Author Topic: Super Mario 3D All-Stars To Receive Inverted Camera Options In Patch Next Month  (Read 356 times)

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Offline Shaymin

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That's one problem with Sunshine down, and about 12,483 to go.

http://www.nintendoworldreport.com/news/55338/super-mario-3d-all-stars-to-receive-inverted-camera-options-in-patch-next-month

Super Mario 3D All-Stars is getting a quality of life update next month.

A patch will be available on November 16 (North America time) / 17 (rest of the world) that will add inverted camera controls to all three of the contained games. Notably, this can restore the original camera controls to Sunshine from the 2002 GameCube release.

Different control options can be changed in each game: Nintendo of America's Twitter has provided images for what will be available below.

Donald Theriault - News Editor, Nintendo World Report / 2016 Nintendo World Champion
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Offline Stratos

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This makes me wonder if they had a few other improvements to add to the game but due to remote work slowing them down they had to put off some of the fixes. I'm not holding my breath for a lot more, but would be nice to see a few more minor improvements and options drop over the next couple months.
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Offline Darth Asterix

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"Notably, this can restore the original camera controls to Sunshine from the 2002 GameCube release."

Why on God's green earth would anybody want to do that? The horizontal controls being backwards is one of the single largest reasons the Cube one is completely unplayable.

I am looking forward to it having an Invert Y though, seeing as how I do that in literally every game ever.

Offline Mythtendo

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"Notably, this can restore the original camera controls to Sunshine from the 2002 GameCube release."

Why on God's green earth would anybody want to do that? The horizontal controls being backwards is one of the single largest reasons the Cube one is completely unplayable.


You have it backwards. The controls on the GameCube version was good, the camera controls and FLUDD controls on the Switch version are why I haven't played this one as much. Inverted controls feel more natural