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Messages - LJKKJLCM9

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1
TalkBack / Re: Frostbite 3 Is 'Not Impossible' on Wii U
« on: July 01, 2013, 10:56:44 PM »
I hate this statement companies like EA are making because....
How many people have a PS4 or Xbox One right now?
Their install base is 0 but it didnt stop production on them.

THE JACKEL

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TalkBack / Re: The NWR Staff Chimes in on The Xbox One
« on: May 21, 2013, 09:45:42 PM »
Is anyone really that surprised with this reveal. Statistics show people use their game systems more for netflix/hulu etc than games. However I see no need for a new system if my current one, and oh yeah my smart tv that doesnt require anything hooked up, already does all that.
Then their target audience is sports and FPS.

Really no surprise and no reason for me to get it.
(Probably be referred to as X1)

THE JACKEL

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TalkBack / Re: Assassin's Creed III Confirmed for Wii U
« on: March 05, 2012, 11:29:14 PM »
as I said in the other AC3 thread:


Actually, in AC2 and onward, you would get different armors that would change how your character looked.  The Ultimate armors look completely different, not even being white.  In AC: Revelations I don't think I ever had a white uniform as Ezio.  However, the white Assassin uniform is a game signature and makes it identifiable, so is clearly how it's marketed.  In this it actually makes sense because he blends in with the snow.  But like the previous games I'm sure it will change, and they even had Tailor Shops where you could dye the clothes to a bunch of different looks.
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Also, add in the fact that I'm sure there were people that carried around bows, knives and tomahawks for hunting, as well as the fact that you will actually be hunting in the game...and yeah.  White works during the winter, even back then they knew to try and camouflage to hunt, especially Native Americans.
THE JACKEL

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Actually, in AC2 and onward, you would get different armors that would change how your character looked.  The Ultimate armors look completely different, not even being white.  In AC: Revelations I don't think I ever had a white uniform as Ezio.  However, the white Assassin uniform is a game signature and makes it identifiable, so is clearly how it's marketed.  In this it actually makes sense because he blends in with the snow.  But like the previous games I'm sure it will change, and they even had Tailor Shops where you could dye the clothes to a bunch of different looks.


And actually, Nintendo really isn't going to have any success getting people to buy their system for these multiplatform games if people already own the other systems anyways.  The only way to do that is offer exclusive content of perks for buying the Wii-U version.  These games that are being released but after the PS3 or 360 version are not meant to steal business, but supply those that have only had a Wii and are looking to upgrade, or those that do not have a console.  Maybe if they offer enough bonus stuff it's a small attempt, but it's clearly the exclusives that will be coming that are the real system sellers.

THE JACKEL

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TalkBack / Re: Kingdom Hearts 3D to Have Secret Ending, Multiplayer Mode
« on: January 18, 2012, 05:49:03 PM »
So, two different endings, for two different series directions.  Smart, that gives them even more options.


THE JACKEL

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I own 7 of these games, and have them right here within arms distance.  But being able to carry all these awesome games around without the cartridges on one system is awesome.  These are certainly some of the best games Nintendo had on their GBA.


THE JACKEL

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TalkBack / Re: 3DS Sales Gain Strength in First Year
« on: November 12, 2011, 01:44:33 PM »
There is a significant reason I do not worry about Smart phones and such in the portable game market.  Kids. Yes many adults and more teenagers now have cell phones.  But at the same time, walk into a daycare of school age kids during quiet time, 90% of them, boys and girls, are playing on their DS.  This market is going no where.  Any kid above the age of 5 is perfectly capable of playing on a portable system, some even younger.  Any kid under the age of 13, is not likely to have a cell phone.  This age range is HUGE for the likes of Mario, Mario Kart, and Pokemon.  I know of 5 parents where I work that are getting a 3DS for their kid where I work.  I don't worry about Nintendo at all because of this. 
Sony may have more trouble with it's Vita, because of the age bracket... but at the same time, the crowd they cater to is the hardcore player.  The player that will want a dedicated gaming platform.


I don't see mobile phone games killing portables because of these two markets.  Sure, a parent may let their kid play angry birds on their phone... but the kid won't have his own phone.  What will he play at a friends house? At school on breaks? During quiet time in daycare?  Nintendo is the answer most of the time.  What about the older demographic that definitely has phones/smart phones? Well, I've played many a game on my smart phone, and some are quite fun.  But nothing compares to the full experience of a game on the DS or PSP.  The quality of these titles makes them worth the price to someone like me, and many other gamers in existence.  Sure, I may not carry my DS with me at all times.  Sure, I may pull out my cell phone when I have 5-10 minutes or something.  But when I know I'm going to have a good chunk of time, 30 minutes or more, just sitting somewhere like a car ride, I'm bringing my DS/PSP.  Some games are even worth sinking into while at home, with a home console sitting there.  I may browse the internet on my phone at home, but I've never played a game on my phone while watching tv.  I have played my DS/PSP while watching TV.


