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La Mulana 2 announced

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azeke:
Got my steam key!

La-Mulana 2 i guess is coming 1st of August 2018 (almost three years after promised "December of 2015").

On Gog and Steam.
https://www.gog.com/game/la_mulana_2
https://store.steampowered.com/app/835430/LaMulana_2/

Can't wait until the game unlocks.

ejamer:
Awesome! Post impressions when you get the chance? Not sure I'll end up playing as it probably won't be ported to anything I can access... but still a huge fan of the first game.

Powerskava:
This is gonna be so hype

azeke:

--- Quote from: ejamer on July 27, 2018, 06:27:56 PM ---Awesome! Post impressions when you get the chance?

--- End quote ---
LM2 starts with a lot of fanservice to old game and the most basic necessary items are basically given to you (holy grail, scanner, map) right at the start.

New characters' art is gorgeous to look at:



The actual gameplay is very much the same:


However there are numerous quality of life changes:
[*]more air-control during jumps -- almost Mario-style control
[*]you can jump ON a ladder and OFF a ladder (a HUGE game-changer)
[*]you can duck
[*]before each "guardian" boss game makes a checkpoint so you don't have to go back long after dying, however i don't see how it is meaningful because just like first game LM2 is chock full of mini-bosses who are not "guardians" and there is no checkpoint on those. Maybe if first and only guardian i beat had been harder i would appreciate it, but alas i he was very easy.
[/list]

Beating first area is pretty straightforward, but after that i unlocked like 10 areas and read hundreds of tablets that dump entire new layers of lore into already thick mythology of La-Mulana and i'm so lost.

It's awesome.



azeke:
Finally...


My screenshots folder i used to solve puzzles:

That's 200 screens with NPC hints, tablet texts, random rooms, maps, one text file to solve an especially nasty Brahma puzzle, several MS Paint drawings to make sense of Dark Lord's Footsteps and many more.

It helped me to solve most of the puzzles, but as expected i still got stuck many times and this time i can blame the game. Several bosses are hidden behind very specific order of meeting and talking to NPCs which is not hinted nor can be guessed intuitively. One boss is also blocked from you unless you smack a rather unremarkable detail in the background for which there is ABSOLUTELY NO HINT whatsoever. That is bigger BS than anything in La-Mulana 1 times ten. Even infamously outrageous puzzle solutions like "take a knee", "are you a fool or a wiseman" and "dive deep into a pot" were still clearly telegraphed.

The puzzle i especially enjoyed was Dark Lord's Footsteps because of how early it appears and how encompassing it is of the entire game both in space and time. And busting out pen and paper to decode this puzzle felt really good. I also like how the puzzle is designed to be bruteforceable partially but then you will still have to actually understand what you did and then it clicks.

Once again, La-Mulana 2 builds lore of a cosmic scale and adds entirely new elements to the story of Children of The Mother. Several stories are turned on their head -- like tale of the giants from 1 gets an entirely new reading. Unlike in some of the other games, La-Mulana's lore is actively used to solve puzzles and you have to learn all the details because there WILL be a quiz later. Just like LM1 demanded you to learn and decode 2 languages, LM2 will ask you the meaning of yuga eras, what mala prayer beads stand for, how do you get to and use the benben stone and the symbols of maiden custodians. Nordic, Hinduist, Egyptian, Jomon and many mythologies are once again mashed into a salad and put into puzzles.

Many bosses seems completely unaproachable and their attacks look undodgeable at first but once you figure out the patterns it gets easier. I know it sounds generic and applies to all games but seriously bosses in this game are extremely committed to their gimmick. It's complete "how do even attack?" or "how do i even not DIE instantly?!" at first.

As i reached end-game more rushedness and straight up bugs started to pop up. It seems like they simply gave up by the end and that's why the very last area of the game feels so half baked. I don't even mind that it doesn't have any proper puzzles -- by that time in the game i just want to finish it and just look the solutions up because i am too mentally exhausted.

I didn't even had the patience to approach the final boss properly -- i just semi-cheated the final boss using overpowered weapons and several status effects with health and damage boosts.

It's still a great game still unmatched in scope of insane non-linearity of it's map and the way how it teaches you it's insane titanic lore. But 1 did nearly everything better.

Music in 2 feels less inspired too, while nearly all tracks from 1 were genuine bangers 2 i think has less standout tracks. Some were still great:

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