This is what passes for normal on RFN.
http://www.nintendoworldreport.com/rfn/37573/episode-385-boogy-dad-boogy-dad
We liked hearing that some of you really enjoyed last week's E3 predictions show... but it's time to get back to business! New Business, that is, with a handful of new Wii U and 3DS games to discuss. Guillaume leads off with Scram Kitty and His Buddy on Rails; despite the clunky title, both he and Jonny really like this weird, challenging eShop exclusive for Wii U. James shows up with the only "Nontendo" game this week, but it's worth bending protocol for the delightfully bizarre Catherine. He even draws an interesting comparison between the Atlus game and Pushmo, which has a sequel coming soon to Wii U. Jon goes back to the well for Super Mario Bros. 3 and has finally lost his patience for this difficult retro classic on Virtual Console. Could it be that we played the game differently as children? Jonny's up next with a sweet return to Pokemon X/Y, the beautiful and streamlined 3DS game that still needs work in the user interface department. Going back around with the time remaining, Gui checks out Mega Man IV for Game Boy, and Jon walks us through next week's Wii U indie release, I've Got To Run.
Listener Mail is the feature this week, and we start with the 2012 Zelda Wii U graphics demo and how the real game might compare to it. Next up is a bit of life advice about gaming after high school and winning at college/life. We then talk about Wara Wara Plaza for longer than Nintendo spent choosing that name, including how it relates to the upcoming Quick Boot-up feature. Finally, one listener shares his idea for NFC figures relating to one of the strangest Super Mario games in Nintendo's history.
E3 is next week (oh God) and that means time is running out to twist yourself into a hype-fueled frenzy by emailing our podcast with your premature questions and predictions! Also, be sure to hear Jonny's guest appearance on the latest episode of Radio Trivia: Podcast Edition.
If you don't like Exp. Share, just turn it off. I don't think Nintendo owes players anymore than the option of not using it. It's been a great thing for me, but if you don't want it, you can just pretend it doesn't exist. Everybody wins.Giving me the option to use it at literally any time already does irreversible damage to the immersion and challenge. By not using the casual button, I am effectively making the game pointlessly more difficult just because, and that knowledge is enough to kill any reality I like to put my head in when I play these (I don't think I'm quite alone either). By forcing casual mode on my game and not making its acquisition optional, Nintendo is dropping the base standard of difficulty and giving me an unnecessary responsibility to bring it to even minimal series standards. Nintendo gives me a choice to turn the item on, but they don't give me the choice to have the item in my bag to begin with. Without even thinking about anyone else's experience, not giving me that choice hurts my experience directly.
Are you two really so concerned about other people's Pokemon experiences that you don't trust them to decide for themselves whether to use such a feature?
If you don't like Exp. Share, just turn it off. I don't think Nintendo owes players anymore than the option of not using it. It's been a great thing for me, but if you don't want it, you can just pretend it doesn't exist. Everybody wins.
Are you two really so concerned about other people's Pokemon experiences that you don't trust them to decide for themselves whether to use such a feature?
My HM Slave, who NEVER personally saw the light of combat once during my initial playthrough was level 87 by the time my first run through of the game was finished.
does irreversible damage to the immersion and challenge.
As someone who buys one version of every Pokemon game, including remakes and 3rd versions, and as someone who has dabbled in competitive play and understands crap like EVs, base stat totals, and knows the difference between OU and Ubers, I think I can speak as a "hardcore Pokemon fan."I agree. Pokemon is an easy series on its own. When EXP Share gets added in, it becomes baby difficulty. Any challenge-based opportunity that may arise becomes eliminated.
I'm with Jonny on this one. Pokemon Y has been my favorite Pokemon game to play through in recent years in no small part due to EXP share. I could have a full team of 6 pokemon of relatively equal strength without having to go through the tedious bullshit of switching them out or grinding. It's more fun for me this way because I prefer having a balanced team that covers all of the type bases rather than brute forcing fights where I'm at a type disadvantage, like I did in previous games.QuoteMy HM Slave, who NEVER personally saw the light of combat once during my initial playthrough was level 87 by the time my first run through of the game was finished.
Christ dude. No offense, but that sounds like a you problem. I fought nearly every trainer I could throughout the game and my event Blaziken (that gets faster EXP growth due to technically being "traded"), which I used frequently, barely broke level 70 by the time I beat the game. And that was with EXP share on the entire game.Quotedoes irreversible damage to the immersion and challenge.
Really? You're looking to a Pokemon game for challenge? Without EV training, my Sylveon swept the Elite Four of this game at level 40. The E4 and champion all have pokemon in the mid 60s. All it took was a good moveset and smart tactics. These games are easy as hell regardless of EXP share. If you want real challenge, play against other real people. And EXP share has absolutely no effect on that whatsoever.
I personally don't understand getting immersed in a Pokemon game either, as to me the appeal lies in a chess-like anticipation of the opponent and peeling away the layers of the complex systems of the game as opposed to the world and characters, which I find bland and one-dimensional. But I'm willing to concede that other people may feel differently in that regard.
QuoteMy HM Slave, who NEVER personally saw the light of combat once during my initial playthrough was level 87 by the time my first run through of the game was finished.
Christ dude. No offense, but that sounds like a you problem. I fought nearly every trainer I could throughout the game and my event Blaziken (that gets faster EXP growth due to technically being "traded"), which I used frequently, barely broke level 70 by the time I beat the game. And that was with EXP share on the entire game.
Git gud!
Sorry for another long post, but I wanted to comment on the college gaming discussion as well, and wanted to separate this diatribe from the other one.
As a rising Junior in college, I have no idea what the crew was talking about when they said they had way more time to game in college. That is NOT my experience AT ALL. Granted, I'm an Engineering major, which is notorious for having lots of work, but I know that at least a few of the RFN crew majored in Engineering or Computer Science, so I don't quite understand why their experience was so different than mine.
I agree. Pokemon is an easy series on its own. When EXP Share gets added in, it becomes baby difficulty. Any challenge-based opportunity that may arise becomes eliminated.
How many hours a day (on average) do you spend in class? I was doing 3 - 5 Monday through Thursday most semesters. If you include time to commute from school and time I spent waiting for my ride from the bus stop and time in school I'd say I was "in" high school about 9 hours a day, five days a week. Even with more complicated work to do at home, that's a big gain in hours.
Additionally, I didn't have to get up at 5:30 in order to catch my bus, which meant I didnt have to go to bed NEARLY as early, which freed up more time in the evening to play games.
Using warp items is the same as going to cinema, then going to toilet in the middle of the film and spending most of the time there.
Do you want to play the game or not?
On the other hand subjecting yourself to persevere every single level like i did, will make you realize how much of the game is made of empty lanes of nothingness.
I don't even know what P-wings are.