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Messages - Hostile Creation

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26
My hands burned like fiery fury every time I played that game, and god did I love it.

DK:JB loses its soul when it loses the bongos.

27
TalkBack / Re: Gaming's Graphical Future
« on: November 12, 2008, 01:02:01 PM »
I have problems with this argument, the division between artistic style and photorealism.  As many of you are probably aware, I'm an avid supporter of interesting and radical artistic styles in games.  Aside from merely liking them, aesthetically, I think they're philosophically integral to the art or style of gaming: games are, in large part, a visual medium and I think varied and dynamic art styles are essential to fully exploring the possibilities of the medium.  I've been outspoken about Wind Waker since its visual design was revealed, and I still feel the same way: it's one of the most visually inventive, fluid, fun, interesting, and overall appealing experiences I've had SEEING a game (that is, the part of playing a game which consists of seeing it).  The game was great but artistic design managed to elevate the game.  This applies to many other games, and I think it's interesting that people are pointing toward retro games: they're a magnificent example of a distinctive art form that developed as a result of limited technology -- and I wouldn't have it any other way.  Those games mean worlds to me, and a large part of that is the visual sense I associate with them.

At the same time, I think those technological efforts which press toward photorealism and expanding the possibilities (in a purely technical sense) of graphics are also admirable.  As dated as some games may look, they were essential stepping stones to where we are now (and where we'll be in the future).  I think some people take these things too seriously, and rely too heavily on mere technical specs, but these games have opened up new possibilities in gaming and the ways games are played and seen.  And the technical achievements in turn help those productions which may not be as technically/financially savvy, but which have an artistic vision which will be broadened by the technical possibilities introduced by more mainstream games.  Of course, I really admire games that push the technical qualities of a system but which also have a great visual design/art direction.
I think a good example of that might be Twilight Princess.  The game adopts a much more realistic style than Wind Waker (akin to OoT), where the color scheme, proportions, and movement roughly reflect those of reality.  At the same time, though, it does have many visual flourishes and shows a clear influence from Wind Waker: caricatured characters, exaggerated movements, some purely unrealistic elements (for instance the walking cannon), and many distinctive details.  These traits have long been a staple of the Zelda series, a certain visual leniency and charm (which could be attributed to the childhood exploration/fantasy element of the game; it has storybook elements).  It's an admirable balance of the two styles, and while I prefer the bolder, more radical style of Wind Waker, both appeal to me very much and their visual styles very much compliment the atmospheres they develop as individual games within the same series.

Art direction in games can be traced along a lengthy timeline of artistic achievement.  For a long time, visual artists (painters, sculptors, filmmakers, etc) have tried various styles and have gone through various movements in accordance to these styles.  They are often split between more realistic depictions and expressionistic depictions.  For instance, the Impressionist painters were very much concerned with the dynamics of light and how it shone on things, reflected off of surfaces, the shadows it made; this is not so different from game designers nowadays, trying to make the lighting effects as realistic and interesting as possible.  On the other hand, you have surrealism, or expressionism, or any number of artistic styles, which present things as exaggerated or altered forms, reality filtered through some level of the artist's perception.  Surrealism is meant to evoke the images from dreams and they are not realistic, but strange, elongated, morphed, or logistically incoherent.  If a game strives for the same effect, why should its visual style be realistic?  Isn't that counter-productive?
I am drawn to stop-motion animation, illustration, puppetry and make-up effects, rather than 3D modeling and CGI.  Even if those things show their artifice sometimes, they are more interesting, more dynamic and unusual, than the "flawless" efforts of computer generated images.  They are visceral and unique.

Miyamoto once said something I agree with wholeheartedly.  He talked about puppetry and how the heart of something lies not in how it looks, but in how it moves -- how it expresses itself.  It is not so important, I think, that a game mirrors reality as closely as possible.  What is important is that a game is expressive of reality, or some version of reality, or of an idea or a mood, and by expressing that it draws us into its world and makes us a part of the game.

28
General Chat / Re: Lost gamer looking towards the light...
« on: November 11, 2008, 03:29:33 PM »
I'm in a very similar position to you, bnm.  I am waaaay behind on games (can you believe I still don't have SSBB?  It's an outrage!) and behind on forum happenings and I've just kind of grown adrift of gaming.  Not permanently, of course, I hope to get back to it.  But I'm not really in a position to.  All of my gaming friends are in different states and I haven't met anyone worthwhile here, plus much of my time is consumed by work and my efforts to write a novel.

29
Nintendo Gaming / Re: Disaster: Day of Crisis
« on: November 07, 2008, 12:16:02 AM »
So has anyone actually played the game?  I mean, all of it?

30
General Chat / Re: Saw V
« on: November 01, 2008, 05:10:39 PM »
All of the Saw movies are terrible.  Granted, I haven't seen the third, fourth, or fifth, but the first two were god-awful.  The third, fourth, and fifth sequels of GOOD movies are terrible, so I can't imagine Saw is any different.

If you kids are ready to grow up you can forget Saw and watch some heavy duty stuff, like Irreversible.  Not that it's horror exactly, but let's face it, Saw is just shock BS and not horror.

31
Providence, Rhode Island?

32
General Chat / Re: Moving to Florida
« on: October 20, 2008, 09:36:28 PM »
I'm living in Florida at the moment, though nowhere near Tampa.  I'm between Destin and Panama City.

33
TalkBack / Re: Why the DS is Dominating the Portable Market
« on: October 13, 2008, 06:04:13 PM »
That picture actually makes me feel a little bit sorry for the PSP.

