Author Topic: New Soul Calibur for Wii  (Read 9478 times)

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Offline S-U-P-E-R

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RE:New Soul Calibur for Wii
« Reply #25 on: May 10, 2007, 04:04:49 AM »
As Soul Calibur 3 was terrible, that is not enough to alleviate my concerns.

Offline Bill Aurion

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RE: New Soul Calibur for Wii
« Reply #26 on: May 10, 2007, 04:08:21 AM »
Hopefully they have seen their mistakes and are returning back to the awesome formula that is SC2... =3
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Offline S-U-P-E-R

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RE:New Soul Calibur for Wii
« Reply #27 on: May 10, 2007, 04:10:28 AM »
Quote

Originally posted by: Bill Aurion
Hopefully they have seen their mistakes and are returning back to the awesome formula that is SC2... =3
Yeah because that was a great 3rd-person adventure game and I'm really glad they're doing another one!




what

Offline UniversalJuan

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RE:New Soul Calibur for Wii
« Reply #28 on: May 10, 2007, 04:21:48 AM »
I second the use of more Talim, the will instantly make the game more approachable.

In other, this time non-biased, news I would like to envision this game as Soul Calibur meets Smash Bros' adventure mode, except Soul Caliburized. I have some hope in it...for now.

(Again, Banco, more Talim = more interest, at least from me)
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Offline Bill Aurion

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RE:New Soul Calibur for Wii
« Reply #29 on: May 10, 2007, 04:28:15 AM »
Quote

Originally posted by: S-U-P-E-R
Quote

Originally posted by: Bill Aurion
Hopefully they have seen their mistakes and are returning back to the awesome formula that is SC2... =3
Yeah because that was a great 3rd-person adventure game and I'm really glad they're doing another one!




what

I think you just negated the point of bringing up SC3... =3
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Offline UncleBob

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RE: New Soul Calibur for Wii
« Reply #30 on: May 10, 2007, 05:23:10 AM »
I'm still burned that SC2 sold so well on the GameCube, then SC3 was a PS3 exclusive.  You have to earn my love back, Soul Caliber team... This game better be damn good.
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Offline Crimm

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RE:New Soul Calibur for Wii
« Reply #31 on: May 10, 2007, 05:42:26 AM »
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Offline Ian Sane

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RE: New Soul Calibur for Wii
« Reply #32 on: May 10, 2007, 06:30:52 AM »
"Thinking this game might not be good because it's a 'spinoff' is pretty baseless, particularly considering it's the actual Soul Calibur team working on it..."

It has nothing to do with the quality but rather the focus of the third party.  If the Wii isn't getting the "real" games of a series then it isn't getting real third party support.  Nintendo has done themselves no favours if they only get spinoffs while the PS3 and Xbox 360 get the real games.  It is good that the Soul Calibur team is working on this though.  

Offline darknight06

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RE:New Soul Calibur for Wii
« Reply #33 on: May 10, 2007, 07:01:04 AM »
Soul Calibur 2 wasn't much better.  It's issues weren't nearly as gamebreaking as 3 though.  To be honest, I welcome the change.  The Soul Calibur series at home seemed to be leaning more toward the adventure type of game anyhow and all the fighting game aspect of it did was get in the way.  Given the nature of the series storylines I thnk this could work out quite well.  The only issue I see is PO'ed fans of the fighters which there are probably very few of now due to how SC3 came out.

Offline NinGurl69 *huggles

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RE: New Soul Calibur for Wii
« Reply #34 on: May 10, 2007, 07:44:35 AM »
LAFFO IT'S RED STEEL W/OUT GUNS!
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Offline IceCold

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RE: New Soul Calibur for Wii
« Reply #35 on: May 10, 2007, 08:14:15 AM »
Quote

It has nothing to do with the quality but rather the focus of the third party.
Okay Ian. Please read that again and convince me that what you said wasn't stupid.
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Offline Ian Sane

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RE: New Soul Calibur for Wii
« Reply #36 on: May 10, 2007, 09:59:37 AM »
"Okay Ian. Please read that again and convince me that what you said wasn't stupid."

Eh, I'll admit the wording sounds a little goofy.    It is a good thing if the game turns out to be good.  I'm just concerned about the trend of third parties annoucing spinoffs of their top franchises for the Wii instead of the main series.  That's my main concern.  That's what "It" is referring to.

