Author Topic: NWR Super Mario Maker Level Share Thread  (Read 61318 times)

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Offline Soren

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Re: NWR Super Mario Maker Level Share Thread
« Reply #50 on: September 17, 2015, 09:27:17 PM »
I'll update the OP shortly, but here's my latest creation


Shulk's Big Adventure
216F-0000-0048-821B
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Offline NeoThunder

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Re: NWR Super Mario Maker Level Share Thread
« Reply #51 on: September 18, 2015, 01:17:07 AM »
Mount Olympus
Took some time, shouldn't be too difficult
9921-0000-0048-F8DC
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Offline Evan_B

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Re: NWR Super Mario Maker Level Share Thread
« Reply #52 on: September 18, 2015, 01:46:46 AM »
Started making my first "Super Mario Bros. World". Started with something I thought was decently difficult and made that 1-4, then moved to making a 1-2 but it ended up being too tricky so I turned it into 1-3. I will update this post with all four levels in the World, but for now, I uploaded the last two levels, which are listed here.

1-1: Clad in the Finest Armor

8F40-0000-004B-83CF

1-2: The Wicked Warehouse

6D19-0000-0055-3FEE

1-3: Bowser's Bob-omb Brigade

DDA2-0000-0049-165F


1-4: The Black Fleet
(Ver. 1.1)
8B91-0000-0049-264D

(Patched first jump, added coins)

After this experiment, I'll be moving on to Super Mario Bros. 3, then World, then New U. I'd like to analyze the mechanics of each game so that I can make good levels for each. What additions were made to the moveset in Super Mario Bros. 3? I'm having a hard time thinking of unique challenges for his moveset, aside from him being able to pick things up.
« Last Edit: September 20, 2015, 03:50:46 AM by Evan_B »
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Offline Phil

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Re: NWR Super Mario Maker Level Share Thread
« Reply #53 on: September 18, 2015, 10:42:16 AM »

Cheep Cheep Lagoon: B768-0000-0048-A03B


This level has two secret areas and 3 hidden 1-ups. However, you can't get them all in one go.





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Offline Soren

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Re: NWR Super Mario Maker Level Share Thread
« Reply #54 on: September 18, 2015, 01:37:58 PM »
OP updated. Keep em coming guys!
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Offline Phil

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Re: NWR Super Mario Maker Level Share Thread
« Reply #55 on: September 18, 2015, 02:13:11 PM »
Three more that I forgot to list.


Bowser's Castle 1 - AEFE-0000-001B-D589
Piranha Plant Parkway - 1A39-0000-0021-2788
Donut Lift Caves - 4F43-0000-002B-06B1
Lakitu's Towering 'Shrooms - 52B4-0000-0035-26D8
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Offline riskman64

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Re: NWR Super Mario Maker Level Share Thread
« Reply #56 on: September 18, 2015, 06:18:49 PM »
Hey guys,

Here are some of the levels I've made in Mario Maker. I would love some feedback and maybe some stars if you enjoyed playing any of these.

1. Yoshi's Underwater Safari

3B54-0000-004B-C117

2. Spelunking

3F5B-0000-0043-EE88

3. Yoshi's Safari

F3F5-0000-0040-3572

4. Castle Catastrophe

42A5-0000-0034-FDD6

5. Classic Mario Bros.

671A-0000-0026-E949

Thanks for trying my levels! Enjoy!

Offline Evan_B

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Re: NWR Super Mario Maker Level Share Thread
« Reply #57 on: September 20, 2015, 03:54:04 AM »
Finished my Mario Bros. world. If I can't get enough stars to improve my upload number, I'm going to erase Bunny Hop Hill, because no one seems to be able to beat it.

I hope you all enjoy my first World, I'll be movin on to Super Mario Bros. 3 next week.
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Offline EvilMario

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Re: NWR Super Mario Maker Level Share Thread
« Reply #58 on: September 20, 2015, 12:44:02 PM »
Here's my list for my courses which I consider decent to good. With type and difficulty included.

(Puzzle / Medium) If the shoe fits.. v1.2  (697C-0000-0048-6F38)

(Puzzle / Easy ) A simple house 4 a simple ghost (7D05-0000-0052-B818)

(Adventure / Medium) Fire&Ice: Find the 5 1up shrooms (7892-0000-0028-B84D)

(Adventure / Very Hard) Ghost Ship & the hidden switches (A778-0000-0054-CE61)

(Traditional / Easy ) Climb to Mole Base (14EC-0000-0032-3951)

(Traditional / Easy ) Find Yoshi 1-1 Green Hills (79BA-0000-003A-4199)

(Traditional / Easy ) Find Yoshi 1-2 Splish Splash (7812-0000-0040-48A8)

(Traditional / Hard) SuperMario Land 2:Wario's Castle (F0EF-0000-0032-D5C0)

(Speedrun / Very Hard) A small world with a shell: Fast (4867-0000-0044-B3F4)


These are my tutorial stages, one based on showing users how to use item acquisition as a way to lock progress in their stages, creating more 'adventure' like courses. The other focused on how to use course elements as a timer mechanism. Please let me know if you find these at all useful.

