Author Topic: Metroid Prime 3 Revolutionized  (Read 299178 times)

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Offline mantidor

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RE: Metroid Prime 3 Revolutionized
« Reply #50 on: August 06, 2005, 07:49:02 AM »
her arm wasnt cut off O_o...

I just want the Metroid experience, even if they add too many things, I just want to get some awesome bosses and be freaked out when a metroid stucks to my head and sucks my energy, and since its guaranteed the game will have that  my sale is a sure thing, I just want everything to pull off right, and since what they are adding is new stuff I think is normal to feel a little doubtful about it, but if someone can do it is those guys, they did pull off the first person view flawlessly despite the "controversy", didnt they?

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Offline IceCold

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RE:Metroid Prime 3 Revolutionized
« Reply #51 on: August 10, 2005, 10:39:09 PM »
As to the music going in different directions - I say go for it. I loved all the music from the first two, but I'm ready for a change. I know that it will fit in, if only because it blended in perfectly before, and there is no reason for Retro to do any different. And regarding suitless missions, well, I won't pass a decision on that until/if it happens. It really does depend how it's implemented, so we'll see. There has to be something though (apart from the Rev controller) that really evolves the Metroid series - I'm sure there will be some great new ideas and I'll be waiting.

Sorry for straying, but I just read Pale's comment from earlier, and I couldn't resist replying.

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I vote for a stevey appreciation thread.
There is one post from Stevey that has, if nothing else, stuck in my head. Usually I read the others and think nothing more of them. But whenever I see his name now, I think back to this post for some reason. He was replying to a post stating that politicians act like they know everything and enact stupid laws, and they should stay away from games. This is what he said, in its entirety.

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Shut up! They're lisening. No one want taxes on video game that why the ESRB had to cavin or the ass hole would never give up till the gov. would make all game idiotic so people might never think for them self and become lap dog to what ever they want and go to war for what ever resone/lie and belive it because they want us to be retart about gov.
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Offline vudu

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RE: Metroid Prime 3 Revolutionized
« Reply #52 on: August 11, 2005, 08:46:58 AM »
Wow.  I have no idea what that says.  It hurt my brain.

Stevey, out of curiosity, how old are you?
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Offline ShyGuy

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RE:Metroid Prime 3 Revolutionized
« Reply #53 on: August 11, 2005, 10:02:34 AM »
I want to know what country Stevey is originally from.

Offline kirby_killer_dedede

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RE: Metroid Prime 3 Revolutionized
« Reply #54 on: August 11, 2005, 12:26:03 PM »
Please Retro.  FMV cut-scenes?
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Offline couchmonkey

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RE:Metroid Prime 3 Revolutionized
« Reply #55 on: August 11, 2005, 12:55:15 PM »
If Rev is as powerful as the other two systems, I don't think FMV will really be necessary, but I have to admit I really wished for some FMV during the opening sequence of Metroid Prime 2.  It was a really cool sequence, but it felt "gamey".
That's my opinion, not yours.
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Offline Bill Aurion

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RE:Metroid Prime 3 Revolutionized
« Reply #56 on: August 11, 2005, 01:16:47 PM »
Quote

Originally posted by: kirby_killer_dedede
Please Retro.  FMV cut-scenes?

Pffff, I'm sick of FMV...I demand all cutscenes use the ingame engine...
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Offline NinGurl69 *huggles

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RE:Metroid Prime 3 Revolutionized
« Reply #57 on: August 11, 2005, 01:57:57 PM »
Quote

Originally posted by: couchmonkey
If Rev is as powerful as the other two systems, I don't think FMV will really be necessary, but I have to admit I really wished for some FMV during the opening sequence of Metroid Prime 2.  It was a really cool sequence, but it felt "gamey".


Quote

Originally posted by: kirby_killer_dedede
Please Retro.  FMV cut-scenes?


I'll have you know that the entire intro/flashback portion where Samus views the Federation Trooper records of the Ing attack on the crew&ship was FMV.  Starting with the Trooper ship approaching Aether, ending before Samus pays her respects to the fallen Trooper.  Of course, the FMV ran at 60fps, which would make it convincing enough to look like in-game footage.

