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Messages - Killer_Man_Jaro

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51
TalkBack / Mario Kart 7 UK Community Launches on Facebook
« on: August 14, 2013, 02:09:06 PM »

Weekly challenges, time trials and the Hall of Fame are what's in store with this new community.

http://www.nintendoworldreport.com/news/35147

Nintendo has launched the Mario Kart 7 UK Community application on Facebook, as a community hub for weekly Grand Prix competitions and time trial leaderboards for Mario Kart 7 on Nintendo 3DS.

Beginning tonight, a new community code for a special Grand Prix will be issued every few weeks via this new app, giving UK players a chance to compete for glory and earn a place in the Hall of Fame, which will gain a new addition every month. 

The first 150cc Grand Prix community is accessible with the code 28-1062-8553-7741. This will be available to race in at all times, but the main weekly competition will run every Wednesday from 7pm until 9pm BST.

The app also features time trial leaderboards. By syncing their Facebook account with their Nintendo 3DS Mii name, users can submit photographs of their best track times, and the top 3 fastest times will displayed for others to try and beat. The leaderboards for each Grand Prix will be unlocked periodically, with only the courses in the Mushroom Cup open for submission as of now.


52
The North American demo is live. It's 933 MB.


According to our own Daan Koopman, the full amount of space required to download and install is 1537 MB.

53

Are you confused by the EV Training in past titles? These new systems might just be the primer you need.

http://www.nintendoworldreport.com/news/35154

Pokémon X and Pokémon Y will incorporate two brand new methods of training your Pokémon outside of battle, known as Super Training and Core Training, respectively.

Super Training, referred to as S.T. for short, consists of a series of different minigame-style activities that the player puts their Pokémon through, in order to help raise their base stats, or Effort Values, which determine what the monster gains in HP, Attack, Defence and so on when it levels up.

An example of a Super Training activity, outlined in the latest issue of Japanese magazine CoroCoro, sees the player pit their Pokémon against other Pokémon-themed Balloon Bots in a virtual field. The objective of the game, which is controlled by using the Circle Pad and Touch Screen in tandem, is to shoot balls into the opposing goal, whilst preventing the Balloon Bots from scoring in your goal. Completing this game will result in a boost in your Pokémon's Effort Values.

Core Training, meanwhile, is a passive version of the Super Training system that does not require interaction from the player. By playing the Super Training games, players will unlock training bags, which can then be given to their Pokémon to increase their Effort Values independently. Core Training progress can be viewed via an icon on the Touch Screen at any time, although the player can speed it up by tapping on the screen while the Pokémon trains.

In previous instalments in the Pokémon franchise, it was possible to grow a monster's Effort Values through a complex process called EV Training, though this was less transparent than these new systems and was primarily used by advanced level players.

Pokémon X and Pokémon Y will be released around the world simultaneously on October 12 for Nintendo 3DS.


54

UPDATE: Wii U owners worldwide can get a taste of the forthcoming action title on the Wii U eShop today.

http://www.nintendoworldreport.com/news/35152

A demo for Platinum Games' The Wonderful 101 is now available to download from the Wii U eShop in Europe and Japan, ahead of the game's PAL release on August 23.

The demo is said to take 1537 MB of storage space to download. Platinum has confirmed on their official website that the demo will be coming later in North America, which receives the full game a few weeks after, on September 15.

This surprise announcement concluded the special Nintendo Direct showcase for The Wonderful 101, hosted by game director Hideki Kamiya. 

During the presentation, Kamiya introduced brand new gameplay and cinematic footage showing several new characters, including the final three Wonder Eyes protagonists, and a number of previously-unknown combat mechanics, such as the ability to activate up to five Unite transformations at once.

The new trailer can be viewed below (note: there may be some minor story spoilers.)

UPDATE: According to a message posted to the Miiverse by Nintendo President, Satoru Iwata, the demo will also be available on the North American Wii U eShop later today. The demo has since been made live in North America


55

Register New Leaf on Club Nintendo and your friend can get a free digital copy.

http://www.nintendoworldreport.com/news/35137

The "Welcome a Friend" promotion for Nintendo 3DS hit Animal Crossing: New Leaf launches today in Europe, enabling players to help a friend snag a free copy of the game.