How To: Item Obtaining Unlocks(CCD3-0000-0057-8D42)

How To: Boss Fight Timers(9510-0000-004D-585E)
« Last Edit: September 20, 2015, 12:48:12 PM by EvilMario »

Offline Phil

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Re: NWR Super Mario Maker Level Share Thread
« Reply #59 on: September 20, 2015, 01:04:43 PM »

I have a new level! Kamek's Magical Castle. It has three hidden 1-ups as usual. Can you find them all?
This is a tough but fair level.
4DF3-0000-0054-46D3
[size=78%] [/size]
Here's some screens of my level:





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Offline ShyGuy

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Re: NWR Super Mario Maker Level Share Thread
« Reply #60 on: September 20, 2015, 09:44:09 PM »
Yo yo, dropping my hot new track called Armored Division!

No stars, but you are protected!

F306-0000-0058-4EE4

Offline Niedom

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Re: NWR Super Mario Maker Level Share Thread
« Reply #61 on: September 21, 2015, 05:21:54 AM »
Hello fellow Mario Makers. Long time reader and listener of Rfn. With Mario maker out I decided to sign up and share my levels with you and play yours, plus hoping for some feedback.

1:st 8E52-0000-0017-1114 Father and son
This is a story about what happen when mario break into a family house. I wonder what inviseble treasures this family has hidden.
A Mario 3 Castle theme. I´ve played around with how you could make boss fights. Difficulty Hard

2:nd 7DB9-0000-0051-D7CE Goomba World
Everybody needs a vacation, and what better place to go than Goomba World.
Mario 1. I´ve done a theme park level with many attractions. Difficulty Easy- medium

3:rd CEE0-0000-0024-912B Lost on the way home

What happens when Mario loses his way home. Will he ever find his way.
Mario World. I don´t know what i´ve done here. Try it and be suprised. Difficulty Medium

4:th 4E4B-0000-004E-D648 Climb Mt:Wriggler

The legend has it that there is this mountain that no one has ever conquered. Could this be it?
NsbmU. This is a traditional mario style level. Nothing to fancy but fun. Difficulty Easy-Medium

I´ve done 6 more and you´re welcome to try them out. Just click the mii. I´m Duke.

Offline Phil

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Re: NWR Super Mario Maker Level Share Thread
« Reply #62 on: September 21, 2015, 01:00:16 PM »

Here's two new levels I made, each have three hidden 1-ups that act like Star Coins. :)


They Might Be Giants - 94F5-0000-005A-1367








Waltz of the Giant Wigglers - 60CB-0000-005B-5272





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Offline Caliban

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Re: NWR Super Mario Maker Level Share Thread
« Reply #63 on: September 21, 2015, 08:07:57 PM »
Watch your step: D6FF-0000-003F-3093

That's my first level. I haven't played all of the above levels, but I did manage to follow most of you.

Offline Jave0423

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Re: NWR Super Mario Maker Level Share Thread
« Reply #64 on: September 21, 2015, 09:47:44 PM »
Saw castle
7167-0000-0041-F4DE

It's my highest stared level

Offline Soren

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Re: NWR Super Mario Maker Level Share Thread
« Reply #65 on: September 21, 2015, 11:19:45 PM »
More levels!


I've also added two of my own. The first is my first attempt at an underwater level which I still need to fix, but have a go at it anyway. The second is a base level, my attempt at making an early game level that sort of teaches you a bit about enemy placement as you go around it.

"Sunken Ship Surprise"
AE1D-0000-0055-79A0
"A Study In Enemy Placement"
7017-0000-0054-A4F2
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Offline TheYoungerPlumber

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Re: NWR Super Mario Maker Level Share Thread
« Reply #66 on: September 22, 2015, 03:17:28 AM »
Can't....stop...making..... Mario Levels!

I like this one. Multiple secrets, and difficult but fair. At least, I hope so!
"Buoyancy Bridge"
CA76-0000-0060-1992
« Last Edit: September 22, 2015, 10:44:30 AM by TheYoungerPlumber »
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Offline azeke

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Re: NWR Super Mario Maker Level Share Thread
« Reply #67 on: September 22, 2015, 11:20:41 AM »

WOW!!!
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Offline Phil

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Re: NWR Super Mario Maker Level Share Thread
« Reply #68 on: September 22, 2015, 02:28:29 PM »
Holy cow! That's ROM hack Mario type stuff! :)

EDIT: Updated Made Note of Note Blocks to be easier and more 3-1-ish.
7990-0000-005E-1CF6

New level! Aerial Antics - E248-0000-005E-43B7





« Last Edit: September 22, 2015, 03:04:40 PM by Phil »
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Offline MagicCow64

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Re: NWR Super Mario Maker Level Share Thread
« Reply #69 on: September 22, 2015, 03:42:38 PM »

WOW!!!

Ha, I wonder if they're going to adopt some kind of stance toward levels that are "technically" beatable.

