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Topics - MagicCow64

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General Gaming / PS5 Reveal Impressions
« on: June 11, 2020, 06:42:20 PM »
Hello,

Didn't see a thread, so I thought I'd start one for posterity.

I got off work an hour early, so went ahead and booted up the stream despite having no original intention to watch the reveal.

Main takeaway: They hyped up the idea that this was the biggest generational leap yet, and then showed stuff that mostly felt like a generic realization of the future of gaming from 2002.

Assorted thoughts:

-Boy, sure glad they started things out with a montage of PS4 games, and then an extended GTA V trailer.

-Also, how many minutes were burned on pretentious CGI vignettes of the controller symbols?

-A big emphasis on what felt like movie trailers, usually not followed by actual gameplay.

-The cat-in-robo-world game seemed like one of the only titles that might have novel gameplay mechanisms, probably not at all tied to the necksjen horsepower.

-Sackboy looks like a late-to-market Mario 3D World clone, but less good.

-Ratchet and Clank 8 looks a lot like previous Ratchet and Clank games, but with snazzier scene transitions and a novelty teleport mechanic

-Tim Burton's Monster Hunter looked cool, but again, doesn't seem to be particularly tech dependent.

-I've thought before that some persistent time-loop type games might be a genuinely new direction games could take with SSDs, and there were two presented. But Deathloop's actual gameplay just seems to be some multiplayer Dishonored thing, and Returnal looked like a pretty generic TPS, and is maybe just a roguelike?

-Solar Ash looked cool for the couple of seconds that appeared to be in-game, but there's also no indication of what it actually is, and I really didn't like Hyper Light Drifter.

-Some robot platformer thing? I really couldn't tell what that was and they seemed a little embarrassed about it.

-Ghostwire gave me big Gamecube-era high-concept game vibes, and not in a good way.

-There were a couple of third-person games that blended together that involved jumping around jungle-y environments, and otherwise didn't make an impression.

-What felt like 15 minutes of Gran Turismo gameplay that seemed exactly like every previous game?

-Resident Evil will continue in the bad direction of VII.

-Hitman 11

-Horizon 2 looked very impressive graphically, but also unclear if anything was actually in-game. Also did not like what I played of the previous game.

-Oddworld Soulstorm: A busier, more graphically advanced iteration of a formula that I do not care for.

-The console itself looks like a Glacier Ice Alienware router.

And that's about my takeway. Granted, my view is a bit jaundiced, but I was expecting at least a couple of showstoppers, and didn't feel any were presented. In general, it felt like a lot of stuff that had attention-catching filmic intros just turned into "oh, you shoot stuff and/or hit stuff." Kudos, though, for highlighting family friendly content.

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So, on a previous thread I was poo-pooing the cloud gaming future that's being rapidly hyped. My reasons were both technical and proprietary; I said that I didn't think it would really work anytime soon for the median household and that it was bad anyway because it's taking away control from consumers.

Last week I became aware of Project Stream, and thought myself a good test case for the service, so signed up for the beta. Got the invite earlier today and just did some preliminary dinking around.

First, set-up was easy, Google did a quick network test through Chrome, then I had to do a one-page sign-up for Ubisoft, then I clicked play. The Chrome tab went fullscreen, I signed in to Ubi, and there the game was running, detecting my wireless Xbox 360 controller automatically.

I quickly skipped through the intro videos and gameplay section to get to the starting island. My first impression is that Odyssey looks like a first-gen PS4 game or a PS3-era PC port. It's very weirdly uneven, with some of the models looking good, and some stuff, like trees and rocks, looking terrible. It also seems to load in strangely, with a sub 720 resolution wall a hundred meters away. Overall I'd say it looks considerably worse than Origins did running natively on my mediocre laptop.

But it's playable, runs at a smooth framerate, and never hitches no matter how much I jerk the camera around. Most impressively, and what I thought would be the big problem, there's no noticeable lag. I'm probably not attuned to it like some AV folks, but to me it felt like playing Origins natively, or even a bit smoother, as Origins tended to hitch here and there depending on what was going on. Loading appears to be about the same, though, which is a bit of a let down.

To mess around more, I logged out of Project Stream on my laptop and dusted off my Chromebook in another part of the house closer to the wireless router. I clicked the new synced Chrome bookmark and had to do another network test. This time I failed, with only 7 mbps out of a minimum 15. I tried again a few times moving around a little bit and was able to clear the bar. The game started right back up without additional sign-ins and within a minute I was where I left off when playing on my laptop. This time, though, the visual quality was much worse, with the screen frequently doing weird pixel blur-outs, and a persistent notification that my connection was too choppy (though it never actually kicked me off). This is somewhat curious because as far as I know my Chromebook has a better wireless card than my laptop, and is otherwise more tailored to the Chrome environment Project Stream runs on.

Finally, the beta comes with $10 in free Ubi-bucks! I bought the XP booster, because this seems very similar to Origins, and I'm mostly interested in running through the story on this game to test out the service in more depth.