Why was it FMV at all?  Realistically, GameCube would not have been able keep a high framerate given all the Troopers and Ing running around.
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Offline IceCold

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RE:Metroid Prime 3 Revolutionized
« Reply #58 on: August 11, 2005, 03:52:39 PM »
With more space on the Rev disc, I expect there will be some FMVs. But Sunshine didn't need them, and I don't think MP3 will.
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Offline stevey

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RE: Metroid Prime 3 Revolutionized
« Reply #59 on: August 11, 2005, 05:07:39 PM »
"her arm wasnt cut off O_o..."

but why when she suitless she still has it on? but she was hurt so badly she need chozo blood.

"Please Retro. FMV cut-scenes?"

but only cool nonstory cutscenes

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Offline mantidor

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RE: Metroid Prime 3 Revolutionized
« Reply #60 on: August 11, 2005, 05:35:54 PM »
kinda of spoiler if you are really anal about not watching her without the suit unless you complete the game

http://en.wikipedia.org/wiki/Image:ZM-ending-7.gif

see? two hands,
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Offline nickmitch

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RE: Metroid Prime 3 Revolutionized
« Reply #61 on: August 11, 2005, 06:33:20 PM »
Stevey: Did you aquire that missing arm info from nintendojo?

I liked the Prime2 FMV and I hopes there's more, some realting to space pirates and Samus' origins.
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Offline mantidor

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RE: Metroid Prime 3 Revolutionized
« Reply #62 on: August 11, 2005, 07:27:01 PM »
oh damn I missed that....I thought that the cube was indeed so awesome that it could play that scene in real time Im feeling dissapointed.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Spak-Spang

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RE: Metroid Prime 3 Revolutionized
« Reply #63 on: April 13, 2006, 11:08:26 AM »
**Note Originally posted in a wrong thread...thought it would get more attention here.**

I have been trying to tackle how to design the controls...and additional power ups.

Here is what I have got.

A-Button Missles
B-Weapon
Crosshairs (Change visors)
Hold B down + Crosshairs (Change Weapons)

Now you don't need a button to lock on with free look, and you don't need a button to allow free look so that frees up two buttons. (The final two buttons we have.)

1 will be used for Grappling Beam/Other Suit Options which will be used to a much greater extent this time.

1 will be used for jumps.

(The final two buttons are on the Analog handle, and are used mostly for movement abilities to help mental design of the controller)

Ok, so the grappling button only works when you are targeting a Grapple spot, so that allows that button to be also used for Dashes to evade. What more it will also allow for use to incoporate a missing powerup from this series...the speed boost (or speed boots or whatever)

Once aquired you hold the button down and eventually pick up speed. New Puzzles and Boss battles will of course use this new power.

Scanning with the scan visor works as such. Activate the visor select an item and hold B to start scanning. While you are scanning you can look around the rest of the room...and once it is done the information will pop up.

This opens of the potential for another new upgrade. Multiple Targeting System. (Like Metroid Prime 2's target missles, but now you can scan multiple items at the same time. Again opening up new puzzles and boss battle elements.) The Multiple Targeting System is what allows you to fire multiple missiles now in the game.)

I believe this control scheme completely keeps the gameplay of the original 2 games, and evolves it into something more.

But, hey what about those Grappling Beam thing I said will be more useful. Imagine. Targeting a place to hang, and then easily looking around and shooting your opponent with missiles, or just charged shots. (Again boss battles can use this to get you to target weak points on monsters.) You can even Swing to avoid incoming attacks and fire at the same time.

Now imagine all those options that are designed for SINGLE player elements moved to a Multiplayer arena. It completely works and creates a completely original multiplayer experience.

Now add in a variety a different bounty hunters. The morph ball and other Alt forms. for different characters.

This would be the ultimate online battle experience.

About the Dashing system. With it designed as it is, you can dash forwards, backwards, left, right, and do the same in the air while jumping. This gives you incredible freedom to dodge, evade, and maneuver in ways never available within the game before.

I also hope for move Morph ball powerups and such.

Bombs, Spider Ball, and Super Bombs are nice. But I would like the return of the space ball (for jumping) and more forms of alt attacks.

(PS: Another change I would make is making charged shots slightly heat seeking. Not as great as the missles, but still something to help assist targeting...and make charge shots more valuable.)


