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Messages - Evan_B

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Reader Reviews / Re: Skipmore Retrospective
« on: August 08, 2021, 10:27:09 AM »
My first initial thought is, I want a sequel to Kamiko in the vein of Fairune 2. Second, I want Skipmore to make a Metroid style game.
Oh, hey.

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Nintendo Gaming / Re: Run the Developer 1: Shin'en Multimedia
« on: August 08, 2021, 10:19:50 AM »
I don’t believe Nano Assault NEO is a port of Nano Assault- the games are very different.

Dipping in to this thread to say I’ve played quite a few of Shin’en’s games- Jett Rocket was my first, which I thought was a brief, but serviceable 3D Platformer. Graduated to Nano Assault NEO, which was also short and not very satisfying as a twin-stick shooter. I missed out on the original Fast Racing and I feel kind of bad about it, because it’s one of their stronger WiiWare titles, and now that platform is dead and buried. I did play Fast Racing NEO, however, and I loved it to bits, which made me an avid supporter of the developer and definitely heightened my awareness of their releases in the future. I’ve never played the Art of Balance series, as it doesn’t thrill me, but I have picked up and am chipping through the Touryst, which to me feels like their most ambitious title in terms of game design, to date.

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Nintendo Gaming / Re: Games you DON'T want to see come out
« on: August 08, 2021, 09:36:33 AM »
Any more Paper Mario games.

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Nintendo Gaming / Re: Run[ner] the Developer 3: Choice Provisions
« on: August 08, 2021, 09:35:35 AM »
As someone who played through a substantial amount of Bit.Trip Runner on 3DS and played, but wasn’t thrilled by any of the other Bit.Trip games, it makes sense to me that the developer would focus primarily on Runner-esque games moving forward. That they chose to update the visual aesthetics so that they both a) look atrocious and nauseating AND b) make the action very hard to follow doesn’t make sense, however.

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Please just let me rest.

LET ME REST!

Coming Soon: Bionis Shoulder and Future Connected

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I called the Arms Switch ability before it was cool.

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Announcements / Re: Topic of the Day
« on: July 18, 2020, 09:11:37 PM »
Khush was the hero we deserved, and also the one that the forums needed right now, but then he gave up like a wimp, so I guess that says a lot about the kind of hero this band of rapscallions deserved.

Good night, sweet prince.

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The most obvious example of this would be Affordable Space Adventures, which uses Gamepad controls in a very novel way. Scram Kitty and His Buddy on Rails can be played on other systems, but I fell in love with it on Wii U.

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NWR Forums Discord / Pap Smear: The Organic Kin
« on: July 09, 2020, 09:53:20 PM »
I have awakened from my thousand-year slumber to say...

Paper Mario still sucks.

*Returns to bed*

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Podcast Discussion / Re: Episode 629: Public Estrangement
« on: July 04, 2019, 05:05:04 PM »
I'm glad Gui's only takeaway from my comments is "this game hates the player so much."

Great episode guys, it's the first I've listened to in a while. Glad to hear the gang's still at it.

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You'll not escape my wrath.

Black and White were one of the biggest disappointments to me as a Pokemon fan, and started my gradual departure from being a rabid fan. The post game attempt in this game was decent, but the narrative is awful and the world design suffers so greatly from its attempts at being a visual "spectacle." The game is only redeemed by its fabulous Pokemon designs, which suffer from being not as good as other gens, which would make the game harder in theory, except EXP scaling in this game is hot garbage. So yeah, it has a number of issues that Sun and Moon also share.

Have fun playing!

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Nintendo Gaming / Re: Animal Crossing, what's soo good about the game?
« on: January 30, 2019, 12:06:51 PM »
I still don’t know what makes this series good and seeing people unable to describe its positive traits more than a decade ago makes me strangely... even less inclined to try it.

