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Messages - broodwars

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Movies & TV / Re: Rate the last TV show you've seen
« on: October 26, 2021, 10:38:18 PM »
Thought I'd mention that Superman: The Animated Series hit BluRay today, finally completing the core DC Animated Universe on BluRay. Man, WB sure took their time. They started releasing the DCAU in HD back in 2011. The show's been in HD on HBO Max for a little while now, but if you want to watch the show in the superior non-streaming format, you have that option now.

Watched through the 1st 8 episodes, and it goes without saying that the series still holds up and is THE iconic Superman show. So far, the transfer quality has really surprised me, as this show always kinda looked like garbage on DVD (as did Batman Beyond). I always chocked that up to WB switching to a lesser storage format between Batman: TAS and Superman, and then not taking care of it.

However, the episodes I've seen have largely been absolutely sharp and clean. There's still a fair number of shots where the show will suddenly turn extremely soft for a few seconds (most notably the Bugs Bunny logo sequence and a good chunk of "Feeding Time"), but someone clearly spent a lot of time trying to clean this show up, and it paid off. It doesn't look as good as Batman: TAS did on its BluRay release, but this is still by far the best and most consistent this show has ever looked.

I do wish the audio mix was just a bit better, though. Some characters like Toy Man are very hard to hear in the mix, as the show seems to prioritize the music and sound effects over all else.

So far, looks like another stellar WB archive animation release.

General Gaming / Re: Shocktober 2021: Just in time for Metroid Dread.
« on: October 26, 2021, 08:14:37 PM »
Looks like it's just going to be Metroid Dread for me this month as far as games I finished. I did play about half of House of Ashes and a couple chapters of Alan Wake, but I've largely been invested in TV stuff this month.

Movies & TV / Re: Rate the last movie you've seen
« on: October 24, 2021, 10:07:46 PM »
Thought I'd try something a little different tonight and threw in a recently-acquired BluRay for Dreamworks' ill-fated Sinbad: Legend of the Seven Seas, the film that flopped so badly at the box office that Dreamworks swore off 2D animation forever (just like Disney did with Treasure Planet around the same time). I'd never seen it, but had heard very good things about it.

Yeah, that was pretty fucking good, and gorgeously animated. Man, quality 2D animation is truly timeless and tragically underappreciated. In particular, I hope whoever animated Eris was well-paid because...yeah. Wow, that is incredibly fluid.

Link (since apparently YouTube embeds are back to not working again):

It's nothing deep or complicated. It's just a fun adventure story, and I'm down with that. The BluRay transfer is incredible, too. Considering how...mediocre...the transfer for Prince of Egypt was, that was a pleasant surprise.

One of these days, I'll get to some other films from my Dreamworks backlog I recently acquired on BluRay, that being the 3 How to Train Your Dragon (of which I've seen one) and Kung Fu Panda movies (of which I've seen none).

Movies & TV / Re: Rate the last TV show you've seen
« on: October 24, 2021, 11:29:18 AM »
Supergirl - Season 4 - Well, this season got political, didn't it? You may think I hated this season because of that, but actually I thought this was the best show out of the 4 core Arrowverse shows that particular year. My biggest issue with this show wasn't really the politics (expecting anything but super-liberal politics out of a Hollywood show is a fool's errand), but that Supergirl never really did anything with it. It would just shoehorn something political into an ongoing story, parade around how virtuous it was, and then drop the plot point almost immediately.

That is not the case this season, which is all about a nativist uprising against the integration of aliens and their culture into American Society. This is both something that was touched upon in Season 2 as well as something that makes sense WOULD happen in a society with aliens sporting essentially metahuman powers. I'm actually rather amused at how sympathetic and well-written Agent Liberty's backstory is, because I'm almost certain that that was both accidental and heavily influenced by the performance of his actor.

This all leads into a vast government conspiracy plotline that works VERY well, leading to the arrival of a villain new to Supergirl that also works very well.

I can gripe about how poorly the show continues to adapt existing Superman stories like "What's So Funny about Truth, Justice, & the American Way?" and "Superman: Red Son", but overall this season was quite enjoyable...for the most part. I could have really done without the partial amnesia subpot that dominates a large chunk of this season, but at least it leads to some different character dynamics. I also thought Dreamer's inclusion into the show was kinda blunt force trauma. She got one good episode about her family, but other than that she was pretty much "the Trans hero". The show didn't really let her be anything more than that, and was quite happy to make that her only defining characteristic.

Also, Brainiac 5 is such a HUGE improvement over Wynn. He is lovably awkward the entire season, and I hope he sticks around.