"Soul Calibur 2 wasn't much better."

I think most people who loved Soul Calibur 2 were unfamiliar with the first game so it was their first experience with the SC gameplay, which is a whole lot of fun.  I'm including myself in that group.  Soul Calibur was that mythical Dreamcast game that everyone had heard of but hadn't necessarily played due to the generally low sales of the Dreamcast.  Soul Calibur 2 had the advantage that because it was on every console everyone finally got a chance to play it.

Offline Kairon

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RE:New Soul Calibur for Wii
« Reply #37 on: May 10, 2007, 05:05:19 PM »
Apparently, this game will have a Winter 2007 JPN release date. With any luck, that means it's been in development for quite a few months already... Prob early 2008 for USA?

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Offline senatorquijano

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RE:New Soul Calibur for Wii
« Reply #38 on: May 11, 2007, 12:14:45 PM »
big mistake. MICROSOFT said that no one can make money off the Wii and that no one would develop games for it. this could tank Namco...or whoever makes this game.
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Offline Nephilim

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RE:New Soul Calibur for Wii
« Reply #39 on: May 11, 2007, 01:35:41 PM »
why do people keep bring up tekken and that horrid nina game
what about virtual fighter and VF quest?

personally this seems more like a generic action sword fighting games to me, which are so popular on ps2, with there gimmick attacks thrown in

Offline Galford

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RE:New Soul Calibur for Wii
« Reply #40 on: May 11, 2007, 01:42:52 PM »
Is the Wii getting SC4?  I'm not trying to bash, but could someone provide a link?

I find it hard to believe that GG is getting motion controls.  That game is best described as "chess as light speed".  High level play requires per frame accuracy for many combos, at 60fps I really can't see how this would work.  Well at least the Wii is getting the Accent Core version of GG.

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Offline darknight06

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RE:New Soul Calibur for Wii
« Reply #41 on: May 11, 2007, 02:16:37 PM »
Who said serious players had to use the motion/gesture controls?  It's an option so whether it works out or not doesn't matter.  The casuals will probably play it that way while the tournament players use the controller.  Win win.

Offline Urkel

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RE:New Soul Calibur for Wii
« Reply #42 on: May 11, 2007, 08:10:13 PM »
Quote

Originally posted by: Galford
Is the Wii getting SC4?  I'm not trying to bash, but could someone provide a link?


No. That was just an educated guess. If they're willing to put the actual SC dev team to work on a Wii exclusive, they must think Wii owners are interested in SC. Unless the gameplay is somehow too "next gen" for Wii (realtime weapon change) I don't see why they would skip it.

I would also like to point out that the systems that got those sh*tty fighting game spinoffs still got the main series. Getting a crap spinoff at least means they think the userbase is interested in the series. Frankly, I'd be worried if we weren't getting this game and the other systems were for that reason.
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Offline KDR_11k

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RE: New Soul Calibur for Wii
« Reply #43 on: May 11, 2007, 10:26:58 PM »
An issue might be the controller.

Offline ShyGuy

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RE: New Soul Calibur for Wii
« Reply #44 on: May 11, 2007, 10:37:57 PM »
Soul Calibur only has 4 actions buttons, right? a+b+c+z and the analog stick. Also, a+b+1+2 and the d-pad.

Offline KDR_11k

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RE: New Soul Calibur for Wii
« Reply #45 on: May 12, 2007, 04:25:46 AM »
abcz or ab12 are both awkward to use.

Offline Urkel

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RE:New Soul Calibur for Wii
« Reply #46 on: May 12, 2007, 06:26:41 PM »
What about the classic controller?

Fighting game fans are generally considered to be "hardcore", and thus would have enough sense to purchase the classic controller for a game like Soul Calibur, if they haven't already. And, by the time SC4 would come out Smash Bros. Brawl will almost certainly be out, forcing the classic controller onto millions of Wii owners.
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Offline IceCold

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RE: New Soul Calibur for Wii
« Reply #47 on: May 13, 2007, 03:02:19 PM »
Yeah, I think DBZ used the motion controls but gave the option for the Classic or GameCube controller - they could do that with Soul Calibur.
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