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Nintendo Gaming / Re: Super Smash Bros. Ultimate - Is Your Body Ready?!?!
« on: January 30, 2019, 07:29:56 AM »
I don't think any of the newcomers are broken. They gave a number of veteran fighters stupid buffs and options, though.

Nice to see buffs across the board, more or less.

114
Wow so you ask for advice and then you just go and don't listen to me? SMDH

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Don’t.

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Reader Reviews / Re: A Response to the Disparity in YIIK Reviews
« on: January 18, 2019, 02:12:37 PM »
My personal blog has suffered a bit since joining Switch RPG, and I do feel a bit poorly about that. A great deal of the content I would want to write about is what I cover on SwitchRPG, so coming up with two different articles with roughly the same subject material is a bit difficult. I'm hoping to turn some of the material I wrote for the blog into video essays and transition over to a youtube channel in order to differentiate my content more.

As for the battle system- there are some moves that are combo-string oriented, where messing up one input ruins the whole combo, and others that are more straightforward, with "tiered" amounts of damage. There's also a great number of spells that have unique action commands and are much less punishing. The game also features the ability to speed up and slow down time in order to skip or focus on certain parts of action commands, respectively.

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Reader Reviews / A Response to the Disparity in YIIK Reviews
« on: January 18, 2019, 12:40:58 AM »
Or this.

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General Gaming / Re: What are you playing?
« on: January 11, 2019, 06:20:52 PM »
I'm playing Omega Strike on Switch right now and it's... fine, I guess? It's a Metroidvania, and I at least like that it doesn't really hold you hand with where to go. The difficulty is a bit low and the main gimmick is fine, which is that you can swap between three different characters at will who each have different kinds of weaponry and abilities- there's basic, machine-gun-toting protagonist, strongman with "rolling" bullets and the ability to push blocks, and double-jumping, shotgun wielding dude. The exploration upgrades you get- at least, all that I've uncovered, about 60% into the game- are all gifted to the basic protagonist, though, which is a bit surprising, but understandable, considering he's the most bland of the three. As of yet, the game hasn't forced me to do any clever swapping between characters and is mostly straightforward, but it's enjoyable enough.

I've also played a buttload of indie titles for my writing position, but I won't get into those. Just do yourself a favor and go play YIIK when it releases next week.

119
General Gaming / Re: What Are The Games You Played/Beat in 2018?
« on: January 08, 2019, 07:22:27 PM »
You're a sick man if you'd part a good shopkeeper from his apples.

120
General Gaming / Re: What Are The Games You Played/Beat in 2018?
« on: January 08, 2019, 03:30:36 PM »
45 Seems like a long time for The Last Story, no? I did every optional quest and punched the clock around 27 hours, which is a few hours above the average playtimes displayed on How Long To Beat (21-25h seems average).
Were you using a guide? I spent a lot of time speaking to people around Lazulis but I also had a hard time finding a lot of optional material, which is why my save file resulted around 40-ish hours. I don't know, I was pretty exhaustive with the game and I missed some stuff, so I'm surprised to see you say 25.

121
General Gaming / Re: What Are The Games You Played/Beat in 2018?
« on: January 07, 2019, 05:32:44 PM »
Should we all pull for a Retroactive play-along of The Last Story in 2019? Surely that game is old enough by now?
That would give me an excellent opportunity to do some video capture of it, so yes.

It's also a 45 hour game so I'm not too sure.

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General Gaming / Re: What Are The Games You Played/Beat in 2018?
« on: January 05, 2019, 11:26:52 PM »
You and I share similar feelings on Sunshine. In my opinion, it has one of the better settings for a Collect-a-thon Mario, and the way that setting informed the aesthetic and design is very cool. Sunshine has the best movement options for Mario, which is largely why I continue to regard it so highly.

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General Gaming / Re: What Are The Games You Played/Beat in 2018?
« on: January 05, 2019, 09:17:52 PM »
I guess I posted my list in the wrong place.

My top ten list isn't much longer than my "2018 games played" list, but that's mostly due to being more involved in reviewing/writing and finishing my Masters.