Movies & TV / Re: Rate the last TV show you've seen
« on: October 24, 2021, 11:17:16 AM »
Arrow - Season 7 - Good god, this show needs to end, so thankfully it will next season...about 4 seasons too late. I found the 1st half of the season surprisingly engaging, as the change-up in the status quo with Oliver in prison and the assorted cast scattered to the winds led to some unexpected character growth. I still don't buy Diaz as Oliver's ultimate big bad, but at least they finally ended that plot line in a somewhat satisfying way.

Then the show's 2nd half happens, and we're essentially back to the status quo. Felicity continues to just be one of the worst-written characters in the history of television, constantly swinging between crying and self-righteous "I keep all the secrets BUT HOW DARE YOU KEEP ANYTHING FROM ME" anger. Gotta love how she apparently wanted a marital separation from Oliver right before the Elseworlds Crossover only to completely abandon that plot point when the show resumed from the Crossover.

And then there are the 2 worst elements of this season: Emiko and the flash-forward that served absolutely no purpose. You know, I didn't think there was a depth Arrow could sink any further to at this point after all the crap it's pulled at this point, but here comes Emiko to give us the "Secret Evil Sister" plotline. Oliver spends this entire arc remarkably out of character, and Emiko leaves the show on a particularly pointless note.

Movies & TV / Re: Rate the last TV show you've seen
« on: October 24, 2021, 11:07:33 AM »
Well, it took me a couple weeks, but I'm now only 2 years behind on the Arrowverse shows (soon to be 3 years). Yay...

Legends of Tomorrow - Season 4 was quite enjoyable and insane as usual, though I think the Hellblazer elements introduced with Constantine were quite poorly handled in general. I don't know why they even bothered to include Hell in this season if they were going to make it look as lame as it does this season. It just looks like a redressed Arrow set. They couldn't even spring for makeup on the demons to make them look like anything other than normal humans. Also, small nitpick but why did they swap out Lucifer for Satan when they brought in the Triumvirate? The comics are quite clear as to what name that character has.

Anyway, it's a good season but I feel that it really didn't live up to its potential.

The Flash - Sesaon 5 - It's standard-issue Flash at this point. The villain, Cicada, has a good set-up and the idea of a metahuman serial killer has potential...but the season just doesn't really do anything with it. This feels like a 13 episode plot that got stretched out to 24 episodes. It leads to the season being extremely repetitive.

And then there's Nora...look, I get that you wanted to recapture the feeling of The Flash's 1st season, but with everything being grimdark you forgot to include the whimsy and wonder that the 1st season also had. This show has been way too emo and dumb for way too long. The side characters don't really get to do anything this season, and the Reverse Flash continues to make less and less sense every time they bring him back.

Has Nintendo confirmed if other paid DLC would be coming to NSO?  The video made it sound like Animal Crossing was specifically included in the "+ Expansion Pack".

My biggest issue with that, even if they do include future DLC, is that I don't think Nintendo does nearly enough to DLC to justify the extra $30.  I'd imagine Smash Bros would be exempt because of 3rd Party licensing issues, and Pokemon would be exempt because it's Pokemon.  That doesn't leave a lot of titles that Nintendo puts out paid DLC for.  On Switch, there's been BotW, Luigi's Mansion 3, Splatoon 2, FE Three Houses, and Age of Calamity.  I may be forgetting some things but for that money, I wouldn't really feel like I'm getting my money's worth unless there was DLC for a game I was particularly interested in.

You forgot Xenoblade 2 (though in that case, you're pretty much buying an entire other game with that expansion DLC), but yeah. I have absolutely no interest in Animal Crossing, so that "expansion" DLC is completely worthless to me.

The balls on this fucking company sometimes. Jeez....

Yeah, because $4 a month for online service and hundreds of free games to play is a terrible deal.  :rolleyes:

"Hundreds", huh? Citation needed. Thankfully, I can provide one: there are 144 games on the service as of this summer.


Now, to address your point: by comparison, Sony charges $5 a month for online service that actually works (yes, I have issues with PSN's quality, too, but it's still in far better shape and is more fully-featured than NSO) and offers 3 games each month that were actually made this decade if they are not completely new altogether. Microsoft charges a similar price for a similar benefit.

Welcome to the big leagues. Nintendo got away with having a historically shitty online service because they only charged either $0 or $20 for the privilege of using it. Now that they want $50 for it, they have to prove it's worth the cost. A handful of N64 and Genesis ROMs most people can get for free and emulate on their potato of a computer these days doesn't cut it. If Nintendo wants people to pay them more money, then they need to make a service worthy of being paid more money.


