't really fit. It could be because it's just called Prime and doesn't have an actual number, like Super Metroid was actually Metroid 3 and Fusion was 4. Or it could be because it's being developed by Retro and not by the same internal developer who's basically made every other Metroid. Most likely it's a mixture of all of the above.

I hope, at least, you can follow what I'm trying to say here and do know that I mean to disrespect, this is simply how I personally feel about the whole situation.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on January 10, 2007, 03:31:38 PM
I can see where you're coming from on that one, Den, but at the same time, it's hard to categorize what denotes a proper sequel to the franchise.

Prime focused heavily on Phazon, yes, but also the effect the Phazon had on Metroids when it came to mutating them.

I never finished MP2, but it seemed to focus more heavily on the Ing and the dark and light worlds of Aether. Can anyone tell me if they somehow wrapped Metroids into the storyline near the end?
Title: RE: Metroid Prime 3 Revolutionized
Post by: MysticGohan on January 10, 2007, 04:06:20 PM
heh, lucky for you I have. But unfortunately the onlything involving the Metroids is Prime itself AKA Dark Samus. Metroids make a cameo, but only in a few areas. It's mostly the Ing and what not.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on January 10, 2007, 04:27:20 PM
Smash_brother: No.

Also, Metroid Fusion had very little to do with Metroids.  Really the plot of the Metroid games is pretty varied, not sticking to any set plot, not even the one its titled after.
Title: RE: Metroid Prime 3 Revolutionized
Post by: SixthAngel on January 10, 2007, 04:45:00 PM
If I remember correctly phazon was created by metroid prime so I don't really understand how metroids aren't important to the games.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caterkiller on January 10, 2007, 05:13:14 PM
Phazon hit Talon IV through some meteor I believe.  Phazon is what made the Metroid Prime.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: TrueNerd on January 10, 2007, 05:35:45 PM
I guess it could be argued that Prime's story arc really doesn't have much to do with Metroid 1-4, but it's still pretty Metroid-ish, despite not really ripping off the Alien movies. Prime's gameplay was also a bit of a departure from Metroid 1-4, but still very Metroid-ish. It was a good direction for the franchise to go in. But at the same time, I don't want the 2D ones to ever go away.

Speaking of which, where the HELL is Metroid Dread/A new 2D DS Metroid? Enough of the pinball and sub-par FPS' that weren't really Metroid games, I want the real deal, with a map CONSTANTLY DISPLAYED. This better be in development as we speak.

I am really excited to see what they do with the story in Corruption. I'm hoping the title is hinting at shady people in charge of the Galactic Federation that become corrupted with power, money, etc. Hopefully they don't go all Halo on us and have us play as Ridley.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Adrock on January 11, 2007, 06:30:21 AM
I admit I haven't played the games in a while so I might be off. I thought Metroid Prime was the source of Phazon. It also seemed like it was the progenitor of all Metriods since it could create them (as shown in its final form, right?).

All Metroid games are about Metroids though they always seem to be of secondary focus, except for Metroid II.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ian Sane on January 11, 2007, 06:48:50 AM
"Metroid Prime doesn't feel like it's a part of the main series. It feels more like a gaiden, a side-story."

I tend to view the Metroid franchise as having three different groups.

I consider the 2D Metroids and the Metroid Prime games as seperate series partially because of the different perspective but mostly because of the two different development teams that work on them.

The Metroid series:
Metroid
Metroid II
Super Metroid
Metroid Fusion
Metroid: Zero Mission

The Metroid Prime series:
Metroid Prime
Metroid Prime 2

All of these games I would consider "real" Metroid games though they belong to two series.

The third group would be spinoffs like Pinball and Hunters.  They clearly don't follow the Metroid style of gameplay but use the Metroid IP.

I never use the concept of side stories for categorizing series because it doesn't make any sense to me.  Link's Awakening and Majora's Mask are still part of the main series of Zelda.  Why not?  They're made by EAD.  That seperates them from the Capcom Zelda games.

But then there's no hard fast rule for this stuff since game series never seem to follow a logical convention.  Hell Resident Evil had two games released between 3 and 4.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Plugabugz on January 11, 2007, 08:08:46 AM
The Metroid Prime series is pretty much a sub-series to the Metroid franchise as a whole, as the storyline sits in between the existing Metroid games, in a similar way to Torchwood being a sub-series (more than a spin off) of Doctor Who.
Title: RE: Metroid Prime 3 Revolutionized
Post by: SixthAngel on January 11, 2007, 08:29:09 AM
Metroid Prime are full fledged games that simply don't take place after the previous games.  Prequels are still part of the main story and and Metroid prime games are too for the same reaons.  I don't like the Doctor Who/Torchwood comparison because Torchwood is completely different from Doctor Who especially considering it doesn't even have the main character, the Doctor, in it.  Metroid Prime games still have the main character, Samus, and all the big characters and enemies.  The only reason people consider them not as important as the others is because of the move to 3d.  If the same games were played 2d style these complaints wouldn't even exist.

Catterkiller didn't metroid prime come down in the meteor?  That is what I always thought.  I don't think it was created with phazon considering that it makes phazon.
Title: RE: Metroid Prime 3 Revolutionized
Post by: utarefsoN on January 11, 2007, 12:09:25 PM
Metriod Prime is a part of the Metroid world. Lets not make any distinctions between these and other games in the series aside from that Metroid Prime OWNZZ ALL metroid games and ALL other games on Earth. It super shats on galo.  Not that MP is a galo killer, its just a way better game, multipalyer aside.
Title: RE:Metroid Prime 3 Revolutionized
Post by: denjet78 on January 11, 2007, 12:19:08 PM
Quote

Originally posted by: SixthAngel
Metroid Prime are full fledged games that simply don't take place after the previous games.  Prequels are still part of the main story and and Metroid prime games are too for the same reaons.  I don't like the Doctor Who/Torchwood comparison because Torchwood is completely different from Doctor Who especially considering it doesn't even have the main character, the Doctor, in it.  Metroid Prime games still have the main character, Samus, and all the big characters and enemies.  The only reason people consider them not as important as the others is because of the move to 3d.  If the same games were played 2d style these complaints wouldn't even exist.

Catterkiller didn't metroid prime come down in the meteor?  That is what I always thought.  I don't think it was created with phazon considering that it makes phazon.


This is true, the games are very "Metroid" at their core. In fact, I'd say that they are the best way that Metroid could have been converted into a true 3D franchise. It's just that the story feels so cut off from the rest of the series. Maybe it's the fact that they have a real story in the first place. I love the games, they just don't feel like true Metroid titles to me. I loved Zelda: OoT as well but it didn't really feel like a Zelda game to me either.

And for those interested, there is no way that Metroid Prime is the original source of Phazon. If it came down in the meteor or if it was already on the planet and then mutated by the Phazon I don't know but knowing where the Metroids came from in the first place (HINT: They tell you in Fusion) there's no way it's the "original" source. Some outside force had to have created it.

Sorry to have started all of this. Maybe I shouldn't have said anything in the first place. :p
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on January 11, 2007, 04:59:43 PM
I might be mistaken, but I'm pretty sure the Phazon meteor hit and the space pirates came to investigate.  The experimented with it, discovering its unusual qualities.  I think they had a metroid with them and it somehow fused with the Phazon in some way, and they'd been trying to emulate it ever since.  It broke free of their control.
It wasn't on Tallon IV (metroids' home planet is SR-388), nor was it on the meteor.  The pirates brought it with them, but the fusion with the phazon was more a fluke than anything.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Plugabugz on January 11, 2007, 07:47:57 PM
Quote

Originally posted by: SixthAngel
Metroid Prime are full fledged games that simply don't take place after the previous games.  Prequels are still part of the main story and and Metroid prime games are too for the same reaons.  I don't like the Doctor Who/Torchwood comparison because Torchwood is completely different from Doctor Who especially considering it doesn't even have the main character, the Doctor, in it.


Torchwood is a sub-series to Doctor Who because it runs within the established timeline, not affecting the previous or the following chapters.
Stargate Atlantis, for example, is a complete spin off because it's own timeline runs parallel to it's parent series, and takes place in another galaxy.

Metroid Prime builds a new story, around Phazon and how it created Metroid Prime, and it sits within the existing series (almost like a story within a story), then dovetails back into the main timeline without affecting anything either side. As Retro said, one of the aims of Corruption was to wrap up the Phazon storyline.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on January 12, 2007, 03:28:09 AM
Except that none of the Metroid games affect any of the other Metroid games, really.  Aside from some common strains like a reappearing Ridley (in a different form in nearly every game), the Metroid games act independently of each other.  So far, the only game that really has the chance to heavily influence another game (story-wise) is Metroid Fusion.  And no follow-up has been made to it yet.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caterkiller on January 12, 2007, 03:43:04 AM
I don't want to contribute to the non Prime 3 talk, but Metroids were created by the Chozo.  And one was experimented on with Phazon, and that made the Metroid Prime.

Ever since I completed Fusion, I wondered where the series would go from there. With the Wii, I could defenitly see a 3rd Person shooter, that continues the story. But what about her classic suit? It seems she will never be the same.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: SixthAngel on January 12, 2007, 04:48:29 AM
I don't think they ever mention the creation of metroid prime through experimentation with phazon, especially considering that you fight phazon metroids.  The chozo creating the metroids don't really seem to contradict metroid prime being the start of phazon at all.  The chozo could have created metroid prime, they could have used it as a basis for regular metroids, it could be a metroid that mutated, and the possibilities keep going.

Basically all Metroid games and Nintendo in general have stories that are self contained and don't affect the previous or following chapters.  They will have similar enemies, items, and themes like the triforce/goombas/ball mode/Bowser/Gannon/Ridley but every game could exist without any of the others.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ian Sane on January 12, 2007, 05:16:11 AM
"Except that none of the Metroid games affect any of the other Metroid games, really. Aside from some common strains like a reappearing Ridley (in a different form in nearly every game), the Metroid games act independently of each other."

I disagree.  The first four 2D games have stories that flow together perfectly.

1. Samus goes to Zebes to deal with the Space Pirates who have stolen the newly Metroid species to use as a weapon.
2. After destroying the pirates she goes to the Metroid homeworld to wipe out the entire Metroid species because they're too dangerous.
3. The last Metroid in existence thinks Samus is its mother so she brings to a research station.  The station is attacked by the pirates, the Metroid is stolen and Samus returns to Zebes to kick ass.  The last Metroid melds with her to defeat Mother Brain.
4. Samus goes with a crew back to the Metroid homeworld and is infected by the X Virus who's natural predator are the Metroids.

The storylines flow together pretty well.  It's uncharacteristically tight for a Nintendo franchise.  Usually Nintendo just does whatever, continuity be damned.
Title: RE: Metroid Prime 3 Revolutionized
Post by: utarefsoN on January 12, 2007, 07:02:09 AM
who said the chozo created the Metroids? And i thought, citing Metroid Prime the game from the scans, that THE metroid prime came from a planet far away and arrived on Tallon 4 by an asteroid that strruck talon 4. SOmeone please correct me if im wrong asap. I fell the excrutiating urge to play Metroid Prime all over agian just to find out. Right now i dont have the luxury of doing so....... Thanks in advance  
Title: RE: Metroid Prime 3 Revolutionized
Post by: couchmonkey on January 12, 2007, 07:08:58 AM
I agree with Ian on this one...not that the 2D games are very story-oriented, but they do have a strongly continuous plot, moreso than any other Nintendo franchise I've played.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Adrock on January 12, 2007, 07:10:22 AM
As SixthAngel said, Metroid Fusion states that the Chozo created the Metroids.

They games are all connected, but the prequels and side-stories disrupt the continuity, some information is retconned. Zero Mission was essentially Intelligent Systems trying to mend continuity. Even though the games exist on one timeline, it's easier to think of the Prime games as a separate line.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on January 12, 2007, 08:27:46 AM
Quote

Originally posted by: Ian Sane
The last Metroid melds with her to defeat Mother Brain.

It doesn't "meld" with her.  It pours a ton of the energy it'd been sucking into her suit, then gets killed.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on January 12, 2007, 08:41:25 AM
Quote

Originally posted by: couchmonkey
I agree with Ian on this one...not that the 2D games are very story-oriented, but they do have a strongly continuous plot, moreso than any other Nintendo franchise I've played.


That's because they weren't Miyamoto games.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on January 12, 2007, 09:20:18 AM
I love how retro sneaked so many story in the scans in both prime games without Miyamoto noticing, hw would have probably cut them out if he was the director of the games

Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on January 12, 2007, 09:42:30 AM
Do you really think that Miyamoto didn't notice the scans while he was OVERLOOKING THE PROGRESS OF THE GAME PERSONALLY?  I don't think so...
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on January 12, 2007, 09:42:37 AM
GASP, PIKMIN HAS A CONTINUOUS STORY
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on January 12, 2007, 10:14:10 AM
I'll be reading the rest of the thread but by far the Third book is the best of the Harry Potter books because it has a good balance.  The first 2 lack true focus and the 3 after are getting to be so exclusively Harry oriented that they mention some thing to never address them again.  I equate the first 2 with playing a game and doing all the side quest but not paying attention to the story and the last 3 running through the main story and ignoring the side quests as they come along.  The third has a good balance between the main and side quest.  Though all will disagree.  I will agree that the actual writing itself as been better.

Now on the movies 3 was by far the worst movie if you read the books.  It was a really really choppy slideshow of the book.  I didn't like it on its own merits as a movie even.  I prefer the Hogwarts of the first two.  Thats how I imagined them.  They could have been easily darkened.  I don't know what they are going to do with the later ones because they just keep getting longer with less you can strip.  (Though I do agree with the choice to leave Dobby out.)
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on January 12, 2007, 10:27:58 AM
Retro has more control over MP than Miyamoto, so its obvious that the game will veer greatly from his tendencies no matter what Miyamoto advised on gameplay elements during those monthly teleconferences. You can't upend the tea table through voice over IP you know.

And Pikmin? Story? HAH! Pikmin was a perfect example of the "story as thin excuse for gameplay." You crashed! Collect stuff to live! You need money! Collect stuff to sell!

Also, /sad at Ceric not liking Alfonso Cuaron. Though the first two Harry Potter movies were decently directed by Colombus (or whatever his name is)... it's just that their scripts lacked the subtlety or thematic punch that the third book brought to the third movie.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on January 12, 2007, 10:31:05 AM
I think that sort of went with the Source material on the first 2, Harry Potter.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on January 12, 2007, 10:40:12 AM
Yeah a game featuring you playing as the Galactic Federation would be more like the Dr. Who\Torchwood example.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on January 12, 2007, 01:40:47 PM
Quote

Originally posted by: Kairon
Retro has more control over MP than Miyamoto, so its obvious that the game will veer greatly from his tendencies no matter what Miyamoto advised on gameplay elements during those monthly teleconferences.

Um, not during the production of the first game...Miyamoto DID completely up-turn the table (such as pointing the game's direction towards 1st person)

It wasn't til Retro proved their capability with the final product that they were given more freedom with the sequel...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on January 12, 2007, 01:55:55 PM
Hmm.. yeah, you're right, he was able to do some tea table upending, but his influence over the intimacies of day-to-day development is understandably non-existent when extended over the pacific ocean.

Ultimately, the Metroid Prime games are not Miyamoto titles.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on January 12, 2007, 04:16:43 PM
The Metroid games period are not Miyamoto titles.  It was created by Gunpei Yokoi, and I don't think Miyamoto was at all involved with the creation of Metroid, Metroid II, or Super Metroid.
After that, not so sure.  So far as I know, the Metroid Prime games are more Miyamoto titles than the 2D Metroid games, in regards to what he was involved in creating.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Gamebasher on January 13, 2007, 02:21:25 PM
And it shows. The gameplay of Metroid Prime 1 and 2 show how they´ve been given the Miyamoto gameplay treatment! They play with such ease of control (the much harder difficulty of the Echoes sequel notwithstanding) that it is a delight to play them. I am just happy that we have Miyamoto. He sure has given the world games and gameplay that are second to none! Am really looking forward to Corruption!
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on January 14, 2007, 01:31:27 PM
I personally can't wait for a Miyamoto-less Nintendo

*ducks and covers*

Title: RE:Metroid Prime 3 Revolutionized
Post by: SixthAngel on January 14, 2007, 02:47:38 PM
Miyamoto does do great things but I think he gets a lot of credit even for times he doesn't do much.  His contact with a Nintendo developer could be walking in the room and farting yet he would still get a lot of credit for the game they made if it turned out great.  People are giving him credit for metroid prime now simply because the gameplay is good.  I can see him giving a few pointers or goals but no way does he take the credit away from retro.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on January 14, 2007, 03:44:32 PM
Well, gameplay is everything, MP has amazing art and music but without the basic gameplay to glue everything together it just wouldn't be a good game, like america mcgee's Alice (I did enjoy that game a lot anyway).

Honestly, its not that I want a Nintendo without Miyamoto because he's amazing, but lately I have enjoyed a lot more the games that he just supervised (MP 1 and 2, MM, tWW) than the ones that required him to be more involved (Nintendogs, TP).

Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on January 14, 2007, 04:00:31 PM
"People are giving him credit for metroid prime now simply because the gameplay is good. I can see him giving a few pointers or goals but no way does he take the credit away from retro. "

You, on the other hand, are taking away the credit that is due...Retro was falling apart at the seams with projects being cancelled left and right (Raven Blade R.I.P.), and Miyamoto had a HUGE role in getting them back on the right path...If he wasn't there, Prime wouldn't have ended as we know it today...PERIOD...
Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on January 14, 2007, 04:24:12 PM
Read N-Sider's Retro-spective - it's a really good article..
Title: RE:Metroid Prime 3 Revolutionized
Post by: SixthAngel on January 14, 2007, 05:33:04 PM
Quote

Originally posted by: Bill Aurion
"People are giving him credit for metroid prime now simply because the gameplay is good. I can see him giving a few pointers or goals but no way does he take the credit away from retro. "

You, on the other hand, are taking away the credit that is due...Retro was falling apart at the seams with projects being cancelled left and right (Raven Blade R.I.P.), and Miyamoto had a HUGE role in getting them back on the right path...If he wasn't there, Prime wouldn't have ended as we know it today...PERIOD...


I just read the link icecold posted and I don't see much Miyamoto influence.  He visited the studio before they had really started metroid and saw the the many, many games they were working on weren't that good and later he and others insisted that metroid should not be a 3rd person action title because he believes they don't work.  Where does he get credit for the good gameplay?  He gave advice and goals but I can't imagine he did much beyond that.  The article points out many experienced fps shooter developers that probably have a lot to do with the gameplay.  Nintendo itself seems responsible for many of the cancelations (raven blade) because they wanted all the focus on Metroid and didn't really care about the other games or newer ips (a good and a bad thing).  When they mention that Nintendo replaced managers and did other things to help the company it doesn't mean Miyamoto did it all, a lot of people work at Nintendo but once his name comes up he gets the credit for everything that follows.

He does a lot and I'm a big fan but you can't give the guy all that much credit for a game developed across the ocean from him.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on January 14, 2007, 05:59:48 PM
Quote

Originally posted by: mantidor
I personally can't wait for a Miyamoto-less Nintendo

*ducks and covers*



Motion to ban Mantidor.
Title: RE:Metroid Prime 3 Revolutionized
Post by: NWR_pap64 on January 14, 2007, 06:21:09 PM
Quote

Originally posted by: mantidor
I personally can't wait for a Miyamoto-less Nintendo

*ducks and covers*


Just what is your issue with him?

Like him or not, he pretty much made Nintendo what it is today and created some amazing franchises and supervised some great games.

Again, why do you have this thing against some of Nintendo's decisions? You have to be pretty annoyed at something if you are willing to make a comment like THAT.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on January 14, 2007, 07:37:12 PM
He's still bitter about the TP Wii thing..
Title: RE:Metroid Prime 3 Revolutionized
Post by: NWR_pap64 on January 14, 2007, 09:26:27 PM
Quote

Originally posted by: IceCold
He's still bitter about the TP Wii thing..


Still, its silly to dismiss Miyamoto because of a decision he or even Aounuma has full control over. And besides, they released the GC version for the uber hardcore and those that don't have a Wii but want to play Zelda.

Can't he just let it go?
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on January 15, 2007, 04:37:09 AM
I think I explained myself in the previous post, jeez you people never read :P

edit: of course I'll gladly eat my words the day Pikmin wii gets announced.

Title: RE:Metroid Prime 3 Revolutionized
Post by: denjet78 on January 15, 2007, 07:12:59 AM
Quote

Originally posted by: mantidor
I think I explained myself in the previous post, jeez you people never read :P

edit: of course I'll gladly eat my words the day Pikmin wii gets announced.


Ooooo... Pikmin Wii.

It can look the same as the first one for all I care just as long as I can control 1,000 of those little critters as once. Oh, and multiplayer where you can have Pikmin-on-Pikmin wars. Can't you already see the carnage?

TEH CARNAGE!!!!

Seriously though, I'd love to see a new Pikmin. The Wiimote seems almost tailored to it. They've got to have something in the works by now, don't they?
Title: RE: Metroid Prime 3 Revolutionized
Post by: NWR_pap64 on January 15, 2007, 07:19:16 AM
I LOVED the first Pikmin to death.

But when I went to try the second one something happened...it never captured my imagination as the first one did.

I borrowed SB's copy and I tried getting into it but for some weird reason it never did. I would get somewhat far, then lose interest and stop playing.

Again, I can't exactly explain why that happened. Which is why I am hoping that if Pikmin Wii is indeed made the gameplay should be drastically different.

It was fun doing it two times, but it becomes annoying if you do it a third time.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ian Sane on January 15, 2007, 08:31:37 AM
"I LOVED the first Pikmin to death.

But when I went to try the second one something happened...it never captured my imagination as the first one did."

I'm the opposite.  Well I guess not the OPPOSITE since I like Pikmin 1 a lot too but Pikmin 2 is in my opinion the best Cube game.  Not only is a fantastic game it also feels a lot like the sequels Nintendo made in their peak where the formula was just different enough that it didn't feel like more of the same but it wasn't so different that it was a complete overhaul.  It helps that it was only the second game which makes it easier to avoid rehashing.

I never get it though when people say the Wii controller is perfect for Pikmin.  How so?  I don't see anything really obvious popping out at me unless you want it to play like WarCraft.  I know Miyamoto said something about Pikmin being perfect for it but aside from that it doesn't seem obvious to me.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caliban on January 15, 2007, 08:46:36 AM
Quote

Originally posted by: Ian Sane
I know Miyamoto said something about Pikmin being perfect for it but aside from that it doesn't seem obvious to me.


Because you aren't Miyamoto. We don't understand alot of things he does or says, but in the end most of them do function properly.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on January 15, 2007, 09:03:50 AM
Miyamoto is on a higher plain than the rest of us, I've come to accept that.
Title: RE:Metroid Prime 3 Revolutionized
Post by: vudu on January 15, 2007, 09:08:28 AM
Quote

Originally posted by: Ian Sane
I never get it though when people say the Wii controller is perfect for Pikmin.  How so?  I don't see anything really obvious popping out at me unless you want it to play like WarCraft.  I know Miyamoto said something about Pikmin being perfect for it but aside from that it doesn't seem obvious to me.
It's perfect because you can easily point to a group of Pikmin and select them without wrestling with the C-stick, which a lot of people seem to have a problem with.  If they change the method for selecting Pikmin (i.e. the select range is no longer determined by how long you hold A) it could be every better.  For example, you could draw a box (e.g drag pointer from lower left corner to upper right corner) or individually select the exact Pikmin you want.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Gamebasher on January 15, 2007, 09:35:37 AM
"Because you aren't Miyamoto. We don't understand alot of things he does or says, but in the end most of them do function properly."

Nice one, Caliban!

And thanks to the rest of you for your great support for Miyamoto! He is in a way, the Son of Nintendo! Truly, he is actually a lot like a real son of Nintendo´s Father who is Hiroshi Yamauchi!

Who would have first created the most memorable videogame characters and accompanying worlds ever, and, not stopping there, going on to educating an army of artists to uphold the flame of creativity within the Big N? And working tirelessly to keep it going? And when most other people due to age tone down their efforts at the work place, he steps up his efforts to make Nintendo even greater (also for a very large part thanks to Satoru Iwata)?

No, we should all be gratefull for that little great man, who has made our virtual lives so much more qualitative! Even if he "only" supervises games being produced!
 
Title: RE: Metroid Prime 3 Revolutionized
Post by: Artimus on January 15, 2007, 09:49:40 AM
I do wish Miyamoto would spend more time just making games.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on January 15, 2007, 11:02:39 AM
He's 54 years old. He's been in the gaming industry for 25 years I think. Think of him like a Football/Soccer player in that they retire from playing at the average age of 34, giving the chance for younger players to rise to succes, but in the end they continue working in the sport in one way or another, as will Miyamoto continue to spend time in the industry but in a less focused matter.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mysticspike on February 25, 2007, 02:06:46 PM
well, my Metroid Prime 3 thread was locked, so i'll hang out here. who has something to say about it? it looks interesting.
maybe just cause i love MP2-echoes
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on February 26, 2007, 06:59:24 AM
Here's hoping the voice acting doesn't suck.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: TrueNerd on February 26, 2007, 07:50:25 AM
Even if the voice acting sucks, we probably won't have to endure much of it.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: TrueNerd on April 04, 2007, 12:43:39 PM
What's up, Q4?

Quote

Where is Metroid? Metroid is not going to ship by June. We've announced all of our games through the end of June. And the fact with Metroid is we want to make sure that that game is perfect. Unfortunately, Metroid Prime 2 didn't live up to our expectations, it didn't live up to Retro's expectations--


*sigh*

Hopefully Nintendo doesn't release Galaxy and Corruption within a month of each other, but who knows.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on April 04, 2007, 12:59:43 PM
Good for them, make it perfect, just, please, please don't try to butcher the series to make it more "mainstream",  Echoes sold badly for bad advertisement and a terrible release time frame, not because it was an incomplete or bad game.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Djunknown on April 04, 2007, 03:14:22 PM
Quote

Is that in terms of sales or the actual game itself?

From a sales standpoint. I think we were all happy with the product itself. Certainly it won quite a bit of critical acclaim, but the sell-through wasn't what we wanted it to be.


forgets that NOA pushed the DS at the expense of MP2. Halo 2 and GTA: San Andreas had massive marketing and userbases on their respective systems; the 'cube was a lame duck by then. The gamble paid off in the long term, but in the short term MP2 got shafted. I feel like a broken record saying it time and time again...

MP3, SSB Brawl and Mario Galaxy theoretically in one quarter? Scary...
Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on April 04, 2007, 03:22:49 PM
Brawl is definitely next year.. Metroid I expect in late August or early September, then Galaxy in November.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Nick DiMola on April 04, 2007, 03:51:31 PM
I'm hoping for MP3 this fall and Galaxy this summer, neither will happen, but it sure would be nice if it did. I agree with IceCold though, next year for Brawl. I think the best that we'll see is a release that coincides with Melee's release anniversary, December 3rd.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on April 04, 2007, 04:17:38 PM
Me so confused. Nintendo seems to have taken the tact that they will only announce release dates for games that are within the quarter, thus confounding attempts at deducing their long term plans... like they're in permanent PR stealth mode!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Metroid Prime 3 Revolutionized
Post by: anubis6789 on April 04, 2007, 05:21:33 PM
Quote

Me so confused. Nintendo seems to have taken the tact that they will only announce release dates for games that are within the quarter, thus confounding attempts at deducing their long term plans... like they're in permanent PR stealth mode!


We are talking about Nintendo right? They are ALWAYS in PR stealth mode?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on April 04, 2007, 05:40:15 PM


Well... this time they're doing it BETTER somehow!

/pout

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ian Sane on April 05, 2007, 06:23:37 AM
I don't see how making Metroid Prime 3 better is going to help its sales.  I mean I want it to be the best it can but a lack quality sure as hell wasn't Metroid Prime 2's problem.  Metroid Prime 3 can be the greatest game of all time but without the right marketing push none of that would matter.  Making a great game is only part of it.  You have to let people know that you've made a great game and that it's now available for purchase.

Hell without the right marketing push reviews won't even be as good as they could be.  Part of why Ocarina of Time got so many perfect scores was because being the "best game ever" was part of the marketing.  The game had that kind of hype so magazines dedicated huge articles with 10/10 scores to sell magazines.  Games that aren't as hyped don't get the same coverage by the gaming media so they don't get as inflated of scores.  When the game is so hyped that people anticipate the eventual review the scores are often much higher.
Title: RE:Metroid Prime 3 Revolutionized
Post by: SixthAngel on April 05, 2007, 10:24:43 AM
Quote

Originally posted by: Ian Sane
I don't see how making Metroid Prime 3 better is going to help its sales.  I mean I want it to be the best it can but a lack quality sure as hell wasn't Metroid Prime 2's problem.  Metroid Prime 3 can be the greatest game of all time but without the right marketing push none of that would matter.  Making a great game is only part of it.  You have to let people know that you've made a great game and that it's now available for purchase.

Hell without the right marketing push reviews won't even be as good as they could be.  Part of why Ocarina of Time got so many perfect scores was because being the "best game ever" was part of the marketing.  The game had that kind of hype so magazines dedicated huge articles with 10/10 scores to sell magazines.  Games that aren't as hyped don't get the same coverage by the gaming media so they don't get as inflated of scores.  When the game is so hyped that people anticipate the eventual review the scores are often much higher.


I see it being better helping sales.  I would say the prime 2 was inferior to the first besides getting lower sales.  I would be disappointed if the new one didn't improve on it and I think others would be as well.  Making it better then the first two would certainly bring the excitement bar up a notch instead of just being another game in the series.

You also act like Metroid won't have hype.  It has been anticipated since it had a demo at e3.  It is going to have tons of hype when it comes out and being a better game would help push it into the must buy category even more.  Working on the game longer doesn't really have anything to do with what you assume will be a lackluster marketing compain or do you just really need to throw out something negative?    
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mario on April 05, 2007, 02:31:30 PM
Quote

I mean I want it to be the best it can but a lack quality sure as hell wasn't Metroid Prime 2's problem.

Yeah it was. Most people I know who bought Prime 1 hated it and wouldn't touch Prime 2, plus the whole purple world was really unappealing.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Luigi Dude on April 05, 2007, 02:34:09 PM
OK, people have to stop saying Metroid Prime 2 did badly.  Yes it didn't sell as good as the first but it still sold well.

Metroid Prime 2 Sales

North America - 800,000
Japan - 70,000
Europe - 370,000
Total - 1.24 million

The reason Prime 2 didn't sell as well as Nintendo hoped was because of bad marketing, coming out the same time as Halo 2, and the biggest reason is the fact that the Gamecube was on it's death bed back in the fall of 2004.  

The first Metroid Prime was released back in the fall of 2002 when the Gamecube was still considered alive by most people.  If you look at the sales back then you'll see that Gamecube games were putting up good numbers and since Prime was the Gamecubes flagship title for the holiday it was the must have item for Gamecube owners.  Jump ahead 2 years and the Gamecube was in bad shape.  Third Parties had all completly abandoned the system and the media only talked about the PS2 and the X-Box, and so the Gamecube was all but forgotten by the average gamer.  So the only audience left for Prime 2 was the remaining hardcore Nintendo fans and that was it.

The fact that Prime 3 will be coming out now when the Wii is insanely popular I say is going to give it really good sales, but it'll never be a huge hit.  The Metroid franchise just isn't the type of series that alot of people play.  Yes it has a good sized loyal hardcore fanbase but to the average person, it's just not their thing.  I think it comes down to how you really have to think in Metroid games to figure your way through the world is what makes people back off.

Plus people also have to realize that the Metroid franchise has never been insanely popular.  Look at the numbers for the other Metroid games and you'll see the series has never really had huge mass market appeal.

Metroid

North America - 1.35 million
Japan - 1.04 million
Europe - 340,000
Total - 2.73 million

Metroid II: Return of Samus

North America - 860,000
Japan - 520,000
Europe - 340,000
Total - 1.72 million

Super Metroid

North America - 580,000
Japan - 710,000
Europe - 130,000
Total - 1.42 million

Metroid Fusion

North America - 1.08 million
Japan - 180,000
Europe - 290,000
Total - 1.55 million

Metroid Prime

North America - 1.92 million
Japan - 120,000
Europe -730,000
Total - 2.77 million

I already posted Prime 2's numbers, plus Zero Mission and Hunters both never passed the million mark so VGcharts doesn't have numbers for them.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on April 05, 2007, 02:42:33 PM
The sheer amount of backtracking in MP2 killed the game for me. I seriously could not handle it. Every time I saw a door made out of benzoygium or some other such material which my massive explosive ordinances could not penetrate (they could penetrate space pirate armor, but a benzoygium rock? Forget it!) it just reminded me that I was going to have to walk back through that area yet again and it eventually became so irritating that it killed my desire to continue any further.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on April 05, 2007, 02:59:18 PM
I don't understand the backtracking complaint with MP2.  How was the backtracking in MP2 any different than in MP?  How was it different from any Metroid game, for that matter?
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on April 05, 2007, 06:35:55 PM
Yeah, I don't get SB in this regard either.

I believe MP2's world was relatively larger than MP1's.  More doors meant more rooms (and more hidden upgrades), which ultimately is MORE TO EXPLORE -- a good thing for me.

And it's not like i always found messages that told me "this door is made of wood, you cannot open this door yet" cuz i knew Samus has an EFFING MAP in her helmet with color-coded doors that indicated if I could open it or not (cuz I have this ability called "paying attention").  As soon as I got a new door-opening upgrade, I immediately realized what kinds of doors I could open and where to find them, cuz I knew they were shown on the EFFING MAP.

I didn't even use the hint system (except for one specific case) for the 20-something hours I played it, getting nearly 100% of upgrades and finding a bunch of those ghostly key things BY ACCIDENT such that all but two left to find by the time the game told me to bugger-off and go on a scavenger hunt... one that lasted about 10 minutes since there wasn't much else for me to discover after exterminating most of the bloody planet except for the final boss.

Favorite GameCube game by far.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smash_Brother on April 05, 2007, 07:36:59 PM
Quote

Originally posted by: Smoke39
I don't understand the backtracking complaint with MP2.  How was the backtracking in MP2 any different than in MP?  How was it different from any Metroid game, for that matter?


2D Metroid games take far less time to traverse. You can go from one end of the map to the other relatively quickly. In 3D, however, Samus is a slow-moving tank.

MP1 had far less backtracking, enough that it was tolerable for me while still being enjoyable. MP2 had far more areas to access, especially with the two world system, and thus far more areas to trek back across..

It's like this: Metroid puzzles and bosses are awesome, some of the best gameplay on the GC. However, MP2 was long periods of going back over areas I had already been in order to reach these bosses and find these puzzles. It's similar to how an RPG on rails holds the next story bit hostage by forcing you to level your characters and thus put more time into the game, except that, instead of grinding for stats, I was trekking back over terrain I'd already seen a dozen times.

Eventually, there came a point where the monotony of backtracking overrode the desire to see the next boss/puzzle, I put the game down, tried it again a few months later but was again fed up with the backtracking.

Backtracking was designed to artificially extend the play time of a game back when content was more difficult to create. In this day and age, we shouldn't need devices like this to inflate game time.

I'll probably pick up MP3, though, as Retro went on the record as saying that they acknowledged that there was too much backtracking in MP2 and would adjust 3 accordingly.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on April 05, 2007, 07:44:48 PM
MP not much backtracking? I have never beaten the game because of the backtracking. I forget what they are but you need to collect those tablets (or whatever they were, been awhile since I've played). I think when I fought the last boss, I still had at least 4 to find still.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on April 05, 2007, 07:47:31 PM
Not as much as MP2, I mean.

Maybe the fact that MP was new made the backtracking more tolerable, but MP2 just felt like more of the same and the backtracking was less tolerable.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Adrock on April 05, 2007, 07:47:45 PM
Oh, don't even get me started on Metroid Prime 2 (namely the Dark World and Nintendo's massive hard-on for the two-worlds mechanic). For Christ's sake, the box boasts of the "all-new ammo system." Are you motherf*cking kidding me? Nevermind, nevermind... let me just say:

It was a good, but seriously flawed game.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on April 05, 2007, 07:48:33 PM
Quote

Originally posted by: Adrock
Oh, don't even get me started on Metroid Prime 2 (namely the Dark World and Nintendo's massive hard-on for the two-worlds mechanic). For Christ's sake, the box boasts of the "all-new ammo system." Are you motherf*cking kidding me? Nevermind, nevermind... let me just say:

It was a good, but seriously flawed game.


It is funny, I have owned MP2 for a couple years now, and haven't even played it! I have heard the complaints though, and wonder if they could be attributed to the relatively short development time (especially for a Metroid game).
Title: RE:Metroid Prime 3 Revolutionized
Post by: NWR_pap64 on April 05, 2007, 08:41:15 PM
Quote

Originally posted by: Smash_Brother
Not as much as MP2, I mean.

Maybe the fact that MP was new made the backtracking more tolerable, but MP2 just felt like more of the same and the backtracking was less tolerable.


Metroid Prime 1 was my first Metroid game and I was dreadfully bored with it, to the point where I questioned the value of the franchise.

But I'm willing to give the 2D games more credit since I agree that 2D games tend to go much faster than 3D games.
Title: RE:Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on April 05, 2007, 09:04:02 PM
Quote

Originally posted by: GoldenPhoenix
MP not much backtracking? I have never beaten the game because of the backtracking. I forget what they are but you need to collect those tablets (or whatever they were, been awhile since I've played). I think when I fought the last boss, I still had at least 4 to find still.


Umm Wut The Flark are you talking about?  If you didn't find all the Chozo Artyfacts, you HAVEN'T even seen the 2nd-to-last boss.


Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Adrock
Oh, don't even get me started on Metroid Prime 2 (namely the Dark World and Nintendo's massive hard-on for the two-worlds mechanic). For Christ's sake, the box boasts of the "all-new ammo system." Are you motherf*cking kidding me? Nevermind, nevermind... let me just say:

It was a good, but seriously flawed game.


It is funny, I have owned MP2 for a couple years now, and haven't even played it! I have heard the complaints though, and wonder if they could be attributed to the relatively short development time (especially for a Metroid game).


Not a great assumption considering the game world is bigger, has more minibosses, more graphic touches, more player abilities, and more puzzles than the first MP.  A shorter dev time would've revealed some noticeably sloppy glitches and performance, but that's not the case.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on April 05, 2007, 10:14:33 PM
Quote

Originally posted by: Professional 666
Quote

Originally posted by: GoldenPhoenix
MP not much backtracking? I have never beaten the game because of the backtracking. I forget what they are but you need to collect those tablets (or whatever they were, been awhile since I've played). I think when I fought the last boss, I still had at least 4 to find still.


Umm Wut The Flark are you talking about?  If you didn't find all the Chozo Artyfacts, you HAVEN'T even seen the 2nd-to-last boss.


Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Adrock
Oh, don't even get me started on Metroid Prime 2 (namely the Dark World and Nintendo's massive hard-on for the two-worlds mechanic). For Christ's sake, the box boasts of the "all-new ammo system." Are you motherf*cking kidding me? Nevermind, nevermind... let me just say:

It was a good, but seriously flawed game.


It is funny, I have owned MP2 for a couple years now, and haven't even played it! I have heard the complaints though, and wonder if they could be attributed to the relatively short development time (especially for a Metroid game).


Not a great assumption considering the game world is bigger, has more minibosses, more graphic touches, more player abilities, and more puzzles than the first MP.  A shorter dev time would've revealed some noticeably sloppy glitches and performance, but that's not the case.


I meant the last boss, as the last one you could beat before you needed all the chozo artifacts. About MP2, I'm just saying what I've heard, it doesn't seem to be nearly as popular as the original, and definately not as well received for whatever reason (I still need to play it!).
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on April 06, 2007, 09:15:50 AM
Oh, in that case you're spending waaaaay too much time at a loser-forum like this and need to play the game and see for yourself =D
Title: RE: Metroid Prime 3 Revolutionized
Post by: anubis6789 on April 06, 2007, 12:20:13 PM
I loved MP2 way better than MP because: I had a better sense of what I needed to do and where I needed to go without hints, higher difficulty, the Screw Attack, Quadraxis, the way Luminoths spoke in their scan entries (hugely entertaining to me), and NO FREAKINGT CHOZO GHOSTS, those things nearly killed MP1 for me, and they made back tracking extremely tedious and painful more so then any amount of time from just going from point A to point B in MP2 (They could have justed let you skip the bastards, but no, they had to make you fight the SOBs each and every time you would enter one of those God damned rooms).

Keep in mind though, I actually loved sailing in Wind Waker, so maybe I am just weird and like long distance treks through game worlds.
Title: RE:Metroid Prime 3 Revolutionized
Post by: TrueNerd on April 06, 2007, 12:42:36 PM
Anyone who says anything negative about the Primes is either a homosexual or a communist that hates freedom. And in most cases, they are both.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Smash_Brother on April 06, 2007, 03:25:44 PM
Quote

Originally posted by: TrueNerd
Anyone who says anything negative about the Primes is either a homosexual or a communist that hates freedom. And in most cases, they are both.


Title: RE: Metroid Prime 3 Revolutionized
Post by: Blue Plant on April 06, 2007, 09:18:39 PM
Yes, please do...
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on April 06, 2007, 10:52:26 PM
How CUTE!

Strangely, it's similar to Blue Plant's avvy as well.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on April 07, 2007, 06:17:26 AM
Bill says it with lolis. I say it with cats.
Title: RE: Metroid Prime 3 Revolutionized
Post by: TrueNerd on April 07, 2007, 07:34:00 AM
That was a joke, my last post there. Perhaps it was bad form. I would never seriously use the word homosexual as a derogatory term. At least, I haven't since I was 14. Sorry if it was offensive and/or not funny.

In all seriousness though, I do not get the backtracking complaints in either Prime. Usually when you're backtracking, you're doing it to accomplish something like explore a new area, pick up a new weapon or fight some boss. The excitement and the anticipation of such things, for me at least, totally overrides any boredom or annoyance from seeing the same environment again for the sixth time. And when you're backtracking, you don't have to fight the enemies that respawn. You can simply avoid them. Even the Chozo Ghosts.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on April 07, 2007, 08:50:58 AM
Life is full of backtracking.
Title: RE:Metroid Prime 3 Revolutionized
Post by: NWR_pap64 on April 07, 2007, 09:11:04 AM
Quote

Originally posted by: TrueNerd
That was a joke, my last post there. Perhaps it was bad form. I would never seriously use the word homosexual as a derogatory term. At least, I haven't since I was 14. Sorry if it was offensive and/or not funny.

In all seriousness though, I do not get the backtracking complaints in either Prime. Usually when you're backtracking, you're doing it to accomplish something like explore a new area, pick up a new weapon or fight some boss. The excitement and the anticipation of such things, for me at least, totally overrides any boredom or annoyance from seeing the same environment again for the sixth time. And when you're backtracking, you don't have to fight the enemies that respawn. You can simply avoid them. Even the Chozo Ghosts.


In my case, I found the backtracking to be boring because Samus was slow as hell. Plus, too much of it can get tedious.

Backtracking ranks very high with collect-a-thons; Both are shallow ways of extending replay value.

Like Mad Magazine once stated; "The 100+ plus hours of gameplay a developer boasts is simply backtracking quests".
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on April 07, 2007, 09:13:58 AM
Learn to use the Morph Ball.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on April 07, 2007, 11:22:09 AM
The morph ball can't jump from platform to platform.

As for the backtracking, Retro already apologized for it and said MP3 wouldn't be as bad, hence the only reason I'll consider picking up the game (that, and online play, if it has it).
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on April 07, 2007, 12:49:22 PM
What they need to get rid off is the key/artifact hunt, not the backtracking, when you have the previous knowledge that you need to get a certain number of items it makes the quest seem larger than what it really is, also, in 2D games Samus can backtrack much faster thanks to the new abilities like screw attack and boost, something that wasn't implemented as deep in the 3D games.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Chiller on April 07, 2007, 02:15:23 PM
I'll jump on and state that I, too, felt that the game was a bit redundant, and less interesting than the first.  I don't know, thought, if it was so much that the game repeated itself, or that it repeated too much of the original (i.e., it wasn't unique enough to keep me hooked).  I ended up missing a few life containers due to lack of interest, and so when I got to the final boss, I just really didn't feel like putting in the effort.  I gave it a couple of tries, and came close to defeating it, but it just felt to tedious at that point, so I shelved it for something else.  It is the first game I have ever played in 22 years where I got to the end, and just had no desire to finish it.  Maybe one day i will go back and give it a try, but I don't think that it will be any time soon.
Title: RE:Metroid Prime 3 Revolutionized
Post by: TrueNerd on April 07, 2007, 06:57:38 PM
Quote

Originally posted by: mantidor
What they need to get rid off is the key/artifact hunt, not the backtracking, when you have the previous knowledge that you need to get a certain number of items it makes the quest seem larger than what it really is, also, in 2D games Samus can backtrack much faster thanks to the new abilities like screw attack and boost, something that wasn't implemented as deep in the 3D games.
This is truth. Artifact hunting is almost as bad as sailing around and retrieving chunks of Triforce from the ocean floor.

Almost.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on April 07, 2007, 07:10:16 PM
Quote

Originally posted by: TrueNerd
Quote

Originally posted by: mantidor
What they need to get rid off is the key/artifact hunt, not the backtracking, when you have the previous knowledge that you need to get a certain number of items it makes the quest seem larger than what it really is, also, in 2D games Samus can backtrack much faster thanks to the new abilities like screw attack and boost, something that wasn't implemented as deep in the 3D games.
This is truth. Artifact hunting is almost as bad as sailing around and retrieving chunks of Triforce from the ocean floor.

Almost.


Except you actually feel like beating the game, which makes the torture almost bareable, can't say the same about MP1.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on April 07, 2007, 07:31:57 PM
MP1 was fine for me. I don't know if it's the fact that the experience was new or not, but it was fine for me whereas MP2 just didn't go over so well.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on April 07, 2007, 07:36:29 PM
Quote

Originally posted by: Smash_Brother
MP1 was fine for me. I don't know if it's the fact that the experience was new or not, but it was fine for me whereas MP2 just didn't go over so well.


Actually I think MP1 is a very good game, but frankly I'll pass on MP3 if it has the artifact hunting again. I don't mind backtracking to get new items, or enter new areas, but I don't like having to go on a scavenger hunt if I happen to miss important items that I need to beat the game. It is my preference that a game should be designed intuitively where when you are almost to the end you don't need to backtrack looking in every nook and cranny for an item.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Artimus on April 07, 2007, 07:41:12 PM
MP1 is fantastic. I don't really recall much backtracking, beyond what felt necessary.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on April 07, 2007, 07:43:46 PM
Quote

Originally posted by: Artimus
MP1 is fantastic. I don't really recall much backtracking, beyond what felt necessary.


MP1 had alot of backtracking, mainly for the artifacts. When I beat my final boss, I was still missing several of the artifacts and to go back and get them, wherever they may be in that huge world, was not very appealing. Technically you could say the same thing about Wind Waker's Triforce collection too, if you would have gotten them as you progressed it wouldn't be nearly as a tedious, and would include much less backtracking. I dunno, but it seems to me to be poor design or at the very least questionable design that you aren't led to items one after another, instead of potentially being faced with a huge scavenger quest towards the end.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on April 07, 2007, 07:44:42 PM
I should be clear that I'm not ragging on MP2, just that my attention span is too short to get through it, really.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Adrock on April 07, 2007, 08:05:23 PM
Almost everything associate with the Dark World was annoying in Echoes.

And Samus needs to explode when she dies. That was one of the cooler parts in the 2D Metroid games. The death scenes in the Prime series have been super-lame. That's not really Prime 2's problem, let alone a problem in general. It's just something I, as a Metroid fan, would like to see.
Title: RE: Metroid Prime 3 Revolutionized
Post by: King of Twitch on April 07, 2007, 09:32:57 PM
I was so angry when I first learned Ms Pac man had the same amount of backtracking and collecting of dots as pacman 1, I almost threw down my Teddy Ruxpin.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on April 08, 2007, 05:34:29 AM
See, that doesn't apply because I hate all versions of pacman equally.
Title: RE:Metroid Prime 3 Revolutionized
Post by: MaryJane on April 08, 2007, 06:26:38 AM
I loved every moment of MP2 as for the backtracking thing I felt it added a nice level of difficulty and I like difficult things (like my gf lol). Seriously though, I thought it was great game, I actually thought it was better than the first one, but only because it built off of it, and added many improvements.

I also like multiplayer Metriod, I really don't know why everything about everything must be complained about. Samus is a solo bounty hunter? Since when do story and multiplayer FPSs go together? (Besides co-op) Oh but Metriod Prime is an FPA! Not when you're playing with other people it isn't. Really how hard is it to detach yourself from a story? I can't imagine the real lives of people who can't seperate fiction from fiction, let alone fiction from life.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Artimus on April 08, 2007, 06:32:41 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Artimus
MP1 is fantastic. I don't really recall much backtracking, beyond what felt necessary.


MP1 had alot of backtracking, mainly for the artifacts. When I beat my final boss, I was still missing several of the artifacts and to go back and get them, wherever they may be in that huge world, was not very appealing. Technically you could say the same thing about Wind Waker's Triforce collection too, if you would have gotten them as you progressed it wouldn't be nearly as a tedious, and would include much less backtracking. I dunno, but it seems to me to be poor design or at the very least questionable design that you aren't led to items one after another, instead of potentially being faced with a huge scavenger quest towards the end.


I really don't remember this?
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on April 08, 2007, 09:40:28 AM
Quote

Originally posted by: Artimus
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Artimus
MP1 is fantastic. I don't really recall much backtracking, beyond what felt necessary.


MP1 had alot of backtracking, mainly for the artifacts. When I beat my final boss, I was still missing several of the artifacts and to go back and get them, wherever they may be in that huge world, was not very appealing. Technically you could say the same thing about Wind Waker's Triforce collection too, if you would have gotten them as you progressed it wouldn't be nearly as a tedious, and would include much less backtracking. I dunno, but it seems to me to be poor design or at the very least questionable design that you aren't led to items one after another, instead of potentially being faced with a huge scavenger quest towards the end.


I really don't remember this?


You don't remember having to collect the 12 artifacts before you could unlock the final area of the game? I sure do.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ThePerm on April 08, 2007, 09:41:00 AM
one of my problems in Metroid is that some areas can look alot alike, which makes it harder for me to memorize the world, unlike games like zelda where everything is easily findable. In the old metroid games, the color palate for each area would be alot different from area to area, goldeneye had alot of indicators which showed you each different area wasn't the same.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Artimus on April 08, 2007, 10:16:50 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Artimus
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Artimus
MP1 is fantastic. I don't really recall much backtracking, beyond what felt necessary.


MP1 had alot of backtracking, mainly for the artifacts. When I beat my final boss, I was still missing several of the artifacts and to go back and get them, wherever they may be in that huge world, was not very appealing. Technically you could say the same thing about Wind Waker's Triforce collection too, if you would have gotten them as you progressed it wouldn't be nearly as a tedious, and would include much less backtracking. I dunno, but it seems to me to be poor design or at the very least questionable design that you aren't led to items one after another, instead of potentially being faced with a huge scavenger quest towards the end.


I really don't remember this?


You don't remember having to collect the 12 artifacts before you could unlock the final area of the game? I sure do.


Like, before you go down and kill the big metroid monster, right? After you kill Ripley? I think the thing was that I had worked my way through everything, getting all the missiles and stuff so I just had them by then.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on April 08, 2007, 02:07:38 PM
Quote

Originally posted by: TrueNerd
Quote

Originally posted by: mantidor
What they need to get rid off is the key/artifact hunt, not the backtracking, when you have the previous knowledge that you need to get a certain number of items it makes the quest seem larger than what it really is, also, in 2D games Samus can backtrack much faster thanks to the new abilities like screw attack and boost, something that wasn't implemented as deep in the 3D games.
This is truth. Artifact hunting is almost as bad as sailing around and retrieving chunks of Triforce from the ocean floor.

Almost.


I feel like clarifying that in no way I consider MP1 or 2 flawed games, they are close to perfection and I love them equally, those are just slight improvements I thought about, and anyway any real Metroid player should had already half the keys/artifacts by the point you are asked to get them, the same with the triforce pieces.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on April 08, 2007, 02:08:54 PM
I think I already had several of the artifacts before I learned that I needed them.   It didn't take very long to find the others.

Quote

Originally posted by: mantidor
any real Metroid player should had already half the keys/artifacts by the point you are asked to get them, the same with the triforce pieces.

Except for the part where exploring Talon IV was fun, and sailing across the ocean was not.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on April 08, 2007, 02:36:01 PM
It coulda been. ot COULDA been./.. *sigh*

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on April 08, 2007, 02:59:27 PM
Quote

Originally posted by: mantidor
Quote

Originally posted by: TrueNerd
Quote

Originally posted by: mantidor
What they need to get rid off is the key/artifact hunt, not the backtracking, when you have the previous knowledge that you need to get a certain number of items it makes the quest seem larger than what it really is, also, in 2D games Samus can backtrack much faster thanks to the new abilities like screw attack and boost, something that wasn't implemented as deep in the 3D games.
This is truth. Artifact hunting is almost as bad as sailing around and retrieving chunks of Triforce from the ocean floor.

Almost.


I feel like clarifying that in no way I consider MP1 or 2 flawed games, they are close to perfection and I love them equally, those are just slight improvements I thought about, and anyway any real Metroid player should had already half the keys/artifacts by the point you are asked to get them, the same with the triforce pieces.


Um what exactly is a "real" Metroid player anyway? I put alot of hours into MP and I still was missing quite a few artifacts (I may have had half though). In Zelda: WW I had none of the triforce pieces, and I consider myself a "real" Zelda player. Regardless I still don't like when games slam you over the head with a scavenger hunt right before the end before you can beat it, I prefer them to be designed so you are collecting them as you go, where you are FORCED to find them long before you need them.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on April 08, 2007, 03:20:23 PM
Quote

Originally posted by: GoldenPhoenix
Um what exactly is a "real" Metroid player anyway?

People who don't cry over having to move in any direction other than forward or having to find things on their own. ;b
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on April 08, 2007, 03:46:17 PM
Quote

Originally posted by: Smoke39
Quote

Originally posted by: GoldenPhoenix
Um what exactly is a "real" Metroid player anyway?

People who don't cry over having to move in any direction other than forward or having to find things on their own. ;b


So people who prefer the 2D Metroid games aren't real metroid players?  I have no problem finding things, but I want the game designed so it gives it to you in digestable chunks before you can progress, instead of letting you get through a game and when you are almost done tell you "Oops you still need to find all this stuff you missed".
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on April 08, 2007, 06:23:08 PM
Scavenger hunts are a device for artificially extending the play time of a game. Nothing more.

There's no need for them in this age of gaming, really.
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on April 08, 2007, 06:33:12 PM
I enjoy scavenger hunts. They are one of the foundations of the adventure genre.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on April 08, 2007, 06:55:39 PM
Quote

Originally posted by: ShyGuy
I enjoy scavenger hunts. They are one of the foundations of the adventure genre.


You are right to a degree, but I prefer them to be more side-quests, or if they are indeed scavenger hunts have them be relatively short or broken up into bits (TP did a good job with this, none of the scavenger hunts felt too tedious IMO). I love exploring, but I don't want to be forced to spend several hours locating a collection of items around the world in order to finish the game.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: TrueNerd on April 08, 2007, 07:10:54 PM
Yeah, the scavenger hunts in both the Primes and Wind Waker are my least favorite parts of those otherwise near perfect games, but I feel at least in Prime 1 it wasn't too awful. It was tedious getting to the rooms where the artifacts were, but once you were there, it was fun figuring out how to acquire them. Wind Waker's scavenger hunt was nothing more then, "Sail here, lower grappling hook. Repeat seven more times." There was absolutely nothing rewarding about that.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: UltimatePartyBear on April 09, 2007, 05:55:13 AM
Quote

Originally posted by: Smash_Brother
Scavenger hunts are a device for artificially extending the play time of a game. Nothing more.

There's no need for them in this age of gaming, really.

That second line is, sadly, not true.  It takes a lot of time and work to build the detailed virtual worlds people expect these days.  Extending a game by making players spend more time in fewer areas is a lot easier than extending a game by adding more levels.  I think we'd all prefer the latter, but it's not always feasible.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on April 09, 2007, 06:02:41 AM
That's fair.

I don't mind them if they're disguised as something else, like with mini-boss battles before you acquire every item, but I think there are more interesting things you can do with a certain area which has been made.

For example, Deus Ex reused a LOT of levels, but it did so by completely revamping the content in those levels as well as changing the locations where the player enters from each time. I wouldn't mind a scavenger hunt if I was sent to collect items which were guarded by new monsters or sealed behind puzzles which are suddenly opened in the same areas I had already been in.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Ceric on April 09, 2007, 06:04:20 AM
Quote

Originally posted by: TrueNerd
Yeah, the scavenger hunts in both the Primes and Wind Waker are my least favorite parts of those otherwise near perfect games, but I feel at least in Prime 1 it wasn't too awful. It was tedious getting to the rooms where the artifacts were, but once you were there, it was fun figuring out how to acquire them. Wind Waker's scavenger hunt was nothing more then, "Sail here, lower grappling hook. Repeat seven more times." There was absolutely nothing rewarding about that.


..and it made you deal more with the much hating boring ocean.  *looks around*
I agree about Prime 1.  When I got to the end and they said I had to find those little things.  I was like, "Oh that's what those are for"  I had already found all but 2.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on April 09, 2007, 09:11:08 AM
Quote

Originally posted by: TrueNerd
Yeah, the scavenger hunts in both the Primes and Wind Waker are my least favorite parts of those otherwise near perfect games, but I feel at least in Prime 1 it wasn't too awful. It was tedious getting to the rooms where the artifacts were, but once you were there, it was fun figuring out how to acquire them. Wind Waker's scavenger hunt was nothing more then, "Sail here, lower grappling hook. Repeat seven more times." There was absolutely nothing rewarding about that.


You could do that in five minutes, getting the maps themselves and the rupees to pay Tingle was what was time-consuming, and every map dungeon was fantastic, I really enjoyed thoroughly every single one of them.

I was joking about the real metroid player anyway :P, I just think the complain is exaggerated, these are exploration games after all, its not that bad, certainly not bad enough to stop playing the game because of it.


Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on April 09, 2007, 11:09:09 AM
Quote

Originally posted by: mantidor
Quote

Originally posted by: TrueNerd
Yeah, the scavenger hunts in both the Primes and Wind Waker are my least favorite parts of those otherwise near perfect games, but I feel at least in Prime 1 it wasn't too awful. It was tedious getting to the rooms where the artifacts were, but once you were there, it was fun figuring out how to acquire them. Wind Waker's scavenger hunt was nothing more then, "Sail here, lower grappling hook. Repeat seven more times." There was absolutely nothing rewarding about that.


You could do that in five minutes, getting the maps themselves and the rupees to pay Tingle was what was time-consuming, and every map dungeon was fantastic, I really enjoyed thoroughly every single one of them.

I was joking about the real metroid player anyway :P, I just think the complain is exaggerated, these are exploration games after all, its not that bad, certainly not bad enough to stop playing the game because of it.


It is if you don't like scavenger hunts, not to mention that the previous Metroid games (Not sure about MEtroid 2, I never could stand that game) didn't have anything like that. They had exploration but, IMO, but it was skillfully crafted so you did your exploring as your progressed.
Title: RE: Metroid Prime 3 Revolutionized
Post by: TrueNerd on April 09, 2007, 06:58:06 PM
Yes, the 2D Metroids do many things better then their 3D counterparts do.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on April 09, 2007, 07:25:26 PM
They're very distinct styles.  I like them both about equally.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on April 10, 2007, 02:28:02 AM
Quote

Originally posted by: Smoke39
They're very distinct styles.  I like them both about equally.


Well I do think the MP games are of high quality, and definately did a great job of transitioning Metroid to 3D, even if they still have a few hiccups that need to be ironed out. I remember back when they first announced that Metroid Prime would be 1st person, people had a heart attack (Seems Nintendo fans get alot of those!).
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on April 10, 2007, 07:42:49 AM
I like the 2D and 3D Metroids about equally.  I don't know if I've ever had a gaming rush like the time I beat Super Metroid, though.  Maybe in a few particularly intense battles of Smash Bros.
The scavenger hunts didn't bother me, because I'm a very thorough person when I play a game so I had most of them by the time I had to collect them (in Wind Waker and Metroid).  However, I do consider it a design flaw, and wish to this day that they'd delayed Wind Waker to add the extra dungeons and stuff.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on April 10, 2007, 07:43:18 AM
Since when did they remove the one minute buffer function?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on April 10, 2007, 08:22:57 AM
More dungeons less Ocean for Windwaker W00t!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Dasmos on May 21, 2007, 02:19:44 AM
Sorry I need to repost this here, I hate people making new threads for every bit of information released about a game.

All the credit goes to Rhoq for finding this, he just put it in the wrong spot.
Quote

Originally posted by: Rhoq
I don't know how anyone missed this one, but Nintendo announced that Metroid Prime 3: Corruption will be released on August 20, 2007 in North America...

Official NOA Press Release
Title: RE:Metroid Prime 3 Revolutionized
Post by: Rhoq on May 21, 2007, 03:29:07 AM
Quote

Originally posted by: Dasmos
Sorry I need to repost this here, I hate people making new threads for every bit of information released about a game.

All the credit goes to Rhoq for finding this, he just put it in the wrong spot.
Quote

Originally posted by: Rhoq
I don't know how anyone missed this one, but Nintendo announced that Metroid Prime 3: Corruption will be released on August 20, 2007 in North America...

Official NOA Press Release



I would have posted it here, but after weighing the pros and cons of doing so - I figured most people wouldn't want to sift through 23 pages of posts just to get the release date info.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Nemo on May 21, 2007, 04:48:57 PM
Hurray! If I beat it real fast, I can be done before college starts up again. I won't do poorly in classes.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caliban on May 21, 2007, 04:59:35 PM
Quote

Originally posted by: Nemo
Hurray! If I beat it real fast, I can be done before college starts up again. I won't do poorly in classes.


What if it has an excellent online multiplayer mode?
Even if it is most certainly possible to finish the main story and have 100% completion within 2 or 3 weeks (if you have nothing else to do), and then hypothetically it has an excellent online multiplayer mode...basically you (we) are still screwed and then the grades will be bad, however not as bad as those that will be playing Halo 3 mwuahahahahahahaha.

Note: I personally would not want an online multiplayer, not because of school, but because the main explorative adventure is what I really care about, nevertheless if there is such a mode and it is excellent then I shall (to my consequent scholastic demise) fully welcome it.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Nemo on May 21, 2007, 05:07:37 PM
Ya, I didn't really care for MP2's multiplayer. It wasn't terrible, but I pretty much didn't care that I only played it once or twice.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on May 21, 2007, 05:09:26 PM
it'll probably have Kororinpa levels using Morph Ball abilties.

And extra Metroid Pinball levels.

And Metroid Pachinko.

And Metroid Billiards.

And Morphball Bomberman Levels.

And Morphball Pac-Man levels.

Yeah that's the extent of it's online modes.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caliban on May 21, 2007, 05:10:59 PM
Quote

Originally posted by: Professional 666
it'll probably have Kororinpa levels using Morph Ball abilties.

And extra Metroid Pinball levels.

And Metroid Pachinko.

And Metroid Billiards.

And Morphball Bomberman Levels.

And Morphball Pac-Man levels.

Yeah that's the extent of it's online modes.


That's not a bad idea.

Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on May 22, 2007, 04:52:39 AM
New Screens don't look Next Gen.

http://www.nintendoworldreport.com/media.cfm?artid=1564&MedTID=1
Title: RE:Metroid Prime 3 Revolutionized
Post by: Rhoq on May 22, 2007, 05:08:16 AM
Quote

Originally posted by: ShyGuy
New Screens don't look Next Gen.

http://www.nintendoworldreport.com/media.cfm?artid=1564&MedTID=1


Next-gen graphics, or in this cast not, aside - what is up with those jaggies? I see aliasing issues galore and these pics are pretty small. I hope these screens are not indicative of the final game or else a lot of people will be complaining - even on a 19" SD tube. I'd to see what these images would look like stretched-out on a large display. This is a bit disappointing, especially considering that it was delayed for 9 months. You'd think they would have polished it up a bit.

 
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on May 22, 2007, 05:13:21 AM
"Next-gen graphics, or in this cast not, aside - what is up with those jaggies? I see aliasing issues galore and these pics are pretty small."

I'm wondering where you've been the past few generations...Ninty takes HORRIBLE screenshots that look nothing like the game does in motion...That is all...
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on May 22, 2007, 05:16:54 AM
So, single player and Prime 1 level graphics. What has Retro been working on for the past nine months?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mario on May 22, 2007, 05:22:24 AM
Metroid Prime 3
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on May 22, 2007, 05:28:16 AM


Man, Wind Waker looks horrible...I guess the game is going to look like crap in motion, am i right?  Oh wait...
Title: RE:Metroid Prime 3 Revolutionized
Post by: Rhoq on May 22, 2007, 05:29:24 AM
Quote

Originally posted by: Bill Aurion
"Next-gen graphics, or in this cast not, aside - what is up with those jaggies? I see aliasing issues galore and these pics are pretty small."

I'm wondering where you've been the past few generations...Ninty takes HORRIBLE screenshots that look nothing like the game does in motion...That is all...



Bill, with all due respect - that is utter B.S.

The latest "Brawl" screens look fantastic. The Twilight Princess screens all looked good. If this really is Nintendo taking horrible screens, then it would be the first time I've ever noticed it.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on May 22, 2007, 05:33:43 AM


Mmmmm, Mario Sunshine had some nice screens too! (augh)

And come on, Brawl's screens are smaller than normal screens to hide the aliasing...
Title: RE:Metroid Prime 3 Revolutionized
Post by: Rhoq on May 22, 2007, 05:51:10 AM
Quote

Originally posted by: Bill Aurion


Mmmmm, Mario Sunshine had some nice screens too! (augh)

And come on, Brawl's screens are smaller than normal screens to hide the aliasing...


That is fugly, but still - I think it's the exception rather than the rule. You may be correct about Brawl's screens, however they still looks leagues better than the MP3 pics released today, which are roughly the same size.

Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on May 22, 2007, 05:52:38 AM
It's time for some screen compares!

Prime 1


Prime 2


Prime 3 from months ago.


Prime 3 now
Title: RE: Metroid Prime 3 Revolutionized
Post by: Rhoq on May 22, 2007, 05:54:34 AM
ShyGuy - The "Prime 2" screen looks the best...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on May 22, 2007, 06:00:49 AM
I am really torn about it being single player now.

I was really hoping for online, but this is practically absolute confirmation that it isn't online.  (I won't say it is, because until the game is out we don't know what Nintendo or Retro could be hiding.)

The game sounds epic though, and that is going to be exciting.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on May 22, 2007, 06:20:23 AM
you know whats funny? retro outright DENIED any multiplayer a long time ago, but people still expected it, and now they are whiny... you have only yourselves to blame.

The screens are ok and I need to see it in motion, but the comparison with galaxy/brawl screens is not favorable, besides the screens aren't showing anything we didn't already see in past footage.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on May 22, 2007, 07:35:39 AM
Graphics aren't exceptional by any means, but they get the job done. Nothing on 360 graphics-wise has justified the bank account raping price tag and that includes Gears of War which was gorgeous in its own right (just not $400 gorgeous, you know).

My hope for Corruption is that it crushes Prime 2 gameplay wise. When Echoes wasn't more of the same (i.e. Light Aether), it was a pain in the ass most of the time (i.e. Dark Aether).
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smash_Brother on May 22, 2007, 07:52:35 AM
Quote

Originally posted by: mantidor
you know whats funny? retro outright DENIED any multiplayer a long time ago, but people still expected it, and now they are whiny... you have only yourselves to blame.


Actually, with the internet being the rumor mill that it is and Reggie's refusal to outright DENY multiplayer, I wouldn't blame people at all.

It was supposed to be a launch title and was delayed for nearly a year. Most assumed that they had to be adding some immense new feature to it, otherwise how could they have been so wrong about the dev time? (unless they're planning on porting it to Wii 2, heh).

If there is indeed no multiplayer, I'll just have to wait for Redsteel 2. If Nintendo won't do it, hopefully Ubisoft will.
Title: RE:Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on May 22, 2007, 08:07:14 AM
Quote

Originally posted by: Rhoq
ShyGuy - The "Prime 2" screen looks the best...


Above is another comparison I will certainly throw out.  The Prime2 shot and the month-ago Prime3 shot are the most comparable, resolution wise and capture-method-wise, but then again you're comparing a CLOSED ROOM (Prime2) to the EXTERIOR OF A BASE INSIDE AN EMPTY CANYON AT THE BEGINNING OF THE GAME (Prime3).   Guess which shot will throw more polygons into your view point?  These 2 screens aren't even displayed at the game's resolution, they're smaller.

And Brawl's screens are not roughly the same size as the Prime3 screens.  Maybe your monitor resolution is too high and forgot that most of the world sees 480 vertical pixels on their TV, so things seem to fall into the same "small" ballpark on your monitor.  Brawl's oh-so-tiny screens are small enough to hide pixels edges.  And Prime3's larger screens were made by someone who lacks knowledge on picture resizing functions (never used Irfanview?).

Rule #1
- Don't expect Nintendo and its partners to release good screenshots.

Rule #2
- Nintendo and its partners don't create screenshots using the same methods, every time.  They basically figure out how to make screenshots "for the first time ever" every time they need to release new screenshots.

Oh, and since Prime3 runs at 60fps, you've got to lose image detail somewhere.  Tell me about an action game on 360 or PS3 that involves runny-shooty-shooty w/ guns that offers that kind of fluidity (then tell me why many games aren't running 60fps in the first place even though they're on the next generation of hardware while many 16-bit games ran at 60fps).  
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on May 22, 2007, 08:25:33 AM
All I'm asking for is a little bloom, a little dynamic lighting. Maybe some color on the textures that isn't muddy.
Title: RE: Metroid Prime 3 Revolutionized
Post by: MattVDB on May 22, 2007, 08:36:34 AM
Interesting note, Samus hasn't acquired the grapple beam yet.  The beam that is coming out seems to be coming from the jewel on her wrist.  As far as I know, the jewel has never been used before, just shown.  I think that's awesome.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on May 22, 2007, 08:53:52 AM
oh good observation.

What I'm not digging at all is how plastic/metallic everything is, I know the prime games weren't that good in that regard, but the ing in echoes were a step in the right direction towards a more "organic" feel so to speak, which is the norm in the 2D games. I don't know if its a graphics problem ( its easier to render a metallic armor than a giant bug oozing some weird green goo) or an art problem ( they want the game to be more "edgy" or something and they don't like giant bugs). Well, we haven't seen the whole thing yet, so I'm still waiting, retro has to had done something in this extra year of development, and I hope is a disgusting giant creature right out of an Alien movie and not an armada or federation troopers.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Sir_Stabbalot on May 22, 2007, 09:01:04 AM
Retro needs to beef up her wrist/lower forearm, in my opinion.

And MattVDB, you've got a good eye.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on May 22, 2007, 09:03:24 AM
Agreed.

In Super Metriod, I like how everything had a old organic feel to it. Like how there was still technology, but it was over-run by nature.
Title: RE: Metroid Prime 3 Revolutionized
Post by: The Traveller on May 22, 2007, 11:06:23 AM
Graphics arent good enough. I thought they said it was going to look better by now :S Im not one to usually complain about graphics, but I do want it to look better.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Dirk Temporo on May 22, 2007, 11:43:05 AM
Still screenshots are always 100% representative of what the final game will look like in motion.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on May 22, 2007, 11:50:54 AM
Those two screenshots look nearly the same.

If not online multiplayer, why the hell was the game delayed?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on May 22, 2007, 01:05:53 PM
Umm....

To add  to/fix/tweak the gameplay?

I don't know...It's just a guess....
Title: RE:Metroid Prime 3 Revolutionized
Post by: Maverick on May 22, 2007, 01:10:11 PM
Am I the only one who hasn't had the patience to even finish Prime 2, yet?
Title: RE: Metroid Prime 3 Revolutionized
Post by: The Traveller on May 22, 2007, 01:15:24 PM
You are not alone! I never finished Prime 2 either. I found it way to tedious. Prime 3 is supposed to be a bit more action and less tedious exploration so thats a good thing.
Title: RE: Metroid Prime 3 Revolutionized
Post by: MattVDB on May 22, 2007, 01:16:30 PM
It turns out these "new" screenshots have already been released.  Months ago.  That is why they don't look better than the build from months ago.  Let me see if I can find the video they are from...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on May 22, 2007, 01:21:44 PM
"In Super Metriod, I like how everything had a old organic feel to it. Like how there was still technology, but it was over-run by nature."

Different planet...But Retro did confirm we'd be visiting different planets, so I think it'd be silly to think that there won't be any "natural" regions in the game...
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smash_Brother on May 22, 2007, 01:28:15 PM
Quote

Originally posted by: Maverick
Am I the only one who hasn't had the patience to even finish Prime 2, yet?


I couldn't finish it, either.

I love the puzzles and bosses (which ARE puzzles in their own right) in the Metroid games. They're clever and typically awesome, but the sheer amount of walking around between these puzzles and bosses was so boring that I couldn't finish it.

Prime 3 supposedly fixed that, though.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Dirk Temporo on May 22, 2007, 02:17:09 PM
I never finished Prime, and never played Prime 2. Am I a bad person?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on May 22, 2007, 02:22:41 PM
No, but I can't promise that 3 will be your bag, either.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mario on May 22, 2007, 02:51:06 PM
Quote

Originally posted by: mantidor
oh good observation.

What I'm not digging at all is how plastic/metallic everything is, I know the prime games weren't that good in that regard, but the ing in echoes were a step in the right direction towards a more "organic" feel so to speak, which is the norm in the 2D games. I don't know if its a graphics problem ( its easier to render a metallic armor than a giant bug oozing some weird green goo) or an art problem ( they want the game to be more "edgy" or something and they don't like giant bugs). Well, we haven't seen the whole thing yet, so I'm still waiting, retro has to had done something in this extra year of development, and I hope is a disgusting giant creature right out of an Alien movie and not an armada or federation troopers.

I'm sure there are many more environments they want to keep hidden.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Chiller on May 22, 2007, 03:09:21 PM
I quite Prime 2 after failing to beat the final boss.  It seems that I missed a few life containers along the way, and I really didn't want to go look for them.  I tried to beat the boss a few times, but I really didn't care about it any more.  You could say that I played the last 20% of the game haphazardly, as I was just trying to get it over with.  It was much less entertaining that Prime, which I had no trouble beating (with 95% of the discoveries/cataloging completed).
Title: RE: Metroid Prime 3 Revolutionized
Post by: Dirk Temporo on May 22, 2007, 05:57:13 PM
Well I LIKE Metroid Prime. I just can't stand all the backtracking and stuff you have to do. Drives me crazy.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on May 22, 2007, 07:03:52 PM
Congrats on a new PHAIL THREAD.

Time to close it and cancel the Prime series.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on May 22, 2007, 11:31:49 PM
"I just can't stand all the backtracking and stuff you have to do."

So you play Metroid games why? =\
Title: RE:Metroid Prime 3 Revolutionized
Post by: Requiem on May 23, 2007, 05:59:59 AM
Quote

Originally posted by: Bill Aurion
"I just can't stand all the backtracking and stuff you have to do."

So you play Metroid games why? =\


Or even Zelda for that matter?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Dirk Temporo on May 23, 2007, 08:17:03 AM
I'm down with backtracking in a 2D environment like the 2D Metroids, but in Prime, backtracking just took so ridiculously long, I wanted to kill myself. Also, you don't backtrack nearly as much in Zelda as in Prime.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on May 23, 2007, 08:21:42 AM
Why Prime didn't have teleporters like Metroidvania is beyond me.

God knows, it makes sense for the story.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on May 23, 2007, 02:37:27 PM
Maybe its just me but teleporters kind of cheapen the game, The only metroidvania I've played is Dawn of Sorrow and the game would be a pain without them, but the game is inferior in level design compared to metroid. all areas in metroid games are interconnected very well, the worst in that regard are the 3D metroids and still I didn't had any trouble getting anywhere fast, you just have to know your map.



Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on May 23, 2007, 04:37:41 PM
I told you.. you should have gotten Hotel Dusk
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smash_Brother on May 23, 2007, 05:13:01 PM
Quote

Originally posted by: mantidor
Maybe its just me but teleporters kind of cheapen the game, The only metroidvania I've played is Dawn of Sorrow and the game would be a pain without them, but the game is inferior in level design compared to metroid. all areas in metroid games are interconnected very well, the worst in that regard are the 3D metroids and still I didn't had any trouble getting anywhere fast, you just have to know your map.


They may cheapen the game, but they beat the hell out of lumbering from one end of the map to the other.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on May 23, 2007, 05:21:16 PM
Lumbering isn't lumbering if the environment is a celebration of your navigational and movement abilities. Shortcuts opened up via exploration and use of abilities strike me as magical things.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on May 23, 2007, 05:25:43 PM
Quote

Originally posted by: IceCold
I told you.. you should have gotten Hotel Dusk


Its your fault people, why did you buy it out!? around here it costs $60 I simply can't afford it my only chance was to get it over there in the states.

Catlevania is good though, I went from liking the game to love it when I heard the original theme remix, I don't regret getting it, but the overall level is very linear, when you play metroid games it constantly surprises you by connecting the new area you are just exploring with an old area, you really don't have to go to one extreme of the map to another because there are no extremes, it connects all and by the end it goes full circle, you can get to the final boss from the starting point without having to travel all the areas, as opposed to a castlevania without teleporters.

Title: RE:Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on May 24, 2007, 12:11:57 AM
Quote

Originally posted by: Kairon
Lumbering isn't lumbering if the environment is a celebration of your navigational and movement abilities. Shortcuts opened up via exploration and use of abilities strike me as magical things.


Smartest new post I've seen in this thread.  There's still hope yet.

I hope MP3 is like Super Metroid in that it has NO hint system whatsoever, just to drive you handholding-linearity-loving-weaklings nuts.  Ensure that you venture into the UNKNOWN instead some blip on an empty map to induce some sort of expectation.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on May 24, 2007, 02:18:33 AM
Well we know that Samus is going to be exploring several different planets.  I am willing to bet that these planets are going to have well defined, tight level design...that will hold many secrets to those who want to explore after getting new items and power ups, but will not be crazy backtracking like in Prime 2, or potentially even Prime 1.

Since we are dealing with planets I don't know how you could interconnect all the worlds together, unless they have a teleport system.  

Personally, this makes the most sense to me.  I love the idea of going to several planets with a single mission, exploring and moving on.  Then I choose if I want to go back.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Athrun Zala on May 24, 2007, 05:24:55 AM
Quote

Originally posted by: Dirk Temporo
I never finished Prime, and never played Prime 2. Am I a bad person?
YES.

*Kairon wins best post in the thread award*
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smash_Brother on May 24, 2007, 05:34:02 AM
Quote

Originally posted by: Kairon
Lumbering isn't lumbering if the environment is a celebration of your navigational and movement abilities. Shortcuts opened up via exploration and use of abilities strike me as magical things.


For those of us who prefer to spend our entertainment time being, you know, entertained, lumbering is still lumbering.

Quote

Originally posted by: Professional 666



This assumes that the "handholding weaklings" will be buying the game in the first place.

However, Retro already apologized for MP2 and promised 3 won't have anywhere near the amount of backtracking, so the weaklings win anyway.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smash_Brother on May 24, 2007, 06:10:20 AM
.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on May 24, 2007, 06:37:35 AM
Quote

Originally posted by: Smash_Brother

For those of us who prefer to spend our entertainment time being, you know, entertained, lumbering is still lumbering.



I'm sorry you get bored when you have to think, but for some of us, it is really entertaining to figure out things by exploring, I really don't mind the key/artifact hunts to be replaced by a better puzzle mechanic, but I wasn't bored when I was doing them. And those were the worst offenders, if you are that concerned about the general backtracking of metroid games that you need teleporters maybe you should look elsewhere for your fun.

Oh and of course there will be a hint system but as before it will be an option.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Smash_Brother on May 24, 2007, 07:12:45 AM
Quote

Originally posted by: mantidor
I'm sorry you get bored when you have to think


Pay attention.

Quote

Originally posted by: me, one page ago
I love the puzzles and bosses (which ARE puzzles in their own right) in the Metroid games. They're clever and typically awesome, but the sheer amount of walking around between these puzzles and bosses was so boring that I couldn't finish it.


I love having to outthink a game, but when I'm walking through an area I walked through three times already, having to kill the same irritating enemy which I already killed three times, there's no thinking involved.

If I wanted a game heavily laden with repetitive, monotonous encounters which forces you to trudge back and forth through the same areas and calls it "gameplay", I wouldn't have quit World of Warcraft.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Ceric on May 24, 2007, 07:43:20 AM
Quote

Originally posted by: Spak-Spang
Well we know that Samus is going to be exploring several different planets.  I am willing to bet that these planets are going to have well defined, tight level design...that will hold many secrets to those who want to explore after getting new items and power ups, but will not be crazy backtracking like in Prime 2, or potentially even Prime 1.

Since we are dealing with planets I don't know how you could interconnect all the worlds together, unless they have a teleport system.  

Personally, this makes the most sense to me.  I love the idea of going to several planets with a single mission, exploring and moving on.  Then I choose if I want to go back.

<Begin Untruth>
Samus will have the ability to go to a different dimension, which will be labelled Bizarro.  In Bizarro everywhere that is space in the normal dimension there will be planet and vice versa.  In the process a third Samus comes about.  This one is Male with a Nuclear family that doesn't love him and is a private in the local Military.  Did I mention that he has the ability to drain the life force from things?  In this dimension the "Metroids" are raised like cattle because of their large life force and Herbivoric habits.

Upon entering this dimension Samus Prime will have open up a hole that will be found by Samus Male while Dark Samus has been reeking havoc there already.  Samus Male will learn that in the "Normal" dimensions that he will register to all scanners as Samus Prime.  Visual identification is in fact the only way to tell Prime and Male apart without the armor.  Each armor has a distinctive look and a variety of unique abilities as par for the game.

With these storyline elements in place the game will contain little in-game backtracking.  Instead you will have the ability to play through the storyline as each of the Sami.  In fact you may also play Co-op and the most exciting feature Interactive Adventure.

Interactive Adventure may be played in 1 of 3 ways.  Same Machine, WiiConnect24, and LAN Play/Same time Online.  Using these three different play schemes 3 unique players will be able to play through the game with 1 one of the three Sami while having the other two effect the environment around them through their actions.  This will be handled in different ways dependent on the form of play.

As you can see a lot of time and care have been put in to make this the most unique Metroid ever.  Especial with its added dimension that builds and expands off the Light/Dark mechanic of Metroid Prime 2.</End Untruth>(Hopefully)  It will also be the least eye intensive with its rock solid 60 frames per second and wide screen support.  It's good to be Prime.
 
 
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on May 24, 2007, 12:50:56 PM
I realize I'm being a dick in this thread, but this is the umpteenth time I've been ridiculed due to my refusal to finish MP2.

If you enjoy it, fine. I'm not going to question your enjoyment of it, but don't question ME or anyone else who found the game too tedious.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on May 24, 2007, 01:12:40 PM
I love the metroid series, I loved Metroid Prime, but I never beat Metroid Prime 2 either....I didn't find the game that entertaining for some reason. ::shrugs:

Super Metroid is stlll hands down the best in the series IMHO.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on May 24, 2007, 01:29:24 PM
My hope for Metroid Prime 3 is that Retro is given more freedom in designing the game. Miyamoto was responsible Prime going 1st person and Kensuke Tanabe, who worked on A Link to the Past, was responsible for (surprise!) the Light/Dark Aether concept. While I think 1st person worked, I still would've like to have seen how Metroid would play in 3rd person. I guess I just want to see more of Retro Studio's expression of the Metroid series rather than what NCL tells them to do. The fact that there's voice acting is perhaps some proof that NCL has relented a little.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on May 24, 2007, 01:37:37 PM
"I love having to outthink a game, but when I'm walking through an area I walked through three times already, having to kill the same irritating enemy which I already killed three times, there's no thinking involved."

Did you forget the main character gets by, by shooting things?  For like, the entire series?

"I love the puzzles and bosses (which ARE puzzles in their own right) in the Metroid games. They're clever and typically awesome, but the sheer amount of walking around between these puzzles and bosses was so boring that I couldn't finish it."

Puzzletastic bosses in Super Metroid?  Hardly.  Stop generalizing.  jump, duck, and shoot. that's all.

You make walking sound like a bad thing.  It's like you didn't try to traverse quickly or you didn't really know where you're supposed to go and you pay an excessive amount of attention to every square-foot of wall and floor you walk by.  You talk as if you had to stop at every enemy you meet, have tea, spend at least 30 seconds strafing around it to hit the weak spot, then finally kill it.  But all you had to do was jump over it and roll yourself to the next blue door (or screw attack, even).

But you are right that the inclusion of a teleport would alleviate the backtracking impression.  But it would have to be lightning fast like Talking to Midna, and the locations not as generous.   The teleport rooms in SotN and Circle of the Moon were handy, but I felt they took forever to reach, despite the 2D gameplay (Alucard was slow, and Circle had a more convoluted level design).  All that other junk people mentioned about highlighting spots on maps would be helpful too.

Be careful what you wish for.  I don't want MP3's game worlds to be a disappointingly predictable series of dungeon rooms with little to no branching, like what we got in Toilet Princess.

I personally like the convoluted nature of MP2.  More places and more interesting ways of hiding secrets, and less gigantic arena rooms with big pockets of empty air space.

EDIT:  Is that the best crab you could find?
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on May 24, 2007, 01:44:55 PM
Quote

Originally posted by: Professional 666



HIT IT IN THE WEAKSPOT FOR MASSIVE DAMAGE! /oldmeme



Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on May 24, 2007, 02:24:54 PM
There are fish that can eat that thing whole.

Funny how it looks appropriate in a Metroid game.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smash_Brother on May 24, 2007, 02:26:18 PM
Quote

Originally posted by: Professional 666 Did you forget the main character gets by, by shooting things?  For like, the entire series?


Shooting things you've killed already and are easy to kill doesn't involve thinking. Solving puzzles using your gun or fighting new enemies which have unique vulnerabilities does.

Quote

Puzzletastic bosses in Super Metroid?  Hardly.  Stop generalizing.  jump, duck, and shoot. that's all.


Who's talking about Super Metroid? The bosses in Prime and P2 generally made you figure out a boss' weak point and attack pattern before you could kill it and it resulted in a very satisfying experience.

Quote

You make walking sound like a bad thing.  It's like you didn't try to traverse quickly or you didn't really know where you're supposed to go and you pay an excessive amount of attention to every square-foot of wall and floor you walk by.  You talk as if you had to stop at every enemy you meet, have tea, spend at least 30 seconds strafing around it to hit the weak spot, then finally kill it.  But all you had to do was jump over it and roll yourself to the next blue door (or screw attack, even).


I never played far enough to get the screw attack. I stopped playing shortly after the boost ball due to boredom, but that was after going back to it having quit the first time.

Quote

But you are right that the inclusion of a teleport would alleviate the backtracking impression.  But it would have to be lightning fast like Talking to Midna, and the locations not as generous.   The teleport rooms in SotN and Circle of the Moon were handy, but I felt they took forever to reach, despite the 2D gameplay (Alucard was slow, and Circle had a more convoluted level design).  All that other junk people mentioned about highlighting spots on maps would be helpful too.


I liked their placement in DoS. It kept you from having to traverse the map when you would gain little exp from it. I'd prefer it in Metroid for the same reason. Maybe even a "teleport to ship" option so you could at least go all the way back to your ship after beating a boss in the far off middle of nowhere (though I realize that might be more blasphemous to the franchise).

Quote

Be careful what you wish for.  I don't want MP3's game worlds to be a disappointingly predictable series of dungeon rooms with little to no branching, like what we got in Toilet Princess.

I personally like the convoluted nature of MP2.  More places and more interesting ways of hiding secrets, and less gigantic arena rooms with big pockets of empty air space.


I don't mind the hiding of secrets in complex environs. I just mind that I never had the correct weapon to open them when I found them and that meant that, if I wanted to be thorough, more backtracking.

Quote

EDIT:  Is that the best crab you could find?


You prefer the alternative?

Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on May 24, 2007, 03:37:58 PM
Quote

Originally posted by: Smash_BrotherI don't mind the hiding of secrets in complex environs. I just mind that I never had the correct weapon to open them when I found them and that meant that, if I wanted to be thorough, more backtracking.

That's what makes it interesting.  The world isn't designed to match up perfectly with your progress.  It makes the world feel more like a real place instead of a neat and tidy series of challenges put together by some game designer.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on May 24, 2007, 05:39:41 PM
Plot wise, skipping Metroid Prime 2 means next to nothing. All it does is reaffirm that the special ending of the first Metroid Prime is canon. If anyone needs help filling in the holes: The artist formerly known as Metroid Prime is still f*cking sh*t up and that's likely where Corruption begins.

If you played Metroid Prime, then you played Metroid Prime 2. Nothing really new there except it's harder and has a stupid ammo system inherently tied to a stupid plot device bootlegged from a 1991 SNES game. Echoes wasn't bad, it just wasn't great. The original kind of surprised a lot of people due to all the development problems and internal drama within Retro. Echoes had a lot to live up to.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on May 24, 2007, 05:45:23 PM
Quote

Originally posted by: Smoke39 The world isn't designed to match up perfectly with your progress.  It makes the world feel more like a real place instead of a neat and tidy series of challenges put together by some game designer.


I know what you're saying, but in order for it to feel like a REAL place, the enemies shouldn't respawn every time I walk into a room I JUST left. It would have been a lot less irritating if the monsters stayed dead, or at least after enough TIME, they were replaced with a HARDER monster which I then had to kill once.

I'm still thinking about Prime 3. The new hunters have got my interest piqued.

I'm guaranteed a rent, but a buy still might happen, depending on how psyched I get for the new control scheme.

Oh, and if anyone wants the template...



Enjoy!  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on June 23, 2007, 01:12:00 PM
Mmmmm, new details from Play Magazine!

- First level - You are attacked on a spaceship while meeting with the ship’s captain…action packed
- Play feels motion controls work better than dual joystick
- Super sensitive pointer in “advanced” mode
- Beam stacking ala Super Metroid
- Visor switch: Hold minus and flick Wiimote in certain directions
- Boss fight with Ridley at the end of the first level. Excellent difficulty curve by the time you reach the boss.
- Back tracking in MP3:C makes more sense than in previous Primes
- Extra development time was to give the game more polish. Nintendo wanted “Twilight Princess” levels of polish. Game is focused on Metroid fans and hardcore gamers, but still accessible to newcomers due to controls.
- Second level - floating city focused on exploration
- Larger environments, bloom lighting, better textures than Prime 2
- Corruption Mode not available in demo

Now gimme a new trailer, Ninty...Now, now, now! ;_;
Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on June 23, 2007, 07:59:10 PM
Quote

Play feels motion controls work better than dual joystick
How can they not?
Title: RE: Metroid Prime 3 Revolutionized
Post by: SixthAngel on June 23, 2007, 09:38:01 PM
It is kind of strange to be getting more info on Brawl when mp3 is right around the corner.  Are the companies still withholding big info for e3 despite the big changes?
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on June 23, 2007, 10:55:46 PM
Nintendo needs something to grasp onto for the big little show.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Luigi Dude on June 23, 2007, 11:17:31 PM
Quote

Originally posted by: SixthAngel
It is kind of strange to be getting more info on Brawl when mp3 is right around the corner.  Are the companies still withholding big info for e3 despite the big changes?


Well this is what Nintendo loves to do, they wait until E3 before revealing all the big info.  Nintendo just loves to make a huge bang at E3 by keeping everything secret for so long and then just letting it all out in a huge explosion of Nintendo goodness.  Even with the info we're getting right now for Brawl will pale in comparison to what we'll see at E3 when people will be allowed to play it and we'll finally see video's of the staring lineup, more stages, a lot of new items, and seeing how the new characters will play.

Damn if only I could find a way to be at E3.  Being able to play Metroid Prime 3, Mario Galaxy and Smash Bros Brawl is just so tempting, I'd do anything to get the chance.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on June 23, 2007, 11:40:37 PM
Oh yeah, just like E3 2003.  That was quite a hopeful, exciting year.

Not.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Athrun Zala on June 24, 2007, 04:38:21 AM
Quote

Originally posted by: Bill Aurion
Nintendo wanted “Twilight Princess” levels of polish.
I don't get that, the MP have always had absurd levels of polish :/

besides, I wouldn't call a game with simplistic dungeon design polished...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on June 24, 2007, 04:59:39 AM
Polish = balance/gameplay/graphical tweaks

If there's one thing that MP2 lacked, it was difficulty balance...
Title: RE: Metroid Prime 3 Revolutionized
Post by: cubist on June 24, 2007, 07:15:00 AM
I agree...MP2 had something missing that was present in the original...but I don't think it was difficulty balance...you could make the same argument with the original MP.  I think it had something to do with level design choices...the choice of light/dark a la Link to the Past wasn't fun at all...that purple haze was freakin' annoying...I think a Mars "RED" like Total Recall would've been better.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Luigi Dude on June 24, 2007, 09:44:37 AM
Quote

Originally posted by: Professional 666
Oh yeah, just like E3 2003.  That was quite a hopeful, exciting year.

Not.


Nintendo didn't attend E3 in 2003.  That was just a group of insane Pac-Man fans disguised as Nintendo officials trying to put on a show.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on June 24, 2007, 10:40:52 AM
Quote

Originally posted by: IceCold
Quote

Play feels motion controls work better than dual joystick
How can they not?


Indeed, I'm going to go optimistic and say they are going to be better than keyboard/mouse controls, which is the only comparison that really matters.

MP1 and MP2 had as much if not more polish than TP, whether in overall gameplay, dungeon/area design, textures, whatever, just name it, that was NOT a good comparison either.

So I heard theres this suit upgrade in the magazine but I don't want to look I want to see the other pictures but not that one.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on June 24, 2007, 10:52:19 AM
But you can spin around faster in KB+M. Wiimote aiming is more intuitive, more involving, more awesome... but it's more realistic and less superhuman.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on June 24, 2007, 11:00:42 AM
All the random TP trolling is sorta pissing me off...

(The screens in Play Magazine look FANTASTIC, by the way... )
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on June 24, 2007, 11:04:05 AM
It doesn't matter your definition of polish, because whatever Nintendo wanted they wanted MORE.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on June 24, 2007, 11:42:46 AM
no, no, no, you got it wrong, as much as I have my issues with TP the game oozes polish everywhere, no doubt about it, but the comparison makes little sense because the Prime games also have excessive amounts of polish, it does piss me off that Nintendo is having this attitude with Retro, like if they didn't know how to make excesive details in their games.

Nintendo: "Do it like TP!"
Retro " err, we are already pretty much there..."

So I gave in only to get this hideous thing, is this really the first line of the damn article!?

"The opening scene of Metroid Prime 3 is about the Halo-est thing ever."

I want to cry T_T, I hope is just the writer being an idiot.

 
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on June 24, 2007, 12:05:55 PM
Mantidor, I feel your pain. When we first got shown the first level of MP3 a long time ago, on that Space Federation Ship's Bridge, where the captain gives Samus a rundown of things... and then they get attacked by Space Pirates... I died a little inside. Don't be surprised so much when you see more of this now, because it was apparent all the way back in E3 2006.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on June 24, 2007, 12:45:28 PM
I'm with mant and Kairon.  Also, is it just me, or are they making Samus into more of a mercenary than a bounty hunter?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on June 24, 2007, 12:54:58 PM
Bounty Hunters ARE mercenaries essentially... just uber-specialized ones, and usually more related to policing than warfare.

If you want to fight a war against Andross' armies, you hire Fox McCloud.

If you want to eliminate a specific threat (Metroid Prime, or Mother Brain), you hire Samus Aran.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on June 24, 2007, 01:22:28 PM
I think smoke is talking more about the "samus and a bunch of soldiers" scenario than the specifics of the job. Since apparently the other planet shown is not this haloest crap but more in line with super metroid according to the magazine I'd say they are still keeping the bounty hunter "lonely exploration" part of the game, and well, they'd be crazy to not do it.

Which brings the issue of the planets, at first I was really excited, but now I realize planets is a synonym of levels, which is something I don't like at all, for Metroid anyway. Retro did said they are all connected and the metroid formula is still there, but I'm wondering how to execute it well with planets? every planet must have more than just one area at least then, I hope this is the case.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on June 24, 2007, 02:02:09 PM
Quote

Originally posted by: mantidor
no, no, no, you got it wrong, as much as I have my issues with TP the game oozes polish everywhere, no doubt about it, but the comparison makes little sense because the Prime games also have excessive amounts of polish, it does piss me off that Nintendo is having this attitude with Retro, like if they didn't know how to make excesive details in their games.

Ugh, just where are the other Prime games' polish mentioned?  They aren't...Ninty just wanted Prime 3 to be polished to perfection (in much the same ways the other two games were polished) before it is released...  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on June 24, 2007, 02:48:46 PM
I think mant's point is if Nintendo acknowledged the polish of MP1 and 2, then why wouldn't they say they wanted to get MP3 on par with Retro's previous games, instead of mentioning a completely unrelated game?

If that's the case, then I think you might be reading into it a little too much, mant.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on June 24, 2007, 03:01:12 PM
Actually, the magazine quote doesn't mention "polish" AT ALL.

...so what are we arguing about? Something that doesn't exist?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on June 24, 2007, 03:03:37 PM
Dur dur...

Quote

"Retro president Michael Kelvaugh says they mostly spent it on 'a lot of balance, a lot of polish, and a lot of feedback.'"

Right from the article...  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on June 24, 2007, 03:15:49 PM
Hahahaha DOH!

Well, that's Retro's words. Nintendo just wanted them to make it better, and that's how he interpreted it. So Manty, if you want to get angry, get angry at Michael Kelvaugh!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Athrun Zala on June 24, 2007, 03:16:44 PM
Quote

Originally posted by: Smoke39
I think mant's point is if Nintendo acknowledged the polish of MP1 and 2, then why wouldn't they say they wanted to get MP3 on par with Retro's previous games, instead of mentioning a completely unrelated game?
that was what I tried to say...

... plus a jab at TP for FUN AND PROFIT.
Besides, that game sucked anyways look Bill! more random TP trolling! XD
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on June 24, 2007, 03:19:40 PM
stealth I think TP was FAR from being the "best" Zelda ever troll
Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on June 24, 2007, 04:28:26 PM
Quote

Play says it could be the biggest revolution in FPS gaming since Halo.
Ha. ha. ha.

That gave me a laugh.

Double EDIT: I guess I shouldn't ask.. I'll just search.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on June 24, 2007, 04:37:15 PM
Quote

Originally posted by: IceCold

EDIT: Also, where are these supposed screens (don't want to wade through neoGAF or search for them)?


On the internet (read: plz don't ban me!).
Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on June 24, 2007, 04:44:53 PM
Heh I realised I probably shouldn't have asked that..
Title: RE:Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on June 24, 2007, 04:58:49 PM
Quote

Originally posted by: Kairon
Bounty Hunters ARE mercenaries essentially... just uber-specialized ones, and usually more related to policing than warfare.

If you want to fight a war against Andross' armies, you hire Fox McCloud.

If you want to eliminate a specific threat (Metroid Prime, or Mother Brain), you hire Samus Aran.


If you want ABSOLUTE DESTRUCTION, you hire CAPTAIN FALCON.

WHERE THE HELL IS MY FALCON-PAUNCHING MUSCLE-FLEXING WII GAME OF CRITICAL BADASSNESS?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on June 24, 2007, 05:07:49 PM
Quote

Originally posted by: IceCold
Quote

Play says it could be the biggest revolution in FPS gaming since Halo.
Ha. ha. ha.

That gave me a laugh.

Yeah, the actual article is comparing controls...
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on June 24, 2007, 05:32:40 PM
I wish to see these screens in Play magazine. Is this magazine sold in the US and is it available on newstands without plastic sheathing?  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on June 25, 2007, 01:50:41 AM
I just took a look at the Play magazine scans, and if my eyes aren't betraying me I should say "damn, Samus is lookin' sexier than she did in MP 1 or 2".
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on June 25, 2007, 02:23:18 AM
Go to Borders Books, that is where I found Play Maginzine, and the art is truly amazing.

I am already set to say this will be the best Prime game to date, and it may be the best single player FPS created this year.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Terranigma Freak on June 25, 2007, 03:19:45 AM
Guys, the scans are on Nintendo's very own forums. They didn't delete them, so go find them there. I don't want to post a link because it might be against the rules.
Title: RE:Metroid Prime 3 Revolutionized
Post by: tiamat1990 on June 25, 2007, 09:39:10 PM
Quote

Originally posted by: Spak-Spang
Go to Borders Books, that is where I found Play Maginzine, and the art is truly amazing.

I am already set to say this will be the best Prime game to date, and it may be the best single player FPS created this year.


That's a pretty massive call. There's a lot of good FPS coming out this year. Medal of Honor Airborne, Call of Duty 4 etc (Halo 3...)  
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on June 26, 2007, 04:30:44 AM
Is it possible for Samus to completly lower her cannon if the remote is not pointing at the screen? it would be a nice detail. I know the remote isn't quite a lightgun but I'm not sure if something like that could be acomplished.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on June 26, 2007, 08:47:06 AM
Quote

Originally posted by: mantidor
Is it possible for Samus to completly lower her cannon if the remote is not pointing at the screen? it would be a nice detail. I know the remote isn't quite a lightgun but I'm not sure if something like that could be acomplished.


That'd be a nice detail in ANY game with a gun. They'd probably use the wiimote's accelerometers to detect how it's being tilted, ala the drinking game in Wario ware.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on June 26, 2007, 09:05:09 AM
Quote

Originally posted by: mantidor
Is it possible for Samus to completly lower her cannon if the remote is not pointing at the screen? it would be a nice detail. I know the remote isn't quite a lightgun but I'm not sure if something like that could be acomplished.

If you lowered the Wiimote, Samus would be most likely be staring at her feet...=)
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on June 26, 2007, 01:18:58 PM
Well to aim to her feet all you have to do is keep the cursor in the lower part of the screen for a few seconds, what I mean is that the remote also knows when the cursor leaves the screen completely and when it enters it again, so in that scenario the cannon would dissapear while it still is looking down, afterall if you are not pointing at the screen you aren't attacking anything, just staring low.

Thats another thing, it would be another nice detail to see more than just the arms, but the legs as well, I remember a poster here (I forgot his name) who suggested this, is not necessary to see it all the time, one of the details of the prime games is that Samus has limited movement, and with the way the armor is it made a lot of sense, it becomes difficult to aim completely up or completly down because of the suit, so the legs would be seen only after landing from a dramatic jump or something like that.

 
Title: RE: Metroid Prime 3 Revolutionized
Post by: that Baby guy on June 26, 2007, 01:29:48 PM
If you make just the precise Wii-mote movements, I hear you can guide Samus's hand, then get her to completely take off her suit...

Or not...
Title: RE: Metroid Prime 3 Revolutionized
Post by: King of Twitch on June 26, 2007, 02:04:48 PM
SHE CAN'T LOOK DOWN AT HER FEET, THE CYBERNETIC POWER SUIT IS TOO RESTRICTING DUH
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on June 26, 2007, 02:19:48 PM
She can roll up into a little ball but not look at her own feet.  Right.
Title: RE: Metroid Prime 3 Revolutionized
Post by: that Baby guy on June 26, 2007, 02:49:10 PM
Actually, on a game-related note, I've been thinking about some of the newer MP3 information.  I now think that they chose to release the game this much later in order to have a release date closer to, but before Halo 3, along with the "upping the quality" thing.  If MP3 is equally amazing to Halo 3, but is released a few months earlier, it would be possible to steal a whole lot of Halo 3 thunder.  That's only if the game as at least just as good, though.  Perhaps this was Nintendo's original idea?

I still have to wonder about the multi-player.  What was revolutionary about Halo?  To me, I always thought it was supposed to be a grandiose multi-player experience.  If I'm wrong, someone please fill me in.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on June 26, 2007, 02:58:30 PM
There's no way to steal Halo 3 hype. Just don't even... just don't even compare Metroid to it. That's a fanboi trap, and Sony's already fallen into the e-peen contest with their plans to showcase Killzone 2 immediately after MS' E3 conference ends.

That said...

Halo did have a very fun, "with your buddies" lan-party multiplayer vibe going. But more than that, it hit all the right notes on world design (the Halo world concept is captivating), on atmosphere (the levels were too big and long and boring, but they did feel open and exciting) ...

And even character design. Yes, you heard me.

There's a reason all space marines are bald: it's because no one has yet seen how the Master Chief does his hair.
Title: RE: Metroid Prime 3 Revolutionized
Post by: blackfootsteps on June 26, 2007, 03:02:08 PM
yep apparently he has dreadlocks under there...
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on June 26, 2007, 03:13:12 PM
Master Chief is Denzel Washington. MARK MY WORDS.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on June 26, 2007, 04:32:29 PM
I wouldn't be surprised if she (Master Chief) was a fat chick stuffed into that suit just like Samus is stuffed into the morph ball.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Magik on June 30, 2007, 11:57:22 PM
Quote

Originally posted by: thatguy
Actually, on a game-related note, I've been thinking about some of the newer MP3 information.  I now think that they chose to release the game this much later in order to have a release date closer to, but before Halo 3, along with the "upping the quality" thing.  If MP3 is equally amazing to Halo 3, but is released a few months earlier, it would be possible to steal a whole lot of Halo 3 thunder.  That's only if the game as at least just as good, though.  Perhaps this was Nintendo's original idea?

I still have to wonder about the multi-player.  What was revolutionary about Halo?  To me, I always thought it was supposed to be a grandiose multi-player experience.  If I'm wrong, someone please fill me in.


MP3 is not going to steal ANY thunder from Halo 3, no matter how good it is.  Halo 2 was outshined by a lot of other games in terms of quality but still went on to outsell those games by huge amounts.

Nintendo is releasing MP3 before Halo 3 and all the other big fall titles because they want to avoid the problems they had with the release of MP2.  To refresh everybody's memories, Nintendo foolishly, stupidly, released MP2 between Halo 2, Half-Life 2 and GTA ultimately limiting the game to ONLY Nintendo fans and that showed by the piss poor sales.

What was revolutionary about Halo was it was the first CONSOLE FPS to actually get a right balance in controls, gameplay, actual narrative with a strong plot, and strong multiplayer experience.  There was no other FPS at the time, and even now, that comes close to what Halo did.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on July 01, 2007, 05:09:38 AM
I heard that exact same description for HalfLife (without the "console" part of course), and luckily my ATi card came with a free copy of HalfLife 2 and HalfLife, so I played it and all I saw was doom/quake all over again, with some dialog and story. And honestly, I prefer the camp of demons and hellish creatures roaming an alien planet that all the pretentious seriousness of HalfLife story, not to say I didn't enjoy it but I definately would never buy it, its another doom clone gameplay wise, with refined physics, but thats it, its about shooting and getting to the next room. The only interesting part, when you get to really use the gravity gun towards the end of HL2, feels more like a minigame, its too short, too underused.


From Halo the only new thing I've seen is vehicles, which really isn't new, and the odd armor system, where they can get you down in one shot. With that in mind I don't see how playing Halo would be different than my experience playing HalfLife, its another damn doom clone, again you shoot everything and go to the next room, I have seen no evidence of the opposite.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on July 01, 2007, 07:01:01 AM
Same boat as Mantidor on HL2.  I'm also going to add the game would have been a lot better with a different last level and no driving.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on July 01, 2007, 07:59:10 AM
Yeah, for all thge praise HL gets, I also end up in the same boat as Mantidor. Halo isn't Halo because of the story, but because of the nuances of its world and character design.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on July 02, 2007, 03:22:15 AM
Ok so some days ago I was checking some stuff on futureshop.ca and I happened to notice a release date change for MP3, from August 20 to August 27, and I thought it must be either a mistake or we Canadians are getting it a week later.
Today I read the LoZ-PH press release and it is confirmed that MP3 was delayed a week.
Damn you Nintendo, why? I want to have time to play this game without any interruptions (school), Reggie needs to be smack back into his senses.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on July 02, 2007, 04:45:44 AM
I don't mind the delay itself but what it means, I hope they aren't running against the clock too much, I'll rather wait more than having a rushed game.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on July 02, 2007, 06:15:18 AM
I was reading some posts on gonintendo and someone suggested that the move was probably to avoid Bioshock (XBox360), which comes out on the 21st, and Tom Clancy's GRAW 2 (PS3) too, so I guess it was a wise choice to give it some extra publicity time.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on July 02, 2007, 06:43:06 AM
I could see how Bioshock and MP3 might dip into the same pool.
Title: RE: Metroid Prime 3 Revolutionized
Post by: TrueNerd on July 02, 2007, 02:36:20 PM
Doesn't Madden come out the week of the 20th too? Maybe EA asked Nintendo to kindly push Metroid back a week and the new Nintendo that doesn't hate 3rd parties complied.

Whatever. It's a week extra and that kind of sucks, but I'll live. I guess.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on July 02, 2007, 02:42:55 PM
Ahh... that Madden thing sort of makes sense.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on July 02, 2007, 03:10:14 PM
Madden is released on August 14, there would be no problem at all since it is on the week before the 20.

By the wy, have you guys seen the new screens on ign? This game is looking sweet, and Samus is looking gorgeous as ever.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on July 02, 2007, 05:09:58 PM
I have to ask a question. Is Ridley a dumb animal or is he a sentient being?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on July 02, 2007, 05:24:07 PM
Sentient. Doesn't he talk with Samus in Super Metroid or something?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on July 02, 2007, 05:28:03 PM
Two interviews:

GamePro - confirms that there is no online modes...cool! Exactly like I wanted.

PlayOnline  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on July 02, 2007, 06:04:08 PM
Ridley doesn't talk except for in the comic incarnations of metroid.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on July 02, 2007, 06:06:02 PM
This game is so polished Samus can see here reflection in it


This latest batch of screenshots look much better.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on July 02, 2007, 06:26:32 PM
Them talking about "Hyper Mode" in the Play Online interview makes me really want to plug in my SNES and play Super Metroid again lol.

Love the fact that they are hyping up the musical score, not too happy about the voice acting though but oh well. Great to hear them like the idea of Metroid Prime 1 and 2 being redone with GC controls. Sad to hear them say they are taking a break from the series for a while though.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on July 02, 2007, 07:09:35 PM
I'm glad Retro's taking a break from Metroid.  I wanna see what else they can do, and I'd also like to see something new from Metroid.  Either another 2D game from Nintendo, or a different team's take on 3D Metroid.
Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on July 02, 2007, 07:31:10 PM
Quote

This game is so polished Samus can see here reflection in it
You could see her eyes in Metroid Prime 1! The first time I charged up and shot a beam into some water, I was blown away when I saw the reflection. Plus when you looked up when it was raining to see randrops falling on your visor. It was that level of detail that made the game so incredible.. Damn, now I feel like playing it again ( Phendrana Drifts)
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on July 02, 2007, 07:34:30 PM
THEY CAN REVIVE PROJECT HAMMER
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on July 02, 2007, 07:49:06 PM
True, seeing what other games Retro Strudios can do would be nice.

Mayhaps they can return the Star Fox series to greatness or something.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on July 02, 2007, 08:37:15 PM
Retro should do a new Icarus.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Spak-Spang on July 03, 2007, 01:46:16 AM
Retro should be rewarded for their Hard Work with Metroid Series and give them a choice.

1)Design a new Star Fox game
2)Design a new Icarus game
3)Give them the go ahead to design a brand new IP and let the creative team go crazy with something.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Ceric on July 03, 2007, 02:13:42 AM
Quote

Originally posted by: ShyGuy
I have to ask a question. Is Ridley a dumb animal or is he a sentient being?


Wouldn't you have to cosider the version because isn't he remade each game?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on July 03, 2007, 02:28:33 AM
I am finally accepting that Metroid Prime will have no multiplayer of any kind, and because we have known that for awhile and I was just in denial I am ok with it.

But, it leaves me wondering what Nintendo will do for its "Halo" game.  No I am not saying Nintendo needs Halo, but it does need an exclusive game to represent how exciting and fun Nintendo Wii games can be online and become part of a community.

Some will probably say Brawl, Strikers, and potentially even Battalion Wars Wii will be those games.  But, I just don't see these games capturing the competitive core gamer like a traditional FPS would.  Then again, anything Nintendo creates needs to also be able to potentially bring on board the nongamer into the world of online gaming.

Perhaps Retro would be allowed next to create such a game.  They have a very talented team of artists and programmers for FPS.  And the project would probably be quite different than a Metroid game.  Personally, I see this game being lighthearted in nature and whimsical yet with a depth of control and game balance.  

I guess we will see what the future brings.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on July 03, 2007, 03:59:37 AM
Quote

Originally posted by: IceCold
Quote

This game is so polished Samus can see here reflection in it
You could see her eyes in Metroid Prime 1! The first time I charged up and shot a beam into some water, I was blown away when I saw the reflection. Plus when you looked up when it was raining to see randrops falling on your visor. It was that level of detail that made the game so incredible.. Damn, now I feel like playing it again ( Phendrana Drifts)


The best way to see samus' eyes is in the chozo fights, either the one in the room with the x-ray visor or the one artifact that rest where Flaghra was. The room goes dark in both of these places, so the lighting of the Chozo attack with the contrast of the obscure background makes the whole face easy to see, and the effect is realistic, you wouldn't see your reflection if it wasn't for this situation.

I cannot say I don't like those new eyes, I can't wait to see her new face, anything would be an inprovement over that awful echoes model :P, but... I don't know, they are too "neat" and"sexy" for what is supposed to be a baddass bounty hunter.

Is the same with the new armor, is really feminine, accentuating the right curves at the right places, I knew it would happen but I still was hoping they would leave her as neutral-gendered as possible. The best was Super Metroid to be honest (is there anything SuperMetroid didn't do right?), even when you see her without armor, she has buffed legs and a six-pack, which might not be the sexiest thing ever, but it makes much more sense that this super model look they are giving us since fusion, but I'll survive . They also said "Well, we've always held Samus close to the heart, but that reflection is probably the most extensive view of Samus without her suit on that you're going to see in a Prime situation." which really makes me happy, I could never forget that old poll when Nintendo asked things about what fans wanted in Metroid, like suitless missions, and how everyone wanted them, its good to see they listen to fans but only to a certain extent.

What I really don't like, is that even with the new screenshots there is still an enphasis in marines and soldiers and robots and too little bugs and creatures and lonely areas, but I'm going to pretend they are keeping all those still a secret.

EDIT:

I just finished reading the interviews, why is everyone now into that damn lame port bandwagon!!? ARGH, at least this time, Retro already has done MP3, so I don't mind people getting milked with ports of MP1 and 2 with tacked-in controls as long as Retro gets richer and start making whatever new thing they want.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on July 03, 2007, 05:13:25 AM
Talking about Fusion.  I wouldn't mind seeing a game that was after that with her "integrated" suit.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on July 03, 2007, 05:47:34 AM
Ceric:  I agree.  Fusion is really one of the only games that really changes the story and lore of the Metroid Series.

What does it mean to her now that she has fused with her suit.  Can she ever get it off?  Is she now more of a biomechanical being like many of the monsters she has fought.

So many questions and so many possibilities to develop the character.  I would reall be disappointed if Nintendo never did anything with that story...specially since they also added a new deadly organism to the Metroid world.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on July 03, 2007, 06:54:20 AM
Quote

Originally posted by: Spak-Spang
But, it leaves me wondering what Nintendo will do for its "Halo" game.  No I am not saying Nintendo needs Halo, but it does need an exclusive game to represent how exciting and fun Nintendo Wii games can be online and become part of a community.


Wii Sports 2?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on July 03, 2007, 07:27:59 AM
Kairon:  Wii Sports 2 would definitely get the nongamer playing.

I am surprised that Wii Sports 2 isn't already announced and planned for a December or January release.

Yeah, I know there are tons of great games already for that release schedule, but Wii Sports 2 with online play would really just cement the Wii as the leader this generation.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on July 03, 2007, 07:46:34 AM
Quote

What does it mean to her now that she has fused with her suit. Can she ever get it off? Is she now more of a biomechanical being like many of the monsters she has fought.

I always thought, based on the 100% completeion ending pictures, that she could take off her suit.

Anyway, I wasn't a fan of the Fusion suit though it wasn't a terrible design. I'd prefer if they gave Samus something new in the Fusion sequel.

Also, on a totally unrelated note, I wish the Prime games existed in an alternate universe. Nintendo and Retro's attempt to reconcile the storyline of the main series and the Prime games is utter failure.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on July 03, 2007, 08:12:04 AM
Um...

Wait till E3. Amongst the *ahem* "hardcore" games at this year's E3, there will almost assuredly be a good offering of "non-gamer" games. With the tremendous success of the DS, Nintendo has learned balance is important in this day and age and if they want to sell more systems they need to bring in as many people as possible.

Plus, don't forget about Mario and Sonic OLYMPICS!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on July 03, 2007, 08:37:54 AM
Samus can defenitely take the suit off from Fusion:

http://www.vgmuseum.com/end/gba/b/mf_2.htm

and I agree with adrock, I don't like the the new Fusion suit. It wasn't bad but . . . I have such an attachment to the old suit I was sad to see it go as lame as that seems. I loved the lore behind Samus getting the suit more-so than the fusion plot but oh well.

It would be interesting to see them carry on the story plot after Fusion.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on July 03, 2007, 09:03:35 AM
The fusion suit is still the old suit without its metal cover layer, which was the one the federation removed from Samus to save her life. So my guess is that in the case of a Metroid V Samus will complete her suit, but with the upgrades of the omega suit.

 
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on July 03, 2007, 09:09:04 AM
Quote

Originally posted by: mantidor
The fusion suit is still the old suit without its metal cover layer, which was the one the federation removed from Samus to save her life. So my guess is that in the case of a Metroid V Samus will complete her suit, but with the upgrades of the omega suit.


That would be pretty cool.
Title: RE:Metroid Prime 3 Revolutionized
Post by: TrueNerd on July 11, 2007, 09:11:15 PM
Hands-On Preview!

Except... oh no.

Quote

Corruption really does feel like Halo in a lot of ways -- not just the intro section, but even Skytown. Not in the good way, but rather in the "linear stage designs and frequent repetition of level elements" way. Did you hate Halo's Library? Well, pilgrim, you may have to grit your teeth a little when you play through Skytown.


That was the sound of me getting punched in the gut. I hope that's not at all indicative of how the rest of the game will be.

Linearity? Repetition? Comparable to the Library? /NAUSEA

I don't care how great this game controls if the level structure blows or is no longer Metroid-ish.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on July 11, 2007, 09:25:41 PM
....

............ ugh why did 1up have to compare it to Halo, in a bad way.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on July 11, 2007, 09:28:06 PM
I don't know if it's a fair assessment, but as a Nintendo fan I got very negative vibes off of 1up and EGM back when I paid attention to them.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on July 11, 2007, 09:37:05 PM
Wow, I'm glad they can tell the entire game's structure from one of the first areas in the game!  I mean, hell, they probably did the same thing with the beginning of Prime's 1 and 2... *rolls eyes*
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on July 12, 2007, 12:15:10 AM
After reading IGNs write up on it . . . well just read it the game sounds freaking amazing and will probably be the best in the Prime series.

The first paragraph alone gives you an idea of just how great the game will be from a visual stand point and then it goes on to say how amazing the controls are.

http://wii.ign.com/articles/803/803978p1.html

Good  read.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Plugabugz on July 12, 2007, 01:04:08 AM
European release date: October 26.

http://ms.nintendo-europe.com/e32007/enGB/pr_releaselist.html
Title: RE:Metroid Prime 3 Revolutionized
Post by: Ceric on July 12, 2007, 02:07:13 AM
Quote

Originally posted by: Mashiro
After reading IGNs write up on it . . . well just read it the game sounds freaking amazing and will probably be the best in the Prime series.

The first paragraph alone gives you an idea of just how great the game will be from a visual stand point and then it goes on to say how amazing the controls are.

http://wii.ign.com/articles/803/803978p1.html

Good  read.


I be cautious about that one too.  Its jumping to the other extreme.  Everyone nows Matt is a Metriod Zealot.  I'm sure if his wife let him his daughter be either Samus or Aran.  If they made a toaster that charred Samus's likeness on toast he probably buy it.
Title: RE: Metroid Prime 3 Revolutionized
Post by: blackfootsteps on July 12, 2007, 02:39:32 AM
The library in Halo is perhaps the worst level of any video game ever, utterly devoid of care or attention to detail. For a Metroid Prime game to bear any resemblance to the library is unimaginable. Especially considering  the game was delayed to add extra detail, I'm not going to buy into it. Metroid = Atmosphere.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Requiem on July 12, 2007, 03:26:41 AM
I don't know what crawled up 1up and EGM's ass, but this video makes this Metriod look like it might be the best of the series (SERIES).
Title: RE: Metroid Prime 3 Revolutionized
Post by: couchmonkey on July 12, 2007, 04:25:02 AM
Well, 1up and EGM are the same place for starters.  

I'm not really worried about this game, I only hear good things about the pointer control and I have no doubt that the team can make a good game otherwise.  I've heard there are a few awkward button choices for reading text and switching visors, but I can live with that.
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on July 12, 2007, 04:55:41 AM
Quote

Originally posted by: Requiem
I don't know what crawled up 1up and EGM's ass, but this video makes this Metriod look like it might be the best of the series (SERIES).


That was awesome how they now have Samus eyes follow where you are pointing when they show up in the reflection.

That Skytown level looks like alot of fun. It can't come soon enough.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on July 12, 2007, 06:33:37 AM
Really? I didn't notice that. Good eye sir!

Supposedly, apart from opening doors and ripping away enemy shields, their will be a lot of "Wii-hand" interaction.
Title: RE:Metroid Prime 3 Revolutionized
Post by: EasyCure on July 12, 2007, 08:31:12 AM
They'll be plenty off “wii-hand” interaction at the end of the game when samus takes off the suit, am i rite?

/immature
Title: RE:Metroid Prime 3 Revolutionized
Post by: TrueNerd on July 12, 2007, 10:42:34 AM
Quote

Originally posted by: Ceric
Quote

Originally posted by: Mashiro
After reading IGNs write up on it . . . well just read it the game sounds freaking amazing and will probably be the best in the Prime series.

The first paragraph alone gives you an idea of just how great the game will be from a visual stand point and then it goes on to say how amazing the controls are.

http://wii.ign.com/articles/803/803978p1.html

Good  read.


I be cautious about that one too.  Its jumping to the other extreme.  Everyone nows Matt is a Metriod Zealot.  I'm sure if his wife let him his daughter be either Samus or Aran.  If they made a toaster that charred Samus's likeness on toast he probably buy it.


I agree especially since Cassamassina didn't even discuss the structure of the game, but Jeremy Parish, the guy who wrote 1Up's preview, said on a Retronauts episode that Metroid was at one time his favorite franchise as well. I think it's safe to say he too is a fan. I dunno. I hope and pray he's wrong or hasn't seen enough.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on July 12, 2007, 10:56:31 AM
Again, think about it...It's a DEMO...The point of it is not to show off the level design, but to show off the game mechanics...If you were to give impressions of the first half hour of Prime, you'd probably think it was linear, too...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on July 12, 2007, 11:06:22 AM
The Gaming Press strikes again!
Title: RE:Metroid Prime 3 Revolutionized
Post by: TrueNerd on July 12, 2007, 07:06:34 PM
Quote

Originally posted by: Bill Aurion
Again, think about it...It's a DEMO...The point of it is not to show off the level design, but to show off the game mechanics...If you were to give impressions of the first half hour of Prime, you'd probably think it was linear, too...


Yes. Of course it is. Rationality says the content that preview is based on is a very small slice of what will hopefully be an epic game. Parish, in truth, doesn't really know what he's talking about.

However, when it comes to me and Metroid, rationality rarely enters into the equation. I unfairly expect perfection from this franchise at all times because most Metroid games are in fact perfect. I want more of that. Anyone comparing any part of a Metroid game with Halo does not sit well with me at all. It may be needless worrying, and I hope it is, but I only do it out of love.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on July 12, 2007, 07:39:24 PM
Fair enough, but don't let it corrupt your love so much that you dampen your enjoyment of the game when you actually play it! =)

(I made a pun and didn't even realize it when I typed it, whoops...)  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on July 12, 2007, 07:44:12 PM
Quote

Originally posted by: Bill Aurion
Fair enough, but don't let it corrupt your love so much that you dampen your enjoyment of the game when you actually play it! =)


That's when you become me...

Quote

Originally posted by: Bill Aurion
(I made a pun and didn't even realize it when I typed it, whoops...)


Suuuuuuuuuuurrrrrreee...
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on July 13, 2007, 05:16:55 PM
Theres is something I haven't thought about and watching gameplay videos made me notice, is the widescreen. Every single game is always presented in widescreen, which is pretty retarded giving their stance on HD, who gets a widescreen TV with no HD? seriously? do they even exist? but thats not my main concern, is that I have never seen this game in a normal TV, actually I haven't seen a single wii game in a normal TV, I wonder if it affects the experience, and the development, that extra space can be used by the developer  for something forgetting some of us will not play it on widescreen, little details that might go overlooked, specially for a game like metroid wich is crafted with such meticulous detail.

For instance, pretend you just got out of a tight corridor and there are three turrents, what if they put the two on the sides precisely in the extra area? players in widescreen will see them and be able to shot them while players in normal SDTV will feel being attacked from nowhere. Its something that won't break the game of course, but it does alter the gameplay experience.

Also, I'm afraid Samus model without the suit is going to be even more cartoonish and ridicule than the one in echoes why did Nintendo had to ruin her so horribly? specially after retro got it perfectly in prime 1.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on July 13, 2007, 05:25:55 PM
More like yuck in Prime 1...You know how much Zero Suit Samus would suck in Brawl if she were more realistic?  (Yes, even more than Snake sucks...Gonna shoot that jab out of the air before someone chunks it at me!)
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on July 13, 2007, 05:37:12 PM
but this game isn't brawl :P that opening video with samus on her ship is amazing but the little shots of her without the suit look incredibly out of place.

brawl with a supermetroid suitless samus, or even Fusion, or anything would be a hundred times better
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on July 13, 2007, 05:46:33 PM
Samus looked so stupid in Echoes. I wouldn't be surprised if Nintendo forced Retro to change it to Zero Mission's design and they retaliated by making her look like a Barbie doll reject.