THE JACKEL

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TalkBack / Re: Chip 'n Dale Rescue Rangers
« on: August 10, 2011, 08:46:01 PM »
My brothers and I used to love playing this game back in the day.  We always made sure to play through every stage too.  Definitely one of my favorite games from my childhood!  I could probably fly through it still having not played it in so long.


THE JACKEL

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TalkBack / Re: The SNES 20
« on: August 05, 2011, 04:07:29 PM »
ActRaiser seems like a really cool game but I don't really know because I suck so much at it that I don't really enjoy it.  One problem with the setup is that the two types of gameplay tend to favour certain skills.  If you're good at strategy games, you might not be any good at action/platformers and vice versa.  In fact I find the two game skills are often mutually exclusive.  "Thinking" games tend to attract people with too shitty of reflexes for intense action games.  But thinking games require a certain time investment from the player to understand the nuances of the gameplay so those that are gods of action games tend to not bother with them.  Odds are if you're good at one part of ActRaiser, you will suck at the other.


I loved Act Raiser when I finally played it.  Strategy games and Action games are two of my favorite types of games.  So I would have to say not everyone who is good at one sucks at the other, but I can see where you are coming from.  For me I guess there is a connection in that I love strategy RPG's like Fire Emblem, and action RPG's. So a game that blends some of both, and does both well, in a time that it didn't really exist was amazing.


F-Zero was amazingly difficult for me as a kid to beat on Master.  My brothers and I used to trade back and forth, and it was exciting the first time we got to see some of the later stages like Fire Field. I don't enjoy racing games very often, but this is one racing series that I always pick up.


THE JACKEL

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TalkBack / Re: The Best 30 DS Games
« on: May 20, 2011, 06:14:42 PM »
sad
The World Ends With you is not only the best DS game, I have it in high contention for best game ever.  If DQ IX ranks highly for having stuff for everyone, TWEWY has a good heaping of stuff as well... though there is an end to it.  Took me awhile, but I managed to max everything out, there has been no game in existence before or after that which I actually wanted to do that on.


THE JACKEL

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TalkBack / Re: Games We Want On Virtual Console Handheld
« on: January 31, 2011, 10:48:30 PM »
Great choices....
I still have my GBC and all 3 of those games!


THE JACKEL

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TalkBack / Re: Nintendo Offers Advice for Metroid: Other M Glitch
« on: September 27, 2010, 08:43:35 PM »
And this lets me get a dig in on Other M as well! ;)  If they designed this like a REAL Metroid game instead of having arbitrary locked doors and disabled abilities that open when the game says so then maybe such a bug wouldn't exist.

Really? In the other games you just lost all your abilities at the start and had to get them back.  In this instead of getting a pick up after a boss battle or something, you're just allowed to use something.

Honestly, is this game so long that you can't just start over.  It really doesn't take that long to get there, especially if you know what you're doing.  Plus, you could probably get a few power-ups you missed along the way.  It'd certainly be faster to do that than to send it to Nintendo.

THE JACKEL

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TalkBack / Re: IMPRESSIONS: Arc Rise Fantasia
« on: June 19, 2010, 10:11:02 AM »
I thought this game was pushed back til July....


THE JACKEL

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TalkBack / Re: Sega: MadWorld a
« on: April 09, 2010, 01:08:56 AM »
You do realize it's not just Sega right?  Just look at how well any of Big N's Mature rated games sold or why we don't see them but once in a blue moon?

Just look at No More Heroes 2--not going break the 100k mark even though it was reviewed favorable.  Yeah it's not exactly a casual game and the marketting budget was low but it should have sold more.  Red Steel 2 again, getting better than average reviews but it's not hitting the sales (think it's doing better the NMH2 since it hit 100k at least.
I liked No More Heroes and NMH2, but honestly, they weren't anything spectacular.  And they were most definitely niche titles.  Red Steel 2 I was sold on with how awesome it looked and everything, but then there is no multiplayer at all?  FPS needs multiplayer these days, and they could have easily done a two player sword fighting mode.  That made it no longer an insta-buy for me, though I will get this in the future.  MadWorld I was highly interested in, but because of the short length and repetitive nature, I never bought it.

The real issue here is not M-rated titles selling.  It's that the M-rated titles available on PS3/360 are of much higher quality.  Give me an actual well developed awesome M rated game that competes with those on the other systems, and plenty of people would buy it in a heartbeat.  Why would I buy Madworld, when I can buy God of War 3, or even Ninja Gaiden 1 or 2 (Sigma for PS3)?  And No More Heroes is a niche title no matter what system it would have been on.  That's what hurt The Conduit. It's a decent game, but it in no way truly competes with the FPS offerings on the other systems.