People who register their copy of the game on their Club Nintendo account before September 7, 2013 will receive a special Recommendation Code. If they pass this along to a friend who registers a Nintendo 3DS XL system on Club Nintendo before October 7, the friend will be able to exchange this Recommendation Code in return for a free Download Code for the digital version of Animal Crossing: New Leaf.

The full set of instructions on how to participate in this promotion can be found on Nintendo's official website here.


56

The digital space is getting a lot of love from indies in Europe and down under.

http://www.nintendoworldreport.com/news/35126

A slew of upcoming digital-only Wii U eShop games developed by European and Australian independent studios were showcased during the recent EU Nintendo Direct broadcast.

The spotlighted selection includes original titles like shoot-'em-up Scram Kitty And His Buddy Rails and newly-unveiled adventure game So Hungry. In addition, ports of software previously released on other platforms were shown, such as Nihilumbra and Wooden Sen'SeY.

The complete list of games shown is below:

Cubemen 2 (Nnooo)

Festival of Magic (Snowcastle Games)

FORCED (BetaDwarf)

Giana Sisters: Twisted Dreams (Black Forest Games)

Ittle Dew (Ludosity)

Knytt Underground (Ripstone)

March of War (ISOTX)

Monkey Pirates (Henchmen Studio)

Nihilumbra (BeautiFun Games)

Pure Chess (Ripstone) 

Q.U.B.E.: Director's Cut (Toxic Games)

Scram Kitty and His Buddy on Rails (Dakko Dakko)

So Hungry (Xiotex Studios)

Squids Deluxe (The Game Bakers)

Tengami (Nyamyam)

Teslagrad (Rain AS)

TNT Racers (Keen Games)

Wooden Sen'SeY (Upper Byte)


57
TalkBack / Animal Crossing Plaza App Available Now on Wii U eShop
« on: August 07, 2013, 10:45:46 AM »

It's classic Miiverse with an Animal Crossing twist.

http://www.nintendoworldreport.com/news/35121

A free Animal Crossing-themed Miiverse-integrated application, called Animal Crossing Plaza, is available to download right now from the Wii U eShop.

Unveiled during today's Nintendo Direct presentation, the app functions similarly to Miiverse's WaraWara Plaza, but instead of Miis, the plaza is occupied with hundreds of Animal Crossing characters. 

Users can interact with the animals to find out information about upcoming calendar events in the Nintendo 3DS title, Animal Crossing: New Leaf, as well as submit and read messages about specific characters, such as K.K. Slider or Isabelle.

Additionally, you can import photos and custom design QR codes made in New Leaf via an SD card, organise them into albums and post messages with one of these images attached. These can all be viewed directly from the official Animal Crossing Series Miiverse Community, which also launches today.

The Animal Crossing Plaza application will run through until the end of 2014.


58

Success in the handheld space makes up for the new home console's woes.

http://www.nintendoworldreport.com/news/35055

Nintendo posted a net profit of 8.62 billion yen ($87.8 million/£57.7 million) for the second quarter of 2013 thanks to flourishing 3DS sales, in spite of the Wii U's continued struggles on the market.

According to the most recent financial report, the increased profitability of the 3DS coupled with the depreciation of the yen helped the publishing giant to record these results, allaying the negative impact of the Wii U's poor performance.

From April 1 to June 31, the Nintendo 3DS and 3DS XL combined sold 1.4 million units worldwide, a 12% increase over sales during the same period last year. This brings lifetime-to-date sales for the handheld up to 32.48 million.

The most successful software was Animal Crossing New Leaf, which sold 1.54 million copies during this period, while Luigi's Mansion: Dark Moon and the Japan-exclusive Tomodachi Collection also had strong quarters, with 1.43 million and 1.39 million copies sold, respectively. Overall, more than 11 million sales in 3DS software were recorded, a 10% improvement year-on-year.