I agree with Mantidor. Samus looked better without her suit in Metroid 3 and 4. I don't know why Intelligent Designs changed it. What's with the helmet hair.....
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on July 13, 2007, 05:58:49 PM
You know what I hate about Samus? Her sprite designs in Metroid Fusion and Zero. Shouda kept the Super Metroid sprites =P
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on July 13, 2007, 06:00:44 PM
JOANNA DARK FOR ALL OF YOU
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on July 13, 2007, 06:12:32 PM
Quote

Originally posted by: mantidor
but this game isn't brawl :P that opening video with samus on her ship is amazing but the little shots of her without the suit look incredibly out of place.

Yeah, she looks completely out of place in the context of Prime's not-cartoony graphics.

As for your widescreen complaint, you are the biggest freaking worry wart I've ever known.  "Wah!  I have to turn ten degrees to see the enemy!  Wah!"  Sheesh, what a baby!
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on July 13, 2007, 06:20:18 PM
Quote

Originally posted by: Mashiro
You know what I hate about Samus? Her sprite designs in Metroid Fusion and Zero. Shouda kept the Super Metroid sprites =P


fusion sprites were bad, I don't know if this was because it was made for the GBA that didn't have backlighting so they could be a little less "stylish" so to speak, but Zero Mission sprites are absolutely perfect, you sir are wrong.

Also, its not like the new model for samus can´t be done right in a 3D non-animeish style, I thought hunters version was very good.

But, yeah corruption... is looking so awesome (I really needed to see better quality videos), as long as theres is as much variety as usual in metroid games this should be perfect.

Quote

Originally posted by: Smoke39
Quote

Originally posted by: mantidor
but this game isn't brawl :P that opening video with samus on her ship is amazing but the little shots of her without the suit look incredibly out of place.

Yeah, she looks completely out of place in the context of Prime's not-cartoony graphics.

As for your widescreen complaint, you are the biggest freaking worry wart I've ever known.  "Wah!  I have to turn ten degrees to see the enemy!  Wah!"  Sheesh, what a baby!


As I said it won't break the game :P but my example is something tiny, you really can't prove me wrong as I can't prove my point since there isn't even a single screenshot in normal resolution of the game, or any other game for that matter, in Nintendo's world apparently those TV don't exist, except when you are explaining why the console doesn't have HD.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on July 13, 2007, 06:29:30 PM
Nah I don't like Zero Mission sprites as much as Super Mertroid. They aren't bad but I dunno I just don't like them as much as Super Metroid. She looks too....hunched over. Super Metroid were more perfect than Zero Mission IMHO.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on July 14, 2007, 09:26:19 PM
I've heard that Samus talks in the game, and I saw a video where you see her out of her suit. Her model is horrible, and she wears eye-shadow.

I HATE YOU NINTENDO.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on July 14, 2007, 09:28:38 PM
lol wut?

(sorry I couldn't resist)
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on July 14, 2007, 10:29:43 PM
Quote

Originally posted by: Kairon
I HATE YOU NINTENDO.

But Retro made it...
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on July 14, 2007, 10:42:38 PM
Quote

Originally posted by: Kairon
I've heard that Samus talks in the game, and I saw a video where you see her out of her suit. Her model is horrible, and she wears eye-shadow.

I HATE YOU NINTENDO.

There's a rumour that there's a section in the game where you'll actually be playing as Zero Suit Samus, too...Kairon owned so bad...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on July 14, 2007, 10:45:00 PM
Yer, in third person, even, for no apparent reason.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on July 15, 2007, 05:07:56 AM
I played as zeo suit Samus in third person in the original NES game. I typed in the name Justin Bailey.

CLEARLY THIS HAS NO PRECEDENT, RETRO!!
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on July 15, 2007, 05:37:16 AM
Quote

Originally posted by: Smoke39
Yer, in third person, even, for no apparent reason.


If that ever happens I think the reason would be very apparent...

Punk Samus with green hair and pink leotard (very 80s) is also better than Zero Suit, anything is better than Zero suit.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on July 15, 2007, 06:20:47 AM
Quote

Originally posted by: mantidor
Quote

Originally posted by: Smoke39
Yer, in third person, even, for no apparent reason.


If that ever happens I think the reason would be very apparent...

Yes, that was the joke... =)

And this needs to be posted just because...



 
Title: RE: Metroid Prime 3 Revolutionized
Post by: TrueNerd on July 15, 2007, 05:19:14 PM
Is that a Chozo?  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on July 15, 2007, 05:22:32 PM
A statue of one, yes...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on July 15, 2007, 05:25:39 PM
SPOILER ALERT!

=P
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on July 15, 2007, 05:27:12 PM
'Cause Chozo statues are a new addition to the Prime series, am I rig...oh... =)
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on July 15, 2007, 05:30:54 PM
Lol Bill.

Oh, I just watched the first minute of this video for MP3 and it's of Samus fighting a boss (I didn't want the whole thing spoiled so I cut it off right when the fight began) but the whole game just looks so freaking awesome.

I've never been so anxious for the summer to end! (or to at least get to the end of August).  
Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on July 15, 2007, 05:51:35 PM
Oh hey guys.. I  just thought of something.

You know how they have the great lock-on plus free-aim system, right? It allows you to strafe around an object while still controlling your pointer. But the problem is that you still have to concentrate on aiming while dodging and moving - in the other Prime games once you were locked on the shots could only go to that target, so you didn't need to worry about it.

So anyway, imagine how amazing the digital click GameCube shoulder buttons would be for this system. To just lock on while allowing free-aim, you would slightly push the triggers, but if you wanted the regular lock-on you would push harder and activate the digital click.

Thinking about it, I'm surprised Retro didn't use it for the Cube Prime games.. I guess you didn't really need free aim once you were locked on, but it would be incredible if you needed to quickly switch targets like you sometimes needed to.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on July 15, 2007, 05:54:57 PM
How would you have "free-aimed" with the Gamecube controller?  You couldn't use the C-stick because that's how you changed beams!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on July 15, 2007, 06:05:05 PM
Have you noticed how much faster the game is?
Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on July 15, 2007, 06:05:50 PM
Oops! (I was thinking of when you held R and used the control stick for free-aim, not realising that you're using it to move while locked on)

But still, the Z button on the nunchuck should be digital click!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on July 15, 2007, 06:15:43 PM
Why is it so hard to dodge while shooting? Haven't you ever played a FPS?
Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on July 15, 2007, 06:20:55 PM
It isn't at all, especially the way Retro designed the Prime games to be like.. I'm just saying that it would be a cool addition to the control scheme..

And no, I don't play too many actual FPS games..
Title: RE:Metroid Prime 3 Revolutionized
Post by: TrueNerd on July 16, 2007, 07:49:31 AM
Quote

Originally posted by: Bill Aurion
How would you have "free-aimed" with the Gamecube controller?  You couldn't use the C-stick because that's how you changed beams!
I always thought the D-Pad could have handled the beams and the visors and the Z trigger would have acted like a "Shift" button to switch between the two to cycle through. Just throw the map in the pause menu. A little more confusing, sure, but it would work... if the Prime games were the type of game that needed free look. They're not though. So this post is kind of a waste of space.
Title: RE: Metroid Prime 3 Revolutionized
Post by: EasyCure on July 17, 2007, 04:53:56 AM
i was playing Twilight Princess and RE4 yesterday and thought of something when i successfuly shot a flaming arrow in mid flight (hey look they have something in common)...

I love how wii controls make my aim more precise over using an analog stick doing little things like that feel so rewarding because i'd never of been able to do that playing either game on the cube. I really hope there is something similar present in MP3:C. There's no doubt in my mind that Retro nailed the controls but a small detail like that would really make me feel like a marksman.

Of course the only things you get shot at with are lasers and plasma beams but maybe there's a big rock monster somewhere that sends debris flying your way that lets you shoot down even the smallest stone...

/random thought
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on July 17, 2007, 04:57:18 AM
All I will say is, after RE4 I never want to play a RE game without Wii controls ever again just because of the ultimate control you have over your aiming. It's really a wonderful thing.

I am sure Prime 3 will have those small details and we will be basting things that come our way making it all the more awesome.
Title: RE: Metroid Prime 3 Revolutionized
Post by: EasyCure on July 17, 2007, 05:16:10 AM
Glad i'm not the only one who feels that way
Title: RE:Metroid Prime 3 Revolutionized
Post by: Requiem on July 17, 2007, 07:43:59 AM
Quote

Originally posted by: Requiem
I don't know who posted this....but these ideas are pretty badass .

Seriously though, do you think Retro is thinking as revolutionary as we are?

Quote

Originally posted by: Requiem
What if:

Samus was fighting this giant boss, whose attack was to suck things in (including samus). As the beast prepares the attack, Samus would have to first grapple beam herself to a hook. Then as she's literally hanging horizontal to the ground, you have to manuever your cannon in the general direction of the beast and charge and fire a super missle. Meanwhile, your view is going hay-wire as you shake with turbulence.

I think that would be a pretty cool boss.

Or What if:

Samus grapples to an object and the only way to blow up said object is to aim at your grapple beam and shoot a charged Wave beam at it. The beam then clings to your grapple and follows it like a trail of lit gun powder.

Or What if:

There is a boss that travels furiously fast, is enourmously huge, and is the first water boss in Metriod history (i think). Samus must grapple to it's back and as she hangs on for dear life, water ski as she tries to kill the damn thing! Knowing Retro, it would be crazy! Water would spray in your face, obstructing your view.

Or What if:

Samus obtains the ability to use bombs outside of her ball state. She grabs a bomb with her left hand and with the nunchuck, chucks it where ever she likes. There are two settings for the bomb: Gravity and Anti-Gravity. Gravity acts like a normal grenade, while Anti-gravity floats upwards very slowly. While Gravity bombs blow up on impact, Anti-gravity bombs must be shot. Anti-Gravity bombs also cause a much bigger explosion.

Or What if:

One of Samus's grapple beam upgrades turns it into a laserbeam type sword. Not neccessarily to attack with since that is not Metriod at all, but more to cut through vegitation, carve through blast-proof windows, and things of that nature (another way to advance exploration basically).

Or What if:

One of Samus's grapple beam upgrades allows for more than one grapple. This would be used to pull multiple triggers (similar to how Zelda's boomerang can lock on to multiple items, and used in basically the same fashion; i.e. puzzle-solving, boss-battle, taming a gaint beast to fly or swim). OOOOOOOOH!!!! That would be amazing! Imagine taming a giant manitee to explore an ocean. You can still shoot with the Wiimote. The nunchuck, however, would steer the beast (or it could steer itself, probably better). Or what if you tamed a giant pterodactyl to fly and access a new area, only to be shot at by Flying Space Pirates. That sounds like a sh!tload of fun, especially if the beast reacted to the shooting and swooped and tried to dodge.

Alright, that's enough for one day. You guys get the jist of it anyways...



Title: RE: Metroid Prime 3 Revolutionized
Post by: TrueNerd on July 17, 2007, 08:57:26 AM
That's the third time I've read those ideas and every time I've said, "Yeah, that would be cool!"

Kudos X 3  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Requiem on July 17, 2007, 09:27:54 AM
Yea, I really need to stop reposting them

I just want them to be true!
Title: RE: Metroid Prime 3 Revolutionized
Post by: vudu on July 17, 2007, 09:34:31 AM
666
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on July 17, 2007, 03:27:50 PM
Neighbor of the Beast.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on July 17, 2007, 04:18:28 PM
The locking/free-pointing is going to be interesting.

Its perfect for bosses with little minions going around, but at the same time I can't see it working with something like the chykka battle in echoes. I guess it could really be put to good use if you have to attack weak spots in the bosses that aren't always in the place of the lock on.

Title: RE:Metroid Prime 3 Revolutionized
Post by: TrueNerd on July 17, 2007, 06:06:19 PM
Quote

Originally posted by: Requiem
Yea, I really need to stop reposting them

I just want them to be true!


Retro came up with some pretty crazy sh*t in Echoes in terms of boss battles. I don't think it's a leap in logic to think that they'll go even crazier for Corruption, perhaps even implement things similar to your ideas. I hope so, anyways.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: EasyCure on July 18, 2007, 09:52:00 AM
Quote

Originally posted by: Professional 666
Neighbor of the Beast.


I thought that would be 667
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on July 18, 2007, 02:46:06 PM
I was post #667
Title: RE:Metroid Prime 3 Revolutionized
Post by: Requiem on July 18, 2007, 02:53:00 PM
Quote

Originally posted by: TrueNerd
Quote

Originally posted by: Requiem
Yea, I really need to stop reposting them

I just want them to be true!


Retro came up with some pretty crazy sh*t in Echoes in terms of boss battles. I don't think it's a leap in logic to think that they'll go even crazier for Corruption, perhaps even implement things similar to your ideas. I hope so, anyways.


True. The only boss battle I saw was crazier than anything I came up with. Of course I'm talking about the Ridley battle.
Title: RE:Metroid Prime 3 Revolutionized
Post by: EasyCure on July 19, 2007, 10:23:40 AM
Quote

Originally posted by: Professional 666
I was post #667


ah
i dont notice post counts
Title: RE:Metroid Prime 3 Revolutionized
Post by: cubist on August 01, 2007, 04:33:37 AM
This isn't a complaint...its more of a heads up to the rest of you who plan to put down money at Gamestop and EB...its $10.00 and not $5.00.  The store clerk wouldn't give me a reason...and you're paying the same amount in the end anyway...but they've raised their reservation fee...

Title: RE:Metroid Prime 3 Revolutionized
Post by: jakeOSX on August 01, 2007, 06:09:12 AM
Quote

Originally posted by: EasyCure
Quote

Originally posted by: Professional 666
Neighbor of the Beast.


I thought that would be 667


actually it would be 668, 667 is across the street.

-j, who knows that because of gary larson
Title: RE: Metroid Prime 3 Revolutionized
Post by: EasyCure on August 01, 2007, 06:46:17 AM
Well that could be neighbors too, just not next-door neighbors
Title: RE: Metroid Prime 3 Revolutionized
Post by: tiamat1990 on August 01, 2007, 05:31:31 PM
I don't get this free-aim lock on thing...the explanations don't make any sense. You lock-on...but you can still move the camera. How is that locking on??
Title: RE: Metroid Prime 3 Revolutionized
Post by: that Baby guy on August 01, 2007, 05:34:16 PM
The way I perceive it is that you normally control where you look and aim when playing.  When you lock on, your aim is fixed to whatever you're locked onto, but you can still move the camera, while the arm cannon stays fixed on the target, so long as you don't entirely turn away from the target.  Does that make sense?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 01, 2007, 05:35:19 PM
Quote

Originally posted by: tiamat1990
I don't get this free-aim lock on thing...the explanations don't make any sense. You lock-on...but you can still move the camera. How is that locking on??


With the free-aim lock on option on what occurs is you still can "lock on" to enemies so Samus' motion will still be based on the locked on enemy.

The difference is that you are free to shift the aim of your arm cannon to any other object on the screen while you are locked on, so you don't HAVE to hit the enemy you are locked on to.

At least that is how I understand it works.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 01, 2007, 11:06:51 PM
My interpretation is the same as Mashiro's: the difference between free-aim lock-on and normal lock-on is that in the former you can still move the crosshair around the screen while keeping the camera centered on your target while in the latter the crosshair is locked in the center of the screen (and thus also on your target).  The latter outright aims for you, while the former merely ensures that you're always facing your target.
Title: RE: Metroid Prime 3 Revolutionized
Post by: tiamat1990 on August 01, 2007, 11:36:13 PM
Ok so let me get this straight...are you saying the free-aim lock on is like freezing the camera? When you "lock-on" you can't move the camera so you're bound in that box whilst having the target in the center? That would be pretty handy.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 01, 2007, 11:45:47 PM
Quote

Originally posted by: tiamat1990
are you saying the free-aim lock on is like freezing the camera?

In the sense that you lose manual control over it, yes.  I wouldn't call it "freezing," though, because if the enemy moves the camera will still move with it.

Quote

Originally posted by: tiamat1990
When you "lock-on" you can't move the camera so you're bound in that box whilst having the target in the center?

Yes.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 01, 2007, 11:48:09 PM
Of course, no matter which mode you're using, you're still perfectly abvle to strafe around the enemy being "locked" onto.
Title: RE: Metroid Prime 3 Revolutionized
Post by: tiamat1990 on August 01, 2007, 11:57:25 PM
Oh yeah I get it now. It looks like a pretty nifty feature.
http://www.youtube.com/watch?v=sMvdsqTRI-I
Skip to about a 0:45 and you can see it in action. Should be REALLY helpful.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 02, 2007, 12:11:16 AM
You flick the remote to morphball jump?  Why?  There's already a jump button. :/
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on August 02, 2007, 02:52:44 AM
Perhaps the jump button in morph ball mode is used for the speed boost manuever that you don't have as Samus.

Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 02, 2007, 07:22:09 AM
Magnetic Spidering Boost Ball Jumping puzzles in MP2 ftw.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 04, 2007, 10:04:16 PM
Doesn't Samus just look HORRIBLY under-modeled in this video... and not to mention, uglified in terms of art ion a level of what Perfect Dark 0 did to the lovely Joanna Dark??? I mean.. am I the only one seeing that they made Samus wear green eyeshadow?!?!?!

*hatehatehate*

However, I do love the Smash Bros. Brawl Samus.



She looks real cross and has a distinctive attitude and an "I'm not just another videogame blonde" look to her.
Title: RE:Metroid Prime 3 Revolutionized
Post by: EasyCure on August 05, 2007, 06:07:59 AM
in space no one can hear you "/cry"
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 05, 2007, 06:58:31 AM
Youtube is . . . like broken and not working =/.

Way to break the interweb carry-on!

Edit: ok finally worked (that was a pretty cool intro actually).

Quote

Doesn't Samus just look HORRIBLY under-modeled in this video... and not to mention, uglified in terms of art ion a level of what Perfect Dark 0 did to the lovely Joanna Dark??? I mean.. am I the only one seeing that they made Samus wear green eyeshadow?!?!?!


She looks a tad on the simplistic side, but for the split second we see her body out of the suit I wouldn't say it's a huge deal.

Also I believe you're mistaken about the green eye shadow.

Go back and watch the scene with the face closely. It seems to me that the green is actually light reflecting on her face from the aura around her. When the camera pans back and shows the back of her seat there is a distinctive green glow over it.

The subtle light changes on her face show the green "eyeshadow" shifting and if you look towards the bridge of her nose you will see the skin is a different hue as well.

So I think it's just reflected lighting.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 05, 2007, 12:10:14 PM
How long will it take Kairon to learn that analyzing YouTube video for GRAFIKS is only asking for trouble?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on August 05, 2007, 12:51:26 PM
Not only that, but it's petty thing to bitch about.

I'm not attracted to most blondes (they'd have to be gorgeous), but you don't here me bitching about Samus not being a brunette.

Anyway, that little snippet of gameplay once again enticed my urge to play this game. It looks so fluid, so solid in every respect. Amazingly, I was immersed in the game and I wasn't even playing!

Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 05, 2007, 12:58:44 PM
I don't care if she's blonde or not. Most of the actresses I want to play her aren't blonde... and I wouldn't be concerned if a movie version made her out to have a different hair color. Heck, I still hold dear in my heart the purple haired samus who was in the NP comics!!!

No, what I AM internet-fanboi-irrationally-complaining about is her character design, which I find strikingly unappealing, unspirited, and not necessarily "blonde," but bland.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on August 05, 2007, 01:10:02 PM
What?

Where did this movie discussion come from?

I can see how you think she looks "bland", but why put so much effort into something that is only seen for 2 seconds? SSBB is different because she is a selectable character, and thus, put more work into making her look really good.

Also, I don't know if you noticed, but they obviously focused on her eye area (long eyelashes and the like). That part of her will be seen whenever you scan something and while performing other miscellaneous activities. I didn't think that part of her face looked bland at all; maybe supermodel-y, but not bland.

Plus, this is still such a nintendo-fanboi-perfectionist thing to argue about.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 05, 2007, 01:12:44 PM
I was feeling left out after Golden Phoenix and Mashiro had their little meltdown.

But seriously... those 2 seconds just... killed a lot of my hype for the game. *shrug* And supermodel-y = bland. That's why I posted the image from SSBB. She looks cross and annoyed and NOT beautiful in some pre-defined packaged sort of way. Her other in-game SSBB models and looks though... *bleh*
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on August 05, 2007, 01:22:07 PM
Well I'm sorry to hear that your hype for game has been demolished because Samus doesn't look quite the way you would like, even though you'll never see her in all her glory.


Seriously, Kairon, your being totally unfair.  It sounds like your bitching just to bitch. There's really no sustenance in your argument that would leave me to believe otherwise.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 05, 2007, 01:23:15 PM
"But seriously... those 2 seconds just... killed a lot of my hype for the game."

There are no words...

Oh wait, yes there are...They are all banned here, though... =|
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 05, 2007, 01:35:44 PM
Well, I was never a big Metroid fan to begin with (that's why it's my younger bro who'll buy the game for his Wii, traditionally I've done ALL the game buying between us), so my hype was the fragile, frail sort of hype.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 05, 2007, 01:37:16 PM
I think Mant and I already complained about Samus in MP3 quite a while ago.  You're way behind, Kairon!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 05, 2007, 01:38:14 PM
Is it too late to join the club?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 05, 2007, 01:43:50 PM
There is no club.  Feel free to start one, though.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 05, 2007, 01:43:56 PM
That video looks AWESOME, its looks like a blast to play around inside the ship and I didn't really get to see enough of the Samus model to make an opinion though I really doubt you'll see the model much the whole game.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 05, 2007, 01:48:16 PM
Indeed.  She still looks dumb, though. :b
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 05, 2007, 01:48:24 PM
I didn't like how they let you "press buttons" when the buttons weren't there. Shouldn't they restrict the animation to only the times when it was appropriate, so that Samus doesn't look like a hibernation-sickness drunken slob? Or do they intend that the disconnect between intent and execution would immerse the player more fully in the "acclimatization?"
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 05, 2007, 01:51:18 PM
Quote

Originally posted by: Kairon
Shouldn't they restrict the animation to only the times when it was appropriate, so that Samus doesn't look like a hibernation-sickness drunken slob?"

No.  If you suck at pressing buttons, that should be reflected in the game.  Otherwise it won't feel like you're really in control.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 05, 2007, 01:52:36 PM
Quote

Originally posted by: Smoke39
Quote

Originally posted by: Kairon
Shouldn't they restrict the animation to only the times when it was appropriate, so that Samus doesn't look like a hibernation-sickness drunken slob?"

No.  If you suck at pressing buttons, that should be reflected in the game.  Otherwise it won't feel like you're really in control.


But this is coming from someone who loves Far Cry.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Stogi on August 05, 2007, 01:55:48 PM
Quote

Originally posted by: Kairon
Well, I was never a big Metroid fan to begin with (that's why it's my younger bro who'll buy the game for his Wii, traditionally I've done ALL the game buying between us), so my hype was the fragile, frail sort of hype.


Well that's really sad to hear, especially since this game is right up your ally.

First of all, you already love Wii FPS's as proven by FarCry and the enjoyment you had with RedSteel. This is the first game that will actually get the controls right and set a new trend. Don't you want to be apart of that?

Second of all, it uses a new type of Wiimote/Nun-chuck interaction that has yet to be seen. Pulling and pushing levers, controlling your spaceship by hand, and using your grappling beam are sure to be only the tip of the ice-berg. Your all about "new" and "exciting" games; the type of games that may not be entirely gold, but have an element within them that makes it worth owning. This game has only been giving great impressions and seems to be made entirely of win. Why ignore it?

Third of all, it is Metriod. I know that's not really a reason, but let me explain. It is Metriod; one of the few games that have a interesting back-story/lore/worlds. The abilities given to Samus are entirely original (morphing into a ball is pure genius) and so are the enemies/bosses (which are quite possibly the coolest ever; play Super Metriod if you don't believe me). Also, the atmosphere of Metriod has always been amazing; RE can't touch it's sense of isolation. And finally, your a freaking bounty-hunter which is possibly the coolest profession (though I'm not talking about Dog; that dude sucks and so does his line of work). Does this not interest you?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 05, 2007, 02:09:25 PM
That's the thing ain't it? It's NOT an FPS. It's an FPA.

And I've played two Metroid Primes before. Don't try to tell me the game will be an all new unknown quantity, because I have a very good idea of the type of thing we'll be buying into. This isn't some brand new game, this is the third in a series of games that I never really fell in love with (though I was certainly able to sense a little of that Miyamoto magic in the first one's design). This is a shame too because Metroid Prime has a lot of point-and-click adventure puzzle solving elements to it ( a genre I lurve)... just without the 2D charm and humor. Either way, this is one of many cases where I'm using past experiences with the developer to inform my current opinions of them. (especially considering I haven't liked Retro's two earlier "real life" interpretations of Samus without her helmet/suit either.)

Don't worry, we have the first two Metroid Primes and like I said, we're getting the third. It's just that this time there's no fooling who's the real player here: it's going to my younger brother without passing through my hands first. The only difference now is that for the first time, we won't be in the same house for me to sit on the couch and simply live vicariously by watching him play through every moment... I'll have to stand on my own two feet for once when he finishes the game and hands it over to me for my "turn."  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Stogi on August 05, 2007, 02:40:11 PM
Quote

Originally posted by: Kairon
That's the thing ain't it? It's NOT an FPS. It's an FPA.


While that's true, you can't ignore the fact that it's faster in pace than it's predecessors. The new method of moving and aiming is huge. If you watch the gameplay videos, you will see Samus get ambushed by at least 6 enemies. If that's not proof of it leaning towards both genres, then I don't know what is.

Plus, I don't see that as a bad thing since "Adventure" genre is where it's at. I mean, you do play Zelda right?

Quote

And I've played two Metroid Primes before. Don't try to tell me the game will be an all new unknown quantity, because I have a very good idea of the type of thing we'll be buying into. This isn't some brand new game, this is the third in a series of games that I never really fell in love with (though I was certainly able to sense a little of that Miyamoto magic in the first one's design).


You say this here, then discuss how Rockstar's Table Tennis is going to somehow be a lot better due to Wiimote integration. Why won't you give this game the chance you so blindly give other games? I'm not saying the Wiimote will better all games/genres, but it will better many as well as start entirely new ones. I mean, isn't that really the point?

Plus, isn't well-done Wiimote integration enough to peak interest? Isn't that enough to raises hopes about the future of Wii games? We all want to see progress, and isn't this it?

Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 05, 2007, 03:49:33 PM
*shock*

I.. I made that comment about Rockstar's Tebble Tennis in strictest half-jest sir!
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on August 05, 2007, 04:44:02 PM
Quote

Originally posted by: Professional 666
How long will it take Kairon to learn that analyzing YouTube video for GRAFIKS is only asking for trouble?


well I did see the HD thing at ign, and everything looked amazing except her, it felt completely out of place as I said before.

Even the Brawl model looks better, and the game overall uses a more cartoony look, this is not only cartoony but badly done, which makes the contrast against the incredibly polished enviroments even bigger, this is not what you expect from Retro!

And I would have liked the armor to not appear out of nowhere also.

I don't care anymore, Nintendo won't fix it and they will stick with this horrible model, super metroid/prime suitless samus are the official for me and thats it.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 05, 2007, 04:55:13 PM
TBH Samus' phazon energy charger suit or w/e looks not so great either from a design stand point.

Still I look forward to this game greatly.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on August 05, 2007, 06:41:33 PM
Well I'm glad you guys came to terms with it because I'm sick of hearing you wine about it, especially because it's something so small AND it doesn't effect how the game plays.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 05, 2007, 07:17:54 PM
I personally think they should make Samus always look like this:



Kawaii! ^.^!

Chibi Metroid anyway?

or maybe Super Smash Bros. Chibi?
Title: RE:Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 05, 2007, 07:30:59 PM
Quote

Originally posted by: Kairon
I don't care if she's blonde or not. Most of the actresses I want to play her aren't blonde... and I wouldn't be concerned if a movie version made her out to have a different hair color. Heck, I still hold dear in my heart the purple haired samus who was in the NP comics!!!

No, what I AM internet-fanboi-irrationally-complaining about is her character design, which I find strikingly unappealing, unspirited, and not necessarily "blonde," but bland.


Now i'll just go ahead and say you're nitpicking such a minor thing right off a cliff.

As far as face & body goes, they look *identical* to the style used in Brawl.  Dark eyebrows, baby blue eyes, soft nose line, even EARS, even the seams on her suit, IT'S ALL THERE.  The major difference being there's less polygons being used, and of course MP3 in-game isn't going to include all the blooming and shading afforded in the CG model.  Cuz hey, MP3 is about traversing 3D environments, not a fighting game that can dedicate most of the system resources to just a handful of characters fighting on a 2D plane.

What else...  you're comparing a shot of her eyes waking up, to a CG model of her boring workaholic face.  None of the Brawl assets show anything as up-close as her eyes, only her workaholic face.  And of course the MP3 clip cuts out before she brings her eyes back to what i expect is her blood-thirsty caffeine-addicted workaholic face.

As for her pony tail, I dig pony tails, so that's ok.  But everything else you've exaggerated into bizarro world.  Wake up already.  It's the Brawl model, with less detail, and different hair.  Oh, her boobs seem smaller than the Brawl model too, unfortunately.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 05, 2007, 09:08:01 PM
Quote

Originally posted by: Professional 666
comments about Samus' breast size


Oh, you don't want to go there. DON'T!!! ... even get me started.

j/k? Yeah... but not completely ^_^
Title: RE:Metroid Prime 3 Revolutionized
Post by: wandering on August 06, 2007, 11:22:31 AM
Quote

Originally posted by: KashogiStogi
...this game is right up [Kairon's] ally.

No it isn't. This game looks like it's going to be good, and Kairon only likes bad games. (But, you might be thinking, that can't be, because he constantly praises Miyamoto games. That threw me off for a long while too, until he made a comment disparaging a gameplay mechanic of a certain game, not knowing that Miyamoto himself came up with it. This proved to me that Kairon is not really a Miyamoto fan, and can't really recognize Miyamoto's genius. In other words, every time he says he likes a Miyamoto game, he's lying.)  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on August 06, 2007, 12:08:45 PM
Wow...just wow.

Kairon, you got anything to say for yourself?
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 06, 2007, 12:10:49 PM
Kairon is a goober, so don't mind him.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 06, 2007, 12:32:07 PM
Quote

Originally posted by: Professional 666
It's the Brawl model, with less detail, and different hair.  Oh, her boobs seem smaller than the Brawl model too, fortunately.

Fixed so bad...
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 06, 2007, 12:42:21 PM
Rumor has it that MP3 is going to be in LIMITED QUANTITY. Act fast with your Gamestop preorders, NWR-ians!

http://www.neogaf.com/forum/showthread.php?t=177858
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 06, 2007, 01:10:54 PM
Oh Gamestop, how low will you go?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on August 06, 2007, 01:46:16 PM
What if Nintendo wants to create hype for the mainstream portion of the gaming population?

I hope this game sells at least 1 million copies...I was actually going to type in "at least 2 million copies" but I thought that would be utopian.
Title: RE: Metroid Prime 3 Revolutionized
Post by: EasyCure on August 06, 2007, 01:48:29 PM
edited to explain myself

LMAO! wow i can't believe i finally had one of those moments.. I know its too late for excuses but i'll say this anyway...

i spent the last 10 hours moving furniture for 3 apartments, none with working elevators except mine (the last apt) and it was out so i had to bring everything us 5 floors.

I'm more than just a little burnt out

see my comments quoted below if you're late to this LOL moment  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 06, 2007, 01:49:25 PM
Quote

Originally posted by: EasyCure
Nobody has anything to say about smoke balls?

Is this really the first time i get to be first talking about an update??

oh my lucky stars! this is such an honor.. I... I can't blow this so i have to come us with something good to say..uhm...

they're neat!


What do smoke balls have to do with Metroid Prime 3?
Title: RE:Metroid Prime 3 Revolutionized
Post by: stevey on August 06, 2007, 01:51:50 PM
Quote

Originally posted by: Mashiro
I personally think they should make Samus always look like this:



Kawaii! ^.^!

Chibi Metroid anyway?

or maybe Super Smash Bros. Chibi?


Samus shouldn't be cute. If Samus was cute, she wouldn't be a bounty hunter going around selling her services to space marines. Instead she would be go around selling her services to space marines...

Quote

Oh, her boobs seem smaller than the Brawl model too, unfortunately.


The game a flop confirmed!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caliban on August 06, 2007, 01:54:07 PM
Quote

Originally posted by: EasyCure
Nobody has anything to say about smoke balls?

Is this really the first time i get to be first talking about an update??

oh my lucky stars! this is such an honor.. I... I can't blow this so i have to come us with something good to say..uhm...

they're neat!


ROFL!

Although I have to say that would be quite cool if Samus could use smoke grenades...but she's not the stealthy type.
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 06, 2007, 01:58:33 PM
Quote

Originally posted by: stevey

Samus shouldn't be cute. If Samus was cute, she wouldn't be a bounty hunter going around selling her services to space marines. Instead she would be go around selling her services to space marines...



Wait, wait, wait. Cute=Whore?

Stevey you sexist pig!

Title: RE: Metroid Prime 3 Revolutionized
Post by: EasyCure on August 06, 2007, 02:03:28 PM
see original post above for my explanation. i will now avoid this thread till this blows over
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 06, 2007, 02:05:51 PM
Quote

Originally posted by: EasyCure
see original post above for my explanation. i will now avoid this thread till this blows over


Geesh, you just have to go around the board and make trouble don't you?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 06, 2007, 02:08:02 PM
LOL @ easycure, epic wrong post.

@ stevey: Lol I wasn't serious, but being cute wouldn't make you a whore X_X.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 06, 2007, 02:11:15 PM
stevey is anti-cute...
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on August 06, 2007, 02:15:16 PM
No I just meant that a Chibi/over cute Samus wouldn't fit in with all the ugly aliens and slimy bugs of metroid, the whore part was just a joke.

...don't kill me
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 06, 2007, 02:17:42 PM
I bet they could make a bubbly cute Metroid world if they wanted to lol.
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on August 06, 2007, 02:34:50 PM
But if all the alien were cute then how could you stand to kill hoards of cute kitten-metroids
 
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 06, 2007, 02:38:12 PM
LOL!

Touche Stevey, Touche . . .
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 06, 2007, 09:45:11 PM
Quote

Originally posted by: wandering
Quote

Originally posted by: KashogiStogi
...this game is right up [Kairon's] ally.

No it isn't. This game looks like it's going to be good, and Kairon only likes bad games. (But, you might be thinking, that can't be, because he constantly praises Miyamoto games. That threw me off for a long while too, until he made a comment disparaging a gameplay mechanic of a certain game, not knowing that Miyamoto himself came up with it. This proved to me that Kairon is not really a Miyamoto fan, and can't really recognize Miyamoto's genius. In other words, every time he says he likes a Miyamoto game, he's lying.)


NAME THE GAME AND THE MECHANIC. RAWR.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ghisy on August 07, 2007, 09:05:19 AM
Have you guys seen this rumor (on gonintendo I think?) spread by EBGames employees about MP3 being released as in limited quantities?
I'm pretty sure this major BS.
But I did pre-order my copy on Ebay today, just in case.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 07, 2007, 09:07:16 AM
EB employees lie all the time, and I see no reason not to believe this is the case this time...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Luigi Dude on August 07, 2007, 09:44:24 AM
Considering this game is Nintendo's third biggest game of the year behind only Mario and Smash Bros, there's no way it's going to be released in limited quality.  Even Metroid Prime 2 sold over 1 million copies, and considering Nintendo says they want this game to do much better then Prime 2 did, there's no way they'd ship less copies.

If an EB employee tells any of you this game is going to be limited, I suggest you FALCON PUNCH them right in the face for being a no good dirty liar.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 08, 2007, 04:24:16 PM
This just in: Nintendo sucks.

IGN goes blah blah blah about how Brawl gets 5 updates a week while there's only been new Corruption info in the last 3 media events it appeared at.

It's not being advertised.  The game doesn't exist.  I need to get my $10 reserve refunded pronto.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Michael8983 on August 08, 2007, 05:35:29 PM
Nintendo has traditionally almost NEVER advertised games in advance. Even the Wii wasn't advertised weeks in advance and I do recall idiots claiming the thing would bomb because Nintendo wasn't hyping it at all. But soon as it came out Nintendo began one of its biggest ad campaigns ever and we all know it didn't bomb.
Sure Smash Bros has the website thing but it seems to be more of a hobby on the developer's part than anything else and let's not forgot that Smash Bros was not playable or even shown at E3 while Metroid Prime 3 was and got a very positive reaction.
As for Halo 3. Unlike MS, Nintendo doesn't have to hype up ONE game like it's all they've got because honestly as great as Metroid will be it's just one of several HUGE games it has coming out this Fall.

Nintendo already has huge cut-outs of Samus in game stores all across America which is something most other Wii games DIDN'T have this long in advance. But the best hype is the type that ironically comes from sites like IGN. It and every other respectable gaming site/publication has been raving about the game and its controls ever since it was revealed. Now that IGN thinks Nintendo isn't doing its part to hype the game, it creates a FRONT PAGE article all about it. It may be somewhat anti-Nintendo in tone but it's actually doing Nintendo more of a favor than anything else.

But if/when Nintendo releases some brilliant commercial that will be airing around the clock the week of the game's release, Matt will have to eat his foot.
Title: RE: Metroid Prime 3 Revolutionized
Post by: EasyCure on August 08, 2007, 06:38:49 PM
But that brilliant commercial is going to be a bunch of people sitting around playing Metroid with stupid grins on their faces.

lets face it nintendo wants to keep their commercials uniform and recognizable. Gone are the days where we get awesome adds like OoT had back in the day. I was hoping for something epic for TP around wii's launch and just got a few seconds of gameplay footage mixed in with other launch titles and people “experiencing” them.

if zelda didn't get an awesome commercial why would metroid?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Michael8983 on August 09, 2007, 12:26:46 AM
All the Gamecube launch titles and games the first six months after launch had that uniform/uninspired look too.
But they eventually moved on to more original commercials. If I'm not mistaken the controversial Mario Sunshine ad was the first of them.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on August 09, 2007, 04:03:29 AM
Nintendo's "Wii would like to play" commercial format can still work with Metroid Prime 3.  They just need to extend the commercial and show alittle more gameplay and less crowd reaction...which will be easily done, since it is a one player game, and therefore they can make it more "moody" as well.

I personally, like the uniform commercial format for the Wii games.  The intro music is instantly recognizable, and the two Japanese guys are likeable characters.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Michael8983 on August 09, 2007, 05:26:16 AM
Remember that little promo vid Nintendo had at last year's E3 with the punk kid playing MP3 and dodging virtual blasters and doing a morph ball impression. I know it was pretty much universally mocked but I thought it was funny and wouldn't mind seeing the real commercial being similar.
Title: RE:Metroid Prime 3 Revolutionized
Post by: EasyCure on August 09, 2007, 05:49:21 AM
Quote

Originally posted by: Spak-Spang
Nintendo's "Wii would like to play" commercial format can still work with Metroid Prime 3.  They just need to extend the commercial and show alittle more gameplay and less crowd reaction...which will be easily done, since it is a one player game, and therefore they can make it more "moody" as well.

I personally, like the uniform commercial format for the Wii games.  The intro music is instantly recognizable, and the two Japanese guys are likeable characters.


i agree it can work but it still wouldn't be like the good old days where we'd get an actor in a samus costume running down a corridor (or was that cgi? i don't remember) or a hot model to play Joanna Dark in the shower.. Or the best commercial ever: Mario Bros. 3. If you don't remember it you're either too young or lived under a rock.

i just feel that the more you show stupid expressions, less you show of the game, obviously, but also less game to sell or build hype for. But this is only for certain games. We all know Metroid isn't a casual affair, so the add shouldn't be about “whoa look at how you shoot in that game, it looks fun!” but instead “whoa! did you see that giant pteranodon-looking thing you have to shoot while falling down a shaft! dude i gotta try this game!!”

Don't get me wrong i like their adds now i just miss the old ones, they allowed for more creativity. The new adds do work though, i mentioned wii to my sister once in conversation and my stepfather overheard, and chimed in with “wii? oh! ‘wii would like to play‘ thats the one with the chinese guys right?”

he even did the bow and everything. He's not the type to sit around and watch tv so the fact that those adds stuck with him surprised me.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: SixthAngel on August 09, 2007, 08:25:28 AM
Quote

Originally posted by: EasyCure
i agree it can work but it still wouldn't be like the good old days where we'd get an actor in a samus costume running down a corridor (or was that cgi? i don't remember) or a hot model to play Joanna Dark in the shower.. Or the best commercial ever: Mario Bros. 3. If you don't remember it you're either too young or lived under a rock.

i just feel that the more you show stupid expressions, less you show of the game, obviously, but also less game to sell or build hype for. But this is only for certain games. We all know Metroid isn't a casual affair, so the add shouldn't be about “whoa look at how you shoot in that game, it looks fun!” but instead “whoa! did you see that giant pteranodon-looking thing you have to shoot while falling down a shaft! dude i gotta try this game!!”


Just because it isn't aimed at the Wii Fit market doesn't mean the motion controls shouldn't be shown off.  Motion controls appeal to people of all groups and I know game players who haven't been following it all the time (see: most everyone) will be really exited when they see people using the nunchuck grapple beam things and  to rip things apart, turn levers, and aim like a real gun.  The new controls are selling points for everyone and the most unique thing about the Wii, Nintendo should keep using them in every commercial.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Strell on August 09, 2007, 08:30:49 AM
To add a little fuel to fire:

The apparent lack of advertising on this is part of the marketing group that Nintendo is leaving behind when they move to SF/NYC.

So that decision is starting to make more sense.

Also, if I were Retro, and our game was being treated like this - having to suffer over a year delay to be polished (by which I mean some of that delay was manufactured by Nintendo), having to re-work a game from the GC -> Wii, having to make the controls perfect but then seemingly be tossed aside, all of this after being THE headliner title to show off just how great motion controls could be - I'd be f*cking pissed and question my second party status.

I'm guessing all those guys at Retro - a good part of them being FPS bigwigs - would absolutely kill to make a game with the 360/PS3's levels of power (over 9000).  To be treated like a dog like this by Nintendo makes me sorry for them and breeds a lot of anger.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 09, 2007, 08:39:07 AM
I don't know. If I was a developer, I'd love to have the sort of financial stability that makes a one year delay to make a great game a shrug of the shoulders kind of thing. More money for me, better product... everybody wins!
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 09, 2007, 08:47:59 AM
I don't know about you guys but I remember a system, I believe it was called Wii, where people were whining and complaining about the lack of advertising about 3 weeks before launch. Or maybe this game called Super Paper Mario, it had like NO advertising 3 weeks before launch either, heck they waited a week before launch to even begin to market it. As we all know both were collossal failures and Nintendo didn't care one iota about selling them and gave the people who worked on both the finger.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 09, 2007, 08:49:04 AM
Quote

Originally posted by: GoldenPhoenix
I don't know about you guys but I remember a system, I believe it was called Wii, where people were whining and complaining about the lack of advertising about 3 weeks before launch. Or maybe this game called Super Paper Mario, it had like NO advertising 3 weeks before launch either, heck they waited a week before launch to even begin to market it. As we all know both were collossal failures and Nintendo didn't care one iota about selling them and gave the people who worked on both the finger.


ZING!
Title: RE:Metroid Prime 3 Revolutionized
Post by: NWR_insanolord on August 09, 2007, 09:07:01 AM
Quote

Originally posted by: Strell
To add a little fuel to fire:

The apparent lack of advertising on this is part of the marketing group that Nintendo is leaving behind when they move to SF/NYC.

So that decision is starting to make more sense.

Also, if I were Retro, and our game was being treated like this - having to suffer over a year delay to be polished (by which I mean some of that delay was manufactured by Nintendo), having to re-work a game from the GC -> Wii, having to make the controls perfect but then seemingly be tossed aside, all of this after being THE headliner title to show off just how great motion controls could be - I'd be f*cking pissed and question my second party status.

I'm guessing all those guys at Retro - a good part of them being FPS bigwigs - would absolutely kill to make a game with the 360/PS3's levels of power (over 9000).  To be treated like a dog like this by Nintendo makes me sorry for them and breeds a lot of anger.


I'm curious as to what inside information you have that you know that Nintendo was the one that pushed for the delay and not the other way around. Isn't it just as conceivable that Nintendo was pushing them to make the launch and they wanted more time? And if these so-called "FPS bigwigs" dislike the way Nintendo treats them why haven't they left Retro and formed their own company (i.e. Free Radical leaving Rare)? And who are you to speak for them with your assumption that they have strong desires to make games with the extra processing capabilities of the other seventh-gen consoles?

As has been pointed out, Nintendo never advertises games this long before they come out. I don't see how Nintendo "treated Retro like a dog".

Also, it would be a little tough for Retro to question its second-party status, as it doesn't have any. Retro is completely owned by Nintendo which makes them a 1st party development group.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 09, 2007, 09:12:27 AM
Quote

Originally posted by: insanolord
Quote

Originally posted by: Strell
To add a little fuel to fire:

The apparent lack of advertising on this is part of the marketing group that Nintendo is leaving behind when they move to SF/NYC.

So that decision is starting to make more sense.

Also, if I were Retro, and our game was being treated like this - having to suffer over a year delay to be polished (by which I mean some of that delay was manufactured by Nintendo), having to re-work a game from the GC -> Wii, having to make the controls perfect but then seemingly be tossed aside, all of this after being THE headliner title to show off just how great motion controls could be - I'd be f*cking pissed and question my second party status.

I'm guessing all those guys at Retro - a good part of them being FPS bigwigs - would absolutely kill to make a game with the 360/PS3's levels of power (over 9000).  To be treated like a dog like this by Nintendo makes me sorry for them and breeds a lot of anger.


I'm curious as to what inside information you have that you know that Nintendo was the one that pushed for the delay and not the other way around. Isn't it just as conceivable that Nintendo was pushing them to make the launch and they wanted more time? And if these so-called "FPS bigwigs" dislike the way Nintendo treats them why haven't they left Retro and formed their own company (i.e. Free Radical leaving Rare)? And who are you to speak for them with your assumption that they have strong desires to make games with the extra processing capabilities of the other seventh-gen consoles?

As has been pointed out, Nintendo never advertises games this long before they come out. I don't see how Nintendo "treated Retro like a dog".

Also, it would be a little tough for Retro to question its second-party status, as it doesn't have any. Retro is completely owned by Nintendo which makes them a 1st party development group.


You don't spend millions on a game, give a developer more time to polish it, and give magazines exclusives on it if you are going to "ignore" the game. Makes me wonder what you guy's have seen, Nintendo has never been one to hype a game up weeks before launch, Smash Bros. Brawl is the definite exception not the rule and that is most likely because they CAN reveal alot about the game. What are they going to do with MP3? Ruin all the levels and your special moves you get through progressing in the game? Who really does that? Heck MS isn't really doing any of that with Halo 3, so are they ignoring that as well?

Not only that but what would Nintendo hope to do with advertising it now? Sell more Wiis? Those same Wii systems that are selling out everywhere already? No I'm sorry but the smart thing to do is wait until the week of the launch and shortly after to hit people with marketing. Now if they don't do any of that and the game's sales suffer I say go after Nintendo, but until then stop complaining and try to have alittle faith that Nintendo knows what they are doing like they have been showing throughout this short, but overly successful Wii era.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 09, 2007, 09:16:46 AM
THE SKY IS FALLING THE SKY IS FALLING!!!!!

Seriously people, the only game Nintendo really heavily advertised before it's release (in recent memory) was The Legend of Zelda: OoT.

People act as if Nintendo advertises all its heavy hitters way before hand and Metroid Prime 3 is the exception to the rule. This is a silly argument at best.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 09, 2007, 09:31:28 AM
Quote

Originally posted by: Mashiro
THE SKY IS FALLING THE SKY IS FALLING!!!!!

Seriously people, the only game Nintendo really heavily advertised before it's release (in recent memory) was The Legend of Zelda: OoT.

People act as if Nintendo advertises all its heavy hitters way before hand and Metroid Prime 3 is the exception to the rule. This is a silly argument at best.


Is it possible for the sky to fall? Hmmmm.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 09, 2007, 09:33:47 AM
*Meteorite hits GP*
Title: RE:Metroid Prime 3 Revolutionized
Post by: wandering on August 09, 2007, 11:17:20 AM
Quote

Originally posted by: Kairon
Quote

Originally posted by: wandering
Quote

Originally posted by: KashogiStogi
...this game is right up [Kairon's] ally.

No it isn't. This game looks like it's going to be good, and Kairon only likes bad games. (But, you might be thinking, that can't be, because he constantly praises Miyamoto games. That threw me off for a long while too, until he made a comment disparaging a gameplay mechanic of a certain game, not knowing that Miyamoto himself came up with it. This proved to me that Kairon is not really a Miyamoto fan, and can't really recognize Miyamoto's genius. In other words, every time he says he likes a Miyamoto game, he's lying.)


NAME THE GAME AND THE MECHANIC. RAWR.


Allow me to quote for you some words that were exchanged between us a year ago, in the Super Mario Galaxy thread.

Quote

Originally posted by: Kairon
I don't understand the hype because I don't get what's so great about running upside down on a planetoid [...]


Quote

Originally posted by: wandering
Kairon may think he's a Miyamoto fanboi, but he has demonstrated today that he is anything but.


Quote

Originally posted by: Kairon
BUT MIYAMOTO'S EAD ISN'T MAKING IT! NINTENDO TOKYO'S JUNGLE BEAT TEAM IS!


Quote

Originally posted by: wandering
Nice try.

Quote

Takashi Tezuka: Mr. Miyamoto had done experiments with Mario on a round playing surface in the past, so that married up to this idea of taking him somewhere new.


[...]

That's right. You just said you don't get what's so great about an idea Miyamoto himself came up with.

 
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 09, 2007, 11:31:53 AM
Quote

Originally posted by: wandering
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Originally posted by: Kairon
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Originally posted by: wandering
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Originally posted by: KashogiStogi
...this game is right up [Kairon's] ally.

No it isn't. This game looks like it's going to be good, and Kairon only likes bad games. (But, you might be thinking, that can't be, because he constantly praises Miyamoto games. That threw me off for a long while too, until he made a comment disparaging a gameplay mechanic of a certain game, not knowing that Miyamoto himself came up with it. This proved to me that Kairon is not really a Miyamoto fan, and can't really recognize Miyamoto's genius. In other words, every time he says he likes a Miyamoto game, he's lying.)


NAME THE GAME AND THE MECHANIC. RAWR.


Super Mario Galaxy. Walking upside down on planetoids.

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Originally posted by: wandering
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Takashi Tezuka: Mr. Miyamoto had done experiments with Mario on a round playing surface in the past, so that married up to this idea of taking him somewhere new.


Quote

Originally posted by: Kairon
I don't understand the hype because I don't get what's so great about running upside down on a planetoid


That's right. You just said you don't get what's so great about an idea Miyamoto himself came up with.



Is it not right that the student does not understand his teacher's actions? One must first be shocked out of knowledge, before they are opened to learning. *bows*
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on August 09, 2007, 02:40:09 PM
This talk of advertisment seems to ignore the HUGE advertisement campaign for Echoes, with even some viral marketing making fun of the "I love bees" thing, the luminoth temple and all that stuff, not to mention the commercial about  slightly whoring out samus with hip music and everything. (Of course, not as bad as the "lets whore out samus to the end and more" Zero Mission ad in Japan).

Well nintendo's marketing department, in all honesty I have to say that you in fact suck, putting echoes against halo 2 was the stupidest idea ever, and I guess that such collosal failure is the reason you aren't hyping this game in the level it should. Yes, Metroid is a very special game series that will probably never get enormous sales, and  people in general are dumb, stupid and prefer to just "shoot things" than experience the prefect gaming achievement that Metroid is, but also I'm sure theres enough people out there that still haven't played Metroid and would LOVE IT, you get to them, you will have someone that will buy every single iteration, don't be stupid! and Nintendo, don't forget that since we aren't that dumb you won't get us to buy your sh!tty spinoffs like pinball or  hunters, make real metroid games, we will be there with our money, the only language you talk now.
 
Title: RE: Metroid Prime 3 Revolutionized
Post by: EasyCure on August 09, 2007, 03:19:31 PM
I feel guilty for somewhat starting an add debate. my original point was against the “brilliant” commercial comment. all i was saying was that it wouldn't be brilliant, it would be more of the same, which as i later mentioned isn't a bad thing at all.

screw matt and everyone at ign. That site blows and i feel disgusted for coming off like i was siding with his opinion about metroid not getting any hype. You'd think being part of their wii staff he'd know nintendo hasn't been wasting their money running adds months before the game is even out.

oh, wait, he does know! he's just trying to incite some nintendo hate because he wants people to check out his site and blog to start some pre-hype. He knows the adds will come and we'll be bombarded with them. He just wants to get attention on him while also getting some attention for the game, so that when the game sells better than Echoes he can say “see if it wasn't for me bringing awareness to the fact that this game wasn't being hyped like it should of been, some of you might not of known about it and missed the little hype it did have.” Conversely, if the game somehow manages to tank he can blog about how he called it, how he let the world know metroid wasn't being hyped enough before release but they didn't listen.

and speaking of Echoes, i've never seen that add you linked to Mantidor. Actually the only GC adds i ever say were the launch adds with things in cubes. Back then i had time to watch alot of tv too, but i still never saw them. Now that i have less time i see wii adds on almost every commercial break.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on August 09, 2007, 03:22:57 PM
Quote

Originally posted by: EasyCure
and speaking of Echoes, i've never seen that add you linked to Mantidor. Actually the only GC adds i ever say were the launch adds with things in cubes. Back then i had time to watch alot of tv too, but i still never saw them. Now that i have less time i see wii adds on almost every commercial break.


HA! No wonder then the poor fate of the game, I saw that add a million times, and in MTV LA of all places! I never expected to see a GC ad there, it surprises me you never saw it.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 09, 2007, 03:32:28 PM
I never saw that copmmercial before either... wel;l, I guess it's advertising, but was it good?
Title: RE: Metroid Prime 3 Revolutionized
Post by: EasyCure on August 09, 2007, 04:28:31 PM
Well mtv and all of its subsidiaries is the last place i'd expect to see anything. Thats cuz you can't see what you pretend doesn't exist.

i loathe all music television, except for muchmusic in canadaland but i can't get that here in the states anymore so i'm not sure if its still any good
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 09, 2007, 04:30:02 PM
MTV: where brain cells go to die.
Title: RE:Metroid Prime 3 Revolutionized
Post by: White Mage on August 10, 2007, 03:30:26 AM
Well, in light of the Corruption Preview download on the Wii today, does that mean we get to rub it in Matt's face and post comments on his blog calling him a liar?

Personally, I think this is an awesome step in the right direction for Nintendo.  This is the closest thing they've done yet to downloadable demos, so hopefully it will eventually lead to that.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 10, 2007, 06:08:10 AM
You know Peter Moore has Reggie on the phone asking when they can put up an EA sports demo channel.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on August 10, 2007, 06:20:06 AM
I would think that a Dewy or Zak and Wiki have the people really pushing for a Demo channel.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 10, 2007, 06:54:13 AM
Quote

Originally posted by: White Mage
Well, in light of the Corruption Preview download on the Wii today, does that mean we get to rub it in Matt's face and post comments on his blog calling him a liar?

Personally, I think this is an awesome step in the right direction for Nintendo.  This is the closest thing they've done yet to downloadable demos, so hopefully it will eventually lead to that.


What about the people here who were saying that Nintendo was crapping all over Retro and that Retro should be thinking about leaving?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 10, 2007, 07:35:32 AM
This was a brilliant PR move by Nintendo. Get the hardcore buzzing with a little Matt supplied indirection, and then BAM! Hit 'em in the FACE!!!
Title: RE:Metroid Prime 3 Revolutionized
Post by: White Mage on August 10, 2007, 07:48:38 AM
Are you implying that Matt was in on this to get people all up in arms over the "anti-hype" for MP3 only for Nintendo to turn around and say "Ha!  Gotcha!"?  It is kind of strange that IGN has yet to report on the MP3 preview...
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 10, 2007, 07:51:51 AM
Quote

Originally posted by: White Mage
Are you implying that Matt was in on this to get people all up in arms over the "anti-hype" for MP3 only for Nintendo to turn around and say "Ha!  Gotcha!"?  It is kind of strange that IGN has yet to report on the MP3 preview...


Not really they usually don't update until later in the evening.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Michael8983 on August 10, 2007, 08:35:08 AM
I'm sure some would argue that Nintendo needs to advertise more to people that DON'T have a Wii yet than those who already do, but this is still a very positive sign. Hopefully Nintendo will send out a memo to game stores to update their Wii display with the new demo as well.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 10, 2007, 08:36:39 AM
I still say Nintendo is crapping all over Retro Studios.

I mean come on a PREVIEW CHANNEL!?

If they were SERIOUS about Metroid Prime it would have been a downloadable demo.

I am totally joking lol.
Title: RE: Metroid Prime 3 Revolutionized
Post by: 31 Flavas on August 10, 2007, 09:18:30 AM
Oooo... can you find the secret bonus in the Metroid Prime Preview Channel?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ghisy on August 10, 2007, 10:00:15 AM
I did! Nice stuff.
Title: RE: Metroid Prime 3 Revolutionized
Post by: 31 Flavas on August 10, 2007, 10:17:05 AM
If you "erase" the first, there is a second one to reveal, as well!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 10, 2007, 10:17:43 AM
So I just downloaded the preview channel.

Good stuff. The bonus was kinda cool =)

The bridge fight video was pretty awesome but the other video was so . . . I dunno. I already don't care for the voice acting in this game. The narration was so generic and so was the random army guy at the base or w/e he was.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ghisy on August 10, 2007, 11:18:53 AM
31 Flavas, I tried erasing too, fun
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 10, 2007, 02:34:29 PM
You guys should hear the latest IGN Wiik in review, Matt refuses to admit that he was wrong.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 10, 2007, 05:17:11 PM
CRAP! I just realized this game is coming really soon! I need a wii now but is so expensive, I can't believe I just notice this, I always felt that the game was coming in a few months and I'd had time to save some money, also hoping for the price drop... damn Nintendo and their overpriced stuff...

Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on August 10, 2007, 06:39:19 PM
Wow, I never thought I'd hear anyone say that the Wii was expensive. $250 is a lot of dough, but damn, it's refreshing to see next to $600.
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on August 10, 2007, 06:42:18 PM
Sorry GP, I agree with Matt. Nintendo is just catering to the audience they already have. Nintendo needs to start the commercials, throw up billboards across the country, do some Metroid parties. Something other than reach out to current Wii owners.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 10, 2007, 06:53:54 PM
I hate to say it but I think trying to penetrate the Xbox 360 market and PS3 market with Prime just isn't going to work. No matter how much advertising you do.

Now this is just my perception of things but more than likely the majority of FPS get into their respective games for what? The multiplayer. Prime is a FPA and while it's going to be one hell of a game I just don't see Xbos 360 owners giving a damn about it (they have their halo 3 coming soon, I doubt they will lay out the cash just for a one player "FPS" romp). And PS3 owners . . . well they probably already own an Xbox lol.

I think Nintendo would do wise to make the game as noticeable as possible to it's existing market.

If Prime 1 and 2 couldn't push system sales I don't see how 3 will be any different.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on August 10, 2007, 07:08:06 PM
Metroid Prime 3 is just for Metroid Prime fans. It'll only move systems to people who already like the series.

Nintendo can never, or even hope to, out-Halo Microsoft with Metroid. Now, many on this board (myself included) are not Halo fans, but there's no denying that millions of people love the series to death (like my brother). The best Nintendo can do is make a better first-person shooter and it has to be an original IP. Since there will be no Metroid Prime 4, I think Retro should try their hands at a revolutionary FPS. They've earned the right to create an original game.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 10, 2007, 07:50:31 PM
Quote

Originally posted by: bustin98
Sorry GP, I agree with Matt. Nintendo is just catering to the audience they already have. Nintendo needs to start the commercials, throw up billboards across the country, do some Metroid parties. Something other than reach out to current Wii owners.


Yeah, they're doing that. It's called SELLING OUT.

I think it's ridiculous to talk about Nintendo needing to sell Wiis to people who don't already own Wiis when the number of people who don't have Wiis and want 'em is STILL unproportionately large.

... what I think Nintendo CAN and SHOULD be thinking about is converting people who WOULD be going to the XBox 360 or PS3 because of these epic hardcore types of escapism, and instead get them to buy a Wii whether or not they own, or will eventually own, an X360 or PS3. Nintendo shouldn't be trying to eat into the markets of Sony and MS by stealing their customers, that's a red ocean "OR" strategy. People who want Halo 3 or FFXIII will buy a PS3 no matter what, Nintendo's strategy right now (in regards to established console gamers) is to get those people to own those consoles AND a Wii.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 10, 2007, 08:06:35 PM
Quote

Originally posted by: bustin98
Sorry GP, I agree with Matt. Nintendo is just catering to the audience they already have. Nintendo needs to start the commercials, throw up billboards across the country, do some Metroid parties. Something other than reach out to current Wii owners.


As Kairon stated, Nintendo does not need to sell Wii's they are selling out all over, so all they have is the current base. Also you have to  be pretty blind to not notice that Nintendo always waits until the week of or slightly after to hype things and guess what? IT WORKS. Super Paper Mario is a prime example of that. Heck even the Wii itself is like that, Matt and others whined about the lack of Wii advertising and guess what? They ate their words.

I'm sorry but people are being annoying about MP3, Nintendo has NEVER done something like they are doing now with hyping Metroid Prime 3, and yet people still whine, it is old and frankly it is childish. People can never admit they are wrong, instead they try to find faults in something that answers their concerns and consistently modify their whining instead of admit they may have jumped the gun. It was "Metroid Prime 3 is getting no hype and Nintendo is stupid" to "Well yeah they are now hyping it but only to its user base". Let me ask you what hype has Halo 3 really been getting? Yeah we've seen demos but really it is only selling to its current fan base, but that is ok for MS right?  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on August 10, 2007, 08:34:19 PM
Why does anyone care if Nintendo is hyping Metroid Prime 3 anyway? You know the game is coming so you get to play it. What the hell difference does it make? Metroid doesn't sell systems, never has and probably never will. It does, however, rock your body (to the break of dawn).
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on August 10, 2007, 08:37:14 PM
Halo 3 has Burger King and Pepsi, along with all the promotional materials being passed around to various media outlets, blogs included. If Nintendo would have sent the videos us Wii owners saw to the same outlets, that would be saying 'we're reaching out to your viewers'. Instead they are saying 'here's a reminder for all of you Wii owners'.

Selling out? Selling out? Are you mad? Do you think that mass advertising is compromising the integrity of the product?
EDITThis is what happens when I do this late at night. I read that as 'selling out' as how a music artist 'sells out' to sign on with a major label. Durrr. Just disregard that comment, please. Thank you!


The thing is Nintendo was pushing Metroid Prime 3 as proof that the Wii is 'the' system for FPS controls. But who is going to know if you downplay the release of the game?

Look at all the material available for the other big releases: Mass Effect, Bioshock, Halo3, Call of Duty 4, Smash Brothers. There's so much info out there that it takes a minimal amount of effort to find. But no one is talking about Metroid because Nintendo isn't building brand name recognition.

The complaint is that Nintendo is pushing the existance of Metroid to the general public, and adding a video channel to Wii doesn't prove a damn thing. It does show what little faith in their users they have by gimping the videos provided. How would people react if videos of Mass Effect were in low res 4:9?