124
Reader Reviews / 2018 In Review
« on: January 03, 2019, 02:32:19 PM »
Looking back on the year, there are some games that I will never understand. Some may think that this is because I am overly critical, and they are most likely correct in some regard. I am also extremely aware of my own tastes and I know that, when I am unable to understand a game, that likely means I cannot glean any particular pleasure satisfaction from it. So when writing this list, I have done so with some very specific criteria in mind: it is highly subjective and reflects the titles that I have played in 2018, which means it is ultimately limited in exposure and scope. However, the games featured also represent the sort of year that I have experienced- one where I have avoided major, landmark titles in favor of more niche experiences. Likewise, this will feature several titles that existed before 2018, and that's okay. I try to be as fiscally responsible as possible, which sometimes means not picking up games the day they release.

Lastly, I'm the sort of person who feels suspense in list form is a silly concept. If you'd like to hear my particular thoughts on any of these games, just type the name into your search bar:

Crawl
Hyper Light Drifter
The Alliance Alive
Dandara
Kingdom: Two Crowns
Cosmic Star Heroine
Hand of Fate 2
Etrian Odyssey V
Slap City
Hollow Knight


10 ) Crawl
In an age where party games have gone the way of Jackbox, this surprising, chunky, and raw roguelike took me by surprise in all the right ways. Crawl's macabre, yet simplistic aesthetic allows for ridiculously expressive animation that lends a great deal of personality to each enemy and player character. Its inventive premise- survive as long as you can while your friends possess monsters and traps in order to kill you- is simple enough to be understood, but it's paired with a complex and enjoyable customization system that allows for various builds and approaches. Sure, Crawl can be unfair at times, but all four players are always playing, which means there's always something to do, whether it's leveling up your monsters or dropping slimes into a room in order to impede player progress.

9 ) Hyper Light Drifter
Yes, Hyper Light Drifter is good. With the additional challenges that released with the Switch port, it has even more neat secrets to find and battles to fight. The game's wonderful aesthetics, pulsating soundtrack, and its precision combat that rewards a mixture of both ranged and melee approaches make this a title worth checking out, if only to take note of the more novel elements of game design. Even so, there's a bit too much wall hugging and awkward camera tricks to make this indie title feel flawless- or, at least, as flawless as some other titles that appear later on this list.

8 ) The Alliance Alive
Many enjoy the Role-playing genre due to the ability to watch the numbers predictably climb and to familiarize themselves with a small group of characters. FuRyu's The Alliance Alive is not like this, utilizing the groundwork established in their previous release The Legend of Legacy to enhance and complicate their combat system. With each of the impressively large main cast able to enter a number of different stances and distribute their experience into a variety of abilities, the possibilities are anything but straightforward. Add in some meaningful overworld exploration, a neat guild support system, and dungeons that seek to steadily enhance challenge with some of the most difficult enemies, and you have a 3DS classic that shouldn't be forgotten, despite its unfortunate obscurity.

7 ) Dandara
In terms of games feeling and doing something unique, Dandara takes the cake. This non-linear action platformer mixes claustrophobic movement area with all manner of enemies, each with their own attack and movement patterns. Dandara is a puzzle more than anything- how can one move throughout the environment without taking damage, but also firing back? Its dreamlike soundtrack and incredible boss battles only sweeten the deal, and it makes me excited to see what developer Long Hat House has in store for the future.

6 ) Kingdom: Two Crowns
Having actually played Kingdom for the first time very recently, the New Lands version of the game already had me excited for this co-operative, campaign-oriented sequel. However, the end result was even better than I had imagined- new tech trees, unit types, mounts, and aesthetic upgrades that offered the definitive mellow-yet-methodical kingdom simulator. Plus, winter doesn't last forever, which is pretty nice. The co-operative elements also allow for further strategy and planning, which is good, considering the endgame's brutal difficulty.