Offline KnowsNothing

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RE: Metroid Prime 3 Revolutionized
« Reply #64 on: April 13, 2006, 11:14:05 AM »
I think I'd rather have my primary weapon as the A button, it seems easier and more comfortable, put missles on B plz
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Offline Spak-Spang

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RE: Metroid Prime 3 Revolutionized
« Reply #65 on: April 13, 2006, 11:27:37 AM »
Knowsnothing:  Well, you could do that.  However, it would make switching weapons in my system harder, because it would be very difficult to press and hold A and the D-Pad.

I wonder if there is a means around this?  Have any ideas?


Offline Kairon

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RE:Metroid Prime 3 Revolutionized
« Reply #66 on: April 13, 2006, 11:43:56 AM »
Hmm...

I'd actually prefer my primary weapon to be on the B-trigger. Since it's a trigger, it's much easier to keep depressed than the A-button. The Revolution controller's shape is such that gripping B should be natural, while I think that pressing A requires slightly more effort and might affect the ergonomics slightly more.... but that's just my non-hands-on opinion.

Hmmm... I really need to take some time later and read through your control scheme Spa-Spa, then perhaps I could come up with my own personal variation. &P

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Offline Spak-Spang

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RE: Metroid Prime 3 Revolutionized
« Reply #67 on: April 13, 2006, 11:48:07 AM »
Kairon:  I would love to hear your thoughts, and your revisions and evolution.

To me the game design starts at the controls of a game, and I love to analysis and create my own ideas.

Love to read yours.


Offline Kairon

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RE:Metroid Prime 3 Revolutionized
« Reply #68 on: April 13, 2006, 11:52:04 AM »
I'd love to write them, but I've got class in 10 minutes! &P

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Offline trip1eX

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RE: Metroid Prime 3 Revolutionized
« Reply #69 on: April 13, 2006, 12:18:23 PM »
Well I think the controls will make more  use of Revmote's unique functionality.  



Offline mantidor

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RE:Metroid Prime 3 Revolutionized
« Reply #70 on: April 13, 2006, 12:44:27 PM »
I really cant decide between the A button and the B trigger button for shooting. Metroid games are about firing rapidly, and triggers arent really good for that compared to the more normal buttons that you push with your thumb. But is easier to manipulate the dpad and the B button simultaneusly than dpad and the A button.

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Offline Bill Aurion

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RE: Metroid Prime 3 Revolutionized
« Reply #71 on: April 13, 2006, 01:11:35 PM »
A - Jump
B - Primary Weapon
D-Pad - Change Visor/Weapons (Hold B)
Z1 - Missile
Z2 - Morphball

Ideally, I'd think you could do dash maneuvers just by jerking the Revmote in a certain direction, such as through a twisting motion...If that didn't work, then Morphball could be moved to Select and Dash could replace it as Z2...
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Offline Spak-Spang

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RE:Metroid Prime 3 Revolutionized
« Reply #72 on: April 13, 2006, 01:32:18 PM »
I can't believe I forgot to mention a morph ball button.  Yeah, I would do select or something for that.  Usually you don't have to quickly get into or out of morphball mode.

I personally like having all the movement/suit items on one controller and then the shooting and weapons on the stick.

However, I am sure different control schemes can be made to suit everyone.

The Twisting idea would be great for dashes, but my idea I thought allowed for several different type of dashes to exist and allowed for a Speed Boots powerup and such.

You could also turn the stick completely vertical or something like that to turn into the morphball perhaps...


Offline UltimatePartyBear

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RE: Metroid Prime 3 Revolutionized
« Reply #73 on: April 13, 2006, 02:28:10 PM »
In Zero Mission, dashing happens if you just keep going in the same direction without stopping.  I don't see why there'd need to be a button for it on the Revolution, either.  If you didn't want to start dashing you could just pull back on the analog stick a bit.

Offline Kairon

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RE:Metroid Prime 3 Revolutionized
« Reply #74 on: April 13, 2006, 02:28:24 PM »
Quote

Originally posted by: Spak-SpangYou could also turn the stick completely vertical or something like that to turn into the morphball perhaps...


...genius...

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A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
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Than this of Sega and her Mashiro.