Nintendo just needs to create a better message with this title.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 10, 2007, 08:43:00 PM
Once again I point to Wii and SPM, both are examples of Nintendo products that were not hyped weeks before launch. Maybe you have forgotten but Nintendo did try hyping Metroid Prime and guess what, it didn't do much. Also mass advertising at this point of time is stupid and frankly stupid from a business point of view because they already have a supply problem with Wii's so why advertise a game to an "expanded" base if people can't get systems? What you do is hype it enough to establish it in the minds of current Wii owners and when supply is above demand, you have an attractive lineup of games. Whether you want to believe it or not, Metroid will NEVER begin to compare to Halo in demand, so it would be a waste to blow all that money on big deals. Once again I point to SPM, did that have huge blockbuster advertising? No. Did it sell great? Yes it did. Nintendo FINALLY has a product that the games can sell themselves.  

Guess what? Smash Brothers is not the norm either, and really it has little hype beyond the "hardcore" base. It isn't going mass market so I fail to see the comparison, is it because it has a site that keeps tabs of new items, levels, and characters? Please, give me a break, no one pays attention to the updates besides its current base.

Metroid Prime 3 would more than likely sell as many copies with or without a big advertising drive, but I think its impact will be tremendous later on if the controls are great. Guess what? That is what really matters. Doing big huge extravagant, 100 million (Or whatever) dollar advertising campaign isn't going to change that either way. Metroid Prime is sadly a game that will remain stuck as a small but still loyal user base until Nintendo decides to make 50 player multiplayer modes with shark flame throwers and a run n gun single player. It is a franchise that is already pigeon holed and doesn't have the benefit of being a new IP or an extremely successful one. Nintendo needs to do what they've always done sell the game to its core and let the word spread, that is what happened to Wii and that is what CAN happen to Metroid Prime 3.

To Nintendo's credit, they are at least shaking things up with MP3 without getting extravagant, but starting to light the hype fire. But no, that isn't good enough, at first they were doing nothing but now that has changed to they aren't doing enough, even when history shows Nintendo usually waits until a game is almost available to put marketing behind it. Until Nntendo changes the gameplay of the series, buying Pepsi advertisements isn't going to do anything besides burn a hole in their wallet in order to satisfy a bunch of whiners who refuse to admit they are jumping the gun wanting to do something that will make no dent in the already sold out Wii sales. Face it, the mainstream gamers who drool over Halo have their minds made up and nothing is going to change that, which is why we need a new franchise if Nintendo hopes to recapture that segment. So instead of flushing marketing dollars down the toilet maybe they can invest it in something else.  

In conclusion, if Nintendo hasn't started a decent marketing blitz focused on at least the user base, I will gladly join the choir. Until then I see Nintendo trying something new and out of character to advertise the game, and while maybe not the greatest it shows they care and are starting to hype it. Beyond that I really don't expect much else from them until VERY close to release. They have a great grapevine going now, something MP1 and MP2 didn't have, so lets let them use it. It worked with Wii, it worked with WarioWare, it worked for Zelda: OOT and it worked with Super Paper Mario, so let's back off and realize that Nintendo MAY actually know what they are doing this time. Hard to believe, I know, they only sold 9 million units in a year.

Remember this: The more money that is poured into marketing means the more money a game has to bring in to justify continuation of that game. It is a fine balance and not everyone can pour millions into marketing, especially with a game that marketing has failed to propel it in the past.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 10, 2007, 08:46:10 PM
The general public just doesn't care all that much about the Prime series. =/

Halo is well Halo, it's pretty much why the Xbox even is still around so of course it's going to be pimped up and down. Who cares though? Do you honestly think Halo is going to reach out to new people that haven't played the series? Even if it does do you think it'll do so in such high numbers that it'll make Halo 3 sell all the more better?

Halo already has a fan base, as does the prime series but Halo is just that much larger.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 10, 2007, 08:48:19 PM
Agreed. There's no reason to get drawn into an e-peen contest. Else we'd have another Metroid Prime 2 on our hands.

Quote

Originally posted by: bustin98
Selling out? Selling out? Are you mad? Do you think that mass advertising is compromising the integrity of the product?


*confused at how stores selling out of Wii Stock in a single day has anything to do with the integrity of the product*  
Title: RE:Metroid Prime 3 Revolutionized
Post by: SixthAngel on August 10, 2007, 09:54:01 PM
Quote

Originally posted by: Adrock
Why does anyone care if Nintendo is hyping Metroid Prime 3 anyway? You know the game is coming so you get to play it. What the hell difference does it make? Metroid doesn't sell systems, never has and probably never will. It does, however, rock your body (to the break of dawn).


When Matt complains about things he isn't actually complaining about the hype, he is bitching that HE doesn't have the demo's or videos left.  He is a member of the gaming press and feels he deserves this stuff early and regularly or he goes on a hissy fit.  This isn't the first time he complained about the gaming press not getting something early.  The thing is since the Wii launch and the DS Nintendo has proven that the "videogame press" means absolutely dick.  I think a lot of them feel threatened now that they realize they really don't matter and what they think doesn't change anything.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on August 11, 2007, 01:50:32 AM
GP: On the Halo 3.  I have seen something about Halo 3 on every major news outlet multiple times.  I haven't really heard a peep about MP3.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on August 11, 2007, 06:30:33 AM
Quote

Originally posted by: Adrock
Why does anyone care if Nintendo is hyping Metroid Prime 3 anyway? You know the game is coming so you get to play it. What the hell difference does it make? Metroid doesn't sell systems, never has and probably never will. It does, however, rock your body (to the break of dawn).


Because more sales means more games and I want more Metroid games! its never enough.

Going against halo and/or the ps3/360 crowd is just stupid as I said, and they don't have and should not do that. Metroid is a quality series and it deserves and can have more sales. I doubt they have really topped the potential sales of the franchise, specially with the new expanded audience.
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on August 11, 2007, 07:39:13 AM
Nintendo did more with the original Prime than the second. Guess which sold more.

Super Paper Mario has brand name recognition.

The Wii is selling on Wii Sports alone.

Metroid Prime 3 isn't out to be a system seller. Its out to be proof that the Wii can be a destination for great AAA first person shooters. But that won't happen if Nintendo can't sell the software. And the only way it will happen is if Nintendo can create brand recognition with the name 'Metroid'. When you think of high quality shooters, people should say 'Metroid', instead they say 'Halo' or 'Half-Life' or 'Goldeneye'.

Nintendo whoring out the name of Metroid to various outlets only re-enforces peoples thought patterns. It needs to happen or publishers are going to point at it and say 'See, if Nintendo can't even sell their own game, how can we?'. And those 2 Japanese guys running around saying 'We would like to play' isn't going to cut it.

I would say that Nintendo is content with selling Metroid to its known user base. They know that even if they sell 600,000 to 700,000 copies they've made their money back and didn't have to worry about a huge advertising campaign. And its just not what the 3rd parties want to see happen to their efforts.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 11, 2007, 08:38:52 AM
Did the Wii have brand name recognition when it sold out?

There was little to no hype surrounding Wii when it launched and then bam instant success.

Marketing does not always lead to more sales.

Furthermore the flaw (and I mean MAJOR flaw) in the argument that Metroid is what people should be saying instead of Half-life, Goldeneye or Halo is (once again):

METRIOD PRIME 3 IS NOT A MULTIPLAYER GAME

I hate caps and bolding but everyone has to remember this one fact. Metroid isn't going to appeal to those FPS fans that enjoy their Halo, Half-life, Goldeneye, timesplitters, and what not. They are going to see a 1 player FPS game that's the 3rd in the series and they will probably have no clue what's going on and really not care.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 11, 2007, 09:22:59 AM
We've got all of Holiday season to find out if Metroid Prime 3 is going to be another MP2 dud. Hopefully, the game exhibits a long tail of sales past launch and right into Christmas and beyond due to constant sell outs of Wii hardware (and the new owners looking for a game), the Wii maintaining a must-have appeal this Holiday season, and a strong showing by existing casual/traditional Wii owners who are looking for this type of game.

Assuming we have this long launch window of sales opportunity (as opposed to the traditional pattern of whatever you sell the first month, that's it), Metroid Prime 3 marketting can extend anywhere from now until Christmas in order to have an effect.
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on August 11, 2007, 09:49:24 AM
Yes, there was hype around the Wii launch. Compare the launch of the Wii to the launch of Gamecube. Just in my town alone, there was enough people waiting in line overnight to buy a Wii for a sell-out. But with the Gamecube, I was first in line and arrived an hour before the store opened.

There is plenty of hype around the Wii itself. Everyone knows it will continue to sell-out through early next year. Now is the time for Nintendo to translate that hype into hype for software. And seeing how the release is right around the corner Metroid is the poster child of 'I need to be hyped'.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Maverick on August 11, 2007, 10:13:20 AM
Don't forget that whole "word of mouth" thing.  One factor to MP2 not selling so well was that it wasn't that good of a game.  If MP3 is a good game, it will sell well.  Well at least it SHOULD (not always what actually happens in this industry).
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 11, 2007, 10:19:18 AM
Hmm... so does this argument boil down to us being afraid that Metroid Prime 3 won't sell well?
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 11, 2007, 11:34:26 AM
BS. Echoes was a fine game, it had great reviews and a great reception, I've only started hearing and reading that "it wasn't a good game" recently with Corruption coming, not around its release time frame. Complains about the game are complains about Metroid in general, which are just dumb.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 11, 2007, 11:36:45 AM
TBH I played through Prime 1 just fine but I couldn't get into Prime 2 and truth be told, I never beat it.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 11, 2007, 11:58:33 AM
Quote

Originally posted by: Ceric
GP: On the Halo 3.  I have seen something about Halo 3 on every major news outlet multiple times.  I haven't really heard a peep about MP3.


Maybe because it is a big, popular title with 2 previous games? Not sure how being on the news translates into marketing by MS.
Title: RE:Metroid Prime 3 Revolutionized
Post by: anubis6789 on August 11, 2007, 12:19:32 PM
Quote

Originally posted by: GoldenPhoenix
Maybe because it is a big, popular title with 2 previous games? Not sure how being on the news translates into marketing by MS.


Wait, are you referring to Metroid Prime 3 or Halo 3?
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 11, 2007, 12:31:45 PM
Quote

Originally posted by: anubis6789
Quote

Originally posted by: GoldenPhoenix
Maybe because it is a big, popular title with 2 previous games? Not sure how being on the news translates into marketing by MS.


Wait, are you referring to Metroid Prime 3 or Halo 3?


Haha I'm referring to Halo 3.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 11, 2007, 12:34:16 PM
A little off topic but I believe it was discussed here about the 10 dollar price for the pre-sale for Metroid Prime 3 and people wondering if this was the new norm for Wii titles.

Well I went into Gamestop today and put down a pre-sale for Super Smash Bros. Brawl and it was only 5 dollars.

::shrugs:: No clue as to why Prime is 5 dollars more to reserve.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 11, 2007, 12:35:18 PM
Quote

Originally posted by: Mashiro
A little off topic but I believe it was discussed here about the 10 dollar price for the pre-sale for Metroid Prime 3 and people wondering if this was the new norm for Wii titles.

Well I went into Gamestop today and put down a pre-sale for Super Smash Bros. Brawl and it was only 5 dollars.

::shrugs:: No clue as to why Prime is 5 dollars more to reserve.


It is because of all the Metroid Prime 3 hype!
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on August 11, 2007, 02:31:15 PM
Maybe their some awesome pre-order swag that we don't know about yet or gamestop just wants your money....
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 11, 2007, 03:21:03 PM
Quote

Originally posted by: stevey
Maybe their some awesome pre-order swag that we don't know about yet or gamestop just wants your money....


I would LOVE some pre-order swag.

I can't remember the last time I got an awesome Nintendo pre-order bonus thing. Wait I lied, actually I can. Toys R Us promo for the N64 gave you a free duffle bag =D.

Though I think my favorite Nintendo swag was the items I got while working at Toys R Us.

- Proudly hanging on my wall is a Metroid Prime / Fusion counter label (it was supposed to be placed by my register but I took it home instead).
- The Metroid Prime / Fusion "ask me about" visual neck tags.
- The Metroid Prime T-Shirt
- The Nintendo Gamecube metal key chain (this was one of my favorite items, it spun around and everything and then one day it broke *tears*)
- The Nintendo Wavebird promotional stand.
- The Nintendo Gamecube ORIGINAL promo DVD (yep, I took the store model home lol it's pretty funny to go back and watch).
- The Nintendo Gamecube promotional pamphlets.
- Original Nintendo plastic sign (used for hanging over the shelving area where Nintendo products would be)
- Super Nintendo Entertainment System plastic sign
- Nintendo Gamecube cardboard cut outs (smaller squares used for display purposes), one is a collage, one is of Wind Waker and one is of Metroid Prime.
- Nintendo Gameboy Advance cardboard cut out for Golden Sun
- Super Mario World thick plastic cardboard cut out (one of my all time favorites, found it way back in an old display area, had to take it home). It's of Mario jumping with his cape on.
- Gameboy Color big cardboard cut out featuring Link and Kirby.
- Gameboy Advance light up necklace.
and lastly
- Nintendo 64 cardboard cut out featuring Donkey Kong.

Ah I loved working at that place lol. I also took some of the massive posters that were used to hang on the large glass surrounding the video game section (R-Zone) but I forget what the posters had on them, they were too big to hang in my room lol.

Edit: I DID regret not being able to take 2 specific items . . . that I know are now in a garbage dump somewhere (The toys r us I worked at closed bout 2 years ago).

One was the display unit for Virtual Boy. It was the entire unit and surrounding display intact.

The other (this one I wish more than anything I could take but my manager wouldn't let me) is the ORIGINAL Gameboy system display. It was a huge replica of a gameboy with a TV screen which would show the game playing. The gameboy would sit in the middle of the unit.

Sadly each were rotting away on a high ledge I couldn't get to without a ladder in the storage place of the store and they were too big to sneak out. *tears*
Title: RE:Metroid Prime 3 Revolutionized
Post by: Maverick on August 12, 2007, 10:14:43 AM
Quote

Originally posted by: Mashiro
TBH I played through Prime 1 just fine but I couldn't get into Prime 2 and truth be told, I never beat it.


My experience as well.  Prime 2 was just really boring to me.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 12, 2007, 10:35:28 AM
MP3 doomed.

Nintendo should just forget about its core audience -- it's nonexistant.
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 12, 2007, 11:13:17 AM
Quote

Originally posted by: Professional 666
MP3 doomed


Ogg Vorbis all the way!


I actually thought about pre ordering Metroid. But I'll probably just pick it up at Fred Meyer or Target.

Title: RE: Metroid Prime 3 Revolutionized
Post by: TrueNerd on August 12, 2007, 11:18:29 AM
I ain't preordering. Best Buy gets games first. I must be first.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on August 12, 2007, 01:17:37 PM
MP3: $30 at target!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Ceric on August 12, 2007, 01:27:15 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Ceric
GP: On the Halo 3.  I have seen something about Halo 3 on every major news outlet multiple times.  I haven't really heard a peep about MP3.


Maybe because it is a big, popular title with 2 previous games? Not sure how being on the news translates into marketing by MS.
Making it more apparent the MP3 needs some bigger marketing where as Halo 3 is natural getting it and thus could thrive with a lower budget.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 12, 2007, 04:05:51 PM
Quote

Originally posted by: Ceric
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Ceric
GP: On the Halo 3.  I have seen something about Halo 3 on every major news outlet multiple times.  I haven't really heard a peep about MP3.


Maybe because it is a big, popular title with 2 previous games? Not sure how being on the news translates into marketing by MS.
Making it more apparent the MP3 needs some bigger marketing where as Halo 3 is natural getting it and thus could thrive with a lower budget.


Metroid Prime will never get close the sales to Halo, I'm sorry but we need to live with that.  It is NOT a mainstream game and all the marketing in the world is not going to change that. Get over it, it is how it is, I know I have. Stop whining and realize that maybe Nintendo knows what they are doing, they've shown it so far with the Wii. They already are doing more than they have historically done in the past for big games, yet it of course isn't good enough. Maybe they should piss away 100 million in marketing, would that make everyone happy? Especially when the game may sell 2-3 million copies.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Shecky on August 12, 2007, 04:23:07 PM
Quote

Originally posted by: ShyGuy
Quote

Originally posted by: Professional 666
MP3 doomed


Ogg Vorbis all the way!




Props on outmatching Pro...  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Shecky on August 12, 2007, 04:35:47 PM
Quote

Originally posted by: stevey
MP3: $30 at target!


That's an advertising error.  You'd have to call and convince them (nicely) to honor it, but unlike something mispriced on the shelf - they can usually just claim an error in advertising (primarily there to save them from misprints in the circulated ads).  Plus they're closed now and while as of 11:30pm ET it still shows up incorrectly, they'll probably fix it by tomorrow.

Edit: an even easier fix... now it's just "out of stock"...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on August 13, 2007, 10:40:37 AM
Has anyone been able to watch the last two vids that were supposed to be clickable today on the MP3 channel? All I get is their titles, I click and nothing happens, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click...me wants more metroid action.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: anubis6789 on August 13, 2007, 10:50:20 AM
Maybe they are going to update it closer to the evening, and even then it may be based on the Pacific time zone, which may explain why it is not up already to begin with.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NeoThunder on August 13, 2007, 10:55:27 AM
this is bull, we should have been able to see these videos this morning
Title: RE:Metroid Prime 3 Revolutionized
Post by: SixthAngel on August 13, 2007, 01:29:57 PM
Mother Brain is back!!  A full explanation on what she really is too.  I really like this update.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 13, 2007, 01:56:11 PM
WHAT!?!?!?!

::goes to check out the updates immediately::  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 13, 2007, 01:57:13 PM
WOW! O_O

I also love how the player zoomed right through the intricately-designed spider ball track...Such beautiful atmosphere...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 13, 2007, 02:10:21 PM
AWESOME AWESOME AWESOME previews.

Spider Ball movie was beautiful.

Awesome stuff truly great.
Title: RE: Metroid Prime 3 Revolutionized
Post by: anubis6789 on August 13, 2007, 02:32:31 PM
Quote

Originally posted by: SixthAngel
Mother Brain is back!!  A full explanation on what she really is too.  I really like this update.


I cannot get to my Wii right now, but what do you mean they explain what Mother Brain is, I thought she was a creation of the Chozo that went all Skynet on them, or that  is what the seemingly canon e-manga lead you to believe.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 13, 2007, 02:35:21 PM
Okay, from what I saw in Ninty's profile for MP3 on their site, this is a MASSIVE spoiler story-wise...Though I personally don't care, I'm sure there are people here that might not want to know about this until they play the game...

So could all spoilers concerning you-know-what be spoiler-fied, please?  

anubis: She was an organic super computer created by Federation scientists, and was one of HUNDREDS made...Supposedly...It's always possible that the Federation design is based off Chozo technology...    
Title: RE:Metroid Prime 3 Revolutionized
Post by: NeoThunder on August 13, 2007, 02:47:39 PM
I think this video approach will draw more excitement for Prime 3, I hope they take this approach with other games and maybe third parties as well
Title: RE:Metroid Prime 3 Revolutionized
Post by: anubis6789 on August 13, 2007, 03:23:37 PM
Quote

Originally posted by: Bill Aurion
Okay, from what I saw in Ninty's profile for MP3 on their site, this is a MASSIVE spoiler story-wise...Though I personally don't care, I'm sure there are people here that might not want to know about this until they play the game...

So could all spoilers concerning you-know-what be spoiler-fied, please?  

anubis: She was an organic super computer created by Federation scientists, and was one of HUNDREDS made...Supposedly...It's always possible that the Federation design is based off Chozo technology...


Thanks!

It has never been said, to my knowledge, if the Chozo are part of the federation, allied with it but outside the actually union, or indifferent to the GF. I wonder if MP3 will answer that.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 13, 2007, 03:34:09 PM
I like how they worked the Mother Brain boss stage into the video.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Shecky on August 13, 2007, 04:05:18 PM
Wait, haven't we already destroyed one of these things by this point in the series, technically?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on August 13, 2007, 04:10:46 PM
All I have to say about today's channel update is...FREAKING AWESOME!
3 days until another "FREAKING AWESOME!" update.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 13, 2007, 04:10:57 PM
aw I want to see it

edit: yay I found it, now loading

edit:



THOUSANDS OF MOTHER BRAINS, NOT HUNDREDS, THOUSANDS!!


I don't see the need for spoilers though, I have the hunch this will be as secret as Link's wolf form in TP.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 13, 2007, 05:31:40 PM
This is actually quite brilliant of them.

It lets them reuse a boss scenario over and over again should they so choose to.

Zeebees gone? Mother brain destroyed? Twice? Np! There's plenty more on other planets!  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 13, 2007, 05:39:22 PM
oh no..... I just got all the implications that this held....
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 13, 2007, 05:52:02 PM
MP3 will be like Metroid 2, only instead of killing every metroid alive you kill all mother brains.  Except for one baby mother brain, which you see again in Super Metroid along with the baby metroid you also failed to kill.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 13, 2007, 06:24:31 PM
Samus eventually marries a Mother Brain.  A very inappropriate japanimation series will ensue.
Title: RE: Metroid Prime 3 Revolutionized
Post by: therat on August 13, 2007, 06:39:52 PM
daisey, you know what to say to turn me on, you crazy princess.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 13, 2007, 08:33:21 PM
Is it bad that I didn't realize that was Mother Brain until well after the video?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 13, 2007, 08:34:39 PM
. . . yes.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 13, 2007, 08:39:40 PM
I didn't realize it until I watched a second time.
Title: RE:Metroid Prime 3 Revolutionized
Post by: SixthAngel on August 13, 2007, 08:40:05 PM
Quote

Originally posted by: Professional 666
Samus eventually marries a Mother Brain.  A very inappropriate japanimation series will ensue.


So it would be Father Brain.  The video says that they are each given different genders and personas so we could feasibly have a Brother Brain, Sister Brain, Father Brain, or many might be given more typical names (or at least as typical as names like Samus and Ridley are).
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 13, 2007, 09:20:02 PM
OMG I just thought of this . . .

Mother Brain and her brain children! It'll be just like bowsers koopa kids!

Brilliant.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 13, 2007, 09:22:27 PM
Quote

Originally posted by: Mashiro
OMG I just thought of this . . .

Mother Brain and her brain children! It'll be just like bowsers koopa kids!

Brilliant.


What if Mother Brain and Bowser had babies?  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 13, 2007, 09:41:06 PM
Ooooo good question.

I think you would get . . .

Seven =D

Lol jkjk.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on August 13, 2007, 09:49:56 PM
I might be able to get my hands on the Metroid Prime 3 cardboard standee. The Gamecrazy employee who called it is in hot water for ditching the Madden midnight launch early. The manager was pissed....... and I'm reaping the benefits. Heheheheheh.....  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 13, 2007, 09:51:46 PM
Haha! Noice Adrock!
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 13, 2007, 09:53:12 PM
The only thing I got from Gamestop was a Wrestlemania 18 (or whatever it was, the first WWE game on GC) display box that said WWF Wrestlemania 18 instead of WWE Wrestlemania 18.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on August 13, 2007, 10:07:49 PM
Gamestop sucks. I remember asking about the free art book offer for reserving Tales of Symphonia (hey, I like Kosuke Fujishima, Belldandy for the win)

Me: I read about this offer online about getting a free art book for reserving Tales of Symphonia.
Gamestop employee: WE HAVEN'T RECEIVED ANY SPECIAL ITEMS YET!
Me: I... I know. They usually come when I buy the game, but I just wanted to know if this store is doin...
Gamestop employee: WE HAVEN'T RECEIVED ANY SPECIAL ITEMS YET!

I found out a couple months later from someone who used to work at a Gamestop that employees normally take the bonus swag for themselves regardless of reserving this or that. They take it for the hell of it because it's worth something. Maybe it was just that one store, but I wouldn't put it past the Gamestop corporation as a whole. I've met ONE nice Gamestop employee and I only saw him once ever. He probably quit or got eaten by the other employees for not being a total douche. It's almost like being employed at Gamestop makes you an a-hole, whether it's an immediate effect or a gradual progression.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 13, 2007, 10:15:35 PM
Oh dear. I was recently wondering what it would be like to work at the local within-walking-distance Gamestop and be a nice employee who at the same time had my *ahem* extensive knowledge of all games, as well as casual titles and niche titles and good titles and bad titles and titles with redeeming qualities...
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caliban on August 14, 2007, 02:53:52 AM
Quote

Originally posted by: Professional 666
Samus eventually marries a Mother Brain.  A very inappropriate japanimation series will ensue.


Well they did say on the video that there even is a sexual distinction among the Auroras, there's a male and a female version, so I guess that idea isn't too far off.


Edit: sixthangel already made mention of what I just wrote...move along, move along.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caterkiller on August 14, 2007, 06:00:42 AM
This video has me hyped up beyond belief! Now im going to go and research Mother Brain like crazy! I got Chills watching the new video.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NeoThunder on August 14, 2007, 01:53:49 PM
I think it's hard to say Prime 3 will be a Halo3 killer, but I think it will be a Resistance: Fall of Man killer......the number one game on PS3 at launch
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 14, 2007, 02:33:57 PM
It has to rise above Frame City Killer first.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on August 14, 2007, 03:51:28 PM
According to what I just read on Matt Cassamassasassinassass blog, tomorrow (Wednesday) and beyond he will be playing the final build of MP3...I wonder if anyone of the NWR staff will also be getting a copy...perhaps they too need to whine about the lack of advertising for MP3.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 14, 2007, 07:40:02 PM
Perrin Kaplan addresses IGN's recent editorial about the lack of Metroid Prime 3 hype.

Quote

Matt, I only wish we could have answered this question before you posted your long commentary on marketing for Metroid Prime 3: Corruption. We read it with great interest. It says to us that you care, you love the franchise and you just want more. But it was also a bit conspicuous and disappointing that while you gave great prominence to your editorial, your site then ignored the free, exclusive Metroid Prime 3 Preview videos once they appeared in the WiiWare section of the Wii Shop Channel.

[Editor's note: In our defense, we did post the Metroid VC news and the new videos from the Metroid Preview Channel along with analyses for both.]

Nevertheless, here we are and there are a few things we want readers to know. First, we obviously care greatly about Metroid Prime 3. We made a conscious decision to give people a peek inside the world of Metroid Prime 3 a bit closer to launch, instead of bombarding them for many months. It's just a different way of doing things, and surprise is the key.
We could have told you about the surprise Metroid Prime 3 Preview videos ahead of time, but then they wouldn't have been much of a surprise, would they? All that Wii owners have to do is update their Wii systems to Version 3 and voila, you find a cool treat for all Metroid Prime fans. Finding it that way, frankly, might add a bit of intrigue for those who aren't as familiar with the franchise.

Metroid Prime 3: Corruption is for gamers who have enjoyed the franchise in the past, as well as those who have yet to discover the fun of the Metroid Prime universe. It's a great way to experience the Wii Remote, whether you are a novice player or whether you are male or even female. I know that after just a few minutes with it, players will never look at a first-person game quite the same way again.

To answer one of your other comments, we still have a lot of our more traditional marketing efforts planned. People will see it all shortly, from ads to many of the usual tactics we use to support our key products. Plus: a few more surprises like the Metroid Prime 3 Preview. And no, I'm still not going to spoil the fun and tell you about it ahead of time!


First off, <3 Nintendo for responding to this.

Secondly, more surprises? AWESOME!  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 14, 2007, 08:08:53 PM
It's just good to hear from Perrin Kaplan again. <3
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on August 14, 2007, 10:04:50 PM
No, it's not.

She's probably talking about another live action commercial.
Title: RE: Metroid Prime 3 Revolutionized
Post by: tiamat1990 on August 14, 2007, 10:06:07 PM
Hey it's Perrin! I hope she stays with Nintendo. She's been with them for quite a long time already.

This whole thing didn't really bother me that much. They were going to do it eventually. No one could be that stupid...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ghisy on August 14, 2007, 11:17:30 PM
Hmmm, isn't it Kaplan who said the Wii was gonna be region-free a year ago??
Title: RE: Metroid Prime 3 Revolutionized
Post by: couchmonkey on August 15, 2007, 03:23:53 AM
Yeah...I didn't get IGN's complaints in the first place.  Maybe Nintendo has been a little more silent on screenshots and crap than usual, but Nintendo has never placed TV/print ads long before a game came out, and I think that makes perfect sense.  IGN should have waited until closer to launch to whinge.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Plugabugz on August 15, 2007, 06:40:25 AM
NoE only started advertising Trauma Centre: SO about 4 days before its release date, whats the big deal?
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 15, 2007, 06:57:32 AM
Nintendo is just being the usual 3rd-rate console company.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Maverick on August 15, 2007, 08:36:01 AM
I thought that chick quit.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Dirk Temporo on August 15, 2007, 03:56:58 PM
I need a link to an in-depth plot synopsis of MP1 and 2.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Invincible Donkey Kong on August 15, 2007, 04:36:16 PM
Samus lands on Tallon IV, kicks some ass, takes some names.

Samus lands on Aether, kicks some ass, takes some names.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 15, 2007, 04:57:11 PM
Pretty much.  And phazon.  It's evil, radioactive goo that causes all the badness.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Dirk Temporo on August 16, 2007, 04:29:26 AM
I said in-depth. D=
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 16, 2007, 07:16:41 AM
Quote

Originally posted by: Dirk Temporo
I said in-depth. D=


Samus finds Metroid Prime, Samus Kills Metroid Prime, Phazon from Metroid Prime temporarily attaches to her, copies her suit, creates dark samus, dark samus is "killed", but is seen floating in space
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on August 16, 2007, 01:33:12 PM
Boo, new videos didn't have anything we didn't already know....
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 16, 2007, 01:33:32 PM
Surprised no one commented on this weeks movies!

P.E.D. suit explanation was pretty cool and more foreshadowing of what sort of enemies Samus may encounter this or next game at the very end.

The air assault video was ok too. Nice combat scenes and such.

Edit: Damn stevey . . .
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on August 16, 2007, 01:46:43 PM
That ship was freakingly huge. Yeah the PED explanation was interesting too.
This is really off topic, but I would really like the next game made by Retro to be based off the "War Planets: Shadow Raiders" cartoon, they would be the best team to make such a game, or they could just create their own IP, because they are absolutely awesome.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 16, 2007, 02:26:20 PM
I had a bunch of War Planets toys. They were AWESOME. My brother was always planet Bone and it's two requisite moons. I got Either Planet Sand or Planet Reptile and our two Ice Moons. We had little territorial squabbles between us, but then the Evil Planet Remora would come and unite us, and then we'd have a final showdown against the Beast Planet, complete with epic duels and much dramatic flying-off-of-capes between the little figurines of troops and the dark lord and etc.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Invincible Donkey Kong on August 16, 2007, 02:50:49 PM
Quote

Originally posted by: Dirk Temporo
I said in-depth. D=

Hey, did I say you could complain?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Shecky on August 16, 2007, 03:03:04 PM
Bowling is next, 8/20... interesting...
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 16, 2007, 03:07:44 PM
Quote

Originally posted by: Shecky
Bowling is next, 8/20... interesting...


I would absolutely love a special "pro" ball in Wii Sports that resembled Samus as a ball.

How cool would that be?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 16, 2007, 03:42:50 PM
Quote

Originally posted by: stevey
Boo, new videos didn't have anything we didn't already know....

- We'll be fighting Phazon-crazy soldiers (not the zombies from MP2)...
- Space Pirate armor can be blown off...
- Going into Hyper Mode requires the injection (and thus LOSS) of an Energy Tank...(This is huge, how could you miss this?)
Title: RE: Metroid Prime 3 Revolutionized
Post by: MLS_man_64 on August 16, 2007, 04:14:31 PM
Correct me if I am wrong, but isn't Dark Samus...

Spoilerz!




"Metroid Prime"?  


I thought that at the end of the first game, after she beats Prime, as it is a bubbling pile of liquid, after it ripped off the Phazon Suit, you see the hand rise up.

Therefore, does it not infer that Metroid Prime, in its gelatin state, formed into Dark Samus?  Just my thoughts on how it all belongs in the story line.  Am I right?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 16, 2007, 04:24:23 PM
Quote

Originally posted by: Bill Aurion

- Going into Hyper Mode requires the injection (and thus LOSS) of an Energy Tank...(This is huge, how could you miss this?)

That's old news.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 16, 2007, 04:38:52 PM
The old news is that using Hyper Mode will eat away at your health...It's never been stated in any previews or shown in any videos that it requires an entire Energy Tank to use it...

"Therefore, does it not infer that Metroid Prime, in its gelatin state, formed into Dark Samus? Just my thoughts on how it all belongs in the story line. Am I right?"

Correct...

When Samus' Phazon Suit was absorbed by Metroid Prime, it also got some of her DNA, which allowed it to take Samus' form...
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 16, 2007, 06:31:01 PM
Its so weird Prime copied her with suit and everything, so is her DNA altered by the suit? thats actually imposible, even for the science-defying metroid unviverse, so I guess the suit is more organic than it looks then... well fusion did give a hint towards that, how the chozo armor is not just metal but a whole bunch of extrange plastic pulsating material beneath it.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 16, 2007, 06:58:16 PM
Quote

Originally posted by: Bill Aurion
The old news is that using Hyper Mode will eat away at your health...It's never been stated in any previews or shown in any videos that it requires an entire Energy Tank to use it...

I could swear that part's been mentioned before, but I don't remember where.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Athrun Zala on August 16, 2007, 07:09:27 PM
Quote

Originally posted by: Bill Aurion
The old news is that using Hyper Mode will eat away at your health...It's never been stated in any previews or shown in any videos that it requires an entire Energy Tank to use it...
I kinda like that actually... makes its use more tactical (ie, it's cost is too high, so you can't abuse it and shouldn't use it just when you feel like it)
Title: RE: Metroid Prime 3 Revolutionized
Post by: King of Twitch on August 16, 2007, 07:21:54 PM
Rip-off of Fzero GX
Title: RE: Metroid Prime 3 Revolutionized
Post by: Plugabugz on August 16, 2007, 08:11:04 PM
Lets hope they balance out the use of Hyper Mode better than the Healing Touch..
Title: RE: Metroid Prime 3 Revolutionized
Post by: anubis6789 on August 16, 2007, 08:44:20 PM
I wonder if this game will explain the origins of Phazon.

I mean the stuff is not just radioactive, it appears to warp the mental processes of the surrounding lifeforms, and it seems to have reality warping attributes as well (kind of like the "artifacts" from a book I just read; Roadside Picnic). I wonder if the Phazon itself is a sentient lifeform.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 16, 2007, 09:11:08 PM
Quote

Originally posted by: anubis6789
I wonder if this game will explain the origins of Phazon.

I mean the stuff is not just radioactive, it appears to warp the mental processes of the surrounding lifeforms, and it seems to have reality warping attributes as well (kind of like the "artifacts" from a book I just read; Roadside Picnic). I wonder if the Phazon itself is a sentient lifeform.


The phazon originated in the underwater city of Rapture, that is a fact!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on August 16, 2007, 11:02:33 PM
So anyone else not trying to spoil this game?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Michael8983 on August 17, 2007, 01:09:00 AM
Ok about the Metroid Channel. Worked fine the first day but now the videos will play for maybe five seconds at a time in between several minutes of buffering. My internet connection is fine, I checked. Is my Wii broken or is Nintendo's online setup just really THAT bad.
Title: RE:Metroid Prime 3 Revolutionized
Post by: EasyCure on August 17, 2007, 04:48:37 AM
Quote

Originally posted by: Smoke39
Quote

Originally posted by: Bill Aurion
The old news is that using Hyper Mode will eat away at your health...It's never been stated in any previews or shown in any videos that it requires an entire Energy Tank to use it...

I could swear that part's been mentioned before, but I don't remember where.


in almost every interview done with retro where they've mentioned it. they've always said its one of her most powerfull attacks but its not something you can or should abuse because it'll cost you your health
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on August 17, 2007, 05:12:43 AM
I'm not reading anything or watching any videos.  I still can't believe I'm only a week away from owning it; I'll probably pre-order it in the next few days and get it shipped to my campus PO Box, and meet it up there.  It seems like I should have to wait another few months to get it.  I'm actually too flabberghasted by the sudden release to get properly excited.  That'll set in soon enough, I imagine, once I actually get to play it.

I'm actually psyched that I know so little about this game.  I know about controlling the ship, and Hyper Mode, and some of the details regarding the Wii controls, but I've been so busy doing other stuff recently, especially this summer, that I haven't had much chance to look into game stuff.  So I'm going into this almost completely blind, which will be a welcome change.  Nothing but surprises.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caterkiller on August 17, 2007, 05:13:39 AM
I remember reading early on how the beams would stack like in Super Metroid. Does anyone know if thats still implimented today? because I havn't read anything at all about that. Though to be fair I havn't read too much about Prime 3 aside from impressions.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 17, 2007, 05:27:02 AM
Yep, beams still stack!
Title: RE:Metroid Prime 3 Revolutionized
Post by: EasyCure on August 17, 2007, 05:45:01 AM
i have no more games im willing to trade in at a gamestop to get credit toward mp3:corruption... i dont think i'll be getting this on launch day :cries;
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on August 17, 2007, 02:01:29 PM
Quote

Originally posted by: KashogiStogi
So anyone else not trying to spoil this game?


I gave up. The main reason though is that I had huge doubts about the game, and I needed to see as much as I could about it. I am somewhat dissapointed, but I've come to accept it and I'm just trying to enjoy the stuff they are doing right.


Title: RE: Metroid Prime 3 Revolutionized
Post by: MLS_man_64 on August 17, 2007, 02:19:02 PM
Wasn't the Phazon created by Metroid Prime,

Which was a metroid,

Which was created by the Chozo,

Which was created to kill the X parasite plague?



So therefore isn't Metroid Prime just an out of control teen metroid that is ragging at the race that created it, and the universe that it lives in?

Also, did it send the asteroid Aether's way as well?  And why?
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 17, 2007, 02:25:10 PM
The origins of phazon have never been explained. It arrive to Tallon IV in a huge rock and mutated a metroid into Prime, but we don't know about the origins of this rock. Apparently corruption will explain this further.

It appears dark samus uses giant rocks called leviathans to infect planets.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 17, 2007, 02:32:30 PM
Quote

Originally posted by: Michael8983
Ok about the Metroid Channel. Worked fine the first day but now the videos will play for maybe five seconds at a time in between several minutes of buffering. My internet connection is fine, I checked. Is my Wii broken or is Nintendo's online setup just really THAT bad.

That happened to me yesterday as well. :/
Title: RE: Metroid Prime 3 Revolutionized
Post by: anubis6789 on August 17, 2007, 02:33:12 PM
Didn't Phazon also cause the dimensional split on Aether as well?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 17, 2007, 02:41:05 PM
Yes.
Title: RE: Metroid Prime 3 Revolutionized
Post by: MLS_man_64 on August 17, 2007, 04:36:45 PM
From my understanding, Metroid Prime produces/produced the Phazon in the asteroid, and was stored/captured/piloting from the inside when it collided with Tallon IV.

Then Metroid Prime/ Dark Samus created and piloted another Phazon asteroid into Ather?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Shecky on August 17, 2007, 04:55:11 PM
IGN claims to have their pre-release copy of the game, I wonder if NWR has theirs....
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caliban on August 17, 2007, 06:35:39 PM
Quote

Originally posted by: Caliban
According to what I just read on Matt Cassamassasassinassass blog, tomorrow (Wednesday) and beyond he will be playing the final build of MP3...I wonder if anyone of the NWR staff will also be getting a copy...perhaps they too need to whine about the lack of advertising for MP3.


Shecky should occasionally read my posts.

Annnnd, apparently there is this Gamestop/EB in the USA that has a playable MP3 kiosk, supposedly it is not a demo but the full game.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: anubis6789 on August 17, 2007, 06:47:38 PM
Quote

Originally posted by: MLS_man_64
From my understanding, Metroid Prime produces/produced the Phazon in the asteroid, and was stored/captured/piloting from the inside when it collided with Tallon IV.


I am pretty sure that that Metroid Prime was a Tallon Metoid with prolonged exposer to Phazon and the Phazon meteor crash happened long ago, perhaps even hundreds of years.

Quote

Originally posted by: MLS_man_64
Then Metroid Prime/ Dark Samus created and piloted another Phazon asteroid into Ather?


The dimensional split on Aether had been around for quite a while before the game began, as seemingly is the case with the meteor impact on Tallon IV. I think that the game itself said it happened a couple generations prior, and that the Luminoth live much longer than humans.

I have not played the games in a while though, but this is what I remember.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 18, 2007, 02:06:27 AM
BEWARE!!!

Videos of the beginning of the game, and impressions of the game, are out on the internets, complete with spoilers!!!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Terranigma Freak on August 18, 2007, 04:15:40 AM
Here's one of the videos Kairon mentioned. Again, WATCH AT YOUR OWN RISK!!!

http://www.gamesradar.com/us/wii/game/features/article.jsp?releaseId=200605092056126030&articleId=2007081714272738007§ionId=1003&pageId=20070817143551548048
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 18, 2007, 05:10:00 AM
80% of the videos is material we've already seen in prior demos, though... =3
Title: RE:Metroid Prime 3 Revolutionized
Post by: Shecky on August 18, 2007, 05:48:10 AM
Quote

Originally posted by: Caliban
Quote

Originally posted by: Caliban
According to what I just read on Matt Cassamassasassinassass blog, tomorrow (Wednesday) and beyond he will be playing the final build of MP3...I wonder if anyone of the NWR staff will also be getting a copy...perhaps they too need to whine about the lack of advertising for MP3.


Shecky should occasionally read my posts.

Annnnd, apparently there is this Gamestop/EB in the USA that has a playable MP3 kiosk, supposedly it is not a demo but the full game.


Bah, I'm desensitized to people who misread or don't read a post. (Points to title)

And I bet that Gamestop/EB has access to a review copy... I don't think the stores have the game yet.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Hostile Creation on August 18, 2007, 06:23:48 AM
Quote

I am pretty sure that that Metroid Prime was a Tallon Metoid with prolonged exposer to Phazon and the Phazon meteor crash happened long ago, perhaps even hundreds of years.


I forget the distinction between normal Metroids and Tallon Metroids (did they even appear until Echoes?), I think Tallon Metroids are slightly more powerful due to mild phazon implimentation.  What happened on Tallon was that the space pirates discovered this substance, phazon, and began experimenting with it.  They brought Metroids that they had in captivity and tried to fuse them with the phazon.  One, for inexplicable reasons, became a huge success: Metroid Prime.  Maybe too huge a success.  It became so unexpectedly powerful that it overwhelmed them and escaped, so they did what they could to seal it off.  They tried to imitate that success again, with more control, but it never happened.  Metroids were not native to Tallon, they were brought in by the space pirates and used for experiments.  Metroid Prime is more a fluke than anything else.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 18, 2007, 11:39:58 AM
Nintendo Power: 10/10

First 10 from NP since RE4...
Title: RE: Metroid Prime 3 Revolutionized
Post by: NWR_insanolord on August 18, 2007, 12:13:48 PM
RE4 was the only other game to date to get a 10, there have been quite a few 9.5s, many of which I expected to get 10s, but this is only the second 10 since they switched to the 10 point scale.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 18, 2007, 02:52:30 PM
Oh yes, there also appear to be achievements of sorts in the game that pop up whenever you accomplish them...

"Berserker Lord Defeated" and "100 Kills," etc...Interesting addition...
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 18, 2007, 07:22:45 PM
But a 10/10 from Nintendo Power is automatically dismissed by the internet hardcore gamerz!
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 18, 2007, 07:56:39 PM
Quote

Originally posted by: ShyGuy
But a 10/10 from Nintendo Power is automatically dismissed by the internet hardcore gamerz!


Actually I think anyone would take Nintendo Powers reviews with a grain of salt, they are terrible when it comes to accurately rating games.
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 18, 2007, 08:51:33 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: ShyGuy
But a 10/10 from Nintendo Power is automatically dismissed by the internet hardcore gamerz!


Actually I think anyone would take Nintendo Powers reviews with a grain of salt, they are terrible when it comes to accurately rating games.



SEE?!?

Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 18, 2007, 09:00:25 PM
Quote

Originally posted by: ShyGuy
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: ShyGuy
But a 10/10 from Nintendo Power is automatically dismissed by the internet hardcore gamerz!


Actually I think anyone would take Nintendo Powers reviews with a grain of salt, they are terrible when it comes to accurately rating games.



SEE?!?


Must be why I subscribe to it right? BUt seriously their reviews are terrible, even the worse of games they give like 7/10.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 18, 2007, 09:03:33 PM
You get it for the posters, that's all.  Otherwise it's just an ineffective marketing tool.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 19, 2007, 02:14:37 AM
I trust NP reviews over EGM's, Game Informer's, and 1up's, and that's all that really matters...

Edit: From the NP review:
Quote

"Corruption is the first [game] that doesn't leave any room for you to consider whether it would be better with traditional controller.  From shooting enemies to targeting grapple points to scanning artifacts into your logbook, the system works impeccably."

"Corruption exemplifies the Metroid experience better than any game before it.  Deeply enjoyable and satisfying, this is the title that the gamers have been waiting for."


Super Metroid fanboys will get angry I'm sure, but who cares?  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 19, 2007, 07:52:00 AM
Quote

Originally posted by: Bill Aurion
I trust NP reviews over EGM's, Game Informer's, and 1up's, and that's all that really matters...

Edit: From the NP review:
Quote

"Corruption is the first [game] that doesn't leave any room for you to consider whether it would be better with traditional controller.  From shooting enemies to targeting grapple points to scanning artifacts into your logbook, the system works impeccably."

"Corruption exemplifies the Metroid experience better than any game before it.  Deeply enjoyable and satisfying, this is the title that the gamers have been waiting for."


Super Metroid fanboys will get angry I'm sure, but who cares?


I'm a Super Metroid fanboy I guess lol but man I'm not angry about that.

If that's true than awesome, I can't wait to try the game and find out for myself.

Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 19, 2007, 08:13:25 AM
1up is a Wii hater, Game Informer has admittedly insincere reviews, and EGM will soon be canceled when ZiffDavis goes bankrupt.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Maverick on August 19, 2007, 10:56:07 AM
NOOOOOOOO, I JUST subscribed to EGM!  (Well, actually, I subscribed like a month ago, I just still haven't gotten my first issue)  Double sad face.
Title: RE:Metroid Prime 3 Revolutionized
Post by: 31 Flavas on August 19, 2007, 11:54:18 AM
Quote

Originally posted by: GoldenPhoenix

Must be why I subscribe to it right? BUt seriously their reviews are terrible, even the worse of games they give like 7/10.
If you subscribe, you must never even look at the reviews. Crap still gets crap rating. Far Cry Wii got a 4.0, Pirates of the Caribbean, Happy Feet 4.5, Tomagotchi Wii 2.5.

Maybe you think Wii Sports deserves a 0.0 score, but most of the reviews on Game Rankings say its either a 7.0 or an 8.0 game. Nintendo Power, for that matter, says it is an 8.0.

Sure, it is Nintendo rating its own games. But their reviews are not as significantly divergent as you suggest.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 19, 2007, 12:04:41 PM
Quote

Originally posted by: 31 Flavas
Quote

Originally posted by: GoldenPhoenix

Must be why I subscribe to it right? BUt seriously their reviews are terrible, even the worse of games they give like 7/10.
If you subscribe, you must never even look at the reviews. Crap still gets crap rating. Far Cry Wii got a 4.0, Pirates of the Caribbean, Happy Feet 4.5, Tomagotchi Wii 2.5.

Maybe you think Wii Sports deserves a 0.0 score, but most of the reviews on Game Rankings say its either a 7.0 or an 8.0 game. Nintendo Power, for that matter, says it is an 8.0.

Sure, it is Nintendo rating its own games. But their reviews are not as significantly divergent as you suggest.


Guess I better dig up my NP issues so I give some other single review scores to prove my point like you have. They are also heavily biased with Nintendo games, just like any official magazine is for a particular console.  One thing I will admit is they have gotten better lately, but still anytime when you are dealing with an official Nintendo/MS/Sony magazine reviews should be taken with a grain of salt, especially for 1st party games.
Title: RE:Metroid Prime 3 Revolutionized
Post by: 31 Flavas on August 19, 2007, 12:17:38 PM
Quote

Originally posted by: GoldenPhoenix

Guess I better dig up my NP issues so I give some other single review scores to prove my point like you have. They are also heavily biased with Nintendo games, just like any official magazine is for a particular console.
Page 90 of the September issue is where the score vault is. Pick out something you think is off kilter.

Again, as I said, it is Nintendo rating its own games. But I think you've really only got about half of a point leeway in the argument.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 19, 2007, 12:20:43 PM
Quote

Originally posted by: 31 Flavas
Quote

Originally posted by: GoldenPhoenix

Guess I better dig up my NP issues so I give some other single review scores to prove my point like you have. They are also heavily biased with Nintendo games, just like any official magazine is for a particular console.
Page 90 of the September issue is where the score vault is. Pick out something you think is off kilter.

Again, as I said, it is Nintendo rating its own games. But I think you've really only got about half of a point leeway in the argument.


Not sure what you mean there. I do find it odd that people are so defensive because someone questions the official game magazine of Nintendo, giving a first part game a perfect 10.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 19, 2007, 12:22:13 PM
Pokemon Battle Revolution got a 6.5 from what I remember...But yeah, sure, biased...
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 19, 2007, 12:26:47 PM
Quote

Originally posted by: Bill Aurion
Pokemon Battle Revolution got a 6.5 from what I remember...But yeah, sure, biased...


Except for the part that even at 6.5/10 it was still higher than the vast majority of the reviewers.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 19, 2007, 12:31:30 PM
A crap score is still crap...If NP was trying to be biased I would have thought they would have tried a little bit harder...

(Actually, my turn for conspiracy theories!  You're trying to undermine Metroid Prime 3 because you're a rabid Halo fan that is getting that awful 130 dollar consumer-whore version!  Ewwww, EWWWW!)

*holds nose and points at GP*
Title: RE:Metroid Prime 3 Revolutionized
Post by: 31 Flavas on August 19, 2007, 12:38:05 PM
Quote

Originally posted by: GoldenPhoenix

Not sure what you mean there. I do find it odd that people are so defensive because someone questions the official game magazine of Nintendo, giving a first part game a perfect 10.
Well, lets just hypothesize... BioShock is developed by 2k games.

1up gave it a 10. IGN gave it a 9.7. Game Informer gave it 10.

Let's say for pretend that Nintendo, yes, Nintendo, is the developer and publisher of BioShock.

Would you still say Nintendo can't give its own game a 10.0 then?

What I'm getting at is, that if Metroid Prime is a 10.0 game, why can't Nintendo give it a 10.0?
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 19, 2007, 12:38:31 PM
Actually when you look at the gamerankings list of games, usually Nintendo Power's scores fall in the top scores for a game. Whether it be WarioWare Smooth Moves, Wario: Master of Disguise, Pokemon, Wii Sports, Super Paper Mario, Mario Strikers, and Wii play to name a few. Yeah they are better but they still have a positive slant towards Nintendo made games even if it isn't as pronounced (BTW I think Game Informer sucks as well, if I recall they are the ones that gave Paper Mario for Wii a poor score because it wasn't a hardcore game). So usually when I read a NP score I take off 1/2 to 1 point on any Nintendo game, to even things out.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 19, 2007, 12:40:18 PM
Quote

Originally posted by: 31 Flavas
Quote

Originally posted by: GoldenPhoenix

Not sure what you mean there. I do find it odd that people are so defensive because someone questions the official game magazine of Nintendo, giving a first part game a perfect 10.
Well, lets just hypothesize... BioShock is developed by 2k games.

1up gave it a 10. IGN gave it a 9.7. Game Informer gave it 10.

Let's say for pretend that Nintendo, yes, Nintendo, is the developer and publisher of BioShock.

Would you still say Nintendo can't give its own game a 10.0 then?

What I'm getting at is, that if Metroid Prime is a 10.0 game, why can't Nintendo give it a 10.0?


There is no reason why they can't, but I'm saying I need to see more scores to see if there is a bias or not for Metroid Prime 3. I hope they are right because Metroid Prime 3 is easily my most anticipated first person game coming out, even above Bioshock and easily above Halo 3. Let me put the shoe on the other foot, if The Official Xbox Magazine gave Bioshock a 10/10 and was the first review, I would be just as if not more hesitant with that score as I am with NP.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 19, 2007, 12:51:45 PM
"So usually when I read a NP score I take off 1/2 to 1 point on any Nintendo game, to even things out."

So what you are saying is that NP should have given the game an 11... =3
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 19, 2007, 12:53:42 PM
Quote

Originally posted by: Bill Aurion
"So usually when I read a NP score I take off 1/2 to 1 point on any Nintendo game, to even things out."

So what you are saying is that NP should have given the game an 11... =3


. . . wait what?

She just said take off not add

Bill is using some wacky trick to try and confuse us all! RUN AWAY!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 19, 2007, 01:11:01 PM


(You don't get it... =3)
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 19, 2007, 01:13:59 PM
::cries and runs off::
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 19, 2007, 01:23:04 PM
Title: RE: Metroid Prime 3 Revolutionized
Post by: MLS_man_64 on August 19, 2007, 01:28:50 PM
I just thought that Metroid Prime produced the Phazon because at the end of the first game, in the second part of the boss battle with it, didn't it spit out Phazon that you could use to attack it with?
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on August 19, 2007, 01:39:08 PM
NP just a bunch of ms and sony fanboys. They constantly talk about non-Nintendo games and how good they are.... blah!
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 19, 2007, 02:07:58 PM
Word.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NWR_insanolord on August 19, 2007, 02:27:20 PM
I really don't see how the current NP is all that biased toward Nintendo. Remember, 23 sites and magazines gave Twilight Princess perfect scores, Nintendo Power was not one of them. I don't usually put too much stock in reviews anyway, and if I am reading them I'll try to read as many as possible, but Nintendo Power has really improved in the last couple of years.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Michael8983 on August 19, 2007, 03:00:16 PM
People just assume NP is biased because it's from Nintendo.
But if you compare the scores with other sites, NP is FAR from the most generous towards Nintendo's own games.
They even gave Eternal Darkness one of the WORST scores of any site or publication.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on August 19, 2007, 03:32:29 PM
I was surprised when I recently read an NP to notices that the reading level was higher then most newspapers.  Though I'm still boycotting them until they bring back those excellent comics.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on August 19, 2007, 03:51:08 PM
I find that most magazines, sites and such are extremely generous toward Nintendo games, but are horribly, horribly overcritical of Nintendo themselves.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 19, 2007, 05:45:44 PM
Quote

Originally posted by: Michael8983
People just assume NP is biased because it's from Nintendo.
But if you compare the scores with other sites, NP is FAR from the most generous towards Nintendo's own games.
They even gave Eternal Darkness one of the WORST scores of any site or publication.


And for every Eternal Darkness there is myriad of other games they gave higher scores to than any other publication. Personally I think you have to be bit naive to think that a Nintendo funded magazine would not be biased, because even when people try to be objective bias always slips in someplace.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 19, 2007, 05:50:22 PM
What did they give ED? If it's low enough, they may be my heroes. If it's too low though, I will send them some lovely hate-fan-art.
Title: RE: Metroid Prime 3 Revolutionized
Post by: therat on August 19, 2007, 05:57:11 PM
full first hour of gameplay, enjoy!

http://www.youtube.com/watch?v=PLkKu3wzxFE
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 19, 2007, 06:06:36 PM
Quote

Originally posted by: therat
full first hour of gameplay, enjoy!

http://www.youtube.com/watch?v=PLkKu3wzxFE


You shouldn't be tempting people with spoilers.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 19, 2007, 06:07:14 PM
Quote

Originally posted by: Kairon
What did they give ED? If it's low enough, they may be my heroes. If it's too low though, I will send them some lovely hate-fan-art.


They gave ED a 4/5, knowing Nintendo's stance back then they probably docked it for being too mature.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 19, 2007, 06:10:39 PM
4/5 was the worst score ED got? What did it get perfect scores across the board from other reviewers?

(Don't get me wrong I love ED but it wasn't perfect game material).
Title: RE:Metroid Prime 3 Revolutionized
Post by: 31 Flavas on August 19, 2007, 06:58:38 PM
Quote

Originally posted by: GoldenPhoenix

And for every Eternal Darkness there is myriad of other games they gave higher scores to than any other publication. Personally I think you have to be bit naive to think that a Nintendo funded magazine would not be biased, because even when people try to be objective bias always slips in someplace.
So we've gone from all games getting at least a 7/10 to only a select cut of Nintendo titles getting a .5 - 1 point bias. I know you're not going to concede, but you make it such a nice neat conspiracy. Yet this can be said of any review from any magazine for really any reason. You could even say some interests are paying to depress scores.

Regardless, we know that NP reviews are not wildly radical as in Pokemon Battle Revolution getting a 10 or 9.5 when the bulk of reviews say 5 or 6. So even with said bias, for Metroid Prime 3, a 10.0 - 1 is still a 9 or a 9.5 so you know the game is gonna be pretty bad ass. If it helps you, just call me a fanboy, but I just don't have a problem with Nintendo Power's reviews, even in light of the "obvious" conflict of interest.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: TrueNerd on August 19, 2007, 07:28:24 PM
It's Metroid. Of course it's a 10.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 19, 2007, 09:06:09 PM
Quote

Originally posted by: 31 Flavas
Quote

Originally posted by: GoldenPhoenix

And for every Eternal Darkness there is myriad of other games they gave higher scores to than any other publication. Personally I think you have to be bit naive to think that a Nintendo funded magazine would not be biased, because even when people try to be objective bias always slips in someplace.
So we've gone from all games getting at least a 7/10 to only a select cut of Nintendo titles getting a .5 - 1 point bias. I know you're not going to concede, but you make it such a nice neat conspiracy. Yet this can be said of any review from any magazine for really any reason. You could even say some interests are paying to depress scores.

Regardless, we know that NP reviews are not wildly radical as in Pokémon Battle Revolution getting a 10 or 9.5 when the bulk of reviews say 5 or 6. So even with said bias, for Metroid Prime 3, a 10.0 - 1 is still a 9 or a 9.5 so you know the game is going to be pretty bad ass. If it helps you, just call me a fanboy, but I just don't have a problem with Nintendo Power's reviews, even in light of the "obvious" conflict of interest.


Not sure what your problem is, you appear to be quite hostile about defending Nintendo Power. I fail to see why anyone would deny there is a potential conflict of interest, it would seem like you were sticking your head in the sand to state otherwise. Any time a company owns a publication there is ALWAYS a conflict of interest which can show threw from time to time. This can potentially be the case for a big game that is going to be put into some heavy competition. So forgive me for being a pessimist until I see other reviews. There is a lot at stake with Metroid Prime 3, not just sales but potentially giving a boost to other games that utilize aiming.

In case you didn't realize it, that 7/10 was not to be taken as overall but used more to illustrate my point that their scores can be inflated because it is what I’ve seen in the magazine from time to time. So I guess you can call it an exaggeration, but if it will make you happy I'll look through my latest issue of NP and find examples of what I felt were too inflated. Please use my examples of NPs scores being inflated for Nintendo titles compared to other reviews, and apply that to other magazines, since it appears it occurs with any other magazine. You must hold that answer right? You appear to be cocky enough, yet you haven't really showed me much beside insulting me and talking with severe condescension.  

It is odd though, personally out of magazine publications I enjoy EGM the most, and while I feel they have a slight anti-Nintendo bias it usually isn't played out that way. Then again if someone were to question them, I doubt I'd get so up in arms over it. My main dig with all the official magazines is that chances are the people that are hired are in fact, fanbois of the console or company, and I think that leaves open a chance for manipulation or if not that, at least a bias, whether they intend to portray it or not. Any journalist, no matter how hard they may try, it is not humanly possible to remain 100% objective all the time.

Oh yeah for the heck of it another game they inflated was Sonic and the Secret rings which got the 2nd highest review score from, guess who, Nintendo Power. Not to mention the fact I don't believe I've ever read a news story that wasn't in Nintendo's favor, so that shows a form of bias, which could also seep into reviews, especially of important BIG games, especially games where they are the first to throw a review score out for to get hype. With that said I would trust NP over play magazine any day!  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 19, 2007, 09:45:14 PM
Anytime to get back on topic, I think it is so cool that it appears NIntendo is adding something like achievements. I hope this is a trend for future Wii games. Could be a neat answer to MS's system.
Title: RE:Metroid Prime 3 Revolutionized
Post by: 31 Flavas on August 19, 2007, 11:12:26 PM
Quote

Originally posted by: GoldenPhoenix

Not to mention the fact I don't believe I've ever read a news story that wasn't in Nintendo's favor, so that shows a form of bias
You're right, you're never going to see Nintendo pimp Sony or Microsoft games in Nintendo Power. But chances are that someone who is subscribing to Nintendo Power really only wants to read about what is being released for Nintendo hardware. So you're going to have to pardon that choice by the editor. That comes with the territory, wouldn't you agree? You can't be serious in this accusation...
Quote

which could also seep into reviews, especially of important BIG games, especially games where they are the first to throw a review score out for to get hype. With that said I would trust NP over play magazine any day!
I honestly feel I will be vindicated on Metroid Prime 3. If not, and the game turns out mediocre, I'll eat my posts in this thread.
Quote

Oh yeah for the heck of it another game they inflated was Sonic and the Secret rings which got the 2nd highest review score from, guess who, Nintendo Power.
I don't know about you, but I own it and play it. I definitely agree with the score. That said though, there are at least 14 other reviews listed on Game rankings that though it was at least 8.0 material.

Edit: Removed sega from the list of games Nintendo Power won't pimp. Since actually they did put Shadow the Hedgehog on a cover before and if the 8.5 given to Secret Rings was bogus ...  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 20, 2007, 12:26:44 AM
Well the only part I'm going to reply to (well maybe two parts). I don't expect them to pimp MS or Sony, though that does not mean it couldn't have been honest during the GC era about GC struggling. They pretty much looked over the fact that GC was getting its butt kicked and excluded stories that stated otherwise. I'm not asking that they print Sony or MS news, just news that may show Nintendo's state in a more journalistic light. Then again with the runaway success of the Wii that may be hard to come by. I would also like to see them include editorials on how Nintendo can improve, even if they are blunt, I think that would really be neat as well and could show even more of a push to differentiate itself from other Official Magazines.

In regards to Metroid Prime 3, don't get me wrong I hope they are right and I really wouldn't be surprised if they are right about the game from what I've heard. With that said I still want to see sources other than the official Nintendo magazine before I give one way or another. All I can say is that I am happy to see it receive a rare 10 out of them, I just hope it is a REAL 10 and not a bias 10. Though I do admit that since 10s are so rare for them it gives me some hope that it could turn out true, especially since I am SOOO excited for MP3, and I couldn't really say that about MP2. So here is hoping the review score is justified and MP3 is an instant classic. I think we can all agree on that. My only real worry is that graphic bias could bring some scores down, even if the gameplay is great. Should be interesting to see how the final rankings turn out compared to a game like Bioshock.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Shecky on August 20, 2007, 01:58:07 AM
New movies today people!  If you want to continue to bitch about NP, I'd say make it scientific.... (I'd like to know the lowest score given to any Nintendo created and published title was for example.)
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on August 20, 2007, 02:01:04 AM
Quote

Originally posted by: Kairon
What did they give ED? If it's low enough, they may be my heroes. If it's too low though, I will send them some lovely hate-fan-art.


You can't give ED a score that is too low...that game is WAY over hyped.  It is pretty average game with a great story, and a wonderfully cool game mechanic, that is all.