THE JACKEL

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This is essentially what I've come to expect out of 90% of Wii games in general.  Something fun, but nothing completely mind blowing.  It's what I expected, and it's what I look forward to playing as soon as Amazon delivers it!


THE JACKEL

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TalkBack / Re: REVIEWS: Knights in the Nightmare
« on: July 21, 2009, 12:18:16 AM »
completely agree with basically the entire review.  Hard to learn, very easy to play after you do.
I love the game, but don't have the time to really dive into it as I'm working 2 jobs and trying to finish school.  But it's definitely on my list of games to return to.

However, the CD that was included with my purchase of the game is awesome.  I truly love the soundtrack to this game.

THE JACKEL

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TalkBack / Re: Suda 51: No More Heroes Series is Going Beyond Wii
« on: July 15, 2009, 10:54:12 PM »
cause Killer 7 did so much better on the PS2 than the GC or something?

Suda creates niche games, and no matter what system he makes them on, they will reach a small audience.  I'm going to buy the 2nd game because I enjoyed the first one, but this will hardly be a franchise that will ever sell a console, so I won't be buying another console to play these games.  If I happen to own one it goes to, so be it.

THE JACKEL


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TalkBack / Re: REVIEWS: The Conduit
« on: June 30, 2009, 10:21:27 AM »
If you try to connect to a match it generally trys to connect you with people the same rank as you.  Therefore if you're just starting, you should be playing against people who are also low ranked.  Considering ranks increase quite quickly at first, the best matching early on would also be new players.

THE JACKEL

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TalkBack / Re: Initial GTA, MadWorld Sales Numbers Disappointing
« on: April 20, 2009, 07:42:56 AM »
MadWorld's extremely short length deterred myself and a number of my friends from actually buying the game. I was able to get my fill with a rental and I'm sure I'm not the only one. It's an unfortunate story, but at that short of a length, you can't reasonably expect most educated gamers to buy it day 1.

I believe a price drop to $30 will do wonders for MadWorld.

Fully agree with this post.  I have every intention of getting MadWorld, but everytime I read about it, I heard about the incredibly short length of the game.  This immediately made me decided to wait until it is dropped down in price.  I'm not paying 50 bucks for that short of a game, when there are 40+ hour DS games for 30 bucks.

THE JACKEL

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TalkBack / Re: PREVIEWS: Takt of Magic
« on: April 18, 2009, 09:11:50 PM »
sounds like Lost Magic for the DS but instead it's on the Wii with the pointer.  In Lost magic you'd draw shapes on the screen to cast certain magic spells, and it was also a Real Time RPG.

THE JACKEL

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TalkBack / Re: REVIEWS: Tales of Symphonia: Dawn of the New World
« on: December 23, 2008, 03:46:20 PM »
Actually, it's not quite that simple.  What element you make the entire grid makes capturing monsters of the same element easier.  Also, you can use one of your monsters in the current battle to try to strengthen your chances or properly pacting.  Problem is, I've found that even using monsters of the same element as the one I'm trying to capture doesn't work all that often (it doesn't help that the game doesn't tell you what element the potentially captured monster is).  I usually just try to pact with just the grid instead.  Also, you don't get moves that allow you freely change the elemental grid quickly till a fair bit into the game.  Until then, it's a real crap-shoot whether or not you'll get a random grid that'll allow you to capture monsters. 

Also, you generally never really know if the captured monster is even useful till you've done a fair bit of grinding.  You can eventually grind any monster up to insane levels, but if their innate moves suck and they look lame (which most of the monsters do) I never feel compelled to do so.  By virtue of being monsters, your captured comrades don't really add any personalty to battle (unlike their human counterparts, who can do more than grunt or make that annoying high-pitched whine), so I'd rather not use the monsters at all.  I only use them at all because the non-Emil, non-Marta human characters can't level-up or change equipment.

For the first part of your post... as soon as you reach the second town you can buy a grimoire to teach any monster first aid, and undoubtedly, marta knows first aid at that point.  That's three characters per battle starting at the second town, that can all use a water element, making the elemental grid water easily.  At the beginning of the game, you have like 80% chances of capturing the first evolution monster, regardless of using the right element or having a monster help form the pact.  It's not difficult at all to capture monsters at the beginning of the game.

As for not knowing if a monster is good or not... any monster can be just as good as the humans you don't put into the party.  Yes generally some are better, but it's not that hard to figure out.  A dragon will be a great damage dealer.  A ghost will be a good spell caster.  In fact, capture a Were Dragon, and it's evolutions are the fastest growing P atk in the game, and catch a ghost, and you have the best A Atk monster in the game.  Now there are tons of monsters in the middle, but it's not THAT difficult to figure out.  It's mostly common sense.  Something like a turtle will have great defense, a wolf will be fast, a bear will be slow but strong... etc.