34
Nintendo Gaming / Re: Mario & Luigi 3!
« on: October 10, 2008, 04:41:36 PM »
I don't remember having any trouble with the controls or combos in either of these games, and all the fights were perhaps challenging, but not hour-long debacles.  I'm very much looking forward to this one, love the series.

"To me the whole skill-based RPG stuff is pretty much for people that don't like RPGs."

This is totally true of me.  I despise "regular" RPGs (including the original Mario RPG) but I enjoy most skill-based RPGs/ARPGs.  I also like tactic-style RPGs, though I can only play them in moderation.

35
I think I might buy this game purely for the visual richness, to encourage this sort of thing being continued.  Hopefully it plays well, too, but I can already see myself getting killed because I'm gazing dumbfounded at the gorgeous backdrops.

Seriously, they have a real depth and beauty and give a remarkable sense of space, like you're actually moving through a landscape, like you could actually venture into those backdrops.  It gives a sense of inhabiting a vast world.  And that's just from screens and a trailer.  Can't wait to try this out; besides, it's been too long since I played a real good side-scrolling action game.

36
My god.

My god.

My god this game looks fantastic.

The STYLE is remarkably nice, because STYLE is a perfectly valid concern when making games or any kind of art, and the world would be aesthetically VAPID without the benefits of style.

37
Just got around to watching all those videos.

Mario and Luigi looks ACE.  I will definitely be getting that, as well as Another Code Wii, Sin and Punishment 2 (although I should probably play the original first, so I'll get that when I can), and maybe some other stuff.  Endless Ocean sequel looks good, but that's another case of maybe I should try the original first.  Space game looks interesting, too.

I need to find time to play games.  I am so busy, it's no good.

38
Nintendo Gaming / Re: Another Code: R, Kioku no Tobira
« on: October 02, 2008, 10:44:11 PM »
What is it about people with prematurely white hair that is just awesome?

Anyway, I can't wait to be looking at things and pokin' stuff.  Adventure games need to make a serious comeback, and Another Code will carry the torch!

39
Nintendo Gaming / Re: Sin & Punishment 2
« on: October 02, 2008, 10:39:44 PM »
I have no idea what happened in that trailer, but it was awesome.

40
WHERE CAN I FIND THIS VIDEO

Excellent news, I totally forgot this was today and happened upon the thread just now and WHOAAA.  Some fantastic news.  I never played the original Sin and Punishment but I've heard such good things I'm looking forward to this one (is the original available on VC?  If not, do you think they'll release it with the new one?).  I am most excited about Another Code Wii (I played Trace Memory all in one night, till five in the morning, hopefully this one will last a bit longer) and Mario and Luigi 3 (BEST NEWS).  New DS is cool but I won't be getting it, my current (original) one suits me fine.
I'd like to say more BUT I CANT WITHOUT SEENIG THE VIDEO IT ALL ASOUNDS AWEOMSE

(only disappointment: No Pikmin)

41
General Chat / Re: Watching movies and tv shows online....
« on: October 01, 2008, 06:39:17 PM »
I do not approve of this behavior, unless the film is otherwise unavailable.

But I'm picky about video quality and things like that, so just ignore me.

42
General Chat / Re: Led Zeppelin to tour again!
« on: September 27, 2008, 07:31:19 PM »
"too bad i'm not that big a Zepplin fan"

You are banned from life.

43
Nintendo Gaming / Re: Disaster: Day of Crisis
« on: September 26, 2008, 06:39:05 PM »
Ah, Geist.  So much potential wasted on what felt like a mediocre PC or Xbox shooter.  It had its moments, though.

So is Disaster: Day of Crisis supposed to be any good?  I can't find time to keep up with and buy games (although a week or two of Phantom Hourglass was a nice return to form, albeit too brief), but this one has interested me from the start.

I mean, bears riding laser satellites like surfboards on a giant tsumani heading for a volcano?  Count me in.

44
Nintendo Gaming / Re: Guitar Hero World Tour
« on: September 26, 2008, 06:34:58 PM »
One day everyone who plays Guitar Hero World Tour and Rock Band Whatever Number We're On Now will stop and think and realize that they've been playing the same game for four effing years.

This is my prediction.

45
General Chat / Re: Aspirations in life. What are yours?
« on: September 24, 2008, 01:25:42 AM »
I have both grown pubes and felt a boob.  Consider me accomplished.

46
General Chat / Re: Aspirations in life. What are yours?
« on: September 23, 2008, 04:31:01 PM »
I reached all of my goals already.

I win.

47
NWR Forums Discord / Re: Poll: Radiohead Song
« on: September 23, 2008, 01:23:25 PM »
OH SHI--

And Exit Music (For a Film).  There's something about that one, too.

48
NWR Forums Discord / Re: Poll: Radiohead Song
« on: September 23, 2008, 01:21:41 PM »
Paranoid Android has the most memories, Electioneering I've come to associate with certain things, Street Spirit is the darkest and has a fantastic music video, and High and Dry just does something for me.

I couldn't pick a favorite, but Paranoid Android will get the ticket for being the first I ever heard.

49
I think I have a friend who could actually rival pro's obsession with Daisy.

It's really weird.  Especially because he's gay and thereby has no excuse, no matter how odd.

I have weird dreams.  I'll post one or two later on, I have them written down on my computer (which I'm not using right now).

50
It's Final Fantasy, of course you're bored with it.

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