Title: RE:Metroid Prime 3 Revolutionized
Post by: NWR_insanolord on August 20, 2007, 02:32:36 AM
Quote

Originally posted by: Shecky
New movies today people!  If you want to continue to bitch about NP, I'd say make it scientific.... (I'd like to know the lowest score given to any Nintendo created and published title was for example.)


I remember that Geist got a 5.0. I wouldn't say the bias comes anywhere close to being a rule or something to be automatically deducted from the score, for the most part I agree with their scores. Sometimes the score is higher than I'd give, sometimes it's lower. That is also the case with any other reviewer.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on August 20, 2007, 02:59:00 AM
I really like Secret Ring and I'm hoping for a sequel.
Title: RE: Metroid Prime 3 Revolutionized
Post by: UltimatePartyBear on August 20, 2007, 06:02:49 AM
I figured I'd chime in on the pre-NP review thread-rape discussion on Metroid Prime's origin since I just played Metroid Prime yesterday and read through all the lore entries again.  The story contradicts itself quite a bit, and I haven't played Echoes at all, so I can't address anything brought up in it.

Twenty years before the start of the game, the meteorite struck Tallon IV, bringing Phazon with it.  The impact, perhaps because of the Phazon, forcefully drew the moved-on-to-a-higher-plane Chozo back to the planet, where they tried to deal with it, failed, and sealed it away.  The writings they left say that the Worm was in the meteorite.  It seems to suggest the Worm is Metroid Prime, but it might just be the Phazon itself, which even the Pirates say has some lifelike qualities.  The impact crater was sealed by almost magical Chozo technology.

The Pirates arrived sometime later.  In fact, they are in the process of establishing the base on Tallon IV during the game.  The vessel Samus raids at the beginning of the game is one of three that escaped Zebes after her rampage.  It brought the Metroids to Tallon IV.  The Pirates experimented on Metroids with Phazon, along with every other living thing they came across.  They claim to have created Metroid Prime this way.  It became hyper-aggressive, even for a Metroid, and they subdued it with cold.  It kept mutating, eventually became strong enough to break free, assimilated their experimental weapons, and started killing everything until they ended up sealing it in a part of their Phazon mines, which somehow led to it being in the impact crater that the Chozo had sealed off to keep the Worm trapped.

I don't know if they chose one of those possibilities to be the canonical one for later games, or if they just left it unresolved.  I kind of like the idea of the Phazon having an intelligence of its own, personally.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 20, 2007, 06:06:18 AM
BTW, I'll get to play MP3 at PAX a few days before you guys get to. :-P
Title: RE:Metroid Prime 3 Revolutionized
Post by: 31 Flavas on August 20, 2007, 06:24:07 AM
Quote

Originally posted by: GoldenPhoenix

Well the only part I'm going to reply to (well maybe two parts). I don't expect them to pimp MS or Sony, though that does not mean it couldn't have been honest during the GC era about GC struggling. They pretty much looked over the fact that GC was getting its butt kicked and excluded stories that stated otherwise.
So conversely both OXM and PSM should run articles stating how they are getting their butt kicked and that maybe "hi-def" wasn't the best bet to run with this generation?

Come on, you think that Sony or Microsoft fans want to read about that? Yea, I don't think Nintendo fans want to read about Nintendo's woes anymore then 360 or PS3 fans. It shouldn't be a shock or startling revelation that negative news about Sony, Microsoft, or Nintendo isn't going to show up in their respective official magazines.
Quote

In regards to Metroid Prime 3, don't get me wrong I hope they are right and I really wouldn't be surprised if they are right about the game from what I've heard. With that said I still want to see sources other than the official Nintendo magazine before I give one way or another.
I'm not going to begrudge you this. But I just believe it is short sited for you to immeaditly accuse Nintendo Power's 10/10 as fudging the numbers. Yes, i'm fully aware of all the reasons why .5 or 1 point could have been added to the score. Just do the accusations after other reviews come out.
Quote

My only real worry is that graphic bias could bring some scores down, even if the gameplay is great.
Which, of course, isn't this why we have fan mags? Others will be quick and keen to automatically dock Nintendo for its lack of hi-def and 5.1 audio. Now I feel that is not necessarily uncalled for.  I'd like to see Nintendo games in HD just as much as you. But if that is the case, shouldn't the PSP and DS have these same base deduction charges against their games? Or should we grade the graphics and audio of their games based on the capabilities of their hardware?

So I don't feel a fan mag should be given heck disregarding those reasons. Or that because of such reasons, be given heck if it's grade for games is generally above what others give. It is a fan mag after all. Are you really going to begrudge OXM for giving BioShock a 100/100? Even if the majority of other reviews say 99 or 98?

Now it's a totally different thing if perfect 10's or 100's are common place in any fan mag. But I think that Microsoft, Sony, and Nintendo are capable of keeping their hands off the review scores that their respective magazine reviewers give.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 20, 2007, 07:31:58 AM
Wait a second when did I complain about Wii not having HD? Have you read nothing I"ve stated in the past, in fact I've defended Wii over and over again here and I think their choice to go non-HD. For some reason you are attempting to paint me as a Wii hater, because I don't trust NP's reviews. So I take it, according to you, that if you don't like NP or its reviews you automatically hate Wii? At least that is what I'm getting from you, heck you even suggested I didn't like Wii Sports when I have been one of its biggest supporters. In regards to visuals I think each system should be rated on what it is capable of, it is unfair and frankly stupid to do otherwise. I am interested in what others have to say about MP3's visuals because I've been blown away by some of the artistic details of it, the game looks great, but I'm not going to get even more hyped until I see more reviews.
Title: RE:Metroid Prime 3 Revolutionized
Post by: 31 Flavas on August 20, 2007, 08:01:45 AM
Quote

Originally posted by: GoldenPhoenix

Wait a second when did I complain about Wii not having HD? Have you read nothing I"ve stated in the past, in fact I've defended Wii over and over again here and I think their choice to go non-HD.
No, you're just jumping to conclusion. I was rather agreeing with you. That graphic bias in the media will probably bring down the average score of MP3.

I am not painting you as a Wii hater. I was merely stating, I'd like "industry" reviews to grade the game's graphics based on the system and the art of the game. Vs comparing Metroid Prime 3's graphics to what ever HD mastery is available on 360 or PS3. That said though, if MP3 only has Gamecube level graphics I won't hold it against them for dropping the graphics grade.
Quote

I am interested in what others have to say about MP3's visuals because I've been blown away by some of the artistic details of it, the game looks great, but I'm not going to get even more hyped until I see more reviews.
Right, I would hope the "industry" reviews won't just say, "It's not HD. You lose 4.0 points automatically". But I have little faith.
Quote

At least that is what I'm getting from you, heck you even suggested I didn't like Wii Sports when I have been one of its biggest supporters.
As far as Wii Sports go. I'm glad you saw it as hyperbole and didn't take it seriously.

 
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 20, 2007, 08:14:44 AM
Well glad we got that cleared up. So ANYWAY, lets get back on track (BTW I do hate Wii graphic complaints, unless of course the game is noticeably lazy in that department.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 20, 2007, 09:26:22 AM
I wish the game wasn't delayed a week a month back...We'd be playing the game THIS WEEK... ;_;
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 20, 2007, 09:33:10 AM
Quote

Originally posted by: Bill Aurion
I wish the game wasn't delayed a week a month back...We'd be playing the game THIS WEEK... ;_;


Well I am glad in a way because I can play Bioshock and MAYBE Two Worlds.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 20, 2007, 11:56:22 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Bill Aurion
I wish the game wasn't delayed a week a month back...We'd be playing the game THIS WEEK... ;_;


Well I agree 100% Bill. Bioshock means nothing to me!


Fixt.

just kidding.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 20, 2007, 01:51:04 PM
New video details!

~ Space pirates jacked an Aurora unit from the Valhalla (Federation cruiser)...
~ METROIDS!
~ You can bowl over enemies by boosting into them in Morph Ball mode!


Fun little extra: Dead Federation troops in the video are all named after members of Retro Studios...The one that caught my attention to this was none other than Retro Studios president, Michael Kelbaugh...
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on August 20, 2007, 03:31:35 PM
I have a insane, crazy theory now

Dark Samus is Mother Brain

Yeah I know, but they are at least more related than what I initially thought. Space pirates weren't known for this kind of organized attack according to the video, so my guess is she's looking for a body! her "mind" is floating out there somewhere...

Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 20, 2007, 03:34:38 PM
If by that you mean Dark Samus will become one with the stolen Aurora unit and will be the final boss, I agree... =3
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 21, 2007, 01:02:39 AM
I'm wondering if we'll be fighting a mother brain in Corruption, or if they're just tying the Prime series into the rest of the series by using the space pirates' thievery of the auora unit as an explanation for the mother brain in Super Metroid.  The former would certainly be nostalgic, but I'd personally prefer the latter.  I doubt they'd be revealing that bit of the story so soon if that were the case, though.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on August 21, 2007, 07:54:29 AM
I can see them trying to tie the Prime series to the main series using Aurora, but I think they're better left treated as separate entities, even though Prime consistently refers back to the main series. However, the reverse is not true. Well, Zero Mission kind of does, but not really.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 21, 2007, 08:44:46 AM
Quote

Originally posted by: Adrock
I can see them trying to tie the Prime series to the main series using Aurora, but I think they're better left treated as separate entities, even though Prime consistently refers back to the main series. However, the reverse is not true. Well, Zero Mission kind of does, but not really.


I think we should just see the Prime series as a separate entity and not look too deep into continuity with previous Metroids which really lacked any story. If you want to bring in older Metroids, I would use Zero Mission's story over the original Metroid.
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 21, 2007, 05:03:50 PM
So... IGN is supposed to have teh new hotness at midnight. http://wii.ign.com/
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 21, 2007, 05:19:57 PM
Yeah, at the crappy PST midnight... ;_;

Guess I'll just have to wait 'til morning!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 21, 2007, 05:42:52 PM
I won't be going to IGN for a while I don't want spoilers before I get the game X_X
Title: RE: Metroid Prime 3 Revolutionized
Post by: MLS_man_64 on August 21, 2007, 06:10:07 PM
So, if in conceptual theory Dark Samus were to become an Aurora/MotherBrain somehow, that might be an ironic twist since the original Mother Brain was originally Chozo technology (can someone explain where they got that bit of info from), and the Metroids were created by the Chozo, and Dark Samus was a Metroid "Prime" that got all pissy and took out the Chozo's home world?

This is all so confusing?  Seriously, it is worse than piecing together the Zelda storyline, or maybe not.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 21, 2007, 06:26:27 PM
Lol good thing everyone put their previous theories in spoiler tags . . .
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 21, 2007, 07:09:46 PM
The old Muther Brain was repaired by replacing it with a new Aurora and rebuilding the surrounding infrastructure, duh.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 21, 2007, 08:56:03 PM
Oh man this game sounds sweet. I'm intrigued by the voucher and achievement systems.
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 21, 2007, 09:24:21 PM
Official site has now launched: http://wii.nintendo.com/site/metroidprime3/index.jsp
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 21, 2007, 09:25:25 PM
Now if Nintendo would only hype Metroid Prime 3, stupid Nintendo always screwing things up.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on August 22, 2007, 05:06:46 AM
Quote

Originally posted by: MLS_man_64
So, if in conceptual theory Dark Samus were to become an Aurora/MotherBrain somehow, that might be an ironic twist since the original Mother Brain was originally Chozo technology (can someone explain where they got that bit of info from), and the Metroids were created by the Chozo, and Dark Samus was a Metroid "Prime" that got all pissy and took out the Chozo's home world?

This is all so confusing?  Seriously, it is worse than piecing together the Zelda storyline, or maybe not.


The source of the origins of Mother Brain is Metroid ZM manga. Now this is an official manga, taken as canon, is not some fan fic or anything, and I think its mentioned in the manual as well, I would have to check it out.

Basically all the Chozo did technologically went wrong, and thats why I guess they became nature lovers towards their end. All their mistakes were left though, from giant killer chozo statues to the metroids themselves.

I'm sure corruption will clarify things further... or make them more obscure :P.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on August 22, 2007, 11:44:35 AM
Anyone read IGN's impressions?

If Matt is a metroid fanatic, then it would make sense that he would be more critical than someone who hasn't played the games. I guess it's good news that he loves it!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on August 22, 2007, 12:02:01 PM
The artwork for this game is awesome...of course you will have to buy NP so that you can see it for yourself, but hopefully they will add it as an unlockable bonus like they did for MP1 and MP2E.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 22, 2007, 12:22:48 PM
There is unlockable art, yes there is... =D
Title: RE:Metroid Prime 3 Revolutionized
Post by: cubist on August 22, 2007, 01:32:40 PM
Metroid Cometh.

For those who are playing before I can, this one's for you -- "May the rats eat your eyes!..."

Judging from Cassie's impressions, he's as gitty as a schoolgirl over this one.  I hope it just plays as well as his impressions.  We need a Bioshock-like experience on the Wii...for those of us who don't have an XBOX 360 and are loyal Nintendo fanboys.

Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on August 22, 2007, 01:42:02 PM
I read the IGN article. The last sentence made me lawl.

Quote

Might one of these brainy creatures amount to the mother of all enemies? You're going to have to play to find out.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 22, 2007, 03:33:52 PM
Quote

Originally posted by: UERD
I read the IGN article. The last sentence made me lawl.

Quote

Might one of these brainy creatures amount to the mother of all enemies? You're going to have to play to find out.



PLEASSEEEEE don't post stuff from Matt without spoiler tags, I'm intentionally avoiding IGN for that very reason X_X.

Stupid Matt I know for a fact now there will be mother brain in the game. My life is ruined RUINED. ::runs off crying:
Title: RE:Metroid Prime 3 Revolutionized
Post by: UERD on August 22, 2007, 03:50:49 PM
OOOPS. I thought we had already established that fact in the other thread. Sorry, Mashiro.

although it was nice of you to blame Matt and his own spoiler-tag-less impressions article
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 22, 2007, 04:11:38 PM
Don't be deceived, UERD!

Quote

Originally posted by: Mashiro
This is actually quite brilliant of them.

It lets them reuse a boss scenario over and over again should they so choose to.

Zeebees gone? Mother brain destroyed? Twice? Np! There's plenty more on other planets!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 22, 2007, 04:33:49 PM
It's ok UERD I was just over-exagerating

but yeah I hate when people who play the game hint at stuff without spoilers. Even though we KNOW there are thousands of potential mother brains on other planets we don't know (even if it seems likely) that we will encounter one in MP3 though it seems likely with Matt's "tone" in that sentience haha.
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on August 22, 2007, 04:58:24 PM
Well he said he was only done 1/3 of the game when he wrote the article so he could be just pulling stuff out of his rear :P.

plus you got me to FINALLY figure out how to use spoiler tags...it took a while.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 22, 2007, 05:16:40 PM
Quote

Originally posted by: UERD
Well he said he was only done 1/3 of the game when he wrote the article so he could be just pulling stuff out of his rear :P.

plus you got me to FINALLY figure out how to use spoiler tags...it took a while.


Oh ok cool.

Enjoy spoiler tags.

Hard to believe the game is only 4 days away now! WOOT!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caliban on August 22, 2007, 08:11:47 PM
Quote

Originally posted by: UERD
Well he said he was only done 1/3 of the game when he wrote the article so he could be just pulling stuff out of his rear :P.


No, he said that they were only allowed to write a preview from the first third of the game, but they had finished corruption in full after READ SPOILER IF YOU DESPERATELY WANT TO KNOW 20 spectacular hours.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 23, 2007, 07:23:22 AM
wow, that's 17 hours more of good content than Twilight Princess had!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on August 23, 2007, 07:23:23 AM
Ok...20 hours is not a spoiler, so I am just going to out right say that.

And, 20 hours is really a good bit of gaming for an action adventure game, and really puts it close to length of some Zelda games and other adventure games of that elk.

As for action games, 20 hours is really quite good.

I am really curious about the story in this game...I think it has more potential than any other Zelda game to date, and I am quite excited to see what Retro is able to do in their final chapter.

Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 23, 2007, 07:33:51 AM
Hey, it actually has a timeline with lore/history that's applicable throughout the entire series, outside of Pinball.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 23, 2007, 08:22:04 AM
Quote

Originally posted by: Professional 666
wow, that's 17 hours more of good content than Twilight Princess had!


And infinite in quality gaming hours when compared to Killer7.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 23, 2007, 08:37:01 AM
Your inadequate analog skills wouldn't be able to determine that.
Title: RE:Metroid Prime 3 Revolutionized
Post by: UltimatePartyBear on August 23, 2007, 08:47:29 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Professional 666
wow, that's 17 hours more of good content than Twilight Princess had!


And infinite in qualty gaming hours when compared to Killer7.


So the quality gaming hours in Killer 7 is some value k such that k + 20 = Infinity.  If we subtract 20 from Infinity, then, we should be able to determine the number of quality gaming hours in Killer 7.  I don't have to be a mathematician to realize I must have really missed out by skipping this game.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 23, 2007, 08:59:25 AM
Quote

Originally posted by: PartyBear
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Professional 666
wow, that's 17 hours more of good content than Twilight Princess had!


And infinite in qualty gaming hours when compared to Killer7.


So the quality gaming hours in Killer 7 is some value k such that k + 20 = Infinity.  If we subtract 20 from Infinity, then, we should be able to determine the number of quality gaming hours in Killer 7.  I don't have to be a mathematician to realize I must have really missed out by skipping this game.


Well trying to play through Killer 7 is like spending an unlimited amount of time going through excruciatingly poor gameplay. So in that sense it seems like infinite when you try to play through it.
Title: RE: Metroid Prime 3 Revolutionized
Post by: UltimatePartyBear on August 23, 2007, 09:04:18 AM
Actually, now that I've given it more thought, you were essentially equating 20 and infinity, which is just a logic error and doesn't really say anything about the quantity of quality gaming hours in Killer 7.  We should stick to a proven scale, like Time to Crate.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 23, 2007, 09:10:04 AM
Quote

Originally posted by: PartyBear
Actually, now that I've given it more thought, you were essentially equating 20 and infinity, which is just a logic error and doesn't really say anything about the quantity of quality gaming hours in Killer 7.  We should stick to a proven scale, like Time to Crate.


How about Killer7=-20 quality gaming hours compared to Metroid Prime 3 because the each hour playing it actually takes 1 hour out of your sanity, and in turn you life.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 23, 2007, 09:14:50 AM
Killer7 doesn't have crates.  It's that advanced.

And really, killer7 doesn't necessarily have poor gameplay it's just overly simplified almost to the point of non-gaming.  There's a difference.

1) Walk in a straight line
2) Shoot things

That's not difficult, considering OMG RE4 manages to get enemies to CHASE YOU and you end up RUNNING, LEFT & RIGHT even.

Ghost Squad doesn't even let you walk by your own will power, fancy that.

Excuse me but i just came back from Wendy's and my supervisors are speaking high-school German.  Time to un-pimp your OTTO.  Get down with the deutchland.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 23, 2007, 02:51:31 PM
I think its kind of short, but its fine. I was expecting a longer playtime though.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 23, 2007, 04:01:22 PM
No one's talking bout the Metroid Prime 3 Wii Would Like To Play commercial?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 23, 2007, 04:10:01 PM
Quote

Originally posted by: Kairon
No one's talking bout the Metroid Prime 3 Wii Would Like To Play commercial?


Haven't seen it yet but that was good!

{coolcaps}

NINTENDO WHY DIDN'T YOU SHOW MORE CAMERA SHOTS LIKE THE ONE TOWARDS THE END DAMN! ::slams head into a table::

{/coolcaps}

The angle with the guy shooting and what not with him in the foreground and prime in the background was perfect! Shoulda used that style shot more.

Nice commercial though, decent run time though it seems like even metroid is being aimed at the casual market with the players they had playing the game.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on August 23, 2007, 04:16:26 PM
To tell you the truth, the in-game footage in that tiny Quicktime window looked better than the preview footage in the preview channel. I can't put my finger on exactly why, though...
Title: RE:Metroid Prime 3 Revolutionized
Post by: MaryJane on August 23, 2007, 04:57:17 PM
Pretty good video. I cannot wait to play this game, I can't remember the last time I looked forward to a Monday. My birthday was a Monday this year and I diidn't even look forward to that.

About game time, I'm pretty bad at video games, no matter how much I love playing them I suck. I don't even play Mario KartDS online anymore because I'm no contest to the other people playing.(so much for matches by skill level, maybe I'm just that bad?) So when I see a game took a person who plays video games for a living 20 hours to beat a game I know that it will take me at least 30 which is a good run time.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 23, 2007, 05:03:24 PM
Quote

Originally posted by: UERD
To tell you the truth, the in-game footage in that tiny Quicktime window looked better than the preview footage in the preview channel. I can't put my finger on exactly why, though...

The Preview videos are horribly compressed, that's why... =\
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 23, 2007, 05:26:37 PM
Urgh I'm so sick of those stupid commercials...
Title: RE: Metroid Prime 3 Revolutionized
Post by: MLS_man_64 on August 24, 2007, 03:54:08 PM
What the heck was that one MP: Preview Channel movie on Dark Samus talking about?  The text flashed so fast I had trouble trying to take in all that was going on.  "She came to us near planet Aether", what does that even mean?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 24, 2007, 04:53:22 PM
Pretty much what it says...The Space Pirates came into contact with Dark Samus sometime during/after Metroid Prime 2, and it appears as if they are now working under her...
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 24, 2007, 05:05:13 PM
Oh man... I played it. It's awesome. Looks beautiful, even on a 50 inch LCD. Aiming is so naturaul I didn't even think about. I have to get use to the B trigger as jump though.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 24, 2007, 06:08:55 PM
I played a demo at EB, then put it down after 5 minutes. It felt pretty neat in advanced settings, but I didn't want to spoil the experience!!!
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 25, 2007, 04:52:40 AM
I really don't get the complaints against the A button for shooting, Samus' cannon is about fast firing, its not a normal gun, and thats better done with your thumb than your index finger.

Anyway I've read is customizable, which is great.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 25, 2007, 05:00:18 AM
Personally, I'd've prefered that they just lowered the gun's ROF and used B for shooting.  I thought the ROF was a bit excessive even in the first two games, and even if I can get used to using B to jump I'm not sure I can press the A button quite as fast on the Wii remote, especially without screwing up my aim in the process.
Title: RE:Metroid Prime 3 Revolutionized
Post by: EasyCure on August 25, 2007, 05:23:09 AM
Well RE4 used A for shooting ann that didn't throw my aim off when rapidly firing a pistol.

i'll admit though that when i found out about using A in RE to shoot i was concerned, but that turned out to be a non-issue
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 25, 2007, 06:08:25 AM
Quote

Originally posted by: Kairon
I played a demo at EB, then put it down after 5 minutes. It felt pretty neat in advanced settings, but I didn't want to spoil the experience!!!

Haha, I read just the first sentence and was thinking of various ways to torture you...You're lucky I decided to finish reading! ='D
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 25, 2007, 06:43:37 AM
Quote

Originally posted by: EasyCure
Well RE4 used A for shooting ann that didn't throw my aim off when rapidly firing a pistol.

i'll admit though that when i found out about using A in RE to shoot i was concerned, but that turned out to be a non-issue

Uh, doesn't the pistol in RE4 only fire like 2-3 rounds a second?  I'm talking about wildly mashing A.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 25, 2007, 08:16:27 AM
There are automatic weapons and pistol upgrades that allow for wild mashing.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on August 25, 2007, 08:44:11 AM
Automatics are fired by holding A...  And I know there are upgrades but I didn't think they could get a pistol even close to the ROF of Metroid Prime.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 25, 2007, 09:19:35 AM
They can get close.  If you're good enough.

Automatics are ALSO FIRED by TAPPING A.  Essentially you create a pistol with a high rate of fire and much larger ammo capacity.

=P BLEHHHHHHH
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ceric on August 25, 2007, 10:18:06 AM
Wait people use guns other then the pistol for rapid fire... :P
Title: RE: Metroid Prime 3 Revolutionized
Post by: MLS_man_64 on August 25, 2007, 02:52:00 PM
So that thing in the Dark Samus video was a Space Pirate?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 25, 2007, 03:08:29 PM
Yes, it's probably from a Space Pirate log you'll eventually find in the game...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 25, 2007, 03:08:50 PM
No, it was an Elite from Halo!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Michael8983 on August 25, 2007, 03:53:01 PM
I think Wii owners under-estimate the Metroid Prime 3 commercial and all of Nintendo's Wii advertising in general.
I mean WE know what the Wii does. It's nothing special to us having logged countless hours with it.
But to people who have never touched a Wii-mote before, these commercials must be very appealing.
I mean let's face it, the Wii hasn't sold out every month since launch because it's had a constant stream of great games since then. It's selling because it's so new and different. It's important that the commercials continue to highlight that.

MP3 might not beat Halo 3 in overall sales, but I bet it's going to appeal to a wider audience by winning over people who would never dream of touching a title like Halo 3 or any traditional FPS,
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on August 26, 2007, 12:15:01 PM
Did mp3 get delayed? I just got online with my wii after a week of it unable to connect and now the metroid preview channel says "in stores august 28" insted of the 27....
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on August 26, 2007, 12:19:10 PM
It ships on the 27th, so it will be in stores on the 28th, that's how it usually works unfortunately, I would really like to get the game tomorrow.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 12:23:25 PM
Well in Washington, at least the western side of Washington we get 1st party Nintendo games the night of the shipping date, but yeah for most places it is the 28th.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 26, 2007, 12:42:02 PM
:;cries:: no way, I thought the pre-order said the 27th what BS.
Title: RE: Metroid Prime 3 Revolutionized
Post by: King of Twitch on August 26, 2007, 01:14:16 PM
Mario Sunshine, FZero GX, Pikmin 2,  now MP3. Another summer wrecked.
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 26, 2007, 08:04:28 PM
Matt has the IGN review up
9.5
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 08:21:35 PM
Quote

Originally posted by: ShyGuy
Matt has the IGN review up
9.5


The load times and a supposed pointless fetch quest kind of worries me!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 26, 2007, 08:25:55 PM
"The load times and a supposed pointless fetch quest kind of worries me!"

Just like the fetch quests in the last two games made them terrible?  Oh wai...
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 08:28:03 PM
Quote

Originally posted by: Bill Aurion
"The load times and a supposed pointless fetch quest kind of worries me!"

Just like the fetch quests in the last two games made them terrible?  Oh wai...


Actually yes, I hated the fetch quest in Metroid Prime 1 and never got to beat the game because I said screw it to backtracking for those artifacts. Metroid Prime 2, I dunno never played it, but I heard it really abused backtracking. So yes, I consider it a big negative.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 26, 2007, 08:31:40 PM
You are hearby banned from buying Prime 3 until you play and finish Prime 2... >=|

(Sounds like you suck at exploring...)
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 08:35:28 PM
Quote

Originally posted by: Bill Aurion
You are hearby banned from buying Prime 3 until you play and finish Prime 2... >=|

(Sounds like you suck at exploring...)


It is called not wanting to trudge through a huge world to find artifacts at the very end of the game. Zelda: Wind Waker's treasure hunt had exactly the same flaw, it is a poorly designed feature to artificially lengthen the game. What made the Metroid series so great was that while you explored it didn't force you to find a bunch of items scattered across the world at the very end of the game, or close to it. The game was designed so you found things as you progressed.
Title: RE:Metroid Prime 3 Revolutionized
Post by: thepoga on August 26, 2007, 08:36:03 PM
I bought MP2 awhile ago, but I never got around to starting it. Should I try to beat it before I play Corruption or what?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Stogi on August 26, 2007, 08:42:13 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: ShyGuy
Matt has the IGN review up
9.5


The load times and a supposed pointless fetch quest kind of worries me!


It's funny....I thought this was sarcasm to it's fullest degree until I read your later posts. If a couple of load times and a fetch quest are the only things wrong with the game (and I don't dislike fetch quests!) then I couldn't be happier.

It sounds like Matt was a jackass when it came to the fetch quest (he said it himself), and it seems like he's trying to find something to bitch about when he talks about load times. Both of those problems are minor in my eyes and thus, from what I've this game is practically perfect.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mario on August 26, 2007, 08:44:57 PM
GP is female and can be forgiven for asking that games hold her hand throughout the entire thing, lay off Bill. I think it's safe to say you shouldn't even be in this thread, let alone discussing "what made the only Metroid games you've played through so great" if you haven't even played the most recent game in the series.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 08:48:37 PM
Quote

Originally posted by: KashogiStogi
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: ShyGuy
Matt has the IGN review up
9.5


The load times and a supposed pointless fetch quest kind of worries me!


It's funny....I thought this was sarcasm to it's fullest degree until I read your later posts. If a couple of load times and a fetch quest are the only things wrong with the game (and I don't dislike fetch quests!) then I couldn't be happier.

It sounds like Matt was a jackass when it came to the fetch quest (he said it himself), and it seems like he's trying to find something to bitch about when he talks about load times. Both of those problems are minor in my eyes and thus, from what I've this game is practically perfect.


Good for you, you like fetch quests, but many of us don't especially ones that are entirely pointless like the artifacts in MP1 and the triforce quest in Wind Waker, you can have exploration without doing stuff like that, previous Metroids did it. Figures that you would harpoon Matt, he gave the game a 9.5/10 which is HIGH for him yet people still complain, obviously those issues didn't both him too much. It seemed he docked the game more for being a sequel with similar gameplay then he did for those two things.

Anyway, heaven forbid people don't like fetch quests that do nothing for a game except for artificially lengthen it, becoming a potential pain if the items were missed earlier. There are well designed fetch quests and there are poorly designed ones, well designed ones are ones that are integrated in such a way that you find them as you go, while poorly designed ones leave open a big chance of you missing them and having to spend hours going back and searching every nook and cranny.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 08:52:14 PM
Quote

Originally posted by: Mario
GP is female and can be forgiven for asking that games hold her hand throughout the entire thing, lay off Bill. I think it's safe to say you shouldn't even be in this thread, let alone discussing "what made the only Metroid games you've played through so great" if you haven't even played the most recent game in the series.


Bill is the one that insulted me, what is with you guys and your insults? So now I don't have a right to discuss the Prime games because I quit playing the game after putting in close to 20hrs only to find out I had to go back through a HUGE world and tediously search for artifacts? What is your problem? Seriously. I've played through every Metroid game except for the Prime games, and Prime 1 I came close to completing but didn't feel like going on a multiple hour fetch quest. MP2 I never got around to playing, and from what I read about it, it was the black sheep of the series so I didn't have much incentive to play it.

Also since you feel like being a smart ass Mario, Metroid Prime 2 was not the latest game in the series. Let's see what Metroid games have I played through:

-Metroid 1
-Metroid 2
-Metroid 3
-Metroid 4
-Metroid Zero Mission
-Metroid Hunters

and I'm going to put Prime 1 in there because I was close enough to the end. The game was brilliant besides that one flaw and even though I never completed I would still give the game a 9.5 or higher. So quit being so freaking prissy and whiny when someone has a legitimate complaint about a game. Funny that you accuse me of wanting my hand held when Metroid 1 and Super Metroid did nothing of the sort, shows what a sexist jerk you are.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 26, 2007, 08:56:06 PM
I see no point in whining about a series that clearly isn't for you...You didn't finish MP1 and you didn't even play MP2, so why even bother when it's pretty likely the third game is just going to expand on the previous two games?
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 08:57:18 PM
Quote

Originally posted by: Bill Aurion
I see no point in whining about a series that clearly isn't for you...You didn't finish MP1 and you didn't even play MP2, so why even bother when it's pretty likely the third game is just going to expand on the previous two games?


So because I hated one stupid element in it, that means the series isn't for me? I guess with that logic I should hate Zelda: Wind Waker right? Even though it is one of my favorite games even with the stupid treasure hunt. What I find most ludicrous, is that I am not the only one with these complaints, and yet I am not allowed to comment on an aspect of the game, one that is actually minor when it comes to the design (it was not really necessary either). Sounds like Smash Brothers Brawl all over again, you don't agree with one thing about a game you are a hater and can't hold an opinion. Must be why I've been more excited for Metroid Prime 3 then ANY First person game coming out, right? Sometimes you guys make me sick with your oversensitive insulting BS when someone has a complaint.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 26, 2007, 08:59:45 PM
With as much of a deal you are making out this "one stupid element," (which also happened to keep you from completing a game) it seems so, yes...
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 09:00:46 PM
Quote

Originally posted by: Bill Aurion
With as much of a deal you are making out this "one stupid element," (which also happened to keep you from completing a game) it seems so, yes...


Guess what? I loved Battletoads, yet I never beat the game, does that mean I shouldn't like it? Funny though I didn't make a huge deal out of it, it was your smart alik comment that made it a big deal, because heaven forbid someone disliked a design choice for Prime 1.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 26, 2007, 09:03:11 PM
So did you not beat it because of a specific gameplay element or just because the game was too hard?  A game can be too hard yet you can enjoy the gameplay elements it employs...

"Funny though I didn't make a huge deal out of it, it was your smart alik comment that made it a big deal, because heaven forbid someone disliked a design choice for Prime 1."

It's bloody implied by you not finishing the first game because of it... =|
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 09:05:25 PM
Quote

Originally posted by: Bill Aurion
So did you not beat it because of a specific gameplay element or just because the game was too hard?  A game can be too hard yet you can enjoy the gameplay elements it employs...


And guess what, I enjoyed the gameplay elements Metroid Prime 1 had, but I refused to go back through the world and find pointless artifacts to open the way to Ridley. I didn't have the time nor the patience, I'm surprised I even completed the Wind Waker treasure hunt.

I hate to break it to you but good design can also complement exploration. Like I said previous Metroids showed this, you explored your world but at the same time it didn't let you get too far without getting something. Games that leave open the possibility of having to do a big scavenger hunt at the game is lazy and FORCED exploration over the whole world. Metroid Prime had a huge world, and I wasn't about to go through it all over again to find stupid artifacts. Heck I think I had 5 or 6 of those artifacts to find, and I had no idea where to start looking, so that combined with a thing called "a life" I gave up but still hold MP1 in high regard despite that one crappy design choice that appears to have been remedied in MP3 (Not sure about MP2, I know it had backtracking but not sure if you had to go find items you missed towards the end of the game).
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mario on August 26, 2007, 09:07:48 PM
Quote

Bill is the one that insulted me, what is with you guys and your insults?

Yeah I was telling him to lay off. I don't consider being a female and having feminine traits an insult either, perhaps unless you're Samus. Finally, you cant quote a 95% review and only comment on the negative things, and then call someone else a whiner. Dont throw stones from a glass house, unless you're trapped in it and need to get out.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 09:11:19 PM
Quote

Originally posted by: Mario
Quote

Bill is the one that insulted me, what is with you guys and your insults?

Yeah I was telling him to lay off. I don't consider being a female and having feminine traits an insult either, perhaps unless you're Samus. Finally, you cant quote a 95% review and only comment on the negative things, and then call someone else a whiner. Dont throw stones from a glass house, unless you're trapped in it and need to get out.


I can quote it if I find it somewhat unnerving, it is a concern, that is not whining. You want to see whining, just look how you guys have freaked because someone didn't like the scavenger hunt in Metroid Prime 1, it was very unMetroid like and hurt my experience with it, so isn't it justified to be concerned about something similar happening in 3?  

The way I see it, Metroid Prime 1 was virtually flawless and the game was not about this one aspect of it, there was so much more that made the game great and unique, the scavenger hunt at the end was unnecessary. Just like I found the scavenger hunt in Wind Waker to be terrible, but on the flip side the game was not about the scavenger hunt and didn't need that either. Metroid Prime had TONS of fun exploring without the need for finding artifacts, so I don't consider it an integral part of the Metroid Prime formula or really the Metroid formula in general. If anything they should have been optional, heck I consider the best exploration games to be ones where exploring is not only a part of the game but also has some optional, yet rewarding reasons to explore, that is what the artifacts should have fell under.

In regards to Metroid Prime 3, I have become hyped for the game because it seemed like it was doing everything right, not to mention it seems to be the ultimate homage to the original games. It seemed like Retro has been putting their heart and soul in the game, I just hope the scavenger quest is minor and not like a triforce or artifact hunt. Loading isn't a huge deal, but I have never been a huge fan of it (especially loading between areas!). I guess in a way I singled those two things out because I wanted the game to be flawless, so perhaps I am overreacting but it is because I want the game to be great, GOTY material, something that will put Halo 3 and Bioshock to shame.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 26, 2007, 09:24:36 PM
Shan't we postpone this arguement until after we all have the game in our Wiis and have reached this supposed fetch quest?
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 09:26:32 PM
Quote

Originally posted by: Kairon
Shan't we postpone this arguement until after we all have the game in our Wiis and have reached this supposed fetch quest?


Yeah but I can't talk about it, because I didn't beat MP1 or 2.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 26, 2007, 09:29:08 PM
Hey, what do ya know! Neither did I!

Either way, I'd rather think a meltdown at 1am in the morning over the importance of the words "fetch quest" to Metroid fandom is a good use of our time. Let's get back to derailing Smash Bros. threads, I say!
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 09:33:12 PM
Quote

Originally posted by: Kairon
Hey, what do ya know! Neither did I!

Either way, I'd rather think a meltdown at 1am in the morning over the importance of the words "fetch quest" to Metroid fandom is a good use of our time. Let's get back to derailing Smash Bros. threads, I say!


I want to talk about Ian though.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 09:35:51 PM
1up has their review up

It got a 9/10 from them, which I guess is pretty good for a supposed anti-Wii site. They complain about the fetch quest, controls (Huh?), and some repetitive environments.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 26, 2007, 09:38:28 PM
You know how in Bioshock the entire game revolves around Adam? They wanted to say Ian at first, but evidently Windyman owned the rights to the Ian name and refused to sell it to them because they were Metroid fans who complained about backtracking.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 26, 2007, 09:42:39 PM
Shacknews has a review up to which is glowingly positive, and contains only spoiler, which they actually hint at, but that's enough for me to be

So with 1up giving the game a 9.0... I say that Gamespot will be the site to 8.5 it!
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 09:43:41 PM
The sad thing is that the trend is indicating that there is no chance whatsoever MP3 will be considered for GOTY (But hey at least my opinion on NP's bias is being proven true!).
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 26, 2007, 09:46:18 PM
Hmm... I think hardcore gaming media will have a really difficult time even CONTEMPLATING giving a game of the year award to the little-console-that-could, the wii.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 09:48:15 PM
Quote

Originally posted by: Kairon
Hmm... I think hardcore gaming media will have a really difficult time even CONTEMPLATING giving a game of the year award to the little-console-that-could, the wii.


Mario Galaxy better get game of the year or I will personally be VERY upset. Heck I'd even settle for Smash Brothers Brawl.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 09:51:50 PM
Nooooo, I just read that Kraid won't be in the game. Dang you Retro, I wanted to see him in 3D!
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 26, 2007, 09:52:02 PM
Secure your wriststrap tightly and give yourself a 3-ft radius of space.  You're going to be upset.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 26, 2007, 09:52:34 PM
Yeah... I'm saving my "this is an outrage!" energy for when mainstream gaming publications snub Mario. That's why I'm mellow right now over Metroid... I'm saving it all for an italian plumber who wears a red hat.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 26, 2007, 09:56:15 PM
Quote

Originally posted by: Kairon
Yeah... I'm saving my "this is an outrage!" energy for when mainstream gaming publications snub Mario. That's why I'm mellow right now over Metroid... I'm saving it all for an italian plumber who wears a red hat.


Well Metroid Prime 3 doesn't deserve GOTY anymore without Kraid . I'm sorry but bring back Mother Brain isn't good enough Retro!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 26, 2007, 09:56:37 PM
Quote

Originally posted by: GoldenPhoenix
Nooooo, I just read that Kraid won't be in the game. Dang you Retro, I wanted to see him in 3D!


Why? Why oh why did I read that spoiler? Why?

Edit: I'm not even going to... stop it GP! Stop writing spoilers!!! /cry
Title: RE:Metroid Prime 3 Revolutionized
Post by: Luigi Dude on August 26, 2007, 10:17:00 PM
Gametrailers gives Metroid Prime 3 a 9.6

Warning spoilers in this one.  An interesting thing to note is this reviewer says the games a near religious experience and that it's easily superior to the first.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 26, 2007, 10:25:02 PM
Ah, that explains it. Games aren't art. They're religion.
Title: RE:Metroid Prime 3 Revolutionized
Post by: NWR_insanolord on August 26, 2007, 10:41:30 PM
An interesting article at IGN points out a scanned panel that reads "Experiment status report update: Metroid project 'Dread' is nearing the final stages of completion." They come to the logical conclusion that this either means the rumored Metroid: Dread, a 2-D Metroid for the DS, is actually coming, or Retro is screwing with us. Either way, this is awesome (though obviously more so if the former is true).
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 27, 2007, 12:36:37 AM
Freaking awesome news all around . . . aside from Kraid whom I didn't think would be in the game anyway.

Can't wait to pick this title up later today!

You won't see me on the forums that much
Title: RE: Metroid Prime 3 Revolutionized
Post by: BranDonk Kong on August 27, 2007, 02:15:42 AM
I should be able to get the game today, but I work from 10 will 10, so I'll have a long wait before I can play it =(.
Title: RE: Metroid Prime 3 Revolutionized
Post by: D_MaN87 on August 27, 2007, 02:29:08 AM
I thought the game is coming out on the 28th?
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on August 27, 2007, 03:26:42 AM
Quote

Originally posted by: insanolord
An interesting article at IGN points out a scanned panel that reads "Experiment status report update: Metroid project 'Dread' is nearing the final stages of completion." They come to the logical conclusion that this either means the rumored Metroid: Dread, a 2-D Metroid for the DS, is actually coming, or Retro is screwing with us. Either way, this is awesome (though obviously more so if the former is true).


haha I bet they are just screwing with us I'm a negative person lately, but this kind of things are neat.

I also nominate GoldenPhoenix for the "worst spoiler use" award, I don't need to read that to know who is missing, thanks a lot.

Title: RE: Metroid Prime 3 Revolutionized
Post by: BranDonk Kong on August 27, 2007, 03:47:01 AM
Sometimes a game ships early, or stores get very early same day delivery. I was able to get Resident Evil 4 Wii a day early, so I have high hopes for MP3. The game probably shipped Friday or Saturday, at least to the eastern states.
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on August 27, 2007, 03:47:17 AM
From the IGN review (not really spoilers, don't worry)...

Quote

You can take these medals to a special extras menu to purchase welcomed additions like a screenshot tool that enables you to snap in-game photos and send them to friends over WiiConnect24, a bobblehead for Aran's cockpit, new bumper stickers, or concept art and music.


WTF LOL I'm definitely getting this game now.  

Also, from 1Up:

Quote

Corruption contains some of the best visuals in gaming, period. It can't always mask the hardware's technical limitations (pixelation every time you're up close waiting for a door to open, for example), but in most cases the lighting, attention to detail, and wonderfully cohesive and imaginative art direction more than make up for the Wii's lack of raw horsepower. Put it this way: I found myself wandering through rooms two or three times just to look at them. How many games on any system can you say that about?


If this doesn't call bulls*** on developers who snub the Wii because its hardware can't 'fulfill their creative vision' or whatever, nothing will. Five billion shades of brown =/= artistic talent and vision.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 27, 2007, 03:52:27 AM
So, uh, I didn't finish prime because of the analog sticking aiming. Can I play three?  
Title: RE: Metroid Prime 3 Revolutionized
Post by: D_MaN87 on August 27, 2007, 05:16:24 AM
It could'nt of shipped friday. I work for Rogers plus in canada (kinda like blockbuster, but we also sell internet, cell phone, home phone, and tv), and we normally get the game either the day of, or the day before.   i guess ill drop by work see if we got it shipped in yet.  if street date is for the 28th though, they cant sell it
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on August 27, 2007, 05:42:50 AM
I just called my local EB.ca and they told me that they will either get the game today or tomorrow, and then I asked that if I had pre-ordered and they happened to get the game today if they would call back and they said that they would...so now all I have to do is either wait for a phone call and if that doesn't happen I will get the game tomorrow on one of my breaks from work...but I want it today damn it.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: NWR_insanolord on August 27, 2007, 05:58:46 AM
Quote

Originally posted by: mantidor
Quote

Originally posted by: insanolord
An interesting article at IGN points out a scanned panel that reads "Experiment status report update: Metroid project 'Dread' is nearing the final stages of completion." They come to the logical conclusion that this either means the rumored Metroid: Dread, a 2-D Metroid for the DS, is actually coming, or Retro is screwing with us. Either way, this is awesome (though obviously more so if the former is true).


haha I bet they are just screwing with us I'm a negative person lately, but this kind of things are neat.

I also nominate GoldenPhoenix for the "worst spoiler use" award, I don't need to read that to know who is missing, thanks a lot.


I agree that it is most likely just Retro screwing with people, but that is still awesome. But I think (or maybe just hope) that the game has a legitimate chance of being made. What else does Nintendo have that they haven't done on the DS so far? They haven't got anything announced for next year.
Title: RE: Metroid Prime 3 Revolutionized
Post by: BranDonk Kong on August 27, 2007, 06:27:27 AM
Not everyone sticks to the street dates. Toys 'R Us was selling Bioshock for XBox 360 nearly a week early.
Title: RE: Metroid Prime 3 Revolutionized
Post by: King of Twitch on August 27, 2007, 06:52:55 AM
Any mention of the boss fights in those reviews? The ones in the first one were juuust right, the ones in the second were toooo hard. I like my porridge I mean boss fights juuust right!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on August 27, 2007, 06:55:47 AM
Supposedly the bosses are "epic" and "challenging" with the final boss being "not as hard as the rest."
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 27, 2007, 07:25:17 AM
Quote

Originally posted by: KashogiStogi
Supposedly the bosses are "epic" and "challenging" with the final boss being "not as hard as the rest."


Hasn't that been the case with the previous two Metroid Prime games? Granted I never faced the boss in MP1, but I heard while it took awhile to kill it wasn't that hard, not sure about MP2 though.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on August 27, 2007, 07:34:50 AM
No. MP1's last boss was the hardest for me to beat (although perhaps on the same level as the super space pirate or whatever).  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 27, 2007, 07:35:53 AM
Quote

Originally posted by: KashogiStogi
No. MP1's last boss was the hardest for me to beat (although perhaps on the same level as the super space pirate or whatever).


What about MP2? It is odd you say that about MP1, but you would know, I just heard differently (I've watched a youtube video of the boss battle as well).
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 27, 2007, 07:51:02 AM
Final bosses seem easier because you are expecting them and you know they will demand from you to use everything you've collected, you already have an unconcious hint on how to defeat them, while the other bosses are unexpected, you don't have a full arsenal and also you are lower on health. Even with that in consideration MP1 and 2 end bosses were great in terms of difficulty for me.
Title: RE: Metroid Prime 3 Revolutionized
Post by: chaingunsofdoom on August 27, 2007, 07:52:06 AM
MP2 was the nastiest IMHO.
Title: RE:Metroid Prime 3 Revolutionized
Post by: k_bukie on August 27, 2007, 09:20:55 AM
Depends on what you declare the last boss in MP2.

Emperor Ing is definitely the toughest boss, but the 3rd Dark Samus fight is technically the last boss fight, even though it's pretty easy once you get the hang of it.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 27, 2007, 09:22:33 AM
"MP1 and 2 end bosses were great in terms of difficulty for me."

Indeed they were great.  Good mixes of reflexes and priority in strategery.  The better you understood the puzzle of the battle the better strategery you had the less you got raped.  MP1 tested your reflexes and patience.  MP2 tested your reflexes and total combat ability, with the last phase being a nice combat riddle similar to the last phase of MP1 which leads to some of the gameplay in MP3.  People had *serious* whine-inducing trouble with the first phase in MP2 cuz they were unable to develop a combat strategy that adapted to the 3D space and mechanics they had; or you could call it bad tunnel vision.

Of course, this is coming from a guy who's happy to beat Saddler with only a handgun and 20 rounds. or play thru Mega Man X in less than 1.5 hours without getting hit.
or thinks the easiet boss in Metroid Prime is Omega Pirate on normal.
or thinks the easiest boss in Viewtiful Joe is Fire Leo on normal.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on August 27, 2007, 10:38:53 AM
UncleBob, was that you? I know it wasn't him but he could have at least been just as lucky because he works at a walmart.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Jonnyboy117 on August 27, 2007, 10:45:07 AM
Hey, anyone wondering where our review is?  Hint: it's not coming today, maybe not even this week.  Stay tuned for an explanation.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 27, 2007, 10:56:05 AM
Quote

Originally posted by: Jonnyboy117
Hey, anyone wondering where our review is?  Hint: it's not coming today, maybe not even this week.  Stay tuned for an explanation.


Reason: We are too lazy to do it now.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 27, 2007, 11:20:03 AM
I think vudu had the answer:

"modern gaming has made them soft"

I get it!  They're stuck at the first boss and quit playing!

Or they never got an early review copy cuz Nintendo sucks.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 27, 2007, 11:25:14 AM
Ok, ok ok ok ok ok. ok.

ok.

Wow.

So I played Metroid Prime 3 at Gamestop today (I dropped by after work to see if it came in . . . tomorrow @ 2. DAMN IT) but yeah.

WOW.

I didn't spoil too much of the game for myself but I played through the beginning portion a little bit (not very far in but about 15 minutes worth of playin' around).

Absolutely awesome. I had a smile on my face the whole time. The guy working the register said "Yeah . . . I see you smiling. haha everyone who tries this game smiles, they just can't help it". I simply replied with "this is awesome".

And it was. First and foremost the graphics in person are BEAUTIFUL. The game was running at what seems like 60 FPS and a casual gamer (25-28 year old WOMAN) was watching me play and she said "Wow that not only looks gorgeous but that looks like fun! And I'm not a gamer!".

No I'm not making that up lol.

The controls were a little weird at first but it was because they were calibrated to be "loose" so I had to change the settings a bit but after I got that down the game played GREAT.

I have to say the voice acting . . . doesn't bother me. I loved walking up to people and hearing "You're Samus right? It's an honor to meet you!" or "Welcome to the galactic fediration *insert ship number here* Samus.".

Doing simple controls in the ship felt geek-ily cool and . . . well I just can't wait to play this game tomorrow.

I got goose bumps when the Samus fanfare blasted through the Gamestop and grabbed peoples attention. It was a lot of fun!

Also the intro was really cinematic (simple but cinematic) and really sucks you into the game.

I simply cannot wait for tomorrow!!!  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on August 27, 2007, 12:14:41 PM
5 million copies sold, confirmed. It's a fact!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 27, 2007, 12:31:10 PM
"The game was running at what seems like 60 FPS"

"Seem like," more like "Is"... =3
Title: RE: Metroid Prime 3 Revolutionized
Post by: cubist on August 27, 2007, 12:51:46 PM
Work is keeping me a little too busy...and I was finally able to check out some reviews and then I wanted to come in here to see how everyone was commenting on them.  Imagine my surprise while reading the whole Bill vs. GP debate.  My 2 cents says that Bill's rule about being allowed to play will only apply if you've not seen someone else complete the game.  As long as you know the whole storyline from MP 1 & 2...you can play part 3.  

In my opinion though, I've completed the first 2 and found the treasure hunting enjoyable and not too much of hinderance.  I enjoyed the first 2 Metroid Primes so much that I didn't mind the treasure hunt because Samus was fully upgraded to where kicking ass was easy.  Now, if I had to backtrack through levels without any rewarded upgrades, it can become annoying (e.g., DK 64 & Banjo Kazooie).  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 27, 2007, 01:01:56 PM
Quote

Originally posted by: Bill Aurion
"The game was running at what seems like 60 FPS"

"Seem like," more like "Is"... =3


Yeah I figured it was but I wasn't positive (on a store display and all and only playing 15 mins woth lol). Silky smooth though, absolute bliss.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 27, 2007, 01:02:51 PM
Apparently a spectacular end to a spectacular game isn't a good-enough reward.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 27, 2007, 01:14:41 PM
Quote

The Good
* Fantastic environmental puzzles are among the best of the series
* Great boss fights require you to use every game mechanic at your disposal
* Atmospheric levels are a pleasure to explore
* Various gameplay elements mesh nicely into a seamless whole.

The Bad
* Some of the contextual actions don't control all that well
* Streamlined controls make things a little too easy and a little less adventurous
* Doesn't do much different than the previous two Metroid Prime games.

Gamespot says good controls are a bad thing...Oh god, it blows the mind!  (They gave the game an 8.5 by the way, laugh all day and around the block...)
Title: RE: Metroid Prime 3 Revolutionized
Post by: BranDonk Kong on August 27, 2007, 01:26:37 PM
I picked it up from my buddy's local game store on my break, can't wait to get home and play it!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 27, 2007, 01:33:47 PM
*Massively jealous*

I have to wait until I take a test in the morning before I can head out and check to see if it's in my stores, which it probably won't be... ;_;
Title: RE:Metroid Prime 3 Revolutionized
Post by: 31 Flavas on August 27, 2007, 02:08:03 PM
Quote

Originally posted by: Mashiro

Absolutely awesome. I had a smile on my face the whole time. The guy working the register said "Yeah . . . I see you smiling. haha everyone who tries this game smiles, they just can't help it". I simply replied with "this is awesome".
And GP wants to call bias on Nintendo Power's 10/10....

GP, I know totally know where you're coming from, but I think you're gonna have to conceded this one.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 27, 2007, 02:17:06 PM
Quote

Originally posted by: 31 Flavas
Quote

Originally posted by: Mashiro

Absolutely awesome. I had a smile on my face the whole time. The guy working the register said "Yeah . . . I see you smiling. haha everyone who tries this game smiles, they just can't help it". I simply replied with "this is awesome".
And GP wants to call bias on Nintendo Power's 10/10....

GP, I know totally know where you're coming from, but I think you're gonna have to conceded this one.


I don't need to concede anything because so far NP's review is the most positive one! I said take off a .5 or 1 pt and low and behold that is pretty much what it is!
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 27, 2007, 02:41:43 PM
It is kind of funny the guy that gave MP3 a 8.5/10 gave Ninja Gaiden Sigma for PS3 a 9.0! A freaking port got a higher score than MP3.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Jensen on August 27, 2007, 03:08:10 PM
Quote

Originally posted by: UERD

Also, from 1Up:

Quote

Corruption contains some of the best visuals in gaming, period. It can't always mask the hardware's technical limitations (pixelation every time you're up close waiting for a door to open, for example), but in most cases the lighting, attention to detail, and wonderfully cohesive and imaginative art direction more than make up for the Wii's lack of raw horsepower. Put it this way: I found myself wandering through rooms two or three times just to look at them. How many games on any system can you say that about?


If this doesn't call bulls*** on developers who snub the Wii because its hardware can't 'fulfill their creative vision' or whatever, nothing will. Five billion shades of brown =/= artistic talent and vision.


Here's a quote from Matt Casamassina's review:
"So many first-person shooters on more powerful consoles feature very high-resolution textures, but do nothing with level geometry. Prime 3's levels curve and are drowned in jutting architecture that seems different at every turn."

This is one of the things that impressed me about the first Metroid Prime game.  Most FPSs are made in a level editor that  isn't well suited for more than basic modeling.  You mostly add/subtract simple primitives to the world.   Then you can add more complex prefabs, that have been made in a 3D program, onto the simpler level geometry.

With the MP games, all of the modeling is done in one pass in a 3d program.  There is very little geometry that is reused.  The Chozo Ruins area was the most impressive to me.  I really liked the trees growing out of and weathering walls.

I just finish playing through Bioshock on my computer, and while the surfaces were nicely done and the general design was quite good, it just didn't match MP in the polygonal modeling of the world.

There are some games that do need more powerful hardware. Part of the reason MP can have so much detail is because of the air-lock system... you couldn't really do that with a game like Bioshock, much less for a game like Crysis.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: UERD on August 27, 2007, 04:43:53 PM
Quote

Gamespot says good controls are a bad thing


But the more you play with it, the harder it gets! (By the way, great job, Sega, appealing to the 10-to-12 demographic. Doesn't it feel good to be radical?)

Quote

There are some games that do need more powerful hardware. Part of the reason MP can have so much detail is because of the air-lock system... you couldn't really do that with a game like Bioshock, much less for a game like Crysis.


That's definitely true, and the Wii is not some sort of be-all end-all of hardware. But a large number of the developers who are complaining about the Wii not being able to do 'epic' are just not trying hard enough.

Yes, there are a lot of developers who utilize each generations' worth of improved hardware to create more compelling experiences that simply weren't possible in the past. But there are also a lot of talentless hacks who try to cover their lack of creative vision through the use of improved technical tricks. In the hands of a competent developer, there is a lot more potential within the console than most developers are willing to let on.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 27, 2007, 04:47:48 PM
Quote

Originally posted by: UERD

But there are also a lot of talentless hacks who try to cover their lack of creative vision through the use of improved technical tricks. .


Thankfully Midway doesn't do this!
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 27, 2007, 04:47:48 PM
Quote

Originally posted by: UERD

But there are also a lot of talentless hacks who try to cover their lack of creative vision through the use of improved technical tricks. .


Thankfully Midway doesn't do this!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Jensen on August 27, 2007, 05:31:42 PM
Quote

That's definitely true, and the Wii is not some sort of be-all end-all of hardware. But a large number of the developers who are complaining about the Wii not being able to do 'epic' are just not trying hard enough.

Yes, there are a lot of developers who utilize each generations' worth of improved hardware to create more compelling experiences that simply weren't possible in the past. But there are also a lot of talentless hacks who try to cover their lack of creative vision through the use of improved technical tricks. In the hands of a competent developer, there is a lot more potential within the console than most developers are willing to let on.


Did developers know ahead of time how powerful the Wii would be?  Most of them had "next-gen" games in development before the "next-gen" consoles were announced.  Especially PC developers.  How would they know that the Wii would be so underpowered compared to XBOX360/PS3/PC?  Nintendo is the odd system out.  You can't really develop a game for it simultaneously with another platform.  And if you develop just for the Wii, you have some tough competition from Nintendo.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 27, 2007, 05:40:10 PM
This is such an exciting generation!
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 27, 2007, 05:42:10 PM
Quote

Originally posted by: Kairon
This is such an exciting generation!


Yeah if only we didn't have Alien Syndrome or Far Cry Vengeance it would be perfect in its excitement.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 27, 2007, 05:47:41 PM
/cry
Title: RE:Metroid Prime 3 Revolutionized
Post by: Galford on August 27, 2007, 05:53:58 PM
Not to add fuel to the fire, but "air lock system"??

WTF is Matt talking about.  Has Matt ever used modeling tools before?
This comment has my wondering what the hell he is talking about.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 27, 2007, 07:10:13 PM
It means the game world is prettier when Samus has her helmet on tight and is holding her breath then she passes out and ends up in a dream-filled coma.
Title: RE: Metroid Prime 3 Revolutionized
Post by: King of Twitch on August 27, 2007, 07:40:43 PM
Ohh gawsh. So MP3's plot is that the whole game is a dream? Might as well just change Doki Doki Panic to metroid characters
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 27, 2007, 08:11:40 PM
A GBA port would sell more copies than MP3.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 27, 2007, 08:28:16 PM
You know how there was all that talk about a worm? They were wrong. It was a fish. A WINDFISH.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 28, 2007, 12:40:38 AM
Time to go cry at work as I wait for the day to be done . . .

I'll post back in this thread once I beat the game. Everyone else getting the game today: ENJOY!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 28, 2007, 02:01:02 AM
OMG GOT IT GONNA GO PLAY IT NOW
Title: RE:Metroid Prime 3 Revolutionized
Post by: decoyman on August 28, 2007, 04:28:56 AM
Quote

Originally posted by: Bill Aurion
OMG GOT IT GONNA GO PLAY IT NOW


I'm forcing myself to wait until I finish this freelance project I'm working on... and it's going to be at least another couple of weeks

I'm hoping it will be good motivation to move faster on the project... but will I even survive the ordeal???
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 28, 2007, 04:39:07 AM
I'd sacrifice sleep to put in a little time into it..BECAUSE IT'S SO FREAKING AWESOME I CAME IN MY PANTS MULTIPLE TIMES!  EVEN THE PANTS I'M NOT EVEN WEARING!

Seriously, after an hour and a half put into the game, it is absolutely brilliant...  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 28, 2007, 04:48:06 AM
That is pretty nasty Bill.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 28, 2007, 04:57:21 AM
I know...I'm sending my dry-cleaning bill to Retro...
Title: RE: Metroid Prime 3 Revolutionized
Post by: decoyman on August 28, 2007, 06:16:32 AM
...

Title: RE:Metroid Prime 3 Revolutionized
Post by: Jensen on August 28, 2007, 07:26:49 AM
Quote

Originally posted by: Galford
Not to add fuel to the fire, but "air lock system"??

WTF is Matt talking about.  Has Matt ever used modeling tools before?
This comment has my wondering what the hell he is talking about.


Matt only said the two sentances between the quotation marks, I said the rest.

I've used dedicated modeling tools and map editors.  All I'm saying is that I can tell when a game designer has used both, or just a  standard 3d modeling tool.  I am praising MP because none of the geometry looks like it was designed in with the restrictive tools of a level editor.

Air lock system:  Because each area is behind an automatic door, you can load the world in parts, as you get to them, instead of loading one huge area all at once.  This lets you have more detail in each area then a game that might have no doors between different areas.
Title: RE: Metroid Prime 3 Revolutionized
Post by: King of Twitch on August 28, 2007, 07:39:38 AM
It's in my hands.. omg it has a THIRD samus iran hiding on the boxart, I hope it's not a spoiler because I am about to play it.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 28, 2007, 08:51:02 AM
bah I hate you all...


I'm just going to pretend I'm european for now instead of simply broke.

Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 28, 2007, 09:05:02 AM
Quote

Originally posted by: mantidor
bah I hate you all...


I'm just going to pretend I'm european for now instead of simply broke.


It's ok, you would be extremely dissapointed.
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on August 28, 2007, 09:50:29 AM
Damn gamestop was right, it was completely sold out.... there. Down the street, even after everyone in the line before me bought mp3, they still have ton of copies left. Just one more reason to hate gamestop

oh yeah, METROID GET!
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 28, 2007, 09:51:31 AM
Quote

Originally posted by: stevey
Damn gamestop was right, it was completely sold out.... there. Down the street, even after everyone in the line before me bought mp3, they still have ton of copies left. Just one more reason to hate gamestop:|

oh yeah, METROID GET!


Haha, I've had that happen before with a gamestop.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 28, 2007, 09:51:58 AM
By the time it comes out in europe, maybe they'll have fixed the parts that Mantidor dislikes?
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 28, 2007, 10:01:20 AM
You mean that Wii is an expensive GameCube 1.5?  No i don't think that'll be fixed.
Title: RE: Metroid Prime 3 Revolutionized
Post by: D_MaN87 on August 28, 2007, 10:57:03 AM
Anyone else having a problem where MP3 just will not work?  It's been a nightmare.  I picked up my copy from my work today, and come home and did the system update.  Then when it read in the disc channel, I go to start the game, and i got a "disc read error".  Every other game I own works but this one.  I called nintendo and they told me to send it to them for repair.  Its cool that they are paying for all the shipping, but I'll be without my copy for 2-3 weeks.!  I can't find anyone else with the same problem online.  Its impossible that I'm the only one out of everyone who bought the game to be having problems.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 28, 2007, 10:59:51 AM
Maybe you got a defective disk? While not super common for games, it does happen from time to time. Why can't you just return it the store you got it from and exchange it for another?
Title: RE: Metroid Prime 3 Revolutionized
Post by: D_MaN87 on August 28, 2007, 11:01:21 AM
Well I know the policy there is that a new game cannot be exchanged.  But I'm not sure, if I explain the situation they might do it.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 28, 2007, 11:10:47 AM
Quote

Originally posted by: D_MaN87
Well I know the policy there is that a new game cannot be exchanged.  But I'm not sure, if I explain the situation they might do it.