The Wii U did not fare nearly as well in Q2. It pushed a meagre 160,000 systems, leaving its overall worldwide sales at just 3.61 million. In their report, Nintendo attributed these low figures to the small quantity of key first-party titles released, with only Game & Wario and New Super Luigi U launching during this time.

The publisher has stated that it plans to regain sales momentum for the console before the end of the year with the strategic release of games such as Pikmin 3, Super Mario 3D World, Donkey Kong Country: Tropical Freeze, The Legend of Zelda: The Wind Waker HD and Wii Party U.


59
TalkBack / Wii Crosses 100 Million Sales Threshold
« on: July 31, 2013, 12:13:43 PM »

After six and a half years on the market, Wii sales figures hit nine digits.

http://www.nintendoworldreport.com/news/35054

The Nintendo Wii has sold more than 100 million units worldwide since launching on November 18, 2006.

The console achieved this hallowed milestone between April and June of this year, according to Nintendo's latest financial results; it sold 210,000 units in this period. By comparison, its successor, the Wii U, managed just 160,000 units sold during the same time frame.

The Wii becomes the third Nintendo system and the first of their home consoles to cross the 100 million barrier, following the original Game Boy and the Nintendo DS.


60
TalkBack / Multiple DLC Packs Headed to Ace Attorney: Dual Destinies
« on: July 26, 2013, 11:58:43 AM »

Defending whales and completing quizzes... all in a day's work for Phoenix Wright.

http://www.nintendoworldreport.com/news/35008

A brand new case, a sequence of quiz games, and some extra costumes have been unveiled as downloadable content for Phoenix Wright: Ace Attorney - Dual Destinies.

The new case, "Special Chapter: Turnabout Return," sees the titular Phoenix Wright defending a orca whale and its pirate-dressed trainer from a murder charge. This DLC is said to fill in the gaps between this title and the previous entry in the series, Apollo Justice: Ace Attorney. Release and price details for this pack are still to be announced.

Other pieces of DLC include the Deduction Quiz, a four-part series of brainteasing minigames taking place in the Wright Anything Agency. In Japan, the first part is available for free, whilst the following parts will be released on August 1, August 8 and August 15 respectively, each costing 150 yen to download.

Finally, players can also acquire alternative outfits for the game's three main protagonists, Phoenix, Apollo and their new associate Athena Cykes. These costumes are free of charge until August 15, after which they will be available for 150 yen each.

Ace Attorney - Dual Destinies was recently released in Japan on July 25, under the name of Gyakuten Saiban 5. The game will arrive in Western markets later this year as a 3DS eShop exclusive.


61

Slash the price on Wonderful 101 if you buy Pikmin digitally. 

http://www.nintendoworldreport.com/news/34948

European Wii U owners who purchase the digital version of Pikmin 3 from the eShop will be entitled to a 30% price reduction on Platinum Games' upcoming title, The Wonderful 101.

This promotion will run from July 26, the launch day of Pikmin 3 in Europe, to September 21. The discount code will be redeemable upon the release of The Wonderful 101 on August 23 and will be eligible until the aforementioned date in September.

No word has been given on whether there will be a similar promotion in other regions.


62
The point of this blog post was to try and answer the three questions I put at the top - basically, I wanted to try and ascertain why some people keep playing and why others get bored and stop. At no point was I trying to tell people that they're playing the game correctly or incorrectly or anything ridiculous like that.

In various online forums, I have seen people saying that they were bored of New Leaf because they felt the game was very one-note and had grown tired of endless, monotonous fishing trips and running around town shaking fruit trees. It resonated because this is why I burnt out relatively quickly with City Folk on Wii.

I realise that certain players might enjoy this way of playing, establishing a daily routine. If you do, that's excellent and I'm glad you're having fun with it. What I am saying in this blog is that a lot of people are giving up on New Leaf because they DON'T enjoy playing that way and they have fallen under the impression that the game doesn't have any more to offer. My message to that crowd is: I found a new appreciation for Animal Crossing because I was getting a lot out of, in figurative terms, stopping to smell the roses as I played New Leaf.