5 ) Cosmic Star Heroine
I finally got around to picking up Zeboyd Games' love letter to 16-bit RPGs, and I was not disappointed. As a huge fan of both Chrono Trigger and Phantasy Star, I can say with confidence that Cosmic Star Heroine is neither of these things- however, it doesn't have to be. This game feels as if it was developed alongside such classics, and features enough unique combat mechanics, charming characters and dialogue, and of course, a fabulous soundtrack to stand toe to toe with other classics. As far as independent titles go, Cosmic Star Heroine is one of the best examples of how to do nostalgia correct- by paying homage with aesthetics and offering up something entirely different.

4 ) Hand of Fate 2
When I attempt describing Hand of Fate to those unfamiliar, the best I can come up with is "card/board game-based rogue-lite." Hand of Fate utilizes all the best parts of a board game- the dice rolls, card draws, and square-by-square navigation- in order to create a variety of scenarios that are just structured enough to become familiar with. Still, these elements are shuffled together with a selection of the player's own choice of cards, which means anything can happen once a campaign has started. Fortunately, the game is topped off by a tight, committal combat system that breaks up some of the narrative turns and offers intense and thrilling challenge. While it may not be everyone's cup of tea, it is one of the most fascinating and different Role-playing games I've experienced in a while.

3 ) Etrian Odyssey V: Beyond the Myth
Although Nippon Ichi Software tried their hand- and succeeded- at a first-person dungeon crawler this year with Labyrinth of Refrain on Nintendo Switch, Atlus proves once again that their years of experience with Etrian Odyssey puts them leagues above the rest. With excellent pacing and new innovations to the map-making systems, EOV takes a step away from the more broken combinations of teams and focuses instead on crafting highly specialized characters well-equipped for certain scenarios. The puzzle mechanics found in each dungeon are also excellent, and boss battles are packed with neat gimmicks that can be circumvented through proper team-building and environmental manipulation. It's a classic Etrian Odyssey title, through and through, and with Nexus on the way in 2019, it's becoming harder and harder to say goodbye to this touchscreen-centric Role-playing series.


2 ) Slap City
If you had told me that I would be falling in love with not one, but two platform fighters this year, I would have questioned your sanity. However, the folks at Ludosity have crafted an immaculate Smash Bros-like game with Slap City. A crossover of the team's many franchises, you won't be able to find epic battles between Business Casual Man and Fishbunjin anywhere else. With all eight of its initial roster slots filled this year, I am eagerly anticipating more additions. Each Slap City character feels like a combination of the best traits of some Smash veterans, or a completely new and fantastic sort of character archetype. Its ludicrously low pricing only sweetens the deal, and makes me hope for some sort of console port so that more people can be exposed to this fighting masterpiece.

1 ) Hollow Knight
Hollow Knight is good. Actually, Hollow Knight is GREAT. It is quite possibly one of the most absurdly-priced games out there, offering hours of content featuring a massive world, intense boss fights, unique metroidvania mechanics, an amazing soundtrack, and lovely aesthetics. There is a great deal of enemy variety, and the objective of the game often changes in order to keep you on your toes. Whether you're hoarding money for a particularly expensive piece of equipment, attempting to transport a flower without getting touched, or liberating the dreaming spirits of Hollownest, there's something to do in Hollow Knight. You can try your hand at some brutal platforming, or test your mettle in the coliseum. You can fight mantises or bees. You can choose from a few endings, depending on how much of the game you think you can handle. It is an incredibly full-featured creature, and I had a delight giving it a go. Now, we await the DLC!

Of course, I usually do a little something extra for my year review. I like to choose a game of the year, something that truly lit up my life in all the best ways. The only problem is, I ended up playing a game that is scheduled for release in 2019, and it ended up being my game of the year for 2018. All I can do is list the name, and hope that you look forward to when the review embargo lifts, when I have the chance to share this magical title with you.

Game of the Year: YIIK: A Postmodern RPG

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It...

...is finished.

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