Are you sure that policy just doesn't mean you can't exchange an opened game for a different game? Seems odd because every store I've been to allow you to exchange an opened game for the exact same game.
Title: RE: Metroid Prime 3 Revolutionized
Post by: D_MaN87 on August 28, 2007, 11:12:27 AM
Well I talked to my work.  If it is defective I can exchange it for the same game, and they handle getting the defective copy shipped to nintendo.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 28, 2007, 11:42:51 AM
Ewwww, that sucks...No problems here... ;_;

I've gotten to the second planet, Bryyo, and I just fought Rundas...Holy crap it's one of my favorite battles in the entirety of the Metroid series...The music adds a LOT to it, it's just bloody epic...And I like how Samus shows absolutely no emotion after killing him...It's absolutely amazing how much her tough character shows through without her actually talking...  
Title: RE: Metroid Prime 3 Revolutionized
Post by: cubist on August 28, 2007, 12:20:51 PM
I still have to pick the game up...go to the gym with my wife (no way around it)...and then finally get to kick it with Samus.  I hate reading about people playing this gem before me.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 28, 2007, 01:36:22 PM
No problems with my disc so far.

I've been enjoying the game less than I normally would be because my sister is sick and laying in the den. Sadly she can't take a hint to goto her room so most of the time I played with the volume barely loud enough to hear the blasts.

::sigh::

so I'm waiting till later to play some more.

One thing that annoys the crap outta me (and maybe it's just the wiimote I was using), my sensor bar like doesn't pick up the wiimote when I point upwards too high.

Aside from that it's a solid game experience so far =)
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 28, 2007, 01:38:58 PM
Are you using the Advanced control option?  Because if not, you should be...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 28, 2007, 02:03:12 PM
I'm using standard right now after trying each for a bit. Advanced bobbles around a little too much for my liking.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 28, 2007, 02:10:16 PM
Quote

Originally posted by: Mashiro
I'm using standard right now after trying each for a bit. Advanced bobbles around a little too much for my liking.


Mashiro is not a hardcore gamer CONFIRMED
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 28, 2007, 02:13:51 PM
But he IS a true Metroid fan, cuz he uploaded his firmware.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 28, 2007, 02:21:37 PM
Quote

Originally posted by: Mashiro
I'm using standard right now after trying each for a bit. Advanced bobbles around a little too much for my liking.

You'll want the extra sensitivity in some upcoming fights...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 28, 2007, 02:48:46 PM
Yeah I literally just got onto the first planet after the intro area so I haven't done much hardcore fighting yet, I'm sure I'll switch it up soon.

Also, I'm not a hardcore gamer If I was I would have a 360 or PS3 but I do not. Casual for life haha.
Title: RE:Metroid Prime 3 Revolutionized
Post by: nitsu niflheim on August 28, 2007, 02:53:23 PM
Quote

Originally posted by: D_MaN87
Anyone else having a problem where MP3 just will not work?  It's been a nightmare.  I picked up my copy from my work today, and come home and did the system update.  Then when it read in the disc channel, I go to start the game, and i got a "disc read error".  Every other game I own works but this one.  I called nintendo and they told me to send it to them for repair.  Its cool that they are paying for all the shipping, but I'll be without my copy for 2-3 weeks.!  I can't find anyone else with the same problem online.  Its impossible that I'm the only one out of everyone who bought the game to be having problems.


I got a data corruption message after the game installed the required update and tried to play the game, but after I reset my Wii and started it up again the game works fine.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 28, 2007, 03:06:01 PM
I GOTZ THE PRECIOUS!

(now I just have to find time to play it)
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 28, 2007, 03:44:32 PM
Oh yeah, I need my NWR buddies to share their Wii codes whenever...I'll put mine up tomorrow... =3
Title: RE:Metroid Prime 3 Revolutionized
Post by: Armak88 on August 28, 2007, 04:34:50 PM
I'm loving this game. I find that i hardly even use the lock on anymore, only if i need to do some quick dodging or am going one on one with someone. Does anyone else wish that they could whip enemies against walls with the grapple beam......
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on August 28, 2007, 05:05:09 PM
No, but I have had the same thought about your mom and my whip!

*Tries to give someone a high five, but is quickly shut down by rolling eyes*

Anyway, I left my apartment (and city) for a week to help my pops with some work. I forced myself to leave my Wii back home (which is more than an hour away) so I wouldn't get the temptation to buy MP3 and play on anything less but my new projector. I thought it would be a good idea......but now, I'm feeling real animosity towards myself and Bill's nasty, but some how appealing impressions ain't helpin'.

Imma go cry now.

*bangs head against wall*
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 28, 2007, 05:27:56 PM
Just wait 'til you play it and come on acting just like I did...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 28, 2007, 05:48:51 PM
I'm really upset that pointing upwards screws up my wiimotes for some reason. But aside from careful up aiming (which I rarely need so far) everything else controls beautifully. (Does anyone else have an issue aiming in certain directions and the cursor going yellow?)

I did get up to the point where it's one month later and you goto your first planet. The dialogue with the Aura Unit was awesome just for the fact that the Super Metroid music was playing during the discussion <3 <3 <3. It's quite weird to be given instructions by an AU (which is pretty much what Mother Brain is, I think).

I have to say, I am actually taking a liking to having more hunters, more humans and actual civilization around Samus. I thought I would hate it but it actually is kind of refreshing.

One thing I haven't taken a liking to is the PED suit it is ugly as sin =/.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 28, 2007, 05:59:19 PM
"(Does anyone else have an issue aiming in certain directions and the cursor going yellow?)"

As I said, Advanced controls nips that issue in the butt!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 28, 2007, 06:21:56 PM
No it doesn't. I've tried all the control settings and it does it on each.

It's an issue with the Wiimote and my sensor bar. For some reason if I tilt the wiimote too high it just stops sending a signal to the sensor bar. It's weird since this is the first game this has happened with.
Title: RE: Metroid Prime 3 Revolutionized
Post by: that Baby guy on August 28, 2007, 06:25:45 PM
Well, I'd guess that the game uses an algorithm featuring both movement of the Wii-mote's axises and the sensor bar.  If one isn't being signaled properly, it could cause the yellow state and problems with the aiming as a result.  That's a guess, though.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on August 28, 2007, 06:28:35 PM
Have you tried moving your sensor bar?

Or playing in a room that does not have a lot of sunlight?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 28, 2007, 06:29:52 PM
Well I was playing an hour ago (it's pitch black out) and I only had one light on in the room.

I think moving the sensor bar will probably help, I'll try it on top of the TV tomorrow when I get home from work.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 28, 2007, 06:34:00 PM
Quote

Originally posted by: Mashiro
Well I was playing an hour ago (it's pitch black out) and I only had one light on in the room.

I think moving the sensor bar will probably help, I'll try it on top of the TV tomorrow when I get home from work.


Having the sensor bar in the bathroom tends to hurt the accuracy of the Wiimote when you are playing MP3 in the living room..
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ian Sane on August 28, 2007, 07:23:44 PM
Had a bit of scare as Best Buy was sold out.  They still had empty cases saying "take this to the cashier to buy this game" so I got to wait fifteen minutes in line to find out they were sold out.  Would it kill them to take the cases off the shelf or put a "sold out" sign or something?  It took a lot of effort to not yell "F*CK" at the top of my lungs.  Anyway I showed those Best Buy assh0les by taking my business to Futureshop... which is owned by the same company.

So far I really like the game though I haven't gotten very far yet.  After playing WiiSports it's so refreshing to play a game so clearly designed for gamers.  When the detail is such that you use the remote to enter codes in keypads you know they're not worried about confusing newcombers or not being accessible enough.  There's no inability to pick more than three innings in baseball here.

Though I'm really struggling with the controls.  They seem very FIRST PERSON SHOOTERY.  I really liked Metroid Prime's controls and I defended them against all the close-minded idiots who couldn't accept a game viewed from a first person to not control like a routine FPS.  So it bothers me that in the end the jerks who badmouthed the first game and didn't even buy the second one are getting their way, again.  With Nintendo these days if it isn't non-gamers before gamers it's non-fans before fans.  Though now I know how those that really liked Wind Waker's graphics must have felt when Twilight Princess was revealed.  Back then I was the close-minded jerk.  How frustrating it is to be punished for loyality.

It might just be my inexperience with the remote since I only got a Wii a little over a week ago.  But right now I'm just craving a Gamecube controller.  Even little things like accessing the map and switching visors is a pain in the butt compared to how easy it was on the Gamecube.  When you have to use the freaking 1 button I'd say the limitations of the controller are starting to show.

Still looking forward to playing again tomorrow, though.  Retro Studios is just so talented.  I can't wait to see what they can do outside of Metroid.
Title: RE:Metroid Prime 3 Revolutionized
Post by: 31 Flavas on August 28, 2007, 07:50:11 PM
Quote

Originally posted by: Ian Sane[...]

With Nintendo these days if it isn't non-gamers before gamers it's non-fans before fans.  Though now I know how those that really liked Wind Waker's graphics must have felt when Twilight Princess was revealed.  Back then I was the close-minded jerk.  How frustrating it is to be punished for loyality.
Really, punished for loyalty? Twilight Princess was punishment? But according to the quote unquote "majority" were Wind Waker's graphics not also betrayal / punishment? (Your self referential "close-minded jerk" comments leads me to believe you were amoung the "majority")

I don't get how when both games which are either a 9.5 or 10 (depending on who you talk to), both games are considered "punishment". This punishment / reward system of yours is is very confusing.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on August 28, 2007, 07:55:45 PM
This game is wicked, I think I'm going to play it several times, once with all scans, once with only scanning to toggle some of the systems so I can appreciate the beauty that is this game, once in a higher dificulty level, and yet again if there are any more modes unlocked, and perhaps once more just for fun.

I've already got 1000 kills on my first hour lol, yeah I spent a little bit of time just to get those kills and yet I could have continued doing it I decided that I already had enough (don't know if this constitutes as spoiler but will put it anyway just in case) friend vouchers to send off, I'm eagerly waiting to receive some friend vouchers too so I can get some friend credits to help me unlock stuff...Retro, job well done on your own version of achievement points.

One thing that I really liked was the voices for the other characters, and yet samus is kept silent as is tradition...which is something they could do in the Zelda series, keep Link silent, but other characters will have voice.

By the way, is there any way to turn off the subtitles?

Advanced controls feel incredibly smooth, it's quite astonishing really.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 28, 2007, 08:30:14 PM
I'm on Veteran Mode with hints turned off.  Who's with me?

The first boss puts TP's Ganondorf to shame.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 28, 2007, 08:44:53 PM
My roommate says a resounding NO THANK YOU.

I played the very first mission, and I'm absolutely loving the controls. I just watched my roommate play about 4 hours straight of the game, and the game is looking astoundingly exciting, even though the back-tracking-world-traversing-Metroid malaise is just starting to set in that may be our tiredness and all the lights being off.

Keep with it Ian! I can't wait to read more impressions from you! ... and Mantidor. You hate this game right? That makes you interesting!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ghisy on August 28, 2007, 09:17:26 PM
My copy shipped yesterday!
So I should have some Metroid fun in about 10 days...
Title: RE:Metroid Prime 3 Revolutionized
Post by: King of Twitch on August 28, 2007, 09:23:07 PM
What was the first boss, Beserker Lord?. My save file says I'm 3h:35min into it but I'm sure it's closer to 6 (lots of scanning and wandering around) and I think I triggered a couple death-by-glitches in the obligatory escape scene . What a messed up game.

Backtracking has been replaced with halo 2 and return of the jedi
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 28, 2007, 09:26:43 PM
Quote

Originally posted by: MJRx9000
What was the first boss, Beserker Lord?. My save file says I'm 3h:35min into it but I'm sure it's closer to 6 (lots of scanning and wandering around) and I think I triggered a couple death-by-glitches in the obligatory escape scene . What a messed up game.

Backtracking has been replaced with halo 2 and return of the jedi


Comparing Metroid Prime 3 to Halo 2 is the ULTIMATE sin, prepare to be burned by anti-shark flamethrower, flamethrowers.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 28, 2007, 10:53:29 PM
"So it bothers me that in the end the jerks who badmouthed the first game and didn't even buy the second one are getting their way, again. With Nintendo these days if it isn't non-gamers before gamers it's non-fans before fans. Though now I know how those that really liked Wind Waker's graphics must have felt when Twilight Princess was revealed. Back then I was the close-minded jerk. How frustrating it is to be punished for loyality."

Punished by playing awesome games?  As a rabid fan of both Metroid Prime and Wind Waker, I thoroughly enjoyed Twilight Princess and thoroughly enjoying Metroid Prime 3 so far...If this is punishment, give me some more!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Infernal Monkey on August 28, 2007, 10:57:17 PM
Quote

Originally posted by: Ian Sane

Though I'm really struggling with the controls.  They seem very FIRST PERSON SHOOTERY.  I really liked Metroid Prime's controls and I defended them against all the close-minded idiots who couldn't accept a game viewed from a first person to not control like a routine FPS.  So it bothers me that in the end the jerks who badmouthed the first game and didn't even buy the second one are getting their way, again.  With Nintendo these days if it isn't non-gamers before gamers it's non-fans before fans.  Though now I know how those that really liked Wind Waker's graphics must have felt when Twilight Princess was revealed.  Back then I was the close-minded jerk.  How frustrating it is to be punished for loyality.




lol, Ian complaining about people who mindlessly complain about games. How ironic.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 29, 2007, 12:43:12 AM
Ironyyyy!
Title: RE: Metroid Prime 3 Revolutionized
Post by: D_MaN87 on August 29, 2007, 01:14:09 AM
I exchanged the game, and still got the error with the new copy. But then I shut off my wii, waited a good hour, and tried again and it worked.  Weird stuff.  Otherwise, I LOVE this game!!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Stogi on August 29, 2007, 01:18:11 AM
Quote

Originally posted by: Kairon
My roommate says a resounding NO THANK YOU.

I played the very first mission, and I'm absolutely loving the controls. I just watched my roommate play about 4 hours straight of the game, and the game is looking astoundingly exciting, even though the back-tracking-world-traversing-Metroid malaise is just starting to set in that may be our tiredness and all the lights being off.

Keep with it Ian! I can't wait to read more impressions from you! ... and Mantidor. You hate this game right? That makes you interesting!


I'm surprised your so enthusiastic about a game that "isn't for you."

How's your brother doing? :P
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kenology on August 29, 2007, 01:40:49 AM
Quote

Originally posted by: Bill Aurion
Oh yeah, I need my NWR buddies to share their Wii codes whenever...I'll put mine up tomorrow... =3

Yeah, me too.  I just got my Wii online for the first time yesterday... (yes, I'm a total lame).  Anyways, add me people - 6761 9883 7072 2526.  Let me know you added me and provide your code so I can add you!

Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 29, 2007, 02:21:05 AM
Switching the jump and shoot seems to work very well for me. Youze people need to set the game to share your Metroid info, so we can exchange stuff over friend codes.
Title: RE: Metroid Prime 3 Revolutionized
Post by: nitsu niflheim on August 29, 2007, 03:19:11 AM
I have to get used to the fact that if I don't have the cursor dead center of my screen, or holding Z down always, Samus spins slowly around.  I mean even slightly off dead center and spinning starts, albeit very slowly.  But still, I shouldn't start to spin unless I am closer to the left or right of the screen than closer to the center.  

Also I don't really find a difference between the three sensitivity options, but I did have to turn the free aim off because it was really making the first group battle in the beginning of the game nearly impossible because my lock on weren't actually locking on.  It pretended I was locking on, but my shots fired were going elsewhere.  Once I turned free aim off, it was smooth sailing from there (sort of, still have to get used to dual control use)

Also, I miss the ability to lock on and attack enemies that I can see.  I mean in the above battle where you have to kill the pirates to get back the power cell  I can be on the ground floor and see a pirate up above in the open, but I can't lock on, or shot it even though it's right there.  No wall seems to be between us.  Oh well, I will get used to it, it just seems that for every so called addition, there is something that was taken out.

I died once so far, on the first boss, but that was because of not falling into it's pattern.  Second go around and it all went okay.  But I will say that targeting can sometimes be a little off.  I wish they had made the lock on signal either brighter, or larger so that I can tell for sure that I am locked on to what I want to be locked on to.

Shooting in this game is better because of being able to shoot where I want by moving my hand, where as in the other two it was done with the control stick.

Also, my game is already set up to share my Metroid info. =D  I just can't tell what names are black or grey.  Nintendo and Retro sorta chose poor color coordinations in certain parts.  Also, why isn't there any reference to this in the manual?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Nick DiMola on August 29, 2007, 03:57:47 AM
I got a little time in with this game yesterday and I'm loving it. The voice acting really catapults this games atmosphere to a new level. The controls are phenomenal and there is nothing more I could possibly want out of it. The game is gorgeous and even though it is more FPS like it still feels like Metroid (unlike Hunters). I can't wait to throw down some more time tonight with it and really make some progress. I truly hope this is a sign to come for future FPS titles on the Wii. If every FPS controlled like this it would be a dream come true.

Unfortunately this game has made me hate Red Steel that much more... even worse is that it's only worth $20 at this point so there is no reason to sell it.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on August 29, 2007, 04:45:36 AM
Quote

Originally posted by: Kairon
My roommate says a resounding NO THANK YOU.

I played the very first mission, and I'm absolutely loving the controls. I just watched my roommate play about 4 hours straight of the game, and the game is looking astoundingly exciting, even though the back-tracking-world-traversing-Metroid malaise is just starting to set in that may be our tiredness and all the lights being off.

Keep with it Ian! I can't wait to read more impressions from you! ... and Mantidor. You hate this game right? That makes you interesting!


I don't hate it . I've said I'm dissapointed at some things, but my expectations were in the wrong place. There also the issue that I have to sell a kidney not really to get the money for the console.

Since people have played the game long enough, I now can ask: how much "living things" are there in the game? I mean weird bugs, giant mutated plants and the like, and how their numbers compare to the robots and space pirates?

second, how much does the planet mechanic affect the non-linearity of the gameplay? I wouldn't like to hear specific details, just to know if it makes it more or less linear than previous prime games.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 29, 2007, 04:59:49 AM
"Since people have played the game long enough, I now can ask: how much "living things" are there in the game? I mean weird bugs, giant mutated plants and the like, and how their numbers compare to the robots and space pirates?"

There's plenty of native wildlife, just like in the last games, so there's no need to worry...But remember that the mix between nature and technology is an important theme of the series...

"second, how much does the planet mechanic affect the non-linearity of the gameplay? I wouldn't like to hear specific details, just to know if it makes it more or less linear than previous prime games."

In terms of story, you are basically led to specific planets, but when you get there is where the multiple paths open up...You can even get lost if you don't listen to the hints on where to go... =)  
Title: RE: Metroid Prime 3 Revolutionized
Post by: UltimatePartyBear on August 29, 2007, 05:33:25 AM
This is driving me crazy.  I had intended to catch up on the series by now, but I still haven't even played Echoes.  I'm glad it's a three day weekend.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caliban on August 29, 2007, 05:35:28 AM
Quote

Originally posted by: Jensen
I am praising MP because none of the geometry looks like it was designed in with the restrictive tools of a level editor.

All I can say is that there's alot of polygonal detail in this game, kudos to Retro.



Nitsu Niflheim, I've sent you a voucher just in case you were wondering with your present colour blindness.

Bill, I have you on my list, do you not have gone online or something? Your name isn't highlighted.

I've already unlocked the first 2 art galleries, if anything, Nintendo please do not ever think of selling Retro Studios to anyone, ever, because they will be very valuable when you finally release a high definition system.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ian Sane on August 29, 2007, 05:59:51 AM
I have a question regarding the manual.  My manual is in English, French and Spanish.  One language portion is only like six pages long.  It seems short to me like the Canadian version cut out some pages to make a tri-lingual manual the same length as an English-only one.  I remember they did cut the SSBM manual short for French because I've seen scans online of pages not in my manual.  So has something been cut?  Is the tri-lingual one the only manual available (it is irregular to have Spanish on a Canadian manual)?

One thing I like is that I just spend a few minutes talking about the game with co-workers.  One guy has a Wii and another one wants to get one.  They wanted to know if the game was any good.  I NEVER got to talk with co-workers about the Gamecube because no one had it and no one cared.  It's so nice to talk about Metroid of all things with someone.  The funny thing is they think it's cool that I own a Gamecube.  It's like I'm extra cool because I was down with Nintendo before they were.  Not only do I own Metroid Prime 3 but I actually played the other two Metroid Prime games and thus have extra "Metroid cred".
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 29, 2007, 06:08:58 AM
Is Ian realizing he was "the sheep that got lost"?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Strell on August 29, 2007, 07:19:36 AM
Awww.  Ian wins heartwarming Lifetime Channel's Post of the Thread Award.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 29, 2007, 07:51:55 AM
I got a Prime3 manual full of dirty french speak too. BLAME CANADA.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 29, 2007, 08:39:39 AM


kind of the same thing happened to me, my sugestion led my cousin, who only played the sims, to get Hotel Dusk, although she got Nintendogs first, and now I have a coworker with a DS, which is something that have never happened to me. He unfortunately has Metroid Hunters, I'll lend him Zero Mission in order to get him into real metroid games, and I'll have the chance to try that damn game without expending a dime!.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 29, 2007, 09:43:40 AM
Quote

Originally posted by: Caliban
Bill, I have you on my list, do you not have gone online or something? Your name isn't highlighted.

Oh whoops, I may not have activated it yet...It'll be on in an hour...
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on August 29, 2007, 09:58:26 AM
oh I forgot the most important question, is the game left-handed friendly?
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 29, 2007, 10:48:26 AM
Yes.  + and - can be switched.

But seeing Samus shoot with her right and operate with her left hand, while it's all mapped to the Remote, is awkwurd.
Title: RE: Metroid Prime 3 Revolutionized
Post by: King of Twitch on August 29, 2007, 11:08:34 AM
Should've delayed it again so they could mirror the whole game and port it to gamecube.
Title: RE:Metroid Prime 3 Revolutionized
Post by: nitsu niflheim on August 29, 2007, 11:09:40 AM
Quote

Originally posted by: Caliban
Quote

Originally posted by: Jensen
I am praising MP because none of the geometry looks like it was designed in with the restrictive tools of a level editor.

All I can say is that there's alot of polygonal detail in this game, kudos to Retro.



Nitsu Niflheim, I've sent you a voucher just in case you were wondering with your present colour blindness.

Bill, I have you on my list, do you not have gone online or something? Your name isn't highlighted.

I've already unlocked the first 2 art galleries, if anything, Nintendo please do not ever think of selling Retro Studios to anyone, ever, because they will be very valuable when you finally release a high definition system.



Thank you, I sent you one in return.  But even this it's still hard for me to tell if they are gray or black.  They should have made it impossible to select a friend who hasn't set up their game yet, because I can select Infernal Monkey and it asks me if I want to send him a friend voucher, even though I know (as far as I know that is) that his Wii isn't working right, if at all.  I don't know why they chose black and dark gray as the two colors.  I would have chosen a bright color, like red or blue for someone who is set up to send friend vouchers to, something to make it clear.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 29, 2007, 11:11:18 AM
I think I've sent everyone who is black on my list a Friend Voucher (nitsu, Caliban, ShyGuy, etc...) =3
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on August 29, 2007, 11:16:08 AM
Quote

Originally posted by: Professional 666
Yes.  + and - can be switched.

But seeing Samus shoot with her right and operate with her left hand, while it's all mapped to the Remote, is awkwurd.


Well shooting is just aiming, while the use of levers, switches and the like benefits if its mapped for the left hand I guess... if there are no complains so far for that I assume shooting wouldn't be an issue.
Title: RE: Metroid Prime 3 Revolutionized
Post by: nitsu niflheim on August 29, 2007, 11:31:33 AM
The one I sent Caliban was the only one I have so far.  I'm taking the game slow because I don't want to rush and get aggravated down the line.  You wouldn't believe how often this happens to me.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 29, 2007, 11:31:37 AM
Quote

Also I don't really find a difference between the three sensitivity options, but I did have to turn the free aim off because it was really making the first group battle in the beginning of the game nearly impossible because my lock on weren't actually locking on. It pretended I was locking on, but my shots fired were going elsewhere. Once I turned free aim off, it was smooth sailing from there (sort of, still have to get used to dual control use)


The real difference between the "sensitivity" options is just how much you need to move the remote to turn. That's really it.

With Basic, in order to turn or look up or down, the cursor needs to "hit" the edge of the screen in order for anything to move. The turning/looking up and down speed is also slower with basic on.

With Standard, you change your view (looking around, up and down) without having to necessarily hit the edges of the screen. However, there is still some lee-way and if you keep the cursor more towards the center of the screen you won't change which way you are facing. The speed of looking around/turning is faster in this setting.

With Advanced, any movement with the Wiimote results in your view changing. Looking around/turning occurs fastest with this setting.

If there is one thing I wish it's that the advanced controls had a small area in the center where you could idle the wiimote without having the view change. That's really the only reason why I keep it on standard right now.

As for Free Aim Lock On it was working as intended =) What happens is, it will lock on your enemies but as you noted your blaster wasn't necessarily "fixed" on the target as it (the blaster) was shooting in other directions. Free Aim Lock On is really just allowing your character to "focus" on a point while you are still able to shoot anywhere. Where as when it is off it returns to the more traditional gameplay of the first two games (you lock on, your blaster focuses on the target no matter what and you can blast it).

One thing I enjoy about Free Aim Lock On is that it makes the game feel more "hectic" and more "real". I have to say the controls really make the Prime series that much better. It's far more satisfying to actually aim and shoot stuff than just lock on and blast away (for me at least).  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Luigi Dude on August 29, 2007, 11:32:01 AM
I'm guessing all the reviewers who said Metroid Prime 3 was easier then the first two must have been playing on Normal mode, because I started out on Veteran mode and I'm now over halfway through the 2nd planet, and I must say the game is around Prime 2's normal difficulty.  Actually I'd say some parts have been slightly harder, like a certion boss fight that Bill described earlier that was f*cking sweet.  So the Normal Mode in Prime 3 must really be an Easy Mode, while Veteran is the true Normal.  

Well, I can't wait to play this game on Hard Mode then once I unlock it.  Prime 1 and 2's Hard Mode were amazing experiences that really tested your gaming skills, and with 3 having a good difficulty on Veteran, Hard should be quite a treat.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 29, 2007, 12:12:46 PM
I like Echoes' difficulty.

But you forgot to turn off your Hints.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 29, 2007, 12:33:25 PM
"I NEVER got to talk with co-workers about the Gamecube because no one had it and no one cared."

Aha Ian, all you did was complain about how poorly Ninty was doing with the Gamecube, so you could have easily had a "nice" conversation with them about it...

"One thing I enjoy about Free Aim Lock On is that it makes the game feel more "hectic" and more "real". I have to say the controls really make the Prime series that much better. It's far more satisfying to actually aim and shoot stuff than just lock on and blast away (for me at least)."

You'll NEED this in some boss battles...NEED IT...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 29, 2007, 12:50:38 PM
Lies.

(Wait need what? Free Aim Lock On on or off?)
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 29, 2007, 12:51:02 PM
Free Aim ON...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 29, 2007, 12:52:39 PM
It is on . . . when did I say I had it off? <3 Free Aim
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 29, 2007, 12:53:27 PM
I didn't say you had it off you fiend...
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 29, 2007, 01:14:18 PM
MP3 must not be that good if you guys have the time to babel about it!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Luigi Dude on August 29, 2007, 01:31:31 PM
Quote

Originally posted by: Professional 666
I like Echoes' difficulty.




And so do I.  That's why I'm telling people that Prime 3's Veteran Mode, is about the same difficulty as Prime 2's Normal Mode.  So others that are looking for a good difficulty will start on Veteran as well, while those who found Prime 2 to be too hard can start on Normal.

This way everyone will be happy when they first play the game.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 29, 2007, 01:45:49 PM
Quote

I didn't say you had it off you fiend...


Oh it seemed like . . . never mind haha my bad

Quote

MP3 must not be that good if you guys have the time to babel about it!


It's very enjoyable but I like pacing myself. I played for a little while when I got home, now my parents and sister are all in the den where my Wii is so I don't feel like hijacking the TV and forcing them to watch. I'm doing daily quests in WoW and in an hour or so I'll go back to playing =)

So far I actually like the game more than Prime 1 which I didn't think I would I'm a little after the point where you get the Ice Beam. The boss battles so far have all been really cool (no pun intended) and unique and I look forward to the rest of the fights!.

I still detest the ship design used in the game (exterior) and the PED suit design. Why is it that the Samus essentials always end up looking bad in these new games . . .
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 29, 2007, 02:00:49 PM
Your taste sucks... =3
Title: RE: Metroid Prime 3 Revolutionized
Post by: King of Twitch on August 29, 2007, 02:01:28 PM
I just noticed the little "light" in the very top center of the visor changes from green to yellow to red depending on the status of your remote batteries.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 29, 2007, 02:24:01 PM
This game makes me wonder if Metroid Prime sucked in comparison. The pacing seems so much better here.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 29, 2007, 02:31:40 PM
Quote

Originally posted by: Kairon
This game makes me wonder if Metroid Prime sucked in comparison. The pacing seems so much better here.


Kairon you have no right to comment on MP3 here since you never beat the other two Metroid Prime games!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 29, 2007, 02:54:14 PM
I watched my brother play and beat them! I... I... I like to live vicariously!
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on August 29, 2007, 02:56:25 PM
buh

YOU'RE BOTH BANNED

Light Suit is best so far
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 29, 2007, 02:58:34 PM
Quote

Originally posted by: Bill Aurion
Your taste sucks... =3


Meh, come on you can't seriously say the PED suit looks cool and the new ship is better than the old =/

Also the pace is better in this game cause you hit the ground running. Not losing your power ups really helps move things along, you cut out a good portion of the "I'm weak lets find power ups while learning how to play" mechanics.
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on August 29, 2007, 04:44:32 PM
Yay! I finally have the game. Add me so we can start trading. Bill is in the black on my list, along with a few others.

But I suck so far. I haven't saved a single marine yet. I might start over and try again...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 29, 2007, 04:50:58 PM
bustin, you'll be getting my last friend voucher (for now) when I play tomorrow...

(Mashiro, do you Wiinets?  I'll want your code...)
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on August 29, 2007, 05:31:59 PM
Hopefully I already have a friend voucher from you since you are on my list . . ..? Or could there be a glitch where if someone adds you as a friend then removes you from the list, they still remain on the other user's list? Hmmm.

Also, I need a Mii for you Bill. I will send mine just be sure.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 29, 2007, 05:35:00 PM
I do indeed have Wii online, I didn't go into the extra stuff yet, does prime 3 use your systems wii code or it's own like strikers?
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on August 29, 2007, 05:40:03 PM
It uses the system's address book. If a friend turns on the WiiConnect feature with Metroid, they will show with their name in black (this is within the game, not the Wii meu). Otherwise they are grey. Then you can select one out of the list to send a token to. You also select a Mii to associate with your save game.

Also, Mashiro, have you published your Wii code yet?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 29, 2007, 05:43:41 PM
Quote

Originally posted by: bustin98
Hopefully I already have a friend voucher from you since you are on my list . . ..? Or could there be a glitch where if someone adds you as a friend then removes you from the list, they still remain on the other user's list? Hmmm.

Also, I need a Mii for you Bill. I will send mine just be sure.

Your name wasn't black on my list when I played this afternoon, I don't think... =O  (I'll check tomorrow...)
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 29, 2007, 05:45:00 PM
I haven't put my Wiicode up on NWR yet. =) tomorrow I'll post it.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 29, 2007, 07:31:22 PM
I sent out a couple friend vouchers (not sure how the whole system works yet)
I shot Ridley in the FACE!!
Title: RE: Metroid Prime 3 Revolutionized
Post by: nitsu niflheim on August 30, 2007, 01:41:51 AM
That was cool ShyGuy, my favorite part so far in my playing time!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on August 30, 2007, 03:04:19 AM
I have sent out 5 friend vouchers so far...if you got one that means you are listed on my Friend list is having Metroid Prime 3.

I noticed a few people that I thought definitely would have been online but weren't.  Like Bill...who I know has had the game longer than me.

I am going to strive to get as many vouchers and evenly send them out to all of you...I should have stayed in that first room with the endless supply of mites on the ship, it would have allowed me to rack up more kills and vouchers.  I already stayed in there for 500 kills.  Next spot in the game like that I am going for another 500 just from that location, perhaps more.

This post is really just a reminder for people to go into the options mode and check Wii24Connect feature is turned on.

Title: RE: Metroid Prime 3 Revolutionized
Post by: nitsu niflheim on August 30, 2007, 03:57:43 AM
I got one from Bill last night, and sent him one in return, so he was set up around 9~9:30 last night.

Also, on the control sensitivity, I have settled on Standard, it gives me the flexibility I like without being too sensitive.  I may turn it to the advance setting when I need it, like I did with the boss fight that ShyGuy was talking about.

One bad point so far... in the part after that above mentioned boss fight... no on screen timer/counter is available, so people who can't hear or have to have the volume turned down or off, won't realize that they only have a set amount of time to get from point A to point B  I don't know about later in the game, but while it's nice to have the voice talking, it would have been nice to have something on screen as well.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on August 30, 2007, 04:06:46 AM
I've sent 13 vouchers so far, I'm depleted, so if anyone has sent me a voucher and are pondering why they aren't receiving one from me, now you know. I hope there's another one of that same room back in the ship where I can get at least another 1000 kills.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 30, 2007, 04:26:00 AM
How does this voucher thing work? Cuz my roommate played like 2 hours of Metroid on my Wii just to send himself vouchers... are vouchers wasted if someone sends them to that save file and no one's playing it or...?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on August 30, 2007, 05:53:43 AM
I may have to try standard controls.  Advance is cool, but almost too sensitive.  If Standard controls better...I may stick with it then put free aim will targeting back on.  As it stands free targeting while locked on is really frustrating.

Title: RE:Metroid Prime 3 Revolutionized
Post by: NWR_insanolord on August 30, 2007, 07:46:18 AM
This game is so fantastically great. The opening sequence is the most thrilling thing I've ever been a part of in a game, and feels like it was ripped straight out of a really great, big budget action movie. I absolutely love the part where you have to blow yourself out the airlock to avoid the enemies. The voice acting is very well done, the motions work great and really immerse you in the universe, and the pacing, at least so far, is just about perfect. This is the best game I've played in a long time.

Quote

Originally posted by: Mashiro
Quote

Originally posted by: Bill Aurion
Your taste sucks... =3


Meh, come on you can't seriously say the PED suit looks cool and the new ship is better than the old =/

Also the pace is better in this game cause you hit the ground running. Not losing your power ups really helps move things along, you cut out a good portion of the "I'm weak lets find power ups while learning how to play" mechanics.


While a bit ugly, I think the PED suit looks and is cool for fitting into the universe. Instead of the Galactic Federation having something especially tailored to Samus, they cobbled something together from their existing parts for the standard Galactic Federation troopers. It's way more realistic that way, that they used what they had and didn't waste time getting it to look good because they needed Samus back in action to kick some Space Pirate ass as soon as possible.

Also, I love that the one female bounty hunter calls Samus Sammy. I don't know why, I just think that that's great.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 30, 2007, 08:10:44 AM
All I can say is WOW, this game is even better than Metroid Prime 1. It feels like the ultimate conclusion to a fantastic triliogy, they integrated the other NPCs perfectly and it has some of the coolest moments in recent memory. It does all this while still feeling like a Metroid game. Same ole gameplay my behind, this game stands out from MP1 and more than likely 2 in its focus.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 30, 2007, 08:21:47 AM
Quote

Originally posted by: GoldenPhoenix
All I can say is WOW, this game is even better than Metroid Prime 3.


You know a game is good when it's better than itself.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NWR_pap64 on August 30, 2007, 08:44:37 AM
For those that have played the game, here are some questions:

- Does Samus still move very slowly or did she pick up the pace?

- How is the backtracking? Is is tolerable or there's way too much of it?

I was so disappointed with Prime 1 that I now approach the Metroid series very carefully.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 30, 2007, 09:02:12 AM
Quote

Originally posted by: pap64
For those that have played the game, here are some questions:

- Does Samus still move very slowly or did she pick up the pace?

- How is the backtracking? Is is tolerable or there's way too much of it?

I was so disappointed with Prime 1 that I now approach the Metroid series very carefully.


-Samust seems to move at a similar pace, though the game pacing itself is much quicker than MP1
-So far I've seen minimal back tracking, it definately has been toned down
Title: RE:Metroid Prime 3 Revolutionized
Post by: 31 Flavas on August 30, 2007, 09:13:35 AM
Quote

Originally posted by: GoldenPhoenix
All I can say is WOW, this game is even better than Metroid Prime 1. It feels like the ultimate conclusion to a fantastic triliogy, they integrated the other NPCs perfectly and it has some of the coolest moments in recent memory. It does all this while still feeling like a Metroid game. Same ole gameplay my behind, this game stands out from MP1 and more than likely 2 in its focus.
So maybe the Nintendo Power score isn't so biased after all?
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 30, 2007, 09:15:21 AM
Quote

Originally posted by: 31 Flavas
Quote

Originally posted by: GoldenPhoenix
All I can say is WOW, this game is even better than Metroid Prime 1. It feels like the ultimate conclusion to a fantastic triliogy, they integrated the other NPCs perfectly and it has some of the coolest moments in recent memory. It does all this while still feeling like a Metroid game. Same ole gameplay my behind, this game stands out from MP1 and more than likely 2 in its focus.
So maybe the Nintendo Power score isn't so biased after all?


Still biased compared to the majority of them out there! Regardless the game is breathtaking and surpasses all my expectations.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on August 30, 2007, 09:24:08 AM
Huh? Weren't you just complaining to me that there was so much anti-Nintendo bias in some gaming review sites? So are you saying that NP is biased in favor of Nintendo compared to these places which are biased against Nintendo?
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 30, 2007, 09:26:32 AM
Quote

Originally posted by: Kairon
Huh? Weren't you just complaining to me that there was so much anti-Nintendo bias in some gaming review sites? So are you saying that NP is biased in favor of Nintendo compared to these places which are biased against Nintendo?


Actually I was complaining that I think review sites may unintentionally dock Nintendo based, not off the competition, but previous NIntendo games. In fact I said there may not even be an anti-Nintendo bias, just a higher standard. You are the one that said they are anti-Nintendo you fibber face.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 30, 2007, 09:34:58 AM
Is it just me or are the visuals really impressive in this? It seems to avoid pixelation even without 480p. Not to mention the fact that the game has some amazing draw distance with impressive scenary and yet maintains a consistent 60fps.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 30, 2007, 09:35:32 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
Huh? Weren't you just complaining to me that there was so much anti-Nintendo bias in some gaming review sites? So are you saying that NP is biased in favor of Nintendo compared to these places which are biased against Nintendo?


Actually I was complaining that I think review sites may unintentionally dock Nintendo based, not off the competition, but previous NIntendo games. In fact I said there may not even be an anti-Nintendo bias, just a higher standard. You are the one that said they are anti-Nintendo you fibber face.


Yeah, that's why I'M the FANBOI and YOU'RE the MS PLANT!  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caliban on August 30, 2007, 09:44:30 AM
Quote

Originally posted by: GoldenPhoenix
Is it just me or are the visuals really impressive in this? It seems to avoid pixelation even without 480p. Not to mention the fact that the game has some amazing draw distance with impressive scenary and yet maintains a consistent 60fps.


And did you notice that some floors actually have a good amount of geometrical detail unlike all other generic FPS games with their flat texture floors, it just shows how dedicated Retro Studios is, whatever game they come out with it is almost guaranteed to be excellent, these guys are freakin' awesome.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 30, 2007, 11:00:05 AM
Quote

Originally posted by: Caliban
Quote

Originally posted by: GoldenPhoenix
Is it just me or are the visuals really impressive in this? It seems to avoid pixelation even without 480p. Not to mention the fact that the game has some amazing draw distance with impressive scenary and yet maintains a consistent 60fps.


And did you notice that some floors actually have a good amount of geometrical detail unlike all other generic FPS games with their flat texture floors, it just shows how dedicated Retro Studios is, whatever game they come out with it is almost guaranteed to be excellent, these guys are freakin' awesome.


I'll have to pay closer attention to that, really though the reviews really are making me upset. While I think Bioshock is a tremendous game, I think Metroid Prime 3 has far more style, not to mention a more diverse and polished experience. It just doesn't seem right that a game as polished, and virtually flawless as Metroid Prime 3 can't get better reviews. You don't see many games with quite the fine tuning this game has and an obvious love for designing it.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 30, 2007, 12:18:36 PM
You know a game is brilliant when even GP gives sparkling impressions...

(Thanks for the Friend Voucher, sent one back! =D)
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 30, 2007, 12:45:58 PM
Oh yeah, for the record I use the advanced control method. It takes some getting used to but I am getting the hang of it.

(Oh yeah, is it just me or is using the grapple SOOO cool to use? You actually feel like your really pulling stuff out of the way)
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caterkiller on August 30, 2007, 01:11:31 PM
I was thinking the same thing GP, I love that grapple beam! Im only 3 hours into the game right now, but I am having such a blast!!!! Im on the second planet right now, Byro or what ever, and I just absolutely love the way it looks! Those funny moons chained up and what not,  looks great!  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on August 30, 2007, 01:18:40 PM
GP, when you get to the 3rd planet you will see what I mean, there's detail everywhere, so much that I was OMG OMG OMG and I almost shead a tear of joy...really I did...almost.

IGN Insider had a head-to-head between Bioshock and Prime 3 and Bioshock won...??? For no good reason apparently, but then again this was the opinion of just one lame person, Nate Ahearn.
I would post the whole article here but I don't know if the NWR rules allow me too.

Edit: After reading the prior post I had to correct my mistake, I meant the 3rd planet when I wrote 2nd planet, sorry.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 30, 2007, 02:15:26 PM
Quote

Originally posted by: Caliban


IGN Insider had a head-to-head between Bioshock and Prime 3 and Bioshock won...??? For no good reason apparently, but then again this was the opinion of just one lame person, Nate Ahearn.
I would post the whole article here but I don't know if the NWR rules allow me too.


OMG, I Just read the head to head comparison, talk about comparing apples to radishes. There is no way BIoshock has better art style than Metroid Prime 3, the characters in MP3 have such an out of this world, unique look to them. Bioshocks character design is good, but it isn't what you would call super original.

Unique world? What? Bioshock's world is very familiar, it may be creative, but still it is quite familiar to our own, just darker. Metroid Prime 3 on the other hand has some very diverse landscapes, with visual touches to them that differentiate them from ANYTHING out there.

Immersion. While Bioshock has an engaging world, it isn't quite like having the Wiimote in your hand and interacting with the enviroment around you. Metroid Prime 3 may not have all the snazzy special effects but you feel like you are samus, heck you've felt like that since the first game, that form of immersion is tough to top especially since it is virtually like you are looking through her eyes.

Pushing the genre forward. Do I even need to comment on this? Metroid Prime 1-3 never were built around pushing the genre forward, instead they created a NEW genre, one that has yet to be replicated well. Bioshock, while a great, well polished game, still doesn't have much to differentiate it, gameplay wise from other shooters. Yeah it has slick visuals, neat moral choices, and psychological, heart pumping gameplay, but compared to Metroid Prime 3 (WHich as stated earlier I do not like doing but this guy at IGN forced me too!) it is super shallow, whether it be puzzles, diversity, boss fights, strategy, and art design.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 30, 2007, 02:29:25 PM
Did they mention bosses?  Because BioShock has some of the worst "bosses" ever created...(All but the final boss are just normal enemies with more hit points...)
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 30, 2007, 02:38:03 PM
Quote

Originally posted by: Bill Aurion
Did they mention bosses?  Because BioShock has some of the worst "bosses" ever created...(All but the final boss are just normal enemies with more hit points...)


No mention of bosses whatsoever, they conveniently left that out. Surprised I didn't catch this part either, but you HAVE to read this.

Quote

You can circle-strafe, lock onto enemies, and jump around all at the same time without losing your bearings. Are they the best FPS controls on any console? No, but they're just as good as the dual analog alternative and that's a huge achievement for the Wii.


So there you have it, MP3 doesn't have the best FPS controls on a console and they are only just as good as dual analog.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 30, 2007, 02:44:19 PM
Ahahaha, oh brother...This guy isn't biased at all!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 30, 2007, 03:04:41 PM
This is why I could never work professionally in the gaming journal industry. If I worked in the same place as that guy I would have to severely hurt him.
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on August 30, 2007, 03:08:03 PM
Quote

No, but they're just as good as the dual analog alternative


Hi, I'm UERD. I like dual-analog controls for FPSes, sprinkling metal shards into my cornflakes, and holding it in until my groin feels like it's about to explode.

*waves*
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on August 30, 2007, 03:20:41 PM
Quote

Originally posted by: UERD
Quote

No, but they're just as good as the dual analog alternative


Hi, I'm UERD. I like dual-analog controls for FPSes, sprinkling metal shards into my cornflakes, and holding it in until my groin feels like it's about to explode.

*waves*


/threadwin
Title: RE:Metroid Prime 3 Revolutionized
Post by: Caliban on August 30, 2007, 05:16:14 PM
Quote

Originally posted by: Mashiro
This is why I could never work professionally in the gaming journal industry. If I worked in the same place as that guy I would have to severely hurt him.


They call themselves (IGN) journalists, but I call them reporters, because that's all they do, report.

LOL at UERD's post.

So far the bosses in Prime have been fun, challenging, diverse, and quite imaginative.

I wish that Greg Miller, the ign guy that gave Lair a 4.9 and managed to not give it a score based on visuals alone, would have written this head-to-head.
Oh, and I can't wait for the next ign-wii podcast, if Peer Schneider is a participant then I'm sure he will say something about it, if not then Bozonorama or Cassamassina will, I hope.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on August 30, 2007, 05:28:32 PM
I'm beginning to think Nintendo has a good idea of what direction companies are going, first it was Rare, next it was Silicon and now it is Factor 5.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Shorty McNostril on August 30, 2007, 10:11:25 PM
That head to head is a load of tripe.  Especially the control part.  How can they be as good as each other?  They can't be.  The Wiimote is incredibly easy to use.  I can't physically use dual analogue controls.  I have tried.  I have tried to play Halo and Halo 2 among others, and I cannot grasp it.  Call me useless or whatever, but a good control scheme should be easy to pick up and play at the same time.  I don't think there could be one person that could just pick up and play a dual analogue game.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on August 30, 2007, 10:16:24 PM
I've NEVER been able to play dual analog. I've been able to sort of stumble through it... but never with any great level of competence. To this day, I switch to southpaw controls in Halo despite being right handed because my right thumb simply doesn't have the dexterity to aim... and I've been like this ever since the N64 and Goldeneye.

This is just hardcore gamers being afraid of change and entrenching themselves in "the way things have always been done" because they're too close-minded to think that anything could ever be wrong with their beloved hardcore gamer formula, or that there could ever be something better out there.

Grrrrrr
Title: RE:Metroid Prime 3 Revolutionized
Post by: Sessha on August 31, 2007, 06:43:23 AM
That's the stupidest thing I've ever heard.  The last FPS I played was Medal of Honor multiplayer with some friends.  Us having shotgun battles two feet away from each other is testament to our skill.  I either hear the controls are equal to dual shock or even worse too easy.  It sounds like they want a game where aiming is impossible now that's a fun game.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Nick DiMola on August 31, 2007, 09:27:39 AM
Quote

You can circle-strafe, lock onto enemies, and jump around all at the same time without losing your bearings. Are they the best FPS controls on any console? No, but they're just as good as the dual analog alternative and that's a huge achievement for the Wii.


This quote has literally enraged me. I never want to read it again because every time I do I just want to punch something.

It is infuriating that somebody actually has the balls to say that the Metroid control scheme is "just as good as the dual analog alternative." Just as good as!?!?! Try better, by leaps and bounds. There's not even a comparison. What FPS controls are better? That's what I want to know. These controls are even better than the PC. ARGGHHHHH!!! What a retard, I hope somebody beats his stupid face in.

/rant
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on August 31, 2007, 10:09:52 AM
that kind of stupidity is design to get extra clicks, I hope none of you actually fell for that.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 31, 2007, 06:42:03 PM
Ugh . . . Frustration Prime tonight as my game seems to not want to do what it's supposed to do.

I need your guys help:

Ok now then, I'm on the first planet (Bryao , spelling?) and well I'm up to the part right after the ship upgrade. I found my way to the ? room where I got the missile pack, read the lore and found that I couldn't proceed any further due to the blaster doors that were down over the door ways.

So . . . I couldn't figure out what to do. I left the room, killed everything, made it back to my ship . . . went back . . . nothing.

I read on GameFAQs that upon leaving the room I'm supposed to be attacked by space pirates and by defeating them the doors open up.

I killed every living thing in the area and nothing happens for me, the Wii keeps making noises as if it's loading something . . . and the doors to the room where I can't proceed from takes forever to load . . . could something be funky with the disc?

Anyone else have this issue? Any help would be appreciated.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 31, 2007, 06:56:03 PM
You are talking about the room that looks out onto the Seed generator, correct?  You DID blow that up, right?
Title: RE:Metroid Prime 3 Revolutionized
Post by: MarioAllStar on August 31, 2007, 06:57:23 PM
I'm finally done with that planet and couldn't be happier. I hit plenty of roadblocks along the way, including the one your are facing.

I found that the information that comes in via satellite/radio to misleading. After getting the ship upgrade, you are ready for the west-most area. Land at that dock then proceed.

Bill: He is on the eastern side of the planet, which must be done after the western side. Edit: Reverse that
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 31, 2007, 06:58:26 PM
Actually I did not . . . I'll try that first and see if it lets me move on. Thanks Bill.

Edit: wait now I am confused, I did go immediately to the west area right after I got the ship upgrade.

I'm glad that I'm not the only one hitting road blocks here. I'll be honest I got frustrated at the whole ship upgrade thing cause I couldn't figure out how to get my ship in the damned place, didn't realize I had to LOWER the damned missiles first lol.
Title: RE: Metroid Prime 3 Revolutionized
Post by: MarioAllStar on August 31, 2007, 07:01:46 PM
Go to your ship, land at the western dock. Continue until you get to an outdoor room with a giant wall (it has a red spike in the middle). Try to proceed from there.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 31, 2007, 07:04:59 PM
Wait, my answer still shouldn't change then, because isn't the missile + lore combo in one of the rooms you blow up one of the shield generators?
Title: RE: Metroid Prime 3 Revolutionized
Post by: MarioAllStar on August 31, 2007, 07:08:58 PM
There are one of those type of rooms (with the translucent red window) at the end of both the western and eastern paths. On the western one, the generator is unprotected and can be destroyed. On the eastern one, there are two turret guns protecting the generator, so those must first be destroyed.

Mashiro is in the eastern room, where two space pirates should appear and open the side doors (which start a circular path around the two turrets). The problem is that he didn't destroy the western generator first.
Edit: Switch east/west in the previous statement.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 31, 2007, 07:10:17 PM
I landed in the west, it's a pretty straight forward area, I went in battle some space pirates, called the ship down to blow up a section of the wall to progress further, fought the boss which was a mount for one of the space pirates (the boss where you have to hit its tongue and then blast bombs under its belly and proceed to grab its tail then do damage to its underside) then went on to the room with the lore and missile pack. There is a door on the left and right (both aren't visible except for on the map) because two metal shields are covering them.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 31, 2007, 07:13:33 PM
Well in any case it seems like I missed doing SOMETHING . . . and I won't be able to sleep till I figure out wtf I missed lol so I'll be back and update you if I figure it out.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on August 31, 2007, 07:13:35 PM
Quote

Originally posted by: MarioAllStar
There are one of those type of rooms (with the translucent red window) at the end of both the western and eastern paths. On the western one, the generator is unprotected and can be destroyed. On the eastern one, there are two turret guns protecting the generator, so those must first be destroyed.

Mashiro is in the eastern room, where two space pirates should appear and open the side doors (which start a circular path around the two turrets). The problem is that he didn't destroy the western generator first.


I see, I did it the RIGHT way so I never had that problem...
Title: RE: Metroid Prime 3 Revolutionized
Post by: MarioAllStar on August 31, 2007, 07:14:06 PM
Hmm...I could have sworn that the room with the protected side doors was in the east. Anyway, use your ship to destroy the generator outside the window.

Edit: I was wrong. It is indeed in the west. Still, follow my advice about using your ship.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on August 31, 2007, 08:02:27 PM
I got it to work thank you guys =)
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on August 31, 2007, 09:58:55 PM
THIS ENTIRE THREAD HAS BECOME DARK BLUE LINES.

So yeah, how do you unlock the things in the achievement gallery lists?  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 01, 2007, 12:37:48 AM
Just watched my brother beat the last quarter of the game.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Jonnyboy117 on September 01, 2007, 01:18:12 PM
Question for someone with a high completion %:
What's the point of ship missile expansions?  I've never seen a place to even use the ship missile except on required obstacles.  Where can I use this in combat that would make expansions worthwhile?
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 01, 2007, 01:23:08 PM
Wouldn't it be wise to make a spoiler Metroid Prime 3 thread and keep this one as a general discussion about the game?
Title: RE:Metroid Prime 3 Revolutionized
Post by: nitsu niflheim on September 01, 2007, 02:19:44 PM
Quote

Originally posted by: Bill Aurion
I've gotten to the second planet, Bryyo, and I just fought Rundas...Holy crap it's one of my favorite battles in the entirety of the Metroid series...The music adds a LOT to it, it's just bloody epic...And I like how Samus shows absolutely no emotion after killing him...It's absolutely amazing how much her tough character shows through without her actually talking...


I just got to this part today and I agree.  I would have done this last night, but I'm glad I didn't play then because if I had, I wouldn't have enjoyed this fight.  I was too tired to play last night, and it would have caused to be not play at my best and get annoyed very easily.

Sent FV's to Jonnyboy and MarioAllStar.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 01, 2007, 03:29:20 PM
Oh yes, GP, I have an answer to your question about the so-called "fetch quest"...Collecting some of them are absolutely inavoidable, and the one I've gone out of my way to find (by accident, mind you) was accompanied by a boss battle...So it's not really a fetch quest at all...  

I'm making good progress so far, 9:50 and 63% in (edit: now 11:30 and 79% =3), and on the third planet where the Space Pirate Command Center is...I loved the fight against Gandrayda...It's been a while since I was so satisfied in taking a boss down...Sammy this, BITCH!    
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 01, 2007, 07:57:27 PM
Quote

Originally posted by: Bill Aurion
Oh yes, GP, I have an answer to your question about the so-called "fetch quest"...Collecting some of them are absolutely inavoidable, and the one I've gone out of my way to find (by accident, mind you) was accompanied by a boss battle...So it's not really a fetch quest at all...  

I'm making good progress so far, 9:50 and 63% in (edit: now 11:30 and 79% =3), and on the third planet where the Space Pirate Command Center is...I loved the fight against Gandrayda...It's been a while since I was so satisfied in taking a boss down...Sammy this, BITCH!


Well that is good to hear about the  fetch quests.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Luigi Dude on September 01, 2007, 10:09:45 PM
Quote

Originally posted by: Bill Aurion

I'm making good progress so far, 9:50 and 63% in (edit: now 11:30 and 79% =3), and on the third planet where the Space Pirate Command Center is...I loved the fight against Gandrayda...It's been a while since I was so satisfied in taking a boss down...Sammy this, BITCH!


Yeah, I loved that fight as well, actually I've loved all the boss fights in this game.  Seriously, this game has some the greatest boss fights EVER!!!  The bosses have been quite challenging and actually require a lot of skill to beat.  The final bosses of each planet are proof of that as they make sure you've mastered everything you've done up to that point in order to beat them.

Take in mind I've been playing the game on Veteran which has a great challenge to it.  Anyone that's playing on Normal might have a different view since I've heard from others that Normal is pretty easy.
Title: RE: Metroid Prime 3 Revolutionized
Post by: nitsu niflheim on September 02, 2007, 01:03:55 AM
I'm playing on normal, mainly because I hated the difficulty of Metroid Prime 2, felt the bosses were annoyingly difficult for the sake of making them difficult instead of them being honestly challenging, and I do not want to be put through that again.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 02, 2007, 01:12:49 AM
Well, when I start my own save file for real, I'm going to be playing it on Veteran difficulty. Watching my roommate and my brother play it on normal just looks like it's waaaaay too easy. Bosses hardly do any damage at all!
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 02, 2007, 10:18:30 AM
Quote

Originally posted by: Kairon
Well, when I start my own save file for real, I'm going to be playing it on Veteran difficulty. Watching my roommate and my brother play it on normal just looks like it's waaaaay too easy. Bosses hardly do any damage at all!


Yeah but why change the difficulty when you won't even beat it!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on September 02, 2007, 10:44:59 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
Well, when I start my own save file for real, I'm going to be playing it on Veteran difficulty. Watching my roommate and my brother play it on normal just looks like it's waaaaay too easy. Bosses hardly do any damage at all!


Yeah but why change the difficulty when you won't even beat it!


You don't know that! ... Yet!
Title: RE: Metroid Prime 3 Revolutionized
Post by: that Baby guy on September 02, 2007, 11:03:52 AM
The real question is whether or not I'll ever play it again...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 02, 2007, 11:07:19 AM
Actually, I remarked to both my roommate and brother that it really looks re-playable for fun. I wanna pick up the controller and play through the beginning even though I'm currently away from my Wii and won't get to keep the save file.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 02, 2007, 11:32:11 AM
I'm playing on normal mode and I have to say some of the boss fights are decently challenging so far. I definitely see myself playing through the game again on veteran mode =)
Title: RE: Metroid Prime 3 Revolutionized
Post by: chaingunsofdoom on September 02, 2007, 04:22:04 PM
Finished normal mode yesterday. Note: After saving your last save, you can't start that saved game again if you wanted to go back for 100% -- you can only start a new game. It did post a 'completed' screenshot to the Wii Msg Board, which was nice.

Replaying on Veteran difficulty now... bosses are tougher. I'm not sure if they up damage needed but the damage taken is up (from 2 to 5 damage for a pitfall for example).

If you have Friend vouchers to trade, add me, and PM/post yours too. I have 18 to trade. My FC is: 7531 5812 4677 9063
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 02, 2007, 06:11:03 PM
Just got through about half of the second world just cured the AU and am going to get the plasma cannon upgrade.

I was thrilled with how challenging the boss battles have been so far! The atmosphere for the second world is also really cool and so far the game is keeping a really nice pace.

I couldn't be happier with the game so far and can't wait to see what's on the third planet.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Magik on September 03, 2007, 03:40:52 AM
Am I the only one that notices that you need to unload a TON of shots or even Charged shots to kill a single pirate in Prime 3?  I'm playing on Hypermode and it just takes way to long to kill them especially when they go into Hyper Mode, which is quite often.

Hypermode so far is pretty much what I expected.  Samus is about 3-4 times weaker than she is on Normal (aka Easy Mode) while the enemies are a bit stronger but likes to go into Hypermode a lot more often.  

Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 03, 2007, 08:07:49 AM
"I'm playing on Hypermode and it just takes way to long to kill them especially when they go into Hyper Mode, which is quite often."

Retro upped the amount of damage enemies take so people will be more willing to use Hyper Mode...Plus, if you haven't noticed already, an enemy is more resistant to regular beams and weaker to Phazon shots when they are in Hyper Mode themselves...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 03, 2007, 09:05:02 AM
Ok I have to say something . . .

Destroyed space station/craft is freaking AWESOME. I am now more curious about progressing through the game just to get energy cells and see what the hell is going on.

This game just gets better and better.

Oh and I am also happy about Samus' armor now. The upgrade makes the suit look much cooler so I guess their design for it wasn't all that bad afterall, I wonder if it continues to change? I'm sure it does . . .
Title: RE:Metroid Prime 3 Revolutionized
Post by: Magik on September 03, 2007, 09:22:54 AM
Quote

Originally posted by: Bill Aurion
"I'm playing on Hypermode and it just takes way to long to kill them especially when they go into Hyper Mode, which is quite often."

Retro upped the amount of damage enemies take so people will be more willing to use Hyper Mode...Plus, if you haven't noticed already, an enemy is more resistant to regular beams and weaker to Phazon shots when they are in Hyper Mode themselves...


Even though they are stronger when in Hyper Mode, at Hyper difficult, the shielded pirates take almost an entire tanks worth of Phazon to kill them.  It's a bit overkill imo especially when there are multiple-armoured pirates in a room.  Oh, and wait till you face Gandraya on Hyper difficulty, she requires a TON of shots and thats including unloading all your Phazon shots.[\SPOILER]

Title: RE:Metroid Prime 3 Revolutionized
Post by: Luigi Dude on September 03, 2007, 09:57:27 AM
Quote

Originally posted by: Magik
Quote

Originally posted by: Bill Aurion
"I'm playing on Hypermode and it just takes way to long to kill them especially when they go into Hyper Mode, which is quite often."

Retro upped the amount of damage enemies take so people will be more willing to use Hyper Mode...Plus, if you haven't noticed already, an enemy is more resistant to regular beams and weaker to Phazon shots when they are in Hyper Mode themselves...


Even though they are stronger when in Hyper Mode, at Hyper difficult, the shielded pirates take almost an entire tanks worth of Phazon to kill them.  It's a bit overkill imo especially when there are multiple-armoured pirates in a room.  Oh, and wait till you face Gandraya on Hyper difficulty, she requires a TON of shots and thats including unloading all your Phazon shots.[\SPOILER]


Oh God, that's what I'm fearing.  That fight took me forever in Veteran mode, I knew it'd be a nightmare in Hyper mode.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 03, 2007, 10:28:52 AM
I assume you are letting yourself get corrupted so you get more bang for your energy tank...If so, I don't want to play Hyper mode... =3
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 03, 2007, 11:09:58 AM
Let me say something about the game's ending: It underdelivered.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 03, 2007, 11:52:55 AM
[sopiler]So Samus really is a GUY!?  What the hell?[\spoiler]  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 03, 2007, 11:55:30 AM
Lol Bill funny story. While playing last night my sisters BF was watching me play the game a bit and one scene occurred where Samus had her helmet off and he was shocked "Oh what? You play as a girl!?".

I thought everyone knew Samus was a girl, guess it's still a surprise to some.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 03, 2007, 12:09:41 PM
Bill's 'sopiler' tags have ruined Metroid for me forever! OH NO!
Title: RE:Metroid Prime 3 Revolutionized
Post by: DAaaMan64 on September 03, 2007, 12:30:59 PM
lol I like the grenades that the pirates throw that force you into hyper mode and you instantly have to expel all your Phazon.  It's like "All right ya bastard, if you want me run around like a raving lunatic firing the most powerful weapon at my disposal as fast as I can, I will."
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 03, 2007, 01:05:29 PM
Quote

Originally posted by: DAaaMan64
lol I like the grenades that the pirates throw that force you into hyper mode and you instantly have to expel all your Phazon.  It's like "All right ya bastard, if you want me run around like a raving lunatic firing the most powerful weapon at my disposal as fast as I can, I will."

Haha, I don't think the Space Pirates realize that Samus is equipped with a suit that allows her to utilize the Phazon in that manner... ='D
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 03, 2007, 02:19:56 PM
Yay, finished the game at exactly 15 hours and 100% with no walkthrough help...A very satisfying final boss followed by a satisfactory ending...