In short, if you are bored of being stuck in a rut with Animal Crossing, there are things you could do that may give you a new outlook on the series. That's how I was able to jump back in and attain hours of satisfaction out of New Leaf after thinking I was done following my abandoning of City Folk.

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After logging 100 hours in 2 weeks, Tom explores what sustains his crippling addiction to New Leaf and suggests why it can be important to break the Bell-farming rut.

http://www.nintendoworldreport.com/blog/34836

Why do I play Animal Crossing? Why do I, and so many others, keep playing Animal Crossing? And why do some people stop?

I began to think about these questions when, out of curiosity, I checked my Nintendo 3DS Daily Log application today to find that Animal Crossing: New Leaf had shot to the top of my Software Charts by a great margin, at 102 hours played. I started playing the game on June 19. Granted, that's not all me, as my sister has logged some significant time with her character, but still, it's enough for me to contemplate the idea that I might have a problem.

Evidently, I'm not alone - in our recent Games of the Year So Far feature, the Nintendo World Report staff concluded that Animal Crossing: New Leaf is, at the moment, our favourite game of 2013.

Already, we have had quite a range of responses to this pick - some understand the addictive hold of this game, while others have expressed concerns that they might already be burning out on it. New Leaf is probably the most acclaimed entry in the series since the very first one, but there is still a bunch of early adopters who feel that not that much has changed and who have become frustrated with the game's deliberately slow pace.

I had some of the same misgivings about the previous instalment, Let's Go to the City (known as City Folk in the US) on Wii. Having plumbed the depths of the GameCube original and Wild World on DS, I felt I could dissect the systems of Animal Crossing and as such, I tried to accelerate the Wii version along. Essentially, I was trying to force progression, which was a big mistake, so I played considerably less of the game as a result. It wasn't fun for me any more - it was more akin to work, and it was my own fault for playing in that fashion.

Some people would probably argue that Animal Crossing has always been a game of chores and busywork, but I beg to differ. It seems against the spirit of the type of game this is to tell people how to play it, but I believe that if this is your outlook on Animal Crossing, I implore you to rethink what you are actually trying to get out of playing the game.

As I put it at the top of the page, the new appreciation I have gained for Animal Crossing in my time with New Leaf, and why I have enjoyed it more than any prior titles in the franchise, is that I began to stop and smell the roses - and I don't mean the roses that you plant and water around town.

There has been plenty of discussion in the past on the presence of goals in these games. However, what I've noticed is that some people are losing sight of the reward for completing these goals, and are just focusing on the act of achieving the goal.

I suppose it is typical that certain players would approach a "sandbox" type of game like this one by making their own missions. By playing this way, some have adopted the mentality that Animal Crossing is entirely governed by money; an endless pursuit of finding stuff to sell and paying off loans. It's as if they have turned the game into a score attack challenge, where the high score to aim for is a 300,000 Bell house payment or a 250,000 Bell donation to a public works project.

But at that point, what are you putting all this work in for? What's the sense in paying off the second floor expansion of your home, only to immediately return to hours of running between the shop and the town with pockets full of fish and bugs to work on the loan for your basement? You haven't even taken the time to do anything with the new space you just earned. How many of you have dumped findings into your museum as some sort of arbitrary completion objective, without taking the time to explore the exhibits you made?

Nothing in Animal Crossing happens quickly, and that's exactly the point. The error I made with City Folk was attempting to force things to happen and consequently becoming irritated. With New Leaf, I'm really enjoying my more laid-back, contemplative style of play that harkens back to what I loved about the original GameCube title. There's little benefit to trying to understand what parameters the game operates under - not knowing how it works makes it all the more pleasant of a surprise when Dr. Shrunk unexpectedly shows up outside your house petitioning to open a club.