Yeah no. I'm not paying an extra $30 a year for a bunch of random N64 & Genesis ROMs for games I probably already own.

Movies & TV / Re: Rate the last TV show you've seen
« on: October 10, 2021, 08:25:12 PM »
Recently finished the 3rd season of CW's Supergirl as part of my ongoing, largely pointless, attempt to catch up on the last several years of the Arrowverse.

This show continues to be infuriating, because it has so much going for it and yet squanders so much of it. On the one hand, this is easily the best season so far, with the best & most consistent writing; a worthwhile villain that's setup and developed well; and some fantastic performances. Of particular note was the addition of Carl Lumbly, the voice actor for the DCAU's Martian Manhunter, as the father of Supergirl's Martian Manhunter. In fact, the ongoing B plot with his rescue; integration; and subsequent mental decay is probably the best part of the season.

On the other hand, it's still a CW show, and it's still Supergirl and that means the writers often don't know to stop getting in their own way. The Legion of Superheroes make their appearance this season, sorta, and it wasn't for the best. Not only did it reintroduce a soap opera element I'm really tired of in fiction in general (but especially the Arrowverse), but the Legion just kinda appear halfway through the season & then leave without really having done all that much with its characters. Then just as the show seems like it's really going to take that next step forward and have some real stakes, it pulls a Christopher Reeves Superman and just slams its hand on the reset button in a truly insulting way.

This season was, thankfully, largely devoid of the political propaganda I thought really hurt the 2nd season, but the writers just couldn't let a season go without having something stupid and shoehorned shoved it. This season, it was racisim and gun control, both shoved into not only one episode but the SAME episode, with no prior setup beforehand or development afterwards. It just appears as a problem in one episode and then stops being a thing the next. Makes it easy!

This is my general issue with the political angle of Supergirl: if the show actually set any of the topics it wanted to discuss up beforehand and then developed them as part of the ongoing story, I could respect that. But the writers want to take the easy way out and just throw **** in for easy bragging points and then back off before having to do anything with it. The gun control plotline in particular comes out of nowhere and ends in an especially illogical manner considering the nature of the threats these characters have faced in just their OWN universe, let alone the multiverse.

Supergirl also seems to lean on camp with its villains, but without having actors  or directors that can really pull those performances off. Can't say I'm sad to see this show's god awful Live Wire go.

Next up is Legends of Tomorrow - Season 4. Been really looking forward to this one. After a rough 1st season, this has rapidly turned into my favorite show in the Arrowverse, as it's the only one that's still willing to do some just insane stuff and have fun with it. Plus, Matt Ryan's Constantine formally joins the show this season!  :D

Nintendo Gaming / Re: Metroid Dread
« on: October 10, 2021, 07:02:25 PM »
Metroid Dread 100% complete. The Final Boss gave me a little trouble, but once I got used to his patterns he wasn't so badass after a handful of attempts. I've seen worse in this game.

Well, this game doesn't end, does it? It just...stops. Even by Nintendo standards, that ending was underwhelming.

Overall, I still think Dread is just OK. As much as it frustrated me, especially with the copy & paste minibosses in the game's latter half, the game scratches that Metroid itch and there is some just fantastic presentation. I really think it was a mistake for the game's enemies to have as much health and deal as much damage as they do. The power fantasy really only exists when you're just wandering around in the Endgame, as it feels like every boss and mini-boss were balanced with a 100% completionist player in mind at all times. I never really felt like I was getting an advantage by exploring, but just holding the line.

On a side note, I never did get my Amiibo to work with this game, and I don't understand why. The Samus Smash Amiibo is supposed to refill your health, but I pressed that damn thing against the NFC point on the stick several times over the course of my playthrough and it never triggered. And I know the NFC works. It can read the Amiibo just fine in the system menu.

Nintendo Gaming / Re: Metroid Dread
« on: October 10, 2021, 05:57:09 PM »
People who have played Resident Evil 7 and Metroid Dread: How does it compare? One of the mechanics on RE7 is the unrelenting enemy that keeps coming. This sort of thing is a source of great tension that has prevented me from beating the game.

It's nothing like RE4 in terms of tone. It's more akin to something like Outlast, where you're occasionally on the run from an incredibly annoying enemy who can instant-kill you.

I think I have 100% item completion. Trying to head to the final boss, and OMG I'm sick of fighting these fucking armored lizard mini-bosses with the shield and spear. Dread regurgitates this boss, like, 5 times.