Don't read unless you've seen the special 100% ending!  I liked the close-up of Samus' face; Retro did a good job on it...Oh, and what the hell was with the "cliffhanger" ending, Retro!?  Either they want to get back to Metroid as soon as possible or it may have to do with the elusive Metroid Dread, which they teased at in the Metroid containment area on the Pirate Homeworld!  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 03, 2007, 02:36:39 PM
Wow, that is a serious accomplishment Bill. Congrats! Was that your first play through?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Magik on September 03, 2007, 02:39:32 PM
Quote

Originally posted by: Luigi Dude
Quote

Originally posted by: Magik
Quote

Originally posted by: Bill Aurion
"I'm playing on Hypermode and it just takes way to long to kill them especially when they go into Hyper Mode, which is quite often."

Retro upped the amount of damage enemies take so people will be more willing to use Hyper Mode...Plus, if you haven't noticed already, an enemy is more resistant to regular beams and weaker to Phazon shots when they are in Hyper Mode themselves...


Even though they are stronger when in Hyper Mode, at Hyper difficult, the shielded pirates take almost an entire tanks worth of Phazon to kill them.  It's a bit overkill imo especially when there are multiple-armoured pirates in a room.  Oh, and wait till you face Gandraya on Hyper difficulty, she requires a TON of shots and thats including unloading all your Phazon shots.[\SPOILER]


Oh God, that's what I'm fearing.  That fight took me forever in Veteran mode, I knew it'd be a nightmare in Hyper mode.


Hyper Mode plays exactly the same as Normal except for the fact that Samus is unbelievably weaker.  The enemy AI is still pretty brain dead and the bosses still follow the same pattern.  For instance, the battle with Gandraya went exactly the same as it did for me on Normal except that it took a LONG time to finish.  My wrist was really tired.  

In the end, Hyper Mode really comes down to how well you manage your energy tanks.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on September 03, 2007, 02:42:15 PM
Quote

Originally posted by: Mashiro
Lol Bill funny story. While playing last night my sisters BF was watching me play the game a bit and one scene occurred where Samus had her helmet off and he was shocked "Oh what? You play as a girl!?".

I thought everyone knew Samus was a girl, guess it's still a surprise to some.


I just realized that the game's beginning gives it away.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 03, 2007, 02:51:05 PM
Quote

Originally posted by: Kairon
Wow, that is a serious accomplishment Bill. Congrats! Was that your first play through?

Yep, but there's still a couple scans out there that I need to find... >=|

Another thing I found kinda odd (spoilers pertaining to the other Hunters)...The fact that both Ghor and Gandrayda talked their mouths off and went out of their way to belittle Samus...HOWEVER, Rundas not only kept his mouth shut, nary to speak a word, but also helped Samus by taking out the Space Pirates that confronted her...This makes me think that Rundas was not completely corrupted by the Phazon yet, and fought against Samus for the sole sake of fighting someone he considered a rival (as much as his bio denies him believing "rivals" exist)...Just something interesting to think about...  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 04, 2007, 01:37:47 PM
Double-posting to alleviate worries of not completing the logbook and extras after beating the game...You'll be asked to save, but your logbook and extras will carry onto your new file...

(I don't believe it is possible to unlock everything on one save file anyway...)
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 04, 2007, 02:54:40 PM
Ah that's awesome news thanks Bill =)

(I accidently disintegrated one of the lifeless space pirates when blasting open a door and I wasn't able to scan it haha, glad I can scan it on the next go.

Oh and I just got to the part where the phazon metroids get let out of their holding cells because you need to remove the power source . . . pure awesome. Love the music that kicks in when everything powers down.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Nile Boogie on September 05, 2007, 10:48:42 AM
I JUST LOVE GAMES WHERE ANY BOSS SEEMS LIKE IT CAN BE THE FINAL BOSS OF LESSER/WEAKER GAMES!!
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on September 05, 2007, 04:37:59 PM
The second main boss in this game is too hard. How many nights am I supposed to waste fighting the same creature?

Did I find an ingame bug? The charge beam doesn't attrack any health or missles when fighting Mogenar
Title: RE: Metroid Prime 3 Revolutionized
Post by: MLS_man_64 on September 05, 2007, 06:08:46 PM
Ending Spoilers














So why did the Admiral look happy that he thought Samus died?

Why was she reflecting on the hunters, happy or sad to see them go?

What was that ship supposed to be with the final ending scene?
 
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 05, 2007, 06:11:22 PM
Please use [spoi1er] tags [/spoi1er]!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 05, 2007, 06:18:44 PM
Quote

Originally posted by: MLS_man_64
So why did the Admiral look happy that he thought Samus died?

Why was she reflecting on the hunters, happy or sad to see them go?

What was that ship supposed to be with the final ending scene?


1) He knew that Samus was alive...

2) She was sad, obviously...It was to show that she did have a soft, human side to her...

3) I bet it has something to do with Metroid Dread...
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on September 05, 2007, 06:30:14 PM
Okay, after five hours I finally beat the 2nd major Boss. Big thanks to Bill "The Metroid Master" Aurion for his imparted wisdom.
Title: RE:Metroid Prime 3 Revolutionized
Post by: PaLaDiN on September 05, 2007, 09:17:45 PM
Man I am hopelessly in love with this game.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 05, 2007, 11:43:26 PM
You are hopelessly missing from this forum.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 06, 2007, 12:44:25 AM
Dude use the god damn spoiler tags, holy god.  

It's SPOILER and /SPOILER with [ on the LEFT and ] on the RIGHT of the word.

Learn it. Use it. THANK YOU.
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShineGet887 on September 06, 2007, 06:34:54 AM
I had a hard time getting into Metroid Prime, but I'm -really- wanting to play this. Should I take a leap of faith and buy it?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 06, 2007, 06:38:32 AM
I really grew bored of Metroid Prime fast. This game is so far blowing that supposedly awesome game away at eveery turn. The pacing is infinitely better, the world is actually much easier to navigate, and the control scheme DOES make all the difference. I love the wiimote.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on September 06, 2007, 06:40:56 AM
DO IT!

I see your a TP fan. It is better than that game hands down.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 06, 2007, 06:49:00 AM
::thinks::

... that may be true.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 06, 2007, 07:19:01 AM
Prime3 is the most non-gamer Metroid of all.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on September 06, 2007, 07:25:13 AM
I've NEVER actually enjoyed myself a lot in a Metroid game (though I haven't yet bought Super Metroid on the VC, and my brother hogged the game back in the day whenever we went to a friend's place), so the fact that I like Metroid Prime 3 says a lot.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on September 06, 2007, 08:04:57 AM
Well you should try Super Metriod after beating MP3 if only for comparison purposes.

Super Metriod really makes you feel isolated. When I say isolated, I mean the only thing that's there to comfort you are nasty bugs and vicious bosses.

It's quite possible my favorite game.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Spak-Spang on September 06, 2007, 08:19:44 AM
I was talking to my friend about just how great Metroid Prime 3 is in level design and layout.

The worlds are obviously not as interconnected as in previous Metroid games, but instead, they are layouted out in such a way for easy exploring, searching and mapping of each level.  It is far easier in this game to go through every level and find hidden power ups and even see where you will have to go back and explore with new items than ever before.  It truly is a nice change of pace for the series.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on September 06, 2007, 08:23:48 AM
Quote

Originally posted by: Spak-Spang
I was talking to my friend about just how great Metroid Prime 3 is in level design and layout.

The worlds are obviously not as interconnected as in previous Metroid games, but instead, they are layouted out in such a way for easy exploring, searching and mapping of each level.  It is far easier in this game to go through every level and find hidden power ups and even see where you will have to go back and explore with new items than ever before.  It truly is a nice change of pace for the series.


Careful, Metroid diehards will crucify us for statements like that. This is non-Metroid after all.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Ghisy on September 06, 2007, 10:23:10 AM
I got the game today and all I can say, after only 30 minutes of play, is WOW!
Now that's what I call a killer-app. (Sony, please take your notebook and write that down, just in case, you know...)
Title: RE:Metroid Prime 3 Revolutionized
Post by: Maverick on September 06, 2007, 11:00:54 AM
Just got the game yesterday, and I too am blown away!  So far it's just been a blast!  I'm glad I toughed out playing through Prime 2 in order to enjoy this to its fullest.  I'm lovin' the actual cutscenes with voice acting, the interacting with panels.  The new controls really liven things up.  It took me a bit to get used to more "fps" controls, and actually having to aim at my targets, but now that I've got the hang of it I'm in heaven (although I still occasionally fall off cliffs 'cause I'm pressing the Z trigger instead of the B trigger :-P).

Awesome game and I can't wait to get off work and play some more!
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 06, 2007, 11:27:18 AM
"I'm glad I toughed out playing through Prime 2 in order to enjoy this to its fullest."

I'm glad as well.  Veteran mode all the way.  This is no killer app.
Title: RE:Metroid Prime 3 Revolutionized
Post by: IceCold on September 06, 2007, 11:52:27 AM
Quote

Originally posted by: Kairon
I've NEVER actually enjoyed myself a lot in a Metroid game (though I haven't yet bought Super Metroid on the VC, and my brother hogged the game back in the day whenever we went to a friend's place), so the fact that I like Metroid Prime 3 says a lot.
You know, from what I've heard of your brother, he's way more of a Nintendo fan than you..
Title: RE:Metroid Prime 3 Revolutionized
Post by: Maverick on September 06, 2007, 12:29:48 PM
Quote

Originally posted by: Professional 666
"I'm glad I toughed out playing through Prime 2 in order to enjoy this to its fullest."

I'm glad as well.  Veteran mode all the way.  This is no killer app.


Ya threw me off with this one... :-\
Title: RE:Metroid Prime 3 Revolutionized
Post by: JonLeung on September 06, 2007, 02:22:23 PM
Question about vouchers...

I know if you copy a game to another slot, the Tokens are not retained.  Probably the same goes for Friend Vouchers.

But how about copying the saves to an SD card, then backing that up on a computer?  Then you give away all your Friend Vouchers from your save on the Wii.  If you then copy your save back from your computer or even just from the SD card, really, would you then have your Friend Vouchers back that you can give away again?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Stogi on September 06, 2007, 03:11:07 PM
Quote

Originally posted by: IceCold
Quote

Originally posted by: Kairon
I've NEVER actually enjoyed myself a lot in a Metroid game (though I haven't yet bought Super Metroid on the VC, and my brother hogged the game back in the day whenever we went to a friend's place), so the fact that I like Metroid Prime 3 says a lot.
You know, from what I've heard of your brother, he's way more of a Nintendo fan than you..


Oh don't worry IceCold. I've given Kairon alot of sh!t about that.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on September 06, 2007, 03:12:04 PM
I should have played this on Veteran mode.  I started out on normal without thinking about it, and it's fun and reasonably challenging, but absolutely nothing compared to MP2.
Don't get me wrong, it's a brilliant game and one of the best I've ever played.  I'm loving every minute of it.  But rest assured I will play every difficulty level of this once I finish normal on 100%.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on September 06, 2007, 04:50:26 PM
Screw finishing it on narmal. Go back now and start over on Veteran mode. Beating it on easy will just spoil the ending for you. &P

Quote

Originally posted by: KashogiStogi
Quote

Originally posted by: IceCold
Quote

Originally posted by: Kairon
I've NEVER actually enjoyed myself a lot in a Metroid game (though I haven't yet bought Super Metroid on the VC, and my brother hogged the game back in the day whenever we went to a friend's place), so the fact that I like Metroid Prime 3 says a lot.
You know, from what I've heard of your brother, he's way more of a Nintendo fan than you..


Oh don't worry IceCold. I've given Kairon alot of sh!t about that.


Well, if you guys want him you'll have to tear him away from his Phoenix Wright forum first. I swear he's on Oekaki boards drawing big-breasted Mayas 24/7.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on September 06, 2007, 05:03:18 PM
We don't want your brother. We just want you to wallow in self-pity.
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShineGet887 on September 06, 2007, 06:02:25 PM
Heh, actually TP is probably 3rd or 4th on my list of favorite Zelda games, I just felt the need to rock the avatar for awhile because I was playing it heavily.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 06, 2007, 08:54:28 PM
/cries

MY HAND HURTS!

I just beat the first real boss after the linear tutorial segment and i died like FOUR TIMES!!! My fingers are cramping up and I even had to switch and adjust to a new control scheme because my thumb just died on me after my second death!

Oh god Veteran mode makes these bosses hard! The adventure and exploration parts are all easy as pie so far, but that frickin' first boss! Oh god my hand...my hand... Is this what it's like to be a hardcore gamer?
Title: RE: Metroid Prime 3 Revolutionized
Post by: decoyman on September 06, 2007, 08:58:15 PM
Hay guys, um, something's, like, wrong w/ Samus's face in the reflection, I think it must be lack of sleep, cuz she's been fighting a loooong time without taking a nap, and like when the people on Battlestar Galactica were on like hour 130 of awakeness, they were all popping narcotics and crap, but Samus is STRAIGHT-EDGE and such, so she doesn't do drugs, but man, she's looking pretty bad, dark circles and creepy lines (can't be worry lines, cuz she knows she's got things under control), but like she just must really need sleep bad, huh, cuz I'm pretty sure she's not a junkie... right? =o  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 06, 2007, 11:37:12 PM
Quote

Originally posted by: Kairon
/cries

MY HAND HURTS!

I just beat the first real boss after the linear tutorial segment and i died like FOUR TIMES!!! My fingers are cramping up and I even had to switch and adjust to a new control scheme because my thumb just died on me after my second death!

Oh god Veteran mode makes these bosses hard! The adventure and exploration parts are all easy as pie so far, but that frickin' first boss! Oh god my hand...my hand... Is this what it's like to be a hardcore gamer?

Ahaha, if you had that much trouble with the first boss, I think it'd be best to start on Normal Mode... =)

Quote

Originally posted by: decoyman
Hay guys, um, something's, like, wrong w/ Samus's face in the reflection, I think it must be lack of sleep, cuz she's been fighting a loooong time without taking a nap, and like when the people on Battlestar Galactica were on like hour 130 of awakeness, they were all popping narcotics and crap, but Samus is STRAIGHT-EDGE and such, so she doesn't do drugs, but man, she's looking pretty bad, dark circles and creepy lines (can't be worry lines, cuz she knows she's got things under control), but like she just must really need sleep bad, huh, cuz I'm pretty sure she's not a junkie... right? =o


Uh, you do realize that's because she's becoming more and more corrupted as the game progresses, right? =)  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 07, 2007, 12:43:04 AM
The first boss was challenging for me on normal mode. Not in a "zomg died again" kinda way but in a "man this is a long fight" kinda way. That second to last orb and final orb were a b!tch to destroy!
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on September 07, 2007, 03:46:45 AM
I just beat that golum I think you are talking about, the one with the 4 orbs. Man, what a bitch. I had 36 health left over at the end. And what was up with that final piece 'Press A to discharge phazon'. Oh, I'm so glad I was able to partake in that final battle /sarcasm. Anyway, that was a fun battle, just took forever.
Title: RE:Metroid Prime 3 Revolutionized
Post by: nitsu niflheim on September 07, 2007, 04:29:27 AM
Quote

Originally posted by: bustin98
I just beat that golum I think you are talking about, the one with the 4 orbs. Man, what a bitch. I had 36 health left over at the end. And what was up with that final piece 'Press A to discharge phazon'. Oh, I'm so glad I was able to partake in that final battle /sarcasm. Anyway, that was a fun battle, just took forever.


I had 12 health left... =D I win lol.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 07, 2007, 05:56:47 AM
Well, in my defense, I did start the battle without full health.
Title: RE:Metroid Prime 3 Revolutionized
Post by: decoyman on September 07, 2007, 06:03:59 AM
Quote

Originally posted by: Bill Aurion

Uh, you do realize that's because she's becoming more and more corrupted as the game progresses, right? =)


Hmm, interesting theory, Bill, but I don't think that's it. I've decided that it must be that she's really tired. But this just amazes me at the amount of realism that Retro has put into this game! Showing her fatigue visually – this is the face of someone upon whom the future of the galaxy – nay, universe – rests!

Edit: Update – Samus is looking worse and worse. I do hope that she gets some rest soon, or I'm afraid of how bad she'll look next time she takes off her helmet

Get some rest, Samus, dang! You already have our respect, no need to overdo it... We need you!  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Plugabugz on September 07, 2007, 07:17:21 AM
All you lot are completing this game before we've even got super paper mario?
Title: RE:Metroid Prime 3 Revolutionized
Post by: MLS_man_64 on September 07, 2007, 09:32:28 AM
Sorry Mashiro, I didn't know how to do the hidden text

Hope I didn't let the cat out of the bag (not that I could figure out what that stuff was supposed to mean at the end anyway), but I did try to make it so that people wouldn't have looked to answer my questions unless they had finished the game already.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 07, 2007, 10:12:07 AM
On the first traditional end-of-planet boss, on veteran, he nearly killed me, down to the last tank of health.  Then I figured out how to get all my health back, and I murdered him.  That gave him a chance to show off everything he had up his sleeves, which was cool.
Title: RE: Metroid Prime 3 Revolutionized
Post by: decoyman on September 07, 2007, 10:33:38 AM
Pro, that was Mogenar, the guy with the four orbs, right? How'd you get your health back?? I'm playing on Veteran too, and every boss except for one has killed me at least once before I can finally take 'em down...  
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 07, 2007, 12:00:03 PM
See, I noticed that destroying the red orbs left health replenishments.  So I just waited for him to try to retrieve replacement orbs, and I shot them in mid-air, got some health back, tried to avoid all his other attacks, and forced him into retrieving more orbs in new cycles.  Destroying his green flying hands also sometimes dropped stuff.

Rhundas killed me twice, which was a lesson in learning the damn controls.  Helios inched out an win from me the first time.  Hatcher Metroid kept knocking me off the platform (this was the first one I met) but I survived.  Gandrayda and I were on equal footing, she got me down to 16 units of health, but I won when she jumped into my Screw Attack.  Things have been tough simply because the damage ratio prevents me from overusing the luxury of Hypermode.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Magik on September 07, 2007, 12:43:10 PM
Quote

Originally posted by: Kairon
/cries

MY HAND HURTS!

I just beat the first real boss after the linear tutorial segment and i died like FOUR TIMES!!! My fingers are cramping up and I even had to switch and adjust to a new control scheme because my thumb just died on me after my second death!

Oh god Veteran mode makes these bosses hard! The adventure and exploration parts are all easy as pie so far, but that frickin' first boss! Oh god my hand...my hand... Is this what it's like to be a hardcore gamer?


If Veteran Mode is too hard for you... avoid playing on Hyper Mode.  You'll end up with arthritis.

Your hand hurting is not what its like to be a 'hardcore' gamer, it's what happens when the damage balance is off-balance.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 07, 2007, 02:37:42 PM
Well HAH! Screw you Veteran Mode! I beat Mogenar on my FIRST TRY!!! .. sure it took me a good 25 minutes and I was often down below one energy tank in terms of life but I BEAT HIM WITHOUT DYING!!!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Michael8983 on September 07, 2007, 07:17:16 PM
Though I'm glad Retro focused all its energy into an incredible single player experience with this title, I have to admit an online multi-player mode with these perfected controls would be sweet.
Anyone think Retro should make a Metroid Prime Hunters for Wii? They already have 3D models for the Hunters.
It wouldn't take long to develop, they could even have it out by this time next year. By then Nintendo will have the online kinks worked out and they'd probably even have a head-set accessory for voice chat to go with it.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 07, 2007, 07:22:35 PM
"Anyone think Retro should make a Metroid Prime Hunters for Wii? They already have 3D models for the Hunters."

NO...Retro is far too creative to be wasting time on a mindless shooter...
Title: RE: Metroid Prime 3 Revolutionized
Post by: The Traveller on September 07, 2007, 07:27:12 PM
Just pass it off to NST again.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Michael8983 on September 07, 2007, 07:40:02 PM
"NO...Retro is far too creative to be wasting time on a mindless shooter..."

Seems like they could split the team up, with most working on a new IP, and a few left to make the new Hunters.
Sure it would be a mindless shooter but, face it, they tend to sell.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on September 07, 2007, 07:56:18 PM
I got the stupid game at last! my console purchase has been validated finally!

Quote

Originally posted by: Kairon
/cries

MY HAND HURTS!




This is the truth! Basically, its just using the remote in my left hand, my right thumb was the one used to do the rapid shooting, and its pretty good at it, but now my left thumb has to begin its training in rapid button mashing, and it hurts, at some point in the awesome boss "balrog" battle I had to hold the remote with both hands, the left aimed while the right did the shooting since my left thumb just couldn't stand it. I will stick to normal difficulty for a while.

So what is this friend's voucher thing? I'd look at the manual but I'm sure it will spoil the beams and everything, its annoying.

Oh, also, I unlocked the samus gallery, seeing such damn amazing art makes me wonder how was it possible for them to end up with that horrible model for her without the suit, the art just blows it away!
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on September 07, 2007, 08:08:52 PM
Skytown hates me because I don't play Tony Hawk.

I CAN NOT DO THE HALF PIPE ARRRRGGGGHHHH  
Title: RE:Metroid Prime 3 Revolutionized
Post by: stevey on September 08, 2007, 05:08:14 AM
Quote

Originally posted by: ShyGuy
Skytown hates me because I don't play Tony Hawk.

I CAN NOT DO THE HALF PIPE ARRRRGGGGHHHH


I hated the half pipes in early prime games too. There easy once you figure out when to release the boost ball, just hold charge till you're at the bottom (or near it) of the ramp and then let samus fly (I might take a few times to build up the speed to get to the top)
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on September 08, 2007, 12:19:48 PM
You have to make sure you're facing the right way, too. A couple of times I'd mean to boost up and end up boosting across the ground.
Title: RE:Metroid Prime 3 Revolutionized
Post by: decoyman on September 08, 2007, 07:32:14 PM
OK! So, I just finished the game tonight, with 100% items (but missing a few scans, oh well, I'll save that for my Hyper mode playthrough!), and I had a few thoughts...

The (100% special) ending was really touching, actually, when Samus was sitting outside her ship with her helmet off, and thinking back on the other hunters. It made me wish there had been some way to save them somehow... like encase them in ice until she could destroy Phaaze, or something. Couple the beginning where you're fighting alongside the hunters and the ending with their logbook descriptions (I'm thinking of Ghor's specifically), and you get some pretty amazing character development, Metroid game or not. I cared about these other hunters at the end, and after the first battle with Rundas where he was impaled on that spike... I got legitimately bummed, because I knew it was going to go down the exact same way with the others. It would have been excellent incentive for a second play-through if it somehow became possible to save them on your second game... You hear me, Retro? RELEASE A PATCH TO DO THIS.

Quote

Originally posted by: Bill Aurion
Yay, finished the game at exactly 15 hours and 100% with no walkthrough help...A very satisfying final boss followed by a satisfactory ending...

Don't read unless you've seen the special 100% ending!  I liked the close-up of Samus' face; Retro did a good job on it...Oh, and what the hell was with the "cliffhanger" ending, Retro!?  Either they want to get back to Metroid as soon as possible or it may have to do with the elusive Metroid Dread, which they teased at in the Metroid containment area on the Pirate Homeworld!


Yeah, I was wondering what was up with the cliffhanger ending. Who's ship was that anyways? Definitely intriguing, and I'm totally glad I spent the time to get the 100% ending to see it... I assume we'll start hearing things again soon if Dread really is proceeding and "nearing completion."

Overall, I thoroughly enjoyed this game. The pacing and gameplay was just awesome, and all the additions (and there were actually a lot) made for a much improved game experience. For me, I found Echoes to be a little too similar to MP1. But MP3 found a great balance between new and old. The new (especially the grapple beam – love all the uses they found for it – and the improved character development, which includes the other hunters, voice-acting, having NPCs, etc.) was excellent, and I love the bonus features as well. I've been having lots of fun with the screen capture tool lately (as some of you may see:P), but the Mii bobblehead is awesome, as are the bumper stickers that show which games you've been playing.

Now, if I could just get some friend credits back (ahem), I could buy the rest of the stuff in the galleries Love this game. Love it love it. If I weren't married, why I... well, I'll just leave it at that. A truly superb close to an excellent series (the Prime series, I mean), which – quite importantly – expanded the Metroid universe in a bunch of great ways.

I came away from this more convinced than ever that Retro is full of seriously talented artists, programmers and directors. I can't wait to see what they get up to next, even if it means sending Retro Metroid on hiatus.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on September 08, 2007, 07:39:08 PM
I really don't get the time. The report the console gave in my first night playing the game told me I've been in MP3 for 4 hours, but in playtime the game only showed 2, and I didn't die in that time. Really weird.

Oh and I aquired a voucher for a "classy kill", that was neat, I didn't expect something like that.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on September 08, 2007, 07:50:58 PM
Quote

Originally posted by: decoyman
Now, if I could just get some friend credits back (ahem), I could buy the rest of the stuff in the galleries


HEY! I'm WORKING ON IT!!!

I swear, just because my roommate started a file on my Wii just to send himself some friend vouchers...

I had 7 friend vouchers that I owed people before I even started the game! STOP PRESSURING ME! I'm almost done with all the stuff I owe people but geez gimme some time! ARGH! I'm playing veteran's mode on my first playthrough and I'm not uber like you people!
Title: RE: Metroid Prime 3 Revolutionized
Post by: King of Twitch on September 08, 2007, 08:12:24 PM
"You people"... you know they may be gifted but they're still human beings, just like you.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on September 09, 2007, 07:31:22 AM
Quote

Originally posted by: mantidor
I really don't get the time. The report the console gave in my first night playing the game told me I've been in MP3 for 4 hours, but in playtime the game only showed 2, and I didn't die in that time. Really weird.

You must've spent half your time in menus and reading scanner text.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on September 09, 2007, 08:15:59 AM
Oh I see, I indeed take my time reading, scanning and even detailing the awesome 3D models of the creatures.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on September 09, 2007, 09:59:09 AM
You should stop reading so much.  Most of it's useless stuff like "HAY LOOK THE RAMP IS DOWN" and then your raise it and for the sake of thoroughness you have to scan it again just to have the game tell you "HAY THE RAMP IS UP NOW!"

Stupid scan visor.
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 09, 2007, 10:56:56 AM
I love the Scan Visor. It makes all the difference knowing that the console that just blew up behind you controlled the beam weapons as opposed to the energy cells.

Seriously, I just started playing and the game is sublime. The graphics look great and run quickly, and the controls actually work. People weren't exaggerating when they said that they'd redefine the FPS experience.
Title: RE: Metroid Prime 3 Revolutionized
Post by: MLS_man_64 on September 09, 2007, 03:59:44 PM
Ok, so I have more story questions, in the first game, a phazon meteor crashed into Tallon IV.  Then another into Aether.  

So were these supposed to just be regular asteroids and not leviathan "seeds"?  

If they were just disloged pieces, then how did they get disloged?  

Was the planet throwing them since it was "alive"?  

Why did they never cover what made the planet "alive"?

Why would it do this, because it is an evil planet?

Were there other phazon infected planets?

Will this be the last Phazon game in the Metroid series like Retro promised?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 09, 2007, 04:10:58 PM
Quote

Originally posted by: MLS_man_64
Ok, so I have more story questions, in the first game, a phazon meteor crashed into Tallon IV.  Then another into Aether.  

So were these supposed to just be regular asteroids and not leviathan "seeds"?  

If they were just disloged pieces, then how did they get disloged?  

Was the planet throwing them since it was "alive"?  

Why did they never cover what made the planet "alive"?

Why would it do this, because it is an evil planet?

Were there other phazon infected planets?

Will this be the last Phazon game in the Metroid series like Retro promised?


Just think of Phazon as a virus; they exist only to create more like them...I'm going to assume that the planet somehow managed to eject the meteors, because, you know, a virus isn't going to do much if it's not infecting anything...Of course, because they weren't guided like those Dark Samus was behind, they could only travel through space until they got caught in some unlucky planet's gravitational field...As for them not really explaining this, the last trip through Phaaze pretty much was all that was needed to show off just how alive the planet was, and it has nothing to do with "evil"...I mean, can you call a virus "evil"?  Evil assumes a sense of morality...As for there being any other infected planets, I doubt we will ever know, considering Phazon is done for good!  
Title: RE: Metroid Prime 3 Revolutionized
Post by: MLS_man_64 on September 09, 2007, 04:52:18 PM
Another question how did Phaze come into existence?  Was it also like that from the beginning, or did those pesky Chozo do another experiment that got out of control
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 09, 2007, 04:59:11 PM
Phazon most likely has a natural origin...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 09, 2007, 06:02:40 PM
So . . . close. . . to the end . . .

Can't wait to finish and play through it again. Just a few more energy cells to go!
Title: RE: Metroid Prime 3 Revolutionized
Post by: decoyman on September 10, 2007, 01:16:44 AM
MLS_man_64: Phaaze was not made by the Chozo, but they did discover it, years ago. I think it says so in some Skytown scan. After the Chozo left Elysia, the little robots kept researching it to tell them about it as they learned more. So, no, Chozo not to blame (this time)
As for your other question, I think there's a simple answer. My theory is that since, after Phaaze was defeated and began to crumble to bits, the virus in Samus disappeared. Like it needed Phaaze itself to sustain it. I'm guessing if there were any other Phazon-corrupted planets in the universe, the same thing happened to them. Once the link was broken with Phaaze, the other corruptions died off as well. So, no, I don't think we'll ever see any more Phazon after the Prime series.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on September 10, 2007, 03:32:14 AM
Quote

Originally posted by: Smoke39
You should stop reading so much.  Most of it's useless stuff like "HAY LOOK THE RAMP IS DOWN" and then your raise it and for the sake of thoroughness you have to scan it again just to have the game tell you "HAY THE RAMP IS UP NOW!"

Stupid scan visor.


But they took their time to type all that stuff, I have to read it!

Besides I know the thing I don't scan will surely be the one thats needed to get 100% the color code is so helpful here.

I already got into Valhalla and I'm taking my time as much as I can, I don't want this game to end noticing there's a fetch quest coming made me actually happy
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on September 10, 2007, 04:39:23 AM
Playing it on hyper since a friend unlocked it while I was away: loving it.

Even with the hints the auroras are giving you, the game is still content-packed enough to provide a lengthy experience and I've actually died to some of the bosses. A perfect example of a hardcore game done right.

I hope this will silence some of the whining about Nintendo not releasing enough hardcore content.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 10, 2007, 05:08:11 AM
Quote

Originally posted by: mantidor
I already got into Valhalla and I'm taking my time as much as I can, I don't want this game to end noticing there's a fetch quest coming made me actually happy

Too bad you already have most of the "fetch quest items" by the time you actually need them...
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on September 10, 2007, 05:15:21 AM
aw,well, good thing there's more than one difficultty level, it extends the playtime. does hypermode needs friends credits to be unlocked? I have to start trading those vouchers...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 10, 2007, 05:17:06 AM
You unlock Hyper Mode by beating the game...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smash_Brother on September 10, 2007, 06:04:35 AM
I don't mind fetch quests when the items are protected by puzzles/bosses.

I think that's what I like most about this game: every objective, every upgrade, every everything is behind either a boss or a puzzle, and sometimes both.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on September 10, 2007, 09:45:02 AM
You know what I just realized while playing through some more of this game?

I sometimes catch myself doing the "back + Z button" maneuver from RE4 when I want to turn around real fast.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Chiller on September 10, 2007, 10:16:50 AM
Quote

Originally posted by: KashogiStogi
You know what I just realized while playing through some more of this game?

I sometimes catch myself doing the "back + Z button" maneuver from RE4 when I want to turn around real fast.


You aren't alone.  It would have been a nice addition to an already excellent control scheme.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on September 10, 2007, 11:14:36 AM
Quote

Originally posted by: Chiller
Quote

Originally posted by: KashogiStogi
You know what I just realized while playing through some more of this game?

I sometimes catch myself doing the "back + Z button" maneuver from RE4 when I want to turn around real fast.


You aren't alone.  It would have been a nice addition to an already excellent control scheme.


Definitely not alone on this one.

It was one of the first things I did "on instinct" so to speak and it's probably the only control function I can think of that MP3 lacks.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on September 10, 2007, 11:26:44 AM
Can anyone confirm that if you started playing in Normal, and that if you defeated more than 1000 enemies very early into the game, that when you have a boss battle it will be equivalent to the Veteran boss battles?

I've read some speculation on this, but I'm not about to prove it before I finish Normal.

And yes, I did defeat over 1000 enemies within the first 30 to 60 minutes of the game, if not before.

I want to know because some of you have been saying that the boss battles from MP3 in Veteran are just as hard as the Normal bosses from MP2, but until now I have had quite a few challenging battles in Normal that would be equal or even more difficult than the MP2 boss battles, case in point the battle with Grandayda where I had quite a rough time and died many times before I won and had my thumb and surrounding areas hurting from too much shooting, although the battle with Omega Ridley was freakin' easy.
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 10, 2007, 11:58:25 AM
Is there a separate thread somewhere for exchanging friend vouchers? I got stuck at one part in one of those morph ball puzzles, where the little things latch on to you and make you levitate, and got at least one or two out of that alone...apparently they do count for kills.
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on September 10, 2007, 12:59:42 PM
Well I finally got to the point in the game with the Metroid dread scan, and I don't know what to think of it. It sound serious but in a near by room there another scan that made me laugh (just cause it as if it was written by stabby in a mafia game) which make me think that the "Metroid dread" comment was a joke since retro not above that in the games

Also has any taken a look at Samus face when she at 50% corrupted, her face is all bloody on one side ='o what has retro done!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 10, 2007, 01:03:07 PM
stevey, it's not "bloody"...That would be Phazon showing itself through her facial veins...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 10, 2007, 01:12:09 PM
Bill is correct. Wait till you get to 75%

Also, Nintendo has said in regards to the whole metroid dread scan, that a 2D metroid is not currently in the works. However, that doesn't mean Dread isn't in the works but it made me sad that (at least right now) a 2D metroid isn't in the works.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 10, 2007, 01:15:28 PM
Ninty also denied the DS Lite's existence up to the day before it was revealed...

Lesson:  Just because Ninty says something isn't true doesn't mean it isn't...  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 10, 2007, 01:54:17 PM
STFU Bill you know NOTHING . . . NOTHINGGGGGGGGGG.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on September 10, 2007, 02:19:07 PM
To those that have finished the game, when you start a new save do all of your energy tanks, ship missiles, missiles, scans, and upgrades transfer?  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 10, 2007, 02:19:45 PM
No, only your tokens and scans...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on September 10, 2007, 02:26:31 PM
Awwwww, I was hoping I could get the remaining 4 missile expansions on my sencond playthrough, I've got all the energy tanks (14, right?), 230 missiles out of 250 (right?), I don't know how many ship-missile expansions there are or how many I have, I've got every single lore scanned...well I think I'm going to have to use one of those gamefaqs png maps to scout my missing missile expansions, I have no other choice damn it.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 10, 2007, 02:57:18 PM
You should have 255 missiles and 11 ship missiles by the end of the game...    
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on September 10, 2007, 03:00:59 PM
Don't feel bad about missing things. I, for some strange reason, forgot to scan Meta Ridley and I scan EVERYTHING.

Yup, I did the "back+Z" from RE4 too............ up until like midway through Elysia.
Title: RE:Metroid Prime 3 Revolutionized
Post by: JonLeung on September 10, 2007, 03:18:48 PM
Okay, I'm a little late, but I finished the game yesterday with 100% but missing four scans.  Stupid thing is, one of those four was Meta-Ridley, since the boss fight was so cool I reset the game to replay it but forgot to scan him again.  >_<

Gotta unlock some stuff now.  I have a bunch of Tokens, obviously, but not Green.  Hmmm, can I really just start a game on a new slot, get the 1000 Kills in that bug room, give away a bunch of vouchers, and then delete that slot and start again to get another easy bunch of vouchers?  And repeat?  Of course, what I need is someone willing to trade back the same amount...

Anyway, anyone want to trade Friend Vouchers?  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on September 11, 2007, 04:02:50 PM
Caliban just reminded me that I've been meaning to ask: what the heck do ship missile expansions even do?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 11, 2007, 04:04:52 PM
If the answer spoils any action in the game remember to censor it!

(Though I am curious what they do . . .)
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 11, 2007, 04:05:11 PM
You can blow enemies up in open areas...Instant kills...  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Smoke39 on September 11, 2007, 04:44:33 PM
Never thought to try that.  Never really felt the need for such an increase in firepower, at least not on Normal.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on September 11, 2007, 05:24:28 PM
omg I got to the pirate homeworld!! it should really have a name, maybe it has one but its impossible to pronounce with human vocal chords?

I love the music, very eerie and atmospheric, music in past prime games have been awesome but there has not been a single eerie, crepy tune, not like this, I really love it. The epic, ominous music like the one in the other planet Bryyo it's also great, but when it comes to choirs and voices midi simply falls short, Nintendo, please just give it a try to some real music! It would rock.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on September 11, 2007, 05:38:01 PM
I guess....

I mean real music is always a plus, but you must admit the opening music is great (even the music when you load up the game channel).

EDIT:

Is hyper mode worth playing? Do I simply just shoot more, or are enemies genuinely harder? If it's the first then I'll just skip it. My thumb is having a hard time keeping up on Veteran as it is.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 12, 2007, 01:07:21 AM
If you want to unlock everything in the Extras menu, you need play Hyper Mode to get extra yellow tokens...
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 12, 2007, 02:28:27 AM
I absolutely love the soundtrack...is there anywhere I can get a CD version?

And does anyone want to trade green vouchers?
Title: RE: Metroid Prime 3 Revolutionized
Post by: decoyman on September 12, 2007, 05:20:39 AM
I seem to be having trouble coming across Friend Vouchers on my second playthrough... Anyone else have any ideas? I'd rather not start up a new game and go kill like 1000 little crawltank critters just to get some new ones to send to people...
Title: RE:Metroid Prime 3 Revolutionized
Post by: JonLeung on September 12, 2007, 01:43:16 PM
Quote

Originally posted by: UERD
And does anyone want to trade green vouchers?

I absolutely would!

Message me!  I've got 13 on hand and can start a new file to get more.

Title: RE:Metroid Prime 3 Revolutionized
Post by: UERD on September 13, 2007, 03:26:14 PM
MP3 moves lots of copies.

This is good news from a rational perspective; third parties can only be emboldened by the fact that a '1337 n1ch3 h4rdc0re' game is doing so well on the Wii.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 13, 2007, 03:29:26 PM
This is the beginning of very good things for the Wii in regards to more traditional gaming . . . great job Prime 3. Retro's masterpiece deserves every sale. =)
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on September 13, 2007, 03:36:11 PM
That sales data may have been for the week, but for the month Metroid sold under 300,000 while Bioshock almost got to 500,000. It might have been a different story if they were released on the same day.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 13, 2007, 03:39:05 PM
Quote

Originally posted by: Mashiro
This is the beginning of very good things for the Wii in regards to more traditional gaming . . . great job Prime 3. Retro's masterpiece deserves every sale. =)


I think Nintendo deserves an apology as well from people here that were freaking out about their advertising strategy stating that Nintendo was crapping all over Retro. One thing I am surprised about is that it has been so well, I expected good numbers, but 400k so quickly is pretty stunning, even outselling the much advertised, potential game of the year, Bioshock. Shows you that throwing money into the marketing black hole is only one part when it comes to selling games. Metroid's advertising was brilliant IMO, it wasn't a pricey hype train, but got the hardcore gamers through the Wii Channel, and may have sucked in the casuals through the gutsy commercial that emphasized interaction.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 13, 2007, 03:41:03 PM
Quote

Originally posted by: bustin98
That sales data may have been for the week, but for the month Metroid sold under 300,000 while Bioshock almost got to 500,000. It might have been a different story if they were released on the same day.


Really those numbers only tell half the story, it would also be nice to know how much Nintendo put into advertising and game development compared to the money that was invested for Bioshock. I wouldn't be surprised if Metroid Prime 3 becomes more profitable in the long run.
Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on September 13, 2007, 03:43:27 PM
I asked in the other thread, but anyone have a comparison at this point to Metroid Prime 1 and 2 in North America?
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on September 13, 2007, 06:00:17 PM
Matt at IGN states that these figures are better than what Prime 2 pulled down in two weeks.
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on September 13, 2007, 06:06:23 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Mashiro
This is the beginning of very good things for the Wii in regards to more traditional gaming . . . great job Prime 3. Retro's masterpiece deserves every sale. =)


I think Nintendo deserves an apology as well from people here that were freaking out about their advertising strategy stating that Nintendo was crapping all over Retro. One thing I am surprised about is that it has been so well, I expected good numbers, but 400k so quickly is pretty stunning, even outselling the much advertised, potential game of the year, Bioshock. Shows you that throwing money into the marketing black hole is only one part when it comes to selling games. Metroid's advertising was brilliant IMO, it wasn't a pricey hype train, but got the hardcore gamers through the Wii Channel, and may have sucked in the casuals through the gutsy commercial that emphasized interaction.


I still hold that they could have done better. Managed correctly, this title could have easily sold half a mill in the first week. And we'll see how it plays out over the next couple of months. I'll give an apology if the title goes over a million before Christmas. Then I'll really feel like an ass if the title manages to sell 3 million by next Christmas. But until then, Nintendo is only concerned with making their money back and then some and could care less how much 'and then some' is.
Title: RE: Metroid Prime 3 Revolutionized
Post by: IceCold on September 13, 2007, 06:36:04 PM
As long as it sells over Metroid Prime's 2.75 million or so worldwide, the rest is gravy. And it should at this rate..
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 13, 2007, 06:41:52 PM
Quote

Originally posted by: bustin98
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Mashiro
This is the beginning of very good things for the Wii in regards to more traditional gaming . . . great job Prime 3. Retro's masterpiece deserves every sale. =)


I think Nintendo deserves an apology as well from people here that were freaking out about their advertising strategy stating that Nintendo was crapping all over Retro. One thing I am surprised about is that it has been so well, I expected good numbers, but 400k so quickly is pretty stunning, even outselling the much advertised, potential game of the year, Bioshock. Shows you that throwing money into the marketing black hole is only one part when it comes to selling games. Metroid's advertising was brilliant IMO, it wasn't a pricey hype train, but got the hardcore gamers through the Wii Channel, and may have sucked in the casuals through the gutsy commercial that emphasized interaction.


I still hold that they could have done better. Managed correctly, this title could have easily sold half a mill in the first week. And we'll see how it plays out over the next couple of months. I'll give an apology if the title goes over a million before Christmas. Then I'll really feel like an ass if the title manages to sell 3 million by next Christmas. But until then, Nintendo is only concerned with making their money back and then some and could care less how much 'and then some' is.


That is some very flawed logic, Bioshock had a huge marketing campaign and it isn't even selling that well. Metroid Prime 1 and 2 were hyped and marketing like crazy yet they didn't sell that well. Half a million in one week for a game like Metroid Prime 3 is RELLY dreaming, especially when a Game of the Year contender with lots of marketing behind it can't even get there. Do you seriously think a non-mainstream game like MP3 can do much better? There is a point where the money invested is not worth it, so what you do is do the best you can with a lmited amount and I think Nintendo did that.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kenology on September 14, 2007, 01:51:32 AM
I'm really hoping MP3 has some sturdy legs and can limp to a million units sold.  I fully expect Zelda: TP to surpass the 2 million sold mark before the end of the year.  But for Zelda to sell 2 million and MP3 to sell a million would be the biggest message Wii owners could send to Nintendo and third party developers - hardcore gamers can't be ignored on the Wii.

Let's push MP3, recommend it to friends.  Only about 565,000 more copies to go before it hits a million!
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on September 14, 2007, 04:25:37 AM
We can look at Gears of War to see how a non-Halo title can perform in the market in the first year of a console's life. Bioshock has some other competition on the 360. While there was hype around Bioshock, I don't think it was as deafening as other titles have had.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Maverick on September 14, 2007, 08:44:25 AM
Woo-hoo!  Beat the game last night, bring on the spoilers!
Title: RE:Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 14, 2007, 10:20:04 AM
THERE'S ALL KINDS OF STUFF HERE
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 14, 2007, 10:34:31 AM
I beat the game today. Super Ridley or whatever his name took about two minutes, but then the final final boss kept on killing me.

How much more difficult is Hyper Mode?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 14, 2007, 11:22:44 AM
This weekend I will beat the game . . . then I can finally see what all the hubbub is about
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 14, 2007, 12:39:08 PM
Stupid lore questions! (Spoilers ahead.)

The SkyTown lore implies that all the sentient robots have been corrupted by Phazon and are now working for the Space Pirates (at the time the game begins). If so:

- Why did the robots not attack the Aurora Unit?
- Why were the robots still hostile after the Aurora Unit was cured?
- Also, does the fact that Phazon is gone for good mean that SkyTown is back to normal?
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on September 14, 2007, 01:19:36 PM
I beat the game yesterday, the Final boss fight=Fail!!!

Also is there a different 100% ending or is it the same as 75% special ending?
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 14, 2007, 01:39:45 PM
There is a 100% ending.

Beating the final bosses on less than Veteran=FAIL!!!!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Hostile Creation on September 14, 2007, 02:22:40 PM
I've gotten 100% items and I've started a game on Hyper Mode, where I'll collect the one (yes, one) scan that I have left to get.  And then I'll play through every juicy, beautiful moment of hyper mode.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 14, 2007, 02:27:44 PM
Quote

Originally posted by: UERD
Stupid lore questions! (Spoilers ahead.)

The SkyTown lore implies that all the sentient robots have been corrupted by Phazon and are now working for the Space Pirates (at the time the game begins). If so:

- Why did the robots not attack the Aurora Unit?
- Why were the robots still hostile after the Aurora Unit was cured?
- Also, does the fact that Phazon is gone for good mean that SkyTown is back to normal?



1)  Because the Aurora Unit was already corrupted...
2)  Because the Aurora Unit can't do anything to alleviate the ailments of the corrupted droids...
3)  Considering Dark Samus' control of the Phazon in Samus was lost, I'd assume that control was lost everywhere...
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 14, 2007, 02:37:12 PM
Yay, answers! Just one more.

I am correct in saying that there were *no* native sentient beings on Bryyo when the GF discovered the planet, right?  
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 14, 2007, 02:40:44 PM
I think Roobas are sentient.
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on September 14, 2007, 02:52:55 PM
why is it that every planet Samus goes to everyone long dead? It's Sooo depressing
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 14, 2007, 02:53:28 PM
It's the galactic fringe. Everyone's dead in the galactic fringe.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 14, 2007, 03:07:06 PM
Quote

Originally posted by: UERD
Yay, answers! Just one more.

I am correct in saying that there were *no* native sentient beings on Bryyo when the GF discovered the planet, right?

You are forgetting about the Primals (the Reptilicus enemies)...
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 14, 2007, 03:27:16 PM
I thought the Primals were simply savages, though- does it say anywhere that the GF treated them like thinking beings? Although that one lore did mention how the prophetess was a Primal.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 14, 2007, 04:09:47 PM
The Primals were just as capable of thought as the Science-driven members of their species, though they probably stayed as far away from the GF as possible...But they are still sentient beings... =)

Plus you have to take into consideration that the Phazon drove them to even harsher levels of savagery...
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 14, 2007, 06:45:16 PM
The extra endings are 30fps FMVs.  TALK ABOUT RUSH JOB, especially since it's quite a downgrade from MP2 Echoes' 60fps FMVs.

Should've been delayed to March '08.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Maverick on September 14, 2007, 07:25:25 PM
I was actually kinda disappointed by the ending.  Maybe it's 'cause I didn't get 100%, I don't know.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 14, 2007, 10:11:05 PM
Well if you got 100% you would know, wouldn't you? =)
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 15, 2007, 02:15:29 AM
There are little pop-ups that tell you you've unlocked X ending (like when you pick up equipment upgrades and energy cells).
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 15, 2007, 12:06:23 PM
Just beat it . . . what a weak ending.

The final boss fight was also pretty easy . . .

I dunno kinda a let down of an ending for a trilogy. The phazon planet was pretty cool but losing your energy tanks and going into hyper mode the entire time was kinda weird and I didn't care for it too much.

I dunno towards the end I felt they could have done a lot more and having no link to Mother Brain at any point in time in the story was extremely lame.

I think maybe I was expecting too much but w/e. Super Metroid remains the best Metroid game to date for sure but Prime 3 was easily as good as Prime 1, if not slightly better thanks to the Wii controls.
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 15, 2007, 12:14:48 PM
I thought Dark Samus was the easiest boss in the game. The first stage of the giant brain wasn't too bad either. The second stage got me three times, though...those yellow lasers hurt.

How much harder is Hyper Mode than Normal? I want more yellow tokens.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 15, 2007, 12:41:28 PM
"Super Metroid remains the best Metroid game to date for sure but Prime 3 was easily as good as Prime 1, if not slightly better thanks to the Wii controls."

Pffff, not even close...Even Zero Mission is better than Super Metroid...  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 15, 2007, 01:19:10 PM
Lies =P
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 15, 2007, 02:05:27 PM
I completely agree about the Mother Brain complaint. Dark Samus was kind of a pushover. The final boss wasn't really that special- just a giant brain that wasn't that much more difficult or unique than the other bosses. It wasn't even the boss that was hard, it was the way they modeled damage and health that made it difficult. I didn't like the permanent Hypermode thing either, although I suspect that the amount of Phazon you can take before dying is related to the number of tanks you had before you landed.

Also, memo to Federation demolition troopers: next time you infiltrate a heavily-guarded fortress, please wait until the bounty hunter with the PED Suit and the 15 energy tanks has cleared the room of pirates before storming in.
Title: RE: Metroid Prime 3 Revolutionized
Post by: MLS_man_64 on September 15, 2007, 04:47:17 PM
The Pirate Homeworld was a different planet the Zebes right?
I mean, after the seed was destroyed it would have gone back to normal right?
Or did it always have acid rain?
Also, was that their original homeworld?
Where do they go to now that the GF has found them out?
Does this set the stage for the return to Zebes in Super Metroid?
 
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on September 15, 2007, 06:46:37 PM
Quote

Originally posted by: MLS_man_64
The Pirate Homeworld was a different planet the Zebes right?
I mean, after the seed was destroyed it would have gone back to normal right?
Or did it always have acid rain?
Also, was that their original homeworld?
Where do they go to now that the GF has found them out?
Does this set the stage for the return to Zebes in Super Metroid?



No, Zebes was not the Space Pirates home world. Dunno if that was their original home world or not but as to where they go they probably will just continue to roam the universe as pirates would . . . I dunno lol.

It's hard to say how this sets the stage for Super Metroid and I don't think the Prime series did this in any way TBH.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on September 15, 2007, 08:54:32 PM
Quote

Originally posted by: Bill Aurion
"Super Metroid remains the best Metroid game to date for sure but Prime 3 was easily as good as Prime 1, if not slightly better thanks to the Wii controls."

Pffff, not even close...Even Zero Mission is better than Super Metroid...


You are sick and wrong.

Although I haven't finished the game, I'm confident this game is like the Fusion of the 3D metroids ( it even has the edge grab :P), with the constant annoying hand-holding of the AUs, even with the hints off. Super Metroid was amazing in this regard, it never explicitly told you anything, but you knew where to go, and it used some neat things, like the way you learned the shinespark and wall jumping.

Title: RE:Metroid Prime 3 Revolutionized
Post by: PaLaDiN on September 15, 2007, 10:01:46 PM
Finished the game a couple days back. This just cements MP as my favorite game series ever. I don't see how anything else on the Wii is going to compare.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 15, 2007, 10:56:31 PM
I share some of those same sentiments, mantidor.

What used to be the "hint system" in the previous prime games was replaced with the hand-holding by the AU's.  But, they do a good job of pacing the game since you're dealing with characters/factors that operate outside of Samus, allowing for collaborative twists to the story -- making it digestable for the non-hardtime-longcore mainstream audience.  Additionally, just about every room in the game you progress thru is relavant to your objectives.  A nice twist that creates a very tight string of puzzles that make up the game.  HOWEVER, it also means it feels like there are hardly any stray paths to explore for the sake of exploring and finding a dead end which houses an awesome puzzle which guards a simple missle upgrade i am sad in this regard.  And UGH, the number of freebie power-ups are near-sacriledge.  I just calmed down and reminded myself that non-gamers would need some encouragement like that.

"How much harder is Hyper Mode than Normal?"

It IRKS ME that people are "finishing the game quickly" and calling bosses "pushovers".

I let my friend try the intro stages today on Normal, and i had not tried normal yet, and I was SHOCKED at how QUICKLY enemies died, especially the first life-metered boss.

On VETERAN, the player is the pushover rather than the boss.

I love the final boss series.  Took me about 45min to complete (at 4am), including 2 deaths (phase1, then later in phase3), and my wrist hurt for the following 2 days thanks to all the SHOOTING and CHARGING and JUMP-DASHING.

Here's what it boils down to:

MP3 Normal = MP1 Easy (if such a thing is imaginable)

MP3 Veteran = MP2 Almost-Hard-Mode (Retro nails it)


EDIT:  I'm glad I started on Veteran.  I like MP3 as much as MP2.  MP3 was a more intense combat experience with puzzles that were nicely tied to the environments' architecture.  MP2 had more profound moments of discovery and more interesting Morph Ball puzzles/challenges.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Luigi Dude on September 15, 2007, 11:36:53 PM
Professional 666 speaks the truth.  Anyone that hasn't beaten the game on Veteran has no right to complain about anything in this game being too easy.  And anyone that's beaten it on Veteran and complains about it being too easy, then there's Hyper Mode for you people.

And if anyone for some reason says Hyper Mode is too easy, well then that person should just stop playing video games all together because they're too good and there is no game on earth that can challenge them.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: PaLaDiN on September 16, 2007, 12:16:40 AM
People started this game on normal?

Somebody tell me what the stupid subtitle-less disembodied woman voice was saying over the credits or whatever. My only complaint with the game: occasional uncaptioned blathering.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 16, 2007, 02:25:35 AM
I'm going to see how badly Hyper Mode makes a fool out of me, starting this afternoon.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 16, 2007, 03:50:48 AM
Quote

Originally posted by: PaLaDiN
Somebody tell me what the stupid subtitle-less disembodied woman voice was saying over the credits or whatever. My only complaint with the game: occasional uncaptioned blathering.

I had no problem understanding what it said...Basically that this marks the end of Samus' fight against Phazon...  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 16, 2007, 04:32:30 AM
God I hate double posts . . .
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 16, 2007, 04:32:31 AM
The only boss fight I consider a push over was the final boss on normal mode. Dark Samus was way easy but as it was said above, this is because of how the hyper mode system was set up for that whole final portion of the game.

Normal mode should be just that . . . normal. Not easy mode.

But with that said, again, I found most of the boss fights to be quite challenging and even though the AU fight at the end was pretty easy, it was still a close fight.

As for what is said at the end, it's something along the lines of that the phazon threat is over, yet this victory is but a "twinkle of a star" spreading hope through the darkness or something. Pretty much, the fight against the phazon is done but it's a small victory lol. There is a large universe out there filled with darkness and Samus will eventually have to kick that darkness' ass . . . if you know what I mean.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on September 16, 2007, 07:09:02 AM
I'm playing on normal, but this is the first time I've ever used a remote, and I hold it in the left hand so I'm also for the first time using the stick in my right hand, with this I've had a somewhat long learning curve, and I've find the difficulty just fine. The good thing is that this gives more replay value, I always try to start with the lowest difficulty possible in games unless is just extremely easy, because once you play in a higher difficulty level it makes no sense to go back.

Title: RE:Metroid Prime 3 Revolutionized
Post by: Maverick on September 16, 2007, 08:15:49 AM
I agree that Normal was too easy.  I haven't played Veteran, but people are comparing it to MP2's difficulty.  I thought the amount of damage you could take/deal out was pretty well balanced in MP2, the reason I found the game frustrating was that I got frustrated and bored with the map and backtracking a lot, which was not the case at all with MP3.  

Then again, I always play through a new game the first time on its "normal" or "medium" difficulty.  I enjoy games for their story/plot the most, so I play through normal to get the story.  If I go back later and want more of a challenge, I amp it up on the play through.  Most of the time I'm content with normal difficulty, but with MP3 I might have to at least go back with Veteran.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on September 16, 2007, 09:30:36 AM
I beat it last night. Normal, 100%, 20:01

Great game though I was a little disappointed. The controls are clearly the best part of the game (and the best of the series) and I'd love to see Retro used similar controls in an actual FPS. However, it was just too familiar. The controls are new, but that doesn't make the whole experience feel new. The first MP is still my favorite.

Summary of thoughts:
1. Load times... *shakes head in disappointment*
2. Weak story.
3. The new hunters were all lame, though at least Retro tried to give Gandrayda a personality.
4. Samus still looks like a toy doll though maybe not as much as in Echoes.
5. Samus's gunship was awesome.
6. Pacing after Elysia was off. I kind of felt bored at parts, especially on Valhalla.
7. Dark Samus in Echoes >>>>>>>>>>>> Dark Samus in Corruption
8. 75% and 100% endings = failure
9. Voice acting was pretty good if kind of pointless for the most part ("Can we talk later? This is really complex."). I know I'm in the minority here, but I wouldn't have minded if Samus talked.
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 16, 2007, 09:50:40 AM
Quote

Then again, I always play through a new game the first time on its "normal" or "medium" difficulty. I enjoy games for their story/plot the most, so I play through normal to get the story. If I go back later and want more of a challenge, I amp it up on the play through. Most of the time I'm content with normal difficulty, but with MP3 I might have to at least go back with Veteran.


This is also what I do, for the same reasons. Only I was expecting Normal to be a bit harder.

I'm playing Hyper Mode now.


1. It's a lot more intense.
2. The airlock door in the very beginning (where you can save the Federation trooper from being sucked into space) seems to close a lot quicker. (The guy's grip is also a lot looser, if you don't nail the target he flies away into oblivion.)
3. You don't get green vouchers for kills the second time through? Although I think you only need 15 green credits to begin with.
4. It seems a lot more difficult to suck up powerups (you have to be closer, or they won't start moving towards your charge beam)?
 
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 16, 2007, 10:00:22 AM
Could it be possible the game's normal mode is "easy" because you guys have beaten the previous two Metroid games?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Maverick on September 16, 2007, 10:25:06 AM
I don't think so GP.  It just seems like you take very little damage throughout the game when you get hit, and that you can kill most enemies rather quickly.  I don't think it has to do with my experience from the previous Prime games.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 16, 2007, 10:31:10 AM
Quote

Originally posted by: Maverick
I don't think so GP.  It just seems like you take very little damage throughout the game when you get hit, and that you can kill most enemies rather quickly.  I don't think it has to do with my experience from the previous Prime games.


I dunno, because frankly I didn't find Metroid Prime 1 that hard either, it was just the scavenger quest that kept me from beating it and this is coming from someone who is not good at all at First Person games.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 16, 2007, 10:32:33 AM
An update on my veteran mode antics!

Hahahahaha! I beat Ghor without dying once! PUSHOVER!

... but I DID die on the friggin' Boost Ball Guardian, oops, I mean, Defense Drone once, then I figured out how I'd deal with the homing balls of brown goo and the second time I was able to down him.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Dirk Temporo on September 16, 2007, 10:42:16 AM
So I played this for a bit in Gamestop, and I think it's definitely the strongest entry in the Metroid Prime series. Actually having other people around you, and not just dropping you alone in the middle of an alien planet and saying "Here, go figure stuff out" definitely improved the game as a whole. But I have one question... WHY ARE SAMUS' EYES SO GODDAMN BIG?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 16, 2007, 10:44:42 AM
They barbie dolled her.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 16, 2007, 10:46:20 AM
I don't think it had to do with beating the last two titles, I think normal mode was just a lot easier.

Though I think hyper mode can attribute to that. Hyper mode makes so many enemies push overs in MP3 that on normal mode where you aren't taking tons of damage it just seems a lot easier.

The more I think about this game the more I want to go back and replay MP1 just to see how they stand up compared to one another.

Metroid Prime 3 had it's moments. I have to give credit to it's introduction stage. Probably the most fun intro stage and boss battle in the series (very arcade shooter-esk at some parts but it was a lot of fun). The voice work they pulled off very well and I wouldn't have minded seeing Samus talk actually. I think they could have done it right. The whole zero suit thing still annoys me but w/e I guess it is here to stay ::rolls eyes::.

If this game has one real negative it's the ending. It really was terrible. Like absolutely awful. I'm sorry but whomever was in charge of the ending portion of this game should be fired I mean seriously. So much effort was put into these titles, so how the hell do you end a trilogy so poorly? Metroid Prime 1 beats Metroid Prime 3 in this regard as it had a fantastic ending compared to this.

Sorry for complaining about the ending so much but for a series that is so good it's just shocking at how piss ass poorly it ends.


With that said I would love to see Metroid Prime 1 be remade to have wii controls <3.

Edit: I think the biggest shocker is how the game goes from being easily the best in the series to once you get to the end being . . . maybe as good as the first. I went into this game saying confidently this is the best in the Prime series but now . . . I'm just not sure. Time to boot up Prime 1 to find out.

Double Edit: Another thing that was severely disappointing was the power up system. Did anyone else feel like it was SEVERELY lacking? I mean come on . . . 2 beams that seemingly don't make you that much more powerful? Big let down..  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 16, 2007, 10:50:36 AM
Yeah, I was also very disappointed with the secret endings... and actually with the very last level in the game... it had so much potential and they could've done soooo much more with it, but they just failed.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 16, 2007, 11:38:23 AM
I've determined after analyzing all the data in this thread that all gamers want to do after playing a game is complain...
Title: RE:Metroid Prime 3 Revolutionized
Post by: Maverick on September 16, 2007, 11:47:46 AM
Well, I've already sucked the fun out of the experience, so now it's time to bitch!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 16, 2007, 11:53:54 AM
Nup, you're going to have to make another thread for it...There's already too much failure in this one as it is!
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on September 16, 2007, 12:56:22 PM
Quote

Originally posted by: Bill Aurion
I've determined after analyzing all the data in this thread that all gamers want to do after playing a game is complain...


Welcome to the internet.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 16, 2007, 01:38:07 PM
I guess I'll make a video showing the damage difference between Normal and Veteran.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 16, 2007, 01:38:21 PM
Wait wait wait.

So you're saying Metroid Prime 3 is perfect Bill? Come on get off it, any complaints I have listed are more than valid. This isn't to say the game SUCKS because of these faults but they are faults none the less. The game isn't perfect.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kairon on September 16, 2007, 01:46:56 PM
Besides, everyone knows that TRUE internet fanbois complain BEFORE playing the game.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 16, 2007, 03:01:53 PM
MP3 was a let down in the end, there I said it =)

It was still fun.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 16, 2007, 03:16:13 PM
Yeah, that's what I felt too Mashiro. Not too much of a let down, but it just didn't live up to the awesomeness it had elsewhere, especially the beginning!
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kenology on September 16, 2007, 04:01:27 PM
Alright, so when are we all gonna trade friend vouchers?
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on September 16, 2007, 04:15:23 PM
If you want to trade, I got 9 currently
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on September 16, 2007, 04:16:02 PM
Quote

Originally posted by: Kairon
Yeah, that's what I felt too Mashiro. Not too much of a let down, but it just didn't live up to the awesomeness it had elsewhere, especially the beginning!


Agreed. The beginning of the game definitely deserves props.
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 16, 2007, 04:26:26 PM
The game was filled with win: the beginning sequence, the bosses, the artistic design, the controls, the rock-solid 60 FPS, the lore entries, the enemies, the characters, the title screen, etc. You know they did something right when one of the biggest complaints was that the doors were sticky.

