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TalkBack / Re: Wii Successor Could Use Flash Memory and 25GB Discs
« on: May 03, 2011, 03:45:09 PM »
I think people are jumping the gun here. People complained/gloated for years that the Wii didn't output in HD. Nintendo claimed it wasn't HD because there wasn't enough market penetration on HD televisions yet. Fast forward a few years, and Microsoft stops including HD cables out of the box with the XBox because internal surveys discovered that only something like 10% of users were actually even using HD cables or utilizing them correctly with TV settings to make it actually make a difference. My point with this is that HD was, and to an extent still is, a talking point. True, 3rd parties got pissy about it and for the most part stopped bothering with ports, but that was really more of a hardware issue. If the Wii could have produced the graphical output of Gears of War in SD, I don't think the HD red herring would have mattered.
So with this potential storage kerfuffle: Sounds like the 8 gigs onboard is indeed probably for game caching, and that the main storage solution will be an SD card slot. People are saying that this will screw up DLC allotment and downloadable game sizes, ect. On the first point, I agree that the SuperWii could miss some DLC. But how many people actually care about DLC outside of core enthusiasts? I'd wager most people aren't necessarily even aware of it most of the time. I have a 360 and I've never bought DLC, partly because I think it's a bullshit business practice, but mostly because very little of it seems appealing or worthwhile. Likewise I have never downloaded a full game. I'd really rather own the disc for sentimental and resell value, and I think most consumers are still in this position. As a result, my 120 G harddrive has barely been scratched. I've tried downloading games from disc to the console, but wasn't able to detect any difference in load times or anything, so I desisted. I have downloaded a few games from Arcade, but these haven't been particularly large, and with the strict low-size requirements on the Wii gone, I don't see why any download-only games wouldn't work on SuperWii.
So, while collectively these issues might be a probably to a segment of heavy usage enthusiasts, big picture I don't think the average consumer is going to care, and that's Nintendo's bottom line. I wouldn't consider myself an average consumer, and this information still isn't making me bat an eye.
So with this potential storage kerfuffle: Sounds like the 8 gigs onboard is indeed probably for game caching, and that the main storage solution will be an SD card slot. People are saying that this will screw up DLC allotment and downloadable game sizes, ect. On the first point, I agree that the SuperWii could miss some DLC. But how many people actually care about DLC outside of core enthusiasts? I'd wager most people aren't necessarily even aware of it most of the time. I have a 360 and I've never bought DLC, partly because I think it's a bullshit business practice, but mostly because very little of it seems appealing or worthwhile. Likewise I have never downloaded a full game. I'd really rather own the disc for sentimental and resell value, and I think most consumers are still in this position. As a result, my 120 G harddrive has barely been scratched. I've tried downloading games from disc to the console, but wasn't able to detect any difference in load times or anything, so I desisted. I have downloaded a few games from Arcade, but these haven't been particularly large, and with the strict low-size requirements on the Wii gone, I don't see why any download-only games wouldn't work on SuperWii.
So, while collectively these issues might be a probably to a segment of heavy usage enthusiasts, big picture I don't think the average consumer is going to care, and that's Nintendo's bottom line. I wouldn't consider myself an average consumer, and this information still isn't making me bat an eye.