Nintendo Gaming / Re: Metroid Dread
« on: October 10, 2021, 12:54:52 AM »
Speaking of Sakamoto, I imagine he had a heart attack when he saw that bit in the intro where Mercury Steam explicitly reference Samus as a Bounty Hunter, as ADAM advises that the Bounty here wasn't worth the risk. Funny how it's always the Western-made Metroid games that remember that.

On a personal note, I'm actually a little annoyed for Mercury Steam that Nintendo seems to be taking full credit for this game when you boot it up. I didn't see any mention of Mercury Steam during the boot-up sequence, on the title screen, or in the intro. It's just Nintendo's name. Considering Nintendo let Retro use their name on the Prime games, title screens, this just seems petty.

Oh, and Adrock, you'll find an upgrade later on that will reveal the breakable blocks for a few seconds around you (plus, the map screen flashes white on sections you've been but haven't revealed a hidden item yet), so it will get much easier to find secrets later. I think you'll also find that Nintendo can, inexplicably, do good voice acting outside NoE when they're not dubbing in English.

Nintendo Gaming / Re: Metroid Dread
« on: October 10, 2021, 12:11:44 AM »
Interesting. Shows how different people have different views on such things. Sure they were hard, but I found I was progressing sufficiently through subsequent encounters that it kept the frustration at bay.

In terms of the flappy bird attack I assume you mean the stage two attack when he swoops across the screen into the wall.? If so, curl up into a morph ball and he'll go right over the top of you.  I had a great time in that final fight. Yes he hits like a tank but he telegraphs attacks well enough for you to evade as needed. But naturally you'll likely die a fair bit as you suss out the moveset.

No, it's the attack where he turns on the fans and starts spamming pink goo walls you have to space jump around ala Flappy Bird.

I beat that boss eventually. It just got really frustrating when I had unloaded nearly 150 missiles into the guy (including blasting all 4 of his arms off), and the guy was still spamming me attacks I couldn't interrupt him out of. I feel like if the devs had cut back on the boss/miniboss health pool by about 25% - 33% and maybe their damage by 10-15%, it would solve a lot of difficulty complaints myself and others have made with this game. It doesn't help that the game kinda has the Cuphead problem of it rarely being clear just how much damage you're actually doing and how far into the fight you are.

I still think the "Easy mode" demands I've seen online are going a bit too far. I'm fine with the game being challenging. I just think it's poorly balanced and could use some post-launch tuning. As the game is, it reminds me a lot of Doom Eternal, a game a lot of people put down in frustration due to constantly being on death's doorstep and out of resources.

Nintendo Gaming / Re: Metroid Dread
« on: October 09, 2021, 10:32:23 PM »
OK, it's rare that I actually agree with the Game Journos on something, but Metroid Dread is too fucking hard. For point of reference, I just beat Experiment Z-57 and acquired the Screw Attack.

That last boss fight took me probably a good half hour to an hour of attempts to beat, and even the attempt where I won I was near death after probably 10 minutes of continuous combat, with the boss constantly spamming its Flappy Bird attack (if you've fought him, you know) and just REFUSING to die.

I'm sorry, but this game has no difficult curve. Most games start off relatively easy and ramp up to difficult over the course of the game. Metroid Dread has the lever permanently set to 10. EVERY boss and most mini-bosses will just flatten you in a few hits, even if you've gone out of your way to collect all the available health tanks and missile expansions. I can do it. I have done it. It's fucking exhausting. Hell, with the item I just acquired, this game should be OVER, and the game's STILL throwing 5,000 HP enemies with nigh-insta kill attacks.

I can do hard games. I play hard games all the time, but this game is hard in a particularly boring way: all enemies are incredible damage sponges, and all of them take out 1/3 to over a single health tank a hit so you basically have to play flawlessly in every fight. Then you have the EMMIs, too, with their instant-kill stealth rooms (yes, you can knock them away in the QTE, but the timing between when the counter flashes appear and when the game acknowledges you hit the button seems off).

It's all just so excessive and exhausting. It makes me not want to play the game, not helped by how tedious it is to get around the areas with their incredibly circuitous routes so you can't just blast from Point A to Point B.

Nintendo Gaming / Re: Metroid Dread
« on: October 09, 2021, 04:29:38 PM »
Put a fair amount of time into the game (for the record, I just acquired the Pulse Radar), and so far I'm finding this game to be just OK. I'm not the biggest fan of 2D Metroid to begin with (IMO, everything the 2D Metroids did well was done better in the 3D ones), but I'm finding Dread just needlessly frustrating.