The levels were great. Even the relatively vanilla Norion looked great and felt right. Phaaze was nice, too (at least what I saw of it, with one eye constantly watching that stupid Phazon gauge).

I think one of the things that makes the relative difficulty of the bosses go down as the game progresses is the fact that you can go and find so many more optional energy tanks.

One more question...does anyone know if you have red and blue credits left over after buying everything? Or do you need to get every single red and blue bonus to get all the stuff?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 16, 2007, 04:30:01 PM
Well that complaint and the horrible ending and no connection with the AU to Mother Brain what-so-ever in the storyline . . .. But yes the game is primarily filled with win =) just small things could have made the end to the series that much more awesome but still all in all one hell of a good game.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 16, 2007, 05:13:51 PM
Bill, please realize that MP3 can't be as perfect as Smash Brothers Melee.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 16, 2007, 05:21:54 PM
Smash Bros. Melee isn't perfect, but it sure was better than Power Stone 2. Oh snap.

Edit: For the record, very few games are "perfect" and the only game through all this time I could consider real perfection is Super Metroid and maybe Super Mario 64 (though as time has gone on . . . I feel it's not as perfect as it was when I originally played through it way back in 1996).
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 16, 2007, 05:24:51 PM
Given that the game was originally supposed to have been a launch title, I wonder what would have happened if they had rushed it out last year.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on September 16, 2007, 05:41:13 PM
Quote

Originally posted by: Mashiro
Quote

Originally posted by: Kairon
Yeah, that's what I felt too Mashiro. Not too much of a let down, but it just didn't live up to the awesomeness it had elsewhere, especially the beginning!


Agreed. The beginning of the game definitely deserves props.


The beginning was horrible I couldn't wait for it to end :P.

So I beated the boss omega ridley, and I can see the complains about difficulty, it was definitely easy. Being Ridley, such an important character, I think it also affects the perception on difficulty, he was hell in Super Metroid and Prime 1, but he has become weaker and weaker with fusion, zero mission and now Corruption. Then again I played on normal so that means I have at least two more encounters with him in the future with more challenge, and I can't wait for them

Now I'm heading towards the last missions, sadly all good things come to an end.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 16, 2007, 05:47:57 PM
Not to be a downer there Mantidor but the boss fight you speak of in Super Metriod really wasn't hell . . . he can be somewhat tricky if you are lacking some missile and super missile expansions but he's really not that bad.

I'm really surprised you didn't like the beginning, the whole Ridley factor was extremely cool and the fight at the end was quite fun as well but to each his own I guess.

Also good point UERD about the whole delay thing . . . though maybe it should have been delayed a little longer for a better ending . . . no I'm not letting it go >.> lol.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on September 16, 2007, 08:32:50 PM
The part where Dark Samus splits into 2 the first time and does that acrobatic kick-flip in slow-motion was quite possibly the hokiest thing in any videogame ever

The game didn't really use the controller speaker. I still feel like a microphone would have been a better choice.

And I'd still like to see a 3D Metroid in 3rd person.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 16, 2007, 08:34:22 PM
I had an idea a LONG time ago, that Nintendo could do a 2.5D Metroid, where the main adventuring and levels are in a 2D area, while the boss fights and some special areas were done in pure 3D.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on September 16, 2007, 08:51:33 PM
Well... let's just say that I'm skeptical about whether Metroid could be done in third person. I'm skeptical... and so is Miyamoto.
Title: RE:Metroid Prime 3 Revolutionized
Post by: PaLaDiN on September 16, 2007, 09:03:52 PM
I loved the ending. I got attached to the other hunters, so I guess that factors in. Being corrupted and then killed without a chance for redemption is a horrible way to die...
Title: RE: Metroid Prime 3 Revolutionized
Post by: Svevan on September 16, 2007, 09:05:38 PM
HEY. I just got this game. I turned off the frigging hints. Why am I still getting hints? Lame.

Someone clue me in: does the hints function only turn off game progression hints, and not control hints?
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 16, 2007, 09:22:04 PM
Quote

Originally posted by: Kairon
Well... let's just say that I'm skeptical about whether Metroid could be done in third person. I'm skeptical... and so is Miyamoto.


Miyamoto is a FOOL and doesn't know what he is doing.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 16, 2007, 10:27:18 PM
Quote

Originally posted by: Mashiro
Wait wait wait.

So you're saying Metroid Prime 3 is perfect Bill? Come on get off it, any complaints I have listed are more than valid. This isn't to say the game SUCKS because of these faults but they are faults none the less. The game isn't perfect.

Considering nitpicky things like story (which wasn't any less Metroid-y than any other Metroid game) and ending (again, do your rose-tinted glasses deceive you?  Since when have Metroid endings been drawn-out epic dramas?  How you could expect anything more than a Metroid ending is beyond me...) don't affect my enjoyment of a game, Prime 3 is perfect...(Which automatically makes it a better game than Super Metroid, which isn't... )    
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on September 16, 2007, 11:37:53 PM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Mashiro
Wait wait wait.

So you're saying Metroid Prime 3 is perfect Bill? Come on get off it, any complaints I have listed are more than valid. This isn't to say the game SUCKS because of these faults but they are faults none the less. The game isn't perfect.

Considering nitpicky things like story (which wasn't any less Metroid-y than any other Metroid game) and ending (again, do your rose-tinted glasses deceive you?  Since when have Metroid endings been drawn-out epic dramas?  How you could expect anything more than a Metroid ending is beyond me...) don't affect my enjoyment of a game, Prime 3 is perfect...(Which automatically makes it a better game than Super Metroid, which isn't... )


Sorry bud but you're the one with rose tinted glasses on. Prime 3 isn't perfect.

Who cares if previous entries in the metroid series weren't really story driven (even though I feel they were to an extent), the Prime series (especially 3) sets itself up to have these story elements that should explain certain things in the series. Furthermore, none of the previous Metroid games were really a trilogy. So in that regards Prime should be treated differently and I have done just that, treated it differently. For a trilogy it has a lame ass ending.

Super Metroid wraps things up nicely and hell it gives WAY more character to the metroid hatchling than Dark Samus. A game that took 3 games to wrap up story wise should have had a more story driven ending. When everything else in the series is so lore driven with lore scans and such how the hell do you not link the AUs to the Mother Brain? It's weak and you know it.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on September 17, 2007, 12:14:40 AM
"Sorry bud but you're the one with rose tinted glasses on. Prime 3 isn't perfect."

Sorry bud, but it seems you don't understand the meaning of "rose-tinted glasses"...

"When everything else in the series is so lore driven with lore scans and such how the hell do you not link the AUs to the Mother Brain? It's weak and you know it."

Considering there is a Mother Brain before Prime 3, it should be fairly obvious that the GF produced AUs off the basis of what was the original Mother Brain that the Chozo created...Other than that, it pretty much was fanservice...

You keep trying to link things around your own definition of what a "trilogy" is, and Retro clearly didn't care about that aspect...Which is good...
Title: RE:Metroid Prime 3 Revolutionized
Post by: PaLaDiN on September 17, 2007, 12:49:22 AM
Eh. Prime 3 was perfect for me too. I loved the story: Dark Samus was a lot more sinister, and they made it obvious that Mother Brain was the Space Pirates' AU (remember, Samus had already fought Mother Brain by that point in the timeline), and I especially loved the minimalist exposition. Some things you just don't need to explain thoroughly and hit people over the head with... especially in this game, where in spite of everything happening around her and the scope of her mission and all the people involved Samus still forms no connections, still relies on herself and still ends up alone.

I love the ending more the more I think about it. She's just killed three of her rivals/acquaintances (it's pretty obvious they've worked together before, and established some measure of friendly rapport) for succumbing to this thing that she had a hand in shaping and that almost overwhelmed her. Her reaction is to drift off, regress for a while, enjoy the pretty scenery, quietly give them some thought, then get back to work. She doesn't even shed a tear. It's a clean, simple ending and I'm not sure what people's issue with it is.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on September 17, 2007, 03:33:30 AM
Quote

Originally posted by: Svevan
HEY. I just got this game. I turned off the frigging hints. Why am I still getting hints? Lame.

Someone clue me in: does the hints function only turn off game progression hints, and not control hints?


The only difference I got was that the map showed little "?"s above the rooms. This is something I don't like about the game. Since you are under federation orders, some of this hints made sense, like land in certain place, hunt down someone, etc. but the damn AUs leading you directly towards items was just terrible.




Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on September 17, 2007, 04:32:24 AM
Yes, I was a bit annoyed as well with the "missions." I was also a bit annoyed about the ending, but after I thought about it, I really didn't need any thing more.

Really, I just wish the final boss was harder (I was playing veteran mode mind you). And really, it was easier because it was so routine. In fact, the last couple bosses/enemies were all routine. I liked the fact that they all had steps to beat them and that really livened things up in the first battles, but the last battle and mini-battles just reused aspects in which to defeat them. None of the bosses made me re-think them really.

That said, I still had a blast killing every single one of them especially that first major boss on Bryyo and that "boss" where you get the Nova Beam.

The only thing I'm really bitching about is the lack of use of all of my abilities in the last battle. Why couldn't they make me use the Multi-Missile, or the spider-ball? What about the grappling hook's other functions? I WANTED MY SWINGING BOSS FIGHT DAMN IT! Other than that, sh!t was bomb yo.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 17, 2007, 09:08:52 AM
^ You forget that the weak complained about Echoes' difficulty or that they weren't able to beat the last boss.  Nintendo listened to the fans, and made MP3 WORSE in its year of delay.

Quadraxis ftw.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 17, 2007, 09:12:25 AM
Quote

Originally posted by: Professional 666
^ You forget that the weak complained about Echoes' difficulty or that they weren't able to beat the last boss.  Nintendo listened to the fans, and made MP3 WORSE in its year of delay.

Quadraxis ftw.


Actually people complained more about the crappy back tracking so they made a far superior game (and if anything 500xs better than Killer7).
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 17, 2007, 09:15:16 AM
You're confusing Smash's backtracking posts with complaints by individual players.
Title: RE: Metroid Prime 3 Revolutionized
Post by: stevey on September 17, 2007, 09:19:31 AM
I think I HATED most about Prime 3 wasn't the "No change-everyone Wins" gameplay, it's was lack of any backtrack! Prime 3 isn't a FPA, it's a FPS (Yeah, I said it), the was barely any exploration in the game, hell Doom3 has more backtracking than Prime 3. The thing I loved about Prime 1 is that every place felt connected and it was an actual world that was really being explored, find new areas or shortcuts, see a nearly real game world was awesome. One of my favorite things about the game was that the final level was the room right behind of where you landed. In Prime 2, it had a little less backtracking, But made up for it with more Exploring of 2 different world that made up for it.

Prime 3 can be sum up by Game start*------------------------------------------------------------------------------------------------------------>Ending. It was completely linear with only deviation from the main path was one room to go to a save station. The end of game fetch quest was a joke, You only need to go back to get 2/3 items and they were place right next to landing sites for 0 backtracking. Prime 3 still fun but Fails as a Prime game, Retro should have call it Hunter 2.

/rant
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 17, 2007, 09:50:49 AM
Quote

Originally posted by: Professional 666
You're confusing Smash's backtracking posts with complaints by individual players.


Every review I read mentioned the the scavenger hunt, I know some MP primes want to ignore the fact that the series had some of the most pointless scavenger hunts around, but the fact remains that there were many of us who can't ignore it.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 17, 2007, 09:53:38 AM
Quote

Originally posted by: stevey
hell Doom3 has more backtracking than Prime 3



I stopped reading after such a mind numbingly stupid comment like that. I'm not even that far in MP3 and it has a heck of lot more backtracking then the shootem up Doom 3.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Adrock on September 17, 2007, 09:55:25 AM
Backtracking only bothered me in Metroid Prime 1 and 2 because of the fetch quests at the end. I liked how most of the Energy Cells in Metroid Prime 3 are picked up along the way by just looking around.

Quote

Well... let's just say that I'm skeptical about whether Metroid could be done in third person. I'm skeptical... and so is Miyamoto.

Only because you know it works in 1st person... Everyone was skeptical that Metroid could work in 1st person before Prime came out. I recall Miyamoto saying that 1st person worked better because Metroid takes place in small corridors... yet the Prime games had numerous wide open rooms.

They could always make a game that can be played entirely in either 1st and 3rd person.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 17, 2007, 10:03:17 AM
Quote

Originally posted by: Adrock
Backtracking only bothered me in Metroid Prime 1 and 2 because of the fetch quests at the end. I liked how most of the Energy Cells in Metroid Prime 3 are picked up along the way by just looking around.

Quote

Well... let's just say that I'm skeptical about whether Metroid could be done in third person. I'm skeptical... and so is Miyamoto.

Only because you know it works in 1st person... Everyone was skeptical that Metroid could work in 1st person before Prime came out. I recall Miyamoto saying that 1st person worked better because Metroid takes place in small corridors... yet the Prime games had numerous wide open rooms.

They could always make a game that can be played entirely in either 1st and 3rd person.


You are right Adrock, that is mainly what I was referencing the fetch quests at the end which was NOT Metroid like.I enjoyed the in between backtracking and exploration that you needed to do to progress, which was very much like previous Metroid's. I think with MP3 Retro realized that the world(s) were too big in previous Metroid Prime games to have a big end game search quest, so instead they streamlined exploration to each world as you went.
Title: RE:Metroid Prime 3 Revolutionized
Post by: TrueNerd on September 17, 2007, 11:05:56 AM
3rd person Metroid could work and work well, but my initial concerns would be that the series would become even more similar to Zelda.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 17, 2007, 11:12:48 AM
Quote

Originally posted by: TrueNerd
3rd person Metroid could work and work well, but my initial concerns would be that the series would become even more similar to Zelda.


Samus has to fly to Hyrule to stop Ganon and motherbrain from taking over!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Shecky on September 17, 2007, 01:46:57 PM
Just finished the game and simply reading the posts on this page made me laugh a bit.  I had explored most of the V before I even saw the fetch quest coming to the point that I didn't have to fetch a thing by the time I was told to revisit the V.  ironically the last cell I got was the one right at the entrance to the V!!

I backtracked on my own, recalling areas that had interesting areas that I couldn't get to with my current equipment (most of those rooms were memorable so it wasn't hard to remember where they were).

I finished with 98% in 18 hours... which is very good in my opinion.  I'm a bit biased b/c I don't have the time for long games anymore.

I'm actually pissed that I'm short 2%, and I have no white dots to speak of!
Title: RE: Metroid Prime 3 Revolutionized
Post by: decoyman on September 17, 2007, 01:58:35 PM
Shecky, I bet I know where they are, because they're the same ones that nearly drove me crazy. Have you checked the snowy place on Bryyo (I think it's Bryyo, at least) where there's a big chasm with the giant chozo statue (you have to shoot the chozo's hand to hop on it to cross the chasm) and lizard statue? You have to warp there, and since there's no landing zone in that area, you can't zoom into it on the map. It's the tiny little disconnected area on the world map at the left. There are two power-ups there, and I missed both of them as well. One is a ship's missile upgrade, and the other is an energy tank. I forget which upgrade you get there... spider ball maybe?

Having 98% and not being able to finish w/ 100% forced me to re-beat the game for the missing 2% (I didn't save at the end – I'd thought that those last two upgrades might be on Phaaze. Doh!). Anyways, I'm pretty sure that's where your 2% is. Good luck!  
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 17, 2007, 02:08:35 PM
It's the room where you get the screw attack. It has the two giant statues.

I think Chozo Observatory only gives you Norion, Bryyo (NOT including Bryyo Ice), and Elysia locations for powerups.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Shecky on September 17, 2007, 02:15:38 PM
Quote

Originally posted by: decoyman
Shecky, I bet I know where they are, because they're the same ones that nearly drove me crazy. Have you checked the snowy place on Bryyo (I think it's Bryyo, at least) where there's a big chasm with the giant chozo statue (you have to shoot the chozo's hand to hop on it to cross the chasm) and lizard statue? You have to warp there, and since there's no landing zone in that area, you can't zoom into it on the map. It's the tiny little disconnected area on the world map at the left. There are two power-ups there, and I missed both of them as well. One is a ship's missile upgrade, and the other is an energy tank. I forget which upgrade you get there... spider ball maybe?

Having 98% and not being able to finish w/ 100% forced me to re-beat the game for the missing 2% (I didn't save at the end – I'd thought that those last two upgrades might be on Phaaze. Doh!). Anyways, I'm pretty sure that's where your 2% is. Good luck!


Gah, all I needed was the first two words of that and it jolted me... that place had sunk so far back in my memory that I nearly forgot that it didn't show up on any maps.  You get the screw attack there... and it was really cool icy atmosphere, but too bad it's only like too rooms ... seeing as how I'm short an energy tank that HAS to be it.  I was planning on revisiting the V (the only one without Elisa data).... and then to just start walking around the planets in order... I would have eventually made it back to the snowy area.  I would have then proceeded to bang my head against a wall for not thinking of it sooner.....  Technically it should be on the far side of the planet I think as your radio transmissions were being distorted.

In any case, thanks a bundle!


Also, I also thought that the last two might be at your final destination.  Fortunately, I copied my file after warned about "no turning back".

Speaking of upgrades, what with all of the missiles?  do they just fill in up to 100 items to collect by throwing missiles all over the place?  In the 2D game you can shoot them off rapidly, but not so in these titles...

Also, why do I ever even need ship missile expansions?  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 17, 2007, 02:33:23 PM
I'm glad people thought it was a perfect game but I must retain my stance that Prime 3 is not perfect for the following reasons:

- Lack of weapon power ups that make a difference. You really only feel slightly more powerful with each upgrade, and with there only being 3, it ain't much. From all the talk about a stackable weapon system like in Super Metroid I was hoping for more beams that could be switched on and off and have different effects but alas we just got three that stacked. Yay.

- Linear. Linear linear linear. It was nice because it kept the game moving at a nice pace but . . . just too linear. I dunno I feel like I enjoyed Prime 1 a lot more because of the vast areas we could go through. This isn't to say the level design was bad for it's set up, on the contrary I really enjoyed all the levels but it just seemed a little too straight forward most of the way through the game.

- Lack of any space battles with your ship. The climatic warp to the phazon planet cut scene where all the ships get into "star wars" battle was a perfect opportunity to do something that has never been done in the Metroid series.

- Lack of character development for 2 of the 3 other hunters. I am terrible with names so forgive me but the ice powered hunter was the only hunter that i felt somewhat bad about killing, mainly because of his helpful persona in the beginning of the game. Where as the other two, you really don't get that much of a feel for.

- The AUs and their magical appearance in the prime universe and the lack of connection with Mother Brain. If AU's were so important to the GF, why haven't we heard of them before? Are they brand new? As Bill suggested was their design influenced from Mother Brain? How do the potentially thousands of other AU's connect to the other Metroid games? There's a lot of potential with the AU's that I felt they did not take advantage of. One of the endings should have definitely had something relating to an AU being taken, stolen, re-built, w/e by space pirates as to give us a teaser for what could possible be next, as well as laying out the story for the potential next Samus adventure.

- Terribly lame final battle with Dark Samus.

- Sporadic door loading times. One thing I found weird was that there would be times where I would just boot up the game and start from a save point, go back through areas I had already been in but notice severely longer loading times than the previous night. Has anyone else experienced this? It's kind of annoying to say the least. It isn't a big killer of the game but an annoyance none the less.


With that said, the game was still very enjoyable but to me it wasn't a perfect experience.

I still give it a 9.5 outta 10.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 17, 2007, 02:58:04 PM
Playing on Veteran would solve your gameplay problems.

1)  Getting hit is bad.  REAL BAD.  Like wow, not dying was a great incentive to dodging properly.  Normal is like "haha, you tickle!  Samus is getting aroused!"

2)  Getting the new beams was welcomed.  The difference is doing noticeable damage versus what felt like NO DAMAGE against even the little crawly tank-bots.  You can still get by comfortably on Veteran by applying charged beam shots.

I suppose Normal mode was basically "joke" mode.  It's just another example set by the non-game-infected Twilight Princess, which probably should've had a "Legend Mode" or something.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Dirk Temporo on September 17, 2007, 03:16:45 PM
Quote

Originally posted by: stevey
I think I HATED most about Prime 3 wasn't the "No change-everyone Wins" gameplay, it's was lack of any backtrack!


Good riddance. Backtracking made MP1&2 almost unplayable for me. Backtracking is fine in pure adventure games (King's Quest), action/adventure games (Zelda), and 2D games (the 2D Metroids), but in Metroid Prime, it was just f*cking painful.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 17, 2007, 03:20:23 PM
Quote

Originally posted by: Professional 666

I suppose Normal mode was basically "joke" mode.  It's just another example set by the non-game-infected Twilight Princess, which probably should've had a "Legend Mode" or something.


Or the non-game infected Zelda: OOT, oh wait. Actually I think "normal" mode was created so the pompus, "hardcore" gamers can put others down.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Shecky on September 17, 2007, 03:28:22 PM
I'm sure they had dogfighting and cut it.... I think the ship missile expansions are proof of that, more so than the little touches of blast shields and cannons in your cockpit.  I'm convinced those things are damned if you do, damned if you don't.  Had they included it people probably would have cried foul, especially if it wasn't perfect.  I for one don't think they would have been able to do it well and were probably better off keeping it out.

I also think the snow area was to be a bigger portion of the game that got cut.

They were railed by critics and users for the backtracking and so they put in shortcuts and one way passages to speed things up.  Having several planets also hurt the model your looking for a bit.  I know what you mean that Talon IV seemed to be a massive single planet and the transports and connections, but I think they did an good job with this title as well.  I felt like I was exploring and would frequently backtrack to some areas.  Hint's came up rather quickly, like when the AU's tell you to backtrack (even though I was heading for that destination having figured it out myself).  I'd rather have to push 2 to get those hints.

They had back stories, read the lore and scans - and they did quite a bit with the AU's too.  I wasn't expecting this to go Terminator on us and all the AU's to become bad and form skynet

To their credit, phazon attacks have remained consistent over time... they're all just pretty lame

Metroid Prime (original) still holds the crown for the worst final boss out of the series.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: decoyman on September 17, 2007, 03:37:59 PM
Shecky, ship missile expansions are for calling in bombing raids in open areas. Just call up your command visor and activate it. Takes out any enemies hanging around. Could come in handy in a pinch!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 17, 2007, 03:47:36 PM
Quote

They had back stories, read the lore and scans - and they did quite a bit with the AU's too. I wasn't expecting this to go Terminator on us and all the AU's to become bad and form skynet.


I know they did Shecky but I felt they could have applied more to the actual overall story. They put so much effort into all the little nooks and crannies of the series and it just felt like some aspects of the plot left big gapping holes that will never be filled.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Shecky on September 17, 2007, 03:53:40 PM
Quote

Originally posted by: decoyman
Shecky, ship missile expansions are for calling in bombing raids in open areas. Just call up your command visor and activate it. Takes out any enemies hanging around. Could come in handy in a pinch!


Really?  I honestly never knew that was even possible.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on September 17, 2007, 04:09:07 PM
Quote

Originally posted by: Shecky
Quote

Originally posted by: decoyman
Shecky, ship missile expansions are for calling in bombing raids in open areas. Just call up your command visor and activate it. Takes out any enemies hanging around. Could come in handy in a pinch!


Really?  I honestly never knew that was even possible.


Yeah, it only works in open areas for obvious reasons but it obliterates everything on screen for the most part. I too didn't know about this until someone mentioned it the other day on this thread and I tried it. Worked like a charm.
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 17, 2007, 04:16:49 PM
Quote

They put so much effort into all the little nooks and crannies of the series and it just felt like some aspects of the plot left big gapping holes that will never be filled.


My biggest quibble with the Aurora thing is that the preview channel Aurora movie set everything up just perfectly...and they didn't use it. Kind of like in the PED video, where the voice over says 'No ill effects have been observed' just as the marine is staring at his hand.

Quote

I'm sure they had dogfighting and cut it.... I think the ship missile expansions are proof of that, more so than the little touches of blast shields and cannons in your cockpit. I'm convinced those things are damned if you do, damned if you don't. Had they included it people probably would have cried foul, especially if it wasn't perfect. I for one don't think they would have been able to do it well and were probably better off keeping it out.


I think dogfighting wouldn't have worked out well, but they could have done at least one space-based boss battle on-rails (like with Ridley at the beginning.) I mean, you're already so close to that with blowing up the ATCs and protecting the bomb over Elysia. No worrying about controls, and as Mashiro said some of the cutscenes were just crying out for it.

Oh, and with the bombing runs thing, a boss battle involving your ship not getting beaten to death would have rocked.

Regardless, the game is pretty much almost perfect. Just rename 'normal' to 'easy n00b mode' and we'd be all set.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Shecky on September 17, 2007, 04:26:59 PM
Quote

Originally posted by: UERD
Quote

They put so much effort into all the little nooks and crannies of the series and it just felt like some aspects of the plot left big gapping holes that will never be filled.


My biggest quibble with the Aurora thing is that the preview channel Aurora movie set everything up just perfectly...and they didn't use it. Kind of like in the PED video, where the voice over says 'No ill effects have been observed' just as the marine is staring at his hand.

Quote

I'm sure they had dogfighting and cut it.... I think the ship missile expansions are proof of that, more so than the little touches of blast shields and cannons in your cockpit. I'm convinced those things are damned if you do, damned if you don't. Had they included it people probably would have cried foul, especially if it wasn't perfect. I for one don't think they would have been able to do it well and were probably better off keeping it out.


I think dogfighting wouldn't have worked out well, but they could have done at least one space-based boss battle on-rails (like with Ridley at the beginning.) I mean, you're already so close to that with blowing up the ATCs and protecting the bomb over Elysia. No worrying about controls, and as Mashiro said some of the cutscenes were just crying out for it.

Oh, and with the bombing runs thing, a boss battle involving your ship not getting beaten to death would have rocked.


Yeah, I agree... all good points.  Especially the last one your poor ship... like when your forced to send in your ship against the anti-air to progress... I didn't want to but recall not having a choice.
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 17, 2007, 04:29:30 PM
Yeah, I was half expecting it to get shot down completely. Not to mention it would have helped so much with that part where you had to pull the levers...except you were pulling the levers to destroy an anti-aircraft gun :P.
Title: RE:Metroid Prime 3 Revolutionized
Post by: GoldenPhoenix on September 17, 2007, 04:33:29 PM
You are all tempting me with your purple blocks of text! Stop it!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 17, 2007, 05:13:32 PM
Exactly my point UERD (in regards to how the preview channel played up some points to the game, like the AUs and the PED suits and nothing comes of either story wise.

Also I don't like how normal mode is being thrown around as the easy mode and such.

This should also be considered a negative against the game as it shows poor balance. Normal mode should be just that, normal. Not super easy. Not "you have to play on veteran to pan out some of the balancing problems" and such. It should be NORMAL.  
Title: RE:Metroid Prime 3 Revolutionized
Post by: PaLaDiN on September 17, 2007, 07:40:44 PM
The thing is that MP2 was deliciously normal for me. But I guess all the review complaints made them tone normal's difficulty down a little.

You should have guessed from the fact that Veteran mode was available from the beginning, unlike the other two games.

The backtracking was perfect for me... I backtracked voluntarily to find all the secrets and finish each planet as thoroughly as possible before going to the next. Each time I got a major upgrade called for re-exploration of all the other planets... I finished the Valhalla right after getting the Nova beam, and I laughed at the marine's warnings on Norion right after getting the plasma.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on September 17, 2007, 11:29:24 PM
Playing on Veteran made me real hesitant to play MP3 on Hypermode. Towards the later half of the game, I found the best way to dodge a barrage of attacks from SPs was to quickly side-step left and right almost as if you were oscillating. The quicker you moved back and forth, the less you got hit. All the while, I'm frantically tapping the "A" button as fast as I can. Both of these maneuvers killed my thumbs. As I progressed, my thumbs got better at handling the stress plus the nova beam made killing SPs a one shot deal, but there would be times earlier where I just couldn't deal.

I'm sure this is much worse in HyperMode.
Title: RE: Metroid Prime 3 Revolutionized
Post by: decoyman on September 18, 2007, 04:24:00 AM
Mashiro, I don't think many of us around here are normal... (I mean that in the best possible sense )

The normal person in the Wii world is not necessarily an experienced gamer, nor is he/she someone who necessarily played the first Prime games. I believe this choice in difficulties was based on the Wii's userbase, which includes lots of new gamers (as in, new to Nintendo and/or new to games period).

Besides all that, there's the anecdotal evidence that I found Veteran in Prime 3 to be harder than Prime 2's default difficulty. And I'm not the only one who found Veteran to be pretty challenging (see KashogiStogi right above me). Should they have called Normal "Easy" instead? It's kind of a gray area, I think. Maybe Prime 2's default difficulty fell somewhere between Prime 3's "Normal" and "Veteran." That would seem to be my opinion, so I think what they've done is fine.  

So, maybe Normal's too easy for you. But are you a veteran of the franchise? Maybe you should have chosen, I don't know, Veteran, then. The last thing we want to do is scare off someone who may be trying this kind of game out for the first time.

You know, really, WE'RE ARGUING OVER A STUPID WORD. "Normal" is the lowest on the difficulty scale. We should all understand that, as gamers, if we're looking for a challenge, we should just start out on Veteran.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on September 18, 2007, 04:43:58 AM
Well said. And your right, that's exactly why the used the word "Veteran."
Title: RE: Metroid Prime 3 Revolutionized
Post by: jakeOSX on September 18, 2007, 06:00:37 AM
not sure if this is meantioned before...

but i was in the ship and typed in samus's code (no good reason) and a voice came on speaking japanese. no subtitle, no translation, so not sure what it was...

(probably a recipe for cookies)
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on September 18, 2007, 06:13:42 AM
There are secret codes. You should of seen a Metroid symbol appear.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Magik on September 18, 2007, 12:37:40 PM
Quote

Originally posted by: KashogiStogi
Playing on Veteran made me real hesitant to play MP3 on Hypermode. Towards the later half of the game, I found the best way to dodge a barrage of attacks from SPs was to quickly side-step left and right almost as if you were oscillating. The quicker you moved back and forth, the less you got hit. All the while, I'm frantically tapping the "A" button as fast as I can. Both of these maneuvers killed my thumbs. As I progressed, my thumbs got better at handling the stress plus the nova beam made killing SPs a one shot deal, but there would be times earlier where I just couldn't deal.

I'm sure this is much worse in HyperMode.


It is.  

Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on September 18, 2007, 12:54:21 PM
Quote

Originally posted by: decoyman
Mashiro, I don't think many of us around here are normal... (I mean that in the best possible sense )

The normal person in the Wii world is not necessarily an experienced gamer, nor is he/she someone who necessarily played the first Prime games. I believe this choice in difficulties was based on the Wii's userbase, which includes lots of new gamers (as in, new to Nintendo and/or new to games period).

Besides all that, there's the anecdotal evidence that I found Veteran in Prime 3 to be harder than Prime 2's default difficulty. And I'm not the only one who found Veteran to be pretty challenging (see KashogiStogi right above me). Should they have called Normal "Easy" instead? It's kind of a gray area, I think. Maybe Prime 2's default difficulty fell somewhere between Prime 3's "Normal" and "Veteran." That would seem to be my opinion, so I think what they've done is fine.  

So, maybe Normal's too easy for you. But are you a veteran of the franchise? Maybe you should have chosen, I don't know, Veteran, then. The last thing we want to do is scare off someone who may be trying this kind of game out for the first time.

You know, really, WE'RE ARGUING OVER A STUPID WORD. "Normal" is the lowest on the difficulty scale. We should all understand that, as gamers, if we're looking for a challenge, we should just start out on Veteran.


Maybe there should have been a beginner setting then!

Anyway good points all around.
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 18, 2007, 03:30:51 PM
To be honest, I think this might have been covered a while back, but I still think Nintendo should have done a much better job advertising this game. A lot more is riding on the success of Prime 3 than simply sales revenue- for example, third-party willingness to devote resources to develop 'hardcore' games, as well as proving the superiority of the Wii's first-person controls to people who might not otherwise be interested in the console.

By the way, two of the 'secret message' translations can be found here
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on September 18, 2007, 03:37:18 PM
But hasn't it been said that Prime 3 is selling well?
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 18, 2007, 03:41:55 PM
But I think it could be selling a lot better!
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on September 18, 2007, 04:14:23 PM
Not a chance!
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on September 18, 2007, 06:18:01 PM
finished!

Those videos in the preview channel were such a REAL tease, some wasted opportunities there I was expecting the PED federation troopers to go insane on me, but nope, nothing, indeed it seems they cut some things out, which is a shame, we will never know anyway, not to mention the no appearance of mother brain or some hint about her, as I said, what a tease! literally!

 
Title: RE:Metroid Prime 3 Revolutionized
Post by: bustin98 on September 18, 2007, 07:36:10 PM
I agree, Mantidor. I was hoping for the same thing. I'm not finished yet, but its looking more and more likely that its not happening.

And I agree with Uerd. It is an important title as it will show 3rd parties that action games, if done correctly, can do well on the Wii.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Maverick on September 18, 2007, 10:14:33 PM
Isn't it already selling extremely well and showing them just that?
Title: RE: Metroid Prime 3 Revolutionized
Post by: UERD on September 19, 2007, 05:38:57 AM
It could always be selling better :P.

I beat Mogenar on Hyper Mode today, after one and a half freaking hours. Whee!!


- Apparently you can shoot a missile at his mouth to freeze his face and stun him.
- If you (ab)use Hyper Mode correctly, you can kill his Phazon Boots without taking a single point of damage all three times.
- The battle switches from 'hard' to 'easy but tedious' at the end. He does this pattern where he shoots three magic hands in a row, which give off about 150 total energy, so you can always stay near the maximum.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on September 20, 2007, 08:37:51 AM
I really wanted to see corrupted Samus better, but we only got a glimpse in the helmet reflection... maybe it was for the best.

And I can't believe I missed the crateria remixed music, I really can't identify it even after listening closely O_o

Title: RE:Metroid Prime 3 Revolutionized
Post by: JonLeung on October 06, 2007, 05:47:47 PM
Bosses in Hyper Difficulty so far? Piece of cake, I've already faced them once before. (Some were even easier than before, Rundas was a joke.)

But groups of Space Pirates? Not so much.

I'm stuck at the part on Bryyo where you have to destroy the turrets so that the gunship can come in and bomb the shield generator. Only problem is, there are a bunch of Space Pirates around that first one. I have all five Energy Tanks that I can have by this point. Even if I do make it into the first turret room with near-full health (by first spending twenty minutes going in and out of the other room where the containers respawn so I can get health from them after getting rid of the two Pirates in the next room), it's quickly drained as I use Hypermode to waste the Pirates or else take damage while I'm trying to get under there to yank the stupid thing out. And there isn't a whole lot of cover in that room, so I keep moving, but sometimes I'm jumping towards another Pirate who shoots like ten shots during a jump and by the time I land, that's another whole Energy Tank gone.

I did manage to destroy the turret twice. The first time, I headed backwards to go back to the save point, only to be wasted by a pirate along the way. The second time just now, I made it all the way back to the door that had locked - only to find that it's still locked! (And then I got wasted by the Pirates in that room too, of course.) They won't let me go back to save and/or restore my health - so I'm expected to survive, and well enough that I can continue moving forward? Nuts!

Maybe I need to work on my shooting skills, but I think it's stupid that the difficulty level ramped up so suddenly here.

Any tips for, well, shooting and surviving?
Title: RE: Metroid Prime 3 Revolutionized
Post by: anubis6789 on October 06, 2007, 09:11:30 PM
Having not read every post in this thread some of this may be a retread, but did anyone else find that the voice acting really takes away from the experience, and I do not just mean bad voice acting, I mean the voice acting in general. I would have just preferred subtitles with moving mouths and maybe gibberish language like in Twilight Princess, with the exclusions of the AUs and the HUD/Ship because their voices are barely human, and Samus' game over scream. Voice acting would be my biggest gripe in the game, it just takes away more then it adds in my opinion.

I am also with everyone who is upset that they did not use a lot of the possible plot lines that they could have, such as the PED Marines possibly becoming corrupt, and a connection between Mother Brain and the AUs, not to mention the fact that you go to the freaking Pirate home world and nothing is revealed about their society or history or anything. And could someone explain to me what the hidden ending was trying to show, I mean whose ship was that, and what significance does it have to the greater story?

Another gripe that I did have is with the seeming uselessness of collecting Ship missile upgrades, but after reading here that they can be used in more places than just where the story needs them to be used, it makes a lot more sense, and I feel kind of stupid for not trying it myself. Can the Ship's missiles destroy those floating phazon spheres who's name I cannot remember? I hated those things.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on October 07, 2007, 08:00:53 AM
I don't think the phaazites can be destroyed with the ship, because it specifically says only phazon-based weaponry can destroy them, I haven't try it though

I didn't have a problem with the voice acting, and I thought it was fine, since I'm not a native speaker maybe I can't recognize bad acting easily, but I really think it was great.

My first play was through normal and now that I'm in veteran I was able to do Rundas and Mogenar even faster, still the part of that turret is hard, the only advice I can give is to watch the pirates patterns closely, when do you kill one does he inmediatly respawns or the game waits until you've take them all to respawn them in group? also when they are pulling the levers the can be easily targeted and dispatched.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on October 07, 2007, 08:40:48 AM
Oh darn, THE TURRET! Now I remember what you guys are talking about. Geez, I hate phazon pirates soooo much because of that place.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on October 08, 2007, 03:16:50 AM
I noticed only recently that the bases in the dioramas are shaped like metroids, I feel so dumb to not have seen that before.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kenology on October 08, 2007, 04:16:11 AM
Ok, I just beat the game for the first time.  I have some questions about the Chozo Observatory:

1.  Is it possible to launch a satellite for the Pirate homeworld at all?

2.  Can the rest of the projections be activated on Hyper Mode?  I noticed there were about 16 - 18 bomb slots.  Also, there were projections for Tallon IV and Aether.[/spolier]

Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on October 08, 2007, 04:30:54 AM
1. yes, explore the room!

2. No, Retro teased us with the prospect of many planets in that place, that kind of pissed me off, I naively hoped for more planets. cameos of Zebes, SR388 and even their metroids, albeit only in text form, were neat

EDIT:
wait, I haven't tried hypermode, so ignore the second one.
Title: RE:Metroid Prime 3 Revolutionized
Post by: anubis6789 on October 08, 2007, 08:07:54 AM
I could never find the supposed Aether and Tallon entries that it said were put in my log book, does anyone know were the entries are?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mashiro on October 08, 2007, 09:45:23 AM
Yes, on the wrecked ship there are two scanning sources which provide the back story for Tallon IV and Aether.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Kenology on October 08, 2007, 03:35:14 PM
Quote

Originally posted by: anubis6789
I could never find the supposed Aether and Tallon entries that it said were put in my log book, does anyone know were the entries are?


It's alphabetized in your Research section of your Logbook.

Title: RE:Metroid Prime 3 Revolutionized
Post by: anubis6789 on October 08, 2007, 05:48:56 PM
Quote

Originally posted by: Kenology
Quote

Originally posted by: anubis6789
I could never find the supposed Aether and Tallon entries that it said were put in my log book, does anyone know were the entries are?


It's alphabetized in your Research section of your Logbook.


HAHA, I never thought to look in research, thanks Kenology, and thanks Mashiro for helping.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on October 08, 2007, 08:51:28 PM
No problem, I'm sorry I misread the question =) glad you got the correct answer though!
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on October 14, 2007, 02:37:51 PM
This game is ticking me off!

The final version of the final boss is up in the air most of time. To get a good angle at shooting his weakspot, I have to aim up. If I am a millimeter too far up the reticule goes yellow and I can't aim. Am I missing something here? the rest of the game I had no problem with this at all. It was easier to aim in read steal than to aim at Aurorau unit 313's floating head

It killed me five times now, I don't care if there is no freaking save point I'm turning the game off.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on October 14, 2007, 02:53:17 PM
You should sit closer...


No seriously.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Bill Aurion on October 14, 2007, 02:55:21 PM
Yeah, uh...I don't know what to tell you besides expand on what Kashogi said and recommend moving around to find the best position for sensor reading, because I had absolutely no problems... =\
Title: RE: Metroid Prime 3 Revolutionized
Post by: Shecky on October 14, 2007, 02:57:40 PM
Don't remember that problem although I recall getting most of my licks in after playing bald bull when it's spinning on the ground.


Ok obviously if he can aim up at all he should have no issue with the distance to the tv....
Title: RE:Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on October 14, 2007, 03:17:09 PM
Quote

Originally posted by: ShyGuy
This game is ticking me off!

The final version of the final boss is up in the air most of time. To get a good angle at shooting his weakspot, I have to aim up. If I am a millimeter too far up the reticule goes yellow and I can't aim. Am I missing something here? the rest of the game I had no problem with this at all. It was easier to aim in read steal than to aim at Aurorau unit 313's floating head

It killed me five times now, I don't care if there is no freaking save point I'm turning the game off.


Make use of lock-on and stay locked-on -- that eliminates the effort to "aim up" since your camera will maintain a fix on it.  Use Missiles and aim by leading to account for missile's travel time.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Shecky on October 14, 2007, 03:23:57 PM
He'd be shooting hyper missiles... they don't need much lead time
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on October 14, 2007, 04:14:01 PM
Doesn't mean he can ignore it.  The thingo spins around, after all.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on October 14, 2007, 06:58:54 PM
Quote

Originally posted by: KashogiStogi
You should sit closer...


No seriously.


really? I get problems when I'm too close, not when I'm away, I was going to recommend the exact opposite...


so I feel really dumb again, I completely missed the lore of skytown, I don't know why since I'm a scanning freak, but I didn't pay attention to those stupid little robots and thier hint about shooting them, is every single blue token necessary to unlock everything?

Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on October 15, 2007, 01:04:25 AM
Um, lock on doesn't seem to work in the final phase of the final boss battle. The little glowing purple thingy in the back of his head? Yeah, no lock on.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Shecky on October 15, 2007, 01:50:48 AM
Quote

Originally posted by: Professional 666
Doesn't mean he can ignore it.  The thingo spins around, after all.


I remember strafing and spamming the missile button.  I'd always land a hit but maybe I was leading my shots subconsciously.

I'm pretty sure you can lock onto it as it spins around.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on October 15, 2007, 04:23:35 PM
SON OF A -

Thanks for the tips guys, your help makes me a little more FIST.

8th time was the charm. 77%, 29:01 time.  Fantastic game, even with the annoying aiming problem at the end. My biggest quibble is the screw attack is more of a hinderance than a help during most boss fights.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on October 15, 2007, 04:56:23 PM
That is true, the screw attack in echoes was more useful, specially for the emperor ing.

Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on October 15, 2007, 05:41:33 PM
I beat PURPLE CHICK using the Screw Attack.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on October 15, 2007, 05:44:51 PM
...kinky.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Shecky on October 16, 2007, 01:07:35 AM
Quote

Originally posted by: Professional 666
I beat PURPLE CHICK using the Screw Attack.


I beat her straight up.  What an annoying battle.
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on October 16, 2007, 02:05:45 AM
I think my favorite boss battles were Rundas the Iceman and Ridley the first time around
Title: RE: Metroid Prime 3 Revolutionized
Post by: Strell on October 16, 2007, 02:55:21 AM
This game was amazing.  If you own a Wii, you should own this game.

That is all.

I think I'm going to start a new game on it and try to find the last 5 pickups I missed.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on October 16, 2007, 08:14:30 AM
wait a minute, am I crazy or this game has no water level at all? that is awful! metroid needs water, always

Title: RE:Metroid Prime 3 Revolutionized
Post by: Plugabugz on October 16, 2007, 11:50:14 AM
In other news, Europe has just received the Metroid preview channel. The game is out here in 10 days..
Title: RE:Metroid Prime 3 Revolutionized
Post by: anubis6789 on October 16, 2007, 06:35:52 PM
Quote

Originally posted by: mantidor
wait a minute, am I crazy or this game has no water level at all? that is awful! metroid needs water, always


The original Metroid and the Return of Samus begs to differ.

Just to preempt anyone who wants to say that Metroid II sucked, I loved it and it was got me into Metroid in the first place.
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on October 17, 2007, 01:30:53 AM
Evan wrote a short, esoteric review of MP3 on his blog: http://evanburchfield.blogspot.com/2007/10/metroid-prime-3-corruption.html

Apparently we weren't worthy enough for him to share it with us.
Title: RE: Metroid Prime 3 Revolutionized
Post by: EasyCure on October 17, 2007, 11:26:08 AM
ok so i've been avoiding this thread since launch because of possible spoilers (i ALWAYS read spoiler text, im curious ) and now that i have the game i want your voucher things. and i'll be sending mine.

so far i've only got one from one of you guys, so i'd like to give props to Mantidor.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Shecky on October 17, 2007, 04:19:26 PM
I've got only 2 green credits... although my policy is to accept the voucher "as is" and then send it back to the originator .... maybe I should stop doing that?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Ghisy on October 19, 2007, 08:50:09 AM
Here's the French press ad for Metroid Prime: Corruption, pretty cool huh?


Full scan
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on October 19, 2007, 09:27:46 AM
That ad is misleading.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Stogi on October 19, 2007, 09:46:27 AM
Misleadingly AWESOME.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on October 19, 2007, 04:24:28 PM
Misleadingly HOT!
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on October 19, 2007, 04:30:22 PM
It all makes perfect sense now. Samus is French.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on October 19, 2007, 05:46:29 PM
Corrupt me, baby.

There's a special metroid in teh pants.
Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on October 22, 2007, 04:46:37 AM
are the TV ads in Europe the same as the nonsense "wii would like to play" ads? I would be... interested in seeing what TV ad would they come up with using this new concept. Probably the same as the terrible zero mission japanese ad, but anything is an improvement over that airport abortion of a commercial.


Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on October 22, 2007, 01:00:32 PM
So today I finally beat the game (94%, Normal) after leaving it in a hiatus for a month, I've read most of the spoiler posts and yet there has been no discussion on what happens after the credits if you had 100% completion (watched it on youtube), so who's ship is it that appears stalking Samus?
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on October 22, 2007, 01:04:06 PM
StarFox
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on October 22, 2007, 01:12:16 PM
Caliban, it's Sylux's ship. A character in metroid prime hunters. Having never played hunters though I could honestly care less . . .
Title: RE: Metroid Prime 3 Revolutionized
Post by: Caliban on October 22, 2007, 02:57:12 PM
@Pro666: haha.

@Mashiro: ah, in that case I could care less too.

Title: RE: Metroid Prime 3 Revolutionized
Post by: mantidor on October 23, 2007, 07:52:51 AM
I just saw the french TV ad and it was awesome.

And is it absolutely confirmed is silux ship? I thought it was only speculation

Its so sad there will be no more metroid prime games, I really hope that that ending as well as some comments from retro don't mean Nintendo is going to take metroid more into the hunters route.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on October 23, 2007, 09:42:17 AM
Well Mantidor, as a long time follower of the metroid games and hunters being the only one I missed I would have to assume the people saying it's his ship know what they are talking about.

If they are wrong then I have no clue who's ship it is.
Title: RE: Metroid Prime 3 Revolutionized
Post by: anubis6789 on October 23, 2007, 10:52:47 AM
I could have sworn that Sylux died in Hunters, which happened before Prime 3, although those balls of different colored light (each one representing the different weapons) leaving the explosion of Oubliette could have been the other hunters leaving.
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on October 24, 2007, 04:05:00 AM
Quote

Originally posted by: Mashiro
Well Mantidor, as a long time follower of the metroid games and hunters being the only one I missed I would have to assume the people saying it's his ship know what they are talking about.

If they are wrong then I have no clue who's ship it is.


well people were saying the same thing about rundas when we first saw him, and he ended up being a new character. Since retro was the one behind the design of the other hunters thats why there's a similarity, but it doesn't mean is from the DS game necessarily, unless is the exact same design, something I am not that sure.  
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mashiro on October 24, 2007, 06:59:24 AM
Yeah . . . either way it was a terrible super final 100% ending.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on October 24, 2007, 03:04:05 PM
Retro is terrible for using 30fps FMVs in the ending.

What was the delay for again?
Title: RE:Metroid Prime 3 Revolutionized
Post by: Mario on October 24, 2007, 03:08:34 PM
Quote

Originally posted by: Mashiro
Caliban, it's Sylux's ship. A character in metroid prime hunters. Having never played hunters though I could honestly care less . . .

so you care a great deal
Title: RE:Metroid Prime 3 Revolutionized
Post by: mantidor on October 24, 2007, 03:25:22 PM
Quote

Originally posted by: Professional 666
Retro is terrible for using 30fps FMVs in the ending.

What was the delay for again?


really? it makes no sense! I remember being surprised one of the cutscenes from echoes was FMV instead of rendered in real time, but it was full of ings and federation soldiers in a big battle, so it was understandable,  this ending was just samus looking into the horizon!, I guess her hair is incredibly complex

Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on October 24, 2007, 04:31:33 PM
I'm ticked they didn't even TRY to make look like the game was really rendering it.  The FMV in Echoes was at 60, Corruption only 30.  Only the teaser footage in Corruption ran at 60.

In Corruption's 100% weak ending, previous scenes were being revisited that could not be loaded & rendered immediately (different stages), so they were forced to FMV.  Also, the early scene with the 1st Space Rock being destroyed by the Super Defense Gun was 30fps FMV.  Talk about lazy.  More proof that Nintendo is only producing on DVD5s instead of DVD9s -- even after getting past the GameCube they have disc space issues.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Plugabugz on October 26, 2007, 09:09:00 AM
So. Corruption is out today.

Maybe the gods here at NWR are voodooing me because so far all of my stuff i've ordered over the past 3 weeks (that should have cleared up while i went to new york city) has got stuck because of the recent postal strikes. Including Corruption.

Thank you all
Title: RE:Metroid Prime 3 Revolutionized
Post by: IceCold on October 26, 2007, 09:26:02 AM
I have no qualms with taking the blame for the British postal system's inadequacies..
Title: RE:Metroid Prime 3 Revolutionized
Post by: utarefsoN on October 27, 2007, 04:09:37 PM
Quote

Originally posted by: mantidor
wait a minute, am I crazy or this game has no water level at all? that is awful! metroid needs water, always


I know.. i just beat the game an hour ago and during reflexion, i realized the game had no water level. It was missed. Norion was a waste and i rather have had Elysia a world level as opposed to the floating world that it was.  Great game none the less. However, i thought it was a bit to easy on normal. I died like 3 or four times. I died like 20 or more in each of the first two games. Well see in veteran.

Title: RE: Metroid Prime 3 Revolutionized
Post by: Mario on October 27, 2007, 04:22:05 PM
Wow... that is lame
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on October 27, 2007, 04:50:43 PM
Playing Veteran after playing Normal isn't a fair perspective -- cuz you already learned what you're supposed to do and how to avoid getting killed, as opposed to figuring things out from scratch while putting considerable effort into not getting killed in situations that aren't familiar to you.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Mario on January 12, 2008, 12:47:15 AM
Finally got this and just played for a few hours. What the hell? Retro have totally killed the immersion the first two games had with all these lame other characters and RETARDED "achievement" stuff that totally needs to go away. I don't want to be walking around appreciating the great environments and see "200 kills! Wo0t!" pop up, just so I can put bumper stickers on my ship (WTF?). The entire franchise is dead to me after this and Hunters. It's a shame because there's a lot of amazing stuff in this game, I love the music and controls. Someone tell Retro they don't have to copy all the other western devs because this is embarrasing. I'll still keep playing because its pretty fun.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on January 12, 2008, 01:03:39 AM
Time to sell Retro to Eidos.
Title: RE: Metroid Prime 3 Revolutionized
Post by: decoyman on January 12, 2008, 02:18:53 AM
Mario:

Although I really liked having Samus feel like a part of a living, breathing galaxy, inhabited by other people than just her and some space pirates, keep playing. The isolation returns pretty swiftly, and you'll be on your own for most of the game.

Plus, the emotional connection you develop with the other hunters in the beginning makes the rest of the game that much more interesting. Make sure you scan everybody, then read the background stories on them. It's really well done.
Title: RE: Metroid Prime 3 Revolutionized
Post by: Plugabugz on January 12, 2008, 03:04:30 AM
And you can turn off all of those achievement thingies too.
Title: RE:Metroid Prime 3 Revolutionized
Post by: utarefsoN on January 12, 2008, 10:53:24 AM
retro is fine, its lame azz nintendo and their whole lets please the lame'os with dumb stuff in a game. Nintendo just needs to realise that they need to do a better job of advertizing their game and it will sell more. appeasing causals will not make a game like metroid fly off selves. A good marketing campaign sure will. Look at the crap that is halo with 4 million + sales. I could turn on my TV without seeing a decent ad. On the other hand i never once saw a Metroid Commercial. THe one i saw was on you tube and was the lamest thing i ever saw. Metroid in an airport with girls playing..... that sure has hell killed it.
Title: RE:Metroid Prime 3 Revolutionized
Post by: Smoke39 on January 12, 2008, 12:19:06 PM
Quote

Originally posted by: decoyman
The isolation returns pretty swiftly, and you'll be on your own for most of the game.

Kinda hard to feel isolated with people yapping at you over the radio all the time.
"SAMUS.  THERE'S AN ITEM IN THE ROOM YOU'RE ABOUT TO ENTER.  YOU BETTER GO AND GET IT."
Not to mention that horrid escort mission toward the end.

Quote

Originally posted by: decoyman
Plus, the emotional connection you develop with the other hunters in the beginning makes the rest of the game that much more interesting. Make sure you scan everybody, then read the background stories on them. It's really well done.

What emotional connection?  They're a bunch of shallow comic book hero ripoffs.
Title: RE:Metroid Prime 3 Revolutionized
Post by: NWR_pap64 on January 12, 2008, 12:51:42 PM
Quote

Originally posted by: Mario
Finally got this and just played for a few hours. What the hell? Retro have totally killed the immersion the first two games had with all these lame other characters and RETARDED "achievement" stuff that totally needs to go away. I don't want to be walking around appreciating the great environments and see "200 kills! Wo0t!" pop up, just so I can put bumper stickers on my ship (WTF?). The entire franchise is dead to me after this and Hunters. It's a shame because there's a lot of amazing stuff in this game, I love the music and controls. Someone tell Retro they don't have to copy all the other western devs because this is embarrasing. I'll still keep playing because its pretty fun.


So...

Metroid Prime 3 is so bad that is kills the Metroid franchise for you, you think the achievements are retarded and you hate the new characters, yet you think its an amazing game with great music and controls, and you think its fun...

Anyone notice something weird in this?
Title: RE:Metroid Prime 3 Revolutionized
Post by: ShyGuy on January 12, 2008, 07:39:33 PM
Mario has complex tastes and it's hard to tell when he is being sarcastic and serious.
Title: RE: Metroid Prime 3 Revolutionized
Post by: NWR_pap64 on January 12, 2008, 09:21:41 PM
I was mainly making fun of the fact that he enjoys a game that ruins the Metroid franchise for him.

Its like eating fried dough while being a heart patient. It tastes so good yet it can kill you! XD
Title: RE: Metroid Prime 3 Revolutionized
Post by: EasyCure on January 14, 2008, 04:33:33 AM
im glad someoen else bumped this because i didnt want to be the oe to after i finished it (much later then the rest of you).

i didnt think it was a terrible game. it didnt quite draw me in as much as the first two but i think its because i rushed it and NOT the voice acting and characters that interact with you.

In the first Prime games i didnt really know what the game was going to be like, i had never played a metroid game before hand (well i did, but not more than five minutes) and i first played prime borrowed from a friend. the Scanning system was intriguing but i didnt realize how important it was to not only the gameply but the story, not until i bought my own copy anyway. I loved it and i knew i had to by Echoes when that came out. I loved how tough it was and there's still some Lore i havent found in both games. How are you supposed to explore and try to scan everything when the atmosphere kills you! ah, so great.

then comes prime 3, at a point in life when i have less time for video games. After 2 entries into the [prime] series i knew what to expect but that wasnt a bad thing, because the formula was good and made even better by the motion controls. Because i had to limit my time playing i did everything as fast as i could (yet still managed to scan all but 2 things, literally) and by the end i finished under 20 hours! the first two took me over 24 on my first play throughs. i was pissed too, 99% items collected in 17:24!!! where was that one missing item, argh!

anywho i think some of the ease that came with playing was in the level design. i think because the game was set up in stages it was easier to explore every nook in cranny because you wouldnt end up in another area. ie If im wandering around Norion, i'm gonna stay on Norion. whereas in Prime 1 i could be in the ice area and end up in the fire area if you werent paying attention to which elevators you took.

the other thing that you could argue made the game easier then the last was the fact that you always knew when you were going to fight a main boss in the Leviathin Cores. it was much easier to prepare for a boss fight and the battles themselves werent as unique as they could of been because they layouts were always the same. To this day my favorite metroid prime boss fight is that huge bug that flies over the acid lake while you swing around from platform to platform. there was nothing like that in prime 3
Title: RE: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on January 20, 2008, 11:33:24 AM
Some bright person has recently released a tool that allows the extraction of Wii game files off game ISOs.

I just ripped MP3's soundtrack.

FnCKING EY
Title: RE:Metroid Prime 3 Revolutionized
Post by: DAaaMan64 on January 20, 2008, 06:02:21 PM
Quote

Originally posted by: Professional 666
Some bright person has recently released a tool that allows the extraction of Wii game files off game ISOs.



I just ripped MP3's soundtrack.



FnCKING EY


GameCube emulators already exist, that means Wii ones can be far off then.  Not that I honest to God use those.
 
Title: RE: Metroid Prime 3 Revolutionized
Post by: ShyGuy on January 29, 2008, 02:31:59 PM
Metroid Prime 3 in Japan has this nifty new coverart:


WHY DOES THE REGION WITH INFERIOR METROID SALES GET THE SUPERIOR METROID COVER?
Title: RE: Metroid Prime 3 Revolutionized
Post by: Kairon on January 29, 2008, 04:39:05 PM
I guess they need it more...
Title: Re: Metroid Prime 3 Revolutionized
Post by: BeautifulShy on April 21, 2009, 04:12:50 AM
So it has come to my attention that some forum members are playing this now. I have to beat Phaze on Hyper mode still. Glad people are enjoying the game now.
Title: Re: Metroid Prime 3 Revolutionized
Post by: Stogi on April 21, 2009, 10:24:22 AM
Hyper Mode is too hardcore for me. I can't seem to beat a simple group of phazon pirates anymore.
Title: Re: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on April 21, 2009, 11:52:56 AM
I was quite happy with Veteran Mode before I knew the Phazon Meter could be exploited.  I played the entire game without exploiting it, which means I typically fought bosses down to my last 100 pts of life.

I'm disappointed it can be exploited at all.
Title: Re: Metroid Prime 3 Revolutionized
Post by: Stogi on April 21, 2009, 12:37:49 PM
What? What do you mean by exploited?

I usually only had about the same amount of life (usually less, so I had to find health just to enter hypermode).
Title: Re: Metroid Prime 3 Revolutionized
Post by: EasyCure on April 21, 2009, 12:46:13 PM
I rarely used hypermode, unless it was needed to progress (or i was frustrated and wanted to take a few enemies out quickly).

whats this exploitation you speak of though? I'm always late to these things, like snaking in MK (which i've never tried), wave-dashing in SSBM (which i can't pull off) etc etc.
Title: Re: Metroid Prime 3 Revolutionized
Post by: Caterkiller on April 21, 2009, 12:50:21 PM
I didn't realise so many of you had a problem with this game. I loved it to death and was happy that someone was talking to Samus again.

But with this one out of the way, I keep expecting to see a brand new Metroid thats 3rd person. With pointing, aiming and motion pluss, it seems certain it can be done. Have any games so far done shooting in 3rd person for Wii? Not like galaxy, but where ever you aim the ammo will come from the character and not from the heavens?
Title: Re: Metroid Prime 3 Revolutionized
Post by: EasyCure on April 21, 2009, 12:53:22 PM
I didn't realise so many of you had a problem with this game. I loved it to death and was happy that someone was talking to Samus again.

But with this one out of the way, I keep expecting to see a brand new Metroid thats 3rd person. With pointing, aiming and motion pluss, it seems certain it can be done. Have any games so far done shooting in 3rd person for Wii? Not like galaxy, but where ever you aim the ammo will come from the character and not from the heavens?

RE4/Godfather/Scarface.... hm i can't think of anyones exclusive to Wii.. LOL
Title: Re: Metroid Prime 3 Revolutionized
Post by: Stogi on April 21, 2009, 01:19:47 PM
Zelda.

A 3rd Person Shooter is what everyone wants. It seems obvious even to the most asinine individual. I must say, it would be interesting if Metroid went down that path. Even though the platforming has been superb through the Prime series, it could make the jumping sequences even more complex. With Motion Plus added, Samus could finally have some new cool weapons. For instance, (borrowing from the Conduit) Samus could finally have a wave beam that slices at angles you see fit.
Title: Re: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on April 21, 2009, 01:28:53 PM
What? What do you mean by exploited?

I usually only had about the same amount of life (usually less, so I had to find health just to enter hypermode).

Normally the Phazon meter will deplete when you fire Phazon shots.  Later in the story, the "emergency shutoff" stops working, so after 20 or so seconds of the mode being active, the meter will gradually regenerate/overload, therefore you have to fire shots to keep the meter from filling up and killing yourself.  Basically, you have extended invulnerability time and ammo because the game is gradually providing free refills.  Wait for a refill, fire a shot, repeat, and the mode eventually shuts itself off safely.  Bosses are killed in like... no time?

Ever since the game explained in the beginning that the mode was supposed to shutoff automatically, I LEFT IT AT THAT.  I didn't see a point in keeping it active a long time since it wasted quickly, so I either fired all my shots while a boss was vulnerable or I jumped in/out of the mode to "conserve health."

So the hardships I cherished turned out to be just a dream.
Title: Re: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on April 21, 2009, 01:30:26 PM
If an IR-pointing 3rd Person Metroid is achieved, then an IR-pointing 3rd Person Mega Man will follow.

but lol, capcom and effort.
Title: Re: Metroid Prime 3 Revolutionized
Post by: Stogi on April 21, 2009, 01:31:49 PM
Wait...THAT"S EXACTLY WHAT I DID!

I didn't know you could wait for it to refill. I thought that equaled death.
Title: Re: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on April 21, 2009, 01:34:22 PM
I found out about it reading this stupid thread a month after beating the game.

freaking casualized games
Title: Re: Metroid Prime 3 Revolutionized
Post by: EasyCure on April 21, 2009, 01:36:57 PM
If an IR-pointing 3rd Person Metroid is achieved, then an IR-pointing 3rd Person Mega Man will follow.

but lol, capcom and effort.

We can still dream..... sigh

Wait...THAT"S EXACTLY WHAT I DID!

I didn't know you could wait for it to refill. I thought that equaled death.

yeah thats what i thought. Guess i should tacke the hyper mode or whatever the unlocked difficulty is. Hell i'm stil made i beat the game at like 99.9%...
Title: Re: Metroid Prime 3 Revolutionized
Post by: EasyCure on April 21, 2009, 01:37:56 PM
I found out about it reading this stupid thread a month after beating the game.

freaking casualized games

This is why avoid threads like these while playing the freaking game. Haven't been in the madworld thread since i got the game since i stopped playing it to beat other games.
Title: Re: Metroid Prime 3 Revolutionized
Post by: NinGurl69 *huggles on April 22, 2009, 01:20:29 PM
Aside from the max turning speed, looking around in this game is a pleasure.