Author Topic: Shadow of the Tower  (Read 9942 times)

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Offline ShyGuy

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Re: Tower of Shadow
« Reply #25 on: August 21, 2009, 12:12:57 AM »
I'm adding Elixir to my stalking list.

Offline Elixir

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Re: Tower of Shadow
« Reply #26 on: August 21, 2009, 02:31:13 AM »
You can take a number, if you so desire. ^_~

Offline Hostile Creation

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Re: Tower of Shadow
« Reply #27 on: August 23, 2009, 02:36:01 PM »
Fascinating conceit, although that alone hardly makes for a good game.  Not a huge fan of Hudson but still, this is intriguing.  At first it seems like just an aesthetic decision which wouldn't really affect the gameplay dynamics, but thinking about it more the possibilities open up.  They could have levels where the sun is setting and the shadows grow taller, or a place with artificial lighting or where maybe the light source moves, so the platforms change.  It's also an interesting rendition of 2D gaming, making it in a 3D environment but casting it on a 2D plane within that environment.  I'll probably check this game out, at the very least.  I always admire a company's willingness to do something different.
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Offline BlackNMild2k1

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Re: Tower of Shadow
« Reply #28 on: August 23, 2009, 03:35:08 PM »
At first it seems like just an aesthetic decision which wouldn't really affect the gameplay dynamics, but thinking about it more the possibilities open up.  They could have levels where the sun is setting and the shadows grow taller, or a place with artificial lighting or where maybe the light source moves, so the platforms change.

That was in the trailer that they released.

Offline NinGurl69 *huggles

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Re: Tower of Shadow
« Reply #29 on: August 25, 2009, 02:01:52 PM »
Is anyone bothered by the fact they're making players "platform" with much less screen real-estate than other platformers?
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Offline BlackNMild2k1

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Re: Tower of Shadow
« Reply #30 on: August 25, 2009, 02:11:38 PM »
Is anyone bothered by the fact they're making players "platform" with much less screen real-estate than other platformers?

What do you mean?

Offline NinGurl69 *huggles

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Re: Tower of Shadow
« Reply #31 on: August 25, 2009, 02:22:25 PM »
Your actions seem to take place in a distant view in only a definite fraction of the screen resolution.

An extreme case would playing Mario Galaxy in a PIP window on a TV; that's the feeling i'm hinting at.
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Offline BeautifulShy

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Re: Shadow of the Tower
« Reply #32 on: January 28, 2010, 03:47:09 AM »
http://youtube.com/watch?v=2d3DHIkuFO4

New gameplay video. It is a very nice concept for a game.
« Last Edit: May 14, 2010, 06:38:04 PM by Maxi »
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Offline Stratos

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Re: Shadow of the Tower
« Reply #33 on: June 01, 2010, 05:45:02 PM »
NWR just posted some new screens and I'm surprised I missed or forgot about this game. It looks like a great concept. Can't wait to see more of it.
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Offline BlackNMild2k1

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Re: Shadow of the Tower
« Reply #34 on: October 08, 2010, 11:38:00 AM »
http://uk.wii.ign.com/articles/112/1126687p2.html#ixzz11mF2zKhO

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A Shadow's Tale is one of the Wii's most beautiful and interesting games, both understated and deceptively deep. It never overuses one element or another, never dropping in a particular type of light or switch puzzle too often and changing things up just as you begin to suspect it's getting gimmicky. The core novelty of its gameplay never wears off, and the artistic direction is a constant source of pleasure. What with this and Limbo, it's an excellent year for the reimagined 2D platformer.

8.5
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(out of 10)


Release Date: January 4, 2011
« Last Edit: October 08, 2010, 11:41:56 AM by BlackNMild2k1 »