Of course, I still set goals for myself to accomplish. There's always got to be a drive to keep going. But now I'm no longer thinking about them along the lines of "I need to make X amount of Bells." It's more in terms of what I want this section of my town to look like over the long-term, or what I'd like to do with this specific part of my house. When I visit other people's towns online, I'm not thinking about plundering the place for all the foreign fruit; I am more concerned with gathering ideas for what I might do with my own town in the future.

Only when the game is experienced at a leisurely pace can I properly appreciate my townscape as it grows and develops, and enjoy talking to my neighbours, participating in events, playing tours at the island and giving a sense of identity to my virtual world. And if you don't want to do those things, if you feel that you have to be making money at all times even though it might not be very fun, then maybe this series just isn't for you.


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The "claymation" adventure title passes its Wii U stretch goal.

http://www.nintendoworldreport.com/news/34793

Armikrog, the stop-motion point-and-click adventure game from Earthworm Jim creator Douglas TenNapel, will be released on the Wii U eShop, following the climax of its month-long Kickstarter campaign.

The crowd-funding campaign raised $974,578 in donations, passing the $950,000 Wii U stretch goal set by the game's California-based developer Pencil Test Studios.

Created with a "claymation" graphical design reminiscent of TenNapel's previous game, The Neverhood, Armikrog follows the story of alien explorer Tommynaut and his blind dog sidekick BeakBeak as they become trapped in a fortress on a mysterious planet. 

Pencil Test has outlined plans for several Wii U GamePad-specific features, such as drawing on the touch screen to solve puzzles, as well as holding up the controller to scan the environment on the TV screen for hidden clues and characters.


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Nintendo Gaming / Re: Who's excited for Animal Crossing: New Leaf
« on: June 25, 2013, 10:19:27 AM »

Re-Tail is buying turnips at 543 Bells a pop in my town, if you want to make some cash. 3DS Friend Code is 4210 4023 5515.

I posted this in the official Turnip Selling thread on the Matchmaking forum, but I thought I'd mention it here just because I've never seen the turnip prices this high before.

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Nintendo Gaming / Re: Animal Crossing Turnip Prices
« on: June 25, 2013, 10:15:27 AM »
MASSIVE PRICE RISE ALERT

In my town, Re-Tail is buying turnips for 543 Bells a piece! I've personally never seen it that high.

My 3DS Friend Code is 4210-4023-5515 if you would like to sell.

67
Nintendo Gaming / Re: Who's excited for Animal Crossing: New Leaf
« on: June 25, 2013, 08:44:08 AM »
Katie the Cat has shown up in my town today. I don't know what the reward is for taking her to another town as per her request, but if anyone is online at the moment, I can bring Katie in and see what happens.

68
TalkBack / Re: Mega Man 6 Review Mini
« on: June 23, 2013, 01:30:37 PM »
What is so special about the Rush Jet Adaptor? To my knowledge, none of the stages require it to be completed, so it's really just a crutch to make the game easier (not especially necessary, given MM6's relatively tame difficulty in the context of the series.) Plus, given that you cannot slide or use the charge shot when wearing the Jet, it was hardly worth the trouble to keep equipping it.

I still stand by Mega Man 5 as my favourite of the NES six, no matter how unpopular that opinion is. Mega Man 6 felt to me like the series was beginning to spin its wheels.

69
Nintendo Gaming / Re: Who's excited for Animal Crossing: New Leaf
« on: June 21, 2013, 05:27:10 AM »
Anybody got a spare fishing rod?

70
TalkBack / Kokuga Confirmed for Summer Release in the West
« on: June 25, 2013, 06:06:18 PM »

UPDATE: Nintendo has listed the release date as June 27

http://www.nintendoworldreport.com/news/34739

Kokuga, the shoot-'em-up from G.Rev and Ikaruga creator Hiroshi Iuchi, is launching on the Nintendo 3DS eShop in North America and Europe this June or July.

Featuring a non-linear level map and 4-player download play, Kokuga is a top-down shooter in which you operate a tank through 15 free-scrolling stages, using Attack and Support cards on the touch screen to activate special power-ups.

For more details, check out Danny Bivens' impressions of the Japanese version, which was initially released last September.

