Been picking away at this one for a while now, but I just rolled credits on Song of Horror, a particularly unique survival horror game that feels very inspired by Eternal Darkness., albeit primarily inspired by Lovecraft.
This game is extremely intense, especially in the first 2 (of 5) episodes. You play as a series of characters that literally hear a song that should not be heard, cursing them to be eternally hunted by an Eldrich incarnation of Darkness known as The Presence. In gameplay terms, you explore classic survival horror-style puzzle box environments, solving puzzles and obtaining clues. Meanwhile, the Presence AI stalks you. The Presence cannot be killed, and it cannot be stopped. It can only be beaten back temporarily. I realize that's obviously a very "Lovecraft" sort of tone, but I definitely felt elements of Japanese horror as well. Death is inevitable. It's just a matter of how long you can last.
For instance, you may be walking down a hallway, and suddenly it will appear as countless bony hands attempting to rip open a nearby door, whereupon you have to quickly run to the door and slam it shut using a combination of built up strength and timing your slams. Other times, The Presence will start to flood the area you're in with Darkness, forcing you to quickly find a hiding spot and calm your nerves as the legion of hands around you scream. Other times, you might just be treated to a "blink and you'll miss it" jump scare or Eternal Darkness-style hallucination. Sometimes, it'll just park itself on the other side of a door, and if you're not listening at the door to see if it's there, you'll be in for a surprise when you open that door.
Suffice it to say, The Presence delights in fucking with you, and until near the end of the game I didn't find its manifestations too frequent on the default difficulty level, though apparently the encounter rate is obscene on the highest difficulty.
However, there's a distinct twist to all this: every encounter with The Presence is lethal. If you fail a mini-game or you walk into a room where The Presence is waiting, that character is dead. Thy story is over. Turn in your character sheet.
This lends the game a delightful, but exhausting, tension that you just don't see in games all that often...but it did mean I had to confine my playtime to at most 1 episode a night. I also think the puzzles in this game are pretty badly designed after the 2nd episode, so a guide is strongly recommended. This was this developer's 1st game, and it very much shows it.
Overall, I strongly recommend Song of Horror if you're into this sort of thing. The atmosphere is just superb...but it caters to very particular tastes.