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General Gaming / Re: What is the last game you beat? Thoughts/impressions?
« on: May 21, 2020, 07:33:22 PM »
More Stadia!
I didn't realize that my pro sub would hold after I canceled, but saw that there were additional free games added.
Zombie Army 4:
For some reason I thought this was a horror spin-off of a sniper game, so I was very nonplussed to discover that this is yet another horde-mode dealie with an attendantly hideous load-out interface and garish score overlay. Terrible experience, tapped out after a half hour.
The Turing Test
More of my jam in the puzzle game vein, but ultimately feels kinda undercooked and rinky dink in production. The problem with these Portal wannabes is that they never have as good a core gimmick as Portal did. In this case, the line-of-sight energy transfers, is fairly ho-hum and overly straightforward. It kind of feels like one of those physical puzzles where you move a ring through knots, but easy.
Also, another strange choice for this streaming platform, with its low production value and lack of any other potential Stadia benefit.
Speaking of Portal-likes,
Superliminal (PC):
Another undercooked indie Portal wannabe! This time the gimmick is perspectival, where any object you pick up can be up- or down-sized depending where you release it in the environment in relation to your POV. It's a neat tech trick at first but it runs out of interesting applications pretty quickly. There are some divergences into other ancillary mechanics, but none of them are particularly interesting or well developed. And like the Turing Test above, it reeks of being cobbled together with a small pool of assets in a generic engine.
I didn't realize that my pro sub would hold after I canceled, but saw that there were additional free games added.
Zombie Army 4:
For some reason I thought this was a horror spin-off of a sniper game, so I was very nonplussed to discover that this is yet another horde-mode dealie with an attendantly hideous load-out interface and garish score overlay. Terrible experience, tapped out after a half hour.
The Turing Test
More of my jam in the puzzle game vein, but ultimately feels kinda undercooked and rinky dink in production. The problem with these Portal wannabes is that they never have as good a core gimmick as Portal did. In this case, the line-of-sight energy transfers, is fairly ho-hum and overly straightforward. It kind of feels like one of those physical puzzles where you move a ring through knots, but easy.
Also, another strange choice for this streaming platform, with its low production value and lack of any other potential Stadia benefit.
Speaking of Portal-likes,
Superliminal (PC):
Another undercooked indie Portal wannabe! This time the gimmick is perspectival, where any object you pick up can be up- or down-sized depending where you release it in the environment in relation to your POV. It's a neat tech trick at first but it runs out of interesting applications pretty quickly. There are some divergences into other ancillary mechanics, but none of them are particularly interesting or well developed. And like the Turing Test above, it reeks of being cobbled together with a small pool of assets in a generic engine.