I bought the game today (after finding that Gamestop DOES sell Wii points cards, the clerk was as surprised as I was) and finished it though I had to ask about the boss in the Gameplay Strategy forum to deal with it (didn't know you can pull those sludge spawners)
The save says 2:20 on it, I've got 20/24 statues. I would have thought the game would say something about the statues... At least something like "hey, you missed four, go back and get them!". Is there any point to the statues except pretending to have replay value?
Overall I'd say the game is overrated, it's good but holding it up as some kind of standard is silly, I've seen reviews that said Toki Tori does not reach Lost Winds. I disagree strongly with that, not only is Toki Tori longer, it actually includes puzzles that require you to think for a while instead of just waltzing through them. Pretty and distinctive backgrounds just don't make up for a solid set of levels with growing difficulty. Cutting LW short pretty much meant the difficulty didn't grow enough to be a challenge (I had to redo one room once by exiting and entering again and never really died though I probably would have if I hadn't turned the system off after minutes of boss fighting with no progress) and challenge is really what puzzle games live and die by. It's a puzzle game since it's supposed to make you think but the only difficulty in LW seems to be figuring those vague directions out (no big deal though), the actual puzzles require very little thinking (oh, hey, there's a breakable door, let's smash it! Wow, an unlit torch, let's light it!) and only fail because some interaction is not apparent (e.g. that you can hold something and use a gust to pull harder). I really think Toki Tori is the standard LW should be held to and while LW manages a better presentation and more innovation Toki Tori just works better as a game.