The E.M.M.I.s feel like a bad idea done poorly, yet another example of Nintendo's post-SNES obsession to shoehorn mandatory stealth into their games for no apparent reason or benefit. It is satisfying to turn the tables on them eventually, but the sequences are so trial & error-based that they come off more tedious than suspenseful. That damn chirping sound they all do when their in the room doesn't help matters.

My biggest issues with the game, though, are that the environments (largely generic industrial early on) are dull and unmemorable and this game is just as linear as Fusion was. It just doesn't explicitly TELL you you're being railroaded like Fusion did. While the game doesn't forbid you from backtracking, you'll often find over the course of exploration that moving forward also slammed a door shut behind you. Just like Fusion, you'll probably have a way to circumvent all these obstacles at the end of the game, but it's really frustrating to run into something like a tricky boss and know you can't just go explore for power-ups to make the fight easier because you blocked off all the exit paths.

Pfft. Not like exploring what you can will help you much. The early areas are full of late game hard locks so there's little to explore for in the early to mid-game. Missile containers are everywhere, but enemies are such damage sponges it's not like it even matters. Health is what you want, and health is what the game either throws in your critical path or locks behind late game exploration.

That said, I do enjoy the game once I got used the kinda-wonky controls a bit. The game has pretty good presentation, for a Nintendo title, and exploration can be as enjoyable as ever. The game also subverts your expectations (in a good way) when it comes to shaking up the usual Metroid upgrade flow.

No objections here. That's a more than worthy pick. Long history with Nintendo, beloved game series, and fits in well with the Snash aesthetic. Good note to end on.

General Gaming / Re: Shocktober 2021: Just in time for Metroid Dread.
« on: October 04, 2021, 06:30:58 PM »
I'll be playing Metroid Dread & the Alan Wake Remaster, but I think those are the only Halloween-ish games for me this month unless I decide to pick up House of Ashes.

Announcing prequels for crowdfunding projects before the core game is out? Always works well.

*shrugs* Seemed to work out OK for Bloodstained.

The prequel game us being made by a separate studio than the main game,  so it's not taking time or resources from it.

Considering what a severe letdown the 0cc Mario Kart AR dark ride appears to be, this expected addition was sorely needed. Hopefully, the FL version opens with it.

So instead of paying once for a collection or individually, you'll get to pay indefinitely with just the promise of more in the future which we all know is going to be bugger all after the first few waves from past history. :thumbsdown;

But damn, I want that N64 controller

On the flipside, given Nintendo's trend in recent years of putting the most random **** possible on the NWO service instead of the games people actually want, we could see some VERY interesting stuff for the N64 over the Switch's remaining year or so of life before Nintendo launches a new console and arbitrarily starts everything over from zero once again.

Nintendo has not earned the right to charge more for their pitiful online service, let alone for games I already own on 2 different Virtual Console services (and Rare Replay). I'll be curious to see how much they think they can get away with charging for this new tier of "service". At the very least, we should be seeing GameCube stuff by now, especially since they're not porting the Wii U remasters of the GameCube Zelda games (yet).

TalkBack / Re: Mario Movie was announced by Nintento
« on: September 23, 2021, 06:55:07 PM »
I'm sure this cast can do fine, but I really just despise the trend of replacing dedicated voice actors with Hollywood actors "because movie".

Nintendo, you already hired Illumination, so you already signaled that you don't care about the quality of this movie, but why did you think it was necessary to do this in an animated movie? Did Charles Martinet tell you he couldn't do that voice for 75 minutes?

What's with the shot at Illumination? They are actually one of the better animation studios out there.

I can't stand Illumination. They are very good at making money, and very little else. Their films emit a crass commercialism and cynicism I just can't stand. Their movies have no heart and skate by on surface-level platitudes, at least the ones I've seen.

TalkBack / Re: Mario Movie was announced by Nintento
« on: September 23, 2021, 06:46:42 PM »
I'm sure this cast can do fine, but I really just despise the trend of replacing dedicated voice actors with Hollywood actors "because movie".

Nintendo, you already hired Illumination, so you already signaled that you don't care about the quality of this movie, but why did you think it was necessary to do this in an animated movie? Did Charles Martinet tell you he couldn't do that voice for 75 minutes?

Makes sense. Kirby games are what Nintendo makes when they need to put out a game, but don't want to spend any money on level designers; modelers; or artists. Take the last game, rearrange a few assets, maybe slap on a visual filter or a new gimmick that's only used a few times, and you're good to go. Nintendo could probably create a new Kirby game completely by AI at this point, and you'd probably never notice a difference.

Edit: Well...this aged well. Guess Nintendo decided after 20+ years that they should finally do something new with Kirby.

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