Now as for what monsters are good... it actually turns out the two you're forced to capture... an Imp and a Wolf, can be two of the better monsters in the game.  An imp never evolves, but gets some great skills and artes that make it an awesome spell caster when given spells from grimoires.  While a wolf can be one of the fastest and stronger physical attackers in the game.  Most people overlook the imp, but most players actually love the wolf evolutions.  So even if you don't want to capture anything, using the two starting monsters the entire game will give you some good allies.

And just to add, you never need to actually level monsters.  In fact don't use them at all, they're completely optional.  They add a lot of customization to the game, but they're not necessary at all.  Level 50 is a perfectly adequate level to beat the game at, so having all the ToS 1 guys capped at 50 isn't bad.  If you choose not to use something that a game gives you, it's not the developers fault.  And don't complain about monsters being difficult. 

If anyone who played the first ToS could stand the T---S system, where you have to see if a move is good and choose to keep it or not, try the other one etc.  Or the Exsphere system where you have to commit to using an exsphere on someone before being sure it'll give good combinations... I don't see how they can complain about this monster system.

I find the major issue is people expected another great Tales of Symphonia, with the original characters being central to the story.  They're usable for the fans, and the name Tales of Symphonia is purely on this game to sell it.  The game could've easily been a standalone game, no need for the original cast, or even the same world.  They did it purely for the fans to have some throwback, but intended it to be it's own seperate game, where they wanted you to focus on Emil, Marta, and the monster system.  But you don't HAVE to.

THE JACKEL

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TalkBack / Re: REVIEWS: Tales of Symphonia: Dawn of the New World
« on: December 23, 2008, 01:28:52 PM »
well the game was low budget actually....
and not the original development team either.

THE JACKEL

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TalkBack / Re: REVIEWS: Tales of Symphonia: Dawn of the New World
« on: December 23, 2008, 01:13:04 PM »
it's really not that difficult to understand, and is far easier to understand than the original.  When it comes to capturing monsters and the "elemental grid" that everyone has such difficulty with... if the entire grid is a single element, you can try and capture a monster after battle.  That's not difficult to understand...

And for unison attacks, if that monster/characters element is present on the grid in the corner, they will contribute to the attack.  It may seem difficult at first, but it really is extremely simple.

THE JACKEL

Must not be too easy to understand considering the game averages scores around this.

except I explained everything you need to know about that elemental grid to play the game in my post.  That's all there is to it.  All one element, capture monster.  Characters element on grid, participates in unison attack.

If people have a hard time understanding that if you use a water element move, a water symbol appears on the grid, fire move, fire symbol, etc... well that's just... yeah...

THE JACKEL

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TalkBack / Re: REVIEWS: Tales of Symphonia: Dawn of the New World
« on: December 23, 2008, 12:52:07 PM »
it's really not that difficult to understand, and is far easier to understand than the original.  When it comes to capturing monsters and the "elemental grid" that everyone has such difficulty with... if the entire grid is a single element, you can try and capture a monster after battle.  That's not difficult to understand...

And for unison attacks, if that monster/characters element is present on the grid in the corner, they will contribute to the attack.  It may seem difficult at first, but it really is extremely simple.

THE JACKEL

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TalkBack / Re: REVIEWS: Tales of Symphonia: Dawn of the New World
« on: December 23, 2008, 11:08:26 AM »
Yes Emil is whiny, but the amazing long combinations of attacks/artes you can have is awesome.  He quite easily became my favorite character to play as in any Tales game, greater than Lloyd was.

As for the monsters, if you do multiple play throughs, the monsters are far superior than any original ToS character.  Considering they can never get over level 50, and monsters can get to level 200, they're far superior.  Having Emil, Marta, a Dragon (with 9999 P Atk) and a ghost (with 9999 A Atk) is far superior than any original cast character.

I think taking the game as a separate entity, you can enjoy it more.  As for the whiny hero, yeah he was annoying at times, but it became key to seeing him grow and actually become a "man" by end game.  It was far more realistic to have some wimp who ends up in a situation and has to mature, than having some macho guy walk around awesome.  Squall in FFVIII was actually one of my favorite main characters because he was a real person unlike many other main characters.  Call him "emo" but neither of them was talking about how much the world hates them and that they just wanted to die.  Emil was just not ready for the situation that got thrust upon him, and Squall just felt he could only count on himself... a dwarven vow(4) actually "Don't depend on others, walk on your own two feet."

So I actually really enjoy this game.  It was short, and I honestly don't even care about the old cast joining my party.

THE JACKEL

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