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Nintendo Gaming / Metroid II Remake Has Finally (Had The Hammer) Dropped
« on: August 06, 2016, 11:18:44 PM »
So I saw on Twitter today that the years (maybe as many as eight?) long one-man fan project to remake Metroid II: The Return of Samus in the style of Zero Mission is finally complete.

You can download it for free here:

http://metroid2remake.blogspot.com/

Here's a picture!



I played about an hour and a half of it today, and it's pretty goddamned impressive. It's more constrained than Zero Mission given the structure of the original Gameboy game, but it so far has managed to slip in some surprises and add some more coherent gating within the tiered labyrinths. Each Metroid encounter feels more individual (I spotted one that was in-between growth stages) and the game overall controls perfectly. Thus far I'd believe this was a professional, polished Nintendo product.

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Nintendo Gaming / My Nintendo Question
« on: June 20, 2016, 06:10:19 PM »
Hello,

Didn't see a recent topic so I thought I'd lob a question at y'all. I'm moving out of NYC on a rather sudden basis, and have decided to sell off my WiiU and accessories as there's not much coming out until Zelda, and I'll probably get an NX anyway.

I just created a My Nintendo account with my NNID thinking that I would then have a linked up online record of all my digital purchases, like in the old system, but though my Mii was linked successfully, there's nothing else on the account and no game listings. Is there something else I need to do, or is this account inventory found on another website or something?

Also, if anyone in NYC wants a WiiU + external harddrive + gamecube adapter/2 gamecube controllers + Xenoblade X, Nintendo Land, Deus Ex, let me know what price you'd bite at.

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Picked up my copy this morning, and after intending to put an hour into before getting to work, I plowed through the first three worlds. The game is really pretty with a crazy amount of detail; it'd be worth playing through it twice just to pick up on visual fireworks you missed in the initial rush. And the music is stellar.

Despite the "more of the same"' reception that has dragged down some review scores, I actually think this game feels distinct enough from the first Returns game. Maybe it's just the music or the stronger enemy design/overall theme, but Tropical Freeze feels more like the original trilogy. That carries over into the design, as well; lots of tricky secrets, suicide banana signals and the like from olden times.

I'm also finding this game significantly harder than the first so far as well, though we'll see how the difficultly curve compares by the end. The levels are long, and they reward/require effective roll jumping. I find Dixie's twirl assist a little weird, but Cranky is aces, I go for him every time there's a choice.

Interestingly, I can see where some of the criticism about the controls are coming from. I think I actually prefer the DKCR wiimote set up, shake and all. Something about the separate grip button on the shoulder just doesn't feel right to me. I had a bit of an adjustment period overall, as well, as I was so used to NSMBU and 3D World that I kept holding a non-existant run button and wound up getting frustrated by the default momentum. Once you back off this though and focus on precise inputs and rolling rather than trying to run it clicks. I wonder how much the aggregate score of this game is being marked down because the reviewers were so used to 3D World and Rayman Legends from the end of last year.

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I've been seeing more and more about the Oculus Rift bubbling up, with seemingly a lot of excitement about this representing the first occurrence of true VR (wireframe game mall kiosks notwithstanding).

https://www.youtube.com/watch?v=qpHWJMytx5I (Why won't [youtube] tags work?!)

My question is: is this a viable route for the industry to take? It seems to me that this is more likely to be a dead-end stopgap, much like 3D TVs. Wearing glasses produces a 3D illusion, but it's clunky and nothing approaching an actual hologram.

Similarly, this isn't "real" VR, it's just jamming stereoscopic lenses in you eyes with a head tracker and maybe being on a tread mill. The actual tech to do something like a sanitary Existenz probably won't be around in our lifetimes (and I wouldn't put much better odds on practical holography).

But will this see any kind of mass adoption? The basic headset looks like it will be affordable for consumers, but its difficult to see how this will be anything other than a niche. Has anyone here tried it who can chime in? Is the illusion good enough for this to come off?[/youtube]

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General Gaming / Sony Playstations: Are it Doomed?
« on: August 02, 2012, 11:59:34 AM »
http://www.gamespot.com/news/sonys-game-division-loses-45-million-6389811

The bad news just keeps on raining on Sony, both company wide and specifically on the gaming division. I'm an old-school Sony-hater from the PS1 era, and, despite the fact that I'm now an adult and have dropped the console war mentality, I can't help but derive some schadenfreude from this gloomy parade of fate. They also seem to have shaken a good amount of fan faith with their handling of the hacking incident last year.

So in the face of this most recent profit report, how do people see things going for Sony next-gen? Do you think it's possible they'll sit out the PS4 for at least a few years? The Vita seems to be doing ominously badly as well; will they keep supporting it no matter how futile it as a viable competitor to the 3DS? I'm not sure it's possible for them to launch another console that takes the hit the PS3 did, without seriously tanking the company, Dreamcast style. Would this put more pressure on Sony to go light on the specs for the Orbis?

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