Offline Soren

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Re: NWR Super Mario Maker Level Share Thread
« Reply #70 on: September 22, 2015, 04:07:10 PM »
I hope not. That was very well designed albeit extremely hard level. It's way better than people how make long,obtuse, badly-designed levels just for the sake of being "hard' or "pro-only".
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Offline pokepal148

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Re: NWR Super Mario Maker Level Share Thread
« Reply #71 on: September 22, 2015, 04:11:27 PM »
"Sea the Power of the Goomba"   
A466-0000-0062-2AA0

Mwahahahaha
« Last Edit: September 22, 2015, 04:30:47 PM by pokepal148 »

Offline Soren

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Re: NWR Super Mario Maker Level Share Thread
« Reply #72 on: September 22, 2015, 04:49:49 PM »
"Sea the Power of the Goomba"   
A466-0000-0062-2AA0

Mwahahahaha

Too easy. ;)

OP updated.
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Offline Supachipz

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Re: NWR Super Mario Maker Level Share Thread
« Reply #73 on: September 22, 2015, 10:24:01 PM »
Here are all my levels so far if anyone fancies a crack at them.


NNID: Supachipz



Standing Jump Only (F142-0000-0012-69A4)
Imagine a pit of Goombas, got it? Good, then add some flying goombas, Koopa Troopas and flying Koopatroopas. Then sprinkle in a few piranna plants. Pretty scary right? Now imagine that the only way across this hellacious pit of death is by jumping block to block with no run up... That's Standing Jump Only. Good Luck!


Shell Shocker (8A14-0000-0012-A097)
Mario and blocks don't mix. Mario plus Koopa Shell and blocks... now we're talking. Use the humble Koopa shell to force your way through this level, moving up, down and all around in Mario's quest for the flag pole.


Shell Shocker...Reloaded (131F-0000-0014-E4F7)
Frustrated with the original Shell Shocker course? Think of this as the 30th Anniversary Remake only instead of 30 years it's barely been 30 hours. Some minor tweaks in the remaster to improve flow and and some much needed stability to the course.


The Elimination Chamber (5E44-0000-001F-8C26)
Multiple chambers, multiple enemy types, one way through. Eliminate the enemies and exit each chamber as you make your way to the firey climax making sure to pick the right bonus box each time to decrease the chances of Mario Being Eliminated.


Pacmania (CD68-0000-0020-966F)
A Pacman inspired NSMB course, with coins aplenty, multiple routes and Koopa Troopers everywhere. Can you grab the invincibility stars and get rid of the Koopas to grab all the coins and make your escape from the maze? Post your top score to Miiverse to add an extra layer of competition.


Retro Pacmania (B2C5-0000-0021-CB33)
A demake of Pacmania removing the wall jump and upping the challenge, changing the way you approach the level. Pacmania wasn't Pacmanic enough for you? This course is much more authentic (If you know what I mean). Waka Waka.


Koopa to Koopa (23E0-0000-002C-C23D)
All Koopa, no floor. Take to the skies as you bounce from enemy to enemy in search of the castle in the sky. One wrong bounce and your falling back to the mushroom kingdom from whence you came.


The Three Tiers of Fear (DE04-0000-0036-C386)
You need to explore every inch of this course in order to maximise your chance of survival as you battle three progressively harder bosses. Jumping over and running past them might seem wise but it may come back to haunt you.


The Great Escape (2174-0000-003C-7AA7)
Finally you caught Bowser(s). Game over right? WRONG. The Wrecking Crew messed up the design of the Bowser encasing chamber and if you want to escape, your gonna have to take Bowser with you.


Be Sure to Ignore Door No.4 (B543-0000-0040-64EC)
Door No.1: You're done. Door No.2: 1Up's for you. Door No.3: You'll be filled with glee. But Door No.4: Be sure to ignore! Don't say I didn't warn you.


I'm in Love with a Koopa Troopa! (D848-0000-0045-EFDA)
He's so adorable with his shell, and his boots and his Wah-Wahs. I wub him so much and you will too by the time you reach the flag in this course. It's dangerous to go alone: Take This!


My Wife is a Monster (E8ED-0000-0056-8241)
"High above the Mushroom Kingdom" she said. "No enemies" she said. "One block platforms" she said. Try not to fall to your doom in this sadistic game of precise platforming.


Run like flip (Switch) (E004-0000-0057-5924)
You, me and a P-Switch. No platforms on this one either. You're gonna need that run button and to utilise all of Mario's skills in order to make it through this one before all you end up with is some worthless gold coins and a trip back to the start.


Super Mario 3B World (AA93-0000-005C-94A7)
Three Bowsers, three levels, one Goal: don't get you're butt burnt. As the screen scrolls those Bowser's will give chase and you have literally no where to run.




« Last Edit: September 22, 2015, 10:30:20 PM by Supachipz »

Offline lolmonade

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Re: NWR Super Mario Maker Level Share Thread
« Reply #74 on: September 22, 2015, 11:29:34 PM »
Ok, first level, be gentle.


No Surprises!
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