UPDATE: Nintendo has set the release date as June 27 with a price of $14.99, according to their official page for the game.


71
Nintendo Gaming / Re: Who's excited for Animal Crossing: New Leaf
« on: June 19, 2013, 03:15:38 PM »

4210 4023 5515

Just started my copy of Animal Crossing: New Leaf earlier today. I'm looking forward to actually visiting other towns, something I've never really been able to do with this series. The timezone difference with all the North American fellows (the majority of you) might make it tricky, but I reckon I could work around it.

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TalkBack / Indie Puzzle Platformer Teslagrad Coming to Wii U eShop
« on: June 18, 2013, 02:29:49 PM »

Are you a fan of magnets? This game has got you covered.

http://www.nintendoworldreport.com/news/34706

Teslagrad, a 2D Metroid style puzzle platformer, will arrive on the Wii U eShop later this year.

Originally announced for PC and Mac, Teslagrad is the debut project of Rain Games, an independent outfit based in Norway, that is built entirely on the Unity engine. The game places you in the shoes of a young boy as he explores the abandoned Tesla Tower and gains access to Teslamancer technology, which provides him with an array of electrical and magnetic powers. The player must solve puzzles in more than 100 unique areas, depicted in a hand-drawn art style.

Rain Games has stated on their official blog that they have not set in stone any Wii U-specific features, but suggest that the GamePad screen could display an overworld map and a quick-swap inventory menu.

Teslagrad will be available for download on Wii U in Q4 2013.


73
Story updated - a Nintendo UK spokesperson has confirmed that they are investigating the stability issues that people have been reporting.

I would like to be looking into all the things that this update has added, but my StreetPass Mii Plaza has become sporadically accessible, so it's hard to get a solid grasp on the new stuff. Hopefully, there will be a patch fairly soon.

Interesting to note the all four games were handled by four different third-party Japanese developers. I'd like to think this could mean they will be more substantive than StreetPass Quest/Find Mii was. As Justin says, we will keep you posted once the update starts running smoothly.

74
TalkBack / Sega RPG Hero Bank Announced for Nintendo 3DS
« on: June 17, 2013, 07:08:19 PM »

In the Hero Bank world, the keyword is "money." Just like the real world, then.

http://www.nintendoworldreport.com/news/34682

Hero Bank, a "battle life RPG" from Sega that centers around building an enormous financial fortune, has been announced as a Nintendo 3DS exclusive.

The prime component of this game is the Hero Battle, a hugely popular cyber sport in which competitors enter one-on-one fights with virtual avatars based on world heroes. Monetary management will also play a significant role, with each victorious battle yielding a large cash reward, and according to Sega, the ultimate aim of the game is to become a billionaire.

Hero Bank will launch in Japan on December 19. No word has been given yet regarding a Western release.


75

The Wonderful 101 director would like to develop for two dormant Nintendo franchises.

http://www.nintendoworldreport.com/news/34642

During E3, NWR spoke with Platinum Games' Hideki Kamiya, who is currently directing The Wonderful 101 and supervising development on Bayonetta 2. 

However, although he is concentrating on these two upcoming Wii U games, he said that he would love to work on the Star Fox series or revive the Japan-only NES adventure title Nazo no Murasame Jō, if the opportunity ever arose.

"Of course I'd like to work together with Nintendo to make original games going forward," said the former mastermind behind Viewtiful Joe and Okami. 

"But as far as Nintendo franchises, the reality is that these are big franchises that have lots of fans and lots of history and it'd be really hard in my position to say 'Oh, let me make one of these games.'

"But tomorrow, if suddenly somebody came to me and said 'We want you to make Star Fox,' of course I would be pleased."

Kamiya added: "So Star Fox is one, another series, Murasame Jō. I grew up on Nintendo games so there's a whole lot of respect for those."

The full, comprehensive interview with Hideki Kamiya will be up on Nintendo World Report in the very near future, so stay tuned. In the mean time, please check out our recent impressions of the demos for The Wonderful 101 and Bayonetta 2, fresh from the showfloor.


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